Page 14 of 24 « First ... 4101112131415161718 ... Last»
Results 326 to 350 of 590
  1. #326
    Zero Kelvin's Avatar
    Status
    Zero Kelvin is offline
    Join Date
    Oct 2010
    Location
    Tenkaichi, Ancrath Archipelago.
    Posts
    15,972
    Post Thanks / Like
    Let My Own Lack of a Voice Be
    Heard!
     



    Re: Custom Element's Jutsu

    (Amatsu Fūton: Tenrai Oozara) Empyrean Wind Release: Celestial Discoids
    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra cost: 30
    Damage: 60
    Description: After forming a single handseal, the user releases several concentrated medium-sized flat discs of empyrean wind from their mouth that can be directed toward any place the user wishes to attack the opponent from all sides. The discs will slice through any object in their path and almost seem as if the object was cut through but were actually ripped apart on a molecular as it paves through the object.
    ~Can only be used five times per battle.
    ~Declined~ How many exactly? And lets be real here, they can't slice through any object.
    (Amatsu Fūton: Doragon Unari) Empyrean Wind Release: Dragon's Roar
    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra cost: 30
    Damage: 60
    Description: After forming a single handseal, the user releases a massive blast of empyrean wind, slightly larger than Pressure Damage, that is shaped in the form of a dragon's head. The massive blast of empyrean wind will rage toward the target and cannot be satisfied until its hunger is quenched. This technique is so powerful that it has been said that it was used to pave an enormous tunnel straight through a large mountain in order to making traveling from one side to the other easier.
    ~Can only be used five times per battle.
    ~Approved~ I don't want to see any funny business with the background story of paving a tunnel through a large mountain.

    (Amatsu Fūton: Muon Maru) Empyrean Wind Release: Soundless Circle
    Type: Offensive/Supplementary
    Rank: Forbidden
    Range: Short-Long
    Chakra cost: 50
    Damage: 90
    Description: After clapping his hands together, the user creates a small, visible sphere of Empyrean wind. The sphere will be about the size of a football at its creation. Immediately after being created, a slightly bigger sphere of Empyrean wind is created around the original one, encasing it like a second layer of skin with no space between the two layers. More and more layers are subsequently added to the technique in quick succession afterwards. Small ripples in the immediate vicinity of every layer heralds their coming to the world. The ripples also appear right before the original sphere is born, warning vigilant enemies of its coming. All the layers are individual structures in their own right. Therefore; each sphere has its own center. All the midpoints, one for each layer, are placed around each other, forming their own circle with a small hollow space in the very center. The small hollow space will, as the technique swallows more and more mass, slowly be filled with extremely compressed matter, forming a kind of core. The extreme amount of compresison means, that while the core might not be very big, it's extremely heavy and unstable because of its forceful creation. When enough layers have been added and enough mass has been gathered, the user performs a single handseal, which causes all the layers to be compressed into countless microscopic spheres with each their center, encasing the core of mass, thereby forcefully ripping it apart. The second the core is ripped into countless pieces, the rings disperse, as to not gather all the microscopic shards at their center, but still letting them retain their velocity and lethality The extreme speed with which the core is destroyed sends countless of extremely heavy, microscopic projectiles flying in all directions, covering the entire area in a deadly rain of death. The user can control which sides of the core the microscopic rings gather at when he compresses them around the core of mass, to avoid killing himself with his own technique.
    ~Can only be used once.
    ~No Empyrean Wind technique for 4 turns after this technique has been used.
    ~The sheer concentration and chakra this technique requires severely tires the user and damages him for 20 points.
    ~No A-ranked or above wind techniques can be used the turn after this has been used.

    ~Declined~ How many layers can you exactly stack together? How long does this technique take to be fully finished? Microscopic projectiles? I don't think so. Lastly, 20 damage to the user? I'm expecting to see some real physical drawbacks from this technique on re-submission.
     
         
    Last edited by Mathias; 03-28-2012 at 09:18 PM.

  2. #327
    Senior Member Passion's Avatar
    Status
    Passion is offline
    Gender
    Join Date
    Jul 2009
    Posts
    15,704
    Post Thanks / Like
    Avoiding responsibilities.
     



    Re: Custom Element's Jutsus

    Quote Originally Posted by Passion View Post
    ( Kanton: Tetsu no taijū ) - Iron Weights
    Type: Equipment
    Rank: A
    Range: Self
    Chakra cost: N/A
    Damage points: N/A
    Description: User carries weights with himself wherever he/she is going. The weights are made of pure iron and are attached to user's each limb. Wearing these weights gives user an iron source when in need and improves their strength as they travel with these.
    • Slightly lowers user's speed while wearing these

    ____________
    -Approved- don't really see the necessity in those but oh well
    Quote Originally Posted by Passion View Post
    ( Kanton: Sesshoku no Tetsu ) - Iron release: Touch of Iron
    Rank: A
    Type: Supplementary
    Range: Self - Short
    Chakra cost: 30
    Damage points: N/A
    Description: This is a simple jutsu where user touches iron source and stores small amount of it into him/herself without any dangers to user's health or transform it into armour that covers him/her. First the user starts focusing chakra into the iron and then he transforms it into somewhat liquid-ish form that can be manipulated. This jutsu is mainly used to create iron source inside the user for Iron Corpse jutsu to be executed.


    ( Kanton: Shitai no Tetsu ) - Iron Release: Iron Corpse
    Rank: A
    Type: Supplementary - Defense
    Range: Self
    Chakra cost: 30 ( - 10 per turn )
    Damage points: N/A ( + 5 to taijutsu )
    Description: This is a simple jutsu of iron release that allows user to manipulate the iron inside of their body. The jutsu works like any other iron release jutsu where user combines both Earth + Fire chakra to make the iron movable and then user can manipulate it in the way user desires. This allows user to produce their own projectiles/turn hands' edges into swords and/or keep a source of iron always with him/her. While using this jutsu user's body becomes harder compared to regular body. User is weaker to lightning and sound while having this jutsu active.
    Note:
    - Lasts whole battle
    - No Lightning or sound can be used at the same time
    - Consumes chakra every turn.
    Combining these techniques into:

    ( Kanton: Bakuhada ) - Iron release: Blast skin
    Rank: A
    Type: Defensive
    Range: Self
    Chakra cost: 10/30
    Damage points: N/A
    Description: Blast skin is a technique named after it's ability to survive a blast that a normal ninja wouldn't, as if the user was wearing a blast suit. The technique is utilized by performing snake hand seal and spreading earth and fire chakra around their body or a single body part, giving tissue the properties of iron. By using this technique, user's mass and density increase, user can survive in higher temperatures that would be normally dangerous. With this user can also guide electricity but is unable of using lightning based techniques during the time being. The technique is useful when combined with taijutsu as the mass is increased and tissue hardens, causing a taijutsu damage increase.
    • Partial blast skin costs - 10 chakra as one that covers whole body requires 30 chakra.

    ~Declined~ Partial or whole makes no difference, they should both cost 30 chakra points. Although its true iron can conduct electricity, in your case you would be damaged even more by a lightning technique if it were to hit you just like its mentioned in your "Iron Corpse". Lastly, where are the usage restrictions?

    New technique:

    ( Shokubutsuton: Yosōu ) - Plant release: Masquerade
    Rank: B
    Type: Supplementary
    Range: Short - Long
    Chakra cost: 25
    Damage points: N/A
    Description: Is a technique named after a Masquerade. Masquerade is used as a reference to the technique's idea which is blending into nature and following user's target. By releasing earth and water chakra from user's chakra points, one can flow through plants and blend within to them. This makes it harder for your target to notice you even if the target had a sharingan or sensory. However, one can be easily detected by someone who is using Byakugan and can see through solids.
    • While flowing through plants, one cannot use any other techniques.

    ~Declined do not resubmit~ Mayfly rip-off.
     
         
    Last edited by Mathias; 03-28-2012 at 09:28 PM.

  3. #328
    Vincent's Avatar
    Status
    Vincent is offline
    Gender
    Join Date
    Aug 2010
    Location
    Setsudogakure
    Posts
    12,682
    Post Thanks / Like
    Leaf's one and only <3
     



    Re: Custom Element's Jutsu

    Quote Originally Posted by -Minato- View Post
    (Fussuton: Gasu-dōri kikō) Fluorine Release: Gas Vent
    Rank:S
    Type:Attack
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user channels his Fluorine chakra into the floor underneath the opponent, and creates a vent of fluorine from underneath the opponent, this gas then proceeds to violently react with the opponents skin and clothing severely injuring them
    Note: usable twice
    ~Declined~ No hand seals? No restrictions? (aside from usage). Also I'd like you to change it to mid range.

    (Fussuton: Gasu-dōri Taihō ) Fluorine Release: Gas Cannon
    Rank:S
    Type:Attack
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user makes a single seal and creates a condensed blast of fluorine gas that travels in a perfectly straight line at the opponent corroding and combusting everything it touches
    Note: Usable Twice
    ~Declined~ You and I both know it can't corrode everything it touches. Also where are the rest of the restrictions? Its an S ranked.

    (Fussuton: Keimusho o moyashite ) Fluorine Release: Burning Prison
    Rank:S
    Type:Attack
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user channels Fluorine chakra into the air around the opponent and creates a vortex of fluorine gas that slowly closes in on the opponent.
    Note: Usable once
    ~Declined~ I'd like you to clarify exactly how far away from the opponent the vortex is created before closing in. Also, no hand seals or real restrictions again? And make it up to mid range.



    (Fussuton: Fusso Yoki) Flourine Release: Flourine Container
    Rank: S
    Type: Supplementary/Attack/Defence
    Range: (on users back, can be controlled at all ranges)
    Chakra Cost: 20 per turn
    Damage Points: N/a
    Description: The user Summons a metal cylinder containing 15 atmospheres of fluorine and carries it strapped on their back, allowing them to perform water dissolved fluorine release techniques for the duration of the battle
    Note: Usable once per battle

    just clarifying the purpose of the container

    ~Declined~ Incorrect chakra cost for S ranked, no hand seals and no real restrictions either. I am aware that this was already approved but without the appropriate changes, I will not be approving this.


    (Fussuton: Gasu-dōri Taihō ) Fluorine Release: Gas Cannon
    Rank:S
    Type:Attack
    Range: Mid -Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user makes a single seal and creates a condensed blast of fluorine gas that travels in a perfectly straight line at the opponent.
    Note: Usable Twice
    Note: User may not use the container's free move ability for 2 turns (forming suiton into acid)
    ~Approved~

    (Fussuton: Keimusho o moyashite ) Fluorine Release: Burning Prison
    Rank:S
    Type:Attack
    Range: Mid -Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user makes the tiger seal and channels Fluorine chakra into the air around the opponent and creates a vortex of fluorine gas that forms at short range around the opponent (3 meters) and slowly closes in on the opponent.
    Note: Usable once
    Note: User may not use the container's free move ability for 2 turns (forming suiton into acid)
    ~Approved~

    (Fussuton: Gasu-dōri kikō) Fluorine Release: Gas Vent
    Rank:S
    Type:Attack
    Range: Mid-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user forms the snake seal and channels his Fluorine chakra into the floor underneath the opponent, and creates a vent of fluorine from underneath the opponent, this gas then proceeds to violently react with the opponents skin and clothing severely injuring them
    Note: usable twice
    Note: User may not use the container's free move ability for 2 turns (forming suiton into acid)
    ~Approved~
    Last time I checked S ranks were only required to have usage limits.. but i've put another restriction on there limiting the innate ability of my ce
     
         
    Last edited by Mathias; 03-28-2012 at 09:31 PM.

  4. #329
    Senior Member Sheldon Cooper's Avatar
    Status
    Sheldon Cooper is offline
    Gender
    Join Date
    Jun 2011
    Location
    Malibu,California
    Posts
    10,335
    Post Thanks / Like
    This user has no status.
     

    Re: Custom Element's Jutsu

    Quote Originally Posted by Tony Stark View Post
    (Oiru no jutsu) - Oil technique
    Type: Defense/Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: 40
    Description: The user will be able to freely manipulate existing oil via the use of this jutsu and create blasts/waves/shapes/weapons or Create a huge reservoir of oil underneath or on the battlefield by spiting out the oil from the user's body or mining it from the ground.
    Note:Must Know Oil release
    Note:Can only be used by whom I teach
    Note:A oil Battlefield will be oil which can't be manipulated by other but Tony Stark.
    ~Declined~ Incorrect chakra cost. Also I'd like you to clarify exactly how "huge" the reservoir can be. If you're looking to make the last part like swamp of the underworld then you'll have to submit it as a higher rank with some real restrictions.

    (Oiru: shiroppu) Oil Release:Sticky oil
    Rank: B
    Type: Attack
    Range: Short-Mid
    Chakra: 40
    Damage: N/A
    Description: User creates oil in his mouth and then spits it with a mixture of water into the ground creating a field covered with oil which will form an adhesive trap or onto a person to inhibit their mobility.The user can control the oil to his or her will.
    Note: Usable thrice per battle
    Note: Controlling Counts as a move
    ~Declined~ Incorrect chakra info. Also you have yet to describe exactly what are the bending capabilities. For all I know you could take control of it and make a flying bird.

    (Oiru: Oil bunshin) Oil releaseil clone
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: User creates a Oil clone which will look like an exact replica of himself which the user can control,this clone can explode if the user decides to do so by warming up the chakra in the clones body.
    Note:Can create oil clones five times
    ~Declined~ I've already answered via VM's why I will not be approving the exploding part.
    (Oiru: Oiru/katon Dangan) Oil release:Grand Oil/fire bullets
    Rank: A
    Type: Attack
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description:The User performs the snake handsign and then he creates a large amount of oil in his mouth and then he shapes it into a big bullet size and then spits it out while at the same time the oil gets release he can spit a fire at the oil bullets which will ignite.
    Note:Can use four times per battle
    Note:No oil release for a turn
    Note: Fireball count as a move
    ~Approved~
    (Oiru:Kirioiru Shiryoku Hakudatsu) Oil releaseil ignition mist Technique
    Rank: A
    Type: Attack
    Range: Short-Mid
    Chakra: 30
    Damage: 60 (But N/A if the user doesn't ignite it)
    Description:The user blows out a big mist which is consisted of gas oil from his mouth which can be ignited if the user uses any fire or by clicking his teeth.
    Note:Must have used Oil syrup before using this Jutsu
    Note:If the user is in mid range in the mist he will get burnt when the mist ignites causing a -10 damage.
    Notepponent with a Sharingan Tomoe 1 and above can see through this as there is chakra everywhere and a byakugan user can aswell.
    ~Declined~ Include some hand seals and usage restrictions. At this rate a shinobi without a doujutsu would be oblivious to the gas.
    PS: For the sticky oil part I can manipulate and create things from the oil which I released but things which I create from it are going to be submitted and the sticky oil is the jutsu called "Oil syrup", just in case you were wondering for the Mist Ignition jutsu. Also I don't see why my Oil clones can't be ignited since I can control my clone's chakra to make it get hot.
    (Oiru no jutsu) - Oil technique
    Type: Defense/Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will be able to freely manipulate existing oil via the use of this jutsu and create blasts/waves/shapes/weapons or Create a huge reservoir of oil underneath or on the battlefield by spiting out the oil from the user's body or mining it from the ground.
    Note:Must Know Oil release
    Note:Can only be used by whom I teach
    Note:A oil Battlefield will be oil which can't be manipulated by other but Tony Stark.
    Note: Takes 2 handseals
    ~Declined~ Usage restrictions?
    (Oiru: shiroppu) Oil Release:Sticky oil
    Rank: B
    Type: Attack
    Range: Short-Mid
    Chakra: 20
    Damage: N/A
    Description: User creates oil in his mouth and then spits it with a mixture of water into the ground creating a field covered with oil which will form an adhesive trap or onto a person to inhibit their mobility.
    Note: Usable thrice per battle
    ~Approved~
    (Oiru: Oil bunshin) Oil releaseil clone
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: User creates a Oil clone which will look like an exact replica of himself which the user can control.
    Note:Can create oil clones five times
    Note: Clone can be caused to ignite with a separate move causing it to explode.
    Note: Clone is only capable of using oil release techniques up to the users rank.
    ~Approved~ Edited the bold. If you are not happy with it, VM me and I will change my verdict.

    (Oiru:Kirioiru Shiryoku Hakudatsu) Oil releaseil ignition mist Technique
    Rank: A
    Type: Attack
    Range: Short-Mid
    Chakra: 30
    Damage: 60 (But N/A if the user doesn't ignite it)
    Description:The user blows out a big mist which is consisted of gas oil from his mouth which can be ignited if the user uses any fire or by clicking his teeth.
    Note:Must have used Oil syrup before using this Jutsu
    Note:If the user is in mid range in the mist he will get burnt when the mist ignites causing a -10 damage.
    Notepponent with a Sharingan Tomoe 1 and above can see through this as there is chakra everywhere and a byakugan user can aswell.
    Note: Takes 2 handseals to make and a shinobi can blow the mist away with strong wind releases jutsus. [Minimum B rank]
    ~Approved~

    (Oiru: Ikusen fuka shuuha) Oil Release: Thousand Shark wave
    Rank: S
    Type: Offense
    Range: Long
    Chakra cost: 60
    Damage points: 80
    Description: The user will use a existing source of oil or create the oil from the ground, and make the oil rise up as a gigantic wave that surrounds the opponent. The wave will transform into 20 sharks. The wave of sharks will crash down upon the opponent from every angle, crushing and tearing anything else that comes in contact. If this jutsu is used while the opponent is on land, the oil can be ignited.
    Note:Can use this twice per battle
    Note:No Oil release for two turns
    Note:Must use Oil syrup if the user wants to create the wave faster but counts as a move.
    Note: Ignition must be used by a separate move.
    ~Declined~ How gigantic is the actual wave? How far away from the opponent is the wave created? How can the sharks come from every angle if the wave is created from only one direction?

