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  1. #1001
    The Pervy Sage's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by The Pervy Sage View Post
    (Bukku of Zetsubou: Bundan 1 – Fuu no Matsuro) Book of despair: Chapter 1 – Seal of Fate
    Type:Attack
    Rank: Gen = A, Seal = A, Fire = forbidden
    Range:Short-Mid
    Chakra: gen = 30, seal = 30, fire = 50
    Damage: 100
    Description: This is the first sealing spell of the Book of despair, written by the dark lord himself. The book of despair is one of 4 books containing ninjutsu “spells” said to be written by the dark lord himself. The book was found many years ago after being lost for thousands of years and is the only one of its kind. The user will always carry this book. The blank pages of the book have the seals on the for fuuin jutsu, to save the user having to carry scrolls. If they are not carrying it, they will have it sealed within a special seal on their hand or glove if they are wearing one. If the book needs to be summoning it will be a part of this jutsu and will cost 10 chakra. Once the book has been summoned the user will break the seal (B rank) on the book opening it to its first spell, the Seal of Fate. There are 3 stages of this seal.

    Stage 1: Upon breaking the seal to release this jutsu, the user will chant the ancient words written on the page.
    “Let the darkness of hell burn yours soul for eternity”
    Upon doing so, the words of this “spell” will cast genjutsu upon anyone within range of this jutsu who can hear it. The illusion spreads around the field of the night, darkness and a red moon. As it does, dark flames erupt from the ground in a square formation mid-range around the user. This gives off the presences of evil that would send chills down a man’s spine. As the illusion is created, the targets will see hands, like those of zombies, come out of the ground grabbing their legs holding them in place. As this genjutsu is a distraction for the second layer of the jutsu. (This genjutsu is A ranked when it comes to breaking it and it spreads across the field pretty fast)

    Stage 2: As the dark flames of the illusion spread around the field, kanji formula spread across the floor beneath the flames making a circle of kanji formula all around the user, creating one giant seal on the floor. This can’t be seen as it’s hidden within the genjutsu, which is hard for people to tell that they are in. If the user is in the air the kanji formula will be written in the air, making a sealing circle that stops a person from going underground. If the ground is destroyed the seal remains until broken. (The seal written is A ranked and acts in sync with the genjutsu. If the genjutsu is broken, the sealing circle will still continue but can be seen).

    Stage 3: The genjutsu will have been cast distracting the opponent as the seal is set up ready to release the seal of fate. All the kanji formula around the field will light up as a pentagram forms under the targets within the circle so that they are standing on one of the lines. The user will activate the seal by closing the book saying:
    “Release, Seal of Fate”
    As they do, the seal will release spiralling black flames from all the seals in the pentagram. The users won’t be standing on any of the lines, but all his targets will be. These flames will shoot up long range into the air burning all in their path, leaving nothing but the seal of the dark lord burnt into the ground. The circle of flames is as shown in the image below with the user stood in the middle.


    Note: This jutsu takes up 3 of the users jutsu in one turn.
    Note: The jutsu can be ended at any time. Each stage takes up one of the user’s jutsu per turn, so if the user ends the jutsu before stage 3, they can still use one more jutsu ect.
    Note: The genjutsu is A rank. The seal formed on the floor is A rank. The fire released is forbidden ranked.
    Note: The black flames are just normal fire, but the blackness of them is to represent evil in the jutsu.
    Note: Useable once per battle.
    Note: If the 3rd stage is released, the will feel the heat of the flames himself, though he may not touch the fire, the heat given off is unbelieveably hot and so his skin will still be burnt. As it is, the user will be unable to use any form of taijutsu for 2 turns due to the sourness of his skin and won’t be able to use S ranks or above in his next turn.
    Note: The genjutsu spreads around like the first Hokage’s infinity darkness jutsu, and about the same speed, along with the circle of kanji formula.
    Note: The 3rd stage can be released at any point, but isn’t as effective as it would be when the full pentagram forms as less area is covered with the jutsu.
    Note: The seal itself isn’t forbidden ranked, the fire released from it is, the seal holding the fire is A ranked. Like how jiraiya’s sealing method could hold amaterasu.
    Note: No fuuin in the next turn.
    Note: The user can't use any other elements while this is active apart from fire. But he can't use the fire in the same turn, because the 3 stages take up the 3 jutsu per turn, unless the user doesn't release the seal in the same turn

    ~Leaving for Scorps or Emperor~
    ~ First pick a single rank, then we'll look at this again ~

