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  1. #2801
    Loki's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Ninjutsu: Ransōtengai) - Ninja Style: Heavenly Wild Puppet Suit
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: n/a
    Description: A high level technique which allows the user to control their body parts using strings of chakra controlled by their brain, forming lines or strings made of chakra. Using this technique, the user can control their body like a marionette, allowing them to move freely despite paralysis, broken limbs, or any other force which would impede normal movement. However, while this technique is in use no oter body-altering techniques may be used, by doing so, this technique will stop fuctioning. (Ex: using nagashi would cause the lightning chakra to alter the chakra 'strings' )
    - May only be used x2.
    - Technique lasts 3 turns once activated.
    - May only be taught by Loki


    X-Declined-X Existing technique

    (Benihime) - Crimson Empress
    Type: Weapon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80
    Description: A sleek, medium-sized sword. The hilt's grip, which has a gentle black-decorative wrapping, bends forward at the end, with a pommel shaped overlap three times, and a crimson tassel dangling from its base. Instead of a tsuba, there is a U-shape guard covering three inches of blade, with a flower petal design. At the base of the guard is a red string wrapped thrice around the hilt, with a three-loop bow on the back side and a folded paper decoration on the front side. The blade is black with a silver edge. It remains straight and slim with a somewhat short size, with the tip ending in a slanted razor-like edge instead of tapering to a point. Benihime Special Ability: Benihime is capable of performing a variety of crimson-colored energy techniques. Loki can use these techniques of Benihime's with a variety of verbal commands that corresponds to its different abilities.
    Weapon techniques: (used spoiler to save space)
    (Nake Benihime) Sing Razor, Crimson Empress: This technique fires particularly strong and destructive crimson-colored energy blasts. The energy flows out of the blade and fires in the arc of the sword's swing. Capable of cutting through materials ( earth) and substances (water) with relative ease (of 1 rank lower) but disperses aftwards if done. This arc moves towards the target and can instantly change direction by the user's will. The technique has a rank of A rank and can reach long distances. Loki prior using this technique, has to say the verbal command "Sing Razor".


    (Chikasumi no Tate) Blood Mist Shield: This technique forms a hexagon-shaped crimson barrier in front of the blade for defensive purposes (with the heigh of a standard human body, and the same height in with). The barrier is called out with the same command as the "Nake" technique, by saying 'sing'. The barrier can easily block an A ranked technique without any damage or repercussions to Loki, but does disperse afterwards. Essentially, after blocking a technique of lower ranked such as B, C or D, Loki can use the remaining strength of the shield to fire a barrage of chakra bullets from his shield. Dispersing the shield aftwards. These bullets as a whole have a rank of B, and can reach mid distances.

    (Shibari, Benihime) Crimson Empress of Binding: This technique launches condensed chakra in the form of a tangible blood red net, generated from the blade length, and simply throws it over the intended target (typically from above) with a simple slashing motion from Benihime. The net further binds and restricts an opponent’s movements by constricting to its form. This net appears elongated and somewhat narrow. This technique requires no prior verbal commands. It is has B rank strength and reaches mid distances.

    (Hiasobi, Benihime, Juzutsunagi) Crimson Empress That Plays with Fire, Strung Together like Rosary Beads: After using the Shibari technique, Loki stabs the net with the tip of Benihime, creating orbs of fire along the outside length of the net, which explode like linked land-mines in a domino formation, leading toward the target bound under the net. When the orbs come into direct contact with the intended target, they create a tremendously large and devastating explosion. This technique is ranked S rank, due to working after "Shibari" the user has to get into close range to activate this technique.

    Only 2 Crimson Technique can be used per turn.
    The same Crimson Technique can not be used in consecutive turns.
    Each use of a Crimson technique counts towards one of the user's 3 techniques.
    "Hiasobi" technique can only be used x2 per battle.
    May only be wielded by Loki

    X-Pending-X Leaving for someone else
    ________________
    ~Declined~ do not resubmit, it's been done like a million times before, energy blasting swords are not allowed.


    Dropping below weapon if approved
    Quote Originally Posted by Lokí View Post
    3rd submission of the cycle - Resubmitting:

    (Yomazu) - War Cry
    Type: Weapon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80
    Description: A katana with its sheath being attached to either side of the wielder's hip. It sported a reddish, traditional Japanese hilt-wrapping, and its large, simple circular tsuba, which had a golden color, was decorated by a flower-motif. Not only that, but it's properties are nearly indestructable. Yomazu became Loki's right hand, being able to perform numerous unique assaults, known as Bo, Kan, Zan, & Anko, all together are known as the 4 Kin of Purgatory. Mainly based on chakra control and raw chakra. No elemental chakra is known to work with Yomazu, with the exception of wind release.
    Bo: This assault creates a strong defensive wall in the form of a cricle of chakra, which shields the user from enemy attack and is powerful enough to remain intact after being hit by B rank or lower ninjutsu techniques. The user puts his free palm against the side of the blade while the other hand holds the handle, and lifts it foward, releasing a burst of chakra that forms into the circle shield.
    Kan: The user writes hols Yomazu with both hands and channels massive amounts of raw chakra into it. Then releasing it at once in a compressed state, creating a beam of energy which pierces the target set by the user, with ease. It can successfully rip through B rank and lower ninjutsu techniques, all within reason. It however, can only reach mid ranges.
    Zan: The user infuses wich chakra into Yomazu and then swings Yomazu, creating a giant and wide air blade, to slice across everything within range. Having a reach of Mid range, and a strength of B rank wind.
    Anko: The user creates a dark wave from Yomazu, which cuts through everything in its path. This works by the user rushing towards his enemy, whom he goes past (through either side) while unsheathing his blade, slashing them as they move. A few seconds before this is done, raw chakra is focused into Yomazu, thus, when it's unsheathed and slice the target it releases the chakra in a dark-ish color. This has a strength of B-Rank raw chakra and the movement of the user is dependent on his own basic speed.

    Only 2 Kin of Purgatory assaults can be used per turn.
    The same Kin of Purgatory can not be used in consecutive turns.
    Each Kin of Purgatory counts towards one of the user's 3 techniques.
    May only be wielded by Loki

    ______________
    ±± Approved ±±
    (Fuuton: Kanui Batsu) - Wind Style: Wind Blitz
    Type: Offensive/Attack
    Rank: A
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description: A simple yet advanced technique. After infusing and coating a kunai with wind. The user will then throw it at the intended target, and when deemed necesary, the user may wave 1 handseal, making the wind coating the kunai expand and spin around the kunai taking the shape of a spinning spear; with the kunai as it's epicenter while spinning aswell. Said spear is 6 feet long and 3 feet wide, capable of slicing and shreadring human flesh with ease. This technique follows a sraight path only, thus, only moves foward and in a single direction.

    May only be used on 1 kunai at a time.
    May only be used x4 per battle.
    May only be taught by Loki

    X-Approved-X
     
         
    Last edited by Ryūjin; 05-31-2013 at 02:14 PM.

  2. #2802
    Kyudaime Kazekage Teño's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (youkou tentou) Sunshine Of Heaven
    Type: Weapon
    Rank: S
    Range: Self
    Chakra: 40
    Damage: N/a
    Description: The Sunshine Of Heaven are a pair of Earth Infused Gloves. Passed down by a legend of earth users. It was said it does not work for anybody who does not love the element Earth. The Gloves are a Light Brown On the top and Dark brown on the bottom with 1 inch spikes sticking out on the knuckles. These gloves are very hard to rip due to the nature of what the glove is made out of. The gloves are made out of rare silk infused with the users earth chakra. These gloves when coming in contact with any type of earth, change the properties of the earth into soil. Thats the special type of earth chakra that are infused with the gloves. Once coming in contact the gloves will immediately spread the Earth Based Soil Chakra to any type of rocks, earth, boulders etc. This Is very helpful when having a Earth Jutsu coming your way, the user will just put his hands out and as it reaches the opponent, the hard earth will turn into a dense soil right then and there, leaving nothing but soil from the earth jutsu and doing no harm to the user... The Special thing about these gloves are not the fact that they can turn hard earth into dense soil, but with a simple hand seal the user is able to manipulate the dense soil, and create things from the soil and use it as an attack, defense or even supplementary purposes . E.I (A Soil Wall, Soil spikes, Soil weapons etc) the only thing different about the soil from regular earth is that when coming in contact with a water jutsu the soil does not block the water but absorbs it.

    Note_ The soil spreading can reach up to long range
    Note_ The soil creation can only be done five times
    Note_ The soil creations are A rank
    Note_ Turning earth into soil and using soil creation both counts as a turn separately
    Note_ Can only block up to A rank Jutsus
    Note_ Can only block earth jutsus a maximum of 3 times

    X-Declined-X Well, for one how does those gloves identify who loves earth and who doesnt? And cant you make this is CJ instead? its simple earth release.

    (Shakuton: kouyou heki) Scorch Style: Outline Burst
    Type: Attack/Defensive
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user will gather up large amounts of scorch chakra in their body. Once done, the user will release an outline of himself from his body made completely of scorch. The outline of the user is identical to the user making one think its a clone that emerged from the users body, but it is simply an outline made from scorch. The scorch outline only travel in the direction the user is facing, and the speed of the outline is very fast that the eye couldn't keep track but predictable at the same time because it moves in a straight line.
    -Can Use Twice
    -Cant Use S rank Scorch for 2 Turns
    -Cant Use Fire And Wind Above S Rank This turn, or the next

    X-Approved-X Edited the speed reference

    (Kenjutsu:yuuki) Sword Arts: Braver*
    Type:*Attack
    Rank:*Forbidden
    Range:*Short
    Chakra:*50
    Damage:*90
    Description:*This kenjutsu attack is so simple, yet destructive. The user will grab the hilt of their sword firm and launch at the opponent. As they launch at their opponent they will start pouring massive amounts of chakra into the blade. Soon as they get in striking range of the opponent the sword will gleam, that means the sword has as much chakra it can take without breaking. The user will then jump up into the air with the blade above their head, and come slashing the sword down from above the opponent. The blow of the blade is so powerful that the force of the blade due to the chakra being infused in the blade creates a crater mid range in depth and mid range in widgth. So even if the opponent dodge in the nick of time, they still will get hit.. enough to slow down their movements with slight damage. If caught in this attack...... well no remains was found from anybody who survived this attack so we dont know.. Due to the massive chakra insertion inside the blade.. The user is left vulnerable, barley standing and Little to No chakra left

    -Note- Can only use once
    -Note- Can only use C rank jutsus for the rest of the battle
    -Note- This jutsu takes up all 3 jutsu slots due to the constant flow in chakra into the sword
    -Note- ONLY Teno can use this jutsu

    0:10


    X-Declined-X Wait! They survived...... but no remains of them were found?
     
         
    Last edited by Xylon; 05-23-2013 at 07:32 PM.

  3. #2803
    Legend ~Yubel~'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by ~Yubel~ View Post
    Katon: Rokudō no Tsuji - Fire Style: Crossing of Six Paths
    Type: Offense
    Rank: Forbidden-Rank
    Range: Short-Long
    Chakra: 50
    Damage: 90(-20 to user)
    Description: The user performs 5 handseals which causes 6 gigantic pillars of fire to erupt behind him. The fiery pillars then merge at their tip and come down between the users hands where they get greatly condensed and molded into a sphere that resembles a small sun. The user then shoots the sphere in a blast that tears the earth apart and covers a wide range both vertically and horizontally. This technique incinerates everything in its path and leaves a large crater in the earth up to long range in front of the user.
    -Can only be used once
    -Cannot perform handseals next turn
    -Cannot use fire techniques above A rank next two turns
    -Blast is wide enough to consume a summon the size of Gamabunta
    -The user can only do two jutsus same and next turn due to exhaustion


    I think the formely approved technique was too restricting because you can't use handseals for 3 turns afterwards and can't mold any technique above A rank same or next turn which to me has nothing to do with the technique itself. It takes alot of handseals and preparation to begin with meaning it can be interupted and even then could be stopped by a water encampment pillar for example so in my opinion it isn't deserving of the former restrictions because they cripple you too much and it is not a very powerful technique, it is merely a rank above S rank so i request a revaluation of the technique.
    Thank you.

    ______________________
    -Declined- Honestly i find the technique fine the way it is, tell you what, if you add a speed restriction, basically decreasing the speed/reaction times of your bio, i might consider removing a restriction of those, a Forbidden technique is supposed to cripple you, that's why it's called Forbidden, Forbidden techniques are composed of 2 S-ranks, and believe me the technique you have there is powerful enough to have those restrictions, and you can perform other than Fire techniques, the restriction involves that you can't use Fire techniques B-rank and above, if you make it so that you can't use Fire techniques at all for 2 turns after the turn this technique is used in, and give it a speed restriction like i said previously instead of handseals restriction, then it's good to go.
    Katon: Rokudō no Tsuji - Fire Style: Crossing of Six Paths
    Type: Offense
    Rank: Forbidden-Rank
    Range: Short-Long
    Chakra: 50
    Damage: 90(-20 to user)
    Description: The user performs 5 handseals which causes 6 gigantic pillars of fire to erupt behind him. The fiery pillars then merge at their tip and come down between the users hands where they get greatly condensed and molded into a sphere that resembles a small sun. The user then shoots the sphere in a blast that tears the earth apart and covers a wide range both vertically and horizontally. This technique incinerates everything in its path and leaves a large crater in the earth up to long range in front of the user.
    -Can only be used once
    -Cannot perform any fire technique for 2 turns
    -The blast is wide enough to consume a summon the size of Gamabunta
    -The user can only do two jutsus same and next turn due to exhaustion
    -After this technique, the users speed and reaction time decreases for 2 turns
    _____________________
    ~Declined~ I said Forbidden ranks are supposed to cripple you, yet you didn't even bother to define how much speed loss and reaction times your body will lack after performing it, keep the original version of the technique now.


    (Katon: Supa hot faia! ) - Fire style: Super hot fire!
    Rank: S rank
    Type: Attack
    Range: Mid-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user begins by making a series of 3 hand seals ending with the tiger seal. This acts as a medium for him/her to send chakra into the air above the battle field and manipulate the heat waves produced from the sun itself. The heat waves would be gathered and condensed from mid-range of the user, then get sent to the one point the user directs it at. This technique would have the same effect as a magnifying glass but much more intense. The extreme heat is very fast once directed and would be enough to melt through most defenses like butter to reach its target aswell as evaporate any water technique two ranks lower. Also whatever this technique get affixed to will engulf in massive flames after leaving a large hole in the target. The hole that the extreme heat creates is twice as large of that an average size of a human.
    ♦ No S rank jutsu in the same turn
    ♦ No Fire jutsu for 2 turns afterwards
    ♦ Usable twice with 4 turn cooldown in between
    ______________________
    ~Declined~ do not resubmit, a rip off of many techniques made before, not to mention collides with Temperature Release CE.


