Re: ±±Custom Jutsu Submission±±
Kuchiyose no Jutsu: Senjo Karakaru (Summoning Technique: Nymphs of the Caracals)
Originally Posted by Reborn
Chakra Cost: 30
Description: The Nymphs, are a select group of isolated female Caracals within the Caracal Sanctuary. In order to summon these special Caracals, the user will need to preform a unique sequence of hand seals: Tiger → Upside down Tiger → Ram → Half Tiger seal (Seal of Confrontation). With the last seal, the user will place the seal on the left side of his chest where his heart is. At that moment, the users body from the neck below, will become engulfed in a cloud of smoke and once cleared, the sexually ravenous females will appear suggestively holding the user against their bodies. These Caracals are summoned in a transformed state they take when they're summoned for battle. They take on the appearance of ordinary female humans while maintaining some feline features like their ears, tails, and their whiskers. They are capable of speech, however when they speak, most of their comments are usually sexual in nature. These females are amongst the strongest and most dangerous of the Caracal species due to their unique trait and abilities that only reside within them. These females are in constant heat meaning they are constantly sexually excited. Why these felines remain in such a state is a mystery even among the Caracals, but it has given birth, to a unique ability. Because of their constant sexual arousal, these Caracals release a pheromone that sexually excites the males of the species. The affects of the pheromones on their own species has caused the other members of the species to isolate these members from the rest of the species which only increases their frustration. With their proficiency in genjutsu, these Caracals have learned to mix their chakra with their chemicals and have it act as a medium for their special genjutsu. Their special technique is the ability cast a genjutsu that imitates the same powerful arousal in any other animals including humans and other summoning animals. The genjutsu creates intense insatiable feelings which creates a difficulty for those captured to focus on anything other than their arousal. The illusion also creates suggestive image flashes in the minds of opponents that act as brief lapses of the moment to distract those captured within the genjutsu. This genjutsu ability is the equivalent to a B-rank, however, due to the affects of the genjutsu being mixed in with the pheromones of the Caracals, once the illusion is cast, the captured will remain in the genjutsu so long as they are in the Pheromone's range. However, the isolation from contact has made the four females competitive with one another whenever they are summoned. As a result, for the sake of stability they are normally split apart from one another.
~Each Caracal has ¼ the chakra of a Kage, meaning 350 and can only use Genjutsu techniques up to B-rank including their own special technique. However, when their special genjutsu is active they cannot use genjutsu techniques above C-rank
~Their genjutsu special genjutsu, once activated, will only last for four turns unless released prematurely and the activation of the genjutsu can only happen twice per battle
~Their special genjutsu technique is activated through their special call which is a “meow” that is sighed in a somewhat sensual manor. The genjutsu is activated up to mid-range costing the chakra of a B-rank technique and the technique remains active until victims exit the range with an additional cost of 10 to them to maintain active.
~The genjutsu's affects make it difficult for those captured to focus disallowing them to use techniques above S-rank.
~Every 2 turns, the Caracals can create a brief image in the minds of those captured within the illusion that distorts/distracts the victim by affecting their senses and counts as one of the three moves per turn, however this effect can be shaken off like any other illusion.
~Only three members of the Nymphs can be summoned per battle, however only two can be summoned at a time. Also, only one Caracal can be paired with a specific bio due to the Caracal's competitive nature towards one another.
~Other bios, not related to the user, can be partnered with these Caracals if necessary.
~No other Caracals can be summoned while these four are on the field.
~These four remain on the battle field for until 90% of their chakra (315) have been used, by which point they would be exhausted and will return to their sanctuary.
~Declined~ I will not allow a genjutsu that when activated can't be released, once one is released from the genjutsu they will stay that way, it's like how the Temple Of Nirvana technique works, even though you are constantly applying genjutsu effects to the field, once you are out of it you aren't caught in it once more, as this is now it isn't acceptable
Do-Fuuton: Dokuyaku Jibeta (Earth/Wind Release: Poison of the Earth)
Chakra Cost: 40
Description: The user of this technique will first begin the activation of this technique with the Snake hand seal, activating his earth chakra, channeling it into the earth mid-ranged/long-ranged from their position. The user will then complete the jutsu by using the Bird → Dragon seals to activate their wind chakra. The last two hand seals allow for the user to activate their wind chakra from underground and have the winds rise up. With the last seal the user will cause a large mass of condensed wind, mixed with the minerals from the earth beneath to rise from the ground. The winds rise almost like a dense wall capable of blocking B-ranked earth techniques. The earthly minerals mixed within the wind are all hazardous and poisonous (minerals like Orpiment and Cinnabar) and their mixing with the wind essentially creates a noxious gas. Once the dense wall of noxious gas rises it will immediately disperse in a strong gust in every direction, releasing the poisonous gas. The gas only needs to enter any open pour to take effect (inhalation, open wounds, etc). The effects happen in phases, the first phase upon entering the body is severe distortion of the vision and equilibrium and difficulty in breathing. The second stage is loss of consciousness and eventually death.
~Can only be used Twice per battle
~Gas remains on the field for three turns unless dispersed
~No S-ranked earth or wind techniques can be used in the following turn.
~With the creation of the Tiger seal, the user can manipulate the wind but only if the user/gas comes within close range of each other
~Within the first turn the victims will feel distortion and unbalance in their equilibrium which prevents them from using techniques S-rank and above. In the second turn the victims will fall unconscious and the third turn, they will die.
~If the user has an affinity to wind, the second set of hand seals can be done using only one seal.
~Declined~ OP, it also requires Yin/Yang, don't resubmit.
X-Pending-X Leaving for someone else