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    1. #1
      Nexus's Avatar
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      ----



      Custom Element's Jutsu

      Custom Element's Jutsus



      Here is where u have to post the jutsus you came up with for your custom element in order to get them validated.

      Rules:

      • You can have only 12 jutsus
      • Of course no overpowered jutsus
      • You have to follow the standard jutsu template which you can find here
      • I have every right to deny any move I wish without true explanation. Reasons for this is because some techniques do not reach a certain criteria that I feel should be accepted. Please do not complain, please do not argue, just take it as it is and please move on by creating something else. Most Customs however will state a reason why a technique or custom will not be accepted.


      Please, have just one post here, that you keep editing, and adding new jutsus into, if you can't edit it anymore, you can always ask me to edit it for you.
       
           
      Last edited by ★ Rei ★; 09-07-2009 at 01:49 PM.

    2. #2
      Banned
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      ----

      Re: Custom Elements Jutsus

      Mod Break by Staff
      Negated
       
           
      Last edited by Nexus; 07-02-2009 at 04:20 PM.

    3. #3
      The Professor Hiruzen Sarutobi's Avatar
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      ----



      Re: Custom Elements Jutsus

      (Forbidden: 95; S-Rank: 75; A-Rank: 55; B-Rank: 35; C-Rank: 25 D-Rank: 15).

      D-RANK
      -----------------------------


      (Naiyaton: Naiyaton No Jutsu) - Diamond Release: Diamond Technique
      Rank: D
      Type: Attack/Defense
      Range:Short-Long
      Chakra: 15
      Damage: 25
      Description: Creates small pillars of diamond, small tools, and small shields of diamond.

      C-RANK
      -----------------------------


      (Naiyaton: Naiya Kasui) - Diamond Release: Diamond Spikes
      Rank: C
      Type: Attack
      Range: Short-Mid
      Chakra: 25
      Damage: 40
      Description: The user creates spikes of diamond that come up from the ground to stab the enemy.This jutsu can be made in a short or mid distace but the jutsu its self is made of a 6 foot radius of spikes.


      (Naiyaton: Naiya Kyuu) - Diamond Release: Diamond Coffin

      Rank: C
      Type: Attack
      Range: Mid
      Chakra: 25
      Damage: 40
      Descripton: After forming the needed handseals, two large, spiked slabs of diamond come up out of the ground to crush and stab the opponent in between the two slabs.


      (Naiyaton: Naiya Chuuseki Kangoku) - Diamond Release: Diamond Pillar Prison
      Rank: C
      Type: Attack
      Range: Short-Mid
      Chakra: 25
      Damage: N/A
      Description: The user makes a small prison of diamond to rise around the opponent and trap him inside. This prison begins to shrink until it eventually crushes the prisonner inside.

      B-RANK
      -----------------------------


      (Naiyaton: Naiya Kyuu) - Diamond Release: Diamond Sphere
      Rank: B
      Type: Defense
      Range: Short
      Chakra: 35
      Damage: N/A
      Description: A sphere made of thick diamond that forms around the user and covers the floor beneath him, protecting him from any incoming attacks.


      (Naiyaton: Naiya Heki) - Diamond Release: Diamond Wall
      Rank: B
      Type: Defense
      Range: Short
      Chakra: 35
      Damage: N/A
      Description: The user performs the necessary handseals and brings up from the ground a wall made of pure and thick diamond that can stop an incoming attack.


      (Naiyaton: Naiya Bunshin) - Diamond Release: Diamond Clone
      Rank: B
      Type: Supplementary
      Range: Short
      Chakra: 35
      Damage: N/A
      Description: The user creates a clone of himself made of diamond.

      A-RANK
      -----------------------------


      (Naiyaton: Naiya Saru) - Diamond Release: Diamond Monkey
      Rank: A
      Type: Supplementary
      Range: Short
      Chakra: 55
      Damage: 85
      Description: The user performs the necessary handseals and brings up from the ground a giant monkey made of pure diamond that is three times bigger than a regular human. The monkey is controlled by the user and can defend against any incoming attacks or attack the opponent by crushing him.
      NOTE: The diamond monkey lasts in the battle field as long as he isn't destroyed by the opponent.


      (Naiyaton: Naiya Guntai) - Diamond Release: Diamond Army
      Rank: A
      Type: Supplementary
      Range: Short
      Chakra: 55
      Damage: 85
      Description: The user performs the necessary handseals and brings up from the ground an army of twenty diamond soldiers. This army looks like those of the samurai in ancient Japan, and is controlled by the user to attack the opponent or defend the user. These soldiers remain in the battlefield as long as they aren't destroyed.


      (Naiyaton: Naiya Nagareboshi Ame) - Diamond Release: Diamond Meteor Rain
      Rank: A
      Type: Attack
      Range: Long
      Chakra: 55
      Damage: 85
      Description: The user lifts from the ground several giant spheres of diamond and uses his chakra to make them rise into the sky and form a circle around the area above the opponent. He then makes them fall on the opponent from every direction crushing him beneath them, just like a rain of meteors.

      S-RANK
      -----------------------------


      (Naiyaton: Naiya Gusoku) - Diamond Release: Diamond Armor
      Rank: S
      Type: Supplementary
      Range: Short
      Chakra: 75
      Damage: 115 (+10 to Taijutsu)
      Description: The user highly concentrates his diamond chakra around his body and encases it in a thick and spiked diamond material that defends him from incoming attacks. His arms gain diamond spikes around them that he can use to attack the opponent.
      NOTE: This armor lasts for three turns before it changes into a normal rock armor.


      (Naiyaton: Naiya Dzuki Tsuchi) - Diamond Release: Earth to Diamond
      Rank: S
      Type: Attack
      Range: Long
      Chakra: 75
      Damage: 115
      Description: The user selects a limited amount of earth present in the battlefield and converts it into diamond.


      (Naiyaton: Kyokan Naiya Kadou) - Diamond Release: Giant Diamond Vortex
      Rank: S
      Type: Attack
      Range: Long
      Chakra: 75
      Damage: 115
      Description: The user uses his chakra manipulation to make a giant vortex of his own chakra that he then combines with his diamond chakra. The result of this is a giant vortex that shoots into the air and comes down from the sky, with millions of microscopic sharp pieces of diamond that converge around the opponent, until the vortex begins to shrink, and becomes more and more concentrated, ripping the opponents flesh in countless attacks.


      (Naiyaton: Rasennaiya) - Diamond Release: Diamond Rasengan
      Rank: S
      Type: Attack/Defense
      Range: Short
      Chakra: 75
      Damage: 115
      Description: The user combines the rasengan technique with his diamond element. The result of this is a spiralling diamond-like ball of the user's diamond chakra that when connected with the opponents body, engulfs him in a sphere of diamond chakra that crushes his body in countless attacks. It is also a great defensive jutsu when used as a shield, since the hardness of the diamond is so high.

      It looks somewhat like this, while in the users hand (just imagine it spiralling):

      _____________________________________________
      ----------------OVER THE LIMIT--------------------
       
           
      Last edited by Nexus; 07-02-2009 at 04:41 PM.

    4. #4
      Izuna Uchiha's Avatar
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      ----



      Re: Custom Element's Jutsus

      Mod Break by Staff
      Negated
       
           
      Last edited by Nexus; 07-03-2009 at 10:14 PM.

    5. #5
      Goro Kaguya's Avatar
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      ----



      Liquid Hydrogen

      Shin'en Suiton (Liquid Hydrogen)


      All jutsu mentioned below can be used by Co-Creators(Izuna Uchiha,Scary Yamato,~Nero~) and students to be named later....

      (Shin'en Suiton: Shin'en Pirania) Liquid Hydrogen Release: Abysmal Piranha
      Rank: C
      Type: Attack
      Range: Short-Mid
      Chakra: 20
      Damage: 30
      Description: User creates a piranha made of liquid hydrogen that attacks it's targets without mercy. The piranha has sharp fangs and can travel along ground to attack. When in a liquid medium the piranhas' speeds are extremely fast.
      _____________
      -Approved-


      (Shin'en Suiton: Shin'en Funshutsu) Liquid Hydrogen Release: Abysmal Eruption
      Rank: B
      Type: Supplementary
      Range: Long
      Chakra: 20
      Damage: N/A
      Description: User causes a lakes worth of liquid hydrogen to erupt from the ground. This acts as water source composed of liquid hydrogen. Snce this water was highly infuse with users chakra, only the user can use the water to perform jutsu.
      _____________
      -Approved-



      (Shin'en Suiton: Mure Shin'en Pirania) Liquid Hydrogen Release: Swarming Abysmal Piranha

      Rank: A
      Type: Attack
      Range: Short-Mid
      Chakra: 30
      Damage: 60
      Description: User creates multiple piranha of liquid hydrogen that swarm in on their target. Devouring everything leaving only bones. When in a liquid medium the piranha's speeds are extremely fast.
      _____________
      -Approved-


      (Shin'en Suiton: Shin'en Kirigakure No Jutsu) Liquid Hydrogen Release: Abysmal Mist
      Rank: A
      Style: Attack/ Supplementry
      Range: Mid
      chakra Cost: 30
      Damage points: 60
      Description: The user performs the needed hand seal and a mist of liquid hydrogen fills the area. However in the creation of the mist, user uses less then the needed amount of chakra, to keep the hydrogen in it's liquid state. Thus making a mist.The mist has the same consistency as Kirigakure No Jutsu, but if the mist meets a source of ignition it blows up, severely damaging/ burning those inside.
      _____________
      -Approved-



      (Shin'en Suiton: Katana no Shin'en Taira) Liquid Hydrogen Release: Sword of the Abysmal Plain

