Page 128 of 237 « First ... 2878118124125126127128129130131132138178228 ... Last»
Results 2,541 to 2,560 of 4737
  1. #2541
    Rozzy's Avatar
    Status
    Rozzy is offline
    Gender
    Join Date
    Sep 2011
    Posts
    8,155
    Location
    Ireland buddyyy :D
    I iz back O_O
     

    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Django View Post
    (Doton: Tsuchi Juuton) - Earth Release: Carpet Peel
    Type: Attack
    Rank: B
    Range: Short - Mid
    Chakra: 20
    Damage: 40
    Description: The user channels his earth chakra into the ground and stomps his foot causing the ground in front of him to start rapidly peeling, rolling like a carpet, covering a wide range of 20 meters. The Thickness of the Earth while peeling is 3 inches but increases rapidly in-size as at rolls. If the target get's caught in the earth his body will be squashed and trapped within the earth carpet.
    -Usable Twice

    ~Declined~ Not bad, i like the idea, though 20 meters isn't a Mid range, it's a long range, so either decrease the width it covers, or increase the range of the technique, also how far can it roll up to? you say it covers 20 meters in width, but how far can it reach in front of it? does it roll sideways, or forwards?

    (Fuuton: Sui-Pu) - Wind Release: Swoop!
    Type: Attack
    Rank: C
    Range: Short - Mid
    Chakra: 15
    Damage: The user releases wind chakra on the ground in front of him and claps his hands together causing a fast gust of wind to travel along the ground sweeping the targets legs 90 degrees behind them, making their face to smack off the ground.

    ~Declined~ That's not the application of Wind Release techniques, wind doesn't travel underground, it's ok for any other element other than wind.
    Resubmission:

    (Doton: Tsuchi Juuton) - Earth Release: Carpet Peel
    Type: Attack
    Rank: B
    Range: Short -Long
    Chakra: 20
    Damage: 40
    Description: The user channels his earth chakra into the ground and stomps his foot causing the ground in front of him to start rapidly peeling, rolling like a carpet, covering a wide range of 20 meters. The Thickness of the Earth while peeling is 3 inches but increases rapidly in-size as at rolls forward. If the target get's caught in the earth his body will be squashed and trapped within the earth carpet.
    -Usable Thrice

    ______________
    ±± Approved ±±


    (Fuuton: Sui-Pu) - Wind Release: Swoop!
    Type: Attack
    Rank: C
    Range: Short - Mid
    Chakra: 15
    Damage: 20
    Descirption: The user claps his hands together releasing a low blast of wind which travels along the surface of the ground, sweeping the legs of any opponent in front of the user , which can cause in making them fall forward.

    ______________
    ±± Approved ±±
    editted


    Summoning Animal: Satanic Leaf-Tailed Gecko
    Scroll Owner: Django
    Other Users who have signed contract: None
    Summoning Boss if existing: None yet
    Other Summoning Animals tied to contract: Not Sure.
    Description and Background: Satanic Leaf Tailed Gecko is a newly discovered species found in dense wood areas in the Fire country. The adhesive scales under their fingers and toes and their strong curved claws enable them to move adeptly through the trees. Geckos possess no eyelids, just a transparent covering over their eyes, and so they use their long, mobile tongues to wipe away any dust or debris that gets into the eye. This creature also cannot hear due to it's abdsence of drums in but ears. This may seem like a disadvantage against predators but it's adaptation throughout the years have made it a creditable predator itself. The Gecko, while, traveling through the forest can pick up the most faint vibrations against it's unique leather-like skin. This keeps it aware of it's surroundings constantly while hunting or sleeping.

    ______________
    ±± Declined ±±
    You need permission from Riku to submit a species of Lizards since he owns the lizard contract.
     
         
    Last edited by Scorps; 03-23-2013 at 06:31 PM.

  2. #2542
    Magic..'s Avatar
    Status
    Magic.. is online now
    Gender
    Join Date
    Oct 2010
    Posts
    10,566
    Location
    Nigeria,where the cheese at
    know thy self
     



    Re: ±±Custom Jutsu Submission±±

    (Fuuton: Daatu Winku) - Wind Style: Death Wink
    Rank: A
    Type: Offense
    Range: Short/Mid
    Chakra Cost: 30
    Damage Point: 60
    Description: The user focuses wind chakra(front, back, left, right or up) close to an opponent(1m) while he is facing him then by blinking one of his eyes he makes the air implode with a surge against the opponent. The blast is not fatal but can knock an opponent unconcious.
    -the user must be facing the opponent to pull this off as he must focus his eyes on the target area intended.
    -Target stays unconcious for 20seconds
    -Only one side can be focused on at once be it right or left or back or front or on-top of the opponent.
    -useable 5 times per match

    (Doton: Shinjou Tsuchi Houshi) - Earth Style: Body Earth Spore
    Rank: B
    Type: Offense/Defense
    Range: Short-Mid
    Chakra Cost: 20
    Damage Point: 40
    Description: The user focuses earth chakra all over his body and emit large globule of earth from part or his entire body which then forms solid spikes while still connected to his body.
    This spikes can be shed or shot at the opponent at will. The spikes are 1m long and thick which can then be used to impale an opponent by clashing directly against him or by spining rapidly.
    -One turn rest inbetween useage
    -Useable 4 times per match

    X-Both Declined-X Existing techniques
     
         
    Last edited by Xylon; 03-25-2013 at 02:13 PM.

  3. #2543
    Professor Sarutobi's Avatar
    Status
    Professor Sarutobi is offline
    Gender
    Join Date
    Dec 2010
    Posts
    10,166
    Location
    I am looking at the stars. They are so far away, all we ever see of stars is their old photographs.
    Red flesh cloud's choking out
    the morning sky, they said
    it'd never come, we knew it
    was a lie. All forms of life
    die now, the humans all
    succumb. Time to kiss your ass
    goodbye. the end has just
    begun.
     

    Re: ±±Custom Jutsu Submission±±

    (Ninpo: Shunko) Ninja Art: Flash Cry
    Rank: A
    Type: Offensive/Defensive/Supplementary
    Range: Short
    Chakra cost: 30
    Damage points: +10 to Taijutsu
    Description: A powerful technique in which the user combines Ninjutsu with Taijutsu and concentrates large amounts of chakra around their arms and back so much so that a flashing white aura of chakra that resembles lightning is given off the user and any clothing on their arms and back is ripped to shreds and thrown off of them. While cloaked in this technique the user's taijutsu techniques are enhanced by the chakra flow allowing them great strength however not to the level of Tsunade's Chakra Enhanced Strength technique. If needed the user can also sacrifice the chakra used for this technique to form a barrier of chakra short range around them that will block up to one A rank technique.
    -Twice per battle.
    -Lasts for 4 turns.
    -Only taught by Professor Sarutobi.

