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  1. #2341
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    Re: ±±Custom Jutsu Submission±±



    Summoning Animal: Hooded Pitohui(Pitohui dichrous)
    Scroll Owner: Priest
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract:
    Arwin
    Kulios
    Seth
    Description and Background:
    Origin:

    Hooded Pituhois live and Originates from the tropical rainforests and jungles of Modakeke from the lower forests to sea level.

    General Description:
    Hooded Pitohui, members of the family Corvidae (crows, ravens, jays, etc.), are beautiful passerines, i.e., songbirds. Their wing, head, and tail feathers are black and their back and belly feathers orange. They have black legs ending in sharp claws and a black beak that is strong and sharp. Male and female birds have the same coloration. When threatened, these birds erect
    their head feathers to form a crest.
    Their sizes varies from younglings to Adult birds. Some averaging sizes of a normal raven bird while others are as big as peins bird.
    Hooded Pitohuis are omnivorous, feeding on a
    variety of berries and insects.
    This species were the first documented poisonous birds. The poisons found in the birds' skin and feathers, A neurotoxin called homobatrachotoxin which for the most part, cause numbness and tingling, sneezing
    and other minor symptoms when touched.
    Serious side effects such as paralysis and
    death would occur if you came in contact with a higher quantity of this poison. They acquire its poison from part of its food, the Choresine beetles. the exact same poison that is found in the slightly more famous “Poison Dart Frogs”.

    Summon General Abilities:
    Hooded Pitohuis have chakra of their own and some are with elemental chakra, coupled with special characteristics that come with their different specific features, they have a general ability known to all of them though the power level of the ability may vary due to size.
    1. Hooded Pitohuis are song birds. They hum irregular tunes to which when heard, disrupts the chakra of the victims puting them in a kind of trance-like state(Genjutsu would be submitted as Pitohui Art)
    2. They secrete a paralysing odour which anybody who hasn't signed the contract is endangered to. All Pitohuis can secrete neurotoxin gas into the enviroment by flapping their wings and grooming their feathers which causes tingling, numbing, paralysis & cardiac arrest for longer inhalation and eventually death.
    Hooded Pitohui
    Toxic Songbird

    ~Declined~ Remove the general abilities, this means that it's a passive ability used by all summons of the contract, but if you want an ability your gonna have to submit it as a separate CJ one way or the other, and the abilities pertain to the summon should be all included in the summoning's description.

    Quote Originally Posted by Priest View Post
    Genjutsu: Waga Honmei Jibutsu - Illusion Style: My Favourite Things
    Type: Sup
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage Point: N/A
    Description: The target/s is/are lured in a genjutsu after 3 handseals where they find themselves in a dreamworld (Totally white environment which looks like a flash light is been used) filled with floating fluffy Golden teddy bears. The teddy bears glow with entraping glare making the opponents be forcibly filled with toughts of their childhood, their toys, playpen, they want to make a sand castle, walk naked and even cry. Their feeling is mesmerized and emotions enchanted making them feel like touching the soft and furry skin of the hovering teddies, grab them to their bossom and cuddle it till they fall asleep. In real life, opponent/s are in a dormant state, pertrified and goes into a deep sleep after 2 turns.
    Note
    ++Can Affect more than one target
    ++Useable Thrice per match
    ++No S-rank Genjutsu in the turn or next
    ++ Must be taught by Priest
    ++Opponent stays paralysed for two turns in which they fall asleep after that.

    ~Declined~ *Sigh* people aren't getting how genjutsu is used these days, genjutsu can't force your opponent to do anything, that's an ability of Sharingan genjutsu only, so that basically voids the genjutsu, needs rewording, no i won't let it affect multiple people, S-rank is too much, using 3 times for an S-rank is too much as well.
    Genjutsu: Waga Honmei Jibutsu - Illusion Style: My Favourite Things
    Type: Sup
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Point: N/A
    Description: The target is lured into a genjutsu after 3 handseals where he finds himself in a dreamworld (Totally white environment which looks like a flash light is been used) filled with floating fluffy Golden teddy bears. The teddy bears glow with entraping glare to which causes a kind of hypnosis. A mental growth deficiency where the opponent would think and act based on their childhood, their toys, playpen, they want to make a sand castle, walk naked and even cry. Their feeling is mesmerized and emotions enchanted making them feel like touching the soft and furry skin of the hovering teddies, grab them to their bossom and cuddle it till they fall asleep. In real life, opponent/s are in a dormant state, pertrified and goes into a deep sleep after 2 turns.
    Note:
    ++Can't affect multiple targets at once
    ++Useable Twice per match
    ++ Must be taught by Priest
    ++Opponent stays paralysed for two turns in which they fall asleep after that.

    ~Declined~ The colored portions are Sharingan genjutsu abilities not normal genjutsu ones, you can't force the opponent to do this and that with a normal genjutsu, only the Sharingan genjutsu can do that.

    Hakke Gatlingu - 8 Trigrams Gatling
    Type: Attack
    Rank: Forbidden
    Range: Close-Short
    Chakra Cost: 50
    Damage Point: 90(-20 to the user)
    Description: This is one of secret technique of the Hyuga clan which is marked as forbidden due to its after-effect on the user.
    A barrage of palm strikes that equals 2001 strikes on the tenketsus. This not only closes a tenketsu but the user continues and open and closes the tenketsus until each and every tenketsus burst and becomes damaged. This hits are fatal and also makes the opponent unable to mold chakra for 5 turns
    Note:
    ++The user suffers an affect where he can't mold chakra for 2 turns after use.
    ++Due to chakra strain, user also suffers 20 damage.
    ++Useable only once per match

    ~Declined~ Don't resubmit
     
         
    Last edited by Ryūjin; 02-16-2013 at 02:43 PM.

  2. #2342
    Senior Member Kárma's Avatar
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    Re: ±±Custom Jutsu Submission±±

    ( Kazeha )- Wind Blades
    Type: Weapon
    Rank: S
    Range: Short-Mid
    Chakra: N/A or 20
    Damage: 80
    Description: Blades like that of Asuma's but instead is infused with Chakra from a user of each basic 5 element
    When its first ability is activated it gains a coat of wind around the user's hand and the blades making it more lethal.
    Its second ability is the ability to turn the air around them into condensed blade of air(also usable with ash and dust).

    Notes:
    - Can slice through D-rank jutsu that are launched at you as long as the element of the jutsu is mastered.
    - Like asuma's blades they are wielded on the hand, used with taijutsu
    - the Chakra uses only apply during the coating and the ability to slice throw D-rank which is done by the
    coating ability and the basic 5 chakra
    - Only usable by those who have permission from Saikyokage
    - The sharp part of each blade are both able to become dull after a while and must be re-sharpened every 10 battles
    - Must have mastered Wind to use the abilities related to it
    - can also be used as a normal weapon with no abilities what so ever
    Normal chakra blade like asuma's with different abilities basically

    ~Declined~ It's the same as Asuma's technique only adding different elemental chakra effects to it which are not allowed, only one elemental chakra nature allowed per CW, no KGs.
     
         
    Last edited by Ryūjin; 02-16-2013 at 02:45 PM.

  3. #2343
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    Re: ±±Custom Jutsu Submission±±

    (Katon: Honō no yubiwa)Fire Style: Ring of Fire
    Type:Offensive
    Rank:B-Rank
    Range:Short-Mid range
    Chakra:20 Chakra
    Damage:40 Damage
    Description: the user focuses his katon chakra in his hands till flames emits out of them then he slams them on the ground and releases the gathered katon chakra in the ground under him. then the released fire makes a ring of flames around the user that goes bigger and bigger. it can knock the opponents backward. the flames also harms the opponents feet.
    note: can be used also with swords
    note: can be used 7 times only per battle
    note: only Pain... can teach this jutsu




    ~Declined~ Similar techniques exist.

    (Suiton: Rakka same)Water Release: Falling Shark
    Type:Offensive
    Rank:C-Rank
    Range:Short Range
    Chakra:15 Chakra
    Damage:30 Damage
    Description: after preforming the Tiger handseal the user concentrates his suiton chakra in the ceiling above the opponent. then he shapes it as a water shark. then by releasing it, a water shark falls quickly from the ceiling attacking the opponent.
    note: can only be used if there's a solid wide thing above the opponent
    note: only Pain... can teach this jutsu

    ~Declined~ This is just like the Shark bullet technique but shot from a ceiling, it's a rip off from a cannon technique.

    (Katon: Honō no tamashī) Fire Style: Fire Soul
    Type:Supplementary
    Rank:A-Rank
    Range:Short Range
    Chakra:30
    Damage:N/A
    Description: After preforming the Tiger handseal the user makes a body made of fire-infused chakra. this body has the same body features of an adult human. The Soul has no physical substance and therefor is unable to use ninjutsu and taijutsu techniques. Each soul has only 1/10 of the users chakra and it's able to preform up to A-Rank Fire techniques
    note: the user can make up to 4 souls with each usage time
    note: can be used only once per turn
    note: only Pain... can teach this jutsu

    ~Declined~ Not going to allow this, simply use the Shadow Clone Technique.
     