    Reminder for next time: Please don't sugar coat your submission with useless restrictions like "Must Know Oil release or Can only be used by whom I teach"
     
         
    Last edited by Mathias; 03-28-2012 at 09:57 PM.

  5. #330
    -Uzumaki Nagato-'s Avatar
    Status
    -Uzumaki Nagato- is offline
    Gender
    Join Date
    Aug 2010
    Location
    The Shadow
    Posts
    12,011
    Post Thanks / Like
    Konoha For Life
     

    Re: Custom Element's Jutsu

    Quote Originally Posted by Oasis Nara View Post
    Shinju: Shiro daburufangu (Pearl Release: Double Fang)
    Type: Weapon
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user releases massive amount of little pearls from inside the Gourd (or Shell Summon), then form a white sharp fang in the user right and left hands, this fang are very sharp and able to pierces through solid, Steel or metal object.
    ~Declined~ Restrictions?

    Shinju: Unmei no kabe (Pearl Release: Wall of Destiny)
    Type: Defense
    Rank: Forbidden
    Range: Short
    Chakra cost: 50
    Damage points: N/A (-20 to the user)
    Description: The user must do blood sacrifice and spread it into the white gourd then perform 10 serial hand seal and slam his/her hand into the ground to shape a huge white solid wall in front of the user in form of three layer with different usage, the wall capable of blocking almost any attack up to Forbidden Rank according to the layer of the wall.

    Layers ability:
    ~First Layer, takes the direct attack
    ~2nd Layer, mitigate the attack power
    ~3rd Layer, completely dispel the attack then it scramble into multiple white needle to attack the opponents in A-Ranks attack

    Restriction :
    *Can only be used once per battle.
    *Causing extremely exhausted to the user and will not be able to use any jutsu for the next 1 turn
    *Can’t be perform by a clone
    *No Pearl release for the rest of the next 2 turns
    *Only A-Rank jutsu after the next 1 turn and for 2 turn
    *The user takes damage -20
    *Strong S-Rank Lightning can pierces the wall
    *Can only be used by Oasis Nara

    ~Declined~ The gourd isn't approved.
    Shinju: P1 Bunshin "Petron" (Pearl Release: P1 Clone "Petron")
    Rank:B
    Type:Supplementary
    Range:Short
    Chakra Cost:20
    Damage Points:N/A
    Description: P1 clone is a copy of the user but in shape of a white pale person. The clone itself can only use pearl release according of the user gain and knowledge of the pearl release, it can also utilize any pearl release even without having the white gourd or the shell summoning up until S-Rank pearl release
    ~Declined~ Incorrect chakra information.
    Re-Subbmitting

    Shinju: Shiro daburufangu (Pearl Release: Double Fang)
    Type: Weapon
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user releases massive amount of little pearls from inside the Gourd (or Shell Summon), then form a white sharp fang in the user right and left hands, this fang are very sharp and able to pierces through solid, Steel or metal object.

    Notes:
    Can only be taught by Oasis Nara
    Can only be used 5 times per battle
    ~Declined~ How long do these sharp fangs last? And change the type to attack, or else you will be forced to drop your current CW and replace it for this pearl custom weapon.

    Shinju: P1 Bunshin "Petron" (Pearl Release: P1 Clone "Petron")
    Rank:B
    Type:Supplementary
    Range:Short
    Chakra Cost:20
    Damage Points:N/A
    Description: P1 clone is a copy of the user but in shape of a white pale person. The clone itself can only use pearl release according of the user gain and knowledge of the pearl release, it can also utilize any pearl release even without having the white gourd or the shell summoning up until S-Rank pearl release.
    ~Declined~ If the clone can utilize pearl release techniques without the white gourd(Which isn't even approved?) or the shell summoning, then that means its using his own body as a source correct? And that means he can only perform pearl techniques which fall under his own body mass.
     
         
    Last edited by Mathias; 03-28-2012 at 10:05 PM.

  6. #331
    Azazel's Avatar
    Status
    Azazel is offline
    Gender
    Join Date
    Aug 2010
    Location
    Hawaii
    Posts
    16,979
    Post Thanks / Like
    Change is here.
     



    Re: Custom Element's Jutsu

    Quote Originally Posted by oraan nguyen View Post
    Taiyofuton: ōroraōraburasuto [Solar Wind: Aurora Aura Blast]
    type: Attack/defense
    rank: S
    range:short-long
    chakra cost: 40
    damage points: 80
    description: User channels solar wind chakra inside his body and with a handseal expels it in a great heat wave all around his body and in every direction up to mid range. the heat wave is capable of making anything that is flammable ignite and cause severe burns on anything that is capable of burning (flesh, paper etc) and melt ice.

    note: No a ranked or above solar wind techniques for one turn.
    Note: Though the aura blast goes in all directions, it is not hot enough to turn the ground into lava, but instead it will be like walking on hot coals.
    ~declined~ almost there, all you need are usage restrictions.
    Taiyofuton: Ororaōraburasuto [Solar Wind: Aurora Aura Blast]
    Type: Attack/defense
    Rank: S
    Range: Short - Long
    Chakra cost: 40
    Damage points: 80
    Description: User channels solar wind chakra inside their body and with a handseal expels it in a great heat wave all around their body and in every direction up to mid range. the heat wave is capable of making anything that is flammable ignite and cause severe burns on anything that is capable of burning (flesh, paper etc) and melt ice.

    note: No A ranked or above solar wind techniques for one turn.
    Note: Though the aura blast goes in all directions, it is not hot enough to turn the ground into lava, but instead it will be like walking on hot coals.
    Note: Can only be used 2X per battle
    Note: User must wait 4 turns to use this technique again

    ~Approved~

    Quote Originally Posted by oraan nguyen View Post
    Taiyofuton: Fukusū no uzu tatsumaki [solar wind: Multivortex tornadoes]
    type: Attack/defense
    rank: Forbidden
    range:short-long
    chakra cost: 50
    damage points: 100
    description: The user does 7 handseals and sends his solar wind chakra into the sky. After a minimum of two turns have passed (maximum of 5 turns), the user can at any point open up a large hole in the sky by way of 2-5 handseals (depending on the turns that passed) to summon two to five (depending on the turns that passed) more columns of spinning solar wind tornadoes that rotate around a common center. The center of the multivortex will form at the exact halfway point between the user and the target. The winds create such a large suction that the user, if used at short range or mid range, has to defend from the technique as well. These tornadoes give off such an intense burst of heat that it is felt immediately as it descends from the sky. The tornadoes itself turn any earth, earth-like or metal element into an extremely hot liquid state. (earth to lava, gold to molten gold etc.) technique cannot dispel water, but can make it boiling hot to the touch.

    note: Can only be used 1x per battle.
    note: No solar wind techniques for 3 turns
    note: If user takes 50 damage from chakra strain
    note: Cannot be used over a large body or source of water.

    ~declined~ explain exactly how deep would the earth be melted into lava if the tornadoes were to hit the ground?
    Taiyofuton: Fukusū no uzu tatsumaki [solar wind: Multivortex tornadoes]
    type: Attack/defense
    rank: Forbidden
    range:short-long
    chakra cost: 50
    damage points: 100
    description: The user does 7 handseals and sends his solar wind chakra into the sky. After a minimum of two turns have passed (maximum of 5 turns), the user can at any point open up a large hole in the sky by way of 2-5 handseals (depending on the turns that passed) to summon two to five (depending on the turns that passed) more columns of spinning solar wind tornadoes that rotate around a common center. The center of the multivortex will form at the exact halfway point between the user and the target. The winds create such a large suction that the user, if used at short range or mid range, has to defend from the technique as well. These tornadoes give off such an intense burst of heat that it is felt immediately as it descends from the sky. The tornadoes itself turn any earth, earth-like or metal element into an extremely hot liquid state. (earth to lava, metal to molten metal etc.) technique cannot dispel water, but can make it boiling hot to the touch. As the tornadoes touch the earth, they will leave a 1 foot thick layer of Lava across the ground.

    note: Can only be used 1x per battle.
    note: No solar wind techniques for above B Rank for 3 turns
    note: If user takes 50 damage from chakra strain
    note: Cannot be used over a large body or source of water.

    ~Declined~ Please include some real physical drawbacks, since in our RP 50 damage wouldn't affect your RP'ing in the fight.

    Quote Originally Posted by oraan nguyen View Post
    Taiyofuuton: Shīrudo Toraidento no Bakuhatsu (Solar Wind: Shielding blast)
    Type: Defense/attack
    Rank: S
    Range: Short - long
    Chakra: 40
    Damage: 80
    Description: User sends their solar wind chakra into a weapon. Solar wind chakra will form from the tip of the weapon and form into a large 10 foot diameter protective shield. After absorbing a fire, wind, or lightning (or any variant or combination of the 3) up to s rank, the user can send the attack in the form of solar wind back at the opponent.

    Note: The range of the technique the opponent used is the range of this technique.
    Note: The attack takes on the same form of the attack that was sent at the user.
    Note: Can only be used 3 times per battle.
    Note: User must wait 3 turns before using this technique again.
    Note: This technique counts as two moves in a turn only if the absorption process occurs (if it blocks any other element not related to the 3, its can only be used as a shield) and the user sends the attack back at the opponent.
    ~declined~ incorrect chakra/damage information.
    Taiyofuuton: Shīrudo Toraidento no Bakuhatsu (Solar Wind: Shielding blast)
    Type: Defense/attack
    Rank: S
    Range: Short - long
    Chakra: 40
    Damage: 80

    Description: User sends their solar wind chakra into a weapon. Solar wind chakra will form from the tip of the weapon and form into a large 10 foot diameter protective shield. After absorbing a fire, wind, or lightning (or any variant or combination of the 3) up to s rank, the user can send the attack in the form of solar wind back at the opponent.

    Note: The range of the technique the opponent used is the range of this technique.
    Note: The attack takes on the same form of the attack that was sent at the user.
    Note: Can only be used 3 times per battle.
    Note: User must wait 3 turns before using this technique again.
    Note: This technique counts as two moves in a turn only if the absorption process occurs (if it blocks any other element not related to the 3, its can only be used as a shield) and the user sends the attack back at the opponent.
    ~Declined~ The way its written now, it can absorb Kirin, and Amaterasu which I will not allow. If you want this to be approved you are going to have to tone down the ranks and no re-directing the attack back at the opponent.
    Quote Originally Posted by oraan nguyen View Post
    Taiyofuton: Rōtasu Hana Bakudan [Solar Wind: Lotus Flower Bomb]
    Type: Attack
    Rank: Forbidden
    Range: Mid - long
    Chakra cost: 50
    Damage points: 90
    Description: This jutsu is broken up into two parts. First the user forms 5 handseals (horse-ram-ox-tiger-horse) and casts the opponent in a genjtusu (s ranked) where they see hundreds of little lotus flowers (they look like the actual flower) dropping from the sky and exploding as it touches the ground. While the opponent is trapped in the genjutsu the user can at any time do the same 5 handseals but in reverse order (horse-tiger-ox-ram-horse) to form real 100 light green translucent solar wind lotus flowers that are spread out across the range of the opponent and hovering at 10 feet above the,while slowly fluttering downwards. Each lotus flower explodes when they come into direct contact with a person, water, earth or metal, and gives off a wave of heat so fierce that it brings water to a boiling point and earth and metal(though not hot enough to turn it to lava or melt) is scorching hot to the touch. Impact onto an opponent causes painful 3rd degree burns on the skin.
    Note: Counts as 2 moves in a turn.
    Note: Can only be done once every 5 turns
    note: Can only be used 2 times per battle.
    Note: Solar wind techniques can't be used for 2 turns.
    Note: User takes 40 damage from strain on his body.

    ~declined~ that's too much power for each individual flower. Also i want you to at least make it 10 meters above your target and lower the amount of flowers raining down.

    Taiyofuton: Rōtasu Hana Bakudan [Solar Wind: Lotus Flower Bomb]
    Type: Attack
    Rank: Forbidden
    Range: Mid - long
    Chakra cost: 50
    Damage points: 90
    Description: This jutsu is broken up into two parts. First the user forms 5 handseals (horse-ram-ox-tiger-horse) and casts the opponent in a genjtusu (s ranked) where they see hundreds of little lotus flowers (they look like the actual flower) dropping from the sky and exploding as it touches the ground. While the opponent is trapped in the genjutsu the user can at any time do the same 5 handseals but in reverse order (horse-tiger-ox-ram-horse) to form real 100 light green translucent solar wind lotus flowers that are spread out across the range of the opponent and hovering at 10 meters above the,while slowly fluttering downwards. Each lotus flower explodes only after each flower has come into direct contact with a person, water, earth or metal, and gives off a wave of heat so fierce that it brings water to a boiling point and earth and metal(though not hot enough to turn it to lava or melt) is scorching hot to the touch. Impact onto an opponent causes painful 3rd degree burns on the skin. If something pierces and individual flower(s) then it will explode and cause a chain reaction of explosions.
    Note: Counts as 2 moves in a turn.
    Note: Can only be done once every 5 turns
    note: Can only be used 2 times per battle.
    Note: Solar wind techniques can't be used for 2 turns.
    Note: User takes 50 damage from strain on his body.

    ~Declined~ Please include some real physical drawbacks, since in our RP 50 damage wouldn't affect your RP'ing in the fight.
     
         
    Last edited by Mathias; 03-28-2012 at 11:03 PM.

  7. #332
    Lili-Chwan's Avatar
    Status
    Lili-Chwan is offline
    Gender
    Join Date
    Jun 2009
    Location
    Behind you, with a knife...or not
    Posts
    16,805
    Post Thanks / Like
    Hey! Don't go call my status
    lame! - Ok then you're lame! (
    I don't know you, but I will
    find you, and I will lame you)
    Not before I find you and Lame
    you! This is bullying, you
    lame lamer!
     



    Re: Custom Element's Jutsu

    Quote Originally Posted by Lili-Chwan View Post
    Mushrooms:



    Dropping the above for:

    (Masshuru-Muton: Shicchi no Ibo ) Mushroom Style: Warts of Mokele-mbembe

    Rank: B
    Range: Short-Mid
    Chakra Cost: 20
    Damage Poins: 40
    Description: The user creates a large amount of mushrooms throughout the ground/body. The user is able to grow both types of Alternative Release mushrooms described in the CE submission (Releasing Poison or Spores, which will grow into Main Release Fungus) or enhanced versions of any existing mushroom species in nature. Enhanced will mostly translate into stronger and faster acting Medicine or Poison, or stronger light, in Bioluminescent species.They won't have any added characteristic appart from those shown in nature, as such, they're not directly applied in battle, apart from the first 2 mentioned species.
    One species per usage, there can't be mixed usages.
    *After using this technique, one must wait 3 turns before using it again*
    *Description is in the CE submission*

    ~Pending~ It's fine as it is however its missing "Type" in the template.

    Resubmitting:



    (Masshuru-Muton: Shuju no Dokusei ) Mushroom Style: Toxic Dwarf
    Rank: A
    Rank: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: Creates one large mushroom anywhere within range, with either a bright red top with white large dots, a black top, or a green top with white rings.

    If red, the mushroom will release a blinding mist of spores that will secrete a liquid that causes irritation to the eyes, nose and throat of anyone who inhales them.
    If black, the mushroom will release an odorless, colorless mist with hallucinogenic properties, making them see a party of dwarfs all around them, which will forcefully distract them from the fight.
    If green, the mushroom will release a greenish mist. It won't do anything on it's own, but when it meets with water, it turns it into a powerful acid. This can be achieved by running a water jutsu through it or by direct inhalation. Infusing the water with the mist will result in making it strong vs organic matter and will remove the elemental weakness to Earth, making the jutsus equal to the element. It has no effect against other elements.

    The mushroom will release it's toxins over the course of 3 turns, at the end of which it will decay. The mists will take 1 full turn to spread through the max reach (about 20 meters all around the mushroom, if wanted)
    *Only one mushroom at a time*
    *Must wait 2 turns after the mushroom decays in order to use the jutsu again*
    *The user and her summons aren't affected by neither mist. Allies can be given antidotes beforehand, which will only last 5 turns in the organism*


    Note: Lowered the power of the Green Mushroom. No more defeating Metal.

    ~Declined~ As it was stated the last time; Green top not approvable and also its missing "Type" in the template.


    New Jutsu:

    ( Masshuru-muton: Tenshin Onnauma ) Mushroom Release: Centaurides' Zenith

    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: 40
    Description: The user creates up to 5 large arrows (in a row, or in a succession, depending on the archery mastery of the user) made of highly concentrated chakra-enhanced pre-developed yeasts. Instead of a specific type of yeast, they react upon a certain situation and mature based on the need of the user. Contact with enemies will activate the more aggressive type of yeasts, contact with other substances will activate other types of yeast, such as bread or beer yeast, which the user is able to control with chakra. Upon creation, the user is able to shoot them in any direction she wants, with or without the aid of an actual bow (Mostly for the looks, as the arrow will have the same speed nonetheless).
    *The arrow is able to pierce anything a normal arrow is able to)*
    *Can be used only once every 4 turns, and only 3 times per battle*
    *Basically creates an arrow made of chakra infused yeast*

    ~Pending~ It's fine as it is however its missing "Type" in the template.


