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  1. #326
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    Re: ±±Custom Jutsu Submission±±

    finally can submitt scorch customs :D

    I have owning rights to this customs weapon and as such i believe i am able to make any variation of it as i want and as i currently don't have my ice bio i will try to make one for my scorch bio note that i am not dropping the one in the link as i want to keep it incase i remake haku ere is the link to said custom: http://www.narutobase.net/forums/sho...ng#post4240634 but if i have to i guess i'll be droping this custom weapon if the one below is approved.

    i have only made minor changes.

    yakekoge
    no Wa | scorch Ring
    Type: Weapon
    Rank: S-Rank
    Range: Short
    Chakra: N/A
    Damage: N/A
    Description:
    The ring of the Scorch gaint of the sun Its made of a special metal that can channel fire , Wind and scorch chakra. Wielding the ring gives the user greater power for his fire, Wind and scorch jutsu and gives him the unique ability to materialize a weapon made of either one of these elements in the hand the ring is. For example, the user can materialize a hammer, a sword, a whip, a glove, a bow, etc. User must choose which weapon is materialized, and only one weapon may be used per turn.
    Abilities:
    +5 damage to Wind and fire
    +10 damage to scorch
    The elemental weapons that can be created are equal to S-Rank elemental jutsu
    Restrictions:
    Creating the weapons counts as a turn
    Weapons maintain themselves until destroyed or released
    While wielding an elemental weapon, user can't make hand seals
    Weapons can't be thrown but only wielded ( only exception is using a arrow for a bow and arrow or a fuma shuriken/kunai )
    Can't channel water chakra while using elemental weapons
    only -Haku Yuki- can use
    notes: co maker scorps ( he helped me with the original version and so if he wishes he may use this if ever makes a scorch bio same goes with the ice version of the ring)


    ±± Declined ±± The concept of "weapons" (or in a broad sense, constructs) works great for water and ice and even wind (which have been seen used that way) and we can even use that concept for fire... but not for scorch.




    Shakuton saku soukou ( Scorth release scorth traveling )
    Type: supp
    Rank: S
    Range: short-long
    Chakra Cost:40
    Damage Points: N/A
    Description: The user will make two hand seals dog and tiger and will focus his wind and fire chakra into his mouth and build it up untill he has a large amount of scorch chakra in his mouth he will then blow The chakra out and make a single hand seal allowing the chakra to spread across the entire battle field. Now with the scorth chakra spread throuh out the air the user will need but manipulate teh scorth chakra into the desired scorch jutsu in any range as the chakra will be covering the entire field.
    note: chakra lingers for 3 turns only
    note: can only be used twice.
    note: after jutsu wears off no scorth jutsu above A rank can be used for two turns
    note: any scorth jutsu even if short range can be made in long range with this jutsu active.
    note: can't be made so close to enemy they have no reaction time also the heat of the chakra can be felt as it spreads across the field.
    note: doesn't work for stuff like armor ( just an example tehre is no such jutsu for scorth yet) or on barriers ( an example is right below this custom)


    ±± Declined ±± do not resubmit. Ridiculous



    Shakuton saku kasei ( scorch release scorch barrier )
    Type: Defensive/supp
    Rank: S
    Range: short
    Chakra Cost:40
    Damage Points: N/A
    Description: The user will make 3 hand seals dog, tiger and bird, and will then focus his scorch into every inch of his body and mix the chakra with his very cells he will then make one more hand seal and release the chakra into the air around him in a barrier like fashion but at teh same time will keep a large amount withen in him. with this any attack any mud style jutsu that comes near it will be dried into clay, any water evaporated and any wood dried out and turned brittle when they reach whiten short range fire which will only become stronger. the down side to this jutsu the user must keep the hand seal the entire time for it to work and after use cannot use water jutsu.
    note: after use user cannot use water jutsu for two turns
    note: can't use scorth above A rank for 2 turns after use
    note: can only be used 1 time per every 3 turns
    note: must keep hand seal entire time for jutsu to stay active.
    can only evaporate water/ dry mud/ make wood brittle jutsu up to A rank
    note: jutsu can only stay active for 2 turns per use.

    ±± Declined ±± You should read the release rules/definitions of scorch. You are making it more powerful than it is. Also, such a technique has been made countless times before for most and all every elements.
     
         
    Last edited by Scorps; 04-15-2012 at 11:54 AM.

  2. #327
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    Re: ±±Custom Jutsu Submission±±

    (Suiton: Mizu Myaku) Water Release: Aqua Pulse
    Typeffensive
    Rank: A
    Range:Short-Long
    Chakra Cost:30
    Damage:60
    Description: The user claps their hands together, before continueing to part their hands as they do so a large water orb begins to generate inbetween their seperated hands the orb swirling at great speeds and being anywhere between the size of a large orange to the size of a large basket ball. The user then quickly slams the water ball forwardly down on the ground infront of them. The orb of spiraling water becoming greater in size as it hits the ground and contining to race towards the opponent as it expands into a exceedingly large orb, rivaling the size of Intense Pain and even Pressure damage, water spraying to its sides as it races towards the opponent at fair speeds.
    ~No A rank or above water techniques for the rest of the turn.

    Like this but on a much larger scale.


    ±± Declined ±± similar technique already exists although stronger. Zanji if i'm not mistaken is the owner


    Quote Originally Posted by -Scaze- View Post
    I looked in the Inuzuka techniques, and i dont think there is a prefix for inuzuka clan techs.

    (Jakou)-Musk
    Rank:B
    Range:Short-Mid
    Chakra:20
    Damage:N/A
    Type:Supplementry
    Description:The users Ninken releases a large amount of gas that spreads out across the battle field. The gas reacts well with the oils on the skin of humans marking them with a potent scent that is nigh on impossible to get off. The musk also can make the opponent nauseas, however it also allowers the Ninken and their human companion to track them by smell with ease. Inuzuka clan members are usually immune to this musk as they produce their own naturally.

    ±± Declined ±± A gas? =_= the urine marker we see actually has some fundament in terms of reality as its an actual way that dogs use to mark things. However, using intestinal gases is just a mockery of the inuzuka clan techniques.

    (Jakou)-Musk
    Rank:B
    Range:Short-Mid
    Chakra:20
    Damage:N/A
    Type:Supplementry
    Description:The users Ninken releases a large amount of scent secretions mixed with chakra that spreads out across the battle field, the chakra used so as to make the secretions react with human skin. The chakra mixed scent reacts well with the oils on the skin of humans marking them with a potent scent that is nigh on impossible to get off, in a similar way to how dogs mark their territory with the pugent scent that they produce naturally. The musk also can make the opponent nauseas, however it also allowers the Ninken and their human companion to track them by smell with ease. Inuzuka clan members are usually immune to this musk as they produce their own naturally.

    Changed to Natural dog odour rather than Methane.

    ±± Declined ±± Much better choice although you need to change the "scent" with pheromones as its basically what you want to release around the dog. Also, this would only work if its not raining and the nausea part needs to go or some restriction needs to come in. also, dojutsu users will clearly see this.


    (Fuuton|Heki Futon) Wind Release|Wind Burst
    Typeffensive
    Rank:B
    Range: Short-Mid
    Chakra Cost: 20
    Damage:40
    Description: The user can create a burst of wind that flows in a single direction anywhere on the battle field within mid range of them. The burst of wind can be used to speed up objects, change objects trajectory mid flight, or even be used to buffet reasonably small summons such as Gamakichi in a desired direction.


    ±± Declined ±± Similar techniques exist.
     
         
    Last edited by Scorps; 04-13-2012 at 11:08 PM.

  3. #328
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Typhon View Post
    (Dokou Kata: Igari) | Form of the Earth God: Boulder Eater
    Type: Defense
    Rank: B
    Range: Short
    Chakra Cost: 20 (+5 for earth chakra)
    Damage: N/A
    Description: This technique is used to both block an incoming attack and open an enemy's defenses. When faced with an incoming attack the user will position their blade to completely stop the attack. Rather than deflecting it, its positioned so the blades/weapons reach a stalemate and become locked. At this point the user takes a step forward while twisting their blade, pushing their opponent off balance and to the ground while also disarming them of their weapon. This leaves them wide open to a follow up attack. The user, if capable, can channel earth chakra through their blade to increase its defensive capabilities.
    -Can only be used by a person trained in the Ogame school of kenjutsu.
    -Can be used three times per battle.
    -Can defend against B-rank and below attacks physical attacks (A-rank if used with earth chakra).
    (Can be seen here: http://www.mangareader.net/gamaran/116/16)

    ±± Declined ±± It needs a better description because as it is it isn't quite clear. Also, the defend against...does it include ninjutsu?

    (Dokou Kata: Igari) | Form of the Earth God: Boulder Eater
    Type: Defense
    Rank: B
    Range: Short
    Chakra Cost: 20 (+5 for earth chakra)
    Damage: N/A
    Description: This technique is used to both block an incoming attack and open an enemy's defenses. When faced with an incoming attack the user will position their blade to completely stop the attack. Rather than deflecting it, its positioned so the blades/weapons reach a stalemate and become locked. At this point the user takes a step forward while twisting their blade, pushing their opponent off balance and to the ground while also disarming them of their weapon. This leaves them wide open to a follow up attack. The user, if capable, can channel earth chakra through their blade to increase its defensive capabilities. This technique is only useful against other physical attacks such as kenjutsu or taijutsu. Elemental techniques such as fire, lightning or wind would be un-blockable through this method, though earth and water techniques can be split in half.
    -Can only be used by a person trained in the Ogame school of kenjutsu.
    -Can be used three times per battle.
    -Can defend against B-rank and below attacks physical attacks (A-rank if used with earth chakra).
    (Can be seen here: http://www.mangareader.net/gamaran/116/16)

    Clarified what could be blocked, basically just physical attacks.

    ±± Approved ±±


    (Ninjutsu: Hisou no Hyakki Torifogu) | Ninja Art: Flight of 100 Foggy Birds
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage: 80
    Description: For this technique the user forms a series of four hand seals while gathering smoke in their wrist launcher(s). Once complete they fire off two baseball sized balls of smoke which are highly condensed to the point where they may seem solid. At some point before the balls of smoke reach the opponent the user makes a fifth hand seal and causes the two balls to erupt into fifty pigeon sized birds each that disperse towards the opponent. They rain down on them from various angles, each on hits the target with the strength of a punch and bursts into a small cloud of smoke on contact. Once the attack is complete the target is left bruised and bloodied in a large cloud of smoke.
    -Can be used twice per battle.
    -Wrist launchers require a turn to refill before being used again.
    -Can't use any technique above S-Rank the following turn.


