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  1. #1
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    Wesobi's customs. [Archive]

    Power of Darkness / Akisha has given me permission to use the following


    Suiton
    Water Release: Sea Wave (Suiton: Umi Nami)
    Rank: A
    Type: Offense/Defence
    Range: short-middle
    Chakra cost: 40
    Damage points: 40 (If used in conjunction with lighting - 60)
    Description: The user releases his water chakra, creating a wave with height 5 meters. Then the user can decide whether he is going to use it for defence or send it against the enemy. When send against the enemy the wave travel really fast so it could be used almost immediately after the previous jutsu. The damage increases if it's used in conjunction with lighting.
    Note: Can only be taught by PowerOfDarkness.
    Note Can only be used 2 times per battle.
    Note: No water jutsu for the next turn.


    Raiton
    (Raiton: Rai Sakujou) Lightning Release: Lightning Rope
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chackra cost: 30
    Damage ponts: N/a
    Description: The user will perform 2 hand seals and then release little steams of lightning from his hands. The lightning are very strong and influenced with chakra which makes it hard to cut through them with ordinary kunais and ninja tools,
    However they are vulnerable to wind attacks. By using these steams of lightning the user can shot them at some tree and pull himself to the tree, thus avoiding attack. The user can also use them to move kunais and other ninja tools by attaching the steams to the kunais.
    Note: Can only be taught by PowerOfDarkness
    Note: Can only be used 3 times per battle.
    Note: No S rank Raiton techniques while the
    ropes are in play.
    Note: The Ropes stay on the field for 2 turns.

     
         

  2. #2
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    Re: Wesobi's customs.

    Ok here have these man:

    Black lightning



    (kaminari no Yoroi ) - Black lightning armour
    Type: Attack/defence
    Rank: S rank
    Range: close
    Chakra Cost: 40
    Damage Points: 80
    Description: This armour is very simalar to the 4 raikages lightning armour seen at the kage summit. Darui will wrap his entire body in black lightning by doing this he can electrically stimulate his nervous system and speed up his neural synapses to react faster to danger and push his physical prowess to the absolute limit, allowing him to gain tremendous raw speed and monstrous power. Though he is not as fast or as strong as the raikage. He was tought the key to doing this by the 4th raikage due to being his right hand man. With the armour active, Darui is almost as fast as the raikage and only 3 tomoe sharingan comes close to being able to track his movements. Due to this armour, lightning attacks up A rank dont effect him, and S ranks only deal half the damage they normally would.However the user is weak against wind.

    Note: can only be used once
    Note: cant use wind or water techniques in this form
    Note: lasts 4 turns
    Note: Cant use black lightning for 2 turns afterwards
    Note: Cant use lightning for 1 turn afterwards







    (Ranton: Tatsumaki) - Storm Tornado
    Type:Attack
    Rank: S rank
    RangeShort-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user creates a tornado of lightning and water water combined to create storm release. This tornado is created from the user putting their hands out infront of them and sending out multiple tendrils of storm beams which spin around forming into a destruction storm tornado bellow. This is a powerful tornado that absorbs the opponents chakra as it hits them to grow in size.
    Note: Can absorb up to B rank techniques
    Note: Useable twice
    Note: No Water and Lightning Release A rank or above following turn.


    Fire






    (Kaen Tatsumaki) - Blazing Tornado
    Type: Attack/Defense
    Rank: Forbidden
    Range: Short-Long
    Chakra Cost: 80
    Damage Points: 100
    Description: The user combines there wind and fire chakra together to create this ultimate attack. First the user will build up there chakra in the air quickly creating a high powered tornado, then by adding there fire chakra to it the tornado will be set ablaze creating a fire/wind combo thats very dangerrous. This attack can be created infront of or around the opponent, but if the user is withing short range of this attack they will take the same amount of damage.

    Note: Can only be used once
    Note: No s ranks or above the next turn
    Note: User will take 30 damage too if its used at mid range

     
         

  3. #3
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    Re: Wesobi's customs.

    Suiton Custom

    (Suiton; Kyousei Ookami) Water Release: Great Wolf
    Rank: A
    Type: Offense/Defence
    Range: Short-Long
    Chakra Cost: 30
    Damage Point: 60
    Description: The user summons one big amount of water at each hand. He then uses shape manipulation and heavy chakra’s to change the water’s shape into two wolfs. The user can then command the wolves to charge at the enemy, or to protect him from Fire Attacks. This attack is even more devastating in combination with a lightning based attack.
    Note: Can only be taught by Wesobi.
    Note: Can only be used 2 times per battle.
    Note: The user can’t use any Water-based Jutsu the next turn or during the same turn.
    Note: Requires a water source.




