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  1. #4001
    ジャングルの王 Daemon's Avatar
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    Re: Custom Jutsu Submission

    (Vorudo) – Voldo
    Rank: S
    Type: Puppet
    Range: N/A
    Chakra Cost: 40
    Damage Points: 80
    Description: Voldo is a unique puppet crafted for the art of assassination and mass murder. Voldo is a tall and slender puppet make out of the finest material. Unlike other puppets, Voldo is built to be long lasting and durable. His puppet body is reinforced with tough metals such as iron and lightweight steel. Due to the additional metal, he ways a bit more than most puppets but his speed is not completely hindered as he is able to move just as fast has his user. The reinforced body paired with his cage-like exoskeleton armor provide him a B rank defense against enemy attacks. Voldo carries a pair of gauntlets fastened to each of his hands. These gauntlets have blades protruding outward in sets of three. These blades can be shot out individually or as a group across the battlefield. Due to this puppet being unique to Sasori, its weapons are soaked in the heavy metal based poison. Hidden in Voldo's knees and elbows, there is a compartment that leads up into the thigh/forearm. On command, these compartments will open and a sharp, medium sized spike will protrude out of the opening that can be used to strike the opponent. There is an open space within Voldo's chest that is capable of holding Sasori's container of living flesh. The construction of Voldo's body is also unique. It's joints twist on an axis in both directions allowing the puppet body to contort and be unpredictable in combat. This making him the perfect close range fighter. In his arms, the mechanism able to use the Chakra Shield technique is present. Voldo is stored in a scroll and can be summoned to the battlefield at any time.
    Can only be taught by Daemon.
    Must have a Sasori bio.


    ☼ Declined ☼

    What's the damage for? Just normal attacks with the puppet? Shooting the blades from the gauntlet? If its normal attacks, those shouldn't have a damage. If its the blades, 80 is too much. Shooting the blades will count as normal ninja tools unless they're given a rank and count as a move.


    (Chakura no Ito: Baindo ) – Chakra Threads: Bind
    Rank: B -A
    Type: Supplementary/Defensive/Offensive
    Range: Short - Long(B rank), Short - Mid(A rank)
    Chakra Cost: 20-30
    Damage Points: N/A (60 only with A rank variant)
    Description: Using the secondary function of the chakra threads, which is to attach and grapple on to objects or people like a spider's web, the user creates at least 5-10 chakra strings from their hand(s) (5 chakra strings would require one hand. 10 chakra strings would require two hands.) These chakra strings race towards the opponent with great speed and attach on to them. The chakra string then begin to wrap around the opponent tightly constricting their movements (This is a full body wrap). The strength of the constriction depends on how many threads the user uses. Five threads would result in a B-rank level restriction and A rank would require 10 threads. Unique only to the A rank variant, the user can further tighten the grip on the opponent causing physical harm to them as their body would have increasing pressure imposed on it.
    -Can only be taught by Daemon.
    -Can be used four times per battle regardless of rank used.

    ☼ Approved ☼

    Added usage limit.


    Name of Puppet Bang
    Rank: S
    Type: Human Puppet
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: Bang was a young adult man with spiky swift back, slightly long brown hair, and amber eyes. He has a long, X-shaped scar across his face. He wears a dark green modified ninja outfit with a big red scarf, black finger-less gloves, dark green hakama pants that expose his thighs. Then on his arms and legs respectively, he has gauntlets that covers his forearms and full leg armor which he forged with steel during his tenure as a blacksmith in Iwagakure. Bang is a human puppet that is drenched in poison. Bang has a couple of modifications to his entire body. Around the torso of it's body,covered by cloth a shell is present just like the shell that is present of Hiruko representing the face of an oni, a demon. With the formation of a handseal, the mouth of the oni mask opens and shoots out a gaseous form of Sasori's poison. The oni mask itself is made out of the same durable material that is put on the Hiruko puppet giving him the same defense properties of that puppet. Bang used to be a user of the Kekkei Genkai of Steel Release. This human puppet can form all the steel techniques that bang knew when he was alive as well as the basic 5 elements. Across Bang's back, a large nail is tied with cloth. When in close range combat, the large can be used as a medium to attack the enemies with.
    Link to Battle: http://narutobase.net/forums/showthread.php?t=514248
    Link to Biography: http://narutobase.net/forums/showthread.php?t=497157

    Remade Sasori bio Click Here

    ☼ Leaving for another Mod ☼
    ♠ Declined ♠
    "Same defensive properties as Hiruko" doesn't tell me everything I know. This puppet isn't Hiruko, it's Bang. "All the steel techniques he used to know when alive" isn't specific enough, as long as the abilities of the poison. How far does the mist go? What happens when it poisons the opponent? Also need to know more about the nail, can't envision it properly. If it's tied behind his back, does it work like a sword then?
     
         
    Last edited by Adachi; 05-25-2014 at 07:53 AM. Reason: Fixed some things on Voldo

  2. #4002
    Detective L's Avatar
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    Re: Custom Jutsu Submission

    (Fuuton: Oshirisu) | Wind Release: Osiris
    Type: Offensive
    Rank: B rank
    Range: Mid range
    Chakra: 20
    Damage: 40
    Description:
    -The user starts by forming the Snake → Dog handseals, and greatly focusing their Fuuton chakra into their dominant hand. Through shape manipulation and precise chakra control, the user will create a condensed form of Fuuton in the shape of a small knife, somewhat like an army knife, almost translucent due to it's Fuuton based properties. After doing so, the user can throw this knife up to Mid range, as a kunai would be thrown, and once it reaches the desired range, the user will snap his fingers to make the knife explode in a small controlled blast of Fuuton, which is able to throw off opponent's due to it's force and also deal some blunt damage. The blast can be described as a sudden release of it's condensed form into pure Fuuton, releasing a gust of Fuuton. By forming the Rat handseal, the user can make the army knife explode into several tendrils of Fuuton that also blunt damage. The scale of tendrils are small in nature though, due to the size of the condensed knife.

    ♠ Declined, do not resubmit ♠
    Way too similar to existing concepts. I literally approved one almost like this not long ago.
     
         
    Last edited by Adachi; 05-24-2014 at 08:33 AM.

  3. #4003
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    Re: Custom Jutsu Submission

    (Mokuton: Supai Ogakuzu) - Wood Release: Spying Sawdust
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra: 30 (loses 5 every turn the technique is maintained)
    Damage: N/A
    Description: This is an advanced form of chakra sensory that can only be used by Hashirama. Hashirama perform the Snake handseal and release a dust cloud made out of thin wood particles. The wood particles are so small and they cant be seen with thr naked eye while they are spread into the air. The wooden paricles dont do any harm and one could breath them in without any poblems, but the particles are filled with a small amount of chakra so they react to other chakra and send signals to th user, so there would be a 'sensing effect'. The user could sense whether someone is within the dust cloud and he can also sense whether the opponent performs a technique or not, and what kind of element it is while the user is in touch with the small wooden particles. The user can only sense chakra within a range of 20 meters, and 2 meters under the ground, if the wooden particles are in touch with the surface.
    Note: Only usable twice per conflict
    Note: This technique lasts 4 turns
    Note: This technique has a one turn cooldown.
    Note: Only usable/trainable by Khallil
    Note: The user loses 5 chakra points every turn this jutsu is maintained


     Declined  DNR. Done before...

    (Mokuton: Fu Fukujū) - Wood Release: Disobedience
    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description:After the user has used a Mokuton Jutsus, the user can clap his hands and manipulated the mokuton chakra in the used mokuton jutsu. This will cause the mokuton creation to implode very fast, shrinking and releasing a lot of moisture as well, engulfing everything nearby. The juice that is released out of the wood technique is very sticky and becomes pretty hard on impact. This moisture causes irritation to the body and might leave some nasty wounds behind.
    Note: Only usable twice per conflict
    Note: This technique has a one turn cooldown
    Note: In order to use this technique, the user must be in contact with the wood or with a medium, like the ground that is also in contact with the wood.
    Note: Only usable/trainable by Khallil


    ☼ Leaving for Adachi ☼


     Declined  Collides with existing techniques, one of mine included. DNR
     
         
    Last edited by Scorps; 05-25-2014 at 11:21 AM.

  4. #4004
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    Re: Custom Jutsu Submission

    (Miraajixyu – Ryu: Kai)Mirage Style: Release
    Type: Offensive
    Rank: B-Rank
    Range: Short
    Chakra: N/A
    Damage: 40
    Description: Using the a bright light source, the user can position there staff to reflect the rays of the light into the eyes of the target. The user while the target in momentarily blinded by the light will position himself under the target bending his knees, and perform a rising uppercut using the bottom of the staff, sending them flying upwards, then user then while rise up and slam the top of the staff into the stomach of the target and slam there body into the ground.

    -Requires user to have a staff in their possession
    -Can be used 4 times per battle

    ☼ Declined DNR☼

    Can be achieved with free form.



    (Sentō yōyōsutairu: Itsuwari no Jixyookaa)- Combat Yo-Yo Style: The Deceitful Joker
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra: 20
    Damage: N/A
    Description: This is a supplementary jutsu that is specific to slow down and restrict an opponents overall movement and speed. The user will take out a large quantity of yo-yo's (8 max), the user will hold each string with their fingers (Index, pinky, middle, and ring finger) through the hole of the string. The user will swing their hands out releasing each yo-yo while channeling earth chakra to make each one of the yo-yo's heavy the moment they land on the ground. The user while still holding onto the string with their fingers, after the yo-yo's land, they will tie each end together attaching each of the yo-yo's together. Due to the yo-yo's being heavy, it will be rather difficult to move them out of place physically and they create a stable base and the string become stiff since they are going to be spread out to the max reaching a wide range as well as long range. The user by moving over them will trip and fall down and depending on how fast they run can even depend how hard they fall onto the ground. The yo-yo's presence can even be masked due to the environment or weather making it difficult to see with the regular eyes of a ninja (will not effect sensory and dojutsu users or anyone with variants similar). For example doing this in night time makes it difficult to notice the strings or even throwing them in long grass to mask the strings visual presence.

    Note: Must be a practitioner of Combat Yo-Yo Style
    Note: Can only be used four times

    (Sentō yōyōsutairu: Kumo no Tiashi)- Combat Yo-Yo Style: Limbs of an Arachnid
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra: 30 (-10 for every turn active)
    Damage: N/A (+20 if used to attack the opponent and +20 if used with lightning)
    Description: This is a basic foundation of the fighting style. The user will take out five yo-yo's in each hand (ten in total) and skillfully place each finger from both hands through each loop of the string on the yo-yo. Generating their chakra through each string and at the end of the tools, the yo-yo's will begin to rise and levitate around the user. Through constant chakra control, the user is able to use this technique for various purposes, almost as if the yo-yo's are an extra limb from the user's own body. The strings can be used to wrap around a respected target, hit the opponent using the yo-yo head, or even swipe away projectiles and B-rank and below elemental jutsus. The strings for length can reach up to mid range (15 meters). Due to the chakra control needed to maintain the jutsu, performing jutsus that are not utilizing the strings would cause the strings to go limp and fall down. The jutsu can be activated and deactivated quickly by just halting chakra flow through the rings or causing an interruption with the chakra flow (e.g. using another jutsu).

    Note: Must be a practitioner of Combat Yo-Yo Style
    Note: Can only be used Three times in battle
    Note: Requires a one turn cool down before use again

    Approved CFS:
    http://narutobase.net/forums/showthr...=1#post9062676

    ☼ Leaving for another Mod ☼

    ✦ Declined, why does this have +20 to lightning? That makes little sense as this jutsu has nothing to do with lightning release. And um, how do you hold 5 yo-yos in one hand? And the colored parts mean only the next two sentences right, just making sure in your jutsu.✦
     
         
    Last edited by Madāra Uchiha; 05-26-2014 at 08:36 AM.

  5. #4005
    Demonic Entity St Joseph's Avatar
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    Re: Custom Jutsu Submission

    (Kamisori Shuriken) - Razor Shuriken
    Type: Weapon
    Rank: B-Rank
    Range: Mid - Short Range.
    Chakra: N/A
    Damage: N/A
    Description: Razor Shurikens are three-pronged shurikens. Howevere, instead of a sharp tip, they are curved. These can be, and are placed on the back of the user. These can be used for melee and ranged combat. It is only ranged if it is thrown, and can travel a maximum of mid-range. Thus, the battle can be started with the throw of this weapon. This weapon is made of stainless steel, and is quite durable. It can be broken by certain techniques, such as Grass Cutter Sword: One Thousand Birds Katana. If thrown, the shuriken can be re-used if picked up again. If kept spinning, the shurikens deal more damage on impact, as the revolution will increase the force on the target.

    -A Maximum of 2 Razor Shurikens can be placed on the back.
    - Can only be used By Samurai Bios.
    - Can only be used by St Joseph
    -Cannot be used if broken.
    Can conduct few, free-flowing electric currents, but to a lesser effect than a sword.

    Looks Like:


    ☼ Declined ☼

    How big are these? You say they can be used as melee weapons, which suggests they're larger than normal shuriken. And why can these only be used by Samurai?
     
         
    Last edited by Typhon; 05-24-2014 at 04:14 PM.

