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    Kankuro Sunagakures Puppet show



    Name: Kankuro
    Nickname: The Puppet Show Of Sunagakure
    Gender: male
    Age: 16
    Clan: none

    Looks: In Part I, Kankurō wears a black, baggy, full body suit with a red and yellow circle on the front. He also wears a black hood with cat-like ears and his forehead protector on his forehead. This hood covers his hair completely. Both this and later outfits are derived from traditional bunraku puppeteer costumes; bunraku puppeteers usually wear black and often wear hoods so as not to distract from the puppet. When he first made an appearance, Kankurō sported a triangular face-paint design, which changed to a different cross-like design from the Sasuke Retrieval arc up until Part II. He also wears gloves and carries his puppets on his back.In Part II, Kankurō once again changed his face-paint. He also has a new puppet, as well as wearing a black outfit consisting of a long top and trousers with a red sash around his waist. He is revealed to have brown hair in Part II and is seen with no headgear or face-paint he greatly resembles his father. His hood changes later on when seen again and wears a kimono type garment. He carries his puppets on his back still, only they are now in scrolls. He also sports a new face paint. It is now starting from one cheek to the lips and to the end of the other cheek, and another line starting from the top of the upper lip to the bottom of the chin. It looks like it forms the letter T. For a brief time, his face-paint also changed back to the cross-like design and had a new design with a line going across his eyes and a T-shaped design below his upper lip.
    Upon the beginning of the Fourth Shinobi World War, Kankurō wears the standard attire of a Sunagakure ninja, along with his hood, which now has the symbol of the Allied Shinobi Forces stitched on to it, and has the same facial painting from the Sasuke Retrieval Arc.

    Personality: In Part I, one noticeable personality trait he displayed is an apparent dislike for children, first seen when he attempted to beat up Konohamaru for running into him. This carried over to many of his interactions with other characters, as he was noticeably irritated when in the presence of someone younger than him. This was most evident when he was seen with Gaara, who Kankurō was forced to put up with due to the fear his younger brother imposed on him. Despite their apparent differences, Gaara and Kankurō become very close over the time skip, as Gaara began to confide in Kankurō, and shared his dreams of wanting to risk his life to protect Sunagakure. As such, Kankurō has become very protective of Gaara, willing to challenge anyone who insults Gaara in his presence. When Gaara was captured by Akatsuki, Kankurō rushed to his brother's aid in an attempt to save him and risked his life for him. But he was quickly defeated by Sasori, though joined Temari in looking for Gaara as soon as he was able to walk. At one point when Kankurō had been poisoned by Sasori he was heard muttering Gaara's name though he was unconscious, which showed how much he cared for Gaara. Once Gaara was found and saved, Kankurō joined Temari in thanking Team 7 for saving their brother. It was also noted that he likes collecting puppets, and installing and upgrading the mechanisms in them.
    In the original Japanese, Kankurō speaks with a distinctive Yokohama dialect. He can often be heard ending his sentences with "jaan." This makes him sound tough, as this accent is often used for biker gang members or punk kids (called yankii in Japanese, Yokohama supposedly has many) in manga. It is possible that he was given this accent to make him sound different from the Konoha characters' standard Tokyo Japanese.




    Village of Birth: sunagakure
    Village of Alliance: sunagakure


    Ninja Rank: sannin
    Specialty: Puppetry Techniques
    Elements:


    C-rank | D-rank | A-rank | A-rank | B-rank
    Your ninjutsu:

    Puppet Techniques

    D-rank


    (Kugutsu Kemuridama no Jutsu) - Puppet Smoke Bombs Technique
    Rank: D
    Type: Supplementary
    Range: Short - Long
    Chakra cost: 10
    Damage points: N/A
    Description: Kankurō jumps up in the air and then manipulates crow to release several smoke bombs towards the enemy target blinding them in the process.
    Note: Can only be used by Kankurō.

