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  1. #2876
    Akisha's Avatar
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    Fighting for piece is like
    screwing for virginity ;)
     



    Re: ±±Custom Jutsu Submission±±

    (Joutatsu Ho/Mizu/Kaze/Tsuchi/Rai Houin ) – Advanced Fire/Water/Wind/Earth/Lightning Sealing Method
    Rank: A
    Type: Supplementary/Defense
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: This is an advanced technique of the original Fire/ Water/ Wind/ Earth/ Lightning Sealing Method. The user as in the original one, takes out a scroll, and writes the name of the element they wish to seal in it. They then make six handseals, creating a black hole in the scroll that begins sucking in the desired technique in a very fast manner, sealing it completely almost instantly, allowing the user to use this technique in a better defense manner than the original one.
    ~This technique can only seal one technique up to S-rank per usage. It can only be taught by Akisha and may only be used twice per battle and the user needs to wait 1 turn before reusing.

    (Ho/Mizu/Kaze/Tsuchi/Rai Shi-Ru ) - Fire/Water/Wind/Earth/Lightning Unsealing Method

    Rank: B
    Type: Supplementary/Offense/Defense
    Range: Short
    Chakra Cost: 20
    Damage Points: The same as the techniques that has been sealed
    Description: This is the opposite technique of the Fire/ Water/ Wind/ Earth/ Lightning Sealing Method. The user will take out the scroll where they have sealed a technique using the sealing technique mentioned above (or the advanced version) and by concentrating chakra in it after having performed one hand seal, the user will release the technique they have sealed, back at the opponent with the same devastating force.
    ~This technique can only unseal one technique up to S-rank per usage. It can only be taught by Akisha and may only be used twice per battle and the user needs to wait 1 turn before reusing.
    ________________________
    ~Leaving for Scorps~



    ________________________________________________
     Both Declined 
    DNR. Collides with existing customs.
     
         
    Last edited by Scorps; 06-05-2013 at 06:09 PM.

  2. #2877
    Senior Member Shin Kaito's Avatar
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    I thought i knew what to do!
     

    Re: ±±Custom Jutsu Submission±±

    CS approved here http://narutobase.net/forums/showthr...=1#post8952557
    ______________---
    (Kuchiyose Scar) - Summoning Scar
    Type: Supplementary
    Rank: S
    Range: Short to long
    Chakra Cost: 40
    Damage Point: N/A
    Description: The user, after biting his thumb or using blood from any other injured place of the body, performs 3 hand seal Ram>Boar>bird and hits his palm on any solid thing or even in the air just below the user. This will summon Scar. Scar is a huge bird, almostthe same size as sasuke’s hawk. Scar can perform any water based jutsu known to the contract holder upto S rank.

    Note:
    -Scar stays in the battle field for 3 turns.
    -Scar can be only summoned by someone who has signed the shearwater contract.
    -Scar can be summoned only once per battle .
    -Scar can perform only one jutsu per turn and it is counted as 1 of the 3 jutsu per turn.
    - the user can perform hand seals for scar only when riding on him, which allows Scar to perform the jutsu that requires hand seals.
    -can fly with maximum of 2 people on his back.
    -can speak English.
    -can communicate with the contract holder through telepathy.
    ____________________
    ~Declined~ remove the telepathic ability, and it should be good to go, it's restricted too much though
     
         
    Last edited by Ryūjin; 06-05-2013 at 11:16 AM.

  3. #2878
    Gaara's Avatar
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    There is no emotion; there is
    peace. There is no ignorance;
    there is knowledge. There is
    no passion; there is serenity.
    There is no death; there is
    the Force.
     

    Re: ±±Custom Jutsu Submission±±

    Tessaiga鉄砕牙
    Type: Weapon
    Rank: S Rank
    Range: Short - Mid
    Chakra: 40
    Damage: N/A
    Description: At first glance when not in use, the Tessaiga appears to be nothing more than a battered katana with a heavily chipped and rusted blade with the hilt's fabric tearing away. When wielded by SandCoffin the blade transforms. When transformed, the blade turns into an over-sized dog's fang.

    Abilities:
    • Fūton | Wind Style: Wind Scar - The user swings Tessaiga in a downward slash, sending an A-rank gust of wind capable of blowing away and slicing anything in its path up to mid-range.
    • Fūton | Wind Style: Backlash Wave - The user swings Tessaiga in a diagonal ark, causing the blade to release a 12foot wave in front of them strong enough to block jutsus or throw away anything within short-range.

    Restrictions:
    • No other fūton jutsu can be used in the same turn as ether Wind Scar or Backlash Wave.
    • Wind Scar and Backlash Wave cannot be used in the same turn.
    • No S ranked fūton jutsu can be used in the turn following the use of Wind Scar or Backlash Wave.
    • Backlash Wave can only defend against jutsus up to A-rank.
    • If Backlash wave is used to blow back the opponent it is only B-rank wave.
    • Wind Scar can only be used 2 times per battle.
    • Backlash Wave can only be used 3 times per battle.
    • The blades abilities count towards the move count.
    • While the blade is unsheathed an held in hand, no fūton jutsu may be used.
    • Only SandCoffin an those allowed by him may wield the blade.

    _____________________
    ~Approved~


    Picture:
     
         
    Last edited by Ryūjin; 06-05-2013 at 11:19 AM.

  4. #2879
    Korra.'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Kōrra View Post
    Resubmitting

    (Genjutsu : Shi No Hanten Sekai) Illusionary Arts: Death's Inverted World
    Rank : A
    Type : Offensive/Supplementary
    Range : Short- Mid
    Chakra Cost : 30
    Damage Points : N/A
    Description : The user will do the Dragon then Snake hand signs and trap the opponent in a genjutsu where the opponent will see them self in a world that is darken and everything is destroyed completely. The opponent will then see Death and his demons appear in front of them and reaching out to grab them. When they grab the opponent this will cause stress to their mind and cause them to be immobilized to the point where they barely can move their arms. In reality the opponent is standing still and then collapse ,due to mind stress from the genjutsu, while the user there watching or getting ready to attack.
    Note: Must be taught by Korra
    Note: Usable 4 times a match.
    ________________
    -Declined- Why would being touched by "Death" cause the opponent to collapse? it's not a sufficient enough trauma to do so, why would the opponent be immobilized in the first place? and btw if there's a mental damage involved in the genjutsu you should write damage points.


    Dropping this CW



    (Gurīnrantan No Ringu) Ring of the Green Lantern
    Rank: S
    Type: Atk/Def/Suppl
    Range: Short
    Chakra Cost N/A (40 for creating Tools/Weapons, -15 for keeping sensing activated)
    Damage Cost: N/A
    Description: This Green Ring is worn by the user and glows bright green when activated. By channeling their chakra into the ring it glows bright green and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. When creating a shield the shield can block up to B rank elemental jutsus (withing reasonable size) and ninja tools. If the shield goes against a A rank jutsu the shield will block it but be destroyed and will automatically loose to S rank jutsus. The ring can also glow green when it senses foreign chakra allowing the user to know if they are trapped in genjutsu or help locate the enemy. The downside to this that if the user acitavtes things like SM or CM the ring will glow since it is still foreign chakra confusing the user.
    Note: Have to be taught how to use the ring by Korra
    Note: When creating weapons and shields it counts as a move.
    Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge.
    How the ring looks like.

    Example of using shields and weapons




    _____________________
    -Declined- No foreign chakra sensing weapons, it's not allowed anymore.


    Link to my Korra bio since she has Rain mastered http://narutobase.net/forums/showthread.php?t=345452

    (Ameton : Ame Supaiku) Rain Release: Rain Spikes
    Rank : A
    Type : Offensive
    Range : Short- Mid
    Chakra Cost : 30
    Damage Points : 60
    Description : The user will channel their chakra into the rain and start using their chakra to take over the rain. The user will then manipulate the rain and change them into the shape of spikes and have the rain impale the opponent. The user can also use this jutsu to have rain drops that are already on the opponent change into spikes to impale them faster.
    Note: Have to know Rain Release
    Note: Has to be raining
    Note: Can only be taught by Korra
    Note: Usable 4 times a battle.
    ________________
    -Declined- Similar techniques exist.
    Resubmitting

    (Gurīnrantan No Ringu) Ring of the Green Lantern
    Rank: S
    Type: Atk/Def/Suppl
    Range: Short
    Chakra Cost N/A (40 for creating Tools/Weapons)
    Damage Cost: N/A
    Description: This Green Ring is worn by the user and glows bright green when activated. By channeling their chakra into the ring it glows bright green and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. When creating a shield the shield can block up to B rank elemental jutsus (withing reasonable size) and ninja tools. If the shield goes against a A rank jutsu the shield will block it but be destroyed and will automatically loose to S rank jutsus.
    Note: Have to be taught how to use the ring by Korra
    Note: When creating weapons and shields it counts as a move.
    Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge.
    How the ring looks like.

    Example of using shields and weapons




    _________________
    ~Approved~


    Took out everything dealing with sensing
     
         
    Last edited by Ryūjin; 06-05-2013 at 11:21 AM.

  5. #2880
    Baldy..'s Avatar
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    I hate you all :|
     

    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Tybone View Post
    Resubmitting;

    (Kuchiyose No Jutsu:Batoidea: Ophelia)- Summoning: Batoidea: Ophelia
    Type: Summon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80
    Description: Ophelia is the weapons expert of the Stingrays and thus focuses heavily on close range prowess. She has the looks of an small sized Eagle Stingray being only a meter long (not including tail length) with a wingspan of a meter 1/2 and is sandy yellow in colour with white spots. Despite not having a humanoid body to perform punches and kicks, she makes up for it through a unique moveset. Ophelia’s first ability is what allows her to overcome her lack of limbs to wield weapons. Ophelia is capable of freely growing Stingray stingers from all over her body, and is also capable of applying shape manipulation to the stingers so as to create various weapons of all different shapes and sizes. These stingers have the strength slightly greater than that of a Kunai. She is also capable of growing much more powerful wind elemental chakra enhanced stingers which is equivalent in strength to an S ranked jutsu, also, the user by performing the "Dragon" handseal can release either their Doton/Katon/Raiton or Suiton chakra into Ophelia as she grows her stingers, acting as a collaboration technique so as to allow Ophelia to grow Doton/Katon/Raiton or Suiton enhanced stingers equivalent to A rank, although they need to be within short range of Ophelia to do so. The stingers can also be retracted or shot if need be. The venom on Ophelia’s grown stingers aren’t the most potent, but are still quite deadly. Five senbon sized stingers being able to easily incapacitate a limb while causing the opponent minor heart rate and breathing problems such as lack of breath, and minute cramping like pains within the chest region.

    Note:
    - Ophelia can only be summoned once per battle and stays on the field for four turns.
    - Growing elemental enhanced Stingers or enhancing already grown stingers counts as a move and has a maximum of five uses.
    - Ophelia is capable of both swimming and flying through the air.
    - Ophelia's Electroreception spans out to Mid range through water or air.

    Signed the Batoidea contract

    ______________
    ±± Both Declined ±±
    Its too much stacked into summons, specially the last one...keep it more reasonable please.
    Quote Originally Posted by Tybone View Post

    Kuchiyose No Jutsu:Batoidea: Morph)- Summoning: Batoidea: Morph

    Type: Summon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: n/a
    Description: Morph is a unique Eagle-Stingray who is capable of manipulating his body to achieve various effects. Morph is a bit larger than Sasuke's hawk and is capable of swimming through both air and water. Despite not being able to use jutsu, Morph makes up for it through a unique set of abilities. Morphs first ability is that he is able to create a clone through a division like process, normally when dividing Morph and his newly created clone are both half the size of the original, however it can be that one is much larger than the other. Morph is capable of dividing into dozens of mini-morphs, his division only being limited by the fact that he can never become smaller than a standard house-mouse. Of course the mini-morphs are capable of coming together to once again form "normal morph". Separating counts as a jutsu, however merging back into one does not. Morph also has the ability to freely grow as many Stingers as he wants, of whichever size, anywhere on his body. Thus Morph is capable of becoming like a porcupine with spines made of stingers. He (whether single or divided) can also grow or enhance already grown stingers with chakra or even elemental chakra, enhancement counts as a single A rank jutsu. Lastly while coated in stingers, Morph (or Morphs in unison) are/is capable of performing a continuous Gatsuuga like attack that allows them/him to plow through enemies, or even grant them/him underground movement by drilling through the ground. This unique move pool allows Morph to be a valuable asset in battle. The poison on Morphs stingers are also truly formidable. Three senbon sized stingers are potent enough to quickly release their protein toxins into a opponents body so as to induce severe cell damage and cramping that would be capable of leaving a limb incapacitated within a turn. While also negatively affecting the opponents breathing and heart rate to a degree that may leave them slightly sluggish.
    Note:
    - Morph can stay on the field for 4 turns.
    - Morph can only be summoned Once per Battle.
    - Morph can only separate a maximum of 4 times.
    - Morph can freely shoot his stingers.
    - The 'Mini-Morphs' are mentally linked to eachother.
    - Morphs's Gatsuga like attack can only be used 3x and counts as a S rank jutsu (or an S rank jutsu on a whole if multiple Morphs use it simultaneously.)

    Signed the Batoidea contract

    X-Declined-X Morph could split up, that is ability enough. Submit the other abilities as separate techniques.

