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  • Results 1 to 14 of 14
    1. #1
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      Additionally Approved Cannon Jutsu Thread two

      Note: All new techniques added here will require training if you havent previously mastered everything before there release.

      Ninjutsu:

      ( Nunogakure no Jutsu ) - Hiding in Cloth Technique
      Rank: C
      Type: Supplementary
      Range: Short - Long
      Chakra cost: 15
      Damage points: N/A
      Description: The user covers the surrounding area with a giant roll of cloth in which the user camouflage himself/herself and then emerge at a securer place to avoid the attack of an enemy. (Short range useage only for defence and the user can escape up to long range unnoticed through a similar high speed movement as body flicker)
      Note: Can only be used by Maki or Sunagakure ninja.

      (Fuda Kakusu no Jutsu) Tag Hidding Technique
      Type: Supplementary
      Rank: C-Rank
      Range: Short
      Chakra: 5 (per tag)
      Damage: N/A
      Description:
      The user will use his chakra to hide a paper tag inside an inanimate object, like the ground or a wall. The tag can be a sealing tag or an explosive tag. The technique can be used to hide more than one tag per use if the user spends more chakra. Hidden tags can be detected by doujutsu or expert sensory ninjas.

      ( Chōtō Ninpō: Jigumo Nui ) - Longswords Ninja Art: Stiching Spider
      Rank: B
      Type: Offensive
      Range: Short - Long
      Chakra cost: 20
      Damage points: 40
      Description: Using the Nuibari, Kushimaru buries several wire strings underground. Once a person stumbles into the area he is able to trap them in a myriad of wires which he uses in an attempt to cut their feet off.

      ( Hari Yaiba ) - Hair Spears
      Rank: B
      Type: Offensive
      Range: Short - Mid
      Chakra cost: 20
      Damage points: 40
      Description: The user manipulates their chakra in their hair and causes it to mold into several large spikes which can be used to attack multiple enemies in proximity.
      Note: Can only be used by Fuguki Suikazan.

      (Fuda Chūshutsu no Jutsu) Tag Extraction Technique
      Type: Supplementary
      Rank: B-Rank
      Range: Short
      Chakra: 20
      Damage: N/A
      Description:
      After doing the Ram seal, the user will put his palm close to a hidden explosive tag or sealing tag and will draw it out towards his hand. If the tag is inside a solid object it will warp through it towards the users palm. The technique disables the tag as it draws near the users hand in the case its an explosive tag.

      (Bodi-en no Jutsu) Ninjutsu: Body Flame Technique
      Type: Supplementary
      Rank: B-Rank
      Range: Short-Long
      Chakra: 20
      Damage: N/A
      Description:
      This technique is used in a similar way to the Body Flicker Technique. When using this technique, the body appears like it's being engulfed by flames, disappearing from view slowly, masking the users own high speed movement. In essence, the technique is simply an elemental variation of Body Flicker technique and thereby follows the same restrictions and possible uses.

      ( Bakutō Jutsu: Happaro Kujūshi ) - Explosive Blade Technique: Multiple Explosions of Death
      Rank: A
      Type: Offensive
      Range: Short - Long
      Chakra cost: 30
      Damage points: 60
      Descrption: Unravelling a length of the explosive tags from the Shibuki, Jinpachi sends it towards his enemy, engulfing them in a wide-spread explosion.

      (Himitsu Kibaku Fuda no Jutsu) Hidden Explosive Tags Technique
      Type: Offensive
      Rank: A-Rank
      Range: Short-Mid
      Chakra: 30
      Damage: 60
      Description:
      The user does a sequence of 4 hand seals (Tiger → Rat → Bird → Snake) or slams his hand on the ground or surface. Using his chakra, he is able to stream a multitude of paper tags through the ground and use his chakra to keep them hidden from sight. As they stream towards the target, they are undistinguishable from the ground, seamlessly merged with it. Nearing the target, they rise from the ground, "crawling" up the target. As they wrap themselves in lairs around the target, the user can choose when to detonate them, making a quicker, weaker detonation or waiting for more paper tags to pile in the target and adding more damage.

      (Chakra Tensõ no Jutsu) Chakra Transfer Technique
      Type: Supplementary
      Rank: N/A
      Range: Short
      Chakra: N/A
      Damage: N/A
      Description:
      This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by 80 points per turn. Bijuus can use this technique on their host to restore their chakra reserves or boost their stamina by giving them 200 chakra points directly with each use. This advanced ability is the core method through which Bijuus and Jinchuriki use their techniques, as chakra cloaks and complete/incomplete transformations are advanced uses of Chakra Transfer, where the bijuu transfers his or her chakra onto his or her host.
      Note: Only usable by bios with great chakra control, such as Medical ninjas, Hyuuga bios or Fuuinjutsu masters
      Note: Cannot be used to power the users own techniques.
      Note: All Jinchuriki can use this technique.
      Note: Usable 3 times per battle.

