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  1. #851
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    Re: ±±Custom Jutsu Submission±±

    (Ninjutsu-Moujuu higyou) Ninja Arts-Beast Strike
    Type: Offensive
    Rank: A
    Range: Short
    Chakra: 30 Chakra
    Damage: 60 Damage
    Description: The user after making 6 hand seals thrusts his right hand forward while molding chakra with his left and releases a wave of chakra formed like the head of a cat with its jaws open wide.The jaws open wide enough to be able to capture an opponent.



    ±± Declined ±± similar techniques exist
     
         
    Last edited by Scorps; 06-08-2012 at 10:01 PM.

  2. #852
    Senior Member home's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Lava Style: Lava Dragon (Youton: Yogan Ryu)
    Type: offensive
    Rank: A-rank
    Range: short-long
    Chakra: 30
    Damage: 60
    Description: the user pours his fire and earth chakra into the ground and turns a large portion of the earth into thick, scorching hot lava (if there is already a lava source this part of the jutsu isn't neccesary). the user than shapes this lava into the shape of a massive dragon that rises out of the lava and speeds toward the enemy. this dragoncan also shoot large C-rank bullets of lava out of its mouth
    Note: jutsu is slightly bigger than water dragon bullet technique
    Note: obviously the bullets count as one of the 3 jutsu per turn


    ±± Declined ±± already exists
     
         
    Last edited by Scorps; 06-08-2012 at 10:04 PM.

  3. #853
    Himiko Cutie Pie's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Daton: choukokubutsu ) - Earth Style: Statue Reincarnation
    Type: Offensive
    Rank:S
    Range:Short-Long
    Chakra:40
    Damage:80
    Description: The user performs serval hands, that take a total of 1 turn to complete. And when the user has completed the handseals without stopping or being interupted, the user slams their both of their hands on the ground. Making a giant Samuria, as tall as Manada appear but when the sumuria appears it cant move until the user add's 50% of their chakra to it. When the chakra is added to the Samuria, he comes alive. And then the user becomes unmoveable since it takes a great amount of concentration to control the samuria and make it do what the user wants. The Samuria comes with one katana to side, and he is able of using C- rank Earth justu
    - No Earth Justu for the rest of the match
    - If samuria Statue is broken takes user 1 turn to regain movement
    - User can only user C-rank justu, after Samuria statue is used

    ±± Declined ±± Daton? New element there? Also, description doesn't make sense and is a mess.


    (Water: sune-ku ) - Water Style: Snake Assualt
    Type: Offensive
    Rank:S
    Range:Short-Long
    Chakra:40
    Damage:80
    Description: The user, perform several handseals and then releases a large amount of their chakra into the water. Where the user shape manupliate it into 3 snakes made of water, the snakes act acording to the user's thoughts so they can change they're attack in a instant.
    - Snake can be repaired as long as the user keeps adding chakra
    - Snakes are the size of manada
    - Takes one turn for the handseals to be complete

    ±± Declined ±± Manada? In my language thats a herd of cows. Also, This is already very similar to existing techniques


    (Water: yougu ) - Water Style: Shurikans Whirlwind
    Type: Defensive/ offensive
    Rank:S
    Range:Short-Mid
    Chakra:40
    Damage:80
    Description: the user performs the Ox-Tiger handseal, adn then release a large amount of chakr aintot eh water and manupliate it into around the user where the user will shape manupliate it into 10 shurikcans that circle around the user at fast speeds. And the user can manupliate one of the Shurikans to attack and enemy just by pointing towards them. And the user can replenish the shurikans just by adding chakra to the water.
    - Only 20 water shurikans can be made
    - If water is master, the user only has to perform the Ox hand seal


    ±± Declined ±± I refuse to check your submissions if you don't make an effort to write properly. Shurikcans? chair aintot eh ?? Replenish?
     
         
    Last edited by Scorps; 06-08-2012 at 10:08 PM.

  4. #854
    Yashin's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Ninjutsu:Kemuri Ooi) Ninja Art: Smoke Shroud
    Type:
    Rank: C
    Range: Short-Mid
    Chakra Cost :15
    Damage Points: N/a
    Description: The user releases a large amount of charka filled smoke from his wrist launchers.The smoke will fill up the battlefield until it completely obscures the enemys sight.The user cannot see through the smoke but can sense the enemys presence due to it being chakra filled.The smokescreen lasts for 4 turns unless blown away.
    -Can only be used by Drench
    -Lasts 4 turns

    ±± Declined ±± Done countless times before for water, wood, sand, ice, etc etc.


    (Ninjutsu:Kitsuen Satsu) Ninja Art: Smoking Kills
    Type: Offensive
    Rank: A
    Range: Mid
    Chakra Cost :30
    Damage Points: 25(Per turn)
    Description: The user expells a large amount of smoke from his wrist launchers.The smoke will quickly form a large dense smokey cloud near the enemy.The cloud fills mid range and anyone caught inside the cloud will take 25 damage every turn that they stay inside the cloud.The cloud lasts for 3 turns unless blown away.
    -Can only be used by Drench
    -Lasts Three Turns
    -Anyone caught inside takes 25 damage(Per turn)

    ±± Declined ±± OP


    (Suiton:Yuukai) Water Release:Transfusion
    Type: Offensive
    Rank: A
    Range: Short
    Chakra Cost :30
    Damage Points: 60
    Description: After using the Hydrification Technique on his arm, the user stabs his arm through the the enemy in a water like state and then solidifies it making a large hole in the enemys body.The effects of this would be similar to as if somebody used chidori to stab through someone.The attack can also be used on other parts of the body such as single fingers.
    -Can only be used by Drench or those taught
    -Can be used 3 times
    -Must be member of Hozuki clan
    -Must use Hydrification Technique first.


    ±± Declined ±± Excuse me? Please rephrase and reword it. Its incomprehensible.
     
         
    Last edited by Scorps; 06-08-2012 at 10:14 PM.

  5. #855
    Reborn's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Magen: Hando no Shinigami (Demonic Illusion: Hand of the Death God)
    Type: Supplementary/Offensive
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40 (-10 per turn active)
    Damage: 80
    Description: This technique was derived from Yondaime Hokage's Dead Demon Seal. The user will create the Bore → Hare Seals and then clap his hands together to initiate the illusion. Once the illusion is initiated the victim will begin to experience an excruciating wave throughout their body. While this happens the victim will see and feel their hands and feet becoming black and the pain in those sections of their body will feel even more excruciating. The process the victim feels himself going through is similar to the affects of the Dead Demon Seal as it happened on Orochimaru's arms. The process of corrosion due to the necrosis. The corrosion of the victims hands and feet spreads up their arms and legs and onto their body. Once the corrosion of this technique has spread to the entire body from the neck down, the world around the victim will become a dark mist of bloody crimson and the Death God will appear before the victim and place his hand on the their head. The victim will feel as if the soul from his head is being pulled out and the corrosion of the rest of his body from the neck up will occur.
    ~This technique lasts 4 turns unless broken. During the first turn the corrosion of the hands and feet will occur, the second turn the victims arms and legs will be immobilized completely due to the corosion. The third turn takes care of the body and the neck and the fourth turn the Shinigami appears and finishes the process with victim causing the corrosion to spread onwards up the neck to their head.
    ~This technique can only be used twice per battle and one must skip two turns before attempting the second time.
    ~If used twice the user cannot use genjutsu for the rest of the match
    ~No other genjutsu can be used while this technique is in play

    ±± Declined ±± I like it but Corrosion and Necrosis are different things. You need to find a new "word" to describe it. Other than that, seems ok


    Quote Originally Posted by Reborn View Post
    ~Resubmission~

    Shangen: Ketsueki no Menokataki (Beautiful Illusion: Blood of the Enemy)
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30 (+5 for each person above 2)
    Damage: N/A
    Description: This technique was specifically designed for several opponents in the case of being outnumbered or simply to make the battle easier. The caster will make the Horse → Bird seals to initiate the illusion. The illusion will first have the victims experience the sensation a huge gust of wind mixed with dust as if their opponent is using a wind technique. The resulting seensation will block their vision (no physical harm comes from the gust). Once the victims regain their sight, both victims will look upon their comrades and see the image of the shinobi they were fighting and see their comrades to be their enemies and they will see an image of their partner having been killed. In the case there is more then two opponents being manipulated by this jutsu, each shinobi will see several copies of their opponent, as if they've used the Shadow Clone Jutsu. While they fight their comrades as enemies, the actual caster of this jutsu will be out of their sight and vision. This jutsu is meant to cause mass confusion and chaos among ranks and hopefully getting the enemy to injure their own lines or even kill them. While this illusion is in play the caster can move about freely as a result.
    ~Since this jutsu has a range of people greater then one, intense focus is required meaning no other genjutsu can be used while this one is active
    ~Can be used 3 times in a match
    ~This jutsu can only be cast on a maximum of 4 people at any given time
    ~This technique can only be taught by Reborn

    ±± Declined ±± This is an S-Rank illusion and thus needs appropriate restrictions. Its too powerful for an A-Rank. Also, what will happen if you use it against only one opponent? what if the opponent has clones? how will it work. This should only work against multiple enemies...as in different shinobi


    Genjutsu: Kyuumin Shobatsu(Illusionary Technique: Dormant Punishment)
    Type: Supplementary/Offensive
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage: 60
    Description: The user will channel their chakra into their opponent's chakra via the Rat seal. The user's chakra will then remain dormant until the victim uses a technique B-rank or above. The resulting amount of chakra needed will cause the user's chakra to activate like a switch to cause the affects of the illusion. As the victim begins to channel their chakra for the technique they use, they will see several spiked chains shoot up and restrain them, wrapping all around their body and dragging them to the ground. The chains will gradually become tighter and tighter and the victim will feel the spikes of the chains sinking deeper into their bodies and also the lack of air from being restricted. Eventually, after so much tension, the victims will fall unconscious.
    ~This technique remains dormant for 3 turns only
    ~The technique (if activated) will render one's opponent unconscious after 2 turns.
    ~Can be used 3 times per battle

