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  1. #301
    Eddy-kun..'s Avatar
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    Re: Custom Element's Jutsu

    Mud Release: Mud Geyser
    Rank: B
    Range: Mid - Long
    Type: Defensive, Supplementary
    Chakra Cost: 20
    Damage Points: -
    Description: This technique causes the earth to bubble beneath a target or at a targeted area - and then erupt in a muddy geyser. The target can be brushed aside or ensnared by the technique - perhaps buried somewhat in the resulting rain of mud - and a targeted area would be swamped and muddy, making it difficult to traverse on foot. This technique causes little to no damage by itself and is used defensively or in conjunction with other jutsu to hinder or trap an enemy.
    -Can only be use twice per battle.
    ~Approved~
    Mud Release: Mud Guardian Technique
    Rank: A
    Range: - (wherever a large mud area reach out to)
    Typeffensive, Defensive
    Chakra Cost: 30 ( + 10 each time it regenerate )
    Damage Points: -
    Description: After using the necessary hand seals and preforming Mud Release: Mud Geyser, The user will place both hands on the ground near the swamp (mud) he created. Then a large figure will rise from the swamp that is said to be the guardian to the entrance of the underworld. It appears as a giant golem-like figure that is cloaked by the swamps muck. If the muck monster has been decapitated, it can regenerate limbs as long as it is in the swamp (mud). It cannot go far from the swamp since it seems to be connected with it, but if it tries to go out of range it will simply fall apart.
    - The Mud Guardian can only use B rank earth and mud release jutsu.
    - Only one can be created at a time.
    - Can only be use twice per battle.


    ~Declined~ Clarify exactly how far away can you place your hands away from the swamp for this to take effect. Also make the regeneration abilities count as one of the jutsu per turn.
     
         
    Last edited by Mathias; 03-08-2012 at 03:54 AM.

  2. #302
    Migualon J.J.'s Avatar
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    Re: Custom Element's Jutsu

    Shinju: Ame No Shinju (Pearl Release: Rain of Pearls)
    Type: Attack
    Rank: C
    Range: Short-Mid
    Chakra Cost: 15
    Damge Points: 30
    Description: The user releases from Gourd (or from one of the shell summons) a giant pearl, then the user sends the giant pearl into the sky, scatteres it into pearl powder upon the sky and transform the powder into tiny winy thousands of pearls then pour them down from the sky aiming the opponent to burie him alive.

    Notes:
    Must be taught by ~Mig J.J. Quiksilver~
    ~Declined~ Incorrect chakra cost.




    Shinju: Shiro No Hyōtan (Pearl Release: White Gourd)
    Type: Weapon
    Rank: S
    Range: Short
    Chakra: 40
    Damage Points: N/A
    Description: A legendary Gourd size of Gaara´s gourd, white with green markings made of solid pearl material which has been buried hundreds of years beneath the ocean and contains tens of unique shells with strong pearl chakra and they are able to keep producing little pearls where they live and bread inside the Gourd, the Gourd itself has been wielded by the Elders of Shells who have strong pearl chakra. Shells from Gourd are able to produce huge amount of pearls to keep unlimited amount of little pearls so the user of the Gourd is able to manipulate pearls as his/her wish, the Elder of Shells always carried this Gourd to the battle fields and merged his pearl chakra to the Gourd so that he will be able to manipulate the pearls inside for many usage (attack, defense and supplementary) He passed down some of these Gourds to those who have been loyal to the Shells kingdom and trained by the Elder himself how to use this Gourd. Elder made several of these Gourds so that each user can have one Gourd.



    Notes:
    To use this Gourd, person has to learn how to use it from ~Mig J.J. Quiksilver~
    This Gourd cannot be destroyed
    This Gourd is considered as Weapon so the user cannot use his/her CW in the same battle he uses this gourd



    (this is same as that Jar that was posted with element, but i changed it to Gourd cause i couldn´t find any nice picture of Jar , but if this is too big Gaara rip-off than i will change it back into that Jar)
    ~Declined~ Considering its constantly active creating perals this technique should take away a certain amount of chakra per turn. Also I want you to take out the indestructible part and yes change it to a jar.





    Shinju: Kyojin Maruishi (Pearl Release: Giant Boulder)
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user releases massive amount of little pearls from inside the Gourd (or Shell Summon), then merges them into giant boulder made of pearls with sharp spikes all around the boulder and the user sends this boulder to the opponent with high speed and the boulder will roll over the opponent brutally.

    Notes:
    Can only be taught by ~Mig J.J. Quiksilver~
    Can only be used 4 times per battle
    ~Declined~ Clarify "giant" and high speed". For all I know it could be the size of Gamabunta since that would be considered giant.
     
         
    Last edited by Mathias; 03-08-2012 at 04:05 AM.

  3. #303
    Lord of Kaos's Avatar
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    Re: Custom Element's Jutsu

    Infection Jutsu(Kansen-jutsu)
    Rank: A
    Type: attack
    Range: mid-short
    Chakra Cost: 30
    Damage: 60
    Description: The user releases 200 billion germs from his mouth, these germs enter the opponents body using any holes(mouth, ears, wounds) if they enter from a wound they directly get to the blood so all effects happen 2 turns quicker. The opponents best chance to stop this attack is to kill the germs before they reach his body, once infected its hard to get healthy again, the opponent must be either in extreme cold(snow, ice etc..) or be in extreme heat(burned or stand very close to a fire for 2 turns) to destroy the germs once they are inside his body. The effects of the Germs are:
    1st turn: the opponent gets tired his tai-jutsu deal -7 damage and his regular jutsu deal -5 damage
    2nd turn: The opponent gets even more tired his taijutsu deal -15 damage and his regular jutsu deal -10 damage
    3rd turn: his fever starts and he takes 15 damage also sweats and his tai jutsu and regular jutsu deal -17 damage
    4th turn: He gets very tired and unconsecrated his vision of mid range and long range become blurry and his sense of smell and sound weaken greatly he takes 25 damage and his jutsu deal -20 damage
    5th turn: His vision of long range is gone his vision of short-mid range becomes very blurry he takes 40 damage, his jutsu deal -30 damage, his sense of smell is completely gone and he becomes unable to hear regular talking
    6th turn: he falls down takes 60 damage, he cant stand up or use any jutsu, his hearing disappears every breath causes him great pain, he can barely see short range
    7th turn: he dies
    *If the opponent gets infected this can't be used again
    *While the opponent is infected the user cant use any germ jutsu
    *If the opponent gets infected and gets better after the 4th turn he becomes immune to all other germ jutsu(germ element jutsu can still physically hurt him)

    ----This was pending so I re-submitted with slight changes

    Germ Style: Deadly Weapon Jutsu(Seishoku yōshiki: Deddorī Weaopon-jutsu)
    Rank: A
    Range: close-short(effects the users weapons)
    Type: Offence
    Chakra Cost: 30
    Damage: 60
    Description: Without the need of any hand seals the user quickly covers a weapon(or a few shuriken) with a thin layer of germs. This layer is microscopic level so its invisible to the naked eye and can only be seen by 3 Tomoe sharingan or equivalent sensory jutsu. If the coated weapon pierces the skin and touches the opponents blood stream by the slightest bit then the germs enter the opponents body. 1 turn after contact the germs weaken the opponent slowing their reflexes, weakening their senses and decreasing their total chakra. By the 2nd turn the area the germs first entered goes numb and the limb turns blue. By the 3rd turn the numbness effect applies to the whole body shutting all external muscles(ones that don't effect internal organs). At the 4th and final turn all of the muscles in the opponents body shut down, the hearth stop beating and the opponent dies.
    *the user can any time remove the germs from the targets body if they hit himself or his allies
    *when the germs are removed the effects don't disappear immediately it takes the number of turn that has passed since being effected to get back to normal. ex: if the person was effected for 3 turn it takes 3 turns for him to return to normal.
    *The weapons return to normal after 4 turns
    *The germs can be destroyed by extreme heat or cold(being in snow/ice or near a fire for at least 1 whole turn)

    -----Re-submitted, made weaker

    Germ Style Resilient Virus(Seishoku sutairu danryoku-sei no aru uirusu)
    Rank:S
    Range: All
    Type: Supplementary
    Chakra Cost: Jutsu used before +15
    Damage: non
    Description: Even if a germ jutsu is stopped some of the billions of germs still manage to survive, although practically harmless these germs gain a resistance to the thing that stopped the jutsu. Firstly the user makes a couple of hand signs and pulls back the surviving germs to him/herself. Then he feeds his chakra to the germs making them multiply. This process is long and takes 1 turn for B-rank and below jutsu, 2 turns for A-S rank jutsu and 3 turns for Forbidden rank jutsu. During these turn the user cannot use any germ jutsu but afterwards all Germ jutsu the user makes are resistant to the element that stopped the original jutsu by 20. Also germ diseases can't be destroyed by that element as well. (for example: a germ infection was healed by standing near a fire for a while. after this jutsu is used all of the future germ jutsu used by the user are resistant so the opponent can't heal himself by fire anymore and his fire jutsu are 20 damage weaker when facing against germ jutsu)
    *can only be used twice
    *must be used at most 2 turns after the jutsu that got stopped

    Germ Style: Decomposing Bacteria(Seishoku yōshiki: Bunkai kin)
    Rank: S
    Type: Offence/Defense
    Range:All
    Chakra Cost:40
    Damage: 80
    Description: The user creates trillions of decomposing bacteria using his germ chakra.(created by water, earth and lightning) These bacteria form a dust cloud the size of small horse. First the user spins the dust cloud around his body and then can launch it at any target or move it around as he wishes. The bacteria are specially designed to not hurt humans so the user doesn't get hurt.(meaning the opponent can't get hurt as well) The dust cloud of bacteria also can't decompose: soil(earth), water(pure water/natural water{can still decompose anything things like oil, syrup etc.}), fire, lightning and air. This jutsu is best used against summons, weapons and some CE. The decomposing bacteria are very fast and can decompose something in the size of a person in 0.5-1 second.
    *can only be used 2 times per battle
    *the cloud automaticly disperses after 3 turns
    *the cloud automaticly disperses after decomposing something twice the size of gamabunta
    *the user can disperse the germ cloud at any time he wishes
    *the user can't use any germ jutsu while the cloud is active
    ~Pending~ Leaving for Nexus/Cali.
     
         
    Last edited by Mathias; 03-08-2012 at 04:06 AM.

  4. #304
    Kirabi's Avatar
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    Weegee Death Stare.
     



    Re: Custom Element's Jutsu

    Purton| Sutādasuto Bureikā - [Plasma Release| Stardust Breaker]
    Rank: A
    Type: Attack
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Descritpion: The user forms a condensed sphere of plasma chakra in his hand and crushes it sending the chakra flying through the air, when it reaches its intended target the user will make a one handed seal and the plasma will microscopically burn away the opponent leaving nothing but glimmering dust.
    ~Declined~ Restrictions?
     
         
    Last edited by Mathias; 03-08-2012 at 04:10 AM.

  5. #305
    Serpent's Avatar
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    Re: Custom Element's Jutsu

    Quote Originally Posted by Serpent View Post
    (Hisuiton: Hikhishi Ryuushi no Jutsu) - Jade Release: Sensor Jade Particle technique
    Rank: B
    Type: Supplementary
    Range: Short - Long
    Chakra cost: 20
    Damage points: N/A
    Description: The user will release a special particles of sensory Jade across the whole terrain after making 7 handseals and then upon contact with an enemy target the Jade can alert the user of the location and presence of an enemy target. The Jade can even detect invisible targets and stick to their body.
    Note:
    -Must know Jade Release
    -Can only use once per battle
    -Can only be taught by Serpent
    -10 Chakra per turn
    ____________
    -Declined- Re-write it
    (Hisuiton: Hikhishi Ryuushi no Jutsu) - Jade Release: Sensor Jade Particle technique
    Rank: B
    Type: Supplementary
    Range: Short - Long
    Chakra cost: 20
    Damage points: N/A
    Description: The user will make 5 handseal creating small particles of jade around the battlefield. Upon contact with a chakra source, the jade particles alert the user of the location. The Jade can even detect invisible targets as long as it has chakra.
    Note:
    -Must know Jade Release
    -Can only use once per battle
    -Can only be taught by Serpent
    -10 Chakra per turn
    ~Declined do not resubmit~ What's keeping both you and the opponent from breathing in these jade particles? Just stick with Chakra sensing rain, there are enough sensing mists/clouds as it is.
     
         
    Last edited by Mathias; 03-08-2012 at 04:11 AM.

  6. #306
    Travis Bickle Elias's Avatar
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    Re: Custom Element's Jutsu

    (Suzinomekasai: Kyo Joukeiki Hou)- Dark Fire Release: Big Blast Cannon
    Type:Attack
    Rank: S
    Range: Short-Long
    Chakra Cost:80
    Damage Points:150
    Description:The user pumps massive amounts of Dark Fire chakra into their fingertip, producing a small flame. The flame will remain there until the user decides to release it. When released, a massive cannon like blast of Dark Fire explodes from the fingertip, causing catastrophic damage. However, upon using this Jutsu, you are restricted to Taijutsu for 5 turns while your chakra recovers.
    ~Declined~ Incorrect damage points.
     
         
    Last edited by Mathias; 03-08-2012 at 04:11 AM. Reason: Made the title Bold.

  7. #307
    -Uzumaki Nagato-'s Avatar
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    Re: Custom Element's Jutsu

    Shinju: Shiro daburufangu (Pearl Release: Double Fang)
    Type: Weapon
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user releases massive amount of little pearls from inside the Gourd (or Shell Summon), then form a white sharp fang in the user right and left hands, this fang are very sharp and able to pierces through solid, Steel or metal object.
    ~Declined~ Restrictions?

    Shinju: Unmei no kabe (Pearl Release: Wall of Destiny)
    Type: Defense
    Rank: Forbidden
    Range: Short
    Chakra cost: 50
    Damage points: N/A (-20 to the user)
    Description: The user must do blood sacrifice and spread it into the white gourd then perform 10 serial hand seal and slam his/her hand into the ground to shape a huge white solid wall in front of the user in form of three layer with different usage, the wall capable of blocking almost any attack up to Forbidden Rank according to the layer of the wall.

    Layers ability:
    ~First Layer, takes the direct attack
    ~2nd Layer, mitigate the attack power
    ~3rd Layer, completely dispel the attack then it scramble into multiple white needle to attack the opponents in A-Ranks attack

    Restriction :
    *Can only be used once per battle.
    *Causing extremely exhausted to the user and will not be able to use any jutsu for the next 1 turn
    *Can’t be perform by a clone
    *No Pearl release for the rest of the next 2 turns
    *Only A-Rank jutsu after the next 1 turn and for 2 turn
    *The user takes damage -20
    *Strong S-Rank Lightning can pierces the wall
    *Can only be used by Oasis Nara

    ~Declined~ The gourd isn't approved.
    Shinju: P1 Bunshin "Petron" (Pearl Release: P1 Clone "Petron")
    Rank:B
    Type:Supplementary
    Range:Short
    Chakra Cost:20
    Damage Points:N/A
    Description: P1 clone is a copy of the user but in shape of a white pale person. The clone itself can only use pearl release according of the user gain and knowledge of the pearl release, it can also utilize any pearl release even without having the white gourd or the shell summoning up until S-Rank pearl release
    ~Declined~ Incorrect chakra information.
     
