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  1. #241
    Mercenary BishamonSama's Avatar
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    Re: Custom Element's Jutsu

    (Suzinomekasai: Fuhenteki Tsuchi Makai Henkan)- Dark Fire Release: Universal Earth Hell Transformation
    Rank: S
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 50 (+10 over two turns)
    Damage Points: 20
    Description: The user charges the entire battlefield with Dark Fire chakra and a bit of Earth chakra, creating huge craters and crevices full of pits of dark fire throughout the battlefield. The dark fire is of such great intensity that the ground itself superheats to the point where any water below forbidden rank that touches the ground for two turns following the use of this jutsu turns to steam. The areas immediately around the craters and crevices are melted by the dark fire and turn to dark lava, which is nearly impossible to cool. If the user chooses to create a crater/crevice near the opponent, the dark fire may seep over the sides of the crater/crevice and harm the opponent.

    NOTE: Jutsu lasts for four turns
    NOTE: No dark fire for the next two turns
    NOTE: All water jutsus S-rank and below are turned to steam for the next two turns
    ____________
    -Declined- lol op


    (Yoton: Ishibai Sanketsu)- Lava Release: Quicklime Suffocation
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra: 30-55
    Damage: N/A
    Description: Taking inspiration from Kurotsuchi's "Quicklime Congealing Technique", this Lava jutsu causes a huge pile of superheated powdered quicklime to rise up out of the ground wherever the user chooses. The size of this pile depends on the amount of chakra used - piles as small as five feet in diameter and as large as 60 feet in diameter can be created. This jutsu functions by the user focusing his Lava chakra in a specified location and using the same principles as Kurotsuchi's technique to create superheated quicklime. On contact with water, this jutsu immediately expands and creates a huge pyramid-like structure of superhard cement. The main use of this jutsu is to absorb particularly large water jutsus.

    NOTE: Can be used four times per match
    NOTE: The resulting cement cannot be used for other jutsus and cannot be treated like Earth
    NOTE: Can be used a maximum of two times per two turns
    ____________
    -Declined- earth calling bisha?


    (YoRaiton: Tenbun no Yari)- Lava Lightning Combination Release: Lance of Destiny
    Rank: S
    Type: Attack
    Range: Short-Long
    Chakra: 45
    Damage: 85
    Description: After making the required four hand seals, a stream of chakra-dense lava quickly spews out of the user's mouth and moves onto the user's hand, taking the shape of a long lance. The user's hand and arm are protected by a thin layer of chakra. The user then charges the lava lance with lightning, and shoots it at a target with a burst of chakra, causing the lance to fly at an extremely fast rate. Additionally, the lance, upon being thrown, spins, giving it a drill-like effect. Lightning arks off of the lance, giving it the added effect of damaging an opponent without making physical contact. The lance, being a dual advanced/basic elemental combination and containing three basic elements, is capable of piercing through most defenses.

    NOTE: Only usable twice per match.
    NOTE: User cannot use earth or lightning above S-rank for the next turn.
    ____________
    -Declined- remove the lightning and I'm fine with it
     
         
    Last edited by Nexus; 09-21-2011 at 09:01 PM.

  2. #242
    Senior Member Kagutsuchi's Avatar
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    Re: Custom Element's Jutsu

    (Jigokuton: Raienmakai Hibashira) - Hellfire: Hell-supporting Fire Pillar -

    Rank: S
    Type: Attack
    Range: Medium/Long
    Chakra cost: 40
    Damage points: 80
    Description: The user releases a large amount of his chakra into the ground and collects it under the opponent. There he lets it combust as a large, square pillar of Hellfire from deep underground to high into the sky, like a pillar supporting Hell and Heaven at the same time. The pillar is positioned so that the opponent is always at the center of it when it's released. The radius (I know it's not a circle, but you know what I mean) of the pillar is just a bit shorter than mid range from the opponen's point of view, so that the user is out of harm's way. After the attack is finished, a large empty square hole in the earth remains that looks like a dark, botomless abyss. However due to the extreme heat of the Hellfire, the edges and walls of the square hole are molten, turning it into a pit with at the bottom a pool of lava and molten walls. Due to size of the jutsu it's possible to also stop incoming jutsu's by attacking it from below.

    *Can only be used twice per battle
    *No Hellfire jutsu's next two turns
    ____________
    -Declined- OP
     
         
    Last edited by Nexus; 09-21-2011 at 09:02 PM.

  3. #243
    -Mugen-'s Avatar
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    Re: Custom Element's Jutsu

    (Shinningu hiton: fassu no bunshin ) Shining fire: Face clone
    Rank: S
    Type: attack/supplementary
    Range: short-long
    Chakra: 40
    Damage: 80
    Description: To preform this jutsu the user is required to preform a set of 10 handseals,after which he will spit out fire from his mouth.Using chakra manipulation,the user will shape the fire into a head(withe mouth etc),when the face is fully formed it will race at the opponent.When at mid distance with the opponent,the head will open its mouth.The inside of the heads mouth is so intensely hot,that is will emit a blinding light,which will make the opponent temporarily blind.(1 turn)
    *Can only be used once.
    *no fire above B-rank next turn
    ____________
    -Approved-


    (Shinningu hiton: Hiton Dagekki ) Shining fire: Fire's heavenly slash
    Rank: S
    Type: attack
    Range: long
    Chakra: 40
    Damage: 80
    Description: During battle the user will spit a sphere of shinning fire into the air.When the fire reaches a certain point at cloud level,it will create such a explosion,that it will literally look like the air is on fire,thus making the atmosphere very hot.(A rug of flames will be in the air) After waiting 1 full turns after the usage of this.The user can preform a single handseal in order to gather the heat and shinning flames in the air above,and call it down onto the opponent.
    *While this is active neither the user,nor opponent can go above the ground level.(fly or catapult themselves)
    *If the user chooses to bring the flames down to the opponent and the opponent is only mid-range from the user,both the user and the opponent will take damage.
    *This justu will scorch the earth up to mid range.
    *Can only be used once
    *No B-rank or above fire fro 2 turns after usage.
    ____________
    -Approved-
     
         
    Last edited by Nexus; 09-21-2011 at 09:05 PM.

