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  1. #226
    Korra.'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by ~Johninto~ View Post
    This was my old CW that got approved in the other thread so im changing it into scythes. http://www.narutobase.net/forums/sho...hi#post3993507

    Name: Tsuki to taiyō no kama The Moon and Sun Scythes
    Rank: S
    Type: Atk/Def/Suppl
    Range: Short
    Chakra Cost N/A (40 for adding Suiton and 40 for adding Katon)
    Damage Cost: N/A (15 When adding chakra)
    Description: The Moon and Sun Blades are twin sycthes one is white and one is black. These sycthes were created by Johninto. When the user is holding the moon scythe he can add his suiton chakra into the scythe making covered in water and able to reach longer by 3 more feet. When the user is holding the Sun scythe he can add his katon chakra into the blade cover the scythe in fire and causing the sword's range to be increased by 3 more feet. The user can use both swords at once but can only put one chakra nature in one sword at once.
    Note: Can only be used by ~Johninto~
    Note: Only one nature chakra can be used if user is holding both scythes.
    Note: If added Suiton or Katon chakra it only last 3 turns and must wait 1 turn to infuse more chakra.


    ±± Declined ±± Define the damage. Don't you mean +15 to kenjutsu techniques? Also add the following note "Infusing the swords counts as a move and can only be done once per turn"
    Resubmitting

    Name: Tsuki to taiyō no kama The Moon and Sun Scythes
    Rank: S
    Type: Atk/Def/Suppl
    Range: Short
    Chakra Cost N/A (40 for adding Suiton and 40 for adding Katon)
    Damage Cost: N/A (+15 to kenjutsu techniques When adding chakra)
    Description: The Moon and Sun Blades are twin sycthes one is white and one is black. These sycthes were created by Johninto. When the user is holding the moon scythe he can add his suiton chakra into the scythe making covered in water and able to reach longer by 3 more feet. When the user is holding the Sun scythe he can add his katon chakra into the blade cover the scythe in fire and causing the sword's range to be increased by 3 more feet. The user can use both swords at once but can only put one chakra nature in one sword at once.
    Note: Can only be used by ~Johninto~
    Note: Only one nature chakra can be used if user is holding both scythes.
    Note: If added Suiton or Katon chakra it only last 3 turns
    Note: Infusing the swords counts as a move and can only be done once per turn
    ~Approved~
     
         
    Last edited by RokuNR; 03-30-2012 at 07:33 PM.

  2. #227
    Senior Member Iwabi's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Iwabi View Post

    Approved custom list: http://www.narutobase.net/forums/sho...=157594&page=9
    Replacing the two following customs:-
    (Raiton: Ikazuchi Akuma no Ibara) - Lightning Release: Lightning Devils Thorns
    Rank: B
    Type: Offensive
    Range: Short - Long
    Chakra cost: 20
    Damage points: 40
    Description: The user will perform the Dragon hand seal and release a large electrical burst of energy that takes the form of a Thorny Devil which then jumps into the air and into the ground. The Thorny Devil then travels along the earths surface with the thorns on its body projecting from the ground like concentrated blades of lightning causing damage to any who are underneath it in its travelling. If the thorny devil travels up to long range it will emerge from the ground and then roll up into a ball before slamming into its target and dispersing into a electrical discharge shocking the target.
    Note: Can only be used by those who have signed the Thorny Devil summoning contract.

    (Raiton: Yasei no Ikazuchi Jutsu) - Lightning Release: Wild Lightning Technique
    Rank: B
    Type: Offensive
    Range: Short - Mid
    Chakra cost: 20
    Damage points: 40
    Description: The user will first concentrate their chakra and then holding their arm in out at the floor and and bracing their dominant arm with the other hand they release invisible lightning chakra that can only be seen through doujutsu. As this invisible lightning chakra hits the floor it then turns into a Vibrant array of lightning bolts that travel outwards across and through the ground. This can be used in conjunction with a water elemental technique to enhance the rank range of the attack to Long range.
    Note: If used with a water technique of B rank or above this techniques power is then enhanced to A rank.
    [/spoiler]

    and replacing for these two new lava style techniques:-

    (Yoton: Yokai Idō ) - Lava Release: Molten Shift
    Rank: C
    Type: Offensive, Supplementary
    Range: Short - Mid
    Chakra cost: 15
    Damage points: 30
    Description: The user will make the Tiger hand seal and then cause Lava to materialize from the ground. It can then be used to flow across the survace moving objects, the opponent or the user allowing for them to cause damage and to cause the opponent to be offbalance.

    (Yoton: Yokai Shitsu no Jutsu ) - Lava Release: Molten Chamber Technique
    Rank: B
    Type: Offensive, Supplementary
    Range: Short - Mid
    Chakra cost: 20
    Damage points: 40
    Description: The user after making the Horse - Ram - Dragon hand seals they then manipulate their chakra to cause molten lava underground to melt the top layers of earth beneath the opponent causing a fissure to open up and making the opponent fall down into the molten chamber causing them severe Damage.
    ~Both Declined~ Do not Resubmit the first. Add restrictions to the second and elaborate on it a little bit.


    (Yoton: Yokai Shitsu no Jutsu ) - Lava Release: Molten Chamber Technique
    Rank: A
    Type: Offensive, Supplementary
    Range: Short - Mid
    Chakra cost: 30
    Damage points: 60
    Description: The user after making the Horse - Ram - Dragon hand seals they then manipulate their chakra to cause molten lava underground to melt the top layers of earth beneath the opponent causing a fissure to open up and making the opponent fall down into the molten chamber causing them severe Damage.
    Note: Can only be used three times per match and no S rank Lava Following turn.

    Increased rank as it required restriction and provided hopefully appropriate level of restriction.

    New jutsu to replace one of the two shown above.

    (Yoton: Ōkina Yōgan no Kawa Jutsu) - Lava Release: Great Lava River Technique
    Rank: B
    Type: Offensive, Supplementary
    Range: Short - Mid
    Chakra cost: 20
    Damage points: 40
    Description: The user after performing the Horse → Tiger → Monkey → Snake and then will create from the ground a substantual amount of lava that can be used as an offensive style attack or for source of lava. The user can use with various earth style ninjutsu to shape the terrain such as the Earth Release: Earth Flow Rampart and create a river of lava.
    Note: After three turns the lava turns into molten rock solidifying.

    ~Both Approved~
     
         
    Last edited by RokuNR; 03-30-2012 at 07:38 PM.

  3. #228
    Scorps's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Updating my Panda Summons:

    Approved here

    (Panda Kuchiyose no Jutsu: Kuroi) Panda Summoning Technique: Black
    Rank: S-Rank
    Type: Attack/Defense
    Range: Short
    Chakra: 40
    Damage: 80 (+10 if Shiroi is in play)
    Description:
    Kuroi is a Giant Panda that's slightly larger than the normal Giant Panda (about 3 meters high when standing up), but differs in his color: he's mainly black with the exception of two white circles around his eyes, his white tail and paws as well as the Kanji for Equilibrium visible on his forehead fur also in white. He can exhale a hot, dense, concentrated A-Rank short to long range fire stream from his mouth once per turn (counts as one of the users 3 moves) and is immune to fire up to B-Rank. He's a strong taijutsu warrior that can fight and move upright in his hind legs like a human, with strength that rivals a well trained med ninja at his best but has the average speed of a normal ninja. He has quite a shy demeanor for such a big, menacing body. If his sister Shiroi is in play, they both receive a +10 damage bonus, but their stay in the battle field is reduced to 3 turns.

    Note: must have signed Panda Contract (requires contract tattoo) and have permission from Scorps
    Note2: can't be summoned with another panda except if its Shiroi
    Note3: can only be summoned once per battle
    Note4: can only stay in play 4 turns (3 turns if Shiroi is in play)
    Note5: to have both Kuroi and Shiroi in play, once must summon them both in the same turn. In this case, the user is limited to A-Rank and below for the following turn and can't use Fire or Earth in that turn.

    PS->the part about the med ninja i was unsure if it was accepted to put Sakura/Tsunade as a reference but i also don't know if one can consider that all med ninjas have that kind of strength (as none have shown it so far)
    Approved

    (Panda Kuchiyose no Jutsu: Shiroi) Panda Summoning Technique: White
    Rank: S-Rank
    Type: Attack/Defense
    Range: Short
    Chakra: 40
    Damage: 80 (+10 if Kuroi is in play)
    Description: White is a giant panda slightly smaller than the average giant panda (standing she's about 1.8meters tall) but her color is mainly white with the exception of two black circles around her eyes, her black tail and paws and the Kanji for Balance on her forehead. She can produce a shockwave of earth chakra that produces a short to long range A-Rank “Tsunami” of earth 120º in front of her once per turn (counts as one of the users 3 moves) and she can feel anyone standing on the ground or beneath it around her up to long range which can only be used 3 times and counts towards the users three per turn useage. She is a strong taijutsu warrior that can fight while standing upright on her hind legs, with a speed that matches a Sannin Level Taijutsu Master but has a strength equal to a normal ninja. She has a very outspoken and loud personality that highly contrasts her pure angelic looks. If her brother Kuroi is in play, they both receive a +10 damage bonus to all their jutsu, but their stay in the battlefield is reduced to 3 turns.

    Note: must have signed Panda Contract (requires contract tattoo) and have permission from Scorps
    Note2: can't be summoned with another panda except if its Kuroi
    Note3: can only be summoned once per battle
    Note4: can only stay in play 4 turns (3 turns if Shiroi is in play)
    Note5: to have both Kuroi and Shiroi in play, once must summon them both in the same turn. In this case, the user is limited to A-Rank and below for the following turn and can't use Fire or Earth in that turn.

    (Took into account the speed chart Mugiwara posted in the bio rules sections to set a comparison)
    Approved, added bold
    (Panda Kuchiyose no Jutsu: Kuroi) Panda Summoning Technique: Black
    Rank: S-Rank
    Type: Attack/Defense
    Range: Short
    Chakra: 40
    Damage: 80 (+10 if Shiroi is in play)
    Description:
    Kuroi is a Giant Panda that's slightly larger than the normal Giant Panda (about 3 meters high when standing up), but differs in his color: he's mainly black with the exception of two white circles around his eyes, his white tail and paws as well as the Kanji for Equilibrium visible on his forehead fur also in white. He can exhale a hot, dense, concentrated S-Rank short to long range fire stream from his mouth once per turn (counts as one of the users 3 moves) and is immune to fire up to B-Rank. He's a strong taijutsu warrior that can fight and move upright in his hind legs like a human, with a raw strength which makes him capable of incredible feets of strenght and competing with much larger summons, producing even small craters with his kicks and leveling rocks with his punches. He has quite a shy demeanor for such a big, menacing body. If his sister Shiroi is in play, they both receive a +10 damage bonus. Like all Pandas, he can use Lazy Fist and Strong Fist as high as the user can (exception of EIG).

    Note: must have signed Panda Contract (requires contract tattoo) and have permission from Scorps
    Note2: can't be summoned with another panda except if its Shiroi
    Note3: can only be summoned once per battle
    Note4: can only stay in play 4 turns
    Note5: to have both Kuroi and Shiroi in play, once must summon them both in the same turn. In this case, the user is limited to S-Rank and below for the following turn

    Increased the damage of the fire stream, made him capable of using Lazy Fist and Strong Fist, took away the 3 turn stay with the other summon and the limitation of fire and earth.
    ____________
    -Approved-


    (Panda Kuchiyose no Jutsu: Shiroi) Panda Summoning Technique: White
    Rank: S-Rank
    Type: Attack/Defense
    Range: Short
    Chakra: 40
    Damage: 80 (+10 if Kuroi is in play)
    Description: White is a giant panda slightly smaller than the average giant panda (standing she's about 1.8meters tall) but her color is mainly white with the exception of two black circles around her eyes, her black tail and paws and the Kanji for Balance on her forehead. She can produce a shockwave of earth chakra that produces a short to long range S-Rank “Tsunami” of earth 120º in front of her once per turn (counts as one of the users 3 moves) and she can feel anyone standing on the ground or beneath it around her up to long range which can only be used 3 times and counts towards the users three per turn useage. She is a strong taijutsu warrior that can fight while standing upright on her hind legs, with a speed slightly above that of a Sage Rank Strong Fist Master.She has a very outspoken and loud personality that highly contrasts her pure angelic looks. If her brother Kuroi is in play, they both receive a +10 damage bonus to all their jutsu. Like all Pandas, she can use Lazy Fist and Strong Fist as high as the user can (exception of EIG).

    Note: must have signed Panda Contract (requires contract tattoo) and have permission from Scorps
    Note2: can't be summoned with another panda except if its Kuroi
    Note3: can only be summoned once per battle
    Note4: can only stay in play 4 turns
    Note5: to have both Kuroi and Shiroi in play, once must summon them both in the same turn. In this case, the user is limited to S-Rank and below for the following turn.

