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  1. #1
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    Practice II

    Rules
    Rei's R&R, Unofficial
    Range: Mid
    Terrain: Plain open field
    No Stealing
    No CEs
    Customs? You decide.

    Torune bio in sig. Post a link to your bio and choose who goes first.
     
         

  2. #2
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    Re: Practice II

    Quote Originally Posted by -McKnockout- View Post
    Rules
    Rei's R&R, Unofficial
    Range: Mid
    Terrain: Plain open field
    No Stealing
    No CEs
    Customs? You decide.

    Torune bio in sig. Post a link to your bio and choose who goes first.
    Customs is a yes, Gaara biography in sig

    *throws sand at your face*

    DIE O^O!!
     
         

  3. #3
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    Re: Practice II

    Quote Originally Posted by -Yusuke- View Post
    Customs is a yes, Gaara biography in sig

    *throws sand at your face*

    DIE O^O!!


    Is that seriously your move? (Just making sure lol)
     
         

  4. #4
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    Re: Practice II

    Quote Originally Posted by -McKnockout- View Post


    Is that seriously your move? (Just making sure lol)
    -insert explosive tags as i threw them-

    It is now unless you want to blow up
     
         

  5. #5
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    Re: Practice II

    Quote Originally Posted by -Yusuke- View Post
    -insert explosive tags as i threw them-

    It is now unless you want to blow up
    Fine lol. Jinchuuriki + sand D:

    I'm so screwed lol.

    *As soon as you throw your sand comes at me, I throw three wind-infused explosive kunais at it in an attempt to cancel it out. While at the same time, I order my some of my bugs to rush towards you (behind my kunais some distance behind them)

    (Kikaichu Misairu no Jutsu) - Destruction Bug Projectile Technique
    Rank: D
    Type: Offensive
    Range: Mid
    Chakra cost: 10
    Damage points: 20
    Description: The user will send a cloud like projectile of destruction bugs at the enemy.
    Note: Must be a member of the Aburame Clan.


    As this happens, I disperse most of my other bugs around the battlefield. I assume that you also have/are dispersing your sand everywhere, if so, when they get near your sand my bugs suck your sand dry of your chakra rendering you unable to manipulate it.

    Anyways, as soon as I throw my kunais, I calm myself..

    (Houmen Za Kinpaku) - Release The Tension
    Rank:B
    Range:Short
    Chakra:25
    Type:Supplementary
    Description:At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks.
    Note:Can only be taught by SilverMoon1996
    Note:Must be activated at the start of the battle.
    Note::Lasts for 8 turns when activated.
    Allowed by SilverMoon1996.


    Two clones then appear in front of me.

    -C1-C2
    --Me--

    (Koudo Mushi Bunshin) – Advanced Bug Clone
    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A (+10 if bugs hit opponent)
    Description: The user creates up to 3 clones made out of his Kikaichū bugs or any nearby bugs under his control. The clones can use all Aburame jutsus up to S-rank and have the ability in which the bugs that they are made of can suddenly burst out straight towards a target mid range from them when they disperse.
    Note: Can only use 3 times per battle.
    Note: Clones can also use Ninjutsu, Genjutsu and Taijutsu up to A rank.
    Note: Up to three clones can be made with this technique.
    Created by DopeyDwarf and McKnockout
     
         

  6. #6
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    Re: Practice II

    Quote Originally Posted by -McKnockout- View Post
    Fine lol. Jinchuuriki + sand D:

    I'm so screwed lol.

    *As soon as you throw your sand comes at me, I throw three wind-infused explosive kunais at it in an attempt to cancel it out. While at the same time, I order my some of my bugs to rush towards you (behind my kunais some distance behind them)

    (Kikaichu Misairu no Jutsu) - Destruction Bug Projectile Technique
    Rank: D
    Type: Offensive
    Range: Mid
    Chakra cost: 10
    Damage points: 20
    Description: The user will send a cloud like projectile of destruction bugs at the enemy.
    Note: Must be a member of the Aburame Clan.


    As this happens, I disperse most of my other bugs around the battlefield. I assume that you also have/are dispersing your sand everywhere, if so, when they get near your sand my bugs suck your sand dry of your chakra rendering you unable to manipulate it.

    Anyways, as soon as I throw my kunais, I calm myself..

    (Houmen Za Kinpaku) - Release The Tension
    Rank:B
    Range:Short
    Chakra:25
    Type:Supplementary
    Description:At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks.
    Note:Can only be taught by SilverMoon1996
    Note:Must be activated at the start of the battle.
    Note::Lasts for 8 turns when activated.
    Allowed by SilverMoon1996.


    Two clones then appear in front of me.

    -C1-C2
    --Me--

    (Koudo Mushi Bunshin) – Advanced Bug Clone
    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A (+10 if bugs hit opponent)
    Description: The user creates up to 3 clones made out of his Kikaichū bugs or any nearby bugs under his control. The clones can use all Aburame jutsus up to S-rank and have the ability in which the bugs that they are made of can suddenly burst out straight towards a target mid range from them when they disperse.
    Note: Can only use 3 times per battle.
    Note: Clones can also use Ninjutsu, Genjutsu and Taijutsu up to A rank.
    Note: Up to three clones can be made with this technique.
    Created by DopeyDwarf and McKnockout
    Sorry for the late reply D=

    I perform the necessary handseals and launch a huge fire blast right at you, along with roasting all the insects you have just released into crisps. A few moments after that attack, I follow up by performing a few handseals and easily form an earth dragon from behind you, maybe just a meter away. This earth dragon heads straight into your back as erupts from the ground, hence smashing into your back and disturbing you from performing a counter-attack for Zukokku. I then end up by sending some sand into the ground beneath me to churn for more sand.

    (Katon: Zukokku) - Fire Style: Intense Pain
    Rank: A
    Type: Offense
    Range: Short/Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: A huge burst of fire that turns into a huge fireball and can cover a large area, burning all in its path.


    (Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
    Rank: S
    Type: Offensive
    Range: Short – Long
    Chakra cost: 40
    Damage points: 80
    Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
     
         
    Last edited by Yūsuke; 10-06-2011 at 01:37 PM.

  7. #7
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    Re: Practice II

    Quote Originally Posted by -Yusuke- View Post
    Sorry for the late reply D=

    I perform the necessary handseals and launch a huge fire blast right at you, along with roasting all the insects you have just released into crisps. A few moments after that attack, I follow up by performing a few handseals and easily form an earth dragon from behind you, maybe just a meter away. This earth dragon heads straight into your back as erupts from the ground, hence smashing into your back and disturbing you from performing a counter-attack for Zukokku. I then end up by sending some sand into the ground beneath me to churn for more sand.

    (Katon: Zukokku) - Fire Style: Intense Pain
    Rank: A
    Type: Offense
    Range: Short/Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: A huge burst of fire that turns into a huge fireball and can cover a large area, burning all in its path.


    (Doton: Dosenkiryū) – Earth Release: Earth and Stone Dragon Technique
    Rank: S
    Type: Offensive
    Range: Short – Long
    Chakra cost: 40
    Damage points: 80
    Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
    Its all good. Im probably the slowest replier when it comes to fights/spars lol.
    Anyways, by the time you perform your Zukokku and it burns my bugs that were sent at you (short range from you), I would already have used Release The Tension. However, I dont think I would have enough time for my clones.
    __________________________________

    *As soon as the Kikaichū bugs that were sent at you are burned by your Zukokku, the chakra that they had imbued in them is used to perform..

    (Aburame Hijutsu: Bakemono Nioi) –Secret Technique: Phantom Smell I (Aburame)
    Rank: A
    Type: Supplementary/Defense
    Range: Short-Long (To activate), Short (To effect)
    Chakra cost: 30
    Damage Points: 60
    Description: After getting burnt or electrocuted, the user’s Kikaichū bugs emit a peculiar smell which induces a special genjutsu on the opponent which takes effect gradually; in which the opponent will temporarily lose control of their muscles thereby paralysing them for a period of time. The Kikaichū bugs are capable of emitting such a smell due to the burning of their chitinous (a special substance) exoskeleton. The opponent must be within short range of the burnt Kikaichū bugs for this jutsu to work. Aburame are immune.
    Note: Can only be used three times per battle.
    Note: Must wait at least one turn to activate again.
    Note: Paralysing effects last 1 turn.
    Note: Kikaichū bugs are dead if they are burnt/electrocuted.
    Note: Must be a member of the Aburame Clan.
    Created by DopeyDwarf and McKnockout


    emitting a colourless odour that causes you to become paralysed and unable to control your chakra as soon as my bugs are burnt. IMO, I believe you wouldnt be able to perform your earth dragon in time due to your lack of control of your muscles and chakra, but Ill give you the benefit of the doubt since Im not 100% sure. Anyways, this technique is used by the burnt Kikaichū themselves (by using the chakra they had previously absorbed from me) and is performed separate from me i.e. I would be free to perform/do whatever I please at the same time as this happens.

    Then as I watch your Zukokku come straight at me, I feel and hear the earth begin to rumble behind me as it shifts around - I can also detect this disturbance due to the way that my bugs behave. Due to my enhanced reflexes and with the help of my Kikaichū around me, I immediately interpret this as most likely an earth jutsu of your doing. So I simply punch my left fist towards the ground on my left to propel myself to the right into the air, in order to avoid your attacks.

    Fuuton: Senpuuken (Wind Style: Hurricane Fist)
    Type:Attack
    Rank: B
    Range:Short-Mid
    Chakra Cost:20
    Damage Points:40
    Description: A vortex of wind shot out of the users fist wind he/she punches.


    Given that your Zukokku is coming straight at my previous location and your earth dragon also comes straight at the same spot (but from behind) both your attacks would collide thereby destroying each other. And because you are unable to control your body (and hence your ability to control/manipulate chakra) you would not be able to manipulate the earth dragon. Even so, when both of your attacks collide, your earth dragon would turn into a molten form akin to lava/magma. Hence even if you could manipulate your chakra, you would not be able to manipulate the dragon due to it turning into lava/magma. Therefore, I do not need to worry about your fire and earth dragon - both have been cancelled.

