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  1. #3326
    Symbol of the Rebellion The Mockingjay's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Illusionary Arts: Veil (Genjutsu: Be-Ru)
    Type: Offensive
    Rank: A
    Range: Short-Mid
    Chakra: 40
    Damage: N/A
    Description: A Genjutsu which allows the user to create what is effectively a veil over the opponents eyes, said veil can be created with any level of tint or shine that the user desires, either brightening or darkening what the opponent sees. On top of this the user can also control the colour of the new light source. Can be utilized to any extent from complete darkness to blinding white and anywhere in between.
    Where this Genjutsu becomes dangerous however is that with it the user can create a visible source for said light source I.e. If the user increases the light then they could remove clouds from the sky, or create an imaginary explosion of light from a paper bomb... In reverse, to darken the landscape the user can add clouds to the sky or create a cafe over the opponent.
    -The Genjutsu remains active until released-
    -The source image can be anything the user wishes from their own eyes becoming glaringly bright, or a giant light bulb appearing between them-


     Declined  You need to rewrite this description because its not making sense. It also has no usage limit, no hand seals, has incorrect chakra cost and I don't get how it can be offensive if you don't do any damage. You also fail to actually explain it properly. Rewrite it please and resubmit.

    Wind Release: Split Second Hurricane (Fuuton: Wareme Niban Shippuu)
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra: 20
    Damage: N/A
    Description: Creates up to three tiny spinning vortex's of wind in the air for barely a second. This technique can be used anywhere that there is air and can be created almost instantly due to the miniature size of the technique. Although the hurricanes do not exist long enough to damage the opponent directly, the sheer speed and force that the hurricanes spin with are easily enough to change the direction of a travelling boulder in mid-air. Also, due to the size of the hurricanes created and the limited time they remain in the airspace for they are extremely hard to detect for an opponent at any range.
    -Can be used to change the direction of C-rank and below projectile techniques.-


     Declined  Similar to existing techniques. Sorry but DNR
     
         
    Last edited by Scorps; 10-11-2013 at 07:48 PM.

  2. #3327
    Priest's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Pitohui Arts: Embrace of Iyemoja - Pitohui Geijutsu: Houyou no Iyemoja
    Rank: S
    Type: Def/Sup/Att
    Range: Short-Long
    Chakra: 40 (+10 per turn active)
    Damage: 80
    Description: This is a sacred jutsu of the hooded pitohui which is only bestowed on certain people who signed a contract with them. It is said that their ancestor, the first Empress, Iyemoja who passed on thousands of years ago still lends to the chosen one, her impervious shinning wings when they are in dare need for it. The procession of the jutsu where the user, after smearing blood upon his palm, makes 3 special handseals and summons the holy wings of the pitohuian empress upon their back like it is their own flesh.
    The wing itself is large (5m long and wide enough to wrap around the user completely) is covered in light shining feathery amour which is impevious to A-ranks and below jutsu. While it also grants flight to the user, the user can shoot the shining feathers which are long and big as kunai blades each and also they are foul in nature, containing a potent amount of neurotoxins able to infect the opponents blood when they cut him causing paralysis for 2 seconds, however this would count as a separate move out of the 3 moves of the user. The shining feather are able reflect light.
    ††Note††
    † Useable once and last for 5 turns
    † Shooting feathers counts as a move
    † Only one other technique the turn this is used
    † No other S-rank and above Pitohui Arts the turn when this is used
    † Can only be used by a chosen Hooded Pitohui summoner
    † Must be taught by Priest
    Hooded Pitohui Approval


     Declined  Long ago it was rules that you cannot submit "hybrid" techniques with your own summons. Also, this has already been done and attempted before. Sorry, DNR*

    Pitohui Geijutsu: Ittu Evusu -Pitohui Arts: Eat Aves
    Rank: S
    Type: Illusion/Attack
    Range: Short-Mid
    Chakra: 40
    Damage: N/A (40 due to mental stress)
    Description: A Twin version of "Feathery Omen" but instead of humming a slow tune, A hooded Pitohui humes a rather fast tune which when heard, put the opponent in an illusion where they vomit endlessly, moderate generic Pitohuis in the size of a normal pigeon from their mouth but too big to contain the mouth and throat giving them a massive amount of throat and stomach pain grievious enough to incapacitate them of any movement. Puking of birds is continous with no moment of rest while the oesoph-agus is citically expanded and strained during this process and would rupture at the end of a turn if its not released. In real life, while the victim is not able to move, would suffer severe mental stress from it.
    † Note †
    † Useable only 2 times per battle
    † No other Pitohui art in the same turn or next
    † No S-rank or above genjutsu in the same turn or next
    † Can only be used by Hooded Pitohuis
    † Must be taught by Priest
    Feathery Omen Approval
    Hooded Pitohui Approval


     Declined  Very very unreasonable and powerful. Too high ranked, effect to powerful. Please tone it down.


    Genjutsu: Kantu Britto - Illusion Style: Can't breathe
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: N/A(30 Due to mental stress)
    Description: An Illusion after 2 handseals cast on the victim where he feels there is no air he can breathe in making him choke and suffocate. In real life however, the foe is unable to move and suffers mental stress due to the illusion. He would however pass out after 2 turns if not released
    † Useable 3 times per match
    † No A-rank genjutsu next turn
    † Must be taught by Priest


     Declined  Sorry, similar illusions exist. DNR
     
         
    Last edited by Scorps; 10-17-2013 at 03:43 PM.

  3. #3328
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    Re: ±±Custom Jutsu Submission±±

    Biriyādo geijutsu - Billard Arts
    Type: Weapon
    Rank: S-Rank
    Range: Short - Long
    Chakra: 40 per movement of a ball
    Damage: 80 per ball hit
    Description: The user carries a set of 4 ivory balls in a small box on their back. The balls are 2.25 inches in diameter and weigh 6 oz. (170 g). Using wind chakra the user can control the trajectory of these balls in anyway they desire. The main advantage of using the balls is apparent when they are used in conjunction with each other. The balls can be bounced of each other at any angle to move in a desired path. If used properly the balls can bypass defenses by moving around them in this way. Since the balls are small in nature and have a high velocity due to the wind they can pierce through solid objects with the exception of hard metals. Ivory only burns when subjected to high temperatures for a prolonged period of time. As such the balls are resistant to fire jutsu (KG are exceptions to this) but are weak against lightning jutsu. The balls can pass through water but their velocity will be slowed down.


    Note: The movement of one or all four balls count as one move. The balls don't all have to be used in one move (jutsu can be used between moving 2 balls), but each ball can only be moved once during a turn.
    Note: Can only be taught by Perception.


     Declined  Flawed reasoning here: if they are moved with wind chakra, they shouldn't be weak to lightning. 80 per ball = 4X80 total damage. No. There is also no usage limit and you say the balls can be destroyed...ok...but if they can be destroyed then they are a jutsu, not a weapon. If you want to manipulate them you need to use handgestures and focus and while doing so you cannot mold techniques as you are spending chakra and focus to do so.
     
         
    Last edited by Scorps; 10-11-2013 at 08:09 PM.

  4. #3329
    ジャングルの王 Daemon's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Daemon View Post
    (Genbugan-shitsu no genkotsu) - Basaltic Fist
    Rank: B
    Type:Supplementary/Attack/ Defense
    Range:Short-Mid
    Chakra Cost:20
    Damage Points:40
    Description: The user charges a moderate amount of chakra into their entire arm. The arm is winded back and lies in wait. The user then delivers a powerful punch into the air. The way how this technique works is that the chakra that is stored in the arm is now forced down the length of the arm. This concentrates the chakra into the fist. Just like a gas, the chakra is compressed in the fist getting more and more pressurized. When the punch is thrown all that chakra is released as a pressurized blast of chakra. The released chakra is so forceful that it it rips through the clothing that covers the arm of the user. The power of this attack is so strong that is can leave a small crater in the ground. It also has the capability of countering jutsu of the same rank and lower.
    -Can only be taught be Daemon


    (Sanjuu Genbugan-shitsu no Genkotsu ) - Triple Basaltic Fist
    Rank: A
    Type:Supplementary/Attack/ Defense
    Range:Short-Mid
    Chakra Cost:30
    Damage Points:60
    Description: This technique has the exact same effect as the original Basaltic Fist but in this version it is done three times. Like most techniques, each basaltic fist is not A rank but it is distributed through out. Each of the Basaltic Fists of this version carry C-rank strength so when they are used together they equal A-rank. (C+C=B+C=A). This form of Basaltic fist is much quicker also. Since one basaltic fist is a C-rank it takes less time to charge chaka. So this means the 3 fists can be used in quick succession. Each Basaltic Fist can be used to defend against a C-rank jutsu individually but when they are all focused on one attack, they can defend against an A-rank technique.
    -Can only be taught by Daemon
    - Must have learned Basaltic Fist


    X-Both Declined-X If they can defend, add a usage limit.

    (Fenikkusu Handou ) - Phoenix Kick
    Rank: A
    Type:Attack
    Range:Short
    Chakra Cost:30
    Damage Points:60
    Description: The user focuses chakra into their leg. The goes for a low kick towards the opponent. But instead of going for a hit, they let their foot hit the ground. The shockwave of the kick hitting the ground is transferred into the ground by the chakra. The user then releases the chakra into the ground underneath the user. Suddenly the chakra shoots up out the ground as a vortex that hit the opponent violently causing severe damage.
    - Can only be taught by Daemon


    X-Approved-X
    (Genbugan-shitsu no genkotsu) - Basaltic Fist
    Rank: B
    Type:Supplementary/Attack/ Defense
    Range:Short-Mid
    Chakra Cost:20
    Damage Points:40
    Description: The user charges a moderate amount of chakra into their entire arm. The arm is winded back and lies in wait. The user then delivers a powerful punch into the air. The way how this technique works is that the chakra that is stored in the arm is now forced down the length of the arm. This concentrates the chakra into the fist. Just like a gas, the chakra is compressed in the fist getting more and more pressurized. When the punch is thrown all that chakra is released as a pressurized blast of chakra. The released chakra is so forceful that it it rips through the clothing that covers the arm of the user. The power of this attack is so strong that is can leave a small crater in the ground. It also has the capability of countering jutsu of the same rank and lower.
    -Can only be taught be Daemon
    -Usable 4 times per battle


    (Sanjuu Genbugan-shitsu no Genkotsu ) - Triple Basaltic Fist
    Rank: A
    Type:Supplementary/Attack/ Defense
    Range:Short-Mid
    Chakra Cost:30
    Damage Points:60
    Description: This technique has the exact same effect as the original Basaltic Fist but in this version it is done three times. Like most techniques, each basaltic fist is not A rank but it is distributed through out. Each of the Basaltic Fists of this version carry C-rank strength so when they are used together they equal A-rank. (C+C=B+C=A). This form of Basaltic fist is much quicker also. Since one basaltic fist is a C-rank it takes less time to charge chaka. So this means the 3 fists can be used in quick succession. Each Basaltic Fist can be used to defend against a C-rank jutsu individually but when they are all focused on one attack, they can defend against an A-rank technique.
    -Can only be taught by Daemon
    - Must have learned Basaltic Fist
    - Usable 3 times per battle



     All Pending  I find only a more dramatic version of Chakra Enhanced Taijutsu so I'll let this to be checked by Xylon
     
         
    Last edited by Scorps; 10-11-2013 at 08:11 PM.

  5. #3330
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    Re: ±±Custom Jutsu Submission±±

    ±± Closed for Checking ±±

    Thread closed for checking.

    Also I'll take this chance to say that I won't be checking things in order. I'll be clearing the easier submissions first at random before starting on the harder ones. So if you see that I checked a submission after yours and yours is unchecked, don't worry or find it strange. Its just to make it easier and faster on my end.

    Thank you and sorry for any delay!
     
         

  6. #3331
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    Re: ±±Custom Jutsu Submission±±

    New Cycle


    You know the drill. Its opened for a new cycle of 3 techniques per user for one week counting from today or until the new marker is posted. One Cycle = one Week but one Week is not immediately one Cycle. Read the markers to be sure you're not bypassing the rules. Remember that you can only post between markers.

    Also, I must remind members to read the rules (check the first post of this thread), read the thread and get familiar with what is approvable and is not, etc. Tons of techniques still are submitted without abiding to the template for example and that is auto decline. And its ridiculous to have a submission declined because of incorrect chakra or damage info. [B]Be smart and make sure your submission abides the templates.

    I think I checked all pending submissions but if I missed something, please pm me the link and I'll check it. I apologize for the severe delay the thread is facing and has faced recently. Unfortunately for reasons beyond our control, not only did my personal schedule got more cramped, due to some work changes, as other cj checkers faced similar situations or issues in RL which have been hindering our ability to swiftly check the submissions. Its because of that that these 2 last cycles took so long to check. I'm sorry about it but there is little more I can do so I only ask for your understanding and comprehension and patience. We are doing our best to improve things and find a solution. In the meanwhile I ask for your help. If you make sure that your submissions abide the rules of the first post in this thread (mainly template and naming but also links to trainings, summoning contracts, etc) and if you try and make sure your descriptions more easy to understand and read, you're helping us do our job that much more. And if our job is easier, the submissions are checked faster which improves your RP quality as well.




    Members currently banned from this thread:

    Aízen; Permanently; Offensive behavior

     
         

  7. #3332
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    Re: ±±Custom Jutsu Submission±±

    Suiton: Mizuchi's Fountain | Water Release: Mizuchi's Izumi
    Rank: S
    Type: Offensive/Defensive
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: Through the formation of a single handseal, the user is capable of materializing an abundance of water by calling forth moisture from the surroundings. When utilized offensively, the water generally erupts in the form of a violently sprouting fountain, or opponent encircling rapids. If used defensively, then the water materializes in the form of a swelling wave. The user is capable of controlling and manipulating the waters direction through the utilization of commanding hand movements. For as long as the user maintains their manipulation over the water, it continues to grow and swell, growing in size to even rival techniques such as Great Exploding Colliding Wave in the time it would take the water to swiftly traverse a few ranges. Due to this, this technique can allow for the materialization of rather copious amounts of water, which, should it be allowed to flourish, would be capable of growing to riverlike, or even mini oceanic like sizes. Although, while the growth allows for a more overbearing presence and a greater aptitude for brute force, it does not increase the chakra based offensive prowess of the technique. Nor does it warrant any regenerative properties that would allow for the technique to overpower techniques of otherwise neutralization warranting rank and elemental nature. I.e, if this technique were to be left B ranked after a clash with another jutsu, its volume growth wouldn't allow it to regenerate to a stronger rank based state.

    Note:

    - Can only be used 4x
    - Cannot be used on consecutive turns
    - No Suiton Jutsu above S rank for the rest of the turn
    - Can only be taught by Scaze


     Declined  Similar to existing techniques, sorry.


