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  1. #3326
    Vēx's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Wind Release: Safety (Fuuton: Anpi)
    Type: Defense
    Rank: B
    Range: Short
    Chakra: 20
    Damage: N/A
    Description: The user infuses his body with wind chakra, and upon making a single handseal expands outwards in the form of a large shock wave. It has no cutting effect, instead takes on the form of a gust and does not hurt you but simply blows you back 3 meters. The user can also use this on a weapon like a kunai or shuriken. By imbuing them with wind chakra, and making a handseal later, the user is able to have them explode outwards with the force to blow people back 3 meters. However, since this is a defensive jutsu it doesen't actually do damage and as such is usually used to distract.

    Restrictions:

    Can only be taught by Vex
    Can only be used 3 times per battle


     Declined  Sorry, similar to existing techniques. DNR

    Water Release: The Lion's Den (Suiton: Za Raion's Hora)
    Type: Supplementary
    Rank: A
    Range:
    Chakra: 30
    Damage: 60
    Description: The user concentrates his suiton chakra throughout the battlefield, and focuses it. He then focuses on underground water changing it's composition. He then causes the water to rise up sharply in the form of 4 geysers of water that make a square around the opponent. The water from the geysers is not normal water, but instead a sticky syrup similar to that from the water release sticky corn starch capture field. The geysers will continue blasting the water upwards until the user makes a handseal. Once the handseal is made, the water from the geysers will suddenly twist together to form a water spout that completely encircles the opponent. The user will then raise his right arm into the air, and close it into a fist similar to when Gaara uses sand burial. The water will then suddenly rush at the opponent, and crush him. He will be unable to move, because the syrup is so thick. It will also be entering his body through his mouth, eyes, nose, and ears. So the opponent will either suffocate or be crushed by the overwhelming force.

    Restrictions:

    Can only be used twice a battle
    Can only be taught by Vex
    No water jutsu in the same turn


     Declined  Sorry, similar to existing techniques. DNR

    Armor of the Golden King
    Type: Weapon
    Rank: S
    Range: Self
    Chakra: 40
    Damage: N/A (-5 chakra per turn)
    Description: The armor of the golden king is an armor worn by Vex. It is also sometimes called Hades. He forged the armor himself, using the heat from flames of his own fire chakra. It is a brilliant golden color, and is made of an extremely lightweight yet very sturdy material. Seems to glow a brighter shade of gold as the user gets angrier (purely cosmetic). This material allows it to withstand the full brunt of nonranked attacks from basic ninja tools, freeform kenjutsu, and freeform taijutsu. However, it is also very lightweight allowing the user to move at normal speeds uninhibited while wearing it. The armor's main ability however, is that it is constantly emitting low amounts of fire chakra into the air, making it very dry. It also makes it impossible to make storm conditions necessary for certain jutsu, and along with that it does not allow the opponent to manipulate the moisture in the air. This ability however must be activated consciously by the user, and can be deactivated. This is an S ranked ability, though it does not do any physical harm.

    Looks like this:


    Restrictions:

    Can only be worn by Vex and those he allows
    Cannot use any fire jutsu the turn the armor's ability is activated
    Counts as one move when the ability is activated.


     Declined  Sorry but such armor has been made before. And I'm not too keen on this whole armor trend that seems to be spreading nowadays. DNR
     
         
    Last edited by Scorps; 10-11-2013 at 07:29 PM.

  2. #3327
    Senior Member Zanji's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Hyouton Hijutsu: Kyuusho Houto za Aisu Metsuakuma) Secret Ice Release: Secret Ways of the Ice Devil Slayer
    Type: Supplementary
    Rank: S
    Range: Short (Self)
    Chakra: 40 (-10 per turn, +15 Ice Chakra Cost)
    Damage: N/A (+5 to Ice Techniques)
    Description: The user focuses on all of the hyouton chakra that they are capable of throughout their entire body to such an intensity that a small snow storm starts to slightly rotate around them, the storm doesn't go more than 1 meter away from the user, and moves alongside the user. Due to channeling the mass amount of hyouton chakra through their body, their hyouton power increases, alongside the durability of the ice. But the main benefactor of using this technique enables the user to completely freeze even the most intense flames solid, as well as making it impossible for other hyouton users to create Ice techniques from the users Ice techniques made from using this techniques.
    Note: This technique lasts for 4 turns per use.
    Note: This technique can only be used 2 times
    Note: If a Forbidden Ice technique is used while this technique is active this moves duration loses 1 turn (at least 2 turns must remain inorder to use a Forbidden Ice with this active)
    Note: The user is capable of freezing Fire techniques up to only 1 rank higher than the Ice technique they use to freeze it.
    Note: While using this technique the user is unable to use any Fire technique,


     Declined  A few questions: how exactly can you freeze a flame? fire is neutral to ice so bare in mind this technique cannot change that. You cannot have a custom technique that alters the normal elemental interaction rules of the element.
     
         
    Last edited by Scorps; 10-11-2013 at 07:33 PM.

  3. #3328
    Deviation's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Mahikari no O-Nenju) New Light Prayer Beads
    Type: Weapon
    Rank: S-Rank
    Range: Short
    Chakra: N/A
    Damage: 40
    Description: Mahikari no O-Nenju are a very special type of Buddhist Prayer beads. It is made up of many black-pearl beads strung together with a durable string that cannot be broken. Used in meditation, prayer beads are used in to keep track of prayers without much conscious effort allowing the user to pay more attention to his/her prayers. How the Mahikari no O-Nenju works: Using the Chakra Beads Transfer Technique, the user channels chakra into the beads, effectively storing it. Stored chakra can be used at any time. Basically the user is spending chakra and utilizing it later on at his discretion. The beads can also be used in close combat by releasing a small hook that connects the beads together which then extends it to about 1 yard and can be used like a whip or rope. The beads are made of resilient pearls and string that cannot be broken. Due to the limitations of the pearls, transferring chakra can only be done a total of three times. After that the Mahikari no O-Nenju can only be used as a weapon.

    Note: Must be S-Class to utilize beads
    Note: Transferring chakra into the beads can only be done via Chakra Beads Transfer Technique
    Note: Stored chakra cannot be utilized in the same turn
    Note: Can only be used by Deviation

    How it Looks when not extended


    How it looks when extended (not exactly but close enough)



     Declined  DNR


    (Chakra Bi-zu Tensō no Jutsu) - Chakra Beads Transfer Technique
    Type: Supplementary
    Rank: D
    Range: Short
    Chakra: N/A
    Damage: N/A
    Description: The user, utilizing his chakra control, transfers chakra into the Mahikari no O-Nenju causing it to be stored within the beads. The stored chakra can then be utilized at any time by transferring it back unto himself. The user can also choose to transfer the chakra from the Mahikari no O-Nenju and empower his elemental techniques (+10 to Element of Specialty, +5 to all other Elements and only applies to the Basic Five Elements) for one turn and is usable in battle three times (1 Time = Store chakra + Retrieve Chakra).

    Note: Must be S-Class
    Note: Must posses the Mahikari no O-Nenju to use technique
    Note: Usable in battle 3 times
    Note: Can only be used by Deviation


     Declined  Weapon was not approved
     
         
    Last edited by Scorps; 10-11-2013 at 07:34 PM.

  4. #3329
    Drāgy's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Fūton: Bakuhatsu Kazesēji no Jutsu ) Wind Release: Exploding Wind Sage Technique
    Type: Offense
    Rank: A-Rank
    Range: Short - Mid
    Chakra: 30
    Damage: 60
    Description: The user first performs three hand seals Rat → Tiger → Dog and they create a barrage of vacuum spheres, which are sent flying in an unpredictable manner assaulting the enemy. Shuriken with explosive tags are thrown afterwards, creating an unexpected secondary surprise attack. The shuriken can be controlled with chakra. As they approach the enemy, the user does a Seal of Confrontation to set off the explosives. People who have mastered wind release can perform this particular wind release technique with more accuracy and cause even greater damage.
    Note: Someone who mastered wind release can perform this technique with just the Rat hand seal but must still perform the Seal of Confrontation for the exploding tags.
    Note: This technique can only be used 3 times
    Note: Can only be taught by DRAGYZ


     Declined  Sorry but this is similar to existing techniques. DNR
     
         
    Last edited by Scorps; 10-11-2013 at 07:36 PM.

  5. #3330
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    Re: ±±Custom Jutsu Submission±±

    (Hoippu Geijutsu: Surīpu Byūtī) Whip Arts: Sleeping Beauty
    Type: Offensive
    Rank: B-Rank
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user cracks his whip towards the opponent and hit him diagonally over the chest (or any other body part that comes in its way). Upon the physical contact, a small amount of the users chakra will go trough the whip, into the opponents body, placing him under a B-Ranked genjutsu. A turn after being hit by the whip, the opponent will start to feel a slight tingling where he is hit, and this tingling feeling will spread over the next two turns until his uppe/lover body is completly numb, depending on where being hit. This numb feeling will continue until the opponent dispels the genjutsu he is placed in.
    Note: Requires Hoippu Geijutsu training
    Note: Can only be taught by -Severus Snape-

    Whip Arts CFS approved
    [X]


     Approved 
     
         
    Last edited by Scorps; 10-11-2013 at 07:38 PM.

  6. #3331
    Penguin.'s Avatar
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    Best of the 2013 generation.
     

    Re: ±±Custom Jutsu Submission±±

    *(Suzumebachi Sasu) - Wasp's sting*
    *Type:* Offensive, Defensive
    *Rank:* S
    *Range:* Short
    *Chakra:* 40 for each "sting"
    *Damage:* N/A
    *Description:* Suzumibachi is another word for wasp and this weapon is called "Suzumibachi" because like a wasp, it is fast and extremely small. Suzumibachi's size is smaller compared to other weapons like swords and staffs, however, Suzumibachi's damage it deals on the target is fatal. Speed mixed with this weapon is dangerous and when used properly, it can be a great offensive asset. Shinobi of the earlier times used this weapon to assassinate people, however,
    only a few are able to use it effectively because of the speed required to execute a move from this weapon. Suzumibachi is made out of gold and metal. It is plainly made of black metal with golden stripes, the base part is attatched to the users lower arm. The offensive part to it is in the metal casing around the middle finger. It is mostly gold with a few black stripes. The user will
    channel their chakra into the weapon around their finger and have it focus on the tip of the weapon. The user will use this weapon to stab the opponent in whatever place they desire. Once they stab the opponent, they would release their chakra stored in the tip of the weapon and inject it to the target's chakra system, kind of like how a genjutsu works. The first "sting" works by simply disrupt the targets chakra, giving the target a harder time to mold chakra. The second sting must be executed in the exact same spot. Once the second sting and second serving of chakra is injected in the targets chakra system, the second set of chakra will work by completely taking over the targets chakra system so that the targets chakra will not be able to flow, thus, disabling the target from performing any techniques that require any chakra for the rest of the battle. The defense of the base (part of the weapon on the lower arm) is also a great form of defense, able to defend against high techniques.

    *Notes & Restrictions:*
    - Cannot use any genjutsu once the first sting is injected.
    - The target, if stung at least once will not be able to perform any S-rank
    techniques for one turn (after getting stung.)
    - The second sting will render the targets chakra system useless, meaning no
    techniques that require chakra.
    - If the user has not stung the target for the second time (3) turns after the
    first "injection" has been placed, they will have to start with the first sting
    again.
    - The user has to wait at least five seconds to sting again, so they cannot say
    "I sting you then sting you again right after"
    - Can only sting up to four times.
    - The metal part on the users lower arm can defend against any C-rank or below
    taijutsu and elemental ninjutsu. (Provided that the technique the user is
    blocking against isn't as big or near the height of the user.) Also, using the
    weapon as a defense will only work (3) times.




     Declined  Sorry but all bleach weapons have been tried out many times before. And this one is no exception. DNR
     
         
    Last edited by Scorps; 10-11-2013 at 07:39 PM.