         
    Last edited by Mathias; 03-08-2012 at 04:52 AM.

  8. #308
    ロロノア・ゾロ Caliburn's Avatar
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    Re: Custom Element's Jutsus

    Quote Originally Posted by Caliburn View Post
    (Shinkuu: Mutouryuu/Santouryuu ‡ Kokuyo Ootatsumaki) - Vacuum: No Sword Style/Three Sword Style ‡ Black-rope Great Dragon Twister -

    Rank: S
    Type: Attack/Defence
    Range: Short/Medium/Long
    Chakra cost: 40
    Damage points: 80
    Description: The user stretches his arms to his sides and then (with or without three swords, though it's more effective with) rotates once quickly around his own axis, creating multiple rising vacuums in the shape of long, sharp dragons coiled around the user which spiral upwards like a hurricane. This is both defensive as offensive at the same time. It can protect the user from incoming attacks, however by shaping the edges (or in other words the skin of the vacuum dragons) of the vacuums into sharp teeth, the rotation of the vacuum becomes an extremely powerful slashing and cutting offense, similar to a buzz saw, which can even rip jutsu's of the same rank into shreds. While the twister rises, the diameter of it expands with the user as the center and then the twister starts to move at a rapid pace towards the opponent (however the user isn't harmed while the twister goes over him).

    *Can only be used 3 times per battle*
    *It can only be used with three swords if the user knows the Santouryuu swordstyle*
    ____________
    -Declined- Define how long the expansion diameter actually can become











    (Guraton: Hokou Michisuji Asura ‡ Toukaikami) - Quake: Walking the Path of Asura ‡ God of Destruction -

    Rank: Forbidden
    Type: Attack/Defence
    Range: Short/Medium/Long
    Chakra cost: 60
    Damage points: 120
    Description: The user places one leg in front and swings the corresponding arm (left leg, lef arm) backwards across his chest. Then he swings it back forwards punching the air. However this punch literally cracks the air itself and sends devastating shock waves through the air in the direction it is facing. These shock waves are able to pass through and damage almost any substance, literally tearing it apart. However from the spot where you punched the air one, large vertical quake is sent forward like the spearhead of the attack of which countless smaller quakes originate from into all directions. As a result opposing opstackles are first breached in half and directly after that completely destroyed.
    The consequences for the battlefield are disastrous. Everything in front of the user has been destroyed. A large fissure has appeared where the vertical quake travelled and the surface all around it has been crackes, boulders are sticking out of the ground everywhere. In the end the entire field in front of the user has been completely altered in a rocky wasteland with deep chasms and giant boulders sticking out into all directions, just like with a real earthquake.

    *Can only be used once per battle*
    *No quake jutsu's for 3 turns*
    *No other forbidden ranked jutsu's this turn or the next*
    ____________
    -Declined- The definition of a forbidden ranked jutsu is that it harms the user too, how does this one harm you?
    1)

    (Shinkuton: Santouryuu ‡ Kokuyo Ootatsumaki) - Vacuum Release: Three Swords Style ‡ Black-rope Great Dragon Twister -

    Rank: S
    Type: Attack/Defence
    Range: Short/Medium/Long
    Chakra cost: 40
    Damage points: 80
    Description: The user stretches his arms to his sides and then (with or without three swords;one in each hand and one in the mouth; though it's more effective with) rotates once quickly around his own axis, creating multiple rising vacuums in the shape of long, sharp dragons coiled around the user which spiral upwards like a hurricane. This is both defensive as offensive at the same time. It can protect the user from incoming attacks, however by shaping the edges (or in other words the skin of the vacuum dragons) of the vacuums into sharp teeth, the rotation of the vacuum becomes an extremely powerful slashing and cutting offense, similar to a buzz saw, which can even rip jutsu's of the same rank into shreds. While the twister rises, the diameter of it expands to around 7 meters with the user as the center and then the twister starts to move at a rapid pace towards the opponent (however the user isn't harmed while the twister goes over him).

    ✘ Can only be used 3 times per battle
    ✘ No Vacuum jutsu's can be used next turn
    ✘ It can only be used with three swords if the user knows the Santouryuu swordstyle






    ____________
    -Approved-


    2)

    (Shinkuton: Santouryuu ‡ Senhachi-Juu Pound Ho) - Vacuum Release: Three Swords Style ‡ 1080 Pound Phoenix Cannon

    Rank: A-S
    Type: Attack
    Range: Short/Medium/Long
    Chakra cost: 30 (+10)
    Damage points: 60 (+20)
    Description: The user holds one sword horizontally up above the shoulder and then preforms a strong circular swing, releasing a razor sharp spiraling vacuum projectile that causes severe damage when it hits something. This is known as the 360 Pound - Ittouryou.
    The user can also preform it with two swords. The stance is exactly the same, however now he also holds a sword in his other hand, exactly the same way as he holds the first sword. As a result two spiraling vacuum projectiles are launched, causing an additional +5 damage. This is known as the 720 Pound - Nitouryou.
    In the final version the user also holds a sword in his mouth. Using the same stance as in the 2nd version, the user now also rotates his body so that three spiraling vacuum projectiles are released, causing an additional +5 damage and an S-rank jutsu that can break jutsu's of the same rank. The user can also release them so that the three projectiles each hit the target individually or that they join together in midair to cause massive damage to one specific point. This is known as the 1080 Pound - Santouryuu.

    ✘ Can only be used two times per battle (whether it's A or S)

    ____________
    -Approved-


    Yes I know you don't like it that a jutsu has multiple ranks, though it would be lame to make it all individual jutsu's and the restrictions count for all versions.

    3)

    (Guraton: Hokou Michisuji Asura ‡ Toukaikami) - Quake Release: Walking the Path of Asura ‡ God of Destruction -

    Rank: Forbidden
    Type: Attack/Defence
    Range: Short/Medium/Long
    Chakra cost: 60
    Damage points: 120
    Description: The user places one leg in front and swings the corresponding arm (left leg, lef arm) backwards across his chest. Then he swings it back forwards punching the air. However this punch literally cracks the air itself and sends devastating shock waves through the air and ground in the direction it is facing. These shock waves are able to pass through and damage almost any substance, literally tearing it apart. However from the spot where you punched the air one, large vertical quake is sent forward like the spearhead of the attack of which countless smaller quakes originate from into all directions. As a result opposing obstacles are first breached in half and directly after that completely destroyed.
    The consequences for the battlefield are disastrous. Everything in front of the user has been destroyed. A large fissure has appeared where the vertical quake travelled and the surface all around it has been cracked, boulders are sticking out of the ground everywhere. In the end the entire field in front of the user has been completely altered in a rocky wasteland with deep chasms and giant boulders sticking out into all directions, just like with a real earthquake.

    ✘ Can only be used once per battle
    ✘ No quake jutsu's for 3 turns
    ✘ No other forbidden ranked jutsu's this turn or the next
    ✘ The strain on the arms is so severe the user can't preform and taijutsu/kenjutsu anymore with his arms and the speed of his handseals slows down severely
    ____________
    -Approved-


    4)

    (Guraton: Indou Toukaikami) - Quake Release: Requiem of Desctruction -

    Rank: S
    Type: Attack/Defence
    Range: Short/Medium
    Chakra cost: 40
    Damage points: 80
    Description: The user claps his hands once with stretched arms in front of him, instantly releasing a circular web of chakra around the user that expands up to mid range into all directions with the user as its center, destroying everything it touches. The result is that the user will stand in the middle of the bowl-shaped crater that the quakes created. It can be used both as a powerful offense as a defence.

    ✘ Can only be used two times per battle
    ____________
    -Approved-


    5)

    (Guraton: Daibutsu Hira) - Quake Release: Buddha Palm -

    Rank: A
    Type: Attack/Defence
    Range: Short-Medium-Long
    Chakra Cost: 30
    Damage points: 60
    Description: Also known as the ***** Slap. The user focuses his chakra in the palm of his hands, making it vibrate excessively. The principle is similar to the Fist of Oblivion, however it's less destructive, this time the chakra only forms a small layer around the users hands, almost looking like a white quaking glove. Then when the user hits something with the palm of his hands, quakes surge though it, however the difference with the FoO is that its strength is much more regulated. The strength increases when it travels further, similar to the Rasengan, causing more damage at places further away from the point of impact.
    This is best explained by an example: the opponent raises an earth wall that he sends towards the user. The user then slams his palm onto the wall, making it instantly stop due to the force of the quakes. The quakes then travel through the wall, destroying the opponent's side of the wall earlier than the side of the user, which gets destroyed when the quakes become stronger. By regulating the power of the quakes, the user can make it so that only the side of the opponent is destroyed.
    The user can also just send these quakes through the ground in case the opponent is hiding, keeping the surface of the earth intact, but causing destruction deeper below.
    ____________
    -Approved-


    6)

    (Guraton: Kinbaku Kakuhan) - Quake Release: Bondage Whip -

    Rank: B
    Type: Attack
    Range: Short/Medium
    Chakra Cost: 20 (+10)
    Damage points: 40
    Description: The user creates a whip made out of quakes. Overall it seems more or less like a normal whip, with the exception of the semi-intangibility due to its nature. However the whip can be extended so that it can even reach up to mid range. Thus with the exception of the length, it looks like a normal whip, but it's far more destructive. By smashing it onto the ground, quakes are send through the earth, causing cracks on the places where the whip hit and even chasms, though not so deep or wide. By swinging it horizontally against a tree, the tree is smashed in half due to the force and by hitting the opponent or coiling the whip around him, the user can literally break and smash the opponent to a bloody pulp. The end of the whip can also be forked, like a scourge, creating a wider range to do damage.

    ✘ The whip can be maintained at full strength for +10 chakra each turn (unless the whip gets destroyed or the user stops the jutsu)
    ✘ The whip can only last for 5 turns max
    ✘ Can only be used 2 times per battle
    ____________
    -Approved-
     
         
    Last edited by Nexus; 05-02-2012 at 11:06 PM.

  9. #309
    Lord of Kaos's Avatar
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    Re: Custom Element's Jutsu

    Germ Release: Snot binding (Seishoku yōshiki: Hanamizu ketsugō)
    Snot Binding
    Rank: B
    Range: Short-Mid
    Type: Attack/supplementary
    Chakra Cost:25
    Damage: 40
    Description: The user does a single hand-seal and excretes lots of mucus from his mucous glands. He gathers that mucus in his mouth and mixes it with germs he created simultaneously in his mouth. Then the user spews out the combination which is snot. Since there are much more germs then mucus the snot is dark green. It is also dense, hard to move in and very sticky. The user can spew enough snot to cover an entire person. The user can use the snot to trap and bind his opponents. He also can use it to suffocate his opponent by covering their mouth and nose with snot not allowing them to breath. Alternately the snot can be used as rope to to stick to and pull objects to himself.
    *Can only be used 3 times per battle


    Germ Release: Transformation (Seishoku yōshiki: Henge)
    Rank: C
    Range: All
    Type: Supplementary
    Chakra Cost: 20
    Damage: non
    Description: This is one of the most basic of germ techniques. It is used to change germs on the battle field into different ones(not natural germs just the ones created by the user) The user focuses his chakra into the germs he wants to transform and a faint blue light appears around those germs. Then the user does whatever is necessary to create the germ he wishes to turn them into.(the user has to post the jutsu of the germ jutsu he wishes to turn the germs into) The selected germs are replaced with the new ones immediately. The amount of the new germs cannot surpass the amount of the previously existing germs, in other words no new germs are created. But the amount of new germs can be less then the amount of germs that previously existed, depending on the jutsu.
    *Can only be used 3 times per battle
    *the difference of rank between the new and the old germs can be maximum of 2
    *No germ jutsu the next turn
    *This takes up 2 moves
    ~Pending~ Leaving for Nexus/Cali.
     
         
    Last edited by Mathias; 03-08-2012 at 04:17 AM.

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    Re: Custom Element's Jutsu

    Rubiton: Rubī no Seigyo | Ruby Release: Ruby Control
    Type: Supplementary/Defence
    Rank: S
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: This allows the user to release a body of ruby from anywhere his body that has a unique ability to aggressively petrify the object(s) that comes into contact with it. The user can take control and bend the ruby into different shapes or forms.

    Note: Can only be used 3x per battle
    Note: Need to wait 2 turns before using again.
    Note: No S rank ruby for one turn.

    ~Declined~ Incorrect chakra/damage information.
     
         
    Last edited by Mathias; 03-08-2012 at 04:17 AM.

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    Re: Custom Element's Jutsu

    (Shiroi Katon: ejiki chourui) White Fire Style: Birds of Prey
    Rank: S
    Type: Attack
    Range: Short – Long
    Chakra: 40
    Damage: 80
    Description: The user strings 5 hand seals together and 5 falcons, measuring a meter in length, composed of white fire materialize around the user. The user then thrusts his hands forward signalling the falcons to fl, and controls their movements with his hands. The user can control each falcon individually. If the falcon is allowed go to into its hunting dive, its speed will greatly increase (due to its aerodynamics and gravity) up to 200mph/325kph.
    Notes:
    -Individually the falcons have to power of an A-ranked attack, but 2 or more can attack at the same time to hit with a cumulative power which will not exceed S-rank.
    -The user cannot form any other jutsu requiring handseals or composed of a different element while controlling the falcons, however, the user can still move and use freeform taijutsu.
    -May be used 2 times per battle.
    -The falcons can stay on the field up to 3 turns.
    -It takes one full turn before the falcon(s) will reach the diving altitude.
    ____________
    -Approved-


    (Shiroi Katon: serimochi mitsukai megumi)White Fire: Archangel’s Blessing
    Rank: S
    Type: Supplementary/Attack
    Range: Short
    Chakra: 40
    Damage: 80
    Description: The user will make 4 seals, concentrate white fire chakra into his shoulder blades, and create 4 wings composed of white fire. The chakra in the user’s shoulders protects him from the extreme heat produced from the wings. The wings allow the user to take flight and can be shoot at the opponent one at a time.
    Note:
    -Individually the wings have to power of an A-ranked attack, but 2 or more can attack at the same time to hit with a cumulative power which will not exceed S-rank.
    -May be used 2 times per battle.
    -The wings may stay active for up to 4 turns.
    -At least 2 wings are needed to maintain flight.
    ____________
    -Approved-


    (Shiroi Katon: shinseki ) White Fire: Imbuement
    Rank: S
    Type: Supplementary/Attack/Defense
    Range: Short
    Chakra: 40
    Damage: 80
    Description: The user can channel and store white fire chakra throughout his body, which the user can release in a burst of explosive power to either increase the damage of a physical attack, make an explosive propelled movement, or defend from an incomming attack.
    Note:
    -This is used without handseals if the chakra is channeled during the use of another white fire technique, otherwise it requires the tiger seal.
    -If channeled during the use of another white fire technique, the white fire technique in use loses one rank
    -The chakra must be released at one time, but can be released at two different points of the body.
    -May be used 3 times per battle.
    -The chakra may be stored for up to 3 turns before it disperses.
    ____________
    -Approved-
     
         
    Last edited by Nexus; 03-29-2012 at 07:33 PM.

