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  1. #101
    Eddy-kun..'s Avatar
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    Re: Custom Element's Jutsus

    Mud Release: Mud Bubble
    Type:Attack
    Rank:A
    Range:Mid-Long
    Chakra Cost:30
    Damage Points:60
    Description: The using will channel his fire chakra to produce heat in any mud or other
    similar substances bubble up and form bubbles filled with intense heat. When these bubbles are popped, the heat explodes out and causes minor burns to an opponent. Although a single bubble creates minor burns, enough bubbles can induce serious burn damage to a target.These bubbles, being made of a heavier substance than water, cannot rise higher than a couple feet off the ground, maximum height being about 7 feet above the ground. The bubbles created all float in the air in random positions and random heights, causing a floating mine field of bubbles to appear above the viscous fluid.
    -A mud source is required to use this jutsu.
    -5 times per battle
    -Only 10 bubbles can be made at a time
    ~Declined~ revise, if its heavier than water than it won't be able to float without a lot of hot air inside

    Mud Release:Mud Golem
    Type:Supplementary/Attack/Defense
    Rank:Forbidden
    Range:Short-Long
    Chakra Cost:50
    Damage Points:90
    Description:The user will send a large amount of chakra into a mud-based battlefield and 3 human size mud like mud golems will appear.The mud golems are only able to perform water and earth base jutsu and of course mud jutsu. Since they are made of mud, they can continue to reform instantly and mold there self back to there original shape but need a mud source to do so. The user also able to performing a single hand sign instantly explode the golems. The explosion is large enough to damage small summons and kill multiple enemies.
    - A large mud source is required to use this jutsu.
    -Only can be use twice per battle.
    ~Declined~ OP, earth jutsu this is based on is a lower rank and only allows one golem per use and there are not enough restrictions for a forbidden jutsu
    Mud Release:Mud Senseing
    Rank: B
    Type: Supplementary
    Range: Short-Long
    Chakra cost: 20
    Damage Points: N/A
    Description:Being a master at mud the user is able to sense anything that's in contact with mud on top of mud under mud etc.
    - A mud source is required to use this jutsu.
    ~Declined~ change the range or raise the rank
    Mud Release: Mud Bubble Prison
    Type:Attack
    Rank:A
    Range:All
    Chakra Cost:30
    Damage Points:60
    Description:A technique where the user will put his hand on any mud source bringing up a sphere shaped prison around their opponent, encasing them within a prison of mud. The mud being so thick the opponent cannot even see through it. If left in there long enough, one could end up suffocating with the lack of oxygen.Also the opponent must be stepping in mud.The user will also use his own chakra to spread throughout the prison. This allows the user to repair any damage his/her opponents manage to inflict on the inside.
    Note: The user must keep hand contact with any mud source removed hand from any mud source the jutsu can be instantly broken free from within.
    -A large mud source is required to use this jutsu.
    -Can only be used three times per battle
    ~Declined~ how can it be an all range jutsu if you have to be touching it at all times?

    Mud Release: Mud Exploding Shock Wave
    Rank: A
    Type: Attack/ Supplementary
    Range: Short - Long
    Chakra Cost: 30
    Damage: 60
    Description: The user spits out a great volume of mud from their mouth. The enemy is swallowed up by this advancing surge and crushed. The user can ride the wave, allowing them to move at high speed, and attack the enemy. When used with enormous chakra, even dry wastelands will turn into an ocean
    Note:No Mud jutsu 1 turn before or 1 turn next
    Note:Can only be used three times per battle


    ~Approved~
     
         
    Last edited by Ragnaroc; 10-11-2010 at 11:31 PM.

  2. #102
    Jokey's Avatar
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    Re: Custom Element's Jutsus

    Ranton

    Storm Release: Encouraging Crushing Chain Tormenting Principle

    Type:Attack
    Rank:A
    Range:All
    Chakra Cost:40
    Damage Points:60
    Description: The user uses his Storm Release to create several bright beams of electricity that shoot at his enemy. A halo of bright energy spreads from the users hands as he uses this technique. The beams are able to alter their direction after being shot.


    Note: Can only be Teached by me.
    Note: Can only be used 2 times in a Battle.

    ~Strom Release not an approved CE~
     
         
    Last edited by Ragnaroc; 08-03-2010 at 11:49 PM.

  3. #103
    Senior Member Xylon's Avatar
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    Re: Custom Element's Jutsus

    Quote Originally Posted by Dark Sage View Post
    removed alot of unnecessary stuff and made it simple offensive technique, gamma is capable of this so it shouldn't be op-ed =/
    Gamma Power strike; Decentegrate (Ganma isei dageki; dencentegrato)
    Rank; Forbidden
    Type; Offense
    Range; Short-long
    Chakra cost; 50
    Damage points; 90
    Description; The technique utilizes Gamma radiation at powerful extents to deal heavy damage to the target and environment. The user 1st needs to radiate his arm, causing his blood plasma to gain chloroplast like properties. This allows the user to absorb photons from the surrounding, once absorbed enough the user radiates the light particles and releases a destructive beam of light which explodes at long range/on contact with the target into a gamma ray burst. The burst itself breaks all the surrounding atoms into charges causing severe damage.
    Gamma ray burst;


    -Usable twice.
    -Does 25 damage to the user.
    -Radiation cant be used in the following 2 turns

    ~ Turn your skin into a plant Right. ~
    Gamma Power strike; Decentegrate (Ganma isei dageki; dencentegrato)
    Rank; Forbidden
    Type; Offense
    Range; Short-long
    Chakra cost; 50
    Damage points; 90
    Description; The technique utilizes Gamma radiation at powerful extents to deal severe damage to the target and environment. The user 1st needs to radiate his arm, causing his blood plasma to gain chloroplast like properties. This allows the user to absorb photons from the surrounding, once absorbed enough the user radiates a the light particles and releases a destructive white beam of light which explodes at long range/on contact with the target into a gamma ray burst. The burst itself breaks all the surrounding atoms into charges causing severe damage.
    Gamma ray burst;


    -Usable twice.
    -Does 25 damage to the user.
    -Radiation cant be used in the following 2 turns

    well chloroplast isn't an ability unique to plants, its due to the complex layers of the cell membranes, certain species apart from plants can do it
    ~Declined~ OP, change the restrictions
    Ion cannon (Aianhou)
    Rank; S
    Type; Offense/Supplementary
    Range; Short-long
    Chakra cost; 40
    Damage Points; 80
    Description; Ion cannon is trap technique against all Lightning style users, after a successful use of Alpha Power strike; Penetrate (Arufa isei dageki; kantsuu) twice in a battle. THe user does the needed handseals to preapare the attack, the technique can be triggered by the 1st use of any Raiton technique. A cannon of Ionized particles and charges is launched from the clouds towards the source of electrical charges from the ground, the offensive power of the technique is enough to turn the target into crisp, a bit higher then ordinary lightning release technique. The technique works by 1st ionizing the air particles, as they get light in weight they rise and collect in the sky, then having the particles to collect together with the hand seals and launch at the 1st use of lightning release.
    Note; Usable twice in a battle.
    -No use of radiation the following 3 turn.
    -Lightning can't be used by both target for the following 2 turns if the target somehow manages to survive.

    ( Ion cannon - Wikipedia, the free encyclopedia )
    ~Declined~ OP
     
         
    Last edited by Ragnaroc; 08-03-2010 at 11:52 PM.

  4. #104
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    Re: Custom Element's Jutsus

    (Rajio Dosuu: Sogekihei) Radio Frequency: Sharpshooter
    Type: Supplimentary/Attack
    Rank: B
    Range: Short-Long
    Chakra: 25
    Damage: 40
    Description: The user does the ram handsign sending out low frequency through out the field once the handsign is done low frequency starts and takes effect instantly. This effects everyone on the field except the user. The low frequency lasts for a whole turn. This causes dizziness and instability though not complete lack of focus.
    Can only be used twice.