    (Bukku of Zetsubou: Bundan 1 – Fuu no Matsuro) Book of despair: Chapter 1 – Seal of Fate
    Type:Attack
    Rank: S rank
    Range:Short-Mid
    Chakra: gen = 30, seal = 30, fire = 50
    Damage: 100
    Description: This is the first sealing spell of the Book of despair, written by the dark lord himself. The book of despair is one of 4 books containing ninjutsu “spells” said to be written by the dark lord himself. The book was found many years ago after being lost for thousands of years and is the only one of its kind. The user will always carry this book. The blank pages of the book have the seals on the for fuuin jutsu, to save the user having to carry scrolls. If they are not carrying it, they will have it sealed within a special seal on their hand or glove if they are wearing one. If the book needs to be summoning it will be a part of this jutsu and will cost 10 chakra. Once the book has been summoned the user will break the seal (B rank) on the book opening it to its first spell, the Seal of Fate. There are 3 stages of this seal.

    Stage 1: Upon breaking the seal to release this jutsu, the user will chant the ancient words written on the page.
    “Let the darkness of hell burn yours soul for eternity”
    Upon doing so, the words of this “spell” will cast genjutsu upon anyone within range of this jutsu who can hear it. The illusion spreads around the field of the night, darkness and a red moon. As it does, dark flames erupt from the ground in a square formation mid-range around the user. This gives off the presences of evil that would send chills down a man’s spine. As the illusion is created, the targets will see hands, like those of zombies, come out of the ground grabbing their legs holding them in place. As this genjutsu is a distraction for the second layer of the jutsu.

    Note: This genjutsu is A ranked.
    Note: Counts as one of the 3 jutsu per turn


    Stage 2: As the dark flames of the illusion spread around the field, kanji formula spread across the floor beneath the flames making a circle of kanji formula all around the user, creating one giant seal on the floor. This can’t be seen as it’s hidden within the genjutsu, which is hard for people to tell that they are in. If the user is in the air the kanji formula will be written in the air, making a sealing circle that stops a person from going underground. If the ground is destroyed the seal remains until broken.

    Note: This seal is A ranked and spreads around the field at the same speed as the genjutsu. The circle will continue to form if the genjutsu is broken.
    Note: The kanji formula is not bound to the ground so if the ground is destroyed, the formula will remain.
    Note: This counts as one of the 3 jutsu per turn. So when used with the genjutsu in stage one, that's 2 of the users 3 jutsu per turn used already.


    Stage 3: The genjutsu will have been cast distracting the opponent as the seal is set up ready to release the seal of fate. All the kanji formula around the field will light up as a pentagram forms under the targets within the circle so that they are standing on one of the lines. The user will activate the seal by closing the book saying:
    “Release, Seal of Fate”
    As they do, the seal will release spiralling black flames from all the seals in the pentagram. The users won’t be standing on any of the lines, but all his targets will be. These flames will shoot up long range into the air burning all in their path, leaving nothing but the seal of the dark lord burnt into the ground. The circle of flames is as shown in the image below with the user stood in the middle.

    Note: This is the reverse of the sealing jutsu jiraiya used to seal amaterasu. It releases fire that is black, long range into the air, and is S ranked. The flames last for 10 seconds.
    Note: This counts as one of the 3 jutsu per turn, and can't be used if the kanji formula isn't complete.




    Note: The jutsu can be ended at any time. Each stage takes up one of the user’s jutsu per turn, so if the user ends the jutsu before stage 3, they can still use one more jutsu ect.
    Note: The genjutsu is A rank. The seal formed on the floor is A rank. The fire released is S ranked.
    Note: The black flames are just normal fire, but the blackness of them is to represent evil in the jutsu.
    Note: Useable once per battle.
    Note: If the 3rd stage is released, the flames will all errupt around the user, not under him, so the user will take little damage compared to anyone else caught in the flames as the fire is infused with their chakra.
    Note: The genjutsu spreads around like the first Hokage’s infinity darkness jutsu, and about the same speed, along with the circle of kanji formula.
    Note: The 3rd stage can be released at any point, but isn’t as effective as it would be when the full pentagram forms as less area is covered with the jutsu.
    Note: The seal itself isn’t S ranked, the fire released from it is S ranked, the seal holding the fire is A ranked. Like how jiraiya’s sealing method could hold amaterasu.
    Note: No fuuin in the next turn.



    First of all, changed the rank. I made it S rank because A ranked genjutsu + A ranked Fuuin is S rank in total

    I've added notes after each stage to make it clearer


    Added/editted the other bolded parts

    I also took out a couple of restrictions because before it was forbidden ranked, meaning heavier restrictions but i think it's now balanced, if not, i'll change it some more.