  6. #4006
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    Re: Custom Jutsu Submission

    (Katon : Jōshō Taiyō) - Fire Style : Rising Sun
    Type: Offensive
    Rank: Forbidden
    Range: Short - Long
    Chakra:50
    Damage: 120(20 to user due to exposure to the immense)
    Description:
    This is a jutsu founded during the time of the Third Hokage, but due to its side effect on the user, this technique was abandoned, over the years, after the Fourth Hokage died, Mako stole the scroll and escaped to Kumo, a user will first perform the Tiger- Boar - Snake handseal and then release their Katon chakra into the air above them creating a giant orb of flames(5meters radius) much like sun, this is where this jutsu gets its name, on the user's signal, the orb will release an immense heat wave concentrated on target(s) which could dry up a lake in split seconds, the heat will dry the water content in the opponent's body and at then set them ablaze, the heat of this jutsu has been seen to even increase the temperature of the air around making breathing difficult for target(s) and turning the ground around the targeted position into lava due to the heat, with a final flick of the user's hand, the user can send the "sun" crashing into a target and causing it to explode up to mid range.
    ~Can only be taught by Mako.~
    ~After using this technique, user can't mold katon chakra in the.same and next turn~
    ~Can only be used once in a battle~
    ~Those with fire as specialty can perform the jutsu without handseals~
    What it looks like


    ☼ Declined ☼
    Wrong Damage



    ---------
    ( Saiken Bunshin ): Bacteria Clone
    Type: Suplementary
    Rank: S rank
    Range: Short
    Chakra: 40(-10 to reform)
    Damage: N/A(80 if opponent gets caught in bacteria )
    Description:
    The user manipulates their Venomous bugs to create a special clone of himself which can use the Non elemental Ninjutsu and Taijutsu the user has learned up to A rank, due to the clone made of tiny bacteria, the clone can be reformed after taking damage from solid elements ( water and earth) or physical attacks (taijutsu) up to S rank, the user can also perform the confrontation handseal to make the bacteria explode dispersing the clone and infecting everything around the clone up to short range by the venomous bacteria which will immediately start eating the skin of any opponent infected.
    ~Can only be used by Shikuro or Torune Aburame bios~
    ~Can only be taught by Mako.~
    ~A maximum of one clone can be created or maintained at a time~
    ~Can only be performed once every three turns this rule applies if there is no bacteria clone still functioning on the battlefield, if there is, it has to be first dispersed to create another~

    ☼ Declined DNR ☼
     
         
    Last edited by Typhon; 05-24-2014 at 03:16 AM.

  7. #4007
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    Re: Custom Jutsu Submission

    (Raiton: Denshi ingurirīsu) Lightning Technique: Electron Release
    Type: Supplementary
    Rank: S
    Range: Short - Long
    Chakra: 60 [-5 per turn]
    Damage: 120
    Description: The user wave four hand seal then knead raiton chakra and slam their palm to the ground, they drive raiton chakra into the ground and summon numerous lightning poles of height 11ft and 15 - 20 meters apart to arise covering a wide range of the battlefield. The user then turn themselves to lightning and fuse with one of the poles, the user would be able to move through one pole to another in static form, while in static form the user would be unable to perform a hit until they solidify. The solidification may be partial or full.
    Note: While in static form the user would move as fast as an actual electric flow.
    Note: These technique reduce the time taken to perform other lightning based technique due to the presence of abundant raiton.
    Note: The opponent can not take control of the pillars even if they know how to perform this technique, if the user get defeated the poles lose their lightning property but still remain in the terrain.
    Note: while this technique is active, the user is not affected by B - rank and below lightning release.
    Note: the poles are able to withstand upto C rank techniques and would cost the user +10 chakra to reform if broken.
    Restriction:
    - The user must have complete lightning training with a sensei and have it as their specialty.
    - The user can only perform lightning and fire based techniques while this technique is active.
    - The pillar stays as long as the user have chakra to maintain it.

    ☼ Declined ☼
    Wrong Chakra/Damage Info



    (Kenjutsu: Baburu) - Sword technique: Bubble
    Type: Supplementary
    Rank: A
    Rank: Short-Long
    Chakra: 30
    Damage: 60
    Description: The user first knead suiton chakra to their blade then pierce their sword into the earth and cause forth a small mass of water to rise up that would then develop into three pillar of water, the water pillars would then stretch forth with speed and accuracy and trap the opponent in a thick bubble, the water pillars are capable of turning and twisting pass obstacles to get to their target. The user can control the bubble motion using their sword.
    Alternatively; the user can cause the three pillar of water to attack differently, if a pillar is to meet the opponent, regardless of the point of contact it would cover one-third of the opponent's body.
    Note:
    - The water would drain -15 chakra point from the opponent for every turn they are caught in it.
    - the bubble is not make of compressed water so the opponent can move just not as easy or fast as outside the bubble.
    - Due to draining of chakra the bubble would reduce the rank of any technique performed within it i.e a B-rank technique would become a C-rank technique and a D/E-rank technique wouldn't work. It has no effect on A-rank and above techniques.

    ☼ Declined ☼
    What do you mean by bubble? Bubbles are property of Utakata of course, so you wouldn't be able to do something like that. I'm assuming you mean an Orb of water, in which case there are already tons of jutsu both cannon and custom which trap the opponent in an orb.
     
         
    Last edited by Typhon; 05-24-2014 at 03:20 AM.

  8. #4008
    FeeLPaiN's Avatar
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    Re: Custom Jutsu Submission

    Quote Originally Posted by FeeLPaiN View Post
    (Kōton: Ya no ame) - Steel Release: Rain of Arrows
    Type: Offensive
    Rank: B-Rank
    Range: Short-Mid Range
    Chakra: 20 Chakra
    Damage: 40 Damage
    Description: The user will release very fine particles of steel in the air that can't be seen by naked eyes and by using steel chakra the steel dust will condense into up to 30 arrows made of steel. the user can make up to 5 arrows in the same instant. an arrow is 20cm tall and able to penetrate a steel sheet of 2cm thickness. this jutsu stays active till all 30 arrows are used and won't affect the jutsu slots of the following turns.
    note: can be used 4 times per battle
    note: the user must wait 1 turn after finishing the 30 arrows to use the jutsu again
    note: only FeeLPaiN can teach this jutsu


     Declined  The invisible steel isn't going to fly. Nor have you explained exactly what you do once you form the arrows.
    (Kōton: Ya no ame) - Steel Release: Rain of Arrows
    Type: Offensive
    Rank: B-Rank
    Range: Short-Mid Range
    Chakra: 20 Chakra
    Damage: 40 Damage
    Description: The user will release very fine particles of steel in the air that can be seen by naked eyes as dust particles and by using steel chakra the steel dust will be carried into midair and condensed into arrows made of steel. After making the arrows the user will shoot use his chakra to shoot the arrows at the desired target. the user can make up to 30 arrows with each usage time but only 5 arrows in the same instant. an arrow is 20cm tall and able to penetrate a steel sheet of 2cm thickness. this jutsu stays active till all 30 arrows are used and won't affect the jutsu slots of the following turns.
    note: can be used 4 times per battle
    note: the user must wait 1 turn after finishing the 30 arrows to use the jutsu again
    note: only FeeLPaiN can teach this jutsu

    ☼ Declined ☼
    Define that by what rank techniques it can pierce through rather than 2 cm of steel. You're not likely to come up against that in the RP so its not a useful description. Also, you can only fire 5 per turn and it makes 30 total. So you'll be able to fire off 5 of these per turn for 6 turns without using up a jutsu slot. That's not going to work. Make it all get shot the first turn, or make it cost a move the turns following.


    Quote Originally Posted by FeeLPaiN View Post
    (Kōton: Ōtohaundo) - Steel release: Auto Hound
    Type:Offensive/Supplementary
    Rank:S-Rank
    Range:Short
    Chakra:40 Chakra (+5 for each turn on field)
    Damage:80 Damage
    Description: The user will perform the Dog → Bird → Dog handseals and create a structure made of steel plates and wires that looks and moves like a robot hound. The hound has a drill tail that is able to penetrate all kinds of steel and stone structures and sharp claws that can cut through steel sheets of 15 mm thickness. The hound is as fast as a normal ninja dog but it doesn't have ability to track scent like a normal one. A special ability of this hound that it is able to transform the shape of its body to be like a giant fan like Temari's once it transforms like this it stays permanently in this form.
    note: the hound is made on short range then move to all ranges.
    note: a hound can stay as long as the user uses chakra to maintain it or the enemy destroys it
    note: the maximum number of hounds on field at a given time are three hounds.
    note: only FeelPain can teach this jutsu.



    ♠ Declined ♠
    Bolded in description: Emphasize on that more.
    (Kōton: Ōtohaundo) - Steel release: Auto Hound
    Type:Offensive/Supplementary
    Rank:S-Rank
    Range:Short
    Chakra:40 Chakra (+5 for each turn on field)
    Damage:80 Damage
    Description: The user will perform the Dog → Bird → Dog handseals and create a structure made of steel plates and wires that looks and moves like a robot hound. The hound has a drill tail that is able to penetrate through walls (of any kind except hot lava and rubber) and dig holes in any type of ground (except hot lava and rubber) and sharp claws that can cut through steel sheets of 15 mm thickness. The hound is as fast as a normal ninja dog but it doesn't have ability to track scent like a normal one. A special ability of this hound that it is able to transform the shape of its body to be like a giant fan like Temari's once it transforms like this it stays permanently in this form.
    note: the hound is made on short range then move to all ranges.
    note: a hound can stay as long as the user uses chakra to maintain it or till it's destroyed
    note: the maximum number of hounds on field at a given time is two hounds. hounds transformed to fans aren't counted.
    note: only FeelPain can teach this jutsu.



    ☼ Declined ☼
    Being able to pierce through anything besides those two things is too much. By that definition it can pierce through a F-rank wall of Kaguya bones. As before don't define things by how thick of steel it can cut through, as that doesn't translate into the RP. Give me a rank of earth it can cut through, and a rank of earth the tail can drill through.
     
         
    Last edited by Typhon; 05-24-2014 at 03:29 AM.

  9. #4009
    Elyon's Avatar
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    Re: Custom Jutsu Submission

    Quote Originally Posted by Zaphkiel View Post
    (Fuuton: Aojiroi Dopperugengā)- Wind Release: Pale Doppelganger
    Rank: B
    Type: Attack
    Range: Short
    Chakra Cost: 20
    Damage: 40
    Description: The user of this jutsu will form the ram hand sign and dart a short distance with the use of fuuton chakra (4 meters) and upon stopping the user will convert his inertia into fuuton chakra to form a pale replica of himself made of wind to attack the opponent or object in a straight line along the line he stopped. This replica is ghost like in appearance and may take some time to perceive as it moves really fast and mows down the opponent.
    Note: Can only be taught by ~Inverse~
    Note: User will suffer +10 damage if he has collided with an object. He can however, shorten his sprint to 2 meters in the case of an emergency but jutsu will still cost 20 and damage will be reduced to 20.

    ♠ Declined ♠
    Need a few clarifications. How long does the replica last? Also, it only attacks in the direction that the user went in, correct, so that it's the shape of the user itself? Lastly, how does it attack? Just physically?


    Resubmitting, added changes in bold.

    (Fuuton: Aojiroi Dopperugengā)- Wind Release: Pale Doppelganger
    Rank: B
    Type: Attack
    Range: Short
    Chakra Cost: 20
    Damage: 40
    Description: The user of this jutsu will form the ram hand sign and dart a short distance with the use of fuuton chakra (4 meters) and upon stopping the user will convert his inertia into fuuton chakra to form a pale replica of himself made of wind to attack the opponent or object in a straight line along the line he stopped. This replica is ghost like in appearance, its is an exact model of the user by height, weight, and density. It is essentially a well manipulated gust of wind that lasts exactly 5 seconds after the user has stopped and may take some time to perceive as it moves really fast and mows down the opponent having the same physical properties of a very strong gust of wind.
    Note: Can only be taught by Zaphkiel
    Note: User will suffer +10 damage if he has collided with an object. He can however, shorten his sprint to 2 meters in the case of an emergency but jutsu will still cost 20 and damage will be reduced to 20.

    ☼ Approved ☼

    (Kenjutsu: Dōteki Chitai) - Sword Technique: Kinetic Retardation
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra Cost: 40
    Damage: N/A
    Description: The user uses the the bottom flat section of his sword hilt to deliver a fast, devastating blow at an incoming jutsu. Obeying the laws of physics, this blow is calculated and aimed precisely to effectively negate an enemy justu using pure kinetic energy, depending on its nature. By coating his blade in the respective elemental weakness the user has the ability to null elemental jutsu and certain Kenjutsu techniques. He can't however, null straight ninjutsu moves (e.g. Rasengan) and Taijutsu moves. He can nullify up to A ranked jutsu but only one at a time, once per turn, and once every two turns. The user however, needs to have a basic knowledge of elemental ninjutsu and how it works to effectively negate it, and needs to have at least reached B ranked in the respective release, which makes it unfortunately not applicable to samurai. The user must however, master kenjutsu. Not all techniques can be negated though (e.g. A Fuuton tornado). The incoming jutsu must have a set physical form, whether spear, ball, or line, and must be heading on a predictable path.
    Note:
    ~Can only be taught by Zaphkiel
    ~User must master Kenjutsu and at least started the basic 5
    ~As said, can only be done once a turn, to one incoming jutsu, this can only be done once a turn, and every two turns.