    X-Both Pending-X Leaving for someone else .
     
         
    Last edited by Ryūjin; 05-31-2013 at 02:20 PM.

  4. #2804
    Shinta's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Okurinushi Ni Hensō) Return to Sender
    Type: Offensive/Defensive
    Rank: E-A
    Range: Short to Mid-range (Target is sent back to Mid-range)
    Chakra: 05/10/15/20/30
    Damage: 10/20/30/40/50/60
    Description: A simple Taijutsu move where the user side-steps a Taijutsu attack, or steps inside the effective reach of the the attack and performs a powerful round-house kick or short punch to the opponent's gut, sending them flying backwards to mid-range. The technique can also be used to knock back earthen (or other solid objects such as steel) projectiles to a similar distance, aiming them at the opponent if need be.
    Notes:
    - The target being knocked back must be within striking distance,
    - This can only be used four times a match,
    - This will not work against electrified or flaming objects including lava,
    - Objects sent backward will be sent back at much the same speed they carried before being intercepted,
    - Can only be taught by Shinta.

    X-Declined-X Pick a single rank

    Quote Originally Posted by Shinta View Post
    (Doton: Yottsu chō shizen ken no jutsu) Earth Release: Four Supernatural Fists Technique
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: Charging their Doton chakra into their back, the user will use there chakra to 'grow' two extra arms from their shoulder blades. These arms are slightly longer than the users original arms in such a way that all four wrists are in line when holding there arms out in front of them. These arms can be used in a multitude of ways as they are controlled by the user as if they were their normal arms, they also become incorporated into the users chakra network, using them to support Kenjutsu, Taijutsu and even Ninjutsu. These arms can be used to perform hand seals for elemental jutsu as well. These arms give; a +10 damage boost to all kenjutsu attacks if they are used to support the hands in the swing or action with the sword; they also give a +10 damage boost to all taijutsu punches by adding an extra fist to each hit; and finally these arms can create rasengan and remove the need for shadow clones when using (Tsuin Rasengan) – Twin Spiralling Sphere by using the arms to add the necessary rotation to the rasengan.
    Notes:
    - Can only be taught by Shinta,
    - Can only be used four times,
    - The arms remain for three turns or until the user cancels the jutsu,
    - As the earth chakra is only requires to initially create the arms, incorporating them temporarily into the users chakra network, the user is able to perform all jutsu as per normal with the exceptions of full body lightning jutsu.

    X-Approved-X Well done. Though since you didn't stated anything regarding hand seals, do not use it in that manner either.

    Made it Earth based, re-worded to reflect this and added a restriction. Also made it A-rank.
    This submission is based off a prior approved Jutsu of mine.

    (Doton: Roku chō shizen ken no jutsu) Earth Release: Six Supernatural Fists Technique
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Charging their Doton chakra into their back and armpits, the user will use there chakra to 'grow' four extra arms from their shoulder blades and from their sides just under their normal arms. The back arms are slightly longer than the users original arms in such a way that the users normal wrists are in line with the back arms wrists when holding them out in front of them. The arms grown from the side of the body, are the same length as the users normal arms. These arms can be used in a multitude of ways as they are controlled by the user as if they were their normal arms, they also become incorporated into the users chakra network, using them to support Kenjutsu, Taijutsu and even Ninjutsu. These arms can be used to perform hand seals for other jutsu in the event the normal arms become occupied. These arms give; a +20 damage boost to all kenjutsu attacks if they are used to support the hands in the swing or action with the sword; they also give a +30 damage boost to all taijutsu punches by adding two extra fists to each hit; and finally these arms can create rasengan and remove the need for shadow clones when using (Tsuin Rasengan) – Twin Spiralling Sphere by using the arms to add the necessary rotation to the rasengan.
    Notes:
    - Can only be taught by Shinta,
    - Can only be used twice,
    - The arms remain for two turns or until the user cancels the jutsu and they cannot be formed on successive turns,
    - As the earth chakra is only requires to initially create the arms, incorporating them temporarily into the users chakra network, the user is able to perform all jutsu as per normal with the exceptions of full body lightning jutsu,
    - The parent jutsu (Doton: Yottsu Chō Shizen Ken no Jutsu) cannot be used on the following turn this jutsu is deactivated/cancelled nor can this jutsu be activated while the parent jutsu is in effect,
    - No S-rank lightning jutsu can be used while these arms are active.

    X-Declined-X Parent technique A while this is B?

    (Kyatchi to Kikku) Catch and Kick
    Type: Defensive
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: Using their honed reflex's, the user intercepts an opponents punch or kick by ducking to the inside of the kick or punch, and grabbing the opponents ankle or wrist using one hand. The user then delivers a powerful round-house kick using the opposite leg to the arm that caught the opponent, kicking them with such force in the side of the opponents head that it sends them flying back sidewards to mid-range.
    Notes:
    - Can only be taught by Shinta,
    - Can only be used to intercept taijutsu without full-body elemental enhancements such as lightning armour,
    - Can only be used four times a match.

    X-Approved-X
     
         
    Last edited by Xylon; 05-23-2013 at 07:58 PM.

  5. #2805
    Typhon's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Koudo Suna Bunshin no Jutsu) - Advanced Sand Clone Technique
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage: N/A
    Description: An advanced version of Gaara's sand clone technique, this allows the user to create a much more effective copy of themselves. Unlike the basic sand clone this one takes on the user's full appearance similar to other cloning techniques. The clones can be created from any source of sand on the field, making them great for catching the opponent off guard, though they can't act until fully formed. Like the original technique only two of the clones can be made and they reform after taking physical damage (i.e. punches, kicks, earth techniques). Like shadow clones they can use the same techniques as the original, with an exception of lightning and water which clash with their sandy bodies.
    -Can't use lightning or water techniques.
    -Can be used twice per battle.

    (Kyousei Suna Konsutorakuto no Jutsu) - Great Sand Construct Technique
    Type: Attack/Defense
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage: 60
    Description: A rather basic, but extremely useful technique in which Gaara uses his ability to manipulate the hardest minerals of his sand into various shapes such as pillars, shields, cages, etc. These can be somewhat large being capable of damaging a modestly large summon.
    -Can be used four times per battle.
    -Nothing complex such as detailed statues or intricate designs can be made.

    X-Both Declined-X

    (Fuuton/Suna: Gekidoran sono Subaku) - Wind/Sand Style: Raging Storm of the Desert
    Type: Attack
    Rank: Forbidden
    Range: Short-Long
    Chakra Cost: 45
    Damage: 90 (-15)
    Description: In order to use this technique the user must have first created the Desert Storm technique. Once that's in effect the user chains together a series of five hand seals while focusing a large amount of wind chakra into the clouds of sand above. The user then forms a sixth and final seal which activates the storm. Vortexes of sand and wind descend rapidly from the clouds forming into dozens of violently spinning tornadoes. The tornadoes roar through the battlefield tearing through everything in their paths and carving deep scars into the earth below.
    -Can only be used once.
    -Ends the effects of the Desert Storm technique.
    -No Sand or Wind techniques the following turn.
    -No techniques above S-rank the following turn.
    -Leaves the user physically exhausted for two turns.

    Already approved Desert Storm technique:

    (Suna no Jutsu: Sabakuarashi) - Sand Technique: Desert Storm
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 30 (-10 per turn)
    Damage: N/A
    Description: The user lifts their arms to the sky and raises a massive amount of sand into the air. Well above the battlefield the sand forms into large clouds that suspend themselves in the sky. The solid nature of the sand blots out the sun creating shade over the battlefield as "raindrops" of sand begin to fall from the clouds all over the battlefield. Since the sand is solid compared to rain which is liquid, this can be quite the distraction to those not accustomed to it. But its true purpose lies in the user's ability to use this sand as a starting point for their sand techniques, given the range is correct. When the rain storm ends the battlefield is covered in a five inch layer of sand.
    -Lasts for four turns.
    -Can be used twice per battle.
    -Requires a large amount of sand.
    X-Declined-X Link to approval?
     
         
    Last edited by Xylon; 05-23-2013 at 08:12 PM.

  6. #2806
    キッスランド Madāra Uchiha's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Lord of Kaos View Post
    Satsui no Hado CFS Approved Here.

    1. Tsuin Gou Hadoken|Twin Great Surge Fist
    Type: Offensive
    Rank: Forbidden
    Range: Short-Long
    Chakra Cost: 50
    Damage Cost: 90
    Description: The Tsuin Gou Hadoken is a type of Hadoken more powerful and advanced in comparison to the normal Hadoken, an already dangerous attack in itself. The user focuses large amounts of Satsui no Hado chakra to each arm, drawing them back as if in the horse stance, condensing the dark chakra into a slightly larger shape than the regular basketball sized Hadoken, creating one in each hand. As the user compresses the dark chakra, he adds elemental chakra to the Hadokens, giving them properties of any elemental affinities the user charges through them. The user, upon creating the Hadokens, can choose to only thrust one outwards, releasing just that one while continuously holding the other in his hand. However, as he does this, he will be unable to use any other ninjutsu until he releases the second. The second Hadoken still has to released by the end of the turn. The user can also chooses to fire both at the same time, with individual strength equal to a strong S-rank jutsu and a combined force of a forbidden ranked jutsu. Using them takes a great toll on the user however, and he's left unable to mold high ranking jutsus of the elemental affinities he used this jutsu with. When the user charges elemental affinities into the Hadokens, several effects appear depending on which element is focused. In order to fully taunt his enemies, Akuma devised an additional name for each "verision" made from the various elements:

    ± Zanku Hadoken|Air Slashing Surge Fist - When charging Futon chakra, the Hadoken's becomes slightly faster and causes great damage upon impact of the elemental version, causing enough damage to break bones and limit movement by the enemy while pushing him backwards with great force.
    ± Shakunetsu Hadoken|Scorching Heat Surge Fist - When charging Katon chakra, the chakra heats the Hadoken to the point that upon contact, second degree burns will occur, with third degree and fourth degree burns from prolonged contact.
    ± Gourai Hadouken|Roaring Thunder Surge Fist - When channeling Raiton chakra, lightning begins to form around the Hadoken and increases it's speed and causes it to have the effect of causing extreme paralysis of the nervous system upon direct contact, surging through the foes body and is capable of bursting through earthen defenses of up to Forbidden Rank
    ± Seiryū Hadoken|Azure Dragon Surge Fist - When channeling Suiton chakra, the Hadoken begins to contain extremely compressed water in it, being able to cause massive damage upon contact but can also be used to burst through fire jutsus and leave behind a great source of water upon striking its target with great force
    ± Messatsu Gou Hadou|Annihilating Great Surge- When channeling Doton chakra, the Hadoken begins to increase in mass, making it heavier and more solid and as such, hits the target with great force, breaking bones on contact as the Hadoken grinds against a target, dealing great damage before forcing them away.
    Note: Can only be used once a fight.

    Note: Both Hadoken's must be released within the same turn and no other jutsu may be used by the user until it is fully released.
    Note: After using, the user is left with great strain, and unable to use whichever ( elemental affinities he used ) jutsus ranked S-rank and higher the two turns.
    Note: The user cannot use any Satsui no Hado jutsu for the rest of the fight.
    Note: Each different version of the Hadoken still follows basic strengths and weaknesses of each element ( i.e Fire is strong to wind but weak to water, etc ).
    Note: Can only be used by Masters and Grandmasters of the Satsui no Hado CFS.
    Note: The user is also able to release this jutsu with just focused chakra, however it would be significantly weaker (as strong as an A-rank ninjutsu) and still limit all elemental affinities to A-ranks and below the next turn.
    Note: The user can only use one other jutsu the same turn this was used.

    X-Declined-X
    I am alright, with Fire, Wind and Lightning Variations, they have actual effects. But Water and Earth are not very complimentary with this technique. The way i see it: They are just a mass of element infused with your chakra of murderous intent, in actual battle there will be trouble identifying the actual abilities of those variations. Earth and Water a both largely defensive elements that dont fit well with an offensive technique here, that is what i think but you could resubmit by providing something with more ground since compressed Earth and Water projectiles have been tried over and over (Like If you say, the Earth variation would make the opponent heavier or lighter, it will still be energy based, earth release and better then shooting a chunk of earth).
    Apart from that, the part where you say "Any of the users elemental affinities", does it mean advanced natures and sound too?



    __________________
    -Leaving for Scorps-

    1.Tsuin Gou Hadoken Twin Great Surge Fist
    Type: Offensive
    Rank: Forbidden
    Range: Short-Long
    Chakra Cost: 50
    Damage Cost: 90
    Description: The Tsuin Gou Hadoken is a type of Hadoken more powerful and advanced in comparison to the normal Hadoken, an already dangerous attack in itself. The user focuses large amounts of Satsui no Hado chakra to each arm, drawing them back as if in the horse stance, condensing the dark chakra into a slightly larger shape than the regular basketball sized Hadoken, creating one in each hand. As the user compresses the dark chakra, he adds elemental chakra to the Hadokens, giving them properties of any elemental affinities the user charges through them. The user, upon creating the Hadokens, can choose to only thrust one outwards, releasing just that one while continuously holding the other in his hand. However, as he does this, he will be unable to use any other ninjutsu until he releases the second. The second Hadoken still has to released by the end of the turn. The user can also chooses to fire both at the same time, with individual strength equal to a strong S-rank jutsu and a combined force of a forbidden ranked jutsu. Using them takes a great toll on the user however, and he's left unable to mold high ranking jutsus of the elemental affinities he used this jutsu with. When the user charges elemental affinities into the Hadokens, several effects appear depending on which element is focused. By channeling advanced natures into the Hadoken, effects of said advanced nature will be of similar regards to being struck with Forbidden ranked compressed chakra of that nature, in mirrored fashion as the chart below (i.e. scorch chakra would cause effects similar to Fire hadoken, rain chakra being similar to Water Hadoken, etc etc).In order to fully taunt his enemies, Akuma devised an additional name for each main "verision" made from the various elements:

    ¤ Zanku Hadoken|Air Slashing Surge Fist - When charging Futon chakra, the Hadoken's becomes slightly faster and causes great damage upon impact of the elemental version, causing enough damage to break bones and limit movement by the enemy while pushing him backwards with great force.
    ¤ Shakunetsu Hadoken|Scorching Heat Surge Fist - When charging Katon chakra, the chakra heats the Hadoken to the point that upon contact, second degree burns will occur, with third degree and fourth degree burns from prolonged contact.
    ¤ Gourai Hadouken|Roaring Thunder Surge Fist - When channeling Raiton chakra, lightning begins to form around the Hadoken and increases it's speed and causes it to have the effect of causing extreme paralysis of the nervous system upon direct contact, surging through the foes body and is capable of bursting through earthen defenses of up to Forbidden Rank
    ¤ Tenma Gouzankuu|Demon's Great Air Slash- When channeling Ototon chakra, the Hadoken begins to rotate in the hand faster, increasing speed as a shrill sound is made from the spinning. Upon striking a foe, the Hadoken releases either low or high frequency waves throughout them. If low frequency, the waves deliver severe blunt force damage as well as cause a severe blow to the equilibrium of the enemy by resonating through the liquid organs of the target, causing severe dizziness and fainting from prolonged exposure. If high frequency, the waves cause severe blunt force damage as well as causing the organ of the user to vibrate intensely, and due to this intense vibrations, the organs begin to move back and forth across one another, causing them to rupture and cause severe internal injuries.[/b]

    Note: Can only be used once a fight.
    Note: Both Hadoken's must be released within the same turn and no other jutsu may be used by the user until it is fully released.
    Note: After using, the user is left with great strain, and unable to use whichever ( elemental affinities he used ) jutsus ranked S-rank and higher the two turns.
    Note: Each different version of the Hadoken still follows basic strengths and weaknesses of each element ( i.e Fire is strong to wind but weak to water, etc ).
    Note: Can only be used by Masters and Grandmasters of the Satsui no Hado CFS.
    Note: The user can only use one other jutsu the same turn this was used.

