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  1. #3176
    Senior Member House's Avatar
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    The wise icecream.
     



    Re: ±±Custom Jutsu Submission±±

    (Himitsu no gyaku kaiten) –8 trigrams: Secret Reverse Rotation
    Rank: S-Forbidden
    Type: Offensive/Defence
    Range: Short to long
    Chakra cost: 40-50
    Damage points: 80-90
    Description: As the name denotes this is rather an abnormal kind of Rotation that doesn't push away objects but instead sucks them in. The user takes the normal rotation stance then spins continuously anti-clockwise which drags in everything around the user,the rotation enlarges both in length and weight by the minute, anything caught in its vacuuming current is helplessly dragged into it because of its intense pressure thus shredded into bits
    -S-ranked in the same turn: it's size is at short-range and is able to pull most things at mid-range. If ended in the same turn, user can't use S-ranks or above Jyuuken in the next turn.
    -F-ranked in the second turn: it's size is at mid-range and width is roughly size of a giant summon and is able to pull anything at long range. The user won't be able to use B-rank or above Ninjutsu and no Taijutsu in the same and the next two turns. -50 damage applies to user because of the intensity of the jutsu.
    -Last ti'll next turn.
    -Useable once per battle

    ________________________________________________
     Declined 
    Pick one rank and resubmit. Then I'll look into it with more detail. Though this is seeming a bit "unwise" to use...


    (Ke sākuru) Secret Hyuga Illusion: Trigrams Circle
    Rank: S
    Type: Offensive
    Range: short-mid
    Chakra cost: 40
    Damage points: 80
    Description: The user makes a unique pose by lifting his left arm behind him while reaching towards with his right and bending his legs. When the user reaches out with his hand towards the victim, a dark leaf green Eight Trigrams circle appears around him on the ground with the user having the unique stance. Then the user moves from the middle of the circle and starts palm striking the victim with bone breaking violent palm blows ti'll either the mind or the body of the opponent collapses. For the victim, it seems like the user moves with eight gates speed when he leaves the middle of the circle. Each blow will sound like a loud menacing strike, due to the speed of the intense bone breaking blows. The intense striking will also leave a scent of burnt as the air friction heating up the arms. With the repeated blows, the opponent ceases to exist within the illusion as being smashed into tiny particles. In reality, the user releases a burst of chakra from his feet/hands towards the first victim within the circle and begins to lay violent palm blows on the victim and the released chakra goes through and out from his back. If there are two victims, two of the user will appear from the middle of the circle side by side targeting their own opponent. It is essentially a tripled version of the Eight Trigrams One Hundred Twenty-Eight Palms performed at tripled the speed.

    -The circle reaches mid range
    -The genjutsu will effect anyone within the Eight Trigrams circle, but the user's allies.
    -Useable only when activating the byakugan
    -Useable by hyuuga characters
    -Once per battle
    -No genjutsu for the next two turns.

    ________________________________________________
     Declined 
    Description is really confusing and I don't see how this is unique. Also, you do know that the deviation circles that appear in the anime for example are not visible to others right? Its just a representation seen by the hyuuga...Don't understand why this is mid range. The whole mind and body and what not...confusing and makes little sense.


    (Erudā no pāmu) –8 Trigrams: Palm of the Elder
    Rank: B
    Type: Defensive
    Range: Short-Long
    Chakra cost: 20
    Damage points: N/A
    Description: The user makes contact with an object and lets out a burst of chakra through it. The focus lays within the distortion of the enemies' chakra flow within a jutsu. The chakra goes through the object and disturbs the opponent's flow of chakra within that object indirectly or directly for two turns. The user is capable of stopping a raising plateau below him as soon as the user's chakra disturbed the enemies' flow of chakra.
    -Can only be used again after a turn.
    -Four times per battle.
    -No F-ranked Jyuuken in the same turn.

    ________________________________________________
     Declined 
    DNR.
     
         
    Last edited by Scorps; 09-14-2013 at 01:04 PM.

  2. #3177
    LonelyAssassin's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Renga-dzukuri no ude) - Brick-Arms
    Type: Weapon
    Rank: A
    Range: Short
    Chakra: N/A
    Damage: 60
    Description:
    Brick-Arms is an ordinary looking broadsword with a golden hilt, though this blade is actually made of hundreds of rectangular segments that stay firmly together unless commanded by the sword owner. The creator of the sword was a master craftsman who also had a love for the work of blacksmiths, created his own blade in which he passed onto great swordsmen.

    The segments are structured like that of a the 'brick veneer' formation used in a common building structure for walls. The Segments can quickly disperse from it's shape and then reform again in it's original shape or into other shapes. The blade can form so it has a hook on the end of it or holes running through the middle, small changes like this can be made but nothing too drastic like really a long blade or many blades spread apart.
    If the segments come into contact with a jutsu that is A rank or higher they with scatter and reform back in it's sheathe, leaving the user with just a hilt.

    -Can only be used by LonelyAssassin
    -If blade comes into contact with an A-Rank jutsu and scattered, the A-rank jutsu is stopped also, unless it is has a big area of effect.
    -If the blade comes into contact with S-Rank, it scatters and the jutsu goes through.
    -The blade can slice through small B-Rank below elemental ninjutsu.

    ________________________________________________
     Declined 
    I don't understand how this can be useful. Don't understand how it can cancel a technique just like that. Tons of elements and techniques exist...how can it do so?


    (Doton : Tanku) - Earth Release : Tank
    Type: Defense/Offense
    Rank: S
    Range: Short
    Chakra: 40 (+5 each turn active)
    Damage: 80
    Description:
    The user weaves the handseals Boar < Dragon < Boar < Monkey and slams his hands onto the ground, the earth rises around him creating a cuboid surrounding the user, the front of the Cuboid has a thin rectangular slit so that the user is able to see outside and can also shoot projectiles from it or other ninjutsu. The user can control the 'Tank' and is able to make it move around in all directions and can also make it turn, the Tank also protects the user from damage on the outside.

    -If the user does choose to use ninjutsu the Tank must not be moving at the time, after the jutsu is fully performed the user may take control of the take once more.
    -Can only be taught by LonelyAssassin
    -Can only be used two times per battle
    -Can only be moved around for four turns and then the Tank becomes just a box of earth.

    ________________________________________________
     Declined 
    Similar to existing techniques. DNR.

    (Doton : Taretto ) - Earth Release : Turrets
    Type: Offensive
    Rank: A
    Range:Short - Mid
    Chakra: 30 (+5 extra turret)
    Damage: 60
    Description:
    The user will drop up to 3 pouches of senbon on the ground around him, they will then slam their hand onto the ground and earth will collect around the the pouches, the earth taking the shape of a 3-D oval like shape and grow three legs to hold it up. The turret has a hole for where the senbon shoots out at the opponent if they are in it's line of sight. Depending on the amount of Senbon pouches placed down, depends how many turrets there will be (up to three). The turrets can only ever face in one direction once formed, they are connected to the ground and cannot rotate, though the user is able to know when the turret is destroy.

    -Can only be taught by LonelyAssassin
    -The Turrets last for 4 turns and then run out of Senbon



    ________________________________________________
     Declined 
    Is this really something you think you'd see in narutoverse?
     
         
    Last edited by Scorps; 09-14-2013 at 01:07 PM.

  3. #3178
    Zero Kelvin's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Zero Kelvin View Post
    (Hebi Kuchiyose no Jutsu ♦ Tsukisoi) – Snake Summoning Technique ♦ Retinue
    Type: Summoning
    Rank: S-Rank
    Range: N/A
    Chakra cost: 40 (+10 per turn)
    Damage points: 80 (in total)
    Description: Differing from many a summoning, this technique allows the user to summon a nest of snakes beneath his epidermis. The nest, altogether known as ‘Retinue’, consists of microscopic, skeleton-less snakes with sensitive bellies and smooth scales with the Kanji for ‘violet’ (紫) cut into them. The snakes are constantly moving about under the user’s skin; making for a hideous sight as parts of the nest occasionally breaks through the user’s skin. To avoid unintentional ‘leaks’ from becoming a problem however, the nest uses nerve endings and muscle contractions to receive and send simple commands and signals. Specially bred; the nest has no chakra circulatory system, relying on their heat-vision and advanced sense of smell to track enemies and their summoner’s chakra to feed their only defense; the Kanji on their scales. The Kanji is a simplified version of the ‘(Shishienjin) - Four Violet Flames Battle Encampment’ that makes use of its violet flames. The modified barrier is a certain-death technique to be used by the individual snake of the nest in defense of the summoner. It activates when a part of the nest is ‘cut off’ from the summoner’s chakra and simply envelops the snake(s) in the signature purple flames of the Shishienjin. The flames are short-lived, but highly ‘contagious’ by way of physical contact. While the user is susceptible to the flames, every snake of the nest has its belly pointing downwards against the user’s dermis and is only considered ‘cut off’ when it is no longer so, as the snakes can only absorb chakra through their bellies.
    -Retinue can be summoned up to three (3) times, but it can only remain on the field for a maximum of five (5) turns. If no more than sixty (60) of the allowed eighty (80) damage points worth of snakes has been expelled, the nest will be replenished when resummoned.
    -The user can order any number of snakes to make their way through the epidermis with a single muscle contraction, but doing so counts as a move and inflicts great pain upon the summoner. The only exception is when a single snake is expelled with a small pulse of chakra as a makeshift, non-ranked ranged attack.
    -Should a part of the nest somehow find itself with its scales against the user’s dermis, it will notice the difference in texture and disappear from the field without taking the rest of the nest with it.
    -Requires extensive training in Fūinjutsu.
    -Can only be taught by Zero Kelvin.

    (Sorry, I thought a 'host' was a group of snakes. Turns out that's a nest o_o I took out the poison and exchanged it for this. The intention is the same: a close-ranged weapon to support my Taijutsu)

    ________________________________________________
     Declined 
    I will need you to pm me and explain this because its hellishly confusing to me right now. It doesn't simply make sense. Sorry. Pm me with a further explanation so i can get a sense of what this is before i can direct you at how to better this.

    (Hebi Kuchiyose no Jutsu ♦ Ryūgūnotsukai) – Snake Summoning Technique ♦ Messengers of the Dragon Palace
    Type: Summoning
    Rank: S-Rank
    Range: Short
    Chakra cost: 40
    Damage points: N/A
    Description: The Ryūgūnotsukai is a genetically modified sub-species of the snake. Having been created with the ascension-process described by Orochimaru and Kabuto Yakushi in mind; the group, commonly referred to as Naga, has evolved to become ‘dragons’ in their own right.
    The Naga is a reptilian creature with 2-6 limbs and a humanoid torso merging into a serpent hind section. Myrmidons and Naginis, males and females respectively, are somewhat aquatic in nature, with a large set of lungs in what would be the equivalent of the human chest and a larger, secondary lung posterior to the intestines. The species also has two large hearts – the primary one in the chest and the secondary one posterior to the intestines – that keeps their blood oxygen-rich, allowing them to use their hind section to slither across land at high speed and maneuver perfectly in water. With their thick, smooth scales and large, partially-webbed hands to boot; the Naga are fast at land and even faster at sea.
    The Ryūgūnotsukai are part humanoid and part serpent. Their physical appearance varies greatly from Naga to Naga and some have evolved bizarre mutations. The residual energies and chemicals of Orochimaru’s and Kabuto’s experiments are unpredictable and their mutative powers manifest in different ways. Many of these mutations are cosmetic in nature; soft spines running down their backs, or, unique to males; thick tendrils coming out of their chin in resemblance of facial hair. Some mutations, however, are more extensive and a number even appear suitable for combat. In this way; the sub-race has evolved an array of genetic variations and defenses.
    Generally, Naga only marginally resemble the snakes they once were. Their reptilian features are warped and twisted. They are powerfully built and the heads of the Myrmidons are reminiscent of dragons. The sub-race averages in a height of 20 feet (6.1 meters), but a minority has shown the ability to reach heights of up to 40 feet (12.2 meters). Both males and females store very little fat in their bodies, having two stomachs and two livers and a very high rate of metabolism.
    Due to only having existed in nature for some twenty years, Naga prefer to settle in environments where they can integrate into the food chain with little to no fuss. This means that humans are very unlikely to find the sub-species anywhere near their dwellings. Coupled with their aquatic nature, Naga habitats are usually found in humid, thickly jungled or forested areas with large bodies of water nearby.
    Naga society is dominated by Naginis. Myrmidons – stronger (able to lift 3 times their body weight) and tougher than Naginis and capable to withstand a great deal of bodily injury – act as frontline soldiers and guards. They are strong melee combatants and willingly come to grips with the enemy. They are also seen as expendable compared to fertile females, whose standing in society correlates with how many eggs they lay. Female Naga are also physically unsuitable for hard labor, their bodies designed with flexibility and guile in mind instead of brute force. They are tall and slender, with fine scales covering their angular features.
    Despite technically still being a part of the Snake Contract, the Ryūgūnotsukai share little kinship with Manda’s faction of reptiles. Their coming into existence through experimentation only fuels the Naga’s arrogance and has led them to become beasts of pride; they consider snakes and other reptiles inferior and often compare themselves to Dragons and Wyverns in terms of strength and power. Through the few years of human contact they’ve had with what would later become their summoners; the Naga have developed a sophisticated written and spoken language of their own, which they, in return for texts and lessons on human linguistics, teach humans they deem worthy.
    In practical terms: a Ninja whom has signed the Snake Contract can, through many trials and hardships, establish a connection with the Naga Tribes. With such a bond, the Ninja can learn to summon a multitude of Naga to his aid. Myrmidons and Naginis of all sizes, with up to six arms and a multitude of mutations such as hardened carapaces, spined fists, tentacles, hair consisting of living snakes, razor fins and much more can all be called upon at a time of need. Due to their aquatic nature, Naga, as a variation of the ‘Food Cart Destroyer’ technique, can be summoned in large bodies of water.
    Ryūgūnotsukai are fearsome fighters. Nagini use Fūinjutsu with much skill and Myrmidons – though they’re unable to use handseals unlike Nagini – use their own version of Xingyiquan to great ability, being able to receive (at the cost of their death) and deliver attacks of up to A-ranked strength and capable of shattering stone.
    -Lasts for four (4) turns per summon.
    -Can only be taught by Zero Kelvin.

    (Hear me out: Manda 2 had arms and aquatic snakes are quite common. I'm not looking to sneak abilities in through this 'technique', I'm looking to expand the Snake contract. Just consider: I could've explained a snake with arm-like appendages. The fact that I've called them Naga doesn't actually make them 'mythical'.)