      (Chakra Tensõ no Jutsu) Chakra Transfer Technique
      Type: Supplementary
      Rank: N/A
      Range: Short
      Chakra: N/A
      Damage: N/A
      Description:
      Using the Uzumaki's innate mastery over Chakra Transfer and his immense chakra reserves, Naruto will, while in Bijuu Mode, touch an ally and transfer some of Kurama's chakra. The contact is momentary but effective, as the ally will suddenly develop a simpler, yet visible chakra cloak, albeit with no tails, powering the allies abilities drastically. The ally receives a sudden surge of 200 chakra points and a chakra cloak that boosts his abilities by adding +20 chakra, effectively adding one rank to every technique used. This transfer of chakra also heals minor injuries the ally might had suffered at that time as well as boost his physical abilities, such as speed and strength. The effects are, however, momentary, lasting only 4 turns. Kurama can use this technique on Naruto the same way other bijuu use on their hosts. Its use releases the recipient of chakra from Genjutsu if they are under it.
      Note: Can only be used 2 times per battle.
      Note: Can only be used by Naruto with Biju Mode active
      Note: Cannot be used to power the users own techniques.

      (Souma no Kou no Jutsu) Twin Demons Technique
      Type: Supplementary
      Rank: A-Rank
      Range: Short
      Chakra: 30
      Damage: N/A
      Description:
      The Twin Demons technique allows Sakon and Ukon to merge and unmerge their bodies together using their kekkei genkai. Typically, Ukon is dormant within Sakon's body, with only his head protruding from the back of Sakon's neck, although he can move freely inside of and protrude any part of his body parts from anywhere on his brother's body. The core behind this technique is the ability to reconstruct and deconstruct ones DNA to merge with anothers. While Sakon and Ukon possess this ability naturally, Kabuto Yakushi was able to copy it to enable him to access the DNA and the abilities and techniques of the other Sound Five Ninjas. Each time Kabuto switches between the abilities of each of of The Sound Five, he needs to activate this ability. Off course Kabutos usage is imperfect but mainly because he's using DNA copies of the Sound Five and not real living counterparts with the same ability. Because of this, he can never let any of the Sound Five unmerge from his body completely, otherwise the DNA material would perish and not function, as it takes its sustenance from Kabuto himself.

      (Kagura Shingan) Mind's Eye of Divine Entertainment
      Type: Supplementary
      Rank: S-rank
      Range: N/A
      Chakra: N/A
      Damage: N/A
      Description:
      This ability, unique to Uzumaki Karin, is a much more advanced sensing ability than the normal Chakra Sensing technique. This ability allows Karin to find, sense, and track individuals through their chakra over vast range that exceeds 10 kms. This is done by focusing and opening the mind's eye, which Karin has active at all times. The ability extends to telling when a person is lying from the fluctuations in a person's chakra made from dishonest emotions or detecting if someone, including herself, is under a genjutsu, or even if someone is molding chakra for a technique. It can also detect diseases and other harmful effects the user or those within range might be under the effect off. Also by focusing on a particular chakra, Karin can perceive its location and movement with great detail. Even normal chakra suppression techniques are ineffective to hide from this ability.
      Note: Its an exclusive ability of Uzumaki Karin bios and is active at all times.
      (She Taieki no Jutsu) Body Fluid Shedding Technique
      Type: Defensive
      Rank: S-Rank
      Range: Short
      Chakra: 40
      Damage: N/A
      Description:
      A technique that allows Kabuto to liquefy his body and the snakes he controls at will, which he created after examining and altering the Hōzuki clan's Hydrification Technique. By partitioning parts of his body using his own bodily fluids, Kabuto is able to separate portions of himself in a manner reminiscent of a snake shedding its skin, similar to other techniques, while leaving behind only trails of chakra-infused liquid. Due to these resulting trails of fluid, Kabuto can inhibit certain forms of sensing techniques from detecting him, such as dōjutsu. He can also liquefy his insides to prevent himself from experiencing the harmful effects of intense sound vibrations. Kabuto has employed this ability to liquefy parts of his body for the purpose of escaping stabbings or piercing attacks without injury, as shown when he had escaped having his tail punctured and pinned down by Susanoo's arrow. While liquified, Kabuto is indeed immune to physical damage but is left vulnerable to lightning damage.
      Note: Usable only twice
      Note: Usable only by Advanced Kabuto bios.

      Summoning Techniques:

      (Kuchiyose no Jutsu: Baku) Summoning Technique: Baku
      Type: Supplementary
      Rank: S-Rank
      Range: Short
      Chakra: 40
      Damage: N/A
      Description:
      The personal summon of Danzo Shimura, it is a gigantic elephantine chimera, large enough to dwarf Sasuke's Susanoo. It has tiger-like limbs and bandages wrapped all around its head similar to Danzō and armour on the base of the trunk and between the eyes. It is predominantly dark orange in colour with the exception of its trunk, legs and the markings around its eyes. Its feet are also striped; reminiscent of those of a tiger. It also has huge tusks and what looks like a beard, as well as long, sharp claws. A baku (獏, 貘) is a mythological creature said to eat dreams and nightmares. As a chimera with an elephant's trunk, a rhinoceros' eyes, an ox's tail, and a tiger's paws, the Baku is incredibly dangerous physically, enduring techniques up to A-Rank with little to no actual damage. It can use Wind release techniques and its own unique technique. It does, however, have a severe weakness. If it somehow inhales a fire technique or any other harmful technique, it will take internal damage and disperse.
      Note: can only be summoned once

