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  1. #251
    Premium User Kurisutina's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Xanthe View Post
    Link to Approved Contract

    (Sano Shotto) - Gizzard Shot
    Rank: B
    Type: Offensive
    Chakra Cost: 20
    Damage: 40
    Description: The user will infuse their chakra into one of their Kea summons and by focusing their chakra into the stomach of the bird, they will cause the kea to regurgitate out a large rock, the gizzard that birds naturally use to digest food. The rock's size is proportional to the size of the bird. When being regurgitated, the bird will infuse their mouth with a lining of chakra that causes the rock to be accelerated outwards when used. The rock can be heated with a fire jutsu to allow it to explode upon contact with an object.
    ~Usable three times in a match.
    ~Can only be used once by each Kea (ie. if Kea A uses this then Kea A cannot perform it again for the rest of the match but Kea B will be able to still).

    ±± Pending ±± Resubmit with the proper name. Is this earth ninjutsu? kea arts? What? Btw...EWWWW!!!! ~_~

    (Ameton: Bōfūu) - Rain Release: Rain Storm
    Rank: C
    Type: Supplementary
    Range: Short-Long
    Chakra cost: 15
    Damage points: N/A
    Description: This technique allows the user to manipulate an already falling rain so that it comes down at an angle towards the target while also increasing the size and speed of the rain through chakra. The rain is aimed so that it distracts the target while also distracting them and not allowing them to see easily due to the rain coming down onto their eyes. This jutsu also increases the speed of rain jutsu. Due to the increased speed, the sound of the rain hitting the ground is much louder and makes it difficult to hear in the rain as well as feel vibrations.
    -The increase in speed is fast enough so that a one-tomoe sharingan will have difficulties keeping up yet a two-tomoe sharingan is capable reacting to the rain jutsu normally. A taijutsu specialist can keep up with rain jutsu still.
    -The angle and increased rate of descent only lasts for two turns.


    ±± Declined ±± So, this makes all your rain jutsu cast afterwards be undodgable for anyone who hasn't a Dojutsu or Mastery over Strong Fist and NB taijutsu? this was why i wanted you to define this. Its has the ability to make many powerful jutsu into OPed dead traps.
    (Ameton: Bōfūu) - Rain Release: Rain Storm
    Rank: C
    Type: Supplementary
    Range: Short-Long
    Chakra cost: 15
    Damage points: N/A
    Description: This technique allows the user to manipulate an already falling rain so that it comes down at an angle towards the target while also increasing the size and speed of the rain through chakra. The rain is aimed so that it distracts the target while also distracting them and not allowing them to see easily due to the rain coming down onto their eyes. This jutsu also increases the speed of rain jutsu. Due to the increased speed, the sound of the rain hitting the ground is much louder and makes it difficult to hear in the rain as well as feel vibrations.
    -The increase in speed makes it difficult, not impossible, for people without doujutsu or taijutsu specialization to follow. The speed increase isn't great.
    -The angle and increased rate of descent only lasts for two turns.

    ±± Approved ±±


    Link to Approved Contract

    (Maunakea • atsu: Sano Shotto) - Kea Arts: Gizzard Shot
    Rank: B
    Range: Mid
    Type: Offensive
    Chakra Cost: 20
    Damage: 40
    Description: The user will infuse their chakra into one of their Kea summons and by focusing their chakra into the stomach of the bird, they will cause the kea to regurgitate out a large rock, the gizzard that birds naturally use to digest food. The rock's size is proportional to the size of the bird. When being regurgitated, the bird will infuse their mouth with a lining of chakra that causes the rock to be accelerated outwards when used. The rock can be heated with a fire jutsu to allow it to explode upon contact with an object.
    ~Usable three times in a match.
    ~Can only be used once by each Kea (ie. if Kea A uses this then Kea A cannot perform it again for the rest of the match but Kea B will be able to still).

    ±± Approved ±± Still EWW!!!! =_=


    (Genjutsu: Utagawashi to Fushin'na Chiru) - Illusionary Arts: Suspicious Looks and Suspicious Chill
    Rank: B
    Range: Mid
    Chakra Cost: 20
    Damage: N/A
    Description: This genjutsu is set off by the opponent punching forward. The punch forward, much like pointing a finger for Ephemeral, works as the trigger for this jutsu so that when the opponent looks at the user's hand, they will be affected by it. This genjutsu allows the user to disrupt the target's chakra flow and meant to form the illusion that the target is feeling as though he is being watched from somewhere around him and gains a chill down their spine. The genjutsu's effects also involve invoking the sound of a quiet rattling, forming a dark body to form, and faint footsteps. The footsteps and quiet rattling can be heard where the user wants. The dark form, depending on the lighting, can be easily mistaken for a person hiding in the shadows in a dark area. This jutsu is focused so that the opponent will believe that they are being watched by somebody or someone and the jutsu attempts to make the target feel the need to look around at their surroundings to find where the source of this suspicious feeling is coming from, due to all the factors of stealthy movement. The movement of the shadows can also affect the user's sense of what is happening around them as they will feel the need to look around due to the movement as movement naturally draws the human eye.This can also factor into the effect that the target believes that the user has multiple allies and can be fooled into the situation of believing that they are outnumbered. Due to this jutsu's subtle nature, it is difficult for a target to identify it as a genjutsu and not some sort of animal or clone jutsu.
    Restrictions:
    ~Usable twice in a battle.
    ~The effects last for two turns.


    ±± Declined ±± As i said multiple times to other members: in a genjutsu you manipulate the enemy senses to make him perceive something. However, you can't manipulate how he reacts (although in terms of reflex responses and normal reactions, you can "deduce" how he will react). So, you need to work this technique a lot. Its based upon assumptions that your opponent will act this and that way, something you won't know. Simplify and define it better.
     
         
    Last edited by Scorps; 03-31-2012 at 09:15 PM.

  2. #252
    Scorps's Avatar
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    Re: ±±Custom Jutsu Submission±±

    ±±New Weekly cycle of submissions, starting today at 26th of March and ending at the 1st of April.

    I must remind you that you are only allowed to submit 3 techniques between markers ±±
     
         

  3. #253
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    Re: ±±Custom Jutsu Submission±±

    (suna Kaihō)- sand world order
    Type: Supplementary
    Rank: S-rank
    Range: Short-Long range
    Chakra: 40
    Damage: N/A
    Description: The user sends a large amount of chakra into his third eye and then manipulates the eye so that it can be used in the best situation by changing how it precieves. This makes the third eye more versatile.
    The user can make it more versatile is by either opening the pupil in the third eye to let in more light, allowing one to see alot better in the dark or, if light illusion flash pillar is used, they can close their pupil to let in less light, so that the don't get blinded(since you close the third eye). The user can also manipulate the brain link inside the eye and make it see things at an extremely slow rate. Though, if they use it they take more damage if it is destroyed.
    Note: can only be used twice a battle
    Note: can not use A-rank sand the next turn
    Note: can only last three times

    ±± Declined ±± Do not resubmit.


    (Suiton: mizu tsu nami arashi) Water release: water harbor wave storm
    Rank: Forbidden
    Type: Attack
    Range: Short-Long
    Chakra Cost: 50
    Damage Points: 90
    Description: The user focuses all of their suiton chakra and channels it into the water below them, and then preforms the Boar → Monkey → Rat → Monkey → Horse → Dog → Ram → Horse and then Clap their hands together. They then raise a large amount of water up around near 200 meters in height and then sends at the opponent in the form of a wave. The wave is enormous and resembles a tsunami. The wave can reach up to 20km and can leave an area devastated. The wavelength is hundreds of kilometers long, making it harder to escape.The water pressure is raised by one megabar This wave doesn't move very fast, nor does it move slowly, it moves at the fast a normal tsunami would . Once this technique is over, the water draws back into the water at which it used from and devastates the whole battlefield, changing it looks and terrain. If the user is caught it in it, they could get harmed.
    Note: can only be used once
    Note: no more water the rest of the battle
    Note: The user takes 15 damage due to excessive chakra usage
    Note: The user cannot use any S-rank for the next round
    Note: requires a ocean's worth of water source

    epic pic...though it is not that big .___.


    ±± Declined ±± Do not resubmit...200 m high? OP!


    (suna bakuha nami)- sand blast wave
    Type: Supplementary
    Rank: S
    Range: Short-Long range
    Chakra: 40
    Damage: 80
    Description: The user sends chakra into either all the sand in an area or small parts of sand, and then creates a gigantic Shock Wave that pushes the sand either upward, downward or outwards, creating a huge blast of sand. the shock waves are sent extremely fast and disperse really quickly, creating a blast of sand.
    Note: can only be used three times
    Note: can not use A-rank sand the next turn
    Note: can only be used by gaara

    feel free to edit anything^^


    ±± Declined ±± Similar technique exists and you can already do this with cannon techniques pretty much.
     
         
    Last edited by Scorps; 03-31-2012 at 09:19 PM.

  4. #254
    Premium User Kurisutina's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Fuuton: Kea Rokku) - Wind Release: Wind Lock
    Rank: A
    Range: Long
    Chakra Cost: 30
    Damage: N/A
    Description: The user will perform four hand seals while focusing their chakra into the air around a system of clouds. They will then cause the wind to be repulsive to anything that attempts to enter that system and will repulse wind, water, lightning, and earth up to A-rank but will be diffused afterwards and rendered ineffective. If a B-rank fire jutsu is used, the wind will be dispersed and the fire will continue.
    Restrictions:
    -The wind lock system will negate A-rank wind jutsu that utilize the sky and will cancel them both out, not affecting the cloud system.
    -Lasts four turns.
    -Can only have done two jutsu the turn before.

    ±± Declined ±± similar techniques exist.


    (Genjutsu: Chisougensou) - Illusionary Arts: Layering Illusions
    Rank: D-B
    Range: Short - Mid (Restricted by the original genjutsu's range)
    Chakra Cost: 10-20
    Damage: N/A
    Description: This genjutsu technique is an advanced genjutsu technique that is based around upon layering a genjutsu of the same magnitude on top of an already existing genjutsu so that once the opponent has used a method of releasing a genjutsu, they find themselves inside of the same exact genjutsu once more. This technique is based upon using the same theory as Nagato's Mental Barricades so that they are reversed and once an opponent has broken through one of these guards, the first genjutsu, they will be met with another genjutsu of the same caliber and likeness. This effect is meant to focus upon causing the opponent to believe that the genjutsu that they are in is actually reality since their first initial attempt to leave from the genjutsu was futile as they were back in that situation again. Although, this won't work on doujutsu users that can see their own chakra and see fluctuations in their chakra, identifying the effects of a genjutsu. Even though this jutsu is meant to replicate a genjutsu and fool the opponent, if the effects and reality formed by a genjutsu is too absurd and unbelievable, an opponent can identify this as a layered genjutsu technique.
    ~Can only be used once.
    ~Can only replicate B-rank or lower genjutsu.
    ~This technique is used the turn that an opponent breaks out of a genjutsu so that upon breaking out of the genjutsu, they are immediately faced with the same genjutsu again. Due to this effect, the first genjutsu and the replicated genjutsu won't both be disrupted simultaneously by a single Kai (Genjutsu -> Next turn, opponent breaks out of it -> Next turn, the genjutsu user will apply this).
    ~No Genjutsu the turn after this technique is applied and the genjutsu replicated cannot be used again.
    ~The reason this jutsu is in place instead of just re-using the same genjutsu is that this technique is designed to be incredibly quick and so fast that near immediately after the opponent breaks out of it, the user can place this upon them. It is focused around people who cannot see their chakra or sense disruptions in their chakra.


    ±± Declined ±± Layering genjutsu isn't possible. Once you put the first Genjutsu, the second one would disperse the effects of the first as the disturbance of chakra you produce would overcome the one you initially set onto your enemy. So nope, don't resubmit.
     
         
    Last edited by Scorps; 03-31-2012 at 09:22 PM.

  5. #255
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    Re: ±±Custom Jutsu Submission±±

    Summoning Animal:Foxes
    Scroll Owner:XxFallenUchihaxX
    Other Users who have signed contract: None
    Summoning Boss if existing:Kumari
    Other Summoning Animals tied to contract:Hizen,Klink
    Description and Background:Fox is a common name for many species of omnivorous mammals belonging to the Canidae family. Foxes are small to medium-sized canids (slightly smaller than the medium-sized domestic dog), characterized by possessing a long narrow snout, and a bushy tail (or brush).