    X-Pending-X I will check this personally (Later)

    ________________________________________________
     Declined 
    Although its magnificently well written and described and I like the summons you describe, I cannot approve this. Approving this would enable a loophole into the 5 custom summons for cannon contracts limit and would allow a loophole into the no mythical animals thing. Its true that manda 2 is a proof that you should be able to do this, its a snake non the less, just genetically altered to be bigger, stronger and with limbs. But its a snake. You have here a completely different set of beings all together. Its a contract on itself, not a summoning animal technique. Unless the head of the RP goes for this, I can't approve it.
    (Hebi Kuchiyose no Jutsu ♦ Ryūgūnotsukai) – Snake Summoning Technique ♦ Messengers of the Dragon Palace
    Type: Summoning
    Rank: S-Rank
    Range: Short
    Chakra cost: 40
    Damage points: N/A
    Description: The Ryūgūnotsukai is a genetically modified sub-species of the snake. Having been created with the ascension-process described by Orochimaru and Kabuto Yakushi in mind; the group, commonly referred to as Naga, has evolved to become ‘dragons’ in their own right.
    The Naga is a reptilian creature with 2-6 limbs and a humanoid torso merging into a serpent hind section. Myrmidons and Naginis, males and females respectively, are somewhat aquatic in nature, with a large set of lungs in what would be the equivalent of the human chest and a larger, secondary lung posterior to the intestines. The species also has two large hearts – the primary one in the chest and the secondary one posterior to the intestines – that keeps their blood oxygen-rich, allowing them to use their hind section to slither across land at high speed and maneuver perfectly in water. With their thick, smooth scales and large, partially-webbed hands to boot; the Naga are fast at land and even faster at sea.
    The Ryūgūnotsukai are part humanoid and part serpent. Their physical appearance varies greatly from Naga to Naga and some have evolved bizarre mutations. The residual energies and chemicals of Orochimaru’s and Kabuto’s experiments are unpredictable and their mutative powers manifest in different ways. Many of these mutations are cosmetic in nature; soft spines running down their backs, or, unique to males; thick tendrils coming out of their chin in resemblance of facial hair. Some mutations, however, are more extensive and a number even appear suitable for combat. In this way; the sub-race has evolved an array of genetic variations and defenses.
    Generally, Naga only marginally resemble the snakes they once were. Their reptilian features are warped and twisted. They are powerfully built and the heads of the Myrmidons are reminiscent of dragons. The sub-race averages in a height of 20 feet (6.1 meters), but a minority has shown the ability to reach heights of up to 40 feet (12.2 meters). Both males and females store very little fat in their bodies, having two stomachs and two livers and a very high rate of metabolism.
    Due to only having existed in nature for some twenty years, Naga prefer to settle in environments where they can integrate into the food chain with little to no fuss. This means that humans are very unlikely to find the sub-species anywhere near their dwellings. Coupled with their aquatic nature, Naga habitats are usually found in humid, thickly jungled or forested areas with large bodies of water nearby.
    Naga society is dominated by Naginis. Myrmidons – stronger (able to lift 3 times their body weight) and tougher than Naginis and capable to withstand a great deal of bodily injury – act as frontline soldiers and guards. They are strong melee combatants and willingly come to grips with the enemy. They are also seen as expendable compared to fertile females, whose standing in society correlates with how many eggs they lay. Female Naga are also physically unsuitable for hard labor, their bodies designed with flexibility and guile in mind instead of brute force. They are tall and slender, with fine scales covering their angular features.
    Despite technically still being a part of the Snake Contract, the Ryūgūnotsukai share little kinship with Manda’s faction of reptiles. Their coming into existence through experimentation only fuels the Naga’s arrogance and has led them to become beasts of pride; they consider snakes and other reptiles inferior and often compare themselves to Dragons and Wyverns in terms of strength and power. Through the few years of human contact they’ve had with what would later become their summoners; the Naga have developed a sophisticated written and spoken language of their own, which they, in return for texts and lessons on human linguistics, teach humans they deem worthy.
    In practical terms: a Ninja whom has signed the Snake Contract can, through many trials and hardships, establish a connection with the Naga Tribes. With such a bond, the Ninja can learn to summon up to 2 different Naga to their aid; 1 Myrmidon and 1 Nagini. Due to their aquatic nature, Naga, as a variation of the ‘Food Cart Destroyer’ technique, can be summoned in large bodies of water.
    Ryūgūnotsukai are fearsome fighters. Nagini use Fūinjutsu with much skill and Myrmidons – though they’re unable to use handseals unlike Nagini – use their own version of Xingyiquan to great ability, being able to receive (at the cost of their lives) and deliver attacks of up to A-ranked strength and capable of shattering stone.
    -Every summoner must, for every bio created able to summon Ryūgūnotsukai, describe 1 Nagini and 1 Myrmidon following the guidelines described in the submission. The two described Naga will be the only ones the bio in question can summon.
    -This technique counts as two of the allotted 5 Custom Summonings within a Canon Contract.
    -Lasts for four (4) turns per summon.
    -Can only be taught by Zero Kelvin.

    Okay, now I can only summon 2 'different' Nagas and the technique fills two spots in my quota. This is basically just a two-in-two technique that allows me some artistic freedom.
    If anything; please don't DNR. I'll describe the two Nagas in my next submission if this is too 'loophole-ish'.

    ________________________________________________
     Pending 
    Did you talk to cali? contact me.
     
         
    Last edited by Scorps; 09-10-2013 at 10:26 PM.

  4. #3179
    Scarecrow.'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Raiton: Zappu Taihȭ) Lightning Release: Zap Cannon
    Type: Offensive
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 40
    Description: After performing the handseals Ram - Rat - Dragon, The user creates 5 balls of electricity from their hands that surround the target from multiple directions. Once the target is surrounded, the balls of electricity will shoot out bolts of lightning at the target.
    Note: Can only be taught by The JuubiGod

    ________________________________________________
     Declined 
    Similar to existing techniques. DNR.
     
         
    Last edited by Scorps; 09-10-2013 at 10:26 PM.

  5. #3180
    x iiiMPerFeCT's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Keyblade: Oathkeeper & Oblivion (Kīburēdo: Yakusoku no Omamori & Sugisarishi Omoide)
    Type: Weapon
    Rank: S
    Range: Short-Mid
    Chakra: N/A
    Damage: N/A
    Description:

    History & Traits of the Keyblade

    In the "age of fairy tales", when the World was whole, Kingdom Hearts was believed to be the source of all light. It was protected by its counterpart, the χ-blade. Many came to desire the power of light contained within Kingdom Hearts, and they clashed together, wielding the Keyblades they created in the image of the χ-blade. Their greed and jealousy introduced darkness into the World, and in the aftermath of this Keyblade War, the χ-blade was shattered into pieces, darkness covered the World, and Kingdom Hearts disappeared within the darkness.

    Keyblades are a special weapon that only appear in times of great darkness. While there are many qualities a Keyblade wielder must have in order to harness the Keyblade's power, the main requirement is for one to have an exceptionally strong heart. The origins of the Keyblades are, thus far, unclear. Each legend references the special qualities of the wielders and some give vague explanations of the Keyblades' power, but none have been able to specify where the Keyblades originated, how they are created, or what their original purpose might have been. One legend mentioned in Kingdom Hearts states that the Keyblade master saved the world, while another said he wrought chaos and destruction upon it.

    These weapons choose their masters and are bound to them for life, and can only be used by their masters or by any their masters deem necessary through a process called "The Keyblade Inheritance Ceremony".

    The Keyblade Inheritance Ceremony is a trial in which a Keyblade wielder on the level of a Master chooses a person to inherit the power to wield the Keyblade. If the Keyblade accepts the inheritor selected, that person will become able to summon their own Keyblade whenever attempted. An inheritor can also be accidentally made, if one with the right heart touches the weapon.

    "In your hand, take this Key. So long as you have the makings, then through this simple act of taking, its wielder you shall one day be. And you will find me, friend—no ocean will contain you then. No more borders around, or below, or above, so long as you champion the ones you love." - The oath of the Keyblade Inheritance Ceremony."

    All Keyblades shown have the same distinguishing features that are modeled after a key: a guard with a handle, a hilt and a head at the end of the shaft that resembles the teeth of a skeleton key (however some have been modeled after a pin tumbler lock key). Most Keyblades also have some theme, usually a place or a person associated with the wielder, that will reflect in its appearance. Grief, sadness, sorrow, anger, hate and most importantly love influence the Keyblades look,as well as the abilities it can excel in.

    The weapons are kept stored in a special form for easy carrying. Examples are a Necklace, a Shoulder Pauldron, a Mark on the skin etc. If the user wishes to use the weapon in battle they must state that they are wearing this weapon, armor, mark, etc. It can then be summoned at will in an instant.

    Oathkeeper and Oblivion have appeared to many warriors in the past, and are considered the best Keyblade combination thanks to their perfect symmetry and parallel abilities. They are stored in an X-Shaped necklace.

    Oathkeeper (Yakusoku no Omamori/ Oath's Charm)

    Oathkeeper has two interlocking hearts at the top of the blade and two angel wings as a hand guard. The teeth make the Japanese Kanji for Light (光) and is said to have been created when a promise was kept between two friends. Oathkeeper is physically weaker than Oblivion but has better magical capabilities, making most jutsu considerably stronger. A chain hangs off of Oathkeeper with a charm that is made from 5 Thalassa Shells, a very rare and lucky shell said to bring hope and luck to any that wield one. It get's it's magical prowess from the oath that made it's creation possible.

    Oathkeeper appears in a flash of yellowish-white light.

    Oathkeeper's Appearance


    Oblivion (Sugisarishi Omoide/ Passing Memories)

    Oblivion has a chain pattern running up the blade on the inside and it's hand guard is comprised of bat wings that extend downwards. The teeth make the Japanese Kanji for Darkness (闇) and is said to have been created when two friends forgot about their true feeling for each other and fought. Oblivion has tremendous physical strength but lacks any magical capabilities whatsoever, and therefor can't use any jutsu. A chain hangs off of Oblivion comprised of a black chain and a black crown charm that was created when a great warrior fought his best friend. It get's it's extra-ordinary strength from the hatred formed when two friends fought each other, as one was completely controlled by a great darkness.

    Oblivion appears in a sea of black smoke and a corona of violet sparks.

    Oblivion's Appearance.




    Note: Oathkeeper increases Ninjutsu damage +10.

    Note: These weapons are indestructible.

    Note: These weapons can be materialized from anywhere in an instant.

    Note: These weapons can only be used by x iiiMPerFeCT, unless permission is given.

    ________________________________________________
     Declined 
    Submit properly and we'll read it. Until then, we won't.
     
         
    Last edited by Scorps; 09-10-2013 at 10:27 PM.

  6. #3181
    Rojuro's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Kessho: hando kushi ) - Crystal: hand skewer
    Type: Supplementary
    Rank: B rank
    Range: Short - mid
    Chakra Cost: 20
    Damage Points: 40
    Description:
    The user begins by forming a single handsign and changes her arm into crystal lance which extends up to mid range range. This spear can extend at fast speeds leaving very small room for error when evading and can retract back to the user just as fast. The diameter of the spear is about a 12 inch diameter at the arm and gradually while extending slims down to a point . By controlling the users crystal chakra you can extend and retract this lance like arm. In the extended form the lance is more fragile the further away from the 12 inch diameter point.

    Restrictions: the user can use this ability 3 times in battle
    : the user cannot extend and retract more than once for each way in the same turn.
    Note:Can only be used by guren.

    ________________________________________________
     Approved 

    __________________

    shishi toku ( patriot shield )
    Rank: S Rank
    Type: weapon/denfensive
    Range: Short
    Chakra cost: 40
    Damage points: 80 (+10 for taijutsu usage)
    Description:
    This is a very symbolic shield that was used by some of the greatest heroes of the past. It is a round and very dense metal made shield formed from an asteroid, this shield is 4 foot in diameter with a strap on the back for carrying, pertains to have no special attacking ability but can be used to add extra damage during use with taijutsu based attacks hitting the enemy in any way with the shield, this will add more durability then using a fist or leg without the chance of breaking your own bones in the process. Being a blocking type of weapon first, it is still able to attack using taijutsu and throwing the shield (which is all explained better on my Cfs).
    This shield can be used normally as well and does not require elemental spchakra to use normally, blocking kuni shuriken and explosions blasts( only slightly). The user will be able to channel chakra to the front of the shield thus adapting it making it even stronger, also giving it more dynamic when used with taijutsu.


    Restrictions: does not afford any actual special ability besides helping do extra damage with taijutsu.
    : can be used to block and or taijutsu attacks as much as the user wants.
    : can only be used by Roju.

    ________________________________________________
     Declined 
    Why the 80 damage points?

    ___________________

    (Kessho no Yoroi) - Crystal mirror shifting
    Rank: B
    Type: Supplementary
    Range: Short-long
    Chakra Cost: 25
    Damage: N/A
    Description:the user once covered in crystal armour is able to subjugate herself into the platform and can rise up and sink into the platform anywhere. This jutsu can only be used after crystal platform jutsu, and also the crystal armour jutsu. The reason why you must use crystal armour jutsu is because you need your body to be coated in crystal to be able to properly phase through the crystal platform making it a faster way of transporting through crystal.

    Restrictions: can only be used five times in battle.
    :can only be used one crystal platform and crystal armour have been used.
    : cannot be used twice in the same turn.
    Can only be used by guren.
    Can only be taught by juha.

    ________________________________________________
     Declined 
    Incorrect chakra info
     
         
    Last edited by Scorps; 09-14-2013 at 01:10 PM.

  7. #3182
    Excālibur's Avatar
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    Okay, now what? <_<
     

    Re: ±±Custom Jutsu Submission±±

    (Raiton: Erekutorikku Sara) - Lightning: Electric Plate
    Type: Offensive
    Rank: A
    Range: Mid-Range
    Chakra: 30
    Damage: 60
    Description: The user focuses his Lightning Chakra into mid-air and manipulates the Lightning to create a Large Lightning Plate which then the user commands it by using the seal of confrontation to fall down onto the ground electrifying anything in it's range. The opponent when hit by this jutsu, gets a slight damage to the brain causing the opponent's senses to low down a little.

    Notes
    Can only be used 4 times per battle
    Can only be taught by Sasuke56


    (Raiton: Erekutorikku Daichi Yari) - Lightning: Electric Ground Spear
    Type: Offensive
    Rank: A
    Range: Mid-Range
    Chakra: 30
    Damage: 60
    Description: The user performs the snake hand seal and slams one of his hand onto the ground discharging a electric current. The electric current discharged into the underground can be used anytime required by manipulating it into a sharp spear and directing it rupturing through the ground towards the opponent's feet or any other body part.