    X-Approved-X Made changes and removed variations.

    2. Kuchiyose: Theseus| Summoning: Theseus
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra cost: 40
    Attack points: N/A
    Description: The user wipes his hands over his summoning tattoo, or makes several handseals and summons, Theseus. Theseus, when on all fours, is the size of a grown man standing and when Theseus is standing on his hind legs, he is close to a meter talling than a bear on it's hind legs and proportionately sized also. Dressed in traditional Ancient Greek armor with the skull of the slew Minotaur from his deadly show-down on his skull as a type of helmet, with the horns extending from each side, pointing forward at a downwards angle, as if aimed at a foe's chest. He wields an unbreakable gold pair of nunchakus and two axes shaped in the style of an upside-down Greek Omega (Ω) upon his back as well, though he isn't able to use kenjutsu with either. A trait characteristic of ligers, Theseus can contact the summoner via telekinetic communication as well as verbally. Theseus, having Wind Affinity, is capable of using any wind jutsu up to S-rank that the summoner is capable of using, releasing them through either the axes or alternatively from the horns of his mask. Theseus is very reserved, speaking only when the solution calls for it and being reknown as a fierce warrior amongst the Liger race.
    *If Theseus uses any wind jutsu, the jutsu used count towards the user's three jutsu per turn.
    *Minotaur skull around his head somewhat limits his vision and makes it difficult to turn his more than 90 degrees*
    *Can only be summoned once a battle.*
    *Last three turns.*
    _____________________
    -Declined- Well the telekinetic communication i'm not going to allow, also you can't have a summon with unbreakable weapon, unbreakable weapons are a feat that's only allowed to custom weapons, other than those, everything seems fine, mention if he can use Taijutsu.



    Liger contracted originally submitted in the first CJ thread that Rei hid and is only accessible to mods.

    2.Kuchiyose: Theseus| Summoning: Theseus
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra cost: 40
    Attack points: N/A
    Description: The user wipes his hands over his summoning tattoo, or makes several handseals and summons, Theseus. Theseus, when on all fours, is the size of a grown man standing and when Theseus is standing on his hind legs, he is close to a meter talling than a bear on it's hind legs and proportionately sized also. Dressed in traditional Ancient Greek armor with the skull of the slew Minotaur from his deadly show-down on his skull as a type of helmet, with the horns extending from each side, pointing forward at a downwards angle, as if aimed at a foe's chest. He wields an extremely sturdy gold pair of nunchakus and two axes shaped in the style of an upside-down Greek Omega (Ω) upon his back as well, though he isn't able to use kenjutsu with either. Theseus, having Wind Affinity, is capable of using any wind jutsu up to S-rank that the summoner is capable of using, releasing them through either the axes or alternatively from the horns of his mask. Theseus is very reserved, speaking only when the solution calls for it and being reknown as a fierce warrior amongst the Liger race. The user is also capable of using basic Taijutsu the user knows up to B rank, excluding any that grants a power bonus, and/or speed bonus.
    *If Theseus uses any wind jutsu, the jutsu used count towards the user's three jutsu per turn.
    *Minotaur skull around his head somewhat limits his vision and makes it difficult to turn his more than 90 degrees*
    *Can only be summoned once a battle.*
    *Last three turns.*

    X-Approved-X
     
         
    Last edited by Xylon; 05-23-2013 at 08:36 PM.

  7. #2807
    Sharingdork's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Sharingdork View Post
    (Ninpou: Bakuhatsu Danmaku Tagu) Ninja Style: Explosive Tag Barrage
    Type: Offensive | Supplementary
    Rank: C
    Range: Short - Mid
    Chakra cost: 15
    Damage points: 30
    Description: The user will form three handseals, "snake > boar > monkey", and then clap their hands together, channeling their chakra through the air and into any Explosive Tag within range (the user must be aware of the tags' presence). Then, utilizing the basic properties of "Manipulate Advancing Blades", the user will then cause the tag to levitate, and their chakra will cause the tags to become stiff like a piece of metal (the paper comprising the tag can still be cut, but it cannot be bent or shattered). The user will then cause the Explosive Tags to fly in any desired direction, though every Explosive Tag caught in this technique will travel to the same location. This technique can be used to stop the kunai with explosive tags attached to them, or to redirect the user's own Explosive Tag-attached kunai back at the target, among other uses. When the user separates their clapped hands, the tags explode simultaneously.
    Note: ~Can only be taught by Sharingdork
    ___________________
    -Declined- I was going to approve it when i saw this "Among other uses" thing, i'm not going to leave a custom be messed with, so write what you want to use it for in the description, and mention that you can only stop the kunais of your own, not the opponent's.


    (Genjutsu: Shanburuzu) Illusionary Arts: Shambles
    Type: Supplementary
    Rank: A
    Range: Short - Mid
    Chakra cost: 30
    Damage points: N/A
    Description: The user will begin by forming four handseals, and then will hold out a closed fist towards the target, suddenly opening their hand with their palm facing the target to cast the illusion. As the user opens their hand, the illusion is cast and the target sees their body being separated into six main parts (the head and neck, right arm, left arm, right leg, left leg, and torso). Within the illusion, whenever the target attempts to move a part of their body, the intended movement will be augmented to be larger than intended. For example, if the target tries to move their right arm to the left, it will fly towards the left far beyond the distance the target intended. In a sense, the target has control over how a body part moves, and in which direction, but not over the strength of which it moves. While in the illusion, anything which happens to a part of the victim will be felt in the victim's mind, meaning if the detached arm becomes cut, the target will feel the illusionary cut despite it being however far away it appears to be. The user can also control how the target's body moves within the illusion with hand gestures, though the target's will can overpower the user's intentions (ie. if the target tries to move their arm left while the user tries to move their arm right, it will move left). When the user moves the target's detatched body parts, they are able to do so with precision, unlike the target themselves.
    In the real world, this technique has taken away the target's fine motor skills, making any physical movement they make within the genjutsu translate to the real world as a large gesture, such as trying to reach up to scratch one's head turning into driving one's arm upwards as hard as they can and then moving back and forth in an exaggerated "scratching" motion. In addition to their hand-eye coordination being completely taken away from the victim (as they see their limbs being severed and separated, when in the real world they are very much still attached), the loss of fine motor skills makes it very difficult for the target to perform tasks such as reaching into a weapons pouch to grab a kunai, or clapping their hands together to form Kai in order to break the technique.
    Note: ~Can only be taught by Sharingdork
    ~Lasts for 3 turns or until broken
    ~Can only be used twice per battle
    ~Can be used on up to 3 targets (including Summoning Animals) at once
    ___________________
    -Declined- In a genjutsu you can't manipulate your opponent's body, that's a feat of Sharingan genjutsu not normal genjutsu, and rewrite the colored because i don't get it.
    (Ninpou: Bakuhatsu Danmaku Tagu) Ninja Style: Explosive Tag Barrage
    Type: Offensive | Supplementary
    Rank: C
    Range: Short - Mid
    Chakra cost: 15
    Damage points: 30
    Description: The user will form three handseals, "snake > boar > monkey", and then clap their hands together, channeling their chakra through the air and into any Explosive Tag within range (the user must be aware of the tags' presence). Then, utilizing the basic properties of "Manipulate Advancing Blades", the user will then cause the tag to levitate, and their chakra will cause the tags to become stiff like a piece of metal (the paper comprising the tag can still be cut, but it cannot be bent or shattered). The user will then cause the Explosive Tags to fly in any desired direction. This technique can be used to manipulate a cloud of Explosive Tags fluttering through the air in order to give them a destination and to keep them from exploding until they're at a safe distance, to stop the user's own kunai with explosive tags attached to them, and to even redirect them back at the target. The explosive tags caught in this jutsu do not need to travel together in a single "swarm", and can be manipulated individually to counter specific kunai or shuriken. However, the user can only choose a maximum of three destinations for tags to travel to (allowing them to manipulate three clouds of tags, or three single tags individually per use). When the user separates their clapped hands, the tags explode simultaneously.
    Note: ~Can only be taught by Sharingdork
    ~The user must have touched the explosive tag in order to manipulate it (but the number of explosive tags manipulated by a single use is limitless, so long as the user has touched the tag)

    X-Declined-X Its a good technique. Just explain how you prevent the tags from exploding.


    (Genjutsu: Shanburuzu) Illusionary Arts: Shambles
    Type: Supplementary
    Rank: A
    Range: Short - Mid
    Chakra cost: 30
    Damage points: N/A
    Description: The user will begin by forming four handseals, and then will hold out a closed fist towards the target, suddenly opening their hand with their palm facing the target to cast the illusion. As the user opens their hand, the illusion is cast and the target sees their body being separated into six main parts (the head and neck, right arm, left arm, right leg, left leg, and torso). Within the illusion, whenever the target attempts to move a part of their body, the intended movement will be augmented to be larger than intended. For example, if the target tries to move their right arm to the left, it will fly towards the left far beyond the distance the target intended. In a sense, the target has control over how a body part moves, and in which direction, but not over the strength of which it moves. While in the illusion, anything which happens to a part of the victim will be felt in the victim's mind, meaning if the user cuts the arm (for an example of a source of pain and a body part) of anyone under the influence of this genjutsu, the target will feel the cut as if it were real (as pain is how the mind perceives certain sensations), despite it appearing to not be attached to the "main body", or the head where the brain is located.
    In the real world, this technique has taken away the target's fine motor skills, making any physical movement they make within the genjutsu translate to the real world as a large gesture, such as trying to reach up to scratch one's head turning into driving one's arm upwards as hard as they can and then moving back and forth in an exaggerated "scratching" motion. In addition to their hand-eye coordination being completely taken away from the victim (as they see their limbs being severed and separated, when in the real world they are very much still attached), the loss of fine motor skills makes it very difficult for the target to perform tasks such as reaching into a weapons pouch to grab a kunai, or clapping their hands together to form Kai in order to break the technique.
    Note: ~Can only be taught by Sharingdork
    ~Lasts for 3 turns or until broken
    ~Can only be used twice per battle
    ~Can be used on up to 3 targets (including Summoning Animals) at once

    X-Declined-X Shambles exist, though the workings of the techniques are different. Remove the similarities and change name etc. And briefly mention that the techniques efficiency varies from user to user. For example, when tsunade used Body Pathway derangment over kabuto. Despite a complete disorder it took kabuto a few moments to readjust to his newer senses. Even if you dont mention this, it is a fact still applicable in RP. Its better to make things clear preventing any confusion.


    New

    (Rūmu) Room
    Type: Supplementary
    Range: Short-Mid
    Rank: A
    Chakra Cost: 30 (+5 per turn active)
    Damage Points: N/A
    Description: The user forms five handseals, and erects a spherical, light blue non-physical barrier of chakra which extends in a mid-range radius, with the user acting as the center of the sphere. The sphere's purpose is simple; when the user performs genjutsu, the sphere acts as an amplification device, causing the genjutsu to be wide-spread and affect everyone within the dome. This is ultimately performed by the user's chakra within the dome "leaking" out into the contents of the area, instead of the user's chakra emanating from the user himself when performing genjutsu. Because of this, more chakra from various angles cause more people to be caught within the genjutsu, everyone within dome to be specific.
    Note: ~Can only be used by Sharingdork
    ~Lasts for 3 turns per use, or until cancelled
    ~Can only be used two times per battle
    ~Due to the amount of chakra in the dome, S-rank and above genjutsu can't be used with the dome
    ~This is Ninjutsu, and a Barrier technique


    X-Declined-X If barrier ninjutsu were that simple, they wouldn't require multiple people to perform everytime.
     
         
    Last edited by Xylon; 05-29-2013 at 07:35 PM.

  8. #2808
    Sabo's Avatar
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    We are all madness...it lurks
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    Re: ±±Custom Jutsu Submission±±

    (Kuchiyose no Jutsu: Solaris) Summoning Technique: Solaris
    Type: Summoning
    Rank: S-Rank
    Range:Short
    Chakra: 40
    Damage:N/A
    Description: The user will first bite there thumb,drawing blood to there summoning tattoo,then will proceed to perform 4 handseals to summon Solaris the Guardian of the Deer contract and personal summon of Ian Yuki.Solaris is the second leader of the Deer Contract right under her master Xerneas.She is a member of the Dusk Deer Species a rare and powerful tribe of deers under the chitals.Solaris is as tall as a normal human with abnormal fur color being bright red with dashes of magenta in it with no antlers(due to her being a female).As the guardian she is capable doing much stuff others in the deer contract can do.She is master of the Kenjutsu,capable of using all cannon and custom techniques know by her summoner as well as the Samurai techniques.She is also a master of Deer Arts capable of using them much easier than others excluding Xerneas.She also carries two special swords only found in the Land of Snow where the deers dwells,Moonshine and Sundrip,Both duel swords that can only be weilded by a deer summoner. The user can only use one due to Solaris needing one to use in combat. Solaris is also a Taijutsu user but can only use them up to C-Rank and can move at speeds equal to a Sage Rank Taijutsu Master.

    -Can only be summoned once per battle
    -Remains active for 4 turns
    -Moonshine and Sundrip are made of special metals and can withstand up to two A-Ranked attacks and can remain active even after Solaris returns home.
    -Solaris can also stand on two hooves
    -All moves done by Solaris counts towards turn limit -Solaris cannot use any EIG jutsus

    Link to contract approval: http://narutobase.net/forums/showthr...s#post10019650

    X-Declined-X Explain better. Solaris is humanoid? If not then how can it weild swords? Its a dear
     
         
    Last edited by Xylon; 05-29-2013 at 07:45 PM.