    (Raiton: Kuro yari) Lightning Release: Black Spear
    Type: Offensive
    Rank: B
    Range: Short-Long
    Chakra Cost: 25
    Damage Points: 40
    Description: Darui creates a spear of Black Lightning that he can use to engage the opponent with, or throw it towards his opponent, due to its enhanced electrical state; this spear is extremely fast when thrown.
    Note: Can only be taught by Wesobi


    (Raiton: Taiketsu no joukai) Lightning Release: Showdown of Heaven
    Type: Offensive
    Rank: A
    Range: Short – Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: Darui holds out both hands in the air. He then summons a large amount of Raiton chakra into those hands and creates a large black orb filled with Black Lightning. He can then throw this orb up to Mid distance and release the Lightning orb’s stored enery, letting the Black Lightning electrocute and destroy anything in a short radius of it.
    Note: Can only be taught by Wesobi
    Note: Usable 3 times per match
    Note: Due to the large amount of chakra used, the user can’t use any Lightning or Black lightning techniques during the following turn.
     
         

  4. #4
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    Re: Wesobi's customs.

    (Ranton: Katana no za Arashi) Storm Release: Sword of the Storm
    Type: Offensive/Defensive
    Rank: B
    Range: Short
    Chakra Cost: 25
    Damage Points: 40
    Description: Darui focuses Ranton Chakra around his blade (in a similar fashion as Asuma did with his Futon Chakra on his Chakra Blades), which forms a small whirlwind around his blade. This whirlwind lets Darui cancel one B-rank Suiton/Raiton. This is because the whirlwind would blow the incoming attacks away. He can also use it to empower his kenjutsu attacks.
    Note: Can only be taught by Wesobi
    Note: Can only be used 2 times per battle
    Note: Stays active for 2 turns if no move is deflected.
    Note: the defensive power of this jutsu will only be able to cancel an attack if it is within short range of Darui.
     
         

  5. #5
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    Re: Wesobi's customs.

    Summonings:

    (Kuchiyose no jutsu: Hognu)Summoning Technique: Fire Gnu
    Rank: S
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/a
    Description: The user bites his thumbs, performs the hand seals and slams his hand on the ground.
    Hognu is now summoned straight from The Firepit of Gnutamia. He is a majestic gnu who stands as tall as Jiraiya, and who's covered in a coat of fire. He is able to use any fire attack up to A-rank.
    Note: Must hold Gnu Contract
    Note: Only summonable once
    Note: Only one Elemental Gnu on the field at a time
    Note: Stays on the field for four turns
    Note: No other creatures can be summoned for two turns after this.


    (Kuchiyose no jutsu: Raignu)Summoning Technique: Lightning Gnu
    Rank: S
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/a
    Description: The user bites his thumbs, performs the hand seals and slams his hand on the ground.
    Raignu is now summoned straighly from the mountaintops of Gnutamia. He is a majestic gnu who stands as tall as Jiraiya, and who's fur consists out of a sparkling lightning coat. He is able to use any lightning attack up to A-rank.
    Note: Must hold Gnu Contract
    Note: Only summonable once
    Note: Only one Elemental Gnu on the field at a time
    Note: Stays on the field for four turns
    Note: No other creatures can be summoned for two turns after this




    (Kuchiyose no jutsu: Mizugnu)Summoning Technique: Water Gnu
    Rank: S
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/a
    Description: The user bites his thumbs, performs the hand seals and slams his hand on the ground.
    Mizugnu is now summoned straight from the lakes of Gnutamia. He is a majestic gnu who stands as tall as Jiraiya, and whose fur is made entirely out of constantly moving wavering water. He is able to use any water attack up to A-rank.
    Note: Must hold Gnu Contract
    Note: Only summonable once
    Note: Only one Elemental Gnu on the field at a time
    Note: Stays on the field for four turns
    Note: No other creatures can be summoned for two turns after this


    (Kuchiyose no jutsu: Tsuchignu)Summoning Technique: Earth Gnu
    Rank: S
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/a
    Description: The user bites his thumbs, performs the hand seals and slams his hand on the ground.
    Tsuchignu is now summoned straight from the caves of Gnutamia. He is a majestic gnu who stands as tall as Jiraiya, and whose fur is rockhard. He is able to use any earth attack up to A-rank.
    Note: Must hold Gnu Contract
    Note: Only summonable once
    Note: Only one Elemental Gnu on the field at a time
    Note: Stays on the field for four turns
    Note: No other creatures can be summoned for two turns after this


    (Kuchiyose no jutsu: Kazegnu)Summoning Technique: Wind Gnu
    Rank: S
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/a
    Description: The user bites his thumbs, performs the hand seals and slams his hand on the ground.
    Kazegnu is now summoned straight from the clouds of Gnutamia .He is a majestic gnu who stands as tall as Jiraiya, and whose fur is no more than spiky wind. He is able to use any wind attack up to A-rank.
    Note: Must hold Gnu Contract
    Note: Only summonable once
    Note: Only one Elemental Gnu on the field at a time
    Note: Stays on the field for four turns
    Note: No other creatures can be summoned for two turns after this
     
         

  6. #6
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    Re: Wesobi's customs.