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    Re: Custom Element's Jutsu

    (Kiastsu: Enjin no Makai) Atmospheric Pressure Release: Rings of Hell
    Type: Offensive
    Rank: S
    Range: Short/Middle/Long
    Chakra cost: 40
    Damage points: 80
    Description: With the use of 1 hand seal the user will create a ring of atmospheric pressure around the opponent that will close down on him, ripping the opponent to shreds. This technique can be used on more than 1 opponent at the same time, meaning the user can create several rings (max 4)
    ~Can only be used twice per battle.
    ~Declined~ Specify an exact radius around the opponent because as it stands this technique is a 1 hit k.o. Also I will not allow up to four rings.
    (Kiastsu: Shippu no Kyuutai) Atmospheric Pressure Release: Compressed Orbs
    Type: Supplementary/Defensive/Offensive
    Rank: A
    Range: Short/Middle/Long
    Chakra cost: 30
    Damage point: 60
    Decription: The user will summon a large amount of compressed orbs of atmospheric pressure and will place them around the battle field. After that there is numerous way of using them. The most basic way is that they serve as a source of Atmospheric Pressure, allowing the user to release atmospheric pressure from them. The concentration of atmospheric pressure inside the orbs is so immense that even a single spark near them can result in a massive explosion, so with the use of 1 hand seal the user will concentrate his fire chakra in them, igniting them and thus creating an explosion that will blow anyone who is short ranged from them.
    ~Maximum of 4 orbs can be created and the technique can only be used twice per battle.

    ~Declined~ As it stands, you can summon a compressed orb in front/behind your opponent and blow it up, and that's a big no no. Make it so that the orbs have to travel towards your target and they can't be made any lower than 10 meters from above him/her. And lastly, make it so that the fire chakra counts as one of the jutsu per turn. This is a AP/Fire combination after all.
     
         
    Last edited by Mathias; 03-08-2012 at 04:28 AM.

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    Re: Custom Element's Jutsu

    Purton| Hobo Sutā - [Plasma Release| Quasi-star
    Type: Supplementary/Defensive
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description: By rapidly ionizing and releasing lightning and fire chakra energy into the palm of his hand the user creates a small star. The user can then releases this small star into the air where it sits until the user utilizes the required three seals to cause the chakra to collapse in on itself causing a powerful localized gravitational pull drawing anything towards it.
    ~Declined~ Restrictions?
     
         
    Last edited by Mathias; 03-08-2012 at 04:28 AM.

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    Re: Custom Element's Jutsu

    Quote Originally Posted by -Yusuke- View Post
    (Shindou : Hibana) - Vibration Release : Spark
    Type : Offensive / Supplementary
    Rank : B
    Range : Short - Long
    Chakra cost : 25
    Damage points : 50 (70 if used in conjunction with a Wind Technique)
    Description : The user will concentrate two layers of his Vibration Release chakra into the desired location and start rubbing it against each other. Naturally, Vibration Release chakra has its own vibration but when there are two of it rubbing against his other, it is strong enough to cause a spark in the air which would turn into a blazing fire soon enough. The spark is there as a sign to the target instead of an instantaneous light-up, giving the target a few moments to react to it.

    Note : Must know Vibration Release
    Note : Can only be used or taught by -Yusuke-
    ___________
    -Declined-
    Define what kind of surfaces they must be, as clearly not all will produce a spark

    (Shindou : Yure) - Vibration release : Tremor
    Type : Offensive
    Rank : A
    Range : Mid - Long
    Chakra cost : 30
    Damage points : 60
    Description : This technique is cause by the mass amount of vibrations that occurs in the ground beneath the target or desired location. Due to the vibrations, it is able to shake the land, causing long tremors that can cause the target to lose balance and fall to the ground, unable to get up till the tremor is over or another method that can overcome this. The tremor is so wild that ninjas are unable of even utilizing their chakra in their feet to keep them standing which is a common and easy counter for enemies to use and render these types of attacks useless.

    Note : Usable five times per battle
    Note : Must know Vibration Release
    Note : Can only be used or taught by -Yusuke-
    Note : Cannot be used in short-range or else the user will get affected as-well
    ___________
    -Declined-
    Add that you feel the vibrations too, minimally atleast

    (Shindou : Katsudanpen) - Vibration Release : Rip to Shreds
    Type : Offensive
    Rank : S
    Range : Short
    Chakra cost : 40
    Damage points : 80
    Description : The user will first have physical contact with the target, either with the hand, leg, head or any part of the body. Once thats achieved, the user exerts a mass amount of Vibration Release chakra into the target body and within a few moments, the target's inner body where the user touched will rip to shreds due to the Vibration Release chakra forcing the target's molecules to separate, destroy each other by vibrating against each other and burn on the inside. This causes him to fall on the floor due to sheer pain like the target has never felt before, bleeding and hurt with that body part destroyed. Depending on the which part of the body was destroyed, determines whether the target is still able to continue in combat.

    Note : Usable twice per battle
    Note : Must have mastered Vibration Release
    Note : Can only be used or taught by -Yusuke-
    Note : Requires physical contact with the target
    Note : If a major part of the body was destroyed, for example, the heart or brain, the target will die
    ___________
    -Declined-
    Make it usable only once and say it can't be used on the head to avoid instant death
    (Shindou : Yure) - Vibration release : Tremor
    Type : Offensive
    Rank : A
    Range : Mid - Long
    Chakra cost : 30
    Damage points : 60
    Description : This technique is cause by the mass amount of vibrations that occurs in the ground beneath the target or desired location. Due to the vibrations, it is able to shake the land, causing long tremors that can cause the target to lose balance and fall to the ground, unable to get up till the tremor is over or another method that can overcome this. The tremor is so wild that ninjas are unable of even utilizing their chakra in their feet to keep them standing which is a common and easy counter for enemies to use and render these types of attacks useless.

    Note : Usable five times per battle
    Note : Must know Vibration Release
    Note : Can only be used or taught by -Yusuke-
    Note : If used at short-range, the user will feel the tremor as well
    Note : Cannot be used in short-range or else the user will get affected as-well
    ~Approved~
    (Shindou : Katsudanpen) - Vibration Release : Rip to Shreds
    Type : Offensive
    Rank : S
    Range : Short
    Chakra cost : 40
    Damage points : 80
    Description : The user will first have physical contact with the target, either with the hand, leg, head or any part of the body. Once thats achieved, the user exerts a mass amount of Vibration Release chakra into the target body and within a few moments, the target's inner body where the user touched will rip to shreds due to the Vibration Release chakra forcing the target's molecules to separate, destroy each other by vibrating against each other and burn on the inside. This causes him to fall on the floor due to sheer pain like the target has never felt before, bleeding and hurt with that body part destroyed. Depending on the which part of the body was destroyed, determines whether the target is still able to continue in combat.

    Note : Usable once per battle
    Note : Not usable on the head of a target
    Note : Must have mastered Vibration Release
    Note : Can only be used or taught by -Yusuke-
    Note : Requires physical contact with the target
    Note : If a major part of the body was destroyed, for example, the heart or brain, the target will die

    ~Declined~ Your restrictions are contradicting each other. How can the brain be destroyed if this technique can't be used against the head? I know its just an example but I'd still like you to remove it.
     
         
    Last edited by Mathias; 03-08-2012 at 04:33 AM.

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    Re: Custom Element's Jutsu

    Quote Originally Posted by Oraan Nguyen View Post
    Taiyofuton: Nenshou Ryuusui [Solar Wind: Burning Stream]
    Type: Attack
    Rank: A
    Range:Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: Doing 4 handseals, the user creates a 10 foot wide stream of solar wind that is extremely hot to the touch and heads towards a target. It is capable of burning an enemy as it is made up of high speed charged particles from the Sun.
    Note: Cannot be used over a large body of water.

    ~Declined~ Restrictions?

    Taiyofuton: Sōrāpaneru Metsubou Yane [Solar Wind: Solar Panel Collapsing Roof]
    Type: Defense/Attack
    Rank: S
    Range: Short - (Long)
    Chakra Cost: 40
    Damage Points: 80
    Description: the user concentrates an immense amount of solar wind chakra into the air to create a squared horizontal wall of solar wind above him to protect him from incoming attacks. If the wall hasnt been cancelled out by the attack, the user can then perform two handseals at any time and send the wall like a stream up to Long Range towards a target.
    Note: Creation of the wall does not require handseals and happens quickly, covering the entire range of the user.
    Note: Though the wall forms quickly, it takes one turn for it to fully form. If not fully formed, the technique can still block from above, but cannot be sent towards the enemy and will automatically be cancelled out.
    Note: Can only be used once every 3 turns.
    Note: If the user is standing on a large body of water, this technique cannot be done.
    Note: No Solar Wind Above A Rank Next turn.

    ~Declined~ The two extra hand seals to create the stream should count towards your three jutsu per turn. Also I'd like you to add a note clearly explaining that the roof can only be created above you and no where near mid/long range above your opponent.

    New

    Taiyofuton: Ōroraōraburasuto [Solar Wind: Aurora Aura Blast]
    Type: Attack/Defense
    Rank: S
    Range:Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: User channels Solar Wind chakra inside his body and with a handseal expels it in a great heat wave all around his body and in every direction up to Mid Range. The heat wave is capable of burning any and all things that it comes into contact with.
    Note: No A Ranked or above Solar Wind Techniques for one turn.
    Note: Though the Aura Blast goes in all directions, it is not hot enough to turn the ground into Lava, but instead it will be like walking on Hot coals.
    ~Declined~ Burning any and all things? So it would burn wind itself if it touched it? Or an ocean of water? I want you to re-word that.

    Taiyofuton: Fukusū no uzu tatsumaki [Solar Wind: Multivortex Tornadoes ]
    Type: Attack/Defense
    Rank: Forbidden
    Range:Short-Long
    Chakra Cost: 50
    Damage Points: 90
    Description: the user does 7 handseals and sends his Solar Wind chakra into the sky. After a minimum of two turns have passed (maximum of 5 turns), the user can at any point open up a large hole in the sky by way of 2-5 handseals (depending on the turns that passed) to summon two to five (depending on the turns that passed) more columns of spinning Solar Wind Tornadoes that rotate around a common center. The Center of the Multivortex will form at the exact halfway point between the user and the target. The Winds create such a large suction that the user, if used at short range or Mid range, has to defend from the technique as well. These tornadoes give off such an intense burst of heat that it is felt immediately as it descends from the sky. The tornadoes itself turn any earth, earth-like or metal element into an extremely hot liquid state. (Earth to lava, Gold to Molten Gold etc.) Technique cannot dispel water, but can make it boiling hot to the touch.
    Note: No Solar Wind Techniques for 3 turns
    Note: If used at Short - Mid Range, user takes 50 damage from chakra strain and must defend from the tornadoes as well.
    Note: Cannot be used over a large body or source of water.



    ~Declined~ Where are the real restrictions? Your SW biography is immune to heat and thus makes this restriction void. Also where are the physical drawbacks and usage restrictions?
    Taiyofuton: Nenshou Ryuusui [Solar Wind: Burning Stream]
    Type: Attack
    Rank: A
    Range:Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: Doing 4 handseals, the user creates a 10 foot wide stream of solar wind that is extremely hot to the touch and heads towards a target. It is capable of burning an enemy as it is made up of high speed charged particles from the Sun.

    Note: Cannot be used over a large body of water.
    Note: Can only be used 3x per battle.
    ~Approved~

    Taiyofuton: Sōrāpaneru Metsubou Yane [Solar Wind: Solar Panel Collapsing Roof]
    Type: Defense/Attack
    Rank: S
    Range: Short - (Long) only if sending the jutsu after the 2 handseals
    Chakra Cost: 40
    Damage Points: 80
    Description: the user concentrates an immense amount of solar wind chakra into the air to create a squared horizontal wall of solar wind above him to protect him from incoming attacks. If the wall hasnt been cancelled out by the attack, the user can then perform two handseals at any time and send the wall like a stream up to Long Range towards a target.

    Note: Creation of the wall does not require handseals and happens quickly, covering the entire range of the user.
    Note: Though the wall forms quickly, it takes one turn for it to fully form. If not fully formed, the technique can still block from above, but cannot be sent towards the enemy and will automatically be cancelled out.
    Note: Can only be used once every 3 turns.
    Note: If the user is standing on a large body of water, this technique cannot be done.
    Note: No Solar Wind Above A Rank Next turn.
    Note: Can only be used above the user
    Note: The 2 handseals count as an additional move in a turn

    ~Approved~


    Taiyofuton: Ōroraōraburasuto [Solar Wind: Aurora Aura Blast]
    Type: Attack/Defense
    Rank: S
    Range:Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: User channels Solar Wind chakra inside his body and with a handseal expels it in a great heat wave all around his body and in every direction up to Mid Range. The heat wave is capable of making anything that is flammable ignite and cause severe burns on anything that is capable of burning (flesh, paper etc) and melt Ice.

    Note: No A Ranked or above Solar Wind Techniques for one turn.
    Note: Though the Aura Blast goes in all directions, it is not hot enough to turn the ground into Lava, but instead it will be like walking on Hot coals.
    ~Declined~ Almost there, all you need are usage restrictions.

    Taiyofuton: Fukusū no uzu tatsumaki [Solar Wind: Multivortex Tornadoes]
    Type: Attack/Defense
    Rank: Forbidden
    Range:Short-Long
    Chakra Cost: 50
    Damage Points: 100
    Description: the user does 7 handseals and sends his Solar Wind chakra into the sky. After a minimum of two turns have passed (maximum of 5 turns), the user can at any point open up a large hole in the sky by way of 2-5 handseals (depending on the turns that passed) to summon two to five (depending on the turns that passed) more columns of spinning Solar Wind Tornadoes that rotate around a common center. The Center of the Multivortex will form at the exact halfway point between the user and the target. The Winds create such a large suction that the user, if used at short range or Mid range, has to defend from the technique as well. These tornadoes give off such an intense burst of heat that it is felt immediately as it descends from the sky. The tornadoes itself turn any earth, earth-like or metal element into an extremely hot liquid state. (Earth to lava, Gold to Molten Gold etc.) Technique cannot dispel water, but can make it boiling hot to the touch.

    Note: Can only be used 1x per battle.
    Note: No Solar Wind Techniques for 3 turns
    Note: If user takes 50 damage from chakra strain
    Note: Cannot be used over a large body or source of water.
    Highlight.
    ~Declined~ Explain exactly how deep would the earth be melted into lava if the tornadoes were to hit the ground?
    NEW


    Taiyofuuton: Taiyō Kazao no Suisei (Solar Wind Style: Tailed Comet)
    Type: Attack/Supplementary
    Rank: A
    Range: Mid - Long
    Chakra: 30
    Damage: 60
    Description: The User sends a vast amount of his Solar Wind chakra into the air and uses it to take control of a large 500lb comet (made up of Ice, Dust, and small rocky particles) that falls from the sky. The comet was originally much larger, but was severely melted when entering the atmosphere and began to slowly melt and shrink in size. The tail of the comet is made up of pure Solar Wind Chakra, which though it doesn’t add anything to the Comet itself, does provide a source of Solar Wind Chakra that is capable of increasing the strength of Solar Wind Techniques up to B Rank by allowing a Solar Wind user to manipulate it as an extra source of chakra. If the User is capable of using Hyouton, they can also take the large 500lb Comet and break it apart into 500 1lb Ice Kunai that rain down anywhere between Mid and Long Range. The kunai all still have Solar Wind Tails as they fall from the sky. Otherwise, the user will use the Solar Wind Tail of the Comet to guide it to Mid or Long range towards the opponent.

