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  1. #226
    The Pervy Sage's Avatar
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    Re: Custom Element's Jutsu

    (karumera seichuu ) Caramel control
    Rank: A
    Type: attack/defence
    Range: short - mid
    Chakra Cost: 30
    Damage Points: 60
    Description: This jutsu allows the user to bend and control caramel that they have already created or taken control off, to bend it into different shapes or forms by controlling the temperature and desity of the caramel. This can be used to solidify the caramel, turn it to liquid, of just to control its shape and temperature.
    ____________
    -Approved-


    (karumera kishimu Kuchiyos) - Caramel Gourd Summoning
    Rank: S
    Type: Supplementary/Attack/Defence
    Range: (on users back, can be controlled at all ranges)
    Chakra Cost: 20 per turn
    Damage Points: N/a
    Description: The user will perform 2 handseals slamming their hands oin the ground performing a summoning jutsu to summon a gourd of caramel. This is a gourd of caramel link Gaara's sand gourd on his back. This caramel gourd is full of a liquid form of caramel which the user carries around with them all the time and is constantly infused with the users chakra. This liquid caramel can be reformed to make hard caramel attacks or it can be heated up and reformed and stretched. Much like gaara's sand, this Caramel can be used for attacks or defence that require a caramel source by the user at any time. Due to this caramel already being infused with the users chakra then can control and manipulate it almost instantly to suit their needs. The caramel is linked to the user and will come to there defence, as it is infused with the users chakra. It can keep up with up to 3rd gate speed or sage mode users, and can block S ranks and below.

    Note: The defencive ability can only be used once ever 2 turns and only used 5 times per battle
    Note: The defencive ability counts as a jutsu.
    Note: -20 chakra for each turn the user has this.
    ____________
    -Declined- defeats the purpose of even creating other caramel jutsu if you can do with it whatever you want with this one
     
         
    Last edited by Nexus; 08-09-2011 at 09:55 PM.

  2. #227
    Vincent's Avatar
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    Re: Custom Element's Jutsu

    (Fussuton: Fusso Yoki) Flourine Release: Flourine Container
    Rank: S
    Type: Supplementary/Attack/Defence
    Range: (on users back, can be controlled at all ranges)
    Chakra Cost: 20 per turn
    Damage Points: N/a
    Description: The user Summons a metal cylinder containing 15 atmospheres of fluorine and carries it strapped on their back, allowing them to perform fluorine release techniques for the duration of the battle
    Note: Usable once per battle
    ____________
    -Approved-


    (Fussuton: Fusso Yōkai) Fluorine Release: Fluorine Dissolving
    Rank: A
    Type: Supplimentary
    Range: Mid
    Chakra Cost: 30
    Damage: + 30 to any water technique
    Description: The user combines Fluorine with an existing water technique of their own, creating Hydrofluoric Acid
    Note: the Water is now strong against any solid substance but is weak to lightning
    ____________
    -Declined- you don't need a jutsu for that


    (Fussuton: Kitai sōsa) Flourine Release: Gaseous Manipulation
    Rank: Forbidden
    Type: Attack
    Range: Mid - Long
    Chakra Cost: 50
    Damage: 100 ( - 20 to user)
    Description: The user manipulates 5 atmospheres of fluorine from the container and spreads it in a ring that forms at mid range, he then forces it outwards to long range, this creates a huge cloud of fluorine that moves slowly but ignites and corrodes material it comes into contact with.
    Note: The user will be exposed to the Fluorine and will therefore suffer first degree chemical burns
    Note: Usable once and Depletes your Fluorine stock meaning no more Fluorine Release for the rest of the battle
    Note: No Techniques above a rank for 3 turns after this jutsu is used
    ____________
    -Approved-
     
         
    Last edited by Nexus; 08-09-2011 at 09:59 PM.

  3. #228
    Premium User Izumō's Avatar
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    Re: Custom Element's Jutsu

    Silicone Release: Labyrinth (Shirikon: Meiro)
    Rank: A
    Type: Suppelementary/Defense
    Range: Short-Long
    Chakra cost: 30 (-30 per turn it is activated)
    Damage points: N/A
    Description: The user manipulates the silicone sand on the ground all over the battlefield. Silicone sand raises all over the battlefield and makes a labyrinth(maze). The labyrinth`s paths are always different each time it is used. Even the user and sharingan(3T) users can`t find their way out. The labyrinth`s walls are two feet thick and seven foot tall there is a ceiling that is one foot thick. The labyrinth is solid(compressed) silicone sand.
    -Only used twice per battle
    -Only two jutsus per turn when the labyrinth is active.
    -The labyrinth cost the user 30 chakra points per turn it is activated
    -Labyrinth last for four turns
    -Only used again in three turns after its four turn the first it has been used
    -The user can`t use forbidden rank jutsus for the rest of the battle the first time the labyrinth is activated.
    -The user can`t use S rank jutsus for the rest of the battle the second time the labyrinth is activated.
    -Must have already used Silicone Release: Extract before hand
    ____________
    -Approved-


    Silicone Release: Powder Storm (Shirikon: Kona Arashi)
    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra cost: 30
    Damage points: N/A
    Description: The user raises silicone sand from the ground or an existing silicone sand. This makes a silicone sand storm the whirls around like a sand storm. It gets into the user`s eyes and opponent(s) eyes making them blind for two full turns. Even though the user is blinded by the storm, the user can sense anything inside the storm as long as it has chakra. The storm is made of the user`s chakra and anything disrupts it the user will sense(like Chakra Sensing Rain).
    -The storm lasts for four turns
    -Only used three times per battle and used every other three turns
    ____________
    -Declined- If it harms you too it has to be forbidden, and this is too weak to be a forbidden tech


    Silicone Release: Body Shield (Shirikon: Bodi Toku)
    Rank: A
    Type: Defense
    Range: Short
    Chakra cost: 30 (30 per turn)
    Damage points: N/A
    Description: The user raises silicone sand over their body like an armour that doesn`t cover joints. It looks like the user isn`t wearling any armor and it weights down the user because it weights 75 lbs and lowers the user`s speed one rank.
    -Only lasts four turns
    -Only used three times per battle
    _____________
    -Declined- define how resistant it is against other techs


    Silicone Release: Extract (Shirikon: Ekisu)
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra cost: 30
    Damage points: N/A
    Description: The user slams his hand on the ground extracting silicone powder from the ground. This makes a layer of silicone sand all over the ground of the battlefield preventing any earth jutsus that require the ground to be unuseble. Also the user can manipulate the silicone sand for jutsus.
    -Only used twice per battle
    ____________
    -Declined- if it affects the entire battlefield it should be S rank, and I think you misspelled something, as you said "preventing any earth jutsus that require the ground to be unuseble" I'm guessing you wanted to say the jutsu renders the ground unusable or that it prevents any earth jutsu that require the ground to be usable


    Silicone Release: Clone (Shirikon: Bunshin)
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra cost: 25
    Damage points: N/A
    Description: The user manipulates existing silicone sand into a clone of the user. The clone can only use earth, fire, wind(they are used to make silicone sand), taijutsu and silicone sand. The clone goes by silicone sand weakness and strength.
    -Only makes two clones per jutsu
    ____________
    -Declined- I'm fine with the earth, fire and wind, but you gotta define how much damage it can take
     
         
    Last edited by Nexus; 08-09-2011 at 10:13 PM. Reason: Fixed a few mistakes

  4. #229
    Senior Member Kagutsuchi's Avatar
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    Re: Custom Element's Jutsu

    I have Hell Fire Mode Already approved. I am Re-posting it with Improvements in English with addition to more details and explanation in Here. Hell Fire Mode was approved before I had Hell Fire as CE, so it was Not a CE Only Jutsu at that time but now I am reserving it for CE only Jutsu. Further I have introduced a Stage 2 as well.

    Hell Fire Mode: Kagutsuchi
    Rank: Forbidden
    Type: Supplementary
    Chakra: 160
    Damage: 80 (to user)
    Requirement: Uchiha Ace/Ali bio/ 3-Tomoe Sharingan
    Description: User absorbs Hell Fire chakra from sword thus entering into Hell Fire Mode. User has to keep in contact with his sword all the time and all his fire Jutsus are performed from the sword. User can only use Hell Fire/Fire Element. It’s a kind of sage Mode. This Jutsu can be turned into Stage Two Only if it’s used After Fire Mode.


    Abilities Gained:
    1. User can sense Heat presence from all distances with pin point accuracy.
    2. User can Manipulate Fire and Hell Fire at his own will, even all his opponents fire jutsus.
    3. User can fly by turning his body into a flaming body speed is equivalent of 3rd gate.
    4. No Hand-seals required in performing of Fire/Hell Fire jutsus.
    5. User becomes Immune to Wind jutsus and can consume Wind jutsus by burning them up.
    6. User becomes resistant to water as well (up to S rank) as they simple evaporate before coming in contact with user.
    7. User can withstand Fire up to S rank.

    Consequences:
    1. User can’t battle After Mode Ends.
    2. Lasts 4 turns after which user is left with 5% Chakra.
    3. Must have Sword of hell Fire in contact.
    4. Manipulating of Opponents fire jutsus counts as a Move.
    5. User burns up his Body by introducing Severe 3rd Degree Burns.
    6. User receives damage of 80 to himself.


    Stage 2:
    User can get Stage two only if he uses Hell Fire Mode after Fire Mode. It gets dual strength from both jutsu but is terminally fatal towards user. It's a Last Resort Jutsu and ends in users Death.

    1. Users Speed is now equivalent to 6th Gate.
    2. Mode Lasts only 2 turns.
    3. User Dies after mode wears off.
    4. User is affected by any Fire as his own body is on Fire.
    5. User retains all previous abilities and some improved as mentioned.


