Gaia No Buin | The Staff of Gaia
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: N/A
Description:
The staff of Gaia, goddess protector of Earth, stolen by a special human for whom se had fell in love. The staff is covered in several ancient Kanji inscriptions and is about 1.7m long, 4 cms thick and made of sacred wood and a special unknown metal which makes it indestructible. The staff itself can channel Katon, Doton and Mokuton chakras and is a formidable hand to hand weapon. As the weapon of a God, no human can grasp its powers fully but the staff is known to have responded to some unique jutsu, a fact that has been related to the kanji inscriptions but is yet to be fully explained.
Abilities:
-Indestructible
-Doton: Domu | Earth Release: Iron Skin jutsu gets 2 Ranks in strength when used, making one almost indestructible to physical attacks.
-Katon: Karyu Endan | Fire Style: Dragon Flame Bomb jutsu gets 2 Ranks in strength when used, outputting a higher amount of fire.
-Kyousei Mokuton No Jutsu | Greater Wood Style Technique can be made out of the Staff's wood.
-Staff can dispel a Katon jutsu, disrupt a Doton jutsu or stop a Mokuton jutsu up to B-Rank 2 times per battle (this is done by the user channeling his Katon, Doton or Mokuton chakra into the staff and hitting the jutsu with it, which disrupts, dispels or stops the jutsu) and/or dispel/disrupt/stop 1 complete A-Rank Katon, Doton or Mokuton jutsu once per battle (with the same principle).
Resctrictions:
-All abilities of the staff count towards the move count and don't require hand seals if the user is holding the staff on his hands.
-The kanji's on the staff glow when chakra is channeled into it or its abilities used.
-If user is hit by lightning while holding the staff in his hands he'll receive a +20 damage penalty due to the staffs inherent Earth and Wood affinities.
-When used to counter 1 B-Rank technique it can only be used again to counter another B-Rank.
-While holding the staff in his hands, the user can't channel lightning jutsu.
-To wield the staffs abilities the user must have it with him either in hand or strapped to his back.
-Requires Wood Training and Bio to use the Wood Ability but not to wield the staff.
-The staff can only be wielded by Scorps; is someone else tries to wield the staff it will become 10 tons heavy and impossible to lift or wield.
Curious how you fail to defend against my techniques and i also find it interesting how you found that i did the sticky infusion in the first place since it doesn't require hand seals nor is it a visible jutsu or you have dojutsu to enable you to sense it. Also, Note that all water i use now is glue...Don't forget that...Glue...
Second thing...by the time you make the black burn you say i have clones...thus you'd be already inprisoned on the gushing prison that comes before as the clones are done after... and transforming into flaming crows inside a water sphere might not be the best option...
Serious time frame malfunction...but meh...i'll pick up as your are bursting into flaming crows...
±±±±±±±±±±
*As you transform into black crows (and since you say i already made my clones), Lefty immediately creates two orbs of glue around your clones by doing two simple handseals. Your clones become engulfed into glue and can't move themselves*
Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water
Type: Supplementary/Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
With 2 simple hand seals (Snake + Ram), the user will materialize water within range of the technique, using the moisture all around the field and his chakra as a fuel. The water can be shaped into any given solid construct the user desires (like cubes, spheres, walls, etc) or kept as a raw body of water. The amount of water the user can produce is, at its best, about 10 000 liters of water (give or take a cube of about 100m3). However, the speed as which the water forms is always the same, taking a couple of seconds to materialize its maximum volume. The user has some control over the water while its materializing and once it materializes, but he can never generate enough momentum or compress it enough to actually do any harm to any enemy, even when he gives it a specific shape.
Note: Can only be taught by Scorps
Note2: Doesn't require a water source and can be used as one
Note3: Usable only thrice
Note4: In the same turn the user can't use techniques above S-Rank
*Lefty on the other hand spreads a chidori on his dominant hand, pointing at your clones and shocks them. As they are engulfed in water, they get shocked and puffed in the spot. This jutsu is done at the same time as the previous one*
(Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user reshapes the Chidori in their hand into the form of countless senbon. It has more specialized speed than the normal Chidori and can cause damage throughout multiple places on the body. Although it’s not stated, this technique probably takes on Chidori's characteristics such as its ability to cut through almost anything and numb parts of the body.
*At the same time and since i noticed chakra coming beneath the ground, i create a platform of chakra beneath us and rise us above your anthill and away from it, to the left, with ease and safely. I use this platform to dodge your crows of fire as they come crushing on us*
Kougu no Pangu | Tools of the Creator
Type: Offensive/Defensive/Supplementary
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description:
Using basic chakra shape manipulation, the user is capable of making small, simple and "solid" chakra constructs like cubes, spheres, kunais, pillars, etc. These are manifested and visible in a light blue color, although remaining quite transparent. These chakra constructs are weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus.
Note: Can only be taught by Scorps or Zenryoku
Note2: Constructs are created within short range of the user
Note3: Can only be used once per turn, up to 4 times.
I can't see how I did not defend against your attack, I used the fire to do that. And about the Sticky Infusion it doesn't say that there are no hand seals and there used to be an old rule that every CJ that doesn't say that no hand seals are needed requires like 2-3 hand seals, this is what I was told by..dunnoh who. If this isn't right I am sorry. And about the clones -_- spelling mistake of mine, should have said only at you not you and your clones, but let's continue And from what I understand from your move you are not attacking me, but my clones right?
