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  1. #26
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    Re: ±±Custom Jutsu Submission±±

    Resubmit

    Due to the closure of the last thread I can't quote the previous jutsu all I can do is link >_< here it's the second jutsu.

    (Kuchiyose: Sekkou Buntai Arufa) Summoning: Scout Squad Alpha
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user draws blood and performs one hand seal (Bird) with ample pressure and chakra control he summons four small Kites deemed Scout Squad Alpha. They are elite squad of four Kites each are small in size being about 4 feet in height with a wing span of 2 and a half feet. They each fly at fast speeds great for relying messages around vast distances. They have a strong sense of sight able to see small prey such as rabbits and other small game from heights of 60 ft in the air. Their sight is so great they can keep track of the prey with ease, relying that location to the summoner through the network of Kites that usually begins in Long range with Alpha and ends in Short range close to the summoner with Gamma. Each of the 4 condors act and scout differently, Alpha is the leader and he scouts on his own using his sight to find the opponent and rely the message back to Omega and Beta who then rely the message to Gamma and then from Gamma to the summoner, they do this by either calling out the location to the closest Kite or using a special code that each Kite and the Summoner understands(Squaking along the same lines Crows communicate). He is usually found in Long Range. Beta and Omega work as a team scouting in Mid range they are able to see things a whole range away so if they are in mid depending on the way they look they can see both Long and Short ranges respectively. Lastly is Gamma he is a loner he has the worst sense of sight so he usually stays close to the summoner for quick response in short range attacks. They have amazing sight but Alpha is restricted to seeing that which is in his own range his sight can't see past that as his eyes are trained to keep close watch on the opponent. Omega and Beta can see past their own range into a different range as they have been trained to see things at a distance they can also focus on what they see in their own range if the opponent is in their range. Finally Gamma can see what is in his range he has poor sight and can only see what is close to him usually he is really close to the summoner on his shoulder or close enough to alert him when an opponent is near. They are not to strong when it comes to battle but if they attack an opponent they will most likely go for the eyes pecking and gouging them out and then either returning to their range or returning to the summoner. They are able to swarm and attack the opponent moving at incredible speeds they can swap positions at extreme speeds making it seem like there are more than just four Kites in the group.
    Notes:
    -Each can speak english
    -Can only be summoned for 4 turns
    -Cannot summon a Kite the turn before
    -Cannot summon another Kite the same turn
    -Gamma can see an opponent in the same range as him. He is usually found in short range.
    -Beta and Omega can see someone one range away via Sight
    -Alpha can only see what is in his range usually Long
    -Their sight, albeit enhanced and specialized is a normal sight with no special abilities.

    ±± Approved ±± added a restriction, altered the duration.


    _______________________________________
    New

    (Kuchiyose: Puu) Summoning: Puu
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user draws blood and performs one hand seal (Snake) while applying pressure and chakra onto the blood. He then summons Puu, Puu is a summon that was raised by the holder of the contract. His mother and father where both killed when they were summoned into battle and the holder of the contract held himself responsible for their death. Puu started out life like any other Kite as an egg, a few days before his hatching from the egg the holder of the contract had gotten himself into a deep situation he was being tracked by 4 elite shinobi who wanted his head. He quickly summoned both Fuu and Paa, being the strongest summons at the time they gave their lives to protect the contract holder. Soon after their death the holder of the contract was reverse summoned to the Kite Nesting ground, the Elder spoke to him telling him how the egg would hatch soon and needed someone to keep it warm and safe and that without parents or a guardian the Nesting Ground wasn't safe. The holder took the egg with him back to his village and took care of it until it hatched. He then named the summon Puu in honor of both parents who had sacrificed their lives for him. He raised the summon long into Adult hood teaching it everything he could. Puu has two forms a small chibi type form which is used when it needs to stay hidden or when he needs to be smaller and a large form in which it can easily hold three grown humans on his back. The second form is used to fly many people around the area. In both forms he can use Water Release quite fluidly. He has mastered Water Release and can use every jutsu the user knows up to S rank, without hand seals due to the rigorous training they went through together. Puu in his second form can fly extremely fast and this flight is unhindered by the number of passengers he carries(Can't carry more than three). He can also speak fluid English and shares a deep bond with the contract holder due to the excess time spent with him. He also respects all the summoners listening to them without hesitation. In his first form he can't fly and is quite sluggish in moving about.
    Notes:
    -Can only be summoned for 4-turns
    -Can carry 3 people on his back
    -Can only be summoned if there is no other Kite on the field
    -No other Kites can be summoned while he is on the field
    -Must be a signer or the Holder of the Kite contract to summon
    -Puu can transition between forms once a turn and it counts as a jutsu

    Form 1
    Form 2


    Kite Contract


    ±± Approved ±± Edited some parts.
     
         
    Last edited by Scorps; 03-03-2012 at 10:53 AM.

  2. #27
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    Re: ±±Custom Jutsu Submission±±

    (Houtai Gigei: Manipyure-shon Enhansumento) - Bandage Arts: Manipulation Enhancement
    Rank: A
    Type: Attack/Defense/Supplementary
    Range: Short - Mid
    Chakra Cost: 30 (+10 chakra per turn active)
    Attack Points: 60
    Description: By focusing a desired chakra affinity (Pure, Earth, Fire or Wind) throughout a selected amount of bandages, the user can freely manipulate them to attack or bind his opponent. The channeling of pure chakra is mainly used to bind a selected target in place by manipulating the bandages. By channeling Earth chakra the user is able to manipulate and harden the bandages to a steel-like quality similar to the Iron Skin technique. This would allow the user to push himself off the ground by using the bandages as a support mechanism or even to deal hard hitting impacts to a desired target. By channeling fire chakra the user can manipulate and warm up the bandages enough to cause second degree burns to any skin it comes into contact with. Lastly, by channeling and coating Wind chakra, the user is able to manipulate the bandages being used to increase their cutting and piercing capabilities being able to slice/pierce through B rank and below earth ninjutsu. The coating of wind chakra can also be used a shielding mechanism to deflect thrown projectiles like lighting enhanced kunais, shuriken, etc.

    Notes:
    - Can be used four times per battle
    - Bandages stay active until the user stops focusing said elemental affinity or they get destroyed
    - Just like Iron Skin, the user can only use elemental techniques of the affinity they are focusing through the bandages
    - Must be taught by Mathias
    ~Approved~ There are still just bandages, when infused with earth, it just means they are harder to cut, but bandages burn pretty well

    (Ninpo: Isei no Yoi Hōtai) - Ninja Art: Slashing Bandages Technique
    Rank: B
    Type: Offensive
    Range: Long
    Chakra cost: 20
    Damage points: 40
    Description: Hiruko can unwrap the bandages of his arms and use them as tendrils for long range attacks. The bandages are made so strong they can easily slice through rock.
    Note: This technique is only capable of slicing through C rank and below Earth Ninjutsu.
    Seeing as Hiroku's bandages reach up to long range, I figured mine could at least reach up to mid range, and due to the rank and elemental enhancement I also figured it would increase the rank in which it can slice earth. ^_^

    (Houtai Gigei: Rappingu Sono Mashin) - Bandage Arts: Wrapping the Devil
    Rank: B
    Type: Attack/Supplementary
    Range: Short - Mid
    Chakra Cost: 25
    Attack Points: 40
    Description: By focusing fire chakra in the tip of a bandage, the user will burn his own skin to close an open wound caused by foreign objects that pierced into the user. The user will then manipulate that same bandage to wrap around the wounded area. The user can also extend the bandages up to mid range to either use this as an offensive move by burning the opponent then binding him in place or it could also be used to help out a team mate.

    Notes:
    - Must be taught by Mathias
    ~Declining~ If you heat up a bandage to a temperature that can cauterize a wound, wouldn't the bandage just burn up? And if you are wrapped in them(Which I assume you are, or atleast some of your body parts) then that means you'd burn up.
     
         
    Last edited by Mugiwara; 02-28-2012 at 06:35 PM.

  3. #28
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    Re: ±±Custom Jutsu Submission±±

    (Kingu Shinobu) King Shinobu
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra cost: 40
    Damage points: N/A
    Description: The user summons the King of Mt. Gen. Lord Shinobu is one of the few beetles of Mt. Gen that stands in a humanoid from. King Shinobu stands 40ft tall, with a horn extending another 10ft from his head. Shinobu hands are tipped with claws, and he has powerful wings extending from his back for flight. He is capable of flying at high speed even while carrying extra weight. Being king, Shinobu is the strongest of all the Mt. Gen beetle. He has the nature affinitie of wind using it up to S-rank, his wings adds +10 damage to the wind. He has a special ability to release a loud hissing sound (Hissing Link under description and ecology) in a specific direction, that is deafening and debilitating to anyone/anything in its path (up to mid-range). Upon hearing this, the opponent(s) muscles become weak and fall to the ground unable to move for a short time (1 turn).
    - Can only be summoned once per battle
    - Only last 4 turns
    - Wings add +10 damage to wind techs
    - Hissing can only be used 2 times per battle
    - Paralysis only last 1 turn
    - The user can be caught in the hissing
    - Can't summon another summoning for 3 turns after Shinobu is disspelled
    - Must sign the Rhinoceros Beetle contract
    - Must have signed the Rhinoceros Beetle contract for 3 months
    ~Declined~ First of all, there are no serious restrictions for this, and the paralysis can easily be abused. Plus, I see no point in the user being affected by the hissing, as the opponent would be practically dead anyway.

    Contract link:
    http://www.narutobase.net/forums/sho...ct#post3426311
     
         
    Last edited by RokuNR; 02-28-2012 at 11:55 PM.

  4. #29
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    Re: ±±Custom Jutsu Submission±±

    (Hyouton: Marikasui) Ice Release: Ice Ball of Spikes
    Type: Attack
    Rank: B-rank
    Range: Short - Mid
    Chakra: 25
    Damage: 40
    Description: The user makes a single handseal then extends their arm outward a the opponent, while releasing wind and water chakra from their arm creating ice. Then mold the ice into a spining spiked ball, that is shot at the opponent, with a burst of wind chakra. Once it hits the opponent, the spining causes cuts a slashes to the opponents body.
    - Can be used 6 times per battle.
    - Cant be used after another Uce tech ever,
    Spiked Ball Image

    ~Approved~

    (Dyuaru Gatsūga) Dual Fang Over Fang
    Type: Attack
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user and their ninken after having used, (Juujin Bunshin) - Beast Human Clone, on the ninken where they can then makes clones of themselves and preform a chakra enhanced, (Gatsūga) - Fang Over Fang, but with this one there are four powerful beast-like attacks that when contact is made with the opponent. The force of this attack is strong enough to break through the front gate of any village.
    - Must have ninken.
    - Must use Beast human clone, or have clones already made.
    - Cant be used without a four users.
    - Can be used 5 times per battle.
    - Must have -Tauburn- permission to use.
    ~Declined~ Do not Resubmit.


    (Jinjū Konbi Henge: Shimetsuki Hiroikuchi Okami) Human Beast Combination Transformation: Four Eyed Wide Mouthed Wolf
    Type: Supp
    Rank: S
    Range: Short
    Chakra: 40
    Damage: n/a
    Description: The user and his ninken both merge together, much like Double-Headed Wolf with a different form. This form takes on a more feral type of look, giving the user four eyes, two stacked on top of each other. The new form also has four large black claws for paws, The form also shares the size of the Inuzuka's Double-Headed Wolf. While in the new form he user is able to use single person, Inuzuka jutsu.
    - Can only be used by Inuzuka bios.
    - The new form only lasts 3 turns after Transformation.
    - Once the 3 turns are up, the user and his ninken will not be able to use any other taijutsu for the next turn.
    - Must have permission from -Tauburn- to use.
    New Form
    ~Declined~ What point does this serve?

    Oh and just to verify that i have an Inuzuka Bio.
    Demon Fang of Kirigakure
     
         
    Last edited by RokuNR; 02-29-2012 at 10:11 PM.

  5. #30
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    Re: ±±Custom Jutsu Submission±±

    Doton:Botoukai Kujo(Earth Style: Sphere demolition)
    Rank:A
    Typeffense
    Damage: 60
    Chakra Cost:30
    Description: The user preforms two handseals, causing several dense spiked sphere like rocks to violently erupt from the ground, each rock having a diameter of at least a foot. The Spiked balls orbit around the enemy at mutiple angles and directions essentially surronding the enemy in a "greater orb" through their orbiting keeping roughly 3feet away from the enemy at all times, and upon forming a second handseal, all of the rocks converge in on the enemy, crushing him inbetween he massess of spikes.
    ~No S Rank or above earth jutsu for the rest of the turn.
    ~Declined~ It's more or less alright save for the fact that 3 feet is incredible close, and please define how many rocks come out of the ground.

    Dropping

    Boukyaku (The Oblivion)
    Rank:S
    Type:weapon
    Chakra cost:0/40
    Damage:40
    Description:It is a sword said to be forged long ago by the student of the very man who made the seven swordsman of the mist's swords, on the day that his teacher died he forged this sword in blinded rage and sorrow.It is said that this sword has many dormant abilities.The swords blade is about 4 and a half feet long and its hilt is roughly a foot long(including the guard and the pommel) the width of the blade is roughly 10 inches and a shallow groove runs along the middle of the flat of the blade on both sides.The sword was forged from a special alloy mined in the depths of a dormant volcano this alloy allows the user's fire chakra to be poured into the sword.The sword can also be repaired by pouring normal chakra into the sword which counts as a move,the sword also has

    ~All nature chakra's can be used with the sword however the sword prefers fire chakra
    ~The sword can only be infused with one nature chakra at a time
    ~The sword is not indestructible but is slightly stronger than your average sword due to its size and denseity
    ~It takes one turn for the sword to finish repairing
    ~While fire chakra is channeled into the sword the sword gains extra abilities giving the user:
    ~+5 to all kenjustu and fire justu
    ~Sword can only be infused with a nature chakra for five turns afterwards the sword requires a two turn cooldown before it can be infused again
    ~No water justu above B rank can be used while holding this sword.
    ~Can only be wielded by white flash and people he deems worthy

    Resubmit
    (Akenomyōsei)The Morning Star
    Rank:S
    Damage:N/A
    Type:Weapon
    Range:Short-Long
    Chakra:40 for abilities
    Description: The Morning Star is a legendary silvery snow white Fuuma Shuriken made of a lightweight yet immensly strong metal. It can be thrown with immense dexterity and accuracy and due to its light-weight build and heightened equilibrium the Fuuma Shuriken rotates at high speeds when thrown, easily reaching 400 rotations per minute and traveling at extreme speeds. Its blades are tapered to extremely sharp edges being able to slice through rocks with a level of grace beauty and strength unmatched by any sword. When traveling, because of its pure colour, it often reflects the suns rays making the blade dazzle with the colours of the rainbow, however because of its high rotation levels and speed of travel, it is often seen as a bright whitish light that can blind the enemy if they were to look directly at the blade, earning it the name of The Monring Star.The Morning Stars four blades are easily detachable and can be wielded like daggers if neccesary for close combat. Legend has it that upon creation, while being forged each each of the four blades were pre-infused with one of four elements, wind fire water and lightning.
    The Morning Star comes with a silver chain that can easily be wrapped around and unwrapped from the inner rings of the blades for dislodging and retrieval of the Fuma Shuriken, or use the chain in conjunction with a single one of its blades creating a sword-chain effect.

    -Abilities.
    -Since the Morning Star's blades were preinfused with a element, the user can add basic chakra to the shuriken that will activate the element(s) producing the same effects as elemental chakra that manifests with a white or silverish tint that coats the Shuriken as it spins. This however can only be done with Two elements at a time and the elements cannot be at the opposite spectrum to eachother (Eg.Fire&Water)
    -Fire coating causes the shuriken to burn and scald
    -Wind coating heightens its cutting abilities rotation and speed
    -Lightning coating causes it to vibrate making it sharper and cause slight paraylsis
    -Water coating heightens cutting and causes target to become wet upon contact area.
    -Coatings also allows the Morning Star to cut through B Rank(+Elemental dis-/advantages) Jutsu
    -The chain was forged with its own abilities, the user through the use of basic chakra can make the chain extend and shorten or stiffen and harden to the extent that it resembles a rigid iron bar.

    The abilities of The Morning Star makes it a very versatile weapon, that can be used for both close and long range fighting.Such as by detaching two of the blades and attaching them to either end of the chain which is then hardened the user can create a Naginta like weapon.

    -Restrictions.
    -For the Fuuma Shurken to be thrown, all Four blades must be attached and intact.
    -Once thrown, the Shuriken has to be retrivied by physical means such as throwing it so that it loops around much like a boomerang, or via the use of the chain.
    -Making the Chain rigid counts as a move. Chain can only be destroyed by S rank piercing and cutting techniques. Blades are indestructible (Doesn't mean it can cut through anything).

    ±± Declined ±± On resubmissions you are required to bold the changes you made. Even if this is a resubmit from the other thread, you still need to do so.



    Kenjutsu: Tenrai Hishoue Arashi Ken (Sword Arts: Divine Soaring Storm Blade)

    Rank:A
    Range:Short
    Chakra:40
    Damage:80
    Typeffense
    Description: The user crouches low while twisting their body slightly, bunching up their muscles and building up potential energy, with a blade held in hand, prefrably a sword. The user then springs upwards while untwisting their body causing them to rotate rapidly as they ascend via their chakra enhanced jump, knocking the enemy into the air next to them with their blade as they ascend, while spinning the user pumps out a large amount of chakra/elemental chakra from their blade the chakra creating a vortex like tornado that encircles the user mimicking the blades sharpness and damaging the enmy in the process as they are caught in the vortex. Depending on the type of chakra used the vortex can have serveral different effects such as heightened cutting for wind ability of parylsis for lightning ability to drench for water and the ability to burn for fire.
    -Must state what chakra type is used, otherwise it is Normal Chakra
    -Can only be used 3x
    -After the technique ends the user is left vunerable in the air.
    Picture for better understanding.

    ~Leaving above two for Another Moderator~


    ±± Declined ±± Do not resubmit.
     
         
    Last edited by Scorps; 03-03-2012 at 10:56 AM.

  6. #31
    Senior Member PandaMan.'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Raiton: Desutorakutadisuku) Lightning Release: Destructo Disk
    Type: Attack
    Rank: B-Rank
    Range: Mid/Long
    Chakra: 25
    Damage: 40
    Description: The user focuses their ration chakra onto one of their raised hands and then creates a very thin spiraling disk. The condensed disk is sharp enough to cut through an primary human and only follows a straight path.
    Note: Can only be taught by Tokun

    (Raiton: Kuririn no Seishinbakudan) Lightning Release: Krillin Spirit Bomb
    Type: Defense
    Rank: B-Rank
    Range: Short/Mid
    Chakra: 25
    Damage: 40
    Description: The user performs the handseals Dog → Bird and then gathers a condensed ball of lightning on his hand. The lightning ball can then be thrown and expands to the size of Neji's "Eight palms Trigram rotation" on contact.
    Note: Can only be taught by Tokun


    (Doton: Kuchiki Doragon) Earth Release: Dragon Expulsion
    Rank: S-Rank
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user makes the handseals 'Bird → Ox → Tiger → Ram → Ox → Snake → Dog' and then releases a large earth dragon from their body. The dragon can be brought out from any part of the users body. If the dragon comes from the hand, then the user cannot perform handseals for the time being. The dragon is roughly half the size of "Earth Release: Earth Dragon Bullet".
    Note: The dragon can be held upon the body or sent towards the opponent.
    Note: Can only be used once per battle
    Note: The dragon can only be kept for 3 turns
    Note: Counts as 2 moves. One when being created and the other when used.
    Note: Cannot use S-Rank earth for the rest of the battle
    Note: Must have mastery over earth
    Note: Can only be taught by Tokun

    Please edit if needed.

    ~All Declined~ Do Not Resubmit (made before and/or too generic)
     
         
    Last edited by RokuNR; 02-29-2012 at 10:26 PM.

  7. #32
    Senior Member SHARINGAN_USER UCHIHA_ITACHI's Avatar
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    Re: ±±Custom Jutsu Submission±±

    LINK to Summoning


    (Chi-ken) - Thousand Blades
    Rank: S
    Type: Offinsive
    Range: Short-Mid
    Chakra Cost:40
    Damage: 80
    Description: In this jutsu gava move its wings and shoot one thousand wind blades towards the target making a rain of blades ,which are impossible to dodge due to the number of blades.

    • Can be used 2 times per battle
    • Can only used by Gava

    (Boufuu ) WindStorm
    Rank:A
    Type: Off/Deff
    Range: Short-Long
    Chakra Cost:30
    Damage: 60
    Description: By fluttering the wings, summoning create a power windstorm which is ideal to clear clouds from the sky.

    • Can be use 3 time per battle
    • Can only be used by Gava

    -Resubmitting-
    (shinkansen)- Bullet Train
    Rank: A
    Type: Offense
    Range: all
    Chakra Cost: 30
    Damage: N/A
    Description: By releasing chakra from its wings, summoning get extremely fast speed which is impossible for a human eye to detect [unless having Dojutsu] which also allow him to pass through several B rank attacks [ storms,fires etc].

    • Can be used by any Vulture summoning
    • Can be use 3 times per battle

    ~All Declined~ Seriously?
     
         
    Last edited by RokuNR; 02-29-2012 at 10:28 PM.

  8. #33
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    Re: ±±Custom Jutsu Submission±±

    (Doton/Suiton: Mizu Funka) - Earth/Water Release: Water Eruption
    Rank: S
    Type: Offensive/Deffensive
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will focus his earthen chakra through his feet into ground and stomp his both fist on the ground to send a shockwave of chakra into the earth beneath, and create a massive tunnel under the opponent(s) and under the batlefield. Then the user will materialize an enormous ammount of water into the tunnels, as the the ground gets pressurized the user will form the horse handseal and create a massive water eruption with an enormous amount of water from under the ground blasting everything from long to short range into the air causing enormous damages to the enemys, and as it will rain down half of the water that erupted will stay on the field as a water source, covering the field in water while the other gets absorbed by the earth and goes back into the tunnels again.

    ♦ Note: Can only be taught by Lucifer.
    ♦ Note: This jutsu can only be used twice per battle.
    ♦ Note: This jutsu counts as two of the users moves as it's an elemental combo.
    ♦ Note: The user can't perform any earth or water jutsu for one turn after this jutsu is used.
    ~Declined~ Sorry. A similar technique exists.
    -----------------------------------------------------------------------------------------------------
    (Raiton/Suiton: Kihou no Borute-ji) - Lightning/Water Release: High Voltage
    Rank: S
    Type: Offensive
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user starts by focusing a large amount of suiton chakra infront of his/her hand which is pointed at the opponent by converting the highly focused suiton chakra into water, materializing a large amount of water before their hand and as the water appears the user starts channeling his raiton chakra into his hand till the point it's a pure mass of focused lightning chakra than the user will blast it right into the water infront of him/her, exploding inside the wter and creating a lightning/water combination, with lightning coiled around the water blast and inside it. Directing this at the opponent and being fired in an "V" pattern and as it makes impact it will expolde leaving a large amount of water behind.
    Example
    ♦ Note: Can only be taught by Lucifer.
    ♦ Note: This jutsu can only be used twice per battle.
    ♦ Note: This jutsu counts as two of the users moves as it's an elemental combo.
    ♦ Note: The user can't perform any lightning or water jutsu for one turn after this jutsu is used.
    ~Approved~ Well done.
    -----------------------------------------------------------------------------------------------------
    (Doton: Bara no Toge) - Earth Style: Rose Thorns
    Rank: S
    Type: Offensive/Deffensive
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will focus his doton chakra through the round and form a range of three handseals causing deadly thorns of earth to rise up around the opponent wrapping itself around the arms and legs practically the whole body of the opponent and as they are thorns they will tear the flesh open of the enemy hence the name "Rose Thorns". The user can make it rise up anywhere on the battlefield.

    ♦ Note: Can only be taught by Lucifer.
    ♦ Note: The user can't perform any earth jutsu for one turn after this jutsu is used.
    ♦ Note: This jutsu can only be used trice per battle.
    ~Declined~ Jinbei possesses a similar jutsu.
     
         
    Last edited by RokuNR; 03-02-2012 at 11:24 PM.

  9. #34
    Banned
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    Re: ±±Custom Jutsu Submission±±

    Lightning Release: Almighty Lightning Barrier ( Zennou Raikou Shouheki)
    Type: Supplementry/defense
    Rank:A
    Range:Short-mid
    Chakra:30
    Damage:N/A
    Description: Focusing their chakra, the user does a number of handseals and creates a large electric dome around themselves and the opponent, trapping the opponent inside. The dome goes 20 feet in a circle, including underground as well. Inside the barrier is filled with the users lightning chakra, allowing the user to be able to sense what is going on inside the barrier. While inside the user can have their lightning jutsu strike the opponent from any direction they choose. Can use to block outside Lightning attacks A-Rank and below. If the opponent comes into contact with the walls of the barrier, they are immidiately shocked with a small surge of lightning, causing them to jerk back, away from the lightning, an opponent can force there way out but as a result will be temporarily paralyzed. However, by using a powerful wind technique, the opponent can blow a hole, or even destroy the entire barrier.
    - Can only be taught by a
    ~Declined~ It's not too bad, but you need to define how long the barrier can be sustained, any restrictions related to this use of this technique, and if the user can strike opponents outside of the barrier with lightning (as in the bolded).

    Lightning Release: Almighty Lightning Strikes ( Zennou Raikou Dageki )
    Type: Attack
    Rank:A
    Range:Short-mid
    Chakra:30
    Damage:60
    Description: By using their lighting chakra in the air. The user moves at a extremely fast speed, surrounding themselves with the lighting chakra, making it seem like they are just a white flash of lightning. Using the chakra, the user assaults the opponent with a barrage of quick lightning infuse punches and kicks coming from all directions due to the user quickly running around the opponent, and ultimately finishing the attack with a crushing headbutt. The speed in which the attacks come makes it difficult for an unsuspecting opponent to successfully react.
    - Can only be taught by a
    - Can only use after successfully creating the Almighty Lightning Barrier
    - Sharingan users especially can easily keep up with the speed of the attack, just because of the ability to better predict and precieve movement.
    ~Declined~ First Technique Wasn't Approved

    Lightning Release: Almighty Lightning Step ( Zennou Raikou Sochi )
    Type: Supplementry
    Rank:A
    Range:Short
    Chakra:30
    Damage:N/A
    Description: After making the respective handseals, and focusing on their lightning chakra in the air, the user uses the chakra to increase their speed for a brief instant. The user can move at a short distance at incredible speed, allowing them to dodge small/medium scale attacks, or to help get in close to opponents.
    - Can Only be used after successfully using Almighty Lightning Barrier

    Please edit if needed..O_o. Im not familiar with the handseal thing so i hope that dosent matter.
    ~Declined~ First Technique Wasn't Approved
     
         
    Last edited by RokuNR; 03-01-2012 at 08:40 PM.

  10. #35
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    Re: ±±Custom Jutsu Submission±±

    (Katon: Hateshiganai Se No Hinote)- Eternal Torrent of Flames
    Type: Attack
    Rank: B
    Range: Short-Long
    Chakra: 30 (Requires more chakra, explained in description)
    Damage: 40
    Description: The user will build up a large amount of katon chakra in their mouth, the user then creates a small circle with their thumb and index finger, holding the circle up to their mouth, as they blow out their katon chakra, as their katon chakra passes out of the circle, its materializes into extremely hot flames, causing the user's mouth and fingers to act as a flamethrower blowing out a constant stream of spiraling torrent like flames, the stream of flames can be maintained for as long as the user wants, but at the slightest lapse of concentration, the technique will end. The torrent of fire is capable of spreading quickly along the ground, going all the way up to long-range. It is a continuous stream of fire, and if held for a long enough time, it can completely encase the entire battlefield in fire, providing a 'fire source' of some sorts, enveloping the opponent's waist and below in fiery flames, which would cause severe burns. The user must concentrate and if he gets disrupted, the flames would stop spreading. Due to the fact that one needs a sufficient amount of chakra to continuously spew out the flames, it takes up more chakra than normal.
    Restrictions
    • Can only be taught by Baldy..
    • Only usable 3 times per battle
    • No other technique may be used after performing this technique on the same turn, or the flames would get disrupted
    • Flames on the battlefield stay there for 5 turns, before dissipating into the environment indefinitely
    • Flames reach up to waist length when first created, and slowly sinks down as the turns go by, until it finally disappears


    ~Declined~ If you're continously spewing fire, this should have a continuous chakra cost. Also, the flames lasting for 5 turns is far too long. You should probably make this a higher ranked technique, as well, while you're at it.
    ------------------------------------------------------------------------

    (Katon: Kushizashi No Za Moeru Shokushu & Muchi)-Impalement of the Flaming Tentacles & Whips
    Type: Offensive/Attack
    Rank: B
    Range: Short-Long
    Chakra: 25
    Damage: 40
    Description: By focusing the users chakra into an existing fire source, with no chakra infused or your own chakra infused, the user manipulates the current existing fire source, preferably rather large, and changes its shape. Wherever he wishes, the user can cause a huge amount of fire tentacles and whips to spring forth from the fire source, like Water Dragon Whip, that are sharp, and fiery, and they then race towards the opponent. Despite their sharpness, it would usually be used to impale the opponent, but the intense heat of the whip does not necessarily need to pierce through, impaling your opponent, but its heat can cause burns also. However, the whips are still strong enough to pierce through flesh, burning a hole through and skewering through. The whips can be controlled individually.
    Restrictions:
    • Can only be taught by Baldy..
    • Only usable 5 times per battle
    • There must be a pre-existing fire source to create these technique, the tentacles and whips cannot be created out of nowhere
    • Flaming tentacles and whips travel at a fairly fast pace
    • Whips can travel up to mid-range, but the techniques creation can be anywhere between short-long range


    ~Declined~ Make this an A-rank technique and limit it's usage to 2-3 times per battle.
    ---------------------------------------------------------------

    (Raiton: Shitotsu Sansen)- Break-Piercing Triple Lightning Beam
    Type: Offensive/Supplementary
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: Shitotsu Sansen is primarily used to disable. The practitioner generates a huge amount of Raiton chakra in his palm, and manifests it into a burst of crackling yellow energy in his/her palm and uses that energy to draw an inverted yellow triangle. The triangle then generates solidified energy in the shape of triangles from the three points of the inverted triangle, like horns. The fired triangles hit the intended target and pin him/her against a nearby surface, slamming into his or her body in three places in the shape of a perfect triangle and immobilize the target. The fired triangles travel at a relatively fast speed, and upon impact, it could drill through and leave grievous injuries in the opponent's body where it hits. An electric current runs through the three fired triangles, and due to the high condensed voltage within each fired triangle, they can send an inner shock wave into your body, shocking your innards. However, the shock waves can only cause numbness in your body, and cannot fry you.
    Restrictions
    • Can only be taught by Baldy..
    • Only usable 2 times per battle
    • Cooldown period of 3 turns before you are able to use this technique a second time
    • No S-rank Lightning and above for the next two turns
    • Paralysation caused by the fired horns last for 1 whole turn if hit
    • Numbing also lasts for 1 turn


    ~Pending~ For another Mod. I prefer not to check Kido, and I feel that I would unfairly decline this.


    ±± Declined ±± This has already been submitted and declined before. Do Not Resubmit
     
         
    Last edited by Scorps; 03-03-2012 at 11:00 AM.

  11. #36
    Senior Member Vayne's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Ninja arts: Toxic transformation (Mizu rirīsu: Sekai saidai-kyū no mizu gijutsu)
    Type:All
    Rank:A
    Range:Short
    Chakra: 30
    Damage: 60
    Description: *The user creates a shadow clone (kage bunshin) that will have poison inside it's system the clone can then attack the opponent as the clone hits the opponent the clone puffs and poison covers the opponent.

    Restrictions.
    -Can only be used three times per battle.
    -can not be used twice at the same turn.
    -needs to be separated by a turn (the user).
    -The poison only affects the opponents speed making it slower( makes handseals slower and a hand seal that can be done by one hand will become two hands to perform)
    ~Declined~ Alright concept, but you need to define how many clones can be made and show proof of a Medical Bio. If you do not have one, you cannot create such a jutsu.

    Gentle fist style: 32 leg combo (Jentoru ken no sutairu: 32 Ashi no konbo)
    Type: Attack
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: *The user after activating his Byakugan attacks the opponent with his gentle fist style but attacking the opponents leg stoping the chakra flow to the legs making the opponent unable to move. This move is better used when an opponent is wearing an armor for his chest.

    Restrictions.
    -Can only be used three times per battle
    -lasts for 1 opponent turn.
    -No gentle fist style techniques can be used at that turn or the following.
    ~Declined~ How is the more effective if the opponent is wearing chest armor, anyway?

    Dimai sword (Dimai Ken)
    Type: Weapon
    Rank: A
    Range: Short
    Chakra: non when not fusing 30 when fusing
    Damage: when not fusing 40 and when fusing 60(+5 if used in conjunction with water)
    Description:* The Dimai sword is a sword made up of rare metals found near the earns core those metals make the blade of the sword and it is made up of a wood of the first hokage (holding area) this sword allows the user to fuse lightning element to the sword making the sword more sharper and deadly the sword can release bolts of lightning (D rank) if the user wishes.
    If the user uses the bolt of lightning the bolts of lightning can cause water to be electrically charged, this sword can cut through stones with ease like a hit knife through butter.

    Restrictions.
    -Only lightning element can be fused to the sword.
    -Lightning bolts count to the three jutsu limit.
    -Can only be used by mangekyo byakugan.
    -No lightning techniques of B rank and higher can be used in the same turn or the next.

    Sword looks like this

    Note: Feel free to edit.
    ~Declined~ Do not Resubmit
     
         
    Last edited by RokuNR; 03-01-2012 at 08:51 PM.

  12. #37
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    Re: ±±Custom Jutsu Submission±±

    Summoning Animal:Horned Vipers
    Scroll Owner:XxFallenUchihaxX
    Other Users who have signed contract: None
    Summoning Boss if existing:Drago
    Other Summoning Animals tied to contract:Snakerus,Scorpi
    Description and Background:Sand Vipers can grow up to 50 cm in length. They venture out only during the night and usually bury themselves in the sand during the day. The horned viper is venomous and hemotoxic. That means its venom will cause tissue damage along with destroying red blood cells. The bite itself may not be fatal, but is definitely very painful. Prolonged exposure to high levels of hemotoxins will lead to a fatality. The horned viper is now an endangered species, due to a constantly degrading environment. It is not truly known why they have horns on top of their eyes. Speculations include the horns as protection for the eyes against the sand, camouflage or navigation through the sand.


    ±± Declined ±± Snakes are already a cannon contract. And it includes all variants. Do not resubmit.
     
         
    Last edited by Scorps; 03-03-2012 at 11:02 AM.

  13. #38
    「 永遠の絶望 」 Blizzàrd's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Katon: Sono houka kiji) - Fire Release: The Fire Cloak
    Type: Defense
    Rank: A
    Range: Short
    Chakra Cost:30
    Damage Points: N/A
    Description: User channels Fire chakra in his/her hands. He then claps and separates his/her hands from each other creating a long cloak that could easily cover users body (10 feet by 10 feet). The clock is a mesh of strong tight fire bonds which are not harmful to the user whose chakra is used. He can then use this cloak to protect him from other jutsus by wrapping it around him or the jutsu. This cloak is super effective against Wind style technique which are A-Rank or below, It can tear the wind into molecular level, which means the fire mesh of the cloak will destroy the wind leaving no trace but it disappears after it is used once.
    Note:
    ~ Can defend the user from A-Rank or below wind jutsus; such as: waves, balls or blasts etc.
    ~ Can be destroyed by B-Rank Water Jutsu.
    ~ Will disappear after used once.
    ~ Lasts for 2 turns without use.
    ~ Can only be used 2 times per battle.
    ~ Can only be taught by -Blizzard-

    (Suiton: Sono mizu kiji) - Water Release: The Water Cloak
    Type: Defense
    Rank: A
    Range: Short
    Chakra Cost:30
    Damage Points: N/A
    Description: User channels Water chakra in his/her hands. He then claps and separates his/her hands from each other creating a long cloak that could easily cover users body (10 feet by 10 feet). The clock is a mesh of strong tight water bonds which are not harmful to the user whose chakra is used. He can then use this cloak to protect him from other jutsus by wrapping it around him or the jutsu. This cloak is super effective against fire style technique which are A-Rank or below, It can tear the fire into molecular level, which means the water mesh of the cloak will destroy the fire leaving no trace but it disappears after it is used once.
    Note:
    ~ Can defend the user from A-Rank or below fire jutsus; such as: balls, small blasts
    ~ Can be penetrated by B-ranked earth jutsu
    ~ Will disappear after used once.
    ~ Lasts for 2 turns without use.
    ~ Can only be used 2 times per battle.
    ~ Can only be taught by -Blizzard-


    (Doton: Sono tsuchi kiji) - Earth Release: The Earth Cloak
    Type: Defense
    Rank: A
    Range: Short
    Chakra Cost:30
    Damage Points: N/A
    Description: User channels Earth chakra in his/her hands. He then claps and separates his/her hands from each other creating a long cloak that could easily cover users body (10 feet by 10 feet). The clock is a mesh of strong tight earth bonds which are not harmful to the user whose chakra is used. He can then use this cloak to protect him from other jutsus by wrapping it around him or the jutsu. This cloak is super effective against water style technique which are A-Rank or below, It can absorb the water entirely, which means the earth mesh of the cloak will absorb the water leaving no trace but it disappears after it is used once.
    Note:
    ~ Can defend the user from A-Rank or below water jutsus; such as: balls, small blasts
    ~ Can be penetrated by B-ranked lightning jutsu
    ~ Will disappear after used once.
    ~ Lasts for 2 turns without use.
    ~ Can only be used 2 times per battle.
    ~ Can only be taught by -Blizzard-
    ~All Declined~ Better variations exist.
     
         
    Last edited by RokuNR; 03-01-2012 at 08:53 PM.

  14. #39
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by -Yard- View Post
    http://www.narutobase.net/forums/sho...postcount=5761


    (Kunai Shikyo Genkaku) Kunai Death Illusion
    Type: Supplementary
    Rank: B
    Range: Mid
    Chakra Cost: 25
    Damage Points: N/A
    Description: If the opponent throws a kunai at you, you essentially make 2 handseals placing the opponent under genjutsu and throw a kunai back, deflecting the kunai the opponent threw. However the opponent is set in a genjutsu as soon as the two seals were done. The genjutsu is that he sees you throw a kunai back, but his hits yours at a certain angle that makes him think it knocked yours away and killed you. Because he sees that happening in the genjutsu.

    - Can only be used twice per match
    - Lasts two turns
    - Must skip 2 turns before using
    - Must be used in mid range only to allow enough time for the two handseals.
    ~Declined~ Don't see the applicability of this and it seems really silly for the user to be supposedly killed by a single kunai that has been knocked away.
    (Kunai Shikyo Genkaku) Kunai Death Illusion
    Type: Supplementary
    Rank: B
    Range: Mid
    Chakra Cost: 25
    Damage Points: N/A
    Description: If the opponent throws a kunai at you, you essentially make 2 handseals placing the opponent under genjutsu and throw a kunai back, deflecting the kunai the opponent threw. However the opponent is set in a genjutsu as soon as the two seals were done. The genjutsu is that he sees you throw a kunai back, but his hits yours at a certain angle that makes him think it knocked yours away as well as making his kunai go of course a little and strikes into your head, with blood gushing out from the stab with you falling to the ground dying from blood loss and of course being stabbed in the forehead. Because he sees that happening in the genjutsu.

    - Can only be used twice per match
    - Lasts two turns
    - Must skip 2 turns before using
    - Must be used in mid range only to allow enough time for the two handseals.


    You don't get killed by the knocked away kunai but the opponent hits your kunai at an angle to were it knocks yours away and kits you. Or at least that's what he sees in the gen. I should've explained that better tho lol


    ±± Declined ±± And now you made it unapprovable. Do Not Resubmit.
     
         
    Last edited by Scorps; 03-03-2012 at 11:03 AM.

  15. #40
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    Re: ±±Custom Jutsu Submission±±

    (katon:hamon)
    Fire:rings of fire
    Type:
    attack/offence
    Rank: B
    range: long
    chakra:25+2 per ring
    Damage:40+5 per ring
    Description: the user starts to gather and increase the katom chakra in his/her body to his/her palms and makes 2 handseals ox+tiger ,and after that he slams on to the ground(on ring per hitting time)which starts to go around him(but far from him)as the rings go away it grows
    -¿?-can be used 3 times per battle
    -¿?- if the user makes more than 3 rings he can use this jutsu 2 times
    -¿?-must be s-class
    -¿?-must be taught by me or traded or given permission forom me to the one who is using before using it
    -¿?-sharingan should be activated

    ~Declined~ What?
     
         
    Last edited by RokuNR; 03-01-2012 at 08:55 PM.

  16. #41
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    Re: ±±Custom Jutsu Submission±±

    (kuchiku)- Destruction
    Rank:S
    Type: Weapon/ Supplementary
    Chakra: 40
    Damage: N/A
    Range:Short
    Descrition: This blade is said to be created by the original creator of the of the seveen swords oif the mist. This sword is said to never have touched human ands/ninja. It is a sword with a long blade, star-shaped tsuba, and a crescent-shaped blade attached to its hilt by a long metal chain, which can extend greatly if necessary by force of will. The chain itself can be used as an attack or to entangle a target. The sword is light weight and is able to cut throught hard solid objects.

    -Can only be used by minato491
    -Can be imbued with all chakra elements
    -When imbued can cut throughht it element weakness up to B rank
    -Not indistructable but very hard to destroy
    -Can only be imbued with one element at a time
    -Needs to have training in all elements to use sword



    ~Declined~ Pretty unoriginal (or, rather, generic). Hundreds of these kinds of weapons exist. There's no need for another.
     
         
    Last edited by RokuNR; 03-02-2012 at 10:02 PM.

  17. #42
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    Re: ±±Custom Jutsu Submission±±

    (Suro-dagger)
    throwing daggers
    type:
    weapon
    rank:short
    chakra:N/A(20 if infused an element)
    damage:30+10 if infused an element)
    decription:these are 1 feet(30 centimeters,12 inches long)it can be thrown to long range but can be used as a sword too
    +-given by me only
    +-can be infused with any element (so damage +40)
    note:its like kunai,shiruken
    +-maximum10 daggger can be thrown per battle(max=10)
    ~Declined~ Again, what?
     
         
    Last edited by RokuNR; 03-01-2012 at 08:56 PM.

  18. #43
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    Re: ±±Custom Jutsu Submission±±

    (Karasu Geigei: Karasus Soshi Buntai) - Crow Arts: Crows Element Squad
    Type: Attack
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description:The user summons five different crows each one has an affinity to a single element.Natsu the fire crow : Natsu is able to spit fire blast up to B rank.Erza the water crow : she is able to spit water up to b rank. Lucy the wind crow: she is able to exhales up to b rank wind.Gray the lightning crow : he is able to create lightning bolts up to b rank.Mugen the earth crw : he is able to create create earth up to b rank.As the user summon the five crows they flies in the sky in a "O" pattern and as the user orders them each one shoot at the opponent b rank blast from it's element creating huge S rank blast has the same size as the Earth and Stone Dragon made of the five elements rushing at the opponent at high speed.
    ❖ Can only be used once per battle.
    ❖ Must sign the Giant Crows contract.
    ❖ Can't use any crow arts techniuqe at the same turn.
    ❖ After creating that blast all the crows that have been summoned to create that blast disappears.
    ~Declined~ 5 Elements in one attack? I don't think so. At least not with these restrictions.


    (Karasu Geigei : Inperiaru Gekiha Karasus ) - The Imperial Crushing Crows

    Type: Attack
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user summon two giant crows one on the right side of the opponent and one on the left side of the opponent and whenever the user orders the crows the crow that is in the fly at high speed towards the right side of the opponent and in the same time the crow that is in the left side rushes towards the opponent left side at high speed, crushing the opponent and stabbing his body with their feathers.
    ❖ Can only be used twice per battle.
    ❖ Must sign the crow contract.
    ❖ Can't use any Crow arts technique at the same turn.
    ❖ Can't use above A rank crow arts technique at the next turn.
    ~Pending~ I don't see why this needs to be an S-ranked jutsu. It's relatively simple and highly linear. The result is stabbing and blunt force. I'd say make this A-rank, but you can give me your opinion.


    (Kaji Doragon Hane Raishuu ) - Fire Dragon's Wing Attack

    Type: Attack
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description:the user rushes forward against two opponents. While doing so, he/she produces a large stream of fire from each of his/her arms, which, when it comes in contact with the foes, burns them and at the same time sends them flying away behind him/her due to the blunt force of the produced fire. Such flames take the rough form of a pair of dragon's wings, thus the name of the attack. This attack can also by employed by first grabbing the targets' heads and then producing the fire to strike them, tor the user can use this attack in different way: the user first jumps into the air, and then ignites two streams of fire from his/her hands,subsequently swinging such streams at his/her opponent and blowing them away.
    ❖ Can only be used twice per battle.
    ❖ Requires mastery over Taijutsu.
    ❖ Requires mastery over Naruto Base Taijutus.
    ❖ Can't use any Kaito's taijutsu fire attack at the same turn.
    ❖ Can only use Kaito's Taijutsu fire attack up to A rank at the next turn.
    ❖ Requires mastery over Fire release.

    ~Pending~ Again, I don't see the need for this to be S-ranked if it's mostly blunt force from FIRE. At least, the description did not make it seem fatal enough or devastating.
     
         
    Last edited by RokuNR; 03-02-2012 at 10:10 PM.

  19. #44
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    Re: ±±Custom Jutsu Submission±±

    (Kaze no sutairu: Ningen no barūn)- Wind style: Human Balloon
    Rank: C

    Type :Supplementary

    Range: Mid –Long

    Chakra cost:20

    Damage Points:30

    Descriptions: The user open his mouth and inhale wind in it he does this up to the point were his whole body is engulfed with air and wind Given him the shape of a circular balloon. He then adds his pure chakra in the inhaled wind and releases it out in a form of a giant breeze which levitates him up wards during the process and allows him to change directions on a battle field. This can also be used to target the opponent and this is done by the user releasing the wind at the opponent direction in an attempt to force him in a particular direction or make him lose balance.

    Note: Can Be done 3 times a battle

    Note: Can only be used By God Of War/Thun
    derbolt
    ~Declined~ Explain how you're able to survive inflating yourself with that much air.


    (Kaze no sutairu: Urusasushokku)- Wind style: Ursus shock

    Rank: S

    Type: Attack

    Range: Mid/Long

    Chakra Cost:40

    Damage points: 80

    Description: The user focuses his raw chakra on his palms and keep’s on adding more of his chakra gradually over time till it shares similar identical resemblance to that of a big hot air balloon which has been filled with chakra he then focuses on his wind chakra and infuses it in the chakra ball which makes the ball of chakra become denser and sharper due to the wind which has been infused. He then uses shape manipulation and chakra manipulation and reduces the size of the infused wind chakra ball as he does the region between his two palms get smaller due to the chakra being reduced ,he does this till the chakra ball around his palms gets to a merely 5 meters of distance between each other, then he releases it into the air with great force and speed and direct it to the opponent which upon impact we slice and cut the opponent body tearing apart his skin and body muscles.

    Note: Can only be done once in a battle.

    Note: No S rank can be used in the same turn.

    Note: Can only be used by Thunderbolt/God Of War.

    ~Declined~ This doesn't make much sense. Also, how does one spread their arms to be 5 meters apart?
     
         
    Last edited by RokuNR; 03-02-2012 at 10:15 PM.

  20. #45
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    Re: ±±Custom Jutsu Submission±±

    The Jashin Way (Jashin Ikikata)
    Type: Offensive
    Rank: C
    Range: Short
    Chakra: 20
    Damage: 30
    Description: Hidan clears his mind and leaves only one thought; Utter destruction to please Lord Jashin. He pumps his chakra to his adrenal glands which puts him in a fit of rage and increased strength. He attacks his foe with his Triple Bladed Scythe to draw blood for The Jashin Ritual. The adrenaline also makes him devoid of feeling the pain of any C-rank or below jutsu that turn.

    -Only a person with a Hidan Bio may use this move.
    -This move may only be taught by defg.
    -This move may only be used twice per battle.


    Curse Wheel (Jashin Norou Kuruma)
    Type: Supplementary
    Rank: C
    Range: n/a
    Chakra: 20
    Damage: n/a
    Description: Hidan draws the Jashin symbol on the ground and stands in it after getting the blood of an opponent and licking it. Hidan then pierces himself in different places causing the same pain to his foe. Even though opponent can still move,every attack on Hidan affects the foe equally.

    -Only a person with a Hidan Bio may use this move.
    -While in the Curse Wheel th user may not use any jutsu above B-rank


    Curse of Forgiveness (Jashin Noroi Yurushi)
    Type: Offensive
    Rank: C
    Range: Short/Long
    Chakra: 25
    Damage: 35
    Description: This move is done when Hidan wants to capture an opponent. Hidan while in the Curse Wheel impales himself near the vital organs thus inflicting immense pain on a foe under his curse. This ritual is done to appease Lord Jashin when Hidan doesn't kill an opponent. The opponent may pass out after the third turn if he/she uses 5 or more jutsu B-rank and above during the three turns

    -Only a person with a Hidan Bio may use this move.
    -Move only lasts for 3 turns and the pain increases with users skill/rank.
    -Move can only be used once in a battle.
    -This move can only be taught by defg.
    ~All Declined~ Pointless
     
         
    Last edited by RokuNR; 03-02-2012 at 10:16 PM.

  21. #46
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    Re: ±±Custom Jutsu Submission±±

    Last submission, Can't Quote properly since thread is closed.

    Resubmitting

    Hyouton: Kuroi Yuki [Ice Release: Black Snow Technique]
    Type: Attack/Supplementary/Defense
    Rank: B
    Range: All
    Chakra: 25 (+15 per turn)
    Damage: +10 to all jutsu made from Black Snow
    Description: This technique is formed as a result of the user having used Ice Release: Glazed Black Ice Intrusion followed by Ice Release: Ice Technique(making it snow). As Glazed Black Ice Intrusion is a technique requires no handseal and that triggers itself upon sensing Ice or Earth Chakra of the user and manipulating it, Glazed Black Ice Intrusion can only be sensed by Doujutsu users and is triggered with the usage of an Ice or Earth technique, then followed up by Ice Release: Ice Technique that also requires no handseals, makes a very thicker than normal black snow fall across the entire terrain. The snow maintains the properties of Glazed Black Ice Intrusion, allowing all ice techniques made from the black snow have the extra resistance to lightning (takes a lightning jutsu of the same rank to cancel out any jutsu made from black snow) and a +10 damage to all black ice jutsu as a result, losing some of its damage from the former technique. In two turns, the ground will be completely covered in snow up to the ankles. . The user is capable of using the Black Snow to recreate/duplicate any Ice Release techniques that do no originate from inside the body of the user, by manipulating their chakra that is already inside of the Black Snow.
    Note: The user, can use this jutsu in place of creating Glazed Black Ice Intrusion and Ice Technique(to make it snow).
    Note: Other precipitation techniques (rain, snow etc) cannot be used at the same time as or used to cancel out Black Snow unless it is of a higher Rank.
    Note: Only the user of this technique can create other jutsu out of the Black Snow.
    Note: Another Ice user can post Glazed Black Ice Intrusion to use techniques from the Black Snow.
    Note: Must be taught by Oraan Nguyen

    - Took out the Precipitation part like you suggested.
    - Took out 2/3 turns part like you suggested.
    - I FINALLY understand what you are talking about. I had to go and read Typhoon Vortex and Wind and Fire Blast to understand what I was doing wrong. In the description previous to this one, I had placed "having used tech1 with 2 two, the user can....", when what I should have put is "this is formed as a result of the user using tech1 immediately after tech2". Sorry for my incompetence.

    ±± Approved ±± Well done!


    Hyouton: Kuroi Yuki Hyō [Ice Release: Black Snow Leopard]
    Type: Attack
    Rank: A
    Range: Short - Long
    Chakra: 30
    Damage: 60 (+10 due to being formed Black Snow)
    Description: the user, after having created black snow, forms 3 handseals and creates a large 10 foot tall leopard out of the black snow. The Black Snow Leopard is only capable of being formed on an area that has black snow already on it. The leopard, is incredibly fast, and stands at 5 feet when on all fours and is capable of taking Fire and Lightning Damage up to A Rank without melting. A Rank Fire and Lightning will damage the Black Snow Leopard, however it is capable of reforming 1 turn later as long as Black Snow Technique is still in play. S Ranked Fire or Lightning completely destroys the Black Snow Leopard. This is normally used when a quick attack is needed to unsettle an opponent, causing them to focus more on the leopard than the user from its Raw Speed. The Leopard moves at the speed of Rock Lee without weights as long as it remains running on Black Snow. When not on black snow, the Leopard runs at the speed equivalent to that of a normal leopard.
    Note: Can only be used 2x per battle.
    Note: Can only reform if Fire or Lightning (A Rank and below) hit the Leopard but are not enough to destroy it.
    Note: Can only be used after Ice Release: Black Snow Technique
    Note: Due to being formed of Black Snow, retains the Lightning Resistance of the technique and +10 damage.
    Note: The Leopard, due to its sheer size, is still trackable by normal eyesight when running at Rock Lee Speed.
    Note: reforming counts as one move.
    Note: Must be taught by Oraan Nguyen

    ±± Approved ±±


    NEW

    Hyouton: Kuro Kōri Wa Mitomeru [Ice Release: Black Ice Admission]
    Type: Supplementary
    Rank: A
    Range: Short - Mid
    Chakra: 30
    Damage: 0
    Description: User does 4 handseals and inserts his Hyouton chakra into the body of up to 2 people. The chosen people are allowed to enter and exit Demonic Ice Mirrors the same way the user can as long as the user is alive. This technique can only be detected by doujutsu users.
    Note: The people chosen are limited to Earth/Lightning/Fire jutsu when traveling from one mirror to the next or else it will interfere with the user's chakra.
    Note: User is capable of using Earth/Lightning/Fire jutsu only when traveling between mirrors.
    Note: The User inserting his chakra into these people can also be used as a way to help escape S Ranked and below Genjutsu.
    Note: Can only be used 3X per battle.
    Note: User must wait 2 turns to use again.
    Note: If used 3x in a battle, user cannot transport through any mirrors for the remainder of the battle
    Note: If put into 1 person, counts as 1/3 jutsu. If in 2 people, counts as 2/3 jutsu.


    ±± Declined ±± The genjutsu part...no no. The Earth, lightning, fire things is actually the opposite. If its Ice, you'd be only able to use Water and Wind otherwise you'd unlabance your chakra and disturb the technique. Also, the same applies to your targets.

    --------------------------------------------------------------------------------
    Last edited by Scorps; 02-26-2012 at 05:05 AM..
    Resubmitting.

    Hyouton: Kuro Kōri Wa Mitomeru [Ice Release: Black Ice Admission]
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: User does 4 handseals and inserts his Hyouton chakra into the body of up to 2 people as long as he has physical contact with them. The chosen people are allowed to enter and exit Demonic Ice Mirrors the same way the user can as long as the user is alive. This technique can only be detected by doujutsu users.
    Note: The people chosen are limited to Wind/Water/Ice and any KG/CE jutsu made with the 2 elements. Otherwise it will interfere with the user's chakra.
    Note: User is capable of using Wind/Water/Ice and any KG/CE jutsu made with the 2 elements while the technique is active

    Note: Can only be used 3X per battle.
    Note: User must wait 2 turns to use again.
    Note: If used 3x in a battle, user cannot transport through any mirrors for the remainder of the battle
    Note: If put into 1 person, counts as 1/3 jutsu. If in 2 people, counts as 2/3 jutsu.
    Note: User may dispel this technque with a handseal.
    Note: Can only be used on Ninjas or Samurais.


    -Edited it the way you said and took out the Genjutsu part.

    ±± Approved ±± Editted some things. This would require physical contact.


    New

    Hyouton: Ieti no Jōsho) Ice Release: Rise of the Black Yeti
    Rank: Forbidden
    Type: Attack/Supplementary
    Range: Mid - Long
    Chakra Cost: 50
    Damage: 100
    Description: The User, when the ground is completely covered by ice/snow, sends a massive amount of Hyouton chakra into the ice/snow at the range of the opponent. 4 6 foot tall Yeti monsters made of Black Ice and Snow raise out of the ground to surround the opponent. One attacks from behind the opponent, one attacks from the front, and the other two from the left and right partially coming out of the ground to grab the leg of the opponent keeping them held in place. The Yetis latch onto the opponent like a tongue thats stuck on a pole in the winter and drag them into the ground and to their death. The user is capable of using this technique on up to two opponents, 2 yeti, one to grab a leg and the other to appear at either the front or back of the opponents and try to drag them downwards.
    Note: Can only be used twice per battle
    Note: User must wait 5 turns to use again
    Note: No Ice techniques above B-Rank the previous turn
    Note: No Ice techniques above A-Rank for two turns
    Note: User takes 50 damage due to strain on chakra.
    Note: Can only be taught by Oraan Nguyen

    ±± Declined ±± 2 times for a forbidden rank? drags him to the ground to their death? don't you mean, crushes him against the ground to their death? also, 50 damage from strain on chakra...what does this mean actually in the rp? this is nothing that hard to do that would require this to be forbidden. This would be an S-Rank. Wouldn0t you need to use your black ice "activation" techniques/snow techniques before?


    Hyouton: No Arashi) Ice Release: Black Ice Hail Storm
    Rank: Forbidden
    Type: Attack/Defense/Supplementary
    Range: Short - Long
    Chakra Cost: 50
    Damage: 100 (+10 Damage from Black Snow Technique is already applied)
    Description: After Black Snow Technique, the user forms 3 handseals and sends a massive amount of Hyouton chakra in the Black Snow. The already thick Black Snow lumps together into heavy golf ball sized Ice spheres of hail that rain downwards trapping the opponent inside of the Hail Storm and preventing them from leaving the area. If anything tries to leave the area, they will suffer massive damage.
    Note: Can only be used twice per battle
    Note: Hail Storm lasts for 2 turns
    Note: User must wait 5 turns to use again
    Note: No Ice techniques above B-Rank the previous turn
    Note: No Ice techniques above A-Rank for two turns
    Note: User takes 50 damage due to strain on chakra.
    Note: Can only be taught by Oraan Nguyen

    Black Snow technique is approved above.


    ±± Declined ±± Op. Most of the notes i used for the former apply to this one.
     
         
    Last edited by Scorps; 03-04-2012 at 09:18 PM.

  22. #47
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    Re: ±±Custom Jutsu Submission±±

    Last submission of this cycle.

    Quote Originally Posted by Mathias View Post

    (Houtai Gigei: Rappingu Sono Mashin) - Bandage Arts: Wrapping the Devil
    Rank: B
    Type: Attack/Supplementary
    Range: Short - Mid
    Chakra Cost: 25
    Attack Points: 40
    Description: By focusing fire chakra in the tip of a bandage, the user will burn his own skin to close an open wound caused by foreign objects that pierced into the user. The user will then manipulate that same bandage to wrap around the wounded area. The user can also extend the bandages up to mid range to either use this as an offensive move by burning the opponent then binding him in place or it could also be used to help out a team mate.

    Notes:
    - Must be taught by Mathias
    ~Declining~ If you heat up a bandage to a temperature that can cauterize a wound, wouldn't the bandage just burn up? And if you are wrapped in them(Which I assume you are, or atleast some of your body parts) then that means you'd burn up.
    Resubmitting:

    (Houtai Gigei: Rappingu Sono Mashin) - Bandage Arts: Wrapping the Devil
    Rank: B
    Type: Attack/Supplementary
    Range: Short - Mid
    Chakra Cost: 25
    Attack Points: 40
    Description: The user will focus chakra throughout a selected bandage and manipulate it to grab a hold of a metallic object, which in most cases is a kunai. By focusing fire chakra in only the tip of the kunai, the user will burn his own skin to close an open wound caused by foreign objects. The user will then manipulate that same bandage to release the heated kunai towards his target while simultaneously wrapping around the wounded area with a different bandage. The user can also use this technique in an offensive manner by manipulating up to four bandages/kunais and heating the tips to throw them towards the desired target or simply use the bandages as tentacles to slash the opponent with the heated kunais.

    Notes:
    - Must be taught by Mathias
    - If by the second turn the kunais are still being held, the heat will start burning the used bandage.
    ____________
    -Approved-
     
         
    Last edited by Nexus; 03-02-2012 at 11:06 PM.

  23. #48
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    Re: ±±Custom Jutsu Submission±±

    Summoning Animal:Margay
    Scroll Owner:xXNocturnusXx
    Other Users who have signed contract: None
    Summoning Boss if existing:N/A
    Other Summoning Animals tied to contract:N/A
    ~Approved~
     
         
    Last edited by RokuNR; 03-04-2012 at 09:26 PM.

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    Re: ±±Custom Jutsu Submission±±

    ~Resubmitting this Jutsu to break it down into two separate techniques and update Tim, as he has grown quite a bit ~

    (Kuchiyose: Timu)- Summoning: Tim
    Type: Supplementary
    Rank: S
    Range: N/A
    Chakra Cost: 40
    Damage: N/A
    Description: The user summons Tim, the son of Meiunha. Tim is a 4-5 foot tall wolf pup who has the ability to use any water technique up to B-rank that the user knows. Tim can transform into a pure white katana that can cut through nearly anything, including bones and metal, and can turn into a large shield. The sword leaves a white streak 2 feet forward in the area where it was swung for about 2 seconds afterwords that can cut the opponent if they are within range of it, however, the sword uses a great deal of chakra and puts a strain of 10 damage, each turn it is active, on the user.


    (Kuchiyose: Timu)- Summoning: Tim
    Type: Supplementary
    Rank: S
    Range: N/A
    Chakra Cost: 40
    Damage: N/A
    Description: The user summons Tim, the son of Meiunha. Tim is a young, 4 foot tall white wolf (though he has grown significantly older since his days as a pup) who has the ability to use any water technique up to S-rank that the user knows. Over the years, Tim has developed a rather powerful affinity for combination techniques like his father, Meiunha, and is thus capable of combining water and wind techniques with the user effectively. Due to living on Mount Fang for his entire life, Tim is also more resistant to cold temperatures than other creatures and will not be affected by the bitter conditions of blizzards and snowstorms (does not actually affect the effectiveness of temperature-based attacks on him). In addition to developing an acute sense of smell (though not to the extent of those of the Inuzuka Clan) and a rather keen intellectual mind, Tim is quite skilled in burrowing through snow very quickly, as said activity was a pastime of his in his days as a pup. Tim's white fur and ability to burrow in deep snow makes him especially suitable for quick stealth attacks to deliver minor damage to the opponent through scratches and/or bites. One of Tim's major skills, however, is his ability to transform into a katana and shield (described in following Jutsu).
    ~Can only be summoned once.
    ~Tim cannot be summoned if another wolf is present (unless the latter is Meiunha)
    ~Tim can only use one jutsu per turn and lasts for 4 turns before he disperses (unless dispersed by choice of the user).
    ~While Tim is present on the battlefield, the user cannot use any Water Release jutsu of their own.
    ~In this basic form, Tim is surprisingly not very durable and will disperse if he endures the brunt of an A-rank technique or higher.
    ____________
    -Approved-


    (Kita no Shinsei Na Nuno)- Holy Cloth of the North
    Type: Supplementary
    Rank: S
    Range: N/A
    Chakra Cost: 40
    Damage: N/A
    Description: For the user to activate this technique, Tim must have been summoned prior. Utilizing this technique, Tim can transform into a set of a katana, with a pure white blade and hilt, and a large white and silver shield bearing the symbol 北風 (North Wind). An interesting feature of the sword is, aside from it's immense cutting capabilities that allow it to easily slice through metals and hard alloys, that a constant stream of white energy is emitted up to 3 feet from the tip of the sword, allowing the blade to cut the opponent or target while being out of the range so long as the target is still within the line of fire from up to 3 feet of the blade. The katana is also rather light, allowing it to be handled with great efficiency, swiftness, and comfort. The shield itself is capable of absorbing Wind and some Water (those without a large area of effect) techniques up to A-rank but requires that the user get into a defensive pose to accomplish the feat. In the defensive position, the user can also negate a small percentage of damage from Fire, though the shield does not make the user exempt from the the brunt of the damage resulting from the latter kind of attacks. The primary drawback of the katana and shield are that both pieces of equipment are bound to the user by technique's namesake white cloth which coils around the user's arm halfway to their shoulder, preventing the user from forming any hand seals (thus preventing them from using a vast majority of techniques).
    ~This technique can only be activated once per battle. If the user dispels this form, Tim also disperses and cannot be summoned for the rest of the battle.
    ~This form lasts for 3 turns at maximum. The latter is dependent upon how many turns Tim has been present on the battlefield (the longer he has been present, the shorter this form lasts) It's primary purpose is to help the user to more confidently engage in close combat.
    ~Kenjutsu skills gain a +15 boost in attack power and can be executed more effectively.
    ~Any non-kenjutsu/taijutsu/Kiyoshi techniques used while the sword and shield are active (what techniques they may be that do not require hand seals) are made only 75% as effective.
    ____________
    -Approved-

    __________________________________________________ ________

    ~New Submission~

    (Ongakupou: [No Proper Translation Available])- Music Arts: Flaying of Marsyas
    Type: Genjutsu/Attack
    Rank: S
    Range: Long
    Chakra Cost: 40
    Damage: N/A (+60 after Genjutsu Ends)
    Description: In preparation for this technique, the user will seamlessly strum several strings of a lyre, resulting in a slow, visible sound wave resonating throughout the battlefield from the lyre. Once the wave travels through the entire battlefield after ten seconds, the technique will take effect, and the opponent will first notice the user turn 180 degrees until he appears to be standing on his head, holding the lyre. As this occurs, the opponent's perception of the world becomes like that of a forest with a dark red sky and a golden sun in the clear red sky, and they are promptly bound to a pine tree and turned upside down. Immediately, the opponent will be met with a horrendous noise of a flute failing to be properly sounded and begin to feel their skin being viciously gripped. At this point, the target is literally flayed alive by satyrs until all of their skin is removed from their body, and once the deed is finished, the opponent is forced to look upon their skin as it is suddenly nailed to a pine tree. The genjutsu promptly ends, however, shortly after the opponent is flayed, and the effects of the genjutsu become evident as the opponent is faced with tremendous amounts of physical trauma as a result of enduring such a degree of excruciating pain. The physical trauma, essentially, results in constant unease and trembling throughout the opponent's body, thus making them increasingly sensitive to physical contact--so much so, evidently, that the opponent is highly susceptible to panicking and shrieking at the slightest touch by their opponent physically. The trembling is so prominent, in fact, that it often causes the opponent to stumble and decreases their speed in forming hand seals to a small degree (due to this, hand seals cannot be used at high speed. This does not, however, have an effect on the opponent's ability to use certain jutsu with less hand seals). Interestingly enough, the technique has the effect of making the opponent immune to other genjutsu (save for Tsukuyomi) for the duration of the match, as the physical and psychological trauma the opponent endures is so great that nearly all other forms of illusionary deception become less than adequate in the mind of the opponent.
    ~This jutsu can only be used once per battle.
    ~The trauma period lasts for two turns after the Genjutsu takes effect.
    ~The user cannot use any Music Arts related techniques for four turns after this jutsu.
    ~The User cannot attack during the Illusion.
    ~Because of the brevity and callousness of the illusion, Sharingan Users must possess a 3 Tomoe Sharingan to be capable of breaking this genjutsu without the use of any other genjutsu-breaking special ability.
    ____________
    -Approved-
     
         
    Last edited by Nexus; 06-16-2012 at 12:15 AM.

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    Re: ±±Custom Jutsu Submission±±

    Resubmitting from the old Cj thread without its mode. link

    (Ninpou: Yami no Honoo no Ryu) Ninja Art: Dragon Of The Darkness Flame
    Type: Attack/Defense
    Rank: Forbidden
    Range: Short-Long
    Chakra: 50
    Damage: 100

    Description: The user will channel massive amount of chakra to purge from their body then controlling it to burst from their arm at rapid speeds similar to pressure damage. As it rushes it takes on the form of a dragon/serpent made out of chakra, swirling around to attack the opponent from any direction above ground. The Dragon is attached to the users arm and can be manipulated to change directions at will. When the dragon is near the user when entering short range from the opponent it will expand also opening its mouth to consume them.

    Note: Can only be used once per battle
    Note: When the dragon expands its mouth at close range, its big enough to consume a summon like gambunta.
    Note: The user is left vulnerable due to being attached to the dragon.
    Note: The burst of raw chakra levels the ground short range around the user.
    Note: Their dominant hand will be left paralyzed for one turn which means no handseals.
    Note: No A ranks or above of any sort for 3 turns.
    Note: Can only be taught by Nagato..
    ~Approved~

    Meiton: Kurai Tatsumaki | Dark Release: Dark Tornado
    Type: Attack
    Rank: Forbidden
    Range: Mid- Long
    Chakra: 50
    Damage: 100 (+20 if using absorbed chakra)
    Description: The user will build up there chakra in the air, quickly allowing them to create a high powered tornado by adding dark release chakra to it they will manipulate it to rotate rapidly creating a dangerous dark tornado of that thrashes the area with dark matter. This attack can be created infront of or around the opponent, but if the user is withing short range of this attack they will take the same amount of damage.

    Note: Can only be used twice
    Note: No Dark release for 3 turns
    Note: No S ranks or above the next turn
    Note: User will take 30 damage too if used at mid
    Note: Can only be taught by Nagato..
    ~Declined~ You aren't creating Dark Matter. Dark Release is not the same as the Dark Release CE, as this Dark Release has a more applied use. Try to be more practical and creative with the element instead of just destroying things with the element.
     
         
    Last edited by RokuNR; 03-02-2012 at 11:21 PM.

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