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  1. #501
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    Re: Custom Element's Jutsu

    Re-submitting. Changes made are in bold.

    Quote Originally Posted by -Jiraiya- View Post
    Link to approved Phosphorus element: Link

    Phosphorus craft technique (Rinton shugi no jutsu)
    Type: Offense/Defense/supplementary
    Rank: A
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description: The user focuses his phosphorus (earth+fire) chakra and creates phosphorus from the existing earth or from the user's body to create spikes, pillars, shield, tools, wall or weapons. The user can also spit or shoot balls or spikes of phosphorus from his mouth and hands with good accuracy. This a versatile jutsu and is only limited by the user's imagination. The created structures can be ignited using the user's fire chakra by performing a confrontation hand seal and the ignition counts as a move. When the phosphorus is burned, it will also release a dark gray-black chemical smoke from the reaction of burning phosphorus with air causing chemical irritation to eyes, throat, mucus membranes, lungs, etc upon contact. If the smoke comes in contact with the eye it will produce intense irritation, burning sensation, blurring of vision along with watering until it has been cleared from the eye. If the fumes are inhaled, it causes difficulty in breathing making the enemies unable to use jutsus via their mouth (which requires inhalation & exhalation) for one turn.

    ________________________________________________
     Declined 
    Restrictions? Not even a single one. Abilities? tons... This is a mishmash of various techniques into one...

    Phosphorus release: Guided missile (Rinton: Sendatsu misairu)
    Type: Offensive
    Rank: S
    Range: Short - Long
    Chakra: 40
    Damage: 80
    Description: The user creates up to 5 vertically placed earthen tubes closed at the pointing end each measuring about 3 feet height, 20 cm diameter with a central hollow portion filled with phosphorus. After creating these, the user ignites the base using his fire chakra by performing a confrontation seal which burns the phosphorus in closed space creating propulsive effect and earthen tube travels like a missile and hits the target(s) producing massive explosion alongside dark black/grey colored smoke each leaving behind a crater of 4 feet deep.
    Note(s):
    • Can be used only 2 times per battles.
    • While in mid air, the missiles together can be guided only once towards a desired target and this counts as a move.
    • As the missiles detonate, they will also release a dark gray-black chemical smoke from the reaction of burning phosphorus with air causing chemical irritation to eyes, throat, mucus membranes, lungs, etc upon contact. If the smoke comes in contact with the eye it will produce intense irritation, burning sensation, blurring of vision along with watering until it has been cleared from the eye. If the fumes are inhaled, it causes difficulty in breathing making the enemies unable to use jutsus via their mouth (which requires inhalation & exhalation) for one turn.


    ________________________________________________
     Declined 
    >_> Come on... DNR.

    Phosphorus release: Hell's inferno (Rinton: Jigoku no inferuno)
    Type: Supplementary
    Rank: B
    Range: Short - Long
    Chakra: 20
    Damage: N/A
    Description: The user places his hands on the ground and creates a compete dome of phosphorus around the opponent and the circular ground area over which the dome is created also turns into phosphorus to few centimeters. Once the dome is erected, the user can ignite it with explosive tag or fire jutsu which produces a massive explosion causing severe third degree burns along with the release of dark gray-black chemical smoke from the reaction of burning phosphorus with air causing chemical irritation to eyes, throat, mucus membranes, lungs, etc upon contact.
    If the smoke comes in contact with the eye it will produce intense irritation, burning sensation, blurring of vision along with watering until it has been cleared from the eye. If the fumes are inhaled, it causes difficulty in breathing making the enemies unable to use jutsus via their mouth (which requires inhalation & exhalation) for one turn.

    ________________________________________________
     Declined 
    For something that does so much damage, its interesting that it has N/A damage points :sy:
    Phosphorus Release: Craft technique (Rinton shugi no jutsu)
    Type: Offense/Defense/supplementary
    Rank: A
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description: The user focuses his phosphorus (earth+fire) chakra and creates phosphorus from the existing earth or from the user's body to create spikes, pillars, shield, tools, wall or weapons. The user can also spit or shoot balls or spikes of phosphorus from his mouth and hands with good accuracy. This a versatile jutsu and is only limited by the user's imagination. The created structures can be ignited using the user's fire chakra by performing a confrontation hand seal and the ignition counts as a move.
    Note(s): Can only be used 5 times per battle.

    ________________________________________________
     Approved 
    In terms of scale though, never forget this is an A-Rank technique. ok?


    Phosphorus release: Hell's inferno (Rinton: Jigoku no inferuno)
    Type: Supplementary
    Rank: B
    Range: Short - Long
    Chakra: 20
    Damage: 40
    Description: The user places his hands on the ground and creates a compete dome of phosphorus around the opponent and the circular ground area over which the dome is created also turns into phosphorus to few centimeters. Once the dome is erected, the user can ignite it with explosive tag or fire jutsu which produces a massive explosion causing severe third degree burns along with the release of dark gray-black chemical smoke from the reaction of burning phosphorus with air causing chemical irritation to eyes, throat, mucus membranes, lungs, etc upon contact.
    If the smoke comes in contact with the eye it will produce intense irritation, burning sensation, blurring of vision along with watering until it has been cleared from the eye. If the fumes are inhaled, it causes difficulty in breathing making the enemies unable to use jutsus via their mouth (which requires inhalation & exhalation) for one turn.
    Note(s): Can only be used 3 times per battle.

    ________________________________________________
     Approved 



    New submissions:

    Phosphorus release: Land of Hades (Rinton: Rando Yomi)
    Type: Supplementary/Attack
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user performs a set of 3 hand seals and slams his hand on the ground and spreads his Phosphorus chakra into the ground turning the regular earth into phosphorus. As the ground turns to phosphorus the user will then use an explosive tags or fire jutsus or channel his fire chakra over the created phosphorus to ignite it.
    When the opponents comes directly in contact with the ignited phosphorus covered ground, they'll suffer severe third degree burns.
    Further the combustion releases a large amount of dark gray-black chemical smoke from the reaction of burning phosphorus with air causing chemical irritation to eyes, throat, mucus membranes, lungs, etc upon contact.
    If the smoke comes in contact with the opponent's eyes it will produce intense irritation, burning sensation, blurring of vision along with watering until it has been cleared from the eye. If the fumes are inhaled, it causes intense burning pain inside the chest and results in difficulty in breathing leaving the opponents unable to use jutsus via their mouth (which requires inhalation & exhalation) for one turn.
    Note(s):
    • Can be used 3 times per battle with at least one turn apart.
    • The user can't perform any other S rank phosphorus jutsus in the same turn and the next turn.
    • Channeling fire chakra to ignite counts as a move.


    ________________________________________________
     Declined 
    Do you become able to basically transform any patch of earth in range into phosphorus? Or does the transformation spread from your hand onwards towards your target?

    Phosphorus release: Wall Extermination (Rinton: kabe bokumetsu)
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user performs 2 hand seals and creates a circular wall made of phosphorus to erupt out of earth around the opponent trapping him within. The circular wall is 3 meters tall and 1.5 feet thick and can span up to short range all around the opponent.
    Once created, the user can channel his fire chakra to ignite the wall from inside out which then violently erupts with the opponent inside, causing massive burn damage to him. Alternatively the user can use an explosive tag or fire jutsu to ignite it.
    Note(s):
    • Can only be used twice per battle.
    • Must wait 2 turns before using again.
    • The user can't use any other A rank or above phosphorus in the same turn.
    • Channeling fire chakra to ignite the wall counts as a move.


    ________________________________________________
     Approved 
    Although this is basically the same as your B-Rank technique you submitted above except this one is a wall, opened on top, and the other a dome-like prison.
     
         
    Last edited by Scorps; 08-06-2013 at 03:48 PM.

  2. #502
    Izumō's Avatar
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    Re: Custom Element's Jutsu

    Quote Originally Posted by Solf J. Kimblee View Post
    -Silicone Release Technique (Shirikon no Jutsu)
    Rank: C
    Type: Attack/Defense
    Range: Short-Mid
    Chakra cost: 20
    Damage points: 30
    Description: The user uses existing or drawing silicone sand from the ground to make the following: orbs, shurikens, spears, pillars, kunais, needles made of compressed(solid) silicone sand.
    ____________
    -Approved-
    Quote Originally Posted by Solf J. Kimblee View Post
    Silicone Release Technique (Shirikon no Jutsu)
    Rank: B
    Type: Attack/Defense
    Range: Short-Mid
    Chakra cost: 20
    Damage points: 40
    Description: The user uses a silicone sand source and shapes the source into various things the user would like to make. This is a basic jutsu for the whole Silicone sand element and the first technique everyone using Silicon sand learns. The source is shaped into various things but has its reach as in length, height and width. The max of length, height and width are three feet max. The shapes the user can make is the following: spikes(max: 6), Orbs(max: 3), Weapons(variety) (max: 4), Platforms(max: 2).
    -Must have a silicon sand source already on the field.

    ________________________________________________
     Declined 
    Remove red part. Blue part doesn't make sense.
    Updating

    Silicone Release Technique (Shirikon no Jutsu)
    Rank: B
    Type: Attack/Defense
    Range: Short-Mid
    Chakra cost: 20
    Damage points: 40
    Description: The user uses a silicone sand source and shapes the source into various things the user would like to make. This is a basic jutsu for the whole Silicone sand element and the first technique everyone using Silicon sand learns. The source is shaped into various things(weapons, spikes, orbs, and platforms). The max of the length, height and/or width is three feet max.
    -Must have a silicon sand source already on the field.

    ________________________________________________
     Approved 



    Quote Originally Posted by Solf J. Kimblee View Post
    Silicone Release: Body Shield (Shirikon: Bodi Toku)
    Rank: A
    Type: Defense
    Range: Short
    Chakra cost: 30 (30 per turn)
    Damage points: N/A
    Description: The user raises silicone sand over their body. The user can make the sand over the body, look like a knights armor or a different shape of armor(if the user makes a knights armor it will have flexibilty so the user can move still). It looks like the user is wearing a white(color of silicone sand) armor and it also weights down the user because it weights 75 lbs and lowers the user`s speed one rank.
    -It can protect against B rank and below ninjutsu(elemental also) and B rank and below taijutsu.
    -Only lasts four turns
    -Only used three times per battle
    ____________
    -Approved-
    Quote Originally Posted by Solf J. Kimblee View Post
    Silicone Release: Body Shield (Shirikon: Bodi Toku)
    Rank: A
    Type: Defense
    Range: Short
    Chakra cost: 30 (30 per turn)
    Damage points: N/A
    Description: The user cover silicone sand over their wholebody. The user can make the sand over the body, look like he/she isn't wearing any armor at all. This technique also weights down the user because of its weight and this lowers the user`s speed, one rank. When the armor is attack and enough damage has been done to it, anyone can see the armor true color and where it is.
    -It can protect against B rank and below ninjutsu(elemental also) and B rank and below taijutsu(first gate or anything that has the strength is able to crack and pill it and second gate or anything that has the strength can completely destroy it).
    -Only lasts as long as the user has chakra to keep it up
    -Only used three times per battle

    __________________________________________________ __________________________________________________
     Update Declined 
    Silicone Release: Body Shield (Shirikon: Bodi Toku)
    Rank: A
    Type: Defense
    Range: Short
    Chakra cost: 30 (-20 per turn)
    Damage points: N/A
    Description: The user cover silicone sand over their whole body. The user can make the sand over the body, look like he/she isn't wearing any armor at all. This technique also weights down the user because of its weight and this lowers the user`s speed, two rank. When the armor is attack and enough damage has been done to it, anyone can see the armor true color and where it is.
    -Silicon sand can only be used if it has no chakra or the user chakra only
    -It can protect against B rank and below ninjutsu(elemental also) and B rank and below taijutsu
    -Only lasts five turns
    -Only used three times per battle

    ________________________________________________
     Declined 
    Let me be clear: you are trying to make this mimic gaara's technique for regular sand and thats a no no. It has to be noticeable to others.
     
         
    Last edited by Scorps; 08-06-2013 at 03:51 PM.

  3. #503
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    Re: Custom Element's Jutsu

    Quote Originally Posted by Gobi Gobletsson View Post
    (Keigakuton: Hageshī Ōja) - Abyss Release: Raging King -
    Type: Supplementary
    Rank: A
    Range: Self/Short
    Chakra Cost: 30(+15 per turn)
    Damage Points: N/A (Abyss +20)
    Description: Unlike normal Abyss techniques, this one is used on the user himself. This technique allows the user to freely manipulate his body into Abyss chakra via releasing his abyss-affiliated chakra throughout his body, manifesting the element with his very being. Entering the state & once active, the user's body gets covered in the pitch black abyss chakra, his facial features are hidden but his eyes remain visible. A halo of Abyss chakra materlizes above his head, along with two spheres which rotates around him free for use as he pleases, working as ''Melschee's Door''(A-ranked). Due Abyss Release's nature, the user naturally gains flight ability when in this form. When a physical object interacts with the user, due the composition of his body allows the user to stay unharmed by any physical substance, like a kunai or a weapon. Not only is this technique suitable for offensive tactics but also defensive; as stated, the user is immune to physical interaction but this does not only apply for ninja weapons but also for elements such as water, fire & earth or other 'solid'-based elements. Not only that, but as Abyss is not affected by temperature elements producing heat or frost have no effect on the user. While in this state, the user is limited to what elemental chakras he can utilise, mainly because of the constant release of abyss chakra; because of this, the user is unable to ultilize his basic five elemental affinities, untill the user exits the state. The transformation itself also functions as a sort of cleansing technique, as upon transformation any form of foreign object/vapour/poisonous toxic(Basically anything that would affect the body in an unusual way.) would be excluded therefore having it exit the body without further ado. Techniques that would essentially devour, make impact canceling out the abyssal chakra would cause the user to revert back to his normal-self.
    ~ Can be used three times per battle
    ~ Two turns cooldown
    ~ Last three turns
    ~ Manipulation of the two spheres counts as a move
    ~ Visual presentation


    ________________________________________________
     Declined 
    Ok, the very last sentence needs definition. This consumes chakra, doesn't add it. +20 to abyss techniques? why? you can't use any elemental technique? ok...be sure to add a note saying that. The cleansing part? No. Only to things that aren't yet affecting you. Once they are, without medical mastery, you cannot do that with your ce and its nature. Its not designed for that. Flight? why?
    Abyss is not affected by gravity, thus why it gains natural flight ability. Not only that, but if there was no flight, I would the moment I transform simply seep into the ground as I the abyssal chakra would simply 'devour' it. Left it in there.

    If you wish I could remove the boost, and keep the five elementals at my disposal? It's to compensate.

    For the cleansing part, I merely found it logically that if I had bullet struck in my arm, and I then turn, the bullet wouldn't turn with me, but be devoured by the abyssal chakra. When I would revert, I would only be having the wound. That was my train of thought, I don't believe that would require any medical mastery? (In my defense, I'm a medical student!)

    Added the notes.

    (Keigakuton: Hageshī Ōja) - Abyss Release: Raging King -
    Type: Supplementary
    Rank: S
    Range: Self/Short
    Chakra Cost: 40 (-35 per turn)
    Damage Points: N/A (Abyss +20)
    Description: Unlike normal Abyss techniques, this one is used on the user himself. This technique allows the user to freely manipulate his body into Abyss chakra via releasing his abyss-affiliated chakra throughout his body, manifesting the element with his very being. Entering the state & once active, the user's body gets covered in the pitch black abyss chakra, his facial features are hidden but his eyes remain visible. A halo of Abyss chakra materlizes above his head, along with two spheres which rotates around him free for use as he pleases, working as ''Melschee's Door''(A-ranked total, Long range, doesn't receive damage boost). Due Abyss Release's nature, the user naturally gains flight ability when in this form albeit in a limited and slow application, which allows him to rettain a movement speed slower (about 3/4) than his base speed. The reason is that since Abyss is not affected by Gravity, momentum, friction and kinetic interactions become very limited and unable to produce normal movement and speed. When a physical object interacts with the user, due the composition of his body allows the user to stay unharmed by any physical substance, like a kunai or a weapon. Not only is this technique suitable for offensive tactics but also defensive; as stated, the user is immune to physical interaction but this does not only apply for ninja weapons but also for elements such as water, fire & earth or other 'solid'-based elements. Not only that, but as Abyss is not affected by temperature elements producing heat or frost have no effect on the user. While in this state, the user is limited to what elemental chakras he can utilize, mainly because of the constant release of abyss chakra; because of this, the user is unable to ultilize his basic five elemental affinities, untill the user exits the state. However, while in this state, the user is rendered very vulnerable to Lightning and Wind attacks, following elemental weaknesses and strenghts. The defensive abilities of the technique allow it to be able to defend against up to forbidden rank of elements weak to it or A-Rank of elements strong towards it. In any case, to completely cancel out the technique, the enemy needs to use a technique that completely overpowers the defensive force of the technique (less than a complete overpowering clash only leads to the technique regenerating itself right after), at which point the user returns back to his normal form, in the same state he was when he activated the technique. Because the user transforms his whole body into a raw manifestation of abyss, his abyss techniques become stronger and upon entering the state, any physical injury or otherwise physical illness (or similar state), is put on hold. As the body lacks now an organic form, the organic or physiological injuries or processes affecting the user such as poisons, low stamina effects, wounds, etc, etc are put on hold and not affecting the user, as if paused.
    ~ Can be used once per battle
    ~ Last four turns
    ~ Manipulation of the two spheres counts as a move
    ~ Once it ends, the user is left unable to use Abyss techniques for 3 turns and unable to use any technique above A-Rank in that turn, above S-Rank in the next.
    ~ The user is unable to perform any of the five basics while in this state
    ~ User is immune to water, fire & earth or other 'solid'/temperature-based techniques
    ~ Visual presentation


    ________________________________________________
     Approved 
    Edited. Check it and if you don't like it, you can always resubmit. To have the "cleasing" effect without entering medical jutsu areas and taking into account the nature of your element and its properties, in logic, you could only achieve what I added. Note that while it may appear I limited the technique, I actually powered it up and defined it to avoid confusions. +20 to an element while having immunity to 3/4 of all the elements and CEs around is one of the most powerful things I ever approved. Specially taking into consideration what abyss really is.
     