    ~ Approved ~

    (Rajio Dosuu: Gufuu) Radio Frequency Tornado
    Type: Attack/Supplimentary/Defense
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user does 3 simple handsigns and once done he encases himself and everything within an mid range distance in a tornado of High or Low frequency of the users choice. Once encased the effects of the certain frequency takes place. Its a constant flow of frequency that doesnt stop til the user moves his hands from the formation of the last hand seal.
    Jutsu cant last for more than one turn.
    Can only be used twice.

    ~ Declined ~
     
         
    Last edited by Emperor; 05-30-2010 at 05:13 PM.

  5. #105
    RATS KING UzumakiJake's Avatar
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    Re: Custom Element's Jutsus

    Quote Originally Posted by UzumakiJake View Post
    Shinning Water: Needle Mist Whirlwind.
    Rank: A
    Chakra:60
    Damage: 60
    Discription: By creating a huge mist of shinning water the enemy will be blinded due to the bright light, no matter where he looks the light will be so bright he wont be able to open his eyes. Then it will start to spin into a whirlwind of shinning mist needles around the opponent, tearing the opponent to shreds.

    Note: Must know Shining water
    Note: Can only be taught by UzumakiJake.
    Note: Usable 3 times a battle

    ~ Declined, water doesn't tear to shreds ~


    Shining water: Sphere of battle
    Rank: Forbidden
    Chakra: 50
    Damage: NA
    Discription: A sphere of shining water is undestructable due to the the density of the outside layer needed to keep the water in such a perfect shpere, and inescapable due to the speed at which it is formed as it comes from all sides and is a blinding light so it surrounds both players, as for escaping after its formed ur not being able to see where you are going and the strength of the outer layer even if you did find away. Inside this sphere niether player can escape. And both players can only use, Water/shinning water based jutsu.


    Note: Lasts 3 turns
    Note: Must know shining water element.
    Note: Can only be taught by Uzumakijake.
    Note: After use you cannot use any F ranked Jutsu
    Note: Effects of sphere effect both parties. So both players are being blinded.

    ~ No way> ~
    Shinning Water: Needle Mist Whirlwind.
    Rank: A
    Chakra:60
    Damage: 60
    Discription: By creating a huge mist of shinning water the enemy will be blinded due to the bright light, no matter where he looks the light will be so bright he wont be able to open his eyes. Then it will start to spin into a whirlwind of shinning mist needles around the opponent, attacking the opponent from all sides, dealing significant damage.

    Note: Must know Shining water
    Note: Can only be taught by UzumakiJake.

    ~Approved~
     
         
    Last edited by Ragnaroc; 08-03-2010 at 11:54 PM.

  6. #106
    Nos Venerabilem Nirvāṇa's Avatar
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    Re: Custom Element's Jutsus

    Quote Originally Posted by Zenryoku View Post
    Ekishousan'en: Mizuumi Juuitsu) – Liquid Nitrogen Release: Lake of Abundance

    Rank: A
    Type: Supplementary
    Range: Mid
    Chakra cost: 30
    Damage points: N/A
    Description: The user creates a large source of Liquid Nitrogen to rise up from the ground and creating a large lake source for further Liquid Nitrogen techniques. The Liquid Nitrogen Lake produces a small mist that rises a few feet covering the surface of the lake due to the cold temperatures and freezes everything surrounding the outskirts of the lake such as the terrain and any other liquid sources
    Note: Can only be used 3 times.


    ~ Still need more restrictions ~


    (Ekishousan'en: Soeki Mokuzai Ookami) – Liquid Nitrogen Release: Plagued Timber Wolves

    Rank: A
    Type: Attack
    Range: Long
    Chakra cost: 30
    Damage points: 60
    Description: The user slams their foot onto the ground and manipulating their chakra in the ground to create 5 timber wolves sprout from the ground made of Liquid Nitrogen. The charge at the enemy target/s from all directions and as they collide with the target they compress and explode in a cold fury inducing cold burns to the victim.
    Note: Can only be used 3 times
    Note: User must wait a turn to use tehnique again.

    ~ Approved ~


    (Ekishousan'en: Hiebie Kumo Nami) – Liquid Nitrogen Release: Cold Cloud Wave

    Rank: S
    Type: Offensive
    Range: Long
    Chakra cost: 40
    Damage points: 80
    Description: The user will inhale air into their body and making it cold will breathe out a cold cloud of breathe in a wave that then can be used to fuse with nitrogen particles in the air and produce a liquid source of liquid nitrogen that will then freeze the terrain. This technique can also be used to attack the opponent directly by freezing the air around them and causing liquid nitrogen to form around them and freeze them.
    Note: Can only be used 3 times

    ~ I'm gonna need a hell of a lot more restrictions for this one ~


    (Ekishousan'en: Boumei Fuujikomeru Rippoutai) – Liquid Nitrogen Release: Exile Containment Cube

    Rank: S
    Type: Offensive
    Range: Short – Mid
    Chakra cost: 40
    Damage points: 80
    Description: The user creates in front of them a large cube of Liquid nitrogen that they will then release at the enemy, which then engulfs them, and trapping them in a cube of liquid nitrogen that then turns to a solid cube of Liquid Nitrogen and thus traps the opponent in a cube.

    Note: Can only be used 2 times.
    Note: User cant perform Liquid Nitrogen Next turn.

    ~ Approved, I've made it twice per battle ~


    (Ekishousan'en: Gakidou ) - Liquid Nitrogen Release: Hungry Devil

    Rank: S
    Type: Attack
    Range: Short - Mid
    Chakra cost: 40
    Damage points: 80
    Description: The user will conentrate their chakra and then by slamming their hands down on the ground the user can then create 6 spikes of liquid nitrogen to rise up from the ground underneath the opponent and then impale them.
    Note: Can only be used 3 times.

    ~ Need more restrictions ~


    (Ekishousan’en: Toride no Yousai) – Liquid Nitrogen Release: Fortress of fortification

    Rank: S
    Type: Offensive
    Range: Short – Mid
    Chakra cost: 40
    Damage points: N/A (80 if opponent comes into contact)
    Description: The user causes Liquid Nitrogen to rise up from the ground to create a barrier surrounding the user to defend against incoming attacks from the opponent. If the opponent comes into contact with the technique it then results in them gaining cold burns.
    Note: Doesn’t require a Liquid Nitrogen source to use.

    ~ What, no restrictions ? ~


    (Ekishousan’en: Kouroi Kiba Shimo Ryuu) – Liquid Nitrogen Release: Black Fanged Frost Dragon

    Rank: Forbidden
    Type: Offensive
    Range: Short- Long
    Chakra cost: 50
    Damage points: 120 (-30 to user)
    Description: The user will perform a few hand seals and then releasing a cold breathe will cause the nitrogen in the air to rapidly cool and will result in the creation of a dragon like shape with just wings and no limbs that will then fly into the air and then sweep down upon the opponent and as it lands it splits into a spike cone like structure engulfing anyone who is within the radius of the blast (3 meter radius).
    Note: -30 damage to user from use of technique
    Note: Can only be performed once.
    Note: User cannot perform Liquid Nitrogen for Two turns.

    ~ Approved ~


    (Geruton: Mori no Tenkyuugi) – Gel Release: Forest of Celestial Globes

    Rank: S
    Type: Offensive
    Range: Short – Long
    Chakra cost: 40
    Damage points: 80
    Description: The user creates globes of gel to rise up from the ground to cover the battlefield creating a large forest like feature. These globes can be used for defensive means to trap opponents in the globes or the user can control the globes to explode shooting bombardments of gel shots to strike the opponents with devastating power.

