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  1. #3501
    Sterling Malory Archer's Avatar
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    Re: ±±Custom Jutsu Submission±±

    CFS Approval

    Doki Sono Kamigami: Afurodite's Houyou | Wrath of the Gods: Aphrodite's Embrace
    Type: Offensive/Defensive
    Rank: S-rank
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: The user channels their fire chakra through the chains of the blades, and manipulates their chakra to whip the chains around the user. While the chains are whipping around the user, the user streams their fire chakra out the blades creating a dome of fiery defense around the user. A target can be damaged from the whirling blades and the fiery dome around the user. While the chains are moving and the dome is surrounding the user, the user can see through it and the user can release the technique, causing a fiery 360 degree shock wave reaching up to mid-range. The shock wave can be done whenever the user decides.

    Note: If the fire extends in to mid-range, the attack becomes A-Rank
    Note: Can only be used 3 times per battle
    Note: Bio must wield the blades
    _________
    -Declined- The technique "dome of fire" is made countless times, in both fire and other multiple elements, and also how can you see through fire -_-' and how can you release fire to make a shockwave?


    Doki Sono Kamigami: Claws of Yomi's | Wrath of the Gods: Claws of Hades
    Type: Offensive
    Rank: S-Rank
    Range: Short-Long
    Chakra: 40
    Damage: 60
    Description: The user channels their earth chakra through the blades, and stabs the ground in front of them with both blades. When the blades are in the earth, immediately 20 arms arms spring up around the target, shooting out of the earth, all attempting to grab the target. In the moment of distraction, the user uses the blades as a spring and projects themselves towards the distracted/held target to attack in the opening.

    Note: The hands can bind the target with S-rank strength
    Note: Can only be used 3 times per battle
    Note: Bio must wield the blades.
    __________
    -Declined- In your style, it's not mentioned that your chains can create/manipulate earth structures, so the only part they do is you propelling yourself towards the opponent, the earth technique is made before, specifically -Yard-'s Earth Arms technique, just a stronger version.
     
         
    Last edited by Ryūjin; 12-19-2013 at 07:20 PM.

  2. #3502
    Selendrile's Avatar
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    I ask not for lighter burdens,
    but for broader shoulders.
     



    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Selendrile View Post
    Summoning tattoo's are present on the palms, stated within the contract.

    (Kuchiyose no Jutsu: Majoreru Ryōshi)- Summoning Technique: Majorelle the Huntress
    Rank: S
    Type: Offensive
    Range: Short - Long
    Chakra cost: 40
    Damage points: N/A
    Description: After drawing blood from any part of the body onto their palms, the user will clasp both hands together, summoning Majorelle in sky above them, or at any place short range from the user. Majorelle is a large sized Blue Heron, capable of carrying up to two people with no difficulty flying, being comparable in size to Pein’s bird summon. Apart from her elemental ability, she has a special ability just like the other Herons. Utilizing her feathers, she can launch them individually from her body. She can either disengage these feathers from her body, or keep them attached to her using a selective, adhesive chakra cord. She can crisscross these adhesive chakra cords, creating web-like structures that can trap large objects or individuals. These chakra cords can capture up to one S-rank or two A-rank tangible (earth, water, etc) elemental techniques per battle and count as a single move of the user. Majorelle is also capable of using up to S-rank water techniques that the user knows that do not require hand seals. Majorelle can create her own water sources by expelling water from the mouth just like all other shinobi, and can use water techniques up to B-rank that do not require a source (as long as they also do not require seals).
    Note: Must have signed the Great Blue Heron contract
    Note: Any technique performed by Majorelle counts as a move of the user
    Note: Majorelle remains summoned for five turns; Once per battle
    ___________
    -Declined- I don't care if it's stated in the contract, not everyone who's going to fight your summoning is going to read it's contract, either you write that you wipe down blood across a summoning tattoo located on your palm, or i won't approve it. and you need to make him only summoned once, and lasts 4 turns max.
    (Kuchiyose no Jutsu: Majoreru Ryōshi)- Summoning Technique: Majorelle the Huntress
    Rank: S
    Type: Offensive
    Range: Short - Long
    Chakra cost: 40
    Damage points: N/A
    Description: After drawing blood from any part of the body onto their palms that display the Heron summoning tattoo, the user will clasp both hands together, summoning Majorelle in sky above them, or at any place short range from the user. Majorelle is a large sized Blue Heron, capable of carrying up to two people with no difficulty flying, being comparable in size to Pein’s bird summon. Apart from her elemental ability, she has a special ability just like the other Herons. Utilizing her feathers, she can launch them individually from her body. She can either disengage these feathers from her body, or keep them attached to her using a selective, adhesive chakra cord. She can crisscross these adhesive chakra cords, creating web-like structures that can trap large objects or individuals. These chakra cords can capture up to one S-rank or two A-rank tangible (earth, water, etc) elemental techniques per battle and count as a single move of the user. Majorelle is also capable of using up to S-rank water techniques that the user knows that do not require hand seals. Majorelle can create her own water sources by expelling water from the mouth just like all other shinobi, and can use water techniques up to B-rank that do not require a source (as long as they also do not require seals).
    Note: Must have signed the Great Blue Heron contract
    Note: Any technique performed by Majorelle counts as a move of the user
    Note: Majorelle remains summoned for four turns; Once per battle
    ___________
    -Approved-


    Quote Originally Posted by Selendrile View Post
    (Fuinjutsu: Kajiya no Hottosupuringu)- Sealing Technique: The Blacksmith’s Hot Spring
    Rank: A
    Type: Offensive
    Range: Short–Long
    Chakra cost: 30
    Damage points: 60
    Description: This technique requires the use of weapons, whether it is a kunai, shuriken, or katana. The weapon type can vary between anything excluding custom weapons; just the use of two or more weapons is required. Having the weapons already in place to perform this technique (whether in a line, a pyramid/square formation, etc), the user will initiate the technique by clapping their hands. In unison with the clap, a super-hot barrier manifests through the use of chakra, connecting the weapons. The walls of the barrier release super-hot currents of chakra, burning anything within short range of the walls. If the opponent is positioned at a point where the walls would materialize, the barrier simply burns straight through their body unless they can somehow use a high speed technique to evade the barrier. The shape of the walls that compose the barrier can vary upon creation, such as wavy or zig-zag, but must be specified by the user otherwise they will appear as simple, straight segments. If the user utilizes this technique as a defensive measure, it is able to defend against elemental techniques of the same rank and lower.
    - Usable three times per battle
    - Barriers last two turns until they disperse
    ____________
    -Declined- Too broad, specify the shape of the barrier, i won't leave it exploitable, also the effect of "burning through the opponent" is too much, no defending against elemental techniques with this, and mention that if one of the weapons is destroyed/out of it's original formation, the barrier deactivates, it also needs handseals to be triggered.
    (Fuinjutsu: Kajiya no Hottosupuringu)- Sealing Technique: The Blacksmith’s Hot Spring
    Rank: A
    Type: Offensive
    Range: Short–Long
    Chakra cost: 30
    Damage points: 60
    Description: This technique requires the use of weapons, whether it is a kunai, shuriken, or katana. The weapon type can vary between anything excluding custom weapons; just the use of two or more weapons is required. Having the weapons already in place to perform this technique (must be geometric shapes such as squares, triangles, etc), the user will initiate the technique by performing a single hand seal. In unison with the seal, a super-hot barrier manifests through the use of chakra, utilizing the placed weapons as markers for the specified shape's vertices. However, the weapons are not located within the barrier itself, but on the outside. If a weapon is somehow destroyed or removed from the original formation, the barrier will deactivate unless a new shape can be made. (Ex: The barrier is square, and then the top left weapon is destroyed. The barrier would then revert to a right triangle by connecting the vertices located diagonally) If no logical shape can be made, the barrier would simply deactivate.The walls of the barrier also release super-hot currents of chakra, burning anything within short range of the walls by inflicting second degree burns. If the opponent is positioned at a point where the walls would directly materialize, the barrier would cause third degree burns on their body unless they can somehow use a high speed technique to evade the walls of the barrier. The shape of the walls that compose the barrier can vary upon creation, such as wavy or zig-zag, but must be specified by the user otherwise they will appear as simple, straight segments (regardless it will still form the overall geometric shape).
    Note: Usable three times per battle
    Note: Barriers last two turns if unbroken, before they disperse

    ___________
    -Declined- Getting there, but that whole rearranging the weapons to form a new shape is a no, once a weapon is moved from it's location, it disrupts the barrier and causes it to deactivate, also mention that an equal ranked elemental technique can destroy the barrier.


    Sound Training

    (Ototon: Sekai Enjin)- Sound Release: World Engine
    Rank: S
    Type: Offensive/Defensive
    Range: Short-Mid
    Chakra cost: 40 (+5 per turn)
    Damage points: (80 if used to directly affect opponent)
    Description: The user begins by stomping their foot onto the ground, or clapping their hands together. Once done, this releases an omnidirectional sound wave that is aimed through the ground in order to recreate the battlefield for the user’s need. This works by the user creating sound waves that maintain a specific frequency of vibration throughout the ground, producing a deep humming noise. These “natural frequencies” vibrate the terrain in such a way that it shifts the particles within the terrain, moving them to areas where no vibration is present. This creates geometric shapes – varying between the frequencies the user unleashes – that can reshape or reform a battlefield according to the user's wishes, which serves the extra purpose of unbalancing fast-moving opponents. Additionally, this severe terrain disturbance can also crumble ground-based earth techniques and disrupt various techniques traveling/emerging via the ground (however elemental strengths/weaknesses still apply to this technique). If an opponent is underground while this technique occurs, they will also suffer from the damage. The user can maintain this technique over a period of time to continually reshape the battlefield by altering the frequency, but is unable to perform additional techniques while doing so.
    Note: Can only be taught by Selendrile
    Note: Usable twice per battle
    Note: No sound techniques on the same or next turn
    __________
    -Declined- DNR
     
         
    Last edited by Ryūjin; 12-19-2013 at 07:29 PM.

  3. #3503
    Scarecrow.'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Genjutsu: Feiku Damēji) Illusionary Technique: Fake Damage
    Type: Supplementary
    Rank: C
    Range: Short - Mid
    Chakra: 15
    Damage: N/A
    Description: Before the opponent uses an offensive jutsu, the user will look into the opponent's eyes, putting a genjutsu on the opponent. The user will defend against the technique, however, due to the genjutsu, the opponent will think that the user is hit by the technique and that they suffer the damage. The illusion lasts for 10 seconds after which the opponent will see the user in reality
    Note: Can only be used by bios with a Dōjutsu because the user will have to see the opponent gathering chakra for their jutsu
    Note: If the user cannot defend against the opponent's jutsu, then this genjutsu is rendered useless
    Note: If the opponent does not perform an offensive jutsu, then this genjutsu is rendered useless
    Note: Can only be used three times
    Note: Can only be taught by The JuubiGod


     Declined 


    (Kuchiyose no jutsu: Gunkandori no Axewing) Summoning Technique: Axewing of the Frigatebirds
    Type: Summoning
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user after smearing his small amount of blood over his palm (which they used while signing the contract), perform the Boar -> Dog -> Bird -> Monkey -> Ram hand seals to summon Axewing of the Frigatebirds. Axewing is a medium sized frigatebird of the Lesser Frigatebird species. Due to being female, she does not have a gular pouch. She is also very quick and fast, more so than any other frigatebird. She is the same size as an adult human. Her main purpose is to be used in close range battles. She is called Axewing because of her use of Earth Release. She can use Earth Release: Earth Spear Technique to harden the tips and edges of her wings to slash and cut her enemy. She can also use Earth Release: Mudshot to gather sticky mud in her chakra and spit it at his opponent.
    Note: She is immune to C-rank (and below) ninjutsu and taijutsu. Once per battle, she can use his wings to block a B-rank jutsu
    Note: Earth Spear can only be used by Axewing two times per battle. It lasts for 2 turns. She can also use Earth Spear on her whole body but it only lasts one turn
    Note: She can stay on the battlefield for five turns
    Note: She can use Mudshot twice per battle. He can also use the Multiple Mudshot technique
    Note: Any jutsu she uses counts towards the user's three moves per turn
    Note: Link to contract's approval: http://narutobase.net/forums/showthr...=1#post8646488
    Note: Link to me becoming the owner of the contract: http://narutobase.net/forums/showthread.php?t=446649
    Note: Can only be taught by The JuubiGod


     Declined 

    (Katon: Bureizu no Honō Ōbuntorappu) Fire Release: Blaze's Flaming Oven Trap
    Type: Offensive
    Rank: A
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description: After summoning Blaze, one of the Firgatebirds, Blaze first will perform the (Frigatebird Jutsu: Gular Pōchi Shīrudo) Frigatebird Technique: Gular Pouch Shield to enlarge his gular pouch greatly. He will then fly towards the opponent and open his mouth wide, trapping them inside his mouth. He then swallows them and they fall into his large red gular pouch. While they are inside his gular pouch, Blaze then focuses an immense amount of fire chakra into his gular pouch, engulfing the opponent in super hot flames and burning them alive. After doing this, Blaze will regurgitate the enemy, sending them crashing back down into the ground.
    Note: Can only be used once per battle
    Note: Blaze must perform Gular Pouch Shield before using this jutsu, meaning that in the turn
    that this jutsu is performed, the user spends two moves to use this
    Note: Link to contract's approval:http://narutobase.net/forums/showthr...=1#post8646488
    Note: Link to -Jiraiya- giving me the contract: http://narutobase.net/forums/showthread.php?t=446649
    Note: Must have signed Frigatebird Contract
    Note: Link to approval of Blaze: http://narutobase.net/forums/showthr...=1#post8871264
    Note: Link to approval of Gular Pouch Shield: http://narutobase.net/forums/showthr...1#post13550128
    Note: Must have learned how to summon Blaze
    Note: Can only be taught by The JuubiGod
    _________
    -Declined- How does he "trap" the opponent? he needs to swallow them to induce the fire, that's all there is to it, no need to mention trapping the opponent part.
     