    ______________
    ±± Leaving both for Xylon ±±

    I'm on the contract c:

    (Kuchiyose No Jutsu:Batoidea: Ophelia)- Summoning: Batoidea: Ophelia
    Type: Summon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80
    Description: Ophelia is the weapons expert of the Stingrays and thus focuses heavily on close range prowess. She has the looks of a small sized Eagle Stingray being only a meter long (not including tail length) with a wingspan of a meter 1/2 and is sandy yellow in colour with white spots. Despite not having a humanoid body to perform punches and kicks, she makes up for it through a unique moveset. Ophelia’s first ability is what allows her to overcome her lack of limbs to wield weapons. Ophelia is capable of freely growing Stingray stingers from all over her body, and is also capable of applying shape manipulation to the stingers so as to create various weapons of all different shapes and sizes. These stingers have the strength slightly greater than that of a Kunai. She is also capable of growing much more powerful wind elemental chakra enhanced stingers which is equivalent in strength to an S ranked jutsu. The stingers can also be retracted or shot if need be. The venom on Ophelia’s grown stingers aren’t the most potent, but is still quite deadly. Five pen sized stingers being able to easily incapacitate a limb while causing the opponent minor heart rate and breathing problems such as lack of breath, and minute cramping like pains within the chest region. Thanks to her size, Ophelia remains to be rather fast, capable of keeping up with a Sage Ranked ninja with minor difficulty. Despite her small stature she also remains to be rather strong, while she doesn't quite rival the strength of summons such as Enma, she does exhibit a physical prowess that overshadows that of the average ninja.

    Note:
    - Ophelia can only be summoned once per battle and stays on the field for four turns.
    - Growing elemental enhanced Stingers counts as a move and can only be done three times.
    - Ophelia is capable of both swimming and flying through the air.
    - Ophelia's Electroreception spans out to Long range through water or air.
    ____________________
    ~Approved~


    Kuchiyose No Jutsu:Batoidea: Morph)- Summoning: Batoidea: Morph

    Type: Summon
    Rank: A
    Range: Short
    Chakra: 30
    Damage: n/a
    Description: Morph is a unique Eagle-Stingray who is capable of manipulating his body to achieve various effects. Morph is a bit larger than Sasuke's hawk and is capable of swimming through both air and water. Despite not being able to use jutsu, Morph makes up for it through a unique set of abilities. Morphs main ability is that he is able to create a clone through a division like process, normally when dividing Morph and his newly created clone are both half the size of the original, however it can be that one is much larger than the other. Morph is capable of dividing into dozens of mini-morphs, his division only being limited by the fact that he can never become smaller than an average mouse. Of course the mini-morphs are capable of coming together to once again form "normal morph". Separating counts as a jutsu, however merging back into one does not. Since all of the Morphs are effectively one being divided into multiple parts, they're all connected on a beyond telepathic level that bears resemblance to an experiential connection. When Morph is within a 1 meter radius of the summoner, he is capable of establishing a mental; telepathic connection with the user, making him perfect for reconnaissance.

    Note:
    - Morph can stay on the field for 4 turns.
    - Morph can only be summoned Twice per Battle.
    - Morph's cloning technique can only be used three times.
    - If/When Morph uses a ray jutsu, if separated all of the Morphs can perform the technique in unison making it a collaboration jutsu of sorts, with the power divided between them all.
    - Morph's electroreception is exceptionally powerful, being capable of spanning out for 2 Km through mediums of water or air.

    _____________________
    ~Declined~ Remove the telepathic ability and everything related to it.


    (Futon: Itsuwari Uzu)- Wind Release: The Deceitful Vortex
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description: The user simply forms the mundane Dragon hand seal, putting his hands together, outstretched at chest level, his arms pointing at whichever direction he pinpoints this technique towards. Essentially, in the desired direction of the user, the user will manipulate the air currents in that location, controlling the air to spiral in whatever manner he/she desires, forming a vortex of wind, by manipulating the currents, whose size can range from the size of a limb, accentuating to the size of a slightly overlarge human. The vortex serves several functions.
    It's most primary function, is to use it in conjunction with other elemental techniques. Due to this technique stemming from the manipulation of air currents, the user can, immediately after using an elemental technique, almost in quick succession use this, manipulating the air currents around the technique to spiral and spin, causing the technique sent to be given a spiraling motion, which further accentuates its strength and impact. This technique can be used in conjunction with any Fire, Water, Mud-based Earth Techniques, and even Wind techniques, though not Lightning, of whatever rank. The spiraling motion added to the technique would amplify its impact, increasing its damage by a rank(essentially, +20). In that manner, this technique works in a similar fashion to Wave of Inspiration, being capable of using it right after the previous technique, almost successively. When combined with this technique, the spiraling motion of any technique would cause it to move faster.
    Its secondary function is used to, like the previous, manipulating air currents over a specific location within mid-range, creating a vortex. When used in this manner, this technique is used more so, defensively. The vortex of wind is created between the user and an offensive technique used by the opponent. This vortex of wind, making use of suction and compression, sucks in the opposing technique, whilst rapidly compressing it to fit in the confines of the vortex. The technique is thereby sucked into the vortex. However, the vortex is not a permanent container of the technique. The vortex of wind, has a 'head' and a 'tail'. By sucking in a technique, it goes through the head, into the main body of the vortex, before exiting through the tail, sent back, at the opponent, wherever the tail points, subject to the user's discretion. The technique absorbed leaves the vortex, undamaged and unscathed, yet, this time, reduced in size but spiraling in motion, travelling at even faster speed due to its reduced size and spiraling motion. It gains a +10 damage to all techniques absorbed, which, like its primary function, can only absorb any Fire, Water, Mud-based Earth techniques, and Wind.

    Notes:
    ~ Can only be used 3x per battle
    ~ No S-rank and above Wind techniques for the rest of, and the next turn
    ___________________
    ~Declined~ Too much stacked here, that redirection ability has been made before so it's a rip off, the only thing i'm fine with is using it like the wave of inspiration, if you want it, then remove all other variants.
     
         
    Last edited by Ryūjin; 06-05-2013 at 11:34 AM.

  6. #2881
    Senior Member Hell Autarch's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Jiton: Satetsu no Tama) - Magnetism Release: Sphere of Iron Sand
    Type: Offensive, Defensive
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage Points: 40
    Description: The user manipulates the Iron Sand to form an entire sphere around the user. This sphere acts as a defensive shield which is capable of deflecting C rank or below techniques. At the very same time this Defensive Sphere can be used to attack. If the opponent charges towards the user or is in short - range with the user than the user can force out thousands of needle like sphere out of the defensive sphere which stab the the target.
    Note: Can be used three times per battle
    Note: The user cannot stay inside the defensive sphere for a long time as the sphere completely blocks the supply of oxygen
    Note: Must have Sasori Puppet with Sandaime Kazekage or Sandaime Kazekage Biography
    Note: Can only be taught by Hell Autarch
    __________________
    ~Approved~


    (Jiton: Aian'u Oru) - Magnetism Release: Iron Wall
    Type: Defensive
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user manipulates the Iron Sand to create a massive Iron Wall at any place they want including in the air. This Wall is capable of defending against any B rank or below technique. It is able to take 3 B rank techniques before falling while they takes little to no damage from C rank or below techniqes.
    Note: Can be used twice per battle
    Note: Must have Sasori Puppet with Sandaime Kazekage or Sandaime Kazekage Biography
    Note: Can only be taught by Hell Autarch
    _____________________
    ~Declined~ Mention the exact size of the wall, and take out that the wall can be created at any place, only mention that it can be made close to you, since the technique's range is short ranged, remove that it can take 3 B-rank techniques, 2 B-ranks will be capable of breaking through it.


    (Jiton: Tetsu no kyanonbōru) - Magnetism Release: Iron Cannon Balls
    Type: Offensive
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user manipulates the Iron Sand to form 8 Iron Cannon Balls which levitate in the air beside the user. These Cannon Balls are really fast and reach the target very quickly as well. At the very same time if the target manages to dodge the attack; the user can manipulate the balls to go after them again. These Cannon Balls are capable of breaking though any B rank or below defense.
    Note: Must have Sasori Puppet with Sandaime Kazekage or Sandaime Kazekage Biography
    Note: Can only be taught by Hell Autarch
    ___________________
    ~Declined~ OP, remove being capable of freely manipulating them, basically that when the opponent dodges you can redirect it, and remove the very fast part, mention each ball's size.
     
         
    Last edited by Ryūjin; 06-05-2013 at 11:39 AM.

  7. #2882
    Member 0TailBijuu's Avatar
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    just being a boss.
     

    Re: ±±Custom Jutsu Submission±±

    (Tsuin Uwabami no jutsu) Ninpou: Twin Anaconda
    Type: offensive
    Rank: C
    Range: short- mid
    Chakra: 15
    Damage: 30
    Description: In this technique the user focuses there chakra into one of there arms and after making the snake hand seal molds it into the shape of two large snakes. the user then transforms there entire arm into two anacondas (in case you don't know anacondas are a real type of snake, one of the biggest in the world. they are non venomous and squeeze there prey to death). the anacondas then shoot out ( they maintain connection with your arm just lengthen themselves) at high speed to wrap around and crush there target, acting much like ropes. Note: while this jutsu is active you cannot make seals as one of your arms is taken (unless your Haku of course, she needs just one hand.
    Can only be taught by 0tailbijuu.
    Real anaconda (known to actually kill and eat alligators
    __________________
    ~Declined~ no transforming your hand to other creatures.


     
         
    Last edited by Ryūjin; 06-05-2013 at 11:40 AM.

  8. #2883
    Venus's Avatar
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    私は歩くとき、私は一
    人で歩く。私が戦うと
    き、私は一人で戦う。
     

    Re: ±±Custom Jutsu Submission±±

    Heavenly Tear | Tenrui
    Type: Supplementary
    Rank: S
    Range: Long
    Chakra: 40
    Damage: +30
    Description:
    The user performs a single hand seal that cause a bolt of lightning to hail down from the sky. The lightning is attracted to other electric sources and heads directly for it and/or them. The lightning techniques that are touched by the bolt from above, explode. This can either harm the user or the opponent depending on how close the explosion is away from them. The user can use this technique to explode there own or a foe's jutsu. The explosions can be extremely violent, depending on what jutsu is struck by the bolt from above.
    • The bolt turns all raiton techniques into an explosion if connect.
    • The explosion enhances the power of the technique that is struck by the bolt and can damage anyone within close range.
    • The bolt can split into many bolts if need be due to being attracted by ALL raiton sources on the field.
    • If it has no raiton jutsu to collide with then it will automatically disintegrate.
    • Can only be used 3 times per battle
    • Can only be taught by Link

    ______________________
    ~Declined~ OP
     
         
    Last edited by Ryūjin; 06-05-2013 at 11:41 AM.

  9. #2884
    The Mockingjay's Avatar
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    Re: ±±Custom Jutsu Submission±±

    First to submittify.

    (Ongaku Sōsa: Sono Seibutsu Enbu) Musical Manipulation: The Creatures Waltz
    Type: Offensive
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: N/A
    Description: Tayuya plays a tune on her flute which hypnotizes animals nearby, including summons (A rank and below). The hypnosis allows Tayuya to completely dictate the creatures using verbal commands or alternatively her tunes. Creatures with an inability to hear are unaffected.
    -Must be taught by Ðiscordia-
    -Summoned creatures turn limits still apply-
    -Usable three times-

    X-Approved-X

    (Ongaku Sōsa: Botsuraku Furatto) Musical Manipulation: Fallen Flat
    Type: Supplementary
    Rank: C
    Range: Short-Long
    Chakra: 15
    Damage: N/A
    Description: Tayuya plays a single note that releases a single Doki from her control, once released the Doki works on it's own free will and merely attacks the nearest living thing in mindless rage. Tayuya can re-engage her link to the Doki at any moment by playing the Doki's summoning tune again.
    -Only taught by Ðiscordia-



    X-Approved-X
     
         
    Last edited by Xylon; 06-06-2013 at 02:06 PM.

  10. #2885
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Erzo View Post
    (Ototon: Saishō's Kaiketsu Suru ) - Sound Release: Saishō's Resolve
    Rank: S
    Type: Attack/defence/suplementary
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: N/A (Excluding the pieces which may or may not hit opponent.)
    Description: A specific sound jutsu which involves the user recognizing the resonant frequency of any solids brought before him and using his sound mastery to recognize and mimic the frequency with which said object would vibrate, allowing the user to cause it to smash into thousands of pieces almost instantly. This jutsu would be able to destroy any and every solids, but would be useless against anything energy based and/or intangible (Wind, Fire, Lightning etc). Although the jutsu itself is mainly defence, as it simply destroys solid constructs, upon destruction, the pieces which made the solid construct would burst and fly everywhere short range from the point of their explosion, allowing the user of this jutsu to do harm to the opponent whilst destroying their jutsu. Moreover, the direction in which the pieces go can be somewhat controlled by the user, there are two options, the user can either make the pieces go outwards as already stated, or by the addition of a mere hand seal and more chakra, cause the pieces which made the object to smash and go inward, almost as if said object had imploded, this would be used if the users allies are nearby, as it'd allow them to remain safe whilst destroying the opponents jutsu.
    Note: Can only be used twice
    Note: No other sound jutsu in the next turn.
    Note: No other Sound jutsu for the rest of the turn.
    Note: Can't be used on humans or any other living beings.