    Did the same as for the other summon.
    ____________
    -Approved-


    Approved here

    Panda Kuchiyose no Jutsu: Ayaui no Maria | Panda Summoning Technique: The Grave of Maria
    Type: Offensive/Defensive
    Rank: S-Rank
    Range: Short to Long
    Chakra: 40 (+20 per turn)
    Damage: N/A
    Description:
    The user spreads blood through his summoning tattoo and makes the required hand seals and claps his hands. From a portal in the ground, a large rusty metal box completely engraved in Kanji spells rises, all tied up in chains, floating only a few inches from the ground: The Grave of Maria. The chains then release and retract, letting the box open and dispel and reveal Maria. Maria is a human size humanoid female panda with a very delicate and fragile look to her although having her body all tied up in rusty chains which are also engraved with kanji spells. The user must expend chakra to keep the chains restricting her and keep her controlled through the kanji spells. She has a demented, mad and slightly psychotic look on her face that is completely in tune with her own mad personality. The moment the box opens, Maria's chakra spills into the battlefield creating both fear and unease amongst all enemies, unleashing the effect of an S-Rank Killing Intent (Sakki). Maria's special ability is a wicked S-Rank Genjutsu that's inherent to her and that she can use at will. Through this Genjutsu she can alter the enemys perception of the battlefield and his surroundings much like a stronger version of (Genjutsu: Kokohin) - Illusion Technique: False surrounding. This Genjutsu enables her to manipulate what the enemy can see, hear, smell or feel to create false "visions" of the environment/battlefield and other illusions. When she activates her Genjutsu her eyes glow in white and a small high pinched evil giggle is heard through the battlefield.

    Abilities and Restrictions:
    -The genjutsu can only be used once per turn to a max of 2 times
    -The genjutsu illusions can last as long as Maria is in play, unless dispelled
    -This genjutsu can't make the enemy feel pain or any type of distress or damage the enemy in any way
    -Low rank enemies (Chuunins and Genins) will feel nauseated and faint from simply feeling the enormous power and pressure of Maria's sick Killing Intent (Sakki)
    -Maria's only fighting ability is her Genjutsu
    -If Maria is attacked, her box can close and protect her from up to 1 B-Rank jutsu, keeping her in play but dispelling her already casted Genjutsu
    -Maria stays in play for 4 turns
    -While Maria is in play, the user can't use other Genjutsu or any Jutsu above A-Rank
    -Maria can only be summoned once per match
    -If the user loses his conscience, Maria is locked back into her "grave" and dispelled back to prevent her from getting lose and rampaging on NB
    -After Maria comes out of play, the user can't use another summon for the rest of the match nor can he use jutsu above S-Rank for 2 turns
    -Marias Genjutsu counts towards the users move count
    -Can only be taught by Scorps and must possess the Panda Contract and Tattoo
    Panda Kuchiyose no Jutsu: Ayaui no Maria | Panda Summoning Technique: The Grave of Maria
    Type: Offensive/Defensive
    Rank: S-Rank
    Range: Short to Long
    Chakra: 40 (+20 per turn)
    Damage: N/A
    Description:
    The user spreads blood through his summoning tattoo and makes the required hand seals and claps his hands. From a portal in the ground, a large rusty metal box completely engraved in Kanji spells rises, all tied up in chains, floating only a few inches from the ground: The Grave of Maria. The chains then release and retract, letting the box open and reveal Maria. Maria is a human size female panda with a very delicate and fragile look to her although having her body all tied up in rusty chains which are also engraved with kanji spells. The user must expend chakra to keep the chains restricting her and keep her controlled through the kanji spells. She has a demented, mad and slightly psychotic look on her face that is completely in tune with her own mad personality. The moment the box opens, Maria's chakra spills into the battlefield creating both fear and unease amongst all enemies, unleashing the effect of an S-Rank Killing Intent (Sakki). Although, like most other Pandas, she can use Lazy Fist and Strong Fist as high as the user can (exception of EIG) with great proficiency and speed (slightly above that of a Sage Rank Strong Fist Master), Maria's special ability is a wicked S-Rank Genjutsu that's inherent and passive to her and that she can use at will. Through this Genjutsu she can alter the enemys perception of the battlefield and his surroundings much like a stronger version of (Genjutsu: Kokohin) - Illusion Technique: False surrounding. This Genjutsu enables her to manipulate what the enemy can see, hear, smell or feel with any of his senses to create false "visions" of the environment/battlefield and other illusions she deems fit. When she activates her Genjutsu her eyes glow in white and a small high pinched evil giggle is heard through the battlefield.

    Abilities and Restrictions:
    -The genjutsu can only be used once per turn to a max of 2 times
    -The genjutsu illusions can last as long as Maria is in play, unless dispelled, and can target multiple enemies
    -This genjutsu can't make the enemy feel pain or any type of distress or damage the enemy in any way
    -Low rank enemies (Chuunins and Genins) will feel nauseated and faint from simply feeling the enormous power and pressure of Maria's sick Killing Intent (Sakki)
    -If Maria is attacked, her box can close and protect her from up to 1 B-Rank jutsu, keeping her in play but dispelling her already casted Genjutsu
    -Maria stays in play for 4 turns
    -While Maria is in play, the user is limited to S-Rank techniques and below due to the constant chakra drain
    -Can't use Genjutsu while Maria is in play

    -Maria can only be summoned once per match
    -If the user loses his conscience, Maria is locked back into her "grave" and dispelled back to prevent her from getting lose and rampaging on NB
    -After Maria comes out of play, the user has to wait 2 turns to summon another Panda
    -Marias Genjutsu counts towards the users move count
    -Can only be taught by Scorps and must possess the Panda Contract and Tattoo

    Tweeked restrictions and made her capable of using Lazy Fist and Strong Fist
    ____________
    -Approved-
     
         
    Last edited by Nexus; 03-22-2012 at 11:01 PM.

  4. #229
    まてぃあす Mathias's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Resubmitting:

    Quote Originally Posted by Mathias View Post
    (Houtai Gigei: Butsu wo Tazunete) - Bandage Arts: Mummification
    Rank: A
    Type: Attack
    Range: Short - Mid
    Chakra Cost: 30
    Attack Points: N/A
    Description: By manipulating his bandages the user will attempt to bind his opponent. As the bandages near his intended target the user will utilize a special seal located in one of the bandages, the user will bind his opponent by manipulating his bandages while simultaneously activating the Kanji, causing the opponent's chakra to be sealed away. As the chakra is being sealed away, the user will manipulate every single bandage he has wrapped around his own body to completely bind his opponent from head to toe mimicking a mummy. The sealing process can be activated as soon as the selected bandage reaches a distance of at least five inches away from the opponent.

    Notes:
    - Can only be used once.
    - No Bandage arts the previous turn.
    - After two turns the seal will return the chakra to its host.
    - Cannot perform any summonings for the same and the following 2 turns.
    - The user cannot perform any genjutsu in the same round.
    - Must be taught by Mathias

    The last two restrictions are cannon for fuuinjutsu that I decided to add just in case.
    ____________
    -Declined-
    You can't seal the opponents chakra away with a non-fuuin
    (Fuuinjutsu/Houtai Gigei: Butsu wo Tazunete) - Sealing Art/Bandage Arts: Mummification
    Rank: A
    Type: Attack
    Range: Short - Mid
    Chakra Cost: 30
    Attack Points: N/A
    Description: By manipulating his bandages the user will attempt to bind his opponent. As the bandages near his intended target the user will utilize a special seal located in one of the bandages, the user will bind his opponent by manipulating his bandages while simultaneously activating the Kanji, causing the opponent's chakra to be sealed away. As the chakra is being sealed away, the user will manipulate every single bandage he has wrapped around his own body to completely bind his opponent from head to toe mimicking a mummy. The sealing process can be activated as soon as the selected bandage reaches a distance of at least five inches away from the opponent.

    Notes:
    - Can only be used once.
    - No Bandage arts the previous turn.
    - After two turns the seal will return the chakra to its host.
    - Cannot perform any summonings for the same and the following 2 turns.
    - The user cannot perform any genjutsu in the same round.
    - Must be taught by Mathias
    ____________
    -Approved-


    I included fuuinjutsu in the name to clearify that its a sealing related technique. The last two restrictions are cannon for fuuinjutsu that I decided to add just in case.

    Updating old custom:


    Quote Originally Posted by Mathias View Post
    (Suiton: Mittsu Hissatsu Unagis) - Water Style: Three Deadly Eels
    Type:Attack/Defense
    Rank: S
    Range:Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After performing ten hand seals the user, through sheer willpower and concentration, using the moister in the air, will materialize three 15 ft tall Eels made completely of water. The Eels will materialize at the user's 10,12, and 2 o'clock view. There are two ways the three deadly Eels can be used in. The first being; the user can send all three Eels rushing towards the opponent at the same time as an attack, and the user can freely manipulate the direction they are headed just like Earth Flow Wave. (ex: arc manner from the left/right or straight). The second being; the user can disperse the Eels, making the water combine into one huge tsunami wave that can be used to block attacks, or be directed at the opponent.

    Note: Can only be used twice per battle
    Note: If the user signed the Eel contract the hand seals are reduced by half.
    Note: The Eels can only be materialized at short range from the user.
    Note: Due to the high usage of water chakra, the user cannot use any water techniques in the previous turn.
    Note: No water techniques of S-Rank or above next turn.
    Note: Must have complete mastery over water.
    Note: Must be taught by Mathias.

    Feel free to edit anything that gets its approval.(again)

    ~Approved~ Been a while since I saw a good water technique. Good job.
    (Suiton: Mittsu Hissatsu Unagis) - Water Style: Three Deadly Eels
    Type:Attack/Defense
    Rank: S
    Range:Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After performing the Rat → Dog the user, through sheer willpower and concentration, using the moister in the air, will materialize three 15 ft tall Eels made completely of water. The Eels will materialize at the user's 10,12, and 2 o'clock view or 8, 12, and 3 o'clock depending on the situation. There are three ways the three deadly Eels can be used in. The first being; the user can send all three Eels rushing towards the opponent at the same time as an attack, and the user can freely manipulate the direction they are headed just like Earth Flow Wave. (ex: arc manner from the left/right or straight). The second being; the user can disperse the Eels, making the water combine into one huge tsunami wave that can be used to block attacks, or be directed at the opponent. The third and last one being; the user can disperse the Eels, making the water combine and form a raging vortex of water around the user which will then spread outwards 360 degrees.

    Notes:
    - Can only be used twice per battle
    - If the user signed the Eel contract the hand seals are reduced by half.
    - The Eels can only be materialized at short range from the user.
    - Due to the high usage of water chakra, the user could not have used any water techniques in the previous turn.
    - No water techniques of S-Rank or above next turn.
    - Must have complete mastery over water.
    - Must be taught by Mathias.
    ____________
    -Approved-


    New Submission:

    (Genjutsu: Mayakashi) - Illusionary Arts: Deception
    Type: Supplementary
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: Mayakashi is a very tricky illusionary technique that requires precise elemental knowledge. Once the opponent has released a technique towards the user (Ex. Fire Style: Intelligent Hard Work) he will then yell out loud the elemental style that the opponent's technique is weak to and release the "technique" (Ex. In this case it would be Water Style to phase off against Fire Style). It's at this time where the opponent will be placed in an illusion where he sees the user release the elemental weakness to overpower his original attack. However in the illusion the opponent will see his own attack still overpower the user's "Technique" and continue forward, blasting the user away. Upon collision, the opponent will hear screams of pain from the user due to his "injured" state, leading the opponent to believe it is actually real. While in reality the user has either already blocked or defended against the incoming attack catching the opponent completely off guard. Nearing the end of the illusion the opponent will still hear and see the user laying on the ground crying out in pain for two turns, unless the illusion is dealt with.

    Notes:
    - Can only be once per battle
    - The real technique the user will utilize to defend or block is not included with this genjutsu technique, it must be posted separately.
    - The user has complete control over the technique the opponent will see used to counter his own.
    - No genjutsu must have been used previous to this one in the start of the battle.
    - No genjutsu next turn.
    - Must be taught by Mathias
    ____________
    -Approved-
     
         
    Last edited by Nexus; 03-23-2012 at 10:50 PM.

  5. #230
    Kyudaime Kazekage Teño's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Summoning Technique: (souseiki harinezumi) Phaze
    Rank- S
    Range-Long
    Chakra Cost-40
    Chakra Damage-80
    Description- The user cuts his palm till blood drips. Once that he then does 5 hand seals and palms the ground. Once the user palms the ground Phaze (My summon) Appears in mid air above me circling me. Phaze Speaclizes in S rank Earth But The earth jutsus that Require Handseals have to be done by the user in order for the summon to do it. And can Travel at the speed of 70mph. And Rush Straight into the oppenent with its Beak Causing major damage.This summon is the same size as Sauske Hawk. so easy rideable. This summon can also talkk, so just incase a situation happen.