      (Kuchiyose no Jutsu: Ibuse) Summoning Technique: Ibuse
      Type: Supplementary
      Rank: A-Rank
      Range: Short
      Chakra: 30
      Damage: N/A
      Description:
      Ibuse is a venomous salamander and Hanzō's signature summon. It was large enough for its summoner to stand on top of its head, easily fighting from that advantageous position. Ibuse is able to use (Ninpou: Dokugiri) - Ninja Art: Poison Mist from its mouth, which is capable of making the entirety of a victim's body numb just moments after inhalation and may eventually prove fatal, although these effects can be counteracted with the correct antidote. Ibuse is capable of concealing itself and navigating underground, even if its under the effects of an A-Rank technique. It can then resurface beneath Hanzō's enemies and swallow them, trapping them in its mouth until they have succumbed to the fatal effects of the poison. Ibuse is very resilient, taking little to no damage from B-Rank physical techniques (Earth, Water, Taijutsu, etc).
      Note: can only be summoned once

      (Kuchiyose no Jutsu: Gojū Rashōmon) Summoning Technique: Quintuple Rashōmon
      Type: Defensive
      Rank: S-Rank
      Range: Short-Mid
      Chakra: 40
      Damage: N/A
      Description:
      The user draws blood and does the summoning handseals, slamming his hand on the ground. With one already boasting enormous defensive properties, with this technique the user summons five Rashōmon gates to block an incoming attack. The defence is quite formidable, and with five gates, the user is also able to change the trajectory of an incoming attack if they are proven unable to completely stop it. This technique can defend the user against any S-Rank technique but, due to its enormous scale, becomes hard to use in most situations because of the area one needs to summon the gates.
      Note: Usable twice per battle
       
           
      Last edited by Scorps; 04-08-2013 at 01:13 PM.

    2. #2
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      Re: Additionally Approved Cannon Jutsu Thread two



      Genjutsu:

      (Magen: Nijū Kokoni Arazu no Jutsu) Demonic Illusion: Double False Surroundings Technique
      Type: Supplmentary
      Rank: B-Rank
      Range: Short-Mid
      Chakra: 20
      Damage: N/A
      Description:
      The user will do a sequence of 3 handseals, putting his opponents under a double layered Genjutsu. The user is able to create false surroundings to fool his targets, much like the simpler version of the technique. However, the illusion is in fact layered. If the opponent manages to release the first one, he will then feel the effects of the second illusion. If, for example, the first illusion is that of a desert and the second that of a forest, upon releasing the first one, the opponent will see the desert fade away while the forest appears around him, making him think he dispelled the illusion while in essence he is still caught in one. Each illusion is equivalent to C-Rank and both are casted at the same time. While normal releases will release only one illusion at a time, a strong enough pain or an external source of chakra can dispel both at the same time.

      Doujutsu:


       
           
      Last edited by Scorps; 04-07-2013 at 10:08 PM.

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      Re: Additionally Approved Cannon Jutsu Thread two



      Wind Release:

      (Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
      Rank: S
      Type: Supplementary
      Range: Short - Long
      Chakra Cost: 40 (-5 per turn)
      Damage Points: N/A
      Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.
      Note: Lasts 3 turns or until released.
       
           
      Last edited by Scorps; 04-07-2013 at 09:59 PM.

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      Re: Additionally Approved Cannon Jutsu Thread two



      Fire Release:

      (Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
      Rank: S
      Type: Offensive
      Range: Short - Mid
      Chakra Cost: 40
      Damage Points: 80
      Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

       
           
      Last edited by Scorps; 04-07-2013 at 09:58 PM.

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      Re: Additionally Approved Cannon Jutsu Thread two



      Lightning Release:

      ( Raiton: Raigeki) - Lightning Release: Electric Attack
      Rank: C
      Type: Offensive
      Range: Short - Long
      Chakra cost: 15
      Damage points: 30
      Description: After performing the required hand seals Tiger → Snake → Dog the user creates an electric current from their hand that can hit multiple individuals at the same time. Furthermore, it extends into incredible distances and can avoid obstacles.

      ( Raiton: Raiga ) - Lightning Release: Lightning Fang
      Rank: C
      Type: Offensive
      Range: Short - Long
      Chakra cost: 15
      Damage points: 30
      Description: Using Kiba, the user sends bolts of lightning to electrocute their enemies.
      Note: Can only be used by Ameyuri Ringo or Raiga Kurosuki

      ( Raiton: Bakurai ) - Lightning Release: Depth Charge
      Rank: B
      Type: Offensive
      Range: Short - Long
      Chakra cost: 20
      Damage points: 40
      Description: After enveloping themselves with lightning, the user emanates a powerful bolt of electricity targeted at their opponent.

      ( Raitō Jutsu: Rakurai ) - Thunderswords Technique: Thunderbolt
      Rank: B
      Type: Offensice
      Range: Short - Long
      Chakra cost: 20
      Damage points: 40
      Description: Holding the Kiba swords over their head like birch rods, the user summons a bolt of lightning from the sky to shock anyone in their immediate vicinity.
      Note: Can only be used by Ameyuri Ringo or Raiga Kurosuki

      ( Raiton: Raisogekishin ) - Lightning Release: Lightning Rat Violent Quake
      Rank: A
      Type: Offensive
      Range: Short - Mid
      Chakra cost: 30
      Damage points: 60
      Description: After performing the required hand seals Monkey → Ox → Boar → Tiger the user releases a discharge of electricity that fires several destructive disks of eletricity.

