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  1. #21
    Senior Member Hellsbadass's Avatar
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    Re: Custom Element's Jutsus

    1.( bakuyaku houshutsu: bakuyaku nuku ) Thermite release: thermite extract
    Type:supply
    Rank:A
    RangeShort-Long
    Chakra Cost:30
    Damage Points:60
    Description: the user will slam his hands on the ground and will extract/ create a large pond's worth of thermite powder
    *only rag and HBA can use this jutsu*
    _______________
    -Approved-


    2.( bakuyaku houshutsu: bakuyaku nami ) Thermite release: thermite wave
    Type:supply/ attack/ defence
    Rank:A
    RangeShort-Long
    Chakra Cost:30
    Damage Points:60
    Description: the user will create blast of molten thermite wave (molten aluminium) which is fired at the target(s). the wave will create a thick carbon dioxide smoke scream
    if the molten thermit touches the target, the liquid aluminum will burn through the target's skin
    *only rag and HBA can use this jutsu*
    _______________
    -Approved-


    3.( bakuyaku houshutsu: bakuyaku noukan ) Thermite release: thermite coffin
    Type: Attack
    Rank:s
    Range: Short-Long
    Chakra Cost:40
    Damage Points:80
    Description: the user will surround the target in a thick layer of molten thermite which will crush and burn the opponent. the thermite coffin will create a thick carbon dioxide smoke scream.
    if the molten thermit touches the target, the liquid aluminum will burn through the target's skin
    *only rag and HBA can use this jutsu*
    _______________
    -Approved-


    4.( bakuyaku houshutsu: bakuyaku juuhou hassuru ) Thermite release: thermite heavy artillery fire
    Type:attack
    Rank:s
    Range: mid-Long
    Chakra Cost:40
    Damage Points:80
    Description: after a few hand seals the will will fire molten thermite from any molten thermite source at rapid succession. the size of a thermite bullet is 5 inches tall (same size as a 50 caliber sniper rifle bullet).
    the user will fire 1,200 bullets at a single target. if the molten thermit touches the target, the liquid aluminum will burn through the target's skin.
    *only rag and HBA can use this jutsu*
    _______________
    -Approved-


    5.( bakuyaku houshutsu: bakuyaku gufuu ) Thermite release: thermite tornado
    Type: attack/ defend
    Rank: S
    RangeShort-Long
    Chakra Cost:40
    Damage Points:80
    Description: the user will create a wave of molten thermite which will wrap around the target(s) and create a molten tornado that will burn the target(s) and suffocate the target wit CO2.
    if the molten thermit touches the target, the liquid aluminum will burn through the target's skin. the jutsu will create a co2 smoke
    *only rag and HBA can use this jutsu*
    _______________
    -Approved-



    6.( bakuyaku houshutsu: bakuyaku kujo disku ) Thermite release: thermite destruction disk
    Type: attack/ defend
    Rank:A
    RangeShort-Long
    Chakra Cost:30
    Damage Points:60
    Description: the user will create a spinnin disk of molten thermite which will be flinged at the target. the Thermite release: thermite destruction disk is similar to krilin's destructo disk (from dbz).
    the disk can slice tru almost anything and if the molten thermit touches the target, the liquid aluminum will burn through the target's skin.
    *only rag and HBA can use this jutsu*
    _______________
    -Approved-


    7.( bakuyaku houshutsu: bakuyaku kiri ) Thermite release: thermite mist
    Type:attack
    Rank:forbidden
    Range mid-Long
    Chakra Cost:30
    Damage Points:60
    Description: the user will emit the thermite powder into the air and surrounds the target(s).the jutsu will look like the hidden mist and also feels like a hidden mist. the target(s) will inhale the thermite powder wit out knowin it.
    and sudden shock from a lightnin jutsu or a spark from a fire jutsu, the mist will ignite and burn the target, in molten aluminum. even the target's insides will burn.
    *can only be used twise*
    *cannot use thermite jutsus for 2 turns bcz the user will have to use all his thermite powder to do this jutsu*
    *-20 damage for the user bcz of the co2 smoke only for mid range*
    *only rag and HBA can use this jutsu*
    _______________
    -Approved-


    8.( bakuyaku houshutsu: bakuyaku ame ) Thermite release: thermite rain
    Type:attack
    Rank:A
    Range mid-Long
    Chakra Cost:30
    Damage Points:60
    Description: the user will fire molten thermite into the air and it will rain down on the target(s), burnin everything it touches.
    if the molten thermit touches the target, the liquid aluminum will burn through the target's skin. the jutsu will last for 2 turns.
    *the area will be covered in co2 smoke*
    *only rag and HBA can use this jutsu*
    _______________
    -Approved-


    9.( bakuyaku houshutsu: bakuyaku kiri ) Thermite release: thermite auger
    Type:attack
    Rank:A
    RangeShort-Long
    Chakra Cost:30
    Damage Points:60
    Description: the user will create a drill of molten thermite that will drill tru almost anythin. its similar to the Suiton: Koukasuijin) - Water Style: Hard Water Spike
    if the molten thermit touches the target, the liquid aluminum will burn through the target's skin.
    *only rag and HBA can use this jutsu*
    _______________
    -Approved-


    10.( bakuyaku houshutsu: bakuyaku rasengan ) Thermite release: thermite rasengan
    Type:Attack
    Rank:Forbidden
    Range: Short
    Chakra Cost:50
    Damage Points:100
    Description: the user will create a molten rasegnan. it will have the same effect as a rasengan but it will melt tru the opponent. this jutsu will do +10 to the user and will burn his/ her hand
    if the molten thermit touches the target, the liquid aluminum will burn through the target's skin.
    *can only be used once bcz if used a second time the user might lose his hand*
    *only rag and HBA can use this jutsu*
    _______________
    -Approved-