    Anyways, as soon as Im propelled into the air and avoided your attacks, immediately upon seeing you I use..

    (Fūton: Shinkū Taigyoku) – Wind Release: Great Balls of Wind
    Rank: S
    Type: Attack
    Range: Short – Mid
    Chakra cost: 40
    Damage points: 80
    Description: After performing two hand seals the user launches a large, explosive bullet of wind chakra from their mouth at their target.


    emitting a huge explosive bullet of wind at you as you're paralysed. And because I had previously performed a wind technique this would take less time, not to mention my affinity for wind (only one handseal) and enhanced reflexes.

    I then continue to fly/move across in mid-air watching and monitoring you closely as I also keep myself semi-protected from any attacks that would hit a stationary target. Also note that by this time, most of my Kikaichū would have been dispersed all over the battlefield - as I also have some of them near me/following me as Im propelled through the air.
     
         
    Last edited by McKnockout; 10-07-2011 at 01:14 PM.

  8. #8
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    Re: Practice II

    Quote Originally Posted by -McKnockout- View Post
    Its all good. Im probably the slowest replier when it comes to fights/spars lol.
    Anyways, by the time you perform your Zukokku and it burns my bugs that were sent at you (short range from you), I would already have used Release The Tension. However, I dont think I would have enough time for my clones.
    __________________________________

    *As soon as the Kikaichū bugs that were sent at you are burned by your Zukokku, the chakra that they had imbued in them is used to perform..

    (Aburame Hijutsu: Bakemono Nioi) –Secret Technique: Phantom Smell I (Aburame)
    Rank: A
    Type: Supplementary/Defense
    Range: Short-Long (To activate), Short (To effect)
    Chakra cost: 30
    Damage Points: 60
    Description: After getting burnt or electrocuted, the user’s Kikaichū bugs emit a peculiar smell which induces a special genjutsu on the opponent which takes effect gradually; in which the opponent will temporarily lose control of their muscles thereby paralysing them for a period of time. The Kikaichū bugs are capable of emitting such a smell due to the burning of their chitinous (a special substance) exoskeleton. The opponent must be within short range of the burnt Kikaichū bugs for this jutsu to work. Aburame are immune.
    Note: Can only be used three times per battle.
    Note: Must wait at least one turn to activate again.
    Note: Paralysing effects last 1 turn.
    Note: Kikaichū bugs are dead if they are burnt/electrocuted.
    Note: Must be a member of the Aburame Clan.
    Created by DopeyDwarf and McKnockout


    emitting a colourless odour that causes you to become paralysed and unable to control your chakra as soon as my bugs are burnt. IMO, I believe you wouldnt be able to perform your earth dragon in time due to your lack of control of your muscles and chakra, but Ill give you the benefit of the doubt since Im not 100% sure. Anyways, this technique is used by the burnt Kikaichū themselves (by using the chakra they had previously absorbed from me) and is performed separate from me i.e. I would be free to perform/do whatever I please at the same time as this happens.

    Then as I watch your Zukokku come straight at me, I feel and hear the earth begin to rumble behind me as it shifts around - I can also detect this disturbance due to the way that my bugs behave. Due to my enhanced reflexes and with the help of my Kikaichū around me, I immediately interpret this as most likely an earth jutsu of your doing. So I simply punch my left fist towards the ground on my left to propel myself to the right into the air, in order to avoid your attacks.

    Fuuton: Senpuuken (Wind Style: Hurricane Fist)
    Type:Attack
    Rank: B
    Range:Short-Mid
    Chakra Cost:20
    Damage Points:40
    Description: A vortex of wind shot out of the users fist wind he/she punches.


    Given that your Zukokku is coming straight at my previous location and your earth dragon also comes straight at the same spot (but from behind) both your attacks would collide thereby destroying each other. And because you are unable to control your body (and hence your ability to control/manipulate chakra) you would not be able to manipulate the earth dragon. Even so, when both of your attacks collide, your earth dragon would turn into a molten form akin to lava/magma. Hence even if you could manipulate your chakra, you would not be able to manipulate the dragon due to it turning into lava/magma. Therefore, I do not need to worry about your fire and earth dragon - both have been cancelled.

    Anyways, as soon as Im propelled into the air and avoided your attacks, immediately upon seeing you I use..

    (Fūton: Shinkū Taigyoku) – Wind Release: Great Balls of Wind
    Rank: S
    Type: Attack
    Range: Short – Mid
    Chakra cost: 40
    Damage points: 80
    Description: After performing two hand seals the user launches a large, explosive bullet of wind chakra from their mouth at their target.


    emitting a huge explosive bullet of wind at you as you're paralysed. And because I had previously performed a wind technique this would take less time, not to mention my affinity for wind (only one handseal) and enhanced reflexes.

    I then continue to fly/move across in mid-air watching and monitoring you closely as I also keep myself semi-protected from any attacks that would hit a stationary target. Also note that by this time, most of my Kikaichū would have been dispersed all over the battlefield - as I also have some of them near me/following me as Im propelled through the air.
    Just a note, Zukokku is a wide-spread fire attack that spreads through the ground after being launched, most of your other bugs which you have sent throughout the terrain has probably been burned.
    __________________________________________________ ___

    As I start noticing that there was a peculiar scent in the air instead of regular, fresh outdoor air, I knew something was up and I had already taken a sniff at it. I take extra precautions to this since I had already been affected and stop performing the Earth Dragon technique, instead, I release a surge of Chidori Nagashi throughout my entire body, cancelling the effects of the genjutsu. I am able to do this since in the description of your technique, it states that the effects gradually happens. After that, I notice that you are now in the air to my left, I perform a short row of handseals and slam both my hands onto the ground, hence releasing a tidal-wave of fire going at you. This technique overpowers Great Balls of Wind and continues at you, burning you into crisps. I end up by sending some sand into the ground below me to churn up for more sand.

    (Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
    Rank: A
    Type: Offense/Defence
    Range: Short - Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.


    (Katon : Tsunami) - Fire Release : Tidal wave
    Type : Offensive
    Rank : S
    Range : Short-Long
    Chakra cost : 40
    Damage points : 80
    Description : The user does a row of four handseals and then slams both hand onto the ground. By channeling fire chakra throughout his hands, a tidal wave of flames will emerge in front of the user, going to towards the enemy's direction straight after being formed.
    • Only twice per battle
    • Can only be used/taught by -Yusuke-
    • No fire jutsus can be used on the same turn
     
         

  9. #9
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    Re: Practice II

    Quote Originally Posted by -Yusuke- View Post
    Just a note, Zukokku is a wide-spread fire attack that spreads through the ground after being launched, most of your other bugs which you have sent throughout the terrain has probably been burned.
    __________________________________________________ ___

    As I start noticing that there was a peculiar scent in the air instead of regular, fresh outdoor air, I knew something was up and I had already taken a sniff at it. I take extra precautions to this since I had already been affected and stop performing the Earth Dragon technique, instead, I release a surge of Chidori Nagashi throughout my entire body, cancelling the effects of the genjutsu. I am able to do this since in the description of your technique, it states that the effects gradually happens. After that, I notice that you are now in the air to my left, I perform a short row of handseals and slam both my hands onto the ground, hence releasing a tidal-wave of fire going at you. This technique overpowers Great Balls of Wind and continues at you, burning you into crisps. I end up by sending some sand into the ground below me to churn up for more sand.

    (Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
    Rank: A
    Type: Offense/Defence
    Range: Short - Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.


    (Katon : Tsunami) - Fire Release : Tidal wave
    Type : Offensive
    Rank : S
    Range : Short-Long
    Chakra cost : 40
    Damage points : 80
    Description : The user does a row of four handseals and then slams both hand onto the ground. By channeling fire chakra throughout his hands, a tidal wave of flames will emerge in front of the user, going to towards the enemy's direction straight after being formed.
    • Only twice per battle
    • Can only be used/taught by -Yusuke-
    • No fire jutsus can be used on the same turn
    I dont think most of them would be gone but rather some would be. I dispersed my Kikaichū all over the battlefield (up to long range), even to the point where they are behind you. So only the ones caught in the blast would die i.e. mid range directly in front of you, the rest of my Kikaichū are still alive.

    And oh, I forgot to mention in my previous moves that I have rebellion with me - which you have agreed/allowed me to use.
    Rebellion
    Rank: S
    Type: Weapon
    Range: Short - Long
    Chakra Cost: 40 (+ 30 for blocking each fire attack)
    Damage: (20 base attack for normal use) (+15 damage to every fire based jutsu)
    Description: the Rebellion sword is made out of a special metal that is able to use the user's fire chakra, it has a large white blade with a silver skull shaped handle, it's worn on the user's back like Kakashi's sword when he was young, when the user channels his fire chakra into the blade, a fire Aura surrounds the white blade making the sword more lighter and enhancing the user with faster reactions and turning the blades color into bloody red, as long as the user is wielding the blade he can perform any fire technique with the use of only a single handseal, also by adding the +30 fire chakra of the user to the blade, the blade can block fire techniques up to A-rank negating the fire and absorbing it but still receives a certain amount of damage from the attack.
    - Cannot be used without mastering the fire element.
    - User takes -10 damage when absorbing a fire technique.
    - Can only block fire techniques 3 times per battle.
    - Can only be weilded by ~Crow~
    _________________________________

    *As Im propelled through the air and launch my wind blast at you, I watch you closely and see you performing handseals, so I know instantly that you're free from my gen. Then as I see you create the large tidal wave of fire to block/attack me, my bugs simply lifts me over your fire and out of harms way on a very large cloud of bugs capable of carrying several people.

    (Konchū Kumo) Insect Cloud
    Type: Supplementary
    Rank: C
    Range Short
    Chakra Cost: 10
    Damage Points: N/A
    Description: The user calls a cloud of his/her bugs at their feet to gain flight. The cloud follows the user, the bugs move as fast as a bird summon can fly
    -No handseals needed
    –Must be a bug user
    –Only taught by Black Uchiha


    While simultaneously, I perform a single handseal to create three clones near me, in a square formation on the insect cloud as we avoid your fire, C1 and C2 are in front of me like so..