  7. #3332
    Alucard's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Fuuinjutsu: Mune no Fūjin) - Sealing Technique: Fūjin's Will
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30 (-5 per turn)
    Damage Points: -
    Description: A difficult technique to master, developed to keep the user fighting, independently of his physical condition. Multiple sealing patterns are pre-applied along the user's body, covering the limbs, main muscles, joints etc. Then, once the user is physically incapacitated (paralysed, broken limbs, etc), at his will, by focusing chakra on the kanji for ''Will'', the seal will be activated, causing multiple wind currents to be released from these sealing pasterns which can be used to move his own body. This way, even if he cannot move his body because it was damaged, he can use these wind currents to help him move and continue fighting. Although it's difficult to master since the strength of the wind currents as well as the location they're released from needs to be precise in order to perform the pretended movements, it's a pretty useful technique allowing the user to perform powerful physical attacks by just adjusting the strength of the currents and even hand seals for techniques. Even though the user's movements may not be as fluid as before, they will still be more than enough to match most Taijutsu situations in close combat.
    - Usable twice per battle
    - Lasts 4 turns


     Approved 

    (Kekkai: Megumi) - Barrier Technique: Blessing
    Type: Defensive
    Rank: A
    Range: Short
    Chakra Cost: 30 (-10 per turn)
    Damage Points: -
    Description: The user will perform a row of four hand seals and place a barrier around himself. This barrier covers the user's entire body, exactly 50 centimetres around him. It has the same shape as the user's figure and cannot be seen with the naked eye, exceptions are sensors and dojutsu users. This barrier was specifically made for close range combat. It's ability is that it irradiates a strong force, making anything within it's range to slow down and loose it's momentum. This will give the user a huge advantage, having more time to react and to explore the openings on the opponent's attacks. Physical attacks of the opponent like Taijutsu, Kenjutsu or other weapon based attacks are highly affected by this technique, having their speed reduced by two ranks. Even Leg Weight without the weights, can notice the difference, having their movements slow down back to their original speed as if they still had their weights on. This technique is not that effective, however, on opponent's who are using Bijuu Mode, EIG or the Raikage Armour due to such amounts of power.
    - Usable twice per battle
    - Lasts 3 turns


     Approved 
     
         
    Last edited by Scorps; 10-17-2013 at 03:39 PM.

  8. #3333
    Akasha's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Katon : Hai no kōkan) - Fire Release: Ash Replacement
    Type: Offense/Supplementary/Defensive
    Rank: B
    Range: Short
    Chakra: 20 (+10 for every turn active)
    Damage: 40 (If touched)
    Description: The user will channel katon chakra around their body and then replace it with ash. User of this technique will remain appearance but if someone tries to attack them,that attack will go through the user. If opponent tries to physically touch the user while this jutsu is active they will be burned by the ash which is activated at touch. This jutsu is similar to Water Style : Water Replacement. User can attack while keeping this form active, but they will be restricted to only Katon jutsu’s as well as Taijutsu and Kenjutsu. User can with one hand seal dispel this jutsu instantly.
    Note: Can only be used 3 times per battle
    Note: Lasts for the maximum of 3 turns
    Note: Can only be taught by Akasha
    Note: Must be at A - rank fire or higher to learn this jutsu


     Declined  DNR. There is already such a technique for Fire release.

    Permission for paper ninjutsu:
    http://narutobase.net/forums/private...m&pmid=2022642

    ( Hana no Owari ) End of a Blossom
    Type: Supplementary / Offensive
    Rank: S - rank
    Range: Short - Mid
    Chakra: 40
    Damage: 80 (when the tags explode)
    Description: After dispersing sheets of paper which are infused with chakra onto the battlefield, Konan is able to seemingly disappear into that paper. Once she disappears into paper, the opponent is unable to see exactly where she is, unless he is a sensor. When she disappears in paper, Konan is able to sense where her opponent is because battlefield is covered with paper. Sheets of papers will start to rapidly rush at the opponent from all sides, not hurting him/her but only hinder his/her concentration and proper vision. After sensing where her opponent is, she will secretly appear beneath him/her or next to him/her in motion similar to a whirwind and tag three chakra infused explosive tags on the opponent and again disappear in the same motion and show up on the position where she was at first, before using this technique. At the time she'll appear in the old place, the paper rush will also stop. These explosive tags are going to be hitched on the opponent for up to three moves. While they are hitched on a opponent, Konan will be able to sense presence of her opponent. Once the three moves have passed, explosive tags will detonate by themselves, burning down opponent.
    Note: Can only be taught by Akasha
    Note: Can only be used 3 times per battle but has to have 1 turn delay.
    Note: Can only be used with Konan
    Note: Konan is able to detonate explosive tags before 3 moves have passed by making 1 handseal,but once explosive tags are detonated Konan will not be able to sense her opponent.


     Declined  Disappear into the paper? I don't get it. You don't explain how that is achieved. Also, spreading paper around the field...ok...but using what technique? Thats not something you can do passively. And how much paper is needed? The description is somewhat lacking.
     
         
    Last edited by Scorps; 10-11-2013 at 07:42 PM.

  9. #3334
    - I N A C T I V E - Thoth's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Kemuri no Mai) – Smoke Dance
    Rank: C
    Type: Supplementary
    Range: Short - Mid
    Chakra Cost: 15
    Damage: N/A
    Description: The user upon manipulating newly created smoke or existing smoke that has remained from a previous Smoke technique, can form smaller smoke clouds and concentrate chakra to the top of the clouds, making them usable as a foothold. The clouds get dissolved through air after they've suffered a pressure of any strength. That doesn't happen in an instant but after approximately 2-3 seconds, meaning that the user has enough time to jump from cloud to cloud. The concentrated chakra makes the smoke clouds so dense and solid that the user doesn't have to channel any chakra to his/her feet. While the cloud is dissolving, it looks like an inconspicuous smokescreen that is very little, lasts shortly and has no significant harmful properties. The user cannot manipulate the smoke clouds to move around at any point and the clouds will only float in the air, staying exactly where they are. Not only that the user is able to create the clouds previously, preparing them before he tries to 'dance' on them but is also able to make them as he/she is moving through air. That ensures the user to create the clouds just when they are needed and in an exact place where they are needed. The clouds can only be created up to mid-range in height above the ground and to the same length, considering the place where the user was when he/she has started making the first cloud.
    Notes:
    - Can create up to 10 smoke clouds.
    - Can only be used by a Smoke user.
    - Can only be taught by Thoth.


     Approved  though this needs to be a C-Rank at best. If you want me to change it, pm me and I'll edit the rank.
     
         
    Last edited by Scorps; 10-11-2013 at 08:05 PM.

  10. #3335
    The Mockingjay's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Illusionary Arts: Veil (Genjutsu: Be-Ru)
    Type: Offensive
    Rank: A
    Range: Short-Mid
    Chakra: 40
    Damage: N/A
    Description: A Genjutsu which allows the user to create what is effectively a veil over the opponents eyes, said veil can be created with any level of tint or shine that the user desires, either brightening or darkening what the opponent sees. On top of this the user can also control the colour of the new light source. Can be utilized to any extent from complete darkness to blinding white and anywhere in between.
    Where this Genjutsu becomes dangerous however is that with it the user can create a visible source for said light source I.e. If the user increases the light then they could remove clouds from the sky, or create an imaginary explosion of light from a paper bomb... In reverse, to darken the landscape the user can add clouds to the sky or create a cafe over the opponent.
    -The Genjutsu remains active until released-
    -The source image can be anything the user wishes from their own eyes becoming glaringly bright, or a giant light bulb appearing between them-


     Declined  You need to rewrite this description because its not making sense. It also has no usage limit, no hand seals, has incorrect chakra cost and I don't get how it can be offensive if you don't do any damage. You also fail to actually explain it properly. Rewrite it please and resubmit.

    Wind Release: Split Second Hurricane (Fuuton: Wareme Niban Shippuu)
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra: 20
    Damage: N/A
    Description: Creates up to three tiny spinning vortex's of wind in the air for barely a second. This technique can be used anywhere that there is air and can be created almost instantly due to the miniature size of the technique. Although the hurricanes do not exist long enough to damage the opponent directly, the sheer speed and force that the hurricanes spin with are easily enough to change the direction of a travelling boulder in mid-air. Also, due to the size of the hurricanes created and the limited time they remain in the airspace for they are extremely hard to detect for an opponent at any range.
    -Can be used to change the direction of C-rank and below projectile techniques.-


     Declined  Similar to existing techniques. Sorry but DNR
     
         
    Last edited by Scorps; 10-11-2013 at 07:48 PM.

  11. #3336
    Catalyst Priest's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Pitohui Arts: Embrace of Iyemoja - Pitohui Geijutsu: Houyou no Iyemoja
    Rank: S
    Type: Def/Sup/Att
    Range: Short-Long
    Chakra: 40 (+10 per turn active)
    Damage: 80
    Description: This is a sacred jutsu of the hooded pitohui which is only bestowed on certain people who signed a contract with them. It is said that their ancestor, the first Empress, Iyemoja who passed on thousands of years ago still lends to the chosen one, her impervious shinning wings when they are in dare need for it. The procession of the jutsu where the user, after smearing blood upon his palm, makes 3 special handseals and summons the holy wings of the pitohuian empress upon their back like it is their own flesh.
    The wing itself is large (5m long and wide enough to wrap around the user completely) is covered in light shining feathery amour which is impevious to A-ranks and below jutsu. While it also grants flight to the user, the user can shoot the shining feathers which are long and big as kunai blades each and also they are foul in nature, containing a potent amount of neurotoxins able to infect the opponents blood when they cut him causing paralysis for 2 seconds, however this would count as a separate move out of the 3 moves of the user. The shining feather are able reflect light.
    ††Note††
    † Useable once and last for 5 turns
    † Shooting feathers counts as a move
    † Only one other technique the turn this is used
    † No other S-rank and above Pitohui Arts the turn when this is used
    † Can only be used by a chosen Hooded Pitohui summoner
    † Must be taught by Priest
    Hooded Pitohui Approval


     Declined  Long ago it was rules that you cannot submit "hybrid" techniques with your own summons. Also, this has already been done and attempted before. Sorry, DNR*

    Pitohui Geijutsu: Ittu Evusu -Pitohui Arts: Eat Aves
    Rank: S
    Type: Illusion/Attack
    Range: Short-Mid
    Chakra: 40
    Damage: N/A (40 due to mental stress)
    Description: A Twin version of "Feathery Omen" but instead of humming a slow tune, A hooded Pitohui humes a rather fast tune which when heard, put the opponent in an illusion where they vomit endlessly, moderate generic Pitohuis in the size of a normal pigeon from their mouth but too big to contain the mouth and throat giving them a massive amount of throat and stomach pain grievious enough to incapacitate them of any movement. Puking of birds is continous with no moment of rest while the oesoph-agus is citically expanded and strained during this process and would rupture at the end of a turn if its not released. In real life, while the victim is not able to move, would suffer severe mental stress from it.
    † Note †
    † Useable only 2 times per battle
    † No other Pitohui art in the same turn or next
    † No S-rank or above genjutsu in the same turn or next
    † Can only be used by Hooded Pitohuis
    † Must be taught by Priest
    Feathery Omen Approval
    Hooded Pitohui Approval


     Declined  Very very unreasonable and powerful. Too high ranked, effect to powerful. Please tone it down.


    Genjutsu: Kantu Britto - Illusion Style: Can't breathe
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: N/A(30 Due to mental stress)
    Description: An Illusion after 2 handseals cast on the victim where he feels there is no air he can breathe in making him choke and suffocate. In real life however, the foe is unable to move and suffers mental stress due to the illusion. He would however pass out after 2 turns if not released
    † Useable 3 times per match
    † No A-rank genjutsu next turn
    † Must be taught by Priest


     Declined  Sorry, similar illusions exist. DNR
     
         
    Last edited by Scorps; 10-17-2013 at 03:43 PM.