    GIF of use:


    X-Declined-X Dont explain the cloak, explain how the cloak empowers you.

    (Ninpo: Hanki) Ninja Art: Reverse Demon
    Rank: S
    Type: Defense
    Range: Short
    Chakra cost: 40
    Damage points: N/A
    Description: Combining Ninjutsu and Taijutsu this is an ability which nullifies an opponent's attacks by striking it with another one of perfectly opposite speed and chakra. This is done by concentrating a large amount of chakra into a single point on the user's body and directing that point towards an opponent's body, releasing the chakra in the space just before their attacks would connect and canceling both of their momentum resulting in a stalemate leaving both limbs perfectly still the second after the chakra burst. Because it is releasing chakra to cancel out the blow this allows it to nullify taijutsu strikes with chakra enhancements such as NB Taijutsu.
    -Three times per battle.
    -Must have mastered Taijutsu and Ninjutsu to use.
    -After each use their is a one turn cool down.
    -Only taught by Professor Sarutobi.

    GIF of use:





    (Genjutsu: Omoni ) Illusionary Technique: Heavy Burden
    Rank: A
    Type: Offensive/Supplementary
    Range: Short-Mid
    Chakra cost: 30
    Damage points: N/A
    Description: The user weaves 2 hand seals and inserts their chakra into their opponent's chakra system making their brain fill with thoughts about all the stressful parts of their life and what they are responsible for. If they don't have many things that cause stress in their life they begin imaging they do, such as having a family or young children they need to stay alive to provide for even if they don't. The wave of sudden concern and terror at losing causes a very real feeling pressure all over the opponent's body restricting their movement in real life.
    -Twice per battle.
    -Lasts for 3 turns.
    -No Genjutsu above A rank the next turn.
    -Only taught by Professor Sarutobi.

    X-Both Declined-X Existing techniques
     
         
    Last edited by Xylon; 03-25-2013 at 02:27 PM.

  4. #2544
    The Shogun's Avatar
    Status
    The Shogun is offline
    Gender
    Join Date
    Sep 2012
    Posts
    4,483
    Location
    The Rainy City
    My motivation in life "
    fall down 7 times, get up 8
    "
     

    Re: ±±Custom Jutsu Submission±±

    (Fuuton: Senbonzakura Kageyoshi) Wind Release: 1000 Cherry Blossoms Fine View
    Type: Offense/Defense
    Rank:A
    Range:Short-Mid
    Chakra:30(+10 per turn)
    Damage:60
    Description: The user gathers up a rather large amount of chakra into his/her hands. Then, by channeling the chakra into the air, the user can then manipulate the winds to go in whichever direction the user wishes. This can be used to defend the user from an attack or to attack as a gust of wind, vortex, slash, or any of the sorts. Also, it can be used to support and boost a fire attack. This jutsu is unique because by continuously channeling chakra into the air, the user will be able to manipulate the wind up to a total of 3 turns if only used once per turn.
    Notes:
    This technique can only be used 2 times, also each use is one move.
    This technique can only be taught by -Byakuya-
    Other wind techs cannot be used during the turns this move is used.

    X-Declined-X DNR
     
         
    Last edited by Xylon; 03-25-2013 at 02:28 PM.

  5. #2545
    The True Shinigami King Sammy Winchester's Avatar
    Status
    Sammy Winchester is offline
    Gender
    Join Date
    Jan 2011
    Posts
    25,290
    Location
    The Shinigami Realm
    noblesse oblige. I pray for
    your continuing service as a
    savior
     

    Re: ±±Custom Jutsu Submission±±


    Summoning Animal: Flying Monkey
    Scroll Owner: Sammy Winchester
    Other Users who have signed contract: none
    Summoning Boss if existing:
    Other Summoning Animals tied to contract:
    Description and Background:
    Flying monkeys are 3 feet tall and have a two foot wingspan. they are able to fly great lengths, but not for that long because their bodies weigh them down. flying monkeys also are very agile like all monkeys and are able to climb easily and run quickly as well

    ______________
    ±± Declined ±±
    DNR. No fictional animals. No font or alignment formatting.
     
         
    Last edited by Scorps; 03-23-2013 at 06:32 PM.

  6. #2546
    Senior Member Stencil's Avatar
    Status
    Stencil is offline
    Gender
    Join Date
    Oct 2012
    Posts
    5,538
    Location
    Den Haag
    Been quite inactive...
     



    Re: ±±Custom Jutsu Submission±±

    Katon: Kiretsu Taisan - Crack Disperse
    Type: Katon/Fire
    Rank: S-Rank
    Range: Long
    Chakra: 40
    Damage: 80
    Description:*
    The user places their feet shoulder length apart and then circulates the Katon chakra through their body. The user then makes the handseals Tiger > Bird > Serpent while making a cloak of fire around them. When the cloak has been completed and the hand seals have been done, the user than creates a circle in the air with their hands, about a metre big, and then claps, sending the Katon chakra into the air. The chakra then forms a ball of fire in the middle of the sky. Once the fire ball has formed, the user clicks and the fire then explodes, sending smaller firebolts shooting down to the ground within an 50 metre radius (The explosion is much like a firework). The firebolts leave small craters in the ground.

    Notes:
    Can only be used 3 times per battle.
    Takes up two moves in the turn.
    With Katon mastery it only requires the Tiger hand seal.
    Can only be taught by Stencil.

    X-Approved-X I raised the rank
     
         
    Last edited by Xylon; 03-25-2013 at 02:35 PM.

  7. #2547
    Vayne's Avatar
    Status
    Vayne is offline
    Gender
    Join Date
    Dec 2011
    Posts
    13,678
    Location
    City of Gods
    -1 > 2
     

    Re: ±±Custom Jutsu Submission±±

    (Hyouton: Kori Kakudai) Ice Release: Ice Expansion
    Rank:
    B
    Type: Supplementary
    Range: Depends on technique*
    Chakra Cost: 20
    Damage: +10 to technique*
    Description: Through a single hand seal the user will expand 'any' ice release technique up to 20 cm, the user can choose to expand it into a size smaller than that, also the user can choose which area to expand, for example a ice kunia, the user can choose to expand it from behind giving it a handle, or from the front giving it a longer reach, or even from the sides making it somewhat like a semi-circle. This technique however can't be used on techniques like the 1000 needles of death, since that is mega, mega abuse, however the user can expand up to 5 projectiles. Also when the user expands a kunia for example the original shape is preserved. The technique works though the user adding more chakra to the technique, then almost in a mili second the user will split the technique into two parts a tip and a body, then between the space of those two parts the user will add his chakra, then once again 'reattach' the two bodies together.
    -Must have good chakra control(Basic 5)
    -Must have completed canon ice training.
    -Must be member of Yuki clan.
    -Usable 4 times per single battle.
    -The process of adding the chakra and expanding the technique can't be stopped as it takes relatively no time.