         
    Last edited by Ryūjin; 02-16-2013 at 02:48 PM.

  4. #2344
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    Re: ±±Custom Jutsu Submission±±

    Tekkai - Iron Mass
    Type: Defense
    Rank: S
    Range: Short
    Chakra: 60
    Damage: 0
    Description: Tekkai hardens and condenses the users muscle to resemble iron in hardness, through years of training, this techniques was attained through mental will and concentraton by those who have mastered taijutsu. In this state, the user is unable to move but can nullify damage taken from attacks. However, despite the increased physical density that one gains when activating this move. It's resistance to other than solid attacks remain pretty much the same, making the user vulnerable still to anything other then solid attacks.
    - Must have mastered Taijutsu to use this technique
    - A rank and below solid attacks don't work
    - Can only use this technique 3 times

    ~Declined~ Similar techniques exist.
     
         
    Last edited by Ryūjin; 02-16-2013 at 02:49 PM.

  5. #2345
    Yūsuke's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Yūsuke View Post
    http://www.narutobase.net/forums/showthread.php?t=95748

    (Tora Kuchiyose : Aeolus) - White Tiger Summoning : Aeolus
    Type : Summon
    Rank : S
    Range : Short (Summoning Range)
    Chakra cost : 40 (+5 every turn flight is active)
    Damage points : N/A
    Description : Aeolus, the White Tiger, was given his respective name after showcasing exceptional skill in the arts of Wind Release. Aeolus is roughly about half the size of Gamabunta and is well-known for his powers of being able to manipulate the surrounding winds around him, while at the same time, generate high amounts of air that seems to exerted from his body (which is not the case) to enable flight. The winds are produced through the molding of wind chakra of course. Flight was never accessible to the average White Tigers or any land animal summoning, but not Aeolus. With Wind Release being Aeolus' affinity, he is capable of performing all types of Wind techniques up to the user's rank and without the need of handseals, much like most summoning animals.

    Note : Can only be summoned twice per battle
    Note : Must have signed White Tiger contract
    Note : Lasts for four turns after activation or until dispersed
    Note : Only able to perform Wind Release techniques (Count as a move usage)
    Note : In any battle between two White Tiger summoners, Aeolus respects and obeys -Yusuke- over the other summoner
    ||Pending|| A flying white tiger...not sure how I feel about this one. Leaving for Scorps or Xylon
    ______________
    ±± Declined ±±
    Remove that last restriction. Ridiculous. If he can fly, then he can only use up to A-Rank Wind techniques and he can only be summoned once. Also, reduce his size to a normal Tiger size... Half the size of Gamabunta is too much

    (Fuuton : Ringu Kinko) - Wind Release : Ring Imprisonment
    Type : Offensive / Supplementary
    Rank : A
    Range : Short - Long
    Chakra cost : 30
    Damage points : 60
    Description : With this technique, the user is capable of conjuring up to three rings entirely made out of pure wind. These rings are formed around a desired target or enemy and is usually formed around separate locations on the upper or lower body but they must remain some distance between each other as to not clash and cancel themselves out. Upon creation, these rings spin at ferocious speeds, allowing them to cut through the human flesh and slice through bones, including those of Kaguya bloodline. At the user's will, these rings are capable of contracting inwards onto the enemy's body, possibly killing them if not dealt with or escaped properly. There exists a rule that overwatches, 'Wind Release : Ring Imprisonment', that if a ring is created directly over an opponent's body, it cannot possess the ability to contract inwards to slice an opponent. For a ring to be able to contract inwards, they must have radii of at least half a meter, basically, diameter of a whole meter. This gives chance to at least even slim Akimichis as well to counter.

    Note : Created by -Yusuke-
    Note : Can only be used four times per battle
    Note : Diameter of each ring is dependant on the user
    Note : No wind techniques higher than S-rank to be used in the same turn
    Note : Cooldown period of one whole turn is requires between every usage
    ||Declined|| A bit too overpowered, especially for an A-rank technique. The concept is basic, but its potential exploitations are numerous.

    UPDATING [Technique lacked description] :

    Quote Originally Posted by Yūsuke View Post
    (Fuuton ken suna : Sunaarashi) - Sand & Wind Style : Sandstorm
    Type : Offense/Supplementary
    Rank : S
    Range : Short-Long
    Chakra cost : 40
    Damage points : 80
    Description : After churning for sand underground, the user will raise both his hands up which normally means 'Rise'. The user's sand would erupt from the ground and start rising in the air. For starters, they will just be in the air, but after awhile, they start spinning around the enemy and with the minerals and rich earth-made sand, it will hurt the enemy.

    Note : No sand jutsus for next turn
    Note : Usable only twice per battle
    Note : Can only be used/taught by -Yusuke-
    Note : Lasts until deactivated or countered
    Note : No S-rank wind can be used in the same turn
    Note : User must have been churning for sand underground for at least a turn
    (Fuuton Ken Suna : Sunaarashi) - Sand & Wind Style : Sandstorm
    Type : Offensive / Supplementary
    Rank : S
    Range : Short - Long
    Chakra cost : 40 (+5 every turn active)
    Damage points : 80
    Description : After a whole turn of churning sand underground, the user will raise both his hands up, which would signify the verb, 'rise'. Exactly like the motion, most of the user's sand would erupt upwards from the ground, much like torrents or geysers of water. However, the does not rain down in glitters of sand like water fountains, falling onto the ground. Instead, the user will begin manipulating the wind currents that keeps the sand in the air with the usage and manipulation of his or her wind chakra. Just as fast as it had burst upwards, the sand begins furiously flying snd whirling around a desired area. Much like extreme sandstorms, the sand pecks away at whoever is inside. Unlike regular sand in deserts, these sand contains hard rocky minerals, obtained from the ground, thus, it would obviously add to the hurt. In any case, vision would be obscured to both the user and opponent(s).

    Note : Created by -Yusuke-
    Note : Can only be used two times per battle
    Note : Lasts until deactivated or countered properly
    Note : Must have had at least been churning sand in previous turns
    Note : No sand and wind techniques higher than S-rank to be used in the same turn

    ||Declined|| You made the technique stronger and removed a restriction. How does that work exactly?
    Resubmitting all of the above.

    (Tora Kuchiyose : Aeolus) - White Tiger Summoning : Aeolus
    Type : Summon
    Rank : S
    Range : Short (Summoning Range)
    Chakra cost : 40 (+5 every turn flight is active)
    Damage points : N/A
    Description : Aeolus, the White Tiger, was given his respective name after showcasing exceptional skill in the arts of Wind Release. Aeolus is the size of an ordinary white tiger and is well-known for his powers of being able to manipulate the surrounding winds around him, while at the same time, generate high amounts of air that seems to exerted from his body (which is not the case) to enable flight. With his size, a maximum of only two average shinobis may be able to ride him at any given time. The winds are produced through the molding of wind chakra of course. Flight was never accessible to the average White Tigers or any land animal summoning, but not Aeolus. With Wind Release being Aeolus' affinity, he is capable of performing all types of Wind techniques up to the A-rank and without the need of handseals, much like most summoning animals.

    Note : Remains in play for four turns
    Note : Can only be summoned once per battle
    Note : Must have signed White Tiger contract
    Note : Only able to perform Wind Release techniques (Count as a move usage)
    Note : In any battle between two White Tiger summoners, Aeolus respects and obeys -Yusuke- over the other summoner
    ||Approved|| Made it four turns

    (Fuuton : Ringu Kinko) - Wind Release : Ring Imprisonment
    Type : Offensive / Supplementary
    Rank : S
    Range : Short - Long
    Chakra cost : 40
    Damage points : 80
    Description : With this technique, the user is capable of conjuring up to three rings entirely made out of pure wind. These rings are formed around a desired target or enemy and is usually formed around separate locations on the upper or lower body but they must remain some distance between each other as to not clash and cancel themselves out. Upon creation, these rings spin at ferocious speeds, allowing them to cut through the human flesh and slice through bones, including those of Kaguya bloodline. At the user's will, these rings are capable of contracting inwards onto the enemy's body, possibly killing them if not dealt with or escaped properly. There exists a rule that overwatches, 'Wind Release : Ring Imprisonment', that if a ring is created directly over an opponent's body, it cannot possess the ability to contract inwards to slice an opponent. For a ring to be able to contract inwards, they must have radii of at least half a meter, basically, diameter of a whole meter.

