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  1. #161
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    Re: Custom Element's Jutsus

    (Kazanhai|Kurai Kumo)- Volcanic Ash|Dark Cloud
    Type:Supplementary
    Rank:A
    Range:Short-Mid
    Chakra Cost:30
    Damage Points:N/A
    Description: the user emits a highly flammable and combustible cloud of volcanic ash that surrounds the opponent. Since the ash is developed of the users chakra the sharingan cannot see through this technique but the byakugan can easily.
    (Can only be used twice per battle)
    (Can only be taught by Daemon)
    (lasts 3 turns)
    ____________
    -Approved-


    (Kazanhai|Hai Senpuku)- Volcanic Ash|Pyroclastic Ambush
    Type:Attack/Supplementary
    Rank:Forbidden
    Range:Short-Long
    Chakra Cost:100
    Damage Points:90
    Description: the user sums up a massive amount of fire chakra into their lungs. they then convert it into highly heated ash(volcanic ash) which is released in a large amount of the users mouth. once the opponent is hit in this gargantuan flow of ash they will be covered in super heated ash. Due to the heat produced by the ash it will cause the opponent severe burns. The user then clicks their teeth igniting the ash around the user setting of a large explosion.
    (Can only be used once per battle)
    (No volcanic ash for the rest of the battle)
    (Can only be taught by Daemon)
    _____________
    -Declined- how have to present a way how the jutsu can be avoided
     
         
    Last edited by Nexus; 06-17-2011 at 05:21 PM.

  2. #162
    Senior Member Passion's Avatar
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    Re: Custom Element's Jutsus

    ( Shokubutsuton: Shokubutsu no jutsu ) - Plant release: Plant technique
    Rank: E-A
    Type: Offensive - Supplementary - Defense
    Range: Short - Long
    Chakra cost: 5-30
    Damage points: 10-60
    Description: User concentrates Water and Earth based chakra on surroundings, creating various plants and/or manipulating already existing ones. Bigger the plants are, the higher the chakra cost is and it requires making Dog - Dragon - Rabbit handseals before the jutsu affecting. This can also be used to make Clones which are bound by the regular Clone restrictions, but the clones are able of using both earth and Water based jutsus upto A - rank.
    Note:
    - Clones are bound by regular clone restrictions
    - The type of plant varies upon the user
    - This can also be used to create vegetables and weed
    - User cannot use any other Plant release technique at the same turn
    - You cannot create plants long range from you, only manipulate.
    _____________
    -Declined- split it up into several jutsu for each rank and make a separate one for clones
     
         
    Last edited by Nexus; 06-17-2011 at 05:24 PM.

  3. #163
    -Mugen-'s Avatar
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    Re: Custom Element's Jutsus

    (Netsuton: Netsu modo ) Temperature release: temperature mode
    Rank: A
    Type: defense
    Range: short
    Chakra: 30 (+15 each time it blocks a jutsu)
    Damage: 60
    Description: The user will channel chakra around his body to form a sheild(second skin so to speak) while simultaneously increase or decrease the temperature outside it drastically.While in this mode the user can by will scorch/melt,or freeze anything up to short range by simply pointing to it.It can even block a jutsu that comes at him.
    *can only block 2 jutsus with this mode on per turn.However only 1 actual jutsu aside from this on may be used per turn.
    *Lasts for 3 turns
    *can only be used once
    _____________
    You submitted this already...


    (Chitaton: Tenkasen ) - Titanium Release: Spark Plug
    Type: Supplementary
    Rank: S - Rank
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user fires dozen of titanium gauges at the opponent. Inserting them deeply into the opponents flesh and screwing them into the bone to hold him in place. These gauges are made of the most conductive metal alloy on the planet, thus turning the opponent into a human lightning rod, drawing all lightning chakra to the opponent. Meaning that any lightning jutsu can be used at any range without fail.


    Example Of Effect: After Spark Plug is used, Chidori can be used at any range, without fail. The lightning
    chakra used in Chidori is drawn to the opponent because of the gauges.

    Example Of Placement: Deva Path Pein, but with platinum gauges.


    Note: This technique can only be avoided by an "absolute defense" such as Susanoo because the gauges circle around and fire in at all angles. Even if you were to defend some with a fire jutsu perhaps, you wouldnt get them all.

    Note: The gauges cannot be removed

    Note: The gauges break after taking 3 hits from lightning, or 3 turns. Whichever comes first.

    Note: If the opponent is wet, and hit with a lightning jutsu with the gauges in, this will knock the opponent unconscious
    _____________
    -Declined- titanium release and then you use alloy... and it's OP in the first place
     
         
    Last edited by Nexus; 06-17-2011 at 05:27 PM.

  4. #164
    ロロノア・ゾロ Caliburn's Avatar
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    Re: Custom Element's Jutsus

    (Shinkuu: Abaddon ‡ Shisetsu Keji ) - Vacuum: Abaddon ‡ Envoy of the Apocalypse -

    Rank: S
    Type: Attack/Defence
    Range: Short/Medium/Long
    Chakra cost: 40
    Damage points: 80
    Description: The user creates a humongous (though the user can shift a bit with its size when making it) dragon, which has incredibly detailed features making it look completely real, from a vacuum and is controlled by the user. Because the dragon is a vacuum it's nearly invisble when it stands still and is only seen vaguely when moving due to the wind around moving too (this are vacuum properties). The result is that the dragon appears very ominous and horrific as, even though it's huge, it's hard to notice. But the dragon isn't made completely out of a vacuum. Inside the dragon there's an entire system of "air tunnels", which were made by moving all the air originally from the vacuum into these tunnels. These tunnels lead to, or come from multiple holes in the dragon's skin which can serve both as exit/entrance. Around these holes the pressure is adjusted by creating rapidly very small vacuums around it, which results in very strong sucking motions directed into the holes.
    All this is done for when an element is used that's weak against vacuum. The element can't go through the vacuum, but normally the parts that are close to the holes will automatically go in them and thus in the tunneling system (as they can't go into the vacuum and the holes have a high concentration of air). But due to the sucking motions that were created, nearly all of the jutsu is sucked up into the dragon without even stopping it in the slightest, making the entire jutsu chancelled throughout the dragon and released out of certain spots (for instance the mouth).
    Take fire for example: the fire can't go into the vacuum dragon, but is sucked up in the tunnels at multiple holes around the body with a high concentration of air in it. The fire is channeled through the dragon and is released from his mouth, his eyes, parts of his tail and wings etc. The end result is a malicious demonic dragon straight from hell which is barely visible, that has insides glowing flame red, spits flamethrowers and releases fire from his eyes, wings and tail.