         
    Last edited by Scorps; 08-06-2013 at 04:13 PM.

  4. #504
    Tyrantrum's Avatar
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    Re: Custom Element's Jutsu

    Foam

    Permission from Erzo to use his technique as a foam technique.

    (Awaton: Gunakadeit no kōun tatchi)- Foam Release: Gunakadeit’s Lucky Touch
    Rank: S
    Type: Supplementary/Defence
    Range: Short - Long
    Chakra Cost: 40 (-15 per turn)
    Damage Points: N/A
    Description: An advanced foam technique made in order to battle against other elements with more ease than usual. This foam technique allows the user to materialize thin and barely noticeable droplets of water everywhere in the battlefield from where they simply linger in the area, having no effect on both the user the opponent until a jutsu is used which the user of foam can add wind chakra to the droplets, creating foam which can battle against other elements in specific ways. For example, the moment the wind chakra is added, the droplets of water would gather to the specific area from which the opposing jutsu is forming and clump together, forming a sphere of foam which quickly douses the opposing jutsu preventing it from continuing in growing in both strength and size, completely stopping the formation of the jutsu as the Foam droplets continue to clump together to form a bigger body of foam than the opposing jutsu being created. This jutsu acts quick and once activated douses jutsus on the users will, whilst allowing the user to perform other techniques simultaneously. Moreover, due to the waters natural ability to materialize out of thin air, even when blown away or removed by any other method, prior to being converted to foam, the water droplets are able to reform with the help of the users chakra and their aforementioned ability to materialize.
    - Usable twice per battle
    - Lasts four turns

    ________________________________________________
     Declined 
    An automated defense that cancells out virtually anything the enemy creates of your choice while still allowing you to use techniques at the same time and without a real restriction, all of which for 8 turns during battle? OPed.

    Quote Originally Posted by Selendrile View Post
    (Fuuinjutsu/Awaton: Haidora Tsuba)- Sealing/Foam Release: Hydra Spit
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra cost: 30
    Damage points: N/A
    Description: The user concentrates foam chakra onto any point of his body, and then releases several tennis ball sized spheres of foam. Each foam sphere has a kanji formula inscribed upon them. Upon contact with an opponent(s), the sealing formula activates and spreads quickly on their body. Using the slippery variation of foam, the foam on the opponent(s) body makes complicated and/or sudden physical movement almost impossible. The hands of the opponent become so slippery that they are unable to grasp objects or hold onto those already wielded by them. The actual sealing formula spreads on contact as well, sealing the opponent’s ability to utilize any sort of wind or water techniques for the duration that the seal is active.
    - Usable three times per battle
    - Seal lasts three turns

    ________________________________________________
     Declined 
    Why is this a fuuin and what is the rank of this fuuin? You can already achieve this with your own CE.
    (Awaton: Haidora Tsuba)- Foam Release: Hydra Spit
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra cost: 30
    Damage points: N/A
    Description: The user concentrates foam chakra onto any point of his body, and then releases several basketball ball sized spheres of foam. If the foam makes contact with the opponent(s) body, it makes complicated and/or sudden physical movement almost impossible. The hands of the opponent(s) become so slippery that they are unable to grasp objects or hold onto those already wielded by them. In turn, this can be used to affect inanimate objects such as weapons or landmarks on the battlefield to make them useless for battle. The foam used in this technique follows the regular strength and weaknesses of the element.
    - Usable three times per battle

    ________________________________________________
     Approved 
     
         
    Last edited by Scorps; 08-06-2013 at 05:12 PM.

  5. #505
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    Re: Custom Element's Jutsu

    Quote Originally Posted by Mînato View Post
    (Shimoton: shiryu no hoko) Frost Release: Frost Dragons Roar
    Rank: S
    Type: Offence/Affliction
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user first inhales, gathering frost chakra in his/her mouth, and then releases an enormous vortex of Frost in the direction of their opponent, creating a large, maelstrom of frost crystals and wind which damages and causes numbing effects and slow frostbite to his foes. This technique is performed without handseals instead it involves the user putting his hands in front of his mouth in a pose resembling that of a trumpeter before releasing his frost chakra, prompting it to be expelled between his fingers. The frost produced by this version start out as a very thin line, enough to be fit between the user's fingers, before suddenly enlarging to strike the opponents. The other, simpler and seemingly faster way simply has the user gather frost and then shoot it out, with no seeming stance required, and a much wider blast of frost being produced directly from the user's mouth, albeit at a reduction of range, reaching only mid range.
    Note:
    -Can only be used thrice per battle
    -Should the opponent be hit or surrounded at any point by the frost dragons roar they will suffer a reduction in speed equivelant to one rank on the speed chart for two turns.
    -Must know Frost Release

    ________________________________________________
     Declined 
    Didn't know there was an affliction type of technique...

    (Shimoton: shiryu no tsume) Frost Release: Frost Dragons Claw
    Rank: B
    Type: Offence/Affliction
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: 40
    Description: The user charges their feet with frost and proceeds to assault the opponent with a powerful frost-enhanced kick, with the ensuing frost granting the attack more power and speed. He can also create frost on the feet, enhancing speed and allowing the user to jet-propel in any direction he wishes. This allows the user to rapidly get close to opponents to engage in melee, even while preparing another technique.
    Note:
    -Can only be used thrice per battle
    -Should the opponent be hit at any point by the frost dragons claw they will suffer a slow build up of frostbite on the targeted area, this culminates in three turns causing the closest affected limb to seize up and stop working entirely.
    -The effects of frostbite can't be cured with fire chakra it must be an actual heat source.
    -Must know Frost Release

    ________________________________________________
     Declined 
    Same as above

    (Shimoton: shiryu no fo-su) Frost Release: Frost Dragon Force
    Rank: Forbidden
    Type: Defence/Supplementary
    Range: Self
    Chakra Cost: 50
    Damage Points: +20 to all frost techniques
    Description: When a Dragon Slayer enters Dragon Force, they effectively turn into a humanoid Dragon, gaining reptile-esque scales and traits, such as further elongated, and sharper, through the use of frost release this is emulated, with the user gaining scales made of frost, along with an aura of frost that surrounds there body, protecting them from all C ranks except lightning release ones, along with this the user gains a considerable increase in the power of his frost techniques, and a small increase in movement speed using the power of the speed of the swirling frost in a slipstream manner.
    Note:
    -Can only be used once per battle and upon it's end no more frost jutsu can be used in the battle.
    -This technique lasts for three turns, or until it is destroyed.
    -The effects of frostbite are all boosted in this form, taking one less turn to culminate.
    -Must know Frost Release

    ________________________________________________
     Declined 
    DNR.

    (Shimoton: touketsu haikibutsu aisuoukan) Frost Release: The Frozen Wastes Of Ice Crown
    Rank: Forbidden
    Type: Offence
    Range: Short-Long
    Chakra Cost: 50
    Damage Points: 100 (-40 to user)
    Description: The user of this technique begins by focusing chakra in to there body, this only allows them to use two techniques per turn for two turns, at the end of these two turns the technique is fully charged, allowing the user to snap his fingers, causing all air on the battleground to become frigid and blistering, the effect of this wind is powerful, causing not only instant frost damage when it activate's but also culminating hoar frost on the opponents body over two turns, if the opponent is unable to escape or block the frigid power of the wind in two turns there organs are highly likely to seize up completely.
    Note:
    -Can only be used once per battle and upon it's end no more frost jutsu can be used in the battle.
    -This technique lasts for two turns, or until it is destroyed.
    -Must know Frost Release

    ________________________________________________
     Declined 
    Incorrect damage info.

    (Shimoton: yougu shimo) Frost Release: Tools Of Frost
    Rank: A
    Type: Offence
    Range: Short-mid
    Chakra Cost: 30
    Damage Points: 60
    Description: This technique is used to create tools of frost from the wind itself, by infusing water chakra in to the wind around the area, these tools can be incredibly varied, such as spheres, kunai, blades of frost.
    Although none of these weapons lack total tangibility so pillars or stepping stones can't be created, they are capable of inflicting damage to an opponent along with frostbites long term effects.
    Note:
    -Can only be used four times per battle.
    -Must know Frost Release
    - The effects of frosbite for this technique culminate in four turns.


    -Note- I missed ton from the submission my bad, but saying a DNR over a spelling error in the title would suck, i shall be more careful.

    ________________________________________________
     Declined 
    DNR. Collides with existing Ice techniques.
    (Shimoton: shiryu no hoko) Frost Release: Frost Dragons Roar
    Rank: S
    Type: Offence
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user first inhales, gathering frost chakra in his/her mouth, and then releases an enormous vortex of Frost in the direction of their opponent, creating a large, maelstrom of frost crystals and wind which damages and causes numbing effects and slow frostbite to his foes. This technique is performed without handseals instead it involves the user putting his hands in front of his mouth in a pose resembling that of a trumpeter before releasing his frost chakra, prompting it to be expelled between his fingers. The frost produced by this version start out as a very thin line, enough to be fit between the user's fingers, before suddenly enlarging to strike the opponents. The other, simpler and seemingly faster way simply has the user gather frost and then shoot it out, with no seeming stance required, and a much wider blast of frost being produced directly from the user's mouth, albeit at a reduction of range, reaching only mid range.
    Note:
    -Can only be used thrice per battle
    -Should the opponent be hit or surrounded at any point by the frost dragons roar they will suffer a reduction in speed equivelant to one rank on the speed chart for two turns.
    -Must know Frost Release

    ________________________________________________
     Declined 



    (Shimoton: shiryu no tsume) Frost Release: Frost Dragons Claw
    Rank: B
    Type: Offence
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: 40
    Description: The user charges their feet with frost and proceeds to assault the opponent with a powerful frost-enhanced kick, with the ensuing frost granting the attack more power and speed. He can also create frost on the feet, enhancing speed and allowing the user to jet-propel in any direction he wishes. This allows the user to rapidly get close to opponents to engage in melee, even while preparing another technique.
    Note:
    -Can only be used thrice per battle
    -Should the opponent be hit at any point by the frost dragons claw they will suffer a slow build up of frostbite on the targeted area, this culminates in three turns causing the closest affected limb to seize up and stop working entirely.
    -The effects of frostbite can't be cured with fire chakra it must be an actual heat source.
    -Must know Frost Release


    ________________________________________________
     Declined 



    (Shimoton: touketsu haikibutsu aisuoukan) Frost Release: The Frozen Wastes Of Ice Crown
    Rank: Forbidden
    Type: Offence
    Range: Short-Long
    Chakra Cost: 60
    Damage Points: 120 (-20 to user)
    Description: The user of this technique begins by focusing chakra in to there body, this only allows them to use two techniques per turn for two turns, at the end of these two turns the technique is fully charged, allowing the user to snap his fingers, causing all air on the battleground to become frigid and blistering, the effect of this wind is powerful, causing not only instant frost damage when it activate's but also culminating hoar frost on the opponents body over two turns, if the opponent is unable to escape or block the frigid power of the wind in two turns there organs are highly likely to seize up completely.
    Note:
    -Can only be used once per battle and upon it's end no more frost jutsu can be used in the battle.
    -This technique lasts for two turns, or until it is destroyed.
    -Must know Frost Release

    ________________________________________________
     Declined 



    Note: I'm using the originally approved frost jutsu as a template, and that has affliction as it's damage type, due to the frostbite portion, but whatever, i suppose in a few weeks i will be alerted to a different mistake, maybe i forgot to underline something i dunno.

    ________________________________________________
     Note 
    Incorrect damage info pertains to the fact that a forbidden rank has 90 damage and costs 50 chakra points. Nothing more. You have to follow template and abide by the rules of submission. Using an old template or a new one is none of my concern. Its your job to produce viable and feasible submissions, mine is to check them, not to fix them for approval. Also, I talked to Caliburn about Frost because your submissions of CEJs for it have been colliding with Ice techniques already in existance and were likely to continue to do so. After we analyzed the CE and its application, the following was our reasoning: its basically cold blasts or inducing cold on contact. Its the ability to decrease temperature, essentially and mainly of water molecules. It doesn't allow you to manipulate anything solid or constructs or anything. In a more specific way, its like having a "Cold Wind" element which has some "on contact" application, like that of the original approved technique. Nothing more, nothing less. So, taking into account this new information, resubmit the above techniques. Also note that this thread is also under the blue rule.
     
         
    Last edited by Scorps; 08-06-2013 at 05:24 PM.

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    Re: Custom Element's Jutsu

    Quote Originally Posted by Mînato View Post
    (Shimoton: shiryu no hoko) Frost Release: Frost Dragons Roar
    Rank: S
    Type: Offence
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user first inhales, gathering frost chakra in his/her mouth, and then releases an enormous vortex of Frost in the direction of their opponent, creating a large, maelstrom of frost crystals and wind which damages and causes numbing effects and slow frostbite to his foes. This technique is performed without handseals instead it involves the user putting his hands in front of his mouth in a pose resembling that of a trumpeter before releasing his frost chakra, prompting it to be expelled between his fingers. The frost produced by this version start out as a very thin line, enough to be fit between the user's fingers, before suddenly enlarging to strike the opponents. The other, simpler and seemingly faster way simply has the user gather frost and then shoot it out, with no seeming stance required, and a much wider blast of frost being produced directly from the user's mouth, albeit at a reduction of range, reaching only mid range.
    Note:
    -Can only be used thrice per battle
    -Should the opponent be hit or surrounded at any point by the frost dragons roar they will suffer a reduction in speed equivelant to one rank on the speed chart for two turns.
    -Must know Frost Release

    ________________________________________________
     Declined 



    (Shimoton: shiryu no tsume) Frost Release: Frost Dragons Claw
    Rank: B
    Type: Offence
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: 40
    Description: The user charges their feet with frost and proceeds to assault the opponent with a powerful frost-enhanced kick, with the ensuing frost granting the attack more power and speed. He can also create frost on the feet, enhancing speed and allowing the user to jet-propel in any direction he wishes. This allows the user to rapidly get close to opponents to engage in melee, even while preparing another technique.
    Note:
    -Can only be used thrice per battle
    -Should the opponent be hit at any point by the frost dragons claw they will suffer a slow build up of frostbite on the targeted area, this culminates in three turns causing the closest affected limb to seize up and stop working entirely.
    -The effects of frostbite can't be cured with fire chakra it must be an actual heat source.
    -Must know Frost Release


    ________________________________________________
     Declined 



    (Shimoton: touketsu haikibutsu aisuoukan) Frost Release: The Frozen Wastes Of Ice Crown
    Rank: Forbidden
    Type: Offence
    Range: Short-Long
    Chakra Cost: 60
    Damage Points: 120 (-20 to user)
    Description: The user of this technique begins by focusing chakra in to there body, this only allows them to use two techniques per turn for two turns, at the end of these two turns the technique is fully charged, allowing the user to snap his fingers, causing all air on the battleground to become frigid and blistering, the effect of this wind is powerful, causing not only instant frost damage when it activate's but also culminating hoar frost on the opponents body over two turns, if the opponent is unable to escape or block the frigid power of the wind in two turns there organs are highly likely to seize up completely.
    Note:
    -Can only be used once per battle and upon it's end no more frost jutsu can be used in the battle.
    -This technique lasts for two turns, or until it is destroyed.
    -Must know Frost Release

    ________________________________________________
     Declined 



    Note: I'm using the originally approved frost jutsu as a template, and that has affliction as it's damage type, due to the frostbite portion, but whatever, i suppose in a few weeks i will be alerted to a different mistake, maybe i forgot to underline something i dunno.

