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  1. #3201
    Kyudaime Kazekage Teño's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by General. View Post
    (Genjutsu :Ranpu kibou) Illusionary Arts: Light Trickery
    Type: Supplementary*
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: N/a
    Description: This is a special type of genjutsu as it requires a holster with a sword in it. The User will slowly pull out their sword from their holster in their opponents line of sight, thus inducing the opponent in the genjutsu. As the sword is being drawn out, the opponent will see a very bright blinding light coming from the sword as its coming out the sword holster, temporarily blinding the opponent for, As the opponent is blind, the user will feel a sharp stab through their chest from the back. As the opponent gets stabbed from the back the blinding light will go down, and the opponent will then not see the user in front of them but in the back. Making it seem like the user is the one that stabbed them from the back. In reality the opponent simply falls to the ground from shock once stabbed in the genjutsu. Thus giving the user a chance to attack.




    Note: Can Use Twice
    Note: Cant Use A Rank Gen or above the next turn after use
    Note: Must carry a holster with a sword in it

    ________________________________________________
     Declined 
    Needs a trigger in the form of Handdseals or some gesture like the confrontation handseal as you take the sword from the holster. Besides, its at best a B-Rank genjutsu. Also you wrote that the user is stabbed from the back...might wanna reword that unless you want to damage yourself with your own genjutsu...>_>
    (Genjutsu :Ranpu kibou) Illusionary Arts: Light Trickery
    Type: Supplementary
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: N/a
    Description: This is a special type of genjutsu as it requires a holster with a sword in it. The User will slowly pull out their sword from their holster in their opponents line of sightand speak the words "Be Blinded" Those words are the trigger for the jutsu, thus inducing the opponent in the genjutsu. As the sword is being drawn out, the opponent will see a very bright blinding light coming from the sword as its coming out the sword holster, temporarily blinding the opponent for, As the opponent is blind, the oppenent will feel a sharp stab through their chest from the back. As the opponent gets stabbed from the back the blinding light will go down, and the opponent will then not see the user in front of them but in the back. Making it seem like the user is the one that stabbed them from the back. In reality the opponent simply falls to the ground from shock once stabbed in the genjutsu. Thus giving the user a chance to attack.

    Note: Can Use Twice
    Note: Must carry a holster with a sword in it


    (Katon:Atsusa takadai) Fire Style: Heat Elevation
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra: 40 (-20 each turn active)
    Damage: 80
    Description: The user will do create a small fireball in their hand and throw it into the sky, Once done, They will do a set of 5 handseals and slam their hands on the ground. By doing this they channel large amounts of fire chakra into the ground that violently erupts from 6 corners all around the battle field. The fire then pours into the small fireball that was shot into the air early, as the small fireball acting like an magnet attracting the fire thats pouring out of the ground into the air. The fire ball is above the user and this jutsu takes time. After a few seconds, the fireball above the user head will be 10meters large and wide. Once the fireball is done forming, the user will do 2 handseals and fire will then start shooting out of the large fireball in large streams. The large fireball can only shoot out a large stream of fire once pr battle, and this jutsu takes 2 of the user 3 slots due to the huge scale and time preparation.
    -Can only use once
    -Only stay on the field for 3 turns max
    -Each time a stream of fire is dispersed from the fireball it counts as a user turn
    -Cant Use fire at all while this jutsu is in play

    ________________________________________________
     All Declined 
    All DNR. You are hereby banned from this thread until Caliburn says otherwise. You knew very well you couldn't submit customs.
     
         
    Last edited by Scorps; 08-20-2013 at 11:25 AM.

  2. #3202
    Baldy..'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    Link to Contract


    Kuchiyose No Jutsu:Batoidea: Blitz Krieg)- Summoning: Batoidea: Blitz Krieg
    Type: Summon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Blitz Krieg is one of the three boss summons of the Ray Contract. Blitz Krieg specialises in lightning, and has a pectoral fin spin of 7 meters, while being 5 meters long from head to tail base. (Not including tail length.) Blitz Krieg, upon being summoned, passively releases dark purple clouds of lightning that settle over the battlefield, at a minimum height of two meters above head height. The clouds greatly reduce lightning, the battlefield only illuminated by the small non hindering static bolts that course throughout the airborne clouds. The true use of the clouds is that they attract the lightning techniques of the opponent, weakening them by one rank as they store some of the oppositions electrical charge within them. Krieg is then capable of taking hold of the stored electrical energy, effectively utilizing the clouds as an electrical source as he uses his chakra to empower the currents, allowing for the release of Lightning attacks from anywhere within the clouds. Fortunately for the enemy, the enhancement and manipulation of the electrical essence within the artificial clouds isn’t necessarily discreet, as a distinct crackling noise can be heard echoing in the nearby vicinity. Utilizing this method, Krieg can release B, A and S rank bolts, waves, blades, blasts and walls of lightning, either through use of the clouds, or from his body. When Krieg disappears, he is capable of causing the lightning clouds to disperse in a electrostatic discharge which empowers any Lightning jutsu in play by +20, whether it be the users or the opponents.

    Note:
    - Krieg can only be summoned once per battle.
    - Krieg stays on the field for four turns.
    - Krieg can is limited to creating three B ranked lighting attacks, two A rank lightning attacks, and two S rank lightning attacks, overall Krieg can only use five lightning attacks per battle, all of which naturally count as a jutsu.
    - Krieg uses both passive and active electroreception, his passive electrolocation spanning out for miles through all mediums, while his active electrolocation spans out only to short range around him.

    ________________________________________________
     Declined 
    I like it but if the clouds are the source of this ability, how can he create lightning from his body? I need a note saying he can't use lightning techniques himself. Perhaps add a resistance to electrical currents and a note saying it can fly. I don't like the sensing part though. Mainly because you lack the medium while he is in the air. Also, I suggest saying that for some aspect of the ability, the clouds are summoned with him and not released by him. Reason is that clouds are bound to two things in our RP: Storm Release and Cloud Release (the CE). Best option here is to say the clouds come with him to the field and stay due to the electrical currents inside them and fueled by him and while he is in play, they can only be countered by using X-Rank Wind technique of enough scale. Otherwise they reform. Also note that these blasts of lightning can be defended from and will not be as fast as Kirin...just reminding you

    Batoidea Jutsu: Yōshanai Arashi | Batoidea Arts: The Unrelenting Swarm
    Type: Supplementary/Offensive
    Rank: A
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description: A technique where by drawing blood, the user summons a fleet of rays around the opponent. The rays rapidly swirl around the opponent, releasing their chakra as they do so. The chakra serves to firstly augment their body, and secondly allows the ray to have a level of control over how air resistance affects them, allowing for faster and more efficient flying. The released chakra has an aesthetically pleasing visual representation of a bright, slightly translucent, fluorescent turquoise or aqua marine glowing trail of sorts. The mass release of chakra manipulated in the same way in unison by all of the circling rays give rise to the third effect, the released chakra and movements of Rays effectively whipping up a tornado of air currents and chakra around the enemy, buffeting them and dealing oppressive blunt damage. Meanwhile the Rays are free to ravage the enemies body as they wish, either eating them alive of stinging them to a fatal point, or merely using their enhanced flight to hone their bodies into blade like weapons, slicing into the enemies sides.

    Note:
    - If used on/underwater a whirlpool will form, alongside this technique gaining a +20 boost in power.
    - Can only be used 3x
    - No Ray Jutsu above A rank for the rest of the turn
    - Can only be used by a Signer, or by a Ray. A ray can summon these rays through the simple use of a high pitched call.

    ________________________________________________
     Declined 
    Ok, how long to they last in the field? How big are they? how many do you summon? Its a summoning technique where you're summoning animals...you need to clarify these things.


    Quote Originally Posted by Baldy.. View Post
    Link to Contract

    Batoidea Jutsu: Kakuu Heki | Batoidea Arts: Electrostatic Surge
    Type: Supplementary/Offensive
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description: The user draws blood and then continues to slides the blood across their summoning tattoo so as to summon eight identical rays around the opponent in a octogonal formation. These Rays specialize in an immensely potent and powerful variation of Active Electrolocation, which produces a field that directly interferes with the opponents nerves. Shinobi two ranks below the user will find performing even hand seals to be an immensely difficult task, while those of equal or higher rank will suffer from a state of slowed movement, reduced reaction times and sluggish bodily movements. On being summoned, these rays continually dart and whiz around the opponent, following them if need be. The rapid sometimes orbital movements of the rays causes for countless minute non-damaging sparks of electricity to materialize over the opponent's body, giving them a strong electrostatic charge which is oppositely charged to that of ordinary lightning. As a result, whilst the opponent is surrounded by the rays, raiton jutsu become incredibly difficult to dodge and Raiton jutsu used by the opponent often suffer from the habit of discharging back into the opponents body, shocking them, or perhaps doing worse depending on the nature and power of the technique. Due their speed, these rays can be incredibly difficult to escape from. Alternatively, the user can simply summon the Rays so as to ‘sniff’ out and surround the opponent, making them exceptionally useful for finding hidden enemies due their abilities.

    Note:
    - These Rays disappear when either killed, or three turns pass.
    - Each time a ray is killed the technique becomes weaker. Once at least five of these Rays are killed the technique ends.
    - Can only be used twice per battle
    - No Ray jutsu can be performed by the user for the rest of the turn.
    - A ray can summon these Rays simply through the use of chakra and a high pitched call.
    - Must have signed the Ray Contract

    ________________________________________________
    Declined
    Overpowered.
    Link to Contract

    Batoidea Jutsu: Kakuu Heki | Batoidea Arts: Electrostatic Surge
    Type: Supplementary/Offensive
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description: The user draws blood and then continues to slides the blood across their summoning tattoo so as to summon five identical rays around the opponent in a pentagonal formation. These Rays specialize in an immensely potent and powerful variation of Active Electrolocation, which produces a field that directly interferes with the opponents nerves. Shinobi two ranks below the user will find performing even hand seals to be an immensely difficult task, while those of equal or higher rank will suffer from a state of slowed movement, and sluggish bodily control. The field doesn’t affect the enemies reaction times, as they can still think and strategize as normal, and thus perform handseal-less jutsu with only a slight deficit in initiation speed. However it does affect motor skills and function, making movements, reflexes and the like slower and more difficult. On being summoned, these rays continually dart and whiz around the opponent, following them if need be. The rapid sometimes orbital movements of the rays causes for countless minute non-damaging sparks of electricity to materialize over the opponent's body, giving them a strong electrostatic charge which is oppositely charged to that of ordinary lightning. As a result, whilst the opponent is surrounded by the rays, raiton jutsu become incredibly difficult to dodge and Raiton jutsu used by the opponent often suffer from the habit of discharging back into the opponents body, shocking them, or perhaps doing worse depending on the nature and power of the technique. (Unfocused bursts would be heavily affected, while immensely focused, directed and projectile like lightning techniques would work almost as normal; Eg Spear of Darkness) Due their speed, these rays can be incredibly difficult to escape from. Alternatively, the user can simply summon the Rays so as to ‘sniff’ out and surround the opponent, making them exceptionally useful for finding hidden enemies due their abilities.

    Note:
    - These Rays disappear when either killed, or three turns pass.
    - Each time a ray is killed the technique becomes weaker. Once at least three of these Rays are killed the technique ends.
    - Can only be used twice per battle
    - No Ray jutsu can be performed by the user for the rest of the turn.
    - A ray can summon these Rays simply through the use of chakra and a high pitched call.
    - Must have signed the Ray Contract

    ________________________________________________
     Approved 
    Good job.
     
         
    Last edited by Scorps; 09-11-2013 at 12:16 PM.

  3. #3203
    The Alchemist's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by The Alchemist View Post

    Raiton:Denki kōzan fīrudo (Lightning Release: Electric Mine Field)
    Type: Offense/Defense
    Rank: A
    Range: Mid-Long
    Chakra: 30
    Damage: 60
    Description: After performing the hand seals snake>rooster>upside down Tiger>Ram>Monkey and slams their hands on the ground releasing a surge of electricity that flairs out under the surrounding top soil, electrifying the surrounding landscape. If the users opponent comes within the jutsus range a large surge of electricity shoots up from the ground electrocuting them on the spot.
    ~Note: Last for two turns
    ~Note: Can only be performed by those taught by The Alchemist

    ________________
    -Declined- OP


    Note: For the love of god don't bold the entire submission next time, it's annoying to read through.
    Resubmitting
    Denki Kozan Firudo (Lightning Release: Electric Mine Field)
    Type: Offensive/Defensive
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: After performing the hand seals snake>rooster>upside down Tiger>Ram>Monkey and slams their hands on the ground releasing a surge of electricity that flairs out under the surrounding top soil, electrifying the surrounding landscape. If the users opponent comes within the jutsus range a large surge of electricity shoots up from the ground electrocuting them on the spot.
    ~Note: Last one full turn
    ~Note: Can only be performed by those taught by The Alchemist

    ________________________________________________
     Declined 
    Exists. DNR.

    Kuchiyose no Jutsu- Eisern Drossel ( Summoning Technique-Eisern Drossel)
    Type: CW
    Rank: A
    Range: N/A
    Chakra: 30
    Damage: 60
    Description: Eisern Drossel is a hooped blade with three long curved outer blades given to Tira by her beloved Lord Orochimaru while she was under his tutelage. Like all summonings, Eisern Drossel requires blood from the user. What is unique about this summoning is that Tira actually uses a greater amount of blood and draws a circle where she desires Eisern Drossel to appear ( mainly because she is a masochist and enjoys the sight of her own blood). After doing the required hand seals and slamming her palm on the ground Eisern Drossel appears where the circle was drawn. She then can use it like a holla hoop making her attacks with said weapon both ferocious as well as constructing a defense around herself.
    ~Note: Can only be summoned by Tira

    ________________________________________________
     Declined 
    uh? This doesn't even make sense...wth is this? A weapon...ok and what weapon is it? why is it labelled as a summon? no range? but damage and chakra cost? Tira? who is tira? Same question as initially...Uh??

    Ninpou:Yūwaku suru on'na no shi no dansu dansu (Ninja Art: Dance of Death-Dance of the Seductress)
    Type:Attack/Defense
    Rank:B
    Range: Short
    Chakra:20
    Damage: 40
    Description: The user concentrates their chakra in an even flow within their body and using Eiserne Drossel like a hoola hoop begin to perform a dance of sensual deadliness. Moving her hips in a circular motion Tira gets the blade to it's top speed and is able to maintain this speed on any part of her body (thus the need to spread chakra even) overwhelming her opponent with constant strikes from multiple angles and heights.
    -Note Can only be performed by Tira and those taught by the Alchemist

    ________________________________________________
     Declined 
    DNR. Ridiculous and doesn't even make sense...like the submission above doesn't.
     
         
    Last edited by Scorps; 09-11-2013 at 12:06 PM.

  4. #3204
    ReXii's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Mînato View Post
    (Hiraishin: Kurenai Arashi) - Flying Thunder God: Crimson Tempest
    Rank: A
    Type: Offensive
    Range: Short - Mid (from seals location)
    Chakra Cost: 30
    Damage Points: 60
    Description: A technique unique to Minato Namikaze, by manipulating the jutsu shiki of the FTG he is able to teleport up to fifty kunai to a seal of his choice, the kunai are summoned directly from a unique seal on his forearm that he must tap, the kunai appear from any seal be it attached to a kunai or placed at any location on the ground, these kunai spread outwards in a 360 degree radius around the seals location covering all directions from the point of arrival flying outwards and can reach up to mid range from there initial point of appearance, the kunai are all tangible and they also bear the seal of the flying thunder god technique.
    As with the FTG technique these kunai arrive at the seal at the speed of space/time, they do however still make noise when they are flying outwards from the point of arrival.

    -Note- Only usable four times per battle.
    -Note- Must have fuuinjutsu at A rank.
    -Note- Only usable by Minato Namikaze and taught by ReXii.

    ________________________________________________
     Declined 
    DNR. Just no...

    (Hiraishin: Sora Suibou) - Flying Thunder God: Falling Skies
    Rank: S
    Type: Offensive
    Range: Short (From seals location)
    Chakra Cost: 40
    Damage Points: 80
    Description: This technique is unique to Minato Namikaze, the technique begins with the user getting one of his FTG seals airborne, this can be achieved through a number of means from throwing a kunai in to the air, or simply having a flying summon with a seal attached to it fly overhead, once this have been achieved Minato uses the sealing formula in a unique way, teleporting up to two hundred tiny round metal balls, with paper bombs attached that fall from the sky in a five meter radius around the tag, exploding on impact and capable of fully engulfing short range with shrapnel and explosions, the balls are summoned from a sealing formula on Minato's forearm and is used by tapping his forearm to teleport them, each ball is no more than 2 inches in diameter.