    Notes
    The electricity present in underground lasts for 2 turns
    Can only be taught by Sasuke56

    ________________________________________________
     All Declined 
    banned
     
         
    Last edited by Scorps; 09-10-2013 at 10:28 PM.

  8. #3183
    Lili-Chwan's Avatar
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    Oh jóia, anda cá ao ourives!
    - OMG I HADN'T SEEN THIS LOL
     



    Re: ±±Custom Jutsu Submission±±

    ( Suiton/Raiton: Chame no Raikou) Water/Lightning Style: The Lick of the Stressed Urchin

    Rank: S
    Type: Supplementary/Offensive
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After performing 3 handseals, the user is able to create a great bead of water, up to 1 meter diameter, anywhere within range (Up to 50 meters from the user), by condensing water from the air around. This bead will have the cohesion and adhesion levels pumped to the max, creating a very tight bubble which pins though and attaches itself to any material it comes in contact with. The user is always able to sense the position of the sphere, spatially in relation with himself, and, when it attaches with something, the user is able to determine if the substance has chakra or not (Similar to Rain Tiger at Will), and is able to pull chakra from it, a take on the water's vital and cleansing techniques. It absorbs 50% of the chakra used to create the technique ( 20 chakra ) per turn it is attached. If the user touches the bead, it can re-absorb the chakra back to him/her. With one handseal, the user can charge lightning chakra into the core of the bead, make the bead explode into multiple long and thin spikes, reaching up to 10 meters each, which can pierce strong materials and paralyze the target up to 3 turns. The user can create the spikes only to one side, or even create only one spike. The lightning infusion is considered A rank in strength.
    Likewise, the user is able to create multiple tiny beads (up to 200), across an area of 5 meters radius. Each will only absorb up to 5% chakra per turn ( 1 chakra ). When lightning is charged, it can only be charged into 1, creating a spiked explosion up to 3 meters, paralyzing for 2 turns, and being only B rank in strength.
    *The bead, or group of beads, is considered A rank*
    *The user is able to move the bead(s) around. When the user does, except in the inital turn, it counts as a jutsu.
    *Charging lightning can be performed in any turn after the initial, with no additional chakra expenses, but it will cost one jutsu.
    *After lightning is charged, only 50% of the chakra stored within the beads returns to the user, and the bead vanishes in a puddle of water (along with the rest of the beads, if used the tiny variation).
    *Can only be used twice per battle*
    *Lasts a maximum of 5 turns*
    *Can't use Water or Lightning jutsus above S rank in the same and next 2 turns of usage*
    *Requires 2 turns cooldown between usages, counting after the end of the previous usage*
    *Follows elemental strength and weaknesses*

    ________________________________________________
     Declined 
    The lightning part makes this too oped.

    ( Kouton: Piripiri Sonson ) Box Arts: Wasp Mele

    Rank: C
    Type: Supplementary/Defensive
    Range: Short-Mid
    Chakra Cost: 15
    Damage Points: N/A
    Description: Similarily to ( Kouton: Haki ) Box Arts: Haka, this technique consists in a controlled burst of Irukandji venom, modified to enhance the impending doom syndrome without lethality or other venomous effects. Instead of focusing on fear and completely overpowering the opponent, Wasp Mele acts more discretely. It induces a certain feeling of shock and damage, as if they've been hit by a powerful attack. More physiological than physical, the effects is only able to make the target hesitate when performing techniques, and can even interrupt a succession of hand-seals. But it is easily brushed off and ignored afterwards. It has bigger effects on summons and clone jutsus. If a shadow clone is hit with the Wasp Mele, or any other sentient clone/technique, it will be tricked to immediately disperse. Similarly, summoned animals are tricked into reverse summoning themselves.
    *It travels fast, up to 10 in less than a second, and hitting the full range (20 meters), in less than 2*
    *Works on a Clone or Summon created with a technique up to and including A rank, or similar if the technique creates more than 1 clone/animal*
    *Ineffective against resurrected bios, such as Impure World Resurrection or mushroom Nzumbes, or Boss summonings"
    *Can only be used by Boxes*
    *Can be manipulated to not affect the user or allies*
    *Requires a 2 turn cool down*

    ________________________________________________
     Approved 
     
         
    Last edited by Scorps; 09-14-2013 at 04:21 PM.

  9. #3184
    破壊 Yashiro's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by -Yashiro- View Post
    (Ranton: Earozoru no Arashi) - Storm Release: Aerosol Storm

    Rank: A
    Range: Short - Mid
    Type: Offensive/Defensive
    Chakra: 30
    Damage: 60
    Description: The user gathers Storm chakra within his lungs, he then expels the storm chakra through his mouth in the form of a cloud of mist, this cloud is made up of fine water particles mixed with lightning to complete the power of storm, the cloud of mist then travels forward towards its target and wets the targets skin, while also continuously stuns the target and paralyzes them, the cloud of storm could also be used as a defensive wall to block certain techniques from reaching the user.

    Note - Can only be taught by -Yashiro-
    - Must have a Storm Bio and mastered Storm Release
    - Can be used 3 times per battle
    - No Storm techniques in the same turn

    X-Declined-X Certain techniques?

    Link to approved Storm Bio is in my signature.

    This is just to show how the technique is released and what it sort of looks like.






    (Kankaku) - Sensation

    Rank: S
    Range: Short
    Type: Weapon
    Chakra: 40
    Damage: N/A
    Description: Kankaku is an ancient gold bracelet which was carved and created by a legendary Jeweler for himself, this jeweler was a wealthy man and always had to look for his own safety, due to bandits and thiefs always wanting to steel the jeweler fine jewels, so the jeweler created this fine masterpiece for himself and sent it away to a great sensory sage to have a special power instilled within the bracelet, this sage removed the gem in the center of the bracelet and instilled a portion of his sensory chakra into the gem and sealed it within the gem with his great sealing skills, once the gem was placed back into the bracelet it had awaken a power within the bracelet, the sensory sage explained that this bracelet would now constrict around the wielders hand had any foreign chakra signature of any kind come within a 5 meter radius all around the wielder to shown him a sign that there is trouble in the midst.

    Note - Only Yashiro can wield this or allow anyone to use it.
    - The bracelet would constrict if any chakra signature comes within a 5 meter radius of the user as well as any chakra disturbing the users own
    - The constriction wouldn't affect the user but rather just notify him that a foreign chakra is within a 5 meter radius of him or disturbing the flow of his own chakra
    - The entire bracelet cannot be destroyed, that includes the gem and the bracelet itself

    [IMG]www.greek-islands.us/ancient-greece/ancient-greek-jewels/ancient-greek-bracelet.jpg[/IMG]


    Dropping current CW which was approved >Here<

    X-Declined-X I get it, but explain the Magic trick.
    Resubmitting;

    (Ranton: Earozoru no Arashi) - Storm Release: Aerosol Storm

    Rank: A
    Range: Short - Mid
    Type: Offensive/Defensive
    Chakra: 30
    Damage: 60
    Description: The user gathers Storm chakra within his lungs, he then expels the storm chakra through his mouth in the form of a cloud of mist, this cloud is made up of fine water particles mixed with lightning to complete the power of storm, the cloud of mist then travels forward towards its target and wets the targets skin, while also continuously stuns the target and paralyzes them, the cloud of storm could also be used as a defensive wall to block earth and fire techniques up to S Rank from reaching the user.

    Note - Can only be taught by -Yashiro-
    - Must have a Storm Bio and mastered Storm Release
    - Can be used 3 times per battle
    - No Storm techniques in the same turn
    - This technique could defend against all Earth and Fire techniques up to S-Rank, it could defend against earth because of the earth being weak against the lightning composed within the storm and fire because of the water composed within the storm

    Link to approved Storm Bio is in my signature.

    This is just to show how the technique is released and what it sort of looks like.





    ________________________________________________
     Approved 


    (Kankaku) - Sensation

    Rank: S
    Range: Short
    Type: Weapon
    Chakra: 40
    Damage: N/A
    Description: Kankaku is an ancient gold bracelet which was carved and created by a legendary Jeweler for himself, this jeweler was a wealthy man and always had to look for his own safety, due to bandits and thiefs always wanting to steel the jeweler fine jewels, so the jeweler created this fine masterpiece for himself and sent it away to a great sensory sage to have a special power instilled within the bracelet, this sage removed the gem in the center of the bracelet and instilled a portion of his sensory chakra into the gem and sealed it within the gem with his great sealing skills, once the gem was placed back into the bracelet it had awaken a power within the bracelet, the sensory sage explained that this bracelet would now constrict around the wielders hand had any foreign chakra signature of any kind come within a 5 meter radius all around the wielder to shown him a sign that there is trouble in the midst.

    Note - Only Yashiro can wield this or allow anyone to use it.
    - The bracelet would constrict if any chakra signature comes within a 5 meter radius of the user as well as any chakra disturbing the users own
    - If the user is placed under a genjutsu or an opponent appears behind him within 5 meters of the user, the bracelet would constrict would constrict around the users hand without the target knowing this at all.
    - If its a genjutsu, the bracelet would constrict twice notifying the user of the disturbance within the users chakra (constrict - release - constrict), and if the opponent appears behind the user the bracelet would constrict continuously until the user has the target within sight again
    - By no means can the bracelet release a genjutsu but rather only notify the wielder of the illusion
    - The constriction wouldn't affect the user but rather just notify him that a foreign chakra is within a 5 meter radius of him or disturbing the flow of his own chakra
    - The entire bracelet cannot be destroyed, that includes the gem and the bracelet itself

    [IMG]www.greek-islands.us/ancient-greece/ancient-greek-jewels/ancient-greek-bracelet.jpg[/IMG]


    Dropping current CW which was approved >Here<

    ________________________________________________
     Declined 
    DNR. Sensory chakra? =_=

    (Doton: Kuratchi Tsume) - Earth Release: The Clutching Claw

    Rank: S
    Range: Mid - Long
    Type: Offensive
    Chakra: 40
    Damage: 80
    Description: The user performs a sequence consisting of 4 hand seals, and focuses his earth based chakra on either side of the targets location, he then shapes the chakra into that of a large claw which is then manipulated into emerging from the ground, then with the use of simple hand gestures the user manipulates the earth claw into covering the entire location of the target, by having it come over his head and trap him within the large claw, the user then clenches his fist and causes the large claw to clench as well, trapping the opponent as well as crushing him/her within the large claw.

    Note - Can be used 3 times per battle
    - No earth techniques in the same turn
    - No earth techniques above A Rank in the following turn
    - The claw is 5 meters in length and width when open, so it would cover an entire section surrounding the target before it clenches.
    - Can only be taught by Yashiro

    ________________________________________________
     Declined 
    Done before.
     
         
    Last edited by Scorps; 09-14-2013 at 01:24 PM.

  10. #3185
    -Venom-'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by -Venom- View Post
    (Doton/Fuuton: Funjin Kachuu) – Earth/Wind Release: Scouring Vortexes
    Rank: S
    Type: Supplementary/Offensive
    Range: Short-Long
    Chakra cost: 40
    Damage points: N/A (80 damage if the opponent becomes trapped in the worm hole)
    Description: The user will release their doton chakra into the ground to cause multiple sections of earth around the opponent to lower themselves in a circular-like shape, in a similar manner to Earth Release: Moving Earth Core. In the same motion, they will then focus their fuuton chakra into each and every one of the lowered sections of earth, before performing a single handseal to trigger a mild vacuum-like effect which will suck any objects/people moving directly over it to be sucked deep into the depths of the hole. Inside the hole, the wind chakra will be spiraling in a clockwise motion in the same manner as a tornado, carrying deposits of rock, dust, dirt and debris which greatly augments the cutting power of the already potent wind formation. Anyone or anything unfortunate enough to be caught inside one of the tornadoes will be skinned alive due to the sheer abrasiveness of the dust-infused wind, making this technique capable of even slicing through solid rock to reach its intended target. More commonly that not, the user will create the wormholes in a secure formation around the opponent to ensure any thrown projectiles or solid constructs they send towards the user will be promptly sucked into one of the wormholes, quickly being incinerated by the raging winds. This makes this technique exceedingly useful in countering techniques such as Earth Release: Stone Golem and Earth Release: Earth and Stone Dragon Technique, as the moment they move over any one of the user's created wormholes, they will become incapable of escaping the pull of the wind formation. Alternatively, the user can skip the first part of the technique and use this directly on an already lowered section/part of the terrain.

    Note: Lasts five turns
    Note: Can only be used twice per battle
    Note: Can only be Taught by -Venom-
    Note: Can create a maximum of eight wormholes
    Note: Sections of earth can only be lowered a maximum of ten meters



    ________________________________________________
     Declined 
    Ridiculously OPed and exploitable. Too big of a scale. Really too unreasonable. You need to tone it down...way down.
    (Doton/Fuuton: Funjin Kachuu) – Earth/Wind Release: Scouring Vortexes
    Rank: S
    Type: Supplementary/Offensive
    Range: Short-Long
    Chakra cost: 40
    Damage points: N/A (80 damage if the opponent becomes trapped in the worm hole)
    Description: The user will release their doton chakra into the ground to cause multiple sections of earth around the opponent to lower themselves in a circular-like shape, in a similar manner to Earth Release: Moving Earth Core. In the same motion, they will then focus their fuuton chakra into each and every one of the lowered sections of earth, before performing a single handseal to trigger a mild vacuum-like effect which will suck any objects/people moving directly over it to be sucked deep into the depths of the hole. Inside the hole, the wind chakra will be spiraling in a clockwise motion in the same manner as a tornado, carrying deposits of rock, dust, dirt and debris which greatly augments the cutting power of the already potent wind formation. Anyone or anything unfortunate enough to be caught inside one of the tornadoes will be skinned alive due to the sheer abrasiveness of the dust-infused wind, making this technique capable of even slicing through solid rock to reach its intended target. More commonly that not, the user will create the wormholes in a secure formation around the opponent to ensure any thrown projectiles or solid constructs they send towards the user will be promptly sucked into one of the wormholes, quickly being incinerated by the raging winds. This makes this technique exceedingly useful in countering techniques such as Earth Release: Stone Golem and Earth Release: Rock Scale Slab, as the moment they move over any one of the user's created wormholes, they will become incapable of escaping the pull of the wind formation. Alternatively, the user can skip the first part of the technique and use this directly on an already lowered section/part of the terrain. The shredding power of each hole is directly proportional to the amount lowered sections of earth created through this technique e.g. One hole = S-Rank, Two holes = A-Rank, Four holes = B-Rank, Eight holes = C-Rank. Similarly, the suction power of each hole is dependent on the number of holes created, with each hole only being capable of "sucking in" and destroying techniques equivalent to their rank. An S-Rank hole would be capable of pulling in an S-Rank technique and destroying it, while a C-Rank technique would only be capable of pulling in (and destroying) a C-Rank Technique. Any and all created wormholes will generate a vertical column of sucking wind which spans mid-range into the air, clearly notifying the opponent that moving over these wormholes will cause them to be forcefully pulled into them.