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    Re: ±±Custom Jutsu Submission±±

    Biriyādo geijutsu - Billard Arts
    Type: Weapon
    Rank: S-Rank
    Range: Short - Long
    Chakra: 40 per movement of a ball
    Damage: 80 per ball hit
    Description: The user carries a set of 4 ivory balls in a small box on their back. The balls are 2.25 inches in diameter and weigh 6 oz. (170 g). Using wind chakra the user can control the trajectory of these balls in anyway they desire. The main advantage of using the balls is apparent when they are used in conjunction with each other. The balls can be bounced of each other at any angle to move in a desired path. If used properly the balls can bypass defenses by moving around them in this way. Since the balls are small in nature and have a high velocity due to the wind they can pierce through solid objects with the exception of hard metals. Ivory only burns when subjected to high temperatures for a prolonged period of time. As such the balls are resistant to fire jutsu (KG are exceptions to this) but are weak against lightning jutsu. The balls can pass through water but their velocity will be slowed down.


    Note: The movement of one or all four balls count as one move. The balls don't all have to be used in one move (jutsu can be used between moving 2 balls), but each ball can only be moved once during a turn.
    Note: Can only be taught by Perception.


     Declined  Flawed reasoning here: if they are moved with wind chakra, they shouldn't be weak to lightning. 80 per ball = 4X80 total damage. No. There is also no usage limit and you say the balls can be destroyed...ok...but if they can be destroyed then they are a jutsu, not a weapon. If you want to manipulate them you need to use handgestures and focus and while doing so you cannot mold techniques as you are spending chakra and focus to do so.
     
         
    Last edited by Scorps; 10-11-2013 at 08:09 PM.

  13. #3338
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Daemon View Post
    (Genbugan-shitsu no genkotsu) - Basaltic Fist
    Rank: B
    Type:Supplementary/Attack/ Defense
    Range:Short-Mid
    Chakra Cost:20
    Damage Points:40
    Description: The user charges a moderate amount of chakra into their entire arm. The arm is winded back and lies in wait. The user then delivers a powerful punch into the air. The way how this technique works is that the chakra that is stored in the arm is now forced down the length of the arm. This concentrates the chakra into the fist. Just like a gas, the chakra is compressed in the fist getting more and more pressurized. When the punch is thrown all that chakra is released as a pressurized blast of chakra. The released chakra is so forceful that it it rips through the clothing that covers the arm of the user. The power of this attack is so strong that is can leave a small crater in the ground. It also has the capability of countering jutsu of the same rank and lower.
    -Can only be taught be Daemon


    (Sanjuu Genbugan-shitsu no Genkotsu ) - Triple Basaltic Fist
    Rank: A
    Type:Supplementary/Attack/ Defense
    Range:Short-Mid
    Chakra Cost:30
    Damage Points:60
    Description: This technique has the exact same effect as the original Basaltic Fist but in this version it is done three times. Like most techniques, each basaltic fist is not A rank but it is distributed through out. Each of the Basaltic Fists of this version carry C-rank strength so when they are used together they equal A-rank. (C+C=B+C=A). This form of Basaltic fist is much quicker also. Since one basaltic fist is a C-rank it takes less time to charge chaka. So this means the 3 fists can be used in quick succession. Each Basaltic Fist can be used to defend against a C-rank jutsu individually but when they are all focused on one attack, they can defend against an A-rank technique.
    -Can only be taught by Daemon
    - Must have learned Basaltic Fist


    X-Both Declined-X If they can defend, add a usage limit.

    (Fenikkusu Handou ) - Phoenix Kick
    Rank: A
    Type:Attack
    Range:Short
    Chakra Cost:30
    Damage Points:60
    Description: The user focuses chakra into their leg. The goes for a low kick towards the opponent. But instead of going for a hit, they let their foot hit the ground. The shockwave of the kick hitting the ground is transferred into the ground by the chakra. The user then releases the chakra into the ground underneath the user. Suddenly the chakra shoots up out the ground as a vortex that hit the opponent violently causing severe damage.
    - Can only be taught by Daemon


    X-Approved-X
    (Genbugan-shitsu no genkotsu) - Basaltic Fist
    Rank: B
    Type:Supplementary/Attack/ Defense
    Range:Short-Mid
    Chakra Cost:20
    Damage Points:40
    Description: The user charges a moderate amount of chakra into their entire arm. The arm is winded back and lies in wait. The user then delivers a powerful punch into the air. The way how this technique works is that the chakra that is stored in the arm is now forced down the length of the arm. This concentrates the chakra into the fist. Just like a gas, the chakra is compressed in the fist getting more and more pressurized. When the punch is thrown all that chakra is released as a pressurized blast of chakra. The released chakra is so forceful that it it rips through the clothing that covers the arm of the user. The power of this attack is so strong that is can leave a small crater in the ground. It also has the capability of countering jutsu of the same rank and lower.
    -Can only be taught be Daemon
    -Usable 4 times per battle


    (Sanjuu Genbugan-shitsu no Genkotsu ) - Triple Basaltic Fist
    Rank: A
    Type:Supplementary/Attack/ Defense
    Range:Short-Mid
    Chakra Cost:30
    Damage Points:60
    Description: This technique has the exact same effect as the original Basaltic Fist but in this version it is done three times. Like most techniques, each basaltic fist is not A rank but it is distributed through out. Each of the Basaltic Fists of this version carry C-rank strength so when they are used together they equal A-rank. (C+C=B+C=A). This form of Basaltic fist is much quicker also. Since one basaltic fist is a C-rank it takes less time to charge chaka. So this means the 3 fists can be used in quick succession. Each Basaltic Fist can be used to defend against a C-rank jutsu individually but when they are all focused on one attack, they can defend against an A-rank technique.
    -Can only be taught by Daemon
    - Must have learned Basaltic Fist
    - Usable 3 times per battle



     All Pending  I find only a more dramatic version of Chakra Enhanced Taijutsu so I'll let this to be checked by Xylon
     
         
    Last edited by Scorps; 10-11-2013 at 08:11 PM.

  14. #3339
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    Re: ±±Custom Jutsu Submission±±

    ±± Closed for Checking ±±

    Thread closed for checking.

    Also I'll take this chance to say that I won't be checking things in order. I'll be clearing the easier submissions first at random before starting on the harder ones. So if you see that I checked a submission after yours and yours is unchecked, don't worry or find it strange. Its just to make it easier and faster on my end.

    Thank you and sorry for any delay!
     
         

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    Re: ±±Custom Jutsu Submission±±

    New Cycle


    You know the drill. Its opened for a new cycle of 3 techniques per user for one week counting from today or until the new marker is posted. One Cycle = one Week but one Week is not immediately one Cycle. Read the markers to be sure you're not bypassing the rules. Remember that you can only post between markers.

    Also, I must remind members to read the rules (check the first post of this thread), read the thread and get familiar with what is approvable and is not, etc. Tons of techniques still are submitted without abiding to the template for example and that is auto decline. And its ridiculous to have a submission declined because of incorrect chakra or damage info. [B]Be smart and make sure your submission abides the templates.

    I think I checked all pending submissions but if I missed something, please pm me the link and I'll check it. I apologize for the severe delay the thread is facing and has faced recently. Unfortunately for reasons beyond our control, not only did my personal schedule got more cramped, due to some work changes, as other cj checkers faced similar situations or issues in RL which have been hindering our ability to swiftly check the submissions. Its because of that that these 2 last cycles took so long to check. I'm sorry about it but there is little more I can do so I only ask for your understanding and comprehension and patience. We are doing our best to improve things and find a solution. In the meanwhile I ask for your help. If you make sure that your submissions abide the rules of the first post in this thread (mainly template and naming but also links to trainings, summoning contracts, etc) and if you try and make sure your descriptions more easy to understand and read, you're helping us do our job that much more. And if our job is easier, the submissions are checked faster which improves your RP quality as well.




    Members currently banned from this thread:

    Aízen; Permanently; Offensive behavior

     
         

  16. #3341
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    Re: ±±Custom Jutsu Submission±±

    Suiton: Mizuchi's Fountain | Water Release: Mizuchi's Izumi
    Rank: S
    Type: Offensive/Defensive
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: Through the formation of a single handseal, the user is capable of materializing an abundance of water by calling forth moisture from the surroundings. When utilized offensively, the water generally erupts in the form of a violently sprouting fountain, or opponent encircling rapids. If used defensively, then the water materializes in the form of a swelling wave. The user is capable of controlling and manipulating the waters direction through the utilization of commanding hand movements. For as long as the user maintains their manipulation over the water, it continues to grow and swell, growing in size to even rival techniques such as Great Exploding Colliding Wave in the time it would take the water to swiftly traverse a few ranges. Due to this, this technique can allow for the materialization of rather copious amounts of water, which, should it be allowed to flourish, would be capable of growing to riverlike, or even mini oceanic like sizes. Although, while the growth allows for a more overbearing presence and a greater aptitude for brute force, it does not increase the chakra based offensive prowess of the technique. Nor does it warrant any regenerative properties that would allow for the technique to overpower techniques of otherwise neutralization warranting rank and elemental nature. I.e, if this technique were to be left B ranked after a clash with another jutsu, its volume growth wouldn't allow it to regenerate to a stronger rank based state.

    Note:

    - Can only be used 4x
    - Cannot be used on consecutive turns
    - No Suiton Jutsu above S rank for the rest of the turn
    - Can only be taught by Scaze


     Declined  Similar to existing techniques, sorry.


    Fenriru No Gimuzuke | Fenrir's Armament

    Rank: A
    Type: Supplementary/Offensive/Defensive
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: A more ninjutsu orientated Inuzuka technique in which an Inuzuka applies their aptitude for rotation to chakra control, utilizing this technique to produce a thick, dense, rotating swathe of chakra to surround their body. The chakra being inherently offensive due to the depth and intensity of the rotations, which remain to be almost contortion like, credited to their seemingly sporadic and random nature. While the density and compression of the chakra provides an almost solid like medium host for the technique's power, so that force can be effectively transferred through. When an entity is struck, the chakra makes a habit of dealing more damage with increasing depth, with surface damage usually being attributed more to the raw, and rather notable, pulsing pushing force generated by the chakra. Thus making this technique more than capable of distancing an opponent from the user, while the true destructive nature of the technique takes place within the depths of the struck entity. In a sense, this factor makes this technique somewhat similar to Rasengan. The jutsu itself can have quite a few applications, sometimes used to empower individual limbs to increase the power of a punch or kick, or a flurry of strikes for that matter, with perhaps a small twisting motion being utilized during the strike so as to bring out the full potential of the chakra. Or even utilized alongside the application of locks or holds, with the thick rotary aspects of the chakra and the pulsing force enhancing said moves to pose the threat shredded skin, dislocation, torn ligaments or even amputation. However more often than not, the technique is best used in conjunction with Gatsuuga/Gatenga and their variants, serving to empower the entire process. And, turning even the most basic of Gatsuuga's into powerful, highly destructive techniques. When utilized with Gatsuuga's, the empowerment would more than grant the user the capability to tear through elemental techniques of equal rank, with the density and rotary speed of the chakra acting as a repellent towards flames and lightning.

    Note:

    - Can only be used 4x
    - No Inuzuka techniques above S rank next turn
    - This technique can be utilized alongside the basic, cannon, Gatsuugas/Gatenga with the combination only counting as a single jutsu (With the Gatsuuga/Gatenga jutsu being posted for reference). This however does not apply to the more advanced variants.
    - +10 Damage if used by an entity with fur, with the fur being a subtle influence that results in the creation of finer, more precise, strand like rotations.
    - Can only be taught by Scaze


     Declined  I don't get how this is Inuzuka related. Its simply an armor of rotating chakra around yourself. Hardly Inuzuka bound.