*As you use the water jutsu, Famine quickly reacts by releasing a large amount of Atmospheric Pressure through his body, cutting through the glue and even the lightning sword, while I re appear long range from you at right. Usualy AP is weak against water as the compressed air would travel through it, though here the water is sticky as glue so the current would rip it apart.*
(Kiastsu: Touza) Atmospheric Pressure Release: Current
Type: Offense/Defense/Supplementary
Rank: S
Range: Short
Chakra cost: 40
Damage Points: 80
Description: The user focuses large amounts of atmospheric pressure throughout their body without the need of hand seals, and can instantly release a ferocious current from every chakra node in their chakra system that cuts anything close to the user into pieces. The current can also be released from specific point.
~Can only be used four times per battle.
*Immediately afterwards, Famine follows up with Dragon Claw, releasing 3 layers of ice towards you. (1 at each and every one of you) as he continues running towards you.*
(Hyougo: Doragontsume)- Glacier Style: Dragon Claw
Type: Attack
Rank: A
Range: Mid
Chakra Cost: 30
Damage Points: 60
Description: The user focuses his water and wind chakra into a sword then slashs at the opponent three times, once from the right the left then again from the right, releasing layers of ice towards the opponent, two from the right and one from the left.
- Can be used 4 times per battle.
- Must have Yuki Bio
- Must have permission from -Tauburn- to use.
*At the same time he uses the AP, I start running towards you though I stop at mid range and while doing so I activate Hyouton no jutsu, making it snow.*
(Hyouton no Jutsu) Ice Release Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage: 30
Description: The user can use this jutsu to make it begin to snow down on the terrain, or, much like the “Earth Style Technique” the user can make small pillars or shields of pre-existing ice or make it materialize (if from Haku's Clan). If this is used to make snow, then after 3 to 4 turns most of the terrain will be covered.
I can't see how I did not defend against your attack, I used the fire to do that. And about the Sticky Infusion it doesn't say that there are no hand seals and there used to be an old rule that every CJ that doesn't say that no hand seals are needed requires like 2-3 hand seals, this is what I was told by..dunnoh who. If this isn't right I am sorry. And about the clones -_- spelling mistake of mine, should have said only at you not you and your clones, but let's continue And from what I understand from your move you are not attacking me, but my clones right?
*As you use the water jutsu, Famine quickly reacts by releasing a large amount of Atmospheric Pressure through his body, cutting through the glue and even the lightning sword, while I re appear long range from you at right. Usualy AP is weak against water as the compressed air would travel through it, though here the water is sticky as glue so the current would rip it apart.*
(Kiastsu: Touza) Atmospheric Pressure Release: Current
Type: Offense/Defense/Supplementary
Rank: S
Range: Short
Chakra cost: 40
Damage Points: 80
Description: The user focuses large amounts of atmospheric pressure throughout their body without the need of hand seals, and can instantly release a ferocious current from every chakra node in their chakra system that cuts anything close to the user into pieces. The current can also be released from specific point.
~Can only be used four times per battle.
*Immediately afterwards, Famine follows up with Dragon Claw, releasing 3 layers of ice towards you. (1 at each and every one of you) as he continues running towards you.*
(Hyougo: Doragontsume)- Glacier Style: Dragon Claw
Type: Attack
Rank: A
Range: Mid
Chakra Cost: 30
Damage Points: 60
Description: The user focuses his water and wind chakra into a sword then slashs at the opponent three times, once from the right the left then again from the right, releasing layers of ice towards the opponent, two from the right and one from the left.
- Can be used 4 times per battle.
- Must have Yuki Bio
- Must have permission from -Tauburn- to use.
*At the same time he uses the AP, I start running towards you though I stop at mid range and while doing so I activate Hyouton no jutsu, making it snow.*
(Hyouton no Jutsu) Ice Release Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage: 30
Description: The user can use this jutsu to make it begin to snow down on the terrain, or, much like the “Earth Style Technique” the user can make small pillars or shields of pre-existing ice or make it materialize (if from Haku's Clan). If this is used to make snow, then after 3 to 4 turns most of the terrain will be covered.
~~~~~~~~~~~~~~~~~~~~
*As you start to move and i see famine releasing himself from the prison of glue and your other clone getting puffed in the process, i string a quick succesion of handseals. A huge aligator of water materalizes next to me which is (as i add more handseals) transformed into a freezing giant projectile of water that even if defeated will still leave a freezing lake of water behind in the battle field. The alligator rages across the battle field, blocking your clones ice atttack and striking him as you are coming (if you can) into mid range*
(Suiton/Fuuton: Koketsu no Waniguchi ) Water/Wind Style: The Jaws of the Alligator
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After a row of 6 handseals, the user is able to summon a huge amount of water near herself, and shoot in towards her target with great pressure. As soon as it is released, the blast of water takes the shape of a huge alligator, jaws open wide, to swallow and crush the target, leaving behind a lake's worth of water, progressively draining, lasting 5 to 8 turns (Depending in the temperature/humidity of the environment). With 3 additional handseals, the user will infuse the charging alligator with wind chakra, which will drop to bellow freezing temperatures. Because the wind will keep the water within the alligator moving, it won't turn to ice, instead it will increase it's piercing and slashing power. Once in lake form, temperatures only slightly above freezing, the user will be able to keep up to 6 smaller normal sized alligators colder than the lake, which can attack any underwater opponent freely, for 2 turns.
