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  1. #476
    -Jiraiya-'s Avatar
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    Re: Custom Element's Jutsu

    Link to approved Phosphorus element: Link

    Phosphorus craft technique (Rinton shugi no jutsu)
    Type: Offense/Defense/supplementary
    Rank: A
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description: The user focuses his phosphorus (earth+fire) chakra and creates phosphorus from the existing earth or from the user's body to create spikes, pillars, shield, tools, wall or weapons. The user can also spit or shoot balls or spikes of phosphorus from his mouth and hands with good accuracy. This a versatile jutsu and is only limited by the user's imagination. The created structures can be ignited using the user's fire chakra by performing a confrontation hand seal and the ignition counts as a move. When the phosphorus is burned, it will also release a dark gray-black chemical smoke from the reaction of burning phosphorus with air causing chemical irritation to eyes, throat, mucus membranes, lungs, etc upon contact. If the smoke comes in contact with the eye it will produce intense irritation, burning sensation, blurring of vision along with watering until it has been cleared from the eye. If the fumes are inhaled, it causes difficulty in breathing making the enemies unable to use jutsus via their mouth (which requires inhalation & exhalation) for one turn.

    ________________________________________________
     Declined 
    Restrictions? Not even a single one. Abilities? tons... This is a mishmash of various techniques into one...

    Phosphorus release: Guided missile (Rinton: Sendatsu misairu)
    Type: Offensive
    Rank: S
    Range: Short - Long
    Chakra: 40
    Damage: 80
    Description: The user creates up to 5 vertically placed earthen tubes closed at the pointing end each measuring about 3 feet height, 20 cm diameter with a central hollow portion filled with phosphorus. After creating these, the user ignites the base using his fire chakra by performing a confrontation seal which burns the phosphorus in closed space creating propulsive effect and earthen tube travels like a missile and hits the target(s) producing massive explosion alongside dark black/grey colored smoke each leaving behind a crater of 4 feet deep.
    Note(s):
    • Can be used only 2 times per battles.
    • While in mid air, the missiles together can be guided only once towards a desired target and this counts as a move.
    • As the missiles detonate, they will also release a dark gray-black chemical smoke from the reaction of burning phosphorus with air causing chemical irritation to eyes, throat, mucus membranes, lungs, etc upon contact. If the smoke comes in contact with the eye it will produce intense irritation, burning sensation, blurring of vision along with watering until it has been cleared from the eye. If the fumes are inhaled, it causes difficulty in breathing making the enemies unable to use jutsus via their mouth (which requires inhalation & exhalation) for one turn.


    ________________________________________________
     Declined 
    >_> Come on... DNR.

    Phosphorus release: Hell's inferno (Rinton: Jigoku no inferuno)
    Type: Supplementary
    Rank: B
    Range: Short - Long
    Chakra: 20
    Damage: N/A
    Description: The user places his hands on the ground and creates a compete dome of phosphorus around the opponent and the circular ground area over which the dome is created also turns into phosphorus to few centimeters. Once the dome is erected, the user can ignite it with explosive tag or fire jutsu which produces a massive explosion causing severe third degree burns along with the release of dark gray-black chemical smoke from the reaction of burning phosphorus with air causing chemical irritation to eyes, throat, mucus membranes, lungs, etc upon contact.
    If the smoke comes in contact with the eye it will produce intense irritation, burning sensation, blurring of vision along with watering until it has been cleared from the eye. If the fumes are inhaled, it causes difficulty in breathing making the enemies unable to use jutsus via their mouth (which requires inhalation & exhalation) for one turn.

    ________________________________________________
     Declined 
    For something that does so much damage, its interesting that it has N/A damage points :sy:
     
         
    Last edited by Scorps; 06-04-2013 at 08:41 PM.

  2. #477
    Otogakure -Cobalt-'s Avatar
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    Re: Custom Element's Jutsu

    Quote Originally Posted by -Cobalt- View Post
    Francium Release: Gathering | Francumiton: Saishuu
    Rank: D
    Range:Short-Long
    Type:Supplementary
    Chakra:10
    Damage:N/A
    Description:The user spreads chakra into a wide area around himself. He uses the chakra to find and gather particles and molecules of Francium. This allows the user to preform Francium techniques but the gathering itself lasts several turns.
    1st turn: The user is able to preform D and C rank techniques.
    2nd turn: The user is able to preform B and A rank techniques.
    3rd turn: The user is able to preform S and Forbidden rank techniques.
    Note: Must be taught by -Cobalt-.
    Notence activated this technique will be in use for the following 3 turns leaving the user only 2 more techniques per move.
    ~Approved~ A very nice, simple and clean technique, well done.

    Francium Release Technique | Francumiton no Jutsu
    Rank:C
    Range:Short-Long
    Type:Supplementary
    Chakra:15
    Damage:N/A
    Description:After preforming 2 hand seals the user uses the Francium to create medium sized pillars,weapons,shields,walls,domes,spikes and tools of Francium. The constructions do not make a lot damage but can lead to an explosion if used with water.
    Note:Must be taught by -Cobalt-
    Note:Can only be used once per turn
    ~Declined~ It may not cause a lot of damage but you still need to include damage to the technique itself. Also I'd like you to clarify on the walls, domes, etc etc part. Exactly how many can you make?
    Francium Release: Francium Coating | Francumiton: Francium Tosou
    Type: Supplementary/Offensive
    Rank: C
    Range: Short
    Chakra:15
    Damage:30
    Description: The user channels Francium chakra into his hands thus allowing him to coat smaller objects with a thin layer of Francium with just the slightest touch. This is mostly used to coat weapons and tools, but it may also be used in taijutsu to place a thin but lethal layer of Francium on the opponents skin.
    Notence activated it lasts 3 turns unless canceled by the user.
    Note:Must be taught by -Cobalt-.
    ~Approved~
    Francium Release: Field of Francium | Francumiton: Francium Hara
    Type: Supplementary/Offensive
    Rank: B
    Range: Long
    Chakra: 20
    Damage: 40
    Description: After having gathered enough Francium the user covers an extensive area with a couple of inches thick layer of Francium. If the Francium gets in touch with water, it will lead to a mediocre explosion destroying anything it has covered. Depending on how big the terrain covered is, the covering may take some time. The user can also create a thin layer beneath the grounds surface thus allowing him to perform a surprise attack. In order to perform this technique the user needs to be in touch with the ground or object he is covering.
    Note: Can only be used 2 times per battle.
    Note: If used in a long range radius, the Francium requires 2 turns to cover the field. If used in any other range it forms in a couple of seconds.
    Note: Must be taught by -Cobalt-.
    ~Declined~ Reword the "destroying everything in its path" part. Also, will this prevent yourself and the opponent from utilizing earth style? Depending on the rank of course.
    Francium Release: Kill Switch | Francumiton: Uchitoru Irege
    Type: Supplementary
    Rank: C
    Range: Short
    Chakra: 15
    Damage: N/A
    Description: This is a very complex technique which can only be performed by those with great chakra control. By using this technique, the user gains the ability to remove or activate the Francium's reactivity with water. When removing the reactivity from the Francium, the user removes it's ability to explode when in touch with water thus making it completely harmless. The user can reactivate the explosion ability by using this technique again.
    Note: Once used, it cannot be used again for the following 2 turns.
    Note: Must be taught by -Cobalt-.
    ~Approved~ Thank you sir for allowing me to read nice and simple techniques for a change.
    Resubmitting the Gathering technique:


    Francium Release: Gathering | Francumiton: Saishuu
    Rank: D
    Range:Short-Long
    Type:Supplementary
    Chakra:10
    Damage:N/A
    Description:The user spreads chakra into a wide area around himself. He uses the chakra to find and gather particles and molecules of Francium. This allows the user to preform Francium techniques but the gathering itself lasts several turns.
    1st turn: The user is able to preform D and C rank techniques.
    2nd turn: The user is able to preform B and A rank techniques.
    3rd turn: The user is able to preform S and Forbidden rank techniques.
    Note: Must be taught by -Cobalt-.
    Note: This ability is a passive one, meaning it does not count towards the users three moves, but is active at all times and needs to be mentioned in the users biography.

    ________________________________________________
     Declined 
    I don't mind it not being time consuming, much like Gaara's sand gathering is not. However, it does count as a move and that is not negotiable.

    Francium Release: Kill Switch | Francumiton: Uchitoru Irege
    Type: Supplementary
    Rank: C
    Range: Short
    Chakra: 15
    Damage: N/A
    Description: This is a very complex technique which can only be performed by those with great chakra control. By using this technique, the user gains the ability to remove or activate the Francium's reactivity with water. When removing the reactivity from the Francium, the user removes it's ability to explode when in touch with water thus making it immune to reactions with water. Instead the user gains the ability to set off the explosions at any time he wishes with the usage of the tiger hand seal.
    Note: Can only be used once per turn.
    Note: Must be taught by -Cobalt-.

    ________________________________________________
     Declined 
    Size of these explosions? power, damage, etc Their nature? are they hot? concussive? what?

    New submission:

    Francium Release: Boom | Francumiton: Boutou
    Type: Offensive
    Rank: Forbidden
    Range: Short-Long
    Chakra: 50
    Damage: 90
    Description: This is the most powerful Francium technique in existence and a last resort technique. The user will gather a large amount of chakra in his palm and create an object of any kind he wishes made purely out of Francium. With a simple hand seal the Francium will turn into an enormous explosion, reaching up to 5km in radius destroying anything in it's path. Due to the radius of the technique, the user will die also. This can be prepared earlier but due to the chakra drain of creating it, the user will feel fatigue and be tired.
    Note: Usable once per battle.
    Note: Undodgable and unblockable by any means.
    Note: Can be created beforehand, and activated later. After creation, the user will need three turns to recover from the chakra drain. During these three turns the user will have reduced speed and strength with overall weakness.

    ________________________________________________
     Declined 
    >_> Come on... Do you really need me to say anything?

    Francium Release: Divine Replenishment | Francumiton: Tenrai Hokyuu
    Type: Offensive/Supplementary
    Rank: A-rank
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user will channel Francium chakra into a specific part of his body (mainly limbs) and cause it to explode where after that same part, made of Francium will be recreated as a replacement. This is a short range ability, mainly used for Taijutsu. This can be used even if the user didn't blow up the body part himself but it was rather destroyed by other means to recreate the body part.
    Note: Usable 4 times per battle.
    Note: One body part at a time.
    Note: Recreating a body part takes one whole turn, and getting accustomed to using it properly takes an additional turn.

    ________________________________________________
     Declined 
    You do know that if you explode one of your limbs, without medical techniques you basically die right? Be logical...
     
         
    Last edited by Scorps; 06-04-2013 at 08:38 PM.

  3. #478
    Lord of Kaos's Avatar
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    Re: Custom Element's Jutsu

    These were pending, not declined so I made almost no changes.

    Quote Originally Posted by Rain Of Hell View Post
    Germ Release: Snot binding (Seishoku yōshiki: Hanamizu ketsugō)
    Snot Binding
    Rank: B
    Range: Short-Mid
    Type: Attack/supplementary
    Chakra Cost:25
    Damage: 40
    Description: The user does a single hand-seal and excretes lots of mucus from his mucous glands. He gathers that mucus in his mouth and mixes it with germs he created simultaneously in his mouth. Then the user spits out the combination which is snot. Since there are much more germs in the mucus created by this jutsu, compared to regular mucus, the snot turns a dark-green, almost black color. It is also dense, hard to move in and very sticky. The user can spew enough snot to cover an entire person. The user can use the snot to trap and bind his opponents. He also can use it to suffocate his opponent by covering their mouth and nose with snot not allowing them to breath. Alternately the snot can be used as rope to to stick to and pull objects to himself.
    *Can only be used 3 times per battle


    Germ Release: Transformation (Seishoku yōshiki: Henge)
    Rank: C
    Range: All
    Type: Supplementary
    Chakra Cost: 20
    Damage: non
    Description: This is one of the most basic of germ techniques. It is used to change germs on the battle field into different ones(not natural germs just the ones created by the user) The user focuses his chakra into the germs he wants to transform and a faint blue light appears around those germs. Then the user does whatever is necessary to create the germ he wishes to turn them into.(the user has to post the jutsu of the germ jutsu he wishes to turn the germs into) The selected germs are replaced with the new ones immediately. The amount of the new germs cannot surpass the amount of the previously existing germs, in other words no new germs are created. But the amount of new germs can be less then the amount of germs that previously existed, depending on the jutsu.
    *Can only be used 3 times per battle
    *the difference of rank between the new and the old germs can be maximum of 2
    *No germ jutsu the next turn
    *This takes up 2 moves
    ~Pending~ Leaving for Nexus/Cali.
    Germ Release: Snot binding (Seishoku yōshiki: Hanamizu ketsugō)
    Rank: B
    Range: Short-Mid
    Type: Attack/supplementary
    Chakra Cost:25
    Damage: 40
    Description: The user does a single hand-seal and excretes lots of mucus from his mucous glands. He gathers that mucus in his mouth and mixes it with germs he created simultaneously in his mouth. Then the user spits out the combination which is snot. Since there are much more germs in the mucus created by this jutsu, compared to regular mucus, the snot turns a dark-green, almost black color. It is also dense, hard to move in and very sticky. The user can spew enough snot to cover an entire person. The user can use the snot to trap and bind his opponents. He also can use it to suffocate his opponent by covering their mouth and nose with snot not allowing them to breath. Alternately the snot can be used as rope to to stick to and pull objects to himself.
    *Can only be used 3 times per battle

    ________________________________________________
     Declined 
    DNR

    Quote Originally Posted by Rain Of Hell View Post
    Infection Jutsu(Kansen-jutsu)
    Rank: A
    Type: attack
    Range: mid-short
    Chakra Cost: 30
    Damage: 60
    Description: The user releases 200 billion germs from his mouth, these germs enter the opponents body using any holes.(mouth, ears, wounds, etc.) If they enter from a wound they directly get to the blood so all effects happen 2 turns quicker. The opponents best chance to stop this attack is to kill the germs before they reach his body, once infected it's hard to get healthy again, the opponent must be either in extreme cold(snow, ice etc..) or be in extreme heat(burned or stand very close to a fire for 2 turns) to destroy the germs once they are inside his body. The effects of the Germs are:
    1st turn: the opponent gets tired, his tai-jutsu deal -7 damage and his regular jutsu deal -5 damage
    2nd turn: The opponent gets even more tired, his taijutsu deal -15 damage and his regular jutsu deal -10 damage
    3rd turn: His fever starts and he takes 15 damage, also he sweats and his tai-jutsu and regular jutsu deal -17 damage
    4th turn: He gets very tired and unconsecrated, his vision of mid-range and long range become blurry and his sense of smell and sound weaken greatly, he also takes 25 damage and his jutsu deal -20 damage
    5th turn: His vision of long range is gone his vision of short-mid range becomes very blurry, he takes 40 damage, his jutsu deal -30 damage, his sense of smell is completely gone and he becomes unable to hear regular talking
    6th turn: He falls down, takes 60 damage, he can't stand up or use any jutsu, his hearing disappears, every breath causes him great pain, he can barely see short range
    7th turn: he dies
    *If the opponent gets infected this can't be used again
    *While the opponent is infected the user can't use any germ jutsu
    *If the opponent gets infected and gets better after the 4th turn he becomes immune to all other germ jutsu(germ element jutsu can still physically hurt him)