    (Kugutsu Gorotama no Jutsu) - Puppet Scatter Shot Technique
    Rank: D
    Type: Offensive
    Range: Short
    Chakra cost: 10
    Damage points: 20
    Description: Kankurō manipulates crow to release several kunai from his body at the enemy target.
    Note: Can only be used by Kankurō

    (Ranbu no Jutsu) - Wild Dance Technique
    Rank: D
    Type: Offensive
    Range: Short
    Chakra cost: 10
    Damage points: 20
    Description: Kankurō manipulates Crow to bolt towards the enemy and begin spinning, striking them with a rotational force.
    Note: Can only be used by Kankurō


    (Kugutsu No Jutsu) - Puppetry Technique
    Rank: D
    Type: Attack/Defense/Supplementary
    Range: Short-Mid
    Chakra Cost: 10(-4 each turn its used after wards)
    Damage Points: N/A
    Description: The user makes threads of chakra that are used to control puppets.


    C-rank


    (Kyū Karasukuchibashi) - Sudden Crow Beak
    Rank: C
    Type: Attack
    Range: short
    Chakra cost: 15
    Damage points 30
    Description: Kankurō detaches the head of his puppet, Crow, just as the opponent is approaching. The head then projects a spike from its mouth and stabs the opponent.
    Note: Can only be used by Kankurō

    (Chakra No Tate) - Chakra Shield
    Rank: C
    Type: Defensive
    Range: N/A
    Chakra Cost: 15
    Damage Points: N/A
    Description: The puppets arm will pop out in four different directions in almost an umbrella-like manner. The arm segments will surround the puppets hand, and from those segments, chakra will emit, each one making one fourth of an entire circle, making a shield of pure chakra.

    (Senbon Ame) - Endless Rain of Senbon
    Rank: C
    Type: Offensive
    Range: Short-Long
    Chakra Cost: 15
    Damage Points: 30
    Description: The puppet will open its mouth wide, unleashing a torrent of senbon. All of the senbon are poison-tipped, meaning that a single hit by one could be deadly. These senbon can shower the opponent for as long as the user wishes.

    (Doku Kemuri) -Poison Smokescreen
    Rank: C
    Type: Offensive
    Range: Short-Mid
    Chakra Cost: 15
    Damage Points: N/A
    Description: The puppet will open its mouth and shoot out smoke balls that are imbued with poison as well. This can be used to obscure the enemy’s vision and to spread poisonous gas in the area at the same time.

    (Kugutsu: Samidare no Jutsu) - Puppet May Rain Technique
    Rank: C
    Type: Offensive
    Range: Short
    Chakra cost: 15
    Damage points: 30
    Description: Kankurō will manipulate Crow and Ant to release a series of explosive bombs at the enemy target/s.
    Note can only be used by Kankurō

    (Karasu Shuuren) - Crow Drill
    Rank: C
    Type: Offensive
    Range: Short - Mid
    Chakra cost: 15
    Damage points: 30
    Description: Kankurō manipulates Crow to release spikes from its limbs. He then makes Crow fly toward the opponent while spinning rapidly, doing severe damage to them.
    Note: Can only be used by Kankurō


    (Kugutsu no Jutsu: Mugen Bakujin) - Puppet Technique: Infinite Explosive Blades
    Rank: C
    Type: Offensive
    Range: Short - Mid
    Chakra cost: 15
    Damage points: 30
    Description: Crow's four arms open and then they shoot four kunai, which then home in on the enemy target exploding on impact.
    Note: Can only be used by Kankurō

    (Kugutsu Hijutsu: Doku Kemuri no Karasu) - Puppetry Secret Technique: Poison Smoke of Crow
    Rank: C
    Type: Offensive
    Range: Short
    Chakra cost: 15
    Damage points: N/A (- 10 per turn if Inhale smoke)
    Description: Kankurō manipulates an airborne Crow to release a mist of smoke from its chest.
    Note: Can only be used by Kankurō.


