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  1. #2776
    -Jiraiya-'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    Earth Release: Hidden earth trap (Doton: Hitoshirezu daichi wana)
    Type: Supplementary
    Rank: C
    Range: Mid - Long
    Chakra: 15
    Damage: N/A
    Description: The user performs the snake hand seal while channeling his earth chakra into the ground and creates a large empty cavity beneath the earth surface wherever the user desires, within the range by compressing the earth on all sides using his chakra to create an empty cavity without disturbing the surface of the ground. In doing so, the opponent just feels a mild tremor coursing through the ground if he is in contact with the ground. The size of the cavity can vary from a minimum of 3 feet in all dimension to a maximum of 15 feet in all dimensions whether be it in a spherical or cuboid shape or tubular shape or irregular shape and the cavity is created just 2-5 feet beneath the ground surface with intact surface strong enough to support the opponent or things at that time. Because of this thin surface over the underlying cavity whenever significant added weight (for example water, earth, extra weight due to clones/summoning animals or explosions) or when added force occurs over the area like jumping, falling occurs over that area, the thin surface gives away and breaks drawing them all into the pit. The surface also will break when certain lightning jutsus which travel through the ground like Chidori thunderstorm a they will destroy the superficial earth in their path as they proceed.
    Note:
    • Can only be taught by me (-Jiraiya-).

    ______________________
    -Approved- Nice one.


    Fire Release: Ascending firefly (Katon: Joushou hotaru)
    Type: Offensive
    Rank: A
    Range: Mid - Long
    Chakra: 30
    Damage: 60
    Description: The user performs the Ram -> Tiger hand seal and sends out his fire chakra above the opponent which creates light grey colored inflammable ash particles and they fall over the area like the snow fall. Using his fire chakra, the user can even accelerate the ash to fall faster and thicker towards the ground such that the surface of the terrain of about 0.5 feet will be covered in fine light grey ash particles in a matter of few minutes. Being inflammable, the ash particles can be ignited using method which produces fire or sparks such as fire sparks, lightning sparks, explosive tags, etc.
    Note(s):
    • Can only be used 4 times per battle.
    • The ash is of normal temperature like that of the surroundings, non irritant, not enough to obscure the field of vision by its thickness during fall.
    • Can only be taught by me (-Jiraiya-).

    ______________________
    -Declined- That's not how Fire Release works, Fire or Ash can't be materialized out of the thin air using fire chakra alone, it needs a medium in order to do so, like Earth, your body, etc, but can't be used like water or wind.


    Demonic Illusion: Violent death (Magen: Sobou zetsumei)
    Type: Supplementary
    Rank: A
    Range: Short - Mid
    Chakra: 30
    Damage: 60 (Due to mental & physical trauma)
    Description: The user performs the Ram -> Rat hand seals and puts the opponent under a powerful illusion where the opponent wakes up drowsy and feels like that he has been beaten up badly and was asleep for a long time. Next thing he realizes is that his hands are behind his back, tightly bound by a rope and his legs were also bound together by a rope and he is suspended by a rope around his neck from a tree with his feet partially resting on a small unstable wooden stage surrounded by a shady group of shinobis and the user who cheer/approve for his death by hanging. As soon as he sees, hears and feels these in his illusion, suddenly the wooden stage gives away, hanging him in the air with his feet off the ground and he suffers from asphyxia(loss of oxygen or difficulty in breathing) due to the rope tightening around his neck and naturally suffers from seizures due to hypoxic injury(reduced oxygen) to brain before he is dead.
    In reality the opponent becomes immobilized in his track first and then throws violent generalized convulsions/seizures due his brain believing the illusion that it suffers from hypoxic injury and naturally throws convulsions/seizures.
    The damage in this illusion is due to severe psychological trauma from the agonizing pain of the feel of being hanged & asphyxiated as well as the physical damage done due to convulsions/seizures.
    Note(s):
    • Can be used 3 times per battle.
    • No S-rank and above illusion in the same turn & No A-rank and above illusion the immediate turn of it being executed successfully.
    • Can only be taught by me (-Jiraiya-).

    _____________________
    -Declined- Similar techniques exist.
     
         
    Last edited by Ryūjin; 05-07-2013 at 03:53 PM.

  2. #2777
    キッスランド Madāra Uchiha's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Satsui no Hado CFS Approved Here.

    1. Tsuin Gou Hadoken|Twin Great Surge Fist
    Type: Offensive
    Rank: Forbidden
    Range: Short-Long
    Chakra Cost: 50
    Damage Cost: 90
    Description: The Tsuin Gou Hadoken is a type of Hadoken more powerful and advanced in comparison to the normal Hadoken, an already dangerous attack in itself. The user focuses large amounts of Satsui no Hado chakra to each arm, drawing them back as if in the horse stance, condensing the dark chakra into a slightly larger shape than the regular basketball sized Hadoken, creating one in each hand. As the user compresses the dark chakra, he adds elemental chakra to the Hadokens, giving them properties of any elemental affinities the user charges through them. The user, upon creating the Hadokens, can choose to only thrust one outwards, releasing just that one while continuously holding the other in his hand. However, as he does this, he will be unable to use any other ninjutsu until he releases the second. The second Hadoken still has to released by the end of the turn. The user can also chooses to fire both at the same time, with individual strength equal to a strong S-rank jutsu and a combined force of a forbidden ranked jutsu. Using them takes a great toll on the user however, and he's left unable to mold high ranking jutsus of the elemental affinities he used this jutsu with. When the user charges elemental affinities into the Hadokens, several effects appear depending on which element is focused. In order to fully taunt his enemies, Akuma devised an additional name for each "verision" made from the various elements:

    ± Zanku Hadoken|Air Slashing Surge Fist - When charging Futon chakra, the Hadoken's becomes slightly faster and causes great damage upon impact of the elemental version, causing enough damage to break bones and limit movement by the enemy while pushing him backwards with great force.
    ± Shakunetsu Hadoken|Scorching Heat Surge Fist - When charging Katon chakra, the chakra heats the Hadoken to the point that upon contact, second degree burns will occur, with third degree and fourth degree burns from prolonged contact.
    ± Gourai Hadouken|Roaring Thunder Surge Fist - When channeling Raiton chakra, lightning begins to form around the Hadoken and increases it's speed and causes it to have the effect of causing extreme paralysis of the nervous system upon direct contact, surging through the foes body and is capable of bursting through earthen defenses of up to Forbidden Rank
    ± Seiryū Hadoken|Azure Dragon Surge Fist - When channeling Suiton chakra, the Hadoken begins to contain extremely compressed water in it, being able to cause massive damage upon contact but can also be used to burst through fire jutsus and leave behind a great source of water upon striking its target with great force
    ± Messatsu Gou Hadou|Annihilating Great Surge- When channeling Doton chakra, the Hadoken begins to increase in mass, making it heavier and more solid and as such, hits the target with great force, breaking bones on contact as the Hadoken grinds against a target, dealing great damage before forcing them away.
    Note: Can only be used once a fight.

    Note: Both Hadoken's must be released within the same turn and no other jutsu may be used by the user until it is fully released.
    Note: After using, the user is left with great strain, and unable to use whichever ( elemental affinities he used ) jutsus ranked S-rank and higher the two turns.
    Note: The user cannot use any Satsui no Hado jutsu for the rest of the fight.
    Note: Each different version of the Hadoken still follows basic strengths and weaknesses of each element ( i.e Fire is strong to wind but weak to water, etc ).
    Note: Can only be used by Masters and Grandmasters of the Satsui no Hado CFS.
    Note: The user is also able to release this jutsu with just focused chakra, however it would be significantly weaker (as strong as an A-rank ninjutsu) and still limit all elemental affinities to A-ranks and below the next turn.
    Note: The user can only use one other jutsu the same turn this was used.

    X-Declined-X
    I am alright, with Fire, Wind and Lightning Variations, they have actual effects. But Water and Earth are not very complimentary with this technique. The way i see it: They are just a mass of element infused with your chakra of murderous intent, in actual battle there will be trouble identifying the actual abilities of those variations. Earth and Water a both largely defensive elements that dont fit well with an offensive technique here, that is what i think but you could resubmit by providing something with more ground since compressed Earth and Water projectiles have been tried over and over (Like If you say, the Earth variation would make the opponent heavier or lighter, it will still be energy based, earth release and better then shooting a chunk of earth).
    Apart from that, the part where you say "Any of the users elemental affinities", does it mean advanced natures and sound too?



    __________________
    -Leaving for Scorps-


    Quote Originally Posted by Lord of Kaos View Post
    2. Kuchiyose: Theseus| Summoning: Theseus
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra cost: 40
    Attack points: N/A
    Description: The user wipes his hands over his summoning tattoo, or makes several handseals and summons, Theseus. Theseus, when on all fours, is roughly the size of Gamabunta, and his height is double that when he stands bipedally. Dressed in traditional Ancient Greek armor with the skull of the slew Minotaur from his deadly show-down on his skull as a type of helmet, he wields an unbreakable gold katana that shrinks to the size of a normal katana (blade length 30inches). A trait characteristic of ligers, Theseus can contact the summoner via telekinetic communication as well as verbally. Theseus, having Wind Affinity, can use up to A-rank wind jutsus that the user knows by means of channeling his chakra through the helmet and releasing it from his mouth (certain wind jutsus obviously will not be able to performed from his mouth) and is also capable of releasing a S-rank unidirectional blast via the horns of the helmet. The S-rank blast will have half of it's power come from each side of the horns, with a blast coming from each side that meet in front of Theseus and mix, creating the S-rank blast.
    *Wind blast and/or useage of wind jutsus by Theseus counts as jutsu per turn*
    *Minotaur skull around his head somewhat limits his vision and makes it difficult to turn his head more than 90 degrees.*
    *Can only be summoned once a battle.*
    *Last three turns.*

    X-Declined-X Limit the abilities, there are too many: its the size of bunta (yes well it is an ability considering the number of techniques you could evade and/or are ineffective) telekinetic communication, sword weilding (im guessing kenjutsu will be available to him), elemental affinity and blasts.
    2. Kuchiyose: Theseus| Summoning: Theseus
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra cost: 40
    Attack points: N/A
    Description: The user wipes his hands over his summoning tattoo, or makes several handseals and summons, Theseus. Theseus, when on all fours, is the size of a grown man standing and when Theseus is standing on his hind legs, he is close to a meter talling than a bear on it's hind legs and proportionately sized also. Dressed in traditional Ancient Greek armor with the skull of the slew Minotaur from his deadly show-down on his skull as a type of helmet, with the horns extending from each side, pointing forward at a downwards angle, as if aimed at a foe's chest. He wields an unbreakable gold pair of nunchakus and two axes shaped in the style of an upside-down Greek Omega (Ω) upon his back as well, though he isn't able to use kenjutsu with either. A trait characteristic of ligers, Theseus can contact the summoner via telekinetic communication as well as verbally. Theseus, having Wind Affinity, is capable of using any wind jutsu up to S-rank that the summoner is capable of using, releasing them through either the axes or alternatively from the horns of his mask. Theseus is very reserved, speaking only when the solution calls for it and being reknown as a fierce warrior amongst the Liger race.
    *If Theseus uses any wind jutsu, the jutsu used count towards the user's three jutsu per turn.
    *Minotaur skull around his head somewhat limits his vision and makes it difficult to turn his more than 90 degrees*
    *Can only be summoned once a battle.*
    *Last three turns.*
    _____________________
    -Declined- Well the telekinetic communication i'm not going to allow, also you can't have a summon with unbreakable weapon, unbreakable weapons are a feat that's only allowed to custom weapons, other than those, everything seems fine, mention if he can use Taijutsu.