    ±± Approved ±±
     
         
    Last edited by Scorps; 04-13-2012 at 11:11 PM.

  4. #329
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    Re: ±±Custom Jutsu Submission±±

    Link to Approved Contract: http://www.narutobase.net/forums/sho...postcount=4504
    =======


    (Kchuysei: Senpai Fuioseijin Iwaku) Summoning: Elder Sage of the Past
    Rank: S
    Type: Supplementary
    Range: Short-Long
    Chakra: 40
    Damage: N/A (60 w/ tornadoes)
    Description: Fuioseijin is the Elder Boss of the Eels, although "Dendou Ouja" is now the Summoning Boss of the Eels, many still remain loyal to Fuioseijin. After a fearsome battle that lasted 3 days Fuioseijin lost to Dendou Ouja, although they are the same size and equal in speed and power, Dendou Ouja is younger and was able to out last Fuioseijin. Over time the two Eels became friends, Fuioseijin being the only other Eel aloud to battle along side with Dendou Ouja they make an excellent team for battle. Fuioseijin has the ability to manipulate wind currents, allowing him to create strong winds, causing anything from random winds, preventing flight or tornadoes that equal A-rank in power. Fuioseijin has large razor like fins that are located throughout the sides of his body that can slice close by opponents during battle.
    Note:
    -Can only be summoned once per battle.
    -Must have signed Eel Contract.
    -Fuuton counts as a move.
    -Requires a water source.
    -Lasts 4 turns.


    (Kchuysei: Unagi Suijun) Summoning: Standard Eel
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra: 20
    Damage: N/A
    Description: The user will slam their hands together summoning a standard Unagi. Unagi are large Eels that rival the size of the Basic Kyodaija, which are snakes often summoned by Orochimaru. The Unagi range in looks and color, but have no special ability when it comes to chakra control.
    Note:
    -Must have signed Eel Contract.
    -Requires a water source.

    (Kchuysei: Zetsumei) Summoning: Darkening
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra: 30
    Damage: N/A (60 w/ Feeding Frenzy)
    Description: The user will slam his hands together for the summoning. This summons Zetsumei, or Zets for short. when Zets is summoned he turns a water source murky, making it imposible to see withing the water source. A foul smell of death and decay will also fill the air. Zets has the ability to spawn thousands of small Eels from his mouth, these Eels can fill a water source, attacking and feeding on anything within it. this can be devastating for an opponent. The spawn Eels can group together forming large masses for defense that equal A-rank. After his time, the remaining Eels will swim back into Zets mouth as he consumes them. (Doujutsu can see though the murky water)
    Note:
    -Can only be Summoned once per Battle.
    -Must have signed Eel Contract.
    -Summon last 4 turns.
    -Spawning Eels counts as a move.
    -Requires a water source.


    ±± All Approved ±± Its always a breath of fresh air to read your summons man. Good work. ^^
     
         
    Last edited by Scorps; 04-13-2012 at 11:14 PM.

  5. #330
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    Re: ±±Custom Jutsu Submission±±

    (Kuro Itto: Amatama) Dark Threads : Sphere of Linen
    Type: Defense
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage: N/A
    Description: Kakuzu releases the dark threads from his body and creates a dense sphere of interlaced threads around his body. The weaving of the threads is done in a way for them to withstand the most impact possible increasing their defensive capabilities to the fullest. This sphere can withstand attacks of the same rank or below.
    Notes:
    -Can only be used twice per battle.
    -Minimum two turns between usage
    -Only usable by Kakuzu
    -Must be taught by Omnom

    ~Declined do not resubmit~ You are hereby banned from the CJ thread for one whole cycle. The reason being is that you do not possess a Kakuzu biography and this technique is a complete ripp off from this custom technique.[X] Your ban will be lifted the 14th of April.

    ±± Increasing the ban ±± This post may be considered a marker. Markers are forbidden. My first issue was 4 cycles but i'm toning it down a bit. You are hereby banned from this thread for 2 complete cycles. You can post a technique again on the cycle that begins in the 23rd of April
     
         
    Last edited by Scorps; 04-06-2012 at 11:51 AM.

  6. #331
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    Re: ±±Custom Jutsu Submission±±

    Summoning Animal: Kangarū (Kangaroo)
    Scroll Owner: Shinta
    Other Users who have signed contract: None
    Summoning Boss if existing: King Gangurru (Will submit summon at a later time)
    Other Summoning Animals tied to contract: Lord Gangurru, Junior Gangurru (More to come in future)

    Description and Background: The Kangaroo summons allows the user to summon the male of the species (Unable to summon females due to there need to carry young in there pouches). These Kangaroos are generally around 12 feet tall, meaning that they can easily carry humans on there back. Due to there powerful leg muscles they can jump as high than the height of larger summons such as Gamabunta. The larger majority od summons specialise in a modified form of taijutsu that heavily utilises there legs and tail. There tails are strong enough to hold there own body height and are 6 feet long.

    (Kangarū Kuchiyose no Jutsu: Gangurru-Sama) Kangaroo Summoning Technique: Lord Gangurru.
    Rank: A
    Chakra Cost: 30
    Damage: N/A
    Description: After performing the necessary seals with the blood sacrifice, the user slams there hand onto the ground to summon Lord Gangurru, the younger brother of the boss King Gangurru. He is a very agile Kangaroo with very little patience. He can carry one person on his back (reluctantly) and can use Lightning jutsu up to B-rank.
    Note
    - Only remains on field for three turns
    - Can only be summoned once per battle
    - Must have signed Kangarū contract
    - Disappears when directly hit with an s-rank wind jutsu.

    (Kangarū Kuchiyose no Jutsu: Junia Gangurru) Kangaroo Summoning Technique: Junior Gangurru.
    Rank: B
    Chakra Coast: 25
    Damage: N/A
    Description: After performing the necessary seals with the blood sacrifice, the user slams there hand onto the ground to summon Junior Gangurru, son of Lord Gangurru. Junior is only half the height of his father and uncle, and as such can not carry anyone on his back. Junior is not a particularly strong summon, only being able to use Earth jutsu up to c-rank.
    Notes
    - Must have signed Kangarū contract
    - Remains on the field for four turns
    - Can be summoned twice per battle. (Five turn cool-down)

    Dropping dog contract associated with Kakashi Hatake Bio


    ±± All Declined ±± contract already exists.
     
         
    Last edited by Scorps; 04-13-2012 at 11:16 PM.

  7. #332
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    Re: ±±Custom Jutsu Submission±±

    (Fūton: Shippuu Kyouten) - Wind Release: Twister Canon
    Type: Attack
    Rank: B
    Range: Short/Mid/Long
    Chakra: 20
    Damage: 40
    Description: A variation of Wind release Twister Shot in which the user releases a stream of wind-infused chakra from their mouth which takes the shape of a twister to attack the enemy.
    The difference is that this technique has a secondary surprise attack in which it shoots multiple compact air canons from where the twister is traveling towards the enemy.
    Since the Twister is heading towards the opponent with speed the canons shot out would be even faster making it very difficult to react to the canons which would hurt and distract while the twister charges and connects with the target, slicing where it hits in a spinning manner.
    -Can only be used thrice
    -Can only be taught by Myworldoftsukuyomi


    ±± Declined ±± This is by no means a B-Rank
     
         
    Last edited by Scorps; 04-13-2012 at 11:17 PM.

  8. #333
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    Re: ±±Custom Jutsu Submission±±

    (Katon: Kasai Furaito) Fire Style: Fire Flight
    Type: Supplementary/Attack/Deffence
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: N/A (20 per fireball)
    Description: The user makes 2 handsigns and jumps in mid air and covers their feet(up to calfs) and hands(up to forearms) in flames allowing them to hover and take flight the flames may be shot from the arms or legs as an attack
    -Only I may teach this
    -Only both hands alone are available for all around movement if flames are just on your feet you.may only hover up and down
    -Each fireball shot from this technique is treated as a B Rank fireball and one of 3 moves
    -No handsigns can be made while the flames are on the users hands


    ±± Declined ±± This is a mix of several techniques and is basically a mode, not a technique in itself.
     
         
    Last edited by Scorps; 04-13-2012 at 11:23 PM.

  9. #334
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Better View Post
    Shinsō: God Spear
    Type: Weapon
    Rank: S
    Range: short/mid
    Chakra: 20
    Damage: 70
    Description: "Shinso" looks like an ordinary wakizashi.Though from its appearance it may look normal, it actually carries a unique ability like none other before.
    In order to activate the ability the user focuses a tremendous amount of chakra into the blade. When the user is ready to release the chakra they say "shoot to kill him/her". The chakra stored inside the blade gets shot outat such enormous speeds that one without a Sharingan would find it hard to track. The movements appear a visual blur to the naked eye, thus making it a lethal weapon. The blade also carries tremendous force when extending. So much force that it can destroy any defenses B rank or lower. Shinsō is capable of reaching a maximum length equivalent to 5times its original length.Thus making the chakra shoot up to mid range. After the chakra hits something it disperses after a few seconds, but if it doesn't come into contact with anything, the user could swing his sword around untilt he chakra comes into contact with something. The chakra has the same cutting power as the blade. The time it takes to release Shinso to its full length is the same amount of time a single handseal, and can retract just as fast as it can be released




    Note: Can only be wielded by Better and anyone he allows it to
    Note: Ability can only be used 3 times per battle


    ±± Declined ±± Chakra and damage info wrong. This ability...does the sword grow or is it simply a chakra blast? Also, you should simplify the description. Its messy.
    Quote Originally Posted by Better View Post
    resubmitting

    Shinsō: God Spear
    Type: Weapon
    Rank: S
    Range: Mid-Range
    Chakra: 40
    Damage: 80
    Description: "Shinso" looks like an ordinary wakizashi. Though from its appearance it may look normal, it actually carries a unique ability like none other before.
    The sword's ability focuses around the user sending a tremendous amount of chakra into the blade of the sword. As soon as the chakra is stored inside the sword the use says "Shoot to kill Shinso", as soon as the user says the last words the sword releases a large amount of chakra outwards from the blade straight forward at such a enormous speed that one without a sharigan would find it hard to track. The chakra released from the blade is white in color, and is incredibly sharp. As the chakra is released from the blade, the user is capable of swinging the sword, sending the chakra still attached to the sword around as if it was a blade. The blade also carries tremendous force when extending. So much force that it can destroy any B-Rank defense or below. Shinsō is capable of reaching a maximum length equivalent to 5times its original length, Thus making the chakra shoot up to mid range. As soon as the chakra hits something it disperses after a few seconds, though if the chakra comes into contact with nothing, the user could swing his blade around continuously like a sword until it makes contact.
    The chakra has the same cutting power as the blade, and the time it takes to release Shinso to its full length is the same amount it takes to form a single handseal.