    ===========================================

    Original Hell Fire Mode


    Hell Fire Mode
    Rank: Forbidden
    Type: Supplementary
    Chakra: 160
    Damage: 80 (to user)
    Description: User absorbs Hell Fire chakra from sword thus entering into Hell Fire Mode. User can manipulate any fire jutsu ( his opponents also{up to a rank} ). This mode Allows Me to sense fire AT ANY DISTANCE ( i hav heat sensing ability approved in my bio THIS ENHANCES IT TO EXTREME ). All fire based Jutsu's are done with minimum time. All this comes to great cost as user's body is burned badly as the mode wears off in 3 turns.

    Note:
    1. Must hav Sword of Hell fire In battle
    2. Lasts 3 turns
    3. User cant battle after the mode wears off.



    ================================================== ======
    ____________
    -Approved-


    Tungsten Release: Lighting Rods
    Rank: S
    Type: Supplementary
    Chakra: 100
    Range: All
    Description: User makes a Lighting Rods all Over Battle Field With Quite a Distance in Between them. Since Tungsten is Very good Conductor of electricity all the lighting jutsu are attracted towards it and are sent into the ground. The tungsten in the Rods can be used to utilize other tungsten based jutsus.

    Note:
    1. Jutsu remains till the Battle Ends.
    2. No Tungsten Jutsu Next Turn.
    3. Can be Used thrice.
    4. Neither user nor Opponent can get attacked with lighting. Meaning that Nagashi can be use but Gian which is shot towards opponent will be absorbed. Nagashi will only be absorbed if Very near the lighting rod or in contact with it.
    5. Even Kirin can't be utilized until this jutsu is in play.
    ____________
    -Declined-
     
         
    Last edited by Kagutsuchi; 08-10-2011 at 07:13 AM. Reason: Spelling Mistale :p

  5. #230
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    Re: Custom Element's Jutsu

    Resubmitting All Light Customs, that were approved before) for the fact that the wording is horrible, plus overpowered and to fit the modern age of RPing on this site. If, denied I'll simply use the old versions. :P (Is that even allowed xD) There is a new one! It is canonical though.

    (Pikauton: Bakuhatsu)- Light Release: Explosion
    Type: Offensive
    Rank: Forbidden
    Range: Long
    Chakra Cost: 50
    Damage: 90 (-20 to user)
    Description: The user builds up a massive amount of Light Chakra in their arm followed by slamming their palm/fist into the ground, resulting in a massive 360 degree shock wave. This shock wave bursts outward from the user destroying anything in its radius due to the explosive properties of Light Chakra.
    ~ Can only be used once per match
    ~ Causes 20 damage to the user.

    (Pikauton: TaiyouFurea) Light Release- Solar Flare
    Type: Supplementary
    Rank: S
    Range: Short-Mid
    Chakra Cost: 30
    Damage: N/A
    Description: The user raises their hand(s) while simultaneously channeling Light Chakra into them to release it all at once. Thus, the user creates a bright flash comparable to that of a star. This flash of light covers a twenty foot distance beginning from the user.
    ~ Opponents caught are render blind for the remainder of the match
    ~ Can only be used once per match

    (Pikauton: Houshasen Hiyaku) Light Release- Radiation Activity
    Type: Offensive, Supplementary
    Rank: S
    Range: Short-Mid
    Chakra cost: 40
    Damage: N/A
    description: The user focuses on a light source, increasing it radiation levels, in any area or created from the user. Once the opponent has been expose to radiation their organ tissue are damage and begin failing on them, causing several problems: walking issues, lost of strength, and then negative effects to the chakra network. Once at that stage, each time the opponent uses chakra the poisoning destruction will only be sped up.
    ~ Continues for three consecutive turns: 1st= Walking Issues 2nd= Lost of Strength 3rd= Chakra Network Failure
    ~ However, this is usable twice per match.
    ~ The user is affect just as well, but at a slower rate
    ~ The affects aren't reversible unless a Med-Ninja with the proper jutsu attends the poison.
    Table For Opponent
    • Forbidden Rank Jutsus are no longer usable during th beginning of the fourth turn of being affected.
    • S Rank Jutsus are no longer usable during th beginning of the sixth turn of being affected.
    • A Rank Jutsus are no longer usable during th beginning of the seventh turn of being affected.
    • B Rank Jutsus are no longer usable during th beginning of the eighth turn of being affected.
    • C Rank Jutsus can only be used from this point on. Begins at the ninth turn of being affected.


    (Pikauton: Takaisen) Light Release: Death Beam
    type: Offensive
    rank: S
    range: Long
    Chakra cost: 40
    Damage: 80
    Description: Death Beam a lethal technique. The user fires a slim, rapid, laser beam, of Light Chakra, from either his index fingers or eyes. The beam pierces through an opponent or causes an explosion. This technique is capable of being fired exceedingly quick.
    ~ Only Three Uses per Match

    (Pikauton: Pikaujin)- Light Release: Light Man
    Type: Supplementary
    Rank: S
    Range: N/A
    Chakra Cost: 40
    Damage: 80
    Description: This technique turns the users body into light, however still allows the user to keep his physical features; only making the body glow. This would prevent the user from being harmed by solid objects. Even if the user’s body does get separated, it can still reform by nearby light sources. The user is also capable of forming weapons of Light Chakra. Fire jutsus do not work against the user because the light absorbs the essence of the fire. If anything it only increases his radiation levels.
    ~ Continues for two turns.
    ~ Usable twice per match.
    ~ Entering and exiting this form is possible

    (Pikauton: Pikautama)- Light Release: Light Bullets
    Type: Offensive
    Rank: A
    Range: Long
    Chakra Cost: 40
    Damage: 80
    Description: The user accumulates Light Chakra in their palms, firing a barrage of bullet-sized light spheres capable of small explosions.
    ~ Usable Three times per match

    (Pikauton: Pikakishu) Light Release~ Light Rider
    Type: Supplementary
    Rank: A
    Range: Long
    Chakra cost: 30
    Damage: N/A
    Description: The user shoots themselves in a beam of light to their desired location. Thus, increasing their speed to that of light actually travels. Once, the user begins approaching they blind their opponents temporary. On the turn this jutsu is activated the user can repeat this action without the cost of another turn.
    ~ Usable twice per match
    ~ Usable only if Light Man is active.

    (Pikauton: Tensō no Jutsu) Light Release~ Heavenly Transfer Technique
    Type: Supplementary
    Rank: S
    Range: Long
    Chakra cost: 40
    Damage: N/A
    Description: With this technique the user is able to transport objects anywhere at the speed of light. When being transferred, the object is engulfed in light and moves to its destination through a beam of light, which is reminiscent of a bolt of lightning. This technique apparently requires some time to be prepared.
    ~ Usable twice per match
    ~ Chakra charge must take two complete turns.
    ____________
    You can't simply resubmit all the customs. You need to link to every jutsu you wanna substitute (where ever it may be located, this thread or your customs thread) so I can delete it and then approve each new one
     
         
    Last edited by Nexus; 09-04-2011 at 10:31 PM.

  6. #231
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    Re: Custom Element's Jutsu

    Divine Wind Style: One Thousand Birds of Severing Pressure (Kamikazeton: Chidori Tatsuno Ooshigoto)
    Rank: Forbidden
    Type: Attack
    Range: Short-Mid
    Chakra: 80
    Damage Points: 100(+ 15 to user due to blast at end)
    Description: After performing the necessary handseals, the user charges so much Divine Wind chakra into his hand that it becomes visible with the physical properties of Chidori, (but is really Divine Wind) but with wind swirling around the user’s hand. He then charges lightning chakra into his feet and runs at high speeds at the enemy and thrusts it at the enemy. As he does this, the wind circling around the user’s hand mixes in with the Divine Wind at this point, and creates an a Chidori with enough wind in it to blast back everything in the immediate vicinity. The user is then forced backwards in the explosion, causing small amounts of damage.
    ~the user moves at extreme speeds due to the lightning chakra, if the opponent tries to attack the user the user can hit the opponents jutsu with the "divine wind chidori" to defend himself. If the opponents jutsu is of A rank the "divine wind chidori loses half its power, if its any less than it doesn't lose any power. S rank obviously levels off
    ~No divine wind, wind, or lightning for 2 turns.
    ~only one other jutsu in the same turn as usage
    ____________
    -Approved-


    Divine Wind Style: Serial Winds Thunderclap (Kamikazeton: Shinku Renpa Jinrai)
    Rank: B-S
    Type: Attack
    Range: Mid-Long
    Chakra: 40-90
    Damage Points: 40-90
    Description: The user charges large amounts of Divine Wind to his hands. He then makes a few hand seals and spreads his arms out wide. He then brings them together clapping, making several waves of Divine Wind for each time he claps his hands. From the power of the clap, wind is thrown at the enemy with enough force to knock down a house with only three clap. The wind is blown extremely fast and hits very quickly. The user can clap up to 4 times in a row, with each clap gaining in strength. If the user choices to make 3 claps or more, it requires a long string of handseals that take around 3 seconds to perform. Each clap strength increases on a scale like this one:
    1st clap: (B-Rank) strong enough to knock back a man
    2nd clap: (A-Rank) strong enough to knock back a car
    3rd clap: (A-Rank) strong enough to knock over a house
    4th clap: (S-Rank) strong enough to knock over a building (large)
    *after using 1-2 claps, the user cannot use any Divine Wind jutsu the next turn*
    *after using 3-4 claps, the user cannot use any Divine Wind jutsu for two turns*
    *Only useable once a fight*
    *after this jutsu is used(in any form) The user cannot use forbbinden ranks for the rest of the battle, S ranks for 2 turns, and A ranks in the following turn. In other words he can only use B rank and below in the following turn, A rank and below in the next, S rank below 2 turns following.
    ____________
    -Declined- I forgot to say that this has to be 3(4) different jutsu for each rank, I don't allow X-Y rank because it's cheating the jutsu limit rule