    C1-C2
    C3-Me

    (Kage Bunshin no Jutsu) - Shadow Clone Technique
    Rank:B
    Type:Supplementary
    Range:Short
    Chakra Cost:20
    Damage Points:N/A
    Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.


    And as soon as he's formed, C1 quickly follows up by summoning a huge mass of pure fire right above your head to fall on top of you. This happens as soon as you see us avoid your fire atop our insect cloud. Anyway, this huge fire "spirit", the size of Gamabunta, plummets down towards you and crushes you. After crushing you, the spirit soon disappears leaving a huge fiery crater where he once was.

    While at the same time as C1, C2 throws three wind-infused kunais at you - two of which are explosive and one is a flash.

    Ninja arts: Spirt Arts = Ninpou: Supiritto Gijutsu
    Rank: A
    Type: Supplementary
    Range: short-long
    Chakra cost: 30
    Damage points: 60
    Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. Also the spirit can only perform techniqes that does not require hand seals. *
    *Last for 3 turns
    *Can only be taught by PowerOfDarkness
    *No taijutsu and genjutsu while the spirit is on the field
    *Ryuji is the co-creator of this and all spirit arts.


    The insect cloud then splits into two, separating C1&C3 from me&C2. The cloud that carries C1&C3 stays in midair mid range from you, while me and C2 are lowered back to the ground to the right of them - we are separated by several metres.
     
         
    Last edited by McKnockout; 10-08-2011 at 06:26 AM.

  10. #10
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    Re: Practice II

    Quote Originally Posted by -McKnockout- View Post
    I dont think most of them would be gone but rather some would be. I dispersed my Kikaichū all over the battlefield (up to long range), even to the point where they are behind you. So only the ones caught in the blast would die i.e. mid range directly in front of you, the rest of my Kikaichū are still alive.

    And oh, I forgot to mention in my previous moves that I have rebellion with me - which you have agreed/allowed me to use.
    Rebellion
    Rank: S
    Type: Weapon
    Range: Short - Long
    Chakra Cost: 40 (+ 30 for blocking each fire attack)
    Damage: (20 base attack for normal use) (+15 damage to every fire based jutsu)
    Description: the Rebellion sword is made out of a special metal that is able to use the user's fire chakra, it has a large white blade with a silver skull shaped handle, it's worn on the user's back like Kakashi's sword when he was young, when the user channels his fire chakra into the blade, a fire Aura surrounds the white blade making the sword more lighter and enhancing the user with faster reactions and turning the blades color into bloody red, as long as the user is wielding the blade he can perform any fire technique with the use of only a single handseal, also by adding the +30 fire chakra of the user to the blade, the blade can block fire techniques up to A-rank negating the fire and absorbing it but still receives a certain amount of damage from the attack.
    - Cannot be used without mastering the fire element.
    - User takes -10 damage when absorbing a fire technique.
    - Can only block fire techniques 3 times per battle.
    - Can only be weilded by ~Crow~
    _________________________________

    *As Im propelled through the air and launch my wind blast at you, I watch you closely and see you performing handseals, so I know instantly that you're free from my gen. Then as I see you create the large tidal wave of fire to block/attack me, my bugs simply lifts me over your fire and out of harms way on a very large cloud of bugs capable of carrying several people.

    (Konchū Kumo) Insect Cloud
    Type: Supplementary
    Rank: C
    Range Short
    Chakra Cost: 10
    Damage Points: N/A
    Description: The user calls a cloud of his/her bugs at their feet to gain flight. The cloud follows the user, the bugs move as fast as a bird summon can fly
    -No handseals needed
    –Must be a bug user
    –Only taught by Black Uchiha


    While simultaneously, I perform a single handseal to create three clones near me, in a square formation on the insect cloud as we avoid your fire, C1 and C2 are in front of me like so..

    C1-C2
    C3-Me

    (Kage Bunshin no Jutsu) - Shadow Clone Technique
    Rank:B
    Type:Supplementary
    Range:Short
    Chakra Cost:20
    Damage Points:N/A
    Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.


    And as soon as he's formed, C1 quickly follows up by summoning a huge mass of pure fire right above your head to fall on top of you. This happens as soon as you see us avoid your fire atop our insect cloud. Anyway, this huge fire "spirit", the size of Gamabunta, plummets down towards you and crushes you. After crushing you, the spirit soon disappears leaving a huge fiery crater where he once was.

    While at the same time as C1, C2 throws three wind-infused kunais at you - two of which are explosive and one is a flash.

    Ninja arts: Spirt Arts = Ninpou: Supiritto Gijutsu
    Rank: A
    Type: Supplementary
    Range: short-long
    Chakra cost: 30
    Damage points: 60
    Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. Also the spirit can only perform techniqes that does not require hand seals. *
    *Last for 3 turns
    *Can only be taught by PowerOfDarkness
    *No taijutsu and genjutsu while the spirit is on the field
    *Ryuji is the co-creator of this and all spirit arts.


    The insect cloud then splits into two, separating C1&C3 from me&C2. The cloud that carries C1&C3 stays in midair mid range from you, while me and C2 are lowered back to the ground to the right of them - we are separated by several metres.
    After having done whatever I done in my previous move, I got bored and perform a single handseal and a some sand bursts out of my gourd and takes the form of a dragon as you make that fire spirit. I feel the heat and look up, hence noticing it. I send my dragon right at it, towards the centre, then twirling around it, making it lose its heat and shape which would take a few seconds. It then charges at you while gobbling up the kunais you threw up on its way to you, soaring through the air and just before it hits you an inch away, it goes down into the ground. As it goes to the ground, its tail hits your face. A few moments later, another sand dragon emerges from the ground below your insect cloud with the help of the recently-used sand and smashes into your bug cloud, swallowing you Since this sand dragon is made out of sand from underground, your bugs haven't got to it since you didn't send bugs underground. I make the required handseals and summon a few tigers who run around the battlefield, awaiting an opening as you are making your counter-attack.

    (Suna : Kieuserudoragon) - Sand Style : Disappearing Dragon
    Rank : S
    Type : Offensive
    Range : Short - Long
    Chakra cost : 40
    Damage points : 80
    Description : The user performs a single hanseal, 'Snake' while keeping his stand on the ground. Without further ado, the user is able to create a dragon-like shape projectile out of sand which will keep flying straight at the enemy but once a few feet away from the target, it will fly straight down into the ground with a huge crash. This will cause confusion and sand disrupting the sight of the enemy along with startling them. Out of nowhere, a sand dragon will erupt from the ground beneath the enemy, swallowing and then crushing them.

    Note : Requires a sand source
    Note : Usable only three times per battle
    Note : Can only be used/taught by -Yusuke-
    Note : Can only be used by a sand user
    Note : The dragon shape of this technique doesn't really make a difference but is there to startle the enemy
    Note : Requires the user to have already sent sand underground in previous turns for the secondary effect of this technique to be performed


    (Kuchiyose: Tigrerra’s howaido toras) Summoning: Tigrerra’s White Tigers
    Rank : B
    Type : Attack / Supplementary
    Range : Short- long
    Chakra : 20
    Damage points : 40
    Description: User summons several White Tigers who obey their queen, Tigrerra, a huge White Tiger, about the size of Manda, with her battle armor on. They use their fierce claws and teeth to destroy whole forests as well as maul their opponent to bits on the user’s command.
     
         

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    Re: Practice II

    Quote Originally Posted by -Yusuke- View Post
    After having done whatever I done in my previous move, I got bored and perform a single handseal and a some sand bursts out of my gourd and takes the form of a dragon as you make that fire spirit. I feel the heat and look up, hence noticing it. I send my dragon right at it, towards the centre, then twirling around it, making it lose its heat and shape which would take a few seconds. It then charges at you while gobbling up the kunais you threw up on its way to you, soaring through the air and just before it hits you an inch away, it goes down into the ground. As it goes to the ground, its tail hits your face. A few moments later, another sand dragon emerges from the ground below your insect cloud with the help of the recently-used sand and smashes into your bug cloud, swallowing you Since this sand dragon is made out of sand from underground, your bugs haven't got to it since you didn't send bugs underground. I make the required handseals and summon a few tigers who run around the battlefield, awaiting an opening as you are making your counter-attack.

    (Suna : Kieuserudoragon) - Sand Style : Disappearing Dragon
    Rank : S
    Type : Offensive
    Range : Short - Long
    Chakra cost : 40
    Damage points : 80
    Description : The user performs a single hanseal, 'Snake' while keeping his stand on the ground. Without further ado, the user is able to create a dragon-like shape projectile out of sand which will keep flying straight at the enemy but once a few feet away from the target, it will fly straight down into the ground with a huge crash. This will cause confusion and sand disrupting the sight of the enemy along with startling them. Out of nowhere, a sand dragon will erupt from the ground beneath the enemy, swallowing and then crushing them.

    Note : Requires a sand source
    Note : Usable only three times per battle
    Note : Can only be used/taught by -Yusuke-
    Note : Can only be used by a sand user
    Note : The dragon shape of this technique doesn't really make a difference but is there to startle the enemy
    Note : Requires the user to have already sent sand underground in previous turns for the secondary effect of this technique to be performed


    (Kuchiyose: Tigrerra’s howaido toras) Summoning: Tigrerra’s White Tigers
    Rank : B
    Type : Attack / Supplementary
    Range : Short- long
    Chakra : 20
    Damage points : 40
    Description: User summons several White Tigers who obey their queen, Tigrerra, a huge White Tiger, about the size of Manda, with her battle armor on. They use their fierce claws and teeth to destroy whole forests as well as maul their opponent to bits on the user’s command.
    By the time you use your sand dragon, my clones would be formed and we all would be free.
    ______________________________

    *After watching you send your sand into the ground from before, I knew beforehand that you were preparing for some sort of sand jutsu. So as soon as you perform your handseal and create your sand dragon, C3 immediately uses..