    ±± Approved ±±


    Magen: Shini Yuragi no Jutsu (Demonic Illusion: Mind Tremor Technique)
    Type: Offensive
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage: 80
    Description: This is a technique meant to cause temporary confusion and also to have lingering affects on one's opponent after the illusion is released. The user will make the Dragon → Hare seals to initiate the illusion. Once cast, the victim will experience their vision to blur and appear to be as if it were being shaken and spun around in a very chaotic manor. The victim's chakra will be disrupted in their brain to a point where the damage causes a slight tremor in their brain, which will also result in a severe headache. The headache mixed in with the vision distortion will cause the victim to be very unbalanced while trapped in this illusion and also makes it difficult for them to focus while affected by this technique.
    ~Can only be used twice per battle
    ~The inability for the victim to focus completely due to the severe headache and vision equilibrium distortion means they can't focus on techniques above B-ranked while in the state of this technique.
    ~This technique lasts 2 turns, after the second turn, the victim will succumb to vomiting as the stress becomes too much of them, the inducing of vomit will be the breaking factor.
    ~After being released from the illusion, the victim sustains a level of impaired balance and distortion for the same amount of time as they were were affected by the technique.
    ~The user of this technique can't use genjutsu for the next 3 turns after this jutsu is cast.
    ~The user cannot use any other genjutsu while this technique is active nor can he use techniques above A-rank


    ±± Declined ±± As it stands its oped. Look at what i bolded. Basically, even if the opponent releases the technique he is still affected. Thats immediate decline. Also, don't you feel A-Rank for this one is more appropriate? I would prefer to use it more times than to have it more powerful. But that is personal "taste".
    ~Resubmission~

    Shangen: Ketsueki no Menokataki (Beautiful Illusion: Blood of the Enemy)
    Type: Supplementary
    Rank: S
    Range: Short-Long
    Chakra Cost: 40 (+10 each person above 2)
    Damage: N/A
    Description: This technique was specifically designed for several opponents in the case of being outnumbered or simply to make the battle easier. The caster will make the Horse → Bird seals to initiate the illusion. The illusion will first have the victims experience the sensation a huge gust of wind mixed with dust as if their opponent is using a wind technique. The resulting seensation will block their vision (no physical harm comes from the gust). Once the victims regain their sight, both victims will look upon their comrades and see the image of the shinobi they were fighting and see their comrades to be their enemies and they will see an image of their partner having been killed. In the case there is more then two opponents being manipulated by this jutsu, each shinobi will see several copies of their opponent, as if they've used the Shadow Clone Jutsu. While they fight their comrades as enemies, the actual caster of this jutsu will be out of their sight and vision. This jutsu is meant to cause mass confusion and chaos among ranks and hopefully getting the enemy to injure their own lines or even kill them. While this illusion is in play the caster can move about freely as a result.
    ~Since this jutsu has a range of people greater then one, intense focus is required meaning no other genjutsu can be used while this one is active
    ~Can be used 2 times in a match
    ~This jutsu can only be cast on a maximum of 4 people at any given time and can only be used on different victims
    ~This technique can only be taught by Reborn

    ±± Approved ±±


    Magen: Shini Yuragi no Jutsu (Demonic Illusion: Mind Tremor Technique)
    Type: Offensive
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage: 60
    Description: This is a technique meant to cause temporary confusion. The user will make the Dragon → Hare seals to initiate the illusion. Once cast, the victim will experience their vision to blur and appear to be as if it were being shaken and spun around in a very chaotic manor. The victim's chakra will be disrupted in their brain to a point where the damage causes a slight tremor in their brain, which will also result in a severe headache. The headache mixed in with the vision distortion will cause the victim to be very unbalanced while trapped in this illusion and also makes it difficult for them to focus while affected by this technique.
    ~Can be used 4 times per battle
    ~The inability for the victim to focus completely due to the severe headache and vision equilibrium distortion means they can't focus on techniques above S-rank while in the state of this technique and will have difficulty standing and moving
    ~This technique lasts 2 turns, after the second turn, the victim will succumb to vomiting as the stress becomes too much of them, the inducing of vomit will be the breaking factor.
    ~The user of this technique can't use genjutsu for the next 3 turns after this jutsu is cast.
    ~The user cannot use any other genjutsu while this technique is active nor can he use techniques above A-rank


    ±± Approved ±± Had to edit to make it more reasonable
     
         
    Last edited by Scorps; 06-08-2012 at 10:22 PM.

  6. #856
    Melizzle's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Genjutsu) Nenshou Oni: Burning Devil
    Type:Offensive/Attack
    Rank:A
    Range:Short-Mid
    Chakra:30
    Damage:N/A
    Description: When Kimi flashes her golden oni tattoo at her opponent, they instantly fall into a genjutsu where they get the sensation that their body has burst into flames. The panic causes them to lose control of their body interupting anything they were doing. After 1 turn the stress and sensation will break the genjutsu if they have not already released themselves.The trigger for this genjutsu is visual, human nature causes the opponent to look when shown.
    ~Taught by Melizzle
    ~usuable by Kimi
    ~Usuable twice per battle
    ~Declined~ Remove the bolded; Its been said, time and time again that genjutsu does not allow you to control how someone will react physically unless its sharingan genjutsu. Also, remove the word "instant" and include hand seals to cast it.
    (Genjutsu) Touketsu Oni: Frozen Devil
    Type:Offensive/Attack
    Rank:A
    Range:Short-Mid
    Chakra:30
    Damage:N/A
    Description: When Kana flashes her blue oni tattoo the opponent will instantly fall into an illusion where they are frozen in a block of ice with their apendages spread. They are completely frozen unable to move to make hand seals.The hot ice burns the body and numbs the body as well. The trigger for this genjutsu is visual, human nature causes the opponent to look when shown.
    ~Taught by Melizzle
    ~Usuable by Kana
    ~Usuable once per battle
    ~Declined~ Remove the word instant and include some hand seals.
    (Genjutsu) Hinketsushou: Anemia
    Type:Offensive/Attack
    Rank:A
    Range:Short-Mid
    Chakra:30
    Damage:N/A
    Description: The user holds their hand out to the opponent triggering the technique. The opponent falls into a genjutsu where they see the user fly quickly towards them. As soon as the user's illusion reaches the opponent's body, or the opponent attacks the illusion, the illusion burst into blood. Then liquid forms 3 bloddy humanoid figures next to the opponent. Immediately when formed, they bite the opponent. The opponent becomes drowsy as if they've lost a lot of blood, decreasing their attack and reaction time by 50%. For example if the user is Kage rank, they will become Jounin rank and be able to use the appropriate speed tables, jutsu, etc. of the reduced rank.
    ~Taught by Melizzle
    ~Lasts 2 turns
    ~Able to take effect once per battle
    ~No genjutsu for 2 turns when attempted
    ~Declined~ Do not resubmit.
     
         
    Last edited by Mathias; 06-08-2012 at 09:57 PM.

  7. #857
    Andrej's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Hayate Gekko View Post

    (Fuuton:Kyuutou Teishi)-Wind release:Jump Prohibitor
    Type:Supplementary
    Rank:B
    Range:Short-Mid
    Chakra:20
    Damage:N/A
    Description:The user will perform the Ram hand seal and exhale a large stream of wind a little above the opponent and the perform another hand seal wich will make the previously exhaled stream of wind take the form of a large,flat just around 20 cm above the opponents head.The disc will cover a 10m radius around the opponent.Once formed the disc of wind will start spinning rapidly unabling the opponent to jump and move upwards.If someone touches the disc of wind it causes deep cuts and wounds.
    ~Note:If not destroyed the disc will remain on the field for two turns.
    ~Note:No S rank wind techniques the same turn this is used.
    ~Can be used two times per battle.


    ±± Declined ±± If it causes deep cuts, why is there no damage in the technique?
    (Fuuton:Kyuutou Teishi)-Wind release:Jump Prohibitor
    Type:Supplementary
    Rank:B
    Range:Short-Mid
    Chakra:20
    Damage:40
    Description:The user will perform the Ram hand seal and exhale a large stream of wind a little above the opponent and the perform another hand seal wich will make the previously exhaled stream of wind take the form of a large,flat just around 20 cm above the opponents head.The disc will cover a 10m radius around the opponent.Once formed the disc of wind will start spinning rapidly unabling the opponent to jump and move upwards.If someone touches the disc of wind it causes deep cuts and wounds.
    ~Note:If not destroyed the disc will remain on the field for two turns.
    ~Note:No S rank wind techniques the same turn this is used.
    ~Can be used two times per battle.
    ~Declined~ Takes the form of a large, flat what? Disk? I'd like you to reduce the radius, considering this technique is of B rank. Either reduce it or increase its rank.
    I added the damage.
     
         
    Last edited by Mathias; 06-08-2012 at 10:00 PM.

  8. #858
    Baldy..'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Baldy.. View Post
    Link to approved Rays(Batoidea) Contract ^^

    (Kuchiyose:Batoidea:Krieg)- Summoning: Batoidea : Krieg
    Type: Summon
    Rank: A
    Range: Short
    Chakra: 30
    Damage: n/a
    Description: Krieg is a mediocre sized Ray who resembles a torpedo Ray in both looks and abilities, Krieg is roughly 18 meters long from tip to tail, with a pectoral wingspan of 24 meters, and his skin pattern resembles that of a cheetah, vibrant yellow with black spots. Krieg is fairly adept in the use of Raiton, and is able to use all Raiton jutsu up to and including A rank without the use of handseals, albeit slapping his pectoral fins together to replace handseals and using his Pectoral fins to execute the jutsu if need be. Krieg’s main ability, is that when using a Raiton jutsu, he automatically merges his natural ability to produce lightning currents with it, adding +20 damage to all Lightning jutsu used by Krieg. Krieg is also immune to all Raiton jutsu A rank and below, absorbing the lightning into his electric glands, and using the lightning to produce a large spherical omnidirectional blast of lightning that is released from all directions of his body, effectively creating a lightning bubble that spans out to mid range, stunning and blasting everything, the blast being equivalent to S rank. Krieg is however susceptible to S rank and above lightning jutsu, albeit he takes greatly reduced damage. Krieg is immune to his own current. Kreig's tail stinger is also indestructible. Additionally, he can speak both fluent English and Japanese, able to communicate with its summoner easily.