    -Note- Only usable two times per battle.
    -Note- Must have fuuinjutsu at S rank.
    -Note- Only usable by Minato Namikaze and taught by ReXii.

    ________________________________________________
     Declined 
    A paragraph consisting of only one sentence? Nah. Reword it and explain it better. Some parts don't add up.

    (Hitoshirezu Ken) - Hidden Blades
    Rank: S
    Type: CW
    Range: Short-Mid (When fired)
    Chakra Cost: N/A
    Damage Points: 60(A)-80(S) (When enhanced)
    Description: These weapons are uniquely designed for use by Minato namikaze, he witnessed similar weapons being used by an Iwagakure ninja during his mission to destroy Kanabi bridge, upon his return to Konoha he quite liked the design of the weapons and chose to make a set of his own with a few unique traits.
    Firstly the blades themself are strapped and hidden within bracers on each wrist, they are spring loaded and released from the bracer with a flick or bending backwards of the wrist, the blades themselves are of a moderate size, being only around six inches long, they are designed mainly for thrusting attacks but they do have a slashing edge, although not as effective as a slashing weapon it can still prove deadly, as the user can extend the blade further and partially release it via a metal strut allowing it to be wielded in a reverse grip as a set of twin daggers.
    The vambracers act as a housing for the blades and are useful in defense, allowing the user to deflect swords and kunai attacks along with other small ninja weapons away from themselves, even if the blades are yet to be revealed from the vambrace.
    The blades themselves are tagged with the seal of the flying thunder god on each blade, and should the situation call for it Minato is able to fire these blades by forcing wind chakra down the housing chamber, firing the blade is considered an A ranked projectile attack and given the blades small size and it's speed when fired is almost untrackable without a doujutsu.
    The ultimate power of the blades is that they are designed with chakra steel being able to be infused with pure chakra to increase the cutting power of the small blades, when infused with normal chakra the blade gains a solid hue of chakra very similar to Asuma sarutobi's blade extensions, and is considered to have A rank cutting power and an increased length of one inch, however after experimenting with his Kyuubi chakra mode, Minato became able to infuse kyuubi chakra in to the blades, allowing them to gain three inches in length and become completely golden in colour gaining cutting power equal to an S ranked technique, because of the enhanced chakra the blades also become able to slice through an attack up to A ranked in all the base five elements while infused with bijuu chakra.

    -Note- The blades lose the enhancements if fired, only retaining them while held.
    -Note- Reloading a blade in to the vambrace after firing is possibile via a sealing technique inside the housing chamber that stores extra blades.
    -Note- Chakra enhancment counts as one of the users jutsu per turn, and can only be used thrice.
    -Note- Only usable by Minato Namikaze for the Kyuubi chakra enhancement, and taught by ReXii.


    ________________________________________________
     Declined 
    No. Minato has his FTG...its cannon. Comes with the bio. Don't like them? Get another bio. But approving this is twisting one of the most basic and more unique "aspects" of the bio, twisting it to become something which makes little sense. Not only that but I won't approve any customs for a minato bio that pertains in any way to the kyubi chakra cloak. DNR.
    (Hiraishin: Sora Suibou) - Flying Thunder God: Falling Skies
    Rank: S
    Type: Offensive
    Range: Short (From seals location)
    Chakra Cost: 40
    Damage Points: 80
    Description: This technique is unique to Minato Namikaze, the technique begins with the user getting one of his FTG seals airborne, this can be achieved through a number of means from throwing a kunai in to the air, or simply having a flying summon with a seal attached to it fly overhead, once this have been achieved Minato uses the sealing formula in a unique way, teleporting up to two hundred tiny round metal balls, with paper bombs attached that fall from the sky in a five meter radius around the tag, exploding on impact and capable of fully engulfing short range with shrapnel and explosions, the balls are summoned from a sealing formula on Minato's forearm and is used by tapping his forearm to teleport them, each ball is no more than 2 inches in diameter, the balls teleport to the seals location with the speed of the FTG technique itself, instantly upon the forearm seal being touched, and each ball explodes with the force of a standard exploding tag, as the balls explode they fire shrapnel all around the target area like miniature grenades, that can cause considerable wounds.

    -Note- Only usable two times per battle.
    -Note- Must have fuuinjutsu at S rank.
    -Note- Only usable by Minato Namikaze and taught by ReXii.

    ________________________________________________
     Declined 
    Yeah, I see why you have problem writing your descriptions...you also have problems reading since you clearly didn't read my previous check.

    (Hiraishin: Kurai mayonaka no uta o hauringu hareyaka.) - Flying thunder god: Radiant howling song of the darkest midnight.
    Rank: Forbidden
    Type: Offensive
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 90
    Description: This technique is unique to Minato Namikaze, the technique begins with the user drawing and holding six flying thunder god kunai, three in each hand between his fingertips, then using his unique variation of body flicker he dashes towards the opponent in a blur of speed, untrackable to anyone without the sufficient reactions to follow his movement, however as he begins to run he releases the kunai one at a time, to his left and right in sequence, merely releasing them, he reaches the opponent with one rasengan formed, hitting the opponent in the chest with it, however the moment the rasengan connects, he teleports to the first kunai he released, and then zig-zags between each kunai in a flash of teleportation, arriving back in front of the opponent slamming a two handed oodama rasengan of an enormous size comparable to a sage mode enhanced rasengan, able to inflict incredible injury because the original rasengan sticks to the opponents body and rotates to the left while the larger rasengan rotates to the right, creating a grinding effect.
    *Note* Usable once per battle.
    *Note* This technique takes two jutsu slots.
    *Note* Due to stress on the user they are limited to A rank and below the following turn.

    ________________________________________________
     Declined 
    DNR

    (Katon/Fuuton: Aresu No Tori) - Fire/Wind Style: The Birds Of Ares.
    Rank: Forbidden
    Type: Offensive
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 90
    Description: This technique is a unique combination technique, the user begins by focusing his wind chakra in to the air all around his opponent forming a dome of wind, that using shape manipulation becomes a large flock of birds made from pure wind chakra, then by combining his fire chakra in to the birds they become engulfed in flames, screeching loudly they begin to flap there wings, releasing thousands of needles made of compressed wind and fire chakra upon the target, these needles are capable of penetrating human flesh to the same degree as a kunai strike, however they stick in the skin of the target and cauterize his wound momentarily, then the user with a snap of his fingers can cause a backdraft effect in the compressed fire needles causing them to violently implode on themselves causing a tremendous explosion.
    *Note* Useable once per battle
    *Note* The user is left in an exhausted state, being able to only use A rank and below techniques in his next turn.
    *Note* The user is unable to use water or lightning techniques in the same turn.

    ________________________________________________
     Declined 
    Similar to existing techniques, oped, should count as two moves and basically not nearly restricted enough. DNR.
     
         
    Last edited by Scorps; 09-11-2013 at 12:01 PM.

  5. #3205
    Senior Member Hell Autarch's Avatar
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    Re: ±±Custom Jutsu Submission±±

    I was unable to understand Scorp's statement so if he was asking us to post only 3 techniques ever since the thread was opened (When you temporarily banned 5 people) then please decline these three as I have already posted three oher jutsu

    Summoning Animal: Assassin Bugs
    Scroll Owner: Hell Autarch
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A
    Description and Background: Adult Assassin Bugs often range from 4 to 40 mm however some can be as big as Gamabunta or Gamakichi. They most commonly have an elongated head with a distinct narrowed neck, long legs, and a prominent, segmented tube for feeding (rostrum). Most species are dark in color with hues of brown, black, red, or orange. The most distinctive feature of the family is that the tip of the rostrum fits into a groove in the prosternum, where it is rasped against ridges there (a stridulitrum) to produce sound, a tactic often used to intimidate predators. If harassment continues, they can use their rostrum to deliver a painful bite, which in some species can be medically significant. The saliva of the reduviid species Rhynocoris marginatus (Fab.) and Catamirus brevipennis (Servile) have anti-bacterial activity towards the human pathogens Gram-negative bacteria (Escherichia coli, Pseudomonas aeruginosa, Proteus vulgaris, Salmonella typhimurium) and one Gram-positive (Streptococcus pyogenes).
    Assassin Bug use the long rostrum to inject a lethal saliva that liquefies the insides of the prey, which are then sucked out. The saliva contains enzymes that predigest the tissues they swallow. This process is generally referred to as extra-oral digestion, or EOD. The saliva is commonly effective at killing prey substantially larger than the bug itself.




    (Asashin Geijutsu: Gurētoparasaito Hakai) - Assassin Arts: Great Parasitic Destruction
    Rank: A
    Type: Offensive
    Range: Short - Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user performs a single hand seal and summons a large number of Assassin Bugs inside his mouth. The user opens his mouth and releases hundreds of Assassin Bugs that attack the enemy. Once the Assassin Bugs have successfully attacked the enemy, they inject a lethal saliva into the opponents body which is able to liquidify the insides of the opponent
    Note: Can only be used three times per battle
    Note: The Assassin Bugs summoned belong to the Rasahus species of Assassin Bugs and thus can fly
    Note: Must have signed Assassin Bug contract
    Note: Can only be taught by Hell Autarch

    (Asashin Geijutsu: Tsuinsōdo Kisei Dansu) - Assassin Arts: Twin Swords Parasitic Dance
    Rank: B
    Type: Offensive
    Range: Short
    Chakra Cost: 20
    Damage Points: 40
    Description: The user summons Assassin Bugs that start to come out of the user's sleeves and form a katana made out of Assassin Bugs. The user, by grabbing the sword's hilt attacks the opponent. If the user manages to cut any part of the opponents body, some of the Assassin Bugs which were previously part of the sword and had come in contact with the opponents skin, dig deep into the opponents body and inject their lethal saliva into the body
    Note: Can be used 3 times per battle and the user can create a maximum of two swords each time it is used
    Note: Once the sword successfully cuts the opponent, the sword becomes useless and the user can to use this technique again if they wish to create a katana again
    Note: The katana doesn't have anything special about it except for the fact that it is made up of living Assassin Bugs
    Note: Must have signed Assassin Bug Contract
    Note: Can only be taught by Hell Autarch

    ________________________________________________
     All Declined 
    Too generic contract. Assassin bugs is not a species or family of bugs but simply a group where certain predatory bugs are fitted into. Not only that but you don't have an Aburame restriction in it and its basically an aburame copy cat ability that you wish to create. DNR.
     
         
    Last edited by Scorps; 09-11-2013 at 12:03 PM.

  6. #3206
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    Re: ±±Custom Jutsu Submission±±

    Inuzuka Ninjutsu: Wolfman Technique (Inuzuka Ninjutsu: Urufu Man No Jutsu)
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra: 20
    Damage: [+10 to the user][+20 Inuzuka Techs.]
    Description: The user will perform one handseal then slam their hands together causing the transformation to activate, the users hair will grow longer all over their body and their face will become elongated and their speed will increase and they will be able to run more like an animal due to the changes in their body.
    Notes/Restrictions
    -It's the upgraded version of 4-legged technique
    -Requires 2 turn breaks
    -Can only be used 6 times
    -Effects lasts 3 turns before their body will return to normal
    -Must know 4-legged technique
    -Must have 4-legged technique active
    Changing

    Final Stage


    ________________________________________________
     Declined 
    VM me with the link to your inuzuka training.

    Hell's Gift (Jigoku No Gifuto )
    Type: Weapon
    Rank: C-B
    Range: Short-Mid
    Chakra: 15-20
    Damage: 30-40
    Description: The weapon has three stages one is the axe, that is 8 feet long when extended 4 when folded up, which is when it's at it's weakest and it's only ability is to absorb chakra and make the blades reach a little better as well as making things easier to slice through.
    It is composed of a light weight and very strong alloy as well as chakra metals.
    As the user focuses more chakra into it the blade ,that is 8 feet long, will change almost instantly in a cloud of smoke it will change into a sword with the capability to release a wave of wind and chakra that travels along the ground outwards in a circle around the user after being stabbed into the ground. The wave is 12 feet high and curves slightly inwards at the top and extended into mid-range. It also has the ability to heat up naturally and extend it's reach.

    Resting State

    Second State



    ________________________________________________
     Declined 
    Nothing here that hasn't been done before or that is deserving of a CW.
     
         
    Last edited by Scorps; 09-10-2013 at 08:20 PM.

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    Re: ±±Custom Jutsu Submission±±

    1st Custom Submission:

    Summoning Animal: Giraffes
    Scroll Owner: Neonian
    Other Users who have signed contract: N/A
    Summoning Boss if existing: Neos (if bottom custom gets approved)
    Other Summoning Animals tied to contract: N/A
    Description and Background: The giraffe is an African even-toed ungulate mammal, the tallest living terrestrial animal and the largest ruminant. Its species name refers to its camel-like appearance and the patches of color on its fur. Its chief distinguishing characteristics are its extremely long neck and legs, its horn-like ossicones and its distinctive coat patterns. It stands 5–6 m tall and has an average weight of 1,600 kg for males and 830 kg for females. The coat has dark blotches or patches (which can be orange, chestnut, brown or nearly black in color) separated by light hair (usually white or cream in color). Male giraffes become darker as they age.

    2nd Custom Submission:

    (Kirin Kuchiyose no Jutsu: Giraffe Summoning Technique)
    Type: Attack/Deffense
    Rank: S
    Range: Short-Range
    Chakra Cost: 40 (10 per turn on Battlefield)
    Damage Points: 80
    Description: The user pulls out a medium size scroll from his back and places his hand on it.
    This summons Neos the Boss/Leader of the Giraffes.
    Neos is able to swipe his large neck across the opponents side of the battlefield as a big pole, or slam it in a vertical motion.
    As him being tall and big as he is, he can stomp the ground making creators in the ground tripping the opponent.
    If must needed he can run at large distances in little time from his large figure,.
    Neos has been shown to preform A Rank Fire Jutsu's from being taught by a Ninja who once visited him, also making his body capable of withstanding and protecting the user from B Rank Fire Type Jutsu's.

    Note
    - This Summoning can only be in play for 4 turns.
    - He only uses fire justu's from his mouth
    - This Summoning can only be Summoned twice per battle (But not in a row)


    ________________________________________________
     All Declined 
    no additional formatting. read the opening post of this thread.
     
         
    Last edited by Scorps; 09-10-2013 at 08:19 PM.

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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Darui.. View Post
    (Ranton: Shisso kame bōei ) - Storm Release: Spartan Tortoise Defense
    Rank: S
    Type: Defense/ Attack
    Range: Short
    Chakra Cost:40
    Damage Points:80
    Description:
    Using the advanced nature of Storm Release, the user will swiftly complete 2 handseals while manipulating their Storm chakra. An assortment of Storm will start to release from their hands quickly surrounding the user forming an almost impenetrable bubble of sort at first glance. This part of the jutsu can be used to defend the user from attacks or blunt force from all around the user. If necessary, the user can complete another handseal as in a sequence, causing the bubble to shape itself into that of an assortment of Spartan shields that forms 360 degree protection around the user or they can manipulate it to a desired section around them. Along with the shields also comes an assortment of Spartan spears that erupt stabbing anything within close range of the jutsu. This gives off the total defense of a Spartan army that specializes in rare combat, that defends first with a blunt attack, then counterattacks with precision and speed.
    Note: The first stage of this technique gives the user complete protection from all angles at the cost of not being able to move or do any other jutsu
    Note: The second stage of this technique attacks and gives defense to all angles except for the ground
    Note: the user must stay stationary in order for this technique to work or they’ll be interrupted
    Note: If only using the first part of the jutsu, the user cant use any Storm Techniques A-rank or above next turn, if the second part is used, the user can’t use B-Rank or above Storm Techniques for the next 2 turns
    Note: Usuable 2 times per battle
    Note: Must be taught by Darui..



    X-Declined-X A bubble of laser? and it cant be impenetrable
    Resubmitting

    (Ranton: Shisso kame bōei ) - Storm Release: Spartan Tortoise Defense
    Rank: S
    Type: Defense/ Attack
    Range: Short
    Chakra Cost:40
    Damage Points:80
    Description:
    Using the advanced nature of Storm Release, the user will swiftly complete 2 handseals while manipulating their Storm chakra. An assortment of Storm will start to release from their hands quickly surrounding the user forming a hemisphere at first glance. This part of the jutsu can be used to defend the user from attacks or blunt force from all around the user. If necessary, the user can complete another handseal as in a sequence, causing the hemisphere to shape itself into that of an assortment of Spartan shields that forms 360 degree protection around the user or they can manipulate it to a desired section around them such as to protect their head, legs, arm, etc. Along with the shields also comes an assortment of Spartan spears that erupt stabbing anything within close range of the jutsu. This gives off the total defense of a Spartan army that specializes in rare combat, that defends first with a blunt attack, then counterattacks with precision and speed.
    Note: The hemisphere is big enough to fit two people in a short range, allowing it to cover them also
    Note: This technique attacks and gives defense to all angles except for the ground
    Note: No Storm Release S-Rank or above the following turn
    Note: The user must stay stationary in order for this technique to work or they’ll be interrupted
    Note: Useable 2 times per battle
    Note: Must be taught by Darui..