    Quote Originally Posted by Scaze View Post
    Fenriru No Gimuzuke | Fenrir's Oblige
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra Cost: 40 (+200) (-40 per turn)
    Damage Points: N/A
    Description: A merging transformation technique that is simple in concept, yet immensely useful in application. The user through either direct, or secondary contact with their Ninken will merge into a single entity, or if at range through the formation of a single handseal. This merger essentially combines many of the previous transformative techniques demonstrated by Inuzuka's into one, more harmonious, far more efficient technique. When within this form the user is capable of seamlessly switching between the forms of a human and a ninken, with such an ability giving way to rather useful 'mid points' that stem from utilizing a mixture of human and ninken aesthetics and physiology; for instance a tail and canine ears, or a completely hairy body, from a form mimicking that of the 4 legged technique to forms that grant the user a more burly werewolf like body. There even exists more extreme forms where power is amped to the max, ultimately granting a larger more giant summoned sized forms similar to the '(Jinjū Konbi Henge: Sōtōrō ) - Human Beast Combination Transformation: Double-Headed Wolf' technique. Of course the ability to morph and shift between the basic and chakra enhanced physiology of man and beast allows for devastating versatility. Alongside the visible outer changes, other changes occur such as those within the users chakra, or senses. The users senses are always bolstered to an utmost extreme thanks to the aid of their Ninken, having a sense of smell that surpasses that of the Silver-Tip Grizzly's, capable of easily distinguishing concentrations of parts per hundred millions from tens of meters away, a sense of hearing rivalling that of owls, and equally notable sight which of course includes night vision. While the users chakra system, having been intersected and interwoven into their Ninkens, yet still remaining individual in its own right experiences a constant flush of their Ninkens chakra every few moments, the perpetual flux making the user resistant to C rank and below Genjutsu, while the initial merge frees the user from all genjutsu's due to the sudden introduction of foreign chakra (except MS/Doujutsu Level Genjutsu). The users reflexes also increase, leading to them being heavily relied on in place of reactions, not to say that the user is subconsciously reacting in an almost magical manner, but instead is based on a more a mind without a mind concept, with the tasks and skills that have been drilled into the user through both practice and prior battling experiencing surfacing for utmost efficiency and finesse. Due to the addition of the Ninken's physical, mental and chakra based influence, the users Inuzuka techniques gain a +10 damage bonus. There however remains to be a downside to the technique; as any damage the user receives is doubled, as not only is the physical recoil increased due to two entities being present within one body, and thus the damage affecting both, but, the mental and psychological damage denoting to injury is also increased two folds, due to two minds being affected by the same pain at the same point. It could even be argued that the mental pain is increased three or even four fold with the mental link working as more of a duplication rather than an addition. Due to this the gained resistance to genjutsu is invaluable, as the resistance not only works to dispel genjutsu of C rank and below after the most minor amounts of exposure, but it also lessens the impact on the users senses, therefore preventing higher ranked genjutsu from dominating via exploitation of the users increased mental sensitivity.

    Note:

    - Can only be used 1x
    - Lasts up to 4 turns
    - While the transformation grants a base buff similar to that of the four legged technique, although slightly more potent (Drastically in terms of senses), certain forms have their specific strengths, for instance larger forms will be more powerful and bulky, more four legged forms will be faster and more instinctual, while two legged forms with adaptations will specialize in balance and agility.
    - Can only be used by an Inuzuka, and requires at least one Ninken
    - Can only be taught by Scaze


     Approved  Edited. It can't go further than this. Good technique btw.
    Based off of.

    Fenriru No Gimuzuke | Fenrir's Lesser Oblige
    Rank: A
    Type: Supplementary/Offensive/Defensive
    Range: Short
    Chakra Cost: 30 (-20 per turn)
    Damage Points: N/A
    Description: A merging transformation technique that is simple in concept, yet immensely useful in application. The user through either direct, or secondary contact with their Ninken will merge into a single entity, or if at range through the formation of a single handseal. While the users consciousness and chakra systems remain completely separate, making this technique somewhat inferior to 'Fenrir's Oblige', the user retains the ability to call upon, and mix their Ninken's physiology with their own at whim. This results in the user gaining bolstered senses, while also being capable of assuming the forms of human, Ninken, or even midway mixtures; such as forms similar to the 'Four Legged Technique', or more werewolf like forms. Unlike its predecessor, the more advanced forms attributed to ninjutsu are lessened, limiting the larger forms that would usually allow for the massive size increases proven possible by techniques such as the 'Two Headed Best Transformation', to smaller sizes incapable of exceeding that of early Part II Gamatatsu. Meanwhile, sense wise, the users hearing is increased to that of a lesser owl, their smell beyond that of a blood hound's, capable of distinguishing parts per tens of millions from meters away, as well as an advanced sense of sight, which comes with all inclusive night vision. The user also gains a +10 bonus to all Taijutsu and Inuzuka techniques, as a result of their Ninken's physical influence boosting their physicality. This comes coupled with the gain of instincts and reflexes slightly greater than that of the 'Four Legged Technique'. The user however still experiences the physical drawbacks of increased pain, due to damage to the users body affecting both the Ninken and Inuzuka's body simultaneously. However mental damage remains to be more or less normal, with no significant increase due to the distinction that is kept between the two's consciousnesses and chakra systems. This technique is effectively a less powerful variation of 'Fenrir's Oblige', having far less power and versatility, with form shifting being slower and less refined, but in turn this technique has less drawbacks and can be sustained for a far, far longer time, allowing it to double as a base Inuzuka form, albeit with a costly constant drain of chakra.

    Note:

    - Can only be used 4x
    - Lasts for five turns, or until deactivated.
    - Can only be used by an Inuzuka, and requires at least one Ninken
    - Inuzuka transformations utilised from this form gain a +1 to their turn usage limit. Afterwards the user reverts back to this form, rather than splitting into Inuzuka and Ninken. (Unless the usage limit was all used up)
    - Naturally this technique allows for the use of techniques that generally require the 'Four Legged Technique' as perquisite.
    - Can only be taught by Scaze
    __________________
    -Leaving for Scorps-



     Declined  This is stretching the original technique a bit too much for me. It begins to twist what is an Inuzuka and make it almost a makeshift SNK bio.
     
         
    Last edited by Scorps; 12-09-2013 at 06:43 PM.

  17. #3342
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    Re: ±±Custom Jutsu Submission±±

    Summoning Animal: Quetzal
    Scroll Owner: Perception
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A
    Description and Background:

    The Quetzal is a bird that was held sacred by a long lost warrior race. This race existed in a time long before the utilization of chakra and the SO6P. The warriors lived in small settlements located in a tropical forest inside the Land of Fire. These people were among the first civilizations of the Land of Fire. Traveling and exploration defined this era. The world was still young and not yet completely discovered. As history has shown with exploration comes the expansion of territories and the beginnings of new generations. Races fade into obscurity while others prosper and grow with the passing of time. The prior fate would befall the warrior race that held the Quetzal as sacred.

    The Quetzal is a medium size bird that weighs 7-8 oz and is 14-16 in tall. It is an incredibly beautiful bird whose body is composed of several colors including bright green, blue, red, and gold. The Quetzal has two long twin tail feathers that extend from the back of its body. The twin tail feathers grow to be about 2 ft in length.

    The tropical forest that was home to the ancient warrior race was also home to the Quetzal. The twin feathers of the Quetzal were valued commodities amongst the villagers. The villagers however did not hunt the Quetzal but lived in harmony with them. The Quetzal was also well known for its beautiful singing voice which surpassed all other birds. During this time the Quetzal had entirely green chests which differ from their looks today. As time passed on outside explorers would eventually discover this tropical forest. The explorers cared little for the customs and traditions of the ancient warriors. They decided to expand their territory and wipe out the ancient warrior race. This caused a war that raged on in the tropical forest for several years. The explorers would eventually win the war destroying the tropical forest in the process. During the last battle of the war the village chief was fighting with his dying breaths. As he fought his last battle a Quetzal flew down from the sky and distracted his opponent. In the end it wasn't enough and the village chief was slain. He fell to the ground and as he was grasping his last breaths the Quetzal flew down and laid on his chest. His chest was soaked in blood and stained the green feathers of the Quetzal turning it a deep red hue. This formed a bond between the chief and the Quetzal. The chief died immediately afterwards. After the war the Quetzal became an endangered species but a few still exist in other tropical forests.

    People who sign a contract with the Quetzal form a permanent bond with it by tainting the bird's chest with their blood and thus their chakra signature. Like most birds the Quetzal can maneuver through the air but are not as fast as an owl or a hawk. The Quetzal is capable of manipulating the wind by infusing its chakra into its wings and flapping them, but this is not what distinguishes them from other birds. Due to living in the humid climate of the tropical forest the Quetzal often times has to fly though thick mist and dense fog. The Quetzal like other birds have much greater vision than humans, but this doesn't enable them to see through mist or fog. For this reason through time the Quetzal has heightened its chakra sensing abilities to be able to navigate through and detect predators in mist, smoke, and other similar mediums. This development occurred as the usage of chakra became more commonplace in the world. The summoner can always sense the location of the Quetzal through their blood and thus their chakra signature on the birds chest. In turn this allows the Quetzal to be used as a guide when fighting in mist or smoke. By following the Quetzal the summoner can dodge oncoming attacks they can't see or locate an enemy they can't find. This shared bond is a passive ability not requiring a move beyond the summoning to activate. The chakra sensing of the Quetzal however requires a move to activate. The Quetzal can also cast genjutsu by waving its long twin tails. The genjutsu is triggered when a person looks at the twin tails. Since the twin tails are longer than the birds actual height they are nearly impossible to avoid seeing if looking at the Quetzal. The Quetzal developed this skill purely as a tactic to escape predators.

    People who sign this contract are branded with this tattoo:


    Note: Can only be taught by Perception.
    Note: Background is based on Mayan History.
    ____________
    -Declined- It was fine up until that point of chakra sensing, basically the whole third paragraph, chakra sensing isn't going to be allowed no more for summoning contracts as a passive ability, and the abilities you mention has to be in the description of a given summoning animal, not a passive for all of them, and remove that being there before the Sage of the six paths thing.



    (Genjutsu - Jutsu chikaku) Illusionary Arts - Jutsu Perception
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description:

    The user directs their chakra towards a target's brain trapping them in a genjutsu. Once the genjutsu is set the user performs a jutsu of their choice directly after. The target will see the user's jutsu but one aspect of it will be changed by the genjutsu. The user can choose to change the shape, size, speed, or the overall look of their jutsu.

    If shape is chosen the jutsu will appear to be any shape of the user's choosing.
    If size is chosen the jutsu will appear to be as small or as large as the user wants. In the case of weapons the user can make as many or as few of them as they want.
    If speed is chosen the appearance of the jutsu's approach speed can be determined by the user.
    If overall look is chosen the user can change what the entire jutsu looks like, but the appearance of its shape, size, and approach speed can't be changed. An example of this would be forming a wave of water directed at your opponent but making it look like a gust of wind of equivalent shape, size, and speed.

    Note: Can only be used 3 times a battle.
    Note: Can only be taught by Perception.
    ____________
    -Declined- Other than being too broad, it's very similar to one of the genjutsu techniques that used to belong to the NB genjutsu, one of which changed the color of the technique perceived by the opponent, it has been done before with other genjutsu techniques as well, also normal genjutsu techniques need handseals or a medium in order to trigger them.



    (Doton: Bourukyabiti) Earth Release: Bowl Cavity
    Type: Supplementary
    Rank: C
    Range: Short-Mid
    Chakra: 15
    Damage: N/A
    Description:

    The user channels chakra into the ground through any viable means and forms a small bowl shaped cavity 2.0 m in diameter and 1.0 m deep in the earth. This bowl can be formed under an opponent's feet causing them to lose balance. However, the real advantage of the bowl is when it is used to capture water. By forming this bowl while its raining or forming it in the path of a water jutsu, this bowl can be filled up with water and then used as a water source. Since the bowl is not very deep only small scale water jutsu can be formed that don't require a large water source. The tremors caused by the creation of the bowl are minute and can't be felt.
    ___________
    -Declined- Similar techniques exist.
     