    ~ No. There has to be a way to stop the kanji, by breaking the ground, also remove the can do in air part. ~
    New submission


    (Bukku of Zetsubou: Bundan 2 – Zetsubō no hon) Book of despair: Chapter 2 – Adventure seal
    Type: Defence/sealing
    Rank: Forbidden (S ranked gen + A rank water + A rank fuuin)
    Range:Short-Mid
    Chakra: 40
    Damage: N/a
    Description: This is the second sealing spell of the Book of despair, written by the dark lord himself. The book of despair is one of 4 books containing ninjutsu “spells” said to be written by the dark lord himself. The book was found many years ago after being lost for thousands of years and is the only one of its kind. The user will always carry this book. The blank pages of the book have the seals on the for fuuin jutsu, to save the user having to carry scrolls. If they are not carrying it, they will have it sealed within a special seal on their hand or glove if they are wearing one. If the book needs to be summoning it will be a part of this jutsu and will cost 10 chakra. Once the book has been summoned the user will break the seal (B rank) on the book opening it to its second spell, the Adventure seal. The user will open their book, revealing a seal that will release a special genjutsu combined with an attack.

    Genjutsu: The genjutsu will be released as black hands shoot out of the book grabbing the target/targets, pulling them into the book. Unless they break the gen, no matter what they do, it will be in their head and they can’t break free of the hands. These hands pull them into the book as though it’s sealing them. The next thing the target/targets know, they are landing in a wasteland like that of a nightmare with a labyrinth in front of them as the users voice echo’s around them:
    “You have been sealed within my book and I shall tell your story. I am the author of the book so I shall decide your fate. There is only one way out, and that is through the labyrinth. You are unable to use any jutsu as that is not what is within the story. If you make it through the labyrinth alive, you will break the seal freeing yourself. Should you die in the labyrinth… well, rest in peace. If you break the rules of the book, then you shall be… erased from the book. That is the law of story writing, never go against the plot.”
    This illusion will seem so realistic, enough to convince almost any ninja it’s a fuuin and that they have been sealed. If the targets are bound in this illusion, usually they will try to fight through the labyrinth to get out and free themselves, but they will run into illusions of the users clones in the labyrinth and will be stuck in a free form spar with them until they can hit them.

    Reality: While the targets see the illusion of themselves being pulling into the book with great speed, in reality, water is forming under that rising quickly around the targets body. A 1 inch layer of water will form around the target/targets body in 5 seconds. As it forms a kanji formula will rise up with the water, sealing the target, much like gaara's sand sealing technique that was seen to be used of edo tensei. This seals the target for good ending the match.

    Note: The genjutsu is like itachi's genjutsu's where it's all happening in their head, so their bodies don't move, just in their minds.
    Note: Overall the jutsu equates to a Forbidden ranked. But, the genjutsu is S ranked, the water forming is A ranked (so people don't argue when it comes to breaking it off, i gave it a rank) and the fuuin seal is A ranked.
    Note: Useable once
    Note: No other jutsu can be used while this is being used
    Note: Takes up the users 3 jutsu per turn.
    Note: No fuuin for 2 turns afterwards
    Note: No genjutsu in the next 2 turns.

    ~ First, "stuck in a free form spar", you cannot predict what the opponent does on seeing your clones; for all you know, he might decide to throw jutsu at them. Second, there has to be some time lapse between the activation of the genjutsu and the water. Third, the sealing cannot end the match; there must be some way to fight back or some other thing that depowers it ~


    ±± Leaving both for Emperor ±±
     
         
    Last edited by Emperor; 07-07-2012 at 12:19 PM.

  2. #1002
    Senior Member House's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by House View Post
    re-submit:

    (Han Kami han hito no ken) Fist of a Demigod
    Rank: Forbidden
    Type: Defense/Offense
    Range: Short-Long
    Chakra Cost: 50
    Damage Points: 90
    Description:The user will bite his finger and drip some of his blood into the ground, using it as a sacrifice in the before turn. After the turn has ended he may slam his hands on the ground, having a giant arm, resembling Gedo Mazo's right arm to be summoned from the ground.That means it is the same size as Gedo Mazo's right arm. The arm has a fair amount of brute strength, being able to tear off flesh respectively and sharp nails that allows him to go through most of the techniques. This technique was passed down from the Sage of the 6th Path to newer generations in order to provide protection from the Gedo Mazo. The user may take defensive purposes as having this arm erupt right underneath him and close its hand, having the hand to protect him and make a counterattack of having this arm punch the opponent with the user inside the closed hand. It may take offensive measures as having the arm crush the opponent. If the hand closes, it is airtight inside.
    Note:
    ~Unable to use Doton techniques for 2 turns due to the restrains on the body.
    ~Causing -50 damage to user as of the restrains of the jutsu
    ~The user can only use B-rank and below ninjutsu for 1 turn due to the restrains on the body.
    ~While this technique is active, the user may only use 2 techniques in every turn.
    ~The arm can stay in the fight for the max of 3 turns. After the 3 turns, it will go back into the ground.
    ~Can be used 1x
    ~Dr. House may teach this.

