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  • Results 1 to 21 of 21
    1. #1
      ReXii's Avatar
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      Konoha Takeover (ReXii Vs Scorps)

      Currently both in the hokage room as far as i am aware, let's take this outside though.
      Dan biography.
      Not much else to write here everything you know starting short range i guess?

      You seem very familiar, cool hair...Whats up?
       
           

    2. #2
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      Re: Konoha Takeover (ReXii Vs Scorps)

      You know how to get in touch with me ReXii if I'm needed.
       
           

    3. #3
      Viva ao 25 de Abril! Scorps's Avatar
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      Re: Konoha Takeover (ReXii Vs Scorps)

      Quote Originally Posted by ReXii View Post
      Currently both in the hokage room as far as i am aware, let's take this outside though.
      Dan biography.
      Not much else to write here everything you know starting short range i guess?

      You seem very familiar, cool hair...Whats up?
      As I said, I was on the outside. White flowers (check my CJ thread) are in Konoha thus why I knew 2 foreign chakras were inside. I haven't come in though.

      Anywho, Mid range please. Middle of the village. Buildings all around. No water source.

      My bio is in my sig. Up to date i believe. As always, Staff of Gaia on my back. Dark, large cloak disabling your view of my hands or even my face which is hidden in shadows.

      You can do the first move
      ______________________________________

      Leave please. We don't want more fertilizer in Konoha.


      Quote Originally Posted by Darui.. View Post
      You know how to get in touch with me ReXii if I'm needed.
      Next time you spam, I'll ban you instead of infracting you.
       
           

    4. #4
      ReXii's Avatar
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      Re: Konoha Takeover (ReXii Vs Scorps)

      Quote Originally Posted by Scorps View Post
      As I said, I was on the outside. White flowers (check my CJ thread) are in Konoha thus why I knew 2 foreign chakras were inside. I haven't come in though.

      Anywho, Mid range please. Middle of the village. Buildings all around. No water source.

      My bio is in my sig. Up to date i believe. As always, Staff of Gaia on my back. Dark, large cloak disabling your view of my hands or even my face which is hidden in shadows.

      You can do the first move
      ______________________________________

      Leave please. We don't want more fertilizer in Konoha.



      Next time you spam, I'll ban you instead of infracting you.
      Fertilizer....Cute...Veryyyy..Cute.

      Dan looks toward the opponent, covered in a dark cloak completely hooded, taking advantage of this tunnel vision effect the hood is causing, Dan simeltaneously leaps backwards gaining a small measure of distance, while spewing superheated ash from his mouth bursting towards his opponents body in an attempt to scorch him while blocking his vision of Dan.

      ( Katon: Haisekishō ) - Fire Release: Ash Pile Burning
      Rank: B
      Type: Offense
      Range: Short/Mid
      Chakra Cost: 20
      Damage Points: 40
      Description: The user spews superheated ash from their mouth after performing four handseals. The ash is hot enough to cause third-degree burns on the victim. Because it's composed entirely of ash, it stays in the air around the victim like a cloud. If the user clicks his teeth, the stagnant ash will ignite, creating a violent explosion.


      Whilst in the air with the ash spewing from his mouth Dan makes a single handseal, the ash is by this stage flying towards his opponent, as this happens thick caramel webs launch from the earth to the left and right of the opponent, knowing the hood blocks his peripheral vision of them forming, they latch on to his hands and upper body preventing handseals and then completely cover him a large caramel cocoon his entire body encased.

      (karumera soutei) - Caramel Binding
      Rank: A
      Type: Supplementary - Defense
      Range: Short - Long
      Chakra cost: 50
      Damage points: N/A
      Description: The user will perform one handseal creating giant strings of caramel that shoot up stretching around the target/targets like a spiders web. This web can be created from any angle on the battle feild, and can be made very stretchy by the user. This caramel shoots up very fast binding the target making them unable to perform handseals. After the target is bound the user can perform one handseal causing the caramel to heat up at great speeds burning the target/targets causing greate damage.

      Note: The use can make this web any size they like
      Note: Webs can be made from anywhere in the earth.


      The superheated ash would then stick inside the caramel cocoon becoming planted, at which time Dan would make a single handseal and click his teeth simeltaneously causing the caramel to superheat and explode violently which would not even leave a body, just a charred heap of yummy caramel.
       
           

    5. #5
      Viva ao 25 de Abril! Scorps's Avatar
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      Re: Konoha Takeover (ReXii Vs Scorps)

      Quote Originally Posted by ReXii View Post
      Fertilizer....Cute...Veryyyy..Cute.

      Dan looks toward the opponent, covered in a dark cloak completely hooded, taking advantage of this tunnel vision effect the hood is causing, Dan simeltaneously leaps backwards gaining a small measure of distance, while spewing superheated ash from his mouth bursting towards his opponents body in an attempt to scorch him while blocking his vision of Dan.