    B-rank

    (Kairai Engeki - Kuro Higikiki Ippatsu) - Puppet Theater - Black Secret Technique Iron Maiden
    Rank: B
    Type: Attack
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: 40
    Description: After the user has used the puppet technique they will call on two of there puppets.One will distract or lure the enemy into the other puppet which will grab the opponent and trap them inside of it.The puppet used to distract or lure then disassembles into poisoned knives that pierce the opponent via open slots in the puppet thats holding them.
    NOTEnly a puppet user with two puppets can use this jutsu.Must use puppet jutsu before hand for this jutsu to work

    (Jinsoku Karasuhane no Jutsu) - Rapid Crow Wings Technique
    Rank: B
    Type: Offensive
    Range: Short
    Chakra cost: 20
    Damage points: 40
    Description: Kankurō sends his puppet, Crow, rapidly dashing toward the opponent. Crow's six hands then project spikes and stab the opponent, sending them crashing to the ground. Crow then slams them with the spikes when they are on the ground.
    Note: Can only be used by Kankurō

    (Kugutsu no Jutsu: Kaijin Tensen) - Puppet Technique: Revolving Blade Heavenly Drill
    Rank: B
    Type: Offensive
    Range: Short
    Chakra cost: 20
    Damage points: 40
    Description: Crow sprouts blade wings and then spins towards the enemy like a tornado and then slashes them then launching them into the air and releases explosive kunai near the target.
    Note: Can only be used by Kankurō


    (Kurohigi: Sanshōuo) - Black Secret Technique: Salamander
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra cost: 20
    Damage points: N/A
    Description: The user hides Salamander under ground, and then when positioned under the opponent, it emerges and captures the enemy inside of it.

    (Itsui no Jutsu) – Dual Virgins technique
    Rank: B
    Type: Offensive
    Range: short
    Chakra cost: 20
    Damage points: 40
    Description: Kankurō summons Kuroai to sneak up behind the enemy, pinning their arms. Kankurō then uses a mouth-bomb wielding Karasu that rushes towards the enemy, causing the bombs to explode.
    Note: Can only be used by Kankurō


    A-rank

    (Kuroi Kikai Ichi Tama) - Black Secret Technique Machine One Shot
    Rank: A
    Type: Offensive
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: N/A
    Description: This is a combination including Crow and Black Ant. Black ant will first capture the foe by opening the latches that hold its stomach together and then taking the opponent in before closing it. Afterwards, the latches will lock, trapping the opponent inside while Crow detaches itself. The sharp blades on Crow’s legs, arms, and neck will all enter slots inside of Black Ant, stabbing the foe from all directions. After this, Black Ant can possibly explode.
    Note: Only usable if both Crow and Black Ant are out.

    (Kurohigi Kiki: Sanko Tango no Higeki) - Black Secret Technique: Three Great Tragedies Technique
    Rank: A
    Type: Offensive
    Range: Short - Long
    Chakra cost: 30
    Damage points: 60
    Description: Kankurō uses this technique with Crow, Black Ant and Salamander. First, Salamander slams the opponent in the air, and then Crow slashes them several times. After this, the near-unconscious foe is carried by Black Ant in front of Salamander, who opens its mouth to reveal a cannon of sorts, which blasts the opponent in the air.
    Note: Can only be used by Kankurō.