    -Releasing the chakra from the sword counts as one of the users three moves per turn
    -Can be used five times per battle
    -Can Only be used|taught by Better

    -Its a Chakra Blast-

    fixed the damage and chakra and made it unmessy lol you can make any edits if necessary


    ±± Declined ±± On resubmissions you are required to bold any change you made in the technique.
    Resubmitting the first one with bolded changes basically

    Shinsō: God Spear
    Type: Weapon
    Rank: S
    Range: Mid-Range
    Chakra: 40
    Damage: 80
    Description: "Shinso" looks like an ordinary wakizashi. Though from its appearance it may look normal, it actually carries a unique ability like none other before.
    The sword's ability focuses around the user sending a tremendous amount of chakra into the blade of the sword. As soon as the chakra is stored inside the sword the use says "Shoot to kill Shinso", as soon as the user says the last words the sword releases a large amount of chakra outwards from the blade straight forward at such a enormous speed that one without a dojutsu would find it hard to track (but not impossible). The chakra released from the blade is white in color, and is incredibly sharp. As the chakra is released from the blade, the user is capable of swinging the sword, sending the chakra still attached to the sword around as if it was a blade. The blade also carries tremendous force when extending. So much force that it can destroy any B-Rank defense or below. Shinsō is capable of reaching a maximum length equivalent to 10times its original length, Thus making the chakra shoot up to mid range. As soon as the chakra hits something it disperses after a few seconds, though if the chakra comes into contact with nothing, the user could swing his blade around in that turn, while it reverts back as soon as the next turn starts. The chakra blast strength is S-Rank.
    The chakra has the same cutting power as the blade, and the time it takes to release Shinso to its full length is the same amount it takes to form a single handseal.



    -Releasing the chakra from the sword counts as one of the users three moves per turn
    -Can be used 3 times per battle
    -Can Only be used|taught by Better

    -Its a Chakra Blast-

    fixed the damage and chakra and made it unmessy everything bolded is a change from the first quote, i mostly reworded the whole thing though lol

    Any edits are welcome


    ±± Approved ±±
     
         
    Last edited by Scorps; 04-14-2012 at 11:16 AM.

  10. #335
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by The Pervy Sage View Post
    (Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
    Type: Fuuin
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breaths in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireball back at the opponent, the fireball would still be B rank.

    Note: Each seal can only be used once per battle.
    Note: Can only seal one jutsu per seal
    Note: Can only seal S rank and below
    Note: Must wait 1 turn to use this jutsu again
    Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
    Note: Can only seal one element, not elemental combinations.

    ±± Declined ±± Ok, i will only allow this to seal up to A-Rank techniques and some reasoning needs to be done as size is a factor here. Also, what you release is actually a raw version of that elemental chakra you absorbed as the seal does no shape manipulation to achieve the end result of a jutsu. Also, i will only allow you to seal 3 techniques per battle, not 5. Also, the released elemental "blast" would be mid range tops and in a form of an unfocused stream.
    (Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
    Type: Fuuin
    Rank: A
    Range: Short (mid range blast when released)
    Chakra: 30
    Damage: 60
    Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.

    Note: Each seal can only be used once per battle.
    Note: Can only seal one jutsu per seal
    Note: Can only seal A rank and below
    Note: Must wait 1 turn to use this jutsu again
    Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
    Note: Can only seal one element, not elemental combinations.
    Note: Useable 3 times


    I'm dropping this customs weapon:

    (Tensa Zangetsu) - Heaven Chain Slaying Moon
    Type: Weapon
    Rank: S
    Range: Short
    Chakra cost: 20 for fire jutsu
    Damage Points: 60 from lightning blast
    Description: Ichigo's shrinks is a daitō (Japanese long sword) with a black blade instead. The cross guard has four prongs bent out to form the shape of the manji (which is the kanji for "ban," meaning "full", as in "full release"). The blade itself is indestructible, making it quite effective in blocking and deflecting incoming attacks from basic weapons. Anything above a D rank attack would hit the sword out of the users hand. A short length of chain with a broken link at the end dangles from the base of the hilt. Tensa Zangetsu is a special blade forged in the hawk village with sacred methods that allow the sword to draw in natural energy at half the speed of a normal ninja. This only works when the sword is in one of the users hands and they state that they are doing so. The user is able to focus their charka into the sword surrounding it with lightning charka, though this lighning turns to black due to the sword's effect. This lightning increases the damage of basic kenjutsu by +10 damage. This lasts for up to 3 turns and can be used once per battle.

    Note: Can only be used by Ichigo Uchiha
    Note: Surrounding the sword with black lightning counts as one of the jutsu per turn, lasts for 3 turns and can only be used once. It adds +10 damage to kenjutsu attacks that are used in short range.
    Note: When the user is drawing in natural energy through the sword they can't use kenjutsu techniques

    (Igneel's atae) - Igneel's Gift

    Type: Weapon
    Rank: S
    Range: N/a
    Chakra cost: N/a
    Damage Points: N/a
    Description: Long ago, when Natsu was young and Igneel found him, Igneel gave this special scalf to Natsu. At the time Natsu didn't understand why, but now it's all he has left of his "Father". This scarf has several Kanji seals and formulas said to have been written by a Fire Dragon. Although the full extent of the scarfs power is still unknown, it has been shown that fire techniques used by someone wearing the scarf are slightly more powerful, bigger and faster. The scarf passively feeds on the users chakra to create an aura of fire chakra around him that reduces incoming fire by one rank. The users fire jutsu increase in size and gain +10 damage. Not only this, but the Scalf gives Natsu the determination to fight so that he can meet Igneel again and make him proud, much like Jiraiyas determination. This will increase his will power and will be able to continue to fight even while in pain, such as losing an arm. Natsu always wears this scalf.

    Note: The aura reduces only the damage of Katon techniques, not elemental combinations with fire or fire related CE's or KG.


    Not sure if this has been made before (if it has do you know by who?). I had a look around and could find it so here:

    (Katon: Metsuryū Hokasui) - Fire style: Dragon Slayer Fire Stream
    Type: Attack/Defence
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: The user will focus their fire chakra into their hands or feet. The the user will surround their hands of feet in flames releasing a blast of fire from their hands like when a rocket blasts off. This concerntrated stream will travel up to mid range. Due to the power of the flames, if the user doesn't have his feet firmly on the ground the blast of fire will push him in the opposite direction to which the flames are traveling.

    Note: can only make max of 2 blasts per use


    ±± All Approved ±± Well done.
     
         
    Last edited by Scorps; 04-13-2012 at 11:26 PM.

  11. #336
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    Re: ±±Custom Jutsu Submission±±

    (Raiton/Katon: Kaosu) - Lightning/Fire Release: Chaos
    Type: Offensive
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage: 80
    Description: The user focuses a large quantity of raiton chakra into his/her dominant palm and uses nature manipulation to form into the form of a large four pointed shuriken around their dominant hand. Due to the intensity of the lighting chakra the shuriken is visibly much darker almost black in colour. Then the user switches to their highly focused katon chakra channeling it into the four pointed black shuriken and giving it a crimson border. The user throws the lightning shuriken and once it comes into contact with the target it disperses and surrounds the target in a layer of lightning, electrocuting them in the process. And on impact it also releases a surge of katon chakra, coiled around the lightning. Due to the enhanced form of the attack the target gets burned by the fire and shocked by the lightning.

    Appearance; Link

    ♦ Note: This jutsu can only be taught by Lucifer.
    ♦ Note: This jutsu can only be used twice per battle.
    ♦ Note: The user cannot peform any lightning/fire technique's the next turns.
    ♦ Note: This jutsu counts as two of the users moves as it's an elemental combo.

    ±± Declined ±± Two elemental chakras? Were did the fire come from? It appears in the end... Also, you already know that to use 2 elemental chakras at the same time you need Yin/yang training.


    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    (Suiton: Mizu no Senmetsu) - Water Release: Water Annihilation
    Type: Offensive/Defensive
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage: 80
    Description: By making a total of three handseals, the user slams his/her both hands with an enormous might on the ground, by doing so the user releases a large quantity suiton chakra around himself, as the chakra makes a complete circle around the user it will start to materialize into a large amount of water, the water will then surround the user, and create a mighty push from short range to long range destroying most of the forest or stones around, due to the enromous pressure build up by the chakra, pusshing everything away from the user itself leaving a path of destruction behind, and as it calms down it leaves small pools of water behind.

    ♦ Note: This jutsu can only be taught by Lucifer.
    ♦ Note: This jutsu can only be used twice per battle.
    ♦ Note: The user cannot use any water or lightning technique's the next turn.

    ±± Declined ±± Similar technique exists. When i say similar i mean "omnidirectional blast of water that destroys everything in its path until long range"


    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    (Hayatōn: Hayaigeki) – Swift Release: Fast Strike
    Rank: A
    Type: Offensive
    Range: Short - Long
    Chakra cost: 30
    Damage points: 60
    Description: The user release their swift chakra through their body, allowing the user moves at such a speed where they become unseeable with the naked eye, tho the sharingan (3T) is able to follow the movements made by the user. This technique makes the user move at such a speed that all is seen is a notable line of light. The user can only move forward while using this technique as the momentum makes changing direction almost impossible. The user can deliver a powerful strike with this technique, it's often used as a finishing move.

    ♦ Note: This jutsu can only be taught by Lucifer.
    ♦ Note: This jutsu can only be used trice per battle.
    ♦ Note: The user cannot use any swift technique's the next turn.


    ±± Declined ±± Do not resubmit.
     
         
    Last edited by Scorps; 04-14-2012 at 11:32 AM. Reason: Grammar.