*the smaller alligators do not reform if destroyed, and have the speed and strength of average alligators, it is not enhanced*
*Can only be used once per battle*
*Given the chakra strain, the user won't be able to use Water and Wind above S rank for 3 turns*
*Lefty as this happens, makes it rain...all around the field up to long range, soaking the battlefield into a dreary ominous looking downpur*
(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
*Righty however, at the same time i make the alligator is making his own handseals and as the alligator is shot he exhales 2 meteors of fire shapped as dragon heads, directed at the sky*
(Katon: Goryuka no Jutsu) - Fire Style: Dragon Fireball Jutsu
Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform kirin.
*As you start to move and i see famine releasing himself from the prison of glue and your other clone getting puffed in the process, i string a quick succesion of handseals. A huge aligator of water materalizes next to me which is (as i add more handseals) transformed into a freezing giant projectile of water that even if defeated will still leave a freezing lake of water behind in the battle field. The alligator rages across the battle field, blocking your clones ice atttack and striking him as you are coming (if you can) into mid range*
(Suiton/Fuuton: Koketsu no Waniguchi ) Water/Wind Style: The Jaws of the Alligator
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After a row of 6 handseals, the user is able to summon a huge amount of water near herself, and shoot in towards her target with great pressure. As soon as it is released, the blast of water takes the shape of a huge alligator, jaws open wide, to swallow and crush the target, leaving behind a lake's worth of water, progressively draining, lasting 5 to 8 turns (Depending in the temperature/humidity of the environment). With 3 additional handseals, the user will infuse the charging alligator with wind chakra, which will drop to bellow freezing temperatures. Because the wind will keep the water within the alligator moving, it won't turn to ice, instead it will increase it's piercing and slashing power. Once in lake form, temperatures only slightly above freezing, the user will be able to keep up to 6 smaller normal sized alligators colder than the lake, which can attack any underwater opponent freely, for 2 turns.
*the smaller alligators do not reform if destroyed, and have the speed and strength of average alligators, it is not enhanced*
*Can only be used once per battle*
*Given the chakra strain, the user won't be able to use Water and Wind above S rank for 3 turns*
*Lefty as this happens, makes it rain...all around the field up to long range, soaking the battlefield into a dreary ominous looking downpur*
(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
*Righty however, at the same time i make the alligator is making his own handseals and as the alligator is shot he exhales 2 meteors of fire shapped as dragon heads, directed at the sky*
(Katon: Goryuka no Jutsu) - Fire Style: Dragon Fireball Jutsu
Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform kirin.
Let's get the show on the road shall we..
*As my clone sees you summoning the water he immediately stops at one place (still in mid range) and immediately reacts by raising large masses of solid earth above the ground and fires them at your aligator and your clones burring you in a large crater (note that he does not send them high in the air and doesn't use the ring thingy giving him less time to perform the technique) He then poofs away*
Doton: kozumikku nagareboshi nami- Earth Style: Cosmic Meteor Wave
Rank: Forbbidden
Type: Attack
Range: Long
Chakra Cost: 50
Damage points: 90 (-15 to user)
Description: the user will release large amounts of chakra into the earth and then raise from the ground condenced large masses of solid earth by controlling their chakra and they are raised 15 meters above the user creating a circular ring above and then the user will command these Large comet sized rocks towards the enemy and burries them in a large crater in the earth.
Note: Can only Be used once
Note: User can't use earth jutsu for two turns
Note: Causes -15 damage to user
*At the same time I see your clone releasing fire balls so I quickly release a large leviathan of Atmospheric Pressure from the sky destroying the weak fire, preventing it from reaching the clouds and even continue at you all. Upon contact it leaves a massive crater.*
(Kiastsu: Kaibutsu) Atmospheric Pressure Release: Leviathan
Type: Offense
Rank: S
Range: Short/Middle/Long
Chakra Cost: 60
Damage Points: 110 (-10 damage to the user)
Description: The user will concentrate large amounts of atmospheric pressure chakra and shoot it into the sky. The chakra will take the shape of a great leviathan of wind that descends from the sky at incredible speeds, and smashes onto the target. It leaves a massive crater where it strikes.
~Can only be used twice per battle and no atmospheric pressure the next two turns.
*I then see the water created by the aligator, so I quickly create wind bubbles beneath my feet, allowing me to walk on air so I quickly make a few steps into the air, avoiding direct contact with the sticky/frozen water.*
Futon: Furaingu Fūjin no Jutsu (Wind Release: Flying Wind God Technique)
Rank: S
Type: Supplementary
Range: Short/Long
Chakra cost: 60 (10 every turn it’s active)
Damage points: N/A
Description: By using wind chakra to create wind bubbles beneath the user’s feet, the user will mimic flight by using the air bubbles created to literally run on nothing more than air. The air bubbles are invisible to the naked eye. This technique can be used to evade some technique.
Notes:
Can only be used twice.
Lasts for 5 turns.
Can only be taught by Leeroy G. Zero
Let's get the show on the road shall we..