    ______________
    ±± Declined ±±
    Similar to pervy's techniques and other existing techniques. DNR.

    (Hyouton: Kori Pusshu) Ice Release: Ice Push
    Rank:
    B
    Type: Supplementary
    Range: Short-Range
    Chakra Cost: 20
    Damage: +10 to technique*
    Description: There was a shinobi of the Yuki clan whom found a flaw in the "(Hyouton no Jutsu) Ice Release Technique" he found out that when he created projectiles he can't control there movement, he would have to personally throw them, so he devised a way to 'push' his techniques. Through two hand seals he focused his chakra around his ice technique, after that the chakra will form like a trampoline, then it will 'bounce off' sending the ice technique forwards in a fast pace.
    -Can be used on all ice techniques.
    -Can only 'push' techniques for 5 meters or less.(Based on the users will)
    -The 'Chakra Trampoline" is just for a clearer explanation, also the chakra isn't visible when being used as a trampoline.(Unless sensor, KG, Tech of sensory etc)
    -Must be member of the Yuki Clan.
    -Must have finished basic Ice training.

    ______________
    ±± Declined ±±
    Uh?? O_o

    (Kotei & Abisu) Emperor & Abyss
    Rank:
    S rank
    Type: Weapon
    Range: Short
    Chakra Cost: 40
    Damage: 80
    Description: Emperor & Abyss are two swords, the first was believed to be wielded a war lord of a distant country, the latter was believed to be wielded by a lonely peasant of a war county. The two wielders were avid fighters, the first due to him being a warlord, the other in order for him to live and survive. Both wielders have individually fought countless battles, if someone where to sum the numbers of both, the results will be unbelievable. Through the battles they came out victorious due to each swords respective ability, also due to each swords owner adding their own powerful chakra into the swords further empowering them. On a destined day the two wielders clashed, it was the first for each wielder to be matched in a fight, each swords ability was the perfect counterpart for the other, "The perfect offense" vs "The perfect defense" was what the fight was called, that was due to the swords special abilities. After the fight ended with a draw the two wielders were apparently maternal twins that were separated at birth, they have the same chakra signature as each other. On one drunken night they tried a few wild things, it ended up with Emperor & Abyss fusing together, thus the perfect weapon was created. Centuries later a descendent found the weapons and began to use them, although he was only able to access a portion of the weapons power.

    Abilities:
    -Emperor is the weapon labeled as "The Perfect Offense" When the opponent's weapon and Emperor clash, Emperor(User through emperor) releases it's users chakra in the form of a vibrating wave, the wave will affect the opponents weapon, it will cause the opponent's weapon to shake in such a vigorous manner that it will get destroyed(Restrictions below).
    -Abyss is the weapon labeled as "The Perfect Defense" When the opponents weapon comes into contact with Abyss the special ability of the sword will be initiated, once hit the sword will distribute the damage throughout the sword making it much less severe, but with consecutive uses the sword gets weaker.(Restrictions below)
    -Merge Form labeled as "The Perfect Weapon" has both abilities of Emperor & Abyss, it also has an additional ability, the ability is activated through the wielders chakra, when the user wills a portion of either Emperor or Abyss will emerge from a location of the blade, this is usually compared to the ability of Soma No Ko members.(Restrictions below)

    Restrictions:
    -The ability of "Emperor" can only be used three times, it can break/destroy all basic weapons, it can cause great damage to A rank weapons(custom/canon) to the extent that they are unusable, as for S rank weapons if used two times on it it will get destroyed, as for indestructible ones it has no affect.*
    -The ability of "Abyss" is a passive ability of the weapon meaning it doesn't count towards the techniques per users turn. The sword can withstand a total damage of 160. It can only withstand damage of blunt objects/objects that have a physical form.
    -The merging/fusing of the two weapons counts towards the turns of the user. The weapon can be merged and separated at the user will, the separation doesn't count towards the techniques per turn of the user. As for the abilities of the merged form, the abilities of "Emperor" & "Abyss" still apply as do the restrictions of them, however the ability of "Emperor" gains a extra usage making it four times(if not mused before), and "Abyss" gains +10 resistance making it 170(if not used before). As for the ability similar to the Soma no Ko technique it can only be used three times, and when used the user can choose to leave the emerged part out or they can choose to retract it. Retracting doesn't count towards the techniques per the users turn.
    -Must have great chakra(Kage) and good chakra control.(Ninjutsu + 3 basics completed)
    -Can only be wielded by MB.
    -Emperor is on the left, and Abyss is on the right

    -Merged form


    ______________
    ±± Declined ±±
    Both main abilities have been done before.
     
         
    Last edited by Scorps; 03-25-2013 at 03:50 PM.

  8. #2548
    Trollo Lucilfer's Avatar
    Status
    Trollo Lucilfer is offline
    Gender
    Join Date
    Sep 2012
    Posts
    12,395
    Location
    The village hidden in your ass
    Boooooooo
     



    Re: ±±Custom Jutsu Submission±±

    (Katon: ketsueki Nenshou) Fire release: Blood burning
    Type: Offensive
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user focuses Katon chakra in his/her dominant hand, and by punching the enemy he/she channels the chakra to the opponent's body and by forming the tiger Hand-Seal the fire ignites inside the opponent's body, and burns him to death.

    Notes:
    - Can only be tough by Megaamine.
    - Can be used once per battle, and if the attack failed the user won't be able to use it again (in the same battle).

    X-Declined-X
     
         
    Last edited by Xylon; 03-25-2013 at 03:04 PM.

  9. #2549
    Banned
    Status
    Gèckö is offline
    Gender
    Join Date
    May 2012
    Posts
    12,375
    Location
    Jersey ._.
    This user has no status.
     

    Re: ±±Custom Jutsu Submission±±

    New Cycle i guess....

    (Suiton: Wakare Umi)- Suiton: Parting Seas
    Type: Supplementary/Defense
    Rank: B rank
    Range: Short-Mid
    Chakra: 20
    Damage: N/a
    Description: The user performs a single handseal, then holds his dominant hand up to his mouth. Almost as if he is about to perform a fireball. This jutsu works similar to wind return jutsu. Just with water jutsu. So the opponentn sends a giant wave of water at you. The user would perform a single handseal, then hold his dominant hand up to his mouth. As the wave gets closer, the user would release a blast of pressurized water from his mouth seperating the wave in two. Causing it to travel around or away from the user.
    Note: Can only part/seperate B rank and below water jutsu
    Note: Can only be ued twice per battle
    Note: This jutu is multi directional, meaning it can be aimed upward , left, right, and downward
    Note: Can only be taught by Gecko

    X-Approved-X Check the bolded parts, dont repeat these mistakes.

