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  1. #2701
    Negative Knight's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Kuro Ito Metaru Sukin) – Dark Threads Adamant Skin
    Rank: S
    Type: Defensive/Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A (+20 to Taijutsu to attacks)
    Description: This is Kakuzu's ultimate defense inspired by his signature technique Earth Release: Earth Spear. After channeling chakra throughout the dark threads within his body, he causes them to become extremely tightly woven together to the extent their density surpasses that of even some metallic structures. This technique can harden the threads within a single limb or the entirety of the user's body, making this a very versatile technique. Whilst active, the affected body parts become capable of enduring powerful impact forces with little damage to the exterior. Due to this, the user can't be pierced with ordinary weapons e.g. swords, lances, spears, whilst the technique is active. However, the jutsu comes with the glaring downside of the user being unable to move the hardened body parts so long as the technique is active due to the affected body parts becoming insanely stiff, making full body hardening a last resort. The technique itself has no visible effects, allowing the user to deceive their opponent in various ways. An alternative use of the technique is supplementing the user's Taijutsu, as the technique gives hits much more strength than ordinary blows. This can be achieved through the user hardening their hand during a punch or their foot during a kick to slightly overcome the technique's weakness.

    Note: Can only be used Thrice per battle
    Note: Can only be Taught by Negative Knight
    Note: Can only be used by Kakuzu
    Note: No other S-Rank or above Dark threads jutsu in the same turn
    Note: Cannot be used on consecutive turns due to the stress on the body created by the technique

    X-Declined-X Whats wrong with using Earth Spear? I understand that tightly positioning them threads should provide a strong defense, but how are they harder than metallics? Give proper reasonings to back up the qualities of your techniques.

    (Kuro Ito Chika No Jutsu) – Underground Dark Threads Technique
    Rank: A
    Type: Offensive/Supplementary
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A (60 if used to attack the opponent)
    Description: After channeling chakra into the dark threads within his body, Kakuzu will release sharp needle-like threads from the bottom of his feet straight into the ground, making sure not to alert the opponent as this happens. Once he does this, he becomes capable of sensing the pressure on the ground above (much like Earth Release: Hiding like a mole technique), hence allowing him to decipher whether or not his opponent is currently on the ground and where exactly they're positioned on the ground. These same threads can also be used to assault the opponent in many versatile ways, such as constricting their mobility by wrapping around them or piercing through them with their jagged tips. Whilst using this technique, the user is firmly rooted in the ground and so unable to move but can choose to detach themselves from the threads at any time. This weakness of becoming rooted in place can be become an advantage against suction-based techniques or attacks which seek to knock the user off balance.

    Note: Can only be used three times per battle
    Note: Can only be used by Kakuzu
    Note: Can only be Taught by Negative Knight

    X-Declined-X Technique like that works by sensing the vibrations. And it requires object sensitive to vibrations if you know how a tuning fork works? Threads are flexible and their flexibility makes them inappropiate to channel vibrations across them.

    -Resubmission-

    (Raiton: Kyuuzou Furea) – Lightning Release: Surging Flare
    Rank: S
    Type: Offensive/Supplementary
    Range: Short (Long range vertical reach)
    Chakra Cost: 40
    Damage Points: 80
    Description: The user after channeling their raiton chakra throughout every chakra point in their body and performing the handseal sequence of Dragon → Serpent → Tiger, throws both of their arms upwards to release the chakra as a vertical cylindrical column of lightning which surrounds their body and travels up towards the sky. The column encases the user's body as its released and can be altered to have up to a radius of five meters around the user. If the opponent comes into contact with the column, they are suddenly thrown upwards and overloaded with a dangerous amount of raiton chakra, leaving their body paralyzed for two turns. The raiton chakra released via this method is oppositely charged to that of natural lightning, allowing this technique to be used to discharge storm clouds and hence prevent any lightning strikes. As a result, this technique is exceedingly useful in negating the conditions required for Kirin.

    Note: Can only be Used Twice Per battle
    Note: Can only be Taught by Negative Knight
    Note: No S-Rank or above Lightning in the user's next turn
    Note: Deals 20 damage to the user.


    X-Approved-X Added recoil damage.
    EDIT: Sorry accidently removed your resubmission Quote, but i read and it was fine.
     
         
    Last edited by Xylon; 04-25-2013 at 11:05 PM.

  2. #2702
    Gèckö's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Gèckö View Post
    Reubmission...
    ΦKeishi OuzaΦ Heir to the Throne
    Type: Weapon
    Rank: S Rank
    Range: Short-Long
    Chakra: N/A
    Damage: N/A
    Description: The day suzaku was born, a smith of the village began collecting the material to make a weapon. A weapon that would succeed it's original master and be passed on to the next generation. The bow itself, made of gold dust and steel. Making the bow extermly light but durable. Battle tested by his father himself, Keishi Ouza can go toe to toe with other weapons. From other bows, to swords. The strings, able to withstand the strongest of wind and still get the shot off. Equipped with a custom foam grip, Keishi Ouza can only be held by Suzaku. The grip, able to collect chakra signatures from those who wield it or attempt to. Keishi Ouza is the only weapon suit for a king. Only certain arrows can be fired from this weapon. Arrows specially crafted by Suzaku's father. By focusing on the chakra of the opponent before firing, the arrows lock onto foreign chakra. So after firing, the arrows would sort of lock onto all chakra not of Suzaku's. After training with his father for many years in kenjutsu and uing Keishi Ouza, Suzaku killed his father, taking the bow and leaving the village. Now Keishi Ouza, has successfully made it to the next generation where it continues to be the heir to the throne.
    Note: the arrows are adaptive to Suzaku's sharingan, being only able to lock on if the user know's where the opponent is.
    Note: Due to the arros being able to lock onto foreign chakra. The bow can't be fired if the user has curse mark activate or is in a genjutsu.
    Note: Can only be used by Suzaku/Gecko (Destiny in sig)
    Note: the bow is extremly light yet durable

    ______________
    ±± Declined ±±
    Unreasonable and too "generic". What rank are these arrow shots? How fast to they go? What are the limits of the chakra homing targetting ability? One more go and its DNR.

    Resubmission....

    ΦKeishi OuzaΦ Heir to the Throne
    Type: Weapon
    Rank: S Rank
    Range: Short-Long
    Chakra: N/A
    Damage: N/A
    Description: The day suzaku was born, a smith of the village began collecting the material to make a weapon. A weapon that would succeed it's original master and be passed on to the next generation. The bow itself, made of gold dust and steel. Making the bow extermly light but durable. Battle tested by his father himself, Keishi Ouza can go toe to toe with other weapons. From other bows, to swords. The strings, able to withstand the strongest of wind and still get the shot off. Equipped with a custom foam grip, Keishi Ouza can only be held by Suzaku. The grip, able to collect chakra signatures from those who wield it or attempt to. Keishi Ouza is the only weapon suit for a king. Only certain arrows can be fired from this weapon. Arrows specially crafted by Suzaku's father. By focusing on the chakra of the opponent before firing, the arrows lock onto foreign chakra. So after firing, the arrows would sort of lock onto all chakra not of Suzaku's. After training with his father for many years in kenjutsu and uing Keishi Ouza, Suzaku killed his father, taking the bow and leaving the village. Now Keishi Ouza, has successfully made it to the next generation where it continues to be the heir to the throne.
    Note: when the arrows are shot, the can withstand C rank wind gusts.
    Note: Only 4 arrows can be fired per turn
    Note: Chakra homing work for 4 consecutive turns, afterwards the arrows are normal and land where the bow is aimed
    Note: The arrows cannot make full turns, meaning if it is going forward. It can't turn around.
    Note: the arrows are adaptive to Suzaku's sharingan, being only able to lock on if the user know's where the opponent is.
    Note: Due to the arrows being able to lock onto foreign chakra. The bow can't be fired if the user has curse mark or sage mode activated or is in a genjutsu.
    Note: Every arrow fired with chakra homing counts as a move
    Note: Arrows that are fired are equivalet to B rank regular ninjutsu
    Note: Can only be used by Suzaku/Gecko (Destiny in sig)
    Note: The bow is extremly light yet durable

    _______________
    -Declined- On request of the poster.




    New Submissions

    (Katon: Soeki Issen Kaen Ashi Gunshi)- Katon: Plague of 1000 Flaming Foot Soldiers
    Type: Attack/Supplementary
    Rank: A Rank
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user releases a massive fireball from his mouth at his opponent. As the fireball is traveling at the opponent, the user performs the Snake → Ram → Monkey hand seals. Then clicks his teeth. Causing the fireball to implode upon itself, causing confusion and disaray within the minds of the opponent. As the opponent is confused from the fireball virtually dissapearing, by focusing more chakra on the embers that came from the fireball. The user would shape the embers into "1000 Flaming foot soldiers". The soldiers, are the size of natural embers. (For reference aout the size of a dime) The soldiers, travel at the opponents feet, burning him from bottom to top.
    Note: It's not really 1000, the amount of soldiers, depends on the user
    Note: Full damage when soldier quantity is between 10 & 15
    Note: Soldiers lose power when there is a large amount summoned
    Note: When there is under 10 soldiers, they are arely viable to the naked eye
    Note: Can only be taught by Gecko
    _____________________
    -Declined- Ember is a Custom Element of Scary Yamato's, this technique would collide with it, and that's not how Fire Release Techniques work.


    Inuzuka Kashou Gachan | Inuzka Technique: Burning Collision
    Type: Attack
    Rank: A Rank
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user whilst above the opponents sight of vision, builds up his fire chakra. Then he and the ninken spin together as if they were performing a "fang over fang". The flames then warp around the user and his ninken. Overwhelmed y the flames, the user and the ninken die into the opponent while on fire. Creating a "burning collision" Leaing the opponent severly burned aswell as theuser ninken.
    Note: Can only be used by inuzuka bios
    Note: Can only be used once per battle
    Note: Can only be used once per battle due to the damage done to the ninken
    Note: Can only be used while in man beast clone or 4 legged technique is active
    Note: Can only be taught by Gecko
    ________________________
    -Declined- Been made before, the Fang Over Fang Fire variation, this is nothing more than that, also saying "Above the opponent's line of sight" is too generic, you could've said above your opponent and it's all good, don't resubmit.
     
         
    Last edited by Ryūjin; 10-07-2013 at 02:29 AM.

  3. #2703
    破壊 Yashiro's Avatar
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    Unity not Deformity must be
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by -Yashiro- View Post
    (Tsuin Kaosu Katana) - Twin Chaos Blades

    Type: Weapon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: The twin blades of chaos are short blades with a rigged shape all around the blades, the blades has a skull shape by the hilt and has a reddish orange color. (See Image if the description isn't understandable.) The Blades have the ability to absorb fire techniques up to A-Rank and the technique absorbed by the blades is then usable to attack later in the battle, However only one technique can be absorbed at a time. The wielder of the chaos blades can also channel their fire chakra into the blades to add burning power to each slash.

    Restriction;

    - The twin blades can only be wielded by -Yashiro-
    - The wielder of the chaos blades has to have mastery over the Fire Release Elemant and Kenjutsu.
    - Once a technique is absorbed, it only stays within the blades for 3 turns, after that the technique absorbed isn't usable anymore.
    - If chakra is channeled into the blades, it will only last for 3 turns and can only be used once per battle.



    ♠ Declined ♠
    You can't absorb techniques with your sword.
    Resubmitting - I removed the bolded parts in the quote, and bolded parts in the new submission was added instead.

    (Tsuin Kaosu Katana) - Twin Chaos Blades

    Type: Weapon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: The twin blades of chaos are short blades with a rigged shape all around the blades, the blades has a skull shape by the hilt and has a reddish orange color. (See Image if the description isn't understandable.) The wielder of the chaos blades can channel their fire chakra into the blades to add burning power to each slash, Once the fire chakra is fused into the blades they start to engulf in flames all over the blade, up until the skull part of the blade, also when the blade takes on this fiery form its reach is extended by a few inches, so if the blade misses the opponent by example a inch, then the fire of the blades still make contact.

    Restriction;

    - The twin blades can only be wielded by -Yashiro-
    - The wielder of the chaos blades has to have mastery over the Fire Release Elemant and Kenjutsu.
    - If fire chakra is channeled into the blades, it will only last for 3 turns and can only be used once per battle.



    X-Approved-X Although generic

    Quote Originally Posted by -Yashiro- View Post
    (Raiton: Tsuin dendou tengai) - Lightning Release: Twin electrical domes

    Rank: A
    Range: Short - Mid
    Type: Offensive
    Chakra: 30
    Damage: 60
    Description: The user holds out both hands and focuses lightning chakra in them, he then shapes the gathered chakra into domes with round tops and flat bottoms, the user then swings his hands and arms across each other and releases the domes in a way that they fly towards the opponent, while the domes are in mid-air, the user manipulates them to scatter into little lightning bolts that would shock all targets within range.

    - Can only be taught by -Yashiro-
    - Can only be used twice per battle

    ______________
    ±± Declined ±±
    The last sentence bothers me.

    (Raiton: Kirameki seizon) - Lightning Release: Sparkling existence

    Rank: A
    Range: Short - Long
    Type: Supplementary
    Chakra: 30
    Damage: N/A
    Description: The user focuses lightning chakra throughout his entire body and then releases the chakra all at once into the air, this results in the user releasing tiny bolts of lightning into the atmosphere which gives off a kind of sparkle, these tiny bolts of lightning negates all earth release techniques for a while.

    - Can only be taught by -Yashiro-
    - Technique remains active for 3 turns
    - In those 3 turns, no earth release techniques up to S Rank can be used by both the opponent and the user

    ______________
    ±± Declined ±±
    How is this long range and why would this prevent the enemy from using for example Earth Spear? I understand you'd negate the usage of the ground nearby your location but saying your opponent can't use earth all togehter is illogical. Also, this will last only 2 turns: the one its used and the following one. Not more. It also cannot be used more than twice.
    Resubmitting.

    (Raiton: Tsuin dendou tengai) - Lightning Release: Twin electrical domes

    Rank: A
    Range: Short - Mid
    Type: Offensive
    Chakra: 30
    Damage: 60
    Description: The user holds out both hands and focuses lightning chakra in them, he then shapes the gathered chakra into domes with round tops and flat bottoms, the user then swings his hands and arms across each other and releases the domes in a way that they fly towards the opponent, As they reach the opponent the user manipulates the domes to explode into small bolts of lightning, able to shock and numb multiple parts of the targets body.

    - Can only be taught by -Yashiro-
    - Can only be used twice per battle

    X-Declined-X You focus your chakra around you? Shouldn't that mean you form the domes around yourself? And when you move them how will you remain unaffected to your own lightning technique?
    EDITS: What do you mean fly? Domes Flying?


    (Raiton: Kirameki seizon) - Lightning Release: Sparkling existence

    Rank: A
    Range: Short - Mid
    Type: Supplementary
    Chakra: 30
    Damage: N/A
    Description: The user focuses lightning chakra throughout his entire body and then releases the chakra all at once into the air, this results in the user releasing tiny bolts of lightning into the atmosphere which gives off a kind of sparkle, these tiny bolts of lightning negates all earth release techniques directed towards the user for a while.

    - Can only be taught by -Yashiro-
    - Technique remains active for 2 turns
    - In those 2 turns, no earth release techniques up to S Rank can reach or harm the user of this technique
    - Can only be used twice per battle

    X-Declined-X DNR
     
         
    Last edited by Xylon; 04-26-2013 at 08:16 PM.

  4. #2704
    A C I D Aízen's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Gaara View Post
    (Crumbling Orb)- The Hōgyoku
    Type: Suplementary/Defense
    Rank: N/A
    Range: N/A
    Chakra: N/A(30* per turn)
    Damage: N/A
    Description:
    The Hōgyoku is a small, bluish-purple orb composed of a unique substance. The Hōgyoku can be embedded into one's body, fusing with it almost completely. As the Hōgyoku's will further understands its master's heart, the fusion between them progresses, allowing them to have a mental and spiritual connection. The hokgyoku and its masters chakra become one furthering the connection. The hogyoku beats in synchronization with the masters heart. Unlike most ninja tools like the kunai and the shuriken which are used for offensive mostly, the hogyoku is strictly a supplementary/defense weapon. Its main ability is to seal away poisons and invisible gases that enter the body. It has the ability to detect and track the presence of anytype of chakra irregardless the speed which is used mainly to find the poisons. Whenever poisonous chakra enters the body the hogyoku sends chakra towards the substance and completely neutralizes and seals the substance within the hogyoku in which the hogyoku disperses the poison completely and repairs any internal damage it may have caused. The only other ability is that it is indestructible, though, defending against poisons/gases is its main ability. Using its ability to defend against poinsons counts as a jutsu and can only be used 3x.

    The Hogyoku

    Hokgyoku embedded inside master



    (Magen: Minazuki) Demonic Illusion: All things end
    Type: Supplementary/Offensive
    Rank: A-rank
    Range: Short- Mid
    Chakra: 30
    Damage: 60
    Description:
    After preforming the Rabbit → Boar → Ram. hand-seals, the user cast a genjutsu on whoever is within range will be affected by the illusion ,excluding the user and who he chooses, and will be assailed by the vivid sensation that their limbs have been fastened with a thick, dark, liquid substance thus becoming unable to move about freely. Even with physical intervention from an outside force, the body is robbed of all mobility, and consciousness itself progressively fades away. At the same time, they are fed morbid hallucinations that their flesh and skin is melting off of their bones which makes it also possible to run them down mentally. However, in relity the the target stands motionlessly as the events play in their mind. This technique is usable only twice per battle. No genjutsu above A-rank for three turns after single use.

    X-All Declined-X LOL banned again? Resubmit when youre back.
    (Crumbling Orb)- The Hōgyoku
    Type: Suplementary/Defense
    Rank: A
    Range: N/A
    Chakra: N/A(20* per turn)
    Damage: N/A
    Description:
    The Hōgyoku is a small, bluish-purple orb composed of a unique substance. The Hōgyoku can be embedded into one's body, fusing with it almost completely. As the Hōgyoku's will further understands its master's heart, the fusion between them progresses, allowing them to have a mental and spiritual connection. The hokgyoku and its masters chakra become one furthering the connection. The hogyoku beats in synchronization with the masters heart. Unlike most ninja tools like the kunai and the shuriken which are used for offensive mostly, the hogyoku is strictly a supplementary/defense weapon. Its main ability is to seal away poisons and invisible gases that enter the body. It has the ability to detect and track the presence of anytype of chakra irregardless the speed which is used mainly to find the poisons. Whenever poisonous chakra enters the body the hogyoku sends chakra towards the substance and completely neutralizes and seals the substance within the hogyoku in which the hogyoku disperses the poison completely and repairs any internal damage it may have caused. The only other ability is that it is indestructible, though, defending against poisons/gases is its main ability. Using its ability to defend against poinsons counts as a jutsu and can only be used 3x.

    The Hogyoku

    Hokgyoku embedded inside master



    (Magen: Minazuki) Demonic Illusion: All things end
    Type: Supplementary/Offensive
    Rank: S-rank
    Range: Short- Mid
    Chakra: 40
    Damage: 80
    Description:
    After preforming the Rabbit → Boar → Ram hand-seals, the user cast an external illusion, using the air as a medium, on whoever is within range will be affected by the illusion ,excluding the user and who he chooses, and will be assailed by their limbs have been fastened with a thick, dark, liquid substance. At the same time, they are fed morbid hallucinations that their flesh and skin is melting off of their bones which makes it also possible to run them down mentally. However, in reality the the target is able to move freely, but he sees his body not moving. This technique however, only affects the sense of sight, and no other sense which would make it obvious its a genjutsu. This technique is usable only once per battle. No genjutsu above A-rank for three turns after single use.

    X-Both Declined-X Umm.....
     
         
    Last edited by Xylon; 04-25-2013 at 09:07 PM.

  5. #2705

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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by McRazor View Post
    Ototon/Genjutsu: Doppurā kōka | Sound/Illusionary Arts: Doppler Effect
    Type: Supplementary
    Rank: S-Rank
    Range: Short-Mid
    Chakra: 40 Chakra
    Damage: N/A
    Description: After shooting or throwing a projectile or ninja weapon, the user uses the sound of the moving object as a trigger for a powerful illusion. The powerful illusion consists of tricking the opponents hearing, using the basic principle of incoming sound, called Doppler effect. The doppler effect works by making the sound of an incoming object much louder than it is as it's moving away from the person. This happens because the sound waves of the incoming object get shorter and shorter as it's getting closer to the listener and longer and longer as it's receding. Using his ability to control sound with his chakra, the user would disturb the opponents chakra flow, causing confusion in his hearing, making incoming objects appear much closer. Using the genjutsu he can also make the opponent hear the object coming from behind, or any other side of choice. The purpose of this genjutsu is to effectively confuse the opponent and trick his senses, making him unsure whether to trust his hearing or vision, giving the user a short window to take advantage against the opponent.
    Note: Usable only twice per battle
    Note: Only McRazor can teach this

    ♠ Pending ♠
    Leaving for Scorps/Xylon.


    ______________
    ±± Declined ±±
    Too high ranked. This would be a B-Rank at best. Also you should mention that you use your chakra to enhance and manipulate the sound of the object so that it triggers the illusion. It cannot be done just like that.
    Ototon/Genjutsu: Doppurā kōka | Sound/Illusionary Arts: Doppler Effect
    Type: Supplementary
    Rank: B-Rank
    Range: Short-Mid
    Chakra: 40 Chakra
    Damage: N/A
    Description: After shooting or throwing a projectile or ninja weapon, the user uses the sound of the moving object as a trigger for a powerful illusion. The sound of the object would not be enough on it's own to trigger the illusion, so the user has to use his chakra in order to amplify the sound. The powerful illusion consists of tricking the opponents hearing, using the basic principle of incoming sound, called Doppler effect. The doppler effect works by making the sound of an incoming object much louder than it is, as it's moving away from the person. This happens because the sound waves of the incoming object get shorter and shorter as it's getting closer to the listener and longer and longer as it's receding. Using his ability to control sound with his chakra, the user would disturb the opponents chakra flow, causing confusion in his hearing and making incoming objects appear much closer. Using the genjutsu he can also make the opponent hear the object coming from behind, or any other side of choice. The purpose of this genjutsu is to effectively confuse the opponent and trick his senses, making him unsure whether to trust his hearing or vision, giving the user a short window to take advantage against the opponent.
    Note: Usable only twice per battle
    Note: Only McRazor can teach this

    X-Approved-X
     
         
    Last edited by Xylon; 04-25-2013 at 11:13 PM.

  6. #2706
    Kurisutina's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Katon: Sutikkī-en ) - Fire Release: Sticky Flames
    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 30
    Damage: 15-40 (Rank of technique accompanied - 1 Rank)
    Description: This technique follows the same logic behind the Phoenix Sage Flower Nail Crimson technique in which chakra flow is used to enable the flames to attach themselves to the shuriken. Rather than only metal weaponry however, the technique can be used to have the flames attach themselves on any substance, besides substances that "choke" out the flames' chemical reactions. After using a fire technique, the user will form an additional hand seal in the chain or while releasing the technique if it doesn't have any hand seals, this is accompanied with it in order to allow lower height fire techniques to stick to the ground while heading towards the opponent The flames that are stuck to the ground are one rank lower than the fire technique it accompanied and the fire technique is reduced one rank. These flames can be manipulated into a wall as a defense, following proper elemental strengths and weaknesses. They can also be used to empower wind techniques from either the opponent or the user.
    Restrictions:
    ~Usable twice per battle.
    ~Can only be used on A-rank or lower techniques. Can't be used on D-rank techniques.
    ~Fire technique must be used low to the ground.
    ~If used on a long-range technique, the flames "stuck" to the ground only reach mid-range away from the user.

    X-Declined-X Bit confusing.. basically transforms a single fire body into two fire techniques, the secondary one is one rank below compared to the orignal, it sticks to the ground and you can manipulate it? You can vm me

    (Raiton: Sandāeggu) - Lightning Release: Thunderegg
    Rank: A-Rank
    Type: Supplementary/Defensive
    Range: Short-Mid
    Chakra Cost: 30
    Damage: N/A
    Description: The user will first perform two hand seals and infuse lightning chakra into the ground below. After two turns, the user can form another hand seal to cause the lightning chakra to cut and saw through the innards of an earth construct. After being sawed through, it is revealed that the internal earth used for the construct has been hollowed out by the lightning technique and the earthen constructs collapse under the instability of being split and hollowed out. Lightning chakra hollows out the used earth and then saws through it at a vertical angle.
    Restrictions:
    ~Usable once per battle.
    ~After forming the first hand seal, the user must wait 2 turns before using the technique. After these 2 turns, the user can only use this technique in the 4 following turns. During the 4 turns, the user may choose to deactivate the technique and will not be able to use it but can only perform 2 techniques the turn they deactivate it.
    ~Can be used to saw and split up to S-rank earthen constructs.
    ~The technique has to be aimed within a general vicinity.
    -Short-Range of the user
    -Mid-Range
    -Short-Range of opponent.

    If the earthen construct formed is not within the target area, this technique cannot affect it.
    ~No S-Rank lightning techniques while the lightning chakra is stored into the ground.

    X-Declined-X Bolded part is vague
     
         
    Last edited by Xylon; 04-25-2013 at 11:19 PM.

  7. #2707
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    Re: ±±Custom Jutsu Submission±±

    Illusionary Arts: Satan's Scent(Genjutsu: Akuma's Kaori)
    Type: Supplementary
    Rank: C
    Range:Short-Mid
    Chakra:15
    Damage:N/A
    Description: The user will make a single handseal, and insert his chakra into the opponent's chakra. He will disrupt their chakra system, and put them into an illusion. The opponent does not actually see or hear anything out of the ordinary. The only thing is the extremely pungent smell of rotting flesh and a foul taste of rotten eggs in the mouth. The smell will be extremely pungent, and will leave the opponent unable to smell anything unless they break the genjutsu. The taste will also be quite foul, and the opponent would be unable to taste anything else until the genjutsu is broken. In reality, nothing changes. The only thing is that the opponent's smell is affected.

    Restrictions

    -Can only be taught by PB-

    X-Approved-X Reduced rank and removed restriction

    (Genjutsu: Chinou Dansu) Illusionary Arts: Brain Dance
    Type:Supplementary
    Rank:S
    Range:Short-Mid
    Chakra:40
    Damage:80 (from strain on mind)
    Description:This genjutsu is in fact extremely simple. The user will first make a string of five handseals, and simply point at the opponent inserting chakra into them. The user then puts the opponent in a genjutsu in which light flashes repeatedly, at insanely fast speeds in no particular pattern. The lights also Cause excessive and rapid neuronal activity and abnormal rhythmic discharges of cortical neurons in the brain. At the same time the gen also makes the opponent feel exhausted (has no effect on stamina or chakra reserves). This along with the lights would cause a seizure. The opponent would be rendered unable to move, and would have uncontrollable spasms and muscle movement. After around 3 minutes of this (and the illusion not being broken), the opponent would be rendered unconsious. During the seizure, the opponent in the genjutsu would still see the lights. They would not stop until the genjutsu is broken. This illusion places enormous strain on the mind causing damage if the illuion is left un-broken.

    -Restrictions-

    Can only be used once
    Can only be taught by PB
    No genjutsu in the next turn or same turn that this jutsu is used

    X-Declined-X Remove damage. S rank Genjutsu should require more effort to be cast.

    Green Lantern's Ring
    Type:Weapon
    Rank:S
    Range:Short
    Chakra:40
    Damage:N/A
    Description:The ring was forged long ago, it is green with a green jem at the top. The ring is powered from the user's own chakra, and as such it will take -5 chakra per turn to stay active. Before being used in battle however, the user must recite an oath, and he can be attacked while saying it. The oath is as follows: "In Brightest day, in Blackest Night, no evil shall escape my sight, let those who worship evil's might, beware my power, Green Lantern's Light!" When in battle, the gemstone on the ring glows a dull green color (purely cosmetic). The ring is indestructible, and only fits on the finger of Astaroth. If anyone else attempted to put on the ring, it would immediately fly back to Astaroth. The user can channel chakra into the ring to create constructs made of raw chakra. The user can create virtually anything with the ring. Walls, pillars, chains, etc; he is limited only by his own imagination. The number of constructs however is extremely limited. If the user creates one construct, it is A ranked. If he makes two, they are both B ranked. If he makes three, they are C ranked. If he makes four they are D ranked. If he makes 5 they are E ranked. He can only make 5 constructs, any more and the rings power would be spread too thin. The ring is worn on any of the user's fingers, and even if his hand is cut off, the ring flies to him. Astaroth however can choose to let someone borrow the ring, however if the person using it however, the ring will fly back to the original owner (PB).

    The oath

    Picture of the ring


    -Restrictions-

    Can only be wielded by PB
    Any more than 2 constructs counts as a move
    -5 chakra per turn with an initial activation cost of 40 chakra
    Can only stay in play for 3 turns
    Usable once per battle

    X-Declined-X Collides with existing techniques
     
         
    Last edited by Xylon; 04-25-2013 at 11:30 PM.

  8. #2708
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Scaze View Post

    (Genjutsu: Oujou Warai) | Illusionary Technique: Death by Laughter
    Type: Offensive
    Rank: S
    Range: Short - Mid
    Chakra: 40
    Damage: N/A
    Description: The user performs two handseals, placing the opponent under a genjutsu. In the genjutsu pressure is applied to the spots that are most likely to induce gargalesis, tickle spots. At first the pressure starts out as a incredibly light and cold touch, however the sometimes rhythmic and sometimes erratic strokes begin to grow firmer and firmer, evolving into gentle caresses, and before long morphing into heavy strokes. The once cold touch also begins to grow warmer and warmer while the frequency of the strokes increases. As the opponent is tickled they might begin to involuntarily twitch, perhaps even laugh. However after but a few blissful moments the pleasurable yet distracting tickling turns into rather painful scratching. The opponents skin feels raw as the now sandpaper like pressure ravages their body, the previously warm touch grows to become searing hot, scorching the users skin; and painting them an awful shade of red. The relentless frequency granting no time for relief. The scratching soon begins to reach its dreadful crescendo, the enemies clothes becoming bloodstained as their flesh starts to melt and peel. Molten melting fat weeping along the users skin, eroding into the flesh, further adding to the abhorrent wounds. Broken skin quickly develops into large chunks of meat, fat and muscle that slowly and painfully oozes away. Leaving the opponent a bloody mess.

    Note:
    - Can only be used 2x
    - The user can also specifically state target spots

    - No Genjutsu S rank or above for the rest of, and the next turn.
    - Can only be taught by Scaze

    __________________________________________________ __________________________________________________
     Declined 
    Love it but there is somethign missing: what is happening to the enemy in reality while he suffering this?

    (Genjutsu: Oujou Warai) | Illusionary Technique: Death by Laughter
    Type: Offensive
    Rank: S
    Range: Short - Mid
    Chakra: 40
    Damage: N/A
    Description: The user performs two handseals, placing the opponent under a genjutsu. In the genjutsu pressure is applied to the spots that are most likely to induce gargalesis, tickle spots. At first the pressure starts out as a incredibly light and cold touch, however the sometimes rhythmic and sometimes erratic strokes begin to grow firmer and firmer, evolving into gentle caresses, and before long morphing into heavy strokes. The once cold touch also begins to grow warmer and warmer while the frequency of the strokes increases. As the opponent is tickled they might begin to involuntarily twitch, perhaps even laugh. However after but a few blissful moments the pleasurable yet distracting tickling turns into rather painful scratching. The opponents skin feels raw as the now sandpaper like pressure ravages their body, the previously warm touch grows to become searing hot, scorching the users skin; and painting them an awful shade of red. The relentless frequency granting no time for relief. The scratching soon begins to reach its dreadful crescendo, the enemies clothes becoming bloodstained as their flesh starts to melt and peel. Molten melting fat weeping along the users skin, eroding into the flesh, further adding to the abhorrent wounds. Broken skin quickly develops into large chunks of meat, fat and muscle that slowly and painfully oozes away. Leaving the opponent a bloody mess. In reality, at the beginning of the Genjutsu the opponent begins to experiences Knismesis, the light touch creating a crawling sensation, which may create the urge to promptly scratch, twitch or cringe. As the Genjutsu progresses, the opponent begins to feel ticklish, perhaps undergoing bouts of laughter, or perhaps erratically waving their arms in a attempt to rid themselves of this distraction. Of course because this is a Genjutsu, there can be no prior anticipation to the 'tickling' therefore it's usually far more effective and productive than if you were to tickle someone physically as no physiological defense can be formed. Needless to say the tickling makes it incredibly hard for the opponent to concentrate, leaving them rather vulnerable. As the Genjutsu goes into its final rather gruesome stage, places such as the armpits, knees, ribs and soles of the feet would be heavily affected, making movement of these regions impossible as long as the opponent remains in the illusion due to the pain and the feeling of tendons, muscle and sinew being burned and torn within the Genjutsu. The excruciating pain felt within the illusion also has an impact on the opponents mind, leaving the opponent in mental pain and ailing them with mental exhaustion. The opponents body may also remember this sensation, linking any kind of physical touch to this experience; creating rather adverse effects. Of course much like in reality, even when the physical pressure ends, the opponent may still cringe and shirk from the "after touch". The pace of intensity of this Genjutsu is subject to the users intentions upon casting it.
    Note:
    - Can only be used 2x
    - No Genjutsu S rank or above for the rest of, and the next turn.
    - Can only be taught by Scaze

    X-Declined-X Good technique, but too damn over-powered. Its an effect you achieve using 2 hand seals alone, essentially making this technique unavoidable.


    Quote Originally Posted by Scaze View Post
    Link to contract

    (Kuchiyose No Jutsu:Batoidea: Hydra)- Summoning: Batoidea: Hydra
    Type: Summon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Hydra is a small oceanic blue Eagle like Ray, around the size of a large frisbee. Some time ago, Hydra stumbled upon the fact that he had a unique ability. He found that if his tail was cut off, three more would instantly grow in its place. Not only that, but he found that he was capable of freely manipulating the size and length of these newly grown tails. Hydra went on to exploit this new found ability. He continually sliced off his tails, and continually grew more and more. Upon being summoned, Hydra is in a cocoon like state, with all of his tails being wrapped around his body and forming a protective sphere. However Hydra is able to quickly assume whatever form he wishes, whether it be manipulating his tails so as to form a human like exoskeleton, a feline like exoskeleton, or whatever other form that may come to mind. Effectively, Hydra’s tails allows him to indirectly morph his shape and size; and allow Hydra to assume any form he wishes so as to allow for immense offensive and defensive capabilities. Of course should Hydra’s tails be cut off, three more will immediately grow in the place of each one, however Hydra’s tails can still be destroyed by being crushed, burned, or even shocked and paralyzed. Lightning perhaps being Hydra’s one weakness, as the electrical current prevents a tail from being manipulated any further due to paralysation, while the current is also capable of quickly spreading directly back to Hydra’s actual body, thus also being capable of electrocuting him as well. Hydra; over time has honed the physicality of his tails; turning them into lethal weapons that are easily capable of punching through concrete. Hydra’s sting is rather potent, with a single sting being able to quickly affect an area the size of a rugby ball in a matter of moments, introducing severe and intense involuntary clenching that produces excruciating pain, while the enzymes quickly ravage cells in the afflicted area inducing necrosis.

    Note:
    - Hydra can only be summoned once per battle and stays on the field for four turns.
    - Hydra is capable of both swimming and flying through the air.
    - Hydra’s electroreception spans out to mid range through medium of water or air.
    - Hydra’s abilities are loosely based off of Pein’s dog.

    ______________
    ±± Declined ±±
    Nice idea, nice concept but...if all the tails can regrow freely and he's enveloped in tails, how can he be destroyed? Also, range of these tails? Max size? Rank of their attacks? How many times can they be used? I needs to count as moves. Etc etc. Basically, define it a bit better.

    Link to contract

    (Kuchiyose No Jutsu:Batoidea: Hydra)- Summoning: Batoidea: Hydra
    Type: Summon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Hydra is a small oceanic blue Eagle like Ray, around the size of a large frisbee. Some time ago, Hydra stumbled upon the fact that he had a unique ability. He found that if his tail was cut off, three more would instantly grow in its place. Not only that, but he found that he was capable of freely manipulating the size and length of these newly grown tails. Hydra went on to exploit this new found ability. He continually sliced off his tails, and continually grew more and more. Upon being summoned, Hydra is in a cocoon like state, with all of his tails being wrapped around his body and forming a protective sphere. However Hydra is able to quickly assume whatever form he wishes, whether it be manipulating his tails so as to form a human like exoskeleton, a feline like exoskeleton, or whatever other form that may come to mind. Effectively, Hydra’s tails allows him to indirectly morph his shape and size; and allow Hydra to assume any form he wishes so as to allow for immense offensive and defensive capabilities. Of course should Hydra’s tails be cut off, three more will immediately grow in the place of each one, however Hydra’s tails can still be destroyed by being crushed, burned, or even shocked and paralyzed. Lightning perhaps being Hydra’s one weakness, as the electrical current prevents a tail from being manipulated any further due to paralysation, while the current is also capable of quickly spreading directly back to Hydra’s actual body, thus also being capable of electrocuting him as well. Therefore widespread piercing and electrocuting lightning techniques such as Chidori Raimei can prove to be devastating when used against Hydra. As the tails will be both physically damaged, while the electricity stops any kind of regeneration and the electricity continues to conduct towards the main body. Hydra; over time has honed the physicality of his tails; turning them into lethal weapons that are easily capable of punching through concrete. Hydra’s sting is rather potent, with a single sting being able to quickly affect an area the size of a rugby ball in a matter of moments, introducing severe and intense involuntary clenching that produces excruciating pain, while the enzymes quickly ravage cells in the afflicted area inducing necrosis. Hydra's tail are capable of lengthening into long range, while their thickness rivals that of techniques such as 'Water Dragon Bullet Technique. Hydra's tail growth counts as a move, their growth can be freely and continuously manipulated within the turn that this technique is used.

    Note:
    - Hydra can only be summoned once per battle and stays on the field for four turns.
    - Hydra is capable of both swimming and flying through the air.
    - Hydra’s electroreception spans out to mid range through medium of water or air.
    - Hydra’s abilities are loosely based off of Pein’s dog.
    - Tail size manipulation can only be used three times per battle.


    X-Declined-X Again, good technique. There are issues however, Hydra itself is no larger than a frisbee while its tails are about as large as the water dragon? Apart from being anatomically incorrect, given the sheer size and numbers of its tail. Hitting the main body is quite impossible. Further more, the effects of its sting are good but with the number of tails again it will be exploited and once the opponent is hit, he is pretty much done for no?


    Genjutsu: Sono Nezumi's Tora Kibas | Illusionary Technique: The Rat's Tiger Fangs

    Type: Offensive
    Rank: S
    Range: Short - Mid
    Chakra: 40
    Damage: N/A
    Description: The user performs two handseals, releasing their chakra into the opponent(s) brain, placing the opponent(s) within a Genjutsu. This Genjutsu works in the opposite way to ones that may interrupt the opponent(s) whilst they're performing a technique, ones that are used in an attempt to break the enemies concentration and cause their jutsu to either backfire, be weaker than intended, or fail altogether. The user by manipulating the opponents senses creates a feeling of imperfectness or clumsiness within the opponent(s). When they throw a Kunai, during the action the opponent may feel that the throw simply isn't up to standard; the standard that they've drilled into their system through intense repetitive training. The standard that they should be capable of maintaining even when in a dazed mode, it simply feels 'wrong'. This leads to the opponent altering their throw ever so slightly, which in turn reduces the margin of error and increases the speed and power, creating a throw better than one that they could've pulled off when not within the Genjutsu. The same would apply when punching, kicking, walking, or performing a Jutsu. Albeit, the speed of the opponent is generally only increased marginally, as the slightly better form may work equally small wonders, the fundamental physicality of the opponent sets their limit. When performing a Jutsu, the opponent may feel that the amount of chakra that they've gathered for the technique simply isn't sufficient. When releasing the technique they may feel that the shape manipulation applied to the technique wasn't adequate, and in turn would seek to correct this. This would lead to the opponent applying more chakra than needed, utilizing more shape manipulation than required and so on. Evidently this would lead to an increase in efficiency; accuracy and strength of Jutsu. However the adverse effect is that the amount of chakra or shape manipulation used would be surplus; performing an S rank jutsu would be like performing a Forbidden rank jutsu, if not even worse; thus leading to chakra overexertion and increasing the drawbacks of the techniques used. Attempting to perform rudimentary tasks with such finesse and precession would be taxing on the opponents mind and body, quickly leading to mental and physical exhaustion. While this illusion lasts only three turns unless broken, should the pacing and intensity of the battle be right the opponent may find themselves collapsing from exhaustion within or just after those turns. Of course this Genjutsu acts as a double edged sword, the user would have to be capable of warding off the now 'amped' up opponent while pressuring him to do more taxing techniques; otherwise this Genjutsu would prove to be rather useless and futile.

    Note:
    - Can only be used 2x
    - No genjutsu above S rank for the rest of; and the next turn.
    - While within the Genjutsu, the chakra cost of all of the opponents techniques increases by 30, while the prowess of their techniques increases by a single rank. (The rank of Modes and Genjutsu do not increase. While the chakra used increases, the effects and ranks of these techniques stay the same.)
    - Can be cast on a maximum of three people in one go. If used on three people at once, the elemental chakra surge needed to break free only has to be S rank (Which would of course have the power of a forbidden rank and a equally large if not larger strain on the opponent due to the Genjutsu.)
    - Can only be taught by Scaze

    X-Declined-X This is NOT an illusion. Basically a manipulation of yours or your opponents consciousness. I know genjutsu are able to force actions in reality but there is a fine line between what can and what cant be classified as an illusion.


    X-Pending-X Will get back to this one later. I'll check them more often if you promise to write shorter descriptions though..
     
         
    Last edited by Xylon; 04-26-2013 at 08:36 PM.

  9. #2709
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Ezio.. View Post
    (Fuuton: Ken Sanran) Wind Release: Blade Dispersion
    Rank: S
    Type: Offensive
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user begins by performing two hand seals, he/she releases their Wind chakra into the area 10 meter above the opponents head. As they release the chakra, they'd use shape manipulation to form countless of needles of wind (roughly 5 cms long) by manipulating the air in the location above the opponents head. Upon making the needles, they'd perform a downward thrust with their hand which suddenly sends the countless of needles of Wind to rain down upon the opponent, covering short range in diameter, making them deadly. Due to the fact that they're made out of wind and very thin, the opponent wouldn't be able to see them properly.

    Notes: Can only be taught by Ezio..
    Notes: Only usable twice per battle
    Notes: No Wind jutsu higher than S-rank, next turn.


    ♠ Declined ♠
    I generally have no issue with the concept, but you either gotta make it up to mid range and somehow make the jutsu detectable by the enemy opponent or this would be too OP.
    Resubmitting:

    (Fuuton: Ken Sanran) Wind Release: Blade Dispersion
    Rank: S
    Type: Offensive
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user begins by performing two hand seals, he/she releases their Wind chakra into the area 10 meter above the opponents head. As they release the chakra, they'd use shape manipulation to form countless of needles of wind (roughly 5 cms long) by manipulating the air in the location above the opponents head. Upon making the needles, they'd perform a downward thrust with their hand which suddenly sends the countless of needles of Wind to rain down upon the opponent, covering short range in diameter, making them deadly. These are fairly clear to see due to them slightly expanding in width, however due to the speed, it remains fairly difficult to track with the naked eye.

    Notes: Can only be taught by Ezio..
    Notes: Only usable twice per battle
    Notes: No Wind jutsu higher than S-rank, next turn.

    X-Declined-X Existing technique

    New:

    (Fuuton:Shipuu mo-do) Wind Release: Gale Mode
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80 (Power of the wave of the wind)
    Description: This is a technique, which requires precise control of the wind element and to use this to it's utmost potential, they would require a wind affinity. As the user moulds their fuuton chakra, they would propel it out of their body from each portion, making them fully encompassed by a powerful wave of wind, which drives any solid substance within 5 metres or below of it's radius back with high velocity. Within this mode, the user is also granted +20 damage on every fuuton technique upto S Rank, meaning that some weaknesses to fire could be overcome via the usage of this jutsu. This user also recieves another bonus when this is active, that being they can use any of the wind techniques via a single hand sign. Leaving the positives aside, there is also a drawback of using this jutsu, that being whilst the user is locked within this technique(which is three turns), they will be strictly only be able to form fuuton chakra. This means that no techniques which aren't affiliated with wind, can be used. After these two turns pass, they will be free to use any techniques they wish again, along with the power boost, which only lasts for 1 more turn after it's original effects fully wear out.

    Notes: Can only be used once per match.
    Notes: One can only use fuuton jutsu's for the first three turns of this mode being active
    Notes: Can only be taught by Ezio..
    Notes: After the third turn is passed, the user regains his ability to perform jutsu's from any category they have, however the abilities of this jutsu remains.
    Notes: The power ups wear out after the fourth turn passes.
    Notes: User can perform any fuuton moves with a single hand sign whilst in the mode.
    Notes: You can't use any fuuton jutsu's in the next turn.

    X-Declined-X Active Shinra Tensei with 5 meters range? No.
     
         
    Last edited by Xylon; 04-25-2013 at 11:33 PM.

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    Re: ±±Custom Jutsu Submission±±

    Lightning ReleaseSword Technique: Great Driving Slash (Raiton/Kenjutsu: Subara Shii Doraibingusurasshu)
    Type: Weapon
    Rank: S
    Range:
    Chakra: 40
    Damage: 80
    Description: The user of this technique first concentrates lightning into their nerves, giving them a slight shock, but making them more aware of their surroundings, increasing their reaction time and their speed. The user than takes their sword and dashes at the target with incredible speed, then slices it against the users chest, and while hes slashing, inserting some raiton chakra into the deep wound inflicted. The user then forms the seal of confrontation, discharging the lightning inside the opponent, paralyzing the opponent.
    ~ Must have mastered Kenjutsu
    ~ Must know lightning

    _____________________
    -Declined- Lightning shocks doesn't increase your speed and reaction times, and it definitly won't make you more aware of your surroundings, all it's going to do is make your body numb, rest of the technique is too vague, don't resubmit.


    Summoning Technique: Juvenille (Kuchiyose: Juvenille)
    Type: Summoning
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description:Juvenille is a juvenile Goshawk, with pale yellow eyes and is brown. Unlike most Goshawks, he does not have a great Wingspan and is very small, being equal in size to Akamaru in part 1. Nonetheless, he has incredible chakra reserves and is a master of earth techniques, allowing him to perform up to S-rank Earth Techniques that require 1 handseal or less. He can fly of course, but has to flap hard and gets tired very quickly. To make up for this, he can use earth jutsu that allow him to merge or dig underground
    ~ Cannot carry a person on his back
    ~ Lasts for 3 turns
    ~Can only be summoned 2 times per battle
    ~Can perform up to S-rank earth Jutsu that require 1 handseal or less
    Link Of Approval
    _______________________
    -Declined- I don't get that whole "being able to perform Earth techniques up to S-rank if it requires 1 handseal or less" what do you mean by that? for example if there's an S-rank Earth technique that requires 2 handseals he wouldn't be able to perform them? also being able to dig and merge with the ground can't be done without using a technique to do so, and both are cannon techniques as well so strike those out, make him summoned once per battle and lasts 4 turns max.


    Lightning Release: Lightning Blade Thunder Blast(Raiton: Raikiri Kaminari Burasuto)
    Type: Offensive
    Rank: S
    Range: Short - Mid
    Chakra: 40
    Damage: 80
    Description: An advanced jutsu branched from the Raikiri. The user takes a large lightning blade and then splits it with his other hand. They can then slam both of his hands with the palms outward into the opponent, and once impact is made, releases all of the lightning, shooting a beam of lightning through the opponent. Another use of this technique is to just shoot out the beam of lightning by holding out their hands with their palms facing outwards. The beam is full of highly concentrated piercing lightning
    __________________________
    -Declined- Rip off from "Lightning Release: Lightning Blade Double Lightning Quake" which is a cannon technique.


    X-All Pending-X Leaving for someone else
     
         
    Last edited by Ryūjin; 05-05-2013 at 03:04 PM.

  11. #2711
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    Re: ±±Custom Jutsu Submission±±

    (Fuuinjutsu: Gobōsei) -Sealing arts: Pentagram Star
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: N/A
    Description: The user will place a seal bearing the Kanji for "Absorb" on the ground. When this is done 5 large pillars will be summoned in long range that makes the shape of a 5 pointed star with chains going back and forth between the pillars, connecting them and making a pentagram in the center of it which will be were the user and the opponent will be at. The pentagram reaches into the edge of mid range all around and the chains all covered in kanji bearing the word "Absorb". As such, when within the radius of the pentagram the chains will activate with a purple glow and start siphoning away both of their chakra including the techniques they make, drawing the chakra into the chains like a magnet and making any technique above A rank unusable. The purple glow the chains exude are similar to the violet flame pillar technique because touching any of the chains before the technique is over or destroyed will cause the person touching it to be painfully engulfed in purple flames. This is made possible due to the chakra the technique has drained "fueling" it This technique can be destroyed easily by destroying 2 of the pillars with an A rank technique.
    -Can only be used once per battle
    -No fuuin above B rank the next turn
    -Lasts 5 turns
    -Can only be taught by Broly

    X-Declined-X I dont think its within the seals ability to absorb chakra without any medium used.


    Fuuinjutsu: Poseidon no gifuto Sealing Arts: Poseidon's Gift
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra: 20
    Damage: N/a
    Description: This seal utilizes one of the most basic functions of seals, which is to simply seal normal everyday things. This particular seal contains twice the amount of water as "Water Release: Great Exploding Water Colliding Wave" creates and works like a gate. With the user's chakra controlling how much the gate opens. When the user wishes to create a water technique that needs a water source he will channel his chakra into the seal. The amount of chakra the user channels into the seal (eg 20 points of chakra for a B rank, 40 points for a S rank) controls how much water is available from it. Depending on the technique, the correct amount of water is made available from the seal and the technique that the user wishes to use will burst forth from the seal. The rest of the water will be "behind the gate" and thus can be used for future techniques. Since the water technique comes from the seal the user can place the seal wherever he wishes on his body.
    - Once the seal is activated it doesn't need to be activated again for any other water technique
    -Can be used 6 times for any water technique
    -Can only be taught by Broly

    X-Declined-X So you will be wasting additional chakra as well for Water techniques while you could simply use nature transformation which already comes with alot of the water techniques, why? Whats the exploit?. Basically a limitless supply of water, and sealed where? A scroll? Your body?

    X-Both Declined-X Link to Fuinjutsu Training.
     
         
    Last edited by Xylon; 04-26-2013 at 09:04 PM.

  12. #2712
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    Re: ±±Custom Jutsu Submission±±

    Illusion Arts: The Beach Life (Genjutsu: Bichiraifu)
    Rank: B
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user makes five hand seals and cast an illusion on their opponent. The opponent's mind believe they are on a beach laying in the sand with their friends and has just had a dream of fighting(the fight they are in right now). In reality the opponent is just immobilize.

    X-Approved-X Reduced rank.

    Illusion Arts: Spinal Crush (Genjutsu: Sekizui kurasshu)
    Rank: S
    Type: Supplmentary/Offense
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user places the opponent into an illusion where he has a sharp pain in his spine. The opponent starts feeling more pain each turn he/she is in the illusion, where the user believes the spine is being crush from the top to the bottom for four turns. The opponent mind thinks it is real. The last turn the opponent is paralysis from thinking their spine as actually been crushed and may even cause mental stress to the opponent.
    -Only used twice per battle
    -Wait one turn in between each usage

    X-Declined-X Its fine overall, but should not be S rank. And remove damage points.

    Leech Style: Leech Body Help (Hiru: Hiru Bodi no Herupu)
    Rank: B
    Type: Offensive/Defensive/Supplementary
    Range: Short
    Chakra Cost: 20
    Damage Points: 40
    Description: The user has a leech come from their body as a way to help them when the user needs an extra hand against someone or something. The leech is long enough to still be able to stay "attach" to the user and stretch to the max of short range. The leech can attack or defend against weapons or even small attacks(C rank and below) to protect the user.

    X-Approved-X Like IM'd you on MSN, this is a good contract. Dont waste it on generic techniques.

    Link to the Contract
     
         
    Last edited by Xylon; 04-26-2013 at 09:32 PM.

  13. #2713
    Lili-Chwan's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Lili-Chwan View Post
    ( Kouton Hijutsu: Ouchi no Nijiiroshinja) Secret Box Arts: Pit of Wagyl

    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: Pit of Waagal is a form of Reverse summoning. While performed similarly to a normal summoning jutsu, retrieving a drop of blood, string 3 handseals and slap both or one hand on the ground, it will instead reverse summon the opponent's into Shoutou, the Archipelago, more specifically a pit known as the "Pit of Wagyl, the Rainbow Serpent". The pit is 15 meters radius wide and 50 meters deep, with water to the brim. It is in the center of the imperial coral palace, and it's the common gathering place for every box, being almost completely filled with venomous cubozoan medusas, so much so, that it is said to be more tentacles than water molecules. Due to them constantly rubbing their tentacles on each other and the stone and coral walls of the pit, the whole water is filled with venom, gaining a poisonous and acidic property, this dissolves the tragic organisms and some of the coral, filling the water with calcium, which forms mineralized shards in the water. While flowing peacefully among the venomous water and sharp shards of calcium, the boxes swim harmlessly in the pit. But as the targets are summoned into it, or sacrificial animals are thrown into it, they disrupt the flow, and the pit deals several superficial wounds from the calcium shard, allowing the venomous and acidic water to seep in, while the multiple boxes strike and infect them further, having the unfortunate souls perish in excruciating agony.
    The range of the reverse summoning translates to the dimensions of the pit, with the center being the user of the technique. Likewise, the surface slapped will translate to the surface of the water in the pit (so opponents reversed on top of the ground will appear above the water, and fall down. This means that the technique will have a limit of 15 meters radius around the user, along the ground and above ground, and 50 meters downwards. The user can choose to reverse himself with his/her targets. The user is reversed into a small platform or coral in the middle of the pit, supported by a thin yet strong submerged pillar of stone and coral.
    *Can only reverse up to 4 targets within the area*
    *Can only be used once in 3 turns*
    *No Box arts or Box Summoning jutsus above S rank can be used in the same and next turn*
    *After 3 turns, the targets or their remaining are reversed back, to the same relative distance from the user, in whichever location the user is at the moment*

    Approved Box Contract

    ♠ Pending ♠
    Leaving for Scorps/Xylon.


    ______________
    ±± Declined ±±
    I like the idea yes but its very very oped. Its basically a one hit knockout with virtually no counter possible.
    ( Kouton Hijutsu: Ouchi no Nijiiroshinja) Secret Box Arts: Pit of Wagyl

    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: Pit of Waagal is a form of Reverse summoning. While performed similarly to a normal summoning jutsu, retrieving a drop of blood, string 3 handseals and slap both or one hand on the ground, it will instead reverse summon the opponent's into Shoutou, the Archipelago, more specifically a pit known as the "Pit of Wagyl, the Rainbow Serpent". The pit is 15 meters radius wide and 50 meters deep, prepared to hold water to the brim. It is in the center of the imperial coral palace, and it's the common gathering place for every box, being almost completely filled with venomous cubozoan medusas, so much so, that it is said to be more tentacles than water molecules whenever it's gates are open and water pours in. Due to them constantly rubbing their tentacles on each other and the stone and coral walls of the pit inside the feeding pipes and gateways to the pit, the whole water is filled with venom, gaining a poisonous and acidic property, this dissolves the tragic organisms and some of the coral, filling the water with calcium, which forms mineralized shards in the water. While flowing peacefully among the venomous water and sharp shards of calcium, the boxes swim harmlessly in the pit. But as the targets are summoned into it, or sacrificial animals are thrown into it, they disrupt the flow, and the pit deals several superficial wounds from the calcium shard, allowing the venomous and acidic water to seep in, while the multiple boxes strike and infect them further, having the unfortunate souls perish in excruciating agony, as the vaults open and the water pours in to fill the pit.
    The range of the reverse summoning translates to the dimensions of the pit, with the center being the user of the technique. Likewise, the surface slapped will translate to the surface of the water limit in the pit (so opponents reversed on top of the ground will appear above the limit, and fall down. This means that the technique will have a limit of 15 meters radius around the user, along the ground and above ground, and 50 meters downwards. The user can choose to reverse himself with his/her targets. The user is reversed into a small platform or coral in the middle of the pit, supported by a thin yet strong submerged pillar of stone and coral. When the technique is used, the opponents are summoned into the pit, which is empty. As soon as they appear, water starts pouring in, bringing with it the medusas, the calcium shards and the lethal water. The water is powerful enough to fill the entire pit within a handful of seconds, while first reaching any opponent in the first couple (Allowing as few as 2-3 handseals for the faster nins). The pillar is protected by fuuin, linked to the summoning technique itself. If hit with anything stronger than an S rank (or accumulative damage stronger than an S rank), it will suck the attack but immediately revert the user and all targets into the battlefield, away from the Shoutou and the water.
    *Can only reverse up to 4 targets within the area*
    *Can only be used once in 3 turns*
    *No Box arts or Box Summoning jutsus above S rank can be used in the same and next turn*
    *After 2 turns, the targets or their remaining are reversed back, to the same relative distance from the user, in whichever location the user is at the moment*

    X-Declined-X Both summoning technique and reverse summoning technique works by forming a blood contract between the user and the summon. Fix the concept first, blood contract is strictly limited to you, the summoning creatures and other contract signers. It will not allow any environmental effects like transporting the opponent(s). You need to replace that with something appropiate like: You summon a creature that surrounds the opponent and reverse summons itself as well as the opponent to Wagyl.
    Secondly, While you explained every detail with a reasonable background the balance of this technique is very wrong. Its Acidic water with calicium shards along with a swarm of medusa. Being submerged in water is one reason not to use either fire or lightning release techniques, which make up must of our Offensive/Damage dealing techniques. Excluding the fact that opponent needs to be both defending and attacking at the same time to get past, the Fuinjutsu will only allow exit when hit with a technique greater than S rank. And all that aside, this is simply an A rank summoning art? Like i said, Very Wrong.


    ( Suiton/Raiton: Ankou Uo no Kiri ) Water/Lightning Release: The Shroud of the Angler Fish

    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: First part of the jutsu allows the creation of a great mist, a much bigger and thicker version of the Hidden Mist Technique. The mist will be so thick it blocks out the sun, creating a near darkness realm along the battlefield. To do so, one requires either 3 handseals (Long Range) or 1 Handseal (Mid-Range). Given his/her own chakra through the mist, through direct contact with the mist particles, the user is able to sense anything with it, physical and chakra alike.
    The second part of the technique is done by infusing lightning chakra through the mist up to Mid Range (1 handseal Short Range or 3 handseals Mid Range). This will bring forth a sudden flash of bright bluish-white light, as the lightning alters the polarity of the mist particles, which will cause them to imediately implode on an opponent within the mist, catching him/her in a thick bubble of water to drown, completly immoble from the density of the water, further aided by the numbing touch of the lightning.
    *Can only be used twice per battle*
    *Requires a 2 turns cool down*
    *Lasts 4 turns*
    *The user can apply the lightning part to other water jutsus, up to 2 times per battle, requiring 1 turn cool down between usages*
    *The user is unable to use Water techniques above S rank for 2 turns, and Lightning above S rank for 1 turn after usage.

    X-Pending-X Need to confirm if Mist sensing exists.
     
         
    Last edited by Xylon; 04-27-2013 at 06:41 PM.

  14. #2714
    Shady Doctor's Avatar
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    Re: ±±Custom Jutsu Submission±±

    ( Katon: Zanka no Tachi, Minami: Kaka Jūmanokushi Daisōjin ) - Fire style: Longsword of the Remnant Flame, South: Great Burial Ranks of the Ten Trillion Fire Dead
    Type: Attack/defense
    Rank: Forbidden
    Range: Short-Long
    Chakra Cost: 50
    Damage Points: 90
    Description:
    The user begins by focusing an abundance of Katon chakra into the tip of his sword and then impales the tip of his sword into the ground. With that done, he uses the concentrated Katon chakra to create super heated ash below the surface of the the earth. The extremely heated ash would then quickly be molded and manipulated in such a way that an army of 100 warriors made of the ash would emerge from the ground all around the terrain. Each warrior would be heated to the point that they can turn objects to ash themselves by simply landing a blow on them. I.e. an ash warrior punches a wall of some sort and the area it punched would turn into ash due to the high amounts of heat being produced from the warriors. Each warrior is armed with a Spartan shield and a full length spear, all made of the same super heated ash. The beings let off so much heat that it begins to get very difficult to breath around them, even for the user himself, thus putting him in harms way if he stays near them too long. Each warrior will automatically regenerate any lost limb with ash from the rest of its body, making extremely difficult to get rid of them.

    ~ Can only be used by Shady doctor
    ~ Usable once and lasts 3 turns
    ~ No water jutsu while active
    ~ User is limited to A-rank jutsu for 6 turns due to chakra depletion


    __________

    (Katon: Zanka no Tachi, Higashi: Kyokujitsujin ) - Fire style: Longsword of the Remnant Flame, East: Rising Sun Edge
    Type: Attack/defense
    Rank: S-rank
    Range:Short-Long (dries up air and evaporates water up to long range)
    Chakra Cost: 40
    Damage Points: 80
    Description:
    The user first weaves in 3 hand seals ending with the dragon seal, followed by unsheathing a sword and flowing Katon chakra into it as It's being unsheathed, thus activating the technique. Upon activation, extremely high amounts of heat is focused throughout the blade and It incorporates the full power of the Sun's flames into the blade. Legend has it that The flames within the blade burn anything it cuts out of existence, thus implying the the sword gains lethal cutting abilities (S-rank). Zanka no Tachi has the side-effect of depleting the moisture in an entire area (at least 20 meter radius) causing the air and the water to dry up. Over a significant period of time, even small lakes can be completely evaporated by the heat. While the technique is activated, water jutsu that are B-rank and below will be evaporated upon use, within seconds.

    ~ Can only be used by Shady doctor
    ~ Only usable once per battle and lasts 4 turns.
    ~ Can only use Wind, Earth and Fire techniques while this is active
    ~ After deactivating, the user can't use Katon jutsu for 3 turns


    X-Both Pending-X Leaving for Roku or Scorps, Not checking complete copies of bleach techniques.

    ________________________________________________
     All Declined 
    get Roku's permission then resubmit.
    _____________

    (Raiton: Sen no te no kyū ) - Lightning style: Sphere of 100 hands
    Rank: Forbidden
    Type: Attack/Defense
    Range:Short-long
    Chakra Cost:50
    Damage Points:90
    Description:
    The user begins by performing 2 hand seals whilst focusing an astonishing amount of chakra into a single point on his spinal cord (outside of the skin). After about 2-3 seconds of charging the lightning, the user would then allow the chakra to expand controllably into a large sphere of about 15 feet in diameter that floats behind the user, attached to his back by a small string of lightning. With the sphere created, the user is able to control the massive amount of chakra in the sphere to create up to 100 arms made of pure lightning chakra. The arms are similar to that of the biju cloaks arms used by jinchuuriki, though due to them being made of lightning, they move at incredible speeds and are able to pierce through objects with relative ease (A-rank cutting potential) or just shock them thus leaving them paralyzed for a brief time. The string attached to the user from the sphere continually sends electric pulses through the users body, thus damaging his body a little every turn It's active.

    ~ Only teachable by shady doctor
    ~ Usable once
    ~ Lasts 3 turns
    ~ Can only use lightning techniques during use, and after the jutsu is done the user is limited to only A-rank Jutsu for 3 turns due to chakra drainage
    ~ Due to the constant pulses of electricity sent through the users body, his speed will drop one rank for the rest of the fight.

    X-Approved-X Although, i'd like to point out that each individual arm will not be considered forbidden ranked. Refrain from exploiting this
     
         
    Last edited by Scorps; 05-09-2013 at 06:40 PM.

  15. #2715
    Azráel's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Genjitsu: Nataga okonawa remasu) | Illusion Arts: Thy will be done
    Type: Offensive
    Rank: A-Rank
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description: A simple yet powerful technique wherein the user makes the opponent believe that the opponent's attack was successful. The user forms a single handseal (tiger/ram/boar/horse/dragon depending on the opponent's offensive fire/wind/earth/lightening/water technique) prior to his own attack to put the opponent under a genjutsu. This results in the opponent believing that the user was hit with the opponent's attack and is now injured/dead. As this takes the opponent offguard, the user continues with his next attack. To make the illusion look real, the user will have to train to string the handseal along with the handseal of his next jutsu so that he can defend from the incoming attack without being hit.

    Note:

    - Can only be used after the opponent's offensive attack.
    - No other genjutsus in the same turn.
    - Can only be used twice in a match.
    - Can only be taught by Flash07

    X-Declined-X




    (Sutingu) | Sting
    Type: Weapon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80
    Description: The Sting is a legendary sword which was originally wielded by Hades, The God Of The Underworld. It is said that this sword chooses its own master. It was also believed that the blade appeared to people who were thought to be worthy of welding it. The Sting, once was actually the personal summon of the Blaze. It was actually a snake, that had the ability to sense different types of energy, the chakra which were not visible to naked eye (using heat vision which is natural to snakes), and also to know the type of chakra that the enemy had. It could also know what the intensions of his opponents were - whether good or bad. This helped Hades to face his opponents without any problems. He won many battles, one after the other, with his partner. His enemies, fearing that everything would come to an end, came to make peace. However, the deal was that he'll have to kill his beloved snake. Ultimately he had to make the deal. But instead of killing his snake, he converted it into a sword using his divine magic. As expected, his enemies tried to kill him after he supposedly killed Sting, but he managed to escape. Later, it was believed that he defeated all his opponents with his new sword. But that was also the last time anyone heard of Hades.

    Sting, a 44 inch double edged longsword weighs 6 pounds. It has a shiny silver metallic body that has marks like a design on it like scales of a snake. It has a hilt that has the head of a snake at the end. Unknown to others, the hilt is the head of an original live snake - Sting. Sting would bite his user and secrete a liquid (non-poisonous) into the user's blood and inform him of the enemy's presence. Sting can also bite his opponents if they come close to him. And the poison that he will secrete into their body will paralyse the opponent completely in 3 turns/5 minutes (whichever comes later) should the opponent be not treated. Though the blade does have any power boosting abilities, it still serves its purpose of being an extension to the user's arm.

    Note:
    - Like all custom weapons, Sting is indestructible.
    - Being a snake/sword, it has a strong affinity to Earth and so, it can cut through C rank earth jutsus easily.
    -Can only be used on bios having Snake summons.
    - Can only be used by Flash07

    X-Declined-X Make a snake summon that transforms into a weapon. Like Monkey King Enma



    (Tako no ude) | Arms of an Octopus
    Type: Offensive/Supplementary
    Rank: A-Rank
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user focusses his chakra on his back and creates 8 tentacle 'arms' that he can use for various attacking/defending purposes. The user may channel different types of elemental chakra to give different properties to his tentacles. Each of the chakra 'arm' can be extended to a max 15 metres/mid range. Each of the tentacles have a width of 15 cms.



    Fire: The 8 fire tentacles that emerge from the user's back are tangible. A slash with the tentacle would be as effective as a slash with a sword covered in flames.

    Water: The 8 water tentacles that emerge from the user's back have a good tangibility. A stab with the tentacle would be as effective as a water bullet piercing through.

    Lightening: The 8 lightening tentacles that emerge from the user's back are tangible. A single stab would numb the area stabbed.

    Earth: The 8 earth tentacles that emerge from the user's back have great strength. Each of the 'arm' can carry a weight of 10x more than the user's weight.

    Wind: The 8 wind tentacles that emerge from the user's back are tangible and have a great cutting power. It can slice through the most of the substances easily.

    Note:
    - User can use only one type of element at a time. I.e. 8 fire tentacles/ 8 lightening tentacles....etc.
    -Can only be used thrice per battle.
    - Can only be taught by Flash07.

    X-Declined-X Generic
     
         
    Last edited by Xylon; 04-28-2013 at 11:31 PM.

  16. #2716
    ♪ Otogakure Method's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Method View Post
    Raiton: Raiton Tsume| Lightening Release: Lightening Claw[/B]
    Type: Offensive
    Rank: A
    Range: Short - Mid
    Chakra: 30
    Damage: 60
    Description: The user begins by performing two handseals (Bird - Dragon), They then place both hands on the ground sending their Lightening chakra through the ground, as it reaches underneath the opponent it erupts through the ground in the shape of a Large clawed hand, the claws come around from either given side of the opponent and the palm emerges behind them & continues to wrap itself around the opponent. The palm spreads 3 meters out & the 5 claws extend to 2 meters , it surrounds the opponent and closes in clenching itself. When the opponent is caught he is electrocuted leaving them paralyzed.
    - The opponent is paralyzed for 1 turn
    - Useable twice per battle
    - No Lightening Jutsu within the same turn
    - Only taught by Method

    ______________
    ±± Declined ±±
    Claws and palm are too big.
    Raiton: Raiton Tsume| Lightening Release: Lightening Claw
    Type: Offensive
    Rank: A
    Range: Short - Mid
    Chakra: 30
    Damage: 60
    Description: The user begins by performing two handseals (Bird - Dragon), They then place both hands on the ground sending their Lightening chakra through the ground, as it reaches underneath the opponent it erupts through the ground in the shape of a Large clawed hand, the claws come around from either given side of the opponent and the palm emerges behind them & continues to wrap itself around the opponent. The palm spreads 2 meters out & the 5 claws extend to 1 meter each claw, it surrounds the opponent and closes in clenching itself. When the opponent is caught he is electrocuted leaving them paralyzed.
    - The opponent is paralyzed for 1 turn
    - Useable twice per battle
    - No Lightening Jutsu within the same turn
    - Only taught by Method
    _____________________
    -Declined- Similar Techniques exist.


    Raiton: Taiden shita Kyōki |Lightning Release: Charged Madness
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: -
    Description: The user begins by channeling their Lightning chakra throughout their whole body. Instead of releasing the chakra the user continues to contain it within their body having the vibration further increase leading to an excessive flow of chakra running throughout, Due to this the user's chakra begins leaking letting off short bursts of small electrical currents around their body(being small rapid bursts of current, they have no effect on the opponent, but slightly numb the user due to consistently being in contact with the skin).
    Chakra also begins leaking within the user's body having small shocks randomly occur internally, as a result the user is sent into a "Shocked" adrenaline rush which is partnered with the slight numbness left throughout the body due to the bursts of shocks created, leaving the user unable to feel the pain of melee attacks, but having the body still bear the brunt of any damage done. Even though numb, the user's (being in a state of "Adrenaline Shock") muscle are forcefully pushed to be able to further tighten having the user able to clench their fist & add more force behind their strikes. While in shock, the user loses any sense of fear/doubt within themselves, basically having the user's body mainly act on striking the opponent or defending/countering from an opponent's attack(acting on reflex), making it harder for the opponent to predict how the user will react. The user having their muscles in a constant state of tension, leaves a Sharingan user having to predict movement as normal.
    To continue the effects of this jutsu, the user is limited to B Rank or lower Lightning Jutsu as to not use too much of the contained chakra. Due to the constant vibration given off within the chakra flow, foreign chakra is unable to smoothly run through the network, having its effects negated(such as Genjutsu). This Jutsu aids in Taijutsu attacks, boosting damage given +15, speed & striking speed risen(Still viewable by normal eyes & still able to react to the user, but with great focus & being psychically prepared). After the jutsu ends, the user is left feeling any pain dealt from previous Taijutsu attacks & still having to wait for the numbness to subside, due to this the user is unable to defend from Taijutsu attacks without suffering an extra +5 damage.
    Even though the user had constantly contained the chakra(acting as a reserve of sorts), due to the strain they are unable to perform jutsu up to a certain rank(B Rank) for a portion of the battle(Two Turns). Not having an actual form or shape such as an aura, Wind jutsu are treated as neutral when used to attack the user. The speed added from this jutsu is not stacked on to the speed of what the bio can achieve, speed is set to that of the description.
    - Usable Once.
    - Lasts Three turns.
    - Only able to perform up to B Rank Lightning Jutsu whilst jutsu is in effect.
    - Left with the described after effects for 2 turns.
    - Can only be taught by Method.
    __________________________
    -Declined- You contradicted yourself with your description, look at the two colored portions, if you condense this much lightning chakra inside, it won't make you numb but rather "explode" from the inside out, chakra follow a pathway that's called the gates, condensing this much chakra with the gates being closed would lead to either messing up your chakra flow, or forcefully opening the gates, without proper training in the gates either way you'd die, also when you are numb you can't expect yourself to counter attacks easily, i like the concept that you thought of, but unfortunately it doesn't work in this RP.


    Raiton: Raiton Āmu | Lightning Release: Lightning Arm
    Type: Offensive/Defensive
    Rank: A
    Range: Short
    Chakra: 30 | +10 Each Turn
    Damage: 60
    Description: The user begins by performing the Snake Handseal, as they do this their Lightning chakra begins coating both arms while the user presses both fists against each other, the user will then rapidly pull both arms out extending them to their sides as a long sharp blade of Lightning forms reaching out to 1.5 meter each blade beginning from the elbows. Due to the user's chakra continuously being pumped into the blade, it takes on a dense form allowing the blade to Slice through Solid objects with much greater ease (Like a hot knife through butter). Because the blade takes on a dense form it can also slightly burn on contact and as it is filled with the user's chakra, they are left unaffected.
    - Can only use Lightning jutsu that do not require handseals while active.
    ______________________
    -Declined- Rip off from Chidori Sharp Spear technique.


    X-All Pending-X Leaving for someone else
     
         
    Last edited by Ryūjin; 05-05-2013 at 03:19 PM.

  17. #2717
    Senior Member Yveltal's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Kage Phoenix View Post
    (Raiton:Sekai Dōyō) - Lightning Release:World Shaking
    Type: Offensive
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description:The user will begin by raising their hand above their head, causing a ringed sphere of energy to form inside it. When the energy sphere is fully formed, the user will then hurl it toward the ground in the direction of the opponent. The sphere will then zigzag through the ground, causing a small tremor that causes the opponent to lose balance, then rise above the ground just before hitting the target.
    Note:
    -can only be taught by Kage Phoenix
    -can only be used 3x


    ______________
    ±± Declined ±±
    Your description has a flaw: why does it cause a tremor? And the gif shows a different thing. What you describe appears to be not the same as what you want.
    Resubmit-I've removed bold part <.<

    (Raiton:Sekai Dōyō) - Lightning Release:World Shaking
    Type: Offensive
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description:The user will begin by raising their hand above their head, causing a ringed sphere of energy to form inside it. When the energy sphere is fully formed, the user will then hurl it toward the ground in the direction of the opponent. The sphere will then zigzag through the ground then rise above the ground just before hitting the target.
    Note:
    -can only be taught by Kage Phoenix
    -can only be used 3x


    X-Approved-X
    ------------------------------------------
    New submissions

    (Futon:Tenjin no Mai) - Wind Release:Sky God's Dance
    Type: Offensive/Supplementary
    Rank: C
    Range: Short
    Chakra: 15
    Damage: 30
    Description: The user rapidly nears the target, and, when they've gotten close enough to the target, rotates her torso while extending her arms outwards. This prompts a very massive, spiraling current of wind to be generated, which lifts the opponent several meters from the ground and harms them. After performing Sky God's Dance, the user can jump in the air to further assault the target before they have a chance to fall back to the ground, if she manages so.
    Note:
    -can only be taught by Kage Phoenix


    X-Declined-X There are already techniques that do that, and its C ranked? too low
     
         
    Last edited by Xylon; 04-29-2013 at 12:00 AM.

  18. #2718
    demon fang's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by demon fang View Post
    ~Resubmitting~
    (Kuchiyose no Jutsu: kihonteki bouhatei) - Summoning Technique: Standard Mole
    Type: supplementary
    Rank: C
    Range: short
    Chakra: 15
    Damage: N/a
    Description: After peforming the necessary handsigns, the user slams their hand on the ground to summon a mole. These basic moles vary in color and appearance. The standard moles are 12-15 cm and are mainly used to perform earth-based techniques up to C-rank without handseals.

    Restrictions:
    -Must have signed the mole contract.
    -Requires a ground source.

    ______________
    ±± Declined ±±
    Link to contract?


    ~resubmitting~
    link to contract post #2293:http://narutobase.net/forums/showthr...157594&page=92
    (Kuchiyose no Jutsu: kihonteki bouhatei) - Summoning Technique: Standard Mole
    Type: supplementary
    Rank: C
    Range: short
    Chakra: 15
    Damage: N/a
    Description: After peforming the necessary handsigns, the user slams their hand on the ground to summon a mole. These basic moles vary in color and appearance. The standard moles are 12-15 cm and are mainly used to perform earth-based techniques up to C-rank without handseals.

    Restrictions:
    -Must have signed the mole contract.
    -Requires a ground source.

    X-Approved-X

    Quote Originally Posted by demon fang View Post
    (Kuchiyose: Go-rudo Neko)-Summoning: Gold Cat
    Type: Offensive
    Rank: A
    Range: short-mid
    Chakra: 30
    Damage: 60
    Description: The user tosses a large scroll into the air above the targets head and summons a large golden statue of a grinning cat that drops down onto the target, resulting in gold coins scattering about it around the area.

    Restriction:
    -Must have been trained in ninjutsu.
    -Can only be taught by fang.

    ______________
    ±± Declined ±±
    Why gold coin? Don't add useless restrictions. Off course you need training in ninjutsu...duh! :sy: its a ninjutsu technique... No handseals? no restrictions? no size of the cat? why gold coins?

    ~resubmitting~

    sorry about that. I removed the coin part.....

    (Kuchiyose: Go-rudo Neko)-Summoning: Gold Cat
    Type: Offensive
    Rank: A
    Range: short-mid
    Chakra: 30
    Damage: 60
    Description: The user tosses a large scroll into the air above the targets head and forms the snake handseal to summons a large golden statue of a grinning cat that drops down onto the target, crushing them. The statue is the size of a standard toad statue found in Mount Myoboku.
    Restriction:
    - Can be used twice per battle..
    -Can only be taught by fang.

    X-Approved-X Maneki-Neko eh?
    ==============================================
    ~New Submission~

    (Kuchiyose no Jutsu: Doryuzu) - Summoning Technique: Excadrill
    Type: Supplementary
    Rank: S
    Range: short
    Chakra: 40
    Damage: n/a (+80 Katon)
    Description:After performing the necessary handsigns, the user slams their hand to summon Excadrill. Excadrill is the second in command of the moles and one of the strongest among them under the boss. Excadrill is 45 cm and wears jagged axe-like armor pieces on his arms as well as a jagged axe-like helmet placed slightly covering his face. He uses his 'shovels' to aid him in digging or for striking his target. Unlike most moles who specialize in earth based techniques, Excadrill is the only mole to be able to perform fire jutsu up to S-rank without handsigns.

    Restriction:
    -Can only be summoned once per battle.
    -Must have signed the mole contract.
    -His Katon counts as a move.
    -Requires a ground source.
    -Lasts up to 4 turns.

    X-Declined-X Do explain the bold part. And S rank techniques without hand seals is a no without any arguments.
     
         
    Last edited by Xylon; 04-29-2013 at 12:13 AM.

  19. #2719
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    Re: ±±Custom Jutsu Submission±±

    (Genjutsu - Kuro jujutsu: gama) Illusionary Technique - Black magic: Toad
    Type:Attack
    Rank:A
    Range: Short - Mid
    Chakra: 30
    Damage: N/A
    Description:
    The user will first perform 5 hand seal and place there opponent into a genjutsu. In the gen the opponent will see four toads appear, each toad is wearing traditional samurai armor with the kanji for toad on the armor, one toad appears at each cardinal point. The toads as soon as they appear lash out there tongues wrapping the opponent up. After being wrapped up by the toads tongues the opponent will then feel the tongues crushing them but in reality they are immobilized and open to attack.

    -Usable twice per battle
    -Can only be taught by Bloo
    -Must be a signer of the toad contract.

    X-Approved-X Increased the number of handseal, one is just instant.

    Signed toads here

    (Suiton: Shou sono senjo) Water Release: Call of the nymph
    Type:Attack/Defense/Supplementary
    Rank:S
    Range: Short - Mid
    Chakra: 30 (-15 to keep active)
    Damage: N/A
    Description:
    The user will channel there water chakra either into the air or into a existing water source. Then either using the moisture in the air or the water from the water source they will give it shape. The basic shape of the water is that of a female. The user can manipulate the looks of the basic shape any way that he desires but it still has to retain the basic female shape. The water nymph cant use any water jutsu's. The nymph is solid enough so that it can affect physical objects (i.e push and pull). The nymph can combine with the user forming a sort of water armor. The armor looks just like regular samurai armor. The armor can with stand one fire jutsu up to A rank. While the user is wearing the armor they take greater damage from lightning attacks.

    -Usable once per battle.
    -No water A rank and up for the next two turns.
    -No lightning can be used while wearing the armor.
    -Last three turns.
    -Turning into armor counts as a move.
    -The nymph can be regenerated twice per battle as long as it hasn't turned into armor and there is a water source to regenerate from.
    -Can only be taught by Bloo.

    X-Approved-X

    (Hyouton: Yuki kami rokujou) Ice release: Snow god's anger
    Type:Attack
    Rank:B
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description:
    The user after using '(Hyouton no Jutsu) Ice Release Technique' to make it snow will perform one hand seal and causing the snow to clump together forming snowballs, up to four. The size of snowballs are as big as a fist. The user can have the snow assume any shape that the user desires but will still be the same size. The user will then launch the snow from the clouds having it attack the opponent. The user if they desire can perform another hand seal while the the snowballs are falling to have them combine together to increase the size of the snowballs, up to four times there normal size.

    -Usable four times a battle

    X-Approved-X
     
         
    Last edited by Xylon; 04-29-2013 at 08:24 PM.

  20. #2720
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    Re: ±±Custom Jutsu Submission±±

    Summoning Animal: Meerkat
    Scroll Owner: Roju
    Other Users who have signed contract: None yet
    Summoning Boss if existing: None yet
    Other Summoning Animals tied to contract:
    Description and Background:

    Meerkat Anatomy and Appearance
    The Meerkat is a small sized mammal that has a long and slender body with a long and light but black-tipped tail that can almost double the animal's total length. Meerkats are sandy to light brown in colour with eight darker stripes on their back, markings on their sides (which are unique to the individual) and a lighter face and underside. They have elongated muzzles with a black nose and dark coloured bands around their eyes. Meerkats have long, sharp claws on their front paws that are curved and can grow up to 2cm long and help them to both dig their burrows and to find small animals that are buried beneath the soft sand. The fur of the Meerkat has actually adapted remarkably to the differing desert conditions, not only helping to keep the animal cool during the boiling hot days, but also acting as a layer of insulation to keep it warm during the freezing-cold winter nights.





    tattoo of the contract will recieve the meerkat

    https://www.google.ca/search?q=meerk...rGTcZ-gCq6M%3A

    ________________________________________________
     Pending 
    background pertains to the background of your contract within narutoverse. The animal hasn't, however, been done before. So you're in luck. Resubmit.

    _____________________

    (Katon furaingu hiranabe) Katon frying pan /Teflon
    Type: custom weapon
    Rank: S rank
    Range: short-mid range
    Chakra: 40
    Damage: 80
    Description: this is a frying pan that is as tall as a shinobi around 5'9" tall. with a long handle from the pan itself. The pan is capable of generating katon release through manipulating Katon chakra. The user carry's it on the back similar to how you would carry a katana on your back with a strap. The pan itself is carried n your back with a leather strap. Now attacks for the pan can only be attacks not requiring any handsigns and which only require manipulation of the elements to form Katon release attacks. This weapon can utilize the multi size jutsu as well as this weapon was used by the akimichi clan women similar to how a akimichi staff enlarges in size while having multi size jutsu in effect. You can use the pan to redirect Katon attacks only up to s rank as forbidden techniques will warp the frying pan making it useless.

    Note- can only redirect up to S rank Katon techs by using the frying pan.
    Note- can only be used by Roju
    Note- can only utilize up to 1 S rank katon technique per turn after requires a 1 turn cool down. Does not require cool down stage for A rank and below
    Note- is a lightning conducted if hit by lightning the damage to the holder becomes severe.
    Restrictions- only a akimichi bio can make the frying pan expand in size by having the multi size jutsu in effect.

    akimichi expansion size.


    ________________________________________________
     Declined 
    Excuse me? =_=
    _________________

    (Akimichi Kata :Bubun Baika No koutetsu kawa shinchou) Akimichi Style: partial multi size armor shell expansion
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: The user must first channel his or her chakra into the traditional akimichi armor thus expanding only the armor making it cover the user's body inside the armor so only the armor utilizes partial expansion thus the armor can block any and all projectile based attacks even elemental projectiles up to C rank. Will not hold up against paper bombs though. The armor infused with chakra basically sits on top of the user And expands into a shell which is being held up by the user. The user can reinforce the armor using his or her chakra to prevent an enemy from cutting through the armor.
    *Can only be used by a member of the Akimichi Clan
    *user can on use this once per battle but will stay on the field 2 turns as is until expelled by the user.
    *Can only be used/taught by Roju

    X-Pending-X Leaving for Scorps.

    ________________________________________________
     Declined 
    DNR.
     
         
    Last edited by Scorps; 05-09-2013 at 06:48 PM.

  21. #2721
    Naruto Uzumaki Bijuu Sage's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by naruto uzumaki bujii sage View Post
    (Kuchiyose no Jutsu:Bonnie and Clyde)- Summoning Technique: Bonnie and Clyde
    Type: Summoning
    Rank: S-Rank
    Range: Short
    Chakra: 40
    Damage: 80
    Description: The user bites his thumb then swipes it across his snake tattoo, After this is complete two king cobras appear coiled around the summoners arms, Bonnie is a pink is a cobra and is summoned on the summoners left arm, While Clyde is a black cobra and is summoned on the users right arm. Bonnie and Clyde are perfectly capable of speaking and are four feet in length and they each specialize in a elemental nature, Bonnie specializes in fire and is capable of using fire jutsu up to S-Rank and Clyde specializes in wind and is capable of using jutsu up to S-Rank, They use jutsu via there mouth and without the use of handseals. Twice per battle Bonnie and Clyde can release a surge of chakra around the summoner creating a sphere shaped barrier equal to an S-rank non elemental barrier, This barrier also disrupts the summoners chakra allowing the summons to break the summoner from A-rank and below genjutsu, But this also prevents the user from using jutsu while it's active.



    Note: Bonnie and Clyde can only be summoned twice per battle.
    Note: There is a three turn cool down period before they can be summoned again.
    Note: Bonnie and Clyde can only stay on the battle field for five turns.




    Link to snake signing: http://narutobase.net/forums/showthread.php?t=179213

    ______________
    ±± Declined ±±
    OPED! Unreasonable! We don't allow summons with such abilities to last more than 4 turns nor do we allow summons to be summoned more than once. And you're summoning 2 summons which can be described easily as boss-level summons in their abilities. Make this reasonable or its a DNR.
    (Kuchiyose no Jutsu:Bonnie and Clyde)- Summoning Technique: Bonnie and Clyde
    Type: Summoning
    Rank: S-Rank
    Range: Short
    Chakra: 40
    Damage: 80
    Description: The user bites his thumb then swipes it across his snake tattoo, After this is complete two king cobras appear coiled around the summoners arms, Bonnie is a pink is a cobra and is summoned on the summoners left arm, While Clyde is a black cobra and is summoned on the users right arm. Bonnie and Clyde are perfectly capable of speaking and are four feet in length and they each specialize in a elemental nature, Bonnie specializes in fire and is capable of using fire jutsu up to A-Rank twice pre battle and Clyde specializes in wind and is capable of using wind jutsu up to A-Rank twice pre battle, They use jutsu via there mouth and without the use of handseals. Once per battle Bonnie and Clyde can release a surge of chakra around the summoner equal to an S-rank non elemental surge, This surge disrupts the summoners chakra allowing the summons to break the summoner from A-rank and below genjutsu, But this also prevents the user from using jutsu while it's active.



    Note: Bonnie and Clyde can only be summoned once per battle.
    Note: Bonnie and Clyde can only stay on the battle field for three turns.
    Note: The user cannot have any other summons out, While Bonnie and Clyde are summoned.





    (Kuchiyose no Jutsu: kyo and warui)- Summoning Technique: Big and Bad
    Type: Summoning
    Rank: S-Rank
    Range: Short
    Chakra: 40
    Damage: 80
    Description: The user bites his thumb then swipes it across his snake tattoo, After this is complete two king cobras appear coiled around the summoners arms, Big is a light brown cobra and is summoned on the summoners left arm, While Bad is a dark brown cobra and is summoned on the users right arm. Big and Bad are perfectly capable of speaking and are four feet in length and they each specialize in a elemental nature, Big specializes in water and is capable of using water jutsu up to A-Rank twice pre battle and Bad specializes in lightning and is capable of using lightning jutsu up to A-Rank twice pre battle, They use jutsu via there mouth and without the use of handseals.


    Note: Big and Bad can only be summoned once per battle.
    Note: Big and Bad can only stay on the battle field for three turns.
    Note: The user cannot have any other summons out, While Big and Bad are summoned.

    Link to snake signing: http://narutobase.net/forums/showthread.php?t=179213

    X-Both Declined-X One last thing, do their techniques count as a move? Both summons are of elements that compliment each other

    (Katon: fukuramu kaon nami)- Fire Release: Expanding heat sphere
    Type: Offensive
    Rank: S-rank
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user preforms the required hand seal Horse → Ox and inhales, kneading his chakra into his lungs. The user then exhales a huge, extremely hot, dense sphere of pure heat, This sphere is 5 meters in diameter and travels along the ground with tremendous speed and cannot be controlled. The sphere can rapidly expand either on command by using the Ram handseal or stay compressed and hit it's intended target, When the sphere expands it size grows 5-meters incinerating everything within.



    Note:Can only be two times per battle.
    Note:No katon for the following turn.

    X-Declined-X Scorch release ability
     
         
    Last edited by Xylon; 04-29-2013 at 08:32 PM.

  22. #2722
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    Re: ±±Custom Jutsu Submission±±

    contract
    (Chough Bunshin no Jutsu)- Chough Clone Technique
    Rank: C
    Type: Supplementary
    Range: Short- Mid
    Chakra: 15
    Damage: N/A
    Description: A technique similar to Itachi's, the user produces clones by projecting their chakra towards dozens of choughs. Because it uses choughs as a medium, it requires less chakra than the normal Shadow Clone Technique, while still being able to perform techniques. When the clones are struck, or if the user servers their chakra from the technique, the clones will revert back into birds, which can cause confusion and distract their opponent, if they are happened to be caught within the sudden scattering of birds.
    Note: Must have signed the Summoning Animal: Chough contract
    Note: Only usable when (Kuchiyose no Jutsu- Ishuu Chough)-Summoning Technique- Swarm of Choughs is active.
    Note: Can only create up to two clones with each use
    Note: Can only be taught by Shikago

    X-Declined-X Which techniques can it perform?

    (Chough Bakuhatsu)- Chough Explosion Detonation
    Type: Offensive, Defensive
    Rank: C- B- A
    Range: Short- Long
    Chakra: 15- 20- 30
    Damage: 30- 40- 60
    Description: Performing the bird hand seal, the user can cause any summoning relating to chough contract to detonate, whether it be the smaller choughs summoned in groups, to choughs considerably larger than the user. This jutsu also effects clones and other techniques that use choughs as a medium to explode.
    Note: Must have signed the Summoning Animal: Chough contract
    Note: Can only be used while a Chough Summoning Technique is active
    Note: Rank, chakra, and damage is detiremined by the rank of the summon used
    Note: Can only be taught by Shikago

    X-Declined-X Pick a single rank, and what is up with the kamikaze attack?

    Quote Originally Posted by Shikago;10546153(Kuchiyose no Jutsu-Ishuu Chough)-Summoning Technique- Swarm of Choughs
    Rank: B
    Type: Offensive, Defense, Supplementary
    Range: Short-Long
    Chakra Cost: 20 (+5)
    Damage Points: 20
    Description: The user will [b
    clap their hands[/b], summoning dozens to hundreds of choughs, which will fly around the target causing confusion with their dark forms and quick movement. With the target distracted by the birds, the ninja can strike more easily, using the shadows of the choughs as cover. They can also attack the target, using their beaks. When no longer needed, the choughs will disperse.
    Note: Must have signed the Summoning Animal: Kumonian Chough contract
    Note: Last two turns
    Note: Requires the use of a move if still active during the second turn
    Note: Can only be used three times per battle
    Note: Can only be taught by Shikago

    X-Approved-X
    updating

    (Kuchiyose no Jutsu-Ishuu Chough)-Summoning Technique- Swarm of Choughs
    Rank: B
    Type: Offensive, Defense, Supplementary
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: 20
    Description: The user will clap their hands, summoning dozens to hundreds of choughs, which will fly around the target causing confusion with their dark forms and quick movement. With the target distracted by the birds, the ninja can strike more easily, using the shadows of the choughs as cover, while the birds attack the target using their beaks. When no longer needed, the choughs will disperse.
    Note: Must have signed the Summoning Animal: Chough contract
    Note: Last two turns
    Note: Can only be used three times per battle
    Note: Can only be taught by Shikago

    X-Declined-X Bold changes
     
         
    Last edited by Xylon; 04-29-2013 at 08:36 PM.

  23. #2723
    Wakizashi's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by dm1202 View Post
    (kuchiyose no jutsu: Okina Tsubasa) summoning technique: big wings
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: the user bites their thumb to draw blood weave the summoning jutsu hand signs and place their hands on the ground. When done a full grown Akamaru size toucan appears in a puff of smoke. This toucan has a double the wingspan than normal toucan with his wings made of razor sharp, strong metals, that allows him to create up to A-rank wind jutsu wind with only a flap of his wings, slash his enemies for melee combat, and makes him more agile in high speed flight.
    -note: can only be summoned once
    -note: summoning last three turns
    -note: no other summons can be in play
    -note: must sign toco toucan contract

    link to contract approval

    ♠ Approved ♠

    Guardian's Sode
    Type:weapon
    Rank:S
    Range:self
    Chakra:40(-10 each turn)
    Damage:N/A
    Description: this weapon is ancient shoulder pad armor(sode) that is worn on the right shoulder which resembles the shoulder armor of the shodaime and nidaime hokages. this shoulder armor however, carries the spirit of an ancient swordsman that is able to communicate with the user wearing it thru telepathy, gives the user sensing ability allowing him to be constantly aware of everything around him, and grows x3 it's size to successfully defend from incoming A-rank elemental jutsu and S-rank basic ninjutsu as long as the user imputs chakra.
    note-defensive ability usable twice per battle
    note-sensory ability last 4 turns

    ♠ Declined ♠
    No, you can't sense everything with it, nor can it grow. Way too OP, tone it down.
    Resubmitting

    Guardian's Sode
    Type:weapon
    Rank:S
    Range:self
    Chakra:40(-10 each turn)
    Damage:N/A
    Description: this weapon is ancient shoulder pad armor(sode) that is worn on the right shoulder which resembles the shoulder armor of the shodaime and nidaime hokages. this shoulder armor however, carries the spirit of an ancient swordsman that is able to communicate with the user wearing it thru telepathy, gives the user sensing ability allowing him to be constantly aware of chakra around him, creates a repelling force short range from the user to successfully defend from incoming A-rank elemental jutsu and S-rank basic ninjutsu as long as the user imputs chakra.
    note-defensive ability usable twice per battle
    note-sensory ability last 4 turns



    X-Declined-X Poorly made, atleast for weapons you should put more effort in the design.
     
         
    Last edited by Xylon; 04-29-2013 at 08:38 PM.

  24. #2724
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Lokí View Post
    (Suiton: Ijin's kagi Sutoringu) - Water Release: Devil's Eternal Sewings
    Type: Supplementary
    Rank: C rank
    Range: Short - Mid
    Chakra: 15 Chakra
    Damage: 30 Damage
    Description: The user will gather suiton chakra and send it underground through either their feet or hands, once done so the user creates a small but good enough water source under the target's feet, then the user will perform 1 handseal and manipulate the water under the opponent to rise in form of very thin but resistant strings of water composed of water and dense chakra, this strings will start sewing the opponent's shoes's bottom area where the opponent can't feel to the ground, this is done to both feet and despite the process it is done in less than 3 seconds, this helps to restrict the opponent to the ground only and forbid them to move or jump from their location. The target is not aware of this untill they try to move their feet.
    - The water strings last 2 turns, unless they are countered before the 2 turns end.
    - May be used x4 per battle, but not in consecutive turns.
    - May only be taught by -Castiel-
    ||Declined|| Overpowered. 2 Turns? Really?
    Resubmitting the above~

    (Suiton: Ijin Sutori) - Water Style: Devil's Eternal Sewings
    Type: Supplementary
    Rank: C rank
    Range: Short - Mid
    Chakra: 15 Chakra
    Damage: 30 Damage
    Description: The user will gather suiton chakra and send it underground through either their feet or hands, once done so the user creates a small but good enough water source under the target's feet, then the user will perform 2 handseals and manipulate the water under the opponent to rise in form of very thin but resistant strings of water composed of water and dense chakra, this strings will start sewing the opponent's shoes's bottom area where the opponent can't feel to the ground, this is done to both feet and despite the process it is done in less than 5 seconds, this helps to restrict the opponent to the ground only and forbid them to move or jump from their location. The target is not aware of this untill they try to move their feet.
    - The water strings last 1 turn.
    - May be used x4 per battle, but not in consecutive turns.
    - May only be taught by Loki

    X-Declined-X Can tiny strings of water really hold a person down?


    Quote Originally Posted by Lokí View Post
    (Raiton - ikazu kyuuden) Lightning Release- Thunder Palace
    Type: Supplementary
    Rank: B-Rank
    Range: Short/Mid/Long Range
    Chakra: 20 Chakra
    Damage: 40 Damage
    Description:
    User by first making the necesary handseals (rat→snake→rabbit→snake) creates multiple Electricity balls with certain amount of Lightning chakra and suspends them high up in the air in a circular formation around the target When the orbs are released, everything below the circle is struck by powerful lightning bolts. Leaving the opponent paralized for 1 turn.

    *Note: Can only be used by Gildarts.
    *Note: Usable 2 times per battle.

    ±± Declined ±± This isn't a B-Rank
    Resubmitting the above~

    (Raiton - Bezurebubu) - Lightning Style: Beelzebub Palace
    Type: Supplementary/Offensive
    Rank: S
    Range: Short - Long
    Chakra: 40
    Damage: 80
    Description:
    User by first making the necesary handseals (rat→snake→rabbit→snake) then creates multiple Electricity balls with certain amount of Lightning chakra compressed within them and suspends them high up in the air in a circular formation around the target When the orbs are released/activated by waving 2 last handseals, everything below and inside the area of the circles is struck by powerful lightning bolts. If the target(s) is hit by one of these blots, they are paralyzed for 1 turn. The user if wanted, can also manipulate each of the balls respectively and move them around in order to assault the opponent with a lightning strength of B rank, wich can paralyze for 10 seconds. This is an alternate version of the technique, where instead of releasing bolts from all of the balls/orbs at the same time, the user manipulates them themselfs. The user can manipulate from 1 to 3 orbs/balls at the same time only. If used within short range of the target, only 6 orbs may be placed above them, mid range 12 orbs, and long range 18 orbs.

    - Can taught by Loki
    - May only be used x2 per battle; not in consecutive turns.
    - No A rank or higher lightning may be used the same turn.

    X-Declined-X Existing Technique
     
         
    Last edited by Xylon; 04-29-2013 at 08:42 PM.

  25. #2725
    Ciberr's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Ciberr View Post
    (Meiton: Chikara Nigiri) Dark release: Force Grip.
    Type: Offensive
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user will convert the absorbed chakra absorbed from Inhaling Maw send it throughout the battlefield silently. The user will then condense the chakra causing a hand consist of dark chakra to form anywhere there is said chakra. The hand will then travel at the opponents neck and begin to wrap around the opponents neck. Choking the target leaving him unable to breathe. This will also cause the targets vision to become blurry due to the force of the grip. If not stopped the hand can deal serious damage to the neck itself. Though the user can mimic the movement with his left hand as if he was actually choking the opponent, this will allow the user to crush the opponents throat if and only if the user mimics the movement of the hand. This restricts the users ability to use other justu if he chooses to do so. The released chakra used to initiate this justu cannot be seen by the normal eye.

    -Only usable twice per battle.
    -Must be taught by Ciberr.

    ♠ Declined ♠
    Okay, I like the idea, but I need to clarify a few things. First issue, no, you can't make the chakra invisible to the normal eye, secondly, I need to know more about the hand. When you mean, you can form it anywhere, how large is it? Is it just the hand? Where does it come from exactly? How long does it take to form?


    (Meiton: Kuroi Ame Tooriame) Dark release: Dark rain shower.
    Type: Offensive
    Rank: A
    Range: Short- long
    Chakra: 30
    Damage: 60
    Description: The user will build up meiton chakra into his index finger and swipe it across the area of his choosing. This allows him to create an opening which expands similar to Sticky Earth Drop. The opening will fire countless amounts of thick metion needles down or at the area or target of the users choosing. The user can also swipe in front of him with the meiton charged index finger and create an opening in front of himself, which can combat attacks effectively blocking for the user in addition to firing them as usual.

    When used from the sky:



    When formed around the user:




    -Can only be used 3 times per battle.
    -Must be taught by Ciberr.

    ♠ Declined ♠
    Can't have the second part if you choose the first part. Also, need to know approximately how large the opening is and how long it lasts.
    ~Resubmitting~
    (Meiton: Chikara Nigiri) Dark release: Force Grip.
    Type: Offensive
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user will convert the absorbed chakra absorbed from Inhaling Maw send it throughout the battlefield silently. The user will then condense the chakra causing a hand consist of dark chakra to form anywhere there is said chakra. (Example, the user will "Disperse" the chakra around the area in a mistly like form. The mist is very thin and gives off a light blusish appeal. The hand itself is the size of a fully grown human male. Capable of completely wrapping around the neck of a fully grown human male. The hand takes no more than a a second or two to form. But the chakra must first spread throughout the battlefield, which takes one turn) The hand will then travel at the opponents neck at the speed of a wind infused kunai and begin to wrap around the it. Choking the target leaving him unable to breathe. This will also cause the targets vision to become blurry due to the force of the grip. If not stopped the hand can deal serious damage to the neck itself. Though the user can mimic the movement with his left hand as if he was actually choking the opponent, this will allow the user to crush the opponents throat if and only if the user mimics the movement of the hand. This restricts the users ability to use other justu if he chooses to do so.

    -Only usable twice per battle.
    -Must be taught by Ciberr.
    ||Approved||

    (Meiton: Kuroi Ame Tooriame) Dark release: Dark rain shower.
    Type: Offensive | Defensive
    Rank: A
    Range: Short- long
    Chakra: 30
    Damage: 60
    Description: The user will build up meiton chakra into his index finger and swipe it across the area of his choosing. This allows him to create an opening which expands similar to Sticky Earth Drop. The opening will fire countless amounts of thick metion needles down or at the area or target of the users choosing. The opening takes no more than 3-7 seconds to open and will fire down meiton needles on one and one target area only unless the user takes damage or the user cancels the technique which he can do with the snap of a finger. The needles are fired out in a spread out manner, like the image below depicts.

    ||Declined|| Do Not Resubmit




    -Can only be used 3 times per battle.
    -Must be taught by Ciberr.
     
         
    Last edited by RokuNR; 05-01-2013 at 07:59 PM.

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