    ----This was pending so I re-submitted with slight changes

    Germ Style: Deadly Weapon Jutsu(Seishoku yōshiki: Deddorī Weaopon-jutsu)
    Rank: A
    Range: close-short(effects the users weapons)
    Type: Offence
    Chakra Cost: 30
    Damage: 60
    Description: Without the need of any hand seals the user quickly covers a weapon(or a few shuriken) with a thin layer of germs. This layer is microscopic level so its invisible to the naked eye and can only be seen by 3 Tomoe sharingan or equivalent sensory jutsu. If the coated weapon pierces the skin and touches the opponents blood stream by the slightest bit then the germs enter the opponents body. 1 turn after contact the germs weaken the opponent slowing their reflexes, weakening their senses and decreasing their total chakra. By the 2nd turn the area the germs first entered goes numb and the limb turns blue. By the 3rd turn the numbness effect applies to the whole body shutting all external muscles(ones that don't effect internal organs). At the 4th and final turn all of the muscles in the opponents body shut down, the hearth stop beating and the opponent dies.
    *the user can any time remove the germs from the targets body if they hit himself or his allies
    *when the germs are removed the effects don't disappear immediately it takes the number of turn that has passed since being effected to get back to normal. ex: if the person was effected for 3 turn it takes 3 turns for him to return to normal.
    *The weapons return to normal after 4 turns
    *The germs can be destroyed by extreme heat or cold(being in snow/ice or near a fire for at least 1 whole turn)

    -----Re-submitted, made weaker

    Germ Style Resilient Virus(Seishoku sutairu danryoku-sei no aru uirusu)
    Rank:S
    Range: All
    Type: Supplementary
    Chakra Cost: Jutsu used before +15
    Damage: non
    Description: Even if a germ jutsu is stopped some of the billions of germs still manage to survive, although practically harmless these germs gain a resistance to the thing that stopped the jutsu. Firstly the user makes a couple of hand signs and pulls back the surviving germs to him/herself. Then he feeds his chakra to the germs making them multiply. This process is long and takes 1 turn for B-rank and below jutsu, 2 turns for A-S rank jutsu and 3 turns for Forbidden rank jutsu. During these turn the user cannot use any germ jutsu but afterwards all Germ jutsu the user makes are resistant to the element that stopped the original jutsu by 20. Also germ diseases can't be destroyed by that element as well. (for example: a germ infection was healed by standing near a fire for a while. after this jutsu is used all of the future germ jutsu used by the user are resistant so the opponent can't heal himself by fire anymore and his fire jutsu are 20 damage weaker when facing against germ jutsu)
    *can only be used twice
    *must be used at most 2 turns after the jutsu that got stopped

    Germ Style: Decomposing Bacteria(Seishoku yōshiki: Bunkai kin)
    Rank: S
    Type: Offence/Defense
    Range:All
    Chakra Cost:40
    Damage: 80
    Description: The user creates trillions of decomposing bacteria using his germ chakra.(created by water, earth and lightning) These bacteria form a dust cloud the size of small horse. First the user spins the dust cloud around his body and then can launch it at any target or move it around as he wishes. The bacteria are specially designed to not hurt humans so the user doesn't get hurt.(meaning the opponent can't get hurt as well) The dust cloud of bacteria also can't decompose: soil(earth), water(pure water/natural water{can still decompose anything things like oil, syrup etc.}), fire, lightning and air. This jutsu is best used against summons, weapons and some CE. The decomposing bacteria are very fast and can decompose something in the size of a person in 0.5-1 second.
    *can only be used 2 times per battle
    *the cloud automaticly disperses after 3 turns
    *the cloud automaticly disperses after decomposing something twice the size of gamabunta
    *the user can disperse the germ cloud at any time he wishes
    *the user can't use any germ jutsu while the cloud is active
    ~Pending~ Leaving for Nexus/Cali.
    Germ Release: Infection Jutsu( Seishoku yōshiki:Kansen-jutsu)
    Rank:
    A
    Type: attack
    Range: mid-short
    Chakra Cost: 30
    Damage: 60
    Description: The user releases 200 billion germs from his mouth, these germs enter the opponents body using any holes.(mouth, ears, wounds, etc.) If they enter from a wound they directly get to the blood so all effects happen 2 turns quicker. The opponents best chance to stop this attack is to kill the germs before they reach his body, once infected it's hard to get healthy again, the opponent must be either in extreme cold(snow, ice etc..) or be in extreme heat(burned or stand very close to a fire for 2 turns) to destroy the germs once they are inside his body. The effects of the Germs are:
    1st turn: the opponent gets tired, his tai-jutsu deal -7 damage and his regular jutsu deal -5 damage
    2nd turn: The opponent gets even more tired, his taijutsu deal -15 damage and his regular jutsu deal -10 damage
    3rd turn: His fever starts and he takes 15 damage, also he sweats and his tai-jutsu and regular jutsu deal -17 damage
    4th turn: He gets very tired and unconsecrated, his vision of mid-range and long range become blurry and his sense of smell and sound weaken greatly, he also takes 25 damage and his jutsu deal -20 damage
    5th turn: His vision of long range is gone his vision of short-mid range becomes very blurry, he takes 40 damage, his jutsu deal -30 damage, his sense of smell is completely gone and he becomes unable to hear regular talking
    6th turn: He falls down, takes 60 damage, he can't stand up or use any jutsu, his hearing disappears, every breath causes him great pain, he can barely see short range
    7th turn: he dies
    *If the opponent gets infected this can't be used again
    *While the opponent is infected the user can't use any germ jutsu
    *If the opponent gets infected and gets better after the 4th turn he becomes immune to all other germ jutsu(germ element jutsu can still physically hurt him)

    ________________________________________________
     Declined 
    DNR
     
         
    Last edited by Scorps; 06-04-2013 at 11:43 AM.

  4. #479
    Howard's Avatar
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    Re: Custom Element's Jutsu

    Quote Originally Posted by Howard View Post
    (Ekitai: Ekitai Karada) Oobleck Release: Oobleck Body
    Type: Defensive/Offensive
    Rank: A
    Range: Short - Mid
    Chakra cost: 30 (-10 per turn)
    Damage points: 60
    Description: The user releases doton and suiton chakra throughout his body much like other elements. The user is then able to turn portions of his body into oobleck. This can be used defensively to absorb punches, kicks, sword strikes and projectiles, as well as water, wind and any other element oobleck is strong against or neutral to. It can be used offensively as when the user punches or kicks with a limb turned to oobleck it takes on a solid state at the point of contact and can effect the opponent to the same extent as a normal punch or kick. The user can also grab the opponent and surround his head in oobleck suffocating him or a limb. When a limb is made of oobleck it can stretch out to Mid range hitting an opponent from afar. If the user performs the Seal of Confrontation with his free hand while grabbing an opponent's limb the oobleck can be controlled to crush the limb slightly with enough force to slightly fracture bones.

    Note: The user can turn his entire body to oobleck but must perform the Ram hand seal to do so. If he instead only turns a small portion of his body to oobleck he doesn't need the hand seal.
    Note: While the user's body is made of oobleck he can only use earth, water and oobleck jutsu.
    Note: If hit by a jutsu that oobleck is weak against the user reverts back to his normal form and takes damage for the attack.
    Note: the usage of the technique is required for each transformation and keeping the transformation requires the user to expend chakra per turn. The limits of the transformation are 3 full turns with one turn cold down.



    __________________________________________________ __________________________________________________
     Approved 
    Edited.
    Just a minor update and grammar correction

    (Ekitai: Ekitai Karada) Oobleck Release: Oobleck Body
    Type: Defensive/Offensive
    Rank: A
    Range: Short - Mid
    Chakra cost: 30 (-10 per turn)
    Damage points: 60
    Description: The user releases doton and suiton chakra throughout his body much like other elements. The user is then able to turn portions of his body into oobleck. This can be used defensively to absorb punches, kicks, sword strikes and projectiles, as well as water, wind and any other element oobleck is strong against or neutral to. It can be used offensively as when the user punches or kicks with a limb turned to oobleck it takes on a solid state at the point of contact and can effect the opponent to the same extent as a normal punch or kick. The user can also grab the opponent and surround his head in oobleck suffocating him or gripping a limb. When a limb is made of oobleck it can stretch out to Mid range hitting an opponent from afar. If the user performs the Seal of Confrontation with his free hand while grabbing an opponent's limb the oobleck can be controlled to crush the limb with enough force to break bones.

    Note: The user can turn his entire body to oobleck but must perform the Ram hand seal to do so. If he instead only turns a small portion of his body to oobleck he doesn't need the hand seal.
    Note: While the user's body is made of oobleck he can only use earth, water and oobleck jutsu.
    Note: If hit by a jutsu that oobleck is weak against the user reverts back to his normal form and takes damage for the attack.
    Note: the usage of the technique is required for each transformation and keeping the transformation requires the user to expend chakra per turn. The limits of the transformation are 3 full turns with one turn cold down.

    ________________________________________________
     Approved 


    Quote Originally Posted by Howard View Post
    (Ekitai: Teiku o-ba) Oobleck Release: Take Over
    Type: Supplementary
    Rank: B rank
    Range: Short - Long
    Chakra cost: 20 (+10 per 5 meters)
    Damage points: N/A
    Description: The user when in direct contact with water or earth will use their suiton or doton chakra to mold the water or earth, slowly turning the water or earth into oobleck. Once created the user can control the consistency of the oobleck hardening it slightly. If an opponent begins to sink into the oobleck it'll be hard to get out because as the opponent struggles to get out the oobleck takes on a solid property holding the opponent down.

    -Note: Can't be used on opponent's jutsu but can be used on the user's own jutsu for jutsu up to B rank.
    -Note: Takes at most one turn to change from water/earth to oobleck depending on the size of the water/earth source (+10 chakra per 5 meters. Anything over 15 meters will take one full turn. Can only turn a radius of 10 meters around the user into oobleck so 20 meters all around him in all directions. Meaning it has a diameter of 30 meters)
    _________________
    ~Approved~
    Check change made in brass; 30 meters is just too large.
    Updating, also I took out "all around him in all directions. Meaning it has a diameter of 30 meters" because I think the last mod who checked it left it in by mistake. I replaced it with "around the user in total" to make it easier to understand.

    (Ekitai: Teiku o-ba) Oobleck Release: Take Over
    Type: Supplementary
    Rank: A rank
    Range: Short-Mid
    Chakra cost: 30 (+10 per 5 meters)
    Damage points: N/A
    Description: The user when in direct contact with water or earth will use their suiton or doton chakra to mold the water or earth, slowly turning the water or earth into oobleck. Once created the user can control the consistency of the oobleck hardening it slightly. If an opponent begins to sink into the oobleck it'll be hard to get out because as the opponent struggles to get out the oobleck takes on a solid property holding the opponent down. This source of oobleck can be used for other jutsu as well. However it can only support jutsu A rank and below
    -Note: can only convert inanimate Earth or Water sources or B-Rank and below water techniques through contact.
    -Note: the max size of the area converted is related to the users chakra input but can not transform the whole field or a large water source, following principles of reason and logic.

    ________________________________________________
     Approved 
    This is as high as it gets.
     
         
    Last edited by Scorps; 06-04-2013 at 08:34 PM.

  5. #480
    ジャングルの王 Daemon's Avatar
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    Re: Custom Element's Jutsu

    (Kazan hai:Ippan Hai Souran ) Volcanic Ash: Universal Ash Control
    Rank: A
    Type: Supplementary/Defense/Offensive
    Range: Short - Long
    Chakra Cost: 30
    Damage Points: N/A(+60 when used for an attack)
    Description: The user excretes chakra from each other pores and it manifests as pure volcanic ash. This ash flows around the user and as like a cloud surrounding them where ever they go. For this specific technique, the ash manipulated with this technique can be used for an offensive or defensive use. For offense, the user can shoot volcanic ash weapons make of condensed and hardened ash at high speeds. The weapons include, Kunai/ Shuriken and various other ninja tools. Also Volcanic Ash jutsus can be formed out of this. For defenses, A wall of Volcanic ash can be formed that can protect from A-rank jutsu and below and counts as a jutsu for the turn.
    -Lasts 4 turns
    - can be used 2 times per battle
    - can only be taught by Daemon

    ________________________________________________
     Declined 
    Needs chakra cost per turn. Also, the defense needs a note saying it follows elemental S&W. Shooting the weapons needs a mental comand and a move cost.

    Re-submissions:
    Quote Originally Posted by Daemon View Post
    (Kumoton: Kumo Tabi) –Cloud Release: Cloud Traveler
    Rank: D
    Type: Supplementary
    Range: Short-long
    Chakra cost: 5
    Damage points: N/A
    Description: the activation of the jutsu allows the user to walk on clouds that are a made by the user or even preexisting clouds found in the sky.
    Restrictions:
    -Must know Cloud Release.

    -Declined-

    Use propper chakra cost and elaborate in the description about whether or not this jutsu allows this jutsu creates clouds for the user to walk on, because that will affect my descision.


    (Kumoton: Sounn Rippou ) – Cloud Release: Stratus Cube
    Rank: A
    Type: Offensive
    Range: Short-Mid
    Chakra cost: 30
    Damage points: 60
    Description: The user will bring their hands together but holding them about 4 inches apart. The user the forms a cloud between their hands and manipulates the shape of it into a cube. The user condenses the water particles within the cloud making the cloud denser. The user then makes the cloud cube to spin rapidly inside causing a sort of slicing pattern in the cube. The user then throws the cube at the opponent. Once contact is made the cube bursts into a torrent of slicing clouds that expands in all directions slicing through anything.
    Restrictions:
    -No cloud jutsu the same turn
    -must know cloud release

    -Declined-

    How far does the cube expand once it hits?



    (Kumoton/Raiton: Dendou Enmu) – Cloud Release/Lightning Release: Electric Fog
    Rank: B
    Type: Offensive
    Range: Short-Mid
    Chakra cost: 20
    Damage points: 40
    Description: The user forms a cloud around the opponent. While doing this he/she pumps lightning chakra into the cloud causing the water particles in the cloud to carry some form of static. The user will then be continuously zapped as long as they are in this fog.
    Restrictions:
    -must know cloud release
    -Can be used 3 times per battle

    -Declined-

    DNR. One must know yin-yang in order to use both cloud and lightning simulaneously



    (Kumotom: No Kyuuten )– Cloud Release: Field of the Heavens
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra cost: 30
    Damage points: N/A
    Description: The user causes water in the air to condense and cling to dust particles in the air to form a large thick blanket of cloud on the ground which the user and opponent stand knee deep in. The blanket is created so that cloud jutsu that call for chakra to be added to the sky can be added to the cloud blanket covering the field. This jutsu also serves as a basis for cloud jutsu that can be performed on the ground.
    Restrictions:
    -must know cloud release
    -Can be used 2 times per battle
    - the blanket of clouds last 4 turns.