    ______________
    ±± Declined ±±
    Controlling the debris is a no no so remove it. And what do you do? Do you scream? Do you clap your hands? do you touch the object? Because even if you know the frequency which you can't just like that btw (so find a way that you can get that information), you still need to produce a sound that actually overcomes that frequency and makes the object shatter.
    (Ototon: Saishō's Kaiketsu Suru ) - Sound Release: Saishō's Resolve
    Rank: S
    Type: Attack/defence/suplementary
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: N/A (Excluding the pieces which may or may not hit opponent.)
    Description: A specific sound jutsu which involves the user recognizing the resonant frequency of any solids brought before him by releasing his chakra into his surroundings and using his/her sound mastery to hear the frequency at which the objects in that area are vibrating at. After gathering that data, the user would then snap his fingers (from whichever hand) producing a sound which vibrates at the same frequency as the object allowing the user to cause it to smash into thousands of pieces almost instantly. This jutsu would be able to destroy any and every solids, but would be useless against anything energy based and/or intangible (Wind, Fire, Lightning etc). Although the jutsu itself is mainly defence, as it simply destroys solid constructs, upon destruction, the pieces which made the solid construct would burst and fly everywhere short range from the point of their explosion, allowing the user of this jutsu to do harm to the opponent whilst destroying their jutsu. However, the sharpels sent out to short range from the area they exploded from cannot be controlled and the user will also have to defend from the jutsu if he/she happens to be short range from the exploded solid.
    Note: Can only be used twice
    Note: No other sound jutsu in the next turn.
    Note: No other Sound jutsu for the rest of the turn.
    Note: Can't be used on humans or any other living beings.

    ________________________________________________
     Declined 
    This snapping makes it a sound version of my decay technique >_> Use handseals, claping your hands in the end to produce the necessary sound.
    ______________________________

    New

    (Doton/Mokuton: Fūjin's Tsuchi no Kōkei)- Earth/Wood Style: Fūjin's Earthen Successor
    Type: Supplementary
    Rank: A
    Range: Depends on previously used Earth/Wood jutsu
    Chakra: 30
    Damage: N/A
    Description: A simple jutsu used after an Earth or Wood jutsu is performed which allows that specific jutsu used to have more of a resistance/complete protection against Lightning jutsus of different ranks. This jutsu is activated in conjunction with the previously used jutsu and allows the previously used Earth/Wood jutsu to take a direct hit from a Lightning move without being phased. However, in reality, what happens is that the extra chakra added via the use of this jutsu is used to collide with the Lightning and re-direct the charge of the Lightning into the surrounding ground, taking advantage of the Earth's ability to absorb an unlimited amount of current and use that as a method of neutralizing Lightning attacks with ease. The user can use this jutsu straight after a Wood/Earth jutsu is used or can use it in the next turn, as long as that Wood/Earth jutsu is not destroyed. This jutsu can also be used on Water, however, the part of water which the Lightning is being directed into (so that it travels into the Earth below the water) will temporarily be electrified for that turn, and the location of that electrified water is not chosen by the user but is at the place short range around from where the users Earth/Wood jutsu is. At most, this jutsu is able to completely discharge Lightning jutsus up to S-rank into the ground, however, in return this jutsu will no longer be in use.
    ~Can only be used 4 times
    ~Can only be taught by Erzo
    ~After using it once, must wait a turn before re-using.

    ________________________________________________
     Declined 
    Look at the parts i bolded. A) no, you cannot use this to negate a counter just like that which makes your wood techniques basically a one hit knock out. "I use wood pillar, you use lightning". Next turn "I use this technique and your lightning doesn't affect the wood so your counter fails and you die" >_> Thats a no. Also, S-Rank, is a no. You need to relate this to the wood technique used. If its Wood A-Rank, it will resist to A-Rank lightning for example.

    (Suiton: Shizuku Ski Shizuku ) Water Release: Droplets of Atlantis
    Rank: S
    Type: Supplementary/Defence
    Range: Short - Long
    Chakra Cost: 40 (-5 per turn)
    Damage Points: N/A
    Description: An advanced water technique made in order to battle against it's natural strength of the Fire element with more ease than usual. This water technique allows the user to materialize thin and barely noticeable droplets of water everywhere in the battlefield from where they simply linger in the area, having no effect on both the user the opponent until a Fire jutsu is used. The moment such a thing occurs, the droplets of water would gather to the specific area from which the fire jutsu is forming and clump together, forming a sphere of water which quickly douses the fire preventing it from continuing in growing in both strength and size, completely stopping the formation of the jutsu as the water droplets continue to clump together to form a bigger body of water than the fire being created. This jutsu acts quick and once activated douses fire jutsus on its own accord, allowing the user to perform other techniques. Moreover, due to the waters natural ability to materialize out of thin air, even when blown away or removed by any other method, the water droplets are able to reform with the help of the users chakra and their aforementioned ability to materialize.
    ~Lasts four turns
    ~Can only be used twice
    ~Can only be taught by Erzo
    ~No Water jutsu higher than S-rank, in the same turn.
    ~Water droplets dousing a fire jutsu count as one of the 3 moves turn the user has.
    _____________________
    ~Leaving for Scorps~



    ________________________________________________
     Declined 
    It needs more restrictions as its not restricted. Also, its an S-Rank you sustain for 4 turns...-5 per turn to sustain it is nothing. Add at least -15
     
         
    Last edited by Scorps; 06-05-2013 at 06:16 PM.

  11. #2886
    Senior Member Gutsy Jiraiya's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Suiton: Mizu Kuro-n Joutou) - Water Release: Water Clone Appear
    Type: Offensive
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: Tobirama Senju will thrust his arm forward pointing his index finger and his middle finger right passed the opponent while in short range. This will result in Tobirama releasing a large amount of chakra in a straight line to right behind his opponent whereas he will make a good sized pool of water emerge from thin air behind his opponent whereas a water clone will emerge to attack the opponent from behind while they are focused on Tobirama.
    Note:
    - Can only be used by Tobirama Senju
    - Can only be used trice per battle
    - Counts towards two of the users techniques per turn
    - The Clone which emerge have the same abilities as the Water Clone Jutsu
    - Can only be taught by Gutsy Jiraiya

    (Suiton: Mizu Aburamushi) - Water Release: Water Parasites
    Type: Offensive
    Rank: S
    Range: Short - Long
    Chakra: 40
    Damage: 80
    Description: The user will perform 3 consecutive hand seals, which is then followed by the user releasing a massive amount of chakra into their feet whereas they will manipulate the chakra within their feet to emerge from their feet and legs making it seem as if water is running down their legs and onto the ground. This water is a massive amount of incredible small parasites created out of water. These parasites will scatter across the field covering a large area and charging the opponent. When the parasites strike the opponent the water parasites will crawl up the opponent’s legs covering their entire body while forcefully trying to enter their body through the skin, mouth, nose, ears, eyes and several other places. This results in severe pain, internal bleeding and the opponent to be suffocated by the large amount of water parasites.
    Note:
    - Can only be used twice per battle
    - Cannot use any water techniques above B-rank the following two turns
    - Can only be taught by Gutsy Jiraiya

    ||Both Approved||
     
         
    Last edited by RokuNR; 06-04-2013 at 01:33 PM.

  12. #2887
    Lili-Chwan's Avatar
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    Re: ±±Custom Jutsu Submission±±

    ( Kusaru Genjutsu: Shinigami no Yousei) Carrion Illusion Arts: The Necrotic Touch of the Black Larvae

    Rank: S
    Type: Offensive
    Range: Contact
    Chakra Cost: 40 (+5 per turn)
    Damage Points: 80 (+20 per turn)
    Description: The user charges an elemental chakra through a part of the body, generally the fingers or the mouth, and then proceeds to touch the head of the opponent (Or through a kiss). This will infuse the opponent with a globule of the element, which will appear as a larvae running bellow the surface of the skin, heading towards the brain. Once there, they begin "eating" the brain, producing illusions as they go along. Their trail is characteristic of the element used (Ex: Sticky Resin, Ashen Burn, Petrified Residue, for basic element's Water, Fire, Earth, or even Rotting, Freezing Trail or Small Intricate Wooden Net (for advanced element's Mushroom, Wood, Ice) and so is the illusions they produce (Fire burning the terrain (Fire), Numbness of the touch (Lightning), alcoholic taste on the mouth (Perfume), etc). The larvae will eat across the brain, starting on one Sense, and progressively adding the others, a new Sense every turn. Once all 5 senses have been targeted, death follows in the next turn, thus raging 6 turns between the beginning of the technique and the end. After one Sense as been targeted, it is numbed in reality, making it so it is unusable by anyone with a rank lower than the user, or severely cut down by anyone of the same or higher rank, this stands mainly for the aftereffects of this genjutsu after it has been released, since while its in effect, the illusionary pain, numbness, etc is what the enemy feels. It can be released as normal by any means of releasing an elemental genjutsu, except through Pain, as it needs an actual chakra purge to obliterate the larvae. Pain only temporarily slows the illusionary effect but doesn't get rid of its source. The larvae does physical damage to the brain besides the illusionary damage. This damage is produced by the larvae's movement inside the brain. However, its residual and not significant during the first 3 turns. After that, even if the illusion is dispelled, the damages produce a sluggish mind, hindered reactions, etc. with its effects worsen by each turn accumulated. Medical ninjas can use healing techniques or other techniques that can target and destroy harmful pathogens to counter and disable the larvae but these need to be same rank or above.
    *If the user touches a limb or the torso (Through pieces of clothing top, not armour or hardened leather), the larvae will travel to the brain, but will instead require 1 addition turn before the illusions are felt*
    *An advanced element requires an extra +5 chakra upon activation, but experiences no bonus in strength, just a different array of trails and illusions*
    *After charging the genjutsu, it can be infected to up to 5 people, during the turn it's used as long as the user manages to achieve the 5 successful physical contacts.*
    *Can only be used with one element per usage*
    *Follows the Elemental weakness and strength*
    *Can only be used twice per battle*
    *Counts as a jutsu for every turn active*
    *Can be released at will by the user*

    ________________________________________________
     Approved 
    Edited severely to make a bit more reasonable and less exploitable. Interesting technique.
     
         
    Last edited by Scorps; 06-04-2013 at 09:46 PM.

  13. #2888
    Igneel's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Genjutsu: Ito Ijouhassei) - Illusionary Arts: Threaded Infestation
    Rank: S
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user performs a sequence of four handseals to trap their opponent(s) in a genjutsu. The illusion consists of a mass of threads emerging from inside of the opponent's body, with the threads spreading their reach throughout their body much like a radical infestation. The threads erupt from opponent's mouth, eyes, ears and nose before enveloping them in a large tightly weaved cocoon of dark threads which completely prevents their mobility. The dark threads seem to be almost symbiotic in nature, clinging to the opponent and digging their tips deeper into their body the more they resist the technique. As the threads continue their infestation of the body, they puncture through the opponent's body numerous times, as well as tightening their grip by the second so to prevent the opponent's mobility. In reality, the opponent is robbed of their sense of smell, sight and sound, as well as undergoing full body paralysis due to the nature of the technique. As the technique progresses the opponent begins gasping for air, as the threads tighten their hold over the opponent's throat. Due to being such an advanced illusionary technique, this genjutsu affects all five of the opponent's senses and can be cast on multiple opponents. The appearance of the threads produced by this technique is entirely dependent on the user's preference. They can range from resembling Kidomaru's silk to metallic wires, from Kakuzu's dark threads to Jiraiya's hair.

    -Can only be used Twice per battle
    -Can only be Taught by Igneel
    -No Genjutsu for two turns

    ________________________________________________
     Declined 
    Its an S-Rank Genjutsu that basically prevents 99% of the RP community from releasing from it while it brings no real restriction or drawback to yourself. Its too powerful. I also don't understand how this blocks the enemies sight. And in one point you affect 3 senses then you say it affects 5. This will produce pain, will make the enemy see the threads, hear the threads, perhaps taste them or smell them, but this doesn't actually make him be transported into a nightmarish world or an illusionary world preventing him from still sensing or perceiving the real world around him. Not at least how you describe it.

    Genjutsu: Watatsumi Chishio| Illusionary Arts: Oceans of Blood
    Rank: S
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user perform a single handseal and places a genjutsu upon the opponent. In the illusion, every time the opponent spews a Suiton technique from their mouth, they'll instead see themselves utilize their own blood for the technique. Due to this, should the opponent continue with the technique, they'll immediately feel the numerous and severe effects of major blood loss in the illusion. These effects include the opponent collapsing, breathing extremely heavily, paling of the skin, weaknesses of limbs and dizziness. In reality, the opponent's brain is so well fooled by the illusion into believing that the body is actually losing gallons of blood, that the brain causes the body to react accordingly, causing the target to undergo hyperventilation, weaknesses of limbs, and dizziness, often leading to collapsing, just as in the illusion. Being such an advanced form of genjutsu, this technique controls all five senses meaning the blood produced by the technique is impossible to distinguish from the real thing.
    -Can only be Taught by Igneel
    -Can only be used once per battle
    -Genjutsu lasts for three turns unless dispelled
    ______________________
    ~Leaving for Scorps~



    ________________________________________________
     Declined 
    Doesn't need to be S-Rank. And that part i bolded...Its easily exploitable...
     
         
    Last edited by Scorps; 06-05-2013 at 06:22 PM.