    Fenriru No Gimuzuke | Fenrir's Armament

    Rank: A
    Type: Supplementary/Offensive/Defensive
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: A more ninjutsu orientated Inuzuka technique in which an Inuzuka applies their aptitude for rotation to chakra control, utilizing this technique to produce a thick, dense, rotating swathe of chakra to surround their body. The chakra being inherently offensive due to the depth and intensity of the rotations, which remain to be almost contortion like, credited to their seemingly sporadic and random nature. While the density and compression of the chakra provides an almost solid like medium host for the technique's power, so that force can be effectively transferred through. When an entity is struck, the chakra makes a habit of dealing more damage with increasing depth, with surface damage usually being attributed more to the raw, and rather notable, pulsing pushing force generated by the chakra. Thus making this technique more than capable of distancing an opponent from the user, while the true destructive nature of the technique takes place within the depths of the struck entity. In a sense, this factor makes this technique somewhat similar to Rasengan. The jutsu itself can have quite a few applications, sometimes used to empower individual limbs to increase the power of a punch or kick, or a flurry of strikes for that matter, with perhaps a small twisting motion being utilized during the strike so as to bring out the full potential of the chakra. Or even utilized alongside the application of locks or holds, with the thick rotary aspects of the chakra and the pulsing force enhancing said moves to pose the threat shredded skin, dislocation, torn ligaments or even amputation. However more often than not, the technique is best used in conjunction with Gatsuuga/Gatenga and their variants, serving to empower the entire process. And, turning even the most basic of Gatsuuga's into powerful, highly destructive techniques. When utilized with Gatsuuga's, the empowerment would more than grant the user the capability to tear through elemental techniques of equal rank, with the density and rotary speed of the chakra acting as a repellent towards flames and lightning.

    Note:

    - Can only be used 4x
    - No Inuzuka techniques above S rank next turn
    - This technique can be utilized alongside the basic, cannon, Gatsuugas/Gatenga with the combination only counting as a single jutsu (With the Gatsuuga/Gatenga jutsu being posted for reference). This however does not apply to the more advanced variants.
    - +10 Damage if used by an entity with fur, with the fur being a subtle influence that results in the creation of finer, more precise, strand like rotations.
    - Can only be taught by Scaze


     Declined  I don't get how this is Inuzuka related. Its simply an armor of rotating chakra around yourself. Hardly Inuzuka bound.

    Quote Originally Posted by Scaze View Post
    Fenriru No Gimuzuke | Fenrir's Oblige
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra Cost: 40 (+200) (-40 per turn)
    Damage Points: N/A
    Description: A merging transformation technique that is simple in concept, yet immensely useful in application. The user through either direct, or secondary contact with their Ninken will merge into a single entity, or if at range through the formation of a single handseal. This merger essentially combines many of the previous transformative techniques demonstrated by Inuzuka's into one, more harmonious, far more efficient technique. When within this form the user is capable of seamlessly switching between the forms of a human and a ninken, with such an ability giving way to rather useful 'mid points' that stem from utilizing a mixture of human and ninken aesthetics and physiology; for instance a tail and canine ears, or a completely hairy body, from a form mimicking that of the 4 legged technique to forms that grant the user a more burly werewolf like body. There even exists more extreme forms where power is amped to the max, ultimately granting a larger more giant summoned sized forms similar to the '(Jinjū Konbi Henge: Sōtōrō ) - Human Beast Combination Transformation: Double-Headed Wolf' technique. Of course the ability to morph and shift between the basic and chakra enhanced physiology of man and beast allows for devastating versatility. Alongside the visible outer changes, other changes occur such as those within the users chakra, or senses. The users senses are always bolstered to an utmost extreme thanks to the aid of their Ninken, having a sense of smell that surpasses that of the Silver-Tip Grizzly's, capable of easily distinguishing concentrations of parts per hundred millions from tens of meters away, a sense of hearing rivalling that of owls, and equally notable sight which of course includes night vision. While the users chakra system, having been intersected and interwoven into their Ninkens, yet still remaining individual in its own right experiences a constant flush of their Ninkens chakra every few moments, the perpetual flux making the user resistant to C rank and below Genjutsu, while the initial merge frees the user from all genjutsu's due to the sudden introduction of foreign chakra (except MS/Doujutsu Level Genjutsu). The users reflexes also increase, leading to them being heavily relied on in place of reactions, not to say that the user is subconsciously reacting in an almost magical manner, but instead is based on a more a mind without a mind concept, with the tasks and skills that have been drilled into the user through both practice and prior battling experiencing surfacing for utmost efficiency and finesse. Due to the addition of the Ninken's physical, mental and chakra based influence, the users Inuzuka techniques gain a +10 damage bonus. There however remains to be a downside to the technique; as any damage the user receives is doubled, as not only is the physical recoil increased due to two entities being present within one body, and thus the damage affecting both, but, the mental and psychological damage denoting to injury is also increased two folds, due to two minds being affected by the same pain at the same point. It could even be argued that the mental pain is increased three or even four fold with the mental link working as more of a duplication rather than an addition. Due to this the gained resistance to genjutsu is invaluable, as the resistance not only works to dispel genjutsu of C rank and below after the most minor amounts of exposure, but it also lessens the impact on the users senses, therefore preventing higher ranked genjutsu from dominating via exploitation of the users increased mental sensitivity.

    Note:

    - Can only be used 1x
    - Lasts up to 4 turns
    - While the transformation grants a base buff similar to that of the four legged technique, although slightly more potent (Drastically in terms of senses), certain forms have their specific strengths, for instance larger forms will be more powerful and bulky, more four legged forms will be faster and more instinctual, while two legged forms with adaptations will specialize in balance and agility.
    - Can only be used by an Inuzuka, and requires at least one Ninken
    - Can only be taught by Scaze


     Approved  Edited. It can't go further than this. Good technique btw.
    Based off of.

    Fenriru No Gimuzuke | Fenrir's Lesser Oblige
    Rank: A
    Type: Supplementary/Offensive/Defensive
    Range: Short
    Chakra Cost: 30 (-20 per turn)
    Damage Points: N/A
    Description: A merging transformation technique that is simple in concept, yet immensely useful in application. The user through either direct, or secondary contact with their Ninken will merge into a single entity, or if at range through the formation of a single handseal. While the users consciousness and chakra systems remain completely separate, making this technique somewhat inferior to 'Fenrir's Oblige', the user retains the ability to call upon, and mix their Ninken's physiology with their own at whim. This results in the user gaining bolstered senses, while also being capable of assuming the forms of human, Ninken, or even midway mixtures; such as forms similar to the 'Four Legged Technique', or more werewolf like forms. Unlike its predecessor, the more advanced forms attributed to ninjutsu are lessened, limiting the larger forms that would usually allow for the massive size increases proven possible by techniques such as the 'Two Headed Best Transformation', to smaller sizes incapable of exceeding that of early Part II Gamatatsu. Meanwhile, sense wise, the users hearing is increased to that of a lesser owl, their smell beyond that of a blood hound's, capable of distinguishing parts per tens of millions from meters away, as well as an advanced sense of sight, which comes with all inclusive night vision. The user also gains a +10 bonus to all Taijutsu and Inuzuka techniques, as a result of their Ninken's physical influence boosting their physicality. This comes coupled with the gain of instincts and reflexes slightly greater than that of the 'Four Legged Technique'. The user however still experiences the physical drawbacks of increased pain, due to damage to the users body affecting both the Ninken and Inuzuka's body simultaneously. However mental damage remains to be more or less normal, with no significant increase due to the distinction that is kept between the two's consciousnesses and chakra systems. This technique is effectively a less powerful variation of 'Fenrir's Oblige', having far less power and versatility, with form shifting being slower and less refined, but in turn this technique has less drawbacks and can be sustained for a far, far longer time, allowing it to double as a base Inuzuka form, albeit with a costly constant drain of chakra.

    Note:

    - Can only be used 4x
    - Lasts for five turns, or until deactivated.
    - Can only be used by an Inuzuka, and requires at least one Ninken
    - Inuzuka transformations utilised from this form gain a +1 to their turn usage limit. Afterwards the user reverts back to this form, rather than splitting into Inuzuka and Ninken. (Unless the usage limit was all used up)
    - Naturally this technique allows for the use of techniques that generally require the 'Four Legged Technique' as perquisite.
    - Can only be taught by Scaze
    __________________
    -Leaving for Scorps-



     Declined  This is stretching the original technique a bit too much for me. It begins to twist what is an Inuzuka and make it almost a makeshift SNK bio.
     
         
    Last edited by Scorps; 12-09-2013 at 06:43 PM.

  8. #3333
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    Re: ±±Custom Jutsu Submission±±

    Summoning Animal: Quetzal
    Scroll Owner: Perception
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A
    Description and Background:

    The Quetzal is a bird that was held sacred by a long lost warrior race. This race existed in a time long before the utilization of chakra and the SO6P. The warriors lived in small settlements located in a tropical forest inside the Land of Fire. These people were among the first civilizations of the Land of Fire. Traveling and exploration defined this era. The world was still young and not yet completely discovered. As history has shown with exploration comes the expansion of territories and the beginnings of new generations. Races fade into obscurity while others prosper and grow with the passing of time. The prior fate would befall the warrior race that held the Quetzal as sacred.

    The Quetzal is a medium size bird that weighs 7-8 oz and is 14-16 in tall. It is an incredibly beautiful bird whose body is composed of several colors including bright green, blue, red, and gold. The Quetzal has two long twin tail feathers that extend from the back of its body. The twin tail feathers grow to be about 2 ft in length.

    The tropical forest that was home to the ancient warrior race was also home to the Quetzal. The twin feathers of the Quetzal were valued commodities amongst the villagers. The villagers however did not hunt the Quetzal but lived in harmony with them. The Quetzal was also well known for its beautiful singing voice which surpassed all other birds. During this time the Quetzal had entirely green chests which differ from their looks today. As time passed on outside explorers would eventually discover this tropical forest. The explorers cared little for the customs and traditions of the ancient warriors. They decided to expand their territory and wipe out the ancient warrior race. This caused a war that raged on in the tropical forest for several years. The explorers would eventually win the war destroying the tropical forest in the process. During the last battle of the war the village chief was fighting with his dying breaths. As he fought his last battle a Quetzal flew down from the sky and distracted his opponent. In the end it wasn't enough and the village chief was slain. He fell to the ground and as he was grasping his last breaths the Quetzal flew down and laid on his chest. His chest was soaked in blood and stained the green feathers of the Quetzal turning it a deep red hue. This formed a bond between the chief and the Quetzal. The chief died immediately afterwards. After the war the Quetzal became an endangered species but a few still exist in other tropical forests.

    People who sign a contract with the Quetzal form a permanent bond with it by tainting the bird's chest with their blood and thus their chakra signature. Like most birds the Quetzal can maneuver through the air but are not as fast as an owl or a hawk. The Quetzal is capable of manipulating the wind by infusing its chakra into its wings and flapping them, but this is not what distinguishes them from other birds. Due to living in the humid climate of the tropical forest the Quetzal often times has to fly though thick mist and dense fog. The Quetzal like other birds have much greater vision than humans, but this doesn't enable them to see through mist or fog. For this reason through time the Quetzal has heightened its chakra sensing abilities to be able to navigate through and detect predators in mist, smoke, and other similar mediums. This development occurred as the usage of chakra became more commonplace in the world. The summoner can always sense the location of the Quetzal through their blood and thus their chakra signature on the birds chest. In turn this allows the Quetzal to be used as a guide when fighting in mist or smoke. By following the Quetzal the summoner can dodge oncoming attacks they can't see or locate an enemy they can't find. This shared bond is a passive ability not requiring a move beyond the summoning to activate. The chakra sensing of the Quetzal however requires a move to activate. The Quetzal can also cast genjutsu by waving its long twin tails. The genjutsu is triggered when a person looks at the twin tails. Since the twin tails are longer than the birds actual height they are nearly impossible to avoid seeing if looking at the Quetzal. The Quetzal developed this skill purely as a tactic to escape predators.

    People who sign this contract are branded with this tattoo:


    Note: Can only be taught by Perception.
    Note: Background is based on Mayan History.
    ____________
    -Declined- It was fine up until that point of chakra sensing, basically the whole third paragraph, chakra sensing isn't going to be allowed no more for summoning contracts as a passive ability, and the abilities you mention has to be in the description of a given summoning animal, not a passive for all of them, and remove that being there before the Sage of the six paths thing.



    (Genjutsu - Jutsu chikaku) Illusionary Arts - Jutsu Perception
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description:

    The user directs their chakra towards a target's brain trapping them in a genjutsu. Once the genjutsu is set the user performs a jutsu of their choice directly after. The target will see the user's jutsu but one aspect of it will be changed by the genjutsu. The user can choose to change the shape, size, speed, or the overall look of their jutsu.

    If shape is chosen the jutsu will appear to be any shape of the user's choosing.
    If size is chosen the jutsu will appear to be as small or as large as the user wants. In the case of weapons the user can make as many or as few of them as they want.
    If speed is chosen the appearance of the jutsu's approach speed can be determined by the user.
    If overall look is chosen the user can change what the entire jutsu looks like, but the appearance of its shape, size, and approach speed can't be changed. An example of this would be forming a wave of water directed at your opponent but making it look like a gust of wind of equivalent shape, size, and speed.

    Note: Can only be used 3 times a battle.
    Note: Can only be taught by Perception.
    ____________
    -Declined- Other than being too broad, it's very similar to one of the genjutsu techniques that used to belong to the NB genjutsu, one of which changed the color of the technique perceived by the opponent, it has been done before with other genjutsu techniques as well, also normal genjutsu techniques need handseals or a medium in order to trigger them.



    (Doton: Bourukyabiti) Earth Release: Bowl Cavity
    Type: Supplementary
    Rank: C
    Range: Short-Mid
    Chakra: 15
    Damage: N/A
    Description:

    The user channels chakra into the ground through any viable means and forms a small bowl shaped cavity 2.0 m in diameter and 1.0 m deep in the earth. This bowl can be formed under an opponent's feet causing them to lose balance. However, the real advantage of the bowl is when it is used to capture water. By forming this bowl while its raining or forming it in the path of a water jutsu, this bowl can be filled up with water and then used as a water source. Since the bowl is not very deep only small scale water jutsu can be formed that don't require a large water source. The tremors caused by the creation of the bowl are minute and can't be felt.
    ___________
    -Declined- Similar techniques exist.
     
         
    Last edited by Ryūjin; 10-25-2013 at 02:08 PM.