    Note: The Solar Wind Boost is only applied only if a person [Opponent, User, or Partner] is capable of using Solar Wind in Battle and is capable of being used by all as long as they know Solar Wind.
    Note: Solar Wind Boost lasts for two turns only as the hole in the atmosphere will have closed.
    Note: Boost only occurs from Solar Wind techniques of D-C, C-B, B-A Rank.
    Note: A boost from A-S or S-F is not possible.
    Note: Technique can only be used once every 10 turns.
    Note: Counts as two moves in a turn.
    Note: No Hyouton Techs above A Rank for 3 turns if manipulation occurs.
    Note: Can only use this technique if from the Yuki Clan.
    ~Declined~ Considering how hot SW is, how would it refrain the ice from reaching a melting point?
    Taiyofuuton: Shīrudo Toraidento no Bakuhatsu (Solar Wind: Shielding Blast)
    Type: Defense/Attack
    Rank: S
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description: User sends their Solar Wind chakra into a weapon. Solar Wind Chakra will form from the tip of the weapon and form into a large 10 foot diameter protective shield. After absorbing a Fire, Wind, or Lightning (or any variant or combination of the 3) up to S Rank, the user can send the attack in the form of Solar Wind back at the opponent.

    Note: The Range of the technique the opponent used is the Range of this technique.
    Note: The attack takes on the same form of the attack that was sent at the user.
    Note: Can only be used 3 times per battle.
    Note: User must wait 3 turns before using this technique again.
    Note: This Technique Counts as two moves in a turn only if the absorption process occurs (If it blocks any other element not related to the 3, its can only be used as a shield) and the user sends the attack back at the opponent.
    ~Declined~ Incorrect Chakra/Damage information.
     
         
    Last edited by Mathias; 03-08-2012 at 04:50 AM.

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    Re: Custom Element's Jutsu

    Quote Originally Posted by McKnockout View Post
    (Hakkin No Jutsu) – Platinum Style Technique
    Rank: B-A
    Type: Supplementary/Attack/Defense
    Range: Short-Long
    Chakra cost: 20-30
    Damage Points: 40-60
    Description: The user uses their chakra to create moderate to strong pillars, tools and shields made out of Platinum. The user may manipulate the intensity of the metal’s lustre from glistening to blindingly bright/shiny (preventing the target from seeing) – the user must state the degree of lustre.
    ~Declined~ I will not allow multiple ranks inside a single technique. And no hand seals or usage restrictions? I don't think so..
    (Hakkin No Jutsu) – Platinum Style Technique
    Rank: A
    Type: Supplementary/Attack/Defense
    Range: Short-Long
    Chakra cost: 30
    Damage Points: 60
    Description: The user uses their chakra and performs two handseals (Dog -> Ram) to create strong pillars, tools, walls and shields made out of Platinum. The user may manipulate the intensity of the metal’s lustre from normally glistening to blindingly bright/shiny (preventing the target from seeing) – the user must state the degree of lustre.
    Note: Can only use 5 times per battle.
    ~Approved~
    Quote Originally Posted by McKnockout View Post
    (Hakkin: Soujuu) – Platinum Release: Manipulation
    Rank: A
    Type: Supplementary/Attack/Defense
    Range: Short-Long
    Chakra cost: 30
    Damage Points: 60
    Description: This jutsu is used to manipulate the atomic structure in pre-existing Platinum jutsus to allow the user to alter/enhance and control the unique properties of Platinum. That is, allow the user to bend and reshape the Platinum into different shapes/forms, as well as, allowing him to manipulate the intensity of the metal’s lustre (from normally glistening to blindingly bright).
    ~Declined~ Again, no hand seals or usage restrictions?
    (Hakkin: Soujuu) – Platinum Release: Manipulation
    Rank: A
    Type: Supplementary/Attack/Defense
    Range: Short-Long
    Chakra cost: 30
    Damage Points: 60
    Description: The user performs two handseals (Boar -> Ram) to use this jutsu. It is used to manipulate the atomic structure in pre-existing Platinum jutsus to allow the user to alter/enhance and control the unique properties of Platinum. That is, allow the user to bend and reshape the Platinum into different shapes/forms, as well as, allowing him to manipulate the intensity of the metal’s lustre (from normally glistening to blindingly bright).
    Note: Can only use 4 times per battle.
    ~Approved~
    Quote Originally Posted by McKnockout View Post
    (Hakkin: Shainingu Sansui) – Platinum Release: Shining Landscape
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra cost: 30
    Damage Points: N/A
    Description: The user performs two quick handseals and releases his chakra into the ground surrounding him, manipulating it to create a layer of Platinum metal to form and cover the battlefield. This layer of Platinum severs all connection with the ground beneath, preventing the opponent from utilizing it as a source from Earth Jutsus as well as acting as a source of Platinum for future jutsus.
    Note: Useable thrice.
    ~Declined~ The entire battlefield is too much, make it up to at least mid range and after a certain amount of turns the platinum layer turns back into regular earth.
    (Hakkin: Shigai Shainingu Kyuuten) – Platinum Release: City of Shining Heavens
    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra cost: 30 (+10 chakra per turn)
    Damage Points: N/A
    Description: The user performs three quick handseals and releases his chakra into the ground surrounding him, manipulating it to create a vast field of Platinum pillars of different sizes to form and rise from the ground. This field of Platinum severs all connection with the ground beneath, because a layer of Platinum metal forms and covers the battlefield (up to mid range). As a result, it prevents the opponent from utilizing it as a source for Earth jutsus as well as acting as a source of Platinum for future jutsus.
    Note: Useable thrice.
    Note: Lasts four turns.

    ~Declined~ Either one of the other, I won't allow both. And if you choose pillars then I'd like you to specify the exact "different sizes".
     
         
    Last edited by Mathias; 03-08-2012 at 02:39 PM.

  17. #317
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    Re: Custom Element's Jutsu

    Quote Originally Posted by -Yusuke- View Post
    (Shindou : Katsudanpen) - Vibration Release : Rip to Shreds
    Type : Offensive
    Rank : S
    Range : Short
    Chakra cost : 40
    Damage points : 80
    Description : The user will first have physical contact with the target, either with the hand, leg, head or any part of the body. Once thats achieved, the user exerts a mass amount of Vibration Release chakra into the target body and within a few moments, the target's inner body where the user touched will rip to shreds due to the Vibration Release chakra forcing the target's molecules to separate, destroy each other by vibrating against each other and burn on the inside. This causes him to fall on the floor due to sheer pain like the target has never felt before, bleeding and hurt with that body part destroyed. Depending on the which part of the body was destroyed, determines whether the target is still able to continue in combat.

    Note : Usable once per battle
    Note : Not usable on the head of a target
    Note : Must have mastered Vibration Release
    Note : Can only be used or taught by -Yusuke-
    Note : Requires physical contact with the target
    Note : If a major part of the body was destroyed, for example, the heart or brain, the target will die

    ~Declined~ Your restrictions are contradicting each other. How can the brain be destroyed if this technique can't be used against the head? I know its just an example but I'd still like you to remove it.
    (Shindou : Hibana) - Vibration Release : Spark
    Type : Offensive / Supplementary
    Rank : B
    Range : Short - Long
    Chakra cost : 25
    Damage points : 50 (70 if used in conjunction with a Wind Technique)
    Description : The user will concentrate two layers of his Vibration Release chakra into the desired location and start rubbing it against each other. Naturally, Vibration Release chakra has its own vibration but when there are two of it rubbing against his other, it is strong enough to cause a spark in the air which would turn into a blazing fire soon enough. The spark is there as a sign to the target instead of an instantaneous light-up, giving the target a few moments to react to it.

    Note : Must know Vibration Release
    Note : Can only be used or taught by -Yusuke-

    -Declined- Define what kind of surfaces they must be, as clearly not all will produce a spark
    Awfully sorry, it has been about four months since the previous submission that I forgot that last note...

    Resubmitting the above :

    (Shindou : Katsudanpen) - Vibration Release : Rip to Shreds
    Type : Offensive
    Rank : S
    Range : Short
    Chakra cost : 40
    Damage points : 80
    Description : The user will first have physical contact with the target, either with the hand, leg, head or any part of the body. Once thats achieved, the user exerts a mass amount of Vibration Release chakra into the target body and within a few moments, the target's inner body where the user touched will rip to shreds due to the Vibration Release chakra forcing the target's molecules to separate, destroy each other by vibrating against each other and burn on the inside. This causes him to fall on the floor due to sheer pain like the target has never felt before, bleeding and hurt with that body part destroyed. Depending on the which part of the body was destroyed, determines whether the target is still able to continue in combat.

    Note : Usable once per battle
    Note : Not usable on the head of a target
    Note : Must have mastered Vibration Release
    Note : Can only be used or taught by -Yusuke-
    Note : Requires physical contact with the target
    Note : If a major part of the body was destroyed, the target will die
    ~Approved~ For future reference, please don't include unnecessary restrictions like "Must know Vibration release, or mastered it" as we both know that's obvious^^

    (Shindou : Hibana) - Vibration Release : Spark
    Type : Offensive / Supplementary
    Rank : B
    Range : Short - Long
    Chakra cost : 25
    Damage points : 50 (70 if used in conjunction with a Wind Technique)
    Description : The user will concentrate two layers of his Vibration Release chakra into the desired location and start rubbing it against each other. Naturally, Vibration Release chakra has its own vibration but when there are two of it rubbing against his other, it is strong enough to cause a spark in the air which will turn into a blazing fire.

    Note : Must know Vibration Release
    Note : Can only be used or taught by -Yusuke-
    Note : Cannot be used on the surface of water or oil or the inards of a human
    ~Declined~ Wrong damage points(Not including the conjunction). Aside from what, how big is this blazing fire? And also restrict it to at least a few meters from your opponent. Making a blazing fire in front of his face/his body would be nearly unavoidable.

    New :

    (Tsukene : Togeshuuren) - Root Release : Thorn Drill
    Type : Offensive
    Rank : S
    Range : Short - Long
    Chakra cost : 40
    Damage points : 80
    Description : By performing a single handseal and then channeling the user's Root Release chakra into the desired location, the user is capable of summoning a sturdy, large, thorny root the size of Gamabunta. If and when the user wants, he or she is capable of spinning the root extremely fast, making it look like a drill. By using hand gestures, the user is capable of controlling the direction the root goes and how it acts.

    Note : Can only be used three times per battle
    Note : Can only be used or taught by -Yusuke-
    Note : No Root Release techniques can be used in the same turn
    ~Declined~ I'd like you to change "summoning" to "create" and also tone down the actual size of the thorn. Lastly, if your opponent is already in the process of countering the thorn via wind travel or other means etc. If you change the direction of the root it should count as one of the moves per turn, seeing as that's a small loophole to get a free technique.

    (Tsukene : Hateshiganaidekisui) - Root Release : Eternal Drowning
    Type : Offensive / Supplementary
    Rank : S
    Range : Short - Long
    Chakra cost : 40
    Damage points : 80
    Description : By focusing a large amount of Root Release chakra below the target location, the user is capable of rising a large, hollow root that will trap whoever stands above the location surface. As the target is being trapped, a gush of water is launched into the inside of the root by the root itself who is capable of channeling water that is found underground into itself. Usage of lightning will only shock the target's self if used in the water.

    Note : Can only be used three times per battle
    Note : Can only be used or taught by -Yusuke-
    Note : No Root Release techniques S-rank or above in the same turn used
    ~Declined~ This would be a Root/Water combination so it should count as two of the three jutsu per turn. (I'm aware that root is made up of water + earth). Lastly, I'd like to see some better restrictions.
     
         
    Last edited by Mathias; 03-08-2012 at 03:05 PM.

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    Re: Custom Element's Jutsu

    Quote Originally Posted by -Minato- View Post
    (Fussuton: Gasu-dōri kikō) Fluorine Release: Gas Vent
    Rank:S
    Type:Attack
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user creates a vent of fluorine from underneath the opponent, this gas then proceeds to violently react with the opponents skin and clothing severely injuring them
    Note: usable twice
    ___________
    -Declined-
    Poor description.

    (Fussuton: Taiki no henka) Fluorine Release: Atmospheric Alteration
    Rank: Forbidden
    Type: Attack
    Range: Short-Long
    Chakra Cost: 60
    Damage: 100 (-20 to user due to chemical burn on the skin from exposure to the gas)
    Description: Over the course of 3 turns, fluorine is slowly released into the atmosphere of the battlefield, kept there by the chakra of the user. The gas is not noticable to non dojutsu users. After the second turn the opponent begins to feel a slight burning in their chest as the fluorine reaches levels that are harmful and begins reacting with the mucous in their airways forming an acidic compound, upon the third turn this reaches fatal levels, killing the opponent
    Note: Usable once and cannot use fluorine again in the battle
    Note: user can only use one more technique in the turn this is used and 2 techs in the next 3 due to the need to concentrate on the fluorine
    Note: The user has 1 turn to protect himself from the gas or suffers the same fate as the opponent
    ___________
    -Approved-


    (Fussuton: Fusso no bakuhatsu) Fluorine Release: Fluorine Explosion
    Rank: S
    Type: Attack
    Range: Mid -Long
    Chakra Cost: 40
    Damage: 80
    Description: The user releases the chakra restraining the fluorine's reactive qualities, causing a previously used Fluorine technique to rapidly and violently combust (aka explode) in the atmosphere
    Note: Must be used no later than 1 turn after the fluorine technique
    Note: Usable twice
    ___________
    -Approved-
    (Fussuton: Gasu-dōri kikō) Fluorine Release: Gas Vent
    Rank:S
    Type:Attack
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user channels his Fluorine chakra into the floor underneath the opponent, and creates a vent of fluorine from underneath the opponent, this gas then proceeds to violently react with the opponents skin and clothing severely injuring them
    Note: usable twice
    ~Declined~ No hand seals? No restrictions? (aside from usage). Also I'd like you to change it to mid range.

    (Fussuton: Gasu-dōri Taihō ) Fluorine Release: Gas Cannon
    Rank:S
    Type:Attack
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user makes a single seal and creates a condensed blast of fluorine gas that travels in a perfectly straight line at the opponent corroding and combusting everything it touches
    Note: Usable Twice
    ~Declined~ You and I both know it can't corrode everything it touches. Also where are the rest of the restrictions? Its an S ranked.

    (Fussuton: Keimusho o moyashite ) Fluorine Release: Burning Prison
    Rank:S
    Type:Attack
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user channels Fluorine chakra into the air around the opponent and creates a vortex of fluorine gas that slowly closes in on the opponent.
    Note: Usable once
    ~Declined~ I'd like you to clarify exactly how far away from the opponent the vortex is created before closing in. Also, no hand seals or real restrictions again? And make it up to mid range.