      Rank: S
      Type: Attack/ Defense
      Range: Short
      Chakra: 55
      Damage: 80 (-10)
      Description: User uses shape manipulation to shape liquid hydrogen into a sword. User uses less chakra than normal used in creating liquid hydrogen to raise it's oxidation rate, giving it more flammability (slightly). User than introduces fire chakra to the outside of the sword to ignite and create a flaming sword of liquid hydrogen. This sword can cut through most elements and even steel. However being aflame users hands are burned each turn in use. User can also release blast of liquid hydrogen from sword. Sword remains until destroyed or released by user.
      Note
      Only usable twice per battle
      _____________
      -Approved-


      (Shin'en Suiton: Shin'en Gorogoro Dangan) Liquid Hydrogen Release: Abysmal Scatter Shot
      Rank: S
      Type: Attack
      Range: Mid-Long
      Chakra: 55
      Damage: 80
      Description: The user creates and shoots multiple spheres of abysmal water all around the opponent, the balls then converge upon the enemy from all directions to reduce chance of escape. Once the balls converge on the opponent, they attach together surrounding the enemy, which can either suffocate them or implode upon them. Must be used on a water surface
      Note
      Can only be used 3 times per battle
      No S ranked Liquid Hydrogen jutsu next turn
      _____________
      -Approved-



      (Shin'en Suiton: Saigo Dengon) Liquid Hydrogen Release: Last Word
      Type: Attack
      Rank: Forbidden
      Range: Long
      Chakra cost: 110
      Damage Points: 150 (60 to user)
      Description: The user focus almost all his water chakra and will create a huge orb of Abyssal and Pure water in front of him. He will then get inside this orb and infuse it with a lot of chakra. This happen really fast. Then the user release huge bursts of chakra, making the sphere explode from the inside out. This explosion will consist of 2 layers: an extremely hot fire layer made from the combustion of hydrogen, and a layer composed of thousand of spike made of Pure and Abyssal water combine. Both the fire and the water layer coexist in perfect harmony. The intensity of this attack is incredible and will destroy a major part of the field. However the user will be left severely burn and drain from his chakra.
      *This jutsu can only be used once per match*
      *Once this jutsu is used, the user wont be able to use neither Pure or Abyssal water for the next 2 turn*
      *After this jutsu is performed, the user will have his chakra reserve cut in half*
      *If the user was hit by an attack before this jutsu, he will die performing it*
      *The user can only perform no other jutsu during this turn*
      _____________
      ugh...dunno.....overpowered i guess


      (Shin'en Suiton: Shin'en)- Liquid Hydrogen Release: Munashii Abysmal Void
      Rank: Forbidden
      Type: Attack
      Range: Short- Mid
      Chakra: 110
      Damage: 100(-10 user)
      Description: Once on a large source of liquid hydrogen, user makes two hands signs to force large amounts charka into the source of liquid hydrogen. Once the second hand sign is made the source erupts into a rectanglar box around opponent(s). The box is devoid of light. It drains all heat sources that are within it, freezing all whom inside.
      Note
      Must be on a liquid hydrogen source
      Can only be used once per battle
      No S ranked jutsu next turn
      _____________
      -Approved- (plus it hurts u too, since its forbidden)


      (Shin'en Suiton: Shin'en Kiyome)- Liquid Hydrogen Release: Abysmal Purification
      Rank: S
      Type: Supplementary
      Range: N/A
      Chakra: 55
      Damage: N/A
      Description: User inserts his charka into a water source and forces out all oxygen molecules to convert a water source into a source of pure liquid hydrogen. The released oxygen molecules drastically increases the oxygen level in the surrounding area.
      _____________
      -Approved-


      (Shin'en Suiton: Tostuiga do Yoori) Liquid Hydrogen Release: Armor of the Abyss
      Rank: S-Rank
      Type: Attack/Defense
      Range:Short-Long
      Chakra Cost:50 (-5 each turn the suit is on)
      Damage Points:90( -10 to user if used to explode)
      Description: The user will make one hand sign and a suit of abysmal water will cover his body leaving only three holes for his eyes and mouths. This suit behind made of the most resistant water against heat, can protect the user from any fire attack whatsoever. This suit can also be user as an attack as the user can make all the liquid hydrogen around him explode in all direction, leaving a huge crater.
      *Last for 4 turns*
      *Can only be used 2 times per match*
      _____________
      and how do u plan on surviving -196C covering your body?
       
           
      Last edited by Nexus; 07-05-2009 at 06:38 PM. Reason: request

    6. #6
      Goro Kaguya's Avatar
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      ----



      Re: Liquid Hydrogen

      (Shin'en Suiton: Shin'en Faita-kaji ) Liquid Hydrogen Release: Abysmal FireFighter
      Rank: S
      Type: Attack/Defense
      Range: Short-Long
      Chakra: 55
      Damage: 80 (if covered in water, the enemy will freeze and die)
      Description: The user will summon water from everywhere on the field (tree, air, ground...etc) and will focus his water chakra to turn it to abysmal water. Not only does, this happen almost instantaneously, but the user will focus extra chakra into the water to cool it down to the lowest possible level. Once done the user will use all this water and will make it converge on any heat source on the field and therefore on the enemy also. Being the best possible defense and attack against heat, no fire of any kind can evaporate this water. Once the water as converge on the enemy, every part of his body the water touch will be frozen. This jutsu will leave the field covered in abysmal water, making it impossible to use fire jutsu (all forms+lava) the next turn for both fighter.
      *Can only be used 3 times per match
      *No S-rank liquid hydrogen after this jutsu
      _____________
      op a bit


      (Shin'en Suiton: Shin'en Faita-kaji ) Liquid Hydrogen Release: Abysmal FireFighter
      Rank: Forbidden
      Type: Attack/Defense
      Range: Short-Long
      Chakra: 55
      Damage: 80 (+20 to user) (if covered in water, the enemy will froze and die)
      Description: The user will summon water from everywhere on the field (tree, air, ground...etc) and will focus his water chakra to turn it to abysmal water. Not only does, this happen almost instantaneously, but the user will focus extra chakra into the water to cool it down to the lowest possible level. Once done the user will use all this water and will make it converge on any heat source on the field and therefore on the enemy also. Being the best possible defense and attack against heat, no fire of any kind can evaporate this water. Once the water as converge on the enemy, every part of his body the water touch will be frozen. This jutsu will leave the field covered in abysmal water, making it impossible to use fire jutsu (all forms+lava) the next turn for both fighter.
      *Can only be used 2 times per match
      *No S-rank liquid hydrogen after this jutsu

      -approved by Nexus-
       
           
      Last edited by ★ Rei ★; 08-04-2009 at 10:44 PM. Reason: edited Lord Nexus

    7. #7
      The Rubber Guardian of NB Ace's Avatar
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      ----

      Re: Custom Element's Jutsus

      Gomuton-(Rubber)


      Gomuton no Jutsu: (Rubber Release: Rubber Technique)
      Type: Attack/Defense
      Rank: D
      Range:Short-Long
      Chakra: 10
      Damage: 20
      Description: Creates small pillars, tools, and shields of rubber. An opponent that is hit by rubber will be badly burned because of the abrasive nature of rubber. Standing on the rubber makes the user safe against lightning also.
      _____________
      -Approved-


      Gomuton Bakuhatsu (Rubber Style: Rubber Detonation)
      Type: Attack
      Rank: A
      Range: Short-Long
      Chakra Cost: 30
      Damage Points: 60
      Description: The user takes out several clay balls. They then insert their rubber chakra, and then rubberize the clay. This makes the clay expand, and the rubber stretches out to it's limit, (About 10m or 30ft in Diamter). The balls of rubber then lays on the ground, and once the user makes the signal, the clay inside explodes, making thousands of pieces of rubber shrapnel go into all directions that can penetrate into most 2 element defenses. (Except Dark Fire, and Ice) The force of the exploding clay sends dust into the air that makes it difficult to see. (Unless your Uchiha or Hyuga)
      Note: Can only be used by Deidara
      Note: Must have the Rubber element
      Note: Equivalent to a C-3 bomb.
      _____________
      -Approved-


      Gomuton Zama (Rubber Style: Rubber State)
      Type: Supplementary/Attack
      Rank: S
      Range: Self
      Chakra Cost: 40
      Damage Points: (Add 20 Damage for Taijutsu)
      Description: The user hardens their body covering their body in a film of rubber. The rubber is able to nullify all electrical attacks of the same rank. This state also allows the user the user to stretch their body. When in this mode, the user is even protected against attacks that damage on the cellular level since there is are layers of rubber on them. If the user attacks the opponent using taijutsu in this state, the attacks will be more brutal than normal.
      Note: Last for 3 turns, and can be used 2 times per battle.
      *no handseals required
      _____________
      -Approved-


      Gomuton: Doton Henkanki Tame Gomu (Rubber Style: Earth Conversion to Rubber)
      Rank: S
      Type: Supplementary/Defense
      Range: Short- Long
      Chakra: 40
      Damage: N/A
      Description: The user chooses a part of the earth, and then converts it into rubber, which can then be further manipulated to the users liking. This attack is not limited to the inside of the earth, so the user can make earth underneath them rubber, which will leave the opponent unable to avoid attacks via underground. This jutsu can also be used on clay.
      Note: Can be 3 times per battle.
      *no handseals required
      _____________
      a bit overpowered


      Gomuton: Rifurekutibu Sekisho (Rubber Style: Rubber Barrier)
      Rank: S
      Type: Defense
      Range: Short-Mid
      Chakra: 40
      Damage: N/A
      Description: The user creates a wall of rubber that can deflect attacks that launch, or throw things towards the wall. This wall can also be used to stop flooding, and can also absorb lightning attacks. This can be manipulated to be as big, and wide as the user needs it to be.
      _____________
      -Approved-