  4. #244
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    Re: Custom Element's Jutsu

    (Kazan hai: Hai-Funsha) Volcanic Ash: Ash Wave
    Type: Defense
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: the user punches the ground and super heated Ash shoots up all around him. this can be used to defend ageist Taijutsu attack's and will burn an opponents flash clean off.
    Note:
    -Can only be used twice per battle
    -Can only br used by Daemon or Serpent


    (Kazan hai: Tete-Kesshou Hai) Volcanic Ash: Crystallized Ash Sheild
    Type: Defense
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user slams his hands together forming ash, this ash then Hardens into a dense crystallized ash that can defend against oncoming attack of the same Rank.
    Note:
    -Can only be used twice per battle
    -Can only be used by Daemon or ~Frederick~

    (Kazan hai: Herusuto-mu) Volcanic Ash: Hell Storm
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After Using Kumo Kuro, the User will form an Large F5 Ash tornado. If the opponent is caught in the tornado, they will be burned and suffocate because of a lack of oxygen.
    Note:
    -Can only be used once per battle
    -Can only be used by Daemon or ~Frederick~

    (Kazan hai: Herusuto-Keh) Volcanic Ash: Rain Storm
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80 (-10 to user)
    Description: After Using Kumo Kuro, the User will focus his chakra into the sky, this forms large amounts of super heated ash that rains down on the battlefield, this ash can catch clothing on Fire and cause major burns to the opponents skin.
    Note:
    -Can only be used once per battle
    -No Volcanic Ash techs during this Jutsu
    -No S-rank next turn.
    -Last 2 turns
    -Can only be used by Daemon or ~Frederick~
    _______________
    -All Declined-
    Volcanic Ash isn't yours to submit
     
         
    Last edited by Nexus; 09-21-2011 at 09:19 PM.

  5. #245
    Senior Member Zanji's Avatar
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    Re: Custom Element's Jutsu

    (SakuzenHyouton: SakuzenHyou Nano-Suishou) Dry Ice Release: Dry Ice Nano-Crystals
    Rank: S
    Type: Offensive/Defensive
    Range: Short
    Chakra: 40 (+20 if used on entire body)
    Damage: 80 (-20 to user if used on entire body)
    Description: The user cover's his hands, or his entire body in billions of nano dry ice crystals which radiate a small fog off of where they are. After the nano-crystals are on his hands or entire body all the user has to do is have physical contact with the opponent to quickly begin and completely freezing that location. If they have contact on the opponents clothing the nano-crystals will continue to freeze that area of the clothing if not the entire location. But if the user manages to make contact onto the opponents bare skin they will freeze that body part very quickly, due to the fact that Dry Ice is colder than regular ice, and because of the fact that it would quickly spread due to the human body consisting of mostly water it would freeze that limb or location at a very rapid pace.
    Note: Can only be used twice
    Note: Must wait two turns after using it to use it again.
    Note: Can only be taught by Zanji to use this.
    Note: Cannot use any Dry Ice techniques after this has been used both times.
    ____________
    -Declined- How come it doesn't freezes you?
     
         
    Last edited by Nexus; 09-21-2011 at 09:21 PM.

  6. #246
    Mercenary BishamonSama's Avatar
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    Re: Custom Element's Jutsu

    (Yoton: Konohanasakuya-hime no Kyuushuu)- Lava Release: Revenge of the Cherry Blossom Goddess
    Rank: S
    Type: Attack/Defense
    Range: Short-Long
    Chakra: 40 (+15 if applied jutsu is above S-rank)
    Damage: 80 (+15 if applied jutsu is above S-rank)
    Description: After making one handseal, the user focuses an immense amount of lava chakra into a previously-used lava jutsu. The user compresses the chakra structure of the previously-used jutsu, making it unstable and bringing out the volatile molecular components of lava. After a brief period of this compression, the previously-used jutsu essentially explodes in a volcanic burst. The lava shoots out everywhere with extreme explosive force.

    NOTE: Can only be used three times per match
    NOTE: Can only be used on a previously-used lava jutsu
    NOTE: Cannot be used on a previously-used lava jutsu that has completely solidified
    NOTE: The resulting 'burst' of this jutsu is not identical to a standard 'explosion'. It is an 'explosion' in the sense of a volcanic explosion, not in the sense of the explosion of, say, a grenade. There is no 'huge ball of flame'. There is merely the outward kinetic energy characteristic of a volcanic explosion.
    ____________
    -Approved-
     
         
    Last edited by Nexus; 09-21-2011 at 10:00 PM.

  7. #247
    The Blind One Lili-Chwan's Avatar
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    Re: Custom Element's Jutsu

    ( Masshuru-Muton: Onigiri no Wana ) Mushroom Release: Foc Follet's Trap

    Rank: S
    Range: Short-long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user charges chakra on both hands and starts to release tiny and very light mushrooms, which will spread around the area at mid range. This mushrooms emit an eery green light that carries a powerfull genjutsu, which will fade all light from the opponents' eyes, with the exception of the mushrooms. Trapped opponents will soon hear ghostly laughter, as they feel their bodies and limbs being grabbed by tiny vicious hands, rendering the opponent immobile. With one handseal, the user can make the Foc Follet Mushrooms explode, each with the explosive power of a paper tag.
    *The user can choose to release the mushrooms from the ground, by linking 3 handseals, anywhere in mid range, thus allowing the technique to spread to long range*
    *As long as the light is still seen by the opponent, any method of releasing a genjutsu is useless*
    *Can only be used 3 times per battle, and only once every 3 turns*
    ____________
    -Declined- the genjutsu can't be "unreleasable" lol


    (Masshuru-Muton: Kodama no Bouei ) Mushroom Release: Protection of Leshy

    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user is able to erupt a beautiful orange mushroom that looks like a intricate coral, anywhere within range. This large being will then start gathering Natural Energy for one turn. After the turn has passed, the mushroom will act as a vacuum against opponent's that gathered Natural Energy, cleansing them from it, while at the same time it will act as a guardian from all the natural beings in the battle field, and will prevent the opponent from gathering new Natural Energy. If the mushroom is touched, it will let out a burst of Natural Energy that will petrify even the most experienced of Sage Mode users.
    *The user can, with one handseal, make the mushroom go underground and appear on a new location, without loosing any of the aforementioned abilities*
    *The mushroom stays active until it is destroyed*
    *Can only be used 3 times per battle*

    Just for the heck of it:

    ____________
    -Approved-
     
         
    Last edited by Nexus; 09-23-2011 at 09:14 PM.