         
    Last edited by Ryūjin; 12-19-2013 at 07:33 PM.

  4. #3504
    -Omegā-'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Katon: Atsusa Enmu)-Fire Style: Heat Haze
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra cost: 20 (-10 to keep active)
    Damage points: (+10 to Kenjutsu and Taijutsu.)
    Description: The user will focus on the burning nature of Katon and begin to emit heated chakra throughout and out their body. The result is that a constant heat wave is produced by the user surrounding his body. Using this heatwave normal attacks have an extra boost in power thanks to the heated element of the attack. C rank Suiton or above can neutralize the heat rendering it useless. Only Katon, Kenjutsu, Taijutsu, and basic Ninjutsu can be used when this technique is performed.

    __________
    -Declined- Collides with the abilities of Devil's Fist CFS.


    (Souun
    )-Stratus
    Rank: S
    Type: Weapon
    Range: Short-Mid
    Chakra cost:20
    Damage points:N/A
    Description: Ancient swords kept by Ragna’s father and passed down to him. These were eight identical swords with nefound power. They are connected to the users chakra flow and produce a defensive aura around the user helping him defend against D rank and below jutsu for at least four times. Due to the chakra being in tune with the swords when someone tries to effect the wielders chakra flow the sword causes the chakra flow to immediately halt as an emergency precaution helping the wielder break out of genjutsu B rank and below. The final ability granted by this blade is that the user can attack from mid range. By swinging the blade a sharp line of chakra is made in the direction the blade is swung. The user than pushes the image(s) forward through chakra control to attack the enemy up to mid range.

    Note:
    Can only be used by Omega5
    Can only be used with Ragna Bio.


    _________
    -Declined- No breaking out of genjutsu, and no aura protecting from attacks.
     
         
    Last edited by Ryūjin; 12-19-2013 at 07:36 PM.

  5. #3505
    Shady Doctor's Avatar
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    - Future Sage of The Sky -
    I really want more Wind and
    Lightning Jutsu.
     

    Re: ±±Custom Jutsu Submission±±

    ( Ameton: Ame Burtsuo ) - Rain Release: Rain Burst
    Rank: A-Rank
    Type: Attack
    Range: Short-long
    Chakra Cost: 30
    Damage Points: 60
    Description:
    After making it rain or molding natural rain, the user does a single hand seal and manipulates wind chakra to create tiny condensed wind spheres inside the rain up to a 20m from him. The spheres act similar to that of a rasengan, rapidly spinning in multiple directions at once until by the time they get close to the ground the chakra build up is too much to contain in a single drop. The spinning wind instantly expands, creating a violent explosion of spinning wind from each drop. Each explosion reaches out in a 3m radius of the rain drops and can easily shred flesh on contact. When the rain drops explode in sync, it looks like an abundance of large wind spheres appearing throughout the terrain.

    ~ Usable 3x
    ~ Taught by shady doctor
    _________
    -Declined- DNR

    _____

    ( Ameton/Raiton: Ame mahi ) - Rain/Lightning Release: Paralysis Rain
    Rank: A-Rank
    Type: Attack/Supplementary
    Range: Short-long
    Chakra Cost: 30
    Damage Points: 60
    Description:
    As It's raining the user will focus lightning chakra into the rain clouds thus allowing him to create electrical currents in the clouds that are from that point on, self sustaining. These electrical currents are then molded in order to enter all of the rain falling from the clouds, holding itself within the center of each rain drop. As the rain drops hit solid objects they burst, releasing the electricity onto whatever the rain drop hit and stunning for a few seconds. With the electricity flowing through all of the falling rain, the opponent would keep getting stunned with every drop, thus keeping them incapacitated as long as they're in the rain. The main use of this technique is to create rain that continuously hits and stuns an opponent as it fall.

    ~ Usable 2x and lasts 3 turns each use
    ~ Only taught by Shady Doctor
    __________
    -Declined- Similar techniques exist.

    ____

    ( Katon: Neppa no supaiku ) - Fire Style: Heat wave spikes
    Rank: A-Rank
    Type: Attack
    Range: Short-long
    Chakra Cost: 30
    Damage Points: 60
    Description:
    Using katon chakra focused in a specific area on the field, the user heats up the air and creates intense heat waves that are clearly visible (like when you can see heat waves on a scorching day). After creating the heat waves around the field the user performs the dragon hand seal which allows him to mold the heat waves with katon chakra. He'd shape the heat waves into spikes that can be up to 3 feet long and a couple feet in diameter. The spikes are intangible if you will since they're made purely of heat waves which aren't a tangible source of energy. The spikes are controlled to be shot at the opponent at high speeds, though as they go through the body, or make contact with the skin their real affects are shown. The spikes are so heated that upon contact with skin it leaves 2nd degree burns, giving the target pretty bad injuries. If the spikes so happen to 'pierce' the target it will be able to leave the same sort of injuries but this time inside of the body, thus being much more dangerous than simply allowing them to touch your skin.

    ~ Only taught by Shady Doctor
    ~ Usable 3x
    ___________
    -Declined- DNR
     
         
    Last edited by Ryūjin; 12-19-2013 at 07:39 PM.

  6. #3506
    Tsūki's Avatar
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    #Dragyzophobia #Akashaphilia
    #Kirikoe4EIG
     



    Re: ±±Custom Jutsu Submission±±

    (Suiton: Kaiyou Maisou) - Water Release: Ocean Burial
    Type: Offensive
    Rank: A-Rank
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: The user focuses water chakra within their palms then slams them onto the surface of a water source (without placing them underwater) and releases the stored chakra spreading it through the entire water source in a quick manner. This causes the water source to compress itself for few seconds (less than 5) leading to extremely high density of water which causes anything underneath water surface (inside the water) to get completely crushed by the pressure. The effect this jutsu makes can be compared to that of someone 1 meter beneath water surface and then quickly gets dragged down to the ocean's depths. They cannot stand the pressure and will end up being crushed. This jutsu cannot be used on techniques such as Water Style: Gushing Water Imprisonment and Water Style: Water Prison.

    Note: Requires a water source
    Note: Target(s) must be under water
    Note: Usable thrice per battle
    Note: Must wait 2 turns before using again
    Note: Must be taught by -Tsuki


     Declined  DNR. Similar to existing techniques.


    (Katon: Zaigou Ishiki) - Fire Release: Sinning Senses
    Type: Offense/Supplementary
    Rank: B-Rank
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: This jutsu takes advantage of the target's sensing organ which is receiving most chakra and inflicts burning damage upon them. The sensing organs this concerns are the eyes (dojutsu users), ears (sound release users), nose (Inzuka) and tongue (shinobis who uses their sense of taste as a medium of sensing and other techniques). This jutsu does not work on the sense of touch. The user performs 2 handseals inflicting katon chakra into the opponent's chakra system within their head similarly to how one would do when inducing an illusion however in this case being the user's own katon chakra flowing with the target's chakra (and not disrupting it). That katon chakra will by itself go to the sensing organ (eye, nose, ear or tongue) which is receiving most chakra and inflicts burning damage to it with some additional effects. If the sensing organ damaged by this jutsu are the eyes, ears or nose then they will receive minor burning damage making them non-functional in any manner for 2 turns (including the turn this jutsu has been performed). Due to the tongue being larger than the other previously mentioned sensing organs, it will get petrified because of more katon chakra entering it causing all liquid it contains to "evaporate" then the tongue will completely crumble to dust leading to any kind of sensing or jutsu requiring the tongue to no longer be performable during battle. The feeling of the tongue petrifying and then crumbling will give shocking damage to the target leading to them suddenly loose control of their body's movement and chakra flow for the turn this jutsu has been performed.

    Note: 3 times per battle
    Note: Must wait 2 turns before using again
    Note: Must be taught by -Tsuki


     Declined  DNR. Unreasonably OPED

    (Genjutsu: Mucha Naimenteki Shukketsu) - Illusionary Arts: Excessive Internal Bleeding
    Type: Offensive/Supplementary
    Rank: S-Rank
    Range: Short-Mid
    Chakra: 40
    Damage: N/A (80 if the user decides to finish off the genjutsu)
    Description: The user performs 3 handseals inducing the target in an illusion disrupting the target's chakra system and the chakra within their brain causing them to feel exhausted. The way this genjutsu does that is by making the brain believe that the target's lungs are not absorbing the oxygen from the blood which then leads to their heart suddenly pumping very fast (faster than normal heart-rate) in an attempt to bring more oxygen to the lungs. At that moment, the user would be exhausted (because since lungs are not absorbing oxygen, the oxygen cannot be spread to the entire body) and have the uncomfortable feeling on his neck of his heart constantly pumping in a quick manner while also getting a very faint taste of blood. This would prevent the opponent from performing more than 2 techniques per turn due to being exhausted. As long as the opponent is under the effect of this genjutsu, the user can at any time perform the tiger handseal to finish off the illusion by causing the heart to suddenly start beating at an incomparable rate (much faster than it was already doing). The blood would be flowing through the opponent's veins in such great speed that the veins would no longer be able to keep in the rushing blood. That will cause all veins to explode causing internal bleeding in every part of their body and because of the blood no longer circulating the body the opponent would die (in the illusion). If successfully finished, the opponent would in reality collapse to the ground because of him/her believing that they died but will be able to stand up again since the illusion has ended. However they would have received mental damage because of the mental stress inflicted by the illusion. This illusion will last until the opponent manages to get out of it or when the user decides to finish it off. While the illusion is progressing, the enemy is still able to do handseals and mold his chakra and doesn't lose his connection to the real world as it's not a "dream-like" illusion.

    Note: Usable twice per battle
    Note: Technique lasts for no more than 3 turns
    Note: Cannot be used against the same opponent
    Note: No genjutsu of A-Rank or above the same and following turn
    Note: Must be taught by -Tsuki


     Declined  DNR. Similar to existing techniques in its effects. Also, side note if you will, you should really brush on your genjutsu knowledge as what you describe is as much genjutsu as my name is Mary.
     
         
    Last edited by Scorps; 12-20-2013 at 01:03 PM.