    -Only can stay for 4 turns
    -User Cant Use any earth jutsus while summon is active
    -Can use Once
    -All techniques used by Phaze count toward the user's 3 moves
    -The summon can only use up to S-rank earth techniques
    -Can only be Taught by Ten-Zero

    ~Approved~ Added a few restrictions.
    Link to approval of bird


    ~~~~~~~Updating Boss Summon~~~~~~~~~

    Summoning Technique: (souseiki harinezumi) Phaze
    Rank- S
    Range-Long
    Chakra Cost-40
    Chakra Damage-80
    Description- The user cuts his palm till blood drips. Once that, he then does 5 hand seals and slams his/her hands on the ground.. Phaze (My summon) Will Appears in mid air above the user circling him/her. Phaze Speaclizes in S rank Water. Phaze Can use the water in his body as a water source. (Ones that do not require a huge water source). The Water jutsus that need handseals only need the summoner to do the tiger handseal. And that count as the handseals. (S rank have to do Boar>Tiger (2hand seals)). And can Travel at the speed of 80mph.Phaze Beak is Incredibly Strong,And Long.This summon is the same size as Sauske Hawk. so easy rideable. This summon can also talkk, so just incase a situation happen.

    -Only can stay for 4 turns
    -User Cant Use any water jutsus while summon is active
    -Can use Once
    -All techniques used by Phaze count toward the user's 3 moves
    -The summon can only use up to S-rank earth techniques
    -Can only be Taught by Ten-Zero

    (Once again Rag said he didnt see nothing wrong with me updating my boss summon to a dif element.)

    ================================================== ====



    (kuroi fenikkusu) Black Phoenix
    Type: Weapon
    Rank: S
    Range:Short
    Chakra Cost:40 (50 If activate the lightning current)
    Damage Points:80

    Description/Ability: This Sword Was made from a keyblade master. He was the maker of Key blades. This was along the lines of his ADVANCE key blades made out of black steel that was said Unbreakable. Though it does not look it , It is. This Sword has a will of its on. Though not alive it can emit needles from the handles if the chakra in its wielder is different then what it normally is used to. Meaning if anybody picks it up they hand is screwed. The wielder of this blade practiced many years with It. Mastering its weight. The sword is said to weigh over 400pounds. But due to the training the owner knows how to channel its own chakra into the sword making it as light as any regular sword but too anybody else it will be hard to pick up (not impossible), And a Very heavy hit. This Sword is Known for its incredible lightning current that drives through the sword. Once the lightning current activates the Sword gets Yellow poke-dots all on it , signifying the electrical currents all through the blade. Once the user cut somebody with this blade it can disperse small shocks of lightning into the person system through the cut on the person body.. This Blade can also cut through A Rank Earth. Due to its Heavy Property and Electrical currents through the blade

    -Cant Use No Ninjutsu while this blade is in play
    -Cant use Lightning jutsus above B rank
    -If the user Activates the sword. Everytime the sword is being swung it causes for 1 of the users turn
    -The sword can only be activated with the electrical currents for 3 turns
    -Only usable by whom i say

    Approved
    Just updating it. To make it more clear

    (kuroi fenikkusu) Black Phoenix
    Type: Weapon
    Rank: S
    Range:Short
    Chakra Cost:40 (50 If activate the lightning current)
    Damage Points:80

    Description/Ability: This Sword Was made from a keyblade master. He was the maker of Key blades. This was along the lines of his ADVANCE key blades made out of black steel that was said Unbreakable. Though it does not look it , It is. This Sword has a will of its on. Though not alive it can emit needles from the handles if the chakra in its wielder is different then what it normally is used to. Meaning if anybody picks it up they hand is screwed or the user chakra flow gets disrupted (Genjutsu) his/her hand will get damaged. The wielder of this blade practiced many years with It. Mastering its weight. The sword is said to weigh over 400pounds. But due to the training the owner knows how to channel its own chakra into the sword making it as light as any regular sword but too anybody else it will be hard to pick up (not impossible), And a Very heavy hit. This Sword is Known for its incredible lightning current that drives through the sword. Once the lightning current activates the Sword gets Yellow poke-dots all on it , signifying the electrical currents all through the blade. Once the user cut somebody with this blade it can disperse small shocks of lightning into the person system through the cut on the person body.. This Blade can also cut through A Rank Earth. Due to its Heavy Property and Electrical currents through the blade

    -Cant Use No Basic Ninjutsu while this blade is in play
    -Cant use Lightning jutsus above B rank While sword is activated with the lightning current
    -If the user Activates the sword. Everytime the sword is being swung it causes for 1 of the users turn
    -The sword can only be activated with the electrical currents for 3 turns
    -Only usable by whom i say


    ____________________________

    Kemuri houmen : Kemuri doragon Smoke Release : Smoke Dragon
    Type: Attack
    Rank: S
    Range: Mid-Long
    Chakra: 40
    Damage: 80
    Description: By unleashing a continuous stream of smoke from his wrist launcher or mouth, the user can use his chakra to shape the smoke into the form of a dragon linked to his wrist launcher or mouth. This gives him the advantage of short range attacks, and because the dragon is completely composed of smoke, physical attacks are useless against it. He can form several Smoke Dragons at once. Its primary battle ability is to envelop and suffocate the target

    :Note:This is already a jutsu in narutoverse but its not in the ninjutsu list. thought id just make it a custom

    Link

    :Note:Weak To Water
    :Note:Cant Use Wind while in the same move with this
    ~All Declined~ Updating to make something more overpowered without proper restrictions or reason? The change in element is fine. I don't see how Phaze uses the water inside of him as a source (that would end up killing him). Also remove the genjutsu bit with the second jutsu. Do not resubmit the last jutsu.
     
         
    Last edited by RokuNR; 03-30-2012 at 07:44 PM.

  6. #231
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    Re: ±±Custom Jutsu Submission±±

    Hyouton butoukai eta-naru nakayasumi | Ice Style: Dance Of Eternal Slumber
    Type: Offensive
    Rank: Forbidden
    Range: short
    Chakra: 50
    Damage: N/A
    Description: The user first begins gathering ice chakra into both hands, then dashes forward towards the opponent. Once he reaches the opponent he forcefully places his right palm on the opponents stomach and his left palm on the opponent back. Then all at once he releases the gathered Ice chakra and sends it into the opponent freezing him from the inside out.
    *Only Mugen Ryukyu can teach this jutsu
    *No ice moves for the next 3 turns
    ~Declined~ Do not Resubmit (Done Before)

    Hyouton butuokai sono hyouketsu waza|Ice Style: Dance Of The Freezing Art
    Rank: A
    Type: Attack/ Supplementary
    Range: Short
    Chakra costs: 30
    Damage costs: 60
    Description: The user rushes the opponent while constantly flowing ice chakra out of their arms and legs. He then gages the opponent in taijutsu, With each connecting hit the user releases ice chakra wherever he hit. So with each successful hit on a certain area of the opponents body begins to freeze. If the user hits them in that same spot twice it would freeze over.
    * Can be turned off and on
    *cannot use any jutsu while it is on
    Note: If a certain part is hit only once, If the opponent doesn't do something about it the freezing will begin to spread and that area of the body will be frozen within a turn.
    Note: Can also be used in conjunction with other taijutsu techniques.
    ~Declined~ Do not Resubmit (Same as Above)


    Hyouton butoukai Mugen Hyouton| Ice Style: Dance Of Infinite Ice
    Type: Supplementary/Offensive/Defensive
    Rank: Forbidden
    Range: short
    Chakra: 50
    Damage: N/A
    Description: First Gray begins to gather ice chakra throughout his body and also begins lowering his body temperature. Gray then activates all of the ice chakra he gathered throughout his body and his body temperature becomes absolute zero, his body than appears to be covered in so much ice that his body actually becomes translucent. While in this form anything that comes in contact with the user freezes and air moisture around him lowers to a great extent and turns into an icy fog. He can use ice jutsu without handseals and the ice forms faster. Fire jutsu also has no effect on the user while in this form.

    *This is a last resort jutsu because Gray's body temperature drops absolute zero which is the point were all molecular movement stops so after the duration of the mode runs out he'll die instantly.
    * This mode only last 4turns
    * Only Ice Jutsu can be used within this mode
    * Only Mugen Ryukyu Can Teach This Jutsu
    ~Declined~ Absolute Zero? You do know that at Absolute Zero body temperature, you would be completely unable to move, right?
     
         
    Last edited by RokuNR; 03-30-2012 at 07:47 PM.

  7. #232
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    Re: ±±Custom Jutsu Submission±±

    Fuuin Genkotsu: Yasei no Janguru no Shīru | Sealing Fist: Seal of the Wild Jungle
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40 (per unlock)
    Damage: N/A
    Description:The Sealing Fist: Seal of the Wild Jungle is a dormant technique that consists of a giant seal that encompasses 3 main areas, all connected and intertwined into a massive high rank seal. The core of the seal is in the chest of the user which then branches out into both hands and connects to a secondary seal located in the forehead. Each part is connected and share the same core which is connected to the users chakra circulatory system directly. This connection is how the seal is fueled for the most part. The seal is consisted of 3 unlocks:

    Unlock the Courage of a Bull: The first and most basic ability, though one of the most beneficial. When the user unlocks this part of the seal, the outside core of the seal fuels chakra through the branches to power the user's speed and physical power. The user gains a boost in speed and strength, becoming physically able to do incredible physical feets, like creating small craters upon the impact of falling kicks or punches, and gaining the speed similar to that of Sage Taijutsu Specialist. His reflexes are enough to keep up with his speed and adapt his movement to it. This unlock can dispel genjutsu up to B-Rank upon activation. Not only that, but when used by Jyuuken users, they will have a much more chakra at their disposal, making it far easier and faster to perform the signature Hyuuga moves, as well as exerting more chakra due to the rush of chakra.
    Restrictions and Abilities:
    Note: Can be used 1 time per battle and lasts 3 turns
    Note: Activation costs as 1 jutsu
    Note: When this is active and the user uses Jyuuken techniques, the techniques will cost 20 more chakra, but will do +10 damage
    Note: Strong Fist gets +10 damage due to the drastic increase in strength.
    Note: While the seal is active the user is left unable to use Wind and Lightning techniques and KG based on them.

    Unlock the Pride of the Puma: The second one of the three unlocks, created in such a fashion that it can be used offensively as well as defensively. The user activates the branches of the seal alone, and when he does so, the chakra releases over his body, sending it to his hands and feet. These will start to burn dark purple, much like Orochimaru’s fingertips when he restricted the chakra flow of Naruto. Next to that, the Kanji for “repel” will appear on every foot and palm of the user. The user can then use taijutsu moves and stances (both from strong fist style as well as other styles) to fend of Ninjutsu techniques (elemental or not) up to A-Rank (within reason, as one needs to take consideration of the size of the technique). The chakra unlocked on the branch seals will repel incoming techniques and projectiles, regardless of nature or characteristics. This enables the user to defend himself from almost anything but, if used to attack an enemy with Taijutsu, it will cause the punches and kicks of the user to deal +20 damage as they will repel the enemy with tremendous might.
    Restrictions and Abilities:
    Note: Can be used 2 times per battle and lasts 2 turns each time
    Note: Activation costs as 1 jutsu
    Note: Taijutsu techniques will get the repel function which boosts damage to +20

    Unlock the Determination of the Hippopotamus: The third of the three unlocks, consists of the core of the seal itself and takes use of all the branches of the seal. This is the most defensive unlock of the three. Upon unlocking this, the core of the seal opens completely and the Kanji for "Gateway" is formed in the Left Palm and the kanji for "Blessing" is formed on the Right Palm. This unlock makes the seal work as a pathway for foreign chakra, capable of absorbing chakra through the Gateway and returning it through the Blessing. It can, in alternative, reroute that chakra into itself, sealing it in the core. In reality, this unlock enables the user to absorb up to F-Rank techniques while converting the chakra into a raw version of what was absorbed (absorbing a fire jutsu produces a raw fire stream, absorbing water produces a raw water jet, etc etc) with little shape manipulation but the same strength. If the user decides to seal that chakra in the core, he can double the duration of one of the other two unlocks.
    Restrictions and Abilities:
    Note: Can only be used 2 times per battle.
    Note: Absorbing, Releasing and Sealing the absorbed chakra all counts a technique, meaning that this unlock always costs 2 moves.
    Note: In the turn its active, the user can't mold chakra above A-Rank.
    Note: Can be unlocked with either the Courage of the Bull or the Pride of the Puma activated.
    Note: When used to seal away chakra with one other unlock, it doubles the duration of that unlock.
    Note: Absorbing an F-Rank technique can only be done once and disables the use of any part of the seal (meaning, its unlocks) and leaves the enemy unable to mold anything above S-Rank for 2 turns.

    General Restrictions
    Note: This seal must be present in the bio to be usable
    Note: User needs to have learned Fuuin Genkotsu | Sealing Fist
    Note: Can only be taught by Wesobi

    ±± Pending ±± I edited a lot to make this, in my perspective, work. But since its so altered, tell me if you want me to approve it the way it is. I toned it down a lot otherwise it was OPed although the idea was ok.

    Edit: ±± Approved ±±
     
         
    Last edited by Scorps; 03-31-2012 at 10:47 PM.