  8. #248
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    Re: Custom Element's Jutsu

    (Mashamaruton: Rifutu Ofu!) - Marshmallow Release: Lift Off!
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage: N/A
    Description: The user drops a marshmallow and either stands on, or jumps in the air above it and makes a single hand seal. The marshmallow instantly expands dozens of times its size acting as a catapult for the user, sending them flying into the air. This can also be used as a cushion for a safe landing or against an incoming attack.
    -Consumes one marshmallow.
    ____________
    -Approved-


    (Mashamaruton: Kokkaku-a-itokuzu) - Marshmallow Release: Build-a-Fluff
    Type: Attack/Defense/Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage: 60
    Description: A very basic technique, the user is able to manipulate a pre-existing source of marshmallow fluff to create several basic shapes such as pillars, ropes, shields, etc. The mass of the shapes created cannot exceed the mass of the fluff source used.
    -Can't change the properties of the fluff.
    -Can be used four times per battle.
    ____________
    -Declined- ropes and shields? dunno, doesn't seems like something that could be made out of fluff


    (Mashamaruton: Itokuzu Tsunami) - Marshmallow Release: Fluff Tsunami
    Type: Attack
    Rank: A
    Range: Short - Long
    Chakra Cost: 30
    Damage: 60
    Description: The user will ingest three marshmallows and then release a large wave of marshmallow fluff that races towards the opponent. The wave itself is seven meters tall (21 feet). The amount of fluff released is enough to leave the battlefield covered in a layer of the sticky goop.
    ~Can only be used twice per battle.
    ~Consumes three marshmallows.
    ____________
    -Approved-


    (Mashamaruton: Maru-Mummy!) - Marshmallow Release: Mallow Mummy!
    Type: Defense/Supplementary
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage: N/A
    Description: The user takes out four marshmallows and drops them (or throws them) while forming a series of five hand seals. As they form the seals the marshmallows rapidly wrap around their body creating a suit of marshmallow around them. This suit acts as a defense against incoming attacks. This can also be used to wrap around the opponent instead of the user, creating a strong binding.
    -Can only be used twice.
    -Lasts three turns once used or until the user cancels it or its destroyed.
    -Looks like:

    ____________
    -Approved-
     
         
    Last edited by Nexus; 09-21-2011 at 10:54 PM.

  9. #249
    The Pervy Sage's Avatar
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    Re: Custom Element's Jutsu

    (karumera Tsunami) - Caramel Tsunami
    Rank: S
    Type: Attack
    Range: short-long
    Chakra Cost: 50
    Damage Points: 80
    Description: The user will perform 3 handseals as they focus their chakra into the earth. Upon completing the third handseal, the user will release their chakra causing a large wave to raise up out of the earth where the user chooses, and will travel forwards to long range from its starting locations hitting all in it's path. This will leave a layer of caramel in its path if it isn't stopped. This tsunami is made of liquid caramel, but the user can perform an addition handseal to harden most of the caramel making it like a landslide of caramel. The size of the tsunami of caramel is proportional to how much chakra the user uses to increase its size, much like swamp of the underworld.

    Note: Useable 3 times
    ____________
    -Declined- define size


    (karumera kakujuu) - Caramel Expansion
    Rank: A
    Type: Supplementary
    Range: short-long
    Chakra Cost: 30
    Damage Points: +25
    Description: After having used a caramel jutsu, the user will perform 2 handseals focussing chakra into that caramel. As they do so, they can increase the size of caramel greatly, infusing more chakra into the jutsu increasing it's power by +25.

    Note: Can only use used on caramel the user or the users summon has created
    Note: Can only be used once one each caramel jutsu creates
    Note: can only be used 4 times
    ____________
    -Declined- cheating on the jutsu limit for CE customs, as it practically doubles the jutsu you have since you can make 2 different strengths of each


    (kurokongouseki kakujuu) - Carbon Expansion
    Rank: A
    Type: Supplementary
    Range: short-long
    Chakra Cost: 30
    Damage Points: +25
    Description: After having used a carbon jutsu, the user will perform 2 handseals focussing chakra into that carbon. As they do so, they can increase the size of carbon greatly, infusing more chakra into the jutsu increasing it's power by +25. The way this works is the jutsu takes out more carbon out of the air and earth increasing it's size and power. The user can control the carbon they use to combine with their jutsu to change it's molecular structure to suit the users needs.

    Note: Can only use used on caramel the user or the users summon has created
    Note: Can only be used once one each caramel jutsu creates
    Note: can only be used 4 times
    ____________
    -Declined- same as above


    (kurokongouseki fuuin no jutsu) - Carbon Sealing technique
    Rank: S
    Type: Supplementary
    Range: short-long
    Chakra Cost: 50
    Damage Points:
    Description: The user will perform 2 handseals releasing their chakra into all carbon around the field. They will then control the carbon creating a 8 small carbon pyramids that are arranged in a formation to make a the 8 corners in a cube. These 8 pyramids are hand sized and each have a small seal on each of them. The user will then focus their chakra into each of these seals which will then connect creating a cube barrier of chakra between these seals. The barrier can be formed on the outside of the pyramids or the inside. This barrier can only be broken by attacks of the same rank as it or by destroying any of the pyramids. Nothing can get in or out of this barriers until it's destroyed.

    Note: useable 3 times
    ____________
    do you have fuuin training?
     