  12. #337
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    Re: ±±Custom Jutsu Submission±±

    (Katon: Higan)- Fire Gun
    Type: Attack/Offensive
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: User focuses chakra within the index and middle fingers of both hands, which point towards the opponent likes guns. The tip of their fingers than turn into flames, and afterwards, the user shoots small fire bullets towards the opponent from their fingers. The small fire bullets may be small, but they are potent and incredibly hot. They constantly rotate through the air, building up even more power. They travel towards you at a fairly fast speed, and are hard to notice, but if the user rapidly fires the bullets, it is easy to notice. Due to the size of each bullets, the user can constantly shoot those bullets out, regenerating their chakra and shooting out quickly, although 4 bullets are shot out every time, from each finger. The bullets can be aimed, but you cannot control their path and trajectory. The bullets can be shot for a long time, however, if you lose concentration, the bullets will stop. The bullets can explode upon impact, causing grievous injuries to the opponent. If they hit a vital spot, due to the intense heat, the organ might burst into flames from inside, killing the opponent effectively within several moments.
    Restrictions
    • Can only be taught by me
    • Only usable 3 times per battle
    • No S-rank Fire/Water for the next turn
    • Cooldown period of 2 turns


    ~Declined~ Similar Technique Exists
    -----------------------------------------

    Dropping:

    Custom Weapon

    (Ransadōru Verude)-Green Lancer
    Type: Weapon
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The Green Lancer is a double-sided lance weapon. (Picture is on the right) The Green Lancer is made of very tough iron, and cannot be broken easily. The ends of the weapon is extremely sharp, and can pierce through human bodies with almost no effort. The greatest ability of this "weapon" is that Nel can throw this lance with great force at the opponent in battle. If Nel focus her chakra into the weapon and throws it at the opponent, The Green Lancer will travel at extreme speeds towards the opponent. The catch is that, as the Green Lancer travels through the air, it starts to spin and build up energy. The energy is raw chakra and it is pink in colour and the Lance continues to build up momentum and power. When it hits the opponent, it acts as a drill and it inflicts extreme piercing damage. Due to the power it got from all the spinning, the Green Lancer is able to pierce through B-rank defences and below. It can travel up to mid-range and it will return to the user after being thrown. It flies back to my hand as there is a chakra link between your palm and the hilt of your weapon when it is thrown and that chakra is only visible to doujutsu

    Restrictions
    Can only be used or taught by me
    Throwing of the Lance counts as 1 move in your turn
    Throwing of the Lance can only be used 3 times per battle
    Cooldown of 2 turns before you can throw it again
    (Tebukuro no Tentei)- Gloves of God
    Type: Weapon
    Rank: S
    Range: Short-Mid
    Chakra: 30 at all times, 40 when basic ability is activated, 50 when advanced ability is activated
    Damage: 80
    Description: The Gloves of God are a very powerful pair of gloves, that were crafted by elite blacksmiths and craftsman. During ancient times, around the time of the Sage of Six Paths, it was rumored that a group of highly skilled weapon makers, blacksmiths, and craftsman, came together to make the ultimate weapon, to be used in times of need. Gathering the finest of materials, including the most reactive and the most destructive, as well as the most self-harming inadvertently, they crafted a pair of gloves, black in color streaked with a horizontal red line on the glove's end. It is made with a seemingly lightweight polyester, that is extremely durable and flexible. These pair of gloves grant the wielder overwhelming power, but in return, comes at a costly price. It constantly leeches and drains a moderately high amount of chakra from the user, in return for cooperation and giving power to the user. The sword's first and most innate ability, its basic ability, is being infused with elemental chakra for a brief amount of time. When the user for example, infuses his gloves with Katon Chakra, he can shoot out a B-ranked Fire attack that is shaped in a fist, similar to that of Hurricane Fist, the Wind counterpart. This can be done with all elements, 5 times per battle only. The next ability, is what grants this weapon its power, and fame. This attack's name is called Negation. As the opponent shoots an attack at you, lets say an S-rank Fire technique, one simply focuses fire chakra in his gloves, and utilizing this ability, he punches the attack straight with his gloves, and negates the chakra within the attack, with his own, neutralizing each other, and thus negating and cancelling the attack. When the user performs Negation, an orb of chakra corresponding to the element, red being fire, blue being water, yellow being lightning, brown being earth, green being wind, surrounds the user's palm. The chakra seeps into the incoming attack, and neutralizes the chakra within, cancelling the attack. This takes a toll on the user's body every time they perform it, but comes in handy in battle.

    Restrictions
    • Can only be used by Baldy.. and those whom he allows
    • First ability can only be used 3 times per battle, and only 1 time per element
    • The first ability is B-ranked only
    • Cooldown period of 2 turns for the 1st ability to be used again
    • Second ability can only be used 3 times per battle
    • S-ranks and above can only be negated once per battle
    • After negating an attack, one cannot negate the another attack for 2 turns, before being able to again

    ~Declined~ Seems a bit overpowered, don't you think? Also, define this "overwhelming power." The only thing really special about this glove is the fact that it can negate abilities. The rest can be done through regular jutsus.

    Feel free to edit anything, especially my CW, as I really want it ^^
     
         
    Last edited by RokuNR; 04-15-2012 at 08:47 PM.

  13. #338
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    Re: ±±Custom Jutsu Submission±±

    (Ninjutsu: Kaidan no konkyo)Ninja arts: Stairs grounds

    Rank: A

    Type: Defensive

    Range: Mid

    Chakra cost:30

    Damage points: N/A
    Description: The user channels chakra under her feet she then uses shape manipulation while still making use of her chakra under her feet to create thin- non -brittle bricks of stairs which she uses to increase her height temporarily sort of like a stepper which is a gyming machinery used in the gym.

    Can only be used 2 times in a battle

    (Ninjutsu sutairu: Bentsū)Ninjutsu Style: Bowel movement

    Rank: B

    Type: Defensive

    Range: Supplementary

    Chakra Cost:20

    Damage points: N/A

    Description: The user takes a squatting position and empty his bowels thus releasing feces into the environment he then adds his chakra to it making it become more squishy to touch, then he rubs it around his body giving him a disgusting smell and making him irritating to the opponent up to the point where the opponent is afraid to touch him and land physical attacks or jutsu in short range near him so as to avoid the smell .If the user touches the opponent he bears a strong smell and is easily sensed in battle fields . This works more efficiently against opponents of lower ranks because they have lesser will and spirit power to suppress his irritating presence and try to go hit him.

    Note: Can be done three times a battle

    Note: Does not affect target of higher ranks (Post Counts)


    (Ninjutsu sutairu: Shi Vwink)Ninjutsu style: Death Vwink


    Rank: S

    Range: Short

    Chakra Cost:40

    Damage points:80

    Description: This jutsu was originally done by iva chan the revolutionary, and partner of monkey d dragon in one piece. This technique tries to reenact it an make it more plausible into the Naruto RP. The user channels their chakra through their body and focuses it on their eye for a long duration of time he then uses shape manipulations and chakra manipulation and give it the shape of a thin like sphere of chakra which gets bigger and is more visible to the naked eye over time. The user then blinks their eyes and release the chakra sphere which when emitted causes a shock wave which blows the opponents harshly and very violently from his default position.

    Can only be used once in a fight.


    ±± All Declined ±± Don't resubmit any of these. You are hereby banned from this thread for 4 complete submission cycles. You can submit techniques again in the cycle that begins on the 14th of May, 2012. Any technique submitted already by you is auto declined. Submit something like that second technique again and you'll be banned from this thread forever.
     
         
    Last edited by Scorps; 04-14-2012 at 10:04 PM.

  14. #339
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    Re: ±±Custom Jutsu Submission±±

    Samurai Arts: Suicide by Disembowelment ( Bushijutsu: Seppuku Harakiri)

    Rank: A
    Range: Self
    Chakra Cost: 30
    Damage Points: 60
    Description: This technique acts in two steps. Upon being affected by a genjutsu or otherwise loosing mental control over his body, the samurai will take his sword and charge chakra in it, ending his life with the chakra tip of the sword. But unlike the normal chakra swords, this one will not penetrate the body physically but affect the chakra pathway directly, killing not the user, but the genjutsu/technique, releasing the user from any genjutsu or similar technique up to one rank above the technique. The whole procedure is heavily psychological to the samurai, so that even inside the genjutsu, the samurai will manipulate it into growing arms (if the technique takes them away) or releasing them (if the technique locks them) and preform the suicide in his mind, effectively releasing it. This jutsu acts almost automatically if the genjutsu is noticeable enough, or if the user looses control of his own body, which is shameful to their pride. The second step is a similar effect to the Killing Intent, where the user affects the opponents with his spirit alone, thus making the opponent that set the technique feel as if he was stabbed in the gut. This is especially harmful if the opponent was mentally/phsyically inside the user (Yamanaka, Soma no Kou, etc) for the stabbing will have real effects on them, otherwise it would just paralyze them for a few moments, depending on how much stronger the opponent is.
    The higher the user, the faster the technique, until it goes from mere seconds to fractions of a second.
    *Due to the chakra strain, this jutsu counts as two, or, if preferred, the user will only be able to use 2 jutsus the next turn*


    ±± Pending ±± Leaving for Izuna, Roku, Zen or Alucard

    -Declined-
    Although the first step seems okay, note that, even though you can create arms, they're still susceptible to the effects of the gengutsu, as you haven't release it yet. Meaning that if a gengutsu slows down time, the arms you're creating are still bound to the gengutsu and they're coming out slowly.
    Now about the second part. You're trying to put your opponent under a gengutsu, while at the same time you're disturbing your own chakra flow, which isn't possible. So you'll have to remove that, though if you want, you can say that you also disturb their chakra flow, but only if they're inside you like SnK, Yamanaka. Also remove any reference to the Killing Intent technique as it already creates enough problems.
    That last restriction isn't enough as you can release gengutsus up to S-rank and since Samurais can have an entire battle simply by going free-form. Add it can only be used 2 times per battle.
     
         
    Last edited by Alucard; 04-22-2012 at 07:40 PM.

  15. #340
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    Re: ±±Custom Jutsu Submission±±

    (Ninpō: Kemuri Nenshō Sō) - Ninja Art: Burning Smoke Stream
    Type: Supplementary/Offense
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: This is an advanced Smoke Technique however enhanced by the Fire chakra nature, by infusing the user's wrist launcher(s) with Fire chakra, the user releases a wide Stream of Smoke out of his Wrist launcher(s) towards his target, using the Fire chakra's abilities, the user greatly increases the temperature of the smoke when it's released out of the wrist launchers, being equal to some fire technique's temperature or Steam's temperature, burning the opponent on contact with their skin in a similar manner to hot steam or fire.
    Note: Can only be used by Smoke users with a Wrist launcher
    Note: No Smoke Techniques higher than A-rank the following turn.
    Note: Can only be used twice.

    ±± Declined ±± So you want smoke to be like steam, boil and fire elements? Not going to happen.
    (Ninpō: Kemuri Nenshō Sō) - Ninja Art: Burning Smoke Stream
    Type: Supplementary/Offense
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: This is an advanced Smoke Technique however enhanced by the Fire chakra nature, by infusing the user's wrist launcher(s) with Fire chakra, the user releases a wide Stream of Smoke out of his Wrist launcher(s) towards his target, using the Fire chakra's abilities, the user greatly increases the temperature of the smoke when it's released out of the wrist launchers, being equal to some fire technique's temperature or Steam's temperature, burning the opponent on contact with their skin in a similar manner to hot steam or fire however not having the proprieties of steam of fire elements, since it's only Smoke with enhanced temperature.
    Note: Can only be used by Smoke users with a Wrist launcher
    Note: No Smoke Techniques higher than A-rank the following turn.
    Note: Can only be used twice.

