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  1. #41
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    Re: Custom Element's Jutsus

    Doutekirugi hayase (Kinetic Energy current)
    Type:Attack
    Rank:A - S
    RangeShort
    Chakra Cost:30 - 40
    Damage Points:60 -80
    Description:User the user gather kinetic energy around everyday object like kunai, shuriken, rocks etc.
    the user will then throw the charged item at the opponent and on impact the item explode, sendin the target flyin back.
    the larger the item the more powerful the blast is and the longer it is to charge the item. once charged, the item will gain accesses speeds similar to a chidori.
    The user is also able to charge the kinetic energy around his body or body parts, givin him high speed movements.
    once the user hits the opponent, the blast of enegry will transfer to the oppnent's body sending shock waves tru out his/hers body and paralysis for 1 turn and blastin them back.
    *it takes 1 turn to charge up large items
    *the opponent will only be paralysis if the user use a body kinetic energy current
    *http://www.narutobase.net/forums/1265420-post19.html

    -approved-

    Doutekirugi furishikiru (Kinetic Energy downpour)
    Type:Attack
    Rank:S
    Range: med- long
    Chakra Cost:40
    Damage Points:80
    Description:User the user gather kinetic energy around a scroll which he will then throw it into the air above the target(s).
    once above the target(s) the scroll will explode, raining down a storm of kinetic energy charged kunais which will rain down on the target(s) and the area around the target(s).
    on impact the kunais will explode in a huge inferno/blast of flames that will level and engulf anything in its path.
    *http://www.narutobase.net/forums/1265420-post19.html

    -restrict it-


    Doutekirugi keibatsu (Kinetic Energy punishment)
    Type:Attack
    Rank:Forbidden
    Range: med- long
    Chakra Cost:60
    Damage Points:120
    Description:User the user gather kinetic energy inbetween his/her palm similar to deva path's (pein) Chibaku Tensei (its not the Chibaku Tensei)
    the user will then throw/ fire the ball of kinetic energy at the target which will explode sending a huge shock wave and blast that will level everything in its path and creates a huge crater in its wake.
    an idea how aftermath of this jutsu look like is similar to Shinra Tensei. if the opponent is caught in this jutsu, he will be crushed and then burnt to ash.
    *this jutsu takes one turn to create
    *can only be used once
    *no Kinetic Energy jutsus for 3 turns
    *http://www.narutobase.net/forums/1265420-post19.html

    -declined: overpowered-


    Doutekirugi (Kinetic Energy)
    Type:sup
    Rank:D
    Range: short
    Chakra Cost: 10
    Damage Points:
    Description:User the user gather kinetic energy anywhere from his/her body and then transfer it to an object. this a weak Kinetic Energy but it has enough of force to push any object several feet away witout any damage.
    *http://www.narutobase.net/forums/1265420-post19.html

    -approved-
     
         
    Last edited by ★ Rei ★; 09-13-2009 at 05:15 PM.

  2. #42
    Senior Member Hellsbadass's Avatar
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    Re: Custom Element's Jutsus

    Doutekirugi furishikiru (Kinetic Energy downpour)
    Type:Attack
    Rank:S
    Range: med- long
    Chakra Cost:40
    Damage Points:80
    Description:User the will gather kinetic energy around a scroll which he will then throw it into the air above the target(s).
    once above the target(s) the scroll will explode, raining down a storm of kinetic energy charged kunais which will rain down on the target(s) and the area around the target(s).
    on impact the kunais will explode in a huge inferno/blast of flames that will level and engulf anything in its path.
    *http://www.narutobase.net/forums/1265420-post19.html
    *only once per battle

    -approved-

    Doutekirugi: tsuukai (Kinetic Energy: intense pleasure)
    Type:Attack
    Rank: Forbidden
    Range: short
    Chakra Cost:5
    Damage Points: non -15 for the user (pleasure points: 500)
    Description:User the will gather a small and harmless amount of kinetic energy around their johnson. during the climax the user will fire the Kinetic energy, givin the opponent/victum a heavenly, outer body and full body pleasure for 4 turns and will them motionless for 5 turns. this jutsu must be used after the man of love jutsu
    *must be a master at the man of love jutsu
    *http://www.narutobase.net/forums/1265420-post19.html

    -approved-
    lmao the "during the climax" part is epic
     
         
    Last edited by ★ Rei ★; 09-18-2009 at 01:20 AM.

  3. #43
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    Re: Custom Element's Jutsus

    (Rajio Dosuu: Dosuu Heki) Radio frequency style: Frequency Burst
    Type: Attack/Supplimentary
    Rank: Forbidden
    Range: Short-Long
    Chakra: 50
    Damage: 90
    Description: The user focuses his radio frequency chakra to his hand and simply snaps his fingers releasing the chakra and an enormous sound wave of both high and low frequency that covers the whole terrian damaging everyone except the user because hes unaffected by radio frequency and by doing this jutsu the user causes blindness and deafness to the opponents, Disrupting lightning and Fire elements, and also messes up the opponents movements, concentration, and taijutsu.
    This jutsu can only be used Twice.
    No Srank frequency jutsu Next turn.

    -Forbidden rank jutsus need side effects for the user-

    (Rajio Dosuu: Dosuu Kyuutai) Radio Frequency Style: Frequency Orb
    Type: Attack/Supplimentary
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: The user does the needed handsigns and forms an orb around the opponent the orb is made out of radio frequency this orb can be manipulated to have low or High Frequency having the effects of the frequencys its the users choice to manipulate it in the way that he/she chooses after having the orb up the user can manipulate the size of the orb making it either short (close to the opponent) or wide (covering multiple opponents).
    ~Can only be used twice per battle.