         
    Last edited by Nexus; 09-21-2011 at 10:58 PM.

  10. #250
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    Re: Custom Element's Jutsu

    (DotekiEnerugi: Juden) Kinetic Energy: Charging
    Rank: E ---> S
    Type: Offensive, Defensive, Supplementary
    Range: Short
    Chakra Cost: 5 - 40
    Damage Points: 10 - 80 while +15
    Description: The user has the power to take the potential energy stored in an object and convert it to kinetic energy thus “charging” that item with explosive results. One could prefer to charge smaller objects, such as kunias, as the time required to charge them is greatly reduced and they are much easier for him to throw. However, objects greater than the body mass of the user takes two jutsu slots to "charge". Thus, the only real limitation to this ability is the time required to charge the object. The larger it is the more time it takes. Most charging takes place through direct skin contact. Side note worth mentioning is, the user is capabling of housing Kinetic Energy on objects to increase is overall strength and defense. Doing so, will cause it to emit a crimsion shade of chakra.
    ____________
    -Approved-


    (DotekiEnerugi: Suteru) Kinetic Energy: Lay Down
    Rank: A
    Type: Offensive, Defensive, Supplementary
    Range: Short
    Chakra Cost: 30
    Damage Points: 60 while +15
    Description: The user thrusts anybody body part, used in the form of taijutsu, and the area directly in front of him is engulfed in an explosion. This explosion is powerful enough to completely blow away a target's entire chest with a direct hit. Thus, being deadly for an attack that's rather straightforward. Due to the directionality of the blast, the user minimises any potential repercussions, such as being struck by resultant debris and even recoil is completely negated. This technique is possible because the user will quickly sum up their kinetic energy from movement and accelerate it for maximized damage. Afterwards, the lost of energy remains as little "fireworks" in the air which can be furthered used to inflict further damage. Side note worth mentioning is, the user is capabling of housing Kinetic Energy on themselves since their organs, bloods veins, and chakra network is always at work. This is done to increase their overall strength, agility, and defense. Doing so, will cause it to emit a crimsion shade of chakra.
    ____________
    -Declined- Your original CE says: "The energy should be stored in a single spot or item to give of the explosive effect." and since your body cannot be perceived as an object, and you can't say it's gathered in a spot because you explained that you gather the kinetic energy from organs, blood vessels and practically the entire chakra network. Therefore, I can't approve this.


    (DotekiEnerugi: Kokoro no Yogen-sha) Kinetic Energy: Mind Prophet
    Rank: S
    Type: Offensive, Defensive, Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user possess the aility to "charge" the potential energy always in his body and brain, allowing a subtle influence over the sentient mind. This technique's principle is based on the "Charging" phenomenon where the user keeps a continuous increased, upkeep of energy thus unlocking their brain's unused potential to 50%. At half power, the user can control all aspects of kinetic energy up to even the molecular level, allowing him to fire energy blasts, manipulate the potency of the energy release, to cause another being to be unable to move or unable to stop if in motion by touch that is, and simulate various energies by manipulating the kinetic energy present; such as infrared and microwaves by increasing molecular agitation or cold by reducing it. The user also gains the ability to create static that shields his mind from detection and intrusion by even the most powerful infiltrators and genjutsu because of his brain's boost of energy, it is constantly in a surplus active phrase thus if control was relinquished from the user; their brain would suffer a massive circuit break and forcefully shut down the chakra network to substitute it's cancelation, to avoid death.
    ~ Last for five turns, in which the last two is used for a safe return to normality.
    ~ During the last two turns, jutsus above B Rank can't be used.
    ____________
    -Declined- OP, don't resubmit


    (DotekiEnerugi: Aisumeiku: Toketsu-ban) Kinetic Energy: Ice Make: Freezing Edition
    Rank: S
    Type: Offensive, Defensive, Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: The user have the ability to reduce the kinetic energy of atoms, thereby causing objects and air to cool or freeze. It has been shown to generate ice or freeze other subjects. The object is frozen to the point in which it easily shatters or to the point its endurance is comparable to diamond. This ice can be formed into any object of his choosing: the only limitations are his own imagination, and the ambient air temperature which determines how long his ice sculpture will stay icy. He does not have to hold the ice physically with his hands in order to shape it. Apparently he can simply direct the waves of coldness(dropping air particles) he projects in certain ways so as to create ice in the shape he desires. Ice-Make allows users to produce virtually everything, granting the user an unmatched creation capability
    ____________
    -Declined- part from it being a bit OP, your CE implies that you can only advance the kinetic energy, not retard (slow) it down.


    (DotekiEnerugi: Aisumeiku: Dainamikkuedishon) Kinetic Energy: Ice Make: Dyanmic Edition
    Rank: S
    Type: Offensive, Defensive, Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: The user have the ability to reduce the kinetic energy of atoms, thereby causing objects and air to cool or freeze. It has been shown to generate ice or freeze other subjects. The object is frozen to the point in which it easily shatters or to the point its endurance is comparable to diamond. Hence, this technique derives from the parent jutsu, Toketsu-Ban, but only specilizes in complex mold and shape manipulation. However, this form of Kinetic Energy is dubbed as Dyanmic because of the life aspect one's jutsu displays. Meaing, the user shapes, starting from the hands, his ice into animalistic attacks. This Ice Make is known as an extremely versatile form of Kinetic Energy, coming in useful both in battle, for offensive and defensive purposes, and outside of it. The user is capable of creating countless amounts of attacks, as long as their chakra lets them, for a multitude of uses.
    ____________
    -Declined- same as above


    (DotekiEnerugi: Aisumeiku: Sutatikku-ban) Kinetic Energy: Ice Make: Static Edition
    Rank: S
    Type: Offensive, Defensive, Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: The user have the ability to reduce the kinetic energy of atoms, thereby causing objects and air to cool or freeze. It has been shown to generate ice or freeze other subjects. The object is frozen to the point in which it easily shatters or to the point its endurance is comparable to diamond. Hence, this technique derives from the parent jutsu, Toketsu-Ban, but only specilizes in complex mold and shape manipulation. However, this form of Kinetic Energy is dubbed as Static because of the lifeless aspect one's jutsu displays. Meaing, the user shapes, starting from the hands, his ice into objects. Meaning he can shape his ice into inanimate things or weapons. This Ice Make is known as an extremely versatile form of Kinetic Energy, coming in useful both in battle, for offensive and defensive purposes, and outside of it. The user is capable of creating countless amounts of attacks, as long as their chakra lets them, for a multitude of uses.
    ____________
    -Declined- same as above
     
         
    Last edited by Nexus; 09-21-2011 at 11:10 PM.

