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  1. #2976
    自殺バスタード Sonnelion's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Water Style: Water Flash Step (Suiton: Mizu Furasshu Suteppu)
    Type: Supplementary
    Rank: C
    Range: Short
    Chakra: 15
    Damage: n/a
    Description: The user will focus suiton chakra into their feet using said chakra they will be able to concentrate water around their feet from the air within seconds to create disk that will be hardened with chakra to create a solid platform, like with the water dagger jutsu, then as the user crouches and begins to push off of the disk will expand rapidly in the desired direction at 20 mph. The jutsu will allow the creation of four disks before it has to be stated as another jutsu.

    Notes/Restrictions
    -Can only be used/taught by Sonnelion.
    -Requires 1 turn breaks between use.
    _____________
    -Declined- What Water Dagger Jutsu are you talking about, when referring to custom techniques you are supposed to link them in a quote.
     
         
    Last edited by Ryūjin; 07-02-2013 at 06:24 PM.

  2. #2977
    Senior Member Hell Autarch's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Genjutsu: Doragon Uzumaki) - Illusionary Technique: Dragon Swirl
    Type: Supplementary
    Rank: A
    Range: Short - Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user performs a single hand seal and casts a Genjutsu upon the target. In this Genjutsu the target believes everything around him is spinning
    Note: When a person spins around too much, he/she feels as if everything around them is spinning as well. This Genjutsu is created mainly upon that concept
    Note: The effects of the Genjutsu are Dizziness, Vomiting, Unable to perform jutsu properly and unable to walk properly for an entire turn
    Note: Can be used twice per battle
    Note: Can only be taught by Hell Autarch
    ______________
    -Declined- Colored portion won't be accepted, also 1 handseal isn't sufficient for an A-rank genjutsu technique.


    (Genjutsu: Seishin Tekina Tatchi) - Illusionary Technique: Spiritual Touch
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user casts a Genjutsu upon the target by touching them. In this Genjutsu the targets entire body gets strangled by black hair. The hair originally starts spreading from the targets own hair. Slowly the hair covers the targets entire body. Just before the target's face is about to get the covered with the hair, he/she hears the death rattle and feels as if they're being touched by human hands from within the hair. In reality, the target's body is paralyzed
    Note: If the target is successfully caught by the hair then he/she would remain paralyzed for 1 turn. After that 1 turn the hair would disappear itself and it would appear as if nothing had happened however the target will still hear the death rattle in their entire next turn
    Note: Can be used once per battle
    Note:
    Can only be taught by Hell Autarch
    ______________
    -Declined- Inducing genjutsu by touch is an ability exclusive to Panda Arts.


    (Fantomuinparusu) - Phantom Impulse
    Type: Offensive
    Rank: A
    Range: Short - Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user performs 5 hand seals and then channels chakra into the palm before aiming their palm at their targets and releasing a large beam of energy that is capable of piercing through the targets body leaving a large hole
    Note: Can be used once per battle
    Note: Can only be taught by Hell Autarch



    _______________
    -Declined- DNR.
     
         
    Last edited by Ryūjin; 07-02-2013 at 06:28 PM.

  3. #2978
    The Alchemist's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Resubmitting
    Raiton: Denki Sona (Lightning Release: Electric Sonar)
    Type: Supplementary
    Rank: A
    Range:Long
    Chakra:30, -15 per turn while active
    Damage: N/A
    Description: After the user does the snake hand seal and claps their hands together the user then slams their hands down on the ground and sends out an electric pulse into the top soil giving the user the ability to pin-point their opponents whereabouts (there is no way to stop the electrical pulses given off by your body). This is a great counter to visual jutsu such as the Kirigakure no jutsu.
    ~Note: Last up to five turns
    ~Note: Can only be performed by those taught by The Alchemist

    _____________
    -Declined- Similar techniques exist.


    Raiton:Denki kōzan fīrudo (Lightning Release: Electric Mine Field)
    Type: Offense/Defense
    Rank: A
    Range: Mid-Long
    Chakra: 30
    Damage: 60
    Description: After performing the hand seals snake>rooster>upside down Tiger>Ram>Monkey and slams their hands on the ground releasing a surge of electricity that flairs out under the surrounding top soil, electrifying the surrounding landscape. If the users opponent comes within the jutsus range a large surge of electricity shoots up from the ground electrocuting them on the spot.
    ~Note: Last for two turns
    ~Note: Can only be performed by those taught by The Alchemist

    ________________
    -Declined- OP


    Note: For the love of god don't bold the entire submission next time, it's annoying to read through.
     
         
    Last edited by Ryūjin; 07-02-2013 at 06:30 PM.

  4. #2979
    自殺バスタード Sonnelion's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Sonnelion View Post
    Water/Lightning Release: Devil's Summon (Raiton/Suiton: Akuma Wo Shoukan Shi Masu )
    Type: Attack
    Rank: C
    Range: Short-Mid
    Chakra: 15
    Damage: 30
    Description: The user will perform the dragon and daog handseal then hold one hand in the other using the wrist of said hand focusing chakra of both natures in that hand creating a barrier of water with sharp claws as well as a lightning aura around it electrifying the water then the user will charge towards the opponent and hit them in the stomach or chest digging their claws into the opponent electrifying them then the user will extend their arm causing the claws to extend as well as the water portion making the opponent be shocked as they are taken into mid-range and slammed intoo the ground.
    Notes/Restrictions
    -Can only be taught by Sonnelion
    -Can only be used 4 times per battle and require at least 1 turn breaks between use
    -Preparing the technique takes 2 seconds after performing the handseals
    What it looks like,including the three numbers.


    X-Declined-X Its C rank..
    I bolded the parts I changed and change the rank to what it needs to be or at least tell me what the rank needs to be so I can get this approved.

    Water/Lightning Release: Devil's Summon (Raiton/Suiton: Akuma Wo Shoukan Shi Masu )
    Type: Attack
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: The user will perform the dragon and daog handseal then hold one hand in the other using the wrist of said hand focusing chakra of both natures in that hand creating a barrier of water with sharp claws as well as a lightning aura around it electrifying the water then the user will charge towards the opponent and hit them in the stomach or chest digging their claws into the opponent electrifying them then the user will extend their arm causing the claws to extend as well as the water portion making the opponent be shocked as they are taken into mid-range and slammed intoo the ground.
    Notes/Restrictions
    -Can only be taught by Sonnelion
    -Can only be used 4 times per battle and require at least 1 turn breaks between use
    -Preparing the technique takes 2 seconds after performing the handseals
    What it looks like,including the three numbers.

    _____________
    -Declined- Focusing 2 chakra natures simultaneously requires Yin/Yang.
     
         
    Last edited by Ryūjin; 07-02-2013 at 06:32 PM.

  5. #2980

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    Re: ±±Custom Jutsu Submission±±

    Arutā: Sheru dangan fōmu - Alter: Shell Bullet Form
    Type: Weapon
    Rank: A-Rank
    Range: Short-Long
    Chakra: 30 on activation (each fin is 10)
    Damage: 10 (20 if I use a fin)
    Description: An old family relic that has been passed down from generation to generation to the first male child of that generation which is said in prophecy that he the one to wield the Alter. The relic is a glove that is to be worn on the right hand of the wielder. To activate, the user must channel the necessary amount of chakra (60) to the glove. The glove then turns into the Alter and transforms the user right arm into a weapon. It first level is called "Shell Bullet". It covers the arm with protective metal armor, which is mostly golden in color but with orange and gray sections also, the user's right hand is divided into orange and red plating, with metallic claws for fingernails and creates three red curved fins of metal jutting out from his right shoulder blade that stores the chakra that was used to activate this weapon. The fins break apart & release the chakra that burst outwards to propel the user forward at great speed, increasing the power of his strikes, which I label them as Bullets.

    Bullets: Each Bullet are the same and do the same thing. The order of which a fin is use starts from the bottom one to the top one. Once you use a fin, it be destroyed and the chakra will be channeled into the Alter which you can use to launch yourself at great speed towards your opponent. Your body wont be able to keep up with the Alter, so you will be above the ground by about five inches. Once your fist comes in contact with your target, you release the chakra the that was in the Alter towards your target. The result will be a powerful punch that will send your target back flying a few meters and crushing his/her rib cage and sternum.

    Restrictions:
    -Can only be used once per turn and three times in a battle.
    -Its a tunnel vision attack which mean you can't change direction while you're doing the move.
    -If you miss on your first attempt, the chakra that was in the Alter will be gone by then.

    Notes:
    -If your target is at long range(10+ meters) it takes four seconds for you to reach your target.
    -Mid range, it takes two seconds.
    -Close range, it takes one second.
    -Because of the speed which you go at, you are able break through any B-Rank and below Earth jutsu(such as walls and domes etc.); and resist any B-Rank and below Fire jutsu. But as a result, you'll be slowed down by half speed.

    Visual Aid of how the move and weapon looks like.





    Arutā: Kyūkyoku no Sheruburettofōmu - Alter: Ultimate Shell Bullet Form
    Type: Weapon
    Rank: S-Rank
    Range: Long(for the SBB)
    Chakra: 40 for the SBB (-10 for each turn he is using the propeller)
    Damage: 80 for the SBB
    Description: This is the second stage of the Alter. To reach to this stage the user must use up all three of his Bullets and then wait five turns for the Alter to automatically transform to its second stage. I
    t now takes the appearance of a predominantly orange plating that now extends across half of the limb's length before segmenting in half. Four orange fins extend around the right-hand side of the user's face (towards his right eye), and a large golden propeller located where the three red fins used to be. This propeller grants the user flight by using chakra.
    On his fist is a small aperture which can absorb the energy that Fire and Lightning exerts which is needed for his Shell Bullet Burst to work.

    Energy Absorption: This ability does not absorb the whole jutsu but only absorb the energy it exerts. It only absorb the energy of Fire and Lightning techniques. This ability is relevant because the Shell Bullet Burst ability needs the energy of one of the two elements in order to be completed.

    Propeller: This allows you to have the ability of flight. It last for the whole turn and can only be used three times in a battle.

    Shell Bullet Burst(SBB): This move is just like the Shell Bullet but stronger because of energy from the Fire/Lightning jutsu. The user channels all of his collected energy and chakra into his orb, causing a blinding golden light to emit from his right hand, before throwing a punch at a target. The resulting strike releases all of the energy in one blast, extending well beyond the user's melee range (effective to at least dozens of meters) and retaining the golden luminence in the shape of a fist which is about half the size of Gai's Daytime Tiger. The blast of the punch is great enough to break every bone in the targets body and moderately burn his/her flesh.