    Declined

    Please resubmit with a clearer explination of what this does
    (Kumotom: No Kyuuten )– Cloud Release: Field of the Heavens
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra cost: 30
    Damage points: N/A
    Description: The user causes water in the air to condense and cling to dust particles in the air to form a large thick blanket of cloud on the ground which the user and opponent stand knee deep in. The blanket is created so that cloud jutsu that call for chakra to be added to the sky can be added to the cloud blanket covering the field.This jutsu also serves as a basis for cloud jutsu that can be performed on the ground. This jutsu is used as a supplement for clouds in the sky. For most cloud jutsu, Chakra has to be focused in the sky but with this technique chakra can be focused on the clouds on the field from this jutsu cutting down on the time cloud jutsu can be created.
    Restrictions:
    -must know cloud release
    -Can be used 2 times per battle
    - the blanket of clouds last 4 turns.

    (Kumoton: Sounn Rippou ) – Cloud Release: Stratus Cube
    Rank: A
    Type: Offensive
    Range: Short-Mid
    Chakra cost: 30
    Damage points: 60
    Description: The user will bring their hands together but holding them about 4 inches apart. The user the forms a cloud between their hands and manipulates the shape of it into a cube. The user condenses the water particles within the cloud making the cloud denser. The user then makes the cloud cube to spin rapidly inside causing a sort of slicing pattern in the cube. The user then throws the cube at the opponent. Once contact is made the cube bursts into a torrent of slicing clouds that expands in all directions slicing through anything. Once the cloud cube hits the opponent it expands to about 2 meters in width and height.
    Restrictions:
    -No cloud jutsu the same turn
    -must know cloud release

    ________________________________________________
     All Declined 
    You are not the owner of Cloud Release.
     
         
    Last edited by Scorps; 06-04-2013 at 11:48 AM.

  6. #481
    Selendrile's Avatar
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    Re: Custom Element's Jutsu

    Foam Approval Link

    (Awaton: Kurāken no Bodi)- Foam Release: Body of the Kraken
    Rank: S
    Type: Offensive/Defensive
    Range: Short-Mid
    Chakra cost: 40
    Damage points: (80 if released outwards)
    Description: The user begins by surging foam chakra throughout their entire body. This allows the user to perform either two things. The first is a large, omni-directional spray of foam chakra that extends outwards in all directions up to mid-range around the user. The spray of foam is shaped into numerous tentacles when this is done, capable of incredibly quick blunt-force damage upon impact. The second ability allows the user to secrete a dense layer of foam that is highly resistant to heat, temperature, and explosions. Naturally, the sensitive areas such as the mouth, nose, and eye sockets are avoided. The user is able to use other techniques while this technique is activated.
    - Usable twice per battle
    - Armor three turns unless destroyed
    - No Foam techniques above A-rank the next turn

    ________________________________________________
     Declined 
    While active you should only be able to use elements that compose foam and foam. Also it needs chakra to be expended to maintain in its armor form. Rest seems fine.

    (Awaton: Sukyura no Kuchi Yuku Buresu)- Foam Release: Scylla's Putrid Breath
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra cost: 30
    Damage points: N/A
    Description: The user focuses his chakra into any water on the field, adding wind chakra into it in order to create the necessary pockets of gas. Even large sources of natural water are able to be converted, within reason. Immediately, the targeted water thickens and is then converted into a foam source available to the user. This permanently converts the water into foam. This technique is capable of converting water released by the opponent as well, forcing the technique to simply lose its shape and fall harmlessly to the ground where it was converted. These foam sources can be manipulated through the use of a separate technique.
    - Usable four times per battle

    ________________________________________________
     Declined 
    DNR.

    (Fuuinjutsu/Awaton: Haidora Tsuba)- Sealing/Foam Release: Hydra Spit
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra cost: 30
    Damage points: N/A
    Description: The user concentrates foam chakra onto any point of his body, and then releases several tennis ball sized spheres of foam. Each foam sphere has a kanji formula inscribed upon them. Upon contact with an opponent(s), the sealing formula activates and spreads quickly on their body. Using the slippery variation of foam, the foam on the opponent(s) body makes complicated and/or sudden physical movement almost impossible. The hands of the opponent become so slippery that they are unable to grasp objects or hold onto those already wielded by them. The actual sealing formula spreads on contact as well, sealing the opponent’s ability to utilize any sort of wind or water techniques for the duration that the seal is active.
    - Usable three times per battle
    - Seal lasts three turns

    ________________________________________________
     Declined 
    Why is this a fuuin and what is the rank of this fuuin? You can already achieve this with your own CE.
     
         
    Last edited by Scorps; 06-04-2013 at 08:31 PM.

  7. #482
    W Ø Я S T B Ξ H Δ V I O R Drizzy's Avatar
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    Re: Custom Element's Jutsu

    Quote Originally Posted by Drizzy View Post

    [Magnisuton: Magunesiumu Chiri] - Magnesium Dust Release: Magnesium Dust
    Type: Supplementary
    Rank: B
    Range: Short - Long
    Chakra Cost: 20
    Damage Points: 40
    Description: The user releases their chakra into the earth, using their chakra to bring forth an abundance of magnesium in the form of a powder like dust, which settles over the battlefield creating a layer of magnesium. The magnesium dust layer remains rather compact, preventing it from moving or being simply being brushed away by anyone other than the user. The dust cuts off contact with the earth preventing anyone other than the user from performing Earth Jutsu. The user is also capable of making the dust rise up from the ground, so that instead of forming a protective dense layer of magnesium over the earth, the user instead creates a cloud of lingering magnesium. The layer/cloud of magnesium serves as a source of magnesium, and allows for quicker and more proficient use of magnesium techniques. While it also has a pressure sensing effect, so that the user is aware of anything that comes within direct contact of the magnesium. Alternatively the user can release the magnesium dust from their mouth. The amount of magnesium that is called forth by the user is subject to the users intentions.

    ________________________________________________
     Declined 
    The technique does too much. Pressure sensing is an earth custom so it can't be added there. Also, this resembles a carbon (if memory serves me right) technique. If this is to serve as the basic technique of the element, then you need to make it so that it simply calls forth magnesium from the ground that your use to attack or defend and that stays on the battle field to be used for other techniques. For a B-Rank its too packed up with things. I don't have a problem with the dual use (from the ground or mouth) but you effectively have here 4 techniques roled up in one.

    [Magunisuton: Magunesiumu Kaibyaku] - Magnesium Dust Release: Magnesium Creation
    Type: Offensive | Defensive | Supplementary
    Rank: A
    Range: Short-Long
    Chakra: 30 (-10 per turn to maintain)
    Damage: 60
    Description: The user creates objects of magnesium. The user is capable of creating pillars, shields, walls, waves and tools of magnesium to aid as either an defense, attack or supplement. The user is capable of making constructs rise from the ground, manipulating already existing sources of magnesium, or expelling objects of magnesium from their mouth/body and directing them towards their opponent. Objects created with this technique can be made to float regardless of mass, and can be moved/launched into long range. To control the technique the user needs to do hand gestures to direct and control the magnesium constructs.

    Note:
    - Can only be used 6x
    - Only one object per use

    ________________________________________________
     Approved 


    [Magunisuton: Ranbou Tenka] - Magnesium Dust Release: Violent Ignition
    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: A technique where the user is capable of further manipulating magnesium techniques used within the next three turns so as to cause them to ignite at the cost of extra chakra. When the user uses a magnesium technique, by sacrificing more chakra, upon creation the user manipulates the magnesium dust causing the powder to rub against the other particles frantically as it forms into its desired shape. This creates friction, which in turn creates heat or possibly even static electricity. Thanks to the ease at which magnesium can be ignited it quickly sets alight, allowing for the creation dazzlingly bright, blazing constructs of magnesium. Alternatively this technique can be used on an already existing magnesium technique, but in turn will only affect that technique and no other.

    Note:
    - Can only be used three times per battle

    ________________________________________________
     Declined 
    There is a confusion in your description. Up to the last sentence this seems to be usable on existing magnesium dust techniques by adding more chakra and making it go boom but then you say "Alternatively this technique can be used on an already existing magnesium technique, but in turn will only affect that technique and no other." where the description already hints to it. From what i see, this is a technique where you ignite magnesium, be it from a technique or present in the field, making it go boom. The more the magnesium, the more the damage. Simple. Basically a case of simplifying the technique.

    [Magunisuton: Magunesiumu Kaibyaku] - Magnesium Dust Release: Greater Magnesium Creation
    Type: Offensive | Defensive | Supplementary
    Rank: S
    Range: Short-Long
    Chakra: 40 (-15 per turn to maintain)
    Damage: 80
    Description: The user creates stronger and larger objects of magnesium. The user is capable of creating pillars, shields, walls, waves and tools of magnesium to aid as either an defense, attack or supplement. The user is capable of making constructs rise from the ground, manipulating already existing sources of magnesium, or expelling objects of magnesium from their mouth/body and directing them towards their opponent. Objects created with this technique can be made to float regardless of mass, and can be moved/launched into long range. To control the technique the user needs to do hand gestures to direct and control the magnesium constructs.

    Note:
    - Can only be used 4x
    - Can create up to 2 objects per use.
    - No Fire and Earth techniques above S-Rank same and next turn.

    ________________________________________________
     Approved 
    [Magnisuton: Kagai Magunesiumu Jaki] - Magnesium Dust Release: The Infernal Magnesium Imps
    Type: Offensive/Defensive/Supplementary
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user can create up to three Imps of Magnesium which can be spawned from either the ground, or spewed from the users mouth. These Imps are slightly smaller than a human, averaging at about four and a half feet. The Imps are rather generic in looks, having demonic like tails, small devilish wings; capable of only maintaining pseudo-flight due to their small size, claw like hands with opposable thumbs, horns, and a rather malicious and mischievous appearance. These Imps usually wield a weapon, either a bow or trident. They're rather proficient at close range combat; possessing uncanny speed and strength as well as being adept at wielding their weapon of choice. The Imps are only capable of using B rank and below Magnesium techniques, which must be created from the ground/an existing source. However the true offensive capabilities of the Imps stem from the fact that they're capable of manipulating the magnesium that they're comprised of, being capable of enhancing their features (larger limbs, stronger and longer claws etc), or releasing bullets/clouds/blades and the like of Magnesium. Of course should the released Magnesium exit the Imps sphere of influence, which has a diameter of 1 meter, the Imps control of said Magnesium would be completely relinquished, lest there be a physical or aggregational connection. The limit to this manipulation however is that the mass of the Imp is incapable of changing, therefore for one body part to grow, another must become smaller. This restriction however can be slightly circumvented should the Imps manage to come in contact with a Magnesium source. The Imps are capable of assimilating magnesium into their bodies, allowing them to grow larger and stronger. The Imps are also capable of assimilating the features of the absorbed Magnesium technique, which can be manipulated much like their own. Therefore should a projectile like technique be absorbed, the Imps hold the capability of redirecting these projectiles to a place of choice. Despite being exceptionally fast, the assimilation is not instant, therefore when attempting to absorb techniques with a velocity, the Imp's would have to be of a near equal or larger size to effectively do so lest they wish to adverse effects. Due to the capabilities of the Imp's, an Imp would have to be completely and utterly destroyed as should they only suffer injuries such as a severed limb, they'd simply put themselves back together with horrific ease.

    Note:
    - Can only be used 2x
    - These Imps are created within Short Range of the user.
    - No Magnesium techniques above B rank for the rest of the turn; and the next turn.

    ________________________________________________
     Declined 
    Why is this Long range?

    [Magunisuton: Ranbou Tenka] - Magnesium Dust Release: Violent Ignition
    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra: 30 (10 per technique)
    Damage: N/A (+10)
    Description: A activation technique of sorts. In this technique, the user is capable of further manipulating magnesium techniques used within the next three turns so as to cause them to ignite at the cost of extra chakra. When the user uses a magnesium technique, by sacrificing more chakra, upon creation the user manipulates the magnesium dust causing the powder to rub against the other particles frantically as it forms into its desired shape. This creates friction, which in turn creates heat or possibly even static electricity. Thanks to the ease at which magnesium can be ignited it quickly sets alight, allowing for the creation dazzlingly bright, blazing constructs of magnesium. This technique results in Magnesium techniques igniting upon creation, and therefore does not effect pre-existing techniques However this technique can be used on an already existing magnesium technique, but in turn will only affect that technique and no other. Naturally the user is capable of exempting techniques from ignition.

    Note:
    - Can only be used three times per battle
    - Due to the inherent brightness of Magnesium, this technique can result in the opponent being blinded/their vision being inhibited, the user being accustomed to Magnesium would have built up some level of immunity and tolerance to this property.
    - This technique only results in Magnesium techniques igniting, for an explosion to occur the right conditions must be met. Eg the presence of water.
    - The alight Magnesium techniques eventually burn out after three turns.


    ________________________________________________
     Declined 
    You didn't understand what I wrote. Contact me. This is illogical and i'll explain to you why.


    [Magnisuton: Magunesiumu Chiri] - Magnesium Dust Release: Magnesium Dust
    Type: Supplementary
    Rank: B
    Range: Short - Long
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user releases their chakra into the earth/sea water, using their chakra to bring forth an abundance of magnesium in the form of a powder like dust, which settles over the battlefield creating a layer of magnesium. The magnesium dust layer remains rather compact, preventing it from moving or being simply being brushed away by anyone other than the user. The dust cuts off contact with the earth preventing anyone other than the user from performing Earth Jutsu. The layer of magnesium serves as a source of magnesium, and allows for quicker and more proficient use of magnesium techniques. Alternatively the user can release the magnesium dust from their mouth. The amount of magnesium that is called forth by the user is subject to the users intentions. Should the dust settle over a large source of water, it would simply dissolve after four turns.

    ________________________________________________
     Declined 
    How can a B-Rank technique stop the use of all earth techniques? Follow W&S. Also, how can you form this on water? "The Magnesium dust produces a bright, white almost flare like sparks and flames when ignited, the ignition process furthers Magnesium's offensive capabilities and of course separates it from most other metals, the temperature of the flame being able to reach up to 3100'c however staying relatively close to the metal itself (300mm). If ignited magnesium dust makes contact with water, an explosion will be created." If you create magnesium dust on water, the result is clear...

    [Magnisuton: Kyohaku Naito] - Magnesium Dust Release: Starry Night
    Type: Offensive
    Rank: A
    Range: Short - Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user performs two handseals, causing an abundance of Magnesium dust to emerge from the ground and ascend into the air in the form of small clumps that range from dust sized to egg sized. The dust that forms the clumps of Magnesium rubs against each other at high speeds, resulting in the clumps igniting. Due to the abundance of the clumps, and the inherent brightness of ignited Magnesium, the Magnesium clumps possess blinding qualities. The clumps of magnesium have a rather peaceful emergence, rising from around the opponent rather than from beneath them, thus as long as the opponent doesn't move they shouldn't experiencing any physically adverse effects other than the blinding. The Magnesium ascends into the sky, before reforming into a large cloud like structure of Magnesium 10 meters above the opponent. Then upon the user performing another handseal, the cloud structure continues to release multiple pellets of Magnesium down towards the opponent and the surrounding area. Unlike the previous movements of the Magnesium, this expulsion remains to be rather forceful. The bullets whizzing downwards towards their target at high speeds. The speeding mini meteors leaving behind a flaming trail and creating blazing indents within the earth and ultimately seeking to annihilate the enemy.