    Note: Can only be used 3 times.

    ~ Need restrictions ~
    Ekishousan'en: Mizuumi Juuitsu) – Liquid Nitrogen Release: Lake of Abundance

    Rank: A
    Type: Supplementary
    Range: Mid
    Chakra cost: 30
    Damage points: N/A
    Description: The user creates a large source of Liquid Nitrogen to rise up from the ground and creating a large lake source for further Liquid Nitrogen techniques. The Liquid Nitrogen Lake produces a small mist that rises a few feet covering the surface of the lake due to the cold temperatures and freezes everything surrounding the outskirts of the lake such as the terrain and any other liquid sources
    Note: Can only be used 3 times.
    Note: Must wait two turns before each use.

    (Ekishousan'en: Gakidou ) - Liquid Nitrogen Release: Hungry Devil

    Rank: S
    Type: Attack
    Range: Short - Mid
    Chakra cost: 40
    Damage points: 80
    Description: The user will conentrate their chakra and then by slamming their hands down on the ground the user can then create 6 spikes of liquid nitrogen to rise up from the ground underneath the opponent and then impale them.
    Note: Can only be used 3 times.
    Note: must wait 1 turn to use Liquid Nitrogen again.

    (Ekishousan'en no Jutsu ) - Liquid Nitrogen Technique

    Rank: B
    Type: Offenive , Supplementary
    Range: Short - Long
    Chakra cost: 20
    Damage points: 40
    Description: The user is capable of drawing up liquid nitrogen to manipulate it to the users will and can mold it to create and use for multiple purposes such as crate porjectile weapons, a single bullet like attack or create a medium sized wall that can defend against incoming techniques.

    (Ekishousan'en: Naraku Higi no Akumu) - Liquid Nitrogen Release: Hell's Sanctum of nightmares

    Rank: A
    Type: Attack
    Range: Short - Mid
    Chakra cost: 30
    Damage points: 60
    Description: The user will create a stream of liquid nitrogen to sprout from the earth towards the target at a rapid speed and then encases them in a solid spike prison.
    Note: Must wait 2 turns before can use this technique again.

    (Ekishousan'en Hijutsu: Koraiki no Kaigan ) - Liquid Nitrogen Secret Technique: Ancient Tree of Enlightenment

    Rank: Forbidden
    Type: Offensive
    Range: Short - Long
    Chakra cost: 30 (+10 each turn for two following turns)
    Damage points: 120 (- 30 to user)
    Description: After Perfoming Dog - Ram - Horse - Tiger - Dragon the user will release a large amount of chakra to cause a large tree to rise up from under the ground standing tall above the target. The tree will then absorb Nitrogen molecules from the air and ground to freeze it down into a liquid form that then feeds and produces fruits on the tree's braunches over two turns. once the two turns have been completed the fruits will then increase to a size that of a medium boulder and will fall down to earth engulfing the target and the surrounding area of them with a rain of fruit that when striking the ground will instantly freeze and create spikes of liquid nitrogen to form over the earths surface leaving a forest of frozen spikes.
    Note: User can only perform this jutsu once
    Note: must wait 5 turns after use to perform Liquid Nitrogen
    Note: Causes 30 damage to user from chakra strain.

    (Geruton: Mori no Tenkyuugi) – Gel Release: Forest of Celestial Globes

    Rank: S
    Type: Offensive
    Range: Short – Long
    Chakra cost: 40
    Damage points: 80
    Description: The user creates globes of gel to rise up from the ground to cover the battlefield creating a large forest like feature. These globes can be used for defensive means to trap opponents in the globes or the user can control the globes to explode shooting bombardments of gel shots to strike the opponents with devastating power.

    Note: Can only be used 3 times.

    (Geruton: Tsuchi Hazumi no Moufu) - Gel Release: Earth Bound Blanket

    Rank: B
    Type: Attack, Supplementary
    Range: Short - Long
    Chakra cost: 20
    Damage points: 40
    Description: The user will concentrate their chakra and then shoot from their mouth a large sphere of Gel which is shot at a very fast speed which can deal some damage to the target but can also bind the target to the ground restricting their movements.
    ~Over the Limit for submission~ Choose the five you want to submit and resubmit them. I won't count it against the weekly total
     
         
    Last edited by Ragnaroc; 08-03-2010 at 11:55 PM.

  7. #107
    Senior Member -Ventus-'s Avatar
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    Re: Custom Element's Jutsus

    [kogane kaihou : Kogane Soroi]Gold Release:Golden Suit
    Rank:Forbidden
    Type:Supplementary
    Range: Short - Long
    Chakra Cost: 50
    Damage Points: 90
    Description: The user absorbs gold from the minerals of the earth and turns into a Golden humanoid that can protect from A rank attacks below. This suit also provides unlimited source of gold for jutsu's because the suit harnesses gold from the minerals itself and thus allows that unlimited source for any other gold jutsus.The suit can also alter the arm parts of the user and turn them into spikes that can reach till the middle of the battlefield in which can cause much damage, even if opponent gets close for taijutsu of sorts.The suit also gives gold techniques +20 attack power and only 1 handseals to perform them.
    ~Last only till 4 turns~
    ~No more gold for the rest of the battle~
    u make the gold rain and gold spike >.>I make a weapon of gold and the fountain

    [kogane kaihou : kogane ame]Gold Release: Golden Rain
    Rank: A
    Type: Attack/Supplementery
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: Using gold chakra, this jutsu, can start the rain and making it gold or turn any other kind of rain gold in which it would increase rain attacks by +10. Gold rain can be used like any other rain jutsu being able to manipulate it and also completely forming it into a like bullet of rain.
    The gold rain lasts as long as normal rain until it is stopped which it can by a normal stopping rain jutsu.
    -Can only be taught by Gold Users
    -Must know Gold and Rain jutsus
    -Can only be used twice per battle

    [kogane kaihou : bun'ya kaihou kasui ]Gold Release: Field Of Gold Spikes
    Rank: S
    Type: Attack/Supplementery
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: Using gold chakra, the user will release the chakra in a large amount covering the area around the opponent in seconds, then by focusing and manipulating that chakra, it will make many spikes all around the opponent even below. The spikes can be used as a source for other gold spikes. This jutsu can happen close to instantly and takes quite alot of skill to use as well as great control over gold jutsus.
    -Can only be used once per battle
    -Must have learned Gold and know it
    -The spikes stay on the field unless destroyed
    ~All Declined~ All OP
     
         
    Last edited by Ragnaroc; 08-04-2010 at 12:00 AM.

  8. #108
    Nero's Avatar
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    Re: Custom Element's Jutsus

    (Rajio Dosuu: Rajioringu) Radio Frequency: Radio Ring
    Type: Supplimentary/Attack/Defense
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80
    Description: The user wears a sharp metal object which rejects sound waves outwards so by using chakra the user focuses radio frequency into this ring sending out low or high frequency to a short range distance causing the effects of the type of frequency and since this is in a short range this jutsu is instant. The ring can only be charged 4 times and this jutsu has to be done/putting the ring on for at least 60 seconds before the ring can take effect.
    Jutsu can only be used once per battle.
    0_o ummm what?
     
         
    Last edited by Ragnaroc; 08-04-2010 at 12:01 AM.