    Restrictions
    -Krieg can only be summoned once per battle
    -Krieg can only stay on the field for 4 turns.
    -Krieg can fly through the air for three turns through the use of chakra, on the fourth he must either be in water or he disappeared in a poof of smoke

    ±± Declined ±± Imune to A-Rank lighthing? . Why do you have it adding +20 to lightning technqieus and then have it only use A-Rank lightning? Why all that if the end result is S-Rank the same? The omnidirectional blast needs restrictions and explanations.

    ----------------------------------------------------

    (Kuchiyose: Batoidea: Driller)- Summoning: Batoidea: Driller
    Type: Summon
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: n/a
    Description: Driller is a large sawfish, a type of ray that highly resembles a shark with a flattened pronged outstretching nose. Driller is roughly 75 meters long, with his saw like nose comprising ⅓ of his body length and being nigh on indestructible. Driller has a pectoral fin span of roughly 18 meters. Drillers main ability is to coat things through primary or secondary contact in one of the five basic elemental chakras resulting in the thing coated, having a coloured shroud that equates to A rank elemental chakra, that can be used for defense and offensive purposes, and takes on the properties of the element used. Driller can be summoned above the opponent, nose first, as he falls, he begins to rotate frantically while coating himself in one of the five basic chakras, this forms a drill with Drillers Saw like nose at the epicentre of the drill, the drill coated in the chosen element, and falling down on the opponent, devastating everything within the immediate vicinity. Additionally, he can speak both fluent English and Japanese, able to communicate with its summoner easily.

    Restrictions
    -If Driller coats anything other than himself, it counts as one of the 3 moves per turn.
    -Driller can stay on the field for 2 turns.
    -Driller is able to fly through the air by applying small amounts of chakra.
    -Driller can only be summoned once per battle

    ~ Left for Scorps ~


    ±± Declined ±± A drill, long range, with any element that is almost the size of gamabunta? =_= NO!
    ~Resubmitting~ Link to approved Rays(Batoidea) Contract ^^

    (Kuchiyose:Batoidea:Krieg)- Summoning: Batoidea : Krieg
    Type: Summon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: n/a
    Description: Krieg is a mediocre sized Ray who resembles a torpedo Ray in both looks and abilities, Krieg is roughly 18 meters long from tip to tail, with a pectoral wingspan of 24 meters, and his skin pattern resembles that of a cheetah, vibrant yellow with black spots. Krieg is fairly adept in the use of Raiton, and is able to use all Raiton jutsu up to and including S-rank without the use of handseals, albeit slapping his pectoral fins together to replace handseals and using his Pectoral fins to execute the jutsu if need be. Krieg is also immune to all Raiton jutsu B rank and below, absorbing the lightning into his electric glands, and using the lightning to produce a large spherical omnidirectional blast of lightning that is released from all directions of his body, effectively creating a lightning bubble that spans out to mid range, stunning and blasting everything, the blast being equivalent to A rank. Krieg is able to choose to make gaps within the blast. Kreig's tail stinger is very resistant. Additionally, he can speak and thus is able to communicate with its summoner easily.

    Restrictions
    -Krieg can only be summoned once per battle
    -Krieg can only stay on the field for 4 turns.
    -Krieg can fly through the air for three turns through the use of chakra, on the fourth he must either be in water or he disappeared in a poof of smoke
    -Omnidirectional Blast can only be used 2 times per battle after absorbing a lightning attack.
    -All of his moves count towards the users move count

    --------------------------------------------

    ±± Approved ±± edited...many things.

    (Kuchiyose: Batoidea: Driller)- Summoning: Batoidea: Driller
    Type: Summon
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: n/a
    Description: Driller is a large sawfish, a type of ray that highly resembles a shark with a flattened pronged outstretching nose. Driller is roughly 35 meters long, with his saw like nose comprising ⅓ of his body length and being nigh on indestructible. Driller has a pectoral fin span of roughly 12(6 meters per wing, 15 in total) meters. Drillers main ability is to coat things through primary or secondary contact in one of the five basic elemental chakras resulting in the thing coated, having a coloured shroud that equates to A rank elemental chakra, that can be used for defense and offensive purposes, and takes on the properties of the element used. Driller can be summoned above the opponent, nose first, as he falls, he begins to rotate frantically while coating himself in one of the five basic chakras, this forms a drill with Drillers Saw like nose at the epicentre of the drill, the drill coated in the chosen element, and falling down on the opponent, devastating everything within the immediate vicinity. Additionally, he can speak both fluent English and Japanese, able to communicate with its summoner easily.

    Restrictions
    -If Driller coats anything other than himself, it counts as one of the 3 moves per turn.
    -Driller can stay on the field for 2 turns.
    -Driller is able to fly through the air by applying small amounts of chakra.
    -Driller can only be summoned once per battle

    ±± Declined ±± Don't resubmit. You didn't even listen to what i said.
     
         
    Last edited by Scorps; 06-08-2012 at 10:41 PM.

  9. #859
    Azazel's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Ototon: Kuno no Oto (Sound Release: The Sound of Kunai)
    Type:Supplementary
    Rank: C
    Range: Short
    Chakra: 15
    Damage: +1 per kunai
    Description: The user channels their chakra into kunai. Their chakra then acts as a solid wall of sound wave barrier between the force of gravity that immediately surrounds the kunai as they travel towards the desired location, allowing the kunai to travel at the speed of sound.
    *Travels at 315 Speed.

    ~ Declined. As I said. Sound is unaffected by gravity, but that does not mean it can negate it. ~

    Ototon: Attōtekina Obujekuto (Sound Release: Resounding Object)
    Type: Supplementary
    Rank: B
    Range: Short - Mid
    Chakra: 20
    Damage: +10 Damage to object
    Description: Taking in the same principle as "The Sound of Kunai", the user channels their chakra into an object and performs a hanseal. Their chakra then acts as a Solid Wall of sound wave barrier between the force of gravity that immediately surrounds the object as it travels towards the desired location, allowing the object to travel at the speed of sound.
    *Travels at 395 Speed.

    ~ Same as above. ~

    Ototon: Boryūmukontorōru - Kon'ya Wa Tōku· Hādo (Sound Release: Volume Control - Pump up the Volume)
    Type: Supplementary/Attack
    Rank: B
    Range: Short - Long
    Chakra: 20
    Damage: 40 (Only if increase in sound)
    Description: The user, after producing sound waves, will move one of their hands in such away that it appears as if they are decreasing or increasing the sound of a speaker (Clockwise to increase; Counterclockwise to decrease). Doing this allows the user to change the decibel of any sound waves produced so that it becomes either extremely loud and deafens the opponent or extremely soft to where the target could no longer hear it. Increasing the sound can cause the opponent's eardrums to blow, causing extreme pain and deafness.

    ~ Interesting. Needs some restrictions. ~

    Sound Training
    ~Leaving for Emperor.
     
         
    Last edited by Emperor; 06-09-2012 at 08:16 AM. Reason: I have learned A Ranked Sound from Emperor so far.

  10. #860
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    Re: ±±Custom Jutsu Submission±±

    My first CW :o I highly appreciate any guidance if it is to be declined ^^ Thank you!

    (Nagai Rosuto) - Long Lost
    Type : Weapon
    Rank : A
    Range : Short
    Chakra cost : 30
    Damage points : 60
    Description : Nagai Rosuto in its current state is a pair of chakra-metal katanas that are capable of fusing together into a single katana. Long ago, Nagai Rosuto was split into half, hence two incomplete katanas and then re-molded into two complete katanas. The katanas were distributed to different people and as time passed, they soon found themselves with the same wielder, Gondar. Gondar has discovered that by placing them nearby and channeling the same user chakra into it, they were capable of fusing into a single katana. The fused Nagai Rosuto was twice as strong as before and had a larger chakra capacity. Thanks to its improved strength and larger chakra capacity, samurai techniques gain a single rank increase. In order to defuse Nagai Rosuto, the user has to channel his or her chakra into it and pull the chakra apart, making two portions of chakra within and the de-fusion is done.

    (Must be taught by Gondar)
    (Can only be wielded by Samurais)
    (Fusing of Nagai Rosuto counts as a technique usage)
    (User must state what form it is at the start of the battle if he or she wants to use it or it could be included within the user's biography)
    ~Declined~ I will not allow a single rank increase for all samurai techniques. In your re-submission please think of something out of the box or I will be forced to DNR it. As it stands, its just another sword that boosts something which we have thousands of.
    (Katon : Sakashima) - Fire Release : Reverse
    Type : Offensive / Supplementary
    Rank : A
    Range : Short - Long
    Chakra cost : 30
    Damage points : 60
    Description : With this technique, the user can instead create a gigantic wall of flames behind the target of the user's liking. To perform this technique, the user will have to perform a single handseal and charge the fire chakra behind the enemy. As that is done, the user holds his hands out and pulls back, as if pulling a rope. The gigantic wall of flames than crashes towards the front like a tidal wave, burning and killing anyone who dares stands within its vicinity. Just like the name implies, it doesn't travel forward but backwards. It can also be used to just shield the user after being created.

    (Must be taught by Gondar)
    (Can only be used three times per battle)
    (The user will suffer the same consequences if used just short-range and directed towards the user)
    ~Declined~ Fire style does not work that way. You need some way for the fire to actually travel towards your target not fire chakra itself. You are confusing fire chakra to earth and wind chakra that can be manipulated away from the user.
     
         
    Last edited by Mathias; 06-08-2012 at 10:08 PM.

  11. #861
    Elesde Trip Mockingbird's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Submitting a new Summoning Contract
    If Approved, I would be dropping: Tasmanian Devil's



    Summoning Animal: Blue Ringed Octopus
    Scroll Owner: Jacob Moore
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: None Yet

    General Description: The blue ringed octopi reside in the coral reefs within the vast and relatively unexplored eastern seas of the Ninja World. Blue Ringed Octopi are recognized as one of the most venomous marine animals in the world, with their venom being potent enough to kill a human. They are known to produce a powerful neurotoxin known as tetrodotoxin, which is produced by bacteria in the salivary glands. Tetrodotoxin blocks sodium channels, causing motor paralysis and respiratory arrest within minutes of exposure, leading to cardiac arrest due to a lack of oxygen. The blue ringed octopi reside in the coral reefs within the vast and relatively unexplored eastern seas of the Ninja World.