  9. #2809
    Ańbu Juniør's Avatar
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    Peace Is A Lie, There Is Only
    Passion. Through Passion I
    Gain Strength. Through
    Strength I Gain Victory.
    Through Victory My Chains Are
    Broken. The Force Shall Set Me
    Free | #The Rat Prince
     

    Re: ±±Custom Jutsu Submission±±

    (Kuchiyose no Jutsu: Ryu) Summoning Technique: Rat Warrior Ryu
    Rank: A
    Type: Attack/deffense/ supplementary
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user will summon Ryu, who is the same size of Gamabunta, and is the brother of the Rat boss, by performing the necessary hand seals, smearing his blood on his palm and slamming it onto the ground. Ryu dons bronze armour and has two sabers made of rat flesh which he can manipulate attached to his forearms. He is able to perform all nezumi techniques and has an elemental affinity of water, allowing him to perform water jutsu up to A rank. He is capable of human speech.
    *Note: Can only be summoned once and stays on the field for up to four turns.
    *Note: Must sign rat contract to use
    *Note: Each jutsu used counts towards the users three jutsu

    (Kuchiyose no Jutsu: Troy)Summoning Technique: Rat warrior Troy
    Type: Supplementary
    Rank: A
    Range: N/A
    Chakra cost:30
    Damage Points:N/A
    Description:The user focus his chakra and summons Troy, the legendary rat warrior. Troy is the size of a normal human and is capable of speech. His major asset is his speed since he wears no armour, and is equipped with a single katana. When he attains a certain speed, a cocoon of wind will form around him, protection him from A-rank lightning and under.
    *Note: Must sign rat contract to use
    *Note: can only be summoned once and last for three turns

    X-Both Declined-X Link to contract? I know the contract is old, so you should update it.

    (Katon: Flare)
    Type: Supplementary
    Rank: Forbidden
    Range: Short
    Chakra: 80
    Damage: +10 to all fire jutsu
    Description: After performing the required hand seals the User spreads his fire chakra throughout his entire body, increasing his body temperature. This increases the speed at wish the user make hand signs for all fire jutsu, and also increases the damage done by fire jutsu. While in this state, the user become somewhat tolerant to heat.
    *Note: Usable once per battle
    *Note: Can only last for three turns
    *Note: After the effects wear off, the user is unable to perform fire jutsu above B rank for 3 turns
    *Note: After it wears off, The user becomes slower, and weaker

    X-Declined-X It is among the countless variations of the techniques with the very same effect.
     
         
    Last edited by Xylon; 05-29-2013 at 07:47 PM.

  10. #2810
    Naruto Uzumaki Bijuu Sage's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by -Reclaimer- View Post
    (Kuchiyose no Jutsu:Bonnie and Clyde)- Summoning Technique: Bonnie and Clyde
    Type: Summoning
    Rank: S-Rank
    Range: Short
    Chakra: 40
    Damage: 80
    Description: The user bites his thumb then swipes it across his snake tattoo, After this is complete two king cobras appear coiled around the summoners arms, Bonnie is a pink is a cobra and is summoned on the summoners left arm, While Clyde is a black cobra and is summoned on the users right arm. Bonnie and Clyde are perfectly capable of speaking and are four feet in length and they each specialize in a elemental nature, Bonnie specializes in fire and is capable of using fire jutsu up to A-Rank twice pre battle and Clyde specializes in wind and is capable of using wind jutsu up to A-Rank twice pre battle, They use jutsu via there mouth and without the use of handseals. Once per battle Bonnie and Clyde can release a surge of chakra around the summoner equal to an S-rank non elemental surge, This surge disrupts the summoners chakra allowing the summons to break the summoner from A-rank and below genjutsu, But this also prevents the user from using jutsu while it's active.



    Note: Bonnie and Clyde can only be summoned once per battle.
    Note: Bonnie and Clyde can only stay on the battle field for three turns.
    Note: The user cannot have any other summons out, While Bonnie and Clyde are summoned.





    (Kuchiyose no Jutsu: kyo and warui)- Summoning Technique: Big and Bad
    Type: Summoning
    Rank: S-Rank
    Range: Short
    Chakra: 40
    Damage: 80
    Description: The user bites his thumb then swipes it across his snake tattoo, After this is complete two king cobras appear coiled around the summoners arms, Big is a light brown cobra and is summoned on the summoners left arm, While Bad is a dark brown cobra and is summoned on the users right arm. Big and Bad are perfectly capable of speaking and are four feet in length and they each specialize in a elemental nature, Big specializes in water and is capable of using water jutsu up to A-Rank twice pre battle and Bad specializes in lightning and is capable of using lightning jutsu up to A-Rank twice pre battle, They use jutsu via there mouth and without the use of handseals.


    Note: Big and Bad can only be summoned once per battle.
    Note: Big and Bad can only stay on the battle field for three turns.
    Note: The user cannot have any other summons out, While Big and Bad are summoned.

    Link to snake signing: http://narutobase.net/forums/showthread.php?t=179213

    X-Both Declined-X One last thing, do their techniques count as a move? Both summons are of elements that compliment each other
    (Kuchiyose no Jutsu:Bonnie and Clyde)- Summoning Technique: Bonnie and Clyde
    Type: Summoning
    Rank: S-Rank
    Range: Short
    Chakra: 40
    Damage: N/a
    Description: The user bites his thumb then swipes it across his snake tattoo, After this is complete two king cobras appear coiled around the summoners arms, Bonnie is a pink is a cobra and is summoned on the summoners left arm, While Clyde is a black cobra and is summoned on the users right arm. Bonnie and Clyde are perfectly capable of speaking and are four feet in length and they each specialize in a elemental nature, Bonnie specializes in fire and is capable of using fire jutsu up to A-Rank twice pre battle and Clyde specializes in wind and is capable of using wind jutsu up to A-Rank twice pre battle, They use jutsu via there mouth and without the use of handseals. Once per battle Bonnie and Clyde can release a surge of chakra around the summoner equal to an S-rank non elemental surge, This surge disrupts the summoners chakra allowing the summons to break the summoner from A-rank and below genjutsu, But this also prevents the user from using jutsu while it's active.



    Note: Bonnie and Clyde can only be summoned once per battle.
    Note: Bonnie and Clyde can only stay on the battle field for three turns.
    Note: The user cannot have any other summons out, While Bonnie and Clyde are summoned.
    Note: Every technique the snakes use count as a move





    (Kuchiyose no Jutsu: kyo and warui)- Summoning Technique: Big and Bad
    Type: Summoning
    Rank: S-Rank
    Range: Short
    Chakra: 40
    Damage: N/a
    Description: The user bites his thumb then swipes it across his snake tattoo, After this is complete two king cobras appear coiled around the summoners arms, Big is a light brown cobra and is summoned on the summoners left arm, While Bad is a dark brown cobra and is summoned on the users right arm. Big and Bad are perfectly capable of speaking and are four feet in length and they each specialize in a elemental nature, Big specializes in water and is capable of using water jutsu up to A-Rank twice pre battle and Bad specializes in lightning and is capable of using lightning jutsu up to A-Rank twice pre battle, They use jutsu via there mouth and without the use of handseals.


    Note: Big and Bad can only be summoned once per battle.
    Note: Big and Bad can only stay on the battle field for three turns.
    Note: The user cannot have any other summons out, While Big and Bad are summoned.
    Note: Every technique the snakes use count as a move

    Link to snake signing: http://narutobase.net/forums/showthread.php?t=179213

    X-Both Approved-X Removed Damage over the summons. When they attack, a mention of ranks will be enough to suggest the damage.

    (Genjutsu: Mochi Shinsou)- Illusion Technique: Sticky Situation
    Type: Supplementary
    Rank: B-Rank
    Range: Short-Mid
    Chakra: 30
    Damage: N/a
    Description: The user takes out an explosive tag and begins waving it up and down, Triggering the genjutsu, A sense of confusion and paralysis begins to fall upon the opponent, In the genjutsu the user then throws the explosive tag towards their target, and loudly yells "Multiply" causing the single tag to multiply into a thousand which begin to swirl extremely fast and extremely loud around the opponent, The tags swiftly begin to swirl closer and closer to the target, before they finally stick to them exploding on contact, causing great mental stress on their brain.

    X-Approved-X Removed damage, reduced rank.
     
         
    Last edited by Xylon; 05-29-2013 at 07:52 PM.

  11. #2811
    Rojuro's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Roju View Post
    Summoning Animal: Meerkat
    Scroll Owner: Roju
    Other Users who have signed contract: None yet
    Summoning Boss if existing: None yet
    Other Summoning Animals tied to contract:
    Description and Background:

    Meerkat Anatomy and Appearance
    The Meerkat is a small sized mammal that has a long and slender body with a long and light but black-tipped tail that can almost double the animal's total length. Meerkats are sandy to light brown in colour with eight darker stripes on their back, markings on their sides (which are unique to the individual) and a lighter face and underside. They have elongated muzzles with a black nose and dark coloured bands around their eyes. Meerkats have long, sharp claws on their front paws that are curved and can grow up to 2cm long and help them to both dig their burrows and to find small animals that are buried beneath the soft sand. The fur of the Meerkat has actually adapted remarkably to the differing desert conditions, not only helping to keep the animal cool during the boiling hot days, but also acting as a layer of insulation to keep it warm during the freezing-cold winter nights.





    tattoo of the contract will recieve the meerkat

    https://www.google.ca/search?q=meerk...rGTcZ-gCq6M%3A

    ________________________________________________
     Pending 
    background pertains to the background of your contract within narutoverse. The animal hasn't, however, been done before. So you're in luck. Resubmit.
    Resubmitting
    _____________________

    Summoning Animal: Meerkat
    Scroll Owner: Roju
    Other Users who have signed contract: None yet
    Summoning Boss if existing: None yet
    Other Summoning Animals tied to contract:
    Description and Background:




    _______________
    ~Approved~


    tattoo of the contract will recieve the meerkat

    https://www.google.ca/search?q=meerk...rGTcZ-gCq6M%3A
    ____________________
    (Kuchiyose no jutsu:hiyori) summoning technique: hiyori
    Rank: B
    Type: supplementary
    Range: Short-long
    Chakra cost: 20
    Damage points: NA
    Description: After swiping blood across the summoning tattoo the user summons hiyori a regular sized female meerkat which can use sensory ability's and tracking skills through scent as meerkat's are great trackers and also have great hearing making communication with the summon easy at long range through whispering. Her natural ability's for sensory were honed by extensive training tracking chakra signatures in unforseen locations or hiding enemy's and have been known to have trained with elders of the Yamanaka clan.

    Restrictions: can only use sensory three times per battle.
    Note: must have signed the meerkat contract.
    _________________
    ~Declined~ No sensing abilities are going to be approved in custom summons, tracking by scent or other senses is different, provided that the species has it by default, chakra tracking/sensing is a no.

    ____________________________

    Nijigasumi (Rainbow Mist)
    Rank: S rank
    Type: Weapon
    Range: Short- mid
    Chakra cost: 40
    Damage points: 80
    Description:

    an average katana with a simple rectangular hand-guard with a circle around the blade and two inward curved lines stretching to each corner the long way and greyish-blue hilt. It is activated by sending raiton chakra into the hilt

    Nijigasumi's camaflouge
    When Nijigasumi is drenched with raiton chakra, it is able to create limitless amounts of light. When Nijigasumi shines, it melds with all other light. When he releases it, he can use that light to take control of shadows and attack his opponent with them. Nijigasumi’s ability also allows it to manipulate light for other various effects, such as Invisibility: Ability to make The user invisible to the naked eye, by surrounding him with light and still allowing hm to move unnoticed by the naked eye, although doujutsu and sensory shinobi will be able to follow the user.

    Blinding Light: the user unleash a bright lightning flash off the blad the Ability to create a large area of light around opponents, disrupting their visual perceptions, causing confusion and decreasing their chance to fight back against attack. This ability does not do any physical damage to the enemy it is strictly a blinding light.



    Blade of Light: Dissolves his actual blade and replaces it with a blade made of pure light. If the blade is broken, it can completely cover it to allow the battle to continue. He can also create blades of light separate from his sword, using them as lightning blade projectiles to fire at his enemies only firing three at a time. This ability does physical damage to the enemy.


    Saigyoku Nijigasumi (Swallowing Orb of Rainbow Mist)
    Ability: the user creates multiple twinkling light orbs of lightnng out from his blade which get attract to an enemy's chakra drawing the orbs around the enemy growing the orbs into one huge sphere, which engulfs everything within a significant radius. Anyone within that radius will potentially get caught in it. Immediately following that, the sphere collapses in on itself, using the compressed light to crush everything within it. High level wind is a counter to break out of this attack. This ability does extreme damage if the user manages to engulf the enemy into the orbs which turn into a sphere.
    [IMG][/IMG]


    Restrictions:
    -Saigyoku Nijigasumi (Swallowing Orb of Rainbow Mist) can only be used once during battle.
    -Blade of Light: can be used four times in battle but not consecutive in the same turn.
    -Blinding Light: can be used four times per battle but not consecutive in the same turn.
    - can be used whenever and as many times as wanted during battle.
    ____________________
    ~Declined~ Do not resubmit, no infusable swords allowed.


    X-Pending-X Leaving for someone else.
     
         
    Last edited by Ryūjin; 05-31-2013 at 02:26 PM.

  12. #2812
    Nathan.'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Nathan. View Post

    (Meiton: Inperiaru Kyuutai) Dark Release: Imperial Orb
    Type: Offensive
    Rank: S-rank
    Range: Short - Mid
    Chakra: 30
    Damage: 60
    Description:
    After using Dark release: Inhaling Maw to absorb the physical and spiritual energy of the enemies technique, the user will perform one hand seal and then crosses his arms above his head to begin charging the jutsu, forming a small black orb which rapidly grows in size and also gains small white lights inside it, similar to the night sky. He then unleashes the orb at the target. The orb appears to be incredibly strong, and holds tremendous amount of power to crush its opponents. This technique is able to trap the enemy in itself. Once inside the enemy is surrounded by darkness and no sound, making the enemy terrified of the darkness. The person trapped in the technique is able to use water or earth techniques to escape from the orb.
    Notes:
    - Can only be used twice per-match.
    - Must have used Dark Release: Inhaling Maw before use.
    - Have to wait two turns before you can use it again.
    - The target once trapped inside the orb can only use A-rank and below water and earth techniques.
    - Wind/Fire/Lighting have no affect if trapped inside the orb as those elements will only increase the power of the orb.
    - The user can only have the orb active for a max of two turns.
    - Can only be taught by Nathan.
    X-Declined-X Why would he be terrified?
    (Meiton: Inperiaru Kyuutai) Dark Release: Imperial Orb
    Type: Offensive
    Rank: S-rank
    Range: Short - Mid
    Chakra: 30
    Damage: 60
    Description:
    After using Dark release: Inhaling Maw to absorb the physical and spiritual energy of the enemies technique, the user will perform one hand seal and then crosses his arms above his head to begin charging the jutsu, forming a small black orb which rapidly grows in size and also gains small white lights inside it, similar to the night sky. He then unleashes the orb at the target. The orb appears to be incredibly strong, and holds tremendous amount of power to crush its opponents. This technique is able to trap the enemy in itself. Once inside the enemy is surrounded by darkness and no sound. The person trapped in the technique is able to use A-rank and below water or earth techniques to escape from the orb.
    Notes:
    - Can only be used twice per-match.
    - Must have used Dark Release: Inhaling Maw before use.
    - Have to wait two turns before you can use it again.
    - The target once trapped inside the orb can only use A-rank and below water and earth techniques.
    - Wind/Fire/Lighting have no affect if trapped inside the orb as those elements will only increase the power of the orb.
    - The user can only have the orb active for a max of two turns.
    - Can only be taught by Nathan.