  9. #109
    Mercenary BishamonSama's Avatar
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    Re: Custom Element's Jutsus

    (Yoton: Tsuchi Yoton Kirikae)- Lava Release: Earth to Lava Conversion
    Rank: S
    Type: Supplementary
    Range: Short-Long
    Chakra: 40
    Damage: Depends on the jutsu with which it is used in conjuction
    Description: This jutsu allows the user to convert any of his previously used Doton jutsus completely into lava. The user cannot use this jutsu to modify the environment (ie. the user cannot turn the ground into lava) and the user cannot use this jutsu to modify any jutsu used by an opponent. The resulting lava from the modified jutsu cannot be combined with another lava technique to produce a larger lava technique. This jutsu does not work if the targeted jutsu is underwater.
    Note: Cannot be used more than once every two turns
    Note: Limit to four uses per battle

    ~Approved~ Changed it to four times
     
         
    Last edited by Ragnaroc; 08-04-2010 at 12:02 AM.

  10. #110
    キッスランド Madāra Uchiha's Avatar
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    Re: Custom Element's Jutsus

    (Raijingu Sanda: ) Raging Thunder: Zeus’s Wrath
    Type: Offensive
    Rank: S
    Range: Close-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user fires several large Raging Thunder lightning bolts into the sky, heating the atmosphere. As the temperature of the battlefield rises dangerously, this rises the static levels in the air, causing the user to sense wherever the enemy is at unless they are hiding in form of earth/water protection (as the static will be caused by the Raging Thunder lightning and leads back to the user). Using this, the user then fires another bolt of lightning into the air that accumulates with the other two bolts and they all fall down upon the enemy.
    *Useable twice per battle*
    *after using, the user can't use any Raging Thunder customs for 1 turn*

    Raging Raikiri (Raijingu Raikiri)
    Rank: S
    Type: Offensive
    Range: N/A
    Chakra Cost: 80 (40 for Raikiri, 40 for the lightning strike)
    Damage Points: 160 (80 for Raikiri, 80 for the added ‘oomph’) (40 damage to the user)
    Description: The user will first create Raikiri, not chidori as it would not have enough power to avoid fatal damage, in their hand before conducting this jutsu. After the Raikiri is done, a bolt of Raging Thunder will strike down. Instead of hitting the opponent, however, it comes down to the user. The user will hold the Raikiri up in the air, using it as a conductor for the lightning. Because this lightning is so powerful and almost uncontainable, the user will rush towards the opponent the moment this happens. Their speed will be so quick that even the sharingan would be unable of keeping up with it. We have already seen that a ninja using Raikri moves very quickly, but with the added bonus of the quick moving lightning, that speed is drastically increased. The Raikiri acts as a conductor and once it hits the opponent, it releases the extra energy from the lightning, calling for a truly devastating impact, powerful enough to cut the opponent in two effortlessly, and then for the user to still have enough momentum to cut through anything behind the opponent with an equal amount of vigor. Because it would not be possible to contain that much lightning in ones hand, even with a jutsu as strong as Raikiri, some of the lightning will consequently damage the user. This is also the reason why chidori wouldn’t work in conjunction with this jutsu, due to the user possibly suffering much more heavy damage, since chidori moves more slowly, giving the lightning enough time to spread, and it also has less energy, stopping the lightning from being controlled as well as it would with Raikiri. However, this attack moves literally at the speed of lightning, being more like the user redirecting the lightning strike to go towards the opponent, along with them using their Raikiri. The only part of this jutsu that truly takes time would be making the Raikri, but everything else would happen not much longer than the time span of a second. The heat of this jutsu as well as the said speed also makes it resistant to wind jutsu.
    Note: This jutsu cannot be dodged from the point where Raikiri is complete.
    Note: Does 40 damage to the user.
    Note: Usable twice per battle.
    Note: The second time the user uses this jutsu, they cannot use any S ranked jutsu of any chakra nature for two turns, or they would become too exhausted to battle.

    (Raijingu Sanda: Amaterasu’s ) Raging Thunder: Amaterasu’s Spark
    Type: Offensive
    Rank: Forbidden
    Range: Close-Long
    Chakra Cost: 50 ( + 20 due to the initial flame at the beginning)
    Damage Points: 100 (+ 20 because of the initial flame at the beginning)
    Description: The user focuses his most powerful flame in his hand. The power of the flame is so intense that the flame continues to grow even after it leaves the users hand. The user, before releasing it from his hand, adds all of the Raging Thunder into the flame, turning it into an even hotter spark of lightning. He then waves his hand ferociously, as if turning a doorknob. The liquid lightning flows from his hand, spilling over onto the battlefield, burning all in its path. The liquid lightning heat is so intense that it cannot be stopped by most wind jutsus, only those of S-rank and higher that have a wide attack radius.
    (NOTE: This jutsu is not related to the actual Amaterasu jutsu in any way other than the name of it lol)
    *Only useable once a battle*
    *after using, the user cannot use any lightning jutsus for 3 turns*
    *the user is left with high levels of fatigue after using this jutsu*

    (Raijingu Sanda: Soushouryuu Metsubou) Raging Thunder: Twin Rising Dragons of Destruction

    Type: Offensive
    Rank: S
    Range: Close-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After forming the necessary handseals, lightning will start to spiral around the user’s arm. The user will slam his hands down to the earth and two large dragons of lightning come from the earth and began to spiral and rotate around the user. The user will then form a handseal (tiger) and the dragons will attack the opponent, while still spiraling around each other. As the dragons get close to the enemy, one will open it’s mouth and release a large blast of Raging Thunder lightning from it’s mouth. The other one will ‘disappear’ in a cloud of smoke. The dragon will then descend from the sky above the enemy, swallowing him whole.
    *Add restrictions here*
    *the user can only use B-rank and below lightning jutsu for three turns afterwards*
    *Only users with a chakra-sensing ability will be able to effectively pinpoint where the dragon is located in the smoke (like Byakugan, Sage Mode, etc. )*
    *Can only be used once a battle*

    (Raijingu Sanda: Hibashiri Chidori) Raging Thunder: Racing Fire Thousand Birds
    Type: Offensive
    Rank: S
    Range: Close-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user creates a pit of raging thunder chakra in front of him. From the pit, four peregrine flacons made of Raging Thunder chakra emerge, each ready to attack the enemy. They then spread out in different directions, and attack the enemy from four different angle, each shooting a large blast of Raging Thunder lightning from it’s mouth, creating the effect of a large plus (+) symbol.
    *only a circular wind jutsu that gives 360 degree blockage will block all four rays*
    *can only be used once a battle*

    Raijingu Sanda: Kankangakugaku Appu (Raging Thunder: Heated Up)
    Rank: Forbidden
    Type: Offense/Defense
    Range: Short-Long
    Chakra Cost: 50
    Damage Points: 100
    Description: The user calls down a large abundance of Raging Thunder, striking down wherever they wish. This lightning is specifically more heated than normal Raging Thunder (which is already extremely hot) therefore allowing it to first overcome its main weakness, wind, as it will feed into the sparks and heat that form around the lightning. Due to all of this heat as well as its momentum, as it hits the ground or the opponent, it makes a crater (obviously), but the lightning also burns through and sinks under the ground. While there, the lightning will become even hotter due to it being deep underground. The heat will finally become an uncontrollable amount, and while underground, the lightning makes a large explosion, destroying nearly anything underground and some above ground depending on its location (so it’d make an explosion that destroys everything above ground within a general area that it was shot). Meanwhile, it would be only natural that due to the extreme heat and how deeply it travels underground that lava would be thrown into the mix as well. When the explosion happens, it looks somewhat like the A rank fire jutsu in which fire travels underground towards the opponent resulting in a large explosion of lava, only with lightning in the midst of that lava as well as larger due to its higher rank and much, much more heat. If a wind jutsu hits the lightning at any point before it goes underground, the explosion will be even larger, due to its heat making even more of a bang.
    *after using, the user cannot use any lightning jutsus for five turns*
    *useable once a battle*