  9. #3334
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Bloo View Post
    (Genjutsu: Kuro Supirittsu) Illusion Technique: Dark Spirits
    Type:Offensive
    Rank: B
    Range: Short - Mid
    Chakra: 30
    Damage: N/A
    Description:
    The user will first perform two hand seals and insert their chakra into the opponents brain taking over their five senses. As the genjutsu is placed upon the opponent they will see a black mass with orange glowing spots that represent its eyes emerge in front of the user. The figure will then cause a deep fear to emerge in the opponent and the opponent will be unable to move. The mass stands at an incredible 9 foot, easily towering above most people. The demonic figure will then dash in a zig zig manner. The speed in which the figure dashes is almost super human, only being able to see it when stops briefly to change direction. When the figure reaches the opponent it will strike out with its demonic hand nd grasp the opponent by the throat and lift them up into the air. While hanging in the air the opponent will feel as if their air supply has been cut off and start to choke to death due to the grip on their neck.In reality the user is immobilized and gasping for air.

    -Usable twice per battle
    -Can only be taught by Bloo.


    Looks of the black mass





     Declined  Sorry but Genjutsu can't control your opponents emotions. You present a visual representation of something upon your enemies senses but you cannot cause him "fear". Thats Doujutsu Genjutsu field. Also, wrong chakra info.
    (Genjutsu: Kuro Supirittsu) Illusion Technique: Dark Spirits
    Type:Offensive
    Rank: B
    Range: Short - Mid
    Chakra: 20
    Damage: N/A
    Description:
    The user will first perform two hand seals and insert their chakra into the opponents brain taking over their five senses. As the genjutsu is placed upon the opponent they will see a black mass with orange glowing spots that represent its eyes emerge in front of the user. Once the figure emerges the opponents is paralyzed by the sight of it. The mass stands at an incredible 9 foot, easily towering above most people. The demonic figure will then dash in a zig zig manner. The speed in which the figure dashes is almost super human, only being able to see it when stops briefly to change direction. When the figure reaches the opponent it will strike out with its demonic hand nd grasp the opponent by the throat and lift them up into the air. While hanging in the air the opponent will feel as if their air supply has been cut off and start to choke to death due to the grip on their neck.In reality the user is immobilized and gasping for air.

    -Usable twice per battle
    -Can only be taught by Bloo.

    Looks of the black mass



    __________
    -Declined- The area you put in bold, it's not enough for an opponent to be paralyzed of, simply looking at something, the conception of fear differs from one character to another, and you can't enforce fear because each character deals with it differently, also why would the opponent be paralyzed when someone is holding a grip on their neck? their body can move, a total paralyses needs a valid reason in genjutsu, the senses has to witness something that makes the mind think that the body is paralyzed, like a chain trapping them for example, one more go with this then it's DNR.


    (Fugutaiten) Archenemy
    Type: Weapon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80
    Description:
    Archenemy origin is unknown. Nobody knows who created or for what purpose. All is known about Archenemy is that an unknown swordsman appeared one day. The swordsman single handed wiped out an entire platoon of konoha Shinobi without even drawing his sword. Impressed by his swordsmanship the konoha elite offered him a position to teach but he declined as it wasn't his ability that had helped him but the sword he carried. Years passed and the swordsman seemed to of disappeared but one day a package arrived that contained the very sword that the swordsman had carried. There was also a note saying that the swordsman had given up his ways and wanted konoha to protect the sword until one day a new wielder was choosen. Now able to see the sword up close it really was an amazing weapon. Archenemy is a traditional nodachi. Its hilt is wrapped in a dark wrapping , outlining a series of rhombs on it, ends in a light pommel and has a similarly light, mildly prominent fuchi, a metal disk separating the hilt from the handguard. The handguard itself takes the form of a tsuba , a flat plate perpendicular to the hilt, which has its two faces covered in intricate decorations, and possesses a mildly rounded, elongated shape with four points curving inwards, generating soft nooks, which make the tsuba itself vaguely reminiscent of a stylized four-leaf clover . The weapon comes with a matching saya , a lacquered scabbard , which is dark in color, ending in a light chape, and has a decorative rope tied around its middle part in a ribbon, with two edges left hanging.

    Abilities
    -Archenemy can be used to cut even while sheathed due a layer of chakra coating the sheathe.
    -Once drawn the sheathe can still cut, thus acting as another sword if wielded in the off hand.
    -Archenemy stays sheathed until the user wants to draw it, meaning it can't be accidently unsheathed when swinging it around.


    ___________
    -Declined- Nice idea for a sword xD i was going to approve it but then again i thought it needed more definition, about that cutting ability, how strong is the cut induced with the sword, is it as strong as the sheathe's cutting ability? and how strong it is really? enough to cut a sword in half?


    Signed deers here: [X]

    (Kyuusho Shika Kuchiyose: Keldeo) Secret Deer Summoning: Keldeo
    Type: Summoning
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80
    Description:
    The user will bite their thumb to draw blood. Once the blood has been drawn they will rub it across their summoning tattoo, then slam their hands on the ground to summon keldeo. Keldeo has a cream- colored body and stands half as tall as a normal human(1 meter). It has a short, rounded snout with large nostrils, and blue eyes. It has a large, feathery red mane, long, dark blue, ridged eyebrow-like protrusions, and a single cream-colored horn that curves slightly. This actually a mutation, instead of growing antlers on the top of his head keldeo grew a single antler on his forehead, gaining him the nickname unicorn. The back of its head, as well as its neck, is covered with fluffy,light blue fur. Keldeo has blue split hooves. Its tail is light blue with white spots and resembles an elaborate feather in a cap. Keldeo is able to use the samurai sabre by using his horn. Keldeo has a special ability by using his chakra he is able to change form. After being on the field for at least one turn Keldeo is able to change into his absolute form. Keldeos features change as well, the dark blue
    protrusions become shorter and lighter in color, resembling ears. Its horn becomes dark blue, and grows larger and ridged. On the side of its head are three feathers colored aqua blue, green and orange. His horn also becomes longer and gains black ridges. He also gains a special move, secret sword. By channeling even more chakra into his horn Keldeo is able to create a yellow colored blade of chakra that extends from his horn. The blade is twice as long as his body..

    -Stays on the field for four turns.
    -Summoned once per battle.
    -Must be on the field for one turn before changing forms.
    -Secret sword counts as a move, usable twice and can cut S rank and below Ninjutsu.


    ___________
    -Declined- I like it, but i won't allow a deer to use the Samurai Sabre technique.
     
         
    Last edited by Ryūjin; 10-25-2013 at 02:22 PM.

  10. #3335
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    Re: ±±Custom Jutsu Submission±±

    (Ranton: Kumono Ware)-Storm Release: Cloud Cracking
    Type: Supplementary
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: N/A
    Description The user will send storm chakra towards any construct that is made of metal like substances (Kunais, shurikens,etc) or paper (Explosive Tags, Paper Ninjutsu, etc) like substances. The user will channel storm chakra around the constructs, using the water vapor in the air they will wet the constructs then a electrical charge due to the storm chakra will appear on the constructs. What happens to the construct is since the water part will force the constructs to weaken, the paper is naturally weak to water. Also metal will weaken and rust the metal due to the chakra infused storm weakening it. The lighting portion will then tear through the constructs rendering them useless.
    - Can only be used 3 times in a battle
    - Can not use Storm release jutsus the same turn as this one
    - Must have mastery over Storm Release
    ____________
    -Declined- While i like the concept, i can't allow it for Paper Ninjutsu, it can render any technique of it useless, i can go as far as shurikens, explosive tags, kunais etc, but not other special swords, like the sword of Kusanagi or weapons like that, or CWs, you get the jest, i'd prefer if no swords at all can be targeted by this technique.




    (Ranton: sh no chuushutsu)- Storm Release: Limb extraction
    Type: offensive-Supplementary-Defense
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80
    Description: A very dangerous short range technique. The user by channeling storm chakra towards area of bone on the users body and releases the storm chakra in the direction the bone is aiming. So if the elbow of the left arm for example is facing upward towards the oppopents chest, the storm will be released in that direction towards the opponent chest. The storm chakra is concentrated and very sharp, it has the ability to pierce through the opponent if contacted with it, and can shock the area hit. The storm chakra stays connected to the user and can reach up to 5 meters in length. Its color is bright blue. Note chakra is not molded in the bone but simply uses the bones as a medium to direct the storm chakra.
    - Using this jutsu counts towards the turn slot so releasing the storm chakra more then once will count towards move slot
    - Can only be used a total of 5 times in battle
    - Must have mastery of storm release
    ___________
    -Declined- Storm Release is pure energy, it's not a dense one at that, so something like cutting is a bit difficult if not impossible to be induced through Storm Release, plus it has the characteristics of Chidori, which is a lightning Release technique, i get that Storm Release is a bit like lightning, but the water part of the technique can't induce a cutting effect this precise.




    (Ranton: Harikeen)-Storm Release: Hurricane
    Type: Offense
    Rank: Forbidden
    Range: Short-Long
    Chakra: 50
    Damage: 100 (10 towards the user)
    Description: Storm release most dangerous and powerful jutsu. The user will first need to create dark storm clouds in the sky, this can be achievable by either sending a B-Rank katon jutsu in the sky creating the clouds or use any jutsu that aloud to make storm clouds (This can be customs or cannon). With one hand seal the user will remain still and send a large amount storm chakra towards the clouds. The clouds begin to circulate at intense speed, due to the circulation of the clouds strong natural winds will begin to blow all around the area, storm droplets of rain will begin to shower down on the area, the droplets are infused with storm chakra so they can shock as well as paralyze the opponent, and storm lasers will begin to rain down all over the terrain and around the opponent position. This jutsu replicates a real hurricane. The user though will have have to remain in place where the eye of hurricane is, this area causes no harm to the user, though it the user is pushed out they as well will be caught in the hurricane, The eye of the storm is 2 meters wide and long so only large enough for one user.. The sheer power of the jutsu will leave the whole area in a large crater due to the heavy winds and storm lasers, but the users area will be fine. The winds are strong enough to force the user to lose balance and slam them on the ground as well as blow trees, rocks, or any other natural construct. Due to the intense chakra needed to withstand this jutsu the user will be harmed.
    ____________
    -Declined- DNR, a forbidden technique with no drawbacks as well as being OPed.

    Storm bio---> http://narutobase.net/forums/showthread.php?t=428124
     
         
    Last edited by Ryūjin; 10-25-2013 at 02:33 PM.

  11. #3336
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    Re: ±±Custom Jutsu Submission±±

    Summoning Animal: Julia Creek Dunnart
    Scroll Owner: Sagemode Jinchuuriki
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A
    Description and Background:
    Dunnarts are small insectivorous marsupials found in Australia. The Julia Creek dunnart weighs 40 - 70 g (1.4 - 2.5 oz). It is mainly found in Mitchell grass on the cracking brown soils of the downs country of northwestern Queensland. The region where it occurs has extensive natural grasslands and savanna woodlands with an annual rainfall of 450 mm (18 in). In addition to insects, dunnarts occasionally eat small vertebrates such as lizards and mice. The Julia Creek dunnart is nocturnal. It probably rests in the maze of underground cavities provided by the grass-covered soils of the region where it is found. A female Julia Creek dunnart can have up to 8 young in a single litter.
    The Julia Creek dunnart was first documented by Western science in 1931 but not recognized as a full species until 1979. Only 4 specimens had been collected between 1931 and 1972, near Julia Creek and Richmond. However, in 1991 and 1992 additional specimens were found, including three live specimens in the downs country of northwest Queensland, which doubled the known range (to more than 200 km (124 mi) in the north-south direction) and increased the number of locations from 3 to 11.
    It is not known whether a decline in the Julia Creek dunnart has occurred. Its apparent rarity may be due more to a lack of surveys than to actual rarity.


    People who sign this contract get this tattoo:
    Only the animal is the tattoo the background isn't part of it

    ___________
    -Approved- Now that's a weird rat @_@, i'm going to have trouble sleeping at night >_>
     
         
    Last edited by sagemode jinchuuriki; 10-25-2013 at 03:14 PM.

  12. #3337
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Vēx View Post
    (Earth Style Drip: Doton Tekika)
    Type: Offense
    Rank: Forbidden
    Range: Short-Mid
    Chakra: 50 (-15 chakra per turn to keep active)
    Damage: 90
    Description: First, the user makes a string of 5 handseals. The user then focuses earth chakra all over himself, and around himself and causes a giant swamp to form, composed of the same swampy substance found in Earth Style Swamp of the Underworld. Out of this, a giant monster appears about the size of an elephant. It has a skull for a head, with giant horns. It doesen't have legs, with the bottom part just being a large mass of swampy material. It has small wings on it's back which are only there for cosmic affect and don't actually allow it to fly. It is completely fashioned out of the swampy material, and can be freely manipulated by the user. It has great strength, being able to punch through A rank earthen defenses. The user can also freely manipulate the creature's swampy body, fashioning parts of it's body such as arms or legs into anything the user desires (within reason). The user can also have the creature drip chunks of itself onto the ground, and these "chunks" become miniature creatures with the same abilities as the first, except much smaller being about the size of a common garden gnome. However, when the creature does this it becomes weakened being reduced in size and rank. The creature can make only 5 miniature creatures before becoming a mini creature as well. Each miniature creature having a rank of d rank. When one of them is destroyed, it explodes with a D rank explosion sending the sticky swamp material in every direction.

    Restrictions:

    Can only be used once per battle
    Must be taught by Vex
    No earth for two turns after this jutsu is used
    The mini swamp creatures are D rank and only 5 of them can be made before the creature itself turns into a miniature swamp creature.
    It is very vulnerable to lightning, and can be dispelled with S rank lightning.


     Declined  The minion feature has to go. You also don't quite explain how long this lasts. And the last restriction is a filler. I don't also get why you need to say you channel chakra through your whole body and what not as you describe you form a swamp around you. There is a mishap in the description there. Also, forbidden ranks do damage to yourself.

    Fire Release: Temperature Shift (Katon: Netsu Shifuto)
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra: 20
    Damage: N/A
    Description: Using this jutsu, the user is able to increase the temperature of anything found on the battle field, to the point where it will catch on fire. Of course, this excludes metallic materials such as swords or kunai. For those, it would simply heat them up until they become extremely hot so they become pretty much impossible to hold under normal circumstance. They don't cause any damage, just the pain equivalent of touching your skin to a hot surface.

    Restrictions:

    Can only be used 3 times a battle
    Cannot be used on actual jutsu (like if there was wood coming at me, I couldn't ignite the wood)


     Declined  Sorry but it collides with existing techniques. DNR.

    Summoning Animal: Puffer-fish (Tetraodontidae)

    Scroll Owner: Vex

    Other Users who have signed contract: N/A

    Summoning Boss if existing: Will Make

    Other Summoning Animals tied to contract: Will Make

    Description and Background:

    Background:

    The Pufferifish are a race of estuarian fish found all over oceans. They are mostly however found in the Oceans of Blood (Enkai no Chi). Contrary to the name, it is actually a giant lake and acts as the home of the pufferfish. They are a proud, and arrogant race. They are however also very loyal, and will fight for their summoners until called back. There are many Pufferfish, with some being more powerful than others, but like the toad have an elder who advises all Pufferfish, and generally makes all the big decisions that affect them all. A signer of the contract will be able to summon all 120 species of Pufferfish, and indivual pufferfish in varying degrees of maturity.