    -approved-

    (Rajio Dosuu: Dosuu myaku) Radio Frequency Style: Frequency Pulse
    Type: Attack
    Rank: B
    Range: Short-Long
    Chakra: 25
    Damage: 40
    Description: The user focuses radio frequency chakra to his hand and lets out a pulse of high frequency having the effects of high frequency and dealing 40 damage.

    -approved-

    (Rajio Dosuu: Dosuu) Radio Frequency Style: Frequency Unleashed
    Type: Attack/Supplimentary
    Rank: Forbidden
    Range: Short-Long
    Chakra: 50
    Damage: 90
    Description: The user does several handsigns after doing these needed hand signs he/she lets out radio frequency chakra amplifing and boosting every sound on the terrian(animals leaves falling etc) making high low and other frequency sounds Affecting everybody on the terrian except for the user causing the effects of the frequencys and paralzing the opponent making him lose his mind.
    This jutsu can only be used once.
    No Srank Radio frequency may be used next turn.


    -Forbidden rank jutsus need side effects for the user-
     
         
    Last edited by ★ Rei ★; 09-23-2009 at 11:40 AM.

  4. #44
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    Re: Custom Element's Jutsus

    (Rajio Dosuu: Dosuu Heki) Radio frequency style: Frequency Burst
    Type: Attack/Supplimentary
    Rank: Forbidden
    Range: Short-Long
    Chakra: 50
    Damage: 90 (The user takes 10 damage from focusing so much chakra into his hand)
    Description: The user focuses his radio frequency chakra to his hand and simply snaps his fingers releasing the chakra and an enormous sound wave of both high and low frequency that covers the whole terrian damaging everyone except the user because hes unaffected by radio frequency and by doing this jutsu the user causes blindness and deafness to the opponents, Disrupting lightning and Fire elements, and also messes up the opponents movements, concentration, and taijutsu.
    This jutsu can only be used Twice.
    No Srank frequency jutsu Next turn.

    (Rajio Dosuu: Dosuu) Radio Frequency Style: Frequency Unleashed
    Type: Attack/Supplimentary
    Rank: Forbidden
    Range: Short-Long
    Chakra: 50
    Damage: 90 (The user takes 15 damage from exhastion)
    Description: The user does several handsigns after doing these needed hand signs he/she lets out radio frequency chakra amplifing and boosting every sound on the terrian(animals leaves falling etc) making high low and other frequency sounds Affecting everybody on the terrian except for the user causing the effects of the frequencys and paralzing the opponent making him lose his mind.
    This jutsu can only be used once.
    No Srank Radio frequency may be used next turn.


    Resubmitting

    (Rajio Dosuu: Dosuu kyanon) Radio Frequency: Frequency Cannon
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user sends a highly focused high frequency pulse into the air when its going into the atmosphere the pulse is amplified with probe sound waves from satilites, radio frequencies, and etc mixing with different frequencies and comes down ontop of the opponent(s) like a cannon of high and low frequencies.
    Can only be used once

    __________________________________________________ _________
    all declined: OP
     
         
    Last edited by ★ Rei ★; 10-09-2009 at 04:09 PM.

  5. #45
    Senior Member Akiza's Avatar
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    Re: Custom Element's Jutsus

    (Kumoton: Kumogakure no Jutsu)- Cloud Release: Hidden in Clouds Technique
    Type: Defense/Supplementary
    Rank:B
    Range: Short - Long
    Chakra Cost:25
    Damage Points: N/A
    The user creates a thick cover, like Hidden Mist technique, but made with clouds. This is much thicker, and since it is double elemental, cannot be blown away.
    The Sharingan will not be able to function even in the slightest in this technique, but the Byakugan will be able to see through it.
    The fact that the cloud cover itself is made of chakra will confuse anyone using any chakra detection ability. However, the user will be able to sense where the opponent is within the clouds.
    -Costs 10 chakra per turn

    -really wrong rank info since it is even blocking the Sharingan-
     
         
    Last edited by ★ Rei ★; 10-09-2009 at 04:10 PM.

  6. #46
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    Re: Custom Element's Jutsus

    Void Release: Vanish!! - 消える
    type:supplementary
    Rank:A
    Range:Short/Long
    Chakra:30
    Damage:N/A
    Description:user concentrates on a single point with his hand,eye or what ever he wishes to pinpoing with and he can vanish 3 objects up to 25 km and can make any object disappear lasts 3 turns if he doesn't use them in 3 turns he loses the vanishings remaining only
    *usable once for battle

    -that is not what Void Release can do-



    Void Release: Black sword of the Void Warrior - 黒の刀 戦士
    Type:Attack
    Range:Long
    Rank:B
    Chakra:25
    Damae:50
    Description: a 1,2 m long and really wide black sword appears that isn't that strong in taijutsu fights and cant be matched to an ordinary sword even a normal metal sword can defeat it but the special thing about this jutsu is that after its swung against a light based jutsu it makes the jutsu cut in half
    Example:fire ball jutsu the user strikes it cutting the fireball in 2 if a lightning absorbs the sword it will get absorbed the sword will last until its destroyed by the enemy