    (Raijingu Sanda: Zukokku Chidori) Raging Thunder: Intense Pain of 1000 Birds
    Type: Offensive
    Rank: S
    Range: Close-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user creates an immense buildup of Raging Thunder chakra within his hand that manifests itself like Chidori. The user then places his other hand over it and then pulls it back and places it back to his side, creating two handfuls of Raging Thunder chakra in his hands that are linked together by a trail of lighting in between them. He then concentrates the doses of lightning to the point where his hands begin to have steam emitting from them due to burning. The user then rushes with speeds hard to see with the naked untrained eye (Sharingan can still see it). All that can be seen is thin flashes of lightning. The user then shoots one with properties of Chidori Eisou and as the enemy tries to avoid it, the user strikes the unsuspecting enemy with the other bolt, making it very difficult to avoid.
    *after using, the uesr cannot use any lightning jutsus for three turns*
    *the user also cannot use any hand related taijutsu for three turns due to the burntness of his hand*
    *only useable twice a battle*

    (Raijingu Sanda: Housenka Yoroi) Raging Thunder: Phoenix Flower Armor
    Type: Defensive
    Rank: S
    Range: N/A
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user creates an immense buildup of Raging Thunder chakra within his hand that manifests itself like Chidori. The user then places his other hand on the top of it and pulls it back stretching the Raging Thunder chakra within his hand to reach from hand to hand, creating a barrier. The user uses this barrier as a defense to defend against all Earth, Water, Lightning and Fire jutsus. It also blocks against Wind jutsus up to A-Rank.
    *useable twice a battle*

    (Raijingu Sanda: Raigeki Kawari) Raging Thunder: Lightning Alteration
    Type: Supplementary
    Rank: S
    Range: N/A
    Chakra Cost: 60
    Damage Points: N/A
    Description: The User manipulates the Lightning chakra within their body and converts it into Positive Lightning by heating it with fire chakra. This makes any Lightning jutsu used by the User to alter into Raging Thunder jutsu. The process of adding more chakra into the jutsu and adding Fire to it is very strenuous on one’s chakra supply so an extra + 20 chakra cost is added for every jutsu used.

    (Raijingu Sanda: Gian Raimei) Raging Thunder: False Darkness Thunderstorm
    Type: Offensive
    Rank: S
    Range: Close-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user creates a large amount of raging thunder chakra that he fires into the sky like Great Dragon Fire. By doing this, he heats the sky up and brings total darkness from the clouds blocking the sun. The large amounts of Raging Thunder built up in the sky causes the atmosphere to become unstable and it releases the lightning in a bizarre downpour of raging thunder lightning through the clouds, burning everything it comes in contact with like acidic lightning. The downpour of ‘rain’ lasts for two turns.
    *can only be used twice*
    *user is not affected by the downpour due to the chakra being his own chakra*
    Please Wait till Naruto gets to kage rank to submit the jutsu's
     
         
    Last edited by Ragnaroc; 08-04-2010 at 12:03 AM.

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    Re: Custom Element's Jutsus

    [kogane kaihou :atomikku ranchi]Gold Release: Atomic Launcher
    Rank: Forbidden
    Type: Offense
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: This technique collects gold material from the ground or an alternate source of gold to the users arm and creating a large and dense rocket shape from his/her hand. Using immense fire-based chakra afterwards, the rocket is propelled towards the desired target at great pace and detonates on impact, causing a catastrophic explosion that damages anything within the area of explosion (short-range) and causes a backlash of wind to effect all in mid-range to be forced backward to long-range.
    -Can only be used once
    -only rank A gold after used
    ~Declined~ OP Do not resubmit
     
         
    Last edited by Ragnaroc; 08-04-2010 at 12:05 AM.

  12. #112
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    Re: Custom Element's Jutsus

    (ランス Ransu) Ice Make: Lance
    Type:Attack
    Rank:B
    Range:Mid-Long
    Chakra Cost:20
    Damage Points:40
    Description: The user Consetrate ice in his hand and Creates a ice lances that he shoots toward his enemy, impaling them.

    ~Declined~ not a ce jutsu
     
         
    Last edited by Ragnaroc; 08-04-2010 at 12:06 AM.

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    Re: Custom Element's Jutsus

    (Shimoton: Shokubutsu no Shimo wa Kanryō) - Frost Release: Plant Complete Frost
    Rank: S
    Type: Supplementary~Attack
    Range: Short-Long
    Chakra Cost: 40(+20 if the opponent is traveling through the ground)
    Damage Points: N/A (+80 and freezing if the opponent can travel through roots)
    Description: Many plants can be damaged or killed by freezing temperatures or frost. This will vary with the type of plant and tissue exposed to low temperatures. Thus, the user infuses a huge amount of water chakra into the ground, but, instead of sending liquid water, he sends it as vapors, that, in contact with extremely low temperatures, frosts the very roots of the plants, including the plant itself, which enters a dormant state(for 1 turn). As it is that most roots are connected, the technique covers a relatively large ground of freezing. While the plant is dormant, the user can detect any chakra that traveled underground, and which is now frozen, allowing him to pinpoint the chakra's location.
    * If the opponent is caught in the roots, the user will have to infuse 20 additional chakra, in order to freeze him.
    * If the opponent is Zetsu, or any other character that can travel via plants and roots, and caught during the frost, they will be frozen for 1 turn.
    * Must know Frost Release.
    * May be used twice per battle.

    ~Declined~ Needs one more restrictions
    (Shimoton: Kasumi no Kitai wa Shimo) - Frost Release: Mist Vapours Frost
    Rank: Forbidden
    Type: Supplementary
    Range: Varies
    Chakra Cost: 50(+20 additional damage in order to completely freeze part of the mist, +20 additional chakra in order to freeze it completely)
    Damage Points: 90 and freezing to the opponent (+20 to the user, +20 more damage to the user and loss of a limb if frozen completely)
    Description: After Mist has been formed, the user will place himself/herself at mid-range from his opponent. As it is well known mist is formed out of water vapours, it can be easily frozen by a Frost Release user. The caster will place his hand in front of him, gathering a huge amount of Shimoton chakra, lowering the temperature greatly. The chakra works as a barrier too, that stops the frost to reach the user's side of the mist. After the user releases the technique, the opponent that is in front of the user begins frosting, and small frost flowers form on him, immobilizing, the user strikes his hand into the air again, this time at a high speed, releasing a tremenduous amount of Shimoton(can be Ice) chakra, that completely frosts the mist in front of him. Again the user's chakra acts as a barrier, though, at the second blast, the frost affects the user's arm too, needing medical care, thus, if the opponent manages to escape, the user would be incapacitated and he wouldn't be able to perform hand seals anymore. The user can also freeze the entire Mist, if he is outside it, but it requires 40 additional chakra, as it takes a huge amount of chakra to freeze it whole. The user can freeze it all from the inside too, but he will freeze himself too.
    * Once frozen, the opponent lost the battle, thus it requires a teammate (clones would be disabled as the opponent would enter a dormant state due to the very low temperature) to use a fire technique of A-Rank or above. The same goes for the user if he is inside the Mist when completely frozen.
    * If the user freezes it from inside, the fight will end in a draw.
    * Freezing the whole Mist, from the outside, the user has to place his whole arm into the mist and, thus, it would completely freeze his hand, and destroy it.
    * May be used once per battle, and after it is used the user cannot use any more water or Ice techniques for 5 turns.

    ~Declined~ OP Do not resubmit

    If those restrictions are not enough, I will just keep adding. :P
     
         
    Last edited by Ragnaroc; 10-11-2010 at 11:36 PM.