    Perfume:





    (Meromeroton: Igami Niza ) Perfume Release: Grande-Plié

    Rank: B
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points:40
    Description: Allows the user to materialize a large quantity of Main Release perfume and direct it to the opponent. After the user directs the perfume, the user is able to change the direction once, with one handseal. The liquid has the appearance of a swarm of rose petals, even though it's a concise mass of liquid.
    *Changing directions counts towards the 3 jutsus per turn limit*

    ~Pending~ It's fine as it is however its missing "Type" in the template.



    (Meromeroton: Hitofuro An'ya ) Perfume Release: Bathing Black Orchids

    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: Allows the user to create a dark tainted liquid perfume with increased levels of toxicity. With 4 handseals, the user releases a mass of this dark perfume, as if multiple orchids are blossoming over an over, despite being a concise mass of liquid, which will then spread over to Mid-range, filling a large field with it's scent. The toxic vapors it releases cause nausea and gradually multiple organ failure. If ingested directly, it will intensify and speed up the symptoms. The scent is heavily filled with blood, which produce the same effects of the Killer Intent Technique. The illusionary manifestation of the scent is the creation of hideous black maidens bathing on the perfume. These maidens will appear in the opponent's consciousness as the ones that use the Killing Intent, threatening to impale their eyes with their hands.
    *Physical Effects: Toxicity, Nausea and Organ Failure.*
    *Illusionary Effects: Black Maidens, Killing Intent*
    *Can only be used once every 3 turns, for a maximum of 4 times per battle*

    Note: Changed to Mid.

    ~Pending~ It's fine as it is however its missing "Type" in the template.



    (Meromeroton: Kourui Makkura) Perfume Release: Scented Tears of Lilith

    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: After 5 handseals, the user is able to spit out an extremely acid perfume of greenish colour, which can be spat as a pressurized stream or as a spread out volume of perfume. The acid is highly strong against earth techniques of the previous rank and earth based CE of the rank before, allowing the user to create a pathway in a manner of seconds, given not the power of the acid alone, but the pressure and concentration at which the acid is spat. If the acid is left standing still, although still powerful, won't act as fast, permitting the above structures to last minutes until vanishing The scent makes the opponent feel as if his insides are melting, translating in excruciating pain. The manifestation of the illusion is the sight women with long green hairs, which will be touching and kissing the opponent, provoking the melting pain as they do it.
    *Physical Effects: Acid, Strong vs A rank Earth Jutsus and B rank Earth Based Elements.*
    *Illusionary Effects: Green Haired Women, Excruciating Pain of being Melted*
    *Can only be used once every 3 turns, for a maximum of 2 times per battle*

    Note: Lowered the speed at which the acid melts and specified that. Removed the part where it prevents opponents from doing complex hand seals.

    ~Pending~ It's fine as it is however its missing "Type" in the template.



    (Meromeroton: Nemuri Tanpopo ) Perfume Release: Slumberous Dandelions

    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: After 3 handseals, the user is able to materialize several portions,all in 1 area, of a very clear and translucent liquid in a patch of roughly around 4 meters radius on the ground, which manifest themselves as countless of seed filled dandelions. The perfume dandelions softly spread out through the area and turn into ponds, allowing only the perfume in the air. The perfume's scent carries a powerful sleeping genjutsu. As the opponent feels his eyes getting heavier and his movements getting sluggish, they will see young women with angelical appearance caressing and massaging them. The opponent quickly falls asleep for 2 turns.
    *Physical Effects: Powerful Soporific and Tranquilizer*
    *Illusionary Effects: Angelical Maidens*
    *Can only be used once every 3 turns*

    Note: Like I said, although I use "Several" and "Countless", it's more of a cinematic effect. I do state roughly the exact quantities of perfume by limiting it to an height of a normal dandelion and a 4 meters radius patch. I clarified that "several portions" refers to amounts of liquid, not amounts of patches.
    Changed to Mid.

    ~Pending~ It's fine as it is however its missing "Type" in the template.



    (Meromeroton: Kakisou Aimegami ) Perfume Release: Oyster Bassinet of Aphrodite

    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: This is an enhanced version of the Main release perfume. The user makes several geyser-like streams of perfume protrude from the ground with a pink colour. The perfume carries strong pheromones which will cause the opponent to feel incredible sexual attraction towards the user. In such state, weak opponents (1 rank lower and Summons of A rank and bellow) won't be able to oppose the user at all, succumbing to the user's orders. Higher ranked opponents will only be able to use less complex jutsus, A and bellow, for 2 turns, after which they will feel the same as the low ranked opponents. The opponent will see countless copies of the user rise from the perfume, in luring poses.
    *Physical Effects: Sexual Attraction*
    *Illusionary Effects: Countless Copies of the User*
    *Can only be used once per battle*
    *In the same turn of usage, the user can't preform Genjutsus or other Perfume Techniques*
    *The user can't perform Perfume or Genjutsu techniques in the next round*

    Note: This is suppose to affect the whole terrain, like the many Lava/Ice/Earth/w/e S techniques we have Cannon and non Cannon. It's, like I said, an S rank Jutsu. How exactly do you define an S rank? Changing this jutsus to Mid range and toning it down would make it an A rank, defeating it's purpose.
    Do you need me to describe ways to counter this jutsu, with the current characteristics?

    Added a restriction anyway: No Genjutsu or Perfume techniques in the same round nor the next.
    ~Declined~ I never stated that this technique wasn't counter-able. I simply stated to change its range and tone it down. As for the range issue, you are certainly correct about what you said on the range (in most but not all cases) but that's my personal opinion on the matter.



    (Meromeroton: Migoto ) Perfume Release: Embellir

    Rank: Passive
    Range: N/A
    Chakra Cost: +5
    Damage Points: N/a
    Description: The user is able to preform any Water element jutsu using the main release perfume with an added +5 chakra cost. This does not add to the damage of the water jutsu. This technique works by expelling perfume in its vaporized form which will mix with the water and transfer it's properties to it, as such, when a water jutsu is used short range (spat, released from one's hands, etc), it comes out infused with the Main Release perfume. Embed in this skill is the ability to use Water chakra to manipulate a standing source of liquid perfume, as it is basically water heavily infused with scented minerals and chakra, thus allowing jutsu that require a water source to be used with perfume. The opponent is unable to do the same, as the perfume is infused with the user's personal chakra, likewise, the user is not able to manipulate other Perfume User's techniques, as each perfume is personal.
    *The ability to convert Water Jutsus to Perfume can only be used once per turn and requires the user to wait 2 turns in order to use it again*

    Note: Added the bold

    ~Declined~ Give it a real rank and chakra cost along this a "type" like the rest of your submissions.



    Changed it's purpose almost entirely, making it a New Submission. Kept it in a quote so you can verify it for yourself.

    ( Meromeroton: Tsukeru Hasukahen ) Perfume Release: Steeping Petals of Lotus

    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user chains together 3 handseals, which will then make a mass of blueish perfume, with no toxicity at all, blossom as a large lotus flower anywhere within range, filling the arena with a soothing scent. Then the flower softly melts, spreading it's liquefied petals across the floor, but keeping the perfume strong. The scent carries a strong genjutsu that gives the opponent the feeling as if he has submerged underwater. It manifest itself in a feeling of being soaked in water, and seeing the periphery of the fields flowing. The opponent can see perfectly, as if his eyes are guarded by swimming glasses, but everything in the field will be slightly distorted as if underwater. The genjutsu latches itself on the opponent's mind, so that even after the perfume is gone and the opponent releases himself from the genjutsu, the water goggles will still linger 1 turn after.
    *Physical Effects: No Toxicity*
    *Illusionary Effects: Primary Effect, feeling as if submerged underwater, drowning. Water goggles.
    ~Declined~ Where are the usage restrictions? Also the template is lacking "type" like the rest of your submissions.

    New

    ( Meromeroton: Roze Sasu Reihai) Perfume Release: Rose's Piercing Adoration

    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user summons forth a large mist of vaporized red perfume, with a very thick and strong scent. The perfume is so strong it causes irritation on the eyes, nose and throat, increasing the more the opponent stays inside the mist, which messes with the opponent's sense of smell, preventing him from detecting other odors. The scent carries a genjutsu where the opponents feels his whole body being pierced, as if shards of blades grow in his stomach and lungs and other internal organs, before the opponent finds himself wrapped in rose vines, with growing spikes.
    *Physical Effects: Burning sensation on the nose, eyes and throat
    *Illusionary Effects: Shards inside Internal Organs and Wrapping Rose Vines externally.
    ~Declined~ Where are the usage restrictions? Also the template is lacking "type" like the rest of your submissions.
    (Masshuru-Muton: Shicchi no Ibo ) Mushroom Style: Warts of Mokele-mbembe

    Rank: B
    Type: Supplementary/Attack
    Range: Short-Mid
    Chakra Cost: 20
    Damage Poins: 40
    Description: The user creates a large amount of mushrooms throughout the ground/body. The user is able to grow both types of Alternative Release mushrooms described in the CE submission (Releasing Poison or Spores, which will grow into Main Release Fungus) or enhanced versions of any existing mushroom species in nature. Enhanced will mostly translate into stronger and faster acting Medicine or Poison, or stronger light, in Bioluminescent species.They won't have any added characteristic appart from those shown in nature, as such, they're not directly applied in battle, apart from the first 2 mentioned species.
    One species per usage, there can't be mixed usages.
    *After using this technique, one must wait 3 turns before using it again*
    *Description is in the CE submission*
    ~Approved~

    ( Masshuru-muton: Tenshin Onnauma ) Mushroom Release: Centaurides' Zenith

    Rank: B
    Type: Attack/Supplementary
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: 40
    Description: The user creates up to 5 large arrows (in a row, or in a succession, depending on the archery mastery of the user) made of highly concentrated chakra-enhanced pre-developed yeasts. Instead of a specific type of yeast, they react upon a certain situation and mature based on the need of the user. Contact with enemies will activate the more aggressive type of yeasts, contact with other substances will activate other types of yeast, such as bread or beer yeast, which the user is able to control with chakra. Upon creation, the user is able to shoot them in any direction she wants, with or without the aid of an actual bow (Mostly for the looks, as the arrow will have the same speed nonetheless).
    *The arrow is able to pierce anything a normal arrow is able to)*
    *Can be used only once every 4 turns, and only 3 times per battle*
    *Basically creates an arrow made of chakra infused yeast*
    ~Approved~
    Perfume:

    (Meromeroton: Igami Niza ) Perfume Release: Grande-Plié

    Rank: B
    Type: Attack
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points:40
    Description: Allows the user to materialize a large quantity of Main Release perfume and direct it to the opponent. After the user directs the perfume, the user is able to change the direction once, with one handseal. The liquid has the appearance of a swarm of rose petals, even though it's a concise mass of liquid.
    *Changing directions counts towards the 3 jutsus per turn limit*
    ~Approved~ Changed it to attack. If it has damage than it shouldn't be supplementary.
    (Meromeroton: Hitofuro An'ya ) Perfume Release: Bathing Black Orchids

    Rank: A
    Type: Attack
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: Allows the user to create a dark tainted liquid perfume with increased levels of toxicity. With 4 handseals, the user releases a mass of this dark perfume, as if multiple orchids are blossoming over an over, despite being a concise mass of liquid, which will then spread over to Mid-range, filling a large field with it's scent. The toxic vapors it releases cause nausea and gradually multiple organ failure. If ingested directly, it will intensify and speed up the symptoms. The scent is heavily filled with blood, which produce the same effects of the Killer Intent Technique. The illusionary manifestation of the scent is the creation of hideous black maidens bathing on the perfume. These maidens will appear in the opponent's consciousness as the ones that use the Killing Intent, threatening to impale their eyes with their hands.
    *Physical Effects: Toxicity, Nausea and Organ Failure.*
    *Illusionary Effects: Black Maidens, Killing Intent*
    *Can only be used once every 3 turns, for a maximum of 4 times per battle*
    ~Approved~
    (Meromeroton: Kourui Makkura) Perfume Release: Scented Tears of Lilith

    Rank: S
    Type: Attack
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: After 5 handseals, the user is able to spit out an extremely acid perfume of greenish colour, which can be spat as a pressurized stream or as a spread out volume of perfume. The acid is highly strong against earth techniques of the previous rank and earth based CE of the rank before, allowing the user to create a pathway in a manner of seconds, given not the power of the acid alone, but the pressure and concentration at which the acid is spat. If the acid is left standing still, although still powerful, won't act as fast, permitting the above structures to last minutes until vanishing The scent makes the opponent feel as if his insides are melting, translating in excruciating pain. The manifestation of the illusion is the sight women with long green hairs, which will be touching and kissing the opponent, provoking the melting pain as they do it.
    *Physical Effects: Acid, Strong vs A rank Earth Jutsus and B rank Earth Based Elements.*
    *Illusionary Effects: Green Haired Women, Excruciating Pain of being Melted*
    *Can only be used once every 3 turns, for a maximum of 2 times per battle*
    ~Approved~
    (Meromeroton: Nemuri Tanpopo ) Perfume Release: Slumberous Dandelions

    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: After 3 handseals, the user is able to materialize several portions, all in 1 area, of a very clear and translucent liquid in a patch of roughly around 4 meters radius on the ground, which manifest themselves as countless of seed filled dandelions. The perfume dandelions softly spread out through the area and turn into ponds, allowing only the perfume in the air. The perfume's scent carries a powerful sleeping genjutsu. As the opponent feels his eyes getting heavier and his movements getting sluggish, they will see young women with angelical appearance caressing and massaging them. The opponent quickly falls asleep for 2 turns.
    *Physical Effects: Powerful Soporific and Tranquilizer*
    *Illusionary Effects: Angelical Maidens*
    *Can only be used once every 3 turns*
    ~Approved~
    (Meromeroton: Migoto ) Perfume Release: Embellir

    Rank: B
    Type: Supplementary
    Range: N/A
    Chakra Cost: 20 (+5)
    Damage Points: N/a
    Description: Activating this in battle will require the user to spend 20 chakra, counting towards the jutsu count. The user is then able to preform any Water element jutsu using the main release perfume with an added +5 chakra cost. This does not add to the damage of the water jutsu. This technique works by expelling perfume in its vaporized form which will mix with the water and transfer it's properties to it, as such, when a water jutsu is used short range (spat, released from one's hands, etc), it comes out infused with the Main Release perfume. Embed in this skill is the ability to use Water chakra to manipulate a standing source of liquid perfume, as it is basically water heavily infused with scented minerals and chakra, thus allowing jutsu that require a water source to be used with perfume. The opponent is unable to do the same, as the perfume is infused with the user's personal chakra, likewise, the user is not able to manipulate other Perfume User's techniques, as each perfume is personal.
    *The ability to convert Water Jutsus to Perfume can only be used once per turn and requires the user to wait 2 turns in order to use it again*
    ~Approved~
    ( Meromeroton: Tsukeru Hasukahen ) Perfume Release: Steeping Petals of Lotus

    Rank: A
    Type: Supplementary/Attack
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user chains together 3 handseals, which will then make a mass of blueish perfume, with no toxicity at all, blossom as a large lotus flower anywhere within range, filling the arena with a soothing scent. Then the flower softly melts, spreading it's liquefied petals across the floor, but keeping the perfume strong. The scent carries a strong genjutsu that gives the opponent the feeling as if he has submerged underwater. It manifest itself in a feeling of being soaked in water, and seeing the periphery of the fields flowing. The opponent can see perfectly, as if his eyes are guarded by swimming glasses, but everything in the field will be slightly distorted as if underwater. The genjutsu latches itself on the opponent's mind, so that even after the perfume is gone and the opponent releases himself from the genjutsu, the water goggles will still linger 1 turn after.
    *Physical Effects: No Toxicity*
    *Illusionary Effects: Primary Effect, feeling as if submerged underwater, drowning. Water goggles.
    *Can only be used once every 3 turns, twice per battle*
    ~Approved~
    New

    ( Meromeroton: Roze Sasu Reihai) Perfume Release: Rose's Piercing Adoration

    Rank: A
    Type: Attack
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user summons forth a large mist of vaporized red perfume, with a very thick and strong scent. The perfume is so strong it causes irritation on the eyes, nose and throat, increasing the more the opponent stays inside the mist, which messes with the opponent's sense of smell, preventing him from detecting other odors. The scent carries a genjutsu where the opponents feels his whole body being pierced, as if shards of blades grow in his stomach and lungs and other internal organs, before the opponent finds himself wrapped in rose vines, with growing spikes.
    *Physical Effects: Burning sensation on the nose, eyes and throat
    *Illusionary Effects: Shards inside Internal Organs and Wrapping Rose Vines externally.
    *Can only be used once every three turns, twice per battle*
    ~Approved~ Congratulations, you are the first to have an entire submission approved^^

    Changes in Bold
     
         
    Last edited by Mathias; 03-28-2012 at 11:26 PM.

  8. #333
    Yūsuke's Avatar
    Status
    Yūsuke is offline
    Gender
    Join Date
    Aug 2010
    Location
    On the lonely path of destruction.
    Posts
    12,715
    Post Thanks / Like
    This user has no status.
     



    Re: Custom Element's Jutsu

    Quote Originally Posted by -Yusuke- View Post
    (Shindou : Hibana) - Vibration Release : Spark
    Type : Offensive / Supplementary
    Rank : B
    Range : Short - Long
    Chakra cost : 25
    Damage points : 50 (70 if used in conjunction with a Wind Technique)
    Description : The user will concentrate two layers of his Vibration Release chakra into the desired location and start rubbing it against each other. Naturally, Vibration Release chakra has its own vibration but when there are two of it rubbing against his other, it is strong enough to cause a spark in the air which will turn into a blazing fire.