    3. Kuchiyose: Perseus| Summoning: Perseus
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra cost: 40
    Attack points: N/A
    Description: The user wipes blood across his summoning Tattoo and summons Perseus, a liger that is relatively calmer than most liger, on a scale worthy of Odysseus. When Perseus is summoned, he stands on his hind legs, a meter taller than the average man. On his left arm, he holds a shield that trigger's a genjutsu called 'The Gorgon's Inheritence' upon eye sight of it. The front of the shield contains a mosaic of Perseus slaying Medusa. Seeing it causes the foe to become ensnared in a genjutsu that makes the mosaic appear to be moving, drawing the foe's attention, watching the battle between Perseus and Medusa unfold. As the target watches, an image of Medusa suddenly flashes across the shield, causing an affect similar to a Killing Intent from a Kage upon someone 2 ranks lower and equal to an A ranked visual genjutsu. Perseus is also able to be summoned directly as the shield itself, still capable of using the genjutsu, though this time the user must channel chakra to it to trigger it. Perseus can use any genjutsu the summoner knows up to S-rank. Perseus wields a katana, however his kenjutsu skills are not the best, and he can only use basic kenjutsu skills (free form).
    The Summoning can only be summoned once in summoning form, twice in shield form.
    The Special Genjutsu can only be used twice a battle and any genjutsu used by Perseus counts as one of the user's three jutsu per turn, including the Special Genjutsu.
    If summoned directly into shield form, the user can use the shield for up to 3 turns before it poofs away and must wait two turns before resummoning it in shield form. If it has been summoned in animal form at all, once it disperses, the user cannot summon him again.
    Last 3 Turns at the most
    ______________________
    -Declined- A lot of abilities stacked here, first of all no to being summoned in shield form, the extent that i'm going to allow a summoning to use is A-rank genjutsu and that's it, remove the comparison to Killing Intent, genjutsu can't be compared to it because it's an emotion affecting technique, you could say it resembles a restricting/paralyzing genjutsu, and mention why would he be paralyzed, simply looking at a flashing image isn't enough for someone to be paralyzed from.
     
         
    Last edited by Xylon; 05-08-2013 at 10:27 PM.

  3. #2778
    Seblax's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Seblax View Post
    Summoning Technique: Enchousura, The Dome - Kuchyose No Jutsu: Enchousura, Sono Tengai

    Rank: S
    Type: Deffensive
    Range: Short
    Chakra Cost: 40
    Damage Points: -
    Description: The user wipes blood on his fan and charges it with a huge amount of chakra. Then he swings it and summons a 4-meter-long-vulture with 6-Meter-long-wings. This creature is the Vulture-Shield of every Vulture summoner. Through her lifetime, she tried to master all sort of ninja methods; elements, ninjutsu, genjutsu, taijutsu.. even kinjutsu, but all attempts failed. However, through all of the training she proceed through, her resistance to pain and muscle mass were impressively increased, so she decided to become the vulture-shield for others, a way she found herself useful for others and summoners when needed. She earned herself many titles; The dome, the iron boulder and the barrier, all of them were inspired by her specialty; taking hits and completely block the enemy's attacks. She corner the user with her body and armor as it knee inward at him, covering his body from the incoming attacks from most direction, hold against the pain then buff away when the attack is done. She is usually summoned behind the user at short range so that when it bend, she would still be able to see the enemy.
    - Can only be summoned once per battle.
    - Cannot summon other vultures for three turns.
    - Can block up to S rank techniques.

    ______________
    ±± Declined ±±
    Link to approved contract is missing.

    Jutsu the following submits are based on:


    Proof of the fighting style's approval: http://narutobase.net/forums/showthr...=1#post8871180

    Hurricane Skater Martial Arts: Double Chop - Shippuusuka Tatakai no Jutsu: Nibai Kire

    Type: Offensive
    Rank: A
    Range: Close
    Chakra cost: 30
    Damage points: 60
    Description: While using Hurricane Skater Martial Arts: The Twister Skater, the user get at close range of the enemy then dash from over the skater toward the enemy leaving it to spin with the hurricane beneath it toward the enemy after infusing its sides with wind chakra making them razor sharp. After dashing, the user will simultaneously attack the enemy with the skater, each targeting the enemy from the different side(Right/left or Front/behind) depending on the direction the user came from, the user will channel wind chakra through his straightened fist, making it as strong as a wind nature enhanced kunai only longer and chop the enemy from the opposing side of the skater which also is to chop the enemy with its sides, cutting the enemy and separate the pieces with the hurricane which contains the skater caused by Hurricane Skater Martial Arts: The Twister Skater which was formed before hand.
    -Can only be used twice per battle.
    -Must have used Hurricane Skater Martial Arts: The Twister Skater before forming this technique.

    ______________
    ±± Declined ±±
    Description is messy and confusing. Reword it please.

    Hurricane Skater Martial Arts: Hurricane Clone - Shippuusuka Tatakai no Jutsu: Shipuu Bunshin

    Type: Supplementary/Defensive
    Rank: A
    Range: Mid
    Chakra cost: 30
    Damage points: -
    Description: While using Hurricane Skater Martial Arts: The Twister Skater, the user balance the hurricane below the skater at the enemy's direction sending strong gusts of wind that could push back thrown weapons and create dust from the ground covering his sight as the user form the shadow clone handseal, creating a clone which is identical to the user using the Hurricane Skater Martial Arts: The Twister Skater over a skater that looks the same as the user's. The clone is to advance toward the enemy through the dust to attack him. The enemy is to believe, if he wasn't a sensor or a doujutsu user, that he's being attacked by the user at close range unable to figure out that its just a clone. The clone can mainly use the hurricane skater martial art techniques, however, he could also jump off the skater and act as a regular shadow clone.
    -This technique count as a shadow clone technique usage and is treated accordingly to the rules.
    - Only one clone can be created through this technique.
    - Can only be used thrice per battle.
    - This technique can also be used to take the hit and block up to A rank techniques.
    -Must have used Hurricane Skater Martial Arts: The Twister Skater before forming this technique.

    ______________
    ±± Declined ±±
    Same as above. Its amazingly confusing.
    Link of Contract Approval: http://narutobase.net/forums/showthr...05#post8989105

    Summoning Technique: Enchousura, The Dome - Kuchyose No Jutsu: Enchousura, Sono Tengai

    Rank: S
    Type: Deffensive
    Range: Short
    Chakra Cost: 40
    Damage Points: -
    Description: The user wipes blood on his fan and charges it with a huge amount of chakra. Then he swings it and summons a 4-meter-long-vulture with 6-Meter-long-wings. This creature is the Vulture-Shield of every Vulture summoner. Through her lifetime, she tried to master all sort of ninja methods; elements, ninjutsu, genjutsu, taijutsu.. even kinjutsu, but all attempts failed. However, through all of the training she proceed through, her resistance to pain and muscle mass were impressively increased, so she decided to become the vulture-shield for others, a way she found herself useful for others and summoners when needed. She earned herself many titles; The dome, the iron boulder and the barrier, all of them were inspired by her specialty; taking hits and completely block the enemy's attacks. She corner the user with her body and armor as it knee inward at him, covering his body from the incoming attacks from most direction, hold against the pain then buff away when the attack is done. She is usually summoned behind the user at short range so that when it bend, she would still be able to see the enemy.
    - Can only be summoned once per battle.
    - Cannot summon other vultures for three turns.
    - Can block up to S rank techniques.
    ___________________
    -Declined- So she can't do anything but shield from attacks? okay, i'll allow it if it only blocks 1 S-rank, or 2 A-ranks then poofs away and that's it.


    Proof of the fighting style's approval: http://narutobase.net/forums/showthr...=1#post8871180

    (Shippuusuka Tatakai no Jutsu: Shipuu Bunshin) - Hurricane Skater Martial Arts: Hurricane Clone

    Type: Supplementary/Defensive
    Rank: A
    Range: Mid
    Chakra cost: 30
    Damage points: -
    Description: While using "Hurricane Skater Martial Arts: The Twister Skater", the user will balance the hurricane below the board and direct it towards the enemy. They then send a series of strong wind gusts that are able to push back thrown weapons and is used to create dust from the contact with the ground. This dust will cover the opponents sight, whilst the user forms the shadow clone handseal, creating a single, identical clone that uses the Hurricane Skater Martial Arts: The Twister Skater over a skater that is identical to the user's. The clone then proceeds to advance toward the enemy through the dust to attack him. Unless the opponent is a sensory ninja or a Doujutsu user, they will believe that the clone is the original that is attacking at close range. The clone can mainly use the hurricane skater martial art techniques, however, he could also jump off the skater and act as a regular shadow clone.
    -This technique count as a shadow clone technique usage and is treated accordingly to the rules.
    - Only one clone can be created through this technique.
    - Can only be used three per battle.
    - This technique can also be used to take the hit and block up to A rank techniques.
    -Must have used Hurricane Skater Martial Arts: The Twister Skater before forming this technique.

    X-Declined-X Defend against A rank techniques of What? It is basically Clone+Distraction+Defense , i wont disregard that. But its alright if you seek to save your moves and play strategically. Just dont go overboard, otherwise you'll be resubmiting it.

    (Shippuusuka Tatakai no Jutsu: Nibai Kire) - Hurricane Skater Martial Arts: Double Chop

    Type: Offensive
    Rank: A
    Range: Close
    Chakra cost: 30
    Damage points: 60
    Description: Whilst using Hurricane Skater Martial Arts: The Twister Skater, the user will get as close to the enemy as possible before dashing from the board. The user first will infuse wind chakra into the edges of the board so that the sides and edges are sharper, by dashing from the board, the user causes it to start spinning with the hurricane underneath it, into a collision course with the opponent. After dashing, the user will simultaneously attack the enemy at the same time as the board, each targeting the enemy from a different side (Right/left or Front/behind), depending on the direction the user came from. The user will channel wind chakra through his straightened fist, making it as strong as a wind nature enhanced kunai only longer and chop the enemy from the opposing direction of the board. (Which will chop the enemy with its sides) The attacks from both sides will cut the enemy into pieces and then the hurricane will separate them from each other, which contains the board caused by Hurricane Skater Martial Arts: The Twister Skater which was formed before hand.
    -Can only be used twice per battle.
    -Must have used Hurricane Skater Martial Arts: The Twister Skater before forming this technique.

    X-Declined-X So you chop the opponent, but wont the skateboard chop you too? ._. it is coming form the opposite direction, and with enough force.

    ______________________
    -Leaving both for Scorps-
     
         
    Last edited by Xylon; 05-08-2013 at 10:34 PM.