    X-Approved-X

    -----------------------------------

    (Ration: Shintou Foosu) Lightning Release: Concussion Force
    Type: Offensive, Supplementary
    Rank: B-rank
    Range: Short
    Chakra: 20
    Damage: 40
    Description:
    The user will conducting Lightning Chakra in his hand and then palming the opponent in the solar plexus which is the weakest point in the body, and blasting his chakra through them in a sort of concussive blast while forcing the opponents chakra out of their body. It can also partially paralyze other parts of the body when struck.
    Notes:
    - Can only be taught by Nathan.

    X-Approved-X

    -----------------------------------

    (Doton: Mogura No Kōgeki No Jutsu) Earth Release: Attack of the Mole Technique
    Type: Offensive
    Rank: B-rank
    Range: Long
    Chakra: 20
    Damage: 40
    Description:
    By using the Earth Release: Hiding Like a Mole Technique to quickly move around the battlefield, the user appears out of the ground and attacks foes with a Sword or Shuriken. Thanks to the concealment imparted by the ground, the user can pop up anywhere unexpectedly on the battlefield to ambush opponents. Few opponents are prepared to defend themselves from attacks originating beneath them, and this technique excels at exploiting that weakness.
    Notes:
    - Can only be taught by Nathan.
    - Can only be used in conjunction of Earth Release: Hiding Like a Mole Technique

    X-Approved-X

    Take a look at that A CJ submission without any declines. Rare sight
     
         
    Last edited by Xylon; 05-29-2013 at 08:03 PM.

  13. #2813
    Senior Member Yveltal's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Raiton:Sasu Yōna Ame) - Lightning Release:Piercing Rain
    Type: Offensive
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user performs 3 hand seals and generates a large ring of lightning that spins around them, causing a bluish flame like aura to appear. The user will then manipulate the shape of the lightning ring into 20 arrows. After that, the user will then stretch their left arm 75 degrees with their right hand pulling back as if were a bow into the sky in the direction of the target. Once that has been done, the user will then begin strumming their left arm, causing the ring of lightning to release the 20 lightning arrows towards the opponent. On impact the arrows will cause small electric explosions.
    Note:
    -can only taught by Kage Phoenix
    -can only be used 2x
    -cannot perform another raiton technique on the next turn
    skip to 3:00


    X-Pending-X Leaving for someone else. I cannot view the video
    _________________
    ~Declined~ The technique seems fine, only thing i don't get is where the arrows are going to be released? are they directly towards the opponent? falling from above him? coming at a diagonal angle?


    (Suiton:Uzu) - Water Release:Whirlpool
    Type: Offensive
    Rank: C
    Range: Short
    Chakra: 15
    Damage: 30
    Description: The user swipes their hand forward, creating a spear of water that, when directed at the target, generally through a punching motion, turns into a whirlpool. The whirlpool surrounds the target, blowing them away.
    Note:
    -can only be taught by Kage Phoenix
    -requires water source


    X-Approved-X

    (Raiton:Mikagura) - Lightning Release:Sacred Song
    Type: Offensive
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user will begin by performing the Ram->Snake->Dog hand seals.Then the user will create five large ring-like seals on top of the target using their using their raiton chakra, which releases a concentrated beam of energy directly below it, hitting the target. The force of the energy beam will cause the target to collapse.
    Note:
    -can only be taught by Kage Phoenix
    -can only be used 2x
    -cannot perform another raiton technique on the next turn


    X-Declined-X Because of the vague nature of this technique.
     
         
    Last edited by Ryūjin; 05-31-2013 at 02:33 PM.

  14. #2814
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    don't be embarased of what you
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Necron View Post
    Resubmitting:

    Summoning: Zapdos of Thunder (Shōkan: Kaminari no Zapdos)
    Rank: S
    Type: Summon
    Range: Short
    Chakra cost: 40
    Description: Zapdos is a giant vulture, of half the size of Gamabunda. He is a Raiton master, and can use raiton up to S-rank but without any hand seals. He is yellow in color, and his plumage is constantly disarranged. To summon him, the user will put his blood on the contract fan, perform the needed hand seals and swing the fan in the air above him. Zapdos will appear right above the user, already flying. He can speak in human tongue as well.
    -Can only be summoned once per battle
    -Must be Kage rank or higher to summon him, or one won't earn his respect, and he will fly away
    Resubmitting:

    Summoning: Zapdos of Thunder (Shōkan: Kaminari no Zapdos)
    Rank: S
    Type: Summon
    Range: Short
    Chakra cost: 40
    Damage Points: N/a
    Description: Zapdos is a giant vulture, of 1/4 the size of Gamabunda. He is a Raiton master, and can use raiton up to S-rank but without any hand seals. He is yellow in color, and his plumage is constantly disarranged. To summon him, the user will put his blood on the contract fan, perform the needed hand seals and swing the fan in the air above him. Zapdos will appear right above the user, already flying. He can speak in human tongue as well.
    -Can only be summoned once per battle
    -Must be Kage rank or higher to summon him, or one won't earn his respect, and he will fly away
    -Stays for 4 turns

    Signed Vulture Contract

    X-Approved-X Fixed the template, and reduced turn limit to meet standard requirements.
    Quote Originally Posted by Necron View Post

    (Tegatana no Katana) Hand-Sword Katana
    Type: Offencive
    Rank: B rank
    Range: Short
    Chakra: 20 (+5 per turn active)
    Damage: 40
    Description: The user contracts all the muscles of his lower arm, and then envelops his lower arm with 2 reverce chakra curents, that create an edge on the outer arm. This way, the hardened part becomes as hard as Iron. Then, a chakra katana blade will appear around the hand of the user, with it's edge being at the fingertips. The user can also replace the normal chakra used for this jutsu with chakra of any (basic) element he has mastered. If he does so however, he can maintain the blade active for only one turn.
    -If master level or higher, one can activate this technique on both hands.
    -Can stay activated for a maximum of 3 turns.

    Signed Vulture Contract
    (Tegatana no Katana) Hand-Sword Katana
    Type: Offencive
    Rank: B rank
    Range: Short
    Chakra: 20 (+5 per turn active)
    Damage: 40
    Description: The user contracts all the muscles of his lower arm, and then envelops his lower arm with 2 reverce chakra curents, that create an edge on the outer arm. This way, the hardened part becomes as hard as Iron. Then, a chakra katana blade will appear around the hand of the user, with it's edge being at the fingertips. The user can also replace the normal chakra used for this jutsu with chakra of any of the 3 following elements he has mastered [Raiton, Futon, Doton]. If he does so however, he can maintain the blade active for only one turn.
    -If master level or higher, one can activate this technique on both hands.
    -Can stay activated for a maximum of 3 turns.

    Owner of the Tegatana Way CFS

    X-Approved-X

    (Shinigami no wa)-Ring of the Shinigami
    Type: Weapon
    Rank: B-rank
    Range: Short
    Chakra: 20
    Damage: N/A
    Description: A silver ring with a rectangular black onyx stone. There are 2 "fleur de lis" patterns, left and right of the stone. There are many dark rumors about this ring, and how it came into this world, and all involve human sacrifices and death of innocents. The ring has had many names across the ages, including "Azura's star", "Black star", "the Resurrection Stone" and "Charon's ring". It's most recent name is "Ring of the Shinigami", although any actual connection with the said entity is nothing more than a rumor. The ring itself has the ability to seal an individual's soul inside it, after the said individual has recently died. To do so, the user must place the stone on the thorax of the victim. The ring will then absorb the consciousness of the deceased, in the form of a chakra image, made from the chakra nature the victim was most specialized in. The soul of the victim is bound to swear eternal obedience to the bearer of the ring.The user can then summon the ghost of the victim to make it poses an item, to move it around according to the user's will.
    -Can only store up to 3 souls at any given time.
    -A soul can only be obtained in an official fight, after a sensei verifies the death of the opponent.
    -Can only absorb one KG soul. The restrictions for the KG absorbed are the same as the Kakuzu hearts.
    -When possessing a weapon, the weapon itself must be destroyed, to destroy the ghost. If the ghost is destroyed, the soul goes back in the ring, and cannot be summoned for 3 turns, till it recovers it's lost chakra.
    -A possessed weapon has B-rank chakra of the element the soul is made of around it. The ghost can only be seen when it endears the weapon.
    -Infusing a soul to a weapon uses chakra from the user (20 per soul), and is counted within one of the user's 3 moves.
    -A possessed weapon can unleash any non-custom jutsu the original bio could use, that does not require hand seals. This is counted in the user's 3 moves, and uses the user's chakra, as the ghosts cannot regenerate their chakra, and use that of their owner.

    X-Declined-X DNR. Did you actually submitted a horcrux? O____O
     
         
    Last edited by Xylon; 05-29-2013 at 08:29 PM.

  15. #2815
    LonelyAssassin's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Kusaribe no yubiwa) - Rings of Kusaribe
    Type: Weapon
    Rank: A
    Range: Short
    Chakra Cost: N/A
    Damage Points: N/A
    Description:
    The user can wear a maximum of three of these rings, they can go on any finger on the hand. These Rings have their own power source of Raw Chakra, but because of this only have a limited amount of uses and cannot be recharged (Given Chakra By User) whilst in battle only before or after in their spar time (If in a war it has to end before being able to recharge rings). The rings are plain grey with some patterns or decals on them.

    Each Ring has four uses that are used to make a blue shield that can range to be as large as the user, but not any bigger. The shields can be used for all manners of things :

    Personal Shield
    The Rings can make simple instant shields that can protect the user by them holding out their ringed hand and making the shield in front of them directly from the ring or wherever they point it. Shield breaks after enough damage is taken. These shields can also be used if the user is falling, they make the shield appears facing and hitting the ground they're about to fall on to push them back off it.

    Weapon Shield
    You are able to make a shield around one of your weapons, this decreases piercing damage but massively increases impact damage. If the weapon with the shield around it's blade is slammed onto the ground, it will cause the ground to break and send small rocks flying. Also the weapon is able to easily overcome ordinary weapons and has the ability to block small, weak, projectile techniques.

    Octopus Shield
    The Final type of shield that can be made is the octopus shield, though this is different and takes up all the power from one ring (all four uses). The shield is a transparent blue dome which the user is in, the surface of the dome has four tentacles coming off it, though these tentacles can only stretch short range they are powerful enough to hit the opponent away from the dome and block any projectiles before reaching the main dome.
    ___________________
    ~Declined~ You do realize that you just made a CW with no drawbacks nor limits on it's usage at all? so this can defend you from anything, i was about to DNR honestly, because it's ridiculous but i'll give you one more go to make it reasonable.
     
         
    Last edited by Ryūjin; 05-31-2013 at 02:36 PM.

  16. #2816
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    Re: ±±Custom Jutsu Submission±±

    Summoning: Lucky The Sensory Cricket (Shōkan: Rakkī kankaku kuriketto)
    Rank: S
    Type: Summon
    Range: Short-Long
    Chakra cost: 40
    Description: Lucky the Cricket is a sensory cricket that stays with the Contract Owner at all times. He is a sensory type summon and has a direct tie to the chakra of the owner. The cricket is keen at rubbing its hind-legs together in order to detect an enemies chakra. The cricket is able to detect an enemy's chakra and body position when it rubs its hind-legs together, using echolocation to pinpoint the opponent. Lucky is approximately the size of a male's thumb and can be stored in the Master's clothing or rest on his shoulder or head.
    - Can communicate in English
    - If abilites are used, cannot be used the next turn
    - Can not attack the opponent or cause any damage
    - Lasts for 3 turns after first use. (Kind of like Akamaru and Kiba just no fighting)
    - Must be at least Sannin rank to use
    - If gets hit by a jutsu, reverse-summons away to
    - Contract is only applicable to Saiyan Goku and up to 2 people he chooses
    - Owner does not need to summon (stays with) but people who it is taught to need to carry a scroll
    - Only taught by me (Goku)


    _________________
    ~Declined~ Summoning contract approval link?


    (Doton: Chiri Funshutsu) – Earth Release: Dust Eruption
    Rank: A
    Type: Offensive
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: After releasing their doton chakra into the ground via their feet, the user performs the snake handseal to cause a number sudden underground eruptions to occur (in a similar fashion to geysers), both beneath and around the opponent. The eruptions cause large amounts of dust, debris and shrapnel to be forcefully launched into the air, making this technique ideal to propel the opponent into the air, cause damage via shrapnel and temporarily blind them due to the sheer amount of dust/debris that gets caught in their eyes. The user can cause a maximum of eight successive explosions to occur, with each one happening one second after the other. Each of the explosions encompasses a radius of five meters but the potency of the eruption itself is dependant on how many explosions the user wishes to create.

    Note: Can only be used Twice per battle
    Note: Can only be Taught by Saiyan Goku
    Note: Doijutsu users aren’t blinded by this technique
    ___________________
    ~Declined~ A bit OP, mention that a large amount of vibrations are felt before the eruption of the "geysers".


    Raiton: Sabaki Ryouiki) - Lightning Release: Draining Minefield
    Rank: A
    Type: Offensive
    Range: Short - Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user concentrates their lightning chakra into both of their palms and fires a volley of lightning in the shape of small spheres towards the opponent, each ball equaling the size of a tennis ball and the total number of shots fired equaling four (two from each hand). Each ball once it comes into contact with something, erupts into a dark blue electric field with a radius of five meters, violently surging through anything electrical caught within the attack. Anything electrical caught in the field is permanently disabled and will no longer function. When used against a person, the attack simply causes paralysis from the waist upwards.
    -only taught by Saiyan Goku
    __________________________
    ~Declined~ don't resubmit.
     
         
    Last edited by Ryūjin; 05-31-2013 at 02:44 PM.