      ( Raiton: Sandāgēto ) - Lightning Release: Thunder Gate
      Rank: A
      Type: Offensive
      Range: Short - Long
      Chakra cost: 30
      Damage points: 60
      Description: Using Kiba, the user first buries the blades into the ground and then sends out an electrical charge towards the sky which in turns causes lightning to fall from the sky and decimates the immediate area around the user, burning everything to a crisp.
      Note: Can only be used by Ameyuri Ringo or Raiga Kurosuki
       
           
      Last edited by Scorps; 04-07-2013 at 10:28 PM.

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      Re: Additionally Approved Cannon Jutsu Thread two



      Water Release

      (Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
      Rank: S
      Type: Offensive/Supplementary
      Range: Short - Long
      Chakra Cost: 40
      Damage Points: 80
      Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

       
           
      Last edited by Scorps; 04-07-2013 at 09:58 PM.

    7. #7
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      Re: Additionally Approved Cannon Jutsu Thread two



      Earth Release:

      ( Doton: Dosekidake no Jutsu ) - Earth Release: Earth and Stone Bamboo Shoot Technique
      Rank: B
      Type: Offensive
      Range: Short - Mid
      Chakra cost: 20
      Damage points: 40
      Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.

      ( Doton: Tajū Doryūheki ) - Doton: Multiple Mudwall Technique
      Rank: A
      Type: Supplementary, Defence
      Range: Short
      Chakra cost: 30
      Damage points: N/A
      Description: Like the parent technique, it creates a reinforced wall of earth to be used as a defensive mechanism. However, the technique works in a different manner. Using a pre-existing source of earth, it allows the user to create multiple walls of earth, further fortifying their defense instead of forming a single wall, by slamming his hands on the ground.

      (Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
      Rank: S
      Type: Defensive/Supplementary
      Range: Short - Long
      Chakra Cost: 40
      Damage Points: N/A
      Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user can lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
      Note: Can only be used twice.
       
           
      Last edited by Scorps; 04-07-2013 at 09:59 PM.

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      Re: Additionally Approved Cannon Jutsu Thread two




      Storm Release:

      N/A

      Lava Release:

      N/A

      Ice Release:

      (Hyouton: Shimogakure no Jutsu) - Ice Release: Hiding in Frost Technique
      Rank: C
      Type: Supplementary
      Range: Short - Long
      Chakra cost: 15 (-5 per turn active)
      Damage points: N/A
      Description: The user after performing the rat hand seal covers the surrounding area in frost which they can then use another technique to blend into the surroundings and sneak up on their opponent.

      Boil Release:

      N/A

      Crystal Release:

      N/A

      Sand Release:

      N/A

      Iron Sand Release:

      N/A

      Steam Release:

      N/A

      Explosion Release:

      (Bakuton no Jutsu) - Explosion Release Technique
      Rank: C
      Type: Offensive, Supplementary, Defense
      Range: Short
      Chakra cost: 15
      Damage points: 30
      Description: The user by molding and manipulating their chakra into their hands can concentrate their explosive chakra into their palms to create a small explosive blast that is can repel incoming kunai and sending them back at their attacker or the user can use to simply break an opponents weapon or small tools.
      Note: Can only be used by Gari or Explosive style users from the Hidden Stone.

      Scorch Release:

      (Shakuton: Shōkyaku Eikoudan) - Scorch Release: Incinerating Flare Technique
      Rank: S
      Type: Offensive
      Range: Short - Mid
      Chakra cost: 40
      Damage points: 80
      Description: The user after performing the required Tiger hand seal will create flame orbs spinning around the user that combine into a larger one which the user then holds above their head floating and the causes it explode outwards arround the users position to incinerate the surrounding area and or enemies.
      Note: Can only be used by Pakura or Sorch Release users from the Hidden Sand Village

      Puppetry Ninjutsu:

      N/A

       
           
      Last edited by Scorps; 04-07-2013 at 09:43 PM.

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      Re: Additionally Approved Cannon Jutsu Thread two



      Wood Release:

      ( Mokuton: Sanoru Moku Tate ) - Wood release: Threefolds Wood Shield
      Rank: C
      Type: Supplementary, Defence
      Range: Short
      Chakra cost: 15 (-5 per turn active)
      Damage points: N/A
      Description: The user forms a shield of wood, which consists of three round parts out of his hand. The shield is very durable and can be removed and reconditioned any time the user wants to.

      ( Mokuton: Sashiki no Jutsu) - Wood Release: Cutting Technique
      Rank: B
      Type: Offensive, Supplementary
      Range: Short
      Chakra cost: 20
      Damage points: 40
      Description: A highly versatile techniques whereby the user converts part of their body to wooden branches. These branches can then be used offensively by multiplying and extending them, then piercing opponents with them. It can also be used to create short-range weapons like makeshift "swords", or else vaulted at opponents as a long-range projectile which can then be remotely manipulated to grow even more.

      ( Mokuton: Dai Sashiki no Jutsu ) - Wood Release: Great Cutting Technique
      Rank: A
      Type: Offensive
      Range: Short - Mid
      Chakra cost: 30
      Damage points: 60
      Description: An enhanced version of the Wood Release: Peircing Branch Technique in which the user will create giant branches that are essentially as thick as tree trunks which are then used to intertwine around their opponent and effectively crushing them.