    Divine Wind Style: Great Royal Air Cannon of Zeus (Kamikazeton: Dai Roiyaru Goukuuhou o Zeus)
    Rank: S
    Type: Attack
    Range: Close
    Chakra: 80
    Damage Points: 90 (+ 20 to the user)
    Description: The user stretches his arm out with his palm facing the enemy and gathers Divine Wind chakra in his hand. A vortex of wind begins to form around the user’s arm. The wind is so thin and powerful that it slices cuts into the user’s arm as he holds it around his arm. Lightning then appears within his the palm of his hand and starts to spiral inwards around his arm. At this point, the user’s arm start to become numb. After holding and charging more Lightning into the vortex, the user fires it off at the enemy (a spinning vortex of wind surrounding a cluster of lightning that sends an electric current through everything it touches) with power varying upon how long he charges Lightning into it. The user can charge lightning into the vortex for at least two turns. If held in that long, the power of the vortex will be strong enough to blast through the gates of konoha with ease. However, if the user does charge it for that long, he will not be able to perform any Jutsu with that hand for the rest of the fight (nin or tai).
    *If charged for one turn, it will have the power to blast through 1 Rashoman Door*
    *If released the same time as the user begins charging it, the power will be of equal standing to Balls of Wind jutsu*
    *can only be used once per battle*
    *after using, the user cannot use any Divine wind jutsu for two turns*
    ____________
    -Approved-


    (Kougyokuton: Hone Yoroi) - Corundum Release: Armour of the Gods
    Rank: A
    Type: Defence
    Range: N/A
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user secrets a very thin but strong layer of Corundum which is unnoticeable to the naked eye which protects the user from most taijutsu attacks ( non-elemental tai and tai S rank and down excepting the Gates and Super strength, lighning tai can shatter corundum wind tai generally isn't strong enough wind to cut through corundum, even though it is strong against it) and can absorb great impacts, leaving the user unharmed. It can also withstand any jutsu element which it has strength against up to S rank.
    *The User cannot go to speed exceeding the Second Gate without the layer of Corundum breaking.
    ____________
    -Declined- metal armors aren't allowed because they make you an immobile statue...


    (Kougyokuton Bunshin No Jutsu)- Corundum Clone
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra Cost: 25
    Damage Points: N/A
    Description: The user creates a Clone of Corundum by one of three means. The first is by one handseal. The second is by "ripping" from the Corundum Armour around the user (Armour of the Gods must have been used beforehand). This method creates only one clone. The third way is by the user touching any surface that has a large amount of Corundum on it. The clone can then emerge from any part of the corundum on the field. Only two clones can be made from this method.
    *Clones can use any Corundum jutsus that the user knows
    *Four clones can be made at the most
    ____________
    -Declined- Only handseal


    (Akunochimata Soushi) - Underworldly Creation
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 30
    Damage Points:N/A
    Description: The user makes a few handseals and channels chakra into the earth within Short to Long range from him in a circular radius. This causes the earth beneath them to turn into corundum (not the force, however. It still takes on the look of regular earth). This is done to prepare for further Corundum jutsus and to get a sense of tracking if the enemy touches any part of it.
    ~the opponent can't use earth jutsu while this is in affect, as they can't manipulate Cory Dom, however the user can utilize any earth technique(I'm the form of corundum) from it as he can manipulate corundum.
    ~the user can sense the opponent by his vibrations, so an opponent without chakra can be sensed as well(I.e. Zetsu usin mayfly)
    ~all earth jutsu would be +10
    ____________
    -Declined- Use a proper name if it's a corundum custom


    Divine Wind Release: Vortex (Kamikazeton: Kadou)
    Rank: Forbidden
    Type: attack
    Range: short-long
    Chakra: 50
    Damage: 90 (+20 to the user)
    Description: The user focuses divine wind chakra in the air around the him and the opponent. He then makes a series of hand signs and manipulate the divine wind chakra that was around them to create a huge vortex of divine wind. The wind acts as a tornado of sorts, causing anything other than the user and enemy on the inside of it to be swirled and tossed around. Once caught in the middle of it, the high levels of wind and pressure will make it hard to form handseals due to the speed and power of the wind. While trapped within, the power of the wind becomes stronger and thinner each turn, producing a slicing effect on anything within (meaning both the enemy and the user start to get cut from the wind, negating the effectiveness of any genjutsu due to continuous pain). By the second turn (if the user continues the jutsu that long), the wind and lightning both strike inwards, with lightning paralyzing every object and the wind slicing them to shreds.
    Note: If used in short range, it is almost guaranteed death of both the user and enemy due to the power of the wind and lightning together. If used within mid-long range, the wind and lightning are enough to severely damage both the enemy and user if still within it once the wind cuts inwards.
    Note:
    ~If used for two turns, on the second turn the user can only use two jutsus that turn.
    ~Once per battle
    ~No Divine Wind jutsus for remainder of fight
    ~No Wind or Lightning jutsus for two turns afterwards.
    ~Takes several seconds for the inwardly slice to happen
    ____________
    -Declined- I'm fine with it just define what it takes to make you stop keeping the jutsu up
     
         
    Last edited by Nexus; 09-06-2011 at 08:04 PM.

  7. #232
    Kirabi's Avatar
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    Re: Custom Element's Jutsu

    Purton| Hoshi Kuchiyose Kozumikku bodi Soushi - [ Plasma Release| Star Summoning Cosmic Body Creation]
    Rank: A
    Type: Attack/Supplementary
    Range: Short
    Chakra: 30
    Damage: 60
    Description: This technique has the third most handseals required having 43 in total trailing only by one after Water Release: Water Dragon Missile and 12 behind Plasma Release: Solar Nightmare. The user creates an orb in their palm that resembles a star in its White Dwarf stage, surrounded by small but continuous bolts of lightning, allowing it to be used on its own as a melee-ranged weapon similar to the Rasengan or Chidori techniques. This small star is very hot causing the opponent to feel the heat waves before they are even in range of the technique and will burn through whatever it makes contact with. But it's true power lies in the fact that the orb is able to expand in the users palm to that that rivals Sage Mode's Massive Rasengan, hence why the user must use so many seals to activate and control the technique.
    [ Usable 2 Times]

    Purton| Taiyōkō Akumu - [Plasma Release| Solar Nightmare]
    Rank: Forbidden
    Type: Attack/Supplementary
    Range: Short- Long
    Chakra: 80
    Damage : 160 (Damage applies to everyone within range)
    Description: The ultimate technique of all known Plasma Release techniques, it requires a staggering amount of Chakra to use as well as skill and time enough to perform its demanding fifty-five hand seals. Including the aforementioned, the user must have utilized the Plasma Release: Star Summoning Cosmic Body Creation. After doing so the user sends the Star into the sky and begins the hand seals after while doing so the user concentrates all of their Chakra into the star that they created causing it to expand into a larger size. Their Chakra takes on the role of matter, and coverges on the star eventually causing it to collapse. When the star collapses it becomes a supernova, imploding in on itself and creating a devastating shockwave that will eradicate or destroy anything within 12 kilometres. The technique is not only extremely powerful but highly dangerous. The user must be within the 12 kilometers range to use the technique and out-running the shockwave is highly difficult. The toll on the physical body is also problematic and can kill the user by the sheer expenditure of Chakra.
    [Takes one turn to gain required size]
    [Usable Once]
    [No Plasma Techniques After Use]
    [User become extremely exhausted and is unable to move two afterwards]


    Purton| Choarashi - [Plasma Release| Hyperstorm]
    Rank: B
    Type: Supplementary
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: The user extends their arm outward then releasing a large spiraling gust of purple-lightning. While the lightning fires forth like branching arcs it stays within an invisible cone that extends outwards, predicted by the size of the user's palm. If the target is caught within the cone-of-lightning they will be continually electrocuted keeping them in place as the electrons bond with the electrons in the opponent's body. An outside force, or the technique ending, is required for a caught target to escape.


    Purton| Kanetsu Tosō - [Plasma Release| Superheated Coating]
    Rank: A
    Type: Supplementary/Attack
    Range: Short-Mid
    Chakra: 30
    Damage: 60 (+15 to weapons attacks)
    Description: The user spews forth a fine coating of Plasma over a weapon or object of their choice. The Plasma will glue itself to the target and make them much stronger offensive weapons with superheated attacks. The coating can also be used to melt a target instead of enhancing it, making it both a supplemental and offensive technique.
    (last 3 turns)

    ____________________
    -All Declined-
    I said several times not to put jutsu in spoilers because they wont be checked at all
     
         
    Last edited by Nexus; 09-18-2011 at 11:05 PM.