    ±± Declined ±± The Fox contract belongs to ~Depp~
     
         
    Last edited by Scorps; 03-31-2012 at 09:24 PM.

  6. #256
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by McKnockout View Post
    (Genjutsu: Shouki Hakudatsu) - Illusionary Arts: Sanity Deprivation
    Rank: A
    Type: Supplementary/Defense
    Range: Short-Mid
    Chakra Cost: 30
    Damage: N/A
    Description: A jutsu commonly used for interrogation purposes. The user traps the target in an illusion where the target's sensory perceptions are all cut off. That is, their sight, touch, smell and hearing are all disabled under this illusion, and all they have to keep them sane is the luxury of conscious thought. As mentioned, this technique is primarily used to serve interrogation tactics (i.e. torture) however, it also functions as a decent diversionary tactic.
    *Note: Can only be used twice.
    *Note: No genjutsu in the same turn.
    *Can only be taught by McKnockout

    ±± Declined ±± you cut all senses from mid range? This is oped for an A-Rank Gen. I has no requirement of hand seals or eye contact, its mid ranged, it lacks restrictions and the effects are devastating. Work it out in a more viable manner.
    (Genjutsu: Shouki Hakudatsu) - Illusionary Arts: Sanity Deprivation
    Rank: A
    Type: Supplementary/Defense
    Range: Short-Mid
    Chakra Cost: 30
    Damage: N/A
    Description: A jutsu commonly used for interrogation purposes. The user traps the target in an illusion where the target's sensory perceptions are all cut off. That is, their sight, touch, smell and hearing are all disabled under this illusion, and all they have to keep them sane is the luxury of conscious thought. To perform this jutsu, the user performs two handseals (Dog -> Ram) which initiates the genjutsu. As mentioned, this technique is primarily used to serve interrogation tactics (i.e. torture) however, it also functions as a decent diversionary tactic.
    *Note: Effects lasts 1 turn.
    *Note: Can only be used twice.
    *Note: No genjutsu in the same turn.
    *Can only be taught by McKnockout

    ±± Declined ±± Sorry but this is still OP. A mid range genjutsu thayt you can use to basically disable all of your opponents senses is OP. One thing is to manipulate them into creating some illusion. The other is to block them completely. I won't allow that. Besides, this genjutsu, if you can make it approvable, is by no means an A-Rank. And, as far as i can tell, it has no drawbacks to use. If you block your opponents sense of touch/pain...how would he release from this? Also, all senses means senses you don't even understand and that make the person basically unable to release from this. Sorry but no.


    Quote Originally Posted by McKnockout View Post
    (Suiton: Harinezumi Kyoubou) - Water Release: Porcupine Frenzy
    Rank: A
    Type: Attack/Defence
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user concentrates a large amount of Suiton chakra into a nearby water source, which he releases into after performing a quick succession of three handseals (Serpent -> Ox -> Tiger). This allows the user to to create a cluster of large water spikes resembling a huge spiked shell. These large spikes can vary in size from several feet (about the size of a person's torso) up to the size of large buildings. That is, a field of water spikes emerge from the water source to form a huge spiked shell.
    *Note: Requires a water source.
    *Note: Can only be used twice.
    *Note: No S-rank water jutsus in the same turn.
    *Note: Must wait at least two turns to use again.
    *Can only be taught by McKnockout
    ±± Declined ±± This is by no means an A-Rank from its size.
    (Suiton: Harinezumi Kyoubou) - Water Release: Porcupine Frenzy
    Rank: S
    Type: Attack/Defence
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user concentrates a large amount of Suiton chakra into a nearby water source, which he releases into after performing a quick succession of four handseals (Serpent -> Ox -> Tiger -> Monkey). This allows the user to to create a cluster of large water spikes resembling a huge spiked shell. These large spikes can vary in size from several feet (about the size of a person's torso) up to the size of large buildings. That is, a field of water spikes emerge from the water source to form a huge spiked shell.
    *Note: Requires a water source.
    *Note: Can only be used twice.
    *Note: No S-rank water jutsus in the same turn.
    *Note: No techniques above S-Rank for next turn.
    *Note: Must wait at least two turns to use again.
    *Can only be taught by McKnockout


    ±± Approved ±±

    New:
    (Genjutsu: Oni Shoji) - Illusionary Arts: Demonic Possession
    Rank: A
    Type: Supplementary/Attack
    Range: Short-Mid
    Chakra Cost: 30
    Damage: N/A
    Description: The user gains eye contact with the target or performs a gesture; either method is able to place the opponent in this genjutsu. Once trapped in the genjutsu, the opponent is caught in an illusion where they suddenly see the user's face and overall demeanor turn demonic. That is, within an instant, the opponent literally sees the user's appearance as that of a demon (appearance in picture below) inducing an immense amount of fear in the opponent especially those of lower ranks, so much so that the opponent find themselves unable to move. That is, the opponent's sight and sense of touch is manipulated (i.e. paralyzed/unable to move) - this inability of moving coupled with the sight of such a terrifying being mimics the symptoms of immense shock and thus, tricks the opponent into thinking that he is entering into a panicked state (becoming very scared). So in actuality, this genjutsu does not induce fear into the opponent (since that's not possible); it tricks the opponent into thinking so.
    *Note: Paralytic effects lasts 1 turn.
    *Note: Can only be used twice.
    *Note: No genjutsu in the same turn.
    *Can only be taught by McKnockout


    ±± Declined ±± As said multiple times, you can create the illusion but you can't control how the person reacts to it unless we are talking about reflexive responses. Also, why is this an A-Rank genjutsu? its effects are completely noticeable and nothing special so its either a C-Rank Gen or B-Rank.
     
         
    Last edited by Scorps; 04-04-2012 at 03:53 PM.

  7. #257
    Enzup's Avatar
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    Beyond..!!
     

    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Enzup View Post
    Can't quote my previous submission b'coz it was in the previous thread which is now locked. So here is the link of my previous submission.
    http://www.narutobase.net/forums/sho...postcount=5616

    Resubmitting, as they were declined for some other reason.




    Shinigami Reaper (japanese/english name is same for this sword)
    Type: Weapon
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: Once the two Giant Death Gods, one from Heaven, and one from Hell were fightning for a holy sword named "Shinigami Reaper", since it was sword who stated that the winner will be the weilder of it. So even after their 100th fight, the result was the same, Draw. Since none of them was the winner and they do not wanted to give it to their opponent. So they, along with the sword decided to give the sword to someone else. And than they met Enzup, both of them tried to kill him, but couldn't be succeeded. So they liked his true braveness, skills, and mastery in fightning. So they bestowned the sword on Enzup, in hope that he is the one capable of holding it, but the sword was the one who had to chose his master himself, it was upto the sword that it would accept him or not, but the sword was the one who liked Enzup the most and decided to help him conquer anything he wants.
    Since the sword was of those Giant Gods, so its size is also very big. The hilt itself is of 2m height, and the blade is of 3m height making a total lenght of 5m, and its cross guard is of 1m length, while the blade is of half meter. It is a double-edged sword. And have a little curvature in the edge part and pointed on front. It also have a very long chain tied to pommel part. The blade is bloody red in colour which is supposed to be the blood of millions of people killed by it. It also has 2 black strips originating from the rain guard to some extent on blade, and it was supposed to be the curse of people died from it. Its original weight is 1 ton but only for Enzup its 1 kg.

    Abilities:
    -This sword is indestructible and have enormous amount of chakra.
    -It has life of its own just like samehada and thus it can react on its own when required.
    -It can cut and slice through anything just like butter.
    -When Chakra is passed to the sword, than the hilt remains the same but the blade transforms to |Fire- Phoenix|, |Water-Shark|, |Earth- Dragon|, |Lightning- Snakes|, |Wind- Porcupine|

    Restrictions:
    -Passing any chakra to the sword, counts as a move, which is equivalent to S-rank Offense/Defense/Supplementary.
    -Can channel chakra to the sword only once per turn.
    -The sword can only transform in the animals listed above, and only when user passes chakra to it, not on its own.
    -If user gets hit by a jutsu while holding this sword, than he will receive an addition of +10 damage points.
    -The sword can only be wielded by Enzup. If someone else even touches the sword or any part of it, then it will paralyze him completely unless he drops it.


    Made it S-rank, removed the sensing ability, and completly removed the last ability paragraph (which was almost same as abilities). Also removed the ability "-The sword can anytime increase or decrease its weight from 1 ton to 1 Kg." Also removed the part "Superlight weight that allows him to use it more fluently and reaction time of user while using the sword is much less than of anyone else using a sword."

    ±± Leaving for another mod as i still wouldn't approve this ±±
    Declined. This sword needs alot of work. I'm not going to say "Do Not Resubmit" but the concept of the sword needs to be completely redone because right now its unapprovable. lets hit this one by one.

    -You say it has enourmous amounts of chakra. How much chakra does it have? why is that important? what does it do with this chakra?
    -I'm not going to allow the sword to move around like Samaheda. Your sword is built like a piece of metal, Samaheda is built like a fish.
    -"It can cut and slice through anything like butter" Does this include jutsu, mountains, diamond? That statement is too ambiguous and leaves it open for exploitation.
    -what is the significance of the blade transforming? do the animals move? does they do anything other than just stay on the blade?
    -If the blade can perform S-ranked offensive and defensive moves then there needs to be a limit of how many times this can be done.
    -getting hit with +10 damage really doesnt mean much. its like getting punched in the arm. yeah it hurts but doesnt really matter.
    -If the paralysis was the only part of the sword it MIGHT have a chance of being approved, but having it stacked on top of everything else, theres no way I'm allowing it.

    You've managed to write alot, but not really tell us anything about what the sword does, at least nothing significant. the abilities are generalized and need to be detailed more.

    From now on keep the swords history in your bio and leave it out of the weapon description. I dont want to have to read a book before I even know what the sword does.


    ____________________
    (Doton/Katon: Deburi Koudo) - Earth/Fire Style: Debris of Earth
    Type: Offense
    Rank: Forbidden
    Range: Short-Long
    Chakra Cost: 50
    Damage points: 90 (-30 to the user because of exessive amount of chakra used)
    Description: The technique requires a huge amount of earth chakra, so user claps his hands and sends his earth chakra throughout the ground. So after the whole battlefield is filled with user's earth chakra, the earth start shaking and shoots out infinite number of spear shaped pillars from the whole battlefield, with cannon speed. The length of each pillar is about 1/4th the height of gamabunta, and thickness is about half a metre. The spears are shot with that great speed that they reaches 100m height and covers the whole sky. And after they've reached their maximum height, they start falling and then user clicks his teeth and pillars catches fire so that they looks like falling meteors, and user can direct them towards his enemy by clenching his fist and directing his hand towards his target.
    Note: ~When spears been shot, so between every two succesive spears there will be a gap of half metre which is equal to the thickness of one spear i.e. this technique uses half of the whole ground.
    ~1 Spear will not shoot where the user is standing. Or its upto the user if he don't want to shoot more than 1 spear.
    ~No Earth jutsu in previous and in next 2 turns. And no S-rank Earth in 3rd turn after using this technique.
    ~After the usage of this technique, the ground will somewhat be destroyed, so every earth technique used by any person will require more time, chakra and will be weak as usual.
    ~Can't use any S-rank technique in next turn.
    ~Can only be used once.
    ~Can only be taught by Enzup.

    ±± Declined ±± Overpowered. Gama is 100 meters in height. You say a 1/4th which is 25 meter, then you say 100 again. Also, Earth doesn't catch fire. No limitation of the enemy usage of earth afterwards. Restrictions don't add up or make much sense.

    _____________________
    (Kuchiyose No Jutsu: Morph) - Summoning Technique: Morph
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage Points: N/A
    Description: User claps his hands and summons a terrapin named "Morph". He is the simple terrapin who don't have much abilities but to summon stuffs. He can summon anything which user can, plus he can summon various sized swords, kunias, shurikens, weapons etc. He carries a lot of scrolls with him. He can also summon anything which don't require any particular bio or restrictions, but he can't summon summoning animals of someone else, except that of user. He is also invulnerable to B-rank and below jutsus.
    Note: ~Can only be summoned once per battle, and lasts upto user's wish, since he is not that useful.
    ~He is advanced form of Terrapins, who can stand on 2 legs.
    ~Each summon of Morph counts as a move.
    ~Must've signed "Terrapin" contract.
    ~Can only be taught by Enzup.

    link to approved summoning.