    (Doku Kiri Jigoku - Baribari Hyaku Renpatsu) - Poison Mist Hell - 100 Countious Tears
    Rank: A
    Type: Supplementary
    Range: Short-MId
    Chakra Cost: 30
    Damage Points: 60(- 5 per turn for 3 turns if the target was caught in the mist)
    Description: The user send out two puppets.One of the puppets will send out multiple poison bombs.Next both puppets will launch an array of needles that pierce the opponent.
    NOTE:Must know puppet jutsu


    Puppets


    Sasori
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra Cost: 40 (if summoning)
    Damage: N/A
    Description: Sasori, after leaving the village, made himself into a puppet, his most powerful one. Sasori, has many compartments on himself that hold scrolls inside of him that allow him to summon other puppets. In its right arm, there is a large retractable scythe. In place of his stomach, there is a compartment with a long, thick cable wrapped around a pole that can be used as a singer, able to be retracted and lengthened at will. On the back of Sasori’s hips is a pair of poles, which are equipped with five large blades each that can spin like a propeller, allowing a great defense from behind, as well as a deadly maneuver for any opponent trying a surprise attack. There are pipes on the palm of each of Sasori’s hand that can spew out powerful fire like a flamethrower or water jets (both equal to A rank). In the right part of his chest, there is a compartment filled with 100 chakra strings. In the left part of Sasori is his heart container, though this is not there, of course, when used by Kankurou. Sasori is immune from being hurt in anywhere but his heart, which would take a very direct attack. When hit anywhere else, he can simply retract the broken area back together, even able to withstand powerful poison. His entire body, besides his heart, is a puppet, and so he cannot feel anything anywhere other than his heart. Within a split second, the heart container in Sasori is able to be transferred from one puppet to another.
    Note: Only usable by a Sasori or Kankurou character.


    (Karasu) Crow
    Rank: C
    Type: Supplementary
    Range: N/A
    Chakra Cost: 15
    Damage Points: N/A
    Description: Crow is the very first puppet we see in the series. It was created by Sasori, but is later used by Kankurou. Crow is a three eyed, four armed humanoid. Crow is one of the more basic puppets, but he is able to detach any of its body parts for deadly attacks, almost every joint having a blade at the end, allowing Crow to shoot his arms towards the opponent, and then have them return back to it. Even his head has a blade that can be extended out from the bottom of its neck when detached. This ability made it and Black Ant a very deadly combination. It also has the ability, like most puppets do, to release poison-tipped darts and smokescreens, which sometimes have poisonous gas mixed with them.

    (Kuroari) Black Ant
    Rank: C
    Type: Supplementary
    Range: N/A
    Chakra Cost: 15
    Damage Points: N/A
    Description: Black Ant, created by Sasori, is a puppet that is often used in conjunction with Crow and, later on, Salamander. It has a bucket-shaped face with two red horns and a total of six arms. It, like Crow, has three eyes. Its body resembles a very large barrel, and it is hollow on the inside, making its main use to be that of trapping, while weapons enter the many slots on its body. At any time, Black Ant can literally open its stomach, and trap an opponent, able to extend the two halves of its stomach so that it stretches out and over the opponent from a very fair distance (approximately mid range) and then retracts the stomach back to its original form, closing it with the opponent inside. Its arm segments contain hidden saw-blades. Like Crow, Black Ant can detach its arms for attacks.

    (Sanshōuo) Salamander
    Rank: C
    Type: Supplementary
    Range: N/A
    Chakra Cost: 15
    Damage Points: N/A
    Description: Salamander is a defensive puppet, though not on the level of defense as that of Hiruko. Salamander, as its name suggests, is built in the form of a large salamander, being one of the largest puppets seen thus far, and though it is not more powerful defensively than Hiruko, it is larger than the other puppet. Salamander is able to rise up a large area on its back to be used as a shield, making a black shield over its head. It, like some other puppets, is hollow, and it can open its back at any time and then rise up its large tail over its head, stretching it out and therefore allowing the puppet user to jump inside of it for protection. Salamander can also spew out fire equal to C rank. Salamander can only be destroyed by one who knows its weak spots, being a weak joint on its side that holds the shield in place and afterwards simply striking it on its back, or by a move of A rank or higher.