      Gomuton: Kabe Hachi Keisei(Rubber Style: Rubber Wall Eigth Formation)
      Rank: Forbidden
      Type: Supplmentary
      Range: Short-Long
      Chakra: 50
      Damage: 90
      Description: The user creates eight pillars of rubber, that are almost undetectable by normal eyes. They then force the rubber to stretch across the entire targeted area, and create a rubber prison, that keeps the opponent enclosed. The user then makes the rubber close in on the opponent, crushing them. Attacks from the inside of the rubber prison will just bounce off, and hurt the opponent.
      *Can only be used once per battle*
      *Rubber can't be used in the battle after this attack*
      _____________
      -Approved-


      Gomuton: Rasengomu (Rubber Style: Rubber Rasegan)
      Rank: S
      Type: Attack/Defense (can do both at the same time)
      Range: Short
      Chakra: 40
      Damage: 80
      Description: The user creates a rasegan, and adds their rubber element to it. This attack is close ranged, but because of the rubber element, it can be widened to affect a bigger area. If the opponent is hit by this attack, then they will be severely burned because of rubbers abrasive nature. If the user is hit by a lightning attack while doing this, the voltage will be absorbed by the rasegan.
      _____________
      just no...u get a ball made of rubber...not a spiraling sphere


      Gomuton: Hyu-man (Rubber style: Rubber Man)
      Rank: S-rank
      Type: Supplementary
      Range: Appear where the user is, then can move on it's own will.
      Chakra: 40
      Damage: N/A
      Description: The user creates a human made out of rubber that is capable of using all rubber moves the user can (except Gomuton Bakuhatsu). This Rubber Man stays on the field as long as it isn't destroyed. This human carries all the natural properties of rubber, so lightning, is noninfluential to it.
      _____________
      -Approved-


      Gomuton: Doragon (Rubber Style: Rubber Dragon)
      Rank: A
      Type: Supplementary
      Range: Short-Long
      Chakra: 30
      Damage: 60
      Description: The user creates dragon of rubber that is capable of reaching long lengths. It can widen itself also, to get affect a bigger area. It levels most of anything that it goes through, and burns whatever it brushes by, and leaves giant scorches in its wake.
      _____________
      make it a summoning
       
           
      Last edited by Nexus; 06-27-2009 at 03:00 PM.

    8. #8
      Senior Member Naruto..'s Avatar
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      ----



      Re: Custom Element's Jutsus

      Mud Release(Doro)


      B-rank jutsu's


      Mud Release: Mud Ropes

      Rank: B
      Type: Supplementary
      Range: All
      Chakra Cost: 25
      Damage Points: N/A
      Description: The user will perform several short hand signs. Then, several ropes made of mud will rise from the ground surrounding the opponent. These ropes will bind the opponent in place and make it impossible for them to perform hand signs of any sort.
      Note: A mud source is required to use this jutsu.
      Note:5 times per battle
      ____________
      -Approved-


      A-rank jutsu's

      Mud Release: Mud Dragon Jutsu

      Rank: A
      Type: Attack/Defense
      Range: Short/Mid/Long
      Chakra Cost: 30
      Damage Points: 60
      Description: The user will first perform several hand signs. Then, a large, brown dragon made of mud with red eyes will form in front of the user. It can be used to strike down an opponent on the ground or even in the air or simply defend the user. If the mud dragon is destroyed, a large amount of mud will be left behind.
      Note: No mud source is required to use this jutsu.
      Note:4 times per battle
      ____________
      this is a rather big jutsu, u need a mud source


      Mud Release: Mud Wave

      Rank: A
      Type: Attack/Defense
      Range: Mid/Long
      Chakra Cost: 30
      Damage Points: 60
      Description: The user will make a very large wave, or tsunami, made of mud that will rise about 50 feet high. It is capable of crushing multiple enemies or even large summons. This wave can also defend the user from some of the opponent's incoming attacks.
      Note: A mud source is required to use this jutsu.
      Note:4 times per battle
      ____________
      -Approved-


      Mud Release: Mud Tornado

      Rank: A
      Type: Attack/Defense
      Range: Short/Mid/Long
      Chakra Cost: 30
      Damage Points: 60
      Description: The user will form several hand signs and a brown tornado made of mud will instantly form. It can be used to defend the user by surrounding him/her or it can collide directly with an opponent.
      Note:4 times per battle
      ____________
      -Approved-


      Mud Release: Mud Bird

      Rank: A
      Type: Attack/Defense
      Range: All
      Chakra Cost: 30
      Damage Points: 60
      Description: After performing a few hand signs, a bird made of mud will form in front of the user. (about 8 feet in wingspan) This bird can attack the opponent direct, or by spitting spheres of mud. It can also allow the user to fly high into the air.
      Note:4 times per battle
      ____________
      this is kuchiose, not ninjutsu


      S-rank jutsu's

      Mud Release: Earth to Mud

      Rank: S
      Type: Supplementary
      Range: All
      Chakra Cost: 40
      Damage Points: N/A
      Description: After performing several hand signs, the user will be able to make any earth-based battlefield instantly turn into a mud-based one. This will allow the user to use other mud-related jutsus.
      ____________
      -Approved-


      Mud Releas: Mud Particles

      Rank: S
      Type: Attack
      Range:Short/Mid/Long
      Chakra cost: 40
      Damage Points: 80
      Description: The user will first perform several hand signs. Then, mud particles will begin to rise into the air and as the opponent moves, these particles will stick to him/her. So, as they do, the user performs one hand seal and can make those particles explode.
      Note: This particles can be used to slow down the opponent. (converge on the opponent and slow them down)
      Note: A mud source is required to use this jutsu
      Note:3 times per battle
      ____________
      restrict it more


      Mud Release: Mud Hardening

      Rank: S
      Type: Supplementary
      Range: All
      Chakra Cost: 40
      Damage Points: N/A
      Description: The user will form a single hand sign and any mud jutsu or source will immediately harden. If the opponent has mud on them, it will harden as well. The opponent won't be able to move the part of their body that is covered in the hardened mud.
      Note: The user does not need to have physical contact with the mud he/she wishes to harden.
      ____________
      -Approved-


      Mud Release:Mud Whirlpoll

      Rank: S
      Type: Attack
      Range: Short/Mid/Long
      Chakra Cost: 40
      Damage Points: 80
      Description: The user will send a large amount of chakra into a mud-based battlefield and a gigantic whirlpool will form underneath the opponent and suck them in. This jutsu will also work on large summons.
      Note: A large mud source is required to use this jutsu.
      Note:3 times per battle
      ____________
      -Approved-


      Mud Release: Mud Explosion

      Rank: S
      Type: Attack
      Range: All
      Chakra Cost: 40
      Damage Points: 80
      Description: After performing a single hand sign, any thing mud-related (jutsus, battlefield, etc) will instantly explode violently. The explosion is large enough to damage large summons and kill multiple enemies.
      Note: Can only be used 4 times per battle.
      Note: The user must wait one turn before they can use it again.
      Note: No S-ranked mud jutsu in the next turn
      Note:3 times per battle
      ____________
      -Approved-


      Mud Release: Mud Spikes

      Rank: S
      Type: Attack
      Range: All
      Chakra Cost: 40
      Damage Points: 80
      Description: After performing several hand signs, hundreds of spikes will rise quickly from a mud-based battlefield. The spikes are about 5 feet high, and can pierce through nearly anything. The spikes will remain on the battlefield until they are either destroyed or the mud below them is destroyed.
      Note: A large mud source is required to use this jutsu.
      Note: Can only be used 3 times per battle
      Note:3 times per battle
      ____________
      restrict it a bit....the idea of piercing through nearly anything is too much


      Forbidden

      Kinjutsu: Mud Release: Divine Mud Manipulation Mode

      Rank: Forbidden
      Type: Attack/Defense/Supplementary
      Range: All
      Chakra Cost: 50
      Damage Points: N/A (10 to user)
      Description: The user will form 10 hand signs, and then they will send an amazing amount of chakra into the ground or a mud source. Once this is done, the user will be able to manipulate the mud into any shape or size at will (without hand signs). They can use the mud to attack or defend. If the user sends chakra into the ground, it will automatically turn into mud. While in this mode, the user's strength of mud-jutsus will be increased by 20 damage points.
      Note: Can only be used once per battle; will last for 4 of the user's turns.
      Note: The user will not be able to use mud jutsus for 2 turns after this is used.
      ____________
      overpowered
       
           
      Last edited by Nexus; 06-10-2009 at 09:10 PM.