    Summon General Abilities: Lining each of their eight arms are powerful suction cups (240 per arm, 1,920 suckers in total) that they generally use to move along the sea floor or other hard surfaces, as well as pry open shell fish. Their suckers are even strong enough to open up tightly closed jars. As the rank of the summoning increases along with overall size of the octopus itself, this ability will operate on a higher scale-While smaller octopi would prove capable of dealing minor, superficial damage to a human, one could imagine that the large ones would prove capable of dealing far more damage. Their many arms and powerful suckers, along with the powerful neurotoxin allow them to effectively catch and subdue their prey.

    The Toads seen in the series, these octopi can reach sizes that are significantly bigger than normal. The size of the octopi can range from no smaller than a watermelon to as big as the Toads on Myobokuzan.
    ~Leaving for Scorps~

    ±± Declined ±± Ace has the octopus contract
    Quote Originally Posted by Jacob Moore View Post
    (Katon:Guren)Fire Release:Crimson Lotus Flower
    Rank: A
    Typeffense
    Range:Short-Mid
    Chakra Cost:30
    Damage Points:60
    Description: The user alters their stance to hold their arm behind them while pushing their fire chakra into it while also drawing on the surrounding heat giving it a faint golden and orange glow and the slight outline of a claw. After the jutsu is primed the user will swing their arm in an upward fashion cleaving the ground next to them before expeling a wave of fire, they will then swing again at any angle of their choice and expel the rest of the built up fire chakra in a second wave of fire. The waves of flame are 10 feet wide that travels out to the edge of Mid range before fading into embers. If used on the ground the fire will cleave and gash the earth as it goes along. As it cleaves the ground it breaks apart the earth tossing around smaller rocks and minerals and other debris making it even harder to escape unscathed. Because of this, it makes it seem as if the waves of fire are "exploding" outwards, as shredded crystal minerals formed from the rapid heating of the earth fly towards an opponent. After the fire passes over the earth, it leaves glowing red gashes and cracks in the earth from the intense heat making it impossible to grow plants in those areas of the earth.
    ~Can only be used two times per battle
    ~Cannot be used two turns consecutively.
    ~Can only use A Rank and below fire next turn.
    ~Declined~ If the wave travels to the edge of mid-range and then turns into embers, it means the embers travel into long range, so why is this technique up to mid range? Yes the wave goes up to mid range but the effects of the attack are still reaching up to long.
    Resubmitting

    (Katon:Guren)Fire Release: Crimson Lotus Flower
    Rank: A
    Type: Offense
    Range: Short-Mid
    Chakra Cost:30
    Damage Points:60
    Description: The user alters their stance to hold their arm behind them while pushing their fire chakra into it while also drawing on the surrounding heat giving it a faint golden and orange glow and the slight outline of a claw. After the jutsu is primed the user will swing their arm in an upward fashion releasing a wave of flames that cleave the ground as it goes along. The wave of flames is 10 feet wide. As it cleaves the ground it breaks apart the earth tossing around smaller rocks and minerals and other debris making it even harder to escape unscathed. Because of this, it makes it seem as if the waves of fire are "exploding" outwards, as shredded crystal minerals formed from the rapid heating of the earth fly towards an opponent. After the fire passes over the earth, it leaves glowing red gashes and cracks in the earth from the intense heat making it impossible to grow plants in those areas of the earth.
    *Can only be used twice per battle
    *Cannot be used two turns consecutively
    ~Approved~ Nice and simple, well done.
    I removed the second wave of flames, the part about the embers, as well as the A Rank only next turn restriction.

    Approved Contract

    (Kuchoiyse no Jutsu: Elgar) Peregrine Falcon Summoning Technique: Elgar
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost:30
    Damage Points: N/A
    Description: Elgar is a medium sized falcon capable of comfortably carrying a single passenger on his back. Similar to Gamatatsu, Elgar is capable of altering the size of his body so that it does not serve as a nuisance when not in battle. After reducing his size, Elgar stands as tall as any other ordinary falcon. Being naturally lazy and nonchalant he is often reluctant to be summoned. Despite his naturally lazy outlook on life, Elgar remains one of the fastest of his species. Twice per battle, Elgar can move at speeds that would surprise even a Sannin in close range-taking the moment to either move towards the offensive, or to take evasive action and avoid an attack that might under normal circumstances be unavoidable. Elgar has a lightning element affinity.
    *Lasts for five turns
    *Can only be summoned once
    ~Declined~ Although you did describe it to some extent, I'm going to ask that you describe it further in terms of how fast he can travel with a better comparison and that twice per battle needs to count as one of your techniques per turn. Also, you are being too vague on the lightning affinity, up to what rank lightning can he use?
     
         
    Last edited by Scorps; 06-08-2012 at 10:36 PM.

  12. #862
    Kato.'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Kenjutsu: Tekunikku) Sword Arts: Jutsu Nullification Technique
    Rank: C-S
    Type: Defensive
    Range: Short
    Chakra: 15-40 (depending on the jutsu)
    Damage: N/A
    Description: The user will take their sword and channel a certain chakra nature into it, they will cover the blade in that chakra nature and when the opponents jutsu comes into striking range the user will slash through it. Cancelling the jutsu out.

    This is achieved by the user channelling the chakra nature that is strong to the opponents jutsu, for example: channelling wind chakra through the blade to cancel out a lightning jutsu.

    The rank of the jutsu varies on what jutsu it is cancelling out. Like if there was an A Ranked jutsu coming at the user they would use a B/A Ranked version of this jutsu.

    -Can only be taught by Kato Rokuemon
    ~Declined~ Do not resubmit.
    _______________________

    Updating
    (Kougake Shippuu) Hurricane Gauntlets
    Rank: S
    Type: Weapon
    Range: Short-Mid
    Damage: 80
    Chakra: 40 (for abilities)
    Description: The hurricane gauntlets are two gauntlets that cover the users whole forearm.
    They have two abilities, the first is the ability to release wind chakra in the form of hurricanes around the users forearms.
    the second is the abilitly to transform into two swords which can be strengethened by having the user channel wind chakra through the swords making them sharper and stronger.
    The two abilitys are activated in different ways. To activate the hurricanes around the users forearms the user simply has to pump wind chakra through the gauntlets and the gauntlets will make the wind into a violent hurricane around the forearm.
    But to activate the twin sword ability the user performs the tiger handseal and applies chakra, this causes the gauntlets to turn into two swords bound to the users forearms but a chain at the end of the swords hilt.
    When using the hurricane ability of the gauntlets the user can fire the hurricanes that have been created at the opponent up to mid range away (the hurricanes are A Rank).
    One of the main uses of the hurricane ability for the gauntlets is for more powerful close combat fighting.

    The hurricane gauntlets, when active can block projectile/stream type lightning jutsu up to A rank and B/A rank water projectiles, aswell as basic ninja tools by the user pointing his arms towards the jutsu/projectile and applying more chakra to the gauntlets, causing the hurricanes to increase in size and strength. (this is with the hurricane ability) This will cause projectile/stream type lightning jutsu's to be canceled out due to the wind hurricanes and water projectiles will either be blown back towards the opponent or will be re-directed.

    - Cannot perform any wind jutsu whilst the Hurricane Gauntlets are activated
    - Cannot perform jutsu that requires handseals whilst the twin swords ability is active
    - The user can alternate the abilities ie. have a sword active in one hand and the hurricane active in the other
    - The hurricanes that are fired are A rank
    - The hurricanes can only be fired 4 times
    - Firing the hurricanes counts towards the users 3 moves
    - Can block up to A rank projectile/stream type lightning jutsu, B/A rank water projectiles and basic ninja tools up to 4 times.
    - Blocking counts as a move from the 3 per turn.
    - Can only be used by Kato Rokuemon

    ±± Approved ±±

    Approved Post
    (Kougake Shippuu) Hurricane Gauntlets
    Rank: S
    Type: Weapon
    Range: Short-Mid
    Damage: 80
    Chakra: 40 (for abilities)
    Description: The hurricane gauntlets are two gauntlets that cover the users whole forearm.
    They have two abilities, the first is the ability to release wind chakra in the form of hurricanes around the users forearms.
    The second is the ability to transform into a single sword which has a whirlwind that is wrapped around the blade of the sword that boosts the strength of the sword and the damage it causes. Also the gauntlets can transform into a bow that has the ability to shape wind chakra into the shape of arrows and fire them.

    The two abilitys are activated in different ways. To activate the hurricanes around the users forearms the user simply has to pump wind chakra through the gauntlets and the gauntlets will make the wind into a violent hurricane around the forearm.
    But to activate the sword ability the user performs the 'Tiger' handseal and applies chakra, this causes the left gauntlet to turn into the single sword bound to the users forearm by a chain at the end of the swords hilt. When the sword is active its damage is increased by +10 due to the whirlwind that is wrapped around the blade.
    To activate the bow ability the user forms the 'Ram' handseal and the right gauntlet turns into a bow with the ability to turn wind chakra applied by the user into arrows that can be fired as projectiles. The arrows are A Ranked.

    When using the hurricane ability of the gauntlets the user can fire the hurricanes that have been created at the opponent up to mid range away (the hurricanes are A Rank).
    One of the main uses of the hurricane ability for the gauntlets is for more powerful close combat fighting.

    The hurricane gauntlets, when active can block projectile/stream type lightning jutsu up to A rank and B/A rank water projectiles, aswell as basic ninja tools by the user pointing his arms towards the jutsu/projectile and applying more chakra to the gauntlets, causing the hurricanes to increase in size and strength. (this is with the hurricane ability) This will cause projectile/stream type lightning jutsu's to be canceled out due to the wind hurricanes and water projectiles will either be blown back towards the opponent or will be re-directed.