    ΦKeishi OuzaΦ Heir to the Throne
    Type: Weapon
    Rank: S Rank
    Range: Short-Long
    Chakra: N/A
    Damage: N/A
    Description: The day suzaku was born, smith of the village began collecting the material to make a weapon. That would succeed it's original master and be passed on to the next generation. The bow itself, made of the strongest material. Battle tested by his ather himself, Keishi Ouza can go toe to toe with other weapons. From other bows, to swords. The strings, able to withstand the strongest of wind and still get the shot off. Equipped with a custom foam grip, Keishi Ouza can only be held by Suzaku. The grip, able to collect chakra signatures from those who wield it or attempt to. Keishi Ouza is the only weapon suit for a king. Only certain arrows can be fired from this weapon. Arrows specially crafted by Suzaku's father. The arrows themself, can change direction. Based on chakra manipulation. By focuing chakra before firing, the arrows can change direction in mid air. Avoiding things or to get to the target precisely. After training with his father for many years in kenjutsu and uing Keishi Ouza, Suzaku killed his father, taking the bow and leaving the village. Now Keishi Ouza, has successfully made it to the next generation where it continues to be the heir to the throne.
    Note: Can only be used by Gecko (Destiny in sig)
    Note: the bow is extremly light yet durable

    X-Declined-X Isn't it simpler to make a technique that changes the direction of projectiles? and use that with a normal bow
     
         
    Last edited by Xylon; 03-25-2013 at 03:23 PM.

  10. #2550
    A Kewl Kido Kárma's Avatar
    Status
    Kárma is offline
    Gender
    Join Date
    Dec 2012
    Posts
    14,352
    U wot M√64
     



    Re: ±±Custom Jutsu Submission±±

    (Katon: kaizoku fune) - Fire Release: Flaming pirate ship
    Type:attack
    Rank:S rank/ forbidden
    Range:mid range
    Chakra:40/50
    Damage:80/90
    Description: The user begins by forming three handsigns Rabbit> Ox> Tiger thus building up Katon chakra in the chest and expelling it from the mouth. The fire released is manipulated into a mental image of a flaming pirate ship with a mast and a sail which soars just above the ground towards the enemy catching any winds which may speed along the ship giving it more traveling velocity. The ship on contact explodes and engulfs anything into flames.

    Note can only be taught by yang
    Note can up the traveling speed of the ship with wind chakra based jutsu's which not only increase the speed but the overall size and damage of the ship.
    Note by adding wind you increase this jutsu to forbidden rank.


    X-Declined-X Fix the template, remove the forbidden stuff from in there. S rank techniques require a usage limit and forbidden techniques damage the users too.
     
         
    Last edited by Xylon; 03-25-2013 at 03:28 PM.

  11. #2551
    Littlefinger.'s Avatar
    Status
    Littlefinger. is offline
    Gender
    Join Date
    Jul 2011
    Posts
    8,290
    Location
    Somewhere manipulating you . . .
    Gradually tending towards
    inactivity :|
     



    Re: ±±Custom Jutsu Submission±±

    Genjutsu: Taiki Osen| Illusion Technique: Air Pollution
    Rank: S
    Type: Supplementary
    Range: Short-Long
    Chakra: 40
    Damage: 80 due to stress
    Description: This technique allows the user, after performing 4 handseals to take control of the opponent(s) 5 basic senses and manipulate them to cause the opponent(s) to believe that the air is extremely polluted and that there is an awful smell that makes it unsuitable for breathing. This causes the opponent(s) to hold their breath, delibrately trying to stop themselves from breathing in "polluted" air. In reality, the opponent(s) just hold(s) their breath, growing weaker and will pass out in 1 turn if they keep fighting. But in a situation whereby the opponent(s) remain(s) still, not fighting anymore, they will still pass out but in 2 turns.
    -Usable 2 times per battle.
    -Can be used on multiple opponents at the same time as long as they are within range.
    -Can only be taught by Naizen

    ______________
    ±± Declined ±±
    You can't make your opponent believe in anything or react in this or that manner. How he reacts is his own decision and its impossible for you to condition the opponents reaction to a given illusion. You produce the illusion, how he reacts is something you have no control over. Normal, non doujutsu genjutsu affects the users senses, not his or her reasoning and will.

    Genjutsu: Namida| Illusion Technique: Tears
    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: This genjutsu allows the user to use what he/she says to trigger the opponent's feelings poignantly, making them feel weak and defeated and begin to cry. For instance, they may utter a simple, remorseful phrase like: "I'm sorry", throwing the opponent in a genjutsu that makes the person believe that the user is truly remorseful. This will cause the opponent to burst into tears profusely, making him/her loose their focus in the battle and have great difficulty seeing as their eyes and face become flooded with tears the more they try to wipe the tears away.
    -Usable 3 times per battle.
    -Can only be taught by Naizen.

    ______________
    ±± Declined ±±
    The note i stated above is applicable to this technique as well. However, this is DNR.

    Genjutsu: Ketsuyūbyō Kanja|Illusion Technique: Haemophilia Patient
    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra: 30
    Damage: 60 due to stress
    Description: Once an opponent has an open wound no matter how small, the user will perform 2 handseals and cast this genjutsu on the opponent. It will make them believe that they are suffering from haemophilia because the open wound would begin to bleed profusely non-stop, leaving them feeling bloodied, extremely weakened and dizzy.
    -Usable 3 times per battle
    -Can only be used when an opponent has an open wound, no matter how small but the bigger the wound, the better.
    -Can only be taught by Naizen.

    ______________
    ±± Declined ±±
    Same note as above. You sure you received Genjutsu training? I start to think you haven't since you clearly don't understand it.
     
         
    Last edited by Scorps; 03-25-2013 at 03:53 PM.

  12. #2552
    Seblax's Avatar
    Status
    Seblax is offline
    Gender
    Join Date
    Aug 2009
    Posts
    8,333
    Location
    Amman, Jordan.
    I miss my V award..
     



    Re: ±±Custom Jutsu Submission±±

    Water Style: Snake Repelling - Suiton: Hanpatsu Hebi
    Rank: S
    Type: Deffensive/Attack
    Range: Short/Long
    Chakra Cost: 40
    Damage Points: 80
    Description: While countering a water jutsu sent from the enemy toward the user, the user channels his chakra into that body of water, manipulating the water to reshape into multiple snakes made of water which moves as the user wishes. While using this technique against A rank water technique and lower, the user could return back the attacks sent toward him back at the enemy at close range of them, making it harder for them to counter. If used against an S ranked water jutsu, this jutsu is only to counter the enemy's, canceling each other out.
    -Can only be used once per battle.
    -Can only be used against a water technique that is sent from the enemy's location and its effect depends on the technique countered.
    -The user is rendered unable to use S rank water techniques this turn and the next one. The user is also unable to use any jutsus while the snakes are in motion.