         
    Last edited by Ryūjin; 10-25-2013 at 02:08 PM.

  18. #3343
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Bloo View Post
    (Genjutsu: Kuro Supirittsu) Illusion Technique: Dark Spirits
    Type:Offensive
    Rank: B
    Range: Short - Mid
    Chakra: 30
    Damage: N/A
    Description:
    The user will first perform two hand seals and insert their chakra into the opponents brain taking over their five senses. As the genjutsu is placed upon the opponent they will see a black mass with orange glowing spots that represent its eyes emerge in front of the user. The figure will then cause a deep fear to emerge in the opponent and the opponent will be unable to move. The mass stands at an incredible 9 foot, easily towering above most people. The demonic figure will then dash in a zig zig manner. The speed in which the figure dashes is almost super human, only being able to see it when stops briefly to change direction. When the figure reaches the opponent it will strike out with its demonic hand nd grasp the opponent by the throat and lift them up into the air. While hanging in the air the opponent will feel as if their air supply has been cut off and start to choke to death due to the grip on their neck.In reality the user is immobilized and gasping for air.

    -Usable twice per battle
    -Can only be taught by Bloo.


    Looks of the black mass





     Declined  Sorry but Genjutsu can't control your opponents emotions. You present a visual representation of something upon your enemies senses but you cannot cause him "fear". Thats Doujutsu Genjutsu field. Also, wrong chakra info.
    (Genjutsu: Kuro Supirittsu) Illusion Technique: Dark Spirits
    Type:Offensive
    Rank: B
    Range: Short - Mid
    Chakra: 20
    Damage: N/A
    Description:
    The user will first perform two hand seals and insert their chakra into the opponents brain taking over their five senses. As the genjutsu is placed upon the opponent they will see a black mass with orange glowing spots that represent its eyes emerge in front of the user. Once the figure emerges the opponents is paralyzed by the sight of it. The mass stands at an incredible 9 foot, easily towering above most people. The demonic figure will then dash in a zig zig manner. The speed in which the figure dashes is almost super human, only being able to see it when stops briefly to change direction. When the figure reaches the opponent it will strike out with its demonic hand nd grasp the opponent by the throat and lift them up into the air. While hanging in the air the opponent will feel as if their air supply has been cut off and start to choke to death due to the grip on their neck.In reality the user is immobilized and gasping for air.

    -Usable twice per battle
    -Can only be taught by Bloo.

    Looks of the black mass



    __________
    -Declined- The area you put in bold, it's not enough for an opponent to be paralyzed of, simply looking at something, the conception of fear differs from one character to another, and you can't enforce fear because each character deals with it differently, also why would the opponent be paralyzed when someone is holding a grip on their neck? their body can move, a total paralyses needs a valid reason in genjutsu, the senses has to witness something that makes the mind think that the body is paralyzed, like a chain trapping them for example, one more go with this then it's DNR.


    (Fugutaiten) Archenemy
    Type: Weapon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80
    Description:
    Archenemy origin is unknown. Nobody knows who created or for what purpose. All is known about Archenemy is that an unknown swordsman appeared one day. The swordsman single handed wiped out an entire platoon of konoha Shinobi without even drawing his sword. Impressed by his swordsmanship the konoha elite offered him a position to teach but he declined as it wasn't his ability that had helped him but the sword he carried. Years passed and the swordsman seemed to of disappeared but one day a package arrived that contained the very sword that the swordsman had carried. There was also a note saying that the swordsman had given up his ways and wanted konoha to protect the sword until one day a new wielder was choosen. Now able to see the sword up close it really was an amazing weapon. Archenemy is a traditional nodachi. Its hilt is wrapped in a dark wrapping , outlining a series of rhombs on it, ends in a light pommel and has a similarly light, mildly prominent fuchi, a metal disk separating the hilt from the handguard. The handguard itself takes the form of a tsuba , a flat plate perpendicular to the hilt, which has its two faces covered in intricate decorations, and possesses a mildly rounded, elongated shape with four points curving inwards, generating soft nooks, which make the tsuba itself vaguely reminiscent of a stylized four-leaf clover . The weapon comes with a matching saya , a lacquered scabbard , which is dark in color, ending in a light chape, and has a decorative rope tied around its middle part in a ribbon, with two edges left hanging.

    Abilities
    -Archenemy can be used to cut even while sheathed due a layer of chakra coating the sheathe.
    -Once drawn the sheathe can still cut, thus acting as another sword if wielded in the off hand.
    -Archenemy stays sheathed until the user wants to draw it, meaning it can't be accidently unsheathed when swinging it around.


    ___________
    -Declined- Nice idea for a sword xD i was going to approve it but then again i thought it needed more definition, about that cutting ability, how strong is the cut induced with the sword, is it as strong as the sheathe's cutting ability? and how strong it is really? enough to cut a sword in half?


    Signed deers here: [X]

    (Kyuusho Shika Kuchiyose: Keldeo) Secret Deer Summoning: Keldeo
    Type: Summoning
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80
    Description:
    The user will bite their thumb to draw blood. Once the blood has been drawn they will rub it across their summoning tattoo, then slam their hands on the ground to summon keldeo. Keldeo has a cream- colored body and stands half as tall as a normal human(1 meter). It has a short, rounded snout with large nostrils, and blue eyes. It has a large, feathery red mane, long, dark blue, ridged eyebrow-like protrusions, and a single cream-colored horn that curves slightly. This actually a mutation, instead of growing antlers on the top of his head keldeo grew a single antler on his forehead, gaining him the nickname unicorn. The back of its head, as well as its neck, is covered with fluffy,light blue fur. Keldeo has blue split hooves. Its tail is light blue with white spots and resembles an elaborate feather in a cap. Keldeo is able to use the samurai sabre by using his horn. Keldeo has a special ability by using his chakra he is able to change form. After being on the field for at least one turn Keldeo is able to change into his absolute form. Keldeos features change as well, the dark blue
    protrusions become shorter and lighter in color, resembling ears. Its horn becomes dark blue, and grows larger and ridged. On the side of its head are three feathers colored aqua blue, green and orange. His horn also becomes longer and gains black ridges. He also gains a special move, secret sword. By channeling even more chakra into his horn Keldeo is able to create a yellow colored blade of chakra that extends from his horn. The blade is twice as long as his body..

    -Stays on the field for four turns.
    -Summoned once per battle.
    -Must be on the field for one turn before changing forms.
    -Secret sword counts as a move, usable twice and can cut S rank and below Ninjutsu.


    ___________
    -Declined- I like it, but i won't allow a deer to use the Samurai Sabre technique.
     
         
    Last edited by Ryūjin; 10-25-2013 at 02:22 PM.

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    Re: ±±Custom Jutsu Submission±±

    (Ranton: Kumono Ware)-Storm Release: Cloud Cracking
    Type: Supplementary
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: N/A
    Description The user will send storm chakra towards any construct that is made of metal like substances (Kunais, shurikens,etc) or paper (Explosive Tags, Paper Ninjutsu, etc) like substances. The user will channel storm chakra around the constructs, using the water vapor in the air they will wet the constructs then a electrical charge due to the storm chakra will appear on the constructs. What happens to the construct is since the water part will force the constructs to weaken, the paper is naturally weak to water. Also metal will weaken and rust the metal due to the chakra infused storm weakening it. The lighting portion will then tear through the constructs rendering them useless.
    - Can only be used 3 times in a battle
    - Can not use Storm release jutsus the same turn as this one
    - Must have mastery over Storm Release
    ____________
    -Declined- While i like the concept, i can't allow it for Paper Ninjutsu, it can render any technique of it useless, i can go as far as shurikens, explosive tags, kunais etc, but not other special swords, like the sword of Kusanagi or weapons like that, or CWs, you get the jest, i'd prefer if no swords at all can be targeted by this technique.




    (Ranton: sh no chuushutsu)- Storm Release: Limb extraction
    Type: offensive-Supplementary-Defense
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80
    Description: A very dangerous short range technique. The user by channeling storm chakra towards area of bone on the users body and releases the storm chakra in the direction the bone is aiming. So if the elbow of the left arm for example is facing upward towards the oppopents chest, the storm will be released in that direction towards the opponent chest. The storm chakra is concentrated and very sharp, it has the ability to pierce through the opponent if contacted with it, and can shock the area hit. The storm chakra stays connected to the user and can reach up to 5 meters in length. Its color is bright blue. Note chakra is not molded in the bone but simply uses the bones as a medium to direct the storm chakra.
    - Using this jutsu counts towards the turn slot so releasing the storm chakra more then once will count towards move slot
    - Can only be used a total of 5 times in battle
    - Must have mastery of storm release
    ___________
    -Declined- Storm Release is pure energy, it's not a dense one at that, so something like cutting is a bit difficult if not impossible to be induced through Storm Release, plus it has the characteristics of Chidori, which is a lightning Release technique, i get that Storm Release is a bit like lightning, but the water part of the technique can't induce a cutting effect this precise.




    (Ranton: Harikeen)-Storm Release: Hurricane
    Type: Offense
    Rank: Forbidden
    Range: Short-Long
    Chakra: 50
    Damage: 100 (10 towards the user)
    Description: Storm release most dangerous and powerful jutsu. The user will first need to create dark storm clouds in the sky, this can be achievable by either sending a B-Rank katon jutsu in the sky creating the clouds or use any jutsu that aloud to make storm clouds (This can be customs or cannon). With one hand seal the user will remain still and send a large amount storm chakra towards the clouds. The clouds begin to circulate at intense speed, due to the circulation of the clouds strong natural winds will begin to blow all around the area, storm droplets of rain will begin to shower down on the area, the droplets are infused with storm chakra so they can shock as well as paralyze the opponent, and storm lasers will begin to rain down all over the terrain and around the opponent position. This jutsu replicates a real hurricane. The user though will have have to remain in place where the eye of hurricane is, this area causes no harm to the user, though it the user is pushed out they as well will be caught in the hurricane, The eye of the storm is 2 meters wide and long so only large enough for one user.. The sheer power of the jutsu will leave the whole area in a large crater due to the heavy winds and storm lasers, but the users area will be fine. The winds are strong enough to force the user to lose balance and slam them on the ground as well as blow trees, rocks, or any other natural construct. Due to the intense chakra needed to withstand this jutsu the user will be harmed.
    ____________
    -Declined- DNR, a forbidden technique with no drawbacks as well as being OPed.

    Storm bio---> http://narutobase.net/forums/showthread.php?t=428124
     
         
    Last edited by Ryūjin; 10-25-2013 at 02:33 PM.

  20. #3345
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    Re: ±±Custom Jutsu Submission±±

    Summoning Animal: Julia Creek Dunnart
    Scroll Owner: Sagemode Jinchuuriki
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A
    Description and Background:
    Dunnarts are small insectivorous marsupials found in Australia. The Julia Creek dunnart weighs 40 - 70 g (1.4 - 2.5 oz). It is mainly found in Mitchell grass on the cracking brown soils of the downs country of northwestern Queensland. The region where it occurs has extensive natural grasslands and savanna woodlands with an annual rainfall of 450 mm (18 in). In addition to insects, dunnarts occasionally eat small vertebrates such as lizards and mice. The Julia Creek dunnart is nocturnal. It probably rests in the maze of underground cavities provided by the grass-covered soils of the region where it is found. A female Julia Creek dunnart can have up to 8 young in a single litter.
    The Julia Creek dunnart was first documented by Western science in 1931 but not recognized as a full species until 1979. Only 4 specimens had been collected between 1931 and 1972, near Julia Creek and Richmond. However, in 1991 and 1992 additional specimens were found, including three live specimens in the downs country of northwest Queensland, which doubled the known range (to more than 200 km (124 mi) in the north-south direction) and increased the number of locations from 3 to 11.
    It is not known whether a decline in the Julia Creek dunnart has occurred. Its apparent rarity may be due more to a lack of surveys than to actual rarity.