    9. #9
      RokuNR's Avatar
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      ----



      Re: Custom Element's Jutsus

      Sankaton (Sun Fire)

      B-ranks

      (Sankaton: Hoshigo Noba)- Sun Fire Release: Five Star Nova
      Type: Attack
      Rank: B
      Range: Mid-Short
      Chakra Cost: 20
      Damage: 40
      Description: The user forms the serpent hand seal and from it comes five small balls of sun fire that are like mini suns (but not on the same scale as a star). The five balls of fire quickly head toward the enemy and once they get near the enemy, they explode in a small explosion of sun fire. Each explosion has a 0.9 meter radius.
      ____________
      -Approved-


      A-ranks

      (Sankaton: Taiyouga)- Sun Fire Release: Sun Fang
      Type: Attack
      Rank: A
      Range: Long
      Chakra Cost: 30
      Damage: 60
      Description: The user performs a few hand seals quickly and a mass of sun fire surrounds their hand. The user then fires off all of the Sun fire surrounding their hand into one, large crescent-shaped blast of Sun Fire that proceeds to attack the enemy.
      ____________
      -Approved-


      (Sankaton: Hoen Zoukyou)- Sun Fire Release: Fire Augment
      Type: Supplementary
      Rank: A
      Range: N/A
      Chakra Cost: 30 (+5 chakra to any fire moves)
      Damage: N/A (+5 damage to fire jutsus)
      Description: The user changes all of their fire chakra into Sun Fire chakra temporarily to power up their fire jutsu. For 2 turns, the user can convert any fire moves that are used into Sun Fire jutsu in order to power them up, adding 5 damage to the damage points. It takes an extra 5 chakra points to convert the fire chakra into Sun Fire chakra for each fire jutsu, however.
      ____________
      -Approved-


      S-ranks

      (Sankaton: Amatsu Honoo)- Sun Fire Release: Heavenly Flame
      Type: Attack
      Rank: S
      Range: Long
      Chakra Cost: 40
      Damage: 80
      Description: The user creates a huge burst of Sun Fire (like Intense Pain but on a larger scale) that keeps going toward the opponent. The burst of fire can rip the ground, burn the battlefield, and it burns everything in its path. The flame is extremely hot and the heat resides in the field for a full turn so that condensation cannot take place (meaning water cannot materialize) for that turn.
      ____________
      -Approved-


      (Sankaton: Taiyou Furea)- Sun Fire Release: Solar Flare
      Type: Attack
      Rank: S
      Range: Medium-Long
      Chakra Cost: 40
      Damage: 80
      Description: The user places both hands on the ground and causes a massive buildup of Sun Fire chakra and energy in the ground on the battlefield. When they have, the user punches the ground with both of their fists and the ground in front of them ripples and explodes with Sun Fire and Lava that rips out of the ground and heads towards the opponent like a shockwave. The very ground beneath the path of the attack breaks up as it rips out of the ground.
      ~Can only be used 3 times per battle.
      ____________
      -Approved-


      (Sankaton: Gekitai)- Sun Fire Release: Repluse
      Type: Defense
      Rank: S
      Range: Short-Medium
      Chakra Cost: 40
      Damage: N/A
      Description: The user builds up a huge amount of sun fire charka in their body and when a jutsu is coming to attack them, they can release all the charka at once to repel the attack, protecting the user. This attack does not send attacks back at the opponent, but if the attack is wind based, the fire will spread towards the opponent and damage them (by however much damage the original attack was).
      ~Can only be used 3 times per battle.
      ____________
      -Approved-


      (Sankaton: Honoo Kabe)- Sun Fire Release: Flame Wall
      Type: Defense
      Rank: S
      Range: Short
      Chakra Cost: 40
      Damage: N/A
      Description: The user creates a 360 degree wall of sun fire around them to protect from incoming attacks.
      ____________
      -Approved-


      (Sankaton: Yuuen Senka Koji)- Sun Fire Release: Grand War Display
      Type: Attack
      Rank: S
      Range: Long
      Chakra cost: 40
      Damage: 80
      Description: The user summons a storm of sun fire that falls onto the opponent with hundreds of thousands of fireballs raining down on the battlefield. This attack has a very wide range and can set the entire battlefield ablaze and burns the opponent severely.
      ____________
      restrictions?


      Forbidden

      (Sankaton: Kue-sa Myaku)- Sun Fire Release: Quasar Pulse
      Type: Attack
      Rank: Forbidden
      Range: Long
      Chakra Cost: 50
      Damage: 90 (-10 damage to the user)
      Description: The user slams their hand into the ground and the ground begins to burn and a huge fire soon engulfs the field. Once the fire has engulfed the field, the user makes the tiger seal with their hands and all of the fire gathers together to form one huge sphere of sun fire and the sphere explodes in a radial blast of Sun Fire, melting and burning anything that is within the range of the explosion. The user will take 10 damage though.
      ____________
      -Approved-


      (Taiyou Mo-do)- Sun Mode
      Type: Supplementary
      Rank: Forbidden
      Range: N/A
      Chakra Cost: 50
      Damage: N/A (+15 to all Fire/Sun Fire jutsu) (-10 Damage to the user each turn active)
      Description: The user draws the energy from the Sun and builds up intense amounts of chakra. Once this mode is activated, the user will gain a golden-orange aura around them that is very hot, making fire jutsu useless against them. In this mode, the user’s Sun Fire abilities are augmented greatly and all Sun Fire Jutsu get a +15 damage boost, but the mode wears the user out greatly and they receive 10 damage each turn.
      ~Lasts 3 turns
      ~Can only be used once per battle
      ~After it wears off, the user can only use A-rank and below jutsu the following turn.
      ____________
      -Approved-
       
           
      Last edited by Nexus; 06-13-2009 at 06:50 PM.

    10. #10
      ★ Rei ★'s Avatar
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      Secret



      Re: Custom Element's Jutsus

      (Shokora Doku Numa)-Chocolate Poison Lake
      • Type: Supplementary
      • Rank: A
      • Range: -
      • Chakra cost: 30
      • Description: User creates a huge poison-chocolate lake that can be used for further jutsus.

      The poisoned techniques are approved in my bio and the chocolate is my approved custom element

      _____________
      -Approved-

      .................................................. ...........................


      (Shokora Bakuha)-Chocolate Blast
      • Type: Attack/Defence
      • Rank: Forbidden
      • Range: Short/Medium/Long
      • Chakra cost: 50
      • Damage: 90
      • Description: User shots our of her fist or foot a large & fast blast of hot chocolate directly against the opponent or against his/her jutsu. If it touches the opponent it will burn him and it can be used to attack and defend against any element at the same time. The chocolate (as approved here: http://www.narutobase.net/forums/nar...ts-bureau.html) is strong against:

      Fire, Dark Fire:
      (if melted it will absorb the heat making the touch of it deadly and the chemicals in it toxic.)
      Water: (chemical composition of chocolate will absorb the water, also it is heavier therefor it can't be pushed easily by a water jutsu).
      Wind: (will manipulate it's shape, and if it hits the chocolate's thick composition will decrease the damage)
      _____________
      -Approved-

      .................................................. ....................................

      (Shokora Doku Hari)-Chocolate Poison Needles


      • Type: Attack
      • Rank: S
      • Range:Medium/Long
      • Chakra cost: 40 (-5 per turn)
      • Damage: 80
      • Description: User shots out against the opponent posion-chocolat needles that cause immediate paralysis to the opponent if they touch him while they perserve the chemical order of the chocolate as described here: http://www.narutobase.net/forums/nar...ts-bureau.html. user can manipulate the needles as they are of chocolate and she can use them to bind or trap the opponent.
      _____________
      -Approved-

      .................................................. .................................................

      (Shokora Rei): Chocolate Rei
      • Type: Genjutsu
      • Range: Short/Medium/Long
      • Chakra cost: 40 (-5 per turn)
      • Damage: N/A
      • Requirement: Sharingan
      • Description: The user, having activated Sharingan of at least stage 3 is violently forcing the opponent into a genjutsu where everything around him is made of chocolate and so is the user who appears there in front of him/her covered in it. Unlike other genjutsus that work causing fear or pain, this genjutsu is causing damage by lust. Meaning that the user will cause as much lust as needed to completely drain out the opponent of chakra but not kill him while in it. That means that the longer someone remains trapped in the genjutsu and the more he/she enjoys it, more damage is caused. The opponent loses 2 moves in his next turn and as long as this genjutsu is active, the enemy can only use 2 moves per turn.

      *Can only be used 3 times per match*
      _____________
      -Approved-


      ( Shokora Kochou Ishuu) Chocolate Butterfly Swarm

      Rank: Forbidden
      Range: All
      Chakra cost: 40 (+10)
      Damage: 90
      Description: If the surface isn't covered in chocolate, the user will spit (in a very lady-like way) a large surface of chocolate. After one single handseal, billions of chocolate poison butterflies will lift from the ground and swarm around both the opponent and the user, covering the area with their billions of wings and bluring the opponents vision. The user can make them fuse together to create walls for protection or shoot them to shred the opponent to pieces. The poison they have is paralyzing (opponent stays paralyzed for 3 rounds)

      1. After covering the opponent the butterflies will melt and harden around him causing his death through lack of oxugen.

      2. They can also be used to paralyze specific parts of the opponent like the hands or the eyes (can be used against MS, EMS)

      ~ Can only be used 3 times per battle.
      ~Causes intoxication to the user after extended use.
      _____________
      -Approved-


      (Shokora Tsubasa) Chocolate Wings

      Rank: S
      Range: Medium-Long
      Chakra Cost: 40
      Damage Points: 80
      Description: The user opens her arms wide open and 2 large and beautiful wings made of chocolate erupt form the user's back. The wings can surround the user's body to act as a barrier and the user can flap her wings to shot several poisonous chocolate needles. (see custom above)

      ~The user can achieve flight for 4 turns max
      _____________
      -Approved-
      + u get sticky lol
      .................................................. .................................................. ...................

      (Shokora Sen) Chocolate Puffs
      Type: Supplementary
      Rank: Forbidden.
      Range: Short-Mid
      Chakra Cost: 50 (+10 is poison is used also)
      Damage Cost: N/A.
      Description: The user focuses their chakra into a focal point (either their eyes, hands, or mouth.) and infuse it with her chocolate element. The user then fires thousands tiny hot chocolate puffs, which turn anything they hit into chocolate. The terrain that is effected by this technique takes upon all the elements and characteristics of liquid chocolate, which can be poisonous up on the user's will.
      If they hit the opponent they burn his/her skin, causing a painful death due to intoxication and overheat if he/she doesn't find a way to get rid of them immediately. If also poison is added to the puffs (the user must state it when using this jutsu) they cause an immediate energy block and paralysis for the opponent. The terrain does not return to its previous state.
      The jutsu affects the user also, by intoxication of the limbs (additional -30 chakra points if used for the opponent)
      _____________
      -Approved-

      .................................................. .................................................. ...................