    ☼ Declined DNR ☼

    (Fuuton: Shiya kyōsaku) - Wind Release: Tunnel Vision
    Rank: B
    Type: Supplementary
    Range: Mid-Long
    Chakra Cost: 30
    Damage: N/A
    Description: After forming the snake hand sign the user will form a tunnel of wind, 2 meters in diameter and as long as 15 meters that is made of rapidly undulating wind currents that twist and bends around, over, and under objects at the user's will. It is very faint in appearance and requires close examination to acknowledge. After performing this jutsu however, the user must concentrate on keeping it physical as it is very difficult to control. The way it works is that after performing a ranged jutsu or throwing a weapon of any sort the user performs this jutsu catching his own jutsu in the tube and is able to them direct it specifically at the opponent from his left, right, above, or above but not behind. It can also be used to catch incoming thrown objects and redirect them either at the opponent or away from the user.
    Note:
    ~Can only be taught by Zaphkiel
    ~During the jutsu, user cannot mold chakra and has to remain stationary
    ~Due to undulating currents within its walls, explosive kunai or thrown weapons of that nature are activated if caught.

    ☼ Declined DNR ☼
     
         
    Last edited by Typhon; 05-24-2014 at 04:23 PM.

  10. #4010
    Senior Member Ndlovu's Avatar
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    Re: Custom Jutsu Submission

    Quote Originally Posted by Ndlovu View Post
    (Katon: Kidou Dropo)- Fire release: Orbital Drop
    Type: Offensive
    Rank: Forbidden
    Range: Short-Long
    Chakra: 50
    Damage: 90 (20+ to the user)
    Description: The user will channel a vast amount of chakra, more so then just regular jutsus, and manipulate the nature of the chakra into fire chakra. He will release/manipulate the chakra of fire from both their hand's and feet scorching the land; The user's hands and feet will then release a torrent of extremely dense and hot fire and ash. The ash begins to swirl around the areas where they reside and the user jumps high into the air (Approximately 20 meters). Once they reach the maximum altitude needed, the user will then perform a back flip and descend towards the surface, as he is heading down he uses the fire and ash around his hands to act as a propeller to accelerate his descent. What begins to happen is, as the user descends the fire and ash grow even larger in size by consuming/reacting with the air and continue to swirl but this time the ash will swirl all around the user's own body. When the user hits the ground, the impact produces a very large and violent explosion releasing all the fire and ash at once in every direction of the terrain completely engulfing it, as it travels the fire and ash move along the ground in a dense haze. As the ash is moving along the ground, it will begin to also mix in with the charred dust and debris on the ground, causing it to grow in size, basically it will look as if a huge wave of ash is heading toward's the opponent throughout the terrain in a radial direction. The ash will halt its movement, after it travels across a long range radius. It will no longer have any more momentum but the after effects are dreadful. The area will be reduced to nothing more then a crater and the sheer heat of the ash will even evaporate basic water source like lakes or pounds (non-chakra infused). This jutsu has it's drawbacks against the user, not only would the ash that was spiralling around the user's body burn him since it was mainly unfocused ash, but also the impact causes added stress on the user's body.

    Note: Can only be used once
    Note: No fire techniques S-Rank or above in the user's next two turns
    Note: Must have katon mastered
    Note: No long handseal sequences (longer than three) for the next two turns
    Note: No other Forbidden Ranked techniques in the user's same and next turn
    Note: Will not be able to use ash variant fire techniques for two turns
    Note: Mastered katon here - http://narutobase.net/forums/showthr...5#post13757505
    Note: Can only taught by Ndlovu




    ♦ Declined ♦ Nice jutsu, and close to approval, but a few things. First, this isn't going to extend to long range, mid at the most. Two, you have to clarify how you are injured more clearly, the bold isn't going to cut it. Third, no fire jutsus of A rank and higher for two turns and no taijutsu above A rank next turn at least. Besides that, nice jutsu!


    (Katon: Zangyaku no San) - Fire Release: Cruelty of Corona
    Type: Offensive
    Rank: Forbidden
    Range: Short-Mid (Wave of Ash has Mid-Range Reach)
    Chakra: 50
    Damage: 90 (40 damage to the user)
    Description: The user will channel a vast amount of chakra, more so then just regular jutsus, and manipulate the nature of the chakra into fire chakra. He will release/manipulate the chakra of fire from both their hand's and feet scorching the land; The user's hands and feet will then release a torrent of extremely dense and hot fire and ash. The ash begins to swirl around the areas where they reside and the user jumps high into the air (Approximately 20 meters). Once they reach the maximum altitude needed, the user will then perform a back flip and descend towards the surface, as he is heading down he uses the fire and ash around his hands to act as a propeller to accelerate his descent. What begins to happen is, as the user descends the fire and ash grow even larger in size by consuming/reacting with the air and continue to swirl but this time the ash will swirl all around the user's own body. When the user hits the ground, the impact produces a very large and violent explosion releasing all the fire and ash at once in every direction of the terrain completely engulfing it, as it travels the fire and ash move along the ground in a dense haze. As the ash is moving along the ground, it will begin to also mix in with the charred dust and debris on the ground, causing it to grow in size, basically it will look as if a huge wave of ash is heading toward's the opponent throughout the terrain in a radial direction. The ash will halt its movement, after it travels across a mid-range radius. It will no longer have any more momentum but the after effects are dreadful. The area will be reduced to nothing more then a crater and the sheer heat of the ash will even evaporate basic water source like lakes or pounds (non-chakra infused).The damage the user receives pertains to general first degree burns he will receive all over his skin, painful but not deadly, yet hindering just the same.

    Note: Can only be used once
    Note: No fire techniques A-Rank or above in the user's next two turns
    Note: No taijutsu above A-Rank for the next turn
    Note: No other Forbidden Ranked techniques in the user's same and next turn
    Note: Will not be able to use ash variant fire techniques for a turn
    Note: Can only taught by Ndlovu




    ☼ Leaving for another Mod ☼

    ✦ Approved ✦

    (Ninjutsu - Senpuku Chakra no Jutsu) – Ninja Art - Hiding in Chakra Technique
    Rank: E
    Type: Supplementary
    Range: Short - Long
    Chakra Cost: 5 (-5 chakra per turn)
    Damage Points: N/A
    Description: The user will focus their chakra into the air within their immediate vicinity (up to long-range around themselves) to flood it with chakra. To correctly understand what this technique does, imagine an invisible version of Water Release: Hiding in Mist Technique. This is done so to create a "scrambler" like effect to doijutsu users, as when they attempt to see the user's chakra system or locate their exact position, the blanket of chakra will prevent them from doing so. This technique itself doesn't cloak the user's presence or blind Doijutsu users, however it acts as a useful supplement to other stealth techniques. As a result, it becomes near-impossible to see through transformation techniques (only through the use of most Doijutsu) whilst this is active. It can't fool the Byakugan but due to the mist being created with the user's chakra, any Sharingan and Rinnegan users will see the air coloured and made "opaque" by their opponent's chakra. This technique will also distort the use of ordinary chakra sensing, Rain Tiger at will and other methods of sensing since the user's chakra will span such a large area that it will become impossible to discern/pinpoint their exact location through the use of such measures alone. The user will continually exude this veil of chakra until this technique has been cancelled. Instead of a veil which spans out up to long-range in every direction, the user can decrease the size of the blanket to a chassis-like coating which solely envelops the user's body.

    Note: Can only be Taught by Ndlovu

    ☼ Declined ☼

    This isn't an E-rank technique. It needs a turn limit and usage limit as well.


    (Doton: Bourei no Tsuchi) – Earth Release: Tyranny of Terra
    Rank: A
    Type: Supplementary
    Range: Short - Long
    Chakra Cost: 30 (-10 chakra per turn)
    Damage Points: N/A
    Description: The user will perform a single handseal and slam their hands onto the ground before causing a wide portal to open up above the battlefield (Similar to Earth Release: Sticky Earth Drop). From the portal, a heavy downpour of adhesive rain will be let forth with the exception that the droplets are composed entirely of sticky mud rather than water. Once the droplets of mud make contact with anything, the mud will swiftly harden into sturdy, solid rock. However, since the droplets of mud are made from the user's chakra, they will be unaffected by its stickiness and droplets which come into contact with them will not harden into rock. As a result, this technique can be used to encase the opponent in a makeshift prison of rock or even to convert the surface of nearby water sources and swamps into earth, restricting their usage. Since the downpour spans over the course of two turns, conventional methods of offsetting the technique are negated (e.g. Chidori Nagashi) as at best they'll have a momentary effect. To effectively counter this technique, the opponent can use a continuous lightning-based technique (e.g. the Raikage's Armour) or acquire a suitable shelter/defense to seek cover under.

    Note: Lasts two turns
    Note: Can only be used twice per battle
    Note: Cool down of two turns in between usages
    Note: Can only be Taught by Ndlovu

    ☼ Declined ☼

    I like it, but it needs to be destroyable. If someone were to attack the portal with a strong enough technique, it would be disrupted and disperse or be destroyed.
     
         
    Last edited by Madāra Uchiha; 05-26-2014 at 08:37 AM.

  11. #4011
    Alucard's Avatar
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    Re: Custom Jutsu Submission

    (Kekkai Hayaisenkou) - Quick Flash Barrier Method
    Rank: B
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: -
    Description: This is a pre-prepared barrier placed into a pair of earrings, meaning that if stated on the user's bio, even a samurai bio can use it. These earrings, consist on small flash bombs which will react to the user's chakra, making them extremely powerful and effective. On each of these earrings there is also a small seal, set to activate if the user gathers chakra on them. Once he flows his chakra to the seals, the barrier will activate aswell as the flash bombs. Two small barriers will form surrounding the user's eyes, which will act as a filter towards the excess of light while the flash bombs, fueled by the user's chakra will detonate, creating an extremely bright light, which will blind the opponent.
    - Usable 3 times per battle
    - Blindness lasts for 2 of the opponent's turns

    ☼ Leaving for another Mod ☼


     Declined  Problem here is that Samurai's can't use ninjutsu techniques in any form, sealing techniques included. The only exception we make are custom weapons but even so, those cannot require active chakra molding to use their abilities. Also, because its simply flash bombs, you cannot claim a duration for the opponents blindness. He can simply close his eyes.
     
         
    Last edited by Scorps; 05-25-2014 at 11:23 AM.

  12. #4012
    ♪ Otogakure Method's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Method View Post
    Shikotsumyaku: Nejire sutemu no odori |Dead Bone Pulse: Dance of the Twisting Stem
    Type: Offensive
    Rank: A
    Range: Short
    Chakra: 30 (+10 each turn)
    Damage: 60
    Description: A kaguya technique that works the same as those with Hyper-mobility (double jointed). It allows the user to drastically increase their flexibility by channeling chakra across the joints of their entire skeletal structure. This allows the joints to stretch further than normal, granting the user the ability to twist & turn their body in almost any desired position otherwise impossible for an average person. The workings are similar to those of "Drunken Fist" but keeping the user in a controlled state of both body & mind; cautious of their surroundings & well aware of their own actions. The user is able to effectively evade or counter & also deliver devastating strikes in an erratic manner. Due to the unique steel-like bone density of the kaguya clan & the form in which this technique allows the user to maneuver in, they are able to combine those seemingly fluid movements with devastating strikes in quick succession. It may also be used to dislocate certain joints, making it easier for the user to break free from a trapped or uncomfortable position or even perform handseals without the opponent being aware by motioning both arms in a way to avoid their focus, all dependable on both the user & opponent's position (a common example being behind the user's back). The user can maintain this state for a select amount of time, but prolonging this state causes the user to suffer in movement due to the strain left on their body. The user suffers no strain within a period of three turns. The fourth turn the user is unable to perform Ninjutsu of A Rank & above. After this technique has ended the user is unable to perform Taijutsu or Kaguya techniques of A Rank & above & is somewhat restricted in movement, maneuvering at a slightly slower pace than normal, for one turn. The user can willfully end this technique if ever needed. The user gains no speed boost, but due to the fluid & sudden motions performed, can make it difficult for the opponent to keep clear track of those movements.
    - Lasts 4 turns
    - Can be used once
    - Taught by Method


     Declined  Ok, you're a Kaguya so you can grow bones. Ok, thats fine. How does that translate into growing and manipulating ligaments and muscles? Because the movement of a joint has more to do with that than the bones that are part of it.