    (Suiton: Kokuun) - Water Style: Black Clouds
    Rank: C
    Type: Supplementary
    Range: Short-Mid
    Chakra cost: 15
    Damage Points: N/A
    Description: Creates small black clouds, which cover the area flammable oil.


    drenching you and your dragon (your immediate area) with oil - the oil is short range around you. Due to our increased reflexes and anticipation, C3 should be able to create oil to rain upon you just as your sand dragon is formed. The result is that as your sand dragon is dealing with my fire spirit, you and it are drenched in oil which is immediately detonated by the incoming explosive kunais that were thrown in the previous turn. Given that your dragon, is hit by an A-rank fire jutsu and then an oil-detonated explosion, your dragon should be nullified. Note that you are also caught in the explosion due to you yourself being drenched by the oil. So, shortly after creating your dragon, you are caught in a humongous explosion. The flash kunai is also detonated, blinding you as well, buying us enough time for you to being drenched in oil.

    Note that the oil by itself, would have been able to nullify your severely weakened dragon as seen in the manga, as it was able to seep into Gaara's sand - make him unable to manipulate it.

    Anyways, at the same time as C3, C1 uses..

    Fuuton: Tatsuno Ooshigoto (Wind Style: Severing Pressure)
    Type:Attack
    Rank: A
    Range:Short-Mid
    Chakra Cost:30
    Damage Points:60
    Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create These clouds will create a cutting tornado that comes down as an F-5 tornado with slicing wind.


    creating a large tornado to plummet onto you, as you are being drenched in oil and caught in the oil explosion. Given that C1 is in mid air i.e. higher up in the sky, he would be able to use this tech quicker than usual. The tornado is used in an attempt to somewhat "control" the oil-explosion, concentrating the explosion in your immediate area. The tornado also further fuels the heat and destructiveness of the explosion.

    While, C1 and C3 are doing their thing, me and C2 watch on, monitoring you very closely - and we should be on the ground by now. Anyways, as I watch you, I disperse even more of my Kikaichū around the battlefield i.e. into the ground, all around the ground and into air up to all ranges except for your immediate area (due to the explosion). This time, it is a much larger number/volume of bugs which almost blankets and darkens the whole/most battlefield with a mass of black specks.

    (Hijutsu: Mushi) – Secret Technique: Insect Shroud
    Rank: A
    Type: Supplementary/Defensive
    Range: Short-Long
    Chakra cost: 30
    Damage Points: N/A (+10 damage to all Aburame techs when this is active)
    Description: The user disperses his insects all around the battlefield allowing him to perform Aburame jutsu easier and quicker. These insects also emit a small amount of their host's chakra that they usually feed on.
    Note: Can only be used twice and lasts 4 turns.
    Note: Must wait at least three turns to activate again.
    Note: Must be a member of the Aburame Clan.
    Created by DopeyDwarf and McKnockout
     
         

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    Re: Practice II

    Quote Originally Posted by -McKnockout- View Post
    By the time you use your sand dragon, my clones would be formed and we all would be free.
    ______________________________

    *After watching you send your sand into the ground from before, I knew beforehand that you were preparing for some sort of sand jutsu. So as soon as you perform your handseal and create your sand dragon, C3 immediately uses..

    (Suiton: Kokuun) - Water Style: Black Clouds
    Rank: C
    Type: Supplementary
    Range: Short-Mid
    Chakra cost: 15
    Damage Points: N/A
    Description: Creates small black clouds, which cover the area flammable oil.


    drenching you and your dragon (your immediate area) with oil - the oil is short range around you. Due to our increased reflexes and anticipation, C3 should be able to create oil to rain upon you just as your sand dragon is formed. The result is that as your sand dragon is dealing with my fire spirit, you and it are drenched in oil which is immediately detonated by the incoming explosive kunais that were thrown in the previous turn. Given that your dragon, is hit by an A-rank fire jutsu and then an oil-detonated explosion, your dragon should be nullified. Note that you are also caught in the explosion due to you yourself being drenched by the oil. So, shortly after creating your dragon, you are caught in a humongous explosion. The flash kunai is also detonated, blinding you as well, buying us enough time for you to being drenched in oil.

    Note that the oil by itself, would have been able to nullify your severely weakened dragon as seen in the manga, as it was able to seep into Gaara's sand - make him unable to manipulate it.

    Anyways, at the same time as C3, C1 uses..

    Fuuton: Tatsuno Ooshigoto (Wind Style: Severing Pressure)
    Type:Attack
    Rank: A
    Range:Short-Mid
    Chakra Cost:30
    Damage Points:60
    Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create These clouds will create a cutting tornado that comes down as an F-5 tornado with slicing wind.


    creating a large tornado to plummet onto you, as you are being drenched in oil and caught in the oil explosion. Given that C1 is in mid air i.e. higher up in the sky, he would be able to use this tech quicker than usual. The tornado is used in an attempt to somewhat "control" the oil-explosion, concentrating the explosion in your immediate area. The tornado also further fuels the heat and destructiveness of the explosion.

    While, C1 and C3 are doing their thing, me and C2 watch on, monitoring you very closely - and we should be on the ground by now. Anyways, as I watch you, I disperse even more of my Kikaichū around the battlefield i.e. into the ground, all around the ground and into air up to all ranges except for your immediate area (due to the explosion). This time, it is a much larger number/volume of bugs which almost blankets and darkens the whole/most battlefield with a mass of black specks.

    (Hijutsu: Mushi) – Secret Technique: Insect Shroud
    Rank: A
    Type: Supplementary/Defensive
    Range: Short-Long
    Chakra cost: 30
    Damage Points: N/A (+10 damage to all Aburame techs when this is active)
    Description: The user disperses his insects all around the battlefield allowing him to perform Aburame jutsu easier and quicker. These insects also emit a small amount of their host's chakra that they usually feed on.
    Note: Can only be used twice and lasts 4 turns.
    Note: Must wait at least three turns to activate again.
    Note: Must be a member of the Aburame Clan.
    Created by DopeyDwarf and McKnockout
    I highly doubt that is enough bugs to cover the whole battlefield till it turns dark. If there was that much in the first place, where was it all kept? An entire battlefield worth of bugs in your shirt o_o? I believe part of is in your shirt, but this plain field doesn't look like the type for a mass amount of insects to be living here ~_~...

    I take it covers at least half the battlefield till it is fully covered, or spread out around the whole battlefield, but not enough to cover it till its completely dark...So you decide
    __________________________________________________ _______

    As I notice it raining oil just as I have done Sand Dragon technique, I then clap my hands soon after the handseal used to perform Sand Dragon. In no time at all, water starts spiraling around me including over my head. This acts as a spinning mechanism which takes in the oil as its top layer and prevents it from falling by keeping it spinning. As the oil is caught, I blast every bit of water I have just developed to the area above me, sending oil-mixed water to the sky where the fire spirit and sand dragon have just collided, causing an explosion. The oil-mixed water clashes into the explosion, causing another explosion near the first point of explosion as the tornado is coming down since you started sending wind chakra into the sky above at the same you are making oil drops. So, that oil-empowered explosion release an outburst of compression waves that dissipate your tornado, rendering it harmless if it even manages to reach me. The tornado was first used to try and empower the explosion but now, it has backfired and the explosion is used to defend against your own technique. In conclusion, I defended against the fire spirit, soon after the tornado with an oil-mixed water technique. Separated sand particles levitate in the air around me which isn't big enough for a bug to stand on.

    Gaara : Any more tricks up your sleeve? I do wish to turn it up a notch soon...

    (Suiton: Suishouha) - Water Style: Water Shock wave
    Rank: C
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 15
    Damage Points: N/A
    Descripton: causes a large volume of water to materialize out of nowhere. The water can then be directed at his target.
     
         

  13. #13
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    Re: Practice II

    Quote Originally Posted by -Yusuke- View Post
    I highly doubt that is enough bugs to cover the whole battlefield till it turns dark. If there was that much in the first place, where was it all kept? An entire battlefield worth of bugs in your shirt o_o? I believe part of is in your shirt, but this plain field doesn't look like the type for a mass amount of insects to be living here ~_~...

    I take it covers at least half the battlefield till it is fully covered, or spread out around the whole battlefield, but not enough to cover it till its completely dark...So you decide
    __________________________________________________ _______

    As I notice it raining oil just as I have done Sand Dragon technique, I then clap my hands soon after the handseal used to perform Sand Dragon. In no time at all, water starts spiraling around me including over my head. This acts as a spinning mechanism which takes in the oil as its top layer and prevents it from falling by keeping it spinning. As the oil is caught, I blast every bit of water I have just developed to the area above me, sending oil-mixed water to the sky where the fire spirit and sand dragon have just collided, causing an explosion. The oil-mixed water clashes into the explosion, causing another explosion near the first point of explosion as the tornado is coming down since you started sending wind chakra into the sky above at the same you are making oil drops. So, that oil-empowered explosion release an outburst of compression waves that dissipate your tornado, rendering it harmless if it even manages to reach me. The tornado was first used to try and empower the explosion but now, it has backfired and the explosion is used to defend against your own technique. In conclusion, I defended against the fire spirit, soon after the tornado with an oil-mixed water technique. Separated sand particles levitate in the air around me which isn't big enough for a bug to stand on.

    Gaara : Any more tricks up your sleeve? I do wish to turn it up a notch soon...

    (Suiton: Suishouha) - Water Style: Water Shock wave
    Rank: C
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 15
    Damage Points: N/A
    Descripton: causes a large volume of water to materialize out of nowhere. The water can then be directed at his target.
    Agreed, thats why I included "almost". So yeah, its "around the whole battlefield, but not enough to cover it till its completely dark" I still dont believe your move fully counters my attacks i.e. my tornado being cancelled out due to the oil explosion. Even if it is somehow weakened, your water should not be strong enough to keep you safe.

    But let's continue. Btw, by the time you use your water tech, just like before, me and all my clones would be free - all my moves from last turn would have happened since they happened at the same time.
    ______________________________________

    *Me and my clones all watch you closely as our attacks come towards you and as soon as you summon your water around you in an attempt to wash my oil away from you, I command my Kikaichū to use..