    ________________________________________________
     Declined 
    For me it doesn't make sense that you can achieve this in the way you describe it and its a bit too powerful...
     
         
    Last edited by Scorps; 09-10-2013 at 08:18 PM.

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    Re: ±±Custom Jutsu Submission±±

    ~Cycle Closed~

    The thread will, however, remain open so that final tweaks and edits can be done to your submissions until tomorrow night, at which time it will be closed for checking. I must remind members that no new cycle will come next week so be sure that since the last marker, you only submitted 3 techniques.
     
         

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    Re: ±±Custom Jutsu Submission±±

    Tsumetai Ame | Freezing Rain
    Rank: B
    Type: Supplementary
    Range: Mid-Long
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user performs 3 handseals and using his chakra, bounces raindrops in mid air back to the clouds, cooling them immensely. The raindrops become supercooled while passing through a sub-freezing layer of air many hundreds of feet above the surface, and then freeze upon impact with any object they encounter. The resulting ice, called glaze, can accumulate to a thickness of several centimeters. Unlike rain and snow mixed, ice pellets, or hail, freezing rain is made entirely of liquid droplets. The drops themselves do not freeze. But being supercooled, when they strike the ground or any other object, they instantly freeze.
    -Freezing rain lasts for two turns.
    -Freezing/glaze ice lasts for two turns before melting into water.
    -Usable once every two turns
    -Can only be taught by Naizen.

    ________________________________________________
     Declined 
    Banned from thread. Posted after the cycle ended.
     
         
    Last edited by Scorps; 09-10-2013 at 08:17 PM.

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    Re: ±±Custom Jutsu Submission±±

    ~Closed For Checking~

    Will open as soon as its cleared. Which I hope is soon.
     
         

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    Re: ±±Custom Jutsu Submission±±

    New Cycle


    You know the drill. Its opened for a new cycle of 3 techniques per user for one week counting from today. One Cycle = one Week but one Week is not immediately one Cycle. Read the markers to be sure you're not bypassing the rules.

    Also, I must remind members to read the rules (check the first post of this thread), read the thread and get familiar with what is approvable and is not, etc. Tons of techniques still are submitted without abiding to the template for example and that is auto decline. And its ridiculous to have a submission declined because of incorrect chakra or damage info. [B]Be smart and make sure your submission abides the templates.

    Members currently banned from this thread:

    Aízen; Permanently; Offensive behavior
    Gèckö; 4 cycles, Offensive behavior
    Fusion Reborn; Not Following the rules
    Délta; 5 cycles; Offensive behavior, not following the rules
    Dionysos; Undefined Length; Not following the rules
    Naizen; 1 cycle; Posting after the end of the Cycle
    noni1997; 1 cycle; Not following the rules, altering a quote
     
         

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    Re: ±±Custom Jutsu Submission±±

    (Sukuriputo Gigei : Saisho no tsuk: Gaia no shainingumūn) Script Arts : First Moon: Shining Moon of Gaia
    Type: Offensive | Defensive | Supplementary
    Rank: A-Rank
    Range: Short- Mid
    Chakra: 30
    Damage: 60
    Description: The First “ Moon” Series of the Script Arts. This move was made after a skilled staff fighter once fought a Samurai and saw the Samurai Sabre in action. This made the man more impressed and wanted to increase his power in the arts of combat. By imbedding his staff with his chakra and creating an equilibrium between him and his staff he was able to achieve the first Moon Technique known as Shining Moon of Gaia. The move is based on the concept of the Samurai Sabre, but unlike the Samurai it was carried for staffs. Around the staff is a layer of chakra creating a “shell” which the user can using to actually slash through elemental chakra of equal ranking and below. The staff can also be made to reshape into two weapons, a sword and axe which the user can use to attack the target

    -Can counter ninjutsu up to A-Rank
    - Due to it being noting but chakra flow, the user can keep it active as long as they needed to be but once deactivated cannot be used again for battle
    -Can only be taught by Aoi.


     Declined  No usage limit for an A-rank? Mid range? Keep it active while he wants to? Not only does that not make sense as its exploitable. Also, Raw chakra will be weak to elemental chakra unless spcial shaping is involved.

    (Sukuriputo Gigei: Furasshu o hauringu) Script Arts : Howling Flash
    Type: Offensive
    Rank: S-Rank
    Range: Short- Long
    Chakra: 40
    Damage: 80
    Description: The user will channel their lighting chakra into the base of there staff, then being manipulating it, the user will slam the butt of the staff into the ground and allow the lighting to release into the sky above the battle. After 1 turn has passed the sky would turn into a lighting storm generated by the mass amount of chakra sent into the sky by the user. The user can then when needed can use his staff and generating his lighting chakra, summon down a rain of 4 lightning bolts that travel at speeds that only a shinboi with Dojutsu can see and strike down the target, burining them and exhausting them

    -Clouds remain for 3 turns
    -Can be used twice per battle
    -Each time the user summons lightning down, It counts as a move
    -Requires 1 turn for Clouds to form.


     Declined  Technique is similar to existing techniques only using a staff...
     
         
    Last edited by Scorps; 10-24-2013 at 07:37 PM.

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    Re: ±±Custom Jutsu Submission±±

    ( Fuuton: Aoi Tsuru ) Wind Release: Cerulean Crane

    Rank: A
    Type: Offensive/Supplementary
    Range: Short-Mid
    Chakra Cost: 30 (+5 to keep active)
    Damage Points: 60
    Description: The user performs three handseals, charging wind chakra around him/herself, 6 meters radius. In a few seconds, the air is sucked towards the user's hand or foot, removing all oxygen within the sphere into a 6 meter's long thin blade of air, communicating with the outside air/oxygen while keeping it from inside the sphere. With a passive spark of lightning chakra or fire chakra, the blade will quickly ignite into a concentrated blue flame, burning with pure oxygen.
    *The user coats his/her hands with chakra in order to prevent the burning. The blade itself starts 10 cm from the user's palm or sole.
    *The user protects him/herself with a helmet of oxygen, which lasts only 2 turns*
    *Not breaking the technique after two turns results in the asphyxiation of the user within a turn*
    *Can only be used 3 times per battle*
    *Can't use Wind jutsus higher than S rank in the next turn*
    *Fire is smothered out within the sphere, making it impossible to use fire after the blade activates. It can be used to take out existing fire, which will then be guiding into the blade, activating it*
    *Can't be used against S rank Fire, resulting in too big a flame being sucked into the hand/foot.


    ________________________________________________
     Declined 
    This is overly complicated. I would approve it if you would simply use wind chakra to concentrate oxygen from the air around you into a blade-like weapon almost made of pure oxygen which you can then ignite and sustain. The part about creating a "spherical" area around you with no oxygen is a no no. It would break the concept of Wind being weak against Fire and it would also be stretching out the whole element a bit too far.

    (Fuuinjutsu: Panikku Osutoricchi ) Sealing Technique: Panicked Ostrich

    Rank: B
    Type: Supplementary
    Range: Self
    Chakra Cost: 20
    Damage Points: N/A
    Description: A variation of Generic Sealing Technique, it allows the user to seal him/herself within a chosen storage scroll, which can be done in pre-prepared scrolls with a single handseal or through the same seal used in Generic Sealing Technique. The variation comes from the ability to seal corpses, whereas the user mimics that by using one's own chakra to seal oneself, making it so that there is no sort of resistance or conflict with different chakra systems. The sealing is done very quickly, in a matter of a second, where the user is seemingly sucked into the scroll, head first. Only the user can be sealed within the storage scroll, any active jutsu will be disrupted and vanish.
    The user is contained in a black void dimension, allowing only a few minutes before asphyxiation. With a second handseal, the user can unseal him/herself back to the world.
    *Can only be 1 turn inside the seal, else the user will asphyxiate*
    *The user is able to feel the scroll through chakra, as well as any chakra source in contact with it. I.e. opponent's standing within a meter of the scroll without Chakra Suppression, or with Chakra Supression in physical contact with the Scroll, exception being Muu and Karin
    *Only the user can seal or unseal the scroll*
    *The scroll, simple paper normally, suffers no defensive bonus, meaning the user is forcefully spat back, with full damage taken, case something destroys the seal, the only connection between the outside world and the black void.*
    *Mastering Fuuinjutsu allows the usage of this technique at half the chakra cost*

    ________________________________________________
     Approved 
    Though to be honest, this seems useless to me. O_o But hey...whatever floats your boat!

    Quote Originally Posted by Lili-Chwan View Post
    ( Suiton/Raiton: Chame no Raikou) Water/Lightning Style: The Lick of the Stressed Urchin

    Rank: S
    Type: Supplementary/Offensive
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After performing 3 handseals, the user is able to create a great bead of water, up to 1 meter diameter, anywhere within range (Up to 50 meters from the user), by condensing water from the air around. This bead will have the cohesion and adhesion levels pumped to the max, creating a very tight bubble which pins though and attaches itself to any material it comes in contact with. The user is always able to sense the position of the sphere, spatially in relation with himself, and, when it attaches with something, the user is able to determine if the substance has chakra or not (Similar to Rain Tiger at Will), and is able to pull chakra from it, a take on the water's vital and cleansing techniques. It absorbs 50% of the chakra used to create the technique ( 20 chakra ) per turn it is attached. If the user touches the bead, it can re-absorb the chakra back to him/her. With one handseal, the user can charge lightning chakra into the core of the bead, make the bead explode into multiple long and thin spikes, reaching up to 10 meters each, which can pierce strong materials and paralyze the target up to 3 turns. The user can create the spikes only to one side, or even create only one spike. The lightning infusion is considered A rank in strength.
    Likewise, the user is able to create multiple tiny beads (up to 200), across an area of 5 meters radius. Each will only absorb up to 5% chakra per turn ( 1 chakra ). When lightning is charged, it can only be charged into 1, creating a spiked explosion up to 3 meters, paralyzing for 2 turns, and being only B rank in strength.
    *The bead, or group of beads, is considered A rank*
    *The user is able to move the bead(s) around. When the user does, except in the inital turn, it counts as a jutsu.
    *Charging lightning can be performed in any turn after the initial, with no additional chakra expenses, but it will cost one jutsu.
    *After lightning is charged, only 50% of the chakra stored within the beads returns to the user, and the bead vanishes in a puddle of water (along with the rest of the beads, if used the tiny variation).
    *Can only be used twice per battle*
    *Lasts a maximum of 5 turns*
    *Can't use Water or Lightning jutsus above S rank in the same and next 2 turns of usage*
    *Requires 2 turns cooldown between usages, counting after the end of the previous usage*
    *Follows elemental strength and weaknesses*

    ________________________________________________
     Declined 
    The lightning part makes this too oped.
    ( Suiton/Raiton: Chame no Raikou) Water/Lightning Style: The Lick of the Stressed Urchin

    Rank: S
    Type: Supplementary/Offensive
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After performing 3 handseals, the user is able to create a great bead of water, up to 1 meter diameter, anywhere within range (Up to 50 meters from the user), by condensing water from the air around. This bead will have the cohesion and adhesion levels pumped to the max, creating a very tight bubble which pins though and attaches itself to any material it comes in contact with. The user is always able to sense the position of the sphere, spatially in relation with himself, and, when it attaches with something, the user is able to determine if the substance has chakra or not (Similar to Rain Tiger at Will), and is able to pull chakra from it, a take on the water's vital and cleansing techniques. It absorbs 50% of the chakra used to create the technique ( 20 chakra ) per turn it is attached. If the user touches the bead, he can re-absorb the chakra back to him/her. With one handseal, the user can charge lightning chakra into the core of the bead, make the bead explode into multiple long and thin spikes, reaching up to 3 meters each, which can pierce strong materials and paralyze the target up to 2 turns. The user can create the spikes only to one side, or even create only one spike. The lightning infusion is considered A rank in strength.
    Likewise, the user is able to create multiple tiny beads (up to 200), across an area of 5 meters radius. Each will only absorb up to 5% chakra per turn ( 1 chakra ). When lightning is charged, it can only be charged into 1, creating a spiked explosion up to 1.5 meters, paralyzing for 1 turns, and being only B rank in strength.
    *The bead, or group of beads, is considered A rank*
    *The user is able to move the bead(s) around. When the user does, except in the initial turn, it counts as a jutsu.
    *Charging lightning can be performed in any turn after the initial, with no additional chakra expenses, but it will cost one jutsu.
    *After lightning is charged, only 50% of the chakra stored within the beads returns to the user, and the bead vanishes in a puddle of water (along with the rest of the beads, if used the tiny variation).
    *Can only be used thrice per battle*
    *Lasts a maximum of 5 turns*
    *Can't use Water or Lightning jutsus above S rank in the same and next 2 turns of usage*
    *Requires 2 turns cooldown between usages, counting after the end of the previous usage*
    *Follows elemental strength and weaknesses*

    X-Pending-X Wallies have scorps' name on it..

    ________________________________________________
     Declined 
    I will not approve this while it has the lightning part. Not only is it stretching it too mcuh as it prevents against using earth as a defense which I can't allow, taking into account this already sucks chakra from the target and you can create it anywhere and even in the opponents blind spot directly on him. If this sucks chakra and such, it doesn't need the damage.
     
         
    Last edited by Scorps; 10-01-2013 at 11:48 AM.

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    Re: ±±Custom Jutsu Submission±±

    #Link to approved custom summon

    (Kuchiyose No Jutsu: Ramiā) - Summoning Technique: Lamia
    Type: Summoning
    Rank: S
    Range: Self
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user bites his thumb and wipes blood over a tattoo placed on a body part and slams his hands on the ground to call forth the legendary Lamia, she is a fairly large gryphon and is able to carry a total of five people on her back, she is slightly larger than sasuke's hawk, thought that what makes her special is her distracting appearance, Lamia is distinguished from all griffins in existence. She has a demonic appearance due to her snake like head and giant fangs protruding out of her mouth, not to mention her dark blue eyes resembeling her elemental affinity, Suiton. Lamia has a very interesting bone strucutre which is dense from the inside, thus making her physical body very muscular, similar to that of the earth griffin Amaymon. She also has a very large tail that reaches upto mid range, her tail is also very dangerous since she can use it to inflict fatal damage to her opponents by using it as a whip due to its properties being equal to a giant iron hammer which acts as a weapon for Lamia, she is also capable of telepathically speaking with her summoner. She has the manipulation of the water affinity, from her birth she was trained intensively to master the water element making her more accustomed to it, therefore she can use every water technique the summoner is able to use (counting towards the users moves) thought there has to be a water source present on the battlefield before she can perform any water techniques, Lamia is often refered to as the Water Griffin. [Appearance]

    ♦ Note: Lamia can only be summoned once per battle.
    ♦ Note: Lamia can stay on the field for 4 turns per battle.
    ♦ Note: Can only be taught by the holder of the griffin contract.
    ♦ Note: The summoner must have mastered the required element inorder to summon Lamia.

    X-Declined-X Include the details of you acquiring ownership of griffin. Whatever proof you have, you should use it to update the contract before it causes you any trouble. I'll add, since they are Chimera Griffin are specifically Eagles and Lions mixed together, no further changes in appearances unless your contract outlines this. Add that she cant perform Forbidden ranked water techniques.

    (Raiton/Suiton: Nijuu-Dai Go Ya) - Lightning/Water Style: The 25th Night-Baam
    Type: Offensive, Supplementary
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: This technique is a highly advanced water and lightning combination jutsu, which requires alot of effort to perform. So after performing the Ram → Horse → Ox hand signs the user is able to summon a number of five orbs of water within short range each one being relatively big, preferably around the user. The user will then compress the orbs after summoning them, the orbs will be reduced to a smaller size [comparable with the size of an regular rasengan] this happens immediately after the summoning process. To finish it off, the practitioner will form and extra hands sign → Dog, this results in the user releasing a powerful discharge of electricity that is shot into the orbs rotating around the user, which act as several conductors attracting the lightning it self. The discharge made by the user is so powerful that it forces the orbs to be forcefully shot forward, torwards the opponent at the speed of the electricity coursing through the orbs. Once it is shot it'll expand on its way torwards the target, not only that it'll also explode once it comes into contact with any object. The explosion within causes a burst of electricity to mix with the expanding orbs of condensed water, which electrifies the water in return resulting in a deadly combination of lightning and water. The five orbs expand simultaneously creating multiple pools of highly electrified water with exploding force of the lightning. The volume of water is great enough to leave a small pool of water behind on the battle field, thus acting as a nearby resource for the user. Follow the links if you don't understand. [Part I & Part II]

    ♦ Note: This technique can only be taught by Lucifer.
    ♦ Note: This technique can only be used twice per battle.
    ♦ Note: This jutsu counts as 2 of the 3 techniques allowed per turn.
    ♦ Note: The user can't perform any lightning/water jutsu above A-Rank the following turn.