    (Doton: Yurasu Bakura) Earth Element: Rock Explosion
    Type: Offensive
    Rank: B
    Range: Short – long
    Damage points: 25
    Chakra cost: 40
    Description: The user takes rock from the ground and increases the density, making the rock much harder than normal rock. They then launch it at the opponent and keep a string attached to the rock.
    When the rock comes in close range of the opponent, the opponent releases chakra through the string by making the ram hand seal, making the rock explode and causing severe damage to the opponent. The injection of chakra goes fast.
    Note: Can only be taught by Wesobi
    Note: Can only be used twice per battle
    Note: The string is clearly visible to doujutus users, due to the injection of chakra before the explosion. Non-doujutsu users can see the string, but not very clear.
    Note: No Doton attacks in the same turn.

    (Katon: Boushi Kuruma) Fire Element: Spinning wheel
    Rank: S
    Type: Offensive/Defensive
    Range: Short-mid
    Chakra Cost: 40
    Damange Points: 80
    Description: The user will jump into mid-air and do 360° degree turn. While turning, he shoots two focussed amounts of Katon chakra out of his feet, sending two fireballs at the opponent. The first fireball is before the actual turn and the second one is made after the 360 ° turn (the user will do a sweeping motion with his foot while turning, and shoot out the second fireball at the end of the 360° turn.)
    Note: Can only be taught by Wesobi
    Note: The combined power of the two fireballs is the S-rank power, not separate.
    Note: Can't use S-rank and above Fire jutsu for the next turn.
    Note: Can only be used once
     
         

  7. #7
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    Re: Wesobi's customs.

    (Katon: Hijoui) Fire Element: Firecoat
    Rank: A
    Type: Defensive
    Range: Short
    Chakra Cost: 30
    Damage Points: (-5 on the user)
    Description: The user focuses Katon chakra in his body. He highly compresses it, and then sends it out of his body. The output of it goes so fast and the amount of chakra is so big that it can’t be sucked in by any kind of chakra-leeching ability. This technique is used for the sole purpose of killing any kind of parasitic creature that is on the person. Zetsu spores for example can’t suck this in because of the rapidness and amount of chakra of this attack.
    Note: Can only be taught by Wesobi
    Note: This attack can’t be used to defend from wind attacks. The flames would go out of control and severely burn the user.
    Note: Can only be used to defend against any kind of chakra-leeching power
    Note: Can only be used twice.
    Note: The sudden outburst of chakra damages the user a little, though not enough for it to affect him for the rest of the battle
     
         

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    Re: Wesobi's customs.

    Wesobi may use any and all of my customs, from now on.
     
         

  9. #9
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    Re: Wesobi's customs.

    Hyourinmaru – Ice Ring

    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra Cost: 40
    Damage points: N/A
    Description: A sword that has been passed down through Yuki clan for ages. It was broken before, in the war where the Yuki Clan almost became extinct. The sword is said to be made out of the heart of a special meteor that fell in the village. The meteor was as cold as ice, and had all the properties of ice. The Yuki Clan took the meteor, and forged a sword out of the core of this heavenly rock. As the sword was formed, it gleamed heavily and continued to send out a soft blue light. The user of this sword gets a +5 damage point boost on every Ice Release jutsu used, as well as slowly freezing anything it comes in contact with. Of course not the wielder, considering it must be one of the Yuki Clan to wield this. The sword also comes with a most secret technique. Once per battle, the user can channel Hyouton chakra through the sword and let a spear extend from it, up till mid range (much like Chidori Eiso). The second way to channel Hyouton chakra through it gives the user the ability to send out a wave of ice from the tip of the sword. (The same as Hitsugaya when he swings his sword in Bleach) This wave can be used as a shield from incoming jutsus.

    Note: The spear is formed as rapidly as Chidori Eiso, but can only be used once per battle.
    Note: The "Wave of Ice" can only be used twice and defend up to A-rank attacks.
    Note: The "Wave of Ice" counts as on of the 3 jutsus used per turn.
    Note: Only one of the Yuki clan can wear this sword (especially Wesobi).