    ________________________________________________
     Note 
    Incorrect damage info pertains to the fact that a forbidden rank has 90 damage and costs 50 chakra points. Nothing more. You have to follow template and abide by the rules of submission. Using an old template or a new one is none of my concern. Its your job to produce viable and feasible submissions, mine is to check them, not to fix them for approval. Also, I talked to Caliburn about Frost because your submissions of CEJs for it have been colliding with Ice techniques already in existance and were likely to continue to do so. After we analyzed the CE and its application, the following was our reasoning: its basically cold blasts or inducing cold on contact. Its the ability to decrease temperature, essentially and mainly of water molecules. It doesn't allow you to manipulate anything solid or constructs or anything. In a more specific way, its like having a "Cold Wind" element which has some "on contact" application, like that of the original approved technique. Nothing more, nothing less. So, taking into account this new information, resubmit the above techniques. Also note that this thread is also under the blue rule.
    (Shimoton: shiryu no hoko) Frost Release: Frost Dragons Roar
    Rank: S
    Type: Offence
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user first inhales, gathering frost chakra in his/her mouth, and then releases an enormous vortex of Frost in the direction of their opponent, creating a large, maelstrom of blistering wind which damages and causes numbing effects and slow frostbite to his foes. This technique is performed without handseals instead it involves the user putting his hands in front of his mouth in a pose resembling that of a trumpeter before releasing his frost chakra, prompting it to be expelled between his fingers. The frost produced by this version start out as a very thin line, enough to be fit between the user's fingers, before suddenly enlarging to strike the opponents. The other, simpler and seemingly faster way simply has the user gather frost and then shoot it out, with no seeming stance required, and a much wider blast of frost being produced directly from the user's mouth, albeit at a reduction of range, reaching only mid range.
    Note:
    -Can only be used thrice per battle
    -Cannot use Frost Release techniques higher than A-rank same and next turn

    ________________________________________________
     Approved 


    (Shimoton: shiryu no tsume) Frost Release: Frost Dragons Claw
    Rank: B
    Type: Offence
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: 40
    Description: The user charges their feet with frost and proceeds to assault the opponent with a powerful frost-enhanced kick, with the ensuing frost granting the attack more power and speed. this pertains to releasing blasts of frigid wind to assault the opponent, or move quickly in various directions by using the frigid wind to propel himself in various directions.
    Note:
    -Can only be used thrice per battle
    -Should the opponent be hit at any point by the frost dragons claw they will suffer a slow build up of frostbite on the targeted area, this culminates in three turns causing the closest affected limb to seize up and stop working entirely.
    -The effects of frostbite can't be cured with fire chakra it must be an actual heat source.
    -Must know Frost Release

    ________________________________________________
     Declined 
    No on the speed part or propelling you with frost.

    (Shimoton: touketsu haikibutsu aisuoukan) Frost Release: The Frozen Wastes Of Ice Crown
    Rank: Forbidden
    Type: Offence
    Range: Short-Long
    Chakra Cost: 50
    Damage Points: 90 (-20 to user)
    Description: The user of this technique begins by focusing chakra in to there body, this only allows them to use two techniques per turn for two turns, at the end of these two turns the technique is fully charged, allowing the user to snap his fingers, causing all air on the battleground to become frigid and blistering, the effect of this wind is powerful, causing not only instant frost damage when it activate's but also culminating hoar frost on the opponents body over two turns, if the opponent is unable to escape or block the frigid power of the wind in two turns there organs are highly likely to seize up completely.
    Note:
    -Can only be used once per battle and upon it's end no more frost jutsu can be used in the battle.
    -This technique lasts for two turns, or until it is destroyed.
    -Must know Frost Release

    ________________________________________________
     Declined 
    OPed. No handseals? Tremendous scale and offensive effects? Too much. Tone it down.

    Note: Thank you for the explanation, i resubmitted the techniques, they will be using blasts of frigid wind, the culmination of hoar frost is an application of such, as hoar frost is directly created by frigid winds, thats actually why i used hoar frost and not the other tangible variants of frost, as it would never leave someone in the situation where they need to use a jutsu to break any frost on the body, but the lasting internal damage of frost requires a heat source, and the frigid wind can be blocked the same as any wind technique, with a powerful fire element technique.
     
         
    Last edited by Scorps; 08-24-2013 at 06:21 PM.

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    Re: Custom Element's Jutsu

    Quote Originally Posted by Selendrile View Post
    Foam

    Permission from Erzo to use his technique as a foam technique.

    (Awaton: Gunakadeit no kōun tatchi)- Foam Release: Gunakadeit’s Lucky Touch
    Rank: S
    Type: Supplementary/Defence
    Range: Short - Long
    Chakra Cost: 40 (-15 per turn)
    Damage Points: N/A
    Description: An advanced foam technique made in order to battle against other elements with more ease than usual. This foam technique allows the user to materialize thin and barely noticeable droplets of water everywhere in the battlefield from where they simply linger in the area, having no effect on both the user the opponent until a jutsu is used which the user of foam can add wind chakra to the droplets, creating foam which can battle against other elements in specific ways. For example, the moment the wind chakra is added, the droplets of water would gather to the specific area from which the opposing jutsu is forming and clump together, forming a sphere of foam which quickly douses the opposing jutsu preventing it from continuing in growing in both strength and size, completely stopping the formation of the jutsu as the Foam droplets continue to clump together to form a bigger body of foam than the opposing jutsu being created. This jutsu acts quick and once activated douses jutsus on the users will, whilst allowing the user to perform other techniques simultaneously. Moreover, due to the waters natural ability to materialize out of thin air, even when blown away or removed by any other method, prior to being converted to foam, the water droplets are able to reform with the help of the users chakra and their aforementioned ability to materialize.
    - Usable twice per battle
    - Lasts four turns

    ________________________________________________
     Declined 
    An automated defense that cancells out virtually anything the enemy creates of your choice while still allowing you to use techniques at the same time and without a real restriction, all of which for 8 turns during battle? OPed.
    (Awaton: Gunakadeit no kōun tatchi)- Foam Release: Gunakadeit’s Lucky Touch
    Rank: S
    Type: Supplementary/Defence
    Range: Short - Mid
    Chakra Cost: 40 (-15 per turn)
    Damage Points: N/A
    Description: An advanced foam technique made in order to battle against other elements with more ease than usual. This foam technique allows the user to materialize thin and barely noticeable droplets of water everywhere in the battlefield from where they simply linger in the area, having no effect on both the user the opponent until a jutsu is used which the user of foam can add wind chakra to the droplets, creating foam which can battle against other elements in specific ways. For example, the moment the wind chakra is added, the droplets of water would gather to the specific area from which the opposing jutsu is forming and clump together, forming a sphere of foam which quickly douses the opposing jutsu preventing it from continuing in growing in both strength and size, completely stopping the formation of the jutsu as the Foam droplets continue to clump together to form a bigger body of foam than the opposing jutsu being created. This jutsu acts quick and once activated douses jutsus on the users will, whilst allowing the user to perform other techniques simultaneously. Moreover, due to the waters natural ability to materialize out of thin air, even when blown away or removed by any other method, prior to being converted to foam, the water droplets are able to reform with the help of the users chakra and their aforementioned ability to materialize.
    - Usable twice per battle; Lasts three turns
    - Cooldown of two turns after deactivation is required
    -Can only counter one technique per turn while active.
    - Unable to use Foam techniques above A-rank while this technique is in play


    ________________________________________________
     Approved 
    Going on a leap of faith here. Editted slightly.
     
         
    Last edited by Scorps; 08-24-2013 at 06:35 PM.

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    Re: Custom Element's Jutsu

    My CE was approved here http://narutobase.net/forums/showthr...1#post11790165

    (Nirro Suna: Yougu) Red Sand Release: Tools
    Type: Attack
    Rank: A rank
    Range: Mid - Long
    Chakra cost: 30
    Damage points: 60
    Description: The user can form strong tools out of Red Sand, these include; kunai, swords, pillars, shields etc. The tools will be able to repel water and the sand is heated slightly giving them a burning property.
    Note: Usable 4 times a match

    ________________________________________________
     Declined 
    Where do these tools come from? Why is this Mid-Long Range? Define the burning property

    (Nirro Suna: Sunaarashi) Red Sand Release: Sabels
    Type: Attack
    Rank: A rank
    Range: Short - Long
    Chakra cost: 30
    Damage points: 60
    Description: The user forms a small cyclone of Red Sand in his dominate hand and then releases it out towards the opponent. The user performs a single hand seal (Tiger) and the sand storm grows much larger taking on the properties of a large sand storm throwing sand around and whipping the opponent around thrashing him about. The sand storm is enough to throw the opponent back and can cause severe damage to anyone caught inside of it or hit by it the sand is also heated to an immense temperature enough to create third degree burns to the opponent or anyone hit by it. The sand storm repels any water jutsu that is thrown against it. If an opponent tries to counter using a water jutsu the Red Sand will over power it.
    -If the user is caught in the sand storm he is effected to.
    -Will repel up to S rank water within reason
    - Usable 4 times a match

    ________________________________________________
     Approved 


    (Nirro Suna: Shūkai) Red Sand Release: Gathering
    Type: Supplemantary
    Rank: C rank
    Range: Short - Long
    Chakra cost: 15
    Damage points: N/A
    Description: The user will channel either already existing Red Sand or their chakra into the ground to change the ground into a fine sand like dust quality, then use their chakra to make sand/dust in the ground turn into Hydrophobic Sand so the user will have more to use in a battle.

    ________________________________________________
     Declined 
    Limits? Define this...it seems you can simply turn the whole field into red sand...No handseals? No nothing? Is this sand hot and burning?
     
         
    Last edited by Scorps; 08-24-2013 at 06:48 PM.

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    Re: Custom Element's Jutsu

    Re-submitting. Changes made are in bold.
    Quote Originally Posted by -Jiraiya- View Post
    Phosphorus release: Land of Hades (Rinton: Rando Yomi)
    Type: Supplementary/Attack
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user performs a set of 3 hand seals and slams his hand on the ground and spreads his Phosphorus chakra into the ground turning the regular earth into phosphorus. As the ground turns to phosphorus the user will then use an explosive tags or fire jutsus or channel his fire chakra over the created phosphorus to ignite it.
    When the opponents comes directly in contact with the ignited phosphorus covered ground, they'll suffer severe third degree burns.
    Further the combustion releases a large amount of dark gray-black chemical smoke from the reaction of burning phosphorus with air causing chemical irritation to eyes, throat, mucus membranes, lungs, etc upon contact.
    If the smoke comes in contact with the opponent's eyes it will produce intense irritation, burning sensation, blurring of vision along with watering until it has been cleared from the eye. If the fumes are inhaled, it causes intense burning pain inside the chest and results in difficulty in breathing leaving the opponents unable to use jutsus via their mouth (which requires inhalation & exhalation) for one turn.
    Note(s):
    • Can be used 3 times per battle with at least one turn apart.
    • The user can't perform any other S rank phosphorus jutsus in the same turn and the next turn.
    • Channeling fire chakra to ignite counts as a move.


    ________________________________________________
     Declined 
    Do you become able to basically transform any patch of earth in range into phosphorus? Or does the transformation spread from your hand onwards towards your target?
    Phosphorus release: Land of Hades (Rinton: Rando Yomi)
    Type: Supplementary/Attack
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user performs a set of 3 hand seals and slams his hand on the ground and spreads his Phosphorus chakra into the ground turning the regular earth into phosphorus up to a maximum of 8 meters radius around the target. As the ground turns to phosphorus the user will then use an explosive tags or fire jutsus or channel his fire chakra over the created phosphorus to ignite it.
    When the opponents comes directly in contact with the ignited phosphorus covered ground, they'll suffer severe third degree burns.
    Further the combustion releases a large amount of dark gray-black chemical smoke from the reaction of burning phosphorus with air causing chemical irritation to eyes, throat, mucus membranes, lungs, etc upon contact.
    If the smoke comes in contact with the opponent's eyes it will produce intense irritation, burning sensation, blurring of vision along with watering until it has been cleared from the eye. If the fumes are inhaled, it causes intense burning pain inside the chest and results in difficulty in breathing leaving the opponents unable to use jutsus via their mouth (which requires inhalation & exhalation) for one turn.
    Note(s):
    • Can transform any patch of natural earth into phosphorus within the range with the exception of patches being used or used by other techniques.
    • Can be used 3 times per battle with at least one turn apart.
    • The user can't perform any other S rank phosphorus jutsus in the same turn and the next turn.
    • Channeling fire chakra to ignite counts as a move.


    ________________________________________________
     Approved 


    New jutsus.
    Phosphorus release: Kamikaze beasts (Rinton: Kamikaze kemono)
    Type: Attack/Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user takes 2 explosive tags, one in each hand and places them on the ground and creates two monsters made of phosphorus out of earth while simultaneously inserting the explosive tags into the monsters. The monsters are created in the short range of user and can reach up to long range.
    The monsters are shaped like Chinese stone lions about 1 meter in length and height and proceeds running towards the target with the speed of ninja hounds and they can jump up to 3 meters into air or on the ground.
    Once near the target, the user will perform a confrontation seal and ignites the explosive tag which was embedded within the monsters making them explode creating a crater of 3 meters each (each produces B-Rank damage).
    Note(s):
    • Can only be used 2 times per battle and the monsters can stay for 3 turns.
    • The beasts' movements can be controlled by the user to avoid or jump small obstacles/pits within logic and reasoning.
    • Performing confrontation hand seal to ignite the explosive tags counts as a move


    ________________________________________________
     Approved 
     
         
    Last edited by Scorps; 08-24-2013 at 06:52 PM.

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    Re: Custom Element's Jutsu

    Hijutsu Ibiton no Fuuin: Beel-Zebub no Sākasu | Secret Decay Release Sealing Art: The Circus of Beel-Zebub, the Lord of Flies
    Type: Offensive/Defensive
    Rank: Forbidden
    Range: Short-Long
    Chakra: 50 (-50 per turn to sustain, enemy loses 100 chakra per turn inside)
    Damage: 90 (90 per following turns while inside, -20 to the user per turn to sustain)
    Description:
    A pinnacle of Decay Release, the Circus of Beel-Zebub is one of the strongest offensive techniques known in the Ninja World. By focusing decay chakra throughout his whole body, the user will glow in a progressively brighter yellow/gold-ish light to then suddenly explode into countless real sized flies, made out of raw decay chakra. These small elemental familiars fly around the field faster than other insects and real flies and exhibit a black color with a light golden hue, reminiscent of the combination of the main, specific and advanced releases of Ibiton, with a bright yellow kanji for "play" on their backs and the ability to replicate themselves freely with no apparent limit. As they fly around the field, they aggregate into 5 copies of the user within range, whose size will be proportional to that of the target (bigger target, bigger entities). These, however, are not clones (they are simply intangible aggregates of "flies" made of decay) but the user himself, separated into five equal entities. These entities will materialize themselves around the target, forming a pentagram or five pointed star of kanji inscriptions, with a circle of Kanji linking the points of each ends of the stars. As the 5 entities open their arms, a strong spherical Forbidden Rank Sealing Barrier erects itself around the target, both above and beneath the surface. The barrier has the ability to repair itself unless its fully overpowered/neutralized. Inside the barrier, a vortex of decay flies manifests itself, increasing in number and power as they fly around in a mayhem vortex pattern, causing everything to start to decay and wither away. The user has full control over what is affected or how it decays, a perk given by specific release of Ibiton. However, normally enemies will have their chakra zapped away and start to "burn" (following the damage defined in the CE's description), the earth will turn to dust, the water will seemingly evaporate, etc etc. Inside the barrier, even gravity decays, as everything inside becomes locked into a "stasis field", affected by the vortex of flies. The damage is so immense that enemies will have trouble acting and defending from the damage. Forming handseals is hard and slowed down due to the chakra draining and the hinderance caused to movement from the interference with gravity. The technique makes use of a barrier to contain the immense decay chakra from damaging the rest of the area or from pouring out and causing undesirable effects but also serves the purpose of containing the enemy and preventing him from escaping the technique. As such, the technique acts by creating what seems to be an "oven" of chakra in which everything eventually is returned to dust by the little flies. The technique can be sustained for a limited amount of time and can be cancelled at any time. Once the technique ends, the flies will disaggregate and reform into the original user once more. If the enemy somehow manages to attack these entities or produce a counter, he'll need to use a technique that can either protect him from its effects, that overpowers the barrier causing the technique to go berserk (though in this case, he might still face its effects) or that contains or destroys every single fly on the field. If at least one fly survives, the user will reform from it and unless almost all flies are destroyed, countered or contained, the technique can still be fully triggered. Although complex, from the moment it initializes to the moment its fully setup, no more than a few moments pass, as the flies are fast and the barrier erects itself nearly instantly once the entities are positioned, with the technique rapidly progressing from that point on.
    Note: Usable once and counts as two moves
    Note: The barrier is a self repairing Forbidden Rank Sealing Barrier Technique, with a size dependent on the users will and chakra reserves.
    Note: Can be sustained for up to 2 turns, after which anything inside is reduced to dust
    Note: After the technique ends or if its deactivated once its fully triggered, the user will not be able to use decay techniques in that turn and the next and will be left unable to use Taijutsu above C-Rank for 2 turns due to physical exhaustion. His speed, during that time, is reduced in 3 ranks unless he is healed.
    Note: Since the user splits into countless entities made out of decay, losing his physical body, he cannot use techniques other than the technique that is being used.
    ||Pending||
     
         
    Last edited by RokuNR; 10-01-2013 at 10:07 PM.

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    Re: Custom Element's Jutsu

    Quote Originally Posted by Howard View Post
    (Ekitai: Baindo) Oobleck Release: Bind
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra cost: 20
    Damage points: 40
    Description: The user molds a mixture of water chakra and earth chakra forming a mass of Oobleck in the persons gut. He then performs 1 hand seal (Boar) and moves the mixture from his gut to his mouth. He can then expel the Oobleck from his mouth forming it into projectiles, nets, or small tools/weapons. As he expels the mixture he coats it in chakra giving it shape and making it retain a form until impact with a target where the Oobleck loses it's solid properties covering the opponent in a thick gooey liquid that can impede movement making the opponent slowed due to the excess weight of the Oobleck as well as it's sticky properties.
    ________________
    ~Approved~
    Edited with the proper rank-damage correlation.
    (Ekitai: Baindo) Oobleck Release: Bind
    Type: Supplementary
    Rank: B rank
    Range: Short - Long
    Chakra cost: 20
    Damage points: 40
    Description: The user molds a mixture of water chakra and earth chakra forming a mass of Oobleck, or takes hold of an already formed source of Oobleck he then performs 1 hand seal (Boar) allowing him to form the source of Oobleck into projectiles, nets, waves, tools or weapons. As he manipulates the Oobleck he coats it in chakra giving it shape and making it retain a form until impact with a target where the Oobleck loses it's solid properties covering the opponent in a thick gooey liquid that can impede movement making the opponent slowed due to the excess weight of the Oobleck as well as it's sticky properties. The user can also manipulate the Oobleck to constrict the opponent.
    Notes:
    -The user can only form four constructs with a use of the jutsu

    ________________________________________________
     Declined 
    Takes hold? How? I mean, do you want to use this to simply reshape an already active technique? Because the "takes hold" leads to misconceptions as to you literally needing to touch or "grab" the target Oobleck source to use it. Rest seems ok to me.
     
         
    Last edited by Scorps; 08-24-2013 at 06:54 PM.

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    Re: Custom Element's Jutsu

    Quote Originally Posted by Mînato View Post
    (Shimoton: shiryu no hoko) Frost Release: Frost Dragons Roar
    Rank: S
    Type: Offence
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user first inhales, gathering frost chakra in his/her mouth, and then releases an enormous vortex of Frost in the direction of their opponent, creating a large, maelstrom of blistering wind which damages and causes numbing effects and slow frostbite to his foes. This technique is performed without handseals instead it involves the user putting his hands in front of his mouth in a pose resembling that of a trumpeter before releasing his frost chakra, prompting it to be expelled between his fingers. The frost produced by this version start out as a very thin line, enough to be fit between the user's fingers, before suddenly enlarging to strike the opponents. The other, simpler and seemingly faster way simply has the user gather frost and then shoot it out, with no seeming stance required, and a much wider blast of frost being produced directly from the user's mouth, albeit at a reduction of range, reaching only mid range.
    Note:
    -Can only be used thrice per battle
    -Cannot use Frost Release techniques higher than A-rank same and next turn

    ________________________________________________
     Approved 


    (Shimoton: shiryu no tsume) Frost Release: Frost Dragons Claw
    Rank: B
    Type: Offence
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: 40
    Description: The user charges their feet with frost and proceeds to assault the opponent with a powerful frost-enhanced kick, with the ensuing frost granting the attack more power and speed. this pertains to releasing blasts of frigid wind to assault the opponent, or move quickly in various directions by using the frigid wind to propel himself in various directions.
    Note:
    -Can only be used thrice per battle
    -Should the opponent be hit at any point by the frost dragons claw they will suffer a slow build up of frostbite on the targeted area, this culminates in three turns causing the closest affected limb to seize up and stop working entirely.
    -The effects of frostbite can't be cured with fire chakra it must be an actual heat source.
    -Must know Frost Release

    ________________________________________________
     Declined 
    No on the speed part or propelling you with frost.

    (Shimoton: touketsu haikibutsu aisuoukan) Frost Release: The Frozen Wastes Of Ice Crown
    Rank: Forbidden
    Type: Offence
    Range: Short-Long
    Chakra Cost: 50
    Damage Points: 90 (-20 to user)
    Description: The user of this technique begins by focusing chakra in to there body, this only allows them to use two techniques per turn for two turns, at the end of these two turns the technique is fully charged, allowing the user to snap his fingers, causing all air on the battleground to become frigid and blistering, the effect of this wind is powerful, causing not only instant frost damage when it activate's but also culminating hoar frost on the opponents body over two turns, if the opponent is unable to escape or block the frigid power of the wind in two turns there organs are highly likely to seize up completely.
    Note:
    -Can only be used once per battle and upon it's end no more frost jutsu can be used in the battle.
    -This technique lasts for two turns, or until it is destroyed.
    -Must know Frost Release

    ________________________________________________
     Declined 
    OPed. No handseals? Tremendous scale and offensive effects? Too much. Tone it down.

    Note: Thank you for the explanation, i resubmitted the techniques, they will be using blasts of frigid wind, the culmination of hoar frost is an application of such, as hoar frost is directly created by frigid winds, thats actually why i used hoar frost and not the other tangible variants of frost, as it would never leave someone in the situation where they need to use a jutsu to break any frost on the body, but the lasting internal damage of frost requires a heat source, and the frigid wind can be blocked the same as any wind technique, with a powerful fire element technique.
    (Shimoton: shiryu no tsume) Frost Release: Frost Dragons Claw
    Rank: B
    Type: Offence
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: 40
    Description: The user charges their feet with frost and proceeds to assault the opponent with a powerful frost-enhanced kick, with the ensuing frost granting the attack more power and speed. this pertains to releasing blasts of frigid wind to assault the opponent, or to move in various directions by using the frigid wind to propel himself in various directions.
    Note:
    -This technique can not be used to avoid any jutsu, even if used to move.
    -Can only be used thrice per battle
    -Should the opponent be hit at any point by the frost dragons claw they will suffer a slow build up of frostbite on the targeted area, this culminates in three turns causing the closest affected limb to seize up and stop working entirely.
    -The effects of frostbite can't be cured with fire chakra it must be an actual heat source.
    -Must know Frost Release

    I changed the movement function of the technique so as to not avoid jutsu using it, hoping this is okay like so.

    ________________________________________________
     Declined 
    Like I told you, no movement using Frost.

    (Shimoton: touketsu haikibutsu aisuoukan) Frost Release: The Frozen Wastes Of Ice Crown
    Rank: Forbidden
    Type: Offence
    Range: Short-Long
    Chakra Cost: 50
    Damage Points: 90 (-20 to user)
    Description: The user of this technique begins by focusing chakra in to there body and making six handseals, this only allows them to use two techniques per turn for two turns, at the end of these two turns the technique is fully charged, allowing the user to snap his fingers, causing all air on the battleground to become frigid and blistering, the effect of this wind is powerful, however it does not cause instant frost damage but culminates hoar frost on the opponents body over two turns, if the opponent is unable to escape or block the frigid power of the wind in two turns there organs are highly likely to seize up completely, as they suffer the 90 damage caused by the technique at this point.
    Note:
    -The opponent if caught in this technique his speed is decreased by two speed levels for the duration, culminating in total paralysis after two turns.

    -Can only be used once per battle and upon it's end no more frost jutsu can be used in the battle.
    -This technique lasts for two turns, or until it is destroyed.

    Changed the above technique to not cause instant damage but instead function as a damage over time technique.

    ________________________________________________
     Declined 
    Still too much. Its a forbidden rank damage that can't be easily countered with any cannon technique and bares little to no risk for you.

    (Shimoton: Funiku no karasu - tengu no tōketsu enkai) Frost Release: Karasu-Tengu's Frozen Banquet Of The Carrion
    Rank: S
    Type: Offence/Defence
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user of this technique begins by focusing chakra in to the air around either them or the opponent, then by forming two quick handseals, the user is able to cause a huge drop in the temperature of the air, and from this frigid air, crows seem to form, being created from Hoar frost, these crows of hoar frost then spin wildly around the opponent or user shrieking loudly, if around the user the crows merely defend him as a blockade of frigid wind and hoar frost, however around the opponent the crows dive at the opponent, spattering on his body as lumps of hoar frost, slowing him down and causing lasting frost damage if not quickly removed.
    Note:
    -The opponent if caught in this technique his speed is decreased by two speed levels for the duration.
    -Can only be used twice per battle.
    -The crows vary in number as the user is able to keep creating them until his focus is broken or the air is heated up.

    ________________________________________________
     Declined 
    We already told you: Frost is cold wind... How can you create a Crow of Frost? Or do you mean, blasts of frost shapped like crows? Also, please use correct punctuation. Its really hard to understand what you mean when you only use commas. and Srhiking? why?

    (Shimoton: Furīzā no reitō no Lotus tantō) Frost Release: Frozen lotus charge of articuno
    Rank: S
    Type: Offence
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: the user surrounds their entire body with a huge aura of frost, that takes on the shape of a gigantic dragon, with several tails. The user then propels themselves toward the target, leaving behind a long wake of frost, and hits them with a devestating headbutt, coated in an aura of frost causing considerable damage, and culminating hoar frost on the opponents body over a single turn located on the opponents body where the head struck at first then spreading over the body covering them.
    Note:
    -The opponent if hit by this technique has his speed decreased by three speed levels for the duration that the hoar frost remains on him.
    -Can only be used once per battle.

    ________________________________________________
     Declined 
    No speed chart references. Also, propels? Again... No propelling. It leads me to believe you're trying to use Frost as a way to move fast... No. Reword. The rest is confusing and badly written. This is also pretty useless. You'd be dead the moment you surround yourself with such a technique and rampage forwards to headbutt your opponent. But your funeral...not mine.

    (Shimoton: Rei-ō no yūgaina haaku) Frost Release: Malefic grasp of the Lich king.
    Rank: A
    Type: Offence
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: This technique is similar in function to the wind technique tearing beast palm, however it works entirely in reverse, the user of this begins by focusing on heavily dropping the temperature around his enemy, causing hoar frost crystals to form, making a partially tangible hand of swirling cold wind and frost crystals that surrounds the opponent holding him in place, then from the hand an arm of frigid wind forms, seeking out the creator and attaching to his own hand allowing him to complete this binding hand, at this point he gains the ability to manouver the arm of frost as if it was his own, throwing or atttempting to squash his opponent.
    -Note- when the arm of frost reaches the user the opponent is stricken with a build up of Hoar frost over two turns, that will lead to frostbite and immobilization.
    -Note- Usable twice.

    ________________________________________________
     Declined 
    DNR. Sorry but I can't allow this.

    (Shimoton: Tairyū no tatchi) Frost Release: A touch of Convection
    Rank: A
    Type: Offence
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: This technique is used on any small water source, or any object containing a small water source, by directly controlling the water of the object the user is capable of flash frosting the water via the use of convection frost, this can cause plants or the like to have there stems and roots crack open causing themselves to seemingly become covered in frost, this technique is also able to directly chill an opponent if he has water on his body, this however can only effect fairly small water sources directly, or objects containing water, up to a size of around a bathtub of water in volume. This technique is used by merely snapping ones fingers after concentrating on the area in question for a moment.
    -Note- Usable thrice
    -Note- if the frost comes in to contact with a human body they suffer a minor frostburn causing the nearest limb to seize up for two turns, but no lasting frostbite.

    ________________________________________________
     Declined 
    DNR. Oped and unreasonable.
     
         
    Last edited by Scorps; 09-30-2013 at 10:13 PM.

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    Re: Custom Element's Jutsu

    Approval link

    (Awaton: Yōhō-Ka o Melusine )- Foam Release: Melusine the Beekeeper
    Rank: S
    Type: Offensive
    Range: Short-Long
    Chakra cost: 40
    Damage points: 80
    Description: The user focuses his chakra within any water/foam on the battlefield, whether it be a small droplet, a big puddle or even a large reservoir, and uses it to create small insects made of foam within the source by adding their wind chakra. The insects of foam are small enough to be indistinguishable by the naked eye. They appear as nothing more than small bubbles within the source to those who do not have the ability to sense them (whether through normal sensory techniques or doujutsu). The insects can them latch themselves onto the opponent by flying towards them (at the speed of an average wasp), or if the opponent makes contact with the source. This allows the bugs to enter into any orifices (eyes, nose) or open wounds. The user will then perform the Tiger hand seal, expanding the foam bugs once they are inside of the opponent’s body, soaking up all of their blood and drowning their internal organs. However, the insects would become visible the moment they are out of the source as they swarm the enemy in large numbers, creating what appears to be a small cloud of foam traveling through the air. The user can also expand the insects as they travel towards the opponent, each individual insect being the size of Akamaru before the time-skip, but they will be unable to enter the target's body, and are only capable of blunt-force damage.
    - Usable twice per battle
    - No Foam techniques above B-rank the same turn
    - Cannot be used on an opponent's active water technique

    ________________________________________________
     Declined 
    >_> Need I say anything Ancalagon? Just to be sure though, I'll say it: oped. REALLY OPED! >_>

    (Awaton: Yagiza no Kaisō Sōgen)- Foam Release: Capricorn’s Seaweed Meadow
    Rank: S
    Type: Offensive/Defensive
    Range: Short-Long
    Chakra cost: 40
    Damage points: 80
    Description: The user will begin by focusing their chakra, and then releasing it into the ground via a stomp, or the slamming of the hands onto the ground. This creates a large pool of foam chakra underground that covers short range under and all around the user. Immediately, numerous strands of foam chakra erupt from the ground, creating a thick patch of seaweed composed foam that reaches nearly to the user’s knees. Using the foam seaweed, the user can control and extend each individual strand so that it lashes out up to short range from the foam source, whether it be to extinguish an incoming technique or attack the opponent directly. Additionally, the user can launch the individual strands from the source, sharpening them into weapons (spears, arrows, etc) in order to attack the target at long range equivalent to an A-rank attack. The foam underneath the ground replenishes any foam used by the user.
    - Usable twice per battle
    - Remains active for three turns
    - No foam techniques above A-rank the same and next turn

    ________________________________________________
     Declined 
    Ok...what is foam seaweed? I don't understand what you mean unless somethng is escaping my understanding. Also, these strands can stop techniques...each one...how many are there and whats their individual power?
     
         
    Last edited by Scorps; 09-30-2013 at 10:21 PM.

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    Re: Custom Element's Jutsu

    Quote Originally Posted by Howard View Post
    (Ekitai: Baindo) Oobleck Release: Bind
    Type: Supplementary
    Rank: B rank
    Range: Short - Long
    Chakra cost: 20
    Damage points: 40
    Description: The user molds a mixture of water chakra and earth chakra forming a mass of Oobleck, or takes hold of an already formed source of Oobleck he then performs 1 hand seal (Boar) allowing him to form the source of Oobleck into projectiles, nets, waves, tools or weapons. As he manipulates the Oobleck he coats it in chakra giving it shape and making it retain a form until impact with a target where the Oobleck loses it's solid properties covering the opponent in a thick gooey liquid that can impede movement making the opponent slowed due to the excess weight of the Oobleck as well as it's sticky properties. The user can also manipulate the Oobleck to constrict the opponent.
    Notes:
    -The user can only form four constructs with a use of the jutsu

    ________________________________________________
     Declined 
    Takes hold? How? I mean, do you want to use this to simply reshape an already active technique? Because the "takes hold" leads to misconceptions as to you literally needing to touch or "grab" the target Oobleck source to use it. Rest seems ok to me.
    (Ekitai: Baindo) Oobleck Release: Bind
    Type: Supplementary
    Rank: B rank
    Range: Short - Long
    Chakra cost: 20
    Damage points: 40
    Description: The user molds a mixture of water chakra and earth chakra forming a mass of Oobleck, or manipulates an already existing source of Oobleck he then performs 1 hand seal (Boar) allowing him to form the source of Oobleck into projectiles, nets, waves, tools or weapons. As he manipulates the Oobleck he coats it in chakra giving it shape and making it retain a form until impact with a target where the Oobleck loses it's solid properties covering the opponent in a thick gooey liquid that can impede movement making the opponent slowed due to the excess weight of the Oobleck as well as it's sticky properties. The user can also manipulate the Oobleck to constrict the opponent.
    Notes:
    -The user can only form four constructs with a use of the jutsu

    ________________________________________________
     Approved 
    Good tech.
     
         
    Last edited by Scorps; 09-30-2013 at 10:13 PM.

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    Re: Custom Element's Jutsu

    Quote Originally Posted by Kabuto.. View Post
    My CE was approved here http://narutobase.net/forums/showthr...1#post11790165

    (Nirro Suna: Yougu) Red Sand Release: Tools
    Type: Attack
    Rank: A rank
    Range: Mid - Long
    Chakra cost: 30
    Damage points: 60
    Description: The user can form strong tools out of Red Sand, these include; kunai, swords, pillars, shields etc. The tools will be able to repel water and the sand is heated slightly giving them a burning property.
    Note: Usable 4 times a match

    ________________________________________________
     Declined 
    Where do these tools come from? Why is this Mid-Long Range? Define the burning property

    (Nirro Suna: Sunaarashi) Red Sand Release: Sabels
    Type: Attack
    Rank: A rank
    Range: Short - Long
    Chakra cost: 30
    Damage points: 60
    Description: The user forms a small cyclone of Red Sand in his dominate hand and then releases it out towards the opponent. The user performs a single hand seal (Tiger) and the sand storm grows much larger taking on the properties of a large sand storm throwing sand around and whipping the opponent around thrashing him about. The sand storm is enough to throw the opponent back and can cause severe damage to anyone caught inside of it or hit by it the sand is also heated to an immense temperature enough to create third degree burns to the opponent or anyone hit by it. The sand storm repels any water jutsu that is thrown against it. If an opponent tries to counter using a water jutsu the Red Sand will over power it.
    -If the user is caught in the sand storm he is effected to.
    -Will repel up to S rank water within reason
    - Usable 4 times a match

    ________________________________________________
     Approved 


    (Nirro Suna: Shūkai) Red Sand Release: Gathering
    Type: Supplemantary
    Rank: C rank
    Range: Short - Long
    Chakra cost: 15
    Damage points: N/A
    Description: The user will channel either already existing Red Sand or their chakra into the ground to change the ground into a fine sand like dust quality, then use their chakra to make sand/dust in the ground turn into Hydrophobic Sand so the user will have more to use in a battle.

    ________________________________________________
     Declined 
    Limits? Define this...it seems you can simply turn the whole field into red sand...No handseals? No nothing? Is this sand hot and burning?
    (Nirro Suna: Yougu) Red Sand Release: Tools
    Type: Attack
    Rank: A
    Range: Short - Long
    Chakra cost: 30
    Damage points: 60
    Description: The user can form strong tools out of Red Sand either by creating a source with this jutsu or manipulating an already existing source, these include; kunai, swords, pillars, shields etc. The tools will be able to repel water and the sand is heated slightly giving them a burning property. The heat from the tools are enough to cause third degree burns to human skin on contact and cause deep searing wounds. The user himself doesn't directly touch the tools therefor he is unaffected by the heat of them. The tools can only be created Short Range from the user if the technique is used to create its own source of red sand.
    Note: Usable 4 times a match

    ________________________________________________
     Approved 
    Editted. Taking into account its scolding hot sand, I cannot allow you to create this from anywhere. You could use this to potentially attack an enemy in a way from a blind side where he would have no actual escape or defense possible and would end up severely burned and damaged.
     
         
    Last edited by Scorps; 09-30-2013 at 10:17 PM.

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    Re: Custom Element's Jutsu

    Phosphorus Release: Illusion Explosion Realm (Rinton: Genkaku bakuhatsu kokudo)
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra:30
    Damage: 60
    Description: The user will slam their hands on the ground and turn the ground surrounding the opponent into phosphorus and channel fire chakra into it. Once done a small stream of chemical gas will come out the ground inducing the opponent into a genjutsu once the chemical smoke is inhaled. In the illusion the opponent will then see large amounts of chemical gas emerge all around him over the battle field. He will then see the user perform the tiger hand seal, causing the whole area around him to explode inward, from periphery towards the opponent, meaning he will see the ground explode from long range around him traveling to his location. Giving him no place to travel except upwards. The explosions are very large and cause huge craters into the ground. The user of this technique inside the genjutsu does not disappear as it just looks like the opponent has done a regular jutsu. Though in reality the opponent body is simply paralyze the opponent is inhaling massive amount of chemical gas from the phosphorus, restricting his breathing, damaging his lungs, disabling him to do any jutsus from his mouth for 3 turns once(If) the opponent gets out of the genjutsu.
    The damage is due to the mental strain from the illusionary explosion and inhaling of the chemical smoke produced by burning phosphorus in real world.
    Notes:
    • Can be used only 2 times per battle.
    • Genjutsu last for 2 turns unless dispelled.
    • The user cannot use any other Genjutsu in the same turn and in the next.
    • No other Phosphorus A rank or above jutsus in the same turn.


    ________________________________________________
     Declined 
    Your CE doesn't have Genjutsu inducing abilities. DNR.

    Phosphorus Release: Comet shower (Rinton: Suisei hitoame)
    Type: Attack
    Rank: A
    Range: Short - Long (Made short range of the user with a long range reach)
    Chakra: 30
    Damage: 60
    Description: The user channels his chakra into the ground and shoots out a earthen block (4 feet size) filled with phosphorus high into the air. Once the block is in the air, the user can time his move and perform a Tiger hand seal as the block descends and ignite the phosphorus which will cause the disintegration of the earthen block in the mid air releasing many chunks of rocks varying in size mixed with burning molten phosphorus to rain down over the ground covering up to mid range around the target.
    In addition the damage produced by raining stone chunks, the burning molten phosphorus will ignite any combustible material and will fall on the ground and continue to burn releasing a dark gray-black chemical smoke from the reaction of burning phosphorus with air causing chemical irritation to eyes, throat, mucus membranes, lungs, etc upon contact.
    If the smoke comes in contact with the eye it will produce intense irritation, burning sensation, blurring of vision along with watering until it has been cleared from the eye. If the fumes are inhaled, it causes difficulty in breathing making the enemies unable to use jutsus via their mouth (which requires inhalation & exhalation) for one turn.
    Notes:
    • Can only use this jutsu 3 times per battle.
    • Igniting the earth block counts a move.
    • No S rank and above Phosphorus jutsus in same turn.
    • The burning molten phosphorus continues to burn over the ground for next 1 turn.


    ________________________________________________
     Declined 
    The effects of the smoke are a bit too much. I'd remove the whole difficulty breathing and what not. I think the technique could serve another purpose as a smoke screen of sorts adding to the normal irritation and etc of the smoke. But not to that extent.

    Phosphorus Release: Holy Bahamut (Rinton: Seinaru doragon)
    Type: Attack / Supplementary
    Rank: Forbidden
    Range: Short - Long (Made short range of the user with a long range reach)
    Chakra: 50
    Damage: 90
    Description: The user performs the Ram -> Tiger -> Snake hand seals and creates a pure white phosphorus dragon out of the earth. This Dragon is roughly 5 times larger than a human, that Can stand on both hind legs, or 4 legs if it so wish, The wing span of the dragon spans up to short range.
    The dragon can also shoot out 12 Inch Spiked Balls of phosphorus or 5-7 sharp projectiles made of phosphorus from its mouth equivalent to A rank jutsu in quick succession. Its body is way to heavy to be supported by the wings meaning he can not fly. By flapping its both wings, the dragon can release a barrage of feathers made of phosphorus with a sharp tip which is equivalent to A rank(attack from both wings combined).
    By performing a Snake hand seal and maintaining it, the user can manipulate this dragon up to 5 turns and the user can reform a part of dragon's damaged body using any existing phosphorus left from previous jutsus.
    While manipulating the dragon, the user can focus his fire chakra and produce slow and controlled ignition inside the dragons body from its belly up to its head while compressing its tail part forward and can make the dragon spit out a shower of burning molten phosphorus up to short range in front of its head and then the dragon totally burns down by crashing over the target producing severe burns.
    The burning molten phosphorus which was spat by the dragon will ignite any combustible material and will fall on the ground and continue to burn releasing a dark gray-black chemical smoke from the reaction of burning phosphorus with air causing chemical irritation to eyes, throat, mucus membranes, lungs, etc upon contact.
    If the smoke comes in contact with the eye it will produce intense irritation, burning sensation, blurring of vision along with watering until it has been cleared from the eye. If the fumes are inhaled, it causes difficulty in breathing making the enemies unable to use jutsus via their mouth (which requires inhalation & exhalation) for one turn.
    Notes:
    • Can only be used 1 time per battle and can stay on the battle field for 5 turns.
    • Can shoot out balls or sharp projectiles from its mouth and wings made of phosphorus up to 2 times each and its usage counts as a move.
    • The phosphorus dragon can be reformed by grazing over any existing phosphorus on the ground.
    • Igniting the phosphorus dragon from inside using fire chakra counts as a move.
    • The user can perform other jutsus which doesn't require hand seals while manipulating the phosphorus dragon.
    • No other A rank and above phosphorus jutsus as long as the jutsu is active.

    Image of the phosphorus dragon:
    It's more lengthier in the middle part of body than shown in he pic.

    ________________________________________________
     Declined 
    Problem with this is that its not a technique but actually a summon disguised as a technique. Dragons like this are part of hells contract. Without his permission I cannot allow you to submit this.
     
         
    Last edited by Scorps; 09-30-2013 at 10:26 PM.

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    Re: Custom Element's Jutsu

    Quote Originally Posted by Blake Belladonna View Post
    My CE was approved here http://narutobase.net/forums/showthr...1#post11790165

    (Nirro Suna: Yougu) Red Sand Release: Tools
    Type: Attack
    Rank: A rank
    Range: Mid - Long
    Chakra cost: 30
    Damage points: 60
    Description: The user can form strong tools out of Red Sand, these include; kunai, swords, pillars, shields etc. The tools will be able to repel water and the sand is heated slightly giving them a burning property.
    Note: Usable 4 times a match

    ________________________________________________
     Declined 
    Where do these tools come from? Why is this Mid-Long Range? Define the burning property

    (Nirro Suna: Sunaarashi) Red Sand Release: Sabels
    Type: Attack
    Rank: A rank
    Range: Short - Long
    Chakra cost: 30
    Damage points: 60
    Description: The user forms a small cyclone of Red Sand in his dominate hand and then releases it out towards the opponent. The user performs a single hand seal (Tiger) and the sand storm grows much larger taking on the properties of a large sand storm throwing sand around and whipping the opponent around thrashing him about. The sand storm is enough to throw the opponent back and can cause severe damage to anyone caught inside of it or hit by it the sand is also heated to an immense temperature enough to create third degree burns to the opponent or anyone hit by it. The sand storm repels any water jutsu that is thrown against it. If an opponent tries to counter using a water jutsu the Red Sand will over power it.
    -If the user is caught in the sand storm he is effected to.
    -Will repel up to S rank water within reason
    - Usable 4 times a match

    ________________________________________________
     Approved 


    (Nirro Suna: Shūkai) Red Sand Release: Gathering
    Type: Supplemantary
    Rank: C rank
    Range: Short - Long
    Chakra cost: 15
    Damage points: N/A
    Description: The user will channel either already existing Red Sand or their chakra into the ground to change the ground into a fine sand like dust quality, then use their chakra to make sand/dust in the ground turn into Hydrophobic Sand so the user will have more to use in a battle.

    ________________________________________________
     Declined 
    Limits? Define this...it seems you can simply turn the whole field into red sand...No handseals? No nothing? Is this sand hot and burning?
    Cant edit my other post any more


    (Nirro Suna: Shūkai) Red Sand Release: Gathering
    Type: Supplemantary
    Rank: C rank
    Range: Short - Mid (10 meter radius), Mid Range in depth
    Chakra cost: 15
    Damage points: N/A
    Description: The user will do the snake sign channel either already existing Red Sand or their chakra into the ground to change the ground into a fine sand like dust quality, then use their chakra to make sand/dust in the ground turn into Hydrophobic Sand, in a short to mid range with a 10 meter radius, while also being Mid Range in depth, so the user will have more to use in a battle. This is like when Gaara uses his sand to create more sand from the ground for his use.
    Note: Usable 5 times a battle

    ________________________________________________
     Approved 


    New Submission

    (Nirro Suna: Oni Ken) Red Sand Release: Devil's Fist
    Type: Attack
    Rank: F
    Range: Short
    Chakra cost: 50
    Damage points: 90
    Description: The user concentrates doton chakra into his dominant hand, quickly striking the opponent with a closed fist releasing the doton chakra into the opponent's body leaving a mass of ambient doton chakra. He then immediately follows up by concentrating katon chakra into his off hand and striking the opponent again in roughly the same spot releasing the katon chakra. He then molds the doton and katon chakra together to form a dense sand inside the opponent's body. Lastly the user pulls off one final strike to the opponent's body using both his right and left hand concentrating fuuton chakra forcing it to adhere to the grains of sand inside the opponent's body with this final blow all the Red Sand blasts backwards out of the opponent's body causing searing wounds to the internal organs and burning and tearing the flesh severely.
    Note: Usable 1 times a match
    Note: No other Red Sand jutsu can be used this turn
    Note: The user's hand suffer damage and cant do hand signs for 2 turns

    ________________________________________________
     Declined 
    DNR. Ridiculous level of "opness". Creating Red Hydrophobic sand inside an opponents body? No. Also, there is no such thing as Rank F. Its forbidden rank.
     
         
    Last edited by Scorps; 09-30-2013 at 10:29 PM.

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    Re: Custom Element's Jutsu Submission

    ( Meromeroton: Aibo ) Perfume Release: Mémoire

    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: Allows the user the change one's scent, through the usage of perfume, to mimic any known scent, and/or simply to remove oneself's. This allows for such a strong and influential change that the user is able to incite certain illusions on a target, considered external illusions, A rank in strength, which enhance or subdue the general mood of a person, greatly improving genjutsu and other psique-altering situations by 1 rank. For example, the user could add a pungent scent of blood alongside the scent of a loved one, to incite a sense of despair if the target is already prone to feel so. One could add scents of woodland and flowers or scents of heat and sand, to go along with illusions that alter the terrain, enhancing the experience and adding a layer of scent to previously total-visual techniques. Likewise, the user can change the scent to specifically attract a target/species, thus enhancing the inherit luring property of Perfume by 1 rank.
    Genjutsu specialists or characters from scent/taste specialized clans are able to spend less chakra, cutting down to half ( 15 chakra).
    *Lasts 3 turns, suffering a 2 turn cool down before being able to change scent again*

    ________________________________________________
     Declined 
    I have a problem with Genjutsu that controls your emotions. Thats something that is beyond Genjutsu. Genjutsu controls your senses. You can induce the scent you say (blood+known loved one) but you forget that he is free to be in despair or not. To fall apart emotionally or be indifferent. You cannot control how he'll feel, only present the situation in front of him.
     
         
    Last edited by Scorps; 01-30-2014 at 04:57 PM. Reason: removed the mushroom technique

  19. #519
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    Re: Custom Element's Jutsu

    Quote Originally Posted by ReXii View Post
    (Shimoton: shiryu no tsume) Frost Release: Frost Dragons Claw
    Rank: B
    Type: Offence
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: 40
    Description: The user charges their feet with frost and proceeds to assault the opponent with a powerful frost-enhanced kick, with the ensuing frost granting the attack more power and speed. this pertains to releasing blasts of frigid wind to assault the opponent, or to move in various directions by using the frigid wind to propel himself in various directions.
    Note:
    -This technique can not be used to avoid any jutsu, even if used to move.
    -Can only be used thrice per battle
    -Should the opponent be hit at any point by the frost dragons claw they will suffer a slow build up of frostbite on the targeted area, this culminates in three turns causing the closest affected limb to seize up and stop working entirely.
    -The effects of frostbite can't be cured with fire chakra it must be an actual heat source.
    -Must know Frost Release

    I changed the movement function of the technique so as to not avoid jutsu using it, hoping this is okay like so.

    ________________________________________________
     Declined 
    Like I told you, no movement using Frost.

    (Shimoton: touketsu haikibutsu aisuoukan) Frost Release: The Frozen Wastes Of Ice Crown
    Rank: Forbidden
    Type: Offence
    Range: Short-Long
    Chakra Cost: 50
    Damage Points: 90 (-20 to user)
    Description: The user of this technique begins by focusing chakra in to there body and making six handseals, this only allows them to use two techniques per turn for two turns, at the end of these two turns the technique is fully charged, allowing the user to snap his fingers, causing all air on the battleground to become frigid and blistering, the effect of this wind is powerful, however it does not cause instant frost damage but culminates hoar frost on the opponents body over two turns, if the opponent is unable to escape or block the frigid power of the wind in two turns there organs are highly likely to seize up completely, as they suffer the 90 damage caused by the technique at this point.
    Note:
    -The opponent if caught in this technique his speed is decreased by two speed levels for the duration, culminating in total paralysis after two turns.

    -Can only be used once per battle and upon it's end no more frost jutsu can be used in the battle.
    -This technique lasts for two turns, or until it is destroyed.

    Changed the above technique to not cause instant damage but instead function as a damage over time technique.

    ________________________________________________
     Declined 
    Still too much. Its a forbidden rank damage that can't be easily countered with any cannon technique and bares little to no risk for you.

    (Shimoton: Funiku no karasu - tengu no tōketsu enkai) Frost Release: Karasu-Tengu's Frozen Banquet Of The Carrion
    Rank: S
    Type: Offence/Defence
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user of this technique begins by focusing chakra in to the air around either them or the opponent, then by forming two quick handseals, the user is able to cause a huge drop in the temperature of the air, and from this frigid air, crows seem to form, being created from Hoar frost, these crows of hoar frost then spin wildly around the opponent or user shrieking loudly, if around the user the crows merely defend him as a blockade of frigid wind and hoar frost, however around the opponent the crows dive at the opponent, spattering on his body as lumps of hoar frost, slowing him down and causing lasting frost damage if not quickly removed.
    Note:
    -The opponent if caught in this technique his speed is decreased by two speed levels for the duration.
    -Can only be used twice per battle.
    -The crows vary in number as the user is able to keep creating them until his focus is broken or the air is heated up.

    ________________________________________________
     Declined 
    We already told you: Frost is cold wind... How can you create a Crow of Frost? Or do you mean, blasts of frost shapped like crows? Also, please use correct punctuation. Its really hard to understand what you mean when you only use commas. and Srhiking? why?

    (Shimoton: Furīzā no reitō no Lotus tantō) Frost Release: Frozen lotus charge of articuno
    Rank: S
    Type: Offence
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: the user surrounds their entire body with a huge aura of frost, that takes on the shape of a gigantic dragon, with several tails. The user then propels themselves toward the target, leaving behind a long wake of frost, and hits them with a devestating headbutt, coated in an aura of frost causing considerable damage, and culminating hoar frost on the opponents body over a single turn located on the opponents body where the head struck at first then spreading over the body covering them.
    Note:
    -The opponent if hit by this technique has his speed decreased by three speed levels for the duration that the hoar frost remains on him.
    -Can only be used once per battle.

    ________________________________________________
     Declined 
    No speed chart references. Also, propels? Again... No propelling. It leads me to believe you're trying to use Frost as a way to move fast... No. Reword. The rest is confusing and badly written. This is also pretty useless. You'd be dead the moment you surround yourself with such a technique and rampage forwards to headbutt your opponent. But your funeral...not mine.

    (Shimoton: Rei-ō no yūgaina haaku) Frost Release: Malefic grasp of the Lich king.
    Rank: A
    Type: Offence
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: This technique is similar in function to the wind technique tearing beast palm, however it works entirely in reverse, the user of this begins by focusing on heavily dropping the temperature around his enemy, causing hoar frost crystals to form, making a partially tangible hand of swirling cold wind and frost crystals that surrounds the opponent holding him in place, then from the hand an arm of frigid wind forms, seeking out the creator and attaching to his own hand allowing him to complete this binding hand, at this point he gains the ability to manouver the arm of frost as if it was his own, throwing or atttempting to squash his opponent.
    -Note- when the arm of frost reaches the user the opponent is stricken with a build up of Hoar frost over two turns, that will lead to frostbite and immobilization.
    -Note- Usable twice.

    ________________________________________________
     Declined 
    DNR. Sorry but I can't allow this.

    (Shimoton: Tairyū no tatchi) Frost Release: A touch of Convection
    Rank: A
    Type: Offence
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: This technique is used on any small water source, or any object containing a small water source, by directly controlling the water of the object the user is capable of flash frosting the water via the use of convection frost, this can cause plants or the like to have there stems and roots crack open causing themselves to seemingly become covered in frost, this technique is also able to directly chill an opponent if he has water on his body, this however can only effect fairly small water sources directly, or objects containing water, up to a size of around a bathtub of water in volume. This technique is used by merely snapping ones fingers after concentrating on the area in question for a moment.
    -Note- Usable thrice
    -Note- if the frost comes in to contact with a human body they suffer a minor frostburn causing the nearest limb to seize up for two turns, but no lasting frostbite.

    ________________________________________________
     Declined 
    DNR. Oped and unreasonable.
    (Shimoton: shiryu no tsume) Frost Release: Frost Dragons Claw
    Rank: B
    Type: Offensive
    Range: Short
    Chakra Cost: 20
    Damage Points: 40
    Description: The user charges their feet with frost and proceeds to assault the opponent with a powerful frost-enhanced kick, with the ensuing frost granting the attack a more destructive and lethal power. This pertains to releasing blasts of frigid wind to assault the opponent. The user can't move in various directions by using the frigid wind to propel himself in various directions.
    Note:
    -Can only be used thrice per battle


     Approved  Editted. Its not Offence...its Offense and its Offensive in terms of what type the technique is. Its annoying when I ask you to correct your punctuation and your spelling and you don't.

    (Shimoton: touketsu haikibutsu aisuoukan) Frost Release: The Frozen Wastes Of Ice Crown
    Rank: Forbidden
    Type: Offence
    Range: Short-Long
    Chakra Cost: 50
    Damage Points: 90 (-40 to user)
    Description: The user of this technique begins by focusing chakra into their body and making six handseals. This only allows them to use two techniques per turn for two turns, at the end of these two turns the technique is fully charged, allowing the user to snap his fingers, causing all air on the battleground to become frigid and blistering, the effect of this wind is powerful, however it does not cause instant frost damage but culminates hoar frost on the opponents body over two turns, if the opponent is unable to escape or block the frigid power of the wind in two turns there organs are highly likely to seize up completely, as they suffer the 90 damage caused by the technique at this point.
    Note:
    -The opponent if caught in this technique, the opponent will have difficulty in moving due to the cold inducing effect. If he doesn't defend from it, culminating in total paralysis after two turns.
    -Can only be used once per battle and upon it's end no more frost jutsu can be used in the battle.
    -This technique lasts for two turns, or until it is destroyed.
    -The technique leaves the user in great amounts of pain, inhibits sharpness and feeling of lack of chakra, due to overuse of chakra. This lasts for the rest of the turn and the next turn.
    -Due to the great risks, the user may only use two techniques for the next two turns and no long handseal sequences.


     Declined  I tried to understand the description and correct punctuation and such to do so but its a mess. Write it properly

    (Shimoton: Funiku no karasu - tengu no tōketsu enkai) Frost Release: Karasu-Tengu's Frozen Banquet Of The Carrion
    Rank: S
    Type: Offence/Defense
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user of this technique begins by focusing chakra in to the air around either them or the opponent, then by forming two quick handseals, the user is able to cause a huge drop in the temperature of the air. From this frigid air, blasts of frost shaped like crows seem to form, being created from Hoar frost. These crows of hoar frost then spin wildly around the opponent. As the frost spins wildly around the opponent it makes a very loud sound by having the air particles to bump into eachother, therefore conveying the sound, making the particles vibrate and make sound waves. Around the user, the blasts of frost shaped like crows merely defend him as a blockade of frigid wind and hoar frost, however around the opponent the crows dive at the opponent, spattering on his body as lumps of hoar frost, slowing him down and causing lasting frost damage if not quickly removed.
    Note:
    -The opponent if caught in this technique he will have a very hard time moving due to the cold inducing effect.
    -Can only be used twice per battle.
    -The blasts of frost shaped like crows vary in number as the user is able to keep creating them until his focus is broken or the air is heated up.
    -Only A-ranked or lower Frost in the next turn.


     Declined  Ok, again, spelling. Then the description is a mess and its very overpowered. The sound wave part...don't know what that's doing there so remove it please. First "note" is to be removed. 3rd Note is a no no. You cannot sustain this technique indefinetely. If you want to sustain it once its triggered you need to keep focus on it and don't do anything else.

    (Shimoton: Jigoku kara no futatsu no suteppu) Frost Release: Two Steps from Hell
    Rank: A
    Type: Offence
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: The user darts at the opponent in a zig-zag motion and once he got in arm range, he makes several punches on different areas of the opponent's body then finishes with a knee strike that propels the opponent into the air. With every strike, the user freezes the pre-existing sweat on the opponent's body. The user freezes these by channeling Frost chakra throughout his body and then channeling it around his fists and knees almost before he makes contact. As these solid deposition of water vapor/sweat formed, the user with great strength, punches the solid depositions inside the opponent, creating injuries with every strike that may sever tendons/joints/ligaments.
    Note:
    -The opponent if hit by this technique if the opponent is hit by the technique, he may have a hard time moving because of the build up frost on his body.
    -Can only be used three times per battle.
    -No s-ranked frost in the same turn


     Declined  Oped. And if you want to make a Taijutsu technique, you need to go deeper into the whole zig zag thing and punch here and there thing. How many punches? How are you standing? How does this fair against Taijutsu techniques? Also, what if the opponent doesn't sweat? And no doing internal damage like that. Its exploitable when the CE itself is already very hard to counter. Besides, it goes away from how we told you the Ce should be used: cold wind.

    (Shimoton: Kage no masutā) Frost Release: Master of Shadows
    Rank: B
    Type: Offensive
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: N/A (+20 in conjunction with wind)
    Description: After using a wind style technique, the user will move one of his hands and release a blast of frost almost in an instant to follow up with his wind technique, inducting frost/freezing anything that comes incontact with the wind technique. The technique can be done in a quick succession as it's able to finish with the wind style technique the user initially released.
    Note:
    -Can only be used two times per battle and only in conjuction with Wind Release techniques up to A-Rank.


     Approved  Edited...again. Also, if this is something you use with a wind technique, you cannot have it do damage on its own.

    (Shimoton: Furosutofaia wa ransu o boruto shime) Frost Release: Frostfire Bolting Lance
    Rank: Forbidden
    Type: Offence
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user begins this technique by focusing a large amount of frost chakra in to his dominant arm, from this arm what appears to be a large lance of frost will appear, the user can wield this for attack or defence if he wishes, but the true aim of this is to be thrown. Once thrown the user will affect the air currents behind it with a continued stream of partial frost.
    The partial frost will still be slightly warmer than the frost lance causing a build up of friction in the air currents, that after a few seconds will cause the lance to burst in to flames on it's exterior giving it a solid compressed core and a flaming exterior as it attempts to hit the opponent at speeds untrackable to the naked eye.
    Note:
    -Can only be used once per battle.
    -Upon using this the user loses all feeling in his dominant arm for a whole turn, he may also not use any Frost techniques for four turns
    -The lance only achieves maximum speed after becoming enflamed, this takes up to three seconds.


     Declined  For god sake...spelling man! Install a spelling checker if you can't spell anything correctly. Its Offense, Defense... Also, is this a weapon or a projectile? Is this S-Rank or Forbidden Rank? Because you got the chakra info wrong in case its a Forbidden rank (not to mention you don't have any damage, restrictions are loose, etc) and you have wrong rank if this is in fact an S-Rank. Its also its cold wind... The flame part? Ridiculous. Tempted to DNR it but I'll leave you to try and fix it.
     
         
    Last edited by Scorps; 12-09-2013 at 03:28 PM.

  20. #520
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    Re: Custom Element's Jutsu Submission

    Quote Originally Posted by Lili-Chwan View Post
    ( Meromeroton: Aibo ) Perfume Release: Mémoire

    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: Allows the user the change one's scent, through the usage of perfume, to mimic any known scent, and/or simply to remove oneself's. This allows for such a strong and influential change that the user is able to incite certain illusions on a target, considered external illusions, A rank in strength, which enhance or subdue the general mood of a person, greatly improving genjutsu and other psique-altering situations by 1 rank. For example, the user could add a pungent scent of blood alongside the scent of a loved one, to incite a sense of despair if the target is already prone to feel so. One could add scents of woodland and flowers or scents of heat and sand, to go along with illusions that alter the terrain, enhancing the experience and adding a layer of scent to previously total-visual techniques. Likewise, the user can change the scent to specifically attract a target/species, thus enhancing the inherit luring property of Perfume by 1 rank.
    Genjutsu specialists or characters from scent/taste specialized clans are able to spend less chakra, cutting down to half ( 15 chakra).
    *Lasts 3 turns, suffering a 2 turn cool down before being able to change scent again*

    ________________________________________________
     Declined 
    I have a problem with Genjutsu that controls your emotions. Thats something that is beyond Genjutsu. Genjutsu controls your senses. You can induce the scent you say (blood+known loved one) but you forget that he is free to be in despair or not. To fall apart emotionally or be indifferent. You cannot control how he'll feel, only present the situation in front of him.
    ( Meromeroton: Aibo ) Perfume Release: Mémoire

    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: Allows the user the change one's scent, through the usage of perfume, to mimic any known scent, and/or simply to remove oneself's. This allows for such a strong and influential change that the user is able to incite certain illusions on a target, considered external illusions due to the physical presence of the perfume particles, not just an invasion of chakra, A rank in strength, which enhance or subdue the general mood of a person, greatly improving genjutsu and other psique-altering situations by 1 rank. For example, the user could add a pungent scent of blood alongside the scent of a loved one, to incite a sense of despair if the target is already prone to feel so. One could add scents of woodland and flowers or scents of heat and sand, to go along with illusions that alter the terrain, enhancing the experience and adding a layer of scent to previously total-visual techniques. Likewise, the user can change the scent to specifically attract a target/species, thus enhancing the inherit luring property of Perfume by 1 rank.
    Genjutsu specialists or characters from scent/taste specialized clans are able to spend less chakra, cutting down to half ( 15 chakra).
    *Lasts 3 turns, suffering a 2 turn cool down before being able to change scent again*
    *As stated, the degree at which the scent-based illusions work is restricted by the physique and personality of each target. The perfume itself can only incite primal responses from the organism (bitter, sweet, spicy, etc)


     Declined  Still not sure about this one. Contact me in PM as I want to know how you intend on using it and how you would describe its limits.
     
         
    Last edited by Scorps; 12-09-2013 at 03:30 PM.

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    Re: Custom Element's Jutsu Submission

    Purton|Heriosu no Heiki - (Plasma Release| Weapons of Helios )
    Type: Attack/Defense/Supplementary
    Rank: A
    Range: Short - Long
    Chakra cost: 30
    Damage points: 60
    Description: The user can form strong tools out of Plasma either by creating a source with this jutsu or manipulating an already existing source, these include; kunai, swords, pillars, shields etc. The tools will be able to repel water and can easily melt metal. The heat from the tools are enough to cause third degree burns to human skin on contact and cause deep searing wounds. The user himself doesn't directly touch the tools therefor he is unaffected by the heat of them.
    Note: Usable 4 times a match.


     Declined  How long do these tools last? Can you sustain them or control them once they are created? If so, how? And Long range, why? Are they created anywhere in the field? Is so, then it becomes DNR. Creating plasma anywhere in the field is a no no...
     
         
    Last edited by Scorps; 12-09-2013 at 03:36 PM.

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    Re: Custom Element's Jutsu Submission

    Phosphorus release: Domino Effect (Rinton:Domino Sawaru)
    Type: Attack
    Rank: S
    Range: Short - Long
    Chakra: 40
    Damage: 80
    Description: The user channels their phosphorus chakra into the ground and creates very fine granules of phosphorus over the ground surface (up to mid range around the opponent) out of existing earth particles.
    Once created, the user stomps their feet on the ground which causes the fine phosphorus powder to quickly rise above the ground forming a transparent, yet visible, cloud of phosphorus dust around the opponent.
    This will cause small phosphorus particles to linger in the air and be deposited on the opponent's clothing and over his body surfaces like skin, eyes, nose, etc.
    Once the phosphorus particles are shot up in the air forming dust cloud around the opponents, the user can perform the confrontation hand seal channeling fire into one of the phosphorus particles that is closest to him from his place and can ignite it creating a fire spark which will ignite the particles next to it thus growing larger in near instant time producing a violent cascading explosion. This is similar to the domino affect. Due to one of them got ignited, the rest did as well. The explosion reaches up to extent of the phosphorus dust.
    Notes:
    • Can only be used twice per battle at least 2 turns apart. Igniting the cloud counts as a move.
    • The user can't use any S rank and above Phosphorus jutsu in the same turn.



     Approved  Edited. Removed the invisible part. That was too oped.

    Phosphorus release: Scorching swamp (Rinton: Yakekoge numa)
    Type: Attack
    Rank: S
    Range: Short - Long
    Chakra: 40
    Damage: 80
    Description: The user performs the Ram -> Tiger -> Snake hand seals and creates a swamp of hot, boiling, molten phosphorus over the ground by altering the proportion of the fire chakra and earth chakra used to create the phosphorus element. The temperature of the created swamp is approximately 280.5 °C (Natural boiling point of Phosphorus).
    The boiling, molten swamp when comes in contact with the opponent's body can adhere to the body like that of molten wax and is easily capable of producing severe third degree burns on contact owing to its high temperature and can melt down the flesh in short amount of time. The swamp can be created anywhere within the range with a maximum depth of 5 feet.
    Notes:
    • Can only be used 2 times per battle, at least 2 turns apart.
    • The user can't use any S rank and above Phosphorus jutsu in the same turn.



     Declined  As far as I know your CE only has a "waxy" form, not a molten one. You can clarify this with me through pm if you wish but as far as I can see, its not within your CE's abilities to create a liquid molten form.
     
         
    Last edited by Scorps; 12-09-2013 at 03:43 PM.

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    Re: Custom Element's Jutsu

    Quote Originally Posted by Scorps View Post
    Hijutsu Ibiton no Fuuin: Beel-Zebub no Sākasu | Secret Decay Release Sealing Art: The Circus of Beel-Zebub, the Lord of Flies
    Type: Offensive/Defensive
    Rank: Forbidden
    Range: Short-Long
    Chakra: 50 (-50 per turn to sustain, enemy loses 100 chakra per turn inside)
    Damage: 90 (90 per following turns while inside, -20 to the user per turn to sustain)
    Description:
    A pinnacle of Decay Release, the Circus of Beel-Zebub is one of the strongest offensive techniques known in the Ninja World. By focusing decay chakra throughout his whole body, the user will glow in a progressively brighter yellow/gold-ish light to then suddenly explode into countless real sized flies, made out of raw decay chakra. These small elemental familiars fly around the field faster than other insects and real flies and exhibit a black color with a light golden hue, reminiscent of the combination of the main, specific and advanced releases of Ibiton, with a bright yellow kanji for "play" on their backs and the ability to replicate themselves freely with no apparent limit. As they fly around the field, they aggregate into 5 copies of the user within range, whose size will be proportional to that of the target (bigger target, bigger entities). These, however, are not clones (they are simply intangible aggregates of "flies" made of decay) but the user himself, separated into five equal entities. These entities will materialize themselves around the target, forming a pentagram or five pointed star of kanji inscriptions, with a circle of Kanji linking the points of each ends of the stars. As the 5 entities open their arms, a strong spherical Forbidden Rank Sealing Barrier erects itself around the target, both above and beneath the surface. The barrier has the ability to repair itself unless its fully overpowered/neutralized. Inside the barrier, a vortex of decay flies manifests itself, increasing in number and power as they fly around in a mayhem vortex pattern, causing everything to start to decay and wither away. The user has full control over what is affected or how it decays, a perk given by specific release of Ibiton. However, normally enemies will have their chakra zapped away and start to "burn" (following the damage defined in the CE's description), the earth will turn to dust, the water will seemingly evaporate, etc etc. Inside the barrier, even gravity decays, as everything inside becomes locked into a "stasis field", affected by the vortex of flies. The damage is so immense that enemies will have trouble acting and defending from the damage. Forming handseals is hard and slowed down due to the chakra draining and the hinderance caused to movement from the interference with gravity. The technique makes use of a barrier to contain the immense decay chakra from damaging the rest of the area or from pouring out and causing undesirable effects but also serves the purpose of containing the enemy and preventing him from escaping the technique. As such, the technique acts by creating what seems to be an "oven" of chakra in which everything eventually is returned to dust by the little flies. The technique can be sustained for a limited amount of time and can be cancelled at any time. Once the technique ends, the flies will disaggregate and reform into the original user once more. If the enemy somehow manages to attack these entities or produce a counter, he'll need to use a technique that can either protect him from its effects, that overpowers the barrier causing the technique to go berserk (though in this case, he might still face its effects) or that contains or destroys every single fly on the field. If at least one fly survives, the user will reform from it and unless almost all flies are destroyed, countered or contained, the technique can still be fully triggered. Although complex, from the moment it initializes to the moment its fully setup, no more than a few moments pass, as the flies are fast and the barrier erects itself nearly instantly once the entities are positioned, with the technique rapidly progressing from that point on.
    Note: Usable once and counts as two moves
    Note: The barrier is a self repairing Forbidden Rank Sealing Barrier Technique, with a size dependent on the users will and chakra reserves.
    Note: Can be sustained for up to 2 turns, after which anything inside is reduced to dust
    Note: After the technique ends or if its deactivated once its fully triggered, the user will not be able to use decay techniques in that turn and the next and will be left unable to use Taijutsu above C-Rank for 2 turns due to physical exhaustion. His speed, during that time, is reduced in 3 ranks unless he is healed.
    Note: Since the user splits into countless entities made out of decay, losing his physical body, he cannot use techniques other than the technique that is being used.
    ||Pending||
    Hijutsu Ibiton no Fuuin: Beel-Zebub no Sākasu | Secret Decay Release Sealing Art: The Circus of Beel-Zebub, the Lord of Flies
    Type: Offensive/Defensive
    Rank: Forbidden
    Range: Short-Long
    Chakra: 50 (-20 in the 2nd turn to sustain, enemy loses 100 chakra per turn while inside)
    Damage: N/A (80 per turn to anything inside, -10 to the user per turn to sustain)
    Description:
    A pinnacle of Decay Release, the Circus of Beel-Zebub is one of the strongest offensive techniques known in the Ninja World. By focusing decay chakra throughout his whole body, the user will glow in a progressively brighter yellow/gold-ish light to then suddenly explode into countless real sized flies, made out of raw decay chakra. These small elemental familiars fly around the field faster than other insects and real flies and exhibit a black color with a light golden hue, reminiscent of the combination of the main, specific and advanced releases of Ibiton, with a bright yellow kanji for "play" on their backs and the ability to replicate themselves freely with no apparent limit. As they fly around the field, they aggregate into 5 copies of the user within range, whose size will be proportional to that of the target (bigger target, bigger entities). These, however, are not clones (they are simply intangible aggregates of "flies" made of decay) but the user himself, separated into five equal entities. These entities will materialize themselves around the target, forming a pentagram or five pointed star of kanji inscriptions, with a circle of Kanji linking the points of each ends of the stars. As the 5 entities open their arms, a strong spherical S-Rank Sealing Barrier erects itself around the target, both above and beneath the surface. The barrier has the ability to repair itself unless its fully overpowered/neutralized. Inside the barrier, a vortex of decay flies manifests itself, increasing in number and power as they fly around in a mayhem vortex pattern, causing everything to start to decay and wither away. The user has full control over what is affected or how it decays, a perk given by specific release of Ibiton. However, normally enemies will have their chakra zapped away and start to "burn" (following the damage defined in the CE's description), the earth will turn to dust, the water will seemingly evaporate, etc etc. Inside the barrier, even gravity decays, as everything inside becomes locked into a "stasis field", affected by the vortex of flies. The damage is so immense that enemies will have trouble acting and defending from the damage. Forming handseals is hard and slowed down due to the chakra draining and the hinderance caused to movement from the interference with gravity. The technique makes use of a barrier to contain the immense decay chakra from damaging the rest of the area or from pouring out and causing undesirable effects but also serves the purpose of containing the enemy and preventing him from escaping the technique. As such, the technique acts by creating what seems to be an "oven" of chakra in which everything eventually is returned to dust by the little flies. The technique can be sustained for a limited amount of time and can be cancelled at any time. Once the technique ends, the flies will disaggregate and reform into the original user once more. If the enemy somehow manages to attack these entities or produce a counter, he'll need to use a technique that can either protect him from its effects, that overpowers the barrier causing the technique to go berserk (though in this case, he might still face its effects) or that contains or destroys every single fly on the field. If at least one fly survives, the user will reform from it and unless almost all flies are destroyed, countered or contained, the technique can still be fully triggered. Although complex, from the moment it initializes to the moment its fully setup, no more than a few moments pass, as the flies are fast and the barrier erects itself nearly instantly once the entities are positioned, with the technique rapidly progressing from that point on.
    Note: Usable once and counts as two moves
    Note: The barrier is a self repairing S-Rank Sealing Barrier Technique, with a size dependent on the users will and chakra reserves.
    Note: Can be sustained for up to 2 turns, after which anything inside is reduced to dust
    Note: After the technique ends or if its deactivated once its fully triggered, the user will not be able to use decay techniques in that turn and the next and will be left noticeably exausted and drained for 2 turns or until healed. His speed, during that time, is reduced in 2 ranks unless he is healed.
    Note: Since the user splits into countless entities made out of decay, losing his physical body, he cannot use techniques other than the technique that is being used.
    ||Pending|| I'd like another mod to check this, as I'm still not sure about this technique.
    ✦ Approved, well done! ✦

    Ibiton: Anun'naki no Handan | Decay Release: The Judgement of Anunnaki
    Type: Offensive
    Rank: S-Rank
    Range: Short-Long
    Chakra: 40 (-10 per turn)
    Damage: 80
    Description:
    Using the secondary release of Ibiton, the user will form a tridimensional object either between his palms which he will then move and shape with the use of his hand gestures, moving the construct in front of one or two of his palms (smaller attacks or double usage can be made directly in front of the used palm individually but bigger attacks need both hands to focus on the same construct) made purely of the secondary release of Ibiton. As such, this object manifests in a light golden translucent color with a black hue (whose overall color, brightness and aspect may vary slightly from user to user) and can take any form the user needs. The main characteristic of the technique is that the object can expand to form enormous constructs, from gigantic cubes, to lengthy cilinders, always spamming from the users hands/palms outwards. The length, size and overal form of the technique varies according to the users needs and he can choose to create a strong, grand construct using both palms or up to 2 slightly smaller ones for each of his palms (which will have an A-Rank power each). When creating an object with a big size and using both palms, the user can, once the object is created, manipulate and wield it/sustain it with only the use of one palm; the usage of both palms pertains to the creation of the object. The speed of expanding the construct is very fast, specially if used to form a lengthy object (which will create a "beam-like" attack towards the target) and the object will first manifest partially only to grow and expand itself up to Long range, forming itself completely. The object can be sustained, moved and grow or decrease in size once created but cannot change in form. Also, because of the balance needed to create and sustain it, the object will always follow basic geometrical laws (for example, a cube, to be maintained as a cube and expand, will always expand in equal proportion in all directions). The object will last as long as chakra and focus is spent to keep it. This makes it very useful as a weapon for example or as a stream-like/beam-like attack or even a static defense. Upon contact with anything, it will decay it upon its path while it expands and what is not on its direct path but has made contact with the construct will be "infected" with the "flames" of the main release of decay which will spread rapidly on that object, following the elements description.
    Note: Usable only 3 times per match
    Note: Cannot use Decay Techniques above A-Rank the next turn
    Note: The growth speed is more or less the same as that of a similar ranked lightning technique thus always faster than a fire or wind technique.
    Note: While sustaining it the user can only mold Fire, Lightning (or elements made of both) or Decay natures.
    ||Declined||


    Ibiton: Lilith no Tsumi | Decay Release: The Sin of Lilith
    Type: Offensive/Defensive
    Rank: B-Rank
    Range: Short-Long
    Chkra: 20 (-5 per turn to sustain)
    Damage: 40 (+10 to Taijutsu/Kenjutsu used in conjunction)
    Description:
    The simplest technique of Ibiton, its based upon its main release and pertains to the ability to create simple, generic Decay Chakra in its main release form to attack or defend or even combine with Taijutsu or Kenjutsu; its the most basic application of Ibiton. The user will produce the "flames" of the main release of Ibiton and will either shoot them as contained projectiles or as stream-like attacks, simply engulf his limbs or weapons or manifest small constructs which he can use to fight in close quarter situations or for any purpose he might need. The "flame" attacks can be produced by exhaling, through the users hands or feet (or manifested in any other body part), channeled through weapons, etc but they will always come from the users body or be manifested upon it or on something in contact with it. Another simple application is the ability to infuse weapons or objects with decay chakra through this method to enhance its attacking power. Normally, the user can do this with any of the basic 5 elements passively and most special elements in any basic weapon like a kunai. However, because of decay's unique properties, doing so decays the weapon, rendering it impossible to use. Through this technique the user can rettain control and infuse decay "flames" into a basic weapon, which will engulf it and allow it to be thrown without destroying it but affecting anything it touches with Decay. Because it infuses quite a lot of decay chakra, the kunai or basic weapon carries a B-Rank damage of the main release of Ibiton. More than one weapon can be infused at a time (the power divided amongst them) and more than one manifestation of Decay flames can be produced at a time. It can also be used to enhance Taijutsu attacks or Kenjutsu attacks by adding decay chakra to it and thus its damage. In this case, this technique serves simply as an infusion of the Taijutsu or Kenjutsu technique with decay chakra, being done at the same time and with no time cost. In the case of ranged Kenjutsu techniques, the weapon, engulfed in Decay Chakra, will release, not simple raw chakra/slashing attacks but actually Decay Chakra, producing Decay damage though retaining the techniques original characteristics.
    ||Approved||

    Ibiton: Zen Shi no Asmodai | Decay Release: The Ubiquitous Death of Ashmedai
    Type: Supplementary
    Rank: A-Rank
    Range: Short
    Chkra: 30 (-10 per turn to sustain)
    Damage: N/A
    Description:
    A very advanced technique of the specific release of Ibiton, The Ubiquitous Death of Ashmedai is a close quarter supplementary move. The user can use any taijutsu form or attack he knows, both free form or even based upon a known custom style or using a the basic strong fist moves, as a basis for this technique. Then, upon contact with the target, the user will release a pulse of very specific decay chakra into the enemy. This decay chakra, however, doesn't do damage to any of the enemy's tissues or his body; it targets the electrical energy cursing through his nerves and his nervous system directly. As decay easily affects electrical energy, by decaying it into an electromagnetic pulse and static energy, the user can effectively dispel it and negate the nervous system by numbing it through it's own electrical energy. By doing this the user can negate specific senses (or all) on the surrounding area of contact for a limited amount of time since, not doing damage to the tissues, the technique allows the body to recover by producing more bioelectrical energy and rekindling the nervous pathways. The area affected depends on the duration of the contact (the longer, the larger the area) and the area of contact but, in general notions, it can affect the whole "limb" targeted by a simple touch (a whole arm or a leg) or, if used in other areas, an area up to 4 times larger than the area of contact upon touch (a palm strike will affect a larger area than a finger strike). If the user manages to grab hold of the targets head with his hand directly (if a simple momentary hit is all that is achieved on the head, no effect can be done), he can use the technique in a much more effective way, disabling the bioelectrical current directly in the targets brain. Using selective decay chakra, the user can target different electrical wavelengths. This enables the user to suspend memories, specific or all senses, render the target unconscious, "suspend" his personality, forcefully surface his alterego, produce convulsion states. etc. In this case, as more control is needed, so is more chakra, adding an additional 10 points of chakra to the normal chakra cost.
    Note: Normal contact will enable the effects to last for 2 turns, prolonged contact with increase the duration by x+1 (example: if the user grabs an arm for 2 turns, the effects will last 3 turns)
    Note: Any biological sense a human can sense can be affected though the technique will only work if it targets normal humanoid enemies (for example Sasori bios as well as Kakuzu bios cannot be targeted by this technique as they have no traditional body and thus cannot have their nerves affected)
    Note: The technique doesn't produce any permanent or long lasting effects as the body will eventually simply replenish the bioelectrical current in the affected area
    Note: Can use this technique with any taijutsu form, stance or move known as a basis; the technique will combine and be executed in parallel with the taijutsu move or stance. If the move or stance costs a move, both costs are added despite being done in the same time frame as only one technique; it will count as two moves but be done in the time it takes to do one move
    Note: Can only be used once every two turns
    Note: Cannot be used in conjunction with other stat-boosting modes while active
    ||Approved||
     
         
    Last edited by Madāra Uchiha; 06-02-2014 at 08:39 PM.

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    Re: Custom Element's Jutsu Submission

    (Kuchiyose/Awaton: Kuto~urufu no Onami no Shinshitsu)- Summoning/Foam Release: Cthulhu’s Billowy Bedchamber
    Rank: Forbidden
    Type: Offensive/Supplementary
    Range: Short-Long
    Chakra cost: 50 (-10 per turn if merged, -10 per Hippocampus)
    Damage points: +20 to foam techniques; (-10 to user)
    Description: The user begins by performing two hand seals (Tiger → Horse), and then claps their hands together or onto the ground. Once finished, this summons a massive chamber filled with endless amounts of super infused foam that can be used as a source for any additional foam techniques regardless of their original method of release (This foam can be utilized even for techniques that state they originate from the user's body). Both the user and opponent stand at the far edge of a raised, cylindrical, white platform equal to the distance between the two at the time of the technique’s use (Ex: If they were five meters from each other beforehand, the platform is five meters in diameter with the user and opponent at opposing ends). Massive clouds of foam completely cover the walls and floors while the rest of the foam reaches to the ceiling. Only the areas above and on the platform are left barren of foam, except for a thin layer of the slippery version of foam which makes movement incredibly hard to execute to those not used to dealing with the element. The foam cloud rotates quickly around the platform, leaving the center relatively calm like the eye of a hurricane. Meanwhile, the foam cloud will automatically release an A-ranked spray of foam which quickly morphs into a Hippocampus once per turn (a horse with a fish tail that can be used for offensive or defensive purposes). Additionally, the user can merge/travel within the foam to avoid an attack – functioning similar to the Kaguya’s final dance and counting as a single move – appearing at any location the foam is presently at. Only the initial merging can be used to avoid an attack, while anything afterwards must be defended against normally. While merged, the user is invulnerable to most physical attacks (such as earth boulders, water spheres, weapons, etc) unless the foam can be somehow evaporated or annihilated completely. Also, the user’s foam techniques are strengthened while merged with the cloud, adding +20 damage to any foam techniques used due to the super-charged foam that is present within the chamber. However, the user can only utilize foam, wind, and water techniques while merged with the foam.
    - Usable once per battle; Lasts four turns and then disperses from the battlefield
    - No Foam techniques for a turn before use of this technique; No Foam, Water, or Wind techniques for a single turn after the end of this technique; None above A-rank the following turn
    - The user is left physically exhausted after the deactivation of this technique, limiting any high speed movement (reducing their speed by two ranks) or taijutsu above C-rank for two turns unless healed.