  7. #3507
    pradattauchiha's Avatar
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    "Watch him lose them
    all"
     

    Re: ±±Custom Jutsu Submission±±

    (Raiton:Soroi sukai) Lightning Style: Setting to the sky
    Type
    : Attack/Supplementary/Defensive
    Rank: S
    Range: Short-Long (Can travel long range)
    Chakra: 40
    Damage: 80
    Description: The initial meaning of this jutsu is to avoid an attack. The user will gather large amounts of chakra into their body and release it all at once. Once done the user will soar high into the sky above the clouds at such blazing speeds that only Dojutsus users (2t and up) can track the speed but still fast even then . To a normal person it looks like a beam of light shot into the sky. The user has shape manipulated himself to resemble a eagle made of nothing but lightning. The user can take the time once soared into the sky to ram into the opponent causing their body to disperse in a very dangerous electrical surge. This jutsu is not as fast if you are traveling upwards. The speed you travel towards your opponent is slightly faster than your base speed, so it is easy seen by human eyes. This could be used as another form of transportation to one side of the field, to another side of the field.
    Note: Can Use a max of 2 turns
    Note: Can only soar upwards with blazing speeds, traveling to the opponent is slight faster than base speed so easy traceable to experience ninja
    Note: Jutsu can only last for 1 turn, and can deactivate at will


     Declined  How does releasing lightning chakra allow you to shoot up into the sky as a beam of light? >_>


    (Genjutsu:Tsubame raibu) Illusionary Arts: Eaten Alive
    Type
    : Supplamentary
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: N/a
    Description: The user will insert their chakra into the opponents causing the opponent to see 1 bug enter their body (If they are even looking at their body) in the middle of the forest. In this genjutsu a bug eats the inside of the opponents body at a very fast pace inside out. The bug starts at the legs, the user in a matter of seconds see their legs start to be ate up. The bug will go upwards meaning it will start at the legs, then thighs then stomach then the left arm, right arm, Chest, neck then head. If the opponent does not get out of this jutsu with a minute tops the opponent will collapse due to mental stress due to the opponent feeling as if he actually died in the genjutsu. While in reality the opponent can use this time to attack as the user is just sitting their lifeless inside the genjutsu


     Declined  Forest? Uh? Also...one bug enters the body and eats the legs...you do know its two legs right? >_> So one leg at a time? Where are the hand seals? Why is the opponent paralyzed in reality and oblivious of it? None of its effects produce that.

    (Tsuin Kobushi Oshi Hone) Twin Fist Of The Shattering Bones
    Type
    : Attack
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80
    Description: The user will start off by gathering large amounts of chakra throughout their body and even around their body building up pressure and power. Once done the user will clench both their fist channeling all the chakra into them while slamming their dominant foot on the ground to gain support. Once the user slams their foot on the ground they will thrust both their fist into the stomach or chest area of the opponent not only delivering a very powerful blow, but channeling all of the chakra into the opponents body at rapid speeds causing a very powerful and violent vibration inside the opponents body causing the bones inside the opponent to start shattering and breaking away.
    Note: Can use a max of 2 turns
    Note: No other taijutsu in the same move as this



    9:33-10:00



     Declined  What you describe is actually something only Tsunade, Sakura and Hashirama bios can do.
     
         
    Last edited by Scorps; 12-20-2013 at 01:06 PM.

  8. #3508
    Senior Member Gutsy Jiraiya's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Katon: Ittō Kasō) – Fire Release: Cremation in One Cut
    Type: Offensive
    Rank: Forbidden
    Range: Short - Mid
    Chakra Cost: 50
    Damage Points: 90
    Description: This is one of the most advanced fire techniques that exist, yet it is also one of the most dangerous techniques that exist. It is a forbidden ranked technique due to the fact that the human body is the catalyst of the technique. The user will need to generate a massive amount of chakra beyond the regular need of chakra for a technique and gather it within one of his arms. From there the user will grab a hold of the opponent while he will then with his free hand perform half a tiger hand seal. This will cause the arm which holds the opponent to begin to crack and emit a massive amount of heat until it erupts and causes a pillar of fire shaped like a large katana’s tip to erupt from the arm incinerating the arm and blasts straight through the opponent causing the opponent to be incinerated together with the arm. The pillar which is a katana shaped tip is formed from within the arm which is why the arm is incinerated immediately and the fire blasts out forming the katana shaped tip which blasts straight through the opponent’s body with a short-ranged reach incinerating him. There is a second method to this technique, it is very similar in usage, yet here the user will generate the same amount of fire chakra within his dominant arm and then by slamming it onto the ground the arm will crack as all the heat and fire is emitted into the ground creating a powerful blast of fire which erupts from the ground from right in front of the user sending a powerful blast of fire shaped like the tip of a katana straight at the opponent with a mid-ranged reach.
    Note: May only be performed once per battle
    Note: The user will lose an arm using this technique
    Note: The user will die from loss of blood if he does not stop the bleeding from the arm
    Note: The user will also end up losing a large amount of chakra, and as such, he cannot perform techniques above A-rank of any kind for the remainder of the battle and cannot perform any hand seals
    Note: No fire techniques the following two turns
    Note: May only be taught by Gutsy Jiraiya


     Declined  Like this one, virtually all Bleach mimicry techniques have been made. DNR.


    (Katon: Senjū Kōten Taihō) – Fire Release: Thousand-Hand Bright Heaven Culling-Sear
    Type: Offensive
    Rank: B
    Range: Short - Mid
    Chakra Cost: 20
    Damage Points: 40
    Description: The user will release his fire chakra into the surrounding air while he will then make the chakra come together in ten points, generating ten points of highly compressed fire chakra which have the color of actual fire being red. From there the user will fire them all at the same focal point where the intended target resides. The culmination results in the chakra turning into fire, creating a rather large explosion on impact.
    Note: May only be performed trice per battle
    Note: May only be taught by Gutsy Jiraiya


     Declined  I don't understand this. You create orbs of fire chakra around soemthing then shoot them towards that target... What stops you form creating this pinpoint-blank range from your opponent? Also, the moment you externalize the chakra from your body and shape it into spheres, its fire. It loses the "elemental chakra" simplicity and becomes fire. This would also need two handseals or so.

    (Fuuton: Ransōtengai) – Wind Release: Heavenly Wild Puppet Suit
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: A highly advanced technique which allows the user to control their body parts, using their chakra controlled by their brain, thoughts and will power. The user will release their chakra and continue by utilizing their wind element to manifest lines and strings made of wind chakra. Using this technique the user will attach the strings and lines to their entire body by wrapping itself around certain body parts, more specifically the different ligaments and muscles on the outside of their body which grants them the ability to control their own body like a marionette, allowing them to move freely despite paralysis, broken limbs, or any other force which would impede normal movement. The technique has no defensive properties.
    Note: May be used twice per battle
    Note: The technique lasts three turns
    Note: While this technique is active the user may only perform Wind techniques
    Note: Must be taught by Gutsy Jiraiya


     Declined  Sorry, done before. DNR
     
         
    Last edited by Scorps; 01-06-2014 at 04:23 PM.

  9. #3509
    Azráel's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Summoning Animal: Hydrozoa
    Scroll Owner: Flash07
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A
    Description and Background: Hydrozoans are a taxonomic class of individually very small, predatory animals, some solitary and some colonial. The Hydrozoa is a subgroup of cnidarians with a variety of life cycles, growth forms, and specialized structures. Like many cnidarians, hydrozoans have both polyp and medusa stages in their life cycle. Most hydrozoans are predators or filter-feeders, though a few have symbiotic algae (zooxanthellae), in the same way that other other groups of cnidarians do. Hydrozoans are related to jellyfish and corals and belong to the phylum Cnidaria. Some examples of hydrozoans are the freshwater jelly (Craspedacusta sowerbyi), freshwater polyps (Hydra), Obelia, Portuguese man o' war (Physalia physalis), chondrophores (Porpitidae), "air fern" (Sertularia argenta), and pink-hearted hydroids (Tubularia).

    The shapes, sizes and abilities of the hydrozoans differ according to their species, age and stage, which will be described in the decription of the summoning animals. Like all cnidarians, hydrozoans have special ectodermal cells called cnidocytes, each containing a single intracellular structure called a cnida (aka nematocyst). Cnidae are unique to the Cnidaria. Each cnida, when triggered by a mechanical or chemical stimulus, shoots out a tiny hollow tube at high speed. Some cnidae are equipped with sharp spines, and/or venomous or acidic compounds, but some are adhesive and have neither spines nor toxins. Hydrozoans use different types of cnidae to capture prey, to repel predators, and to attach to substrate. All hydrozoans are sensors. They can sense their opponents by simply keeping their tentacles in motion through which they receive information.

    Most hydrozoan species are colonial. A founding polyp produces new polyps by budding, and these grow a network of interconnecting hollow tubes (stolons) formed of living tissue, collectively called the coenosarc. Polyps and the coenosarc may secrete chitinous sheaths, or stems, or calcareous coatings (the latter forming structures similar to the anthozoan Scleractinia, the stony corals). In many colonies, polyps are polymorphic, with different structures reflecting different functions. Some have no mouth, but are armed with large spines or cnidae-equipped tentacles for defense, some have tentacles and functional mouths for feeding, and some, with neither mouth nor tentacles, are strictly reproductive, and produce medusae or gametes.

    All hydrozoans have developed the ability to talk telepathically with their summoner as they do not have any other medium to communicate. Hydrozoans may or may not require a water source to be summoned, which will be described in the summon's description, depending on the species.



    Hydrozoans are different from Lili's Box Summons



     Declined  As requested by you

    (Suiton: Anfitorite no noroi) | Water Release: Curse of Amphitrite
    Rank : A
    Type : Attack/Supplementary
    Range : Short-Long
    Chakra cost : 30
    Damage points : 60
    Description : The user forms a single handseal and channels his chakra into any water source which is mostly in contact with the opponent. The user then changes the solute concentration of that water source according to his wishes. Now, this helps in the process called osmosis where water from a higher solute (the human body for instance) can be transfered to water in a lower solute through a partially permeable membrane (in this case, the skin). This can help the user to suck the water from the opponent's body (or introduce water into it) standing on a water source, or who is in contact with one.
    - Can only be taught by Flash07
    - Can only be used twice a battle.
    - Water from the opponent's body will be sucked out in 2 turns unless he takes some defensive action.


     Declined  This is not only overpowered in the underlining power it would allow you but also, in my opinion, beyond the scope of water release or even real life physics/chemistry. I'm no expert but I remember that osmosis and passive exchanges happen between mediums with different concentrations of solutes. Example: one water source with 30% salt content and one water source with 10% salt content. Water will move from the lower content to the high content to equalize. This revolves around the manipulation not of the water, but of what is in it. The salts, ions, minerals, etc. And when we consider that, then you're not manipulating water which is what water release allows you to do.

    Quote Originally Posted by Flash07 View Post
    (Genjutsu: Shichi kara fukkatsu)|Illusion Release: Back from the Dead
    Rank : S
    Type : Attack
    Range : Short-Mid
    Chakra cost : 40
    Damage points : 80
    Description : This is one of those illusions which leave a severe after-effect on your mind, that starts affecting you physically. The user puts the opponent in an illusion where he'd see 6 skeletons rising from the ground. These skeletons have twice the speed of the opponent. Ex. If the opponent's speed is 10, the skeletons' speed would be 20. If the opponent is an EiG user, the skeletons would be twice as faster as him since its just an illusion. Once they rise from the ground, they either pin the opponent down to the ground using their incredible speed, or slice his body into pieces using the two long swords that each of them hold.The skeletons are also able to perform free-form moves as per the user's manipulation of the illusion. The victim is forced to the ground where he sees blood oozing out of his body, and him unable to move.The opponent in reality is left paralysed, as he falls on the ground due to the mental pressure of taking the illusional damage. The genjutsu activates and manipulates the nociceptors to such an extreme that the victim is left to feel terrible pain all over his body. The opponent loses his confidence to fight on after this, as his strength, power, speed and reaction falls down by one rank.
    -Illusion lasts for 3 turns, but the after-effects are permanent.
    -Can only be taught by Flash07
    -Can't use any other genjutsu in the same turn.
    -No S-rank genjutsu in the next turn.
    -Can only be used thrice
    _________
    -Declined- Not leaving the genjutsu free for your imagination to manipulate, it needs handseals, and it's not complex enough to be an S-rank, and why would he be unable to move when they attack him? What do you mean by the colored portion? did the genjutsu not activate before ._.
    (Genjutsu: Shichi kara fukkatsu)|Illusion Release: Back from the Dead
    Rank : A
    Type : Attack
    Range : Short-Mid
    Chakra cost : 30
    Damage points : 60
    Description : This is one of those illusions which leave a severe after-effect on your mind, that starts affecting you physically. The user forms the seal of confrontation and puts the opponent in an illusion where he'd see 6 skeletons rising from the ground. These skeletons have twice the speed of the opponent. Ex. If the opponent's speed is 10, the skeletons' speed would be 20. If the opponent is an EiG user, the skeletons would be twice as faster as him since its just an illusion. Once they rise from the ground, they either pin the opponent down to the ground using their incredible speed, or slice his body into pieces using the two long swords that each of them hold.The skeletons are also able to perform free-form moves as per the user's manipulation of the illusion. The victim is forced to the ground where he sees blood oozing out of his body, and him unable to move in the illusion. The opponent in reality is left paralysed, as he falls on the ground due to the mental pressure of taking the illusional damage. The genjutsu manipulates the nociceptors to such an extreme that the victim is left to feel terrible pain all over his body. The opponent loses his confidence to fight on after this, as his strength, power, speed and reaction falls down by one rank.
    -Illusion lasts for 3 turns, but the after-effects are permanent.
    -Can only be taught by Flash07
    -Can't use any other genjutsu in the same turn.
    -Can only be used thrice.