    History:

    Chunnin Exams
    Soon after their arrival in Konoha for the Chūnin Exams, Kankurō and his siblings ran into Team 7. Although Kankurō was tempted to pick on its members, he was threatened by Gaara to stop. During the written portion of the exam, meant to test the examinees' cheating abilities, Kankurō disguised his puppet Crow as a proctor. After using Crow to gather answers from other tests, Kankurō asked to go to the bathroom. Crow escorted him and gave him the answers.During the survival portion of the exam, he was seen, only briefly, by Kiba, Shino, and Hinata while Gaara brutally murdered a team of Amegakure genin.During the preliminary matches, Kankurō was paired with Misumi Tsurugi. Misumi quickly wrapped himself around Kankurō's body, threatening to break Kankurō's neck if he did not forfeit. Kankurō refused, so Misumi made good on his threat by appearing to kill Kankurō. Before the match could be called in Misumi's favour, the Kankurō that Misumi attacked was revealed to have been Crow in disguise, while Kankurō was hiding where Crow was supposed to be. Kankurō quickly made Crow grab hold of Misumi and brutally constrict him, breaking his bones before he could surrender. Misumi survived, but was in no condition to fight, and Kankurō was declared the winner.

    Invasion Of Konoha
    In the final round matches set to take place a month later, Kankurō was scheduled to fight Shino Aburame. Because he was to take part in Sunagakure's invasion of Konoha, planned to begin before his match with Shino, Kankurō outfitted Crow especially for the invasion. When the invasion was delayed and Kankurō's fight with Shino was to begin, Kankurō forfeited, not wanting to reveal Crow's new features. When the invasion began, Kankurō and Temari escorted an injured Gaara out of the village. When they discovered they were being followed, Kankurō stayed behind to buy time. Before he could engage their pursuer, Sasuke Uchiha, Shino arrived to fight him instead, wanting to have the battle he was denied in the finals. Sasuke continued following Gaara, while Shino and Kankurō began to fight. Kankurō had Crow begin an immediate assault, but Shino avoided the attacks and, unbeknownst to Kankurō, planted a bug on him. Kankurō then launched a poison smoke bomb at Shino. Shino inhaled some of the gas, but was able to escape and use his bugs to trap and restrain Crow. Before he lost complete use of Crow, he tried to launch a final attack, only to discover that Shino's bugs, guided by the bug placed on him earlier, had found his location and consumed all his chakra.
    Kankurō is left unable to move, but Shino, because of the poison gas he inhaled, passed out and couldn't finish him off. He was later found by Temari, and together they helped Gaara get back to Sunagakure. Gaara, having been defeated by Naruto, wearily apologised to both of his siblings. Kankurō, utterly shocked, stammered out words of forgiveness.

    Sasuke Retrieval

    Kankurō and his siblings were sent by Sunagakure to help Konoha retrieve Sasuke Uchiha. Kankurō came to the aid of Kiba Inuzuka and his dog Akamaru, saving them from Sakon and Ukon. While Crow protected Kiba and Akamaru from Ukon, Sakon tried to use his Parasite Demon Demolition Technique to fuse with Kankurō's body. It was revealed to be Kankurō's new puppet, Black Ant, in disguise, which immediately attacked Sakon. Kankurō had Crow navigate Sakon and Ukon into Black Ant's body, trapping them. Crow then split apart to reveal an assortment of weapons that bombarded and pierced Black Ant, killing Sakon and Ukon.
    After the battle ended, with Sasuke gone and almost all of the Konoha ninja hospitalised, but alive, Kankurō and his siblings were seen off by Shikamaru Nara.