      ( Katon: Haisekishō ) - Fire Release: Ash Pile Burning
      Rank: B
      Type: Offense
      Range: Short/Mid
      Chakra Cost: 20
      Damage Points: 40
      Description: The user spews superheated ash from their mouth after performing four handseals. The ash is hot enough to cause third-degree burns on the victim. Because it's composed entirely of ash, it stays in the air around the victim like a cloud. If the user clicks his teeth, the stagnant ash will ignite, creating a violent explosion.


      Whilst in the air with the ash spewing from his mouth Dan makes a single handseal, the ash is by this stage flying towards his opponent, as this happens thick caramel webs launch from the earth to the left and right of the opponent, knowing the hood blocks his peripheral vision of them forming, they latch on to his hands and upper body preventing handseals and then completely cover him a large caramel cocoon his entire body encased.

      (karumera soutei) - Caramel Binding
      Rank: A
      Type: Supplementary - Defense
      Range: Short - Long
      Chakra cost: 50
      Damage points: N/A
      Description: The user will perform one handseal creating giant strings of caramel that shoot up stretching around the target/targets like a spiders web. This web can be created from any angle on the battle feild, and can be made very stretchy by the user. This caramel shoots up very fast binding the target making them unable to perform handseals. After the target is bound the user can perform one handseal causing the caramel to heat up at great speeds burning the target/targets causing greate damage.

      Note: The use can make this web any size they like
      Note: Webs can be made from anywhere in the earth.


      The superheated ash would then stick inside the caramel cocoon becoming planted, at which time Dan would make a single handseal and click his teeth simeltaneously causing the caramel to superheat and explode violently which would not even leave a body, just a charred heap of yummy caramel.
      Hashirama does little to nothing apart from creating a large cube of decay around you and the ash. The cube will leave little to no room to move backwards but more importantly will leave you pinned inside a cube with burning ash. The ash in its normal form, non ignited is not harmfull to you but if you do ignite, you're severely burned. Hashirama however takes care of what with a couple of handseals, igniting your long hair on fire. The ember acts fast even if not deadly and with the flammable ash all around, the result is a very interesting Kaboom.

      Cute? Sorry, don't swing that way. Never did. Not even that one time when Madara begged me to it... Guess that was the reason of our quarrel....

      ±Ibiton: Sono Kougu no Odahviing | Decay Release: The Tools of Odahviing±
      Type: Offensive/Defensive
      Rank: A-Rank
      Range: Short-Long
      Chakra: 30 (-10 per turn if kept active)
      Damage: 60
      Description:
      The user will take use of the specific release of Ibiton and manifest any construct his mind is able to imagine and visualize of that specific part of the release (Cubes, Spheres, Kunais, Swords, Walls, etc). These constructs, translucid and golden with a slight black hue in them, can be used to defend or attack. They can be created only Short-Mid range around the user but they can be thrown further. The user can control the movement of the constructs with or without the need for hand gestures, depending on the distance he is from them (Short range, no handgestures, Mid range requires hand gestures). Although hazardous to the enemies and anything present in the battlefield, the user can touch and interact with these constructs freely, taking advantage of their inherent properties to his own advantage. These constructs, if kept in short range, last until either dispelled or countered, making it a good choice to create weapons or defensive shields.
      Note: Usable 5 times per battle.
      Note: Creates only 1 item per use.

      Katon: Tanshin No Atsui Hai | Fire Release: The Lonesome Ember
      Type: Offensive/Supplementary/Defensive
      Rank: B-Rank
      Range: Short-Mid
      Chakra: 20
      Damage: N/A (20 if clothes ignite, +20 when used with a Fuuton Jutsu)
      Description:
      User does 2 hand seals (Ram+Tiger) and focuses his fire chakra into a specific spot on the enemies clothes igniting them in a small cinder that creates smoke. This produces a small cinder spot that erupts in small flames. Its main purpose is to distract and confuse the enemy. However, if the enemy fails to put out the ignited spot it will eventually start to consume the clothes and create small open flames that will slightly burn him. This technique can also be used on paper or other easily flammable materials or to ignite a Fuuton jutsu.

      Note: The ignited spot can easily be put out by taping it with an open palm or with a little water.
      Note2: Enemy has to put out the ignited spot in the turn its used or in the next turn it will ignite the rest of his clothes.
      Note3: Can't ignite flesh or wet materials.
      Note4: The speed of ignition is slow except on paper or other more flammable materials.
      Note5: Usable 5 times.
      Note6: The ignition spot has to be within the users visual field.
      Note7: Can only be taught by Scorps.

      Resuming: As your spewing the ash, a hollow thick cube of decay engulfs you and the ash materializing as a transparent or translucid "cube/box" of decay energy containing the ash. With a set of 2 handseals, it ignites.



       
           

    6. #6
      ReXii's Avatar
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      Re: Konoha Takeover (ReXii Vs Scorps)

      Quote Originally Posted by Scorps View Post
      Hashirama does little to nothing apart from creating a large cube of decay around you and the ash. The cube will leave little to no room to move backwards but more importantly will leave you pinned inside a cube with burning ash. The ash in its normal form, non ignited is not harmfull to you but if you do ignite, you're severely burned. Hashirama however takes care of what with a couple of handseals, igniting your long hair on fire. The ember acts fast even if not deadly and with the flammable ash all around, the result is a very interesting Kaboom.