    Note:
    - Can only be used 3x
    - No Magnesium techniques for the rest of the turn.
    - This technique is capable of covering an area of up to ten meters in diameter.
    - The user has a level of immunity from being blinded, being capable of perceiving through the sparkling magnesium clumps to keep tabs on the opponent.
    - The timing at which the cloud structure releases its content is subject to the users intentions, it could be upon its slightest formation, so that as Magnesium continues to ascend, the bullets begin to rain down. Or could be up to three turns later. After three turns the Magnesium cloud simply falls to the ground creating a layer of ignited magnesium.

    ________________________________________________
     Declined 
    Blinding qualities? Define them please... It also has many exploitable sentences... You are trying to produce techniques magnesium dust which are already ignited and are used in their ignited forms...but your element is magnesium dust. Once the dust ignites, the combustion is so fast you are left without element to manipulate. You can't shoot a beam of ignited magnesium dust...you can, however, ignite magnesium dust but by doing so you are basically destroying the magnesium dust and as such the technique itself. I don't have an issue with you creating, which was what i was thinking you were doing, a custom element technique that allows you to ignite an already created (moving or not, active or not) MD technique. However, you cannot create customs in which you release MD already ignited and manipulate already ignited MD.

    [Magnisuton: Behemoth's Doki] - Magnesium Dust Release: Behemoth's Wrath
    Type: Offensive
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user performs two handseals, causing an abundance of Magnesium dust to rise from the ground beneath and around the opponent(s). The Magnesium dust quickly forms into a raging tornado. Matter caught within the Tornado is ravaged and sliced by the miniscule particles of Magnesium that swirls within. Should the opponent not defend, they would be torn to pieces within a matter of moments. The size of the Tornado is capable of being up to a scale in which it would be capable of completely consuming large constructs such as Great Stone Golem.

    Note:
    - Can only be used 2x
    - No Magnesium techniques above A rank for the rest of; and the next turn.

    ________________________________________________
     Approved 
     
         
    Last edited by Scorps; 06-04-2013 at 08:27 PM.

  8. #483
    キッスランド Madāra Uchiha's Avatar
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    Re: Custom Element's Jutsu

    Quote Originally Posted by Lord of Kaos View Post
    1.)Divine Wind Style: Serial Winds Thunderclap (Kamikazeton: Shinku Renpa Jinrai)
    Rank: Forbidden
    Type: Attack
    Range: Short-Long
    Chakra: 50
    Damage Points: 90
    Description: The user charges large amounts of Divine Wind to his hands. He then makes 5 hand seals and spreads his arms out wide. He then brings them together clapping, making several waves of Divine Wind for each time he claps his hands. From the power of the clap, wind is thrown at the enemy with enough force to knock down a house with only three clap. The wind is blown extremely fast and hits very quickly. The user can clap up to 4 times in a row, with each clap gaining in strength. If the user choices to make 3 claps or more, it requires a string of 10 handseals. Each clap strength increases on a scale like this one:
    1st clap: strong enough to knock back a man
    2nd clap: strong enough to knock back a couple of horses
    3rd clap: strong enough to knock over a house
    4th clap: strong enough to knock over a Kage's mansion
    *after using 1-2 claps, the user cannot use any Divine Wind jutsu the next turn*
    *after using 3-4 claps, the user cannot use any Divine Wind jutsu for two turns*
    *Useable twice a fight. If the 4th clap is used, only one usage may occur the entire fight
    *The friction and force from the claps causes damage to the user's hands and after using 1-2 claps, he cannot use arm taijutsu for 1 turn. After making 3 or 4 claps, the pain is so great that he cannot use any arm-based tai for 3 turns.
    *The user is unable to use any Divine Wind jutsu of S-rank and higher the next turn
    *The user cannot use any wind jutsu of any kind for the next two turns if the user so chooses to used the 4th clap.
    __________________
    -Declined- Mention the size of the waves, and mention what rank each wave has, in theory each one should be A-ranked, since they all compose a Forbidden rank.
    .)Divine Wind Style: Serial Winds Thunderclap (Kamikazeton: Shinku Renpa Jinrai)
    Rank: Forbidden
    Type: Attack
    Range: Short-Long
    Chakra: 50
    Damage Points: 90
    Description: The user charges large amounts of Divine Wind to his hands. He then makes 5 hand seals and spreads his arms out wide. He then brings them together clapping, making several waves of Divine Wind for each time he claps his hands. From the power of the clap, wind is thrown at the enemy with enough force to knock down a house with only three clap. The wind is blown extremely fast and hits very quickly. The user can clap up to 4 times in a row, with each clap gaining in strength. The size of the waves vary, with the first wave being only slightly larger than a bear on hind legs, with each additional wave growing in size by two-three meters. Despite the large increase in size, the waves each remain of A rank strength themselves, meaning each wave is of A rank strength. If the user choices to make 3 claps or more, it requires a string of 10 handseals. Each clap strength increases on a scale like this one:
    1st clap: strong enough to knock back and cause damage to a ninja
    2nd clap: strong enough to knock back a large summoning
    3rd clap: strong enough to destroy a house
    4th clap: strong enough to knock over a series of houses, or a single large building such as the Kage's mansion or a very large summoning, such as Gamabunta
    *after using 1-2 claps, the user cannot use any Divine Wind jutsu the next turn*
    *after using 3-4 claps, the user cannot use any Divine Wind jutsu for two turns*
    *Useable twice a fight. If the 4th clap is used, only one usage may occur the entire fight
    *The friction and force from the claps causes damage to the user's hands and after using 1-2 claps, he cannot use arm taijutsu for 1 turn. After making 3 or 4 claps, the pain is so great that he cannot use any arm-based tai for 3 turns.
    *The user is unable to use any Divine Wind jutsu of S-rank and higher the next turn
    *The user cannot use any wind jutsu of any kind for the next two turns if the user so chooses to used the 4th clap.

    ________________________________________________
     Declined 
    You are not the creator of Divine Wind.

    2. Kougyokuton: Barad Dur | Corundum Release: Dark Tower
    Rank: Forbidden
    Type: Supplementary/Offensive/Defensive
    Range: Short-Mid
    Chakra Cost: 50
    Damage Points: N/A (90 to opponent if spikes hit them or they fall into trench with spikes)
    Description: The user makes a short string of 5 handseals, and charges Corundum chakra into the earth up to mid range of him, creating a deep concentration of the chakra. After doing this, the user then makes the snake handseal, causing an earthquake along the field. This earthquake does no damage however, it is what caused the earthquake that makes this jutsu so dangerous. After making the snake handseal, the user causes a massive black tower of Corundum to quickly rise from the ground, standing at over 20 feet high, looking as if it's a monument dedicated to the dark arts. The tower resembles a castle's tower, being very grand in it's appearance and size. As the tower grows, it causes an earthquake along the earth that causes no damage, unless the enemy is underground when the tower grows of course. The bottom of the tower has a 5 meter deep trench encircling it, filled with Corundum spikes. Upon reaching culmination, the tower emits a pulsating vibration from it until it is destroyed, allowing it to sense the location of anything within long range of it and in contact with the earth. The user can choose to have the tower grow under him, with him being on top of top of the tower, or cause it to grow behind him. As long as the user is in contact with the tower, any damage done to it will reform as the user will be continuously streaming chakra to it and the user's corundum attacks gain a +10 bonus to them due to the constant channeling of chakra from the tower to the user and from the user to the tower and providing the user with a medium for releasing said corundum jutsu. The tower's reforming ability counts as a jutsu per turn of the user if he choices to fix the damage of the tower, otherwise the damage happens and the user can still use his normal three jutsu per turn. The user can also make the tower protrude A-ranked spikes from it, skewering any foe in close range of it. The tower also enables the user to perform several jutsus only capable of being used after the formation of the tower (each to be submitted as it's own technique). Only the earth under and in the short range area surrounding the tower becomes Corundum, though this is only so the tower's growth is ensured.
    *Tower lasts until destroyed or 2 turns without direct contact from the user*
    *Can only be used once per battle*
    *Can only use 1 jutsu in the turn this is used*
    *After using, the user is left slightly fatigued and cannot use any Corundum jutsu that turn*
    *After being destroyed, the user can only use jutsu of A-rank and below the next turn and only 2 jutsu per turn for two turns*
    *Can only be repaired 1 time a battle*
    *The user cannot repair damage done by Forbidden jutsus or S-rank jutsus from elements that are strong against Corundum*

    Image of tower:

    ________________________
    -Declined- Too many abilities stacked here mate, i'm not allowing the sensing of anything long range of the tower thing, everything else seems okay-ish, remove the A-rank spikes though, it's enough as it is.


    Enlarged image link: http://www.lotrscenerybuilder.org/im...on_I_large.jpg

    3. Kougyokuton: Barad Dur: Sauron's Manako| Corundum Release: Dark Tower: Sauron's Eye
    Rank: A
    Type: Supplementary/Offensive
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: After using the Dark Tower jutsu, the user activates the special jutsu after special conditions are met. A special ability of the tower is that after 2 turns of maintained contact with the user, it will have absorbed enough chakra to project an image atop the tower of an eye that looks towards the enemy, casting a genjutsu that the enemy will have trouble noticing is active. The effects of the genjutsu take place over two turns. The first turn, seemingly nothing happens to the enemy as he will still see the surroundings and the user of this technique in the same position as when the eye was activated, albeit the user now yelling at the target and throwing several kunai and various other ninja tool. What actually is happening is the eye activates the lower chamber of the tower to open up and several ropes erupt outwards in an attempt to bind the enemy. As the ropes grab the enemy, his chakra begins to be drained, preventing him from using ninjutsu of S-rank and higher while the ropes are upon him. The second turn continues the genjutsu, in which the enemy sees the user now breaking out into fits of hysteria, going berserk as the eye seems to punish him by means of a fire burst from his eye for not finishing the job by then. In actuality, the ropes that were binding the enemy now begin to drag him into the lower chambers of the tower, imprisoning him as he is drained of chakra, trapping him in the tower.
    *can only be used twice*
    *After using, the user cannot use any jutsu related to the Tower for 2 turns or Corundum in the same turn as this*
    *The user cannot use any Corundum jutsu that are offensive or cause direct damage to the foe while this jutsu is active.*
    *Cannot use any summoning or fuuinjutsu for two turns after using this and one turn before*
    ____________________
    -Declined- Tower is not approved yet.


    Picture of the eye above the tower:

    2. Kougyokuton: Barad Dur | Corundum Release: Dark Tower
    Rank: Forbidden
    Type: Supplementary/Offensive/Defensive
    Range: Short-Mid
    Chakra Cost: 50
    Damage Points: N/A (90 to opponent if spikes hit them or they fall into trench with spikes)
    Description: The user makes a short string of 5 handseals, and charges Corundum chakra into the earth up to mid range of him, creating a deep concentration of the chakra. After doing this, the user then makes the snake handseal, causing an earthquake along the field. This earthquake does no damage however, it is what caused the earthquake that makes this jutsu so dangerous. After making the snake handseal, the user causes a massive black tower of Corundum to quickly rise from the ground, standing at over 20 feet high, looking as if it's a monument dedicated to the dark arts. The tower resembles a castle's tower, being very grand in it's appearance and size. As the tower grows, it causes an earthquake along the earth that causes no damage, unless the enemy is underground when the tower grows of course. The user can choose to have the tower grow under him, with him being on top of top of the tower, or cause it to grow behind him. As long as the user is in contact with the tower, any damage done to it will reform as the user will be continuously streaming chakra to it and the user's corundum attacks gain a +10 bonus to them due to the constant channeling of chakra from the tower to the user and from the user to the tower and providing the user with a medium for releasing said corundum jutsu. The tower's reforming ability counts as a jutsu per turn of the user if he choices to fix the damage of the tower, otherwise the damage happens and the user can still use his normal three jutsu per turn. The user can also make the tower protrude A-ranked spikes from it, skewering any foe in close range of it. The tower also enables the user to perform several jutsus only capable of being used after the formation of the tower (each to be submitted as it's own technique). Only the earth under and in the short range area surrounding the tower becomes Corundum, though this is only so the tower's growth is ensured.
    *Tower lasts until destroyed or 2 turns without direct contact from the user*
    *Can only be used once per battle*
    *Can only use 1 jutsu in the turn this is used*
    *After using, the user is left slightly fatigued and cannot use any Corundum jutsu that turn*
    *After being destroyed, the user can only use jutsu of A-rank and below the next turn and only 2 jutsu per turn for two turns*
    *Can only be repaired 1 time a battle*
    *The user cannot repair damage done by Forbidden jutsus or S-rank jutsus from elements that are strong against Corundum*

    Image of tower:


    ________________________________________________
     Declined 
    Simply impossible to be approved. Its going back and forth and its pretty much useless to waste your time with this. The bold part makes this unapprovable. Its mid range in size all around and short range from it all is corrundum meaning you transform the battle field into corundum. Then it can reform,something you haven't limited. It powers your techniques. Its enormous... Nah. DNR.

    3. Kougyokuton: Barad Dur: Sauron's Manako| Corundum Release: Dark Tower: Sauron's Eye
    Rank: A
    Type: Supplementary/Offensive
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: After using the Dark Tower jutsu, the user activates the special jutsu after special conditions are met. A special ability of the tower is that after 2 turns of maintained contact with the user, it will have absorbed enough chakra to project an image atop the tower of an eye that looks towards the enemy, casting a genjutsu that the enemy will have trouble noticing is active. The effects of the genjutsu take place over two turns. The first turn, seemingly nothing happens to the enemy as he will still see the surroundings and the user of this technique in the same position as when the eye was activated, albeit the user now yelling at the target and throwing several kunai and various other ninja tool. What actually is happening is the eye activates the lower chamber of the tower to open up and several ropes erupt outwards in an attempt to bind the enemy. As the ropes grab the enemy, his chakra begins to be drained, preventing him from using ninjutsu of S-rank and higher while the ropes are upon him. The second turn continues the genjutsu, in which the enemy sees the user now breaking out into fits of hysteria, going berserk as the eye seems to punish him by means of a fire burst from his eye for not finishing the job by then. In actuality, the ropes that were binding the enemy now begin to drag him into the lower chambers of the tower, imprisoning him as he is drained of chakra, trapping him in the tower.
    *can only be used twice*
    *After using, the user cannot use any jutsu related to the Tower for 2 turns or Corundum in the same turn as this*
    *The user cannot use any Corundum jutsu that are offensive or cause direct damage to the foe while this jutsu is active.*
    *Cannot use any summoning or fuuinjutsu for two turns after using this and one turn before*

    Picture of the eye above the tower:


    ________________________________________________
     Declined 
    Tower is DNR.
     
         
    Last edited by Scorps; 06-04-2013 at 08:12 PM.

  9. #484
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    Re: Custom Element's Jutsu

    Quote Originally Posted by Solf J. Kimblee View Post
    -Silicone Release Technique (Shirikon no Jutsu)
    Rank: C
    Type: Attack/Defense
    Range: Short-Mid
    Chakra cost: 20
    Damage points: 30
    Description: The user uses existing or drawing silicone sand from the ground to make the following: orbs, shurikens, spears, pillars, kunais, needles made of compressed(solid) silicone sand.
    ____________
    -Approved-
    Update

    Silicone Release Technique (Shirikon no Jutsu)
    Rank: B
    Type: Attack/Defense
    Range: Short-Mid
    Chakra cost: 20
    Damage points: 40
    Description: The user manipulates the silicone sand they have control over(chakra infused into)and/or doesn't have any chakra at all into shapes the user would like. This is a basic jutsu for the whole Silicone sand element. The shapes the user can make are at the max three feet in length, height and width. The shapes the user can make is the following: spikes(max: 6), Orbs(max: 3), Weapons(variety) (max: 4), Platforms(max: 2).