    -approved-


    Void Release: Void Warriors Transporter - 武士のトランスポート
    Type:Defense/Supplementary
    Range:Long/Short
    Rank:S
    Chakra:40
    Damage:80
    Description:after the user does a series of seals a mean looking black dragon appears that is able to transport anything or anyone to anywhere the user wishes(up to 25 km) he can even transport himself to safety from danger by letting the dragon swallow him just like when sasuke used manda to escape deidaras jutsu


    -that is not what Void Release can do-
     
         
    Last edited by ★ Rei ★; 10-09-2009 at 04:12 PM. Reason: changin the kanji

  7. #47
    The Rubber Guardian of NB Ace's Avatar
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    Re: Custom Element's Jutsus

    Gomutonnkyou Warifuru (Rubber Style: Sound Distribution)
    Type: Defense/Supplementary
    Range:Short-Mid
    Rank:A
    Chakra:40 (+5 every turn)
    Damage:10(To user Every Turn)
    Description:The user releases a seal on both ears, and rubber chakra will pour into the canal of their ear. This makes small, rubber plugs in the ear canal, which are imprenatrable by sound. The rubber distributes the sound throughout it, before it can reach the eardrums (Therefore making the sound null). This seal is active all battle, but since it requires the constant addition of rubber chakra, it drains the user physically very quickly.

    *Can only be used once per battle*
    *User is deaf while active*

    -approved-
     
         
    Last edited by ★ Rei ★; 10-09-2009 at 04:16 PM.

  8. #48
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    Re: Custom Element's Jutsus

    Radioactive ninja art; Re-materialize(houshasei ninpo; reryouou)
    Rank; B
    Range; Short-Mid
    Type; Supplementary
    Chakra Cost; 40
    Damage points; N/A
    Description; The technique does a quick radiation changing the atomic structure of an atom of the targeted object or element, mainly taking away its chemical properties. It can change matters and undo the the change aswell.

    -approved-

    Alpha Power strike; Penetrate (Arufa isei dageki; kantsuu)
    Rank; S
    Type; Defense
    Range; Short-Mid
    Chakra cost; 50
    Damage points; N/A
    Description; The technique utilizes Alpha the weakest type of radiation to put in use forming a shock wave for the targets defense, Alpha radiation draws near helium atoms and and puts them in an dense pressured form, and releases them at once making a huge shock wave penetrating everything in its way, except objects with a density of above 5 tones and pressure enough to move such mass against the push,The incredible push of the shock wave is most of the times enough to block most of the attacks.

    -S rank need restrictions-

    Alpha Power strike; Penetrate (Arufa isei dageki; kantsuu)
    Rank; S
    Type; Defense
    Range; Short-Mid
    Chakra cost; 50
    Damage points; N/A
    Description; The technique utilizes Alpha the weakest type of radiation to put in use forming a shock wave for the targets defense, Alpha radiation draws near helium atoms and and puts them in an dense pressured form, and releases them at once making a huge shock wave penetrating everything in its way, except objects with a very high densities and pressure enough to move such mass against the push,The incredible push of the shock wave is most of the times enough to block most of the attacks.
    Note; Must wait for 3 more turns in order to use this technique again.
    (good enough?)
     
         
    Last edited by Xylon; 10-10-2009 at 06:52 AM.

  9. #49
    Nos Venerabilem Nirvāṇa's Avatar
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    Re: Custom Element's Jutsus

    (Shainingumizu: Shainingu Mizu Koutetsu) : Shinning Water Release: Shinning Water Armor

    Rank: S
    Type: Supplementary
    Range: long
    Chakra cost: 40
    Damage points: N/A
    Description: the user releases chakra coating all over their body and mixing with shinning water to create a reflective armor preventing the enemy from seeing the user because the brightness of the light being reflected from the shinning water.

    Note: can only be used once
    Note: Lasts 4 turns

    -approved-

    (Shainingumizu: Shainingu mizu Kasui Kabe) Shining Water Eelease: Shining Water Spike Wall

    Rank: S
    type: attack
    Range: short-long
    Chakra Cost: 40
    Damagepoints: 80
    description:the user creates a huge wall of shining water then the user will create spikes that come out of the water and slam his hands on the wall the wall will then shoot forward and rip the opponent to shreads the opponent cant look at the water if he chooses to he will not know how far away the wall or that it has spikes all he will see is a huge wall of reflected light

    Note: can only be used once per battle

    -water doesn't rip to shreds O_o-
     
         
    Last edited by ★ Rei ★; 10-09-2009 at 04:19 PM.

  10. #50
    Senior Member Akiza's Avatar
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    Re: Custom Element's Jutsus

    (Kumoton: Kumogakure no Jutsu)- Cloud Release: Hidden in Clouds Technique
    Type: Defense/Supplementary
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: N/A
    The user creates a thick cover, like Hidden Mist technique, but made with clouds. This is much thicker, and since it is double elemental, cannot be blown away.
    The Sharingan will not be able to function even in the slightest in this technique, but the Byakugan will be able to see through it.
    The fact that the cloud cover itself is made of chakra will confuse anyone using any chakra detection ability. However, the user will be able to sense where the opponent is within the clouds.
    -Costs 10 chakra per turn to stay active.
    -Can only be used twice per battle.

    Resubmitting this one with right rank, chakra usage, and restriction

    -approved-
     
         
    Last edited by ★ Rei ★; 10-10-2009 at 08:53 AM.