      Cute? Sorry, don't swing that way. Never did. Not even that one time when Madara begged me to it... Guess that was the reason of our quarrel....

      ±Ibiton: Sono Kougu no Odahviing | Decay Release: The Tools of Odahviing±
      Type: Offensive/Defensive
      Rank: A-Rank
      Range: Short-Long
      Chakra: 30 (-10 per turn if kept active)
      Damage: 60
      Description:
      The user will take use of the specific release of Ibiton and manifest any construct his mind is able to imagine and visualize of that specific part of the release (Cubes, Spheres, Kunais, Swords, Walls, etc). These constructs, translucid and golden with a slight black hue in them, can be used to defend or attack. They can be created only Short-Mid range around the user but they can be thrown further. The user can control the movement of the constructs with or without the need for hand gestures, depending on the distance he is from them (Short range, no handgestures, Mid range requires hand gestures). Although hazardous to the enemies and anything present in the battlefield, the user can touch and interact with these constructs freely, taking advantage of their inherent properties to his own advantage. These constructs, if kept in short range, last until either dispelled or countered, making it a good choice to create weapons or defensive shields.
      Note: Usable 5 times per battle.
      Note: Creates only 1 item per use.

      Katon: Tanshin No Atsui Hai | Fire Release: The Lonesome Ember
      Type: Offensive/Supplementary/Defensive
      Rank: B-Rank
      Range: Short-Mid
      Chakra: 20
      Damage: N/A (20 if clothes ignite, +20 when used with a Fuuton Jutsu)
      Description:
      User does 2 hand seals (Ram+Tiger) and focuses his fire chakra into a specific spot on the enemies clothes igniting them in a small cinder that creates smoke. This produces a small cinder spot that erupts in small flames. Its main purpose is to distract and confuse the enemy. However, if the enemy fails to put out the ignited spot it will eventually start to consume the clothes and create small open flames that will slightly burn him. This technique can also be used on paper or other easily flammable materials or to ignite a Fuuton jutsu.

      Note: The ignited spot can easily be put out by taping it with an open palm or with a little water.
      Note2: Enemy has to put out the ignited spot in the turn its used or in the next turn it will ignite the rest of his clothes.
      Note3: Can't ignite flesh or wet materials.
      Note4: The speed of ignition is slow except on paper or other more flammable materials.
      Note5: Usable 5 times.
      Note6: The ignition spot has to be within the users visual field.
      Note7: Can only be taught by Scorps.

      Resuming: As your spewing the ash, a hollow thick cube of decay engulfs you and the ash materializing as a transparent or translucid "cube/box" of decay energy containing the ash. With a set of 2 handseals, it ignites.



      Whilst Dan is leaping backwards, he takes note of the strange element surrounding him, it seems oddly solid and tangible yet with a fiery nature, deciding to take advantage of his knowledge of fire release in relation to the technique and the corners in front of him denoting a cuboid shape as surrounding him he tilts his head back, using the momentum of the jump and the force of the ash being released to turn him in to a backflipping motion whilst spitting the ash in to the decay cube causing it to waste away.
      As he reaches this backflip completed he raises his hand causing a wall of water to crash in to the cube and freeze on contact, smashing his body through the now iced wall of the cube he lands completing the backflip.

      (Suiton: Mizu Kabe ) - Water Style: Water Wall
      Type: Defence
      Rank: B
      Range: Short-Mid
      Chakra Cost: 20
      Damage Points: N/A
      Description: A wall of water rises in front of you. When an object contacts the water, it turns into ice.


      The ember that collided with his hair is put out as he collides with the frozen water wall of the cuboid, still mid air and concealed by the resulting mist from the collision of the two techniques Dan's next step is to hope his opponent hasn't moved far, he causes several sharpened spears of caramel to form from the earth, covering a 360 radius of his opponents last location the spears would converge attempting to skewer him.

      (karumera no jutsu ) - Greater Caramel technique
      Rank: A
      Type: Supplementary
      Range: Short-long
      Chakra cost: 35
      Damage points: 50
      Description: The user will focus their caramel chakra to control the minerals in the ground to create caramel tools, weapons, pillars and other objects.


      You will pay for damaging my beautiful hair. >_<
       
           
      Last edited by ReXii; 01-14-2013 at 05:07 PM.

    7. #7
      Viva ao 25 de Abril! Scorps's Avatar
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      Re: Konoha Takeover (ReXii Vs Scorps)

      Quote Originally Posted by ReXii View Post
      Whilst Dan is leaping backwards, he takes note of the strange element surrounding him, it seems oddly solid and tangible yet with a fiery nature, deciding to take advantage of his knowledge of fire release in relation to the technique and the corners in front of him denoting a cuboid shape as surrounding him he tilts his head back, using the momentum of the jump and the force of the ash being released to turn him in to a backflipping motion whilst spitting the ash in to the decay cube causing it to waste away.
      As he reaches this backflip completed he raises his hand causing a wall of water to crash in to the cube and freeze on contact, smashing his body through the now iced wall of the cube he lands completing the backflip.