    ~ You can't just randomly summon a giant arm. What is it made of ? -_-" ~

    note for checker:
    ~put more restriction
    ~took out stuff to make it less op
    ~changed description
    what I'm dropping:

    (Mai· Sōru jihi o motte iru!) Have Mercy Upon My Soul!
    Rank: S
    Type: Supplementary
    Range: Himself
    Chakra Cost: 30 (See Description)
    Damage Points: +15 Ninjutsu
    Description: Once the user is wielding Sumitsukigasa for the minimum of 2 turns, he may use the chakra of the sword for his own advantage. The sword sucks 10 chakra every turn, but it leaves excess chakra behind. When the user wishes after the 2 turns, he may harness this chakra and the chakra absorbed within that turn onto his own advantages, boosting his power. Once this system has been broken, the sword becomes unbalanced in the same turn when this chakra has been harnessed, the sword becomes useless in the same turn. Because of the unbalance of the sword, user will receive -10 health damage in the same turn. As it tries to suck it back the taken chakra at once what has once left the sword, in the next turn, user suffers -30 chakra loss. As the sword has sucked back an enormous amount of chakra in that turn (meaning 30 chakra), activating itself once again, a furious wind will surround it, leaving the area in a really windy environment for when it sucked back the 30 chakra. This means that no raiton attacks of S-rank can be made from the user in that turn when there is a windy environment. As the sword becomes out of control when it sucks back the chakra, having an S-ranked fuuton chakra surround it, only Kage or higher may be able to handle it.
    Note:
    ~Can be used 1x
    ~The sword won't be useable in the same turn as this technique.
    ~Only Kage or higher may use this.
    ~Sumitsukigasa must be wielded.
    ~Can be taught by Dr. House

    my cw:

    Sumitsukigasa - Dante's Horn of Sorrow
    Type: Weapon
    Rank: S
    Range: Short
    Chakra: 40 (-10 each turn)
    Damage Points: 80
    Description: It has yet been said within many dusty old books that a great man named Dante Alighieri has gone to save his loved one from the great evil toad of Myobokuzan, Gamafer. Dante had gone down into the pit of death, into Gamafer's lair. After 7 days of a bloody fight, Dante failed to save his flower, and he showed no mercy to Gamafer. After the bloodbath, Dante carved a blade from Gamafer's mighty horn and he took these pieces to be forged by Hephaestus, the nearby blacksmith. He had forged the mighty double-bladed sword, and named Sumitsukigasa. The double-bladed sword is made of mostly unbreakable bone, harder then steel. Because of the blade part is made of bone, and most of it's parts, the weapon weighs almost half of it's size, and can be handled in order to reach high speeds. The -10 chakra in each turn is because Sumitsukigasa sucks the user's chakra in order to maintain it's ability, which is being always in the state of having itself imbued with wind chakra, quite similar to (Fūton: Kaze Kyōka no Tsūru) - Wind Release: Wind Enhanced Tools, and it won't stop until the double-bladed sword is out of short range from the user. If the user wishes, he may channel more of his chakra into the sword, which is an additional -10 chakra in each usage, in order to extend the pre-existing wind chakra inbued within the sword, onto 5-6ft. As the wind chakra has been extended on the sword in order to reach 5-6ft, the blade becomes an S-ranked wind blade, but for only that turn. Since the sword has an affinity for Wind, and as the sword's inbued abilities will travel onto the user's hand giving him a uniqueness of enabling him to seal a mere handseal for any wind jutsus. When the user performs any wind jutsus, the inbued chakra will add it's own inbued wind chakra from the sword (10 chakra which been sucked off from the user, every turn) into the technique completely, (transfering that sucked -10 chakra into the technique) having the sword lose its inbued wind chakra for that turn.
    Note:
    -Because of the sword's abilities, only a Sannin may hold the sword.
    -Because of it's wind affinities, only who mastered wind may use it.
    -If user wishes, the wind chakra imbued within the sword can be extended so that it will reach onto 5-6ft.
    -Only may Dr. House use this, and who he allows.
    -If someone tries to hold it, the sword will start sucking most of his chakra out of him, leaving him with a feeling of drained.