    Note : Created by -Yusuke-
    Note : Can only be used twice per battle
    Note : Diameter of each ring is dependant on the user
    Note : No wind techniques higher than S-rank to be used in the same turn
    Note : Cooldown period of one whole turn is requires between every usage
    Note : Once this technique is activated, the user of this technique will not be able to perform anything else up until the end of this technique, as he must concentrate on the manipulation of this technique
    ||Declined|| Do not Resubmit

    (Fuuton Ken Suna : Sunaarashi) - Sand & Wind Style : Sandstorm
    Type : Offensive / Supplementary
    Rank : S
    Range : Short - Long
    Chakra cost : 40 (+5 every turn active)
    Damage points : 80
    Description : After a whole turn of churning sand underground, the user will raise both his hands up, which would signify, 'rise'. Exactly like the user's hand motions, most of the user's sand would erupt upwards from the ground, much like torrents or geysers of water. However, the sand does not rain down in glitters of sand like water fountains, falling onto the ground. Instead, the user will begin manipulating the wind currents that keeps the sand in the air with the usage and manipulation of his or her wind chakra. Just as fast as it had burst upwards, the sand begins furiously flying, whirling around the desired area. Much like extreme sandstorms, the sand pecks away at whoever is inside. Unlike regular sand in deserts, these sand contains hard rocky minerals, obtained from the ground, thus, it would obviously add to the hurt. In any case, vision would be obscured to both the user and opponent(s).[/B]

    Note : Created by -Yusuke-
    Note : Can only be used once per battle
    Note : Lasts until deactivated or countered with
    Note : Must have had at least been churning sand in previous turns
    Note : No sand or wind techniques higher than A-rank to be activated in the same turn
    Note : No sand or wind techniques higher than S-rank to be activated in the next turn
    Note : If user gets caught within his own technique, he suffers the same amount of damage
    ||Approved||
     
         
    Last edited by RokuNR; 02-21-2013 at 03:24 AM.

  6. #2346
    Sterling Malory Archer's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Cookie.. View Post
    Link to Approval of CS


    (Reopon Gigei: Honoo Heki) ~ Leopon Arts: Flame Burst
    Rank: A
    Type: Offense
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: Ippo, the Flame Guardian, manipulates his flame mane and creates wings. With the wings, and his powerful muscles, Ippo makes one charge (A jump forward with a strong gust from his wings) with a sudden burst of speed, Head first to knock the target in to long-range with the target's breath knocked out and stunned for a short time. (Like someone hitting your Solar Plexus). Burst of speed can only be visible with 3T sharingan. With no 3T sharingan, Ippo will look like a blur
    ~Can only be used by Ippo
    ~Can be used twice (After 1 turn break)
    ~Opponent is stunned for the 1st move of their turn

    (Reopon Gigei: Kasai Nenshou) ~ Leopon Arts: Fire Combustion
    Type: Offense
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: Ippo the Flame guardian, uses his fire chakra and his Leopon Arts knowledge to create a giant fireball which he spews from his mouth. Ippo then roars through the fireball with his chakra to cause vibrations to run through the fire and cause multiple fireballs to spew out from the main ball and head towards the target.
    ~Can only be used by Ippo
    ~Can only be used twice (After 1 turn cooldown)
    ~Every 2 fireballs branched off the main decreases all the balls overall strength by one rank

    ~Pending~ Where is this "Ippo, the Flame Guardian"? you should quote it next time, then i'll start looking at these.

    ---

    (Kuchiyose: Sono Sensei) ~ Summoning: The Doctor
    Type: Summoning
    Rank: A-Rank
    Range: Short-Long
    Chakra: 30
    Damage: N/A
    Description: The user offers a sacrifice of blood and then stretches their arm at full length to summon the teacher of the Leopon, The Doctor, Myo. Myo is the most intelligent of all the Leopons, hence why he is instated the role of the sensei. He is part of the TriGuardian (Consists of 3 of the toughest Leopons) which serve to protect the King. Myo mane is made out of strong hair in a black and white swirl. The swirl of hair signify his life force and determination. Myo although strong physically, his true strength is in mind tricks, also known as genjutsu. Myo has some Leopon Art techniques that is unique to Myo himself.
    ~Can only be summoned by those signed to the contract and with my permission
    ~Lasts 3 turns
    ~Can be summoned twice (Needs 2 turn break after dispersion)
    ~Can do up to A-rank cannon Genjutsu techniques

    ~Declined~ Can he use NB genjutsu? that has to be defined, also up to B-rank genjutsu is the extent i'm going to allow Custom summons to have, make him summoned only once and lasts for 4 turns, specify his size, and what does the "Short-Long" range refer to exactly?


    Link to Approval of CS


    URL TO IPPO: >> CLICK <<

    (Reopon Gigei: Honoo Heki) ~ Leopon Arts: Flame Burst
    Rank: A
    Type: Offense
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: Ippo, the Flame Guardian, manipulates his flame mane and creates wings. With the wings, and his powerful muscles, Ippo makes one charge (A jump forward with a strong gust from his wings) with a sudden burst of speed, Head first to knock the target in to long-range with the target's breath knocked out and stunned for a short time. (Like someone hitting your Solar Plexus). Burst of speed can only be visible with 3T sharingan. With no 3T sharingan, Ippo will look like a blur
    ~Can only be used by Ippo
    ~Can be used twice (After 1 turn break)
    ~Opponent is stunned for the 1st move of their turn

    ~Declined~ Wings are done countless times in pretty much all elemental natures, so i won't allow a wings related CJ anymore, how would a gust be released from wings of fire o_O can only be visible with a 3 Tomoe Sharingan? ya not going to happen.

    (Reopon Gigei: Kasai Nenshou) ~ Leopon Arts: Fire Combustion
    Type: Offense
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: Ippo the Flame guardian, uses his fire chakra and his Leopon Arts knowledge to create a giant fireball which he spews from his mouth. Ippo then roars through the fireball with his chakra to cause vibrations to run through the fire and cause multiple fireballs to spew out from the main ball and head towards the target.
    ~Can only be used by Ippo
    ~Can only be used twice (After 1 turn cooldown)
    ~Every 2 fireballs branched off the main decreases all the balls overall strength by one rank

    ~Declined~ Define the exact size of the fireball, and keep in mind that when the technique divides it's power also divides so that last "restriction" is meaningless.

    (Kuchiyose: Sono Sensei) ~ Summoning: The Doctor
    Type: Summoning
    Rank: A-Rank
    Range: Short-Long
    Chakra: 30
    Damage: N/A
    Description: The user offers a sacrifice of blood and then stretches their arm at full length to summon the teacher of the Leopon, The Doctor, Myo. Myo is the most intelligent of all the Leopons, hence why he is instated the role of the sensei. He is part of the TriGuardian (Consists of 3 of the toughest Leopons) which serve to protect the King. Myo mane is made out of strong hair in a black and white swirl. The swirl of hair signify his life force and determination. Myo although strong physically, his true strength is in mind tricks, also known as genjutsu. Myo has some Leopon Art techniques that is unique to Myo himself. Myo is nearly the size of a lion, with a stout body, but his legs are shorter, like a leopard's.

    ~Can only be summoned by those signed to the contract and with my permission
    ~Lasts 3 turns
    ~Can be summoned once, and lasts 4 turns in battle
    ~Can do up to B-rank cannon Genjutsu techniques
    ~Cannot do NB-Genjutsu

    ~Approved~
     
         
    Last edited by Ryūjin; 02-16-2013 at 02:56 PM.

  7. #2347
    Seblax's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Seblax View Post

    Art of the Jade Warp: Fabric Shield - Tamamayu no Jutsu: Tanmono Koukyo
    Rank: A
    Type: Differensive/Supplementary
    Range: Short
    Chakra cost: 30
    Damage points: N/A
    Description: Using Tamamayu, The user manipulate the strings into sewing into each other taking the shape of a large shield of fabric that bends itself against the ground with needle of fabric. The strong as the jutsu it counter is, the more it would bend itself inward to absorb its strength and equalize it. The shield can be directed against the specified direction(in front, or to either of your sides, or behind the user) the user wishes and could hold up against any jutsu of any element up to A rank.

    ~Declined~ For the love of god, where's the size of the shield that i asked for not once, but twice?

    Link of approval of this CFS: http://www.narutobase.net/forums/sho...=1#post8871180

    Hurricane Skater Martial Arts: Dance of The Crying Storm - Shippuusuka Tatakai no Jutsu: Odori no Sho-Ro Arashi
    Rank: S
    Type: Offensive
    Range: Mid-Long
    Chakra Cost: 40
    Damage Points: 80(-10 to the user)
    Description: While standing above the skateboard the user preforms either a 360 shuv, heel flip or side heel flip tricks with it in midair along with him as he release wind chakra through it making its movement cause a a strong wind current that takes the shape of a hurricane, depending on the trick the user uses, the hurricane will take a different shape and direction.
    360 Shuv would make the a hurricane that surrounds the user and nearby people pushing anything in one meter away from the user away and violently cut them.
    Heel flip would cause a hurricane horizontal hurricane that looks like a tube surrounding the user which violently cut and push away anything that comes in contact from the sizes or front and back even if they were in mid or short range from the user's body.
    a kick
    Side heel flip would be just like the heel flip but the user make the hurrincane attack his right and left instead of front and back.
    -Can only be used twice per battle.
    -Causes many minor cuts to the user.
    -Can be used while having Hurricane Skater Martial Arts: The Twister Skater activated.