    - Cannot perform any wind jutsu whilst the Hurricane Gauntlets are activated
    - The user can alternate the abilities ie. have a sword active in one hand and the hurricane active in the other
    - The hurricanes that are fired are A rank
    - The hurricanes can only be fired 4 times
    - Firing the hurricanes counts towards the users 3 moves
    - Firing arrows count as one of the users 3 moves
    - Can block up to A rank projectile/stream type lightning jutsu, B/A rank water projectiles and basic ninja tools up to 4 times.
    - Blocking counts as a move from the 3 per turn.
    - Can only be used by Kato Rokuemon

    ±± Declined ±± Did you resubmit this? Why? Bold the changes. We don't have crystal balls to guess what you did to the technique on your resubmission.

    (Fuuton: Kyuushuu Garandou) Wind Style: Suction Void
    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description: The user will form the 'Snake' handseal and gather their Fuuton chakra in a certain point. Then once all the chakra is gathered they release it, creating a black hole-like mass of Fuuton chakra that sucks in everything short range of it.

    -Lasts 3 turns
    -Can only be taught by Kato Rokuemon
    ~Declined DNR~ Similar technique already exists.
     
         
    Last edited by Scorps; 06-08-2012 at 10:43 PM.

  13. #863
    Kryptiic's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Katon: Yōyū Pitto | Fire Style: Molten Pit
    Type: Attack
    Rank: A
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description: The user focuses his Fire chakra into their legs and then stomps on the ground, sending the chakra underground, specifically, in an area wherever the user chooses. The user would then focus his fire chakra in that location, in a 5 meter radius circle of Fire chakra. The fire materializes underground through the use of the Monkey hand seal, soon turning into lava after coming into close contact with the Earth sediments and soil. By forming a single Tiger hand seal thus, the earth above the lava would collapse suddenly, making whatever standing on top lose its balance and fall into a pit of lava, which is 5 meters deep.

    Restrictions
    - Can only be used three times per battle
    - No more Fire jutsu for the rest of the turn
    - No Fire jutsu above A rank next turn.

    ±± Declined ±± Very similar to cannon technique


    Genjutsu: Genjitsu Ni Baindo Sa Rete Iru | Illusion Technique: Bound to Reality
    Type: Supplementary
    Rank: A
    Range: Short - Long
    Chakra: 30
    Damage: N/A
    Description: The user will cast the genjutsu towards the opponent by performing the handseals ‘Snake → Dragon.’ Once the hand seals are complete the opponents visual, hearing and sense of touch will be affected. The opponent under the genjutsu will see an illusion that he is making his own movements, while also able to feel as he is in control of his own body. However, in reality he/she is completely bound and unable to move. While in the genjutsu everything sounds like it should in the genjutsu, like the sound of footsteps or jutsu. If the opponent uses a jutsu, he is able to form them, however not direct them in any kind of way to the desired direction, but will see the illusion of him releasing the jutsu where he desires. In the genjutsu the victim will see what the user does in reality making it seem less like a genjutsu.

    Restrictions
    - Lasts two turns.
    - Usable only once per battle.
    - No genjutsu in the same turn.
    - No genjutsu above A rank the next turn.
    - Must wait one turn after its use to use again.
    - Can only be taught by Kryptiic

    ±± Declined ±± Do not resubmit. No long range Gen. Oped.


    Doton: Chakura Jushin-Ki | Earth Style: Chakra receiver
    Type: Supplementary
    Rank: A
    Range: Short - Long
    Chakra: 30
    Damage: N/A
    Description: When on the ground the user will make small pillars, other objects or things such as small divots that can potentially be unseen if used discreetly. The made object acts as a chakra receiver to the person who created it. Through doing this it gives you the ability to use earth jutsu while you are in the air by channeling chakra into it from in the air, using it as a medium to get 'earth contact' while in the air. Figuring out it is a chakra receiver is difficult, especially since it could appear as a normal pillar or other object made. The made object only reacts to the users chakra signature or those who they allow.

    Restrictions
    - Usable three times per match.
    - Only B rank and below earth jutsu can be made in the same turn.
    - Only A rank and below earth jutsu next turn.
    - Must be on the ground to use this jutsu.
    - Can only be taught by Kryptiic


    ±± Declined ±± Don't resubmit
     
         
    Last edited by Scorps; 06-08-2012 at 11:13 PM.

  14. #864
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Nara.. View Post
    Dragon Booster (Doragonbūsutā)
    Type: Weapon
    Rank: S-rank
    Range: N/A
    Chakra: 40 to absorb
    Damage: N/A
    Description: The ultimate weapon named Dragon Booster is believed to give the wielder dragon-god power and it is considered dangerous weapon. When a warrior sacrifice his soul to the dragon-god, one shall achieve unlimited abilities, as the saying says, a ninja who give his wills and soul to the dragon-god, has gain the power of a dragon, and thus receive a gauntlet which beholds powers within. It has a ability called Elemental reactivity, where when user block a elemental attack, react according to the element. Can absorb up to A-rank,the user needs to be trained in that element up to A-rank in order to absorb it.

    Fire element: The user's hand burns, making the user's punches burn the enemy
    Water Element: After absorbing, thrust his palm to the ground, one can create spikes under enemy to attack him back.
    Wind Element: Give the user speed boost for a while
    Lighting Element: Create a lighting aura around the user, numb the body of all enemies within short range
    Earth Element: Create a earth layer on the user's body, protecting the attacks

    - Cannot be used by anyone except Nara..
    - Can only be used once per three turns
    - The aftereffects ranks is equal to the [Rank of the absorbed attacks - 1 Rank]
    - Can be used to absorb defenses of enemies as well, but only absorbs elemental chakra but not the physical body itself
    - The aftereffects last for the a turn(Turn in which it is absorbed)
    - Cannot absorb advanced elements

    Pic:

    ~Declined~ Still OP. Do not Resubmit.
    -------------------------------------------------------------------------------
    Changed all the effects




    (Kuchiyose no Jutsu: Sonkei Kame)Summoning jutsu: Brother Kame
    Type: Summoning
    Rank: A
    Range: N/A
    Chakra: 30
    Damage: n/a
    Description: Kame, the wood mouse, is one part of the notorious duo of doom. His attire is a blue tattered shirt(which fits him perfectly) and a brown cape.His cape is fixed on him with a golden earring which belonged to an old mokuton user. Due to he and his brother's psychotic and destructive tendecies, they took to extreme training since they were young and so have excellent chakra control as well as being able to perform techniques on the same scale as regular shinobi and He has a natural affinity to earth, and so can use all earth techniques the user knows up to A-rank. His small size,speed and agility also goes a long way to boost his reaction time.
    -He can perform Doton techniques known by the user up to A-rank.
    -After mixing his earth chakra with his summoner's suiton, they can perform any mokuton technique that the summoner knows up to B-rank.
    -In order for them to use mokuton the user, must have mokuton training up to b-rank.
    (sorta like how naruto mixed his chakra with one of the frogs to create a combination move when fighting against guren)
    ~Declined~ Neither of your bios has Mokuton listed as an ability.

    (Kuchiyose no Jutsu: Haku Hame)Summoning jutsu:Brother hame
    Type: Summoning
    Rank: A
    Range: N/A
    Chakra: 30
    Damage: n/a
    Description: Same, the illusion mouse, is the other part of the notorious duo of doom. He wears a green cloak which has a hood and is tightened at his waist level with a blue rope. He also carries a staff that reaches up to his shoulder.Due to he and his brother's psychotic and destructive tendecies, they took to extreme training since they were young and so have excellent chakra control as well as being able to perform techniques on the same scale as regular shinobi. Hame likes to think of himself as a 'mage' and so studied the arts of genjutsu. With his training his expertise in performing genjutsu techniques became almost comparable to Jiraiyas toads(Ma and Pa).
    -He can perform all genjutsu that summoners know up to A-rank
    ~Approved~

    [IMG][/IMG]


    Approval link: [X]
    (Kuchiyose no Jutsu: Sonkei Kame)Summoning jutsu: Brother Kame
    Type: Summoning
    Rank: A
    Range: N/A
    Chakra: 30
    Damage: n/a
    Description: Kame, the wood mouse, is one part of the notorious duo of doom. His attire is a blue tattered shirt(which fits him perfectly) and a brown cape.His cape is fixed on him with a golden earring which belonged to an old mokuton user. Due to he and his brother's psychotic and destructive tendecies, they took to extreme training since they were young and so have excellent chakra control as well as being able to perform techniques on the same scale as regular shinobi and He has a natural affinity to earth, and so can use all earth techniques the user knows up to A-rank. His small size,speed and agility also goes a long way to boost his reaction time.
    - He can perform Doton techniques known by the user up to A-rank.
    - Lasts four turns

    ±± Declined ±± When resubmitting, bold the changes


    Shadow Combat Style: Shadow Tunneling Fang (Kage no Sentō: Kiba ton'neringushadō)
    Type: Offensive
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description: The user after making Ram Handseal put their palms on the ground, and make the shadow travel underground, going through the small spaces between the ground, it travels in fast rate, and then appear under enemy feet in a form of a hand, rendering enemy unable to run. A clone created from user's shadow can use this jutsu.
    - Only be used by those who have learnt Shadow Combat
    - Can grab the enemy for a turn


    ±± Declined ±± Ridiculous.

    Shadow Combat Style: Shadow Swing (Kage no Sentō: Kage suingu)
    Type: Offensive
    Rank: B-rank
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user swing his sword/kunai as he release shadow chakra from the weapon, creating an arc of shadow at the direction he swings, when the shadow hits the enemy, it corrupts the target and make a connection with user's shadow.
    - Only be used by those who have learnt Shadow Combat


    ±± Declined ±± Makes no sense.
     
         
    Last edited by Scorps; 06-08-2012 at 11:15 PM.