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    Re: Custom Element's Jutsu

    i am resubmiting these because i had to add another weakness for void =/
    so i am reducing the restriction abit because its way too restricted for an element with two major weaknesses =/

    Garandou hanatsu: makkuro [void release: pitch black]
    Type:Supplyment
    Rank: Forbiden
    RangeShort-Long
    Chakra Cost:50
    Damage Points: +50 everything the jutsu is active (-20 for the user)
    Description:the user gathers the energy from the surrounding area to create a huge void area around the user and the target(s). the void area is pitch black and impossible to c wit the special operation. the area is cold and very misty.
    the target will find it hard to keep balance in the void area bcz it will feel like there is no floor or roof.
    any light jutsu used in the void area will be absorbed because
    *the jutsu will take one turn to gather all the energy and to create the dome/area
    *the jutsu will last 10 turns (i am sure whether to add more turns)
    after the usin this jutsu, the user cannot use any void jutsus for 2 turns
    *the user will feel a bit dizzy while in the dome
    *can be used twice per battle



    Garandou hanatsu: kakumau [void release: to shield]
    Type:defence
    Rank: S
    Range: Short
    Chakra Cost:40
    Damage Points: 80 (if the opponent is slap by the shield)
    Description:the user gathers the energy from the surroundin area to create an average size void shield. the shield will protect the user from light based attacks.
    The shield will last for 2 turns and if the opponent is slaped by the shield, he or she will feel a huge imbalance to their inner system. Their energy flow turns upside down and that is causing also a painful pressure on their chakras for one turn.

    *the jutsu will last for two turns,
    *can absorbe only 3 only D- A rank light based jutsus
    *can only absorb 2 S rank light based jutsus
    *can only absorb 1 Forbidden jutsu
    *cannot use void jutsu while the shield is active
    *can only be used once




    Garandou hanatsu: Garandou ryuujin [void release: void dragon king]
    Type:attack
    Rank: S
    Range:Short -mid
    Chakra Cost:40
    Damage Points: 80
    Description:the user gathers the energy from the surroundin area to create a huge void dragon infront of them which will shoot out towards the opponent(s), wrapping them and swallowing them whole.
    once they make contact wit the dragon, they will feel a huge imbalance to their inner system. Their energy flow turns upside down and that is causing also a painful pressure on their chakras for 3 turns.
    http://www.narutobase.net/forums/1208558-post17.html
    *can absorbe only 3 only D- A rank light based jutsus
    *can only absorb 2 S rank light based jutsus
    *can only absorb 1 Forbidden jutsu
    *cannot use void jutsu for 1 turn




    Garandou hanatsu: Garandou Rasengan [void release: void rasengan]
    Type:attack
    Rank: Forbidden
    RangeShort
    Chakra Cost:75
    Damage Points: 150 (-20 to the user)
    Description:the user gathers the energy from the surroundin area to create a rasengan which is pitch black and twise the size of an average rasengan. The void rasengan has the same features of a normal rasengan instead there will not be a destructive impact.
    The void rasengan will go tru the opponents body sendin really huge imbalance to their inner system. Their energy flow turns upside down and that is causing also a painful pressure on their chakras, then a huge blast of cold energy will explode tru out the opponent's body ands send him/her crashin couple of feet away.
    the opponent will have to be treated immeditatly or he or she will not be able to preform any jutsu. the user suffer pain energy flow to the arm and will not be able to mold chakra in that arm for 2 turns.
    *can absorbe only 5 only D- A rank light based jutsus
    *can only absorb 3 S rank light based jutsus
    *can only absorb 2 Forbidden jutsu
    *can only be used once
    *cannot use void jutsu for 2 turns
    *can be used twise

    Void Release: Black sword of the Void Warrior - 黒の刀 戦士
    Type:Attack
    Range: Mid
    Rank:B
    Chakra:25
    Damae:50
    Description: a 1,2 m long and really wide black sword appears that isn't that strong in taijutsu fights and cant be matched to an ordinary sword even a normal metal sword can defeat it but the special thing about this jutsu is that after its swung against a light based jutsu it makes the jutsu cut in half
    Example:fire ball jutsu the user strikes it cutting the fireball in 2 if a lightning absorbs the sword it will get absorbed the sword will last until its destroyed by the enemy


    Garandou hanatsu: Garandou dangan (void release: void bullets)

    Type:Attack
    Rank: s
    Range:Short-Long
    Chakra Cost:40
    Damage Points:80
    Description: The user will does a few hand seals and does a two fingers gun sign with both hands. then he will gather void chakra into his pointin finger and fires void orbs the size of golf balls at rapid succession.
    Once the orb enters the target(s) it will give huge imbalance to their inner system. Their energy flow turns upside down and that is causing also a painful pressure on their chakras for 3 turns.
    * http://www.narutobase.net/forums/1208558-post17.html
    *can absorbe only 3 only D- A rank light based jutsus
    *can only absorb 2 S rank light based jutsus
    *can only absorb 1 Forbidden jutsu
    *cannot use void jutsu for 1 turn

    Void Release: Void Warriors Transporter - 武士のトランスポート
    Typeefense/Supplementary
    Range:Long/Short
    Rank:S
    Chakra:40
    Damage:80
    Description:after the user does a series of seals a mean looking black dragon appears that is able to transport anything or anyone(that glows or sends out light) to anywhere the user wishes(up to 25 km) he can even transport himself to safety from danger(if he makes himself radiate light somehow) by letting the dragon swallow him just like when sasuke used manda to escape deidaras jutsu
    *can absorbe only 3 only D- A rank light based jutsus
    *can only absorb 2 S rank light based jutsus
    *can only absorb 1 Forbidden jutsu
    *cannot use void jutsu for 4 turn