    General Description and Abilities

    Unlike many other fish, the Pufferfish can combining several fins and using them to swim with extremely high maneuverability. Some of them have shown the ability to float in the air, and fly for short periods of time. Many of them have been taught to breathe on land for short periods of time, making them also suited for land based combat. They are a very useful summon, and like chameleons can change color. However, their most distinguishing ability is their ability to expand it's size. This is done, by filling it's large and elastic stomach with either water or air. All puffers have pointy spines around their bodies, which are almost invisible until they are inflated, making them appear as pointy balls. Each of the spines is highly toxic to humans and other animals. Puffers are able to launch these spines at will, and use them in combat.

    Please note that the underlined is found on wiki within the average pufferfish.


     Pending  I removed all the things you simply can't have but there is one you need to explain in the next submission. Off course you won't have a fish that has a venom so potent. So you need to define what that toxin does in real, reasonable, narutoverse logic. It can't be deadly and not so powerful obviously.
    Summoning Animal: Puffer-fish (Tetraodontidae)
    Scroll Owner: Vex
    Other Users who have signed contract: N/A
    Summoning Boss if existing: Will Make
    Other Summoning Animals tied to contract: Will Make
    Description and Background:
    Background:
    The Pufferifish are a race of estuarian fish found all over oceans. They are mostly however found in the Oceans of Blood (Enkai no Chi). Contrary to the name, it is actually a giant lake and acts as the home of the pufferfish. They are a proud, and arrogant race. They are however also very loyal, and will fight for their summoners until called back. There are many Pufferfish, with some being more powerful than others, but like the toad have an elder who advises all Pufferfish, and generally makes all the big decisions that affect them all. A signer of the contract will be able to summon all 120 species of Pufferfish, and indivual pufferfish in varying degrees of maturity.
    General Description and Abilities
    Unlike many other fish, the Pufferfish can combining several fins and using them to swim with extremely high maneuverability. Some of them have shown the ability to float in the air, and fly for short periods of time. Many of them have been taught to breathe on land for short periods of time, making them also suited for land based combat. [U]They are a very useful summon, and like chameleons can change color. However, their most distinguishing ability is their ability to expand it's size. This is done, by filling it's large and elastic stomach with either water or air. All puffers have pointy spines around their bodies, which are almost invisible until they are inflated, making them appear as pointy balls. Each of the spines is highly toxic to humans and other animals. This venom can produce a myriad of effects depending on which specific pufferfish we're talking about but share a common effect: painful burning-like damage to soft tissues. This is augmented to such a degree that the pain is actually superior to that of a burn. Other effects can be paralyzation or loss of conscience but these are specific for certain individuals rather than available across the species.
    Please note that the underlined is found on wiki within the average pufferfish.


     Approved  Edited.

    CFS Approved Here
    Devil's Fist: The Yawn of Apachai(Mao Genkotsu: Akubi no Apachai)
    Type: Offense
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user grabs his opponent by the head before delivering a powerful knee strike to their face while bringing the opponents head down. The user augments the knee with fire chakra, causing it to become hot. The force of the collision could cause a weaker opponent to become completely knocked out. In addition, the opponent will suffer burning damage from the fire chakra. The attack is hot enough to cause mild burns that will cause pain if not treated.

    -Restrictions-

    Can only be used thrice
    Can only be taught by Vex


     Approved 


    Devil's Fist: Vulcan's Folly (Mao Genkotsu: Gukuo no Vulcan)
    Type: Offense
    Rank: S
    Range: Short
    Chakra: 40 (-5 chakra per turn)
    Damage: 80
    Description: With this jutsu, the user is able to use arguably the most powerful jutsu in Devil's Fist. The jutsu allows the user, to channel fire chakra into a sword or other bladed weapon. The sword is then 'hot' being able to add heat damage, in addition to regular damage inflicted from a bladed wound. The heat makes the weapon literally hot enough to melt through other bladed weapons, and to immediately cauterize wounds that the sword cuts. It also causes massive burns, from the heat of the fire chakra. The blade never actually becomes on fire, just simply hot.

    -Restrictions-

    Can only be taught by Vex
    Can only be used once a battle
    Lasts for 3 turns
    ____________
    -Leaving for Scorps-



     Approved 
     
         
    Last edited by Scorps; 12-09-2013 at 06:50 PM.

  13. #3338
    Senior Member Cursed Prince's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Became owner of the Porcupines here
    Yamārashi Waza: Hari | Porcupine Arts: Acupuncture
    Type: Offensive/Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: This technique is exclusive to those who are signers of the porcupine contract. It had to be taught to them by the great elder porcupine. The user will use chakra to sprout a quill from his hand which is thin and sharp much like an acupuncture needle. This needle will then be used to pierce an opponent by either being shot from the user's hand or finger or directly applied to a spot know only to those who know acupuncture. But because of how precise one must be, one must be short range from the opponent. The spot is in the middle of the forehead and right below the eyebrows. It's a meridian, and once hit causes all of the muscles in the face to go limp. The muscles controlling the jaws and mouth are all unable to be moved for a short time. The target of this technique wouldnt be able to move his mouth or any other muscle on his face for 2 turns

    ~Can only be used/taught by Cursed Prince
    ~Can only be used twice
    ~Effects last for 2 turns


     Declined  Such a knowledge of anatomy and nerves would require you to have either a Hyuuga bio and mastery of Gentle Fist or Medical Knowledge. DNR

    Yin Yang: Bong-Seon | Onmyō: Bong-Seon
    Type: Weapon
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage: N/A
    Description: Bong-Seon is the sword of the Yin and the Yang, a spiritual sword that is renown as a national treasure. It is a physical manifestation of the Yin and Yang energy of all things. The sword has a solid form, and is an incredible sharp double edged sword with the Yin Yang sign at the hilt. It was originally white and black, but changed its colors to red and blue once filled with the user's Yin Yang energy and their chakra. This sword has many special abilities, being able to passively levitate around the user and to be sent back towards the user once it is separated, homing in on the user's spiritual energy. This sword has complete control over the Yin and Yang energy, even of other people. In relations with the body Yin is the state of mind and Yang is the state of body. This sword has the power to disrupt one of those energy's of an opponent 1 at a time.
    Yang Disruption | Yō no Chūdan Yang disruption is the ability to overpower the opponents Yang spiritual energy using the vast amount of Yin energy stored into the sword. Yang being the state of body, overpowering it with more Yang chakra will cause the Yin chakra present in the body to lose its role, imbalancing the opponents spiritual energy. This is done by simply forming the Seal of Confrontation and and focusing energy into the sword. To much Yang energy will cause the opponents body to fall under great stress and pain, almost as if he is crushing himself under his own energy, which he is in a sense. His entire body will falter and almost go limp for just moment. His chakra would also be disrupted by this spiritual imbalance. However these effects are not permanent, the opponents energy will right itself to reach the perfect balance of Yin and Yang, so the effects are short lived. The falter and chakra disruption lasts for only a few seconds, and the limpness of the body will shortly fade away.
    ~Has a Short-Mid range
    ~Can only be used twice
    ~Lasts for only 1 turn
    Yin Disruption | In no Chūdan Yin disruption is the ability to overpower the opponents Yang energy using the vast amount of Yin energy stored into the sword. With just the forming of the Seal of confrontation whilst wielding the sword, the user will send the Swords Yin energy into the opponents body, causing an imbalance in his spiritual energy and chakra. Due to his body being overflowed by Yin energy the user will experience a great, stunning mental pain. This is much stronger than the Yang disruption and lasts for much longer. This causes 40 points of mental damage that stuns an opponent temporarily. It gives a whooping headache and mental trauma
    ~Has a Short-Mid range
    ~Can only be used twice
    ~The damage points are dealt directly to the opponents mind, but the after-affects of the attack may be felt after its over



     Declined  DNR.

    Yamārashi Waza: Kuiruzu no Senshi | Porcupine Arts: Warriors of the Quills
    Type: Supplementary
    Rank: S
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description: This is a summoning ability known only to the signers of the porcupine contract. After the weaving of the Tiger➟Boar handseals the user will wipe blood on their summoning tattoo, allowing them to summon a warrior of the Porcupine Blitzkrieg, a formidable highly mobile infantry. The user can summon up to 4 warriors at once at the same time. These porcupines have an altered body structure, allowing them to stand on their hind legs longer than any porcupines, making them generally faster and stronger. Each one of them can be a max of 3 feet tall. What they lack in height and power they make up for in speed and agility. They lack elemental affinity's as well, but have great control over their quills to make up for that too. Their backs have very small and thin quills so as to not hinder their movement, but at any given time they have the ability to extend these quills. The extension is not limited to only their backs and tails where quills normally cover. Quills can go from any point on their bodies and can extend up to 6 feet. They can extend multiple quills at once, allowing them to be dangerous in close combat. This is their own fighting style taught to them, they do not know Strong Fist Taijutsu. Depending on the amount of chakra put into the summoning, they can summon stronger Warriors. All the warriors summon have double the users speed, triple if they only summon 1 porcupine.
    ~Can only be used twice
    ~Needs to wait 1 turn before using any porcupine related techniques once this technique ends and 2 turns before using this summoning again
    ~When 1 Porcupine is summoned it is triple the user's speed, when 2-4 are summoned each has double the speed of the user
    ___________
    -Leaving for Scorps-



     Declined  Wrong chakra info. Max 2 warriors. This doesn't need to be S-Rank. No on the part that you can summon stronger summons. And this is not a Porcupine Art but a Porcupine Summon. Needs to have a turn limit if you are summoning more than one.
     
         
    Last edited by Scorps; 12-09-2013 at 06:54 PM.

  14. #3339
    ♪ Otogakure Method's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Method View Post

    Shikotsumyaku: Kozo shifuto |Dead Bone Pulse: Structure Shift

    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: -
    Description: This technique allows the user to alter their skeletal structure, this is done by mixing both calcium & chakra throughout the bone & around the joints of each one to increase the amount of bone tissue produced within the layers, helping to expand in either width or length, following a similar process as to when regenerating bone but without having to build upon any damaged bone or rely on cells to remove any unnecessary tissue, instead continues to layer on around the base.
    Length Form: The user, by continuously layering bone tissue over their joints, extends the length of their limbs by 50cm(0.5m). The user takes on a taller & slender form to their original build, having the advantage of reaching further due to the extended length of their arms & traveling distances at a somewhat quicker pace, due to the length extended around the user's legs. Having a slender build & Lengthening their structure allows the user's combat ability to rise in speed (striking the opponent at a faster speed & being able to react to a noticed attack with quick succession due to the user having a more agile, flexible form), enough to be able to catch any non doujutsu user off guard with little time to react , but strength & defense are decreased(Taijutsu -5)(Opponent's Taijutsu +5).
    Width Form: By layering bone tissue around the whole of the user's bones they take on a much broader build, with their chest & shoulders slightly widening but arms & legs having a more significant change. The user's strength increases dramatically (Taijutsu +10) & opponent's Taijutsu decreases(-5), but while in this form the user moves at a much slower pace than average, being able to mainly react to attacks from a frontal assault & having to stay purely focused on their surroundings to attempt to react from behind(if noticed). Expanding the width of limbs & manipulating the density of the bone allows normal weapons to have no affect against the bones.
    Depending on which form the user takes on, a majority of Kaguya techniques also follow the same principles while also growing the same size as the newly formed limbs.
    Length Form: Kaguya techniques that create swords, whips, spears or emerge from the user's body take on a much longer form(o.5m added) while having a thinner shape to them, this causes the used Kaguya jutsu to suffer in damage (Kaguya Technique -5) but compliments the speed & reach of the user in this form.
    Width Form: Kaguya techniques that create swords, whips, spears or emerge from the user's body take on a much wider form, mainly being effected in width while staying the same in length, Kaguya techniques suffer in speed(having to provide more strength/effort to maneuver the bone),but gain a boost in damage (Kaguya Technique +10).
    -Having a vast amount of chakra spread throughout the body, the user, while in either form, may only use jutsu A Rank & below.
    -The user is able to shift their whole structure from either length to width(Vice versa) but still counts as 1 move & cannot combine affects together.

    - Only usable once
    - lasts 5 turns
    - After 5 turns the user is unable to use A-F Rank jutsu for 2 turns.
    - Only usable by Kaguya bios.
    - Only teachable by Method

    ________________________________________________
     Declined 
    Remove how it affects your opponents taijutsu. It makes no sense as you're manipulating your body, not your opponents skills or body or wtv. Also, the "catches non doujutsu users" part is something you need to remove or rewrite. I won't approve a mode that allows you to move your body parts at speeds (or claiming such) that only Doujutsu users can react to. It also lasts too long. There is no such thing as F rank. Its forbidden. IF this lasts some time, you need to expend chakra to sustain it. Also, just a reminder, even if you say more than once that this spreads chakra and what not, its not a chakra surge.
    Shikotsumyaku: Kozo shifuto |Dead Bone Pulse: Structure Shift
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40 (+15 each turn)
    Damage: -
    Description: This technique allows the user to alter their skeletal structure, this is done by mixing both calcium & chakra throughout the bone & around the joints of each one to increase the amount of bone tissue produced within the layers, helping to expand in either width or length. This follows a similar process as to when regenerating bone but without having to build upon any damaged bone or rely on cells to remove any unnecessary tissue, instead continues to layer on around the base.
    Length Form: The user, by continuously layering bone tissue over their joints, extends the length of their limbs by 50cm(0.5m). The user takes on a taller & slender form to their original build, having the advantage of reaching further due to the extended length of their arms & traveling distances at a somewhat quicker pace due to the length extended around the user's legs. Having a slender build & Lengthening their structure allows the user's combat ability to rise in speed (striking the opponent at a faster speed & being able to react to a noticed attack with quick succession due to the user having a more agile, flexible form). However due to taking on a "thinner" form, the user's own strength declines (Taijutsu -5).
    Width Form: By layering bone tissue around the whole of the user's bones they take on a much broader build, with their chest & shoulders slightly widening but arms & legs having a more significant change. The user's strength increases dramatically (Taijutsu +15), but while in this form the user moves at a much slower pace than average, being able to mainly react to attacks from a frontal assault & having to stay purely focused on their surroundings to attempt to react from behind(if noticed). Expanding the width of limbs & manipulating the density of the bone allows normal weapons to have no affect against the bones.
    Depending on which form the user takes on, a majority of Kaguya techniques also follow the same principles also growing the same size as the newly formed limbs.
    Length Form: Kaguya techniques that create swords, whips, spears or emerge from the user's body take on a much longer form(o.5m added) while having a thinner shape to them, this causes the used Kaguya jutsu to suffer in damage (Kaguya Technique -5) but compliments the speed & reach of the user in this form.
    Width Form: Kaguya techniques that create swords, whips, spears or emerge from the user's body take on a much wider form, mainly being effected in width while staying the same in length, Kaguya techniques suffer in speed(having to provide more strength/effort to maneuver the bone),but gain a boost in damage (Kaguya Technique +10). This jutsu does not perform as a chakra surge so cannot be used to release one from a Genjutsu.
    -Having a vast amount of chakra spread throughout the body, the user, while in either form, may only use jutsu B Rank & below.
    -The user is able to shift from one form to another but must post this jutsu to do so, counting as 1 of 3 moves. Though this does not increase the amount of turns active, still only lasting 3 turns.
    - Only usable once
    - lasts 3 turns
    - After 3 turns the user is unable to use A-S Rank jutsu for 2 turns.
    - Only usable by Kaguya bios.
    - Only teachable by Method
    ____________
    -Approved-


    Shikotsumyaku: Hone no hitsugi |Dead Bone Pulse: Bone Coffin
    Type: Offensive
    Rank: A
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description: The user first places both hands against the ground channeling chakra into it, he then continues to raise himself up with both arms extended forward. As he rises, two curved slabs made of bone begin to emerge from the ground (from either both sides or front & behind the opponent), hollowed from the inside mimicking a coffin. The user then, with both arms still extended forward, claps his hands together having the slabs rapidly close in together, trapping the opponent within. From here the user has a choice to either leave the coffin in the open or swipe his arm down causing the slab to sink into the ground up to 7 meters deep.The user can once again raise the coffin to a desired location/range if needed by simply raising both arms up.
    While the opponent is in the coffin, due to lack of oxygen they slowly begin to feel the effects after a number of turns.
    After two turns the lack of oxygen causes the opponent's vessels of the lungs to narrow. increasing both breathing & heart rate.
    After three turns the opponent begins to lose concentration. Normal capabilities & senses become impaired due to numerous effects on an opponent's brain function & physical abilities . The fourth turn the opponent will completely lose conciseness. The coffin stands 6ft tall, is 1 & 1/2 meters wide & 3 inches thick.
    - Can be used twice
    - Can only be used by a Kaguya bio.
    - Must be taught by Method
    ____________
    -Declined- Similar techniques exist.


    Shikotsumyaku: Kameria no dansu - sōn | Dead Bone Pulse: Dance of the Camellia - Thorn
    Type: Offensive
    Rank: B
    Range: Short - Mid
    Chakra: 20
    Damage: 40
    Description: The user is able to create multiple spikes to emerge from an existing Kaguya bone, covering over it. The size of the spikes reach 1/5th of the existing kaguya bone. If the bone is in contact with the user then they have only to pass chakra into the bones having the spikes emerge. If the user is not in contact with a bone created by themselves then they can press their hands against the ground passing chakra through & allowing spikes to emerge from the bone .
    - Can be used 3 times
    - Can only be used by a Kaguya bio.
    - Must be taught by Method
    ____________
    -Approved-
     
         
    Last edited by Ryūjin; 10-25-2013 at 03:00 PM.

  15. #3340
    LonelyAssassin's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by LonelyAssassin View Post
    Re-submission

    Summoning Technique : Itaku the Swift
    Type: Summoning
    Rank: A
    Range: N/A
    Chakra Cost: 30
    Damage Points: N/A
    Description:
    Itaku is a lot bigger than most Fishers, though he isn't the biggest. He is about the size of the average human, but a lot faster and spends most of his time standing up. Like Buck, Itaku carries a weapon with him a Katana that is strapped to his back, he also has a Bamboo Baton strapped to his back. Itaku has light brown fur and long spiked back grey hair, he wears clothing unlike other Fishers and he also wears a traditional attire which consists of a standard grey martial arts like uniform, consisting of a Jibei Top and Hakama Pants. Over this he wears a dark blue sleeveless Haori which is tied to a fitting with a black obi sash. On his arms, he wears armguards which protect his forearms in battle, as well as a purplish bandanna on his left arm, similar to the one tied around his head. He can communicate clearly with his master and is very respectful.

    Itaku is a master of Kenjutsu (non-samurai) and prefers this fighting style more than any, thought he has great knowledge of ninjutsu and can use hair, clone techniques and just Rasengan (none other). Itaku only knows A-Rank water and can perform hand seals.
    -Can only be summoned once per battle
    -Can only be on the battlefield for 4 turns
    Summoning Contract



     Declined  Your summon cannot use so many abilities. Summons can only use one elemental ninjutsu field or a set of unique abilities they may possess. I won't approve any summon that can use Clones, Hair ninjutsu (how the hell does he even use that?) and specially not the Rasengan and then even water and Kenjutsu. Besides, how can he make handseals? Read a few approved custom summons to know what can or can't be submitted.

    New :

    (Futōmei) - Opacity
    Type: Weapon
    Rank: A
    Range: Short
    Chakra Cost: N/A
    Damage Points: 60
    Description:
    Opacity is a sword created by a skilled blacksmith of the land of wind, the sword was his prized creation and if he ever travelled the sword would be close by, it is unknown what type of materials the blacksmith used to craft the sword and how it got its power; only that the hilt carries all the power and is indestructible because of this. When nature took the blacksmith, the sword was passed to a close friend.

    Opacity is not an indestructible sword, it has been broken many times by stronger swords or powerful ninjutsu; though this sword could regenerate it's blade and how it does this is that the sword leaves a ghost of it's blade when destroyed and this 'ghost' slowly becomes more opaque until it is fully reformed to it's original shape. Though the sword's main power is the 'Onion skin' effect it has, when this sword is swung it leaves an after trail of the image of the sword in different stages of it's swing, kinda like creating clones of it in the air (these images are slightly faded). Once this after trail of swords is created by the sword they will travel forward after each one is created OR when all are created from that slash they will shoot forward at once up to 5 metres where they will fade completely, though these after images look faded and 'ghost like' they are actually quite deadly and can pierce the opponent with great force. This sword may have a short range though it has one upside the after images are intangible and can travel through ninjutsu or solid objects. This blade can be used with Kenjutsu or ninjutsu, combining it's after images with some of the techniques available to a sword, to give the attack more killing intent.

    -Can only be used by LonelyAssassin
    -The maximum amount of after images that can be created are six
    -The blade has the durability of an ordinary steel sword and so can be destroyed, but the hilt is indestructible.
    -If the blade is destroyed it will regenerate into it's original form after two turns have passed.




     Declined  First the whole "are intangible and can travel trhough ninjutsu and solid objects" thing cannot eb approved. IT basically means it can't be defended from in any way. Thats a complete no. Also, i don't like the last sentence... Take it out. And its not killing intent-...killing intent is the intention to kill, not the lethality of something. I also need you to rank this afterimages effects and put a limit in their use.
    ReSubmission :

    Summoning Technique : Itaku the Swift
    Type: Summoning
    Rank: A
    Range: N/A
    Chakra Cost: 30
    Damage Points: N/A
    Description:
    Itaku is a lot bigger than most Fishers, though he isn't the biggest. He is about the size of the average human, but a lot faster and spends most of his time standing up. Like Buck, Itaku carries a weapon with him a Katana that is strapped to his back, he also has a Bamboo Baton strapped to his back. Itaku has light brown fur and long spiked back grey hair, he wears clothing unlike other Fishers and he also wears a traditional attire which consists of a standard grey martial arts like uniform, consisting of a Jibei Top and Hakama Pants. Over this he wears a dark blue sleeveless Haori which is tied to a fitting with a black obi sash. On his arms, he wears armguards which protect his forearms in battle, as well as a purplish bandanna on his left arm, similar to the one tied around his head. He can communicate clearly with his master and is very respectful.

    Itaku is a master of the ways of wind, and can use all the techniques that require no handseals. Itaku uses his blade a lot, using freeform Kenjutsu and even up to B-Rank Kenjutsu techniques.
    -Can only be summoned once per battle
    -Can only be on the battlefield for 4 turns
    Summoning Contract

    ___________
    -Declined- Can't use all wind techniques, only up to S-rank in the elemental ninjutsu is allowed to the summon.


    (Futōmei) - Opacity
    Type: Weapon
    Rank: A
    Range: Short
    Chakra Cost: N/A
    Damage Points: 60
    Description:
    Opacity is a sword created by a skilled blacksmith of the land of wind, the sword was his prized creation and if he ever travelled the sword would be close by, it is unknown what type of materials the blacksmith used to craft the sword and how it got its power; only that the hilt carries all the power and is indestructible because of this. When nature took the blacksmith, the sword was passed to a close friend.

    Opacity is not an indestructible sword, it has been broken many times by swords stronger or powerful ninjutsu; though this sword could regenerate it's blade and how it does this is that the sword leaves a ghost of it's blade when destroyed and this 'ghost' slowly becomes more opaque until it is fully reformed to it's original shape. Though the sword's main power is the 'Onion skin' effect it has, when this sword is swung it leaves an after trail of the image of the sword in different stages of it's swing, kinda like creating clones of it in the air (these images are slightly faded). Once this after trail of swords is created by the sword they will travel forward after each one is created OR when all are created from that slash they will shoot forward at once up to 5 metres where they will fade completely, though these after images look faded and 'ghost like' they are actually quite deadly and can pierce the opponent with great force. This sword may have a short range though it has one upside the after images are intangible and can travel through ninjutsu or solid objects. This sword may have a short range though it has one upside, these images that shoot towards their opponent are extremely fast and may be hard to counter especially at short range.

    -Can only be used by LonelyAssassin
    -The maximum amount of after images that can be created are six and the minimum is 3
    (Three Blades = A-Rank each | Four = B-Rank each | Five = C-Rank Each | Six = D-Rank Each)
    -The after images can only be created once a turn.

    -The blade has the durability of an ordinary steel sword and so can be destroyed, but the hilt is indestructible.
    -If the blade is destroyed it will regenerate into it's original form after two turns have passed.


    ____________
    -Declined- DNR, being capable of passing through ninjutsu and solid objects is a complete no.


    New Submission :

    Shīrumaru, Fisher of the scrolls
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Cost: N/A
    Description:
    Shīrumaru is an ordinary sized Fisher (about 75cm tall), he has brown fur and green eyes and around his waist he wears a black belt, on the back of the belt he holsters three scrolls; a blue, a green and a red one. On the front of the belt Shīrumaru carries two small knives which he uses as self defence. Shīrumaru stays on the user and at all times, crawling over his body and each scroll he carries do something different when used;

    Green
    The Green scroll is the scroll of defence and Shīrumaru will open it when an attack is incoming towards the user, the scroll will absorb the attack and seal it within the scroll. Shīrumaru will then put the scroll back away into his belt.
    -Can only absorb A~Rank or less ninjutsu attacks
    -Can only absorb one technique a turn

    Blue
    This scroll is the scroll of neutrality and Shīrumaru will open it at the summoner's will. This scroll suppresses all chakras within a 30 meter radius, stopping anyone from using ninjutsu, resorting in fights become a fight of tools or fists until the Fisher disappears with his scroll from the battlefield.
    -Can only be used once
    -The Fisher can still use his Red Scroll

    Red
    The Red scroll is the scroll of offence and Shīrumaru will open it when the enemy is close, releasing the absorbed attack from the green scroll through the red scroll accept the rank is upped by one, but maximum range is decreased by one; meaning that if not careful the user could hurt themself.
    -Can only release one absorbed attack a turn
    -Counts as one of your three moves.

    ~Only the summoned animal can use the three scrolls
    ~Stays on the battlefield for 4 turns.
    ~Must have signed the Fisher Contract to be able to summon
    ____________
    -Declined- Way too OP, not to mention that the scroll's abilities are sealing types, basically Fuuinjutsu, and i won't allow a summoning animal to use fuuinjutsu, unless you can use it yourself, the green part, is a rip off of the "Lightning/Fire/Wind/Earth/Water Sealing Method" technique, the Blue portion is unrealistic and way too much, and the Red can't work without the green one, there are fuuinjutsu technique that are similar to it as well.


    Summoning Contract
     
         
    Last edited by Ryūjin; 10-25-2013 at 03:11 PM.

  16. #3341
    破壊 Yashiro's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by -Yashiro- View Post
    (Ranton: Arashi washi no hikō) - Storm Release: Flight of the Storm Eagle

    Rank: S
    Range: Short - Long
    Type: Offensive
    Chakra: 40
    Damage: 80
    Description: The user gathers and focuses a large amount of his storm chakra to his dominant hand and arm after performing 3 hand seals and creates an eagle of storm with large expanded wings, making the users arm look like a large eagle of storm, the user could attack at close range with the storm eagle or shoot it out to great distances to attack at long range, when the target/opponent comes into contact with the storm eagle, it would numb their entire body and electrocute him/her, and due to the water part of the storm combination, the eagle can be controlled by a beam of light connecting it to the user's hand and arm.

    Note - Can only be used once per battle
    - Cannot use any storm techniques in the same turn as well as the following
    - The user won't be able to mold chakra above A Rank for the turn after this technique is used
    - Can only be taught by -Yashiro-
    __________
    -Declined- The description is messy, i don't see a size definition, and no to turning parts of your body to other elements "the blue colored portion", elaborate more on the red colored portion, and no to the purple.


    This is sort of an image of what the technique looks like when its created, with those wings around the users arm, and the flight part would look like a flying eagle with a beam of light connecting it to the users arm.



    (Ranton: Arashi washi no hikō) - Storm Release: Flight of the Storm Eagle

    Rank: S
    Range: Short - Long
    Type: Offensive
    Chakra: 40
    Damage: 80
    Description: The user gathers and focuses a large amount of his storm chakra to his dominant hand and arm after performing 3 hand seals and creates an eagle of storm with large expanded wings, the Storm wings would sprout outwards from the users arm, making it seem as if the users arm has transformed into the storm wings, but instead its just the storm itself that takes shape around the users arm, the user could utilize the storm eagle at close range for a single close combat fatal attack or manipulate the storm eagle to shoot outwards to great distances to attack at long range, the speed of the flying eagle is on par with the speed of the lazer circus technique, though when the storm eagle is shot into long range it only goes straight toward the position it was aimed at, when the target/opponent comes into contact with the storm eagle, it would numb their entire body and/or electrocute him/her.

    Note - Can only be used once per battle
    - Cannot use any storm techniques in the same turn as well as the following
    - The user won't be able to mold chakra above A Rank for the turn after this technique is used
    - The size of the storm wings are approximately 2 meters in length, maximum
    - The storm wings cannot be used for flight.
    - Can only be taught by -Yashiro-
    ___________
    -Approved- added a note.


    This is sort of an image of what the technique looks like when its created, with those wings around the users arm, and the flight part would look like a flying eagle with a beam of light connecting it to the users arm.





    (Ranton: Tarrloc no dangan) - Storm Release: Bullets of Tarrloc

    Rank: A
    Range: Short - Long
    Type: Offensive
    Chakra: 30
    Damage: 60
    Description: The user will first perform one handseal. As the handseal is completed a dome of lightning will form around the user. The lightning dome is transparent and thus doesn't block the vision of the user. After the dome forms the user will then gather water chakra in his lungs and repeatedly spew water bullets in front of them. As they spew the user will release the water chakra into the lightning. The water chakra mixes with the lightning and turns it into storm bullets, the maximum size of the water bullets are about six inches in length
    -Usable thrice per battle.
    -No Storm above A rank in the next turn.
    -Can only be taught by -Yashiro-
    ___________
    -Approved-


    This is a storm variant of my (Hyouton: Ken Tarrloc) Ice Release: Blades of Tarrloc technique which was approved >Here<

    Link to approved Storm bio is in my signature.

    (Hebi geijutsu: Azamuku hebi no) - Snake Arts: The Deceiving Serpents

    Rank: A
    Range: Short - Mid
    Type: Offensive/Supplementary
    Chakra: 30
    Damage: 60
    Description: The user performs a single hand seal before thrusting his left arm upwards and releases a single snake from his left sleeve and in the direction of the target, this is used as a distraction, and while the user is releasing the snake into the air he also releases another one from his right sleeve which quickly slithers across the ground and coils around the targets body, before constricting and paralyzing the target.

    Notes - Must have signed the snakes contract
    - Can only be used 3 times per battle
    - Paralysis lasts for 2 turns
    - The snakes are large enough to completely coil around a full grown humans body
    - Can only be taught by -Yashiro-
    ____________
    -Approved- Keep in mind that it's easy to notice the snake moving across the ground, as it's large enough to completely coil around a full grown human's body, unless it was used in the right circumstances.


    Signed snakes contract and completed snakes training }>Here<{
     
         
    Last edited by Ryūjin; 10-25-2013 at 03:17 PM.

  17. #3342
    Lili-Chwan's Avatar
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    - OMG I HADN'T SEEN THIS LOL
     



    Re: ±±Custom Jutsu Submission±±

    ( Suiton/Raiton: Nonbee no Pirania ) Water/Lightning Release: The Teeth of the Heavy Piranha

    Rank: S
    Type: Offensive
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After performing 2 handseals, the user will materialize up to 7 balls of water around him/herself. These thick baseball-sized beads of water will have the particularity of being composed of the tritium isotope of Hydrogen, instead of the normal isotope with no neutrons. Called tritiated water, or super-heavy water, the beads acquire radioactive properties. With a third handseal, the user is able to infuse the beads with lightning chakra, molding them into spear-heads through the polarity of the water molecules, and quickly shooting them at great speeds towards any target. The spears are thrice as fast as an arrow.
    Upon hitting the skin, the super-heavy water will cause the surrounding flesh to show varying degrees of radiation burning, and progressive acute radiation sickness over the course of 2 turns, culminating in an heavy migraine and cold sweats that knock the opponent unconscious and cause death on the 3rd turn.
    *Can only be used twice per battle*
    *Only the user is able to control the beads of water, due to the heavy amounts of the user's chakra within.*
    *Cannot use other water or lightning jutsu in the same and next turn*
    *The beads can be thrown at the opponent up to mid-range from the user without requiring the lightning aspect. Likewise, the user is able to charge lightning through other similarly sized water techniques of his own creation, having them behave as described. In these cases, each component will not be considered A rank (combining to become the S rank) but full fledged S rank each.
    *If used a second time, the user will take -10 damage from the radiation proximity*
    *The replacement of the normal hydrogen atoms for their isotope goes along the line of the variety within the Suiton range, akin Hozuki Water/Oil, Sticky Syrup, Flammable Oil, etc*


     Declined  I cannot approve this because this goes beyond Water Release and into the fields of Custom Elements and advanced Elemental manipulation which is well beyond the scope of water release. Also, water isn't radioactive thus to make water radioactive you need to change it into something which isn't water anymore.

    Quote Originally Posted by Lili-Chwan View Post
    ( Suiton/Raiton: Chame no Raikou) Water/Lightning Style: The Lick of the Stressed Urchin

    Rank: S
    Type: Supplementary/Offensive
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After performing 3 handseals, the user is able to create a great bead of water, up to 1 meter diameter, anywhere within range (Up to 50 meters from the user), by condensing water from the air around. This bead will have the cohesion and adhesion levels pumped to the max, creating a very tight bubble which pins though and attaches itself to any material it comes in contact with. The user is always able to sense the position of the sphere, spatially in relation with himself, and, when it attaches with something, the user is able to determine if the substance has chakra or not (Similar to Rain Tiger at Will), and is able to pull chakra from it, a take on the water's vital and cleansing techniques. It absorbs 50% of the chakra used to create the technique ( 20 chakra ) per turn it is attached. If the user touches the bead, he can re-absorb the chakra back to him/her. With one handseal, the user can charge lightning chakra into the core of the bead, make the bead explode into multiple long and thin spikes, reaching up to 3 meters each, which can pierce strong materials and paralyze the target up to 2 turns. The user can create the spikes only to one side, or even create only one spike. The lightning infusion is considered A rank in strength.
    Likewise, the user is able to create multiple tiny beads (up to 200), across an area of 5 meters radius. Each will only absorb up to 5% chakra per turn ( 1 chakra ). When lightning is charged, it can only be charged into 1, creating a spiked explosion up to 1.5 meters, paralyzing for 1 turns, and being only B rank in strength.
    *The bead, or group of beads, is considered A rank*
    *The user is able to move the bead(s) around. When the user does, except in the initial turn, it counts as a jutsu.
    *Charging lightning can be performed in any turn after the initial, with no additional chakra expenses, but it will cost one jutsu.
    *After lightning is charged, only 50% of the chakra stored within the beads returns to the user, and the bead vanishes in a puddle of water (along with the rest of the beads, if used the tiny variation).
    *Can only be used thrice per battle*
    *Lasts a maximum of 5 turns*
    *Can't use Water or Lightning jutsus above S rank in the same and next 2 turns of usage*
    *Requires 2 turns cooldown between usages, counting after the end of the previous usage*
    *Follows elemental strength and weaknesses*

    X-Pending-X Wallies have scorps' name on it..

    ________________________________________________
     Declined 
    I will not approve this while it has the lightning part. Not only is it stretching it too mcuh as it prevents against using earth as a defense which I can't allow, taking into account this already sucks chakra from the target and you can create it anywhere and even in the opponents blind spot directly on him. If this sucks chakra and such, it doesn't need the damage.
    ( Suiton: Chame no Peropero) Water Style: The Tongue of Licking Urchin

    Rank: S
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: After performing 3 handseals, the user is able to create a great bead of water, up to 1 meter diameter, anywhere within range (Up to 50 meters from the user), by condensing water from the air around. This bead will have the cohesion and adhesion levels pumped to the max, creating a very tight bubble which pins though and attaches itself to any material it comes in contact with. The user is always able to sense the position of the sphere, spatially in relation with herself, and, when it attaches with something, the user is able to determine if the substance has chakra or not (Similar to Rain Tiger at Will), and is able to pull chakra from it, a take on the water's vital and cleansing techniques. It absorbs 100% of the chakra used to create the technique ( 40 chakra ) per turn it is attached. If the user touches the bead, he can re-absorb the chakra back to him/her. Likewise, the user is able to create multiple tiny beads (up to 10), across an area of 5 meters radius. Each will only absorb up to 10% chakra per turn ( 4 chakra ).
    *The user is able to move the bead(s) around through hand gestures . When the user does, except in the initial turn, it counts as a jutsu towards the jutsu limit
    *When the jutsu is dropped or broken, only 50% of the chakra stored within the bead(s) returns to the user, and the bead(s) vanish in a puddle of water.
    *Can only be used thrice per battle*
    *Lasts a maximum of 5 turns*
    *Can't use Water above S rank in the same and next 2 turns of usage*
    *Requires 2 turns cool down between usages, counting after the end of the previous usage*
    *Follows elemental strength and weaknesses*


     Approved  Edited.

    ( Ninjutsu: Ryousei Kanshou ) Ninja Arts: Amphibian Intervention

    Rank: B
    Type: Supplementary
    Range: Short
    Chakra Cost: 20
    Damage Points: N/A
    Description: Based on the principle of friction and microscopic texture. While some materials may seem smooth to the naked eye, in the nano-scale, they're comprised of multiple irregularities and rough textures. When two materials drag on eachother, the inherited friction increases exponentially, superior than it would happen case the materials were virtually smooth. Applying the teachings of the basic Tree/Water Walking techniques, the user is able to create a thin layer of chakra across any surface of his/her own body. The chakra is thus able to cover or enhance the microscopic irregularities, thus increasing or decreasing the friction to extremes.

    ( Kato Enten ) Smooth Tadpole- The thin layer will get rid of the irregularities in one's body surface, allowing a nearly zero-friction surface. Given the natural flexibility and curvature of the user's own body, and allying it with well-timed motions, the user is able to become impervious to any physical attack, allowing it to slip off the side. The selective aspect of the jutsu allows one to retain some un-covered areas, permitting usages such as whole-body "armor" with naked soles for walking, left covered-sole and right naked sole for fast gliding, covered arm for evasion and naked fist for attack, etc.

    ( Gama Ranbou ) Rough Toad - The thin layer will accentuate the irregularities in one's body surface, increasing the friction. It allows one to have a much better grip on objects, almost sticking to them in a microscopic scale. Likewise, it allows one to mimic the Lotus Effect, becoming a superhydrophobic surface. This, among other things, would turn the user impervious to pathogenic agents like bacteria, fungi or algae growth, reducing or eliminating the area of contact with the water particles in which these pathogens dwell and proliferate.

    Effective against Earth and Water based elements, to a certain extend, as one can be affected through the sheer size of the tangible object. There is a protection against physical blades, but not intangible blades, such as those created with Wind or Energy based elements. While it does cover oneself with chakra, the low ammount of chakra deployed is minimal, and thus, outside the described effects, it is useless as a chakra armor, when in direct confrontation with chakra-based attacks. It does not protect against Genjutsu or Yamanaka techniques.
    The user is able to passively change between the Smooth, Rough and Normal aspect as long as the technique is active, though, except in the turn of usage, swapping between the Rough and Smooth will count once towards the jutsu count. The user is able to selectively cover oneself with chakra, allowing the rest of the surface to be normal, and alter the degree of irregularity, but the whole affected surface must have the same degree, thus preventing part of the body to have the Rough variation and other part the Smooth.
    Lasts 5 turns, max, per usage.
    Requires 1 turn cool down.
    Can only be used 5 times.
    Allows the cover to spread through body/clothes and any surface in contact with the user up to 1 meter all around (thus allowing other people to suffer the same effects).
    Doesn't negate usage rank and strength and thus can only be used against physical Jutsu A-Rank and bellow and is completely useless against energy based elements while neutral to wind based ones.
    -Leaving for Scorps-


     Approved  Nice idea but I needed to add a note.
     
         
    Last edited by Scorps; 12-09-2013 at 07:04 PM.

  18. #3343
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    Re: ±±Custom Jutsu Submission±±

    Water style: cubic smash
    Type: Offensive
    Rank: A
    Range: Short/Mid
    Chakra: 30
    Damage: 60
    Description: After performing the Ox hand seal, by manipulating the water, the user is able to create around fifteen condensed water cubes. These cubes on the signal of the user the water cubes hurl at the target from all directions and breaking bones on contact. large amounts of water which are in a fixed cube shape on either side of the opponent.

    Restrictions:
    - Can be used thrice
    - Cannot be used more than once in the same turn
    - Requires a water source
    - Can only be taught by UchihaMadara01


    Water style: water gloves
    Type: Offensive
    Rank: B
    Range: Short
    Chakra: 20
    Damage: N/A
    Description: The user performs the hand-seals tiger, Ox and bird. Having done this, they'll utilize nearby water source and create two projectiles from it. These two projectiles aim for the opponents hands, and once they're in contact will form a dense ball of water around each of their hands. As a result the opponent is unable to make hand-seals for one turn. As well as this, they'll also be unable to wield a blade or any of the known ninja tools.

    Restrictions

    - Can be used thrice
    - Can only be taught be UchihaMadara01
    - A water source must be within short range of his opponent

    Water style: water goggles
    Type: Offensive
    Rank: B
    Range: short
    Chakra: 20
    Damage:
    Description: After performing a series of three hand seals the user will channel his suiton/water chakra into a nearby water source and will form lots of small water balls, not bigger than marbles. These water balls will surround and then attack the opponent from all directions. Once they've made contact with the target, they'll form water goggles on the opponents face. As a result the opponent won't be able to see clearly and this may inflict panic on the opponent, depending on how they hand the situation. However, since the user's chakra is present in the goggles the opponent cannot simply "whack" it off, but they may choose to perform a jutsu.



    Restrictions

    - Can be used thrice
    - Can only be taught by UchihaMadara01
    - The water source being used must be close range from the opponent


     All Declined  All DNR. You are hereby banned from this thread for 3 weeks for trying to fool the checkers and submitting something that was already checked and DNRed by not quoting it. If it happens a scond time, you'll be banned from the CJ thread forever. Its not something one who is a member for over a year and has 14k posts does by mistake.
     
         
    Last edited by Scorps; 10-20-2013 at 09:02 PM.

  19. #3344
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Blake Belladonna View Post
    My CW Approved Here so making a CJ using it

    (Gurīnrantan-tai no Jugdment) Jugdment of The Green Lantern Corps
    Rank: S
    Type: Attack
    Range: Short - Mid
    Chakra Cost 40
    Damage Cost: 80
    Description: The user will channel their chakra into their ring and then release a bright green wave of chakra hitting the opponent and stunning them. The user will then use the ring to create a giant hammer that they then smash down onto the opponent. They will then create two walls and use it to smash against the opponent. The user then finishes it by create a barrage of ninja tools (kunais, shurikens, senbons, katanas) and have it all come down onto the opponent.
    Note: Usable 3 time a match
    Note: After using this the user needs to ring to recharge for 2 turns and can not use the ring during the 2 turns/
    Note: Must be able to use the Ring of the Green Lantern

    A video showing how it looks like (change the objects I use instead of what the video uses)



     Declined  Explain how it stuns the target.
    (Gurīnrantan-tai no Jugdment) Jugdment of The Green Lantern Corps
    Rank: S
    Type: Attack
    Range: Short - Mid
    Chakra Cost 40
    Damage Cost: 80
    Description: The user will channel their chakra into their ring and then release a bright green wave of chakra hitting the opponent. The user will then use the ring to create a giant hammer that they then smash down onto the opponent. They will then create two walls and use it to smash against the opponent. The user then finishes it by create a barrage of ninja tools (kunais, shurikens, senbons, katanas) and have it all come down onto the opponent.
    Note: Usable 3 time a match
    Note: After using this the user needs to ring to recharge for 2 turns and can not use the ring during the 2 turns/
    Note: Must be able to use the Ring of the Green Lantern

    A video showing how it looks like (change the objects I use instead of what the video uses)

    ___________
    -Declined- To me this is a number of jutsus stacked into one, the hammer should be a separate technique, so do the two walls and ninja tools, i won't allow stacking them in one technique.