     Declined  The genjutsu manipulates your opponents senses like any other genjutsu. Remove the reference to the nociceptors and what not. I still don't think this is something that would "paralyze" your enemy. Leaving him unable to move? Yes. But paralyzation is another thing which I don't feel this qualifies. And also, the enemy would still see you, the world, etc. Nothing in your illusion makes him "locked" in an illusionary dream world.
     
         
    Last edited by Scorps; 01-06-2014 at 04:32 PM.

  10. #3510
    ZandaT's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Zánda View Post
    (Jurashikkumateriaraizēshon) Jurassic Materialization
    Rank: S
    Type: Offense|Defense|Supplementary
    Range: Short/Mid.
    Chakra Cost: 40
    Damage Points: 80
    Description: Jurassic Materialization is a special Kaguya technique that allows the user to create tools based on the bone structures of prehistoric dinosaurs. By channeling their chakra to any part of their skeletal structure, the user can force a cluster of bones to explode from their body as they take the shape of a specific part of a dinosaur, allowing the user to utilize a prehistoric tool during battle. The forming of the tool is near instantaneous, and the size of the tool created is up to the user as long as it sticks within the techniques capabilities. Just like many other Kaguya techniques the bone density of the tools can be manipulated allowing the user to create highly dense tools that can make for a strong offense or defense. The user can create the skull of a Tyrannosaurus, Torosaurus, the skull and neck a Brachiosaurus, the wings of a Pterosaur, and the tail of an Ankylosaurus. The tools can be wielded as weapons, created as an extension of the users limb, or created as an extra limb where the user then operates it through bone manipulation. When created and wielded as a weapon the tool lasts until destroyed, but if created as an extension of a limb or as an extra limb then the tool disintegrates after being used. The Pterosaur wings do not have bones within its arm membrane, the main part of the wing, so the user creates a thin and flexible sheet of bone instead in order to achieve the same effect. They can only be made as extra limbs or as limb extensions meaning they can only be used to achieve a linear flight burst, either to rise into the air or to move throughout the air, from short-mid.range before disintegrating.
    NOTES
    ►Can be used 4x per battle
    ►No Shikotsumyaku techniques above A rank next turn
    ►Can only be taught by Zanda
    ___________
    -Declined- OP, not going to leave a technique's size undetermined, and wings? it's not allowed anymore, nearly instantaneous? to be honest i was tempted to DNR it, but i'll give you one more go in this, it needs a lot of de-powering! and do you really think i'm going to let you use an S-rank for 4 times? the maximum is 3 times and that's for generic techniques like fireballs, techniques that can be countered easily, but the extent for this is 2 times and that's it.
    (Jurashikkumateriaraizēshon) Jurassic Materialization
    Rank: S
    Type: Offense|Defense|Supplementary
    Range: Short/Mid.
    Chakra Cost: 40
    Damage Points: 80
    Description: Jurassic Materialization is a special Kaguya technique that allows the user to create tools based on the bone structures of prehistoric dinosaurs. By channeling their chakra to any part of their skeletal structure, the user can force a cluster of bones to explode from their body as they take the shape of a specific part of a dinosaur, allowing the user to utilize a prehistoric tool during battle. The forming of the tool is swift, and the size of the tool created is anywhere from the actual size of the dinosaur's specific bone structure part, to a size a little bigger. Just like many other Kaguya techniques the bone density of the tools can be manipulated allowing the user to create highly dense tools that can make for a strong offense or defense. The user can create a 1.5-3m skull of a Tyrannosaurus, 2.6-5.2m skull of a Torosaurus, a skull and neck of a Brachiosaurus that can reach up to 10m in length and 3m in width, and a 3-6m long tail of an Ankylosaurus with a 2m club at the end. The tools can be wielded as weapons, created as an extension of the users limb, or created as an extra limb where the user then operates it through bone manipulation. When created and wielded as a weapon the tool lasts until destroyed, but if created as an extension of a limb or as an extra limb then the tool disintegrates after being used. The tyrannosaurus head is commonly used as a vice grip, the torosaurus head is used as a shield, the brachiosaurus skull and neck can be extended as a spear, but due to its size it's not usually made too dense unless used for a one time purpose, or used for supplementary uses, and the ankylosaurus tail is used as a flexible club.
    NOTES
    ►Can be used 2x per battle
    ►No Shikotsumyaku techniques above A rank next turn
    ►Can only be taught by Zanda


     Declined  My problem with this is actually finding the answer to this question: did dinossaurs exist in narutoverse? For me, I feel its best that, to avoid confusions, you make it so that you describe what these skull, tails, etc are instead of naming the dinossaurs themselves. This goes for the name of the technique itself. Also, you need to define if the bones are kept or end once used. If kept, then you need to spend chakra to sustain. And, pickiing up on what Ryujin said, size is an issue. A 15m long bone structure hanging from your body hardly seems feasible to work with. How would you move? It would weigh 400 kgs or more...
     
         
    Last edited by Scorps; 01-06-2014 at 04:37 PM.

  11. #3511
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    Re: ±±Custom Jutsu Submission±±

    (Katon: Hephaetus Hono Buritt) - Fire Release: Hephaetus's Burning Blade
    Type: Offensive/Supplementary
    Rank: B
    Range: Short -Long
    Chakra Cost: 20
    Damage Points: 40
    Description: The user performs a single (Tiger) handseal and spews out a single large kunai shaped projectile of fire. The kunai is really dense thus allowing it to penetrate through most defenses as well. At any point after the kunai is released, the user can perform a single hand seal causing the single kunai to explode, releasing a large number of normal sized kunai in the direction in which the large kunai had been heading, The large number of normal sized kunai would then in turn explode on contact releasing a lot of heat as well as a bright light. The light can lead to temporary blindness for the oponent if he sees it.
    Note: In case the user does not perform a single hand seal for the large kunai to split, the single large kunai would then simply explode releasing heat and a bright light just like how the normal sized kunai would
    Note: The single larged kunai is the same size as the large shuriken used by Toroi
    Note: The normal sized kunai spread over a wide area when the large one explodes into smaller ones
    Note: Can only be taught by Hell Autarch


     Approved  Nice technique.

    (Ninpou: Kronos no Yubi) - Ninja Art: Kronos's Finger
    Type: Supplementary
    Rank: D - S
    Range: Short - Long
    Chakra Cost: 20
    Damage Points: 40
    Description: The user places his hand on any inanimate object. That object can be a sword, pebble, scroll or even a ring. Once the user has placed his hand onto the object, he has to channel his chakra into it. Once that is done, at any moment during the battle, the user by performing a single handseal, he can manipulate his chakra to increase or decrease the size of the object. The weight of that object too decreases as the size decreases and increases. However this can only be done once and in order to change the size again, the user would have to touch the certain object again.
    Note: The increase/decrease in the size and weight of the object depends on the rank of the technique e-g D or A rank
    Note: The user can only change the size or weight within the 3 turn period. The user will not be able to change the shape, 3 turns after he touched the object
    Note: Can only be used three times per battle
    Note: Can only be taught by Hell Autarch


     Declined  Done before. Sorry, DNR
     
         
    Last edited by Scorps; 01-06-2014 at 04:41 PM.

  12. #3512
    Senior Member Yveltal's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Summoning Animal: Quetzal
    Scroll Owner: Yveltal
    Other Users who have signed contract:
    Summoning Boss if existing:
    Other Summoning Animals tied to contract:
    Description and Background:
    Quetzals are strikingly colored birds in the trogon family. They are found in forests and woodlands, especially in humid highlands, with the five species from the genus Pharomachrus being exclusively Neotropical, while the single Euptilotis species is almost entirely restricted to western Mexico also in Baja Verapaz, Guatemala. They are fairly large (all over 32 cm or 13 inches long), slightly bigger than other trogon species. Quetzals have iridescent green or golden-green wing coverts, back, chest and head, with a red belly. They are strongly sexually dimorphic, and parts of the females' plumage are brown or grey. These largely solitary birds feed on fruits, berries, insects and small vertebrates (such as frogs). Despite their bright plumage, they can be surprisingly difficult to see in their wooded habitats.


     Declined  Contract exists. Please check the list of approved contracts.
     
         
    Last edited by Scorps; 01-07-2014 at 10:55 AM.

  13. #3513
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    Re: ±±Custom Jutsu Submission±±

    (Meiton: Shoukyoku Seki) Dark Release: Negative Gate
    Type: Offensive
    Rank: B
    Range: Short-Long
    Chakra: 20
    Damage: 40
    Description: After using Inhaling Maw to absorb the physical and spiritual energies of an opponents jutsu, the user will gather up his dark chakra and slam one if his palms against the ground, releasing the chakra through the mark into the ground which gathers below his opponent causing a dark circle 3 meters in diameter to appear. As the dark circle appears, dozens of dark arms with hands attached the the end of them rise up from the circle surrounding the target and begin smashing into them. The force of the dark hands smashing into the opponent is to break bones and cause sever internal damage.
    ~Can only be taught by Albel.
    ~Must use Inhaling Maw before hand.
    ~Must have a two turn wait before using again.
    Watch 3:05-3:10 to see what it looks like.



     Approved  Edited. You absorb the chakra through one mark and release it through the other mark thus to accomplish what you describe you need to slam a mark against the ground.

    (Meiton: Mei Raihin) Dark Release: Dark Visitor
    Type: Offensive
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: After using Inhaling Maw to absorb the physical and spiritual energies of an opponents jutsu, the user will gather up his dark chakra and release it into the ground below his opponent causing a purple/black circle 3 meters in diameter to appear. As the circle appears, some of the dark chakra from the circle will begin to rise up from behind the target and form into an angle of death with a large purple scythe in its hands. The moment the angel is formed it will begin to spin around rapidly with the scythe slicing the opponent six times. Of course the scythe it self doesn't actually cause any cuts but it does cause extreme internal damage to the areas that are hit.
    ~ Can only be taught by Albel
    ~ Must use Inhaling Maw before hand
    ~ Can only be used twice
    ~ No other dark jutsus may be used in the same turn
    Watch 3:20-3:27 to see what it looks like.



     Declined  I was going to approve and do the same edit I did to the other technique but in my mind a question came up: why doesn't it do cuts and does internal damage? Its chakra that manifests externally, as we've seen when it was used against Naruto or against the other ninjas Hiruko attacked. It has impact and kinetic energy to it so it will do external damage, not internal.


    (Meiton: Kyoufu Tsubasa) Dark Release: Dread Wings
    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: After using Inhaling Maw to absorb the physical and spiritual energies of an opponents jutsu, the user will gather up his dark chakra and release it into the sky just above his opponent. As the user releases the dark chakra into the sky, 8 swords made from dark chakra will form and come raining down at the opponent slicing him multiple times. Even though they cause no physical cuts on the outside they do cause pain like that of actually being sliced by swords as well as causing internal damage to the areas that they hit.
    ~ Can only be taught by Albel
    ~ Must use Inhaling Maw before hand
    ~ Can be used up to three times per battle
    ~ Needs a one turn wait before using again
    Watch 3:37-3:44 to see what it looks like.