  14. #114
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    Re: Custom Element's Jutsus

    Ekishousan'en: Mizuumi Juuitsu) – Liquid Nitrogen Release: Lake of Abundance

    Rank: A
    Type: Supplementary
    Range: Mid
    Chakra cost: 30
    Damage points: N/A
    Description: The user creates a large source of Liquid Nitrogen to rise up from the ground and creating a large lake source for further Liquid Nitrogen techniques. The Liquid Nitrogen Lake produces a small mist that rises a few feet covering the surface of the lake due to the cold temperatures and freezes everything surrounding the outskirts of the lake such as the terrain and any other liquid sources
    Note: Can only be used 3 times.
    Note: Must wait two turns before each use.
    ~Declined~ OP
    (Ekishousan'en: Gakidou ) - Liquid Nitrogen Release: Hungry Devil

    Rank: S
    Type: Attack
    Range: Short - Mid
    Chakra cost: 40
    Damage points: 80
    Description: The user will conentrate their chakra and then by slamming their hands down on the ground the user can then create 6 spikes of liquid nitrogen to rise up from the ground underneath the opponent and then impale them.
    Note: Can only be used 3 times.
    Note: must wait 1 turn to use Liquid Nitrogen again.
    ~Declined~ OP
    (Ekishousan'en no Jutsu ) - Liquid Nitrogen Technique

    Rank: B
    Type: Offenive , Supplementary
    Range: Short - Long
    Chakra cost: 20
    Damage points: 40
    Description: The user is capable of drawing up liquid nitrogen to manipulate it to the users will and can mold it to create and use for multiple purposes such as crate porjectile weapons, a single bullet like attack or create a medium sized wall that can defend against incoming techniques.
    ~Approved~
    (Ekishousan'en: Naraku Higi no Akumu) - Liquid Nitrogen Release: Hell's Sanctum of nightmares

    Rank: A
    Type: Attack
    Range: Short - Mid
    Chakra cost: 30
    Damage points: 60
    Description: The user will create a stream of liquid nitrogen to sprout from the earth towards the target at a rapid speed and then encases them in a solid spike prison.
    Note: Must wait 2 turns before can use this technique again.
    ~Approved~
    (Ekishousan'en Hijutsu: Koraiki no Kaigan ) - Liquid Nitrogen Secret Technique: Ancient Tree of Enlightenment

    Rank: Forbidden
    Type: Offensive
    Range: Short - Long
    Chakra cost: 30 (+10 each turn for two following turns)
    Damage points: 120 (- 30 to user)
    Description: After Perfoming Dog - Ram - Horse - Tiger - Dragon the user will release a large amount of chakra to cause a large tree to rise up from under the ground standing tall above the target. The tree will then absorb Nitrogen molecules from the air and ground to freeze it down into a liquid form that then feeds and produces fruits on the tree's braunches over two turns. once the two turns have been completed the fruits will then increase to a size that of a medium boulder and will fall down to earth engulfing the target and the surrounding area of them with a rain of fruit that when striking the ground will instantly freeze and create spikes of liquid nitrogen to form over the earths surface leaving a forest of frozen spikes.
    Note: User can only perform this jutsu once
    Note: must wait 5 turns after use to perform Liquid Nitrogen
    Note: Causes 30 damage to user from chakra strain.

    ~Declined~ OP
    these are the 5 selected for submittion and the other two il submit next week sometime
     
         
    Last edited by Ragnaroc; 10-11-2010 at 11:39 PM.

  15. #115
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    Re: Custom Element's Jutsus

    Quote Originally Posted by Nero View Post
    (Rajio Dosuu: Rajioringu) Radio Frequency: Radio Ring
    Type: Supplimentary/Attack/Defense
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80
    Description: The user wears a sharp metal object which rejects sound waves outwards so by using chakra the user focuses radio frequency into this ring sending out low or high frequency to a short range distance causing the effects of the type of frequency and since this is in a short range this jutsu is instant. The ring can only be charged 4 times and this jutsu has to be done/putting the ring on for at least 60 seconds before the ring can take effect.
    Jutsu can only be used once per battle.
    0_o ummm what?
    Basically has to recharge after every usuage for at least 60 seconds.

    ](Rajio Dosuu: Rajioringu) Radio Frequency: Radio Ring
    Type: Supplimentary/Attack/Defense
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80
    Description: The user wears a sharp metal object which rejects sound waves outwards so by using chakra the user focuses radio frequency into this ring sending out low or high frequency to a short range distance causing the effects of the type of frequency and since this is in a short range this jutsu is instant. The ring can only be released 4 times and this jutsu has to be recharged for at least 60 seconds before the ring can be released again.
    Jutsu can only be used 4 times per battle.

    Their edited it because I rushed through it at first.
    ~Declined~ please have someone proofread this as it doesn't make sense at all. Is the released frequency suppose to disrupt something?
     
         
    Last edited by Ragnaroc; 10-11-2010 at 11:42 PM.

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    Re: Custom Element's Jutsus

    Shīrukasutamu (seal of customs)
    Type: Supplimentary/Attack/Defense
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80+ (depending how big is the object)
    Description: The user Stores his custom Element into a square seal paper, similar to that of jman's bijju cloak stopping seal thing, before the fight. Once placed onto an object, the user will perfomr a tiger seal (at any distance) which releases the stored custom element.
    * able to use 4 times per element*
    KE- The object will be covered in KE in a matter of minutes and will explode (will cover an entire human being and a med size summon is about 75%)
    Void- A small portion of the object (a size of an avarage back pack) will be covered in void and will all the void effects.
    Thermite- a small steam (similar to this - Water Release: Water Wave Palm - Narutopedia, the Naruto Wiki ) will be fired into the object or fired at the opponent. this last only for a short time, like a regular jutsu.


    ~Declined~ Add usage restrictions
    this jutsu is like any elemental scroll but smaller thats y the volume of the elements is small
     
         
    Last edited by Ragnaroc; 10-11-2010 at 11:43 PM.

  17. #117
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    Re: Custom Element's Jutsus

    (Kumoton:Sekiran'un Inpakuto)-Cumulonimbus Impact
    Type:Attack
    Rank:S
    Range:Short-Long
    Chakra Cost:40
    Damage Points:80
    Description: The user focuses their chakra into the clouds to create a cumulonimbus cloud. Since cumulonimbus clouds are thunder clouds lightning begins to form with inthe cloud. The cloud forms over the opponent head. when the user forms a specific handsign the cumulonimbus cloud will crash down on the opponent electrocuting them. Since clouds are made out of water the cloud amplifies the lightning's conductivity. The cloud swirls around the opponent at 50mph. But this jutsu can be blown away by a S-rank to forbidden rank Wind jutsu
    ~ This can only be used one time in battle.
    ~Approved~
     
         
    Last edited by Ragnaroc; 10-11-2010 at 11:44 PM.

  18. #118
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    Re: Custom Element's Jutsus

    (Yoton: Amenomihashira)- Lava Release: Holy Pillars
    Type: Supplementary/Attack
    Rank: B
    Range: Short-Mid
    Chakra: 20 (+10 for each extra turn)
    Damage: 40
    Description: After forming the one hand seal required for this jutsu, two stone pillars roughly three feet tall carved into the shape of dog heads shoot up from the ground. These scupltures can rise up wherever the user wants on the battlefield, but they must rise up within 15 feet of each other. Immediately after the sculptures shoot up, lava begins to pour out of their mouths. The lava comes out in a strong flow, but it does not "shoot" out. This lava can be used as an attack, or it can be used to add to other lava jutsus. The lava flow lasts for up to three turns, or until the user wishes to stop the flow. The flow cannot be restarted from the same sculptures.
    Note: Only usable three times per battle.
    ~Approved~
     
         
    Last edited by Ragnaroc; 10-11-2010 at 11:45 PM.