    Shikotsumyaku: Shi sutorōku |Dead Bone Pulse: Death Stroke
    Type: Offensive
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user manipulates their phalanges bones in both or either hand, extending them up to a length of 15cm. They form up by two joints allowing for more flexibility, are sharply tipped & so finely shaped that the entire claw itself is able to cut into objects, used when swiping them across a target rather than piercing through. Being of the kaguya clan the claws are of a steel like density, allowing them to hold well against bladed weapons. Due to the slender shape & size of the claws, they are not suited against blunt melee weapons of equal density, namely hammers. This technique can also enhance the effects of "Ten Finger Drilling Bullets" by using the entire claw(s) rather than the tip as normal. The claws travel at the same speed as the original technique & as they travel they rapidly rotate, creating a drilling like effect on impact. The user must post said technique while this one is active. The damage of the enhanced "Ten Finger Drilling Bullets" would be that of a B Rank (totaling all the claws together). Being used as projectiles, the claws can reach a distance of up to long range.
    - Can be used 3 times
    - Taught by Method


     Declined  Do these enlarged bones pierce through the skin and manifest outside the body?
    Shikotsumyaku: Nejire sutemu no odori |Dead Bone Pulse: Dance of the Twisting Stem
    Type: Offensive
    Rank: A
    Range: Short
    Chakra: 30 (+10 each turn)
    Damage: 60
    Description:A kaguya technique that works the same as those with Hyper-mobility (double jointed). It allows the user to drastically increase their flexibility by channeling chakra across the joints of their entire skeletal structure & manipulating the shape to form a misaligned joint; an incorrect alignment of the end of a joint that causes the bone to manuever in a different manner than usual . The workings are similar to those of "Drunken Fist" but keeping the user in a controlled state of both body & mind; cautious of their surroundings & well aware of their own actions. The user is able to effectively evade or counter & also deliver devastating strikes in an erratic manner. Due to the unique steel-like bone density of the kaguya clan & the form in which this technique allows the user to maneuver in, they are able to combine those seemingly fluid movements with devastating strikes in quick succession. It may also be used to dislocate certain joints, making it easier for the user to break free from a trapped or uncomfortable position or even perform handseals without the opponent being aware by motioning both arms in a way to avoid their focus, all dependable on both the user & opponent's position (a common example being behind the user's back). Muscle fatigue is a severe drawback of this state as in normal cases muscles work harder to make up for the weakened ligaments that support each joint. As this technique is used across the entire body, muscles take on a majority of the pressure in working harder causing a large amount of strain to be placed on the body, resulting in the body, to a certain degree, becoming unresponsive & severely strained. The user suffers no strain within a period of two turns. The third turn the user is unable to perform Ninjutsu of A Rank & above. After this technique has ended the user is unable to perform Taijutsu of B Rank & above or Kaguya techniques of A Rank & above & is somewhat restricted in movement, maneuvering at a slower pace than normal, for one turn. The user can willfully end this technique if ever needed. The user gains no speed boost, but due to the fluid & sudden motions performed, can make it difficult for the opponent to keep clear track of those movements.
    - Can be used twice, though two turns after it has ended
    - Lasts 4 turns
    - Taught by Method


     Declined  DNR

    Shikotsumyaku: Shi sutorōku |Dead Bone Pulse: Death Stroke
    Type: Offensive
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user manipulates their phalanges bones in both or either hand, having a spike-like bone emerge through the user's fingertips, extending up to a length of 15cm. They form up by two joints allowing for more flexibility, are sharply tipped & so finely shaped that the entire claw itself is able to cut into objects, used when swiping them across a target rather than piercing through. Being of the kaguya clan the claws are of a steel like density, allowing them to hold well against bladed weapons. Due to the slender shape & size of the claws, they are not suited against blunt melee weapons of equal density, namely hammers. This technique can also enhance the effects of "Ten Finger Drilling Bullets" by using the entire claw(s) rather than the tip as normal. The claws travel at the same speed as the original technique & as they travel they rapidly rotate, creating a drilling like effect on impact. The user must post said technique while this one is active. The damage of the enhanced "Ten Finger Drilling Bullets" would be that of a B Rank (totaling all the claws together). Being used as projectiles, the claws can reach a distance of up to long range.
    - Can be used 3 times
    - Taught by Method


    ☼ Leaving for someone more knowledgeable about Kaguya ☼


     Approved 
     
         
    Last edited by Scorps; 05-25-2014 at 11:25 AM.

  13. #4013
    Senior Member Azráel's Avatar
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    Re: Custom Jutsu Submission

    (Doton: Otoko no genten) | Earth Release: A Man's Origin
    Rank : A
    Type : Supplementary
    Range : Short-Mid
    Chakra cost : 30
    Damage points : 60
    Description: The user when in range, releases his earth chakra through out his body, to create a very thin layer of dust on his skin. This settled dust will separate from the user's body and attack the foreign chakra source (the opponent) with simple movements like a punch or even lifting the hand according to the user's wishes. The dust is purely cosmetic when it sticks to the user, as it blends with the user's skin color. To normal eyes, they might look like normal dust that is carried by the wind. But only a doujutsu user can see the chakra inside the dust particles. These dust particles attack the opponent in a sense that they stick to the opponent's skin and seep through it, into the blood. Tiny molecules of this dust which contains the user's chakra, enter the body and starts disintegrating the flesh by destroying the cells. But since it is a slow process, it takes 2 turns to actually destroy a limb. The quantity of dust that can be created depends entirely on the user. The user can at max create dust of the same volume as his physical body. But a handful of dust is enough to take care of a limb. The releasing of chakra throughout the body also acts as a chakra surge, which can get the user out of genjutsu. The downfall to this technique is that, it cannot survive in the rain or highly humid conditions.
    - Can only be used thrice.
    - The dust stays on the user's body for a maximum of 3 turns unless used.
    - Can only be taught by Azráel.

    ☼ Declined DNR ☼



    (Katon: Fenikkusu no akumu) | Fire Style: Nightmare of the Pheonix
    Rank: A
    Type: Attack
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: This is one of those jutsus that require advanced manipulation of the fire element. After performing 2 handseals (Tiger > Ram) the user simply channels his chakra into the stray fire and makes it burst completely into tiny sparks so that he can manipulate each of the tiny little sparks like mist. Since these sparks carry the user's chakra, they can be manipulated to spread out throughout the battlefield so as to sense the opponent through his heat signature. Instead of channeling chakra into a stray fire source, the user can also release these tiny mist-sized sparks from his mouth with the same 2 handseals and get the desired results. When the user splits the fire source, it looks as if the fire has completely vanished. However, this heat sensing is secondary to the main ability of this technique which is to attack the opponent that would cause 2nd degree skin burns on 1 turn of exposure. These sparks contact the skin and start burning it until there is nothing left of the opponent. These tiny sparks have a reddish hue that can be distinguished by normal eyes, which spreads like a mist. Continued exposure will cause complete burning of the flesh until the only thing that remains is ash.
    - The user can use this on incoming jutsus of lower ranks (B rank and lower) as well.
    - Cannot use any fire jutsus above S-rank in the same or next turn.
    - The user is immune to 'this mist' as it is his own chakra.
    - Can only be used thrice.
    - Can only be taught by Azráel

    ☼ Declined ☼

    I don't get how this would let you sense heat signatures. Doesn't make sense. Also explain what this looks like better. Is it essentially just a mist of embers?




    (Ninjutsu: Me ni mienai nokku) Ninja Arts: Invisible knock
    Rank : C
    Type : Supplementary
    Range : Short
    Chakra cost : 15
    Damage points : N/A
    Description: A simple technique, where the user will make a direct contact with an object, before focussing his chakra into it. With the use of this chakra, the technique allows the user to control how light is reflected around the object (like a block of wood, shurikens, swords etc) with chakra inflections, just like "Hiding in Camouflage Technique". The technique only erases the object's shadow and scent but a doujutsu user can still see the chakra inside the object. Percieving these objects is a difficult task, specially if it is an object that does not move. This technique cannot be used on humans and summons.
    - Can only be used thrice.
    - Can only be taught by Azráel

    ☼ Leaving for another Mod - feel like this has been done before, but can't remember. ☼

    ♠ Declined, do not resubmit ♠
    Concept way overused.
     
         
    Last edited by Adachi; 05-25-2014 at 07:55 AM.

  14. #4014
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    Re: Custom Jutsu Submission

    Quote Originally Posted by Vayne View Post
    Genjutsu: Dementor's Seppun(Illusionary Arts: Dementor's Kiss)
    Type: Offensive
    Rank: A rank
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: After performing four hand seals, the user places the target in an illusion through sending his/her chakra to the targets brain. Inside the illusion the target would see a cloth-like being descend from the sky towards them. The target, upon the appearance of the being, would be unable to move due to ice emerging from the ground encasing them completely and preventing their movement. As the being gets closer to the target, (s)he would begin to feel colder, the ice would seem to strengthen and tighten as it gets closer. As the being, named dementor, reaches the target it begins to 'suck' out the targets 'soul' through a 'kiss'(not necessarily a actual lip on lip kiss, it can be performed with the dementor's 'mouth' a few inches away.) The target would see a light blue line emerging from their mouth through the ice, said line would represent the target's 'soul'. As the 'soul' is being 'sucked', the dementor would fabricate fake memories which the target would experience. The memories would be intense enough to cause mental damage. Said memories would usually be of anguish, torture, and sadness, of course the scope of the memories intensity depends on the user's desire. Furthermore, the ice that had been strengthening and tightening as the dementor got closer would shatter inwards when the mental damage is delivered, this deludes that target into believing that (s)he had experienced both mental and physical damage, while in reality it was only mental damage.
    -Usable 3X per battle.
    -Must have illusionary arts training completed.
    -No illusionary arts above A rank can be used in the same and next turn.


     Declined  Again, I have issues with the whole memory thing... Remove all references to memories. Memory is something you perceive and that your mind retains and is remembered afterwards, engraved in your mind.

    (Katon: Koutai) - Fire Release: Shift
    Type: Supplementary
    Rank: B
    Range: N/A
    Chakra: 20
    Damage: +10
    Description: After or while releasing a Katon technique the user performs two additional hand seals, with the hand seals he controls the density of the technique. The density manipulation allows the fire technique to behave almost as solid. Due to that, the Katon technique would deliver more damage due to the impact damage. The technique's principal was based on the (Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique. Despite being based on it, the disadvantage of being prone to deflection as solid projectiles was not eliminated.
    -Usable 4X
    -Range depends on the technique it is being used on.
    -If the technique being used on remains on the field for more than one turn and the user wishes to maintain the solid-like state, then a a chakra cost of 10 must be payed per turn.


     Declined  This would collide with Pervy's expansion techniques. DNR

    (Nigera No Mai) - Dance of Nigella
    Type: Supplementary
    Rank: S
    Range: Self
    Chakra: 40
    Damage: N/A
    Description: In fear of the bloody mist's antiques, the few surviving Kaguya clan members developed a technique based on the Nigella plant. The base was on the Nigella's plant ability to self sow itself in order grow and mature. The Kaguyas needed to hide their existence from the hidden mist village in order to grow stronger, their clan birth mark was not aiding the cause, hence the technique's creation. The technique allowed the Kaguyas to manipulate how their skin was regenerated back after their bones had went through it. As such, the Kaguyas would grow a bone from the location of their birth mark and instead of letting the skin regrow and reattach like it previously was they alter it to regrow in a different manner, thus hiding and removing their birth marks which ensured their safety. Down the road, as the hunt for the Kaguyas ended, a more practical use was discovered. When a seal was placed on the Kaguya's body, and the Kaguya wished to remove said seal, he would manipulate his skin's regeneration/renewal when suitable and allow the skin to grow in a different pattern, thus rendering the seal useless. The major downside of the technique is that the skin can only be rearranged during the 'natural' times Kaguya skin regenerates, in other words, only after a bone had left the Kaguya's body, piercing the skin as it did. The technique did not majorly hinder the speed of skin renewal, the time added was negligible.
    -Usable 3X.
    -Must have finished Kaguya training.
    -The scope of the skin alteration varies upon the area in which bones had emerged from.
    {Kaguya Training}


     Declined  DNR. Not within the scope of Kaguya clan's KG. You can grow bone...don't try to manipulate your skin and other stuff.
    Genjutsu: Dementor's Seppun(Illusionary Arts: Dementor's Kiss)
    Type: Offensive
    Rank: A rank
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: After performing four hand seals, the user places the target in an illusion through sending his/her chakra to the targets brain. Inside the illusion the target would see a cloth-like being descend from the sky towards them. The target, upon the appearance of the being, would be unable to move due to ice emerging from the ground encasing them completely and preventing their movement(Target's head does not get encased with ice). As the being gets closer to the target, (s)he would begin to feel colder, the ice would seem to strengthen and tighten as it gets closer. As the being, named dementor, reaches the target it begins to 'suck' out the targets 'soul' through a 'kiss'(not necessarily a actual lip on lip kiss, it can be performed with the dementor's 'mouth' a few inches away.) The target would see a light blue line emerging from their mouth through the ice, said line would represent the target's 'soul'. As the 'soul' is being 'sucked', the dementor would fabricate fake illusions which the target would experience. The illusions would be intense enough to cause mental damage. Said illusions would usually be of anguish, torture, and sadness, of course the scope of the illusions intensity depends on the user's desire. Furthermore, the ice that had been strengthening and tightening as the dementor got closer would shatter inwards when the mental damage is delivered, this deludes that target into believing that (s)he had experienced both mental and physical damage, while in reality it was only mental damage.
    -Usable 3X per battle.
    -Must have illusionary arts training completed.
    -No illusionary arts above A rank can be used in the same and next turn.

    ☼ Approved ☼
     
         
    Last edited by Typhon; 05-24-2014 at 04:39 PM.

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    Re: Custom Jutsu Submission

    (Subu no Jutsu: Subu Fuka ) - Sand Technique: Sand Shark
    Type: Attack
    Rank: C Rank
    Range: Short-Long
    Chakra: 15
    Damage: 30
    Description: The user manipulates the sand from the ground or gourd creating a large shark that is fired towards the opponent. The sand shark is roughly the same size as Water Release: Water Shark Bullet Technique. The shark has enough power to break bones if hit cleanly on the opponent due to the blunt force the shark carries.

    -Can only be taught by Stick

    (Subu no Jutsu: Subu wa-mu ) - Sand Technique: Sand Worm
    Type: Attack/Defense/Supplementary
    Rank: C Rank
    Range: Short-Long
    Chakra: 15
    Damage: 30
    Description: The user manipulates the sand from the ground or gourd creating three giant worms. The worms are six meters long with a large mouth with many shark like teeth capable of shredding flesh with ease. Theses worms are extremely fast for their size due to their streamlined body shape, allowing them to weave in and out from the opponents attacks. The worms can be used as a defense, curling themselves around the user taking the brunt of the attack and as an attack by attacking the opponent. The user can also ride theses worms using them as transport.




    -Can only be taught by Stick

    ☼ Both Approved ☼
     
         
    Last edited by Typhon; 05-24-2014 at 04:17 PM.

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    Re: Custom Jutsu Submission

    Konan bio http://narutobase.net/forums/showthread.php?t=470751
    Permission to use paper ninjutsu http://narutobase.net/forums/private...m&pmid=2022642


    (Kami no dōbutsu-kai) - Paper Animalia
    Type: Offensive/Defensive/Supplementary
    Rank: C-S
    Range: Short (where the animal is created from the user although animal itself can reach up to Long range)
    Chakra: 40
    Damage: 80 (if explosive tags are used +20)
    Description: Similar to its parent technique,Paper Folding Technique, this technique allows user to by infusing chakra into paper sheets form different animal shapes out of paper which come with different set of abilties. The animals which are created can vary in size depending on which animal is created.

    Paper Phoenix


    Paper Phoenix is one of the animals that can be formed with this technique. It's up to 3 meters high and it's length is up to 5 meters from the beak to the tail. Paper phoenix has up to 5 tails which can be used for attacking. It's wings spread up to 7 meters in length and it has abillity to fly as well as have somebody on their back whilst doing so. What is characteristic to Paper Phoenix is that it has ability to completely reform it's body into phoenix after dispersing paper sheets from which it is created into paper sheets formed as feathers. It can only stay up to 3 turns on the battlefield and can only be made once per match. Paper phoenix can release by flapping its wings a paper tornado which is of A rank, goes up to mid range, and counts as a move. Paper sheets from which it is created can be used as source for performance of other techniques. Animal is A-Rank.

    One Headed Dragon


    One Headed Dragon is as well one of the animals which can be created with this technique. Its length is up to 5 meters and its body is very flexible. Unlike Phoenix it doesn't have ability to fly but has ability to release paper tornado (goes up to mid range) from its month which is of A rank and counts as one of three moves. User has ability to create not one but two One headed Dragons which are of A rank instead of one which is of S rank. Their length is smaller and their body can reach up to 4 meters in length. If two One Headed Dragons are formed they have the ability to simultaneously release a paper tornado each, from their mouth, which counts as a single move but having each paper tornado's power equivalent to B rank.

    Paper Cerberus


    Paper Cerberus is a three headed dog which is formed of papers infused with chakra. Its size is up to 1 meter high (from its paws to neck) and its length is up to two meters. What is characteristic to Paper Cerberus is that it has ability to release up to 16 sharp claws which are up to 50 centimeters long by swining its paws towards the opponent. More the number of claws released there is the more their power decreases. Its speed is great and it is great to be used in close combat as it can easily cut through opponent with its claws as well as take hold of opponent by having heads attach to the opponent from different sides as to immobilize him or her and similar. Releasing of the claws counts as a move and user can choose which rank they are. Depending on the rank, it can penetrate through solid objects, with S-Rank at the highest being able to destroy solid A-Rank techniques.

    S rank - One Claw ( 50 centimeters )
    A rank each - Two Claws ( 40 centimeters each )
    B rank each - Four Claws ( 30 centimeters each )
    C rank each - Eight Claws ( 20 centimeters each )
    D rank each - Sixteen Claws ( 10 centimeters each )

    Paper Griffin



    Paper Griffin is as well as one of the animals which can be formed with this technique. Its size is similar to one of the Three Headed Dog and its wings can spread up to 5 meters. It's front body, thorax to be exact, is covered with uncountable number of explosive tags which can be released in form of a sharp feathers that can easily cut through opponent as well as explode at users will. The feathers which are released can reach up to Mid range. Its claws are sharp and it is as well great to be used in short range. Characteristic to Paper Griffin is the ability to by stomping its foot to release a wave of paper spikes up to 10 meters away of him. The paper spikes which are created are up to 1 meters high and they give paper user great advantages over the terrain as they unable the opponent to stand on the ground unless he or she destroys them. The paper spikes which are formed can be used as a source for performance of other techniques. Paper spikes count as one of three moves and can only be used once per battle. This animal is A-Rank.

    Note: Only one animal can be on terrain at time.
    Note: This technique can only be used 3 times per battle and animal can stay on terrain up to 4 turns unless stated otherwise.
    Note: Can only summon a particular animal once.
    Note: Forming of animals is faster if user has paper scattered on the ground.
    Note: Can only be used by Konan bios.
    Note: Can only be Taught by Akasha
    Note: Every animal can be used as source of paper for other paper technique although depending on the rank of the paper technique performed the rank of animal will decrease.


    ☼ Leaving for another Mod. ☼
    ♠ Approved ♠



    (Suiton: Nenchaku shokushu no kōhai)-Water release: Ravage of Adhesive Tentacles
    Type: Supplementary/Offensive
    Rank: A rank
    Range: Short - Mid
    Chakra: 30 (+10 to activate them again)
    Damage: 60
    Description: User of the technique would upon focusing chakra within one of their feet,stump it on the ground as to release the said chakra. By releasing this chakra they'd create a wave of tentacles to erupt in all directions, damaging and slowing down all nearby enemy units. These tentacles would erupt 360 degrees up to mid range around the user. Tentacles which are formed with this technique are made actually of sticky adhesive water similar to the one used in technique (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field and thus give ability to inhibit a person's mobility. Tentacles can reach up to 4 meters in height and user can control their movement by making hand gestures. Because of ability to control movement of tentacles user can easily take a hold of the target and similar. Once tentacles are destroyed or user stops controlling them they'd disperse on the ground as to make movement on it almost impossible. User can also use tentacles as to defend from incoming attacks. If opponent doesn't get rid of adhesive water on the ground user can once again activate tentacles by loosing 10 chakra points) in next 4 moves span.

    Note: Can only be used thrice per battle
    Note: Can only be Taught by Akasha
    Note: Tentacles can be reactivated if adhesive water was left on the ground in 4 moves span.


    ☼ Declined ☼

    Where is the damage coming from? It sounds like these tentacles just restrict movements. And when the tentacles are reformed, are those still equivalent to A-rank?
     
         
    Last edited by Adachi; 05-25-2014 at 08:03 AM.

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    Re: Custom Jutsu Submission

    (Sankyotenhoshi) - Three-Point Star
    Type: Weapon
    Rank: S
    Range: Short
    Chakra: 40 (+5 for every turn activated)
    Damage: N/A
    Description:
    The Three-Point Star are simply three small spheric balls made out of a special metal that is light, yet durable and cannot be broken. Each of the balls have hundreds of pores to insert chakra into their hollow exterior. By accumulating the chakra within these balls, the user will be able to fully control these balls, either for easy access or just to play with them when bored. By forming two hand seals, the balls form into an alignment, producing a golden equilateral triangular barrier. On each vertex of the triangle are the balls, projecting the triangle and keeping its form . The user can easily expand the triangle from larger attacks.
    Notes
    Defends from A-Rank attacks (cannot defend from non-solid attacks such as Genjutsu etc)
    Activation of the barrier counts as a move

    ☼ Declined ☼

    Barrier needs usage limit.
     
         
    Last edited by Typhon; 05-24-2014 at 04:51 PM.

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    Re: Custom Jutsu Submission

    (Raiton: Sutatikku Bure-do Tsubasa) Lightning Style: Static Blade Wings
    Type: Supplementary/Offense
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user performs the ram->monkey->boar->dragon hand seals and utilizes the their lightning chakra around a significant source of water. The user then uses the chakra to atomize the water around them using the process of electrolysis, literally resulting in the vaporizing of the water in the area and then using shape manipulation and static electricity to create 4 vibrating sharp wings that form on top of user’s back from the vaporized water and are two meters long. These wings enable flight (but do not flap), at a significant speed and easily cut through flesh and bone due to vibration. The big catch of this jutsu is that there must be a significant sized water source either from A and above jutsu, or from lakes or oceans. This is because during the process of electrolysis there must be enough hydrogen and oxygen, separated from the water when turned to vapor to be able to propel the user.
    -Must have mastered Lightning
    -Every time this technique is used it must be posted as part of 3 moves.
    -Can only last 4 turns
    -Once activated, cannot be deactivated until 4 turns are up
    -Must be used in the vicinity of a large body of water, or A rank or above technique
    -If the user then gets out of range of the water source (3 Meters), ex: a lake or ocean. The technique will be force stopped and cannot be started back up.
    -The user cannot use Katon while this technique is active because it will use up the hydrogen and oxygen needed for use.
    -Can be used in heavy rain
    - Can only be used once
    -Can only be taught by Abon

    ☼ Declined DNR ☼


    (Raiton: Su-pa Kaon Gekido Boruto) Lightning Style: Super Heated Rage Bolt
    Type: Offense
    Rank: S
    Range: Mid-Long
    Chakra: 40
    Damage: 80
    Description: The user performs the hare->ram->concentrate their chakra into whichever arm they please, and focus great amounts of lightning chakra throughout their entire arm. Once the chakra has been concentrated enough, the user looses the bolt. This jutsu focus much on the heat of lightning, resulting in extremely hot bolt launched at the enemy at high speed and 5,000 degrees. This bolt can scorch whatever comes in a half a meter of it and incinerate whatever solid thing it hits if not stopped. This bolt can also easily evaporate B rank and below water before it comes within contact with it.
    -Can only be used twice
    -On the second time, the user’s arm won’t be useable for two turns because of the heat.
    -Can only be taught by Abon

    ☼ Declined DNR ☼


    (Raiton: Soudou) Lightning Style: Riot
    Type: Offensive/Defensive
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user concentrates massive amounts of chakra through their body, and releases it all at once in a giant discharge. This result in an explosion of electricity that can leave the 360 degrees around the user devastated by bolts of extremely powerful electricity. However, since this is such a powerful jutsu this can only be used one way and cannot be channeled or controlled. So if allies are around they are likely to be struck.
    -Can be used twice
    -Can only be taught by Abon

    ☼ Declined DNR ☼
     
         
    Last edited by Typhon; 05-24-2014 at 04:56 PM.

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    Re: Custom Jutsu Submission

    Updating this technique, which was approved here.

    Kouen Ren
    Type: Puppet / Supplementary
    Rank: S
    Range: Short - Long
    Chakra: 40
    Damage: N/A
    Description: A predominantly wooden, human-esque puppet, Kouen Ren assumes the general outward anatomical appearance and structure of Koumei's older brother. Standing at six feet in height, the puppet has been modified extensively to include a plethora of hidden mechanisms centered around flames and combustibility at various distances.

    Built within both forearms are metallic pipes that protrude slightly from the puppet's palms; streams of oil and fire are released from the left and right pipes, respectively. On a more superficial note, a compact crossbow is mounted on the left arm, with unique arrows that are replaced automatically. On the other arm, twelve small bulbs can be found, partially imbedded in the arm's structure, itself, which release a highly flammable gas upon breaking. Also, the right hand of Kouen Ren houses three retractable, titanium claws laced with poison, which are positioned in between the knuckles of all but the thumb. The thumbs of both hands are imbedded with flint and the middle fingers of both hands are imbedded with steel, which extend from the last joints to the finger tips. Upon snapping the fingers, several sparks are produced. Lastly, to defend against its own lethal mechanisms, the entire puppet frame has been modified to make it highly flame-retarded, thus rendering low-level flames harmless.
    Note: Kouen Ren may only be used by Pekoms and is stored in a small scroll marked as 燃え影.

    The unique arrows launched from the left forearm's crossbow do not have a conventional point, rather, their ends are cylindrical. Upon impact, the cylinders will disperse a highly flammable gas with a range equivalent to that of a standard smoke bomb. Also, each arrow's ending has an explosive tag stored in it that detonates approximately three seconds after impact. The crossbow reloads automatically once every turn, and shooting an arrow counts as a move for the puppeteer.

    The puppet, flame retarded as it is, is capable of withstanding fire techniques of C-Rank and below.
    The stream of fire produced from the right arm boasts flames of A-Rank power. Counts as a move.

    The left forearm is detachable and can be used remotely, via the puppetry technique.
    The head of the puppet is detachable and can release highly flammable gas from its ears and has explosive tags inside. Thus, the detonation can only be used once in a given battle before rendering the main puppet body completely useless.

    Everything barring the retractable titanium claw can be used short-mid range, from wherever the puppet is.
    Kouen Ren
    Type: Puppet / Supplementary
    Rank: S
    Range: Short - Long
    Chakra: 40
    Damage: N/A
    Description: A predominantly wooden, human-esque puppet, Kouen Ren assumes the general outward anatomical appearance and structure of Koumei's older brother of the same name. It is clothed in a black vest and, wears both pants and shoes (100% rubber). Standing at six feet in height, the puppet has been modified extensively to include a plethora of hidden mechanisms focused on flames/combustibility at various distances.

    Built within both forearms are metallic pipes that protrude slightly from the puppet's palms; streams of oil and fire are released from the left and right pipes, respectively. On a more superficial note, a compact crossbow is mounted on the left arm, with unique arrows that are replaced automatically. On the other arm, twelve small bulbs can be found, partially imbedded in the arm's structure, itself, which release a highly flammable gas upon breaking. Also, the right hand of Kouen Ren houses three retractable, titanium claws laced with poison, which are positioned in between the knuckles of all but the thumb. The thumbs of both hands are imbedded with flint and the middle fingers of both hands are imbedded with steel, which extend from the last joints to the finger tips. Upon snapping the fingers, several sparks are produced. Another notable feature of puppet is the addition of a fairly long (4') tail-like appendage, with an end resembling a torpedo to an extent. The torpedo-esque part of the tail may be fired at will, and will then rotate rapidly whilst releasing several wooden cylinders. Each cylinder (8 in total) contains a dozen poison-laced senbon. Lastly, to defend against its own lethal mechanisms, the entire puppet frame has been modified to make it highly flame-retarded.
    Note: Kouen Ren may only be used by Pekoms and is stored in a small scroll marked as 燃え影.
    The unique arrows launched from the left forearm's crossbow are nonmetallic and do not have a conventional point, rather, their ends are cylindrical. Upon impact, the cylinders will disperse a highly flammable gas with a range equivalent to that of a standard smoke bomb. Also, each arrow's ending has an explosive tag stored in it that detonates as soon as all the gas has been dispersed. Each explosion is B-Rank in terms of power. The crossbow reloads automatically once every turn's end; shooting an arrow counts as a move for the puppeteer.
    Note: The puppet, flame retarded as it is, is capable of withstanding fire techniques of C-Rank and below.
    Note: The stream of fire produced from the right arm boasts flames of A-Rank power and counts as a move.
    Note: The left forearm is detachable and can be used remotely, via the puppetry technique. The head of the puppet is detachable and contains 4 explosive tags. It can also rapidly release highly flammable gas from its ears. Though the head's detonation is quite powerful (A-Rank) and has an impact radius of 12', it may be used only once in battle before rendering the main puppet body completely useless. Even if the head is not yet detonated, the main puppet body will be unable to function until it has been reunited with the head.
    Note: Everything barring the retractable titanium claw can be used short-mid range, from the puppet's position.


     Declined  Always bold changes on resubmissions and updates. So it can fire an undefined amount of B-Rank explosive arrows? And what is this 12' ? 12 minutes? hours? inches? feet? degrees? Also, everything counts as a move.




    Updating this technique, which was approved here.

    Kuchiyose no Jutsu: Katen | Summoning Technique: Katen
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: One of a dozen important figures in the monkey hierarchy, Katen is also summonable by Koumei. Though quite stubborn and blunt in his speech, such characteristics fail to denote the vast combat experience he has acquired over the two decades that comprise his life. Born with an affinity for fire, he has become infamous for his brutal fighting style and feared for his slew of victories that have reduced the opposition to mere charred bones. Katen, a master of fire, can perform all canon fire techniques up to S-Rank with a single hand-seal. His physical strength is comparatively higher than most ninja (not only because of his species physical prowess but also because his size is slightly above that of a normal human man), and can easily break bones if his freeform blows connect. In terms of speed, he is on par with a kage-ranked taijutsu specialist. Lastly, he is distinguished by his ability to transform into a nearly indestructible Adamantine Bisentō, which can extend/retract with great speed.
    Note: To summon Katen, one must have signed the Monkey Contract and been taught by Pekoms.
    Note: Katen will remain on the field for a total duration of four turns before dispersing and can only be summoned once.
    Note: So long as he is on the field, no other summonings may be done, lest he return home.
    Note: Every fire technique used by Katen will count towards what the summoner is allotted.
    Kuchiyose no Jutsu: Amon | Summoning Technique: Amon
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: One of a dozen important figures in the monkey hierarchy, Amon is also summonable by Koumei. In regards to physical appearance, he easily dwarfs the average human and most of his body (including limbs) is covered by dark red fur. To demonstrate his allegiance to Koumei and by extension Amegakure, he wears the standard forhead-protector marked with the village's symbol. Though quite stubborn and blunt in his speech, such characteristics fail to denote the vast combat experience he has acquired over the two decades that comprise his life. Born with an affinity for fire, he has become infamous for his brutal fighting style and feared for his slew of victories that have reduced the opposition to nothing more than charred bones. Amon, a master of fire, can perform all canon fire techniques up to and including S-Rank with a single hand-seal. His physical strength is comparatively higher than most ninja, and he can easily break bones if his freeform blows fully connect. In terms of speed, he is on par with kage-ranked taijutsu specialists. Lastly, he is distinguished by his ability to transform into a nearly indestructible Adamantine Bisentō, which can extend/retract with great speed.

    Note: To summon Amon, one must have signed the Monkey Contract and been taught by Pekoms.
    Note: Amon is summonable once per battle, and will remain on the field 4 turns in his monkey form.
    Note: So long as Amon is on the field, no other animal summonings may be initiated by the user.
    Note: Every fire technique used by Amon will count towards the users move count

    Permission to sign the Monkey Contract: Adachi


     Approved  Edited




    An entirely new technique:

    Kuchiyose no Jutsu: Vinea | Summoning Technique: Vinea
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: One of a dozen important figures in the monkey hierarchy, Vinea is also summonable by Koumei. In regards to physical appearance, she stands equal to most of the taller ninja (6' 3") and most of her body (including limbs) is covered by dark blue fur. To demonstrate her allegiance to Koumei and by extension Amegakure, she wears the standard forhead-protector marked with the village's symbol. She always maintains a steadfast calmness in dire situations and her speech is marked with sophisticated syntax. At only 18 years of age, she is quite young, however, she has already endured many hardships and can hold her own exceptionally well with her intuition. Born with an affinity for water, she has become well-known for her graceful fighting style and feared for her capacity to make rivers run red with the blood of her unprepared foes. Vinea, a master of water, can perform all canon water techniques up to and including S-Rank with a just single hand-seal. Her physical strength is comparatively higher than most ninja, and she can easily break bones if her freeform blows fully connect. In terms of speed, she is on par with kage-ranked taijutsu specialists. Lastly, she is distinguished by her ability to transform into a nearly indestructible Adamantine Trident, which can extend/retract with great speed.

    Note:
    To summon Vinea, one must have signed the Monkey Contract and been taught by Pekoms.
    Note: Vinea is summonable once per battle, and will remain on the field 4 turns in her monkey form.
    Note: So long as Vinea is on the field, no other animal summonings may be initiated by the user.
    Note: Every water technique used by Vinea will count towards the users move count

    Permission to sign the Monkey Contract: Adachi


     Approved  You should make however, either one technique or various that account for this transformation. Saying she can transform doesn't mean I'm approving she can do so in "freeform" just with the description stated in the technique. Same is valid for the other summon. You should do a enge tech for those.
     
         
    Last edited by Scorps; 07-01-2014 at 11:43 AM. Reason: Edited on submitter's request.

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    Re: Custom Jutsu Submission

    Quote Originally Posted by Question View Post
    (Raiton: Fugou no Kirin) Lightning Release: Mark of Kirin
    Type: Attack
    Rank: A
    Range: Short-Long (around 5m for the radius of lightning strike)
    Chakra: 30
    Damage: 60
    Description: To execute this technique, the user will first need to apply a special marking formula with lightning chakra simply by touching any physical surface, such as objects, basic weapons, opponents etc. The marking formula will have a bright blue glow to it, so it would be easy to spot when you're up close. After having applied an existing marking formula, the user does a tiger handseal that immediately casts down a powerful lightning strike that hits the location of the seal and destroys anything close to it(short range radius). The seal(s) is destroyed once struck and the user will need to apply more if he/she wants to use this technique again. The user can also summon multiple lightning strikes if he/she has multiple existing seals, however they divide in power.
    -Only taught by Question.

    -Removed as requested and added radius of lightning strike.


     Declined  where does this lightning come from? the one that hits the target? Also, its A-Rank so you need to limit how many times you can use this. Its also a Fuuin technique so edit the name to a Fuuin Raiton or Fuuinjutsu/Raiton or something. I assume you have fuuinjutsu.

    (Raiton/Fuuin: Fugou no Kirin) Lightning/Sealing Release: Mark of Kirin
    Type: Attack
    Rank: A
    Range: Short-Long (around 5m for the radius of lightning strike)
    Chakra: 30
    Damage: 60
    Description: To execute this technique, the user will first need to apply a special marking formula with lightning chakra simply by touching any physical surface, such as objects, basic weapons, opponents etc. The marking formula will have a bright blue glow to it, so it would be easy to spot when you're up close. After having applied an existing marking formula, the user does a tiger handseal that immediately casts down a powerful lightning strike from 10 meters above the seal that hits its location and destroys anything close to it(short range radius). The seal(s) is destroyed once struck and the user will need to apply more if he/she wants to use this technique again. The user can also summon multiple lightning strikes if he/she has multiple existing seals, however they divide in power.
    -Marking doesn't cost a move but will still need to post it.
    -Lightning strikes can be casted 6 times per battle.


    [Doton: Bouhatei] Earth Release: Mole's Mischief
    Type: Supplementary
    Rank: C
    Range: Short-Long
    Chakra: 15
    Damage: N/A
    Description: The user takes a basic weapon/tool into his hand(shuriken, explosive tag etc.) and slams his hand onto the ground with it. By channeling earth chakra, the user changes earth into fine sand allowing the user to plant his basic weapon/tool underground. After planting, the user sends it towards a desired location, traveling as fast as a thrown kunai and through underground. Furthermore the planted ground can be returned to its original state, leaving no trace of the technique, however chakra sensors and doujutsu users will be able see it coming. Technique concludes by either leaving the user's item underground(unable to manipulate it afterwards) or have it emerge from underground(in the case of kunais/shurikens etc; have it shoot up to the target.) The technique can be used in conjunction with Shuriken Shadow Clone, useful for example; like planting an explosive tag and then cloned to mine the whole battlefield, or having hundreds of kunais shot up from underground.
    ~ Cannot used with Custom/Special Weapons.

    Summoning Animal: Leviathan
    Scroll Owner: Question
    Other Users who have signed contract: None
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A

    [Kuchiyose no Jutsu: Ragiakurusu] Summoning Jutsu: Lagiacrus
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Lagiacrus is a leviathan, commonly dubbed by sailors as the "Lords of the Seas", it's dwells deep underwater, but is more than capable of fighting on land. While its not as big compared to other "boss summons" like Gamabunta, it possessed immense physical strength with claws sharp enough to shred steel with ease and its blue thick scales on most of its body are incredibly tough to withstand B-Rank techniques but the white part of its chest/belly are more vulnerable to attacks. On land, its movements are somewhat restricted to crawling, rolling or slithering with limited speed, however it swims incredibly fast and mobile underwater; trackable to the human eye. Despite being a sea creature, Lagiacrus actually stores electricity in their spinal organs to generate and perform powerful Lightning techniques up to S-ranks (without handseals) that the user knows, and its physiology allows it to be unaffected by its own lightning current even while underwater. While unable to use Water techniques, Lagiacrus can create a violent torrent of water (A-rank, counts as a move) with a sweep of its tail, provided that theres a water source or underwater.
    ~Once per battle.
    ~Must have signed the Leviathan contract, with its tattoo.
    Pictures:




    ☼ All Declined - Over the Limit ☼

    Contracts count as a submission, so with the contract, the summon, and the other two you're at four. DNR the contract, Leviathan isn't an animal.
     
         
    Last edited by Typhon; 05-24-2014 at 04:00 PM.

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    Re: Custom Jutsu Submission

    Cali has granted me permission to create S and Forbidden ranked seals.

    1. Hades' Deception | Hades Exapátisi
    Type: Supplementary/Defensive
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: Through the utilization of yin and yang chakras, the user creates a fuuinjutsu seal that causes an elemental affinity it comes in contact with to "inverse" it's properties. In other words, it causes the element's characteristics to become reversed. For example, water jutsus are fluid and viscible. The fuuinjutsu seal through the usage of yin and yang causes said element to reverse it's usages, and said water would maintain a more solid and rigid structure, while not being ice, but more-so similar to compressed water so to speak. With Earth, the element would become more fluid and therefore losing most of it's power while maintaining versatility, fire would, instead of burning, cause a cooling sensation while the actual effects of said element would still be in effect but on a much slower spread(i.e. the target would still burn, but instead of feeling the burn, it'd feel as if they were freezing vice versa for ice, similar to the real life effects of dry ice, cool yet burning). Lightning would slice and wind wouldn't blow or force around, but instead become more solid instead of a gas-like material, creating essentially a moving wall of wind. The actual effects of these jutsus, bar earth release, still maintain their general effects, (lightning still "shocks", fire still burns, etc etc ) but the general properties of the elements are inversed. The purpose of the seal is to halt the movement and progression of an enemy jutsu by changing the properties of it through the utilization of yin to yang ratios to change the properties completely into something that counteracts it by disrupting the elements chakra flow with the counteracting yin or yang properties (dependent on the affinity this is used on) within the affinity to have the same traits of the element, more or less, but with an opposite effect. Can be created via touch by the user or can also be applied to a scroll, however if the user chooses to touch an enemy jutsu, he is subject to said effects of the jutsu, if applicable. If a fire or lightning releases are used, the user increases the Yin ratios to overpower the elemental combination and the inverse for the remaining three elements.
    *Can be used on own jutsus as well*
    *Can only be used once for each element and only 2 times a fight in total*
    *Only works on jutsus of A rank and below*
    *requires a wait period of at least two (2) turns before it can be used again*
    *Fire jutsus become cold to the touch, yet maintains it's burning abilities, Earth becomes more liquified, a form of mud almost while still being earth and no water present within it, Water becomes compressed and 'solidified', Lightning/wind jutsus switch properties (i.e. A theoretical Kirin that slices like wind, a Rasenshuriken that acts similar to Raikiri, etc). However, these properties might change but the core principle of the element itself remains the same (the lightning Kirin still is made of lightning, as is the Rasenshuriken. The characteristics of them change, but the element itself remains constant*
    *No Fuuinjutsu may be used for two turns after this has been used*
    *In order for said effect to take place, the user has to know what the element is that he will be targeting, and then apply the applicable ratio of yin to yang to it to achieve said effect*

    2. Kuchiyose: Orpheus ♆ Summoning: Orpheus
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra cost: 40
    Attack points: N/A
    Description: The user wipes his hands over his summoning tattoo, or makes several handseals and summons Orpheus. Standing at the size of a large bear on all 4, Orpheus can reach heights of 2.5 meters tall when standing bipedally. Seen with his trademark lyre attached to his back, Orpheus wears a Ionic chiton, all black in it's appearance with Greek style pins, embroidered with a Liger's profile image. Orpheus is a mild natured Liger, more reserved and poetic than his counterparts. His natural poetic side can be seen through his usage of his lyre; Using his lyre as a medium, Orpheus is able to strum different chords on the lyre and utilize Sound based jutsus through it, weaving these illusions in with his music playing. Through this lyre, Orpheus substitutes different strums in place of handseals or yells/various other sounds that trigger these jutsus. Orpheus also is able to create a powerful Sound based jutsu via his lyre unique to him, called Descent to the Underworld.
    [indent]Descent of the Underworld: After strumming a chord on his lyre, Orpheus releases several strong
     
         
    Last edited by Madāra Uchiha; 08-05-2014 at 09:01 AM.

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    Re: Custom Jutsu Submission

    (Doton/ Suiton: Kanpa Ika) Earth/ Water Release: Fathoms Below.
    Rank: S
    Type: Offensive
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will first perform a sequence of four handseals whilst channeling Water chakra deep below the earth, pulling up the water from far below the ground (roughly twenty feet below the surface). With their chakra in the newly found water, the user will then use earth chakra to weaken the density of the earth in a pathway from water to surface, roughly three feet in diameter and in the shape of a circle. This earth then crumbles in on itself, falling into the water below. Then with one further handseal the user can make the water launch upwards through the newly formed hole, blasting into the sky with supreme force before raining down on the battlefield, mixed with thousands of shards of broken earth.
    -Can only be used four times and not in consecutive turns
    -No Earth or Water above S-rank next turn.

    ♠ Declined, do not resubmit ♠
    Can be done with canons, no need to put these two together in one move. Also, earth doesn't really become shards with water, but more like clumps.
     
         
    Last edited by Adachi; 05-25-2014 at 08:05 AM.

  23. #4023
    Lili-Chwan's Avatar
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    Hey! Don't go call my status
    lame! - Ok then you're lame! (
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    Re: Custom Jutsu Submission

    Quote Originally Posted by Lili-Chwan View Post
    ( Kouton no Hijutsu: Watashi O Osore ) Hidden Box Arts: Voodoo Death

    Rank: S
    Type: Suplementary/Ofensive
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The Voodoo Death is a process where the user Hijacks the opponent's consciousness through the usage small mineralized needle-like nematocysts filled with powerfully engineered venom (Trackerjacker). The Cubozoan kind made use of their own chakra and inherit physiology to first produce individuals with a particularly painful strand of Cubozoan venom, which is already know as the most painful venom in existence, increasing both the pain output as well as the mind-overwhelming properties normally present in specific strands of Cubozoan venom (Like the Irukandji strand, which affects fear and gives a physiological sense of impending doom). This creates a venom that targets specifically the Short-Term memory processor of the brain and the area dealing with Fear. The intake of the venom will invariably activate a sharp sense of pain that will nullify the Short-Term memory, and thus carve the sensation directly in the Long-Term memory archive. This can then be allied with a genjutsu of a sensation (A sound, an image, etc). As the venom runs through, the genjutsu is immediately blocked, but the sensation is stored in the Long-Term memory alongside the fear and the pain. This combination of Genjutsu and the Tracker Jacker venom conditions the target into acquiring a manufactured Phobia.

    After engineering the venom, the Cubozoan harvested the carrying-nematocysts and enveloped them in the natural coral of the Archipelago, causing the mineralization the soft tissues and creating small needles that would induce the venom by piercing the target.
    This jutsu entails the summoning of the Voodoo Death needles and the Genjutsu. The user summons the needles utilizing a single handseal, case of a Human user, or handsealess in the case of Box user. It creates 6 needles. The needles and the venom are considered A rank. The user casts the genjutsu to up to 6 targets with another handseal. The genjutsu evokes a physical sensation, be it the image of something or someone, a melody, a taste, etc. It is considered A rank, but short-lived, as the pain from the venom will invariably release all genjutsu due to the unbelievable amount of physical pain.

    The effects of this technique last for 6 turns. Whenever the object of the trauma-caused phobia appears, the target will be left paralyzed akin a Killing Intent 3 ranks higher than the target, for the duration of the appearance or for the duration of a turn, with cold sweat and uncontrollable shivering. This effect can be dealt the same way as Killing Intent of the appropriate rank, memory wiping techniques or physiologic fear-blockers. Natural immunity to Killing Intent will be nulled.

    A lower version of this technique, considered B rank (20 chakra, 40 damage) can be used, summoning the same amount of mineralized needles, but with normal cubozoan venom, or double the amount with no venom. This can be used indefinitely, with a 2 turn cool-down between usages.

    *Can only be used 1 time per battle, 3 times per event*
    *Once summoned the needles, the Tracker Jacker Venom is only viable for 3 turns*
    *The needles are summoned short range, the genjutsu is cast up to Mid range, thus the range stated. The needles can, though, be shot up to Long range*
    *Can't use other Box Art jutsu in the same turn*
    *Requires 4 turn cooldown after summoning the needles*

    ✦ Pending ✦ Oh, Scorps, we have another one for you.


     Declined  Ok, Genjutsu part is a no no. You can make them simply unable to defend from the incoming needles. There is the problem of the needles and their effects. Poison is a substance with fixed properties. You can't achieve a variable phobia through the use of a poison. Not only that but its very unreasonable. You can make your opponent experience a severa phobia of Fire and launch a fireball at him, thus making him unable to counter. Or even a phobia of yourself. Its very unreasonable at this point.
    ( Kouton no Hijutsu: Watashi O Osore ) Hidden Box Arts: Voodoo Death

    Rank: S
    Type: Suplementary/Ofensive
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The Voodoo Death is a process where the user Hijacks the opponent's consciousness through the usage small mineralized needle-like nematocysts filled with powerfully engineered venom (Trackerjacker). The Cubozoan kind made use of their own chakra and inherit physiology to first produce individuals with a particularly painful strand of Cubozoan venom, which is already know as the most painful venom in existence, increasing both the pain output as well as the mind-overwhelming properties normally present in specific strands of Cubozoan venom (Like the Irukandji strand, which affects fear and gives a physiological sense of impending doom). This creates a venom that targets specifically the Short-Term memory processor of the brain and the area dealing with Fear. The intake of the venom will invariably activate a sharp sense of pain that will nullify the Short-Term memory, and thus carve the sensation directly in the Long-Term memory archive. The poison will always behave as a suppressor of the Short-Term memory, making so that the next sensation the target experiences is carved directly into the Long-Term memory, and associated with the fear area of the brain. This can thus be allied with a genjutsu of a sensation (A sound, an image, etc) so that the user forces which sensation to be carved, which otherwise would be out of the user's control. This genjutsu lasts a mere instances, and is thus unsuited to be used prior to the injection of the venom, happening only in te exact moment it is effective. It is not a complex genjutsu, it has no other usages other than insert the flash of a sensation. As the venom runs through, the genjutsu is immediately blocked, but the sensation is stored in the Long-Term memory alongside the fear and the pain. This combination of Genjutsu and the Tracker Jacker venom conditions the target into acquiring a manufactured Phobia. It is solely the supplementary genjutsu that molds this phobia, as the property of the venom does not change from target to target, and a phobia would run it's course even without this genjutsu, it is merely used to guide the natural course of the venom

    After engineering the venom, the Cubozoan harvested the carrying-nematocysts and enveloped them in the natural coral of the Archipelago, causing the mineralization the soft tissues and creating small needles that would induce the venom by piercing the target.
    This jutsu entails the summoning of the Voodoo Death needles and the Genjutsu. The user summons the needles utilizing a single handseal, case of a Human user, or handsealess in the case of Box user. It creates 6 needles. The needles and the venom are considered A rank. The user casts the genjutsu to up to 6 targets with another handseal. The genjutsu evokes a physical sensation, be it the image of something or someone, a melody, a taste, etc. It is considered A rank, but short-lived, as the pain from the venom will invariably release all genjutsu due to the unbelievable amount of physical pain.

    The effects of this technique last for 6 turns. Whenever the object of the trauma-caused phobia appears, the target will be left paralyzed akin a Killing Intent 2 ranks higher than the target, for the duration of the appearance or for the duration of a turn, with cold sweat and uncontrollable shivering. This effect can be dealt the exact same way as Killing Intent of the appropriate rank, or with basic memory wiping techniques or physiologic fear-blockers and other substances. Natural immunity to Killing Intent will be nulled, unless it falls under the previous conditions, as someone physiologically unable to experience fear, trauma or pain will not be affected by the venom.

    A lower version of this technique, considered B rank (20 chakra, 40 damage) can be used, summoning the same amount of mineralized needles, but with normal cubozoan venom, or double the amount with no venom. This can be used indefinitely, with a 2 turn cool-down between usages.

    *Can only be used 1 time per battle, 3 times per event*
    *Once summoned the needles, the Tracker Jacker Venom is only viable for 3 turns*
    *The needles are summoned short range, the genjutsu is cast up to Mid range, thus the range stated. The needles can, though, be shot up to Long range*
    *Can't use other Box Art jutsu in the same turn*
    *Requires 4 turn cooldown after summoning the needles*
    *The effects are the same as Killing Intent, except the object in question is not necessarily the user.*


     Declined  Sorry but I cannot allow this. Its very very unreasonable. DNR

    Quote Originally Posted by Lili-Chwan View Post
    Approved Box Contract:
    http://narutobase.net/forums/showthr...47#post5873147

    ( Koukurage Kuchiyose no Jutsu: Ouja) Box Jellyfish Summoning Jutsu: Samedi of the Crossroads

    Rank: S
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user preforms one handseal, summoning Baron Samedi. He comes forth covering a large portion of the battle fied with a thick mist, throwing off chakra sensing techniques. The mist carries a strong genjutsu, A rank in strength, as it is filled with Samedi's chakra, making the opponent hear continuous swearing and filthy jokes coming from a nasaly male voice, without being able to detect it's origin. Anyone trapped within the mist is flooded with images of skulls and top hats, dead spirits, a burning taste and smell of rum and tobacco, all rounded and perverted by Samedi's voice as if mocking them and the ones they lost. Samedi himself is a great box jellyfish the size of a human, light enough to swim through the mist, taking advantage of the confusion of his opponent to strike him from behind. This takes the concept of a living Genjutsu, of a mist, a summon and, genjutsu mixing together. The genjutsu constantly shifts it's chakra signal, making it so that it adapts to any shifts in the opponent's chakra flow, making this a constant genjutsu even if the opponent is able to constantly shift his chakra or body, as long as the opponent is in the mist, mid range from Samedi.
    *The thick mist can't be broken or pushed away by anything lower than one rank bellow it's rank, the mist being A rank. This is because of the consistency of the mist, battling against the power of the wind/scattering agent*
    *The mist Mid-range from Samedi throws off Natural Chakra gathering, preventing Sage Mode Users from gathering enough to break the Genjutsu. This has to do with the organic properties of the mist being so tightly woven with the animal's own sustenance and habitat, which throws off and severs the connection of the targets with the battlefield.*
    *Can only be used once*
    *Lasts 4 turns*
    *The genjutsu strikes mid-range from Baron Samedi, despite the mist covering up to 30 meters radius. It works by physical contact with the water particles carrying Samedi's chakra
    *No paralysis type effects are achieved, its a technique that creates false surroundings*
    *Any means of countering an A rank Genjutsu are fair game once the opponent is out of range from Samedi. Otherwise, the user must counter the mist or Samedi in order to be able to release from the genjutsu (the later being a method or releasing the genjutsu itself)
    *Samedi is unable to preform any Elemental Jutsu and can only attack using direct contact

    ______________
    ±± Approved ±±
    Made genjutsu A-Rank so its more reasonable.

    ( Koukurage Kuchiyose no Jutsu: Ouhi ) Box Jellyfish Summoning Jutsu: Maman Brigitte

    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Point: N/A
    Description: The user preforms one handseal, summoning Maman Brigitte. She comes forth covering a great portion of the battlefield with a thick mist, throwing off chakra sensing techniques. The mist carries a strong genjutsu, A rank in strength, as it is filled with Maman's chakra, making the opponent hear obscenities coming from a female voice, without being able to detect it's origin. Anyone trapped within the mist is flooded with images of black roosters, dead spirits and a burning taste and smell of rum and red peppers, all rounded and perverted by Maman's voice as if mocking them and the ones they lost. Maman herself is a great box jellyfish the size of a human, light enough to swim through the mist, taking advantage of the confusion of her opponent to strike him from behind. This takes the concept of a living Genjutsu, of a mist, a summon and, genjutsu mixing together. The genjutsu constantly shifts it's chakra signal, making it so that it adapts to any shifts in the opponent's chakra flow, making this a constant genjutsu even if the opponent is able to constantly shift his chakra or body, as long as the opponent is in the mist, mid range from Maman
    *The thick mist can't be broken or pushed away by anything lower than one rank bellow it's rank, the mist being A Rank. This is because of the consistency of the mist, battling against the power of the wind/scattering agent*
    *The mist Mid-range from Maman throws off Natural Chakra gathering, preventing Sage Mode Users from gathering enough to break the Genjutsu. This has to do with the organic properties of the mist being so tightly woven with the animal's own sustenance and habitat, which throws off and severs the connection of the targets with the battlefield.*
    *Can only be used once*
    *Lasts 4 turns*
    *The genjutsu strikes mid-range from Maman Brigitte, despite the mist covering up to 30 meters radius*
    It works by physical contact with the water particles carrying Maman's chakra
    *No paralysis type effects are achieved, its a technique that creates false surroundings*
    *Any means of countering an A rank Genjutsu are fair game once the opponent is out of range from Maman. Otherwise, the user must counter the mist or Maman in order to be able to release from the genjutsu (the later being a method or releasing the genjutsu itself)
    *Maman is unable to preform any Elemental Jutsu and can only attack using direct contact


    ______________
    ±± Approved ±±
    made genjutsu A-Rank
    I would like to fuse both of these together, freeing an additional spot. These are essentially two sides of the same coin, and my bosses.

    ( Ou Koukurage Kuchiyose no Jutsu: Ouhi & Ouja ) Boss Box Jellyfish Summoning Jutsu: The Baron and the Baronessa

    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Point: N/A
    Description: The Boss Summonings of the Box Jellyfish Contract are Maman Brigitte, the Baroness, and Samedi of the Crossroards, the Baron. They rule as Queen and King of the Archipelago. They are great box jellyfishes the size of a human, but their greatest strenght is the thick mist that comes forth with them, covering a great portion of the battlefield and throwing off chakra sensing techniques. It is their realm, and carries a strong genjutsu, A rank in strength, as it is filled with their chakra. Mama's Realm, which is filled with Maman's chakra, makes the opponent hear obscenities coming from a female voice, without being able to detect it's origin. Anyone trapped within her mist is flooded with images of black roosters, dead spirits and a burning taste and smell of rum and red peppers, all rounded and perverted by Maman's voice as if mocking them and the ones they lost. Samedi's Realm, which is filled with Samedi's chakra, makes the opponent hear continuous swearing and filthy jokes coming from a nasaly male voice, without being able to detect it's origin. Anyone trapped within the mist is flooded with images of skulls and top hats, dead spirits, a burning taste and smell of rum and tobacco, all rounded and perverted by Samedi's voice as if mocking them and the ones they lost. Light enough to swim through the mist, they take advantage of the confusion of their opponent to strike from behind. This takes the concept of a living Genjutsu, of a mist, a summon and, genjutsu mixing together. The genjutsu constantly shifts it's chakra signal, making it so that it adapts to any shifts in the opponent's chakra flow, making this a constant genjutsu even if the opponent is able to constantly shift his chakra or body, as long as the opponent is in the mist, mid range from it's creator.

    *The thick mist can't be broken or pushed away by anything lower than one rank bellow it's rank, the mist being A Rank. This is because of the consistency of the mist, battling against the power of the wind/scattering agent*
    *The mist Mid-range from Maman or Samedi throws off Natural Chakra gathering, preventing Sage Mode Users from gathering enough to break the Genjutsu. This has to do with the organic properties of the mist being so tightly woven with the animal's own sustenance and habitat, which throws off and severs the connection of the targets with the battlefield.*
    *The genjutsu strikes mid-range from Maman Brigitte or Samedi of the Crossroads, despite the mist covering up to 30 meters radius. It works by physical contact with the water particles carrying their chakra*
    *Any means of countering an A rank Genjutsu are fair game once the opponent is out of range from Maman or Samedi. Otherwise, the user must counter the mist or it's creator in order to be able to release from the genjutsu (the later being a method or releasing the genjutsu itself)
    *No paralysis type effects are achieved, its a technique that creates false surroundings*
    *Both are unable to preform any Elemental Jutsu*
    *Can only be used once per battle, summoning either one or the other. Both bosses can't be summoned at the same time or both in the same battle.*
    *Lasts 4 turns*


     Approved 

    NEW:

    ( Koukurage Kuchiyose no Hijutsu: Kouhiketsu ✳ Outenpu ) Hidden Box Jellyfish Summoning Jutsu: Keeper of Contracts ✳ Damballah Weddo

    Rank: S
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: Damballah Weddo is considered the very first sentient cubozoa, father of all the Archipelago box jellyfishes. Giving it's life to forge a contract between the humankind and his kin, he gave birth to the Cubozoa Summoning Contract, merging with the blood of the first human signer, and passed on from generation to generation. For this reason, only the current contract holder is able to summon Damballah Weddo, as he is the contract itself, and he is crucial in the rite of signing the contract, and even summoning the boxes, and vice versa. Rather than blood, as the boxes have none, it is said that a little of Damballah lives inside every Box and every human signer, and it is him who transports either one to the other.

    The rite of signing begins at sundown, in the twilight. Performing two handseals, the human will stretch his/her hands, materializing a very sea-bitten and old bamboo scroll, encrusted with coral and moss. Inside, it is filled with dark marks of dry blood, so much darker than they should be. These are the personal Vévé of each signer, a very intimate and unnatural mark that sets the signer as a member of the Box family. The parchment exudes particles of Damballah's venom, which is unique from every other box, as it carries actual hallucinogenic properties, different from any Genjutsu. The particles This gives a physiological atmosphere of solemnity and graveness, and an indistinguishable murmur of unearthly voices, in a men forgotten language, normally timed with the sun's descent into an orangey twilight. After the prospect signer retrieves blood onto a vacant spot on the parchment, Damballah Weddo materializes, shooting several tentacles that grip the owner of the blood, and inject his excruciatingly painful hallucinogenic venom. The sun plunges into darkness and all the light in the world is muted, only the contract holder's eyes glow. Through it's host, Damballah speaks, a grave and hissing voice with fowl and rotten breath. He passes judgment:

    If rejected, the sun reverts back it's path, then gray and dying, it's light hurting and cruelly despairing. Everything around the signer dies, and the contract holder's eyes turn to mush and bone, as the signer stands alone in a gray desert, with it's cold cold sun, in eternal death and unbearable pain. The venom becomes lethal, death coming in the next turn.

    If accepted, the darkness is broken by a magnificent spectacle of ethereal green lights in the horizon. The parchment reveals the signer's Vévé, an indescribable writing in black blood. The signer is unable to read it, it is familiar, his/her very essence. The signer becomes bound by blood with the contract, as the tentacles recede and the Vévé of every Cubozoa appears, scarred in the flesh, fresh, red and hot. This tattoo can be used to summon other Box Jellyfishes, and, likewise, the signer can be summoned by Boxes him/herself.

    To pass on the Contract, the user must physically attach him/herself to the future host, and draw blood. The tentacles wrap around both humans with excruciating pain, yet the hallucinogenic properties give off a very crude and aphrodisiac ambiance, filled with sinful illusions and brazen sensations. This is done before the Dawn, where the night is darkest. The air is filled with tobacco, peppers and rum, lustful and sensual. Once the rite ends, the Dawn breaks in a pure white spectacle, before the warmness of the sun soothes the pain of the venom, and Damballah passes on to the next contract holder, leaving the previous one.

    These previous rituals can't be used in battle, though Damballah can be summoned to the battlefield. He requires no blood from the contract holder, and behaves similarly to the snake contract technique. The user is able to materialize the white tentacles of Damballah from his/her own body, and stretch them into mid-range to snare an opponent or move around. The hallucinogenic venom carries an illusion of whiteness, blinding the target to the real world. Inside the white realm of Damballah, the target can be attacked by albino people and animals, which aim to mutilate and cripple him/her, through the constant and excruciating pain of the venom.

    *The Rite of Signing the Contract and the Rite of Passing the Ownership can't be done in Battle. They are considered S rank and cost 40 chakra, dealing 80 damage*

    *The offensive usage of Damballah, called the Rite of Crippling, is considered S rank, costing 40 chakra and dealing 80 damage. Can only be used 3 times per battle. It can only last 3 turns. If the target is caught, he/she is required to block it within the same turn, else the venom is lethal. Requires 3 turns cooldown before the user is capable of using it again*

    *The venom only affects the target while there is physical contact with the tentacles. It's lethality, pain and hallucinogenic properties dissipate if the tentacles are repelled or destroyed. The only thing that remains is the hemolytic properties of the venom, that leaves the tentacle's imprint carved on the flesh.*

    *Can only be used by the current human contract holder*

    Archipelago Vévé / Summoning Tattoo



     Declined  I don't think I need to explain to you why a summon with not turn limit and all of these abilities can+t be approved just like that, right?
     
         
    Last edited by Scorps; 05-25-2014 at 11:31 AM.

  24. #4024
    -Cerberus-'s Avatar
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    Just an average guy.
     

    Re: Custom Jutsu Submission

    (Katon: Mangekyo Moesashi Seisei)- Fire Style: Kaleidoscope Ember Formation
    Type: Attack
    Rank: S Rank
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: The user takes out 4 paper bombs and quickly places them on the main directions around him. (East, West, North, South) Once the tags are placed, the user will quickly unsheathe his sword then begin to spin in a circle as he drags his sword along the ground. As he does this, the user releases fire chakra from his sword along the ground which encircles the user. At the same time, the tags explode sending small explosions outward, the user then stops his spinning motion and releases a small ball of fire upward which brings the flames which just went off upward towards the fireball, encasing the user in a cone of fire which protects him from various jutsu. The prep is long, but the spontaneous nature of the jutsu makes it effective.
    Note: Can only be used once per battle
    Note: No fire jutsu the next turn
    Note: Can only be taught by -Cerberus-




    ☼ Declined - Your description makes this sound like a defensive technique, but you have it as an attack which damages the opponent. Which part of this damages the opponent? Also, while the set up is fine, as you point out it seems pretty long. I would try to shorten it, but if you like it as is that's fine. ☼

    (Raiton: Seigen no Kunaidansu Arei)- Lightning Style: Unlimited Kunai Dance Array
    Type: Attack
    Rank: S Rank
    Range: Mid-Long
    Chakra: 40
    Damage: 80
    Description:After using the rain tiger at will technique to instill the user's chakra into the atmosphere, the user will cause the rain to stop and instead the sky will begin to rain flickers of electricity due to the user channeling his lightning chakra into the clouds. After performing 3 hand seals, the user will clap his hands together causing the flickers of rain to merge with each other to form 1000 lightning kunai which rain down all at the opponent. Kunai all fall at the same pace and are all forged with focused lightning. Meaning no paralyzing effect, strictly damage.
    Note: Can only be used after rain tiger at will technique (user must have created it, not the opponent)
    Note: Can only be used once per battle
    Note: Can only be taught by -Cerberus-
    Note: Flickers of electricity are harmless on their own.



    ☼ Approved with added notes and changed range ☼
     
         
    Last edited by Typhon; 05-23-2014 at 11:15 PM.

  25. #4025
    Darui..'s Avatar
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    Re: Custom Jutsu Submission

    (Genjutsu: Tsukinomo no Metarikku)Illusion Technique: Metallic Curse
    Type: Attack
    Rank: A
    Range: Short - Mid
    Chakra: 30
    Damage: N/A
    Description:
    The user will complete one handseal and will release their chakra and allow it to travel to the opponent's brain and manipulate it. The user will either allow his chakra to remain dormant within the affected target(s) mind or take effect immediately. The user will cause any metal the opponent touches or induces with their chakra to become super heated and not allow for regular use by means of skin touching. If the chakra were to lay dormant it would take effect once the opponent touches a metal object or induces their chakra into it. The illusion is that the affected metal seems only super-heated to the ones affected by the Genjutsu, no one else.
    -Can be used on all metal objects including swords, kunai, shuriken, etc.
    -Only usable 3x per conflict
    -Can only be taught by Darui..

    ☼ Declined DNR ☼
    Been brought to my attention that this is similar to an existing technique.
     
         
    Last edited by Typhon; 05-24-2014 at 03:48 PM.

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