    Quote Originally Posted by -Minato- View Post
    (Fussuton: Fusso Yoki) Flourine Release: Flourine Container
    Rank: S
    Type: Supplementary/Attack/Defence
    Range: (on users back, can be controlled at all ranges)
    Chakra Cost: 20 per turn
    Damage Points: N/a
    Description: The user Summons a metal cylinder containing 15 atmospheres of fluorine and carries it strapped on their back, allowing them to perform fluorine release techniques for the duration of the battle
    Note: Usable once per battle
    ____________
    -Approved-
    (Fussuton: Fusso Yoki) Flourine Release: Flourine Container
    Rank: S
    Type: Supplementary/Attack/Defence
    Range: (on users back, can be controlled at all ranges)
    Chakra Cost: 20 per turn
    Damage Points: N/a
    Description: The user Summons a metal cylinder containing 15 atmospheres of fluorine and carries it strapped on their back, allowing them to perform water dissolved fluorine release techniques for the duration of the battle
    Note: Usable once per battle

    just clarifying the purpose of the container

    ~Declined~ Incorrect chakra cost for S ranked, no hand seals and no real restrictions either. I am aware that this was already approved but without the appropriate changes, I will not be approving this.
     
         
    Last edited by Mathias; 03-10-2012 at 12:56 AM.

  19. #319
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    Re: Custom Element's Jutsu

    Quote Originally Posted by Tony Stark View Post
    (Oiru no jutsu) - Oil technique
    Type: Defense/Supplementary
    Rank: B-A
    Range: Short-Long
    Chakra Cost: 20-30
    Damage Points: 40-60
    Description: The user will be able to freely manipulate existing oil via the use of this jutsu and create blasts/waves/shapes/weapons or Create a huge reservoir of oil underneath or on the battlefield by spiting out the oil from the user's body or mining it from the ground.
    Note:Must Know Oil release
    Note:Can only be used by whom I teach
    Note:A oil Battlefield will be oil which can't be manipulated by other but Me
    ~Declined~ I will not accept multiple ranks in a single technique.

    (Oiru: shiroppu) Oil Release:Sticky oil
    Rank: B
    Type: Attack
    Range: Short-Mid
    Chakra: 40
    Damage: N/A
    Description: User creates oil in his mouth and then spits it with a mixture of water into the ground creating a field covered with oil which will form an adhesive trap or onto a person to inhibit their mobility.The user can control the oil to his or her will.
    Note: Usable thrice per battle
    ~Declined~ This one is very close to approval, however I want you to clear the "The user can control the oil to his or her will." Part. Are you saying you could use the oil for as an oil source for future oil techniques? Or that you can manipulate that same oil and create other things with the same technique? If that's the case then make the controlling to your will count as a jutsu per turn.

    (Oiru: Oil bunshin) Oil releaseil clone
    Rank: A
    Type: Supplementary
    Range: Long
    Chakra: 30
    Damage: N/A
    Description: User creates a Oil clone which will look like an exact replica of himself which the user can control,this clone can explode if the user decides to do so by warming up the chakra in the clones body.
    Note:Can create oil clones five times
    ~Declined~ Make it short ranged and take away the exploding part.

    (Oiru: Oiru/katon Dangan) Oil release:Grand Oil/fire bullets
    Rank: A
    Type: Attack
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description:The User performs the snake handsign and then he creates a large amount of oil in his mouth and then he shapes it into a bullet size in a instant and then spits it out while at the same time the oil gets release he can spit a fire at the oil bullets which will ignite.
    Note:Can use four times per battle
    Note:No oil release for a turn
    ~Declined~ Make the fire ball count as one of the jutsu per turn if you decide to release it. Also I want you to the reword "instant" to something more suitable.

    (Oiru:Kirioiru Shiryoku Hakudatsu) Oil releaseil ignition mist Technique
    Rank: A
    Type: Attack
    Range: Short-Mid
    Chakra: 30
    Damage: 60 (But N/A if the user doesn't ignite it)
    Description:The user spits out oil onto the ground where once the oil hits the ground the user can use the chakra in the oil he can cause the water to heat up causing the pressure of the water to increase and then causing the oil to heat up and create a oil mist which can be ignited if the user uses any fire or by clicking his teeth after the oil turns into mist.
    Note:Must have used Oil syrup before using this Jutsu
    Note:If the user is in mid range in the mist he will get burnt when the mist ignites causing a -10 damage.
    Notepponent with a Sharingan Tomoe 2 and above can see through this as there is chakra everywhere and a byakugan user can aswell.
    ~Declined~ Regular shinobi would also be able to see it because the oil source is disappearing. On the re-submission I'd like you to post the approved "Oil syrup". But if you mean to tell me that with this technique you will be turning any of your oil sources into igniting mists then I will not approve of it.
    (Oiru no jutsu) - Oil technique
    Type: Defense/Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: 40
    Description: The user will be able to freely manipulate existing oil via the use of this jutsu and create blasts/waves/shapes/weapons or Create a huge reservoir of oil underneath or on the battlefield by spiting out the oil from the user's body or mining it from the ground.
    Note:Must Know Oil release
    Note:Can only be used by whom I teach
    Note:A oil Battlefield will be oil which can't be manipulated by other but Tony Stark.
    ~Declined~ Incorrect chakra cost. Also I'd like you to clarify exactly how "huge" the reservoir can be. If you're looking to make the last part like swamp of the underworld then you'll have to submit it as a higher rank with some real restrictions.

    (Oiru: shiroppu) Oil Release:Sticky oil
    Rank: B
    Type: Attack
    Range: Short-Mid
    Chakra: 40
    Damage: N/A
    Description: User creates oil in his mouth and then spits it with a mixture of water into the ground creating a field covered with oil which will form an adhesive trap or onto a person to inhibit their mobility.The user can control the oil to his or her will.
    Note: Usable thrice per battle
    Note: Controlling Counts as a move
    ~Declined~ Incorrect chakra info. Also you have yet to describe exactly what are the bending capabilities. For all I know you could take control of it and make a flying bird.

    (Oiru: Oil bunshin) Oil releaseil clone
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: User creates a Oil clone which will look like an exact replica of himself which the user can control,this clone can explode if the user decides to do so by warming up the chakra in the clones body.
    Note:Can create oil clones five times
    ~Declined~ I've already answered via VM's why I will not be approving the exploding part.
    (Oiru: Oiru/katon Dangan) Oil release:Grand Oil/fire bullets
    Rank: A
    Type: Attack
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description:The User performs the snake handsign and then he creates a large amount of oil in his mouth and then he shapes it into a big bullet size and then spits it out while at the same time the oil gets release he can spit a fire at the oil bullets which will ignite.
    Note:Can use four times per battle
    Note:No oil release for a turn
    Note: Fireball count as a move
    ~Approved~
    (Oiru:Kirioiru Shiryoku Hakudatsu) Oil releaseil ignition mist Technique
    Rank: A
    Type: Attack
    Range: Short-Mid
    Chakra: 30
    Damage: 60 (But N/A if the user doesn't ignite it)
    Description:The user blows out a big mist which is consisted of gas oil from his mouth which can be ignited if the user uses any fire or by clicking his teeth.
    Note:Must have used Oil syrup before using this Jutsu
    Note:If the user is in mid range in the mist he will get burnt when the mist ignites causing a -10 damage.
    Notepponent with a Sharingan Tomoe 1 and above can see through this as there is chakra everywhere and a byakugan user can aswell.
    ~Declined~ Include some hand seals and usage restrictions. At this rate a shinobi without a doujutsu would be oblivious to the gas.
    PS: For the sticky oil part I can manipulate and create things from the oil which I released but things which I create from it are going to be submitted and the sticky oil is the jutsu called "Oil syrup", just in case you were wondering for the Mist Ignition jutsu. Also I don't see why my Oil clones can't be ignited since I can control my clone's chakra to make it get hot.
     
         
    Last edited by Mathias; 03-10-2012 at 01:19 AM.

  20. #320
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    Re: Custom Element's Jutsu

    Mushrooms:

    Quote Originally Posted by Lili-Chwan View Post
    6.(Masshuru-Muton: Shicchi no Ibo ) Mushroom Style: Warts of Mokele-mbembe

    Rank: B
    Range: Short-Mid
    Chakra Cost: 20
    Damage Poins: 40
    Description: The user creates a large amount of mushrooms throughout the ground/body. This mushrooms can either release normal alternative release poison or normal alternative release spores (which, upon contact will rapidly grow into full fledged main release fungus), one type per usage, there can't be mixed usages.
    *After using this technique, one must wait 3 turns before using it again*
    *Description is in the CE submission*
    Mushroom Release CE Submission
    ____________
    -Accept- if you ever grow them on your own body - ew
    Dropping the above for:

    (Masshuru-Muton: Shicchi no Ibo ) Mushroom Style: Warts of Mokele-mbembe

    Rank: B
    Range: Short-Mid
    Chakra Cost: 20
    Damage Poins: 40
    Description: The user creates a large amount of mushrooms throughout the ground/body. The user is able to grow both types of Alternative Release mushrooms described in the CE submission (Releasing Poison or Spores, which will grow into Main Release Fungus) or enhanced versions of any existing mushroom species in nature. Enhanced will mostly translate into stronger and faster acting Medicine or Poison, or stronger light, in Bioluminescent species.They won't have any added characteristic appart from those shown in nature, as such, they're not directly applied in battle, apart from the first 2 mentioned species.
    One species per usage, there can't be mixed usages.
    *After using this technique, one must wait 3 turns before using it again*
    *Description is in the CE submission*

    ~Pending~ It's fine as it is however its missing "Type" in the template.

    Resubmitting:

    Quote Originally Posted by Lili-Chwan View Post
    (Masshuru-Muton: Shuju no Dokusei ) Mushroom Style: Toxic Dwarf
    Rank: A
    Rank: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: Creates one large mushroom anywhere within range, with either a bright red top with white large dots, a black top, or a green top with white rings.

    If red, the mushroom will release a blinding mist of spores that will secrete a liquid that causes irritation to the eyes, nose and throat of anyone who inhales them.
    If black, the mushroom will release an odorless, colorless mist with hallucinogenic properties, making them see a party of dwarfs all around them, which will forcefully distract them from the fight.
    If green, the mushroom will release a greenish mist. It won't do anything on it's own, but when it meets with water, it turns it into a powerful acid. This can be achieved by running a water jutsu through it or by direct inhalation. Running a pressurized water jutsu through the mist will enable it to pierce through even metal of the same rank.

    The mushroom will release it's toxins over the course of 3 turns, at the end of which it will decay. The mists will take 1 full turn to spread through the max reach (about 20 meters all around the mushroom, if wanted)
    *Only one mushroom at a time*
    *Must wait 2 turns after the mushroom decays in order to use the jutsu again*
    *The user and her summons aren't affected by neither mist. Allies can be given antidotes beforehand, which will only last 5 turns in the organism*
    ____________
    -Declined- Green top not approvable
    (Masshuru-Muton: Shuju no Dokusei ) Mushroom Style: Toxic Dwarf
    Rank: A
    Rank: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: Creates one large mushroom anywhere within range, with either a bright red top with white large dots, a black top, or a green top with white rings.

    If red, the mushroom will release a blinding mist of spores that will secrete a liquid that causes irritation to the eyes, nose and throat of anyone who inhales them.
    If black, the mushroom will release an odorless, colorless mist with hallucinogenic properties, making them see a party of dwarfs all around them, which will forcefully distract them from the fight.
    If green, the mushroom will release a greenish mist. It won't do anything on it's own, but when it meets with water, it turns it into a powerful acid. This can be achieved by running a water jutsu through it or by direct inhalation. Infusing the water with the mist will result in making it strong vs organic matter and will remove the elemental weakness to Earth, making the jutsus equal to the element. It has no effect against other elements.

    The mushroom will release it's toxins over the course of 3 turns, at the end of which it will decay. The mists will take 1 full turn to spread through the max reach (about 20 meters all around the mushroom, if wanted)
    *Only one mushroom at a time*
    *Must wait 2 turns after the mushroom decays in order to use the jutsu again*
    *The user and her summons aren't affected by neither mist. Allies can be given antidotes beforehand, which will only last 5 turns in the organism*


    Note: Lowered the power of the Green Mushroom. No more defeating Metal.

    ~Declined~ As it was stated the last time; Green top not approvable and also its missing "Type" in the template.


    New Jutsu:

    ( Masshuru-muton: Tenshin Onnauma ) Mushroom Release: Centaurides' Zenith

    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: 40
    Description: The user creates up to 5 large arrows (in a row, or in a succession, depending on the archery mastery of the user) made of highly concentrated chakra-enhanced pre-developed yeasts. Instead of a specific type of yeast, they react upon a certain situation and mature based on the need of the user. Contact with enemies will activate the more aggressive type of yeasts, contact with other substances will activate other types of yeast, such as bread or beer yeast, which the user is able to control with chakra. Upon creation, the user is able to shoot them in any direction she wants, with or without the aid of an actual bow (Mostly for the looks, as the arrow will have the same speed nonetheless).
    *The arrow is able to pierce anything a normal arrow is able to)*
    *Can be used only once every 4 turns, and only 3 times per battle*
    *Basically creates an arrow made of chakra infused yeast*

    ~Pending~ It's fine as it is however its missing "Type" in the template.


    Perfume:



    Quote Originally Posted by Lili-Chwan View Post
    (Meromeroton: Igami Niza ) Perfume Release: Grande-Plié

    Rank: B
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points:40
    Description: Allows the user to materialize a large quantity of Main Release perfume and direct it to the opponent. After the user directs the perfume, the user is able to change the direction once, with one handseal. The liquid has the appearance of a swarm of rose petals, even though it's a concise mass of liquid.

    ~Declined~ Make the changing direction count as one of the three jutsu per turn.
    (Meromeroton: Igami Niza ) Perfume Release: Grande-Plié

    Rank: B
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points:40
    Description: Allows the user to materialize a large quantity of Main Release perfume and direct it to the opponent. After the user directs the perfume, the user is able to change the direction once, with one handseal. The liquid has the appearance of a swarm of rose petals, even though it's a concise mass of liquid.
    *Changing directions counts towards the 3 jutsus per turn limit*

    ~Pending~ It's fine as it is however its missing "Type" in the template.