    Visual Aid:



    Restrictions/Notes:

    -SBB can only be used once per battle.
    -The propeller can only be used three times per battle and last for the whole turn.
    -In order to absorb the energy of the Fire or Lightning justu, the user must be within five meters of the jutsu path or activation.
    -After using the SBB the Alter returns to its glove form and you must wait 10 turns to activate it again at it's first stage.
    -The user is unable to use ninjutsu and elemental ninjutsu for five turns and will be passed out for one turn.
    -It takes a total of 2 seconds from long for the fist to reach the target.
    ______________
    -Both Declined- You can only have one CW, the other one needs to be a technique based on your weapon, not two CW techniques ~_~"
     
         
    Last edited by Ryūjin; 07-02-2013 at 06:37 PM.

  6. #2981
    Tsūki's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Katon: Benihime, Juzutsunagi) - Fire Release: Crimson Princess, Beaded Mesh
    Type: Supplementary/Offensive
    Rank: A-Rank
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: This technique launches condensed fire chakra in the form of a tangible blood-red colored net, generated from the blade length, and simply throws it over the intended target with a simple slashing motion from the blade. The net further binds and restricts an opponent’s movements by constricting to its form. This net appears elongated and somewhat narrow. After throwing the net, the user stabs the net with the tip of their blade, creating orbs of fire along the outside length of the net, which explode like linked land-mines in a domino formation, leading toward the target bound under the net. When the orbs come into direct contact with the intended target, they create a tremendously large and devastating explosion.

    Note: Can only be used twice per battle
    Note: Has to wait one turn in order to use this technique again
    Note: No fire technique of A rank and above in the same turn
    Note: Can only be taught by -Tsuki

    How the technique looks like:

    ____________
    -Approved-
     
         
    Last edited by Ryūjin; 07-02-2013 at 06:39 PM.

  7. #2982
    Senior Member Xylon's Avatar
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    Re: ±±Custom Jutsu Submission±±

    X-Thread Closed-X
     
         

  8. #2983
    Scorps's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Thread Opened


    You know the drill. Its opened for a new cycle of 3 techniques per user for one week counting from today.

    As the one responsible for the Custom System, I must apologize to all members for the delays we've been experiencing in this thread and others. The recent staff changes but also the begining of the summer brought us new challenges and issues that delayed the checkings. In the summer, the older staff members generally get more busy in RL which translates in periods of less activity which in return delays some tasks. Hopefully it will also return to normal in the near future so please be patient and try to understand when a delay happens that is not because we are lazy, its because we simply can't get to every single thing at the same time.

    Also, I checked the thread but in the case I missed something, if anyone has or knows of a pending or unchecked submission, please pm me the link and I'll check it asap. Sometimes in the mix of things, one post may slip through our radar and remain unchecked.

    Also, I must remind members to read the rules, read the thread and get familiar with what is approvable and is not, etc. Also, read the opening post. Tons of techniques still are submitted without abiding to the template for examplea nd that is auto decline. And its ridiculous to have a submission declined because of incorrect chakra or damage info. Be smart and make sure your submission abides the templates.

    On a Personal Note, don't bash or insult mods that check the cjs. We, like you, can still make techniques that aren't approvable while we may think, when we submit them, that they are. This doesn't mean we don't have the ability to check yours with justify, reasoning, logic and objectivity. This said, insults or taunting/provocative VMS or PMS towards us with such remarks will earn a ban from this thread for unspecified lenghts of time as well as infractions/warnings. Its a Zero Tolerance policy when it comes to such behavior. Perhaps if all those who are direspectful and insulting are banned from this thread, the thread can function that much faster. Be appreciative of our work please. We do it for you!
     
         

  9. #2984
    Nathan.'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    [Ninjutsu: Hanshanou | Ninja Arts: Albedo]
    Type: Offensive
    Rank: Forbidden
    Range: Long
    Chakra: 50
    Damage: 90 [- 50 to the user]
    Description:
    This is a technique where the user will first perform a string of five handseals, then conjures a sphere of raw chakra [a huge amount of raw chakra] which releases a concentrated beam of energy possessing highly explosive penetrative power, rapidly expanding the further it travels. When launched the sphere rapidly expands in the form of a beam capable of decimating all matter caught within its broad trajectory path, and can travel for quite some distance depending on the quantity of chakra focused in the technique's primitive utilization. Its overall damage output can be reduced through the conjuration of an extremely-formidable barrier. The light emitted by the beam is equivalent in terms of brightness to a flash bomb, making it extremely useful in blinding those outside of its trajectory path.

    Notes:
    - Can only be used once per-match.
    - The user is left drained and completely run down.
    - Only B-rank techniques and below for two turns after the use of this.
    - No normal ninjutsu techniques in the same turn as this.
    - Can only be taught by Nathan.
    ______________
    -Declined- Similar techniques exist.


    ----

    (Genjutsu: Osoroshii Seppuku) Illusionary Arts: Dreadful Evisceration
    Type: Offensive
    Rank: A-rank
    Range: Short
    Chakra: 30
    Damage: N/A
    Description:
    Illusionary Arts: Dreadful Evisceration is a terrifying technique that strikes fear into the hearts of all who witness it. It was originally developed for the purposes of judicial execution, but was soon adapted by ninja for use in battle. After the hand seals Ram → Dog, the opponent will be placed in a genjutsu. The opponent will believe that the user is taking control of their muscles, and forces them to draw a kunai or other sharp object. The victim is then compelled to disembowel himself with the object because of the said muscle manipulation. Since vital organs are stabbed in the process the opponent will believe that he is dying but in reality is in shock and unable to move.
    Notes:
    - Can only be used twice per-match.
    - Have to wait two turns before it can be used again.
    - No Genjutsu next turn.
    - Can only be taught by Nathan.
    ______________
    -Declined- The colored portion is not possible with normal genjutsu, only Sharingan genjutsu can do that.


    -----

    Quote Originally Posted by Castiel. View Post
    (Genjutsu: Issen Burookun Gomakashi) Illusionary Arts: One Thousand Broken Mirrors
    Type: Supplementary
    Rank: A-rank
    Range: Short - Mid
    Chakra: 30
    Damage: N/A
    Description:
    After perform the hand seals Horse → Dragon → Ox, the target(s) is/are placed under the illusion that they are surrounded by a giant, 360-degree mirror, which reflects themselves and their surroundings. The mirror will then slowly break into pieces, then break into even smaller pieces, and continue subdividing until there are countless shards surrounding the target, all of which reflect the target and his surroundings. This greatly confuses and disorients the target. Once the shards have finished dividing, they will fly at the victim and stab him, causing great mental shock.
    Notes:
    - Can only be used twice per-match.
    - Can only be taught by Nathan.
    ___________________
    -Declined- remove the mental shock part, and if there's a mental damage then include the damage info in the template.
    (Genjutsu: Issen Burookun Gomakashi) Illusionary Arts: One Thousand Broken Mirrors
    Type: Supplementary
    Rank: A-rank
    Range: Short - Mid
    Chakra: 30
    Damage: 60
    Description:
    After perform the hand seals Horse → Dragon → Ox, the target(s) is/are placed under the illusion that they are surrounded by a giant, 360-degree mirror, which reflects themselves and their surroundings. The mirror will then slowly break into pieces, then break into even smaller pieces, and continue subdividing until there are countless shards surrounding the target, all of which reflect the target and his surroundings. Once the shards have finished dividing, they will fly at the victim and stab him, leaving the target with minor mental damage.
    Notes:
    - Can only be used twice per-match.
    - Can only be taught by Nathan.
    _____________
    -Approved- Edited.
     
         
    Last edited by Ryūjin; 07-18-2013 at 10:44 AM.

  10. #2985
    Phantom TheDC's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Doragon no Eskrima) The Dragon's Eskrima
    Type: Weapon
    Rank: S Rank
    Range: Short - Long
    Chakra: 40
    Damage: 80
    Description: The Dragon's Eskrima is a long black staff. In the very middle of it, it has a line that goes all the way around it. This is the divider for the two tonfas. The divider is transparent and is surging with raiton chakra. This keeps the tonfas together to create the staff. To separate the two tonfas the user must pull them apart with force. Once pulled apart, the tip of the tonfas are transparent with raiton chakra surging through them as well. This is where the electricity will flow out of the tonfas and onto the opponent. This can only be done in short range. The staff and tonfas are great conductors for electricity. The staff acts as a lightning rod that can absorb C rank and below raiton attacks. While the tonfas are used for attacking the opponent with C Rank electricity.

    - The user can channel electricity into the tonfas only. The electricity is B Rank.

    - Only the staff can absorb raiton attacks. C Rank and below only raiton attacks.
    _______________
    -Declined- No elemental absorption powers without Fuinjutsu, you channel Lightning, not electricity, and make the colored count as a move, you are free to add another special ability within reason.



    (Katon Release: Fenikkusudoroppu) Fire Release: Phoenix Drop
    Rank: A
    Type: Offensive
    Range: Short - Mid
    Chakra: 30
    Damage: 60
    Description: The user bends down on one knee and then charges his katon chakra on both of his hands. Once that is complete the user jumps into the air and his hands catch on fire. The user then begins to fall to the earth, quickly picking up speed. Once he has made contact with the ground an explosion occurs with the user as the epicenter. The explosion of fire reaches mid range of the user.
    - Can only be used twice per battle.



    _______________
    -Declined- Similar techniques exist.


    (Raiton Release: Zeusu no monsūn) Lightning Release: Zeus's Monsoon
    Rank: S
    Type: Attack
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: The user begins to knead his raiton chakra into a bow and arrow by using chakra manipulation. The user then jumps high into the air and launches hundreds of small arrows that are made of lightning chakra at his opponent.
    - Can only be used twice per battle.
    - Cannot use lightning Jutsu for the rest of the round.

    _____________
    -Declined- Chakra infusable arrows are a feat exclusive to Mathias's Sniper Arts CFS.
     
         
    Last edited by Ryūjin; 07-18-2013 at 10:49 AM.