  11. #51
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    Re: Custom Element's Jutsus

    (Shainingumizu: Shainingu mizu Kasui Kabe) Shining Water Release: Shining Water Spike Wall

    Rank: S
    type: attack
    Range: short-long
    Chakra Cost: 40
    Damagepoints: 80
    description:the user creates a huge wall of shining water then the user will create spikes that come out of the water and slam his hands on the wall the wall will then shoot forward and the opponent cant look at the water if he chooses to he will not know how far away the wall or that it has spikes all he will see is a huge wall of reflected light

    Note: can only be used once per battle

    -approved-

    (Shainingumizu: Mizu Yoshi) – Shinning Water Release: Water Well

    Rank: A
    Type: Supplementary
    Range: Long
    Chakra cost: 30
    Damage points: N/A
    Description: The user creates a large lake full of shinning water come up from the ground that will reflect the light making the enemy see a bright film cover the floor and cant have direct look on the floor because of the blinding light reflecting and also be useable for a source of water for other shinning water techniques.

    Note: Only the user can make use of the water.

    -approved-

    (Shainingumizu: Dousei Kawari) – Shinning Water Release: State of Change

    Rank: A
    Type: Supplementary
    Range: Long
    Chakra cost: 30
    Damage points: N/A
    Description: The user releases charka into a water source and then can change its chemical structure to turn its element into shinning water and then making normal water useable for shinning water jutsu.

    Note: Can only be used 3 times

    -approved-

    (Shainingumizu: Shainingumizu Dangan)– Shining Water Release: Shinning Water Bullet

    Rank: A
    Type: Attack
    Range: Long
    Chakra cost: 30
    Damage points: 60
    Description: the user creates a large rotating sphere of shinning water and spits it out of their mouth at the enemy. The rotating sphere of water reflects the light making it harder for the target to predict the attacks range.

    -declined: shining water is a science based element, you can't create it within your body-

    (Shainingumizu: Gekiha Nami Kabe) – Shinning Water Release: Crushing Tsunami Wall

    Rank: S
    Type: Attack
    Range: Long
    Chakra cost: 40
    Damage points: 80
    Description: The user slams their foot down on the water and then they create a large wall of shinning water and send it crashing at the enemy causing them to see a large wall of light heading towards them.

    Note: Can only be used 3 times
    Water Source needed.

    -approved-

    (Shainingumizu: Kadou Rasengan) – Shinning Water Release: Vortex Spiralling Sphere

    Rank: S
    Type: Attack
    Range: Mid-Long
    Chakra cost: 40
    Damage points: 80
    Description: the user uses elemental manipulation with the Rasengan by adding shinning water element to the Rasengan and then shoots the Rasengan at the enemy and making it turn creating a vortex which then causes the enemy to see a vortex of shinning light.

    Note: Can only be used 3 times

    -approved-
     
         
    Last edited by ★ Rei ★; 10-30-2009 at 04:02 PM.

  12. #52
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    Re: Custom Element's Jutsus

    Garandou hanatsu: Garandou gosunkugi (void release: void spikes)

    Type:Attack
    Rank: s
    Range:Short-Long
    Chakra Cost:40
    Damage Points:80
    Description: The user will gather void chakra in his hand and slams into the ground, gatherin more void chakra underground.
    the void will traver underground and trust out under the opponent(s), as spikes. the spikes will go through the targets, giving huge imbalance to their inner system.
    Their energy flow turns upside down and that is causing also a painful pressure on their chakras for 3 turns. the spikes then harden and enter back into ground takin parts of the user as well.
    *can absorbe only 3 only D- A rank light based jutsus
    *can only absorb 2 S rank light based jutsus
    *can only absorb 1 Forbidden jutsu
    *cannot use void jutsu for 3 turns
    * http://www.narutobase.net/forums/1208558-post17.html

    -declined: OP-

    Garandou hanatsu: Garandou dangan (void release: void bullets)

    Type:Attack
    Rank: s
    Range:Short-Long
    Chakra Cost:40
    Damage Points:80
    Description: The user will does a few hand seals and does a two fingers gun sign with both hands. then he will gather void chakra into his pointin finger and fires void orbs the size of golf balls at rapid succession.
    Once the orb enters the target(s) it will give huge imbalance to their inner system. Their energy flow turns upside down and that is causing also a painful pressure on their chakras for 3 turns.
    * http://www.narutobase.net/forums/1208558-post17.html
    *can absorbe only 3 only D- A rank light based jutsus
    *can only absorb 2 S rank light based jutsus
    *can only absorb 1 Forbidden jutsu
    *cannot use void jutsu for 3 turns

    -approved-



    Garandou hanatsu: Garandou kuro-n (void release: void clone)

    Type:Attack/sup/ defence
    Rank: s
    Range:Short
    Chakra Cost:40
    Damage Points:80
    Description: The user will create a clone of void. the clone will be able to use void jutsu and be able to absord light based attacks. the clone is also able to reflect light out of its body, blinding the opponent.
    If the clone explodes next to the opponent, it give huge imbalance to the opponent inner system. Their energy flow turns upside down and that is causing also a painful pressure on their chakras for 1 turn.
    * http://www.narutobase.net/forums/1208558-post17.html
    *can absorbe only 3 only D- A rank light based jutsus
    *can only absorb 2 S rank light based jutsus
    *can only absorb 1 Forbidden jutsu
    *cannot use void jutsu for 3 turns