  4. #2779
    Lord of Kaos's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Rain Of Hell View Post
    Summoning Technique: Tlayohua Jaguar Assassin in the Dark(Kuchiyose no Jutsu: Tlayohua)
    Type: Supplementry
    Rank: S
    Range: N/a
    Chakra: 40
    Damage: N/a
    Description: Tlayohua is the younger cousin of the Jaguar king Tezcatlipoca and one of the strongest jaguars there is. He has black skin with small, barely noticeable dots. His eyes and stomach are a dark shade of grey. This makes him very hard to spot in the dark (at evening or nighttime only a blur of his movements can be seen in long range, he is normally visible in mid- and short range) Using his natural camouflage in the dark, Tlayohua has become an excellent hunter. Furthermore much like the Jaguar king, he is capable of standing upright and his paws are more finger like compared to other jaguar. This allows him to wield swords and use Kenjutsu up to A-rank as well as Weapon based Ninjutsu up to S-rank. (such as those used by ten-ten) He uses the 4 Sword style, wielding 1 sword in each front hand, 1 in his mouth and 1 sword with his tail. He also has many summoning seals in his mouth, allowing him to spew out weapons for weapon based ninjutsu with rapid speed. This ideal hunter is named after the Aztec god of Shadows, Tlay. His length is about 5 meters and he has a height of 3 meters. He is very close friend with RoH and the two can communicate with chirps(to imitate birds) or knocks, in a manner similar to Morse code.
    *Can only be summoned once per battle
    *Lasts 4 turns
    *Can take up to 70 damage.
    Picture:


    ______________
    ±± Declined ±±
    Link to having signed the summoning contract?
    Summoning Technique: Tlayohua Jaguar Assassin in the Dark(Kuchiyose no Jutsu: Tlayohua)
    Type: Supplementry
    Rank: S
    Range: N/a
    Chakra: 40
    Damage: N/a
    Description: Tlayohua is the younger cousin of the Jaguar king Tezcatlipoca and one of the strongest jaguars there is. He has black skin with small, barely noticeable dots. His eyes and stomach are a dark shade of grey. This makes him very hard to spot in the dark (at evening or nighttime only a blur of his movements can be seen in long range, he is normally visible in mid- and short range) Using his natural camouflage in the dark, Tlayohua has become an excellent hunter. Furthermore much like the Jaguar king, he is capable of standing upright and his paws are more finger like compared to other jaguar. This allows him to wield swords and use Kenjutsu up to A-rank as well as Weapon based Ninjutsu up to S-rank. (such as those used by ten-ten) He uses the 4 Sword style, wielding 1 sword in each front hand, 1 in his mouth and 1 sword with his tail. He also has many summoning seals in his mouth, allowing him to spew out weapons for weapon based ninjutsu with rapid speed. This ideal hunter is named after the Aztec god of Shadows, Tlay. His length is about 5 meters and he has a height of 3 meters. He is very close friend with RoH and the two can communicate with chirps(to imitate birds) or knocks, in a manner similar to Morse code.
    *Can only be summoned once per battle
    *Lasts 4 turns
    *Can take up to 70 damage.
    Picture:

    ___________________
    -Declined- No weapon based ninjutsu techniques, that requires fuuinjutsu, or mainly using scrolls, which i'm not allowing a summoning, also seals inside his mouth? that's also fuuinjutsu, no taking 70 damage thing, completely remove that.


    Trust has died.

    CW: Core Drill (Koa`doriru)
    Type: Supplementary/offense/defence/weapon
    Rank: S
    Range: N/a
    Chakra: Depends (listed below, on a case by case bases)
    Damage: N/a
    Description: The core drill is a small, compact weapon. It's yellow with a green glow from within and a grey base. It's about 7 cm tall. By itself it's a pretty weak weapon. However, drills power comes from it's incredible ability to spin at very high speeds. The drill is controlled by chakra. The user places the drill into a fluid substance such as water, oil, mud etc.(doesn't have to be liquid only, sand and dense gases such as mist, could also be used) and then rotates the drill using his chakra. The centripetal force, created by the rotation of the drill, causes the fluid substance to draw inwards to the drill. This creates a larger, drill shaped construct from that fluid. Once it's created the the drill shaped construct keeps it shaped do to the rotation of the drill and the cohesive forces of the fluid. This construct's size and power depend on the amount of chakra used to create the drill, but it always has a high piercing power. The chakra needed and the corresponding drill power are:
    A-rank drill: 30 Chakra/60 Damage , -10 per turn, up to 3 turns, 1m diameter, height can range from 1m to 4m,
    B-rank drill: 20 Chakra/40 Damage, -7 per turn, up to 3 turns, 50cm diameter, height can range from 0.5m to 2m,
    C-rank drill: 15 Chakra/30 Damage, -5 per turn, up to 4 turns, 25cm diameter, height can range from 20cm to 1m,
    D-rank drill: 10 Chakra/20 Damage, -3 per turn, up to 5 turns, 10cm diameter, height can range from 10cm to 50cm, (about the size of a pocket knife at this point)
    *Creating a drill takes up a move(so only 2 other moves can be used that turn)
    *The ability of the weapon can be used 3 times
    *The fluid source has to be at least twice as big as the size of the drill that the user wants to create(still only the needed amount will be used)
    *Other jutsu cannot be used to create a drill until they become a part of the terrain (ex. water jutsu that have been used and blocked by earth, with no remaining effect can be used as a source)
    *Is tied to the user's arm with a thin, long rope
    *Dropping: This CW

    __________________
    -Declined- A Drill is an advanced weapon, advanced weapons = Technology, something like that i'm not allowing and it's farfetched,


    Water Release: Pressure Burst (Suiton: Atsuryoku bāsuto)
    Type: Supplementary/Defense/Offense
    Rank: A
    Range: Self (short)
    Chakra: 30
    Damage: N/a (+20 to Physical Hits)
    Description: While using the Hydrification Technique, the user compresses any parts of the water around him. Then using his chakra, he releases the water in small, quick, yet powerful bursts capable of blowing enemies several meters back. Each of the pressurized water burst are blown from an area about the size of the user's palm. This pressurized bursts of water can be used to strengthen the users punches or kicks(where the user releases a burst as he hits the opponent, damaging them more). Also it can be used as a defense to block small projectiles. The strength of Taijutsu hits used with bursts are increased by + 20.
    *4 times per battle
    *Only 3 bursts
    *Can only be used by Hozuki Clan members
    *Must have the Hydrification Jutsu active
    ___________________
    -Declined- what do you mean by "4 times per battle" and 'only 3 bursts"? you mean that each usage contains 3 bursts, or that there are 3 bursts overall? also reduce Damage points to +15.
     
         
    Last edited by Ryūjin; 05-07-2013 at 04:11 PM.

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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Igneel View Post

    Apate's Will|Apate's Mune
    Rank:S
    Type:Weapon
    Range: Short
    Chakra:40(+10 per turn)
    Damage:N/A
    Description:Apate,the goddess of deception forged a necklace with the help of Dolos,her male counter part.The necklace resembled the shape of a star with a long red thread.Although it was not fancy in looks,it's power was far overwhelming,so overwhelming that Zeus cast away the necklace from mount Olympus,into the midst of humans.Assuming the necklace as a gift from the gods,the Dragneel family who resided at the base of the mountain,stored away the necklace for safe keeping.After many centuries,Igneel the next heir of the Dragneel family took in the necklace for safekeeping.The necklace's power has diminished over the centuries,only being a shell of what it once was.Unlike the predecessors of his clan ,Igneel didn't want to store away the necklace in a safe place,rather he chose to be the bearer of the necklace.After a few years,the Necklaces power started becoming compatible with Igneel's chakra granting him a few powers.It is said that,Apate's will still resides within the necklace and it speaks through Igneel's illusions..
    Abilities:
    One of the most prominent ability of the necklace is the ability to make aware of the user,if he is under a genjutsu.When any form of Foreign chakra starts to enter the user's body,the star-shaped locket starts to glow in bright red color,letting the user know of the enemy's chakra.Once per battle,the necklace has the ability to reflect a genjutsu cast on the user.This ability of the necklace,undo's the genjutsu's cast on the user and and it casts the same genjutsu on the original caster of the genjutsu,irrespective of the origin of the genjutsu.Hence the name,'Reflection'.By being the bearer of the necklace,Igneel has the ability to trigger illusions with a single handseal.If anybody other than Igneel wears the necklace,it constricts the bearer until he/she passes out/dies.
    Restriction:
    -Genjutsu reversal counts as 2 moves per turn.
    -Genjutsu reversal can only be done for Genjutsu's upto S-rank.
    -Sharingan Genjutsu's cannot be reversed.
    -Genjutsu reversal can only be used once per battle and costs a chakra of 40.
    -User can't use any other genjutsu in the same turn that Genjutsu Reversal is used.
    -Must be Kage rank to use it.
    -Can only be wielded by Igneel.

    Picture:


    ______________
    ±± Declined ±±
    I have no problem with the reflection ability but the reduced handseals is a no no. If you want one handseal for genjutsu, make it your bio's specialty. Also, the glowing ability, it has been done many times before in swords and other weapons that alert the user if he is under a genjutsu.

    Fuuton/Katon:Houshinuindo|Wind Stlye/Fire Style:Blistering Wind
    Rank:A
    Type: Offensive
    Range:Short-Long
    Chakra:30
    Damage:60
    Description:By performing the seal of confrontation,the user uses his fuuton chakra to send a small breeze towards the opponent.This breeze is hardly noticeable and won't show any characteristics of being an offensive jutsu,just a casual breeze.After sending the breeze,the user imbues katon chakra into the breeze,heating up the wind to a degree that upon impact with any organic material,it will result in second degree burns.As this wind blows past the opponent,he will start to feel a burning sensation,inflicting second degree burns.

    -Can be used once per battle.
    -Cannot use Wind/Fire in the next turn.
    -Only taught by Igneel

    ______________
    ±± Declined ±±
    The hardly noticeable blazing breeze is a bit too much don't you think?
    -Resubmitting-

    Fuuton/Katon:Houshinuindo|Wind Stlye/Fire Style:Blistering Wind
    Rank:A
    Type: Offensive
    Range:Short-Long
    Chakra:30
    Damage:60
    Description:By performing the seal of confrontation,the user uses his fuuton chakra to send a small breeze towards the opponent.After sending the breeze,the user imbues katon chakra into the breeze,heating up the wind to a degree that upon contact with any organic material,it will result in second degree burns.The breeze itself is hardly noticeable but the effects it has on the terrain can be perceived by a keen opponent.For example burn marks on solid ground/rocks,burned grass etc.As this wind blows past the opponent,he will start to feel a burning sensation through out his body.Immediately after the breeze passes by,blisters start to surface on the opponent's skin due to the second degree burns inflicted on his body.

    -Can be used 2 times per battle.
    -Cannot use Wind/Fire in the next turn.
    -No jutsu's above S-rank in the same turn
    -Only taught by Igneel
    ___________________
    -Declined- I'm not approving techniques that is nearly invisible or hardly noticeable, it's either noticeable or it's not, end of story, mention it's size and make it noticeable if you want this.