    Note: Lasts three turns
    Note: Can only be used twice per battle
    Note: Can only be Taught by -Venom-
    Note: Can create a maximum of eight wormholes
    Note: The numbers of creatable holes must either be: One, Two, Four, Eight.
    Note: Sections of earth can only be lowered a maximum of ten meters
    Note: Ground directly beneath the opponent cannot be lowered.





    (Fuuton: Tei Kinkou)- Wind Release: Air balance
    Type: Supplementary
    Rank: C Rank
    Range: Short/Self
    Chakra: 15
    Damage: N/A
    Description: A simply yet effective and useful jutsu, harnessing one's wind style mastery. The user release a small dose of wind chakra below his feet, and using chakra manipulation, he controls the wind to spin under the soles of his feet. Small but durable wind currents spin under his feet at a rapid pace. To normal eyes, they won't see nothing, (Unless the user is above a huge sand terrain; dessert etc, the opponent will see the small drafts of sand also spinning.) but chakra sensors/Doujutsu users will be able to see the chakra built up below the user's feet. This jutsu will simply let the user, basically "float" a couple inches off the surface of something. Whether it a swamp, ice, water, acid etc the user will look as if he is walking above it.
    -Can only be taught by Venom
    -Jutsu last for 5 turns (unless the user deactivates it before)
    -While this is in use, No S-F rank wind jutsu can be used.


    Feel free to make any changes

    ________________________________________________
     All Declined 
    under the blue rule. If we want to make changes, we will. If we don't, we won't. Don't need your "permission".
     
         
    Last edited by Scorps; 09-10-2013 at 10:29 PM.

  11. #3186
    Vēx's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Fūton: Seikūken) Wind Release: Seikuken
    Type: Offense & Defense
    Rank: A
    Range: Short
    Chakra: 30 (-10 chakra per turn)
    Damage: N/A
    Description: A combat method that involves controlling the entire radius within one's arm length, creating a spherical shield of wind around oneself. It can be used for offence and defense. It allows the user to create a spherical bubble-like barrier of wind chakra around himself as long as the user's arm length. It allows the user to detect when someone enters the barrier, and to autonomously defend or counter the attack. The user can then at will, decrease the range of their seikuken, by doing such things as putting their hands in their pockets. It makes the seikuken stronger however, and allows them to defend against A rank taijutsu. The reverse is also true, the user is able to increase the range by drawing a weapon. However a Seikuken with a larger radius is not necessarily better, as the user can now only counter taijutsu of up to C rank. The Seikūken can only be erected with a calm mind (i.e. jumping around or moving will make it difficult). If one is not calm, it would be near impossible for him or her to erect the Seikūken. Thus, the user is unable to use any elemental (or regular) ninjutsu while this is active. The seikuken however has one large weakness. It leaves the user's lower body vulnerable, since it uses the upper body primarily.

    -Restrictions-

    Can only be used once per battle
    Lasts for 3 turns
    cannot use elemental or normal ninjutsu while this is active.
    Cannot counter special taijutsu such as that of a CFS, 8 gates, etc.
    Can only be taught by Vex

    ________________________________________________
     Declined 
    Similar to existing techniques. DNR.

    Looks like this:




    Water Release: The Bumbling Blue Elephant (Suiton: Za Bukotsu Buru Zou)
    Type: Offense
    Rank: S
    Range: Short-Mid
    Chakra: 40 (-10 chakra per turn)
    Damage: 80
    Description: The user will focus his water chakra through out the battlefield, and use the moisture in the air. He will then materialize 4 spheres of water about the size of basketballs. The water that the spheres are composed of is very very compacted, making the spheres of water very dense. As a result, they are extremely solid and blunt. The user controls the spheres of water with precise chakra control, suspending them in the air above him (just a few feet off the ground, they are unable to go very high up or underground). Each sphere is able to be controlled through hand motions if the user pleases, or simply with handseals. But either way, the user's hands must control them, if his hands are bound they are useless. Their main use is to act as blunt insturments with which the user will attack his opponent with. They each have B rank strength. They cannot move more than short range from the user, or they simply detonate in a B rank explosion that has the scale of a paper bomb exploding. The user can have all the spheres come together so that they become one large sphere about the size of a massive rasengan the sphere then has S rank strength. The user can however not fuse two or three of the spheres together. It must be all four. When all fused together, the user can use the large sphere as a big wall, or simply as a giant blunt insturment. He can send it more than short range, and it would detonate with the explosive force of four paper bombs exploding together.

    Notes:

    Can only be taught by Vex
    No water in the same turn or next turn
    Spheres last only for 4 turns
    Can only be used once a battle

    ________________________________________________
     Declined 
    Similar (almost exactly the same) as existing techniques. DNR.
     
         
    Last edited by Scorps; 09-14-2013 at 01:26 PM.

  12. #3187
    Bloo's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Bloo View Post
    ((Kuchiyose:Gamaotome) Summoning: Gamaotome
    Type:Supplementary
    Rank:A
    Range: Short - Mid
    Chakra: 30
    Damage: N/A
    Description:
    Gamaotome is one of the few female toads that reside on mt. myoboku. She is of very small stature being able to fit in the palm of a persons hand and to hide in the hair of most people. Her adtitude is sweet and caring. She has a great love for her summoner. Being so small in stature she wasn't very adapt at fighting. She has no elemental affinity. She knew toads had a natural sensing ability, so to compensate for her lack of fighting ability's she trained and honed her sensing ability.

    -Is a personal summon so stays on the field infinitely.
    -Lives in the bios clothes or hair.
    -Her sensing ability is the normal cannon one but can only be activated once per battle. After that she becomes tired and falls asleep and can't be used anymore that battle.
    -Can be summoned by others. For other people she stays on the field for four turns.
    -Summoned once per battle.
    Looks





    Took ownership of deers Here



    (Kuchiyose no Jutsu:Derira Reitō kōgō) Summoning Technique : Dalila The Frozen Empress
    Type:Summon
    Rank: A-Rank
    Range: Short
    Chakra: 60
    Damage:
    Description:The user will bite there thumb, drawing the blood or by using blood from any other way (must still be there own), then by slamming there hand on the ground the user will summon Dalila The Frozen Empress. She stands 3 meters tall. Her fur is a light blue color. Dalila's attitude is that of a caring mother often being the one to look after the other deers. She has no antlers due to her being a female, she is able however to use Water up to A-Rank. She can manage on her own, moving at speeds equal to a Taijutsu Specialist at S-Class rank. She is very intellegent and is very friendly with people allowing 2 people to ride on her back. She is also capable of standing on 2 feet, though she prefers 4 legs.

    -Dalila can remain for 4 turns
    -Dalilia can only be summoned once per battle.
    -Water Moves used by Dalila counts towards 3 jutsu limit.

    ________________________________________________
     All Declined 
    banned.
    Signed toads here

    ((Kuchiyose:Gamaotome) Summoning: Gamaotome
    Type:Supplementary
    Rank:A
    Range: Short - Mid
    Chakra: 30
    Damage: N/A
    Description:
    Gamaotome is one of the few female toads that reside on mt. myoboku. She is of very small stature being able to fit in the palm of a persons hand and to hide in the hair of most people. Her adtitude is sweet and caring. She has a great love for her summoner. Being so small in stature she wasn't very adapt at fighting. She has no elemental affinity. She knew toads had a natural sensing ability, so to compensate for her lack of fighting ability's she trained and honed her sensing ability.

    -Is a personal summon so stays on the field infinitely.
    -Lives in the bios clothes or hair.
    -Her sensing ability is the normal cannon one but can only be activated once per battle. After that she becomes tired and falls asleep and can't be used anymore that battle.
    -Can be summoned by others. For other people she stays on the field for four turns.
    -Summoned once per battle.
    Looks





    ________________________________________________
     Declined 
    No summon stays on the field indefinitely. Chakra sensing summons have been made before more than once.

    Took ownership of deers Here


    (Kuchiyose no Jutsu:Derira Reitō kōgō) Summoning Technique : Dalila The Frozen Empress
    Type:Summon
    Rank: A-Rank
    Range: Short
    Chakra: 60
    Damage:
    Description:The user will bite there thumb, drawing the blood or by using blood from any other way (must still be there own), then by slamming there hand on the ground the user will summon Dalila The Frozen Empress. She stands 3 meters tall. Her fur is a light blue color. Dalila's attitude is that of a caring mother often being the one to look after the other deers. She has no antlers due to her being a female, she is able however to use Water up to A-Rank. She can manage on her own, moving at speeds equal to a Taijutsu Specialist at S-Class rank. She is very intellegent and is very friendly with people allowing 2 people to ride on her back. She is also capable of standing on 2 feet, though she prefers 4 legs.

    -Dalila can remain for 4 turns
    -Dalilia can only be summoned once per battle.
    -Water Moves used by Dalila counts towards 3 jutsu limit.

    ________________________________________________
     Declined 
    Ok...on two feet...and using water...does she have the ability to make hand seals? If so, how?

    (Tsuyo) Strength
    Type: Offensive/defensive/supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80
    Description:
    Tsuyo is a three piece suit. It consists of pants, shirt, jacket and tie. The suit was made from the most expensive materials. The materials were indestructible and in fused with mass amounts of chakra. The will of the maker was even said to have been transferred into the suit. The suit was specially made to resist al liquids. When ever a liquid comes into contact with the suit it just beads up and rolls off. The suit can't be burned, pierced, cut or torn. The suit when worn fits perfectly to the users body, always giving it a comfortable fit.

    -The suit is indistructible.
    -Water resistant.
    -Can't be peierced, cut, torn, burned.
    -The suit is sentient and it can talk to the user but it can't break them from genjutsu, move on its own, its can only talk and is for Rp purposes.



    ________________________________________________
     Declined 
    DNR.
     
         
    Last edited by Scorps; 09-14-2013 at 01:20 PM.

  13. #3188
    Penguin.'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Suiton: Suberi yasui mizutamari) - Water Release: Slippery Puddle
    Type: Defensive
    Rank: C
    Range: Short
    Chakra Cost: 15
    Damage Points: N/A
    Description: When the target is rushing in after the user, the user can make one handsign and infuse a great deal of chakra into a puddle they made out of thin air or can use a pre existing water source by their opponents feet. Due to how much chakra is put into the minimal water source, the opponent would slip and lose their balance.

    -Can only be used by Tobirama or Mei biography's.
    -Can only be taught by Penguin2640.
    -Only can be used twice per battle.


    ________________________________________________
     Declined 
    Similar to existing techniques. DNR.
     
         
    Last edited by Scorps; 09-11-2013 at 08:58 PM.

  14. #3189
    -Cerberus-'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Fuuton: Deba) Wind Style: Knife
    Type: Offensive
    Rank: A
    Range: Short
    Chakra cost: 30
    Damage Points: 60
    Description: The user channels and stores his wind chakra into his hand while shaping his hand into a 'chop' position, giving it its 'Knife' name. The large amount of stored wind chakra allows the user to easily cut through bones and flesh with ease.

    -Can only be used three times per battle
    -Can only be taught by -Cerberus-






    (Fuuton: Bunten) Wind Style: Fork
    Type: Offensive
    Rank: A
    Range: Short
    Chakra cost: 30
    Damage Points: 60
    Description: The user channels his wind chakra into his hand while forming it into a claw, similar to the way a fork is shaped. The claw has a high piercing potential being able to pierce through bones and flesh with ease.

    -Can only be used three times per battle.
    -Can only be taught by -Cerberus-




    (Fuuton: Hisan Deba) Wind Style: Flying Knife
    Type: Offensive
    Rank: A
    Range: Short
    Chakra cost: 30
    Damage Points: 60
    Description: The user channels a large amount of wind chakra into his leg. Focusing on this chakra the user swings his leg forward similar to that of a kick, releasing this stored chakra. The user uses shape manipulation to shape the chakra into a large knife that travels towards the opponent while slicing through everything in its path. The knife is roughly 15 meters tall and 3 meters wide.

    -Can only be used three times per battle.
    -Can only be taught by -Cerberus-



    ________________________________________________
     All Pending 
    All of this is deserving of a CFS pertaining to wind and taijutsu. Make a CFS for this and resubmit it.
     
         
    Last edited by Scorps; 09-14-2013 at 01:15 PM.

  15. #3190
    Elesde Trip Mockingbird's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Doton/Raiton: Jinrai no Raijin) Earth/Lightning Release: Raijin the Thunderclap
    Rank: Forbidden
    Type: Offensive
    Range: Short - Long
    Chakra Cost: 50
    Damage Points: 90 [-20 to the user]
    Description: The user will begin by placing their hand on the ground, channeling doton chakra into it, and having the surrounding earth form around the user’s hand in the form of a large earthen gauntlet. Similar to the way Gaara gathered different minerals in the ground for his ultimately hard absolute offensive and defensive techniques; the gauntlet is composed of several minerals derived from the earth. While the gauntlet is a tad big, it does not impede the user’s movement in any way. Afterwards, the user will channel ration chakra all throughout their body before pushing all of the built energy to their hand, making the lightning extremely compact and especially potent, similar to the Lightning Cutter only more destructive. Once it reaches the user’s palm, the lightning is released into the gauntlet, the discharge of electricity instantly vaporizing the earth. Because of its interaction with surrounding oxygen, the lightning has the effect of furiously ‘exploding’ outwards and incinerating everything it comes into contact with. With the chakra concentrated around the user’s hand, they will punch, hit or slap something (including the air) releasing the built up chakra the instant they do so. Maintaining control of the chakra at all times, the lightning will be released in the form of one large, vertical shockwave-like attack that surges through the object in question and leads the assault. From the vertical shockwave, countless smaller shockwaves explode outwards in all directions. When it meets an obstacle, the vertical lightning will break through said obstacle, literally tearing it apart by dividing it in half; Immediately afterwards, the innumerable smaller shock waves will bombard and completely destroy/incinerate the impediment. The technique’s destructive capability is immense, as it incinerates a majority of objects within its trajectory. A large chasm will be left behind as a result of the lightning travelling across and violently carving into the earth. The technique is named so because upon initially releasing the lightning, the air within the chakra’s trajectory is heated to the point that it literally creates a roaring thunder clap.