     Declined  Oped. Too much stacked. The +20 damage and such, no. I mean, I don't mind you summoning a container that has foam which is enhanced with chakra and allows the usage of stronger foam techniques from it up to X number of times. However this is way too much. It has too many things stacked on it. I cannot approve such a thing.

    (Awaton: Mizūmi no Uchikina Redī)- Foam Release: The Bashful Lady of the Lake
    Rank: S
    Type: Offensive
    Range: Short-Long
    Chakra cost: 40
    Damage points: 60 per lance
    Description: The user stomps onto the ground or claps their hands, injecting their foam chakra into the ground around the opponent. Once done, the user creates a beautiful and slender woman composed entirely of foam. The foam woman is incredibly shy, and is reluctant to show herself above-ground without coaxing from the user. The world of men is too harsh for a woman of her stature. However, she is coaxed from the ground when an elemental technique is used, as the lady loves to look upon the fine creations of ninjutsu. Once another elemental technique is in the process of being released, the woman emerges halfway from the ground to gaze at the technique while she forms a portion of her body into a large, five foot lance. So, once the technique is released, she slings her lance as well, aimed at whatever place intended. The woman is able to release a lance up to four separate times during the duration of her stay on the battlefield, with each lance having the strength of an A-rank attack. She functions similar to a clone in that she is completely sentient and is capable of critical thinking and speech, and is the size of an average shinobi. When underground, the woman simply deforms into a mass of foam that can travel quickly through the ground, having no specific shape and undetectable to those who do not possess a doujutsu or some other type of sensory.
    - Usable twice per battle; Lasts 3 turns
    - No foam techniques above A-rank the same turn


     Declined  Problem here: you intend to use this to make your techniques have a foam combo...ok. However, by saying the lance is A-Rank and saying that she throws the lance at whatever place is not going to be of any good. You actually want to, for 3 turns, be able to use 2 techniques with each one you use. I won't approve that. You can make her throw a foam spear at a technique if feasible and possible of being combined which will result in a foam/X element combo with +X damage. But not like this.

    (Awaton: Zō no Koi no Kōseki)- Foam Release: The Wake of the Elephant Koi
    Rank: A
    Type: Offensive/Defensive
    Range: Short-Long
    Chakra cost: 30
    Damage points: 60
    Description: The user will clap their hands together, or stomp a foot on the ground while channeling their chakra into the earth. This causes a large burst of foam to erupt from the ground at high speeds, at any position within short range of the user. The user has complete control over the emergence of the foam, its volume, and its shape. For example, the user can simply make a single, burst of foam that travels directly towards the opponent, or materialize a series of tall, omni-directional waves of foam that spread outwards from the user in rapid succession. As the foam travels, it leaves a thin layer on the ground as it travels away from the user.
    - Usable four times per battle


     Approved 

    (Awaton: Rivu-aiasan Hokori)- Foam Release: Leviathan Pride
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra cost: 20
    Damage points: +10 per use to foam techniques;
    Description: The user simply builds up a greater concentration of his wind and water chakra within him, to be used on the next foam technique he utilizes in battle. The user cannot pick which technique receives the added chakra; it is applied to the next foam technique used. Once the foam technique is used, the finely molded and concentrated chakra is then added to the released technique, doubling its physical size and increasing its deadliness. This technique occurs passively within the user, adding a set amount of chakra (equal to +10 damage) for each use of it within a turn. This technique can be used multiple times within a single turn, but counts as the use of multiple techniques (If used twice the user can only use one other technique for that turn, and so forth).
    - Usable five times per battle
    - Cannot use wind/water techniques in the same turn


     Declined  This is simply the same as Pervy's Expansion techniques. There are ways to power your techniques, yes, but this one was already done. DNR.
     
         
    Last edited by Scorps; 12-09-2013 at 03:54 PM.

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    Re: Custom Element's Jutsu

    Updating:

    Quote Originally Posted by Howard View Post
    (Ekitai: Baindo) Oobleck Release: Bind
    Type: Supplementary
    Rank: B rank
    Range: Short - Long
    Chakra cost: 20
    Damage points: 40
    Description: The user molds a mixture of water chakra and earth chakra forming a mass of Oobleck, or manipulates an already existing source of Oobleck he then performs 1 hand seal (Boar) allowing him to form the source of Oobleck into projectiles, nets, waves, tools or weapons. As he manipulates the Oobleck he coats it in chakra giving it shape and making it retain a form until impact with a target where the Oobleck loses it's solid properties covering the opponent in a thick gooey liquid that can impede movement making the opponent slowed due to the excess weight of the Oobleck as well as it's sticky properties. The user can also manipulate the Oobleck to constrict the opponent.
    Notes:
    -The user can only form four constructs with a use of the jutsu

    ________________________________________________
     Approved 
    Good tech.
    (Ekitai: Baindo) Oobleck Release: Bind
    Type: Supplementary/Offensive
    Rank: B
    Range: Short - Long
    Chakra cost: 20
    Damage points: 40 (+10 for constriction)
    Description: The user performs the Ram hand seal and molds a mixture of water chakra and earth chakra forming a mass of Oobleck, or manipulates an already existing source of Oobleck he forms the source of Oobleck into projectiles, nets, waves, tools or weapons. As he manipulates the Oobleck he coats it in chakra giving it shape and making it retain a form until impact with a target where the Oobleck loses it's solid properties covering the opponent in a thick gooey liquid that can impede movement making the opponent slowed due to the excess weight of the Oobleck as well as it's sticky properties. The user can also manipulate the Oobleck to constrict the opponent with enough force to break bones to do this he must perform the Seal of Confrontation which gives the opponent a moment to defend from the Oobleck if they have not done so yet..
    Notes:
    -If the user manipulates a preexisting source he still needs to do the Ram hand seal
    -The user can only form four constructs with a use of the jutsu


     Approved 


    Quote Originally Posted by Howard View Post
    Updating, also I took out "all around him in all directions. Meaning it has a diameter of 30 meters" because I think the last mod who checked it left it in by mistake. I replaced it with "around the user in total" to make it easier to understand.

    (Ekitai: Teiku o-ba) Oobleck Release: Take Over
    Type: Supplementary
    Rank: A rank
    Range: Short-Mid
    Chakra cost: 30 (+10 per 5 meters)
    Damage points: N/A
    Description: The user when in direct contact with water or earth will use their suiton or doton chakra to mold the water or earth, slowly turning the water or earth into oobleck. Once created the user can control the consistency of the oobleck hardening it slightly. If an opponent begins to sink into the oobleck it'll be hard to get out because as the opponent struggles to get out the oobleck takes on a solid property holding the opponent down. This source of oobleck can be used for other jutsu as well. However it can only support jutsu A rank and below
    -Note: can only convert inanimate Earth or Water sources or B-Rank and below water techniques through contact.
    -Note: the max size of the area converted is related to the users chakra input but can not transform the whole field or a large water source, following principles of reason and logic.

    ________________________________________________
     Approved 
    This is as high as it gets.
    (Ekitai: Teiku o-ba) Oobleck Release: Take Over
    Type: Supplementary
    Rank: A
    Range: Short/Long
    Chakra cost: 30 (+10 per 5 meters)
    Damage points: N/A
    Description: The user when in direct contact with water or earth will perform the Ram hand seal and use their suiton or doton chakra to mold the water or earth, quickly turning the water or earth into oobleck. Once created the user can control the consistency of the oobleck hardening it slightly. If an opponent begins to sink into the oobleck it'll be hard to get out because as the opponent struggles to get out the oobleck takes on a solid property holding the opponent down. This source of oobleck can be used for other jutsu as well. However it can only support jutsu A rank and below. The size and depth of the source depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized source which is extremely effective against a great number of enemies or when having to face large creatures.
    -Note: Can only convert inanimate Earth or Water sources or B-Rank and below water techniques through contact.
    -Note: The max size of the area converted is related to the users chakra input but can not transform the whole field or a large water source, following principles of reason and logic. The technique has a range of 20 meters meaning it can create a large source in front or behind the user but can only create a small source (Short - Mid) if used to create an omnidirectional source surrounding the user's position.


     Declined  Update declined. Do not resubmit an update to that technique if its to try and empower it more. I already made it clear it was as high as it got.


    Quote Originally Posted by Howard View Post
    (Ekitai: Ekitai Karada) Oobleck Release: Oobleck Body
    Type: Defensive/Offensive
    Rank: A
    Range: Short - Mid
    Chakra cost: 30 (-10 per turn)
    Damage points: 60
    Description: The user releases doton and suiton chakra throughout his body much like other elements. The user is then able to turn portions of his body into oobleck. This can be used defensively to absorb punches, kicks, sword strikes and projectiles, as well as water, wind and any other element oobleck is strong against or neutral to. It can be used offensively as when the user punches or kicks with a limb turned to oobleck it takes on a solid state at the point of contact and can effect the opponent to the same extent as a normal punch or kick. The user can also grab the opponent and surround his head in oobleck suffocating him or gripping a limb. When a limb is made of oobleck it can stretch out to Mid range hitting an opponent from afar. If the user performs the Seal of Confrontation with his free hand while grabbing an opponent's limb the oobleck can be controlled to crush the limb with enough force to break bones.

    Note: The user can turn his entire body to oobleck but must perform the Ram hand seal to do so. If he instead only turns a small portion of his body to oobleck he doesn't need the hand seal.
    Note: While the user's body is made of oobleck he can only use earth, water and oobleck jutsu.
    Note: If hit by a jutsu that oobleck is weak against the user reverts back to his normal form and takes damage for the attack.
    Note: the usage of the technique is required for each transformation and keeping the transformation requires the user to expend chakra per turn. The limits of the transformation are 3 full turns with one turn cold down.

    ________________________________________________
     Approved 
    (Ekitai: Ekitai Karada) Oobleck Release: Oobleck Body
    Type: Defensive/Offensive
    Rank: A
    Range: Short - Mid
    Chakra cost: 30 (-10 per turn)
    Damage points: 60
    Description: The user releases doton and suiton chakra throughout his body much like other elements. The user is then able to turn portions of his body into oobleck and reform them at a later time, this allows for the mending of bones and flesh wounds as the user can mend the bones and flesh when reforming. This can be used defensively to absorb punches, kicks, sword strikes and projectiles, as well as water, wind and any other element oobleck is strong against or neutral to. It can be used offensively as when the user punches or kicks with a limb turned to oobleck it takes on a solid state at the point of contact and can effect the opponent to the same extent as a normal punch or kick. The user can also grab the opponent and surround his head in oobleck suffocating him or gripping a limb. When a limb is made of oobleck it can stretch out to Mid range hitting an opponent from afar. If the user performs the Seal of Confrontation with his free hand while grabbing an opponent's limb the oobleck can be controlled to crush the limb with enough force to break bones.

    Note: The user can turn his entire body to oobleck but must perform the Ram hand seal to do so. If he instead only turns a small portion of his body to oobleck he doesn't need the hand seal.
    Note: While the user's body is made of oobleck he can only use earth, water and oobleck jutsu.
    Note: If hit by a jutsu that oobleck is weak against the user reverts back to his normal form and takes damage for the attack.
    Note: the usage of the technique is required for each transformation and keeping the transformation requires the user to expend chakra per turn. The limits of the transformation are 3 full turns with one turn cold down.


     Declined  Update declined. Do not resubmit.

    New:


    (Ekitai: Gyaku Yuudoku) Oobleck Release: Detoxification
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra cost: 20
    Damage points: N/A
    Description: The user creates a layer of Oobleck on their body somewhere by releasing chakra through their pours, and over time it absorbs toxins and poisons from their body. It does this all throughout the battle while in play, allowing the user to be be less affected by toxins, poisons and foreign pathogenic matters that invade the body. Oobleck is a mixture of Earth and Water, almost Mud-like in nature, mixtures like these have shown to have an immense impact on the body in health and medicine. The Oobleck used in this jutsu is able to transfer heat, relaxing muscle tension, reducing pain, and easing stiffness in joints allowing for more fluid and precise movements. Due to it's high mineral content, Oobleck has a drawing effect that is detoxifying and healing in nature when in direct contact with the skin. The layer of Oobleck is used to remove various toxins from the body over time as well as pathogenic matter which allows the user to heal faster as well as recover from some toxic jutsu such as poisons and jutsu that infect the body due to this the user is unaffected by poisons and toxins C rank and below and suffers significantly less damage from higher ranking infectious jutsu being less effected by them each turn. By the third turn the user's body will be completely detoxified removed of all infectious materials this process can be repeated up to four times per battle.
    Notes:
    -Can be used four times per battle
    -The oobleck cannot be used for anything else.
    -The oobleck stays on the users body for three turns and allows for the absorption of toxins, poisons and pathogenic matter from the body.


     Declined  You aren't a medical ninja nor has your CE the ability to do such a feat so neither is the ability to deal with toxins one you can imbue into the element nor is it one that is part of the element. DNR.

    (Ekitai: Tenrai Souzoubutsu) Oobleck Release: Divine Creation
    Type: Offensive/Defensive
    Rank: S
    Range: Short/Long
    Chakra cost: 40 (-40 per turn to sustain)
    Damage points: 80 (+15 for the constriction)
    Description: The user performs two hand seals (Boar -> Serpent) while releasing a massive mixture of doton and suiton chakra into the atmosphere condensing a source of oobleck to form into large objects that can be used to attack or defend. The oobleck created is enough to create objects that are ten meters by five meters in length or height. If used to make more then one object their size diminishes over each use, so if two objects are made they can each be five meters squared if three are made they can be three meters squared however the rank of each object stays the same.
    This can be used to create offensive weapons such as hammers, axes and various other constructs as well as more life-like constructs like golems and animals that can be moved throughout the field with relative ease. These objects all retain a shape and a form until they make contact with an opposing force in which time after causing damage to it they splatter into a mass of oobleck that covers whatever it hit in a thick mud-like mixture that binds them in place. At this point by performing the Seal of Confrontation the user can cause the oobleck to tightly adhere to whatever it hit constricting it with enough force to break bones and tree branches. It can be used defensively to create walls and platforms as well as hands that can catch or hold off certain jutsu. The constructs follow the strengths and weaknesses found in the element itself.
    Notes:
    -The constructs move about as fast as a Shinobi can run full sprint.
    -Only three constructs can be made per use.
    -Can only be used thrice per battle.
    -Once released the oobleck can be used as a source for other oobleck techniques.
    -Cannot use any other jutsu while the jutsu is active.
    -The constructs can only be formed in a Short range but can be manipulated up to Long Range.
    -They cost as much chakra per turn to sustain as they do to create them.


     Approved 

    (Ekitai: Tsukai-sore Zen) Oobleck Release: Doing it Right!
    Type: Supplementary
    Rank: A
    Range: Short (of oobleck)
    Chakra cost: 30
    Damage points: 60
    Description: The user performs the Serpent hand seal manipulating an oobleck technique that he had already used. This allows him to change the course of the oobleck technique, reverse the techniques direction at the last second or change it's properties slightly hardening or softening the blow, however the user must hold the seal while doing so and loses control the second he releases the seal. This allows the user to cause the oobleck from the technique to blast out and around the opponent covering their body in oobleck even if it missed by a small margin. This oobleck makes moving harder as well as restricts breathing as it weighs heavily on the body sticking to it profusely. The oobleck can possibly asphyxiate the opponent if it successfully covers the opponent completely but is highly dependent on how much oobleck was used in the previous technique. The mud can be controlled slightly and forced to surround the opponent's head making it's way into their nose, mouth and eyes respectively.
    Notes:
    -Can only be used four times per battle on two sources per use
    -Can only manipulate up to A rank oobleck jutsu that the user already used.
    -The Oobleck can only be manipulated up to a Short Range distance of where it was when the technique was used.


     Declined  DNR

    (Ekitai: Subeta) Oobleck Release: Sparda
    Type: Supplementary
    Rank: B
    Range: Short/Mid
    Chakra cost: 20
    Damage points: 40
    Description: The user releases oobleck as he punches, kicks or uses basic taijutsu motions which allows for blasts of oobleck to be incorporated into free-form taijutsu and Taijutsu use that does not incorporate chakra usage. The user can also create arm motions such as waving of the arms in an arc like motion or kicking of the legs in swift motions to release crescent arc-like blasts of oobleck allowing the user to attack the opponent from a moderate distance such as Mid Range. The blasts and arcs hold enough force behind them to knock the opponent back as well as possibly bruise the internal organs but isn't fatal or life threatening. The blasts of oobleck have a blunt force impact akin to an Earth Release technique able to break bones and bruise organs. This justsu is more of a way to create openings in the opponent's stance or exploit openings or weak points in the opponent's stance. Once the oobleck hits the opponent it clings to their body and is hard to remove. The oobleck follows the strengths and weaknesses found in the element itself.
    Notes:
    -Can be used five times per battle
    -The user can only create four blasts, arcs or waves with each use, with the total power divided between them.


     Approved 
     
         
    Last edited by Scorps; 12-09-2013 at 04:11 PM.

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