      Doku Shokora Ikkyou (poison chocolate surprise)
      Rank: S
      Range: mid/long range
      Chakra cost: 40
      Damage: 80
      Description: The user infuses her water, poison and chocolate chakra together. She creates a rain of poison chocolate drops that contain the poison Botulinum hidden inside the chocolate, too heave to be pushed away by a wind jutsu. If they hit the opponent he/she is immediately paralyzed, and without the antidote, he/she will stop breathing. However if he/she would try to block rain, the drops would easily break, but then the poison is released in the air and due the confrontation of the air and poison molecules, the poison becomes a gas. When the opponent breaths this gas, the effect is the same.
      _____________
      -Approved-




      Garandou -Void


      (Garandou Kotsou) Void butterflies.
      Type:Attack
      Rank: S
      Range: Short/Medium/Long
      Chakra Cost:40
      Damage Points: 80
      Description: User gathers the energy of the surrounding area and creates a hundred small butterflies which travel to the opponent completely unseen because of their void nature. They will escape easily light and fire attacks moving extremely fast they will finally be shot to his/her eyes causing him total blindness until the end of the battle or to his 7 main chakras leaving him paralyzed.
      ~Only usable by Rei
      ~Must have void release and butterfly contract
      ~Only usable 2 times per battle
      ~no Forbidden rank Void jutsus for the next round
      _____________
      -Approved-


      (Garandou Enchou) Void dome:
      Type:Attack
      Rank: Forbidden
      Range: Short/Medium/Long
      Chakra Cost:50
      Damage Points: 90
      Description: User will manipulate the surrounding energy of the area and will extend her arms shooting out Void release to capture her opponent into a dome. Once captured the opponent cannot escape the dome cause of the Void's nature - which will turn the dome into a jet black color and impossible to see without the special eye operation- but mainly cause he will have no idea that he is into a dome; He will only feel cold and his eyesight will be blurred but he cannot see the dome. Therefor, every attack he sends will be absorbed by the dome while he is captured inside it. The user can firstly laugh a little with the opponent but she can choose to end this fast by telling him what happened.

      ~Only usable by Rei
      ~Only usable once per battle
      ~Causes imbalance to the user
      ~Cannot use any void jutsus for the same round
      ~Only usable as a last resort
      ~Only usable if the user is close to death or loss.
      _____________
      -Approved-


      Garandou ho-ru (Void hole):
      Type: Defense
      Rank: Same with the attacking jutsu
      Range: Short/Medium/Long
      Chakra Cost: Same with the attacking jutsu
      Damage Points: 0
      Description: User gathers the energy of the surrounding area and then extends her arm(s) to absorb any lighting or fire attack, as this is the basis of the element Void. The Void hole created will swallow the attack and leave the user unharmed but the chakra cost for the user is the same as the jutsu casted upon her. In this sense, the user cannot overuse this jutsu as it will cost in the end all her chakra.
      _____________
      -Approved-


      Garandou Nohara hensen (Void: Field Change):
      Type: Defense
      Rank: Same with the attacking jutsu
      Range: Short/Medium/Long
      Chakra Cost: Same with the attacking jutsu
      Damage Points: 0
      Description: Basically a field change, user will gather the energy of the whole area the battle is given in and turn it to a Void field. The field becomes black and cold, as Void absorbs all the lighting and temperature of the battlefield. Opponent doesn't see anything, only feels cold and unbalanced as the Void doesn't appear to have any dimensions and it is basically a black hole.
      Any fire and lighting jutsus will automatically get absorbed by the Void.

      ~ Can be used once per battle and lasts for 5 turns.
      ~ Cannot use any Void jutsus for the same and following 1 round.
      ~ User cannot use any sealing or Yin Yan based techniques for 3 rounds after the field change.
       
           
      Last edited by ★ Rei ★; 10-02-2009 at 12:47 PM.

    11. #11
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      Re: Custom Element's Jutsus

      Mod Break by Staff
      Negated
       
           
      Last edited by Nexus; 06-23-2009 at 08:12 PM.

    12. #12
      Monuments and Melodies Raiden's Avatar
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      Re: Custom Element's Jutsus

      Mod Break by Staff
      Negated
       
           
      Last edited by Raiden; 06-29-2009 at 01:38 PM.

    13. #13
      Known as A.K. now anbu kakashi's Avatar
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      Re: Custom Element's Jutsus

      Chiton: Aka Minagoroshi (Blood Style: Bloody Massacre)

      Rank: Forbidden
      Type: Attack
      Range: Short-Long
      Chakra Cost: 65
      Damage Points: 130
      Description: Using the blood from inside the user and having it rapidly multiply, the user would begin to spit out a large amount of blood (possibly the size of a lake) that quickly forms into thousands of sharp, dense sword-like figures. The blood swords is so sharp even a soft touch or feel of the blade will would be enough to cut someone and are shot off at very high speed. These thousands of blood sword cover up a large area it can destroy or kill anything it lays within its path because of their sharpness and speed.
      Note: Can only be used once
      Note: No blood jutsu for the next three turns
      Note: Can only be used by Anbu Kakashi
      _______________
      -Approved-


      (Seishou mizo) Blood Style:Energy Drain

      Rank: S rank
      Type: Attack/Defence
      Range:Short-Long
      Chakra Cost:40
      Damage Points:80
      Description: Being a master of the blood element the user forms several handsigns, once this is done the opponents blood on a molecular level dilutes, reliquishing the opponent of glucose(sugar) within their blood (what gives use energy).Once this technique has taken effect the opponent will have blurred vision and will be extremley weak unable to move their limbs very quickly.This technique last 2 turns.
      Note:Can only be used 3 turns into battle
      Note:Can only be used by Anbu Kakashi
      Note:Can't use blood jutsu for 2 turns after use
      _______________
      -Approved-


      (Chiton Hytin) Blood Style:Blood Thirst

      Rank: Forbidden
      Type: Attack
      Range:Short-Med
      Chakra Cost:60
      Damage Points:90( Death if blood enters the enemy body)(30 to the user)
      Desciption: The user will focus his chakra thought out is body and will start to produce huge quantity of blood. This blood will then start to flow out of every pore on the users body, covering him. This blood as the unique ability to "devour" any other living tissues it touch. The white blood cell in the user blood are specially device to attack other cells, so if blood was to touch the enemy, his flesh would be devour by the blood. If the user successfully introduce his blood inside the enemy (by putting his blood on a kunai and hitting the enemy with that kunai) the blood would duplicate inside the enemy and form clots in all the major arteries, causing a sure death.
      Note:All blood cells will die after 3 turns
      Note:Can only be used once
      Note:No more Blood jutsu for the next 3 turns
      Note:Can only be used by Anbu Kakashi
      _______________
      -Approved-


      Chiton: Chi Yutori (Blood Style: Blood Chamber)

      Rank: S
      Type: Attack
      Range: Short-Long
      Chakra Cost: 40
      Damage Points: 80
      Description: With two hand signs, blood from the user body would start to rush out the user’s pore or wounds or any visible blood and begin to form a chamber around the opponent. The blood that forms around the opponent has chakra in it allowing the blood to constantly multiple and repair the chamber when its partially destroyed or damaged. Upon the movement of the user’s hand, the chamber can either be enlarge or shrink to crush the opponent. The walls of the chamber is very dense and thick which makes it hard to penetrate with a regular elemental ninjutsu and the user can form spikes within the chamber to stab the opponent.
      Note: Can only be used twice
      Note: No blood jutsu the following turn
      _______________
      -Approved-


      (Ketsueki do-pingu) Blood Style:Blood Doping

      Rank: Forbidden
      Type: Supplementry
      Range:N/A
      Chakra Cost:60
      Damage Points:+30 onto every technique used
      Description:The user creates several quick handsigns,in doing so they create an extra amount of blood to flow through the circulatory system.In doing this they get more blood to the muscles and organs quicker(meaning more oxygen).This increases reaction times and performance 10 times over,increasing the users speed,power and reactions on par with opening 6 gates.This technique is based upon a technique used in professional sports where the competitor removes a certain amount of blood from the body a while before an event (couple of pints) knowing that the body can reproduce them.Then a day before the sports event they inject the blood back into the body meaning more red and white blood cells available.
      Note:Can only be used by anbu K
      Note:Can only be used once
      Note:User can't use blood techniques for the two turn
      _______________
      -Approved-


      Blood Doping - World of Sports Science

      Suigin: Suigin Kyuutai (Mercury Style: Mercury Orb)

      Rank: S
      Range: Short-Long
      Type: Attack
      Chakra Cost: 40
      Damage Points: 90
      Description: The user focuses their Mercury chakra into the palm of their hands creating a small silver liquid orb. This orb can either be hurl or thrust at the opponent. If hurled at an opponent, the orb would explode once in contact. Not only would the contacted spot be severly posioned but the explosion of it would cause little splashes of Mercury to fly out in every direction also poisoning another area of the body or person nearby. If thrusted at the opponent, the Mercury's poisoning effect would melt through the opponent's flesh and cause internal poisoning.
      Note: If the opponent manage to avoid the explosion of the orb once in contacted but Mercury happens to get on the opponent's skin, they have two turns to live before they die from the Mercury's poisoning effect.
      Note: Can only be used once
      _______________
      -Approved-


      Suigin: Souhou Mercury (Mercury Style: Touch of Mercury)

      Type: Supplementary
      Rank: A
      Range: Short
      Chakra Cost: 30
      Damage Points: N/A
      Description: The user covers their whole body with Mercury chakra and whatever he touches or steps on will turn into Mercury. This can be used to turn any objects into Mercury to increase the user’s range of Mercury usage. An instant kill if someone is touched (something for the opponent to be aware of)
      _______________
      -Approved-
       
           
      Last edited by Nexus; 07-02-2009 at 04:53 PM.

    14. #14
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      Re: Custom Element's Jutsus

      Pikauton (Light)


      (pikauton: Pikakishu) Light Release~ Light Rider

      Type: Supplementary,defense,attack
      Rank: A
      Range: short,short-mid,long
      Chakra cost: 30
      Damage: 60
      Description: the user forms light in between his hands, and reflects it off any surface they wish or just shoot it in a straight line. They then ride the light to get to their desired location making their speed match the speed of which light travels,augmenting their kicking strength dramatically, launch light-energy attacks that have explosive or piercing properties (depending on his way of using it) as well as blind their opponents temporary due to the bright shine the light gives off as it approaches.On the turn this jutsu is used; that whole turn the user has that ability
      Note: only able to use three timers per battle
      Note: the user can ride the light with their feet or completely as one with the light

      -Declined: as i have said before I will not approve "riding elements"-

      (Pikauton: TaiyouFurea) Light Release- Solar Flare
      Type: Supplementary
      Rank: A
      Range: long,short,short-mid
      Chakra Cost: 30
      Damage: N/A
      Description: The user raises their hands in front of their face and channels light Chakra into each of their hands and release it all at once creating a bright flash that is as bright as a star. This flash of light covers a 20 foot radius circle around the user blinding the opponent giving the user an upper hand to strike.The close they are the longer they are blinded
      Note: opponent is blind for 2 turns

      -Make it at least S-rank and add restrictions-


      (Pikauton: Houshasen Hiyaku) Light Release- Radiation Activity
      Type: attack
      Rank: S
      Range: short-mid,short
      Chakra cost: 40
      Damage: Depends
      description: The user focuses on a light source increasing it radiation levels to reach futher than usually nearby in the area or created by that user. Once the opponent as been expose to radiation their organ tissue are damage and soon fails on them causing several problems simply as walking,lost of strength, and effects the chakra network. Everytime the user uses chakra they speed up the poisoning
      Note: each turn the user begins to loose mobility
      Note: lasts for three turns
      Note: the effects don't go away
      Note: users are immune to poisoning

      -poison attacks belong to medschool from on. plus you don't need it for this jutsu anyways, the mentioning of the strength loss is enough so make it usable twice per battle, edit that part and it's okay-


      (Pikauton: Takaisen) Light Release: Death Beam

      type: attack
      rank: A
      range: short-long
      Chakra cost: 40
      Damage: 80
      Desricption: is a lethal, powerful technique which when the user extends their right arm and fires a small, very fast, bullet-like beam of light chakra from his index finger or the palm of their hand or eyes, which barrels down and pierces through an opponent or causes an explosion if used with the palm of their hand. Able to be fired exceedingly quickly while maintaining precise aim

      -restrictions? and it is S rank-


      (Pikauton: Kinkotama) Light Release: Imprisonment Ball

      Type: attack
      Rank: S
      Range: short-long
      Chakra cost: 40
      Damage: Depends
      Desricption: the user creates a sphere of light around the opponent that is moving non-stop. It than begins to heat the insides of the sphere causing high levels of radiation poisoning and fatally burning the opponent. If they try to escape they are than shock by the electromagnetic waves that has gather also from all the moving.The user can manipulate this ball as much as they want, but it explodes as soon as it touches any surface other than user himself.
      Note: must be in contact or have a light source closely by
      Note: due to concentration the user can only perform two jutsus while using this

      -declined for many reasons: "other than user himself" being the main of them-


      (Pikauton: Pikaujin)- Light Release: Light Man

      Type: Supplementary
      Rank: S
      Range: N/A
      Chakra Cost: 40
      Damage: Depends
      Description: This technique turns the users body into light but allows the user to keep his physical features which prevents the opponent from knowing that the user is made of light and allows the user to be unharmed by solid objects that would pierce or slice through them. If the user’s body does get separated, then it can reform if a light source nearby and they can form weapons from our body like light sword. Fire jutsus do not work against the user because the light absorbs the essence of the fire and can shoot it back at the opponent.
      ~Lasts 3 turns
      ~Can only be used twice per battle
      ~The user is able to enter and exit this form as he chooses
      ~ The user still can physically touch things as well any weapon or attack they perform in this form

      -declined: if you have a body made of light, how is it possible that the opponent doesn't see the glowing you?-


      (Pikauton: Pikautama)- Light Release: Light Bullets

      Type: Attack
      Rank: S
      Range: Long
      Chakra Cost: 40
      Damage: 80
      Description: The user points their finger at the opponent and quickly focuses a great amount of light energy into it. Once this is done, the user promptly
      fires a barrage of bullet-sized light spheres that hit the opponent and are able to pierce through the opponent's skin and even armor if they are wearing it. The bullets are very fast thus making them hard to avoid.


      -restrictions?-

      (Pikauton: Bakuhatsu)- Light Release: Explosion
      Type: Attack
      Rank: Forbidden
      Range: Long
      Chakra Cost: 50
      Description: 90 (-10 to user)
      Description: The user builds up a massive amount of light energy in their arm and then slams their hand into the ground, resulting in a massive 360 degree
      shockwave that bursts outward from the user and hits back and destroys anything in the way of the blast.The burst has a very huge blast radius and destroys trees, rocks, ect. that are on the battlefield.
      ~Can only be used once
      ~Causes 10 damage to the user.

      -approved: but make it 20 damage to the user-



      (Pikauton: TenraiPikau)- Light Release: Divine Light

      Type: Supplementary/Genjutsu-like
      Rank: S
      Range: Long
      Chakra Cost: 40
      Damage: N/A
      Description: After forming the tiger seal, the user releases a burst of bright light that surrounds the entire battlefield in a realm of pure light in which
      no darkness can enter. In the realm of light, the opponent cannot see the user unless they have sharingan or byakugan, so the user may attack the opponent freely without being heard or detected. If the user is in Light Man form this realm is much more useful because then, even with a sharingan or byakugan, the opponent will not be able to see or tell where the user is by any means.
      ~Can only be used once per battle.

      -declined: overpowered plus it makes no sense-
       
           
      Last edited by ★ Rei ★; 08-04-2009 at 03:52 PM.

    15. #15
      ℂ⋆ -Andy-'s Avatar
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      Re: Custom Element's Jutsus

      Void Release: Vanish!! - 消える
      type:supplementary
      Rank:A
      Range:Short/Long
      Chakra:30
      Damage:N/A
      Description:user concentrates on a single point with his hand,eye or what ever he wishes to pinpoing with and he can vanish 3 objects up to 25 km and can make any object disappear lasts 3 turns if he doesn't use them in 3 turns he loses the vanishings remaining only
      *usable once for battle

      -that is not what Void Release can do-



      Void Release: Black sword of the Void Warrior - 黒の刀 戦士
      Type:Attack
      Range:Long
      Rank:B
      Chakra:25
      Damae:50
      Description: a 1,2 m long and really wide black sword appears that isn't that strong in taijutsu fights and cant be matched to an ordinary sword even a normal metal sword can defeat it but the special thing about this jutsu is that after its swung against a light based jutsu it makes the jutsu cut in half
      Example:fire ball jutsu the user strikes it cutting the fireball in 2 if a lightning absorbs the sword it will get absorbed the sword will last until its destroyed by the enemy

      -approved-


      Void Release: Void Warriors Transporter - 武士のトランスポート
      Type:Defense/Supplementary
      Range:Long/Short
      Rank:S
      Chakra:40
      Damage:80
      Description:after the user does a series of seals a mean looking black dragon appears that is able to transport anything or anyone to anywhere the user wishes(up to 25 km) he can even transport himself to safety from danger by letting the dragon swallow him just like when sasuke used manda to escape deidaras jutsu


      -that is not what Void Release can do-
       
           
      Last edited by ★ Rei ★; 10-09-2009 at 03:12 PM. Reason: changin the kanji

    16. #16
      ℂ⋆ -Andy-'s Avatar
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      ----

      Re: Custom Element's Jutsus

      Quote Originally Posted by -Andy- View Post
      Void Release: Vanish!! - 消える
      type:supplementary
      Rank:A
      Range:Short/Long
      Chakra:30
      Damage:N/A
      Description:user concentrates on a single point with his hand,eye or what ever he wishes to pinpoing with and he can vanish 3 objects up to 25 km and can make any object disappear lasts 3 turns if he doesn't use them in 3 turns he loses the vanishings remaining only
      *usable once for battle

      -that is not what Void Release can do-



      Void Release: Black sword of the Void Warrior - 黒の刀 戦士
      Type:Attack
      Range:Long
      Rank:B
      Chakra:25
      Damae:50
      Description: a 1,2 m long and really wide black sword appears that isn't that strong in taijutsu fights and cant be matched to an ordinary sword even a normal metal sword can defeat it but the special thing about this jutsu is that after its swung against a light based jutsu it makes the jutsu cut in half
      Example:fire ball jutsu the user strikes it cutting the fireball in 2 if a lightning absorbs the sword it will get absorbed the sword will last until its destroyed by the enemy

      -approved-


      Void Release: Void Warriors Transporter - 武士のトランスポート
      Type:Defense/Supplementary
      Range:Long/Short
      Rank:S
      Chakra:40
      Damage:80
      Description:after the user does a series of seals a mean looking black dragon appears that is able to transport anything or anyone to anywhere the user wishes(up to 25 km) he can even transport himself to safety from danger by letting the dragon swallow him just like when sasuke used manda to escape deidaras jutsu