    Apate's Will|Apate's Mune
    Rank:S
    Type:Weapon
    Range: Short
    Chakra:40(+10 per turn)
    Damage:N/A
    Description:Apate,the goddess of deception forged a necklace with the help of Dolos,her male counter part.The necklace resembled the shape of a star with a long red thread.Although it was not fancy in looks,it's power was far overwhelming,so overwhelming that Zeus cast away the necklace from mount Olympus,into the midst of humans.Assuming the necklace as a gift from the gods,the Dragneel family who resided at the base of the mountain,stored away the necklace for safe keeping.After many centuries,Igneel the next heir of the Dragneel family took in the necklace for safekeeping.The necklace's power has diminished over the centuries,only being a shell of what it once was.Unlike the predecessors of his clan ,Igneel didn't want to store away the necklace in a safe place,rather he chose to be the bearer of the necklace.After a few years,the Necklaces power started becoming compatible with Igneel's chakra granting him a few powers.It is said that,Apate's will still resides within the necklace and it speaks through Igneel's illusions..
    Abilities:
    One of the most prominent ability of the necklace is the ability to make aware of the user,if he is under a genjutsu.When any form of Foreign chakra starts to enter the user's body,the star-shaped locket heats up instantly,slightly burning the user's skin,thereby letting the user know of the enemy's chakra.The slight burn caused by the necklace won't do any kind of harm to Igneel.Once per battle,the necklace has the ability to reflect a genjutsu cast on the user.This ability of the necklace,undo's the genjutsu's cast on the user and and it casts the same genjutsu on the original caster of the genjutsu,irrespective of the origin of the genjutsu.Hence the name,'Reflection'.By being the bearer of the necklace,Igneel has the ability to trigger illusions faster than other ninja's.If anybody other than Igneel wears the necklace,it constricts the bearer until he/she passes out/dies.
    Restriction:
    -Genjutsu reversal counts as 2 moves per turn.
    -Genjutsu reversal can only be done for Genjutsu's upto S-rank.
    -Sharingan Genjutsu's cannot be reversed.
    -Genjutsu reversal can only be used once per battle and costs a chakra of 40.
    -User can't use any other genjutsu in the same turn that Genjutsu Reversal is used.
    -Must be Kage rank to use it.
    -Can only be wielded by Igneel.

    Picture:

    ___________________
    -Declined- No alerting you of genjutsu, The reflection ability is a bit too much, up to S-rank? no, make it up to A-rank, and when reversed it will be reduced one rank, meaning if you reversed an A-rank genjutsu, it will be considered a B-rank, and i'm not allowing any weapon to identify genjutsu anymore, so you have to give a valid explanation as to why you know you are under a genjutsu without the help of this CW when using the reflection ability, make it useable twice and counts as one move usage, but only up to A-rank genjutsus and that's it, also you can only reflect the genjutsu on one opponent.


    Doton:Fukaina Nebaneba shita|Earth Release:Icky Gooey
    Rank:A
    Range:Short-Long
    Type:Offensive
    Chakra:30
    Damage:60(if hardened)
    Description:The user channels his doton chakra into an already existent mud source( for eg:Swamp of the underworld,Mud river etc..),making the mud extremely adhesive.The user can then shoot fast,retractable chords of mud from the existent mud source,that can easily latch on to anything it makes contact with.The mud chords can be a maximum of 10m in length.The user can choose whether or not he wants to pull back the chords & drown anything that got stuck to it.The user can also choose to harden the mud chords,effectively crushing anything that got trapped inside the mud chord.Once hardened,the mud looses all it's properties like adhesivity,retraction and becomes as hard as iron.

    -Can be used 3 times per battle
    -Can only harden the retractable chords and not the entire mud source
    -No earth jutsu above S-rank in the next turn
    -Only taught by Igneel
    ____________________
    -Declined- Similar techniques exist.
     
         
    Last edited by Ryūjin; 05-07-2013 at 04:22 PM.

  6. #2781
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    Re: ±±Custom Jutsu Submission±±

    Updating:

    (Katon: Rēfudō) - Fire Release: Floating Ghosts
    Type: Defense
    Rank: A
    Range: Short
    Chakra Cost: 30 [+10 per turn to maintain active]
    Damage Points: N/A
    Description: After performing 3 handseals Boar → Monkey → Tiger the user convers the chakra inside their body into fire as they release it outwards, causing 3 floating demonic heads of fire to form around them in a spiraling manner , each of the orbs having an equivalent size to the "Big Ball Rasengan" technique, these demonic floating heads have the main purpose of protecting the user, as they continuously spin around the user in a motion that resembles planets orbiting around the sun, with the user's command via chakra, these floating heads "separately or all together" collide with other incoming techniques in order to cancel each other out, each of these floating demonic heads is able to withstand a C-rank elemental technique, two can withstand a B-ranked elemental technique, and altogether an A-ranked elemental technique however this doesn't apply to the water release techniques or any weakness that the fire release may have, it's only able to withstand 1 D-ranked water technique with 1 demonic head, 2 Demonic heads can withstand a C-rank water technique, and all together could withstand a B-ranked water technique, this applies to other Fire release's elemental weaknesses as well. along with being able to deflect/melt incoming normal projectiles weapons (kunais, shurikens, etc) sent towards the user.
    Note: Can only be used twice.
    Note: Lasts 3 turns once used.
    (Raiton: Rēfudō) – Lightning Release: Floating Orbs
    Type: Defense
    Rank: A
    Range: Short
    Chakra Cost: 30 [+10 per turn to maintain active]
    Damage Points: N/A
    Description: After performing 3 handseals Boar → Monkey → Tiger the user convers the chakra inside their body into lightning as they release it outwards, causing 3 floating orbs of lightning to form around them in a spiraling manner , each of the orbs having an equivalent size to the "Big Ball Rasengan" technique, these floating orbs have the main purpose of protecting the user, as they continuously spin around the user in a motion that resembles planets orbiting around the sun, with the user's command via chakra, these floating heads "separately or all together" collide with other incoming techniques in order to cancel each other out, each of these floating orbs are able to withstand a C-rank elemental technique, two can withstand a B-ranked elemental technique, and altogether an A-ranked elemental technique however this doesn't apply to the wind release techniques or any weakness that the lightning release may have, it's only able to withstand 1 D-ranked wind technique with 1 floating orb, 2 floating orbs can withstand a C-rank wind technique, and all together could withstand a B-ranked wind technique, this applies to other Lightning release's elemental weaknesses as well. along with being able to deflect incoming normal projectiles weapons (kunais, shurikens, etc) sent towards the user.
    Note: Can only be used twice.
    Note: Lasts 3 turns once used.
    Note: No Lightning Techniques above S-rank in the same turn.

    ________________________________________________
     Pending 
    Are you changing the other one for this? because this isn't a simple update, its a complete drop. Or are you making a new one, maintaining the old one, based on the old one? Pm me.

    (Hō Kage Bunshin) – Fire Release Shadow Clone
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage Points: N/A
    Description: A variant of the generic shadow clone technique, this version the clone is infused with fire chakra and made entirely of fire taking a physical form, and then turning into a perfect replica of the user, following the normal shadow clone technique rules, when a fire shadow clone disperses, a burst of fire occurs out of the dispersed clone's body covering a 3 meter's radius around him which the user is capable of altering it's temperature making it hot enough to burn a person or cold enough to not inflict any kind of damage. The user is capable of dispersing the fire shadow clones at will, while its fire chakra return back to the user upon being dispersed, shadow clones created by this technique are only capable of utilizing Fire and Taijutsu techniques, there's another unique feature to this type of clone technique, which is that the user is capable of sacrificing a fire technique in order to form fire shadow clones, basically using the fire to literally form a physical copy of the user, when this is done, the fire technique used to form the clone is lost and doesn't pose a threat to the opponent, however the advantage it has is that it doesn't follow the normal adequte range that the clones are initially formed at, it can be formed at any range in the battle, just as long as the fire used to form the clones are located in that range that the clone will be formed at.
    Note: Can only use up to S-rank Fire based techniques

    ________________________________________________
     Declined 
    DNR.

    (Raiton: Rai no Kami) – Lightning Release: God of Lightning
    Type: Supplementary
    Rank: S
    Range: N/A
    Chakra Cost: 40 (+40 per turn to maintain active)
    Damage Points: N/A (+1 rank to Lightning techniques)
    Description: This technique is an advanced usage of Lightning Release techniques, in which follows the same principal of the Odama Rasengan and the Rasengan, that Naruto upgraded the Rasengan by compressing and pumping more chakra into the sphere, causing it to enlarge, compress and increase in power, this technique only empowers lightning techniques and nothing else though, the process that happens is that, first the user releases a mass of lightning chakra throughout his body, creating a surge of lighting chakra throughout his whole chakra circularity system, causing his exterior body to be surrounded with a faint resonating blue aura, with lightning sparks occasionally bursting around him, however it doesn't add any defensive outcome or is harmful to either Kakashi or the opponent. the user basically utilized double the amount of chakra needed to perform a lightning technique, for example he will utilize 80 chakra in order to perform an S-rank Lightning Technique which only requires 40 chakra, however the mass of chakra that the user utilized works by being compressed in the lightning technique, making it's shocking/cutting abilities more devastating and thus increasing the power of Lightning Techinques used by him but mainly depends on the type of technique, for example a Lightning technique that has a shocking ability will increase in shocking power, and a Lightning technique which has a cutting ability will increase in cutting power. The drawbacks for the usage of this technique is quite severe, causing the user's speed to drop to half of what it originally was after the technique deactivates, while this technique is active he's incapable of using Wind and Earth Release techniques, and when he utilizes Water Release techniques, it's decreased by 1 rank, due to the lack of water chakra concentration. After the deactivation of this technique the user becomes extremely exhausted and unable to mold chakra above S-rank for 2 turns.
    Note: Can only be used once
    Note: Lasts for 4 turns.
    Note: Only up to S-rank Lightning techniques can be empowered with this technique.
    Note: S-rank Lightning Techniques will not increase in rank, but will have a +20 bonus damage points instead.
    Note: No Lightning Techniques at all for 3 turns after this technique is deactivated.


    ________________________________________________
     Declined 
    I cannot approve this because variations of this have been submitted, at least 3 were approved back in the old days and many have been declined since then. Its basically a mode that empowers lightning techniques. DNR.
     
         
    Last edited by Scorps; 06-05-2013 at 06:25 PM.

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    Re: ±±Custom Jutsu Submission±±

    (Sūpā Saiya-jin ) - Super Saiyan God
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra: 30 Chakra
    Damage: N/A
    Description: The user first gathers chakra throughout their body, release it into the air around them into a red ball of chakra. After the ball of chakra surround them the user absorbs the chakra having them gain a reddish aura, red eyes, and increased phsyical strength.
    Notes:
    - Upon using this jutsu the user begins glowing in a red aura, along with their eyes turning a bright red.
    - Effects last for 1 turn.
    - only usable twice per battle.
    - cannot be used in two consecutive turns, the re must be atleast turn in which your not in this mod in between both uses.
    - due to the being physically stronger the user is able to jump twice as high/long
    - only teachable by Menma.
    _____________________
    -Declined- don't resubmit.


     
         
    Last edited by Ryūjin; 05-07-2013 at 04:24 PM.

  8. #2783
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    Re: ±±Custom Jutsu Submission±±

    Ok... Last jutsu for this week:

    Lighter |§| Nibune
    Type: Weapon
    Rank: S
    Range: Short
    Chakra: 40 (Activation)
    Damage: N/A
    Description: Nibune is a golden Lighter, it can have Chakra channelled into it in order to create various tools, shields, and many other items of chakra. This simply relies on the users Chakra levels and Chakra Control, it can use Ninjutsu and deflect the Ninjutsu by exerting a powerful, S rank, Shield of Chakra, as with all Ninjutsu tho. The chakra created via the Lighter will not be able to block Elemental attack of the same rank. The dragon-shaped markngs around the lighter have small holes in them, and they can be used to channell chakra out of them. Such as to make the Lighter into a 2 meter sword made of chakra (20DP) or a small mace (10DP). The shields of Chakra however, cannot be merged with a weapon. The lighter can also be used as an ordinary lighter... As long as the user is brave/old enough to smoke.

    Restrictions
    ~Can only be held by Two People, it afterwards explodes if a third hand holds it~
    ~Cutting power is that of the Super Vibrato Sword (i have learnt the technique)~
    ~Requires Ninjutsu Mastery to use~
    ~Can only be passed down on Yonkou Pandamans approval~
    ~Sannin rank required~
    _______________________
    -Declined- No S-rank shield of chakra, been made countless times, the core ability of making weapons out of chakra is similar to that of Scorps CJ, tools of the creator, which is considered a rip off.
     
         
    Last edited by Ryūjin; 05-07-2013 at 04:27 PM.

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    Re: ±±Custom Jutsu Submission±±

    X-Closed Temporarily-X
     
         

  10. #2785
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    Re: ±±Custom Jutsu Submission±±

    Contract Approval

    Kuchiyose no Jutsu: Cleopatra (Summoning Technique: Cleopatra)
    Type: Summon
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage: N/A
    Description: Cleopatra is one of the Goddesses of the Caracals. She is praised as one of the most beautiful and stunning caracals as well as one of the most deceitful and dangerous. In her domain within the Caracal Sanctuary she rules with an iron fist, charm, and deception. Upon being summoned, Cleopatra will appear as an averaged sized female caracal with jet black fur and emerald green eyes. If transformed into a human, Cleopatra appears as a fair skinned beautiful woman with straight silky black hair, garbed in a regal white dress, with green eyes and eye shadow, resembling that of the queen she's name after. In order to summon Cleopatra, the user must first draw blood and create the Tiger → Bird → Snake seals. The symbol of Cleopatra is her cobra diadem that is warped around her head upon being summoned.

    Cleopatra possess a possess a unique collaboration technique that allows her to share her sensory abilities with her summoner. After being summoned, the shinobi summoner will make the tiger hand seal while Cleopatra transforms, taking the shape of the of a black Pharaoh's headdress with a golden snake charm around the forehead. Atop the user's head, Cleopatra uses her unique chakra transference technique, which will allow for her to share her powers of chakra sensory with her summoner. However, there is a sizable draw back for this technique. In order to borrow the powers of Cleopatrata, the summoner must pay tribute with his own chakra for as long as she remains passing chakra into him.
    ~Cleopatra being a Goddess is one of the stronger Caracal summons. Her chakra is half that of a Kage (700).
    ~When not using her special technique, Cleopatra can cast A-ranked genjutsu 3 times per battle.
    ~When combined with her summoner, Cleopatra cannot use any other techniques.
    ~For every turn combined with her summoner, the summoner pays tribute to Cleopatra with 15 of his own chakra.
    ~When Combined with Cleopatra, the summoner gains the ability to sense chakra.
    ~The summoner and Cleopatra can only stay united for a total of 5 turns, by which time Cleopatra will be disperse from the field completely. If she is not combined with the user, she remains on the field until she has exhausted 80% of her chakra capacity, by which time she will disperse from the field to rest.
    ~The collaboration technique can be dispersed at will before the 5 turns, however, once disconnected, the user summoner will feel drained and energy and weakened due to the effects of the chakra draining. The level of fatigue felt by the summoner is dependent on the time spent combined. They will feel more offset from a full usage of the technique than say one turn. However, this collaboration technique can only be used once per battle. As well, the user cannot use techniques above S-ranked or genjutsu above A-ranked after this technique for the same amount of time as they were converged with Cleopatra.
    _____________________
    -Declined- No animals transforming into humans anymore, and that chakra sensing transfer isn't approvable.
     
         
    Last edited by Ryūjin; 05-07-2013 at 04:30 PM.

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    Re: ±±Custom Jutsu Submission±±

    (Ninjutsu: Hanage no Shuushuku) Ninja Arts: Nose Hairs Constrictor
    Type: Attack/Supplementary
    Rank: D rank
    Range: Short-Mid
    Chakra: 10
    Damage: N/A
    Description: A very odd jutsu in which the user manipulates their nose hairs by using chakra to bind their target. The nose hairs will bind the target in wherever part of the body the user wishes to go after.
    ~Can not be cut by a regular shuriken, kunai, or katana. It must be charged with chakra.
    ~Can only be thought by OG Smoove
    __________________
    -Declined- The core idea can't be performed, you'd need hair manipulation to extent your hair and all that, and there's a CFS that lets you manipulate your beard, and Jiraiya can manipulate his hair, this would be considered a rip off, apart from the fact that it's very weird O_o
     
         
    Last edited by Ryūjin; 05-07-2013 at 04:31 PM.

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    Re: ±±Custom Jutsu Submission±±

    (Kuchiyose: Kumenjū) - Nine Masked Beasts
    Type: Supplementary
    Rank: S rank
    Range: Short-Mid
    Chakra: 40
    Damage: N/A
    Description: The user must first forms the tiger seal, and say "Nine Mask Svāhā", which conjures a massive mandala featuring each kanji of the kuji-in encircled by nine rings, arrayed in the same cross pattern he wears on his cloak. Each of the masked beasts emerges from a specific ring. having each masked beast circle the opponent, not only obscuring their vision/sound but also confusing the opponent.

    Seiryū (青龍; Literally meaning "Azure Dragon"), a dragon that resembles a seahorse. Emerges from the ring bearing the kanji 青 (sei, "azure").
    Byakko (白虎; Literally meaning "White Tiger"), a lean and slender tiger. Emerges from the ring bearing the kanji 白 (byaku, "white").
    Suzaku (朱雀; Literally meaning "Vermilion Bird"), a bird with elegant and dramatic plumage. Emerges from the ring bearing the kanji 朱 (shu, "vermilion").
    Genbu (玄武; Literally meaning "Black Tortoise"), a tortoise with a shell made of overlapping plates. Emerges from the ring bearing the kanji 玄 (gen, "black").
    Kinja (金蛇; Literally meaning "Golden Snake"), a massive serpent with golden scales. Emerges from the ring bearing the kanji 玉 (gyoku, "jewel").
    Tennyo (天女; Literally meaning "Celestial Maiden"), an angelic priestess with flowing robes. Emerges from the ring bearing the kanji 空 (kū, "sky").
    Shinigami (死神; Literally meaning "Grim Reaper"), a priest that resembles a skeleton and carries a scythe. Emerges from the ring bearing the kanji 三 (san, "three").
    Hokuto Sennin (北斗仙人; Literally meaning "Northern Sage"), a priest with a fox staff. Emerges from the ring bearing the kanji 北 (hoku, "north").
    Nanto Sennin (南斗仙人; Literally meaning "Southern Sage"), the matching counterpart of Hokuto Sennin. Emerges from the ring bearing the kanji 南 (nan, "south").

    After a turn has gone by each masked beast turns into a baby red fox.

    Restrictions:

    only usable once per battle
    only teachable by Menma

    X-Declined-X DNR, Rip of Canon abilities that are currently banned from roleplay. Rip of Kuji-in used by Akatsuki. Requires Fuinjutsu but over all unapprovable.
     
         
    Last edited by Xylon; 04-26-2013 at 07:09 PM.

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    Re: ±±Custom Jutsu Submission±±

    X-Thread Closed (Again)-X
    Thread will be re-opened with the start of a New Cycle.
     
         

  14. #2789
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    Re: ±±Custom Jutsu Submission±±

    X-New Submission Cycle-X

    -Contract submissions will be checked shortly.
    -Please report any unchecked submissions to a CJ mod. If in case it is left for another moderator, please contact the specified person.

    I also noticed that the techniques are significantly better than a last time i checked ^^ Everyone is improving


    Note: Im busy IRL, so expect delays from my end im sorry if it affects the CJ checking.
     
         

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    Re: ±±Custom Jutsu Submission±±

    (Genjutsu: Uzume) Illusionary arts: Envy
    Type: Offense, Supplementary
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: N/A
    Description:
    The user will perform three hand-seals and place the opponent in an Genjutsu onto the intended target. The user makes the opponent expirence being sliced, cut or pierced into one specific area. For example, the user can make the target think they have been sliced across their solar plexus, which causes them to loose alot of blood and alot of damage which could make them loose consiousness, or that their legs have been pierced to make running painful. The user could also pierce their alrady gained wounds, causing them great pain and discomfort. No Genjutsu in the same turn and it lasts 2 turns Max.

    X-Approved-X

    (Magen: Tannaru retsu)- Demonic Illusion: Sheer Cold
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description:
    The user will preform the Rabbit → Boar → Ram hand-seals and place the opponent in a genjutsu that will affect all of the living being within range,except the user. This genjutsu will manipulate the opponent's sense of touch to make the target feel cold to the very bone. In responce, The targets body begins to shiver severley and the body react heavily due to the cold. If the target is hit with a water technique while placed under an illusion, due to the fact that the target thinks they are cold, it could knock them unconsious. This genjutsu may only be used 3 time sper battle and needs 2 turn cool down. No genjutsu for 1 turn after use.

    X-Declined-X Just a question of logic, isn't water temperature warmer then anything that is freezing? It should have the opposite effect instead.

    (Crumbling Orb)- The Hōgyoku
    Type: Suplementary/Defense
    Rank: A
    Range: N/A
    Chakra: N/A(20* per turn)
    Damage: N/A
    Description:
    The Hōgyoku is a small, bluish-purple orb composed of a unique substance. The Hōgyoku can be embedded into one's body, fusing with it almost completely. As the Hōgyoku's will further understands its master's heart, the fusion between them progresses, allowing them to have a mental and spiritual connection. The hokgyoku and its masters chakra become one furthering the connection. The hogyoku beats in synchronization with the masters heart. Unlike most ninja tools like the kunai and the shuriken which are used for offensive mostly, the hogyoku is strictly a supplementary/defense weapon. Its main ability is to seal away poisons and invisible gases that enter the body. It has the ability to detect and track the presence of anytype of chakra irregardless the speed which is used mainly to find the poisons. Whenever poisonous chakra enters the body the hogyoku sends chakra towards the substance and completely neutralizes and seals the substance within the hogyoku in which the hogyoku disperses the poison completely and repairs any internal damage it may have caused. The only other ability is that it is indestructible, though, defending against poisons/gases is its main ability. Using its ability to defend against poinsons counts as a jutsu and can only be used 3x. Containment of poisons is using chakra alone.

    X-Declined-X For the obvious reason that is the perfect defence a lot of techniques, which isnt as bad as the part where there isn't a physical limit to its abilities. That aside you should add more detail about how it detects abnormalities in the body and how does it counter it exactly, saying that it seals them simply by extension makes it a fuinjutsu.
     
         
    Last edited by Xylon; 05-22-2013 at 06:03 PM.

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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by -Venom- View Post
    (Genjutsu: Heki Kukyou)-Illusionary Arts: False Predicament
    Type: Offensive
    Rank: S Rank
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user first cast a genjutsu on the enemy. When the genjutsu is successfully used, the enemy will see the user simply standing there looking at him with a normal and emotionless look on his face(or what ever the mood is at the moment for the user, will be reflected on to him), then he will lift his left hand and point towards the enemy, then the enemy will see the user running at him in a zig zag manner to him. In reality, the victim of the genjutsu is completely immobilize from the moment the user raises his arm. Unable to move his body in reality, but in the illusion he can clearly move, and can act normally. By the time the user of the genjutsu is seen reaching close to the enemy in the illusion, its because the user has already earn enough seconds to to reach short range of the immobilize enemy or complete 6 hand seals

    Notes:
    -May only be used twice per battle
    -May Only be taught by -Venom-
    -No A rank or above Genjutsu the next turn

    (Genjutsu: Doukeyakusha's Koui )-Illusionn Arts Clown's Act
    Type: Offensive
    Rank: S Rank
    Range: Short-Long Range
    Chakra: 40
    Damage: 80
    Description: This genjutsu can only be used at a specific time during a battle. Once an opponent(s) has release a jutsu (the jutsu must be a type of jutsu that is release from the user, such as "Lightning Style: False Darkness", which the user can clearly see if it reaches the victim or not). The user will perform a single hand seal, when the enemy has been cast in the genjutsu, his chakara flow will momentarily stop, and chakara he used for whatever jutsu will stop/cancel out also, but in the illusion, he will see his jutsu hit the intended target, and whatever motive he may have for the jutsu to do, he will see it come through. In reality, the user of the genjutsu is perfectly harmless, standing ready to retreat or head in for the victim of the genjutsu, who is standing there, partially paralyze, only able to move his body for a short period of time.

    Notes:
    -No Other Genjutsu For 4 turns
    -No S Rank Ninjutsu next turn
    -Can Only be taught by Venom
    ____________________
    -Both Declined- No long range genjutsus period, i won't check them until you fix that in your resubmission.
    Resubmitting, and just changing the range of the gen.
    ____
    (Genjutsu: Heki Kukyou)-Illusionary Arts: False Predicament
    Type: Offensive
    Rank: S Rank
    Range: Short-Mid Range
    Chakra: 40
    Damage: 80
    Description: The user first cast a genjutsu on the enemy. When the genjutsu is successfully used, the enemy will see the user simply standing there looking at him with a normal and emotionless look on his face(or what ever the mood is at the moment for the user, will be reflected on to him), then he will lift his left hand and point towards the enemy, then the enemy will see the user running at him in a zig zag manner to him. In reality, the victim of the genjutsu is completely immobilize from the moment the user raises his arm. Unable to move his body in reality, but in the illusion he can clearly move, and can act normally. By the time the user of the genjutsu is seen reaching close to the enemy in the illusion, its because the user has already earn enough seconds to to reach short range of the immobilize enemy

    Notes:
    -May Only be taught by -Venom-
    -No A rank or above Genjutsu the next turn



    X-Declined-X In essence there is nothing in this illusion that you cannot already do using another technique. What is unique is the part where you add that you will be close range to the victim < That is something uncertain.

    (Genjutsu: Doukeyakusha's Koui )-Illusionn Arts Clown's Act
    Type: Offensive
    Rank: S Rank
    Range: Short-Mid Range
    Chakra: 40
    Damage: 80
    Description: This genjutsu can only be used at a specific time during a battle. Once an opponent(s) has release a jutsu (the jutsu must be a type of jutsu that is release from the user, such as "Lightning Style: False Darkness", which the user can clearly see if it reaches the victim or not). The user will perform a single hand seal, when the enemy has been cast in the genjutsu, his chakara flow will momentarily stop, and chakara he used for whatever jutsu will stop/cancel out also, but in the illusion, he will see his jutsu hit the intended target, and whatever motive he may have for the jutsu to do, he will see it come through. In reality, the user of the genjutsu is perfectly harmless, standing ready to retreat or head in for the victim of the genjutsu, who is standing there, partially paralyze, only able to move his body for a short period of time.

    Notes:
    -No Other Genjutsu For 4 turns
    -No S Rank Ninjutsu next turn
    -Can Only be taught by Venom



    X-Declined-X Vague description, but from what i was able to understand its a good trick. Remake it rewriting the whole description in the form where anyone would be able to understand what you do. Reduce the rank to B at minimum.

    New Submission

    (Genjutsu: Sazanami Manako Oujou)-Illusionary Arts: Ripple Eye Death
    Type: Attack
    Rank: S Rank
    Range: Short-Mid Range
    Chakra: 40
    Damage: 80
    Description: The user perform 3 hand seals, casting the opponent(s) in a genjutsu that let them see complete darkness for about 3 seconds, followed by an eye shape pattern, which form different circles that goes from the center (where the victim is standing) outwards. form below them. Then, out of the darkness, they will see several hand coming at them with knives from different direction, and some hands above them dropping string, that wrap themselves around the user, making it hard for them to move around in the illusion. The hand with sword will then move around and around the enemy, poking, slicing and stabbing him, which will cause mental stress on the mind, if the genjutsu isn't release in time, the victim will faint due to this effect. In reality, the victim is immobilize, and cannot move his body, leaving himself wide open for a attack

    Note:
    -From the time the genjutsu us cast, the victim is immobilize.
    -Can only be used twice per battle
    -No Genjutsu for 3 turns after this is used
    -May only be taught by Venom

    Image of how it looks:
    Note: This is just is a picture that is showing what am talking about, so please ignore the word "Rinnegan Genjutsu" lol


    X-Declined-X This and the rest of the Genjutsu, all have damage stated in them. And please do not make Genjutsu S ranked without a reasonable explanation.. something so generic yet powerful in the long run it will only help add a rule that says "no S rank genjutsu without permission".
     
         
    Last edited by Xylon; 05-22-2013 at 06:16 PM.

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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Akisha View Post
    Illusionary technique: Tachophobia (Genjutsu: Osori no supi-do)
    Type: Supplementary
    Rank: S
    Range: Short-Middle
    Chakra cost: 40
    Damage points: N/A
    Description: An illusionary technique mostly used by taijutsu users to slow down their opponents. The user will either look his opponent in his eyes or will perform a single hand seal and will insert his chakra in his opponent’s brain. Once the genjutsu is set, the user will feel as if he has Tachophobia or also called “The Fear of Speed.” The effects are instantaneous. The opponent, upon performing a speedy action like running or any other movement that is above the normal speed, will feel tremendous fear as if the speed will get him killed which will force the one under the illusion to slow down.
    ~This technique can only be used twice per battle and the user must wait 1 turn before re-using it again. It lasts for 2 turns and the user can not use any other illusionary technique while this is active, as well as any genjutsu above A rank after this technique has over. No techniques above S rank at the same time this technique is used.
    ~Can only be taught by Akisha.
    ||Declined|| Don't see why this needs to be S-rank. Overall, the idea is interesting, but instantaneous?
    Illusionary technique: Tachophobia (Genjutsu: Osori no supi-do)
    Type: Supplementary
    Rank: B
    Range: Short-Middle
    Chakra cost: 20
    Damage points: N/A
    Description: An illusionary technique mostly used by taijutsu users to slow down their opponents. The user will either look at his opponent or perform a single hand seal while inserting his chakra in his opponent’s brain. Once the genjutsu is set, the user will feel as if he has Tachophobia or also called “The Fear of Speed.” The opponent, upon performing a speedy action like running or any other movement that is above the normal speed, will feel tremendous fear as if the speed will get him killed which will force the one under the illusion to slow down.
    ~This technique can only be used twice per battle and the user must wait 1 turn before re-using it again. It lasts for 2 turns.
    ~Can only be taught by Akisha.

    X-Declined-X It is an interesting idea indeed. It just doesn't fit in my definition of illusion, but rather this is enforcing a mental condition. Not implying its not within the abilities of Genjutsu, its just your way of explanation that will require you to resubmit on and on. Suppose you give your opponent an illusion of extreme speed which causes a temporary fear, that would make sense no?

    (Suiton: Nechinechi Kyuutai) Water Release: Sticky Orb
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra cost: 20
    Damage points: N/A
    Description: This technique is only useable when the opponent is wet, or basically has some water drops on his body. The user will perform 1 hand seal and by concentrating his chakra in the water drops that are located on the opponent’s body, he will make two things happen. The water will become sticky pretty much like the substance created from “(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field.” And will also expand in size in a very fast fluid motion, trapping the opponent in a sphere of sticky water preventing him from moving.
    ~The technique is only usable thrice per battle and the user must wait one turn before re-using it again. It can only be taught by Akisha.

    X-Declined-X Not physically possible, I'd approve it if there was an example of water prison technique expanding from body fluids but there isn't.

    Quote Originally Posted by Akisha View Post
    Lightning Release Rai Whip (Raiton: Rai Kakuhan)
    Rank: S
    Type: Offense
    Range: Short-Middle
    Chackra Cost: 40
    Damage Points: 80
    Description The user will preform a single hand seal and concentrate a huge amount of compressed chakra in his palm. As a result a very long whip will aprear and by concentrating raiton chakra the user is able to extend it up to 10m. The whip is attached to the user's hand by little steams of lighting which allows the user to control the whip and send him wherever he wants. The jutsu will numb its target upon contact, however the user is very vulnerable to water attacks while using this jutsu...

    * Can only be taught by PowerOfDarkness
    * Can only be used 2 times per battle
    * No S rank Raiton techniques for the same and following 1 turn.
    Link to Approval in the Old CJ Thread! - Updating it.

    (Raiton: Rai Kakuhan) Lightning Release Lightning Whip
    Rank: S
    Type: Offense
    Range: Short-Long
    Chackra Cost: 40
    Damage Points: 80
    Description By concentrating Raiton chakra and using shape manipulation, the user is able to fire Lightning Whips from his hands or from an already existing Lightning Source. The whips serve different purposes, the most common being to restrict a target from moving. Once in contact with the target they will release non focused electricity that will numb and paralyze the opponent for 1 turn. The whips can be shot from an already existing lightning like lightning in the clouds or from the user’s own ration technique in order to try and capture the opponent while the attack is coming at them for example.
    ~The technique can only be taught by Akisha and can only be used 2 times per battle, and the user must wait 1 turn before re-using it again. The technique can’t be used from an opponent’s lightning technique and can’t be used from Forbidden Ranked Techniques. No S rank raiton for the next turn.

    X-Declined-X Keep the original
     
         
    Last edited by Xylon; 05-22-2013 at 06:28 PM.

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    Re: ±±Custom Jutsu Submission±±

    Summoning Technique: Generias| Kuchiyose: Generias
    Type: Summon
    Rank: B
    Range: Short (Where it's summoned)
    Chakra: 20
    Damage: N/A
    Description: To summon one of the three Generias, a group of the most normal Goshawks. they are all about the size of Sasuke's Hawk. To summon them, the user must perform the Rat>Boar>Dragon>Snake handseals, bite his thumb, and then place his hand on the ground or in the air, and summon the 3 Goshawks. It is, like most Goshawks, a blue-gray color, with a light grey underbelly. These Goshawks can each carry 1 person on their back. All 3 of them can shoot out a strong spear of chakra that is B-rank, and emmited from their mouth, and works similair to false darkness
    ~Spear is almost identical in size as False Darkness (Does not split though)
    ~Emmiting a beam counts as a move | The beam is B ranked
    ~The spear can only be emitted from 1 bird at a time per turn
    ~Can only be summoned 3 times
    ~Can only be used by signers of the Goshawk Contract
    ~They last for 4 turns

    X-Declined-X Link to the contract please

    This might seem like filler restrictions, but you'd be suprised that this is actually necessary ~_~

    -Vector Arrows- | -Bekutoru Ya-
    Rank: B
    Type: Weapon
    Range: Short/Mid
    Chakra Cost: |20| |-10 when it extends|
    Damage Points: N/A
    Description: Vector Arrows, also known as -Bekutoru Ya- are a over 100 varying sized vector arrows. Most are small enough to fit inside of the users body, Some exceptionally big vectors are placed in the users back and are used mostly as a supplementary weapons. One of the biggest vector extends from the lower back like a tail. It can be extended and withdrawn at will. The main use of it is to act as a stand that helps improves the users ability to attack and counterattack. Not to mention it in itself is very sharp and capable of easily decapitating an opponent. The tail can extend up to 10 meters, it can be used to lash out at the opponent in a violent way and the user has an extreme amount of control over the vectors.
    ~Extending the Vector counts as a move

    Other vectors will be used for different jutsu ^.^


    X-Declined-X Their composition? Properties? It seems more of a technique rather then a weapon.