    People who sign this contract get this tattoo:
    Only the animal is the tattoo the background isn't part of it

    ___________
    -Approved- Now that's a weird rat @_@, i'm going to have trouble sleeping at night >_>
     
         
    Last edited by sagemode jinchuuriki; 10-25-2013 at 03:14 PM.

  21. #3346
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Vēx View Post
    (Earth Style Drip: Doton Tekika)
    Type: Offense
    Rank: Forbidden
    Range: Short-Mid
    Chakra: 50 (-15 chakra per turn to keep active)
    Damage: 90
    Description: First, the user makes a string of 5 handseals. The user then focuses earth chakra all over himself, and around himself and causes a giant swamp to form, composed of the same swampy substance found in Earth Style Swamp of the Underworld. Out of this, a giant monster appears about the size of an elephant. It has a skull for a head, with giant horns. It doesen't have legs, with the bottom part just being a large mass of swampy material. It has small wings on it's back which are only there for cosmic affect and don't actually allow it to fly. It is completely fashioned out of the swampy material, and can be freely manipulated by the user. It has great strength, being able to punch through A rank earthen defenses. The user can also freely manipulate the creature's swampy body, fashioning parts of it's body such as arms or legs into anything the user desires (within reason). The user can also have the creature drip chunks of itself onto the ground, and these "chunks" become miniature creatures with the same abilities as the first, except much smaller being about the size of a common garden gnome. However, when the creature does this it becomes weakened being reduced in size and rank. The creature can make only 5 miniature creatures before becoming a mini creature as well. Each miniature creature having a rank of d rank. When one of them is destroyed, it explodes with a D rank explosion sending the sticky swamp material in every direction.

    Restrictions:

    Can only be used once per battle
    Must be taught by Vex
    No earth for two turns after this jutsu is used
    The mini swamp creatures are D rank and only 5 of them can be made before the creature itself turns into a miniature swamp creature.
    It is very vulnerable to lightning, and can be dispelled with S rank lightning.


     Declined  The minion feature has to go. You also don't quite explain how long this lasts. And the last restriction is a filler. I don't also get why you need to say you channel chakra through your whole body and what not as you describe you form a swamp around you. There is a mishap in the description there. Also, forbidden ranks do damage to yourself.

    Fire Release: Temperature Shift (Katon: Netsu Shifuto)
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra: 20
    Damage: N/A
    Description: Using this jutsu, the user is able to increase the temperature of anything found on the battle field, to the point where it will catch on fire. Of course, this excludes metallic materials such as swords or kunai. For those, it would simply heat them up until they become extremely hot so they become pretty much impossible to hold under normal circumstance. They don't cause any damage, just the pain equivalent of touching your skin to a hot surface.

    Restrictions:

    Can only be used 3 times a battle
    Cannot be used on actual jutsu (like if there was wood coming at me, I couldn't ignite the wood)


     Declined  Sorry but it collides with existing techniques. DNR.

    Summoning Animal: Puffer-fish (Tetraodontidae)

    Scroll Owner: Vex

    Other Users who have signed contract: N/A

    Summoning Boss if existing: Will Make

    Other Summoning Animals tied to contract: Will Make

    Description and Background:

    Background:

    The Pufferifish are a race of estuarian fish found all over oceans. They are mostly however found in the Oceans of Blood (Enkai no Chi). Contrary to the name, it is actually a giant lake and acts as the home of the pufferfish. They are a proud, and arrogant race. They are however also very loyal, and will fight for their summoners until called back. There are many Pufferfish, with some being more powerful than others, but like the toad have an elder who advises all Pufferfish, and generally makes all the big decisions that affect them all. A signer of the contract will be able to summon all 120 species of Pufferfish, and indivual pufferfish in varying degrees of maturity.

    General Description and Abilities

    Unlike many other fish, the Pufferfish can combining several fins and using them to swim with extremely high maneuverability. Some of them have shown the ability to float in the air, and fly for short periods of time. Many of them have been taught to breathe on land for short periods of time, making them also suited for land based combat. They are a very useful summon, and like chameleons can change color. However, their most distinguishing ability is their ability to expand it's size. This is done, by filling it's large and elastic stomach with either water or air. All puffers have pointy spines around their bodies, which are almost invisible until they are inflated, making them appear as pointy balls. Each of the spines is highly toxic to humans and other animals. Puffers are able to launch these spines at will, and use them in combat.

    Please note that the underlined is found on wiki within the average pufferfish.


     Pending  I removed all the things you simply can't have but there is one you need to explain in the next submission. Off course you won't have a fish that has a venom so potent. So you need to define what that toxin does in real, reasonable, narutoverse logic. It can't be deadly and not so powerful obviously.
    Summoning Animal: Puffer-fish (Tetraodontidae)
    Scroll Owner: Vex
    Other Users who have signed contract: N/A
    Summoning Boss if existing: Will Make
    Other Summoning Animals tied to contract: Will Make
    Description and Background:
    Background:
    The Pufferifish are a race of estuarian fish found all over oceans. They are mostly however found in the Oceans of Blood (Enkai no Chi). Contrary to the name, it is actually a giant lake and acts as the home of the pufferfish. They are a proud, and arrogant race. They are however also very loyal, and will fight for their summoners until called back. There are many Pufferfish, with some being more powerful than others, but like the toad have an elder who advises all Pufferfish, and generally makes all the big decisions that affect them all. A signer of the contract will be able to summon all 120 species of Pufferfish, and indivual pufferfish in varying degrees of maturity.
    General Description and Abilities
    Unlike many other fish, the Pufferfish can combining several fins and using them to swim with extremely high maneuverability. Some of them have shown the ability to float in the air, and fly for short periods of time. Many of them have been taught to breathe on land for short periods of time, making them also suited for land based combat. [U]They are a very useful summon, and like chameleons can change color. However, their most distinguishing ability is their ability to expand it's size. This is done, by filling it's large and elastic stomach with either water or air. All puffers have pointy spines around their bodies, which are almost invisible until they are inflated, making them appear as pointy balls. Each of the spines is highly toxic to humans and other animals. This venom can produce a myriad of effects depending on which specific pufferfish we're talking about but share a common effect: painful burning-like damage to soft tissues. This is augmented to such a degree that the pain is actually superior to that of a burn. Other effects can be paralyzation or loss of conscience but these are specific for certain individuals rather than available across the species.
    Please note that the underlined is found on wiki within the average pufferfish.


     Approved  Edited.

    CFS Approved Here
    Devil's Fist: The Yawn of Apachai(Mao Genkotsu: Akubi no Apachai)
    Type: Offense
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user grabs his opponent by the head before delivering a powerful knee strike to their face while bringing the opponents head down. The user augments the knee with fire chakra, causing it to become hot. The force of the collision could cause a weaker opponent to become completely knocked out. In addition, the opponent will suffer burning damage from the fire chakra. The attack is hot enough to cause mild burns that will cause pain if not treated.

    -Restrictions-

    Can only be used thrice
    Can only be taught by Vex


     Approved 


    Devil's Fist: Vulcan's Folly (Mao Genkotsu: Gukuo no Vulcan)
    Type: Offense
    Rank: S
    Range: Short
    Chakra: 40 (-5 chakra per turn)
    Damage: 80
    Description: With this jutsu, the user is able to use arguably the most powerful jutsu in Devil's Fist. The jutsu allows the user, to channel fire chakra into a sword or other bladed weapon. The sword is then 'hot' being able to add heat damage, in addition to regular damage inflicted from a bladed wound. The heat makes the weapon literally hot enough to melt through other bladed weapons, and to immediately cauterize wounds that the sword cuts. It also causes massive burns, from the heat of the fire chakra. The blade never actually becomes on fire, just simply hot.

    -Restrictions-

    Can only be taught by Vex
    Can only be used once a battle
    Lasts for 3 turns
    ____________
    -Leaving for Scorps-



     Approved 
     
         
    Last edited by Scorps; 12-09-2013 at 06:50 PM.

  22. #3347
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    Re: ±±Custom Jutsu Submission±±

    Became owner of the Porcupines here
    Yamārashi Waza: Hari | Porcupine Arts: Acupuncture
    Type: Offensive/Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: This technique is exclusive to those who are signers of the porcupine contract. It had to be taught to them by the great elder porcupine. The user will use chakra to sprout a quill from his hand which is thin and sharp much like an acupuncture needle. This needle will then be used to pierce an opponent by either being shot from the user's hand or finger or directly applied to a spot know only to those who know acupuncture. But because of how precise one must be, one must be short range from the opponent. The spot is in the middle of the forehead and right below the eyebrows. It's a meridian, and once hit causes all of the muscles in the face to go limp. The muscles controlling the jaws and mouth are all unable to be moved for a short time. The target of this technique wouldnt be able to move his mouth or any other muscle on his face for 2 turns

    ~Can only be used/taught by Cursed Prince
    ~Can only be used twice
    ~Effects last for 2 turns


     Declined  Such a knowledge of anatomy and nerves would require you to have either a Hyuuga bio and mastery of Gentle Fist or Medical Knowledge. DNR

    Yin Yang: Bong-Seon | Onmyō: Bong-Seon
    Type: Weapon
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage: N/A
    Description: Bong-Seon is the sword of the Yin and the Yang, a spiritual sword that is renown as a national treasure. It is a physical manifestation of the Yin and Yang energy of all things. The sword has a solid form, and is an incredible sharp double edged sword with the Yin Yang sign at the hilt. It was originally white and black, but changed its colors to red and blue once filled with the user's Yin Yang energy and their chakra. This sword has many special abilities, being able to passively levitate around the user and to be sent back towards the user once it is separated, homing in on the user's spiritual energy. This sword has complete control over the Yin and Yang energy, even of other people. In relations with the body Yin is the state of mind and Yang is the state of body. This sword has the power to disrupt one of those energy's of an opponent 1 at a time.
    Yang Disruption | Yō no Chūdan Yang disruption is the ability to overpower the opponents Yang spiritual energy using the vast amount of Yin energy stored into the sword. Yang being the state of body, overpowering it with more Yang chakra will cause the Yin chakra present in the body to lose its role, imbalancing the opponents spiritual energy. This is done by simply forming the Seal of Confrontation and and focusing energy into the sword. To much Yang energy will cause the opponents body to fall under great stress and pain, almost as if he is crushing himself under his own energy, which he is in a sense. His entire body will falter and almost go limp for just moment. His chakra would also be disrupted by this spiritual imbalance. However these effects are not permanent, the opponents energy will right itself to reach the perfect balance of Yin and Yang, so the effects are short lived. The falter and chakra disruption lasts for only a few seconds, and the limpness of the body will shortly fade away.
    ~Has a Short-Mid range
    ~Can only be used twice
    ~Lasts for only 1 turn
    Yin Disruption | In no Chūdan Yin disruption is the ability to overpower the opponents Yang energy using the vast amount of Yin energy stored into the sword. With just the forming of the Seal of confrontation whilst wielding the sword, the user will send the Swords Yin energy into the opponents body, causing an imbalance in his spiritual energy and chakra. Due to his body being overflowed by Yin energy the user will experience a great, stunning mental pain. This is much stronger than the Yang disruption and lasts for much longer. This causes 40 points of mental damage that stuns an opponent temporarily. It gives a whooping headache and mental trauma
    ~Has a Short-Mid range
    ~Can only be used twice
    ~The damage points are dealt directly to the opponents mind, but the after-affects of the attack may be felt after its over



     Declined  DNR.