    ______________
    ±± Declined ±±
    Why is this S-Rank?
    Link for the weapon's approval: http://www.narutobase.net/forums/sho...05#post8989105
    Link of approval of this CFS: http://www.narutobase.net/forums/sho...=1#post8871180

    Art of the Jade Warp: Fabric Shield - Tamamayu no Jutsu: Tanmono Koukyo
    Rank: A
    Type: Defensive
    Range: Short
    Chakra cost: 30
    Damage points: N/A
    Description: Using Tamamayu, The user manipulate the strings into sewing into each other taking the shape of a large shield of fabric that bends itself against the ground with needle of fabric. the size of the fabric shield is 2.5 meter long square.The strong as the jutsu it counter is, the more it would bend itself inward to absorb its strength and equalize it. The shield can be directed against the specified direction(in front, or to either of your sides, or behind the user) the user wishes and could hold up against elemental techniques of A-rank within reason.
    -Can only be used thrice per battle.

    ~Approved~ edited the description a bit, removed it being supplementary so it's used for defensive purposes only.

    Hurricane Skater Martial Arts: Dance of The Crying Storm - Shippuusuka Tatakai no Jutsu: Odori no Sho-Ro Arashi
    Rank: A
    Type: Offensive
    Range: Mid-Long
    Chakra Cost: 30
    Damage Points: 60(-10 to the user)
    Description: While standing above the skateboard the user preforms either a 360 shuv, heel flip or side heel flip tricks with it in midair along with him as he release wind chakra through it making its movement cause a a strong wind current that takes the shape of a hurricane, depending on the trick the user uses, the hurricane will take a different shape and direction.
    360 Shuv would make the a hurricane that surrounds the user and nearby people pushing anything in one meter away from the user away and violently cut them.
    Heel flip would cause a hurricane horizontal hurricane that looks like a tube surrounding the user which violently cut and push away anything that comes in contact from the sizes or front and back even if they were in mid or short range from the user's body.
    a kick
    Side heel flip would be just like the heel flip but the user make the hurrincane attack his right and left instead of front and back.
    -Can only be used twice per battle.
    -Causes many minor cuts to the user.

    ______________
    ±± Declined ±±
    Ok, let me be more clear...this is at best a B-Rank.

    Yamanaka Secret Art: Dis-mental -Yamanaka Hidan Ninpo: Sakini-Shinteki

    Rank: A
    Type: Defensive/Supplementary
    Range: Short
    Chakra cost: 30
    Damage points: N/A
    Description: A secret technique only the best of the yamanaka clan member masters where the user is to proceed in hacking the enemy's mind but not to take control over it nor losing control over his own, it simply leave the enemy unable to control his body as his body faint when the user is mentally awake which gives the user the opening he needs to attack the enemy with.
    -Can only be used Once.
    -Can be countered like any other Yamanaka clan's mental manipulation techniques.

    ~Leaving for Scorps~

    ______________
    ±± Declined ±±
    DNR. I think you don't udnerstand Yamanaka abilities that well.
     
         
    Last edited by Scorps; 03-01-2013 at 12:49 PM.

  8. #2348
    Negative Knight's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Kuro Ito Toburai) – Dark Threads Mummification
    Rank: A
    Type: Offensive/Supplementary
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A (60 damage if the user performs the snake handseal)
    Description: Kakuzu after feeding his threads into the ground below causes a large mass of dark threads to erupt beneath the opponent, ensnaring them by wrapping layers of threads over their entire body. The finished technique results in the opponent being coated in a thick cocoon of dark threads which completely prevents their mobility. Once the cocoon forms completely, the user can cause the individual threads to sporadically spike and branch out in every direction, impaling the opponent in all of their vital organs, by performing the snake handseal.

    Note: Can only be used Twice per battle
    Note: Can only be Taught by Negative Knight
    Note: Can only be used by Kakuzu



    ~Declined~ Nice technique, remove the branching of threads though and manipulating them once more to attack the opponent from every direction, this can't happen when there's no openings to attack the opponent from, and threads are threads, it's not like Wood Release.

    (Kuro Ito Akki Hane) – Dark Threads Demonic Wings
    Rank: A
    Type: Defensive/Supplementary
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: Kakuzu channels chakra through the dark threads within his body and causes a pair of large dark black wings to emerge from his back. Both wings are extremely tightly weaved together, meaning they’re extremely difficult to break/cut through. Due to being so tightly weaved together, the wings gain a degree of elasticity, meaning they're capable of deflecting Taijutsu and Kenjutsu offensives by knocking them off their original trajectory, flinging the opponent away in the process. As a result, the wings are capable of deflecting B-Rank and below Taijutsu and Kenjutsu attacks. Furthermore, the wings can be used defensively to cover the front of the user’s body to act as a defensive shield. The wings can also deflect all small weapons e.g. kunai, shuriken and bullets. However, the wings do not grant the user flight, but they do allow the user to safely glide down from daunting heights.

    Note: Lasts for four turns
    Note: Can only be used once per battle
    Note: Can only be Taught by Negative Knight
    Note: Can only be used by Kakuzu



    ~Declined~ I like it, for once someone made a wings related technique without using it for flight, although this can be done with the original Dark Threads technique, anyway remove the defense against Taijutsu and Kenjutsu.

    (Masuku Doragon Yuugou) – Masked Dragon Fusion
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: Whilst only two of Kakuzu’s masks are outside of his body, he can cause those two masked demons to merge their bodies together to replicate the shape of a black winged dragon. The dragon itself is roughly 15 meters in length but relatively thin in width (about five meters in width). Both natures possessed by each dragon can still be used individually as well as simultaneously, as the dragon possess two masked faces. The dragon, like all masked creatures is capable of flight and the user can ride on its back. The dragon's wing span is 10 meters and also possess a tail composed entirely of spiked threads which can be used for physical attacks.

    Pyro Dragon
    This is based on the Wind + Fire masks merging together, which can simultaneously use Wind + Fire for devastating Katon attacks.

    Hydro Dragon
    This is based on the merging of the Wind and Water masks, which can simultaneously use Wind + Water for high pressure Suiton attacks.

    Surge Dragon
    This is based on the Water and Lightning masks merging together, allowing it to simultaneously use Water + Lightning for electrified Suiton attacks.

    Steam Dragon
    This is based on the Fire and Water hearts merging together, this dragon is capable of simultaneously using Katon and Suiton from its respective mouths.

    Scorch Dragon
    This fusion is based on the merging of the Fire and Lightning hearts, with this dragon being capable of using Katon and Raiton simultaneously from its respective mouths.

    Note: Can only be used once per battle
    Note: Can only be used by Kakuzu
    Note: Can only be used by Negative Knight
    Note: No other of Kakuzu’s masks can be outside his body during this Jutsu’s duration
    Note: Only one dragon is created with each use
    Note: The masks stay in this form for five turns until they separate


    ~Approved~
     
         
    Last edited by Ryūjin; 02-16-2013 at 03:07 PM.

  9. #2349
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    Re: ±±Custom Jutsu Submission±±

    (Ranton: Raitoninguringu) | Storm Release: Lightning ring
    Type: Offensive
    Rank: C
    Range: Short
    Chakra: 15
    Damage: 30
    Description: The user will focus his ranton chakra around him, forming a small ring of lightning. After performing the bird handseal, the ring will rapidly increase in size and stun any living thing it hit for 2 seconds.
    Note: Can only be taught by –Severus Snape-

    ~Approved~ keep in mind this expands horizontally, so your left open from beneath and above and the diagonal directions, this only guards your circular surroundings.

    (Ranton: Arashi no tsume) | Storm Release: Storm Claws
    Type: Offensive
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: This technique is somewhat similar to (Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm, the user will focus his ranton chakra in his hands while performing the hanseals Rat → Tiger → Dog → Ox → Rabbit → Tiger, creating one or two massive demonic-like claws that extend from the users hands, made of thunder clouds, that grab the target(s) and paralyse it completely while frying the opponents brain, leaving them incapable of doing anything.
    Note: Can only be taught by –Severus Snape-
    Note: No A-Ranked ad above lightning and water technique's in the same and next turn

    ~Declined~ the colored portion is a bit too much, it's a two simple claws, so this isn't supposed to be an S-rank, define the size of the claws, and how long does it last?
     
         
    Last edited by Ryūjin; 02-16-2013 at 03:12 PM.

  10. #2350
    Senior Member Gutsy Jiraiya's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Katon - Jericho Misairu | Fire Release – Jericho Missile
    Type: Offensive
    Rank: S
    Range: Short - Long
    Chakra cost: 40
    Damage points: 80
    Description: The user will perform the Ox – Tiger hand sequence. When the user then releases a fire from his mouth it ignites right as it comes out and turns into a large compressed ball of fire which is shaped like a rocket. The user shoots this large ball of fire high into the air towards the opponent and as it is in mid-air the user will perform the tiger hand seal and release the fire which causes the fireball to split into 20 separate fireballs which comes crushing down around and upon the opponent with great force exploding on impact.
    Note:
    - Can only be used twice per battle
    - Can only be taught by Gutsy Jiraiya

    ~Declined~ define the size of the initial missile "rocket" and the size of the fireballs that split, keep in mind that when this hits anything solid it will explode since you worded it this way, remove the additional handseal.