    submitting cw cj:

    (Fuuton: Sora no kūki burēdo) Wind Release: Air Blades of the Skies
    Rank: Forbidden
    Type: Offense
    Range: Short
    Chakra Cost: 50
    Damage Points: 90
    Description: Once the user is wielding Sumitsukigasa for the minimum of 4 turns, he may use the sword's affinity of wind for his ultimate advantage. The sword sucks 10 chakra every turn, but it leaves excess chakra behind. After the 4 turns, putting all the chakra which the sword had left as an excess and plus the user's chakra, the user will slam his sword into the ground, having enormous amounts of fuuton chakra run through the ground. As the massive amounts of fuuton chakra runs through the ground, enormous fuuton pillars will be shooting out from the ground, reaching high into the skies all around the battlefield, impaling the enemy from below. The tunnels that these fuuton pillars created can be used as supplementary like using a fire jutsu to strengthen/inflame the wind pillars or water jutsu to create multiple water vortex around the battlefield. The pillars will remain as long as the sword struck into the ground but lasts for the next 2 turns.
    Notes:
    ~Can be used 1x
    ~Chakra released from the sword is shaped into a blade that can cut through nearly anything.
    ~User may only use this technique in the same turn.
    ~No A-rank or above ninjutsu in the next turn.
    ~Due to the strain of this jutsu and -50 damage, the user wont be able to use taijutsu in the next two turns.
    ~User needs to master Taijutsu in order to hold this.
    ~Dr. House may teach this.
    ~Only kage or above may use this.

    re-submit:

    (Han Kami han hito no ken) Fist of a Demigod
    Rank: Forbidden
    Type: Defense/Offense
    Range: Short-Long
    Chakra Cost: 50
    Damage Points: 90
    Description: The user will bite his finger and drip some of his blood into the ground, using it as a sacrifice in the before turn. After the turn has ended, he may slam his hands on the ground, having the finest quality of earth from the ground be compressed/steel like quality to have a giant earth arm, resembling Gedo Mazo's right arm, to erupt from the deep ground. That means it is the same size as Gedo Mazo's right arm. The arm has a fair amount of brute strength, being able to tear off flesh respectively and sharp nails that allows him to go through most of the techniques. This technique was passed down from the Sage of the 6th Path to newer generations in order to provide protection from the Gedo Mazo. The user may take defensive purposes as having this arm erupt right underneath him and close its hand, having the hand to protect him and make a counterattack of having this arm punch the opponent with the user inside the closed hand. It may take offensive measures as having the arm crush the opponent. If the hand closes, it is airtight inside.
    Note:
    ~Unable to use Doton techniques for 2 turns due to the restrains on the body.
    ~Causing -50 damage to user as of the restrains of the jutsu
    ~The user can only use B-rank and below ninjutsu for 1 turn due to the restrains on the body.
    ~While this technique is active, the user may only use 2 techniques in every turn.
    ~The arm can stay in the fight for the max of 3 turns. After the 3 turns, it will go back into the ground.
    ~Can be used 1x
    ~Dr. House may teach this.

    for checker: answered as what is it made of

    (Katon: Kita no doragonzu) Fire Release: Dragons of the North
    Rank: S
    Type: Defense/Offense/Supplementary
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user kneads fire chakra around him, having a fire vortex surrounding his body. As the vortex fully formed, upon the user's wish, the fire vortex will advance towards wherever the user wishes like the opponent, while the end of the vortex a visage of a dragon forms which will crash into the opponent onto long range. The dragon may split off into different heads as it is advancing towards the enemy, making a multi-directional attack. The fire vortex may stay around the user for 3 turns if he wishes, only being able to use fire for the meanwhile.
    Note:
    -No S-ranks or above fire technique in the next turn
    -Only sannin or higher may use it.
    -while this is activated, only fire may be used.
    -Can be used 2x


    ±± All Pending ±± Resubmit. You can drop your CW and replace it with another one yes, but you need to link us to the post were the current one was approved. Also, although you can drop the weapon and submit a new one, you can't drop the technique. CJs can't be drop currently.
     
         
    Last edited by Scorps; 06-30-2012 at 05:26 PM.