    ±± Declined ±± Define the parts i bolded. Also a b-Rank summon can't be imune to B-Ranks... Also, this summon must have a limit in time in field.
    Shinigami Reaper (japanese/english name is same for this sword)
    Type: Weapon
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: The sword was made by ancient priests of hell and heaven at a sacred place by using hairs, bones, skin, blood and senses of a living shinigami himself which gave the sword life and transforming ability. The sword was named after the shinigami. And it is believed that the shinigami is living in the form of sword now.
    The size of the sword is very big. The hilt itself is of 2m height, and the blade is of 3m height making a total length of 5m, and its cross guard is of 1m length, while the blade is of half meter. It is a double-edged sword. And have a little curvature in the edge part and pointed on front. The sword is quite thick but the whole blade is covered with the hairs of shinigami which are sharper than diamond, which gives it ablity to cut and slice through any solid. All of its senses are almost covered with hairs on blade, It also have a very long chain tied to pommel part. The blade is bloody red in colour which is supposed to be the blood of millions of people killed by it and of shinigami himself. It also has 2 black strips originating from the rain guard to some extent on blade, and it was supposed to be the curse of people died from it. Its original weight is 1 ton but only for Enzup its 1 kg.

    Abilities:
    -This sword is indestructible and have high amount of chakra.
    -It has life of its own just like samehada and thus it can react on its own when required.
    -It can cut and slice through anything solid just like butter.
    -When Chakra is passed to the sword, then the chain remains the same but the sword transforms to |Fire- Phoenix|, |Water-Shark|, |Earth- Dragon|, |Lightning- Snakes|, |Wind- Porcupine|

    Restrictions:
    -Passing any chakra to the sword, counts as a move, which is equivalent to S-rank Offense/Defense/Supplementary.
    -Can channel chakra to the sword only once per turn. Can't transform to same animal 2 times in a row.
    -The sword can only transform in the animals listed above, and only when user passes chakra to it, not on its own.
    -If user gets hit by a jutsu while holding this sword, then he will receive an addition of +20 damage points.
    -The sword can only be wielded by Enzup. If someone else even touches the sword or any part of it, then it will paralyze him completely unless he drops it.
    The sword SOMEWHAT looks like this


    -Since it will be having life of its own so it will require chakra of its own. Changed the word from "enormous" to "high" amount of chakra. Also I am planning on making jutsus of sword, so it'll need some chakra.

    -Added a line where it states that how it got life. Also, don't think that hairs and skin are too soft so how can sword be indestructible. Its b'coz strength of hairs and skin differs from specie to specie. Like horse's hairs are as sharp as pin.. rhino's skin..etc etc. (just reminding )

    -No it can't cut through jutsus of water, wind, lightning and fire. As they are not SOLID, but that of Earth. Also what if someone tries to cut water with a sword? water can't be cut, sword will just pass through water. Same goes for fire, wind and lightning. And bout earth I believe there are not much earth jutsus which can be cut, as MOST of them takes place below us. Added a sentence about it. Also it can't cut through mountains, sometimes size also matters. Like a bullet is meant to kill a living being, so it can kill a human, but what about a dinosaur.

    -To be true, I added the transforming ability for fun in RP. But I really want it. Also I may create future jutsus, like when sword is in the form of porcupine (wind), then it can shoot spikes from its body or something like that (didn't thought of it much)

    -Blade/Sword can't perform any S-Ranked jutsus as of now, as I stated above, I will create jutsus in future if this CW gets approved. And on basis of Rank I will limit the usage of jutsus. And if you're talking about transformation part itself, then there is already a restriction about its limit that it can only be done only once every turn.

    -1 punch doesn't hurt much, but punches many times can lead to hospital.lol.. Changed it to +20. Also its not that like I am punched or something. I mean its not like just 10 DP, or 20 DP. Because I am just not getting only 10 or 20 damage. I am getting plus20 damage to any jutsu which is used on me. Like A-Rank (60 DP) when hits me, I will receive (60 + 20 = 80) equivalent to S-rank. Here this +20 DP worked as an A-Rank, coz it turned my enemy's A-Rank to S-Rank (A-Rank + A-Rank = S-Rank). Means here this +20 will be equal to the rank of the jutsu which my opponent uses on me.

    -I added the paralyzation part so that even if someone kills me in a battle with killing/stealing allowed, then he can't steal my CW even if he wants to, coz my sword will paralyze him, forcing him to drop it.

    I hope I cleared what sword can do. Also the main abilities will be its future jutsus which I will make in future. And I also hope that I've explained well, and if not then plz tell me on which part(s) I should focus more. And about the history part, I removed my whole history And replced it with suitable and small history which explains why sword have life of its own. And yes I will add my previous sword's history to my bio.


    ±± Leaving for Scary ±± Just a reminder though, that you can't pick who checks your cjs. Avoid doing such things in the future.

    Declined.

    Some parts are still too ambiguous and you have too many abilities rolled into one sword. Since you want the transformations to be the main ability, get rid of the paralysis part completely. You need to put a set limit on how much chakra is in the sword, and I'm talking numbers, not words "enourmous" and "high" which have varying amounts based on peoples opinion (that substitution irritated me because you didnt change aything. you might as well have put a troll face on it). Take the whole "can cut through anything solid like butter" out. Its too ambiguous still and will lead to misuse. Word to the wise, dont put too many powers into it or it will be DNR'ed. Right now the sword is resembling more of a bypass for a custom summon, which I would not allow.

    ________________________________________
    (Doton/Fuuton: Deburi Koudo) - Earth/Wind Style: Debris of Earth
    Type: Offense
    Rank: Forbidden
    Range: Short-Long
    Chakra Cost: 50
    Damage points: 90
    Description: The technique requires a huge amount of earth chakra, so user claps his hands and sends his earth chakra throughout the ground. So after the whole battlefield is filled with user's earth chakra, the earth start shaking and shoots out infinite number of spear shaped pillars from the whole battlefield, with cannon speed. The length of each pillar is about 10m, and thickness is about half a metre. The spears are shot with that great speed that they reaches 100m height and covers the whole sky. And after they've reached their maximum height, they start falling and then user clicks his teeth and pillars gets coated in a very thick and sharp layer of wind chakra. So they falls with very great speed and user can direct them towards his enemy by clenching his fist and directing his hand towards his target.
    Note: -When spears been shot, so between every two succesive spears there will be a gap of half metre which is equal to the thickness of one spear i.e. this technique uses half of the whole ground.
    -1 Spear will not shoot where the user is standing. Or its upto the user if he don't want to shoot more than 1 spear.
    -In order to use this jutsu user must not use any Earth jutsu in same and in previous turn.
    -After using this technique user can't use any Earth technique for his next 2 turns.
    -And no S-rank Earth and 3rd turn after using this technique.
    -No S-Rank and above wind in same and in next turn.
    -Can't use any S-rank technique in next turn.
    -After the usage of this technique, the ground will somewhat be destroyed, so every earth technique used by any person will require more time, chakra, handseals and will be weak as usual.
    - (-30) to the user because of exessive amount of chakra used
    -Can only be used once per battle.
    -Because of pain in the user's body, for concentrating chakra user must perform an additional of 3 handseals for every jutsu he uses, for next 3 turns.
    -Can only be taught by Enzup.

    Plz add more restrictions, or change any part so it'll be approvable.

    ±± Declined ±± I tell you no limitations on earth techniques afterwards and you still maintain it. Also, you changed it to wind...ok...and what is the effect of that? You can restrict this as much as you want that it doesn't make it less OP.


    ____________________________
    (Ninjutsu: Manako of za Tora) - Ninja Arts: Eye of the Tiger
    Type: Supplementary
    Rank: D
    Range: Short-Long
    Chakra Cost: 10
    Damage Points: N/A
    Description: In presence of any type of clouds, user do Tiger handseal and sends his chakra in the cloud and activates an 3rd eye, named "Eye of the Tiger". The size of the eye is equal to the size of the cloud. The Tiger's eye is connected to the user's mind and thus allows him to view the whole battle arena from top. Although the size of the eye is very big but it'll be invisible to naked eye since its made up of chakra only. This technique is used when user is unable to look after the enemy due to many reasons, like when there are multiple targets or if something is blocking user's and his target's view or when opponent hides somewhere.
    Note: -The Tiger's Eye shows user the complete vision of battlefield.
    -Can only be used on user's cloud(s).
    -If cloud is not present in the sky then user can create his own by performing additional 7 handseals before the Tiger handseal.
    -Ends automatically after 4 turns, or before if clouds are removed/blown away.
    -Can be used any no. of times as its a D-Rank technique.
    -Can only be used by Enzup.


    ±± Declined ±± Do not resubmit.
     
         
    Last edited by Scary Yamato; 04-16-2012 at 07:16 PM.

  8. #258
    Better's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Better View Post
    Shinsō: God Spear
    Type: Weapon
    Rank: S
    Range: short/mid
    Chakra: 20
    Damage: 70
    Description: "Shinso" looks like an ordinary wakizashi.Though from its appearance it may look normal, it actually carries a unique ability like none other before.
    In order to activate the ability the user focuses a tremendous amount of chakra into the blade. When the user is ready to release the chakra they say "shoot to kill him/her". The chakra stored inside the blade gets shot outat such enormous speeds that one without a Sharingan would find it hard to track. The movements appear a visual blur to the naked eye, thus making it a lethal weapon. The blade also carries tremendous force when extending. So much force that it can destroy any defenses B rank or lower. Shinsō is capable of reaching a maximum length equivalent to 5times its original length.Thus making the chakra shoot up to mid range. After the chakra hits something it disperses after a few seconds, but if it doesn't come into contact with anything, the user could swing his sword around untilt he chakra comes into contact with something. The chakra has the same cutting power as the blade. The time it takes to release Shinso to its full length is the same amount of time a single handseal, and can retract just as fast as it can be released




    Note: Can only be wielded by Better and anyone he allows it to
    Note: Ability can only be used 3 times per battle


    ±± Declined ±± Chakra and damage info wrong. This ability...does the sword grow or is it simply a chakra blast? Also, you should simplify the description. Its messy.
    resubmitting

    Shinsō: God Spear
    Type: Weapon
    Rank: S
    Range: Mid-Range
    Chakra: 40
    Damage: 80
    Description: "Shinso" looks like an ordinary wakizashi. Though from its appearance it may look normal, it actually carries a unique ability like none other before.
    The sword's ability focuses around the user sending a tremendous amount of chakra into the blade of the sword. As soon as the chakra is stored inside the sword the use says "Shoot to kill Shinso", as soon as the user says the last words the sword releases a large amount of chakra outwards from the blade straight forward at such a enormous speed that one without a sharigan would find it hard to track. The chakra released from the blade is white in color, and is incredibly sharp. As the chakra is released from the blade, the user is capable of swinging the sword, sending the chakra still attached to the sword around as if it was a blade. The blade also carries tremendous force when extending. So much force that it can destroy any B-Rank defense or below. Shinsō is capable of reaching a maximum length equivalent to 5times its original length, Thus making the chakra shoot up to mid range. As soon as the chakra hits something it disperses after a few seconds, though if the chakra comes into contact with nothing, the user could swing his blade around continuously like a sword until it makes contact.
    The chakra has the same cutting power as the blade, and the time it takes to release Shinso to its full length is the same amount it takes to form a single handseal.


    -Releasing the chakra from the sword counts as one of the users three moves per turn
    -Can be used five times per battle
    -Can Only be used|taught by Better

    -Its a Chakra Blast-

    fixed the damage and chakra and made it unmessy lol you can make any edits if necessary


    ±± Declined ±± On resubmissions you are required to bold any change you made in the technique.
     
         
    Last edited by Scorps; 04-04-2012 at 07:40 PM.

  9. #259
    創造再生 Erzo's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Erzo View Post

    Approval of Stick Insects contract.