    (Hyouton: Daiguren Hyōrinmaru)Ice Release: Grand Crimson Lotus Ice Ring
    Rank: Forbidden
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 40 (-5 for every turn active)
    Damage Points: +5 to Ice, Water, Wind and -5 to all other elements(-5 DP per turn for the user)

    Description: The user does a chain of 5 hand seals (Snake – Rabbit – Rooster – Dragon – Ox) and releases a large amount of Hyouton chakra. The outburst of Chakra manifests as an orb of thick ice around the user for a one second, and then breaks. The outburst causes ice splinters to fly everywhere, but this is not the main function. The user goes into an enhanced state after leaving the encased ice, having grown wings of ice as well as a tail of ice, and if the user is wielding Hyourinmaru it is also encased in ice. This gives him the ability to fly in the air, as well as greatly increasing his speed (as fast as rock lee without gates). Next to this ability, the user gains incredible strength (as strong as Tsunade in her prime). While in this form, his ice techniques require considerable less amount of time to use, and the damage points of his attacks are increased by 5.
    Note: This form lasts for 4 turns.
    Note: Due to the strain of this on the body, the user will not be able to use any S-rank and above attacks after this mode wears off for 2 turns while being extremely exhausted, having difficulty to move.
    Note: The user will not be able to use Ice, Water or Wind for the next 2 turns after this mode wears off.
    Note: The user must have Hyourinmaru in possession if he wishes to use this attack.
    Note: The user can only use Ice, Water and Wind techniques in this form.
     
         

  10. #10
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    Re: Wesobi's customs.

    (Doton: Kyojin Koudo Hibi) - Earth Style: Mega Earth Crack

    (Doton: Kyojin Koudo Hibi) - Earth Style: Mega Earth Crack
    Type: Offense/Defense
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: User hardens both of his hands and then punches the ground with full power. The earth splits horizontally into two parts, the front part which is spilitted moves apart while the back part remains still, creating a wide crack of width 15m and also unbalancing the opponent. This technique can also be used to prevent from jutsus like tsunami, as all the water will go down in the crack.
    Note: ~This is the advanced version of "(Doton: Koudo Hibi) - Earth Style : Earth Crack"~
    ~Can only be used 3 times per battle~
    ~Can only be taught by Enzup~
     
         

  11. #11
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    Re: Wesobi's customs.

    Allowed by Professor Sarutobi

    Hayaton:Shinsuu Kobushi Panchi) Swift Release: 10 Fist Punch
    Rank: A
    Type: Offensive
    Range: Short
    Chakra cost: 30
    Damage Points: 60
    Description: The user releases swift release chakra into their arms to increase the speed of their arms substantially for a few seconds, allowing them to throw 10 punches but in a burst of speed so that it appears to only look like one punch was thrown.
    -Only taught by Professor Sarutobi.
    -Can only be used by a swift user bio
    -Only useable once per turn

    (Hayaton: Shinsuu Fi-to Hitokeri) Swift Release: 10 Feet Kick
    Rank: A
    Type: Offensive
    Range: Short
    Chakra cost:30
    Damage Points: 60
    Description: The user releases Swift release chakra into their legs to increase the speed of their kicks substantially for a few seconds, allowing the user to throw 10 kicks but in a burst of speed so that it appears to only look like one kick was thrown.
    -Only taught by Professor Sarutobi.
    -Can only be used by a swift user bio
    -Only useable once per turn

    (Hayaton:Hayai Undoushinkei)Swift Release: Swift Reflexes
    Rank: C
    Type: Offensive, Defensive, Supplementary
    Range: Short
    Chakra cost: 20
    Damage points: N/A
    Description: The user releases a quick burst of swift release chakra to a single limb to heighten their reflexes substantially for a few seconds.
    -Only taught by Professor Sarutobi.
    -Can only be used by a swift user bio.



    (Hayaton:Tatsumaki Haijo) Swift Release: Tornado Rejection
    Rank: B
    Type: Defensive
    Range: Short
    Chakra cost: 25
    Damage points: 10
    Description: The user grabs onto their enemy's arm or leg and spins at great speeds, releasing the enemy after spinning them several times, leaving them disorientied and skidding across the ground, eventually stoping 10meters away from the user.
    -Only taught by Professor Sarutobi.
    -Can only be used by a swift user bio.
    -Can't be used to defend againest A rank or above taijutsu
    -Only useable once per turn

    (Hayaton: Hayai Ishiki Jutsu)- Swift Release: Swift Senses Technique
    Type: Supplement
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user jump starts their senses with swift chakra to extreme limits, the result of which being a sensation where ordinary movements appear sluggish and dull and hyper speed movements appear as normal ones, though normally if a user's senses surpass their speed of movement they wouldn't be able to take action as their super speed senses outpace ordinary movements but when this technique is used during other swift release jutsu like "shadow less flight" as example it enables them to maneuver at their high speeds for very brief windows. This technique allows a swift user to be capable of tracking movements of shadow-less flight's speed.