    Note : Cannot be used on the surface of water or oil or the inards of a human
    Note : Can only be used at least a meter away from the enemy (not including summoning or shadow clone)
    Note : Initial fire size after the spark is a large fireball, it can grow larger like any ordinary fire is able to as long as it isn't put out
    ~Declined~ You still haven't fixed the chakra and damage points.
    Remake, if you think about it, these effects would naturally happen in the technique anyways :

    (Shindou : Hibana) - Vibration Release : Spark
    Type : Offensive / Supplementary
    Rank : A
    Range : Short - Long
    Chakra cost : 30
    Damage points : 60 ('x' damage + Wind technique damage)
    Description : The user will concentrate two layers of his Vibration Release chakra into the desired location and start rubbing it against each other. Naturally, Vibration Release chakra has its own vibration but when there are two of it rubbing against his other, it is strong enough to cause a spark in the air which will turn into a blazing fire which would eventually be able to reach an opponent a meter away. In the process of the vibrations rubbing against each other, an extremely high-pitched frequency would occur and cause anyone or anything within a short-range radius to suffer from their ears bleeding if measures such as muffing the ears or of the sort is not taken. The effects of blood-loss would kick in soon if ear bleed were to happen.

    Note : Can only be used four times per battle
    Note : No Vibration techniques higher than A-rank to be used in the same turn
    Note : In conjunction with Wind Techniques, growth speed of fire is sped up naturally
    Note : Unable of creating a spark on the surface of water, oil and the inards of a human
    Note : Sound affects anything within short-range radius of the technique, including the user
    Note : The size of the fire is not dependent on the technique and grows at the rate of a natural fire
    Note : Initial usage position may not had direct contact with the skin of the target. (Not including shadow clones, summoning)

    ~Declined~ Producing fire along with a high pitched frequency which causes ears to bleed that can created one meter away from your target? I don't think so.
     
         
    Last edited by Mathias; 04-17-2012 at 03:16 AM.

  9. #334
    Earth Eater Toku's Avatar
    Status
    Toku is offline
    Gender
    Join Date
    Sep 2009
    Location
    Los Noches
    Posts
    38,263
    Post Thanks / Like
    working on it...
     

    Re: Custom Element's Jutsu

    Quote Originally Posted by Toku View Post
    (Rubiton: Kingu o Mamoru) Ruby Release: Protect the King
    Type Attack/Defence
    Rank: A
    Range: Short-Long
    Chakra Cost: 30 (+10 per turn it stays active)
    Damage: 60 (+10 for Taijutsu)
    Description: The user molds a very thin but dense layer of ruby that covers their body w/ coat of ruby to strengthen taijutsu and to defend from direct attacks. The armor can withstand any elemental jutsu and elemental taijutsu, to which it is strong against, up to A-rank. The user will constantly focus chakra into the armor, manipulating the ruby to move with him as he moves, allowing him to move with the armor. The user can deactivate the armor at whatever time he pleases.
    *Note: Once deactivated it cannot be activated again during battle.
    *Note: Any speed enhancing jutsu would cause the armor to break under the strain of fast movement.
    ~Declined~ If you are constantly focusing ruby chakra(Whether its stated as normal or not, its still ruby chakra) into the armor then that means you'd be limited to ruby techniques while active. Also I'd like you to limit the times it can take an A rank before breaking.
    (Rubiton: Kingu o Mamoru) Ruby Release: Protect the King
    Type Attack/Defence
    Rank: S
    Range: Short-Long
    Chakra Cost: 40 (+10 per turn it stays active)
    Damage: 80 (+10 for Taijutsu)
    Description: The user molds a very thin but dense layer of ruby that covers their body w/ coat of ruby to strengthen taijutsu and to defend from direct attacks. The armor can withstand any elemental jutsu and elemental taijutsu, to which it is strong against, up to A-rank. The user will constantly focus chakra into the armor, manipulating the ruby to move with him as he moves, allowing him to move with the armor. The user can deactivate the armor at whatever time he pleases.
    *Note: Once deactivated it cannot be activated again during battle.
    *Note: Any speed enhancing jutsu would cause the armor to break under the strain of fast movement.
    *Note: Although resistant to Earth, Lightning, and Wind the armor will break after three direct hits from A-rank Earth, Lightning, and Wind attacks.
    *Note: The constant focus of chakra limits the user to Ruby, Earth and Fire elemental jutsu.(Ruby is controlled by advanced Earth and Fire manipulation)


    ~Declined~ Reduce the times it can take a direct hit from A ranks before breaking.
     
         
    Last edited by Mathias; 04-17-2012 at 03:19 AM.

  10. #335
    Akisha's Avatar
    Status
    Akisha is offline
    Gender
    Join Date
    Aug 2010
    Location
    Behind yo mama...
    Posts
    10,324
    Post Thanks / Like
    Fighting for piece is like
    screwing for virginity ;)
     



    Re: Custom Element's Jutsu

    Quote Originally Posted by Akisha View Post
    (Kiastsu: Enjin no Makai) Atmospheric Pressure Release: Rings of Hell
    Type: Offensive
    Rank: S
    Range: Short/Middle/Long
    Chakra cost: 40
    Damage points: 80
    Description: With the use of 1 hand seal the user will create a ring of atmospheric pressure around the opponent that will close down on him, ripping the opponent to shreds. This technique can be used on more than 1 opponent at the same time, meaning the user can create several rings (max 4)
    ~Can only be used twice per battle.
    ~Declined~ Specify an exact radius around the opponent because as it stands this technique is a 1 hit k.o. Also I will not allow up to four rings.
    (Kiastsu: Shippu no Kyuutai) Atmospheric Pressure Release: Compressed Orbs
    Type: Supplementary/Defensive/Offensive
    Rank: A
    Range: Short/Middle/Long
    Chakra cost: 30
    Damage point: 60
    Decription: The user will summon a large amount of compressed orbs of atmospheric pressure and will place them around the battle field. After that there is numerous way of using them. The most basic way is that they serve as a source of Atmospheric Pressure, allowing the user to release atmospheric pressure from them. The concentration of atmospheric pressure inside the orbs is so immense that even a single spark near them can result in a massive explosion, so with the use of 1 hand seal the user will concentrate his fire chakra in them, igniting them and thus creating an explosion that will blow anyone who is short ranged from them.
    ~Maximum of 4 orbs can be created and the technique can only be used twice per battle.

    ~Declined~ As it stands, you can summon a compressed orb in front/behind your opponent and blow it up, and that's a big no no. Make it so that the orbs have to travel towards your target and they can't be made any lower than 10 meters from above him/her. And lastly, make it so that the fire chakra counts as one of the jutsu per turn. This is a AP/Fire combination after all.
    (Kiastsu: Enjin no Makai) Atmospheric Pressure Release: Rings of Hell
    Type: Offensive
    Rank: S
    Range: Short/Middle/Long
    Chakra cost: 40
    Damage points: 80
    Description: With the use of 1 hand seal the user will create a ring of atmospheric pressure around the opponent that will close down on him, ripping the opponent to shreds. The Ring is created short range from the opponent(s) and closes down rapidly.
    ~Can only be used twice per battle.

    ~Declined~ I need something more descriptive than simply "short" range. Short range can go from 0-5 meters, meaning that its far too close.
     
         
    Last edited by Mathias; 04-17-2012 at 03:22 AM.

  11. #336
    The Seven-Scaled boy's Avatar
    Status
    The Seven-Scaled boy is offline
    Gender
    Join Date
    Aug 2009
    Location
    back of the world
    Posts
    9,779
    Post Thanks / Like
    This user has no status.
     

    Re: Custom Element's Jutsu

    Quote Originally Posted by The Seven-Scaled boy View Post
    (Sekiyuton: Seikyu Rappa) - Petroleum release: Petroleum Horn
    Type: Attack/Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: 40
    Description: The user will perform the sanke handseal (+ the needed handseals for the variants) and then quickly mold his petroleum chakra and release it in the form a compressed yet wide and big stream; comparable to a kyodaija in width and to the nibi, 3 men one on top of the other, in height ; capable of reaching mid-range at the speed of a pressurized water jutsu It it not in contact with the user whatsoever and it can be cut at any time.
    Notes: It can be used with the variants:
    ~Ethyne: A transparent, Gas-like attack, it can boost the range and power of fire techniques (it boosts fire techniques' temperature to 3300°C). If enough volume is present it might choke an opponent.
    ~Petroleum Jelly: Just like syrup capturing field, it has sticky properties with all the defensive functions it can have.
    ~Asphalt: It creates a wide wave of various sized and formed ravaging rocks of asphalt which are hard to avoid and destroy all together, unless hit by a wide-spread lightning technique. If liquid it'll create a wave of asphalt which will then dry in a turn and can melt through ice, low melting point elements (<525°C). The height and width of the wave is comparable to the great water colliding explosion used by kisame.
    ~Nitroglycerin: Same, wide blast coated with chakra so that, if friction with air would make the nitro blow up, it does not. Upon contact with an opponent or object it violently blows up up to short range. Due to the dangers of this variant, it is usually spewed in single, condensed bullet.
    ~Declined~ The height of the Nibi biju plus three men stacked on top of each other? And the wave comparable to Kisame's Great Exploding Water Colliding Wave? if you want this approved you're going to have to increase its rank and lower the height of it along with some fitting restrictions.


    New:

    (Sekiyuton: naironu jouryuu ) - Petroleum style: Nylon destillation
    Type: Supplementary
    Rank: C
    Range: oneself
    Chakra Cost: 15
    Damage Points: N/A
    Description: After performing a small sequence of handseals, the user unlocks the power within petroleum to use the nylon variant of this CE. It forms coils and coils of thightly packed nylon fibers.
    Notes: Lasts whole battle.
    Notes: To use nylon, the user must perform a row of 3 handseals along the ones needed for the jutsu.
    Notes: Weak against wind and fire. Resistant to acids, momentum, fungi, water, lightning (not conductive), able to resist earth jutsus.
    ~Declined~ How small is the starting sequence of hand seals? Also such a technique would require a higher rank and lasting turn restriction. I will not allow this to last the whole battle.


    (Sekiyuton: Chimimoryo) - Petroleum style: Lesser Demons
    Type: Offensive/Supplementary
    Rank: C
    Range: Short-Long
    Chakra Cost: 15
    Damage Points: N/A
    Description: The user will either control with a single handseal or perform that same handseal ( in either case if the user desires to use a variant the user must perform a subsequent small row of handseals) and spit a volume of petroleum which is then applied a variant amount of shape manipulation in order to form animals or monsters. This jutsu can either create 50 palm sized monsters, 2 medium-sized summon size (capable of carrying at much 2 people) or a single large-summon sized monster of the desired material. In order to create monsters from already existing techniques, they must be of B-rank or above.
    Notes: The beasts will last until the user desires or they are destroyed.
    Notes: This is nothing more than a shape manipulation jutsu, therefore the C-rank is given. This does not mean, however, that big-scaled monsters produced by this technique will be easily destroyed.
    Notes: Only on type of monster per usage. Requires a one turn cool down.
    Notes: No summoning nor petroleum jutsus the same and next turn after it's usage.
    ~Declined~ @Bold: In our RP that's exactly what it would mean. I'd like you to decrease the number of palm sized monsters, and specify a size for the large summon. Keep in mind I will not allow a gama sized one. And lastly, include how many turns these can last on the field.

    (Sekiyuton: yasashii buru-beris ) - Petroleum style: Tender Blueberries
    Type: Offensive/Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: 40
    Description: The user will make a short row of 5 handseals the user will spit a multitude of basketball size balls of asphalt covered in spikes which are indeed a thin coating hiding a great volume of nitroglycerin within them. Impact (not with the ground unless dropped from a considerable height, around 4 metres) will make the orb explode to bits in a powerful explosion equivalent to 3 exploding tags. Usually a trapping and guerrilla technique, creating a terrible mined area against the unprepared opponent. Lightining will make the the orbs explode while fire unless two ranks above will just be absorbed by the the asphalt. If it faces a strong enough wind the momentum will make the orb explode. Water and normal earth can't hurt the asphalt, therefore won't make the orb explode and will be blocked.
    ~Declined~ Again...how many exactly? And if you are already releasing the balls with spikes on them wouldn't that hurt your throat? I will not allow these balls to absorb up to A rank fire. I've got a question; Why wouldn't water or earth make them explode? They both in their own unique ways can create enough of an impact foce to cause the balls to explode no matter the actual CE's weakness/strengths. I'm sure that if a pressurized stream of water collided with your balls (lol) would be enough of an impact to cause them to explode, and the same could be said of an earth pillar or earth projectile that collides with your balls. Both of those elements could be used to create enough impact depending on what's actually used.
    4.(Sekiyuton: Seikyu Rappa) - Petroleum release: Petroleum Horn
    Type: Attack/Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: 40
    Description: The user will perform the sanke handseal (+ the needed handseals for the variants) and then quickly mold his petroleum chakra and release it in the form a compressed yet wide and big stream; comparable to a kyodaija in width and to 3 men one on top of the other, in height ; capable of reaching mid-range at the speed of a pressurized water jutsu It it not in contact with the user whatsoever and it can be cut at any time.
    Notes: It can be used with the variants:
    ~Ethyne: A transparent, Gas-like attack, it can boost the range and power of fire techniques (it boosts fire techniques' temperature to 3300°C). If enough volume is present it might choke an opponent.
    ~Petroleum Jelly: Just like syrup capturing field, it has sticky properties with all the defensive functions it can have.
    ~Asphalt: It creates a wide wave of various sized and formed ravaging rocks of asphalt which are hard to avoid and destroy all together, unless hit by a wide-spread lightning technique. If liquid it'll create a wave of asphalt which will then dry in a turn and can melt through ice, low melting point elements (<525°C). The height and width of the wave is comparable to the water colliding explosion (B-ranked) used by kisame. However the user will have to spit it onto the ground causing the wave to spread from that point.
    ~Nitroglycerin: Same, wide blast coated with chakra so that, if friction with air would make the nitro blow up, it does not. Upon contact with an opponent or object it violently blows up up to short range. Due to the dangers of this variant, it is usually spewed in single, condensed bullet.
    Notes: It requires a two turn cool down.

    ~Declined~ Referencing it to the B-Ranked version or not, I asked that this technique be increased in rank and for fitting restrictions to be added. Last I checked, water colliding explosion didn't have several deadly variants, and thus why a higher rank and restrictions are required. As for the Nibi ordeal, I looked at as the jinjuriki size plus three men on top of each other.

    (the part of on men on top of the other is that in fact it was once stated the nibi was as high as three men on top of the other. Re-writing and making it clear enough. In reference to the water colliding explosion, it's the size of the B-rank one, not the A-rank one.)

    5.(Sekiyuton: naironu jouryuu ) - Petroleum release: Nylon destillation
    Type: Supplementary
    Rank: B
    Range: oneself
    Chakra Cost: 20
    Damage Points: N/A
    Description: After performing a small sequence of handseals (Snake, tiger, rat) , the user unlocks the power within petroleum to use the nylon variant of this CE. It forms coils and coils of thightly packed nylon fibers.
    Notes: Lasts 6 turns.
    Notes: To use nylon, the user must perform a row of 3 handseals along the ones needed for the jutsu.
    Notes: Weak against wind and fire. Resistant to acids, momentum, fungi, water, lightning (not conductive), able to resist earth jutsus.

    ~Declined~ Reduce the number of turns it lasts and there is no need to include its weaknesses and strengths.

    6.(Sekiyuton: yasashii buru-beris ) - Petroleum release: Tender Blueberries
    Type: Offensive/Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: 40
    Description: The user will make a short row of 5 handseals the user will focuse his molded chakra into his lips and create in front of them thanks to chakra release a basketball sized ball of asphalt. The jutsu radicates on spitting a multitude (enough to make a short range barrier in front of the user, that meaning a group of balls that prevents easy passage through them, let's say 20) of basketball size balls of asphalt covered in spikes which are indeed a thin coating hiding a great volume of nitroglycerin within them. Impact (not with the ground unless dropped from a considerable height, around 4 metres) will make the orb explode to bits in a powerful explosion equivalent to 3 exploding tags. Usually a trapping and guerrilla technique, creating a terrible mined area against the unprepared opponent. Any momvement/impact after they are layed, unless caused by the user who knows how to set/grab/move them, will cause them to explode.
    Notes: May only be used four times per battle.

    ~Declined~ You are using asphalt which is covering nitroglycerin. Although it is true your element can use these variants, you are using them in the same technique. That being said, it should be treated as such by making it count as two of your three jutsu per turn.
    New:

    7.(Sekiyuton: Kurobina ) - Petroleum release: Black fowl
    Type: Offensive/Supplementary/Defensive
    Rank: S
    Range: oneself (Short-Mid blasts ; Short punches)
    Chakra Cost: 40 (+10 to maintain each turn ; +20 to shoot blasts)
    Damage Points: N/A
    Description: Kurobina is one of the strongest petroleum techniques, which radicated in the unsion between user and custom element. The user will perform a row of 9 handseals and then will release his petroleum chakra forming a black chest plate composed of tightly compressed asphalt around his thorax. The asphalt also form two skeletal arms emerge from two shoulder guards which cover the users arms. From from his shoulders and reaching behind the shoulder blades are two cylinder like structures in which the user releases ethyne to propel himself if desired. also and in symetry with the front, a waist guard covers the user's crotch in a sharp pointed edge. White lines are seen "decorating the technique", but indeed these white lines are compact coils of nylon which the user uses to heighten the protection of this technique. Seemingly invulnerable to Water (both asphalt and nylon are resistant to it), Earth (idem water) , Wind (asphalt this rank can't be cut by wind unles F-rank) , taijutsu (both resistant to it), lightning(nylone diffuses lightning) and fire(asphalt soaks and re-directs the heat outwards) this technique seems the pefect defense. But the back of the armour is only asphalt alone making it vulnerable to lightning and strong enough taijutsu (electrical tai or EIG tai). For offense, the arms of this jutsu (which are easily two times the size of the user) are able to shoot streams (B-ranked chakra cost and damage) of ethyne, Nitroglycerin, ropes of variable width of nylon (B-rank), and molten asphalt (created at the palm of the hands and shot forwards). Also, the user may punch with thos skeletal hands combining nitroglycerine and asphalt resulting a destructive fist capable of blowing to bits solid rock. By using a protective coat of chakra around the asphalt and correctly directing the explosion generated by the manifestation of his nitroglycerine chakra, the user is able to punch unaffected (this type of punch = one move). Unless using the ethyne shooters located around the armour the user seems to be slowed two rank while the armour is active.