    *Can only be used twice per battle*
    *Can only be taught by Caliburn*
    *Only one jutsu at a time can be channeled*
    *The channeling of a jutsu-part is similar to the wind and fire principle and it only works with elements that are weak against vacuums. It doesn't work on elements which are stronger or neutral. Second of the weak elements it only works on elements that have the substance for it, like fire or lightning (both things always go to the spot with the most air and die instantly when in a vacuum) but for example water doesn't work (the water would evaporate in a vacuum) as air doesn't really have much direct effect on it*
    ____________
    -Declined- You can have this as a summoning (a very restricted one), otherwise no


    (Shinkuu: Belial ‡ Keji Koutetsu) - Vacuum: Belial ‡ Apocalyptic Armor -

    Rank: Forbidden
    Type: Defence/Attack/supplementary
    Range: Short
    Chakra cost: 50 +15 each turn
    Damage ponts: N/A
    Description: The user creates a very thin, but extremely strong, vacuum around him (even under his feet). However between the vacuum and the user there's still a layer of air. The shape of the vacuum is exactly that of the user, even the slightest details like the users hair or fingernails are perfectly mimicked. The user can manipulate this vacuum armour into different shapes, all incredibly detailed, for instance he can change it into a samurai outfit, a medieval armour, LotR armour etc. He can also increase/decrease the thickness of the vacuum, but only to a limited degree. He can create vacuum weapons such as swords or even ranged weaponry (crossbows, bows to shoot vacuum bolts and arrows). By creating an air space within the weapon (using the air that's between the user and the vacuum) and by only leaving a small tunnel to this air space, the user can focus his chakra into the weapon, resulting into a vacuum weapon with for example, highely pressured fire chakra in the core of the weapon (between the core and the outside there's only a small, but strong, vacuum layer). This can also de done in other parts of the armour, creating some fancy effects like a burning fist.
    All of these things remain in short range. This jutsu is mainly used for defence. As both shockwaves and some elements can't travel through a vacuum, the user can for example literally walk through fire jutsu's without being harmed. The ability to focus chakra into certain air-spaces can't protect against jutsu's, it's too low-ranked and too small-scaled for that, unless it's a really low-ranked jutsu. Though in case the user uses a vacuum weapon to decapitate the opponent or something it still kills them (it's the same principle impaling a kunai through his head). The armor doesn't restrict the users movement and follows it every step.

    *Can only be used once per battle*
    *Lasts for three turns max and every turn the user needs to pay +15 chakra*
    *The user can't use any vacuum-jutsu's for the next three turns after the jutsu is finished*
    *The user can't use any elemental jutsu's which are weak against vacuum (well he can use them, but they wouldn't go through the vacuum and would thus backfire and kill the user). He can still use the ones that are weak against it (and normal chakra/ninjutsu) without destroying the vacuum (though the opponent can destroy it).
    *By manipulating the pressure of the vacuum at certain spots for an instant he can still throw shuriken, kunais and that kind of stuff without breaking the vacuum, though it blocks the ones from the enemy.*
    *Can only be taught by Caliburn*
    ____________
    -Declined- I'm all for cosplay but this isn't really approvable.. the vacuum would slowly but certainly suffocate you, thus making this a suicide jutsu


    (Shinkuu: Sukauto Keji) - Vacuum: Scouts of the Apocalypse -

    Rank: E-S
    Type: Attack/Defence/Supplementary
    Range: Short/Medium/Long
    Chakra cost: 5-40
    Damage points: 0-80
    Description: The most basic and standard vacuum skill which can be used in a variety of ways, which results in that the strength of it fluctuates depending on the situation. The user can create vacuums from the size of fingernails till the size of large boulders. The user can create these vacuums around his arms or make them appear somewhere on the battlefield and can shape the vacuum into multiple forms. For instance he can start making vacuum weapons, shuriken, kunais. It can also be used to move smoke/mist and similar things away to another place. Multiple vacuums can be made, though the more made, the smaller they are.

    *S-rank vacuum can only be used twice*
    *When used S-rank, no vacuum jutsu's can be used next turn*
    *Can only be taught by Caliburn*
    *maximum of five vacuums can be made at a time, though this for things like vacuum kunai's and shuriken*
    ____________
    -Declined- either decide on the rank or make a separate jutsu for each
     
         
    Last edited by Nexus; 06-17-2011 at 05:35 PM.