    Notes:
    - Lasts 3 turns
    - This jutsu doesn't increase the users speed, only senses.
    - this jutsu can be used to speed read/ track movements at inhuman levels.
    - Can only be used once per battle.
    - Must have a swift bio.
    - No wind or lightning jutsus can be used in the same turn as activation.
     
         

  12. #12
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    Re: Wesobi's customs.

    Premium CJ Well (when I was premium

    Kasia kaen hensei (Fire style Blazing Formation)
    Rank:S
    Type:Attack
    Range: Mid-Long
    Chakra cost:40
    Damage points:80
    Description:I do 1 hand sign. as i do. 4 blazing poles appear around the oppenet in a square formation. as it does i then do 5hand signs. igniting each of the polls. making a fire wall to each poll making it like a fire wall where the user cant get out.. after that is complete. i then do 1 more hand sign. sending all the fire from each poll into the middle causing an explosion 10ft in height (The square is 10ft wide also)
    -Note:Cant use no fire jutsu for 2turns afterwards
    -Note:Can only use B-rank or lower fire jutsus for the whole battle after use
    -Note:Can only be used Once
    -Note:Can break through the fire walls with A-Rank Water or S-Rank Wind
    -Note:If jutsu is to close to me i take half the damage


    Earth Release: Growing Shuriken (Doton: Seichō Shite Iru Shuriken)
    Rank: A
    Type: Offensive
    Range: Short- and Mid-Ranged
    Chakra Cost: 30
    Damage Points: 60
    Description: The user creates two large rings out of earth, similar to the rings in the middle of a shuriken. The user then throws the rings through the air, and they gather earth along the way, forming two extremely large shuriken. They target the opponents arms, similar to the attack Sasuke launched by Sasuke on Deidara with two real large shuriken.
    ~Requires an earth source to be between the target and the user, as well as below the user.



    Earth Release: Sand Trap (Doton: Sandotorappu)
    Rank: B
    Type: Supplementary
    Range: Short-, Mid-, and Long-Ranged
    Chakra Cost: 25
    Damage Points:N/A
    Description: The user changes the constancy of the earth below the target to have the constancy of wet clay, allowing the target to sink while it hardens. They will sink until their hands and the body below the waist is submerged, when it will harden. If used successfully, the opponent will be unable to use hand seals.
    ~The target must be standing on an earth source.
    *the user does not manipulate sand in any way.



    Wind Release: Typhoon Tyrant (Futon: Taifū Tairanto)
    Rank: B-Rank
    Type: Supplementary
    Range: Whole Field
    Chakra Cost: 25
    Damage Points: -
    Description: The user molds wind chakra in their hands, and releases it outward in a ball, which hits the sky and explodes, forming a large typhoon. All weapons that are long-ranged are sucked in, including kunai knives, explosive tags, etc. due to no hand control keeping them in place. The opponent and user are otherwise unaffected, besides the change in weather.

    Note:
    If used in a water-filled area, such as near the ocean or a lake, or on water, the water can become extremely rough. Also, due to the winds, any other weather is blown away.




    Illusion Technique: Frenemies (Genjutsu: Tomoteki)Type: Attack
    Rank: B
    Range: Short-, Mid-, and Long-Ranged
    Chakra Cost: 25
    Damage Points: 40
    Description: This Genjutsu is created after the user throws a smoke bomb. After the smoke clears, the user is replaced with the opponents best freind, who attacks the opponent. The opponent does not want to attack them in shock, and is attacked. After this, the illusion ends.



    (Fuuton: Kyanon) Fuuton Style: Fuuton CannonRank: S
    Type: Offensive/Defensive
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Descriptions: The user charges their finger with chakra then adds fuuton chakra into their index finger the same way as a chakra cannon and aims at the opponent, he then releases the vortex blast of wind infused chakra at the opponent sending him flying.

    Note: Puts a tremendous strain on the users hand and can only be used 3x per battle
    Note: Cant use Wind Techniques for two turns
    Note: Must know chakra cannon to use this
    Note: Can only be taught by Nagato..