  3. #1003
    Shady Doctor's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (hatsu guramu wangetsu ke hirate) 8-trigrans crescent blade palm
    Rank: A
    Range: Long
    Type- Offensive
    Chakra cost: 30
    Damage: 60
    Description: Much like the "Air palm" technique, this jutsu allows a Hyuga member to use his/her great chakra control to shoot chakra from their palm. Just like the air palm the user focuses chakra into their palm but focuses more on density and sharpness to shoot several 10 inch, crescent shaped chakra blasts that can easily cut through stone walls, flesh and bones..

    - Only can be taught by William24

    ±± Declined ±± Don't resubmit.


    -—----------------+------—----------—-----
    (Couldn't find Japanese translation) 8-Trigrams Dispersal palm.
    Rank: A
    Range- Close
    Type- Defense/supplementary
    Chakra cost- 40
    Damage- N/A ( -15 to user for every dispersed jutsu B-rank or up)
    Description- Using his byakugan, a hyuga member can see the weak points in a jutsu. Once the weak points have been spotted he can use his palm to force large amounts of chakra into the jutsu and making the chakra come out of the weak points thus dispersing it. Example : if a water dragon or lightning ball is coming towards him, he hits it with his palm while forcing chakra into it and exploding inside thus stopping it and dispersing it.

    - only taught by william24
    - can only be used on jutsu A-rank and below
    - Can only be used 4 times
    - The user receives -15 damage for every A/B-rank jutsu he disperses.

    (Edit if you'd like)

    ±± Declined ±± Attempted before. Don't resubmit.

    —-------------------------—-----------------

    Summoning Technique: (souseiki harinezumi) Godric
    Rank- S
    Range-Short
    Type- supplementary
    Chakra Cost-40
    Damage-80
    Description- The user cuts his palm till blood drips. Once that is done, he then does 5 hand seals and slams his/her hands on the ground.. Godric (My summon) Will Appears in mid air (short range) above the user circling him/her.. His Beak is Incredibly Strong. This summon is two times larger and moves quite quicker then Sauske's Hawk. so easily rideable. His talons are covered in sharp, golden armor, the same armor covers his beak and parts of his wings. All the Lesser birds of Paradise can talk, so can this one. Godric can use S-rank Fuuton and below and can also shoot One hundred wind coated feathers at an opponent. (The feathers are 2 feet long with the wind coat)


    -Only Taught By William24
    -Only can stay on turn for 4 Turns
    -User Cant Use wind jutsu while bird is in play
    -Dosent need to use handseals too use jutsu
    - the bird counts as 1 move every turn its in play.
    - Can only shoot the feathers once and it counts as an S-rank.

    • training and permission to make summoning (http://www.narutobase.net/forums/sho...d.php?t=194269)


    ±± Declined ±± Don't resubmit. Too many birds like that one
     
         
    Last edited by Scorps; 06-30-2012 at 05:29 PM.

  4. #1004
    -Haku Yuki-'s Avatar
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    ヽ༼ຈل͜ຈ༽ノ
     

    Re: ±±Custom Jutsu Submission±±

    Hyouton: ichichi yuki rabbito danmaku ( Ice release: one thousand snow rabbit barrage)
    Type: Attack
    Rank: A
    Range: Short-long
    Chakra Cost: 30
    Damage: 60
    Description: The user will make 3 hand seals and focus his wind and water into the snow all around the enemy The user will use shape manipulation turning the snow into a bunch of rabbits. upon making a 4th hand seal the rabbits will come at the enemy from all sides as they hit they enemy they will blow up in the same fashion that ice mirror murder does but to a smaller degree as the rabbits are snow and not ice.
    Note: can't use ice jutsu next turn
    note: can only be used 3 times per battle.
    note: must have snow on the field for jutsu to work.
    note: jutsu can be used where ever there is snow.
    note: can make up to 5 separate rabbits when the jutsu is used on a smaller scale ( llike i decide not to make all 1000 i can choose to just make 1,2,3,4 or 5 )
    note: rabbits do not attack enemy untill 4th hand seal is made


    ±± Declined ±± Dont resubmit. Too similar to existing technique.
     
         
    Last edited by Scorps; 06-30-2012 at 05:29 PM.

  5. #1005
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    Re: ±±Custom Jutsu Submission±±

    • Resubmitting!
    Link to Summoning



    (Umou Shuriken) - Feathers Shuriken
    Type: Offense
    Rank: A
    Range: Short - Long
    Chakra Cost: 30
    Damage Points: 80
    Description: Summoning Gava targen the opponent/s and by moving his wings he shoot several of his feathers having poison on their nip which is so powerful that they can pass through the opponent leaving holes in his body. The poison will paralyze the target on contact and he'll be dead in 2 turns.