    *This technique can only be used once per battle.
    *The user can only use one other technique in the same turn.
    *The user cannot use any other Doton or Raiton jutsu in the same turn, nor use any in following turn.
    *The user cannot use any techniques above S Rank in the following turn.
    *As a result of damage to the user’s hand, the speed of the user’s handseals is heavily slowed for three turns.

    ________________________________________________
     Declined 
    I find it farfetched a bit and its too powerful.

    Approved CFS:
    http://narutobase.net/forums/showthr...=1#post7764828

    (Hakkyou Taijutsu: Zonbi Shoueki) Hakkyou Martial Art: Zombie Juice
    Rank: Forbidden
    Type: Offensive
    Range: Short - Mid
    Chakra Cost: 50
    Damage Points: 90 [-15 to the user]
    Description: The user will introduce a powerful illusion unto an opponent through the use of hand or bodily gestures. Within this illusion, a pool of some fetid smelling liquid will materialize beneath the opponent. Several dozen hands will afterwards reach up from beneath the surface of the odoriferous liquid and grab onto the person - latching onto their limbs and pulling them down into the liquid. On the palms of each hand, similar to Deidara, is a small, gaping mouth lined with rows of teeth – So as each of the hands latches onto the opponent, they’re also sinking their teeth several inches into that person. The meaning of this is not only to induce high levels of imaginary pain, but to prevent the opponent from struggling and escaping the creatures grasp. The owners of the hands are certain pagan, inhuman creatures marked with unorthodox tattoos. Upon emerging, each creature opens its own mouth (their real mouths) and digs its own set of teeth into the opponent. Unlike the smaller mouths on the palms, the creature’s real mouths have a much ‘bigger bite’ and aren't limited to just immobilizing the opponent, but can actually eat away at the opponent one big bite at a time. The saliva produced by each creature is highly acidic, therefore allowing them to effortlessly chew through flesh and bone along with melting away surrounding tissue. The worst thing to do would be to struggle. In such a case, the opponent’s limbs would be sooner torn off than anything else and the rest of their body devoured all the more faster. Though no longer than a few seconds, the illusion bends the senses to slightly manipulate the affected person’s perception of time; To the opponent it feels more along the lines of a several minutes - This is because of the ‘evolving’ nature of the genjutsu, as it takes time to progress through the stages to effectively deliver a thoroughly painfully terrifying experience. While the opponent endures this, the user will rush towards them and strike with an initial dual fist strike, driving their fists into the opponent’s chest. Because of the dramatic increase to strength that madness provides, the user’s fists come down like weights that crash into the enemy with cumbersome force, knocking them back and forcibly driving them into the ground. This attack is followed by a relentless assault - A barrage of a maximum of 10 attacks (punches and/or kicks, etc) coming from all sides and chained one after another with frightening speed. The opponent will be broken free of the illusion upon being impacted by the user’s initial dual attack. The effects of this Genjutsu are so powerful that they extend into reality in the sense that the imaginary smell alone is enough to physically bring the person to tears and leave them delirious. Compiling this with the 'fear factor' and the opponent’s perceived agony, the psychological toll induces disorganized thinking, disturbing the opponents cognitive function to a degree. To be more explicit, should the opponent still be standing, their thinking will be hampered and their movements will be sluggish in the sense that their body will have to rapidly “re-learn” how to perform the most mundane of actions – considering not moment ago they didn't have limbs - similar to someone who just woke up from a coma.

    *This technique can be used once every three turns, two times per battle.
    *The resultant sluggishness experienced by the opponent lasts for one full turn.
    *Because of the speed and power at which the user strikes, they suffer -15 damage each time they use this technique.
    *The user can only use one other technique in the same turn.
    *In the following turn, the user cannot use Genjutsu, Hakkyou Taijutsu, nor any jutsu above S Rank.

    ________________________________________________
     Declined 
    No forbidden rank illusions.



    Quote Originally Posted by Mockingbird View Post
    (Fuuton: Materiaru Hai) Wind Release: Material High
    Rank: A
    Type: Offensive / Defensive
    Range: Short – Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will begin by imbuing their chakra into the surrounding air, compressing and manipulating it to take on different shapes and forms including but not limited to circles, triangles, cubes, cylinders, so on and so forth. This technique is similar to the Wind Style: Rasengan in that it also emphasizes power, rotation and containment. The wind used in this technique is composed of innumerable razor sharp, microscopic wind blades packed together in such a way that they move in multiple directions and grind against each other in a continuous flux, all while maintaining a specific form; The difference between the two lies in the emphasis on shape transformation. Because Material High can take on several forms, it can be applied in battle in several ways, and considerably more often than the Rasengan. To emphasize, depending on the user’s style, one could create and maneuver circular, paper thin wire like blades to slice through or bifurcate certain obstacles. Additionally, one could form cubes or prism’s to use as jumping blocks, stepping stones or even a defensive shield. These shields can also just as easily be used as a cage or prison to hold enemies of varying sizes. The shapes can be hollow, ‘solid’ through and through, or a combination in between where it is hollow in the center but solid the rest of the way through. These constructs can be materialized and manipulated in all ranges; However they produce a loud, roaring sound, like the howling of un-tamed wind and as such, are easily noticeable through hearing. The wind used in this technique is also transparent, but is easily visible to the naked eye and is recognized as having a light, grayish color. As a result of being so compressed, the wind takes on a more “solid,” tangible state than is ordinary, and can therefore tear through stone and a majority of solid objects, including doton jutsu up to A Rank. This is similar to the way that concentrated fire can punch through concrete walls. When used offensively, the constructs can be used as projectile weapons to deal powerful concussive or blunt force damage – For example, forming a large cylindrical construct above an enemy and having it fall on them would squash them flat. When used defensively, the constructs can be formed in such a way that the winds spread and re-distribute oncoming force along the faces of said construct, virtually absorbing damage. As a result, the barriers are practically impervious to damage from attacks of a weaker rank (with the exception of fire based attacks). The constructs are easily capable of mincing whatever they come into contact with when used either offensively or defensively – It is a quality this jutsu possesses regardless of how it is used. There is no minimum size for the objects; However the maximum size is equivalent to that of a grown Gamakichi. Additionally, there is no specific amount of constructs that can be formed. This technique follows the same guidelines as the Earth Flow Spears technique in that the amount of constructs created will always remain within reason for the rank of the technique. However, this also means that the size of each object is proportional to how many there are. Therefore the more objects that the user creates the smaller and weaker each individual one.

    *This technique can be used five times per battle.
    *The user must wait two full turns in between uses of this technique.
    *The user cannot use any other Fuuton jutsu in the same turn and cannot use Fuuton above A Rank in the following turn.
    *While the user can create a variety of forms, these forms are limited to basic geometric shapes.

    X-Declined-X And if Rasenshuriken requires the assitance of clones. How does this work without any?
    Re-Submitting:

    (Fuuton: Materiaru Hai) Wind Release: Material High
    Rank: A
    Type: Offensive / Defensive
    Range: Short – Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will begin by imbuing their fuuton chakra into the surrounding air and performing a sequence of 6 handseals to exercise a higher degree of chakra control. Afterwards, the user will compress and manipulate their chakra to take on different shapes and forms including but not limited to circles, triangles, cubes, cylinders, so on and so forth. This technique is similar to the Wind Style: Rasengan in that it also emphasizes power, rotation and containment. The wind used in this technique is composed of innumerable razor sharp, microscopic wind blades packed together in such a way that they move in multiple directions and grind against each other in a continuous flux, all while maintaining a specific form; The difference between the two lies in the emphasis on shape transformation. Because Material High can take on several forms, it can be applied in battle in several ways, and considerably more often than the Rasengan. To emphasize, depending on the user’s style, one could create and maneuver circular, paper thin wire like blades to slice through or bifurcate certain obstacles. Additionally, one could form cubes or prism’s to use as jumping blocks, stepping stones or even a defensive shield. These shields can also just as easily be used as a cage or prison to hold enemies of varying sizes. The shapes can be hollow, ‘solid’ through and through, or a combination in between where it is hollow in the center but solid the rest of the way through. These constructs can be materialized and manipulated in all ranges; However they produce a loud, roaring sound, like the howling of un-tamed wind and as such, are easily noticeable through hearing. The wind used in this technique is also transparent, but is easily visible to the naked eye and is recognized as having a light, grayish color. As a result of being so compressed, the wind takes on a more “solid,” tangible state than is ordinary, and can therefore tear through stone and a majority of solid objects, including doton jutsu up to A Rank. This is similar to the way that concentrated fire can punch through concrete walls. When used offensively, the constructs can be used as projectile weapons to deal powerful concussive or blunt force damage – For example, forming a large cylindrical construct above an enemy and having it fall on them would squash them flat. When used defensively, the constructs can be formed in such a way that the winds spread and re-distribute oncoming force along the faces of said construct, virtually absorbing damage. As a result, the barriers are practically impervious to damage from attacks of a weaker rank (with the exception of fire based attacks). The constructs are easily capable of mincing whatever they come into contact with when used either offensively or defensively – It is a quality this jutsu possesses regardless of how it is used. There is no minimum size for the objects; However the maximum size is equivalent to that of a grown Gamakichi. Additionally, there is no specific amount of constructs that can be formed. This technique follows the same guidelines as the Earth Flow Spears technique in that the amount of constructs created will always remain within reason for the rank of the technique. However, this also means that the size of each object is proportional to how many there are. Therefore the more objects that the user creates the smaller and weaker each individual one.

    *This technique can be used five times per battle.
    *The user must wait two full turns in between uses of this technique.
    *The user cannot use any other Fuuton jutsu in the same turn and cannot use Fuuton above A Rank in the following turn.
    *While the user can create a variety of forms, these forms are limited to basic geometric shapes.

    ________________________________________________
     Pending 
    Leaving for Xylon
     
         
    Last edited by Scorps; 09-14-2013 at 01:31 PM.

  16. #3191
    Sterling Malory Archer's Avatar
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    Re: ±±Custom Jutsu Submission±±

    -Link to Approval of Contract-

    (Kuchiyose: Kane Musha) ~ Summoning: Metal Warrior
    Rank: A
    Type: Summoning
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user offers a sacrifice of blood and then stretches their arm at full length to summon the Metal Warrior, Scar. Scar has the size and strength of a lion, but what makes Scar different from the rest of his kind is his physical features. When Scar was born he suffered through a birth defect which caused his front paws to be damaged and barely usable. Leo (the King) summoned a shinobi who was part of the contract who was an expert in medical ninjutsu. This med-nin performed an operation on the little Scar, giving him 2 metal-like hands to replace his damaged front paws. Scar was the rehabilitated to walk on his two hind legs. During his adolescent years, Scar learned to carry and wield swords, he favoured dual swords which he uses swiftly. He is also strong in taijutsu thanks to the metal limbs he was given at birth. Scar is the only Leopon to be able to walk on his hind legs efficiently with no problems. His taijutsu does +10 Damage owing to his limbs being metal and his natural muscle size as compared to a human.

    ~Can only be summoned by Sterling Malory Archer
    ~Lasts 3 turns
    ~Can only be summoned once

    ________________________________________________
     Approved 

    ---


    Quote Originally Posted by Sterling Malory Archer View Post
    Approval to contract

    Reopon Gigei: Oni Hogosha Sutansu | Leopon Arts: Demon Guardian Stance
    Type: Mode
    Rank: S-Rank
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: A technique used by a holder of the Leopon summoning. This technique was used whenever the Leopons were under a serious threat, in which the Leopons would summon the contract holder and use this technique. Leopon Arts: Demon Guardian Stance is a mode in which the user would summon the Lightning Queen Hime and the Flame Guardian Ippo. This summoning is a unique technique, similar to Soma no Kou, as when the user summons the Leopons using this version, the user is conjoined with Ippo and Hime. The heads of two Leopons appear next to the user's head, on top of the shoulders, one facing left and the other facing the right. Also 4 paws sprout from the users upper body, 2 sprouting to the left, and 2 to the right. The user gives the appearance of a demon with 3 heads, 2 lion-like heads, and the middle being human. While this mode is activated, the user is given 360 degree vision (from the two lion heads). The two Leopons can mentally communicate freely with the user and can release their own relative techniques (Fire and Lightning). They can also free the user from genjutsu, but can also be put in a genjutsu (The user, and each leopon attached has their own chakra network) so the user of this mode is susceptible to multi-targeting genjutsu. If the paws are used for taijutsu, the user gains 10+ Damage

    Note: Activation of this mode counts as 2 moves instead of 1.
    Note: This can only be used Once per battle.
    Note: This can only be used if Himo and Ippo have not been summoned.
    Note: This mode lasts 4 turns.

    X-Declined-X
    Reopon Gigei: Oni Hogosha Sutansu | Leopon Arts: Demon Guardian Stance
    Type: Mode
    Rank: S-Rank
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: A technique used by a holder of the Leopon summoning. This technique was used whenever the Leopons were under a serious threat, in which the Leopons would summon the contract holder and use this technique. Leopon Arts: Demon Guardian Stance is a mode in which the user would summon the Lightning Queen Hime and the Flame Guardian Ippo. This summoning is a unique technique, similar to Soma no Kou, as when the user summons the Leopons using this version, the user is conjoined with Ippo and Hime. The heads of two Leopons appear next to the user's head, on top of the shoulders, one facing left and the other facing the right. Also 4 paws sprout from the users upper body, 2 sprouting to the left, and 2 to the right. The user gives the appearance of a demon with 3 heads, 2 lion-like heads, and the middle being human. While this mode is activated, the user is given 360 degree vision (from the two lion heads). The two Leopons can verbally communicate freely with the user and can release their own relative techniques (Fire and Lightning). They can also free the user from genjutsu, but can also be put in a genjutsu (The user, and each leopon attached has their own chakra network) so the user of this mode is susceptible to multi-targeting genjutsu. If the paws are used for taijutsu Only Close Range), the user gains 10+ Damage owing to the strength of a Leopon.