      -that is not what Void Release can do-
      Void Release: Vanish!! - 消える
      type:supplementary
      Rank:A
      Range:Short/Long
      Chakra:30
      Damage:N/A
      Description:user concentrates on a single point with his hand,eye or what ever he wishes to pinpoint with and he can vanish 3 light based objects up to 25 km and can make any light based object disappear lasts 3 turns if he doesn't use them in 3 turns he loses the vanishings remaining only
      *usable once for battle
      ~Declined~

      Void Release: Void Warriors Transporter - 武士のトランスポート
      Type:Defense/Supplementary
      Range:Long/Short
      Rank:S
      Chakra:40
      Damage:80
      Description:after the user does a series of seals a mean looking black dragon appears that is able to transport anything or anyone(that glows or sends out light) to anywhere the user wishes(up to 25 km) he can even transport himself to safety from danger(if he makes himself radiate light somehow) by letting the dragon swallow him just like when sasuke used manda to escape deidaras jutsu
      ~Declined~ OP and no restrictions

      Methanol:Invisible tracker
      type:supplementary
      Range:Long
      Rank:B
      Chakra:20
      Damage:40
      Description:8 invisible gass roats like lines from all directions(8) will suround the enemy and when ignited with even the tighniest spark the gass will ignite him hole in an invisible fire that he cannot see but he can surely feel methanol burns just like ordinary fire without producing light

      -if not avoided 3th degree burns will appear
      -usable 2 times per battle


      1) the user releases methanol to the ground making lines towards the enemy
      2)they can catch fire from even the tiniest spark
      3)the trigger #2 explains it =S

      ~Declined~ Change the rank
      Name:Methanol-Demon mist
      Type:Attack
      Range:Long/short
      Rank:S
      Chakra:40
      Damage:60
      Description:the user will start spitting out a tick invisible mist mist that covers 50 m of radius in the battle field with it increasing 10 m every turn if the opponent breaths this gas he will be paralysed and unconscious for 2 turns if ignited it becomes a huge invisible fire ball

      -the user must be with the absolute protection to be able to use this jutsu
      ~Declined~ OP
       
           
      Last edited by Ragnaroc; 03-01-2010 at 01:35 AM.

    17. #17
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      Re: Custom Element's Jutsus

      (Umi Katon: Katon Shinme)- Liquid Fire: Fire Geyser
      Rank: S
      Type: Attack/ Supplementary
      Range: Mid-Long
      Chakra: 40
      Damage: 80
      Description: User causes a stream of liquid fire to erupt from the ground to flood the area with liquid fire. Users must take caution or they can be burned as well.
      Note
      Can only be used twice per battle

      ~Declined~ Add a restriction
       
           
      Last edited by Ragnaroc; 03-01-2010 at 01:35 AM.

    18. #18
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      Re: Custom Element's Jutsus

      Quote Originally Posted by Goro Kaguya View Post
      (Umi Katon: Katon Shinme)- Liquid Fire: Fire Geyser
      Rank: S
      Type: Attack/ Supplementary
      Range: Mid-Long
      Chakra: 40
      Damage: 80
      Description: User causes a stream of liquid fire to erupt from the ground to flood the area with liquid fire. Users must take caution or they can be burned as well.
      Note
      Can only be used twice per battle

      ~Declined~ Add a restriction
      I've made bold two, and i'll add some damage i suppose...

      (Umi Katon: Katon Shinme)- Liquid Fire: Fire Geyser
      Rank: S
      Type: Attack/ Supplementary
      Range: Mid-Long
      Chakra: 40
      Damage: 80 (-10 to user)
      Description: User causes a stream of liquid fire to erupt from the ground to flood the area with liquid fire. Users must take caution or they can be burned as well.
      Note
      Can only be used twice per battle
      User obtains first degree burns on his foot with the first use and second degree burns with the second use. After the first use, he cannot go to seeds equaling or above the 4th Gate, after second use cannot go to speeds equaling or above the 1st Gate.

      ~ Approved, I edited bits ~
       
           
      Last edited by Emperor; 05-10-2010 at 12:00 PM.

    19. #19
      Super awesome!!! Artimis's Avatar
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      Re: Custom Element's Jutsus

      Suigin: Kougake Suigin (Gauntlet of Mercury)
      Rank: S
      Type:Attack
      Range:Short
      Chakra Cost:40
      Damage Points:N/A
      Description: The user gather Mercury around his left or right arm, once the Mercury is gather it will start to form a Gauntlet shape around whatever arm the user picks, once the Gauntlet is formed anything the Gauntlet comes in contact with will be turned to Mercury instantly, but since the user will have some much Mercury on one arm his moments will become slower.
      *This effect will not work on the user*
      *Can only be used once*
      *last 3 turns*
      *lost 20% of speed because of Gauntlet weight*
      *No more Mercury this turn*


      ~ Declined ~
       
           
      Last edited by Emperor; 05-10-2010 at 11:55 AM.

    20. #20
      The Rubber Guardian of NB Ace's Avatar
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      Re: Custom Element's Jutsus

      Gomutonnkyou Warifuru (Rubber Style: Sound Distribution)
      Type: Defense/Supplementary
      Range:Short-Mid
      Rank:A
      Chakra:40 (+5 every turn)
      Damage:10(To user Every Turn)
      Description:The user releases a seal on both ears, and rubber chakra will pour into the canal of their ear. This makes small, rubber plugs in the ear canal, which are imprenatrable by sound. The rubber distributes the sound throughout it, before it can reach the eardrums (Therefore making the sound null). This seal is active all battle, but since it requires the constant addition of rubber chakra, it drains the user physically very quickly.

      *Can only be used once per battle*
      *User is deaf while active*

      -approved-
       
           
      Last edited by ★ Rei ★; 10-09-2009 at 03:16 PM.

    21. #21
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      Re: Custom Element's Jutsus

      Radioactive ninja art; Re-materialize(houshasei ninpo; reryouou)
      Rank; B
      Range; Short-Mid
      Type; Supplementary
      Chakra Cost; 40
      Damage points; N/A
      Description; The technique does a quick radiation changing the atomic structure of an atom of the targeted object or element, mainly taking away its chemical properties. It can change matters and undo the the change aswell.

      -approved-

      Alpha Power strike; Penetrate (Arufa isei dageki; kantsuu)
      Rank; S
      Type; Defense
      Range; Short-Mid
      Chakra cost; 50
      Damage points; N/A
      Description; The technique utilizes Alpha the weakest type of radiation to put in use forming a shock wave for the targets defense, Alpha radiation draws near helium atoms and and puts them in an dense pressured form, and releases them at once making a huge shock wave penetrating everything in its way, except objects with a density of above 5 tones and pressure enough to move such mass against the push,The incredible push of the shock wave is most of the times enough to block most of the attacks.

      -S rank need restrictions-

      Alpha Power strike; Penetrate (Arufa isei dageki; kantsuu)
      Rank; S
      Type; Defense
      Range; Short-Mid
      Chakra cost; 50
      Damage points; N/A
      Description; The technique utilizes Alpha the weakest type of radiation to put in use forming a shock wave for the targets defense, Alpha radiation draws near helium atoms and and puts them in an dense pressured form, and releases them at once making a huge shock wave penetrating everything in its way, except objects with a very high densities and pressure enough to move such mass against the push,The incredible push of the shock wave is most of the times enough to block most of the attacks.
      Note; Must wait for 3 more turns in order to use this technique again.
      (good enough?)
       
           
      Last edited by Xylon; 10-10-2009 at 05:52 AM.

    22. #22
      Nos Venerabilem Nirvāṇa's Avatar
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      Re: Custom Element's Jutsus

      (Shainingumizu: Shainingu Mizu Koutetsu) : Shinning Water Release: Shinning Water Armor

      Rank: S
      Type: Supplementary
      Range: long
      Chakra cost: 40
      Damage points: N/A
      Description: the user releases chakra coating all over their body and mixing with shinning water to create a reflective armor preventing the enemy from seeing the user because the brightness of the light being reflected from the shinning water.

      Note: can only be used once
      Note: Lasts 4 turns

      -approved-

      (Shainingumizu: Shainingu mizu Kasui Kabe) Shining Water Eelease: Shining Water Spike Wall

      Rank: S
      type: attack
      Range: short-long
      Chakra Cost: 40
      Damagepoints: 80
      description:the user creates a huge wall of shining water then the user will create spikes that come out of the water and slam his hands on the wall the wall will then shoot forward and rip the opponent to shreads the opponent cant look at the water if he chooses to he will not know how far away the wall or that it has spikes all he will see is a huge wall of reflected light

      Note: can only be used once per battle

      -water doesn't rip to shreds O_o-
       
           
      Last edited by ★ Rei ★; 10-09-2009 at 03:19 PM.

    23. #23
      Senior Member Akiza's Avatar
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      Re: Custom Element's Jutsus

      (Kumoton: Kumogakure no Jutsu)- Cloud Release: Hidden in Clouds Technique
      Type: Defense/Supplementary
      Rank: S
      Range: Short - Long
      Chakra Cost: 40
      Damage Points: N/A
      The user creates a thick cover, like Hidden Mist technique, but made with clouds. This is much thicker, and since it is double elemental, cannot be blown away.
      The Sharingan will not be able to function even in the slightest in this technique, but the Byakugan will be able to see through it.
      The fact that the cloud cover itself is made of chakra will confuse anyone using any chakra detection ability. However, the user will be able to sense where the opponent is within the clouds.
      -Costs 10 chakra per turn to stay active.
      -Can only be used twice per battle.

      Resubmitting this one with right rank, chakra usage, and restriction

      -approved-
       
           
      Last edited by ★ Rei ★; 10-10-2009 at 07:53 AM.