    (Kuchiyose No Jutsu: Mei-Pei) - Summoning Technique: Mei-Pei
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: After doing the necessary hand seals the user summons Mei-Pei a 9 inch long stick insect which has one specialty of being able to coat things with her wind chakra, making the object she coats strong against the lightning element, Mei-Pei can only perform this task if she is in contact with the object she wants to coat with her wind chakra. Furthermore she can perform this task whilst remaining absolutely still meaning if she is doing this on something like a tree or a Mokuton jutsu she can remain hidden and perform her tasks untroubled, in addition to that she doesn't need to be in contact with the object she wants to coat with her wind chakra at all times, once she has coated them, the object will remain coated until destroyed. However a disadvantage if that the object she coats with her wind jutsu then becomes easily damaged by fire jutsus due to the elemental weaknesses. For her own protection Mei-Pei also has the ability to cover her exsoskeleton in wind chakra equivalent to A rank as well meaning she can't be hurt by lightning jutsus ranked S and lower. Lastly like all other stick insects when hidden within trees or forests or Mokuton jutsus, Mei-Pei becomes near impossible to spot if she is stationary within the mentioned things however the opponent can easily notice her if she is moving or if they have Doujutsu as they can see her chakra flow.
    Note: Can be summoned twice.
    Note: Lasts 3 turns each time she is summoned.
    Note: Coating of objects counts as one of the users moves.
    Note: The wind coating the object is equivalent to A-ranked wind.
    Note: Mei-Pei can't coat people with her wind chakra.

    ±± Declined ±± So...an S-Rank Wood would become SRank wood + A-rank wind? just like that? . Make the coating when used on a jutsu up the resistance to lightning by one rank, meaning it would make wood as strong as lightning.
    Approval of Stick Insects contract.

    Re-submitting the first summon.

    (Kuchiyose No Jutsu: Mei-Pei) - Summoning Technique: Mei-Pei
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: After doing the necessary hand seals the user summons Mei-Pei a 9 inch long stick insect which has one specialty of being able to coat things with her wind chakra, making the object she coats resistant against the lightning element, Mei-Pei can only perform this task if she is in contact with the object she wants to coat with her wind chakra, once the object is coated, it's resistance to lightning attacks increases by one rank (which means the wood technique can withstand lightning of the same rank as it) Furthermore she can perform this task whilst remaining absolutely still meaning if she is doing this on something like a tree or a Mokuton jutsu she can remain hidden and perform her tasks untroubled, in addition to that she doesn't need to be in contact with the object she wants to coat with her wind chakra at all times, once she has coated them, the object will remain coated until destroyed. However a disadvantage if that the object she coats with her wind jutsu then becomes easily damaged by fire jutsus due to the elemental weaknesses. Lastly like all other stick insects when hidden within trees or forests or Mokuton jutsus, Mei-Pei becomes near impossible to spot if she is stationary within the mentioned things however the opponent can easily notice her if she is moving or if they have Doujutsu as they can see her chakra flow.
    Note: Can be summoned twice.
    Note: Lasts 3 turns each time she is summoned.
    Note: Coating of objects counts as one of the users moves.
    Note: Mei-Pei can't coat people with her wind chakra.
    Note: The wind coating strengthens woods resistance to lightning attacks by one rank (which means the wood technique can withstand lighting of the same rank as it)
    Took out:
    For her own protection Mei-Pei also has the ability to cover her exsoskeleton in wind chakra equivalent to A rank as well meaning she can't be hurt by lightning jutsus ranked S and lower. and the note which said the wind is equivalent to A rank.

    ±± Approved ±± Added something in the note


    (Genjutsu: Sono Gyakuten) - Illusionary Arts: The Reversal
    Rank: A
    Type: Supplementary/Attack
    Range: Short-Mid
    Chakra Cost: 30
    Damage: N/A
    Description: Once the user is put under a Genjutsu, this Genjutsu activates on and releases the users chakra (without the will of the user) which then enters the opponents brain and makes them think whatever they did is going according to their plan, when in fact it is all an illusion and they are just left standing there in a spot. This gives the user time to realize they've been put in a genjutsu and it also gives the time to escape it.
    Note: Can only be used 3 times.
    Note: No genjutsu in same turn and next turn.
    Note: Only lasts 1 turn. (Should the opponent not realize they're in a Genjutsu and get out of it.)

    ±± Declined ±± I have a similar technique however i explain how mine works. So, my question is how does this work exactly? Specially the part i bolded. Also, note that this needs some other limitations. (by limitations i don't mean restrictions...) Add a note stating clearly if this is a Kai or not. And this technique should be a B-rank, usable 3 times.


    (Doton: Swallow :-Earth Release: Tsubame)
    Type: Offense
    Rank: A
    Range: Short - Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user concentrates a large amount of his earth chakra into the ground and does the Tiger hand seal which then causes the ground below the opponent to suddenly collapse into a 1.5 meter deep ditch. Once the opponent falls in spikes form from the sides of the ditch and pierce the opponent from multiple positions.
    Note: Can only be used 3 times.
    Note: No Earth higher then A rank in same turn.


    ±± Declined ±± similar technique exists.
     
         
    Last edited by Scorps; 04-04-2012 at 07:48 PM.

  10. #260
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    Re: ±±Custom Jutsu Submission±±

    ±± Raiton: Sanryoukyou ze Erekutorikku|Lightning Release: Prism of Electrocution ±±
    Type: Offensive
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: Raiton: Sanryoukyou ze Erekutorikku is an advanced Lightning Technique. The user will perform the rat, dog, tiger then ram handseal. The user will then release his chakra into the earth. He will then direct this chakra below the opponent, without hesitation, the chakra forms lightning below the opponent. The lightning blasts upwards around the opponent, creating markings in the ground they rose from, very small/minor bolts will meet the opponent, these bolts aren't very painful, but there purpose will soon arise. The burst of lightning produces a paralysis effect on the opponent. At this same time, the kanji created by the Lightning's effect begin to glow blue. The kanji surrounds the opponent as a triangle, each edge about 10 meters from the center where the opponent is located,take note this is on the ground. This kani reads, "Anyone enclosed in this triangle, must face wrath's judgement". The kanji will then flash, a light source will be produced, temporarily restricting the opponent from sight. The opponent will open his eyes immediately to notice he's enclosed in a prism of lightning. This prism will then release violent currents of Lightning onto whoever is inside. In short: A blast of lightning erupts from the ground around the user, this lightning blast forms kanji from where they rise, loose bolts strike the opponent, paralyzing him, the kanji flashes a bright light, the lightning from the kanji forms a pyramid.
    ±± No S rank lightning for the next 2 turns due to it's chakra consumption.
    ±± No other lightning technique in the same turn, all lightning chakra of the turn must be for this technique only.
    ±± Mastery of Lightning required for the control needed.
    ±± Can only be taught by Drizzy.. to a maximum of 2 persons Kage Rank or higher.


    ±± Declined ±± why the hell did you submit twice? Is this a marker? It is isn't it? Because i declined this on page 14 of this thread...

    ^ Yeah, it's a marker in preparation of you declining it. I'll re-add it below this post with the edits.

    Quote Originally Posted by Drizzy.. View Post
    Making a resubmit of the jutsu below, it was approved here a very long time ago, but after careful observation it seems to be clashing with the Gedo Mezo statue in similarities, and so I'm making changes.


    (changed title from outer path to underworld)

    Genjusu:Tenma sutachu za auta Yomi[Illusion Technique: Demonic Statue of the Underworld
    Type: Supplementary
    Rank:S Rank
    Range:Short-Mid
    Chakra Cost:40
    Damage Points:N/A
    Description: The user performs six handseals, finishing with a clap of the hands. By doing this, the user releases chakra into the atmosphere. As basic Genjutsu procedures, the chakra is used to disrupt the flow of chakra present in the victim's brain,which can disrupt the senses. As soon as this is done, the user will form another handseal, the seal of the tiger, activating the launch of the jutsu. A demonic statue will rise from the ground, from the Head to the fingers on top of the earth,the statue rises from below the opponent, it is positioned so that the opponent is lifted as it rises in the right hand of the statue, the atmosphere and surroundings change, the sky turns red, the clouds black, and the grass and any other vegetation is dull in color. This demonic statue has 2 closed eyes, and a sword in it's mouth. As the opponent is on the right hand of the statue, drenched in fear, leaving the user in reality a chance to attack.On the left hand of the statue, positioned on the palm, is a small human sized replica of the staue, in full body form.The replica then jumps onto the right hand of which the opponent is located, and slashes his throat with a specially designed kunai. As this is done, the opponent falls out of the genjutsu, traumatized,this causes the opponent to be paralyzed in fear, since Visualizing his own painful death .
    -Can only be used once
    -Opponents S-class ninja and below are paralyzed due to fear, as if something is restricting their hands and feet from moving.
    -requires the space of two moves
    -Can only be taught by ~Drizzy~

    ±± Declined ±± You can produce the situation and present it to your enemy by using a genjutsu to manipulate his senses. However, you cannot make him act this or that way. Saying they will be paralyzed in fear is not going to work just by seeing a statue. Also, the way its worded makes it ridiculously overpowered in many ways. Define what you want from this exactly.


    ±± Raiton: Sanryoukyou ze Erekutorikku|Lightning Release: Prism of Electrocution ±±
    Type: Offensive
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: Raiton: Sanryoukyou ze Erekutorikku is an advanced Lightning Technique. The user will perform the rat, dog, tiger then ram handseal. The user will then release his chakra into the earth. He will then direct this chakra below the opponent, without hesitation, the chakra forms lightning below the opponent. The lightning blasts upwards around the opponent, creating markings in the ground they rose from, very small/minor bolts will meet the opponent, these bolts aren't very painful, but there purpose will soon arise. The burst of lightning produces a paralysis effect on the opponent. At this same time, the kanji created by the Lightning's effect begin to glow blue. The kanji surrounds the opponent as a triangle, each edge about 10 meters from the center where the opponent is located,take note this is on the ground. This kani reads, "Anyone enclosed in this triangle, must face wrath's judgement". The kanji will then flash, a light source will be produced, temporarily restricting the opponent from sight. The opponent will open his eyes immediately to notice he's enclosed in a prism of lightning. This prism will then release violent currents of Lightning onto whoever is inside. In short: A blast of lightning erupts from the ground around the user, this lightning blast forms kanji from where they rise, loose bolts strike the opponent, paralyzing him, the kanji flashes a bright light, the lightning from the kanji forms a pyramid.
    ±± No S rank lightning for the next 2 turns due to it's chakra consumption.
    ±± No other lightning technique in the same turn, all lightning chakra of the turn must be for this technique only.
    ±± Mastery of Lightning required for the control needed.
    ±± Can only be taught by Drizzy.. to a maximum of 2 persons Kage Rank or higher.

    ±± Declined ±± Too messy the description for something that is quite simple. You repeat the same idea too many times, making it too undefined.




    ‡‡ Genjutsu: Moushiyou kuiki| Illusion Release: Expressive Spheres ‡‡
    Type: Offensive
    Rank: B
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: 40
    Description: Moushiyou kuiki is a simple Genjutsu technique. The user performs the dog, rat and snake handseals, he thenr eleases his chakra, concentrating it into the opponent's brain. This chakra causes disruption to the opponent's senses. By altering the sense of sight and sense of touch, the jutsu is created. The opponent will suddenly get trapped in an environment of only white. In addition to the white environment, there are a field of balls/spheres [by altering the opponent's sense of sight]. These balls occupy 90 % of the space, and so the opponent can easily bounce into them [they think they actual bounce into something when the user's charkra is actually altering the sense of touch for this effect]. These balls have marked expressions/faces onto them, making them seem harmless to most shinobi. Leaving the opponent distracted. At this time, the user can attack in reality.
    ‡‡Usable only once per battle.
    ‡‡Only teachable by Drizzy..
    ‡‡No other genjutsu in the same turn or turn after.


    Note: removed the part of the balls causing damage to the opponent (last couple sentences).


    ±± Approved ±±

    ±± Raiton: Sanryoukyou ze Erekutorikku|Lightning Release: Prism of Electrocution ±±
    Type: Offensive
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: Raiton: Sanryoukyou ze Erekutorikku is an advanced Lightning Technique. The user will perform the rat, dog, tiger then ram handseal. The user will then release his chakra into the earth. He will then direct this chakra below the opponent, without hesitation, the chakra forms lightning below the opponent. The lightning blasts upwards around the opponent in a triangular form 10 meters from the center where the opponent is located, creating kanji in the ground they rose from, very small/minor bolts will meet the opponent, these bolts aren't very painful, they only produce a paralysis effect on the opponent. At this same time, the kanji created by the Lightning's effect begin to glow. This kani reads, "Anyone enclosed in this triangle, must face wrath's judgement". The kanji will then flash, a light source will be produced, temporarily restricting the opponent from sight. The opponent will open his eyes immediately to notice he's enclosed in a prism of lightning. This prism will then release violent currents of Lightning onto whoever is inside.
    ±± No S rank lightning for the next 2 turns due to it's chakra consumption.
    ±± No other lightning technique in the same turn, all lightning chakra of the turn must be for this technique only.
    ±± Mastery of Lightning required for the control needed.
    ±± Can only be taught by Drizzy.. to a maximum of 2 persons Kage Rank or higher.