    ______________
    ±± Declined ±±
    OP. DNR.

    Quote Originally Posted by Seblax View Post
    Link of approval of this CFS: http://www.narutobase.net/forums/sho...=1#post8871180

    Hurricane Skater Martial Arts: Dance of The Crying Storm - Shippuusuka Tatakai no Jutsu: Odori no Sho-Ro Arashi
    Rank: S
    Type: Offensive
    Range: Mid-Long
    Chakra Cost: 40
    Damage Points: 80(-10 to the user)
    Description: While standing above the skateboard the user preforms either a 360 shuv, heel flip or side heel flip tricks with it in midair along with him as he release wind chakra through it making its movement cause a a strong wind current that takes the shape of a hurricane, depending on the trick the user uses, the hurricane will take a different shape and direction.
    360 Shuv would make the a hurricane that surrounds the user and nearby people pushing anything in one meter away from the user away and violently cut them.
    Heel flip would cause a hurricane horizontal hurricane that looks like a tube surrounding the user which violently cut and push away anything that comes in contact from the sizes or front and back even if they were in mid or short range from the user's body.
    a kick
    Side heel flip would be just like the heel flip but the user make the hurrincane attack his right and left instead of front and back.
    -Can only be used twice per battle.
    -Causes many minor cuts to the user.
    -Can be used while having Hurricane Skater Martial Arts: The Twister Skater activated.

    ______________
    ±± Declined ±±
    Why is this S-Rank?
    Link of approval of this CFS: http://www.narutobase.net/forums/sho...=1#post8871180

    Hurricane Skater Martial Arts: Dance of The Crying Storm - Shippuusuka Tatakai no Jutsu: Odori no Sho-Ro Arashi
    Rank: A
    Type: Offensive
    Range: Mid-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: While standing above the skateboard the user preforms either a 360 shuv, heel flip or side heel flip tricks with it in midair along with him as he release wind chakra through it making its movement cause a a strong wind current that takes the shape of a hurricane, depending on the trick the user uses, the hurricane will take a different shape and direction.
    360 Shuv would make the a hurricane that surrounds the user and nearby people pushing anything in one meter away from the user away and violently cut them.
    Heel flip would cause a hurricane horizontal hurricane that looks like a tube surrounding the user which violently cut and push away anything that comes in contact from the sizes or front and back even if they were in mid or short range from the user's body.
    a kick
    Side heel flip would be just like the heel flip but the user make the hurricane attack his right and left instead of front and back.
    -Can only be used twice per battle.
    -Causes many minor cuts to the user.
    -Can be used while having Hurricane Skater Martial Arts: The Twister Skater activated.

    ______________
    ±± Declined ±±
    On resubmissions you need to bold the changes.
     
         
    Last edited by Scorps; 03-23-2013 at 06:34 PM.

  13. #2553
    Senior Member Xylon's Avatar
    Status
    Xylon is offline
    Gender
    Join Date
    Jan 2009
    Posts
    19,749
    saraisthebest! #henrikisevil
    #minaisawesome
     

    Re: ±±Custom Jutsu Submission±±

    X-Thread will remain closed until fully checked-X

    After the thread is re-opened, please report any left out submission via PM along with the link to your submission. Sorry for the delay and thanks for the patience.
     
         

  14. #2554
    Scorps's Avatar
    Status
    Scorps is offline
    Gender
    Join Date
    May 2008
    Posts
    18,671
    Location
    Jigoku
    Disturb the Remains... Leave
    none resting.
     



    Re: ±±Custom Jutsu Submission±±

    ±± New Cycle and Notice ±±

    Ok, new cycle of 7 days where you can submit 3 techniques. The cycle ends on the 31st of March.


    Now, I will put these reminds as directly as I can:

    -Just because we don't post a marker doesn't mean that you can post techniques. We might be busy or we might be doing it on purpose to buy some time to check the tread. I didn't enforce it this time and i checked everyone that had valid submissions. However, next time this happens I'll hand out punishments and severe ones at that. You want the thread up to date and the submissions checked and fairly checked at that so be sure to do your part of the job.

    -This brings me to the new issue: summons. Use the search button on this thread and the archived one to see if someone has submitted your contract. The amount of invalid and senseless submissions is truly stupid. Its a waste of your time and ours.

    -Don't rip of techniques. One thing is a similar technique and that is normal when there are 4 years of customs approved already. Another is a completely identical submission. If the issue is kept, punishments will be issued.

    thank you!
     
         

  15. #2555
    Negative Knight's Avatar
    Status
    Negative Knight is offline
    Gender
    Join Date
    Jun 2012
    Posts
    13,806
    Location
    At the Round Table
    z.z
     

    Re: ±±Custom Jutsu Submission±±

    (Suiton: Kuro Ito Suingingu) – Water Release: Dark Threads Rappelling
    Rank: C
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 15
    Damage Points: N/A
    Description: Kakuzu creates adhesive suiton chakra (similar to Water Release: Starch Syrup Capture Field) on a chosen target limb e.g. fingers, wrists or palms and then quickly unleashes dark threads from that place, causing the threads to become coated in the adhesive liquid. The adhesive suiton chakra completely soaks into the threads giving them their pitch black colour, whilst the threads are coated in a thick layer of adhesive slime. This process is done so quickly, the two steps seem to be done simultaneously and so it can be done in quick combat situations without difficulty. On creation, the threads are shot towards a certain location/object/person, pulling the user towards the desired location extremely quickly. Alternatively, the threads can be used to pull people/objects closer to the user, making this technique extremely useful in disarming opponents of their weapons.

    Note: Sticky threads can only be released from the user's palms, fingers or wrists.
    Note: Can only be used by Kakuzu
    Note: Can only be Taught by Negative Knight

    ______________
    ±± Approved ±±
    smart! One of the best customs i've checked in a while.



    (Raiton: Kyuuzou Furea)– Lightning Release: Surging Flare
    Rank: S
    Type: Offensive/Supplementary
    Range: Short (Long range vertical reach)
    Chakra Cost: 40
    Damage Points: 80
    Description: The user after channeling their raiton chakra throughout every chakra point in their body, throws both of their arms upwards to release the chakra as a vertical cylindrical column of lightning which surrounds their body and travels up towards the sky. The column encases the user's body as its released and can be altered to have up to a radius of five meters around the user. If the opponent comes into contact with the column, they are suddenly thrown upwards and overloaded with a dangerous amount of raiton chakra, leaving their body paralyzed for two turns. The raiton chakra released via this method is oppositely charged to that of natural lightning, allowing this technique to be used to discharge storm clouds and hence prevent any lightning strikes. As a result, this technique is exceedingly useful in negating the conditions required for Kirin.