    ________________________________________________
     Declined 
    Description is a mess. Fix it in a more understandable way. Do you create this silicone? If not, a note needs to be added to say it needs a silicone source. If you do, then your description makes even less sense.
     
         
    Last edited by Scorps; 06-04-2013 at 11:51 AM.

  10. #485
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    Re: Custom Element's Jutsu

    (Kongoton: Kokujō Tengen Myō'ō) - Adamantine Release: Divine Retribution, Black Ropes of Ruination
    Type: Supplementary
    Rank: Forbidden
    Range: Mid range (for physical attacks used by the Samurai)
    Chakra Cost: 50
    Damage: n/a (+50 to Kenjutsu/Taijutsu)
    Description: This powerful technique is considered the pinnacle of strength in the teachings of Adamantine release. The user smears blood along their dominant forearm and chains together a series of seven hand seals. Once done they draw a sword in their dominant hand which triggers the creation of this physical manifestation of Adamantine's awesome power. Out of the ground behind the user rises a massive adamantine Samurai torso. From its waist to its head it measures fifty meters. The giant will mimic the movements of the user allowing the user to attack through the giant. A replica of the sword drawn by the user is held by the behemoth and both weapons have a series of matching kanji running down the side of their blades. These kanji are used to transfer chakra from the user's sword to the Samurai's sword allowing the user to utilize chakra based kenjutsu through the giant. The size of the blade requires more chakra in order to use these techniques costing the user twice as much as usual. The raw power of the giant causes the attacks performed through it to be devastating in nature. Despite being nearly half the size of a boss summon, the giant's strength is capable of overpowering them. While incredible powerful the giant isn't without its drawbacks. The user can only use kenjutsu and taijutsu while its on the field, but most dangerous of all the injuries received by the giant are transferred on to the user as well. When the giant is destroyed or released by the user its body disintegrates into the air and leaves the user exhausted.
    -Can be used once per battle.
    -Lasts up to four turns.
    -Only Kenjutsu/Taijutsu while active.
    -Requires mastery of Fuuinjutsu due to the seals along the blades.
    -Chakra infused Kenjutsu techniques cost twice as much when used through the giant.
    -No Adamantine release for the remainder of the battle.
    -No techniques above S-rank for two turns following its destruction or release.
    -User is physically exhausted for three turns afterwards.
    -Appearance:


    ________________________________________________
     Approved 
     
         
    Last edited by Scorps; 06-04-2013 at 08:08 PM.

  11. #486
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    Re: Custom Element's Jutsu

    Quote Originally Posted by Yūsuke View Post
    (Shindou : Urutoraotohimei) - Vibration Release : Ultrasound scream
    Type : Offensive
    Rank : A
    Range : Short - Long
    Chakra cost : 35
    Damage points : 70
    Description : The user first focuses his Vibration Release chakra into his throat and once ready, he will emit a scream as loud as he is able to. This releases a painful ultrasound screech into the targeted direction. Naturally, ultrasound are sounds over the hearing limit of a human, in the Narutoverse, this ultrasound attack is capable of even making obvious slash marks upon trees and rocks. When this hits a human, they won't be able to stand up straight and instead, start wobbling, falling to the floor from time to time with the target's ear in pain.

    Note : Must know Vibration Release
    Note : Can only be used or taught by -Yusuke-
    ___________
    -Approved-
    Above technique will be replaced by this technique;

    (Shindou : Myakukasai Kujo) - Vibration Release : Pulse Fire Destruction
    Type : Offensive / Defensive / Supplementary
    Rank : A
    Range : Short - Long
    Chakra cost : 30
    Damage points : 60
    Description : This technique allows the user to create pulses of vibration that travels in the similar manner of regular soundwaves. These pulses beat constantly, creating an excruciatingly painful, high-pitched sound to whoever may hear it, being capable of causing mental fatigue, if not dealt with properly. Even though these pulses are intangible, they are capable of punching through solid structures weaker than itself, if they are in its way. When on impact with a structure of its own level or desired target, it will result in a violent explosion upon collision like most fire or wind techniques. There are two methods of utilizing this technique. Through the ground or the user's mouth. The user builds up enough chakra in either his foot or throat or the tip of his fingers, followed by either stomping their foot onto the ground once, screaming or snapping his fingers. This will release the pulses from either the three sources. When utilized through the ground, the pulses are not in effect until it erupts out of the ground surrounding the target, and the speed of the technique working this way is normally compared to that of a regular earth technique. The snapping of fingers will allow the physical properties of the pulse to travel all around the user, basically meaning, that it can physically harm everybody in a 360 degree around the user. The sound waves produced by this technique naturally travels everywhere.

    Note : Cooldown period of one turn between every usage
    Note : No Vibration Release techniques above S-rank in the same turn
    Note : Technique can only utilize a single method of attack per usage, and not all two three simultaneously unless activated multiple times.
    Note : The preparation of the technique (snapping fingers, stomping foot onto ground), makes it so the technique can't be activated instantly
    Note : Very much like how the heat from your very own fire techniques don't hurt you, the same applies here for the sound when it is produced.
    Note : When user utilizes the snapping fingers method, the power of this technique is shared to the point that its only as powerful as a B-rank technique in every direction

    ________________________________________________
     Declined 
    Your CE is already very similar to sound release so you must be careful not to allow them to collide. This technique is a Sound Release technique in its effects and method and use. And its similar to a sound release technique...
     
         
    Last edited by Scorps; 06-04-2013 at 08:05 PM.

  12. #487
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    Re: Custom Element's Jutsu

    ±± Closed for Checking ±±

    Thread closed for checking.

    Also I'll take this chance to say that I won't be checking things in order. I'll be clearing the easier submissions first at random before starting on the harder ones. So if you see that I checked a submission after yours and yours is unchecked, don't worry or find it strange. Its just to make it easier and faster on my end.

    Thank you and sorry for the delays!
     
         

  13. #488
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    I feel your every move, I know
    your every thought. I'm there
    from your birth and I'll see
    how you rot. I am your shadow,
    you shall never be free. Do
    you know me?
     



    Re: Custom Element's Jutsu

    ±± Opened ±±

    Done!

    I must remind people that only the Creator of a CE can submit techniques for it. The only one who can grant such exception is Caliburn and you must always have proof that its the creators own will that others than him submit techniques for his own CE.
     
         

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    Re: Custom Element's Jutsu

    Quote Originally Posted by ReXii View Post
    Frost Release: Frost Dragons Roar
    Rank: S
    Type: Offence/Affliction
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user first inhales, gathering frost chakra in his/her mouth, and then releases an enormous vortex of Frost in the direction of their opponent, creating a large, maelstrom of frost crystals and wind which damages and causes numbing effects and slow frostbite to his foes. This technique is performed without handseals instead it involves the user putting his hands in front of his mouth in a pose resembling that of a trumpeter before releasing his frost chakra, prompting it to be expelled between his fingers. The frost produced by this version start out as a very thin line, enough to be fit between the user's fingers, before suddenly enlarging to strike the opponents. The other, simpler and seemingly faster way simply has the user gather frost and then shoot it out, with no seeming stance required, and a much wider blast of frost being produced directly from the user's mouth, albeit at a reduction of range, reaching only mid range.
    Note:
    -Can only be used thrice per battle
    -Should the opponent be hit or surrounded at any point by the frost dragons roar they will suffer a reduction in speed equivelant to one rank on the speed chart for two turns.
    -Must know Frost Release

    Frost Release: Frost Dragons Claw
    Rank: B
    Type: Offence/Affliction
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: 40
    Description: The user charges their feet with frost and proceeds to assault the opponent with a powerful frost-enhanced kick, with the ensuing frost granting the attack more power and speed. He can also create frost on the feet, enhancing speed and allowing the user to jet-propel in any direction he wishes. This allows the user to rapidly get close to opponents to engage in melee, even while preparing another technique.
    Note:
    -Can only be used thrice per battle
    -Should the opponent be hit at any point by the frost dragons claw they will suffer a slow build up of frostbite on the targeted area, this culminates in three turns causing the closest affected limb to seize up and stop working entirely.
    -The effects of frostbite can't be cured with fire chakra it must be an actual heat source.
    -Must know Frost Release

    Frost Release: Frost Dragon Force
    Rank: F
    Type: Defence/Supplementary
    Range: Self
    Chakra Cost: 50
    Damage Points: +20 to all frost techniques
    Description: When a Dragon Slayer enters Dragon Force, they effectively turn into a humanoid Dragon, gaining reptile-esque scales and traits, such as further elongated, and sharper, through the use of frost release this is emulated, with the user gaining scales made of frost, along with an aura of frost that surrounds there body, protecting them from all C ranks except lightning release ones, along with this the user gains a considerable increase in the power of his frost techniques, and a small increase in movement speed using the power of the speed of the swirling frost in a slipstream manner.
    Note:
    -Can only be used once per battle and upon it's end no more frost jutsu can be used in the battle.
    -This technique lasts for three turns, or until it is destroyed.
    -The effects of frostbite are all boosted in this form, taking one less turn to culminate.
    -Must know Frost Release

    Frost Release: The Frozen Wastes Of Ice Crown
    Rank: F
    Type: Offence
    Range: Short-Long
    Chakra Cost: 50
    Damage Points: 100 (-40 to user)
    Description: The user of this technique begins by focusing chakra in to there body, this only allows them to use two techniques per turn for two turns, at the end of these two turns the technique is fully charged, allowing the user to snap his fingers, causing all air on the battleground to become frigid and blistering, the effect of this wind is powerful, causing not only instant frost damage when it activate's but also culminating hoar frost on the opponents body over two turns, if the opponent is unable to escape or block the frigid power of the wind in two turns there organs are highly likely to seize up completely.
    Note:
    -Can only be used once per battle and upon it's end no more frost jutsu can be used in the battle.
    -This technique lasts for two turns, or until it is destroyed.
    -Must know Frost Release
    ___________________
    -Leaving for Scorps-


    ________________________________________________
     All Declined 
    Japanese name?
    (shimo: shiryu no hoko) Frost Release: Frost Dragons Roar
    Rank: S
    Type: Offence/Affliction
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user first inhales, gathering frost chakra in his/her mouth, and then releases an enormous vortex of Frost in the direction of their opponent, creating a large, maelstrom of frost crystals and wind which damages and causes numbing effects and slow frostbite to his foes. This technique is performed without handseals instead it involves the user putting his hands in front of his mouth in a pose resembling that of a trumpeter before releasing his frost chakra, prompting it to be expelled between his fingers. The frost produced by this version start out as a very thin line, enough to be fit between the user's fingers, before suddenly enlarging to strike the opponents. The other, simpler and seemingly faster way simply has the user gather frost and then shoot it out, with no seeming stance required, and a much wider blast of frost being produced directly from the user's mouth, albeit at a reduction of range, reaching only mid range.
    Note:
    -Can only be used thrice per battle
    -Should the opponent be hit or surrounded at any point by the frost dragons roar they will suffer a reduction in speed equivelant to one rank on the speed chart for two turns.
    -Must know Frost Release

    (shimo: shiryu no tsume) Frost Release: Frost Dragons Claw
    Rank: B
    Type: Offence/Affliction
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: 40
    Description: The user charges their feet with frost and proceeds to assault the opponent with a powerful frost-enhanced kick, with the ensuing frost granting the attack more power and speed. He can also create frost on the feet, enhancing speed and allowing the user to jet-propel in any direction he wishes. This allows the user to rapidly get close to opponents to engage in melee, even while preparing another technique.
    Note:
    -Can only be used thrice per battle
    -Should the opponent be hit at any point by the frost dragons claw they will suffer a slow build up of frostbite on the targeted area, this culminates in three turns causing the closest affected limb to seize up and stop working entirely.
    -The effects of frostbite can't be cured with fire chakra it must be an actual heat source.
    -Must know Frost Release

    (shimo: shiryu no fo-su) Frost Release: Frost Dragon Force
    Rank: F
    Type: Defence/Supplementary
    Range: Self
    Chakra Cost: 50
    Damage Points: +20 to all frost techniques
    Description: When a Dragon Slayer enters Dragon Force, they effectively turn into a humanoid Dragon, gaining reptile-esque scales and traits, such as further elongated, and sharper, through the use of frost release this is emulated, with the user gaining scales made of frost, along with an aura of frost that surrounds there body, protecting them from all C ranks except lightning release ones, along with this the user gains a considerable increase in the power of his frost techniques, and a small increase in movement speed using the power of the speed of the swirling frost in a slipstream manner.
    Note:
    -Can only be used once per battle and upon it's end no more frost jutsu can be used in the battle.
    -This technique lasts for three turns, or until it is destroyed.
    -The effects of frostbite are all boosted in this form, taking one less turn to culminate.
    -Must know Frost Release

    (shimo: touketsu haikibutsu aisuoukan) Frost Release: The Frozen Wastes Of Ice Crown
    Rank: F
    Type: Offence
    Range: Short-Long
    Chakra Cost: 50
    Damage Points: 100 (-40 to user)
    Description: The user of this technique begins by focusing chakra in to there body, this only allows them to use two techniques per turn for two turns, at the end of these two turns the technique is fully charged, allowing the user to snap his fingers, causing all air on the battleground to become frigid and blistering, the effect of this wind is powerful, causing not only instant frost damage when it activate's but also culminating hoar frost on the opponents body over two turns, if the opponent is unable to escape or block the frigid power of the wind in two turns there organs are highly likely to seize up completely.
    Note:
    -Can only be used once per battle and upon it's end no more frost jutsu can be used in the battle.
    -This technique lasts for two turns, or until it is destroyed.
    -Must know Frost Release

    ________________________________________________
     All Declined 
    You are submitting techniques for a CE and you don't even get its name straight? Embarrassing... Next time you fail to provide a feasible and decent submission, its DNR.
     
         
    Last edited by Scorps; 07-03-2013 at 08:16 PM.