    Notes: Must have activated nylon destillation.
    Notes: Can only be used once per battle, lasting 5 turns max or until the user desires.
    Notes: Only petroleum-related techniques and taijutsu may be used while the armour is active. That means, no elemental ninjutsu techniques, no standard ninjutsu techniques nor genjutsu. Element involving kaito taijutsu is unusable.
    Notes: No petroleum jutsu 2 turns after it's de-activation.
    Notes: The user is left exhausted after this jutsu, only being able to perform two techniques per turn after it's de-activation.
    ~Declined~ Do not resubmit.

    8.(Sekiyuton: Chimi Sekiyu no jutsu ) - Petroleum release: Lesser Petroleum technique
    Type: Offensive/Supplementary/Defensive
    Rank: C
    Range: Short-Mid
    Chakra Cost: 15
    Damage Points: 30
    Description: The user creates, after performing a single handseal + the ones needed for the variant, medium sized blasts/waves/tools/shields of petroleum and it's variants. The user is able to spit them or shoot them off the ground or from his hands or even crerate them from the ground.
    Notes: It may only be used five times per battle.
    ~Approved~

    9.(Sekiyuton: Taitanzu Nova ) - Petroleum release: Titan's nova
    Type: Offensive
    Rank: Forbidden
    Range: Short-Long
    Chakra Cost: 50
    Damage Points: 90
    Description: The user will make a row of ten handseals and will create a huge orb in front of his mouth (half the size of earth mausoleum dumpling) of extremely condensed nitroglycerine while the user overcharges his hands and mouth with ehtyne chakra. However, oblivious to most ninjas unless they have a doujutsu, there is tiny ball of molten asphalt within the center of the orb covered by the user's chakra isolating it. Upon releasing the widespread blast of ethyne onto the ball, the coat dissapears and the orb of nitro explodes. With chakra control, the explosion is directed forwards and not backfired onto the user. By utilizing the ethyne in tremendous pressure and volumes, the user spreads the explosion and shockwave forwards even faster and spreads it in a enormous beam of fire at 3300°C that races at tremendous speeds due the explosion's force towards the opponent. It reaches great heights, scorches and ravages the ground while at the same time is very wide spread making it very tough to dodge by escaping.
    Notes: Can only be used once per battle.
    Notes: No petroleum jutsus for the rest of the battle. No Earth or water jutsus for the next two turns.
    Notes: The user's chakra is left exhausted, not being able to perform any technique the same turn this one was used nor being able to perform more than two techniques per turn for four turns. He will not be able to perform techniques beyond B-rank after this jutsu for two turns. Then A-rank and so successively every two turns.
    ~Approved~ Well restricted^^

    10.(Sekiyuton: Gyarakushian Ekusupurōjon ) - Petroleum release: Galaxian explosion
    Type: Offensive/Supplementary
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will release and mold quantites of his petroleum chakra into the air while molding it with a row of 7 handseals. Upon hitting the last handseal, seemingly out of thin air, orbs (various sized, no bigger than gamabunta's eyes, 20 orbs) of Asphalt-particled Ethyne encasing a big volume Nitroglycerine are formed. They may make a fast spinning ring around the ethyne or stay within it dotting the mini atmospheres like little satellites. The user uses ehtyne also to keep them in the air. Inside the nitro however, lies a marble-sized ball or asphalt. When the user snaps his fingers all of the cores melt, and intense and incredible hot explosions with asphalt sharpenel occur as this mini cosmos dissapears. The user may create them anywhere mid-range from him and control them with hand gestures (the bigger the "planets" are the longer and more concentration they take to move.

    Notes: The orbs cannot be created next to the opponent, they must be created around him and at least two meters away.
    Notes: Can only be used twice per battle. Two turn cooldown.
    Notes: No petroleum jutsu for the same turn after it's usage and the next two turns.

    ~Declined~ Same as above, Asphalt, Ethyne, and Nitroglycerine all in one technique? This alone should take all three of your moves per turn. And I will not allow it to be made at such a close distance from the opponent considering the potential the explosion has.
     
         
    Last edited by Mathias; 04-17-2012 at 04:06 AM.

  12. #337
    -Uzumaki Nagato-'s Avatar
    Status
    -Uzumaki Nagato- is offline
    Gender
    Join Date
    Aug 2010
    Location
    The Shadow
    Posts
    12,011
    Post Thanks / Like
    Konoha For Life
     

    Re: Custom Element's Jutsu

    Quote Originally Posted by Oasis Nara View Post
    Re-Subbmitting

    Shinju: Shiro daburufangu (Pearl Release: Double Fang)
    Type: Weapon
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user releases massive amount of little pearls from inside the Gourd (or Shell Summon), then form a white sharp fang in the user right and left hands, this fang are very sharp and able to pierces through solid, Steel or metal object.

    Notes:
    Can only be taught by Oasis Nara
    Can only be used 5 times per battle
    ~Declined~ How long do these sharp fangs last? And change the type to attack, or else you will be forced to drop your current CW and replace it for this pearl custom weapon.

    Shinju: P1 Bunshin "Petron" (Pearl Release: P1 Clone "Petron")
    Rank:B
    Type:Supplementary
    Range:Short
    Chakra Cost:20
    Damage Points:N/A
    Description: P1 clone is a copy of the user but in shape of a white pale person. The clone itself can only use pearl release according of the user gain and knowledge of the pearl release, it can also utilize any pearl release even without having the white gourd or the shell summoning up until S-Rank pearl release.
    ~Declined~ If the clone can utilize pearl release techniques without the white gourd(Which isn't even approved?) or the shell summoning, then that means its using his own body as a source correct? And that means he can only perform pearl techniques which fall under his own body mass.
    Re-Submitting

    Shinju: Shiro daburufangu (Pearl Release: Double Fang)
    Type: Attack
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user releases massive amount of little pearls from the Shell Summoning, then form a white sharp fang in the user right and left hands, this fang are very sharp and able to pierces through solid, Steel or metal object.

    Notes:

    The Fang only last for 2 turns and may be summon again
    Can only be taught by Oasis Nara
    Can only be used 5 times per battle
    ~Declined~ In the description you state that you release little pearls from your shell summon, yet in your notes you state that you can summon the claws again. Which one is it? Creating, or summoning?

    Shinju: P1 Bunshin "Petron" (Pearl Release: P1 Clone "Petron")
    Rank:B
    Type:Supplementary
    Range:Short
    Chakra Cost:20
    Damage Points:N/A
    Description: P1 clone is a copy of the user but in shape of a white pale person. The clone itself can only use pearl release according of the user gain and knowledge of the pearl release, it can also utilize any pearl release even without having the white gourd or the shell summoning up until S-Rank pearl release.

    Note :

    Because of the clone using his own body then the clone only last for 4 turns then vanished
    ~Declined~ As I mentioned before, considering the clone is using its own body mass as a source to perform the pearl release techniques you need to specify how big and how many pearl release techniques he can perform. Up to S-Rank isn't enough.
     
         
    Last edited by Mathias; 04-17-2012 at 04:15 AM.

  13. #338
    Typhon's Avatar
    Status
    Typhon is offline
    Gender
    Join Date
    Apr 2009
    Location
    Konohagakure
    Posts
    15,126
    Post Thanks / Like
    We Do Not Sow
     



    Re: Custom Element's Jutsu

    Quote Originally Posted by Typhon View Post
    (Kongoton: Shawa-kongo) - Adamantine Release: Adamant Shower
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage: 80
    Description: The user will form three hand seals and then stomp on the ground. Upon doing this dozens of adamantine spears will fire out of the ground upwards, skewering whatever lays above them. These spears can be fired off at an angle as well allowing them to be aimed like a barrage of arrows.
    -Can be used twice per battle.
    -No adamantine techniques above S-rank the following turn.
    ~Declined~ Exactly how many dozens? And also I'd like you to add a real restriction on the next submission. You and I both know that no Forbidden ranked admantine next turn isn't really a real restriction.

    (Kongoton: Kongo Seki sono Hogosha) - Adamantine Release: Adamant Gate of the Guardian
    Type: Defense
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage: N/A
    Description: The user forms three hand seals and stomps on the ground causing a large gate made of adamantine metal to raise up in the desired location. This gate is similar in style to the Rashomon gates, but larger and less demonic looking. Due to the incredible hardness of adamantine this gate is capable of defending against techniques S-rank and below. The user can then open the gates by forming the snake hand seal.
    -Can be used twice per battle.
    -Defends against S-rank and below attacks.
    ~Declined~ Larger than the Rashomon gates and able to defend against S-Ranked techniques? I don't think so..

    (Kongoton: Shawa-kongo) - Adamantine Release: Adamant Shower[/B]
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage: 80
    Description: The user will form three hand seals and then stomp on the ground. Upon doing this up to four dozen adamantine spears will fire out of the ground upwards, skewering whatever lays above them. These spears can be fired off at an angle as well allowing them to be aimed like a barrage of arrows.
    -Can be used twice per battle.
    -No adamantine techniques S-rank or above the following turn.

    Specified the number and increase the restriction to include S rank.

    ~Approved~

    (Kongoton: Kongo Seki sono Hogosha) - Adamantine Release: Adamant Gate of the Guardian[/B]
    Type: Defense
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage: N/A
    Description: The user forms three hand seals and stomps on the ground causing a large gate made of adamantine metal to raise up in the desired location. This gate is similar in style to the Rashomon gates in size, but less demonic looking. Due to the incredible hardness of adamantine this gate is capable of defending against one S-rank technique or two A-rank techniques. It is invulnerable to those B-rank and below. The user can then open the gates by forming the snake hand seal.
    -Can be used once per battle.
    -Defends against one S-rank technique or 2 A-rank techniques, then its destroyed.
    -Invulnerable to B-rank or below.

    ~Approved~ Edited the colored.
    Reduced the size and clarified what its capable of defending against. Also reduced the number of times usable to once per battle.
     
         
    Last edited by Mathias; 04-17-2012 at 04:30 AM.

  14. #339
    McKnockout's Avatar
    Status
    McKnockout is offline
    Gender
    Join Date
    Feb 2011
    Location
    League of Awesome.
    Posts
    9,102
    Post Thanks / Like
    ceeeeeebs
     



    Re: Custom Element's Jutsu

    Quote Originally Posted by McKnockout View Post
    (Hakkin: Oni Sougishiki) – Platinum Release: Demon Awakening
    Rank: S
    Type: Supplementary/Defense/Attack
    Range: Short-Long
    Chakra cost: 40 (-10 each turn)
    Damage Points: 80
    Description: A jutsu which utilizes the earth directly beneath the opponent for it to work. After a quick series of two handseals, the user creates 8 large tentacles made out of highly chakra-infused, glistening Platinum which suddenly burst out of the earth below the opponent. These tentacles then suddenly grab onto the opponents and quickly coil around him, trapping and immobilising him. These tentacles can be created large enough to even immobilise large animal summons such as Gamabunta. If the user wishes, with an additional handseal, the tentacles return to the depths of the earth.
    Note: Can only use 2 times per battle.
    Note: No S rank Platinum techniques while this jutsu is active.
    Note: The tentacles can only last a maximum of 3 turns.
    ~Declined~ Make the additional hand seal count as one of the user's jutsu per turn. I wouldn't want you immobilizing a target and then drag him into the depths of the earth. This might not be your true intention but it can be misused in the wrong hands.
    (Hakkin: Oni Sougishiki) – Platinum Release: Demon Awakening
    Rank: S
    Type: Supplementary/Defense/Attack
    Range: Short-Long
    Chakra cost: 40 (-10 each turn)
    Damage Points: 80
    Description: A jutsu which utilizes the earth directly beneath the opponent for it to work. After a quick series of two handseals, the user creates 8 large tentacles made out of highly chakra-infused, glistening Platinum which suddenly burst out of the earth below the opponent. These tentacles then suddenly grab onto the opponents and quickly coil around him, trapping and immobilising him. These tentacles can be created large enough to even immobilise large animal summons such as Gamabunta. If the opponent attempts to break out of the tentacles, it will only tighten its grip. If the user wishes, with an additional handseal, the tentacles return to the depths of the earth.
    Note: Can only use 2 times per battle.
    Note: No S rank Platinum techniques while this jutsu is active.
    Note: The tentacles can only last a maximum of 3 turns.
    Note: The additional handseal count as one of the user's jutsus per turn.
    ~Approved~
    Quote Originally Posted by McKnockout View Post
    (Hakkin: Chika Hakkin Ami) – Platinum Release: Underground Platinum Network
    Rank: S
    Type: Supplementary/Attack/Defense
    Range: Short-Long
    Chakra cost: 40
    Damage Points: 80 (-10 to user)
    Description: The user concentrates chakra in his palms (or feet) and then places them on the ground, creating an extensive underground network of Platinum. Spiky vines/roots of Platinum will appear all over underground, some of which will be sticking out of the ground akin to roots of a tree. This jutsu is primarily used to prevent the opponent from travelling underground because if he does he will get stabbed/pierced by the underground Platinum. By sending additional chakra through the underground network and performing a handseal, the user can make the spiky vines/roots that are sticking out from the ground to burst out under the opponent and wrap around him, at very high speed, restricting his movement. If the opponent attempts to break out of the vines, it will only tighten its grip, impaling the opponent with spikes.
    Note: Usable twice per battle and lasts 5 turns.
    Note: Opponent doesn't actually receive any damage unless he tries to break free.
    Note: The user takes 10 damage due to mental strain.
    ~Declined~ I want you to re-work the description and tone it down. Also if the user is receiving damage then this should be classified as a Forbidden rank.
    (Hakkin: Chika Hakkin Ami) – Platinum Release: Underground Platinum Network
    Rank: A
    Type: Supplementary/Defense
    Range: Short-Long
    Chakra cost: 30
    Damage Points: N/A
    Description: The user concentrates chakra in his palms (or feet) and then places them on the ground, creating an extensive underground network of Platinum. Spiky vines/roots of Platinum (up to knee-height, all roots are of different heights and shapes), will appear all over underground, some of which will be sticking out of the ground akin to roots of a tree. This jutsu is primarily used to prevent the opponent from travelling underground because if he does he will get stabbed/pierced by the underground Platinum. These roots of Platinum also have a high affinity for lightning i.e. are capable of attracting lightning jutsus (only up to A-rank). If a lightning jutsu is used in the vicinity of these roots, the lightning is suddenly absorbed/attracted by the roots and discharged into the ground (the lightning is discharged harmlessly) - this includes the lightning jutsus of the user's as well. However, a lightning jutsu with sufficient force is able to destroy these roots.
    Note: Can only use 3 times per battle.
    Note: Must wait 3 turns to use again.
    Note: Can only absorb up to A-rank lightning jutsus.
    ~Declined~ As stated in the description, it obviously has harming capabilities and thus should include damage points. And I believe I asked you to tone it down, but it seems you did the polar opposite and made it stronger by being able to absorb lightning, and removing the turns it lasts on the field...
    New:
    (Hakkin: Tenrai Bachi) – Platinum Release: Divine Retribution
    Rank: S
    Type: Supplementary/Attack/Defense
    Range: Short-Long
    Chakra cost: 40
    Damage Points: 80
    Description: The performs three handseals (Dog -> Boar -> Ram) and then stomps the ground causing a giant mass of glistening Platinum, in the shape of a demon-like orge/troll with the same size as Gamahiro, to rise up from the ground. This orge (picture below) is of humanoid form and wields an iron club proportionate to his size. This giant exhibits immense strength and is capable of creating craters with a single punch. This jutsu can act as either an attack or a defense (depending on how the user's uses this jutsu); and can be used for such things such as defending against incoming attacks or lifting the user to a higher position. Due to his huge size and strength, coupled with his composition (Platinum), this giant possesses an ability in which, by using his iron club, can destroy/disperse one fire-based jutsu (any rank) by slamming it onto/against the jutsu with extreme force. However, this can only be done once per battle and, once he does, he will break apart/disintegrate into inanimate chunks of Platinum at the end of that turn (the turn he uses the ability).
    Note: Can only use once per battle.
    Note: Lasts four turns (unless he uses his ability) and after that, will break apart into inanimate chunks of Platinum.
    Note: Unique ability can only be used once per battle, and will result in him getting destroyed at the end of that turn.
    Note: No S rank Platinum techniques during the following turn.

    The giant however, won't be red but the colour of normal glistening Platinum.

    ~Declined~ You have no control over iron release so why is this troll wielding an iron club? I believe you are mistaking this technique with a summoning which wouldn't get approved either way. If you want this to get approved you are going to have to drastically decrease the size of the troll and remove the ability of dispersing any ranked fire. Replace it with something more fitting and approvalable.
    (Hakkin: Kira-Kujira Akurobachikku) – Platinum Release: Orca Acrobatics
    Rank: A
    Type: Supplementary/Attack
    Range: Short-Long
    Chakra cost: 30
    Damage Points: 60
    Description: The user concentrates chakra into the ground and then stomps the ground causing four masses of glistening Platinum, in the shape of large orcas (or killer whales), to rise from the ground and shoot out towards the target. These ferocious orcas travel/swim towards the opponent at high speed and are capable of jumping/leaping off the ground and into the air; smashing the opponent into the air (force is enough to break bones). These orcas are almost twice the size of Kisame's shark jutsus with sharp teeth that can easily tear flesh from bone.
    Note: Can only use 3 times per battle.
    ~Declined~ What's up with these over sized creations? You're going to have to be a bit more specific in terms of the size of the whales. Kisame has a lot of shark jutsu, for example the S ranked version is quite big and you could be relating it to that. Now, can you imagine that times two in size? I will not be accepting that. You're also going to have to include some more descriptions in terms of how the whales can travel. Can you make them travel from different angles? Do all of them travel in a straight line? Can you control their movements after they have been made? A lot of things are still missing.
    (Hakkin: Aporo Soeki) – Platinum Release: Apollo's Plague
    Rank: A
    Type: Supplementary/Attack
    Range: Short-Long
    Chakra cost: 30
    Damage Points: 60
    Description: This jutsu centres around the manipulation of the small traces of Platinum in the human body, soil, water and/or air. The user concentrates a mass of chakra throughout their body as he inhales a large amount of air, creating an abnormally high concentration of Platinum in his mouth (in gaseous state). And by using chakra pressure and fire chakra, the user is able to spit out a liquid/molten form of Platinum at the target in a straight, continuous burst/stream (like “Water Release: Water Horn”). The user is unharmed by the liquid since he lines his throat and mouth with a layer of chakra. This molten form of Platinum serves many purposes; depending upon the concentration of Platinum used and the way in which the user altered the Platinum's toxicity. In general, its toxicity allows this jutsu to function as a pesticide (able to kill plants, mammals, fish, birds, fungus, viruses and microbes). That is, this jutsu has anti-bacterial, anti-fungal, insecticide, planticide and anti-viral properties. The volume of liquid produced from this technique is equivalent to a small pond worth.
    Note: Can only use 3 times per battle.
    Note: No S-rank Platinum techniques in the same turn.
    ~Declined do not resubmit~ Your CE submission only includes Solid and Powdered form, not liquid.

    By using fire chakra and chakra pressure I am able to manipulate and change the toxicity of Platinum to suit certain purposes. As mentioned in my CE submission, Platinum is toxic and can cause harm to both living and non-living organisms.
     
         
    Last edited by Mathias; 04-25-2012 at 05:53 AM.

  15. #340
    The Pervy Sage's Avatar
    Status
    The Pervy Sage is offline
    Gender
    Join Date
    Oct 2009
    Location
    Im not that guy following you
    Posts
    33,587
    Post Thanks / Like
    This user has no status.
     



    Re: Custom Element's Jutsu

    (kurokongouseki: Zou ) - Carbon Statue
    Rank: Forbidden
    Type: Attack
    Range: short-long
    Chakra Cost: 50
    Damage Points:
    Description: This is the users final carbon defence. The user will focus their chakra into carbon that they have control off for this jutsu. In doing so they will create 10 statue soldiers from the carbon. This 10 statues all have swords and shields. These statues are controlled by the user and able to move as long as the user is still able to control them. The statues themselves are as fast as the user, but their strength is much greater, the power behind their strikes are the power of an F ranked taijutsu/kenjutsu. They are made from the hardest form of carbon making them the ultimate defence. These statues can be formed within a couple of seconds as the user would be forming them from carbon they have control of. These statues also have a special defensive ability. They can form a wall raising their shields, conecting them with a fuuin seal on each shield. As they connect the create a forbidden ranked fuuin barrier. Each carbon statue can use carbon jutsu.


    Note: Useable once
    Note: Fuuin barrier can only be used once and counts as one of the 3 jutsu per turn
    Note: User can't use any other element while this is active.
    Note: User can't use jutsu above A rank next turn due to the strain.
    Note: No S ranks for the next two turns due to chakra strain.
    Note: The user wont be able to run from tiredness for one turn after this.
    ~Declined Do not Resubmit~
     
         
    Last edited by Mathias; 04-25-2012 at 05:56 AM.

  16. #341
    Ryūjin's Avatar
    Status
    Ryūjin is offline
    Gender
    Join Date
    Sep 2010
    Location
    In an alternate dimension!
    Posts
    21,310
    Post Thanks / Like
    Engaged. Saraisthebest!!
    #henrikisevil
     



    Re: Custom Element's Jutsu

    (Arumiton: Funjin Arumi Sōjū) - Aluminum Release: Aluminum Dust Manipulation
    Type: Supplementary/Attack/Defense
    Rank: A
    Range: Short - Long
    Chakra Cost: 30
    Damage Points: 60
    Description: This is an advanced Aluminum Release technique, achieved through the usage of Aluminum mastery and very accurate chakra manipulation, After forming a single handseal of "Ram" the user can use a different form of the Aluminum that's composed of very small Aluminum particles that group together to form Aluminum dust which has the same proprieties of the Aluminum, on the same size of sand particles, forming somewhat a substance that are like the Iron Sand Release with the usage of Aluminum metallic dust, with the usage of this Aluminum form the user is able to form Pillars of Aluminum, Shields to defend or basically any shape depending on the situation at hand to suit the users needs, the user also is able to turn the ground into this Aluminum form causing the opponent to lose his balance and fall onto the Aluminum dust as it drags him down in a similar manner to Quicksand, suffocating him when he's completely encased in Aluminum dust, the depth of the technique is dependent on the user's chakra
    Note: Can only be used 3 times per battle.
    ~Declined Do not resubmit~ Your CE submission was made for the Solid Aluminum version, not dust.
     
         
    Last edited by Mathias; 04-25-2012 at 06:00 AM.

  17. #342
    Premium User Izumō's Avatar
    Status
    Izumō is offline
    Gender
    Join Date
    Jan 2009
    Location
    Crazy Fool that Gang Bang, EST 19XX and Stay Lace Up
    Posts
    18,917
    Post Thanks / Like
    #BlackFlag #MachineGunKelly
    #Dub-O #Slim #LaceUp #EST19XX
     



    Re: Custom Element's Jutsu

    It has been a while since I been in this thread to submit a jutsu.
    _________

    Summon Technique: Silicone Release: Silicone Jar (Kuchiyose: Shirikon: Shirikon Mika
    Rank: A
    Type: Summoning
    Range: Short
    Chakra Cost: 30 (+20 if the user uses the jar its self for more Silicone Sand)
    Damage Points: N/A
    Description: The user makes five hand seals and summons a white jar with two back scraps. From the outside, the jar looks like a white jar but in the inside the jar has silicone sand. The sand isn't chakra infused so it still requiers the same amount of chakra the user has for each jutsu. The jar is made of silicone sand but if the user wants to use it for more silicone sand the user must use an extra twenty points of chakra. The sand when used is the speed of the user.
    -The jar is only summoned once per battle and can be unsummoned. Once unsummoned, the user can not resummon the jar anymore.
    -The user can not summon anything else in the same or following turn.
    -When summoning the jar, the user can only use two jutsus the same turn the user the summon the jar so the jar counts towards the the two jutsus so one spot left.
    -The user when carrying the jar speed is lowered down on rank depends if they are Kisame, Fuguki, or EIG user because they have strong bodies because of intense training or carrying around a heavy sword all the time. Even still they speed are lowered but not one rank just a little bit .

    Look of Jar

    You see the jar on the right of Muta Aburame, that is how the jar looks with out the symbols.

    ~Declined~ Although you tried, it is still too similar and there are already too many jar/gourds approved.
    (I tried not to make a Gaara rip of Gaara's gourd so I came up with no infused sand and a jar.)

    Silicone Release: Sand Sphere Spit (Shirikon: Suna Tama Kushi
    Rank: B
    Type: Attack
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: 40
    Description: The user makes three hand seals and spits out four large(around the size of a basketball) balls of silicone sand. The balls are compressed and feel as if the target was getting hit by four rocks the same size as the sphere of silicone sand.
    ~Approved~
     
         
    Last edited by Mathias; 04-25-2012 at 06:02 AM.

  18. #343
    Azazel's Avatar
    Status
    Azazel is offline
    Gender
    Join Date
    Aug 2010
    Location
    Hawaii
    Posts
    16,979
    Post Thanks / Like
    Change is here.
     



    Re: Custom Element's Jutsu

    Quote Originally Posted by Oraan Nguyen View Post
    Taiyofuton: Fukusū no uzu tatsumaki [solar wind: Multivortex tornadoes]
    type: Attack/defense
    rank: Forbidden
    range:short-long
    chakra cost: 50
    damage points: 100
    description: The user does 7 handseals and sends his solar wind chakra into the sky. After a minimum of two turns have passed (maximum of 5 turns), the user can at any point open up a large hole in the sky by way of 2-5 handseals (depending on the turns that passed) to summon two to five (depending on the turns that passed) more columns of spinning solar wind tornadoes that rotate around a common center. The center of the multivortex will form at the exact halfway point between the user and the target. The winds create such a large suction that the user, if used at short range or mid range, has to defend from the technique as well. These tornadoes give off such an intense burst of heat that it is felt immediately as it descends from the sky. The tornadoes itself turn any earth, earth-like or metal element into an extremely hot liquid state. (earth to lava, metal to molten metal etc.) technique cannot dispel water, but can make it boiling hot to the touch. As the tornadoes touch the earth, they will leave a 1 foot thick layer of Lava across the ground.

    note: Can only be used 1x per battle.
    note: No solar wind techniques for above B Rank for 3 turns
    note: If user takes 50 damage from chakra strain
    note: Cannot be used over a large body or source of water.
    ~Declined~ Please include some real physical drawbacks, since in our RP 50 damage wouldn't affect your RP'ing in the fight.
    Taiyofuton: Fukusū no uzu tatsumaki [solar wind: Multivortex tornadoes]
    type: Attack/defense
    rank: Forbidden
    range:short-long
    chakra cost: 50
    damage points: 90
    description: The user does 7 handseals and sends his solar wind chakra into the sky. After a minimum of two turns have passed (maximum of 5 turns), the user can at any point open up a large hole in the sky by way of 2-5 handseals (depending on the turns that passed) to summon two to five (depending on the turns that passed) columns of spinning solar wind tornadoes that rotate around a common center. The center of the multivortex will form at the exact halfway point between the user and the target. The winds create such a large suction that the user, if used at short range or mid range, has to defend from the technique as well. These tornadoes give off such an intense burst of heat that it is felt immediately as it descends from the sky. The tornadoes itself turn any earth, earth-like or metal element into an extremely hot liquid state. (earth to lava, metal to molten metal etc.) technique cannot dispel water, but can make it boiling hot to the touch. As the tornadoes touch the earth, they will leave a 1 foot thick layer of Lava across the ground.

    Note: Can only be used 1x per battle.
    Note: No solar wind techniques for above B Rank for 3 turns
    Note: The user is incapable of performing handseals for 2 turns as blood drips down their nose for 1 turn from exertion.
    Note: Cannot be used over a large body of water.
    ~Approved~


    [Ways to get out of this....Make the clouds develop Rain/Water/Ice or any technique that would cause the clouds to fill with water in this way before the user uses the technique.
    Any technique, no matter what the rank will suffice, as long as it is a large amount.


    {Technique can be enhanced by Kirin. Solar Wind is enhanced by Wind, Fire and Lightning. If shot into the clouds before or after the Dragon Fireball Jutsu used to make Kirin or any other way used to make Kirin, The Fireballs heat itself will still make the clouds, but if an opponent tries to use Kirin, it would work, however, it would only enhance the power of the Solar Wind and would not be able to be brought down. The user would have to use Solar Wind the turn after the opponent used Chidori to summon Kirin in order to reap the enhancement of Kirin. With the enhancement of Kirin, comes its destructive force.



    Quote Originally Posted by Oraan Nguyen View Post
    Taiyofuuton: Shīrudo Toraidento no Bakuhatsu (Solar Wind: Shielding blast)
    Type: Defense/attack
    Rank: S
    Range: Short - long
    Chakra: 40
    Damage: 80

    Description: User sends their solar wind chakra into a weapon. Solar wind chakra will form from the tip of the weapon and form into a large 10 foot (3 meter) diameter protective shield. After absorbing a fire, wind, or lightning (or any variant or combination of the 3) up to s rank, the user can send the attack in the form of solar wind back at the opponent.

    Note: The range of the technique the opponent used is the range of this technique.
    Note: The attack takes on the same form of the attack that was sent at the user.
    Note: Can only be used 3 times per battle.
    Note: User must wait 3 turns before using this technique again.
    Note: This technique counts as two moves in a turn only if the absorption process occurs (if it blocks any other element not related to the 3, its can only be used as a shield) and the user sends the attack back at the opponent.
    ~Declined~ The way its written now, it can absorb Kirin, and Amaterasu which I will not allow. If you want this to be approved you are going to have to tone down the ranks and no re-directing the attack back at the opponent.
    As we discussed, both of those techniques would be too fast for me to implement this technique.

    Taiyofuuton: Shīrudo Toraidento no Bakuhatsu (Solar Wind: Shielding blast)
    Type: Defense/attack
    Rank: S
    Range: Short - Mid
    Chakra: 40
    Damage: 80
    Description: User sends their solar wind chakra into a weapon. Solar wind chakra will form from the tip of the weapon and form into a large 10 foot diameter protective shield. After absorbing a fire, wind, or lightning (or any variant or combination of the 3) up to s rank, the user can send the attack in the form of solar wind back at the opponent.

    Note: The range of the technique the opponent used is the range of this technique.
    Note: The attack takes on the same form of the attack that was sent at the user.
    Note: Can only be used 3 times per battle.
    Note: User must wait 3 turns before using this technique again.
    Note: This technique counts as two moves in a turn only if the absorption process occurs (if it blocks any other element not related to the 3, its can only be used as a shield) and the user sends the attack back at the opponent.
    Note: This technique cannot be used on Kirin or Amaterasu
    ~Declined~ You did not lower the rank nor remove the re-directing like I asked.


    Quote Originally Posted by Oraan Nguyen View Post
    Taiyofuton: Rōtasu Hana Bakudan [Solar Wind: Lotus Flower Bomb]
    Type: Attack
    Rank: Forbidden
    Range: Mid - long
    Chakra cost: 50
    Damage points: 90
    Description: This jutsu is broken up into two parts. First the user forms 5 handseals (horse-ram-ox-tiger-horse) and casts the opponent in a genjtusu (s ranked) where they see hundreds of little lotus flowers (they look like the actual flower) dropping from the sky and exploding as it touches the ground. While the opponent is trapped in the genjutsu the user can at any time do the same 5 handseals but in reverse order (horse-tiger-ox-ram-horse) to form real 100 light green translucent solar wind lotus flowers that are spread out across the range of the opponent and hovering at 10 meters above the,while slowly fluttering downwards. Each lotus flower explodes only after each flower has come into direct contact with a person, water, earth or metal, and gives off a wave of heat so fierce that it brings water to a boiling point and earth and metal(though not hot enough to turn it to lava or melt) is scorching hot to the touch. Impact onto an opponent causes painful 3rd degree burns on the skin. If something pierces and individual flower(s) then it will explode and cause a chain reaction of explosions.
    Note: Counts as 2 moves in a turn.
    Note: Can only be done once every 5 turns
    note: Can only be used 2 times per battle.
    Note: Solar wind techniques can't be used for 2 turns.
    Note: User takes 50 damage from strain on his body.

    ~Declined~ Please include some real physical drawbacks, since in our RP 50 damage wouldn't affect your RP'ing in the fight.
    Taiyofuton: Rōtasu Hana Bakudan [Solar Wind: Lotus Flower Bomb]
    Type: Attack
    Rank: Forbidden
    Range: Mid - long
    Chakra cost: 50
    Damage points: 90
    Description: This jutsu is broken up into two parts. First the user forms 5 handseals (horse-ram-ox-tiger-horse) and casts the opponent in a genjtusu (s ranked) where they see hundreds of little lotus flowers (they look like the actual flower) dropping from the sky and exploding as it touches the ground. While the opponent is trapped in the genjutsu the user can at any time do the same 5 handseals but in reverse order (horse-tiger-ox-ram-horse) to form real 100 light green translucent solar wind lotus flowers that are spread out across the range of the opponent and hovering at 10 meters above the,while slowly fluttering downwards. Each lotus flower explodes only after each flower has come into direct contact with a person, water, earth or metal, and gives off a wave of heat so fierce that it brings water to a boiling point and earth and metal(though not hot enough to turn it to lava or melt) is scorching hot to the touch. Impact onto an opponent causes painful 3rd degree burns on the skin. If something pierces and individual flower(s) then it will explode and cause a chain reaction of explosions.
    Note: Counts as 2 moves in a turn.
    Note: Can only be done once every 5 turns
    note: Can only be used 2 times per battle.
    Note: Solar wind techniques can't be used for 2 turns.
    Note: User is unable to use handseals for 2 turns.

    ~Declined~ Very close to approval. I just need you to change it to once per battle and still include the damage to user nonetheless. The rest of the restrictions are fine.


    ==========
    New

    Taiyofuuton: Rorien no Te [Solar Wind: Lorien Hands]
    Type: Attack/Supplementary
    Rank: B
    Range: Short
    Chakra: 25
    Damage: 50
    Description: The user channels concentrated Solar Wind Chakra into their hands that issues forth a short 5 foot green light source of immense heat that is capable of igniting or burning anything flammable. This is often used as an taijutsu component, capable of blinding and burning the flesh of the opponent.
    Note: This does not hurt the user as they are immune to Solar Wind.
    Note: Lasts for 3 turns.