    -declined: OP powers for a clone-


    Garandou hanatsu: Garandou minagoroshi (void release: void massacre)

    Type:Attack
    Rank: Forbidden
    Range:Short-Long
    Chakra Cost:40
    Damage Points:80
    Description: The user will create a whirlpool/ vortex any where around the opponent. the vortex will then fire several blades of void that will give huge imbalance to the opponent inner system.
    Their energy flow turns upside down and that is causing also a painful pressure on their chakras for 3 turns. once the blades hit the opponent they harden and slices the opponent.
    * http://www.narutobase.net/forums/1208558-post17.html
    *can absorbe only 3 only D- A rank light based jutsus
    *can only absorb 2 S rank light based jutsus
    *can only absorb 1 Forbidden jutsu
    *cannot use void jutsu for 3 turns

    -Needs to be restricted as in gathering natural energy for a round-


    Garandou hanatsu: Garandou nagashi (void release: void nagashi)

    Type:Attack/sup/defence
    Rank: A
    Range:Short
    Chakra Cost:30
    Damage Points:60
    Description: The user will gathher void around their body, creatin a coatin of void, protecting the user from light based attacks and chakra absorbation. Once the user's chakra is being absorbed, the opponent will only absorb the void and it will give huge imbalance to the opponent inner system.
    Their energy flow turns upside down and that is causing also a painful pressure on their chakras for 3 turns. The user can keep it active for as long as he wants. once active he will get a dark misty appreance and his body temperature will drop. Only way to gain the body temperature back is to use medical jutsu (i am learning those jutsus in the medical school)
    * http://www.narutobase.net/forums/1208558-post17.html
    *can absorbe only 2 only D- A rank light based jutsus
    *can only absorb 1 S rank light based jutsus
    *cannot use void jutsu for 3 turns
    *+5 chakra for everytime this jutsu is active bcz i have to use medical jutsus to keep me warm or at the temp i want.

    -declined: OP-

    _______________________________________________

    Doutekirugi bakuha (Kinetic Energy explosion)
    Type:Attack
    Rank: Forbidden
    Range: Short- long
    Chakra Cost:50
    Damage Points:100
    Description:User the user gather kinetic energy around his/her palms, to create an orb. then they will slam it to the ground, sending KE under the opponent(s) which will cause a huge explosion that will send the opponent(s) and flyin into the air. the opponent would hit by the shock wave of the KE and the flying debree of rocks and other materials.
    the opponent will feel numb for one turn, if he manages to to protect him self
    *it takes 1/2 turn to charge up (meanin that i have to say that i have to post this jutsu first and then use it after the third jutsu)
    *the opponent will only be paralysis for one turn if he manages to protect himself
    *Cannot use jutsus while charging up this jutsu, Must use clones to attack etc
    *http://www.narutobase.net/forums/1265420-post19.html
    *can only be used 2x

    -approved-


    Doutekirugi Rasengan (Kinetic Energy Rasengan)
    Type:Attack
    Rank: Forbidden
    RangeShort
    Chakra Cost:100
    Damage Points:200
    Description:User the user gather kinetic energy around his/her hand, to create an rasengan. It has the same effects as a regual rasengan but Once the Opponent is hit wit the jutsu, he would blow away, literary (spelling) blown to bits because of the power of the KE+ rasengan.
    Once hit the user will also be affect by this jutsu. he would be pushes several feet back and his hand will be wounded from the jutsu.
    *it takes 1/2 turn to charge up (meanin that i have to say that i have to post this jutsu first and then use it after the third jutsu)
    *the opponent will only be paralysis for 3 turns if he manages to protect himself
    *Cannot use jutsus while charging up this jutsu, Must use clones to attack etc
    *http://www.narutobase.net/forums/1265420-post19.html
    *only once

    -approved-

    Doutekirugi bazu nokogiri (Kinetic Energy Buzzsaw)
    Type:Attack
    Rank: A
    Range: Short- mid
    Chakra Cost:30
    Damage Points:60
    Description: The user will use chakra on the back of their palms to spin kunais. at the same time the user will store KE in the kunais. once the user punches, it will release the kunais and the KE to make the kunai spin really fast (4000 rpms) which will fly out and slice the opponent or object.
    Or the user can release the KE energy while kunai are still on the back of their palms.
    *http://www.narutobase.net/forums/1265420-post19.html
    *Charged the kunais can be used only 3 times per battle

    -approved-
     
         
    Last edited by ★ Rei ★; 10-30-2009 at 04:10 PM.

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    Re: Custom Element's Jutsus

    ( Kumoton : Hekiranpu ) Cloud Release : False Light
    Type: Supplemetary
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage: N/A
    An unholy light erupts from clouds in the sky, created by the user, ( the light is a mixture of the user's chakra and the natural light dispersion a cloud possesses ) and covers the whole battlefield.
    Anyone except the user, who looks at the light ( either directly at the cloud, or as the light is streaming down toward the ground ) is trapped in a genjutsu.
    The genjutsu makes the opponent believe that their body is chained completely, by writhing cloud tentacles, and a huge weight is pressing on them, preventing them from moving any portion of their body.
    ~ Can only be used once per battle
    ~ Lasts for 3 turns
    ~ Costs 20 chakra per turn
    ~ Does 15 damage to user

    -approved but note that Sharingan users of 3 tomoes and higher can see through this-
     
         
    Last edited by ★ Rei ★; 10-30-2009 at 04:11 PM.