  15. #490
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    Re: Custom Element's Jutsu

    Quote Originally Posted by Selendrile View Post
    Foam Approval Link

    (Awaton: Kurāken no Bodi)- Foam Release: Body of the Kraken
    Rank: S
    Type: Offensive/Defensive
    Range: Short-Mid
    Chakra cost: 40
    Damage points: (80 if released outwards)
    Description: The user begins by surging foam chakra throughout their entire body. This allows the user to perform either two things. The first is a large, omni-directional spray of foam chakra that extends outwards in all directions up to mid-range around the user. The spray of foam is shaped into numerous tentacles when this is done, capable of incredibly quick blunt-force damage upon impact. The second ability allows the user to secrete a dense layer of foam that is highly resistant to heat, temperature, and explosions. Naturally, the sensitive areas such as the mouth, nose, and eye sockets are avoided. The user is able to use other techniques while this technique is activated.
    - Usable twice per battle
    - Armor three turns unless destroyed
    - No Foam techniques above A-rank the next turn

    ________________________________________________
     Declined 
    While active you should only be able to use elements that compose foam and foam. Also it needs chakra to be expended to maintain in its armor form. Rest seems fine.
    (Awaton: Kurāken no Bodi)- Foam Release: Body of the Kraken
    Rank: S
    Type: Offensive/Defensive
    Range: Short-Mid
    Chakra cost: 40 (+10 per turn)
    Damage points: (80 if released outwards)
    Description: The user begins by surging foam chakra throughout their entire body. This allows the user to perform either two things. The first is a large, omni-directional spray of foam chakra that extends outwards in all directions up to mid-range around the user. The spray of foam is shaped into numerous tentacles when this is done, capable of incredibly quick blunt-force damage upon impact. The second ability allows the user to secrete a dense layer of foam that is highly resistant to heat, temperature, and explosions. Naturally, the sensitive areas such as the mouth, nose, and eye sockets are avoided. The user is only able to use foam, wind, and water techniques while this technique is activated.
    - Usable twice per battle
    - Armor lasts three turns unless destroyed
    - No Foam techniques above A-rank the next turn

    ________________________________________________
     Approved 
     
         
    Last edited by Scorps; 07-03-2013 at 08:17 PM.

  16. #491
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    Re: Custom Element's Jutsu

    Quote Originally Posted by -Cobalt- View Post
    Resubmitting the Gathering technique:


    Francium Release: Gathering | Francumiton: Saishuu
    Rank: D
    Range:Short-Long
    Type:Supplementary
    Chakra:10
    Damage:N/A
    Description:The user spreads chakra into a wide area around himself. He uses the chakra to find and gather particles and molecules of Francium. This allows the user to preform Francium techniques but the gathering itself lasts several turns.
    1st turn: The user is able to preform D and C rank techniques.
    2nd turn: The user is able to preform B and A rank techniques.
    3rd turn: The user is able to preform S and Forbidden rank techniques.
    Note: Must be taught by -Cobalt-.
    Note: This ability is a passive one, meaning it does not count towards the users three moves, but is active at all times and needs to be mentioned in the users biography.

    ________________________________________________
     Declined 
    I don't mind it not being time consuming, much like Gaara's sand gathering is not. However, it does count as a move and that is not negotiable.

    Francium Release: Kill Switch | Francumiton: Uchitoru Irege
    Type: Supplementary
    Rank: C
    Range: Short
    Chakra: 15
    Damage: N/A
    Description: This is a very complex technique which can only be performed by those with great chakra control. By using this technique, the user gains the ability to remove or activate the Francium's reactivity with water. When removing the reactivity from the Francium, the user removes it's ability to explode when in touch with water thus making it immune to reactions with water. Instead the user gains the ability to set off the explosions at any time he wishes with the usage of the tiger hand seal.
    Note: Can only be used once per turn.
    Note: Must be taught by -Cobalt-.

    ________________________________________________
     Declined 
    Size of these explosions? power, damage, etc Their nature? are they hot? concussive? what?

    New submission:

    Francium Release: Boom | Francumiton: Boutou
    Type: Offensive
    Rank: Forbidden
    Range: Short-Long
    Chakra: 50
    Damage: 90
    Description: This is the most powerful Francium technique in existence and a last resort technique. The user will gather a large amount of chakra in his palm and create an object of any kind he wishes made purely out of Francium. With a simple hand seal the Francium will turn into an enormous explosion, reaching up to 5km in radius destroying anything in it's path. Due to the radius of the technique, the user will die also. This can be prepared earlier but due to the chakra drain of creating it, the user will feel fatigue and be tired.
    Note: Usable once per battle.
    Note: Undodgable and unblockable by any means.
    Note: Can be created beforehand, and activated later. After creation, the user will need three turns to recover from the chakra drain. During these three turns the user will have reduced speed and strength with overall weakness.

    ________________________________________________
     Declined 
    >_> Come on... Do you really need me to say anything?

    Francium Release: Divine Replenishment | Francumiton: Tenrai Hokyuu
    Type: Offensive/Supplementary
    Rank: A-rank
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user will channel Francium chakra into a specific part of his body (mainly limbs) and cause it to explode where after that same part, made of Francium will be recreated as a replacement. This is a short range ability, mainly used for Taijutsu. This can be used even if the user didn't blow up the body part himself but it was rather destroyed by other means to recreate the body part.
    Note: Usable 4 times per battle.
    Note: One body part at a time.
    Note: Recreating a body part takes one whole turn, and getting accustomed to using it properly takes an additional turn.

    ________________________________________________
     Declined 
    You do know that if you explode one of your limbs, without medical techniques you basically die right? Be logical...
    Resubmitting first two techniques:


    Francium Release: Gathering | Francumiton: Saishuu
    Rank: D
    Range:Short-Long
    Type:Supplementary
    Chakra: N/A
    Damage: N/A
    Description:The user spreads chakra into a wide area around himself. He uses the chakra to find and gather particles and molecules of Francium. This allows the user to preform Francium techniques but the gathering itself lasts several turns.
    1st turn: The user is able to preform D and C rank techniques.
    2nd turn: The user is able to preform B and A rank techniques.
    3rd turn: The user is able to preform S and Forbidden rank techniques.
    Note: Must be taught by -Cobalt-.
    Note: This ability is a passive one meaning that once activated, lasts the entire battle and its activation is not time consuming but the activation of it counts towards one of the three users moves.

    ________________________________________________
     Approved 


    Francium Release: Kill Switch | Francumiton: Uchitoru Irege
    Type: Supplementary
    Rank: C
    Range: Short
    Chakra: 15
    Damage: N/A
    Description: This is a very complex technique which can only be performed by those with great chakra control. By using this technique, the user gains the ability to remove or activate the Francium's reactivity with water. When removing the reactivity from the Francium, the user removes it's ability to explode when in touch with water thus making it immune to reactions with water. Instead the user gains the ability to set off the explosions at any time he wishes with the usage of the tiger hand seal.
    Note: Can only be used once per turn.
    Note: Must be taught by -Cobalt-.
    Note: This technique grants the ability to cause existing Francium on the field to explode as this technique does not create any Francium itself, it only affects Francium present on the field.

    ________________________________________________
     Declined 
    Your francium explodes when in contact with water. So how can you simply make it explode without water? I understand you can use a technique to prevent it from exploding when in contact with water but I don't see how this technique can simply make it explode just like that. Read the whole thing and what you added in the end as a note. You'll see it doesn't make sense when we check your CE submission.
     
         
    Last edited by Scorps; 07-03-2013 at 08:21 PM.

  17. #492
    Premium User Izumō's Avatar
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    Re: Custom Element's Jutsu

    Quote Originally Posted by Solf J. Kimblee View Post
    -Silicone Release Technique (Shirikon no Jutsu)
    Rank: C
    Type: Attack/Defense
    Range: Short-Mid
    Chakra cost: 20
    Damage points: 30
    Description: The user uses existing or drawing silicone sand from the ground to make the following: orbs, shurikens, spears, pillars, kunais, needles made of compressed(solid) silicone sand.
    ____________
    -Approved-
    Quote Originally Posted by Solf J. Kimblee View Post
    Update

    Silicone Release Technique (Shirikon no Jutsu)
    Rank: B
    Type: Attack/Defense
    Range: Short-Mid
    Chakra cost: 20
    Damage points: 40
    Description: The user manipulates the silicone sand they have control over(chakra infused into)and/or doesn't have any chakra at all into shapes the user would like. This is a basic jutsu for the whole Silicone sand element. The shapes the user can make are at the max three feet in length, height and width. The shapes the user can make is the following: spikes(max: 6), Orbs(max: 3), Weapons(variety) (max: 4), Platforms(max: 2).

    ________________________________________________
     Declined 
    Description is a mess. Fix it in a more understandable way. Do you create this silicone? If not, a note needs to be added to say it needs a silicone source. If you do, then your description makes even less sense.
    Silicone Release Technique (Shirikon no Jutsu)
    Rank: B
    Type: Attack/Defense
    Range: Short-Mid
    Chakra cost: 20
    Damage points: 40
    Description: The user uses a silicone sand source and shapes the source into various things the user would like to make. This is a basic jutsu for the whole Silicone sand element and the first technique everyone using Silicon sand learns. The source is shaped into various things but has its reach as in length, height and width. The max of length, height and width are three feet max. The shapes the user can make is the following: spikes(max: 6), Orbs(max: 3), Weapons(variety) (max: 4), Platforms(max: 2).
    -Must have a silicon sand source already on the field.

    ________________________________________________
     Declined 
    Remove red part. Blue part doesn't make sense.
     
         
    Last edited by Scorps; 07-03-2013 at 08:23 PM.

  18. #493
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    Re: Custom Element's Jutsu

    (Ekitai: Chakura Kaimen) Oobleck Release: Chakra Sponge
    Type: Supplementary
    Rank: B
    Range: Short - Long (Opponent must be in direct contact with an Oobleck source)
    Chakra cost: 20 (+10 per turn)
    Damage points: 40 (+20 per turn)
    Description: The user performs the ram hand seal and forces a source of Oobleck to begin to suck chakra and stamina from someone in direct contact with the source. Initially a set amount of chakra and stamina are pulled from the opponent, slightly hardening the Oobleck, then an additional amount is absorbed each turn for three turns further hardening the substance until on the third turn it simply crumbles into dust. Each turn the user has to expend one move, by performing the ram hand seal once to maintain the chakra and stamina absorption process. This comes in handy when having a clone perform the use and maintaining of it, as it allows the user to attack and defend freely (however 1 move must be spent each turn to maintain.)
    Note: Not fatal but causes the opponent to slow down and become winded much easier
    Note: Opponent must be in direct contact with a source of Oobleck
    Note: No matter the size, each source has the same absorption potential

    ________________________________________________
     Declined 
    Your CE has no chakra absorption capabilities. DNR.
     
         
    Last edited by Scorps; 07-03-2013 at 08:24 PM.

  19. #494
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    Re: Custom Element's Jutsu

    (Keigakuton: Hageshī Ōja) - Abyss Release: Raging King -
    Type: Supplementary
    Rank: A
    Range: Self/Short
    Chakra Cost: 30(+15 per turn)
    Damage Points: N/A (Abyss +20)
    Description: Unlike normal Abyss techniques, this one is used on the user himself. This technique allows the user to freely manipulate his body into Abyss chakra via releasing his abyss-affiliated chakra throughout his body, manifesting the element with his very being. Entering the state & once active, the user's body gets covered in the pitch black abyss chakra, his facial features are hidden but his eyes remain visible. A halo of Abyss chakra materlizes above his head, along with two spheres which rotates around him free for use as he pleases, working as ''Melschee's Door''(A-ranked). Due Abyss Release's nature, the user naturally gains flight ability when in this form. When a physical object interacts with the user, due the composition of his body allows the user to stay unharmed by any physical substance, like a kunai or a weapon. Not only is this technique suitable for offensive tactics but also defensive; as stated, the user is immune to physical interaction but this does not only apply for ninja weapons but also for elements such as water, fire & earth or other 'solid'-based elements. Not only that, but as Abyss is not affected by temperature elements producing heat or frost have no effect on the user. While in this state, the user is limited to what elemental chakras he can utilise, mainly because of the constant release of abyss chakra; because of this, the user is unable to ultilize his basic five elemental affinities, untill the user exits the state. The transformation itself also functions as a sort of cleansing technique, as upon transformation any form of foreign object/vapour/poisonous toxic(Basically anything that would affect the body in an unusual way.) would be excluded therefore having it exit the body without further ado. Techniques that would essentially devour, make impact canceling out the abyssal chakra would cause the user to revert back to his normal-self.
    ~ Can be used three times per battle
    ~ Two turns cooldown
    ~ Last three turns
    ~ Manipulation of the two spheres counts as a move
    ~ Visual presentation


    ________________________________________________
     Declined 
    Ok, the very last sentence needs definition. This consumes chakra, doesn't add it. +20 to abyss techniques? why? you can't use any elemental technique? ok...be sure to add a note saying that. The cleansing part? No. Only to things that aren't yet affecting you. Once they are, without medical mastery, you cannot do that with your ce and its nature. Its not designed for that. Flight? why?
     
         
    Last edited by Scorps; 07-03-2013 at 08:32 PM.

  20. #495
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    Re: Custom Element's Jutsu

    Updating:

    (Arumiton: Arumi Rikiddo No Waza) - Aluminium Release : Liquid Aluminium Skill
    Type: Supplementary
    Rank: D
    Range: N/A
    Chakra Cost: 15
    Damage Points: N/A
    description : this jutsu is used to grant the user ability to use a liquid state of aluminium that's hotter than lava (due to the aluminium's high melting point of 2000 C). by using more concentrated fire chakra that's used to create the aluminium.
    Note: Lasts whole battle
    (Arumiton: Arumi Rikiddo No Waza) – Aluminum Release: Liquid Aluminum Skill
    Type: Supplementary
    Rank: A
    Range: N/A
    Chakra Cost: 30 (+10 to Aluminum Techniques)
    Damage Points: N/A (+20 to Aluminum Techniques)
    Description: This jutsu is used to grant the user ability to use a liquid state of aluminium that's hotter than lava (due to the aluminium's high melting point of 2000 C). by using more concentrated fire chakra that's used to create the aluminium, in doing so, the normal solid structured techniques that the user utilizes instead have a liquid structure, the power increase is so high that the liquid variant of the Aluminum, raising the power of Aluminum techniques used by the user since the standard solid structure turns into a very hot liquid variant, this technique requires tremendous chakra control in order to use more concentrated fire chakra along with earth chakra that are used normally to form the Aluminum. Aluminum techniques in this state becomes neutral to Fire techniques, since Fire can't be used to melt the Aluminum anymore since it's in a molten liquid state, but instead in turn it also becomes neutral to Water techniques instead of being stronger than it, after this technique deactivates, the user becomes exhausted, not being able to use above S-rank Aluminum techniques for 3 turns.
    Note: Can only be used once per battle.
    Note: Lasts 4 turns once activated.
    Note: No water techniques can be used while this technique is active.
    Note: No Aluminum techniques for 2 turns after this technique deactivates.


    ________________________________________________
     Declined 
    Ok, a few things can't be accepted. You cannot change your elemental weaknesses and strengths. Your CE has a weakness to fire and you cannot change that. I don't mind that you are able to use this technique to change a solid alluminium technique into a liquid one but that doesn't necessarily mean to make it hotter. You can simply make it liquid. This said, adding +20 to all your CE techniques for 4 turns with your other CE techniques makes it oped on top of it all. Make this a B-Rank technique, usable with or after any alluminium technique to transform it into liquid but keeping the same S&W and not buffing it that much.