    Quote Originally Posted by Lili-Chwan View Post
    (Meromeroton: Hitofuro An'ya ) Perfume Release: Bathing Black Orchids

    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: Allows the user to create a dark tainted liquid perfume with increased levels of toxicity. With 4 handseals, the user releases a mass of this dark perfume, as if multiple orchids are blossoming over an over, despite being a concise mass of liquid, which will then spread over to Mid-range, filling the a large field with it's scent. The toxic vapors it releases cause nausea and gradually multiple organ failure. If ingested directly, it will intensify and speed up the symptoms. The scent is heavily filled with blood, which produce the same effects of the Killer Intent Technique. The illusionary manifestation of the scent is the creation of hideous black maidens bathing on the perfume. These maidens will appear in the opponent's consciousness as the ones that use the Killing Intent, threatening to impale their eyes with their hands.
    *Physical Effects: Toxicity, Nausea and Organ Failure.*
    *Illusionary Effects: Black Maidens, Killing Intent*
    *Can only be used once every 3 turns, for a maximum of 4 times per battle*
    ~Declined~ I will not allow a technique with such effects to reach up to long range.
    (Meromeroton: Hitofuro An'ya ) Perfume Release: Bathing Black Orchids

    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: Allows the user to create a dark tainted liquid perfume with increased levels of toxicity. With 4 handseals, the user releases a mass of this dark perfume, as if multiple orchids are blossoming over an over, despite being a concise mass of liquid, which will then spread over to Mid-range, filling a large field with it's scent. The toxic vapors it releases cause nausea and gradually multiple organ failure. If ingested directly, it will intensify and speed up the symptoms. The scent is heavily filled with blood, which produce the same effects of the Killer Intent Technique. The illusionary manifestation of the scent is the creation of hideous black maidens bathing on the perfume. These maidens will appear in the opponent's consciousness as the ones that use the Killing Intent, threatening to impale their eyes with their hands.
    *Physical Effects: Toxicity, Nausea and Organ Failure.*
    *Illusionary Effects: Black Maidens, Killing Intent*
    *Can only be used once every 3 turns, for a maximum of 4 times per battle*

    Note: Changed to Mid.

    ~Pending~ It's fine as it is however its missing "Type" in the template.

    Quote Originally Posted by Lili-Chwan View Post
    (Meromeroton: Kourui Makkura) Perfume Release: Scented Tears of Lilith

    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: After 5 handseals, the user is able to spit out an extremely acid perfume of greenish colour, which can be spat as a pressurized stream or as a spread out volume of perfume. The acid is highly strong against earth techniques of the previous rank and earth based CE of the rank before, allowing the user to create a pathway in a manner of instants. The scent makes the opponent feel as if his insides are melting, translating in excruciating pain, and prevent the opponent from using complex jutsus (Above A rank). The manifestation of the illusion is the sight women with long green hairs, which will be touching and kissing the opponent, provoking the melting pain as they do it.
    *Physical Effects: Acid, Strong vs A rank Earth Jutsus and B rank Earth Based Elements.*
    *Illusionary Effects: Green Haired Women, Excruciating Pain of being Melted*
    *Can only be used once every 3 turns, for a maximum of 2 times per battle*
    ~Declined~
    (Meromeroton: Kourui Makkura) Perfume Release: Scented Tears of Lilith

    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: After 5 handseals, the user is able to spit out an extremely acid perfume of greenish colour, which can be spat as a pressurized stream or as a spread out volume of perfume. The acid is highly strong against earth techniques of the previous rank and earth based CE of the rank before, allowing the user to create a pathway in a manner of seconds, given not the power of the acid alone, but the pressure and concentration at which the acid is spat. If the acid is left standing still, although still powerful, won't act as fast, permitting the above structures to last minutes until vanishing The scent makes the opponent feel as if his insides are melting, translating in excruciating pain. The manifestation of the illusion is the sight women with long green hairs, which will be touching and kissing the opponent, provoking the melting pain as they do it.
    *Physical Effects: Acid, Strong vs A rank Earth Jutsus and B rank Earth Based Elements.*
    *Illusionary Effects: Green Haired Women, Excruciating Pain of being Melted*
    *Can only be used once every 3 turns, for a maximum of 2 times per battle*

    Note: Lowered the speed at which the acid melts and specified that. Removed the part where it prevents opponents from doing complex hand seals.

    ~Pending~ It's fine as it is however its missing "Type" in the template.

    Quote Originally Posted by Lili-Chwan View Post
    (Meromeroton: Nemuri Tanpopo ) Perfume Release: Slumberous Dandelions

    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: After 3 handseals, the user is able to materialize several portions of a very clear and translucent liquid in a patch of roughly around 4 meters radius on the ground, which manifest themselves as countless of seed filled dandelions. The perfume dandelions softly spread out through the area and turn into ponds, allowing only the perfume in the air. The perfume's scent carries a powerful sleeping genjutsu. As the opponent feels his eyes getting heavier and his movements getting sluggish, they will see young women with angelical appearance caressing and massaging them. The opponent quickly falls asleep for 2 turns.
    *Physical Effects: Powerful Soporific and Tranquilizer*
    *Illusionary Effects: Angelical Maidens*
    *Can only be used once every 3 turns*
    ~Declined~ Countless and Several, I'd like you to specify exactly how many and also make it up to mid range.
    (Meromeroton: Nemuri Tanpopo ) Perfume Release: Slumberous Dandelions

    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: After 3 handseals, the user is able to materialize several portions,all in 1 area, of a very clear and translucent liquid in a patch of roughly around 4 meters radius on the ground, which manifest themselves as countless of seed filled dandelions. The perfume dandelions softly spread out through the area and turn into ponds, allowing only the perfume in the air. The perfume's scent carries a powerful sleeping genjutsu. As the opponent feels his eyes getting heavier and his movements getting sluggish, they will see young women with angelical appearance caressing and massaging them. The opponent quickly falls asleep for 2 turns.
    *Physical Effects: Powerful Soporific and Tranquilizer*
    *Illusionary Effects: Angelical Maidens*
    *Can only be used once every 3 turns*

    Note: Like I said, although I use "Several" and "Countless", it's more of a cinematic effect. I do state roughly the exact quantities of perfume by limiting it to an height of a normal dandelion and a 4 meters radius patch. I clarified that "several portions" refers to amounts of liquid, not amounts of patches.
    Changed to Mid.

    ~Pending~ It's fine as it is however its missing "Type" in the template.

    Quote Originally Posted by Lili-Chwan View Post
    (Meromeroton: Kakisou Aimegami ) Perfume Release: Oyster Bassinet of Aphrodite

    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: This is an enhanced version of the Main release perfume. The user makes several geyser-like streams of perfume protrude from the ground with a pink colour. The perfume carries strong pheromones which will cause the opponent to feel incredible sexual attraction towards the user. In such state, weak opponents (1 rank lower and Summons of A rank and bellow) won't be able to oppose the user at all, succumbing to the user's orders. Higher ranked opponents will only be able to use less complex jutsus, A and bellow, for 2 turns, after which they will feel the same as the low ranked opponents. The opponent will see countless copies of the user rise from the perfume, in luring poses.
    *Physical Effects: Sexual Attraction*
    *Illusionary Effects: Countless Copies of the User*
    *Can only be used once per battle*
    ~Declined~ Same as above and also I'd like you to tone it down a bit.
    (Meromeroton: Kakisou Aimegami ) Perfume Release: Oyster Bassinet of Aphrodite

    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: This is an enhanced version of the Main release perfume. The user makes several geyser-like streams of perfume protrude from the ground with a pink colour. The perfume carries strong pheromones which will cause the opponent to feel incredible sexual attraction towards the user. In such state, weak opponents (1 rank lower and Summons of A rank and bellow) won't be able to oppose the user at all, succumbing to the user's orders. Higher ranked opponents will only be able to use less complex jutsus, A and bellow, for 2 turns, after which they will feel the same as the low ranked opponents. The opponent will see countless copies of the user rise from the perfume, in luring poses.
    *Physical Effects: Sexual Attraction*
    *Illusionary Effects: Countless Copies of the User*
    *Can only be used once per battle*
    *In the same turn of usage, the user can't preform Genjutsus or other Perfume Techniques*
    *The user can't perform Perfume or Genjutsu techniques in the next round*

    Note: This is suppose to affect the whole terrain, like the many Lava/Ice/Earth/w/e S techniques we have Cannon and non Cannon. It's, like I said, an S rank Jutsu. How exactly do you define an S rank? Changing this jutsus to Mid range and toning it down would make it an A rank, defeating it's purpose.
    Do you need me to describe ways to counter this jutsu, with the current characteristics?

    Added a restriction anyway: No Genjutsu or Perfume techniques in the same round nor the next.
    ~Declined~ I never stated that this technique wasn't counter-able. I simply stated to change its range and tone it down. As for the range issue, you are certainly correct about what you said on the range (in most but not all cases) but that's my personal opinion on the matter.

    Quote Originally Posted by Lili-Chwan View Post
    (Meromeroton: Migoto ) Perfume Release: Embellir

    Rank: Passive
    Range: N/A
    Chakra Cost: +5
    Damage Points: N/a
    Description: The user is able to preform any Water element jutsu using the main release perfume with an added +5 chakra cost. This does not add to the damage of the water jutsu. This technique works by expelling perfume in its vaporized form which will mix with the water and transfer it's properties to it, as such, when a water jutsu is used short range (spat, released from one's hands, etc), it comes out infused with the Main Release perfume. Embed in this skill is the ability to use Water chakra to manipulate a standing source of liquid perfume, as it is basically water heavily infused with scented minerals and chakra, thus allowing jutsu that require a water source to be used with perfume. The opponent is unable to do the same, as the perfume is infused with the user's personal chakra, likewise, the user is not able to manipulate other Perfume User's techniques, as each perfume is personal.
    ~Declined~
    (Meromeroton: Migoto ) Perfume Release: Embellir

    Rank: Passive
    Range: N/A
    Chakra Cost: +5
    Damage Points: N/a
    Description: The user is able to preform any Water element jutsu using the main release perfume with an added +5 chakra cost. This does not add to the damage of the water jutsu. This technique works by expelling perfume in its vaporized form which will mix with the water and transfer it's properties to it, as such, when a water jutsu is used short range (spat, released from one's hands, etc), it comes out infused with the Main Release perfume. Embed in this skill is the ability to use Water chakra to manipulate a standing source of liquid perfume, as it is basically water heavily infused with scented minerals and chakra, thus allowing jutsu that require a water source to be used with perfume. The opponent is unable to do the same, as the perfume is infused with the user's personal chakra, likewise, the user is not able to manipulate other Perfume User's techniques, as each perfume is personal.
    *The ability to convert Water Jutsus to Perfume can only be used once per turn and requires the user to wait 2 turns in order to use it again*

    Note: Added the bold

    ~Declined~ Give it a real rank and chakra cost along this a "type" like the rest of your submissions.

    Quote Originally Posted by Lili-Chwan View Post
    ( Meromeroton: Tsukeru Hasukahen ) Perfume Release: Steeping Petals of Lotus

    Rank: S
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user chains together 3 handseals, which will then make a mass of blueish perfume, with no toxicity at all, blossom as a large lotus flower anywhere within range, filling the arena with a soothing scent. Then the flower softly melts, spreading it's liquefied petals across the floor, but keeping the perfume strong. The scent carries a strong genjutsu that gives the opponent the feeling as if he has submerged underwater. It manifest itself in a feeling of being soaked in water, and seeing the periphery of the fields flowing. The opponent can see perfectly, as if his eyes are guarded by swimming glasses, but everything in the field will be slightly distorted as if underwater. But the real strength of the jutsu is that it unconsciously influences the opponent into not using Lightning or any Element weak to water, like Fire. This translates in manipulating the opponent's mind into not even thinking about those elements, even if the usage of those elements would bet fit the situation where the opponent is. This genjutsu lays dormant on the opponent's mind, separated from the initial one, making so that releasing that genjutsu, through chakra or through pain, will not release this one, as it requires a focused chakra burst to release it. As such, one needs to detect the jutsu first. Expert Doujutsu and Genjutsu users, as well as Chakra Sensors 1 rank above the user will be able to detect it after 2 turns. Anything lower will need 4 turns, while users without this kind of skills will require 8.
    *Physical Effects: No Toxicity*
    *Illusionary Effects: Primary Effect, feeling as if submerged underwater. Secondary Effect, dormant impossibility of using Lightning or Elements naturally weak to Water*
    *Can only be used once per battle*

    ~Declined~ Do not resubmit.
    Changed it's purpose almost entirely, making it a New Submission. Kept it in a quote so you can verify it for yourself.

    ( Meromeroton: Tsukeru Hasukahen ) Perfume Release: Steeping Petals of Lotus

    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user chains together 3 handseals, which will then make a mass of blueish perfume, with no toxicity at all, blossom as a large lotus flower anywhere within range, filling the arena with a soothing scent. Then the flower softly melts, spreading it's liquefied petals across the floor, but keeping the perfume strong. The scent carries a strong genjutsu that gives the opponent the feeling as if he has submerged underwater. It manifest itself in a feeling of being soaked in water, and seeing the periphery of the fields flowing. The opponent can see perfectly, as if his eyes are guarded by swimming glasses, but everything in the field will be slightly distorted as if underwater. The genjutsu latches itself on the opponent's mind, so that even after the perfume is gone and the opponent releases himself from the genjutsu, the water goggles will still linger 1 turn after.
    *Physical Effects: No Toxicity*
    *Illusionary Effects: Primary Effect, feeling as if submerged underwater, drowning. Water goggles.
    ~Declined~ Where are the usage restrictions? Also the template is lacking "type" like the rest of your submissions.

    New

    ( Meromeroton: Roze Sasu Reihai) Perfume Release: Rose's Piercing Adoration

    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user summons forth a large mist of vaporized red perfume, with a very thick and strong scent. The perfume is so strong it causes irritation on the eyes, nose and throat, increasing the more the opponent stays inside the mist, which messes with the opponent's sense of smell, preventing him from detecting other odors. The scent carries a genjutsu where the opponents feels his whole body being pierced, as if shards of blades grow in his stomach and lungs and other internal organs, before the opponent finds himself wrapped in rose vines, with growing spikes.
    *Physical Effects: Burning sensation on the nose, eyes and throat
    *Illusionary Effects: Shards inside Internal Organs and Wrapping Rose Vines externally.
    ~Declined~ Where are the usage restrictions? Also the template is lacking "type" like the rest of your submissions.
     
         
    Last edited by Mathias; 03-26-2012 at 09:32 PM.

  21. #321
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    Re: Custom Element's Jutsu

    Quote Originally Posted by -Yusuke- View Post
    (Shindou : Hibana) - Vibration Release : Spark
    Type : Offensive / Supplementary
    Rank : B
    Range : Short - Long
    Chakra cost : 25
    Damage points : 50 (70 if used in conjunction with a Wind Technique)
    Description : The user will concentrate two layers of his Vibration Release chakra into the desired location and start rubbing it against each other. Naturally, Vibration Release chakra has its own vibration but when there are two of it rubbing against his other, it is strong enough to cause a spark in the air which will turn into a blazing fire.

    Note : Must know Vibration Release
    Note : Can only be used or taught by -Yusuke-
    Note : Cannot be used on the surface of water or oil or the inards of a human
    ~Declined~ Wrong damage points(Not including the conjunction). Aside from what, how big is this blazing fire? And also restrict it to at least a few meters from your opponent. Making a blazing fire in front of his face/his body would be nearly unavoidable.

    New :

    (Tsukene : Togeshuuren) - Root Release : Thorn Drill
    Type : Offensive
    Rank : S
    Range : Short - Long
    Chakra cost : 40
    Damage points : 80
    Description : By performing a single handseal and then channeling the user's Root Release chakra into the desired location, the user is capable of summoning a sturdy, large, thorny root the size of Gamabunta. If and when the user wants, he or she is capable of spinning the root extremely fast, making it look like a drill. By using hand gestures, the user is capable of controlling the direction the root goes and how it acts.