  19. #119
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    Re: Custom Element's Jutsus

    ( Murasaki Katon: Ryūsei Kazan ) - Violet Flame Release: Meteor Volcano
    Type: Offensive
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    The user of this technique focuses chakra into their hands and covers both arms in violet flames. They then do a rapid punching motion - either at the sky or at a target - to send out dozens of fists ( about three foot in length ) of violet flame. If aimed at the sky, the fists will rain down upon the entire battlefield except near the user.
    When the fists contact a target or the ground, they explode in a searing flame ( along with large amounts of smoke ) and carve huge holes in the ground as well as raising the temperature of the nearby area.
    Note: Only usable thrice per battle.
    Note: User takes 20 damage per use.

    ~Approved~
    ( Geruton: Gerubakuhatsu ) - Gel Release: Gel Explosion
    Type: Offensive
    Rank: B
    Range: Short-Long
    Chakra: 25
    Damage: 45
    Gels possess the capability to explode. This technique - a handseal-less technique - makes the chakra in any gel the user has created act on the gel, making a bubble form within the gel which instantly explodes, doing good amounts of damage. If the opponent is physically touching that gel part, then his limb will be blown off. The bubble can be seen and the explosion predicted if the opponent is looking at that part of gel where the bubble is forming.
    Note: Requires a one turn gap between each use
    Note: Maximum amount of gel that can be made to explode per use is a cubic meter.
    Note: Next turn, no gel techniques above A rank.

    [COLOR="rgb(deepskyblue)"]~Declined~ OP[/COLOR]
    Rag/whoever checks this - The exploding property of gels is in my CE description itself and is approved.


    ( Geruton: Geru no Senjutsukuyoroi ) - Gel Release: Tactical Armour of Gel
    Type: Defensive
    Rank: S
    Range: Short
    Chakra: 40 ( +5 per turn to keep active )
    Damage: N/A
    The user will do two handseals, and chakra will leak from his skin into the air in the immediate vicinity. This happens even if he is moving or has changed his position, so wherever he is he will have a chakra-saturated layer of air around him.
    Whenever he is surprised by an attack due to its unexpectedness, speed or strength that overwhelmed his defenses, the air in front of the attacked part of his body will solidify into an armour of aerogel attached to his skin will automatically form even if he is unconscious or unknowing.
    The aerogel retains its massive strength, able to withstand 1250 times its weight in force and also is impermeable to pure chakra - i.e. a strong enough elemental technique can breach it, but pure chakra cannot.
    This layer can form within a split second, to counter even highly skilled Taijutsu masters who know the EIG.
    Note: Technique can be activated only once per battle.
    Note: No Forbidden rank Gel techniques can be used for as long as this is active
    Note: User cannot go into EIG, Sage Mode or use bloodline limits during this activation.
    Note: User cannot summon during this activation.

    ~Approved~
    @Whoever checks it: The 1250 times part is in my CE description itself and is approved; this technique does have a weakness though. A major one, if you want to know it I will PM you. ^^
     
         
    Last edited by Ragnaroc; 10-11-2010 at 11:53 PM.

  20. #120
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    Re: Custom Element's Jutsus

    (Shinkuu: Abaddon ‡ Shisetsu Keji ) - Vacuum: Abaddon ‡ Envoy of the Apocalypse -

    Rank: S
    Type: Attack/Defence
    Range: Short/Medium/Long
    Chakra cost: 40
    Damage points: 80
    Description: The user creates a humongous dragon, which has incredibly detailed features making it look completely real, from a vacuum and is controlled by the user. Because the dragon is a vacuum it's nearly invisble when it stands still and is only seen vaguely when moving due to the wind around moving too (this are vacuum properties). The result is that the dragon appears very ominous and horrific as, even though it's huge, it's hard to notice. But the dragon isn't made completely out of a vacuum. Inside the dragon there's an entire system of "air tunnels", which were made by moving all the air originally from the vacuum into these tunnels. These tunnels lead to, or come from multiple holes in the dragon's skin which can serve both as exit/entrance. Around these holes the pressure is adjusted by creating rapidly very small vacuums around it, which results in very strong sucking motions directed into the holes.
    All this is done for when an element is used that's weak against vacuum. The element can't go through the vacuum, but normally the parts that are close to the holes will automatically go in them and thus in the tunneling system (as they can't go into the vacuum and the holes have a high concentration of air). But due to the sucking motions that were created, nearly all of the jutsu is sucked up into the dragon without stopping even stopping it in the slightest, making the entire jutsu chancelled throughout the dragon and released out of certain spots (for instance the mouth).
    Take fire for example: the fire can't go into the vacuum dragon, but is sucked up in the tunnels at multiple holes around the body with a high concentration of air in it. The fire is channeled through the dragon and is released from his mouth, his eyes, parts of his tail and wings etc. The end result is a malicious demonic dragon straight from hell which is barely visible, that has insides glowing flame red, spits flamethrowers and releases fire from his eyes, wings and tail.

    *Can only be used twice per battle*
    *Can only be taught by Caliburn*
    *No vacuum jutsu's can be used in the next turn*
    *The chancelling of a jutsu-part is similar to the wind and fire principle and it only works with elements that are weak against vacuums. It doesn't work on elements which are stronger or neutral. Second of the weak elements it only works on elements that have the substance for it, like fire or lightning (both things always go to the spot with the most air and die instantly when in a vacuum) but for example water doesn't work (the water would evaporate in a vacuum) as air doesn't really have much direct effect on it*


    ~ Does lightning really go into the spot with the least air ? o_O It goes to where there is least electric potential. Secondly, there has to be a limit on the rank which the dragon can turn to its advantage ~

    (Shinkuu: Belial ‡ Keji Koutetsu) - Vacuum: Belial ‡ Apocalyptic Armor -

    Rank: Forbidden
    Type: Defence/Attack/
    Range: Short
    Chakra cost: 50 +15 each turn
    Damage ponts: N/A
    Description: The user creates a very thin, but extremely strong, vacuum around him (even under his feet). However between the vacuum and the user there's still a layer of air. The shape of the vacuum is exactly that of the user, even the slightest details like the users hair or fingernails are perfectly mimicked. The user can manipulate this vacuum armour into different shapes, all incredibly detailed, for instance he can change it into a samurai outfit, a medieval armour, LotR armour etc. He can also increase/decrease the thickness of the vacuum, but only to a limited degree. He can create vacuum weapons such as swords. By creating an air space within the weapon (using the air that was originally in the vacuum) and by only leaving a small tunnel to this air space, the user can focus his chakra into the weapon, resulting into a vacuum weapon with for example, highely pressured fire chakra in the core of the weapon (between the core and the outside there's only a small, but strong, vacuum layer). This can also de done in other parts of the armour, creating some fancy effects.
    All of these things remain in short range. This jutsu is mainly used for defence. As both shockwaves and some elements can't travel through a vacuum, the user can for example literally walk through fire jutsu's without being harmed. The ability to focus chakra into certain air-spaces can't protect against jutsu's, it's too low-ranked and too small-scaled for that. Though in case the user uses a vacuum weapon to decapitate the opponent or something it still kills them (it's the same principle impaling a kunai through his head). The armor doesn't restrict the users movement and follows it every step.