    Fuuton - Uindo Kyuutai Daki-Nami | Wind Release – Wind Orb Shockwave
    Type: Offensive
    Rank: A
    Range: Short - Mid
    Chakra cost: 30
    Damage points: 60
    Description: The user will inhale a large volume of wind which he will compress into an incredible small orb of wind inside his mouth and as he opens his mouth, he will blow it out sending it flying towards the opponent at high speed and as it approaches the opponent, the user will perform the Ox hand seal, whereas the compressed wind orb will expand rapidly and explode in a shockwave that sends the opponent flying away and dealing heavy physical damage.
    Note:
    - Can only be used three times per battle
    - Can only be taught by Gutsy Jiraiya

    ~Declined~ not going to allow ranging sizes, and similar techniques exist.
     
         
    Last edited by Ryūjin; 02-16-2013 at 03:15 PM.

  11. #2351
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    Re: ±±Custom Jutsu Submission±±

    (Oite Waga Seken) In My World
    Type: Supplementary
    Rank: A
    Range: Short-mid
    Chakra: 30 (+5 per turn active)
    Damage: 60
    Description: After performing a string of three hand seals the user is able to cast a Genjutsu upon the opponent.This Genjutsu is a multi layered Genjutsu consisting of up to three layers. When used to its full potential the enemy will be trapped in a Genjutsu where the environment changes during each level he is trapped. During every level there will be an illusion of the user, which the enemy will still be fighting adding to the effect and stop the enemy from escaping. The illusion of the user will attack as normal but will only perform attacks which don't require the user to use techniques which causes himself pain. The primary use of the illusion of the user is to stall the enemy making them trapped in the Genjutsu for a longer period of time. There will also be a third person, which will be a personification of the opponent trapped. That personification, which can be controlled by the opponent as if it was a clone or summon, will carry the knowledge that they're standing on an illusion. The personification can engage with the target or with the user, both by speech or by using techniques with the same restriction of the illusion of the user. The role of the personification is to make the target understand he/she's on a genjutsu, while the role of the illusion of the user, controlled by the user, is to prevent that from happening, for in the mind of the opponent, any change that happened is normal, as if awaking from a dream to the real world.

    All layers are up to the user's imagination, allowing him/her to control all senses of the target, acting as a stronger version of the False Surroundings technique. The terrain can only be changed once, but each layer may be revealed only after the most inner one is broken. After a layer's terrain is stated, all three entities can use jutsu to fight each other, with the restrictions stated above. The fight proceeds as normal, although inside the realm of the illusion (3 jutsus per turn, etc etc). Both the personification and the target are part of the same turn (3 jutsus spread through the 2). Although the user can change the terrain, the more he/she does so, the more knowledge the personification has, and the easier it is to find arguments to make the target break the genjutsu..

    Outside the illusion, both the opponent and the user are left in a sort of trace, unable to move or preform jutsu. If the user or the opponent are a sensor, they will only be able to feel the presence of other beings or large quantities of chakra (Same or above B rank), if they're standing or happening close by (less than a meter), otherwise, they will only be able to retrieve external output through physical contact (All these informations will be relayed to the personification of the target, the same as any changes to the terrain). If there were clone techniques of any kind in the battle, they will be vanished. Likewise, the user can't have any clone techniques active.

    - Inside this genjutsu, the technique "Kai" does not need physical handseals.
    - A rank Kai will break a layer and transport everyone to the second layer, S rank Kai will break 2 layers.
    -Only affects one person
    -Only used once every three turns
    -Only usable three times
    -Only usable by Lysander and those taught

    ______________
    ±± Declined ±±
    DNR. It not only defies the principles of Genjutsu as some aspects collide with Izuna's custom MS Genjutsu.

    (watashi ingo hia) I cant hear
    Type: Supplementary
    Rank: A
    Range: Short-mid
    Chakra: 30
    Damage: 60
    Description: After performing a single hand seal the user will cast a Genjutsu upon their opponent.This Genjutsu mimics the experience one faces when they change altitude to where there is less oxygen and there ears pop.The opponent will experience the ear popping sensation but far worse resulting in them feeling that they are deaf and there ears are bleeding from the pain.
    -Only usable three times
    -Only usable by Lysander and those taught

    ~Leaving for Scorps~

    ______________
    ±± Declined ±±
    Ears popping from altitude don't make you deaf. To do so they would need to be put under pressure, not relieved of pressure. In altitude you hear worse because the air is thinner. The principle behind this is wrong and what you want to achieve has already been done.
     
         
    Last edited by Scorps; 03-01-2013 at 12:54 PM.

  12. #2352
    Frozenstein's Avatar
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    stalks YOU! o.o
     

    Re: ±±Custom Jutsu Submission±±

    Silver Meteors
    Type: Attack/Defense/Supplementary (Weapon)
    Rank: S-rank
    Range: Short (- Mid)
    Chakra: 40
    Damage: 80
    Description: This is a specially made weapon set, that contains 3 weapons with the same look and abilities. They were made from extremely light and resistant metal and look identical. The weapons look like a weird bayonet, what have 3 slightly curved blades that replaces the handguard and a long straight double-blade which has the length of a bayonet. The curved blades lean on the blade when they are dormant, 1 at the edge, the other 2 on the sides, but all 3 has the same distance from each other. When the user uses any of the weapons, these blades can be activated and opened up to serve as handguards, „increasing” the potential length of the blade (revealing it). Every weapon contains a high amount of dormant lightning chakra what the user can use in different ways.

    Abilities:
    After „activation” by inserting chakra into the weapon(s) or after performing the seal of confrontation, the user uses the lightning chakra inside the weapons to make them float in the air around him and/or make them fly away up to mid range. Then he is using these flying bayonets to attack his opponent without getting close to the target. If a lightning attack comes toward the weapons or the user, he can activate the lightning inside them and make an extremely strong field around the weapons that draws in and absorb lightning attacks in short range. The effectiveness also differs by the number of weapons used in the process.
    1 weapon can only absorb B-rank and lower attacks.
    2 weapons can only absorb A-rank and lower attacks.
    3 weapons can only absorb S-rank and lower attacks.

    Other than absorbing lightning attacks, thanks to the high amount of lightning chakra, the user has the ability to use Railgun with the weapons, without channeling chakra into them or making any direct contact. He only needs to perform the seal of confrontation and aim at the target. However this would use up most of the weapon’s stored lightning chakra making it unable to float or absorb lightning attacks.

    Notes and Restrictions:
    - only 1 weapon can be used for Railgun at a time, however the user can use it one after the other
    - using Railgun doesn’t count toward the original technique’s usage limit and has a long range reach
    - using Railgun and absorbing attacks both count as 1 of the 3 moves
    - absorbing ability only works if the used technique is in close range of the weapon(s) or they are thrown into the lightning
    - absorbing works in water/earth too, if the weapons have direct contact with them and the technique is in short range
    - absorbing attack(s) and using Railgun can only be performed 2-2 times per battle
    - weapons can only levitate for 3 turns and must be re-activated afterwards
    - can only be used by Frozenstein

    Railgun:
    Quote Originally Posted by Frozenstein View Post
    (Raiton: Re-Ru Hou) – Lightning Release: Railgun
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: The user gathers a high amount of raiton chakra in his hand/arm and channels it into a smaller object. Then he toss this object in the air or hold it in his hand and shoot this object toward the enemy with immense speed. The object gets incredible destructive power and is able to pierce through solid objects and slightly shock the target. If used against an S-ranked earth jutsu the "bullet" will be stopped, but the lightning in it will be released and will destroy the technique. Objects can’t be bigger than short swords, but mostly coins, shurikens, kunais, needles.
    - objects’ speed can reach Lee’s speed with weights
    - can only be used 5 times per battle
    - can only be taught by Frozenstein



    ______________
    ±± Approved ±±
    Note, however, that an enemy can still react to this.


    ~Declined~ No elemental absorbing weapons will be approved.

    Dropping this sword if approved.
    Quote Originally Posted by Frozenstein View Post
    Blade of Resentment, Archenemy
    Type: Attack/Defense/Supplementary (Weapon)
    Rank: S-rank
    Range: Short (+ Mid)
    Chakra: 40
    Damage: 80
    Description: Archenemy is a unique katana made for special order. It is extremely light and resistant, way more than any ordinary sword. It also has a hidden device, a sort of "launcher", which allows the user to shoot the blade out from the hilt and attack the enemy in mid range. The blade also has an extremely resistant wire on it's end (on the part which is inside the hilt), what still connects it with the hilt. Inside the hilt has a secret reel and a device what allows the user to pull back the blade and re-attach it or to pull the user toward the blade with high speed, if it's stabbed inside an object or solid area. This "launcher" and the reeling device is similar to Sasori's, but much smaller.