    Part II

    Kazekage Rescue

    Two and a half years later, when Gaara was defeated and captured by Deidara and Sasori, two members of Akatsuki, Kankurō followed in hot pursuit, determined to stop them from taking his brother. To defeat the Akatsuki pair, Kankurō released his puppets from their carrying scrolls (Crow, Black Ant, and his new puppet Salamander) to challenge the Akatsuki members. Sasori agreed to fight, but immediately repelled an attack from Crow, revealing himself to be the puppets' creator, thus knowing all of their secrets.
    Since their fight went unseen in the manga, the anime adaptation explained the circumstances of Kankurō's defeat. While able to combine the use of his puppets with great effectiveness, Kankurō was unable to bypass Sasori's defences. Sasori captured each of the puppets in turn, disassembling them, before attacking Kankurō with his poison-coated tail. Kankurō collapsed, but with the last of his strength, was able to have a piece of Crow tear off part of Sasori's cloak. Sasori left, giving Kankurō three days before the poison would kill him.
    Soon after, Team 7 arrived at Sunagakure to help in rescuing Gaara, and while they were there, Sakura Haruno cured Kankurō, and created an antidote from the poison still in his system. Kankurō then provided Team 7 with the part of Sasori's cloak that he had taken, which they used to track down Gaara. He was shown to be very irritated that he could not be the one to rescue Gaara. After a few episodes he was seen attempting to walk, though would have fallen over if Baki had not been passing by his room and caught him. He then attended the meeting with the council and tried to punch a council member for stating the village would be better off without Gaara, though was stopped by Baki. He was seen again when he was in his bedroom and a photo of him and his siblings fell and cracked, an omen signifying Gaara's death. Kankurō later set out with Temari to catch up with Team 7 which was shown to be his idea when Temari stated his plan had fallen apart. When Gaara was found and revived, he was the one who explained to Naruto about the puppet core and the technique used by Chiyo to revive Gaara. Kankurō joined Temari in thanking Team 7 for saving their brother, and personally thanked Naruto.

    Five Kage Meeting

    Kankurō and Temari are chosen to escort Gaara to the Kage Summit. When Kankurō arrives late, he says it had taken him a "while to figure out a new trick" and defends himself by adding that Gaara doesn't need bodyguards. Once they arrive in the Land of Iron and the meeting begins, Kankurō and Temari become annoyed by the disrespect the other Kage show to Gaara because of his young age. They come to Gaara's defence during the Fourth Raikage's outburst and again when Zetsu appears. Zetsu reveals that Sasuke Uchiha is nearby. Soon after the Raikage leaves to fight Sasuke, Gaara, Kankurō, and Temari leave to join him.
    When they arrive, Gaara interrupts the fight between the Raikage and Sasuke so that he can speak with Sasuke. While he does so, Kankurō and Temari help some samurai that have been hit by Sasuke's Amaterasu, removing their burning armour. After Gaara fails to convince Sasuke to change his ways, the Sand Siblings and Darui attack him; Kankurō brings out his new Scorpion puppet for this purpose.