    I didn't say anything about wanting Smoke to be like steam or fire, i said similar to them and having some of the technique's temperatures, but Smoke will still be Smoke and fire will still be fire, Smoke will always have a one rank difference since it's pure chakra manipulation not a nature transformation.

    ±± Declined ±± Do not resubmit.


    (Ninpō: Ude No Maō) - Ninja Art: The Devil Bringer
    Type: Supplementary/Attack/Defense
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: This technique is achieved only through very distinct pure chakra control over Smoke that the user releases out of one of his Wrist launchers, the user gathers a large amount of chakra into one of the Wrist launchers located around his right or left forearm, forming somewhat a shape of a demonic arm that surrounds the user's hand made entirely of Smoke taking on a solid structure through condensing Smoke with the usage of chakra compression, the user can manipulate this hand that's made out of Smoke in many ways, this hand of Smoke follows the user's hand movements through the usage of chakra, and the user has to be making movement patterns with his hand and the Smoke hand will mimic the user's hand movements, the user can extend the hand up to Long/Mid/Short range from him and bring objects back to his location using the hand of Smoke the user is able to use this hand in multiple forms described in the following:

    Long form: using the user's chakra, the user causes the Smoke hand to extend up to Long range and increase in size, being able to grab distant objects and drive them back to the user, the Ice hand becomes big enough to grab objects as big as one person, with the hand's diameter equivalent to a person's waist diameter, however this form can only be used for grabbing objects/people from long ranged distance.

    Mid form: The user using his chakra to extend the hand up to Mid range, this form is used the same way as the previous form however it's larger than the previous form, being able to grab two people standing next to each other and drive them back to the user, unlike the previous form, this form can be used in attacking the opponent, gaining a speed momentum when the user extends the hand up to Mid range, however this can't be used in order to defend attacks due to it's rather small size, it can only defend from small sized attacks like a small fireball or thrown projectiles.

    Short form: Using the user's chakra the user is able to extend the Smoke hand up to Short range from him, like the previous forms this form makes the user able to grab 4 people grouping together, The user can use this form to defend from attacks sent directly at the user due to the Ice hand's large size, or deliver punches to the opponent if he's nearby, the punch of this hand is enough to push a summoning half the size of Gamabunta backwards to Mid range.

    Note: Can only be used 3 times per battle.
    Note: Can only use one form at a time.
    Note: No S-rank Smoke Techniques this or the following turn.
    Note: Can only be used by Smoke users with a wrist launcher.
    Note: If not destroyed the Smoke hand lasts 1 turn.


    ±± Declined ±± Why is this S-Rank? Also, too much for a simple hand of smoke technique. Tone it down and make it fit what it is actually: a simple hand of smoke that you can use in a multitude of ways to support you. All the bolded parts are either too oped or simple don't make sense. Btw, link or quote the original ice jutsu please.


    (Katon: Shōjōhi Honō Sono) - Fire Release: Scarlet Rose Garden
    Type: Offense
    Rank: S
    Range: Short - Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: After forming the required handseal Bird → Horse → Tiger the user's hands begin to glow orange-like color as the user stomps with his hands onto the ground releasing a massive amount of Fire chakra into the ground, the Fire suddenly erupts out of the ground underneath the target a burst of fire is released out of the ground that maintains the shape of a rose of fire through precise Fire chakra manipulation, the rose is 10 meters tall and 15 meters wide and has fire streaming through it kept, When this technique collides with a Wind technique it completely devours the wind technique, even if the wind technique has some kind of pressure compression the Fire eats the wind technique like it was never there due to the fast streaming fire that's running through the fire rose, however that's when the Fire and Wind techniques collide from opposite directions the user can also cause the Fire rose to rise upwards into the sky after erupting from the ground, while still having a connection with the ground or in other words "expanding" however it raises only in a straight line upwards.
    Note: Can only be used twice.
    Note: No S-rank fire techniques in the same or following turn.


    ±± Declined ±± Oped and similar to other existing fire techniques
     
         
    Last edited by Scorps; 04-16-2012 at 09:11 PM.

  16. #341
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    Re: ±±Custom Jutsu Submission±±

    Tensa Zangetsu - Crimson Blade
    Type: Weapon
    Rank: A
    Range: Short-Long
    Chakra cost: 30
    Damage Points: 60
    Description: Ichigo gathers raiton around his blade. He then raises the blade and swings it down in any direction. A wall of raiton is created and it is sent flying toward the opponent. If the opponent is his by this then it burns/paralyzes the opponent. This weapon is also used for short range fighting.



    Note: Can only be used by Ichigo Kururugi
    Note: The slas/wall of raiton can cut through all lower ranking raiton suiton katon and futon jutsus
    Note: I was told by Pervy Sage that he would be dropping Tensa Zangetsu so I am making this now.


    ±± Declined ±± This descriptions needs a lot of work. When you submit a weapon you need to describe it "Tensa Zangetsu is a normal katana, black with a guard...bla bla. Its only ability is that when infused with lightning it can be swung, unleashing a massie lightning blast, etc etc " However, take into account, that no more elemental shooting swords will be approved. Tons of those to go around.
     
         
    Last edited by Scorps; 04-16-2012 at 09:26 PM.

  17. #342
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    Re: ±±Custom Jutsu Submission±±

    Kyoketsu Shoge
    Type: Weapon
    Rank: A
    Range: Short-Long
    Chakra cost: 30
    Damage Points: 60
    Description: This weapon has a Wind affinity so it is able move through air effortlessly and quickly. There user can channel their chakra through the chain and increase its length. The user could also "for example" channel fire chakra through the blade and would catch on fire.

    Note: This blade can cut through B rank and lower Fuuton jutsu
    SideNote: Only I Rerrando can give people this kind of blade.


    ±± Declined ±± Not only is this badly described as what you describe has been done countless times before. An infusable weapon that can cut through elements. You need to define the weapon clearly and all of its abilities.



    Just follow this link for a picture
     
         
    Last edited by Scorps; 04-16-2012 at 09:28 PM.

  18. #343
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    Re: ±±Custom Jutsu Submission±±

    (Futon: Tenrai Wana) - Wind Release: Divine Entrapment
    Rank: A
    Type: Supplementary/Defence
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A (+40 if ignited by fire)
    Description: The user releases his Fuuton chakra into the air surrounding his opponent which allows him to manipulate the air around his opponent. A large amount of air around the opponent will suddenly condense drastically and enclose the area around the opponent in a large dome. Using his chakra, this dome of air becomes very dense akin in density to that of viscous mud/tar thereby restricting the opponent's movement and making him unable to move when enclosed by this dome. That is, the user encloses the opponent(s) in a large dome of drastically condensed air; so dense that the opponent is unable to move even a finger. However fortunately for the opponent, this dome of condensed air does not inflict any damage on him and he is able to see the air around him darken (as a result of the air becoming more dense).
    *Note: Can only be used 3 times per battle.
    *Note: No S rank wind techniques the same turn.
    *Note: Doujutsu users can clearly see the technique.
    *Can only be taught by McKnockout.


    ±± Declined ±± This isn't by any means an A-Rank and its very very oped. If you made the air that dense your opponent wouldn't be able to breathe. Also, making it dense wouldn't make it visible. And to make air that dense in such a large scale would need so much air you can't even imagine. The pressure would crush anything inside it instead of making it simply restrict the opponent.

    (Suiton: Dansu no Kajiki) - Water Release: Dance of the Swordfish
    Rank: A
    Type: Supplementary/Defence/Attack
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user concentrates chakra into an existing water source and then stomps the surface of the water causing three masses, in the shape of swordfish, to form from the water. These agile swordfish travel/swim towards the opponent at high speed and are capable of jumping/leaping out of the water and into the air. These swordfish are roughly the size of a large boulder with bills akin in size and sharpness as regular nodachis. As as result, due to their lethally sharp bill, these swordfish are capable of fatally piercing the opponent.
    *Note: Requires water source.
    *Note: Can only be used 3 times per battle.
    *Note: No S rank water techniques the same turn.
    *Note: Must wait 1 turn to use again.
    *Can only be taught by McKnockout.

    ±± Approved ±±


    New:
    Summoning Animal: Caecilian
    Scroll Owner: McKnockout
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A


    General Description: The caecilians are an order (Gymnophiona) of amphibians that superficially resemble earthworms or snakes. They mostly live hidden in the ground, making them the least familiar order of amphibians. Put simply caecilians are, in general, "legless" amphibians (there are some species with limbs) with species that either live on land and burrow deep into the ground or live aquatically, burrowing deep into the floor of the water. Due to most species lacking limbs, smaller species of caecilians resemble worms while larger species resemble snakes. Their skin covers a set of tough calcite (rubber-like) scales, are covered with moist slime/mucus and are surprisingly found in many colours and patterns from black to yellow/orange to beige-white to striped, depending on the species.

    Like other living amphibians, the skin contains glands that secrete a toxin to deter predators. Their skin secretions have been shown to have hemolytic properties (ruptures blood cells). Their anatomy is highly adapted for a burrowing lifestyle. They have a strong skull, with a pointed snout used to force their way through soil or mud. In water or very loose mud, caecilians instead swim in an eel-like fashion. Some caecilians are egg-layers, some give birth to live young, and some have eggs that hatch inside the mother (they live inside her until they get older).

    Summon General Abilities: Due to their calcite (rubber-like) scales, caecilians are relatively insensitive to lightning jutsus unless a sufficient amount of power/amount of lightning is used (S-rank or above). Their resistance to lightning jutsu is relative to the caecilians rank, for instance: a C-rank summon can withstand up to C-rank lightning, a B-rank summon can withstand up to B-rank lightning, an A-rank summon can withstand up to A-rank lightning, etc (list below). The user is able to call forth a vast variety of caecilians ranging from small earthworm-like caecilians to large snake-like caecilians. By using specific amounts of chakra, the user can summon different types of caecilians with specific properties or abilities. In general, caecilians are specialists in Earth and Water Release.
    • A D-rank summon can withstand up to D-rank lightning.
    • A C-rank summon can withstand up to C-rank lightning.
    • A B-rank summon can withstand up to B-rank lightning.
    • An A-rank summon can withstand up to A-rank lightning.
    • A S-rank summon can withstand up to A-rank lightning.
    • A F-rank summon can withstand up to A-rank lightning.