  5. #165
    Nero's Avatar
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    Re: Custom Element's Jutsus

    (Souken Shintou: Souken Kumo) Blitz Impact: Blitz Cloud
    Rank: B
    Type: Supplimentary
    Range: Short-Long
    Chakra: 20 (+10 each turn)
    Damage:
    Description: The user does one handsign and creates blitz impact clouds. These clouds are coated with blitz impact and are thick so their resistant to being blown away. These clouds only last for 3 turns. Only Blitz impact can be manipulated from these clouds, by using jutsu.
    ____________
    -Approved-


    (Souken Shintou: Shainingu Shintou Yoroi) Blitz Impact Technique: Shining Impact Armor
    Rank: Forbidden
    Type: Supplimentary
    Range: short
    Chakra: 50
    Damage: 90
    Description: Similar to Raikages armor the user of blitz impact creates thunder clouds by doing one handsign if there are none in the air already and does another two handsigns quickly making a bolt of blitz impact come crashing down on him instantly. This makes blitz impact coat around him like raikages armor. Due to blitz impact being stronger than lightning and faster than lightning this boosts the users speed to the fifth gate since raikages goes up to the 3rd gate. This also boosts his strength and reflex speed. Due to the blistering power of the powerful Blitz Impact-made armour, with each physical blow the user makes, the shockwave of wind and lightning is released short-range, striking an opponent nearby.
    Can only be maintained a maximum of 5 turns
    Can only be used once.
    User takes 10 damage each turn.
    ____________
    -Declined- op


    (Souken Shintou: To-chi) Blitz Impact Release: Torch
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: The user focuses his chakra outside of him into a line of chakra this line is extremely wide in length after focusing the chakra out infront of him which only takes 3 seconds for a low experienced Blitz user the user does an odd handseal with one hand releasing it off at a insane speed.
    Can only be used 3 times during battle.
    ____________
    -Declined- what? provide a better description I didn't get what this was about at all


    (Souken Shintou: Shintou Ranchi) Blitz Impact Technique: Impact Launch
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: The user does 10 handseals instantly upon finishing the last handseal 8 pure blitz impact swords appear in the air in a mid range near the user. After doing the last handseal the user is able to do one handseal for each sword making them launch into a direction that the user pleases one at a time. Each sword has a different odd handseal for the effect to work. Each odd handseal doesnt have to be done with two hands (thats why their odd).
    Can only be done twice during a match.
    ____________
    -Declined- describe those swords better


    (Souken Shintou: Souken Boufuu) Blitz Impact Release: Blitz Storm
    Type: Supplimentary/Attack/Defense
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: The user does a single handsign creating clouds in the sky (if there are none already made) shortly after the clouds form to a mid range near the user the user does an additional 5 handsigns making lightning bolts whip down from the clouds and circle around a short range area. This could trap and electricute the opponent or defend the user. It can only work if the targeted area is mid range away from the user.
    Can only be used Twice during a battle.
    User takes damage as well if he touches the bolts.
    ____________
    -Approved-
     
         
    Last edited by Nexus; 06-17-2011 at 05:44 PM.

  6. #166
    Lord of Kaos's Avatar
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    Re: Custom Element's Jutsus

    Germ Creation Tech (Hai no sakusei jutsu)
    Rank: C
    Range: Mid-short
    Chakra Cost: 15
    Damage: 30(-5 for bacteria)
    Type: Supplemantery, Attack, Defence
    Description: This is the most basic Germ Element jutsu. The user uses earth and water along with his chakra to create germs then he uses his lightning chakra to make them move as he/she wishes. If there isnt a external source of water or earth the amount of Germs the user can create is very little. The user can use these germs to make shields or walls to defend or as spears and swords to attack. The user can make 2 types of germs:
    Bacterias: These are weak physically but can survive in more intense conditions so they lose their weakness against fire(but they are still weak to advenced fire) and they deal -5 damage.
    Viruses: They are phsically stronger but they cant survive in intesnse conditions so they keeps their normal weaknesses but they also deal more damage compared to bacteria.
    ____________
    -Declined-


    Germ Multiplying Jutsu(Seishoku jōzan jutsu)
    Rank: B
    Type: Supplemantry
    Range: Short(self-effecting)
    Chakra Cost: 20
    Damage:0
    Description: The user uses his water, earth and lightning chakra to speed up the reproduction of germs in his body. For 2 turns all of his water, earth and lightning techs will deal -7 damage but after that for 5 turn the user will not require a medium to use any of his germ jutsu also all of his germ jutsu below S-rank will not require any handseals. This jutsu doesnt need any handseals and its made inside the user so the opponant cannot dedect this tech with regular eyes.
    *After 5 turn the germs will die and the tech will end.
    *can only be used twice per battle
    ____________
    -Declined- so you increase the speed of germ reproduction inside your body... smart... cyu in the hosiptal


    Infection Jutsu(Kansen-jutsu)
    Rank: A
    Type: attack
    Range: mid-short
    Chakra Cost: 30
    Damage: 60
    Description: The user releases 200 billion germs from his mouth, these germs enter the opponants body using any holes(mouth, ears, wounds) if they enter from a wound they directly get to the blood so all effects happen 2 turns quicker. The opponants best chace to stop this attack is to kill the germs before they reach his body, once infected its hard to get better, the opponant must be either in extreme cold(snow, ice ect.) or be in extreme heat(burned or stand very close to a fire for 2 turns) to destroy the germs once they are inside his body. The effects of the Germs
    1st turn: the opponant gets tired his tai jutsu deal -7 damage and his regular jutsu deal -5 damage
    2nd turn: The opponant gets even more tired his taijutsu deal -15 damge and his regualr jutsu deal -10 damage
    3rd turn: his fever starts and he takes 15 damage also sweats and his tai jutsu and regular jutsu deal -17 damage
    4th turn: He gets very tired and uncosantrated his vision of mid range and long range become blurry and his sense of smell and sound weaken greatly he takes 25 damage and his jutsu deal -20 damage
    5th turn: His vision of long range is gone his vision of short-mid range becomes very blurry he takes 40 damage, his jutsu deal -30 damage, his sense of smell is completely gone and he becomes unable to hear regular talking
    6th turn: he falls down takes 60 damage, he cant stand up or use any jutsu, his hearing dissapears every breath causes him great pain, he can bearly see short range
    7th turn: he dies
    *If the oppoanat gets infected this cant be used again
    *While the oppoanat is infected the user cant use any germ jutsu
    *If the opponant gets infected and gets better after the 4th turn he becames immune to all other germ jutsu(germ element jutsu can still physically hurt him)
    ____________
    -Pending-
     
         
    Last edited by Nexus; 06-17-2011 at 05:56 PM.

  7. #167
    Izuna Uchiha's Avatar
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    Re: Custom Element's Jutsus

    (Hou moto gijutsu) - Boron Release : Boron Technique

    Type:Supplementary
    Rank: C
    Range:Short
    Chakra:15
    Damage Points:N/A
    Description:The user focus his chakra in a nearby source of earth to gather the Boron from it. In an instant, he can shape pillars, small walls, swords, kunais and other tools for him to use from that Boron source.
    ____________
    -Approved-


    (Hou moto henkan) - Boron Release: Boron Transformation

    Type:Supplementary/Defense
    Rank: B
    RangeShort
    Chakra Cost:20
    Damage Points:N/A
    Description:The user will first focus his chakra. Then, at will, he can turn one or several parts of his body into pure Boron. However, by turning his whole body to Boron, the user will be unable to move due to his weight (unless the user has superhuman strength).
    -Can only be used 5 times
    ____________
    -Declined-


    (Hou san) - Boron Release : Boric Acid

    Type:Supplementary/Defense
    Rank: D-C-B-A-S
    RangeShort-Long
    Chakra Cost:10-15-20-30-40
    Damage Points:N/A
    Description: After focusing his chakra in an earth source to gather Boron, the user will then extract Boric Acid from the mineral. This acid can be used for many purpose such as an antiseptic, anti-bacterial, insecticidal, antiviral and anti-fungal. The amount of acid extracted is relative to the rank of the jutsu (chakra used). D-rank being a very small amount, S-rank being vast amount (equivalent to a small pond). It's important to mention that this acid is not physically harmful other then by vast oral ingestion.
    -Can only be used 3 times with B-rank
    -Can only be used 2 times with A-rank and can't use Boron the next turn
    -Can only be used 1 time with S-rank and can't use Boron for the next 2 turns
    ____________
    -Declined- Boric acid, as a chemical isn't a part of boron, but one of the products of various reactions with boron, and because of that you can't just have boron and simply extract acid from it
     
         
    Last edited by Nexus; 06-17-2011 at 07:06 PM.

  8. #168
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    Re: Custom Element's Jutsus

    Chiton: Chi Tosshin| Blood Style: Blood Release
    Rank: D
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 10
    Damage Points: -
    Description: By mixing blood element with his water techniques, the user is able to turn his regular water techniques, into Blood Release. His water techniques won't have additional damage but will acquire Blood Release's proprieties.
    *Once this jutsu is used, the user can make his water jutsus gain the proprieties of Blood Release when he wants to.
    ____________
    -Declined- such transformation jutsu aren't being allowed anymore
     
         
    Last edited by Nexus; 06-17-2011 at 07:07 PM.

  9. #169
    Izumō's Avatar
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    Re: Custom Element's Jutsus

    (Penki Bunshin)-Paint Clone
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra Cost: 25
    Damage Points: N/A
    Description: This is a clone made of paint that takes a physical appearance. These clones can use paint jutsus and taijutsu only. Only 2 clones at a time.
    ____________
    -Approved-


    Penki: Fukubiki Ukiyo)-Paint Release: Drawing Life
    Rank: B
    Type: Supplementary/Attack
    Range: Short-Long
    Chakra Cost: 25
    Damage Points: N/A (small animals/insects: 10, mediam animals/insects: 15, and large animals/insects: 20)
    Description: The user draws on a scroll with chakra infused paint to make buildings, animals, and/or insects. The drawings can attack, bind, fly, swim and/or track. The user can only make 5 drawings per turn.


    -Examples:
    -Tracking: Mice, dragons, birds, insects and snales only. The animals/insects can send back a chakra signal which is a code to tell the uswr what they seen. The user can only decode the chakra signal of course and when the animals/insects sends the chakra signal they turn back into a puddle of paint.
    -Binding: Snakes wrapping around the enemy and they have the same strength as Sai's snakes.
    -Attack: All animals/insects can attack and if big enough knock the enemy back or out.
    -Flying: Birds, dragons, and/or insects can fly and if big enough carry the user.
    -Buildings: The user can trap (the enemy can easily escape the building(s) with enough strength like the snakes binding) the enemy and use the buildings to knock the opponent back or out.


    Key to the 5 drawings:

    -Small animals/insects/buildings: They can make 2 which equals to 1 out of 5 of the drawings.
    -Mediam animals/insects/buildings: They can make 1 which equals to 1 out of 5 of the drawings.
    -Large animals/insects/buildings: They can make 1 which equals to 2 out of 5 of the drawings.
    _____________
    can't approve this on such a large scale, separate it into more jutsu and you can't draw buildings etc. plus this whole thing is too similar to the Ink style used by Sai..
     
         
    Last edited by Nexus; 06-17-2011 at 07:10 PM.

  10. #170
    Lord of Kaos's Avatar
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    Re: Custom Element's Jutsus

    Germ Dome (Seishoku dōmu)
    Rank: S
    Type: Attack/supplementry
    Range: Long-mid
    Chakra Cost: 40
    Damage: 80
    Description: The user does the rat handseal and in any location he selects a large dome, made up of billions of germs quickly form. The dome can be large enough to cover anything in mid-range. Since there are a lot of germs tightly compressed its very hard to break the dome. Also the germs will suck out the Oxygen in the dome and leave behind a poison gas, because of this any living thing that stays in the dome for more then 2 turns dies.
    *can only be used twice per battle
    *the size of the dome cant be changed after its created
    ____________
    -Declined- stop using the germs as bricks to build stuff


    Germ Arrow(Seishoku yajirushi)
    Range: Short-mid
    Type: Attack
    Rank: S
    Chakra Cost: 40
    Damage: 80
    Description: The user makes a couple of handseals and creates a some arrows out of germs. The he fires these at the opponant. Depending on the type of germ used the effects change:
    Bacteria: The user can make 20 arrows but each arrow is as strong as a C-rank attack.
    Virus: The user can only make 5 arrows but each are as strong as a A-rank attack.
    The user can also curve the germ arrows after they are fired.(not turn just curve as much as a football player curves a ball)
    *All the arrows must be fired at the same time
    *Can only be used 2 times and 1 times per type of germ
    ____________
    -Declined- you cna't make an arrow out of germs, but you can cower one in them.. same as above


    Germ Dragon(Seishoku doragon)
    Rank: Forbiddden
    Range: All
    Type: Attack
    Chakra Cost: 50
    Damage: n/a the opponant is dead if the attack hits
    Description: The user does 15 handseals and Creates countless amount of germs. Then he compresses them into the form of a giant dragon, a dragon whose head is as big as gamabunta's. The user then makes the dragon form and arc shape and land on the target. The physical force of the dragon is good enough to break bones but whats worse is the germs abilitys to decompose things, so after they hit nothing remains of the opponant. This abilitys makes most solid defences become useless.(those made out of earth and metal)
    *can only be used once per battle
    *the user takes 20 damage himself
    *The user can't use ant forbidden rank jutsu this turn
    *the user cant use any germ jutsu for 5 turns(the effect of remaining germ jutsu are still acive
    _____________
    -Declined- no comment
     
         
    Last edited by Nexus; 06-17-2011 at 07:12 PM.

  11. #171
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    Re: Custom Element's Jutsu

    Purton : Kesshou Chosuichi | Plasma Release : Plasma Reservoir
    Rank: B
    Type: Supplementary
    Range: Short - Long
    Chakra Cost: 20
    Damage: N/A
    Description: The user makes two small "seeds" made out of plasma in the palm of his hands. He then drops one on the ground and the other flys off into the sky. The one on the ground burrows deep into the earth and begins to draw in sources of plasma (creating a large ball of plasma) while the one in the sky does the same. After two turns the user will have two large reservoirs of plasma which he can use for his plasma techniques.
    ____________
    -Approved-


    Purton : Kesshou Youseibou | Plasma Release : Plasma Inertia Rod
    Rank: B
    Type: Supplementary
    Range: Short - Mid
    Chakra Cost: 20
    Damage: N/A (+15 to Raiton based techniques)
    Description: The user does three hand seals and causes a medium sized rod made out of plasma come out of the ground. By manipulating the Plasmic particles the user can produce an Electromagnetic field around the rod (reaching from short - mid of the rod). The user may then manipulate the rod to produce different effects. If one force is stronger than the other than all charged particles will be attracted to it. If the forces are equal then charged particles will be accelerated (Only 2T can keep up) and made more powerful but will not be attracted.

    -Lasts for up to three turns
    -Twice per battle.
    ____________
    -Declined- you can't have a B rank jutsu develop speeds so fast that 2 tomoe are needed to see it.. be reasonable


    Purton : Myakunami | Plasma Release : Pulse Wave
    Rank: A
    Type: Attack/Defence/Supplementary
    Range: Short - Long
    Chakra Cost: 30
    Damage: 60
    Description: The user forms a small amount of explosive (non-incendiary) plasma on the ends of his middle finger and thumb. Then he snaps his fingers causing a reaction. The reaction sends out a 360 electromagnetic wave which is further carried by the users chakra. This wave causes different effects depending on the distance the wave hits something. At close range the object is pushed back and are affected by electromagnetic radiation which causes severe burns. At all ranges all conductive objects (such as metals) will produce sparks of electricity which can shock people or ignite flammable/explosive objects.

    -Twice per battle.
    -Only A rank and under plasma techniques the next turn.
    ____________
    -Declined- if it causes severe burns on close range it should be of forbidden rank because it's bound to affect you too


    Purton : Ragunaroku | Plasma Release : Ragnarök
    Rank: Forbidden
    Type: Attack
    Range: Short - Long
    Chakra Cost: 50
    Damage: 100 (+30 to user)
    Description: The user will make ten small plasma balls in his hand which he will then release into the sky where they will just float. They will then begin to attract plasma from other sources (space, atmosphere, lightning/fire, etc) and begin to grow in size. After the second turn the heat radiating off them will form thunderclouds in the sky which will further add to their size (plasma is found in lightning so the balls will absorb the lightning, thus meaning the lightning will be unusable for any other purpose). After the third turn they will be the size of small meteors which at the users command will fall where the user wants burning all that touch it. These meteors are so hot that they will burn through the ground and will keep going for miles thus being able to attack underground targets. Anybody who comes near one of these meteors will receive severe burns.

    -Once per battle
    -Only B rank and under plasma techniques for three turns after it ends.
    ____________
    -Declined- plasma isn't found IN lightning, it's a product of the lightning bolt phenomenon...
     
         
    Last edited by Nexus; 06-17-2011 at 07:43 PM.

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    Re: Custom Element's Jutsu

    (Arumiton: arumi rikiddo no waza): Aluminium Release : Liquid Aluminium Skill
    Type: Supplementary
    Rank: A
    Range: N/A
    Chakra Cost: 15
    Damage : N/A
    description : this jutsu is used to turn any pre-existing solid state aluminium jutsus into a liquid form or making new aluminium jutsus that are based on this jutsu which transforms the solid state of aluminium into a liquid state higher than lava (due to the aluminium's high melting point of 2000 C). by using more concentrated fire chakra that's used to create the aluminium.

    ~ Lasts whole battle
    ~ has to use this technique before turning any solid based aluminium into liquid based or any other liquid based aluminium technique
    ~ douple the chakra cost if used to melt any pre-existing solid form aluminium jutsus
    ____________
    -Declined- turning pre-existing jutsu into anything isn't allowed, at least not according to me


    (Arumiton: Arumi no souken) - Aluminium Release: Aluminium Creation
    Type: Supplementary
    Rank: B
    Range: Short/mid
    Chakra Cost: 20
    Damage: 40
    Description: The user utilizes his aluminium chakra and releases it into the air..using a mastery of manipulation he can form the aluminium into almost anything so it becomes just as versatile as the Wood element.
    ____________
    -Declined- provide a better description, give list what you would be creating using it


    (Arumiton :kiri tsume no waza) - Aluminium Release: Art Of The slaching Claw
    Type:Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost : 30
    Damage : 60
    Description: The user first channels his aluminium chakra into the knuckles of both of his hands then releases it causing three very sharp claws to protrude out of his Knuckles to make a quick slach.. or with the user constantly flowing aluminium chakra into the claws they can virtually or horizontally at will.
    ____________
    they can what virtually (vertically?) or horizontally? be mroe clear and I'll approve it


    (Arumiton: Ranmyaku) - Aluminium Release: Chaos
    Type: Attack
    Rank: S
    Range: Long
    Chakra Cost: 40
    Damage: 80
    description: the user first focuses his aluminium chakra into a single point in his body. then in an instant he releases it all at once causing a huge amount of sharp aluminium tendrils protrude out of his body at a fast pace pierceing anything and everything thats on the battlefield and in the air.

    ~ Only 3 times per battle
    ~ No S-rank Aluminium the next turn
    ____________
    -Declined- and killing you?


    (Arumiton: kuchiku no rippou) - Aluminium Release: Cube Of Destruction
    Type: Attack/Defence
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage: 80
    Description: the user directs both of his hands facing each other infront of him while releasing the aluminium chakra then form the chakra into a cube with a grey aluminium core that's shaped like a small sphere in the middle of the cube , by constantly releasing the aluminium chakra the cube expands all from short to long range while rapidly increasing in size it becomes so large that it reaches underground as well as on the surface and in the air , anything that touches the cube immediately solidifies turns into pure aluminium structure at the user's will , or by making one handseal the user causes the cube to make a giant explosion eradicating anything in it's path.

    ~ 3 times per battle
    ~ No S-rank aluminium next turn
    ____________
    -Declined- and what about you, you don't get turned into a tin-man?
     
         
    Last edited by Nexus; 06-17-2011 at 07:52 PM.

  13. #173
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    Re: Custom Element's Jutsu

    (Rubiton- Rubi no jutsu ) Ruby release- Ruby Technique
    Type: Attack/Defend
    Rank: B-rank
    Range: Short-Long
    Chakra cost: 20
    Damage points: 40
    Description: the user will gather his ruby chakra and mold it to make pillars, small ninja weapons, and shields made of ruby.
    ____________
    -Approved-


    (Rubiton- Rubi Same Gyakujou) Ruby release- Ruby Shark Frenzy
    Type: Attack
    Rank: A-rank
    Range: Short-Long
    Chakra cost: 30
    Damage points: 60
    Description: the user will focus his ruby chakra into the ground and mold it into 3 ruby sharks that he sends after the opponent. The sharks encircle the opponent before they attack from underground.
    *Note: can only be used 3x per battle.
    ____________
    -Declined- define how someone is supposed to kill them


    (Rubiton- Rubi Kangoku) Ruby release- Ruby Prison
    Type: Supplementary
    Rank: A-rank
    Range: Short-Long
    Chakra cost: 30
    Damage points: n/a
    Description: the user will gather his ruby chakra into the ground around the opponent and raise a dozen ruby pillars to imprison them.
    *Note: can only be used 3x per battle.
    ____________
    -Approved-


    (Rubiton- Rubi Doragon ) Ruby release- Ruby Dragon
    Type: Attack
    Rank: S-rank
    Range: Short- Long
    Chakra cost: 40
    Damage points: 80
    Description: the user will release his ruby chakra and mold it into a dragon that will charge towards the opponent thrashing anything in its way. The dragon can also attack by releasing a ruby spear from its mouth once per turn.
    *Note: can only be used 1x per battle.
    *Note: stays in play for 3 turns.
    ____________
    -Declined- what is it with people and dragons lol


    (Rubiton- Rubi Kasui) Ruby release- Ruby Spikes
    Type: Attack
    Rank: S-rank
    Range: Short-Long
    Chakra cost: 40
    Damage points: 80
    Description: the user will focus his ruby chakra around the ground below the opponent and raise ruby spikes that stab the opponent.
    *Note: can only be used 3x per battle.
    ____________
    -Approved-


    (Rubiton- Toko Rubi Kangoku Shinrin) Ruby release- Endless Ruby Prison Forest
    Type: Attack
    Rank: Forbidden
    Range: Short-Long
    Chakra cost: 50
    Damage points: 120
    Description: the user will gather a large amount of his ruby chakra into the ground and raise a forest of sharp ruby pillars that will rise vertically and diagonally in different directions to stab and skewer the opponent or anything standing in its vicinity when it rises. This jutsu covers an area of up to mid range around the opponent, if used within mid range the user will have to defend as well.
    *Note: can only be used once per battle.
    *Note: can’t use any Forbidden Rubiton jutsu for the rest of the battle.
    *Note: can’t use any Rubiton jutsu for the next 5 turns.
    ____________
    -Approved-
     
         
    Last edited by Nexus; 06-17-2011 at 07:55 PM.

  14. #174
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    Re: Custom Element's Jutsu

    (kurokongouseki no jutsu ) Carbon technique
    Rank: C
    Type: attack/defence
    Range: short - mid
    Chakra Cost: 20
    Damage Points: 30
    Description: The user will use their chakra to create small pillars of carbon, small tools, and small shields of carbon.
    ____________
    -Approved-


    (kurokongouseki ryouiki ) Carbon field
    Rank: B
    Type: Supplementary
    Range: short - long
    Chakra Cost: 30
    Damage Points: N/a
    Description: The user will perform 2 handseals releasing there chakra into the surrounding area to cause carbon in the earth trees and other sources to rise to the surface, making it so their is a layer of carbon over everything on the battle feild. This can be used by a carbon user as a carbon source for certain jutsu.
    Note: Useable twice.
    ____________
    -Declined- you can't draw carbon from living things


    (Taibu kurokongouseki no jutsu ) Greater Carbon technique
    Rank: A
    Type: attack/defence
    Range: short - long
    Chakra Cost: 30
    Damage Points: 50
    Description: The user will use their chakra to create medium pillars of carbon, medium sized tools, and medium sized shields of carbon.
    ____________
    -Approved-


    (kurokongouseki yoroi ) Carbon armour
    Rank: S rank
    Type: Defence
    Range: short
    Chakra Cost: 40
    Damage Points: 50
    Description: The user will use their chakra to Creating a layer of carbon all over their body. They create the carbon so the atoms are formed in a way to create the layer of carbon in one of its hardest forms amorphous carbon. This armour is able to block up to 1 S rank technique. This armour is especially useful against taijutsu users. The carbon is so hard that on impact, the opponent will hurt themselves when punching/kicking the carbon.

    Note: Useable twice
    Note: Last 3 turns
    Note: Can block one S rank
    Note: Can block 2 A ranks
    Note: Slows the users movements, but not handseals.
    ____________
    -Declined- if you use that form of carbon, you can't move in it either
     
         
    Last edited by Nexus; 06-17-2011 at 07:57 PM.

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    Re: Custom Element's Jutsus

    (karumera atogama) - Caramel Replacement
    Rank: S rank
    Type: Substitution
    Range: N/a
    Chakra cost: 50
    Damage points: N/A
    Description:When the user is about to be hit by a technique they can replace any part of their body with caramel to manipulate and avoid the technique.For example, if the user was to punched in the chest, they could replace it with hard of soft caramel to protect themselves.

    Note: Lasts 2 turns
    Note: Useable once
    Note: No S rank for the following turn
    Note: Can't use lightning jutsu with this active
    ____________
    -Declined- You can't substitute parts of you with caramel, stop submitting this


    (karumera no jutsu ) - Greater Caramel technique
    Rank: A
    Type: Supplementary
    Range: Short-long
    Chakra cost: 35
    Damage points: 50
    Description: The user will focus their caramel chakra to control the minerals in the ground to create caramel tools, weapons, pillars and other objects.
    ____________
    -Approved-


    (karumera bushin) - Caramel clone
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra cost: 30 per clone
    Damage points: N/A
    Description: After performing 2 neccessary hand seals, the user will release their chakra and create a cetain number of caramel clones. The clones will be made up of caramel, and because of this, will only be able to use caramel jutsu. When hit my the enermy in combat, the clones bodies will turn to caramel, so if you kick a clone, the kick will sink into their bodies and the enermy will be trapped. The clones can use the effects of their caramel skills to either liquidify their bodies, or harden them.

    Note: Can make up to 3 clones.
    Note: Can use all caramel jutsu.
    Note: Clones can be destroyed by C rank fire or water
    ____________
    -Approved-
     
         
    Last edited by Nexus; 06-17-2011 at 08:01 PM.

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    Re: Custom Element's Jutsus


    (Geruton: Guuijin no Kugutsu) – Gel Release: Manikin drones
    Rank: S
    Type: Offensive, Supplementary, Defensive
    Range: Short - Mid
    Chakra cost: 40 (+ 10 per extra drone)
    Damage points: 80 (if orbs used as direct attacks)
    Description: The user will manipulate their chakra to create clear like bodies that are capable of being used in many ways. They attain a body that is resistant to taijutsu and absorbs the blows reducing them to nothing and in doing so can cause the opponent to be stuck. They can act on their own and can be used to attack or defend against the opponents by being used as a shield. They can shoot from their body orbs of gel that can be used to deal damage by having a strong density or can be used to disable the targets movements.
    Note: Can only make a maximum of 2 manikins each time.
    Note: Orbs of Gel count towards the users 3 moves per turn.
    Note: can only be used twice with 3 turns before each use.
    _____________
    -Approved-


    (Shainingumizu no Jutsu ) - Shining Water Release Technique
    Rank: C
    Type: Offensive, Supplementary, defence
    Range: Short - Long
    Chakra cost: 15
    Damage points: 30
    Description: The user is able to manipulate shining water chakra to create a multitude of attacks, from projectile bullets, flowing river of water, shields or walls of water.
    ____________
    -Declined- separate this into jutsu for each object you mentioned (bullets, a river, shields)


    (Shainingumizu: Dai Taka no Dama) - Shining Water Release: Great Hawk Bullet
    Rank: B
    Type: Offensive
    Range: Short - Long
    Chakra cost: 20
    Damage points: 40
    Description: The user will make the ram hand seal and then they will create a orb of shining water which will release a flash of light right before the release of a hawk of shinning water will be released at the opponent at a fast speed causing the target to be unsure of the approaching attack.
    ____________
    -Approved-


    (Geruton no Jutsu) - Gel Release Technique
    Rank: C
    Type: Offensive, Supplementary, Defence
    Range: Short - Long
    Chakra cost: 15
    Damage points: 30
    Description: The user will manipulate their chakra to create multiple gel objects ranging from orbs or shields or dense projectile weapons of gel that can cause more physical damage rather than a supplementary affect compared to the gel orbs.
    ____________
    -Approved-

     
         
    Last edited by Nexus; 06-17-2011 at 08:05 PM.