  11. #2986
    Senior Member Yveltal's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Kage Phoenix View Post
    (Raiton:Sasu Yōna Ame) - Lightning Release:Piercing Rain
    Type: Offensive
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user performs 3 hand seals and generates a large ring of lightning that spins around them, causing a bluish flame like aura to appear. The user will then manipulate the shape of the lightning ring into 20 arrows. After that, the user will then stretch their left arm 75 degrees with their right hand pulling back as if were a bow into the sky in the direction of the target. Once that has been done, the user will then begin strumming their left arm, causing the ring of lightning to release the 20 lightning arrows towards the opponent. On impact the arrows will cause small electric explosions.
    Note:
    -can only taught by Kage Phoenix
    -can only be used 2x
    -cannot perform another raiton technique on the next turn
    skip to 3:00


    X-Pending-X Leaving for someone else. I cannot view the video
    _________________
    ~Declined~ The technique seems fine, only thing i don't get is where the arrows are going to be released? are they directly towards the opponent? falling from above him? coming at a diagonal angle?

    Quote Originally Posted by Kage Phoenix View Post
    Resubmitting

    (Raiton:Sasu Yōna Ame) - Lightning Release:Piercing Rain
    Type: Offensive
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user performs 3 hand seals and generates a large ring of lightning that spins around them, causing a bluish flame like aura to appear. The user will then manipulate the shape of the lightning ring into 20 arrows. After that, the user will then stretch their left arm 75 degrees with their right hand pulling back as if were a bow into the sky in the direction of the target. Once that has been done, the user will then begin strumming their left arm, causing the ring of lightning to release the 20 lightning arrows tupwards towards the opponent. The arrows will then rain down onto the opponent,causing small electric explosions.
    Note:
    -can only taught by Kage Phoenix
    -can only be used 2x
    -cannot perform another raiton technique on the next turn
    skip to 3:00

    ___________________
    -Declined- You are supposed to bold the changes when resubmitting.
    Resubmitting

    (Raiton:Sasu Yōna Ame) - Lightning Release:Piercing Rain
    Type: Offensive
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user performs 3 hand seals and generates a large ring of lightning that spins around them, causing a bluish flame like aura to appear. The user will then manipulate the shape of the lightning ring into 20 arrows. After that, the user will then stretch their left arm 75 degrees with their right hand pulling back as if were a bow into the sky in the direction of the target. Once that has been done, the user will then begin strumming their left arm, causing the ring of lightning to release the 20 lightning arrows upwards towards the opponent. The arrows will then rain down onto the opponent,causing small electric explosions.
    Note:
    -can only taught by Kage Phoenix
    -can only be used 2x
    -cannot perform another raiton technique on the next turn
    skip to 3:00


    X-Approved-X

    New

    (Katon:Fenikkusu Hasu no Hana) - Fire Release:Phoenix Lotus Flower
    Type: Offensive
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: After performing the Dragon → Bird → Tiger hand seals, the user will mold their fire chakra and release it into the ground by slamming their hands down; causing a lotus flower made out of flames, to encase the opponent. The opponent will sustain 2nd degree burns from the intense flames. Once the oppoenent has been trapped, the user will perform the Rat hand seal and then slams their hands onto the ground, releasing their fire chakra, causing the lotus flower to burst open (bloom) releasing a phoenix that launches the opponent into the sky and then explodes.
    Note:
    -can only be taught by Kage Phoenix
    -can only be used 2x
    -cannot perform fire techniques on the next turn

    X-Approved-X

    (Raiton:Bararāku Saika) - Lightning Release:Lightning Sword
    Type: Offensive
    Rank: Forbidden
    Range: Short-Long
    Chakra: 50
    Damage: 90
    Description:The user performs 5 hand seals and channels their chakra into the sky, creating dark clouds. The user then raises their sword into the sky and draws lightning down into the sword. Once the lightning has been summoned and stored in the sword, it is releases an enormous lightning blast able to fill the sky with light.
    Note:
    -Can only be taught by Kage Phoenix
    -Can only be used 1x
    -Cannot perform A and above lightning techniques for 2 turns



    X-Declined-X Forbidden ranked techniques require recoil damage. The technique is vague, it doesn't explain you use this sword for your offensive means, aside from the simplicity makes this a nuke and nothing else.
     
         
    Last edited by Xylon; 07-18-2013 at 09:42 PM.

  12. #2987
    破壊 Yashiro's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Raiton: Sono Keisei) - Lightning Release: The Siren

    Rank: S
    Range: Short - Mid
    Type: Offensive
    Chakra: 40
    Damage: 80
    Description: The user performs 3 handseals and then claps their hands together twice, and with the seperation of his hands after the second clap, he forms a sphere of lightning between his hands, then as the sphere of lightning is floating before him, the user expands it in size while also forming it into the shape of a woman with a wide mouth, the woman then screams out load, releasing a series of lightning bolts threw her mouth.

    Note - Can only be taught by -Yashiro-
    - Can only be used once per battle
    - The siren stays active for 3 turns but only screams on command of the user.
    - No lightning techniques can be used for the entire time that the Siren is active on the battlefield

    X-Declined-X And the rank of these lightning techniques she shoots? Since she could do it many times within 3 turns, thats exploitable.

    (Raiton: Dendou Nezumi) - Lightning Release: Electrical Rats

    Rank: S
    Range: Short - Long
    Type: Offensive
    Chakra: 40
    Damage: 80
    Description: The user performs 3 handseals while charging lightning chakra into both of their hands and arms, he then proceeds by slamming his hands to the ground and releases the chakra, by doing this he creates a large amount of electrical rats that borough threw the ground for a short while before shooting up, as they shoot up they immediately make their way towards the target, the rats would then simultaneously pounce on the opponent and electrocute them.

    Note - Can only be taught by -Yashiro-
    - Can be used twice per battle
    - Once the rats emerge from the ground, they immediately target the opponent, meaning, not a single rat can be manipulated into running a different direction
    - The user won't be able to mold lightning chakra higher than A-Rank for the turn of use as well as the following

    (Doton: Rifuto ofu) - Earth Release: Lift off

    Rank: C
    Range: Short - Mid
    Type: Offensive/Supplementary
    Chakra: 15
    Damage: 30
    Description: The user focuses earth chakra beneath either foot of the target and with a simple hand gesture, he would cause a small section of earth to lift about a meter high from the ground, lifting the target by one foot only, causing the target to lose his balance and fall over, most probably face first into the ground.

    Note - Can only be taught by -Yashiro-
    - Section of earth would appear as a pole of earth, the size of the targets foot or perhaps a bit larger than the targets foot, if need be.

    X-Both Declined-X Existing Techniques, A fire version of the rat technique exists and there a numerous variations of your Earth Lift.
     
         
    Last edited by Xylon; 07-18-2013 at 09:51 PM.

  13. #2988
    -Cerberus-'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    Resubmitting.

    Quote Originally Posted by -Cerberus- View Post

    Illusionary Arts: Gasu | Genjutsu: Gas Gas
    Type: Supplementary
    Rank: C-rank
    Range: Short-Mid
    Chakra: 15
    Damage: N/A
    Description: After performing two hand seals the user will place his target into a illusion where they believe to smell the gas methane all around him. The smelling of methane will prevent them from using fire jutsu's or jutsu's that create any sparks, unless they would want to explode.

    Note:

    Usable three times per battle.
    Lasts two turns once activated.
    Must be taught by -Cerberus-.

    ‡ Declined ‡ you cant determine how an opponent will react to your illusion, only what they will experience
    Illusionary Arts: Gasu | Genjutsu: Gas Gas
    Type: Supplementary
    Rank: C-rank
    Range: Short-Mid
    Chakra: 15
    Damage: N/A
    Description: After performing two hand seals the user will place his target into a illusion where they believe to smell the gas methane all around him.

    Note:

    Usable three times per battle.
    Lasts two turns once activated.
    Must be taught by -Cerberus-.

    X-Approved-X

    Resubmitting also:

    Quote Originally Posted by -Cerberus- View Post
    (Suiton: Sono Heika Kara Inai ) Water Style: The arms from within
    Type: Supplementary
    Rank: C
    Range: Short
    Chakra Cost: 15 ( + 10 for each turn)
    Damage Point: N/A
    Description: 30
    Note: The users begins by gathering their water chakra in their upper body. Once collected using their unique hozuki ability, the user creates two arms created from water on each side of their waist. The water arms are slower than the users original arm due to the high levels of water. The water arms can perform handseals, but slower than human arms.

    - Can only be used 3 times per battle.
    - The arms last for three turns
    - Can only be used by Hozuki bio's
    - Can only be taught by -Cerberus-



    (Suiton: Gosunkugi Gyaruson ) Water Style: Spike Boy
    Type: Supplementary
    Rank: C
    Range: Short
    Chakra Cost: 15
    Damage Point: 30
    Description:
    Note: The users begins by gathering their water chakra throughout their body. Once collected the user releases the chakra in a quick burst. The user uses shape manipulation to shape the released water into thin 'senbons' that cover the users whole body and can pierce anybody in close combat.


    - Can only be used 4 times per battle.
    - Can only be used by Hozuki bio's
    - Can only be taught by -Cerberus-

    X-Both Declined-X They are C rank... given the abilities, atleast elevate them to B. And make sure to give a proper reason why, arms of water that are being controlled by chakra itself lets you manipulate your chakra for other techniques.

    (Suiton: Sono Heika Kara Inai ) Water Style: The arms from within
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra Cost: 20 ( + 10 for each turn)
    Damage Point: N/A
    Description: 30
    Note: The users begins by gathering their water chakra in their upper body. Once collected using their unique hozuki ability, the user manipulates the water to sprout out from their waist. The user uses shape manipulation to shape the arms into exact replicas of the users arms and hands. The water arms are slower than the users original arm due to the high levels of water, but are more powerful in terms of strength due to the high amount of water and chakra stored in them.

    - Can only be used 3 times per battle.
    - The arms last for three turns
    - Can only be used by Hozuki bio's
    - Can only be taught by -Cerberus-

    X-Approved-X

    (Suiton: Gosunkugi Gyaruson ) Water Style: Spike Boy
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage Point: 40
    Description:
    Note: The users begins by gathering their water chakra throughout their body. Once collected the user releases the chakra in a quick burst. The user uses shape manipulation to shape the released water into thin 'senbons' that cover the users whole body and can pierce anybody in close combat. The senbon are the same size as regular senbons making them easily visible by human eyes.


    - Can only be used 4 times per battle.
    - Can only be used by Hozuki bio's
    - Can only be taught by -Cerberus-

    X-Approved-X
     
         
    Last edited by Xylon; 07-18-2013 at 09:55 PM.

  14. #2989
    Senior Member Kárma's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Genjutsu : Chimei Tekina Kama) - Illusionary Arts: The Fatal Scythe
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 40 (mental stress)
    Description:
    The user will trap the opponent within an illusion where the user appear to have transformed into 20ft tall reaper, donning a black cloak. The reaper then will take his scythe and drive it into the opponent's chest, leaving them to believe to had been injured and hanging from the scythe of a reaper. The resulting stress on his mind causing damage.