    ________________________________________________
     Declined 
    They can't be summoned. Sorry but you need to form them from moisture and chakra like any other water technique. Also, when they are infused with lightning they will not be shot at the speed of the lightning... That doesn't even make sense and its increadibly unreasonable in an already powerful technique.Also the whole pools? Nope. Since you don't have Y/Y or storm you can't keep the water electrified except for a few moments. The moment it impacts, the lightning disperses into the target and ends. Also, the quantity of water is a bit over the top. Now, the "follow the links if you don't understand" is a break of the blue rule. I'll let it slide this time but don't do that again. If you have anything you wish to explain on your submission, you need to do so in the description of it, not through links or external content. Even if its a pciture, its there to complement and such but never to explain something. Why? Because when you fight with the technique, you won't be posting the picture every single time so you'll need to relay only in the description and its only the description that matters.

    Kuro Kōshin - Black March
    Type: Weapon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80
    Description: As a weapon, it is jet black, and extremely thin with a slightly thicker handle. On the handle "Black March - 黒行進" is embroidered in cursive. Black March is a very unique type of weapon, since it doesn't have a appearance of a common weapon, due to its simple yet unique features, distinguishing Black March from any other weapons in existence. This weapon was forged during the first shinobi world war, it was originally forged by an old priest named Enryū famous for his unique craftsmanship, who lived in an abandoned shrine near the outskirts of Amegakure, it was said to be completely Black in appearance and contained some of Enryū's own blood and chakra. Due to containing some of Enryū's blood and chakra it also gained a soul which laid dormant for many years until it found its true master. As the years passed and the five great villages came into existence, this weapon was finally discovered by a young man who found it in the previously abandoned shrine during his travels. He took it with him and reforged the weapon himself during his travels, the weapon was in a quite bad shape, it originally had the appearance of an black needle until he coated it with special minerals found deep within the Kumogakure mountains, making the needle slightly longer 175 cm. Not only that he also added a thin black metallic chain to hilt nearly 2 meters in length with a small hook attached on the end, the chain is always wrapped around the users torso area, the added minerals made Black March indestructible. The needle did not have a scabbard itself, instead it was wrapped in a black cloth and was carried on the users back hidden from any foe. Thought after the man had reforged the needle it began showing signs of live, it called out to its master. It is also mentioned that the Needle reflects the inner soul of it's carrier, it gained a malevolent black aura when carried by the young man. If someone else touches it other than Lucifer, Black March will react accordingly in response of protecting its current master. Whoever touches black march will suffer a fate worse than death, it'll release a number of minuscule needles through the handle into the bloodstream of its intended target causing severe damage to the internal organs and excruciating pain followed by death. [Actual Appearance]

    Dāku Kaimetsū 一 Dark Destruction The needles first ability revolves around a lightning based technique, it's capable of performing (Raiton: Ikazuchi Hakai) – Lightning Release: Lightning Destruction. This can only be done if the metallic chain is directly touching the ground or any part of Black March, it releases/conducts lightning chakra throughout the metallic chain attached to the hilt. This technique will be slightly more powerful when performed by Black March as it is capable of traveling torwards long range distance instead of only mid range. The destruction along the way is also much greater and wider than it was before, this affects the battle field permanently making it a rocky terrain. [S-Rank]

    Dāku Riparusā 一 Dark Repulser The needles second ability revolves around reflection, its capable of reflecting energy based attacks such as Fire & Lightning related techniques or a combination of both. Due to these two elements having no real solid form, thus it can be repelled by Black March if it comes in contact with any part of the needle itself including the 2 meter long metalic chain attached to the hilt. Black March emits a malevolent black aura once the incoming technique is redirected torwards its origin. The energy based attack is send back from where it was originally fired, thought the user can slightly alter the angle of the incoming technique. This ability can only be used twice per battle due to the heavy strain it puts upon Black March and its master. [S-Rank]

    Dāku Nīdoru 一 Dark Needle The needles last ability revolves around its signature technique, Black March is capable of creating several minuscule needles on Black March it self, protruding from the main needle. This ability is very useful in close combat, the small needles emerge from the main one and can be fired as countless minuscule needles torwards the enemy by a simple swing made by the user. Black March is capable of guiding the needles torwards multiple enemies, so they can strike their targets from different angles at once. These can also be used in close combat by pointing Black March torwards the opponent or in combination with Kenjutsu techniques. (Dōjutsu users & Sensors can easily keep track of them) These needles are also fully capable of conducting pure lightning chakra as the needle itself contains iron properties. [A-Rank]

    ♦ Note: This weapon can only be wielded by Lucifer.
    ♦ Note: The user cannot use two of Black March's abilities in a single turn.
    ♦ Note: Each ability used by Black March counts torwards the users 3 jutsus per turn.
    ♦ Note: Each one of Black March's abilities can only be used trice per battle except the second ability.

    X-Both Pending-X For Scorps

    ________________________________________________
     Declined 
    Ok, many things wrong here. First, the whole "fate worse than death" needs to go. It can be exploited as it clearly says "If someone else touches it other than Lucifer, Black March will react accordingly in response of protecting its current master. Whoever touches black march will suffer a fate worse than death, it'll release a number of minuscule needles through the handle into the bloodstream of its intended target causing severe damage to the internal organs and excruciating pain followed by death." Basically, anyone who touches it dies. Thats a no no. If it can only eb wielded by you? Ok, thats normal. But not with such a description. My CW was the first CW to, instead of simply shooting elemental blasts or what not, power existing techniques that would be used trhough it. I don't like people copying that idea without asking me first and when they do that without asking, I don't allow it. So get a new ability. The reflection is a no no. Not only does that collide with existing customs and cw, as its also illogical in how you describe its achieved. I don't have a big issue with it being able to dispel/defend such techniques but you need to explain how that is done and nver can you simply reverse and send a technique back like that. Finally, the shooting of needles which doujutsu can sensors can easily keep trakc is the same as saying no one else can but them. No. And conducting the pure lightning, unless you explain what you mean by that is also a no.
     
         
    Last edited by Scorps; 10-01-2013 at 12:02 PM.

  16. #3216
    Senior Member ZandaT's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Fuuton: Haha shikyū) Wind Style: Mother's Womb
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user focuses their wind chakra on the floor underneath their opponent. They will then stomp down on the ground causing a strong, but harmless, torrent of wind to shoot up from underneath the opponent which the user will then manipulate in order to create a concentrated orb of wind that encloses their opponent. The orb encloses around the opponent in a tight fashion, leaving them in a sitting position before it gradually shrinks until the opponent is forced to take a fetal position like the times when they were in their mothers womb. The wind orb consists of many racing wind currents that rapidly circulate around the opponent, creating a near solid orb inside and out, while making it difficult for the opponent to breath as outside air cannot penetrate the orb leaving them with the little amount of air that was captured when the orb first formed. The orb is strong enough to withstand most elemental and raw chakra attacks, following the strengths and weaknesses, and once inside if the user does not counter correctly their attack may end up backfiring, but if they do not escape in time then the user will faint due to lack of air.
    NOTES
    ►Can be used 3x per battle
    ►If the user does not escape within that turn they will faint due to lack of oxygen
    ►Can only be taught by Zanda

    X-Declined-X Given that there are already very few defences for this technique, it should be S ranked. And why no hand seals? Isnt this OP

    (Fūinjutsu: Shirizokeru) Sealing Art: Repulse
    Rank: B
    Type: Defense
    Range: Short
    Chakra Cost: 20
    Damage Points: N/A
    Description: This is a special two way seal, that can be created by writing the formula on your body and then injecting either Fire or Earth chakra into it where it then lays dormant on the body, turning invisible, until activated. Once the user has been engaged within close range with an enemy that attempts to inject chakra within the users body through taijutsu the seal will activate on the users body, appearing around the initial area of contact, absorbing the injected chakra into it while injecting the opponent's body part with either Fire or Earth chakra. The user still takes the full hit of the taijutsu attack, but with one hand seal from the user, the opponent will either feel an extreme burning feeling in their joints as they attempt to move them or an extreme stiffness depending on the chakra placed in the seal. This prevents the opponent from performing any hand seals in their next turn. This seal can only absorb up to B ranked chakra at once, and only one type of chakra seal can be place on the body. The seal can activate up to three separate times before disappearing leaving the user to create another one outside of battle.
    NOTES
    ► Seal activates 3x before disappearing
    ► User can create another seal outside of battle
    ►Can only be taught by Zanda

    Link to Fuin training: http://narutobase.net/forums/showthr...1#post10858629

    X-Declined-X Explain the bolded part
    (Fuuton: Haha shikyū) Wind Style: Mother's Womb
    Rank: S
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user focuses their wind chakra on the floor underneath their opponent as they perform 2 hand seal before stomping down on the ground causing a strong, but harmless, torrent of wind to shoot up from underneath the opponent. The user will then manipulate the torrent of wind in order to create a concentrated orb of wind that encloses around their opponent trapping them in a small circular space. The space inside the orb is tight, leaving them in a sitting position before it gradually shrinks until the opponent is forced to take a fetal position like the times when they were in their mothers womb. The wind orb consists of many racing wind currents that rapidly circulate around the opponent, creating a near solid concentrated wind orb inside and out, while making it difficult for the opponent to breath as outside air cannot penetrate the orb leaving them with the little amount of air that was captured when the orb first formed. The orb is strong enough to withstand most elemental and raw chakra attacks, following the strengths and weaknesses, and once inside if the user does not counter correctly their attack may end up backfiring, but if they do not escape in time then the user will faint due to lack of air.
    NOTES
    ►Can be used once per battle
    No wind over A rank next turn
    ►If the opponent does not escape the orb by next turn they will faint due to lack of oxygen
    ►Can only be taught by Zanda
    X-Approved-X Made changes.


    (Fūinjutsu: Shirizokeru) Sealing Art: Repulse
    Rank: B
    Type: Defense
    Range: Short
    Chakra Cost: 20
    Damage Points: N/A
    Description: This is a special two way seal, that can be created by writing the formula on your body and then injecting either Fire or Earth chakra into it where it then lays dormant on the body, turning invisible, until activated. Once the user has been engaged within close range with an enemy that attempts to inject chakra within the users body through taijutsu the seal will activate on the users body, appearing around the initial area of contact, absorbing the injected chakra into it while injecting the opponent's body part with either Fire or Earth chakra. The user still takes the full hit of the taijutsu attack, but with one hand seal from the user, the opponent will either feel an extreme burning feeling in their joints as they attempt to move them or an extreme stiffness depending on the chakra placed in the seal. This prevents the opponent from performing any hand seals in their next turn. This seal can only absorb up to B ranked chakra at once, and only one type of chakra seal can be place on the body. The seal can activate up to three separate times throughout the battle, through 3 separate B ranked chakra injecting taijutsu moves, where the sealing formula then breaks and fades. The user will not be able to create the seal again until the battle is over.
    NOTES
    ► Seal activates 3x before disappearing.
    ► User can create another seal outside of battle
    The rank of techniques will still play a role and the opponents wont be harmed if thier body is cloaked with a strong enough coat of chakra.
    ►Can only be taught by Zanda


    X-Approved-X Made changes.
     
         
    Last edited by Xylon; 09-25-2013 at 10:57 PM.

  17. #3217
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    Re: ±±Custom Jutsu Submission±±

    (Genjutsu: Kiseichuu Souhou ) | Illusionary Arts: Symbiotic Touch
    Rank: A
    Type: Supplementary
    Range: Short - Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user will cast the opponent in a powerful dormant illusionary technique which predominantly affects the sense of touch. The illusion's effects will trigger once the opponent next comes into direct contact with a substance, material or element, employing a similar process to the Ninjutsu technique "Assimilate All Creation"', but on a much higher level since its not exclusive to rocks/minerals, nor will it only cause the user's body to solely take on the hardness of the target material. As a result, this technique will cause the opponent to see their body take on the following attributes of the first substance they come into contact with: weight, flexibility, physical state, durability and temperature. Due to the broadness of this technique, the effects of it can primarily be categorized into three main categories. This genjutsu will not affect or apply to anything the user was touching prior to its usage such as the user's clothes. Furthermore, this will only apply to external entities (other than the user or his/her clones) as they are recognized as one and the same, meaning this will mostly only trigger itself when the opponent makes contact with any of the substances which fall under the three categories below. Finally, the user must directly touch the send substance/material/element with their exposed skin (direct contact) for the genjutsu's effects to be triggered. Regardless of the point of contact between the opponent and the first substance they touch, the transformation will begin from their right hand and will gradually spread over towards the left side of the body. To add an element of realism to the jutsu, on touching a substance along with the gradual process of transformation, the effects of the genjutsu will also gradually set in instead of becoming immediate. Only the transformed parts of their body will become too rigid/flimsy, making some forms of movement still possible e.g. maneuvering the left side of the body. However, since this jutsu starts from the right side and spreads over to the left, movements which require both sides of the body e.g. handseals, walking, clapping and etc will become impossible.

    Sturdy earth-like solids
    Should the opponent come into direct contact with a sturdy or earth-like material such as: Earth, Bones, Wood, Metals or Crystals, their body will begin a moderately quick process of petrification. The petrification will turn the user into the respective material/element they've touched (e.g. a wooden figure if they've touched wood). In this petrified form, the opponent will become extremely rigid/inflexible to the point they can no longer move, will gain a much higher tolerance to pain and they will be less prone to temperature changes (making them harder to detect/notice). Less tough solids such as Ice and Glass will also fall under this category, with the higher pain tolerance being substituted with a much lower pain tolerance (e.g. biting their tongue will feel like intensive torture). If the opponent does not prevent the transformation from completing itself (takes one turn after being triggered), they'll see themselves become an inanimate object and will lose consciousness as a result.

    Flimsy materials, liquid-like solids and fluids.
    Should the opponent come into direct contact with any of following: sand, clay, grass, Kakuzu's dark threads, Konan's paper or any liquid, their body will begin a moderately quick process of transformation/liquefaction. This transformation or liquefaction will cause the opponent to transform into the respective material/element they've touched, with the liquefaction (if a liquid was touched) resembling the same process which occurs with Water Replacement or the Hozuki Hydrificaiton technique. In this form, the opponent's body will lack structure and will be too flimsy to the point efficient use of limbs/the body and complex maneuvers (such as handseals, snapping or flicking of the fingers) become impossible. The lack of a concrete underlying body structure (such as bones) will cause their body to behave like Jellyfish, making them unable to even remain on their feet. Should the opponent fail in preventing themselves from transforming completely (if it isn't broken one turn after being triggered), they'll see themselves become an inanimate substance and will lose consciousness.

    Mist, Gases and Energy-Based Elements
    Should the opponent come into direct contact with any of the above, they'll quickly see themselves disintegrate/evaporate at a moderately quick rate. Since mist, gases and especially energy-based elements lack form lack any type of form, the opponent will essentially become "nothingness", making them unable to move in the slightest. Making them unable to perform even the smallest tasks such as: twitching a finger, batting an eyelid or even lifting an eyebrow. If the process of complete evaporation/disintegration completes itself (the genjutsu isn't broken within 1 turn of being triggered), the opponent will lose consciousness completely.

    Note: Lies dormant for a maximum of three turns (unless dispelled)
    Note: Can only be used twice per battle
    Note: Can only be Taught by Negative Knight
    Note: No Genjutsu in the user's next turn

    X-Declined-X 2 things,
    -The thing about a dormant illusion is, how should i explain.. illusions is applied using chakra(energy), the function your chakra performs is decided using hand seals and the way you manipulate it. You cant 'imprint' a function over energy, that when certain conditions are met your chakra would perform this move. This is much more acceptable if the illusion is associated to a CFS or KG where user has gone through intense training/or is biologically adept to command your chakra in such a manner. It would make much more sense if you push infect your opponent with your chakra and perform the necessarily hand seals of the illusion later for the technique to take effect as your opponent touches the substance.
    -Reasonable as it might seem, indirectly the technique would prevent the target from performing any of the elemental techniques reducing his arsenal by a great deal which makes this very exploitable when i consider certain individuals who could acquire this technique.


    (Kuro Ito Hebi Dappi) – Dark Threads Snake Shedding
    Rank: A
    Type: Defensive/Supplementary
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: Kakuzu will channel chakra throughout the dark threads within his body to cause a dense skin composed entirely of threads to surface from inside of his body. As the skin emerges from inside of him, it lifts off any substances covering the user's body e.g. adhesive mud or flames, the threaded layer itself now being covered in the substance previously on the user's body. Immediately on doing this, the layer of threads will erupt outwards, carrying the substance previously on the user's body along with it, effectively saving the user from whatever it might of been. The two stages of this technique happen almost simultaneously, allowing this technique to be used extremely quickly and minimize any damage afflicted to the user. This technique was developed should Kakuzu himself ever be set alight or covered in a constricting substance. To an observer, the technique appears to be a sudden yet forceful burst of dark threads from every point on the user's body. Due to its nature, the technique is exceedingly useful in countering techniques such as Amaterasu. Alternatively, Kakuzu's masks are also capable of using this jutsu but with much more efficiency as they're composed entirely of threads. However, the one downside to this technique is that it will also remove the user's clothing in the process. To counteract this, the user can instead selectively decide where the skin of threads will emerge from, be it specific limbs/locations (e.g face, hands, arms, legs) or from every location on their body.

    Note: Can only be used four times per battle
    Note: Can only be used by Kakuzu or his masks
    Note: Can only be Taught by Negative Knight

    X-Declined-X There are many factor to put in consideration here, density of the fluid for one... what if this adhesive substence is too dense for your threads to force their way out? what if it is too liquid that would sink in? Given how thik your threads, they arent even that finely woven. Now an amaterasu despite how slowly it burns, would surely be more effective on you as compared to flesh. The quality of a snake's skin is that, its non-permeable to a hell lot of substances needless to say if kabuto had access to snake anatomy so did orochimaru, but even more than that Orochimaru's technique signifies regeneration and shedding the skin is just a byproduct. You want advice? Kakuzu didnt show any limit to the ammount fo threads he could create.. Cut off the region affect by amaterasu and regrow it, your only vital organ is the heart anyway..if you cant do that freeform, just create a technique about it.

    Quote Originally Posted by Negative Knight View Post
    (Fuuton: Manako no Shippuu) – Wind Release: Eye of the Gale
    Rank: B
    Type: Supplementary/Offensive/Defensive
    Range: Short - Long
    Chakra Cost: 20
    Damage Points: N/A (+20 damage to anything which moves through the portal)
    Description: The user will perform the Rat Handseal before focusing their fuuton chakra into the air at any location on the battlefield to generate a small, flat disc-shaped construct of wind, either near their location or the opponent's. A unique ability possessed by the portal of wind is any solid/liquid objects, constructs or techniques passing through it will have their cutting capabilities greatly amplified, as the disc of wind provides them with a green coating of wind chakra much like the one produced in Wind Release: Vacuum Blade. The layer of wind will amplify a construct's cutting properties to the extent, a thrown rock will become as destructive as a bullet, making this technique a very formidable weapon despite its non-offensive nature. This technique will only amplify the cutting capabilities of solid or liquid constructs e.g. rocks, kunai, bullets of water and etc, whilst only blocking/weakening any Lightning-based elements which attempt to pass through it. One disadvantage to the technique is, the opponent can also benefit from this technique if their thrown projectiles or techniques manage to pass through the portal, making this jutsu a very double-edged sword. The portal itself can have a maximum diameter of five meters and for any solid/liquid constructs to benefit from the cutting enhancement, they must be projectiles capable of fitting through it completely.

    Note: Lasts for Three turns
    Note: Can only be Taught by Negative Knight
    Note: Can only be used four times per battle
    Note: Cool down time of two turns in between uses
    Note: Does not enhance speed of projectiles/techniques
    Note: Only amplifies cutting capabilities of solid or liquid constructs
    Note: Does not affect Fire or Wind-based techniques

    ________________________________________________
     Declined 
    Ok...I understand that this would or could be used to accelerate things passed by it but I don't see how a "disk" of wind can be used to give cutting properties to something just by it passing inside it. And the result is what? an X/Wind release attack or an X release attack? This should only be used short range from you.
    (Fuuton: Manako no Shippuu) – Wind Release: Eye of the Gale
    Rank: B
    Type: Supplementary/Offensive/Defensive
    Range: Short - Mid
    Chakra Cost: 20
    Damage Points: N/A (+20 damage to anything which moves through the portal)
    Description: The user will perform the Rat Handseal before focusing their fuuton chakra into the air at any location on the battlefield to generate a small, flat disc-shaped portal of wind, either near their location or the opponent's. A unique ability possessed by the portal of wind is any solid/liquid objects, constructs or techniques passing through it will have their cutting capabilities greatly amplified, as the disc of wind provides them with a green coating of sharp wind chakra much like the one produced in Wind Release: Vacuum Blade. The process in which this happens is similar to Danzo's technique (Vacuum Blade), where the blowing of fuuton chakra onto the weapon is substituted by the projectile(s) passing through the portal of wind. The layer of wind will amplify a construct's cutting properties to the extent, a thrown rock will become as destructive as a bullet, making this technique a very formidable weapon despite its non-offensive nature. This technique will only amplify the cutting capabilities of solid or liquid constructs e.g. rocks, kunai, bullets of water and etc, whilst only blocking/weakening any Lightning-based elements which attempt to pass through it. One disadvantage to the technique is, the opponent can also benefit from this technique if their thrown projectiles or techniques manage to pass through the portal, making this jutsu a very double-edged sword. The portal itself can have a maximum diameter of five meters and for any solid/liquid constructs to benefit from the cutting enhancement, they must be projectiles capable of fitting through it completely. Since this technique serves to imbue objects and techniques with a coating of wind chakra, they will become dual elemental techniques e.g. Wind/Earth or Wind/Water.

    Note: Lasts for two turns
    Note: Can only be Taught by Negative Knight
    Note: Can only be used four times per battle
    Note: Cool down time of two turns in between uses
    Note: Does not enhance speed of projectiles/techniques
    Note: Only amplifies cutting capabilities of solid or liquid constructs
    Note: Does not affect Fire or Wind-based techniques
    Note: Portal of wind can be created a maximum of ten meters away from the user

    X-Pending-X For scorps

    ________________________________________________
     Approved 
    Interesting. I trust you won't abuse it.
     
         
    Last edited by Scorps; 10-01-2013 at 12:06 PM.

  18. #3218
    Senior Member House's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Doton/Fuuton - Shiten'nō) – Earth/Wind Release - Four Heavenly Kings
    Rank: S
    Type: Offensive/Defensive
    Range: Short-Long
    Chakra cost: 40
    Damage points: 80
    Description: The user channels his doton and fuuton chakra within the ground and with one handseal, four giant coffins made of doton erupt from the grounds at high speeds. Each individual coffins are covered with big sharp S-ranked doton spikes. The user may choose the location of the eruption points on the field from short to long range. Once the four coffins have come out of the ground, the top of the coffins will fall off and the doton guardians will present themselves with weapons in their grasp. Once the top of the coffin falls off, the user channels his fuuton chakra onto the guardian's weapons, enhancing the reach, sharpness and the destructive power of their weapons. If the user wishes, the guardians may grab their own individual coffins and use them as S-ranked doton shields from an incoming attack though that can be used only once.
    Each guardian has their unique weapons and their unique sizes attributed to them. Koku-ten wields a samurai sword and he is human sized, being skilled with katanas. Zōjō-ten wields a warhammer where he is capable of crushing his opponents, being the biggest of the Four Kings, four meter tall. Kōmoku-ten wields a long spear, capable of throwing his spear onto great distances and is about two meter tall. Tamon-ten, the strongest and most bulky of all of them, wielding a battleaxe, capable of crushing his enemies into the ground with great destructive power.
    -Can be used Once per battle
    -Guardians last 2 turns then crumbles
    -The fuuton surrounding each guardian's weapons are A-ranked
    -No A-ranked doton in the same turn
    -No S-ranked fuuton in the same turn
    -Can only be taught by House

    ________________________________________________
     Declined 
    You don't have Y/Y to be able to mold 2 elemental chakras at the same time.

    (Katon/Raiton - Ō no ikari) – Fire/Lightning Release - Wrath of the Kings
    Rank: S
    Type: Offensive
    Range: Short-Long
    Chakra cost: 40
    Damage points: 80
    Description: The user channels his fire chakra within the ground and once makes a handseal, giant blades make of fire starts shooting out of the ground around the enemy and below the opponent, burning and slashing his skin. Once the fire has been shot into the skies, the user may decide to channel his raiton chakra into the skies, electrifying the katon blades. Once the katon blades has been surrounded with the user's raiton chakra, the user may use his fingers to guide these raiton/katon blades towards the enemy, making them rain down upon the enemy, burning and electrifying his body, creating craters upon impact.
    -Can be used Once
    -No S-ranked Katon/Lightning or higher in the same turn
    -Can only be taught by House

    ________________________________________________
     Declined 
    DNR. Sorry but its similar to existing techniques.

    (Fuuton/Suiton- Ten Kara Dante no Hanketsu Wa Doragonzu) – Wind/Water Release - Dante's Judgement Dragons From the Heavens
    Rank: Forbidden
    Type: Offensive/Defensive/Supplementary
    Range: Mid-Long
    Chakra cost: 50
    Damage points: 90 (-40 to user)
    Description: This is a Wind and Water combination technique. The user will make a grip and slam his fists together, channeling enormous amounts of water chakra from all over his body and from his mouth, from build up suiton chakra, around himself. As the water being channeled from all points on his body and from his mouth, the water constantly turns into a giant fast spinning razor sharp wide water vortex that reaches up high in the skies. The weight and the revolution of the water vortex is so enormous it'll tear the ground around it, making it almost impossible to slip underneath it. The water is not in contact with the user. Once the highly spinning giant water vortex appears, the user forms a Ram handseal, channeling enormous amounts of fuuton chakra into the water vortex, increasing it's cutting power and overall range, giving it slashing and more cutting abilities. As the user channels his fuuton chakra into the vortex, the water starts splitting apart, giving it a spiraling upwards pattern. As the fuuton chakra enveloped the water vortex, two giant legs form around the base of the vortex, resembling a dragon's front legs then using its whole weight, legs slam against the ground, resting its weight on its legs, and releasing a shake through the ground as throwing his opponent off balance. As the wind chakra starts manipulating the water vortex's shape and motion, three enormous figures starts forming out of water and wind ontop of the water/wind vortex and constantly turning into a figure of a dragon's head with horns. Using the horns of the dragon or it's jaws, the dragons may crash into the opponent in a spiraling motion, slashing and crushing his body into the ground, creating a giant crater by the impact. The user is able to manipulate the movements of the dragons with his hands. As the dragons made an impact into the ground, enormous amounts of waters will be unleashed as an after effect, creating a water wave that may leave forests flooded, leaving enormous amounts of water behind.
    Notes:
    ~ Can only be used once.
    ~ Can only be taught by House
    ~ No Wind or Water Jutsu above A-rank in the same and next turn .
    ~ The technique leaves the user in great amounts of pain, inhibits sharpness and feeling of lack of chakra, due to overuse of chakra. This lasts for the rest of the turn and the same turn.
    ~ Counts as two moves in the turn it was used
    ~ No long handseal sequences (longer than three) for the next two turns

    ________________________________________________
     Declined 
    This is too powerful, too big and it makes little sense. Your description is also quite confusing and it needs a complete rewrite. look at this: " channeling enormous amounts of water chakra from all over his body and from his mouth, from build up suiton chakra, around himself. As the water being channeled from all points on his body and from his mouth, the water constantly turns into a giant fast spinning razor sharp wide water vortex that reaches up high in the skies" Ok...water chakra...so how does the water appear and from where? I mean, you talk about chakra and chakra throughout your body and etc but you never explain how this forms. Suddenly you just say the water turns into a vortex...what water? You were talking about water chakra a minute ago, not water. I don't understand also why this is Mid-Long.
     
         
    Last edited by Scorps; 10-01-2013 at 12:12 PM.

  19. #3219
    Senior Member Cursed Prince's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Shien Furūru | Hundred Flower
    Type: Offensive/Supplementary
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: This is a very special technique, limited to members of the clan Sōma no Kō. This allows them to manifest up to arms anywhere on the field, even on the opponent's body or the user's. It is done by using the the chakra of their KG. On the surface of anything within their range, they will use chakra to create replicas of the arms of the user by clapping their hands together. This can even be done on the opponents body. These arms have twice the strength of the users and can be used for a variety of attacks. They can slap, punch, grab, scratch, or distract an opponent. Speed wise, they'd move at the speed of the users arms. They must be completely destroyed, or else the movement wont stop. It actually integrates into the surface, meaning something that would blast it off of the body won't work on it.
    ~Only usable 4 times per battle
    ~Must be of the Soma no Ko clan
    ~Can only be taught by Cursed Prince
    0:50


    ________________________________________________
     Declined 
    SNK KG doesn't allow you to do what you describe.

    Shadow Star | Kage Boshi
    Type: Weapon
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: N/A
    Description: Shadow Star is a weapon developed by Black★Star. He formed it out of a very hard yet "stretchy" material that could be precisely controlled by the his chakra. It was wrapped around the his neck and is similair to a scarf in appearance. It was designed to assist in close range battling and to increase his mobility. By manipulating chakra throughout it he could extend it at will very quickly. It is able to extend up to 100 meters into the air. This provided a multitude of uses, such as being pushed against the ground to propel him and allow Black★Star to dodge an attack, or it could extend him high into the sky so that he could fight in an aerial battle. Or even hold an opponent down or black an opponents weapon strike. It also had a very powerful amount of blunt force behind each attack. It can also sharpen itself, wrapping itself around the user's blade, elongating it and allowing it to extend at will as a sharp spear. Its incredibly sharp, having the power of an A ranked attack. It also has the special ability to be imbued with 4 of the 5 elemental natures once per element per battle. On contact with the opponent, it would have varying effects.
    Sharp Blade Wrap | It wraps around the users blade and sharpens itself, gifting it with the power of that of an A ranked attack. It can also extend at will similair to Chidori Spear
    ~Can only be wrapped around the blade for 4 turns with a 1 turn cooldown
    ~Can only extend twice out of those four turns
    ~Doesnt count toward the usable 3 moves per turn
    Lightning | On contact with an opponent the user will send out of wave of unfocused lightning, frying the opponent's nerves and paralyzing them for 1 turn
    ~Must be directly touching the opponent
    ~Costs 30 chakra and is an A rank
    ~Can only be used once per battle
    Fire | When Imbued with this chakra, the scarf can send an unimaginably hot and dense wave of heat on contact with the opponents body that evaporates all of the water within the opponents body
    ~Must be directly touching the opponent
    ~Costs 30 chakra and is an A rank
    ~Can only be used once per battle
    Water | When imbued with this chakra, the scarf will send suiton chakra onto the surface of the opponents body on contact with the opponent, this causes sticky water similair to Starch Syrup field to form on his body, sticking his limbs together if they touch. Example: If they blink, their eyelids will stick shut. It will also stick him to any other object he touches.
    ~Costs 40 chakra and is an S rank
    ~Can only be used once per battle
    Earth | When imbued with earth chakra, the scarf will send earth chakra into the opponents body that will petrify him, similair to the Added Rock Weight Technique
    ~Costs 30 chakra and is an A rank
    ~Can only be used once per battle

    ~All elemental infusions count towards one of the 3 moves per turn
    ~Activating the Scarf to use basic abilities costs the 30 chakra as stated above and does not require take additional chakra
    Uses


    ________________________________________________
     Declined 
    Sorry but it collides with existing techniques, CWs and its also otherwise not approvable in many ways. DNR.

    Katon: Kashou Gonge | Fire Style: Burning Incarnation
    Rank:Forbidden
    Type: Attack
    Range: Short-Long
    Chakra: 50 (-40 Each time its active)
    Damage: 90 (-20)
    Description: The user will start off by channeling massive fire chakra all throughout their body, the user will then do 5 handseals than slam their hands on the ground sending massive amounts of fire chakra through the ground in a mid range perimeter around the user causing a huge crack in the ground mid range around the opponent in a 360 degree angle for the fire to escape. Once done the user will coat their body in large amounts of fire and channel the fire from their body right above them, at the same time, 8 large streams of fire launch from out of the cracks towards the middle right above the user. This Will cause all the fire streams, plus the fire stream from the user it self to all gather above the user growing in size as the fire continues to flow together. The fire will stop streaming once the fire above shapes into a large ball (Similar size to pains planetary devastation move) When the technique is done, The user will cause the huge fire orb to stream out large drilling pillars of fire from the orb towards their opponent. It can stream up to 3 Fire pillars from the orb, and any direction the user pleases but must release them all at once. Each Fire Equals up to S rank. That's not the end of this jutsu, due to the massive streaming of the fire from the cracks around the opponent, once done. The cracks are filled with magma due to the mixture of Fire and Earth. The Cracks about 6feet wide, and range about 15 feet Long.

    Note: Technique Last for 2 turns
    Note: Cant Use No fire jutsu In the same turn this is active
    Note: Cant use S rank or Above fire jutsus for 3 Turns after use
    Note: Due to the massive strain on the user due to the large scale technique. The user is almost drained of chakra and only able to use 1 other jutsu the same time, and cant be above A rank.
    Note: Can only use once

    19:30-19:54


    ________________________________________________
     Declined 
    You need to rewrite the description severely as it currently makes little sense. Also, its resembling existing techniques.
     
         
    Last edited by Scorps; 10-02-2013 at 08:03 PM.

  20. #3220
    ♪ Otogakure Method's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Method View Post
    Shikotsumyaku: Kozo shifuto |Dead Bone Pulse: Structure Shift
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: -
    Description: This technique allows the user to alter their skeletal structure, this is done by mixing both calcium & chakra throughout the bone & around the joints of each one to increase the amount of bone tissue produced within the layers, helping to expand in either width or length, following a similar process as to when regenerating bone but without having to build upon any damaged bone or rely on cells to remove any unnecessary tissue, instead continues to layer on around the base.
    Length: The user, by continuously layering bone tissue over their joints, extends the length of their limbs by 50cm(0.5m). The user takes on a taller & slender form to their original build, having the advantage of reaching further due to the extended length of their arms & traveling distances at a somewhat quicker pace, due to the length extended around the user's legs. Having a slender build & Lengthening their structure allows the user's combat ability to rise in speed (including their reaction timing), enough to be able to catch any non doujutsu user off guard with little time to react , but strength & defense are decreased(Strength -5)(Opponent's Taijutsu +5).
    Width: By layering bone tissue around the whole of the user's bones they take on a much broader build, with their chest & shoulders only slightly widening but arms & legs having a more significant change. The user's strength increases dramatically (strength +10) & opponent's Taijutsu decreases(-10), but while in this form the user moves at a much slower pace than average, being able to mainly react to attacks from a frontal assault & having to stay purely focused on their surroundings to attempt to react from behind(if noticed). Expanding the width of limbs & manipulating the density of the bone allows normal weapons to have no affect against the bones.
    With either form taken Kaguya melee jutsu also alter in size or shape e.g in length Kaguya techniques such as those that create swords, spears, whips or protruding bones extend by the same length as that of the limbs, but also take on a thinner form to "match" the user's speed(Kaguya melee Jutsu used decrease by -5), while in width Kaguya techniques expand to a larger size but also match the user's decreased speed (Kaguya melee Jutsu noted increase by +10). Partial shifting allows The user to only manipulate certain limbs described rather than the whole body, having only the said limb effected.
    Having a vast amount of chakra spread throughout the body (not including Partial Shifting), the user, while in either form, may only use jutsu A Rank & below.
    The user is able to shift their whole structure from either length or width but still counts as 1 move & cannot combine affects together.
    - Using a partial shift still counts as a whole jutsu.
    - Only usable once
    - lasts 5 turns
    - After 5 turns the user is unable to use S/F Rank jutsu for 2 turns.
    - Only usable by Kaguya bios.
    - Only teachable by Method

    X-Declined-X Bolded region is vague. Remove partial shifting and make it a seperate technique if you want. How does it improve reaction time?

    Shikotsumyaku: Kozo shifuto |Dead Bone Pulse: Structure Shift

    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: -
    Description: This technique allows the user to alter their skeletal structure, this is done by mixing both calcium & chakra throughout the bone & around the joints of each one to increase the amount of bone tissue produced within the layers, helping to expand in either width or length, following a similar process as to when regenerating bone but without having to build upon any damaged bone or rely on cells to remove any unnecessary tissue, instead continues to layer on around the base.
    Length Form: The user, by continuously layering bone tissue over their joints, extends the length of their limbs by 50cm(0.5m). The user takes on a taller & slender form to their original build, having the advantage of reaching further due to the extended length of their arms & traveling distances at a somewhat quicker pace, due to the length extended around the user's legs. Having a slender build & Lengthening their structure allows the user's combat ability to rise in speed (striking the opponent at a faster speed & being able to react to a noticed attack with quick succession due to the user having a more agile, flexible form), enough to be able to catch any non doujutsu user off guard with little time to react , but strength & defense are decreased(Taijutsu -5)(Opponent's Taijutsu +5).
    Width Form: By layering bone tissue around the whole of the user's bones they take on a much broader build, with their chest & shoulders slightly widening but arms & legs having a more significant change. The user's strength increases dramatically (Taijutsu +10) & opponent's Taijutsu decreases(-5), but while in this form the user moves at a much slower pace than average, being able to mainly react to attacks from a frontal assault & having to stay purely focused on their surroundings to attempt to react from behind(if noticed). Expanding the width of limbs & manipulating the density of the bone allows normal weapons to have no affect against the bones.
    Depending on which form the user takes on, a majority of Kaguya techniques also follow the same principles while also growing the same size as the newly formed limbs.
    Length Form: Kaguya techniques that create swords, whips, spears or emerge from the user's body take on a much longer form(o.5m added) while having a thinner shape to them, this causes the used Kaguya jutsu to suffer in damage (Kaguya Technique -5) but compliments the speed & reach of the user in this form.
    Width Form: Kaguya techniques that create swords, whips, spears or emerge from the user's body take on a much wider form, mainly being effected in width while staying the same in length, Kaguya techniques suffer in speed(having to provide more strength/effort to maneuver the bone),but gain a boost in damage (Kaguya Technique +10).
    -Having a vast amount of chakra spread throughout the body, the user, while in either form, may only use jutsu A Rank & below.
    -The user is able to shift their whole structure from either length to width(Vice versa) but still counts as 1 move & cannot combine affects together.

    - Only usable once
    - lasts 5 turns
    - After 5 turns the user is unable to use A-F Rank jutsu for 2 turns.
    - Only usable by Kaguya bios.
    - Only teachable by Method

    ________________________________________________
     Declined 
    Remove how it affects your opponents taijutsu. It makes no sense as you're manipulating your body, not your opponents skills or body or wtv. Also, the "catches non doujutsu users" part is something you need to remove or rewrite. I won't approve a mode that allows you to move your body parts at speeds (or claiming such) that only Doujutsu users can react to. It also lasts too long. There is no such thing as F rank. Its forbidden. IF this lasts some time, you need to expend chakra to sustain it. Also, just a reminder, even if you say more than once that this spreads chakra and what not, its not a chakra surge.


    Raiton: Raitoningukurētā |Lightning Release: Lightning Crater
    Type: Offensive
    Rank: A
    Range: Mid
    Chakra: 30
    Damage: 60
    Description: The user begins releasing a large amount of Raiton chakra into the ground having it travel underneath the opponent(only when they are at mid range), the chakra then begins to span out in a radius of 7meters, forming a thin plate 5-8 meters underground( anywhere between the 5-8 meters would be at the user's choice). The plate begins to viciously vibrate, breaking apart the earth upon it, causing it to crumble apart having the area covered on land to begin to tremor & fall in on itself effectively causing the opponent to fall in & land on the plate, paralyzed on touch. the broken land then falls on top of the opponent trapping them within. Due to the large amount of chakra & the distance & form needed, the plate would only begin vibrating alongside the user's 3rd move.
    - Only usable twice.
    - No Lightning jutsu within the same turn.
    - Lightning jutsu of A Rank or below the following turn.
    - Only taught by Method

    ________________________________________________
     Declined 
    Problem 1: you create a plate of lightning inside the earth. Problem 2: you say the plate vibrates and that makes the ground collapse and fall....fall where? You didn't create a hollow beneath the opponent. Only a plate of lightning. So where does the earth that is between the opponent and the plate go to? Even if it breaks apart and what not, it doesn't simply disappear.

    Shikotsumyaku: No Sutoraiki Yaban hito |Dead Bone Pulse: Strike of Barbarians
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: -
    Description: The user, by manipulating their chakra & calcium, are able to create thousands of miniscule bone spikes to emerge from their existing skeletal structure & protude through the skin melding together with each to form casts over the selected areas. The main examples of this ability would be creating the miniscule spikes to protude through of user's hand & meld together to form blunt gaunlets around the user's hands & forearm to execute powerful strikes to the intended target, another would be creating plates around selective areas of the body to defend against strikes from the opponent(the user would need to first acknowledge the opponent's strike before being able to form plates). The user would also be able to create casts around their feet but due to the cast having a thick layer, would slightly decrease in movement speed but gain power in strikes. The user would be able to create a small weapon to form around the cast, such as having small spikes to emerge around the knuckles of the gaunlet to mimic knuckle dusters.
    This style focuses more on straight forward blunt destructive blows unlike its partner style "Dance of The..", the user does not need rely on performing rapid body movements to confuse the opponent, but simply relys more on the offensive of taijutsu, slightly disconcerning countering & defending. The style itself suiting more to the barbaric nature of the Kaguya Clan. While active it increases Taijutsu damage by +15 due to the density of Kaguya bones. The user is able to withstand Earth jutsu B Rank or below if the jutsu is self is of a small scale (Spikes or small Earth projectiles). Due to the cast/gaunlets created around the hands, the user would be unable to perform any ninjutsu requiring handseals. The cast are able to easily defend against weapons such as Swords, projectiles & melee weapons ( not including chakra infused weapons that go against the weakness of Kaguya). After this ends, due to the weight carried, the user is left quite fatigued & Consequently unable to motion their limbs to their full extent leaving them open to rapid strikes from the opponent.
    -B Rank + Lightning jutsu, on impact, would destroy the casts having the user unable to reuse until their current & cooldown turns have past.
    - lasts for 4 turns
    - usable after a cooldown of 4 turns
    - Only able to perform A Rank or below
    - Unable to cast handseals for jutsu of any rank while active
    - Only usable by Kaguya bios taught by Method

    ________________________________________________
     Declined 
    Sorry but it collides with existing techniques. DNR.
     
         
    Last edited by Scorps; 10-02-2013 at 08:11 PM.

  21. #3221
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    Re: ±±Custom Jutsu Submission±±

    (Fukushū No Za Higashi To Nishi Mizu Doragon) - Water Style: Revenge of the East and West Water Dragons
    Type: Offensive/Defensive
    Rank: Forbidden
    Range: Short-Long
    Chakra: 50 (-10 for each turn it is still active)
    Damage: 90
    Description: The user will perform the following 6 hand seals: Monkey → Horse → Ox → Ram → Serpent → Boar and send an incredible amount of chakra in a large water source nearby. He uses the large amount of water from the water source and shapes it into an enormous orb of water on top of the user. The user will need both of their hands to hold up the orb of water. They will use their hands and raise it up, contentiously releasing a long and powerful stream of chakra under the orb to levitate it. The orb is the size of the orb in the Naruto Wartime HQ (the orb of water the sensory ninjas used), but slightly larger. The user will then continue and use shape manipulation to shape two dragons (Each is half the size of the orb) coming out from the left and right of the orb. The two dragons will go around in an arc, attacking the target from their left and rights at the same time, only detaching themselves from the orb of water when they are one feet away from the opponent. causing great damage due to the pressure the dragons were made of and the volume of the water. Furthermore, the abilities of the dragons are not limited to that single hit. The "East" (right) dragon has the ability of defense. He is able to tank elemental ninjutsu (Earth, fire, water, lightning, wind). The "West" (left) dragon has the ability to spit out torrents of water from their mouth and flap their wings to create water tendrils to shoot at the opponents.

    Notes and Restrictions:
    - The water torrent created from the "West" dragon's mouth is A-ranked.
    - The water tendrils created from the "West" dragon's wings are B-ranked
    - The defenses of the "East" dragon can tank up to B-ranks of any elemental ninjutsu and A-ranks of fire.
    - Can only be used once per battle
    - Cannot use any water techniques up to A-ranks in the next 2 turns
    - Handsigns are slower after the technique is created for 1 turn, because of the strain and pressure placed on the two hands from holding it up and expelling a large amount of chakra.
    - If for some reason, the user's hand falls, and fails to levitate the orb while the orb is already shaped, the user will take 60 damage from having the pressurized water, and a large volume of it fall down on them.
    - As long as the water dragons are connected to the water, they are able to reform.
    - Each dragon can only reform once
    - Can only be taught by EdwardSama

    ________________________________________________
     Declined 
    Sorry, already exists. DNR. Also, wrong name, ridiculous restrictions (thats what we call filler restrictions...restrictions that are void of content or serve no purpose).


    (Genjutsu: Akumu De Za Mirā) - Genjutsu: Nightmare in Mirrors
    Type: Offensive
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user will perform three hand seals: Boar → Horse → Rat. They will inject their chakra into the targets chakra and disrupt the target's chakra network, giving them the ability to place an illusion on the target's. The user will dig deep into the target's brain, searching for the one person the target finds to be the most important person in the world. The target will be lead to believe that his surroundings have turned pitch black. Mirrors (that are shiny and white so they can see) will show images of the most beloved person in his/her life. There will be multiple mirrors showing that person, banging on the mirror and yelling out, asking for help. However, they cannot here the voices of the person from the mirror. Right in front of him will be a larger mirror, about the size of the target. This mirror will show the same person, but this time, they are completely different from the others in terms of personality. The person in the mirror will step out and use their two hands to contentiously choke and strangle the target. The target will take damage from the strangling and emotional stress they have to go through, seeing the person truly important to them do what they are doing.

    Notes & Restrictions:
    - Can only be used twice per battle
    - Can only be used every two turn
    - No genjutsu A-ranks or higher in the next (2) turns.
    - The illusion lasts for two rounds if not broken.
    - If the target is stuck in the illusion for one turn, they will experience harder breathing and slower movements due to the harder breathing.
    - If the target is stuck in the illusion for two turns, they will experience extremely hard breathing, like one where you are drowning and cannot breath and barely any movement due to trying to catch his/her breath.
    - Can only be taught by EdwardSama

    ________________________________________________
     Declined 
    This is not Genjutsu. Sorry but DNR. Also, wrong name.

    (Doton: Konoyo no Toge) - Earth Release: Earthly Needles
    Type: Supplementary, Offensive
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user will perform the ram handseal and send their doton chakra in the earth below their opponents. Once doing so, he/she will manipulate the earth to be more elastic and softer. The user will use their chakra to lift the part of earth they slightly changed the properties of to wrap around the target's legs, up to their knees. (Two sections of earth, two different earth slabs wrapping around their legs). Once the two thin slabs of earth quickly wraps around the targets legs (up to their knees), they will continue on with shape manipulation to shape sharp spikes. These sharp spikes will protrude from the existing, thin slabs of earth to deeply pierce the opponent's legs and rendering them useless for the rest of the spar.

    Notes and Restrictions:
    - Can only be used three times per battle
    - Has a two turn cool down before using again.
    - Can NOT be used on a moving target
    - Can only be taught by EdwardSama

    ________________________________________________
     Declined 
    Sorry, collides with existing techniques. DNR.
     
         
    Last edited by Scorps; 10-02-2013 at 08:17 PM.

  22. #3222
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    Re: ±±Custom Jutsu Submission±±

    (Doton/Fuuton: Hadesu' kushami) | Earth Release/Wind Release: Hades' Sneeze
    Type: Offensive
    Rank: S
    Range: Short - Long
    Chakra: 40
    Damage: 80
    Description: The user by channeling their earth chakra into the ground is capable of manipulating patches of earth to become far more porous than usual, the amount of rather sizeable holes bringing into question to the integrity of the earthen structure. Then, by performing a single handseal the user forcibly floods a large amount of wind chakra into the created pores and holes at rather commendable speeds; the wind and air being compressed upon itself as it enters the cramped, tunnel like pores, thus creating an effect similar to a fire piston. Thus, perhaps with a resounding boom or pop, the earth erupts as flaming wind is released outwards, tearing through the surrounding earth, but most notably erupting upwards, bombarding anything within the vicinity with blazing wind, molten earth pieces, and shards of earth due to the previously pressurized wind suddenly having its compression released as it spontaneously ignites. Naturally, should the targeted ground be beneath, or near the enemy, they would be subject to rather severe damage from the explosion should they not defend adequately. A target patch, or patches, is limited to being up to 10 meters in combined diameter. Fortunately for the opponent, as the user rams their wind chakra into the porous earth, a thin, translucently glowing light green aura may be spotted by a particularly vigilant opponent; created by the build up of chakra to control and manipulate the wind and air required to create the desired effect. This technique can be used on the ground, or any earthen structure along the ground (Or which the user is in direct contact with) as long as they're A rank or below. For structures S rank and above this technique would be ineffective, however the user can take advantage of any holes or damage inflicted by previous techniques on a strong earthen structure to utilize this technique, using the already existent damage as a stepping stone, although naturally the effectiveness of this technique would be limited by the size of previous damage, and its severity.