      (Suiton: Mizu Kabe ) - Water Style: Water Wall
      Type: Defence
      Rank: B
      Range: Short-Mid
      Chakra Cost: 20
      Damage Points: N/A
      Description: A wall of water rises in front of you. When an object contacts the water, it turns into ice.


      The ember that collided with his hair is put out as he collides with the frozen water wall of the cuboid, still mid air and concealed by the resulting mist from the collision of the two techniques Dan's next step is to hope his opponent hasn't moved far, he causes several sharpened spears of caramel to form from the earth, covering a 360 radius of his opponents last location the spears would converge attempting to skewer him.

      (karumera no jutsu ) - Greater Caramel technique
      Rank: A
      Type: Supplementary
      Range: Short-long
      Chakra cost: 35
      Damage points: 50
      Description: The user will focus their caramel chakra to control the minerals in the ground to create caramel tools, weapons, pillars and other objects.


      You will pay for damaging my beautiful hair. >_<
      As Hashirama notices you moving inside the cube to avert the ash into the walls of it and freezing the wall in the back, he focuses chakra and makes a movement as it pulling the string of a bow. An ethereal bow of chakra materalizes in his hand with 1 single arrow charged. The bow, hazed and glowing is made out of pure wind chakra. The wind makes it all translucent and somewhat ghostly in appearance. Same can be said for the aforementioned arrow. As you crush through the frozen wall, the cube disperses and the arrow is shot, before you can actually use the caramel technique. Fast and deadly, with no sensing ability of your own, no increased reactions, no doujutsu and being in mid range, with your back to me and right after crushing through a wall, you cannot even perceive it. Its aimed at your head, cutting through it as it places its sealing technique on your body (which i didn't trigger). Off course, a clean head shot like this is more than enough to kill you on the spot. With his hand aching in pain, Hashirama releases blue chakra through his body, healing at fast pace.

      Time line: you backflip into the wall (according to your wording) as you produce the Water technique to end up exiting through the cube, canceling it. As the water is created, I notice and pull the string. when you crush through the wall of the technique and it disperses, the arrow is shot.

      Sorry but I got bigger fishes to fry than you... Lili i believe, just did a very very bad deed.

      Ninpou Hijutsu: Genzai No Ya | Ninja Art Hidden Technique: The Arrow of the Original Sin
      Type: Offensive/Defensive
      Rank: Forbidden Rank
      Range: Short-Long
      Chakra: 50
      Damage: N/A (-20 to the user)
      Description:
      Said to be one of the strongest long range techniques known in the ninja world, the Arrow of the Original Sin is a very complicated technique that combines several ninja skills, from elemental ninjutsu to genjutsu and even fuuinjutsu. The user will join his hands together and pull back one of his hands as if pulling on an imaginary bow string. As he does this, a bow of pure chakra materializes with the hilt held by the other hand. The bow can be done of any raw chakra the user is able to manipulate, appearing translucent as if made of pure energy. In the bow, as the hand is pulled back, an arrow materializes of the aforementioned chakra nature, completely engraved in kanji symbols. As this is done, the users chakra spills to the battlefield in such a forceful way that everyone nearby is affected by a low rank genjutsu (D-Rank) that makes them experience either terrifying visions or soothing ones, depending if they are the targets of the technique or not. The genjutsu is not a very focused or detailed one and its only purpose is to pressure or assure those around the user. It will only change minor things like turning the sky red and darkening the ambient while making it seem as if all living things are decaying and dyeing (plants, insects, animals) or making it seem as if a golden, almost angelic light shines from the user, a long with a soothing warmth and even ethereal sounds that will add to the ambient created. Even if it adds to the "drama" of using the technique, the Genjutsu is nothing more than a proof of the amount of chakra focused and manipulated to use this technique and its ultimate abilities and is nothing by the secondary effect of the proximity to that amount of chakra. As the string of the bow if fully pulled back, the user will let go the arrow created at amazing speeds through tremendously immense distances. While the customary use is with only one arrow, the user will be able to unleash up to 2 or 4 similar arrows in quick succession if he so pleases. The arrows, engraved, as well as the ethereal bow, in tons of kanji are nothing more than vessels for a powerful sealing technique that will trigger on impact. Upon impact, besides the elemental damage done by the arrow (according to its own elemental weaknesses and strengths and taking the basic Forbidden-Rank rank damage with it), the sealing technique acts as a "purifier", a "cleanser". When activated, the sealing technique quickly expands a spherical barrier that suddenly collapses upon itself, sealing what was caught within it and siphoning any nearby chakra onto itself, cleansing the area thrice its size of any foreign chakra (enemies nearby will feel the chakra being siphoned and will be weakened but undamaged if not hit by the technique or left inside its primary range). The sealing technique expands on contact with foreign chakra or on the users own will (he can "hit" a target with the elemental part of the technique and trigger the sealing at a different time if he so pleases) and will seal anything within a 5m diameter sphere inside itself in a mere moment. The sealing technique ensures certain defeat if it hits the opponent and can be used to seal/counter any Ninjutsu thrown at the user (within reason and logic according to the applications of the technique itself) as well but in this case will act slightly different. The seal will expand and siphon the technique onto itself completely, instead of only sealing what would be within its area. If the user decides to make use of 2 to 4 arrows instead of one, the elemental damage will be spread through them equally and the sealing technique will be smaller in proportion (2 arrows = S-Rank arrows with 2,5 m diameter seals, 4 arrows = A-Rank arrows with 1,25 m diameter seals) albeit still having the same sealing strength.
      Note: Usable twice and counts as 2 techniques of the 3 per turn.
      Note: User will suffer severe damage to the hand that holds the bow and will be unable to do handseals on the same turn while suffering a speed loss in terms of handseals during the next 2 turns if not healed.
      Note: User will be unable to use techniques above S-Rank in the same and next turn.
      Note: The speed of the arrows is enough that in short range it simply cannot be countered (even if in this scenario its extremely hard to find the window of opportunity to use it) and in mid range only users with advanced reactions (dojuutsu, sensing, enhanced senses, EIG, etc) will be able to even notice it, while making a viable counter is a completely different story.
      Note: The distance the user is able to reach with the arrow is only limited by the chakra he puts in it and by his own aiming skills.
      Note: Can only be taught by Scorps