    Archenemy is also able to hold several chakra natures just like Asuma's special blades, but especially fire and lightning. When fire chakra is channeled into the blade, it will be coated with fire and leaves a flame trail when swinging, making the attacks more dangerous. When lightning chakra is channeled into the blade, it can emit bolts of lightning and/or small static balls, up to short range.

    - the blade can only be shooted up to mid range and really quiet when launched
    - both the flame coat and the lightning strikes count as 1 of the 3 moves, and considered as an A-rank jutsu
    - the wire can withstand attacks even in a strained state, but only S-rank or lower ones


    X-Approved-X The weapons blade extends to Mid range while the fire and the bolts are short, wouldn't you be able to increase their reach my launching the blade? Its fine however just make better descriptions.
    Note: This better be your first weapon, im in a rush i couldn't bother to look, if you do have a existing weapon youre dropping link it to a mod.


    (Suiton: Mizu Hada) - Water Release: Water Skin
    Type: Defense
    Rank: A-rank
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: The user gathers a high amount of water chakra in his body and release it from his body all around him. He then compress the water as much as he can and use shape manipulation to cover his body completely with water. This water has a direct contact with the user's skin/clothes and thus becomes his second "skin". To keep the water skin around the user, he has to spin it around himself. This water skin is only a few centimeters thick, but due to the compressed state it can easily block fire jutsus and weaker physical attacks, however the user becomes vulnerable against lightning attacks.
    - can only be used 3 times per battle
    - can only be taught by Frozenstein

    ~Declined~ Similar Techniques exist, not going to allow such "full body" defenses no more.
     
         
    Last edited by Ryūjin; 02-18-2013 at 03:24 PM.

  13. #2353
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    Re: ±±Custom Jutsu Submission±±

    Summoning Animal: Huskies/Siberian Huskies
    Scroll Owner: Beedo
    Other Users who have signed contract: N/A
    Description: is a general name for a type of dog used to pull sleds in northern regions, differentiated from other sledge dog types by their fast pulling style. They are "an ever-changing cross-breed of the...fastest dogs". The Alaskan Malamute, by contrast, is "the largest and most powerful" sled dog, and was used for heavier loads. Huskies are used in sled dog racing. In recent years companies have been marketing tourist treks with dog sledges for adventure travelers in snow regions as well. Huskies are also today kept as pets, and groups work to find new pet homes for retired racing and adventure trekking dogs.

    Summoning Boss if existing: N/A for now.
    Other Summoning Animals tied to contract: N/A for now.

    ~Leaving for Scorps~

    ______________
    ±± Declined ±±
    Huskies are dogs. Dogs are cannon. DNR.

    ( Raiton: Kaminari kattā no nami ) - Lightning Release: Wave of the Lightning cutters
    Type: Offensive
    Rank: S
    Range: Short - Long
    Chakra: 40
    Damage: 80
    Description: The user first sends a surge of lightning chakra throughout his whole body and creates a slightly larger Lightning Cutter than the usual with both hands, but then quickly grasps the lighning and pulls it apart into two hands. Then the user claps his hands together releasing a huge amount of lightning chakra in the form of a dome made of lightning all around him.

    Note: Can only be used (3) times per battle.
    Note: Can only be taught by Ƀeedo.

    ~Declined~ No 360 degree defenses will be approved, too many of those exist already in each and every elemental nature.


    ( Fuuton: Fūdō ) - Wind Release: Wind Tunnel
    Type: Supplementary
    Rank: A
    Range: Short - Long
    Chakra: 30
    Damage: N/A ( 60 if used on opponent )
    Description: The user first channels wind into the air surrounding him and creates a wind tunnel that he can positioned freely infront of the user. Then the user uses that tunnel to compress any technique and diffuse it into smaller portions of that technique that travels in a rapid speed towards the traget. The user can also choose to create this tunnel around his opponent trapping him inside and causing a lot of pressure upon his opponent preventing him from breathing and slowly crushing his bones.
    Example: Wind tunnel technique → Great Blaze Ball → smaller multiple fire balls that are faster than the original technique.

    Note: Can only be used on techniques of a lower level.
    Note: Can only be used (3) times.
    Note: Can only be taught by Beedo.

    ~Declined~ Not going to allow this lol, this would alter your techniques form not to mention it has no limitations whatsoever, saying that it can be used on techniques of a lower level is not a limitation, you just left it vague... making the tunnel around your opponent? sounds like cramming two techniques in one to me.
     
         
    Last edited by Scorps; 03-01-2013 at 12:56 PM.

  14. #2354
    Azráel's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Genjutsu: Kowareta yume no ōdōri) Illusion Arts: Boulevard of broken dreams
    Type: Supplementary/Offensive
    Rank: S-Rank
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: It is one of the most advanced forms of genjutsu where the user combines reality and illusion and tries to twist them into his own advantage . The user forms a series of 5 handseal and casts an illusion on the opponent which takes control of his 5 senses and his memory. The user can modify the opponent's memory to make him think in the way the user wants him to. The opponent's view of past and present can be modified as long as it remains real and follows the laws of nature. The user can use this to his advantage and change the alliance of the opponent and make him think that his ally is his opponent and also the other way round. The user will have to design an intricate story for the opponent for it to be truly effective. Unlike the Izanagi or Izanami, this is not a jutsu that can change/alter the future. The opponent can (with an appropriate reason) understand he's in a genjutsu if he finds a flaw in the story that was printed into his mind.
    Note: Can only be used once.
    Note: Effects lasts till the end of the battle/war.
    Note: Can only be taught by Flash07
    Note: No other genjutsu in the same turn.
    Note: No other S-Rank genjutsu in the next two turns.

    ~Declined~ Manipulating memory is a Sharingan genjutsu ability and not a normal genjutsu one, you can't simply link genjutsu to reality using normal genjutsu, and Sharingan genjutsu CJs are banned.

    Quote Originally Posted by Flash07 View Post
    (Doton: Daichinoikari ) Earth Release: Rage of Earth
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: By concentrating his doton chakra into the earth, performing 4 hand seals, the user creates several (about 20) spears of rocks from the ground and shoots it towards the opponent. The spears are about 1.5 to 2 meters in length. The thickness may vary according to the user's manipulation. These spears can be shot to reach upto 200 meters above the ground. The height upto which these spears can be shot are directly proportional to the time taken/distance covered by those spears inside the earth surface.For short distances, these spears shoot up very fast.

    Note: The user has to keep atleast any one of his hands on the ground for the jutsu to be executed.
    Note: Cannot use doton jutsu A rank or above in next turn.
    Note: Can only be used once per battle.
    Note: Can only be taught by Flash07

    ______________
    ±± Approved ±±
    Updating


    (Doton: 21 Ganzu) Earth Release: 21 Guns
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: By concentrating his doton chakra into the earth, performing 4 hand seals, the user creates several (about 21) spears of rocks from the ground or large pieces of earth (connected to the ground) and shoots it towards the opponent. The spears are about 1.5 to 2 meters in length. The thickness may vary according to the user's manipulation. These spears can be shot to reach upto 200 meters above the ground. The height upto which these spears can be shot are directly proportional to the time taken/distance covered by those spears inside the earth surface.For short distances, these spears shoot up very fast.
    Note: The user has to keep atleast any one of his hands on the ground for the jutsu to be executed.
    Note: Cannot use doton jutsu A rank or above in next turn.
    Note: Can only be used once per battle.
    Note:Can only be taught by Flash07

    ~Declined~ This was meant to shoot spears of earth not large earth formations, keep the original one.

    (Suiton: Ash ita ni kakeru hashi) Water Release: Bridge Over Troubled Water
    Type: Supplementary
    Rank: B-Rank
    Range: Self
    Chakra: 20
    Damage: N/A
    Description: The user forms the Snake handseal and manipulates his water/liquid chakra inside his body. By cooling the liquid to a certain degree (should not make it into ice (solid)) by changing the energy levels of the molecules which can be achieved by manipulating the chakra, he decreases the viscosity of the liquid so that it follows the principle of near superfluidity. This makes the liquid molecules less resistant to each other and thereby increasing their speed. If mastered and practised properly, the user can make the movements of his liquid Justus, 3x times faster.
    -Once used, works till the end of the battle.
    -Can only be taught by Flash07

    ~Declined~ So what is this exactly? speeding up the liquids inside your body? or you wanna use it to speed up water techniques' speed? you can't cool down the liquid using water chakra, only wind chakra and Ice chakra can do that, either way it's not approvable.
     
         
    Last edited by Ryūjin; 02-18-2013 at 03:37 PM.