*As my clone sees you summoning the water he immediately stops at one place (still in mid range) and immediately reacts by raising large masses of solid earth above the ground and fires them at your aligator and your clones burring you in a large crater (note that he does not send them high in the air and doesn't use the ring thingy giving him less time to perform the technique) He then poofs away*
Doton: kozumikku nagareboshi nami- Earth Style: Cosmic Meteor Wave
Rank: Forbbidden
Type: Attack
Range: Long
Chakra Cost: 50
Damage points: 90 (-15 to user)
Description: the user will release large amounts of chakra into the earth and then raise from the ground condenced large masses of solid earth by controlling their chakra and they are raised 15 meters above the user creating a circular ring above and then the user will command these Large comet sized rocks towards the enemy and burries them in a large crater in the earth.
Note: Can only Be used once
Note: User can't use earth jutsu for two turns
Note: Causes -15 damage to user
*At the same time I see your clone releasing fire balls so I quickly release a large leviathan of Atmospheric Pressure from the sky destroying the weak fire, preventing it from reaching the clouds and even continue at you all. Upon contact it leaves a massive crater.*
(Kiastsu: Kaibutsu) Atmospheric Pressure Release: Leviathan
Type: Offense
Rank: S
Range: Short/Middle/Long
Chakra Cost: 60
Damage Points: 110 (-10 damage to the user)
Description: The user will concentrate large amounts of atmospheric pressure chakra and shoot it into the sky. The chakra will take the shape of a great leviathan of wind that descends from the sky at incredible speeds, and smashes onto the target. It leaves a massive crater where it strikes.
~Can only be used twice per battle and no atmospheric pressure the next two turns.
*I then see the water created by the aligator, so I quickly create wind bubbles beneath my feet, allowing me to walk on air so I quickly make a few steps into the air, avoiding direct contact with the sticky/frozen water.*
Futon: Furaingu Fūjin no Jutsu (Wind Release: Flying Wind God Technique)
Rank: S
Type: Supplementary
Range: Short/Long
Chakra cost: 60 (10 every turn it’s active)
Damage points: N/A
Description: By using wind chakra to create wind bubbles beneath the user’s feet, the user will mimic flight by using the air bubbles created to literally run on nothing more than air. The air bubbles are invisible to the naked eye. This technique can be used to evade some technique.
Notes:
Can only be used twice.
Lasts for 5 turns.
Can only be taught by Leeroy G. Zero
*As i see the weakened rocks pass through the alligator, exploding it and continuing one towards us, i release a massive wall of lightning by perfuming three hand seals. The wall rages and destroys everything in its path and continues on (weakened) after destroying your earth*
Raiton:Kaminari Supurasshu | Lightning Release: Lightning Spash
Rank:S
Type:Attack
Range:Short-long
Chakra Cost:40
Damage:80
Description:In this Jutsu the user gathers a huge amount of raiton chakra and then performs three handseals and then releases a huge wall of electricity 10 meters tall and 12 meters wide that travels towards the opponent fast, destroying the ground below as it passes and causes burns,paralysis and numbing when comes in contact with the opponent.
*can be used thrice in battle
*Lefty, right after he does the Sticky rain, notices that the fireballs Righty just fired were stopped so at the same time i do the lightning jutsu he exhales his own set of fireballs directly at the sky (2 fireballs)*
(Katon: Goryuka no Jutsu) - Fire Style: Dragon Fireball Jutsu
Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform kirin.
*Righty on the other hand, noticing his fire balls were stopped mid air, performs a set of jutsu and releases a blinding flash of light that blinds you. This would be done at the same time as the other two jutsu. Because of this you'd be blinded and unable to see that Lefty did his set of fire balls. You would also be unable to see the massive lightning wall raging your way*
(Raigen Raikochu) – Lightning Illusion Flash of Lightning Pillar
Rank: S
Type: Supplementaty
Range: Long
Chakra cost: 40
Damage points: N/A
Description: After performing the following handseals Ram → Horse → Snake → Tiger the user will then create a blinding light that appears to emanate from the users body and blind the target/s.
Note: All jutsu happen roughly at the same time and right after your clone makes the ubber huge doton technique and gets puff. Meaning that its done right after the atmospheric leviathan. Since you only to the wind stepping thing afterwards, this means that i do my counter before that wind jutsu. So, if you counter this combo, you will be falling into a large pool of freezing water. If you don't, Kirin will be coming down your way next turn.
*As i see the weakened rocks pass through the alligator, exploding it and continuing one towards us, i release a massive wall of lightning by perfuming three hand seals. The wall rages and destroys everything in its path and continues on (weakened) after destroying your earth*
Raiton:Kaminari Supurasshu | Lightning Release: Lightning Spash
Rank:S
Type:Attack
Range:Short-long
Chakra Cost:40
Damage:80
Description:In this Jutsu the user gathers a huge amount of raiton chakra and then performs three handseals and then releases a huge wall of electricity 10 meters tall and 12 meters wide that travels towards the opponent fast, destroying the ground below as it passes and causes burns,paralysis and numbing when comes in contact with the opponent.
*can be used thrice in battle
*Lefty, right after he does the Sticky rain, notices that the fireballs Righty just fired were stopped so at the same time i do the lightning jutsu he exhales his own set of fireballs directly at the sky (2 fireballs)*
(Katon: Goryuka no Jutsu) - Fire Style: Dragon Fireball Jutsu
Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform kirin.