    Restrictions:

    - Only teachable by Saikyo



    X-Approved-X

    (Raiton: chakra rimitta bando) - Lightning style: Chakra limiter bands
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra cost: 40 (-20) per turn
    Damage points: 80
    Description:
    The user utilizing Ration chakra the user makes a cicrle like band of raiton holding them in both hands ,then slip's the bands them around the enemy's wrists (noticed or unnoticed does not matter) as soon as the bands are around the enemy's wrist's the bands numb the tenketsu on the wrists. This stops the user from being able to manipulate chakra from there hands ie making handsign's or elemental attacks from the user's hands like wind or lightning attacks for an example. These bands once slipped onto an enemy's wrists cannot be removed as they tighten in place as soon as the enemy utilizes any chakra. The enemy however can still manipulate chakra from there feet, eye's mouth and so on. The bands restrict the enemy from using jutsu requiring handseal's or hand type jutsu's. the bands will last for two turns or once the enemy's chakra has been spent up completely or the enemy is dead. The bands also take away 20 chakra cost from the owner per turn.

    Restrictions:
    - Can only be used once per battle..
    - Opponent cannot make handseals for one whole turn.
    - User must be within short range to put the bands on the opponent.
    - Opponent cannot use chakra through their hands for one whole turn.
    - Can only be taught by myself or Juha (he holds a spot along with co-created this).



    X-Declined-X Existing technique
     
         
    Last edited by Xylon; 07-18-2013 at 10:04 PM.

  15. #2990
    Igneel's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Igneel View Post
    (Genjutsu: Ito Ijouhassei) - Illusionary Arts: Threaded Infestation
    Rank: S
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user performs a sequence of four handseals to trap their opponent(s) in a genjutsu. The illusion consists of a mass of threads emerging from inside of the opponent's body, with the threads spreading their reach throughout their body much like a radical infestation. The threads erupt from opponent's mouth, eyes, ears and nose before enveloping them in a large tightly weaved cocoon of dark threads which completely prevents their mobility. The dark threads seem to be almost symbiotic in nature, clinging to the opponent and digging their tips deeper into their body the more they resist the technique. As the threads continue their infestation of the body, they puncture through the opponent's body numerous times, as well as tightening their grip by the second so to prevent the opponent's mobility.The abundant dark threads wrap around the opponent,encasing him completely.It's almost as if the opponent has been mummified by dark threads.The dark threads clog up all the openings in the opponent's body robbing some of the senses.In reality, the opponent is robbed of their sense of smell and sight,as well as undergoing full body paralysis due to the nature of the technique.Due to the ears being covered by the threads,the opponents hearing suffers heavily not allowing him to hear sounds clearly or distinctly.As the technique progresses the opponent begins gasping for air, as the threads tighten their hold over the opponent's throat. Due to being such an advanced illusionary technique,this genjutsu can be cast on multiple opponents.Being a high leveled genjutsu,the risk of using it is severe too,as the user is unable to use any genjutsu techniques for the next 2 turns.The user is also unable to use any form of taijutsu for the next 2 turns.The appearance of the threads produced by this technique is entirely dependent on the user's preference. They can range from resembling Kidomaru's silk to metallic wires, from Kakuzu's dark threads to Jiraiya's hair.

    -Can only be used Twice per battle
    -No other genjutsu in the same turn
    -Cannot use genjutsu in the next 2 turns
    -Cannot use taijutsu for next 2 turns

    -Can only be Taught by Igneel
    -No Genjutsu for two turns

    ________________________________________________
     Declined 
    Still unreleasable... If you can't move and its S-Rank and leaves you without sight, smell while producing pain, how can you expect someone to counter it? I cannot approve nor will I approve one hit knock out genjutsus. Next time its DNR.
    (Genjutsu: Ito Ijouhassei) - Illusionary Arts: Threaded Infestation
    Rank: S
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user performs a sequence of four handseals to trap their opponent(s) in a genjutsu. The illusion consists of a mass of threads emerging from inside of the opponent's body, with the threads spreading their reach throughout their body much like a radical infestation. The threads erupt from opponent's mouth, eyes and ears before enveloping them in a large tightly weaved cocoon of dark threads which completely prevents their mobility. The dark threads seem to be almost symbiotic in nature, clinging to the opponent and digging their tips deeper into their body the more they resist the technique. As the threads continue their infestation of the body, they puncture through the opponent's body numerous times, as well as tightening their grip by the second so to prevent the opponent's mobility.The abundant dark threads wrap around the opponent,encasing him completely.It's almost as if the opponent has been mummified by dark threads.The dark threads clog up all the openings in the opponent's body robbing some of the senses.In reality, the opponent is robbed of their sense of sight,as well as undergoing full body paralysis due to the nature of the technique.Due to the ears being covered by the threads,the opponents hearing suffers heavily not allowing him to hear sounds clearly or distinctly.As the technique progresses the opponent begins gasping for air, as the threads tighten their hold over the opponent's throat. Due to being such an advanced illusionary technique,this genjutsu can be cast on multiple opponents.Being a high leveled genjutsu,the risk of using it is severe too,as the user is unable to use any genjutsu techniques for the next 2 turns.The user is also unable to use any form of taijutsu for the next 2 turns.The appearance of the threads produced by this technique is entirely dependent on the user's preference. They can range from resembling Kidomaru's silk to metallic wires, from Kakuzu's dark threads to Jiraiya's hair.

    -Can only be used Twice per battle
    -No other genjutsu in the same turn
    -No genjutsu for the next 2 turns
    -No Taijutsu for the next 2 turns

    -Can only be Taught by Igneel

    X-Pending-X Leaving for Scorps, PM him.

    ________________________________________________
     Declined 
    Again...this is too oped. Igneel, when something is oped, it doesn't matter much what restrictions you set yourself up to. Its still oped. The effect, the technique, is oped. Its oped because it has no way out... Ok? Its a one hit knockout with several exploitable aspects which can go in a multitude of interpretations. Now, make this A-Rank, reduce restrictions and resubmit.
     
         
    Last edited by Scorps; 07-30-2013 at 08:42 PM.

  16. #2991
    Rojuro's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Juha View Post
    (Kessho:shinderera surippa) - Crystal: Cinderella's slipper's
    Type: Supplementary
    Rank: B rank
    Range: Short
    Chakra Cost: 20
    Damage Points: 40(+5 for taijutsu kicks)
    Description:
    The user begins by making a handsign and forms glass slipper's on her feet which she can fling off of her feet kicking them off at the enemy. The slipper's make it hard to run in so use the toes to run. The user may also use these slipper's for taijutsu cutting an enemy with the heels while kicking them




    Restrictions: can only be used twice during battle, can only stay active for three turns while using for taijutsu.
    Note: can only be used by guren.
    __________________
    -Declined- Crystal is not glass, and glass is an approved CE

    _____________
    resubmitting

    (Kessho:shinderera surippa) - Crystal: Cinderella's slipper's
    Type: Supplementary
    Rank: B rank
    Range: Short
    Chakra Cost: 20
    Damage Points: 40(+5 for taijutsu kicks)
    Description:
    The user begins by making a handsign and forms crystal slipper's on her feet which she can fling off of her feet kicking them off at the enemy. The slipper's have a sharp pointed end and will pierce through skin from the force of being kicked at an enemy. Also a hidden ability is that the user can channel crystal chakra into the heels to extend or retract the size of the heel. The heel can extend to 1.5 feet and retract so it is flat for running. The user may also use these slipper's for taijutsu cutting an enemy while kicking them.



    Restrictions: can only be used twice during battle, can only stay active for three turns while using for taijutsu.
    Note: can only be used by guren.


    Bolded changes mainly glass to crystal. Tweaked the description a little bit to make running easier.

    X-Approved-X I guess
    __________________
    New submissions

    Raiton bola's( Raiton bola's )
    Rank: A Rank
    Type: supplementary
    Range: Short- Mid range
    Chakra cost: 30
    Damage points: 60
    Description:
    The user forms one handsign forming a single ball in there hand hanging on two lightning lines are two other lightning balls. while swinging the arm being used like a left or right hook and utilizing raiton ball can release the bolas from the motion of swinging the arm and the bolas spins out from the user towards the enemy. Normally these are directed towards an enemy's leg's or body, when directed at the body the user is trying to bind the user's arms to the body. This is done because the bola wraps around the enemy's body and arms tying them up. When directed at the legs it normally makes the enemy fall down or trip while running or walking. The lightning will also slightly paralyse or numb the enemy's leg's or arms which is targeted.

    Now an actual bola is normally two rocks one tied on either end of a rope or vine and is thrown at an enemy used for tripping the enemy or binding them. So this method is using three balls of lightning attached to a thin line's of lightning which swings around while released and wraps around an enemy. The line's of lightning are enough to let the lightning balls wrap around the enemy two full rotations

    Restrictions: can only be used three times per battle.
    : Cannot be used more than once in the same turn.
    : can only be taught by juha.

    X-Declined-X One, how do you form the balls? Two, how is not possible to achieve the same effect using a normal bola infused with lightning release?
    ____________________


    (Kuchiyose no jutsu: Meerkat suterusu kuran ) summoning technique: Meerkat stealth clan
    Rank: A Rank
    Type: supplementary
    Range: Short-long
    Chakra cost: 30
    Damage points: NA
    Description: After swiping blood across the summoning tattoo the user summons a clan of meerkats about 8 regular sized meerkats. It is a known fact that meerkats are all immune to poisons and venoms from other animals this comes in very handy in the nw where poisons can kill if not treated. being very skilled masters at taijutsu shown being able to use speeds up to the first gate of opening for quick attacks and stealthy missions and covert operations. The clan can use a binding method of tackle which swarms an enemy and holds him in place by forcing there chakra onto the enemy binding them, and have there own distinctive way of fightng with the claws on there fingers. Meerkats also have very keen group calls to signify danger and or weather change meaning they use code words for specific things. These nicely adapted meerkats are also able to move through the ground faster then shinobi moving under ground with hiding like a mole technique at any range as well being naturally an earth based animal.

    Restrictions: can only be summoned once during battle.
    : a clan of meerkats of 8 will be able to hold the enemy for 5 seconds or even just by keeping the enemy distracted.
    :meerkats must be touching the enemy to bind them with chakra.
    Note: hiding like a mole is much faster for these summons because of the size fact making it twice as fast to move through the ground.
    Note: must have signed the meerkat contract.