    • Can be used trice a Battle
    • Can be used by whole race of gava

    (Ketatamashii Kyoukan) - Piercing Scream
    Type: Offense
    Rank: A
    Range: Short - Long
    Chakra Cost: 30
    Damage Points: 80
    Description: Gava gathers chakra in his lungs and scream with such power that it produce a powerful shock weave which make cracks on the rocks around him, the scream is so noisy and piercing that opponent will feel an extreme head-ache,like his brain is ripping off.It will distract him and mentally torture him.

    • Can be used trice a Battle

    (kuchibashi hanma) - Beak Hammer
    Type: Offense
    Rank: S
    Range: Mid - Long
    Chakra Cost: 30
    Damage Points: 80
    Description: Gava flies up in the sky then comes down with great speed and attack the opponent with his beak using his body like an arrow which causes massive destruction on the ground and is able to break through A rank defenses like stone shield etc

    • Can be used twice a battle

    ±± All Pending ±± Resubmit quoting the Summon himself also since these are technique that pertain to him/her




    (Kuchyose- kyojin makai hagetaka) Summoning- Giant Hell's Vulture


    Description: After making few handseals the user summons a great,giant and badass VULTURE of all time named GAVA, which shows no mercy on his opponent, he looks like a big Raven with white eyes, which is extremely powerful and battle type, can use powerful attacks with his beak and his wings, it has sharp edge beak which is able to pass through the solid rock defense also has very strong claws, strong enough to carry away other summonings [depend on the weight/size of other summoning] user can ride on his back to use combos and also has very loud noise which can disturb/distract the opponent, it is able to fly high in the sky where opponent's jutsu's are unreachable.

    Link to Summoning





    (Umou Shuriken) - Feathers Shuriken
    Type: Offense
    Rank: A
    Range: Short - Long
    Chakra Cost: 30
    Damage Points: 80
    Description: Summoning Gava targen the opponent/s and by moving his wings he shoot several of his feathers having poison on their nip which is so powerful that they can pass through the opponent leaving holes in his body. The poison will paralyze the target on contact and he'll be dead in 2 turns.

    • Can be used trice a Battle
    • Can be used by whole race of gava

    (Ketatamashii Kyoukan) - Piercing Scream
    Type: Offense
    Rank: A
    Range: Short - Long
    Chakra Cost: 30
    Damage Points: 80
    Description: Gava gathers chakra in his lungs and scream with such power that it produce a powerful shock weave which make cracks on the rocks around him, the scream is so noisy and piercing that opponent will feel an extreme head-ache,like his brain is ripping off.It will distract him and mentally torture him.

    • Can be used trice a Battle

    (kuchibashi hanma) - Beak Hammer
    Type: Offense
    Rank: S
    Range: Mid - Long
    Chakra Cost: 30
    Damage Points: 80
    Description: Gava flies up in the sky then comes down with great speed and attack the opponent with his beak using his body like an arrow which causes massive destruction on the ground and is able to break through A rank defenses like stone shield etc

    • Can be used twice a battle


    ±± All Declined ±± Sorry but that summon doesn't abide by the CJ template and the link you have it to the contract. Let me make it clearer: Resubmit with link to the post were your contract was approved and a quote of the summoning animal to which these techniques pertain as well as the link were that animal was approved.
     
         
    Last edited by Scorps; 06-30-2012 at 05:32 PM.

  6. #1006
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    Re: ±±Custom Jutsu Submission±±

    Summoning Animal: Termite
    Scroll Owner: Enzup
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A
    Description and Background: Termites are a group of eusocial insects. While termites are commonly known, especially in Australia, as "white ants", they are only distantly related to the ants.
    Termites mostly feed on dead plant material, generally in the form of wood, leaf litter, soil, sand or animal dung, and very few of them which are known as pests are capable of causing serious structural damage to buildings, crops or plantation forests. Termites are major detritivores, particularly in the subtropical and tropical regions, and their recycling of wood and other plant matter is of considerable ecological importance.
    A typical colony contains nymphs (semimature young), workers, soldiers, and reproductive individuals of both sexes, sometimes containing several egg-laying queens.

    Note: -I asked Nexus for his permission in case this summoning falls under his ant summoning. But he said that Termite don't fall under ants.
    -About damaging/feeding on wood, leaf etc.. I will be making separate CJs for that, as termite ninjutsu.

    ±± Approved ±± However, remember that these termites you can summon and the techniques you will summon can't in any way be related to Aburame techniques. If you break this condition, the contract will be immediately voided.