    24. #24
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      Re: Custom Element's Jutsus

      (Shainingumizu: Shainingu mizu Kasui Kabe) Shining Water Release: Shining Water Spike Wall

      Rank: S
      type: attack
      Range: short-long
      Chakra Cost: 40
      Damagepoints: 80
      description:the user creates a huge wall of shining water then the user will create spikes that come out of the water and slam his hands on the wall the wall will then shoot forward and the opponent cant look at the water if he chooses to he will not know how far away the wall or that it has spikes all he will see is a huge wall of reflected light

      Note: can only be used once per battle

      -approved-

      (Shainingumizu: Mizu Yoshi) – Shinning Water Release: Water Well

      Rank: A
      Type: Supplementary
      Range: Long
      Chakra cost: 30
      Damage points: N/A
      Description: The user creates a large lake full of shinning water come up from the ground that will reflect the light making the enemy see a bright film cover the floor and cant have direct look on the floor because of the blinding light reflecting and also be useable for a source of water for other shinning water techniques.

      Note: Only the user can make use of the water.

      -approved-

      (Shainingumizu: Dousei Kawari) – Shinning Water Release: State of Change

      Rank: A
      Type: Supplementary
      Range: Long
      Chakra cost: 30
      Damage points: N/A
      Description: The user releases charka into a water source and then can change its chemical structure to turn its element into shinning water and then making normal water useable for shinning water jutsu.

      Note: Can only be used 3 times

      -approved-

      (Shainingumizu: Shainingumizu Dangan)– Shining Water Release: Shinning Water Bullet

      Rank: A
      Type: Attack
      Range: Long
      Chakra cost: 30
      Damage points: 60
      Description: the user creates a large rotating sphere of shinning water and spits it out of their mouth at the enemy. The rotating sphere of water reflects the light making it harder for the target to predict the attacks range.

      -declined: shining water is a science based element, you can't create it within your body-

      (Shainingumizu: Gekiha Nami Kabe) – Shinning Water Release: Crushing Tsunami Wall

      Rank: S
      Type: Attack
      Range: Long
      Chakra cost: 40
      Damage points: 80
      Description: The user slams their foot down on the water and then they create a large wall of shinning water and send it crashing at the enemy causing them to see a large wall of light heading towards them.

      Note: Can only be used 3 times
      Water Source needed.

      -approved-

      (Shainingumizu: Kadou Rasengan) – Shinning Water Release: Vortex Spiralling Sphere

      Rank: S
      Type: Attack
      Range: Mid-Long
      Chakra cost: 40
      Damage points: 80
      Description: the user uses elemental manipulation with the Rasengan by adding shinning water element to the Rasengan and then shoots the Rasengan at the enemy and making it turn creating a vortex which then causes the enemy to see a vortex of shinning light.

      Note: Can only be used 3 times

      -approved-
       
           
      Last edited by ★ Rei ★; 10-30-2009 at 03:02 PM.

    25. #25
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      Re: Custom Element's Jutsus

      Garandou hanatsu: Garandou gosunkugi (void release: void spikes)

      Type:Attack
      Rank: s
      Range:Short-Long
      Chakra Cost:40
      Damage Points:80
      Description: The user will gather void chakra in his hand and slams into the ground, gatherin more void chakra underground.
      the void will traver underground and trust out under the opponent(s), as spikes. the spikes will go through the targets, giving huge imbalance to their inner system.
      Their energy flow turns upside down and that is causing also a painful pressure on their chakras for 3 turns. the spikes then harden and enter back into ground takin parts of the user as well.
      *can absorbe only 3 only D- A rank light based jutsus
      *can only absorb 2 S rank light based jutsus
      *can only absorb 1 Forbidden jutsu
      *cannot use void jutsu for 3 turns
      * http://www.narutobase.net/forums/1208558-post17.html

      -declined: OP-

      Garandou hanatsu: Garandou dangan (void release: void bullets)

      Type:Attack
      Rank: s
      Range:Short-Long
      Chakra Cost:40
      Damage Points:80
      Description: The user will does a few hand seals and does a two fingers gun sign with both hands. then he will gather void chakra into his pointin finger and fires void orbs the size of golf balls at rapid succession.
      Once the orb enters the target(s) it will give huge imbalance to their inner system. Their energy flow turns upside down and that is causing also a painful pressure on their chakras for 3 turns.
      * http://www.narutobase.net/forums/1208558-post17.html
      *can absorbe only 3 only D- A rank light based jutsus
      *can only absorb 2 S rank light based jutsus
      *can only absorb 1 Forbidden jutsu
      *cannot use void jutsu for 3 turns

      -approved-



      Garandou hanatsu: Garandou kuro-n (void release: void clone)

      Type:Attack/sup/ defence
      Rank: s
      Range:Short
      Chakra Cost:40
      Damage Points:80
      Description: The user will create a clone of void. the clone will be able to use void jutsu and be able to absord light based attacks. the clone is also able to reflect light out of its body, blinding the opponent.
      If the clone explodes next to the opponent, it give huge imbalance to the opponent inner system. Their energy flow turns upside down and that is causing also a painful pressure on their chakras for 1 turn.
      * http://www.narutobase.net/forums/1208558-post17.html
      *can absorbe only 3 only D- A rank light based jutsus
      *can only absorb 2 S rank light based jutsus
      *can only absorb 1 Forbidden jutsu
      *cannot use void jutsu for 3 turns

      -declined: OP powers for a clone-


      Garandou hanatsu: Garandou minagoroshi (void release: void massacre)

      Type:Attack
      Rank: Forbidden
      Range:Short-Long
      Chakra Cost:40
      Damage Points:80
      Description: The user will create a whirlpool/ vortex any where around the opponent. the vortex will then fire several blades of void that will give huge imbalance to the opponent inner system.
      Their energy flow turns upside down and that is causing also a painful pressure on their chakras for 3 turns. once the blades hit the opponent they harden and slices the opponent.
      * http://www.narutobase.net/forums/1208558-post17.html
      *can absorbe only 3 only D- A rank light based jutsus
      *can only absorb 2 S rank light based jutsus
      *can only absorb 1 Forbidden jutsu
      *cannot use void jutsu for 3 turns

      -Needs to be restricted as in gathering natural energy for a round-


      Garandou hanatsu: Garandou nagashi (void release: void nagashi)

      Type:Attack/sup/defence
      Rank: A
      Range:Short
      Chakra Cost:30
      Damage Points:60
      Description: The user will gathher void around their body, creatin a coatin of void, protecting the user from light based attacks and chakra absorbation. Once the user's chakra is being absorbed, the opponent will only absorb the void and it will give huge imbalance to the opponent inner system.
      Their energy flow turns upside down and that is causing also a painful pressure on their chakras for 3 turns. The user can keep it active for as long as he wants. once active he will get a dark misty appreance and his body temperature will drop. Only way to gain the body temperature back is to use medical jutsu (i am learning those jutsus in the medical school)
      * http://www.narutobase.net/forums/1208558-post17.html
      *can absorbe only 2 only D- A rank light based jutsus
      *can only absorb 1 S rank light based jutsus
      *cannot use void jutsu for 3 turns
      *+5 chakra for everytime this jutsu is active bcz i have to use medical jutsus to keep me warm or at the temp i want.

      -declined: OP-

      _______________________________________________

      Doutekirugi bakuha (Kinetic Energy explosion)
      Type:Attack
      Rank: Forbidden
      Range: Short- long
      Chakra Cost:50
      Damage Points:100
      Description:User the user gather kinetic energy around his/her palms, to create an orb. then they will slam it to the ground, sending KE under the opponent(s) which will cause a huge explosion that will send the opponent(s) and flyin into the air. the opponent would hit by the shock wave of the KE and the flying debree of rocks and other materials.
      the opponent will feel numb for one turn, if he manages to to protect him self
      *it takes 1/2 turn to charge up (meanin that i have to say that i have to post this jutsu first and then use it after the third jutsu)
      *the opponent will only be paralysis for one turn if he manages to protect himself
      *Cannot use jutsus while charging up this jutsu, Must use clones to attack etc
      *http://www.narutobase.net/forums/1265420-post19.html
      *can only be used 2x

      -approved-


      Doutekirugi Rasengan (Kinetic Energy Rasengan)
      Type:Attack
      Rank: Forbidden
      RangeShort
      Chakra Cost:100
      Damage Points:200
      Description:User the user gather kinetic energy around his/her hand, to create an rasengan. It has the same effects as a regual rasengan but Once the Opponent is hit wit the jutsu, he would blow away, literary (spelling) blown to bits because of the power of the KE+ rasengan.
      Once hit the user will also be affect by this jutsu. he would be pushes several feet back and his hand will be wounded from the jutsu.
      *it takes 1/2 turn to charge up (meanin that i have to say that i have to post this jutsu first and then use it after the third jutsu)
      *the opponent will only be paralysis for 3 turns if he manages to protect himself
      *Cannot use jutsus while charging up this jutsu, Must use clones to attack etc
      *http://www.narutobase.net/forums/1265420-post19.html
      *only once

      -approved-

      Doutekirugi bazu nokogiri (Kinetic Energy Buzzsaw)
      Type:Attack
      Rank: A
      Range: Short- mid
      Chakra Cost:30
      Damage Points:60
      Description: The user will use chakra on the back of their palms to spin kunais. at the same time the user will store KE in the kunais. once the user punches, it will release the kunais and the KE to make the kunai spin really fast (4000 rpms) which will fly out and slice the opponent or object.
      Or the user can release the KE energy while kunai are still on the back of their palms.
      *http://www.narutobase.net/forums/1265420-post19.html
      *Charged the kunais can be used only 3 times per battle

      -approved-
       
           
      Last edited by ★ Rei ★; 10-30-2009 at 03:10 PM.

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