    Took out the stun part xD

    My Korra bio has Snakes and have a Kabuto bio and Blake bio with snakes tho waiting approval

    ( Kuchiyose no Jutsu: Howaitosunēkusēji no faibugādian) Summoning Jutsu: The Five Guardians of the White Snake Sage
    Type: Summoning
    Rank: S-Rank
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: After becoming the White Snake Sage, the White Snake Sage decided to appointed 5 chosen snakes to protect him for times of his needs. Each of these snakes specialize in one of the five basic elements and hold traits that go with the element the posses. The snakes are as big as the Snake Orochimaru summoned in the forest of death.
    Onyx - Onyx is the Snake of Earth and specializes in Earth Ninjutsu being able to use Earth Release up to S rank. Onyx is able to move through the earth at faster speeds then normal snakes can and has skin that is hard as rocks making him immune to C rank and below earth jutsu and Water Jutsus B rank and below.

    Seviper - Seviper is the Snake of Wind and specializes in Wind Ninjutsu being able to use Wind Release up to S rank. By using its tail Seviper can release strong gust of wind (C rank in power) to knock back opponents and tools.

    Arbok - Arbok is the Snake of Water and specializes in Water being able to use Water Release up to S rank. Arbok is able to swim in water at speeds comparable to Manda 2 and can stay underwater longer then normal snakes.

    Ekans - Ekans is the Snake of Fire being specialize in Fire Ninjutsu being able to use Fire Release up to S rank. If Ekans is constricting an opponent Ekans (counts as a user move) can channel its fire chakra through out its body causing it scales to heat up letting its body burn the opponent causing them damaged and third degree burn.

    Servine - Servine is the Snake of Lightning specializing in Lightning Ninjutsu being able to use Lightning Release up to S rank. Servine is able to once a battle release from its body a 360 blast of lightning equaling to A rank. If this is used then he must wait a turn before using any Lightning Jutsu.

    Note: Must be able to summon snakes.
    Note: Must be taught by Blake Belladonna
    Note: Must either summon all 5 snakes or summon them one by one while each snake is able to stay on the field for 4 turns and each snake being only able to be summoned once a battle.
    Note: When the snakes use any element or any of their special ability it counts towards the user 3 moves.
    Note: When any of these snakes are on the field no other snakes can be on the field except for the other Snake Guardians.
    ___________
    -Declined- Each of those should be a separate summoning technique, we only allow a summon one specialty/element and up to S-rank, let alone 5 >_>


    (Doton: Anubisu no haka) - Earth Style: Anubis's Tomb
    Rank: S
    Type: Supplementary
    Range: Long
    Chakra cost: 40 (-10 to for repairs)
    Damage points:
    Description: The user does the Snake sign and by using their earth chakra and causes the ground around them and the opponent start to rise and shape into a pyramid trapping them both in a pyramid but in different locations in the pyramid. The pyramid has a lot of different rooms in it and can cause the opponent to be lost in it. The user can cause holes so they can escape easier and and create hall ways and exist at their will. The user can also repair damages that the pyramid gets by spending one of their turns.
    Note: Usable 2 a match
    Note: Must be taught by Blake Belladonna
    Note: Making any repairs costs as a turn.
    ____________
    -Declined- Seems like the Wheel of Fortune technique to me, minus the pyramid, free manipulation of techniques won't be allowed.
     
         
    Last edited by Ryūjin; 10-27-2013 at 01:48 PM.

  20. #3345
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Thunderbolt View Post


    Genjutsu sutairu: Nise no aidentiti |Illusion Technique: Mistaken Identity
    Type: Offensive
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description: The user performs The ram hand seal and casts his opponent under a genjutsu which creates an illusion whereby he is in a world populated by people having the same appearance as him and acting in the same manner as he does,creating a sense of uncertainty and doubt in the opponent self,as to whether he is real or not, Making him to enter a state of panic and distress. Whereas, in reality Nothing happens to him, as this takes place only in his mind, as a result of the casted genjutsu.

    Note:Can only be taught by thunderbolt
    Note:Can only be used three times a battle



     Declined  There is no such thing as Genjutsu Sutairu. Name things properly. Also, you make him see all these people and make him fall into this world...ok...but you can't say he'll feel unease or helpless or wtv. He might like it, who knows? What I mean is that you have no control over his voluntary emotions...

    Genjutsu Style: Nise no aidentiti |Illusion Technique: Mistaken Identity
    Type: Offensive
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description: The user performs The ram hand seal and casts his opponent under a genjutsu which creates an illusion whereby he is in a world populated by people having the same appearance as him and acting in the same manner as he does,creating a sense of uncertainty and doubt in the opponent self,as to whether he is real or not. Whereas, in reality Nothing happens to him, as this takes place only in his mind, as a result of the casted genjutsu.

    Note:Can only be taught by thunderbolt
    Note:Can only be used three times a battle


     Declined  You didn't correct the core problem with it. Also, and I'll explain this only once and start declining with DNR any submission you make which doesn't abide to this, names are like this:

    JAPANESE NAME - ENGLISH NAME

    Genjutsu is a japanese joint word that means "Illusionary Arts". Style is an English word. There is no such thing as Genjutsu Style... Its Genjutsu. I will not call your attention on this issue any more. From here on out its a DNR for that. Its not that hard to name something properly when there are instructions on how to do it in the first post of this thread and thousands upon thousands of examples.

    Quote Originally Posted by Thunderbolt View Post
    Genjutsu sutairu: Jaiantsuwārudo:Illusion Technique: Giants World
    Type: Offensive
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description: The user performs The dog and tiger hand seals in quick successions,and casts his Opponent under a genjutsu which creates an illusion where the opponent enemy and everything around him has drastically increased increased in size by up to ten folds, making him to appear as a dwarf and midget in contrast to his opponents and his surrounding causing him to become unease and enter a state of panic. However, in reality nothing is going as this all takes place in the opponent mind as a result of the genjutsu.

    Note:Must be taught by thunderbolt to use
    Note: Can only be used three times a battle
    ____________
    -Declined- You can't induce a state of panic from just seeing things bigger, some ninjas have more tolerance to fear than others and that's not how normal illusionary techniques work, also you said in the description that the opponent enemy and everything around him has drastically increased in size.




    Summon Approval Link:http://narutobase.net/forums/showthr...=1#post8869053

    Shōkan tekunikku: Binturongs no neimārubosukingu: Summon technique: Neymar Da Silva Boss King Of the Binturongs
    Type: Offensive and defensive
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: Neymar Da Silva Is the boss king of the binuturong, unlike his other his other fellow binturongs who are tall and broad in stature, neymar is only 5,7 in height and weighs about 75 kilograms to be exact, he speaks English and carries two long sized katanas strapped unto his back, he has mastered lightning and can use all its techniques without the usage of seals, being a binturong, a four legged creatures who mainly live on trees, neymar is well adept in swinging and jumping and can jump as high as 20 feet into in the air, he has little to no knowledge in ninjutsu and can only create shadows of himself and perform low ranking ninjutsu of [c rank and lower] his main ability and the power that earned him his boss status and distinguishes him from the other binturongs is his ability to shield him and his summoner against elemental based attacks[A rank and lower] due to his rough scaly barks and hairy furs he has on him, neymar being small in stature is unable to make a frightening impression of himself like other binturongs and thus lacks the spirit of intimidation his fellow binturong posses and is sometimes ignored when summoned, making the opponent to underestimate him and the level of his abilities, which sometimes works to his advantage.

    Note: Must be taught by thunderbolt to use
    Note: Last for only five turns
    Note: Performing/shielding against techniques count as a move.
    Note: The user must have mastered lightning for the summon to use it.
    _________
    -Declined- No to usage of ninjutsu, and restrict him to S-rank Lightning techniques not "all", and no guarding against elemental techniques of A-rank, how would he guard his summoner against an elemental technique with his fur O__O

    Genjutsu Style: Jaiantsuwārudo:Illusion Technique: Giants World
    Type: Offensive
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description: The user performs The dog and tiger hand seals in quick successions,and casts his Opponent under a genjutsu which creates an illusion where the opponent enemy, in this case being the user of the genjutsu, and everything around him has increased in size by up to ten folds, making him to appear as a dwarf and midget in contrast to his surroundings and opponents. However, in reality nothing is going as this all takes place in the opponent mind as a result of the genjutsu.

    Note:Must be taught by thunderbolt to use
    Note: Can only be used three times a battle


     Declined  DNR. Sorry, similar to existing techniques.

    Shōkan tekunikku: Binturongs no neimārubosukingu: Summon technique: Neymar Da Silva Boss King Of the Binturongs
    Type: Offensive and defensive
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: Neymar Da Silva Is the boss king of the binuturong, unlike his other his other fellow binturongs who are tall and broad in stature, neymar is only 5,7 in height and weighs about 75 kilograms to be exact, he speaks English and carries two long sized katanas strapped unto his back, he has mastered lightning and can use lightning up to s rank without the usage of seals, being a binturong, a four legged creatures who mainly live on trees, neymar is well adept in swinging and jumping and can jump as high as 20 feet into in the air, he has no knowledge in ninjutsu and can not perform its techniques, as he can only create a single shadow clone of himself. His only true prowess is the ability to shield the user against physical based taijutsu attacks,[A rank and below] due to his roughly scaly barks, neymar being small in stature is unable to make a frightening impression of himself like other binturongs and thus lacks the spirit of intimidation his fellow binturong posses and is sometimes ignored when summoned, making the opponent to underestimate him and the level of his abilities, which sometimes works to his advantage.

    Note: Must be taught by thunderbolt to use
    Note: Last for only four turns
    Note: Performing/shielding against taijutsu attacks count as a move.
    Note: The user must have mastered lightning for the summon to use it.
    ______________
    -Leaving for Scorps-



     Approved  Though I will never approve a summon with such a name ever again.
     
         
    Last edited by Scorps; 12-09-2013 at 07:12 PM.

  21. #3346
    Selendrile's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Selendrile View Post
    Contract Ownership

    (Kuchiyose no Jutsu: Majoreru Ryōshi)- Summoning Technique: Majorelle the Huntress
    Rank: S
    Type: Offensive
    Range: Short - Long
    Chakra cost: 40
    Damage points: N/A
    Description: After drawing blood from any part of the body onto their palms, the user will clasp both hands together, summoning Majorelle in sky above them, or at any place short range from the user. Majorelle is a large sized Blue Heron, capable of carrying up to two people with no difficulty flying, being comparable in size to Pein’s bird summon. Apart from her elemental ability, she has a special ability just like the other Herons. Utilizing her feathers, she can launch them individually from her body. She can either disengage these feathers from her body, or keep them attached to her using a selective, adhesive chakra cord. She can crisscross these adhesive chakra cords, creating web-like structures that can trap large objects or individuals. These chakra cords can capture up to one S-rank or two A-rank tangible (earth, water, etc) elemental techniques per battle and count as a single move of the user. Majorelle is also capable of using up to S-rank water techniques that the user knows that do not require hand seals.
    Note: Must have signed the Great Blue Heron contract
    Note: Any technique performed by Majorelle counts as a move of the user
    Note: Majorelle remains summoned for five turns; Once per battle
    ___________
    -Declined- Can she use Water Technique that don't require a water source? Also a problem with the summoning ritual, you have to either use handseals after drawing blood, or running the blood across a tattoo design of the animal contract, you can't do it simply by clapping your hands, apart from that i don't have a problem with it.
    Summoning tattoo's are present on the palms, stated within the contract.

    (Kuchiyose no Jutsu: Majoreru Ryōshi)- Summoning Technique: Majorelle the Huntress
    Rank: S
    Type: Offensive
    Range: Short - Long
    Chakra cost: 40
    Damage points: N/A
    Description: After drawing blood from any part of the body onto their palms, the user will clasp both hands together, summoning Majorelle in sky above them, or at any place short range from the user. Majorelle is a large sized Blue Heron, capable of carrying up to two people with no difficulty flying, being comparable in size to Pein’s bird summon. Apart from her elemental ability, she has a special ability just like the other Herons. Utilizing her feathers, she can launch them individually from her body. She can either disengage these feathers from her body, or keep them attached to her using a selective, adhesive chakra cord. She can crisscross these adhesive chakra cords, creating web-like structures that can trap large objects or individuals. These chakra cords can capture up to one S-rank or two A-rank tangible (earth, water, etc) elemental techniques per battle and count as a single move of the user. Majorelle is also capable of using up to S-rank water techniques that the user knows that do not require hand seals. Majorelle can create her own water sources by expelling water from the mouth just like all other shinobi, and can use water techniques up to B-rank that do not require a source (as long as they also do not require seals).
    Note: Must have signed the Great Blue Heron contract
    Note: Any technique performed by Majorelle counts as a move of the user
    Note: Majorelle remains summoned for five turns; Once per battle
    ___________
    -Declined- I don't care if it's stated in the contract, not everyone who's going to fight your summoning is going to read it's contract, either you write that you wipe down blood across a summoning tattoo located on your palm, or i won't approve it. and you need to make him only summoned once, and lasts 4 turns max.


    (Fuinjutsu: Kajiya no Hottosupuringu)- Sealing Technique: The Blacksmith’s Hot Spring
    Rank: A
    Type: Offensive
    Range: Short–Long
    Chakra cost: 30
    Damage points: 60
    Description: This technique requires the use of weapons, whether it is a kunai, shuriken, or katana. The weapon type can vary between anything excluding custom weapons; just the use of two or more weapons is required. Having the weapons already in place to perform this technique (whether in a line, a pyramid/square formation, etc), the user will initiate the technique by clapping their hands. In unison with the clap, a super-hot barrier manifests through the use of chakra, connecting the weapons. The walls of the barrier release super-hot currents of chakra, burning anything within short range of the walls. If the opponent is positioned at a point where the walls would materialize, the barrier simply burns straight through their body unless they can somehow use a high speed technique to evade the barrier. The shape of the walls that compose the barrier can vary upon creation, such as wavy or zig-zag, but must be specified by the user otherwise they will appear as simple, straight segments. If the user utilizes this technique as a defensive measure, it is able to defend against elemental techniques of the same rank and lower.
    - Usable three times per battle
    - Barriers last two turns until they disperse
    ____________
    -Declined- Too broad, specify the shape of the barrier, i won't leave it exploitable, also the effect of "burning through the opponent" is too much, no defending against elemental techniques with this, and mention that if one of the weapons is destroyed/out of it's original formation, the barrier deactivates, it also needs handseals to be triggered.
     