*Righty on the other hand, noticing his fire balls were stopped mid air, performs a set of jutsu and releases a blinding flash of light that blinds you. This would be done at the same time as the other two jutsu. Because of this you'd be blinded and unable to see that Lefty did his set of fire balls. You would also be unable to see the massive lightning wall raging your way*
(Raigen Raikochu) – Lightning Illusion Flash of Lightning Pillar
Rank: S
Type: Supplementaty
Range: Long
Chakra cost: 40
Damage points: N/A
Description: After performing the following handseals Ram → Horse → Snake → Tiger the user will then create a blinding light that appears to emanate from the users body and blind the target/s.
Note: All jutsu happen roughly at the same time and right after your clone makes the ubber huge doton technique and gets puff. Meaning that its done right after the atmospheric leviathan. Since you only to the wind stepping thing afterwards, this means that i do my counter before that wind jutsu. So, if you counter this combo, you will be falling into a large pool of freezing water. If you don't, Kirin will be coming down your way next turn.
I believe that you are hit by the leviathan because it's a very large scaled jutsu and it's S ranked with dmg points 110 You have 2 B ranks B+B = Very strong B rank so I don't think it's a valid defense nor do I think that the 2nd fire jutsu will reach the sky but anyways I am having too much fun to argue on that
__________________________
*As you release the lightning and seconds later I start walking on thin air, I see your lightning coming so I form 1 hand seal making 4 shadow clones. War starts running diagonaly at left, Famine starts running diagonaly at right, Pestelence stays on my left and Death on my right.*
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
*At the moment they appear, Death releases a large blast of find that shatters into hundreds of humming birds made of wind that destroy the weakened lightning easily and continue at you. Some of them come from behind attacking you and your clones from all places.*
(Fuuton: Hamingu Kinchou Moui) Wind Style: Humming Birds Fury
Type: Attack
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: 80
Description: The user gathers wind chakra and releases a large compressed blast of wind from their mouth. The wind blast then shatters into hundreds of glass-like shards from which hundreds of humming birds are formed. The humming birds travel at great speeds and have bullet-like impacts. They attack the opponent from all directions.
~Can only be used 3 times per battle.
*At the same time Pestelence releases a large phoenix of fire that attacks you from above.*
[Ryuuki Fenikkusu no Jutsu] ♦ Rising Phoenix Technique ♦
Range: Short/long
Rank: A
Type: Attack/Supplementary
Chakra Cost: 30
Damage: 60
Description: The user does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large soaring phoenix of flames. The mythical bird will then swoop up and into the foe at high speed. Not only can it cause very hot burns but can give a powerful hit upon contact as well. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground, but the user can explode it whenever it's needed.
~Usable twice per battle.
~Faust can only teach this.
Note: The huge wind jutsu and the huge phoenix of fire would block your vision of us for like a second or two so we won't be caught much in the blinding jutsu, though we can still see the lightning destroying the earth and act accordingly using wind.
*As you release the lightning and seconds later I start walking on thin air, I see your lightning coming so I form 1 hand seal making 4 shadow clones. War starts running diagonaly at left, Famine starts running diagonaly at right, Pestelence stays on my left and Death on my right.*
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
Shouldn't the clones just drop down into the freezing water as they're summoned?
I believe that you are hit by the leviathan because it's a very large scaled jutsu and it's S ranked with dmg points 110 You have 2 B ranks B+B = Very strong B rank so I don't think it's a valid defense nor do I think that the 2nd fire jutsu will reach the sky but anyways I am having too much fun to argue on that
__________________________
*As you release the lightning and seconds later I start walking on thin air, I see your lightning coming so I form 1 hand seal making 4 shadow clones. War starts running diagonaly at left, Famine starts running diagonaly at right, Pestelence stays on my left and Death on my right.*
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
*At the moment they appear, Death releases a large blast of find that shatters into hundreds of humming birds made of wind that destroy the weakened lightning easily and continue at you. Some of them come from behind attacking you and your clones from all places.*
(Fuuton: Hamingu Kinchou Moui) Wind Style: Humming Birds Fury
Type: Attack
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: 80
Description: The user gathers wind chakra and releases a large compressed blast of wind from their mouth. The wind blast then shatters into hundreds of glass-like shards from which hundreds of humming birds are formed. The humming birds travel at great speeds and have bullet-like impacts. They attack the opponent from all directions.
~Can only be used 3 times per battle.
*At the same time Pestelence releases a large phoenix of fire that attacks you from above.*
[Ryuuki Fenikkusu no Jutsu] ♦ Rising Phoenix Technique ♦
Range: Short/long
Rank: A
Type: Attack/Supplementary
Chakra Cost: 30
Damage: 60
Description: The user does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large soaring phoenix of flames. The mythical bird will then swoop up and into the foe at high speed. Not only can it cause very hot burns but can give a powerful hit upon contact as well. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground, but the user can explode it whenever it's needed.
~Usable twice per battle.
~Faust can only teach this.
Note: The huge wind jutsu and the huge phoenix of fire would block your vision of us for like a second or two so we won't be caught much in the blinding jutsu, though we can still see the lightning destroying the earth and act accordingly using wind.