    ~Declined~ This jutsu shouldn't last a certain amount of turns, it should be one time per use. Also, fix the damage points.

    Taiyofuuton: Shi no Ken [Solar Wind: Death Sword]
    Type: Attack
    Rank: B
    Range: Short - Long
    Chakra: 25
    Damage: 50
    Description: The user charges a sword with Solar Wind chakra and it is wrapped with a green aura that has the look of skulls inside it. This technique can be used in one of two ways. The user can either wave the sword and send the green arc in the exact full pattern of the wave or the user can slam the sword into the ground crackling it as it travels towards the opponent and sending the Solar Wind stream through the ground towards the opponent. Green lights come up from the ground emitting intense heat capable of burning the enemy, making the ground extremely hot like walking on hot coal.
    Note: This technique canot be used on the same sword more than 3 times or it will break.

    ~Declined~ Incorrect damage points. Also I'd like you to clarify how big/wide the wave released along with its ground variant.
     
         
    Last edited by Mathias; 04-25-2012 at 06:26 AM.

  19. #344
    Gobi Gobletsson's Avatar
    Status
    Gobi Gobletsson is offline
    Gender
    Join Date
    Oct 2010
    Location
    Walking beside Gats...
    Posts
    17,456
    Post Thanks / Like
    This user has no status.
     



    Re: Custom Element's Jutsu

    1:

    (Keigakuton: Abisu Bureiku) - Abyss Release: Abyss Break -

    Rank: B
    Type: Supplementary
    Range: Short-Medium-Long
    Chakra cost: 20
    Damage points: N/A
    Description: A very simple jutsu, however it only works in conjunction with other Abyss jutsu's and only after that jutsu is already used. With other words the user first needs to use another Abyss jutsu, of any rank, before this can be used. Then when another jutsu has been used, the user makes one handseal, which makes the previous used jutsu suddenly disintegrate into countless orbs in size ranging from small marbles to baseballs, basketballs, melons to the size of giants rocks. This also depends on the size of the previous used jutsu (the total volume of the jutsu doesn't change, it's just divided over the orbs). On the moment the user makes the jutsu disintegrate, he can also blast all the orbs into any direction(s), but only in a straight line.
    This jutsu does not effect the power or rank of other Abyss jutsu, it just makes it so that its rang becomes wider or smaller.
    ____________
    -Approved-


    2:

    (Keigakuton: Melchsee no Doa) - Abyss Release: Melchsee's Door -

    Rank: A
    Type: Attack/Defence
    Range: Short-Medium-Long
    Chakra cost: 30
    Damage points: 60
    Description: The most basic jutsu of Abyss Release. The user creates a large highly condensed orb of Abyss chakra which he can manipulate by moving his hand. As a result it can be used both in an offensive and defensive way by blasting to the opponent or let it coil at an extremely fast pace around the user.


    ____________
    -Approved-


    3:

    (Keigakuton: Melchsee no Uzu) - Abyss Release: Melchsee's Vortex -

    Rank: A
    Type: Attack/Defence
    Range: Short/Medium-Long
    Chakra Cost: 30 (+15)
    Damage points: 60
    Description: This jutsu is in the first place meant for defence. The user creates a quick spinning dome around himself consisting of thin rings made out of Abyss chakra with at certain intervals a higher concentration of chakra creating oval shaped orbs with at the top of the dome an Abyss disc. These rings and disc emit a continuous flux of Abyss chakra so that the space between the rings and the disc is filled with chakra, completing the dome, however it remains transparent so that the user still can see through it. Because this dome is spinning, along with the properties of Abyss chakra, it not only can defend against offensive jutsu's, but also against things like smoke, dust (not the element), poison clouds etc. as it purifies the air in and around the dome. The user can also move, while keeping the dome spinning, and thus can move the dome into different directions (it's not static to one place).
    The user can also this jutsu in an offensive way by making a single handseal resulting in the dome exploding outwards into all directions in a barrage of pieces of the rings and oval orbs. This is also called as 'The Splash'. He could also just walk toward the target.

    ✘ The user can keep the dome around for max three turns, however to keep the dome at its max strength +15 chakra has to be paid each turn (unless of course it got destroyed by a jutsu that outranks it)
    ✘ While the user of the jutsu is in the vortex, he can't fire jutsu's either directly through the vortex from the inside (well he can, but that would destroy it)
    ✘ Can only be used three times per battle




    ____________
    -Approved-


    4:

    (Keigakuton: Kurohitsugi) - Abyss Release: Black Coffin -

    Rank: S
    Type: Attack
    Range: Medium-Long
    Chakra cost: 40
    Damage points: 80
    Description: The user creates a large, black coffin of Abyss chakra around a target on all sides, that also reaches deep below the ground as high in the air. He then fills the coffin to the brim with Abyss chakra by sending thousands of Abyss blades at the same time instantly through the coffin so that it's completely filled. When the coffin disappears, everything that was inside it is completely gone, leaving a deep square hole in the battlefield.

    ✘ Can only be used two times per battle



    ____________
    -Declined-


    5:

    (Keigakuton: Melchsee no Ransu) - Abyss Release: Melchsee's Lance -

    Rank: S
    Type: Attack
    Range: Short-Medium-Long
    Chakra cost: 40
    Damage points: 80
    Description: The user brings both of his hands close together in front of him, creating a small highly condensed orb of Abyss chakra in the space between his hands. From that orb a black lance is launched that can reach up to long range. By moving his fingers, the user can manipulate the orb, and thus the lance, so that it can be used to slice into any direction (compare it to a white sheet of paper where you rapidly scribble into any direction with a pen). For instance the user could first aim the orb to the ground when the lance is created and then move the orb upwards so that the lance slices the battlefield open vertically, then when it's in the air he can make it turn and slice diagonally downwards etc.

    ✘ Can only be used three times per battle



    ____________
    -Pending-
    Define how long it lasts if it lasts more then 1 slice.
     
         
    Last edited by Nexus; 04-29-2012 at 04:46 PM.

  20. #345
    Earth Eater Toku's Avatar
    Status
    Toku is offline
    Gender
    Join Date
    Sep 2009
    Location
    Los Noches
    Posts
    38,263
    Post Thanks / Like
    working on it...
     

    Re: Custom Element's Jutsu

    (Rubiton- Kōdona Sekai no Tenpu Fairu) Ruby release- Attachment of the Advanced World
    Type: Attack
    Rank: Forbidden
    Range: Short
    Chakra cost: 50
    Attack points: 90
    Description: the user will gather his ruby chakra releasing it as a sphere, with a ruby located at its centre, between the palms of his hands. The sphere then expands rapidly in size when being propelled towards its intended target while the user holds a one-handed hand seal. The sphere is harmless until the hand seal is released causing anything within the confinement of the sphere to be turned into ruby. If the jutsu is successful in petrifying anything within the sphere into ruby, then the user’s hand becomes ruby itself.
    *Note: Can only be used once per battle.
    *Note: Cant perform handseals if hand becomes ruby.
    *Note: Cant perform Ruby techniques next turn, A-rank and above the turn after that, and S-rank and above the turn after that one.
    ~Declined~ Pretty close to approval, I just need to you include some physical harm to the user and clarification in regards to the expanding size of the sphere.
     
         
    Last edited by Mathias; 04-25-2012 at 06:29 AM.

  21. #346
    Senior Member Passion's Avatar
    Status
    Passion is offline
    Gender
    Join Date
    Jul 2009
    Posts
    15,704
    Post Thanks / Like
    Avoiding responsibilities.
     



    Re: Custom Element's Jutsus

    Quote Originally Posted by Passion View Post
    Combining these techniques into:

    ( Kanton: Bakuhada ) - Iron release: Blast skin
    Rank: A
    Type: Defensive
    Range: Self
    Chakra cost: 10/30
    Damage points: N/A
    Description: Blast skin is a technique named after it's ability to survive a blast that a normal ninja wouldn't, as if the user was wearing a blast suit. The technique is utilized by performing snake hand seal and spreading earth and fire chakra around their body or a single body part, giving tissue the properties of iron. By using this technique, user's mass and density increase, user can survive in higher temperatures that would be normally dangerous. With this user can also guide electricity but is unable of using lightning based techniques during the time being. The technique is useful when combined with taijutsu as the mass is increased and tissue hardens, causing a taijutsu damage increase.
    • Partial blast skin costs - 10 chakra as one that covers whole body requires 30 chakra.

    ~Declined~ Partial or whole makes no difference, they should both cost 30 chakra points. Although its true iron can conduct electricity, in your case you would be damaged even more by a lightning technique if it were to hit you just like its mentioned in your "Iron Corpse". Lastly, where are the usage restrictions?

    New technique:

    ( Shokubutsuton: Yosōu ) - Plant release: Masquerade
    Rank: B
    Type: Supplementary
    Range: Short - Long
    Chakra cost: 25
    Damage points: N/A
    Description: Is a technique named after a Masquerade. Masquerade is used as a reference to the technique's idea which is blending into nature and following user's target. By releasing earth and water chakra from user's chakra points, one can flow through plants and blend within to them. This makes it harder for your target to notice you even if the target had a sharingan or sensory. However, one can be easily detected by someone who is using Byakugan and can see through solids.
    • While flowing through plants, one cannot use any other techniques.

    ~Declined do not resubmit~ Mayfly rip-off.
    ( Kanton: Bakuhada ) - Iron release: Blast skin
    Rank: A
    Type: Defensive
    Range: Self
    Chakra cost: 30
    Damage points: N/A
    Description: Blast skin is a technique named after it's ability to survive a blast that a normal ninja wouldn't, as if the user was wearing a blast suit. The technique is utilized by performing snake hand seal and spreading earth and fire chakra around their body or a single body part, giving tissue the properties of iron. By using this technique, user's mass and density increase, user can survive in higher temperatures that would be normally dangerous. With this user can also guide electricity but is unable of using lightning based techniques during the time being. The technique is useful when combined with taijutsu as the mass is increased and tissue hardens, causing a taijutsu damage increase.
    • User becomes weaker to lightning techniques and is unable of using any during the time this is active (with the exception of partial usage on other part of the body and lightning technique utilized on other).
    • Can be used three times per battle with at least one turn interval between each usage.

    ~Declined~ You're body would still suffer paralysis if hit by a strong enough lightning technique along with double its normal damage. As for the note on partial usage and lightning, it would require Yin/Yang training to mold those chakras simultaneously, so you will need to remove that.

    ( Shokubutsuton: Setsunai Kafun ) - Plant release: Suffocating Pollen
    Rank: A
    Type: Offensive - Supplementary
    Range: Short - Mid
    Chakra cost: 30
    Damage points: N/A (- 5 per turn after it takes effect)
    Description: Suffocating Pollen is a simple technique that utilizes pollen to contaminate large areas. The technique begins by user forming Rat - Ox - Dragon hand seals and inhaling. During the inhaling, user concentrates a large amount of Water and Earth chakra within their lungs and mixes that with the oxygen that they inhaled. After the user has repeated this step, he/she will spew out a cloud of pollen (size depends on the amount of oxygen user breathed in and user's lung capacity). The pollen isn't exactly offensive but breathing it in can be quite dangerous. Once the pollen gets in your system, it will attach itself to unfortunate individual's respiratory organs. This limits the volume of lungs, amount of oxygen in your blood and causes immediate coughing along with temporary loss of eyesight. The effectiveness of this technique is showed in combat when the need of oxygen is at it's highest and your lungs cannot process any, causing a slow and gruesome death of suffocation.
    • Can be used two times in a single battle.
    • Doujutsu uses can recognize this technique from the cloud of chakra forms. Still, a naked eye is unable of noticing the pollen until it's too late.

    ~Declined~ Remove the unnoticeable by naked eyes part.
     
         
    Last edited by Mathias; 04-25-2012 at 06:42 AM.

  22. #347
    -Yard-'s Avatar
    Status
    -Yard- is offline
    Gender
    Join Date
    Jan 2011
    Location
    Narutobase
    Posts
    25,051
    Post Thanks / Like
    This user has no status.
     



    Re: Custom Element's Jutsu

    I have permission from The pervy sage to submit this technique.






    (Katana -O Karumera) - Sword of Caramel
    Type: Supplementary
    Rank: A
    Range: Short-mid (For extending)
    Chakra: N/A
    Damage: +5 Earth +5 Fire +10 Caramel
    Description: This sword was created by Ulquiorra after Natsu and him discovered Caramel release. The sword has infused fire and earth chakra which is used to aid to freely controlling the caramel blade. The sword it'self is just hardened caramel that has been formed into a blade that's compressed with the fire/earth chakra reserves that's infused with it and the handle (which is apart of the blade) making it unbreakable to attacks up to A rank.

    Abilities:

    Liquid Defense: The blade can instantly turn to liquid caramel at the users will, and due to the chakra already being present, the user can freely manipulate the caramel to block Attacks like Gaaras sand defense and can block taijutsu techniques up to A rank. The caramel can move at the top speed of the weilder.

    Extending: The sword can also extend up to mid range.

    Enhancement: Due to the swords Earth and fire chakra reserves the user can draw off of the reserves of the sword gaining an additional +5 to earth and fire techniques and +10 to Caramel techniques.

    Note:
    - The liquid defense stays active for 5 turns and counts as one of the users 3 jutsu per turn to activate.
    - Sword can be broken by A rank techniques
    - This can be summoned by a scroll during battle but will count as one of the users 3 jutsus.
    - The liquid defense counts as one of the users 3 moves per turn for that turn activated. It lasts for 3 turns and can only be used once per battle.
    - Sword is weak to wind and water and can only block D rank wind and water.
    - Must know Caramel release to use but must be taught to use the abilities.
    ~Declined~ With our without permission, a student can not submit CJ's for the CE.
     
         
    Last edited by Mathias; 04-25-2012 at 06:43 AM.

  23. #348
    -Uzumaki Nagato-'s Avatar
    Status
    -Uzumaki Nagato- is offline
    Gender
    Join Date
    Aug 2010
    Location
    The Shadow
    Posts
    12,011
    Post Thanks / Like
    Konoha For Life
     

    Re: Custom Element's Jutsu

    Shinju: P2 Bunshin "Prime" (Pearl Release: P2 Clone "Prime")

    Type: Offensive/Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will summon his giant shell which it will throw out a giant pearl into the air then the user perform 5 serial hand seal then push and placed his right hand into the giant pearl when it about to land while his left hand hold his right wrist and yell “PRIME” to manipulate the giant pearl and shape it into a giant bird double size of Gamakichi, Prime is the 2nd form of pearl bunshin manipulation called the “P2”, prime able to fly into the sky high with high speed while the user ride it, Prime shape pale white and have the ability to shoot out rapidly pearl ball size of a basket ball from the sky into the opponent and the pearl ball will crush everything within the impact, prime also able to defend from similar rank jutsu using it wing.

    Note: can only be use 3 times
    Note: Must have Shell summoning contract
    Note: Can only last 2 turn in field then auto disappear
    Note: No other pearl tech while the user ride Prime
    Note: Count as two turn as the user have to summon his giant shell
    Note: Can only be use by Oasis Nara
    ~Declined~ I don't see how pearl is light enough to fly, let alone at high speeds as you mentioned. Lastly, the pearl clone hasn't been approved so how is this the second form of it?

    (Pāru no tsuin ken) - Twin sword of Pearl
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra: N/A
    Damage: 60
    Description: As the user granted to manipulate pearl so he is able to extract two rare special twin blade made of pearl from deep down the sea which only certain people have the ability to do that. this twin sword one came out from a white pearl and the other came from the black pearl, this sword will infuse with the user pearl manipulation ability then able to release pearl jutsu (white and black Pearl release) up to S-Rank Pearl jutsu without any shell summoning but each use of this twin sword they shall drain the user chakra and lower their speed ability, this twin sword doesn’t have to be summoned but the user always wield it in their back.


    Note: Must have Shell pearl manipulation ability
    Note: Shall drain -10 chakra each use
    Note: Shall lower -5 speed each use
    Note: The user can use them until their chakra run out meaning only KG rank can use it and only 8 time use
    Note: Can only be use by Oasis Nara
    ~Declined~ How are these swords generating enough pearl to create the techniques? What's "-5 speed" mean? 5 levels from our speed chart? Do not refer to the speed chart in future submissions. And also, if this is your custom weapon you need to include it in the "Type" section.

    I don't have any custom weapon


    Picture of the twin sword

     
         
    Last edited by Mathias; 04-25-2012 at 06:52 AM.

  24. #349
    Lili-Chwan's Avatar
    Status
    Lili-Chwan is offline
    Gender
    Join Date
    Jun 2009
    Location
    Behind you, with a knife...or not
    Posts
    16,805
    Post Thanks / Like
    Hey! Don't go call my status
    lame! - Ok then you're lame! (
    I don't know you, but I will
    find you, and I will lame you)
    Not before I find you and Lame
    you! This is bullying, you
    lame lamer!
     