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    Re: Custom Element's Jutsus

    (Rajio Dosuu: Dosuu Heki) Radio frequency style: Frequency Burst
    Type: Attack/Supplimentary
    Rank: Forbidden
    Range: Short-Long
    Chakra: 50
    Damage: 90 (The user takes 10 damage from focusing so much chakra into his hand)
    Description: The user focuses his radio frequency chakra to his hand and simply snaps his fingers releasing the chakra and an enormous sound wave of high or low frequency that covers the whole terrian damaging everyone except the user because hes unaffected by radio frequency and by doing this jutsu the user causes the effects of the certain frequency.
    This jutsu can only be used once.
    No Srank frequency jutsu Next turn.

    -should be restricted to no frequency jutsus at all since the wave is huge as you say-



    (Rajio Dosuu: Dosuu) Radio Frequency Style: Frequency Unleashed
    Type: Attack/Supplimentary
    Rank: Forbidden
    Range: Short-Long
    Chakra: 50
    Damage: 90 (The user takes 15 damage from exhastion)
    Description: The user does several handsigns after doing these needed hand signs he/she lets out radio frequency chakra amplifing and boosting every sound on the terrian(animals leaves falling etc) making high or low frequency sounds Affecting everybody on the terrian except for the user causing the effects of the certain frequency.
    This jutsu can only be used once.
    No Srank Radio frequency may be used next turn.

    -approved-
     
         
    Last edited by ★ Rei ★; 10-30-2009 at 04:14 PM.

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    Re: Custom Element's Jutsus

    Mud Release(Doro)

    Mud Release: Mud Bubble
    Type:Attack
    Rank:A
    Range:All
    Chakra Cost:30
    Damage Points:60
    Description:A technique where the user will put his hand on any mud source bringing up a sphere shaped prison around their opponent, encasing them within a prison of mud. The mud being so thick the opponent cannot even see through it. If left in there long enough, one could end up suffocating with the lack of oxygen.Also the user can emerging spikes from within the prison crisscrossing in various directions immobilize the opponent while inflicting damage.
    Note: The user must keep hand contact with any mud source removed hand from any mud source the jutsu can be instantly broken free from within.
    Note:A large mud source is required to use this jutsu.

    -Hm, I think you should say that the open must be stepping on mud and also about the spikes, what are they? Mud spikes? cause then they aren't very thick, or are they something else?-
     
         
    Last edited by ★ Rei ★; 10-30-2009 at 04:18 PM.

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    Re: Custom Element's Jutsus

    (Dotenton: Amatsu Insei) - Heaven's Earth Release: Heavenly Meteors
    Rank: Forbidden
    Type: Attack
    Range: Short-Long
    Chakra Cost: 50
    Damage Points: 90
    Description: The user will send his wind chakra to the air and with it, he will colect the dust that is flying on the air. Huge boulders made of Heaven's Earth will be made and he will make them come down on the opponent like meteors. Due to their speed, fire will start to form around them and since they has wind on them, it will make the flames even bigger. This will leave huge craters on the battlefield and will also damage whoever is underground because of the impact. Can only be used once per battle and causes 10 damage to user.
    you need to add: *User also needs to defend self from the meteors falling

    (Dotenton: Oujoumari) . Heaven's Earth Release: Deathball
    Rank: S
    Type: Attack
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will send wind chakra trough the gorund and will quickly turn it into Heaven's Earth. Then he will manipulate the earth around the opponent to quick form a ball that will surround him and will quickly compact, crushing anyone who is inside of it. This jutsu can only be used twice per battle

    -approved-
     
         
    Last edited by ★ Rei ★; 10-30-2009 at 04:25 PM.

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    Re: Custom Element's Jutsus

    (Murasaki Katon: Shochi) Violet Flame Release : First Blood
    Rank: B
    Type: Attack
    Range: Short-Long
    Chakra Cost: 35
    Damage Points: 60
    The simplest technique of the Violet Flame Element, the user spews out a stream of violet flames that widens as it goes further.
    This requires no handseals, and the user at the cost of an extra 5 chakra can change the flame's direction once.

    -approved-


    (Geruton: Kyuuenkai) Gel Release : Sudden Ocean
    Rank: S
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: N/A
    The user creates a deep ocean of gel to cover the entire arena floor. This gel prevents both user and opponent from using any techniques that require chakra to be used into the earth, or any objects caught inside the gel ocean. Due to the viscosity of the gel, it slows down the oppponent's speed by fifty percent.
    This gel ocean can be used as a source for other Gel techniques.
    This technique can only be used once per battle.

    -hm, what happens to your speed? how will you be able to control your movements and a gel ocean at the same time?-

    (Geruton: Sanjuu-masuto Kousenshu) Gel Release : Triple Masted Warlord
    Rank: S
    Type: Supplementary/Offensive
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A ( 15 for cannonballs )
    The user creates a life sized triple masted ship made of gel ( much like those used by pirates ), and stands on it. The ship is as fast as a normal ninja on water, and as fast as the third gate on gel. The ship, though it is patterned on a sailing ship, does not require wind to move but moves on the user's chakra.
    The ship can fire off explosive cannonballs from places along it's sides, hull, and prow.
    The user can move extremely fast on the ship, and can even move through the gel that composes the ship.The ship is extremely heavy.
    Notes:
    This technique requires a large gel source to perform.
    This technique can only be used once per battle.
    The user may not cancel the technique.
    The user cannot leave the ship until the opponent destroys it.
    Costs 10 chakra per turn.
    If the opponent destroys it, the user takes 25 damage.

    || Declined ||
     
         
    Last edited by ★ Rei ★; 10-30-2009 at 04:27 PM.

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    Re: Custom Element's Jutsus

    Quote Originally Posted by Emperor View Post
    (Murasaki Katon: Shochi) Violet Flame Release : First Blood
    Rank: B
    Type: Attack
    Range: Short-Long
    Chakra Cost: 35
    Damage Points: 60
    The simplest technique of the Violet Flame Element, the user spews out a stream of violet flames that widens as it goes further.
    This requires no handseals, and the user at the cost of an extra 5 chakra can change the flame's direction once.

    -approved-


    (Geruton: Kyuuenkai) Gel Release : Sudden Ocean
    Rank: S
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: N/A
    The user creates a deep ocean of gel to cover the entire arena floor. This gel prevents both user and opponent from using any techniques that require chakra to be used into the earth, or any objects caught inside the gel ocean. Due to the viscosity of the gel, it slows down the oppponent's speed by fifty percent.
    This gel ocean can be used as a source for other Gel techniques.
    This technique can only be used once per battle.

    -hm, what happens to your speed? how will you be able to control your movements and a gel ocean at the same time?-

    (Geruton: Sanjuu-masuto Kousenshu) Gel Release : Triple Masted Warlord
    Rank: S
    Type: Supplementary/Offensive
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A ( 15 for cannonballs )
    The user creates a life sized triple masted ship made of gel ( much like those used by pirates ), and stands on it. The ship is as fast as a normal ninja on water, and as fast as the third gate on gel. The ship, though it is patterned on a sailing ship, does not require wind to move but moves on the user's chakra.
    The ship can fire off explosive cannonballs from places along it's sides, hull, and prow.
    The user can move extremely fast on the ship, and can even move through the gel that composes the ship.The ship is extremely heavy.
    Notes:
    This technique requires a large gel source to perform.
    This technique can only be used once per battle.
    The user may not cancel the technique.
    The user cannot leave the ship until the opponent destroys it.
    Costs 10 chakra per turn.
    If the opponent destroys it, the user takes 25 damage.

    || Declined ||
    Edited.

    (Geruton: Kyuuenkai) Gel Release : Sudden Ocean
    Rank: S
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: N/A ( 80 if using physical attacks )
    The user creates a deep ocean of gel to cover the entire arena floor. This gel prevents both user and opponent from using any techniques that require chakra to be used into the earth, or any objects caught inside the gel ocean. Due to the viscosity of the gel, it slows down the opponent's speed by fifty percent.
    Alternately, this technique can be used to turn an existing source of water/oil/wind into a large gel source.
    This gel ocean can be used as a source for other Gel techniques.
    This technique can only be used once per battle.
    Since the user has to focus on maintaining the gel ocean, they can move at normal speed but cannot use any complex Taijutsu ( B rank and above )

    -approved-


    (Geruton: Shintou-Yoroi) Gel Release : Impact Armour
    Rank: S
    Type: Offensive/Defensive
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    The user creates for themselves a full-body armour made of aerogel, weighing 20kg in total. Since aerogel can withstand 1250 times it's own weight, while wearing this armour, the user can withstand upto 25 tonnes of impact.
    The user's physical strength is also augmented by the same amount.
    While this technique is active, the user cannot use any other Gel techniques.
    Since the user 's weight also increases, the user's speed slows down, and they cannot use any Taijutsu above C-Rank, or open the Celestial Gates.
    The turn this technique is released, the user cannot use any Gel techniques above A rank.
    Costs 20 chakra per turn.

    -pink part: why? I understand that you will be able to withstand attacks but getting physically augmented is another thing. Also, to get this approved since it's mainly defense you have to state exactly how much damage you can handle for every element Gel is stronger against, so that when you will use it in the arena there won't be any arguing-

    (Geruton: Fuzen-kanbatsu) Gel Release : Horrific Drought
    Rank: S
    Type: Offensive
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    The user uses the natural moisture-absorbing property of gel, to absorb the water out of the opponent's body, severely dehydrating them, slowing down their speed, stamina, strength, and causing intense pain.
    If the opponent is caught in this technique for two turns, they become unconscious, and die after four turns.
    This technique can only be used once per battle.
    The opponent must be in contact with Gel.
    Does 25 damage to user
    No Gel techniques for the next two turns after using this technique

    -declined: OP: It can't be that easy killing other people-


    (Murasaki Katon: Haidora) Violet Flame Release : Hydra
    Rank: S
    Type: Offensive
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    The user creates an eight headed Hydra made of Violet Flames. The hydra can spit bursts of Violet Flame from its mouths, or turn into a huge wave of Violet Flame and reform on the user adding twenty chakra. It can also bite the enemy with its mouths.
    The hydra is made of such dazzlingly purple flame that a person with normal eyes will reflexively close them on seeing the Hydra, and a person with a Doujutsu active will collapse in pain ( since Doujutsus are more sensitive than normal eyes )
    This technique can only be used once per battle.
    Costs 25 chakra per turn
    User cannot use any other Violet Flame Element techniques the turn they use this.
    User cannot use any Violet Flame techniques above A rank for the turn after they use this.

    || Declined ||
    I like your creativity, but you have Zetsu to just eat people, these techniques aren't meant for battling but to kill in the same round, it is not right.
     