      (Mokuton Kongōriki: Fudō) Wood Adamantine Power: Acala
      Type: Offensive
      Rank: S-Rank
      Range: Short
      Chakra: 40
      Damage: 80
      Description:
      By using Moku Chakra to power his physical abilities, Hashirama Senju will strike the target with a powerful kick, preferably against a wall or the ground itself. He will then dash towards the target and deliver a powerful drop or frontal punch. The strength of the punch is such that it fractures the earth up to mid range all around and may prove fatal if not defended against. While its main advantage is the freedom one has in terms of the type of kick and punch one can use, shaping the technique to be used in multiple different situations, this technique can also be used to defend against tangible attacks, such as Earth or Wood, up to the same rank. Its power is drastically increased if used in conjunction with Chakra Enhanced Strength.
      Note: Can only be used by Hashirama Senju

      (Mokuton: Mokujin no Jutsu) Wood Release: Wood Human Technique
      Type: Supplementary
      Rank: S-Rank
      Range: Short-Long
      Chakra: 40 (-10 per turn)
      Damage: 80
      Description:
      After doing 3 handseals, the user will create a large human guardian of wood from beneath his feet. The guardian is the same size as a fully transformed Jinchuriki and can be used offensively or defensively. The guardian can also be combined with the Wood Dragon technique. In this case, the Dragon will coil around the guardian increasing its defensive abilities. Like all Wood Techniques, the guardian is very resilient against Bijuu techniques but the guardian adds a new dimension by being able to manipulate, to some extent, biju chakra. An extension of the (Kakuan Nitten Suishu) - Tenth Edict On Enlightenment, the guardian can suppress bijuu chakra attacks to the point its capable of grabbing a Bijudama with bare hands and dispel it. It can also be used as a medium for the aforementioned technique, dispensing the use of the wood pillars and touching the Jinchurikii directly. Only one guardian can be maintained active at any given time and it lasts while the user fuels the technique. If the guardian is reinforced with a Wood Dragon, it gains +20 damage. The wood dragon can also be sacrificed to protect the guardian from up to one S-Rank technique, following elemental weaknesses and strengths.
      Note: Can only be used by Senju Hashirama bios

      (Mokuton: Hōbi no Jutsu) Wood Release: The Priest's Art of Expulsion
      Type: Defensive
      Rank: S-Rank
      Range: Short
      Chakra: 40
      Damage: N/A
      Description:
      Using Wood Release, the user will clap his hands together to create a dome-like defensive structure to rise from the ground at enormous speeds, that completely surrounds him, taking the form of a dragon's face. This defence is split down the middle and can be opened on the user's command. It is strong enough to withstand the destructive force of a Tailed Beast Ball and remain undamaged. It can defend the user from any S-Rank attack following elemental weaknesses and strengths and from any Bijuu attack.

      (Mokuton: Hotei no Jutsu) Wood Release: The Laughing Attack of Buddha
      Type: Offensive
      Rank: S-Rank
      Range: Short-Long
      Chakra: 70
      Damage: 120
      Description:
      After performing the required 3 hand seals, the user creates 4 gigantic wooden hands that erupt upward from beneath the ground, which encircle and then attempt to restrain a chosen enemy. The size of each of these hands is around the size of a tailed beast. If the hands manage to grab the enemy, they will be unable to use techniques due to the woods chakra absorbing abilities. Each hand can only be destroyed by S-Rank techniques but, due to their size, are not suited for attacking small targets.
      Note: Can only be used by Hashirama Senju bios
      Note: Can only be used twice

      Dust Release:


       
           
      Last edited by Scorps; 04-07-2013 at 10:16 PM.

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      Re: Additionally Approved Cannon Jutsu Thread two



      Tailed Beast Techniques:

      (Bijutsu: Renzoku Bijudama) - Tailed Beast Skill: Continuous Tailed Beast Menacing Ball
      Rank: S
      Type: Offensive
      Range: Short - Long
      Chakra cost: 70
      Damage points: 60 per Ball
      Description: The Continuous Tailed Beast Menacing Ball is a barrage of multiple consecutive Bijudamas shot at the enemy. Unlike normal Bijudamas, these are less compressed due to the faster rate as which they are created, allowing the user to release them all in the time he would otherwise require to release a normal Bijudama. They can overcome the power weakness in sheer number and speed. Each of these projectiles is equivalent to A-Rank and the user can shoot up to 5 in a consecutive, wide or narrow, spread attack.
      Note: Can only be used one time and must be in complete form.

      (Bijutsu: Chō Mini Bijūdama) Tailed Beast Skill: Mini Menacing Ball
      Type: Offensive
      Rank: S-Rank
      Range: Short-Long
      Chakra: 40
      Damage: 80
      Description:
      While in either Nine-Tails Chakra Mode or Tailed Beast Mode, Naruto will gather and balance the necessary black and white chakra to form a condensed, miniaturised version of the Tailed Beast Ball. After the ball is formed, Naruto then creates a single chakra arm to carry towards the target, creating a very powerful explosion upon impact. The ball lacks the massive scale of the original Menacing Ball but is lethal and devastating, mainly because, due to how its compressed and condensed, once it impacts, it expands and destroys the area short-range around its impact point.