  15. #2355
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by -Cerberus- View Post
    Fuuton: Wa Shigusa: ) Wind Release : Hoop Action
    Type: Attack
    Rank: A-rank
    Range: Short/Long
    Chakra Cost: 15
    Damage Points: 30
    Description: The user begins by focusing his wind chakra into his waist. Once focused, the user begins to rotate his hips in a circular fashion, similar to when one is twirling a hula hoop around their waist. A white glow begins to appear the users waist, due to the high concentration of wind chakra. The user by using shape manipulation, shapes the chakra to form a spinning ring, around their waist. The user releases the chakra, causing the ring to fly across, slicing the enemy in two.

    Note:
    -Can only be used three times in one battle
    -Can only be taught by -Cerberus-

    ~Declined~ mention the size of the ring and that it's visible to the naked eye, also mention how thin it is lol

    Resubmiting

    Fuuton: Wa Shigusa: ) Wind Release : Hoop Action
    Type: Attack
    Rank: C-rank
    Range: Short/Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user begins by focusing his wind chakra into his waist. Once focused, the user begins to rotate his hips in a circular fashion, similar to when one is twirling a hula hoop around their waist. A white glow begins to appear the users waist, due to the high concentration of wind chakra. The user by using shape manipulation, shapes the chakra to form a spinning ring, around their waist. The ring is the same size of the users waist. The ring is 5cm thin, and is clearly visible to the naked eye The user releases the chakra, causing the ring to fly across, slicing the enemy in two.

    Note:
    -Can only be used three times in one battle
    -Can only be taught by -Cerberus-

    ~Approved~ Do you realize you made it C-ranked without bolding the changes :sy:


    (Summoning Technique: (Kuchiyose no Jutsu) Stinker

    Rank: A
    Range:Short-Long
    Chakra: 30
    Damage: 60
    Description:The user bites their thumb to draw blood. Once done, they perform 5 hand seals and slams his/her hands on the ground to summon Stinker. Stinker is a green and black dragonfly that is too small to be ridden on. Stinker has the ability to release a colorless poison gas from his abdomen. If inhaled the opponents throat begins to swell, causing difficulty in breathing. They also begin to vomit, similar to a allergic reaction. The gas can reach up to long range. Stinker also has the ability to react to any gas or smoke in the air with his abdomen. Stinker sucks up any smoke or gas in the air, through his abdomen. If stinker sucks up any gas, he automatically, gets reversed summoned, along with the gas.
    Note-
    -Once summoned Stinker can stay on the field for 4 turns.
    - Stinkers ability , uses of the the users jutsu slots-
    - Can only be summoned once per battle.
    - Can only be summoned if signed the dragon fly contract



    Kagerou Bunshin no Jutsu] Dragonfly Clone Technique
    Rank: C
    Type: Supplementary
    Range: Short
    Chakra cost: 15
    Damage points: N/A
    Description: The user performs the Tiger handseal, causing 30 dragonflies to appear short range from the user. The dragonflies come together, forming a clone of the user. The clone can't perform any ninjutus, but if attacked, the dragonflies that created the clone, can separate from the rest, allowing physical attacks, to cause no harm. They can also attack the opponent in a swarm, once they are attacked by the opponent.
    Note:
    Only two clones can be created at a time.
    Only those who have signed the dragonfly contract may use this jutsu.

    ~Both Declined~ posting a link to the approved summoning contract or taking over the contract is mandatory when submitting techniques related to the contract.
     
         
    Last edited by Scorps; 03-01-2013 at 12:57 PM.

  16. #2356
    demon fang's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by demon fang View Post
    Resubmitting

    Summoning Animal: Moles (animal)
    Scroll Owner: Fang
    Other Users who have signed contract: none at the moment
    Summoning Boss if existing: none at the moment
    Other Summoning Animals tied to contract: none at the moment
    Description and Background: Moles are small cylindrical mammals adapted to subterranean life. They have velvet fur, tiny/invisible ears and eyes, and atrophied hindlimbs as well as short, powerful forelimbs with large paws oriented for digging. Moles have been found to tolerate higher levels of carbon dioxide than other mammals, because of their blood cells having special and unique hemoglobin protein. Moles are also able to reuse the oxygen inhaled when above ground and from this they are able to survive in low-oxygen environments such as underground burrows. A mole primarily eats earthworms and other small invertebrates found in the soil, and a variety of nuts. Moles have polydactyl forepaws. Eaching have an extra thumb next to the regular thumb. The extra thumb is also called a prepollex.


    Restriction: Must be taught by Fang.

    ~Approved~

    The toxic saliva and earth affinity have been removed.
    =====================================
    (Raiton: Gouzen Tsuchi) - Lightning Release: Roaring Earth
    Type: offensive
    Rank: D
    Range: Short
    Chakra: 10
    Damage: 20
    Description: The user concentrates their lightning chakra all throughout their body. Once the target is within close range, the user slams their hands on the ground, releasing electricity along the ground and is shot upward below the targets feet in the form of a vertical column made of electricity.

    Restriction:
    - Physical contact with the ground must be made as soon as the target is within range.
    - Can only be taught by fang.

    ~Approved~

    Removed the restriction for two move count. Stuck with the vertical column attack for this one.
    ~updating summoning scroll~
    (Kuchiyose no Jutsu: kihonteki bouhatei) - Summoning Technique: Standard Mole
    Type: supplementary
    Rank: C
    Range: short
    Chakra: 15
    Damage: N/a
    Description: After peforming the necessary handsigns, the user slams their hand on the ground to summon a mole. These basic moles vary in color and appearance. The standard moles are 12-15 cm and are mainly used to perform techniques with the user since, they lack the ability to weave handsigns.

    Restrictions:
    -Must have signed the mole contract.
    -Requires a ground source.
    ||Declined|| Specify what techniques they can use because the contract is rather unclear about that.
    ===============================================
    ~new submission~
    (Doton: Ishi appa-katto) Earth Release: Stone Uppercut
    Type: offensive
    Rank: D
    Range: short-mid
    Chakra: 10
    Damage: 20
    Description: The user makes the snake handsign and creates a pillar of earth in the form of a fist from underground to knock the target upward towards the air.

    Restrictions:
    -Can only be taught by Fang.
    -Requires a ground source.
    ||Declined|| Similar Technique Exists

    (Doton: Genbugan Bu-meran) -Earth Release: Basalt Boomerang
    Type: offensive
    Rank: D
    Range: short-mid
    Chakra: 10
    Damage: 20
    Description: The user creates a boomerang using their earth chakra. Which can be used as a melee weapon, allowing the user to hit and have it circle back to the user when thrown like a returning boomerang.

    Restriction:
    -Requires a ground source.
    -Can only be taught by Fang.
    ||Declined|| Similar Technique Exists (DNR)
     
         
    Last edited by RokuNR; 02-18-2013 at 03:55 PM.

  17. #2357
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    Re: ±±Custom Jutsu Submission±±

    Link to Contract approval

    Kuchiyose no Jutsu: Senjo Karakaru (Summoning Technique: Nymphs of the Caracals)
    Type: Summoning
    Rank: A
    Range: N/A
    Chakra Cost: 30
    Damage: N/A
    Description: The Nymphs, are a select group of isolated female Caracals within the Caracal Sanctuary. In order to summon these special Caracals, the user will need to preform a unique sequence of hand seals: Tiger → Upside down Tiger → Ram → Half Tiger seal (Seal of Confrontation). With the last seal, the user will place the seal on the left side of his chest where his heart is. At that moment, the users body from the neck below, will become engulfed in a cloud of smoke and once cleared, the sexually ravenous females will appear suggestively holding the user against their bodies. These Caracals are summoned in a transformed state they take when they're summoned for battle. They take on the appearance of ordinary female humans while maintaining some feline features like their ears, tails, and their whiskers. They are capable of speech, however when they speak, most of their comments are usually sexual in nature. These females are amongst the strongest and most dangerous of the Caracal species due to their unique trait and abilities that only reside within them. These females are in constant heat meaning they are constantly sexually excited. Why these felines remain in such a state is a mystery even among the Caracals, but it has given birth, to a unique ability. Because of their constant sexual arousal, these Caracals release a pheromone that sexually excites the males of the species. The affects of the pheromones on their own species has caused the other members of the species to isolate these members from the rest of the species which only increases their frustration. With their proficiency in genjutsu, these Caracals have learned to mix their chakra with their chemicals and have it act as a medium for their special genjutsu. Their special technique is the ability cast a genjutsu that imitates the same powerful arousal in any other animals including humans and other summoning animals. The genjutsu creates intense insatiable feelings which creates a difficulty for those captured to focus on anything other than their arousal. The illusion also creates suggestive image flashes in the minds of opponents that act as brief lapses of the moment to distract those captured within the genjutsu. This genjutsu ability is the equivalent to a B-rank, however, due to the affects of the genjutsu being mixed in with the pheromones of the Caracals, once the illusion is cast, the captured will remain in the genjutsu so long as they are in the Pheromone's range. However, the isolation from contact has made the four females competitive with one another whenever they are summoned. As a result, for the sake of stability they are normally split apart from one another.