    (Arumiton: Tate no Arumikami) – Aluminum Release: Shield Of The Aluminum God
    Type: Supplementary/Defensive
    Rank: S
    Range: N/A
    Chakra Cost: 40 (+20 per turn to maintain active)
    Damage Points: N/A (+40 to Taijutsu)
    Description: This is an advanced usage of Aluminum release techniques, by infusing the user's whole body with Aluminum chakra, the user is capable of turning his entire body into an Aluminum structure, being capable of running and maneuvering like normal, however due to the steel structure that the user is granted through the Aluminum, the users punches and kicks are substantially enhanced, having twice as much force as the "Earth Spear Technique" and thus granting Taijutsu techniques a substantial boost, along with acting as a defensive mechanism at the same time, making this a great all purpose technique, however the user's speed is decreased by half of the original amount that he had before the activation of this technique due to the weight of the Aluminum that his body turns into, in order to maintain this technique active the user must be flowing Aluminum chakra within his body at all times, thus makes the user capable of using it for a limited amount of time, along with being only capable of using Aluminum Techniques, Earth Techniques and Fire Techniques only while this technique is active, the defensive capabilities of this technique makes the user capable of withstanding an S-rank elemental technique following the elemental weaknesses and strengths of Aluminum, or 2 A-rank techniques within reason, also following the elemental weaknesses and strength of the Aluminum, if hit by 2 S-rank techniques from any element, this technique automatically ends, with the user receiving damage equivalent to an A-rank technique, while this technique is active the user can't use techniques that require delicate chakra manipulation, such as genjutsu and fuuinjutsu, due to the amount of delicate chakra control require to maintain the technique, this technique gives the user ability to use Aluminum techniques out of his own body, since it's all made of Aluminum, this technique makes the user extremely vulnerable to Fire Release techniques, since it can be used to melt his body.
    Note: Can only be used once per battle.
    Note: Lasts for 4 turns once activated.
    Note: Can only use Aluminum Techniques, Fire Techniques and Earth Techniques while in this form, along with normal fields like basic ninjutsu, Taijutsu etc.

    ________________________________________________
     Declined 
    Its pushing it a bit too much. And this is similar to many "armor" techniques out there. DNR.

    Dropping:

    (Arumiton: Kiri Tsume No Waza) - Aluminium Release: Art Of The slaching Claw
    Type:Attack
    Rank: A
    Range: Short - Long
    Chakra Cost : 30
    Damage Points: 60
    Description: The user first channels his aluminium chakra into the knuckles of both of his hands then releases it causing three very sharp claws to protrude out of his Knuckles to make a quick slach.
    For this technique:

    (Arumiton: Kazan Kasei) – Aluminum Release: Volcanic Transformation
    Type: Defensive
    Rank: S
    Range: N/A
    Chakra Cost: 40
    Damage Points: N/A (+80 if the opponent touches the user)
    Description: This is purely a defensive based Aluminum technique, following the same method in the "Aluminum Release: Shield Of The Aluminum God" technique, however it only works after the usage of the "Aluminum Release: Liquid Aluminum Skill" technique, by infusing the user's body with a mass of Aluminum chakra, the user turns his entire body into a liquid state of Aluminum, so hot that it can melt anything that touches it, although that is not the purpose of this technique, due to the user's body being entirely composed of liquid Aluminum, this techniques makes the user's body completely impervious to Physical attacks, as they will simply pass through his body and his body reforms back into his original shape, physical attacks that the user is impervious against include Earth based techniques, Ice Techniques, or any elemental techniques that have a solid structure, this Aluminum technique raises the user's defensive capabilities to the utmost limits, if the opponent engages with hand to hand combat with the user while he is in this state, the liquid Aluminum touching the opponent's body will melt through it, inflicting a large amount of damage, however that's only applicable if the opponent physically touches the liquid Aluminum substance of the user's body, the greatest downside to this technique is that the user is incapable of using any attacks while in this state, however he is capable of reforming back to his original body very quickly.
    Note: Can only be used 2 times per battle.
    Note: Lasts for 1 turn once used.
    Note: No Techniques can be performed while in this technique.
    Note: Must have used the "Aluminum Release: Liquid Aluminum Skill" beforehand.

    ________________________________________________
     Declined 
    Both the above weren't approved.
     
         
    Last edited by Scorps; 07-03-2013 at 08:38 PM.

  21. #496
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    Re: Custom Element's Jutsu

    Quote Originally Posted by Serpent View Post
    (Taruton: Konami) Tar Release: Great Wave
    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage points: 60
    Description: The user will focus their Chakra under a designated area while making a 3 handseals "Tiger-Ox-Snake". This converts the targeted ground into a large molten wave of Tar. This wave is then directed to a target where it will crash down, smother and burn the target. If there is a source of Tar already on the field, this technique can be used faster then normal as the need to focus and convert the ground into tar is void. Like all Tar, It is extremely hot and can catch flammable cloth on fire, however it does not effect gas like substances.
    Note:
    -Can only be used 3 times per battle.
    -Can only be taught by Serpent.
    ____________________
    -Leaving for Scorps-


    ________________________________________________
     Declined 
    I don't like the generic reading i'm getting from the part i bolded. What do you mean with convert? what? and to what limits?
    (Taruton: Konami) Tar Release: Great Wave
    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage points: 60
    Description: The user will focus their Chakra under a designated area while making a 3 handseals "Tiger-Ox-Snake". This converts the ground short range in front of the user into a large molten wave of Tar. This wave is then directed to a target where it will crash down, smother and burn the target. If there is a source of Tar already on the field, this technique can be used faster then normal as the need to focus and convert the ground into tar is void. Like all Tar, It is extremely hot and can catch flammable cloth on fire, however it does not effect gas like substances.
    Note:
    -Can only be used 3 times per battle.
    -Can only be taught by Serpent.

    ________________________________________________
     Approved 


    New Submissions:

    (Taruton: Suihoukitai) Tar Release: Toxic Gas Bubble
    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage points: N/A (20 for Tar Droplets)
    Description: The user will focus their Chakra into a Tar source while making a 3 handseals "Tiger-Snake". This will quickly form a bubble within the Tar source. This bubble can then be popped by the user with the "Snake" handseal sending small amounts of Tar droplets that can burn anyone within close range and catch flammable cloth on fire, however it does not effect gas like substances. When the bubble pops, a toxic gas is released that quickly consumes a Mid-ranged area. This Gas causes anyone who breaths it in, pain in there chest as well as blurred vision.
    Note:
    -Can only be used 3 times per battle.
    -Requires a Tar Source
    -Effects last 2 turns.
    -Can only be taught by Serpent.

    ________________________________________________
     Declined 
    Ok...blue part I don't understand. I don't also understand why this is A-Rank. The gas part is a bit too much. Its a small bubble...how can it cover such a large area? Color of the gas? and you need to define it a bit more.

    (Taruton: Sawa) Tar Release: Swamp.
    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage points: N/A (60 upon contact with Tar.)
    Description: A basic technique that will allow the user to bring forth tar around the battlefield. By making the fallowing handseals (Tiger-Ox-Monkey-Snake) the user will convert up to 80% of the battlefield up to a Long Range radius around himself into Molten Tar. This will leave large rocks around for the user to move about by leaping from rock to rock and provide the user with a large source in which to use Tar Jutsu that require a Tar Source. Like all Tar, It is extremely hot and can catch flammable cloth on fire, however it does not effect gas like substances.
    Note:
    -Can only be used twice per battle.
    -Can only be taught by Serpent.

    ________________________________________________
     Declined 
    The part i colored is a bit over the top don't you agree?
     
         
    Last edited by Scorps; 07-03-2013 at 08:42 PM.

  22. #497
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    Re: Custom Element's Jutsu

    Quote Originally Posted by -Jiraiya- View Post
    Link to approved Phosphorus element: Link

    Phosphorus Craft technique (Rinton shugi no jutsu)
    Type: Offense/Defense/supplementary
    Rank: A
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description: The user focuses his phosphorus (earth+fire) chakra and creates phosphorus from the existing earth or from the user's body to create spikes, pillars, shield, tools, wall or weapons. The user can also spit or shoot balls or spikes of phosphorus from his mouth and hands with good accuracy. This a versatile jutsu and is only limited by the user's imagination. The created structures can be ignited using the user's fire chakra by performing a confrontation hand seal and the ignition counts as a move. When the phosphorus is burned, it will also release a dark gray-black chemical smoke from the reaction of burning phosphorus with air causing chemical irritation to eyes, throat, mucus membranes, lungs, etc upon contact. If the smoke comes in contact with the eye it will produce intense irritation, burning sensation, blurring of vision along with watering until it has been cleared from the eye. If the fumes are inhaled, it causes difficulty in breathing making the enemies unable to use jutsus via their mouth (which requires inhalation & exhalation) for one turn.

    ________________________________________________
     Declined 
    Restrictions? Not even a single one. Abilities? tons... This is a mishmash of various techniques into one...

    Phosphorus release: Guided missile (Rinton: Sendatsu misairu)
    Type: Offensive
    Rank: S
    Range: Short - Long
    Chakra: 40
    Damage: 80
    Description: The user creates up to 5 vertically placed earthen tubes closed at the pointing end each measuring about 3 feet height, 20 cm diameter with a central hollow portion filled with phosphorus. After creating these, the user ignites the base using his fire chakra by performing a confrontation seal which burns the phosphorus in closed space creating propulsive effect and earthen tube travels like a missile and hits the target(s) producing massive explosion alongside dark black/grey colored smoke each leaving behind a crater of 4 feet deep.
    Note(s):
    • Can be used only 2 times per battles.
    • While in mid air, the missiles together can be guided only once towards a desired target and this counts as a move.
    • As the missiles detonate, they will also release a dark gray-black chemical smoke from the reaction of burning phosphorus with air causing chemical irritation to eyes, throat, mucus membranes, lungs, etc upon contact. If the smoke comes in contact with the eye it will produce intense irritation, burning sensation, blurring of vision along with watering until it has been cleared from the eye. If the fumes are inhaled, it causes difficulty in breathing making the enemies unable to use jutsus via their mouth (which requires inhalation & exhalation) for one turn.


    ________________________________________________
     Declined 
    >_> Come on... DNR.

    Phosphorus release: Hell's inferno (Rinton: Jigoku no inferuno)
    Type: Supplementary
    Rank: B
    Range: Short - Long
    Chakra: 20
    Damage: N/A
    Description: The user places his hands on the ground and creates a compete dome of phosphorus around the opponent and the circular ground area over which the dome is created also turns into phosphorus to few centimeters. Once the dome is erected, the user can ignite it with explosive tag or fire jutsu which produces a massive explosion causing severe third degree burns along with the release of dark gray-black chemical smoke from the reaction of burning phosphorus with air causing chemical irritation to eyes, throat, mucus membranes, lungs, etc upon contact.
    If the smoke comes in contact with the eye it will produce intense irritation, burning sensation, blurring of vision along with watering until it has been cleared from the eye. If the fumes are inhaled, it causes difficulty in breathing making the enemies unable to use jutsus via their mouth (which requires inhalation & exhalation) for one turn.

    ________________________________________________
     Declined 
    For something that does so much damage, its interesting that it has N/A damage points :sy:
    Co-Creator of the CE
    And Just Incase I need permission To Submit
    http://narutobase.net/forums/member.php?u=47664

    Phosphorus Craft technique (Rinton shugi no jutsu)
    Type: Offense/Defense/supplementary
    Rank: A
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description: The user focuses his phosphorus (earth+fire) chakra and creates phosphorus from the existing earth or from the user's body to create spikes, pillars, shield, tools, wall or weapons. The user can also spit or shoot balls or spikes of phosphorus from his mouth and hands with good accuracy. This a versatile jutsu and is only limited by the user's imagination. The created structures can be ignited using the user's fire chakra by performing a confrontation hand seal and the ignition counts as a move.
    :Note: Can Use a Max of 5 Times


    Phosphorus release: Hell's inferno (Rinton: Jigoku no inferuno)
    Type: Supplementary
    Rank: B
    Range: Short - Long
    Chakra: 20
    Damage: 40
    Description: The user places his hands on the ground and creates a compete dome of phosphorus around the opponent and the circular ground area over which the dome is created also turns into phosphorus to few centimeters. Once the dome is erected, the user can ignite it with explosive tag or fire jutsu which produces a massive explosion causing severe third degree burns along with the release of dark gray-black chemical smoke from the reaction of burning phosphorus with air causing chemical irritation to eyes, throat, mucus membranes, lungs, etc upon contact.
    If the smoke comes in contact with the eye it will produce intense irritation, burning sensation, blurring of vision along with watering until it has been cleared from the eye. If the fumes are inhaled, it causes difficulty in breathing making the enemies unable to use jutsus via their mouth (which requires inhalation & exhalation) for one turn.

    ________________________________________________
     All Declined 
    Only the creator can submit techniques for a CE.
     
         
    Last edited by Scorps; 07-03-2013 at 08:43 PM.

  23. #498
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    Re: Custom Element's Jutsu

    Co-Creator of the CE
    And Just Incase I need permission To Submit
    http://narutobase.net/forums/member.php?u=47664
    Permission from cali to submit it on behalf of the creator
    http://narutobase.net/forums/convers...20462&u2=83064

    Phosphorus Craft technique (Rinton shugi no jutsu)
    Type: Offense/Defense/supplementary
    Rank: A
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description: The user focuses his phosphorus (earth+fire) chakra and creates phosphorus from the existing earth or from the user's body to create spikes, pillars, shield, tools, wall or weapons. The user can also spit or shoot balls or spikes of phosphorus from his mouth and hands with good accuracy. This a versatile jutsu and is only limited by the user's imagination. The created structures can be ignited using the user's fire chakra by performing a confrontation hand seal and the ignition counts as a move.
    :Note: Can Use a Max of 5 Times


    Phosphorus release: Hell's inferno (Rinton: Jigoku no inferuno)
    Type: Supplementary/Attack
    Rank: B
    Range: Short - Long
    Chakra: 20
    Damage: 40
    Description: The user places his hands on the ground and creates a compete dome of phosphorus around the opponent and the circular ground area over which the dome is created also turns into phosphorus to few centimeters. Once the dome is erected, the user can ignite it with explosive tag or fire jutsu which produces a massive explosion causing severe third degree burns along with the release of dark gray-black chemical smoke from the reaction of burning phosphorus with air causing chemical irritation to eyes, throat, mucus membranes, lungs, etc upon contact.
    If the smoke comes in contact with the eye it will produce intense irritation, burning sensation, blurring of vision along with watering until it has been cleared from the eye. If the fumes are inhaled, it causes difficulty in breathing making the enemies unable to use jutsus via their mouth (which requires inhalation & exhalation) for one turn.

    Phosphorus release: Land of Hades (Rinto: Rando Yomi)
    Type: Supplementary/Attack
    Rank: Forbidden
    Range: Short-Long
    Chakra: 45
    Damage: 90 (-30 due to slight fatigue)
    Description: The user will do a set of 5 handseals then slam their hand on the ground. As their hand connects to the ground the user spread their Phosphorus chakra all throughout the ground turning the regular earth into phosphorus. As the ground turns to phosphorus the user will then channel heat into the ground by simply channeling fire chakra into their hand. Once done dark grayish smoke will start to emit from the ground which is very hazardous to the opponent. The Phosphorus smoke will start to spread around the whole battle field not only making it hard for the user and the opponent but if the opponent inhales this it affects the user lunges restricting them from breathing, It severly burns the throat causing major pain, also causing massive irritation to the opponents eyes not allowing them to open their eyes without being in pain. Due to the opponent having Phosphorus none of the smoke effects them except physically not be able to see them much (the smoke affect is similar to the hidden mist jutsu)

    Note: Jutsu last for 4 turns
    Note: User cant use no phosphorus jutsu for 3 whole turns after
    Note: Due to the massive amount of chakra exerted into the ground, the user suffers slight fatigue not allowing the user to mold chakra of S rank and Higher for 2 turns
    Note: Can only use once

    Phosphorus release: Wall Extermination (Rinton: kabe bokumetsu)
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user will do 2 handseals causing a 7 meter tall and a 3 meter wide wall of phosphorus to rise from around the enemy.. Once done the user will do a confirmation handseal to ignite the walls from around the opponent. Once done the walls will then violently erupt with the opponent from the inside, causing massive damage to whomever is inside it.