  8. #233
    Thalaivaa Crutch Kaguya's Avatar
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    Re: Custom Element's Jutsu

    Volcanic Water

    (Kazan Suiton: Mizu no Henkan) Volcanic Water Release: Water Conversion
    Rank: B
    Type: Supplementary
    Range: Short-Long
    Chakra cost: 30
    Damage points: N/A
    Description: The user can instantly change an existing water source (water that has already been on the terrain or water jutsu used by the user; can't convert an opponent's water jutsu) into volcanic water by adding large amounts of fire chakra with massive chakra compression. The newly formed volcanic water can be used only as a source for volcanic water jutsu, normal water techniques aren't compatible.
    ~Can only be used four times per battle, must wait one turn before reuse.
    ____________
    -Approved-


    (Kazan Suiton: Sukuranburu Kyuutai) Volcanic Water Release: Scrambling Orbs
    Rank: S
    Type: Offense
    Range: Short-Long
    Chakra cost: 40
    Damage points: 80
    Description: The user can launch several condensed orbs of volcanic water from their mouth that can be directed in the air to surround the opponent and come together from all sides to prevent escape. The individual orbs are as big as one regular Shark Bullet.
    ~Can only be used four times per battle.
    ____________
    -Approved- Removed that part about being able to have it as one massive blast of volcanic water, you need a separate jutsu for that


    (Kazan Suiton: Tsukaihatasu no Honoo) Volcanic Water Release: Devouring of Flames
    Rank: Forbidden
    Type: Offense/Defense/Supplementary
    Range: All Ranges
    Chakra cost: 60
    Damage points: 110 (-10 to the user)
    Description: The user will focus their volcanic water chakra into all existing sources of volcanic water in the area. Then user will direct the volcanic water toward one technique that produces of heat energy (fire or lightning), and then makes the volcanic water absorb the heat into itself greatly strengthening it. The water will then converge on the opponent and vaporize them upon contact. The large amount of heat that the water will result in small burns on the user from being near it.
    ~Can only be used once per battle, and no volcanic water the next two turns.
    ____________
    -Declined- Provide a way better description because this way the opponent has no chance in avoiding it making it a one move kill tech, which you can't have on a CE.


    (Kazan Suiton: Tamashii Senjigusuri) Volcanic Water Release: Soulful Infusion
    Rank: A
    Type: Offense
    Range: Short-Long
    Chakra cost: 30
    Damage points: 60
    Description: The user will draw water from the air and turn it into volcanic water, and also draw existing volcanic water, and then infuse it into one wind or advanced wind element technique that was previously used making the technique a combination with volcanic water. This jutsu essentially provides a source of volcanic water that the user inserts into one wind or advanced wind element technique which begins absorbing the water into itself and allows it to become strong against fire techniques.
    ~Can only be used three times per battle, and must wait one turn before reuse.
    ____________
    -Declined- Define that "advanced wind element"


    Atmospheric Pressure

    (Kiastsu: Touza) Atmospheric Pressure Release: Current
    Type: Offense/Defense/Supplementary
    Rank: S
    Range: Short
    Chakra cost: 40
    Damage Points: 80
    Description: The user focuses large amounts of atmospheric pressure throughout their body without the need of hand seals, and can instantly release a ferocious current from every chakra node in their chakra system that cuts anything close to the user into pieces. The current can also be released from specific point.
    ~Can only be used four times per battle.
    ____________
    -Approved-


    (Kiastsu: Sukuranburu Kyuutai) Atmospheric Pressure Release: Scrambling Orbs
    Rank: S
    Type: Offense
    Range: Short-Long
    Chakra cost: 40
    Damage points: 80
    Description: The user can launch several condensed orbs of atmospheric pressure from their mouth that can be directed in the air to surround the opponent and come together from all sides to prevent escape. After the orbs get close enough, the user can make them explode. The user can also instead release one massive blast of atmospheric pressure instead of separating them. The massive blast of wind is the same size as Pressure Damage, the smaller blasts are half the size of Vacuum Great Sphere.
    ~Can only be used four times per battle.
    ____________
    -Declined- Be more inventive lol just copying your own techniques is lame
     
         
    Last edited by Nexus; 09-18-2011 at 11:18 PM.

  9. #234
    The Pervy Sage's Avatar
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    Re: Custom Element's Jutsu

    (kurokongouseki soushi no jutsu ) Carbon Creation technique
    Rank: S
    Type: attack/defence
    Range: short - mid
    Chakra Cost: 15-40 (-5 per turn)
    Damage Points: N/a
    Description: The user will focus their chakra gathering carbon around them into a a single place to create a creature made of carbon, much like how deidara can make clay creatures. The user can control the structure of the carbon beasts to either make them nearly as hard as diamond, or as soft as graphite.

    Note: Can only create one animal per useage
    Note: The user can only create things within short range of him
    Note: Must have a carbon source
    ____________
    -Declined- You need a jutsu for each of those creatures if you plan on making them have custom features


    (kurokongouseki bushin no jutsu ) Carbon clone technique
    Rank: A
    Type: Supplementary
    Range: short
    Chakra Cost: 30
    Damage Points: N/a
    Description: The user will perform one handseal creating clones formed from carbon. These clones are made from carbon and can only use: Carbon, nin, tai and earth techniques. The clones are made pretty hard and can only be destroyed by B rank wind/water/earth/ice jutsu, or C rank lightning/fire.

    Note: Can only make 3 clones at a time 3 times per battle.
    ____________
    -Declined- They should only be able to use carbon and tai techs


    (karumera kishimu Kuchiyos) - Caramel Gourd Summoning
    Rank: S
    Type: Supplementary/Attack/Defence
    Range: (on users back, can be controlled at all ranges)
    Chakra Cost: 20 per turn
    Damage Points: N/a
    Description: The user will perform 2 handseals slamming their hands oin the ground performing a summoning jutsu to summon a gourd of caramel. This is a gourd of caramel link Gaara's sand gourd on his back. This caramel gourd is full of a liquid form of caramel which the user carries around with them all the time and is constantly infused with the users chakra. This liquid caramel can be reformed to make hard caramel attacks or it can be heated up and reformed and stretched. Much like gaara's sand, this Caramel can be used for attacks or defence that require a caramel source by the user at any time. The caramel is linked to the user and will come to there defence, as it is infused with the users chakra. It can keep up with up to 3rd gate speed or sage mode users, and can block S ranks and below.

    Note: The defencive ability can only be used once ever 2 turns and only used 5 times per battle
    Note: The defencive ability counts as a jutsu.
    Note: -20 chakra for each turn the user has this.
    Note: This i caramel source for further jutsu
    ____________
    -Declined- Remove the auto-defense part
     
         
    Last edited by Nexus; 09-18-2011 at 11:23 PM.

  10. #235
    Jokey's Avatar
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    Re: Custom Element's Jutsu

    Since this got approved i'll just give it another try, maybe you forgot that you've approved it or something
    Quote Originally Posted by The Pervy Sage View Post
    (kurokongouseki tsubasa ) Carbon wings
    Rank: A
    Type: Supplementary
    Range: short
    Chakra Cost: 30
    Damage Points: N/a
    Description: The user with focus there chakra, creating wind made from carbon out of the carbon atoms in the air or on the ground. This wings are like and extension of the user and can be used for flight in battle. These wings protect the users back and can only be destroyed by fire or lightning attacks. These wings are 1 meter long each. The carbon in the wings has a unique structure that makes it so the carbon is very light and so is able to allow the user to fly. This form of carbon is called carbon nanofoam, one of the lightest know solids.
    ____________
    -Approved-
    | Hani Houmen: Hani Uyoku | Honey Release: Honey Wings |

    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Point's: -
    Description: The user will focus their chakra, creating Wings made from Honey. These wings are like and extension of the user and can be used for Flight in a battle. These wings protect the users back and can only be destroyed by Fire or Lightning attacks. These wings are 1 meter long, each of them. The Honey in the wings has a unique structure that makes it so the Honey is very light and so is able to allow the user to fly.

    While appearing or even feeling solid, it will continue to flow at very slow rates. Honey has a glass transition between -42 and -51 °C (-44 and -60 °F). Below this temperature, honey enters a glassy state and will become a non-crystalline amorphous solid.
    ____________
    -Declined- The carbon ones got approved because of carbons features, not because they're wings.. you can't do the same with honey
     
         
    Last edited by Nexus; 09-18-2011 at 11:28 PM.

  11. #236
    Premium User Izumō's Avatar
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    Re: Custom Element's Jutsu

    Silicone Release: Powder Storm (Shirikon: Kona Arashi)
    Rank: S
    Type: Supplementary
    Range: Short-Mid
    Chakra cost: 30
    Damage points: N/A
    Description: The user raises silicone sand from the ground or an existing silicone sand. This makes a silicone sand storm the whirls around like a sand storm. It gets into the opponent(s) eyes making them blind for two full turns. The user can sense anything inside the storm as long as it has chakra. The storm acts as the hidden mist and is made of the user`s chakra no one can see through it expect the user who has more visibilty in the strom. Anything disrupts the storm, the user will sense it(like Chakra Sensing Rain).
    -The storm lasts for four turns
    -Only used two times per battle and used every other two turns
    ____________
    -Declined- You can't simply say the opponent goes blind giving them no chance


    Silicone Release: Body Shield (Shirikon: Bodi Toku)
    Rank: A
    Type: Defense
    Range: Short
    Chakra cost: 30 (30 per turn)
    Damage points: N/A
    Description: The user raises silicone sand over their body. The user can make the sand over the body, look like a knights armor or a different shape of armor(if the user makes a knights armor it will have flexibilty so the user can move still). It looks like the user is wearing a white(color of silicone sand) armor and it also weights down the user because it weights 75 lbs and lowers the user`s speed one rank.
    -It can protect against B rank and below ninjutsu(elemental also) and B rank and below taijutsu.
    -Only lasts four turns
    -Only used three times per battle
    ____________
    -Approved-


    Silicone Release: Extract (Shirikon: Ekisu)
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra cost: 30
    Damage points: N/A
    Description: The user slams his hand on the ground extracting silicone powder from the ground. This makes a layer of silicone sand all over the ground of the battlefield. This jutsu renders any earth jutsus that require the ground to be unuseble. Also the user can manipulate the silicone sand for jutsus.
    -Only used twice per battle
    ____________
    -Approved-


    Silicone Release: Clone (Shirikon: Bunshin)
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra cost: 25
    Damage points: N/A
    Description: The user manipulates existing silicone sand into a clone of the user. The clone can only use earth, fire, wind(they are used to make silicone sand), taijutsu and silicone sand. The clone goes by silicone sand weakness and strength.
    -Only makes two clones per jutsu
    -Clone can with stand B rank and below taijutsu, and B rank and below ninjutsu(elemental also). After that it crumbles.
    ____________
    -Declined- should be able to use only silicone and tai, regardless of the fact that silicone is made using earth wind and fire


    Silicone Release: Explosion (Shirikon: Bakuha)
    Rank: S
    Type: Offense
    Range: Short-Long
    Chakra cost: 40
    Damage points: 80
    Description: The user concentrate their chakra into a silicone sand that they have made/control over. The user compresses the silicone sand in a desired area, making it have alot of pressure. The user releases the chakra and the silicone sand explodes making a very large explosion and anything in short range of it is hurt.
    -Only used twice per battle
    -The user is also hurt if caught in the blast.
    -Only used on silicone sand the user has made/control over
    ____________
    -Approved-
     
         
    Last edited by Nexus; 09-18-2011 at 11:44 PM.

  12. #237
    ジャングルの王 Daemon's Avatar
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    Re: Custom Element's Jutsu

    (Kazan Hai: Inferuno Doragon)- Volcanic Ash: Infernal/Inferno Dragon
    Type: Offensive
    Rank: A
    Damage: 60
    Chakra Cost: 30
    Description: The user spews volcanic ash out of his/her mouth. the user then molds the shape of the volcanic ash cloud into a dragon. the dragon then races towards the opponent and rape itself around user bombarding them in volcanic ash. The user makes a handseal igniting the dragon setting of an explosion
    -Can Only be used/taught by Daemon
    -No other Volcanic ash jutsu can be used in the same turn as this one.
    ____________
    -Approved-


    (Kazan Hai/Doton: Kazan Saihen)- Volcanic Ash/Earth Release: Volcanic Debris
    Type: Offensive
    Rank: B
    Damage: 40
    Chakra Cost: 20
    Description: The user mixes earth chakra and volcanic ash chakra together. First, the user releases volcanic ash into the air. Second, earth chakra is focused into the ash cloud forming rocks. Third, Due to the heat in the volcanic ash, the rocks heat up. The user then makes a handsign and causes the hot earth particles to rain down on the opponent.
    -Can Only be used/taught by Daemon
    ____________
    -Declined- I'm not so very against it, but you gotta decide if it's volcanic ash or earth release, and idk, maybe restrict it a bit too
     
         
    Last edited by Nexus; 09-21-2011 at 07:25 PM.

  13. #238
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    Re: Custom Element's Jutsu

    8.(Mashuru-muton: Kora no Shukun Hae ) Mushroom Release: Children of Beelzebub

    Rank: B
    Range: N/A
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user releases a mist of black spores, which, upon contact or when desired, will grow into dark fungus, with the exact same characteristics as the Main Release fungus, but differing in color. As soon as it is released, the mist will aggregate into clones, the size of the mist being proportional to the amount of clones created. The clones, although tangible and similar to the user in shape, are simply an aggregation of spores, and as such may not use any techniques apart from Mushroom Jutsus up to B rank. But they are light and fast, and can desegregate, assuming an hybrid mist/clone form. The mist will shift is such way that it will seem like a swarm of flies, despite not being able to spread much more that 1 meter from the originating clone.
    *Like any clone technique, this jutsu creates up to 4 clones*
    *Clone restrictions apply to this jutsu*
    ____________
    -Approved-
     
         
    Last edited by Nexus; 09-21-2011 at 07:35 PM.

  14. #239
    ロロノア・ゾロ Caliburn's Avatar
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    Re: Custom Element's Jutsus

    (Shinkuu: Belial ‡ Keji Koutetsu) - Vacuum: Belial ‡ Apocalyptic Armor -

    Rank: Forbidden
    Type: Defence/Attack/supplementary
    Range: Short
    Chakra cost: 50 +15 each turn
    Damage ponts: N/A
    Description: The user creates a very thin, but extremely strong, vacuum around him (even under his feet). However between the vacuum and the user there's still a layer of air. The shape of the vacuum is exactly that of the user, even the slightest details like the users hair or fingernails are perfectly mimicked. The user can manipulate this vacuum armour into different shapes, all incredibly detailed, for instance he can change it into a samurai outfit, a medieval armour, LotR armour etc. He can also increase/decrease the thickness of the vacuum, but only to a limited degree. He can create vacuum weapons such as swords or even ranged weaponry (crossbows, bows to shoot vacuum bolts and arrows). By creating an air space within the weapon (using the air that's between the user and the vacuum) and by only leaving a small tunnel to this air space, the user can focus his chakra into the weapon, resulting into a vacuum weapon with for example, highely pressured fire chakra in the core of the weapon (between the core and the outside there's only a small, but strong, vacuum layer). This can also de done in other parts of the armour, creating some fancy effects like a burning fist.
    All of these things remain in short range. This jutsu is mainly used for defence. As both shockwaves and some elements can't travel through a vacuum, the user can for example literally walk through fire jutsu's without being harmed. The ability to focus chakra into certain air-spaces can't protect against jutsu's, it's too low-ranked and too small-scaled for that, unless it's a really low-ranked jutsu. Though in case the user uses a vacuum weapon to decapitate the opponent or something it still kills them (it's the same principle impaling a kunai through his head). The armor doesn't restrict the users movement and follows it every step.

    *Can only be used once per battle*
    *Lasts for three turns max and every turn the user needs to pay +15 chakra, after the 3 turns the jutsu ends as the air supply is almost up*
    *The user can't use any vacuum-jutsu's for the next three turns after the jutsu is finished*
    *The user can't use any elemental jutsu's which are weak against vacuum (well he can use them, but they wouldn't go through the vacuum and would thus backfire and kill the user). He can still use the ones that are weak against it (and normal chakra/ninjutsu) without destroying the vacuum (though the opponent can destroy it).
    *By manipulating the pressure of the vacuum at certain spots for an instant he can still throw shuriken, kunais and that kind of stuff without breaking the vacuum, though it blocks the ones from the enemy.*
    ____________
    -Approved-


    (Shinkuu: Shiro Kami) - Vacuum: White Paper -

    Rank: A
    Type: Attack/Defence/Supplementary
    Range: Short/Medium/Long
    Chakra cost: 30
    Damage points: 60
    Description: The most basic and standard vacuum skill which can be used in a variety of ways, which results in that the strength of it fluctuates depending on the situation. The user can create vacuums from the size of fingernails till the size of large boulders. The user can create these vacuums around his arms or make them appear somewhere on the battlefield and can shape the vacuum into multiple forms. For instance he can start making vacuum weapons, shuriken, kunais. It can also be used to move smoke/mist and similar things away to another place. Multiple vacuums can be made, though the more made, the smaller they are.

    *maximum of five vacuums can be made at a time, though this for things like vacuum kunai's and shuriken*
    ____________
    -Approved- Add to the description what is actually does for the "smarter" you might be fighting so they know vacuum is an empty entity that pulls stuff inward lol


    (Shinkuu: Mutouryuu/Santouryuu ‡ Kokuyo Ootatsumaki) - Vacuum: No Sword Style/Three Sword Style ‡ Black-rope Great Dragon Twister -

    Rank: S
    Type: Attack/Defence
    Range: Short/Medium/Long
    Chakra cost: 40
    Damage points: 80
    Description: The user stretches his arms to his sides and then (with or without three swords, though it's more effective with) rotates once quickly around his own axis, creating multiple rising vacuums in the shape of long, sharp dragons coiled around the user which spiral upwards like a hurricane. This is both defensive as offensive at the same time. It can protect the user from incoming attacks, however by shaping the edges (or in other words the skin of the vacuum dragons) of the vacuums into sharp teeth, the rotation of the vacuum becomes an extremely powerful slashing and cutting offense, similar to a buzz saw, which can even rip jutsu's of the same rank into shreds. While the twister rises, the diameter of it expands with the user as the center and then the twister starts to move at a rapid pace towards the opponent (however the user isn't harmed while the twister goes over him).

    *Can only be used 3 times per battle*
    *It can only be used with three swords if the user knows the Santouryuu swordstyle*
    ____________
    -Declined- Define how long the expansion diameter actually can become







    (Guraton: Genkotsu Boukyaku) - Quake: Fist of Oblivion -

    Rank: A
    Type: Attack/Defence
    Range: Short-Medium/Long
    Chakra cost: 30
    Damage points: 60
    Description: The user focuses his quakes into a single point (called a hypocenter) which makes it looks like a white bubble, while in fact it are highely condensed quakes. Most of the time this is done around one of the user's fists, however it can be done around two fists, around his feet or even around a weapon that the user is holding. When this bubble comes into contact with something, it sends all the condensed quakes through the object, destroying it no matter the size of the object, making it extremely dangerous in short range. However by using a jutsu or object as a medium, the user can reach to mid-long range for example by slamming it into the ground the quakes travel through the surface of the earth (creating large cracks in the surface) and then towards the opponent (this way underground opponents can be reached too if aimed downwards) or if the opponents uses for example an earth wall to defend himself the user can slam into it, destroying it and making the quakes go through the wall towards the opponent.
    The size of the bubble can be changed, however the diameter will never be larger than the user's arm.
    ____________
    -Approved-





    (Guraton: Hokou Michisuji Asura ‡ Toukaikami) - Quake: Walking the Path of Asura ‡ God of Destruction -

    Rank: Forbidden
    Type: Attack/Defence
    Range: Short/Medium/Long
    Chakra cost: 60
    Damage points: 120
    Description: The user places one leg in front and swings the corresponding arm (left leg, lef arm) backwards across his chest. Then he swings it back forwards punching the air. However this punch literally cracks the air itself and sends devastating shock waves through the air in the direction it is facing. These shock waves are able to pass through and damage almost any substance, literally tearing it apart. However from the spot where you punched the air one, large vertical quake is sent forward like the spearhead of the attack of which countless smaller quakes originate from into all directions. As a result opposing opstackles are first breached in half and directly after that completely destroyed.
    The consequences for the battlefield are disastrous. Everything in front of the user has been destroyed. A large fissure has appeared where the vertical quake travelled and the surface all around it has been crackes, boulders are sticking out of the ground everywhere. In the end the entire field in front of the user has been completely altered in a rocky wasteland with deep chasms and giant boulders sticking out into all directions, just like with a real earthquake.

    *Can only be used once per battle*
    *No quake jutsu's for 3 turns*
    *No other forbidden ranked jutsu's this turn or the next*
    ____________
    -Declined- The definition of a forbidden ranked jutsu is that it harms the user too, how does this one harm you?
     
         
    Last edited by Nexus; 09-21-2011 at 07:47 PM.

  15. #240
    Senior Member Passion's Avatar
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    Re: Custom Element's Jutsus

    ( Kanton: Ryōga Kanton no Jutsu ) Iron release: Superior Iron Technique
    Rank: A
    Type: Offensive/Defensive/Supplementary
    Range: Short - Long
    Chakra cost: 30
    Damage points: 60
    Description: User performs Ram → Dragon → Rat hand seals and focuses chakra into existing Iron sources or ground to gather Iron for this technique, though that is a bit slower than having already existing iron source. The technique is a stronger version of Iron Technique that can create larger objects, defenses and attacks than the previous technique couldn't. This too can be used to create medium to small amounts of liquid Iron that solidifies when user desires so. This technique requires ability to perform regular Iron release technique.
    Note:
    • Cannot be used on same turn with Raiton techniques
    • Advanced version of basic Iron Technique.

    ____________
    -Approved-


    ( Shokubutsuton: Shokubutsu no jutsu ) - Plant release: Plant technique
    Rank: B
    Type: Offensive - Supplementary - Defense
    Range: Short - Long
    Chakra cost: 25
    Damage points: 50
    Description: Plant release technique is the most basic technique among all of the plant release techniques. User must either have already existing seeds where to concentrate Water and Earth element chakra to make the seeds grow or remotely send chakra into surroundings, creating duplicates of the plants already existing around the user. The methods of using this vary on the surrounding enviroments and if user doesn't have any plants surrounding, he/she is forced to resort rely on seeds that he/she is carrying with her (seeds will be added to bio's equipment).
    Note:
    • Creating a plant requires certain seeds that user must carry with them or create plants that already exist in the surrounding atmosphere

    ____________
    -Approved-


    ( Kanton: Katsueta Hebi ) - Iron Release: Hungry Snake
    Rank: A
    Type: Offensive - Supplementary
    Range: Short - Long
    Chakra cost: 30
    Damage points: 60
    Description: User concentrates chakra into ground/iron source and performs Snake handseal. Then, the user is allowed to conjure four iron ropes that grasp the target's limbs as two pillars of iron raise from both sides of the target and coil themselves around him/her. The iron pillars go in a spiral motion around the enemy just like how an Anaconda would try to crush/suffocate its prey. With an additional Ram handseal, the two iron pillars immediately tighten their grasp around the target in order to end him/her.
    • Can be used only two times per battle
    • Tightening the grasp requires the user to hold onto the Ram handseal until the enemy is completely crushed or when the user wants to release it.
    • Must have knowledge of Iron Release

    ____________
    -Declined- just no


    ( Kanton: Tetsu Soujuu ) - Iron release: Iron Manipulation
    Type: Supplementary
    Rank: A
    Range: Short - Long
    Chakra cost: 30 ( - 5 per turn )
    Damage points: N/A
    Description: With this technique, an iron release user is able of controlling any iron on the battlefield, turning it into their greatest offense and defense. User focuses chakra into the already existant iron sources whether its big or small or whether it's created by the user or not. This way user can quickly gather/shape/manipulate iron within the boundaries of this technique and make it do what user wants. The technique cannot be used to make iron offensive. This technique allows user to also levitate iron and send remotely projectiles if he/she wants to.
    • Must know iron release.
    • The technique can be used to gather iron in the area user is in.

    ____________
    -Declined- you can't have it levitate, you're also contradicting yourself at one point; first you say: "turning it into their greatest offense and defense", and then you say: "The technique cannot be used to make iron offensive". So get that straight.


    ( Kanton: Tetsu no taijū ) - Iron Weights
    Type: Equipment
    Rank: A
    Range: Self
    Chakra cost: N/A
    Damage points: N/A
    Description: User carries weights with himself wherever he/she is going. The weights are made of pure iron and are attached to user's each limb. Wearing these weights gives user an iron source when in need and improves their strength as they travel with these.
    • Slightly lowers user's speed while wearing these

    ____________
    -Approved- don't really see the necessity in those but oh well
     
         
    Last edited by Nexus; 09-21-2011 at 07:53 PM.

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    Re: Custom Element's Jutsu

    (Suzinomekasai: Fuhenteki Tsuchi Makai Henkan)- Dark Fire Release: Universal Earth Hell Transformation
    Rank: S
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 50 (+10 over two turns)
    Damage Points: 20
    Description: The user charges the entire battlefield with Dark Fire chakra and a bit of Earth chakra, creating huge craters and crevices full of pits of dark fire throughout the battlefield. The dark fire is of such great intensity that the ground itself superheats to the point where any water below forbidden rank that touches the ground for two turns following the use of this jutsu turns to steam. The areas immediately around the craters and crevices are melted by the dark fire and turn to dark lava, which is nearly impossible to cool. If the user chooses to create a crater/crevice near the opponent, the dark fire may seep over the sides of the crater/crevice and harm the opponent.

    NOTE: Jutsu lasts for four turns
    NOTE: No dark fire for the next two turns
    NOTE: All water jutsus S-rank and below are turned to steam for the next two turns
    ____________
    -Declined- lol op


    (Yoton: Ishibai Sanketsu)- Lava Release: Quicklime Suffocation
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra: 30-55
    Damage: N/A
    Description: Taking inspiration from Kurotsuchi's "Quicklime Congealing Technique", this Lava jutsu causes a huge pile of superheated powdered quicklime to rise up out of the ground wherever the user chooses. The size of this pile depends on the amount of chakra used - piles as small as five feet in diameter and as large as 60 feet in diameter can be created. This jutsu functions by the user focusing his Lava chakra in a specified location and using the same principles as Kurotsuchi's technique to create superheated quicklime. On contact with water, this jutsu immediately expands and creates a huge pyramid-like structure of superhard cement. The main use of this jutsu is to absorb particularly large water jutsus.

    NOTE: Can be used four times per match
    NOTE: The resulting cement cannot be used for other jutsus and cannot be treated like Earth
    NOTE: Can be used a maximum of two times per two turns
    ____________
    -Declined- earth calling bisha?


    (YoRaiton: Tenbun no Yari)- Lava Lightning Combination Release: Lance of Destiny
    Rank: S
    Type: Attack
    Range: Short-Long
    Chakra: 45
    Damage: 85
    Description: After making the required four hand seals, a stream of chakra-dense lava quickly spews out of the user's mouth and moves onto the user's hand, taking the shape of a long lance. The user's hand and arm are protected by a thin layer of chakra. The user then charges the lava lance with lightning, and shoots it at a target with a burst of chakra, causing the lance to fly at an extremely fast rate. Additionally, the lance, upon being thrown, spins, giving it a drill-like effect. Lightning arks off of the lance, giving it the added effect of damaging an opponent without making physical contact. The lance, being a dual advanced/basic elemental combination and containing three basic elements, is capable of piercing through most defenses.

    NOTE: Only usable twice per match.
    NOTE: User cannot use earth or lightning above S-rank for the next turn.
    ____________
    -Declined- remove the lightning and I'm fine with it
     
         
    Last edited by Nexus; 09-21-2011 at 08:01 PM.

  17. #242
    Senior Member Kagutsuchi's Avatar
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    Re: Custom Element's Jutsu

    (Jigokuton: Raienmakai Hibashira) - Hellfire: Hell-supporting Fire Pillar -

    Rank: S
    Type: Attack
    Range: Medium/Long
    Chakra cost: 40
    Damage points: 80
    Description: The user releases a large amount of his chakra into the ground and collects it under the opponent. There he lets it combust as a large, square pillar of Hellfire from deep underground to high into the sky, like a pillar supporting Hell and Heaven at the same time. The pillar is positioned so that the opponent is always at the center of it when it's released. The radius (I know it's not a circle, but you know what I mean) of the pillar is just a bit shorter than mid range from the opponen's point of view, so that the user is out of harm's way. After the attack is finished, a large empty square hole in the earth remains that looks like a dark, botomless abyss. However due to the extreme heat of the Hellfire, the edges and walls of the square hole are molten, turning it into a pit with at the bottom a pool of lava and molten walls. Due to size of the jutsu it's possible to also stop incoming jutsu's by attacking it from below.

    *Can only be used twice per battle
    *No Hellfire jutsu's next two turns
    ____________
    -Declined- OP
     
         
    Last edited by Nexus; 09-21-2011 at 08:02 PM.