         
    Last edited by ★ Rei ★; 11-11-2009 at 03:00 PM.

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    Re: Custom Element's Jutsus

    Quote Originally Posted by eddy-kun View Post
    Mud Release(Doro)

    Mud Release: Mud Bubble
    Type:Attack
    Rank:A
    Range:All
    Chakra Cost:30
    Damage Points:60
    Description:A technique where the user will put his hand on any mud source bringing up a sphere shaped prison around their opponent, encasing them within a prison of mud. The mud being so thick the opponent cannot even see through it. If left in there long enough, one could end up suffocating with the lack of oxygen.Also the user can emerging spikes from within the prison crisscrossing in various directions immobilize the opponent while inflicting damage.
    Note: The user must keep hand contact with any mud source removed hand from any mud source the jutsu can be instantly broken free from within.
    Note:A large mud source is required to use this jutsu.

    -Hm, I think you should say that the open must be stepping on mud and also about the spikes, what are they? Mud spikes? cause then they aren't very thick, or are they something else?-
    Mud Release: Mud Bubble
    Type:Attack
    Rank:A
    Range:All
    Chakra Cost:30
    Damage Points:60
    Description:A technique where the user will put his hand on any mud source bringing up a sphere shaped prison around their opponent, encasing them within a prison of mud. The mud being so thick the opponent cannot even see through it. If left in there long enough, one could end up suffocating with the lack of oxygen.Also the opponent push be stepping in mud.The user will also use his own chakra to spread throughout the prison. This allows the user to repair any damage his/her opponents manage to inflict on the inside.
    Note: The user must keep hand contact with any mud source removed hand from any mud source the jutsu can be instantly broken free from within.
    Note:A large mud source is required to use this jutsu.

    -Declined: OP: Pink part actually means that they can't use any technique to get out of the prison and also they can't use the environment around them to escape either. Too OP.
     
         
    Last edited by ★ Rei ★; 11-11-2009 at 03:03 PM.

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    Re: Custom Element's Jutsus

    (Ekishousan'en: Eki Ame Kyuutai) – Liquid Nitrogen Release: Liquid Rain Orbs

    Rank: A
    Type: Supplementary
    Range: Long
    Chakra cost: 30
    Damage cost: N/A
    Description: The user will create Large Orbs of Liquid nitrogen in the air that then rains down upon the battlefield creating small lakes of liquid nitrogen scattered around which can be used as sources for jutsu. These orbs of liquid nitrogen can cause cold burns to the enemy when they land on them during the rain of liquid nitrogen orbs. If they and in close proximity to the opponent, they will cause suffocation - also, these sources may explode if the user wishes.

    Note: Can only be used 3 times

    -It's kay, but LN is not running in your veins. Even though you can be immune in some techniques of it (like the suffocation) if the drops touch you it will burn you also, of if they get splattered on you by your opponent you will get burnt. Are you sure you want this? -

    (Ekishousan'en: Kokyuu no Genbo) – Liquid Nitrogen Release: Breath of the Black Turtle

    Rank: A
    Type: Attack
    Range: Short - Long
    Chakra cost: 30
    Damage points: N/A
    Description: The user spits out a stream of Liquid Nitrogen. If the opponent is at short range, it freezes them on touch. If the opponent is at mid-long range, the stream breaks up into a fine mist that causes cold burns and will explode after one turn

    Note:Causes 15 damage to user
    ~Usable up to 2 times per battle.

    -approved-

    (Ekishousan'en: Eki Ryuu Heki) – Liquid Nitrogen Release: Liquid Dragon Burst

    Rank: S
    Type: Attack
    Range: Long
    Chakra cost: 40
    Damage points: 80
    Description: The user manipulates the liquid nitrogen to create a dragon which is then sent towards the opponent and then strikes them inducing cold burns and freeze’s the area of contact and turning into a solid state. The user can make the dragon turn into a multitude of small orbs that scatter on every direction and explode.

    Note: Can only be used thrice
    Note: Requires a Liquid Nitrogen source

    -Declined: the scattered orbs are just OP-


    (Ekishousan'en: Eki Rokkakkei Gokusha Tou) – Liquid Nitrogen Release: Liquid Hexagonal Prison Tower

    Rank: S
    Type: Attack
    Range: Mid-Long
    Chakra cost: 40
    Damage points: 80
    Description: The user creates a hexagon prison tower rise around the enemy from the ground and then freezes trapping the enemy in a crystal clear solid Liquid nitrogen super cold prison and then crushes them. The prison covers the ground as well, so the opponent cannot escape that way

    Note: Can only be used 2 times

    -approved-


    (EkiShousan'en: Touketsu Sebone Hayashi) - Liquid Nitrogen Release: Frozen Spine Forest

    Rank: S
    Type: Attack
    Range: Long
    Chakra cost: 40
    Damage points: 80
    Description: The user will slam there foot onto the ground to create a large forest of frozen liquid nitrogen spines 5 meters tall that shoot out of the ground underneath the enermy and impale them. and then the user causes the spines to explode sending shards of solid liquid nitrogen at the enemy.

    Note: Can only be used 3 times

    -You need some preparation first as in gathering chakra for a round to be able to release such a technique and the rank is wrong, this is forbidden rank: you trap the opponent, then impale them (that is creepy btw), and then you slash them with LN. I hope you get my point.-
     
         
    Last edited by ★ Rei ★; 11-11-2009 at 03:13 PM.

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