I believed the leviathan would only stop the fire balls and wasn't aimed at me since the fire balls are shot directly at the sky by my clone. However, its just the same as you being completely imune to 2 glued attacks and continue to move and use justu with the same ease while ignoring the fact that glue is raining and glue has covered your clone and yourself at one point. Also, i just blinded you so its quite funny how you can with an ice bio see without a problem the jutsu coming your way or were i am. Arguing can be done in many ways and with many argumentes. BTW, Lili has a point. Your clones just fell into chakra infused freezing water (the water is still infused with chakra because if you see the description correctly it clearly states that the jutsu is still active), but ok.
~~~~~~~~~~~~~
*The split second you make clones (you are already blinded), i make a quick set of 2 handseals and 9 squirells of earth rise in a nonagon around you (the nonagon would be long range from you all around but only short range from me, so i basically encased you in a large nonagon with the squirells all around). The squirels are facing you as they get infused with lightning chakra and suddenly release a massive mayhem of Lightning and Earth energies, destroying completely that side of the battlefied, you and your clones included*
Doton/Raiton: Sono Su-pa Akutibu Torikkusuta-Kinezumi | Earth/Lightning Release: The Super Active Trickster Squirrels
Type: Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 100 (-10 to the user)
Description:
The user makes 2 hand seals (snake+monkey) and 9 normal sized squirrels made of rock and dense earth chakra rise from the ground within range. The squirrels are then infused with an enormous amount of lightning chakra, glowing in a bright blueish color. The lightning enables them to move (above ground or underneath) at enormous speeds that only 3T Sharingan and Byakugan can follow. The squirrels surround the enemy in a nonagon pattern facing him. They then link to each other and unleash the combined Earth and Lightning chakras into the nonagon. Within the nonagon, a mayhem of raging vortexes of electromagnetic and geoenergies starts to petrify, rip and shock everything caught in it, releasing heat, (the user can engulf the whole battleground but, if so, takes his own life also) and leaving only a crater behind. The squirrels can also surround the user short range from him and face outwards, using the combination of Earth and Lightning chakras to produce a perfect spherical shield that can protect the user against up to F-Rank Earth, Lightning and Water and S-Rank Fire and Wind. If a squirrel is hit, a non-focused lightning burst is released around him, stunning everything short range around it. However, as long as there is at least 3 squirrels, the technique can be used (3 Squirrels=A-Rank, 4-8 Squirrels=S-Rank). Due to the massive amount of chakra and concentration needed, the user will experience great pain and exhaustion upon use of this technique.
Note: User can't mold Lightning or Earth in the next turn.
Note2: In the turn its used, user can only cast one more jutsu
Note3: Usable only once
Note4: The severe exhaustion left by the amount of chakra spent to use this jutsu leaves the user unable to use ninjutsu (elemental or not) above S-Rank for 2 turns
Note5: Can only be taught by Scorps
*As you have to defend against that technique, you can't actually do the other 2 techniques. I then bite my thumb and spread blood on my tattoo, summoning a large metal box in the pillar we are standing. The metal rusty box is covered in chains that rectract and disapear, letting the box open as it fades away, revealing Maria. If you are still alive, at this point you'd be feeling the pressure of her presence on you and you'll undoubtbly sht your pants*
Panda Kuchiyose no Jutsu: Ayaui no Maria | Panda Summoning Technique: The Grave of Maria
Type: Offensive/Defensive
Rank: S-Rank
Range: Short to Long
Chakra: 40 (+20 per turn)
Damage: N/A
Description:
The user spreads blood through his summoning tattoo and makes the required hand seals and claps his hands. From a portal in the ground, a large rusty metal box completely engraved in Kanji spells rises, all tied up in chains, floating only a few inches from the ground: The Grave of Maria. The chains then release and retract, letting the box open and reveal Maria. Maria is a human size female panda with a very delicate and fragile look to her although having her body all tied up in rusty chains which are also engraved with kanji spells. The user must expend chakra to keep the chains restricting her and keep her controlled through the kanji spells. She has a demented, mad and slightly psychotic look on her face that is completely in tune with her own mad personality. The moment the box opens, Maria's chakra spills into the battlefield creating both fear and unease amongst all enemies, unleashing the effect of an S-Rank Killing Intent (Sakki). Maria's special ability is a wicked S-Rank Genjutsu that's inherent to her and that she can use at will. Through this Genjutsu she can alter the enemys perception of the battlefield and his surroundings much like a stronger version of (Genjutsu: Kokohin) - Illusion Technique: False surrounding. This Genjutsu enables her to manipulate what the enemy can see, hear, smell or feel to create false "visions" of the environment/battlefield and other illusions. When she activates her Genjutsu her eyes glow in white and a small high pinched evil giggle is heard through the battlefield.