    Note:

    - Can only be used 2x
    - No Earth/Wind techniques above S rank for the rest of the turn.
    - Can only be taught by Scaze

    ________________________________________________
     Declined 
    Under restricted. What you explain as the cause for the wind to ignite makes little sense. Wind doesn't ignite. Air itself doesn't simply ignite without a source of energy. In this case, it won't ignite unless you add fire, lightning or something to trigger that effect. I also don't like the whole "used in any earthen structure" thing. This can only be done in 2 sources: your techniques or the neutral (without chakra) ground. Nothing else. So its best if you rewrite and simplify the description to encompass that. Its also a double elemental technique with no real restriction other than a limited use. It takes only one handseal, is double elemental, S-Rank and Long range... Because its done in two steps you should also consider making this consume 2 moves.

    Dropping

    Quote Originally Posted by Scaze View Post
    Resubmit
    (Akenomyōsei)The Morning Star
    Rank:S
    Damage:N/A
    Type:Weapon
    Range:Short-Long
    Chakra:40 for abilities
    Description: The Morning Star is a legendary silvery snow white Fuuma Shuriken made of a lightweight yet immensly strong metal. It can be thrown with immense dexterity and accuracy and due to its light-weight build and heightened equilibrium the Fuuma Shuriken rotates at high speeds when thrown, easily reaching 400 rotations per minute and traveling at extreme speeds. Its blades are tapered to extremely sharp edges being able to slice through rocks with a level of grace beauty and strength unmatched by any sword. When traveling, because of its pure colour, it often reflects the suns rays making the blade dazzle with the colours of the rainbow, however because of its high rotation levels and speed of travel, it is often seen as a bright whitish light that can blind the enemy if they were to look directly at the blade, earning it the name of The Monring Star.The Morning Stars four blades are easily detachable and can be wielded like daggers if neccesary for close combat. Legend has it that upon creation, while being forged each each of the four blades were pre-infused with one of four elements, wind fire water and lightning.
    The Morning Star comes with a silver chain that can easily be wrapped around and unwrapped from the inner rings of the blades for dislodging and retrieval of the Fuma Shuriken, or use the chain in conjunction with a single one of its blades creating a sword-chain effect.

    -Abilities.
    -Since the Morning Star's blades were preinfused with a element, the user can add basic chakra to the shuriken that will activate the element(s) producing the same effects as elemental chakra that manifests with a white or silverish tint that coats the Shuriken as it spins. This however can only be done with Two elements at a time and the elements cannot be at the opposite spectrum to eachother (Eg.Fire&Water)
    -Fire coating causes the shuriken to burn and scald
    -Wind coating heightens its cutting abilities rotation and speed
    -Lightning coating causes it to vibrate making it sharper and cause slight paraylsis
    -Water coating heightens cutting and causes target to become wet upon contact area.
    -Coatings also allows the Morning Star to cut through B Rank(+Elemental dis-/advantages) Jutsu
    -The chain was forged with its own abilities, the user through the use of basic chakra can make the chain extend and shorten or stiffen and harden to the extent that it resembles a rigid iron bar.

    The abilities of The Morning Star makes it a very versatile weapon, that can be used for both close and long range fighting.Such as by detaching two of the blades and attaching them to either end of the chain which is then hardened the user can create a Naginta like weapon.

    -Restrictions.
    -For the Fuuma Shurken to be thrown, all Four blades must be attached and intact.
    -Once thrown, the Shuriken has to be retrivied by physical means such as throwing it so that it loops around much like a boomerang, or via the use of the chain.
    -Making the Chain rigid counts as a move. Chain can only be destroyed by S rank piercing and cutting techniques. Blades are indestructible (Doesn't mean it can cut through anything).
    -Infusions count as moves.
    -Can only cut through B-Rank techniques within reason and only up to 4 times per battle.
    -Can only be taught by Scaze.


    ~Leaving for Scorps~

    ±± Approved ±±
    Link to contract


    Warukyūre no keshin | Valkyrie's Incarnation

    Type: Weapon
    Rank: S
    Range: Short - Long
    Chakra: - 5 per turn
    Damage: N/A
    Description: Valkyrie's Incarnation, a Ray relic passed down through time. Transcending from battlefield to battlefield; ever roaring its zealous berserker war-cry. Its feral howl forever emanating throughout the bloodshed of time, the prideful weapon crushing the wills of swine. Forged from the severed tail of a battle genius; Valkyrie, used as a replacement for her prided extremity. Upon her death the weapon was reforged, her organs containing fading life fabled to be sealed within. Thus she became reincarnated, forever to live on the battlefield. A Ray turned immortal deity, forever to march with the Rays, to transcend through antiquity. The weapon itself, a unique hybrid between a staff and a whip. But it could not simply be called a weapon for it was alive, it's bloodthirsty malice sent shivers down many a warriors spine. But beneath it's thick exterior of demented carnage, lay a vivacious personality; wise, bubbly, and filled from crest to to bottom with courage. And so the weapon fell into the hands of a person of which she favored, and thus unto it her secrets she mastered. In the hands of the user the weapons sobriquet's came to light, the Black March, The Green April, thus the weapon was further esteemed and held in delight.

    Abilities:
    Valkyrie, often dubbed The Green April is a two meter long weapon. At its core lies a expertly worked structure of tough, thick and strong Ray Shagreen. Interwoven into the core are numerous lengthy wires which are likewise woven into countless stingray barbs which shield the interior, around which is layered a second layer of specialized Shagreen which forms the weapons exterior. Due to the way the weapon is forged, it allows for immense versatility in terms of flexibility and tautness. The inner layer of Shagreen being tempered to a point in which it rivals even the toughest of metals, the wires confirming the integrity of the leather while adding the immense strength of the specially chosen barbs, while the exterior forms a surface that remains to be incredibly difficult to cut, and is perfect for displacing the force of attacks across a larger area; the placoid scales of the hide contributing to the toughness of the exterior surface, and while to the user it seems like smooth Shagreen, to another gripping the weapon would create an effect similar to rubbing a sharkskin the wrong way.
    Valkyrie constantly drains chakra from the user to remain functional, being self capable of manipulating its unique interior so as to alter flexibility and other similar aspects. Due to Valkyrie's thirst for chakra, it seeks the user, and when not held it often wraps around the users body rather than being sheathed. Alongside adjusting her flexibility, Valkyrie can make the barbs hidden within her exterior stand upright, the spikes protruding forth from her seemingly smooth outer layer without compromising the integrity of the weapon, the new exterior being perfect for flaying and shredding. Lastly, the user and Valkyrie posses an innate ability in which the user is capable of wielding Valkyrie from range through use of chakra. While this ability costs a one time activation fee of 30 chakra, it's maintained through use of the transmitted and leached chakra, therefore the user is capable of manipulating the weapon to float, move and attack within a mid range radius, the force and speed of the weapons attacks equating to that of the users current physical capabilities to a max effect similar to that of of A-Rank Taijutsu.

    The real special ability of The Green April, is that by drawing blood unto the weapon and then swinging it, the user is capable of summoning a ray while releasing an elemental wave like stream of wind or water, in which the summoned Ray rides in/on. This is a capability similar to Temari's Summoning: Quick Beheading Dance, requiring no handseals and being offensive. Other elements can be used in the summoning, but only if that element corresponds with the affinity of the summoned Ray. Alternatively, the user can summon a small swarm of basic flying vulture sized Rays which ride the wave to the target, so as to flock and consume them.

    Notes:

    - Summoning Wave counts as a jutsu. The wave being equivalent to A rank in power, with extra chakra sacrificed for the summon. The flock of Rays are also equivalent to A rank.
    - Wave summoning can only be done 3x, after that it's simply a faster summoning process.
    - Valkyrie's Incarnation is near indestructible, and can only be cut perpendicularly through use of a Forbidden ranked piercing/slicing technique.
    - Valkyrie's Incarnation is sentient, it can communicate to the user, but it cannot speak, thus it communicates through an unknown method, presumably a mental/spiritual/emotional link. It is not aware of its surroundings to a human degree, but instead simply reacts to the users will.
    - The barbs do not contain any poison whatsoever.
    - Activation of remote manipulation counts as a jutsu.
    - Can only be wielded by a signer of the Ray Contract.

    ________________________________________________
     Approved 
    I can honestly say its been months since I've checked a really amazing Custom Weapon, being the last one I think Negative Knights Kakuzu based CW. Excellent work! Really! And I don't often say this!


    Quote Originally Posted by Scaze View Post

    (Genjutsu: Zeuxis no hiiro warai) | Illusionary Technique: The Scarlet Laugh of Zeuxis

    Type: Offensive
    Rank: S
    Range: Short - Mid
    Chakra: 40
    Damage: N/A
    Description: The user performs two handseals, placing the opponent under a genjutsu. In the genjutsu pressure is applied to the spots that are most likely to induce gargalesis, tickle spots. At first the pressure starts out as a incredibly light and cold touch, however the sometimes rhythmic and sometimes erratic strokes begin to grow firmer and firmer, evolving into gentle caresses, and before long morphing into heavy strokes. The once cold touch also begins to grow warmer and warmer while the frequency of the strokes increases. As the opponent is tickled they might begin to involuntarily twitch, perhaps even laugh. However after but a few blissful moments the pleasurable yet distracting tickling turns into rather painful scratching. The opponents skin feels raw as the now sandpaper like pressure ravages their body, the previously warm touch grows to become searing hot, scorching the users skin; and painting them an awful shade of red. The relentless frequency granting no time for relief. The scratching soon begins to reach its dreadful crescendo, the enemies clothes becoming bloodstained as their flesh starts to melt and peel. Molten melting fat weeping along the users skin, eroding into the flesh, further adding to the abhorrent wounds. Broken skin quickly develops into large chunks of meat, fat and muscle that slowly and painfully oozes away. Leaving the opponent a bloody mess. Of course, all the while the appropriate sounds are produced to compliment the situation. In reality, the opponent experiences crawling and itching upon their skin as the Knismesis takes effect, and then becomes ticklish as it advances into the next stage, increasingly so over time. This occurs not necessarily because of the illusionary touch, as that is simply a obliged unnecessary preliminary; rather the feelings of Knismesis and Gargalesis are forced onto an opponent by manipulating the enemies sense of touch, an underlying effect of the genjutsu. Therefore while an enemies reaction to the Knismesis and Gargalesis may be different (Eg, they may not laugh, or they may burst out in hysterics) , the experiences of Knismesis and Gargalesis are forced, thus eliminating the reliance on an enemies personality and personal habits. Although naturally, an enemy who has never been ticklish before would have even more reason to suspect a genjutsu - a slight pitfall in the technique. Of course, because this is a Genjutsu, there can be no prior anticipation to the 'tickling', therefore it's usually far more effective and productive than if you were to tickle someone physically as no physiological defense can be formed to limit a reaction until you actually begin to feel ticklish. Needless to say the tickling can make it incredibly hard for the opponent to concentrate, leaving them rather vulnerable. As the Genjutsu goes into its final rather gruesome stage, places such as the armpits, knees, ribs and soles of the feet would be heavily affected. Making movement of these regions either incredibly difficult, or in a few occasions impossible as long as the opponent remains in the illusion due to the pain and the feeling of tendons, muscle and sinew being burned and torn within the Genjutsu. The excruciating pain felt within the illusion will likely have an impact on the opponents mind, leaving the opponent in mental pain and ailing them with mental exhaustion. The opponents body may also remember this sensation, possibly linking any kind of physical touch to this experience; creating rather adverse effects. Of course much like in reality, even when the physical pressure ends, the opponent may still cringe and shirk from the "after touch". The pace of intensity of this Genjutsu is subject to the users intentions upon casting it. The most obvious weakness of this illusion would be its surreality, and the fact that this Genjutsu only affects the opponents sense of Sight, Hearing and Touch.

    Note:

    - The user is capable of targeting specific spots if they so wish.
    - Can only be used 2x
    - No Genjutsu S rank or above for the rest of, and the next turn.
    - Can only be taught by Scaze

    ________________________________________________
     Declined 
    What you added is not needed in any way and makes little sense. Ok, I'll throw you a bone here: Make it so that the first part of the genjutsu is to increase the sensitivity of the targets sense of touch and his overall sensitivity to such a degree that tickles will be felt, regardless of him being affected by them normally or not. Also, drop this to A-Rank otherwise its virtually unreleasable. Your problem was just that you needed to add something that explained how enemies who would be otherwise not affected by tickles would be affected by this. You can achieve this by using genjutsu to overestimulate a given sense (touch in this case) to such a degree that he'll feel ticklish regardless.


    (Genjutsu: Zeuxis no hiiro warai) | Illusionary Technique: The Scarlet Laugh of Zeuxis
    Type: Offensive
    Rank: A
    Range: Short - Mid
    Chakra: 30
    Damage: N/A
    Description: The user performs 3 handseals, placing the opponent under a genjutsu. In the genjutsu pressure is applied to the spots that are most likely to induce gargalesis, tickle spots. At first the pressure starts out as a incredibly light and cold touch, however the sometimes rhythmic and sometimes erratic strokes begin to grow firmer and firmer, evolving into gentle caresses, and before long morphing into heavy strokes. The once cold touch also begins to grow warmer and warmer while the frequency of the strokes increases. As the opponent is tickled they might begin to involuntarily twitch, perhaps even laugh. However after but a few blissful moments the pleasurable yet distracting tickling turns into rather painful scratching. The opponents skin feels raw as the now sandpaper like pressure ravages their body, the previously warm touch grows to become searing hot, scorching the users skin; and painting them an awful shade of red. The relentless frequency granting no time for relief. The scratching soon begins to reach its dreadful crescendo, the enemies clothes becoming bloodstained as their flesh starts to melt and peel. Molten melting fat weeping along the users skin, eroding into the flesh, further adding to the abhorrent wounds. Broken skin quickly develops into large chunks of meat, fat and muscle that slowly and painfully oozes away. Leaving the opponent a bloody mess. Of course, all the while the appropriate sounds are produced to compliment the situation. In reality, the opponent experiences crawling and itching upon their skin as the Knismesis takes effect, and then becomes ticklish as it advances into the next stage, increasingly so over time. This occurs not necessarily because it may be the enemies natural reaction to tickling, but rather because the Genjutsu amplifies the enemies sense of touch, therefore overstimulating their sense to a degree in which they feel ticklish regardless of their usual physiological reaction. Therefore while an enemies reaction to the Knismesis and Gargalesis may be different (Eg, they may not laugh, or they may burst out in hysterics) , the experiences of Knismesis and Gargalesis are forced, thus eliminating the reliance on an enemies personality and personal habits. Although naturally, an enemy who has never been ticklish before would have even more reason to suspect a genjutsu - a slight pitfall in the technique. Of course, because this is a Genjutsu, there can be no prior anticipation to the 'tickling', therefore it's usually far more effective and productive than if you were to tickle someone physically as no physiological defense can be formed to limit a reaction until you actually begin to feel ticklish. Needless to say the tickling can make it incredibly hard for the opponent to concentrate, leaving them rather vulnerable. As the Genjutsu goes into its final rather gruesome stage, places such as the armpits, knees, ribs and soles of the feet would be heavily affected. Making movement of these regions either incredibly difficult, or in a few occasions impossible as long as the opponent remains in the illusion due to the pain and the feeling of tendons, muscle and sinew being burned and torn within the Genjutsu. The excruciating pain felt within the illusion will likely have an impact on the opponents mind, leaving the opponent in mental pain and ailing them with mental exhaustion. The opponents body may also remember this sensation, possibly linking any kind of physical touch to this experience; creating rather adverse effects. Of course much like in reality, even when the physical pressure ends, the opponent may still cringe and shirk from the "after touch". The pace of intensity of this Genjutsu is subject to the users intentions upon casting it. The most obvious weakness of this illusion would be its surreality, and the fact that this Genjutsu only affects the opponents sense of Sight, Hearing and Touch.

    Note:
    - The user is capable of targeting specific spots if they so wish.
    - Can only be used 2x
    - No Genjutsu A rank or above for the rest of, and the next turn.
    - Can only be taught by Scaze

    ________________________________________________
     Approved 
    Good work!
     
         
    Last edited by Scorps; 10-02-2013 at 08:32 PM.

  23. #3223
    Erzo's Avatar
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    Too many FTs
     



    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Erzo View Post
    (Genjutsu: Raitoningu O Gyakuten) - Illusionary Technique: Reverse Lightning
    Rank: A
    Type: Supplementary
    Range: Short - Mid
    Chakra cost: 30
    Damage points: N/A
    Description: The user performs the Tiger ~> Rat and Ox hand seals whilst releasing their chakra into the opponents brain, activating this genjutsu which stays dormant until the opponent uses a Lightning jutsu, however, the moment that happens, the user would see his own Lightning jutsu turn back and form into several Lightning ropes which go on to bind his whole body, wrapping tightly around it, numbing the opponents whole body completely preventing him/her from continuing with whatever was planned. In addition, the lightning ropes would go on to wrap around the opponents body in a way that causes him/her to face slightly upwards, making sure he can't see what's in front or around him. Despite this being a genjutsu, the opponents jutsu wouldn't go on to happen due to the sudden interruption, which would prevent the focus of chakra into the specific jutsu, causing the chakra to simply disperse not doing any harm to anyone.
    Note: Can only be used 3 times.
    Note: No S-ranked genjutsu in same or next turn.
    Note: Like most genjutsus, it stays active for 2 turns if not released by the opponent, or it has completed it's purpose.
    Note: It only works on lightning techniques that are released from the opponent's body, if the opponent utilize a lightning technique that comes from the sky or the ground it won't be affected by the genjutsu, but it won't deactivate the genjutsu either.
    ____________________________
    ✘ Approved ✘
    Edited a note and added another one, if you aren't satisfied with the changes pm me and i'll decline it.
    Updating to:

    (Genjutsu: Raitoningu O Gyakuten) - Illusionary Technique: Reverse Lightning
    Rank: A
    Type: Supplementary
    Range: Short - Mid
    Chakra cost: 30
    Damage points: N/A
    Description: The user performs the Tiger ~> Rat and Ox hand seals whilst releasing their chakra into the opponents brain, activating this genjutsu which stays dormant until the opponent uses a Lightning jutsu, however, the moment that happens, the user would see his own Lightning jutsu turn back and form into several Lightning ropes which go on to bind his whole body, wrapping tightly around it, numbing the opponents whole body completely preventing him/her from continuing with whatever was planned. Despite this being a genjutsu, the opponents jutsu wouldn't go on to happen due to the sudden interruption, which would prevent the focus of chakra into the specific jutsu, causing the chakra to simply disperse not doing any harm to anyone.
    Note: Can only be used 3 times.
    Note: Can only be taught by Erzo
    Note: No A-ranked genjutsu in same or next turn.
    Note: It stays active for 2 turns if not released by the opponent, or it has completed it's purpose.
    Note: It only works on lightning techniques that are released from the opponent's body, if the opponent utilize a lightning technique that comes from the sky or the ground it won't be affected by the genjutsu, but it won't deactivate the genjutsu either.

    ________________________________________________
     Approved 
    Editted.

    Removed ''Like most genjutsus''

    Quote Originally Posted by Erzo View Post
    (Fūton: Shū no Yūwaku Burīzu ) - Wind Release: Shu's Tempting Breeze
    Rank: S
    Type: Attack/Defence/Supplementary
    Range: Short - Mid
    Chakra cost: 40
    Damage points: 80
    Description: A simple jutsu used to combat against faster paced opponents, Shu's tempting breeze relies on the user to have faster moving opponents, who - once set off from their initial spot - can't control their speed and movement without effort. The user, upon seeing the opponent set off or prepare to set off would manipulate his chakra at the end of his finger tips (including thumbs) and extend multiple thin flexible 'wires' of almost transparent wind which can be manipulated to flow around the user, creating a barrier of slicing thin wind wires, making it impossible for things to bypass them as they continue to intertwine with each other. The user would be able to manipulate the wires, allowing him to not only create the barrier but also whip the wires of wnd outwards and reach for the opponent in an attempt to capture him/her whilst slicing their skin or even just pierce through their body. Although a simple move to counter, when used against faster moving opponents, the natural 'colour' of wind and the girth of the wires allows it to be extremely hard to see. Moreover, as a Wind jutsu, the user can also change the nature of the technique so that rather than its slicing abilities, the wires of wind combine to provide a large blowing force which can be used to push back enemies and summons of various sizes within reason.
    ~ Can only be used 2 times
    ~ Can only be taught by Erzo
    ~ Once used, must wait 1 turn before re-using.
    ~ No other wind jutsu higher than S-rank in same turn.

    ________________________________________________
     Declined 
    Wind Wires have been made before more than once and all follow this basic concept. Though you still have margin to come up with a different application to get away from the whole "wire" concept.
    (Fūton: Shū no Yūwaku Burīzu ) - Wind Release: Shu's Tempting Breeze
    Rank: S
    Type: Attack/Defence/Supplementary
    Range: Short - Mid
    Chakra cost: 40
    Damage points: 80
    Description: A simple jutsu used to combat against faster paced opponents, Shu's tempting breeze relies on the user to have faster moving opponents, who - once set off from their initial spot - can't control their speed and movement without effort. The user, upon seeing the opponent set off or prepare to set off would manipulate his chakra at the end of his finger tips (including thumbs) and extend multiple small birds which resemble hummingbirds in both looks and size (generally between 5-9 inches). The birds are made out of translucent wind which can be manipulated to fly around the user, creating a barrier of slicing wind, using their speed and sharpness of their beaks/wings to create the barrier, making it impossible for things to bypass them as they continue to intertwine with each other. The user would be able to manipulate the wind made hummingbirds, allowing him to not only create the barrier but also manipulate the birds to fly outwards and perform coordinated attacks which are extremely hard to evade and having the power to slice the opponents skin or even just pierce through their body. Although a simple move to counter, when used against faster moving opponents, the natural 'colour' of wind and the girth of the [b]hummingbirds] allows them to be extremely hard to see for an opponent moving at fast speeds. Moreover, as a Wind jutsu, the user can also change the nature of the technique so that rather than its slicing abilities, the hummingbirds madeof wind combine to provide a large blowing force which can be used to push back enemies and summons of various sizes within reason. The hummingbirds are generally fast flying birds, this allows them to keep up with faster opponents without trouble. This speed limit however, only goes up to the third gate. This special ability does not mean they are generally able to fly at that speed but they instead are able to merely have the ability to adjust their speed to match their opponent, when faced against opponents faster than their average speed which is generally equivalent to double of the average ninja.
    ~ Can only be used 2 times
    ~ Can only be taught by Erzo
    ~ Lasts 3 turns unless destroyed
    ~ Once used, must wait 1 turn before re-using.
    ~ No other wind jutsu higher than A-rank in same turn or next turn
    ~ The hummingbirds can be used to attack but will always act as a whole, seemingly like a flock and never individually.

    ________________________________________________
     Approved 


    Updating this:

    (Suiton: Mizu Sumai) – Water Release: Water house
    Rank: A
    Type: Defense
    Range: Short-mid
    Chakra Cost: 30
    Damage Points: -
    Description: The user quickly summons a wall of water in front of him which is able to protect the user against Fire jutsu ranked S and lower. (The water can be situated in any position the user chooses. For example the user can summon the water to cover him from attacks coming from above him)
    Note: Requires a water source
    Note: Can only be used 4 times.
    Note: Can only be used by RockLeeGreenBeast and those he shares this jutsu with.
    Approved here: http://narutobase.net/forums/showthr...=1#post5073499

    to:

    (Suiton: Mizu Sumai) – Water Release: Water house
    Rank: S
    Type: Attack/Supplementary/Defense
    Range: Short -Long (projectiles sent back and shot out)
    Chakra Cost: 40
    Damage Points: 60
    Description: The user quickly materializes wall made of water in the his surroundings (mid range, but always at least 3 meters away from the opponent, with the wall of water having a height and length of 3 meters, with its width varying between 1 - 5 meters (depending on the users will). The wall of Water is able to protect the user against Fire jutsu of all ranks (the water can be situated in any position the user chooses. For example the user can summon the water to cover him from attacks coming from above him). In addition, the user has the ability to create an arc of empty space within the wall of Water, allowing some projectiles to enter from one side and exit through the other with more force as the moment it enters, the water which had been held together collapses and puts a pushing force and the projectile which had just entered, giving it more force as travels in a sideways 'U' shape and heads back towards the opponent with the same force it had been heading towards the opponent at. This special ability works for Earthen jutsus ranked A and below as well as any other elements which have a physical presence, making it so that this special ability would it'd be useless against Wind/Lightning and Fire techniques. To combat these weakness, the user can perform a single hand seal and cause sharpened pillars/hands/spikes and other easily formed projectiles to shoot out from the wall and towards a direction the user wishes them to. These projectiles are A-ranked and count as one of the users three moves per turn.
    ~ Can only be used 2 times.
    ~ Can only be taught by Erzo
    ~ Lasts 3 turns each time it's used
    ~ Once used, the user must wait 2 turns before being able to use it again.

    ________________________________________________
     Declined 
    Sorry but I can't approve this update as its a mishmash of existing techniques and has points which can never be approved like claiming it can defend from any fire technique. Its something you can't claim. What if its a Forbidden Rank Fire with +15 damage?
     
         
    Last edited by Scorps; 10-02-2013 at 08:40 PM.

  24. #3224
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Blake Belladonna View Post
    New Submissions

    Korra bio has Rain Release http://narutobase.net/forums/showthread.php?t=383852

    (Ameton: Ame No Bakuhatsu) - Rain Release: Rain Explosion
    Type: Offensive
    Rank: A
    Range: Short-Long (For Activation) Short (for the explosion)
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will do the snake sign and channel their chakra into rain drops in a focus point of an area. The user send a pulse of chakra to have the rain drop explode dealing damage to the opponent. The user must time when to have the rain explode or else they might mess up and have them explode to late. The trigger for the jutsu can be made from any location but the explosion can only go up to 3 feet of the rain drop location.
    Note: Usable 3 times a match
    Note: Must be taught by Korra
    Note: Must know Rain Release

    ________________________________________________
     Declined 
    DNR. Exists in more than one form.


    (Suiton: Fenikkusu no shinu wa ishi) Water Release: Phoenix's Dying Will
    Type: Offensive
    Rank: Forbidden
    Range: Short - Long
    Chakra: 50
    Damage: 90
    Description: This jutsu is one of the most powerful water jutsus created. The user will either focus their water chakra into the sky or use existing rain to start gathering to a focus point of the user's choosing. When enough rain or chakra is gather the user will create a giant water phoenix which is 3/4 of the size of Gambunta. The user will then command the phoenix to fly up into high into the sky and come crashing down into the ground. This will result in a huge shock wave of water that spreads in a complete circle form the point hitting. Because the user is in the area of they will get hit from the jutsu if they do not find a way to avoid it.
    Note: Usable Once
    Note: Takes two turns to form unless Rain is presented.
    Note: The user will die from the hit of blast unless they find a way to avoid it. If they do succeeded in avoiding it then the will not be able to use water jutsus for 5 turns while they are restricted to A rank jutsus for 2 turns.

    ________________________________________________
     Declined 
    Water projectiles shaped like birds (and if memory serves me right, phoenixes) already exist. DNR.




    Resubmitting

    (Sunēku no shūen ) -Snake's Demise
    Rank: A
    Type: Attack/Supplementary
    Range: Short- Mid
    Chakra Cost:30
    Damage Points:60
    Description: The user will slam their hand on the ground that summon two snakes (the size of a normal anaconda) that come out of the ground underneath the opponent and wraps around them. The two snakes will then bite the opponent then will inject a paralyzing venom that will make the opponent numb and finally paralyze them.
    Note: The paralyzing effect kicks in after 1 turn but the numbing effect will start right away.
    Note: The snakes must be biting the opponent to keep the effects lasting. If the opponent breaks free the effects wear out in 2 turns.
    Note: Must be able to summon snakes.
    Note: Usable 4 time a match.
    Note: Must be taught by Korra

    ________________________________________________
     Declined 
    Needs more hand seals and needs to be clearly noted by the enemy since I don't see how you can summon something INSIDE the earth...
    Resubmitting

    (Sunēku no shūen ) -Snake's Demise
    Rank: A
    Type: Attack/Supplementary
    Range: Short- Mid
    Chakra Cost:30
    Damage Points:60
    Description: The user will perform 5 hand signs then slam their hand on the ground that summon two snakes (the size of a normal anaconda) that then burrow underground. They will then come out of the ground underneath the opponent and wraps around them. The two snakes will then bite the opponent then will inject a paralyzing venom that will make the opponent numb and finally paralyze them.
    Note: The paralyzing effect kicks in after 1 turn but the numbing effect will start right away.
    Note: The snakes must be biting the opponent to keep the effects lasting. If the opponent breaks free the effects wear out in 2 turns.
    Note: Must be able to summon snakes.
    Note: Usable once. Snakes last 3 turns on the field.
    Note: Must be taught by Korra

    ________________________________________________
     Approved 


    New Submissions

    (Naiha Tagu) Imploding Tags
    Rank: N/A
    Type: Offensive
    Range: N/A
    Chakra: N/A
    Damage: N/A
    Description: A reserve version of the standard issue paper bomb, this imploding tag has about double times the destructive power of a regular exploding tag. Its the same length as a regular exploding tag and with the kanji for “inwards” instead of “explode” in the middle. When used instead of exploding the tags do the opposite and implode doing much more damage. These can be very useful in battle since if the user attached these to kunais and throw them at incoming kunai and the tags go off instead of all the kunais being blown outwards they would be sucked inwards towards each other.
    Note: Must have this state in your bio to use these.

    ________________________________________________
     Declined 
    DNR. This is a copy of existing sealing techniques can cannot be approved. Sorry.

    (Genjutsu: Howaitotatchi) - Illusionary Technique: The White Touch
    Type: Supplementary
    Rank: C
    Range: Short-Mid
    Chakra: 15
    Damage: N/A
    Description: The user will do the tiger sign and trap the opponent into a simple but effective genjutsu. The opponent will start to see their vision start to blur out, like they are going blind, until the vision is whiten out making them believe they are going blind and are unable to see. This gives the user a chance to strike them.
    Note: Usable 5 times a match
    Note: must be taught by Blake Belladonna

    ________________________________________________
     Approved 
     
         
    Last edited by Scorps; 10-02-2013 at 08:44 PM.

  25. #3225
    Penguin.'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    Water Style: Penguin's Offensive | Suiton: Pengin no Kōsei
    Type:
    Offensive
    Rank: C
    Range: Short-Medium
    Chakra: 15
    Damage: 30
    Description: The user starts gathering Suiton chakra and then applies it to his stomach. The user then exerts the chakra in burts to create water in a zig-zag direction. With the water created the user lies on his stomach and pushes off with his feet, suddenly becoming a blur [track-able by using Chakra Sensing, 1T Sharingan, Rinnegan, Byakugan], gliding across the water much like a penguin. With much speed, the user sticks out his arms which would be covered in Suiton, and knocks his opponent over while bruising their legs in the process.

    Note: Can only be taught by Penguin2640
    Can use this move 3 times a battle.

    ________________________________________________
     Declined 
    DNR. Sorry but this not only copies existing techniques as it makes little sense, is unreasonable and can't simply be approved.

    Wind Style: Penguin Breath | Fuuton: Pengin Buresu
    Type:
    Offensive
    Rank: B
    Range: Short-Medium
    Chakra: 20
    Damage: 40
    Description: The user gathers a fair amount of Fuuton chakra in their stomach. After gathering enough Fuuton chakra, the user forces the chakra into their mouth, then blows out the Fuuton. After the Fuuton is blown out, the Fuuton takes form of one B-rank penguin, or 4 D-rank penguins.

    Note: Can only be taught by Penguin2640
    Can use this move 3 times a battle.
    Must wait another turn before you use this again.

    ________________________________________________
     Approved 


    Summoning Animal: Solifugae | Camel Spider
    Scroll Owner: Penguin2640
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A
    Description and Background: Although they resemble spiders, they're really in their own seperate category of arachnids. Their front 'legs' are elongated pedipalps which end in adhesive organs. Their jaws are like two small pairs of pinchers and are used to chew up their prey. Solifugae is an order of animals in the class Arachnida. They are known variously as camel spiders, wind scorpions, sun spiders or solifuges. Much like a spider, the body of a Solifugid has two tagmata: an opisthosoma (abdomen) behind the prosoma (that is, in effect, a combined head and thorax). At the front end, the prosoma bears two chelicerae that, in most species, are conspicuously large. The chelicerae serve as jaws and in many species also are used for stridulation. Unlike scorpions, solifugids do not have a third tagma that forms a "tail". Most species of Solifugae live in dry climates and feed opportunistically on ground-dwelling arthropods and other small animals. Due to the Camel Spider's long legs, they have great speed, and can keep up with Jounin-level ninja. They can burrow underground, if they are in a desert since that is their natural habitat.

    ________________________________________________
     Declined 
    Sorry but even if you try and explain this isn't a spider, it still collides with cannon universe. For what Narutoverse is concerned, this is a spider. Its like the reason why a Frog contract can never be approved even if Frogs are different from Toads. DNR
     
         
    Last edited by Scorps; 10-02-2013 at 08:50 PM.

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