  15. #865
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    Re: ±±Custom Jutsu Submission±±

    (Genjutsu: Mikkoku Kurouido) Illusion Technique: Black Widow's Betrayal

    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user performs 3 handseals and creates a genjutsu that latches onto the opponent's brain, gaining control of the user's chakra. It will suddenly and powerfully make the opponent fear his own jutsu, which will translate in seeing the jutsu transform into something menacing or deadly to the user. For example, turns a dragon fireball around and has it attack the opponent, turns an earth armor into a spiked one, where the spikes grow inwards instead of outwards, etc etc. This only works on jutsus of the same rank as the technique. Genjutsu specialists will be able to affect 1 rank above.
    In case of the Kurama, the effects actually become real. By latching itself on the part of the brain that controls the chakra, shortly after preforming the technique, the genjutsu will have the opponent resume the contact with the jutsu and have it's own chakra reshape, re-manipulate the jutsu into what the genjutsu is creating.
    *Can affect up to three people, the genjutsus will be linked*
    *Can only be used once every 2 turns*
    *Can only be used 4 times*

    ~ A brilliant idea. However when combined with your Kurama-ness, its too OP. ~

    (Oumu Kuchiyose no Jutsu: Amazonia no Kourou ) Parrot Summoning Technique: Elders of Amazonia

    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The Elders of Amazonia are 5 small parrots said to be hundreds of years old. Each parrot has a different Elemental Affinity, which they use to sense their surroundings and react accordingly. In battle, they fuse they chakra system with the user, allowing her/him the ability to sense her surroundings likewise. Vinícios Vendaval is the elder of Wind, he is able to sense the drafts and disturbance of the air to detect anything in his surroundings. Leopoldo Labareda is the elder of Fire, and is able to sense heat to pinpoint his opponents. Adelina Aquosa is the Elder of Water, and is able to sense water molecules to understand her surroundings. Teodória Terreiro is the Elder of Earth, and is able to sense the vibrations in the earth, sensing her opponents through seismic sense. Rufino Relâmpango is the Elder of Lightning, and is able to sense her surrounding by the electromagnetic signature.
    *Once per battle, they may actively participate in the making of a jutsu using their own element, either participating in an inherently combo technique (thus making it faster) or by pushing a technique one rank further by making it a combo. Does not count as a jutsu*
    *There can only be one elder in play per summoner, and only lasts 5 turns*
    *Can only be used twice per battle, 2 turns after the first jutsu ended*

    ~ Declined. I do not wish to approve one technique that summons 5 with five elemental affinities. ~

    ( Akari no Shinka ) Custom Weapon: Light of the Evolution

    Rank: N/A
    Range: N/A
    Chakra Points: N/A
    Damage Points: Based on the Blunt or Sharp Stats
    Description: Akari no Shinka is the name given to an organic metal extracted from the cells of the Chakra three. Over the course of several eras, the metal would be extracted and tempered by the finest of artisans, craft-smiths and jewelers, until a very thin and light amorphous metal was created, the Akari no Shinka, as bright as diamond. While it's most usual state is in the form of a long beaded string, which is wrapped around the neck and bosom like a brilliant and light sautoir, by charging chakra through it, ever so slightly, it quickly assumes nearly any shaped object, such as a whip, a katana, a gauntlet or even a shield, this comes at no cost. It's most unusual characteristic, though, is the way it responded to beatings of the craftsmen. Every time it was beaten, it would respond in a similar way, as if the more blunt force it was put into it, the more strength would the metal endure, as if evolving at a fast pace.

    The idea behind this metal is a weapon that evolved the more usage it gets. The more damage points a certain jutsu has, the more the weapon evolves. If the damage points of the jutsu surpass the stats, then the weapon won't be able to affect it, or could even shatter until the user gives her own life points to save it.

    Akari no Shinka acquires stat points by being hit by the category's damage. For example, if an Earth jutsu were to hit the staff directly, it would cause blunt damage. If the damage points are equal or lower than the stat, then the said damage will be absorbed and 5% of it will be used to increase the stat.

    Thus, for the base stat, a B rank Earth jutsu, 40 Damage, would hit the metal and it's blunt force/momentum would be stopped, then 5% will be absorbed, thus the stat will change to 42.
    The damage the metal gives when whip/katana/sharp form is given by the Sharp Force, the strength of the gauntlet/shield/blunt form is given by the Blunt Force. The metal will absorb the technique just enough so that the user is missed entirely, thus, even if the technique is much bigger than the user, if the damage is lower than the stat, it will part harmlessly.

    Only official battles on the Battle Arena or Ninja World will count (No restrictions, stealing/killing allowed). Only one bio at a time will be able to wear the metal and count it officially and if it's being used in the Ninja World, points won't be absorbed permanently in the Battle Arena (and vice-versa). A link will be given for every stat change, and will kept track in my Custom Jutsu Thread.

    Breaking the metal will require the user to give 100 health points to bring it back, which will cause exhaustion and the user won't be able to use S rank techniques in the current battle. The stats will be reset.


    Stats (Base Stat, 40):

    Blunt Force: 40
    Sharp Force: 40
    Heat Resistance: 40
    Freeze Resistance:
    Electricity Resistance: 40
    Radiation Resistance: 40
    Vibration Resistance: 40
    PH Resistance: 40

    ~ Declined. The rule on no 'sets of weapons' applies to this. If it can transform into anything, it's like a whole huge set of weapons. ~


    ±± Leaving All for Kiwi Sorbet ±±
     
         
    Last edited by Emperor; 06-09-2012 at 08:21 AM.

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    Re: ±±Custom Jutsu Submission±±

    Wind drill(kaze kiri)
    Type:Attack
    Rank:B
    Range:Short/mid
    Chakra Cost:25
    Damage Points:40
    Description the user turls his or her arm in spiral movement gathering the wind around the user formeing a wind drill geving the user the a steddy curent of wind to control

    Tornado Wall(torune-do hei)
    Type: Defence
    Rank:B
    Range:short
    Chakra Cost:20
    Damage Points:N/A
    Description:Thr user gathers wind curents around him or her and forms 4 tornado around the user giving the user a perfect defence (but will only last for 3 turns)

    Ninja Gear Knight
    Type: Weapon (Mechanial Ninja Tool)
    Rank: A
    Chakra Cost: 60 to power it
    Damage Points: 40
    Description: I pull out a scoral and place it on the ground and i place my hand on it and A mid size mechanial type of puppet it is made of a type of metal that came from a
    rear ore that comes from a island that is all ways moving its height 5ft7 its weight 125 pounds unlike a puppet it runs on charka stored in a tank with in its chest it is armed with a spear that is about 4ft long and about 25 pounds and a sheild that is 4ft wide and about 25 pounds with a 2ft spike in the middel if the shelid (Note After 5 turns it will stop moving till i fill it up)2Note(And it dose not attack independetly unless i comand it to and that would count as 1 of my moves)



    ±± All Declined ±± these submissions show me that you don't have much experience but that you also didn't even take the time to read a bit of this thread of the Jutsu List. Please do so, to understand best what is possible to submit because the first ones have been done countless times before as was the weapon
     
         
    Last edited by Scorps; 06-08-2012 at 11:18 PM.

  17. #867
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    Re: ±±Custom Jutsu Submission±±

    (I am currently being trained in Sound by Xylon and am in the C-ranks.)

    (Ototon: Ototon no Jutsu) Sound Release: Sound Technique
    Type: Supplementary
    Rank: C
    Range: Short-Long
    Chakra Cost: 15
    Damage Points: N/A
    Description: The user will focus Ototon chakra in a specific area on the battlefield with specific structure dependent on the user's desired traits as he focuses it. The Ototon chakra will be propagated outward from the point as sound waves, which will be perceived as whatever sound the user desires, as the sound waves will fit the specifications to produce the sound. This is mainly used as a distractionary tactic and no sounds produced through this technique can harm the opponent. For example, the user could use this technique to create the sound of a sword being unsheathed behind the opponent, causing them to panic and react.
    Note: No sounds produced by this technique will damage the opponent.

    ~ Approved. Simple, but useful, I like it. ~

    (Ototon: Genjutsu Zoushoku) Sound Release: Illusionary Propagation
    Type: Supplementary
    Rank: C
    Range: Range of Genjutsu being used.
    Chakra Cost: The same as the Genjutsu being used.
    Damage Points: N/A
    Description: This technique involves the simultaneous use of a Genjutsu technique. The Genjutsu is focused in a form infused with Ototon chakra that allows it to be propagated throughout the area in the form of sound waves. The user creates a sound, that, if heard by the opponent, places them within the Genjutsu of their choosing.
    Note: Can only be used three times per battle.

    ~ Declined, do not resubmit ~
    ---

    (If this technique's rank must be changed to C-S to be approved, please change it. I understand that this would only allow me to use it to propagate techniques relative to my current rank in Ototon training.)

    This technique is based upon the mechanic of this technique:
    (Genjutsu: Sharingan) - Illusion Technique: Copy Wheel Eye
    Rank: C - S
    Type: Supplementary
    Range: Short
    Chakra cost: 15 - 40
    Damage points: N/A
    Description: This technique is simply the use of generic genjutsu used by members of the Uchiha clan. By simply having their opponents look into their eyes, the Uchiha can lock the user within a genjutsu of their choosing.
    Note: Can only be used with 3 tomoe sharingan.



    ±± Leaving them for Kiwi Sorbet ±±
     
         
    Last edited by Emperor; 06-09-2012 at 08:23 AM.

  18. #868
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    Re: ±±Custom Jutsu Submission±±

    Summoning Animal: Western Dragons
    Scroll Owner: Bedlington
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A
    Description and Background:

    The Western Dragon Contract summons a specific kind of dragon that has 4 legs and a pair of wings. Some other forms of dragons that are not part of this contract are the Eastern Dragon (4 Legs, Snakelike body, no wings - Chinese Dragon) and Wyrvens (2 Legs and a pair of wings). Dragons summoned from this contract are able to speak, strong, able to fly to some degree (if one is very old or very heavy, it might not be able to fly well) and may be able to mold chakra in a unique way (such as breathing fire with Fire Release, emitting wind from the mouth with Wind Release, strengthening scales with Earth Release).

    Long ago, dragons were abundant and they lived among humans. Dragons were more powerful than humans and although most lived either peacefully among humans, there were some dragons who abused their power to rule groups of people. By the time the Sage of Six Paths walked the Earth, the numbers of dragons had dwindled. Most dragons by this point lived in isolation and there were a few who lived peacefully with humans; there were no more dragons who ruled over people.

    At this time, people began to learn the secrets of manipulating chakra from the Sage of Six Paths. Unfortunately, bad feelings existed in most people towards dragons and the popular beleif was that all dragons were inherently evil. The first shinobi with their new found abilities decided to exterminate all dragons to punish them. Most dragons were killed at this time, however, a few of the dragons who had lived peacefully among humans avoided death. Aided by their human friends, the dragons were able to hide. As time has passed the surviving dragons gave rise to new generations and each generation has remained hidden around the world. They have been so succesful in hiding that the idea that dragons once lived is thought to be a myth by most of the shinobi world.

    Descendants of the surviving dragons formed an alliance long ago to aid in their survival. Each member of the alliance signed the contract. The dragons of the alliance have never forgotten that they were saved by humans. Therefore, in order to pay back their debt, the dragons of the alliance have allowed certain shinobi to sign the contract of the alliance. These shinobi have the ability to summon the dragons of the alliance. Today, the dragons continue to live scattered around the shinobi world in hiding. They travel only for the alliance to meet up.


    There is another contract used to summon Elemental Dragons. The Western Dragons Contract is different from the Elemental Dragons Contract. The dragons referred to in the Elemental Dragons Contract are called:

    (paste from -Updated and edited- Hellsbadass's customs - it was the link given on the Approved Summoning Contract List)

    9.(Kuchiyose: elemento ryuujin)- Summoning: element dragon god
    Type: Supplementary
    Rank: S
    Range:Short
    Chakra Cost: 50
    Damage: N/A
    Description: The user summons an elemental dragon into the battle field. the dragon is able to jutsus based on its element and they could fly. there 5 or 6 elemental dragons (all taken.. i am not sure who else have it.. i know b.sama has one). this like a normal summonin jutsu, the user must bite his tumb and do the hands to summon the dragon and the dragon could some user. My dragon is a lightnin element.
    pic:



    co creater: Sakumo Hatake
    Unlike the elemental dragon gods, who utilize their elements to the fullest extents, the Western Dragons are not able to use all jutsus of an element. For example certain Western Dragons can Breath Fire, therefore they will only be able to use Fire Jutsu that can be produced from the mouth. A dragon who does not breath fire might be able to utilize basic Earth Release to strengthen scales.

    To give some examples of summonings that I plan to submit:

    Temeraire
    Temeraire would have the ability to emit wind style from his mouth



    AuRon
    AuRon is known as a gray dragon - meaning that he has no scales. As a result he would be more suceptible to various attacks however he gains advantages from being lighter (being faster than any other scaled dragon). AuRon can use Fire Style Attacks from his mouth



    Saphira
    She is a scaled dragon who can use Fire Style attacks from her mouth.





    These Custom Jutsus are only submitted if the contract is approved:

    (Uesutan Doragon Kuchiyose no Jutsu: Saphira) Western Dragon Summoning Technique: Saphira
    Type: Summoning
    Rank: A-Rank
    Range: Short
    Chakra: 30 Chakra
    Damage:N/A
    Description:
    The user summons the Saphira. Saphira is a female blue scaled dragon about half the size of Gamabunta. Saphira is able to fly and breath fire. The user is able to ride on Saphira's back by using chakra on the feet to stick to Saphira. She can breathe a stream of blue fire and breath indivdual fire balls. Her fire can be considered an A rank Fire Release Tehniques and by controlling the intensity of the flame, she can breathe fire considered to be any rank bellow A Rank.
    - Note: The user must have signed the western dragon contract
    - Note: Can only be used when the user is on the ground or high up the air
    - Note: The turn Saphira is summoned the user can only use one other Jutsu
    - Note: Can only be used once per battle



    (Uesutan Doragon Kuchiyose no Jutsu: Avatre) Western Dragon Summoning Technique: Avatre
    Type: Summoning
    Rank: A-Rank
    Range: Short
    Chakra: 30 Chakra
    Damage:N/A
    Description:
    The user summons the Avatre. Avatre is a female scarlet scaled dragon who is a little smaller then half the size of Gamabunta. Avatre is able to fly and breath fire. The user is able to ride on Avatre's back by using chakra on the feet to stick to Avatre. She can channel raiton into her tallons into her feet up to A Rank.
    - Note: The user must have signed the western dragon contract
    - Note: Can only be used when the user is on the ground or high up the air
    - Note: Can only be used once per battle

    Feel free to make any edits that you deem necessary


    ±± All Declined ±± Don't Resubmit. No mythical animals. Hells has the dragon contract yes, but it was approved ages ago. We don't approve those anymore.
     
         
    Last edited by Scorps; 06-08-2012 at 10:44 PM. Reason: Added two Custom Jutsu

  19. #869
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    Re: ±±Custom Jutsu Submission±±

    (Raiton: Ōsei no Kagayaki) - Fairy Glitter
    Type: Offensive
    Rank: Forbidden
    Range: Short
    Chakra: 50
    Damage: 80
    Description: The Fairy Glitter is a sacred powerful technique that is known to few. Requiring a tattoo for the completion of this technique, only those bestowed with the tattoo and sufficient skill are able to activate this technique. As said, the key to this legendary technique is the tattoo. Firstly, the user would hold out his hand, raising it up, hand angled towards the sky. The hand with the tattoo, of course. By utilizing his Raiton chakra, the user channels his chakra into the tattoo, using it as a medium to hold the entity of chakra. The lightning chakra stimulates the tattoo, activating it, causing it to glow. As the tattoo glows, the user would bring his hand down, clenching his fist as he points the fist at wherever he wants the technique to take place in, whilst the user uses his other hand to support the hand with the tattoo. With great speed, the clouds darken and a ring of lightning is sent down from the sky. The ring of electricity's size can be controlled by the user, to control the size of the attack. The ring of electricity would hover about the place that the technique will take effect on. Once in place, a large amount of lightning from the sky would descend directly above the lightning ring, at great speeds similar to real lightning. The lightning is proportionate to the size of the lightning ring, but it's density and voltage is devastatingly powerful. As such, the resultant damage is only caused within the ring itself, striking whoever it is with great force and speed, eradicating him off the face of the Earth with a resounding explosion of lightning, the shockwave and debris carrying on for miles that affects even the user himself, and anyone in range. After usage, the user's arm with the tattoo would be severely blackened after severe concentration of a burst of lightning chakra, in which the hand becomes paralyzed for 2 turns. After using so much Raiton Chakra, the user is unable to mold Raiton Chakra for the next 4 turns.

    - Can only be used 1x per battle
    - Paralyzing of the arm with the tattoo on it for 2 turns, and great pain in that arm. (Severely blackened and hurt after concentrating such immense chakra in one location.) This results in an inability to perform hand seals.
    - No using any lightning technique for the next 4 turns



    ±± Declined ±± Tattoo as a medium requires you to have Fuuinjutsu mastery.


    (Fuuton: Kurasshu) - Crash
    Type: Defensive|Supplementary
    Rank: A-Rank
    Range: Depemds
    Chakra: 30
    Damage: n/a
    Description: The technique is based off of the user utilizing their chakra, and inserting it into a substance. The substance can be intangible or tangible depends upon the situation. The substance acts as a medium to contain for your chakra to be inserted into. As the chakra is successfully inserted into the substance, by utilizing the slicing trait that the wind is well known for, the wind chakra slices through the bonds of the chakra particles within that substance causing it to spread outwards. By manipulating your chakra with great precision, the wind continues ravaging inside the substance, causing it to spread outwards to the point it severs totally, turning into many smaller harmless particles of the substance, making it neutral. After using on a Tangible object it falls downwards towards the ground completely, where as using it on a Intangible object disperses it entirely.

    - Can be used eight times per match
    - No wind techniques in the same turn, or the turn after
    - After using it for the eighth time in a match, the user loses their ability to mold wind chakra properly
    - For elemental techniques the user can neutralize it up to A-Rank, where as non elemental techniques can be neutralized up to S-Rank.




    -Still submitting other Customs-


    ±± Declined ±± OPED
     
         
    Last edited by Scorps; 06-08-2012 at 11:20 PM.

  20. #870
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    Re: ±±Custom Jutsu Submission±±

    (Megumi no Bishamon) - War God's Blessing Seal
    Rank: S
    Type: Supplementary/ Defence/ Attack
    Range: Short
    Chakra Cost: B-rank (20); A-rank (30); S-rank (40)
    Damage Points: B-rank (40); A-rank (60); S-rank (80)
    Description:
    These seals were specifically made to aid the user during close range combat, to make the user untouchable so that he could focus more on the attack without having to worry about defence. These seals are placed on the user's body: back of the neck, arms, legs, torso, back, hands, feet, etc. Their ability is somehow simple, however, they can be used with great versatility.
    By flowing his chakra through any of the seals, the user can cause the respective seals to expel a burst of chakra which only covers a short range. This can be used as a defensive measure, so when the opponent attacks the user, the burst of chakra is released, pushing the opponent back as well countering the chakra on the opponent's attack. It can be used as an offensive type, by expelling those same bursts of chakra when the user attacks the opponent, pushing him back. They can also be used as a supplementary type, in order to make the user avoid an attack or to stop an attack of his own, which would be impossible because of it's momentum, by using the chakra burst to change or stop the trajectory of the attack.
    These chakra burst can change in strength and there are some versions of them:

    B rank level - strong enough to push the user or the opponent away. Enhances hand to hand, kenjutsu or other weapon attacks, making them stronger. Can parry up to B-rank attacks

    A-rank level - Strong enough to push the user or the opponent away to bigger distances. A direct attack of it can severely damage an opponent, being compared in strength to a hit of the rasengan. It can also be used to enhance the user's attack, though it's not used that way that often, but is instead, used to cause a direct blow on the opponent. Can parry up to A-rank attacks.

    S-rank level - A burst of chakra of this level can easily make a big crater on the ground and in terms of strength, can be compared to the Odama Rasengan. It is not used as a supplementary type due to it's power, but more as an offensive measure or even, in difficult situation, as a defensive one. Can parry up to S-rank attacks
    _____________

    A-rank level can only be used three times per battle.
    S-rank level can only be used two times per battle.
    These are pre-applied seals which must be stated on the user's bio in order to be used in battle.
    Can also be used by samurais, since it only needs chakra to be focused on the seal to activate it.
    Each usage of a seal, counts as one of the user's three moves per turn.
    ___________
    -Declined-
    Jesus.
     
         
    Last edited by Nexus; 06-09-2012 at 06:39 PM.

  21. #871
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by ~Rihan~ View Post
    (Genjustu: irixyu-jon) Genjustu Style: Kyōka
    Rank: S
    Type: Defense
    Range: Short- Mid Range
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user activates their third tomoe sharigan, and looks the enemey in the eye's putting them in a genjustu. The genjustu distorts an enemy's perception of him by creating an illusion akin to an afterimage, making him think someone's there when they're really no one there but a illusion
    - Requires Third Tomoe
    - Can only be use 3 times
    - Last 3 Turns


    (Genjustu: kanchi) Genjustu Style: Meikyō Shisui
    Rank: S
    Type: Defense
    Range: Short- Mid Range
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user activates the thrid tomoe sharigan, and looks the enemy in the eye's. And when they've made eye contact, the user's pressence complete disseapers. Making the enemy unaware of his presence, even if they were looking straight at him
    - Requires Third Tomoe
    - Can only be used 3 times
    - Last 3 Turns



    (Genjustu: kaonajimi) Genjustu Style: Love & Pain
    Rank: S
    Type: Defense
    Range: Short- Mid Range
    Chakra Cost: 40
    Damage Points: N/A
    Description: the user activates their third tomoe sharigan, and look into the enemy's eye's and once they've made eye contact. The user perception and hearing is changed, so enemy's look like friend while friend looks like enemy. Making the enemy attack them, thinking they're enemy's and even if they try to convince him through word it wont work because they're voice sound like the enemy's
    - Requires Third Tomoe
    - Can only be used once
    - Last 3 turns

    ~ None of them deserve to be an S-rank. ~

    Genjustu: irixyu-jon) Genjustu Style: Kyōka
    Rank: D
    Type: Defense
    Range: Short- Mid Range
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user activates their third tomoe sharigan, and looks the enemey in the eye's putting them in a genjustu. The genjustu distorts an enemy's perception of him by creating an illusion akin to an afterimage, making him think someone's there when they're really no one there but a illusion
    - Requires Third Tomoe
    - Can only be use 3 times
    - Last 3 Turns


    (Genjustu: kanchi) Genjustu Style: Meikyō Shisui
    Rank: D
    Type: Defense
    Range: Short- Mid Range
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user activates the thrid tomoe sharigan, and looks the enemy in the eye's. And when they've made eye contact, the user's pressence complete disseapers. Making the enemy unaware of his presence, even if they were looking straight at him
    - Requires Third Tomoe
    - Can only be used 3 times
    - Last 3 Turns



    (Genjustu: kaonajimi) Genjustu Style: Love & Pain
    Rank: D
    Type: Defense
    Range: Short- Mid Range
    Chakra Cost: 40
    Damage Points: N/A
    Description: the user activates their third tomoe sharigan, and look into the enemy's eye's and once they've made eye contact. The user perception and hearing is changed, so enemy's look like friend while friend looks like enemy. Making the enemy attack them, thinking they're enemy's and even if they try to convince him through word it wont work because they're voice sound like the enemy's
    - Requires Third Tomoe
    - Can only be used once
    - Last 3 turns

    can you change the rank to what you think is the great one


    ±± All Declined ±± for a long time now, custom sharingan Genjutsu has been forbidden
     
         
    Last edited by Scorps; 06-08-2012 at 10:26 PM.

  22. #872
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    Re: ±±Custom Jutsu Submission±±

    (Kage Kensei) | Shadow trap
    Typeffensive/Supplementary
    Rank:A
    Range:Short-Mid
    Chakra:40
    Damage:80
    Description:The user pulls out a batch of shuriken (Ranging from 5 to 8) and then he proceeds to throw them rapidly while performing the rat handseal.
    The purpose of this technique is to hit the enemy's shadow in order to paralyze him or his attacks.
    This technique is based on Shadow Imitation Shuriken Technique.

    *Note: The user can only perform this 3 times.
    *Note: After using this technique, the user can't use C rank or below shadow techniques.
    *Note: The user must state he has sufficient shurikens in the start of a battle or this technique will be disregarded, as you cannot pull a large amount of shuriken from a small pouch.

    ( I added the damage there because I was following the example given to me in the first page of this thread, this technique does not do any damage.Feel free to edit that or anything else, specially the Rank of this technique.)


    ±± Declined ±± For being banned
     
         
    Last edited by Scorps; 06-08-2012 at 09:29 PM.

  23. #873
    Wind..'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Yoton: Mizutamari Teppoudama no Jutsu) - Lava Release: Pool of Bullets
    Type: Attack
    Rank: S-Rank
    Range: Short - Long
    Chakra: 40
    Damage: 80
    Description: After creating a Lava Source (similar to a Water Source), the user channels his Chakra into it and manipulates the Lava to create hundreds of bullets that shoot out of the Lava Source at high speeds from different directions hitting the enemy and both damaging them from sheer force as well as burning their skin.

    -Must be taught by Wind..
    -Must have a Lava Source to use this
    -Can only be used twice per battle
    -Cannot use S-Rank or above Lava Release Jutsu for one turn after this technique is used

    ±± Declined ±± Similar technique exists


    (Yoton: Gomutsume no Jutsu) - Lava Release: Rubber Claw
    Type: Supplementary
    Rank: S-Rank
    Range: Short - Mid
    Chakra: 40
    Damage: N/A
    Description: The user begins by channeling their Yoton Chakra through their body and into the ground below their opponent. After doing so they make Lava burst from the ground. As this Lava bursts from the ground, the user transforms and shapes it into a Rubber Claw which wraps around and engulfs the opponent. This restricts the opponent from preforming any Hand Seals as well as it restricts their movement.

    -Must be taught by Wind..
    -Only usable three times per battle
    -Must have Dodai Biography

    ±± Declined ±± why is this an S-Rank? B-Rank tops...


    (Meiton: Kurai Wakusei Orosu) - Dark Release: Dark Planet Launch
    Type: Attack
    Rank: Forbidden-Rank
    Range: Mid-Long
    Chakra: 50
    Damage: 90
    Description: The user begins by gathering their Meiton Chakra into their palm. As they do this the user begins to release it from their palm and form this Chakra into a huge dense ball (radius of 10ft) of this Meiton Chakra. After forming the huge ball, the user then launches the ball from their hand. On impact, the ball creates an explosion the size created by a Blaze Ball.

    -Must be taught by Wind..
    -Only usable once per battle
    -Cannot use other Dark Release Jutsu in the same turn or one turn after
    -Leaves the user exhausted as well as the hand it is created in somewhat charred causing slowed Hand Seals
    -Leaves the user very prone to Taijutsu attacks due to the user being off balance from the major stress on the hand used


    ±± Declined ±± First off, why is this Forbidden? also, Dark Release is based on the concept of absorption, manipulation and redirection of energy/chakra. You are simply producing chakra. Were was it shown in the use of Dark Release by Hiruko that without absorbing a technique he could shoot anything? I would allow a "lower ranked" version of this...B-Rank but that already exists. So, unless you can make this more reasonable, its declined.
     
         
    Last edited by Scorps; 06-08-2012 at 10:31 PM.

  24. #874
    Earth Eater Toku's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Raiton- Chikyū ītā no Ken) Lightning release- Earth Eater’s Fist
    Type: Attack
    Rank: S-rank
    Range: Short- Long
    Chakra cost: 40
    Attack points: 80
    Description: the user will perform the necessary hand seals and focus a large amount of lightning chakra into his fist. He will then strike the ground w/ his fist releasing large amounts of lightning that will surge through the ground “eating” through it destroying anything underground that is within range. The lightning will leave a plain field a rocky wasteland once it has ripped through it. The area that the user stands on is unaffected by the jutsu because of the lightning being pushed away from him.
    *Note: Can only be used by Toku.
    *Note: Can only be used 2x per battle.
    *Note: Note: Cant use any Lightning jutsu next turn or any S-rank Lightning and above the turn after that.

    ±± Declined ±± Posted outside the weekly markers
     
         
    Last edited by Scorps; 06-08-2012 at 09:30 PM.

  25. #875
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    Re: ±±Custom Jutsu Submission±±

    (Raiton: Kyouseki kabe)- Lightning Release: Polarity Wall
    Rank: B
    Type: Defense
    Range: Short
    Chakra Cost: 20*
    Damage points: N/A
    Description: The user rises their hand in front of them and creates an shield of electrical energy to protect himself from most forms of harm. The shield is completely transparent except for the outer part of the shield which emits blue or red electricity. The shield is around 2 inches thick and is circular shaped. The size is completely up to the user, however the max size is thrice the size of the user. The user can do anything while using the shield except attack , which includes moving, jumping, gliding, climbing and grinding making it useful to use in enemy-infested areas. It can be set so blocked damaged chakra is absorbed.

    Note: Can only be used thrice a battle
    Note: Can only block up to A-ranks(Can only defend against B-ranks)
    Note: The shield last two turns max
    Note: -10 per turn still active*
    Note: Can only be taught by Better

    (Raiton: Rai katana)- Lightning Release: Electric Blades
    Type: Supplementary
    Rank: A
    Range: Short - Long
    Chakra Cost: 30
    Damage: 60
    Description:This technique channels a large high concentration of electricity to the user's hands. The amount of energy is so great that it becomes visible. This forms blades of pure energy around each of their hands in, and they cause massive amounts of damage when used as a melee attack. Once the technique is completed, the user(if not in short-range already) charges forward and thrusts the blades into the target. This produces heavy amounts of damage that is usually fatal. The user can also slam their hands on the ground with this active cause all the lightning to surge through the ground. They are one-use weapons and must be re-triggered every time they are used. In order to re-activate them it cost 30 chakra. They will also be deactivated with time if not used.

    Note: Can only be taught by Better

    ±± All Declined ±± Posted outside the weekly markers
     
         
    Last edited by Scorps; 06-08-2012 at 09:30 PM.

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