     Declined  Problem with this: you release "dark chakra" from your meiton mark... As far as we know, you can't simply materialize it anywhere you want it to. It has to be emitted from the mark and then shaped or wtv into the attack you want. It does mean that KG is limited to an extent but its the limits of how it can be used and how it was used.
     
         
    Last edited by Scorps; 01-07-2014 at 11:02 AM.

  14. #3514
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    Re: ±±Custom Jutsu Submission±±

    Contract Approval

    Signed contract and learned all summons, here.

    (Karasu Geigei: Kyojin Kurō Mōdo ) - Crow Arts: Giant Crow Mode
    Rank: S
    Type: Offense/Defence/Supplementary
    Range: Short
    Chakra Cost: 40 (+250)
    Damage Points: N/A
    Description: The user would perform the normal summoning ritual, whether it involves the use of a summoning tattoo (and blood), or the performance of a sequence of hand seals and use that to not call forth a live Crow summoning, but their chakra and body. Upon doing this, the user would have a sudden burst of a substantial amount of chakra coming from the land of Crows as well as some characteristics. These characteristics allow the ninja who enters crow mode to be slightly more receptive and intelligent (as crows are meant to be among the world's most intelligent animals), figuring out plans and aims of a person simply based on their previous actions, this ability is somewhat similar to Minato's quick thinking and analytical abilities, albeit whilst remaining somewhat inferior. As well as the things mentioned, the user also gains some physical attributes from entering Crow mode. One of these attributes includes the users body being completely covered in sharpened feathers, with spots such as the eyes, mouth and nose remaining unaffected. The feathers have no defensive capabilities but can be shoot out 3 times per battle as an A-ranked attack to which the user can add his elemental chakra to, giving the feathers a slight edge, as well as characteristics of the basic 5 elements. Despite this, the feathers retain their their extremely sharp nature which allows them to be shoot out without the addition of elemental chakra, however, in this situation, they can be neutralized by an A-rank attack of any element. The last ability involves the beak's of crows, which the user can call forth from his own body, whether it's to be shoot out towards the opponent in the place of a Kunai or simply be used for defensive purposes where the user can make the beaks emerge from every single point in his body. The beak has a stronger power as compared to the more flimsy feathers and so can be used to neutralize a single S-ranked attack before either dropping off to the ground or going back into the users body. This specific ability can only be used 3 times, and like the feathers can be infused with elemental chakra.
    ~ Can only be taught by Erzo
    ~ Can only be used once; Lasts 5 turns
    ~ Once deactivated, the user cannot use any Crow Arts for 2 turns.
    ~ Once deactivated, the user cannot summon forth any crows for 2 turns.


     Declined  If you summon his body and chakra, then you summon the animal. If you summon only the chakra, you kill the animal. And regardless of any of that, having chakra from a crow into your body will hardly make you smart. As a final note, summoning techniques summon an object or a living being. Why? Because you need a physical thing to link to the contract. I don't believe you can summon chakra alone.

    (Ninjutsu: Suji) - Ninja Arts: Streaks
    Rank: S
    Type: Offense/Defense
    Range: Short - Mid (Mid if chakra ropes are used)
    Chakra Cost: 40
    Damage Points: 80
    Description: The user would release his chakra whilst performing movements with either a weapon or his hands and use them to create a mirage in the shape which his movements were made of (mirages are made out of chakra), the user would then go on to add an elemental chakra into those mirages to give them abilities which are able to Cut/Pierce (Wind), Shock (Lightning/pierce/paralyse), Burn (Fire), Cause physical pain, cuts and depending on how fast the opponent is moving when he/she runs into them, knock unconscious (Earth) and lastly create a crushing(due to pressure of the water)/cutting(if made small and sharp) effect or attempt to drown an opponent (Water), since the mirages remain stationary, it allows the user to create an attack which remains until it has come into contact with something which neutralizes it. The elemental chakra can be added as the streaks are being made or the user can wait until a later time, depending on the situation at hand. A secondary use of this technique occurs when a sudden surge of chakra travels from the users body and is released outwards into mid range from his position, to create long ‘ropes’ of chakra which have a length of 10 meters (Which is mid ranged anyway). These chakra ‘ropes’ are flexible and act like normal ropes, allowing the user to swing or slash with them. Without the addition of elemental chakra, the ropes remain the same rank and have the ability to restrain and attack the opponent as normal ropes which chakra channelled into them, however, with chakra channelled into them, the ropes would take the characteristics of the specific element channelled into them.
    ~ Can only be used twice
    ~ Can only be taught by Erzo
    ~ Must wait a turn before using again.
    ~ No other Ninjutsu technique S-ranked or above same turn


     Declined  Sorry, but mirages have been done for taijutsu, kenjutsu, simple movement, in genjutsu, for summons, etc. While you try to give it a unique touch by adding a physical property to it and thus damage, the problem comes when you try to apply this to a battle and it becomes simply either generic elemental blasts performed through movement of a weapon or body or simply a copy of many existing techniques. And you tried to make it so that it has a secondary usage which in no way is linked to the primary one.

    (Doton: Rōsha No Hibana ) - Earth Release: Deaf Spark
    Type: Attack/Defence/Supplementary
    Rank: C
    Range: Short - Long
    Chakra Cost: 15
    Damage Points: N/A
    Description: An activation of sorts, this jutsu allows the user to use other Earth techniques but with a slight difference which allows the jutsus used to have a different layer of Earth emerge simultaneously. This layer of Earth would add no extra damage to the Earth used but merely scrapes against it continuously, at fast speeds, causing the original Earth, beneath the layer to be extremely hot due to frictional heating. As this process occurs, the Earth jutsu being used creates sparks which fly off 2/3 meters from the source, the sparks do no damage if they manage to land on the opponent, however, if left on clothing, they have the ability to slowly burn the piece of clothing, unless put out within a turn (can be put out by simply patting it away with your hand). This whole process allows normal Earth jutsus used to deal scorching damages equivalent to that of a C-ranked Fire technique, however, as already mentioned the rank of the Earth jutsu used remains the same and so can be destroyed by an appropriately ranked technique, according to the strengths and weaknesses of the Earth element. Moreover, this jutsu would have no effects on the mud based Earth jutsus as the layer of Earth has no source from which it can emerge from when used.
    ~ Can only be taught by Erzo
    ~ Can only be used thrice; Lasts 5 turns
    ~ Once used, the user must wait a turn before using agan.


     Declined  I find it illogical mainly because not all earth techniques are hard rock and thus this wouldn't work in all earth techniques. And while you say it does no damage, it then states it does C-Rank fire damage. If I am to approve something like this it can't be used on all earth techniques and it cannot simply have a cost for activation. It has to have an additional chakra cost for every technique you use with this effect. You post it and for X turns it adds this effect to the technique but every earth technique with this added effect has to have an additional Y chakra points spent.
     
         
    Last edited by Scorps; 01-07-2014 at 11:12 AM.

  15. #3515
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    Re: ±±Custom Jutsu Submission±±

    (Genjutsu: Heijin Giman) - Illusionary Arts: Drunk Sage's Chicanery
    Type: Supplementary
    Rank: A
    Range: Short - Mid
    Chakra: 30
    Damage: 60
    Description: An illusion based on the deceit of the wielder. Innitiated waving the activating seals ( Boar > Snake > Horse ) channeling the chakra into the opponent's chakra pathway within the Brain. Within the illusion, the target will see any elemental techniques's weakness element take place, instead of the actual element. The cunning illusion is rather simple. For example, should the user hurl a blast of water torwards the genjutsu affected target, what they will believe it to be will be an earth structure of around the same size and similiar characteristics of the water blast. Basically changing the nature of the attack for it's natural weakness. For a lightning bolt, it would appear to be an omnious wind orb/blast, a Fire stream would be seen as a water jet stream, even an earth spike would seem like a lightning spike and subsequently the same result for the rest of the elements. Any shape that resembles the orginal natured attack is to be seen, always with the same size, and within reason. Referring to the fact that should the user summon for example a swamp of mud, it wouldn't appear as a swamp of lightning, as that itself lacks logic. This is the same principle for other techniques, regardless of elemental nature. Albeit the examples provided, this genjutsu is not restricted to those specifically, it works with most elemental techniques, but as mentioned formerly, within reason.
    - Only useable with the Basic 5 elements.
    - Only useable x3 per battle.
    - No B ranked of higher genjutsu in the next turn is to be used.
    - Cannot be used in consecutive turns.


     Declined  Sorry but this is another version of my misleading words genjutsu. DNR

    (Sanou) - Touch Awareness
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra: N/A
    Damage: N/A
    Description: A skill, not so much of a technique, but rather natural harnessing of one's body after mastering strong fist (Taijutsu). It allows the person using it to read the muscles and other factors of the opponents body to predict where the next attack will come from. However it can only be used if both opponents are touching each other (contact being made) and it cannot predict two attacks at the same time. This technique was developed by taijutsu specialists, by making direct contact with the target, upon the foe making a movement, the muscle motion is 'read' by the user, so to speak - as such biography with taijutsu as speciality, is required, or atleast mastering Strong fist, however being a taijutsu specialists allows the user to do this more swiftly and with better flexibility and concetration. Because of their mastery over CQC and body prowess, it allows them to know which limb or body part the foe is going to move by reading the muscle movements made after contact is made, as mentioned formerly. However, the contact must remain for aslong as needed, only after the opponent makes a movement which the user will read, then, they can release the contact, and act appropriately.
    - Useable only upon direct contact being made.


     Declined  Sorry but this is what experience in freeform and sharingan and some additional skills like sensory, etc give you. Its not something I'm going to allow someone to make a technique off and say they can predict it to that extent. If you wish to do that, get a sharingan bio or use your experience and description in freeform. DNR
     
         
    Last edited by Scorps; 01-07-2014 at 11:14 AM.

  16. #3516
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    Re: ±±Custom Jutsu Submission±±

    1. ( Futon: Fujin ) - Wind Style: God of Wind
    Type: Supplementary
    Rank: A
    Range: Short - Mid
    Chakra: 30
    Damage: 60
    Description: The user channels Futon chakra within his gunbai, in similar style of Temari,before throwing it outwards towards a target. As the gunbai rapidly approaches the target, the user tugs on the chain attached to said Gunbai, causing the gunbai to yank similarly in a fashion that the user tugs it in, releasing the wind chakra from the gunbai in the form of a burst of rapidly spinning, thin yet wide spreading wind, cutting and slicing through most objects. As the user tugs and the wind is released, the user tugs the gunbai once more, causing it to switch movement once more as it releases yet another burst of wind of the same nature as the first burst, this time coming in from a separate angle, colliding with the wind from the first burst to form a rapidly spinning, larger mass of wind, spinning in similar fashion to a large Tornado, localized and forming at the point of release, around the enemy and causing the two conflicting winds to cut through the target effortlessly as the tornado disperses shortly after both winds collide.
    Note: Can only be used three times.
    Note: Requires a Gunbai with a chain attached
    Note: Requires a break of at least two turns between usages.


     Approved 

    2. (Katon/Futon: Hachiman ) - Fire Style/Wind Style: God of Eight Banners
    Type: Supplementary
    Rank: S
    Range: Short - Long
    Chakra: 40
    Damage: 80
    Description: The user channels Katon chakra into his gunbai before swinging it at his target. As the user swings it, he releases a wave of fire from the gunbai in the shape of the Uchiha Clan's signature emblem, enlarged to around 10 meters tall and 10 meters wide. As the emblem shaped flame is released, the user launches the gunbai itself towards the enemy, channeling Futon chakra as he does this. As the gunbai travels ahead of the flame, the user pulls the chain of the gunbai, pulling it back towards him before swiftly following up with an upwards swing of the chain, causing the gunbai to flap upwards into the air in a wave, the top of the gunbai popping so to speak and releasing a burst of wind chakra as it flaps, directly timed to happen as the emblem shaped flame approach the target. As the wind is released directly as the flames pass the gunbai's position, the wind enlarges the flames and causes it to grow in size and mass. As the emblem rises in size, the emblem begans to rotate on it's point, becoming reminiscent of a spinning top. As it begins to spin, the user ( now with gunbai back in hand) is able to control the emblem's direction and movements. However, while the user is moving and controlling the emblem, he is unable to form handseals for other jutsus.
    Note: Can only be used two times.
    Note: Require a Gunbai with a chain attached.
    Note: Requires a break of two turns between usages.
    Note: Counts as two moves per turn if the wind chakra is channeled and utilized.
    Note: After using, the user cannot use Fire jutsus of A rank and higher the next turn as well as wind jutsu above A rank.
    Note: If the initial emblem strikes an enemy prior to the Futon chakra being added with it, they are dealing with an A ranked Katon jutsu.


     Approved 

    3. ( Amatsumikaboshi ) - August Star of Heaven
    Type: Supplementary
    Rank: Forbidden
    Range: Short - Long
    Chakra: 10-50 (40 for Katon chakra)
    Damage: 20-90 (+40 for Katon chakra)
    Description: Based on similar principles of the (Uchihagaeshi) Uchiha's Return technique, the user wields his Gunbai Uchiwa and channels chakra through it and the chain normally attached to it to increase the original technique's reach as well as making it more effective through Katon chakra. As the enemy releases an energy based attack, the user channels chakra through the gunbai and chain as he launches the gunbai towards the attack with the blink of an eye. As the gunbai travels, upon making contact with the attack, the user causes the gunbai to bloack and absorb the attack, nullifying it's effects. Madara then tugs and the chain, allowing the gunbai to move in a wave and release the absorbed chakra in a burst of raw chakra. Should an attack with corporeal form be released towards the user, the user is able to then send S ranked Katon based chakra to his gunbai to cause the gunbai to instead absorb that chakra instead and forcibly release a burst of raw chakra from the gunbai in the direction of the attack, or alternative source should the user wave the chain, and subsequently the gunbai, in a different manner. Due to the powerful burst of raw chakra from the gunbai however, the chain attached allows the force from the impact to travel back to the user, causing damage to the arm that launched the gunbai.
    Note: Follows same restrictions of the Uchiha's Return jutsu.
    Note: Can only be used by Madara Uchiha or Obito Uchiha bios.
    Note: Arm used in conjunction to the chain is left injured, making arm based taijutsu with said arm more difficult and less fluid and stiffer, making intricate and fast taijutsu movements impossible for two turns as well as A ranked taijutsu and above as well.
    Note: Katon jutsus above A rank are not able to be used the next turn.


     Declined  I don't understand what its supposed to do that the original technique can't and I don't understand why you need to flail it at the technique you wish to intercept. Its weird. Also, it needs limited usage. If you wish, contact me.
     
         
    Last edited by Scorps; 05-12-2014 at 07:10 PM.

  17. #3517
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    Re: ±±Custom Jutsu Submission±±

    Fenriru No Hikō | Fenrir's Claws
    Rank: S
    Type: Offensive
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: A heavily ninjutsu orientated Inuzuka technique in which the user releases an abundance of silverish chakra that coats their fingers, forming talon like claws of highly condensed chakra. The claws being exceptionally sharp, can be utilised to slash and dice the opponent, holding enough physical prowess to easily slice through a Katana, or even a war hammer for that matter. The true prowess of these chakra claws however is that, through a thrust or slash, they can be released forwards as projectiles, following a pattern similar to that of their release method. For example a straight thrust would result in five straight lined streaks being released, or five arching crescent streaks if released through a swing. With the user capable of releasing four sets of such attacks, dividing the power among them, or alternatively releasing it all in one go for a more powerful singular attack. The released chakra waves can be made to naturally expand so as to prove more of an offensive threat, capable of growing to sizes just slightly greater than that of a human body over a short period of time. However when these claws strike something solid, instead of puncturing, slicing, and blasting through them as they would intangible elements, they instead forcefully erupt, separating into dozens of tiny whirling claw shaped chakra structures that rampage forth outwards at any direction forwards of a 210 degree angle of the chakra streaks original direction, thus preventing them from backlashing onto the user. This of course only applies to solid techniques, should the technique clash with a water, fire, or wind technique it would not erupt, with the claws capable of overpowering A ranked elemental techniques to play equal against S ranked elemental techniques.

    Note:

    - This technique can also be utilised with wind, fire, or lightning chakra, respecting the elemental S/W
    - +10 if utilised to coat and empower real claws.
    - Can only be used 3x
    - No Inuzuka techniques above S rank for the rest of the turn.
    - Can only be taught by Scaze


     Declined  You miss on making this usable in battle. Its approvable and the abilities are ok as are the restrictions though there are some notes you need to explain and/or add:
    a) it will be best if you add a chakra cost to sustain this and state how long you can sustain the technique otherwise its virtually useless in battle to have a claw which you can only use momentarily.
    b) remove the adding of elements. If you keep that in, it has to be DNR as it becomes a mimicry of existing elemental techniques. Its raw, condensed chakra, neutral to elements due to its high compression and shape manipulation.
    c) explain how or if you are capable of doing handseals or holding weapons or wtv while its active.
    d) remove the +10 note
    e) if its inuzuka, it would be nice if you added a part where this technique can be performed by your dogs as well
    f) finally, make it mid range max.


    (Fūinjutsu: Arutemisu Kaisei ) Sealing Arts: Hit Marker

    Rank: B
    Type: Offensive
    Range: Short - Long
    Chakra Cost: 20 (-5 per turn)
    Damage Points: N/A
    Description: A Fūinjutsu technique in which a user by focusing chakra onto their fists and feet, or other areas such as the elbows and knees (Although limited to affecting a maximum of four areas), the user will create the Kanji for 'Hit' ('やあ') which will reside upon said areas. The Kanji's affect is that, each time the user strikes with the targeted areas, a sizeable Kanji for 'strike' ('打') will form in the vicinity of where the strike ends, whether the translucent blue Kanji is left to float in mid air, or be plastered onto a struck object all depends on the users movement and intentions. When the Kanji comes into contact with a foreign chakra source, it emits a pulsing force to inflict brute blunt damage; with the damage emitted essentially being equal to that of the power of the strike utilised to form it. Thus, the faster the strike, the more powerful or weighty the strike, and the wider the strike path, the stronger the pulse emitted by the Kanji towards the foreign chakra source will be. The Kanji generally remain in their formed positions, there are however two exceptions, the first is if the Kanji is actually formed directly upon a object, in which case said object will be stuck with it, the second is if the user touches, or strikes the Kanji with their 'Hit' marked limb, essentially allowing the user to manually push a Kanji to a desired direction by doing so. Of course, the manner in which the Kanji function allows them to be utilised in various ways, whether it be attempting to form as many Kanji as possible in a short time frame through the use of rapid, yet probably weaker strikes, or perhaps even attempting to utilise the Kanji from range by striking them towards the opponent. Of course, after a Kanji releases its pulse it disperses. The size of the Kanji formed is dependant on two factors, firstly the size of the users fist, or marked area, secondly the power of the attack. For instance a standard freeform punch formed by a person who has mastered Strong Fist and is of Kage rank would likely be two to three times the size of their fist, while more powerful or likewise weaker users could have larger, or smaller Strike markers respectively. Naturally, the larger the Strike Marker the larger the pulse.

    Note:

    - Last for four turns
    - Can only be used 2x
    - No Fuinjutsu above B rank for the rest of the turn.
    - The 'Hit' Mark can be formed on things other than the users body, for instance weapons, however losing contact with said weapon would result in the 'Hit' Marker dissipating.
    - Can only be taught by Scaze


     Declined  As interesting as it is, it collides with existing sealing techniques. It basically a more shaby "seal bomb" seal which you can place and leave to be triggered by your enemy. It also collides with a CFS in some aspects. Sorry but DNR.


    (Fūinjutsu: Arutemisu Kaisei ) Sealing Arts: Artemis' Amendments

    Rank: B
    Type: Offensive
    Range: Short - Long
    Chakra Cost: 20
    Damage Points: N/A
    Description: A Fūinjutsu technique in which the user forms up to five arrows, or similarly small throwing objects such as Kunai or Shuriken, from shape manipulated chakra; with contours that would form various Kanji, or perhaps various Kanji molded to form the arrows structure. The most prominent Kanji being 'Recognise', 'Search' and 'Seal'. The arrows being pitch black can be launched and chakra propelled towards their targets, capable of aerodynamic movement similar to, yet greater than their physical counterparts. The arrows do not interact with physical matter, but instead pass straight through, the same being true for elemental techniques. However, when the arrows come in contact with a technique of foreign chakra, for instance a wall of flames released by the opponent, they would phase through the flames while also recognising the element of the technique and its user, a tell tale sign of this occurrence being the arrows shift in colour to match that of the 'sampled' techniques. They would then whizz towards the user of said technique and, should they manage to strike them would place a restricting seal which would prevent them from utilising fire elemental techniques of any nature for the next two turns. The arrows however do have their own set of catches, after 'sampling', should they come into contact with another technique of a different elemental nature they would simply dissipate due to the different element interfering with their program sequence. However should they come in contact with a different technique of the same elemental nature their effects would be doubled. While originally created to target elemental techniques, this jutsu works for any chakra that has a definable difference from normal chakra, whether it be chakra influenced to form structures from a KG or advanced element, or even the chakra of Tailed Beasts. Should the arrows be utilised to make a victim of a KG, for instance Wood Release, it's effects would in essence be far more devastating, sealing the enemies ability to utilise not only their KG, but also the elements that comprise the KG - in this case Earth and Water. However chakra that has only shape transformation applied would be immune to the arrows ability, as the arrows would be made to target and seal the ability to apply a certain nature to chakra (Or in the case of Tailed Beasts, chakra with a unique and definable 'tint'.), instead should the technique be of an equal or higher rank it would simply neutralize the arrows, causing them to fade out of existence. Of course due to the number of situations that could render the arrows useless due to their own rules, this technique can sometimes be defined as best used at close range against opponents shrouding themselves within an element, effectively allowing the rather fast travelling arrows to yank the enemy free from elemental modes and similar such techniques.

    Note:

    - Can only be used 2x
    - Naturally any sustained techniques of a sealed element would have their sustenance removed, resulting in their release.
    - No Fuinjutsu above A rank for the rest of the turn.
    - The arrows continuously accelerate, thus while originally being fast enough to simply cover a distance of 10 meters within a couple or so of seconds, they would soon reach speeds fast enough to strike opponents moving at high blurring speeds.
    - Can only be taught by Scaze


     Declined  The part i colored makes it completely unapprovable. And unreasonable. Also, restricting what elements your opponent can use is a high level seal you can only make after mastering sealing arts in the medical school. DNR
     
         
    Last edited by Scorps; 01-07-2014 at 11:24 AM.

  18. #3518
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    Re: ±±Custom Jutsu Submission±±

    Genjutsu Style: Kugidzuke |Illusion Technique: Pinned Down
    Type: Offensive
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: N/A
    Description: The user performs the rat hand seal and throws a basic katana towards the line of sight of his opponent which upon seeing it casts him in a Genjutsu which creates an illusionary effect that the katana has multiplied into four pieces apart which are all pinned down on the opponents two hands and feet restricting him from making serious movements.However, In reality The opponent movements are unhindered and is still able to manuever around.

    Note: Can only be taught by thunderbolt
    Note: Can only be used three times a battle


     Declined  If he is pinned in the illusion and can move, why can he move in reality? Also, your order is messed up, You should throw he projectile and then do the handseal to induce the illusion. The illusion is induced by the handseal, not the projectile. Also, what happens to the real weapon? Will it simply hit the target without him knowing about it? Also, don't forget about the note i gave you about the name when you resubmit your techniques.

    Genjutsu Style: Tabe ari|Illusionary Technique:Devouring Ants
    Type: Offensive
    Rank:A
    Range:Short-Mid
    Chakra Cost:30
    Damage points:N/A
    Descriptions: This technique was previously used in the ancient times as a means of punishment to punish criminals or outlaws who hand commited treason or commited grevious offenses, its sole purpose was to kill its opponent in a slowly but painful manner, however such practises have long been abolished.The user of the jutsu performs the ox-tiger-dog-boar handseals in quick succesions and casts his opponent under a genjutsu creating an illusion that his opponents limbs are being slowly and gradually devoured by termites and ants, the termites and ants start devouring the opponents limbs and eventually progressing unto his opponent vital body organs until it reaches its heart. However, in reality the opponent is unharmed, but frightened as a result of the trauma from the casted genjutsu.

    Note:Can only be taught by thunderbolt.
    Note: Can only be used twice in a battle.


     Declined  If it does pain, it has to do mental damage don't you think? Also, does this mean the opponent will only experience the illusion, becoming unable to see the real world or will he still be capable of seeing the real world?

    Kasai sutairu: Rasutorizōto|Fire Style: Last Resort
    Rank:Forbidden
    Type: Offensive
    Range: Short_Long
    Chakra Cost: 50
    Damage points: 90[Death To User]
    Descriptions: This jutsu similar to danzo Reverse Four Symbols Sealing Technique is used as a last means and measures by the user in an attempt to kill the opponent. The user of this jutsu performs the dog-ram-ox-boar and tiger handseals and begins to gradually knead his katon chakra in his body as he does this his body gradually begins to swell and increase in size taking on the shape of an inflated ballon as the user slowly begins to lose consciousness, the user body begins to swell and increase in size until it has reached its limit and pops releasing a fury of fire around the whole location and terrain which extends up to a 2 miles radius and spreads in a 360 deegres angles which burns anyone in the vicinity along with the user to crisps.

    Note: Can only be used by thunderbolt
    Note: Can only be used in near death situations
    Note: Takes One Turn To Form.
    Note: Can only be used if the opponent has been hit by a high ranking jutsu and is near death.


     Declined  DNR. This is a copy of existing techniques. I can't even count the number of Omni burst-like techniques made so far, specially for Fire and Lightning. Its also ridiculously oped, unreasonable and unapprovable. Its also pointless in battle.
     
         
    Last edited by Scorps; 01-07-2014 at 11:29 AM.

  19. #3519
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    Re: ±±Custom Jutsu Submission±±

    (Fūinjutsu: Chakra no Kōyō) – Sealing Technique: Chakra Enhancement
    Type: Supplementary
    Rank: B
    Range: N/A
    Chakra Cost: N/A (+200)
    Damage Points: N/A
    Description: This technique applies a sealing formula bearing a Kanji letter that literally means "Chakra", in which the user stores a large amount of chakra in order to use when in need, which is when the user is depleted of chakra from constant battles and large usage of his chakra reserves, the user can activate the sealing formula and replenish his chakra reserves, allowing him to battle longer, although his stamina would remain the same, this technique is less advanced than the Chakra Transfer Technique, basically it doesn't snap the user out of genjutsu if activated, it's only used to replenish the user's chakra reserves and allowing him to battle a little bit longer, adding +200 chakra points per usage.
    Note: Can only be used twice.
    Note: Doesn't release the user from any genjutsu that he might be caught in.


     Declined  I cannot allow this for 2 reasons: in a sense its just a simpler version of Tsunade's White Seal and using that as a basis, to submit something like this you'd need to have medical training.

    Updating:

    Quote Originally Posted by Ryūjin View Post
    (Sennin Fūinjutsu: Naiteki Fūin) – Sage Sealing Art: Inner Seal
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: N/A
    Damage Points: N/A
    Description: This is a simple Sealing technique dedicated to the use of Senjutsu, basically the user previously has a large amount of natural chakra sealed into a specific seal that's found onto the center of the user's chest, when activating the seal that has the natural chakra stored inside, the Seal inserts natural chakra into the user constantly allowing the user to boost the amount of turns he can maintain Sage Mode activated, however the seal must be activated while the user has Sage Mode active, otherwise if the user uses this seal without Sage Mode being active, the mass of natural chakra stored within the seal overrides the user's own chakra and taking control over his body, causing him to turn into a frog permenantly. The seal is only used to boost the duration of turns that the user can maintain Sage Mode active, and cannot be used for anything other than that.
    Note: Can only be used once.
    Note: The natural chakra stored within the seal boosts the duration of Sage Mode by 4 turns.


    Approved Sage Mode biography.

    ______________
    ±± Approved ±±
    (Sennin Fūinjutsu: Naiteki Fūin) – Sage Sealing Art: Inner Seal
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: N/A (+100)
    Damage Points: N/A
    Description: This is a simple Sealing technique dedicated to the use of Senjutsu, basically the user previously has a large amount of natural chakra sealed into a specific seal that's found onto the center of the user's chest, when activating the seal that has the natural chakra stored inside, the Seal inserts natural chakra into the user constantly allowing the user to boost the amount of turns he can maintain Sage Mode activated, however the seal must be activated while the user has Sage Mode active, otherwise if the user uses this seal without Sage Mode being active, the mass of natural chakra stored within the seal overrides the user's own chakra and taking control over his body, causing him to turn into a frog permenantly. The seal is only used to boost the duration of turns that the user can maintain Sage Mode active, and cannot be used for anything other than that.
    Note: Can only be used once.
    Note: The natural chakra stored within the seal boosts the duration of Sage Mode by 4 turns.


     Approved  edited

    Replacing:

    (Sōdō) - Rebellion
    Type: Weapon
    Rank: S
    Range: Short - Long
    Chakra: N/A
    Damage: (+20 for base damage) (+15 To Fire based Techniques)
    Description: The Rebellion sword is made out of a special metal that is able to use the user's fire chakra , it has a large white blade with a silver skull shaped handle ,it's worn on the user's back like Kakashi's sword when he was young , when the user channels his fire chakra into the blade, a fire Aura surrounds the white blade making the sword more lighter and enhancing the user with faster reactions and turning the blades color into bloody red, as long as the user is wielding the blade he can perform any fire technique with the use of only a single handseal, also by adding the +30 fire chakra of the user to the blade , the blade can block fire techniques up to A-rank negating the fire and absorbing it but still receives a certain amount of damage from the attack.
    Note: Cannot be used without mastering the fire element.
    Note: User takes -10 damage when absorbing a fire technique.
    Note: Can only block fire techniques 3 times per battle.
    Note: Can only be wielded by Ryūjin
    (Amaterasu no Ken) – Sword of the Sun God
    Type: Weapon
    Rank: S-Rank
    Range: N/A
    Chakra Cost: N/A (+40 to activate or deactivate the sealing formula)
    Damage Points: N/A
    Description:
    Amaterasu no Ken, literally meaning Sword of the Sun God, is a spiritual weapon that was forged by a Uchiha clan member who activate the legendary incomplete Doujutsu, the Mangekyou Sharingan, and also had access to the abilities of Amaterasu, Susanoo and Tsukyumi. Although this weapon looks like a standard chokutoo with a black hilt and scabbard with the Uchiha clan's symbol engraved onto it's hilt, it's made of the same spiritual energy that the Susanoo is made of, making the weapon virtually indestructible, along with being very strong. Despite being made of spiritual resonating energy, the blade looks solid and doesn't have the same aura of the Susanoo. This blade was made for the sole purpose of applying the inextinguishable black flames of Amaterasu to Kenjutsu attacks, either freeform or techniques. The blade of the Chokutō contains two sealing formulas engraved onto it's metallic structure, one sealing formula that's used to seal the Amaterasu black flames into the blade of the sword, and another one to break the seal and release the black flames from the seal, however, when the black flames are released, they only are attached to the blade of the Chokutō, it doesn't spread on it's own due to a third sealing formula that's used to contain the black flames to the blade of the chokutō and stop it from spreading to the hilt and hurting it's own user. This spiritual weapon was found by Sasuke Uchiha, and as such found it a great tool to be used, since he has the Blaze Release affinity, making him even more skilled with the usage of the chokutō than it's creator. Sasuke can use his " Enton: Kagutsuchi" technique to add shape manipulation to the undying black flames that's on the blade of the Chokutō, using those flames as a base for his usage of Blaze Release techniques, however, normal Blaze Release technique's rules apply to this shape manipulation, meaning for example, when using the "Enton: Kagutsuchi" technique, Sasuke can't manipulate the flames past a Mid ranged distance. Due to the spiritual energy that the blade is made off, the black flames doesn't eat through it, as seen when Sasuke used the "Shield of Amaterasu" technique to set the bones of Susanō on fire, and it was seen that the flames don't eat through them. The blade's sturdiness along with the black flames onto it's blade add +20 burning damage to Kenjutsu attacks, and set anything the blade touches on fire, burning the area the blade cuts and attaching the black flames to the cut, increasing the damage. The user has to Activate the sealing formula to release the black flames onto the blade of the weapon which counts as a move, and also sealing the black flames back into the blade counts as a move.
    Note: Can only be used by Uchiha biographies who have access to both MS and Amaterasu.
    Note: Only Sasuke Uchiha biographies can use the black flames onto the blade as base for Blaze Release techniques, and must have MS/EMS active.
    Note: The black flames continuously burn onto the blade of the Chokutō until the user seals it back in.



     Declined  As cool as it is, you know you can't submit customs involving MS (including Blaze Release) unless you have a custom MS biography. DNR
     
         
    Last edited by Scorps; 03-06-2014 at 11:25 AM.

  20. #3520
    ♪ Otogakure Method's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Approved Kaguya Bio

    Shikotsumyaku/Katon: Nankotsu bāningu |Dead Bone Pulse/Fire Release: Burning Cartilage
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage:
    Description: By kneading their own fire chakra & manipulating it to spread through an existing Kaguya bone, the user is able to heat the surface of the bone to a scorching degree. On contact with the bone the opponent is viciously seared & if used against the hands of the opponent they will be unable to maneuver them for a short while(2 turns). Using such a technique against solid objects (swords, projectiles etc), the bone is able to burn through said object. This can only be used on kaguya techniques after they have been released, an example would be using this jutsu after having performed such a technique as "Dance of the Willows" then continuing to manipulate fire chakra to spread throughout the bone, avoiding the user's skin. This can also be used on "Ten Finger Drilling Bullets", releasing a concentrated amount of fire chakra within each bone before firing them off toward an intended target. Due to the coating of the user's own fire chakra & bone, the bone itself is protected from any ill effects of the fire. The technique itself however cannot be sustained for a long period of time.
    - Can only be used 4 times
    - Can be used again after a 2 turn period.
    - Can only be used by Kaguya bios
    - Must be taught by Method


     Declined  Sorry but Bone = Living Tissue. Living tissue + Scorching Temperature = mushy, dead, burnt tissue. And you'd need to use this at the same time as you use the kaguya techniques which is something I'm not keen on. You'd be basically destroying your own bone techniques... Its illogical for me.

    Raiton: Batafuraiefekuto| Lightning Release: The Butterfly Effect
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: -
    Description: This ability allows the user to transmute their entire body to pure lightning, leaving an intensified light blue filled outline of the entirety of the body(including the user's clothing), while the gaped portions carry an almost transparent blue glow. The technique allows the user to move at speeds parallel to Lee without weights. The user however is unable to maneuver in different directions without ricocheting off a solid structure(including the ground) & as they do, their body reverts back to it's original state(this roughly lasts for a second, unless willfully stopped) just before once again, transmuting to pure lightning. Even when traveling in a single direction, this technique can only allow the user to reach up to a Short range radius(5m) from the point of transmutation. The user can, on will, revert back to their original body & their vision is unaffected while in a pure lightning state. While in this state the user cannot pass through any large sources of solid(Including compressed sand or dust) or liquid(whether mud or water), taking the full brunt force of the attack & is forced back into their original state. This technique is ideal for close combat situations but requires a great amount of focus & chakra for each transmutation(+15 chakra). If the user is caught by a Wind jutsu then they are forcefully reverted back to their original state & an opposing Water jutsu has an increase in damage(+5). The user must be in motion to sustain the transmutation & opposing Taijutsu strikes are simply run through the user's body if caught in motion. The user is unable to perform any technique while in their pure lightning body.
    - User's agility is not affected by the jutsu
    - Can only transmute 4 times each time the jutsu is used
    - Ninjutsu/Genjutsu/Taijutsu cannot be performed until reverted to their original form.
    - Can be used twice.
    - Taught by Method‏


     Declined  Pretty sure we have all the applications of this technique made already. Transforming into lightning? Check. Moving through the use of lightning at blazing speeds? Check. Sorry but DNR.

    Shikotsumyaku: Bento o kaihō | Dead Bone Pulse: Release Vent
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40 (+??)
    Damage: -
    Description: The user first manipulates both their calcium & chakra to a specified part of the body. As it reaches chakra begins to manipulate the bone structure & has the bone build upon itself a hollow cylinder that rises up & slightly emerges through the skin. The purpose of the cylinder is to discharge a set amount of both foreign chakra & the user's own chakra. Due to not being able to specifically pin point the amount of any type foreign chakra, the user must sacrifice a portion of his own. The user is unable to set the amount of chakra to discharge but must mirror the same amount as the technique used against them. If the opponent had used an S Rank technique then the user must release the chakra cost of that technique, on top of the chakra cost of this technique(altogether equaling 80). Chakra is released as a steam of smoke through the vent. Timing of each release depends on the rank of the opposing jutsu, The higher the rank the longer the release. D Rank being a rapid expulsion of chakra, allowing the user to continue straight after. S Rank roughly taking 2-3 seconds to release the chakra. The idea of the jutsu is to aid in releasing the user from illusions as well as being used to flush out other types of foreign chakra.
    - If used on A-Forbidden Rank jutsu the user is unable to perform A Rank or above the following turn.
    - Can only be used 3 times
    - Can only be used by Kaguya Bios
    - Taught by Method


     Declined  This really makes virtually no sense what so ever. And it wouldn't, in any way, release you from a genjutsu.
     
         
    Last edited by Scorps; 01-07-2014 at 11:36 AM.

  21. #3521
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Sir Hoshigaki View Post
    Kuchiyose no Jutsu:Apu King of the Camels (Summoning Technique: Apu King of the Camels)
    Type: Summoning
    Rank:S
    Range:Short
    Chakra:40
    Damage:N/A
    Description:The user cut their palm, and preforms a string of 5 handseals, summoning Apu. Apu is the leader of the camel's. He is a giant double humped camel standing at about the same height as Gambunta. He can use up to A rank water jutsu, using his large water supply in both his humps. Because of his large frame, he is very durable and can withstand very harsh temperatures and terrain. He can communicate with the user by speaking. Although he is gigantic, he can still move very quickly, having many similarities of a horse. 2 times per battle, he can use
    (Suiton: Suijinchū) - Water Release: Water Encampment Pillar
    Rank: S
    Type: Defence
    Range: Short - Mid
    Chakra cost: 40
    Damage points: N/A
    Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

    Note;
    -Can only be summoned once per battle
    -Lasts for 5 turns
    -Has to have signed the Camel Summoning Contract

    Kuchiyose no Jutsu:Kronk of the Hills (Summoning Technique:Kronk of the Hills
    Type: Summoning
    Rank:A
    Range:Short
    Chakra:40
    Damage:N/A
    Description:Kronk is an average sized Camel that can be summoned by cutting drawing blood on the hand by a cut, and preforming a string of 5 handseals. After summoned, Kronk can carry items for the user, carry the user across harsh terrains, and accompany the user into battle. Although Kronk does have a hump, he can only use up to A rank wind jutsu.
    Restrictions
    -Can only be summoned once per battle
    -Stays on battlefield for 4 turns
    -needs to have signed the Camel Summoning Contract
    _______________
    -All Declined- A link to the summoning contract's approval is mandatory.
    Resubmitting

    Kuchiyose no Jutsu:Apu King of the Camels (Summoning Technique: Apu King of the Camels)
    Type: Summoning
    Rank:S
    Range:Short
    Chakra:40
    Damage:N/A
    Description:The user cut their palm, and preforms a string of 5 handseals, summoning Apu. Apu is the leader of the camel's. He is a giant double humped camel standing at about half the height as Gambunta. He can use up to S rank water jutsu, without the need for handseals, using his large water supply in both his humps. Because of his large frame, he is very durable and can withstand very harsh temperatures and terrain. He can communicate with the user by speaking. Although he is gigantic, he can still move very quickly, having many similarities of a horse.
    Note;
    -Can only be summoned once per battle
    -Lasts for 4 turns
    -Has to have signed the Camel Summoning Contract


     Approved  Edited. Ok, if he can use water techniques then he can also use that one. Pushed it to S-Rank techniques and reduced his size. He's already too big to be used in battle decently anyway so he was too big. No summon that has abilities can stay on the field more than 4 turns. Also, he doesn't have hands so you need to be careful when you say your summons can use techniques... If they don't have hands and you don't mention it, they can never use techniques that need handseals which will make them virtually useless.

    Kuchiyose no Jutsu:Kronk of the Hills (Summoning Technique:Kronk of the Hills
    Type: Summoning
    Rank:A
    Range:Short
    Chakra:30
    Damage:N/A
    Description:Kronk is an average sized Camel that can be summoned by cutting drawing blood on the hand by a cut, and preforming a string of 5 handseals. After summoned, Kronk can carry items for the user, carry the user across harsh terrains, and accompany the user into battle. Although Kronk does have a hump, he can only use up to A rank wind jutsu.
    Restrictions
    -Can only be summoned once per battle
    -Stays on battlefield for 4 turns
    -needs to have signed the Camel Summoning Contract


    Summoning Contract Approval


     Approved  Edited. Chakra info was wrong. PS- Don't bold all your submission. On resubmission you bold only the changes you made, nothing more. I checked it but next time I won't. Be sure to read the first post of this thread thouroughly.
     
         
    Last edited by Scorps; 01-07-2014 at 11:41 AM.

  22. #3522
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    Re: ±±Custom Jutsu Submission±±

    Signed toadshere

    (Kuchiyose no Jutsu: Greninja) Summoning Technique: Greninja
    Type: Summoning
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description:
    The user will either bite their thumb to draw blood. Once the the blood is drawn the user will perform the required handseals to summon Greninja. Greninja's body and legs are purple, with single large white spots on its legs, arms, and over its eyes. Its back feet have two toes, while its front feet have three toes. Its feet are webbed, and it has a yellow chest and a yellow-and- purple face. It has eyes with white sclera, red irises, and white pupils. A large, projecting purple stripe runs down the middle of its head, with projecting blue stripes in between its large, yellow ears. Its mouth is hidden behind a large, pink tongue that wraps around Greninja's neck and extends outward behind its head. Greninja is a proficient user water release and thus can perform up to A rank techniques. He can perform handseals like most toads despite not having the normal number of fingers in his hands. Greninja is also capable of keeping up with the speed of any ninja unless they have enhanced speed. Greninja is 1.5 meters tall. Greninja has a special move called Water shuriken. Using his great ability in water style Greninja is to create a giant shuriken from the moisture in the air. The shuriken is as big as normal giant shuriken except there is no hole in the middle. Greninja will then throw the shuriken. While the shuriken is in flight Greninja can clap his hands to cause the shuriken to burst apart and form into four smaller shuriken, each one being 1/4th the size of the giant shuriken.

    -Stays on the field for four turns.
    -Summoned once per battle.
    -Water shuriken counts as a move, is Equivalent to a S rank and can be used twice.
    -If the water shuriken is used twice Greninja leaves the field




     Approved  Added a small note in the middle of the description about handseals.
     
         
    Last edited by Scorps; 01-07-2014 at 11:44 AM.

  23. #3523
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    Re: ±±Custom Jutsu Submission±±

    (Fuuton: Seono Kiattsu) - Wind Style: Aid of the Cyclone
    Type: Supplementary
    Rank: B
    Range: Short - Long
    Chakra: 20
    Damage: N/A (+15 damage to Earth techniques used on)
    Description: A supplementary technique used to aid earth techniques in area's they lack prowess, mainly their natural weakness. Seono corrupts earth technique to deal slices with wind, however because it requires an existing earth technique to fuction, alone it carries no damage points. Basically, after creating any solid earth technique, by waving a single handseal (Dragon) - imbuing wind chakra into the existing earth. The wind would leek out of the earth technique itself and clad itself onto the every part of the earth body, creating a coat of spinning wind around the earth technique. Working as an extra layer of skin, thin enough, so that the earth does not lose it's shape nor it's offensive/defensive capabilities get dwarfed. Still however, providing slicing capabilities, in order to slice while still impaling or striking the foe with the earth technique aided by the thin slicing wind clad on it. The earth technique would remain the same, only with a light gray hue cladded onto it, which is the slicing wind. An earth spike for example, would remain as sharp as always, however in addition to it's gray hue, it'd also now provide small but sharp slices onto the foe, while stabbing them. This is a method used to defend the earth from it's natural weakness, lightning. It can be used on most earth techniques with a solid shape and structure, all within reason. It's useless when being used on techniques such as mud oriented and such. Despite the rank of the earth technique used on, this will remain B ranked. It follows natural weakness and strengths, regarding lightning, wind, and earth. The clad of wind does not enchance the earth techniques' speed in any way.

    - Can only be used on 1 earth technique per use.
    - Can only be used x5 per battle.
    - Cannot be used in consecutive turns.


     Declined  This has already been done in more than one way. DNR
     
         
    Last edited by Scorps; 01-07-2014 at 11:45 AM.

  24. #3524
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    Re: ±±Custom Jutsu Submission±±

    ( Katon: Reiji no shakunetsu ) - Fire Release: Scorching Rage
    Type: Defensive/Supplemental
    Rank: B-Rank
    Range: Short
    Chakra: 20
    Damage: 40
    Description: After performing the Tiger hand seal the user will channel their Katon chakra thru both legs into the ground which will encircle the user in a half meter radius away from the users body in a golden fiery aura of chakra which peaks a half meter above the users head protecting the user and burning anything that touches it.
    -Must be taught by ~Vegeta~


     Approved 
     
         
    Last edited by Scorps; 01-07-2014 at 11:46 AM.

  25. #3525
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    Re: ±±Custom Jutsu Submission±±

    (Iaido: Moongningu Sutaa Doragon) Art of Quick Drawing and Re-sleathing the Sword : Morning Star Dragon
    Type: Offensive
    Rank: S - Rank
    Range: Short
    Chakra: 40
    Damage: 80
    Description: This technique is based on the art of the Iaido, but rather than swiftly drawing the blade, the user will firstly draw the blade from the sleathe attempting the original Iaido. However when they do this, by slowing down there chakra flow the user will slow do their movements for a split second causing the blade to actually miss the target, though this is done by also angling the blade in a direction away from the target. With the target attempting to counter or avoid the slash, the user will channel a rush of chakra into the frontal parts of their few releasing a sudden burst of chakra, while placing their hand on the edge of the sword lunging the blade into the body of their target.
    -Can only be used by Samurai
    -Speed of thrust is equal to the users ranking.
    -Can only be used twice per battle.


     Declined  Description isn't make sense. You need to reword it. I tried invisioning it in my head and it simply didn't work. What you describe isn't...It simply doesn't make sense. And if I can't understand it, regular opponents won't.

    (Ni Ken Ryu : Pasu ni Nokoranai) Two Sword Style: No Path Remains
    Type: Offensive
    Rank: A - Rank
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description: The user hold two swords will first resleathe the two blades into their scabbards where the user will then crouch downward onto their feet, until they are in a position where they are slightly above the ground. Placing their hands on the opposite sword with each hand(placing left hand on right sword, vice versa with others). The user will then channels their chakra into their feet increasing the power of their swords and using the art of Iaido will draw their swords from the scabbards again at twice the speed of the normal Iadio by applying chakra flow into the tips of each blade releasing a surge of chakra that will push the swords out faster. They will then unleash an X-shaped wave of chakra from the blades that will tear through the ground destroying anything within range of the attack. This is a combination of Iaido and Samurai Sabre and will end the Samurai Sabre if active when using this move.
    -Can destroy up to A – Rank Ninjutsu
    -Can be used 3 times per battle
    -Can only be used by a Samurai Bio


     Declined  This has already been done. FYI: 99.99% of Zoro's moves have been made in our RP in one way or another. DNR

    Summoning Animal: Pony
    Scroll Owner: Reki
    Other Users who have signed contract:
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: Rainbow Dash, Pinkie Pie
    Description and Background: A pony is a small horse related animal. Depending on context, a pony maybe considered horse that is under an approximate or exact height at the withers, or a small horse with a specific conformation and temperament. There are many different breeds. Compared to other horses, ponies often exhibit thicker manes, tails and overall coat, as well as proportionally shorter legs, wider barrels, heavier bone, thicker necks, and shorter heads with broader foreheads. The word "pony" derives from the old French poulenet, meaning foal, a young, immature horse, but this is not the modern meaning; unlike a horse foal, a pony remains small when fully grown. However, on occasion, people who are unfamiliar with horses may confuse an adult pony with a foal.


     Declined 
     
         
    Last edited by Scorps; 01-07-2014 at 11:49 AM.

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