      Kenjutsu Techniques:

      ( Kumo-Ryū Damashigiri no Jutsu ) - Cloud Style Deception Beheading Technique
      Rank: C
      Type: Offensive
      Range: Short
      Chakra cost: 15
      Damage points: 30
      Description: Using the Body Replacement Technique to feign being attack, the user then takes advantage of their opponent's momentary shock, and charges forward with a lateral sword slash.
      Note: Can only be used or taught by a Kumogakure bio.

      ( Kenjutsu: Niwashi ) - Sword Technique: Landscaper
      Rank: C
      Type: Supplementary
      Range: Short - Mid
      Chakra cost: 15
      Damage points: N/A
      Description: Jinin Akebino with the use of the blunt swords hammer will strike down upn the ground with force that then causes the ground to shatter and rise up slightly as segments of earth forcibly push each other and can be used to unbalance single or multiple opponents.

      ( Urakasumigiri no Jutsu ) - Hidden Mist Beheading Technique
      Rank: B
      Type: Offensive
      Range: Short
      Chakra cost: 20
      Damage points: 40
      Description: After creating several shadow clones which surround the enemy and attack them simultaneously forcing them to jump into the air, the real user will then attack them from above.
      Note: Must use shadow clone technique before hand and can only be used or trained by a bio of Kumogakure.

      ( Yōjinbō ) – Dance Blade Risk
      Rank: A
      Type: Offensive
      Range: Short
      Chakra cost: 30
      Damage points: 60
      Description: The user performs a quick dash towards his opponent, and by using the art of Iaido to quickly draw and slashing their opponent and quickly passing them. The opponent only feels the damage as the user sheaths their sword.
      Note: Requires Iaido

      ( Zettai Tōroku ) - Absolute Inscription
      Rank: A
      Type: Attack
      Range: Short
      Chakra cost: 30
      Damage points: 60
      Description: The user quickly draws his sword, slashing everything around himself and is capable of attacking multiple opponents with quick speeds.
      Note: Must have first learnt Iaido.

      ( Kenjutsu: Hirashin ) - Sword Technique: Lightning Rod
      Rank: A
      Type: Supplementary
      Range: Short
      Chakra cost: 30
      Damage points: N/A
      Description: The user by use of a sword can use it as a rod to attract lightning currents that are channeled into the user from opponents attacks and by pointing the tip of the blade into the ground the user is then able to dispel the lightning charge nullifing the effects of paralysis. However this only works on free flowing lightning based techniques such as the Chidori current and not on focused lightning based techniques

      Taijutsu Techniques:

      (Koyubi Kōgeki) - Little Toe Attack
      Rank: S
      Type: Offensive
      Range: Short
      Chakra Cost: N/A
      Damage Points: 80
      Description: After opening the at least the 4th Inner Gate, the user attacks the opponent with a very powerful and fast extended leg drop kick. Guy used this attack against the Demonic Statue of the Outer Path to literally attack its little toe, sending it toppling over, with great force. Its powerful enough to create a large crater upon impact, destroying the nearby area.

       
           
      Last edited by Scorps; 04-07-2013 at 10:03 PM.

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      Re: Additionally Approved Cannon Jutsu Thread two



      Sealing Techniques:

      (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique
      Type: Supplementary
      Rank: B-Rank
      Range: N/A
      Chakra: 20
      Damage: N/A
      Description:
      The user will create 2 or more scrolls with an embedded sealing formula that connects them all together. As such, anything written in one scroll will appear written in all the connected scrolls. A very useful communication technique, it can connect scrolls regardless of the distance between them. To activate the scroll, the user needs to perform a key of hand seals that will be unique for each creation and only known to those the user wishes, preventing the use of the scrolls by those the user doesn't allow.

      (Fuuinjutsu: Haisui Chakura) Sealing Arts: Chakra Draining Seal
      Type: Supplementary/Defensive
      Rank: S-Rank
      Range: Short
      Chakra: 40 (drains 100 chakra per turn)
      Damage: N/A
      Description:
      This is a simple seal where the user does 2 simple handseals and slams his ground on a surface. Upon that surface, a 2 meter diameter sealing formula circle of kanjis and markings spreads, activating the technique. Any enemy that makes contact with the formula becomes unable to mold chakra as the sealing technique drains his chakra and his stamina. If the enemy manages to escape the seal, he will recover use of his chakra.
      Note: Usable twice per battle.

      (Fūinjutsu: Koshi Tandan) Sealing Jutsu: Crouched Tiger Bullet
      Type: Defensive/Offensive
      Rank: S-Rank
      Range: Short-Long
      Chakra: 40
      Damage: N/A
      Description:
      After the user draws a gigantic, bigger than normal, tiger, he does the Ram handseal and the illustration extends from the scroll into the field. While still connected, it runs towards its target and captures its prey with its teeth and claws, before dragging the victim back into the scroll, sealing it down within the confines of the drawing. Due to the enormity of the illustration, the user requires an extended period of time to complete the image, during which they need protection as their attention is devoted to drawing. This can be avoided if the user has a scroll prepared, although due to the size of the scroll needed, its not likely to be the case. The sealed target is sealed until the user decides to release it. The technique can be used to seal anything from techniques to enemies, depending on the situations and as long as the tiger can drag it back to the scroll. Once sealed, it cannot be released unless the user wishes to do so.
      Note: can only be used by Sai biographies.