  14. #2889
    Count of Monte Cristo Tosen's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Permission to resubmit Lord Vile - http://narutobase.net/forums/convers...0151&u2=134662

    Signed Cockroaches Here - http://narutobase.net/forums/showthread.php?t=344504

    Link to Summoning Contract Approval - http://narutobase.net/forums/showthr...=1#post9032739

    (Kuchiyose no jutsu: Lord Vile | Malicious Roach) - Summoning Technique: Lord Vile | Malicious Roach
    Type: Summoning animal
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: The user will smear a small amount of blood over his cockroach tattoo to summon Lord Vile, a winged black and red armoured cockroach with red eyes and serrated claws, who specializes in Earth Release. He is one of the highest ranking cockroaches at Mt Etna due to his infamous reputation and immunity to radiation. He’s slightly smaller than the hawk Sasuke summoned against Danzo (in width) and roughly 4 meters in height, compensating for his relatively small size with his extremely tough and enduring exterior, which is his main asset in battle. His body is a true testament to cockroaches being the most battle-hardened of all insects, with it being capable of enduring powerful impact forces and explosions, with little damage to his exterior. Due to this, Lord Vile can't be pierced with ordinary weapons e.g. sword, lances, spears and is unaffected by small explosions (explosive kunai and tags). Much like all winged cockroaches he is capable of flight across long distances and the user is able to ride on his back. Being among the highest ranking of all cockroaches, he possess the natural ability to survive in toxic environments thought impossible to sustain life. This translates to being able to inhale deadly gases (Fluroine, Sulphur, Carbon monoxide and etc) and fungal spores without any damage to his body.

    Notes:
    *Can be summoned only by those who've signed the cockroaches summoning contract and must be taught by Negative Knight
    *Lord vile can only perform all of the projectile-type and armour-type Doton Jutsu the user knows.
    *Can perform up to A rank Earth jutsus and each jutsu counts as the user's jutsu.
    *Lord Vile specializes in Earth & can perform Earth jutsus without the need of hand seals.
    *Can be summoned only once in a battle.
    *Can stay for 4 turns once summoned.
    *Can talk and interact with the User.
    *Can perform elemental combos with the user.
    *Can perform physical attack with claws

    *Link of summoning contract approval - Here

    ______________
    ±± Declined ±±
    I hate cockroaches... >_> Ok, but thats not it. While they are increadibly resilient to toxic conditions, they aren't to disease. As such, you can't say they are immune to fungal spores when there are some that specialize in infecting insects. Also, she should be able to use any S-Rank Earth technique you know as long as she has contact with the ground if the technique doesn't excenpt the user from that condition.
    (Kuchiyose no jutsu: Lord Vile | Malicious Roach) - Summoning Technique: Lord Vile | Malicious Roach
    Type: Summoning animal
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: The user will smear a small amount of blood over his cockroach tattoo to summon Lord Vile, a winged black and red armoured cockroach with red eyes and serrated claws, who specializes in Earth Release. He is one of the highest ranking cockroaches at Mt Etna due to his infamous reputation and immunity to radiation. He’s slightly smaller than the hawk Sasuke summoned against Danzo (in width) and roughly 4 meters in height, compensating for his relatively small size with his extremely tough and enduring exterior, which is his main asset in battle. His body is a true testament to cockroaches being the most battle-hardened of all insects, with it being capable of enduring powerful impact forces and explosions, with little damage to his exterior. Due to this, Lord Vile can't be pierced with ordinary weapons e.g. sword, lances, spears and is unaffected by small explosions (explosive kunai and tags). Much like all winged cockroaches he is capable of flight across long distances and the user is able to ride on his back. Being among the highest ranking of all cockroaches, he possess the natural ability to survive in toxic environments thought impossible to sustain life. This translates to being able to inhale deadly gases (Fluroine, Sulphur, Carbon monoxide and etc) without any damage to his body.

    Notes:
    *Can be summoned only by those who've signed the cockroaches summoning contract and must be taught by Negative Knight
    *Lord vile can perform all types of the doton jutsu the user knows, but must be on the ground if the jutsu used has such a requirement.
    *Can perform up to S rank Earth jutsus and each jutsu counts as the user's jutsu.
    *Lord Vile specializes in Earth & can perform Earth jutsus without the need of hand seals.
    *Can be summoned only once in a battle.
    *Can stay for 4 turns once summoned.
    *Can talk and interact with the User.
    *Can perform elemental combos with the user.
    *Can perform physical attack with claws

    (Kuchiyose no jutsu: Yabun and Dei | Sensory Roach) - Summoning Technique: Night and Day | Sensory Roach
    Type: Summoning animal
    Rank: A
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: The user will smear a small amount of blood over his cockroach tattoo to summon Night and Day, Mt Etna’s greatest sensory summons, onto each his shoulders. Day is a white female cockroach with red markings, whilst Night is a black male cockroach with purple markings. Both of the roaches are identical in size, shape and width (the dimensions of a real life cockroach). Day posses the unique ability to see/sense all of the various forms of electromagnetic radiation, as well as identify them. On the other hand, Night is capable of seeing/sensing colourless gases and microscopic spores. Such visual prowess makes the duo exceedingly useful in combating ninja capable of utilizing attacks invisible to the naked eye. Much like all winged cockroaches Day and Night are capable of flight across long distances, are immune to radiation and can inhale harmful gases without damage to their bodies. Their unique abilities stem from becoming acclimatised to such conditions back where they live at Mt Etna. Day's unique visual powers come from her optical sensitivity to all types of radiation and not only visible light (much like humans). Her eyes are capable of receiving any and every frequency of the EM Spectrum, thus allowing her to perceive their existence. Night's abilities on the other hand stem from his unique optical features which allows him to see on a microscopic level as well as perceive light like no other. When any type of colourless gas is used, light refracts ever so slightly due to the change in the atmosphere, unnoticeable to the naked eye. However, his visual prowess enables him to notice such miniscule refractions of light and hence pinpoint the vicinity in which the colourless gas is residing. Both roaches are too small to have any combat use and so all of their worth is attributed to the combined visual capabilities they possess.

    Notes:
    *Can be summoned only once in a battle.
    *Can stay for five turns once summoned.
    *Can talk and interact with the user.
    *Can be summoned only by those who've signed the cockroaches summoning contract and must be taught by Negative Knight

    (Kuchiyose no jutsu: Lord Vile | Malicious Roach) - Summoning Technique: Mevolent | Malicious Roach
    Type: Summoning animal
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: The user will smear a small amount of blood over his cockroach tattoo to summon Mevolent, a winged black and gold armoured cockroach with yellow eyes and serrated claws, who specializes in Fire Release. He's the summoning boss of all the roaches due to his due to his fearsome reputation as the strongest roach and immunity to radiation. He’s equivalent in size to Deidara's C2 dragon, his size being perfect for both dwarfing his opponent and aerial maneuverability. His body is a true testament to cockroaches being the most battle-hardened of all insects, with it being capable of enduring powerful impact forces and explosions, with little damage to his exterior. Due to this, Mevolent can't be pierced with ordinary weapons e.g. sword, lances, spears and is unaffected by small explosions (explosive kunai and tags). Much like all winged cockroaches he is capable of flight across long distances and the user is able to ride on his back. Being the highest ranking of all cockroaches, he possess the natural ability to survive in toxic environments thought impossible to sustain life. This translates to being able to inhale deadly gases (Fluroine, Sulphur, Carbon monoxide and etc) without any damage to his body. An ability which sets him apart from all the other high-ranking cockroaches at Mt Etna is the capability to create a red spherical barrier around himself which is capable of absorbing any and all-types of electromagnetic radiation as long as they're S-Rank and below in power. On absorbing this energy, Mevolent can also release it all at once in the form of a long-range energy canon from his mouth, to strike the opponent with the full brunt of their own attack. Absorption and release of any sapped EM energy count as two separate jutsus, the first being neutralizing the attack through absorption and the second being releasing it towards the opponent. This ability can only be used on: all variations of Fire Release, Scorch Release, Radiation Release, Radio Frequency Release, Light Release, Ultraviolet light, X-Rays and microwaves. In order to use this ability to its full utility, Mevolent underwent rigorous training to obtain enough optical sensitivity to see and identify all types of electromagnetic radiation, thus allowing his eyes to receive all frequencies of the EM Spectrum and perceive their existence.

    Notes:
    *Can be summoned only by those who've signed the cockroaches summoning contract and must be taught by Negative Knight
    *Mevolent can perform all types of Katon jutsu the user knows
    *Can perform up to S rank Fire jutsus and each jutsu counts as the user's jutsu.
    *Lord Vile specializes in Fire & can perform all Fire jutsus without the need of hand seals.
    *Can be summoned only once in a battle.
    *Can stay for 4 turns once summoned.
    *Can talk and interact with the User.
    *Can perform elemental combos with the user.
    *Can perform physical attack with claws
    *Absorption of EM Energy counts towards one of the user's jutsu per turn
    *Release of EM Energy counts as a separate jutsu to absorption and counts towards one of the user's jutsu per turn
    *Can only absorb S-Rank and below forms of EM Radiation
    *Released EM energy is the same rank and element as the absorbed attack
    *Can only absorb one attack per turn

    X-All declined-X
    1) If it can only be taught by Negative Night, how come you are submitting them? O__O
    2) Over-Powered, each summon has an excessive amount of abilities most particularly No.2
    3) I know you guys are fans of literature, but keep it limited to your Essay eh? Who on God's earth would like to read so much about cockroaches? .___. Elaborating a cockroache's hideousness is just torture for readers.
     
         
    Last edited by Xylon; 06-06-2013 at 02:32 PM.

  15. #2890
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    Re: ±±Custom Jutsu Submission±±

    X-Thread Closed-X

    ........... Wish me luck.
     
         

  16. #2891
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    Re: ±±Custom Jutsu Submission±±

    Open for Business.
     
         

  17. #2892
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    Re: ±±Custom Jutsu Submission±±

    (Kyoka Suigetsu)- Mirrow Flower, Water Moon
    Type: Weapon
    Rank: S Rank
    Range: N/A
    Chakra: N/A
    Damage: N/A
    Description:
    It resembles a normal katana. The only decoration is the tsuba, which is a hexagon. The two sides parallel to the blade are long, whereas the four sides above and below the blade are shortened, making it into almost a diamond or prism-like shape. It has a green handle. The name Kyōka Suigetsu hints at its illusionary properties; the moon reflected in water and a flower in a mirror are things that can be seen, but not held. It is a Chinese saying for seeing and desiring something that is a dream that cannot be easily grasped in hand, teaching people about temptations. Kyoka Suigetsu has the ability to detect foreign chakra and foreign chakra systems, which allow it to place an opponent in a Genjutsu equivalent to A-Rank. The user can make the target experience false events being played out by the user, however these are very simple events, such as the user dashing towards the opponent, however in reality they haven't changed positions. It will only change minor things, such as the user's position being changed while the Genjutsu mask their movements so the user can strike with impunity. Of course, these illusions are completely simple, so simple in fact that any Genjutsu Master might be able to see slight differences in the illusions compared to the real thing. Kyoka Suigetsu herself places her opponents in these Genjutsu's, however on the master's command. Kyoka suigetsu is not sentient, or rather has a mind of its own, it has a spiritual connection with the user, which then the user can control/communicate with Kyoka Suigetsu. The user must first preform 3 hand-seals for the Genjutsu, however which is one of the main weaknesses. Another property of Kyoka Suigetsu is its blades Sharpness, having no rival and cutting power. It is sharp without the need of chakra, being able to cut through steel effortlessly. This sharpness gives it a edge against other Kenjutsu users, giving the user a rather small boost to Kenjutsu techniques(+10). Kyoka Suigetsu can only be wielded by Sosuke Aizen. Aizen's chakra flow is connected to Kyoka Suigetsu, whatever tries touching the blade with it that isn't Aizen is placed in a illusion where they experience committing seepuku, stabbing themselves in the heart and dying, but in reality no stabbing was done, and the person looses consciousness.

    Note: Genjutsu ability Can only be used Thrice.
    Note: Genjutsu Last Two turns unless broken out of.
    Note: Unable to use A-rank and above Genjutsu for two turns.
    Note: The illusions are relatively simple, such as changing their position, the user CANNOT make complex illusions such as the user launching a F-Rank fire Blast at the target.
    Note: The Genjutsu is able to Reach up to Mid-Range from the user.
    Note: Can only be used Aízen.

    Permission

    X-Declined-X Freeform False surrounding will most likely be declined. There are numerous ways in which you can make this more useful.

    (Hoho)- Agility
    Rank: D
    Type: Supplementary
    Range: Short
    Chakra Cost: 10(5* to maintain)
    Damage Points: N/A
    Description:
    Unlike the tree climbing and water walking abilities which lets you walk on water and most surfaces, this lets you keep your balance on anything, even on things such as air. The user create small chakra disk beneath their feet, which gives them a good, strong foothold as the chakra. This is used mainly to maintain balance or gain/re-gain it, For example, if someone were to use Earth release: Antilion, they can use this technique to maintain them balance, however they would still be sucked in towards the middle of the pit, or earth release world shaking but the ground would still shake. Last a maximum of 5 turns.

    X-Declined-X PM me, explain the walking on air part (its similar to previously approved techniques)
     
         
    Last edited by Xylon; 06-15-2013 at 03:59 PM.