         
    Last edited by Ryūjin; 10-27-2013 at 02:03 PM.

  22. #3347
    Kyudaime Kazekage Teño's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Doton:Eda Risutoa) Earth Style: Limb Of Restoration
    Type: Supplamentary
    Rank: A
    Range: Self
    Chakra:30
    Damage: N/a
    Description: This jutsu can only be accomplished with a missing limb thats not vital (Arm, Leg, Fingers, Toe, or even a hole in the stomach) The user will channel mass earth chakra into the spot that is missing a limb. The user will then use shape manipulation and regrow the limb that is missing made of strictly earth. The earth limb is connected to the nerves needed for the specific limb. This also stops the bleeding of the certain area. Example. I cut my arm and channel earth chakra into my arm, causing my arm to grow back made of hard earth. The arm is able to do anything a regular hand can do. Only difference is, the limb is easily destroyed with lightning techniques.
    Note: Can Be used 3 times a battle
    Note: Can only regrow a limb once with this technique. Meaning if you regrow a limb, and it gets destroyed, you wont be able to regrow it back with this technique.
    Note: Must wait 2 turns before being able to use this jutsu again

    Kazeshini
    Type: Weapon
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage: N/a
    Description: This sword takes the form of two Kusarigama-like weapons, each with two scythe blades, with one inverted, giving it the resemblance of a pinwheel. The blades are connected to a spiked rod tethered together by a long chain. Kazeshini can be swung by its chains in large circles, allowing the bladed portion to spin like a fan. The chains are extendible, giving allowing the opponent to be able to strike from mid range due to the chains on this weapon it is a can also be used for entangling an opponent's sword, or other weapons; It can even immobilize opponents by wrapping around the opponents depending how much chakra is being put into it, It can be a safe grip to immoblize or a tight grip causing damage. This weapon is indestructible and can not be broke as its constantly being infused with the users chakra whenever being used also being made from a rare material being a lost treasure. This weapon when spinning can cut through even steel like a slice of bread allowing it to cut through A rank and below jutsus. Protecting himself. All the user does is start by channeling their chakra into the chains as it spins. Once it starts spinning the chakra from the user keeps it spinning unless the users takes the chakra out of it. The user will then launch the weapon in the desired location. The user can yank on the chains and pull the weapon back in at will. By adding extra chakra into the blade it allows the user to cut 1 S rank jutsu if the user pleases. Once the opponent cuts through 4 Jutsus the blade become dull not allowing the user to cut through any more jutsus. But still is sharp enough to cut through the human body with ease
    Note: Can only Cut through jutsus a max of 4 times (1S Rank and 3 A ranks and below).
    Note: Can only reach up to mid range
    Note: Using the cutting ability for the jutsus count as a turn


    (Genjutsu: Ketatamashii Potsupotsu) Illusionary Arts: Piercing Targets
    Type: Supplementary
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: N/a
    Description: This genjutsu is triggered by the snap of an finger. The user will snap their finger inducing the opponent into a genjutsu where the opponent disappears in a cloud of smoke while randomly out of nowhere a Large Silent Lighting Infused kunai (x2 the size of a regular kunai) is launched from behind the opponent through their body (Up to the user where they want it to be pierced) Causing damage in the genjutsu where the kunai struck. After the strike has happened the lightning from the kunai would give off electrical currents in the opponents body (Inside the genjutsu) to where they are paralyze . In reality they would feel as if they were really paralyzed due to the affects of still being in the illusion. The user can then used this time to attack, or even flee if they see fit.
    Note: Can be used on a max of 2 opponents at the same time within range of the genjutsu
    Note: Cant use this genjutsu for 1 turn after use
    Note: Can use a total of 3 times
    _____________
    -All Declined- For being banned.
     
         
    Last edited by Ryūjin; 10-27-2013 at 02:00 PM.

  23. #3348
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    Re: ±±Custom Jutsu Submission±±

    Suiton | Vaineru Arusārosu - ( Water Release| Water God's Shooting Spears)
    Rank: S
    Type: Attack
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: After preforming the Dragon -> Ox -> Horse handseals, the user will manipulate a source of water to create a multitude of dense rotating spears that can pierce solid rock due to their drilling motion. Using this technique, the user can create a maximum of up to thirty spears dependent on the scale of the water source. On the user's command, they can then launch the spears to the target's location showering them with the deadly spears of water covering a wide range and moving rapidly thus making it difficult to avoid.
    (Requires a water source)
    (Usable twice per battle)
    __________
    -Declined- Specify the size of the spears, and remove the colored, once they are made they head towards the opponent, i won't leave them floating in the air xD how wide are they?


    Suiton/Fuuton| Maikurobāsuto - ( Water/ Wind Release| Microburst)
    Rank: S
    Type: Attack/Supplementary
    Range: Mid-Long
    Chakra: 40
    Damage: 80
    Description: Based of an actual real-life phenomenon, the user will using create clouds in the sky using this jutsu or manipulate existing clouds in the battlefield it takes one turn to fully combine wind/water chakra into the sky and can only Wind/Water when doing so. After combining both Water and Wind chakras in(to) a cloud and then preforming the four handseals, Dragon -> Rat -> Tiger - > Ox, the user will manipulate the cooled air and cause the air within it to preform a Microburst. The technique then produces very localized column of sinking air, producing damaging divergent and straight-line winds at the surface that are similar to, but distinguishable from, tornadoes. The result is an extremely powerful gust of air that, once hitting the ground, spreads in all directions that can flatten fully grown trees. This technique is capable of causing a large summon to be unable to move and take significant blunt trauma, which is why the user must not be in range of the area that the Microburst will be preformed otherwise he may suffer the same fate.
    (Usable Twice)
    (Must wait three turns after use before this technique can be used again.)
    ____________
    -Declined- OP


    Genjutsu | Sōnyū - (Illusion Technique - Insertion)
    Rank: A
    Type: Supplementary
    Range: Short - Mid
    Chakra: 30
    Damage: 60
    Description: After creating the two seals (Dog - > Ram) needed to preform the technique, the user's chakra will enter the opponent's mind and stimulate the electrical impulses within it associated with short-term and long-term memory. In doing so, the user's chakra implants false memories of the user into key points of the opponent's life, thus easily gaining the target's trust and causing the opponent to become more passive in combat as they will believe they are fighting a long-time companion. Because of this false sense of trust that has been embedded into the opponent, they will refuse to preform techniques over B-ranked as they will no longer bear any killing intent towards the opponent. This genjutsu though powerful, may last only a short while due to the intricate control of chakra it takes to maintain these images. Once used, it is very hard to use this genjutsu again to produce the same effect as it will be apparent to the opponent that these are false images.
    (Usable once per battle)
    (Last two turns)
    ___________
    -Declined- Similar techniques exist.
     
         
    Last edited by Ryūjin; 10-27-2013 at 02:13 PM.

  24. #3349
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    Re: ±±Custom Jutsu Submission±±

    (Futon: Tatsumaki Kabe Kyōran) - Wind Release: Tornado Wall Frenzy
    Type: Offensive
    Rank: Forbidden
    Range: Mid-Long
    Chakra: 50
    Damage: 90 (-15) to the user.
    Description: After performing ( Futon: Tatsumaki Heki ) - Wind Release: Tordado Wall, the user will perform a long series of handseals: Monkey → Dragon → Rat → Snake → Dog → Tiger → Hare. The user will mold their chakra and release it in the five tornadoes that they sent out earlier. With the chakra they sent out, they would manipulate the tornado and navigate it so that it would quickly circle around the opponent and stop moving when it is evenly spaced, like a pentagon. After the tornado stops moving, the user will take the remaining chakra and proceed to use nature transformation to release many small blades of wind from each of the five tornadoes. Once the blades of wind is released from all sides, all the tornadoes will begin to move towards the target, closing in on him/her. Once all the tornadoes reach the target, it will join and form into one giant tornado that violently slashes and cuts through the targets body.

    Notes and Restrictions:
    - Can only be used twice (2) per battle.
    - Requires a two (2) turn cooldown before using it again.
    - The user will take damage due to the high amount of chakra they used to generate this technique and because of the violent winds the five tornadoes produces that is released in small amounts in the outside of the tornado pentagon.
    - If one tornado is somehow destroyed, the damage the technique does all together is reduced by 20. If two are destroyed, 40, if three, 60 and so on. But all together, this technique is ranked as F-rank and can be neutralized by an S-rank Fire or higher.
    - Can only be used by EdwardSama
    ( Futon: Tatsumaki Heki ) - Wind Release: Tordado Wall
    Rank: S
    Type: Offensive
    Range: Short - Long
    Chakra cost: 40
    Damage points: 80
    Description: The user generates a large wall of 5 Tall tornadoes that are sent towards the opponent. A flying summoning can create this technique by simply flapping their wings to generate the wind for the technique.

    Here is the jutsu for reference. And this technique basically is the five tornadoes surrounding the opponent like a pentagon. The tornadoes will release blades of wind towards the opponent while moving closer towards the center. They will continue releasing the blades until they reach each other and form into one giant tornado which slashes the opponent.

    __________
    -Declined- A forbidden technique is supposed to be used only once, the only exception is MS techniques, also it's supposed to cripple you after you perform it once, so i need to see a real exhaustion, saying that you will take damage due to the large amount of chakra is insufficient.


    (Genjutsu: Kurage's Shisen) - Illusionary Arts: Medusa's eyes
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description: The user will perform a single handseal and inject their chakra into the targets chakra system, disrupting their normal flow of chakra and placing the target under an illusion. The illusion will make the target see the user's hair turning into snakes with bright eyes and his/her eyes turning red, much like Medusa's. Then as the target looks in the users eyes, they will feel and see that their lower body is turning into stone, which slowly moves higher until it turns the target into stone completely. This will paralyze them for a short duration.

    Notes and Restrictions:
    - The paralyzing effect lasts for one turn.
    - Can only be used three times per battle
    ___________
    -Declined- Insufficient restrictions, and how do you know that the opponent will look you in the eye? he might be blind, or looking elsewhere, so this has to require eye contact, and at least 3 handseals for A-rank genjutsu, not to mention the paralysis won't be instant, it will take time to be paralyzed, basically when all the limbs are turned into stone.


    (Futon: Sora Panchi)- Wind Release: Sky Punch
    Rank: S
    Type: Offensive
    Range: Short-Long
    Chakra cost: 40
    Damage points: 80
    Description: The user focuses their chakra, and then sends it into the sky with great force. The action of sending the chakra into the sky causes a large disturbance within the atmosphere, which will clear out any present storm clouds or current weather conditions. The chakra gathers speed and rotation force as it travels through the sky towards the opponent. Once ready, the user performs a punching motion at the opponent, directing the chakra downwards from the sky. A massive, rotating fist of slicing wind descends at high speeds at the target location, crushing into it with great force.
    Note:
    - Can only be taught by EdwardSama
    - Can be used 2x
    ____________
    -Declined- Insufficient restrictions, not to mention the weather can't be altered with chakra alone, making the first part of the technique impossible, and remove the colored, as well as define the size of the fist, if the fist delivers slicing damage, then why is it shaped into a fist, something that delivers blunt damage instead.
     
         
    Last edited by Ryūjin; 10-27-2013 at 02:24 PM.

  25. #3350
    Premium User Izumō's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Reverse Drop (Gyakuten Doroppu)
    Rank: B
    Type: Attack
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: 40
    Description: The user runs at their opponent with chakra infused footing. The user would run and with the chakra infused footing increasing their speed, would do a tackle like run and wrap their arms around the waist of the opponent. This would give the user a grip of the target while they spin around and lifts up and backwards in the same motion and drops the opponent head first backwards.


    __________
    -Approved- Took out the spin around really quick part..


    Quote Originally Posted by Orochìmaru View Post
    Death Staff (Desusutaff)
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The Death Staff(DS) is a staff that is made with a strong metal that can defend against weapons and has the ability to bend and even hold a person up without breaking. The staff is a foot and two inches long when it is first seen. But the staff has the ability to extend to greater lengths(if look at the gif and video the extend length is that max length only). The main special ability of Death Staff is the release chakra through a hole on one of the ends(there is only one end the hole is on). The user can release a burst of chakra that can push someone(only five meters max) but no damage effects(C rank). The user can also compress the chakra to form into small two inch long and one inch wide chakra bullets(10 max and short to mid and B rank). The user can retrieve the staff if lost with a hand gesture(hand seal, snap, wave of hand, two finger wave over).
    -Chakra burst and compression ability counts as a move



    X-Approved-X
    http://narutobase.net/forums/showthr...1#post12461664

    Dropping the above weapon for the below weapon

    Resubmitting this weapon

    Link to approval----> http://narutobase.net/forums/showthr...rf#post4318676

    -Scarf Arm (Erimaki Ude)
    Rank: S
    Type: Weapon
    Range: Short-Mid
    Chakra cost: 40
    Damage points: N/A
    Description: This weapon was made by Dei Dei. It took him over four years to develope. He was experimenting with different materials, after he had an experiment done on him by Nexus and Nero which allowed him to stretch his arms, legs and neck. He made this material that stretch just like rubber but isn`t rubber. He wasn`t proud with it so he did more experimenting and made a material that stretched, is thick which makes it a strong material and able to channel normal chakra through it so it can be manipulate it for various objectives. The objectives are, throwing weapons, wielding a katana, and punching an opponent. The material is shaped like a scarf with a hand on the end and is all black.
    -Only used every other turn
    -Stretches up to mid range

    Took out the lift part that Nexus didn`t like.

    ~Approved~
    Scarf Arm (Erimaki Ude)
    Rank: S
    Type: Weapon
    Range: Short-Mid
    Chakra cost: 40
    Damage points: N/A
    Description: This weapon was made by Logan. It took him over four years to develope. He was experimenting with different materials, after he had an experiment done on him by Nexus and Nero which allowed him to stretch his arms, legs and neck. He made this material that stretch just like rubber but isn`t rubber. He wasn't proud with it so he did more experimenting and made a material that stretched, is thick which makes it a strong material and able to channel normal chakra through it so it can be manipulate it for various objectives. The objectives are, throwing weapons, wielding a katana, and punching an opponent. The material is shaped like a scarf/robe belt that japanese kimonos are held up with with the ends look sort of like a hand on each end.
    -Stretches up to six meters
    ____________
    -Declined- This can't be approved now, since it messes up with your body, a feat which a few characters have as a specialty, like Orochimaru, mainly it's like the soften body modification technique.
     
         
    Last edited by Ryūjin; 10-27-2013 at 02:28 PM.

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