    Contract approved here
    http://narutobase.net/forums/showthr...1#post11518521

    X-Declined-X Several problems, i cannot allow any gate speed refrences. The abilities didnt seem to match either, did you perhaps took a references from Kakashi's hounds? If so im sure the technique can be redefined to have the same intended results without being so vague.
     
         
    Last edited by Xylon; 07-20-2013 at 07:17 AM.

  17. #2992
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    Re: ±±Custom Jutsu Submission±±

    (Katon: Kasō) Fire Style: Cremation
    Rank: S
    Type: Offensive/Supplementary
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user performs 3 hand seals while kneading their fire chakra into their mouth which then turns into a superheated heated ash. The user then exhales the hot ash in between their raised hands, which is positioned in front of their chest, rapidly condensing the hot ash into a basketball sized sphere which they then fire at the opponent. The heated ash sphere on contact, or by the user clapping their hands, explodes into a 3m wide vortex that can reach up to mid.range in the sky. The heated ash can easily burn through the human skin resulting in 2nd degree burns throughout the opponents body.
    NOTES
    ►Can be used 3x per battle
    ►No fire jutsu in the next turn
    ►Raining ash lasts for 2 turns
    ►This move cannot be used while previous ash is raining
    ►Can only be taught by Zanda

    X-Approved-X Removed the last few lines: its not enough ash to make it rain, you'd need a volcano for that. Trying to evaporate clouds wont work either, it would also cause them to rain acidic water that irritates the skin/causes slight burns a few turns later.

    (Genjutsu: Burakkuhōru) Illusionary Arts: Black Hole
    Rank: A
    Type: Offensive
    Range: Short-Mid.
    Chakra Cost: 30
    Damage Points: 60 (Mental Stress)
    Description: After a sequence of three hand seals the user will cast a genjutsu on the opponent, manipulating their sense of touch and sight, making them feel and see their bodies react to the force of gravity gradually increasing directly underneath them. In the opponents first turn as the genjutsu is casted, they will feel the sudden increase in gravity and see themselves fall to their knees, in reality they will stand being unable to move their lower legs as their mind is tricked into thinking that gravity is too strong and has it pinned to the ground. In the opponent's next turn gravity will further increase as they see themselves brought and pinned down in a dog stance preventing them from using their upper body while in reality they stand only being able to move their head. In all the opponent has a total of two moves, since in our rp time is counted in moves, to break this genjutsu or else in the third move the force of the gravity will be so tremendous that they will see themselves brought down flat on the ground, no longer able to move as the tremendous force of gravity crushes their body, while in reality they stand tall and motionless as they take mental damage. This jutsu can only be casted on stationary opponents, and can also be casted onto multiple opponents once they all stand within short range of the user.
    NOTES
    ► Can be used 3x per battle
    ►Can only be taught by Zanda

    X-Declined-X Existing technique
     
         
    Last edited by Xylon; 07-20-2013 at 07:28 AM.

  18. #2993
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    Re: ±±Custom Jutsu Submission±±

    (Katon: Neppa no ha ) -Fire style: Heat wave blades
    Rank: S
    Type: Attack
    Range:Short-long
    Chakra Cost:40
    Damage Points:80
    Description:
    The user begins by weaving in a quick series of 3 hand seals ending with the tiger seal. This acts as a medium for him/her to send chakra into the air above the battle field and manipulate the heat waves produced from the sun itself. The heat waves would be molded into crescent shaped blades of heat that are intangible like wind techniques. The blades would then be freely manipulated from above to crash from several directions and cut the opponent up, all the blades can converge together to create one large, intangible blade of heat to cut a large area.

    ~ Only teachable by shady doctor
    ~ only usable twice
    ~ no A-rank or above fire jutsu in the same turn or the turn after
    ~ Can only be used in sunny weather

    X-Declined-X

    Quote Originally Posted by Shady Doctor View Post
    (Katon: Zanka no Tachi, Higashi: Kyokujitsujin ) - Fire style: Longsword of the Remnant Flame, East: Rising Sun Edge
    Type: Attack/defense
    Rank: S-rank
    Range:Short-Long (dries up air and evaporates water up to long range)
    Chakra Cost: 40
    Damage Points: 80
    Description:
    The user first weaves in 3 hand seals ending with the dragon seal, followed by unsheathing a sword and flowing Katon chakra into it as It's being unsheathed, thus activating the technique. Upon activation, extremely high amounts of heat is focused throughout the blade and It incorporates the full power of the Sun's flames into the blade. Legend has it that The flames within the blade burn anything it cuts out of existence, thus implying the the sword gains lethal cutting abilities (S-rank). Zanka no Tachi has the side-effect of depleting the moisture in an entire area (at least 20 meter radius) causing the air and the water to dry up. Over a significant period of time, even small lakes can be completely evaporated by the heat. While the technique is activated, water jutsu that are B-rank and below will be evaporated upon use, within seconds.

    ~ Can only be used by Shady doctor
    ~ Only usable once per battle and lasts 4 turns.
    ~ Can only use Wind, Earth, lightning and Fire techniques while this is active
    ~ After deactivating, the user can't use Katon jutsu for 3 turns
    ______________
    -Declined- Problem is, the sword's blade will melt when being exposed to this much heat, you need an indestructible sword to do that, and indestructible swords are only exclusive to CWs.


    Roku's permission!!!!!
    -Resubmition-

    (Katon: Zanka no Tachi, Higashi: Kyokujitsujin ) - Fire style: Longsword of the Remnant Flame, East: Rising Sun Edge
    Type: Attack/defense
    Rank: S-rank
    Range:Short-Long (dries up air and evaporates water up to long range)
    Chakra Cost: 40
    Damage Points: 80
    Description:
    The user first weaves in 3 hand seals ending with the dragon seal, followed by unsheathing a sword and flowing Katon chakra around it in order to create a heated coat of chakra on the blade as It's being unsheathed, thus activating the technique. Upon activation, extremely high amounts of heat is focused throughout the blade's chakra coat and It incorporates the full power of the Sun's flames on the outside of the coat while the inside of the coat is at normal temperatures, thus leaving the blade unharmed. Legend has it that The flames that the blade's coat possesses can burn anything it cuts out of existence, thus implying the the sword gains lethal cutting abilities (S-rank). Zanka no Tachi has the side-effect of depleting the moisture in an entire area (at least 20 meter radius) causing the air and the water to dry up. Over a significant period of time, even small lakes can be completely evaporated by the heat. While the technique is activated, water jutsu that are B-rank and below will be evaporated upon use, within seconds.

    ~ Can only be used by Shady doctor
    ~ Only usable once per battle and lasts 4 turns.
    ~ Can only use Wind, Earth and Fire techniques while this is active
    ~ After deactivating, the user can't use Katon jutsu for 3 turns

    X-Declined-X

    (Genjutsu: Tōtsū taisei ) - Illusion Arts: Pain Tolerance
    Rank: A
    Type: Attack
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description:
    The user does the dragon hand seal as a medium to insert chakra into the opponent's nervous system and take control of their senses. The illusion focuses directly on the sense of touches sensitivity. Once the illusion is casted, the user can manipulate the opponent's sense of touch to tolerate pain to a higher or lower degree. For example, if the user casts the illusion as a layer for another illusion and decides to make the opponent have a high tolerance for pain and the opponent tries to use pain as a way of breaking free, it wouldn't hurt him and he'd still be stuck. On the other hand, one could make the pain tolerance low also. Making a small cut from a kunai feel like getting a limb torn off.

    ~ Only teachable by shady doctor
    ~ only usable 2x
    ~ lasts 3 turns
    ~ Can be used on self

    X-Declined-X .
     
         
    Last edited by Xylon; 07-20-2013 at 07:30 AM.

  19. #2994
    xHoudinii's Avatar
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    Re: ±±Custom Jutsu Submission±±

    New Submissions:

    (Genjutsu: Yue Tsukegami)-Illusionary Arts: Let Slip
    Type: Offensive
    Rank: B rank
    Range: Short-Mid
    Chakra: 20
    Damage: N/A
    Description: The user will focus their chakra into their opponent and into their brain, taking over their chakra system and thus placing them in a genjutsu. This genjutsu causes the affected to suddenly forget about the existence of hand signs entirely, to the extent of making them slip up if halfway through a hand sign and cause them to weave it incorrectly. The affected will not be able to weave hand signs for 4 turns if they do not release this genjutsu.

    Note:
    ~Can only be used 3 times
    ~The affect lasts for a max of four turns
    ~Cannot use another Genjutsu in this or the next turn
    ~Can only be taught by xHoudinii

    X-Declined-X Thats not an illusion, thats memory manipulation.


    Blade of Famine | Toushin Kyoukou
    Type: Weapon
    Rank: S-Rank
    Range: Short
    Chakra: 0 (+5 per turn to wield the dagger)
    Damage: N/A
    Description:
    The blade of famine was found buried hilt deep in what appeared to be a tree made of stone by a young shinobi. This dagger is made of a strange metal and appeared unbreakable, it is roughly 11 inches long with a 4 inch hilt and a 7 inch blade. The back of the blade is serrated and built onto the hilt is a loop made so ninja wire can be tied to it, the blade being just big enough to use techniques usually used by swords. The blade appeared normal but when it is held it siphons of a small constant stream of chakra.

    Perplexed by this the shinobi set out to research the blade and to see if he could find out its origins. After much searching in old dusty tomes he came across a legend of the blade of famine, a blade that consumed what it pierced and turned it to stone. The legend went on to say that the blade was forged by a unique material that was created when a meteorite struck the earth and upon impact, the intense amount of heat and pressure petrified the minerals underneath, thus giving the blade its properties.

    Abilities:
    ~The only ability of this blade is that when it cuts or stabs a person other than its user, it will petrify the area around the wound. Below the ability is described and defined:
    [-When the blade cuts a person a small area around the wound becomes petrified. The amount petrified is directly proportional to the size of the wound, the bigger the wound the more that is petrified. When cut the petrification occurs internally as well although it is shallow.
    -When a person is stabbed with the blade, the petrification occurs deeper internally then when cut. When an internal organ is pierced, due to the organs usually small size almost all of it would be petrified.
    -When a person is cut/stabbed by the blade the pertrification affects the veins and muscles etc in the area but it does not seal them, meaning they would continue to bleed even though the area is essestianly rock. Due to this fact the wound cannot be healed using normal means since the area is rock and cannot be brought together.]
    ~The blade is unbreakable

    Resctrictions:
    ~When the user is holding the dagger it needs a constant flow of chakra and so it requires +5 chakra per turn to wield
    ~Due to the size of the hilt, the user cannot performs hand seals while holding the blade
    ~Can only be used by xHoudinii unless given permission, if one tries to use the blade without permission the blade will steal all of their chakra almost instantly



    X-Approved-X
     
         
    Last edited by Xylon; 07-20-2013 at 07:33 AM.

  20. #2995
    Lili-Chwan's Avatar
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    - OMG I HADN'T SEEN THIS LOL
     



    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Lili-Chwan View Post
    ( Ninjutsu: Pigumi-Kaba ) Ninja Arts: Pygmy Hippo

    Rank: B
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: N/A
    Description: Allows the user to passively change the rank of a technique through an additional handseal, the Pygmy Hippo Handseal, which will downgrade the chakra cost and restrictions of a certain technique, but also the damage output and rank-based effects. It does not remove usage restrictions (Number of times a certain technique can be used), and will shorten the interval to 1 turn between usages, but will remove any other restriction. Pygmy-fied techniques will gain in speed but lose in size and power, while keeping the core effects in place. Similarly, the user can preform the Pygmy Hippo Handseal on an opponent's incoming technique, spending 20 chakra, reducing the enemy's technique to half it's damage.
    The Handseal is made first, and will pull out a portion of chakra, which will be significantly less than normal, adjusting it to a certain rank. The user will then continue the technique as normal, but will instead mold that specific chakra, thus effectively downsizing a certain technique. As such, this handseal substitutes the passive part of a technique, the charging chakra/infusing chakra/retrieving chakra part of the techinque, but not the active part, changing nature/emiting chakra/pushing chakra, etc. On enemy techniques, it merely weakens chakra structures by countering them actively.
    *Counts towards the user's jutsu count if used on enemy's techniques*
    *Can only be used 3 times on enemy's techniques*
    *Does not work in Summoning techniques*
    ________________
    -Declined- It's an interesting technique, but has some issues, like for example, i can't allow you to change your techniques' rank passively, you have two options, either make this technique work as a "mode" and last a specific duration of turns, or when you change the rank of a technique, it will count as two techniques "when you use this to change the rank of a technique that you are going to use next regardless of them taking longer or not", also manipulating the opponent's techniques by reducing them is a definite no.

    ( Ninjutsu: Pigumi-Kaba ) Ninja Arts: Pygmy Hippo

    Type: Supplementary
    Rank: B
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: N/A
    Description: Upon activation, it allows the user to passively change the rank of a technique through an additional handseal, the Pygmy Hippo Handseal, which will downgrade the chakra cost and restrictions of a certain technique, but also the damage output and rank-based effects. It does not remove usage restrictions (Number of times a certain technique can be used), and will shorten the interval to 1 turn between usages, but will remove any other restriction. Pygmy-fied techniques will gain in speed but lose in size and power, while keeping the core effects in place. The Handseal is made first, and will pull out a portion of chakra, which will be significantly less than normal, adjusting it to a certain rank. The user will then continue the technique as normal, but will instead mold that specific chakra, thus effectively downsizing a certain technique. As such, this handseal substitutes the passive part of a technique, the charging chakra/infusing chakra/retrieving chakra part of the techinque, but not the active part, changing nature/emiting chakra/pushing chakra, etc. The chakra cost is divided evenly throughout the 4 turns this ability is active, 5 per turn, but can be ended at any time before the maximum turns end. In the turn it is activated, it counts towards the jutsu limit, but any change done through the Pygmy Hippo handseal afterwards is done passively.
    *Requires a 1 turn cooldown after the mode ends in order to activate it again*
    *Does not work in Summoning techniques*

    X-Declined-X Game-breaker, DNR. Sorry for being strict, i cannot afford to be lenient with the current state of RP.

    ( Doton/Suiton: Hiuchiishi Sanshouuo no Ura ) Earth/Water Style: The Back of the Flint Salamander

    Rank: S
    Type: Defensive/Offensive
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user stomps the ground, charging chakra through it in a radius manner, or, otherwise, linking together 2 handseals. This will quickly create a large wave of earth which will spread out jagged chunks of flint and gravel from the ground, unbalancing and knocking down the opponent, as well as rising a sharp barrier of flint around the user. The barrier experiences the elemental weakness and strengths of any A rank wall of Earth. Afterwards, the user will expell outwards water-chakra, by means of a great blast of light and flammable oil. While the barrier is strong against frontal impact, when hit from behind by the oil blast, the shield will break apart into several chunks of gravel and flint debris, which will thicken and strengthen the fast oil blast. As it runs through the flinty ground, the oil ignites violentely, in a directional shockwave of flame, debris and scalding oil, hitting the opponent unaware after he/she's been knocked down by the initial earth wave.
    *Can only be used thrice per battle*
    *Requires the user to wait 2 turns in between usages*
    *Can't use Earth or Water techniques above S rank in the same and next turn*

    X-Declined-X Its a good technique
    -Cryptocrystallines fall under Quartz release, which is currently pending. Use Rock i gues..
    -2 Hand seals is way too low of a cost for a technique that requires two elements one after another. That aside, tag in an example of the techniques defensive applications.
    -Lastly, Oil is an approved CE and its cenrtainly not within Water's abilities to create oil. Use an external source like a summon or find an alternate.
     
         
    Last edited by Xylon; 07-20-2013 at 07:54 AM.

  21. #2996
    Premium User Izumō's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Dropping the weapon in the link and below in the quote.

    Approved Here

    Quote Originally Posted by Solf J. Kimblee View Post
    (Mizu Beara) Water Bearers
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: 40
    Damage points: N/A
    Description: These Water Bearers was created by Solf to have a unique water weapon in battle. He made two hilts that are called Bearers. The Bearers are made of a material so the user can channel their chakra and manipulate water sources or even the moister in the air for varies objects such as weapons, shields on top of them. These two hilts are the perfect weapon for a weapon user and water user. The user channels their chakra and absorbs some water or moister in the air. The highest the rank of the object that is made of water is A rank or lower.
    -Only used when the air has enough moister to make the weapon of chose of the user or a some type of water source is in the area of short range of the user to use to use to make the weapon of chose of the user and must have the user chakra in it or no chakra at all.
    -The weapons made from the water still go by the elemental advantages and disadvantages
    -The weapons also feel like the real weapon when used
    -The user has to use a jutsu slot everytime the user uses the weapon no matter if it is to attacking or defending, the change of the shape depends on the attack or defense like for an example. The user going against a fireball and the user has the bearers shaped into katanas but the user needs to defend. The user would change the katanas into a rectangler shield to defend against the attack.



    ______________
    ±± Approved ±±
    Death Staff (Desusutaff)
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The Death Staff(DS) is a staff that is made with a strong metal that can defend against weapons and has the ability to bend and even hold a person up without breaking. The staff is a foot and two inches long when it is first seen. But the staff has the ability to extend to greater lengths(if look at the gif and video the extend length is that max length only). The main special ability of Death Staff is the release chakra through a hole on one of the ends(there is only one end the hole is on). The user can release a burst of chakra that can push someone(only five meters max) but no damage effects(C rank). The user can also compress the chakra to form into small two inch long and one inch wide chakra bullets(10 max and short to mid and B rank). The user can retrieve the staff if lost with a hand gesture(hand seal, snap, wave of hand, two finger wave over).
    -Chakra burst and compression ability counts as a move



    X-Approved-X

    Quote Originally Posted by Solf J. Kimblee View Post
    Blast Release: Infusion Blast (Bakuton: Chūnyū Burasuto)
    Rank: C
    Type: Supplementary/Offense
    Range: Short(infusion)-Long(length of thrown)
    Chakra Cost: 15
    Damage Points: 30
    Description: The user infuses thier Blast chakra into small objects such as kunais, needles, cards, rocks, dice, shurikens, paper, pencils, pens, etc. The infused object hits anything explodes like a C rank explosion and the recoil is sent outward instead of blowing back but it is the same as Blast Release: Landmine Fist with the blast minimizes the potential repercussions and recoil is completely negated. The user can not use any kind of copy jutsu to copy the object or anything similar to expand the object.
    -Can only be taught by Double D
    -Cannot infuse living things
    -Infusion requires direct contact with the object


    ±± Approved ±± Added 2 notes
    This is an upgraded version of the top one I am keeping both but they are two different levels and I wanted two different levels of infusion. There is a third level also(). Blast bio in my sig(Solf J. Kimblee the Blast Specialist)

    Blast Release: Infusion Part Two (Bakuton: Yueki Dainibu)
    Rank: A
    Type: Offensive
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user infuses their blast chakra into a medium size objects that is around the size of a basketballs. The infused object explodes like an A rank explosion. The infused object hits anything explodes like a A rank explosion and the recoil is sent outward instead of blowing back but it is the same as Blast Release: Landmine Fist with the blast minimizes the potential repercussions and recoil is completely negated. The user can not use any kind of copy jutsu to copy the object or anything similar to expand the object.
    -Cannot infuse living things
    -Infusion requires direct contact with the object
    -Usable thrice per conflict.

    X-Approved-X I made two changes, at one part of the technique you mentioned the blast strength to be A, and at another you mentioned it was B. Given the rank and chakra cost ive edited it to A. A ranked techniques require restrictions, i have added a usage limit. Feel free to resubmit

    Leech Skin (Richisukin)
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 30 (+15 per turn)
    Damage Points: N/A
    Description: The user performs 3 hand seals and then clapping their hands together. The signers of the Leech contract change their skin composition to that of a Leech. This gives the user the ability to absorb less dense chakra from techniques through their skin contact when touching a jutsu. Examples of less dense chakra would be chakra from regular Ninjutsu, Wind Style, Fire Style, and Lightning Style(no advance elements, Natural Energy, or Kiyoshi Pure Chakra). The users leech skin can only absorb chakra of A rank and below while giving 1/3 of that absorbed chakra to the user. Due to the fact that the user must must maintain the leech skin with chakra while it is activated, restricts the user to only Close Combat(Weapons, Taijutsu and Kenjutsu), B rank and below Ninjutsu(no elemental), and Leech Techniques.
    -Must signed Leech Contract
    -Jutsu lasts for four turns
    -Can be used four times times per battle

    Leech Control

    X-Declined-X The technique is vague, im confused if the technique has any defensive potential, if not what does it matter if you absorb 26 chakra of a technique that do 80 damage, you'd barely be able to continue. Clear that up in resubmission
     
         
    Last edited by Xylon; 07-22-2013 at 08:33 PM.

  22. #2997
    Lord of War Damon Salvatore's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Ichi Enjin: The One Ring
    Type: Weapon
    Rank: S
    Range: Short-Self
    Chakra: 80
    Damage: 40
    Description: The Ring of power was forged long ago by Kiyoshi monks from the 3rd settlement so that clan members can use their energy more quickly in battle.It is forged from a special chakra conducting metal ( same as Asuma blades) and they connect with the chakra nature of the Kiyoshi user and glows as his energy color( yellow,green etc.).The ability of the ring is that the user can by using his energy connect with the chakra of an elemental jutsu and thus stop,capture or send back towards the opponent any A rank elemental jutsu.
    Note: The Ring of Power can be used only by Kiyoshi clan member.
    Note: The ability of the ring can be used 2 times per battle.
    Note: Once used, the user has to wait 1 turn to use it.
    Note: Before the battle starts the element that the ability can affect has to be mentioned and the ring could be used only against.
    Image : The One Ring
    ||Declined|| See me about this, my friend.
     
         
    Last edited by RokuNR; 07-22-2013 at 09:12 PM. Reason: Changed the Chakra and damage

  23. #2998
    Vēx's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Vēx View Post

    Web Shooters
    Type:Weapon
    Rank:S
    Range:Short
    Chakra:40
    Damage:N/A
    Description: The web shooters are basically two gauntlets, one on each hand. They are made of a steel-like material that is a silver color. They are virtually indestructible and can only be worn by PresidentBush and those he allows. The gauntlets were created by a young genius named Peter Parker. Peter was a technical genius, and developed the gauntlets, and infusing them with water. They can shoot out an adhesive fluid, similar to that of the Water Style: Starch Syrup Capture Field jutsu. They shoot them by absorbing a small amount of water chakra from the user, and converting it into the adhesive material. On contact with air, the material knits and forms an extremely tough, flexible fiber with extraordinary adhesive properties. (This ability is A ranked) This material has been nicknamed "web". This is because if the user presses a small button on the gauntlets, the material can be shot as a web will stick and act as a defense. The web however is thin, and is water based. So it has the strengths and weaknesses of a C ranked water wall. Finally, the last ability is that the user can coat his hands in a small amount of web. This allows the user to stick to walls and surfaces. However, it does not allow him to stand on water. This ability is E ranked. If a stranger tried to wear the gauntlets, without the permission of PB...they would become extremely heavy. The person would be unable to lift them, and unable to take them off. So they would become extremely weighed down.

    -Restrictions-

    Lasts for five turns
    Can only be used once
    Can only be used by PB and those he allows
    Web can only be shot twice a turn
    Web wall can only be used once a turn
    Sticking to surfaces ability can only be used on solid surfaces like rocks or trees
    _______________
    -Declined- you can't form Fiber out of water, it's a material of it's own.
    Note: I have no CW to drop.

    -Resubmitting-

    Web Shooters
    Type:Weapon
    Rank:S
    Range:Short
    Chakra:40
    Damage:N/A
    Description: The web shooters are basically two gauntlets, one on each hand. They are made of a steel-like material that is a silver color. They are virtually indestructible and can only be worn by PresidentBush and those he allows. The gauntlets were created by a young genius named Peter Parker. Peter was a technical genius, and developed the gauntlets, and infusing them with water. They can shoot out an adhesive fiber, similar to that of the Water Style: Starch Syrup Capture Field jutsu. They shoot them by adding a synthetic fiber before or during a battle. The fiber is then infused with suiton chakra, making it similar to a fluid because it is so saturated. On contact with air, the material knits and forms an extremely tough, flexible fiber with extraordinary adhesive properties. (This ability is A ranked) This material has been nicknamed "web". This is because if the user presses a small button on the gauntlets, the material can be shot as a web which will stick and act as a defense. The web however is thin. So it has the strengths and weaknesses of a C ranked water wall. Finally, the last ability is that the user can coat his hands in a small amount of web. This allows the user to stick to walls and surfaces. However, it does not allow him to stand on water. This ability is E ranked. If a stranger tried to wear the gauntlets, without the permission of PB...they would become extremely heavy. The person would be unable to lift them, and unable to take them off. So they would become extremely weighed down.

    -Restrictions-

    Lasts for five turns
    Can only be used once
    Can only be used by PB and those he allows
    Web can only be shot twice a turn
    Web wall can only be used once a turn
    Sticking to surfaces ability can only be used on solid surfaces like rocks or trees

    X-Pending-X Leaving for someone else

    ________________________________________________
     Declined 
    DNR. Similar to an existing technique and an existing CW.

    (Suiton: Heki no Za Megami)-(Water Release: Tears of the Goddess)
    Type:Supplementary
    Rank:S
    Range:Short
    Chakra:40(-10 chakra per turn to keep active)
    Damage:N/A
    Description: The user makes a string of four handseals, then he focuses suiton chakra through out his body. Suddenly, using precise chakra control several droplets of water would form from the water molecules in the air condensing into small droplets. The droplets would then all float into the sky, and form into the shape of a lightning bolt. They are extremely condensed, making the lightning bolt extremely sharp and very very powerful. This lightning bolt is able to cut through almost anything. The lightning bolt then comes down, to the user and into his hand. It is now able to be used as a regular katana. It can however cut through the opponent's katana with ease. It can also be thrown at the opponent. It is able to cut through earthern defenses of A rank and below. However, whenever it cuts through any thing ranked it will lose some power depending on the elemental weaknesses or strength. It would also depend on the rank of the technique used. For example if it cuts through an A ranked earthern wall, the lightning bolt would disperse.

    -Restrictions-

    Can only be taught by Vex
    Can only be used once per battle
    No Suiton in the same turn
    Lasts for only 4 turns max

    X-Declined-X Fix the template, the technique clearly has offensive potential.

    (Katon: Kozuku)- Fire Style: Thrust
    Type: Supplementary
    Rank:B
    Range:Short
    Chakra:20
    Damage:N/A
    Description:The user is able to emit flames from his hands, which are used in many different ways. The user can have them launch him into the air, or to slow his decent. He can use them to propel him through the air at high speeds (still visible to regular eyes), or even to hover in the air. Another ability is that he can slow his decent from fast falls. Finally, the user can use them to give his punches a boost. By emitting the flames from the opposite hand, he gives himself a boost and increases the strength of his punches slightly.

    -Restrictions-

    Can only be taught by Vex
    Can only be used twice
    Lasts for 2 turns
    No fire jutsu in the same turn



    X-Declined-X Existing technique
     
         
    Last edited by Scorps; 07-30-2013 at 08:46 PM.

  24. #2999
    Senior Member Cursed Prince's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Kenjutsu: Kendō | Sword Arts: Way of the Sword
    Type: Offensive/Supplementary/Defensive
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: Kendo is one of the most basic styles of kenjutsu. Even those not trained in kendo unknowingly use it. It is basically fighting with a sword while having both hands gripped on the handle. As said, very basic. This is only special, when in use by a kenjutsu master and specialist. Those with specialties in kenjutsu would normally only grip their sword with one hand when using their sword, as one hand is more than enough to overwhelm a normal opponent. However, when using Kendo, they will not only grip their sword with both hands, but will also flow an excessive amount of chakra into the blade of the sword. The chakra flowed through the sword is thin concentrated, translating into destructive and cutting power. With one slice, they can easily slice an opponents body straight through the middle with ease. It posseses enough power to shatter Earth Jutsu of the same rank, and will easy slice through a defence.
    ~Only usable by bio's that have a specialty in kenjutsu.
    ~Can only be used 4 times per conflict

    X-Approved-X Its an activated technique not a passive, i've adjusted the restrictions accordingly.
    PS: I do realize this is kenpachi's technique, try not to take bleach references.


    Quote Originally Posted by Sexta Espada View Post
    Ragnarok|Ragnarok
    Type: Supplementary|Offensive|Defensive
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Ragnarok is a sentient being placed inside of the user's back. He is made of a flesh like material that allows him to absorb only the user's chakra and use it to increase it's size, bloating itself up and creating more flesh out of the chakra. Dormant inside of the body, he has a very similair appearance to that of an embreyo, and attaches to a sturdy bone on the spinal cord so as to not hurt the user's body. After being inserted with the user's chakra, Ragnarok will start to grow and come bursting from the middle of the back. It comes out as a narrow stream of flesh at first, so as to damage as little as the skin as possible, but he is still physically connected to the user. It then begins to change its shape into 2 different forms, Black Dragon and Vajaara Ragnarok. Ragnarok can talk to the user while in both forms

    Vajaara Ragnarok- This is Ragnarok's standard form. Ragnarok has a very muscular body, large gloved hands, and spikes on several parts of his body, but no legs. His face consists of a large egg shape, with no visible mouth and a giant white X on his face where his nose should be, with large ping-pong ball-like eyes with Xs for pupils. He is 2 and a half meters tall, or 7 feet and 5 inches tall. Vajaara Ragnarok has the special ability to shoot an A ranked flaming and adaptable hurricane from his fist, much like the technique hurricane fist. However, because the hurricane is flaming, it cant be used to propel the user's upwards in the air, though it has no problem propelling the downwards if they are in mid-air. His skin is tough, it cannot be pierced by freeform attacks, or be damage by explosive tags (Unless it's a technique)

    Type: Offensive
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: Ragnarok builds up katon chakra in his hands and thrusts his hands forward in a punching motion, releasing a flaming adaptable hurricane very similair to hurricane fist
    ~Goes by fire's elemental weaknesses and strengths


    ~Flaming Hurricane Fist can be used only by Vajaara Ragnarok



    ~Vajaara Ragnarok sucks -10 chakra per turn
    ~Vajaara Ragnarok can be used twice per battle but lasts for only 4 turns
    ~Vajaara Ragnarok's Flaming Hurricane Fist counts as the usable 3 moves per turn

    Black Dragon- This is Ragnarok's second and most dangerous form. His physical form changes dramatically, becoming more streamlined and serpentine in shape, with the spikes on his back heightened, his arms replaced by two massive wings and his head lengthened out, his mouth now appearing and his eyes on either side of his head with the same black Xs as pupils. He has a great wing-span, almost 4 meters. He is also taller, about 3 meters tall. In this form, he can use the cannon technique (Katon: Fuuton Ken Katon Bakufuu no Jutsu) - Fire Release: Wind and Fire Blast Technique by releasing it from his mouth. Because of his wings, he can fly at speeds +6 the current speed level of the user. His skin is tough, it cannot be pierced by freeform attacks, or be damage by explosive tags (Unless it's a technique)
    Rank: S
    Type: Offense
    Range: Long
    Chakra cost: 40
    Damage points: 80
    Description: The user after combining Fire Release: Intense pain and Wind Release: Pressure Damage at the same time. This creates a blast that is so intense that a standard water technique (ex : Water Release: Water Encampment Wall) can only at most soften of the impact. It was successsfully stopped by Yamato and Naruto's Typhoon water vortex.