  18. #2893
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    Re: ±±Custom Jutsu Submission±±

    (Meiton: Kyūketsukō usabarashi) Dark Release: Inhaling Diversion
    Type: Offensive
    Rank: A rank
    Range: Short-Long
    Chakra: 30
    Damage: (Technique dependant)
    Description: This is an advanced method of using the technique Inhaling maw. Instead of storing the foreign chakra the user instead redirects it back at the opponent. The way this technique works is by increasing the flow of chakra to Inhaling maw causing it to absorb chakra twice as fast as the regular inhaling maw. While this happens the user links his top and bottom square chakra network creating an arc between the two from which chakra can travel. As the user absorbs chakra it is sent into this new link and has Dark chakra added to it, once the chakra is added the technique is fired back at the opponent. From using this method the original attack is strengthen and more potent. This method is fairly fast, as it release chakra at the same time it absorbs leaving little window for opponents to react.
    *Note* Any technique redirected gains plus 1 rank to its original power(I.e A rank becomes S rank)
    Restrictions:
    Can only be used 3 times per battle
    Can only Absorb and redirect A rank and below techniques
    Can only be Taught by Delta

    X-Approved-X Changes are bolded. @ Usage Limit, i kept your reasons in consideration. My point still stands though, two or more versions of the same technique could make this method more versetile.

    (Raiton: Puroton Kikou)Lighting Style: Proton Armour
    Type: Supplementary/Defensive
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: The user will start by compressing the Raiton based lightning within his body separating the Protons from the Neutrons. Once completed the user will expel the protons outside his body while he keeps the Neutrons on the inside. By doing this is creates an Armour of Raiton Protons that cling to every inch of the users body. By doing this it creates a Magnet affect making all Raiton based Techniques unable to strike or even get near the users body without being diverted away. By expelling only Protons outside of the users body any lightning attack will be unable to make contact as the Protons coming together will cause a negative reaction and push each other away thus making the Lightning jutsu get pushed away from the user like two Positively charged Magnets.
    Restrictions:
    Once activated the user cannot use any lightning based jutsu.
    Lasts for 5 turns once activated.
    Can only be used Twice per battle.

    X-Declined-X Its more easier to create currents of Protons alone then to seperate electrons and nuetrons from them.

    Ketsueki | Erebus
    Type: Weapon
    Rank: S-Rank
    Range: Short
    Chakra: N/A (-10 per turn)
    Damage: N/A
    Description: Erebus is a sizable semi-sentient black and red scythe constructed from the hardest of minerals on the planet, predominantly black titanium and ruby. The spikes/blades protruding from the blade are constructed from red ruby, whilst the hilt and coil are composed entirely of black tempered titanium. Traditionally, the prodigy Jashinist of every generation is bestowed with the scythe, imbuing their blood into the scythe before taking ownership so that the scythe becomes more potent for every successive generation it’s passed down to. Over time, the continuous infusion of chakra into the scythe, caused it to become almost symbiotic to human blood, feeding off its user’s blood supply and eventually gaining the Jashin trait itself, allowing for it to far surpass any weapon in the history of the Jashin clan. Over generations the scythe became far too gluttonous for Jashin chakra and human blood, consuming certain hosts whole by feeding off the entirety of the blood within their bodies. Only the truly daring now attempt to wield this blade, even then it must be held in moderation to prevent similar circumstances from occurring.

    Abilities
    -The scythe's blade and coil are near indestructible, especially under extreme heats and crushing pressures

    -In response to anyone who attempts to wield the blade (including the rightful owner), the hilt of the scythe extends multiple metallic spikes into the wielder's hand. These spikes will burrow deep into the user's arm, causing this spikes to grow ever larger every turn and increase the damage afflicted to the user. Not only that, but the blade will also periodically sap a sizable portion of the wielder's blood, in exchange for the wielder being allowed to utilize the weapon in battle. The pain afflicted to the user every turn is of such a magnitude that whilst wielding the blade, the user's body will be unable to sustain the effects of any foreign chakra currently residing in the body, making them immune to any and all illusionary techniques for as long as they wield the scythe. To ensure the user doesn't acclimatise to the frequent dosage of pain, it will slightly increase in intensity every turn (+10 damage each turn). On the first turn the scythe will inflict 40 damage, on the 2nd (50 Damage), on the 3rd (60 Damage) and etc. This makes the scythe extremely dangerous to wield for non-Jashin believers as their bodies may not be physically capable of enduring the excruciating pain coupled with the moderate blood loss. This has led to people often referring to this weapon as Dracula, due to its vampiric nature for blood.

    -The main ability of this weapon is its ability to draw exposed blood on the field towards it. Due to its gluttonous nature for the crimson liquid, the scythe has the capability to "magnetize" any and all fresh blood on the battlefield and draw it towards the blade. The scythe/user cannot manipulate this blood in any way whatsoever, but is simply capable of drawing it towards the blade of the scythe, similar to how water responds to electromagnets. Once this blood attaches to the blade of the scythe, if the user is a Jashinst, they can use it to perform Punishment Reverse (the Jashin Ritual). This ability whilst seemingly powerful is very limited and situational. The scythe can only draw blood directly on the field, meaning the opponent/target must be wounded in some sort of way prior to activating this ability. The victims's blood must be fairly fresh, making this ability only capable of drawing blood on the field that's two turns old or newer. This ability can only be used twice per battle and the user/scythe must be within ten meters of the target blood source to draw it to the blade. This is an S-Rank ability and will count towards one of the user's jutsu per turn.

    -Being semi-sentient, the scythe possess none of the five senses we shinobi take for granted. Instead, it possess a "sixth sense" of its own, similar to how snakes can utilize heat sensing to make up for their lack in certain senses. The scythe is capable of detecting any and all blood sources up to 10m on the battlefield, no matter how miniscule. This allows it to discern the positions of advancing opponents, small to large summoning creatures and etc. It developed this ability due to its intense desire for blood. This ability works on the premise of being so attuned to human/animal blood, that it can pinpoint the iron in someone's blood and track down the exact location in which it currently resides. Through years of blood infusions and feeding off it, the scythe has gained the ability to distinguish iron in someones blood and regular iron on the battlefield.

    Restrictions
    Non-Jashinists can only wield the scythe for a maximum of five turns. If they choose to wield it any longer, the weapon will deplete their blood at an insane rate, killing them. Only Delta and those he allows can wield the blade.
    -The scythe possess no mouth and isn't capable of talking, seeing, moving or interacting with the world in any way apart from its blood sensing. It does however communicate with its wielder in an unknown form.
    - Erebus is incapable of transferring chakra to the wielder
    -User takes considerable damage per turn and suffers a minor chakra cost on top of this.

    How the Scythe Looks


    X-Declined-X First ability can be passive, Second and Third needs to be submitted as a custom weapon technique. That aside, how long can the blade itself be used? Or alternatively how long would it take for hidan to collapse with pain? Considering the increasing pain and the muscle damage the spikes would leave rendering the arms unusable.
     
         
    Last edited by Xylon; 06-15-2013 at 04:34 PM.

  19. #2894
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    Re: ±±Custom Jutsu Submission±±

    (Fuuton: Bekutoru Shuriken) Wind Style: Vector Shuriken
    Type: Offensive
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: The takes out 10-15 shuriken, and infuses wind chakra into them, making them an extra 3 inches (in diameter). The wind chakra is extremely subtle and can only be seen by doujutsu users. The user then throws the shuriken with great precision at the opponent, throwing them in barrage making them hard to avoid. If any of the shuriken is to miss by 3 inches or less, due to the increased length, they will still scratch the opponent like normal.
    -An Uchiha can attach wires to these shuriken, and repeatedly pull and manipulate them to repeatedly attack the opponent.
    -Chakra can only be used by doujutsu users
    -Can only be taught by Abon
    X-Approved-X Removed restriction

    (Raiton: Atakku Kyuu) Lightning Style: Attack Sphere
    Type:Offense/Defense
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: The user weaves the Snake->Horse->Dog->Rat hand seals and focuses their Raiton chakra in significantly great amounts around their body, the users shapes the chakra and creates a sphere of powerful electricity (a meter in diameter). The sphere is extremely concentrated and is able to levitate the user 5 meters into the air able to defend from power physical attacks, as also projectiles. The user can manipulate this sphere and maneuver it in the air at significant speed. Lastly, the user can launch a torrent of potent bolts of lightning from the sphere, able to shred through the opponent.
    -Can only shoot bolts one time, and after that the sphere dissipates
    -If technique blocks a technique of equal rank and dissipates, the user cannot fire the bolts.
    -No other Jutsu can be used while in the sphere.
    -Can only be used twice
    -Bolts can only reach to mid range
    -Can only be taught by Abon

    X-Declined-X Generic, repeated many times.

    (Raiton: Dendou Kujo Shikata)Lightning Style: Electric Destruction Method
    Type: Offense
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user weaves Hare->Rat hand seals, and concentrates their Raiton chakra in 7 places in their immediate vicinity. The user will form 7 azure spheres (size of basket balls) of potent lightning in any formation around them or in front of them. On the user’s command the spheres of lightning will fire countless others spheres of lightning that explode with great force and power upon impact. With the quantity, and speed of spheres being fired, if the spheres are formed in front of the user in formation, it is near impossible to dodge and must be countered. If they are not countered that will obliterate the opponent, by shredding them with their intense power and force.
    -If sphere are not all facing the same direction and are in a circle formation around the user, each barrage can from one does B-rank damage.
    -Can only be used twice
    -Spheres can only be formed in the immediate vicinity of the user
    -Can only be taught by Abon

    X-Approved-X
     
         
    Last edited by Xylon; 06-15-2013 at 04:46 PM.

  20. #2895
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Baldy.. View Post
    (Futon: Itsuwari Uzu)- Wind Release: The Deceitful Vortex
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description: The user simply forms the mundane Dragon hand seal, putting his hands together, outstretched at chest level, his arms pointing at whichever direction he pinpoints this technique towards. Essentially, in the desired direction of the user, the user will manipulate the air currents in that location, controlling the air to spiral in whatever manner he/she desires, forming a vortex of wind, by manipulating the currents, whose size can range from the size of a limb, accentuating to the size of a slightly overlarge human. The vortex serves several functions.
    It's most primary function, is to use it in conjunction with other elemental techniques. Due to this technique stemming from the manipulation of air currents, the user can, immediately after using an elemental technique, almost in quick succession use this, manipulating the air currents around the technique to spiral and spin, causing the technique sent to be given a spiraling motion, which further accentuates its strength and impact. This technique can be used in conjunction with any Fire, Water, Mud-based Earth Techniques, and even Wind techniques, though not Lightning, of whatever rank. The spiraling motion added to the technique would amplify its impact, increasing its damage by a rank(essentially, +20). In that manner, this technique works in a similar fashion to Wave of Inspiration, being capable of using it right after the previous technique, almost successively. When combined with this technique, the spiraling motion of any technique would cause it to move faster.
    Its secondary function is used to, like the previous, manipulating air currents over a specific location within mid-range, creating a vortex. When used in this manner, this technique is used more so, defensively. The vortex of wind is created between the user and an offensive technique used by the opponent. This vortex of wind, making use of suction and compression, sucks in the opposing technique, whilst rapidly compressing it to fit in the confines of the vortex. The technique is thereby sucked into the vortex. However, the vortex is not a permanent container of the technique. The vortex of wind, has a 'head' and a 'tail'. By sucking in a technique, it goes through the head, into the main body of the vortex, before exiting through the tail, sent back, at the opponent, wherever the tail points, subject to the user's discretion. The technique absorbed leaves the vortex, undamaged and unscathed, yet, this time, reduced in size but spiraling in motion, travelling at even faster speed due to its reduced size and spiraling motion. It gains a +10 damage to all techniques absorbed, which, like its primary function, can only absorb any Fire, Water, Mud-based Earth techniques, and Wind.

    Notes:
    ~ Can only be used 3x per battle
    ~ No S-rank and above Wind techniques for the rest of, and the next turn
    ___________________
    ~Declined~ Too much stacked here, that redirection ability has been made before so it's a rip off, the only thing i'm fine with is using it like the wave of inspiration, if you want it, then remove all other variants.

    ~Resubmitting
    >Removed other variants and last restriction

    (Futon: Itsuwari Uzu)- Wind Release: The Deceitful Vortex
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description: The user simply forms the mundane Dragon hand seal, putting his hands together, outstretched at chest level, his arms pointing at whichever direction he pinpoints this technique towards. Essentially, in the desired direction of the user, the user will manipulate the air currents in that location, controlling the air to spiral in whatever manner he/she desires, forming a vortex of wind, by manipulating the currents, whose size can range from the size of a limb, accentuating to the size of a slightly overlarge human. It's most primary function, is to use it in conjunction with other elemental techniques. Due to this technique stemming from the manipulation of air currents, the user can, immediately after using an elemental technique, almost in quick succession use this, manipulating the air currents around the technique to spiral and spin, causing the technique sent to be given a spiraling motion, which further accentuates its strength and impact. This technique can be used in conjunction with any Fire, Water, Mud-based Earth Techniques, and even Wind techniques, though not Lightning, of whatever rank. The spiraling motion added to the technique would amplify its impact, increasing its damage by a rank(essentially, +20). In that manner, this technique works in a similar fashion to Wave of Inspiration, being capable of using it right after the previous technique, almost successively. When combined with this technique, the spiraling motion of any technique would cause it to move faster.