      Note: All summons are vulnerable to S-rank and above lightning.



    ±± Pending ±± I have no problems with the animal. But the abilities you are saying they have are oped. All A-Rank and above summons are immune to A-Rank and below lightning? Not going to happen. Also, you describe they have a toxin in their skin....what are its effects in terms of our RP?
     
         
    Last edited by Scorps; 04-16-2012 at 09:40 PM.

  19. #344
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    Re: ±±Custom Jutsu Submission±±

    (Natio Ejji) Night’s Edge
    Type: Weapon
    Rank: C
    Range: Short - Mid range
    Chakra: 15
    Damage: 30
    Description: Night’s Edge was created with metal similar to Asuma’s trench blades. It allows better chakra channeling. However the primary attribute of the sword is the ability to absorb/block C ranked ration Justus and lower. After two absorptions enough chakra is absorb and allows the user to slash towards an opponent creating an electrical slash that flies towards the direction the sword was swung. The slash is short - mid ranged based and dissolves at long range.

    Note: can only absorb Raiton Justus once a turn
    Note: The user may not use Raiton the turn after absorption occurs
    Note: The electrical slash is ranked for the largest jutsu absorbed
    (Example: 1 D and 1 C ranked were absorb, so the slash is C rank level)
    Note: Raiton may not be used for two turns after the slash is used
    Note: The slash (if not used) will dissolve after two turns, of gaining it
    Note: Only Rayleigh Silvers “The Dark King” may use Night’s Edge
    Note: absorbing and releasing lightning counts a move


    ±± Approved ±±
     
         
    Last edited by Scorps; 04-16-2012 at 09:46 PM.

  20. #345
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    Re: ±±Custom Jutsu Submission±±

    (Katon: Hi no sōzō) – Fire Release: Creation of Fire
    Rank: A
    Type: Defense/Supplementary/Offense
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: Similar to (Katon: Hō Senpū) - Fire Release: Flame Hurricane where the user channels his katon chakra around him, causing fire to erupt around himself (It isn't exerted, nor blown, it is channeled chakra). In this technique, the user will pick a spot anywhere on the field and focus chakra on it. As he picked, he will channel his chakra to the point, having fire being created on the wished spot. The fire will appear on the wished spot, thus evolving into a giant A-ranked fire. If it is focused on the ground, the ground will be covered in an A-ranked fire as the chakra has been focused on it.
    Notes:
    ~Can be used 2x
    ~Due to the chakra usage, you can't use S-ranked or above Fire For the next turn.
    ~Only Sannin or higher may use this.
    ~Master of Katon required, and no other fire techniques may be performed in the same turn.

    ±± Declined ±± Overpowered. It has serious "blanks" that leave to much for the imagination.


    re-submiting an approved technique:

    (Mai· Sōru jihi o motte iru!) Have Mercy Upon My Soul!
    Rank: S
    Type: Supplementary
    Range: Himself
    Chakra Cost: 30 (See Description)
    Damage Points: +15 Ninjutsu
    Description: Once the user is wielding Sumitsukigasa for the minimum of 2 turns, he may use the chakra of the sword for his own advantage. The sword sucks 10 chakra every turn, but it leaves excess chakra behind. When the user wishes after the 2 turns, he may harness this chakra and the chakra absorbed within that turn onto his own advantages, boosting his power. Once this system has been broken, the sword becomes unbalanced in the same turn when this chakra has been harnessed, the sword becomes useless in the same turn. Because of the unbalance of the sword, user will receive -10 health damage in the same turn. As it tries to suck it back the taken chakra at once what has once left the sword, in the next turn, user suffers -30 chakra loss. As the sword has sucked back an enormous amount of chakra in that turn (meaning 30 chakra), activating itself once again, a furious wind will surround it, leaving the area in a really windy environment for when it sucked back the 30 chakra. This means that no raiton attacks of S-rank can be made from the user in that turn when there is a windy environment. As the sword becomes out of control when it sucks back the chakra, having an S-ranked fuuton chakra surround it, only Kage or higher may be able to handle it.
    Note:
    ~Can be used 1x
    ~The sword won't be useable in the same turn as this technique.
    ~Only Kage or higher may use this.
    ~Sumitsukigasa must be wielded.
    ~Can be taught by Dr. House
    ~Won't be able to sign handseals in the same and the next turn.
    I put a link here of my cw. It is the second one from the bottom.
    http://www.narutobase.net/forums/sho...15&postcount=3

    (Mai· Sōru jihi o motte iru!) Have Mercy Upon My Soul!
    Rank: S
    Type: Supplementary
    Range: Himself
    Chakra Cost: 30 (See Description)
    Damage Points: +20 Ninjutsu
    Description: Once the user is wielding Sumitsukigasa for the minimum of 2 turns, he may use the chakra of the sword for his own advantage. The sword sucks 10 chakra every turn, but it leaves excess chakra behind. When the user wishes after the 2 turns, he may harness this chakra and the chakra absorbed within 3 turns continuously onto his own advantages, boosting his power. Once this system has been broken, the sword becomes unbalanced in the same turn when this chakra has been harnessed, the sword becomes useless in the same turn. Because of the unbalance of the sword, user will receive -10 health damage in the same turn. As it tries to suck it back the taken chakra at once what has once left the sword, in the next turn, user suffers -30 chakra loss. The sword becomes active after the turn as this technique is activated, but won't be useable as long as this technique is active.
    Note:
    ~Can be used 1x
    ~Lasts 3 turns.
    ~The sword won't be useable in the same turn as when this technique is active
    ~Only Kage or higher may use this.
    ~Sumitsukigasa must be wielded.
    ~Can be taught by Dr. House
    ~Won't be able to sign handseals while this technique is active, and for the next turn after it de-activates.
    -No Taijutsu or non-elemental Ninjutsu for a turn after it deactivates.

    note for checker:
    ~added more restrictions
    ~Made it +20 ninjutsu
    ~made it lasts 3 turns
    ~removed the wind shield effect

    ±± Declined ±± Do not resubmit. The original one is already powerful enough.


    Re-submit:
    Quote Originally Posted by Dr. House View Post

    (Hakke Hageshiku Ikaku Suru Yōna Ten no Supin) – 8 Trigrams Wildly Menacing Heavenly Spin.
    Rank: Forbidden
    Type: Defense
    Range: Short-Mid
    Chakra Cost: 50
    Damage Points: 100
    Description: This jutsu considered the most difficult jutsu of all time, only the best of the hyuugas may perform this, the masters of Gentle Fist. As once a hyuuga monk had discovered the ultimate rotation of the heavenly spin, it was considered a near death experience. Similar to Twin Lion Fist where the user emits a shroud of chakra into his arms, in this situation, the user exerts a shroud of chakra all around his body. Once he is covered within an A-ranked shroud of chakra, he'll exert his own chakra to grab this shroud chakra surrounding him, so it will be able to keep up with his spinning, thus completing the ultimate rotation. The user exerts an additional chakra into this shroud chakra in order to condense it, making it more focused and more darker. As he had grasp his own chakra, he starts to spin furiously, exerting another set of chakra from all of his 361 points on his body. With this technique, the user is pulling the max amounts of chakra from all of his chakra points, in order to deflect the most feared jutsus of all time. As the rotation begins, a giant crater will be formed from the massive amounts of chakra being exerted from the hyuuga's body. This jutsu is so strong, it is considered the final of the heavenly rotations of the hyuugas, thus its impact reaching onto mid-range.
    Note:
    ~Only Kage or higher may perform this, due to the great chakra control.
    ~No other techniques of Jyuuken may be performed before this technique, in the same turn, or in the next turn.
    ~The technique causes strains on the body, making him unable to perform tai moves for the same and the next turn, or perform moves which requires jumping around or quick moves.
    ~Causes -30 damage to user.
    ~No technique of higher then S-ranked may be performed in the same turn, or in the next turn.
    ~Can be used 1x
    ~Dr. House may teach this.
    ~The user must surround himself with the shroud of chakra, so the negative effects of the rotation will be significantly decreased on the user, but still leaving the user in a condition. Once he is covered with the shroud of chakra, he may begin the rotation.
    ~No other techniques may be performed in the same turn as this.

    Note for checker:
    ~I've added more info as to how would I achieve this F-ranked rotation. I haven't deleted anything.
    ~I've added more restrictions.

    ~Declined~ This whole technique is really unclear. I was reading through it and not only was I unable to picture it, I couldn't differentiate what was the description of the technique and what was the description of this similar jutsu you refer too. Furthermore, I agree with Roku, this technique is very similar to the heavenly rotation techniques. Lastly, you create such a build up as this being the hardest technique in the world, and yet the restrictions are close to non-existent for a technique of this magnitude. I usually require strong S-rank technique to have this (bold underligned part). Seriously, come up with something different and work on the restrictions.
    (Hakke Hageshiku Ikaku Suru Yōna Ten no Supin) – 8 Trigrams Wildly Menacing Heavenly Spin.
    Rank: Forbidden
    Type: Defense
    Range: Short-Mid
    Chakra Cost: 50
    Damage Points: 100
    Description: First, the user will exert a shroud of chakra around his body, taking pre-cautions of the effect of this technique. This internal shield, the shroud of chakra, will serve as a protection because such powers will be revolving around the user as he is making the rotation, there has to be an internal shield. This internal shield is A-ranked. Once this internal armor has been created, the user will start rotating at a much higher speed then normal, exerting much more chakra then normal, rotating furiously. This is basically pulling the maximum amount of chakra, exceeding the limits of his chakra points while in the process. As the rotation begins, a giant crater will be formed from the massive amounts of chakra being exerted from the body. The barrier's surface will include small sharp points like teeth across within every single point of the barrier. The angle of these teeth are created to actually cut across, so the barrier will achieve of its purpose of going through the techniques directing them to the sides, by all means deflecting it, and the very surface, neutralizing it as it collides. It reaches onto mid-range.
    Note:
    ~User won't be able to do A-ranked or higher jutsus in the next 2 turns.
    -No to jyuuken, custom fighting style, strong fist, freestyle, any forms of taijutsu, meaning the user have to remain stationary for 2 turn, because of the technique's impact on the user's body.
    ~Causes -30 damage to user.
    ~Can be used 1x
    ~Dr. House may teach this.

    note to checker:
    ~I've basically cleaned it up, re-worded everything so I've bolded everything
    ~put more restrictions as asked.
    ~If you'd like to take out all the "barrier's surface description" if you see it that way, then do it.