    Note: Activation of this mode counts as 2 moves instead of 1.
    Note: This can only be used Once per battle.
    Note: This can only be used if Hime and Ippo have not been summoned.
    Note: Hime and Ippo cannot be summoned after this technique is used.
    Note: This mode lasts 4 turns.
    ________________________________________________
     Declined 
    DNR

    ---
    Link to Approved CFS

    Doki Sono Kamigami:Teikiatsu of Ranmyaku | Wrath of the Gods: Cyclone of Chaos
    Type: Offense/Defense
    Rank: A-Rank
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user musters sufficient strength and swings his blades around their head in a circular motion with tremendous force repeatedly, attacking multiple targets near the user. Cyclone of Chaos can be used to defend against Medium-Sized earth or projectile techniques.

    Note: Can be used 3 times per battle
    Note: Need to be trained in the fighting style in order to use
    Note: Bio must wield the chained blades.

    ________________________________________________
     Approved 
     
         
    Last edited by Scorps; 09-14-2013 at 01:28 PM.

  17. #3192
    Senior Member Gutsy Jiraiya's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Suiton: Keisui) – Water Release: Light Water
    Rank: C - S
    Type: Defensive
    Range: Short - Long
    Chakra Cost: 15 - 40
    Damage Points: N/A
    Description: This technique is very similar in comparison to the Heavy Water, though this technique is still quite different. The Light Water is actually Deuterium-depleted water, which is essentially water which has a lower concentration than naturally occurs of deuterium, a heavier isotope of hydrogen which has, in addition to its one proton, a neutron, roughly doubling the mass of the hydrogen atom. When this technique is performed it is similar to the Heavy Water technique in the way that the user will infuse the water with his own chakra which will be manipulated to add the missing molecule, but in this case the chakra which is being infused into the water technique or source will not only force some of the deuterium to leave the water but will also spread it out resulting in the concentration of deuterium in the water to be greatly depleted. When this technique happens the water will become much lighter and easier to control, meaning when the user performs the technique on a water source or one of his own techniques, the technique it is performed upon will be lighter and much faster than a regular water jutsu, in turn it will lose some of its brute force due to it being lighter. In turn if you perform it upon one of the opponents techniques, such as the Water Release: Stormy Blockade, the water will become much lighter and thus when the water strikes you, its entire brute force ability will be greatly reduced and it will hardly harm you when it strikes.
    Note: This technique decreases the opponent’s water technique by one rank
    Note: Usable trice per battle
    Note: Must be taught by Gutsy Jiraiya

    ________________________________________________
     Declined 
    Heavy water technique? link


    (Suiton: Mizume) – Water Release: Water Eyes
    Rank: C
    Type: Offensive
    Range: Short - Mid
    Chakra Cost: 15
    Damage Points: N/A
    Description: The user will release his chakra towards the opponent, and as it reaches the opponent the chakra will attach itself to the opponent’s eyes. As the chakra attaches to the persons eyes, the chakra will slowly turn into water, which in turn will make the opponents eyes blurry and make it difficult for them to see or react quickly towards your offensive. This technique does not harm the opponent’s eyes; it simply makes the opponent unable to see everything that is going on due to the water being produced by the chakra that is attached to their eyes.
    Note: This technique is active for the following two turns
    Note: Can only be taught by Gutsy Jiraiya

    ________________________________________________
     Declined 
    DNR


    (Suiton: Ase no Yoroi) – Water Release: Perspiration Armor
    Rank: A
    Type: Defensive
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: This technique utilizes the sweat produced in the sweat glands in the user’s skin. The sweat is commonly warm due to it being the way for humans to relieve them of their heat, and it covers the entire human body, the result of a person sweating will cause the skin to be very smooth. This technique works in the way that it makes the user sweat a lot more by utilizing his own chakra, and while sweating it will cover the user’s body resulting in smooth skin, though this is not the goal of the technique. The sweating mechanism in the person’s body is to regulate the body’s temperature, so as to say through this technique the user is capable of relieving themselves of heat that is caused to them by an opponent, though the sweat on the user’s body is still a protective layer of water which can defend the user from incoming fire.
    Note: The sweat mechanism makes the user capable of relieving heat of up to B-rank techniques
    Note: The water produced by the user through their sweat is capable of stopping burns from a C-rank fire technique
    Note: When this technique is activated it is in effect the following two turns
    Note: Usable twice per battle
    Note: Must be taught by Gutsy Jiraiya

    ________________________________________________
     Declined 
    DNR.
     
         
    Last edited by Scorps; 09-14-2013 at 01:17 PM.

  18. #3193
    demon fang's Avatar
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    Re: ±±Custom Jutsu Submission±±

    ~New Cycle~

    ~Resubmitting~

    Quote Originally Posted by demon fang View Post
    ~Resubmitting~

    (Chimeiteki Keiteki) - Fatal Horn
    Type: Weapon
    Rank: S
    Range: Short-mid
    Chakra: N/a
    Damage: N/a
    Description: Is a hammer with the appearance of a Ram's head as the hammers face and has a chain linked to a spiked metal ball. The head is gold in color, and the 'horns' of the head have a silver color, while the ball's 'shell' is blue with white spikes. The weapon is made of a sturdy, durable metal and has the ability to crush Ice and Earth techniques up to B-rank. The spiked ball is placed/rested on top of the hammer like the Kendama. Originally it belonged to a famous warrior from Sunagakure who participated in the third ninja war and died fighting. When the hammer and ball are together, the weapon is used by bouncing the ball on the Hammer's sides before batting the ball towards the target. The Hammer and ball can be disconnected to perform separate attacks. The hammer's handle has a built-in mechanism that allows it to extend to mid-range to 'Ram' the target and send them backward or to smash them.

    Restrictions
    -Can only be wielded by Fang.
    -Each hammer-based technique counts as a move.
    -The hammer and ball cannot separate and form back on the same turn.
    -Only one hammer technique per turn.
    -The user can separate and connect up to two times.
    -Extending the Hammer can be used up to three times.
    -When separated the Hammer & ball are both A-rank.
    -When the hammer is used to extend and knock the target backward or to smash them it is only C-rank.


    X-Declined-X I still dont see an exact length your weapon could extend to.
    (Chimeiteki Keiteki) - Fatal Horn
    Type: Weapon
    Rank: S
    Range: Short-mid
    Chakra: N/a
    Damage: N/a
    Description: Is a hammer with the appearance of a Ram's head as the hammers face and has a chain linked to a spiked metal ball. The head is gold in color, and the 'horns' of the head have a silver color, while the ball's 'shell' is blue with white spikes. The weapon is made of a sturdy, durable metal and has the ability to crush Ice and Earth techniques up to B-rank. The spiked ball is placed/rested on top of the hammer like the Kendama. Originally it belonged to a famous warrior from Sunagakure who participated in the third ninja war and died fighting. When the hammer and ball are together, the weapon is used by bouncing the ball on the Hammer's sides before batting the ball towards the target. The Hammer and ball can be disconnected to perform separate attacks. The hammer's handle has a built-in mechanism that allows it to extend to mid-range(6 meters) to 'Ram' the target and send them backward or to smash them.

    Restrictions
    -Can only be wielded by Fang.
    -Each hammer-based technique counts as a move.
    -The hammer and ball cannot separate and form back on the same turn.
    -Only one hammer technique per turn.
    -The user can separate and connect up to two times.
    -Extending the Hammer can be used up to three times.
    -When separated the Hammer & ball are both A-rank.
    -When the hammer is used to extend and knock the target backward or to smash them it is only C-rank.


    ________________________________________________
     Declined 
    Why does it defend from earth and ice and nothing else? how can each be A-Rank when separated?

    (Kuchiyose: Main Mōru) - Summoning Technique: Mine Mole
    Type: Supplementary
    Rank: S
    Range: short
    Chakra: 40
    Damage: N/a
    Description: Mine is the leader of the moles. He is the size of Gamatatsu from part 2 when he had grown and wears a helmet and carries a pickaxe as a weapon. He can perform lightning techniques up to A-rank. He is physically strong enough to smash a man's head to through solid rock and is considered the best digger among the moles. He gets cranky when he is in the middle of something important and is interrupted for assistance when the summoner calls for him.

    Restrictions:
    -Must have signed the mole contract.
    -Can only be summoned once per battle.
    -His lightning counts as a move.
    -Lasts for five turns.


    ________________________________________________
     Declined 
    Summons that can use techniques can only be on the field for 4 turns tops. I don't get the whole smash a mans head through solid rock. Best digger? How does that translate into a battle ability? Also, seems weird that a mole uses lightning but ok...your contract.

    mole technique
    (Bouhatei Kuro-n) - Mole Clone
    Type: Supplementary
    Rank: D
    Range: short
    Chakra: 10
    Damage: N/a
    Description: The user weaves two hand-seals, summoning two standard moles. The moles then fuse together to form a clone of the user. They can't perform techniques that the user can do but, can perform standard forms of attack and defense. They serve as a decoy/distraction for their target. When the target is about to strike them, the moles can undo the technique and split, going in opposite directions to launch a counter attack from the opponents sides.

    Restrictions:
    -Only one clone at a time can be created.
    -Must have signed the Mole Contract.

    contract:http://narutobase.net/forums/showthr...1#post10018462

    ________________________________________________
     Declined 
    DNR
     
         
    Last edited by Scorps; 09-11-2013 at 12:41 PM.

  19. #3194
    Howard's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Howard View Post
    (Ryū-Ken Bakuhatsu) Dragon Fist Explosion
    Type: Attack
    Rank: S
    Range: Short - Mid
    Chakra: 40
    Damage: 80
    Description: Dragon Fist Explosion is an incredibly powerful attack, this technique is capable of destroying foes much more powerful and much larger then the user himself. The user begins by charging a fair amount of chakra into his hands and forearms the chakra sharpens the user's fist to an extent. The user then attacks by holding his fists out straight at the opponent positioning both arms facing the enemy with his elbows slightly bent, then once his fists are aligned he extends them releasing the chakra as he punches with both hands in unison this is all done in one fluid motion without any stopping. The punches themselves are able to crack the sternum causing pain if it hits the chest. (This movement resembles a Double Push Palm with closed fists) The chakra goes through intense shape manipulation as it forms into a large dragon that can be sent out to Mid range doing a fair amount of damage to the opponent if it hits him. It appears to look similar to a Mythical Chinese Dragon long and slim and it can pierce through the enemy if it hits him right. The real damage comes in when this jutsu is used in short range. The user can use the force of the chakra along with the weight of his own body to to deal a fatal blow to the opponent. If the punches directly hit the opponent the dragon made of chakra blasts through the opponent destroying their body leaving a large wound to the effected area. As the users fist are slightly sharpened by the chakra they also pierce deep into the opponent's body (if used in short range.) Since the basic chakra goes through shape change it is comparable in strength to Elemental jutsu of the same rank.

    Notes:

    -The jutsu can be used while moving and the user doesn't have to stand still to perform.
    -Can only be used twice per battle and must wait 3 turns before using again
    -No Basic Ninjutsu or Basic Genjutsu (this includes Nb gen and advanced Basic Ninjutsu [Non Elemental]) can be used the turn this jutsu is used and no Basic Ninjutsu of A rank or above the next turn.

    ______________
    ±± Declined ±±
    This would need EIG (as its similar to hirudora) or Jyuuken (as its similar to existing techniques ) or to be elemental in nature (which would collide with existing techniques). Still has tons of "grey" areas in the description though.
    (Ryū-Ken Bakuhatsu) Dragon Fist Explosion
    Type: Attack
    Rank: S
    Range: Short - Mid
    Chakra: 40
    Damage: 80
    Description: Dragon Fist Explosion is an incredibly powerful attack, this technique is capable of creating fatal wounds to foes much stronger and much larger then the user himself. The user attacks by holding his fists out straight at the opponent positioning both arms facing the enemy with his elbows slightly bent, then once his fists are aligned he extends them with a fast pace strong twisting motion releasing a fair amount of chakra from his fists as he punches with both hands in unison this is all done in one fluid motion without any stopping. The punches themselves are able to crack the sternum causing pain if it hits the chest. (This movement resembles a Double Push Palm with closed fists) The rotational force is so great that it combines with the chakra and through sheer force it forms a long slender dragon (roughly ten meters in length and four meters in diameter) that can be sent out to Mid range doing a fair amount of damage to the opponent if it hits him. It appears to look similar to a Mythical Chinese Dragon long and slim and it can pierce through the enemy if it hits him right piercing through flesh and bone. The real damage comes in when this jutsu is used in short range. The user can use the force of the blow along with the weight of his own body to to deal a fatal strike to the opponent. If the punches directly hit the opponent the dragon will have enough force to blast through the opponent destroying their body leaving a large wound to the effected area. As the users fist are slightly sharpened by the chakra they also pierce deep into the opponent's body (if used in short range.) Since the basic chakra goes through shape manipulation it is comparable in strength to elemental jutsu of the same rank. Unlike hirudora the blow of this jutsu is augmented with chakra, Hirudora is simply put by Might Guy "nothing more than an incredibly fast punch" whereas this jutsu is created through the use of chakra and rotational force which have been both shown to be sufficient in the anime to create jutsu of this caliber. It's been shown in the anime that feats such as this can be accomplished without EIG or any special ability and through sheer force alone.

    Notes:

    -The jutsu can be used while moving and the user doesn't have to stand still to perform.
    -Can only be used twice per battle and must wait 3 turns before using again
    -No Basic Ninjutsu can be used the turn this jutsu is used and no Basic Ninjutsu of A rank or above the next turn.

    ________________________________________________
     Declined 
    DNR
     
         
    Last edited by Scorps; 09-11-2013 at 12:42 PM.

  20. #3195
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    Re: ±±Custom Jutsu Submission±±

    For some reason I forgot to link the weapon I'm dropping, the last time. I apologize for that. Here it is and all the techniques tied to it, with links of approvals.

    http://narutobase.net/forums/showthr...1#post10215566

    Quote Originally Posted by McRazor View Post
    Kyōshin-ki | The Resonator
    Type: Weapon
    Rank: S
    Range: N/A
    Chakra Cost: N/A
    Damage Points: N/A
    Description: The Resonator is a legendary shinobi weapon, developed during the establishing era of Otogakure. Since the villagers of Otogakure were known for their ability to control sound and soundwaves they wanted to develop a weapon to complement their talent. As the outcome, The Resonator was made. Regarding its looks, it's not much different than a regular katana. However, since a book shouldn't be judged by its covers, neither should this weapon. Its real power lies within it. The Resonator is actually shallow, having an elongated cavity within it, with a long and thin needle inside it. The cavity is barely a few millimeters in diameter, enough for the needle to be positioned in the middle and still have space to move around. The purpose of the needle is to react to soundwaves. As a soundwave comes across the blade, the needle starts vibrating and tapping on the inside walls of the hole, enhancing the soundwaves and transferring them through the hilt, into the users hand, informing him of the incoming soundwaves. The user, having full mastery of the Sound release, is supposed to know a variety of different frequencies and by the way the needle vibrates, he can distinguish incoming soundwaves, without even hearing them. The weapon is slightly bigger than a regular katana in both thickness and length, in order to make sure that it doesn't lose on sturdiness because of the hole within it. The weapon is made from a special steel called Tamahagane and it consists of several layers of this material, making it very strong and firm. Because of the technique used to make it, it's considered indestructible and it's edge is very hard to dull.