      (Juinjutsu: Hayaguchikotoba Shīru) Cursed Seal Technique: Tongue Twister Seal
      Type: Supplementary/Defensive
      Rank: S-Rank
      Range: Short
      Chakra: 40
      Damage: N/A
      Description:
      This Cursed Seal was the one given to all members of the ANBU subgroup Root by Danzō Shimura, to ensure no information about Danzō or the organization could fall into the wrong hands. After Danzō died, the seals disappeared from all the Root members. When the wearer of this Cursed Seal speaks about anything incriminating related to Danzō or Root, their entire body will be paralysed, taking away their ability to speak or move. In the place it is applied, it takes the shape of three solid lines and two broken lines. The seal can also be applied during combat, and can secretly be placed on the opponent's body upon momentary physical contact. When the user activates it, the curse seal's marks spread around the opponent's body, paralysing them. However, one can break free from the seal with a strong enough release of chakra.
      Note: Usable twice

      Kinjutsu Techniques:

      (Kinjutsu: Shikon no Jutsu) Forbidden Technique: Dead Soul Technique
      Type: Supplementary
      Rank: Forbidden
      Range: Short
      Chakra: 70 (-20 per turn)
      Damage: N/A
      Description:
      Using this technique, a person can temporarily reanimate a corpse, creating the illusion of a living person, and maneuver it at will with chakra. This is achieved by causing the heart to beat once more. The reanimated corpse can serve as either a short-time ally or an effective decoy. The said corpse can also use techniques basic techniques like Taijutsu or low rank elemental techniques (B-Rank). The traces of surgery can also be erased with chakra, because of which there's no difference, at first glance, with a live person. Kabuto, for example, added plastic surgery to this, altering the corpse's face, and goes even further by erasing its bodily odour, so that the smell doesn't give him away, thus creating an effective body double for himself. This advanced technique, however, takes time to perform and the result is also temporary, lasting only 6 turns. While the bodies cannot be stored and the usage in most battles is virtually null, in war scenarios and espionage missions, it can be an amazingly useful technique.
      Note: Can only be used by Medical Ninjas
      Note: Can only be used once
      Note: Requires access to a fresh corpse

      (Kinjutsu: Tajū Kage Bunshin no Jutsu) Forbidden Technique: Multiple Shadow Clones Technique
      Type: Supplementary
      Rank: Forbidden
      Range: Short
      Chakra: 150
      Damage: N/A
      Description:
      This technique is essentially a massive version of the Shadow Clone Technique. Instead of a maximum of 4 clones, it creates up to 8 shadow clones of the user. This is considered a kinjutsu, because it can potentially be dangerous to the person performing it, seeing as how all of the clones are given an equal amount of chakra directly from the user. Each clone is equal to the ones created by the original, simpler technique and can use all the techniques the user can.*
      Note: Usable only once per battle, disabling the further use of shadow clones for the rest of the match.
       
           
      Last edited by Scorps; 04-07-2013 at 10:17 PM.

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      Re: Additionally Approved Cannon Jutsu Thread two

      Kakuzu Techniques:

      (Jiongu: Saishu Shageki) Earth Grudge Fear: Final Shot
      Type: Offensive
      Rank: S-Rank
      Range: Short-Long
      Chakra: 90
      Damage: 80
      Description:
      This is one of Kakuzu's ultimate techniques. Once he has gained access to a Lightning, Fire and Wind hearts, he can use this technique. Without having released them from his body, Kakuzu puts forth his hands and produces a mash of Dark Threads from them from which the 3 masks manifest and protrude. As they open their mouths, they each produce an A-Rank elemental stream of their own element (Lightning, Fire and Wind) that combines into a massive attack. However, because of the elemental interactions, although its high chakra cost, the final damage is equivalent to an S-Rank technique. The main difference is that its an S-Rank with 3 simultaneous natures, making countering it quite hard.
      Note: Usable twice per battle.

      (Kongukan) The Elder's Folly
      Type: Offensive
      Rank: S-Rank
      Range: Short-Long
      Chakra: 90
      Damage: 80
      Description:
      After releasing his masks out of his body, Kakuzu's makes use Fire Release: Intelligent Hard Work, Lightning Release: False Darkness and Wind Release: Pressure Damage all at the same time to create a massive elemental barrage that obliterates everything in front of them. The unique aspect of this technique is its scale and the fact that the 3 techniques actually combine into one gigantic tripe element blast. However, due to the elemental interactions, although its the use of 3 A-Rank techniques, the end result is equivalent to an S-Rank technique, although composed of 3 elemental natures. Off course, to use this technique, the user must have gained access to a Fire, Lightning and Wind hearts.
      Note: Usable twice per battle.

      Nara Clan Techniques:

      ( Kagegakure no Jutsu) - Hiding In Shadow Technique
      Rank: C
      Type: Supplementary
      Range: Short - Long
      Chakra cost: 15
      Damage points: N/A
      Description: A technique in which the user is capable of concealing themselves in a shadow. The user can use this technique to hide himself in the shadow of a likewise hidden team-mate and providing there is a large coverage of shadow they can move within that shadow allowing for escape from a location.
      Note: Can only be used by Nara Clan ninjas

      Yamanaka Clan Techniques:

      Akimichi Clan Techniques:

      Aburame Clan Techniques:

      ( Mushi Supai no Jutsu ) - Insect Spying Technique
      Rank: D
      Type: Supplementary
      Range: Short - Long
      Chakra cost: 10 (-5 per turn active)
      Damage points: N/A
      Description: By linking themselves to an insect, they are able to see and hear what it experiences, providing a long-range and relatively safe and inconspicuous way to gather intel. The user is also able to tell when the bug had been killed.
      Note: Can only be used by Aburame Clan ninjas.