    11.( bakuyaku houshutsu: bakuyaku bakudam ) Thermite release: thermite bomb
    Type:Attack
    Rank: C
    Range: Short
    Chakra Cost:15
    Damage Points:30
    Description: the user will manipulate the thermite powder to compress around a pouch of paperbombs to create beer keg sized thermite bomb. the bomb will be thrown at the target and it explode on contact or in the air, firing molten thermite everywhere.
    if the molten thermit touches the target, the liquid aluminum will burn through the target's skin.
    *only rag and HBA can use this jutsu*
    _______________
    -Approved-


    12.( bakuyaku houshutsu: bakuyaku ryuuseiu ) Thermite release: thermite metorshower
    Type:Attack
    Rank:Forbidden
    Range: mid to long
    Chakra Cost:50
    Damage Points:100
    Description: This is an advance form of ( bakuyaku houshutsu: bakuyaku bakudam ) Thermite release: thermite bomb and ( bakuyaku houshutsu: bakuyaku ame ) Thermite release: thermite rain.
    the use pull summon a large scroll which he will throw into the air, releasing thousands of paper bombs and at the same time the user will send the thermite powder into the air and compress on those paperbombs, creating thoughs of bakuyaku houshutsu: bakuyaku bakudam ) Thermite release: thermite bomb [beer keg sized thermite bombs].
    the bakuyaku houshutsu: bakuyaku bakudam ) Thermite release: thermite bomb will rain down on the target(s) in a blaze for 2 turns. the thermite bombs will explode on contact or in the air, firing molten thermite everywhere. this jutsu will cover the are in CO2 smoke.
    if the molten thermit touches the target, the liquid aluminum will burn through the target's skin.
    *can only be used once*
    *cannot use thermite jutsus for 2 turns bcz the user will have to use all his thermite powder to do this jutsu*
    *-20 damage for the user bcz of the co2 smoke only for mid rang attack*
    *only rag and HBA can use this jutsu*
    _______________
    -Approved-
     
         
    Last edited by Nexus; 07-02-2009 at 06:06 PM.

  2. #22
    Senior Member Naruto..'s Avatar
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    Re: Custom Element's Jutsus

    Quote Originally Posted by ~Sasuke Uchiha~ View Post
    Mud Release: Mud Arena
    Rank: Forbidden
    Type: Supplementary
    Range: All
    Chakra Cost: 50
    Damage Points: N/A (20 to self one jutsu ends)
    Description: The user will put their hands into the ground and 10 totem poles mad of mud will rise and harden in a circular formation around the entire battlefield. (1 kilometer radius around the user) When inside the giant circle, the user will gain a major boost in speed, strength, and the ability to manipulate mud at will. A mere punch or kick from the user can become deadly strike when successfully hit. However, the user and the opponent will only be able to use mud/water/earth jutsu because of the totem poles surrounding them. (water and earth because the two elements make mud) If one of the totem poles is destroyed, the jutsu will be broken. If the user leaves the totems range (not including if the opponent destroys one of the poles) without properly canceling the jutsu, he will die.
    -Can only be used once per battle
    -Cannot use Mud jutsus one turn before use or 2 turns after it ends
    -Can only use water, earth, and mud jutsus while in the totem's circle
    _______________
    overpowered despite the restrictions
    Mud Release: Mud Arena
    Rank: Forbidden
    Type: Supplementary
    Range: All
    Chakra Cost: 50
    Damage Points: N/A (20 to self one jutsu ends)
    Description: The user will put their hands into the ground and 10 totem poles mad of mud will rise and harden in a circular formation around the entire battlefield. (1 kilometer radius around the user) When inside the giant circle, the user will gain a major boost in speed, strength, and the ability to manipulate mud at will. However, the user and the opponent will only be able to use mud/water/earth jutsu because of the totem poles surrounding them. (water and earth because the two elements make mud) If one of the totem poles is destroyed, the jutsu will be broken. If the user leaves the totems range (not including if the opponent destroys one of the poles) without properly canceling the jutsu, he will die.
    -Can only be used once per battle
    -Cannot use Mud jutsus one turn before use or 2 turns after it ends
    -Can only use water, earth, and mud jutsus while in the totem's circle
    -The user will feel exhausted when ending the jutsu and will only be able to use 2 jutsu that turn.

    edited a bit

    -Approved-
     
         
    Last edited by ★ Rei ★; 08-04-2009 at 04:41 PM.

  3. #23
    Senior Member Goro Kaguya's Avatar
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    Re: Liquid Hydrogen

    (Shin'en Suiton: Shin'en Faita-kaji ) Liquid Hydrogen Release: Abysmal FireFighter
    Rank: S
    Type: Attack/Defense
    Range: Short-Long
    Chakra: 55
    Damage: 80 (if covered in water, the enemy will freeze and die)
    Description: The user will summon water from everywhere on the field (tree, air, ground...etc) and will focus his water chakra to turn it to abysmal water. Not only does, this happen almost instantaneously, but the user will focus extra chakra into the water to cool it down to the lowest possible level. Once done the user will use all this water and will make it converge on any heat source on the field and therefore on the enemy also. Being the best possible defense and attack against heat, no fire of any kind can evaporate this water. Once the water as converge on the enemy, every part of his body the water touch will be frozen. This jutsu will leave the field covered in abysmal water, making it impossible to use fire jutsu (all forms+lava) the next turn for both fighter.
    *Can only be used 3 times per match
    *No S-rank liquid hydrogen after this jutsu
    _____________
    op a bit


    (Shin'en Suiton: Shin'en Faita-kaji ) Liquid Hydrogen Release: Abysmal FireFighter
    Rank: Forbidden
    Type: Attack/Defense
    Range: Short-Long
    Chakra: 55
    Damage: 80 (+20 to user) (if covered in water, the enemy will froze and die)
    Description: The user will summon water from everywhere on the field (tree, air, ground...etc) and will focus his water chakra to turn it to abysmal water. Not only does, this happen almost instantaneously, but the user will focus extra chakra into the water to cool it down to the lowest possible level. Once done the user will use all this water and will make it converge on any heat source on the field and therefore on the enemy also. Being the best possible defense and attack against heat, no fire of any kind can evaporate this water. Once the water as converge on the enemy, every part of his body the water touch will be frozen. This jutsu will leave the field covered in abysmal water, making it impossible to use fire jutsu (all forms+lava) the next turn for both fighter.
    *Can only be used 2 times per match
    *No S-rank liquid hydrogen after this jutsu

    -approved by Nexus-
     
         
    Last edited by ★ Rei ★; 08-04-2009 at 11:44 PM. Reason: edited Lord Nexus

  4. #24
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    Re: Custom Element's Jutsus

    Pikauton (Light)


    (pikauton: Pikakishu) Light Release~ Light Rider

    Type: Supplementary,defense,attack
    Rank: A
    Range: short,short-mid,long
    Chakra cost: 30
    Damage: 60
    Description: the user forms light in between his hands, and reflects it off any surface they wish or just shoot it in a straight line. They then ride the light to get to their desired location making their speed match the speed of which light travels,augmenting their kicking strength dramatically, launch light-energy attacks that have explosive or piercing properties (depending on his way of using it) as well as blind their opponents temporary due to the bright shine the light gives off as it approaches.On the turn this jutsu is used; that whole turn the user has that ability
    Note: only able to use three timers per battle
    Note: the user can ride the light with their feet or completely as one with the light

    -Declined: as i have said before I will not approve "riding elements"-

    (Pikauton: TaiyouFurea) Light Release- Solar Flare
    Type: Supplementary
    Rank: A
    Range: long,short,short-mid
    Chakra Cost: 30
    Damage: N/A
    Description: The user raises their hands in front of their face and channels light Chakra into each of their hands and release it all at once creating a bright flash that is as bright as a star. This flash of light covers a 20 foot radius circle around the user blinding the opponent giving the user an upper hand to strike.The close they are the longer they are blinded
    Note: opponent is blind for 2 turns

    -Make it at least S-rank and add restrictions-


    (Pikauton: Houshasen Hiyaku) Light Release- Radiation Activity
    Type: attack
    Rank: S
    Range: short-mid,short
    Chakra cost: 40
    Damage: Depends
    description: The user focuses on a light source increasing it radiation levels to reach futher than usually nearby in the area or created by that user. Once the opponent as been expose to radiation their organ tissue are damage and soon fails on them causing several problems simply as walking,lost of strength, and effects the chakra network. Everytime the user uses chakra they speed up the poisoning
    Note: each turn the user begins to loose mobility
    Note: lasts for three turns
    Note: the effects don't go away
    Note: users are immune to poisoning

    -poison attacks belong to medschool from on. plus you don't need it for this jutsu anyways, the mentioning of the strength loss is enough so make it usable twice per battle, edit that part and it's okay-


    (Pikauton: Takaisen) Light Release: Death Beam

    type: attack
    rank: A
    range: short-long
    Chakra cost: 40
    Damage: 80
    Desricption: is a lethal, powerful technique which when the user extends their right arm and fires a small, very fast, bullet-like beam of light chakra from his index finger or the palm of their hand or eyes, which barrels down and pierces through an opponent or causes an explosion if used with the palm of their hand. Able to be fired exceedingly quickly while maintaining precise aim

    -restrictions? and it is S rank-


    (Pikauton: Kinkotama) Light Release: Imprisonment Ball

    Type: attack
    Rank: S
    Range: short-long
    Chakra cost: 40
    Damage: Depends
    Desricption: the user creates a sphere of light around the opponent that is moving non-stop. It than begins to heat the insides of the sphere causing high levels of radiation poisoning and fatally burning the opponent. If they try to escape they are than shock by the electromagnetic waves that has gather also from all the moving.The user can manipulate this ball as much as they want, but it explodes as soon as it touches any surface other than user himself.
    Note: must be in contact or have a light source closely by
    Note: due to concentration the user can only perform two jutsus while using this

    -declined for many reasons: "other than user himself" being the main of them-


    (Pikauton: Pikaujin)- Light Release: Light Man

    Type: Supplementary
    Rank: S
    Range: N/A
    Chakra Cost: 40
    Damage: Depends
    Description: This technique turns the users body into light but allows the user to keep his physical features which prevents the opponent from knowing that the user is made of light and allows the user to be unharmed by solid objects that would pierce or slice through them. If the user’s body does get separated, then it can reform if a light source nearby and they can form weapons from our body like light sword. Fire jutsus do not work against the user because the light absorbs the essence of the fire and can shoot it back at the opponent.
    ~Lasts 3 turns
    ~Can only be used twice per battle
    ~The user is able to enter and exit this form as he chooses
    ~ The user still can physically touch things as well any weapon or attack they perform in this form

    -declined: if you have a body made of light, how is it possible that the opponent doesn't see the glowing you?-


    (Pikauton: Pikautama)- Light Release: Light Bullets

    Type: Attack
    Rank: S
    Range: Long
    Chakra Cost: 40
    Damage: 80
    Description: The user points their finger at the opponent and quickly focuses a great amount of light energy into it. Once this is done, the user promptly
    fires a barrage of bullet-sized light spheres that hit the opponent and are able to pierce through the opponent's skin and even armor if they are wearing it. The bullets are very fast thus making them hard to avoid.


    -restrictions?-

    (Pikauton: Bakuhatsu)- Light Release: Explosion
    Type: Attack
    Rank: Forbidden
    Range: Long
    Chakra Cost: 50
    Description: 90 (-10 to user)
    Description: The user builds up a massive amount of light energy in their arm and then slams their hand into the ground, resulting in a massive 360 degree
    shockwave that bursts outward from the user and hits back and destroys anything in the way of the blast.The burst has a very huge blast radius and destroys trees, rocks, ect. that are on the battlefield.
    ~Can only be used once
    ~Causes 10 damage to the user.

    -approved: but make it 20 damage to the user-



    (Pikauton: TenraiPikau)- Light Release: Divine Light

    Type: Supplementary/Genjutsu-like
    Rank: S
    Range: Long
    Chakra Cost: 40
    Damage: N/A
    Description: After forming the tiger seal, the user releases a burst of bright light that surrounds the entire battlefield in a realm of pure light in which
    no darkness can enter. In the realm of light, the opponent cannot see the user unless they have sharingan or byakugan, so the user may attack the opponent freely without being heard or detected. If the user is in Light Man form this realm is much more useful because then, even with a sharingan or byakugan, the opponent will not be able to see or tell where the user is by any means.
    ~Can only be used once per battle.

    -declined: overpowered plus it makes no sense-
     
         
    Last edited by ★ Rei ★; 08-04-2009 at 04:52 PM.

  5. #25
    The Rubber Guardian of NB Ace's Avatar
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    Re: Custom Element's Jutsus

    Gomuton: Tetsu Gomu (Rubber Style: Hiding in Rubber)
    Rank: S
    Type: Defense
    Range: Short- Long
    Chakra: 40
    Damage: N/A
    Description: The user temporarily converts the chakra in their body into rubber chakra, which allows them to merge with any rubber, and to hide inside the rubber. This process happens as fast as the speed of the 3rd gate, so this allows the user to quickly evade attacks.

    -Approved-
     
         
    Last edited by ★ Rei ★; 08-04-2009 at 04:53 PM.

  6. #26
    Senior Member Naruto..'s Avatar
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    Re: Custom Element's Jutsus

    Mud Release: Mud Dome
    Rank: B
    Type: Supplementary
    Range: Short/Mid/Long
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user will perform several hand signs and the mud will rise in a very wide circle around the opponent. The mud will form a large dome of mud that will harden as it continues to close. By clenching their fist, the user can make the mud dome implode in on itself, crushing anything that's trapped within it.
    ~Can only be used four times per battle
    ~Requires a large mud source

    -explain better plz, why can you make the mud explode just by clenching your fist? I think you need to add that the ground must be already heated or that this can be used in a combo with a strong fire jutsu-
     
         
    Last edited by ★ Rei ★; 08-04-2009 at 04:55 PM.

  7. #27
    Izuna Uchiha's Avatar
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    Re: Custom Element's Jutsus

    Mod Break by Staff
    Negated
     
         
    Last edited by ★ Rei ★; 08-04-2009 at 05:00 PM.

  8. #28
    Senior Member Goro Kaguya's Avatar
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    Re: Custom Element's Jutsus

    (Shippou: Shippou Jouheki)- Silver Release: Silver Plateau
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra: 60
    Damage: N/A
    Description: User releases a large amount of chakra into the ground to bring forth a large amount of silver from the depths of the earth. The new source of silver is about as large as a rampart. It may also serve as a source of silver.
    Note Usable Twice per battle.

    -Approved-
     
         
    Last edited by ★ Rei ★; 08-04-2009 at 05:00 PM.

  9. #29
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    Re: Custom Element's Jutsus

    (Dotenton: Dohyouten no Jutsu) – Heaven’s Earth Release: Heaven’s Earth Teachnique
    Rank: S
    Type: Supplementary
    Range: Short/Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: After doing the needed handseals the user will connect and mold the wind on the air with the earth, transforming it Heaven’s Earth. Due to the wind layer on the ground, neither the opponent, or the user can go underground.
    Note: 2 per battle

    -Approved-

    (Dotenton: Shobatsu no Ten) – Heaven’s Earth Release: Heaven’s Punishment
    Rank: Forbidden
    Type: Attack
    Range: Short/Long
    Chakra Cost: 90
    Damage Points: 110 (+40 user)
    Description: The user will make the needed hand seals and after that, all Heaven’s Earth on the field will converge on one or more points, usually being the opponent. The user can control the earth he wants to use and his direction. By doing this the user will severally obliterate the field and due to the big and suddenly loss of chakra, the user will only be able to use 2 jutsus in the next turn, and only A-rank or bellow. This move lasts 1 whole turn and can only be used once per battle.

    -Approved-


    (Dotenton: Soratenrai) – Heaven’s Earth Release: Divine Sky
    Rank: S
    Type: Supplementary/Deffense
    Range: Short/Long
    Chakra Cost: 40 (-5 per turn)
    Damage Points: 80
    Description: The user will infuse the earth on the ground with wind, transforming it into heaven’s earth and will rise it high on the air, making something like a roof, just like when Gaara made a great amount of sand to rise above the Sand Village to protect it against Deidara’s huge clay jutsu. The user can low the height of this ‘roof’ whenever he wants and he can make the entire jutsu or part of it to go down on the opponent. This is generally used to prevent the opponent to go to the air or prevhnt from air attacks. Due to heaven’s earth bright luster, the area will not become dark.
    Note: 2 per battle


    -Approved-

    (Dotenton: ) – Heaven’s Earth Release: Heavenly Explosion
    Rank: S
    Type: Attack
    Range: Short/Long
    Chakra Cost: 40
    Damage Points: 80
    Description: By doing one hand seal the user will make any Heaven’s Earth to explode. This happens because of the extreme pressure the wind does on the earth particles and because of the wind in it, the explosion will be much bigger than a regular one
    Note: 3 per battle


    -Approved-

    (Dotenton: ) – Heaven’s Blessing
    Rank: S
    Type: Deffense
    Range: Closes
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user will quickly make earth come from the ground to surround him while he makes wind chakra to come out of his body, this wind and earth will fuse and will make a thin shield that covers all of users body.
    Note: 2 per battle
    Note: Lasts 3 turns

    -Up to what rank can this shield protect you? And you need to mention what happens for every element used against you while you have this shield. I just need the full details for everyone to see them and it's good to go-
     
         
    Last edited by ★ Rei ★; 08-09-2009 at 11:43 AM.

  10. #30
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    Re: Custom Element's Jutsus

    (pikauton: Pikakishu) Light Release~ Light Rider
    Type: Supplementary,defense,attack
    Rank: A
    Range: short,short-mid,long
    Chakra cost: 30
    Damage: 60
    Description: the user forms light in between his hands, and reflects it off any surface they wish or just shoot it in a straight line. They then become one with the light as it is being release to get to their desired location making their speed match the speed of which light travels,augmenting their kicking strength dramatically, launch light-energy attacks that have explosive or piercing properties (depending on his way of using it) as well as blind their opponents temporary due to the bright shine the light gives off as it approaches.On the turn this jutsu is used; that whole turn the user has that ability
    Note: only able to use three timers per battle

    -Declined: Let's see: you reflect the light off any surface, you have the speed of lighting, you increase your kicking strength "dramatically", your attacks have explosive or piercing properties and you as well blind your opponents. And that's an A rank?-

    (Pikauton: TaiyouFurea) Light Release- Solar Flare
    Type: Supplementary
    Rank: S
    Range: long,short,short-mid
    Chakra Cost: 30
    Damage: N/A
    Description: The user raises their hands in front of their face and channels light Chakra into each of their hands and release it all at once creating a bright flash that is as bright as a star. This flash of light covers a 20 foot radius circle around the user blinding the opponent giving the user an upper hand to strike.The close they are the longer they are blinded
    Note: opponent is blind for 2 turns
    Note: can only use it 3 times

    -Approved-


    (Pikauton: Houshasen Hiyaku) Light Release- Radiation Activity
    Type: attack
    Rank: S
    Range: short-mid,short
    Chakra cost: 40
    Damage: Depends
    description: The user focuses on a light source increasing it radiation levels to reach futher than usually nearby in the area or created by that user. Once the opponent as been expose to radiation their organ tissue are damage and soon fails on them causing several problems simply as walking,lost of strength, and and effects the chakra network.. Every time the user uses chakra they speed up the poisoning.
    Note: each turn the user begins to loose mobility
    Note: lasts for three turns but usable twice per battle
    Note: the effects don't go away

    -Approved-
    To be immune to poison you need a poison based chakra and there are 2 ways to get that. Have an approved bio stating that or graduate the medschool. Take it or leave it, that's the way it is and it's not my decision anyways. I will delete the "users are immune to poisoning" cause you just aren't immune to that and approve it.


    (Pikauton: Takaisen) Light Release: Death Beam
    type: attack
    rank: S
    range: short-long
    Chakra cost: 40
    Damage: 80
    Desricption: is a lethal, powerful technique which when the user extends their right arm and fires a small, very fast, bullet-like beam of light chakra from his index finger or the palm of their hand or eyes, which barrels down and pierces through an opponent or causes an explosion if used with the palm of their hand. Able to be fired exceedingly quickly while maintaining precise aim
    Note: can use it only 3 times

    -Approved-

    (Pikauton: Kinkotama) Light Release: Imprisonment Ball
    Type: attack
    Rank: S
    Range: short-long
    Chakra cost: 40
    Damage: Depends
    Desricption: the user creates a sphere of light around the opponent that is moving non-stop. It than begins to heat the insides of the sphere causing high levels of radiation poisoning and fatally burning the opponent. If they try to escape they are than shock by the electromagnetic waves that has gather also from all the moving.The user can manipulate this ball as much as they want, but it explodes as soon as it touches any surface other than user himself.
    Note: must be in contact or have a light source closely by
    Note: due to concentration the user can only perform two jutsus while using this
    Note: the user must have the jutsu light man activated allowing them to be able to touch the ball of light since they are light

    -Declined: op-

    (Pikauton: Pikaujin)- Light Release: Light Man
    Type: Supplementary
    Rank: S
    Range: N/A
    Chakra Cost: 40
    Damage: Depends
    Description: This technique turns the users body into light but allows the user to keep his physical features which makes the body glow. This would make the user to be unharmed by solid objects that would pierce or slice through them. If the user’s body does get separated, then it can reform if a light source nearby and they can form weapons from our body like light sword. Fire jutsus do not work against the user because the light absorbs the essence of the fire and can shoot it back at the opponent.
    ~Lasts 2 turns
    ~Can only be used twice per battle
    ~The user is able to enter and exit this form as he chooses
    ~ The user still can physically touch things as well any weapon or attack they perform in this form
    (added what you said)

    -Approved: but it lasts 2 turns, i edited that-

    (Pikauton: Pikautama)- Light Release: Light Bullets
    Type: Attack
    Rank: S
    Range: Long
    Chakra Cost: 40
    Damage: 80
    Description: The user points their finger at the opponent and quickly focuses a great amount of light energy into it. Once this is done, the user promptly
    fires a barrage of bullet-sized light spheres that hit the opponent and are able to pierce through the opponent's skin and even armor if they are wearing it. The bullets are very fast thus making them hard to avoid.
    Note: can use it only 3 times

    -Approved-
     
         
    Last edited by ★ Rei ★; 08-05-2009 at 12:53 PM.

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    Re: Custom Element's Jutsus

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    Last edited by ★ Rei ★; 08-09-2009 at 11:41 AM.

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    Re: Custom Element's Jutsus

    (Dotenton: Mijin) – Heaven’s Earth Release: Atom
    Rank: Forbbiden
    Type: Deffense/Attack (can be both at same time)
    Range: Short/Long
    Chakra Cost: 60
    Damage Points: 100
    Description: The user will gather the dust on the air and will raise earth form the ground very quickly; he infuses the dust and earth with wind, giving it a better slicing power. While that the user makes it spinning all around the opponent in an atom form, slicing him from all directions. This attack will disintegrate the earth on the ground under the opponent and will use it to attack him so underground escapes are useless. The user can choose make this jutsu close to the opponent or can use it in a big area, making the atom even smaller, crushing everything inside of it. The user can choose to use this jutsu by being in the centre of it, if its used like this, the atom will release slicing winds outwards and will expand until it reaches its range limit. If a fire jutsu is used inside of the atom, due to having slicing winds everywhere, the opponent will just burn itself.

    -It's forbidden, so you need to add limits and restrictions-


    (Dotenton: ) – Heaven’s Blessing
    Rank: S
    Type: Deffense
    Range: Closes
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user will quickly make earth come from the ground to surround him while he makes wind chakra to come out of his body, this wind and earth will fuse and will make a thin shield that covers all of users body. It can even defend forbidden water, earth and lightning jutsu (because they're weak against Heaven's Earth), however, if a strong fire jutsu hits the user, the wind will make it bigger and the user will have to canvel the jutsu but because of the heated earth. If its an A-rank, the user can use this jutsu to defend him and has to cancel it, if its S-rank, the user will have imediatly cancel the jutsu but its still damage (50% of jutsus damage), if hit by a forbbiden fire jutsu, the earth will automatically turn to lava and the user is severely damageda. If its an advanced form of fire like Sun Fire, an single A-rank jutsu can damage the user.
    Note: 2 per battle
    Note: Lasts 3 turns

    -Approved-
     
         
    Last edited by ★ Rei ★; 08-09-2009 at 11:44 AM.

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    Re: Custom Element's Jutsus

    (pikauton: Pikakishu) Light Release~ Light Rider
    Type: Supplementary
    Rank: A
    Range: short,short-mid,long
    Chakra cost: 30
    Damage: 60
    Description: the user shoots themselves in a beam of light to their desired location. Thus making their speed match the speed of which light travels as well as blinding their opponents temporary due to the bright shine the light gives off as it approaches.On the turn this jutsu is used; that whole turn the user has that ability
    Note: only able to use three timers per battle
    Note: only able to use in light man form

    -Approved-

    (Pikauton: Kinkotama) Light Release: Imprisonment Ball
    Type: attack
    Rank: S
    Range: short-long
    Chakra cost: 40
    Damage: Depends
    Desricption: the user creates a sphere of light around the opponent that is moving non-stop. It than begins to heat the insides of the sphere causing high levels of radiation poisoning and fatally burning the opponent. If they try to escape they are than shock by the electromagnetic waves that has gather also from all the moving.The user can manipulate this ball as much as they want, but it explodes as soon as it touches any surface other than user himself.
    Note: must be in contact or have a light source closely by
    Note: due to concentration the user can only perform two jutsus while using this

    -Declined: It is still OP no matter how much you restrict it. I won't approve this-


    how about this -_- maybe if you tell me what i should change or add to them we wouldn't have to go though this i mean your declining them and not giving me reasons why. for traveling at the speed of light. i think it is fair. it is property or skill that comes with being able to create the element light or become light itself, as you see i remove everything else from what you said from your last "judging" for the jutsu light rider

    how about this: -_- you go read the first post in here, that has the rules.
    In this thread, you weren't told before what to change to a get a jutsu approved, yet I am telling you and i am checking these every 3 days, so if you post "judging" or anything else ironic in here again, i will just ban you from this thread for 2 weeks.
     
         
    Last edited by ★ Rei ★; 08-09-2009 at 11:52 AM.

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    Re: Custom Element's Jutsus

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    Last edited by ★ Rei ★; 08-09-2009 at 11:56 AM.

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    Re: Custom Element's Jutsus

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    Last edited by ★ Rei ★; 08-09-2009 at 04:50 PM.

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    Re: Custom Element's Jutsus

    (Dotenton: Mijin) – Heaven’s Earth Release: Atom
    Rank: Forbbiden
    Type: Deffense/Attack (can be both at same time)
    Range: Short/Long
    Chakra Cost: 60
    Damage Points: 100
    Description: The user will gather the dust on the air and will raise earth form the ground very quickly; he infuses the dust and earth with wind, giving it a better slicing power. While that the user makes it spinning all around the opponent in an atom form, slicing him from all directions. This attack will disintegrate the earth on the ground under the opponent and will use it to attack him so underground escapes are useless. The user can choose make this jutsu close to the opponent or can use it in a big area, making the atom even smaller, crushing everything inside of it. The user can choose to use this jutsu by being in the centre of it, if its used like this, the atom will release slicing winds outwards and will expand until it reaches its range limit. If a fire jutsu is used inside of the atom, due to having slicing winds everywhere, the opponent will just burn itself.

    *Can only be used once per battle*
    *User can only use 2 moves next turn*
    *No Heavens Earth for the nxt turn*

    -Approved-
     
         
    Last edited by ★ Rei ★; 08-14-2009 at 05:40 PM.

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    Re: Custom Element's Jutsus

    TUNGSTEN


    Name: Tangusuten: doton kaishin : Tungsten release : Earth conversion
    Rank: S
    Type: Supplementary
    Chakra: 40 ( +10 for each earth jutsu used after this )
    Damage: N/A
    Description: User concentrates Tungsten and convert all the earth based jutsu’s into Tungsten thus enabling than to overpower other earth based attacks. If 2 b rank Earth Jutsu’s are collided the one with Tungsten will easily overpower the normal Earth, It increases Earth based jutsu 40% offense or defense.