    Triple Soul Menance | -Toripurusourumenasu-
    Rank: S
    Type: Offensive
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: An advanced version of Daemons Soul Menance, with the use of the Attack of the Twin Demons Technique, a jutsu known only to members of the Soma No Ku clan, the sprouts out 2 extra arms. The user will then envelop the hands of three of the arms in lightning and slam all of the palms into the opponent. Upon contact, the user turns all of his palms at different angles and sends out an electrical wave that can knock the target over 15 meters away, and is nearly fatal, due to the force and the body trauma they would feel from the force
    ~Can only be used 2 times per battle
    ~Can only be taught by Cursed Prince
    ~Must have already used ATD to grow 2 more arms, equaling 4 arms
    Permission from Daemon

    X-Declined-X Again let me see the original technique pretty please.
     
         
    Last edited by Xylon; 05-22-2013 at 07:06 PM.

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    Re: ±±Custom Jutsu Submission±±

    (Kage no monsutā) - Shadow Monster
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description:
    The user focuses their shadow and manipulates it into the shape of a huge monster (usually an animal or creature that suits themselves) behind them that is about three times bigger than the user. The shadow can move and make attacks at their enemy by reaching over the user by stretching the shadow and making simple physical attacks that are more powerful than a human, by punching the ground or swiping across making a hook attack, the shadows strength being extremely powerful and able to cause small craters in the ground with it's fist.
    The shadow does not have legs but only connects with the users shadow so can only move wherever the user moves. The shadow can also defend against attacks and if hit enough times it will retract back into the users shadow

    -No Shadow techniques can be used whilst this is active
    -Can only be used once a battle
    -Can only be taught by LonelyAssassin

    __________________
    ~Declined~ This should have a duration limit, and what do you mean by "hit enough times"? keep in mind that it can only attack someone who's in short range of the user, and why do you mention that it can attack, and mention in the type of the technique that it's only supplementary?


    (Kaze Tejun) - Shadow Step
    Type : Supplementary
    Rank : A
    Range : Short - Long
    Chakra Cost : 30
    Damage Points : N/A
    Description :
    A user of the Nara's shadows may cover himself and his shadow or a shadow with his chakra and step into it, he is then aloud to emerge from another objects shadow straight away. He cannot lurk within the passage from one shadow to another; it is literally a doorway to another object's shadow. The user can Shadow step to another allies shadow, but not an enemies.

    -Cannot Shadow Step into opponents Shadow
    -Cannot use any shadow above A rank next turn.
    -Can only be taught by LonelyAssassin
    _________________
    ~Declined~ do not resubmit, really? this is space-time ninjutsu, and techniques like this are strictly prohibited.


    X-Both Pending-X Leaving for someone else
     
         
    Last edited by Ryūjin; 05-31-2013 at 02:03 PM.

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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Ezio.. View Post
    (Fuuton:Shipuu mo-do) Wind Release: Gale Mode
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80 (Power of the wave of the wind)
    Description: This is a technique, which requires precise control of the wind element and to use this to it's utmost potential, they would require a wind affinity. As the user moulds their fuuton chakra, they would propel it out of their body from each portion, making them fully encompassed by a powerful wave of wind, which drives any solid substance within 5 metres or below of it's radius back with high velocity. Within this mode, the user is also granted +20 damage on every fuuton technique upto S Rank, meaning that some weaknesses to fire could be overcome via the usage of this jutsu. This user also recieves another bonus when this is active, that being they can use any of the wind techniques via a single hand sign. Leaving the positives aside, there is also a drawback of using this jutsu, that being whilst the user is locked within this technique(which is three turns), they will be strictly only be able to form fuuton chakra. This means that no techniques which aren't affiliated with wind, can be used. After these two turns pass, they will be free to use any techniques they wish again, along with the power boost, which only lasts for 1 more turn after it's original effects fully wear out.

    Notes: Can only be used once per match.
    Notes: One can only use fuuton jutsu's for the first three turns of this mode being active
    Notes: Can only be taught by Ezio..
    Notes: After the third turn is passed, the user regains his ability to perform jutsu's from any category they have, however the abilities of this jutsu remains.
    Notes: The power ups wear out after the fourth turn passes.
    Notes: User can perform any fuuton moves with a single hand sign whilst in the mode.
    Notes: You can't use any fuuton jutsu's in the next turn.

    X-Declined-X Active Shinra Tensei with 5 meters range? No.
    ~Resubmitting.

    (Fuuton:Shipuu mo-do) Wind Release: Gale Mode
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80 (Power of the wave of the wind)
    Description: This is a technique, which requires precise control of the wind element and to use this to it's utmost potential, they would require a wind affinity. As the user moulds their fuuton chakra, they would propel it out of their body from each portion, making them fully encompassed by a powerful wave of wind, which drives any solid substance within just two meters or below of it's radius back with high velocity. Within this mode, the user is also granted +20 damage on every fuuton technique upto S Rank, meaning that some weaknesses to fire could be overcome via the usage of this jutsu. This user also recieves another bonus when this is active, that being they can use any of the wind techniques via a single hand sign. Leaving the positives aside, there is also a drawback of using this jutsu, that being whilst the user is locked within this technique(which is three turns), they will be strictly only be able to form fuuton chakra and regular chakra. This means that no elemental chakra which isn't affiliated with wind, can be used. After these two turns pass, they will be free to use any techniques they wish again, along with the power boost, which only lasts for 1 more turn after it's original effects fully wear out.

    Notes: Can only be used once per match.
    Notes: One can only use fuuton jutsu's for the first three turns of this mode being active
    Notes: Can only be taught by Ezio..
    Notes: After the third turn is passed, the user regains his ability to perform jutsu's from any category they have, however the abilities of this jutsu remains.
    Notes: The power ups wear out after the fourth turn passes.
    Notes: User can perform any fuuton moves with a single hand sign whilst in the mode.
    Notes: You can't use any fuuton jutsu's after the turn in which these effects dry out, this continues for just one turn however.

    X-Declined-X The highlighted part, what effects of the technique will remain? The damage boost? Why would it last even after the technique?
     
         
    Last edited by Xylon; 05-22-2013 at 07:26 PM.

  21. #2796
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    Re: ±±Custom Jutsu Submission±±

    Sealing Technique: Four Symbols Clone Seal (Fuuinjutsu: Ura Shisho Bunshin Fuuin)
    Type: Supplementary
    Rank: A
    Range: Short-Mid (Standard range within which Shadow Clones can be formed)
    Chakra Cost: 30
    Damage Points: N/a
    Description: Four Symbols Clone Seal is a "mobile" Sealing technique. The technique creates Shadow clones equipped with a Fuuinjutsu directly linked to the user. The Clone function in the same way as an ordinary Shadow Clone should, however when dispersing it triggers the seal. Seal works the same way as the Reverse Four Symbols Sealing Technique, upon activation it implodes into black orb with an added effect of a Vacuum that pulls objects and opponents nearby. The shadow clone retains its function of transferring all chakra and information back to the original user, since the seal on the clone is directly linked to the user himself, anything the clone has sealed within itself is moved to the users original body.
    Note: Usable twice per battle. Standard Restrictions of clone techniques apply.

    ________________________________________________
     Declined 
    I don't mind you addig a seal similar to what you describe to a clone but I cannot allow custom variations of clone techniques.

    Illusion Seal: Demonic Clone (Genjutsu Houin: Magen Bunshin)
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage points: N/a
    Description: The technique is used simultaneously with another clone technique by using an additional “Serpent” Hand seal at the end of the performed Clone. This adds a hidden Fuinjutsu to the clones body, which acts a transcription seal for Genjutsu. The seal is activated when the clone is hit by one of the opponents chakra based attacks, at which point the seal identifies the opponents chakra signature and releases the illusion technique sealed within, directing it towards the opponents chakra signature (irrespective to the range provided in the illusion’s description). The illusion (be it custom or canon) must be specified, the technique only works with A rank and below Genjutsu that do not require any specific medium to be performed with. The restrictions stated over the Genjutsu would apply.
    Note: Usable 4 times per battle.


    ________________________________________________
     Declined 
    DNR

    Quote Originally Posted by Xylon View Post
    Sealing Technique: Dark Ecriture (Fuinjutsu: Yami no Chojutsu)
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 30 (+10/turn)
    Damage Points: 10/ turn (to the user)
    Description: Dark Ecriture is a technique that allows the user to detect hidden seals within the users field of vision. The technique activates using a seal of confrontation following which many sealing formula appear around the users left eye. They then begin to sink inside using the lens which itself is a painful process where the user needs to keep his eye open. Once performed the seals inside the eye filter the users vision making everything appear grayscale. All seals however that are hidden or apparent starts to glow, the user is able to see the glow even if the seals are hidden behind objects or clothes. With added focus he is able to read them identifying their purpose.
    Note: Usable twice in battle, Lasts 4 turns.
    -Can only detect techniques up to its own rank.
    ____________
    -Approved-
    Sealing Technique: Stare of the Death God (Fuinjutsu: Shinigami no Gyoushi)
    Type: Supplementary
    Rank: A
    Range: Requires Eye contact
    Chakra Cost: 30
    Damage Points: N/a
    Description: The technique is a strong paralysis inducing sealing technique, usable by someone who has learned Sealing Technique: Dark Ecriture. Using the same method, the user keeps a seal hidden within his eye with the Kanji of paralysis. Releasing the seal requires no hand seals or any effort, upon direct eye contact the kanji over the users eyeball is directly projected in the opponents eyes using reflection of light. Since the eyes are directly connected to the Brain and the nervous system the kanji places a strong seal that absorbs most electrical signals going in and out of the brain causing a state of blank mind, paralysis and consecutively losing consciousness (in order one after another, but with little delay). The technique requires about 3 second to take effect leaving a large enough window for the opponents to defend themselves, but the technique effect proportionally faster on someone with heightened reaction/ reflexes because of their enhanced ability to process events, this in essence makes this techniques most effective over Dojutsu users who seek direct eye contact, but inexcusably ineffective over dull minds such as that of Drunken fist users.
    Note: Usable twice per conflict requiring a gap of 1 turn before being reusable.
    Appearance: X

    ________________________________________________
     Declined 
    I don't understand how you can place a seal on an enemy like that by having him simply see a kanji. Its pushing the whole concept of Sealing Techniques too much away from its seen usage. Not to meniton its oped since you don't have any way ofLogically reason or justify avoiding eye contact with you from the beining of the fight onwards unless you have a uchiha bio. This means any enemy will simply be relaxed and looking into your eyes at which point this becomes unavoidable and very ver unreasonable.
     
         
    Last edited by Scorps; 09-12-2013 at 11:10 AM.