    Notes:
    ~ Can only be used 3x per battle
    ~ Works on techniques up to A rank.

    X-Approved-X Added a restriction, it means you cant turn an S rank into 100 Damage Forbidden.

    ~New

    (Raiton: Futtō Hato no Bunsan)- Lightning Release: Dispersal of the Effervescent Doves
    Type: Offensive/Supplementary
    Rank: S-rank
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user releases a surge of Raiton chakra throughout his entire body, as his body starts to glow in a bright, luminous light, that, which is uncomfortable for the opponent to stare at. The brightness of the user's body rapidly accentuates, as soon, it turns into a blinding light which hinders the opponent's vision majorly. The user then splits into several birds(limit of 10), each bird the approximate size of an average adult's limb, composed of condensed lightning, enveloped in the same blinding light as before, given off by the highly condensed lightning chakra. Each dove then proceeds to fly off in different directions. The user completely vanishes along with the emergence of the doves of lightning, which would blind the opponent. The user is merged with one of the doves, and hence, can escape from any offensive techniques of the opponent. One of the doves can reform into the user at another location. Each bird is sentient and proceed to attack the opponent, flying at great speeds, and with a maneuvering capability unrivaled. The birds fly at immense speeds towards the opponent and can attack from various angles, whilst the opponent is momentarily blinded. The birds are capable of piercing and paralyzing the opponent.

    Notes:
    ~ Can only be used 2x per battle
    ~ No S-rank and above Raiton techniques in the turn after
    ~ Blinding effect lasts for 2 seconds
    ~ Doves can reform into the user anywhere between short-long range
    ~ Doves move independently, and can be used to attack multiple targets

    X-Declined-X Existing technique, you know which one.

    (Doton/Suiton: Dojō Ekijō-ka)- Soil Liquefaction
    Type: Offensive
    Rank: S
    Range: Mid-Long
    Chakra: 40
    Damage: 80
    Description: Essentially, this technique follows the principles of soil liquefaction. The user simply channels his chakra into the ground, and subsequently, in a similar manner but on a whole other scale, to World Shaking. The ground begins to shake in a violent, mercurial manner, creating a quake enough to cause even a boss summon to momentarily lose its footing. Needless to say, normal opponents would fall back from the violent shaking, unable to stand in the midst of the quake. The opponent is unable to perform hand seals whilst the quake is in effect, being unable to maintain the composure to do so. The quake only affects close-range around the focal point of the quake. As the scale of the tremors escalate rapidly, the ground also begins to crack, as the ground almost 'splits' into two, with the crack appearing wherever the user chooses to, due to the quake loosening the earth. The crack precariously enlarges and compacts, as the ground continues to shake. The cracking of the ground occurs momentarily after the initial tremors, and as the opponent loses his balance, would fall into the crack as it enlarges, into a narrow crevice. The force of the quake itself is incredibly concussive, with soil and sediments sent at the opponent, causing damage to the opponent. As the opponent falls, water starts to rise from the ground, being a natural process of Liquefaction. As the water rises, the user takes control of the water with his chakra, shaping it into a magnificent basilisk of water, which smashes straight into the opponent's falling body, severely injuring it. Should the opponent escape the ditch, the large basilisk can, being a near-sentient being, tail the opponent and chase him/her in order for the attack to connect.

    Notes:
    ~ Usable 2x per battle
    ~ No Earth/Water techniques above S-rank the next turn
    ~ Quake affects only the area short range all around it, but the quake can be formed anywhere from mid-long range.

    X-Declined-X Be real
     
         
    Last edited by Xylon; 06-15-2013 at 06:14 PM.

  21. #2896
    Catalyst Priest's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Priest View Post
    Magen: Hanpatsu Baki - Demonic Illusion: Rebounding Curse
    Type: Sup
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: N/A(Depends on the opponent's illusion)
    Description: A genjutsu cast on an opponent that lays dormant until the opponent is about to cast a genjutsu of his own. This genjutsu simply makes the opponent to be effected by his own genjutsu. Works on genjutsu upto A-rank.
    +Useable only 3 times
    +Must be taught by Priest
    +Can't be used on Sharingan genjutsu

    ‡ Declined ‡ and this works... how? You cant lay a genjutsu that automatically rebounds your opponents gen, as you couldn't know they were using one until they've already cast it, so either lay in a trigger, or reword it


    Pitohui Kuchyose: Kullios - Pitohui Summoning: Kullios
    Rank: B
    Type: Sup
    Range: N/A
    Chakra: 20
    Damage: N/A
    Description: The user smears blood on their palm, makes the neccesary handseals then presses their palm on the ground or clap both hands together to summon Kullios in a cloud of white smoke.
    Kullios is a small Hooded Pitohui with the size of a dog. He wores a blue armor on its back and a Kirigakure headband tied around it neck showing their loyalty to the village. However he is but with very large and light feathers even he as a whole is a very rare one among his species being enourmously lightweighted which naturally grants him immense speed. He can communicate with his summoner through Pitohuian Language.
    Abilities:
    -Kulius can't use any Ninjutsu except for Pitohui arts.
    -Has immense flying speed equivalent to Lee's without his wieght and trackable by doujutsus and though normal eyes are still able to track it but would have difficulty reacting to it.
    -He can sense body heat
    -He also has some amount of neurotoxins though not enough to kill but can cause paralysis
    -He can't be ridden as he's small and very light but can perch on its summoner's head without any stress/load on the summoner
    Note:
    -Paralysis from his neurotoxin only lasts for 2 turns
    -Can be summoned once and lasts on the field for 5 turns
    -Summoning must be taught by Priest
    Hooded Pitohui Approval

    ‡ Declined ‡ that level of speed is not approvable, tone it down

    Pitohui Geijutsu: Kagai Doukisaki - Pitohui Arts: Foul body of Pitohuian Empress
    Rank: A
    Type: Sup
    Range: N/A
    Chakra: 30
    Damage: N/A
    Description: A hooded pitohui or someone who has signed the contract and who is trained in the training mangroves of modakeke by Majele herself. They become one with their foul nature while using nature manipulation to transform their body on a cellular level where they are able to tranform their body into a colourless cloud/gas of neurotoxin thus they are intangible to physical attacks. If an opponent is caught in within, he would be paralysed for 2 secs. Also transforming back to physical body is extremely fast and unnoticeable, however except the Empress herself who can move upto Mid-range in her intangible form within split seconds, any other hooded pitohui and summoner can only move short range in this form.
    ++Note++
    -Useable 3 times per match
    -Can only be used by Hooded Pitohuis and their summoner
    -Must be taught by Priest
    Hooded Pitohui Approval

    ‡ Declined ‡ that transformation is op, tone that down
    Magen: Hanpatsu Baki - Demonic Illusion:
    Rebounding Curse

    Type: Sup
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: N/A(Depends on the opponent's
    illusion)
    Description: A genjutsu cast on an opponent that lays dormant until the opponent is about to cast a genjutsu of his own. This genjutsu simply makes the opponent to be effected by his own genjutsu. The user channels and blends his chakra into an opponent's chakra network which lays dormant till the moment the opponent casts his/her own genjutsu at which point it triggers the user's own genjutsu. The genjutsu simply instantly duplicates the opponent's genjutsu upon himself, however this also severes the genjutsu that is casted on the user before it takes full effect(apparently breaking him out of it since the opponent which would now be bothered by his own genjutsu, won't have the time and chakra control to actually complete his genjutsu on the user) making it look like the opponent is actually casting his own genjutsu on himself. The dormant chakra can't be detected by sensory making this genjutsu a foul and decieving one.
    Works on genjutsu upto A-rank.
    +Useable only 3 times
    +Lays dormant until it is trigered by the opponent's genjutsu and the dormant chakra can't be detected by sensory
    +Must be taught by Priest
    +Can't be used on Sharingan genjutsu

    X-Declined-X Then Next Question: Why cant the dormant chakra be detected?

    Pitohui Kuchyose: Kullios - Pitohui Summoning: Kullios
    Rank: B
    Type: Sup
    Range: N/A
    Chakra: 20
    Damage: N/A
    Description: The user smears blood on their palm, makes the neccesary handseals then
    presses their palm on the ground or clap both hands together to summon Kullios in a cloud of white smoke.
    Kullios is a small Hooded Pitohui with the size of a dog. He wears a blue armor on its back and a Kirigakure headband tied around it neck showing their loyalty to the village. However he is but with very large and light feathers even he himself is a very rare one among his species being enourmously lightweighted which naturally grants him immense speed. He can communicate with his summoner through Pitohuian Language.
    Abilities:
    -Kulius can't use any Ninjutsu except for Pitohui arts.
    -Has immense flying speed not the same but almost equivalent to Lee's
    without his wieght and trackable by doujutsus
    and though normal eyes are still able to track it but would have difficulty reacting to it with the exception of Taijutsu specialist which can easily react to it instinctively.
    -He can sense and identify body heat signatures which makes him able to differentiate human and animal species
    -He also has some amount of neurotoxins though not enough to kill but can cause paralysis
    -He can't be ridden as he's small and very light but can perch on its summoner's head without any stress/load on the summoner
    Note:
    -Paralysis from his neurotoxin only lasts for 2turns
    -Can be summoned once and lasts on the field for 5 turns
    -Summoning must be taught by Priest
    Hooded Pitohui Approval

    X-Declined-X How can it sense heat? And that speed is example is no good. The speed of rock lee himself is questionable, we dont even know for sure, he might match the speed of Minato in the next chapter for all i know.

    Pitohui Geijutsu: Kagai Doukisaki - Pitohui Arts: Foul body of Pitohuian Empress
    Rank: A
    Type: Sup
    Range: N/A
    Chakra: 30
    Damage: N/A
    Description: A hooded pitohui or someone who has signed the contract and who is trained in the training mangroves of modakeke by Majele herself. They become one with their foul naturewhile using nature manipulation to transform their body on a cellular level where they are able to tranform their body into a Purple cloud/gas of neurotoxin thus they are intangible to physical attacks. If an opponent is caught in within, he would undergo local paralysis where he can not move his entire body for 2 secs. Also transforming back to physical body is extremely fast and barely noticeable, however except the Empress herself who can move upto Mid-range in her intangible form within split seconds, any other hooded pitohui and summoner can only move short range in this form.
    ++Note++
    -Useable 3 times per match
    -One turn rest inbetween useage
    -Can only be used by Hooded Pitohuis and their summoner
    -Must be taught by Priest
    Hooded Pitohui Approval

    X-Declined-X Again How? Are you under the impression that it is that simple to turn yourself into anything else? Elements are easy because they are Chakra Natures. A Neurotoxin is nerve poison...
     
         
    Last edited by Xylon; 06-15-2013 at 06:30 PM.

  22. #2897
    ZandaT's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Fūinjutsu: Gogyou Shuriken) Sealing Art: Elemental Shuriken
    Rank: A
    Type: Offense/Defensive/Supplementary
    Range: Short-Long.
    Chakra Cost: 30
    Damage Points: 60
    Description: The base of this move relies on a fuma shuriken that has the inscribed Kanji's for "Store" and "Form Release" that sit next to each other on 2 of the four blades mirroring its placement on the opposite side.(A total of 4 kanji, 1 of each on both sides of the fuma shuriken.) The user then performs 2 hand seals and channels a specific elemental chakra into the "Store" kanji on the blade before throwing it at the opponent. The user will then perform 1 hand seal activating the kanji for "Form Release" which allows the large amount of elemental chakra to be release and manipulated from the shuriken creating different element attacks depending on which chakra the user channeled into the shuriken. All techniques have a power equal to A rank and immediately ends once the Fuma shuriken spins into long range.
    Abilities
    Fire
    Once the fire chakra is released from the blades they will engulf each blade creating a 3m long, 2m wide flexible fire column that spins at a speed that would allow two hand seals to be done in between the interval of the next column. The four fire columns curve as they spin making the jutsu resemble a big flaming spiral. The column do not spin in unison with the Fuma Shuriken, but it does move with the shuriken as its center, so once the shuriken reaches into long range the jutsu immediately stops. The columns may touch long range before the shuriken but the technique does not end until the shuriken reaches long range.

    Water
    Once the water chakra is released it transforms into an upwards and downwards water torrent from the fuma shuriken creating a 6m tall, 2m wide, vertical moving torrent of water. The bottom torrent releases multiple small waves that spread to the sides of the geyser, reaching up to mid.range, as it moves, while the top water torrent spews out small waves that crash into the ground beneath the torrent. The water from the torrents can make a medium water source on the field fairly quickly.

    Earth
    Once the earth chakra is released from the fuma shuriken the chakra manifests into a 4 sharp high density spikes that extend 2m from each blade of the fuma shuriken. The spikes are so sharp they resemble high density earth swords and can cut through a human with ease. The spikes, being an extension of the fuma shuriken, rotates at the same speed as the shuriken resulting in a fast spinning earth spike attack.

    Lightning
    Once the lightning chakra is released from the fuma shuriken 8 sporadic lightning bolts will extend from the fuma shuriken, 4 from the top and 4 from the bottom, as it spins. The bolts spread out from the fuma shuriken and can reach up to 3m covering a circular diameter from where it was released, ripping through the air and ground as the shuriken spins.

    Wind
    Once released the wind chakra will begin to spin in unison with the fuma shuriken, expanding the range of the fuma shuriken's reach. This would result in a thin spinning wind shuriken whose reach can go up to 3m from its center, slashing through everything in its way.
    NOTES:
    -No Fūinjutsu next turn
    -Can be used 2x but special shuriken must be retrieved.
    -Can only be taught by Zanda
    ______________________
    ~Declined~ All is fine, except that water torrent releasing a water source thing, how would a 6m tall and 2 meter wide torrent of water release a larger amount of water out of it? O__O


    Link to Fuin: http://narutobase.net/forums/showthr...1#post10858629
    (Fūinjutsu: Gogyou Shuriken) Sealing Art: Elemental Shuriken
    Rank: A
    Type: Offensive/Defensive/Supplementary
    Range: Short-Long.
    Chakra Cost: 30
    Damage Points: 60
    Description: The base of this move relies on a fuma shuriken that has the inscribed Kanji's for "Store" and "Form Release" that sit next to each other on 2 of the four blades mirroring its placement on the opposite side.(A total of 4 kanji, 1 of each on both sides of the fuma shuriken.) The user then performs 2 hand seals and channels a specific elemental chakra into the "Store" kanji on the blade before throwing it at the opponent. The user will then perform 1 hand seal activating the kanji for "Form Release" which allows the large amount of elemental chakra to be release and manipulated from the shuriken creating different element attacks depending on which chakra the user channeled into the shuriken. All techniques have a power equal to A rank and immediately ends once the Fuma shuriken spins into long range.
    Abilities
    Fire
    Once the fire chakra is released from the blades they will engulf each blade creating a 3m long, 2m wide flexible fire column that spins at a speed that would allow two hand seals to be done in between the interval of the next column. The four fire columns curve as they spin making the jutsu resemble a big flaming spiral. The column do not spin in unison with the Fuma Shuriken, but it does move with the shuriken as its center, so once the shuriken reaches into long range the jutsu immediately stops. The columns may touch long range before the shuriken but the technique does not end until the shuriken reaches long range.

    Water
    Once the water chakra is released it transforms into an upwards and downwards water torrent from the fuma shuriken creating a 6m tall, 2m wide, vertical moving torrent of water. The bottom torrent releases multiple small waves that spread to the sides of the geyser, reaching up to mid.range, as it moves, while the top water torrent spews out small waves that crash into the ground beneath the torrent.

    Earth
    Once the earth chakra is released from the fuma shuriken the chakra manifests into 4 sharp high density spikes that extend 2m from each blade of the fuma shuriken. The spikes are so sharp they resemble high density earth swords and can cut through a human, or a shape manipulated Earth technique same rank or lower, with ease. The spikes, being an extension of the fuma shuriken, rotates at the same speed as the shuriken resulting in a fast spinning earth spike attack.

    Lightning
    Once the lightning chakra is released from the fuma shuriken 8 sporadic lightning bolts will extend from the fuma shuriken, 4 from the top and 4 from the bottom, as it spins. The bolts spread out from the fuma shuriken and can reach up to 3m covering a circular diameter from where it was released, ripping through the air and ground as the shuriken spins.

    Wind
    Once released the wind chakra will begin to spin in unison with the fuma shuriken, expanding the range of the fuma shuriken's reach. This would result in a thin spinning wind shuriken whose reach can go up to 3m from its center, slashing through everything in its way.
    NOTES:
    ►No Fūinjutsu next turn
    User can only have 2 special fuma shuriken per battle
    ►Must wait 2 turns after use to use again
    ►Once shuriken is used it is useless

    ►Can only be taught by Zanda
    __________________
    -Approved-


    -New-

    (Fūinjutsu: Erementaru ori) Sealing Art: Elemental Weave
    Rank: A
    Type: Offensive/Supplementary
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The base of this technique revolves around a special Fūin seal, made by Zanda, commonly placed on scrolls. The Fūin seal consists of two intertwined spirals and a total of three Kanji. One kanji, meaning "Store", is placed at the start of each spiral and at the end of the intertwining circle is the last Kanji for "Release". Before battle the user stores an element chakra into one spiral, and another non opposing element chakra into the other, giving themselves access to the premade scrolls during battle. Each "Store" kanji can hold up to A rank chakra of non opposing elements. The Fūin seal is activated by performing 3 hand seals and inserting chakra into the middle kanji releasing an elemental combination of the two chakras at the opponent.
    Different Seal Combinations
    Fire/Lightning Seal
    After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of fire and lightning creating a continuous unidirectional electrical fire blast at the opponent. The blast moves fairly quickly and has 3m radius with a mid.range reach before it dissipates.

    Water/Wind Seal
    After activating the "Release" kanji before or after placing the scroll on the ground, the scroll releases an elemental combination of water and wind creating a tall water typhoon that stands 7m tall as it travels towards the opponent. The typhoon, being skinny at its base, starts out at 1m and widens up to 3m as it reaches the top. Unlike normal typhoons this one is self sustained and does not need a water source. It can also travel up to mid.range before dying out.

    Earth/Wind Seal
    After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of earth and wind creating a wave of numerous highly dense earth splinters coated with wind resulting in faster travel movement and enhanced cutting abilities. The wave has a length of 5m and starts 2m off of the floor reaching up 4m in the air. The wave has a mid.range reach before the technique ends.

    Water/Lightning Seal
    After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of water and lightning creating a continuous unidirectional electrical water blast at the opponent. The blast moves fairly quickly and has 3m radius with a mid.range reach before it dissipates.

    Earth/Fire
    After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of earth and fire creating a large molten earth dragon. The dragon travels towards the opponent and wraps around them severely burning them in the process. The dragon can reach up to mid.range before falling apart and collapsing.
    NOTES:
    ►No Fūinjutsu for the next 2 turns
    ►User can only have all scrolls made, but can only use 3 per battle
    ►User cannot use any jutsu of the two combining elements in that same turn, and 1 turn after
    ►Can only be taught by Zanda
    ___________________
    -Approved- nice one, though keep in mind that each of those combos are A-ranked.


    X-Pending-X Leaving for Dante, Next time make sure your link works.

    Link to Fuin: http://narutobase.net/forums/showthr...1#post10858629

    (Gigantikku no pisutoru) Gigantic Pistol
    Rank: B
    Type: Offensive*
    Range: Short
    Chakra Cost: 20
    Damage Points: 40
    Description: The user runs towards the opponent, and before reaching him he throws a fist, while adding Super Expansion to it to instantly change it's size. This results in the opponent getting hit by a close range fist the size of a massive boulder dealing massive damage to their body while also sending them into mid.range due to the force of the punch.
    NOTES:
    *-Can be used 2 times
    *-Super Expansion must be activated
    *-Must be taught by ZandaT

    X-Approved-X
    -Re-Submitting-

    (Gigantikku no pisutoru) Gigantic Pistol
    Rank: A
    Type: Offensive
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: The user spreads his legs apart in order to maintain balance as he throws a punch, while adding Super Partial-Expansion to their whole arm in order to rapidly change its fist size and arm length, resulting in the opponent getting hit by a heavy and powerful 4m tall, 3m wide close range punch. Super Partial-Expansion allows the user's arm to grow longer, as it expands, allowing them to have the total reach of close range. Being hit by the punch's force and power would feel the same as getting hit by a large boulder thus resulting in great blunt damage to the opponents body while also sending them into mid.range scraping along the ground. The use of Super Partial-Expansion in this technique also gives the user the ability to destroy earth techniques of equal or lower rank.
    NOTES:
    ►Can be used 2 times
    ►Super Expansion must be activated
    ►Must be taught by Zanda

    X-Approved-X
     
         
    Last edited by Ryūjin; 06-22-2013 at 03:19 PM.

  23. #2898
    Scaze's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Suiton: Ao no iroai) | Water Release: Shades of Blue
    Type: Supplementary
    Rank: B
    Range: Self
    Chakra: 20 (-5 per technique)
    Damage: N/A
    Description: An activation technique which allows the user to control the colour of water techniques they produce. The user by surging chakra through their body, will activate an element specific mode, in which by sacrificing extra chakra upon use of a suiton technique, the user will be capable of manipulating said techniques colour by influencing the way in which light diffracts, refracts and reflects off of the water. The user is capable of manipulating the water to make it black, white, blindingly bright or even transparent.

    Note:

    - Once activated this technique last four turns.
    - Can only be used 2x
    - There is a two turn interval before this technique can be used again.
    - No Suiton jutsu above S rank for the rest of the turn.
    - The user is incapable of making Suiton techniques completely and utterly invisible.
    - Can only be taught by Scaze.
    _________________
    -Declined- I have a technique that changes the color of fire, this would be similar to it, can't approve the transparent nor the blindingly bright, bright water is a feat of Shining Water CE, and transparent is a no.


    Genjutsu: Petenshi no shinpo | Illusionary Technique: The Tricksters Advancement
    Type: Offensive/Supplementary
    Rank: B
    Range: Short - Mid
    Chakra: 20
    Damage: N/A
    Description: A genjutsu specialized to be layered. This technique is meant to be performed directly before, or directly after a Genjutsu technique, this technique being particularly fast, to such an extent that the two Genjutsu happen in almost conjunction. The user performs a single handseal, disrupting the opponents chakra system and placing them within a genjutsu. This genjutsu on its own has little to no effect, however when coupled with another genjutsu, this illusion accentuates on the other genjutsu effects. An example of this would be using this directly before Bringer of Darkness. Rather than the opponent simply losing their sight almost instantaneously with no apparent cause; instead this illusion could produce a small bright flash, followed by the effects of Bringer of Darkness. The genjutsu may also add one and only one other sense to the illusion, thus the flash may also release a deafening sound, so as to strip the opponent of both sight and hearing. This genjutsu effectively serves to empower another genjutsu, sometimes making it more realistic, but always making it more potent.

    Note:
    - Only one more sense can be added, and only one of the basic 5 senses.
    - Can only be used 3x
    - No Genjutsu A rank or above the turn after this is used.
    - Can only be taught by Scaze
    ________________
    -Declined- Can't approve something like this, it's way too broad, and could be exploited a lot.


    Quote Originally Posted by Scaze View Post

    (Genjutsu: Oujou Warai) | Illusionary Technique: Death by Laughter

    Type: Offensive
    Rank: S
    Range: Short - Mid
    Chakra: 40
    Damage: N/A
    Description: The user performs two handseals, placing the opponent under a genjutsu. In the genjutsu pressure is applied to the spots that are most likely to induce gargalesis, tickle spots. At first the pressure starts out as a incredibly light and cold touch, however the sometimes rhythmic and sometimes erratic strokes begin to grow firmer and firmer, evolving into gentle caresses, and before long morphing into heavy strokes. The once cold touch also begins to grow warmer and warmer while the frequency of the strokes increases. As the opponent is tickled they might begin to involuntarily twitch, perhaps even laugh. However after but a few blissful moments the pleasurable yet distracting tickling turns into rather painful scratching. The opponents skin feels raw as the now sandpaper like pressure ravages their body, the previously warm touch grows to become searing hot, scorching the users skin; and painting them an awful shade of red. The relentless frequency granting no time for relief. The scratching soon begins to reach its dreadful crescendo, the enemies clothes becoming bloodstained as their flesh starts to melt and peel. Molten melting fat weeping along the users skin, eroding into the flesh, further adding to the abhorrent wounds. Broken skin quickly develops into large chunks of meat, fat and muscle that slowly and painfully oozes away. Leaving the opponent a bloody mess. Of course, all the while the appropriate sounds are produced to compliment the situation. In reality, at the beginning of the Genjutsu the opponent begins to experiences Knismesis, the light touch creating a crawling sensation, which may create the urge to promptly scratch, twitch or cringe. As the Genjutsu progresses, the opponent begins to feel ticklish, perhaps undergoing bouts of laughter, or perhaps erratically waving their arms in a attempt to rid themselves of this distraction. Of course because this is a Genjutsu, there can be no prior anticipation to the 'tickling' therefore it's usually far more effective and productive than if you were to tickle someone physically as no physiological defense can be formed. Needless to say the tickling makes it incredibly hard for the opponent to concentrate, leaving them rather vulnerable. As the Genjutsu goes into its final rather gruesome stage, places such as the armpits, knees, ribs and soles of the feet would be heavily affected, making movement of these regions either incredibly difficult, or in a few occasions impossible as long as the opponent remains in the illusion due to the pain and the feeling of tendons, muscle and sinew being burned and torn within the Genjutsu. The excruciating pain felt within the illusion also has an impact on the opponents mind, leaving the opponent in mental pain and ailing them with mental exhaustion. The opponents body may also remember this sensation, linking any kind of physical touch to this experience; creating rather adverse effects. Of course much like in reality, even when the physical pressure ends, the opponent may still cringe and shirk from the "after touch". The pace of intensity of this Genjutsu is subject to the users intentions upon casting it. The most obvious weakness of this illusion would be its surreality, and the fact that this Genjutsu only affects the opponents sense of Sight, Hearing and Touch.

    Note:

    - The user is capable of targeting specific spots if they so wish.

    - Can only be used 2x
    - No Genjutsu S rank or above for the rest of, and the next turn.
    - Can only be taught by Scaze

    ‡ Declined ‡ you cant control how your opponent will react to your genjutsu, only control what happens inside the illusion, besides, not everyone is subject to such behaviour as being ticklish so kindly reword this technique


    (Genjutsu: Oujou Warai) | Illusionary Technique: Death by Laughter

    Type: Offensive
    Rank: S
    Range: Short - Mid
    Chakra: 40
    Damage: N/A
    Description: The user performs two handseals, placing the opponent under a genjutsu. In the genjutsu pressure is applied to the spots that are most likely to induce gargalesis, tickle spots. At first the pressure starts out as a incredibly light and cold touch, however the sometimes rhythmic and sometimes erratic strokes begin to grow firmer and firmer, evolving into gentle caresses, and before long morphing into heavy strokes. The once cold touch also begins to grow warmer and warmer while the frequency of the strokes increases. As the opponent is tickled they might begin to involuntarily twitch, perhaps even laugh. However after but a few blissful moments the pleasurable yet distracting tickling turns into rather painful scratching. The opponents skin feels raw as the now sandpaper like pressure ravages their body, the previously warm touch grows to become searing hot, scorching the users skin; and painting them an awful shade of red. The relentless frequency granting no time for relief. The scratching soon begins to reach its dreadful crescendo, the enemies clothes becoming bloodstained as their flesh starts to melt and peel. Molten melting fat weeping along the users skin, eroding into the flesh, further adding to the abhorrent wounds. Broken skin quickly develops into large chunks of meat, fat and muscle that slowly and painfully oozes away. Leaving the opponent a bloody mess. Of course, all the while the appropriate sounds are produced to compliment the situation. In reality, at the beginning of the Genjutsu, the illusionary Knismesis, may warrant a plethora of different reactions, or perhaps no reaction. For instance the crawling sensation created by the light touch may create the urge to promptly scratch, twitch or cringe. As the Genjutsu progresses, the opponent may begin to experience Gargalesis. Although emotionless bios such as Sai will most likely be immune, or have some level of immunity from this effect. However those that do not posses immunity will likely begin to feel ticklish, perhaps undergoing bouts of laughter, or perhaps erratically waving their arms in a attempt to rid themselves of this distraction. Of course, because this is a Genjutsu, there can be no prior anticipation to the 'tickling', therefore it's usually far more effective and productive than if you were to tickle someone physically as no physiological defense can be formed. Needless to say the tickling can make it incredibly hard for the opponent to concentrate, leaving them rather vulnerable. As the Genjutsu goes into its final rather gruesome stage, places such as the armpits, knees, ribs and soles of the feet would be heavily affected. Making movement of these regions either incredibly difficult, or in a few occasions impossible as long as the opponent remains in the illusion due to the pain and the feeling of tendons, muscle and sinew being burned and torn within the Genjutsu. The excruciating pain felt within the illusion will likely have an impact on the opponents mind, leaving the opponent in mental pain and ailing them with mental exhaustion. The opponents body may also remember this sensation, possibly linking any kind of physical touch to this experience; creating rather adverse effects. Of course much like in reality, even when the physical pressure ends, the opponent may still cringe and shirk from the "after touch". The pace of intensity of this Genjutsu is subject to the users intentions upon casting it. The most obvious weakness of this illusion would be its surreality, and the fact that this Genjutsu only affects the opponents sense of Sight, Hearing and Touch.

    Note:

    - The user is capable of targeting specific spots if they so wish.
    - Can only be used 2x
    - No Genjutsu S rank or above for the rest of, and the next turn.
    - Can only be taught by Scaze
    _____________________
    -Leaving for Scorps-


    ________________________________________________
     Declined 
    Technique is very interestngly written, yes but you can't control how your opponent reacts. Even someone that is prone to be tickled can still control himself. You must understand that you can exploit reflexive actions with genjutsu but you can't control your opponents actions with it. How he reacts to the technique is his own decision (so to speak). I can't approve this as it is because its simply technically flawed. Try finding a use for this other than tickles unless you find a way to make sure that regardless of who is the target, tickles will be a sure result of the technique (*hint hint hint hint* and I will say no more).
     
         
    Last edited by Scorps; 07-03-2013 at 05:35 PM.

  24. #2899
    Otogakure Nathan.'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Genjutsu: Issen Burookun Gomakashi) Illusionary Arts: One Thousand Broken Mirrors
    Type: Supplementary
    Rank: A-rank
    Range: Short - Mid
    Chakra: 30
    Damage: N/A
    Description:
    After perform the hand seals Horse → Dragon → Ox, the target(s) is/are placed under the illusion that they are surrounded by a giant, 360-degree mirror, which reflects themselves and their surroundings. The mirror will then slowly break into pieces, then break into even smaller pieces, and continue subdividing until there are countless shards surrounding the target, all of which reflect the target and his surroundings. This greatly confuses and disorients the target. Once the shards have finished dividing, they will fly at the victim and stab him, causing great mental shock.
    Notes:
    - Can only be used twice per-match.
    - Can only be taught by Nathan.
    ___________________
    -Declined- remove the mental shock part, and if there's a mental damage then include the damage info in the template.

    ---------------------

    (Doton: Mezashi Attoiumani Fiito) Earth Release: Eyes in the Feet
    Type: Supplementary
    Rank: A-rank
    Range: Long
    Chakra: 20
    Damage: N/A
    Description:
    The user covering/closing their eyes. They then remove their shoes and perform the hand seals Tiger → Boar. They will send earth nature chakra out of their feet, essentially making a sonar with the chakra to read the movement of their opponents, objects, and other aspects of the environment. True masters of this technique can even feel the vibrations from hand seal movement and turning of the neck. This also makes techniques requiring eye to eye contact useless as the eyes will always be covered when this technique is used.
    Notes:
    - If the user opens their eyes, the technique is canceled.
    - Techniques lasts for four turns as long as the users eyes remain shut.
    - Shoes must be taken off to use.
    - Can only be taught by Nathan.
    ___________________
    -Declined- it's an interesting technique, but i can't approve it because it collides with a multitude of approved CJ.

    ---------------------

    Quote Originally Posted by Nathan. View Post

    (Meiton: Sekai wa Bunkatsu) Dark Release: Worlds Split
    Type: Offensive
    Rank: A-rank
    Range: Mid-range
    Chakra: 30
    Damage: 60
    Description:
    After the use of Dark Release: Inhaling Maw the user concentrates a large amount of their dark chakra into the palm of their hand, the user can generate a dark force that will darkened their hand, after doing the hand seals Snake → Goat → Dog the user will simply wave his arm to create large-scale explosions in a linear pattern.

    Note: Can only be use twice per-match.
    Note: Must have used Dark Release: Inhaling Maw before use.
    Note: The explosions only go up to a mid-range radius.
    Note: Can only be taught by Nathan.

    ~Declined~ how large of a scale are the explosions? where exactly does it generate from and how does it generate? all of those needs to be defined.
    (Meiton: Sekai Wa Bunkatsu) Dark Release: Worlds Split
    Type: Offensive
    Rank: A-rank
    Range: Mid-range
    Chakra: 30
    Damage: 60
    Description:
    After the use of Dark Release: Inhaling Maw the user concentrates a large amount of their dark chakra into the palm of their hand, the user can generate a dark force that will darkened their hand, after doing the hand seals Goat → Dog the user will simply wave his arm; and the dark release chakra is release from the users upper square on their hand and released in straight line to create large-scale explosions (the scale of said explosion has the power to send two full grown people flying) in a linear pattern.

    Notes:
    - Can only be use twice per-match.
    - Must have used Dark Release: Inhaling Maw before use.
    - The explosions only go up to a mid-range radius.
    - Can only be taught by Nathan.
    ___________________
    -Approved-
     
         
    Last edited by Ryūjin; 06-22-2013 at 03:36 PM.

  25. #2900
    創造再生
    Status
    Erzo is online now
    Gender
    Join Date
    Jul 2011
    Location
    On Dawan's goat.
    Posts
    14,996
    Post Thanks / Like
    Don’t trust people that
    don’t like Rock Lee.
    Too many FTs
     



    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Erzo View Post
    (Ototon: Saishō's Kaiketsu Suru ) - Sound Release: Saishō's Resolve
    Rank: S
    Type: Attack/defence/suplementary
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: N/A (Excluding the pieces which may or may not hit opponent.
    Description: A specific sound jutsu which involves the user recognizing the resonant frequency of any solids brought before him by releasing his chakra into his surroundings and using his/her sound mastery to hear the frequency at which the objects in that area are vibrating at. After gathering that data, the user would then snap his fingers (from whichever hand) producing a sound which vibrates at the same frequency as the object allowing the user to cause it to smash into thousands of pieces almost instantly. This jutsu would be able to destroy any and every solids, but would be useless against anything energy based and/or intangible (Wind, Fire, Lightning etc). Although the jutsu itself is mainly defence, as it simply destroys solid constructs, upon destruction, the pieces which made the solid construct would burst and fly everywhere short range from the point of their explosion, allowing the user of this jutsu to do harm to the opponent whilst destroying their jutsu. However, the sharpels sent out to short range from the area they exploded from cannot be controlled and the user will also have to defend from the jutsu if he/she happens to be short range from the exploded solid.
    Note: Can only be used twice
    Note: No other sound jutsu in the next turn.
    Note: No other Sound jutsu for the rest of the turn.
    Note: Can't be used on humans or any other living beings.

    ________________________________________________
     Declined 
    This snapping makes it a sound version of my decay technique >_> Use handseals, claping your hands in the end to produce the necessary sound.
    ______________________________
    (Ototon: Saishō's Kaiketsu Suru ) - Sound Release: Saishō's Resolve
    Rank: S
    Type: Defence/suplementary
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: A specific sound jutsu which involves the user recognizing the resonant frequency of any solids brought before him by releasing his chakra into his surroundings and using his/her sound mastery to hear the frequency at which the objects in that area are vibrating at. After gathering that data, the user would then clap his hands producing a sound which vibrates at the same frequency as the object allowing the user to cause it to smash into thousands of pieces almost instantly. This jutsu would be able to destroy any and every solids, but would be useless against anything energy based and/or intangible (Wind, Fire, Lightning etc).
    Note: Can only be used twice
    Note: No other sound jutsu for the same and in the next 2 turns.
    Note: Can't be used on humans or any other living beings.
    Note: User cannot do any harm to an opponent.

    ________________________________________________
     Approved 
    Editted.
    ___________________

    ( Tenkū No Uragiri ) - Heavenly Betrayal
    Rank: A
    Type: Attack
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: Tenkū No Uragiri is a simple combination of genjutsu and Kenjutsu which works in a similar way to '( Konoha-Ryū: Yanagi ) - Leaf Ninja Art: Willow', in the way that the sword is used as a means of activating the genjutsu before the actual strike. This jutsu requires the user to perform a gesture with his/her sword/axe/any other weapon in hand whilst releasing their chakra into the opponents brain, catching them in this genjutsu in which the opponent would suddenly feel a strong gust of wind blow from users side as the user bursts off in an arc to his left (opponents right) at an almost unnoticeable speed, aiming to attack the opponents right side by performing a simple thrust. The initial 'gust' of wind the opponent thinks they feel from the genjutsu causes them to feel a loss of balance, not enough to make them fall but lose their footing as they're feeling the pressure of the wind against their chest. In reality, the moment the genjutsu is initiated, the user would channel chakra into his/her Katana and perform a series of strikes in the locations they desire. The weapon used to initiate this genjutsu can be a custom weapon or an ordinary sword.
    ~ Can only be used 3 times
    ~ Can only be taught by Erzo
    ~ No Genjutsu or Kenjutsu higher than S-rank next turn.

    ________________________________________________
     Declined 
    Oped. And what gesture specifically? under defined and highly exploitable once you really analyze what this can do.

    (Genjutsu: Shisha no Chi ) Illusion Technique: Blood of the Dead
    Rank: S
    Type: Attack/Supplementary
    Range: Short - Mid
    Chakra Cost: 40
    Damage Points: 80 mental damage.
    Description: The user performs a series of two swift hand seals, catching their opponent in a genjutsu in which stays dormant in the opponents brain until they see any blood, regardless of whose blood it is or the quantity of said blood. The jutsu has two parts in the way that it's activated, assuming the jutsu activates because they (the opponent) see their own blood, the trigger would 'switch' in their brain as the chakra begins to control the opponents senses and make them see their blood flow in a super natural manner as it suddenly 'dissolves' in air, surrounding them is in an almost transparent cloud of blood which begins to 'suck' more blood out of the original source of blood, making the opponent feel light headed as their body begins to dry up and feel rough, resulting in paralysis as the opponent runs out of energy and feel their life force escape them, causing unbearable pain in every inch of their body as it does so.
    The second way this genjutu can be activated is by the opponent seeing the blood of others, whether that'd be his allies, the user of the jutsu or any summoning animals. Upon this happening, the opponent would feel blood slowly seeping out their pores, weighing them down as it leaves them in disgust and a sense of panic. The blood they see would appear to look and feel thick, which aids in the paralysis of the opponent, as it weights them down, leaving them unable to move. As all this happens, the 'smell' of their blood would overtake the smell of the area surrounding the opponent, causing the opponent to retch in disgust.
    ~ Can only be used twice
    ~ Can only be taught by Erzo
    ~ No genjutsu higher than A-rank in the same or the next turn.
    ~ Can be used on more multiple opponents, though in that situation it can only be used once.
    __________________
    -Leaving for Scorps-

    ________________________________________________
     Declined 
    Description is a mess. You need to fix it as I myself got lost mid way. Simplify, simplify.
     
         
    Last edited by Scorps; 07-03-2013 at 05:31 PM.

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