    Note: Confirmation handseal count as 1 of the 3 users turn
    Note: can only use twice
    Note: Must wait 2 turns before use again
    Note: cant use A rank or above phosphorus in the same turn as this

    ________________________________________________
     All Declined 
    I clarified the "permission" you got from Caliburn.

    General. - 07-06-2013 09:39 PM
    Permission to submit the CE for Phosphorus?
    He gave me permission to submit them since he is too busy to submit them
    but unless i have your permission I wont be able to get our CE checked...
    Caliburn - 07-07-2013 03:47 PM
    I remember someone posted it before. If you have got permission from the previous submitted, just link to the VM in your submission. We do not accept screenies or stuff like 'it was said on Skype'.
    CE is not the same as CEJ. I talked to Caliburn and the reasoning is simple: the creator is not inactive since he logged on yesterday meaning there is no real reason for you to submit techniques for the element when you are not its creator. If a case of inactivity was in question then you could seek such permission but not when the creator still logs on daily or almost daily. He is the one who needs to post the techniques, Period.
     
         
    Last edited by Scorps; 07-09-2013 at 11:14 AM.

  24. #499
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    Re: Custom Element's Jutsu

    Quote Originally Posted by ReXii View Post
    (shimo: shiryu no hoko) Frost Release: Frost Dragons Roar
    Rank: S
    Type: Offence/Affliction
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user first inhales, gathering frost chakra in his/her mouth, and then releases an enormous vortex of Frost in the direction of their opponent, creating a large, maelstrom of frost crystals and wind which damages and causes numbing effects and slow frostbite to his foes. This technique is performed without handseals instead it involves the user putting his hands in front of his mouth in a pose resembling that of a trumpeter before releasing his frost chakra, prompting it to be expelled between his fingers. The frost produced by this version start out as a very thin line, enough to be fit between the user's fingers, before suddenly enlarging to strike the opponents. The other, simpler and seemingly faster way simply has the user gather frost and then shoot it out, with no seeming stance required, and a much wider blast of frost being produced directly from the user's mouth, albeit at a reduction of range, reaching only mid range.
    Note:
    -Can only be used thrice per battle
    -Should the opponent be hit or surrounded at any point by the frost dragons roar they will suffer a reduction in speed equivelant to one rank on the speed chart for two turns.
    -Must know Frost Release

    (shimo: shiryu no tsume) Frost Release: Frost Dragons Claw
    Rank: B
    Type: Offence/Affliction
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: 40
    Description: The user charges their feet with frost and proceeds to assault the opponent with a powerful frost-enhanced kick, with the ensuing frost granting the attack more power and speed. He can also create frost on the feet, enhancing speed and allowing the user to jet-propel in any direction he wishes. This allows the user to rapidly get close to opponents to engage in melee, even while preparing another technique.
    Note:
    -Can only be used thrice per battle
    -Should the opponent be hit at any point by the frost dragons claw they will suffer a slow build up of frostbite on the targeted area, this culminates in three turns causing the closest affected limb to seize up and stop working entirely.
    -The effects of frostbite can't be cured with fire chakra it must be an actual heat source.
    -Must know Frost Release

    (shimo: shiryu no fo-su) Frost Release: Frost Dragon Force
    Rank: F
    Type: Defence/Supplementary
    Range: Self
    Chakra Cost: 50
    Damage Points: +20 to all frost techniques
    Description: When a Dragon Slayer enters Dragon Force, they effectively turn into a humanoid Dragon, gaining reptile-esque scales and traits, such as further elongated, and sharper, through the use of frost release this is emulated, with the user gaining scales made of frost, along with an aura of frost that surrounds there body, protecting them from all C ranks except lightning release ones, along with this the user gains a considerable increase in the power of his frost techniques, and a small increase in movement speed using the power of the speed of the swirling frost in a slipstream manner.
    Note:
    -Can only be used once per battle and upon it's end no more frost jutsu can be used in the battle.
    -This technique lasts for three turns, or until it is destroyed.
    -The effects of frostbite are all boosted in this form, taking one less turn to culminate.
    -Must know Frost Release

    (shimo: touketsu haikibutsu aisuoukan) Frost Release: The Frozen Wastes Of Ice Crown
    Rank: F
    Type: Offence
    Range: Short-Long
    Chakra Cost: 50
    Damage Points: 100 (-40 to user)
    Description: The user of this technique begins by focusing chakra in to there body, this only allows them to use two techniques per turn for two turns, at the end of these two turns the technique is fully charged, allowing the user to snap his fingers, causing all air on the battleground to become frigid and blistering, the effect of this wind is powerful, causing not only instant frost damage when it activate's but also culminating hoar frost on the opponents body over two turns, if the opponent is unable to escape or block the frigid power of the wind in two turns there organs are highly likely to seize up completely.
    Note:
    -Can only be used once per battle and upon it's end no more frost jutsu can be used in the battle.
    -This technique lasts for two turns, or until it is destroyed.
    -Must know Frost Release

    ________________________________________________
     All Declined 
    You are submitting techniques for a CE and you don't even get its name straight? Embarrassing... Next time you fail to provide a feasible and decent submission, its DNR.
    (Shimoton: shiryu no hoko) Frost Release: Frost Dragons Roar
    Rank: S
    Type: Offence/Affliction
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user first inhales, gathering frost chakra in his/her mouth, and then releases an enormous vortex of Frost in the direction of their opponent, creating a large, maelstrom of frost crystals and wind which damages and causes numbing effects and slow frostbite to his foes. This technique is performed without handseals instead it involves the user putting his hands in front of his mouth in a pose resembling that of a trumpeter before releasing his frost chakra, prompting it to be expelled between his fingers. The frost produced by this version start out as a very thin line, enough to be fit between the user's fingers, before suddenly enlarging to strike the opponents. The other, simpler and seemingly faster way simply has the user gather frost and then shoot it out, with no seeming stance required, and a much wider blast of frost being produced directly from the user's mouth, albeit at a reduction of range, reaching only mid range.
    Note:
    -Can only be used thrice per battle
    -Should the opponent be hit or surrounded at any point by the frost dragons roar they will suffer a reduction in speed equivelant to one rank on the speed chart for two turns.
    -Must know Frost Release

    ________________________________________________
     Declined 
    Didn't know there was an affliction type of technique...

    (Shimoton: shiryu no tsume) Frost Release: Frost Dragons Claw
    Rank: B
    Type: Offence/Affliction
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: 40
    Description: The user charges their feet with frost and proceeds to assault the opponent with a powerful frost-enhanced kick, with the ensuing frost granting the attack more power and speed. He can also create frost on the feet, enhancing speed and allowing the user to jet-propel in any direction he wishes. This allows the user to rapidly get close to opponents to engage in melee, even while preparing another technique.
    Note:
    -Can only be used thrice per battle
    -Should the opponent be hit at any point by the frost dragons claw they will suffer a slow build up of frostbite on the targeted area, this culminates in three turns causing the closest affected limb to seize up and stop working entirely.
    -The effects of frostbite can't be cured with fire chakra it must be an actual heat source.
    -Must know Frost Release

    ________________________________________________
     Declined 
    Same as above

    (Shimoton: shiryu no fo-su) Frost Release: Frost Dragon Force
    Rank: Forbidden
    Type: Defence/Supplementary
    Range: Self
    Chakra Cost: 50
    Damage Points: +20 to all frost techniques
    Description: When a Dragon Slayer enters Dragon Force, they effectively turn into a humanoid Dragon, gaining reptile-esque scales and traits, such as further elongated, and sharper, through the use of frost release this is emulated, with the user gaining scales made of frost, along with an aura of frost that surrounds there body, protecting them from all C ranks except lightning release ones, along with this the user gains a considerable increase in the power of his frost techniques, and a small increase in movement speed using the power of the speed of the swirling frost in a slipstream manner.
    Note:
    -Can only be used once per battle and upon it's end no more frost jutsu can be used in the battle.
    -This technique lasts for three turns, or until it is destroyed.
    -The effects of frostbite are all boosted in this form, taking one less turn to culminate.
    -Must know Frost Release

    ________________________________________________
     Declined 
    DNR.

    (Shimoton: touketsu haikibutsu aisuoukan) Frost Release: The Frozen Wastes Of Ice Crown
    Rank: Forbidden
    Type: Offence
    Range: Short-Long
    Chakra Cost: 50
    Damage Points: 100 (-40 to user)
    Description: The user of this technique begins by focusing chakra in to there body, this only allows them to use two techniques per turn for two turns, at the end of these two turns the technique is fully charged, allowing the user to snap his fingers, causing all air on the battleground to become frigid and blistering, the effect of this wind is powerful, causing not only instant frost damage when it activate's but also culminating hoar frost on the opponents body over two turns, if the opponent is unable to escape or block the frigid power of the wind in two turns there organs are highly likely to seize up completely.
    Note:
    -Can only be used once per battle and upon it's end no more frost jutsu can be used in the battle.
    -This technique lasts for two turns, or until it is destroyed.
    -Must know Frost Release

    ________________________________________________
     Declined 
    Incorrect damage info.

    (Shimoton: yougu shimo) Frost Release: Tools Of Frost
    Rank: A
    Type: Offence
    Range: Short-mid
    Chakra Cost: 30
    Damage Points: 60
    Description: This technique is used to create tools of frost from the wind itself, by infusing water chakra in to the wind around the area, these tools can be incredibly varied, such as spheres, kunai, blades of frost.
    Although none of these weapons lack total tangibility so pillars or stepping stones can't be created, they are capable of inflicting damage to an opponent along with frostbites long term effects.
    Note:
    -Can only be used four times per battle.
    -Must know Frost Release
    - The effects of frosbite for this technique culminate in four turns.


    -Note- I missed ton from the submission my bad, but saying a DNR over a spelling error in the title would suck, i shall be more careful.

    ________________________________________________
     Declined 
    DNR. Collides with existing Ice techniques.
     
         
    Last edited by Scorps; 08-03-2013 at 11:57 AM.

  25. #500
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    Re: Custom Element's Jutsu

    Quote Originally Posted by Serpent View Post
    (Taruton: Suihoukitai) Tar Release: Toxic Gas Bubble
    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage points: N/A (20 for Tar Droplets)
    Description: The user will focus their Chakra into a Tar source while making a 3 handseals "Tiger-Snake". This will quickly form a bubble within the Tar source. This bubble can then be popped by the user with the "Snake" handseal sending small amounts of Tar droplets that can burn anyone within close range and catch flammable cloth on fire, however it does not effect gas like substances. When the bubble pops, a toxic gas is released that quickly consumes a Mid-ranged area. This Gas causes anyone who breaths it in, pain in there chest as well as blurred vision.
    Note:
    -Can only be used 3 times per battle.
    -Requires a Tar Source
    -Effects last 2 turns.
    -Can only be taught by Serpent.

    ________________________________________________
     Declined 
    Ok...blue part I don't understand. I don't also understand why this is A-Rank. The gas part is a bit too much. Its a small bubble...how can it cover such a large area? Color of the gas? and you need to define it a bit more.

    (Taruton: Sawa) Tar Release: Swamp.
    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage points: N/A (60 upon contact with Tar.)
    Description: A basic technique that will allow the user to bring forth tar around the battlefield. By making the fallowing handseals (Tiger-Ox-Monkey-Snake) the user will convert up to 80% of the battlefield up to a Long Range radius around himself into Molten Tar. This will leave large rocks around for the user to move about by leaping from rock to rock and provide the user with a large source in which to use Tar Jutsu that require a Tar Source. Like all Tar, It is extremely hot and can catch flammable cloth on fire, however it does not effect gas like substances.
    Note:
    -Can only be used twice per battle.
    -Can only be taught by Serpent.

    ________________________________________________
     Declined 
    The part i colored is a bit over the top don't you agree?
    (Taruton: Suihoukitai) Tar Release: Toxic Gas Bubble
    Type: Offensive
    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage points: N/A (20 for Tar Droplets)
    Description: The user will focus their Chakra into a Tar source while making 2 handseals "Tiger-Snake". This will quickly form a bubble within the Tar source. This bubble is five meters in radius and can be popped by the user with the "Snake" handseal sending small amounts of Tar droplets that can burn anyone within close range and catch flammable cloth on fire, however it does not effect gas like substances. When the bubble pops, a gray smokey like toxic gas is released that quickly spreads and consumes a Mid-ranged area. This Gas causes anyone who breaths it in, pain in their chest as well as blurred vision for two turns, gradually decreasing the effects as the turns progress, for a maximum of 4 turns. The user will also feel the effects of the gas if he breaths it in.
    Note:
    -Can only be used 3 times per battle.
    -Requires a Tar Source
    -Gas lasts one turn on the field
    -Effects last up to 4 turns.
    -Can only be taught by Serpent.
    __________________________________________________ _________________________________________
    The Bubble is fairly large, about 5 meters in size so when it pops the gas would spread like normal gas/smoke.

    ________________________________________________
     Approved 



    (Taruton: Sawa) Tar Release: Swamp.
    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage points: N/A (60 upon contact with Tar.)
    Description: A basic technique that will allow the user to bring forth tar around the battlefield. By making the fallowing handseals (Tiger-Ox-Monkey-Snake) the user will convert tar chakra into the ground causing it to shake violently then Molten tar will seep out of the ground around the battlefield covering up to 60% of the battlefield up to a Long Range radius around himself into Molten Tar. This will leave large rocks and platforms for the user and opponent(s) to move about by leaping from rock to rock and provide the user with a large source in which to use Tar Jutsu that require a Tar Source. Like all Tar, It is extremely hot and can catch flammable cloth on fire, however it does not effect gas like substances. Beneath the created Tar, normal earth still exists, about 5 meters below the tar surface. The tar eventually cools down and solidifies into an inactive rubbery form. Once inactive it cannot be used for Tar techniques.
    Note:
    -Can only be used twice per battle.
    -Tar remains liquid and hot 5 turns before cooling down and becoming inactive.
    -Can only be taught by Serpent.
    __________________________________________________ ______________________________________________
    I was wanting the technique to be similar to "Swamp of the Underworld" but what I didn't take into account is the fact that the swamp doesn't cause damage and this technique does, because of this it shoudln't be as fast of a delivery so I reduced the amount of Tar formed and made it shake the ground and seep out from it previding time for an opponent to evade.

    ________________________________________________
     Approved 
    made a small edit because of the fact that Tar is not a harmless product and can easily damage those who touch it. Also, since you don't keep fueling the technique with chakra, its logical that eventually it will cool down and become harmless. If you don't like the changes, resubmit.
     
         
    Last edited by Scorps; 08-05-2013 at 01:22 PM.

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