    Yamārashi Waza: Kuiruzu no Senshi | Porcupine Arts: Warriors of the Quills
    Type: Supplementary
    Rank: S
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description: This is a summoning ability known only to the signers of the porcupine contract. After the weaving of the Tiger➟Boar handseals the user will wipe blood on their summoning tattoo, allowing them to summon a warrior of the Porcupine Blitzkrieg, a formidable highly mobile infantry. The user can summon up to 4 warriors at once at the same time. These porcupines have an altered body structure, allowing them to stand on their hind legs longer than any porcupines, making them generally faster and stronger. Each one of them can be a max of 3 feet tall. What they lack in height and power they make up for in speed and agility. They lack elemental affinity's as well, but have great control over their quills to make up for that too. Their backs have very small and thin quills so as to not hinder their movement, but at any given time they have the ability to extend these quills. The extension is not limited to only their backs and tails where quills normally cover. Quills can go from any point on their bodies and can extend up to 6 feet. They can extend multiple quills at once, allowing them to be dangerous in close combat. This is their own fighting style taught to them, they do not know Strong Fist Taijutsu. Depending on the amount of chakra put into the summoning, they can summon stronger Warriors. All the warriors summon have double the users speed, triple if they only summon 1 porcupine.
    ~Can only be used twice
    ~Needs to wait 1 turn before using any porcupine related techniques once this technique ends and 2 turns before using this summoning again
    ~When 1 Porcupine is summoned it is triple the user's speed, when 2-4 are summoned each has double the speed of the user
    ___________
    -Leaving for Scorps-



     Declined  Wrong chakra info. Max 2 warriors. This doesn't need to be S-Rank. No on the part that you can summon stronger summons. And this is not a Porcupine Art but a Porcupine Summon. Needs to have a turn limit if you are summoning more than one.
     
         
    Last edited by Scorps; 12-09-2013 at 06:54 PM.

  23. #3348
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Method View Post

    Shikotsumyaku: Kozo shifuto |Dead Bone Pulse: Structure Shift

    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: -
    Description: This technique allows the user to alter their skeletal structure, this is done by mixing both calcium & chakra throughout the bone & around the joints of each one to increase the amount of bone tissue produced within the layers, helping to expand in either width or length, following a similar process as to when regenerating bone but without having to build upon any damaged bone or rely on cells to remove any unnecessary tissue, instead continues to layer on around the base.
    Length Form: The user, by continuously layering bone tissue over their joints, extends the length of their limbs by 50cm(0.5m). The user takes on a taller & slender form to their original build, having the advantage of reaching further due to the extended length of their arms & traveling distances at a somewhat quicker pace, due to the length extended around the user's legs. Having a slender build & Lengthening their structure allows the user's combat ability to rise in speed (striking the opponent at a faster speed & being able to react to a noticed attack with quick succession due to the user having a more agile, flexible form), enough to be able to catch any non doujutsu user off guard with little time to react , but strength & defense are decreased(Taijutsu -5)(Opponent's Taijutsu +5).
    Width Form: By layering bone tissue around the whole of the user's bones they take on a much broader build, with their chest & shoulders slightly widening but arms & legs having a more significant change. The user's strength increases dramatically (Taijutsu +10) & opponent's Taijutsu decreases(-5), but while in this form the user moves at a much slower pace than average, being able to mainly react to attacks from a frontal assault & having to stay purely focused on their surroundings to attempt to react from behind(if noticed). Expanding the width of limbs & manipulating the density of the bone allows normal weapons to have no affect against the bones.
    Depending on which form the user takes on, a majority of Kaguya techniques also follow the same principles while also growing the same size as the newly formed limbs.
    Length Form: Kaguya techniques that create swords, whips, spears or emerge from the user's body take on a much longer form(o.5m added) while having a thinner shape to them, this causes the used Kaguya jutsu to suffer in damage (Kaguya Technique -5) but compliments the speed & reach of the user in this form.
    Width Form: Kaguya techniques that create swords, whips, spears or emerge from the user's body take on a much wider form, mainly being effected in width while staying the same in length, Kaguya techniques suffer in speed(having to provide more strength/effort to maneuver the bone),but gain a boost in damage (Kaguya Technique +10).
    -Having a vast amount of chakra spread throughout the body, the user, while in either form, may only use jutsu A Rank & below.
    -The user is able to shift their whole structure from either length to width(Vice versa) but still counts as 1 move & cannot combine affects together.

    - Only usable once
    - lasts 5 turns
    - After 5 turns the user is unable to use A-F Rank jutsu for 2 turns.
    - Only usable by Kaguya bios.
    - Only teachable by Method

    ________________________________________________
     Declined 
    Remove how it affects your opponents taijutsu. It makes no sense as you're manipulating your body, not your opponents skills or body or wtv. Also, the "catches non doujutsu users" part is something you need to remove or rewrite. I won't approve a mode that allows you to move your body parts at speeds (or claiming such) that only Doujutsu users can react to. It also lasts too long. There is no such thing as F rank. Its forbidden. IF this lasts some time, you need to expend chakra to sustain it. Also, just a reminder, even if you say more than once that this spreads chakra and what not, its not a chakra surge.
    Shikotsumyaku: Kozo shifuto |Dead Bone Pulse: Structure Shift
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40 (+15 each turn)
    Damage: -
    Description: This technique allows the user to alter their skeletal structure, this is done by mixing both calcium & chakra throughout the bone & around the joints of each one to increase the amount of bone tissue produced within the layers, helping to expand in either width or length. This follows a similar process as to when regenerating bone but without having to build upon any damaged bone or rely on cells to remove any unnecessary tissue, instead continues to layer on around the base.
    Length Form: The user, by continuously layering bone tissue over their joints, extends the length of their limbs by 50cm(0.5m). The user takes on a taller & slender form to their original build, having the advantage of reaching further due to the extended length of their arms & traveling distances at a somewhat quicker pace due to the length extended around the user's legs. Having a slender build & Lengthening their structure allows the user's combat ability to rise in speed (striking the opponent at a faster speed & being able to react to a noticed attack with quick succession due to the user having a more agile, flexible form). However due to taking on a "thinner" form, the user's own strength declines (Taijutsu -5).
    Width Form: By layering bone tissue around the whole of the user's bones they take on a much broader build, with their chest & shoulders slightly widening but arms & legs having a more significant change. The user's strength increases dramatically (Taijutsu +15), but while in this form the user moves at a much slower pace than average, being able to mainly react to attacks from a frontal assault & having to stay purely focused on their surroundings to attempt to react from behind(if noticed). Expanding the width of limbs & manipulating the density of the bone allows normal weapons to have no affect against the bones.
    Depending on which form the user takes on, a majority of Kaguya techniques also follow the same principles also growing the same size as the newly formed limbs.
    Length Form: Kaguya techniques that create swords, whips, spears or emerge from the user's body take on a much longer form(o.5m added) while having a thinner shape to them, this causes the used Kaguya jutsu to suffer in damage (Kaguya Technique -5) but compliments the speed & reach of the user in this form.
    Width Form: Kaguya techniques that create swords, whips, spears or emerge from the user's body take on a much wider form, mainly being effected in width while staying the same in length, Kaguya techniques suffer in speed(having to provide more strength/effort to maneuver the bone),but gain a boost in damage (Kaguya Technique +10). This jutsu does not perform as a chakra surge so cannot be used to release one from a Genjutsu.
    -Having a vast amount of chakra spread throughout the body, the user, while in either form, may only use jutsu B Rank & below.
    -The user is able to shift from one form to another but must post this jutsu to do so, counting as 1 of 3 moves. Though this does not increase the amount of turns active, still only lasting 3 turns.
    - Only usable once
    - lasts 3 turns
    - After 3 turns the user is unable to use A-S Rank jutsu for 2 turns.
    - Only usable by Kaguya bios.
    - Only teachable by Method
    ____________
    -Approved-


    Shikotsumyaku: Hone no hitsugi |Dead Bone Pulse: Bone Coffin
    Type: Offensive
    Rank: A
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description: The user first places both hands against the ground channeling chakra into it, he then continues to raise himself up with both arms extended forward. As he rises, two curved slabs made of bone begin to emerge from the ground (from either both sides or front & behind the opponent), hollowed from the inside mimicking a coffin. The user then, with both arms still extended forward, claps his hands together having the slabs rapidly close in together, trapping the opponent within. From here the user has a choice to either leave the coffin in the open or swipe his arm down causing the slab to sink into the ground up to 7 meters deep.The user can once again raise the coffin to a desired location/range if needed by simply raising both arms up.
    While the opponent is in the coffin, due to lack of oxygen they slowly begin to feel the effects after a number of turns.
    After two turns the lack of oxygen causes the opponent's vessels of the lungs to narrow. increasing both breathing & heart rate.
    After three turns the opponent begins to lose concentration. Normal capabilities & senses become impaired due to numerous effects on an opponent's brain function & physical abilities . The fourth turn the opponent will completely lose conciseness. The coffin stands 6ft tall, is 1 & 1/2 meters wide & 3 inches thick.
    - Can be used twice
    - Can only be used by a Kaguya bio.
    - Must be taught by Method
    ____________
    -Declined- Similar techniques exist.


    Shikotsumyaku: Kameria no dansu - sōn | Dead Bone Pulse: Dance of the Camellia - Thorn
    Type: Offensive
    Rank: B
    Range: Short - Mid
    Chakra: 20
    Damage: 40
    Description: The user is able to create multiple spikes to emerge from an existing Kaguya bone, covering over it. The size of the spikes reach 1/5th of the existing kaguya bone. If the bone is in contact with the user then they have only to pass chakra into the bones having the spikes emerge. If the user is not in contact with a bone created by themselves then they can press their hands against the ground passing chakra through & allowing spikes to emerge from the bone .
    - Can be used 3 times
    - Can only be used by a Kaguya bio.
    - Must be taught by Method
    ____________
    -Approved-
     
         
    Last edited by Ryūjin; 10-25-2013 at 03:00 PM.

  24. #3349
    Captain Yoruichi's Avatar
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    Sport has the power to change
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by LonelyAssassin View Post
    Re-submission

    Summoning Technique : Itaku the Swift
    Type: Summoning
    Rank: A
    Range: N/A
    Chakra Cost: 30
    Damage Points: N/A
    Description:
    Itaku is a lot bigger than most Fishers, though he isn't the biggest. He is about the size of the average human, but a lot faster and spends most of his time standing up. Like Buck, Itaku carries a weapon with him a Katana that is strapped to his back, he also has a Bamboo Baton strapped to his back. Itaku has light brown fur and long spiked back grey hair, he wears clothing unlike other Fishers and he also wears a traditional attire which consists of a standard grey martial arts like uniform, consisting of a Jibei Top and Hakama Pants. Over this he wears a dark blue sleeveless Haori which is tied to a fitting with a black obi sash. On his arms, he wears armguards which protect his forearms in battle, as well as a purplish bandanna on his left arm, similar to the one tied around his head. He can communicate clearly with his master and is very respectful.

    Itaku is a master of Kenjutsu (non-samurai) and prefers this fighting style more than any, thought he has great knowledge of ninjutsu and can use hair, clone techniques and just Rasengan (none other). Itaku only knows A-Rank water and can perform hand seals.
    -Can only be summoned once per battle
    -Can only be on the battlefield for 4 turns
    Summoning Contract



     Declined  Your summon cannot use so many abilities. Summons can only use one elemental ninjutsu field or a set of unique abilities they may possess. I won't approve any summon that can use Clones, Hair ninjutsu (how the hell does he even use that?) and specially not the Rasengan and then even water and Kenjutsu. Besides, how can he make handseals? Read a few approved custom summons to know what can or can't be submitted.