  18. #243
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    Re: Custom Element's Jutsu

    (Shinningu hiton: fassu no bunshin ) Shining fire: Face clone
    Rank: S
    Type: attack/supplementary
    Range: short-long
    Chakra: 40
    Damage: 80
    Description: To preform this jutsu the user is required to preform a set of 10 handseals,after which he will spit out fire from his mouth.Using chakra manipulation,the user will shape the fire into a head(withe mouth etc),when the face is fully formed it will race at the opponent.When at mid distance with the opponent,the head will open its mouth.The inside of the heads mouth is so intensely hot,that is will emit a blinding light,which will make the opponent temporarily blind.(1 turn)
    *Can only be used once.
    *no fire above B-rank next turn
    ____________
    -Approved-


    (Shinningu hiton: Hiton Dagekki ) Shining fire: Fire's heavenly slash
    Rank: S
    Type: attack
    Range: long
    Chakra: 40
    Damage: 80
    Description: During battle the user will spit a sphere of shinning fire into the air.When the fire reaches a certain point at cloud level,it will create such a explosion,that it will literally look like the air is on fire,thus making the atmosphere very hot.(A rug of flames will be in the air) After waiting 1 full turns after the usage of this.The user can preform a single handseal in order to gather the heat and shinning flames in the air above,and call it down onto the opponent.
    *While this is active neither the user,nor opponent can go above the ground level.(fly or catapult themselves)
    *If the user chooses to bring the flames down to the opponent and the opponent is only mid-range from the user,both the user and the opponent will take damage.
    *This justu will scorch the earth up to mid range.
    *Can only be used once
    *No B-rank or above fire fro 2 turns after usage.
    ____________
    -Approved-
     
         
    Last edited by Nexus; 09-21-2011 at 08:05 PM.

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    Re: Custom Element's Jutsu

    (Kazan hai: Hai-Funsha) Volcanic Ash: Ash Wave
    Type: Defense
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: the user punches the ground and super heated Ash shoots up all around him. this can be used to defend ageist Taijutsu attack's and will burn an opponents flash clean off.
    Note:
    -Can only be used twice per battle
    -Can only br used by Daemon or Serpent


    (Kazan hai: Tete-Kesshou Hai) Volcanic Ash: Crystallized Ash Sheild
    Type: Defense
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user slams his hands together forming ash, this ash then Hardens into a dense crystallized ash that can defend against oncoming attack of the same Rank.
    Note:
    -Can only be used twice per battle
    -Can only be used by Daemon or ~Frederick~

    (Kazan hai: Herusuto-mu) Volcanic Ash: Hell Storm
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After Using Kumo Kuro, the User will form an Large F5 Ash tornado. If the opponent is caught in the tornado, they will be burned and suffocate because of a lack of oxygen.
    Note:
    -Can only be used once per battle
    -Can only be used by Daemon or ~Frederick~

    (Kazan hai: Herusuto-Keh) Volcanic Ash: Rain Storm
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80 (-10 to user)
    Description: After Using Kumo Kuro, the User will focus his chakra into the sky, this forms large amounts of super heated ash that rains down on the battlefield, this ash can catch clothing on Fire and cause major burns to the opponents skin.
    Note:
    -Can only be used once per battle
    -No Volcanic Ash techs during this Jutsu
    -No S-rank next turn.
    -Last 2 turns
    -Can only be used by Daemon or ~Frederick~
    _______________
    -All Declined-
    Volcanic Ash isn't yours to submit
     
         
    Last edited by Nexus; 09-21-2011 at 08:19 PM.

  20. #245
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    Re: Custom Element's Jutsu

    (SakuzenHyouton: SakuzenHyou Nano-Suishou) Dry Ice Release: Dry Ice Nano-Crystals
    Rank: S
    Type: Offensive/Defensive
    Range: Short
    Chakra: 40 (+20 if used on entire body)
    Damage: 80 (-20 to user if used on entire body)
    Description: The user cover's his hands, or his entire body in billions of nano dry ice crystals which radiate a small fog off of where they are. After the nano-crystals are on his hands or entire body all the user has to do is have physical contact with the opponent to quickly begin and completely freezing that location. If they have contact on the opponents clothing the nano-crystals will continue to freeze that area of the clothing if not the entire location. But if the user manages to make contact onto the opponents bare skin they will freeze that body part very quickly, due to the fact that Dry Ice is colder than regular ice, and because of the fact that it would quickly spread due to the human body consisting of mostly water it would freeze that limb or location at a very rapid pace.
    Note: Can only be used twice
    Note: Must wait two turns after using it to use it again.
    Note: Can only be taught by Zanji to use this.
    Note: Cannot use any Dry Ice techniques after this has been used both times.
    ____________
    -Declined- How come it doesn't freezes you?
     
         
    Last edited by Nexus; 09-21-2011 at 08:21 PM.

  21. #246
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    Re: Custom Element's Jutsu

    (Yoton: Konohanasakuya-hime no Kyuushuu)- Lava Release: Revenge of the Cherry Blossom Goddess
    Rank: S
    Type: Attack/Defense
    Range: Short-Long
    Chakra: 40 (+15 if applied jutsu is above S-rank)
    Damage: 80 (+15 if applied jutsu is above S-rank)
    Description: After making one handseal, the user focuses an immense amount of lava chakra into a previously-used lava jutsu. The user compresses the chakra structure of the previously-used jutsu, making it unstable and bringing out the volatile molecular components of lava. After a brief period of this compression, the previously-used jutsu essentially explodes in a volcanic burst. The lava shoots out everywhere with extreme explosive force.

    NOTE: Can only be used three times per match
    NOTE: Can only be used on a previously-used lava jutsu
    NOTE: Cannot be used on a previously-used lava jutsu that has completely solidified
    NOTE: The resulting 'burst' of this jutsu is not identical to a standard 'explosion'. It is an 'explosion' in the sense of a volcanic explosion, not in the sense of the explosion of, say, a grenade. There is no 'huge ball of flame'. There is merely the outward kinetic energy characteristic of a volcanic explosion.
    ____________
    -Approved-
     
         
    Last edited by Nexus; 09-21-2011 at 09:00 PM.

  22. #247
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    Re: Custom Element's Jutsu

    ( Masshuru-Muton: Onigiri no Wana ) Mushroom Release: Foc Follet's Trap

    Rank: S
    Range: Short-long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user charges chakra on both hands and starts to release tiny and very light mushrooms, which will spread around the area at mid range. This mushrooms emit an eery green light that carries a powerfull genjutsu, which will fade all light from the opponents' eyes, with the exception of the mushrooms. Trapped opponents will soon hear ghostly laughter, as they feel their bodies and limbs being grabbed by tiny vicious hands, rendering the opponent immobile. With one handseal, the user can make the Foc Follet Mushrooms explode, each with the explosive power of a paper tag.
    *The user can choose to release the mushrooms from the ground, by linking 3 handseals, anywhere in mid range, thus allowing the technique to spread to long range*
    *As long as the light is still seen by the opponent, any method of releasing a genjutsu is useless*
    *Can only be used 3 times per battle, and only once every 3 turns*
    ____________
    -Declined- the genjutsu can't be "unreleasable" lol


    (Masshuru-Muton: Kodama no Bouei ) Mushroom Release: Protection of Leshy

    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user is able to erupt a beautiful orange mushroom that looks like a intricate coral, anywhere within range. This large being will then start gathering Natural Energy for one turn. After the turn has passed, the mushroom will act as a vacuum against opponent's that gathered Natural Energy, cleansing them from it, while at the same time it will act as a guardian from all the natural beings in the battle field, and will prevent the opponent from gathering new Natural Energy. If the mushroom is touched, it will let out a burst of Natural Energy that will petrify even the most experienced of Sage Mode users.
    *The user can, with one handseal, make the mushroom go underground and appear on a new location, without loosing any of the aforementioned abilities*
    *The mushroom stays active until it is destroyed*
    *Can only be used 3 times per battle*

    Just for the heck of it:

    ____________
    -Approved-
     
         
    Last edited by Nexus; 09-23-2011 at 08:14 PM.

  23. #248
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    Re: Custom Element's Jutsu

    (Mashamaruton: Rifutu Ofu!) - Marshmallow Release: Lift Off!
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage: N/A
    Description: The user drops a marshmallow and either stands on, or jumps in the air above it and makes a single hand seal. The marshmallow instantly expands dozens of times its size acting as a catapult for the user, sending them flying into the air. This can also be used as a cushion for a safe landing or against an incoming attack.
    -Consumes one marshmallow.
    ____________
    -Approved-


    (Mashamaruton: Kokkaku-a-itokuzu) - Marshmallow Release: Build-a-Fluff
    Type: Attack/Defense/Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage: 60
    Description: A very basic technique, the user is able to manipulate a pre-existing source of marshmallow fluff to create several basic shapes such as pillars, ropes, shields, etc. The mass of the shapes created cannot exceed the mass of the fluff source used.
    -Can't change the properties of the fluff.
    -Can be used four times per battle.
    ____________
    -Declined- ropes and shields? dunno, doesn't seems like something that could be made out of fluff


    (Mashamaruton: Itokuzu Tsunami) - Marshmallow Release: Fluff Tsunami
    Type: Attack
    Rank: A
    Range: Short - Long
    Chakra Cost: 30
    Damage: 60
    Description: The user will ingest three marshmallows and then release a large wave of marshmallow fluff that races towards the opponent. The wave itself is seven meters tall (21 feet). The amount of fluff released is enough to leave the battlefield covered in a layer of the sticky goop.
    ~Can only be used twice per battle.
    ~Consumes three marshmallows.
    ____________
    -Approved-


    (Mashamaruton: Maru-Mummy!) - Marshmallow Release: Mallow Mummy!
    Type: Defense/Supplementary
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage: N/A
    Description: The user takes out four marshmallows and drops them (or throws them) while forming a series of five hand seals. As they form the seals the marshmallows rapidly wrap around their body creating a suit of marshmallow around them. This suit acts as a defense against incoming attacks. This can also be used to wrap around the opponent instead of the user, creating a strong binding.
    -Can only be used twice.
    -Lasts three turns once used or until the user cancels it or its destroyed.
    -Looks like:

    ____________
    -Approved-
     
         
    Last edited by Nexus; 09-21-2011 at 09:54 PM.