    ------------
    removed the "definition in short". shortened sentences, rearranged parts of the description for more clarity.



    ±± All Declined ±± as quoted from the rules of this thread:

    ±±Spam±±


    -"Markers", or empty posts (with no actual custom jutsu being submitted) created for the sole purpose of being edited later on, are strictly forbidden and shall be considered as nothing more than spam.

    -Any post that does not contain a custom technique submission is considered spam and thereby falls under the violation of the global rules of Narutobase.
    ±±Edits±±


    -No one is allowed to edit his/her post after a moderator has already edited it. Resubmit if you feel that your technique needs to be altered in some way.
    In accordance to the above you are banned from this thread for 4 whole submission cycles. You can post again on the cycle that begins at the 30th of April.

    The rules apply to everyone and the violation of the second rule I quoted can earn permanent banning from this thread while the first can earn an official infraction. May this serve as an example to others and as a reminder to yourself not to abuse or break the rules.
     
         
    Last edited by Scorps; 03-27-2012 at 03:40 PM.

  11. #261
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    Re: ±±Custom Jutsu Submission±±

    I looked in the Inuzuka techniques, and i dont think there is a prefix for inuzuka clan techs.

    (Jakou)-Musk
    Rank:B
    Range:Short-Mid
    Chakra:20
    Damage:N/A
    Type:Supplementry
    Description:The users Ninken releases a large amount of gas that spreads out across the battle field. The gas reacts well with the oils on the skin of humans marking them with a potent scent that is nigh on impossible to get off. The musk also can make the opponent nauseas, however it also allowers the Ninken and their human companion to track them by smell with ease. Inuzuka clan members are usually immune to this musk as they produce their own naturally.

    ±± Declined ±± A gas? =_= the urine marker we see actually has some fundament in terms of reality as its an actual way that dogs use to mark things. However, using intestinal gases is just a mockery of the inuzuka clan techniques.


    (Raiton| Kure-Ji Gyakujou ) Lightning Release| Crazed Frenzy.
    Rank:A
    Range:Short-Long
    Chakra:40
    Damage:N/A
    Type:Supplementuary
    Description: The user can freely manipulate a previous used lightning jutsu so as to manipulate its shape composition, for instance turning a lightning spear into a large bullet of lightning, this jutsu is relatively fast, so much so that it usually finishes in accordance to the previously used raiton jutsu. The user, can only Manipulate a lightning jutsu used by them, or someone in their party of helpers, but not the enemies.
    ~Can only be used 3X
    ~No other Raiton jutsu that turn.

    ±± Declined ±± Don't resubmit. The implications of this can be devastatingly OP


    Quote Originally Posted by -Scaze- View Post
    (Raiton): Tenkou| Lightning Release Spotlight
    Rank:A
    Damage: 60
    Chakra Cost: 30
    Range:Short-Long
    Type:Supplementuary
    Description: The user compresses a large amount of raiton chakra in their hand creating a bright light orb that radiates a large amount of blinding light. The user then releases the raiton ball, the ball floating high into the air, and acting as a lightsource illuminating the battle field. The floating ball of energy can float to a new position on the users command.
    ~Can only be used 3x
    ~Last for 3 turns

    ±± Declined ±± If its supplementary and acts as a "light bulb", why and how does it do damage? Take out damage and follow proper template also. Type, Rank, Range, Chakra, Damage, Description. Always try and follow that order.

    (Raiton): Tenkou| Lightning Release Spotlight
    Type:Supplementuary
    Rank:A
    Range:Short-Long
    Chakra Cost: 30
    Damage:N/A
    Description: The user compresses a large amount of raiton chakra in their hand creating a bright light orb that radiates a large amount of momentarily blinding light. The user then releases the raiton ball, the ball floating high into the air, and acting as a lightsource illuminating the battle field. The floating ball of energy can float to a new position on the users command.
    ~Can only be used 2x
    ~Last for 3 turns
    ~Blinding flash of light doesn't affect dojutsu users


    ±± Approved ±± added note
     
         
    Last edited by Scorps; 04-04-2012 at 07:54 PM.

  12. #262
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    Re: ±±Custom Jutsu Submission±±

    Link to Approved Summoning Contract
    http://www.narutobase.net/forums/sho...&postcount=184


    ( Kouton: Haki) Box Arts: Haka

    Rank: D-S
    Range: Short-Long
    Chakra Cost: 10-40
    Damage Points: N/A
    Description: Haka stands as an enhanced form of Killing Intent (Sakki). Works in all manners exactly like it, overpowering one's mind and paralyzing the targets with images of their death and torture, with the exception of one simply thing. Along with the chakra, the user secretes a fast wave of venom in it's gaseous state. This chakra-modified venom focuses solely the secondary effect of Irukandji syndrome, from the venom used by a certain specie of box jellyfishes, which is a sense of impending doom. While the Killing intent is chakra based only, thus easily overpowered by will alone, if the opponents are as strong as the user, Haka creates an added physical and physiological response to it, preventing even targets as strong or stronger than the user to break it by will as easily, having them suffer the same paralysis as if they were 2 ranks bellow.
    *The venom wave only reaches Mid-range, thus the Haka continues as normal Killing Intent for longer ranges*
    *Human users can't preform this technique, but the strength of Haka is based on the summoner's rank*
    *The higher the user, the stronger the technique*
    *Haka lowers the Target resistance to Killing Intent by 2 Ranks, even in bios that claim to be fearless*
    *Venom produces ONLY the sense of impending doom. It has no Hemolytic of Digestive proprieties, neither does it produces pain*
    *The user can control the Haka in order to not affect allies, even in radial uses*
    *This technique is basically only a stronger version of Killing Intent (Sakki)*

    Note: This technique is an enhanced version of the cannon Killing Intent (Sakki), thus the D-S Rank, because it's has strong as the user is.

    ±± Approved ±± Smart.

    ( Koukurage Kuchyose no Jutsu: Nagai Yama ) Box Jellyfish Summoning Technique: Mauna Loa

    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: Mauna Loa is a huge box jellyfish with Fire Affinity. It has a floater 0.5x0.5m and tentacles reaching up to 10 meters. Having affinity with fire allows him to heat up his body to extreme temperatures, while the chakra protects him from drying/burning and thus death. He uses his body temperature to either swim in the ground, leaving behind a trail of molten rock, or hovering in the air, by shifting the temperatures and creating air pockets, both techniques equivalent to an A rank technique, thus counting towards the jutsu count. He is able to use Fire techniques up to S-rank.
    *The user is able to summon him already on the ground or hovering, both Summoning and the Hoovering/Ground technique counting as 1 jutsu. Shifting between ground/air afterwards will count as additional jutsus*
    *While in water, if still hot, Mauna Loa will produce steam*
    *Lasts 4 turns max*
    *Can only be summoned once per battle*
    *Mauna Loa's techniques count towards the users move count*

    ±± Approved ±±

    ( Koukurage Kuchyose no Jutsu: Raiden ) Box Jellyfish Summoning Technique: Mamaragan

    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user summons large polyp, with a body the size of an adult man, and a mouth filled with long tentacles. It has Lightning affinity, which give's it's translucent body and tentacles a strong electrical charge reacting automatically to any existing lightning in the surrounding area, up to 15 meters around it, as if it was a lightning rod. This means that while it is in play, for 2 turns, neither the user or the opponent can efficiently preform a lightning jutsu, as it will get pulled and absorbed by Mamaragan. It can absorb 80 chakra, 160 Damage Points of Lightning/Electrical based jutsu. Once the quota is reached, Mamaragan will burst open and expel several (10-20) tiny and light medusas, which are light enough to move through the air, and use small electrical discharges to change direction. This medusas will stay alive for 1 turn, and will produce powerful lightning discharges whenever they come in contact with the opponent, sending out a paralyzing wave which will lock the target's muscles for 1 turn, preventing movement. They fly at a normal pace, as if freely floating in the air currents.
    *While in Polyp form, it is able to use its tentacles to move and/or thimble it's way around the field. In Medusa form, the small entities will just be attracted by the opponent's chakra, with no conscientious movement. They will not attack the user or fellow Box Jellyfishes*
    *In Polyp form the tentacles can be used to wrap and bind a nearby (short-range) enemy while shocking him on contact (B-Rank) numbing his nerves*
    *Absorbing the techniques do not count towards the jutsu count. Releasing the medusas counts as 1 jutsu. The electrical discharges from the medusas have a power equivalent to A rank, but do not count has a different jutsu from their release.
    *The Polyp lasts 4 turns. If it reaches the 4 turns or the Lightning Absorption quota, it will release the medusa, if it is forced to vanish, it will not*
    *The Medusas will stay on the field for 1 turn, before drying out. They do not contain poison*
    *No other Box Jellyfish can be summoned on the field while Mamaragan's Polyp is in play*
    *Can only be summoned once per battle*

    ±± Approved ±± Tweaked minor things. Tell me if you agree with the minor changes.
     
         
    Last edited by Scorps; 04-04-2012 at 08:44 PM.

  13. #263
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    Re: ±±Custom Jutsu Submission±±

    (Myu-Jikaru Fuuin: Nosui no Ero Sennin) – Musical seal: Inspiration of the Perverted Sage
    Rank: Forbidden
    Type: Supplementary
    Range: Short - Long
    Chakra cost: 60
    Damage points:
    Description: This jutsu is entirely based on the power of music and it’s connection with a person’s emotions. Music has always had the power to inspire someone to overcome their limits and push them further then they ever dreamed they could go. At the same time however, music has had the power to scare even the greatest of Men, such as the war cries in battle. This jutsu is a combination of sealing and musical arts. The user will have prepared this long before they even get to a battle. The music itself would have been sealed into a kanji on the user’s ready to be released at any given moment. The user will perform one hand seal releasing the seal, which in turn will invoke the song of inspiration (see below). This is an ancient song specially designed for the purpose of battle. The song will be heard by the user filling them with a special chakra, one gained from the song. This song is double purpose genjutsu in a way. The first layer of the genjutsu causes the user to release all of his elemental chakra around him so that his body begins to glow like a rainbow. The song inspires the user to give it everything he has in a last effort to win for whatever reason. This layer of elemental chakra increases the users speed and power 3x that of which it would usually be. Having released all this chakra at once will mean that the user has little reserves left to keep them alive. This jutsu will last up to 3 turns, then the user will die from using up all their chakra. The user won’t feel the effects of the jutsu until it ends due to the inspiration of the song itself. The aura released around the user is a combination of the 5 basic elements. This song inspires the user to do all they can and more pushing them further than they have every gone, and so each element benefits the users fighting style in a way:

    Earth: The users chakra will flow through all their muscles, the earth charka will increase their strength to that of Tsunade’s fighting strength

    Fire: The fire chakra surrounding the user will increase the power of their taijutsu creating an explosive impact when hitting something.

    Lightning: The lightning chakra will surge throughout the users body stimulating their nervous system giving the user the speed of lee without his weights.

    Wind: Due to the wind chakra surrounding the users body, every motion they make will release a blast of wind chakra in that direction that is the power of an A rank wind jutsu.

    Water: The water chakra around the users body allows them to move like the flow of water making it a lot harder for a taijutsu user to hit them.

    Though all the elemental chakra is released throughout the users body increasing their reactions and power, it’s not the same as using two elements at once as the user doesn’t have control of this, it’s the song that’s controlling it. While this is active the user is uneffected by S ranks and below.

    Once this jutsu is released around the user, they will have this turn, and two more turns, before they die. Though before that happens, the user can gather all their chakra surrounding them into a single ball the size of a house above them, then is a last ditch effort throw it at their opponent at great speeds hoping to win for whatever their cause may be. This would be one giant Elemental ball. It can be stopped by any element of the same rank as it, but as soon as it touches something it will blow up destroying everything in a 100 meter radius, killing the user from using the last of their chakra and the blast.
    This second effect of the song is that of any enemy of the user. The enemy will hear the song of inspiration while seeing how it has inspired the user, seeing them become much stronger growing with power. Due to this, it will be like the enemy is being effected by paralysing fear, out of fear of the strength the user of this jutsu has gain.