      (Iryō mōdo) - Medical Mode
      Rank: A
      Type: Supplementary
      Range: Short - Mid
      Chakra cost: 30 (+5 per turn active)
      Damage points: N/A (+20 increase to health per turn) (+15 damage to physical techniques)
      Description: This mode envelops the user in a flowing blue chakra and allows them to constantly heal themselves in the midst of battle while at the same time boosting their strength and speed. Over time, this mode consumes the user's chakra until it finally wears off by itself. The technique lasts for three turns before deactivation.
      Note: Must require medical training.

       
           

    8. #8
      ReXii's Avatar
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      Re: Konoha Takeover (ReXii Vs Scorps)

      Quote Originally Posted by Scorps View Post
      As Hashirama notices you moving inside the cube to avert the ash into the walls of it and freezing the wall in the back, he focuses chakra and makes a movement as it pulling the string of a bow. An ethereal bow of chakra materalizes in his hand with 1 single arrow charged. The bow, hazed and glowing is made out of pure wind chakra. The wind makes it all translucent and somewhat ghostly in appearance. Same can be said for the aforementioned arrow. As you crush through the frozen wall, the cube disperses and the arrow is shot, before you can actually use the caramel technique. Fast and deadly, with no sensing ability of your own, no increased reactions, no doujutsu and being in mid range, with your back to me and right after crushing through a wall, you cannot even perceive it. Its aimed at your head, cutting through it as it places its sealing technique on your body (which i didn't trigger). Off course, a clean head shot like this is more than enough to kill you on the spot. With his hand aching in pain, Hashirama releases blue chakra through his body, healing at fast pace.

      Time line: you backflip into the wall (according to your wording) as you produce the Water technique to end up exiting through the cube, canceling it. As the water is created, I notice and pull the string. when you crush through the wall of the technique and it disperses, the arrow is shot.

      Sorry but I got bigger fishes to fry than you... Lili i believe, just did a very very bad deed.