  8. #233
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    Re: ±±Custom Jutsu Submission±±

    hyouton: koori rippoutai ( ice relase: ice Cube)
    Rank: A
    Type: Supplementary/defensive
    Range: Short-mid
    Chakra Cost: 60
    Damage points: N/A
    Description: The user will make 3 hand seals and focus his water and wind chakra into the palms of his hands he will then slam his hands together in the ram seal and mix the chakra into one small cube of ice. The user will then throw the ice cube at whatever and will then make the tiger hand seal the ice cube will increase in size and become a giant ice cube but is hallow on the inside as soon as it comes in contact with the water the water will be absorbed by the ice cube into its inside and freeze the water making the insides no longer hallow but no filled with hard ice.
    note: can only be used 3 times.
    note: after absorbing water once it fill up entirely and is able to suck in any more.
    note: can withstand up to A rank fire.
    note: can absorb up to a rank water.
    note: at any point the user can cancel the ice cube and it will melt into normal water as the jutsu would have been stopped.
    note: ice cube stays on the field until destroyed or released.

    ~Declined~ I need you to elaborate on the bold part. How big a mass of water can you absorb? Does it need to make a very subtle contact to absorb all the water or only the water that makes direct contact with the ice? Also, re-read yourself, the whole definition is half clear.
     
         
    Last edited by Izuna Uchiha; 03-31-2012 at 09:00 PM.

  9. #234
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    Re: ±±Custom Jutsu Submission±±

    Not much but could you please drop this Jutsu from me?

    (Fuuton: Hari no kōhai) Wind Release: Needle Devastation
    Type: Attack
    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage: 40
    Description: The user starts out by preforming handsigns and inhaling some air, followed by the user spitting out hidden needles infused with wind chakra. Due to the wind element, the needles are capable of going 1-3 inches into the opponent and are very fast. However the user is only capable of shooting 20 needles at a time.
    ~This Jutsu can only be used every other turn
    ~Can only be taught by -Naruto-
    ~Must know Hidden Needles
    ~Can only be used 4 times per battle.
    ~Link to Approval~

    Drop is pending, an announcement will be made soon about CJ drops.

    My Submission:

    Doton: Numa no masuku | Earth Release: Mask of the Swamp
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra: 20
    Damage: -10 to user if used for two long
    Description: While the user of this Jutsu is a mud swamp he will begin to manipulate the earth around him so that it leaves enough room for them to not only breath but open their eyes without the worry of drowning or being blinded by the mud of the swamp. This Jutsu will cause damage to the user if used too long.
    ~Notes:
    ~Can only be used twice
    ~Can only be used for 2 minutes before the oxygen runs out
    ~Must be taught by -Naruto-

    ~Declined~ If this is a technique based on an other CJ, you need to post the link to this CJ so I can read it and confirm the validity of your submission. However, if this CJ is designed to be used when inside a swamp such as swamp of the underworld, than you need to make it clear that is doesn't work unless it's your own swamp (you can't infuse your chakra in an already chakra filled swamp if it's a jutsu cast by your opponent).
     
         
    Last edited by Izuna Uchiha; 03-31-2012 at 09:19 PM.

  10. #235
    Senior Member House's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Dr. House View Post
    (Hakke Ika, Sutoraiku o Utsu!) – 8 Trigrams Avenge Less, Strike!
    Rank: S
    Type: Defense
    Range: Close
    Chakra Cost: 40
    Damage Points: N/A
    Description: As Hyuuga members known for their formidable power of their KG, the byakugan, they are able to pin point the weaknesses of most solid techniques like if he is trapped in a dome. As once he was trapped in a doton technique, he looked through the shape and the distribution of chakra of the dome, and he pin pointed the farthest point away from the enemy is the most weakest spot on the technique, thus allowed him to break out with a simple double finger strike. By putting his hand side-by-side, channeling a required chakra level onto his finger, he'll pinpoint the weakest stop with his byakugan, on the chakra based technique. Once he had pin-pointed it, he'll thrust foward his fingers as it had made a really sharp blade/point. As the techniques had closed into short range, enabling him to slice the technique in pieces by striking the weakness point.
    Note:
    ~Can be used 3x
    ~Due to the chakra usage, you can't use S-ranked or above Gentle Fist For the same turn.
    ~Only Sannin or higher may use this.
    ~Byakugan must be active in order to see the weakest spot on the technique.
    ~Dr. House may teach this.
    ~This is harmless to the enemy.

    ±± Declined ±± Why is this S-Rank? You finding the weakness shouldn't be a CJ in itself, its something passive and its not the same for every technique. Some techniques may not have such weakness and not be broken by something like this. The technique seen in the manga had that weakness, but nothing assures you that other techniques will have it. Also, this needs much work, polish and some correct description. How do you break an Elemental S-Rank technique with Raw chakra alone? This for me doesn't work out.
    re-submitting:

    (Hakke Ika, Sutoraiku o Utsu!) – 8 Trigrams Avenge Less, Strike!
    Rank: S
    Type: Defense
    Range: Close
    Chakra Cost: 40
    Damage Points: N/A (80 if he is in the water technique)
    Description: As Hyuuga members known for their formidable power of their KG, the byakugan, they are able to pin point the weaknesses of liquid techniques. As we know, by making ones chakra flow like a liquid by manipulating the chakra to rapidly move around which immitates the initial speed of the molecules that allows water to flow so freely. As one has vision which enables them to see even on a molecular way, hyuugas are able to see the very compounds of the million water molecules, that the opponent has achieved to attach their chakra, known as H2O+Chakra. As hyuuga had exerted his chakra in a palm fashion, this chakra will act as a "divider" of this compound, having the very chakra be divided from the very element that the opponent is manipulating with his chakra. As the user's chakra had made this division of the compound happen, the very element of water and the opponent's chakra will remain. Because the enemy's chakra is different then the user's, both of them will act up, causing an explosion of chakra as to put it into simple terms, it will override, causing the chakra to become unbalanced. Because of the user's chakra had interacted with the law of compounds, the initial speed of the water molecules has been set off which was enabling the water to flow so freely. The two chakra acting up causes the very water to go abnormal, giving a "safehouse" for the explosion to happen, where to put it into simple terms, the technique will cancel.
    Note:
    ~Only good upon liquid based techniques.
    ~Can be used 3x
    ~Due to the chakra usage, you can't use S-ranked or above Gentle Fist For the same turn.
    ~Only Sannin or higher may use this.
    ~Byakugan must be active in order to see the weakest spot on the technique.
    ~Dr. House may teach this.
    ~This is harmless to the enemy, if he isn't within the liquid which the reaction happens in.

    To the checker: I re-worded the entire cj, specified it to be liquid based.

    ~Declined~ Many things I don't agree with in this CJ, both for real life reasons and Naruto world reasons. I'll cover a few of them. First of all, you don't get to see to a molecular level. In order to get a clear image of something as small as water molecules, you'd need an electron microscope. Granted, the Sharingan was shown seeing things as small as blood capillaries (which is absolutely ridiculous), but a water molecule is 282 pm (which is about 3*10^-10m). Secondly, you talk about the speed of your chakra that imitates the property of water (check the bold part). Speed is only slightly relevant when it comes to the fluidity of a liquid, what you're looking for is it's viscosity. At some speed, the viscosity of a fluid will diminish, but that's a whole other story. Next, you refer to H2O+chakra. I see what you're trying to refer to, but that's a no go. It's not something as simple as a linear equation, and I'm not trying to complicate it, but the element being manipulated by the ninja is one with the chakra acting upon it. How would this technique of yours react with water that was materialized from thin air? This is a gray zone that has been debated for years; does the chakra remain present in an element once the jutsu is done? I'm not about to take sides here so I'll make this simple and re-route this debate to another rule your technique is breaking, pushing the chakra out of your opponent's element with yours. You can't infuse chakra in an element already infused with chakra (unless it's yours). I really don't get where you got the idea that it would create a reaction/explosion, but that's just bold to me (second bold part). All in all, you refer to non-existent rules which you claim to be known by all (all the underlined part), and over-extend the abilities of the Byakugan. This is a no go for me.

    -Submitting a CJ for my CW. I wasn't sure, I put a link here of my cw. It is the second one from the bottom.
    http://www.narutobase.net/forums/sho...15&postcount=3

    (Mai· Sōru jihi o motte iru!) Have Mercy Upon My Soul!
    Rank: S
    Type: Supplementary
    Range: Himself
    Chakra Cost: (See Description)
    Damage Points: +15 for that wished technique. (See Notes)
    Description: Once the user is wielding Sumitsukigasa for the minimum of 2 turns, he may use the chakra of the sword for his own advantage. As we know, the sword sucks 10 chakra every turn, but it leaves excess chakra behind. When the user wishes after the 2 turns, he may harness this chakra and the chakra absorbed within that turn onto his own advantages, adding the power into one of his techniques. Once this system has been broken, the sword becomes unbalanced in the same turn when this chakra has been harnessed. Because of the unbalance of the sword, user will receive -10 health damage in the same turn, as it tries to suck it back at once what has once left in the next turn. User suffers -30 chakra loss in the next turn. As the sword has sucked back an enormous amount of chakra ( meaning the 30 chakra), activating itself again, a furious wind will surround it, leaving the area in a really windy environment for the next 2 turns within short range. This means that no raiton attacks of S-rank can be made which could harm the user potentially in the next turn, nor the user may perform any raiton techniques. No C-ranked attacks could potentially hurt the user within short range, because of the furious winds. It takes a turn to have the sword to become balanced once again. In the 2nd turn from the activation of this technique, this technique may be used once again, and the sword too.
    Note:
    ~Can be used 3x
    ~Only Sannin or higher may use this.
    ~This release will count as 15+ damage to any ninjutsu except for doton,sution,raiton attacks.
    ~The +15 damage will only count towards one of the jutsu, the user wishes.
    ~Sumitsukigasa must be wielded when the chakra is been applied to the wished technique.
    ~If there is a case of keeping a jutsu active, this 15+ will keep on remaining ti'll the base jutsu on which this was applied has been cancelled, for the max of 3 turns.
    ~Can be taught by Dr. House

    ~Declined~ OP. You're basically boosting your attack while stopping all C-rank and bellow and all S-rank and bellow Raiton for 2 turns with 1 mediocre drawback, -30 damages. Unless you're being crippled for the rest of the match this drawback means nothing. The restrictions are completely off, especially the bold one. Make it a 1 time per match only. Also the part about it being " short range only" is just a loophole since this wind is all around you and will therefore block attacks that reach withing short range of you. Change that.

    (Doton: Saisho no sākuru) Earth Release: First Circle
    Rank: S
    Type: Defense/Offense
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: Once the user has spread his doton chakra around the field under the opponent, earth will rise up all around him, creating an encirclement wall around the opponent. As the wall is rising around the opponent, in the same time, the ground is lowering underneath the user, as the earth's source coming from underneath the opponent, creating a crater as the ground had lowered underneath the opponent. As the ground is lowering underneath the enemy and the walls are rising around the enemy, this causes a C-ranked tremor, throwing off the enemy, and reaching the groundwater. As Soon as this process has been over, multiple spikes will erupt from the walls in a fast manner from all around, impaling the enemy with these flying spikes. The user has to mention as how high will this wall be, and how deep will this crater be from ground level. The user has to state as how far would these walls be from the opponent in radius, whether it be mid or short range.
    Notes:
    ~Can be used 3x
    ~Can be taught by Dr. House
    ~Only who mastered doton may use this.
    ~Can use S-ranked doton or higher in the same turn.
    ~The groundwater effect will only be, if there is river/ocean/lake or any kind of natural water was around before the battle.

    ~Declined~ Make the dimensions fix, I don't want this technique to be without boundaries. Make those dimensions reasonable. Check the restriction in bold, I think you meant "can't". Lastly make it 2 times per match.
     
         
    Last edited by Izuna Uchiha; 03-31-2012 at 10:55 PM.

  11. #236
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    Re: ±±Custom Jutsu Submission±±

    Last Submission: 3/16/12

    (Suiton:Hebi Dorei Baito)-Water Release:The Serpent's Viscious Bite
    Rank:S
    Type:Attack
    Range: Short-Mid
    Chakra Cost:40
    Damage Points:80
    Description: The user begins by sitting out a large sum or pressurized water towards an enemy. This water is not ordinary, and takes on a higher viscosity than ordinary water, making it much harder to escape through conventional means. It is also partially comprised of a flammable oil (Like Water Released Clouds) As the water comes towards the the enemy, it will then take on the form of an anaconda that quickly constricts an enemy, wrapping its entire body around the limbs, leaving the afflicted person unable to properly move or escape, or even form handseals. Once effectively constricted, the anaconda will not stop there, but will continue to squeeze until the built up pressure begins breaking bones and rupturing organs. Because the oily properties of the water, it can also be ignited through other means.
    ~Can only be used twice per battle
    ~Cannot be used two turns consecutively
    ~Cannot use any other A Rank or above water release techniques in the same turn
    ~Cannot use any S Rank or above Water Release Techniques in the next turn.

    ±± Declined ±± Do you have an Hozuki bio to use pressure, oil and friction and etc in a water technique?