    The resonating needle and its ability are considered passive because they are built into its structure, while the weapon also has an unique ability that the user can activate upon his wish, using the resonating frequency. However, this active ability can only be used twice per battle and it can't be used in consecutive turns. Each of the basic five elements has it's own frequency and when the user uses one of them, they produce a sound, unless it's stated otherwise in the description of the jutsu. As the sound of the jutsu hits the sword and the needle resonates at the certain frequency its vibration creates a, so called reverberation, which simply requires the user to swing the sword in order to release the soundwave and cast a weak genjutsu onto the opponent. The swing should be performed immediately after or in conjunction with the previous jutsu in order to maximize its effectiveness. The genjutsu would be B ranked and simple and straightforward. In the genjutsu, the user would have a certain amount of freedom in manipulating the opponents senses (hearing and vision) in order to change the way he perceives the incoming jutsu. He could make the jutsu change its form, split, vanish, decrease or increase in size and even change its trajectory. Of course, all effects are bound to the rules of Narutoverse and are required to be as realistic as possible, again concentrating on its effectiveness.
    Note: The genjutsu counts as one of the users moves per turn
    Note: Requires sound mastery to be used effectively
    Note: Owned by McRazor



    X-Declined-X
    -I know what tamahagane is... but just so you know, literally it means Ball Steel or Steel balls >_>
    -No Freeform sound illusions ^^ think up something more specific.
    Kyōshin-ki | The Resonator
    Type: Weapon
    Rank: S
    Range: N/A
    Chakra Cost: N/A
    Damage Points: N/A
    Description: The Resonator is a legendary shinobi weapon, developed during the establishing era of Otogakure. Since the villagers of Otogakure were known for their ability to control sound and soundwaves they wanted to develop a weapon to complement their talent. As the outcome, The Resonator was made. Regarding its looks, it's not much different than a regular katana. However, since a book shouldn't be judged by its covers, neither should this weapon. Its real power lies within it. The Resonator is actually shallow, having an elongated cavity within it, with a long and thin needle inside it. The cavity is barely a few millimeters in diameter, enough for the needle to be positioned in the middle and still have space to move around. The purpose of the needle is to react to soundwaves. As a soundwave comes across the blade, the needle starts vibrating and tapping on the inside walls of the hole, enhancing the soundwaves and transferring them through the hilt, into the users hand, informing him of the incoming soundwaves. The user, having full mastery of the Sound release, is supposed to know a variety of different frequencies and by the way the needle vibrates, he can distinguish incoming soundwaves, without even hearing them. The weapon is slightly bigger than a regular katana in both thickness and length, in order to make sure that it doesn't lose on sturdiness because of the hole within it. The weapon is made from a special steel called Tamahagane and it consists of several layers of this material, making it very strong and firm. Because of the technique used to make it, it's considered indestructible and it's edge is very hard to dull.

    The resonating needle and its ability are considered passive because they are built into its structure, while the weapon also has an unique ability that the user can activate upon his wish, using the resonating frequency. However, this active ability can only be used twice per battle and it can't be used in consecutive turns. Each of the basic five elements has it's own frequency and when the user uses one of them, they produce a sound, unless it's stated otherwise in the description of the jutsu. As the sound of the jutsu hits the sword and the needle resonates at the certain frequency its vibration creates a, so called reverberation, which simply requires the user to swing the sword in order to release the soundwave and cast a weak genjutsu onto the opponent. The swing should be performed immediately after or in conjunction with the previous jutsu in order to maximize its effectiveness. The genjutsu would be B ranked and simple and straightforward. In the genjutsu, the user would change the way the opponent perceives the incoming jutsu. He could make the jutsu change its trajectory and make it appear as if the jutsu if following an arc or such. Since it's an audiovisual genjutsu, the sound would correspond the visual trajectory of the jutsu. Of course, all effects are bound to the rules of Narutoverse and are required to be as realistic as possible, again concentrating on its effectiveness.
    Note: The genjutsu counts as one of the users moves per turn and can only be used 3 times
    Note: Requires sound mastery to be used effectively
    Note: Owned by McRazor



    Quote Originally Posted by McRazor View Post
    Ototon/Genjutsu: Furasshu-Gurō | Sound/Illusionary Arts: Flash-Taunt
    Type: Supplementary
    Rank: A-Rank
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: Flash-taunt is a close combat, sound based genjutsu. It's special because of its characteristic to be triggered rather quickly, while in close, hand to hand combat. To trigger the genjutsu, the user will focus an amount of sound chakra into his bladed weapon or his limbs and engage into a fight. The moment his weapon or limbs collide with his opponent's, they would release the usual sound (clash of metal weapons or a dull thump of limbs) with infused sound chakra, causing the soundwave to spread and trick the opponent into a genjutsu where the user flashes from his previous position, appearing right behind the opponent, with a sharp kunai pointed at his neck, aiming at his spine. In the illusion, depending on the users intention, he chooses where to stab his kunai (between the C3 and C7, cervical vertebrae), causing various effects. In general, they are pretty much all alike, causing paralysis or limited torso and hand movements, resulting in the opponent being immobilized while, in reality, the user is left to deal the finishing blow.
    Stab effects: C3: Typically results in loss of diaphragm function, necessitating the use of a ventilator for breathing.
    C4: Results in significant loss of function at the biceps and shoulders.
    C5: Results in potential loss of function at the biceps and shoulders, and complete loss of function at the wrists and hands.
    C6: Results in limited wrist control, and complete loss of hand function.
    C7: Results in lack of dexterity in the hands and fingers, but allows for limited use of arms.
    Note: Usable only once per battle
    Note: Only McRazor can teach this

    ________________________________________________
     Pending 
    Leaving for someone else.

    ______________
    -Declined- I like it, but it's a bit OP, specially because it's used in short range during a hand to hand fight, so you have two options, either make it's activation as something that's easily known to be tricky "hence why they would know it's a genjutsu" or lower the technique's abilities, and by abilities i mean effects and rank.
    Ototon/Genjutsu: Furasshu-Gurō | Sound/Illusionary Arts: Flash-Taunt
    Type: Supplementary
    Rank: B-Rank
    Range: Short
    Chakra: 20
    Damage: N/A
    Description: Flash-taunt is a close combat, sound based genjutsu. It's special because of its characteristic to be triggered rather quickly, while in close, hand to hand combat. To trigger the genjutsu, the user will focus an amount of sound chakra into his bladed weapon or his limbs and engage into a fight. The moment his weapon or limbs collide with his opponent's, they would release the usual sound (clash of metal weapons or a dull thump of limbs) with infused sound chakra, causing the soundwave to spread and trick the opponent into a genjutsu where the user flashes from his previous position, appearing right behind the opponent, with a sharp kunai pointed at his neck, aiming at his spine. In the illusion the user stabs his kunai in the opponents neck, causing pain and slight momentary loss of limb function. Off course the illusion is momentary and it will happen at the speed a ninja would be otherwise able to perform the same movement in reality. However, because it masks the users real presence, its exceedingly useful to deliver severe blows unnoticed.
    Note: Usable only twice per battle
    Note: Only McRazor can teach this
    Note: Cannot use any other technique while using this nor can the opponent be attacked with Ninjutsu when he is caught in the illusion


    Fuuinjutsu: Mizu No Kami No Shirushi | Sealing Arts: Seal of the Water God
    Type: Supplementary
    Rank: A-Rank
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: The seal of the Water God is a special seal developed for the purpose to aid the user in tough situations. The seal itself is a circle of kanji surrounding the kanji for "Divine" in the middle. The user himself is the seal and can manifest it in any part of his body he wishes. The seal only works against Water techniques and is a very good defense against them. The seal activates and draws in any nearby water technique into himself, storing both the water and the chakra it contained inside of it. The seal can then serve multiple purposes:
    -Reverence of God: The user will use the sealed, chakra infused, water to boost the damage of another water technique. Once he has absorbed an enemy technique, he does the handseals or rituals, needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is the water technique that the user performed with the addition of damage of the technique he had absorbed. The damage added is equal to the chakra points absorbed. Can be used 2 times.
    -Divine Will: The user will use the sealed, chakra infused, water to combo with another elemental technique. Once he has absorbed an enemy technique he does the handseals or rituals needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is an elemental combo of both water and the element of the technique he performed. The rank of the combo is equal to rank of the elemental technique used although becoming a dual elemental technique. Can be used 2 times.
    -Touch of Drought: The user will manifest the seal in both his hands and absorb any nearby moisture or water into the seal in a mere moment. This can be used to negate weather patterns such as clouds or mist but also to make it harder to breathe or to drain water sources. This can also be used to, upon touching an enemy, induce a temporary dehydration to the enemy, making him stumble and lose focus as well as stamina and strength, as he feels dizzy and weak. The effects last one turn. Can be used 2 times.
    Note: Absorbing a technique counts as a move and can only be done 3 times. Cannot absorb more than one at a time.
    Note: The seal can be combined with techniques that can logically be combined with a "water burst" from his body, as its follows logic and reasoning
    Note: The seal can only be used max 3 times and the effects used depend on the user but neither can be used more than 2 times
    Note: The user must wait a turn before using it again
    Note: The seal has to be stated in the biography
    Note: Only McRazor can teach this

    Fuuinjutsu training - http://narutobase.net/forums/showthread.php?t=409219

    ________________________________________________
     All Approved 
    editted
     
         
    Last edited by Scorps; 09-26-2013 at 04:47 PM.

  21. #3196
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    Re: ±±Custom Jutsu Submission±±

    Nishin - Duplicity
    Type:
    Weapon
    Rank: S Rank
    Range: N/A
    Chakra: 40
    Damage: 80
    Description: Duplicity is a whip manufactured in a time of war. It's said to be the strongest whip ever to be created, this is mainly due to the unknown material that it is made from. The whip is thicker and denser that all common whips, this was no design flaw, it was intentional. From the thickness the whips abilities derive. Duplicity can split into 2 whips when the user wills it too. The 2 whips that emerge are as thick and dense as normal whips. With the 2 whips the wielder can attack multiple opponents simultaneously. The user can rejoin the 2 whips into one through a button located at the top of the handle, the button would trigger a mechanism that causes the whip to stick together. From the ability of separating into 2 whips another one was discovered. The user can split Duplicity in selective areas, this means that the user can for example separate Duplicity in middle, creating a hole, after that he can capture the enemy in the hole, then through pressing the button the hole will close in in an attempt to join the whip, the hole would choke the enemy if it was around the neck area, or crush bones, or tie the enemy up. It all depends on the usage. The other ability is that the tip of the whip can become very sharp, it would take the form of a tip of a sword. This sharpness introduces a new danger to opponents, other than the pain from the whipping they get when whipped, they will get stabbed by the tip of the whip.
    Notes & Restrictions:
    -The ability to cause the tip to become sharp counts towards the three jutsu limit, and can only be used 4X. It can be maintained for 1 turn for a additional chakra cost of 15.
    - Separating the whip does count towards the three Jutsu limit, but joining it does not.
    -While joined Duplicity is as thick as 2 whips, hence why when separated it as thick as one.
    -Duplicity when joined is capable of withstanding 1 S rank attacks without getting cut, burned, frozen, etc, when split each one can withstand 1 A ranks.
    -The handle is indestructible, the button is only pushable when the user's chakra is infused.
    -The whip's length is about 3 meters

    ________________________________________________
     Approved 
     
         
    Last edited by Scorps; 09-11-2013 at 12:45 PM.

  22. #3197
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    stalks YOU! o.o
     

    Re: ±±Custom Jutsu Submission±±

    (Doton: Ka Mure) - Earth Release: Mosquito Swarm
    Type: Attack
    Rank: B-rank
    Range: Short-Long
    Chakra: 20 (-10 per turn)
    Damage: 40
    Description: The user performs a single hand seal and send his chakra in the earth short to mid range from him. Then he creates a cloud of several little mosquitos from that earth, what he can use for attack. These mosquitos are as big as the nails on the hands and look like the male mosquitos except their mouth, what was replaced with a long and thin needle made from earth. The mosquitos are using this needle to attack the opponent, but due to their small size they only deal moderate damage. However to make up for the less damage, just like with normal needles, the user can direct the mosquitos to attack certain points on the opponent with a pinpoint accuracy. With that he can deal damage that can be lethal to the opponent. To increase the usefulness of this tech, every mosquito is extremely light so that they can fly using their wings or walk on the ground or solid surfaces if needed. When flying, they have the speed of a normal living mosquito, but on ground they are slow. Each mosquito can be controlled individually or the user can control the whole cloud, depending on the number and the user's intentions. Despite their size, just like normal mosquitos, they are easily visible and produce a faint and annoying sound as they fly around.
    - the cloud of mosquitos can remain on the battlefield for 2 turns
    - if a mosquito hits it's target, it will stick to it until get destroyed or get a new command
    - can only be taught by Frozenstein

    ________________________________________________
     Approved 
    Editted.


    (Ninjutsu: Yoroi Kussetsu) - Ninja Arts: Armor Bending
    Type: Attack/Supplementary
    Rank: A-rank
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user makes a swinging motion with his arm or hand and send chakra inside the opponent's clothing. He then changes the structure of it, make it stronger and finally manipulate it. This manipulation can be made in 2 ways. He can make the clothing to completely wrap around the opponent and crush him, or wrap around in certain parts like arms, legs, upper/lower body, etc. Using either means to crush the opponent, the technique has the same power. It can squeeze and crush the opponent really fast, break his bones and deal internal damage to him. This technique can be used not only on regular clothes, but armors and generally everything that is worn on the body.
    - wrapping happens extremely fast and when it start to squeeze the opponent, it can force him to release his grasp on weapons or cancel techniques that needs direct control
    - ninjas with extreme strength such as Tsunade or Raikage may break out from the tech
    - can only be used 3 times per battle
    - can only be taught by Frozenstein

    ________________________________________________
     Declined 
    I like the concept. A lot. Good thinking. Though I need this to be of lower rank (B-Rank) and require either a sequence of 3 handseals (at least) or direct physical contact to happen. I also need you to put a note saying that Custom Weapons cannot be affected by this; only generic, non specific pieces of clothes. Good job.