    (Konchū no Rekuiemu) Insect Requiem
    Type: Attack
    Rank: A
    Range Short-Long
    Chakra Cost: 30
    Damage Points: 60 (+10 due to my Insect Shroud)
    Description: After the user scatters bugs around the field. The bugs vibrate their wings at a certain pitch/frequency causing the opponent to bleed from the ear and fall under a genjutsu seeing what the user wants them to see.
    - Being that it’s a sound genjutsu, dojutsu can’t see through it
    – Last 2 turns
    – No handseals needed
    – Must be a bug user
    – Can only be taught by Black Uchiha


    creating a sound that you hear as soon as your water is summoned around you, which causes you to be caught in a genjutsu - in which you see me and my clones get caught in the earlier explosion due to you washing back and deflecting the oil away from you. You see my clones disperse and see my severely burnt body laying lifelessly on the ground before you. This genjutsu happens very quickly due to the speed of sound (340.29 m/s), meaning it would reach and affect you in literally a fraction of a second. Note that the presence of my insect shroud, makes this tech even quicker - due to my Kikaichū being closer to you.

    While at the same time, C1 (the clone in mid air) performs a few quick handseals to make his hand glow and chirp. By this time you would already be caught in my genjutsu.

    (Raiton: Chidori) - Lightning Release: One Thousand Birds
    Rank: A
    Type: Offense
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: A lightning jutsu that is concentrated in the user's palm and thrusted toward the opponent at high speed. The lightning in the user's palm sounds like birds chirping, hence the name.


    As soon as his chidori is created, C1 directs a massive lightning technique towards you which crashes down in a fraction of a second (due to speed of light) and obliterates the area all around you.

    (Raiton: Kirin) Lightning Release: Kirin
    Rank: S
    Type: Offense
    Range: Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After using Dragon Fireball Jutsu to create thunderclouds in the sky, the user will use Chidori to take control of the lightning above. They can then make the lightning strike an opponent in the blink of an eye.
    Can only be avoided with time/space techniques. Can only be used once per battle.


    By utilizing your earlier S-rank fire tidal wave, my huge A-rank fire spirit (which was summoned in mid air), the secondary explosion caused by my oil and explosive kunais and my own storm clouds used for my tornado, C1 was able to form the thunders clouds needed to use Kirin - the sheer amount of heat and size of all the techs combined should be more than enough to create enough heat in the atmosphere necessary for this jutsu. Normally, thunder clouds can be made by just shooting B-rank dragon fireballs into the sky, I believe the sheer size, heat and number of fire-based attacks that were used before is able to make the required conditions for Kirin (http://www.narutobase.net/forums/sho...7&postcount=38).

    And given that your caught in my genjutsu as this is happening, it would be quite hard for you to counter in time. Also note that you are standing on water and that your water from before is all around you (you might even be wet), which provides a conducting surface for C1's Kirin.
     
         

  14. #14
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    Re: Practice II

    Quote Originally Posted by -McKnockout- View Post
    Agreed, thats why I included "almost". So yeah, its "around the whole battlefield, but not enough to cover it till its completely dark" I still dont believe your move fully counters my attacks i.e. my tornado being cancelled out due to the oil explosion. Even if it is somehow weakened, your water should not be strong enough to keep you safe.

    But let's continue. Btw, by the time you use your water tech, just like before, me and all my clones would be free - all my moves from last turn would have happened since they happened at the same time.
    ______________________________________

    *Me and my clones all watch you closely as our attacks come towards you and as soon as you summon your water around you in an attempt to wash my oil away from you, I command my Kikaichū to use..

    (Konchū no Rekuiemu) Insect Requiem
    Type: Attack
    Rank: A
    Range Short-Long
    Chakra Cost: 30
    Damage Points: 60 (+10 due to my Insect Shroud)
    Description: After the user scatters bugs around the field. The bugs vibrate their wings at a certain pitch/frequency causing the opponent to bleed from the ear and fall under a genjutsu seeing what the user wants them to see.
    - Being that it’s a sound genjutsu, dojutsu can’t see through it
    – Last 2 turns
    – No handseals needed
    – Must be a bug user
    – Can only be taught by Black Uchiha


    creating a sound that you hear as soon as your water is summoned around you, which causes you to be caught in a genjutsu - in which you see me and my clones get caught in the earlier explosion due to you washing back and deflecting the oil away from you. You see my clones disperse and see my severely burnt body laying lifelessly on the ground before you. This genjutsu happens very quickly due to the speed of sound (340.29 m/s), meaning it would reach and affect you in literally a fraction of a second. Note that the presence of my insect shroud, makes this tech even quicker - due to my Kikaichū being closer to you.

    While at the same time, C1 (the clone in mid air) performs a few quick handseals to make his hand glow and chirp. By this time you would already be caught in my genjutsu.

    (Raiton: Chidori) - Lightning Release: One Thousand Birds
    Rank: A
    Type: Offense
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: A lightning jutsu that is concentrated in the user's palm and thrusted toward the opponent at high speed. The lightning in the user's palm sounds like birds chirping, hence the name.


    As soon as his chidori is created, C1 directs a massive lightning technique towards you which crashes down in a fraction of a second (due to speed of light) and obliterates the area all around you.

    (Raiton: Kirin) Lightning Release: Kirin
    Rank: S
    Type: Offense
    Range: Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After using Dragon Fireball Jutsu to create thunderclouds in the sky, the user will use Chidori to take control of the lightning above. They can then make the lightning strike an opponent in the blink of an eye.
    Can only be avoided with time/space techniques. Can only be used once per battle.


    By utilizing your earlier S-rank fire tidal wave, my huge A-rank fire spirit (which was summoned in mid air), the secondary explosion caused by my oil and explosive kunais and my own storm clouds used for my tornado, C1 was able to form the thunders clouds needed to use Kirin - the sheer amount of heat and size of all the techs combined should be more than enough to create enough heat in the atmosphere necessary for this jutsu. Normally, thunder clouds can be made by just shooting B-rank dragon fireballs into the sky, I believe the sheer size, heat and number of fire-based attacks that were used before is able to make the required conditions for Kirin (http://www.narutobase.net/forums/sho...7&postcount=38).

    And given that your caught in my genjutsu as this is happening, it would be quite hard for you to counter in time. Also note that you are standing on water and that your water from before is all around you (you might even be wet), which provides a conducting surface for C1's Kirin.
    Yeah O^O...My first time using a Bijuu form =P

    I continue on as usual and hear a screeching sound that hurts my ears, after going through the plan that was used in my previous post, even quicker this time as I am in a hurry, which doesn't take long. A surge of chakra erupts in my body and in mere milliseconds, sand starts taking manifesting around my upper body, breaking through the genjutsu. While the sand is doing this, I don't waste much time, as the chidori is formed since you have to take time making the required handseals, I slam that clone right down into the ground at you using the wind before he can utilize Kirin. He goes right through the bug cloud and goes poof as he smashes into you, knocking you hard down onto the ground. I finish up by releasing a last minute chakra to the sand and immediately compress it, crushing anything that has contact with it, meaning the Kikachu bugs that are touching it are dead, having at least cutting the number of Kikachu bugs on the field to half.

    When the incomplete form is activated, Gaara gains a sand armour and begins taking on Shukaku-like features. A tail of sand grows from his back, which he can control. Sand coats his limbs, which can now extend to a maximum length of ten metres from his body to grasp or attack.

    -Gaara's sand armour can defend from offensive jutsus upto C-rank aimed at his upper body alone, since the sand does not coat his legs.

    -Gaara gains a +5 attack boost to the Wind element and a +10 attack boost to the Sand element.




    (Futon: Uindo no Mai) Wind Release: Wind Dance
    Rank: A
    Type: Offense
    Range: Short-long
    Chakra Cost: 30
    Damage: N/A
    Description: The user will use their wind chakra to push their opponent in any direction they choose.
    ~Can only be used 3X per battle.~
    ~No other wind jutsu can be used in the same turn.~


    (Messaba Kusou) - Destroying Desert Burial
    Rank: S
    Type: Attack
    Range: Short-Long
    Chakra cost: 40
    Damage Points: 80
    Description: A huge variation of Imperial Sand Burial that crushes with such force that it leaves behind only a giant crater.
     
         
    Last edited by Yūsuke; 10-16-2011 at 01:21 PM.

  15. #15
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    Re: Practice II

    Quote Originally Posted by -Yusuke- View Post
    Yeah O^O...My first time using a Bijuu form =P

    I continue on as usual and hear a screeching sound that hurts my ears, after going through the plan that was used in my previous post, even quicker this time as I am in a hurry, which doesn't take long. A surge of chakra erupts in my body and in mere milliseconds, sand starts taking manifesting around my upper body, breaking through the genjutsu. While the sand is doing this, I don't waste much time, as the chidori is formed since you have to take time making the required handseals, I slam that clone right down into the ground at you using the wind before he can utilize Kirin. He goes right through the bug cloud and goes poof as he smashes into you, knocking you hard down onto the ground. I finish up by releasing a last minute chakra to the sand and immediately compress it, crushing anything that has contact with it, meaning the Kikachu bugs that are touching it are dead, having at least cutting the number of Kikachu bugs on the field to half.

    When the incomplete form is activated, Gaara gains a sand armour and begins taking on Shukaku-like features. A tail of sand grows from his back, which he can control. Sand coats his limbs, which can now extend to a maximum length of ten metres from his body to grasp or attack.

    -Gaara's sand armour can defend from offensive jutsus upto C-rank aimed at his upper body alone, since the sand does not coat his legs.

    -Gaara gains a +5 attack boost to the Wind element and a +10 attack boost to the Sand element.




    (Futon: Uindo no Mai) Wind Release: Wind Dance
    Rank: A
    Type: Offense
    Range: Short-long
    Chakra Cost: 30
    Damage: N/A
    Description: The user will use their wind chakra to push their opponent in any direction they choose.
    ~Can only be used 3X per battle.~
    ~No other wind jutsu can be used in the same turn.~


    (Messaba Kusou) - Destroying Desert Burial
    Rank: S
    Type: Attack
    Range: Short-Long
    Chakra cost: 40
    Damage Points: 80
    Description: A huge variation of Imperial Sand Burial that crushes with such force that it leaves behind only a giant crater.
    I am honored to be your first opponent while you're in bijuu form Btw, sorry for the super late reply.