Abilities and Restrictions:
-The genjutsu can only be used once per turn to a max of 2 times
-The genjutsu illusions can last as long as Maria is in play, unless dispelled
-This genjutsu can't make the enemy feel pain or any type of distress or damage the enemy in any way
-Low rank enemies (Chuunins and Genins) will feel nauseated and faint from simply feeling the enormous power and pressure of Maria's sick Killing Intent (Sakki)
-Maria's only fighting ability is her Genjutsu
-If Maria is attacked, her box can close and protect her from up to 1 B-Rank jutsu, keeping her in play but dispelling her already casted Genjutsu
-Maria stays in play for 4 turns
-While Maria is in play, the user can't use other Genjutsu or any Jutsu above A-Rank
-Maria can only be summoned once per match
-If the user loses his conscience, Maria is locked back into her "grave" and dispelled back to prevent her from getting lose and rampaging on NB
-After Maria comes out of play, the user can't use another summon for the rest of the match nor can he use jutsu above S-Rank for 2 turns
-Marias Genjutsu counts towards the users move count
-Can only be taught by Scorps and must possess the Panda Contract and Tattoo
Note: The forbidden rank technique is done right in the split second after your do your clones. It will hit you while you are doing your next set of moves (the wind move which is done 2 moves after i release the lightning but ok... and the fire move). Note however, that even if you destroy or cancel the squirels in the path of your techniques, you can't with your bio track the movement of all 9 squirels and hit them all, so the technique still happens and your death is very hard to avoid.
I believed the leviathan would only stop the fire balls and wasn't aimed at me since the fire balls are shot directly at the sky by my clone. However, its just the same as you being completely imune to 2 glued attacks and continue to move and use justu with the same ease while ignoring the fact that glue is raining and glue has covered your clone and yourself at one point. Also, i just blinded you so its quite funny how you can with an ice bio see without a problem the jutsu coming your way or were i am. Arguing can be done in many ways and with many argumentes. BTW, Lili has a point. Your clones just fell into chakra infused freezing water (the water is still infused with chakra because if you see the description correctly it clearly states that the jutsu is still active), but ok.
~~~~~~~~~~~~~
*The split second you make clones (you are already blinded), i make a quick set of 2 handseals and 9 squirells of earth rise in a nonagon around you (the nonagon would be long range from you all around but only short range from me, so i basically encased you in a large nonagon with the squirells all around). The squirels are facing you as they get infused with lightning chakra and suddenly release a massive mayhem of Lightning and Earth energies, destroying completely that side of the battlefied, you and your clones included*
Doton/Raiton: Sono Su-pa Akutibu Torikkusuta-Kinezumi | Earth/Lightning Release: The Super Active Trickster Squirrels
Type: Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 100 (-10 to the user)
Description:
The user makes 2 hand seals (snake+monkey) and 9 normal sized squirrels made of rock and dense earth chakra rise from the ground within range. The squirrels are then infused with an enormous amount of lightning chakra, glowing in a bright blueish color. The lightning enables them to move (above ground or underneath) at enormous speeds that only 3T Sharingan and Byakugan can follow. The squirrels surround the enemy in a nonagon pattern facing him. They then link to each other and unleash the combined Earth and Lightning chakras into the nonagon. Within the nonagon, a mayhem of raging vortexes of electromagnetic and geoenergies starts to petrify, rip and shock everything caught in it, releasing heat, (the user can engulf the whole battleground but, if so, takes his own life also) and leaving only a crater behind. The squirrels can also surround the user short range from him and face outwards, using the combination of Earth and Lightning chakras to produce a perfect spherical shield that can protect the user against up to F-Rank Earth, Lightning and Water and S-Rank Fire and Wind. If a squirrel is hit, a non-focused lightning burst is released around him, stunning everything short range around it. However, as long as there is at least 3 squirrels, the technique can be used (3 Squirrels=A-Rank, 4-8 Squirrels=S-Rank). Due to the massive amount of chakra and concentration needed, the user will experience great pain and exhaustion upon use of this technique.
Note: User can't mold Lightning or Earth in the next turn.
Note2: In the turn its used, user can only cast one more jutsu
Note3: Usable only once
Note4: The severe exhaustion left by the amount of chakra spent to use this jutsu leaves the user unable to use ninjutsu (elemental or not) above S-Rank for 2 turns
Note5: Can only be taught by Scorps
*As you have to defend against that technique, you can't actually do the other 2 techniques. I then bite my thumb and spread blood on my tattoo, summoning a large metal box in the pillar we are standing. The metal rusty box is covered in chains that rectract and disapear, letting the box open as it fades away, revealing Maria. If you are still alive, at this point you'd be feeling the pressure of her presence on you and you'll undoubtbly sht your pants*
Panda Kuchiyose no Jutsu: Ayaui no Maria | Panda Summoning Technique: The Grave of Maria
Type: Offensive/Defensive
Rank: S-Rank
Range: Short to Long
Chakra: 40 (+20 per turn)
Damage: N/A
Description:
The user spreads blood through his summoning tattoo and makes the required hand seals and claps his hands. From a portal in the ground, a large rusty metal box completely engraved in Kanji spells rises, all tied up in chains, floating only a few inches from the ground: The Grave of Maria. The chains then release and retract, letting the box open and reveal Maria. Maria is a human size female panda with a very delicate and fragile look to her although having her body all tied up in rusty chains which are also engraved with kanji spells. The user must expend chakra to keep the chains restricting her and keep her controlled through the kanji spells. She has a demented, mad and slightly psychotic look on her face that is completely in tune with her own mad personality. The moment the box opens, Maria's chakra spills into the battlefield creating both fear and unease amongst all enemies, unleashing the effect of an S-Rank Killing Intent (Sakki). Maria's special ability is a wicked S-Rank Genjutsu that's inherent to her and that she can use at will. Through this Genjutsu she can alter the enemys perception of the battlefield and his surroundings much like a stronger version of (Genjutsu: Kokohin) - Illusion Technique: False surrounding. This Genjutsu enables her to manipulate what the enemy can see, hear, smell or feel to create false "visions" of the environment/battlefield and other illusions. When she activates her Genjutsu her eyes glow in white and a small high pinched evil giggle is heard through the battlefield.