  17. #2817
    ZandaT's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Zánda View Post
    (Phengaris no ikō) Migration of the Phengaris
    Rank: Forbidden
    Type: Offense
    Range: Short-Long
    Chakra Cost: 50
    Damage Points: 90(-15 to user)
    Description: Once the user has taken the red Chilli Pill and its effects take place in the users body they channel their unique chakra into their hands while taking a wide stance with their arms bent by their ribcage, and their hands held out with their fingers close together and their thumbs bent inwards. They then highly condense their unique chakra and shape it around their hands rapidly layering the special chakra on top of each other with each layer being thin, hardened, and holding a tremendous amount of the special chakra. The user then begins to rapidly thrust their hands forwards in a random manner, at various angles in front of them, while exerting a tremendous amount of energy behind each thrust allowing the user to perform a great number of thrusts in mere seconds. The energy output of the thrusts causes the condensed chakra layers to be rapidly launched off of the users hands, which they then form into V shaped projectiles, creating a wave of numerous V shaped projectiles launched in a wide radius towards the opponent. Once the wave is released the user then manipulates all of the projectiles at once and claps his hands causing each V shaped projectile to break in two, multiplying the wave of the projectiles even more. The wave of projectiles reach a maximum of 6m long and 6m high making it a very hard jutsu to dodge. Due to the shape of the chakra projectiles and the amount of energy put behind them, the projectiles cuts through the air with little to no resistance allowing them to travel at barely trackable speeds. The opponent would only see a barrage of small blue blurs approaching them at high speeds. This results in the opponent being hit by multiple highly condensed high speed chakra projectiles back to back all over their body which cause bruises, bone fractures, bone displacements, and multiple lacerations. This jutsu is said to resemble thousands of small migrating phengaris butterflies which its name was based upon. This attack takes a lot out of the user physically, and can even kill a Three Colored Pill (3CP) user if done while they are exhausted, but those who have obtained Calorie Control have a less detrimental effect. This is a hidden NinTaijutsu of the Akimichi clan.
    NOTES:
    -3CP users can only use this 1x per battle
    -This move takes away 1 turn away from their 3 turn win limit
    -No Taijutsu or NinTaijutsu can be used next turn
    -If used on turn 2 the user will die
    -------------------------------------
    -CC users can use this 2x per battle
    -With 1 turn in between uses
    -No Taijutsu or NinTaijutsu above B Rank can be used next turn
    -No ElementalNin. or Ninjutsu above A Rank can be used next turn
    -Can only be taught by Zanda

    X-Declined-X The technique is not possible. Ask me in PM if you want an explanation.
    (Phengaris no Bakuhatsu) Explosion of the Phengaris
    Rank: B
    Type: Offense
    Range: Short-Mid.
    Chakra Cost: 20
    Damage Points: 40
    Description: Once the user has taken the red Chilli Pill or activate Calorie Control and its effects take place in the users body they channel their unique chakra into their hand. They then highly condense their unique chakra and shape it around their flattened hand, rapidly layering the special chakra on top of each other with each layer being thin, hardened, and holding a tremendous amount of the special chakra. The user then thrusts their hand towards the enemy while releasing the built up chakra, causing the condensed chakra to be launched off of the users hand, which then forms into a hand sized V shaped projectile aimed at the opponent. Due to the shape of the chakra projectile and the amount of energy put behind it, the projectiles cuts through the air with little to no wind resistance allowing them to travel at fast speeds. The opponent would only see a swift blue blur approaching them before the user detonates it if they choose too. If the user can get a direct hit on the opponent with this highly condensed projectile, it would pierce through the opponents body causing massive damage. Once in close range of the opponent the user can choose to clap their hands causing the projectile to explode into a numerous amount of tiny pieces of hardened chakra which shoot out in a 3m radius from the projectile causing bruises, and lacerations to the skin. This is a hidden NinTaijutsu of the Akimichi clan.
    NOTES:
    -User can only use this 4x per battle
    -CC or 3CP must be activated
    -Can only be taught by Zanda
    ___________________
    ~Declined~ Akimichi don't release chakra blasts, their attacks are simply Taijutsu enhanced ones, this technique is really pushing it with the technique, don't resubmit.

    (Fūinjutsu: Gogyou Shuriken) Sealing Art: Elemental Shuriken
    Rank: A
    Type: Offense/Defensive/Supplementary
    Range: Short-Long.
    Chakra Cost: 30
    Damage Points: 60
    Description: The base of this move relies on a fuma shuriken that has the inscribed Kanji's for "Store" and "Form Release" that sit next to each other on 2 of the four blades mirroring its placement on the opposite side.(A total of 4 kanji, 1 of each on both sides of the fuma shuriken.) The user then performs 2 hand seals and channels a specific elemental chakra into the "Store" kanji on the blade before throwing it at the opponent. The user will then perform 1 hand seal activating the kanji for "Form Release" which allows the large amount of elemental chakra to be release and manipulated from the shuriken creating different element attacks depending on which chakra the user channeled into the shuriken. All techniques have a power equal to A rank and immediately ends once the Fuma shuriken spins into long range.
    Abilities
    Fire
    Once the fire chakra is released from the blades they will engulf each blade creating a 3m long, 2m wide flexible fire column that spins at a speed that would allow two hand seals to be done in between the interval of the next column. The four fire columns curve as they spin making the jutsu resemble a big flaming spiral. The column do not spin in unison with the Fuma Shuriken, but it does move with the shuriken as its center, so once the shuriken reaches into long range the jutsu immediately stops. The columns may touch long range before the shuriken but the technique does not end until the shuriken reaches long range.

    Water
    Once the water chakra is released it transforms into an upwards and downwards water torrent from the fuma shuriken creating a 6m tall, 2m wide, vertical moving torrent of water. The bottom torrent releases multiple small waves that spread to the sides of the geyser, reaching up to mid.range, as it moves, while the top water torrent spews out small waves that crash into the ground beneath the torrent. The water from the torrents can make a medium water source on the field fairly quickly.

    Earth
    Once the earth chakra is released from the fuma shuriken the chakra manifests into a 4 sharp high density spikes that extend 2m from each blade of the fuma shuriken. The spikes are so sharp they resemble high density earth swords and can cut through a human with ease. The spikes, being an extension of the fuma shuriken, rotates at the same speed as the shuriken resulting in a fast spinning earth spike attack.

    Lightning
    Once the lightning chakra is released from the fuma shuriken 8 sporadic lightning bolts will extend from the fuma shuriken, 4 from the top and 4 from the bottom, as it spins. The bolts spread out from the fuma shuriken and can reach up to 3m covering a circular diameter from where it was released, ripping through the air and ground as the shuriken spins.

    Wind
    Once released the wind chakra will begin to spin in unison with the fuma shuriken, expanding the range of the fuma shuriken's reach. This would result in a thin spinning wind shuriken whose reach can go up to 3m from its center, slashing through everything in its way.
    NOTES:
    -No Fūinjutsu next turn
    -Can be used 2x but special shuriken must be retrieved.
    -Can only be taught by Zanda
    ______________________
    ~Declined~ All is fine, except that water torrent releasing a water source thing, how would a 6m tall and 2 meter wide torrent of water release a larger amount of water out of it? O__O


    Link to Fuin: http://narutobase.net/forums/showthr...1#post10858629

    (Futon: Rei G) - Wind Release: Zero G
    Type: Supplementary
    Rank: S-Rank
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: The user channels their wind chakra throughout their body and continuously releases it allowing them to coat their body in wind chakra. This wind coating flows in the same direction as air resistance, that would normally hit against the users body as they move reducing their speed of some sort, and speeds up its process of flowing around the user by cutting into the air itself. The wind coat flows at a faster pace than that of the air around the user thus allowing them to have swifter body movements compared to a taijutsu specialist. It is also a good jutsu to use when you are falling and you need to drop at a faster rate in order to dodge a technique, but that usage can hurt the user as well if they do not find a way for a softer landing and they cannot change direction. The dropping speed would be the same as dropping a boulder. If the user uses chakra in order to perform another jutsu then this technique ends.
    NOTES:
    -Can be used 3x per battle
    -No other jutsu can be used while activated.
    -Last 1 turn
    -Can only be taught by Zanda
    ______________________
    ~Declined~ Similar techniques exist.
     
         
    Last edited by Ryūjin; 05-31-2013 at 02:57 PM.

  18. #2818
    -Jiraiya-'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    Wood Release: Hidden explosion (Mokuton: Hitoshirezu bakuhatsu)
    Type: Offensive
    Rank: C
    Range: Short - Mid
    Chakra: 15
    Damage: 30 (+5 for each explosion produced)
    Description: The user takes some explosive tags on his hand and using their wood chakra turns their hand into single large or several small wooden pillars, hiding the explosive tags by embedding them within the wooden pillars and impales the opponent causing explosion.
    Note(s):
    • Must have a wood bio to use this jutsu.
    • Can only be taught by me(-Jiraiya-).

    ______________________
    ~Declined~ This is simply the Wood Style Technique and Hidden Explosive Tags technique crammed in one.


    Wood Release: Life detection (Mokuton: Jinsei hakkaku)
    Type: Supplementary
    Rank: C
    Range: Short - Long
    Chakra: 15
    Damage: N/A
    Description: By using the inherent property of the tree to produce flowers, the user performs the snake hand seal and grows few trees here and there scattered throughout the field which produces flowers. The pollen produced by these flowers are closely linked with the users senses through chakra. These pollens scatter in air as they are released from flowers and when they become attached to a living being they'll transmit the location of any unknown foreign chakra to the user.
    Note(s):
    • Must have a wood bio to use this jutsu.
    • When trees are already present in the field the user can simply perform the snake hand seal and force them to grow pollen producing flowers.
    • Can only be taught by me(-Jiraiya-).

    _______________________
    ~Declined~ Simply use the Tracking Seeds Technique, no chakra sensing technique will be approved anymore.


    Wood Release: Swirling wooden dust (Mokuton: Uzu mokuzou funjin)
    Type: Supplementary
    Rank: C
    Range: Short - Mid
    Chakra: 15
    Damage: N/A (+5 when used with fire jutsus)
    Description: The user focuses wooden chakra in his mouth and forcibly expels out a large stream of wooden dust which is dry compared to other wood jutsus. This wooden dust is capable of acting similar to a smokescreen and can temporarily blind the opponent(s) vision as they fall on their eyes and produce irritation when inhaled through nose/mouth. When this jutsu is used in conjunction with a fire jutsu, the wooden particles burn easily(due to their small size, dryness) acting sort of a fuel and amplifies the effect of the fire jutsu making it more powerful and adds +5 damage to the fire jutsus used in combination.
    Note(s):
    • Must have a wood bio to use this jutsu.
    • Can only be taught by me(-Jiraiya-).
    Example of how the wooden dust looks:
    _________________
    ~Approved~
     
         
    Last edited by Ryūjin; 05-31-2013 at 03:02 PM.

  19. #2819
    -Broly-'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by -Broly- View Post
    (Fuuinjutsu: Gobōsei) -Sealing arts: Pentagram Star
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: N/A
    Description: The user will place a seal bearing the Kanji for "Absorb" on the ground. When this is done 5 large pillars will be summoned in long range that makes the shape of a 5 pointed star with chains going back and forth between the pillars, connecting them and making a pentagram in the center of it which will be were the user and the opponent will be at. The pentagram reaches into the edge of mid range all around and the chains all covered in kanji bearing the word "Absorb". As such, when within the radius of the pentagram the chains will activate with a purple glow and start siphoning away both of their chakra including the techniques they make, drawing the chakra into the chains like a magnet and making any technique above A rank unusable. The purple glow the chains exude are similar to the violet flame pillar technique because touching any of the chains before the technique is over or destroyed will cause the person touching it to be painfully engulfed in purple flames. This is made possible due to the chakra the technique has drained "fueling" it This technique can be destroyed easily by destroying 2 of the pillars with an A rank technique.
    -Can only be used once per battle
    -No fuuin above B rank the next turn
    -Lasts 5 turns
    -Can only be taught by Broly

    X-Declined-X I dont think its within the seals ability to absorb chakra without any medium used.


    Fuuinjutsu: Poseidon no gifuto Sealing Arts: Poseidon's Gift
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra: 20
    Damage: N/a
    Description: This seal utilizes one of the most basic functions of seals, which is to simply seal normal everyday things. This particular seal contains twice the amount of water as "Water Release: Great Exploding Water Colliding Wave" creates and works like a gate. With the user's chakra controlling how much the gate opens. When the user wishes to create a water technique that needs a water source he will channel his chakra into the seal. The amount of chakra the user channels into the seal (eg 20 points of chakra for a B rank, 40 points for a S rank) controls how much water is available from it. Depending on the technique, the correct amount of water is made available from the seal and the technique that the user wishes to use will burst forth from the seal. The rest of the water will be "behind the gate" and thus can be used for future techniques. Since the water technique comes from the seal the user can place the seal wherever he wishes on his body.
    - Once the seal is activated it doesn't need to be activated again for any other water technique
    -Can be used 6 times for any water technique
    -Can only be taught by Broly

    X-Declined-X So you will be wasting additional chakra as well for Water techniques while you could simply use nature transformation which already comes with alot of the water techniques, why? Whats the exploit?. Basically a limitless supply of water, and sealed where? A scroll? Your body?

    X-Both Declined-X Link to Fuinjutsu Training.
    (Fuuinjutsu: Gobōsei) -Sealing arts: Pentagram Star
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: N/A
    Description: The user will place a seal bearing the Kanji for "Absorb" on the ground. When this is done 5 large pillars will be summoned in long range that makes the shape of a 5 pointed star with chains going back and forth between the pillars, connecting them and making a pentagram in the center of it which will be were the user and the opponent will be at. The pentagram reaches into the edge of mid range all around and the chains all covered in kanji bearing the word "Absorb". As such, when within the radius of the pentagram the chains will activate with a purple glow and start siphoning away both of their chakra including the techniques they make, drawing the chakra into the chains like a magnet and making any technique above A rank unusable,with the chains being the medium that is draining the chakra away. The purple glow the chains exude are similar to the violet flame pillar technique because touching any of the chains before the technique is over or destroyed will cause the person touching it to be painfully engulfed in purple flames. This is made possible due to the chakra the technique has drained "fueling" it This technique can be destroyed easily by destroying 2 of the pillars with an A rank technique.
    -Can only be used once per battle
    -No fuuin above B rank the next turn
    -Lasts 5 turns
    -Can only be taught by Broly

    Added a medium (I hope)

    Fuuinjutsu: Poseidon no gifuto Sealing Arts: Poseidon's Gift
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra: 20
    Damage: N/a
    Description: This seal utilizes one of the most basic functions of seals, which is to simply seal normal everyday things. This particular seal contains twice the amount of water as "Water Release: Great Exploding Water Colliding Wave" creates and works like a gate. With the user's chakra controlling how much the gate opens. When the user wishes to create a water technique that needs a water source he will channel his chakra into the seal. The amount of chakra the user channels into the seal (eg 20 points of chakra for a B rank, 40 points for a S rank) controls how much water is available from it. Depending on the technique, the correct amount of water is made available from the seal and the technique that the user wishes to use will burst forth from the seal. The rest of the water will be "behind the gate" and thus can be used for future techniques. Since the water technique comes from the seal the user can place the seal wherever he wishes on his body.
    - Once the seal is activated it doesn't need to be activated again for any other water technique
    -Can be used 6 times for any water technique
    -Can only be taught by Broly

    There's nothing to change I dont believe. To answer your question the point of this is to provide a water source for me in the event that there isn't one around, it only needs to be activated once so there's no chakra drain really. And the water is in a seal on the body. All of this was contained in the original description
    _______________________
    ~Leaving for Scorps~



    ________________________________________________
     All Declined 
    Blue rule.
     
         
    Last edited by Scorps; 06-05-2013 at 06:08 PM.

  20. #2820
    Professor Sarutobi's Avatar
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    Red flesh cloud's choking out
    the morning sky, they said
    it'd never come, we knew it
    was a lie. All forms of life
    die now, the humans all
    succumb. Time to kiss your ass
    goodbye. the end has just
    begun.
     

    Re: ±±Custom Jutsu Submission±±

    Archimedes
    Rank: A
    Type: Weapon
    Range: Short-Long
    Chakra Cost: 30 (to summon)
    Damage points: N/A
    Description: Archimedes is a mechanical owl created by a skilled ninja and engineer from Amegakure years ago. The user is able to control the mechanical owl with a special chakra receiving circlet worn on their head allowing him to transfer chakra and receive mental messages through it. After spending years making this creation the ninja found he could remotely power it with his lightning chakra and even found a way for the owl to directly feed off the owner by attaching special machines to it's feet so that when Archimedes sits on their shoulder it can create a chakra link with the person's system and stay active as well as use it's abilities faster. When not sitting on the user's shoulder Archimedes must be occasionally given doses of lightning chakra to use it's special mechanics and abilities, normally done by the user condensing small amounts of lightning chakra and striking it's casing which then absorbs the chakra into it through special grounders and routers set through the body.
    Archimedes is able to fly slightly faster then a normal owl. His metal casing is resistant to attacks B rank and below, able to survive B rank attacks while taking slight damage, 3 direct B ranks would disable him entirely as would one A rank or above. It's wings are designed with spring loaded mechanisms that allow Archimedes to shoot several golden feathers slightly smaller then kunai at the same speed as a normal thrown kunai, Using some of the lightning chakra powering the machine it can also coat the feathers in lightning to increase their piercing power and speed. Archimedes can also coat his talons or wings in lightning chakra to the same effect, increasing their piercing power to that of a B rank lightning jutsu. Archimedes's head is designed to be able to rotate a full 360 degrees as needed and it's eyes are cameras protected by silver plating except for the small area in the center that allows for it to see, the eyes can activate Night Vision if needed. Like a real owl, Archimedes vision is superb at picking out small details and movements.
    -Stays active for 6 turns without using extra chakra taxing abilities or being fed more. Doesn't include Flying or Night Vision.
    -Coating feathers/wings/talons in lightning reduces activity by one turn per use.
    -C rank lightning techniques refill his batteries back to 6 turns. D ranks give an additional 2 turns.
    -Only used by Professor Sarutobi.



    ‡ Declined ‡ Nice idea but needs a little clarification on some points. eg, when the bird is attached to you can it be used as an external source to break genjutsu?

    (Genjutsu: Fuhenteki Youbai) Illusionary Technique: Universal Solvent
    Rank: A
    Type: Offensive
    Range: Short-Mid
    Chakra cost: 30
    Damage points: N/A
    Description: The user forms 2 seals and induces an illusion into his opponent where once their body touches water they will begin to break down, dissolving into the water over a short time. Once in the illusion their body has completely dissolved the opponent will lose consciousness in reality. While dissolving in the genjutsu their body is paralyzed in reality.
    -Twice per battle.
    -Takes two turns to render opponent unconscious, until then the victim may act freely within the scenario of the illusion.
    -Opponent must be partly or fully submerged in water for illusion to trigger.
    -Only taught by Professor Sarutobi.

    ‡ Approved ‡ added a minor alteration in bold to prevent misunderstandings

    (Fuuton: Ketatamashii Anryuu) Wind Release: Piercing Undercurrent
    Rank: A
    Type: Offensive
    Range: Short-Long
    Chakra cost: 30
    Damage points: 60
    Description: The user sends his wind chakra through the ground and concentrates it under his opponent, the chakra then forms several spikes of wind that explode upwards through the ground and pierce the opponent from multiple angles. During the build up of chakra the ground shakes slightly giving a warning beforehand.
    -Three times per battle.
    -Only taught by Professor Sarutobi.

    ‡ Declined ‡ wind chakra through the ground? and spikes? this needs more clarification maybe have it as thin jets of slicing wind instead of saying spikes
     
         
    Last edited by Vincent; 06-02-2013 at 10:45 PM.

  21. #2821
    -Free Agent- Thunderbolt's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Thunderbolt View Post
    Taijutsu sutairu: Koko no chōkoku Body Technique:Get Over Here.
    Type: Offensive
    Rank: B
    Range: Short_Mid
    Chakra Cost:20
    Damage Points:40
    Description:The user draws out an iron chain from his pocket and stretches it towards his opponent grabbing them by the neck restraining them from further movement. The user then swiftly draws the chain backwards with the opponent body tied around it and raises up his right elbow to deliver a blow to the opponent jaw dislocating it in the process.

    Note:must be taught by thunderbolt to use
    Note:can only be done twice a battle
    _________________
    -Declined- how would the opponent's movement be strained if the chain is only around their neck, won't they be able to move their legs and arms? what do you mean by the colored? how would that be possible if the chain is only around the opponent's neck?


    I reduced the rank and edited the chakra cost and damage points.



    Mokushiroku:Apocalypse
    Type:weapon
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points:80
    Description:Apocalypse is the name given to a sword which rumor had it was forged by one of the sages son himself however that remains unclear and yet to be proven. The sword is 20 meters tall in height and was from titanium and lead and thus is indestructible. The sword though being powerful has its limits and cannot be infused with any elemental chakra. However it has two unique traits which sets it aside from other swords. The sword shares its own unique chakra signature from the user and can knock the user out a genjutsu he is casted upon by creating a chakra surge which he redirects towards the user body, however the genjutsu which can be broken is limited to [A Rank and below] The other ability of the swords is its ability to create minor shockwaves blast[B Rank] by the swinging of the sword in a to and Through movement which creates such effects.

    Note:Can only be used /wielded by thunderbolt
    Note:Last for only 4 turns
    Note:Creation of shockwaves and genjutsu breaking Count as a move
    ____________________
    -Declined- No custom weapons that can get you out of genjutsu will be approved anymore.

    ubmit =_____=[/COLOR][/FONT][/I]
    Mokushiroku:Apocalypse
    Type:weapon
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points:80
    Description:Apocalypse is the name given to a sword which rumor had it was forged by one of the sages son himself however that remains unclear and yet to be proven. The sword is 20 meters tall in height and was from titanium and lead and thus is indestructible. The sword though being powerful has its limits and cannot be infused with any elemental chakra. However it has one unique traits which sets it aside from other swords. The swords has its ability to create minor shockwaves blast[A Rank] by the swinging of the sword in a to and Through movement which creates such effects.

    Note:Can only be used /wielded by thunderbolt
    Note:Last for only 4 turns
    Note:Creation of shockwaves count as a move in a turn

    I removed everything about break genjutsu and reworded more clearly!

    ‡ Declined ‡20 meters long.. and you intend to even pick that up.. how? be realistic with it or dont submit it

    Taijutsu sutairu: Koko no chōkoku Body Technique:Get Over Here.
    Type: Offensive
    Rank: B
    Range: Short_Mid
    Chakra Cost:20
    Damage Points:40
    Description:The user draws out an iron chain from his pocket and stretches it towards his opponent grabbing them by the neck up to his hips[upper body] restraining the opponent partially although his legs are free and can still move..The user then swiftly draws the chain backwards with the opponent upper body tied around it and raises up his right elbow to deliver a blow to the opponent jaw dislocating it in the process.

    Note:must be taught by thunderbolt to use
    Note:can only be done twice a battle.

    ‡ Declined ‡ how is this not something that cant be done free form?

    Kaze sutairu: Sobietatsu kazaguruma:Wind Style:Towerful Wind Mill
    Type: Offensive
    Rank: A
    Range: Short-mid
    Chakra Cost: 30
    Damage Points:60
    Description:The user performs The Tiger-Snake and Dog hand seals In quick successions and channels his chakra across his body , using his chakra along with shape manipulation he erects a tall large wind mill up to 50 feet high with huge depth and weight, with two huge blades attached to it which generates a massive amount of wind and can be used to blast anything in its way by generating a great amount of wind in it, the user directs the generated wind towards his opponent which blasts him away out of sight impaling him upon crashing into the ground.

    Note:Can only be used twice
    Note:can only be used/taught by thunder bolt

    ‡ Declined ‡ how does making a windmill that generates a wind blast impale your opponent?
     
         
    Last edited by Vincent; 06-02-2013 at 10:52 PM.

  22. #2822
    Selendrile's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Selendrile View Post
    (Fuinjutsu/Doton: Chikyū Ningyo no Ishi Suisō)- Sealing/Earth Release: The Earth Mermaid's Stone Aquarium
    Rank: S
    Type: Offensive
    Range: Short – Long
    Chakra cost: 40
    Damage points: 80
    Description: The user first will perform the required hand seals, Dragon → Boar. They then will direct their chakra into the ground, in the necessary location. The user will mold the appropriate creature, and cause it to "leap" out from the ground, where the creature opens its mouth and swallows the opponent's technique. This is done through several seals located inside the creature’s mouth which initially seal the chakra. By having multiple tags spaced along the circumference of the mouth, it reduces the concentrated force of the absorbed technique at a single point. Once swallowed, secondary seals located throughout the inside of the creature labeled with the kanji for, “Secrete” are activated. Depending on the element absorbed, these seals release the chakra onto the creature’s exterior, covering it in an armor of the absorbed element. After the creature enters the ground once its first leap is finished, it performs another leap at the opponent, covered in the armor. The leftover strength of the creature follows elemental strengths and weaknesses after absorption. (Ex: The creature absorbs an A-rank fire attack; the fire is secreted through its skin to cover it in an armor of A-rank fire + A-rank earth) This technique works best on techniques that have a mostly defined shape, and not on huge scale attacks like Wind Release: Pressure Damage.
    Note: Can only be taught by Selendrile
    Note: Usable twice per battle
    Note: No S-rank or higher earth on the same turn; ; No sealing above B-rank next turn



    X-Declined-X Are you allowed to submit S rank Fuinjutsu?



    (Ginga no Hoshi)- Galactic Stars
    Rank: S
    Type: Weapon
    Range: Short-Mid
    Chakra cost: 40
    Damage points: 80
    Description: The Galactic Stars are a pair of bladed, sentient, shuriken ear-rings which are stuck to the user’s ears by chakra. When desired, the user can flow elemental or basic chakra into the shuriken to massively enlarge them up to four times the normal size of a windmill shuriken. With the added chakra coat that enlarges them, they stand more resistance to chakra infused attacks sent at the user. The bladed ear-rings can be used to defend from attacks, while the user can also detach them from the ears and send them spinning at the opponent. The user is able to maintain complete control of them up to a mid-range distance. When levitating in the air, they are able to be passively controlled by the user to perform complex aerial maneuvers. This is achieved through processes similar to that used in the “Wind Release: Rotating Shuriken” technique. The chakra coating around the shuriken allows the user to manipulate and completely control their movements within the air. Each shuriken has the power of an A-rank technique when enlarged. Once the user has finished utilizing the shuriken, they revert back to their normal size and rest once again on the user’s ears. This enlargement ability can be used up to four times per battle.
    Note: Flowing chakra into one/both of the shuriken counts as a single move of the user
    Note: Only wield-able by Selendrile

    X-Declined-X Everything else aside, why are they sentient? They have no reason to be

    (Raiton/Futon: Kodoku to Furenjī, Appā Burū no Kyōdai)- Lightning/Wind Release: Solitude and Frenzy, The Siblings of the Upper Blue
    Rank: Forbidden
    Type: Offensive
    Range: Mid - Long
    Chakra cost: 50
    Damage Points: 90 (-15 to user)
    Description: The user performs two hand seals (Dog → Monkey), and then channels chakra into the sky. The user will either utilize existing weather conditions (doesn’t necessarily have to be chakra-related weather, as long there are clouds), or create their own clouds within the sky. The user will then release their chakra gathered within the clouds at incredible speeds, downwards onto the battlefield. Solitude, the stoic entity of lightning, and Frenzy, the mischievous entity of wind are released from their cages. They each stand eight feet tall, and are composed purely of their respective natures. When released from the sky, they are able to join together, having Solitude spin around Frenzy (or vice-versa) as they hurtle towards the ground. Additionally, each is able to hit different locations simultaneously. The speed and cutting power of their descent is so great that they can pierce up to five meters deep within the ground, and leave the area short range in all directions around their positions charred and destroyed if they choose to do so. To those without the aid of doujutsu, they merely appear as white and blue streaks in the sky. Once they hit the ground, they are able to rebound back upwards into the sky, to descend once again at a different time as long as they have not been destroyed/defeated.
    Note: Can only be taught by Selendrile
    Note: Usable once per battle
    Note: No Wind or Lightning techniques above A-rank in the next turn
    Note: The user suffers from leg exhaustion (half of current speed) and cannot perform techniques that require more than four hand seals in the next turn.

    X-Declined-X Two handseals, undefined shape of the creatures and the combination of Lightning and Wind simultaneously without Yin-Yang.
    ------------------
    Be more careful. I wont allow any exploits
    (Fuinjutsu/Doton: Chikyū Ningyo no Ishi Suisō)- Sealing/Earth Release: The Earth Mermaid's Stone Aquarium
    Rank: A
    Type: Offensive
    Range: Short – Long
    Chakra cost: 30
    Damage points: 60
    Description: The user first will perform the required hand seals, Dragon → Boar. They then will direct their chakra into the ground, in the necessary location. The user will mold the appropriate creature, and cause it to "leap" out from the ground, where the creature opens its mouth and swallows the opponent's technique. This is done through several seals located inside the creature’s mouth which initially seal the chakra. By having multiple tags spaced along the circumference of the mouth, it reduces the concentrated force of the absorbed technique at a single point. Once swallowed, secondary seals located throughout the inside of the creature labeled with the kanji for, “Secrete” are activated. Depending on the element absorbed, these seals release the chakra onto the creature’s exterior, covering it in an armor of the absorbed element. After the creature enters the ground once its first leap is finished, it performs another leap at the opponent, covered in the armor. (Ex: The creature absorbs an A-rank fire attack; the fire is secreted through its skin to cover it in an armor of A-rank fire + A-rank earth) This technique works best on techniques that have a mostly defined shape, and not on huge scale attacks like Wind Release: Pressure Damage.
    Note: Can only be taught by Selendrile
    Note: Usable thrice per battle
    Note: No S-rank or higher earth on the same turn; ; No sealing above B-rank next turn

    ‡ Declined ‡ define the rank it can absorb, plus this wouldnt work with lightning, the ligntning chakra would disrupt the doton due to opposing natures

    (Raiton/Futon: Kodoku to Furenjī, Appā Burū no Kyōdai)- Lightning/Wind Release: Solitude and Frenzy, The Siblings of the Upper Blue
    Rank: Forbidden
    Type: Offensive
    Range: Mid - Long
    Chakra cost: 50
    Damage Points: 90 (-15 to user)
    Description: The user performs four hand seals (Dog → Monkey → Dragon → Ram), and then channels chakra into the sky. The user will either utilize existing weather conditions (doesn’t necessarily have to be chakra-related weather, as long there are clouds), or create their own clouds within the sky. The user will then release their chakra gathered within the clouds at incredible speeds, downwards onto the battlefield. Solitude, the stoic entity of lightning, and Frenzy, the mischievous entity of wind are released from their cages. They each stand eight feet tall, have a humanoid shape, and are composed purely of their respective natures. When released from the sky, they are able to join together, having Solitude spin around Frenzy (or vice-versa) as they hurtle towards the ground. Additionally, each is able to hit different locations simultaneously. The speed and cutting power of their descent is so great that they can pierce up to five meters deep within the ground, and leave the area short range in all directions around their positions charred and destroyed if they choose to do so. To those without the aid of doujutsu, they merely appear as white and blue streaks in the sky. Once they hit the ground, they are able to rebound back upwards into the sky, to descend once again at a different time as long as they have not been destroyed/defeated.
    Note: Can only be taught by Selendrile
    Note: Usable once per battle; Counts as two moves of the user
    Note: No Wind or Lightning techniques above A-rank in the next turn
    Note: The user suffers from leg exhaustion (half of current speed) and cannot perform techniques that require more than four hand seals in the next turn.

    ‡ Declined ‡ yea.. i dont see how this is approvable
     
         
    Last edited by Vincent; 06-02-2013 at 10:58 PM.

  23. #2823
    Premium User Shady Doctor's Avatar
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    One doesn't simply turn Obito
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    Re: ±±Custom Jutsu Submission±±

    (Tiglon Kuchiyose: Hikari no megami )-Tiglon Summoning: Goddess of Light
    Type: Summon
    Rank: Forbidden
    Range: Short-Long (summoned at short range but light reaches to long range)
    Chakra: 50
    Damage: N/A
    Description: The user first draws blood from his hand and does the hand signs for the summoning technique or wipes blood on to his Tiglon tattoo. In return he/she is able to summon the Tiglon Goddess. The Tiglon Goddess is an all Silver Tiglon that is the size of a full grown horse though her body mass is pure muscle. She also has a short, neat mane. The goddess is able to speak english in order to comprehend what her summoner says and communicate with him to strategize, though she can communicate with the summoner telepathically like the other approved Tiglons.
    The Tiglon goddess specializes in wind style techniques in which she can use up to S-rank in without the use of hand signs or a fan. Unlike the other Tiglons, the Goddess has a very unique and special coat of fur. Unwillingly, her coat of fur emits a blinding light from her that is active at all times. This light is better explained as an "everlasting flash bomb". The light from her coat is so powerfully bright that it can even obscure the vision of people that are up to 25 meters away, though it is a double edged sword since the summoner himself can be blinded by this light also. Being too close to this light (close range) can cause temporary blindness for a few turns (3) thus making it difficult to fight her. She's also known to move at the same speeds of a kage ranked Taijutsu specialist.

    ~ Can only be taught by William24
    ~ Can't be used against the contract owner
    ~ Can only be summoned once and lasts only 4 turns, while all of her moves and techniques count towards the users own 3 technique per turn count
    ~ Takes a direct S-rank technique to kill him/disperse her
    ~ The users speed is lowered by one rank for the rest of the fight due to the amount of chakra needed to summon her..

    Tiglon contract approved, post #1514

    ‡ Declined ‡ that flash thing is a game breaker, tone it down or remove it, a permanent flash bomb is not acceptable

    (Fuuton: Ten to ji no same) - Wind Style: Heaven and earth sharks
    Type: Attack/Defense/supplementary
    Rank: S-rank
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description:
    The user begins by focusing a massive quantity of Fuuton chakra within the soles of their feet. Once that is done, the user stomps or taps their foot on the ground (or can do it in mid air) which allows him to form within the ground (or beneath their feet in mid air) a full sized shark who's body consists of nothing but condensed wind. The sharks top fin would be visible above ground and extremely sharp. The shark can be used to race around underground in order to slice the enemies with its fin, or can even emerge from the ground and used to attack the enemy full on. It's teach would be razor sharp and capable of grinding the victim into pieces with relative ease. The shark is capable of flight due to Its wind nature thus allowing the user to fly around whilst standing on its back.

    ~ Can only be taught by Shady doctor
    ~ usable twice per battle
    ~ multiple sharks can be created but the more sharks created, the weaker they are.

    ‡ Declined ‡ how can you ride on it if its a technique designed to kill? also give definite values for how many can be made and the strength they have
     
         
    Last edited by Vincent; 06-02-2013 at 11:03 PM.

  24. #2824
    Catalyst Priest's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Magen: Hanpatsu Baki - Demonic Illusion: Rebounding Curse
    Type: Sup
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: N/A(Depends on the opponent's illusion)
    Description: A genjutsu cast on an opponent that lays dormant until the opponent is about to cast a genjutsu of his own. This genjutsu simply makes the opponent to be effected by his own genjutsu. Works on genjutsu upto A-rank.
    +Useable only 3 times
    +Must be taught by Priest
    +Can't be used on Sharingan genjutsu

    ‡ Declined ‡ and this works... how? You cant lay a genjutsu that automatically rebounds your opponents gen, as you couldn't know they were using one until they've already cast it, so either lay in a trigger, or reword it


    Pitohui Kuchyose: Kullios - Pitohui Summoning: Kullios
    Rank: B
    Type: Sup
    Range: N/A
    Chakra: 20
    Damage: N/A
    Description: The user smears blood on their palm, makes the neccesary handseals then presses their palm on the ground or clap both hands together to summon Kullios in a cloud of white smoke.
    Kullios is a small Hooded Pitohui with the size of a dog. He wores a blue armor on its back and a Kirigakure headband tied around it neck showing their loyalty to the village. However he is but with very large and light feathers even he as a whole is a very rare one among his species being enourmously lightweighted which naturally grants him immense speed. He can communicate with his summoner through Pitohuian Language.
    Abilities:
    -Kulius can't use any Ninjutsu except for Pitohui arts.
    -Has immense flying speed equivalent to Lee's without his wieght and trackable by doujutsus and though normal eyes are still able to track it but would have difficulty reacting to it.
    -He can sense body heat
    -He also has some amount of neurotoxins though not enough to kill but can cause paralysis
    -He can't be ridden as he's small and very light but can perch on its summoner's head without any stress/load on the summoner
    Note:
    -Paralysis from his neurotoxin only lasts for 2 turns
    -Can be summoned once and lasts on the field for 5 turns
    -Summoning must be taught by Priest
    Hooded Pitohui Approval

    ‡ Declined ‡ that level of speed is not approvable, tone it down

    Pitohui Geijutsu: Kagai Doukisaki - Pitohui Arts: Foul body of Pitohuian Empress
    Rank: A
    Type: Sup
    Range: N/A
    Chakra: 30
    Damage: N/A
    Description: A hooded pitohui or someone who has signed the contract and who is trained in the training mangroves of modakeke by Majele herself. They become one with their foul nature while using nature manipulation to transform their body on a cellular level where they are able to tranform their body into a colourless cloud/gas of neurotoxin thus they are intangible to physical attacks. If an opponent is caught in within, he would be paralysed for 2 secs. Also transforming back to physical body is extremely fast and unnoticeable, however except the Empress herself who can move upto Mid-range in her intangible form within split seconds, any other hooded pitohui and summoner can only move short range in this form.
    ++Note++
    -Useable 3 times per match
    -Can only be used by Hooded Pitohuis and their summoner
    -Must be taught by Priest
    Hooded Pitohui Approval

    ‡ Declined ‡ that transformation is op, tone that down
     
         
    Last edited by Vincent; 06-02-2013 at 11:10 PM.

  25. #2825
    Negative Knight's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Kuro Ito Shoushitsuno Jutsu) - Dark Threads Shuppet Technique
    Rank: B
    Type: Defensive/Supplementary
    Range: Short (Can travel up to Long Range)
    Chakra cost: 20
    Damage points: N/A
    Description: The user channels chakra throughout the dark threads within his body to cause himself vanish in a small burst of string-like dark threads. These same strands of threads then rapidly move to another location and come together, instantly reforming into his original body. In this form he becomes invulnerable to most attacks. However, whist in this form he's unable to attack the opponent and is vulnerable to fire-based elements as they can encompass a wide area, allowing them to burn all of the threads to a crisp.

    Note: Can only be used four times per battle
    Note: Can only be Taught by Negative Knight
    Note: Can only be used by Kakuzu or his masks
    Note: Can stay in this form a maximum of one turn
    Note: Cannot be used on consecutive turns

    ‡ Declined ‡ seems like a spammable sub tech, reword it to resolve that

    (Kuro Ito Soshi Senjigusuri) – Dark Threads Elemental Infusion
    Rank: A
    Type: Supplementary
    Range: N/A
    Chakra Cost: N/A (+5 to infuse element)
    Damage Points: N/A
    Description: Kakuzu will imbue one of the four basic elemental chakras into all of his dark threads related jutsu (for the next five turns) to cause them to take on a specific set of properties. If the user channels their raiton chakra into the threads, their penetrative abilities will heightened and the threads themselves will be electrified, giving them paralyzing capabilities. If the user channels their suiton chakra into the threads, they will become coated in a thick layer of adhesive water (similar to Water Release: Starch Syrup Capture Field), giving them adhesive properties and the ability to stick to people/objects. They will also become extremely resistant to burning and will short-circuit electricity, meaning electrical currents can't be channeled along them. If the user channels their doton chakra into the threads, they will take on a pitch-black metallic sheen and be hardened to the extent they can clash with swords and endure powerful impact forces. If the user channels their fuuton chakra into the threads, their cutting capabilities will be enhanced and electrical currents will be impossible to conduct along them. The jutsu itself doesn't add any damage or range to techniques used in conjunction with it. It simply serves the purpose of infusing the dark threads with elemental chakra to cause the technique to become an elemental jutsu of the same rank e.g. a B-Rank dark threads jutsu infused with doton chakra will become a B-Rank doton jutsu. Elemental infusions via this method will respect all elemental strengths and weaknesses of the infused element. Activating this ability is instant and does not consume any time whatsoever.

    Note: Lasts for Five turns
    Note: Can only be used thrice per battle
    Note: Can only be used by Kakuzu
    Note: Can only be Taught by Negative Knight
    Note: If raiton chakra is infused, paralysis caused by contact with the threads lasts for one turn.
    Note: The metallic sheen of infusing doton chakra is purely cosmetic

    ‡ Declined ‡ suiton - rephrase, chanelling water chakra into the threads will make it more vulnerable to raiton, not less... doton, if it can clash with swords, how would you be able to move exactly?


    Quote Originally Posted by Negative Knight View Post
    (Kuro Ito Metaru Sukin) – Dark Threads Adamant Skin
    Rank: S
    Type: Defensive/Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A (+20 to Taijutsu to attacks)
    Description: This is Kakuzu's ultimate defense inspired by his signature technique Earth Release: Earth Spear. After channeling chakra throughout the dark threads within his body, he causes them to become extremely tightly woven together to the extent their density surpasses that of even some metallic structures. This technique can harden the threads within a single limb or the entirety of the user's body, making this a very versatile technique. Whilst active, the affected body parts become capable of enduring powerful impact forces with little damage to the exterior. Due to this, the user can't be pierced with ordinary weapons e.g. swords, lances, spears, whilst the technique is active. However, the jutsu comes with the glaring downside of the user being unable to move the hardened body parts so long as the technique is active due to the affected body parts becoming insanely stiff, making full body hardening a last resort. The technique itself has no visible effects, allowing the user to deceive their opponent in various ways. An alternative use of the technique is supplementing the user's Taijutsu, as the technique gives hits much more strength than ordinary blows. This can be achieved through the user hardening their hand during a punch or their foot during a kick to slightly overcome the technique's weakness.

    Note: Can only be used Thrice per battle
    Note: Can only be Taught by Negative Knight
    Note: Can only be used by Kakuzu
    Note: No other S-Rank or above Dark threads jutsu in the same turn
    Note: Cannot be used on consecutive turns due to the stress on the body created by the technique

    X-Declined-X Whats wrong with using Earth Spear? I understand that tightly positioning them threads should provide a strong defense, but how are they harder than metallics? Give proper reasonings to back up the qualities of your techniques.
    (Doton: Kuro Ito Metaru Sukin) – Earth Release: Dark Threads Adamant Skin
    Rank: S
    Type: Defensive/Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A (+20 to Taijutsu to attacks)
    Description: This is Kakuzu's ultimate defense inspired by his signature technique Earth Release: Earth Spear. After channeling his doton chakra throughout the dark threads within his body, he causes them to become extremely tightly woven together, before hardening them to the extent they become near impossible to cut/break through. This technique can harden the threads within a single limb or the entirety of the user's body, making this a very versatile technique. Whilst active, the affected body parts become capable of enduring powerful impact forces with little damage to the exterior. Due to this, the user can't be pierced with ordinary weapons e.g. swords, lances, spears, whilst the technique is active. However, the jutsu comes with the glaring downside of the user being unable to move the hardened body parts so long as the technique is active due to the affected body parts becoming insanely stiff, making full body hardening a last resort. The technique itself has no visible effects, allowing the user to deceive their opponent in various ways. An alternative use of the technique is supplementing the user's Taijutsu, as the technique gives hits much more strength than ordinary blows. This can be achieved through the user hardening their hand during a punch or their foot during a kick to slightly overcome the technique's weakness.

    Note: Can only be used Thrice per battle
    Note: Can only be Taught by Negative Knight
    Note: Can only be used by Kakuzu
    Note: No other S-Rank or above Dark threads jutsu in the same turn
    Note: Cannot be used on consecutive turns due to the stress on the body created by the technique

    ‡ Declined ‡ yea.. hardening the threads inside you doesnt mean you dont take damage, your skin is unchanged and therefore can still be harmed
     
         
    Last edited by Vincent; 06-02-2013 at 11:18 PM.

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