    Me and all my clones except for C1 are free..as in the last move we were just standing there watching you.
    _________________________________________

    "Ahh, Gaara's Bijuu.."

    *As C1 performs the handseals for chidori, me and the rest of my clones watch you closely and as soon as we start to see your demeanor change (the sand suddenly erupting around you, your facial features changing/becoming angry and constipated ) we know that you are going through some kind of transformation - and seeing as you're the Jinchuuriki of the Ichibi, its quite easy to determine what you're doing. You are using bijuu mode to break free from our gen. So as soon as he sees this, C2 (the clone on the ground with me) uses..

    (Doton: Enchou kangoku) – Earth Style: Dome Prison
    Rank: S
    Type: Supplementary/Defense
    Range: Short-Mid
    Chakra cost: 40
    Damage Points: 80
    Description: This jutsu is used to trap an opponent in a dense dome of rock that rises up and imprisons the them, which can be further manipulated so that spikes will protrude from the inside of the dome piercing the target. The spikes cannot penetrate targets of greater density.
    *Note: Can only be used 3 times per battle.
    *Note: No S rank earth techniques the following turn.
    *Can only be taught by McKnockout


    clapping his hands together and forming a large dense dome of rock to form around you. However, the dome is formed in such a way so as to trap you i.e. the height of the dome is shorter than you and as the dome forms from the ground up, your head and arms are on the outside of the dome while your body is in the inside. So, you're crushed and immobilized by the dome, and immediately skewed all over your body by countless stone spikes. This should stop you from performing any kind of jutsus i.e. your wind dance. If you did, you would be pierced by the spikes.

    By this time, C1 would have easily formed his chidori but instead of using Kirin he uses..

    (Raiton: Chidori Jinrai) – Lightning Release: 1000 birds ThunderClap
    Rank: S
    Type: Attack
    Range: Long
    Chakra cost: 40
    Damage points: 80
    Description: After Performing chidori in mid air the user releases all of the lightning chakra to create a Giant Thunder bolt that can be shot at the opponent.


    simply using shape manipulation to extend the chidori and create a giant thunder bolt akin to Kirin to strike you as you're immobilized by C2's dome prison. This tech would be slightly quicker than Kirin since in the anime/manga, the Kirin dragon descended onto Sasuke's chidori first and was then redirected at Itachi - this is a simple almost instant jutsu using simple shape manipulation of an already existing jutsu.

    As they do this, me and the other free clone watch on closely. I also pay attention to the mass of sand around you as well as my Kikaichū spread near your vicinity. As I monitor the situation before me, I activate a peculiar jutsu which allows me to create even more Kikaichū for me to use however, these Kikaichū have been stimulated to evolve much quicker than normal thus resulting in a much stronger progeny of bugs for me to use in the turns to come.

    (Hijutsu: Kikaichu Shinka) –Secret Technique: Kikaichu Evolution
    Rank: A
    Type: Supplementary/Defense
    Range: Short
    Chakra cost: 30
    Damage Points: N/A (+10 damage to all Aburame techs after activation)
    Description: After 4 of the user’s turns, the user activates this jutsu in which the Kikaichū bugs inside the user's body begin to produce progeny that are more accustomed to the environment/battlefield. This means that the new generation of Kikaichū bugs will be much stronger compared to their previous generations of bugs. This effect only happens in the turn after the use of this jutsu, so in actuality, the user must wait 5 turns.
    Note: Can only be used once per battle.
    Note: No Aburame jutsus in the same turn.
    Note: Must be a member of the Aburame Clan.
    Created by DopeyDwarf and McKnockout
     
         
    Last edited by McKnockout; 10-26-2011 at 10:18 AM.

  16. #16
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    Re: Practice II

    Quote Originally Posted by McKnockout View Post
    I am honored to be your first opponent while you're in bijuu form Btw, sorry for the super late reply.

    Me and all my clones except for C1 are free..as in the last move we were just standing there watching you.
    _________________________________________

    "Ahh, Gaara's Bijuu.."

    *As C1 performs the handseals for chidori, me and the rest of my clones watch you closely and as soon as we start to see your demeanor change (the sand suddenly erupting around you, your facial features changing/becoming angry and constipated ) we know that you are going through some kind of transformation - and seeing as you're the Jinchuuriki of the Ichibi, its quite easy to determine what you're doing. You are using bijuu mode to break free from our gen. So as soon as he sees this, C2 (the clone on the ground with me) uses..

    (Doton: Enchou kangoku) – Earth Style: Dome Prison
    Rank: S
    Type: Supplementary/Defense
    Range: Short-Mid
    Chakra cost: 40
    Damage Points: 80
    Description: This jutsu is used to trap an opponent in a dense dome of rock that rises up and imprisons the them, which can be further manipulated so that spikes will protrude from the inside of the dome piercing the target. The spikes cannot penetrate targets of greater density.
    *Note: Can only be used 3 times per battle.
    *Note: No S rank earth techniques the following turn.
    *Can only be taught by McKnockout


    clapping his hands together and forming a large dense dome of rock to form around you. However, the dome is formed in such a way so as to trap you i.e. the height of the dome is shorter than you and as the dome forms from the ground up, your head and arms are on the outside of the dome while your body is in the inside. So, you're crushed and immobilized by the dome, and immediately skewed all over your body by countless stone spikes. This should stop you from performing any kind of jutsus i.e. your wind dance. If you did, you would be pierced by the spikes.

    By this time, C1 would have easily formed his chidori but instead of using Kirin he uses..

    (Raiton: Chidori Jinrai) – Lightning Release: 1000 birds ThunderClap
    Rank: S
    Type: Attack
    Range: Long
    Chakra cost: 40
    Damage points: 80
    Description: After Performing chidori in mid air the user releases all of the lightning chakra to create a Giant Thunder bolt that can be shot at the opponent.


    simply using shape manipulation to extend the chidori and create a giant thunder bolt akin to Kirin to strike you as you're immobilized by C2's dome prison. This tech would be slightly quicker than Kirin since in the anime/manga, the Kirin dragon descended onto Sasuke's chidori first and was then redirected at Itachi - this is a simple almost instant jutsu using simple shape manipulation of an already existing jutsu.

    As they do this, me and the other free clone watch on closely. I also pay attention to the mass of sand around you as well as my Kikaichū spread near your vicinity. As I monitor the situation before me, I activate a peculiar jutsu which allows me to create even more Kikaichū for me to use however, these Kikaichū have been stimulated to evolve much quicker than normal thus resulting in a much stronger progeny of bugs for me to use in the turns to come.

    (Hijutsu: Kikaichu Shinka) –Secret Technique: Kikaichu Evolution
    Rank: A
    Type: Supplementary/Defense
    Range: Short
    Chakra cost: 30
    Damage Points: N/A (+10 damage to all Aburame techs after activation)
    Description: After 4 of the user’s turns, the user activates this jutsu in which the Kikaichū bugs inside the user's body begin to produce progeny that are more accustomed to the environment/battlefield. This means that the new generation of Kikaichū bugs will be much stronger compared to their previous generations of bugs. This effect only happens in the turn after the use of this jutsu, so in actuality, the user must wait 5 turns.
    Note: Can only be used once per battle.
    Note: No Aburame jutsus in the same turn.
    Note: Must be a member of the Aburame Clan.
    Created by DopeyDwarf and McKnockout
    As the dome forms, I turn myself into multiple black crows upon having entered incomplete form which finishes before the dome has fully developed. Almost immediately after having turned into crows, several blasts of fire are shot at you which does not come into contact with Chidori Thunderclap as your technique comes from an angle from above while mine is shot directly to the front. You don't realize that I turn into black crows and to your point of view, it looks like as the dome forms, I release blasts of fire and never defended from the thunderbolt. I then reform at long-range behind you to the right so that I am not directly behind you. Immediately after I reform, I form four shadow clones, C1 & C2 to my right while C3 & C4 are to my right. I then cause it to rain.


    (Katon : Kuroi Kashou) - Fire Style : Black Burn
    Rank: S
    Type: Attack/Defence
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user releases crows of flame that appear out of the user, and start to form blasts of fire, the user also turns into black flames that dissapear and then appear where the user set any crows, and can decide which crow to appear to, when the user reaches the target, the user turns into the users normal self and release black flames that attack the opponent.

    Note : The user can keep it as armor, that will hurt anybody who touches it.
    Note : Can only be used twice per battle
    Note : Only people taught by SinRival can use it


    (Kage Bunshin no Jutsu) - Shadow Clone Technique
    Rank:B
    Type:Supplementary
    Range:Short
    Chakra Cost:20
    Damage Points:N/A
    Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.


    (Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
    Rank: C
    Type: Supplementary
    Range: Short-Long
    Chakra cost: 15
    Damage Points: N/A
    Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
     
         

  17. #17
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    Re: Practice II

    Quote Originally Posted by -Yusuke- View Post
    As the dome forms, I turn myself into multiple black crows upon having entered incomplete form which finishes before the dome has fully developed. Almost immediately after having turned into crows, several blasts of fire are shot at you which does not come into contact with Chidori Thunderclap as your technique comes from an angle from above while mine is shot directly to the front. You don't realize that I turn into black crows and to your point of view, it looks like as the dome forms, I release blasts of fire and never defended from the thunderbolt. I then reform at long-range behind you to the right so that I am not directly behind you. Immediately after I reform, I form four shadow clones, C1 & C2 to my right while C3 & C4 are to my right. I then cause it to rain.


    (Katon : Kuroi Kashou) - Fire Style : Black Burn
    Rank: S
    Type: Attack/Defence
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user releases crows of flame that appear out of the user, and start to form blasts of fire, the user also turns into black flames that dissapear and then appear where the user set any crows, and can decide which crow to appear to, when the user reaches the target, the user turns into the users normal self and release black flames that attack the opponent.