    ±± Declined ±± Do not resubmit. You keep labeling this as a forbidden rank and such but i don't see why. This is just you wishing for a move powerful version of an S-Rank cannon technique. You may swirl this all you want and edit and what not but its just that. A copy of a cannon technique but more powerful. With so many attempts to make it work, its pointless to continue.
     
         
    Last edited by Scorps; 04-16-2012 at 09:53 PM.

  21. #346
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    Re: ±±Custom Jutsu Submission±±

    (Fuuton: Tenryū no Yokugeki) - Wind Dragon's Wing Attack
    Type: Offensive
    Rank: S
    Range: Short - Long
    Chakra: 40
    Damage: 80
    Description: User concentrates wind chakra trough both his arms and by that the user will release a large whirlwind of wind from each of his/her arms, which twists and rotates to attack the targets in the surrounding area.

    Note; The user must have mastered Wind
    Note; Must be Kage rank because of the scale of the technique
    Note; Can only be used three times per battle
    Note; Only B-Ranked wind technique's and below the following turn

    ~Approved~

    (Raiton Houmen: Kyojin no Gekirin) - Lightning Release: Giant Wrath
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 30
    Damage: 60
    Description: Makarov exudes a constant surge of destructive lightning that surrounds him, which shakes the surrounding environment and destroys everything within the vicinity, he feels hate and anger running trough his whole body getting the relish to destroy everyone who harmed or attacked his friends, allies or himself, his eyes will become wite causing lightning currents surround him and during this state, Makarov is able to walk and while doing that, everything will get destroyed around him, every earth that touches him get's destroyed in a instant.

    Note: Every C-Ranked water technique and below will evaporate because of the high ranked water, every Water technique above that rank will be lethal for the user activating this.
    Note: Because of the high ranked lightning, not even forbidden ranked Earth technique's are able to handle the lightning currents
    Note: The user won't be able to perform any Lightning technique's the following turn after dis-activating it
    Note: -10 chakra points every turn
    ~Declined~ Totally not overpowered. Wrong rank, by the way.

    Quote Originally Posted by Jokey View Post
    Mizu Tatsumaki Fantaji Ittou | Water Tornado Fantasy Sword.
    Rank: S
    Type: Attack/Defence/Supplementaty
    Range: N/A
    Chakra Cost: 40
    Damage: N/A
    Description: A sharp Water sword that is very long and very smooth. Water Tornado Fantasy sword was used by a man 100 years ago. He was created by Dragon Fighter, He fought with the sword more then 10 Dragons and killed them. But the man died when he fought the biggest dragon while the war. So he lefted the sword all alone. But when the Boy of 18 Years old found the sword all by himself, he trained the swords so he became one with the sword

    Effects:
    Gives +5 damage to every Water jutsu's the user performs.
    By making a downwards slash with the sword, the user can release a Ball of Water.
    By making a upwards slash with the sword, the user can release a Slice of water.

    Dropping ↑

    Replacing it instead with ↓

    (Fearī Teiru's Iyoku Ryoku) - Fairy tail's will of power
    Type: Supplementary
    Rank: S
    Range: Self
    Chakra: -
    Damage: -
    Description: Makarov wears a suit with Kanji symbols upon the goldish shoulders, When having the suit on, Makarov feels the energy of the Kanji symbols flow through him, and when this occurs his wind based techniques have an increase in power by 10+ making him even more deadly as a wind user, when he puts these on, he gains the power and thinks about fairy tail, warmth and strength will then flow trough his whole body and thanks to the wind kanji's written on his shoulders he gains the ability to only sweep with his hands to perform wind technique's, Makarov already got the ability to use every wind technique with one single handseal, but this also gives him the opportunity to use wind technique like Gaara does while he control's his Sand technique's. Inspiration of his guild causes him to have an aura of wind flow around him giving him wind based attacks an additional 20+ damage however, the downside is when he wears this suit, every used Fire technique will become one rank weaker then the original.

    Note: -10 chakra every turn
    Note: The bonus only applies to one attack per turn maximum
    Note: Only Jokey can wield this suit
    Note: 10+ On wind attacks or 20+ Damage on wind attacks
    Note: When using a Fire technique, the rank will lower one rank then the orginal (ex; using S-Rank Fire will become A-Rank)

    ~Declined~
     
         
    Last edited by RokuNR; 04-17-2012 at 12:22 AM.

  22. #347
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by -Yusuke- View Post
    (Suna : Sabure Boppatsu) - Sand Style : Sand Outburst
    Rank : S
    Type : Offensive
    Range : Short - Mid
    Chakra cost : 40
    Damage points : 80
    Description : This technique will require the user to have sent his sand underground beforehand and when they manage to do this, they will sway their arm from either the left or right to the other side, slightly upwards in a swift manner. The sand will follow the user's arm movement and go to the direction the arm went and upwards. If the user swayed his arm to the right, the sand will come bursting out of the ground towards the right, sending anything standing on the surface with it as well as causing damage. Vice-versa for going to the left. This technique covers the area directly in front of the user in a large line.

    Note : Can only be used or taught by -Yusuke-
    Note : Can only be used two times per battle
    Note : Only covers a straight line in front of the user
    Note : Can only be used by a biography capable of using sand
    Note : The area it covers is only two meters wide and mid-range long
    Note : No Sand techniques higher than A-rank to be used in the same turn

    ~Approved~ Made it twice per match

    (Fuuton : Jitensubeta) - Wind Release : Spin the Sword!
    Rank : A
    Type : Offensive
    Range : Short - Long
    Chakra cost : 30
    Damage points : 60
    Description : The user will first have to obtain a sword or any stick-like object like a branch or blade or pole. They will then infuse it with their wind chakra and flip it into the air, causing it to start spinning in the air naturally by itself. By concentrating the wind chakra around it, the user will make it float and with chakra manipulation, the user will make it spin even faster. The wind chakra will now mold itself into a gust of wind around the spinning blade, allowing the spinning blade to form a hurricane of wind out of it. The user after that is capable of manipulating the direction of the hurricane and how it moves around.

    Note : Requires any stick-like object
    Note : Can only be used five times per battle
    Note : Requires mastery in the Wind Element
    Note : Can only be used or taught by -Yusuke-
    Note : After usage of technique, the object will revert to its original state and fall onto the ground or into the user's hand if caught

    ~Declined~ I'm not against creativity, I'm all for it, but forming a hurricane from a spinning sword just doesn't make sense. You could have simply created it from nothing since the spin of the sword wasn't enough to begin with.

    (Raiton : Raikouhandou) - Lightning Release : Lightning Kick
    Rank : S
    Type : Offensive
    Range : Short - Long
    Chakra cost : 40
    Damage points : 80
    Description : The user coats either his left or right leg with lightning chakra and performs the, 'Tiger' handseal. As the handseal is done, a yellow glow is formed around the lightning chakra-infused leg and electricity will start to crackle out of it every now and then. The user drops on one hand and makes a leg sweep, which turns into a gigantic, stable whip of lightning that follows the movement of the user's leg. Unlike a regular whip, this lightning whip is firm and solid-like. The lightning whip can also be used in different types of manners instead of being a leg sweep, the user could make a high kick which sends the lightning whip upwards in a slashing manner or a roundhouse kick which makes the lightning whip slash at waist length, etc.

    Note : Can only be used two times per battle
    Note : Can only be used or taught by -Yusuke-
    Note : Only usable with the legs and not hands or anything else
    Note : No lightning techniques higher than B-rank to be used as long as this is active
    Note : No lightning techniques higher than S-rank usable the turn after deactivation
    Note : Lasts only for three of the user's turn before the effects of this technique wears off

    ~Declined~ Make it short-mid and make it last for 2 turns.



    Btw, Typhon has a similar CJ called, 'Wind Release : Chakra Sensing Breeze'. Might wanna ask him about it or check his cj thread
    (Raiton : Raikouhandou) - Lightning Release : Lightning Kick
    Rank : S
    Type : Offensive
    Range : Short - Mid
    Chakra cost : 40
    Damage points : 80
    Description : The user coats either his left or right leg with lightning chakra and performs the, 'Tiger' handseal. As the handseal is done, a yellow glow is formed around the lightning chakra-infused leg and electricity will start to crackle out of it every now and then. The user drops on one hand and makes a leg sweep, which turns into a gigantic, stable whip of lightning that follows the movement of the user's leg. Unlike a regular whip, this lightning whip is firm and solid-like. The lightning whip can also be used in different types of manners instead of being a leg sweep, the user could make a high kick which sends the lightning whip upwards in a slashing manner or a roundhouse kick which makes the lightning whip slash at waist length, etc.

    Note : Can only be used two times per battle
    Note : Can only be used or taught by -Yusuke-
    Note : Only usable with the legs and not hands or anything else
    Note : No lightning techniques higher than B-rank to be used as long as this is active
    Note : No lightning techniques higher than S-rank usable the turn after deactivation
    Note : Lasts only for three of the user's turn before the effects of this technique wears off
    ~Declined~ Make it 2, as you were told. Also, define the level of damage this whip can do. You just state that you make a lightning whip and it's S-rank. So what? Why is it worthy of S-rank?
     
         
    Last edited by RokuNR; 04-17-2012 at 01:13 AM.

  23. #348
    Necron's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Necron View Post
    Summoning Animal: Black Panther
    Scroll Owner: Necron
    Other Users who have signed contract: None yet
    Summoning Boss if existing: Tenebrae, Lord of Ratatosk
    Other Summoning Animals tied to contract: Only Black Panthers
    Description and Background: The panther Village is located near the Lighting country. The panthers live a rather spiritual life, and have a very stong connection with Raiton. They are exceptional hunters and trackers, and are very cunning. Their king, a 10 meter tall panther called Lord Tenebrae, is said to be an exceptional scientist and shaman... The Vilage itself is located in a Volcano's crater, and is accessible only to the most determined an powerfull ninja... Inside the crater, a special crystal emits blue ligh, that makes everything in it seem mystical...

    ±± Declined ±± Technically, panthers aren't a species. "A black panther is typically a melanistic color variant of any of several species of larger cats. In Latin America, wild 'black panthers' may be black jaguars (Panthera onca); in Asia and Africa, black leopards (Panthera pardus); in Asia, possibly the very rare black tigers (Panthera tigris); and in North America they may be black jaguars or possibly black cougars (Puma concolor – although this has not been proven to have a black variant), or smaller cats." Basically, you'd be submitting a contract that would have animals from Jaguars, Tigers, Leopards and Cougars, all contracts that were taken

    (Raiton: Undō-kyū) Lighting release: Kinetic sphere
    Type: Supplementary
    Rank: S
    Range: Mid-Long
    Chakra: 40
    Damage: 80 (if the object is used to attack the opponet)
    Description: The user creates a Raiton sphere, and then throws it to a nearby objects. The sphere extends, and surounds the object with an electro-magnetic field. When an object is hit by this jutsu, the user can controll it's movements. The object also gains Raiton properties.
    Notes:
    -The user can only controll objects he can lift with his physical body
    -Only 1 item each time
    -The controlling of the object lasts 3 turns
    -It can't be used to redirect attacks of the opponet
    -Can only be taught by Necron

    ±± Declined ±± Don't resubmit.