  24. #249
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    Re: Custom Element's Jutsu

    (karumera Tsunami) - Caramel Tsunami
    Rank: S
    Type: Attack
    Range: short-long
    Chakra Cost: 50
    Damage Points: 80
    Description: The user will perform 3 handseals as they focus their chakra into the earth. Upon completing the third handseal, the user will release their chakra causing a large wave to raise up out of the earth where the user chooses, and will travel forwards to long range from its starting locations hitting all in it's path. This will leave a layer of caramel in its path if it isn't stopped. This tsunami is made of liquid caramel, but the user can perform an addition handseal to harden most of the caramel making it like a landslide of caramel. The size of the tsunami of caramel is proportional to how much chakra the user uses to increase its size, much like swamp of the underworld.

    Note: Useable 3 times
    ____________
    -Declined- define size


    (karumera kakujuu) - Caramel Expansion
    Rank: A
    Type: Supplementary
    Range: short-long
    Chakra Cost: 30
    Damage Points: +25
    Description: After having used a caramel jutsu, the user will perform 2 handseals focussing chakra into that caramel. As they do so, they can increase the size of caramel greatly, infusing more chakra into the jutsu increasing it's power by +25.

    Note: Can only use used on caramel the user or the users summon has created
    Note: Can only be used once one each caramel jutsu creates
    Note: can only be used 4 times
    ____________
    -Declined- cheating on the jutsu limit for CE customs, as it practically doubles the jutsu you have since you can make 2 different strengths of each


    (kurokongouseki kakujuu) - Carbon Expansion
    Rank: A
    Type: Supplementary
    Range: short-long
    Chakra Cost: 30
    Damage Points: +25
    Description: After having used a carbon jutsu, the user will perform 2 handseals focussing chakra into that carbon. As they do so, they can increase the size of carbon greatly, infusing more chakra into the jutsu increasing it's power by +25. The way this works is the jutsu takes out more carbon out of the air and earth increasing it's size and power. The user can control the carbon they use to combine with their jutsu to change it's molecular structure to suit the users needs.

    Note: Can only use used on caramel the user or the users summon has created
    Note: Can only be used once one each caramel jutsu creates
    Note: can only be used 4 times
    ____________
    -Declined- same as above


    (kurokongouseki fuuin no jutsu) - Carbon Sealing technique
    Rank: S
    Type: Supplementary
    Range: short-long
    Chakra Cost: 50
    Damage Points:
    Description: The user will perform 2 handseals releasing their chakra into all carbon around the field. They will then control the carbon creating a 8 small carbon pyramids that are arranged in a formation to make a the 8 corners in a cube. These 8 pyramids are hand sized and each have a small seal on each of them. The user will then focus their chakra into each of these seals which will then connect creating a cube barrier of chakra between these seals. The barrier can be formed on the outside of the pyramids or the inside. This barrier can only be broken by attacks of the same rank as it or by destroying any of the pyramids. Nothing can get in or out of this barriers until it's destroyed.

    Note: useable 3 times
    ____________
    do you have fuuin training?
     
         
    Last edited by Nexus; 09-21-2011 at 09:58 PM.

  25. #250
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    Re: Custom Element's Jutsu

    (DotekiEnerugi: Juden) Kinetic Energy: Charging
    Rank: E ---> S
    Type: Offensive, Defensive, Supplementary
    Range: Short
    Chakra Cost: 5 - 40
    Damage Points: 10 - 80 while +15
    Description: The user has the power to take the potential energy stored in an object and convert it to kinetic energy thus “charging” that item with explosive results. One could prefer to charge smaller objects, such as kunias, as the time required to charge them is greatly reduced and they are much easier for him to throw. However, objects greater than the body mass of the user takes two jutsu slots to "charge". Thus, the only real limitation to this ability is the time required to charge the object. The larger it is the more time it takes. Most charging takes place through direct skin contact. Side note worth mentioning is, the user is capabling of housing Kinetic Energy on objects to increase is overall strength and defense. Doing so, will cause it to emit a crimsion shade of chakra.
    ____________
    -Approved-


    (DotekiEnerugi: Suteru) Kinetic Energy: Lay Down
    Rank: A
    Type: Offensive, Defensive, Supplementary
    Range: Short
    Chakra Cost: 30
    Damage Points: 60 while +15
    Description: The user thrusts anybody body part, used in the form of taijutsu, and the area directly in front of him is engulfed in an explosion. This explosion is powerful enough to completely blow away a target's entire chest with a direct hit. Thus, being deadly for an attack that's rather straightforward. Due to the directionality of the blast, the user minimises any potential repercussions, such as being struck by resultant debris and even recoil is completely negated. This technique is possible because the user will quickly sum up their kinetic energy from movement and accelerate it for maximized damage. Afterwards, the lost of energy remains as little "fireworks" in the air which can be furthered used to inflict further damage. Side note worth mentioning is, the user is capabling of housing Kinetic Energy on themselves since their organs, bloods veins, and chakra network is always at work. This is done to increase their overall strength, agility, and defense. Doing so, will cause it to emit a crimsion shade of chakra.
    ____________
    -Declined- Your original CE says: "The energy should be stored in a single spot or item to give of the explosive effect." and since your body cannot be perceived as an object, and you can't say it's gathered in a spot because you explained that you gather the kinetic energy from organs, blood vessels and practically the entire chakra network. Therefore, I can't approve this.


    (DotekiEnerugi: Kokoro no Yogen-sha) Kinetic Energy: Mind Prophet
    Rank: S
    Type: Offensive, Defensive, Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user possess the aility to "charge" the potential energy always in his body and brain, allowing a subtle influence over the sentient mind. This technique's principle is based on the "Charging" phenomenon where the user keeps a continuous increased, upkeep of energy thus unlocking their brain's unused potential to 50%. At half power, the user can control all aspects of kinetic energy up to even the molecular level, allowing him to fire energy blasts, manipulate the potency of the energy release, to cause another being to be unable to move or unable to stop if in motion by touch that is, and simulate various energies by manipulating the kinetic energy present; such as infrared and microwaves by increasing molecular agitation or cold by reducing it. The user also gains the ability to create static that shields his mind from detection and intrusion by even the most powerful infiltrators and genjutsu because of his brain's boost of energy, it is constantly in a surplus active phrase thus if control was relinquished from the user; their brain would suffer a massive circuit break and forcefully shut down the chakra network to substitute it's cancelation, to avoid death.
    ~ Last for five turns, in which the last two is used for a safe return to normality.
    ~ During the last two turns, jutsus above B Rank can't be used.
    ____________
    -Declined- OP, don't resubmit


    (DotekiEnerugi: Aisumeiku: Toketsu-ban) Kinetic Energy: Ice Make: Freezing Edition
    Rank: S
    Type: Offensive, Defensive, Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: The user have the ability to reduce the kinetic energy of atoms, thereby causing objects and air to cool or freeze. It has been shown to generate ice or freeze other subjects. The object is frozen to the point in which it easily shatters or to the point its endurance is comparable to diamond. This ice can be formed into any object of his choosing: the only limitations are his own imagination, and the ambient air temperature which determines how long his ice sculpture will stay icy. He does not have to hold the ice physically with his hands in order to shape it. Apparently he can simply direct the waves of coldness(dropping air particles) he projects in certain ways so as to create ice in the shape he desires. Ice-Make allows users to produce virtually everything, granting the user an unmatched creation capability
    ____________
    -Declined- part from it being a bit OP, your CE implies that you can only advance the kinetic energy, not retard (slow) it down.


    (DotekiEnerugi: Aisumeiku: Dainamikkuedishon) Kinetic Energy: Ice Make: Dyanmic Edition
    Rank: S
    Type: Offensive, Defensive, Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: The user have the ability to reduce the kinetic energy of atoms, thereby causing objects and air to cool or freeze. It has been shown to generate ice or freeze other subjects. The object is frozen to the point in which it easily shatters or to the point its endurance is comparable to diamond. Hence, this technique derives from the parent jutsu, Toketsu-Ban, but only specilizes in complex mold and shape manipulation. However, this form of Kinetic Energy is dubbed as Dyanmic because of the life aspect one's jutsu displays. Meaing, the user shapes, starting from the hands, his ice into animalistic attacks. This Ice Make is known as an extremely versatile form of Kinetic Energy, coming in useful both in battle, for offensive and defensive purposes, and outside of it. The user is capable of creating countless amounts of attacks, as long as their chakra lets them, for a multitude of uses.
    ____________
    -Declined- same as above


    (DotekiEnerugi: Aisumeiku: Sutatikku-ban) Kinetic Energy: Ice Make: Static Edition
    Rank: S
    Type: Offensive, Defensive, Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: The user have the ability to reduce the kinetic energy of atoms, thereby causing objects and air to cool or freeze. It has been shown to generate ice or freeze other subjects. The object is frozen to the point in which it easily shatters or to the point its endurance is comparable to diamond. Hence, this technique derives from the parent jutsu, Toketsu-Ban, but only specilizes in complex mold and shape manipulation. However, this form of Kinetic Energy is dubbed as Static because of the lifeless aspect one's jutsu displays. Meaing, the user shapes, starting from the hands, his ice into objects. Meaning he can shape his ice into inanimate things or weapons. This Ice Make is known as an extremely versatile form of Kinetic Energy, coming in useful both in battle, for offensive and defensive purposes, and outside of it. The user is capable of creating countless amounts of attacks, as long as their chakra lets them, for a multitude of uses.
    ____________
    -Declined- same as above
     
         
    Last edited by Nexus; 09-21-2011 at 10:10 PM.

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