    ~It counts as one of the usable 3 moves per turn
    ~Only Black Dragon Ragnarok can use this



    ~Black Dragon can only be used twice per battle
    ~He lasts on the field for only 3 turns
    ~Black Dragon has a flight speed of +6 the current speed level of the user
    ~Black Dragon sucks -20 chakra per turn

    ~Because Ragnarok sucks chakra on his own, the user can still use techniques while Ragnarok is active
    ~Activating either of these forms of Ragnarok take one of the usable 3 moves per turn
    _______________
    -All Declined- for being banned.
    Resubmitting

    Ragnarok|Ragnarok
    Type: Supplementary|Offensive|Defensive
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Ragnarok is a sentient being placed inside of the user's back. He is made of a flesh like material that allows him to absorb only the user's chakra and use it to increase it's size, bloating itself up and creating more flesh out of the chakra. Dormant inside of the body, he has a very similair appearance to that of an embreyo, and attaches to a sturdy bone on the spinal cord so as to not hurt the user's body. After being inserted with the user's chakra, Ragnarok will start to grow and come bursting from the middle of the back. It comes out as a narrow stream of flesh at first, so as to damage as little as the skin as possible, but he is still physically connected to the user. It then begins to change its shape into 2 different forms, Black Dragon and Vajaara Ragnarok. Ragnarok can talk to the user while in both forms

    Vajaara Ragnarok- This is Ragnarok's standard form. Ragnarok has a very muscular body, large gloved hands, and spikes on several parts of his body, but no legs. His face consists of a large egg shape, with no visible mouth and a giant white X on his face where his nose should be, with large ping-pong ball-like eyes with Xs for pupils. He is 2 and a half meters tall, or 7 feet and 5 inches tall. Vajaara Ragnarok has the special ability to shoot an A ranked flaming and adaptable hurricane from his fist, much like the technique hurricane fist. However, because the hurricane is flaming, it cant be used to propel the user's upwards in the air, though it has no problem propelling the downwards if they are in mid-air. His skin is tough, it cannot be pierced by freeform attacks, or be damage by explosive tags (Unless it's a technique)

    Type: Offensive
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: Ragnarok builds up katon chakra in his hands and thrusts his hands forward in a punching motion, releasing a flaming adaptable hurricane very similair to hurricane fist
    ~Goes by fire's elemental weaknesses and strengths


    ~Flaming Hurricane Fist can be used only by Vajaara Ragnarok



    ~Vajaara Ragnarok sucks -10 chakra per turn
    ~Vajaara Ragnarok can be used twice per battle but lasts for only 4 turns
    ~Vajaara Ragnarok's Flaming Hurricane Fist counts as the usable 3 moves per turn

    Black Dragon- This is Ragnarok's second and most dangerous form. His physical form changes dramatically, becoming more streamlined and serpentine in shape, with the spikes on his back heightened, his arms replaced by two massive wings and his head lengthened out, his mouth now appearing and his eyes on either side of his head with the same black Xs as pupils. He has a great wing-span, almost 4 meters. He is also taller, about 3 meters tall. In this form, he can use the cannon technique (Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
    Technique by releasing it from his mouth. Because of his wings, he can fly at speeds +6 the current speed level of the user. His skin is tough, it cannot be pierced by freeform attacks, or be damage by explosive tags (Unless it's a technique)
    Rank: S
    Type: Offensive
    Range: Short - Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.



    ~It counts as one of the usable 3 moves per turn
    ~Only Black Dragon Ragnarok can use this



    ~Black Dragon can only be used twice per battle
    ~Black Dragon can be sustained for 4 turns
    ~Black Dragon has a flight speed of +6 the current speed level of the user
    ~Black Dragon sucks -20 chakra per turn
    ~Because Ragnarok sucks chakra on his own, the user can still use techniques while Ragnarok is active
    ~Activating either of these forms of Ragnarok take one of the usable 3 moves per turn

    Changed the technique for Black Dragon

    Kenjutsu/Katon: Zanka no Tachi, Higashi: Kyokujitsujin |Sword Arts/Fire Style: Longsword of the Remnant Flame, East: Rising Sun Edge
    Type: Offensive
    Rank: Forbidden
    Range: Short
    Chakra: 50 (-50 per turn)
    Damage: 90 (-30 per turn)
    Description: This technique is a combination of the use of fire and kenjutsu. The user must speak the full name of the technique before activating it. Then, the user will not only release all of his katon chakra from his body, but draw in the heat from the air, no matter how miniscule. This will cause his blade to be enveloped in flames and ash. The flames on the blade will look rather small, but this is because the flames are super concentrated along the edge of the sword. The user uses all of their manipulation over the katon element and a large fraction of chakra to drastically increase the heat of the fire. The fire is so hot, that it can dry up all of the moisture in the air, even in places such as Amegakure. It leaves nearby enemys skin dry and can decrease power of Ice and Rain techniques by -10. The superfocused heat on the edge of the blade packs a large amount of destructive power. The heat is so focused that once it strikes an object, it exerts an unamaginably hot and destructive wave the will almost instantly burn most of the object into ash. The wave is exerted so fast that the time between the strike and the exertion of the wave is almost unseeable. The technique also comes with many risks, the heat from the blade wil slowly burn away at the user's skin, by the end of the second turn, the user skin will be charred black and movement will bring excrutiating pain. The only thing saving the user and the blade from being melted by the is that it is composed of their own chakra, that they exert heat outwards, and that chakra is coating the user that is supercooled. This is not enough to stop the effects of the heat though, after use, the blade will shatter and the user will receive -10 damage per turn as a result of their charred skin for 4 turns, and will be fatigued and will lose the ability to manipulate suiton chakra in that battle. The most severe drawback is that the hand wielding the sword will be completely burnt, and turn into ash.
    -After the technique is over, the user's hand that was wielding the sword will become completely burnt and crumble into ash
    -The power of Rain and Ice techniques decrease by -10 used by the opponent
    -Can be Sustained for 3 turns
    -Can be used twice per battle
    -The user loses the ability to manipulate Katon or any katon related KG for 5 turns. If it is used a second time, the user will lose the ability to manipulate katon chakra for 10 turns.
    -Must be used by a bio that specializes in kenjutsu
    -The wave can not be shot from the sword, direct contact must be established with a solid. Earth, Water, or any other solid surface. Doesnt work on intangibles such as Wind and Fire. It also doesnt work on lightning,
    -User can only use Katon, Raiton, and Kenjutsu while this is active

    X-Both Declined-X Um.. i do not want this to discourage you, ive read fully and the techniques were written in a splendid without any unnecessary details.
    1st technique steps in to the spectrum of Medjutsu, it is otherwise largely implausible.
    2nd technique is just out of my own abilities to check..
     
         
    Last edited by Xylon; 07-25-2013 at 09:14 PM.

  25. #3000
    Noni's Avatar
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    "How's he god if he lets
    lucifer let loose on us, that
    noose on us won't loosen up,
    but loose enough to juice us
    up."
     

    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by noni1997 View Post
    (Katon: zenpaku surudoi kougake) Fire Style: Forearm Bladed gauntlet
    Type: Offense
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user has to focus and channel katon chakra towards his forearm and then release the katon forward at the same time manipulate the fire sharply and firmly to form into bladed gauntlets on his forearms. The more chakra you channel towards the forearm the more sharper and longer the blades begin to grow. Its maximum size can go up to 200cm but when it reaches its max it immediately disperses due to the chakra strain on the forearm. It is great to use for close range battle.
    - Unable to perform any fire jutsu above B-Rank while active
    - Only active for 3 turns
    - Must be taught by noni1997
    Resubmitting- The reason it was declines is because I submitted more then three CJs the last cycle so there is no change.



    (Katon: zenpaku surudoi kougake) Fire Style: Forearm Bladed gauntlet
    Type: Offense
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user has to focus and channel katon chakra towards his forearm and then release the katon forward at the same time manipulate the fire sharply and firmly to form into bladed gauntlets on his forearms. The more chakra you channel towards the forearm the more sharper and longer the blades begin to grow. Its maximum size can go up to 200cm but when it reaches its max it immediately disperses due to the chakra strain on the forearm. It is great to use for close range battle.
    - Can only use fire jutsus while active
    - Only active for 3 turns
    - Usable thrice per battle
    http://images.wikia.com/jackyman225/...debfd2e400.jpg Pretty much like this but fire instead of metal


    X-Approved-X

    (Doton: jinsoku gachan) Earth style: Rapid Slam
    Type: Offense
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: The user will focus his doton chakra under the feet of his opponent mainly on the ground. The ground under the opponent will then turn into sticky mud, the user will then perform the hand seal Snake. This will harden the mud to trap the opponents feet making him unable to move. The user will then slam his palms on the ground and under the opponents feet will rise a pillar around ten meters of height, at the pillar is rising it will be spinning around very quickly to make the opponent dizzy. After the pillar has reached its height of ten meters the pillar will then slam itself back into the ground with the opponents feet still stuck. This will break the opponents legs and he should still be dizzy because of the rapid spinning.

    X-Approved-X

    (Katon: Boushi inferuno) Fire Style: Spiraling Inferno
    Type: Defense-Offense
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user will release there wind chakra forward and then skillfully manipulate it so it begins to spiral around the user like a tornado. Then the user will release katon chakra towards the tornado, The flames will engulf the winds causing massive flaming tornado. The user will remain in the middle of the spiraling inferno which will do no harm as long as he is focusing towards the tornado controlling it but if the user steps away from the middle the tornado will disperse. The tornado itself is short range distance. It can be used as a barricade to stop incoming attacks. Also despite the fact the tornado is short range in width the immense heat is powerful enough that anything in Short to Mid range will be burned badly including an opponent if caught in range can be seriously burned.
    - Can't perform any Fire techniques next turn
    - Must stay in the middle of the tornado

    X-Declined-X How do you survive the tornado yourself?
     
         
    Last edited by Xylon; 07-25-2013 at 09:39 PM.

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