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  1. #2551
    Trollo Lucilfer's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Katon: ketsueki Nenshou) Fire release: Blood burning
    Type: Offensive
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user focuses Katon chakra in his/her dominant hand, and by punching the enemy he/she channels the chakra to the opponent's body and by forming the tiger Hand-Seal the fire ignites inside the opponent's body, and burns him to death.

    Notes:
    - Can only be tough by Megaamine.
    - Can be used once per battle, and if the attack failed the user won't be able to use it again (in the same battle).

    X-Declined-X
     
         
    Last edited by Xylon; 03-25-2013 at 02:04 PM.

  2. #2552
    Blast Corps Gèckö's Avatar
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    Re: ±±Custom Jutsu Submission±±

    New Cycle i guess....

    (Suiton: Wakare Umi)- Suiton: Parting Seas
    Type: Supplementary/Defense
    Rank: B rank
    Range: Short-Mid
    Chakra: 20
    Damage: N/a
    Description: The user performs a single handseal, then holds his dominant hand up to his mouth. Almost as if he is about to perform a fireball. This jutsu works similar to wind return jutsu. Just with water jutsu. So the opponentn sends a giant wave of water at you. The user would perform a single handseal, then hold his dominant hand up to his mouth. As the wave gets closer, the user would release a blast of pressurized water from his mouth seperating the wave in two. Causing it to travel around or away from the user.
    Note: Can only part/seperate B rank and below water jutsu
    Note: Can only be ued twice per battle
    Note: This jutu is multi directional, meaning it can be aimed upward , left, right, and downward
    Note: Can only be taught by Gecko

    X-Approved-X Check the bolded parts, dont repeat these mistakes.

    ΦKeishi OuzaΦ Heir to the Throne
    Type: Weapon
    Rank: S Rank
    Range: Short-Long
    Chakra: N/A
    Damage: N/A
    Description: The day suzaku was born, smith of the village began collecting the material to make a weapon. That would succeed it's original master and be passed on to the next generation. The bow itself, made of the strongest material. Battle tested by his ather himself, Keishi Ouza can go toe to toe with other weapons. From other bows, to swords. The strings, able to withstand the strongest of wind and still get the shot off. Equipped with a custom foam grip, Keishi Ouza can only be held by Suzaku. The grip, able to collect chakra signatures from those who wield it or attempt to. Keishi Ouza is the only weapon suit for a king. Only certain arrows can be fired from this weapon. Arrows specially crafted by Suzaku's father. The arrows themself, can change direction. Based on chakra manipulation. By focuing chakra before firing, the arrows can change direction in mid air. Avoiding things or to get to the target precisely. After training with his father for many years in kenjutsu and uing Keishi Ouza, Suzaku killed his father, taking the bow and leaving the village. Now Keishi Ouza, has successfully made it to the next generation where it continues to be the heir to the throne.
    Note: Can only be used by Gecko (Destiny in sig)
    Note: the bow is extremly light yet durable

    X-Declined-X Isn't it simpler to make a technique that changes the direction of projectiles? and use that with a normal bow
     
         
    Last edited by Xylon; 03-25-2013 at 02:23 PM.

  3. #2553
    テン Tenten テン Saikyō's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Katon: kaizoku fune) - Fire Release: Flaming pirate ship
    Type:attack
    Rank:S rank/ forbidden
    Range:mid range
    Chakra:40/50
    Damage:80/90
    Description: The user begins by forming three handsigns Rabbit> Ox> Tiger thus building up Katon chakra in the chest and expelling it from the mouth. The fire released is manipulated into a mental image of a flaming pirate ship with a mast and a sail which soars just above the ground towards the enemy catching any winds which may speed along the ship giving it more traveling velocity. The ship on contact explodes and engulfs anything into flames.

    Note can only be taught by yang
    Note can up the traveling speed of the ship with wind chakra based jutsu's which not only increase the speed but the overall size and damage of the ship.
    Note by adding wind you increase this jutsu to forbidden rank.


    X-Declined-X Fix the template, remove the forbidden stuff from in there. S rank techniques require a usage limit and forbidden techniques damage the users too.
     
         
    Last edited by Xylon; 03-25-2013 at 02:28 PM.

  4. #2554
    Littlefinger.'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    Genjutsu: Taiki Osen| Illusion Technique: Air Pollution
    Rank: S
    Type: Supplementary
    Range: Short-Long
    Chakra: 40
    Damage: 80 due to stress
    Description: This technique allows the user, after performing 4 handseals to take control of the opponent(s) 5 basic senses and manipulate them to cause the opponent(s) to believe that the air is extremely polluted and that there is an awful smell that makes it unsuitable for breathing. This causes the opponent(s) to hold their breath, delibrately trying to stop themselves from breathing in "polluted" air. In reality, the opponent(s) just hold(s) their breath, growing weaker and will pass out in 1 turn if they keep fighting. But in a situation whereby the opponent(s) remain(s) still, not fighting anymore, they will still pass out but in 2 turns.
    -Usable 2 times per battle.
    -Can be used on multiple opponents at the same time as long as they are within range.
    -Can only be taught by Naizen

    ______________
    ±± Declined ±±
    You can't make your opponent believe in anything or react in this or that manner. How he reacts is his own decision and its impossible for you to condition the opponents reaction to a given illusion. You produce the illusion, how he reacts is something you have no control over. Normal, non doujutsu genjutsu affects the users senses, not his or her reasoning and will.

    Genjutsu: Namida| Illusion Technique: Tears
    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: This genjutsu allows the user to use what he/she says to trigger the opponent's feelings poignantly, making them feel weak and defeated and begin to cry. For instance, they may utter a simple, remorseful phrase like: "I'm sorry", throwing the opponent in a genjutsu that makes the person believe that the user is truly remorseful. This will cause the opponent to burst into tears profusely, making him/her loose their focus in the battle and have great difficulty seeing as their eyes and face become flooded with tears the more they try to wipe the tears away.
    -Usable 3 times per battle.
    -Can only be taught by Naizen.

    ______________
    ±± Declined ±±
    The note i stated above is applicable to this technique as well. However, this is DNR.

    Genjutsu: Ketsuyūbyō Kanja|Illusion Technique: Haemophilia Patient
    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra: 30
    Damage: 60 due to stress
    Description: Once an opponent has an open wound no matter how small, the user will perform 2 handseals and cast this genjutsu on the opponent. It will make them believe that they are suffering from haemophilia because the open wound would begin to bleed profusely non-stop, leaving them feeling bloodied, extremely weakened and dizzy.
    -Usable 3 times per battle
    -Can only be used when an opponent has an open wound, no matter how small but the bigger the wound, the better.
    -Can only be taught by Naizen.

    ______________
    ±± Declined ±±
    Same note as above. You sure you received Genjutsu training? I start to think you haven't since you clearly don't understand it.
     
         
    Last edited by Scorps; 03-25-2013 at 02:53 PM.

  5. #2555
    Seblax's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Water Style: Snake Repelling - Suiton: Hanpatsu Hebi
    Rank: S
    Type: Deffensive/Attack
    Range: Short/Long
    Chakra Cost: 40
    Damage Points: 80
    Description: While countering a water jutsu sent from the enemy toward the user, the user channels his chakra into that body of water, manipulating the water to reshape into multiple snakes made of water which moves as the user wishes. While using this technique against A rank water technique and lower, the user could return back the attacks sent toward him back at the enemy at close range of them, making it harder for them to counter. If used against an S ranked water jutsu, this jutsu is only to counter the enemy's, canceling each other out.
    -Can only be used once per battle.
    -Can only be used against a water technique that is sent from the enemy's location and its effect depends on the technique countered.
    -The user is rendered unable to use S rank water techniques this turn and the next one. The user is also unable to use any jutsus while the snakes are in motion.

    ______________
    ±± Declined ±±
    OP. DNR.

    Quote Originally Posted by Seblax View Post
    Link of approval of this CFS: http://www.narutobase.net/forums/sho...=1#post8871180

    Hurricane Skater Martial Arts: Dance of The Crying Storm - Shippuusuka Tatakai no Jutsu: Odori no Sho-Ro Arashi
    Rank: S
    Type: Offensive
    Range: Mid-Long
    Chakra Cost: 40
    Damage Points: 80(-10 to the user)
    Description: While standing above the skateboard the user preforms either a 360 shuv, heel flip or side heel flip tricks with it in midair along with him as he release wind chakra through it making its movement cause a a strong wind current that takes the shape of a hurricane, depending on the trick the user uses, the hurricane will take a different shape and direction.
    360 Shuv would make the a hurricane that surrounds the user and nearby people pushing anything in one meter away from the user away and violently cut them.
    Heel flip would cause a hurricane horizontal hurricane that looks like a tube surrounding the user which violently cut and push away anything that comes in contact from the sizes or front and back even if they were in mid or short range from the user's body.
    a kick
    Side heel flip would be just like the heel flip but the user make the hurrincane attack his right and left instead of front and back.
    -Can only be used twice per battle.
    -Causes many minor cuts to the user.
    -Can be used while having Hurricane Skater Martial Arts: The Twister Skater activated.

    ______________
    ±± Declined ±±
    Why is this S-Rank?
    Link of approval of this CFS: http://www.narutobase.net/forums/sho...=1#post8871180

    Hurricane Skater Martial Arts: Dance of The Crying Storm - Shippuusuka Tatakai no Jutsu: Odori no Sho-Ro Arashi
    Rank: A
    Type: Offensive
    Range: Mid-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: While standing above the skateboard the user preforms either a 360 shuv, heel flip or side heel flip tricks with it in midair along with him as he release wind chakra through it making its movement cause a a strong wind current that takes the shape of a hurricane, depending on the trick the user uses, the hurricane will take a different shape and direction.
    360 Shuv would make the a hurricane that surrounds the user and nearby people pushing anything in one meter away from the user away and violently cut them.
    Heel flip would cause a hurricane horizontal hurricane that looks like a tube surrounding the user which violently cut and push away anything that comes in contact from the sizes or front and back even if they were in mid or short range from the user's body.
    a kick
    Side heel flip would be just like the heel flip but the user make the hurricane attack his right and left instead of front and back.
    -Can only be used twice per battle.
    -Causes many minor cuts to the user.
    -Can be used while having Hurricane Skater Martial Arts: The Twister Skater activated.

    ______________
    ±± Declined ±±
    On resubmissions you need to bold the changes.
     
         
    Last edited by Scorps; 03-23-2013 at 05:34 PM.

  6. #2556
    Xylon's Avatar
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    saraisthebest! #henrikisevil
    #minaisawesome
     

    Re: ±±Custom Jutsu Submission±±

    X-Thread will remain closed until fully checked-X

    After the thread is re-opened, please report any left out submission via PM along with the link to your submission. Sorry for the delay and thanks for the patience.
     
         

  7. #2557
    Scorps's Avatar
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    Yeah, I'm back but please
    refrain from showering me with
    VMS/PMS if you can...
     



    Re: ±±Custom Jutsu Submission±±

    ±± New Cycle and Notice ±±

    Ok, new cycle of 7 days where you can submit 3 techniques. The cycle ends on the 31st of March.


    Now, I will put these reminds as directly as I can:

    -Just because we don't post a marker doesn't mean that you can post techniques. We might be busy or we might be doing it on purpose to buy some time to check the tread. I didn't enforce it this time and i checked everyone that had valid submissions. However, next time this happens I'll hand out punishments and severe ones at that. You want the thread up to date and the submissions checked and fairly checked at that so be sure to do your part of the job.

    -This brings me to the new issue: summons. Use the search button on this thread and the archived one to see if someone has submitted your contract. The amount of invalid and senseless submissions is truly stupid. Its a waste of your time and ours.

    -Don't rip of techniques. One thing is a similar technique and that is normal when there are 4 years of customs approved already. Another is a completely identical submission. If the issue is kept, punishments will be issued.

    thank you!
     
         

  8. #2558
    Negative Knight's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Suiton: Kuro Ito Suingingu) – Water Release: Dark Threads Rappelling
    Rank: C
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 15
    Damage Points: N/A
    Description: Kakuzu creates adhesive suiton chakra (similar to Water Release: Starch Syrup Capture Field) on a chosen target limb e.g. fingers, wrists or palms and then quickly unleashes dark threads from that place, causing the threads to become coated in the adhesive liquid. The adhesive suiton chakra completely soaks into the threads giving them their pitch black colour, whilst the threads are coated in a thick layer of adhesive slime. This process is done so quickly, the two steps seem to be done simultaneously and so it can be done in quick combat situations without difficulty. On creation, the threads are shot towards a certain location/object/person, pulling the user towards the desired location extremely quickly. Alternatively, the threads can be used to pull people/objects closer to the user, making this technique extremely useful in disarming opponents of their weapons.

    Note: Sticky threads can only be released from the user's palms, fingers or wrists.
    Note: Can only be used by Kakuzu
    Note: Can only be Taught by Negative Knight

    ______________
    ±± Approved ±±
    smart! One of the best customs i've checked in a while.



    (Raiton: Kyuuzou Furea)– Lightning Release: Surging Flare
    Rank: S
    Type: Offensive/Supplementary
    Range: Short (Long range vertical reach)
    Chakra Cost: 40
    Damage Points: 80
    Description: The user after channeling their raiton chakra throughout every chakra point in their body, throws both of their arms upwards to release the chakra as a vertical cylindrical column of lightning which surrounds their body and travels up towards the sky. The column encases the user's body as its released and can be altered to have up to a radius of five meters around the user. If the opponent comes into contact with the column, they are suddenly thrown upwards and overloaded with a dangerous amount of raiton chakra, leaving their body paralyzed for two turns. The raiton chakra released via this method is oppositely charged to that of natural lightning, allowing this technique to be used to discharge storm clouds and hence prevent any lightning strikes. As a result, this technique is exceedingly useful in negating the conditions required for Kirin.

    Note: Can only be Used Twice Per battle
    Note: Can only be Taught by Negative Knight
    Note: No S-Rank or above Lightning in the user's next turn



    ______________
    ±± Declined ±±
    Needs handseals.

    (Kuchiyose no jutsu: Lord Vile | Malicious Roach) - Summoning Technique: Lord Vile | Malicious Roach
    Type: Summoning animal
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: The user will smear a small amount of blood over his cockroach tattoo to summon Lord Vile, a winged black and red armoured cockroach with red eyes and serrated claws, who specializes in Earth Release. He is one of the highest ranking cockroaches at Mt Etna due to his infamous reputation and immunity to radiation. He’s slightly smaller than the hawk Sasuke summoned against Danzo (in width) and roughly 4 meters in height, compensating for his relatively small size with his extremely tough and enduring exterior, which is his main asset in battle. His body is a true testament to cockroaches being the most battle-hardened of all insects, with it being capable of enduring powerful impact forces and explosions, with little damage to his exterior. Due to this, Lord Vile can't be pierced with ordinary weapons e.g. sword, lances, spears and is unaffected by small explosions (explosive kunai and tags). Much like all winged cockroaches he is capable of flight across long distances and the user is able to ride on his back. Being among the highest ranking of all cockroaches, he possess the natural ability to survive in toxic environments thought impossible to sustain life. This translates to being able to inhale deadly gases (Fluroine, Sulphur, Carbon monoxide and etc) and fungal spores without any damage to his body.

    Notes:
    *Can be summoned only by those who've signed the cockroaches summoning contract and must be taught by Negative Knight
    *Lord vile can only perform all of the projectile-type and armour-type Doton Jutsu the user knows.
    *Can perform up to A rank Earth jutsus and each jutsu counts as the user's jutsu.
    *Lord Vile specializes in Earth & can perform Earth jutsus without the need of hand seals.
    *Can be summoned only once in a battle.
    *Can stay for 4 turns once summoned.
    *Can talk and interact with the User.
    *Can perform elemental combos with the user.
    *Can perform physical attack with claws

    *Link of summoning contract approval - Here

    ______________
    ±± Declined ±±
    I hate cockroaches... >_> Ok, but thats not it. While they are increadibly resilient to toxic conditions, they aren't to disease. As such, you can't say they are immune to fungal spores when there are some that specialize in infecting insects. Also, she should be able to use any S-Rank Earth technique you know as long as she has contact with the ground if the technique doesn't excenpt the user from that condition.
     
         
    Last edited by Scorps; 04-11-2013 at 10:07 PM.

  9. #2559
    ZandaT's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Katon: Fenikkususheru) Fire Style: Phoenix Shell
    Rank: S
    Type: Defensive/Offensive
    Range: Short
    Chakra Cost: 40
    Damage Points: (80 if contact is made)
    Description: The user surges their fire chakra and circulates it through their entire body. The circulation of the fire chakra raises their body temperature to the point that fire chakra heat waves are emitted, due to using the fire chakra to evaporate the users body water through circulation creating fire chakra intertwined heat vapors, from the user in a short range radius around himself. The user then manipulates the emitted chakra heat waves into a faint red, in color, protective shell that surrounds the user. At that point the barrier is just an intangible structure but the user then performs 2 hand seals and manipulates their fire chakra in the barrier in order to condense it giving the barrier a more solid structure. This jutsus can also form as a tight faint red coating around the users body, where they then performs the two hand seals, and push the barrier outwards knocking the opponent back into mid.range. The opponent will be burned severely if contact is made with the barrier, but the damage is not enough to kill them. The barrier technique ends when it is overpowered or after being on the field for 1 turn.
    NOTES:
    -Can be used twice per battle
    -Fire techniques cannot be used the following turn
    -Due to body water evaporation, S Rank and up water techniques cannot be used the following turn
    -Must wait two turns in between uses
    -Can only be taught by ZandaT

    ______________
    ±± Declined ±±
    Similar to existing customs. DNR.

    (Doton: Tōki sakuhin) Earth Style: Pottery Work
    Rank: B
    Type: Defense/Supplementary
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user does 2 hand seal while channeling their doton chakra into their mouth. They then spit out a clay enriched earthen material jet stream that is used to absorb manipulated water attacks. Once the material makes contact with water it swells into a glob of earthen clay and then does a quick glide to the ground due to its added weight. If the globs happen to touch the opponent, it will absorb that body part or ensnare it, holding the opponent in place or slowing their movement down due to the added weight on their bodies. The user can release a succession of quick jet streams if targeted by a water attack that is numerous, but those streams can only travel up to short range of the user. After performing the 2 hand seal and taking a running start, the user can release the stream towards the solid ground where they then use the slippery surface to slide around the battlefield. This is a faster means of movement other than running and the user must follow the path that they make until they stop the jet stream.
    NOTES:
    -Can be used 3x per battle
    -This jutsu cannot work on a large bodies of water or techniques that require a large body of water no matter the rank
    -With a cooldown of 1 turn
    -Must be taught by ZandaT

    ______________
    ±± Approved ±±
    cool!

    (Suji Ian Fūin) Muscle Relaxation Seal
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: This is a special fuinjutsu utilized by a tattoo with the kanji for "Relaxation" on the users body. When the user is put in a position where their muscles are stiffened, restricting the users body movements, the user can channel their chakra into the tattoo on their body activating its sealed power. The seal will then release spasmolytic agents into the body that will balance out the synaptic excitation and inhibition that the motor neurons receives. This relaxes the muscles making movement possible again. This technique was created for jutsu that restricted the bodies movement through fear (Killing Intent) or through illusions. If used while in a genjutsu the user must still break out of it through other means.
    NOTES:
    -Can be used 2x per battle.
    -Must wait 2 turns in between use
    -Can only be taught by ZandaT

    __________________________________________________ __________________________________________________
     Declined 
    Yeah, thats not how Fuuinjutsu works. DNR.
     
         
    Last edited by Scorps; 04-19-2013 at 06:42 PM.

  10. #2560
    Legend ~Yubel~'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by ~Yubel~ View Post
    Katon: Rokudō no Tsuji - Fire Style: Crossing of Six Paths
    Type: Offense
    Rank: Forbidden-Rank
    Range: Short-Long
    Chakra: 50
    Damage: 100
    Description: The user performs 5 handseals which causes 6 gigantic pillars of fire to erupt behind him. The fiery pillars then merge at their tip and come down between the users hands where they get greatly condensed and molded into a sphere that resembles a small sun. The user then shoots the sphere in a blast that tears the earth apart and covers a wide range both vertically and horizontally. This technique incinerates everything in its path and leaves a large crater in the earth going for miles but leaves the users hands burned.
    -Can only be used once
    -Cannot perform handseals for 3 turns
    -Cannot use fire techniques above B rank next turn
    -The blast is wide enough to consume 3 summons the size of Gamabunta

    ______________
    ±± Declined ±±
    Going for miles? >_> Yeah... Tone the scale WAY down. Also, a forbidden rank does damage to you...Where is it? Wrong Damage info. Forbidden Ranks are 90 damage.
    Katon: Rokudō no Tsuji - Fire Style: Crossing of Six Paths
    Type: Offense
    Rank: Forbidden-Rank
    Range: Short-Long
    Chakra: 50
    Damage: 90(-20 to user)
    Description: The user performs 5 handseals which causes 6 gigantic pillars of fire to erupt behind him. The fiery pillars then merge at their tip and come down between the users hands where they get greatly condensed and molded into a sphere that resembles a small sun. The user then shoots the sphere in a blast that tears the earth apart and covers a wide range both vertically and horizontally. This technique incinerates everything in its path and leaves a large crater in the earth up to Long range in front of the user.
    -Can only be used once
    -Cannot perform handseals for 3 turns
    -Cannot use fire techniques above B rank next turn
    -Cannot mold any technique above A-Rank the same and next turn
    -The blast is wide enough to consume a summon the size of Gamabunta

    ______________
    ±± Approved ±±


    Ninpou: Ji Shoku Sayou - Ninja Arts: Auto****y
    Type: Supplementary
    Rank: Forbidden Rank
    Range: Short
    Chakra: 50
    Damage: -90 to user
    Description: Auto****y occurs when animals are starved and need energy, so their cells consume other cells in their body to get a temporary increase in stamina, and also to remind the body to not enter this state again. Using chakra in ones stomach to increase their metabolism and appetite, they can trick their body to enter this state and by using their chakra to draw more energy from their cells. They can enhance this state to gain much increased power and speed for a certain time at the cost of destroying their cells and dying afterwards.
    -Can be only used once
    -Lasts for 3 turns
    -The users techniques get a +15
    -The users base speed gets doubled
    -After this technique the user dies
    -Must have mastery over Ninjutsu and Taijutsu to use

    ______________
    ±± Declined ±±
    DNR. Master medical ninjutsu before you can submit such things.
     
         
    Last edited by Scorps; 04-11-2013 at 10:13 PM.

  11. #2561
    Nathan.'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Meiton: Akumu Ketoru) Dark Release: Kettle Technique
    Type: Offensive/Supplementary
    Rank: B-rank
    Range: Short to mid range
    Chakra: 20
    Damage: 40
    Description:
    Engaging his opponents up close, he will place a talisman inscribed with a small blue square onto his opponents. Jumping back, he will form the tiger hand seal which will engage the technique. Exploding around the target, a ball of dark chakra will entrap them. The unique thing about this chakra-ball is that it can suppress chakra from the inside allowing for unique methods of battle.
    In conjunction with Dark Release: Judgment, he can instead trap his target(s) inside a ball of blue flame that will seep at and burn their chakra away gradually.
    Note: Can be a medium for Dark Release: Inhaling Maw.

    ______________
    ±± Declined ±±
    Talisman? do you have fuuinjutsu training?

    ---

    (Futon: Taabin Sutoomu) Wind Release: Turbine Storm
    Type: Offensive
    Rank: A-rank
    Range: Long
    Chakra: 30
    Damage: 60
    Description:
    The user initiates this jutsu by bending his arms and pointing his hands towards the sky, with their index and middle fingers stretched. generating a halo of light around his hands, from which a large, concentrated blast of wind blades is fired towards his enemies, slicing them up. While he performs the jutsu the force alone can send an opponent soaring though almost any object however the draw back is this technique prep time which makes it easy for an opponent to interrupt the attack.
    Notes:
    - The prep time for this is ten seconds.
    - Can only be used twice per-match.
    - Can only be taught by Nathan.


    ______________
    ±± Declined ±±
    This is basicaly a wind blast, the same as something like atsugai... Not really unique enough to approve. Btw, time in our rp is measured in turns...not seconds.

    ---

    (Katon: Pisuton no Jutsu) Steel Release: Piston Technique
    Type: Offensive
    Rank: A-rank
    Range: Short - Mid
    Chakra: 30
    Damage: 60
    Description:
    forming the hand seals Tiger → Hare → Rat → Dog → Horse, the user coats their arm in metal and creates a piston-like attachment around it. When used as a taijutsu measure, the user can punch the opponent with the end of the piston and use their chakra to force their fist into the piston and hit the target with a second, harder impact. Also, if the user hits the ground with the piston, the second blow and can cause a mini-quake that can result in tremendous damage to the surrounding area. However, the piston is usually very heavy, so caution and precise timing must be used when utilizing the piston.
    Notes:
    - Can only be used twice per-match.
    - Must wait three turns before you use it again.
    - Can only be worn for two turns due to how heavy the piston is.
    - Can only be taught by Nathan.

    Approved steel release bio: James "Jim" Moriarty
    I also have Scorps permission for have steel auto via PM.

    ______________
    ±± Declined ±±
    Why mid range? You can't do handseals if this is active.
     
         
    Last edited by Scorps; 04-11-2013 at 10:16 PM.

  12. #2562
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by -Severus Snape- View Post
    ~Resubmitting
    (Hoippu Geijutsu: Mahi suimin) | Whip Arts: Numbing Sleep
    Type: Attack/Supplemtary
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: N/A
    Description: The user flicks his whip, the sound of it placing the opponent into a genjutsu. After hearing the sound for the first time, the opponent will be set into a genjutsu where he feels slightly tired but nothing of actual concern. After hearing the sound for the second time the opponent will feel his limbs being heavy, painful to lift them. After the third time the sound is heard the opponent will become completely paralysed unable to move unless he somehow frees himself of the genjutsu.
    Note: can affect multiple targets within range
    Note: Requires Hoippu Geijutsu training
    Note: Can only be taught by -Severus Snape-

    ______________
    ±± Declined ±±
    How can a genjutsu make the opponent feel tired? What sense does it manipulate to make the opponent feel tired?
    ~Resubmitting
    (Hoippu Geijutsu: Mahi suimin) | Whip Arts: Numbing Sleep
    Type: Attack/Supplemtary
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: N/A
    Description: The user flicks his whip, the sound of it placing the opponent into a genjutsu. After hearing the sound for the first time, the opponent will be set into a genjutsu where he feel his limbs starting to burn slightly, as if they were over-worked, but nothing of actual concern. After hearing the sound for the second time the opponent will feel his limbs being heavy, painful to lift them. After the third time the sound is heard the opponent will become completely paralysed unable to move unless he somehow frees himself of the genjutsu.
    Note: can affect multiple targets within range
    Note: Requires Hoippu Geijutsu training
    Note: Can only be taught by -Severus Snape-

    ~Submitting

    (Hoippu Geijutsu: Indiana no Hanketsu ) | Whip Arts: Indiana's Judgement
    Type: Attack/Defensive
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: This technique is the ultimate defence of a Whip Art Master. The user will spin his whip,while focusing chakra in it, rapidly around his body, creating an impenetrable dome around him. While moving creating the dome, the sound will trigger a genjutsu upon the opponent. The genjutsu itself if simple, instead of seeing the user moving around his whip constantly, the opponent will only see the whip being moved around once before the user seemed to rest the whip again by his side, while standing in the same position. In reality, the user will continue the move the whip around while moving forwards, and as the user comes within hitting distance from the opponent, he will flick the whip forwards and catch the opponent around the neck, effectively strangling or killing them, depending on the kind of whip the user carries.
    Note:Can only be user twice per battle
    Note: Can deflect any B-Rank or lower Elemental technique's, but the technique is broken
    Note: Can deflect any A-Rank or lower Taijutsu and Kenjutsu technique's (except EIG technique's)
    Note: The genjutsu breaks the moment the whip stops moving.
    Note: Requires Hoippu Geijutsu training
    Note: Can only be taught by -Severus Snape-

    ______________
    ±± Both Declined ±±
    Link to the CFS?
     
         
    Last edited by Scorps; 04-11-2013 at 10:18 PM.

  13. #2563
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    Re: ±±Custom Jutsu Submission±±

    Genjutsu: Hizoku Yougo | Illusionary Technique: Unruly Tools
    Type: Offensive
    Rank: A
    Range: Short - Mid
    Chakra: 30
    Damage: N/A
    Description: The user performs a single handseal placing the opponent in a genjutsu where the metallic weapons in their possessions begin to turn against them. The weapons begin to morph and shift before the opponents very eyes; growing needle like spikes and skewered protrusions that begin to burrow deep into the opponents body. Continuing to produce their almost never ending protrusions while in the opponents flesh, the cold minute senbon like structures rapidly grow and branch out; causing excruciating pain as they do so.

    Note:

    - Can only be used 2x
    - No genjutsu above A rank for the rest of; and the next turn.
    - Can only be taught by Scaze

    ______________
    ±± Approved ±±



    Ninjutsu: Shinayaka Haguki | Ninja Art: Bungee Gum
    Type: Supplementary
    Rank: B
    Range: Short - Long
    Chakra: 20 (-5 per turn)
    Damage: N/A
    Description: A technique in which the user manipulates their chakra so that it takes on an incredibly sticky elastic like property. The user is capable of making this chakra stretch or contract at will. The user can attach it to multiple objects or even the opponent through physical contact; allowing the user to reel the opponent in so as to deliver a flurry of rebound blows; or even allowing them to draw two objects closer together. Once created Bungee Gum and any of the Links made become self-sustaining. Alternatively the user can manipulate this chakra to cover a wider surface area so that instead of being string like; it can become blanket like thus allowing for it to be used as a shield or net. This technique also has the unique property of being capable of attaching to jutsu that contains the users chakra without degrading. Whether it be solid techniques such as earth; or intangible ones such as fire or wind. The chakra itself is a highly translucent, almost transparent, pinkish colour.

    Note:
    - Bungee gum dissolves after three turns.
    - Can only attach to a maximum of five objects.
    - Can only be used three times per battle.
    - No Ninjutsu above S rank for the rest of the turn.
    - Can only be taught by Scaze.

    ______________
    ±± Declined ±±
    If you want to create a CE, submit one. DNR.

    Link to contract

    (Kuchiyose No Jutsu:Batoidea: Hydra)- Summoning: Batoidea: Hydra
    Type: Summon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Hydra is a small oceanic blue Eagle like Ray, around the size of a large frisbee. Some time ago, Hydra stumbled upon the fact that he had a unique ability. He found that if his tail was cut off, three more would instantly grow in its place. Not only that, but he found that he was capable of freely manipulating the size and length of these newly grown tails. Hydra went on to exploit this new found ability. He continually sliced off his tails, and continually grew more and more. Upon being summoned, Hydra is in a cocoon like state, with all of his tails being wrapped around his body and forming a protective sphere. However Hydra is able to quickly assume whatever form he wishes, whether it be manipulating his tails so as to form a human like exoskeleton, a feline like exoskeleton, or whatever other form that may come to mind. Effectively, Hydra’s tails allows him to indirectly morph his shape and size; and allow Hydra to assume any form he wishes so as to allow for immense offensive and defensive capabilities. Of course should Hydra’s tails be cut off, three more will immediately grow in the place of each one, however Hydra’s tails can still be destroyed by being crushed, burned, or even shocked and paralyzed. Lightning perhaps being Hydra’s one weakness, as the electrical current prevents a tail from being manipulated any further due to paralysation, while the current is also capable of quickly spreading directly back to Hydra’s actual body, thus also being capable of electrocuting him as well. Hydra; over time has honed the physicality of his tails; turning them into lethal weapons that are easily capable of punching through concrete. Hydra’s sting is rather potent, with a single sting being able to quickly affect an area the size of a rugby ball in a matter of moments, introducing severe and intense involuntary clenching that produces excruciating pain, while the enzymes quickly ravage cells in the afflicted area inducing necrosis.

    Note:
    - Hydra can only be summoned once per battle and stays on the field for four turns.
    - Hydra is capable of both swimming and flying through the air.
    - Hydra’s electroreception spans out to mid range through medium of water or air.
    - Hydra’s abilities are loosely based off of Pein’s dog.

    ______________
    ±± Declined ±±
    Nice idea, nice concept but...if all the tails can regrow freely and he's enveloped in tails, how can he be destroyed? Also, range of these tails? Max size? Rank of their attacks? How many times can they be used? I needs to count as moves. Etc etc. Basically, define it a bit better.
     
         
    Last edited by Scorps; 04-11-2013 at 10:25 PM.

  14. #2564
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    Re: ±±Custom Jutsu Submission±±

    Hansou Katana:- (The Transporting blade)
    Rank:S
    Type: Weapon/ Supplementary
    Chakra: 40
    Damage: N/A
    Range: N/A
    Descrition: The ‘Transport blade’ is a blade which has a unique ability of being able to create a perfect clone of itself in the users other hand (depending on which hand he is holding it on) at any time the user requires her too. This enables the user to switch from a one sword fighting style to a dual sword fighting style and can also be used perform a surprise attack on his opponents.
    Note: Can only be used by Fusion Reborn and those he allows.
    Note: Creating a clone of the blade counts as one of the users move.
    Note: Creating a clone the of blade can only be used 4 times.

    Had Permission from Erzo to use the same exact words Here

    ______________
    ±± Declined ±±
    DNR.

    Tenkyo katana (Moving Katana
    Type: Weapon/Attack/Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description:
    The Moving Katana is a blade that can decrease the Blades length, causing it to be a dagger while it can be a suprise attack that can suprise the opponent. To activate it, the user must channel chakra into the sword itself while using chakra control to increase the blades length though it does have a limit to it or decrease the length of the sword. This was forged by Saitou's Grandfather near the 1st Shinobi World War.

    Notes:
    -The User can adjust the sword to be decreased or increased in size before the battle
    -Moving the Swords length counts as a turn.
    -Only can be used by Fusion Reborn

    ______________
    ±± Declined ±±
    DNR. You can only have one weapon and both are copies of existing ones.

    Summoning Animal: Great/Common Egret
    Scroll Owner: Fusion Reborn
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A
    Description and Background:
    The Great Egret is a large heron with all-white plumage. Standing up to 1 m (3.3 ft) tall, this species can measure 80 to 104 cm (31 to 41 in) in length and have a wingspan of 131 to 170 cm (52 to 67 in).[5][6] Body mass can range from 700 to 1,500 g (1.5 to 3.3 lb), with an average of around 1,000 g (2.2 lb).[7] It is thus only slightly smaller than the Great Blue or Grey Heron (A. cinerea). Apart from size, the Great Egret can be distinguished from other white egrets by its yellow bill and black legs and feet, though the bill may become darker and the lower legs lighter in the breeding season. In breeding plumage, delicate ornamental feathers are borne on the back. Males and females are identical in appearance; juveniles look like non-breeding adults. Differentiated from the Intermediate Egret (Mesophoyx intermedius) by the gape, which extends well beyond the back of the eye in case of the Great Egret, but ends just behind the eye in case of the Intermediate Egret. It is a common species, usually easily seen.




    The Egret originates at lands with a huge landmass of water nearby as Egret's prey on fish, small crabs, or even baby alligators/crocodilles. So that means, they live in Kiri, Ame, and near the ocean outside of the vilages. They live by theirselves as they are independent. With huge wings, the egret can easily travel to each village for less than 5 hours. The egret migrated and moved to the villages that seem to florish with life such as Konoha.

    To summon it, the user must have the tattoo while putting blood on it. The user than slams his palms on the ground, releasing it.


    Picture:


    Tattoo:


    ______________
    ±± Declined ±±
    Herons are a contract.
     
         
    Last edited by Scorps; 04-11-2013 at 10:28 PM.

  15. #2565
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    Re: ±±Custom Jutsu Submission±±

    (Doton/Suiton: Kaisaku) Earth/ Water Style: Excavation.
    Type: Supplementary
    Rank: B
    Range: Short-Mid
    Chakra: 25
    Damage: N/A
    Description: The user begins by channeling earth chakra into the ground around themselves, this chakra creates multiple chute-like openings in the ground around themselves. Each chute reaches ten feet down into the ground and is slightly smaller than a five pence piece. Following the creation of the chutes in the earth the user uses their Suiton chakra in order to draw in the water from deep below the earths surface, once attracted the water builds up in the previously created chutes of earth and remains hidden inside the chutes as a secret water source.
    -Cannot be used for jutsu which require a 'large water source'.-

    ______________
    ±± Declined ±±
    How can they remain hidden? Wrong chakra info. Requires you to say how long it lasts.

    (Kchuysei: Odair) Summoning: Odair
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user pulls out a small scroll places his/ her hand on it. With this action the user summons Odair a blue mockingbird roughly a quarter the size of Gamabunta. Being the blue mockingbird Odair is able to use Water jutsu up to A-Rank without the need for handseals. Like many sea based birds Odair is capable of diving from great heights into water reaching depths of about ten feet before needing to return to the surface.
    -Can only be summoned once per battle-
    -Remains on the field for four turns-
    -Must have signed the Mockingbird contract to summon-

    Approved Contract

    ______________
    ±± Declined ±±
    Your measurements are wrong...he's a quarter the size of gamabunta but can dive how deep?

    (Raiton: Kurokku Kinmu) Lightning release: Clockwork
    Type: Offensive
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: Channeling their chakra into the ground the user will form a circle of lightning stretching mid range from themselves in all directions; with the user as the centre point. The user then strikes the ground and a bolt of lightning travels from their hand to the walls of the circle, the lightning bolt then begins to travel around the circle like the second hand moving around the clock, the bolt completes a full revolution in one turn. By taking their hand off of the ground the user can stop the technique at any time. The circular walls of lightning will however remain for the full turn.
    -No lightning or water techniques can be used inside the clock
    -No S-rank lightning can be used the next turn
    -Must be taught by Songbird.

    ______________
    ±± Declined ±±
    Needs to be made more reasonable.
     
         
    Last edited by Scorps; 04-12-2013 at 11:08 AM.

  16. #2566
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by naruto uzumaki bujii sage View Post
    (Shoton: Soukei Yakusai )-Crystal Release: Total Calamity
    Type: Offensive
    Rank: Forbidden
    Range: Mid-Long
    Chakra: 50
    Damage: 90(-40 damage to user from excessive chakra strain)
    Description: Guren preforms four hand seals and then claps her hand together, As she does this she releases a massive all directional burst of chakra into the air mid or long range from her current location, A gigantic crystal structure starts to forming rapidly in the sky, The crystal structure takes a full turn to form and during this time guren is free to attack/defend. Once completely formed, Guren makes the snake hand seal causing the structure to descend with great speed and momentum, Guren can either make the tiger hand seal causing the structure to shatter and rain down a shower of sharp crystal glass which can be guided using chakra with extreme accuracy and precision or she can make the ox hand seal causing the structure to start rotating at extremely high speeds crashing into the ground creating a massive crater as it's sends out a powerful shock wave capable of knocking down multiple opponents up to mid-range from point impact, Which includes the user if used in mid range. The crystal structure is 20 meters long, 20 meters high and 20 meters wide. The crater it leaves in the earth reaches up to short-range from the point of impact and when it's shattered it covers everything below up to mid-range in sharp crystal shards, Unless the user guides them. these shards can penetrate up to 10 feet under the surface of the ground.

    Note: Can only be used once.
    Note: No S-rank or above for the following two turns.
    Note: No crystal release for the following two turns.

    ______________________
    ? Declined ?
    Very OP, that's not de-powering it, you can put all the restrictions you want but it won't matter when it's OP, make it's size equivalent to the Great Stone Golem technique max, remove the shattering and redirecting crystal glass stuff, remove the shockwave that knocks everything up to mid range, include physical drawbacks, when using Forbidden techniques your body should be a mess, i mean something that really cripples you, you could make your speed decrease to a walking speed for example, or handseal speed decrease, etc this restriction goes along with the others you mentioned. i'm going to give you just one chance, if it's not approvable then it's DNR.
    (Shoton: Soukei Yakusai )-Crystal Release: Total Calamity
    Type: Offensive
    Rank: Forbidden
    Range: Mid-Long
    Chakra: 50
    Damage: 90(-40 damage to user from excessive chakra strain)
    Description: Guren preforms four hand seals and then claps her hand together, As she does this she releases a massive all directional burst of chakra into the air mid or long range from her current location, A gigantic crystal structure starts to forming rapidly in the sky,The crystal structure takes a full turn to form and during this time guren is free to attack/defend. Once completely formed, Guren makes the snake hand seal causing the structure to descend with great speed and momentum, Guren can make the ox hand seal causing the structure to start rotating at extremely high speeds crashing into the ground creating a massive crater . The crystal structure is equivalent in size to the "Great Stone Golem technique".

    Note: Can only be used once.
    Note: ]Following it's use the user cannot use any S-rank or above for two turns following it's use.
    Note: Following it's use the user cannot use any crystal release for two turns following it's use.
    Note: After use gurens hand seal speed slows down drastically.


    ______________
    ±± Declined ±±
    DNR.

    (Shoton: kesshou arashi)-Crystal Release: Crystal Cyclone
    Type: Offensive
    Rank: A-Rank
    Range: Mid-Long
    Chakra: 30
    Damage: 60
    Description: Guren swiftly preforms a pair of required hand seals Snake, Dog, Quickly after the hand seals are complete many very thin and very sharp crystal shards start to rapidly materialize around the target, This process begins one meter around the center of the target extending outwards four meters. Once the shards are formed they begin to violently swirl around the target creating a cyclone which the target is inapplicable of seeing out of, The crystal cyclone begins to swiftly spiral inwards upon the target inflicting sever lacerations in the process.

    Note: Can only be used twice per battle.

    ______________
    ±± Declined ±±
    Uh? Bolded makes no sense.

    (Kuchiyose no Jutsu:Bonnie and Clyde)- Summoning Technique: Bonnie and Clyde
    Type: Summoning
    Rank: S-Rank
    Range: Short
    Chakra: 40
    Damage: 80
    Description: The user bites his thumb then swipes it across his snake tattoo, After this is complete two king cobras appear coiled around the summoners arms, Bonnie is a pink is a cobra and is summoned on the summoners left arm, While Clyde is a black cobra and is summoned on the users right arm. Bonnie and Clyde are perfectly capable of speaking and are four feet in length and they each specialize in a elemental nature, Bonnie specializes in fire and is capable of using fire jutsu up to S-Rank and Clyde specializes in wind and is capable of using jutsu up to S-Rank, They use jutsu via there mouth and without the use of handseals. Twice per battle Bonnie and Clyde can release a surge of chakra around the summoner creating a sphere shaped barrier equal to an S-rank non elemental barrier, This barrier also disrupts the summoners chakra allowing the summons to break the summoner from A-rank and below genjutsu, But this also prevents the user from using jutsu while it's active.



    Note: Bonnie and Clyde can only be summoned twice per battle.
    Note: There is a three turn cool down period before they can be summoned again.
    Note: Bonnie and Clyde can only stay on the battle field for five turns.




    Link to snake signing: http://narutobase.net/forums/showthread.php?t=179213

    ______________
    ±± Declined ±±
    OPED! Unreasonable! We don't allow summons with such abilities to last more than 4 turns nor do we allow summons to be summoned more than once. And you're summoning 2 summons which can be described easily as boss-level summons in their abilities. Make this reasonable or its a DNR.
     
         
    Last edited by Scorps; 04-12-2013 at 11:13 AM.

  17. #2567
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Rain Of Hell View Post
    Hiramekarei Kenjutsu; Grand Shield {Hiramekarei Sword Art; Sōdaina shīrudo}
    Type: Defense/Attack
    Rank: S
    Range: Short
    Chakra: 40 (-15 each turn)
    Damage: 80
    Description: The user charges enormous amounts of chakra into his Hiramekarei and slams it into the ground. The chakra immideatly starts to escape the sword forming the shape of a gigantic shield. The user can make it into any type of shield, ranging from circular shields to a Roman scutum. The user can even make it like a Mantlet or like an curved shield to cover the sides. The shield is about 10-15 meters height depending on the type of shield the and 2-3 meters of the shield is underground. This chakra shield is very durable. Furthermore due to some of it being underground and the holes in the Hiramekarei blowing pressured chakra, the shield is nearly immovable. The shield is mainly for defensive purposes; however the user may extend spears from the shield up to the end of Short-range in order to skewer the opponent.
    *The shield can stand up to 100 damage
    *The user cannot move the shield after it's creation due to it's large mass
    *The user must keep both hands on the Hiramekarei to keep it in the shield form
    *The user can keep the Shield going for a max of 3 turns
    *Must posses the Hiramekarei

    X-Declined-X Hiramekerai?
    Hiramekarei Kenjutsu; Grand Shield {Hiramekarei Sword Art; Sōdaina shīrudo}
    Type: Defense/Attack
    Rank: S
    Range: Short
    Chakra: 40 (-15 each turn)
    Damage: 80
    Description: The user charges enormous amounts of chakra into his Hiramekarei and slams it into the ground. The chakra immideatly starts to escape the sword forming the shape of a gigantic shield. The user can make it into any type of shield, ranging from circular shields to a Roman scutum. The user can even make it like a Mantlet or like an curved shield to cover the sides. The shield is about 10-15 meters height depending on the type of shield the and 2-3 meters of the shield is underground. This chakra shield is very durable. Furthermore due to some of it being underground and the holes in the Hiramekarei blowing pressured chakra, the shield is nearly immovable. The shield is mainly for defensive purposes; however the user may extend spears from the shield up to the end of Short-range in order to skewer the opponent.
    *The shield can stand up to 100 damage
    *The user cannot move the shield after it's creation due to it's large mass
    *The user must keep both hands on the Hiramekarei to keep it in the shield form
    *The user can keep the Shield going for a max of 3 turns
    *Must posses the Hiramekarei
    *Hiramekarei

    Hiramekarei is 1 of the 7S of the Mist. It is held by Chōjūrō. Link: Hiramekarei
    Note: I changed nothing aside from adding knowledge about Hiramekarie since that was the only problem stated.

    ______________
    ±± Declined ±±
    This isn't something that sword would do and the description makes little to no sense. Reword it and make it more viable.

    Illusionary Arts: Jedi Mind Trick (Genjutsu: Jedi Maindo· Torikku)
    Type: Supplementary
    Rank: A
    Range: All
    Chakra: 30
    Damage: 0
    Description: The user will make a small hand-gesture with either hand, as if he/she was waving his/her hand. Then the user will rapidly send his/her Chakra to a certain location and put any enemy, he/she wishes, in that location into a genjutsu. This genjutsu will only last for a few seconds and make the opponent say any phrase that the user wants the opponent to say. The phrase can be 2 sentences or 1 line long.(which ever one is shorter) The opponent will have no recollection of saying the phrase. This can be used to cause a miscommunication between the opponent and his allies, such as; clones or summons. Unlike the Jedi Mind trick the opponent will repeat out the phrase exactly.(ex: If the user thinks the phrase "You will obey" the opponent will say "You will obey" not "I will obey") The opponent will be completely unaffected by the phrase he/she said. If the user wants to act like a Jedi he/she can say the target phrase out-loud but only thinking it is enough.
    *Only twice per battle
    *Allies may wish to ignore the Phrase said by the opponent if it's against common sense (ex: "Kill yourself")
    *Can be used on multiple users within short range of each other but everyone affected must say the same phrase
    *The user must either see, or know the exact location of the enemy(with 5m accuracy) to use this jutsu

    ______________
    ±± Declined ±±
    This is not Genjutsu. You cannot, without a Doujutsu, condition or control your targets actions. You can simply change what he can perceive of the world through his senses...in other words you can manipulate his senses, nothing more. DNR.

    Summoning Technique: Tlayohua Jaguar Assassin in the Dark(Kuchiyose no Jutsu: Tlayohua)
    Type: Supplementry
    Rank: S
    Range: N/a
    Chakra: 40
    Damage: N/a
    Description: Tlayohua is the younger cousin of the Jaguar king Tezcatlipoca and one of the strongest jaguars there is. He has black skin with small, barely noticeable dots. His eyes and stomach are a dark shade of grey. This makes him very hard to spot in the dark (at evening or nighttime only a blur of his movements can be seen in long range, he is normally visible in mid- and short range) Using his natural camouflage in the dark, Tlayohua has become an excellent hunter. Furthermore much like the Jaguar king, he is capable of standing upright and his paws are more finger like compared to other jaguar. This allows him to wield swords and use Kenjutsu up to A-rank as well as Weapon based Ninjutsu up to S-rank. (such as those used by ten-ten) He uses the 4 Sword style, wielding 1 sword in each front hand, 1 in his mouth and 1 sword with his tail. He also has many summoning seals in his mouth, allowing him to spew out weapons for weapon based ninjutsu with rapid speed. This ideal hunter is named after the Aztec god of Shadows, Tlay. His length is about 5 meters and he has a height of 3 meters. He is very close friend with RoH and the two can communicate with chirps(to imitate birds) or knocks, in a manner similar to Morse code.
    *Can only be summoned once per battle
    *Lasts 4 turns
    *Can take up to 70 damage.
    Picture:


    ______________
    ±± Declined ±±
    Link to having signed the summoning contract?
     
         
    Last edited by Scorps; 04-12-2013 at 11:15 AM.

  18. #2568
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Frozenstein View Post
    (Genjutsu: Tsuchi Kaibutsu) - Illusionary Arts: Earth Troll
    Type: Attack/Supplementary
    Rank: S-rank
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: The user performs 3 hand seals and puts the opponent into a genjutsu what affects his eyesight and hearing. In this, he can see a 3 meter tall creature emerge from the ground near the user, making the impression that the monster is made from earth. Then as the monster is "done", roars with a terrifying sound and starts running toward the opponent with a speed that can reach a normal shinobi's running speed. While moving, the troll makes terrifying sounds to scare, demolarize and attack the opponent's mind.

    As the opponent most probably can't tell if it's a genjutsu, he would try to destroy the troll. Whenever this happens, the user can perform another hand seal to strengthen the technique and make the opponent see his attack(s) failed. This is showned like the troll broke through the technique(s) used against it, either after a short period of time, or almost instantly. This depends on the technique used against the troll, meaning a large scale / strong attack needs more time to break. Whenever the troll "breaks through" a technique, it roars in a frightening way further demoralizing the opponent and damage his mind.

    If the troll reaches the opponent and he still didn't realise the genjutsu, the monster performs a single attack toward the opponent by opening it's arms and roaring continually. However right before it could reach the target, the troll disappears into nothing, giving the opponent a last "stab" into his mind, leaving nothing but a terrified, trembling opponent who can hardly move.

    - can only be used 2 times per battle
    - effect only lasts 2 turns
    - the troll must be "made" nearby the user, but can move freely toward the opponent up to mid range
    - every technique used by the opponent has to be countered by the user if it could reach him
    - every time the troll "breaks through" a technique and roars, the opponent gets more and more frightened, potentially slowing him down and making him desperate
    - summoned animals if used on them, easily gets terrified and make them reverse-summon after the first roar
    - can only be taught by Frozenstein

    The troll looks like this:


    ______________
    ±± Declined ±±
    OP and its too big without explaining exactly why it does the effects it does.
    (Genjutsu: Tsuchi Kaibutsu) - Illusionary Arts: Earth Troll
    Type: Attack/Supplementary
    Rank: S-rank
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: The user performs 3 hand seals and puts the opponent into a genjutsu what affects his eyesight, hearing and sense of danger. In this, he can see a 3 meters tall creature emerge from the ground near the user, making the impression that the monster is made from earth. Then as the monster is "done", it roars with a terrifying sound and starts running toward the opponent with a speed that can reach a normal shinobi's running speed. While moving, the troll makes terrifying sounds what along with the sight pressures the opponent's mind and sense of fear. As the troll gets closer to the opponent, this pressure becomes more intense.

    This troll acts like a tank, "breaking through" 1 of the opponent's attack, if it's scale, strength and form allows it. This means, for example if the opponent is using a swamp to sink the troll, it will just simply keeps running like nothing happened, indicating it's just a genjutsu. Same goes for attacks that has a very large scale, like a massive wall of fire/water/wind. "Break through" can only happen if the opponent is using a "simple" technique, like a lightning bolt, earth spikes or bullet like jutsus.

    If the troll reaches the opponent and he still didn't realise the genjutsu, the monster performs a single attack toward the opponent by opening it's arms and roaring continually. However right before it could reach the target, the troll disappears into nothing, giving the opponent a last "stab" into his mind, leaving nothing but a terrified, trembling opponent who can hardly move.

    - can only be used 2 times per battle
    - effect only lasts 2 turns
    - the troll must be "made" nearby the user, but can move freely toward the opponent up to mid range
    - summoned animals if used on them, can get terrified and make them reverse-summoned if they are smaller than the troll and not boss summonings
    - can only be taught by Frozenstein

    The troll looks like this:


    I tried to make it more reasonable and removed several stuff.

    ______________
    ±± Declined ±±
    His sense of danger? =_= DNR

    (Kuchiyose no Jutsu: Shiva) – Summoning Technique: Shiva
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Shiva is one of the few female ocelot warriors who can be summoned due to the Ocelot Contract. Her size is similar of a regular dog, but still smaller than the male warriors. Her chakra nature is water, allowing her to perform water jutsus. She is able to replace the hand seals with swinging her tail, however still can't use jutsus that normally require a human hand to perform, like holding a weapon and can't perform combination moves like wind/water. Due to her smaller size and less strength being a female, she developed her abilities and become able to use genjutsu techniques.
    - can only be summoned 1 time and for 5 turns
    - can use water up to A-rank
    - can use genjutsu up to B-rank
    - can only be summoned if signed the Ocelot contract
    - can only be taught by Frozenstein
    Contract

    ______________
    ±± Declined ±±
    Choose one skill. You can't have summons that use two skills like Genjutsu and Water. And Genjutsu summons can only be made if they can use a unique genjutsu to them, not cannon or other custom ones.

    (Ninjutsu: Oni Henge) - Ninja Arts: Demon Transformation
    Type: Supplementary
    Rank: A-rank
    Range: Short-Long
    Chakra: 30
    Damage: N/A
    Description: Similarly to transformation techniques, this jutsu turns the user into a chosen form, however instead of an object or other humans, the user turns into a demon looking creature with a long tail and wings on his back. This is done after performing a single hand seal and smoke poofing around the user. When in this form, the user can use wind jutsus that normally requires a fan just by flapping his wings, while his tail serves as a whip like weapon in close combat. If the user wishes, he can leave out the wings from the transformation, allowing himself to fight in close combat more easily. While transforming into demon the user's weight is greatly reduced allowing him to fly using his wings.
    - can only be used 3 times per battle
    - effect lasts for 5 turns
    - full body techniques that turns the user's body into an element or change it's structure breaks the effect
    - by flapping his wings, the user is able to perform wind jutsus that requires a fan
    - can only be taught by Frozenstein

    Look is similar to this.



    ______________
    ±± Declined ±±
    To make something like this, make a custom clan.
     
         
    Last edited by Scorps; 04-12-2013 at 11:20 AM.

  19. #2569
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Délta View Post
    (resubmission unknown to me why it was decline so going to change what i think it was)
    Raiton:Great Thunder Demon(Taibu ikazuchi Tenma)
    Type: Defensive/Offensive
    Rank:S-Rank
    Range: Short
    Chakra: 40
    Damage:80
    Description:The user Performs 5 handseals and proceeds to make a figure in the shape of a demon infront of himself made of pure Raiton chakra(much like greater golem),Once formed The demon stands near the user shielding him from raiton based attacks.This defensive state turns the Demon into a lightning rod absorbing all lightning based attacks directed towards it.The demon can only absorb 2 raiton based attack while it is summoned,The demon can also only absorb 1 Srank raiton ability. The Demon can also swap stances turning itself from a defensive aborbing stance to an offensive damage stance. In the Offensive stance the demon can perform up to A rank lightning jutsu without hand signs..
    Restriction:
    Can only be used Once per battle
    No other Raiton Abilites can be used in that turn
    The Demon only lasts 2 turns before dispering on its own
    Can only absorb 2 raition attacks A rank and below or 1 S rank
    Can only perform up to A rank Raiton jutsu
    Can only be taught by Delta

    X-Declined-X Well you got the message even though i didn't said anything, thats good. Its in a more approvable conditions, but still the lack of details in there, demon's size, appearance..etc why stances?
    Resubmitting

    Raiton:Great Thunder Demon(Taibu ikazuchi Tenma)
    Type: Defensive/Offensive
    Rank:S-Rank
    Range: Short
    Chakra: 40
    Damage:80
    Description:The user Performs 5 handseals and proceeds to make a figure in the shape of a demon infront of himself made of pure Raiton chakra(much like greater golem)The demon stances 8ft tall and takes the appearance of a larger horned demon(looks alot like the reaper death seal reaper),Once formed The demon stands near the user shielding him from raiton based attacks.The demon firstly takes a defensive state which turns the Demon into a lightning rod absorbing all lightning based attacks directed towards it,by taking this stance it allows the demon to absorb attacks without attacking back,this state looks like if bending its knee's with its arms onto the ground to stabilise it and so the attacks get channeled into the ground cancling them out.The demon can only absorb 2 raiton based attack while it is summoned,The demon can also only absorb 1 Srank raiton ability. The Demon can also swap stances turning itself from a defensive aborbing stance to an offensive damage stance. In the Offensive stance the demon can perform up to A rank lightning jutsu without hand signs,this offensive state makes the demon stand back up into its oringal postion,it stands with its right leg backwards and both arms forward so it can launch lightning techniques from its hand.The demon can change stances at will and only takes a second to switch from defensive to offensive,this allows the demon to quickly attack and absorb different raiton based techniques at will
    Restriction:
    Can only be used Once per battle
    No other Raiton Abilites can be used in that turn
    The Demon only lasts 2 turns before dispering on its own
    Can only absorb 2 raition attacks A rank and below or 1 S rank
    Can only perform up to A rank Raiton jutsu
    Can only be taught by Delta

    ______________
    ±± Declined ±±
    Incorrect name. If you don't name your techniques correctly i won't even check them.

    .(Katon: Doton Shin Katon Hashira) Fire style: Earth core Fire pillar
    Type: Offensive
    Rank: Forbidden
    Range: Short-Long
    Chakra: 50
    Damage: 90(death will result if used)
    Description: The user will start by channeling their fire chakra into the ground sending it into the center of the earth,this in turn will take 1 turn for the chakra to reach the center of the earth,after this is the done the user will raise up fire from the center of the earth up to the surface,by doing this they will create a giant pillar of fire to raise up from the center of the ground with a 1 mile radius which rises up and destroys everything in a 1 mile radius,if this technique is activated the user will die and will also kill anyone and everything within the radius will be burnt to ash.This technique is a suicide last resort technique much like deidara's c4 explosion. This technique can be cancled if the opponent channels their Katon chakra into the ground to distrupt the users chakra reaching the core. When this technique is started the ground around the battle area will become visibly hotter due to the ammount of katon chakra that is needed for this technique.
    Restrictions:
    Can only be used once
    If used the user will die
    Takes one turn to prepare and one turn to activate
    The turn this is activated no other technique can be used
    This jutsu can only be used after the user has already performed Three turns during the battle,(by adding this restriction it takes away any abuse properties)
    Can only be taught by Delta

    ______________
    ±± Declined ±±
    center of the earth? DNR. Don't be foolish and try something like this again.

    (Katon: Yon Han Kaji Sen) Fire Release: Four Seal Fire Beam
    Type: Offensive
    Rank: S rank
    Range: Mid-Long
    Chakra: 40
    Damage:80
    Description: The user will begin by forming 5 hand seals,after they are performed the user will send their chakra out into the air infront of them,igniting the chakra the user will make four symbols infront of him made of katon chakra,once the symbols are formed the user will condense the chakra inside each one until the symbols are about to burst,the user will then expell the chakra rapidly causing all four seals to send out a condensed beam of Fire chakra,as the beams move forward past short range they will merge into one large beam(6 metres wide by 6 metres high),when they form into the larger beam the speed increases. This technique has enough brute force to easily punch through an A rank earth defence.
    Restrictions
    Can only be used once per battle
    No fire technique up to A rank for the next turn
    The beam can only fire in a straight line and cannot be moved from its line of fire
    If the seals are broken before the attack proceeds the jutsu cannot be re activated
    Can only be taught by Delta

    What the seals look like

    What the beam looks like


    ______________
    ±± Declined ±±
    Similar to existing fire beam techniques. DNR.
     
         
    Last edited by Scorps; 04-12-2013 at 11:22 AM. Reason: Added a jutsu and some restrictions

  20. #2570
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by demon fang View Post
    (Kuchiyose no jutsu: Yuuen Bouhatei) - Summoning Technique: Grand Mole
    Type: Supplementary
    Rank: A
    Range: short-long
    Chakra: 30
    Damage: n/a (60 Doton)
    Description: After performing the necessary handsigns the user slams his hand on the ground to summon Grand. One of the strongest among the moles. Grand is 30 cm and wears green colored armor with spikes resembling drills. He can perform earth based techniques up to A-Rank with no handseals and as long as their is a source of ground to work with.

    Restriction:
    -Can only be called upon once per battle
    -lasts for 3 turns.
    -Must have signed the mole contract
    -Requires a ground source
    ================================================== =========
    (hanma gigei: nenshou hoi-ru) - Hammer Arts: Burning wheel
    Type: Offensive
    Rank: B
    Range: short-mid
    Chakra: 20
    Damage: 40
    Description: The user focuses his katon chakra into the hammers head and the end of the grip. The user then, twirls and throws it at the target as its twirling, resembling a flamewheel. The target is then engulfed by the intense flames upon impact. The user can call back the hammer using their chakra after contact has been made.

    Restrictions:
    -Can only be taught by fang
    -must have a hammer in bio
    ================================================== =========
    (Hanma Gigei: Hanma Dyuo no Jutsu) - Hammer Arts: Hammer Duo Technique
    Type: Offensive
    Rank: A
    Range: short
    Chakra: 30
    Damage: 60
    Description: After summoning Grand Mole, the user begins by launching the target into the air with their hammer. Afterwards, Grand jumps into the air and slams his target downward with his hammer, causing an explosion after the target makes contact with the ground.

    Restrictions:
    -Must have signed the Mole Contract
    -Must have a hammer in bio
    -Can only be taught by fang

    ______________
    ±± All Declined ±±
    Link to singing or owning the mole contract?
    ~Resubmitting~
    link to Mole Contract post #2293:http://narutobase.net/forums/showthr...157594&page=92

    (Kuchiyose no jutsu: Yuuen Bouhatei) - Summoning Technique: Grand Mole
    Type: Supplementary
    Rank: A
    Range: short
    Chakra: 30
    Damage: n/a (60 Doton)
    Description: After performing the necessary handsigns the user slams his hand on the ground to summon Grand. One of the strongest among the moles. Grand is 30 cm and wears green colored armor with spikes resembling drills. He can perform earth based techniques up to A-Rank with no handseals and as long as their is a source of ground to work with.

    Restriction:
    -Can only be called upon once per battle
    -lasts for 3 turns.
    -Must have signed the mole contract
    -Requires a ground source

    ______________
    ±± Approved ±±

    ================================================== ===============
    (hanma gigei: nenshou hoi-ru) - Hammer Arts: Burning wheel
    Type: Offensive
    Rank: B
    Range: short-mid
    Chakra: 20
    Damage: 40
    Description: The user focuses his katon chakra into the hammers head and the end of the grip. The user then, twirls and throws it at the target as its twirling, resembling a flamewheel. The target is then engulfed by the intense flames upon impact. The user can call back the hammer using their chakra after contact has been made.

    Restrictions:
    -Can only be taught by fang
    -must have a hammer in bio

    ______________
    ±± Declined ±±
    Link to CFS?
    ================================================== ===================
    (Hanma Gigei: Hanma Dyuo no Jutsu) - Hammer Arts: Hammer Duo Technique
    Type: Offensive
    Rank: A
    Range: short
    Chakra: 30
    Damage: 60
    Description: After summoning Grand Mole, the user begins by launching the target into the air with their hammer. Afterwards, Grand jumps into the air and slams his target downward with his hammer, causing an explosion after the target makes contact with the ground.

    Restrictions:
    -Must have signed the Mole Contract
    -Must have a hammer in bio
    -Can only be taught by fang

    ______________
    ±± Declined ±±
    Same as above.
     
         
    Last edited by Scorps; 04-12-2013 at 11:23 AM.

  21. #2571
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    Re: ±±Custom Jutsu Submission±±

    (Doton: Doroppu Yuuen Piano Jutsu) Doton release: Dropping Grand Piano
    Type: Offensive
    Rank: A-rank*
    Range: Short to Mid range
    Chakra: 30
    Damage: 60
    Description: using the handsigns Ox> Rabbit> Snake the user can manipulate earth to form a regular size (ie 8ft by 12ft) grand piano above my enemy dropping it onto your enemy the piano's weight is 1000lbs and will crush an enemy at the height of being dropped at 15 feet in the air.*

    -Can only be used once in battle
    -Can only be taught by Kirio*

    ______________
    ±± Declined ±±
    Manipulate the earth...above the user...what earth?
    _____________________
    Summoning Animal: Moose
    Scroll Owner: Kirio
    Other Users who have signed contract: None yet
    Summoning Boss if existing: None yet
    Other Summoning Animals tied to contract:
    Description and Background:
    Antler's
    The male's antlers grow as cylindrical beams projecting on each side of the head at right angles to the midline of the skull, and then fork. The lower prong of this fork may be either simple, or divided into two or three tines, with some flattening.
    In the North Siberian elk (A. a. bedfordiae), the posterior division of the main fork divides into three tines, with no distinct flattening. In the common elk (A. a. alces) this branch usually expands into a broad palmation, with one large tine at the base, and a number of smaller snags on the free border. There is, however, a Scandinavian breed of the common elk in which the antlers are simpler and recall those of the East Siberian animals.
    The palmation appears to be more marked in North American moose (A. a. americanus) than in the typical Scandinavian elk.


    Young female (A. a. americana) in Algonquin Park, early June.
    The male will drop its antlers after the mating season and conserve energy for the winter. A new set of antlers will then regrow in the spring. Antlers take three to five months to fully develop, making them one of the fastest growing animal organs. They initially have a layer of skin, called "velvet," which is shed once the antlers become fully grown. Immature bulls may not shed their antlers for the winter, but retain them until the following spring.
    If a bull moose is castrated, either by accidental or chemical means, he will quickly shed his current set of antlers and then immediately begin to grow a new set of misshapen and deformed antlers that he will wear the rest of his life without ever shedding again. The distinctive looking appendages (often referred to as "devil's antlers") are the source of several myths and legends among many groups of Inuit as well as several other tribes of indigenous peoples of North America.
    In extremely rare circumstances, a cow moose may grow antlers. This is usually attributed to a hormone imbalance.
    Size and weight


    Crossing a river.
    On average, an adult moose stands 1.4–2.1 m (4.6–6.9 ft) high at the shoulder, which is more than a foot higher than the next largest deer on average, the Elk.Males (or "bulls") weigh 380–700 kg (840–1,500 lb) and females (or "cows") typically weigh 200–360 kg (440–790 lb). The head-and-body length is 2.4–3.2 m (7.9–10 ft), with the vestigial tail adding only a further 5–12 cm (2.0–4.7 in).[55] The largest of all the races is the Alaskan subspecies (A. a. gigas), which can stand over 2.1 m (7 ft) at the shoulder, has a span across the antlers of 1.8 m (6 ft) and averages 634.5 kg (1,396 lbs) in males and 478 kg (1,052 lbs) in females. Typically, however, the antlers of a mature bull are between 1.2 m (3.9 ft) and 1.5 m (4.9 ft). The largest confirmed size for this species was a bull shot at the Yukon River in September 1897 that weighed 820 kg (1,800 lb) and measured 2.33 m (7.6 ft) high at the shoulder.[57] There have been reported cases of even larger Moose, including a bull that reportedly scaled 1,180 kg (2,600 lb), but none are authenticated and may not be considered reliable. Behind only the bison, the Moose is the second largest land animal in both North America and Europe.



    tattoo of the contract will recieve the moose mark.

    http://narutobase.net/forums/convers...6283&u2=156772
    Apparently aoi holds deer and thought deer and moose were the same but he gave permission for me to make moose.

    ______________
    ±± Declined ±±
    DNR.
    _______________________

    Kuchiyose no Jutsu: Mu-su|: bull winkle| Summoning Technique moose: bull winkle*
    Rank: S
    Type: Summoning
    Range: N/A
    Chakra Cost: 40
    Damage Points: N/A
    Description: *bull winkle is a devious moose who can talk and walk and create genjutsu from his stench alone. He carry's two scrolls attach to him with a belt one scroll containing a samurai sword made from a samurai master so it is stronger than regular blades. The other scroll containing The moose scent capable of trapping your enemy in A rank genjutsu by scent. The genjutsu does not effect someone who has trained with the moose contract for over a month. Bull winkle has a single sword attack rapid thrash attack by holding his sword In His mouth.
    *Must have signed moose contract to summon
    *Can only be summoned one per battle
    *Must wait 4 turns before summoning again
    http://www.google.ca/search?q=bullwi...53QQzQSXOsM%3A

    ______________
    ±± Declined ±±
    contract not approved.
     
         
    Last edited by Scorps; 04-12-2013 at 11:24 AM.

  22. #2572
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Better View Post
    Signing Contract: http://narutobase.net/forums/showthread.php?t=152773
    Permission to submit: http://narutobase.net/forums/convers...83064&u2=95567

    (Kuchiyose No Jutsu: ichidou) Summoning Technique: Shrine
    Type: Summoning
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/a [+10 to earth techs]
    Description: Shrine is 1 of the 2 Legendary and Elder Lesser Birds of Paradise Summons.. He is Dark Gray with silky white feathers on its head and under its feathers. His beak is also White ,and He has a bright red cross on its stomach, Also being able to talk like regular humans. To summon him the user has to channel and focus their chakra. Once done the user will then bite their thumb, wipe the blood on the LBOP tattoo then do 4 handseals ending with the tiger handseal.. Shrine will then appear on the users shoulder, no bigger then a regular size bird. This LBOP is very unique and similar to most elder summons. He is allowed to use S Rank Earth Jutsus and dont require handseals to do them. Several Unique things about this summon. In order for him to do earth jutsus he will shave off one of his feathers infused with his chakra and strike it to the ground. While thats done, he has a chakra connection through the ground through his feather he struck in the ground. allowing him to channel earth jutsus from where that feather is stuck at. Though he is a regular size bird with 1 handseal from the user, he can grow in size similar to Pains Bird holding up to 2 full-size humans. And the last unique thing about this summon is that he is able to transfer chakra from his elemental affinity into the user by remaning on the users shoulder. Giving the user more chakra for earth techniques.

    :Note: Can only summon once
    :Note: Stays on the field for 5 turns
    :Note: Transforming in size counts as a turn
    :Note: Can use Earth Jutsus up to S Rank
    :Note: Must be on the user shoulders to add +10 to earth techniques
    :Note: Feather can easily be destroyed by, but as long as the feather is on the ground , he has a way to use earth techs from the ground.
    :Note: Must have signed the LBOP Contract

    ______________
    ±± Declined ±±
    DNR. This feather ability was already tried before once and I personally declined it. Don't so such a thing again... I don't like rip offs, intentional or not.

    ________
    Link to learning summons http://narutobase.net/forums/showthread.php?t=266898

    (Hebi Kuchiyose No Jutsu: Voldemort) - Snake Summoning: Voldemort
    Type: Summon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/a
    Description: Voldemort is one of the 5 Guardian Elemental Snakes. These Snakes each specialize in one of the 5 basic elements and are the Manda special minions. Voldemort specializes in use of the Fire element. The user takes blood and wipes on his tattoo or on the scroll and slam his hand, summon this Firey beast. Voldemort can use all Fire Jutsus up to S rank and the Guardian Snakes all have this unique ability. They can disperse into whatever element they are specialized in. Voldemort can replace into a burst of flames to avoid techniques if he so wishes. Voldemort is the same size as the Manda.

    -Must have snake contract signed
    -Can only be summoned once
    - Last 5 turns
    - Can use S rank and Below Fire
    - Can only be taught by Better



    ______________
    ±± Declined ±±
    This replacement ability...rank and limits? restrictions?

    ================================================== =

    (Hebi Kuchiyose No Jutsu: Nola) - Snake Summoning: Nola
    Type: Summon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/a
    Description: Nola is one of the 5 Guardian Elemental Snakes. These Snakes each specialize in one of the 5 basic elements and are the Manda special minions. Nola specializes in use of the Water element. The user takes blood and wipes on his tattoo or on the scroll and slam his hand, summon this Water beast. Nola can use all Water Jutsus up to S rank and the Guardian Snakes all have this unique ability. They can disperse into whatever element they are specialized in. Nola can replace into a burst of Water to avoid techniques if he so wishes. Nola is the same size as the Manda.

    -Must have snake contract signed
    -Can only be summoned once
    - Last 5 turns
    - Can use S rank and Below Water
    - Can only be taught by Better



    ______________
    ±± Declined ±±
    Same as above.
    Resubmitting the next two.

    Link to learning summons http://narutobase.net/forums/showthread.php?t=266898

    (Hebi Kuchiyose No Jutsu: Voldemort) - Snake Summoning: Voldemort
    Type: Summon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/a
    Description: Voldemort is one of the 5 Guardian Elemental Snakes. These Snakes each specialize in one of the 5 basic elements and are the Manda special minions. Voldemort specializes in use of the Fire element. The user takes blood and wipes on his tattoo or on the scroll and slam his hand, summon this Firey beast. Voldemort can use all Fire Jutsus up to S rank and the Guardian Snakes all have this unique ability. They can disperse into whatever element they are specialized in. This replacement ability is an A rank ability. Voldemort can replace into a burst of flames to avoid techniques if he so wishes. Voldemort is the same size as the Manda.

    -Must have snake contract signed
    - Can only replace once
    -Can only be summoned once
    - Last 4 turns
    - Can use S rank and Below Fire
    - Can only be taught by Better



    ______________
    ±± Approved ±±


    ======================

    (Hebi Kuchiyose No Jutsu: Nola) - Snake Summoning: Nola
    Type: Summon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/a
    Description: Nola is one of the 5 Guardian Elemental Snakes. These Snakes each specialize in one of the 5 basic elements and are the Manda special minions. Nola specializes in use of the Water element. The user takes blood and wipes on his tattoo or on the scroll and slam his hand, summon this Water beast. Nola can use all Water Jutsus up to S rank and the Guardian Snakes all have this unique ability. They can disperse into whatever element they are specialized in. Nola can transform his body into water to avoid damage. It's rank is A rank. Nola is the same size as the Manda. Nola can also swim in water, just like the new Manda 2.

    -Must have snake contract signed
    -Can only be summoned once
    - Last 4 turns
    - Only can replace itself once.
    - Can use S rank and Below Water
    - Can only be taught by Better



    ______________
    ±± Approved ±±


    =============================
    New Submission:

    (Katon: Junshuu Chikara) Fire Release: Terra Force
    Type: Offensive
    Rank: S
    Range: Short to Long
    Chakra: 40
    Damage: 80
    Description: The user places his arms forward with and release his fire chakra in both his palms with fireballs. Combining the two fireballs together in between his hand and the creates one big fireball. The user continues to pour his fire chakra while raising both his arm putting the now extremely large fireball behind his head. The user then throws the fireball at their target. The moment the fireball hits something (I.e. their target or the ground) The fireball explodes into a maelstrom of flames and then begins to travel until it's stopped by something of equal size and rank or stronger.

    Note: Can only be used 3 times
    Note: No S rank or F rank fire attacks in the same turn.
    Note: Can only be Taught by Better.



    ______________
    ±± Declined ±±
    Made already. DNR.
     
         
    Last edited by Scorps; 04-12-2013 at 11:28 AM.

  23. #2573
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Solf J. Kimblee View Post
    (Mizu Beara) Water Bearers
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: 40
    Damage points: N/A
    Description: These Water Bearers was created by Solf to have a unique water weapon in battle. He made two hilts that are called Bearers. The Bearers are made of a material so the user can channel their chakra and manipulate water sources or even the moister in the air for varies objects such as weapons, shields on top of them. These two hilts are the perfect weapon for a weapon user and water user. The user channels their chakra and absorbs some water or moister in the air. The highest the rank of the object that is made of water is A rank or lower.
    -Only used when the air has enough moister to make the weapon of chose of the user or a some type of water source is in the area of short range of the user to use to use to make the weapon of chose of the user and must have the user chakra in it or no chakra at all.
    -The weapons made from the water still go by the elemental advantages and disadvantages
    -The weapons also feel like the real weapon when used
    -The user has to use a jutsu slot everytime the user uses the weapon no matter if it is to attacking or defending, the change of the shape depends on the attack or defense like for an example. The user going against a fireball and the user has the bearers shaped into katanas but the user needs to defend. The user would change the katanas into a rectangler shield to defend against the attack.



    ______________
    ±± Approved ±±
    Quote Originally Posted by Solf J. Kimblee View Post
    Updating this weapon with the bold

    Mizu Beara) Water Bearers
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: 40
    Damage points: N/A
    Description: These Water Bearers was created by Solf to have a unique water weapon in battle. He made two hilts that are called Bearers. The Bearers are made of a material so the user can channel their chakra and manipulate water sources or even the moister in the air for varies objects such as weapons, shields on top of them. These two hilts are the perfect weapon for a weapon user and water user. The user channels their chakra and absorbs some water or moister in the air. The highest the rank of the object that is made of water is A rank or lower. The Bearers can also be channeled with raw chakra making it the same affects and ranking system as if it was channeled with water. This ability can only be used six times per match. This would be easier on the user when the user doesn't have enough water source to build an object with.
    -Only used when the air has enough moister to make the weapon of chose of the user or a some type of water source is in the area of short range of the user to use to use to make the weapon of chose of the user and must have the user chakra in it or no chakra at all.
    -The weapons made from the water still go by the elemental advantages and disadvantages
    -The weapons also feel like the real weapon when used
    -The user has to use a jutsu slot everytime the user uses the weapon no matter if it is to attacking or defending, the change of the shape depends on the attack or defense like for an example. The user going against a fireball and the user has the bearers shaped into katanas but the user needs to defend. The user would change the katanas into a rectangler shield to defend against the attack.
    -The Bearers can connect at the ends of each other
    -Raw chakra usage only six times per match



    X-Pending-X Resubmit it with a better explanation of the bolded part, i didn't get it. But even if i try to it will still be hard to understand for your opponents during battles.
    Updating/Resubmitting with more explanation.

    (Mizu Beara) Water Bearers
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: 40
    Damage points: N/A
    Description: These Water Bearers was created by Solf to have a unique water and chakra weapon in battle. He made two hilts that are called Bearers.

    -The Bearers are made of a material so the user can channel their chakra and manipulate water sources or even the moister in the air for varies objects such as weapons, shields on top of them. These two hilts are the perfect weapon for a weapon user and water user. The user channels their chakra and absorbs some water or moister in the air. The highest the rank of the object that is made of water is A rank or lower.

    -The Bearers can also be channeled with raw chakra making it the same affects and ranking system as if it was channeled with water. This being said, this means the user channels raw chakra on top of the Bearers and using shape manipulation, shaping the chakra into a solid form of an object the user would desire. The rank of the object can be from A rank down to E rank. This is just another ability that the Bearers can do with the user's chakra. This ability can only be used six times per match. This would be easier on the user when the user doesn't have enough water source to build an object with.

    -Only used when the air has enough moister to make the weapon of chose of the user or a some type of water source is in the area of short range of the user to use to use to make the weapon of chose of the user and must have the user chakra in it or no chakra at all.
    -The weapons made from the water still go by the elemental advantages and disadvantages
    -The weapons also feel like the real weapon when used
    -The user has to use a jutsu slot every time the user uses the weapon no matter if it is to attacking or defending, the change of the shape depends on the attack or defense like for an example. The user going against a fireball and the user has the bearers shaped into katanas but the user needs to defend. The user would change the katanas into a rectangle shield to defend against the attack.
    -The Bearers can connect at the ends of each other
    -Raw chakra usage only six times per match



    ______________
    ±± Pending ±±
    Leaving for someone else.
    _____________
    -Declined- Keep the original.

    ___
    Four Finger Thrust (4 Yubi Suiryoku)
    Rank: B
    Type: Offensive
    Range: Short
    Chakra Cost: 20
    Damage Points: 40
    Description: The user claps their hands together in a praying formation. While in this formation the user focus chakra into their hands. The chakra pours out in a flaming type of way with eyes as the end of the flame chakra. The user thrust their hands forward into their desired target.

    Look of it


    ______________
    ±± Declined ±±
    They trust their hands forward into their desired target...ok....for what?

    (Genjutsu: Butsuri Haipā) Illusionary Arts: Physical Hyper
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user will perform a pointing jesture at the opponent while in short range. This will induce a genjutsu on the opponent where the opponent will feel an illusion where their skin is hyper sensitive. Not for something subtle for example feeling the heat of the sun but for any physical attacks that the opponent might receive. This is a one time genjutsu where it will stay active unless broken by the opponent or the user when landing a physical attack. Soon as the user is able to land a physical attack anywhere on the body, the opponent will feel three times more pain than the original strike. For example, the opponent getting hit in the face with a punch will only feel a blunt force trauma for only a short period of time. However when under this genjutsu the opponent will feel broken cheek bones and broken blood vessels. In turn the pain that it is caused will knock the opponent out of the genjutsu after feeling the three times the pain. The feeling will then return to normal. The strain on the brain for one time use is not that destructive, however when hit a few times under this genjutsu the brain will take immense stress and strain from the extreme pain. Thus after three hits under this genjutsu the opponent’s physical capabilities will be slower, speed, reflex will all be reduced.

    -Able to use thrice per battle.
    -Have to induce the genjutsu each time for three hit bonus to take effect
    -Last 3 turns if a physical attack hasn’t been landed
    -Can only be taught by Solf J. Kimblee

    ______________
    ±± Approved ±±
    I editted...severely. But only because the idea is quite good and interesting. Hwoever, genjutsu can't lower no ones intelligence, and time in our RP is measure in turns...not seconds... Also, this wouldn't change how much chakra one can mold...As the pain has nothing behind it as its not real.
     
         
    Last edited by Ryūjin; 06-23-2013 at 03:51 AM.

  24. #2574
    Igneel's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Igneel View Post
    Suiton:Amatsu Supin|Water Style:Heavenly Spin
    Rank:B
    Type: Offensive/Defensive
    Range:Short-Mid
    Chakra:20
    Damage:40
    Description:After creating a solid construct made out of water[eg:Water Dragon,Gushing water imprisonment or any water jutsu that has a definite shape],the user simply performs the tiger seal manipulating the water construct to spin rapidly at high speeds.If used in conjunction with projectile based water jutsu's,this increases the penetration power of the projectile.If used in conjunction with jutsu's like Gushing water Imprisonment or other water jutsu that traps the opponent inside a water body,the opponent would get dizzy and will eventually pass out due to dizziness.
    -Usable 4 times per battle
    -A solid construct has to be made prior to the usage of this jutsu
    -Spinning lasts for a whole turn
    -Only Taught/Usable by Igneel

    ~Declined~ I'm fine with the technique itself, but not with the colored portion, spinning water around wouldn't really cause him to be dizzy, but you need some kind of definition on the "penetration" power of the water techniques, how exactly would they affect other techniques after being influenced by this?
    Suiton:Amatsu Supin|Water Style:Heavenly Spin
    Rank:B
    Type: Offensive/Defensive
    Range:Short-Mid
    Chakra:20 (-10 per turn)
    Damage:40(if opponent gets dizzy)
    Description:After creating a solid construct made out of water[b][eg:Water Dragon,Gushing water imprisonment or any water jutsu that has a definite shape],the user simply performs the tiger seal manipulating the water construct to spin rapidly at high speeds.[b]If used in conjunction with projectile based water jutsu's,this increases the penetration power of the projectile(the water projectiles gets +20 damage.).If used in conjunction with jutsu's like Gushing water Imprisonment(or other water jutsu's that traps the opponent inside a water body),the opponent would get dizzy and will eventually pass out due to getting rapidly spun inside the water body
    -Usable 4 times per battle
    -A solid construct has to be made prior to the usage of this jutsu
    -Spinning lasts while the user focuses on it
    -Only Taught/Usable by Igneel
    -Cannot be applied to Forbidden Rank techniques.

    ______________
    ±± Approved ±±
    I like the concept.


    Apate's Will|Apate's Mune
    Rank:S
    Type:Weapon
    Range: Short
    Chakra:40(+10 per turn)
    Damage:N/A
    Description:Apate,the goddess of deception forged a necklace with the help of Dolos,her male counter part.The necklace resembled the shape of a star with a long red thread.Although it was not fancy in looks,it's power was far overwhelming,so overwhelming that Zeus cast away the necklace from mount Olympus,into the midst of humans.Assuming the necklace as a gift from the gods,the Dragneel family who resided at the base of the mountain,stored away the necklace for safe keeping.After many centuries,Igneel the next heir of the Dragneel family took in the necklace for safekeeping.The necklace's power has diminished over the centuries,only being a shell of what it once was.Unlike the predecessors of his clan ,Igneel didn't want to store away the necklace in a safe place,rather he chose to be the bearer of the necklace.After a few years,the Necklaces power started becoming compatible with Igneel's chakra granting him a few powers.It is said that,Apate's will still resides within the necklace and it speaks through Igneel's illusions..
    Abilities:
    One of the most prominent ability of the necklace is the ability to make aware of the user,if he is under a genjutsu.When any form of Foreign chakra starts to enter the user's body,the star-shaped locket starts to glow in bright red color,letting the user know of the enemy's chakra.Once per battle,the necklace has the ability to reflect a genjutsu cast on the user.This ability of the necklace,undo's the genjutsu's cast on the user and and it casts the same genjutsu on the original caster of the genjutsu,irrespective of the origin of the genjutsu.Hence the name,'Reflection'.By being the bearer of the necklace,Igneel has the ability to trigger illusions with a single handseal.If anybody other than Igneel wears the necklace,it constricts the bearer until he/she passes out/dies.
    Restriction:
    -Genjutsu reversal counts as 2 moves per turn.
    -Genjutsu reversal can only be done for Genjutsu's upto S-rank.
    -Sharingan Genjutsu's cannot be reversed.
    -Genjutsu reversal can only be used once per battle and costs a chakra of 40.
    -User can't use any other genjutsu in the same turn that Genjutsu Reversal is used.
    -Must be Kage rank to use it.
    -Can only be wielded by Igneel.

    Picture:


    ______________
    ±± Declined ±±
    I have no problem with the reflection ability but the reduced handseals is a no no. If you want one handseal for genjutsu, make it your bio's specialty. Also, the glowing ability, it has been done many times before in swords and other weapons that alert the user if he is under a genjutsu.

    Fuuton/Katon:Houshinuindo|Wind Stlye/Fire Style:Blistering Wind
    Rank:A
    Type: Offensive
    Range:Short-Long
    Chakra:30
    Damage:60
    Description:By performing the seal of confrontation,the user uses his fuuton chakra to send a small breeze towards the opponent.This breeze is hardly noticeable and won't show any characteristics of being an offensive jutsu,just a casual breeze.After sending the breeze,the user imbues katon chakra into the breeze,heating up the wind to a degree that upon impact with any organic material,it will result in second degree burns.As this wind blows past the opponent,he will start to feel a burning sensation,inflicting second degree burns.

    -Can be used once per battle.
    -Cannot use Wind/Fire in the next turn.
    -Only taught by Igneel

    ______________
    ±± Declined ±±
    The hardly noticeable blazing breeze is a bit too much don't you think?
     
         
    Last edited by Scorps; 04-17-2013 at 07:52 PM.

  25. #2575
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Nagato.. View Post
    http://narutobase.net/forums/showthr...=1#post3221642

    Resubmitting Alucards Dropped Grand Inhaling Maw.


    Meiton: Yuuen Kyūketsukō| Dark Release: Grand Inhaling Maw
    Rank: S
    Type: Defense
    Range: Short
    Chakra Cost: 40
    Damage Points: -
    Description: This technique is a stronger version of Dark Release: Inhaling Maw, used only to absorb high ranked techniques. It follows the same concept, however, instead of just one hand to perform, the user will need to use both. He will point his palms together in the direction of the incoming technique and will then absorb it. This is this technique's weakness: since the user needs both hands to perform it, he will be more vulnerable to a surprise attack, being unable to perform an adequate defense most of the times. The absorbed technique can then be released via Dark Release: Judgement or Dark Release: Imperial Judgement.

    Note: Usable twice per battle
    Note: There must be a gap of at least one turn between each usage
    Note: Can only absorb techniques up to S-rank or combos made of techniques up to A-rank

    X-Declined-X And where is your permission to resubmit this?
    Permission - http://narutobase.net/forums/convers...=7349&u2=48512

    Updating this old custom, since Dark Release weaknesses and strengths were changed.

    Meiton: Yuuen Kyūketsukō| Dark Release: Grand Inhaling Maw
    Rank: S
    Type: Defense
    Range: Short
    Chakra Cost: 40
    Damage Points: (+10 to dark release technique)
    Description: This technique is a stronger version of Dark Release: Inhaling Maw, used only to absorb high ranked techniques. It follows the same concept, however, instead of just one hand to perform, the user will need to use both. He will point his palms together in the direction of the incoming technique and will then absorb it. This is this technique's weakness: since the user needs both hands to perform it, he will be more vulnerable to a surprise attack, being unable to perform an adequate defense most of the times. The absorbed technique can then be released via Dark Release: Judgement or Dark Release: Imperial Judgement.

    Note: Usable three times per battle
    Note: Uses absorbed chakra to amplify dark release by +10 when released after absorbing.
    Note: There must be a gap of at least one turn between each usage
    Note: Can only absorb techniques up to S-rank or combos made of techniques up to A-rank

    ______________
    ±± Declined ±±
    Contact me through PM and I'll explain why.



    Akira | アキラ
    Type: Weapon
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage: 80
    Description:

    Somewhere along the lines of history, a boy named Tetsuo gained miraculous abilities within the ninja arts. His specialty was the usage of wind and sound release techniques and his name was known across the globe for how he was unrivaled in combat. That those who came to face him in battle were not known to survive. This was capable through a magnificent plating of armor cased around his right arm and shoulder plexus. It was forged form the finest indestructible alloys and constructed out of hundreds of pieces so that it fit the user like a glove. It slides onto the users arm and seals itself with fuuinjutsu edged into the alloy to respond to the users chakra unto the users body. He called this weapon Akira. Akira sustains itself by slowly extracting chakra form the user throughout the typical day so that sound waves are consistently compressed and ready for use.

    Akira's ability is within its unique construct. Its constructed with inner hundreds of tiny holes and tubing that run along its form that compresses sound waves. For example: Like how a user would play a flute instrument by blowing air into the flute while holding the notes, thus compressing the air to form a tune. Akira makes use of that style by compressing the air that circulates around the user through the holes and from basic movement creating unique, compressed sound waves that the user can manipulate. Akira can also be thought of as a medium for performing sound techniques with ease and with more versatility pertaining to the weilders need.

    Abilities Notes:

    - Akira is a sound instrument that has the ability to project melodies or sound waves that reach up to long range and can be used for supplementary purposes.
    - Using Akiras sound waves, it can be used to create small, medium and large, defensive sound barriers when sound chakra is applied that are short range from the user.
    - Twice per battle the user is able to release a constant low frequency melody that attacks the inner ear of opponents, which initially causes slight dizziness and disorientation, preventing fast decision making and then if not defended or treated after one turn will cause temporary blindness and paralysis.

    Restriction Notes:

    - Must know sound release
    - Small Defensive Barriers are C Ranked, Medium are B ranked, and Large are A ranked. (Small 4x, Med 3x, Lg 2x per battle).
    - The low frequency melody & waves are A ranked, and the user cannot use Akira or any other sound techniques while releasing it, or any sound for one turn after its been stopped or finished. It can only be used twice per battle.
    - Elemental Weakness and Strengths Still Exist

    ______________
    ±± Declined ±±
    Love the core idea and you worded it really well which is refreshing with the latest customs i've been checking the past hour. Here is what you need to edit: Shield form can only be used 3 times and make it only A-Rank and define its range and size. The twice per battle low frequency ability needs to be removed. Its too unreasonable and it mimics existing sound techniques although in a much more powerful variation. I assume you will submit the melodies separately and specify whatever is needed...if so, there is an issue: it will collide with ZK's Melody Arts and Roku's Music Arts and that will make it immediate DNR even if you have their permission.


    Genjutsu: Eien no Toreddomiru | Illusion Technique: Eternal Treadmill
    Rank: S
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user casts an illusion on the opponent(s) that triggers when they run or move about on the battlefield. It creates the illusion that they are actually running or moving to their desired destination when in reality their bodies are being pushed to the max by running in place, accelerating faster in a trans state affected by the illusion. If the ones targeted stop moving in the illusion, then it will appear as though they stopped running just as they were supposed to. Though in reality their bodies are still moving with the preempted thought to run making their heart race and stamina be pushed to the max eventually causing them to collapse from exhaustion and fatigue. After one turn, their bodies muscles begin to weaken making their actions slower then expected. After the second turn of running they begin to have shortness of breath and gasp for air becoming nauseated and dizzy. After the third turn their bodies begin to collapse form the strain on their physical body. If not stopped by the fourth turn, they will incapacitate themselves for one turn.

    Note: This illusion works in a similar manner as False Surrounding & Sly Mind Affect, using the user and the environment to create the illusion they are moving as supposed to when actuality they aren't going where they desire.
    Note: This illusion does not control the ones affected, only makes them believe theyre advancing to their location.
    Note: Can only be used twice per battle. No other genjutsu can be used while this is active.
    Note: No Genjutsu of S rank and below once its finished or canceled
    Note: Must be taught by Nagato..

    ______________
    ±± Declined ±±
    No long range genjutsu. Also, i understand you can fool your opponent into thinking he is running when in fact he isn't or that is running and not getting anywhere but you cannot make him run and think he isn't running. Thats controlling his decisions and that is only possible with Sharingan genjutsu. You can control his senses, not his reasoning or decisions.
     
         
    Last edited by Scorps; 04-17-2013 at 07:59 PM.

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