    How the jutsu looks like:
    0:54-1:01


    Quote Originally Posted by Frozenstein View Post
    (Raiton: Dendou Hishou) - Electric Flight
    Type: Attack/Defense/Supplementary
    Rank: A-rank
    Range: Short-Long
    Chakra: 30 (+5 per turn)
    Damage: 60
    Description: The user performs 2 hand seals and start to continually emit a high amount of lightning chakra from his whole body. Once the chakra is released, the user uses his chakra to electroduce (is that a word? lol) objects/areas in his vicinity. He then change the charge of his lightning chakra he emits and use the previously electroduced objects/areas to pull himself toward them. However while he is pulling himself, the user continually redirects his lightning chakra toward new objects/areas and start the process again, resulting in a continuous movement. When the lightning reaches an area/object/technique that has earth chakra in it, that chakra gets nullified and if that was an earth technique, it gets destroyed too. If the earth chakra in the targeted area/object is S-rank or higher, it gets destroyed/nullified but the technique stops too. The user while using this jutsu can raise himself in the air, making it possible to move around areas (like a swamp) where normally it wouldn't be possible. The lightning also surrounds the user which shocks everything that gets in contact with it.
    - the user can only affect objects/areas in a short range radius, but the user can travel long ranges with it
    - due to the user has to emit lightning chakra continually, he can only use lightning techs while this active
    - can only be used 3 times per battle
    - effect lasts 3 turns or until destroyed/canceled
    - can only be taught by Frozenstein

    How the jutsu looks like:


    X-Declined-X Two things:
    -How does it work over the swamp technique when contact with earth chakra cancels the technique?
    -You cannot continuously change charges to keep yourself afloat. You get once chance to charge the nearby structure and you move within the vicinity of these structure for set limit of turns. You could even do this over the ground and move long distance in a straight line and add some speed to this technique.
    (Raiton: Dendou Hishou) - Electric Flight
    Type: Attack/Defense/Supplementary
    Rank: A-rank
    Range: Short-Long
    Chakra: 30 (+5 per turn)
    Damage: 60
    Description: The user performs 2 hand seals and start to continually emit a high amount of lightning chakra from his whole body. Once the chakra is released, the user uses his chakra to electroduce objects/areas in his vicinity (short range). He then change the charge of his lightning chakra he emits and use the previously electroduced objects/areas to float/move himself around them in a 10 meters radius. However if the user wishes, he can move himself to long range in a straight line over a flat area, but due to the longer distance the technique cancels itself afterward. When the lightning reaches an area/object/technique that has earth chakra in it, that chakra gets nullified and if that was an earth technique, it gets destroyed too. If the earth chakra in the targeted area/object is S-rank or higher, it gets destroyed/nullified, but the technique stops too. The user while using this jutsu can raise himself in the air, making it possible to move around areas (like a swamp) where normally it wouldn't be possible. If the user uses this tech on Swamp of the Underworld, he can nullify the chakra in the area the lightning hit and stop the swamp to keep forming. With that he creates a "safe zone" what he can use as the base for his technique. However the technique can't turn the ground back to solid earth. The lightning also surrounds the user which shocks everything that gets in contact with it.
    - the user can only affect objects/areas in a short range radius and move around in a 10 meters radius around that object/area
    - user can move around with 1.5x of his top running speed, but special boosts such as weights training or gate openings do not count
    - due to the user has to emit lightning chakra continually, he can only use lightning techs while this active
    - can only be used 3 times per battle
    - effect lasts 3 turns or until destroyed/canceled
    - can only be taught by Frozenstein

    How the jutsu looks like:


    ________________________________________________
     Declined 
    Sorry but this can't be approved. DNR.
     
         
    Last edited by Scorps; 09-11-2013 at 12:53 PM.

  23. #3198
    Senior Member Cursed Prince's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Cursed Prince View Post
    Doton: Yakkai na Chikyū Sōsa | Earth Release: Thorny Earth Manipulation
    Type: Offensive/Defensive/Supplementary
    Rank: A
    Range: Short-Mid (Created at Short Range)
    Chakra: 30
    Damage: 60
    Description: Using this technique, the user will insert their earth chakra up to 5 meters on all sides, allowing them to create up to ten 15 meter long and .5 meters thick blackish thorn vines made out of earth anywhere within short range. The vine's texture and structure allows it to bend and move around agilely, and wrap around opponents. The thorns on the vines are extremely sharp and can pierce through flesh fairly easily. Not only can they used for attack, but it can be used to create a defense if needed
    ~The veins are created Short-range from the user with a Mid-range reach
    ~ Can only be used 4 times per battle
    ~Thorns can stay active on the field max 2 turns. After those 2 turns they will crumble into dust
    ~Requires a 2 turn cooldown
    (The dust canot be used to blind,attack, or harm an opponent)
    ~Resubmitting~
    Doton: Yakkai na Chikyū Sōsa | Earth Release: Thorny Earth Manipulation
    Type: Offensive/Defensive/Supplementary
    Rank: A
    Range: Short-Mid (Created at Short Range)
    Chakra: 30
    Damage: 60
    Description: Using this technique, the user will insert their earth chakra up to 5 meters on all sides, allowing them to create up to six 15 meter long and .5 meters thick blackish thorn vines made out of earth anywhere within short range. The vine's texture and structure allows it to bend and move around agiley, and wrap around opponents. The thorns on the vines are extremely sharp and can pierce through flesh fairly easily. Not only can they used for attack, but it can be used to create a defense if needed
    ~The veins are created Short-range from the user with a Mid-range reach
    ~ Can only be used 4 times per battle
    ~Thorns can stay active on the field max 2 turns. After those 2 turns they will crumble into dust
    ~Requires a 2 turn cooldown

    Removed something about dust >__> All my cj were declined for being banned T_T

    Kenjutsu: Getsuga Tenshō | Sword Arts: Moon Fang Heaven-Piercer
    Type: Offensive
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: Getsuga Tenshō is the technique known to be brighter than the heavens. To perform this technique, the user will force chakra out of his body onto his sword. The chakra will be manipulated to emit a very bright light and swirls around the sword. The user will then simply swing his blade, shaping the chakra into a large crescent wave. This however is done with a tremendous amount of power behind it, capable of destroying a large rock formation. The wave emits a bright, concentrated and concussive explosion once it hits an opponent. Its explodes in the opponents direction, the bright light is even more powerful than a point-blank range flash bomb, it will blind the opponent for 1 turn and take 1 more turn for their vision to revert completely back to normal to normal. It would be blurry during those turns
    -Can only be used 2 times per battle
    -No S ranks in the same turn
    -No S rank kenjutsu in the next turn
    -Can only be taught by Cursed Prince


    Kenjutsu: Getsuga Tenshō Tenazukeru | Sword Arts: Moon Fang Heaven-Piercer Tamed
    Type: Offensive
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80
    Description: Getsuga Tenshō Tenazukeru is the devil's Getsuga, known to obliterate. The user will force chakra out of his body into his sword, and concentrate it around his sword. The chakra is black with a reddish outline and is compressed onto the sword. Once it strikes an object, it will release an incinerating explosion. This explosion is concentrated and directed fully towards the opponent. the explosion is capable of incinerating an opponent entirely.
    -Can only be used 2 times per battle
    -No S ranks in the same turn
    -No S rank kenjutsu in the next turn


    ________________________________________________
     All Declined 
    For editting the quote you provided. Next time Its a ban from the thread for 2 cycles.
     
         
    Last edited by Scorps; 09-05-2013 at 12:43 PM.

  24. #3199
    Enzup's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Genjutsu: Obsessive–compulsive Inception) - Illusionay Arts: Obsessive–compulsive Inception (No jap name or similar found)
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: User makes 2 handseals (Ram+Boar) and puts the enemy in this simple but strong illusion, which is similar to a disorder named "Obsessive–compulsive Disorder" in which the person suffering from the disorder cannot stop doing a particular thing, for example washing their hands. In this genjutsu, user fiddles with the opponent's brain in such a way that his mind tells him to repeat a particular action again and again. This include only minor physical actions like moving a part of the body. Things like performing a jutsu cannot be caused to be repeated, as it requires chakra focusing which cannot be fiddled using this technique.
    Note: -A strong enough mind can break through this genjutsu (Sannin Rank or above) without using any genjutsu breaking means (like kai or stabbing), once they realize they are in this gen.
    -Lasts 3 turns if not handled.
    -User can stop the technique whenever he wishes to.
    -Usable 3 times per battle.
    -Can only be taught by Enzup.

    ________________________________________________
     Declined 
    This is not a Genjutsu... DNR.
     
         
    Last edited by Scorps; 09-11-2013 at 12:54 PM.

  25. #3200
    Korra.'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    New Submissions

    Korra bio has Rain Release http://narutobase.net/forums/showthread.php?t=383852

    (Ameton: Ame No Bakuhatsu) - Rain Release: Rain Explosion
    Type: Offensive
    Rank: A
    Range: Short-Long (For Activation) Short (for the explosion)
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will do the snake sign and channel their chakra into rain drops in a focus point of an area. The user send a pulse of chakra to have the rain drop explode dealing damage to the opponent. The user must time when to have the rain explode or else they might mess up and have them explode to late. The trigger for the jutsu can be made from any location but the explosion can only go up to 3 feet of the rain drop location.
    Note: Usable 3 times a match
    Note: Must be taught by Korra
    Note: Must know Rain Release

    ________________________________________________
     Declined 
    DNR. Exists in more than one form.


    (Suiton: Fenikkusu no shinu wa ishi) Water Release: Phoenix's Dying Will
    Type: Offensive
    Rank: Forbidden
    Range: Short - Long
    Chakra: 50
    Damage: 90
    Description: This jutsu is one of the most powerful water jutsus created. The user will either focus their water chakra into the sky or use existing rain to start gathering to a focus point of the user's choosing. When enough rain or chakra is gather the user will create a giant water phoenix which is 3/4 of the size of Gambunta. The user will then command the phoenix to fly up into high into the sky and come crashing down into the ground. This will result in a huge shock wave of water that spreads in a complete circle form the point hitting. Because the user is in the area of they will get hit from the jutsu if they do not find a way to avoid it.
    Note: Usable Once
    Note: Takes two turns to form unless Rain is presented.
    Note: The user will die from the hit of blast unless they find a way to avoid it. If they do succeeded in avoiding it then the will not be able to use water jutsus for 5 turns while they are restricted to A rank jutsus for 2 turns.

    ________________________________________________
     Declined 
    Water projectiles shaped like birds (and if memory serves me right, phoenixes) already exist. DNR.


    Quote Originally Posted by Kōrra View Post
    Resubmitting Grim Reaper's Will but changing the concept a little bit and the name
    Link to Reaper Scythe Arts Approval http://www.narutobase.net/forums/sho...8&postcount=71

    (Sishen Liandao Yishu: Shinigami no Gifuto) Reaper Scythe Arts: The Grim Reaper's Gift
    Rank: S
    Type: Attack
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: Though it was develop form the elemental infusion, Korra was able to intensify the jutsu to create scythes made out of an elemental themselves. These element scythes are able to cut sharper than normal scythes. When using chakra the chakra scythes each have different effects. Theses scythes are also the length of normal scythes.
    Katon: The scythe is made up of complete fire and when in contact with an opponent can produce a burning effect upon contact. The user is unaffected by the fire by covering their body in a layer of chakra to protect themselves.
    Suiton: The scythe is made up water, making the scythe more flexible and can increase the length up to 3 feet. When hit by this scythe it causes irregular breathing to an opponent.
    Raiton: The chakra made up of complete lightning making the scythe’s penetration greater and causes a numbing effect upon impact. User creates a protective layer of chakra to protect them.
    Doton: The scythe made up of rocks which can have its weight either increased (3 times as much) or decreased (3 times as much) to either increase impact or speed, depending on the situation (only one weight change per use, meaning either use this infusion for more weight or less with each use) The scythe can also cause broken bones when being hit by.
    Futon: The blade is made up of pure concreted wind increasing having an increased cutting power than normal scythes.
    Note: Usable 3 time a match
    Note: Must know Reaper Scythe Arts and must be taught by ~Korra~
    Note: Can only have one infusion active. With earth infusion, each changing of weight counts as a use.
    Note: The user can create either 1 or 2 scythes at a time but if creating two the scythes are the same element. If the user creates 1 but then wants to create another right after it still counts as another use.

    X-Pending-X Link this to Adachi, let him check to see if you've made the changes he wanted.

    Link to my Korra bio who has Snakes http://narutobase.net/forums/showthread.php?t=383852

    (Sunēku no shūen ) -Snake's Demise
    Rank: A
    Type: Attack/Supplementary
    Range: Short- Mid
    Chakra Cost:30
    Damage Points:60
    Description: The user will slam their hand on the ground that summon two snakes (the size of a normal anaconda) that come out of the ground underneath the opponent and wraps around them. The two snakes will then bite the opponent then will send a contentious pulse of lightning chakra that will make the opponent numb and finally paralyze them.
    Note: The paralyzing effect kicks in after 1 turn but the numbing effect will start right away.
    Note: The snakes must be biting the opponent to keep the effects lasting. If the opponent breaks free the effects wear out in 2 turns.
    Note: Must be able to summon snakes.
    Note: Usable 4 time a match.
    Note: Must be taught by Korra

    X-Declined-X Elemental snakes? O_o why not just use a paralysing venom or something?
    Resubmitting

    (Sunēku no shūen ) -Snake's Demise
    Rank: A
    Type: Attack/Supplementary
    Range: Short- Mid
    Chakra Cost:30
    Damage Points:60
    Description: The user will slam their hand on the ground that summon two snakes (the size of a normal anaconda) that come out of the ground underneath the opponent and wraps around them. The two snakes will then bite the opponent then will inject a paralyzing venom that will make the opponent numb and finally paralyze them.
    Note: The paralyzing effect kicks in after 1 turn but the numbing effect will start right away.
    Note: The snakes must be biting the opponent to keep the effects lasting. If the opponent breaks free the effects wear out in 2 turns.
    Note: Must be able to summon snakes.
    Note: Usable 4 time a match.
    Note: Must be taught by Korra

    ________________________________________________
     Declined 
    Needs more hand seals and needs to be clearly noted by the enemy since I don't see how you can summon something INSIDE the earth...
     
         
    Last edited by Scorps; 09-11-2013 at 12:58 PM.

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