    Quote Originally Posted by Jacob Moore View Post
    (Doton:Kyandoru Rokku)-Earth Release:Candle Lock
    Type: Attack
    Rank:A
    Range:Short-Mid
    Chakra cost: 30
    Damage Points: N/A
    Description: The user begins by focusing their chakra into an existing source of Mud, and manipulates the Mud to very quickly rise up around an enemy encasing their body in a massive candle quickly spreading over the limbs. Then manipulating the consistency of the Mud, it hardens around the captured opponent leaving them immobilized and unable to weave handseals, or run away.

    (Doton/Katon:Tokudai Kyandoru Sābisu Setto)-Earth/Fire Release:Giant Candle Service Set
    Type: Attack
    Rank:S
    Range:Short-Mid
    Chakra cost: 40
    Damage Points: 80
    Description:After having previously encased an opponent using Candle Lock, the user creates a massive birthday cake-shaped Mud arrangement with a pillar on top of the lower "floors" of the cake, then makes a spinning half-dome on top of that. The cake rises from underneath the trapped enemy, which takes on the appearance of a cake with a candle on top of it-the candle being the enemy trapped within the candle. Using Katon chakra, the user will ignite the candles causing them seriously burn the opponent. As the Mud burns, not only is it doing severe burning damage to anyone trapped within the candles, but the Mud begins to burn itself, slowly encasing an enemy as the candle burns. Afterwards, the mud will harden around the encased opponent, mummifying them.
    ~Can only be used three times per battle
    ~Can only be used after Candle Lock

    ±± Both Declined ±± First one lacks restictions, however both lack something: candle? I know what you are trying to mimic (One Piece) but this lacks some sort of explanation. I don't see mud acting as you are saying it acts and as you are deducing it does. Also, lets not forget Mud is a CE and, although you can create mud techniques with Earth Release, the second one is much more advanced. I might approve these but you need to work a bit more on explaining the concept.
    (Doton:Kyandoru Rokku)-Earth Release:Candle Lock
    Type: Attack
    Rank:A
    Range:Short-Mid
    Chakra cost: 30
    Damage Points: N/A
    Description: The user begins by focusing their chakra into an existing source of Earth, and using their doton chakra in order to manipulate the consistency so that it turns into a sticky mud, resembling the Swamp of the Underworld; This step can be skipped if there is already an existing source of mud on the field created through some other means. The user will then proceed to utilize shape manipulation in order to have the mud rise up around an enemy, encasing them in a thick candle shaped mud prison. The mud then encases their body completely, spreading over their limbs. Then manipulating the consistency of the Mud, it hardens around the captured opponent leaving them immobilized and unable to weave handseals, or run away. This makes it different in concept to Swamp of the Underworld.
    ~Can only be used three times times per battle

    ^I basically re-worded the whole description as you initially recommended I do.

    ±± Approved ±±


    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    (Mai Kuuhaku)-My Space
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra Cost: 40 (+15 per turn)
    Damage Points: N/A
    Description: This technique creates a spherical space with the user at the epicenter. This spherical space takes on the appearance of a sphere of light green translucent energy, and it moves with the user, with the user still remaining at the epicenter (So if the user was to say run to the left or right, the sphere would follow the user with the user always remaining at the center). Because this dome is heavily fortified with the users own chakra, when a source of foreign chakra comes into contact with, or enters the space, the user will be able to “feel” their presence as they enter. It is the same with incoming chakra based techniques of a foreign source; the user will be able to feel them coming, even from behind. This technique is designed to give the user a level of precognition when fighting. The user can feel anything and everything moving through the spherical area as long as it holds foreign chakra.
    ~Lasts for four turns.


    ±± Declined ±± Do not resubmit. Similar techniques exist
     
         
    Last edited by Scorps; 04-02-2012 at 07:15 PM.

  12. #237
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    Re: ±±Custom Jutsu Submission±±

    Summoning Animal: The Philippine Eagle
    Scroll Owner: Darius..
    Other Users who have signed contract: N/A
    Summoning Boss if existing: None ATM
    Other Summoning Animals tied to contract:None ATM

    Origin:
    The Philippine Eagles are from an island called Rusukaina. It is a harsh island that has forty eight seasons with the season changing weekly.

    General Description:
    The Philippine Eagles or the Monkey-eating Eagles have brown and white-coloured plumage, and a shaggy crest, and generally measure from 10 to 40 ft in length and weighs 180 to 220 lbs.

    Summon General Abilities:
    Having been accustomed to the constant season change at Rusukaina, the Philippine Eagles have developed the ability to fly and fight in any kind of weather.
    Each Eagle has their own affinity towards an Element

    Summoning:
    Anyone who has signed this contract will be able to summon a certain size of a Philippine Eagle according to the amount of chakra they use.
    The Summoner can be summoned by the summoning animal to train in Rusukaina



    Dropping Cardinals

    (Kinda copied Lili's Format there )


    ±± Declined ±± Eagles are already a contract held by Andy
     
         
    Last edited by Scorps; 04-02-2012 at 07:20 PM.

  13. #238
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    Re: ±±Custom Jutsu Submission±±


    Name:Engetsu
    Rank:S
    Type:Weapon
    Range:Short
    Chakra Cost: 40(50 when using futon)
    Damage Cost: 80
    Description: Engetsu made of titanium making its structure very strong. It is a very sharp and smoothe cutting blade. Engetsu was said to be made in the mountains of Vandonadrain, where the monks made it in lava. The wielder also has the ability to focus their futon chakra in Engetsu and make a swirly pattern of wind around it. This allows the user to slash cleanly through alot of solid objects depending on how strong that object is. This ability only last for 3 turns as after those turns, the sword goes back to normal. With Engetsu, the weilder can use up to A-rank jutsus with it.

    Note-can only be used by ~Jellal.F~
    Note- when using Engetsu ability(swirly wind around it), it counts as a turn and this can only be used 2 times in battle.
    Note- Can only use up to A-ranks futon jutsus with Engetsu
    Note- Need to have mastery over futon to use Engetsu


    ±± Declined ±± Many similar swords exist
     
         
    Last edited by Scorps; 04-02-2012 at 07:21 PM.

  14. #239
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    Re: ±±Custom Jutsu Submission±±

    Kuchiyose no Jutsu: Gomon Ori Makai) - Summoning Technique: Torture Cage of Hell
    Type: Summoning/Supplementary
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage: N/A
    Description: The user makes the summoning hand seals and slams their hands down on the ground. The user summons a giant cage around the him/her and opponent(s). The cage is tall as Susanoo and wide enough to reach mid range all around. The cage has a bottom, top, and walls. The cage is made of metal and has scraps on each wall for four people, one for each wall. When the cage is summoned their is a little smoke but not a lot. The cage is summoned, the wall behind the opponent throws the scraps out and wraps around the opponent immediatly and draws the opponent to the wall and hangs there. Now this is where the user does whatever he/she likes to get the opponent to surrender or to kill the opponent. The scraps are made of rubber and metal.
    -Only used once per battle
    -No summoning jutsus this turn or the next two turns.

    ±± Declined ±± too similar to iron maiden cannon technique


    (Genjutsu: Sukuriyu Motte Temae)-Illusionary Arts: Screw With You
    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user holds their hands together and releases a pulse of chakra and takes over the opponent's mind. The opponent is sent into a genjutsu where chains released from the ground and a chair comes from behind the opponent where the chains are coming from. The chains retrace into the chair and wraps around the opponent scraping him/her to the chair. The opponent then sees a clone of the user beside them. The clone holds a giant(the size Franken Stein from Soul Eater has in his head) screw in his hand. The clone starts to push the screw in the opponent's head. In reality, the opponent is bleeding from their mouth because of the pain and recieves fifteen damage.
    -Only used twice per battle and only every two turns
    -No other genjutsu used in the same turn and following turn


    ±± Declined ±± You can't make your opponent bleed without physically doing something to him. Its an illusion. It may cause mental stress, mental pain, it may fool his body into breathing faster or passing out, but it can't make him bleed in reality. That requires something that would physically harm him.
     
         
    Last edited by Scorps; 04-02-2012 at 07:24 PM.

  15. #240
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    Re: ±±Custom Jutsu Submission±±

    (Kujo Nami) - Destruction Wave
    Type: Supplementry
    Rank: A-rank
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: The user uses lightning chakra to amplify his fire attacks. The user uses this technique in conjunction with a fire technique to strengthen it's destruction power. When the fire technique is used, the flame of the fire is a blue colour, owing to Lightning-Fire Combination. This supplementary technique is used before the fire technique is used, thus creating a destructive wave. The effect of the wave is a powered up Attack/Defense jutsu. The user will add a ram handseal to the beginning of the technique.
    Note: Can only be taught by ~CoOkie Monster~
    Note: Can only be used 3 times in a battle
    Note: Can't use a water technique before this attack.
    Note: This technique MUST be used BEFORE the fire technique in order for it's effect to work.


    ±± Declined ±± Not only is this poorly explained but also its principle is the same as blazing lightning, something pervy submitted

    -----

    (Hakke Shikaku Sochi) - 8 Trigrams Assassin Step
    Type: Supplementry
    Rank: B-rank
    Range: N/A
    Chakra: 20
    Damage: N/a
    Description: With the Hyuga's excellent chakra control, the user can push chakra from out under their feet, creating a form of "slippers." These chakra pads, make the user's footsteps absolutely silent, making it easier for a sneak attack. The pads also make the user's movements much faster and agile. The pads are very versatile and can be used on any land form, including mud.
    Note: Can only be taught by ~CoOkie Monster~
    Note: User must be of Sannin rank
    Note: User must have mastered Gentle Fist

    I was told that this tech was similar to this one

    (Muon Satsujin Jutsu) - Silent Homicide Technique
    Rank: D
    Type:Attack
    Range:Short-Mid
    Chakra Cost:10
    Damage Points:20
    Description: Muon Satsujin Jutsu, the ability to commit a silent homicide, is a technique to dispatch your foe with no warning. Your quick speed and skills will instantly kill them before they can provide a defense.
    Tactic:Best used with Hidden Mist jutsu.

    If it is, sorry for that.

    ±± Declined ±± Do not resubmit. It is but the main problem is that it has nothing to do with Gentle Fist and the way its explained is inaccurate.


    -----

    Quote Originally Posted by ~CoOkie Monster~ View Post
    Weapon: Ryūkyū Kotōmaru (竜糾虎淘丸, Dragon-Seeking Tiger Culler)
    Rank: S
    Type: Weapon
    Range: Short-Mid
    Damage: N/A
    Chakra: N/A
    Description: This weapon is the almighty Kotomaru, forged long ago, and reinforced through the years, the modern day version of this weapon causes fear among those who draw their eyes upon it. The blade is indestructible, as seen by all those who wished to destroy it. The blade has been noted to have a special relationship with some elements, Fire, Earth and Wind. The blade's full potential, has only been witnessed by once in history, all the witnesses have a deep fear for what they saw. Fortunately, not many know how to achieve, the feared state of Kotomaru Complete. There are currently 3 of these blades in existence, all in the same man's hands.

    Abilities:
    + The blade is indestructable | Through evolution of the blade
    + The blade can easily defend against C-ranked and below projectile attacks | Through it's durability and raw strength
    + Kenjutsu techniques with this weapon in hand raises in 2-Ranks.
    + The blade does not conduct lightning or does the user feel any recoil from slashing at techniques as the blade can slice through anything with ease.
    + The attack speed of the user is very fast as the blade weight is completely nothing in the user's hands, however the blade's weight can change at the user's will.

    Restrictions:
    - The blade can only slice through up to 5 techniques in a full battle.
    - Changing the weapon's weight counts as a technique towards the 3-move rule.
    - Requires mastery in Fire and Earth | As the blade can reject a wielder who it feels is too inexperienced.
    - Only those who have mastered wielding the blade can touch the handle.
    - The 3 blade's are in ~CoOkie Monster~'s hands | Meaning that no one can have this blade unless I teach them how to wield it and they go through the proper training and they meet the requirements.


    Note: Basically, I did as you said and revamped the description and everything.
    ----------------------

    ±± Declined ±± Much better. Now, it will help if you put in the description if its a sword, a dagger, a kunai, etc. Its a blade but many bladed weapons exist. Also, the 3 blade part...take it out. You have one weapon, that you can teach to others (in this case, if you are a sensei) and they can summon it during battle to use it. 2 ranks in kenjutsu is too much. I will allow a +10 damage boost to kenjutsu, not more. Look at the two bolded part. I can slice through anything with ease...how so? Imagine i make an S-Rank pillar of rock...can the sword cut through it? can the sword cut through another sword? Look at the bolded restriction. If we are fighting agaisnt eachother and i touch the sword? I'm dead? It should be "Only those who master it can wield it" and not "touch it"
    Weapon: Ryūkyū Kotōmaru (竜糾虎淘丸, Dragon-Seeking Tiger Culler)
    Rank: S
    Type: Weapon
    Range: Short-Mid
    Damage: N/A
    Chakra: N/A
    Description: This weapon is the almighty sword Kotomaru, forged long ago, and reinforced through the years, the modern day version of this weapon causes fear among those who draw their eyes upon it. The blade is indestructible, as seen by all those who wished to destroy it. The blade has been noted to have a special relationship with some elements, Fire, Earth and Wind. The blade's full potential, has only been witnessed once in history, all the witnesses have a deep fear for what they saw. Fortunately, not many know how to achieve, the feared state of Kotomaru Complete.