    ~Each Caracal has ¼ the chakra of a Kage, meaning 350 and can only use Genjutsu techniques up to B-rank including their own special technique.
    ~Their special genjutsu technique is activated through their special call which is a “meow” that is sighed in a somewhat sensual manor. The genjutsu is activated up to mid-range costing the chakra of a B-rank technique and the technique remains active until victims exit the range with an additional cost of 10 to them to maintain active.
    ~The genjutsu's affects make it difficult for those captured to focus disallowing them to use techniques above S-rank.
    ~Every 2 turns, the Caracals can create a brief image in the minds of those captured within the illusion that distorts/distracts the victim by affecting their senses and counts as one of the three moves per turn, however this effect can be shaken off like any other illusion.
    ~Only three members of the Nymphs can be summoned per battle, however only two can be summoned at a time. Also, only one Caracal can be paired with a specific bio due to the Caracal's competitive nature towards one another.
    ~Other bios, not related to the user, can be partnered with these Caracals if necessary.
    ~No other Caracals can be summoned while these four are on the field.
    ~These four remain on the battle field for until 90% of their chakra (315) have been used, by which point they would be exhausted and will return to their sanctuary.

    ||Declined|| I feel as though this is slightly lacking in restriction, as this genjutsu is pretty powerful, assuming the pheromone can only be avoided by escaping the range of the technique. Otherwise, good.
     
         
    Last edited by RokuNR; 02-23-2013 at 01:30 PM.

  18. #2358
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    Re: ±±Custom Jutsu Submission±±

    This in the quote is the canon version and I am making an advance custom version of it.

    (Suiton: Suikoundan) - Water Style: Water shark bomb
    Rank: C
    Type: Attack
    Range: Short-Mid
    Chakra cost: 15
    Damage Points: 30
    Description: A water projectile shaped like a shark that comes crashing down on the opponent.
    Note: No water source required
    Water Style: Upgrade Water Shark Bomb (Suiton: Appugurēdo Suikoundan)
    Rank: A
    Type: Attack
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: This is an upgrade version of the canon Water Style: Water Style: Water Shark Bomb. The shark is twice as large as the original version. It still requires no water shark and has the same properties just the only thing change is the size and the power. This is also a lesser version of the Water Style: Great Water Shark Missile Jutsu

    ~Declined~ Rip off from a cannon technique which is not allowed.

    Water Style: Water Consumed (Suiton: Mizu Shōhi)
    Rank: A
    Type: Supplementary/Defense
    Range: Short
    Chakra Cost:
    Damage Points:
    Description: The user as he/she are being attacked by an water attack, he/she inhales with some water chakra drawing in the water attack to their mouth and swolling the water. The user can only consume up to B rank water jutsus.The user overpowers the opponent B rank or below water jutsu with A rank water chakra that is used for A rank water jutsus.
    -Only used four times per battle

    ~Declined~ This is physically impossible, to store such a massive amount of water inside your body, this will get you blown up and killed, you'd need to be an Akimichi to use this or basically have a really big structure.
     
         
    Last edited by Ryūjin; 02-19-2013 at 09:13 AM.

  19. #2359
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Shade Dracova View Post
    Kindan no ohitsujiza āto: Suu~ōmutekunikku o shōkan | Summoning Technique: Forbidden Aries Art: Swarm
    Type: Attack
    Rank: S
    Range: Long
    Chakra: 40
    Damage: 80
    Description: The user will weave 5 handseals and place their palms forward creating a summoning seal. Next, a hole large whole in the air in front of the seal will open. Then, 500 normal sized cardinals will race out of the large opening and into the skies hovering over the entire battlefield. All of cardinals bear the kanji that explosive tags do on their back. After a set amount of time, the cardinals will begin to descend upon a single target one by one. On impact, the cardinals cause an explosion no different from a normal explosive tag explosion. Once they start to descend upon the set target it cannot be changed until all 500 have descended upon the target. This technique is very exhausting and even deadlier. This is a last resort technique.

    Note: The birds all descend on the opponent in rapid succession with a 1 second period between each cardinals descent.
    Note: Once the cardinals are summoned you cannot stop the move until it is finished.
    Note: The cardinals follow the targets chakra. This means that they hardly miss when they have a target.
    Note: If a target is lost or not found, the cardinals will strike the ground at random potentially injuring both sides.

    Note: Can only be used once
    Note: Counts as two techniques
    Note: Can only be taught by Shade Dracova

    ~Declined~ 500 is a bit too much, i was thinking more like 100 is enough, also i don't like having them descend one by one, have them all descend at the same time, remove the colored, following chakra is sensing, and i'm not allowing sensing anymore, the description is still a bit vague, and do you have fuuinjutsu? if you don't then you can't have the kanji seal on their back, you can only have an explosive tag on each of them, mention where it attacks the opponent from.

    Proof Of Approval
    Resubmission: Bolded my changes

    Kindan no ohitsujiza āto: Suu~ōmutekunikku o shōkan | Summoning Technique: Forbidden Aries Art: Swarm
    Type: Attack
    Rank: S
    Range: Long
    Chakra: 40
    Damage: 80
    Description: The user will weave 5 handseals and place their palms forward creating a summoning seal. Next, a hole large whole in the air in front of the seal will open. Then, 100 normal sized cardinals will race out of the large opening and into the skies hovering over the entire battlefield. All of cardinals bear an explosive tags on their back. After a set amount of time, the cardinals will begin to descend upon a single target all at once. On impact, the cardinals cause an explosion no different from a normal explosive tag explosion. Once they start to descend upon the set target the direction cannot be changed. The cardinal attack the opponent from above. However, a quarter of them will attack the general area around the target with a 15 feet radius. This will leave a huge crater around the opponent. This is a last resort technique.

    Note: The birds will hit the target simultaneously causing a fair large explosion while also creating flying debri. Anything within mid range will be take damage.

    Note: Can only be used once
    Note: Counts as two techniques
    Note: They descent at the end of the user's turn.
    Note: Can only be taught by Shade Dracova to signer's of the Red Cardinal Contract

    ~Declined~ No to the colored.

    Reaper Art Of Dracova: Dracova's Lockdown
    Type: Offensive
    Rank: B
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The opponent will concentrate chakra into their feet for a split second to quickly get behind the opponent with in a flash. Then, the user will hit the target with the bottom of their special scythe and release chakra through the bottom as multiple chains which shoot into the ground, effectively wrapping/binding the target and pulling them to the ground on their stomach leaving them helpless. This can be followed by a finishing move.
    Note: Must be Warrior rank to use.
    Note: Ninja of 2 ranks higher and sharingan user's can follow the speeds
    Note: Can only be taught by Shade Dracova and/or a master

    ~Declined~ @ the colored, you really think something like this is going to be approved?
     
         
    Last edited by Ryūjin; 02-19-2013 at 09:18 AM.

  20. #2360
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Raíden View Post
    Oroton: Mahō no yubi | Sound Release: Magic Fingers
    Type: Supplementary | Offensive
    Rank: D - A
    Range: Short-Long
    Chakra Cost: 10-30
    Damage: N/A-60
    Description: The user rubs their index and thumb fingers together on either hands channeling sound chakra into them, allowing the friction to release a concentrated burst of sound waves towards the target. The frequencies are controlled by how much chakra the user channels into his hands. It can be channeled high enough to shatter human sized boulders, and low enough to cause slight disorientation, and nausea to the human body.

    Note: No S rank Sound this turn.
    Note: Can only be used 4x per battle
    Note: Can only be taught by Nagato..
    _________________________
    ✘ Declined ✘
    Ok the technique has nothing wrong with it, just needs some clarification, first no multiple ranks allowed so your gonna have to pick a rank for one, and where does the sound bursts form, around the opponent? in front of you and going towards the opponent? that has to be defined, and what is the 60 damage points refer to, impact damage? when you mean shatter human boulders do you mean shatter the opponent himself as well?.
    Oroton: Mahō no yubi | Sound Release: Magic Fingers
    Type: Supplementary | Offensive
    Rank: S
    Range: Short-Long
    Chakra Cost: 30
    Damage: 60
    Description: The user rubs their index and thumb fingers together on either hands channeling sound chakra into them, allowing the friction to release a concentrated burst of sound waves towards the target. The sound wave originates from the fingers and is sent towards the target(s). The sound frequencies are controlled by how much chakra the user channels into his hands. It can be channeled high enough to shatter human sized boulders, and low enough to cause slight disorientation, and nausea to the human body. If a person was hit by full force they would be sent flying backwards with cracked bones and hearing loss for two turns.

    Note: No S rank Sound this turn.
    Note: Can only be used 4x per battle
    Note: Can only be taught by Nagato..

    ______________
    ±± Declined ±±
    http://narutobase.net/forums/showthread.php?t=297343 Please don't try and submit something without training again. Ever. Thank you.
     
         
    Last edited by Scorps; 02-09-2013 at 06:56 PM.

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