    (Rai rūn ishi) Lighting rune stones
    Type: Weapon
    Rank: S
    Range: Short - Mid
    Chakra: 40 (+5 every time you recharge them)
    Damage: 80
    Description: The lighting rune stones are small stones (about half the size of a fist) that have a rune engraved on them. They are made with a technology that enables the user to redirect them in mid air, when he charges them with raiton chakra. They also gain raiton properties this way and can pierce through meterial as solid as wood with ease...
    Notes:
    -The number of Runestones one can controll each time depend on his rank: 3 for jonin, 5 for S-Class ninja, 10 for a Sannin, 15 for a kage, 20 for a Sage and 25 for a Grim...
    -The stones need to be recharged every 3 turns, or they run out of energy (and fall to the ground)...


    ±± Declined ±± First thing, no technology. Its Narutoverse. Also, explain something to me...what do these stones do? Do you throw them? Do they float around you? Etc etc. You failed to explain what exactly you want from this.
    Resubmiting the stones:

    (Rai rūn ishi) Lighting rune stones
    Type: Weapon
    Rank: S
    Range: Short - Mid
    Chakra: 40 (+5 every turn)
    Damage: 80
    Description: The lighting rune stones are small stones (about half the size of a fist) that have a rune engraved on them. They are made with a special mettal that synchronises with the user's chakra and enables the user to redirect them in mid air, when he charges them with raiton chakra. They also gain raiton properties this way and can pierce through meterial as solid as wood with ease... The user can throw them to the opponet like shuriken, and, if they hit, they pierce through the opponet. The user can also make them follow the opponet while they are in mid air or form patterns around him to prevent his escaping. As long as they are in the air, the user uses 5 chkra every turn to control them. Every 3 turns, the user has to take them in his hands and recharge them, or they will simply fall to the ground, because they will be out of raiton chakra. The stones levitate in mid air as long as they are not being controled (except if they are out of chakra).
    Notes:
    -The number of Runestones one can controll each time depend on his rank: 3 for jonin, 5 for S-Class ninja, 10 for a Sannin, 15 for a kage, 20 for a Sage and 25 for a Grim...
    -The stones need to be recharged every 3 turns, or they run out of energy (and fall to the ground)...
    ~Declined~ Restrictions? And wood isn't that hard to pierce. I don't see why this is worthy of S-rank.

    (Raiton: Ikazuchiryū no bīmu) Lighting Release: Thunder Dragon's beam
    Type: Attack
    Rank: Forbiden
    Range: Short - Long
    Chakra: 50
    Damage: 100 [50 to the user]
    Description: While there are thunder clouds in the atmosphere, the user will activate a raiton aura around him by performing the ox hand seal. Then, he will be striken by a thunderbolt by lifting his hand to the sky, wich will work as a parabolt. He then will infuse the natural lighting from the thunderbolt that hit him with the raiton chakra in his body. Finally, he will extend his hands towards the enemy, and a firm bolt of lighting will be shot to the enemy. This attack is almost as fast as Kirin, and can only be doged by Space-Time techniques.
    Notes:
    -There must be clouds in the sky to use it. Those can be produced by jutsu that are know to produce thunder clouds, such as "katon: dragon fireball jutsu".
    -The user takes a considerable amound of damage when he is hit by the thunderbolt (50).
    -This jutsu can only be doged by time-space jutsu.
    -Usable 3 times per battle
    -Can only be taught by Necron.
    ~Declined~ Do not Resubmit

    Summoning Animal: Bearded Vulture
    Scroll Owner: Necron
    Other Users who have signed contract: None yet
    Summoning Boss if existing: Alpha, The Thunder Claw, King of Skyrock
    A 15 metter (beack to tail) Bearded Vulture, with the ability to use Raiton at a Master level. He has trained by flying in thunder clouds, and can use small sequances of hand seals (max 3) with his clows. He is extreamly sharp and has a high IQ. He acnowlages only the smartest, and will work only with the strongest... Can remain on the field for 5 turns.
    Other Summoning Animals tied to contract: Egyptian Vulture
    Description and Background: The Skyrock Village is located beyond the clouds, on a nearby mountain to Kumogakure... There live the Bearded vultures together with the Egyptian Vultures, forming a society of Hunters (Bearded Vutlure) and Researchers (Egyptian Vultures). Most of them have a natural afinity to the lighting element, but some have other elements too. They are mostly scavangers, meaning they mostly feed on already dead prey... However, they do not like rotten meat that much, so they prefer bone marrow. They can swallow whole bones, thanx to their amazing digestive system. They respect power and knowlage, and hate weak and stupid people. They are highly inteligant, and have sharp sences, meaning they can track a hiding opponet. When one makes a contract with them, he gains a tatoo that resembles a couple of wings and a beak in the middle (will upload picture latter).
    ~Leaving for Scorps~
    ±± Declined ±± Vultures contract already exists.

    feel free to edit for approval... ^^
     
         
    Last edited by Scorps; 04-19-2012 at 02:44 PM.

  24. #349
    Senior Member Gutsy Jiraiya's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Katon: Kamisori Yaiba) Fire Release: Razor Blades
    Type:
    Offensive
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60 [10 to the user]
    Description: The user performs the Dog-Snake-Tiger hand seals, while the user exhales a huge amount of fire from their mouth, while they use shape manipulate so it is shaped as giant fire shuriken with extreme heat, capable of being thrown with the users hands at high speed. This gives the fire a new edge to burn and slice through medium sized rocks and more and cause severe injuries.
    Note:
    -The user will take little damage from the fire when throwing the shuriken
    -Can only be taught by JiraiyaEroSennin

    (Katon: Kaen Metsubou) Fire Style: Blaze of Destruction
    Type:
    Offensive
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: The user performs the Serpent-Tiger handseals, followed by the user slamming both hands into the ground, whereas hundreds of tag begin to run out on the ground at high speed and surround the opponent followed by them engulfing the opponent in tags and as soon as this happens the user will clap his hands together making every single tag explode, creating a huge fire blaze storm.
    Note:
    -Can only be taught by JiraiyaEroSennin

    (Permission to make a similar version to Johninto's water jutsu)
    (Katon: Kasai Fenikkusu Kaimetsu) Fire Style: Fire Phoenix of Annihilation
    Type: Offensive
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: After performing the; Boar-Snake-Tiger hand sequence, the user expels a massive amount of fire straight upwards into the air, from their lungs, when it is done, the user weaves a single hand sign. This makes the fire form into one giant Fire Phoenix, half the size of Gamaken. The Phoenix will then explode a single shockwave of fire through the air before charging the opponent with immense force, even if an opponent is underground it is not safe, since the pure brute strength of the phoenix will smash directly into the ground creating a crater of up to 5 meters into the ground as it explodes on impact.
    Note:
    -Can only be used once per battle
    -Cannot use any fire jutsus for the next turn
    -Can only be taught/used by JiraiyaEroSennin
    ~All Declined~ Do not Resubmit
     
         
    Last edited by RokuNR; 04-17-2012 at 10:21 PM.

  25. #350
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    Re: ±±Custom Jutsu Submission±±




    ブレードの暗い魂 (Dark soul blade)
    Type:Weapon
    Rank:(Idk I'm still new at this type of thing)
    Range:short/mid
    [B]Chakra: N/A I believe
    [B]Damage: N/A I believe
    Description: As legend tells, the Dark Soul Blade was forged by demons themselves, was handed down from generations of Kenesu's family. It is a long curved blade that is Black and has a Blood stained tint to it with a Silver dragon hand guard. This sword has been in countless battles (which is why the blade is tinted red) over the long, long years since it was crafted from a very special dark metal called Desu· metaru (デス·メタル -Death Metal) which is a Osmium and Titanium Alloy which are the hardest, and strongest metals on earth. The Titanium is there to give the sword its strength, high strength:weight ratio, high ductility, resistance to corrosion and a decently high melting point. Titanium has a relatively lower ability to conduct electricity and heat and has paramagnetic properties. The Osmium gives the sword its density, color, and gives off a soft sheen even at night. Because this sword has a high melting point that reaches over 3000°F and has a low ability to conduct heat, it is a perfect sword to channel your Katon chakra into it for attacks.

    (Swords ability)

    剣の芸術:上張り火災の術 (Kenjutsu: Uwabari kasai no jutsu - Sword Arts: Overlay of fire Jutsu)
    Type:Attack
    Rank:E-B Rank
    Range:short
    Chakra:E Rank: 05 D Rank: 10 C Rank: 15 B Rank: 20 Chakra
    Damage:E 10 Damage D 20 Damage C 30 Damage B 40 Damage
    Coat the sword with flames from concentrating and channeling your Katon chakra into it the blade and slash your opponent with a fiery blade.
    Depending on the level how much Katon Chakra you channel into the sword depends on how big/hot the flames are on the blade it self.
    For example: If you only add the minimum amount of 5 Katon chakra into the blade the flames are very small and the damage is also small. But add more Katon chakra into it like the highest B rank the flames will increase in size and the damage will increase also to the amount of Katon chakra added to the blade.

    Note: This blade is only wielded by Kenesu Hinokami (aka me) and only can be used by someone else if permission is received from me saying you can summon it in battle.
    Note: This blades ability to cover itself with a fire coat only last 1 turn
    Note: This blades ability to cover itself with a fire coat can only be used twice in battle
    Note: You can only channel the maximum amount of B rank Katon chakra into the blade. If you are a Sage rank you can still ONLY channel B rank Katon chakra into it.
    Note: You can only add Katon chakra you have learned so if you have yet to train in Katon then you cannot use this swords ability but can still use the blade itself in battle, but if you have trained in Katon then you can only channel the level of Katon chakra you have learned. Example: No training 0 fire. B rank Katon training B rank or lower chakra is used. D rank Katon training D rank or E rank chakra is used.

    Feel free to edit it in whatever way that it needs to be edited. And if not the jutsu at least the CW because I really want it to be approved :D

    ±± All Declined ±± We will not check techniques that use font or color edits or that use Kanji. Read the first post in this thread to get familiar with the guidelines to submit CJs properly.
     
         
    Last edited by Scorps; 04-19-2012 at 02:52 PM.

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