    Shīrukasutamu (seal of customs)
    Type: Supplimentary/Attack/Defense
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80+ (depending how big is the object)
    Description: The user Stores his custom Element into a square seal paper, similar to that of jman's bijju cloak stopping seal thing, before the fight. Once placed onto an object, the user will perfomr a tiger seal (at any distance) which releases the stored custom element.
    * able to use 4 times per element*
    KE- The object will be covered in KE in a matter of minutes and will explode (will cover an entire human being and a med size summon is about 75%)
    Void- A small portion of the object (a size of an avarage back pack) will be covered in void and will all the void effects.
    Thermite- a small steam (similar to this - Water Release: Water Wave Palm - Narutopedia, the Naruto Wiki ) will be fired into the object or fired at the opponent. this last only for a short time, like a regular jutsu.

    Garandou hanatsu: Genshi bunri [void release: atomic speration ]
    Type:Attack/ defence/ supplyment
    Rank: Forbid
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 40
    Description: With a quick string of hand seals, the user will place both his hand out towards the target and gathers void into a huge ball (which wouldn't take that much of time). the ball will then compress into a smaller ball (basketball size) which will be fired at the target at great speeds. On impact (with anything), the ball will expand/ explode releasing a huge way of void that would engulf the user as well. Unlike a regular void release, this jutsu is not life treatiing. It only stops all chakra based attacks and blocks chakra molding for both the user and the targets. meaning that both the user and targets cannot use chakra based attacks. The only damage is when the target gets hit with the compressed ball of void, he/she will suffer pain and fatigue, making them unable to move that well.
    *Chakra based attack will be unusable for 5 turns
    *can only be used once
    *getting hit by the small ball of compressed will cause suffering and fatigue also chakra loss
    * getting hit with the wave will result in chakra loss
    ____________
    The restricted ones are fine as they were, and the new/declined ones.. how am I supposed to know which ones are which? lol Resubmit just the ones that need actual checking
     
         
    Last edited by Nexus; 09-21-2011 at 11:13 PM.

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    Re: Custom Element's Jutsu


    (Ekishousan’en: Nagashi Ryū no Jutsu) - Liquid Nitrogen Release: Stream flow Technique
    Rank: B
    Type: Offensive, Supplementary
    Range: Short - Long
    Chakra cost: 20
    Damage points: 40
    Description: The user will manipulate their chakra and then they will create a stream of liquid nitrogen to flow out of the earth in its liquid form. This stream can cause damage if the enemy makes contact with it or it can be used as a source for further Liquid nitrogen techniques.
    ____________
    -Approved-


    (Geruton: Sekai no Kōsoku Jutsu ) - Gel Release: Globe of Restraint Technique
    Rank: B
    Type: Offensive, Supplementary
    Range: Short - Mid
    Chakra cost: 20
    Damage points: 40
    Description: The user will make the snake hand seal and then release from their mouth a sticky ball of gel that then expands into a large orb that can trap the opponent within its confinds and due to its inherent sticky nature makes it hard for them to move around properly.

    ____________
    -Declined- gel isn't yours to submit
     
         
    Last edited by Nexus; 09-21-2011 at 11:16 PM.

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    Re: Custom Element's Jutsu

    (Umi Katon: Ro-nai Ni) - Liquid Fire Release: Into the Furance
    Rank: Forbidden
    Type: Attack
    Range: Varies
    Chakra: 45
    Damage: 90
    Description: Using a source of liquid fire, two handseals are made and a spherical prison is formed around user and opponent. Similar to (Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
    The prison is composed and filled with liquid fire burning viciously all those who are within. Due to the sheer heat nearing the prison is near impossible. The size of the prison is relative to the source of liquid fire. User suffers fatigue and burns from use.
    Note
    Must have a source of liquid fire nearby
    No Liquid Fire/Fire Jutsu for 2 turns after
    Only 2 jutsu next turn can be used by user.
    Twice per battle
    ____________
    -Declined- rank it properly
     
         
    Last edited by Nexus; 09-21-2011 at 11:18 PM.

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    Re: Custom Element's Jutsu

    (Kazan Hai:Hai no Jutsu)-Volcanic Ash: Ash Technique
    Type:Attack/Defense/Supplementary
    Rank: D-A
    Range:Short-Mid
    Chakra Cost:10-40
    Damage Points:20-80
    Description: the user channels volcanic ash his hand or mouth and solidifies it into various things such as pillars,spears, walls,kunai/shuriken. For each category of things will receive a different rank.
    Kunai/Shuriken = D-Rank
    pillars of solidified volcanic ash = C-rank
    Wall of Ash(can defend taijutsu attacks and b-rank and lower techniques that aren't listed as elemental advantages)= B rank
    Spears/swords= A-rank
    (Can only be taught by Daemon)
    (No volcanic Ash techniques the next turn).
    ____________
    -Declined- No trans-rank jutsu, you need one jutsu for each of those
     
         
    Last edited by Nexus; 09-21-2011 at 11:19 PM.

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    Re: Custom Element's Jutsu

    Hani Houmen: Hani Chisou | Honey Release: Honey Layer
    Rank: B
    Type: Supplementary
    Range: Short-long
    Chakra cost: 45
    Damage points: N/A
    Description: The user makes five hand seals and focus their chakra into the ground. The user create a four inch sticky sweet layer of honey over the battlefield. The user affinity with honey, the user can focus their chakra into their feet to walk/stand/run on the honey. No one else can stand/walk/run on the honey, if they do then they will sink down into the honey. The honey layer is mostly used for a honey source for honey jutsus that require a honey.
    ____________
    -Approved-


    Hani Houmen: Hani Kujiku | Honey Release: Honey Crush
    Type: Attack
    Rank: A
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user channels their chakra into a source of honey on the field and compress it into a solid. The pressure from the compression crushes anything unfortunate enough to be trapped within the honey.