    Doton/Fuuton: Semai Meimei Oberisuku | Earth/Wind Release: Small Divine Obelisk
    Type: Offensive/Defensive
    Rank: A-Rank
    Range: Short-Long (on throwing)
    Chakra: 30 (-10 each turn)
    Damage: 60
    Description:
    User does 3 hand seals (Dog+Ox+Bird) and 1 Rock Obelisk breaks from the ground within short range of the user. This obelisk is about 4 meters high and 2 meters wide. This Obelisk is then infused with wind chakra which makes it rise from the ground and hover above ground between short to mid range around the user. The user can direct the obelisk to defend against up to S-Rank Lightning and Water, A-Rank Earth, Wind, Fire. When the Obelisk is hit by Fire above B-Rank, the rock turns into lava from the combined heat of the Wind and the Fire, but the jutsu will still be stopped. The Obelisk can also be used to attack the enemy, by throwing it against the enemy.

    Note: can only be used 3 times
    Note2: stays active maximum of 3 turns
    Note3: can only be taught by Scorps


    (Raiton Bu-meran Ashinami) Boomerang Lightning Step
    Type:Attack
    Rank:S
    Range: Short-Long
    Chakra Cost:40
    Damage Points:80
    Description: By doing a simple kick the user shoots out two powerful beams of lightning at great speeds being able to slice through solid objects or cut down attacks. As soon as the beam is launched and makes contact with anything it will come back towards the user like a boomerang and disperse.

    ♦ Can only be used 3 times per battle.
    ♦ Must have mastered lightning.
    ♦ No lightning techniques of S-Rank or above for one turn after the use of this technique.
    ♦ Can only be taught by Mathias


    (Katon Raiton katans) - Fire/lightning Sword

    Rank: S-rank
    Type: Supplementary
    Range: short
    Chakra cost: 40
    Damage points: 80
    Description: This technique allows the user to create a fire sword which the User sends Lightning chakra to make it a Lightning/fire sword which can be used to cut through objects and slash enemies.

    Note:No Lightning Jutsu above S-rank for the next 3 turns.
    Note:The Jutsu last for 3 turns.
    Note:The user can only perform this Jutsu Once per battle.


    (Doton: Yurasu Bakura) Earth Element: Rock Explosion
    Type: Offensive
    Rank: B
    Range: Short – long
    Damage points: 25
    Chakra cost: 40
    Description: The user takes rock from the ground and increases the density, making the rock much harder than normal rock. They then launch it at the opponent and keep a string attached to the rock.
    When the rock comes in close range of the opponent, the opponent releases chakra through the string by making the ram hand seal, making the rock explode and causing severe damage to the opponent. The injection of chakra goes fast.
    Note: Can only be taught by Wesobi
    Note: Can only be used twice per battle
    Note: The string is clearly visible to doujutus users, due to the injection of chakra before the explosion. Non-doujutsu users can see the string, but not very clear.
    Note: No Doton attacks in the same turn.


    (Katon: Faia sogekihei) - Fire Style: Fire Sniper
    Rank: S-Rank
    Type: Attack
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user gathers in Katon chakra and at the same time inhales. Then as the user exhales, they will mix the air with their katon chakra. At this time the user will bring up both hands up to the mouth, with both hands the user will create a "barrel". As the user exhales a powerful amounts of fire, the users hands will act like a gun barrel and will make the fire into a concentrated stream of fire. Because the fire is condensed into a stream, it becomes very power and accurate.
    -Can only be used twice per battle
    -Can not use fire justu A rank or higher for current turn and the next turn as well
    -Must have fire mastered to use this jutsu
    -Must be Taught by Piccolosan


    (Doton: oshi sacchi) Earth Release: Pressure SensingRank: C
    Type: Supplementary/Defense
    Range: Short-long
    Chakra cost: 20
    Damage Points: N/A
    Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
    -User must make contact with the ground while using this jutsu.




    (Fūton: haipa tatsumaki) – Wind Release: Hyper TornadoRank: A
    Type: Offensive
    Range: Short – Long
    Chakra cost: 30
    Damage points: 60
    Description: The user focuses their wind chakra into their hands and sends it to the sky. They use that chakra to gather clouds above the opponent and alter the weather conditions to the point of which wind will start to spin around the opponent until it turns into a tornado around the opponent.
    The opponent will be caught in the eye of the tornado so he/she will be trapped inside and so the user throws a large amount of shuriken into the tornado and uses their wind chakra to control the blades. After doing so the user controls the shuriken with their wind chakra and uses them to violently cut their opponent.