    Note: Lasts 3 turns
    Note: Useable once
    Note: Once this ends, the user will die
    Note: The Aura makes the user invulnerable to S ranks and below.
    Note: The final attack is a Ball of chakra the size of a house, but has no specific element and is neautral to all basic elements.
    Note: I have permission from Roku to make this.
    Note: The fear the song causes within the enemy is like an A ranked version of paralysing fear





    To who ever checks this, before do no resubmit, give me chance to edit it. The way i look at it, it doesn't seem OP due to dying, and how it can be countered, but you may not see it as the same.

    ±± Leaving for Nexus ±± Forbidden rank sealing techniques require his permission. I'll ask him to check this.
    ___________
    -Declined-
    Killing yourself is still auto kill


    (Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
    Type: Fuuin
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breaths in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireball back at the opponent, the fireball would still be B rank.

    Note: Each seal can only be used once per battle.
    Note: Can only seal one jutsu per seal
    Note: Can only seal S rank and below
    Note: Must wait 1 turn to use this jutsu again
    Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
    Note: Can only seal one element, not elemental combinations.

    ±± Declined ±± Ok, i will only allow this to seal up to A-Rank techniques and some reasoning needs to be done as size is a factor here. Also, what you release is actually a raw version of that elemental chakra you absorbed as the seal does no shape manipulation to achieve the end result of a jutsu. Also, i will only allow you to seal 3 techniques per battle, not 5. Also, the released elemental "blast" would be mid range tops and in a form of an unfocused stream.


    (Katon: kensei no doragon ) - Fire Release: Power of the Dragon
    Rank: B
    Type: Offense
    Range: Short
    Chakra Cost: 20 (-5 per turn)
    Damage Points: 40
    Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force.

    Note: can stay active for 2 turns at a time
    Note: Can't use water jutsu at the same time


    ±± Approved ±± tweaked it a bit
     
         
    Last edited by Nexus; 04-05-2012 at 09:48 PM.

  14. #264
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    Re: ±±Custom Jutsu Submission±±

    (Ninjutsu: Hebi Tomurai )-Ninja Art| Snake Burial
    Type:Attack
    Rank:B
    Range:Short-Long
    Chakra Cost:20
    Damage Points:40
    Description:the user stops their foot on the ground Causing a large snake to come out of the ground under the opponent. The snake devours the opponent whole then drags him or her underground then Explodes.
    (Can only be taught by Daemon)
    (this jutsu needs no hand seals)

    ±± Declined ±± this is by no means a mere B-Rank. Also, large snake? how large? And shouldn't this be actually a summoning technique? You aren't creating the snakes from your body like other snake related ninjutsu thus it should be a summon as you are essentially summoning the snake below your enemy.
     
         
    Last edited by Scorps; 04-04-2012 at 08:29 PM.

  15. #265
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    Re: ±±Custom Jutsu Submission±±

    (Batto: Saraundone) Bat Style: Suround Sound
    Type: Attack
    Rank: B
    Range: Short-Long
    Chakra: 25
    Damage: n/a (no physical damage)
    Description: The user will mark their hand with blood, then slam it on the ground a summon dozens of bats, that will take off into the air and then make way towards to surrounding area. the user will then snap their fingers and all the bats that were summoned release ultrasonic waves of sound that covers the feild, only affects the opponent. The ultrasonic waves will disrupt the opponents chakra balance, and equilibrium.
    - Can only be used 2 times per battle.
    - Summoner and team, will not be affected by the ultrasonic waves.
    - Will only make it so the opponent has to focus more on what there doing requiring them to use more handseals for jutsus.

    ~Declined~ You need Sound Training to submit something like this.

    (Fuuton: Kamaitachi) Wind Release: Slashing Whirlwind
    Type: Attack/Deff
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user will focus wind chakra into their lungs a make a single handseal, then the user inhales steadily, creating a small powerful vacuum in short of the opponent. The vacuum appears very fast and almost out of no where. The vacuum, has the power to suck his enemies in and shred them to pieces. These vacuums are extremely powerful and are able to completely rip a hole in a tree trunk.
    - Can not be used in same or following turn.

    ±± Declined ±± You need to explain this better. Are you basically trying to create a variation of Baku's technique? (Summoning from danzou) If so, you do know that its a death trap and you would be basically dead if the enemy even throws a kunai at you. I didn't understand this at all.


    Summoning Animal: Centipedes
    Scroll Owner: -Tauburn-
    Other Users who have signed contract:
    Summoning Boss if existing: Will be posted if approved.
    Other Summoning Animals tied to contract:
    Description and Background:
    Centipedes have a rounded or flattened head, bearing a pair of antennae at the forward margin. They have a pair of elongated mandibles, and two pairs of maxillae. The first pair of maxillae form the lower lip, and bear short palps. The first pair of limbs stretch forward from the body to cover the remainder of the mouth. These limbs, or maxillipeds, end in sharp claws and include venom glands that help the animal to kill or paralyse its prey. The venom is delivered through the animal's forcipules, which lie just behind the mandibles.
    Centipedes are carnivorous, feeding on insects, lizards, frogs, birds, mice, and even bats.[2] It is also known to prey on tarantulas(spider of some kind). The body consists of 21 to 23 segments which are always coppery in color, each with a pair of legs that are adapted for fast walking.
    General Abilities:
    - The centipede has modified claws called forcipules which curve around its head and can deliver venom into its prey. The extremely potent venom, containing acetylcholine, histamine and serotonin (pain mediators), proteases and a cardiodepressant factor, is toxic to humans and causes severe swelling, chills, fever, and weakness.
    - Centipedes sizes vary from as large as Manda Orochimaru's summoning too as small as Gamatatsu (in part one).


    ±± Declined ±± Cannon contract for Pein/Nagato bios
     
         
    Last edited by RokuNR; 04-07-2012 at 02:20 PM.

  16. #266
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    Re: ±±Custom Jutsu Submission±±

    (Osutoricchi Kuchiyose no Jutsu: Alexander) Ostrich Summoning : Alexander
    Type: Summoning
    Range: Short
    Chakra: 30 Chakra
    Damage: N/A
    Description: Alexander is a Full grown adult Ostrich with an Earth Affinity. He is able to dig into the ground by using his beak and earth chakra. He can perform up to A rank Earth Jutsus, and by focusing earth chakra into his body, he can use that chakra to "block" one jutsu under B-rank.
    ~must have Ostrich Contract
    ~Can last for 3 turns
    ~Can only be summoned once
    (Osutoricchi Kuchiyose no Jutsu: Cato) Ostrich Summoning : Cato
    Type: Summoning
    Range: Short
    Chakra: 30 Chakra
    Damage: N/A
    Description: Cato is an adult Ostrich with a fire affinity. He can use any fire jutsu that can be blown. He breathes the fire jutsu out of his beak.
    ~must have Ostrich Contract
    ~Can last for 3 turns
    ~Can only be summoned once

    Yes, I have the ostrich contract.


    ±± Both Declined ±± when submitting summonings you are required to LINK to the actual contract or proof that you are a signer of said contract. Stated in the first page of this thread
     
         
    Last edited by Scorps; 04-04-2012 at 08:57 PM. Reason: added jutsu

  17. #267
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    Re: ±±Custom Jutsu Submission±±

    Okay, just because the first is a funny technique doesn't mean I'm submitting these frivolously, they all have a purpose and are very usable in battle. I would much rather make them funny though, so that battles are more fun.

    ( Rocket-dan, Hikari no Sokudo de Ofuburasto! ) - Team Rocket, Blasting Off at the Speed of Light!
    Type: Supplementary
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: N/A
    Description:
    The user of this technique forms three handseals and pauses, casting an illusion onto the opponent. This illusion does not show any visible effects instantly, leaving the opponent unaware that he has been placed in one. The next time the opponent sees a lightning-natured technique, whoever created it, the Genjutsu will kick in and make him suddenly overwhelmed with fear of the lightning. It will then cause his body to instantly expel wind-chakra from all his tenketsu, causing the opponent to fly violently away from the direction of the lightning, as he pours more wind chakra in that direction. Since this is the fastest method of fleeing the lightning, this is what the Genjutsu will "suggest" to the opponent. This will carry him a good distance ( twenty metres or so ) backward, but will not hurt him beyond scratches or scrapes. [ A strange side-effect, however, is that the illusion causes the opponent to scream "LOOKS LIKE WE'RE BLASTING OFF AGAIN !" as he flies ] Due to the unawareness of the opponent about the genjutsu, it is hard to react and break it before his body expels the chakra.
    Casting the illusion requires the user to have full view of the opponent. Two-tomoe sharingan and above, or Jinchuuriki, can instantly break the illusion. Furthermore, due to the expulsion of wind and sudden movement, it is almost impossible to wound a victim of this technique with lightning-based attacks.

    ±± Declined ±± I know that in the past genjutsu that caused fear were created and approved often but i won't approve a Genjutsu that creates fear of an element without reason. You can take control of your opponents senses and produce an illusion to which he will react in his own way (or in through his own reflexes) but you can't make him feel fear from something just by using genjutsu. You'd need mental manipulation to do that more in the sense of yamanaka techniques. The idea is actually quite cool but i can't approve it.


    ( Doton: Benkei no Tachi Ōjō ) - Earth Release: Standing Death of Benkei
    Type: Offensive/Defensive
    Rank: S
    Range: Short
    Chakra: 40 (+5 per turn )
    Damage: 80
    Description:
    The user forms a string of five handseals and touches the ground, causing a statue of the Japanese warrior-monk Benkei wielding a spear to erupt in front of him. The statue forms anywhere from a metre to a few metres away depending on the user's choice. The statue is large, towering above ninja at six metres in height, and is broad enough for two people to hide behind, as well as possessing a depth of a metre and a half.
    The uniqueness of the statue is that it is composed of a sticky mud for about half a metre depth, inside which is a core of extremely dense earth.
    Similar to the Mud Flow River technique, the mud is capable of causing enemies or physical objects to get "stuck" if they touch the statue. Conversely, any non-physical attack, such as one of fire or wind, cuts through the mud ( slowed down ) and strikes the hard core. The statue is strong enough to withstand S-ranked techniques of wind or fire.
    It can also hold its own against even excessively strong physical impacts, such as earth or water, due to its mud greatly stopping any impact.
    The statue is capable of limited motion - it cannot move from its place, but can swing its spear to attack any enemies who are nearby. Although this blow is devastating, the statue moves rather slowly and can be dodged with quick action.
    The technique can be used only once. If the statue is struck by a stronger Fire or Wind technique, or even a A-ranked lightning technique, it stops the technique but loses its structural integrity and collapses. On being hit by a stronger lightning technique, the statue can be penetrated, though some force of the technique will be lost. The user cannot use Earth Ninjutsu for a turn after usage of this technique.

    ±± Approved ±±


    ( 主 Kamiumi 主 Hisureiya 主 Kaiyo no Ketsuchoryu 主 ) 主 God Creation Myth 主 Fireslayer 主 Blood Tide of the Ocean 主
    Type: Offensive/Defensive
    Rank: Forbidden
    Range: Short
    Chakra: 50 (+10 per turn )
    Damage: 90
    Description:
    The use of this technique dips his hand into a water source, and withdraws it. As he withdraws it, a dark blue shimmering blade of highly compressed mist forms in his hand, the mist being formed from the water of the water source. There is so much mist compressed in such a small area, that the blade looks nearly as if it were made of solid blue metal.
    The blade can thus be used much as a normal katana would, and is much sharper, allowing it to cut through B-ranked techniques and below with ease.
    However, the true power of this technique lies in its ability to combat fire. With each slash of the sword, a large amount of cool, dense mist is released in the area of the slash, effectively stopping any and all fire and heat from entering the area. The mist is so dense it actually looks like a flow of water has been released. As it is mist, however, on contact with fire, it not only quenches the heat but recondenses quickly on evaporation due to the presence of other mist particles and repeatedly retards any fire in that area.
    With this technique activated, the user can merely slash at an incoming fire technique to harmlessly disperse it. Even if the incoming technique attacks from different directions, slashing around the area of the user prevents the fire from encroaching into it.
    With the Blood Tide of the Ocean in hand, the user cannot use any water techniques at all while he holds it, severely limiting his offensive abilities with water to only short-range slashes. Also, the sword is incapable of warding off advanced fire elements beyond A-rank repeatedly, and disperses after defending against one advanced fire technique of a higher rank. Furthermore, it can only be created once, and can be destroyed by a sufficiently powerful earth technique. Also, while the sword is in hand, the user cannot release the EIG, summon or go to Sage Mode, as all these activities cause a sudden large-scale fluctuation in the user's chakra that disrupts the sword.