    Abilities:
    + The blade is indestructable | Through evolution of the blade
    + The blade can be used to defend against elemental projectiles of Fire, Earth and Wind up to B-Rank within reason (must take into account the size of the enemy technique) | Due to the special affinity of the sword towards those elements.
    + User can infuse the blade with Earth Chakra to increase its weight boosting the power of a Kenjutsu attack by +40 (2 ranks) although the user won't feel the increase in weight, it will put more momentum and impact behind the attack.
    + Kenjutsu techniques with this weapon in hand raises in +10 damage.
    + The blade does not conduct lightning.
    + The attack speed of the user while performing Kenjutsu raises considerably due to the user mastering the blade itself.

    Restrictions:
    - The defensive use of the weapon against enemy projectile techniques B-Rank and lower can only be used 5 times and counts as a move.
    - Weight increase can only be used 3 times and counts as a move.
    - Only the user can wield the blade.
    - Only those taught by ~CoOkie Monster~ can weild this blade

    Summary of my editations:
    ~ Defined what type of weapon it is (1st line of descr.)
    ~ Removed the 3 weapons that are existing (last line of descr.)
    ~ Changed Kenjutsu advantage to 1 rank (3rd Ability)
    ~ Explained how the blade can slice through techniques (4th Ability)
    ~ Changed how many techniques it can slice through as well as their ranks (1st restriction)
    ~ Changed the requirements of wielding the blade (4th Restriction)
    ~ Changed the 3-sword to those who are taught (Last Restriction)


    ±± Approved ±± Editted a lot. Tell me if you like it like this.
     
         
    Last edited by Scorps; 04-02-2012 at 07:35 PM.

  16. #241
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    Re: ±±Custom Jutsu Submission±±

    (Senutsu : Hekireki Doragon Kibatsu Danmaku) Senbon Art : Thunder Dragon Striking Barrage
    Type: Offensive/Attack
    Rank: B
    Range: Mid - Long
    Chakra Cost: 25
    Damage Points: 40
    Description:
    The user forms the Dragon -> Ram handseals and then releases a barrage of senbon needles from his mouth at high speeds towards enemys.The senbon are infused with lightning chakra giving them extra piercing and cutting power,If the barrage of needles successfully hits the opponent's body it will feel numbed causing them to move and react slower.
    -Can only be used three times per battle.
    -Must be taught by Drench.


    ±± Declined ±± Similar technique exists
     
         
    Last edited by Scorps; 03-31-2012 at 09:02 PM.

  17. #242
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Baldy.. View Post
    ~Resubmitting~

    (Katon: Hateshiganai Se No Hinote)- Eternal Torrent of Flames
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra: 30+(Continuous Chakra Cost)
    Damage: 60
    Description: The user will build up a large amount of katon chakra in their mouth, the user then creates a small circle with their thumb and index finger, holding the circle up to their mouth, as they blow out their katon chakra, as their katon chakra passes out of the circle, its materializes into extremely hot flames, causing the user's mouth and fingers to act as a flamethrower blowing out a constant stream of spiraling torrent like flames, the stream of flames can be maintained for as long as the user wants, but at the slightest lapse of concentration, the technique will end. The torrent of fire is capable of spreading quickly along the ground, going all the way up to long-range. It is a continuous stream of fire, and if held for a long enough time, it can completely encase the entire battlefield in fire, providing a 'fire source' of some sorts, enveloping the opponent's waist and below in fiery flames, which would cause severe burns. The user must concentrate and if he gets disrupted, the flames would stop spreading. Due to the fact that one needs a sufficient amount of chakra to continuously spew out the flames, it takes up more chakra than normal.
    Restrictions
    • Can only be taught by Baldy..
    • Only usable 3 times per battle
    • No other technique may be used after performing this technique on the same turn, or the flames would get disrupted
    • Flames on the battlefield stay there for 4 turns, before dissipating into the environment indefinitely
    • Flames reach up to waist length when first created, and slowly sinks down as the turns go by, until it finally disappears


    ±± Declined ±± Overpowered and unusable in our RP. If you can continuously spew fire from your mouth, how can in a turn based system, you expect your opponent to defend unless he produces a continous counter stream of some sort? And the description contains many overpowered references.

    --------------------------------------------------

    (Katon: Kushizashi No Za Moeru Shokushu & Muchi)-Impalement of the Flaming Tentacles & Whips
    Type: Offensive/Attack
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: By focusing the users chakra into an existing fire source, with no chakra infused or your own chakra infused, the user manipulates the current existing fire source, preferably rather large, and changes its shape. Wherever he wishes, the user can cause a huge amount of fire tentacles and whips to spring forth from the fire source, like Water Dragon Whip, that are sharp, and fiery, and they then race towards the opponent. Despite their sharpness, it would usually be used to impale the opponent, but the intense heat of the whip does not necessarily need to pierce through, impaling your opponent, but its heat can cause burns also. However, the whips are still strong enough to pierce through flesh, burning a hole through and skewering through. The whips can be controlled individually.
    Restrictions:
    • Can only be taught by Baldy..
    • Only usable 3 times per battle
    • There must be a pre-existing fire source to create these technique, the tentacles and whips cannot be created out of nowhere
    • Flaming tentacles and whips travel at a fairly fast pace
    • Whips can travel up to mid-range, but the techniques creation can be anywhere between short-long range


    ±± Declined ±± Last restriction makes it unapprovable. Also, do you intend to use this from your enemies fire? or from Amaterasu? I sure hope not...

    ---------------------------------------------

    Dropping:




    For:

    ((Deraitohoshi)- The Daylight Star
    Rank: S
    Damage: N/A
    Type: Weapon
    Range: Short-Long
    Chakra: Always 20 per turn. 40 for advanced abilities
    Description:The Daytime Star is a legendary brilliant metallic lustrious silvery-grey-colored Fuuma Shuriken made of a lightweight yet immensely strong metal. The metal is said to be slightly sentient, as it constantly drains chakra from the wielder, leeching chakra every single moment when in the users contact and using it for its own gain. The blade uses part of the chakra leeched from the wielded so that it can vibrate at a fairly high frequency, however to the untrained eye these vibrations are near invisible but of course can be heard as a slight screeching noise. It can be thrown with immense dexterity and accuracy and due to its light-weight build and heightened equilibrium the Fuuma Shuriken rotates at high speeds when thrown, easily reaching 450 rotations per minute and traveling at extreme speeds. Its blades are tapered to extremely sharp edges being able to slice through rocks with a level of grace beauty and strength unmatched by any sword. When traveling, because of its silver colour, the suns rays often bends around it, giving it a translucent colour. The Daytime Stars four blades are easily detachable and can be wielded like daggers if neccesary for close combat. Legend has it that the metal in which this weapon was crafted from, came from a strange metorite, that had landed in a volcano, upon the volcanos eruption the metorite was sent flying and was soon found by a master smith. The master smith used the supreme metal to forge the Daytime Star. The high vibration of the blades often causes a large amount of friction to be created between the air and blade.
    The Daytime Star comes with a stark pitch black chain that can easily be wrapped around and unwrapped from the inner rings of the blades for dislodging and retrieval of the Fuma Shuriken, or use the chain in conjunction with a single one of its blades creating a sword-chain effect.

    -Abilities.
    -The Daytime Star's most basic innate ability is its explosive capabilities. The Daytime Stars high vibration creates a large amount of friction to be formed, as this friction is created the Daytime Star can utilise the rest of the wielders chakra excreting a special transparent liquid chemical,this chemical reacts with the high friction produced by its vibration creating a explosion. The explosion often varies, but usually covers a area of half a meter forwards and to the side from the velocity of the blades with its impact force continueing for another meter or so. The explosions strength itself could be compared to a elemental A rank jutsu. The explosion however doesn't destroy or weaken the blades, on the contary the blades stay fully intact the metal being strong enough to fully withstand the explosion. This ability can of course be used with just a single blade in close combat however it will result in the user taking damage as well and over time the damage can acumulate to kill the user, but is often neccesary as self sacrifice for the greater cause.
    -The Daytime Star's second ability, is the user pumping more chakra into the Daytime Star and throwing it towards the opponent. It retains the same effect of explosions, however, this second ability is in a way, much more advanced. The user pours more chakra into the Fuuma Shuriken, throwing it, and as it flies, the Fuuma Shuriken is capable of creating various clones in a similar way to Shuriken Shadow Clone Technique, forming several replicas and copies of the Fuuma Shuriken. By utilizing this second ability, one can create a dozen or more of Daytime Star's, with the same ability. The Fuuma Shuriken flies towards the target at extreme speeds thus in a hoard, and when they explode, the overall range and potency is therefore increased. The Cloned Fuuma Shurikens however return back to a single entity after three seconds of being cloned, thus great timing is required to pull the strategy off correctly and effectively. After usage, it leaves the user slightly drained of chakra due to the immense level of concentration needed to clone the weapon.
    -The chain was also forged with its own abilities, the user through the use of basic chakra can make the chain extend and shorten or stiffen and harden to the extent that it resembles a rigid iron bar.

    The abilities of The Daytime Star makes it a very versatile weapon, that can be used for both close and long range fighting. Such as by detaching two of the blades and attaching them to either end of the chain which is then hardened the user can create a Naginta like weapon.

    -Restrictions.
    -For the Fuuma Shurken to be thrown, all Four blades must be attached and intact.
    -Once thrown, the Shuriken has to be retrieved by physical means such as throwing it so that it loops around much like a boomerang, or via the use of the chain.
    -Making the Chain rigid counts as a move. Chain can only be destroyed by S rank piercing and cutting techniques. Blades are indestructible (Doesn't mean it can cut through anything).
    -The Fuuma Shuriken when travelling through the air, can slice through D-rank techniques within reason with no effort. However, anything higher would stop the weapon in its tracks, slowing it down. Losing momentum, the vibration would lessen, and thus friction would be lesser, and the explosion overall would be diminished by a significant amount.
    Also the blade being wet can prevent the blades chemical from reacting voilently with the friction produced, however the blade qucikly dries after flying for a few seconds.
    -The Daytime Star can only be cloned four times per battle.
    -Can only be taught by Baldy.., -Scaze- and Erzo.



    ±± Declined ±± You are not required to write a bible...only a CW. Please reduce this to a readable size. Also, you can't have co-creators on your techniques. Its stated in the first page of this thread. And i even put an update in the RP update thread...
    ~Resubmitting CW(Removed unnecessary words and descriptions, re-worded some parts, and also, removed the co-creator thing ^_^ Its hard to bold everything that I edited, since I made changes to a whole lot of the text, I would have to more or less bold the entire thing. I believe this is about the shortest it can go without having lack of description.~

    Dropping:

    Custom Weapon

    (Ransadōru Verude)-Green Lancer
    Type: Weapon
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The Green Lancer is a double-sided lance weapon. (Picture is on the right) The Green Lancer is made of very tough iron, and cannot be broken easily. The ends of the weapon is extremely sharp, and can pierce through human bodies with almost no effort. The greatest ability of this "weapon" is that Nel can throw this lance with great force at the opponent in battle. If Nel focus her chakra into the weapon and throws it at the opponent, The Green Lancer will travel at extreme speeds towards the opponent. The catch is that, as the Green Lancer travels through the air, it starts to spin and build up energy. The energy is raw chakra and it is pink in colour and the Lance continues to build up momentum and power. When it hits the opponent, it acts as a drill and it inflicts extreme piercing damage. Due to the power it got from all the spinning, the Green Lancer is able to pierce through B-rank defences and below. It can travel up to mid-range and it will return to the user after being thrown. It flies back to my hand as there is a chakra link between your palm and the hilt of your weapon when it is thrown and that chakra is only visible to doujutsu

    Restrictions
    Can only be used or taught by me
    Throwing of the Lance counts as 1 move in your turn
    Throwing of the Lance can only be used 3 times per battle
    Cooldown of 2 turns before you can throw it again
    ((Deraitohoshi)- The Daylight Star
    Rank: S
    Damage: N/A
    Type: Weapon
    Range: Short-Long
    Chakra: Always 20 per turn. 40 for advanced abilities
    Description:The Daytime Star is a legendary metallic silvery-grey-colored Fuuma Shuriken made of a lightweight yet immensely strong metal. The metal is said to be slightly sentient, as it constantly drains chakra from the wielder, leeching chakra efrom the wielder at all times. The blade uses part of the chakra leeched from the wielded so that it can vibrate at a fairly high frequency, however to the untrained eye these vibrations are near invisible but of course can be heard as a slight screeching noise. It can be thrown with immense dexterity and accuracy and due to its light-weight build and heightened equilibrium the Fuuma Shuriken rotates at high speeds when thrown, easily reaching 450 rotations per minute and traveling at extreme speeds. Its blades are tapered to extremely sharp edges being able to slice through rocks with a level of grace beauty and strength unmatched by any sword. When traveling, because of its greyish colour, the suns rays often bends around it, giving it a translucent colour. The Daytime Stars four blades are easily detachable and can be wielded like daggers if neccesary for close combat. The high vibration of the blades often causes a large amount of friction to be created between the air and blade.
    The Daytime Star comes with a stark pitch black chain that can easily be wrapped around and unwrapped from the inner rings of the blades for dislodging and retrieval of the Fuma Shuriken, or use the chain in conjunction with a single one of its blades creating a sword-chain effect.