    Note : Can only be used three times per battle
    Note : Can only be used or taught by -Yusuke-
    Note : No Root Release techniques can be used in the same turn
    ~Declined~ I'd like you to change "summoning" to "create" and also tone down the actual size of the thorn. Lastly, if your opponent is already in the process of countering the thorn via wind travel or other means etc. If you change the direction of the root it should count as one of the moves per turn, seeing as that's a small loophole to get a free technique.

    (Tsukene : Hateshiganaidekisui) - Root Release : Eternal Drowning
    Type : Offensive / Supplementary
    Rank : S
    Range : Short - Long
    Chakra cost : 40
    Damage points : 80
    Description : By focusing a large amount of Root Release chakra below the target location, the user is capable of rising a large, hollow root that will trap whoever stands above the location surface. As the target is being trapped, a gush of water is launched into the inside of the root by the root itself who is capable of channeling water that is found underground into itself. Usage of lightning will only shock the target's self if used in the water.

    Note : Can only be used three times per battle
    Note : Can only be used or taught by -Yusuke-
    Note : No Root Release techniques S-rank or above in the same turn used
    ~Declined~ This would be a Root/Water combination so it should count as two of the three jutsu per turn. (I'm aware that root is made up of water + earth). Lastly, I'd like to see some better restrictions.
    (Shindou : Hibana) - Vibration Release : Spark
    Type : Offensive / Supplementary
    Rank : B
    Range : Short - Long
    Chakra cost : 25
    Damage points : 50 (70 if used in conjunction with a Wind Technique)
    Description : The user will concentrate two layers of his Vibration Release chakra into the desired location and start rubbing it against each other. Naturally, Vibration Release chakra has its own vibration but when there are two of it rubbing against his other, it is strong enough to cause a spark in the air which will turn into a blazing fire.

    Note : Cannot be used on the surface of water or oil or the inards of a human
    Note : Can only be used at least a meter away from the enemy (not including summoning or shadow clone)
    Note : Initial fire size after the spark is a large fireball, it can grow larger like any ordinary fire is able to as long as it isn't put out
    ~Declined~ You still haven't fixed the chakra and damage points.

    NEW :

    (Shindou : Kinkorippou) - Vibration Release : Imprisonment Cube
    Type : Offensive / Defensive / Supplementary
    Rank : S
    Range : Short - Long
    Chakra cost : 40
    Damage points : 80
    Description : By performing a clap with the users hands, the user is capable of manifesting a vibration cube that vibrates extremely fast all around him or herself or a target to defend against an attack. For the whole time this is happening, the user's hand must be in the clap position at all times during its creation or else the technique will fail and fade away. The cube 2x2x2 in volume and the target or user will be at the very center, meaning each side of the cube is at least a meter away from them. Once the cube has been formed, the user is allowed to close both his hands, turning it into one closed fist, causing the cube to enclose upon whoever is inside, killing them.

    Note : Can only be used twice per battle
    Note : Requires hands to be in clap position as it forms
    Note : Can also be performed on the user him or herself
    Note : No Vibration Release of any rank to be used in the same turn
    Note : The secondary effect counts as another jutsu to the three jutsu rule
    Note : User will and can be hurt if he performs the technique when near the target

    Closed fist looks like this :

    ~Approved~ Good restrictions this time ^_^

    (Tsukene : Togeshuuren) - Root Release : Thorn Drill
    Type : Offensive
    Rank : S
    Range : Short - Long
    Chakra cost : 40
    Damage points : 80
    Description : By performing a single handseal and then channeling the user's Root Release chakra into the desired location, the user is capable of creating a sturdy, large, thorny root the size of a several, average trees tied together. If and when the user wants, he or she is capable of spinning the root extremely fast, making it look like a drill. By using hand gestures, the user is capable of controlling the direction the root goes and how it acts.

    Note : Can only be used three times per battle
    Note : Change of direction counts as a jutsu towards the three jutsu rule
    Note : No S-rank Root Release techniques can be used in the same turn
    ~Approved~

    (Tsukene : Hateshiganaidekisui) - Root Release : Eternal Drowning
    Type : Offensive / Supplementary
    Rank : S
    Range : Short - Long
    Chakra cost : 40
    Damage points : 80
    Description : By focusing a large amount of Root Release chakra below the target location, the user is capable of rising a large, hollow root that will trap whoever stands above the location surface. As the target is being trapped, a gush of water is launched into the inside of the root by the root itself who is capable of channeling water that is found underground into itself. Usage of lightning will only shock the target's self if used in the water.

    Note : Can only be used three times per battle
    Note : Counts as two jutsus towards the three jutsu rule
    Note : No Root Release techniques S-rank or above in the same turn
    Note : No Water Release techniques A-rank or above in the same turn
    ~Approved~
     
         
    Last edited by Mathias; 03-26-2012 at 10:16 PM.

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    Re: Custom Element's Jutsu

    (Kongoton: Shawa-kongo) - Adamantine Release: Adamant Shower
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage: 80
    Description: The user will form three hand seals and then stomp on the ground. Upon doing this dozens of adamantine spears will fire out of the ground upwards, skewering whatever lays above them. These spears can be fired off at an angle as well allowing them to be aimed like a barrage of arrows.
    -Can be used twice per battle.
    -No adamantine techniques above S-rank the following turn.
    ~Declined~ Exactly how many dozens? And also I'd like you to add a real restriction on the next submission. You and I both know that no Forbidden ranked admantine next turn isn't really a real restriction.

    (Kongoton: Kongo Seki sono Hogosha) - Adamantine Release: Adamant Gate of the Guardian
    Type: Defense
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage: N/A
    Description: The user forms three hand seals and stomps on the ground causing a large gate made of adamantine metal to raise up in the desired location. This gate is similar in style to the Rashomon gates, but larger and less demonic looking. Due to the incredible hardness of adamantine this gate is capable of defending against techniques S-rank and below. The user can then open the gates by forming the snake hand seal.
    -Can be used twice per battle.
    -Defends against S-rank and below attacks.
    ~Declined~ Larger than the Rashomon gates and able to defend against S-Ranked techniques? I don't think so..
     
         
    Last edited by Mathias; 03-26-2012 at 10:25 PM.

  23. #323
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    Re: Custom Element's Jutsu

    Quote Originally Posted by Toku View Post
    (Rubiton- De~yuaru Rubi Bīmu) Ruby release- Dual Ruby Beams
    Type: Attack
    Rank: S-rank
    Range: Short- Long
    Chakra cost: 40
    Damage points: 80
    Description: the user will mold his ruby chakra to create a ruby in each hand (size of a fist). The user will then release his lightning chakra through the ruby firing a beam of energy able to cut through even diamond.
    *Note: Can’t use s-rank and above Ruby next turn.
    *Note: Can only be used 3x per battle.
    ~Declined~ This is consider a Ruby/Lightning combination and thus should count as 2/3 moves per turn. And cutting through even diamond is too much.

    (Rubiton- Kingu no Minoshirokin Sumasshu) Ruby release- King’s Ransom Smash
    Type: Attack
    Rank: Forbidden
    Range: Short- Long
    Chakra cost: 50
    Damage points: 120
    Description: the user focuses his ruby chakra and raises two enormous rubies that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between them. Both of these rubies are capable of dwarfing even the Demonic Statue of the Outer Path in size.
    *Note: can’t use any S-rank Rubiton jutsu for the next 3 turns.
    *Note: can only be used once per battle.

    ~Declined~ Wrong damage information and where are the restrictions? Its a forbidden rank, it should pose some physical drawbacks to the user.

    (Rubiton: Kingu o Mamoru) Ruby Release: Protect the King
    Type Attack/Defence
    Rank: A
    Range: Short-Long
    Chakra Cost: 30 (+10 per turn it stays active)
    Damage: 60 (+10 for Taijutsu)
    Description: The user molds a very thin but dense layer of ruby that covers their body w/ coat of ruby to strengthen taijutsu and to defend from direct attacks. The armor can withstand any elemental jutsu and elemental taijutsu, to which it is strong against, up to S-rank. The user will constantly focus chakra into the armor, manipulating the ruby to move with him as he moves, allowing him to move with the armor. The user can deactivate the armor at whatever time he pleases.
    *Note: Once deactivated it cannot be activated again during battle.
    *Note: Any speed enhancing jutsu would cause the armor to break under the strain of fast movement.

    ~Declined~ An armor that can withstand S-ranked attacks from lightning, wind, and earth? OP.
    (Rubiton- De~yuaru Rubi Bīmu) Ruby release- Dual Ruby Beams
    Type: Attack
    Rank: S-rank
    Range: Short- Long
    Chakra cost: 40
    Damage points: 80
    Description: the user will mold his ruby chakra to create a ruby in each hand (size of a fist). The user will then release his lightning chakra through the ruby firing a beam of energy able to cut through even ruby.
    *Note: Can’t use s-rank and above Ruby next turn.
    *Note: Counts as 2/3 jutsus in a turn.
    *Note: Can only be used 3x per battle.
    ~Approved~
    (Rubiton- Kingu no Minoshirokin Sumasshu) Ruby release- King’s Ransom Smash
    Type: Attack
    Rank: Forbidden
    Range: Short- Long
    Chakra cost: 50
    Damage points: 120
    Description: the user focuses his ruby chakra and raises two enormous rubies that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between them. Both of these rubies are capable of dwarfing even the Demonic Statue of the Outer Path in size. The strain from this jutsu causes the user to not be able to use any elemental jutsus next turn.
    *Note: can’t use any S-rank Rubiton jutsu for the next 3 turns.
    *Note: cant use any Elemental jutsus next turn.
    *Note: can only be used once per battle.
    ~Declined do not resubmit~ Apologies, I should have DNR'd this in the first place. Mountain smash alone is already strong enough so I will not allow an even stronger version that's nearly twice or three times as big.
    (Rubiton: Kingu o Mamoru) Ruby Release: Protect the King
    Type Attack/Defence
    Rank: A
    Range: Short-Long
    Chakra Cost: 30 (+10 per turn it stays active)
    Damage: 60 (+10 for Taijutsu)
    Description: The user molds a very thin but dense layer of ruby that covers their body w/ coat of ruby to strengthen taijutsu and to defend from direct attacks. The armor can withstand any elemental jutsu and elemental taijutsu, to which it is strong against, up to A-rank. The user will constantly focus chakra into the armor, manipulating the ruby to move with him as he moves, allowing him to move with the armor. The user can deactivate the armor at whatever time he pleases.
    *Note: Once deactivated it cannot be activated again during battle.
    *Note: Any speed enhancing jutsu would cause the armor to break under the strain of fast movement.
    ~Declined~ If you are constantly focusing ruby chakra(Whether its stated as normal or not, its still ruby chakra) into the armor then that means you'd be limited to ruby techniques while active. Also I'd like you to limit the times it can take an A rank before breaking.
     
         
    Last edited by Mathias; 03-26-2012 at 11:03 PM.

  24. #324
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    Re: Custom Element's Jutsu

    Quote Originally Posted by McKnockout View Post
    (Hakkin: Shigai Shainingu Kyuuten) – Platinum Release: City of Shining Heavens
    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra cost: 30 (+10 chakra per turn)
    Damage Points: N/A
    Description: The user performs three quick handseals and releases his chakra into the ground surrounding him, manipulating it to create a vast field of Platinum pillars of different sizes to form and rise from the ground. This field of Platinum severs all connection with the ground beneath, because a layer of Platinum metal forms and covers the battlefield (up to mid range). As a result, it prevents the opponent from utilizing it as a source for Earth jutsus as well as acting as a source of Platinum for future jutsus.
    Note: Useable thrice.
    Note: Lasts four turns.

    ~Declined~ Either one of the other, I won't allow both. And if you choose pillars then I'd like you to specify the exact "different sizes".
    (Hakkin: Shigai Shainingu Kyuuten) – Platinum Release: City of Shining Heavens
    Rank: A
    Type: Attack/Supplementary
    Range: Short-Mid
    Chakra cost: 30 (+10 chakra per turn)
    Damage Points: 60
    Description: The user slams his hand onto the ground and releases his chakra into the ground surrounding him, manipulating it to create a vast field of Platinum pillars of different sizes to form and rise from the ground. This field of Platinum only covers the battlefield up to mid range with the sizes of the pillars ranging from the size of the user to the size of buildings (hence its name). This jutsu is primarily used as a source of Platinum for future jutsus.
    Note: Can only use 4 times per battle.

    What it looks like:

    ~Approved~ Included Attack in the type instead of only supplementary. If the jutsu has damage then it should be an attack.

    Quote Originally Posted by McKnockout View Post
    (Hakkin: Renkinjutsu Gifuto) – Platinum Release: The Alchemist’s Gift
    Rank: D-S
    Type: Supplementary/Attack/Defense
    Range: Short-Long
    Chakra cost: 10-50 (+10 chakra per usage)
    Damage Points: 20-90
    Description: By using fire chakra and chakra pressure, the user is able to turn his regular earth techniques into Platinum. That is, his earth techniques won’t have any additional damage but rather will acquire the properties of natural, unaltered Platinum. The user can choose which earth technique is turned into Platinum.
    Note: Last whole battle.
    Note: There is no additional damage boost.
    Note: Only up to S-rank earth techniques.
    If you want, I could change it to a lower rank.
    ~Declined~ I will not allow multiple ranks inside a single technique.
    (Hakkin: Renkinjutsu Gifuto) – Platinum Release: The Alchemist’s Gift
    Rank: S
    Type: Supplementary/Attack/Defense
    Range: Short-Long
    Chakra cost: 40 (+10 chakra per usage)
    Damage Points: 80
    Description: By using fire chakra and chakra pressure, the user is able to turn his regular earth techniques into Platinum. That is, his earth techniques won’t have any additional damage but rather will acquire the properties of natural, unaltered Platinum. The user can choose which earth technique is turned into Platinum.
    Note: There is no additional damage boost.
    Note: Can only use 4 times per battle.
    Note: Only up to S-rank earth techniques.
    ~Approved~

    New:

    (Hakkin: Oni Sougishiki) – Platinum Release: Demon Awakening
    Rank: S
    Type: Supplementary/Defense/Attack
    Range: Short-Long
    Chakra cost: 40 (-10 each turn)
    Damage Points: 80
    Description: A jutsu which utilizes the earth directly beneath the opponent for it to work. After a quick series of two handseals, the user creates 8 large tentacles made out of highly chakra-infused, glistening Platinum which suddenly burst out of the earth below the opponent. These tentacles then suddenly grab onto the opponents and quickly coil around him, trapping and immobilising him. These tentacles can be created large enough to even immobilise large animal summons such as Gamabunta. If the user wishes, with an additional handseal, the tentacles return to the depths of the earth.
    Note: Can only use 2 times per battle.
    Note: No S rank Platinum techniques while this jutsu is active.
    Note: The tentacles can only last a maximum of 3 turns.
    ~Declined~ Make the additional hand seal count as one of the user's jutsu per turn. I wouldn't want you immobilizing a target and then drag him into the depths of the earth. This might not be your true intention but it can be misused in the wrong hands.