      Ninpou Hijutsu: Genzai No Ya | Ninja Art Hidden Technique: The Arrow of the Original Sin
      Type: Offensive/Defensive
      Rank: Forbidden Rank
      Range: Short-Long
      Chakra: 50
      Damage: N/A (-20 to the user)
      Description:
      Said to be one of the strongest long range techniques known in the ninja world, the Arrow of the Original Sin is a very complicated technique that combines several ninja skills, from elemental ninjutsu to genjutsu and even fuuinjutsu. The user will join his hands together and pull back one of his hands as if pulling on an imaginary bow string. As he does this, a bow of pure chakra materializes with the hilt held by the other hand. The bow can be done of any raw chakra the user is able to manipulate, appearing translucent as if made of pure energy. In the bow, as the hand is pulled back, an arrow materializes of the aforementioned chakra nature, completely engraved in kanji symbols. As this is done, the users chakra spills to the battlefield in such a forceful way that everyone nearby is affected by a low rank genjutsu (D-Rank) that makes them experience either terrifying visions or soothing ones, depending if they are the targets of the technique or not. The genjutsu is not a very focused or detailed one and its only purpose is to pressure or assure those around the user. It will only change minor things like turning the sky red and darkening the ambient while making it seem as if all living things are decaying and dyeing (plants, insects, animals) or making it seem as if a golden, almost angelic light shines from the user, a long with a soothing warmth and even ethereal sounds that will add to the ambient created. Even if it adds to the "drama" of using the technique, the Genjutsu is nothing more than a proof of the amount of chakra focused and manipulated to use this technique and its ultimate abilities and is nothing by the secondary effect of the proximity to that amount of chakra. As the string of the bow if fully pulled back, the user will let go the arrow created at amazing speeds through tremendously immense distances. While the customary use is with only one arrow, the user will be able to unleash up to 2 or 4 similar arrows in quick succession if he so pleases. The arrows, engraved, as well as the ethereal bow, in tons of kanji are nothing more than vessels for a powerful sealing technique that will trigger on impact. Upon impact, besides the elemental damage done by the arrow (according to its own elemental weaknesses and strengths and taking the basic Forbidden-Rank rank damage with it), the sealing technique acts as a "purifier", a "cleanser". When activated, the sealing technique quickly expands a spherical barrier that suddenly collapses upon itself, sealing what was caught within it and siphoning any nearby chakra onto itself, cleansing the area thrice its size of any foreign chakra (enemies nearby will feel the chakra being siphoned and will be weakened but undamaged if not hit by the technique or left inside its primary range). The sealing technique expands on contact with foreign chakra or on the users own will (he can "hit" a target with the elemental part of the technique and trigger the sealing at a different time if he so pleases) and will seal anything within a 5m diameter sphere inside itself in a mere moment. The sealing technique ensures certain defeat if it hits the opponent and can be used to seal/counter any Ninjutsu thrown at the user (within reason and logic according to the applications of the technique itself) as well but in this case will act slightly different. The seal will expand and siphon the technique onto itself completely, instead of only sealing what would be within its area. If the user decides to make use of 2 to 4 arrows instead of one, the elemental damage will be spread through them equally and the sealing technique will be smaller in proportion (2 arrows = S-Rank arrows with 2,5 m diameter seals, 4 arrows = A-Rank arrows with 1,25 m diameter seals) albeit still having the same sealing strength.
      Note: Usable twice and counts as 2 techniques of the 3 per turn.
      Note: User will suffer severe damage to the hand that holds the bow and will be unable to do handseals on the same turn while suffering a speed loss in terms of handseals during the next 2 turns if not healed.
      Note: User will be unable to use techniques above S-Rank in the same and next turn.
      Note: The speed of the arrows is enough that in short range it simply cannot be countered (even if in this scenario its extremely hard to find the window of opportunity to use it) and in mid range only users with advanced reactions (dojuutsu, sensing, enhanced senses, EIG, etc) will be able to even notice it, while making a viable counter is a completely different story.
      Note: The distance the user is able to reach with the arrow is only limited by the chakra he puts in it and by his own aiming skills.
      Note: Can only be taught by Scorps

      (Iryō mōdo) - Medical Mode
      Rank: A
      Type: Supplementary
      Range: Short - Mid
      Chakra cost: 30 (+5 per turn active)
      Damage points: N/A (+20 increase to health per turn) (+15 damage to physical techniques)
      Description: This mode envelops the user in a flowing blue chakra and allows them to constantly heal themselves in the midst of battle while at the same time boosting their strength and speed. Over time, this mode consumes the user's chakra until it finally wears off by itself. The technique lasts for three turns before deactivation.
      Note: Must require medical training.

      D!ck move

      Dan focuses as the backflip continues, as he does so he casts a genjutsu upon the upon with no handseals or eye contact, this happens after the arrow is released, the genjutsu takes effect as the arrow hits him.
      Blasted away in to the distance by the force of the wind Dan takes a moment in his mind, glad his last act was a good one.

      At least i got to stall him.

      The genjutsu takes effect on the opponent, causing him to feel a wrenching pain in his chest, he looks down seeing several kunai stuck in his chest, the pain feels excruciating, his organs burn from the pain of the cold steel, blood gushes in torrents from his chest, the pain is so high it would cause him to drop to his knee's grasping at his chest, as it feels as if the life is draining from him, even the medical shroud he was coated in seems to be unable to heal him, the kunai suddenly become red hot scorching his very being.

      Genjutsu: Sendo Shazou (Illusion Technique: Death Image)
      Rank: A
      Type: Supplementary/Attack
      Range: Short-Mid
      Chakra Cost: 30
      Damage Points: 60
      Description: The opponent sees their self dying by either suicide or blood. After the illusion is over the opponent is mentally damaged
      Note: Lasts only 2 turns
       
           

    9. #9
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      Re: Konoha Takeover (ReXii Vs Scorps)

      Quote Originally Posted by ReXii View Post
      D!ck move

      Dan focuses as the backflip continues, as he does so he casts a genjutsu upon the upon with no handseals or eye contact, this happens after the arrow is released, the genjutsu takes effect as the arrow hits him.
      Blasted away in to the distance by the force of the wind Dan takes a moment in his mind, glad his last act was a good one.

      At least i got to stall him.

      The genjutsu takes effect on the opponent, causing him to feel a wrenching pain in his chest, he looks down seeing several kunai stuck in his chest, the pain feels excruciating, his organs burn from the pain of the cold steel, blood gushes in torrents from his chest, the pain is so high it would cause him to drop to his knee's grasping at his chest, as it feels as if the life is draining from him, even the medical shroud he was coated in seems to be unable to heal him, the kunai suddenly become red hot scorching his very being.