    Note: No A-Ranked Honey technique or above for the following turn
    Note: Getting crushed in between will need to perform the Snake handseal
    ____________
    -Declined- could potentially kill someone and I don't like Gaara rip-offs


    Kuchiyose no jutsu: Hani Mika|Summoning Technique: Honey Jar
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra Cost: N/A
    Damage Points: N/A
    Description: The user makes five hand seals and summons a jar of honey. The jar of honey has a strape so the user can wear it on his back. The jar is filled with liquid honey which is already has been infused with the user`s chakra and the jar its self is made of solid honey. The liquid honey can be used make solid honey attacks if needed by added earth chakra. The honey inside the jar can be used for attack or defence for a source of honey by the user at any time. The jar can be broken down down into liquid honey by infusing fire chakra making more liquid honey. The infused honey can be controlled and manipulate it almost instantly to the user`s needs. The honey can be used for defence and it can keep up with 3rd gate speed or sage mode speed, and can block S rank and below attacks.
    - The defense ability can be used every other two turns and can be used five times per battle
    -The defense ability counts as one of the three jutsus per turn.
    -The cost is -30 chakra for each time the user uses the jar.

    (Idea came from Gaara's gourd and Pervy's gourd and his is a rip of Gaara's gourd.)

    Description of jar, middle right panel
    ____________
    -Declined- only because of mimicking the abilities of Gaaras defense sand..
     
         
    Last edited by Nexus; 09-21-2011 at 11:38 PM.

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    Re: Custom Element's Jutsu

    (Arumiton: nenshou naraku no nami) - Aluminum Release: Wave Of Burning Hell
    Type: Attack
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: the user gathers a large mass of Aluminum chakra and slams his hand on the ground spreading all of the aluminum chakra into the ground turning a large portion of the earth into aluminum liquid , then by using shape manipulation , he rises the aluminum liquid to make a very large wave of hot aluminum liquid that thrusts at the opponent with fast speeds due to the aluminum's low density.
    - Can only be used 3 times per battle
    - must have used the aluminum liquid skill technique beforehand.
    - No Aluminum techniques higher than A-rank for 3 turns after the turn this technique is used in ends.
    ____________
    -Declined- don't resubmit


    (Arumiton: Arumi Soujuu) - Aluminum Release: Aluminum Manipulation
    Type: Supplementary
    Rank: A
    Range: All Ranges
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user releases a large amount of aluminum chakra throughout the whole battlefield causing any already existing aluminum based technique on the battlefield to fall under his will by re-arranging the atoms of the aluminum structure, the user freely manipulates the aluminum metal/liquid into any form depending on the situation at hand, by using his chakra the user can re-direct aluminum objects (pillars, weapons made out of the aluminum metal...etc) that were previously thrown at the opponent by another aluminum based technique.
    ____________
    -Declined- I can't figure out in why sneaky way you planned on using this in battle, so idk, resubmit with a different/better description


    (Arumiton: Ame No Jigoku) - Aluminum Release: Rain Of Hell
    Type: Attack
    Rank: S
    Range: Mid - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After using the liquid aluminum skill technique that lets the user turn the aluminum metal into a type of liquid, the user releases masses of Aluminum chakra into the sky causing aluminum liquid droplets to fall from the sky onto the whole battlefield in front of the user as the liquid aluminum droplets has heat even more powerful than lava and faster as well due to it's low density, the aluminum droplets melts anything that comes into contact with it and finally stays on the ground after the rain is over.
    - Must have used the liquid aluminum skill beforehand.
    - Can only be used 2 times per battle and there must be a gab of one whole turn before it can be used again.
    - The rain of aluminum droplets lasts for 1 turn unless deactivated by the user.
    - No Aluminum techniques higher than A-rank for 3 turns after this technique is deactivated.
    ____________
    -Declined- How do you get the liquid aluminum in the sky? and how can lower density mean it's pulled by the gravity more and thus faster then stuff that is of higher density? o.O


    (Arumiton: Soudai Arumi No Souken) - Aluminum Release: Ultimate Aluminum Creation
    Type: Supplementary/Attack/Defence
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: This technique is the most powerful version of the aluminum creation techniques, by using more chakra than the previous techniques of the aluminum creation, the user creates powerful pillars of aluminum, weapons, tools or any shape out of the aluminum metal just as versatile as the wood element.
    - Can only be used 3 times per battle.
    ____________
    -Approved-
     
         
    Last edited by Nexus; 09-22-2011 at 08:10 PM.

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    Re: Custom Element's Jutsu


    (Kiastsu: Shiro Reikyuu) Atmospheric Pressure Release: White Coffin
    Type: Offense
    Rank: Forbidden
    Range: Short/Middle/Long
    Chakra Cost: 60
    Damage Points 110 (-10 damage to the user)
    Description: The user will first concentrate large amounts of atmospheric pressure chakra and instantly creates a box created of atmospheric pressure that surrounds the opponent from all places but not from bellow. Immediately atmospheric pressure rages inside the box leaving no open space at all turning all inside to dust. The concentration of atmospheric pressure inside the box is so immense that even a single spark near it can result in a massive explosion. The user will take 10 damage due to the large amont of chakra he needs to concentrate for the technique
    ~Can only be used once per battle and no atmospheric pressure the next two turns.

    ____________
    -Declined- don't resubmit
     
         
    Last edited by Nexus; 09-22-2011 at 08:14 PM.

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    Re: Custom Element's Jutsu

    (Kazan Hai: Sensa-Hai Waza) Volcanic Ash: Sensor Ash Technique
    Rank: B
    Type: Supplementary
    Range: Short - Long
    Chakra cost: 20
    Damage points: N/A
    Description: After making 5 handseals. The user will release a sensory ash cloud across the whole terrain. Upon contact with any chakra source, the user is instantly alerted of the location of an enemy target. The Ash is able detect invisible so long as they have a chakra source. The ash causes poor visibility making it hard to see pass Mid Range but the Byakugan can see through it easily.
    Note:
    -Can only be used once per battle
    -Can only be used by Daemon or ~Frederick~
    -User losses 10 Chakra per turn.
    ____________
    -Declined- Volcanic ash isn't yours to submit
     
         
    Last edited by Nexus; 09-22-2011 at 08:16 PM.