    -The controling of the shuriken counts as one of the users turns
    -Can only be taught by ~Yard~


    (Fuuton: Kaze Kei Kadou) Wind Release: Wind Whip Vortex
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will begin to compress a large amount of chakra into their hand, forming it into a whip made out of the wind. The user will then swing the whip towards the opponent, releasing multiple vortexes of wind towards him.
    Note:
    -After the vortexes are released the whip will dissipate
    -can only be used 3 times per match


    Ninja art: Chakra Cannon (Seishou kyanon)

    Rank: S
    Type: Offensive/Defensive
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Descriptions: The user charges a massive amount of chakra into their index finger and aims at the opponent he then release the blast sending a blast of pure chakra at the opponent
    ~Can not use Ninjutsu techniques the next turn~
    ~Can only be used by me and who I teach~



    Lightning Release: Internal Lightning Shock (Naibuteki raikou dageki)

    Rank: S
    Type: Attack
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Descriptions: The user charges a large amount of raiton chakra into their fingers they then stab their fingers into an opponent at close range releasing the raiton chakra violently shocking the opponent's internal organs causing organ failure
    ~Can only be used once per battle~
    ~Can only be used by me and who I teach~



    (Raiton: Denki bakuhatsu) Lightning Release: Electric Explosion

    Rank: S
    Type: Offense
    Range: Short-Mid
    Chakra Cost:40
    Damage Points: 80
    Description: The user starts by sending large amounts of raiton chakra above the palm of their dominant hand and then concentrating it into one tiny ball. Then the user throws the ball at high speeds at the opponent and as it reaches the opponent the user detonates the ball, causing an explosion that effects anything within short to mid range. Direct contact is fatal while being in the blast range causes paralyzation.
    ~This Jutsu can only be used twice per battle
    ~This Jutsu can only be used every 2 turns
    ~Can only be taught by Naruto41698
    ~The user can't use any Lightning Jutsu until they can use this jutsu again


    (Genjutsu: Kujaku Umou) Peacock Feathers

    Type: Supplementry
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user creates the illusion that the opponent is seeing peacock feathers floating around them. While in the genjutsu, the colorful 'eyes' on the feathers are looking at the opponent. In reality, the feathers are actually kunais with paper bombs attached to them and explode on inpact as soon as the kunais reach the opponent.
    Note:
    - Can only be taught by Sinderella23



    (Genjutsu: Kurushii Songu) Illusion Technique: Painful Song

    Type: Supplementry
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: 20 (+5 if the opponent has a sharingan)
    Description: The user casts a genjutsu on his/her opponent, making him feel like he has headphones glued to his head. A Justin Bieber song plays through the the headphones, causing the the opponent to scream in pain and feel like his ears are bleeding. In realilty, the user throws 2 kunais with explosive tags attached to the ends of the kunai. The kunais go past both the opponents right and left ear, exploding when it reaches close to the ears.
    Note:
    -Can only last one turn
    -You have to say ,out load, a name of a Justin Bieber song after the opponent gets trapped.
    -Can only be taught by Sinderella23 and those of her choosing



    (Doton: Tsuchi Musha) -Earth Style: Earth Marauders

    Type: Attack/Defense/Supplementary
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description:
    This technique is some ways mimics the stone golums/earth clones. The user will preform two hand seals and spits out mud from mouth to ground then it solidifies. By doing this the user will have three options on what will be formed from the mud. The three choices are Broad sword wielding Warrior/ Archer with Bow/ Viking with giant shield. Warrior attacks are basic Kenjutsu; Archer attacks are typical shots. These Marauders stand about 13 feet tall. With the exception of the Viking the Archer/Warrior are basic attacking types. The warrior is capable of attacking at short range and the archer is capable of attacking at mid - long distance doing the based damage. The Marauders are able to move as fast as a clone and they are quick with their attacks. These Marauders are unable to use jutsus of any kind.

    Notes:
    - Only one Marauder is able to be used at a time.
    - They last on field until destroyed.
    - Unable to use Doton technique in same move they are created.
    - Unable to reform after begin destroyed.
    - Usable once per battle.
    - Only usable by Dexter..
    - Only trainable by Dexter..



    (Suiton: Heisha Sattou) Water Style: Chariot Rush

    Rank: A
    Type: Attack
    Range: Short - Long
    Chakra cost: 30
    Damage Points: 60
    Description: The user preforms the *Snake* seal then releases a large amount of water from their mouth. The water forms into several chariots that rush towards the target. The chariots are able to hit all at once or one at a time this causing the target to move around the constant battering of chariot. If a chariot hits the target, the target is hit with such force that they are pushed back and have several injuries.

    Notes:
    - No water source required
    - Usable once per battle
    - Unable to use another "Water Style" in same turn
    - Only trainable/usable by Dexter..