      Genjutsu: Sendo Shazou (Illusion Technique: Death Image)
      Rank: A
      Type: Supplementary/Attack
      Range: Short-Mid
      Chakra Cost: 30
      Damage Points: 60
      Description: The opponent sees their self dying by either suicide or blood. After the illusion is over the opponent is mentally damaged
      Note: Lasts only 2 turns
      As his opponent falls down dead, Hashirama is struck by pain. Something in his mind snaps though, releasing him from the illusion in a display of pure and utter will power.

      Panda Genjutsu: Kataki no Nemuri Hakkyou | Panda Illusionary Arts: The Revenge of the Sleeping Madness
      Type: Defense
      Rank: S-Rank
      Range: Short to Long
      Chakra: 40
      Damage: 80
      Description:
      This special Genjutsu is a formidable defense. Its a technique that stays dormant on the users mind until an enemy connects with it. It can only be triggered by offensive enemy eye techniques (like Sharingan ones), aggressive mind manipulation (like the Yamanaka clans) or any other aggressive technique in which the enemy manipulates the users mind (like Genjutsu). Once the users brain is attacked, this defense activates, backtracking through the link created by the enemy and stimulating his dream center to make him suffer horrible and terrifying nightmares as he loses his grasp on reality, leading to complete mental breakdown, physical pain and ultimately can make him faint. This defense is only possible through years of mental training with the Panda Elders; a training to boost ones mental strength to such a degree that if his mind is breached, his chakra attacks whatever is breaching it to defend himself.
      Note: This technique is released automatically with little control from the user
      Note2: The moment its activated it releases a massive burst of chakra in the users mind that disrupts its flow and dispels any A-rank and below genjutsu that might have been affecting him
      Note3: It doesn't require the user to be conscient to be released/activated
      Note4: When activated/released, the user is unable to use Genjutsu for 3 turns and can't use any forbidden rank techniques in the next turn
      Note5: Requires the Panda Contract and can only be taught by Scorps
      Note6: Usable only once per match
      Note7: This jutsu has to be stated in the bios special abilities

      Meh...

      Hashirama activates his medical technique and walks slowly towards his target.

      (Iryō mōdo) - Medical Mode
      Rank: A
      Type: Supplementary
      Range: Short - Mid
      Chakra cost: 30 (+5 per turn active)
      Damage points: N/A (+20 increase to health per turn) (+15 damage to physical techniques)
      Description: This mode envelops the user in a flowing blue chakra and allows them to constantly heal themselves in the midst of battle while at the same time boosting their strength and speed. Over time, this mode consumes the user's chakra until it finally wears off by itself. The technique lasts for three turns before deactivation.
      Note: Must require medical training.

      ____

      Dunno how you intend to take a moment in your mind without having a brain since it was pierced by the arrow but ok, RP wise its cool. Btw, if your bio has anything that triggers upon its death, now is the time to state it please.
       
           

    10. #10
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      Re: Konoha Takeover (ReXii Vs Scorps)

      Quote Originally Posted by Scorps View Post
      As his opponent falls down dead, Hashirama is struck by pain. Something in his mind snaps though, releasing him from the illusion in a display of pure and utter will power.

      Panda Genjutsu: Kataki no Nemuri Hakkyou | Panda Illusionary Arts: The Revenge of the Sleeping Madness
      Type: Defense
      Rank: S-Rank
      Range: Short to Long
      Chakra: 40
      Damage: 80
      Description:
      This special Genjutsu is a formidable defense. Its a technique that stays dormant on the users mind until an enemy connects with it. It can only be triggered by offensive enemy eye techniques (like Sharingan ones), aggressive mind manipulation (like the Yamanaka clans) or any other aggressive technique in which the enemy manipulates the users mind (like Genjutsu). Once the users brain is attacked, this defense activates, backtracking through the link created by the enemy and stimulating his dream center to make him suffer horrible and terrifying nightmares as he loses his grasp on reality, leading to complete mental breakdown, physical pain and ultimately can make him faint. This defense is only possible through years of mental training with the Panda Elders; a training to boost ones mental strength to such a degree that if his mind is breached, his chakra attacks whatever is breaching it to defend himself.
      Note: This technique is released automatically with little control from the user
      Note2: The moment its activated it releases a massive burst of chakra in the users mind that disrupts its flow and dispels any A-rank and below genjutsu that might have been affecting him
      Note3: It doesn't require the user to be conscient to be released/activated
      Note4: When activated/released, the user is unable to use Genjutsu for 3 turns and can't use any forbidden rank techniques in the next turn
      Note5: Requires the Panda Contract and can only be taught by Scorps
      Note6: Usable only once per match
      Note7: This jutsu has to be stated in the bios special abilities

      Meh...

      Hashirama activates his medical technique and walks slowly towards his target.

      (Iryō mōdo) - Medical Mode
      Rank: A
      Type: Supplementary
      Range: Short - Mid
      Chakra cost: 30 (+5 per turn active)
      Damage points: N/A (+20 increase to health per turn) (+15 damage to physical techniques)
      Description: This mode envelops the user in a flowing blue chakra and allows them to constantly heal themselves in the midst of battle while at the same time boosting their strength and speed. Over time, this mode consumes the user's chakra until it finally wears off by itself. The technique lasts for three turns before deactivation.
      Note: Must require medical training.