    ±± Declined ±± Love the idea and its brilliantly worded. Just need you to define the bolded parts better and its good to go. So B-Rank techniques...regardless of size, natures, kgs, etc? Any fire? CE fires also? Scorch? Advanced fire techniques...how come? do you mean any technique above A-Rank? For me it would make sense some sort of limitation in terms of how many techniques you can stop with this and i'd allow 2 Forbidden rank Fire techniques max, while no limit in its duration for S-ranks and below in terms of fire. Also, to be a Forbidden rank it needs to do damage to yourself. This damage needs to manifest in the form of exhaustion, lack of speed, pain or something similar after the technique ends. Also, you need to define a max duration for this knowing it won't last more than 4 turns.
     
         
    Last edited by Scorps; 04-04-2012 at 09:10 PM.

  18. #268
    Professor Sarutobi's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Professor Sarutobi View Post
    (Genjutsu: Ningyo Shou ) Illusionary art: Mermaid's Call
    Type: Offensive/Defensive
    Rank: A
    Range: Short-mid
    Chakra cost: 30
    Damage Points: N/A
    Description: The user makes the Snake hand seal and uses his chakra to control the sight and hearing of any opponent near a water source to hear a beautiful voice and see bright colors and a beautiful mermaid in the water. As soon as they hear the mermaid their thoughts of everything else melt away.
    -lasts one turn.
    -Can be used while any water is within short or mid of enemy
    -twice per battle.
    -No A rank or above genjutsu next turn.
    -Only taught by Professor Sarutobi.
    ~Declined~ Nice idea, but the description needs work and the second bullet doesn't make sense.

    (Doton: Iwa Gurabu no jutsu) Earth Style: Rock Glove Technique
    Type: Supplementary
    Rank: B
    Range: Short-mid
    Chakra cost: 20
    Damage Points: N/A
    Description: The user gathers stones and flattens them with his chakra and attaches them to his hands so that his hands and wrists are entirely covered. The gloves have several joints that allow for full use of the users hands while active. At will the user can thrust his hands in a direction and fire the stone up to mid range and use them as shackles that stay locked until released or destroyed. The stone also give a decent layer of protection during short range combat.
    -Four times per battle.
    -Gloves last until released or fired 4 times
    -Can only be used by Professor Sarutobi

    ±± Declined ±± Ranged version of the cannon one? Do that again and we'll talk mister

    (Suiton: Arufarudo) Water Style: Alpha Hydra
    Type: Offensive/Defensive/Supplementary
    Rank: S
    Range: Short-Mid
    Chakra cost:40
    Damage Points: 80
    Description: The user spreads his chakra out into a large water source and raises it and shapes it as 3 dragon-like heads that can move at great speed and smash through defences with ease (up to B rank earth and A rank other elements). as long as their is water around the user can repair the heads in a matter of seconds. To control and repair the heads the user must keep contact with the water.
    -User can only use water techniques while in use.
    -Once per battle, lasts for 5 turns.
    -After deactivated user can't use water jutsu for 2 turns.
    -Can only be used by Professor Sarutobi.

    ~Declined~ Do not Resubmit
    Genjutsu: Ningyo Shou ) Illusionary art: Mermaid's Call
    Type: Offensive/Defensive
    Rank: A
    Range: Short-mid
    Chakra cost: 30
    Damage Points: N/A
    Description: The user makes the Snake hand seal and uses his chakra to control the sight and hearing of all opponents.Using a water source within short-mid range of both user and opponent to hear a beautiful voice and see a rainbow ofbright colors coming from a beautiful mermaid in the water. As soon as they hear the mermaid their thoughts of everything else melt awayas they are drawn to go into water to be with the mermaid.
    -lasts one turn.
    -the mermaid can only appear inside a water source that is in short-mid of both user and opponent.
    -twice per battle.
    -No A rank or above genjutsu next turn.
    -Only taught by Professor Sarutobi.


    ±± Declined ±± Ok i can see how you can make them see the mermaid in the water and hear the beautiful sound but you need some reasoning why they would follow towards her. What illusion can you actually create that can make your enemies fooled into following towards her? Remember, you manipulate the enemy senses, not their reason or will (ok...to some minor extents you can...but we are talking about reflexes and such logical reactions, not chained events like these)
     
         
    Last edited by Scorps; 04-04-2012 at 09:23 PM.

  19. #269
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    Re: ±±Custom Jutsu Submission±±

    |Kei-Sekken| Strong world Innertia
    Rank:S
    Type:Supplelmentary
    Range:Short
    Chakra:40
    Damage: N/A
    Description: A advanced technique of the Kei-Sekken style. When hit with the blunt force of any attack up to S-rank, the user tightens their muscles while creating a small chakra shield on the soon to be impacted area. Apon impact, the user relaxes the muscles while channeling the chakra causing it to spread the pain throughout the user's entire body instead of a particular place so that the attack becomes bearable and the user can recover easier. The user will take 1/4 of the damage of the intial attack with no noticable damage other then internal injuries.
    Notes:
    -Usable Twice
    -Doesn't work with piercing attacks
    -Doesn't work against fire, lightning, and other elements that deal damage other then blunt impact force.
    -No Taijutsu the next turn.
    -The user drops a rank in strength, speed, and reaction time for 2 turns

    ±± Approved ±±

    Dropping Bakusaiga for a new weapon. I feel that hinders me u.u

    "Greaves & Gauntlets of Armaments"
    Rank: S
    Type: Supplementary | Attack | Defend
    Range: N/A
    Chakra:40
    Damage: N/A
    Description: Greaves & Gauntlets of legend that the Sage created for a pacifist known as Raven D. Tai. Raven didn't like fighting but had to protect himself from the powers of that era so he was given these. They are a set of gauntlets (Arm Guards) and greaves (Leg guards) completely covering the user's arms and legs. The special thing about this set is their defensive and offensive properties. (Offensive)The set is covered in what the sage called "Defyer" (A special chakra that will take on the properties of chakra it comes into contact with, therefor canceling it out. This is possible since it was created by the sage himself). This "Defyer" allows the user to physically touch anything, no matter what it is as long as it was created from a shinobi such as lava, lightning induced water, and swamp like grounds (doesn't work with natural hazordous areas). This allows the user to touch and stand on terrain that most ninjas couldn't set foot on. If a person could turn into an element, the user could still touch their "base" body. Even though this is absolute, the user's body is still affected by the fumes and heat of hazordous places meaning the person is still able to be hurt. (Defensive)By going into a blocking position, the user's greaves & gauntlets create a shield of "Defyer" around the user's body in the form of an invisble coating that allows the user to survive almost anything that doesn't provide a forceful impact such as lightning, fire, and other elements with no definate mass. These allows the user to survive almost anything.
    ~ Restrictions:
    -When in the defensive, the user can block up to 120 points of damage.(2 A-ranks, 1 S-rank and B-rank, etc.) Then their abilties are no longer usable
    -The user will only be able to perform A-ranks and below while the gauntlets and greaves are active.
    -This does not apply with one shot killers such as Amaterasu or Kirin.
    -Does not apply with Taijutsu and Genjutsu
    -Usable only by Taiketsu Yagami and who I let use.


    ±± Pending ±± An announcement about dropping cjs is going to be done soon so we aren't allowing you to drop cjs in the meanwhile.


    This was never checked. I don't know why?
    (Meiton: Yoroi of Narukami) Dark Release: Armor of Narukami
    Rank:S
    Type:Attack|Defend|Supplementary
    Range:Short-Long
    Chakra:40 (-15 each turn remained activated)
    Damage Points:60(-10 to user each turn)
    Description: After Kazuma witnessed Kagutsuchi use Susano, he was inspired and developed his own version of it. The user releases a large amount of Darkness and makes it very dense using chakra manipulation. The Darkness takes on a shape of a demon with half its body gone. It developes a shield on it's wrist with a broad sword and spear that are held by Narukami. The user can manipulate Narukami to move any part of its body without the user moving, although if the user does move, the armor will move with him/her. The sword and spear are equal to A-rank and can level almost anything they hit. The spear can be thrown but its unusable afterwards. Even after the shield is gone, Narukami can still be used to fight.
    Notes:
    -Shield is destroyed when struck with 80 points worth of damage.
    -Can last 3 turns or is destroyed when struck with 60 points worth of damage after the shield is gone and cant be used again
    -Can only be taught by Taiketsu Yagami
    -After deactivation, no dark techniques for the following turn
    -The armor is so dense that it takes a toll on the person inside, causing his body to ache and slowing his movements
    (Meiton: Yoroi Narukami) Dark Release: Armor Narukami
    Rank:S
    Type:Attack|Defend|Supplementary
    Range:Short-Long
    Chakra:40 (-15 each turn remained activated)
    Damage Points:60(-10 to user each turn)
    Description: After Taiketsu witnessed Kagutsuchi use Susano, he was inspired and developed his own ultimate defense. The user releases a large amount of Darkness in the form of blue flames and makes it very dense using chakra manipulation. The Darkness takes on a shape of a blue cartoonish dragon appearing from his shadow with half its body gone. This dragon has a massive body, big as a summon, with movable arms and wings The user can manipulate Narukami to move any part of its body without the user moving, although if the user does move, Narukami will move with him/her. Narukami has an impressive defense and amazing strength similar to that of sussano. It can punch through rock leaving it scorched in dark flames (A-rank). (All it's attacks are short range except one jutsu which is linked to this)
    Notes:
    -Narukami is destroyed when struck with 80 points of damage (1 s-rank, 2 B-rank, etc.)
    -Can last 3 turns or is destroyed when struck with 80 points worth of damage and cant be used again
    -While active only dark techniques are usable and they can be used from Narukami himself
    -Can only be taught by Taiketsu Yagami
    -After deactivation, no S-ranks the following two turns
    -Narukami takes alot of concentration to control and sets it's toll on the user slowing his movement and strength by one rank.
    -Narukami attacking count as a jutsu
    -Usable once



    ±± Declined ±± I will not accept any more Dark Release techniques that don't follow the principle shown in its only known use: absorption, manipulation and release of energy and chakra. Enough with dark waves and dark energy. That is Dark CE.
     
         
    Last edited by Scorps; 04-04-2012 at 09:42 PM.

  20. #270
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    Re: ±±Custom Jutsu Submission±±

    (Katon: Tsuchiyakekoge) - Fire Style: Scorched Earth
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage: N/A
    Description: The user strings together a series of three hand seals while channeling fire chakra through the ground. Upon completion of the third hand seal the organic matter in the soil will begin to burn, releasing smoke as it does. This smoke forces its way to the surface causing various cracks to form all over the battlefield (not large enough for direct effect). The smoke seeps out of these cracks covering the field in a layer of thick smoke that can cause coughing when inhaled and irritate the eyes. This smoke can then be used as a source for smoke techniques.
    -Can be used twice per battle.
    -Burning lasts for three turns.
    -Must be used on solid ground (nothing like sand or water).
    -Smoke can easily be dispersed with a big enough wind technique.
    -Doesn't affect enemies underground.

    ±± Approved ±±


    (Dokou Kata: Igari) | Form of the Earth God: Boulder Eater
    Type: Defense
    Rank: B
    Range: Short
    Chakra Cost: 20 (+5 for earth chakra)
    Damage: N/A
    Description: This technique is used to both block an incoming attack and open an enemy's defenses. When faced with an incoming attack the user will position their blade to completely stop the attack. Rather than deflecting it, its positioned so the blades/weapons reach a stalemate and become locked. At this point the user takes a step forward while twisting their blade, pushing their opponent off balance and to the ground while also disarming them of their weapon. This leaves them wide open to a follow up attack. The user, if capable, can channel earth chakra through their blade to increase its defensive capabilities.
    -Can only be used by a person trained in the Ogame school of kenjutsu.
    -Can be used three times per battle.
    -Can defend against B-rank and below attacks physical attacks (A-rank if used with earth chakra).
    (Can be seen here: http://www.mangareader.net/gamaran/116/16)

    ±± Declined ±± It needs a better description because as it is it isn't quite clear. Also, the defend against...does it include ninjutsu?