Abilities and Restrictions:
-The genjutsu can only be used once per turn to a max of 2 times
-The genjutsu illusions can last as long as Maria is in play, unless dispelled
-This genjutsu can't make the enemy feel pain or any type of distress or damage the enemy in any way
-Low rank enemies (Chuunins and Genins) will feel nauseated and faint from simply feeling the enormous power and pressure of Maria's sick Killing Intent (Sakki)
-Maria's only fighting ability is her Genjutsu
-If Maria is attacked, her box can close and protect her from up to 1 B-Rank jutsu, keeping her in play but dispelling her already casted Genjutsu
-Maria stays in play for 4 turns
-While Maria is in play, the user can't use other Genjutsu or any Jutsu above A-Rank
-Maria can only be summoned once per match
-If the user loses his conscience, Maria is locked back into her "grave" and dispelled back to prevent her from getting lose and rampaging on NB
-After Maria comes out of play, the user can't use another summon for the rest of the match nor can he use jutsu above S-Rank for 2 turns
-Marias Genjutsu counts towards the users move count
-Can only be taught by Scorps and must possess the Panda Contract and Tattoo
Note: The forbidden rank technique is done right in the split second after your do your clones. It will hit you while you are doing your next set of moves (the wind move which is done 2 moves after i release the lightning but ok... and the fire move). Note however, that even if you destroy or cancel the squirels in the path of your techniques, you can't with your bio track the movement of all 9 squirels and hit them all, so the technique still happens and your death is very hard to avoid.
*As the earth around me starts to rise, I quickly perform a row of 3 hand seals and summons the stomach of a wolverine that surrounds me and my clones. The stomach is extremely hard and can only be destroyed by Forbidden ranked technique so it would be enough to protect us.*
Wolverine Summoning Technique: Wolverine’s Stomach = Kuzuri Kuchiyose no Jutsu: Kuzuri no ibukuro
Type: Offensive/Defensive/Supplementary
Rank: S
Chakra Cost: 40
Damage Points: 80
Description: The user will perform a row of 3 hand seals and will summon the stomach of a wolverine pretty much like Jiraya’s Toad Mouth Bind. Once inside, the opponent can not escape unless using a forbidden ranked technique or 2 S ranked that should hit the stomach itself directly. Once inside, the user can manipulate the flesh of the stomach as a defense. With a single hand seal he can make a shield out of the flesh that can stop any technique up to A rank (including). The user can also with the same hand seal, release the stomach flesh at the opponent, forming whips with the strength of an A rank technique that move extremely fast. Also the flesh is sticky which makes the movement for both the user and the opponent harder, making it almost impossible to run but they can still walk.
Note: Only once per battle
Note: While inside the stomach the user can’t use Forbidden ranked techniques.
Note: The use of the stomach flesh counts as a single move.
Note: Last for 4 turns.
Note: No genjutsu at the same turn.
Note: While in the stomach, nor the user, nor the opponent can run fast due to the sticky flesh that the stomach is made of.
Note: No S rank and above next turn.
*Then, feeling the fear around I activate 6th sense eliminating the factors clouding the mind - in this case fear.
(Sempai Oshie: Roku sacchi) Elder teachings: sixth sense
Rank: S
Type: Supplementary
Range: Short
Chakra cost: (-10 per turn to keep active)
Damage points: N/A
Description: Elder teachings six senses is a skill known only to those whom achieve mastery in meditation and fighting arts. The user unlocks the six senses which is also known as a clear state of mind where the user eliminates the factors clouding the mind such as fear and regret and allows the user to be able to increase their reaction to incoming taijutsu attacks and not fear death making the user possible to react fast to the attacks.
Note: Can only be used 2 times
Note: lasts 4 turns.
*I then summon Natsu, the Wolverine boss.*
(Kuzuri Kuchyose no Jutsu:Natsu)-Wolverine Summoning Technique:Natsu
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Natsu is the Boss of the Wolverine Contract, he is very carefree and reckless much like his owner. Natsu wears a black vest with the fire kanji in white on it's back, he has very sharp fangs and hidden claws with the size of an average tree and his the same size as Katsuyu. He has thick red fur wich protects him from very cold climates and lets him withstand being trapped by an Ice jutsu wich is special feature is to freeze a target. Natsu has a fire affinity that lets him use fire Jutsus from A-rank and below but he takes 2 to 5 seconds to perform Jutsus that need hand seals. He also has a very sharp sense of smell that lets him locate his target or recognize his summoner. He has a very powerfull roar that can blow away the opponent or stop a B-rank (except any lightning or fire jutsu) jutsu from the targeting him or his master but this ability can only be used once per battle.
Note: Natsu can stay in the field for 4 turns.
Note: The roar counts as one of the 3 moves the user can perform.
Note: Can only be summoned once per battle.
Note: Must have signed the Wolverine Contract held by Ryuji.