      ____

      Dunno how you intend to take a moment in your mind without having a brain since it was pierced by the arrow but ok, RP wise its cool. Btw, if your bio has anything that triggers upon its death, now is the time to state it please.
      Haha i knew you would use that

      Meh dunno never died but i hear your life flashes

      Nothing on the bio like that, it's only my secondary.
       
           

    11. #11
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      Re: Konoha Takeover (ReXii Vs Scorps)

      Quote Originally Posted by ReXii View Post
      Haha i knew you would use that

      Meh dunno never died but i here your life flashes

      Nothing on the bio like that, it's only my secondary.
      Hashirama walks by the dead corpse and with a kunai, takes his tongue out and cuts it. With a more brutal act, he cuts through his chest and takes out his heart, putting them into a jar and saving them into his robes.

      You'll be a nice Edo for me.

      Hashirama turns his back and walks away in style, still engulfed in healing blue flames. As he reaches 5 meters from the body, he triggers the sealing technique, deleting the body from existance all together, leaving only a perfect semi circular crater behind.

      Now...her...
       
           

    12. #12
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      Re: Konoha Takeover (ReXii Vs Scorps)

      Quote Originally Posted by Scorps View Post
      Hashirama walks by the dead corpse and with a kunai, takes his tongue out and cuts it. With a more brutal act, he cuts through his chest and takes out his heart, putting them into a jar and saving them into his robes.

      You'll be a nice Edo for me.

      Hashirama turns his back and walks away in style, still engulfed in healing blue flames. As he reaches 5 meters from the body, he triggers the sealing technique, deleting the body from existance all together, leaving only a perfect semi circular crater behind.

      Now...her...
      My tongue leaps up and licks your face as you leave...
      Aids...the silent killer. >_>
       
           

    13. #13
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      Re: Konoha Takeover (ReXii Vs Scorps)

      Yamato sits near a campfire, surrounded by darkness. He hears someone walking up and looks over his shoulder. The man Yamato saw slumped in the mushroom throne walks up and takes a seat next to Yamato. They don't look at each other, no words are said, but a greater understanding is communicated between them. They sit there, staring at the fire; waiting until they are called.
       
           

    14. #14
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      Re: Konoha Takeover (ReXii Vs Scorps)

      What technique did you use to seal the body though?
      Btw, you also used an S rank technique when you couldn't... It doesn't really matter, after you fail to use the technique (still counts as performing it), you notice that, after your opponent dies, the genjutsu fades.
       
           
      Last edited by Lili-Chwan; 01-14-2013 at 09:32 PM.

    15. #15
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      Re: Konoha Takeover (ReXii Vs Scorps)

      Quote Originally Posted by Lili-Chwan View Post
      What technique did you use to seal the body though?
      The arrow he used is a fuuinjutsu technique combined with an element, the sealing technique is similar to Danzo's from the sound of the description, although it can travel.
       
           

    16. #16
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      Re: Konoha Takeover (ReXii Vs Scorps)

      Note: User will be unable to use techniques above S-Rank in the same and next turn.
      Above lili...above... I know you have dificulty reading with such a huge...hum...endowment blocking the view of your screen but still...above lili...I cannot use Forbidden ranks in the same and next turn i use that.


      As for the sealing, read the technique. It has this:

      The sealing technique expands on contact with foreign chakra or on the users own will (he can "hit" a target with the elemental part of the technique and trigger the sealing at a different time if he so pleases)
       
           

    17. #17
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      Re: Konoha Takeover (ReXii Vs Scorps)

      Quote Originally Posted by ReXii View Post
      The arrow he used is a fuuinjutsu technique combined with an element, the sealing technique is similar to Danzo's from the sound of the description, although it can travel.
      Noted. Btw, thanks Rexii. Now I have to deal with him. Couldn't you kill him? It's just a lousy Hyuuga.
       
           

    18. #18
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      Re: Konoha Takeover (ReXii Vs Scorps)

      Hashirama lili, Hashirama. Again, the trouble seeing the screen. Perhaps a bigger screen to compensate?

      ___


      I kid I kid ^_^
       
           

    19. #19
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      Re: Konoha Takeover (ReXii Vs Scorps)

      Hashirama is just a byakugan-less hyuuga >_> the stench's the same
       
           

    20. #20
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      Re: Konoha Takeover (ReXii Vs Scorps)

      My beautiful ending... ruined by banter
       
           

    21. #21
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      Re: Konoha Takeover (ReXii Vs Scorps)

      Quote Originally Posted by Lili-Chwan View Post
      Noted. Btw, thanks Rexii. Now I have to deal with him. Couldn't you kill him? It's just a lousy Hyuuga.
      S my D >_<

      Shame Scary that was a pretty cool ending.
       
           
      Last edited by ReXii; 01-14-2013 at 10:33 PM.

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