    (Ninjutsu: Hatsuendan Juugan no Jutsu) | Ninja Arts: Smoke Bomb Bullet Technique
    Type: Attack
    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage: 40
    Description: The user first preforms two hand seals and raises their wrist launcher towards a target. They then release up to three highly condensed spheres of smoke which are capable of striking a target with great force, similar to pressurized wind techniques. Upon hitting its target the bullet erupts like a smoke bomb release a large cloud of smoke around the target.

    ±± Approved ±±
     
         
    Last edited by Scorps; 04-04-2012 at 10:01 PM.

  21. #271
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by rikerslade View Post
    (Tatakai s�?beru)Battle Sabres

    Type:Weapon
    Rank:A-S
    Range:Short-Mid
    Chakra:30-40
    Damage:60
    Description:At first glance, the sabres appear as two silver, black and blue handles of a sword. In reality, the blades can emit make-shift weapons using elemental ninjutsu. By channeling his chakra throguh the handles, the user can create weapons to suit his situation, depending on the element used.
    ~Water: Able to create whips capable of reaching objects within mid range and slicing through columns or wood. The whips can be mentally manipulated by the user and can be used to constrict and potentially break bones.~
    ~Fire: Capable of shooting a focused blast of fire, similar to a very powerful flamethrower. Rank and Damage above applies to this and the Lightning ability. When in contact with B-rank or below Fire, the user can redirect it back to the opponent. This only can be used once per match. S-rank applies to this ability.~
    ~Wind: This allows the user to emit a blade made of wind. The blade is capable of slicing through metal, such as the ones used to make bridges.~
    ~Lightning: This allows the user to release a surge of lightning through the handles. This only works with objects within his reach. The user thrusts his hands forward and when it touches an animal or person, it can use the lightning to temporarily stun them. They are paralysed for one turn. This ability can only be used once per match.~
    ~Earth: This allows the user to create a hammer. The hammer can create small shockwaves when the user slams them into the ground. This can cause an opponent within short range to lose their balance. The hammers are incredibly strong, capable of denting steel and crushing rock.
    ~each ability minus the lightning lasts for three turns, but after the three turns are up, the user must wait two turns before using the ability again.~
    ~the user can switch abilities at any time, but the rules above still count.~
    ~each ability counts as one of the three jutsu allowed per turn.~
    ~Only usable by Rikerslade~

    ±± Declined ±± I love the idea. Really. Good thing someone finally submited an interesting unique weapon. However, you need to make the description clearer. The 5 elemental abilities are mixed with the restrictions and overall its badly described. Try making it something like this:

    Name
    type (weapon right?)
    Rank (N/A...weapons and their ranks are meaningless)
    Range (short-mid because with its abilities it would be too strong if it were long)
    Chakra (40 on ability usage)
    damage (N/A according to each ability)
    description (more or less what you already have)

    abilities (description of each elemental part with rank of each elemental weapon, duration, abilities, etc)

    restrictions (self explanatory)


    It may help out wording it this way ^^
    Resubmitting

    (Tatakai s�?beru)Battle Sabres�
    Type:Weapon�
    Rank:N/A�
    Range:Short-Mid�
    Chakra:40�
    Damage:N/A�
    Description:At first glance, the sabres appear as two silver, black and blue handles of a sword. In reality, the blades can emit make-shift weapons using elemental ninjutsu. By channeling his chakra throguh the handles, the user can create weapons to suit his situation, depending on the element used.

    Elemental Descriptions:
    Water: By flowing suiton chakra through the sabres, the user can create two long whips capable of reaching into Mid-Range. The whips can be used to restrain multiple people and animals as large as bears. The whips can be mentally controlled to constrict, giving it the potential to break bones or strangle. The whips are A-rank and after four turns, turn into regular water, unable to be used again for two turns.

    Fire: This gives the user to shoot a focused, A-rank blast of fire, much similar to a flamethrower. After using the flamethrower once, the user must wait two turns before�using it again. Once per battle, the user can block any incoming fire jutsu A-rank and below by focusing copious amounts of fire chakra into the blades, creating a wide and shield-like burst of flames that acts as a shield of sorts, protecting him from the incoming fire.

    Earth: This gives the user the ability to create two hammers. The hammers are A-rank in power and are capable of easily crushing rocks and denting steel. The hammers, when slammed onto the ground at once, creates a shockwave that can knock people withing Short-Range off balance. After four turns, the hammers break apart into pebbles and the user must wait three turns before using the hammers again.

    Wind: This ability is simple, it creates two two-foot long swords made of wind. The wind blades can slice through steel. The user can launch the blades by swinging the sabres diagonally or vertically. Once the user does this, he must wait three turns before creating another blade. The blades last four turns without being thrown. This ability is A-rank.

    Lightning: This is the most basic ability. When the user thrusts both sabres into the target, he can then release an electrical surge that temporarily paralyzes the victim. The victim stays paralyzed for one turn. The user can only use this ability twice a match, but must a period of three turns before using the ability for the second time, if he chooses. This ability is A-rank.�

    ~The weapon can only use one ability at a time~

    ~Can only be used by Rikerslade~

    ~The user must state he has the weapons in his first turn~

    ~Creating each elemental ability counts as a move~

    ~With the weapons in hand the user can'd do hand seals~

    ~Elemental abilities disable themselves if the user isn't touching the hilts~

    P.S, were you being sarcastic before when you said you liked the idea?


    ±± Approved ±± No i was being honest . Btw i edited a few things.
     
         
    Last edited by Scorps; 04-07-2012 at 11:28 AM.

  22. #272
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    Re: ±±Custom Jutsu Submission±±

    Hyōrinmaru
    Type: Weapon
    Rank: S
    Range: Short
    Chakra Cost: N/A [ + 5 when absorbing techniques]
    Damage Points: 80 [+ 10 for all ice techniques ]
    Description: Hyōrinmaru Is a very special sword was made by the ancient ninjas .The ancient ninjas made it from special metal that allows the user to create ice techniques using it also it was design to looks like a normal katana with the exception of the guard, which is in the shape of a four-pointed bronze-colored star. Its hilt is light blue and sheath dark blue. The sheath completely dissolves when the user draws his sword. The sword is somewhat longer than most swords, at about 1.4 meters long, making it taller than the normal katana, preventing the user from wearing it at the hip. Instead the user carries it on his back by his green sash over his right shoulder. Hyōrinmaru is the strongest of all ice-element weapons in the ninja word.Hyōrinmaru allows the user to absorb up to B rank water or wind techniques due to the affinity towards water and wind also it gives the user +10 damage point to any Ice attack.
    ♦ Can only be wielded by -Kamishiro- and whoever gets permission to.
    ♦ Must have ice bio
    ♦ Can only absorb water/ wind techniques 3 times
    ♦ the user is allowed to absorb wind / water techniques one per turn
    ♦ As long it's in the user's hand or in the user's back the user is able to make all ice techniques with the usage of one handseal.


    ±± Declined ±± Many boosting damage swords exist, even for ice. No more absorbing swords just because. I mean, you didn't explain how i can absorb techniques. Also, 1 hand seal for ice? Why? I won't allow any weapon that reduces hand seals just because... Either explain how it manages to do that or no dice.



    [Hyotoun : Koori Uxingusu ] - Ice Release : Ice Wings

    Type: Supplementary - Offensive
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description:The User gathers good amount of his Ice chakra as he collects the required amount he channels his Ice chakra to his back ,afterwards he releases his ice chakra from his back creating two giant wings one on the user's right and one on the user's left giving the user the ability to fly.
    ♦ Can only be used 3 times
    ♦ Lasts 3 turns

    ±± Declined ±± Similar techniques exist



    [Hyotoun :Koori Kanadzuchi] - Ice Release :Ice Hammer

    Type: Attack
    Rank: A
    Range: Short - Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user creates a large hammer made of ice that appears above his opponent and drops it with great force smashing the user's body.
    ♦ Can only be used 3 times



    ±± Declined ±± Distance at which this appears from the enemy?
     
         
    Last edited by Scorps; 04-07-2012 at 11:32 AM.

  23. #273
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    Re: ±±Custom Jutsu Submission±±

    Lightning phantom (Raimaboroshi)
    Rank: B
    Range: Short
    Type: Offence/Defence
    Chakra: 20
    Damage: 40
    Description: Lightning phantom is a technique that changes the users body into pure lightning. This makes the user intangible while the time he’s in this mode but he retains his humanoid form. The user can also change the intensity of the technique from minor paralysis to instant death to whomever he touches.

    Feel free to edit for approval ^_^


    ±± Declined ±± Instant death is not a B-Rank. Also, can you move with this active? What about water? Intangible, yes...but what about the effects of fire or wind on you? It needs a bit more defining ^^
     
         
    Last edited by Scorps; 04-07-2012 at 11:47 AM.

  24. #274
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    Re: ±±Custom Jutsu Submission±±

    (Fūton: Kaze Enchou no Jutsu) - Wind Release: Wind Dome Technique
    Type: Offense/Defense
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user performs a series of 4 handseals and claps their hands together, releasing a dome-shaped sphere of wind from their body which expands in all directions protecting the user from anywhere but below while levelling anything in it's path until it reaches a diameter of 10 meters where it disperses into thin air.
    -Can only be used/taught by Tybone
    ~Declined~ Similar Technique Exists
     
         
    Last edited by RokuNR; 03-29-2012 at 01:39 AM.

  25. #275
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    Re: ±±Custom Jutsu Submission±±

    Summoning Animal: Black Panther
    Scroll Owner: Necron
    Other Users who have signed contract: None yet
    Summoning Boss if existing: Tenebrae, Lord of Ratatosk
    Other Summoning Animals tied to contract: Only Black Panthers
    Description and Background: The panther Village is located near the Lighting country. The panthers live a rather spiritual life, and have a very stong connection with Raiton. They are exceptional hunters and trackers, and are very cunning. Their king, a 10 meter tall panther called Lord Tenebrae, is said to be an exceptional scientist and shaman... The Vilage itself is located in a Volcano's crater, and is accessible only to the most determined an powerfull ninja... Inside the crater, a special crystal emits blue ligh, that makes everything in it seem mystical...

    ±± Declined ±± Technically, panthers aren't a species. "A black panther is typically a melanistic color variant of any of several species of larger cats. In Latin America, wild 'black panthers' may be black jaguars (Panthera onca); in Asia and Africa, black leopards (Panthera pardus); in Asia, possibly the very rare black tigers (Panthera tigris); and in North America they may be black jaguars or possibly black cougars (Puma concolor – although this has not been proven to have a black variant), or smaller cats." Basically, you'd be submitting a contract that would have animals from Jaguars, Tigers, Leopards and Cougars, all contracts that were taken

    (Raiton: Undō-kyū) Lighting release: Kinetic sphere
    Type: Supplementary
    Rank: S
    Range: Mid-Long
    Chakra: 40
    Damage: 80 (if the object is used to attack the opponet)
    Description: The user creates a Raiton sphere, and then throws it to a nearby objects. The sphere extends, and surounds the object with an electro-magnetic field. When an object is hit by this jutsu, the user can controll it's movements. The object also gains Raiton properties.
    Notes:
    -The user can only controll objects he can lift with his physical body
    -Only 1 item each time
    -The controlling of the object lasts 3 turns
    -It can't be used to redirect attacks of the opponet
    -Can only be taught by Necron

    ±± Declined ±± Don't resubmit.

    (Rai rūn ishi) Lighting rune stones
    Type: Weapon
    Rank: S
    Range: Short - Mid
    Chakra: 40 (+5 every time you recharge them)
    Damage: 80
    Description: The lighting rune stones are small stones (about half the size of a fist) that have a rune engraved on them. They are made with a technology that enables the user to redirect them in mid air, when he charges them with raiton chakra. They also gain raiton properties this way and can pierce through meterial as solid as wood with ease...
    Notes:
    -The number of Runestones one can controll each time depend on his rank: 3 for jonin, 5 for S-Class ninja, 10 for a Sannin, 15 for a kage, 20 for a Sage and 25 for a Grim...
    -The stones need to be recharged every 3 turns, or they run out of energy (and fall to the ground)...


    ±± Declined ±± First thing, no technology. Its Narutoverse. Also, explain something to me...what do these stones do? Do you throw them? Do they float around you? Etc etc. You failed to explain what exactly you want from this.
     
         
    Last edited by Scorps; 04-07-2012 at 11:40 AM.

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