Re: ±±Custom Jutsu Submission±±
Custom weapon - (gin hyoujou) Silver arms [/B]
Originally Posted by The Seven-Scaled boy
Range: Around oneself
Chakra: N/A (+80 To form the enitre armour initially ; +16 to activate a single part initially ; +8 to reform each part destroyed)
Damage: N/A ( free-form taijutsu damage applied to the armour )
Description: The silver arms are a set of 5 mystical rings passed down in the ninja world. They are usually worn on the user's dominant hand. Made out of a special chakra reactive alloy, they are shaped based upon five animals. Turtle, eagle, serpent, Fox and ox. They predate on the users chakra and when the user desires it, they manifest that chakra in the form of an armour providing protection and weaponry to their current master. The more chakra the user has or the more aggressive that chakra becomes, the armour will protect him further as long as his will doesn't falter. The manifestation of those animal armors are actually weightless since they are made out of pure, condensed chakra. Eagle forms a pair of pale grey wings and a pair of shoulder guards of chakra around the user, in the shape of a a eagles head and tail, allowing him flight at a speeds above his current rank. The Serpent ring, the only weapon alone of the five rings, turns into a silver serpent whip of chakra which the user can use to attack the opponent or constrict him, it appears coiled around the users dominant arm. The turtle ring manifests it shell on the users non-dominant arm providing an incredible defense to techniques up to and including S-rank. Ox and fox take over the legs, manifesting their heads there and finishing the armour, augmenting the speed and power of the users legs allowing the user to jump incredible heights and kick down through steel, due tot he coverage of the chakra.
Notes: Shielding with the turtle, counts as a move.
Notes: The armour may be activated only once per battle and lasts up to 5 turns.
Notes: The user isn't able to perform any genjutsu nor non-elemental ninjutsu while the armour is active and up to two turns afterwards. No S-rank or above techniques may be used during that time. Also the user must choose an element to give up while the armour is up.
Notes: All parts of the armour are capable of resisting B-rank and below techniques, unscratched. A-ranks will destroy the armour, while stopping them and S-ranks are only resisted by the turtle. They can be reformed once per battle each, counting as a move when they do. Whenever a piece of armour is destroyed, the user losses that ability they give.
Removed spear, made more things count as a move. Weakened the level of defense.
*Facepalms; First world problem* I was editing my post andhit ctrl+S thinking it would save...
(Raiton: Raitoningu Purazuma) - Lightning release: Lightning Plasma
Description: The user will concentrate his raiton chakra on either or both hands and mold it with 2 handseals. Then he'll proceed by punching forwards and making thousands of small light-like surges of yellow lightning rush everywhere. By themselves each stream is able to numb the area they touch and give quite a shock, yet the importance comes when two beams intercross. When they do a small explosion of lightning the size of clenched fist occurs and both rays continue on their way. Basically, the opponent will feel as if trapped in a cage of shinning yellow lights all around him. The speeds at which the lightning sourrounds the opponent is quite formidable making complicated rows of handseals hard to perform before getting hit by a stream (rows of more than 3 handseals are hard to perform) also the beams may go below the ground and upwards making this no easy technique to avoid. Also the lightning streams are created in such way they emulate lightning illusion pillar making each single lightning stream extremly bright and so in combination and as they approach proggressively, they aim focefuly blind the opponent. The streams also generate a buzzing sound as they stretch, making them quite bothering for sensitive ears.
Notes: No Lightning S-rank or higher next turn.
Notes: No lightnig jutsus the same turn after its usage.
Notes: Can only be used twice per battle.
(Hachimon: Kyomon: Rozan Hyaku Ryū Ha) - Eight Gates: Gate of Wonder: One hundred Raising dragons
Chakra: N/A (+20 if you want to add elemental chakra, this only available to Eight Inner Gates Masters)
Description: After Opening the seventh gate, the user will begin a barrage of punches which will , as shown with daytime tiger a technique also used while in 7th gate, manifest as an intense air pressure blast but in shape of lung dragons. The user will bombard the opponent with punches which will make the dragons come from every direction aiming to crush the opponent under their tremendous force, capable of tunneling through the ground leaving, deep craters (around 4 meters) in their wake. Thanks to the user's greenish sweat, the dragons will seemingly take green color appearing even more realistic. Each element infused will add a certain turn to the technique. Wind Will make the air pressure of the dragons revolt as it it was a vortex of scythes flung with the very strength of the seventh gate. Lightning will make the dragons electrified and add to their penetrative force. Fire will make the dragons to be engulfed with flames, making a single dragon reduce a forest to ash. Earth will make the dragons impact even heavier. Water will make the dragons capable of dousing fires and strike with more power. The Dragons direction and way of striking is dependant on the users way of punching. The dragons are the size of a water dragon technique dragon.
Notes: Can only be used once per battle.
Notes: No Eight Inner gates Techniques the next turn.
Notes: Only a single element per usage.
Notes: The speed of the dragons is tremendous, be them released at the speed of the seventh gate and the user giving his/her all in each of them.
~All Declined~ Still overpowered. And the last one, 7th Gate Speed for the dragons? Really?