    New :

    (Futōmei) - Opacity
    Type: Weapon
    Rank: A
    Range: Short
    Chakra Cost: N/A
    Damage Points: 60
    Description:
    Opacity is a sword created by a skilled blacksmith of the land of wind, the sword was his prized creation and if he ever travelled the sword would be close by, it is unknown what type of materials the blacksmith used to craft the sword and how it got its power; only that the hilt carries all the power and is indestructible because of this. When nature took the blacksmith, the sword was passed to a close friend.

    Opacity is not an indestructible sword, it has been broken many times by stronger swords or powerful ninjutsu; though this sword could regenerate it's blade and how it does this is that the sword leaves a ghost of it's blade when destroyed and this 'ghost' slowly becomes more opaque until it is fully reformed to it's original shape. Though the sword's main power is the 'Onion skin' effect it has, when this sword is swung it leaves an after trail of the image of the sword in different stages of it's swing, kinda like creating clones of it in the air (these images are slightly faded). Once this after trail of swords is created by the sword they will travel forward after each one is created OR when all are created from that slash they will shoot forward at once up to 5 metres where they will fade completely, though these after images look faded and 'ghost like' they are actually quite deadly and can pierce the opponent with great force. This sword may have a short range though it has one upside the after images are intangible and can travel through ninjutsu or solid objects. This blade can be used with Kenjutsu or ninjutsu, combining it's after images with some of the techniques available to a sword, to give the attack more killing intent.

    -Can only be used by LonelyAssassin
    -The maximum amount of after images that can be created are six
    -The blade has the durability of an ordinary steel sword and so can be destroyed, but the hilt is indestructible.
    -If the blade is destroyed it will regenerate into it's original form after two turns have passed.




     Declined  First the whole "are intangible and can travel trhough ninjutsu and solid objects" thing cannot eb approved. IT basically means it can't be defended from in any way. Thats a complete no. Also, i don't like the last sentence... Take it out. And its not killing intent-...killing intent is the intention to kill, not the lethality of something. I also need you to rank this afterimages effects and put a limit in their use.
    ReSubmission :

    Summoning Technique : Itaku the Swift
    Type: Summoning
    Rank: A
    Range: N/A
    Chakra Cost: 30
    Damage Points: N/A
    Description:
    Itaku is a lot bigger than most Fishers, though he isn't the biggest. He is about the size of the average human, but a lot faster and spends most of his time standing up. Like Buck, Itaku carries a weapon with him a Katana that is strapped to his back, he also has a Bamboo Baton strapped to his back. Itaku has light brown fur and long spiked back grey hair, he wears clothing unlike other Fishers and he also wears a traditional attire which consists of a standard grey martial arts like uniform, consisting of a Jibei Top and Hakama Pants. Over this he wears a dark blue sleeveless Haori which is tied to a fitting with a black obi sash. On his arms, he wears armguards which protect his forearms in battle, as well as a purplish bandanna on his left arm, similar to the one tied around his head. He can communicate clearly with his master and is very respectful.

    Itaku is a master of the ways of wind, and can use all the techniques that require no handseals. Itaku uses his blade a lot, using freeform Kenjutsu and even up to B-Rank Kenjutsu techniques.
    -Can only be summoned once per battle
    -Can only be on the battlefield for 4 turns
    Summoning Contract

    ___________
    -Declined- Can't use all wind techniques, only up to S-rank in the elemental ninjutsu is allowed to the summon.


    (Futōmei) - Opacity
    Type: Weapon
    Rank: A
    Range: Short
    Chakra Cost: N/A
    Damage Points: 60
    Description:
    Opacity is a sword created by a skilled blacksmith of the land of wind, the sword was his prized creation and if he ever travelled the sword would be close by, it is unknown what type of materials the blacksmith used to craft the sword and how it got its power; only that the hilt carries all the power and is indestructible because of this. When nature took the blacksmith, the sword was passed to a close friend.

    Opacity is not an indestructible sword, it has been broken many times by swords stronger or powerful ninjutsu; though this sword could regenerate it's blade and how it does this is that the sword leaves a ghost of it's blade when destroyed and this 'ghost' slowly becomes more opaque until it is fully reformed to it's original shape. Though the sword's main power is the 'Onion skin' effect it has, when this sword is swung it leaves an after trail of the image of the sword in different stages of it's swing, kinda like creating clones of it in the air (these images are slightly faded). Once this after trail of swords is created by the sword they will travel forward after each one is created OR when all are created from that slash they will shoot forward at once up to 5 metres where they will fade completely, though these after images look faded and 'ghost like' they are actually quite deadly and can pierce the opponent with great force. This sword may have a short range though it has one upside the after images are intangible and can travel through ninjutsu or solid objects. This sword may have a short range though it has one upside, these images that shoot towards their opponent are extremely fast and may be hard to counter especially at short range.

    -Can only be used by LonelyAssassin
    -The maximum amount of after images that can be created are six and the minimum is 3
    (Three Blades = A-Rank each | Four = B-Rank each | Five = C-Rank Each | Six = D-Rank Each)
    -The after images can only be created once a turn.

    -The blade has the durability of an ordinary steel sword and so can be destroyed, but the hilt is indestructible.
    -If the blade is destroyed it will regenerate into it's original form after two turns have passed.


    ____________
    -Declined- DNR, being capable of passing through ninjutsu and solid objects is a complete no.


    New Submission :

    Shīrumaru, Fisher of the scrolls
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Cost: N/A
    Description:
    Shīrumaru is an ordinary sized Fisher (about 75cm tall), he has brown fur and green eyes and around his waist he wears a black belt, on the back of the belt he holsters three scrolls; a blue, a green and a red one. On the front of the belt Shīrumaru carries two small knives which he uses as self defence. Shīrumaru stays on the user and at all times, crawling over his body and each scroll he carries do something different when used;

    Green
    The Green scroll is the scroll of defence and Shīrumaru will open it when an attack is incoming towards the user, the scroll will absorb the attack and seal it within the scroll. Shīrumaru will then put the scroll back away into his belt.
    -Can only absorb A~Rank or less ninjutsu attacks
    -Can only absorb one technique a turn

    Blue
    This scroll is the scroll of neutrality and Shīrumaru will open it at the summoner's will. This scroll suppresses all chakras within a 30 meter radius, stopping anyone from using ninjutsu, resorting in fights become a fight of tools or fists until the Fisher disappears with his scroll from the battlefield.
    -Can only be used once
    -The Fisher can still use his Red Scroll

    Red
    The Red scroll is the scroll of offence and Shīrumaru will open it when the enemy is close, releasing the absorbed attack from the green scroll through the red scroll accept the rank is upped by one, but maximum range is decreased by one; meaning that if not careful the user could hurt themself.
    -Can only release one absorbed attack a turn
    -Counts as one of your three moves.

    ~Only the summoned animal can use the three scrolls
    ~Stays on the battlefield for 4 turns.
    ~Must have signed the Fisher Contract to be able to summon
    ____________
    -Declined- Way too OP, not to mention that the scroll's abilities are sealing types, basically Fuuinjutsu, and i won't allow a summoning animal to use fuuinjutsu, unless you can use it yourself, the green part, is a rip off of the "Lightning/Fire/Wind/Earth/Water Sealing Method" technique, the Blue portion is unrealistic and way too much, and the Red can't work without the green one, there are fuuinjutsu technique that are similar to it as well.


    Summoning Contract
     
         
    Last edited by Ryūjin; 10-25-2013 at 03:11 PM.

  25. #3350
    ♪ Otogakure Yashiro's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by -Yashiro- View Post
    (Ranton: Arashi washi no hikō) - Storm Release: Flight of the Storm Eagle

    Rank: S
    Range: Short - Long
    Type: Offensive
    Chakra: 40
    Damage: 80
    Description: The user gathers and focuses a large amount of his storm chakra to his dominant hand and arm after performing 3 hand seals and creates an eagle of storm with large expanded wings, making the users arm look like a large eagle of storm, the user could attack at close range with the storm eagle or shoot it out to great distances to attack at long range, when the target/opponent comes into contact with the storm eagle, it would numb their entire body and electrocute him/her, and due to the water part of the storm combination, the eagle can be controlled by a beam of light connecting it to the user's hand and arm.

    Note - Can only be used once per battle
    - Cannot use any storm techniques in the same turn as well as the following
    - The user won't be able to mold chakra above A Rank for the turn after this technique is used
    - Can only be taught by -Yashiro-
    __________
    -Declined- The description is messy, i don't see a size definition, and no to turning parts of your body to other elements "the blue colored portion", elaborate more on the red colored portion, and no to the purple.


    This is sort of an image of what the technique looks like when its created, with those wings around the users arm, and the flight part would look like a flying eagle with a beam of light connecting it to the users arm.



    (Ranton: Arashi washi no hikō) - Storm Release: Flight of the Storm Eagle

    Rank: S
    Range: Short - Long
    Type: Offensive
    Chakra: 40
    Damage: 80
    Description: The user gathers and focuses a large amount of his storm chakra to his dominant hand and arm after performing 3 hand seals and creates an eagle of storm with large expanded wings, the Storm wings would sprout outwards from the users arm, making it seem as if the users arm has transformed into the storm wings, but instead its just the storm itself that takes shape around the users arm, the user could utilize the storm eagle at close range for a single close combat fatal attack or manipulate the storm eagle to shoot outwards to great distances to attack at long range, the speed of the flying eagle is on par with the speed of the lazer circus technique, though when the storm eagle is shot into long range it only goes straight toward the position it was aimed at, when the target/opponent comes into contact with the storm eagle, it would numb their entire body and/or electrocute him/her.

    Note - Can only be used once per battle
    - Cannot use any storm techniques in the same turn as well as the following
    - The user won't be able to mold chakra above A Rank for the turn after this technique is used
    - The size of the storm wings are approximately 2 meters in length, maximum
    - The storm wings cannot be used for flight.
    - Can only be taught by -Yashiro-
    ___________
    -Approved- added a note.


    This is sort of an image of what the technique looks like when its created, with those wings around the users arm, and the flight part would look like a flying eagle with a beam of light connecting it to the users arm.





    (Ranton: Tarrloc no dangan) - Storm Release: Bullets of Tarrloc

    Rank: A
    Range: Short - Long
    Type: Offensive
    Chakra: 30
    Damage: 60
    Description: The user will first perform one handseal. As the handseal is completed a dome of lightning will form around the user. The lightning dome is transparent and thus doesn't block the vision of the user. After the dome forms the user will then gather water chakra in his lungs and repeatedly spew water bullets in front of them. As they spew the user will release the water chakra into the lightning. The water chakra mixes with the lightning and turns it into storm bullets, the maximum size of the water bullets are about six inches in length
    -Usable thrice per battle.
    -No Storm above A rank in the next turn.
    -Can only be taught by -Yashiro-
    ___________
    -Approved-


    This is a storm variant of my (Hyouton: Ken Tarrloc) Ice Release: Blades of Tarrloc technique which was approved >Here<

    Link to approved Storm bio is in my signature.

    (Hebi geijutsu: Azamuku hebi no) - Snake Arts: The Deceiving Serpents

    Rank: A
    Range: Short - Mid
    Type: Offensive/Supplementary
    Chakra: 30
    Damage: 60
    Description: The user performs a single hand seal before thrusting his left arm upwards and releases a single snake from his left sleeve and in the direction of the target, this is used as a distraction, and while the user is releasing the snake into the air he also releases another one from his right sleeve which quickly slithers across the ground and coils around the targets body, before constricting and paralyzing the target.

    Notes - Must have signed the snakes contract
    - Can only be used 3 times per battle
    - Paralysis lasts for 2 turns
    - The snakes are large enough to completely coil around a full grown humans body
    - Can only be taught by -Yashiro-
    ____________
    -Approved- Keep in mind that it's easy to notice the snake moving across the ground, as it's large enough to completely coil around a full grown human's body, unless it was used in the right circumstances.


    Signed snakes contract and completed snakes training }>Here<{
     
         
    Last edited by Ryūjin; 10-25-2013 at 03:17 PM.

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