    Note: Can only be Used Twice Per battle
    Note: Can only be Taught by Negative Knight
    Note: No S-Rank or above Lightning in the user's next turn



    ______________
    ±± Declined ±±
    Needs handseals.

    (Kuchiyose no jutsu: Lord Vile | Malicious Roach) - Summoning Technique: Lord Vile | Malicious Roach
    Type: Summoning animal
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: The user will smear a small amount of blood over his cockroach tattoo to summon Lord Vile, a winged black and red armoured cockroach with red eyes and serrated claws, who specializes in Earth Release. He is one of the highest ranking cockroaches at Mt Etna due to his infamous reputation and immunity to radiation. He’s slightly smaller than the hawk Sasuke summoned against Danzo (in width) and roughly 4 meters in height, compensating for his relatively small size with his extremely tough and enduring exterior, which is his main asset in battle. His body is a true testament to cockroaches being the most battle-hardened of all insects, with it being capable of enduring powerful impact forces and explosions, with little damage to his exterior. Due to this, Lord Vile can't be pierced with ordinary weapons e.g. sword, lances, spears and is unaffected by small explosions (explosive kunai and tags). Much like all winged cockroaches he is capable of flight across long distances and the user is able to ride on his back. Being among the highest ranking of all cockroaches, he possess the natural ability to survive in toxic environments thought impossible to sustain life. This translates to being able to inhale deadly gases (Fluroine, Sulphur, Carbon monoxide and etc) and fungal spores without any damage to his body.

    Notes:
    *Can be summoned only by those who've signed the cockroaches summoning contract and must be taught by Negative Knight
    *Lord vile can only perform all of the projectile-type and armour-type Doton Jutsu the user knows.
    *Can perform up to A rank Earth jutsus and each jutsu counts as the user's jutsu.
    *Lord Vile specializes in Earth & can perform Earth jutsus without the need of hand seals.
    *Can be summoned only once in a battle.
    *Can stay for 4 turns once summoned.
    *Can talk and interact with the User.
    *Can perform elemental combos with the user.
    *Can perform physical attack with claws

    *Link of summoning contract approval - Here

    ______________
    ±± Declined ±±
    I hate cockroaches... >_> Ok, but thats not it. While they are increadibly resilient to toxic conditions, they aren't to disease. As such, you can't say they are immune to fungal spores when there are some that specialize in infecting insects. Also, she should be able to use any S-Rank Earth technique you know as long as she has contact with the ground if the technique doesn't excenpt the user from that condition.
     
         
    Last edited by Scorps; 04-11-2013 at 11:07 PM.

  16. #2556
    ZandaT's Avatar
    Status
    ZandaT is offline
    Gender
    Join Date
    Aug 2012
    Posts
    10,544
    Location
    U.S.V.I
    Call me Mr. Serve On
     



    Re: ±±Custom Jutsu Submission±±

    (Katon: Fenikkususheru) Fire Style: Phoenix Shell
    Rank: S
    Type: Defensive/Offensive
    Range: Short
    Chakra Cost: 40
    Damage Points: (80 if contact is made)
    Description: The user surges their fire chakra and circulates it through their entire body. The circulation of the fire chakra raises their body temperature to the point that fire chakra heat waves are emitted, due to using the fire chakra to evaporate the users body water through circulation creating fire chakra intertwined heat vapors, from the user in a short range radius around himself. The user then manipulates the emitted chakra heat waves into a faint red, in color, protective shell that surrounds the user. At that point the barrier is just an intangible structure but the user then performs 2 hand seals and manipulates their fire chakra in the barrier in order to condense it giving the barrier a more solid structure. This jutsus can also form as a tight faint red coating around the users body, where they then performs the two hand seals, and push the barrier outwards knocking the opponent back into mid.range. The opponent will be burned severely if contact is made with the barrier, but the damage is not enough to kill them. The barrier technique ends when it is overpowered or after being on the field for 1 turn.
    NOTES:
    -Can be used twice per battle
    -Fire techniques cannot be used the following turn
    -Due to body water evaporation, S Rank and up water techniques cannot be used the following turn
    -Must wait two turns in between uses
    -Can only be taught by ZandaT

    ______________
    ±± Declined ±±
    Similar to existing customs. DNR.

    (Doton: Tōki sakuhin) Earth Style: Pottery Work
    Rank: B
    Type: Defense/Supplementary
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user does 2 hand seal while channeling their doton chakra into their mouth. They then spit out a clay enriched earthen material jet stream that is used to absorb manipulated water attacks. Once the material makes contact with water it swells into a glob of earthen clay and then does a quick glide to the ground due to its added weight. If the globs happen to touch the opponent, it will absorb that body part or ensnare it, holding the opponent in place or slowing their movement down due to the added weight on their bodies. The user can release a succession of quick jet streams if targeted by a water attack that is numerous, but those streams can only travel up to short range of the user. After performing the 2 hand seal and taking a running start, the user can release the stream towards the solid ground where they then use the slippery surface to slide around the battlefield. This is a faster means of movement other than running and the user must follow the path that they make until they stop the jet stream.
    NOTES:
    -Can be used 3x per battle
    -This jutsu cannot work on a large bodies of water or techniques that require a large body of water no matter the rank
    -With a cooldown of 1 turn
    -Must be taught by ZandaT

    ______________
    ±± Approved ±±
    cool!

    (Suji Ian Fūin) Muscle Relaxation Seal
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: This is a special fuinjutsu utilized by a tattoo with the kanji for "Relaxation" on the users body. When the user is put in a position where their muscles are stiffened, restricting the users body movements, the user can channel their chakra into the tattoo on their body activating its sealed power. The seal will then release spasmolytic agents into the body that will balance out the synaptic excitation and inhibition that the motor neurons receives. This relaxes the muscles making movement possible again. This technique was created for jutsu that restricted the bodies movement through fear (Killing Intent) or through illusions. If used while in a genjutsu the user must still break out of it through other means.
    NOTES:
    -Can be used 2x per battle.
    -Must wait 2 turns in between use
    -Can only be taught by ZandaT

    __________________________________________________ __________________________________________________
     Declined 
    Yeah, thats not how Fuuinjutsu works. DNR.
     
         
    Last edited by Scorps; 04-19-2013 at 07:42 PM.