    -Abilities.
    -The Daytime Star's most basic innate ability is its explosive capabilities. The Daytime Stars high vibration creates a large amount of friction to be formed, as this friction is created the Daytime Star can utilise the rest of the wielders chakra excreting a special transparent liquid chemical,this chemical reacts with the high friction produced by its vibration creating a explosion. The explosion often varies, but usually covers a area of half a meter forwards and to the side from the velocity of the blades with its impact force continueing for another meter or so. The explosions strength itself could be compared to a elemental A rank jutsu. The explosion however doesn't destroy or weaken the blades. This ability can of course be used with just a single blade in close combat however it will result in the user taking damage as well and over time the damage can acumulate to kill the user.
    -The Daytime Star's second ability, is the user pumping more chakra into the Daytime Star and throwing it towards the opponent. It retains the same effect of explosions, however, this second ability is much more advanced. The user pours more chakra into the Fuuma Shuriken, throwing it, and as it flies, the Fuuma Shuriken creates clones in a similar way to Shuriken Shadow Clone Technique, forming several replicas and copies of the Fuuma Shuriken. By utilizing this second ability, one can create a dozen or more of Daytime Star's. The Cloned Fuuma Shurikens however return back to a single entity after three seconds of being cloned, thus great timing is required to pull the strategy off correctly and effectively. After usage, it leaves the user slightly drained of chakra due to the immense level of concentration needed to clone the weapon.
    -The chain was also forged with its own abilities, the user through the use of basic chakra can make the chain extend and shorten or stiffen and harden to the extent that it resembles a rigid iron bar.

    The abilities of The Daytime Star makes it a very versatile weapon, that can be used for both close and long range fighting. Such as by detaching two of the blades and attaching them to either end of the chain which is then hardened the user can create a Naginta like weapon.

    -Restrictions.
    -For the Fuuma Shurken to be thrown, all Four blades must be attached and intact.
    -Once thrown, the Shuriken has to be retrieved by physical means such as throwing it so that it loops around much like a boomerang, or via the use of the chain.
    -Making the Chain rigid counts as a move. Chain can only be destroyed by S rank piercing and cutting techniques. Blades are indestructible (Doesn't mean it can cut through anything).
    -The Fuuma Shuriken when travelling through the air, can slice through D-rank techniques within reason with no effort.
    Wetting the blades results in the explosions being dampened or not happening at all, however the blade qucikly dries after flying for a few seconds.
    -The Daytime Star can only be cloned four times per battle.
    -Can only be taught by Baldy..

    ±± Declined ±± Red part i won't allow. You can already do that with the cannon technique. The blue parts need profound rewording. The "Why" behind these abilities is way off. Now, the explosions count as a move...you know that right?


    ~Resubmitting First Fire Technique~

    (Katon: Hateshiganai Se No Hinote)- Eternal Torrent of Flames
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra: 30+(Continuous Chakra Cost)
    Damage: 60
    Description: The user will build up a large amount of katon chakra in their mouth, the user then creates a small circle with their thumb and index finger, holding the circle up to their mouth, as they blow out their katon chakra, as their katon chakra passes out of the circle, its materializes into extremely hot flames, causing the user's mouth and fingers to act as a flamethrower blowing out a constant stream of spiraling torrent like flames, the stream of flames can be maintained for as long as the user wants, but at the slightest lapse of concentration, the technique will end. The torrent of fire is capable of spreading quickly along the ground, going all the way up to long-range. It is a continuous stream of fire, and if held for a long enough time, it can completely encase the entire battlefield in fire, providing a 'fire source' of some sorts, enveloping the opponent's waist and below in fiery flames, which would cause severe burns. The user must concentrate and if he gets disrupted, the flames would stop spreading. Due to the fact that one needs a sufficient amount of chakra to continuously spew out the flames, it takes up more chakra than normal. This fire technique cannot be used to direct at the opponent, shooting it out as a technique. Instead, it must travel along the ground, slowly spreading towards the opponent. Also, the continuous spewing of the torrent of flames continues for about 10 seconds or so, before it is forced to stop.
    Restrictions
    • Can only be taught by Baldy..
    • Only usable 3 times per battle
    • No other technique may be used after performing this technique on the same turn, or the flames would get disrupted
    • Flames on the battlefield stay there for 4 turns, before dissipating into the environment indefinitely
    • Flames reach up to waist length when first created, and slowly sinks down as the turns go by, until it finally disappears

    ±± Declined ±± Do Not Resubmit.


    ~Resubmitting last technique(Removed the last restriction, added another)~

    (Katon: Kushizashi No Za Moeru Shokushu & Muchi)-Impalement of the Flaming Tentacles & Whips
    Type: Offensive/Attack
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: By focusing the users chakra into an existing fire source, with no chakra infused or your own chakra infused, the user manipulates the current existing fire source, preferably rather large, and changes its shape. Wherever he wishes, the user can cause a huge amount of fire tentacles and whips to spring forth from the fire source, like Water Dragon Whip, that are sharp, and fiery, and they then race towards the opponent. Despite their sharpness, it would usually be used to impale the opponent, but the intense heat of the whip does not necessarily need to pierce through, impaling your opponent, but its heat can cause burns also. However, the whips are still strong enough to pierce through flesh, burning a hole through and skewering through. The whips can be controlled individually.
    Restrictions:
    • Can only be taught by Baldy..
    • Only usable 3 times per battle
    • There must be a pre-existing fire source to create these technique, the tentacles and whips cannot be created out of nowhere
    • Flaming tentacles and whips travel at a fairly fast pace
    • This technique cannot be created with the opponent's fire, since the opponent's fire has his own chakra in it. Can only manipulate regular fire. The fire source used must either be created by the user, or is naturally created, with no chakra within.



    ±± Approved ±±
     
         
    Last edited by Scorps; 03-31-2012 at 09:19 PM.

  18. #243
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    Re: ±±Custom Jutsu Submission±±

    Last submission was 18th March

    Quote Originally Posted by Alternative View Post
    It's been a week since my last submission.

    --------

    (Erizabesu) - Elizabeth
    Rank: A
    Type: Puppet
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: -
    Description:
    • Elizabeth is a puppet which is larger than most people, and tends to look like a duck. It's big and white coupled with a yellow beak and feet. Although it looks like a duck, it's based on a human person with a sheet over itself. Due to Elizabeth's size, it's capable of using a stronger Chakra Shield, one of B-Rank. Inside Elizabeth holds explosive bombs which allows the puppet to use the Puppet May Rain technique. It's final ability is pressurized water cannons in it's feet, capable of shooting a small amount of water to the ground, allowing the user to use it as a water source for any technique of B-Rank or lower. It holds a small katana on it's left hip. Sometimes Elizabeth holds a sign and wears a disguise of sorts, but this serves no purpose other than for comedy. Elizabeth is capable of using all basic puppet techniques. It's also held in a scroll which marks (鴨, Kamo) which means duck.
    Notes:
    • Water Cannons can be used twice a match, and counts as a move if used.
    • The puppet is so big, so it must be summoned into battle.
    • Can only be used by Alternative and those he allows.

    ~Declined~ No doubt, you'll be able to use 5 Eating Sharks from the small source of water, right?

    Took out the part about the pressurized poison cannon.


    (Kugutsu: Desu Ame) - Puppetry Technique: Death Rain
    Rank: B
    Type: Offensive
    Range: Short-Mid
    Chakra Cost: 25
    Damage Points: 40 (+10 for extra puppet)
    Description:
    • Using two or more puppets, the user will control them to rise up above the target, and separate into multiple pieces revealing several hidden blades at their joints, and control them to rain upon the target. This technique is similar to Tenten's Twin Rising Dragons.
    Notes:
    • Can only be used five times a match.
    • Puppets used for this technique cannot be used the next turn after this is used.
    ~Declined~ Remove the +10 and make it three times per match and it's good to go.
    (Erizabesu) - Elizabeth
    Rank: A
    Type: Puppet
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: -
    Description:
    • Elizabeth is a puppet which is larger than most people, and tends to look like a duck. It's big and white coupled with a yellow beak and feet. Although it looks like a duck, it's based on a human person with a sheet over itself. Due to Elizabeth's size, it's capable of using a stronger Chakra Shield, one of B-Rank. Inside Elizabeth holds explosive bombs which allows the puppet to use the Puppet May Rain technique. It's final ability isn't really an ability at all. It's almost completely hollow on the inside enabling it to encase anything the size of a standard human being in a similar fashion to Black Ant. It holds a small katana on it's left hip. Sometimes Elizabeth holds a sign and wears a disguise of sorts, but this serves no purpose other than for comedy. Elizabeth is capable of using all basic puppet techniques. It's also held in a scroll which marks (鴨, Kamo) which means duck.
    Notes:
    • The puppet is so big, so it must be summoned into battle.
    • Can only be used by Alternative and those he allows.


    ±± Approved ±±


    Removed the whole part about the water.


    (Kugutsu: Desu Ame) - Puppetry Technique: Death Rain
    Rank: B
    Type: Offensive
    Range: Short-Mid
    Chakra Cost: 25
    Damage Points: 40
    Description:
    • Using two or more puppets, the user will control them to rise up above the target, and separate into multiple pieces revealing several hidden blades at their joints, and control them to rain upon the target. This technique is similar to Tenten's Twin Rising Dragons.
    Notes:
    • Can only be used three times a match.
    • Puppets used for this technique cannot be used the next turn after this is used.

    ±± Approved ±±


    Edited what you said.


    (Kugutsu Baindingu no Jutsu) - Puppet Binding Technique
    Rank: C
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: -
    Description:
    • The user will make a puppet seperate from it's joints to become loose, so that it would seem more flexible. While still in control of all the parts, the user will wrap the chakra threads around the target using the puppet as a medium to further bind them, restricting their movement within the arms and legs.


    ±± Declined ±± this is more like a B-Rank and it does need a bit more explanation
     
         
    Last edited by Scorps; 03-31-2012 at 09:24 PM.

  19. #244
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    Re: ±±Custom Jutsu Submission±±

    (Kaze no sutairu: Nomikomu uzu)Wind style:Swallowing Vortex

    Rank:A

    Type: Attack

    Range: Mid

    Chakra cost:30

    Damage Points: 60

    Description: The user channels wind chakra around his body he then focuses it on his hand to the point were the chakra is seen with the naked eye .He then jumps upward and dive forward to the ground with a fast pace using his hand to break through the ground and make a drill like movement sinking the ground and reducing its height as it goes .This can be used on done in a direction towards the opponent which will sink him along with the doton which is being dug to the ground if he does not escape.

    Can only be done once a battle

    ±± Declined ±± this makes no sense whatsoever.


    Genjutsu: Mashū· toraianfu
    Mistaken triumph
    Rank: D

    Type: Offensive

    Range :Short-Long

    Chakra cost:10

    Damage points: 20

    Description: The user leans back and whistles 3 times he then releases a blurred like wind gust from his mouth towards the opponent path which upon smelling or seeing the wind will get trapped in a genjutsu where he believes his last jutsu or technique fired killed the opponent and has won the battle.

    Note: Must need thunderbolt permission to use

    Note: The opponent must have fired a previous attack

    ±± Declined ±± Do Not Resubmit
    .
     
         
    Last edited by Scorps; 03-31-2012 at 09:33 PM.

  20. #245
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    Re: ±±Custom Jutsu Submission±±

    Summoning Animal: Cheetah
    Scroll Owner: Foxnaruto
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A
    Description and Background: This cat is also notable for modifications in the species' paws. It is one of the only felids with semi-retractable claws, and with pads that, by their scope, disallow gripping. Thus, cheetahs cannot climb upright trees, although they are generally capable of reaching easily accessible branches.The cheetah achieves by far the fastest land speed of any living animal


    ±± Declined ±± Cheetahs are taken
     
         
    Last edited by Scorps; 03-31-2012 at 09:36 PM.

  21. #246
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    Re: ±±Custom Jutsu Submission±±

    ( Genjutsu: Mahou no Kei Chikin ) Illusion Technique: The Voodoo of the Headless Chicken
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: Requires 5 handseals. This jutsu acts as the opposite of False Surrounding (Kokohin). Instead of manipulating the opponent's perception of his/her surroundings, it changes the perception of his/her body by removing or adding organs/objects. This allows the user to remove limbs/organs, to prevent certain actions to be taken, such as ripping one's eyes to make the opponent blind, removing one's lungs to make the user pass out from lack of air, removing one's legs to prevent the target from running etc, or add certain objects/organs, such as blades to one's stomach, or adding stitches to one's mouth, silencing them.
    *Can only be used 3 times per battle*
    *Opponent needs to find a way to counter or release the genjutsu in his countering turn when the illusion pertains to "removal" of organs or he'll lose conscience from the pain and mental strain*

    ±± Approved ±± Made this S-Rank and added a restriction to make it clearer. The effect is very strong to be an A-Rank.