    Re: Custom Element's Jutsu

    ( Meromeroton: Mane Mane no Chouchou) Perfume Release: Mimicry du Pampillon

    Rank: C
    Type: Supplementary/Attack
    Range: Short-Mid
    Chakra Cost: 15
    Damage Points: N/A
    Description: This technique allows the user to imbue a genjutsu (cannon or custom) into the scent of a perfume. After preforming the necessary rituals to perform the genjutsu, the user will preform an additional handseal, and a needle-like seed of perfume will appear on the user's lips, which will then be shot anywhere within range. Once the seed hits a surface it will blossom into various butterfly-like flowers which will spread the genjutsu-filled scent in the air around 10 meters radius. From time to time, small butterflies appear in the air, made of vaporized genjutsu.
    *Flowers will last 3 turns or the duration of the imbued genjutsu, if it's shorter than 3 turns*
    *Doujutsu Genjutsu require eye-contact before the seed can be formed, afterwards, it relies on the scent only*
    *The scent alone has an autonomy of 2 turns, meaning the scent will still be strong when the flower is destroyed*
    *The genjtsu is only active for 4 turns, or less, given the inherited duration of the genjutsu used*
    *Can only be used 4 times per battle, only 1 time for a S rank or higher genjutsu*
    *The genjutsu used to charge this jutsu must be posted along. The chakra cost will still stand for both ( 15 + Genjutsu ), but it will only count as 1 jutsu*
    ~Declined~ An imbued genjutsu that lasts three turns(Butterfly flowers) and if destroyed lasts two more turns? No, just no. If you want this approved you're going to have to lower the turns for all of that and make it count as two techniques, considering that's what you're using, perfume and the genjustu being mixed inside.

    (Meromeroton: Shinpyou Chihou) Perfume Release: Ivy's Dementia

    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: With 4 handseals, the user creates up to 3 long arrows made of a purple-ish perfume, which she can then shoot up to long range. Once they hit something solid, instead of piercing through, they will spread their scent up to 20 meters, whereas in arrow form the scent only reaches 5. Although imperceptible for humans, the scent will cause the animals to feel hostility towards their owners/summoners/allies, putting them in a state of confusion and anger, and making them attack, while at the same time creating a sense of familiarity and friendship towards the user. An underlying genjutsu will enhance the physiological reaction by showing the user in a form of a parent or a an object of affection, needing to be protected and the opponent as a form of adversity, food, etc.
    *Lasts 3 turns, causing the affected animals to fall deeper in dementia until they force themselves to vanish*
    *Can only be used 3 times*
    *Does not affect allied summons, as the genjutsu will counter the effects of the perfume, but will make the summons slightly less wary, fast or powerful*
    ~Approved~
    (Meromeroton: Oujou no Seppun) Perfume Release: Embrance of Morta

    Rank: S
    Type: Offensive
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: The user focuses chakra on the fingertips. Sensually caressing her lips, the user spreads a red perfume across, making her lips look incredibly sensual and tender. It will release a very powerful scent filled with pheromones, which will strongly lure anyone short range from the user into a kiss. But upon touch the lips, the perfume is highly toxic, spreading an extremely painful venom through the target's organism, equivalent to being burned alive. Whereas the alluring effect was gained through pheromones and a subsequent genjutsu making the opponent disorientated, upon the touch of the lips, both those effects end and only incredible and paralyzing pain is left.
    *Can only be used once per battle*
    *Lasts only 2 turn, if the user can't kiss, the effects end*
    *Pain itself lasts 5 turns*
    ~Declined~ Lower the turns in which the pain lasts.
     
         
    Last edited by Mathias; 04-25-2012 at 07:07 AM.

  25. #350
    The Seven-Scaled boy's Avatar
    Status
    The Seven-Scaled boy is offline
    Gender
    Join Date
    Aug 2009
    Location
    back of the world
    Posts
    9,779
    Post Thanks / Like
    This user has no status.
     

    Re: Custom Element's Jutsu

    Quote Originally Posted by The Seven-Scaled boy View Post
    4.(Sekiyuton: Seikyu Rappa) - Petroleum release: Petroleum Horn
    Type: Attack/Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: 40
    Description: The user will perform the sanke handseal (+ the needed handseals for the variants) and then quickly mold his petroleum chakra and release it in the form a compressed yet wide and big stream; comparable to a kyodaija in width and to 3 men one on top of the other, in height ; capable of reaching mid-range at the speed of a pressurized water jutsu It it not in contact with the user whatsoever and it can be cut at any time.
    Notes: It can be used with the variants:
    ~Ethyne: A transparent, Gas-like attack, it can boost the range and power of fire techniques (it boosts fire techniques' temperature to 3300°C). If enough volume is present it might choke an opponent.
    ~Petroleum Jelly: Just like syrup capturing field, it has sticky properties with all the defensive functions it can have.
    ~Asphalt: It creates a wide wave of various sized and formed ravaging rocks of asphalt which are hard to avoid and destroy all together, unless hit by a wide-spread lightning technique. If liquid it'll create same sized blast of asphalt which will then dry in a turn and can melt through ice, low melting point elements (<525°C). The height and width of the wave is comparable to the water colliding explosion (B-ranked) used by kisame. However the user will have to spit it onto the ground causing the wave to spread from that point.
    ~Nitroglycerin: Same, wide blast coated with chakra so that, if friction with air would make the nitro blow up, it does not. Upon contact with an opponent or object it violently blows up up to short range. Due to the dangers of this variant, it is usually spewed in single, condensed bullet.
    Notes: It requires a two turn cool down.

    ~Declined~ Referencing it to the B-Ranked version or not, I asked that this technique be increased in rank and for fitting restrictions to be added. Last I checked, water colliding explosion didn't have several deadly variants, and thus why a higher rank and restrictions are required. As for the Nibi ordeal, I looked at as the jinjuriki size plus three men on top of each other.

    (the part of on men on top of the other is that in fact it was once stated the nibi was as high as three men on top of the other. Re-writing and making it clear enough. In reference to the water colliding explosion, it's the size of the B-rank one, not the A-rank one.)

    5.(Sekiyuton: naironu jouryuu ) - Petroleum release: Nylon destillation
    Type: Supplementary
    Rank: B
    Range: oneself
    Chakra Cost: 20
    Damage Points: N/A
    Description: After performing a small sequence of handseals (Snake, tiger, rat) , the user unlocks the power within petroleum to use the nylon variant of this CE. It forms coils and coils of thightly packed nylon fibers.
    Notes: Lasts 6 turns.
    Notes: To use nylon, the user must perform a row of 3 handseals along the ones needed for the jutsu.
    Notes: Weak against wind and fire. Resistant to acids, momentum, fungi, water, lightning (not conductive), able to resist earth jutsus.

    ~Declined~ Reduce the number of turns it lasts and there is no need to include its weaknesses and strengths.

    6.(Sekiyuton: yasashii buru-beris ) - Petroleum release: Tender Blueberries
    Type: Offensive/Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: 40
    Description: The user will make a short row of 5 handseals the user will focuse his molded chakra into his lips and create in front of them thanks to chakra release a basketball sized ball of asphalt. The jutsu radicates on spitting a multitude (enough to make a short range barrier in front of the user, that meaning a group of balls that prevents easy passage through them, let's say 20) of basketball size balls of asphalt covered in spikes which are indeed a thin coating hiding a great volume of nitroglycerin within them. Impact (not with the ground unless dropped from a considerable height, around 4 metres) will make the orb explode to bits in a powerful explosion equivalent to 3 exploding tags. Usually a trapping and guerrilla technique, creating a terrible mined area against the unprepared opponent. Any momvement/impact after they are layed, unless caused by the user who knows how to set/grab/move them, will cause them to explode.
    Notes: May only be used four times per battle.

    ~Declined~ You are using asphalt which is covering nitroglycerin. Although it is true your element can use these variants, you are using them in the same technique. That being said, it should be treated as such by making it count as two of your three jutsu per turn.
    New:

    10.(Sekiyuton: Gyarakushian Ekusupurōjon ) - Petroleum release: Galaxian explosion
    Type: Offensive/Supplementary
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will release and mold quantites of his petroleum chakra into the air while molding it with a row of 7 handseals. Upon hitting the last handseal, seemingly out of thin air, orbs (various sized, no bigger than gamabunta's eyes, 20 orbs) of Asphalt-particled Ethyne encasing a big volume Nitroglycerine are formed. They may make a fast spinning ring around the ethyne or stay within it dotting the mini atmospheres like little satellites. The user uses ehtyne also to keep them in the air. Inside the nitro however, lies a marble-sized ball or asphalt. When the user snaps his fingers all of the cores melt, and intense and incredible hot explosions with asphalt sharpenel occur as this mini cosmos dissapears. The user may create them anywhere mid-range from him and control them with hand gestures (the bigger the "planets" are the longer and more concentration they take to move.

    Notes: The orbs cannot be created next to the opponent, they must be created around him and at least two meters away.
    Notes: Can only be used twice per battle. Two turn cooldown.
    Notes: No petroleum jutsu for the same turn after it's usage and the next two turns.

    ~Declined~ Same as above, Asphalt, Ethyne, and Nitroglycerine all in one technique? This alone should take all three of your moves per turn. And I will not allow it to be made at such a close distance from the opponent considering the potential the explosion has.
    6.(Sekiyuton: Seikyu Rappa) - Petroleum release: Petroleum Horn
    Type: Attack/Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: 40
    Description: The user will perform the sanke handseal (+ the needed handseals for the variants) and then quickly mold his petroleum chakra and release it in the form a compressed yet wide and big stream; comparable to a kyodaija in width and to 3 men one on top of the other, in height ; capable of reaching mid-range at the speed of a pressurized water jutsu It it not in contact with the user whatsoever and it can be cut at any time.
    Notes: It can be used with the variants:
    ~Ethyne: A transparent, Gas-like attack, it can boost the range and power of fire techniques (it boosts fire techniques' temperature to 3300°C). If enough volume is present it might choke an opponent.
    ~Petroleum Jelly: Just like syrup capturing field, it has sticky properties with all the defensive functions it can have.
    ~Asphalt: It creates a wide wave of various sized and formed ravaging rocks of asphalt which are hard to avoid and destroy all together, unless hit by a wide-spread lightning technique. If liquid it'll create a wave of asphalt which will then dry in a turn and can melt through ice, low melting point elements (<525°C).
    ~Nitroglycerin: Same, wide blast coated with chakra so that, if friction with air would make the nitro blow up, it does not. Upon contact with an opponent or object it violently blows up up to short range. Due to the dangers of this variant, it is usually spewed in single, condensed bullet.
    Notes: Can only be used five times per battle with a one turn spacing.
    Notes: No petroleum jutsus next turn.

    ~Declined~
    Higher ranked version availabe if above not approvable yet

    6.(Sekiyuton: Seikyu Rappa) - Petroleum release: Petroleum Horn
    Type: Attack/Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: 40
    Description: The user will perform the sanke handseal (+ the needed handseals for the variants) and then quickly mold his petroleum chakra and release it in the form a compressed yet wide and big stream; comparable to a kyodaija in width and to 3 men one on top of the other, in height ; capable of reaching mid-range at the speed of a pressurized water jutsu It it not in contact with the user whatsoever and it can be cut at any time.
    Notes: It can be used with the variants:
    ~Ethyne: A transparent, Gas-like attack, it can boost the range and power of fire techniques (it boosts fire techniques' temperature to 3300°C). If enough volume is present it might choke an opponent.
    ~Petroleum Jelly: Just like syrup capturing field, it has sticky properties with all the defensive functions it can have.
    ~Asphalt: It creates a wide wave of various sized and formed ravaging rocks of asphalt which are hard to avoid and destroy all together, unless hit by a wide-spread lightning technique. If liquid it'll create a wave of asphalt which will then dry in a turn and can melt through ice, low melting point elements (<525°C). The height and width of the wave is comparable to the water colliding explosion (B-ranked) used by kisame. However the user will have to spit it onto the ground causing the wave to spread from that point.
    ~Nitroglycerin: Same, wide blast coated with chakra so that, if friction with air would make the nitro blow up, it does not. Upon contact with an opponent or object it violently blows up up to short range. Due to the dangers of this variant, it is usually spewed in single, condensed bullet.
    Notes: It can only be used thrice per battle every 2 turns.
    Notes: No petroleum jutsus for the same and next turn.

    ~Approved~
    7.(Sekiyuton: naironu jouryuu ) - Petroleum release: Nylon destillation
    Type: Supplementary
    Rank: B
    Range: oneself
    Chakra Cost: 20
    Damage Points: N/A
    Description: After performing a small sequence of handseals (Snake, tiger, rat) , the user unlocks the power within petroleum to use the nylon variant of this CE. It forms coils and coils of thightly packed nylon fibers.
    Notes: To use nylon, the user must perform a row of 3 handseals along the ones needed for the jutsu.
    ~Approved~ Removed the lasting note, if you are not satisfied with the changes, please let me know so that I can change my verdict.
    8.(Sekiyuton: yasashii buru-beris ) - Petroleum release: Tender Blueberries
    Type: Offensive/Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: 40
    Description: The user will make a short row of 5 handseals the user will focuse his molded chakra into his lips and create in front of them thanks to chakra release a basketball sized ball of asphalt. The jutsu radicates on spitting a multitude (enough to make a short range barrier in front of the user, that meaning a group of balls that prevents easy passage through them, let's say 20) of basketball size balls of asphalt covered in spikes which are indeed a thin coating hiding a great volume of nitroglycerin within them. Impact (not with the ground unless dropped from a considerable height, around 4 metres) will make the orb explode to bits in a powerful explosion equivalent to 3 exploding tags. Usually a trapping and guerrilla technique, creating a terrible mined area against the unprepared opponent. Any momvement/impact after they are layed, unless caused by the user who knows how to set/grab/move them, will cause them to explode.
    Notes: May only be used four times per battle.
    Notes: Countes as two moves.

    ~Approved~ Removed the Yin/Yang note, if you are not satisfied with the changes, please let me know so that I can change my verdict. Btw, I am not Izuna.
    Taking that restriction from most elemental Custom combos, izuna oftens asks for yin-yang training to make it count as a single move.


    9.(Sekiyuton: Gyarakushian Ekusupurōjon ) - Petroleum release: Galaxian explosion
    Type: Offensive/Supplementary
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will release and mold quantites of his petroleum chakra into the air while molding it with a row of 7 handseals. Upon hitting the last handseal, seemingly out of thin air, orbs (various sized, no bigger than gamabunta's eyes, 20 orbs) of Asphalt-particled Ethyne encasing a big volume Nitroglycerine are formed. They may make a fast spinning ring around the ethyne or stay within it dotting the mini atmospheres like little satellites. The user uses ehtyne also to keep them in the air. Inside the nitro however, lies a marble-sized ball or asphalt. When the user snaps his fingers all of the cores melt, and intense and incredible hot explosions with asphalt sharpenel occur as this mini cosmos dissapears. The user may create them anywhere mid-range from him and control them with hand gestures (the bigger the "planets" are the longer and more concentration they take to move.

    Notes: The orbs cannot be created next to the opponent, they must be created around him and can only be created short-range distance away from the opponent.
    Notes: Counts as all three moves of a turn, unless the user has proper yin-yang training in which it only counts as two.

    Notes: Can only be used twice per battle. Two turn cooldown.
    Notes: No petroleum jutsu for the same turn after it's usage and the next two turns.
    ~Declined~ If you want this approvable change it to at least 10 meters away from your target, reduce the number of orbs, and remove the Yin/Yang note.
    New:

    10.(Sekiyuton: Damoclesu no tsurugi ) - Petroleum release: Damocles' Sword
    Type: Offensive/Supplementary
    Rank: Forbidden
    Range: Short (if normal)- Mid (max extension) - Long (Clinging grand whirlpool)
    Chakra Cost: 50 (+20 per turn active)
    Damage Points: 90
    Description: The user will perform a row of five handseals, the user will release concentrated and molded petroleum chakra in shape of a standard single-edged katana of pure molten asphalt coated in ignite ethyne. By keeping a high and constant pressure, the user will prevent the asphalt from exploding into gas and keep it in liquid form. Thanks to the substance and pressure, this sword will slice through almost everything that can not resist the intense heat of the ignited black sword. The user may partially release the pressure to make the sword freely expand and contract(while keeping the sword in liquid state) in seemingly any shape the user may want, giving this jutsu an incredible variability (re-shaping and extending counts as a move). Thanks to built up pressure, the movement of the sword is almost instantaneous. But, and this abilitiy is only usable once per battle, the user may expand it into a raging tornado of molten asphalt the size of Clinging grand whirlpool and swing the sword once. Once the users momentum is halted, the sword is out of play and dissapears without any aftermath.
    Notes: Can only be used once per battle, lasting 4 turns.
    Notes: No other jutsus the same turn it is performed. Leaves the user tired and so, he can't run for the next turn and the chakra strain from keeping this jutsu, prevents usage of petroleum jutsus the next 3 turns after it is out of play and prevents the usage of water and earth techniques for the next two turns after it is out of play. Due to the strain of carrying the sword, the user's handseals are slowed by a rank after the sword is out of play.
    Notes: No foribdden rank jutsus can be performed for the rest of the battle.
    ~Declined do not resubmit~

    11.(Sekiyuton: atsuen bengo ) - Petroleum release: Rolling Defense
    Type: Offensive/Defensive
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: (Variable, if there is contact with the opponent/target only)
    Description: The user will activate this technique by molding his chakra with a single handseal (+the ones wanted for the variant) and will excrete from each of his chakra points petroleum chakra which, at a distance from the user will materialize in a great pressurized, volume into the desired form and the quickly begin to speed at tremendous speeds around the user. This makes a total of 361 concentric circles of variable radius, be it the center one the largest at 2m, which spin at rock cutting speeds around the user.
    Notes: Can only be used 4 per battle.
    Notes: No Petroleum the same turn, after its usage.
    Notes: The user can also cover allies with this, by enlarging/materializing it (up to 5 meter radius) from himself.
    Notes: No Earth and Water S-rank or above the same turn before the tecnique and next turn.
    ~Declined~ Remove the pressurization and cutting through rock, as well as reducing the amount of times it can be used per battle.
     
         
    Last edited by Mathias; 04-25-2012 at 06:48 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •