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  1. #2501
    Xylon's Avatar
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    saraisthebest! #henrikisevil
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Xylon View Post


    Summoning Animal: Wyvern (Hiryu)
    Scroll Owner: Xylon
    Other Users who have signed contract: None
    Summoning Boss if existing: None
    Other Summoning Animals tied to contract: None
    Description and Background: Wyverns are a rare species of reptiles often regarded as mythical. It’s a Draconic creature with 4 limbs, two legs and a pair of wings similar to its ‘cousin’ which gained much more attention ,the ‘dragon’ having 4-6 limbs and depending on the specie a pair of wings. Although similarities exist, wyverns are much different than dragons in both behavior and anatomy, more aggressive the previous in any manner while dragons are civil.
    Where the habitat of a dragon is generally close to the land, Wyverns prefer living in high altitudes like mountains and trees that have lived thousands of years. On rare occasions they would occupy abandoned buildings created by humans. Being reptiles, wyverns have a set of unique capabilities, something common in the animal group. Mating among wyverns is forceful, young ones are born in eggs and their gender depends on the amount of heat the egg received during development, wyverns tend to breath fire over their eggs to aid this. To protect the young one from the extreme temperatures, the scale-like shells of the eggs are heat/fire resistant.
    As they grow up, to sharpen teeth and biting strength for hunting, they practice over mountains by biting the rocks with their bare mouths. A fully grown wyvern would have the bite strength of approximately 2000 kgs (1200 kgs is an ‘average’ crocodiles bite strength), with teeth sharp and strong they rip off their prey with relative ease but more than that, platinum from the mountain rocks get attached in their mouths making their bites deadlier, the attached platinum when struck inside flesh causes metal poisoning to its preys where wyverns themselves are immune to it.
    Wyvern require a lot of food to keep their functions running, their gut bacteria digests food and release hydrogen which is stored in a separate bladder linked to the oeso****us. They use this hydrogen in two ways, breathing fire and flight. Having platinum stuck up in their mouths, wyverns could exhale hydrogen from their mouth which reacts with the platinum and oxygen in the air creature and combustion which released in the form of a stream of fire, (varying ranks, the method is natural therefore would not require any chakra cost or technique however, there is more to it). Wyverns have several characteristics typical of flight. The honeycomb structure of their bones allows them to be light, while retaining their strength. Huge hearts are also typical of flight, as chest muscles would need vast amounts of oxygen-rich blood in order to move the large wings. Although they possess large wings, the wing-span/weight ratio of wyverns is not enough for the wings to give enough lift. Their capacity to hold hydrogen further lightens them to fly, they can migrate in relatively high speeds by reaching a high altitude, having a huge heart and lung capacity makes them fully functional and buoyance keeps then above the air. Their anatomy makes them both agile and incredibly strong allowing it to lift objects 3x its original weight without losing any speed. Given their functions, their hierarchy is based on sizes. A larger wyvern would have more strength and capacity to hold hydrogen inside allowing it to breathe a larger body of fire. Since the hydrogen capacity, although they keep great reserves isn’t unlimited, there is a limit to how much fire they could breathe. Thus, going back to size in determining how strong a wyvern is in its wilderness. Lack of Hydrogen does not however affect flight since it has more to do with light weightiness then hydrogen.
    Wyverns are prideful creatures in nature, they consider snakes and reptiles inferior and their prey even worse. They have a competitive side when against dragons and would often spar to determine who holds supremacy as species. Although rare it is possible for wyverns and dragons to mate among each other and the offspring could be either a wyvern or a dragon, making it possible for a wyvern to have a dragon sibling. They do not allow humans to make contract with them in a superiority complex so long they are unable to overpower them fully. Humans would teach them how to communicate and control chakra although not being able to perform hand seals leaves the ability useless. But combined with their techniques, wyverns would get stronger as a summoning creature. Humans would draw sealing scripts and patterns over their wings (like orochimaru draws 3 tomoe over his snakes) allowing wyverns to channel chakra within them and induce basic illusions to whomever that looks at their wing patterns. These scripts would again be used for elemental combinations, by sealing elemental techniques prior to battle such as a wind blast which would be in conjunction to fire breathing.
    ____________
    -Approved-

    Summoning Technique: Rathalos (Kuchiyose: Rioreusu)
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: N/a
    Description: “Los” Rathalos are medium to large-sized flying wyverns, with their most notable features being their crimson appearance and huge fire patterned wings. They are sometimes referred as the “True wyvern” due to their fiery natures, earning them the title of “Los” (Spanish for king) among wyverns. They possess the general features of wyverns like breathing fire and poisonous bite, their chakra nature is fire and they are capable of using their Fire nature in unique ways. A Rathalos can breathe a stream of fire as well as shape his breath into fireballs (S rank). Its own scales resist heat allowing it to ignite its own body in fire as a defensive measure without any harm to itself (S ranked). When enraged, its chakra undergoes a change making its roars much more intense and visible (as well as slower slightly) as it shakes the air; the high frequency of its roar makes the waves transverse allowing them to radiate its body heat. Rathalos could easily evaporate water bodies with its roar, and a living creature coming in contact with it slowly begins to petrify, this ability is called the Flames of Wrath. Rathalos also has a secondary ability called Flames of Grace, activated the moment he forges a blood contract with the user: The ability generates a psionic field(as a result of a blood contract) around the user whenever rathalos is in play granting him immunity to rathalos’ fire and roar type attacks to ensure user does not get in the way. The two abilities makes rathalos one of the strongest summons to control.
    Note: Last 4 turns. Fireballs, Igniting the body and the roar counts a move.
    Appearance:X

    http://en.wikipedia.org/wiki/Radiometric_dating < To explain the petrifying roar (Radioactive decay).

    ________________________________________________
     Declined 
    OPed Oped Oped. You know fairly well this is too much... >_> Also, why do you refere to it as a plural name? I don't get it. Are you trying to say you can summon more than one of these? or is it one animal or a subpecies,. what? Because, with all its properties, this is ONE animal...not a group f them you can summon at will.Also, obviously, something like this can only be used once per battle.

    Summoning Technique: Plesioth (Kuchiyose: Ganototosu)
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: N/a
    Description: “The Underwater Terror” Plesioth are large Piscine Wyverns. They are commonly found in jungles and desert water caves. Plesioth have shiny blue scales and their head is shaped like that of sharks. Their moist scales when in contact with light, release a rainbow aura which functions as camouflage making them only semi-visible. They are commonly seen in the water, but they have adapted legs for hunting. They have wings capable of flying but they are better swimmers than they are flyers. Despite being water based creatures, Plesioth are incapable of using water release techniques. Instead, they use sound based (not to be mistaken with sound release) attacks, much alike sonars, in order to detect their prey. They can also create powerful (B rank, A rank when underwater due to sounds increased effectiveness in water) shockwaves in order to push back and stagger opponents. Their bite attacks vibrate, causing their prey's muscles to loosen up and paralyze. When enraged a Plesioth can use a unique skill of manipulating water around itself, by vibrating the water molecules around nearby bodies of water making them violent, and shaping them into waves, walls, jets and orbs. This ability can be used simultaneously with the users own water release techniques, whose vibrations make the water strong enough to neutralize an earth technique of the same rank. An average Plesioth is about 30m tall including the wingspan.
    Note: Can stay in the field for 4 turns. Soundwaves count as a move.
    Appearance: X

    ________________________________________________
     Declined 
    All comment made ofr the above summon apply to this as well. And even if we are playing word games, this is a sound based summon...

    Summoning Technique: Brachydios (Kuchiyose: Burakidiosu)
    Rank: S
    Type: Supplementary/Offensive
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: “The Crushing Wyvern” Brachydios is a Brute Wyvern. It is a deep indigo in colour, with a shiny, armored hide covered in many plates and ridges. Unlike all other Wyverns, Brachydios sports a pair of long, highly developed forelimbs instead of wings. Brachydios underwent evolution differently, having its wingspan reduced to hardened “fists”. The two blades at the end of each fist remains as a sign that these fists were once wings. Using its long tongue, Brachydios coats its powerful "fists" and protrusive horn in a volatile substance secreted from its salivary glands. This "goo" gives the aforementioned parts a distinct luminous green glow, it is also capable of shooting this substance out from its mouth. By slamming the ground or its prey with its fists or horn, Brachydios can deposit a puddle of the goo, which, once detached from his body, quickly undergoes a powerful chemical reaction and violently explodes. The substance itself is also sticky. If a person is struck directly by one of Brachydios' fists or horn attacks, it will adhere to its body and within moments, explode. Brachydios is also capable of leaping far distances using its powerful hind legs which it uses to deal devastating attacks from above to completely crush the opponents with its strong fists. Brachydios is about 50m tall and most renowned for its strength and sturdy body, wyverns who are already powerful enough to lift up objects larger then themselves. Brachydios without the ability to fly only uses it to enhance damage potential and resistance. It is swift with its punches and dexterous with its stance. Like Toad technique “Fruit Cart Destroyer”, Brachydios could be summoned directly on top of the opponents (only higher) to deal a powerful induction attack with its fists.
    Note: Can stay in the field for 4 turns.
    Appearance: X

    -Credit to Mcrazor for spellchecks and grammer errors-
    References taken from Monster hunter games.

    ________________________________________________
     Declined 
    Too big. Really really too big. Can only be summoned once. Also, clarify what rank does the goo explosion does, how ar can it shoot it, etc. Define it. Not liking the food cart destroyer thing but meh... As long as he is at best 10 m tall.
     
         
    Last edited by Scorps; 09-12-2013 at 11:24 AM.

  2. #2502
    Count of Monte Cristo Tosen's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Sheikh Leader View Post

    (Katon:kaen pa-ji) Fire Style: Flame Purge
    Type:Attack
    Rank:A
    Range:Short-Long
    Chakra Cost:30
    Damage Points:60
    Description: The user will do 2 handseals and create 6 meter blades made from burning fire from behind them. The swords will then rotate in a circle in the air behind the user. At the users command the swords will then point towards the enemy from behind the user. Once that's done the user will then point his hands at the enemy and the swords will then quickly launch towards the enemy. Once the Fire swords come in contact it lets of an explosion. The user is able to control up to 3 swords if they want.
    Note: Controlling up to 3 swords counts as another move.

    Note: No A-Rank or above fire in the same or next turn.
    Note: Can only use once.

    ~Declined~ How are the swords made exactly? Fire can't be materialized in the air, it has to be a medium to release the fire, like your mouth, body, the earth etc, and remove the colored.

    2:07



    Resubmitting

    (Katon:kaen pa-ji) Fire Style: Flame Purge
    Type:Attack
    Rank:A
    Range:Short-Long
    Chakra Cost:30
    Damage Points:60
    Description: The user will do 2 handseals and then slam their hands on the ground, causing 6 fire swords to erupt from the ground. The swords will then rotate in a circle in the air behind the user. At the users command the swords will then point towards the enemy from behind the user. Once that's done the user will then point his hands at the enemy and the swords will then quickly launch towards the enemy. Once the Fire swords come in contact it lets of an explosion.
    Note: No A-Rank or above fire in the same or next turn.
    Note: Can only use once.

    ______________
    ±± Declined ±±
    On resubmissions you need to bold the changes you made to the technique.
    __________________________________________________ _______________
    (Ration: ikazuchi yaiba) Lightning Style: Lightning Sword Surge
    Type:Attack
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user will do 3 handseals then put his hands in the air. Once he puts his hands in the air a orb of lightning will then appear above his hands. Soon as the orb forms , a blade made out of lightning about 7meters launch towards the opponent, or the ground. Once the sword strikes the opponent or the ground on it releases a violent surge of lightning that reaches short range radius of where the sword struck.

    :Note: Cant use S rank or Above lightning in the next two turns
    :Note: Can Use Twice
    :Note: Must wait 1 turn before using it again

    2:36-2:40



    ______________
    ±± Declined ±±
    Description makes little sense as to where the blade comes from and what it actually does.

    (Katon:nenshou sangai) Fire Style: Burning Havoc
    Type: Attack
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user will do 1 handseal then jump in the air while his dominant leg starts to get coated in fire. The user then launch back towards the ground causing a huge impact on the ground sending the fire from his dominant leg into the ground. It causes several 7meter pillars to erupt from the ground burning anybody who is under the eruption, severly burning them.

    :Note: Cant use any other Fire jutsus in the same move as this
    :Note: Can use twice

    0:20-0:24


    ______________
    ±± Declined ±±
    DNR. Similar to existing techniques.
     
         
    Last edited by Scorps; 03-25-2013 at 11:12 AM.

  3. #2503
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    Re: ±±Custom Jutsu Submission±±


    Summoning Animal: Kuroyuga
    Scroll Owner: Fusion Reborn
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A
    Description and Background:

    Kuroyuga's are wild blue lions with white and blueish mane that quickly can be noticed. It is a very majestic animal that runs wild alone with his mate. They have sharp fangs that seem to crush somebodies skull completely. Kuroyuga is originated from Kirigakure or Amegakure because of it's blue skin. Kuroyuga is also known for it's soft paws and his speed, being able to stealthy hide from enemies though Byakugan can track them and Sharingan can slowly feel the movement of chakra. As a Lion-like creature, Kuroyuga can run fast a quick and is able to climb tough. Also Kuroyuga is able to smell or feel chakra on his foot or nose to Mid-Range and has a Keen eye sight, seeing further than an Eye can see. They are as big as the Ramen Guy's building, though they can grow really fast.

    Notes:
    Can only be taught by Fusion Reborn
    Lasts for 6 turns
    Used 4x

    Tatoo


    ______________
    ±± Declined ±±
    No fictional animals. DNR.
     
         
    Last edited by Scorps; 03-23-2013 at 05:13 PM.

  4. #2504
    Korra.'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    http://www.narutobase.net/forums/sho...ra#post8892913

    I had a water version of this and the update got apprved in the link so I thought of making a fire version xD

    (Katon: Kasai Fenikkusu) - Fire Style: Fire Phoenix
    Rank: A
    Type: Attack/Defense/Supplementary
    Range: Short-Mid
    Chakra cost: 30
    Damage Points: 60
    Description: A technique that utilizes fire to create a phoenix shaped made up of fire by releasing it from their mouth. The user can then send the phoenix at the enemy or use it to defend against attacks. The phoenix is as big as the hawk Sasuke summoned during the fight with Danzo.
    Note: Can only block ninja tools and up to S rank wind within reason.(Depending on the size of the fire jutsu)
    Note: Can only be taught by Kōrra
    Note: Can only be used 3 times a battle.

    ______________
    ±± Declined ±±
    DNR. Made before.
     
         
    Last edited by Scorps; 03-23-2013 at 05:15 PM.

  5. #2505
    ReXii's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Hiraishin: Minato's Mikkoku) - Flying Thunder God : Minato's Betrayal
    Rank: A
    Type: Attack/Defense/Supplementary
    Range: Short-Long
    Chakra cost: 30
    Damage Points: 60
    Description: A technique unique to Minato Namikaze, where he releases a FTG kunai on kunai's at the targets location, then by manipulating the jutsu formula in flight on the tag he causes a unique style of manipulated smoke to explode from the kunai's spanning a five meter radius from the point of arrival, the smoke contains illusionary chakra that causes the opponent to experience any images processed by his eyes to appear blurred and nearly unreadable, sufficiently dampening his or her ability to react to attacks.

    Note: Can only be used by a Minato bio
    Note: Can only be taught by ReXii
    Note: Can only be used 4 times a battle.
    Note: Technique can be used from simeltaneous kunai increasing the effects with each stacking usage.

    ______________
    ±± Declined ±±
    DNR.

    (Hiraishin: Ken No Namikaze ) - Flying Thunder God : Blade Of The Namikaze
    Rank: S
    Type: Weapon
    Range: N/A
    Chakra cost: 40
    Damage Points: 80
    Description: This weapon has been passed down through the Namikaze clan for generations, before finally becoming the sole property of Minato Namikaze, the weapon is of a unique design, with a trigger used to activate the sealing technique, being around 35 inches long, Once in the possession of Minato he attuned the weapon with the unique abilities of the FTG, with a unique sealing formula along the side of the fine weapon it carries the unique ability to gain the properties of S/T manipulation, passing it along the blade in to the targeted object, with this ability it is literally able to cause the atoms and molecules of whatever it hits to be transported to the location of another FTG tag, this effect makes the blade a fearsome weapon capable of destroying enemy techniques and weapons, with further manipulation Minato is able to open a localized S/T barrier absorbing an opponents technique and redirecting it back at them in the form of a slashing attack creating a wave version of whatever attack has been absorbed.

    Once absorbing a technique the blades rune vanishing and the swords shape changes completely, gaining a completely different appearance.


    Note: Can only be used by a Minato bio
    Note: Can only be taught by ReXii
    Note: Can only be used twice a battle.
    Note: This technique is only capable of transporting weapons or techniques, and absorbing only techniques up to S rank, this technique is not capable of transporting sliced beings.



    Appearance of the blade in it's original form before absorbing.



    Appearance of the blade upon absorbing an attack.

    ______________
    ±± Declined ±±
    DNR. Just no.

    (Fuuinjutsu: Suibou Riariti) - Sealing Technique : Collapse Of Reality
    Rank: A
    Type: Attack/Supplementary
    Range: Short-Mid
    Chakra cost: 30
    Damage Points: 60
    Description: A unique sealing technique, this technique causes a large barrier to form covering a layer over the earth it prevents any techniques that could be used to move under the earth, also the barrier reaches high to the sky capping at seventy feet in the air.
    Once the barrier is formed it slowly begins to drop by ten feet every turn, the barrier is invisible to the naked eye from the inside, and each turn the barrier compresses it slowly builds up air pressure, applying a crushing feeling to those trapped inside the barrier.
    After seven turns the barrier completely flattens leaving anyone inside the barrier completely crushed inside it.

    Note: Can only be taught by ReXii
    Note: Can only be used once per battle
    Note: This technique can only be shattered through the use of another fuuinjutsu technique, or by the use of a S ranked power move.

    ______________
    ±± Declined ±±
    This is not fuuinjutsu and the part about preventing the use of the earth for merging has been made before. DNR.
     
         
    Last edited by Scorps; 03-25-2013 at 11:15 AM.

  6. #2506
    Zero Kelvin's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Ninpō ♦ Kōatsumon) – Ninja Art ♦ High Pressure Gate
    Type: Supplementary/Offensive
    Rank: A-Rank
    Range: Short/Mid
    Chakra cost: 30
    Damage points: N/A
    Description: The user releases a pulse of chakra through the air and infuses it into all beings within range. Through shape transformation, this technique allows the user to cause several small disturbances in the eight areas where the Internal Gates are located. These disturbances, essentially being chakra that ripples outwards from the hachimon and into the chakra pathway system, have little effect on summonings and humans beyond causing a small change in the affected ones’ chakra circulation. Elemental clones, however, will be torn apart as the ripples register the lack of hachimon, tenketsu points and/or a functioning chakra pathway system and turn volatile in nature. A variation of this technique can be used against shadow clones, involving ripples that, instead of registering the lack of a circulatory system, register the lack of organic material inside the clone.
    -Can only be used thrice (3) per battle.
    -The change in chakra circulation can’t be used to escape Genjutsu, it simply alerts Ninjas with sensor-like abilities to the activation of the technique.
    -Can only be taught by Zero Kelvin.

    ______________
    ±± Declined ±±
    DNR. I can't allow this level of technique.

    (Fūton ♦ Shiniki) – Wind Release ♦ Deadman’s Breath
    Type: Supplementary
    Rank: S-Rank
    Range: Short/Long
    Chakra cost: 40 (+5 to all Fūton Techniques)
    Damage points: N/A
    Description: A simple technique in essence, Shiniki allows its user to manipulate the nature of his following wind techniques. The techniques will retain their original properties but will, through Shiniki, be gifted with additional attributes.

    Shinrei | Ringing of a Bell – The user manipulates his wind techniques to include the maddening tones of Sound. Through fluctuations in the user’s chakra and the wind itself, fūton techniques enhanced by Shinrei will affect the inner ear and brains of whoever is in the way even before the blast connects. Though most of the sound waves are contained within the wind techniques themselves by chakra, waves of certain frequencies slip through the barrier and precede the wind. The sound that antecedes the ‘core’ of the wind will induce minor effects on the target such as: loss of balance, headaches, nosebleeds and temporary loss of hearing. The severity of the damage depends on the rank, size and compression of the wind technique; and multiple hits will make the effects more serious, up to the point of causing the opponent to lose consciousness.

    Minami | South – The user manipulates his wind techniques to include the arid winds of the South. Through an addition of fire chakra after the initial technique has been fired, fūton techniques enhanced by Minami combine the slicing properties of wind with the high temperatures associated with fire. Though the heat is unable to precede the wind itself, its high temperatures allow Minami to fight in equal grounds with ice techniques and increase its fighting capabilities against the Shikotsumyaku.

    -Can only be used twice (2) per battle.
    -Can maximally last for four (4) turns per usage.
    -Must be able to use Sound utilize Shinrei.
    -Can only use one (1) of Shiniki’s effects at a time.
    -Can only be used by Zero Kelvin.

    ______________
    ±± Declined ±±
    First one (shinrei) is oped in the effects any and every single wind technique would produce in the opponent. Second one (Minami) means this technique is not a Fuuton technique but a Katon...and it has been done before and it collides with some CE.
     
         
    Last edited by Scorps; 03-25-2013 at 11:20 AM.

  7. #2507
    Sterling Malory Archer's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Link to Contract Approval

    Link to Myo's Approval

    ---

    Reopon Gigei: Chacha Ensho Leopon Arts: Disruption Wave
    Type: Attack/Defence
    Rank: A-Rank
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: Myo, the sensei Leopon, mixes his chakra with his inner vocal cords and roars loudly, controlling the vibrations of the vocal area and the sound being released. The sound being released can be manipulated by Myo in 2 different manners, 1 to cause a physical defects, or to disrupt an incoming attack by the enemy. When Myo does the 1st type manipulation, the sounds travel towards the target, and enters the enemy at high speeds (Enters through the ears). The sound waves then bounce around inside the inner ear causing the enemy to hear a loud ringing in their ears and can then cause disorientation (From disturbing the Vestibular). Type 2 manipulation, the sound is released to cause massive vibrations and frictions with an incoming stimuli such as a fireball, causing it to be disrupted and disperse in a matter of seconds. The faster the incoming projectile, the faster it disintegrates.

    Note: Can only be used twice
    Note: Needs a 1 turn cool down period
    Note: Myo can't do A-ranks in the turn or the next.
    Note: The incoming attack must be considered (Obviously wouldn't work on Mountain Smash)
    Note: Opponents being hit with this technique becomes disorientated for a few seconds.
    Note: Only 1 type of manipulation can be used per use.

    ______________
    ±± Declined ±±
    Very very similar to my panda arts roar and crane arts screech.

    ---

    Reopon Gigei: Koketsu Leopon Arts: Jaws of Death
    Type: Attack
    Rank: B-rank
    Range: Short-Mid
    Chakra: 20
    Damage: N/A
    Description: This is a genjutsu used by Myo. Myo injects his chakra in to his target and puts them in an illusion. In this illusion, the target sees Myo run at high speeds at the target, dodging incoming techniques and finally sinking his teeth in to the target's leg. If the user wasn't looking at Myo, the user will suddenly feel Myo bite in to their leg from behind causing severe pain (In the illusion).

    Note: Can be used twice
    Note: No genjutsu in this turn or the next for Myo

    ______________
    ±± Declined ±±
    Similar to existing customs.


    ---

    (Kuchiyose: Denkou Kouhi ) ~ Summoning: Lightning Queen
    Type: Summoning
    Rank: A-Rank
    Range: Short-Long
    Chakra: 30
    Damage: N/A
    Description: The user offers a sacrifice of blood and then stretches their arm at full length to summon the fierce Leopon known as the Lightning Queen, Hime. Hime is the most beautiful of all the Leopons. She is the only female part of the TriGuardian (Consists of 3 of the toughest Leopons) which serve to protect the King. Hime's mane is made out of strong hair with a constant white-blue glow. The glowing hair signify her life force and determination. Hime although strong physically, her true strength is in her speed and Lightning techniques. Hime's speed surpasses all the Leopons and can run at extremely high speeds. Hime has some Leopon Art techniques that is unique to Hime herself. Hime is nearly the size of a lion, with a thin and muscular body, but her legs are shorter, like a leopard's.

    ~Can only be summoned by those signed to the contract and with my permission
    ~Lasts 3 turns
    ~Can be summoned once, and lasts 4 turns in battle
    ~Can do up to B-rank cannon Lightning techniques

    ______________
    ±± Declined ±±
    Why is this long range? Also, "lasts 3 turns" and then "can be summoned once and lasts 4 turns in battle"? review the techniques you submit.
     
         
    Last edited by Scorps; 03-25-2013 at 03:01 PM.

  8. #2508
    Omnom's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Submitting Techniques to be used with my Grimoire Weiss, custom weapon.

    New Submissions:

    Sealed Verse: Harmful Wisdom (Fuin Shiku: Futame Eichi)
    Rank: B
    Type: Offensive
    Range: Short-Mid
    Chakra cost: 20
    Damage Points: N/a
    Description: Once Weiss has spread his pages around, he is able to cast this spell allowing him to manipulate the pages. He could stick these pages to objects or a person followed by which the markings of an explosive tag would appear exploding the paper. The technique could be lethal with the right amount of pages.

    ______________
    ±± Declined ±±
    Seriously? No damage while it says it does damage. Mid range while you don't explain what the technique actually does or how it actually has that range. >_>

    Sealed Verse: Dark Lance (Fuin Shiku: Kuromori)
    Rank: S
    Type: Offensive
    Range: Mid-Long
    Chakra Cost: 40 (5 per lance)
    Damage Points: 80 (Damage is equally divided among each arrow)
    Description: Weiss opens itself and words appear in its pages that leave the book floating in the air, they stretch out taking the shape of an arrow while radiating with black chakra. Weiss can generate up to 8 arrows(Or a single larger one) placing them around the user in half circle releasing them himself or by user command. When released the arrows travel in a straight trajectory at fast speeds, they are equally effective against all elemental techniques (except dark release which absorbs chakra) but can be weak individually.
    Note: Usable thrice per battle


    ______________
    ±± Declined ±±
    This is similar to existing techniques.
     
         
    Last edited by Scorps; 03-25-2013 at 03:02 PM.

  9. #2509
    Professor Sarutobi's Avatar
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    Red flesh cloud's choking out
    the morning sky, they said
    it'd never come, we knew it
    was a lie. All forms of life
    die now, the humans all
    succumb. Time to kiss your ass
    goodbye. the end has just
    begun.
     

    Re: ±±Custom Jutsu Submission±±

    (Genjutsu: Kyuusaisha) Illusionary Technique: Savior
    Rank: B
    Type: Offensive
    Range: Short-Mid
    Chakra cost: 20
    Damage points: N/A
    Description: The user will send chakra into his opponent's mind and form a single seal. The next thing the opponent experiences is a loud explosion nearby and then waking up with a headache and blurry vision and looking in front of them the user of the genjutsu is laying face down with blood everywhere and a ninja from the opponent's village is standing over the user making it seem as if they killed him. The imaginary ninja then rushes over to the opponent while shouting his name. in reality the opponent is standing still with a glazed look in his eyes.
    -Twice per battle.
    -Lasts two turns.
    -Only taught by Professor Sarutobi.

    ______________
    ±± Declined ±±
    Description makes little sense and the wakening part is virtually the same as one of the NB Genjutsu techniques.

    (Genjutsu: Sen Soutei) Illusionary Technique: Wire Binding
    Rank: B
    Type: Offensive
    Range: Short-Mid
    Chakra cost: 20
    Damage points: N/A
    Description: The user will perform 3 handseals and the opponent will then feel as if several needles with metal wires attached have pierced through their limbs and the wires have wrapped around the limbs and pulled back as to leave the opponent with their torso thrust forward and their limbs behind them. Their body mimics the illusion in real life as the opponent's limbs pull back and they find it very hard to move. A strong enough ninja can fight back against the illusion and free themselves much like Demonic Illusion: Shackling Stakes. The stress on the body and the realistic illusion causes the opponent minor harm.
    -Twice per battle.
    -Lasts two turns.
    -Only taught by Professor Sarutobi.

    ______________
    ±± Approved ±±


    (Fuuton: Kakou Rasen) Wind Style: Downward Spiral
    Rank: A
    Type: Offensive
    Range: Short-Mid
    Chakra cost: 30
    Damage points: 60
    Description: The user will concentrate their wind chakra in the air around their opponent while they are in mid air and then form a single hand seal and create downward moving wind currents that form into the cone of a tornado, dragging the opponent down to the ground at high speeds while they spin, quickly crashing to the ground and causing serious damage.
    -Twice per battle.
    -Only taught by Professor Sarutobi.

    ______________
    ±± Declined ±±
    DNR. Similar to existing techniques.
     
         
    Last edited by Scorps; 03-25-2013 at 11:25 AM.

  10. #2510
    Rëaper's Avatar
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    つ ◕_◕ ༽つAMENO༼ つ
    ◕_◕ ༽つ
     



    Re: ±±Custom Jutsu Submission±±

    Summoning Animal: Reindeer
    Scroll Owner: -Reaper-
    Other Users who have signed contract: None
    Summoning Boss if existing: None atm
    Other Summoning Animals tied to contract: None atm
    Description and Background:
    The reindeer also known as the caribou in North America, is a species of deer native to Arctic and Subarctic regions. This includes both resident and migratory populations. While overall widespread and numerous, some of its subspecies are rare and at least one has already gone extinct.
    Reindeer vary considerably in color and size. Both sexes grow antlers, though they are typically larger in males.

    The person who sign this contract get this tattoo


    ______________
    ±± Declined ±±
    Contract Exists. It belongs to -Muten Akira- DNR
     
         
    Last edited by Scorps; 03-23-2013 at 05:18 PM.

  11. #2511
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    Staying Solo forever ^^
     

    Re: ±±Custom Jutsu Submission±±

    (Genjutsu - Sono Shouten tenshu)Illusionary Arts - The Death God
    Type: Supplementary
    Rank: B-Rank
    Range: Short - Mid
    Chakra: 20
    Damage: N/A
    Description:
    The User would first need to cast a Genjutsu on an Opponent, causing the person caught by the jutsu to look at the sky, not moving. While in a Genjutsu, the opponent will see heaven as the steps to heaven's gate appears infront of him. As he looks, God will come to the opponent with shining lights. As God comes close to the Opponent, The Background of Heaven blows up in flames as God turns into Satan as it chases the Opponent. The Opponent would be stuck in a world full of Fire and Suffering. In Reality, The Opponent falls to the ground, twitching and having muscle spasms.

    -Stunned until 2 turns
    -Can only be taught by Fusion Reborn
    -As the Opponent sees Heaven Burning, there is no escape.

    ______________
    ±± Declined ±±
    DNR. God doesn't exist in Narutoverse.
     
         
    Last edited by Scorps; 03-25-2013 at 11:26 AM.

  12. #2512
    Rohasu's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Rohasu View Post
    Mu****on: Kaze Sutairu no Konchuu (Bug Arts: Wind Style Insects)
    Type: Supplementary
    Rank: All (Aburame techniques and Wind nature Techniques of every Rank)
    Range: N/A
    Chakra: N/A
    Damage: N/A
    Description: These are bugs of a new breed having the ability to produce and use wind techniques, they are the same size as regular aburame destruction bugs. They were originally put through tests to become immune to wind techniques but after so many trials and errors they begun to show attributes of wind, they inherited a green marking on their back and begun using wind release being. The bugs produce wind chakra at all times, when flying the wind nature chakra surrounds their wings and they become more sharp and can cut human flesh with ease, The bugs are faster than regular destruction bugs can cut through wind nature techniques if used correctly.
    Note: Must be posted that user is using these bugs at the beggining of the fight.
    Note: Must be an aburame to use, cannot be wielded by nano bug bios.
    Note: Can be used with all aburame techniques
    Note: When a clone is made of these bugs the clone can use wind-nature jutsu that the users rank allows.
    Note: Can only be taught by Rohasu.
    ||Declined|| Destruction Bugs using S-rank wind techniques on their own?Seriously?
    Re-submitting:

    Mu****on: Kaze Sutairu no Konchuu (Bug Arts: Wind Style Insects)
    Type: Supplementary
    Rank: All (Aburame techniques and Wind nature Techniques of every Rank)
    Range: N/A
    Chakra: N/A(+40 Chakra to for bugs to use S-Rank wind techniques)
    Damage: N/A
    Description: These are bugs of a new breed having the ability to produce and use wind techniques, they are the same size as regular aburame destruction bugs. They were originally put through tests to become immune to wind techniques but after so many trials and errors they begun to show attributes of wind, they inherited a green marking on their back and begun using wind release. The bugs produce wind chakra at all times, when flying the wind nature chakra surrounds their wings and they become more sharp and can cut human flesh with ease, The bugs are faster than regular destruction bugs can cut through wind nature techniques if used correctly.
    Note: Must be posted that user is using these bugs at the begging of the fight.
    Note: Must be an aburame to use, cannot be wielded by nano bug bios.
    Note: Can be used with all aburame techniques
    Note: When a clone is made of these bugs the clone can use wind-nature jutsu that the users rank allows.
    Note: User must feed the bugs wind nature chakra to enable the bugs to use S-Rank wind techniques.
    Note: Bugs cannot use Forbidden Rank wind Techniques.
    Note: Can only be taught by Rohasu.

    ______________
    ±± Declined ±±
    DNR. This goes well beyond the scope of Aburame techniques. Kinkachu can't mold chakra... Thus all the basis of this submission is voided. Its a simplistic chakra eater...it can't do more than that.
     
         
    Last edited by Scorps; 03-25-2013 at 11:28 AM.

  13. #2513
    Yugure's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by -Severus Snape- View Post
    ~Submitting
    (Hoippu Geijutsu: Mahi suimin) | Whip Arts: Numbing Sleep
    Type: Attack/Supplemtary
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user flicks his whip, the sound of it placing the opponent into a genjutsu. After hearing the sound for the first time, the opponent will be set into a genjutsu where he feels slightly tired but nothing of actual concern. After hearing the sound for the second time the opponent will feel his limbs being heavy, painful to lift them. After the third time the sound is heard the opponent will
    become completely paralysed unable to move unless he somehow frees himself of the genjutsu.
    This can be applied to multiple targets due to the sound being the medium of the genjutsu.
    Note: Requires Hoippu Geijutsu training
    Note: Can only be taught by -Severus Snape-

    X-Declined-X Remove Damage and Reduce the rank. I'd do it myself but its getting annoying.
    ~Resubmitting
    (Hoippu Geijutsu: Mahi suimin) | Whip Arts: Numbing Sleep
    Type: Attack/Supplemtary
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: N/A
    Description: The user flicks his whip, the sound of it placing the opponent into a genjutsu. After hearing the sound for the first time, the opponent will be set into a genjutsu where he feels slightly tired but nothing of actual concern. After hearing the sound for the second time the opponent will feel his limbs being heavy, painful to lift them. After the third time the sound is heard the opponent will become completely paralysed unable to move unless he somehow frees himself of the genjutsu.
    Note: can affect multiple targets within range
    Note: Requires Hoippu Geijutsu training
    Note: Can only be taught by -Severus Snape-

    ______________
    ±± Declined ±±
    How can a genjutsu make the opponent feel tired? What sense does it manipulate to make the opponent feel tired?

    ~Submitting
    (Raiton: Ikazuchidama) | Lightning release: Lightning Bullets
    Type: Offensive /Supplemtary
    Rank: C
    Range: Short-Mid
    Chakra: 15
    Damage: N/A
    Description: The user will focus his chakra in on of his hands, and create up to 5 small spheres of lightning of about 1 cm in diameter. These spheres can be thrown and up on hitting someone (human or animal) that person will be stunned for one second.
    Note: Can only be taught by -Severus Snape-

    ______________
    ±± Declined ±±
    This is too similar to existing techniques to be approved.

    (Kuchiyose no Jutsu: ignis) | Summoning Jutsu: Ignis
    Type: Summoning
    Rank: A
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: Ignis is one of the five Sparrows that is capable of using one element, in Ignis’ case, Lightning. He’s about the same size as Sasuke’s Hawk, and thus can carry a person on his back. Once Ignis is summoned, he can shoot small lightning bolts (5) to the opponent, which are equivalent to an A-Rank Lightning technique, mid-range, by flapping his wings, releasing the bolt's from his feathers.
    Note: Ignis can be summoned once per battle
    Note: Can stay on the field for four turns
    Note: The Lightning bolt can be used once per turn, with a maximum of 2 times

    Contract Approval [X]

    ______________
    ±± Approved ±±
     
         
    Last edited by Scorps; 03-25-2013 at 03:07 PM.

  14. #2514
    Better's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Signing Contract: http://narutobase.net/forums/showthread.php?t=152773
    Permission to submit: http://narutobase.net/forums/convers...83064&u2=95567

    (Kuchiyose No Jutsu: ichidou) Summoning Technique: Shrine
    Type: Summoning
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/a [+10 to earth techs]
    Description: Shrine is 1 of the 2 Legendary and Elder Lesser Birds of Paradise Summons.. He is Dark Gray with silky white feathers on its head and under its feathers. His beak is also White ,and He has a bright red cross on its stomach, Also being able to talk like regular humans. To summon him the user has to channel and focus their chakra. Once done the user will then bite their thumb, wipe the blood on the LBOP tattoo then do 4 handseals ending with the tiger handseal.. Shrine will then appear on the users shoulder, no bigger then a regular size bird. This LBOP is very unique and similar to most elder summons. He is allowed to use S Rank Earth Jutsus and dont require handseals to do them. Several Unique things about this summon. In order for him to do earth jutsus he will shave off one of his feathers infused with his chakra and strike it to the ground. While thats done, he has a chakra connection through the ground through his feather he struck in the ground. allowing him to channel earth jutsus from where that feather is stuck at. Though he is a regular size bird with 1 handseal from the user, he can grow in size similar to Pains Bird holding up to 2 full-size humans. And the last unique thing about this summon is that he is able to transfer chakra from his elemental affinity into the user by remaning on the users shoulder. Giving the user more chakra for earth techniques.

    :Note: Can only summon once
    :Note: Stays on the field for 5 turns
    :Note: Transforming in size counts as a turn
    :Note: Can use Earth Jutsus up to S Rank
    :Note: Must be on the user shoulders to add +10 to earth techniques
    :Note: Feather can easily be destroyed by, but as long as the feather is on the ground , he has a way to use earth techs from the ground.
    :Note: Must have signed the LBOP Contract

    ______________
    ±± Declined ±±
    DNR. This feather ability was already tried before once and I personally declined it. Don't so such a thing again... I don't like rip offs, intentional or not.

    ________
    Link to learning summons http://narutobase.net/forums/showthread.php?t=266898

    (Hebi Kuchiyose No Jutsu: Voldemort) - Snake Summoning: Voldemort
    Type: Summon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/a
    Description: Voldemort is one of the 5 Guardian Elemental Snakes. These Snakes each specialize in one of the 5 basic elements and are the Manda special minions. Voldemort specializes in use of the Fire element. The user takes blood and wipes on his tattoo or on the scroll and slam his hand, summon this Firey beast. Voldemort can use all Fire Jutsus up to S rank and the Guardian Snakes all have this unique ability. They can disperse into whatever element they are specialized in. Voldemort can replace into a burst of flames to avoid techniques if he so wishes. Voldemort is the same size as the Manda.

    -Must have snake contract signed
    -Can only be summoned once
    - Last 5 turns
    - Can use S rank and Below Fire
    - Can only be taught by Better



    ______________
    ±± Declined ±±
    This replacement ability...rank and limits? restrictions?

    ================================================== =

    (Hebi Kuchiyose No Jutsu: Nola) - Snake Summoning: Nola
    Type: Summon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/a
    Description: Nola is one of the 5 Guardian Elemental Snakes. These Snakes each specialize in one of the 5 basic elements and are the Manda special minions. Nola specializes in use of the Water element. The user takes blood and wipes on his tattoo or on the scroll and slam his hand, summon this Water beast. Nola can use all Water Jutsus up to S rank and the Guardian Snakes all have this unique ability. They can disperse into whatever element they are specialized in. Nola can replace into a burst of Water to avoid techniques if he so wishes. Nola is the same size as the Manda.

    -Must have snake contract signed
    -Can only be summoned once
    - Last 5 turns
    - Can use S rank and Below Water
    - Can only be taught by Better



    ______________
    ±± Declined ±±
    Same as above.
     
         
    Last edited by Scorps; 03-25-2013 at 03:11 PM.

  15. #2515
    Sterling Malory Archer's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Link to Contract Approval

    Link to Myo's Approval



    ---


    Reopon Gigei: Migawari Shin'yuu Sacrifice of a Close Friend
    Type: Attack
    Rank: S-rank
    Range: Short-Mid
    Chakra: 40
    Damage: 60
    Description: The user does 5 handseals and with a Leopon already summoned on to the battlefield would sacrifice the Leopon to deliver a devastating attack. After the 5 handseals, the user will turn a Leopon in to their respective element, then the user can manipulate the big blob of element to attack the opponenet. The resulting attack will result in the respective Leopon being sacrificed, such as, if Ippo the Flame Guardian is being sacrificed, the resulting sacrifice will equal a huge meteor like attack.

    Note: The user must have the Leopon Contract Signed.
    Note: The sacrificed Leopon may no be summoned back for the rest of the battle.
    Note: Can be used 3 times per battle
    Note: Needs 2 turn Cooldown period after use
    Note: Cannot use the respective element in the next turn
    Note: Cannot Summon any Leopon in this turn or the next

    ---

    Reopon Gigei:
    Type:
    Rank:
    Range:
    Chakra:
    Damage:
    Description:

    ---

    Reopon Gigei:
    Type:
    Rank:
    Range:
    Chakra:
    Damage:
    Description:

    ______________
    ±± Declined ±±
    Over the limit.
     
         
    Last edited by Scorps; 03-25-2013 at 03:12 PM.

  16. #2516
    Tsuna...'s Avatar
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    ask, I'll do my best to answer
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    Re: ±±Custom Jutsu Submission±±

    秋水|Shūsui - Clear Autumn Water
    Type: Weapon
    Rank: S-Rank
    Range: Short (Mid for the chakra blast)
    Chakra: 40
    Damage: 80
    Description:
    This sword is a long black katana with a distinct red edge and its hand-guard has flower-like edges. Black thread is wrapped around the hilt of this sword in such a way that white diamonds are vertically running down the hilt. The scabbard this sword is held in is all black except for the end of it which has a gold section attached to it, the same goes for the end of the hilt as well. Along the scabbard there are twelve circles that are separated into thirds but are still close together. This sword was carried by a famous and well known samurai called Ryuma. He was well known for being the man who has not fallen in a battle against a ninja. He carried Shusui into every battle he faced and always came out alive. This was because Ryuma studied ninja and their way of fighting. He then thought of ways to counter the ninja way of combat. In order to combat against the elemental ninjutsu all ninja carry within their chakra systems before a battle he would store a large amount of chakra in his blade making it extremely hard and incredibly difficult to break, it was near indestructible. Shusui would be able to cut through three strong elemental jutsu per battle but each time he did this the sword gave out his chakra and in turn decreased the hardness of the sword. So after he cut through the third jutsu the sword would be more prone to breaking than it would be at the start of the battle. Shusui always thought that each part of a sword should be useful to the wielder, even the scabbard. But just holding the sword wasn't enough for him he wanted something more. So he had the scabbard crafted out of a special metal, the same as the sword's blade, that would allow him to channel chakra into it. Before a battle he would channel a large amount of chakra into the scabbard and then during a battle if he lost his blade and was cornered he would slam the bottom of the scabbard off the ground, releasing the built up chakra as a huge blast which surrounds him and knocks away anyone around him up to mid range away from his position. However this was not enough to stop any elemental ninjutsu so if any were used they would continue forward, the chakra blast causing them no hindrance. Shusui died graciously on the battlefield, it was unknown as to who killed him but his legendary sword was missing and most likely in the hands of a ninja. Shusui actually met a ninja he deemed formidable enough to wield his blade that day on the battle field and with his dying breath he bequeathed Shusui to him and to this day that ninja carries the sword with him where ever he goes taking care of it and honoring the weapon just as much as Ryuma did.

    Restrictions:

    • This blade can only be wielded by Tsuna...
    • The first time this blade is used to cut through an elemental ninjutsu it can be A-Rank but the second time it is reduced to B-Rank and for the third and final time it is reduced to C-Rank.
    • Because of its hardness the blade gains extra weight which makes it harder to swing around on the user but as it cuts through ninjutsu the blade becomes lighter and easier to swing around.
    • Once the chakra has left the blade because of this it is more prone to breaking and it cannot but through any elemental ninjutsu for the rest of the match.
    • The scabbard chakra blast can only be used once per match and counts as a jutsu in the turn it is used.
    • If the blade is broken during a battle it cannot be used again in the users next match but it can be used in the one after that.
    • The user is only able to channel their elemental affinity chakra into the blade and use it to release a blade made of it, which is equivalent to A-Rank, once per match


    Picture of the blade:



    ______________
    ±± Declined ±±
    As well written as this might be, its abilities have been done countless times before.

    水|Suiton: Rumu - Water Release: Room
    Type: Supplementary
    Rank: S-Rank
    Range: Short-Long
    Chakra: 40
    Damage: N/A
    Description:
    The user first performs the following handseals Ox → Bird → Rat → Tiger → Dragon → Boar → Snake. Once the user claps his hands together forming the snake handseal he releases his built up water chakra and spreads it out to long range shaping it like a dome. Once the jutsu is fully active there appears to be no difference in the battlefield, the only thing that has changed is that a thin layer of moisture has appeared at the limits of the technique, with the user at the centre point. However the dome does not move with the user once it is made and cannot be moved by the user. Once the dome has been made the user has full control over all of the water molecules inside the dome. The user does not need a water source for any water jutsu because he can easily use the molecules of water in the air to manifest his water jutsu instead. The user can not take control of the water molecules inside the opponent's body, he can only sense them.

    Note: The dome stays active for two turns only.
    Note: The user can only sense the water molecules inside the opponents body, not bend them to his will.
    Note: When inside the dome the user to does not need to use handseals or a water source for any water jutsu.
    Note: Once the two turns are over the user cannot use any water jutsu for the next two turns.
    Note: In the first turn you can use A-Rank and below water techniques. In the second turn you can only use B-Rank and below water techniques.
    Note: Fire techniques cannot be used inside the dome but every other element can.
    Note: Can only be used once per match
    Note: Can only be taught by Tsuna...

    ______________
    ±± Declined ±±
    Similar to existing techniques.
     
         
    Last edited by Scorps; 03-25-2013 at 03:14 PM.

  17. #2517
    Gin-San's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Samurai Sabre Fragmentary Armament | Samurai Guntou Fuzen Busuou
    Rank: A
    Type: Defensive
    Range: Short
    Chakra Cost: 30
    Damage: N/A
    Description: After several years of training, the samurai were able to unlock partially the secrets involving the Samurai Sabre Technique (SST), and were able to deduce a way to work on the technique on it's maximum. In order for this technique to work properly, the user must have his sword or any utensil with already channeled SST. The trick of the technique involves the chakra used on the SST. By using the constantly transmitted chakra, the user will transmit a certain amount of chakra through out his body in order to create a slightly-tick coat of samurai sabre armor in a specific area of the body, such as the hand, chest, etc, though the coat will not be able to cover the totality of the body. The maximum area that can be protected is approximately an open hand (a 7.5 centimeter radius of a circle, though the circle will take the shape of the body like a stamp for example). The technique is able to defend against kenjutsu, taijutsu and concentrated ninjutsu (elemental also applies) of the same rank and lower (Though it depends in the technique is being defended against, as this technique can only protect a small specific area).
    -Can only be used three times per battle.
    -The use of the technique will deactivate Samurai Sabre Technique.
    -Can only be used by samurai.
    -Can only be taught by Gin-San.
    The next technique is an advanced version of the technique I quoted, but I am not replacing it, I am just quoting for reference.

    Samurai Sabre: Complete Armament | Samurai Guntou: Zen Busuou
    Rank: A
    Type: Defensive
    Range: Short
    Chakra Cost: 30
    Damage: N/A
    Description: Samurai Sabre Full Armament is an advanced technique of Samurai Sabre Fragmentary Armament. After carefully developing the previous technique, samurai learned a way to expand their defensive capabilities even further. The technique follows the premises of the previous technique, the sword or utensil must have already been channeled with Samurai Sabre Technique for the technique to work. The samurai will use the channeled chakra in the sword to channel it all over his body, creating a tin layer of chakra over their bodies. Due the constant input of chakra and great amount of concentration, samurai are incapable of attacking or moving while the technique is active. At contrary with the lower technique, this technique cannot protect against highly concentrated attacks, but is able to protect from large non-concentrated (spread all over the body or most of it) blunt attacks, and non-concentrated elemental techniques of the same rank or lower.
    -Can only be used three times per battle.
    -The use of the technique will deactivate Samurai Sabre Technique.
    -Can only be used by samurai.
    -Can only be taught by Gin-San.

    ______________
    ±± Approved ±±

    --------------------------------------------------

    Samurai Sabre: Divine Flight | Samurai Guntou: Tenrai Touhi
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 30
    Damage: N/A
    Description: The technique uses high chakra control to manipulate the chakra applied in a untensile or sword to create a pair of wings in the samurai's back. The wings size are around the length of the person's height to balance the weight, and glow a white-transparent color. The samurai is incapable of using any offensive ranged technique that shoots from the sword as he/she requires constant input of chakra through the sword and lower back. The reason why the technique is capable of working is simple, but beautiful nonetheless. The wings become an extension of the samurai's body, which he is free to manipulate, such an extra pair of arms (like how he puts Samurai Sabre Technique and is capable of manipulating the shape of the chakra through it). The samurai will view the wings as extra hands with swords, using his dual wielding ability to fly.
    -Once active it can last up to three turns, but can be deactivated at any time.
    -The technique deactivates automatically if the samurai shots a wave of chakra from his sword.
    -The technique can only be used up to three times.
    -The speed during flight is relative to the rank of the user (speed in air is same as in ground).
    -Can only be used by samurai.
    -Can only be taught by Gin-San.

    ______________
    ±± Declined ±±
    DNR. Similar to existing techniques.

    ----------------------------------------------------------------

    Fuuinjutsu: Su-Pa-Tokuisei | Sealing Technique: Super-Singularity
    Rank: A
    Type: Offensive/Defensive
    Range: Short
    Chakra Cost: 30
    Damage: 60
    Description: Through years of research in Space/Time techniques and Fuuinjutsu, the Fourth Hokage was able to develop a standardized technique capable of making instantaneous rips in spacetime continuum for a brief moment. This phenomena has been witnessed in the manga in multiple occasions, such as Obito's Kamui or the grand scale of Minato's S/T Barrier. Though Minato is capable of creating huge momentary spacetime ripples, this fuuinjutsu does only an very small version of the effect. Minato will first begin by placing a seal with the kanji [Space] within any solid surface. Then, by the activation of a single handseal, the fuuinjutsu will be activated, creating a miniature ripple in space time. The ripple is approximately the same size as the seal (five inches), but is capable of creating an impressive gravitational pull, which can affect anything within 360 degress of it, though of course if placed in the ground, the force applied to the earth would be miniature compared to the hole itself, thus only affecting the exterior. Anything within short range would be sucked up into the small hole, where it will momentarily gather to create a big mass. As the hole is too small, it won't be able to absorb anything bigger than itself inside the ripple, thus only works as a way to create a temporal gravitational force. Objects caught by the ripple will stay on a "suspended animation" incapable of moving. The force reduces by the square distance, thus anything within mid range and farther won't suffer from the force (Ninjas far from short range will only feel pressure). If the opponent is caught within short range of the technique, they will be temporarily suspended motionless by the force applied in their bodies (unless escaped by S/T), which will be then shown as physical pain after the technique deactivation. The technique though, is basically made to re-direct or even stop a thrown mass/energy from its original course, if it falls within the range established. The small ripple only lasts around five seconds due the refined chakra to produce the job. The technique itself works more of a distraction than for its actual offensive capabilities.
    -Can stop/re-direct projectile techniques up to S-Rank.
    -Can only be used thrice per battle.
    -No further fuuinjutsu in the same turn.
    -No higher than S-Rank ninjutsu the following turn.
    -Can only be used by 4th Hokage biographies.
    -Can only be taught by Gin-San.

    ______________
    ±± Declined ±±
    DNR. I can't approve this because its not only similar to existing fuuin as its unreasonable and virtually impossible to defend against.
     
         
    Last edited by Scorps; 03-25-2013 at 11:33 AM.

  18. #2518
    Sir Hoshigaki's Avatar
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    Re: ±±Custom Jutsu Submission±±



    Sword Of the Bloody Mist
    Type: Weapon
    Rank: S
    Range: Short [Mid with extended arm]
    Chakra Cost: N/A [ + 10 If added with Wind chakra]
    Damage Points: +10 with fire shrouded
    Description: The Sword of the Secretive Mist was crafted in the great Village of Kirigakure. It is still a mystery today of the creation of the sword. It was created hundreds of years ago, but was lost after being dropped off of a cliff and into the abyss of Kirigakure's lakes. After years of searching, the villagers eventually found the sword on top of the highest peak. It was an amazing sight as the sword stayed straight as the strong winds hit against it. This is how it received its name. The circles on the hilt allow the user to amplify the wind chakra and release it outward causing the rings of wind to shoot outward. This sword has seen countless battles and has seen all of the battles in death. The blade is about a meter and a third in length and its handle is about a fourth of a meter. It's hilt is two circles converged onto each other which gives the appearance of an infinity sign.

    Can only be used by Kisamerox9




    ______________
    ±± Declined ±±
    DNR. Done countless times before and attempted countless times before.

    Summoning Animal: Pegasus
    Scroll Owner: Kisamerox9
    Other Users who have signed contract: None
    Summoning Boss if existing: None right now
    Other Summoning Animals tied to contract: None
    Description and Background: Pegasus are winged divine horses usually depicted as white in color. They have been recorded in Ancient Greek history. They were a symbol of wisdom to the Greeks. These winged horses were used to bring warriors into battle. These animals were also depicted in emblems during World War 2. Although these creatures can fly, a human may be able to capture one of these, and train them to carry people. Although these creatures are not found regularly and are in fact very rare, there homes are usually in dark caves.
    Although these creatures seem very majestic and magical, but they are only white horses with feathered wings. These creatures could fly as fast as they could run and were very hard to find. After some of the creatures were found they were breaded and used for summoning. Anyone with the summoning contract and a Pegasus tattoo can summon these animals.



    ______________
    ±± Declined ±±
    No fictional animals. DNR.
     
         
    Last edited by Scorps; 03-23-2013 at 05:21 PM.

  19. #2519
    ジャングルの王 Daemon's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Taijutsu: Zanzou ) -Fighting Technique: Afterimage
    Rank: C
    Type: Supplementary
    Range: Short
    Chakra Cost:N/A
    Damage Points: N/A
    Description: The user charges towards the enemy at full speed, but instead of colliding the user uses their raw speed to swing around the opponent to end up behind them without them knowing. There is a faint after image left in front of the user that would then disappear. This technique serves as the taijutsu equivalent to the substitution technique but this particular technique takes more time and training to master.
    Restrictions:
    -Can only be taught be Daemon
    -can be used 3 times per battle.

    ______________
    ±± Declined ±±
    DNR. This was attempted many times before.

    (Gohoshiyamakirite ) -5 Star Mountain Cutter
    Rank: Forbidden
    Type: Offensive
    Range: Short-Mid
    Chakra Cost:50
    Damage Points: 120
    Description: The user focuses 90% of their chakra into their sword. The chakra that is present in this sword is so overwhelming it manifests itself into a physical form showing a chakra protrusion all around the blade in the shape of star. The chakra in the sword his then forcibly condensed and packed together. Using the skill of chakra manipulation, The user refines and sharpens the tips of the star. The condensed chakra is then released in a large impact destroying the terrain underneath the user creating a small crater. The sudden release of chakra is channeled into the user as a rush of chakra that serves as a speed boost for later. The stance of the user is changed holding the sword over their head and a crouching position. The user than leans forward and releases the chakra absorbs from their body in a big burst of speed that propels the user forward with blinding speeds leaving a blur in their tracks. The user then appears in front of the opponent and does a vertical slash downward All the chakra in the blade is released letting out a large cutting force able to slice clean through a mountain, a bijuu, or slice directly through the earth leaving a mark.
    How the attack looks when the chakra is release when hitting the enemy:

    How the cutting through the ground would look like (1:44)

    -Can only be taught be Daemon
    -can be used 1 times per battle.
    - No S-ranks for 2 turns

    ______________
    ±± Declined ±±
    Wrong damage info. 90% of your chakra? that is not 50 chakra points... Remove that nonsense. resubmit this after making it reasonable and i'll check it.

    (Taijutsu: Zanzou ) -Fighting Technique: Thin Skin
    Rank: C
    Type: Supplementary
    Range: Short
    Chakra Cost:N/A
    Damage Points: N/A
    Description: The user focuses a thin layer of chakra above of their skin through their pores. The chakra is connected to the users nervous system making that chakra extremely sensitive. This is used to detect and react faster to incoming attacks that travel through the air. For example, if a shinobi throws a kunai at the user and this skill is active, the kunai can be detected at close range due to the vibrations of it moving through the air which the chakra that is connected to the nervous system is sensitive enough to detect.
    -Can only be taught be Daemon
    -Lasts 5 turns.

    ______________
    ±± Declined ±±
    DNR. Done before...
     
         
    Last edited by Scorps; 03-25-2013 at 11:35 AM.

  20. #2520
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Howard View Post
    (Sono Niiro Ontou Te) The Red Right Hand
    Type: Weapon
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: This weapon is mainly for defensive and offensive purposes in Short Range combat. It's a multi-plated arm guard that runs up the side of the wielder's arm leaving no visible skin it is form fitting to the arm thus able to block thrown objects such as Kunai and Shuriken quite easily but if they are connected to an Explosive tag of some sort the user must still deal with that as the Guard won't block the explosion or flash. The Guard surrounds the arm and is made of two special types of metal both are quite malleable and versitile the metal has a special propety; the metal is able absorb the wielder's chakra storing it then infusing their punches with the chakra much to the same extent Sakura and Tsunade do but the user doesn't need to focus on the chakra level like Sakura and Tsunade, the Arm Guard does it for the wielder maintaining chakra flow from the user to the Guard. The punches are enough to crack bones and bruise and batter the body. The stored chakra can also be focused into one massive punch deemed "La Muerte" in which the chakra gathers at the top of the arm guard in a mass of blueish chakra that powers down through the arm guard and into the wielder's punch/hand the chakra in no way forms a blast but absorbs into the Arm Guard and then into the user's hand. The punch is not so much driven by muscle power but by the chakra that is infused into the punch. The user must make contact with the opponent for the punch to effect the opponent if done so the punch is enough to shatter bones and bruise and bash internal organs. La Muerte is easily able to break multiple ribs in one shot and bruise and bash internal organs such as the lungs, heart, and stomach depending on where the punch lands if used properly this can make breathing much harder and put excess pressure on the internal organs making quick movements painful and in some cases almost impossible. La Muerte is comparable to an A rank attack as that is how much chakra is focused into the punch. The Arm Guard can also be used defensively to block Basic Taijutsu attacks up to B rank but can only be done 3 times per battle. La Muerte kind of resembles Jugo's CM punches in a way as well as Tsunade and Sakura's chakra infused punches. The blades on the guard are sharp enough to easily cut flesh and defend against sword strikes as well as kunai and other bladed weapons.
    Notes:
    -While activated the user cannot perform jutsu that require handseals
    -La Muerte counts as a jutsu and can only be used 3 times never in the same turn
    -Punches while wielding this weapon can easily break bones
    -Blocking of Taijutsu attacks counts as a jutsu as only a jutsu can block a jutsu
    -Can only be wielded by Howard
    -Can be activated only once during the battle and deactivated once during the battle when deactivated the user can perform Hand Seals again
    -Can only be activated for a span of 6 turns

    ±± Approved ±± well done
    Updating

    (Sono Niiro Ontou Te) The Red Right Hand and The Devil's Left
    Type: Weapon
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: 80 (La Muerta) (+10 to punching techs excluding La Mueta)
    Description: This weapon is mainly for defensive and offensive purposes in Short Range combat such as close range taijutsu. It's a set of multi-plated arm guards that run up the side of the wielder's arms leaving no visible skin. They are both form fitting thus able to block thrown objects such as Kunai and Shuriken quite easily but if they are connected to an Explosive tag of some sort the user must still deal with that as the Guard won't block the explosion or flash. The guards surround the wielder's arms and are made of two special types of metal both are quite malleable and versatile the metals have a special property; the metals are able absorb the wielder's chakra directly from his chakra reserves without his permission or consent storing it then infusing their punches with the chakra much to the same extent Sakura and Tsunade do but the user won't have to focus on the chakra level like Sakura and Tsunade, the Arm Guards do it for the wielder maintaining chakra flow from the user to the Guards. The punches are enough to crack bones and bruise and batter the body. The stored chakra can also be focused into one massive punch deemed "La Muerte" in which the chakra gathers at the finger tips and infuses into the wielder's punch/hand the chakra in no way forms a blast but absorbs into the part of the arm guard that covers the fingers and then into the user's hand. The punch is not so much driven by muscle power but by the chakra that is infused into the punch it can be accomplished with either fist. The user must make contact with the opponent however for the punch to effect the opponent if done so the punch is enough to shatter bones and bruise and bash internal organs. La Muerte is easily able to break multiple ribs in one shot and bruise and bash internal organs such as the lungs, heart, and stomach depending on where the punch lands if used properly this can make breathing much harder and put excess pressure on the internal organs making quick movements painful and in some cases almost impossible. La Muerte is comparable to an A rank attack as that is how much chakra is focused into the punch. The Arm Guard can also be used defensively to block Basic Taijutsu attacks up to B rank but can only be done 3 times per battle. La Muerte kind of resembles Jugo's CM punches in a way as well as Tsunade and Sakura's chakra infused punches. The blades on the guard are sharp enough to easily cut flesh and defend against sword strikes as well as kunai and other bladed weapons. They are both insulated and therefor make very bad conductors they can be imbued with a chakra nature however much like that of a sword or a kunai.

    Finally the user can fully consent to the guards' absorption of his chakra, and instead of fighting against it let it devour vast amounts of chakra this lets the guards morph and twist taking over the user's body. The guard will extend taking over the user's upper body and shattering his mental state. At this point the user will grow mad with power unable to properly control himself relying completely on instinct. The guards begin to force chakra back into the user's body increasing his strength slightly (+5 to Taijutsu) and allowing him defense against most sword strikes and most taijutsu aimed at the upper body. This only lasts for 3 turns and after the user is completely exhausted unable to perform hand seals or use ninjutsu at all.

    Notes:
    -La Muerte counts as a jutsu and can only be used 3 times never in the same turn
    -Punches while wielding this weapon can easily break bones
    -Blocking of Taijutsu attacks counts as a jutsu as only a jutsu can block a jutsu
    -Can only be wielded by Howard
    -The guards can be activated only once during the battle and deactivated once during the battle
    -Can only be activated for a span of 6 turns another 3 turns are added if the user then consents to the chakra absorption process. This can only be used once.
    -The user will not be able to use hand seals or Ninjutsu for 3 turns after the deactivation of the final chakra absorbsion process and will lose 15 damage points to taijutsu (-15) and 15 damage points to Ninjutsu (-15) leaving him excessively vulnerable.


    Right

    Left

    Final


    ______________
    ±± Update Approved ±±
    Don't go too far with the strength boost and this sort of insulating abilities or "most Taijutsu or Sword attacks". Since you didn't rank it, it only stands for freeform. And the insulating abilities, again since you didn't rank it, won't amount to anything against lightning techniques.
     
         
    Last edited by Scorps; 03-25-2013 at 03:19 PM.

  21. #2521
    Xylon's Avatar
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    Re: ±±Custom Jutsu Submission±±

    X-New Cycle-X

    Sorry for the delay everyone, studies have kept me occupied. The thread will remain open for another cycle while an issue i'm facing is resolved. For the current and next few cycles i would advise everyone to submit your CJ once and in their complete forms without having the need to edit your techniques.

    As usual this cycle will last another 7 days. Starting now, Monday March 11 GMT+5 and ending Sunday March 17th.

    Thank you for your patience ^^
     
         

  22. #2522
    Catalyst Priest's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Katon: Giji Taiyou - Fire Style: False Sun
    Rank: S
    Type: Supplementary
    Range: Long
    Chakra Cost: 40
    Damage Point: N/A(+20 per turn after the first turn)
    Description: After waving 7 handseals, the user focus his chakra into the air several meters above as he superheats it, then he collects hot compressed gases into a spot in mid air until it forms a massive ball of blazing inferno. The user's uses the radiation from the sun impinging on gaseous matter, aerosols contained in the air, greenhouse gases and dust particle as source material. He simply mixes his katon chakra with them, collects them together, condenses and superheats them. A different variation of chibaku tensei as only gaseous substances are collected. This is smaller compared to the sun, however this causes the terrain to be extremely hot upto 100degrees therefore giving no room for ice to form. With this, cloud is unable to form.
    ++Last for 5 turns
    ++Useable only twice
    ++No S-rank fire while this is active
    ++though its fast but Takes two move for sun to completely form
    ++Causes burns to opponent which increases per turn if not countered
    ++Takes up two move's spot which the user can only use one more move in that turn
    ++User and his/her summons are not affected


    ______________
    ±± Declined ±±
    OPed.

    Quote Originally Posted by Priest View Post
    Updating

    (Bo no Elendil) - Bow of Elendil
    Type: Weapon
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80(-40 if splited)
    Description: Bow of Elendil is a 70" metallic chakra bow made of hard lustrous metal alloy of unknown nature but is as hard as diamond with up to 35" draw length. it has a reddish color with body frame like that of a dragon's scales. It also has sharp spikes all over the curves except for the hilt in the middle which serves as the handle. the string is made of a thin metallic spring that draws doton chakra from the users hand thereby forming an arrow made of thick dense earth as the user pulls it. the arrow that it shoots been mainly pure earth chakra (= to A-Rank) is fast and precise and can pierce through B-Rank earth but the arrows
    are weak to Lightning.

    Picture:


    Abilities:
    -the spikes can be used to slash and pierce opponent in close range.
    -because of the metallic composition of the bow, it is indestructible
    -can fire up to 2 arrows at once but the power is halved for each arrow
    -1 Arrow = A-Rank, 2 Arrows = Each arrow is B-Rank

    Restrictions:
    -can't wave handseals when wielding the bow
    -Can't use elemental ninjutsus except earth when wielding the weapon
    -Shooting the bow counts as one of the 3 moves per turn, regardless of shooting 2 arrows or only 1.
    -Useable only 5 times per battle
    -can only be wield and only listen to Mist01

    ______________*
    ±± Approved ±±
    *

    (Bo no Elendil) - Bow of Elendil
    Type: Weapon
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80(-40 if splited)
    Description: Bow of Elendil is a 70" metallic chakra bow made of hard lustrous metal alloy of unknown nature but is as hard as diamond with up to 35" draw length. it has a reddish color with body frame like that of a dragon's scales. It also has sharp spikes all over the curves except for the hilt in the middle which serves as the handle. the string is made of a thin metallic spring that draws 3 different elemental chakras which are earth, water and fire from the users hand thereby forming an arrow made of earth, water or fire as the user pulls it. the arrow that it shoots been mainly pure earth, water or fire chakra (= to A-Rank) is fast and precise and can pierce through B-Rank of its nature but the arrows
    still follows their elemental weaknesses.


    Picture:


    Abilities:
    -the spikes can be used to slash and pierce opponent in close range.
    -because of the metallic composition of the bow, it is indestructible
    -can fire up to 2 arrow at once but the power is halved for each arrow
    -1 Arrow = A-Rank, 2 Arrows = Each arrow is B-Rank

    Earth
    -The user focuses on his earth chakra and the bow responds to this by forming up to 2 arrows of earth as the user pulls it.
    -the arrows are thick and has accient markings on their glossy body.
    -An arrow can pierce through B-rank earth and 2 arrows can pierce through C-rank earth each

    Water
    -The user focuses on his water chakra and the bow responds to this by forming up to 2 arrows of water as the user pulls it.
    -the arrows are dense and has blunt glowing body.
    -An arrow can pierce through B-rank water and 2 arrows can pierce through C-rank water each.

    Fire
    -The user focuses on his Fire chakra and the bow responds to this by forming up to 2 arrows of fire as the user pulls it.
    -the arrows are thick and has golden scripture markings on their fiery body.
    -An arrow can pierce through B-rank fire and 2 arrows can pierce through C-rank fire each

    Restrictions:
    -can't wave handseals when wielding the bow
    -Can't use elemental ninjutsus except earth, water or fire when wielding the weapon
    -Shooting from the bow counts as one of the 3 moves per turn, regardless of shooting 2 arrows or only 1.
    -each elemental version is useable only 5 times per battle making it useable 15 times in total
    -only one elemental version can be used per turn
    -can only be wield and only listen to Priest

    Link to approval of the weapon


    ______________
    ±± Approved ±±


    Katon: Weldingu Yubi - Fire Style: Welding Fingers
    Rank: A
    Type: Offensive
    Range: Short
    Chakra: 30(+5 per turn active)
    Damage: 60
    Description: An alternative fire release where the user kneads fire chakra into some or all of his ten fingers. He then realeases pressurized fire from the tip of the fingers. The flame has a 5m reach. This is released similarly to the way oxy-acetylene flame is released from a gas welding machine nozzle. The length of the fire can be reduced and increased at will while similarly to pressurised flame, it can cut through something as hard as steel. However elemental weakness is still valid for this.
    -Useable 5 times per match
    -Only Fire jutsus can be used while active
    -Must be taught by Priest.

    X-Pending-X Leaving for scorps

    ______________
    ±± Approved ±±
    Like it. good job.
     
         
    Last edited by Scorps; 03-25-2013 at 03:24 PM.

  23. #2523
    Negative Knight's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Kuro Ito Togatta Tsume) – Dark Threads Serrated Claws
    Rank: A
    Type: Offensive/Supplementary
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A (+20 damage to Taijutsu attacks)
    Description: Kakuzu channels chakra through the dark threads within both of his hands and releases threaded claws (from in between each of his fingers), creating three on each of his hands. Each of the claws are exactly one meter in length and about five centimeters in width. The threaded claws are extremely tightly woven together, making them extremely difficult to break/cut through. As a result of being tightly woven, the claws are also capable of deflecting small projectiles and clashing with swords. The claws themselves are extremely sharp and will slice through human flesh with relative ease. Once the claws pierce someone, the user can cause the individual threads (which make up the claws) to sporadically spike out in every direction, impaling the opponent in an innumerous amount of places.

    Note: Lasts for Four Turns
    Note: Can only be used Twice per battle
    Note: Can only be Taught by Negative Knight
    Note: Can only be used by Kakuzu
    Note: Only amplifies the damage of physical hits using the user’s hands



    ______________
    ±± Approved ±±
    Good job.

    (Kuro Ito Yajuu No Yoroi) – Dark Threads Lycan Armour
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A (+20 damage to Taijutsu attacks)
    Description: Kakuzu channels chakra through the dark threads within his entire body and causes a dense armour of dark threads to converge over him, enveloping him head to toe in an armour of spiked dark threads, causing him to resemble a werewolf. His armour of threads is extremely tightly woven together, making it capable of enduring powerful impact forces, clash with swords and deflect small projectiles such as kunai, shuriken, spears and bullets. Due to the full body armour of spiked threads, Kakuzu becomes capable of expelling tendrils from anywhere on his body which can reach up to mid range (10 meters), amplifying the damage of his physical hits and shooting needles of dark threads (five times the size of normal senbon) from anywhere on his body. The needles when shot will impale anything within short range of the user (5 meter radius). The technique also grants him a one meter long tail composed entirely of spiked threads which can be used for physical attacks and be freely manipulated as an additional limb.

    Note: Lasts for Four Turns
    Note: Can only be used once per battle
    Note: Can only be Used by Negative Knight
    Note: Can only be used by Kakuzu
    Note: Shooting needles count as one of the user’s jutsu per turn



    ______________
    ±± Declined ±±
    This is pushing it a bit too much and escaping the bio's own feel and nature. Don't forget its a cannon bio.

    Raizu| Vengeous
    Type: Weapon
    Rank: S-Rank
    Range: Short
    Chakra: N/A (-10 per turn)
    Damage: N/A
    Description: Vengeous is a large sentient sword created by Kakuzu himself using his dark threads and the heart of a fallen foe. The sword itself is two meters in length (including the hilt) and is the same width as a compacted Samehada. The entirety of the sword is composed of spiky black threads, and the exterior is tightly weaved together into a dense structure, which is impossible to cut through by normal means. The hilt of the sword is constructed of pure obsidian and shape of the blade of itself looks much like a curved arrowhead with its tip resembling a crab’s pincer. The heart inside of the sword is located in the center of the blade and is fully functioning, resulting in Vengeous being considered both a living creature and a sentient ally to Kakuzu. As a result Vengeous is capable of acting of its own accord, rational thought and has a malicious personality inherited from Kakuzu. The sword itself can go weeks without nutrition and has a strict diet of blood which it ingests through its skin. The sword is usually carried around in a black and red scabbard, on the user’s back.

    Abilities
    -The sword is near impossible to break/cut through due to it’s tightly weaved exterior.

    -The sword is capable of releasing dark threads as tendrils to restrict and ensnare the opponent. The tendrils are capable of extending up to five meters and can come from anywhere on the blade. These tendrils can pierce the opponent's body, prevent their mobility or even disarm them of their weapon.

    The sword is capable of shooting out countless needles composed entirely of dark threads, which are about thirty centimeters in length and five times the width of a normal senbon. This will count as one of the user’s jutsu per turn.

    -The blade possess the ability to extend up to two meter spikes from everywhere on the blade or hilt at any time which are capable of skewering through the body of anyone they come into contact with.

    -When damaged, the sword can repair itself by growing new layers of dark threads. This is taken further by the sword’s ability to shed the outer layers of its skin, with a new layer of threads growing in its place.

    -The sword is capable of crawling, telepathically communicating with Kakuzu and acting of its own accord

    Restrictions
    -Can only be wielded for five turns per battle
    -Kakuzu is unable to use the heart of this sword for "Heart Reaper"
    -The sword possess no mouth and isn't capable of talking
    -Must have a Kakuzu bio to wield the sword
    -Vengeous is incapable of transferring chakra to the wielder
    -The Sword can be killed

    -Negative Knight is the only person capable of wielding this weapon. In response to anyone else who attempts to wield the blade, the sword erupts in a violent outburst, extending 10 meter spikes from everywhere on its body (including the hilt), severely impaling the unsuspecting wielder.

    -The sword possess a symbiotic relationship with the wielder, draining them of chakra every turn to maintain itself

    How the Sword Looks


    ______________
    ±± Pending ±±
    I don't feel I would approve this ever but thats just my "feel" of it. I'll leave it to another mod.

    ______________
    -Declined- I honestly love the idea and i will consider approving it if you worked well on the abilities a bit more, some need defining and all in general are broad, remove the telepathic stuff, last you say that the sword can be killed, but you say it can't be cut through or broken and when hurt will repair itself, so how can it be killed exactly? =_= i'll give you only one shot at this, and next time if i don't see everything i need i'll DNR it.
     
         
    Last edited by Ryūjin; 03-28-2013 at 10:38 AM.

  24. #2524
    Ciberr's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Kuchiyose: Sugoi Tiglon Hakaisha) Summoning Great Tiglon Destroyer.
    Type: Offensive.
    Rank: A ranked.
    Range: Short-long.
    Chakra: 30
    Damage: 60
    Description: The user will clap his hands together and summon a giant Tiglion the size of the toad summoned when Food cart Destroyer is used. The Tiglion is summoned a few meters above the enemy crashing down ontop of his or her body.

    -Can only be used twice per battle.
    -Must have signed the Tiglion Contract.
    -Cannot Have a Tiglion already summoned.
    -Must be taught by Ciberr.

    Approval link: http://narutobase.net/forums/showthr...=1#post8192976

    ______________
    ±± Declined ±±
    DNR. Similar to...you guessed it...food card destroyer... >_> Its actually exactly the same.

    (Raiton: Raikou ridairekushon Justu) Lightning release: Lightning Redirection Justu
    Type: Offensive-Defensive
    Rank: Forbidden
    Range: Short-Long (Used short range of the user with Long range range.)
    Chakra: 50
    Damage: 90 (Half of damage of absorbed tech original tech to user)
    Description: While an incoming raiton attack of B-S ranked is fired at the user the user will extend his arm and fingertips or hand channeling the all the hostile raiton chakra into his/her system upon contact. Thus allowing the user to directing the lightning attack back at the opponent in the form of a sharp beam of fast moving lightning. The strength of the redirected justu is equal to the attack absorbed. The user can use one of his 3 moves to give the absorbed attack strength equal to a F ranked attack(90). If this is the case no raiton justu can be used for the next turn above A rank.



    This justu can only be used twice per battle.
    The user will take damage equal to half of the hostile technique which is being redirected.
    Must be taught by Ciberr.

    ______________
    ±± Declined ±±
    DNR. Tried before and done before.

    (Raiton: Assai Raikou Boruto) Lightning release: Crushing Lightning Bolt.
    Type: Offensive
    Rank: S
    Range: Mid-Long
    Chakra: 40
    Damage: 80
    Description: The user will spin his or her arms into the air softly picking up negative electron charges in the air in seconds causing the local area to turn a light bright blue. The user will then bring his or her arms down towards his or her waist and then fire the lightning from his or her fingertips in the form of a fast moving crushing bolt of lightning that travels in a zig zag until it hits its target. Using this justu allows the user +5 to all raiton justu used over the next 2 turns due to the charging of electrons prior to firing the bolt of lightning.



    This justu can only be used 3 times a battle.
    The +5 Effect of this Justu cannot be stacked.
    Must be taught by Ciberr.

    ______________
    ±± Declined ±±
    DNR.
     
         
    Last edited by Scorps; 03-25-2013 at 11:50 AM. Reason: Added Spoilers.

  25. #2525
    Parrot King Luiz's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Luiz View Post
    If need, approved Parrot contract here:
    http://narutobase.net/forums/showthr...=1#post3221084

    ( Oumu no Jutsu: Hina Katsu ) Parrot Arts: Chick Bomb

    Rank: D
    Range: Short-Long
    Chakra Cost: 10
    Damage Points: 20
    Description: Allows the user to create a parrot chick made of chakra, though resembling a real parrot, which will detonate with the power of a normal paper bomb. These can be created up to mid range and thrown up to long range.
    *Can have an added nature, for additional effects*
    *One bomb per usage*

    Based on Monkey Chase, I should make it more like a passive ability on the summoning description, but I guess this passive technique would work the same.
    http://narutobase.net/forums/showthr...46#post7881246

    ~Auto Declined~ Alt account submission rule violation, if you need further explanation, talk to Scorps.
    ( Oumu no Jutsu: Hina Katsu ) Parrot Arts: Chick Bomb

    Rank: D
    Range: Short-Long
    Chakra Cost: 10
    Damage Points: 20
    Description: Allows the user to create a parrot chick made of chakra, though resembling a real parrot, which will detonate with the power of a normal paper bomb. These can be created up to mid range and thrown up to long range.
    *Can have an added nature, for additional effects*
    *One bomb per usage*

    Updating the contract (Link in the quote)

    Summoning Animal: Parrots

    Scroll Owner:

    Luiz

    Other Users who have signed contract:

    Lili-Chwan

    Summoning Boss if existing:

    Iris Gloriosa

    Other Summoning Animals tied to contract:

    Parrot Chicks
    Average Parrots
    Altorio Parrots
    Zé Carioca
    Vitória Régia
    Saci Pererê
    Saci Trique
    Saci Saçurá
    Lloyd, The Chicken
    Carlão
    Piu Piu
    Nico
    Rafael

    Origin: Parrots are from a secret Rainforest, on top of a remote plateau, called the Altorio Forest.

    General Description: Parrots are colourful and majestic birds, with a diverse pallet of colours and a wide range of shapes. They possess strong beaks and claws, and a are beautiful and agile in the air.

    Summon General Abilities: The parrots of Altorio are very strong and fast. And average Parrot from Alto Rio is about the same size as a Lion, and is able to carry up to 2 people on their back without loosing any speed. They all can use chakra, though some have acquired unique abilities, such as Elemental Affinity or other Battle related skills. They are very energetic and warm, and speak in a very thick Portuguese accent.

    As described in the Monkey Chase Technique, all birds have an innate sense of direction, guiding themselves through the magnetic field of the earth. In the technique, they use that skill and develop it further to use as highly advanced and efficient tracking method. To expand on that, while requiring the actual technique in order to memorize and track electromagnetic signatures across the globe, parrots have a passive ability to sense the signatures around themselves, within a certain limit. This allows them to sense an opponent around the field, or any other source of electromagnetic emission. The higher ranked the parrot, the longer the radius (Varying, roughly, between 50 meters (D ranks) to 1 km (S ranks). Bosses have generally up to 1,5km radius). Exceptions to these will be described in the individual descriptions of each specialized parrot.

    Parrots are able to cast genjutsu on their opponent, but only up to 1 rank above the rank of the technique normally used to summon them to the field. They do this by either clicking their beaks, producing a characteristic sound personal to each parrot, or by flashing their colorful feathers. Exceptions to these will be described in the individual descriptions of each specialized parrot.


    Summoning: The person who signs this contract is able to summon parrots from Altorio, and can also be summoned by parrots. In case of an unsuccessfully summoning, or the usage of a very small amount of chakra, the user calls forth a baby chick, without much use in a battle other than being very cute. The canon Summoning Jutsu calls forth common parrots, from average size or smaller, but with no special abilities other then a random small weapon. Using specific amounts of chakra, the user can summon special parrots, with special abilities, all up to the Boss. (Which will be submitted using the official template)

    Note: Link to Monkey Chase in the quote


    ______________
    ±± All Pending ±±
    Like i told you, its best if you took ownership of this contract in your main.
     
         
    Last edited by Scorps; 03-25-2013 at 11:51 AM.

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