    (Katon: Kaisu No Kusa)-Fire Release: Fire Grass
    Type: Attack, Supplementary
    Rank: A Rank
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user makes three hand seals and then manipulates the ground within a mid-range of them to have small, hot flames come out of the ground around them. The fire is hot enough to severely burn and damage the feet/other body parts of those who touch it. By regulating where they stream their katon chakra, the user is able to exclude certain areas from being set ablaze. Ex. The area beneath their feet.
    Note: The fire will burn for two turns.
    Note: Once created, the user isn't able to manipulate the fire so that it quits burning a certain area.
    Note: Can only be used once every four turns.
    Note: It takes a certain time before the flame reach a high enough temperature to severely burn the oppononent, leaving a small gap to react accordingly.



    (Doton - Koroseumu) Earth Release: Colosseum.
    Type: Supplementary.
    Rank:S
    Range:Short-Long
    Chakra Cost:40
    Damage Points:N/A
    Description: The user performs 4 Handseals then he slams his dominant hand onto the ground and, sends enourmous amounts of Chakra through the Earth and creates a Giant Colosseum rises up through the Ground, covering the whole battlefield.
    -Note: Can only be used once per match.
    -Note: The Colosseum is infused with the users Chakra untill it gets destroyed.
    -Note: Can only be taught by Gobi Gobletsson.
    -Note: Due the high amounts of Chakra the user is so exhausted that he is only able to perform B-Ranked or lower Jutsus for the next 3 turns.

    (Raiton: Keshi Makuga Hara) - Raiton Release: Blades of Honor


    Rank: S
    Type: Offense/supplementary
    Range: Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will channel Raiton chakra into the earth, channeling it underneath the ground, and with one handseal, spears or lighting will errupt from the ground, under the opponent, stabbing him from underneath.
    Note:
    -Can be used up to 1 times in a battle.
    -doujutsu's can see through ground and can respond to it.
    -Only those who has mastered Raiton can use this.
    -You can't use any other lightning jutsus in the same turn, hence it will take up all your Raiton chakra.
    -In the next turn, you can't use any higher then a B-ranked lightning justu
    -Can be taugh only by Dr. House


    Doton/Fuuton: Shouchikubai Ashibishi (Earth/Wind Combo: Elevated Stepping Stones)
    Type: Defense/Supplementary
    Range: Short-Mid
    Rank: A
    Chakra Cost: 50
    Damage Points: N/A
    Description: 5 Large patches of earth infused with wind chakra raises out of the ground elevating the user. Can be used to catch the user while plummeting from the sky. Jutsu last for only 1 minute, before slowly sinking back into the ground.
    Restricted to 3x per battle.
    Note: Can only be taught by Loki



    Fuuton:kaze hando|wind style: hand of wind|

    Type: Offence/defence
    Rank:S
    Range:short
    Chakra:40
    Damage:80
    Description: The user concentrates fuuton chakra into his hands creating a vortex of wind around his hands.This vortex of wind is as sharp as a blade.Now the user can attack the his opponent only head on and he can use his hands to defend even against lighning justsu's of rank S and below and it can also be used to deflect kunai's and shurikens
    NOTE:
    can only be taught by igneel
    no hand seals required
    cannot use any wind jutsu of A rank and above for 2 turns
    Can only be used three times


    Doton: Pirania Kyobou|Earth Release: Pirahna Frenzy|

    Rank:S
    Type:Attack
    Range:Short-Mid
    Chakra:40
    Damage:80
    Range:Short-Mid
    Description:The user concentrates his doton chakra and does a single handseal creating a infinite number of pirahna's made of earth and theses pirahna's are of the same size of the actual pirahna's and can only travel under earth and can jump a height of 1m above the ground.The swarm upon the enemies and devours them and can not be destroyed while in ground any damage to the pirahna is regenerated as long as there in ground

    Note:
    can only be used twice per battle
    cannot use any suiton jutsu of A-rank and above for 2 turns
    cannot use any doton jutsu of S-rank and above for 1 turn
    pirahna lasts for a full turn
    pirahna's doesn't harm the user
    can only be taught by igneel



    (Taijutsu: Stomp Em In Za Nattsu) - Stomp Em' In The Nuts

    Rank: Forbidden
    Type: Attack
    Range: Short
    Chakra cost: 50 + 10 for each additional stomp
    Damage points: 50 + 10 for each additional stomp
    Description: The user quickly crouches down and swiftly sweeps his left leg into his opponents legs to kick the enemy's legs out from under him, while charging chakra into his right leg. Then while the opponent is on the ground, the user repeatedly stomps on the enemy's scrotum, causing severe abdominal pain that forces the opponent into the fetal possition.

    Note: Maximum of 5 stomps
    Note: Can only be used once
     
         

  13. #13
    Omnom's Avatar
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    Re: Wesobi's customs.

    ~I hereby give Wesobi permission to use any of my customs~
     
         

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