  17. #2557
    Legend ~Yubel~'s Avatar
    Status
    ~Yubel~ is offline
    Gender
    Join Date
    Aug 2011
    Posts
    7,770
    Location
    Dressrosa
    ✌(◕‿-)✌
     



    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by ~Yubel~ View Post
    Katon: Rokudō no Tsuji - Fire Style: Crossing of Six Paths
    Type: Offense
    Rank: Forbidden-Rank
    Range: Short-Long
    Chakra: 50
    Damage: 100
    Description: The user performs 5 handseals which causes 6 gigantic pillars of fire to erupt behind him. The fiery pillars then merge at their tip and come down between the users hands where they get greatly condensed and molded into a sphere that resembles a small sun. The user then shoots the sphere in a blast that tears the earth apart and covers a wide range both vertically and horizontally. This technique incinerates everything in its path and leaves a large crater in the earth going for miles but leaves the users hands burned.
    -Can only be used once
    -Cannot perform handseals for 3 turns
    -Cannot use fire techniques above B rank next turn
    -The blast is wide enough to consume 3 summons the size of Gamabunta

    ______________
    ±± Declined ±±
    Going for miles? >_> Yeah... Tone the scale WAY down. Also, a forbidden rank does damage to you...Where is it? Wrong Damage info. Forbidden Ranks are 90 damage.
    Katon: Rokudō no Tsuji - Fire Style: Crossing of Six Paths
    Type: Offense
    Rank: Forbidden-Rank
    Range: Short-Long
    Chakra: 50
    Damage: 90(-20 to user)
    Description: The user performs 5 handseals which causes 6 gigantic pillars of fire to erupt behind him. The fiery pillars then merge at their tip and come down between the users hands where they get greatly condensed and molded into a sphere that resembles a small sun. The user then shoots the sphere in a blast that tears the earth apart and covers a wide range both vertically and horizontally. This technique incinerates everything in its path and leaves a large crater in the earth up to Long range in front of the user.
    -Can only be used once
    -Cannot perform handseals for 3 turns
    -Cannot use fire techniques above B rank next turn
    -Cannot mold any technique above A-Rank the same and next turn
    -The blast is wide enough to consume a summon the size of Gamabunta

    ______________
    ±± Approved ±±


    Ninpou: Ji Shoku Sayou - Ninja Arts: Auto****y
    Type: Supplementary
    Rank: Forbidden Rank
    Range: Short
    Chakra: 50
    Damage: -90 to user
    Description: Auto****y occurs when animals are starved and need energy, so their cells consume other cells in their body to get a temporary increase in stamina, and also to remind the body to not enter this state again. Using chakra in ones stomach to increase their metabolism and appetite, they can trick their body to enter this state and by using their chakra to draw more energy from their cells. They can enhance this state to gain much increased power and speed for a certain time at the cost of destroying their cells and dying afterwards.
    -Can be only used once
    -Lasts for 3 turns
    -The users techniques get a +15
    -The users base speed gets doubled
    -After this technique the user dies
    -Must have mastery over Ninjutsu and Taijutsu to use

    ______________
    ±± Declined ±±
    DNR. Master medical ninjutsu before you can submit such things.
     
         
    Last edited by Scorps; 04-11-2013 at 11:13 PM.

  18. #2558
    Nathan.'s Avatar
    Status
    Nathan. is offline
    Gender
    Join Date
    Mar 2011
    Posts
    47,868
    Location
    Australia
    dont be like that swagyoloboy
     



    Re: ±±Custom Jutsu Submission±±

    (Meiton: Akumu Ketoru) Dark Release: Kettle Technique
    Type: Offensive/Supplementary
    Rank: B-rank
    Range: Short to mid range
    Chakra: 20
    Damage: 40
    Description:
    Engaging his opponents up close, he will place a talisman inscribed with a small blue square onto his opponents. Jumping back, he will form the tiger hand seal which will engage the technique. Exploding around the target, a ball of dark chakra will entrap them. The unique thing about this chakra-ball is that it can suppress chakra from the inside allowing for unique methods of battle.
    In conjunction with Dark Release: Judgment, he can instead trap his target(s) inside a ball of blue flame that will seep at and burn their chakra away gradually.
    Note: Can be a medium for Dark Release: Inhaling Maw.

    ______________
    ±± Declined ±±
    Talisman? do you have fuuinjutsu training?

    ---

    (Futon: Taabin Sutoomu) Wind Release: Turbine Storm
    Type: Offensive
    Rank: A-rank
    Range: Long
    Chakra: 30
    Damage: 60
    Description:
    The user initiates this jutsu by bending his arms and pointing his hands towards the sky, with their index and middle fingers stretched. generating a halo of light around his hands, from which a large, concentrated blast of wind blades is fired towards his enemies, slicing them up. While he performs the jutsu the force alone can send an opponent soaring though almost any object however the draw back is this technique prep time which makes it easy for an opponent to interrupt the attack.
    Notes:
    - The prep time for this is ten seconds.
    - Can only be used twice per-match.
    - Can only be taught by Nathan.


    ______________
    ±± Declined ±±
    This is basicaly a wind blast, the same as something like atsugai... Not really unique enough to approve. Btw, time in our rp is measured in turns...not seconds.

    ---

    (Katon: Pisuton no Jutsu) Steel Release: Piston Technique
    Type: Offensive
    Rank: A-rank
    Range: Short - Mid
    Chakra: 30
    Damage: 60
    Description:
    forming the hand seals Tiger → Hare → Rat → Dog → Horse, the user coats their arm in metal and creates a piston-like attachment around it. When used as a taijutsu measure, the user can punch the opponent with the end of the piston and use their chakra to force their fist into the piston and hit the target with a second, harder impact. Also, if the user hits the ground with the piston, the second blow and can cause a mini-quake that can result in tremendous damage to the surrounding area. However, the piston is usually very heavy, so caution and precise timing must be used when utilizing the piston.
    Notes:
    - Can only be used twice per-match.
    - Must wait three turns before you use it again.
    - Can only be worn for two turns due to how heavy the piston is.
    - Can only be taught by Nathan.

    Approved steel release bio: James "Jim" Moriarty
    I also have Scorps permission for have steel auto via PM.

    ______________
    ±± Declined ±±
    Why mid range? You can't do handseals if this is active.
     
         
    Last edited by Scorps; 04-11-2013 at 11:16 PM.

  19. #2559
    Yugure's Avatar
    Status
    Yugure is offline
    Gender
    Join Date
    Nov 2010
    Posts
    8,373
    Location
    オーストリア
    This user has no status.
     