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    Re: Custom Element's Jutsu

    Silicone Release: Tidal Wave (Shirikon: Tidal Nami)
    Rank: A
    Type: Attack
    Range: Short-Long
    Chakra cost: 30
    Damage points: 60
    Description: The user gathers a great amount of silicon sand from the ground, or from an existing source of silicone sand, and sends it towards the target as a gigantic wave of silicone sand. The user can manipulate the form of the wave and slightly change it's trajectory, by using the chakra infused in the silicone sand.
    -Only used four times per battle
    -Used every other turn
    ____________
    -Declined- Define the waves size


    Silicon Release: Powder Storm (Shirikon: Kona Arashi)
    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra cost: 30
    Damage points: N/A
    Description: The user raises silicone sand from the ground or an existing source of silicone sand. This creates a storm of silicone sand, which whirls around like a sand storm would. The storm makes it harder for the opponent to move, because of the great amounts of Silicon constantly hitting his body and slowing him/her down one rank. The storm makes it much harder for the opponent to use any of his senses, because of the masses amount of sand constantly disturbing every action. The silicone sand will not come any closer than half a meter to the user because of the chakra connection they share. The user can track the opponent and all beings inside the storm by using the chakra infused with the silicone sand to detect movements. The storm also acts as the Hidden Mist jutsu. The user has more visibility in the storm. The opponent[s] and 3T sharingan sers can`t see through the storm because of all the chakra inside the strom.
    -The storm lasts for four turns
    -This technique can only be used three times per battle.
    ____________
    -Approved-


    Silicone Release: Cloud (Shirikon: Kumo)
    Rank: B
    Type: Supplementary
    Range: Short[Initial]-Long[Distance Travel]
    Chakra cost: 25 (+10 per turn)
    Damage points: N/A
    Description: The user raises silicone sand from the ground or existing source of silicone sand. The user molds the sand into a sold(compressed) amount of sand into a shape of a cloud. The cloud can hold up to 300lbs. The user can use the cloud as a way to move around the battlefield.
    -The cloud when dodging/avoiding an attack counts as a move
    ____________
    -Declined-
     
         
    Last edited by Nexus; 09-22-2011 at 08:20 PM.

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    Re: Custom Element's Jutsu

    Purton| Hoshi Kuchiyose Kozumikku bodi Soushi - [ Plasma Release| Star Summoning Cosmic Body Creation]
    Rank: S
    Type: Attack/Supplementary
    Range: Short
    Chakra: 40
    Damage: 80
    Description: This technique has the third most handseals required having 43 in total trailing only by one after Water Release: Water Dragon Missile and 12 behind Plasma Release: Solar Nightmare. The user creates an orb in their palm that resembles a star in its White Dwarf stage, surrounded by small but continuous bolts of lightning, allowing it to be used on its own as a melee-ranged weapon similar to the Rasengan or Chidori techniques. This small star is very hot causing the opponent to feel the heat waves before they are even in range of the technique and will burn through whatever it makes contact with. But it's true power lies in the fact that the orb is able to expand in the users palm to that that rivals Sage Mode's Massive Rasengan, hence why the user must use so many seals to activate and control the technique.
    [ Usable 2 Times]
    ____________
    -Declined-


    Purton| Taiyōkō Akumu - [Plasma Release| Solar Nightmare]
    Rank: Forbidden
    Type: Attack/Supplementary
    Range: Short- Long
    Chakra: 80
    Damage : 160 (Damage applies to everyone within range)
    Description: The ultimate technique of all known Plasma Release techniques, it requires a staggering amount of Chakra to use as well as skill and time enough to perform its demanding fifty-five hand seals. Including the aforementioned, the user must have utilized the Plasma Release: Star Summoning Cosmic Body Creation. After doing so the user sends the Star into the sky and begins the hand seals after while doing so the user concentrates all of their Chakra into the star that they created causing it to expand into a larger size. Their Chakra takes on the role of matter, and coverges on the star eventually causing it to collapse. When the star collapses it becomes a supernova, imploding in on itself and creating a devastating shockwave that will eradicate or destroy anything within 12 kilometres. The technique is not only extremely powerful but highly dangerous. The user must be within the 12 kilometers range to use the technique and out-running the shockwave is highly difficult. The toll on the physical body is also problematic and can kill the user by the sheer expenditure of Chakra.
    [Takes one turn to gain required size]
    [Usable Once]
    [No Plasma Techniques After Use]
    [User become extremely exhausted and is unable to move two afterwards]
    ____________
    -Declined- Makes no sense without the jutsu above, and it got declined


    Purton| Choarashi - [Plasma Release| Hyperstorm]
    Rank: B
    Type: Supplementary
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: The user extends their arm outward then releasing a large spiraling gust of purple-lightning. While the lightning fires forth like branching arcs it stays within an invisible cone that extends outwards, predicted by the size of the user's palm. If the target is caught within the cone-of-lightning they will be continually electrocuted keeping them in place as the electrons bond with the electrons in the opponent's body. An outside force, or the technique ending, is required for a caught target to escape.
    ____________
    -Approved-


    Purton| Kanetsu Tosō - [Plasma Release| Superheated Coating]
    Rank: A
    Type: Supplementary/Attack
    Range: Short-Mid
    Chakra: 30
    Damage: 60 (+15 to weapons attacks)
    Description: The user spews forth a fine coating of Plasma over a weapon or object of their choice. The Plasma will glue itself to the target and make them much stronger offensive weapons with superheated attacks. The coating can also be used to melt a target instead of enhancing it, making it both a supplemental and offensive technique.
    (last 3 turns)
    ____________
    -Declined-
     
         
    Last edited by Nexus; 09-22-2011 at 08:27 PM.

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