    Note : The user can keep it as armor, that will hurt anybody who touches it.
    Note : Can only be used twice per battle
    Note : Only people taught by SinRival can use it


    (Kage Bunshin no Jutsu) - Shadow Clone Technique
    Rank:B
    Type:Supplementary
    Range:Short
    Chakra Cost:20
    Damage Points:N/A
    Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.


    (Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
    Rank: C
    Type: Supplementary
    Range: Short-Long
    Chakra cost: 15
    Damage Points: N/A
    Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
    What a cheap jutsu D:

    *Like I said, me and C3 (the clone in mid air) watch you and your immediately surrounding closely while the other clones do their thing. As my clone's attacks are launched, I monitor the situation before me closely. Intially I believe you died but I notice something peculiar - my bugs that are dispersed all over the battlefield are acting weird i.e. they are reacting to your chakra, I interpret their sounds/behaviour immediately and know right away that you're still alive.

    (Hijutsu: Kanchiki Kikaichū) – Secret Technique: Sensory Kikaichū
    Rank: B
    Type: Supplementary/Defense
    Range: Short-Long
    Chakra cost: 20 (+10 each turn it's activated)
    Damage Points: N/A
    Description: The user disperses his Kikaichū bugs all around the battlefield which are then used to alert the host about the location and presence of any nearby chakra on the battelfield. This is made possible due to the close relationship that the host has with his bugs and thus, his Kikaichū bugs can communicate to him and relay him information in a number of ways. By simply watching and/or hearing his bug's movements, the user is capable of interpreting their responses and can determine the presence and location of all/any chakra bearing objects on the battlefield. It should also be noted that the bugs inside the host are capable of receiving these messages from their fellow bugs and can relay this to the user - i.e. another method to communicate.
    Note: Must be a member of the Aburame Clan.
    Note: Can't detect opponent if underground.
    Created by DopeyDwarf, McKnockout and Faith.

    (This jutsu will last the whole battle)


    And I use the same technique to find you as you reform behind us long range from us. Upon locating your location behind us, I turn around and immediately perform one handseal creating large spikes to rise up at your location piercing you as soon as you reform again.

    (Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
    Rank: A
    Type: Offensive
    Range: Long
    Chakra cost: 30
    Damage points: 60
    Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.


    As I turn around and perform the handseal, I begin to sprint towards your location - which alerts my other clones about what is happening. And in response, my clones do the same. C1 and C3 fly towards you on the insect cloud while C2 sprints beside me towards your location. As soon as I sprint towards your location (C2 is beside me), I grab him and throw him towards your location however, unbeknownst to you, he has an explosive tag placed onto him.

    (Ninpo: Akuma Kaze Bakudan) - Ninja Art: Demon Wind Bomb
    Rank: B
    Type: Offensive
    Range: Short - Long
    Chakra cost: 10
    Damage points: 20
    Description: The user after creating a shadow clone and grabs it then transforming into a Fuma Shuriken that is then thrown at the enemy the shuriken then turns back into the shadow clone who then punches the target in the face.
    Note: Can also add kunai for extra damage and must create one shadow clone before use.


    Within seconds, me and the rest of the clones reach mid range and continue to sprint/fly towards you.
     
         

  18. #18
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    Re: Practice II

    Quote Originally Posted by McKnockout View Post
    What a cheap jutsu D:

    *Like I said, me and C3 (the clone in mid air) watch you and your immediately surrounding closely while the other clones do their thing. As my clone's attacks are launched, I monitor the situation before me closely. Intially I believe you died but I notice something peculiar - my bugs that are dispersed all over the battlefield are acting weird i.e. they are reacting to your chakra, I interpret their sounds/behaviour immediately and know right away that you're still alive.

    (Hijutsu: Kanchiki Kikaichū) – Secret Technique: Sensory Kikaichū
    Rank: B
    Type: Supplementary/Defense
    Range: Short-Long
    Chakra cost: 20 (+10 each turn it's activated)
    Damage Points: N/A
    Description: The user disperses his Kikaichū bugs all around the battlefield which are then used to alert the host about the location and presence of any nearby chakra on the battelfield. This is made possible due to the close relationship that the host has with his bugs and thus, his Kikaichū bugs can communicate to him and relay him information in a number of ways. By simply watching and/or hearing his bug's movements, the user is capable of interpreting their responses and can determine the presence and location of all/any chakra bearing objects on the battlefield. It should also be noted that the bugs inside the host are capable of receiving these messages from their fellow bugs and can relay this to the user - i.e. another method to communicate.
    Note: Must be a member of the Aburame Clan.
    Note: Can't detect opponent if underground.
    Created by DopeyDwarf, McKnockout and Faith.

    (This jutsu will last the whole battle)


    And I use the same technique to find you as you reform behind us long range from us. Upon locating your location behind us, I turn around and immediately perform one handseal creating large spikes to rise up at your location piercing you as soon as you reform again.

    (Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
    Rank: A
    Type: Offensive
    Range: Long
    Chakra cost: 30
    Damage points: 60
    Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.


    As I turn around and perform the handseal, I begin to sprint towards your location - which alerts my other clones about what is happening. And in response, my clones do the same. C1 and C3 fly towards you on the insect cloud while C2 sprints beside me towards your location. As soon as I sprint towards your location (C2 is beside me), I grab him and throw him towards your location however, unbeknownst to you, he has an explosive tag placed onto him.

    (Ninpo: Akuma Kaze Bakudan) - Ninja Art: Demon Wind Bomb
    Rank: B
    Type: Offensive
    Range: Short - Long
    Chakra cost: 10
    Damage points: 20
    Description: The user after creating a shadow clone and grabs it then transforming into a Fuma Shuriken that is then thrown at the enemy the shuriken then turns back into the shadow clone who then punches the target in the face.
    Note: Can also add kunai for extra damage and must create one shadow clone before use.


    Within seconds, me and the rest of the clones reach mid range and continue to sprint/fly towards you.
    I love it ...I guess I reform first then you perform that handseal since if the bug touches me, it gets fried >.>

    Btw, awesome match ! You're good
    ________________________________

    As the ground beneath me starts rumbling madly due to the size of this rock pillar, I quickly generate non-focused electricity around me and eradicate the unlucky spike that protrudes the ground beneath me. I then notice you starting to sprint.

    Crap! Fan-girls...I mean boys O^O!!

    Before you can even touch the solid ground of mid-range, a huge slab of rock appears in front of you and at the back of you. The slabs of rocks are tall enough that they reach the clones above in the air. They then slam against each other, crushing all of you within. I then finish up by performing two handseals and then releasing a large, explosive bullet of wind right at you if you escape but at the rock slabs if you didn't, causing a huge explosion.

    (Raiton: Chidori Nagashi) - Lightning Release : One Thousand Birds Current
    Rank: A
    Type: Offense/Defence
    Range: Short - Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.


    (Doton: Yama Eikyō) - Earth Release : Mountain Smash
    Rank: S
    Type: Offensive
    Range: Long
    Chakra cost: 40
    Damage points: 80
    Description: The user creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty.
    Note: Can only be used once due to scale of technique


    (Fūton: Shinkū Taigyoku) – Wind Release : Great Balls of Wind
    Rank: S
    Type: Attack
    Range: Short – Mid
    Chakra cost: 40
    Damage points: 80
    Description: After performing two hand seals the user launches a large, explosive bullet of wind chakra from their mouth at their target.
     
         

  19. #19
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    Re: Practice II

    Quote Originally Posted by -Yusuke- View Post
    I love it ...I guess I reform first then you perform that handseal since if the bug touches me, it gets fried >.>

    Btw, awesome match ! You're good
    ________________________________

    As the ground beneath me starts rumbling madly due to the size of this rock pillar, I quickly generate non-focused electricity around me and eradicate the unlucky spike that protrudes the ground beneath me. I then notice you starting to sprint.

    Crap! Fan-girls...I mean boys O^O!!

    Before you can even touch the solid ground of mid-range, a huge slab of rock appears in front of you and at the back of you. The slabs of rocks are tall enough that they reach the clones above in the air. They then slam against each other, crushing all of you within. I then finish up by performing two handseals and then releasing a large, explosive bullet of wind right at you if you escape but at the rock slabs if you didn't, causing a huge explosion.

    (Raiton: Chidori Nagashi) - Lightning Release : One Thousand Birds Current
    Rank: A
    Type: Offense/Defence
    Range: Short - Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.


    (Doton: Yama Eikyō) - Earth Release : Mountain Smash
    Rank: S
    Type: Offensive
    Range: Long
    Chakra cost: 40
    Damage points: 80
    Description: The user creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty.
    Note: Can only be used once due to scale of technique


    (Fūton: Shinkū Taigyoku) – Wind Release : Great Balls of Wind
    Rank: S
    Type: Attack
    Range: Short – Mid
    Chakra cost: 40
    Damage points: 80
    Description: After performing two hand seals the user launches a large, explosive bullet of wind chakra from their mouth at their target.
    Thank you, it is always fun fighting against you ^_^. Anyways, by the time you use nagashi I would already have thrown my clone.

    Btw, if Im not mistaken this should be your last turn in Incomplete Form D
    ______________________________________

    *As me and my other clones speed towards you, I see you use nagashi to negate the huge spikes so I ready myself..then I see you slam your hands on the ground and the ground near me proceeds to shake - I interpret this as some kind of earth-based jutsu of your doing or at least some kind of jutsu which utilises the ground (i.e. you have to channel chakra through the ground) so I simply perform a single handseal (I am a specialist in Aburame techs) and use..

    (Kikaichu Junshuu) – Kikaichu Territory
    Rank: S
    Type: Supplementary/Defense
    Range: Short-Mid
    Chakra cost: 40 (+10 each turn it's activated)
    Damage Points: N/A
    Description: The host performs two quick handseals as he releases or commands a large amount of his Kikaichu bugs to burrow into the ground beneath him up to a mid range radius. While underground, the mass of the user's Kikaichu bugs lay in wait and upon the detection of any foreign chakra i.e not the user's, they will instinctively absorb/suck the chakra (this is what they usually do). The result of this jutsu means that the opponent would not be capable of performing earth-based jutsus using the earth from the ground in which the user’s Kikaichu bugs have burrowed through for a short period of time i.e. the opponent can not manipulate the earth in which contains the user’s Kikaichu bugs for earth jutsus. That is, the opponent can channel their chakra into the ground but it would quickly disappear and thus will disallow the opponent from manipulating the earth due to the absence of their chakra. After two turns, the user’s Kikaichū bugs resurface and hence the jutsu ends.
    Note: Can only be used twice per battle.
    Note: Lasts for 2 turns.
    Note: Must wait 2 turns to activate again.
    Note: While this is active, the user can only use up to A-rank Aburame jutsus.
    Note: Must be a member of the Aburame Clan.
    Created by DopeyDwarf and McKnockout


    making half/most of my Kikaichu to dig into the ground of the whole battlefield and on detection of your chakra, my Kikaichu simply absorb it negating your attack. This happens as me and my clones continue to rush towards you. You ofc won't know what is happening due to the subtlety of this technique and may even think that you are in a genjutsu. Also note that because of this technique, all of my earth jutsus for the next two turns will have a very large number of my Kikaichu in it.

    Anyways, as my clones (C1&C3) fly towards you and see you use nagashi, C1 immediately slams his hands together using..

    (Mizu no hōshutsu: Shōtotsu suru miu no kabe)Water Release Colliding Water Wall
    Type: Defense/ Attack
    Rank:S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The User Will do One Handseal and make three spinning Water Vortex that collide and make a giant protective wall. The user can eitherUse the wall to defend againist attacks or have the giant wall fall onto their oppent and drown them
    Note: Can only Be used by -Itachi- Unless taught
    Note: Can only be used Three time per Battle


    creating three huge vortexes of water near you; 1 directly behind you, 1 in front of you at your 10o'clock and another at your 2o'clock. These three spinning vortexes of water (similar to Typhoon Water Vortex used by Yamato & Naruto) smash into you as you slam your hands onto the ground dealing an immense amount of damage to you which would render you unable to continue the fight.

    While simultaneously as C1, C3 uses..

    (Raiton: Ikazuchi no Kiba) - Lightning Release: Lightning Fang
    Rank: B
    Type: Offense
    Range: Short/Mid
    Chakra Cost: 20
    Damage Points: 40
    Description: The user sends an electrical essence into the clouds, allowing them to create lightning strikes in the desired location.


    creating several lightning bolts to strike down from the clouds onto you, at the same time as you deal with the water vortexes. If you decide to take flight to avoid the water you will be struck by the lightning (my clone will just aim it at you) - these lightning strikes are also used to electrify the water boosting the damaged dealt by the water to a total of 120dp.

    All these things happens as we rush towards you at full speed and as the demon shuriken comes at you. Seeing as the shuriken was thrown in my last turn, by the time the water and lightning are created it is definitely within short range of you. But yeah, me and my clones are still speeding towards you.
     
         
    Last edited by McKnockout; 11-22-2011 at 02:40 AM.

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    Re: Practice II

    Quote Originally Posted by McKnockout View Post
    Thank you, it is always fun fighting against you ^_^. Anyways, by the time you use nagashi I would already have thrown my clone.

    Btw, if Im not mistaken this should be your last turn in Incomplete Form D
    ______________________________________

    *As me and my other clones speed towards you, I see you use nagashi to negate the huge spikes so I ready myself..then I see you slam your hands on the ground and the ground near me proceeds to shake - I interpret this as some kind of earth-based jutsu of your doing or at least some kind of jutsu which utilises the ground (i.e. you have to channel chakra through the ground) so I simply perform a single handseal (I am a specialist in Aburame techs) and use..

    (Kikaichu Junshuu) – Kikaichu Territory
    Rank: S
    Type: Supplementary/Defense
    Range: Short-Mid
    Chakra cost: 40 (+10 each turn it's activated)
    Damage Points: N/A
    Description: The host performs two quick handseals as he releases or commands a large amount of his Kikaichu bugs to burrow into the ground beneath him up to a mid range radius. While underground, the mass of the user's Kikaichu bugs lay in wait and upon the detection of any foreign chakra i.e not the user's, they will instinctively absorb/suck the chakra (this is what they usually do). The result of this jutsu means that the opponent would not be capable of performing earth-based jutsus using the earth from the ground in which the user’s Kikaichu bugs have burrowed through for a short period of time i.e. the opponent can not manipulate the earth in which contains the user’s Kikaichu bugs for earth jutsus. That is, the opponent can channel their chakra into the ground but it would quickly disappear and thus will disallow the opponent from manipulating the earth due to the absence of their chakra. After two turns, the user’s Kikaichu bugs resurface and hence the jutsu ends.
    Note: Can only be used twice per battle.
    Note: Lasts for 2 turns.
    Note: Must wait 2 turns to activate again.
    Note: While this is active, the user can only use up to A-rank Aburame jutsus.
    Note: Must be a member of the Aburame Clan.
    Created by DopeyDwarf and McKnockout


    making half/most of my Kikaichu to dig into the ground of the whole battlefield and on detection of your chakra, my Kikaichu simply absorb it negating your attack. This happens as me and my clones continue to rush towards you. You ofc won't know what is happening due to the subtlety of this technique and may even think that you are in a genjutsu. Also note that because of this technique, all of my earth jutsus for the next two turns will have a very large number of my Kikaichu in it.

    Anyways, as my clones (C1&C3) fly towards you and see you use nagashi, C1 immediately slams his hands together using..

    (Mizu no hoshutsu: Shototsu suru miu no kabe)Water Release Colliding Water Wall
    Type: Defense/ Attack
    Rank:S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The User Will do One Handseal and make three spinning Water Vortex that collide and make a giant protective wall. The user can eitherUse the wall to defend againist attacks or have the giant wall fall onto their oppent and drown them
    Note: Can only Be used by -Itachi- Unless taught
    Note: Can only be used Three time per Battle


    creating three huge vortexes of water near you; 1 directly behind you, 1 in front of you at your 10o'clock and another at your 2o'clock. These three spinning vortexes of water (similar to Typhoon Water Vortex used by Yamato & Naruto) smash into you as you slam your hands onto the ground dealing an immense amount of damage to you which would render you unable to continue the fight.

    While simultaneously as C1, C3 uses..

    (Raiton: Ikazuchi no Kiba) - Lightning Release: Lightning Fang
    Rank: B
    Type: Offense
    Range: Short/Mid
    Chakra Cost: 20
    Damage Points: 40
    Description: The user sends an electrical essence into the clouds, allowing them to create lightning strikes in the desired location.


    creating several lightning bolts to strike down from the clouds onto you, at the same time as you deal with the water vortexes. If you decide to take flight to avoid the water you will be struck by the lightning (my clone will just aim it at you) - these lightning strikes are also used to electrify the water boosting the damaged dealt by the water to a total of 120dp.

    All these things happens as we rush towards you at full speed and as the demon shuriken comes at you. Seeing as the shuriken was thrown in my last turn, by the time the water and lightning are created it is definitely within short range of you. But yeah, me and my clones are still speeding towards you.
    Dang >.> Btw, just a note if your wondering why the lightning didn't hit me, I didn't go directly downwards, I went down abit and turned right, not sure if the lightning bends just to hit me though ...Any questions, come forth to the vm box O^O!
    _________________________________

    As I am in a crouching-type of position with my hand on the ground, (Don't know if its possible to touch the ground without bending, that would be wicked D) I notice the three water walls forming around me. I then sneakily dig my way to the right through the ground as they are forming while also leaving some sand back churned into the hole I made. My location is unknown to you even when I resurface since I am mid-range to your right. Right after I resurface, you and your clones fall into a genjutsu since all of you are smelling the blood sand. I end up by swiftly making some handseals and forming ten sand walls in the shape of a ten-pointed star. Soon after the last handseal, Dragon, I release it hence letting all ten sand doors close in on you ending with a crash.

    (Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique
    Rank: C
    Type: Supplementary
    Range: Long
    Chakra cost: 15
    Damage points: N/A
    Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach.


    (Genjutsu : Chinioi sabure) - Illusion technique : Stench of Blood Sand
    Type : Supplementary
    Rank : A
    Range : Short - Mid
    Chakra cost : 30
    Damage points : N/A
    Description : This is a technique which involves the use of Gaara's bloody sand from his gourd. When the user is able to get his sand the right distance from the target in order to use it, he is able to induce an illusion technique by concentrating his chakra into his sand really hard. After doing so, the smell of blood from the sand will turn stronger, along with being infused with the user's chakra. Once the scent has gotten into the enemy's body, the target will be paralyzed from having thoughts and visions of thousand of people dying by the clutches of Gaara's sand. During this period when the target's having visions, he does not have sight over what's in front of him.

    Note : Can only be used 3 times per battle
    Note : Can only be used a Gaara biography
    Note : Can only be used or taught by -Yusuke-
    Note : Requires sand from Gaara's gourd to be used
    Note : Target is paralyzed and blind for a whole turn
    Note : That sand must be in mid-range from the target to be used


    (Suna : Juusurudoi kyohaku) - Sand Style : Ten pointed star
    Type : Offensive
    Rank : S
    Range : Short-Long
    Chakra cost : 40
    Damage points : 80
    Description : The user makes the handseals, 'Ram ? Bird ? Dog ? Horse ? Dragon', keeping the Dragon handseal, the user is then able to conjure up ten dense sand doors with each being two times as big as a regular door in length and height. Each sand door is 5 meters away from the enemy and has its placing in a pentagon formation around the enemy with him being in the centre. Since there are ten sand doors, there would be two pentagons forming a ten pointed star as shown in the picture in the spoiler below. When the user releases the 'Dragon' handseal he was keeping, the doors would start closing in on the enemy at high speed. This technique ends with all the doors smashing into the enemy at the same time.

    Note : No sand jutsus while for the next turn
    Note : Doesn't cover the sky
    Note : Can only be used two times per battle
    Note : Can only be used/taught by -Yusuke-
    Note : Must be a sand user

     
         

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