    Link to Approved Summoning Contract
    http://www.narutobase.net/forums/sho...&postcount=184


    ( Kouton: Horimono ) Box Arts: Ta Moko
    Rank: B
    Range: Self
    Chakra Cost: 20
    Damage Points: N/A
    Description: This stands as the ability that Archipelago's Box Jellyfishes have to stretch out their tentacles 3 times the original size. Each usage allows the Box to stretch 2 tentacles, and then return them back to normal.
    Human summoners mimic this technique by summoning long tentacles which wrap around the user's arms, legs and face, giving them the appearance of Moko, elegant carvings wore by Maori villagers, which can then manipulate and stretch the tentacles up to Mid-Range.
    *Each usage of the technique stretches 2 tentacles*
    *Summoning the tentacles uses the same technique, but requires 3 handseals*
    *The tentacles last 3 turns on human summoners, after which, the user must wait 1 turn to summon them again*
    *Human summoners are immune to the venom*
    ____________
    -Declined-


    (Kouton: Pishari ) Box Arts: Fa'ataupati
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user secretes a large amount of venom, which assumes the shape of a big jellyfish. In case of a human user, requires 3 handseals and is spat from the mouth.
    Then the user is able to control the jellyfish with a conjunction of various slap-like motions, gestures, making the jellyfish move (Up, Down, Sides, back, Front) and even change in shape (Become taller, blunter, sharper, bending, etc), in a large area around the user, up to Mid-Range around the user. The jellyfish can move as fast as the user can run.
    *While controlling the venom, the user can't preform other jutsus except Taijutsu*
    *The venom can be controlled for 2 turns, after which it falls motionless*
    *The jutsu can only be used twice*
    *The user is immune to the venom*
    ____________
    -Declined-
     
         
    Last edited by Nexus; 04-01-2012 at 02:13 AM.

  22. #247
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    Re: ±±Custom Jutsu Submission±±

    (Bea Ken- Āsa Gekido) Bear Fist: Ursa Fury
    Rank: Forbidden
    Type: Attack
    Range: Short-Mid
    Chakra:50
    Damage: 90
    Description: the user will release, at a blinding speed only traceable by doujutsu and/or taijutsu masters, a 32 hit barrage of punches. The barrage resembles furious slashes made by claws that lead up to a final punch sending giant purple chakra bear jaws through the opponents chest sending the opponent flying back to long range distance. The force of the final punch is enough to crush solid rock (S-rank). Because of the amount of chakra and speed used, the user’s fist don’t need to make actual contact w/ the target to do damage. What seems like a graze would actually be enough to “slash” the opponent.
    *Note: Must be a signer of the Bear Contract.
    *Note: Cant perform S-rank and above taijutsu next turn.
    *Note: When the final punch is relased the exhertion of chakra severely damages the users hand, slowing his hand seal speed for 2 turns or until healed.
    *Note: Cannot perform any technique above S-Rank in the same turn.

    ±± Approved ±± Edited

    (Doton- Funjin Sanpu) Earth release- Dust Dispersal
    Type: Defense/ Supplementary
    Rank: A-rank
    Range: Short-Long
    Chakra cost: 30
    Attack points: n/a
    Description: the user releases earth chakra throughout his body transforming his body into rock that crumbles into dust. This form allows him to avoid taking direct damage from many physical attacks and move about the field, but he cannot attack while in this form. The user can reform into their normal body at any time, but in this form they’re vulnerable to lightning.
    *Note: can only be used by Toku.
    *Note: can only be used 3x per battle

    ±± Approved ±±
     
         
    Last edited by Scorps; 03-31-2012 at 09:50 PM.

  23. #248
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    Re: ±±Custom Jutsu Submission±±

    (Genesis | Exodus) - Genesis | Exodus
    Type: Genjutsu; Attack
    Rank: S
    Range: Long
    Chakra: 40
    Damage: 80
    Description: The target, though still very much alive, repeatedly halucinates the deaths of each person they have killed from a first hand perspective. Though still completely consious (and not dead in any way) this Genjutsu manipulates not the sence of sight, hearing, taste, or scent, but the sense of feel, forcing them to repeatedly expirience pain and anguish. The Genjutsu has two phases: Genesis and Exodus. In Genesis, as previously explained, for five turns the user expiriences extreme pain and anguish of all whom they have killed, though still capable of fighting. After five turns, this jutsu enters the Exodus stage, in which the brain can no long take the excessive pain and, due to the extreme stress, a coronary artery spasm is caused, and the target suffers a heart attack.
    ~Can only be used once per battle.
    ~After use, the user will no longer be able to use Genjutsu for the remainder of the battle.
    ~Should the user suffer extreme pain themselves, the Genjutsu is broken.
    ~The user cannot control the timing of the pain, rather it is a constant entity that must be discontinued from an internal or external sorce.


    ±± Declined ±± Do not resubmit. OP


    Quote Originally Posted by Kira.. View Post
    (Roshida Jutsu: Tenshi no Uta) - Roshida Jutsu: Song of the Angels
    Type: Genjutsu; Supplementary
    Rank: S
    Range: Long
    Chakra: 40
    Damage: N/A
    Description: The user sings a beautiful song that causes the opponent to fall asleep and hallucinate that they are still completing the task they were previously occupying themselves with. Their body goes numb, losing their sense of feel.
    ~Can only be used once per battle.
    ~Can only be used by a hummingbird or a human in Roshida Mode.
    ~Declined~ Restrictions?
    (Roshida Jutsu: Tenshi no Uta) - Roshida Jutsu: Song of the Angels
    Type: Genjutsu; Supplementary
    Rank: S
    Range: Long
    Chakra: 40
    Damage: N/A
    Description: The user sings a beautiful song that causes the opponent to fall asleep and hallucinate that they are still completing the task they were previously occupying themselves with. Their body goes numb, losing their sense of feel.
    ~Can only be used once per battle.
    ~The user will not be able to use A-Rank or Above Genjutsu for the remainder of the battle.
    ~The user cannot use any other Roshida jutsu in the same turn.
    ~Can only be used by a hummingbird or a human in Roshida Mode.

    ±± Declined ±± Is this a sound genjutsu? If so...it lacks serious restrictions. Also, going numb? So he can't feel pain if he stabs himself? LOL Not going to happen.


    Quote Originally Posted by Kira.. View Post
    (Roshida Jutsu: Tori no Kuchi) - Roshida Jutsu: Mouth of Birds
    Type: Attack
    Rank: S
    Range: Long
    Chakra: 40
    Damage: 80
    Description: The user bites their tongue, leaking blood onto the summoning tattoo placed on it. The user then opens their mouth, and thousands of sharp-beaked hummingbirds of the sword-billed variety who attack the target from all angles.
    ~The user must be a hummingbird or a human in Roshida Mode.
    ~Declined~ Restrictions?
    (Roshida Jutsu: Tori no Kuchi) - Roshida Jutsu: Mouth of Birds
    Type: Attack
    Rank: S
    Range: Long
    Chakra: 40
    Damage: 80
    Description: The user bites their tongue, leaking blood onto the summoning tattoo placed on it. The user then opens their mouth, and thousands of sharp-beaked hummingbirds of the sword-billed variety who attack the target from all angles.
    ~Can only be used a maximum of twice per battle.
    ~Cannot be used with any other non-humming bird jutsu in the same turn.
    ~The user must be a hummingbird or a human in Roshida Mode.


    ±± Declined ±± First things first, why is this S-Rank? Second bolded restriction...whats that about? It doesn't make sense. Third, restrictions?
     
         
    Last edited by Scorps; 03-31-2012 at 09:54 PM.

  24. #249
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    Re: ±±Custom Jutsu Submission±±

    (Summoning:Aisukuri-mu kakou)- Summoning:Ice-cream Drop
    Type: Offensive
    Rank: S-Rank
    Range: Long Range
    Chakra: 40
    Damage: 80
    Description: The user performs a series of handseals, and summons a slug which varies depending on what slug the user would like to summon. The slug comes flying downwards from the sky, and due to the size|height at which the slug is falling it can vary in strength as well. The slug when landing crushes anything below it due to the force.

    -Can be used twice per battle
    -Must state what slug you are summoning
    -Must have a Tsunade bio|Have signed the Slug Contract
    -Can only be used|taught by Toshiro

    ±± Declined ±± Copying the toads summoning technique, food cart destroyer?


    (Futon: Tentei no Hando)- God's Hands
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: N/A
    Description: The user first releases his chakra into the atmosphere, everywhere on the battlefield up to long-range. The user would infuse his chakra with all the surrounding air, taking control of it. Then, by manipulating the air flow and current, the user would cause the air direction to change and make the air instead push downwards. The gradual air change would be hard to notice, and once the user has occupied and taken control of the air, the surrounding air would push down heavily, causing your body to undergo strenuous restraint. With so much air and gravity acting upon you, the opponent's body would find it hard to move, or respond even. His limbs would be practically immobilized, unable to move a single part of his body against the air direction. Therefore, anything in the air would descend almost instantaneously, and there is no way to stay in the air. Although the air pushing downwards possesses no qualities like sharpness and cutting, it does not produce damage, but simply restraints the opponent. There is a huge risk to this technique, of course, and that is without great chakra control and concentration, one cannot foretell or decide where to change the air direction. With proper concentration, you can choose which area do you want the air to push downwards violently. If you get distracted, or lose chakra control for even as instant, the technique would immediately occupy the entire area, instead of one single spot, and push the user down as well. One without any means of seeing chakra cannot see the user releasing chakra into the atmosphere and taking control of it. It takes a few seconds for the air to push down heavily, but before that, the air change would be impossible to notice, as it is so minimal. Also, this technique requires a subtle amount of time, to fully execute, about 3 seconds to completely control the atmosphere and accumulate the chakra control to choose the area in which he wants to change the air direction. This can be interrupted rather easily between the forming time, although it is hard to notice the user performing a technique.

    - Can only be taught by Toshiro
    - Can only be used twice per battle
    - Effect lasts for 10 seconds at most, any disruption in chakra flow or distraction would cause the technique to backfire as said above
    - Cooldown period of 2 turns
    - No Wind Techniques S-rank and above the same turn, and the next turn


    ±± Declined ±± Similar technique exists.
     
         
    Last edited by Scorps; 03-31-2012 at 10:03 PM.

  25. #250
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    Re: ±±Custom Jutsu Submission±±

    Link to mouse contract


    Summoning Technique: Imado (Kuchiyose no jutsu: Imado )
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra 30
    Damage: 60
    Description:* The user after cutting his thumb and performing the required hand seals summons Imado the lightning element mouse. Imado stands at the height of Manda and has a body length that of Gambuta. Imado is light blue in color.

    ~Can only use up to A rank lightning techniques.
    ~Must have signed mouse contract and be trained by mangekyo byakugan to summon it.
    ~Lasts three turns.

    ±± Declined ±± a summon the size of Gamabunta and Manda isn't an A-Rank. Also, something that big can only be summoned once and up to 4 turns max. It can use up to S-Rank lightning that you know.

    ____________________________

    Summoning Technique: Dimai (Kuchiyose no jutsu: Dimai)
    Type: Supplemntary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description:* The user cuts his thumb and performs the required handseals summons Dimai the Wind Element mouse. Dimai stands as the same height of his brother Imado. Dimai is white in color

    ~ Can only use up to A rank wind techniques.
    ~Must have signed mouse contract and be trained by mangekyo byakugan to summon it.
    ~Lasts three turns.

    ±± Declined ±± Same as above.

    ______________________


    Weapon: Sulpher (Buki: Sulpher)
    Type: Weapon
    Rank: A
    Range: short
    Chakra: 30
    Damage: 60
    Description:* The sword sulpher is a sword special of it's kind it is one of a kind because it is the fusion of the cat Sulpher and it's owner Vayne Aurelius of the Inuzuka clan this is a variation of the beast technique used by Akamaru and his owner. The sword is attached to the wielder's shoulder and reaches the user's ankles in length. This sword is made up of a material that is unbreakable. Sulpher also comes with a shield that covers the other side of the user's hand this shield can block lightning and fire techniques up to C rank.

    ~Can only be used by a Vayne Aurelius bio.
    ~Must have permission to use it by mangekyo byakugan.
    ~Can only stop C rank Fire and lightning techniques.
    ~Must be from Inuzuka clan.
    ~his counts as two moves due to using combination technique also.
    ~Must be the owner of Sulpher the cat.

    It looks like this

    Note: On the weapon I will keep on putting more restrictions if needed since I really want this weapon.


    ±± Declined ±± You need to explain the weapon better. It has nothing to do with restrictions. Don't understand the bolded. Also, what does this have to do with inuzuka? Look at the part i bolded and underlined...i don't understand this.
     
         
    Last edited by Scorps; 03-31-2012 at 10:09 PM.

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