    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by -Severus Snape- View Post
    ~Resubmitting
    (Hoippu Geijutsu: Mahi suimin) | Whip Arts: Numbing Sleep
    Type: Attack/Supplemtary
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: N/A
    Description: The user flicks his whip, the sound of it placing the opponent into a genjutsu. After hearing the sound for the first time, the opponent will be set into a genjutsu where he feels slightly tired but nothing of actual concern. After hearing the sound for the second time the opponent will feel his limbs being heavy, painful to lift them. After the third time the sound is heard the opponent will become completely paralysed unable to move unless he somehow frees himself of the genjutsu.
    Note: can affect multiple targets within range
    Note: Requires Hoippu Geijutsu training
    Note: Can only be taught by -Severus Snape-

    ______________
    ±± Declined ±±
    How can a genjutsu make the opponent feel tired? What sense does it manipulate to make the opponent feel tired?
    ~Resubmitting
    (Hoippu Geijutsu: Mahi suimin) | Whip Arts: Numbing Sleep
    Type: Attack/Supplemtary
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: N/A
    Description: The user flicks his whip, the sound of it placing the opponent into a genjutsu. After hearing the sound for the first time, the opponent will be set into a genjutsu where he feel his limbs starting to burn slightly, as if they were over-worked, but nothing of actual concern. After hearing the sound for the second time the opponent will feel his limbs being heavy, painful to lift them. After the third time the sound is heard the opponent will become completely paralysed unable to move unless he somehow frees himself of the genjutsu.
    Note: can affect multiple targets within range
    Note: Requires Hoippu Geijutsu training
    Note: Can only be taught by -Severus Snape-

    ~Submitting

    (Hoippu Geijutsu: Indiana no Hanketsu ) | Whip Arts: Indiana's Judgement
    Type: Attack/Defensive
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: This technique is the ultimate defence of a Whip Art Master. The user will spin his whip,while focusing chakra in it, rapidly around his body, creating an impenetrable dome around him. While moving creating the dome, the sound will trigger a genjutsu upon the opponent. The genjutsu itself if simple, instead of seeing the user moving around his whip constantly, the opponent will only see the whip being moved around once before the user seemed to rest the whip again by his side, while standing in the same position. In reality, the user will continue the move the whip around while moving forwards, and as the user comes within hitting distance from the opponent, he will flick the whip forwards and catch the opponent around the neck, effectively strangling or killing them, depending on the kind of whip the user carries.
    Note:Can only be user twice per battle
    Note: Can deflect any B-Rank or lower Elemental technique's, but the technique is broken
    Note: Can deflect any A-Rank or lower Taijutsu and Kenjutsu technique's (except EIG technique's)
    Note: The genjutsu breaks the moment the whip stops moving.
    Note: Requires Hoippu Geijutsu training
    Note: Can only be taught by -Severus Snape-

    ______________
    ±± Both Declined ±±
    Link to the CFS?
     
         
    Last edited by Scorps; 04-11-2013 at 11:18 PM.

  20. #2560
    Scaze's Avatar
    Status
    Scaze is offline
    Gender
    Join Date
    Apr 2011
    Posts
    14,597
    Location
    In ur mum fam
    I'm not inactive. Just
    preoccupied.
     



    Re: ±±Custom Jutsu Submission±±

    Genjutsu: Hizoku Yougo | Illusionary Technique: Unruly Tools
    Type: Offensive
    Rank: A
    Range: Short - Mid
    Chakra: 30
    Damage: N/A
    Description: The user performs a single handseal placing the opponent in a genjutsu where the metallic weapons in their possessions begin to turn against them. The weapons begin to morph and shift before the opponents very eyes; growing needle like spikes and skewered protrusions that begin to burrow deep into the opponents body. Continuing to produce their almost never ending protrusions while in the opponents flesh, the cold minute senbon like structures rapidly grow and branch out; causing excruciating pain as they do so.

    Note:

    - Can only be used 2x
    - No genjutsu above A rank for the rest of; and the next turn.
    - Can only be taught by Scaze

    ______________
    ±± Approved ±±



    Ninjutsu: Shinayaka Haguki | Ninja Art: Bungee Gum
    Type: Supplementary
    Rank: B
    Range: Short - Long
    Chakra: 20 (-5 per turn)
    Damage: N/A
    Description: A technique in which the user manipulates their chakra so that it takes on an incredibly sticky elastic like property. The user is capable of making this chakra stretch or contract at will. The user can attach it to multiple objects or even the opponent through physical contact; allowing the user to reel the opponent in so as to deliver a flurry of rebound blows; or even allowing them to draw two objects closer together. Once created Bungee Gum and any of the Links made become self-sustaining. Alternatively the user can manipulate this chakra to cover a wider surface area so that instead of being string like; it can become blanket like thus allowing for it to be used as a shield or net. This technique also has the unique property of being capable of attaching to jutsu that contains the users chakra without degrading. Whether it be solid techniques such as earth; or intangible ones such as fire or wind. The chakra itself is a highly translucent, almost transparent, pinkish colour.

    Note:
    - Bungee gum dissolves after three turns.
    - Can only attach to a maximum of five objects.
    - Can only be used three times per battle.
    - No Ninjutsu above S rank for the rest of the turn.
    - Can only be taught by Scaze.

    ______________
    ±± Declined ±±
    If you want to create a CE, submit one. DNR.

    Link to contract

    (Kuchiyose No Jutsu:Batoidea: Hydra)- Summoning: Batoidea: Hydra
    Type: Summon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Hydra is a small oceanic blue Eagle like Ray, around the size of a large frisbee. Some time ago, Hydra stumbled upon the fact that he had a unique ability. He found that if his tail was cut off, three more would instantly grow in its place. Not only that, but he found that he was capable of freely manipulating the size and length of these newly grown tails. Hydra went on to exploit this new found ability. He continually sliced off his tails, and continually grew more and more. Upon being summoned, Hydra is in a cocoon like state, with all of his tails being wrapped around his body and forming a protective sphere. However Hydra is able to quickly assume whatever form he wishes, whether it be manipulating his tails so as to form a human like exoskeleton, a feline like exoskeleton, or whatever other form that may come to mind. Effectively, Hydra’s tails allows him to indirectly morph his shape and size; and allow Hydra to assume any form he wishes so as to allow for immense offensive and defensive capabilities. Of course should Hydra’s tails be cut off, three more will immediately grow in the place of each one, however Hydra’s tails can still be destroyed by being crushed, burned, or even shocked and paralyzed. Lightning perhaps being Hydra’s one weakness, as the electrical current prevents a tail from being manipulated any further due to paralysation, while the current is also capable of quickly spreading directly back to Hydra’s actual body, thus also being capable of electrocuting him as well. Hydra; over time has honed the physicality of his tails; turning them into lethal weapons that are easily capable of punching through concrete. Hydra’s sting is rather potent, with a single sting being able to quickly affect an area the size of a rugby ball in a matter of moments, introducing severe and intense involuntary clenching that produces excruciating pain, while the enzymes quickly ravage cells in the afflicted area inducing necrosis.

    Note:
    - Hydra can only be summoned once per battle and stays on the field for four turns.
    - Hydra is capable of both swimming and flying through the air.
    - Hydra’s electroreception spans out to mid range through medium of water or air.
    - Hydra’s abilities are loosely based off of Pein’s dog.

    ______________
    ±± Declined ±±
    Nice idea, nice concept but...if all the tails can regrow freely and he's enveloped in tails, how can he be destroyed? Also, range of these tails? Max size? Rank of their attacks? How many times can they be used? I needs to count as moves. Etc etc. Basically, define it a bit better.
     
         
    Last edited by Scorps; 04-11-2013 at 11:25 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •