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  1. #826
    Scaze's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Raiton/Suiton: Yakkaina Jōkyō | Lightning / Water Style: Sticky Situation
    Type: Offensive
    Rank: Forbidden
    Range: Short - Long
    Chakra: 50
    Damage: 90
    Description: The user will send suiton chakra into the ground and channel it beneath a target. They will draw the moisture from underground and create water. Then by performing the ‘Dragon’ hand seal the water will burst from underground from all around the opponen. The water erupting in the form of eight dragon headed shaped water tendrils that are fairly dense and have a sticky quality that enables them to cling to the opponent, as well as a having a high piercing rate. As the water bursts from the ground the user imbues it with a large amount of lightning chakra. The lightning increases the trendrils speed, making it exceedingly hard for the naked eye to track them. Enabling only a 2T or above/Byakugan user to precisely track the trendrils movements. The lightning chakra also allows the trendrils to constantly produce a electrical charge, the charge radiating outwards with a raidus of 5m from each trendril, the charge from a single trendril equating to C rank, two combined equating to B rank, four to A rank, and all eight to S rank . Once the trendrils attach to their tagert, the user can preform the ‘Monkey’ causing the trendrils to implode, severely damaging anything that the trendrils were attachted to. The trendrils are able to freely and rapidly attack anything within a short range radius of where they originally erupted from. This jutsu requires extreme concentration and takes both a mental, spiritual and physical toll on the user.
    -Can only be used 1x
    -This jutsu takes up 2/3 Move spots.
    -The user is unable to engage in hand to hand combat for the next two turns.
    -After use, the user will only be able to preform two jutsu's per turn for the next turn.

    ±± Declined ±± Oped. Also, forbidden rank = damage (real and perceivable damage) to yourself.


    Quote Originally Posted by -Scaze- View Post
    (Suiton : Sawarabi no Shubyou) Water Release : Dance of the Seedlings
    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: The user will spew a large drilling water bullet from their mouth, the water bullet travelling towards the opponent at fair speeds similar to that of Drilling Wind Bullet. During its flight, the water bullet will seperate into 20 smaller pebble sized drilling water bullets, diverging far from the path that their predecessor followed, and flying in arcs at great speeds, approaching the enemy from several directions and angles above ground, and striking the enemy in quick succesion. As they strike the enemy, they expand to the size of a bowling ball, dealing severe damage to the opponent. The division of the bullets timing, is pre-determined by the users intentions upon spewing the bullet.
    ~No other S rank or above Water jutsu for the rest of the turn.
    ~Can only be used 2x.
    ~Must be Sannin Rank or above.

    ±± Declined ±± No "other S-Rank"? You did notice you submitted an A-Rank technique right? Or was it your mistake? Resubmit stating which rank you actually want. Rest seems fine

    (Suiton : Sawarabi no Shubyou) Water Release : Dance of the Seedlings
    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: The user will spew a large drilling water bullet from their mouth, the water bullet travelling towards the opponent at fair speeds similar to that of Drilling Wind Bullet. During its flight, the water bullet will seperate into 20 smaller pebble sized drilling water bullets, diverging far from the path that their predecessor followed, and flying in arcs at great speeds, approaching the enemy from several directions and angles above ground, and striking the enemy in quick succesion. As they strike the enemy, they expand to the size of a bowling ball, dealing severe damage to the opponent. The division of the bullets timing, is pre-determined by the users intentions upon spewing the bullet.
    -No Water above S-Rank for 2 turns
    -Can only be used 4x.


    ±± Approved ±± Edited slightly.


    Information, link of signing, and link of me taking over the contract, and link of the contracts approval can all be found by following said link and a few other links afterwards >_>
    http://www.narutobase.net/forums/sho...0&postcount=13


    (Kuchiyose:Batoidea: Artemis)- Summoning: Batoidea: Artemis
    Type: Summon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: n/a
    Description: Artemis, is a Stingray who is just larger than a human. Artemis’s secondary ability is that rather than having a single barbed stinger, he has a indefinite amount. All grown through the stimulation of chakra, as a result the back of Artemis’s tail resembles a spiked flail. Artemis is able to grow stingers on any point of his body, at rapid speeds and shoot them if need be. On the turn that Artemis is summoned he will immediately begin to grow a large amount of stingers, each set of stingers that Artemis grows will be infused with one of the basic 5 elemental chakras. The chakra will stay dormant until required by Artemis or the user. Artemis's main abilitiy is the ability to transform into a stark greyish dark turquoise bow of the finest quality and a quiver. His stingers acting as the arrows that fill the quiver and still retaining their venomous capabilities ( the venom from a single stinger produces paralysation for two turns, on the third the opponent dies). “Quiver” Artemis is able to change the shape of the arrows in accordance to the users will. The user is able to fire the arrow shaped stingers through use of “Bow” Artemis at high speeds with extreme dexterity, while firing the user can add a small amount of basic chakra that reacts with the dormant elemental chakra. Causing the fired stinger to become coated in a aura of elemental chakra that leaves a trail (3m long) behind the arrow at all times that slices anything that it comes in contact with (Within reason). Artemis's abilties allows multiple elemental arrows to be fired simultaneously. If the user fires a lightning or fire coated arrow, he can perform a single hand seal, (Ox) causing the arrow and its coating to explode in a A rank equivalent electrical/fiery discharge sending venomous shrapnel flying all over the place. Once per turn the user is able to fire five arrows each with one of the five basic elements at the same time, activating the dormant element within with a huge surge of basic chakra. Creating a mixed elemental coating that races towards the enemy, taking on the form of a gigantic multi colored arrow equal to Forbidden rank. The arrow demolishes everything in its path while travelling at extreme speeds. This takes a toll on the user as the backlash effect of releasing the combo pulsates throughout their body. Leaving them paralysed for 3 seconds as well as dealing strain to their torso. It also takes a extreme toll on Artemis, who is capable of only releasing two of these per battle. This technique is known as “Maximum Arrow” and has no elemental weaknesses or strengths.

    Note: Artemis can only stay on the field for 5 turns.
    Note:Making the arrow explode counts as a jutsu.
    Note:Firing an element imbued arrow does not count as a jutsu.
    Note:Artemis can only be summoned once per battle.
    Note: Maximum Arrow Counts as Jutsu
    Note:
    Note:The chakra/elemental chakra imbued stinger arrows are capable of piercing through D rank jutsu that their neutral to, and C rank that their element is strong against.

    ±± Declined ±± The parts are bolded need to be clarified. Also, the idea is awesome. Indeed it is. But you are adding too many abilities to the arrows and the spikes and the chakra and and and and and and and and.... you get my drift. Simplify it.
     
         
    Last edited by Scorps; 06-06-2012 at 09:59 PM.

  2. #827
    Selendrile's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Selendrile View Post
    (Kuchiyose no Jutsu: Shian Mimizawarina)- Summoning Technique: Cyan the Raspy
    Rank: S
    Type: Offensive/Supplementary
    Range: Short-Long
    Chakra Cost: 40
    Damage points: N/A
    Description: After drawing blood from any part of the body onto their palms, the user will clasp both hands together, summoning Cyan in sky above them, or at any place short range from the user. Cyan is the genjutsu specialist among Herons, and small enough to comfortably ride on the summoner’s shoulder. Cyan is capable of utilizing up to B-rank genjutsu known by the user, as long as the user performs the hand seals. She is also capable of releasing a sound based genjutsu by releasing a series of four harsh croaks from her beak. These croaks are targeted at the opponent’s most critical senses, those being sight and hearing. The first croak affects the opponent’s sight, filling their entire vision with an endless flock of Blue Herons. The second croak affects the opponent’s hearing, eliminating any sounds from the battlefield, replacing it with the sound of a massive amount of flapping wings. These croaks happen in two loops, two croaks each loop, hence the four total croaks. Each sense is affected twice, once per loop, or two croaks. Each croak lasts about two seconds, which leads to the opponent’s senses flickering on and off for a total of eight seconds. The croak’s effects last for one full turn, and can be used up to mid-range from wherever Cyan is at the time.
    *Note: Must have signed the Great Blue Heron summoning contract
    *Note: The croaks are usable twice per battle, and count as a single move of the user
    *Note: Cyan is able to be summoned for four turns, and once per battle

    Removed the smell-based aspect of the genjutsu, reduced overall genjutsu execution time

    ±± Declined ±± i has stated this before. Do you even know how chakra is molded? Its a basic knowledge.

    When you perform a technique two big steps happen:

    -Focus your chakra (willing it to do the technique but gathering it in the correct amount needed)
    -Mold your chakra (you give your chakra the shape and nature you need to achieve the end result. to do this you sometimes might not need hand seals or you might. Handseals work but helping you to mold your chakra)

    Now, knowing this, how can the fact that you are making hand seals mold your summons chakra?

    We allow Genjutsu summons yes, but they need a bit more restrictions. I have a Genjutsu summon but she can only use a custom genjutsu known and usable only by her, not any other. You need to make her have some sort of limitation to use Genjutsu.

    Copied directly from a submission above you.
    (Kuchiyose no Jutsu: Shian Mimizawarina)- Summoning Technique: Cyan the Raspy
    Rank: S
    Type: Offensive/Supplementary
    Range: Short-Long
    Chakra Cost: 40
    Damage points: N/A
    Description: After drawing blood from any part of the body onto their palms, the user will clasp both hands together, summoning Cyan in sky above them, or at any place short range from the user. Cyan is the genjutsu specialist among Herons, and small enough to comfortably ride on the summoner’s shoulder. She is also capable of releasing a sound based genjutsu by releasing a series of four harsh croaks from her beak. These croaks are targeted at the opponent’s most critical senses, those being sight and hearing. The first croak affects the opponent’s sight, filling their entire vision with an endless flock of Blue Herons. The second croak affects the opponent’s hearing, eliminating any sounds from the battlefield, replacing it with the sound of a massive amount of flapping wings. These croaks happen in two loops, two croaks each loop, hence the four total croaks. Each sense is affected twice, once per loop, or two croaks. Each croak lasts about two seconds, which leads to the opponent’s senses flickering on and off for a total of eight seconds. The croak’s effects last for one full turn, and can be used up to mid-range from wherever Cyan is at the time.
    *Note: Must have signed the Great Blue Heron summoning contract
    *Note: The croaks are usable twice per battle, and count as a single move of the user
    *Note: Cyan is able to be summoned for four turns, and once per battle

    Removed ability to use genjutsu the user knows
    ~Approved~

    (Doton: Kenban)- Earth Release: Rotator Plate
    Type: Supplmentary
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: N/A
    Description: The user will first perform a series of two hand seals, while having constant contact with an earth source. After sending their chakra racing through the earth, the ground under the opponent in a circular shape will rapidly spin at high speeds, like a top. This high speed of rotation has enough power behind it to throw the opponent severely off balance, and fling them hard onto the ground up to several meters away. The diameter of the affected circle is approximately two meters. The spinning motion will last as long as the user concentrates on the spinning the earth. However, this technique can be cancelled in an instant.
    *Note: Can only be taught by Selendrile
    *Note: Usable four times per battle
    *Note: The user cannot use any other techniques while concentrating on the spinning earth.
    ~Approved~ Added a Note

    (Doton: Entaku no kishi)- Earth Release: Knights of the Round Table
    Rank: Forbidden
    Type: Offensive
    Range: Med-Long
    Chakra cost: 45
    Damage Points: 90
    Description: The user will perform a series of six hand seals, and then focus their chakra into the ground around the opponent. As this is done, six colossal stone knights arise from the ground, spaced evenly in all directions around the opponent. The knights raise themselves four meters away from the opponent. The stone knights are approximately ten feet tall, and are encased in a super hard rock plated armor capable of withstanding brutal attacks. Each knight also carries an incredibly long twelve foot lance, which is immediately thrusted towards the opponent as the Knight's arms clear the ground. If allowed to completely form from the ground, the Knights have the capability to move even closer towards the opponent. The combined effects of their footsteps while moving is equal to the effect produced by the World Shaking Technique, creating small tremors that can easily knock the opponent to the ground.
    *Note: Can only be taught by Selendrile
    *Note: Usable once per battle
    *Note: Severe exhaustion occurs after this technique, restricting the user from using his legs for two turns
    *Note: No earth techniques on the same turn; No earth techniques above B-rank the next two turns
    ~Leaving for Scorps~
    ±± Declined ±± Incorrect chakra info. Also, make the nights smaller please and limit them to 4. Oh, and why is it long range? Can you make them appear anywhere on field? Mid range max.
     
         
    Last edited by Scorps; 06-21-2012 at 10:53 AM.

  3. #828
    Member LionDemon's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Suiton: Buru no hane) Water Release: Blue Wing
    Type: Weapon
    Rank: C
    Range: Short
    Chakra:20 Chakra
    Damage: 30 Damage
    Description: This sword can be used to slash flames apart with Suiton chakra. It extrudes Suiton chakra around it, making it superior to Katon chakra, and if it hits/ hurts them, the Katon chakra will be weakened. If the user slams the blade into ground, the ground will soak, become wet. The original owner of this sword is Aruko Sarutobi, and only he can use it.

    ~Declined~ Far too generic. How is this different from any other water sword?
     
         
    Last edited by RokuNR; 06-07-2012 at 04:15 PM.

  4. #829
    Vision's Avatar
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    Leafy is evil! Saraisthebest!
    #henrikisevil #MadaraWasHere
    #Santapaidavisit #IraSaidHi!
     



    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by -Vision- View Post
    Resubmitting changes in bold


    Maboroshi Kagirinai | Eternal Vision
    Type: Weapon
    Rank: S
    Range: Short
    Chakra: 40 [when active]
    Damage: N/A
    Description: Made during ancient times in the high mountains by multiple black smiths. Forged in fire with silver and an unknown metal to make it indistructable. As well as infusing the necklace with their own chakra. It has said that the necklaces power are the ability to protect it's user. Through the use of pure chakra that it emmits and reacts to the users chakra. The necklace would be activated by channeling the users own chakra into the necklace, thus creating a reaction with the necklace and mixing both chakra's together. Once this happens the necklace will emmit a thin chakra layer around the users body. Protecting them from projectiles and debris that may be falling from the sky or towards the user. Also since the chakra is surrounding the body, the user gains slight boost to speed, agility, and striking power. Also the necklace was forged in fire and has a natural affinity to it. Thus being able to absorb A rank and below fire by sensing the heat of the fire when approaching the user. Since the necklace has an affinity to fire, smoke will emmit from the user through the chakra layers around the body, long as the necklace is active. However the smoke itself is not harmful to the user as it is created from their own chakra. It is also known that when the user of the necklace activates it. Their appearance will change as if the cloths has changed and the user will glow a certain color according to gender.

    Abilities:
    -Actives, once the user channels chakra into the necklace
    -Male's will glow black // Female's will glow purple
    -Able to absorb A rank and below Katon jutsu's
    -Adds a thin protection layer of chakra around the user's whole body
    -Emmits smoke from the user's body from the necklace's chakra as it has affinity to fire
    -Once the chakra is covered the users body, the user will gain a slight boost in speed, agility and striking power [Same as if one would apply chakra to their feet for a slight speed increase or arms as they punch for slight boost in striking power]



    Restrictions:
    -Lasts 4 turns once active
    -Able to activate two times per battle
    -Need to skip two turns before activating it once more
    -Necklace constantly feeds off the users chakra
    -Can only absorb fire three times per battle
    -Can not absorb fire consecutively on the same turn
    -Can only absorb the fire when extremly close to the source or the jutsu
    -Absorbing fire counts towards the users three moves allowed per turn
    -Only smoke users are able to manipulate smoke emmiting from the body
    -Smoke only emits from the body when this CW is active
    -Only to be used by -Vision-

    Picture Reference:




    ±± Declined ±± Too many abilities. Also, i won't approve making you immune to A-Rank fire... And sensing heat, and and and and and and. Keep it reasonable and remove the useless abilities like the fire bit, the boost to speed, etc etc.



    Summoning Technique: Souseiki Harinezumi | Summoning Technique: Diamond
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage: 80
    Description: The user will cut his palm till blood drips. Once that, he then does 5 hand seals and wipe the blood on his Lesser bird of paradise tattoo. Diamond (My summon) Will Appear in mid air above me circling . He is Bright blue with yellow stripes on her head and down her body. Diamond Speaclizes in Genjutsu Up to A rank. And can fly at Very high speeds which equals to Sasuke's Hawk. Diamond Wing span is wider and longer then most causing the gust he give off by flapping his wings very strong. strong enough to knock down several trees with just the flap of his wings . This summon is the same size as Sauske Hawk. The next strongest summon to the boss summon Phaze. Diamond can also speak and communicate in english.

    -Only Taught By General and Used by -Vision-
    -Only can stay on turn for 4 Turns
    -User Cant Use Genjutsu while bird is in play
    -User will perform neccesary hand seals for the bird to be able to use genjutsu
    -All Diamond moves count as 1 move for the user.
    -Can only be summoned once

    Link to summoning contract: http://www.narutobase.net/forums/sho...=156447&page=3

    ±± Declined ±± If she is so big, how can you summon her in Short range from you in mid air? O_o Also, i has stated this before. Do you even know how chakra is molded? Its a basic knowledge.

    When you perform a technique two big steps happen:

    -Focus your chakra (willing it to do the technique but gathering it in the correct amount needed)
    -Mold your chakra (you give your chakra the shape and nature you need to achieve the end result. to do this you sometimes might not need hand seals or you might. Handseals work but helping you to mold your chakra)

    Now, knowing this, how can the fact that you are making hand seals mold your summons chakra?

    We allow Genjutsu summons yes, but they need a bit more restrictions. I have a Genjutsu summon but she can only use a custom genjutsu known and usable only by her, not any other. You need to make her have some sort of limitation to use Genjutsu.



    ----------------------------

    New Submission


    Genjutsu: Katawa | Illusionary Technique: Distortion
    Type: Supplementary
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage: N/A
    Description: The user will perform the Serpent handseal and cast the genjutsu towards the opponents brain. Once the genjutsu is in play, the opponent will see opposite of what the user is doing. For example, if the user is striking with the right hand, the opponent will see that the user is striking with his left hand. If the user is throwing a projectile towards the user, the opponent will see the projectile coming from an inverted angle. If a jutsu is used there is no effect unless it's at a specific angle. If the attacks are in a linear angle [Straight Line towards the opponent] there are no effects which adds to the comfusion all together.

    Note: May be used twice per battle
    Note: lasts 4 turns unless broken
    Note: Can not use genjutsu while this is in play
    Note: Must skip 2 turns to reuse it
    Note: Can only be taught by -Vision- and allowed to be used by Goku2000

    ±± Declined ±± The idea is cool but its too overpowered as it stands. The way its worded means you can use anything and your enemy will defend in the wrong direction, thus taking the attack completely. Now, taking into account that many attacks are one hit knockouts, this would stand as a one hit knockout which is mostly a DNR. Now, reword it, restrict (in terms of its abilities) and lower the rank. Also, this would be a momentary genjutsu, not one that lasts 4 turns.
    Resubmitting CW Changes in Bold. Took out heat sensing ability... Meant to take that part out but forgot about it. Sorry for the confusion.


    Maboroshi Kagirinai | Eternal Vision
    Type: Weapon
    Rank: S
    Range: Short
    Chakra: 40 [when active]
    Damage: N/A
    Description: Made during ancient times in the high mountains by multiple black smiths. Forged in fire with silver and an unknown metal to make it indistructable. As well as infusing the necklace with their own chakra. It has said that the necklaces power are the ability to protect it's user. Through the use of pure chakra that it emmits and reacts to the users chakra. The necklace would be activated by channeling the users own chakra into the necklace, thus creating a reaction with the necklace and mixing both chakra's together. Once this happens the necklace will emmit a thin chakra layer around the users body. Protecting them from projectiles and debris that may be falling from the sky or towards the user. Also the necklace was forged in fire and has a natural affinity to it. Thus being able to absorb B rank and below fire through the users will. Since the necklace has an affinity to fire, smoke will emmit from the user through the chakra layers around the body, long as the necklace is active. However the smoke itself is not harmful to the user as it is created from their own chakra. Once the user activates the necklace, the user will start to glow red.

    Abilities:
    -Activates, once the user channels chakra into the necklace
    -User will start to glow red once the CW is active
    -Able to absorb B rank and below Katon jutsu's
    -Adds a thin protection layer of chakra around the user's whole body
    -Emmits smoke from the user's body from the necklace's chakra as it has affinity to fire


    Restrictions:
    -Lasts 4 turns once active
    -Able to activate once per battle
    -Need to skip two turns before activating it once more
    -Necklace constantly feeds off the users chakra
    -Can only absorb fire three times per battle
    -Can not absorb fire consecutively on the same turn
    -Can only absorb the fire when extremly close to the source or the jutsu
    -Absorbing fire counts towards the users three moves allowed per turn
    -Only smoke users are able to manipulate smoke emmiting from the body
    -Smoke only emits from the body when this CW is active
    -Only to be used by -Vision-

    Picture Reference:



    ~Approved~ Changed the bolded.

    --------------------------------
    New Submission

    Genjutsu: Tou Setsu | Illusionary Technique: Section Freeze
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description: The user will cast a genjutsu on the opponent by performing the hand seal Snake. Once done so, nothing immediatly will happen until the user performs the additional hand seals needed for the desired effected. Which is binding any part of the opponents body at will. The user will state which body part is going to be effected once the hand seal is made. Soon as the second hand seal is made, the opponent will begin to feel numbness around the area effect, stated by the user. Which in turn the area effected will fall asleep and the limb or that part of the body will not move at the opponents desires.

    Note: Lasts 1 turn to the area effected
    Note: No S rank or above genjutsu on the next turn
    Note: Able to use twice in battle
    Note: Must skip a turn when reusing this technique
    Note: Can only be taught by -Vision-
    ~Declined~ Do not Resubmit. Period.

    Genjutsu: Konmei Kemuri | Illusionary Technique: Smoke Confusion
    Type: Supplementary
    Rank: S
    Range: Short-Long [Please read description // notes as to why it is long range]
    Chakra: 40
    Damage: N/A
    Description: An area of effect genjutsu through the use of chakra infused smoke. The user will first be required to create smoke using their wrist launcher and while the smoke is in the area, the user will perform the Horse hand seal to put the opponent under genjutsu. When hand seal is made anyone other than the user that is surrounded by the smoke will end up in the genjutsu. Once the genjutsu is in place, the smoke will travel through the tenketsu of the opponents 361 chakra points and into the brain effecting their chakra flow. Once this happens the opponent will lose their ability to concentrate and mold chakra quickly by continuously distrupting the chakra flow by slowing it down immensly. For example if the opponent wants to use a jutsu, it would be natural for them to gather it really quickly by speeding up the flow of their chakra to gather it. Simply by disrupting it's chakra constantly, they will be hindered and take longer to perform their jutsu's. Once the smoke has entered the opponents body through their chakra points, the opponent will be hindered and will not be able to use any chakra based jutsu's as quickly as expected.

    D Rank Jutsu's - Will have a slight effect but won't notice the difference in gathering chakra as the chakra required is not that great.

    C Rank jutsu's - Will take 1/2 a second longer to perform to gather chakra

    B Rank jutsu's - Will take 1 second longer to perform to gather chakra

    A Rank jutsu's - Will take 1 1/2 second longer to perform to gather chakra

    S Rank jutsu's - Will take 2 seconds longer to perform to gather chakra

    F Rank jutsu's - Will take 2 1/2 seconds longer to perform to gather chakra

    Note: Only smoke users are able to use this genjutsu
    Note: Able to use once per battle
    Note: Must have mastery of smoke and genjutsu to be able to use this
    Note: Lasts 2 turns unless broken and the user have to be inside the smoke to be casted
    Note: No A rank or above genjutsu on the next turn
    Note: Smoke surrounding the opponent has to be created by the user
    Note: Range of the genjutsu is determined by the smoke that covers the area
    Note: Only able to be taught by -Vision-
    ~Declined~ I'm not sure I follow you on this technique. Why make it S-rank if all it does is change the time it takes to perform jutsu by a scant 1-2 seconds? Is there an ulterior motive?
     
         
    Last edited by RokuNR; 06-07-2012 at 04:34 PM.

  5. #830
    Senior Member Koto's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Doton: Yobidasu Yon Kamigami) Earth Style: Summon Four Gods

    Rank: C
    Type: Offensive
    Range: Short - Long
    Chakra Cost: 15
    Damage Points: 30
    Description: Based on the technique (Doton: Retsudo Tenshō) - Earth Release: Tearing Earth Turning Palm, the user gathers chakra into their hand, performs the handseals Boar → Ox → Snake, and slams their palm into the ground sending a stream of earth chakra towards the opponent. The chakra rises up as four-formed earth pillars in the style of japanese dragon heads, which rise up and come crashing upon the target. As the dragon heads reach the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying the target alive or crushing them. This technique is capable of causing quite a bit of damage to the area and is much more damaging if used in rocky mountainous areas, or inside a cave.

    ~Can only be taught by Koto

    Example Picture:

    ~Declined~ This is supposed to be C-rank?
     
         
    Last edited by RokuNR; 06-07-2012 at 04:35 PM.

  6. #831
    Rozzy's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by ShikamarUchiha10 View Post
    Suiton: Shiroppu Kinchou | Water Style: Syrup birds
    Type: Supplementary
    Rank: B
    Range: Short - long
    Chakra: 20
    Damage: N/A
    Description: The user claps his hands and uses his chakara to create several (4 maximum) starch syrup birds from the starch syrup field to fly at the opponent at great speeds, sticking to the opponent where ever to user desires. This could slow and stop the opponents movements or disable him from creating hand-signs if stuck to his hands.
    ~Can only use 3 times per battle
    ~Requires Starch Syrup Capture Field to be in play
    ~Can only be used/ taught by ShikamarUchiha10

    ~ Size of birds ? ~
    _____________________
    Resubmission

    Suiton: Shiroppu Kinchou | Water Style: Syrup birds
    Type: Supplementary
    Rank: C
    Range: Short - long
    Chakra: 20
    Damage: N/A
    Description: The user claps his hands and uses his water chakara to create several (4 maximum) starch syrup birds from the starch syrup field to fly at the opponent at great speeds, sticking to the opponent where ever to user desires. The birds are around the same size as an avarage crow. This could slow and stop the opponents movements or disable him from creating hand-signs if stuck to his hands.
    ~Can only use 3 times per battle
    ~Requires Starch Syrup Capture Field to be in play
    ~Can only be taught by ShikamarUchiha10
    ~Approved~ Good job.
    __________________________

    Fuuton: ketatamashii Ea-Kakou | Wind Release: Piercing Air Drop
    Type: Attack
    Rank: S
    Range: Mid
    Chakra: 40
    Damage: 80
    Description: The user preforms the Rat → Rabbit → Dog hand sign, emits their chakara and allows it to soar through the air in a very quick process. They then manipulates the air with their chakara above the target by allowing to condense and form 50 wind needles that float 5 meters (16ft) above the target. The user then channels his chakara to his index and middle fingers points them downwards and with great chakara control the needles come silently descending at rapid speeds and impale the target.
    ~Can only be used x2 per battle.
    ~Cannot use S rank or above Wind jutsu's for the next 2 turns.
    ~Can only be taught by ShikamarUchiha10
    ~Declined~ Similar Technique Exists
    _________________________


    Summoning Animal: Frilled Dragon
    Scroll Owner: ShikamarUchiha10
    Other Users who have signed contract: None
    Summoning Boss if existing: None yet
    Other Summoning Animals tied to contract: Frilled Dragon
    Description and Background:
    The Frilled Lizard also known as the Frilled Dragon is so called because of the large ruff of skin which usually lies folded back against its head and neck. The neck frill is supported by long spines of cartilage, and when the lizard is frightened, it gapes its mouth showing a bright pink or yellow lining, and the frill flares out, displaying bright orange and red scales. The frill may also aid in thermoregulation.

    They often walk quadrupedally when on the ground. When frightened they begin to run on all-fours and then accelerate onto the hind-legs. In Iwagakure, the frill-necked lizard is also known as the "bicycle lizard" because of this behaviour. Males are significantly larger than females both as juveniles and when mature. The frill of the frilled dragon is used to frighten off potential predators as well as hissing and lunging. If this fails to ward off the threat, the lizard flees bi-pedally to a nearby tree where it climbs to the top and relies on camouflage to keep it hidden.
    ____

    Dropping Squirrel Contract
    ~Leaving for Scorps~

    ±± Declined ±± Lizards are taken
     
         
    Last edited by Scorps; 06-13-2012 at 11:09 AM.

  7. #832
    The True Shinigami King Sammy Winchester's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Summoning Animal:Opossum
    Scroll Owner:Z-one
    Other Users who have signed contract: none yet
    Summoning Boss if existing:none yet
    Other Summoning Animals tied to contract:none
    Description and Background: Opossums make up the largest order of marsupials with103 or more species. They are also commonly called possums. They tend to be semi-arboreal omnivores, although there are many exceptions. Most members of this taxon have long snouts, a narrow braincase, and a prominent sagittal crest. The Giant Opossum Were usually found underground near Kessokugakure and are about 8 feet in height and 5 feet in length.

    ~ Scorpseh ~

    ±± Approved ±±


    (Katon:fenikkusu kei)|(Fire Release: Phoenix Whip)
    Type:Offensive/Deffensive
    Rank:C rank
    Range: short to mid range
    Chakra: 15
    Damage:30
    Description:The user performs five hand seals Tiger, boar,ram,dragon,tiger then the user spews out a small whip of fire that Reaches 4 feet that he can manipulate to lash at his opponents.
    ~Water jutsu B-rank and up and deflect the jutsu
    ~jutsu only lasts two turns
    ~Can Deflect Earth jutsu up to C rank
    ~Can only be taught and used by Z-one




    (Chakra kougake no Babylon) Chakra Gauntlet of babylon
    Type:Weapon
    Rank:
    Range:Short
    Chakra:
    Damage:N/A
    Description: This is a piece of machinery created by elders of Kessokugakure, it allows it vessel to manipulate all base chakra natures (fire,water, ect.) and add +20 Damage to all jutsu used during the battle. and +30 to all taijutsu used.

    ~can only be used 4 times per battle

    ~After weapons use, the user loses +30 chakra and all jutsu then on lose +10 damage points

    ~can only be used by z-one

    ~ Both declined, do not resubmit. ~
     
         
    Last edited by Scorps; 07-06-2012 at 11:14 PM.

  8. #833
    Thalaivaa Crutch Kaguya's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Crutch Kaguya View Post
    I based the idea of elemental flowers from two facts:
    1. Common flower techniques according to the rules as seen in the filler can be used by anyone. This has nothing to do with the Plant CE or the Wood element, the ability to grow flowers has already existed on NB as canon techniques.
    2. Early in the manga, it was said that trees were fed elemental chakra when they were grown giving them an elemental nature.
    I simply thought to combine these ideas to create a new technique. I didn't post this to be rude, sorry if you believed I meant it to be. As you can see, this has never been attempted before so I just want to show my reasoning so they have a chance.

    (Hanakotoba) Language of Flowers
    Type: Attack/Defense/Supplementary
    Rank: A
    Range: Short-Long
    Chakra cost: 30 (+20 for each turn this technique is active)
    Damage: 60
    Description: The Hanakotoba technique is an advanced style of flower arts. Unlike normal flowers grown through the basic flower arts, these flowers are unique in that in their growth they are created with an advanced active chakra network but can be grown rapidly. The reason for an advanced network is so that the flowers would be able to readily accept chakra from the creator, specifically chakra that has undergone elemental transformation. Flowers with simple chakra networks would not be able to handle such extent of chakra manipulation, but these flowers are advanced enough to easily accept and allow the elemental chakra to flow within their networks. This enables the flowers to in essence possess an element nature; the flowers are capable of possessing any element nature that the user is capable of producing. The type of elemental chakra will be clearly visible through the color of the flower: red is fire, yellow is lightning, blue is water, white or green is wind, and purple is earth. Elemental combinations are not possible through the use of this generic technique. The species of the flower does not matter as the user will be capable of reproducing any type of flower that he wishes. But for diversity the user can pick and choose from various flower species for each flower. The flower will have all the traits of the element of its affinity. The user can use a flower to block attacks from elements to which it has an natural advantage over but will be weak toward elements to which it has a natural disadvantage. The user can also infuse chakra into the flowers to increase their density to make them as hard as steel to block physical attacks or as soft as a pillow. The user can grow small flowers straight from his body. For the sake of pure diversity the user can either grow a single flower that is extremely large or a bush of flowers of equivalent value to the one large flower, all the flowers in the bush must be the same elemental nature. This is meant solely for aesthetic value and is not meant to alter the power of the flowers at all.
    - The flowers due to the fact that they possess elemental natures possess the ability to allow the user to channel his chakra into the flowers and from the flowers release a blast of energy that is A-rank with medium range which has the same elemental natural of the flower. Every time this ability is used it counts as one of the user's three techniques per turn. The strength of each flower A-rank. Size of the flower does not necessarily indicate strength, as all flowers are the same strength but merely that smaller flowers are more concentrated than larger flowers; or a small bush is more concentrated than a large bush. The maximum size of a flower grown through this technique is a large tree. As long as this techniques is active, the user is able to grow one flower at the cost of one of the three techniques per turn.
    ~This technique can only be used once per battle, but once it is activated it will last until deactivated.
    ~To limit the power of this technique, it cannot be used by a character biography that possess a kekkei genkai: this applies all techniques involving elemental flowers that branch off from this main technique.

    ~ Crutch, I like the idea, you've noticed a subset of techniques from the anime that have been woefully underutilized; however, what you're doing right here and right now is not creating techniques for that style, but literally absorbing that style into your own customs while simultaneously treating it as a KG/special ability - essentially forming your own unique KG. Because if this gets approved, what would happen is that anyone else who notices these techniques later might not be able to create them without infringing on your blanket techniques. Furthermore, you've expanded too much on the style. You cannot create flowers from your body; you cannot make vines and things. Still, it's a good idea you've brought up, we staff will certainly have to see about making restrictions for this style ~
    I have cut down on the uses of the style, and set clear boundaries to the extent of its usage at the bottom. I have also simplified the description and shortened it up a bit. I have done as instructed, I'm not sure what else to do except change the whole concept itself.

    (Hanakotoba) Language of Flowers
    Type: Attack/Defense/Supplementary
    Rank: A
    Range: Short-Long
    Chakra cost: 30 (+20 for each turn this technique is active)
    Damage: 60
    Description: The Hanakotoba technique is an advanced style of flower arts. The flowers are unique in that in they are created with an advanced chakra network so that the flowers would be able to readily accept chakra from the creator, specifically elemental chakra. Flowers with simple chakra networks cannot handle such extent of chakra manipulation, but these flowers are advanced enough to easily accept it enabling the flowers to possess an element nature; the flowers are capable of possessing any element nature that the user is capable of producing. The type of elemental chakra will be clearly visible through the color of the flower: red is fire, yellow is lightning, blue is water, white or green is wind, and purple is earth. Elemental combinations are not possible through the use of this generic technique. The user will be capable of reproducing any species of flower. The flower will have all the traits of its element. The user can use a flower to block attacks to which it has an advantage but will be weak toward ones to which it has a disadvantage. The user can also infuse chakra into the flowers to increase density to steel-like or cotton-like. For the sake of pure diversity the user can grow a single flower that is large or a bush of flowers of equivalent value, all the flowers in the bush must be the same elemental nature. This is meant solely for aesthetic value and is not meant to alter the power of the flowers.
    - The user can channel his chakra into the flower and from it release a blast of energy that is A-rank of the same elemental nature as the flower. This ability counts as one of the user's three techniques per turn. The strength of each flower A-rank. Size of the flower does not indicate strength, all flowers are the same strength but smaller flowers are more concentrated than larger flowers; or a small bush is more concentrated than a large bush. The maximum size of a flower grown through this technique is a large tree. While this techniques is active, the user is able to grow one flower at the cost of one of the three techniques per turn.
    ~This technique can only be used once per battle, but once it is activated it will last until deactivated.
    ~There must be a surface of earth capable of sustaining large plant life in the area for this technique to be used. Flowers can only be grown directly from the earth or in certain cases from underneath water sources allowing them to rise above the surface. Flowers cannot be grown from the user's body or non-fertile surfaces. Only flowers can be grown, other types of plants or vines cannot be grown by this technique or any technique that branches from it.
    ~To limit the power of this technique, it cannot be used by a character biography that possess a kekkei genkai: this applies all techniques involving elemental flowers that branch from this main technique.

    ~ Declined, do not resubmit. I said, we staff would work this out. PM Kaito or Scorps to give them your ideas if you wish. ~
     
         
    Last edited by Emperor; 06-08-2012 at 10:09 AM.

  9. #834
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    Re: ±±Custom Jutsu Submission±±

    (Kugutsu: Ese Kairai) Puppetry: Mock Puppet
    Type: Supplementary/Attack/Defense
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80
    Description: The user summons a Wooden Puppet that is Identical to them self but, has a Faded color look. The Puppet has a partial amount of users chakra stored inside of it [1/4th], making it work like a Shadow clone. The Puppet can travel long rang from the User and also use any jutsu up to A-rank that the User knows. The Puppet does NOT have free form so can not regenerate after being destroyed. Any Jutsu performed by the puppet counts towards the Users Turns. A-rank and greater attacks are able to break the puppet [this includes rank attacks that add up to A-rank and greater].
    Notes: -Can only be summoned Once per battle
    -Must have Mastered Puppetry
    -After the Puppet is summoned the User cannot use any other puppet summons for as long as this jutsu is active
    -To summon this puppet it takes 2 of the 3 turns the user has
    -Can be reformed by a puppet re-assemble jutsu, Once (+40 chakra)
    -Only Taught By Smirk


    ~ Declined, do not resubmit. ~
    --------------------------------------------------------------

    Quote Originally Posted by Smirk View Post
    (Suiton: Mizu Samaurai) Water Release: Water Samurai
    Type: Attack/Defense
    Rank: S
    Range: Short
    Chakra: 40 (+10 each time full body needs to be reformed)
    Damage: 80
    Description: The User forms Two 6FT. Water Samurai (each has One water sword equipped) that can be used to either attack or defend.No water source is needed to perform this Jutsu. Once activated the Jutsu remainds for the rest of the battle until it is either de-activated or destroyed. The water samurai can free form but each time the whole body reforms it takes a certain amount of the users chakra.
    Note: This Jutsu can Only be used once Per battle and after its used the user cannot use any S-rank water jutsu for 2 turns
    Note: This Jutsu can only be taught by Lazyboi

    ~ There needs to be a limit on the reforming ability. And by that I mean an ACTUAL one, not just "oh, -10 chakra" ~
    -------------------------------------------------------------

    (Ninjutsu: Onion Kisoku) Ninja Arts: Onion Breath
    Type: Supplementary
    Rank: B
    Range: Short-Mid
    Chakra: 10
    Damage: N/A
    Description: The User releases unnoticeable Aroma from their mouth that conflicts with the opponents [Senses] smell/vision causing them to become teary eye'd, vision becomes blurry, eye burning and itching causing them to close their eyes involuntarily, Until they escape the Aroma and clean their eyes.
    Note: Once the opponent escapes the Aroma, the effects lasts for 2 Turns, Just blurry vision and teary eyes
    Note: Jutsu can be used 3 times per battle
    Note: This Jutsu can only be taught by Lazyboi

    ~ How exactly do you make this "aroma" ? Do you suddenly transform your head into an onion ? o_O ~
    (Suiton: Mizu Samaurai) Water Release: Water Samurai
    Type: Attack/Defense
    Rank: S
    Range: Short
    Chakra: 40 (+20 each Reform)
    Damage: 80
    Description: The User forms Two 6FT. Water Samurai (each has One water sword equipped) that can be used to either attack or defend.No water source is needed to perform this Jutsu. Once activated the Jutsu remainds for the rest of the battle until it is either de-activated or destroyed. Each water samurai can free form but can only reform ONCE, while also taking chakra to do so.
    Note: This Jutsu can Only be used once Per battle and after its used the user cannot use any S-rank water jutsu for 2 turns
    Note: Only Taught by Smirk

    ~ Declined OPed. Too many Samurai and also needs a number of turns limit ~

    -------------------------------------------------------------

    (Ninjutsu: Onion Kisoku) Ninja Arts: Onion Breath
    Type: Supplementary
    Rank: B
    Range: Short-Mid
    Chakra: 10(20 for Mid Range)
    Damage: N/A
    Description: The User releases unnoticeable Aroma from their mouth that conflicts with the opponents [Senses] smell/vision causing them to become teary eye'd, vision becomes blurry, eye burning and itching causing them to close their eyes involuntarily, Until they escape the Aroma and clean their eyes. The 'Aroma' is formed by the users chakra starting from their stomach and pushing up any waste, the users chakra and inner muscles then hold the waste before it reaches their throat. Only releasing a vile smell.
    Note: Once the opponent escapes the Aroma, the effects lasts for 1 Turn, Just blurry vision and teary eyes
    Note: Jutsu can be used 2 times per battle
    Note: Only Taught By Smirk

    ~ Oh for heaven's sake. Declined, do not resubmit. The next time you submit any utter bull**** like this, I'll ban you from this thread~
     
         
    Last edited by Emperor; 06-08-2012 at 10:15 AM.

  10. #835
    Senior Member Kuro Tamashi's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Boseki (Tombstone)
    Type: Weapon (Sword)
    Rank: Highest useable rank of user up to S Rank
    Range: Close/Mid
    Chakra: 0
    Damage:
    Description: Boseki was forged by Kuro Tamash in hopes of having a personal compainion. Boseki is named such because of its appearance and size. Boseki is 6 feet long and 3 feet wide. So it looks like a tall tombstone. Boseki has the ability to manipulate wind chakra up to the rank of the user. Boseki was made for two reasons, quick kills and disabling the enemy from attacking. It has an edged side for the kill, and a blunt side for knocking around the enemy.

    ~Boseki can only be used by Kuro Tamashi (V1nC3N7 V1c10U5)~
    ~This is a custom weapon, so can be used anytime in battle~
    ~In order to use in battle the user must put this description of the weapon in first attack and that counts as one jutsu for that turn. Any use of the Boseki after that is no longer considered a jutsu.~

    ~ ...It's a weapon ? Because the description looks like its a puppet. ~
    ___________________________________________
    Fuuton: Akuma Boseki (Wind Style: Demon Tombstone)
    Type: Weapon
    Rank: C
    Range: Close
    Chakra: 15
    Damage: 30
    Description: The user will focus fuuton chakra into the blunt side of Boseki and slam it into the shoulder of the opponet causing the shoulder to dislocate and that arm to become unusable. This attack can also be used on the hip region to cause the opponet to be flung to the side at high speeds. In order to preform this attck the user must be hidden before hand. If the opponet cn see or sense you the it can be dodged. Best used with 5 sense confussion. This attack can only be used with Boseki, or any other wind based weapon. But must be taught by Kuro Tamashi ( V1nC3N7 V1c10U5).
    ___________________________________________
    Boseki Raiton Dõtai (Tombstone Lighting Style Conductor
    Type: Weapon
    Rank: C
    Range: Mid-Long
    Chakra: 15
    Damage: 0
    Description: The user uses Boseki as a conductor in order to absorb up to one higher rank than what the user can use. (If user is Chuunin then Boseki can only absorb up to B rank lighting). Sense Boseki is a wind element sword then lighting is nullified by it. This defense can only be used on mid-long range attacks. And its must be lighting attacks that travel.( If the oppent uses chidori for example the Boseki can not absorb it). This attack can only be used with Boseki, or any other wind based weapon. But must be taught by Kuro Tamashi ( V1nC3N7 V1c10U5).

    ~ Get Boseki aproved first. ~
     
         
    Last edited by Emperor; 06-08-2012 at 10:14 AM.

  11. #836
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Kirabi View Post
    Raiton| Gigawattohanmā - Lightning Release| Gigawatt Hammer
    Rank: A
    Type: Attack
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user concentrates a large amount of lighting inside their body and releases all the stored lightning in one instance, the resulting affect produces a powerful lightning blast strong enough to push back an opponent or rip right through them. This technique also depends on the user’s emotional state; the angrier they are the stronger and deadlier the technique becomes.

    Raiton| Indou - Lightning Release| Requiem
    Rank: A
    Type: Attack/Supplementary
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Descritpion: The user creates a varying number of small electrical spheres within thier hands, When released, these spheres expand dramatically in size. Imbuing these spheres in this fashion serves to greatly enhance their destructive potential to the extent that they can easily destory concrete structures, subsequently obliterating the impaled object with a substantial resultant explosion and if needed increase the number of spheress to make more explosions.
    (can only create 3 spheres at a time)



    Raiton| Hachibi no Seki - Lightning Release| Gate of the 8-Tails
    Rank: Forbidden
    Type: Supplementary/Attack/Defensive
    Range: Short-Long
    Chakra: 50
    Damage: 100 (-15 to user)
    Description: Kirabi charges a vast amount of the 8-tails' chakra into his hand and using shape manipulation, compresses it into a large sphere of black chakra and electrical energy. When released, this technique seeks out any electrical energy source in the area and completely absorbs it also eradicates any physical matter it touches. Once it absorbs enough electrical energy, it breaks down and starts to attack indiscriminately, shooting tree-like branches at all people who are using chakra at the moment, including the user. The user or the opponent simply must stop using chakra, to prevent the technique from attacking them. This puts a great strain on Kirabi's chakra system preventing him from doing S-rank and up techniques for the next three turns.
    (last 3 turns)

    ~ Tell me, have you heard of the word 'restrictions' ? Two of your techniques have zero, whereas the last one, a FORBIDDEN technique, has no number of uses restrictions. ~
    Raiton| Gigawattohanmā - Lightning Release| Gigawatt Hammer
    Rank: A
    Type: Attack
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user concentrates a large amount of lighting inside their body and releases all the stored lightning in one instance, the resulting affect produces a powerful lightning blast strong enough to push back an opponent or rip right through them. This technique also depends on the user’s emotional state; the angrier they are the stronger and deadlier the technique becomes.
    (No Lightning next turn)
    (Usable Twice)

    ~ The angrier they are the stronger it becomes ? Settle down, Banner. Such vague descriptions are hard to use in battle. ~

    Raiton| Indou - Lightning Release| Requiem
    Rank: A
    Type: Attack/Supplementary
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Descritpion: The user creates a varying number of small electrical spheres within thier hands, When released, these spheres expand dramatically in size, resembling Super Rasengan, Imbuing these spheres in this fashion serves to greatly enhance their destructive potential to the extent that they can easily destory concrete structures, subsequently obliterating the object with a substantial resultant explosion and if needed increase the number of spheress to make more explosions.
    (can only create 3 spheres at a time)
    (Usable 2 times a battle)
    (No Lightning for the next turn)

    ~ Reduce the destructive power per sphere ~

    Raiton| Hachibi no Seki - Lightning Release| Gate of the 8-Tails
    Rank: Forbidden
    Type: Supplementary/Attack/Defensive
    Range: Short-Long
    Chakra: 50
    Damage: 100 (-15 to user)
    Description: Kirabi charges a vast amount of the 8-tails' chakra into his hand and using shape manipulation, compresses it into a large sphere of black chakra and electrical energy. When released, this technique seeks out any electrical energy source in the area and completely absorbs it (S-rank and below Raiton) also eradicates any physical matter it touches. Once it absorbs enough electrical energy, it breaks down and starts to attack indiscriminately, shooting tree-like branches at all people who are using chakra at the moment, including the user. The user or the opponent simply must stop using chakra, to prevent the technique from attacking them. This puts a great strain on Kirabi's chakra system preventing him from doing S-rank and up techniques for the next three turns.
    (last 3 turns)
    (No S-rank for the next three turns)
    (No access to Full Transformation for rest of Battle)

    ~ Declined, OPed ~
     
         
    Last edited by Emperor; 06-08-2012 at 10:18 AM.

  12. #837
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    Re: ±±Custom Jutsu Submission±±


    (Gakutai -O Kujaku) Band of Peacocks
    Type: Custom Weapon
    Rank: A
    Range: Short
    Chakra: N/A
    Damage: +10 to fire techniques
    Description: This band was carved from bone of an ancient Peacock who was a great fire user. It has a small bush of feathers tied around it, These feathers are the feathers of Flare, The Peacock of fire. They are highly infused with katon chakra that the user can use to give them a +10 Damage bonus to Fire jutsu. For the bonus to activate, the user must form the "Tiger" handseal before they perform the seals for the technique they are about to use. This will release a small amount of the chakra from the feathers to aid the user.

    Notes:
    - Can be summoned by those who have the Peacock Contract.
    - Can increase the damage of fire jutsu 5 times per battle.
    - Must have signed the Peacock Contract.

    ~ Bashosen much ? Declined ~


    ~Contract Approved Here~
     
         
    Last edited by Emperor; 06-08-2012 at 10:20 AM.

  13. #838
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    Re: ±±Custom Jutsu Submission±±

    (Karasu Geigei : Inperiaru Gekiha Karasus ) - Crow Arts : Two In one !!
    Type: Attack
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user grapes his sword with his right hand then he throw the sword so It travels towards the opponent on a high speed with a vertical pattern.Afterwards and at a sudden time the user performs the "Snake' hand seal turning the sword into two big crows each one has the half size of Gamabunta.As the user turns his sword into two big crows the two crows spin around each other creating a very huge drill made of the two crow's body aiming towards the opponent.
    ❖ Can only be used twice per turn.
    ❖ Can't use any Crow arts technique in the same turn nor the next one.
    ❖ Can't use any S ranked technique in the same turn.
    ❖ Must sign the giant crows contract.

    ~ You 'grape' your sword oO ? ~


    [Genjutsu: Karasu Hane Uwappari] - Illusion Technique : Crow's Feather Duster

    Type: Attack
    Rank: S
    Range: Short - Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user transfer his mind's chakra to the opponent's mind casting a genjutsu on him causing him to see the user begins to disappear slowly into a feathers till he completely disappears then suddenly the user gets attacked by hundreds of crow's beaks from all the directions causing his body to bleed badly causing him to die.
    ❖ Must sign the giant crows contract..
    ❖ Can't use any other genjutsu on the same turn.
    ❖ Can't use any crow arts technique at the same turn.
    ❖ Can only be used by Kage ranked Ninjas or above due to their chakra.

    ~ The user gets attacked ? Also, how is this activated ? ~

    [Ninpō : Shinkan] - Ninja Arts : Silence

    Type: Supplementary
    Rank: C
    Range: Short - Long
    Chakra Cost: 15
    Damage Points: N/A
    Description: After performing a lightning attack the user is able to control the lightning properties by using his already infused chakra with the lightning attack causing the lightning attack to be silent and allowing the lightning technique to attack the opponent with out making any sound.
    ❖ Can only be used 4 times.

    ~ Nice idea, but won't work. ~
     
         
    Last edited by Emperor; 06-08-2012 at 10:22 AM.

  14. #839
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    Re: ±±Custom Jutsu Submission±±

    (Ranton: Kienzan) Storm Release: Destructo Disk
    Type: Attack/Defense
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage points: 60
    Description: The user will focus chakra while using basic shape manipulation. This creates an extremely thin but dense disk of water, charged with electricity that rotates at fast speeds. It's thin structure and rapid spin speed makes it razor sharp as it is launched at the target.
    Notes:
    -Can only be used 3 times per battle
    -Can only be taught by Serpent

    (Ranton: Kienretsuzan ) Storm Release: Destructo Disk Barrage
    Type: Attack/Defense
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage points: 80
    Description: The user will focus chakra while using basic shape manipulation. This creates several extremely thin but dense disks of water, charged with electricity that rotates at fast speeds. These disks thin structure and rapid spin speed makes these disks razor sharp as they are launched at the target(s).
    Notes:
    -Maximum 4 disks
    -Can only be used 2 times per battle
    -Can only be taught by Serpent

    ~ Both Declined, similar techniques exist ~

    (Unagi Mizu Dendou) Electric Eel Spray
    Rank: A
    Type: Attack-Defense
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user will release two small Eels from one of his sleeves. One Eel will release a powerful spray of water capable of blowing back close by targets while the other will release an electrical pulse that will electrify the water causing further harm to the target(s). After the technique the Eels will retreat back into the users sleeve.
    Note:
    -Must sign Eel Contract
    -Can only be used twice per battle
    -Can only be taught by Serpent

    ~ If they retreat back into the sleeve, does that mean they can keep attacking without it being a jutsu or do they poof away ? ~
     
         
    Last edited by Emperor; 06-08-2012 at 10:25 AM.

  15. #840
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    Re: ±±Custom Jutsu Submission±±

    (Futunomitama no Turugi ) Antiquity
    Type:Weapon
    Rank:S
    Range:Short
    Chakra:40
    Damage:80
    Description:Antiquity is a red sword.This sword is small in size only half a meter in length.The sword itself has been passed down from generation to generation with each unlocking new abilities in the sword.The first ability to the sword is the ability to mold you chakra into the sword and extend the length and the power of the sword.There are multiple levels to the sword.
    -The first level is only chakra covering the sword but has the power to slice through a rank earth and water.
    -The second level has the strength to cut through a rank lighting only and the red shield covers half of the user on which the sword is held and can block b rank attacks within reason.
    -The third version is 3 meters long and can cut through fire.
    -The last version is the strongest one of them all and can cut through a rank water,earth and lightning.
    -Can only be used be Lysander
    -One switching between levels it counts as one of the three moves and switching between levels has a cool down of one turn

    This is the sword without any chakra in it or around it:


    The first one looks like this but without the face and the user is holding the sword and there is no chakra coming from anywhere but the sword:


    The second level to the sword is this but yet again without the face and is one meter in length like the first one.


    The third level looks like this:


    And the last level looks like this:


    ~ Declined. Why not just submit it at its peak power -.- ~
     
         
    Last edited by Emperor; 06-08-2012 at 10:26 AM.

  16. #841
    Senior Member Koto's Avatar
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    Re: ±±Custom Jutsu Submission±±

    -I withdraw my submission-
     
         
    Last edited by Koto; 06-07-2012 at 08:13 PM.

  17. #842
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Photon View Post
    Summoning Animal: Giant harriers
    Scroll Owner: Photon
    Other Users who have signed contract: None
    Summoning Boss if existing: Needs to be added if the contract is approved
    Other Summoning Animals tied to contract: None yet
    Description and Background:
    Harriers are birds of prey, family Accipitridae, order Falconiformes. Harriers have long wings and legs, a small head with a short beak, an owl-like frill of thickset feathers around the face, and soft plumage. They eat frogs, birds, snakes, and small mammals, and are found mainly in marshy areas throughout the world they characteristicly hunt by flying low over open ground. Due to the natural food chain they are great at fighting against reptiles, small mammals, amphibians and birds.
    link to information about harriers: [X]

    ~ Scorps ~


    ±± Declined ±± A harrier is a Hawk...Hawks are taken.

    [Aidentiti maru | Identity disc]
    Type: Weapon
    Rank: S rank
    Range: Short-Long
    Chakra: 0-40 (depending on the level of raiton infused)
    Damage: 5-80 (depending on level of infusion)
    Description:
    The identity disc can be used in one of two ways, it can be used as a ranged weapon by throwing it and rebounding it off of objects or it can be used as close combat weapon designed to slice the opponent.
    Range: from beggining of the video
    close combat: 4:10-4:20

    the identity disc can be infused with different levels of raiton depending on the mastery of the element, because of this it can be used to negate earth style jutsu by the infused disc making contact with the jutsu (can be done by throwing the disc at the jutsu or the opponent slamming the disc into the jutsu) when infused the disc then takes on the level of damage of the corresponding rank of raiton infused in the disc. when the disc is infused with raiton chakra this gives its characteristic glow and gives it several properties, increased penetration as a weapon due to vibrations, and when being used in close combat the disc augments the speed at which you attack with it by stimulating your nervous system.
    Abilities:
    -the Identity Disc is indestructible
    -when infused it takes on the characteristic of a raiton jutsu e.g. weak to wind and strong against earth
    -if any contact at all is made with the disc while its infused the person gets shocked and goes into spasm aswell as being cut if it was a slicing attack (photon does not get shocked as he wields it with a rubber glove)
    -Even at long range the disc is pinpoint accurate and due to the raiton chakra travels through the air extraordinarily fast reaching the target in under a second.
    Restrictions:
    -infusing the disc counts as one of the 3 jutsu per turn
    -can only be rebounded off of 2 objects consecutively any more and it will not have the necessary kinetic energy to keep in flight
    -infused chakra only lasts 3 turns (unless canceled out by a wind jutsu of appropriate rank for the level of infusion)
    -can only be used by photon

    ~ Really ? You can't be bothered to explain its use so you put a fricking YouTube video in the middle of the description ? ~
    Summoning Animal: Giant Scropions
    Scroll Owner: Photon
    Other Users who have signed contract: None
    Summoning Boss if existing: N/A (will create one if accepted)
    Other Summoning Animals tied to contract: N/A (will create one if accepted)
    Description and Background:
    Scorpions are predatory arthropod animals of the order Scorpiones within the class Arachnida. They have eight legs and are easily recognized by the pair of grasping claws and the narrow, segmented tail, often carried in a characteristic forward curve over the back, ending with a venomous stinger. Scorpions range in sizeThe scorpion has a fearsome reputation as venomous, and about 25 species are known to have venom capable of killing a human being.All known scorpion species possess venom and use it primarily to kill or paralyze their prey so that it can be eaten; in general, it is fast-acting, allowing for effective prey capture. It is also used as a defense against predators. The venom is a mixture of compounds (neurotoxins, enzyme inhibitors, etc.)



    ~ Declined, no scorpions ~

    [Aidentiti maru | Identity disc]
    Type: Weapon
    Rank: S rank
    Range: Short-Long
    Chakra: 0-40 (depending on the level of raiton infused)
    Damage: 5-80 (depending on level of infusion)
    Description:
    The identity disc can be used in one of two ways, it can be used as a ranged weapon by throwing it and rebounding it off of objects when used this way its effects are much like a shuriken digging into the opponent but because of the size it cause more damage, or it can be used as close combat weapon designed to slice the opponent this is done by the user holding the disc and using swinging motions to slice the opponent causing long and deep lacerations or jabbing motions to stab and cause deeps cuts.
    the identity disc can be infused with different levels of raiton depending on the mastery of the element, because of this it can be used to negate earth style jutsu by the infused disc making contact with the jutsu (can be done by throwing the disc at the jutsu or the opponent slamming the disc into the jutsu) when infused the disc then takes on the level of damage of the corresponding rank of raiton infused in the disc. when the disc is infused with raiton chakra this gives its characteristic glow and gives it several properties, increased penetration as a weapon due to vibrations, and when being used in close combat the disc augments the speed at which you attack with it by stimulating your nervous system.
    Abilities:
    -the Identity Disc is indestructible
    -when infused it takes on the characteristic of a raiton jutsu e.g. weak to wind and strong against earth
    -if any contact at all is made with the disc while its infused the person gets shocked and goes into spasm aswell as being cut if it was a slicing attack (photon does not get shocked as he wields it with a rubber glove)
    -Even at long range the disc is pinpoint accurate and due to the raiton chakra travels through the air extraordinarily fast reaching the target in under a second.
    Restrictions:
    -infusing the disc counts as one of the 3 jutsu per turn
    -can only be rebounded off of 2 objects consecutively any more and it will not have the necessary kinetic energy to keep in flight
    -infused chakra only lasts 3 turns (unless canceled out by a wind jutsu of appropriate rank for the level of infusion)
    -can only be used by photon


    ~ Declined for the font alignment ~
     
         
    Last edited by Emperor; 06-08-2012 at 10:30 AM.

  18. #843
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by -Yard- View Post
    (Raiton: Koudo Setsuju Hirate) Lightning Release: Advanced Intercepting Palm
    Type: Defensive/Offensive
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage: 40
    Description: This is an advanced form of The intercepting fist. The user will run electricity through their hands and When the user is being punched or kicked the user with fast reactions due to Jeet kune do gives the user enhanced reaction time up to 3x of the average ninja as well as fast movements that "Jeet Kune Do" provides, will quickly react by taking palm and swiping the punch or kick away. The user can either hit the opponents Fist/hand/foot directly or hit their wrist, mid forearm, ankle or mid leg section to swipe away the attack. but will send a shock through the opponents limb, paralyzing it, making them unable move it for one turn. The user can then strike the opponent. This technique wastes no movement and is done in the blink of an eye. The user can react to speeds that are 3x faster than him and can move swipe attacks away in the blink of an eye, so the speeds he can react to are speeds 3x faster than him due to the bonus effect Jeet Kune Do has.
    Note: Can be used 3x per match
    Note: This can still only swipe away Taijutsu up to B rank.
    Note: Must know Jeet Kune Do.

    ~ A blink of an eye is too generic. Besides, possessing increased reflexes does not mean you can react to things three times faster than you; your reflexes might be boosted, but your base speed is the same, you would not be able to move fast enough. ~
    Jeet Kune Do Approval.


    (Raiton: Koudo Setsuju Hirate) Lightning Release: Advanced Intercepting Palm
    Type: Defensive/Offensive
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage: 40
    Description: This is an advanced form of The intercepting fist. The user will run electricity through their hands and When the user is being punched or kicked the user with fast reactions as well as fast movements that "Jeet Kune Do" provides, will quickly react by taking palm and swiping the punch or kick away. The user can either hit the opponents Fist/hand/foot directly or hit their wrist, mid forearm, ankle or mid leg section to swipe away the attack. but will send a shock through the opponents limb, paralyzing it, making them unable move it for one turn. The user can then strike the opponent. This technique wastes no movement and charging of the chakra will take two seconds. The movement of the user himself is limited to his own skill of what he has learned wether he is a specialist in Taijutsu or a Taijutsu master and Jeet Kune Do's abilities which is being able to move limbs in a fast pace, the speed they can intercept would have to be a little slower than the users speed. It cannot intercept swift users, EIG users, Sage Mode users or any other speed enhancing modes/techniques that would grant the opponent those levels of speed or speed that's above the user. Due to the boost that Jeet Kune Do training provides, the user tries to be faster as well as to move like water to get around opponents attacks as they were taught to. So it is by this the user can only intercept Non Enhanced Taijutsu. The movement speed of the user is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease.
    Note: Can be used 3x per match
    Note: This can still only swipe away Taijutsu up to B rank.
    Note: Must know Jeet Kune Do.

    ~ Approved ~

    So that the speed of my style is clear, heres the restriction that scorps added to Jeet Kune Do a while back.

    User of this style gains 3x the ability to read through enemy taijutsu and movement, capable of reacting with enourmous speed when compared to an average Strong Fist user. This, however, doesn't refer to running speed which suffers no differance and in essence the movement speed of the users body is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease.

    Because I accidentally edited my post after you did when I was trying to resubmit my intercepting palm and screwed up by deleting half of my post, I need you to re-approved this.


    (Doton: Sono Monogatari Karejiko) Earth Release: The Legend Himself
    Type: Defensive/Offensive
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage: N/A +10 To Taijutsu
    Description: The user will make 3 handseals and will make a body of earth rise from the ground similar to the Earth Clone technique. However, the earth appears to not look like the user, but another man. This figure carries the resemblance of Bruce Lee, he can perform Jeet Kune Do Style Taijutsu along with Basic Taijutsu. What makes this so special is that him being made of earth release, he can use Jeet Kune Do in a more stronger advanced style, using the earth release chakra for making strong yet quick strikes that can easily break bones due to the force of impact and his rock like structure. He can reform instantly when struck so long as he is standing on an earth source unless the earth chakra is negated which would cancel the technique.
    Note: Can create 1
    Note: Can only be used once per battle.
    Note: Counts as a Shadow clone technique.
    Note: He stays on the field for 4 turns.
    Note: He must stay within mid range of the User.
    Note: Despite being made of earth/earth chakra, he cannot perform earth release.
    Note: Must be a Jeet Kune Do Master to use this
    Note: Can Reform 2 times unless his earth chakra is negated or he is destroyed with a lightning attack of one rank lower or higher.

    ~ Approved ~

    So that you know I didn't edit anything, here's the post in my cj thread. Sorry about this btw >_<
    http://www.narutobase.net/forums/sho...6&postcount=26



    Signed snake contract.
    http://www.narutobase.net/forums/sho...d.php?t=193206

    (Kuchiyose: Shuiro) Summoning: Scarlet
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage: +10 To fire jutsu (-10 For the bite)
    Description: The user will make two handseals (Tiger - Boar) and summon "Scarlet" onto their shoulder. Scarlet is a small very kind and friendly snake that's about the size of a human hand, she has a fire affinity, but due to her size she doesn't have much chakra and can only perform C rank fire jutsus that don't require seals. She can speak, and her voice however is soft and quiet, the opposite of what you would expect from a snake. She's usually used for relaying information. She has an actual more useful ability however, which is that due to her fire affinity, she can bite the user, and send her fire chakra through her fangs as if it were venom, and constantly inject the user with fire chakra, increasing their fire jutsu by +10 for a short amount of time. Her bite causes slight pain for that turn only, before it settles, it's only painful enough to break B rank genjutsu in the turn bitten.

    Note: The increase to fire jutsu lasts for 4 turns.
    Note: Scarlet stays on the field for 5 turns.
    Note: The fire ability can only be used once per battle.
    Note: Scarlet can be summoned only once per battle.
    Note: Her bite can break the user from B rank Genjutsu.

    ~ Declined. Enough with the elemental boosts. ~
     
         
    Last edited by Emperor; 06-08-2012 at 12:35 PM.

  19. #844
    Senior Member House's Avatar
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    Re: ±±Custom Jutsu Submission±±

    re-submit:

    Quote Originally Posted by Dr. House View Post
    dropping my accepted CW's jutsu:

    (Mai· Sōru jihi o motte iru!) Have Mercy Upon My Soul!
    Rank: S
    Type: Supplementary
    Range: Himself
    Chakra Cost: 30 (See Description)
    Damage Points: +15 Ninjutsu
    Description: Once the user is wielding Sumitsukigasa for the minimum of 2 turns, he may use the chakra of the sword for his own advantage. The sword sucks 10 chakra every turn, but it leaves excess chakra behind. When the user wishes after the 2 turns, he may harness this chakra and the chakra absorbed within that turn onto his own advantages, boosting his power. Once this system has been broken, the sword becomes unbalanced in the same turn when this chakra has been harnessed, the sword becomes useless in the same turn. Because of the unbalance of the sword, user will receive -10 health damage in the same turn. As it tries to suck it back the taken chakra at once what has once left the sword, in the next turn, user suffers -30 chakra loss. As the sword has sucked back an enormous amount of chakra in that turn (meaning 30 chakra), activating itself once again, a furious wind will surround it, leaving the area in a really windy environment for when it sucked back the 30 chakra. This means that no raiton attacks of S-rank can be made from the user in that turn when there is a windy environment. As the sword becomes out of control when it sucks back the chakra, having an S-ranked fuuton chakra surround it, only Kage or higher may be able to handle it.
    Note:
    ~Can be used 1x
    ~The sword won't be useable in the same turn as this technique.
    ~Only Kage or higher may use this.
    ~Sumitsukigasa must be wielded.
    ~Can be taught by Dr. House

    to this:

    (Shi no rīchi) Death's Reach
    Rank: Forbidden
    Type: Offense
    Range: Short
    Chakra Cost: 50
    Damage Points: 90
    Description: Once the user is wielding Sumitsukigasa for the minimum of 2 turns, he may use the chakra of the sword for his own advantage. The sword sucks 10 chakra every turn, but it leaves excess chakra behind. When the user wishes after the 2 turns, he may harness this chakra and the chakra absorbed within that turn onto his own advantages, boosting his power. After 2 turns, you can release that chakra into one of your jutsu making it one rank stronger (counts as one of the 3 jutsu per turn). If not, you can have the chakra build up for 5 turns instead of using the chakra, building up chakra which surrounds Sumitsukigasa equal to the power of forbidden rank. Once this chakra has coated Sumitsukigasa

    ~ Uhm...incomplete description ~
    (Shi no rīchi) Death's Reach
    Rank: Forbidden
    Type: Offense
    Range: Short
    Chakra Cost: 50
    Damage Points: 90
    Description: Once the user is wielding Sumitsukigasa for the minimum of 2 turns, he may use the chakra of the sword for his own advantage. The sword sucks 10 chakra every turn, but it leaves excess chakra behind. When the user wishes after the 2 turns, he may harness this chakra and the chakra absorbed within that turn onto his own advantages, boosting his power. You can release that chakra into one of your jutsu making it one rank stronger (counts as one of the 3 jutsu per turn). It cannot raise an S-ranked into a Forbidden rank. The user can have the chakra build up for 4 turns, putting all the chakra which the sword had left as an excess and pluss the user's chakra, which will surround Sumitsukigasa equal to the power of forbidden rank. Once this chakra has coated Sumitsukigasa, it will resemble of its great ancestor and the sword will double its reach into 12 feet. The speed of the slashes with the sword will also greatly increase, meaning the slashes of this sword can only be followed with 3 tomoe or higher while this technique is active.
    Notes:
    ~Can be used 1x
    ~Lasts 1 turn
    ~Chakra released from the sword is shaped into a blade that can cut through nearly anything.
    ~User may only use this technique in the same turn.
    ~No A-rank or above ninjutsu in the next turn.
    ~Due to the strain of this jutsu and -50 damage, the user wont be able to use taijutsu in the next two turns.
    ~User needs to master Taijutsu in order to hold this.
    ~Dr. House may teach this.
    ~Only kage or above may use this.

    ~ Quote the sword for any CJs ~

    (Doton: Wāru Chikyū)Earth Release: Earth Whirlpool
    Rank: S
    Type: Offense
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: This is a massive scaled earth jutsu, where one can use to even trap summons like Manda. As the ground starts turning inwards on itself, it will create a giant earth whirlpool which will turn inwards at fast speeds and keeps on spiraling. As it spirals, it will manipulate the wind around and creates a giant wind vortex ontop of the spiraling ground. The wind vortex is established because of the high speeds of the spiraling ground. The middle part of the whirlpool may lower to a max of 20m.
    Notes:
    ~Can be used 2x because of its scale
    ~Can be taught by Dr. House
    ~No higher then A-ranked doton can be used in the next turn.
    ~Due to its massive scale, only 2 techniques are allowed in the same turn.

    ~ Declined, similar techniques exist ~

    (Han Kami han hito no ken) Fist of a Demigod
    Rank: Forbidden
    Type: Defense/Offense
    Range: Short-Long
    Chakra Cost: 50
    Damage Points: 90
    Description: The user will slam his hands on the ground, having an extremely condensed/compressed/steel like quality erupt from the ground that will resemble of a giant arm, resembling Gedo Mazo's right arm. That means it is the same size as Gedo Mazo's right arm. The arm has a fair amount of brute strength, being able to tear off flesh respectively and sharp nails that allows him to go through most of the techniques. This arm was passed down from the Sage of the 6th Path to newer generations in order to provide protection from the Gedo Mazo. The user may take defensive purposes as having this arm erupt right underneath him and close its hand, having the hand to protect him and make a counterattack of having this arm punch the opponent with the user inside the closed hand. It may take offensive measures as having the arm crush the opponent. If the hand closes, it is airtight inside. To make it clear, the user may freely control the hand's path and the hand/fingers on the arm. If the hand isn't destroyed yet, it may stay for 2 turns on the battlefield, then the hand goes back into the hole where it erupted from.
    Note:
    ~Can be used 1x
    ~Only two jutsus in the same turn.
    ~No A-rank or above doton in the next turn.
    ~Due to the strain of this jutsu and -50 damage, the user wont be able to use taijutsu in the next two turns.
    ~Dr. House may teach this.
    ~Only kage or above may use this.

    ~ Declined, OPed ~

    Note to checker: If the "it may stay for 2 turns on the battlefield" makes it OPed, you're free to take it out. If Any minor changes need to be edited in order to approve these cjs, I got no problems with it.
     
         
    Last edited by Emperor; 06-08-2012 at 12:39 PM.

  20. #845
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    Re: ±±Custom Jutsu Submission±±

    Lava Style: Lava Streams (Youton: Yōgan-ryū)
    Type: Offensive
    Rank: A
    Range: Short-long
    Chakra Cost: 30
    Damage: 60
    Description: the users gathers a large amount of dense chakra into a ball the floats in front of him (the lava can be gathered from any lava source) the user can then manipulate it so that any number of dense, sharp lava streams (the number can range from 1 to 15) can burst out of the orb (the less there are the stronger they are) these will then shoot out at fast pace toward a desired target these can then be used to burn, restrain, distract or cut the enemy
    Note: Move very fast
    Note: can change direction mid use

    ~ Declined, restrictions ? ~

    Lava Style: Viscosity Change (Youton:Neba tabi henka)
    Type: supplementary
    Rank: D
    Range: Any
    Chakra: +10
    Damage: N/A
    Description: by adding extra fire or eath chakra when performing/preparing a lava style jutsu the viscosity of the lava produced can be changed. if viscosity is decreased by adding more fire chakra the lava will flow more quickly because it is less dense however the concussive power behind it will be lessened due to the loss of density. the opposite will happen if more earth chakra is kneaded in because the earth will be melted less and as a result thicker.

    Note: when used while preparing a tech it doesn't count as one of your 3 jutsu as it is a choice you make when using the lava jutsu not a separate jutsu.
    Note: if used to change the viscosity after the tech is performed it does count as one of your three jutsu per turn
    Note: if viscosity is increased then due to the added amount of earth chakra the lava jutsu will gain a plus one rank advantage to jutsu's that rely on releasing the concussive power to be effective (like many defensive earth jutsu) at the trade off of moving more slowly
    Note: if you add more fire chakra the lava will be much hotter and move much more quickly but will be weak (lose one rank) against jutsu that rely on cancelling out concussive power
    Note: can only be used once per turn

    ~ EVERYTHING counts as one of the three moves per turn ~
     
         
    Last edited by Emperor; 06-08-2012 at 12:40 PM.

  21. #846
    Yüme's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Note on my custom: I know this has been attempted in the distant past by me, and maybe one other member, but I am positive that it has never been approved, or completely banned. Now is my chance to try and get these custom weapon's right, they arent ordinary, but I will try to explain throughly and completely to my best ability. Thank you, and enjoy ^^.

    -

    ( Honō no renkinjutsu-shi tebukuro, The Flame Alchemist Gloves | 炎の錬金術師手袋 )
    Rank: S
    Type: Supplementary
    Range: Varied
    Chakra Cost: -
    Damage Points: -
    Description: The flame alchemist gloves are remarkably powerful fire-based weapon's. This unique style is possible due to many factor's leading to creating such power. The gloves are made of "pyrotex/ignition cloth", a fabric that is not affected by any sort heat or fire. Embroidered with unique flame chakra Transmutation Seal's, these gloves create a spark when the user rubs his fingers together and allow him to manipulate the concentration of oxygen in the air surrounding his target, raising its density to a level at which it becomes a volatile and flammable oxidizer, and creating narrow pathways of oxygen through which he can direct the ensuing flame that blossoms from the spark. The 'snap' sound is caused by the instantaneous speed at which the highly concentrated gases and sparks react together and pop (not the users fingers actually 'snapping', to common belief.)

    While the Flame Alchemist Gloves cannot be used on rainy days because the humidity makes it impossible for his gloves to produce sparks, it becomes clear that water itself does not make the gloves entirely "useless". Using the transmutation fire seals on the gloves, the user is able to separate hydrogen atoms from the oxygen atoms in water molecules, isolating them into a highly combustible fuel and powerfully volatile oxidizer, respectively. Though this method can only be used when a large quantity of water is present in a relatively closed-off space (and not in the rain where the air is open and separating hydrogen and oxygen for the purpose of combustion would pose far too much danger to anyone in the vicinity), with an outside source of ignition such as a cigarette lighter or a match, the user could produce extremely powerful, localized explosions.

    The user is also able to delegate each hand to a different flame effect, possibly due to a difference in hand dexterity. The right hand appears to allow for large explosive attacks, while the left allows for smaller, but strong and very accurate pinpoint flame attacks.

    ♦ The glove's can only be worn once per-battle.
    ♦ The seal's are charged for seven usage turn's total, which can be used throughout any time in the battle.
    ♦ The gloves are highly susceptible to wind and lightning techniques, both chakra nature's are sharp and can rip the gloves to shred's.
    ♦ Each blast of fire is fairly small, only covering a small targeted area, a bigger fire blast is cost for two Transmutation seal charges.

    ~ Declined, do not resubmit ~
     
         
    Last edited by Emperor; 06-08-2012 at 12:41 PM.

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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Gitanshu View Post
    Raiton boruto - Lightning Release Bolts
    Type:Offensive
    Rank:A
    Range:Short-Long
    Chakra:30
    Damage:60
    Description:The user quickly starts to gather his chakra in his palm and quickly start to quickly release a dozen of bolts of lightning towards his opponent which causes numbing effect as well as damage to the opponent the but they are unique in the way how they approach the opponent , they approach him in arc like shape and completely engulf him as the approach him from all the different angles and thus forming a circular pattern while attacking.
    Note : Can only be used three times per battle
    Note :Can only be taught by Gitanshu
    Note : Must need mastery over Lightning element
    Note : Can not use any S rank or higher Lightning base jutsu in the same turn
    Note : Eight bolts are released towards the opponent
    Note : They travel at the same speed of (Raiton: Gian) - Lightning Style: False Darkness mainly at a speed that any normal lightning attack does
    Note: A little bigger (1.75 times) in width then that of (Raiton: Gian) - Lightning Style: False Darkness

    Note: It requires three hand seals to be performed


    ±± Declined ±± Sooo...if this uses bigger, stronger versions of Gian, why is this an A-Rank? Also, try not to post so many useless restrictions.


    Katon netto- Fire Release Fire Net
    Typeffensive
    Rank:A
    Range:Short-Mid
    Chakra:30
    Damage:60
    Description: The user quickly starts to gather his chakra in his palm and quickly starts to release fire from his handand send that fire toward's the opponent and also insert's some extra chakra into it and when the fire is going to reach the opponent the user using shape manipulation transform it into a net made up of fire of diameter of approximately 5m and use it to trap the opponent with in it and due to it being made up of fire it causes deep burn to the opponent and can even be used to trap multiple opponents at the same time
    Note : Can only be used three times per battle
    Note : Can only be taught by Gitanshu
    Note : Must need mastery over Fire element
    Note : Can not use any S rank or higher fire base jutsu in the same turn
    Note: It requires three hand seals to be performed

    ±± Declined ±± Sorry for this but there already exists a very similar technique...and a wind cannon technique just like this. Don't resubmit



    (tsuwamono-shi-rudo rinji benso) Warriors shield special defense
    Type: Defense
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A

    Description- The user quickly channels one of his basic five elemental chakra into his sword and mix it with the special defensive power of the shield and thus create a wall of 10*10 meter in front of him which is equal to S rank defensive barricade.
    Note: Can only be used 3 times
    Note: Must posses mastery over the element which is being used
    Note: Can not use the element which has been used to create the defensive wall in the same turn
    Note: Can only be used with the help of Warrior Shield


    ±± Declined ±± So many similar elemental defensive shields exist already. Yours is no different, just uses your sword.
    Raiton boruto - Lightning Release Bolts
    Type:Offensive
    Rank:A
    Range:Short-Long
    Chakra:30
    Damage:60
    Description:The user quickly starts to gather his chakra in his palm and quickly start to quickly release a dozen of bolts of lightning towards his opponent which causes numbing effect as well as damage to the opponent the but they are unique in the way how they approach the opponent , they approach him in arc like shape and completely engulf him as the approach him from all the different angles and thus forming a circular pattern while attacking.
    Note : Can only be used three times per battle
    Note :Can only be taught by Gitanshu
    Note : Must need mastery over Lightning element
    Note : Can not use any S rank or higher Lightning base jutsu in the same turn
    Note : Eight bolts are released towards the opponent
    Note : They travel at the same speed of (Raiton: Gian) - Lightning Style: False Darkness mainly at a speed that any normal lightning attack does
    Note: It is little smaller to (Raiton: Gian) - Lightning Style: False Darkness

    ~Declined~ What? They're smaller than Gian yet they're long-ranged? The technique releases a "dozen" bolts of lightning but only 8? The description is incoherent and the restrictions are pretty silly.

    New Submission

    (Doton/Fuuton: Otoshibuta) – Earth Release/Wing Release: Dropping Lid
    Type:Offensive
    Rank:Forbidden
    Range:Short-Long
    Chakra:50
    Damage:90[-20 to the user]
    Description: This is an advanced version of dropping lid and is twice the size of a normal dropping lid and is much more heavier and thus deal a very high damage to the opponent and it is also surrounded by strong condensed wind chakra through it's surface area and the wind chakra is so sharp that if a opponent touches it will cause great pain to his hands and will cut the top skin layer and the opponent will not be able to weave any hand signs with that hand for one turn and because of the great pain caused he will not able to stay in contact with it for more than 1 or 2 second.
    Note:Can only be used once.
    Note:Can not use S rank or higher earth or wind base attack in the next turn it is used.
    Note:No S rank in the same turn
    Note:Can only be taught by Gitanshu
    ~Declined~ Do Not Resubmit
     
         
    Last edited by RokuNR; 06-08-2012 at 06:59 PM.

  23. #848
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Howard View Post
    (Sono Niiro Ontou Te) The Red Right Hand
    Type: Weapon
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: This weapon is mainly for defensive and offensive purposes in Short Range combat. It's a multi-plated arm guard that runs up the side of the wielder's arm leaving no visible skin it is form fitting to the arm thus able to block thrown objects such as Kunai and Shuriken quite easily but if they are connected to an Explosive tag of some sort the user must still deal with that as the Guard won't block the explosion or flash. The Guard surrounds the arm and is made of two special types of metal both are quite malleable and versatile the metal has a special property; the metal is able to absorb the wielder's chakra storing it then infusing their punches with the chakra much to the same extent Sakura and Tsunade do but the user doesn't need to focus on the chakra level like Sakura and Tsunade, the Arm Guard does it for the wielder maintaining chakra flow from the user to the Guard. The punches are enough to crack bones and bruise and batter the body. The stored chakra can also be focused into one massive punch deemed "La Muerte" in which the chakra gathers at the finger tips as the user closes his fist the chakra will infuse with the user's hand, knuckles and wrist. He then punches and the guard releases the chakra as he punches causing an explosive outburst of power. The punch is not so much driven by muscle power but by the chakra that is infused into the punch. The user must make contact with the opponent for the punch to effect the opponent if done so the punch is enough to shatter bones and bruise and bash internal organs. La Muerte is easily able to break multiple ribs in one shot and bruise and bash internal organs such as the lungs, heart, and stomach depending on where the punch lands if used properly this can make breathing much harder and put excess pressure on the internal organs making quick movements painful and in some cases almost impossible. La Muerte is comparable to an A rank attack as that is how much chakra is focused into the punch. The Arm Guard can also be used defensively to block Basic Taijutsu attacks up to B rank but can only be done 3 times per battle. La Muerte kind of resembles Jugo's CM punches in a way as well as Tsunade and Sakura's chakra infused punches. The blades on the guard are sharp enough to easily cut flesh and defend against sword strikes as well as kunai and other bladed weapons.
    Notes:
    -While active the user cannot use anything above an S rank jutsu, due to the slight drain of chakra from the user.
    -La Muerte counts as a jutsu and can only be used 3 times never in the same turn
    -Punches while wielding this weapon can easily break bones
    -Blocking of Taijutsu attacks counts as a jutsu as only a jutsu can block a jutsu
    -Can be activated only once during the battle and deactivated once during the battle
    -The turn the guard is deactivated the user can only use A rank attacks due to the chakra absorbing property leaving him slightly offset.
    -Can only be activated for a span of 6 turns

    I fixed some spelling and grammar mistakes (which I bolded to make sure that you don't think I changed any of the inner workings of the guard itself). I edited the appearance of "La Muerte" but it still has the same effects and nothing has changed about it's workings. (I just wanted it to look different than my cj for this weapon (El Directo) I also removed the "Can only be used by myself and the no hand seals" restrictions and replaced them with more versatile and fitting restrictions. Also I ranked it down to A rank as the damage points on the weapon is for "La Muerte" and not the weapon itself.


    Video reference for what I want La Muerte to look like.



    ±± Declined ±± Yeah and lowered the rank to teach it to others without senseiship. Don't do that again. The technique and its abilities as well as resctritions are all pertaining to a S-Rank. I won't allow you to lower it as it makes no sense whatsoever.
    (Sono Niiro Ontou Te) The Red Right Hand
    Type: Weapon
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: This weapon is mainly for defensive and offensive purposes in Short Range combat. It's a multi-plated arm guard that runs up the side of the wielder's arm leaving no visible skin it is form fitting to the arm thus able to block thrown objects such as Kunai and Shuriken quite easily but if they are connected to an Explosive tag of some sort the user must still deal with that as the Guard won't block the explosion or flash. The Guard surrounds the arm and is made of two special types of metal both are quite malleable and versitile the metal has a special propety; the metal is able absorb the wielder's chakra storing it then infusing their punches with the chakra much to the same extent Sakura and Tsunade do but the user doesn't need to focus on the chakra level like Sakura and Tsunade, the Arm Guard does it for the wielder maintaining chakra flow from the user to the Guard. The punches are enough to crack bones and bruise and batter the body. The stored chakra can also be focused into one massive punch deemed "La Muerte" in which the chakra gathers at the top of the arm guard in a mass of blueish chakra that powers down through the arm guard and into the wielder's punch/hand the chakra in no way forms a blast but absorbs into the Arm Guard and then into the user's hand. The punch is not so much driven by muscle power but by the chakra that is infused into the punch. The user must make contact with the opponent for the punch to effect the opponent if done so the punch is enough to shatter bones and bruise and bash internal organs. La Muerte is easily able to break multiple ribs in one shot and bruise and bash internal organs such as the lungs, heart, and stomach depending on where the punch lands if used properly this can make breathing much harder and put excess pressure on the internal organs making quick movements painful and in some cases almost impossible. La Muerte is comparable to an A rank attack as that is how much chakra is focused into the punch. The Arm Guard can also be used defensively to block Basic Taijutsu attacks up to B rank but can only be done 3 times per battle. La Muerte kind of resembles Jugo's CM punches in a way as well as Tsunade and Sakura's chakra infused punches. The blades on the guard are sharp enough to easily cut flesh and defend against sword strikes as well as kunai and other bladed weapons.
    Notes:
    -While activated the user cannot perform jutsu that require handseals
    -La Muerte counts as a jutsu and can only be used 3 times never in the same turn
    -Punches while wielding this weapon can easily break bones
    -Blocking of Taijutsu attacks counts as a jutsu as only a jutsu can block a jutsu
    -Can only be wielded by Howard
    -Can be activated only once during the battle and deactivated once during the battle when deactivated the user can perform Hand Seals again
    -Can only be activated for a span of 6 turns

    http://www.narutobase.net/forums/sho...23#post5467823
    Update/resubmit of above

    (Sono Niiro Ontou Te) The Red Right Hand
    Type: Weapon
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: This weapon is mainly for defensive and offensive purposes in Short Range combat. It's a multi-plated arm guard that runs up the side of the wielder's arm leaving no visible skin it is form fitting to the arm thus able to block thrown objects such as Kunai and Shuriken quite easily but if they are connected to an Explosive tag of some sort the user must still deal with that as the Guard won't block the explosion or flash. The Guard surrounds the arm and is made of two special types of metal both are quite malleable and versatile the metal has a special property; the metal is able to absorb the wielder's chakra storing it then infusing their punches with the chakra much to the same extent Sakura and Tsunade do but the user doesn't need to focus on the chakra level like Sakura and Tsunade, the Arm Guard does it for the wielder maintaining chakra flow from the user to the Guard. The punches are enough to crack bones and bruise and batter the body. The stored chakra can also be focused into one massive punch deemed "La Muerte" in which the chakra gathers at the finger tips as the user closes his fist the chakra will infuse with the user's hand, knuckles and wrist. He then punches and the guard releases the chakra as he punches causing an explosive outburst of power. The punch is not so much driven by muscle power but by the chakra that is infused into the punch. The user must make contact with the opponent for the punch to effect the opponent if done so the punch is enough to shatter bones and bruise and bash internal organs. La Muerte is easily able to break multiple ribs in one shot and bruise and bash internal organs such as the lungs, heart, and stomach depending on where the punch lands if used properly this can make breathing much harder and put excess pressure on the internal organs making quick movements painful and in some cases almost impossible. La Muerte is comparable to an A rank attack as that is how much chakra is focused into the punch. The Arm Guard can also be used defensively to block Basic Taijutsu attacks up to B rank but can only be done 3 times per battle. La Muerte kind of resembles Jugo's CM punches in a way as well as Tsunade and Sakura's chakra infused punches. The blades on the guard are sharp enough to easily cut flesh and defend against sword strikes as well as kunai and other bladed weapons.
    Notes:
    -While active the user cannot use anything above an S rank jutsu, due to the slight drain of chakra from the user.
    -La Muerte counts as a jutsu and can only be used 3 times never in the same turn
    -Punches while wielding this weapon can easily break bones
    -Blocking of Taijutsu attacks counts as a jutsu as only a jutsu can block a jutsu
    -Can be activated only once during the battle and deactivated once during the battle
    -The turn the guard is deactivated the user can only use A rank attacks due to the chakra absorbing property leaving him slightly offset.
    -Can only be activated for a span of 6 turns

    Knocked it back up to S rank since that was the only problem with the submission. Also I thought as long as a weapon didn't say "Can only be used by so and so" you could let others use it regardless of rank as the rule counts toward CJ and not CW but meh.
    ~Declined~ Restricting yourself from using Forbidden-ranked jutsu doesn't do much at all. This already lasts six turns and has little to no true restrictions.
     
         
    Last edited by RokuNR; 06-08-2012 at 07:04 PM.

  24. #849
    Senior Member Vayne's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by mangekyo byakugan View Post
    Summoning technique: The Herd(mure)
    Type: Supplementary
    Rank: S Rank
    Range: Contact point with object
    Chakra: 40
    Damage: N/A but can charge into D rank defenses.
    Description: The users summons a herd of Addax up to five Addax, the Addax are at the size of a horse, the user will use them as horses climbing on there back and riding on them to go from location to location. The five Addax are: Marty the grumpy one, Jake Marty’s happy go lucky twin, they both have green eyes brown colored fur, and golden colored horns, the only difference is that Marty has a lightning shaped scar on his left side while Jake has it on his Right side. Austin the athletic one of the pack, he has black eyes, grey skin, and ivory(kinda like dirty yellow) colored horns. Henry the womanizer of the pack he has blue eyes, gold colored fur, and Silver colored horns. Last but not least there is Dido the shy one of the group yet the most powerful and fastest of the pack and the most favored by mangekyo byakugan, he has silver eyes, grayish colored fur, and green eyes.

    -Can charge through D rank defenses.
    -Lasts 4 turns except when in ninja world as much as required.
    -Can summon either one or five at a time.
    -must have signed Addax contract.
    X

    Boat ship(kobune fune)
    Type: Supplementary
    Rank E rank
    Range: Riding
    Chakra:N/A
    Damage: N/A
    Description This is a boat that is as big as the titanic it contains weapons in it it can be used for traveling the sea the boat special trait is the ability of it to change size from the size of the titaninc to the size of a small ship.

    -usable only in ninja world and new age role play
    -usable by me and my crew and those i allow

    Lightning Release: Lightning Ant(Raiton: ari)
    Type: Attack
    Rank: B rank
    Range: Sort-mid
    Chakra: That of B rank
    Damage: That of B rank
    Description: The user uses his lightning chakra to create a several lighting made ants(max of 10), the ants are as the size of a normal ant but can be seen due to the glowing of lightning chakra, and they can reach to the speed of one rank beneath that of the user. The ants sole and only purpose is to electrocute the opponent and paralyze them for 10 seconds.

    -Can only be used 4 times per battle.
    -Must state how many mice are created
    - The mice can be created either in the air or the ground or anywhere on the field but they must be created at short range although they can last until short range,

    ~ In all of these techniques you've shown a stunning lack of comprehension of CJ submission. I do not care about the names of some addax nor their womanizing habits, and I fail to see why an S-rank technique can merely go through D-rank barriers. Your whole understanding of range is wrong, as is writing "that of Brank" etc. etc. For god's sake you cannot have a ship of all things, and the ants technique exists already in other forms. Also, just because you're in the ninja world does not mean your summons can be any different from normal. =/ Fix the first description, do not submit the ship =.= again, or the ants. ~
    I gave the addax names to make them appealing and the main use of these was for traveling in the ninja world and the D rank tech is just for laughs.
    __________________________________________________ ___________

    Summoning technique: The Herd(mure)
    Type: Supplementary
    Rank: A Rank
    Range: Contact point with object
    Chakra: 30
    Damage: 60
    Description: The users summons a herd of Addax up to five Addax, the Addax are at the size of a horse, the user will use them as horses climbing on there back and riding on them to go from location to location. The five Addax are: Marty the grumpy one(Lightning affinity), Jake Marty’s happy go lucky twin(wind affinity), they both have green eyes brown colored fur, and golden colored horns, the only difference is that Marty has a lightning shaped scar on his left side while Jake has it on his Right side. Austin the athletic one of the pack(Fire Affinity), he has black eyes, grey skin, and ivory(kinda like dirty yellow) colored horns. Henry the womanizer of the pack(Water Affinity) he has blue eyes, gold colored fur, and Silver colored horns. Last but not least there is Dido the shy one of the group(Earth Affinity) yet the most powerful and fastest of the pack and the most favored by mangekyo byakugan, he has silver eyes, grayish colored fur, and green eyes.

    -Can charge through B rank defenses of the same element and A rank of the opposite affinity
    -Lasts 4 turns
    -Can summon either one or five at a time.
    -must have signed Addax contract.
    X

    ±± Declined ±± 5 summons with one summoning technique?


    Buster Star
    Type: Weapon
    Rank: S Rank
    Range: Short
    Chakra: 40
    Damage: 80
    Description: The sword was created by a great blacksmith in the purpose of gifting it to his student mangekyo byakugan, the sword has an arc shaped edge with a hollowing in it, it's blade is carved from special material giving it a grey color, it has a golden colored holding are. The sword was made so that it can only be wielded by mangekyo byakugan, and that it has special shape changing techniques(only shape it can change to is drill shape).
    -can only be wielded by mangekyo byakugan.
    -must be stated in bio to use.
    Dropping X
    looks like this



    ±± Declined ±± Why is this a CW?

    Gold Mana:Maximum Drill
    Type: Offensive
    Rank: S Rank
    Range: Short
    Chakra: 40
    Damage: 80
    Description: The user sends chakra to his sword and turns the tip of the sword into a drill shape and attacks his opponent with it the attack method is hitting the opponent with the point of the sword and sending chakra to it causing the tip to rotate and cause damage to the opponent, when it hits the opponent it also sends the opponent flying into mid range distance from the user.
    -must have buster star weapon.
    -Changing the sword shape take two slots.
    -Usable twice per battle.


    ±± Declined ±± similar technique exists.
     
         
    Last edited by Scorps; 06-08-2012 at 08:46 PM.

  25. #850
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    Re: ±±Custom Jutsu Submission±±



    Summoning Animal: Sparrows
    Scroll Owner: –Severus Snape-
    Other Users who have signed contract:
    Summoning Boss if existing: None yet
    Other Summoning Animals tied to contract: None yet
    Description and Background:

    The sparrows are a family of small passerine birds, Passeridae. They are also known as true sparrows, or Old World sparrows, names also used for a genus of the family, Passer. They are distinct from the American sparrows, which although similar in appearance are placed in the family Emberizidae, and from a few other birds sharing their name, such as the Java Sparrow. Many species nest on buildings, and the House and Eurasian Tree Sparrows in particular inhabit cities in large numbers, so sparrows may be the most familiar of all wild birds. They are primarily seed-eaters, though they also consume small insects. Some species scavenge for food around cities and, like gulls or Rock Doves, will happily eat virtually anything in small quantities.

    Generally, sparrows are small, plump, brown-grey birds with short tails and stubby, powerful beaks. The differences between sparrow species can be subtle. Members of this family range in size from the Chestnut Sparrow (Passer eminibey), at 11.4 centimetres (4.5 in) and 13.4 grams (0.47 oz), to the Parrot-billed Sparrow (Passer gongonensis), at 18 centimetres (7.1 in) and 42 grams (1.5 oz). Sparrows are physically similar to other seed-eating birds, such as finches, but have a vestigial dorsal outer primary feather and an extra bone in the tongue. This bone, the preglossale, helps stiffen the tongue when holding seeds. Other adaptations towards eating seeds are specialised bills and elongated and specialised alimentary canals.




    ±± Approved ±± who would know this hadn't been submitted before?
     
         
    Last edited by Scorps; 06-08-2012 at 09:00 PM.

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