    Sasuke survives their assault and flees, so the siblings and the Raikage's group follow him back to the Summit hall. There he frees Chōjūrō, Mifune and his aides Okisuke and Urakaku from White Zetsu's clones before Madara Uchiha appears. After explaining his Eye of the Moon Plan, Madara declares the Fourth Shinobi World War. The Kage agree to the formation of a Shinobi Alliance in response. Gaara is given the additional task of informing Kakashi Hatake of their decision. After the siblings find Kakashi (and Naruto) and tell them what has happened, they return to to Sunagakure to prepare for war.
    Kankurō is placed in charge of the Surprise Attack Division. Omoi questions his ability to lead because of his young age, but Kankurō promises to not let anything happen to his comrades. They travel behind enemy lines to set up an ambush; while the rest of the division carries out Kankurō's instructions on how to fortify their position, Kankurō and Kiri formulate a strategy. When preparations are complete they wait for enemy activity.
    Muta Aburame soon stumbles into their base. Zaji approaches him to provide assistance. Hoheto Hyūga reveals that Muta is booby-trapped by a revived Dediara, and Kankurō pulls Zaji to safety before Muta explodes. They are then attacked by more allies-turned-enemies, Ranka and Tokuma, which Kankurō recognises to be the work of a revived Sasori. Omoi severs Sasori's puppet strings that control Ranka and Tokuma, and quickly Kankurō latches on to those same puppet strings to pull Sasori down telling Ittan to raise the ground at the same time, sending Deidara and Sasori crashing into each other.
    As Sasori praises Kankurō improved abilities, to which Kankurō responds by saying his Black Secret Technique has surpassed Sasori's Red Secret Technique, Kankurō brings out his Scorpion puppet - Sasori's former body - and trades blows with Sasori, who is controlling a revived Shin. Hoheto reveals that Shin is booby-trapped too.Kankurō catches Shin in his Salamander puppet which effectively stifles the explosion and shields Omoi from the blast with Scorpion. Sai then forces Sasori and Deidara into two Black Ant puppets while Kankurō impales them both with Crow and Scorpion. Kankurō informs Sasori that his defeat is a result of his efforts to gain immortality when in fact he is immortalised through the puppets he created. Sasori is touched by his words and his soul begins to depart. Before his soul departs, he entrusts his Mother and Father puppets to Kankurō who promises that he in turn would pass it onto the next generation of puppeteers.
    The Surprise Attack Division, with a restrained Deidara in tow, is later confronted by Hanzō, Kimimaro, and Chiyo, the latter of whom congratulates Kankurō on his victory over Sasori. Knowing they are outmatched, Kankurō orders a retreat. They are pursued and immobilised by Ibuse's Poison Mist, but Mifune arrives to save them, engaging the enemy and removing the poison from their systems.



    Abilities:

    With each of his appearances in the major arcs, Kankurō is seen with a new puppet in his arsenal. The four puppets that have been introduced were all originally created by Sasori (the fourth actually being Sasori himself), and came into Kankurō's possession some time after Sasori left Sunagakure. His first three puppets are destroyed by Sasori at the start of Part II. After having his puppets destroyed, he took Sasori's body and used it as a puppet after his death. During the Fourth Great Shinobi War, he is seen with the previously destroyed puppets, that have been repaired, plus a duplicate of the Black Ant.
    Kankurō's puppets seem to be designed to work together to some degree, as seen when they use the Black Secret Technique Machine One Shot, where Crow navigates an opponent into Black Ant's torso. Once trapped, Crow separates its limbs to reveal a number of concealed weapons, which enter the slots on Black Ant's body to impale the opponent. Similar in purpose, though only needing one puppet, the anime-only Black Secret Technique Machine Two Shot calls upon four scythe-like blades to run along the sides of Black Ant's body, reaping the victim inside. Black Secret Technique: Machine Triple Shot is used by Kankurō to trap more people and kill them at the same time. In the anime, Kankurō was also shown combining his puppets' attacks to make them more dangerous, as seen when they use the Poison Mist Hell: Hundred Continuous Hell technique, where Crow blankets the area in a smokescreen while Black Ant fires poisoned needles at the blinded opponent.


    Scorpion

    Kankurō's last puppet, Scorpion, which he obtained after Sasori's death, had several modifications. It retains its stinger, flamethrower and the blades on its back, plus he installed the mechanism to use Mechanical Light Shield Block on its right arm and modified its left arm to extend. Kankurō can use the Red Secret Technique: Machinery Triangles with this puppet. After defeating Sasori in the first clash of the Fourth Great Shinobi War, the puppet master passed on his Mother and Father puppets on to Kankurō.



    Battles

    Won:
    Lost:
    .__.
     
         

  2. #2
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    Re: Kankuro Sunagakures Puppet show

    note[s] don't approve or decline made just for fun will be deleting soon( may change depending on tomorrows manga )
     
         

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    Re: Kankuro Sunagakures Puppet show

    nice bio
     
         

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    Re: Kankuro Sunagakures Puppet show

    >_>

    nice
     
         

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    Re: Kankuro Sunagakures Puppet show

    nice!!
     
         

  6. #6
    Seblax's Avatar
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    Re: Kankuro Sunagakures Puppet show

    :mugi: Cool
     
         

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