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    Re: Custom Element's Jutsu

    From now on any jutsu put in spoilers will get auto-declined
     
         

  18. #178
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    Re: Custom Element's Jutsus

    (Netsuton: hensen ) Temperature release: change
    Rank: S
    Type: defense/supplementary
    Range: short
    Chakra: 25 (+5)
    Damage: N/A
    Description: This is the most basic used jutsu for this element.It allows the user to either drastically decrease or increase the temperature around the users body,creating a shield up to mid range.In order to protect the users body the user must add a additional 5 chakra to create a field of chakra around him.When the user decreases the temperature it freezes any water/earth to a state where it breaks before it hits the user.(it could also increase the damage making it solid and dangerous like if used on rain).When Increased the user can melt/burn earth to ashes,boil water or even turn water into steam before it hits the user.
    *Lasts 1 turn
    *Can only be used once every 5 turns
    *can only be used to block 2 jutsus.
    *can also be used in combo with a jutsu
    ____________
    -Approved-


    (Netsuton: makai ) Temperature release: Hell
    Rank: Forrbidden
    Type: defense/supplementary
    Range: short-long
    Chakra: 50
    Damage: 90(-40 to user)
    Description: This is a deadly jutsu.The user claps his hands and charges his wind/fire chakra into the environment and his body.After 1 full turn of charging(meaning 3 turns. turn used,turn charged,turn used) the user releases all of it in a instant scorching the whole field,instantly turning any water in range to steam, and burning every single thing around the user.
    *can only be used once and no more fire/wind temperature for 3 turns.
    *the user will be very hurt and for one full turn wont be able to attack.Only defend
    *Takes 2 turns to charge(turn used and next turn).And only on the third can you use it.
    *The user may run,sit but may not preform any ninjutsu or hand type taijutsu(leg tai is allowed) while charging.Leaving the user almost fully vulnerable.However clones are allowed to be used,but must be made before the use of this.
    ____________
    -Approved-
     
         
    Last edited by Nexus; 06-17-2011 at 08:07 PM.

  19. #179
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    Re: Custom Element's Jutsus

    Quote Originally Posted by Perry View Post
    ( Shokubutsuton: Shokubutsu no jutsu ) - Plant release: Plant technique
    Rank: E-A
    Type: Offensive - Supplementary - Defense
    Range: Short - Long
    Chakra cost: 5-30
    Damage points: 10-60
    Description: User concentrates Water and Earth based chakra on surroundings, creating various plants and/or manipulating already existing ones. Bigger the plants are, the higher the chakra cost is and it requires making Dog - Dragon - Rabbit handseals before the jutsu affecting. This can also be used to make Clones which are bound by the regular Clone restrictions, but the clones are able of using both earth and Water based jutsus upto A - rank.
    Note:
    - Clones are bound by regular clone restrictions
    - The type of plant varies upon the user
    - This can also be used to create vegetables and weed
    - User cannot use any other Plant release technique at the same turn
    - You cannot create plants long range from you, only manipulate.
    _____________
    -Declined- split it up into several jutsu for each rank and make a separate one for clones
    ( Shokubutsuton: Shokubutsu no jutsu ) - Plant release: Plant technique
    Rank: E-A
    Type: Offensive - Supplementary - Defense
    Range: Short - Long
    Chakra cost: 5-30
    Damage points: 10-60
    Description: User concentrates Water and Earth based chakra on surroundings, creating various plants. Bigger the plants are, the higher the chakra cost is and it requires making Dog - Dragon - Rabbit handseals before the jutsu affecting. The variety of plants is restricted by only user's knowledge of plants and user's imagination.
    Note:
    - The type of plant varies upon the user
    - This can also be used to create vegetables and weed
    - User cannot use any other Plant release technique at the same turn


    ( Shokubutsuton: Hitsuzen no shizen ) - Plant release: Inevitable Nature
    Type: Supplementary
    Rank: S
    Range: Short - Long
    Chakra cost: 40 ( - 10 per turn )
    Damage points: N/A
    Description: User makes Tiger → Snake → Boar → Ox handseals in rapid succession and slams his/her hands on ground sending waves of Earth and Water chakra into the ground. Using this technique, user makes any plants grow extremely fast and they will grow out of pretty much anything and they can easily take over a village. The plants are regular grass, bushes and vines that cover up structures made by man, therefore conquering the human villages. This technique is extremely simple and can be used to boost the growth of all the plants in village like area, but the farther the distance from the user is the smaller the plants will grow.
    Note:
    - Can be used only once
    - Costs - 10 chakra per turn
    - User must remain stationary as long as he/she uses this technique.


    ( Kanton: Shinrin no tetsu ) - Iron release: Forest of Iron
    Type: Supplementary - Defense
    Rank: A
    Range: Short - Mid
    Chakra cost: 30
    Damage points: N/A
    Description: User makes Horse → Dragon → Ram handseals while gathering chakra and stomps on ground, causing one or multiple iron beams to raise up from ground. Each beam is about three meters tall and will conduct electricity into ground. The beams will stay on the field until the iron's used on other techniques or stored somewhere.
    Note:
    - No iron techniques at the same turn.

    _________________________
    All declined
     
         
    Last edited by Nexus; 06-18-2011 at 01:25 AM.

  20. #180
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    Re: Custom Element's Jutsus

    (Penki: Fukubiki Ukiyo)-Paint Release: Drawing Life
    Rank: B
    Type: Supplementary/Attack
    Range: Short-Long
    Chakra cost: 25
    Damage points: 15
    Description: The user opens a scroll and uses their paint to make animals/insects. The drawings come to life after the brush lives the scroll. The user can use the animals/insects for transportation, attack, and binding. The user can only use three animals/insects per turn.
    _____________
    -Approved- even though it's just a rip off
     
         
    Last edited by Nexus; 06-18-2011 at 01:26 AM.

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