    -restrict the use as in you convert the earth jutsus for 4 rounds-


    Name: Tangusuten: tengengo : Tungsten Release: Dome of protection
    Rank: Forbidden
    Type: Defense
    Chakra: 50
    Damage: N/A
    Description: User slams his hand onto ground and makes a dome of Tungsten around it thus giving the user complete protection of 360 degrees.
    Notes:
    Can be used 2 times in a battle

    -It's forbidden, so you need to add side effects-

    Name: Tungusuten hone kikou : Tungsten Release : Bone Armor
    Rank : S
    Type : Defense
    Chakra 45
    Damage: N/A
    Description : With 1 seal user covers his inside body ( like kimimaro ) with tungsten thus protecting the bones and internal organs with extreme pressure and heat.

    -for how many rounds does it last and how many times can you use it?-

    Name: Tungusten nai tacchi : Tungsten Release : Deadly touch
    Rank Forbidden
    Type: Attack
    Chakra: 50
    Damage: 90
    Description : When user comes in contact with the opponent he covers the opponents body with tungsten's layer thus opponent is more vulnerable to lighting attacks but gets protection from fire based attacks. Since tungsten is great conductor the lighting attacks will do 50% more damage to opponent. Opponent has difficulty in breathing as well and moving his/her hand.
    Note:
    1. Once per battle
    2. requires user to be in contact with opponent
    3. Covers body slowly giving opponent time for 1 jutsu

    -When you rank a jutsu as forbidden you need to add side effects-


    Name: Tungusten : Tungusten Rasengan : Tunsten Release Rasengan

    Rank: Forbidded
    Type: Attack / Defence
    Chakra: 100
    Damage: 160
    Description: User makes rasengan and adds tungsten element to it make it Silver Syrup sphere, it can be used for attack as when it comes in contact with opponent it covers the whole body, hardens and crushes the body And for defense it can be used as when stricken on ground it makes a huge wall capable to blocking attacks
    Notes:
    1. Twice a battle
    2. No S rank tungsten jutsu for 1 turn after using rasengan 1 time
    3. No A rank Tungsten or Earth jutsu after using this twice.

    -approved-


    Name: Tungusten :kesshou sen to-chi Tungsten Release : Plama Beam Torch
    Type: Attack
    Rank: S
    Chakra: 40
    Damage: N/A ( cuts from wherever it passes )
    Description: Using Tungsten user makes an electrode and fills it with Tungsten Inert gas, after that user starts to energize the gas with lighting chakra thus making an plasma beam of highly exicted ions which shoots from the electrode and Cuts anything that comes in its way ( thickness is very small ) about 0.5 mm .
    http://en.wikipedia.org/wiki/Gas_tungsten_arc_welding

    -it's op, restrict it-
     
         
    Last edited by ★ Rei ★; 09-13-2009 at 05:07 PM.

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    Re: Custom Element's Jutsus

    HELL FIRE

    Name: Jigokuton nekkami: HellFire Release: Heat wave
    Rank: Supplementary
    Type: Forbidden
    Chakra : 50
    Damage: N/A
    Description: User puts hands on ground and starts to charge hellfire chakra and spreads in around the battle field thus increasing the heat of the area and making all water , hyouton ( water based ) attacks useless, coz water wont be able to materialize, it would turn into steam.
    Notes:
    1. Lasts 3 turns
    2. Can be used once in a battle
    3. User wont be able to use water based attacks himself

    -approved-

    Name: Jigokuton: kaki kaishin : hellfire release : Fire conversion
    Rank: S
    Type: Supplementary
    Chakra: 40
    Damage: N/A
    Description: User concentrates hell fire chakra to convert all the fire based attack into hell fire thus enabling than to overpower other fire based attacks. If 2 b rank fire attacks are collided the one with hell fire will easily overpower the normal fire, It increases fire based attacks 40% damage.

    -restrict it to 3 times per battle and for how many rounds does it last?-

    Name: Jigokuton: Getsuga Tenshou Hell Fire Release : Moon Crescent
    Rank: Forbidden
    Type: Attack
    Chakra: 70
    Damage: 140 + 3rd degree burns
    Description: User concentrates Hell fire in his hand and Sweeps them thus sending a crescent wave of Hell Fire which works similar to intense pain but on very large scale, incinerating the orignal battlefield turning it to molten state. The wave expands as the range is increased and its power is decreased.
    Note:
    1. Can be used twice in a battle

    -what i said before about forbidden rank jutsus-



    Name: Jigokuton : Jigoesengan : Hell Fire release : Hell Fire Rasengan

    Rank: Forbidden
    Type: Offense
    Chakra: 80
    Damage: 160
    Description: User makes rasengan and mixes it with hell fire. its almost same as fire rasengan but with Hell More power, When the jutsu strikes the opponent, produces extreme heat that can melt it down to its Bones
    Notes:
    1. 80 Damage to user itself.
    2. Once a battle.

    -approved-


    Name: Jigokuton : Za-ate : Hell Fire Release : The End

    Rank: Forbidden
    Type: Extreme Attack
    Chakra: 150
    Damage: 300
    Dscription: User when in Hell Fire mode , Holding The sword of Hell Fire concentrates all the Hell Fire chakra through the sword making an very small orb of Very condensed Hell fire chakra, Then then orb rises into the sky and for about 20 feet and explodes with tremendous force thus incinerating the area of 20 km. This jutsu is unavoidable unless Space / Time jutsu. User is Exhausted as well. Big crater is formed after the attack and it takes almost 75% of the user's chakra.
    Note:
    1. Once per battle
    2. Last resort
    3. User is almost out of chakra No s rank or a rank jutsu of any element
    4. User cant use Fire or Hell fire anymore
    5. Hell Fire mode wears off immediately
    6. Sword of fire is deactivated

    -This jutsu is unavoidable unless Space / Time jutsu delete that part, i don't approve jutsus like this one-

    APPROVED HELL FIRE MODE and SWORD OF HELL FIRE
    Hell Fire Mode
    Rank: Forbidden
    Type: Supplementary
    Chakra: 80
    Damage: N/a ( 50 to user )
    Description: User absorbs Hell Fire chakra from sword thus entering into Hell Fire Mode. User can manipulate any fire jutsu ( his opponents also{up to a rank} ). This mode Allows Me to sense fire AT ANY DISTANCE ( i hav heat sensing ability approved in my bio THIS ENHANCES IT TO EXTREME ). All fire based Jutsu's are done with minimum time. All this comes to great cost as user's body is burned badly as the mode wears off in 3 turns.

    Note:
    1. Must hav Sword of Hell fire In battle
    2. Lasts 3 turns
    3. User cant battle after the mode wears off.
    ( Can only be taught by alimujtaba786 )

    Name: ken no jigoku hi : english name: Sword Of Hell Fire
    Rank:Forbidden
    Type:Supplementary
    Range: All
    Chakra Cost: 60 ( +10 to keep t active )
    Damage Points: 40 to 100
    Description: A sword of fire which is brought from the depths of hell. can use all fire based attacks. enhance fire atatcks and increase fire attacks damage by 40.
    NOTE:
    1) while this sword is in play no other summonings can be done .
    2) Sword can remain in play for 3 turns
    ( only alimujtaba786 can teach this jutsu )

     
         
    Last edited by ★ Rei ★; 09-13-2009 at 05:11 PM.

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    Re: Custom Element's Jutsus

    (Kumoton:Raibou)- Cloud Release: Lightning Rod
    Type: Defense/Supplementary
    Rank:A
    Range: Short - Long
    Chakra Cost:30
    Damage Points: N/A
    The user creates a swarm of clouds that cover the sky of the battlefield. The water particles in these clouds rub against each other at high speeds, producing a strong positive charge. This attracts all Lightning Techniques performed by the opponent towards it, preventing it from hitting the user.
    -Lasts for 3 turns
    -Can be used only once

    -approved-
     
         
    Last edited by ★ Rei ★; 09-13-2009 at 05:12 PM.

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    Re: Custom Element's Jutsus

    Garandou hanatsu: makkuro [void release: pitch black]
    Type:Supplyment
    Rank: Forbiden
    RangeShort-Long
    Chakra Cost:50
    Damage Points: +50 everything the jutsu is active (-20 for the user)
    Description:the user gathers the energy from the surrounding area to create a huge void area around the user and the target(s). the void area is pitch black and impossible to c wit the special operation. the area is cold and very misty.
    the target will find it hard to keep balance in the void area bcz it will feel like there is no floor or roof.
    any light jutsu used in the void area will be absorbed because http://www.narutobase.net/forums/1208558-post17.html
    *the jutsu will take one turn to gather all the energy and to create the dome/area
    *the jutsu will last 10 turns (i am sure whether to add more turns)
    after the usin this jutsu, the user cannot use any void jutsus for 3 turns
    *the user will feel a bit dizzy while in the dome
    *can be used twice per battle

    -approved-

    Garandou hanatsu: kakumau [void release: to shield]
    Type:defence
    Rank: S
    RangeShort
    Chakra Cost:40
    Damage Points: 80 (if the opponent is slap by the shield)
    Description:the user gathers the energy from the surroundin area to create an average size void shield. the shield will protect the user from light based attacks.
    The shield will last for 2 turns and if the opponent is slaped by the shield, he or she will feel a huge imbalance to their inner system. Their energy flow turns upside down and that is causing also a painful pressure on their chakras for one turn.
    http://www.narutobase.net/forums/1208558-post17.html
    *the jutsu will last o2 two turns,
    *can absorbe only 3 only D- A rank light based jutsus
    *can only absorb 2 S rank light based jutsus
    *can only absorb 1 Forbidden jutsu
    *cannot use void jutsu while the shield is active
    *can only be used once

    -approved-


    Garandou hanatsu: Garandou ryuujin [void release: void dragon king]
    Type:attack
    Rank: S
    RangeShort
    Chakra Cost:40
    Damage Points: 80
    Description:the user gathers the energy from the surroundin area to create a huge void dragon infront of them which will shoot out towards the opponent(s), wrapping them and swallowing them whole.
    once they make contact wit the dragon, they will feel a huge imbalance to their inner system. Their energy flow turns upside down and that is causing also a painful pressure on their chakras for 3 turns.
    http://www.narutobase.net/forums/1208558-post17.html
    *can absorbe only 3 only D- A rank light based jutsus
    *can only absorb 2 S rank light based jutsus
    *can only absorb 1 Forbidden jutsu
    *cannot use void jutsu for 3 turns
    *can be used twise

    -approved-

    Garandou hanatsu: Garandou Rasengan [void release: void rasengan]
    Type:attack
    Rank: Forbidden
    RangeShort
    Chakra Cost:75
    Damage Points: 150 (-20 to the user)
    Description:the user gathers the energy from the surroundin area to create a rasengan which is pitch black and twise the size of an average rasengan. The void rasengan has the same features of a normal rasengan instead there will not be a destructive impact.
    The void rasengan will go tru the opponents body sendin really huge imbalance to their inner system. Their energy flow turns upside down and that is causing also a painful pressure on their chakras, then a huge blast of cold energy will explode tru out the opponent's body ands send him/her crashin couple of feet away.
    the opponent will have to be treated immeditatly or he or she will not be able to preform any jutsu. the user suffer pain energy flow to the arm and will not be able to mold chakra in that arm for 2 turns.
    http://www.narutobase.net/forums/1208558-post17.html
    *can absorbe only 5 only D- A rank light based jutsus
    *can only absorb 3 S rank light based jutsus
    *can only absorb 2 Forbidden jutsu
    *can only be used once
    *cannot use void jutsu for 3 turns
    *can be used twise

    -approved-
     
         
    Last edited by ★ Rei ★; 09-13-2009 at 05:13 PM.

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