      Paper Ninjutsu:

      (Kami no Shisha no Jutsu) Sacred Paper Emissary Jutsu
      Type: Offensive
      Rank: Forbidden Rank
      Range: Long
      Chakra: 70 (-20 per turn)
      Damage: N/A
      Description:
      After using Dance of Shikigami technique, Konan will stream, unknown to her enemy, a multitude of explosive paper tags, from her body to the ground. She can use this in any natural terrain (water, mud, sand, rock, etc) as she infuses her tags to merge with the ground, unknown to her enemy. Even doujutsu or sensory ninjas will not notice the first step of the technique. As this huge mass of paper tags builds up, Konan cannot use techniques above S-Rank and can only use 2 techniques per turn. Having set up the technique, Konan can then at will, open her arms, separating the multitude of paper tags and forming a gigantic fissure beneath the opponent. As she reveals the technique she had setup, the ground beneath the opponent is now mostly made up of explosive paper tags, thus enabling Konan to produce the fissure. As the opponent falls into the gigantic fissure, paper tags from the fissures walls will rage towards him, clinging on to him. Konan can then trigger the explosion of the tags. They don't, however, all explode at once. Instead, they keep streaming towards the opponent and exploding as they come close enough to him. The technique lasts for 3 turns, doing less damage each turn passes, starting with an 120 damage for the first turn, 80 for the second, and 60 for the last turn. As the technique is triggered, Konan is left unable to use techniques above A-Rank until it ends. The technique however, damages Konan due to the strain it puts on her body to mold such a large amount of chakra and she can only use it once per battle. To defend from it, the user must either use a space time technique that enables him to escape the technique's massive size or to use some sort of constant protection technique that he needs to sustain during the length of the technique.
      Note: Can only be used once by Konan bios and takes two full turns to set up.

       
           
      Last edited by Scorps; 04-07-2013 at 10:21 PM.

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      Re: Additionally Approved Cannon Jutsu Thread two


      NB Taijutsu Techniques:

       
           
      Last edited by Nirvāṇa; 04-04-2012 at 07:41 PM.

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      Re: Additionally Approved Cannon Jutsu Thread two


      Sage Arts:

      (Senpou Mokuton: Shin Susenju) Wood Sage Art: True Thousand Hands Technique
      Type: Offensive
      Rank: Forbidden Rank
      Range: Short-Long
      Chakra: 150 (-30 per turn)
      Damage: N/A (-20 to the user)
      Description:
      After entering Sage Mode, Hashirama claps his hands together and creates a wooden statue of titanic proportions, easily able to dwarf a tailed beast like Kurama. Thousands of hands emanate from the statue's back in countless concentric rows, while its two main hands are clasped as if in a prayer. This technique seems to be influenced by the Buddhist bodhisattva of compassion, Avalokiteśvara, also known as "Senju Kannon" (Thousand-Armed Kannon). Legend tells that Kannon, vowed never to rest until he had freed all beings from Saṃsāra. After strenuous effort, but struggling to comprehend the needs of so many who still had yet to be saved, his head splits into eleven pieces. The Buddha Amida, seeing his plight, gives him eleven heads with which to hear the cries of the suffering. Upon hearing and comprehending all these cries, Kannon attempted to reach out to all those who needed aid, but found that his two arms shattered into pieces. Once more, Amida comes to his aid and grants him a thousand arms with which to aid the suffering. The statue is able to stand and move in order to attack on Hashirama's behalf. This technique can defend the user from virtually any attack and its offensive abilities are enormous. If used for melee attacks, each of its punches or kicks is equivalent to an S-Rank attack and have enormous reach, spanning up to Long range. Its completely immune to Bijuu chakra techniques and can be used as a medium for (Kakuan Nitten Suishu) - Tenth Edict On Enlightenment in the same way as the Wood Human technique.
      Note: Can only be used once per battle by Senju Hashirama with Sage Mode active
      Note: Lasts for 5 turns during which the user cannot mold elemental techniques other than Wood, Water or Earth ones.
      Note: When the technique ends, the user is depleted of sage chakra and exits sage mode

      (Senpou: Chōjō Kebutsu) Sage Arts: The High Buddha's Power
      Type: Offensive
      Rank: Forbidden rank
      Range: Short-Long
      Chakra: 100
      Damage: 140 (-10 to the user)
      Description:
      A relatively simple physical attack technique, Hashirama utilizes all the hands of the Wood Sage Art: True Thousand Hands Technique simultaneously to deliver thousands of powerful blows to a target. Due to the sheer volume of the punches involved, defending against the entirety of them is nearly impossible. These punches are of such magnitude that they were able to completely destroy Madara Uchiha's final Susanoo, strip it off the Nine-Tails, while at the same time create a massive crater which later became known as the Valley of the End.
      Note: Can only be used twice by Senju Hashirama bios with The Wood Sage Art: True Thousand Hands Technique active.

       
           
      Last edited by Scorps; 04-07-2013 at 11:03 PM.

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