  22. #2797
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    Re: ±±Custom Jutsu Submission±±

    Water God Mode (Mizu no kami Mo-do)
    Rank: Forbidden
    Type: Supplementary
    Range: Short
    Chakra Cost: 50 (-20 per turn)
    Damage Points: N/A
    Description: This mode is to represent the Water God, Suijin and all the water users of the world. The user claps their hands together and gathers all their chakra for one full turn and starts going through a type of transformtion. The user hair and eyes start changing. Even the skin tone changes. The user hair gets longer and gets a grey silver look while the user eyes get a light blue and skin tone becomes dark blue. The user in this mode has gone beyond any water user even Tobirama who is till this day the greatest water user ever born. The user water jutsus gain a boost of +15 to damage and the user uses hand motions and needs no water source for any water jutsu. The user in this mode is also at a disadvantage to Lightning Release. The user when hit by a lightning jutsu it has +15 more damage to it. The user strength, speed, and reflexes are increased also with +10 to taijutsu moves. The is still at a disadvantage because the user cannot use any other elemental jutsu and has chakra drain from them, -20 per turn.
    -Must stand still channeling their chakra for one full turn
    -No other element used during this mode
    - No summons that are not Marine life(Jellyfish, Toads, Leeches, Sharks, Eels, and Fishes, etc examples of marine life) during this mode
    - -20 to chakra per turn
    - +15 to water and +10 to taijutsu
    - Last only five turns and once per battle
    - No Water style after this mode is over
    - No A rank or above jutsu for the rest of the battle
    _____________________
    ~Declined~ why would your water techniques gain +15 damage points after you gather a large amount of chakra for 1 turn? if anything it would only cause you mild fatigue and chakra drain that's all, it's not a valid reason to boost water techniques, not to mention, using water without handseals with a technique isn't approvable, no water sources being used as well, normally i would have put a DNR on it, but i'll give you one more go, if you don't come up with a valid reason as to why it's boosted without colliding with other modes, then it's DNR, also Forbidden ranks should have physical drawbacks to your body.


    Quote Originally Posted by Solf J. Kimblee View Post
    Illusion Arts: Spinal Crush (Genjutsu: Sekizui kurasshu)
    Rank: S
    Type: Supplmentary/Offense
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user places the opponent into an illusion where he has a sharp pain in his spine. The opponent starts feeling more pain each turn he/she is in the illusion, where the user believes the spine is being crush from the top to the bottom for four turns. The opponent mind thinks it is real. The last turn the opponent is paralysis from thinking their spine as actually been crushed and may even cause mental stress to the opponent.
    -Only used twice per battle
    -Wait one turn in between each usage

    X-Declined-X Its fine overall, but should not be S rank. And remove damage points.

    Illusion Arts: Spinal Crush (Genjutsu: Sekizui kurasshu)
    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user places the opponent into an illusion where he has a sharp pain in his spine. The opponent starts feeling more pain each turn he/she is in the illusion, where the user believes the spine is being crush from the top to the bottom for four turns. The opponent mind thinks it is real. The last turn the opponent is paralysis from thinking their spine as actually been crushed and may even cause mental stress to the opponent.
    -Only used twice per battle
    -Wait one turn in between each usage
    ___________________
    ~Declined~ Needs handseals, and removes this "the opponent's mind thinks it is real" part, it's pretty obvious that it's a genjutsu when your back hurts you like crazy with no apparent reason.


    Shadow Style: Shadow Swirl Defense (Kage: Kage Uzu Bōei)
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user raises their shadow up all around them in the shape of bars that have a tip like a spear. This is a defense against attacks and opponents. The user can manipulate the shadow bars to focus on one side or all around. The bars are two inch which and a inch thick that raises above the user height four extra inches. The bars has a inch space in between each one when surrounding the user all around.
    -User must have learned to use Shadow Sewing to learn to make their shadow rise from the ground.
    ___________________
    ~Approved~ Take note that you can't use this for offensive purposes, since you wrote only Defense in the type of the technique.


    Kind of like this


    Nara Bio Add master the shadow technique in 2009 which was the first thing I master.

    X-All Pending-X Leaving for someone else
     
         
    Last edited by Ryūjin; 05-31-2013 at 02:10 PM.

  23. #2798
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    Re: ±±Custom Jutsu Submission±±

    Signed toads Here

    ((Kuchiyose:Gamaotome) Summoning: Gamaotome
    Type:Supplementary
    Rank:A
    Range: Short - Mid
    Chakra: 30
    Damage: N/A
    Description:
    Gamaotome is one of the few female toads that reside on mt. myoboku. She is of very small stature being able to fit in the palm of a persons hand and to hide in the hair of most people. Her adtitude is sweet and caring. She has a great love for her summoner due to this she can communicate telepathiclly with summoner. Being so small in stature she wasn't very adapt at fighting. She has no elemental affinity. She knew toads had a natural sensing ability, so to compensate for her lack of fighting ability's she trained and honed her sensing ability.

    -Is a personal summon so stays on the field infinitely.
    -Lives in the bios clothes or hair.
    -Her sensing ability is the normal cannon one but can only be activated once per battle. After that she becomes tired.
    -Can be summoned by others. For other people she stays on the field for four turns.
    -Summoned once per battle.
    Looks





    X-Declined-X So why let it stay in the field after she has used up her ability? She cant do anything afterwards. And Im allowing sensing ability considering that toads are known to be ninjutsu users, it wouldn't be surprising if one of them is a sensor. In case of other summons, please ensure that you add what they sense and how they sense it.


    (Ishu) Malice
    Type:Weapon
    Rank:S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description:
    Ishu is a mask possessed by evil emotions. Ishu is made from a great white tree. The tree over hundreds of years would feed off negative emotions. The tree was guarded by a small village hidden in a remote place. One day the village was attacked and the tree cut down. The tree was cut into six equal pieces and sent to a different village. One piece that was to konoha was shaped into a mask. The mask was solid white with red markings around the left eye. The way the mask was made makes it appear that it has teeth. The whole look of the mask is demonic. After the creation of ishu it was buried away as during its creation most of the people working on it died. Century's past and ishu was found by a young ninja. He donned the mask and found while it changed his personality to a cold, dark killer but didn't lose his sanity. He also found out that it would boost some of his attacks.

    Abilities:

    -When worn will give the user a much darker personality.
    -When worn will give a rank boost the users wood jutsu due to the chakra being drawn from the mask or can boost the users ice jutsu by a rank.
    -While wearing the mask only able to use water, earth, wood and gen or can only use wind, water, ice, and gen.
    -Last five turns and once those turns are up the markings on the mask will turn blue. After it has deactivated for four turns the mask will recharge and can be used again but only for three turns.
    -Can be used by any bio but only wood and ice bios can gain the benefits.
    -Only people allow can use this.

    Looks:





    X-Declined-X No.
     
         
    Last edited by Xylon; 05-22-2013 at 07:39 PM.

  24. #2799
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    Re: ±±Custom Jutsu Submission±±

    Raiton:Kaseki no shokku|Lightening Release:Limb Shock
    Type: Offensive
    Rank: A
    Range: Contact
    Chakra: 30
    Damage: 60
    Description: The user begins by building up their Raiton chakra within themselves, enough to keep chakra flow at a stable level without disrupting it. When engaged in close combat, the user upon striking their opponent(either by free form or a Taijutsu technique) lets off a quick burst of an electrical current throughout either their arm/fist or leg/foot, the shock numbs the opponent's targetted area for 1 turn. If used on the opponent's arm or leg, they still have enough strength to move said area(still able to perform handseals) but at a slower pace & not enough to add force behind their strike. Due to the user building upon their chakra before performing this, Doujutsu user's are aware of the jutsu.
    - Not able to cancel Genjutsu
    - Leaves targetted area numb for 1 turn

    X-Declined-X Will you believe me when i say it is underpowered? You could either reduce the rank to make the technique usable and less restricting or slightly improve the effects.

    Raiton:Raiton Purēto|Lightening Release:Lightening Plate
    Type: Offensive
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user's chakra begins travelling into the ground forming a plate spanning out 3 meters all around, the plate is formed 5cm under the ground & leaves a dim glow through the ground, the glow itself is visible by the opponent from Mid range onward and if in short range would need to face down to notice it. Once the opponent steps upon the plate's area it begins to brighten(at what point the opponent would notice the brightness even if facing the user) while also having electrical currents rush through the ground & numb the opponent's legs causing them to fall to the ground. The opponent would still control their body from the waist up. Earth jutsu that form under the user would have no effect within the 3 meters, from either opponent or user.
    - Numbness lasts 1 turn
    - Only usable twice
    - User unable to move out of the 3 meters

    X-Approved-X

    Raiton:Raiton Tatchi|Lightening Release:Lightening Touch
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user when grabbing hold of the opponent begins pouring their Raiton chakra into them, in doing so the opponent's body stores the foreign chakra and any attempt on performing lightening jutsu(A Rank or below) becomes useless as the foreign chakra plays as a short circuit, causing the opponent to receive a shock when attempting to build up their Raiton chakra, having them left slightly numb & react at a slower pace for 1 turn. This would also release the opponent from any genjutsu placed on them as the user pours their chakra into them. Does not affect other chakra natures while they do not affect the user's placed chakra either.
    -Usable twice

    X-Approved-X
     
         
    Last edited by Xylon; 05-22-2013 at 08:40 PM.

  25. #2800
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    Re: ±±Custom Jutsu Submission±±

    (Ninpou: Kami Bakudan Kage Bushin no justu) Ninja Art: Paper bomb Shadow Clone Justu
    Type: Offensive.
    Rank: A ranked.
    Range: Short-Mid.
    Chakra: 30.
    Damage: 60.
    Description: The user will throw 10 kunai individually wrapped in a paper bomb at the target. The user will then preform three handseals and create shadow clones of the original 10 numbering 100 paper bomb wrapped kunai which swarm the target's area. Upon impact with the target/ target area the 100 kunai will explode. Leaving a large amount of smoke and such in the area. The clones carry the same properties as the regular kunai. Since they're shadow clones and not simply Clones.

    -Can only be used Twice per battle.
    -No weapon related justu for the next 2 turns.
    -Must be taught by Ciberr.

    X-Declined-X Because you could do the exact same move merely using the shuriken shadow clone technique with an explosive kunai.

    (Genjustu: Henkan Za Heiban) Illusionary Arts: Return The Slab.
    Type: Offensive.
    Rank: A ranked.
    Range: Short-Mid
    Chakra: 30.
    Damage: N/a.
    Description: The user will preform a string of 5 handseals. And send their chakra into their opponents chakra flow. Causing his opponent to see himself appear in the middle of nowhere with no signs of life around him. He will then hear a loud echoing voice repeating the phrase "return the slab or suffer my curse" over and over again. The sound of the phrase will cause the target to suffer severe trauma to the head leaving him unable to move in the real world while under the effects of this genjustu.

    -Cannot use Genjustu for the next 3 turns following this justu.
    -Can be used Twice per battle.
    -Must be taught by Ciberr.

    X-Approved-X I used to watch Courage the cowerdly dog ._. Why does the illusion have damage stated? Removed it.

    (Genjustu: MizuGeshuku) Illusionary Arts: Water boarding.
    Type: Offensive.
    Rank: S ranked.
    Range: Short-Mid
    Chakra: 40.
    Damage: 70.
    Description: The user will preform one handseal and cast his opponent under a gruesome illusion. In this Illusion the target will fall unconscious and appear inside of a interrogation room chained to a cold steel bed with a thick cloth wrapped around his head. He then will feel gallons of water being poured onto the cloth over top of his face causing him to feel like he's drowning causing gag reflexes and the feeling of possible brain damage due to the loss of Oxygen. In the real world the target is completely immobilized due to believing he is chained down to a bed being drowned. While in reality the user is free to attack the immobilized Target. But cannot use A rank or above attacks in the turn this justu is used due to the intake of chakra needed to preform this illusion.

    -Can only be used twice per battle.
    -Cannot use Genjustu for the next turn following this Justu.
    -Cannot use genjustu A rank or above for the rest of the battle due to the concentration it takes to preform such an elaborate illusion.
    -Must be taught by Ciberr.

    X-Declined-X Damage again?
     
         
    Last edited by Xylon; 05-22-2013 at 09:01 PM.

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