    *Can only be used once per battle*
    *Lasts for three turns max and every turn the user needs to pay +15 chakra*
    *The user can't use any vacuum-jutsu's for the next three turns after the jutsu is finished*
    *The user can't use any elemental jutsu's which are weak against vacuum (well he can use them, but they wouldn't go through the vacuum and would thus backfire and kill the user). He can still use the ones that are weak against it (and normal chakra/ninjutsu) without destroying the vacuum (though the opponent can destroy it).
    *By manipulating the pressure of the vacuum at certain spots for an instant he can still throw shuriken, kunais and that kind of stuff without breaking the vacuum, though it blocks the ones from the enemy.*
    *Can only be taught by Caliburn*


    ~ Very nice idea, but I need the purple part explained more ~

    (Shinkuu: Shinkan Sen Arashi) - Vacuum: Silence Before the Storm -

    Rank: E-S
    Type: Attack/Defence/Supplementary
    Range: Short/Medium/Long
    Chakra cost: 5-40
    Damage points: 0-80
    Description: The most basic and standard vacuum skill which can be used in a variety of ways, which results in that the strength of it fluctuates depending on the situation. The user can create vacuums from the size of fingernails till the size of a large human. The user can create these vacuums around his arms or make them appear somewhere on the battlefield and can shape the vacuum into multiple forms. For instance he can start making vacuum weapons, shuriken, kunais. It can also be used to move smoke/mist and similar things away to another place. Multiple vacuums can be made, though the more made, the smaller they are.

    *S-rank vacuum can only be used twice*
    *When used S-rank, no vacuum jutsu's can be used next turn*
    *Can only be taught by Caliburn*


    ~ What's stopping you from creating a vacuum directly on an opponent, insta-killing him ? Or even near his skin, ripping his arm off ? ~
     
         
    Last edited by Emperor; 10-17-2010 at 06:44 AM.

  21. #121
    Senior Member Shigure-sama's Avatar
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    **** off.
     

    Re: Custom Element's Jutsus

    (Shimoton: Senbonikuzen no Kanki Ame) - Frost Release: Thousand Needles Frosted Rain
    Rank: S
    Type: Attack
    Range: Short-Long
    Chakra Cost: 40 (+20 for a full rain frosting)
    Damage Points: 80 (+20 when the needles expand/-20 to user)
    Description: Frost is the solid deposition of water vapor from saturated air. It is formed when solid surfaces are cooled to below the dew point of the adjacent air as well as below the freezing point of water. Based on that basis, the user may even freeze the raindrops, thusforth, during heavy rain the user concentrates a high amount of chakra into it, frosting it completely, at the same time concentrating on sharpening the chakra he sends out. These raindrops become frost, and they fall down on both the user and the opponent. They are normally very weak, and can pierce only through regular clothes, not armors or shields. Even so, once it hits, the needles begin expanding the frost inside of the opponent's body, incapacitating him. The frost, once expanded on the certain areas of the body, makes them unable to move, or function normally for 2 turns, this acts as a freezing technique, though the parts frozen are only the ones that got hit by the needles, if they reach every part of the body, they completely freeze the opponent. Now, moving onto the user, the needles have basically the same effect on him, though, since he can use Frost release, he can concentrate his chakra onto the hit areas, not letting the needles expand. This technique lasts 2 turns.
    - May be used twice per battle.
    - The needles aren't strong enough to pierce through thick material, though, once they hit, the frost still expands on it.
    - The technique must be performed during rain.
    - The temperature must be under 5 degrees Celsius if the user doesn't have Hyouton, and, if the user can use Hyouton, then the temperature doesn't matter.
    - The user is also affected by the needles, but if he is wearing something thicker than normal clothes, he can go unaffected.
    - The needles cannot pierce through bones, nor through the skull.
    - Must have learned Frost Release.


    I cannot edit my other post, sorry.
    ~Declined~ If it doesn't break the skin how does it spread through the body?
     
         
    Last edited by Ragnaroc; 10-18-2010 at 05:39 AM.

  22. #122
    Mercenary BishamonSama's Avatar
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    Re: Custom Element's Jutsus

    (Yoton: Kakou Dzuki Yomi)- Lava Release: Descent into Hell
    Rank: S
    Type: Attack/Supplementary
    Range: Mid-Long
    Chakra: 50
    Damage: 80 (20 if the opponent is grabbed by a hand and manage to break free. It's 20 damage per hand)
    Description: With this jutsu, the user digs their hands into the ground, splitting it in two, and creating a large fissure with a deep pool of lava in the bottom. Three hands of lava shoot up out of the lava pool at the bottom simultaneously, each grabbing the opponent around the chest and waist, burning them severely. The hands drag the opponent down and smash them into the lava pool at the bottom. Each of the hands is as large as a man's chest.
    NOTE: Can only be used twice per match
    NOTE: Can only be used once per two turns
    NOTE: User cannot use any lava jutsus above B-rank for the next turn
    NOTE: User cannot use any earth jutsus above A-rank for the next turn
    ~Approved~
     
         
    Last edited by Ragnaroc; 10-18-2010 at 05:40 AM.

  23. #123
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    Weegee Death Stare.
     



    Re: Custom Element's Jutsus

    Purton| Purton Kaishin- (Plasma Release| Plasma Release Conversion)
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra: 40
    Damage: +30 to Fire Based Techs
    Description: The user converts the many fire based techniques he know into the plasma element. Giving him more jutsu to use with this element. Theis ranges from lava based techniques to fire based techniques.
    (usable once)
    (last 3 turns)
    ~Declined~ can not turn other KG/CE elements into your own element
    Purton| Hipurton- (Plasma Release| Ultra Cold Plasma Technique)
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra: 40
    Damage: N/A
    Description: When fusing lightning and fire chakra creating normal plasma the user will slow down the atoms instantly making it cool down reaching temperatures close to 1mk. This plasma works like normal plasma but instead of burning and melting everything it touches it will freeze everything it touches to a near Absolute Zero temperature. This is possible by during the combination process the user causes the atoms within the technique to slow down and stop, making the reactions that give off heat cease and therefore the plasma becomes extremely cold.
    (Usable Once)
    (Last Three Turns)
    ~Declined~ OP add restrictions
     
         
    Last edited by Ragnaroc; 10-18-2010 at 05:43 AM.

  24. #124
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    Re: Custom Element's Jutsus

    (Kimuton: Kimu no Hikufu) Gold Release: Gold
    Covering Technique

    Rank: A
    Type: Supplementary
    Range: Short
    Chakra cost: 20
    Damage points: N/A (+10 to physical attacks)
    Description: Much like 'Iron Skin Technique'.
    The user performs a handseal and channels
    their Gold chakra throughout their skin that
    takes on the attributes of gold, becoming very
    hard and yellow. The harderened skin can
    easily defend from fire and lightning (S-rank
    and under) and the three other basic elements
    (A-rank and under) but can only withstand one
    of each, furthermore; this also aids taijutsu
    strength due to the dramatic alteration in the
    users skin.
    * Usable three times and not consecutively.

    ~Declined~ OP
     
         
    Last edited by Ragnaroc; 10-22-2010 at 07:26 AM.

  25. #125
    ジャングルの王 Daemon's Avatar
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    Re: Custom Element's Jutsus

    (Kumoton|Keiji|Arashi Kasuta )-Cloud Release|Apocalypse|Storm Bringer
    Type:Attack
    Rank:Forbidden
    Range:Short-Long
    Chakra Cost:150
    Damage Points:200
    Description: th uer focuses a strong amount of chakra into the sky where storm clouds start to form.The clouds then start to get an electrical charge of positive and negative when those 2 charges collide it forms lightning. the lightning starts striking all over the opponent. When one lighting bolt hits the opponent they recieve no damage but when it hits them the oppoenets body is then positively charged. So when the rst of the lighnting bolts strike him or her they will automaticall be attracted to him electrocuting him causing more damage because of his charge. After this jutsu is the done the storm clouds slowly fade away. then it begins to rain heavily on the battle field
    (Usable only 1 times per battle)
    (no lightning jutsu or cloud jutsu for the next 2 turns)
    (Can only be taught by Daemon)

    ~Declined~ OP
     
         
    Last edited by Ragnaroc; 10-22-2010 at 07:27 AM.

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