    (Hakkin: Gekido Hitonami) – Platinum Release: Raging Stampede
    Rank: A
    Type: Supplementary/Attack
    Range: Short-Long
    Chakra cost: 30
    Damage Points: 60
    Description: The user concentrates chakra into the ground and then stomps the ground causing four masses of glistening Platinum, in the shape of large bull's heads, to rise up from the ground and shoot out towards the opponent eventually slamming him. These bulls move and attack akin to Kisame's shark jutsus in which the bull heads are formed/rises from the earth and moves around without losing contact with the ground. These bulls heads are roughly the size of a large boulder with horns akin in size and sharpness as regular nodachis.
    Note: Can only use 3 times per battle.
    ~Approved~
     
         
    Last edited by Mathias; 03-28-2012 at 08:03 PM.

  25. #325
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    Re: Custom Element's Jutsu

    Quote Originally Posted by The Seven-Scaled boy View Post
    (Sekiyuton: Seikyu Rappa) - Petroleum release: Petroleum Horn
    Type: Attack/Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: 40
    Description: The user will perform the sanke handseal (+ the needed handseals for the variants) and then quickly mold his petroleum chakra and release it in the form a compressed yet wide and big stream which travels than reach mid-range very fast. It it not in contact with the user whatsoever and it can be cut at any time.
    Notes: It can be used with the variants:
    ~Ethyne: A Gas like attack, it can boost the range and power of fire techniques (it boosts fire techniques' temperature to 3300°C) .
    ~Petroleum Jelly: Just like syrup capturing field, it has sticky properties with all the defensive functions it can have.
    ~Asphalt: It creates a wide wave of various sized and formed ravaging rocks of asphalt which are hard to avoid and destroy all together, unless hit by a wide-spread lightning technique. If liquid it'll create a wave of asphalt which will then dry in a turn and can melt through ice, low melting point elements (<525°C).
    ~Nitroglycerin: Same, wide blast coated with chakra so that, if friction with air would make the nitro blow up, it does not. Upon contact with an opponent or object it violently blows up up to short range. Due to the dangers of this variant, it is usually spewed in a bullet.

    ~Declined~ Clarify your technique a bit more. Reaching mid range "very fast" isn't enough, and the same thing with wide waves. How wide exactly? For all we know it could be a tsunami wave or bigger.

    (Sekiyu no jutsu) - Petroleum technique
    Type: Defense/Supplementary
    Rank: B-A
    Range: Short-Long
    Chakra Cost: 20-30
    Damage Points: 40-60
    Description: The user will be able to freely manipulate existing petroleum via the use of this jutsu and create blasts/waves/shapes/weapons or a huge reservoir of petreoleum beneath the battlefield, which, via another use of of this same jutsu can be manipulated. Also the user can use this technique to create a mist of petroleum patricles (or it's variants) up to long-range.
    Notes: It can be used with it's variants.

    ~Declined~ I will not approve multiple ranks into one technique.
    (Sekiyuton: Jigoku no numa) - Petroleum release: The pits of hell
    Type: Offensive/Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will perform a row of two handseals and summon right beneath their opponent a pit of petroleum of variable depth, range and shape. The swamp's petroleum will climb to any unfamiliar chakra to the user (the opponent, enemies, his summons or companions of any kind. User's allies are familiar to him, therefore it'll not climb them.)
    Notes: May be used thrice per battle.
    Notes: The user may add the handseals to use the variants of the Petroleum style.
    ~Declined~ Summon? Change it to create and up to long range is too much.

    (Sekiyuton: Burīzu Buresu Bomu ) - Petroleum release: Breeze breath bomb
    Type: Offensive/Supplementary
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will perform a row of 6 handseals, while concentrating his petroleum chakra and molding different volumes of it with each of the handseals. The result is that the user will spit a three-way petroleum combo of Ethyne-Asphalt-Nitroglycerin. Inside coat of asphalt in shape of sharp edged triangle, the user encapsulse a volume of nitroglycerin which will explode upon contact with any solid surface sending asphatl sharpenel all around the bullets. In order to boost them, the user covers the bullet in ethyne, using it as a medium to shoot this bullets at insane speeds reaching mid-range in less than a blink. If the ethyne is ignited, the bullet will gain a temperature of 3300°C, making it's penetrative force raise far beyond raiton, this means the bullets will just rip through anything without exploding. The asphalt will still be compressed around the nitroglycerin, preventing it from exploding by diverting the heat. However, if the ignited bullets reached long-range the asphalt will have liquified and it'll make the nitroglycerin explode ferociously, shooting liquid asphalt sroplets up to mid-range of their current location.
    Notes: The user may spit up to 5 bullets of this in a row, they are not very big, they are comparable to Danzou's Great balls of wind.
    Notes: May only be used three times per battle, with a one turn cool down.
    Notes: With a 7th special handseal the user will explode ALL of the produced bullets, at whatever point and state they are.
    Notes: No petroleum jutsus for the next and same turn.

    ~Declined~ I was going to DNR this but I will give you one chance. No 7th hand seal to make the bullets explode and less than a blink? I don't think so..

    (Sekiyuton: Boogera bomu gataring gan ) - Petroleum release: Booger bomb Gatling gun
    Type: Offensive/Supplementary
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will create in the tips of his fingers, a volume of pretoleum which will the shoot at the target in the size of a sand granule, traveling fast enough not even a 3-tomoe sharingan user can keep up with them once shot. The user can use it to shoot hundreds of bullets that will strike the opponent. Also it can used with the variants.
    Notes: No petroleum jutsus for the same turn, after it's usage.
    Notes: B-ranked version may only be used 4 times per battle.
    Notes: ~Asphalt: hard bullets capable of breaking bones.
    ~Nitroglycerin: Exploding on contact bullets each with the power of a exploding tag in a smaller explosion.
    ~ Petroleum jelly: Sticky/slippery bullets
    ~Ethyne: Boosts fire techniques, creates a big volume of that gas in an area equivalent to short-range.
    ~Declined~ I will not approve multiple ranks in a single technique. And travels so fast that not even 3T can keep up, seriously?..
    (Sekiyuton: Flubbera-chan ) - Petroleum release: Flubber-chan
    Type: Supplementary
    Rank: D
    Range: Short-Long
    Chakra Cost: 15
    Damage Points: 20
    Description: The user will spit a volume of petroleum as big as gamabunta's eye, infused with the user's chakra at the opponent. If it misses, the turn after it was performed and if not destroyed, it'll gain "life" and reach for the foe's chakra aiming to drown him and cover him. It may be used with it's variants, except liquid asphalt since it'll harden turning into normal asphalt.

    ~Declined~ This should be a higher rank and make it so the coming to "life" counts as one of your three jutsu.
    (Sekiyuton: Seikyu Rappa) - Petroleum release: Petroleum Horn
    Type: Attack/Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: 40
    Description: The user will perform the sanke handseal (+ the needed handseals for the variants) and then quickly mold his petroleum chakra and release it in the form a compressed yet wide and big stream; comparable to a kyodaija in width and to the nibi, 3 men one on top of the other, in height ; capable of reaching mid-range at the speed of a pressurized water jutsu It it not in contact with the user whatsoever and it can be cut at any time.
    Notes: It can be used with the variants:
    ~Ethyne: A transparent, Gas-like attack, it can boost the range and power of fire techniques (it boosts fire techniques' temperature to 3300°C). If enough volume is present it might choke an opponent.
    ~Petroleum Jelly: Just like syrup capturing field, it has sticky properties with all the defensive functions it can have.
    ~Asphalt: It creates a wide wave of various sized and formed ravaging rocks of asphalt which are hard to avoid and destroy all together, unless hit by a wide-spread lightning technique. If liquid it'll create a wave of asphalt which will then dry in a turn and can melt through ice, low melting point elements (<525°C). The height and width of the wave is comparable to the great water colliding explosion used by kisame.
    ~Nitroglycerin: Same, wide blast coated with chakra so that, if friction with air would make the nitro blow up, it does not. Upon contact with an opponent or object it violently blows up up to short range. Due to the dangers of this variant, it is usually spewed in single, condensed bullet.
    ~Declined~ The height of the Nibi biju plus three men stacked on top of each other? And the wave comparable to Kisame's Great Exploding Water Colliding Wave? if you want this approved you're going to have to increase its rank and lower the height of it along with some fitting restrictions.

    (Sekiyu no jutsu) - Petroleum technique
    Type: Defense/Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60

    Description: The user will be able to freely manipulate existing petroleum via the use of this jutsu or create blasts/waves/shapes/weapons or a huge reservoir of petreoleum beneath the battlefield, which, via another use of of this same jutsu can be manipulated. Also the user can use this technique to create a mist of petroleum patricles (or it's variants) up to Mid-range.
    Notes: It can be used with it's variants.
    Notes: Can be used three times per battle.

    ~Approved~ Edited the bold. If you are not happy with it, VM me and I will change my verdict.

    (Sekiyuton: Burīzu Buresu Bomu ) - Petroleum release: Breeze breath bomb
    Type: Offensive/Supplementary
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80

    Description: The user will perform a row of 6 handseals, while concentrating his petroleum chakra and molding different volumes of it with each of the handseals. The result is that the user will spit a three-way petroleum combo of Ethyne-Asphalt-Nitroglycerin. Inside coat of asphalt in shape of sharp edged triangle, the user encapsulse a volume of nitroglycerin which will explode upon contact with any solid surface sending asphatl sharpenel all around the bullets. In order to boost them, the user covers the bullet in ethyne, using it as a medium to shoot this bullets at insane speeds making them hard to avoid or block unless the opponent has 3 tomoe sharingan/the same rank of the user at mid-range or the distance of long-range . If the ethyne is ignited, the bullet will gain a temperature of 3300°C, making it's penetrative force raise far beyond raiton, this means the bullets will just rip through anything without exploding. The asphalt will still be compressed around the nitroglycerin, preventing it from exploding by diverting the heat. However, if the ignited bullets reached long-range the asphalt will have liquified and it'll make the nitroglycerin explode ferociously, shooting liquid asphalt droplets up to mid-range of their current location.
    Notes: The user may spit up to 5 bullets of this in a row, they are not very big, they are comparable to Danzou's Great balls of wind.
    Notes: May only be used three times per battle, with a one turn cool down.
    Notes: No petroleum jutsus for the next and same turn.

    Remove the speed reference if it'll prevent it from getting approved, give it standard speed.
    ~Declined do not resubmit~

    (Sekiyuton: Jigoku no numa) - Petroleum release: The pits of hell
    Type: Offensive/Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will perform a row of two handseals and create right beneath their opponent a pit of petroleum of variable depth, range and shape. The swamp's petroleum will climb to any unfamiliar chakra to the user (the opponent, enemies, his summons or companions of any kind. User's allies are familiar to him, therefore it'll not climb them.)
    Notes: May be used thrice per battle.
    Notes: The user may add the handseals to use the variants of the Petroleum style.

    (If there is any way I could make it's range longer please do tell me)
    ~Approved~
    (Sekiyuton: Boogera bomu gataring gan ) - Petroleum release: Booger bomb Gatling gun
    Type: Offensive/Supplementary
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80

    Description: The user will create in the tips of his fingers, a volume of pretoleum which will the shoot with the size and width of baseballs. The user will shoot 5 (one with each fingertip of the selected hand) bullets that will strike the opponent. Also it can used with the variants, and while on movement.
    Notes: No petroleum jutsus for the same turn, after it's usage.
    Notes: Usable once per possible variant, each variant only once per battle.
    Notes: ~Asphalt: hard bullets capable of breaking bones, even the hardest kaguya bones. Same rank will get destroyed, higher will stop at its cost.
    ~Nitroglycerin: Exploding on contact bullets each with the power of a exploding tag in a smaller explosion.
    ~ Petroleum jelly: Sticky/slippery bullets, used for either trapping or distraction,
    ~Ethyne: Boosts fire techniques, creates a big volume of that gas in an area equivalent to short-range, capable of exploding at the prescene of a lightning or fire jutsu.
    ~Approved~ Edited the bold. If you are not happy with it, VM me and I will change my verdict.

    New:

    (Sekiyuton: naironu jouryuu ) - Petroleum style: Nylon destillation
    Type: Supplementary
    Rank: C
    Range: oneself
    Chakra Cost: 15
    Damage Points: N/A
    Description: After performing a small sequence of handseals, the user unlocks the power within petroleum to use the nylon variant of this CE. It forms coils and coils of thightly packed nylon fibers.
    Notes: Lasts whole battle.
    Notes: To use nylon, the user must perform a row of 3 handseals along the ones needed for the jutsu.
    Notes: Weak against wind and fire. Resistant to acids, momentum, fungi, water, lightning (not conductive), able to resist earth jutsus.
    ~Declined~ How small is the starting sequence of hand seals? Also such a technique would require a higher rank and lasting turn restriction. I will not allow this to last the whole battle.


    (Sekiyuton: Chimimoryo) - Petroleum style: Lesser Demons
    Type: Offensive/Supplementary
    Rank: C
    Range: Short-Long
    Chakra Cost: 15
    Damage Points: N/A
    Description: The user will either control with a single handseal or perform that same handseal ( in either case if the user desires to use a variant the user must perform a subsequent small row of handseals) and spit a volume of petroleum which is then applied a variant amount of shape manipulation in order to form animals or monsters. This jutsu can either create 50 palm sized monsters, 2 medium-sized summon size (capable of carrying at much 2 people) or a single large-summon sized monster of the desired material. In order to create monsters from already existing techniques, they must be of B-rank or above.
    Notes: The beasts will last until the user desires or they are destroyed.
    Notes: This is nothing more than a shape manipulation jutsu, therefore the C-rank is given. This does not mean, however, that big-scaled monsters produced by this technique will be easily destroyed.
    Notes: Only on type of monster per usage. Requires a one turn cool down.
    Notes: No summoning nor petroleum jutsus the same and next turn after it's usage.
    ~Declined~ @Bold: In our RP that's exactly what it would mean. I'd like you to decrease the number of palm sized monsters, and specify a size for the large summon. Keep in mind I will not allow a gama sized one. And lastly, include how many turns these can last on the field.

    (Sekiyuton: yasashii buru-beris ) - Petroleum style: Tender Blueberries
    Type: Offensive/Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: 40
    Description: The user will make a short row of 5 handseals the user will spit a multitude of basketball size balls of asphalt covered in spikes which are indeed a thin coating hiding a great volume of nitroglycerin within them. Impact (not with the ground unless dropped from a considerable height, around 4 metres) will make the orb explode to bits in a powerful explosion equivalent to 3 exploding tags. Usually a trapping and guerrilla technique, creating a terrible mined area against the unprepared opponent. Lightining will make the the orbs explode while fire unless two ranks above will just be absorbed by the the asphalt. If it faces a strong enough wind the momentum will make the orb explode. Water and normal earth can't hurt the asphalt, therefore won't make the orb explode and will be blocked.
    ~Declined~ Again...how many exactly? And if you are already releasing the balls with spikes on them wouldn't that hurt your throat? I will not allow these balls to absorb up to A rank fire. I've got a question; Why wouldn't water or earth make them explode? They both in their own unique ways can create enough of an impact foce to cause the balls to explode no matter the actual CE's weakness/strengths. I'm sure that if a pressurized stream of water collided with your balls (lol) would be enough of an impact to cause them to explode, and the same could be said of an earth pillar or earth projectile that collides with your balls. Both of those elements could be used to create enough impact depending on what's actually used.
     
         
    Last edited by Mathias; 03-28-2012 at 09:54 PM.

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