    Quote Originally Posted by Enzup View Post
    (Ninpou: Mitsukai Tsubasa) - Ninja Art: Angelic Wings
    Type: Supplementary
    Rank: B
    Range: Self
    Chakra Cost: 20
    Damage points: N/A
    Description: User pours some ink on his back and then uses his brush to spread it in left and right direction. After spreading completely, the ink takes the shape of giant wings. Once done, it appears like the wings are emerging out of user's back and gives user somewhat angelic look and flying ability. Because of giant size of wings, user can fly with very great speed such that any sharingan (1T) user can keep up with speed.
    Note: -Must know Ink ninjutsu.
    -Can only be taught by Enzup.


    ~ I'm still iffy about the speed. As it stands, this means that an opponent who does not have the Sharingan is essentially open to any Taiijutsu you do ~
    Resubmitting, 6-7th time

    (Ninpou: Mitsukai Tsubasa) - Ninja Art: Angelic Wings
    Type: Supplementary
    Rank: B
    Range: Self
    Chakra Cost: 20
    Damage points: N/A
    Description: User pours some ink on his back and then uses his brush to spread it in left and right direction. After spreading completely, the ink takes the shape of giant wings. Once done, it appears like the wings are emerging out of user's back and gives user somewhat angelic look and flying ability. Because of giant size of wings, user can fly with very great speed such that any sharingan (1T) user can keep up with speed. Ninja's don't having doujutsu can see only a blur image of the user when he is flying but when the user comes into close range of the enemy, to use Taijutsu itself the user becomes quite trackable and can clearly be seen and thus can be intercepted.
    Note: -Must know Ink ninjutsu.
    -Can only be taught by Enzup.


    _____________________
    I submitted the below CJ as a CJ of tooth CE, but the CE got declined with very low chances of resubmission , so I am submitting it as a earth/wind CJ.

    (Doton/Futon: Kyanon Hou) - Earth/Wind Release: Cannon Gun
    Rank: A
    Type: Attack
    Range: Short-Long
    Chakra cost: 30
    Damage Points: 60
    Descripton: User makes a single hand seal and a giant molar tooth made up of earth rises from ground at 0*-90* angle with the pointed ends outwards. As it rises from the ground it gets coated with wind chakra, and due to which it resembles a real tooth (wind=white, somewhat). On another hand seal, the tooth shoots at the target with tremendous speed and due to it being coated in wind chakra it speed even increases more.
    Note: -Can only be used 4 times per battle.
    -Can only be taught by Enzup.


    ±± Both Declined ±± don't resubmit. first one had plenty of chances to be worked into an approvable technique. Second one i won't allow as it similar to countless existing techniques.
     
         
    Last edited by Scorps; 06-30-2012 at 05:36 PM.

  7. #1007
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by -Gitanshu- View Post
    Doton keiyou toku - Earth Release Hovering Shield
    Type:Offensive| Defensive
    Rank:A
    Range:Short-Mid
    Chakra:30
    Damage:60
    Description: A very simple technique in which user spits out some earth base chakra from his mouth and manipulate it into a big disc which has a diameter of 2 m and uses it as a shield by making it hover in front of any of his body part and user can also use it like a flying disc to attack an opponent with in range.

    Note: Can be used 3 times only


    ±± Declined ±± How do you keep it in the air? Geokinesis? Hum... elaborate a bit more on what you can do with this.
    Doton keiyou toku - Earth Release Hovering Shield
    Type:Offensive| Defensive
    Rank:B
    Range:Short-Mid
    Chakra:20
    Damage:40
    Description: A very simple technique in which user spits out some earth base chakra from his mouth and manipulate it into a big disc which has a diameter of 2 m and uses it as a shield by making it hover in front of any of his body part,By providing it with some extra chakra user can manipulate it when it is shore range to him just like the Ninjutsu which is used to make the kunai hover the opponent and user can also use it like a flying disc to attack an opponent with in range.So it basically works as a defensive and an offensive medium

    Note: Can be used 4 times only

    ±± Approved ±± Editted. Don't add useless restrictions like "requires master of earth".


    New Submission

    Genjutsu shi-rudo - Illusionary Arts Shield
    Type:Offensive
    Rank:A
    Range:Short-Mid
    Chakra:30
    Damage:N/A
    Description: User makes a single hand seal and transfers his chakra in to his opponents body and it becomes active as soon as the opponent performs a B rank or above technique technique, As soon the Genjutsu is activated opponent sees the user performing a hand seal and a protective layer is formed around him and the opponents techniques bounces back of that shield and follow it's path back to the opponent, So opponent is forced either cancel his jutsu or is forced defend against it even though it is approaching the user, If the opponents under genjutsu takes the hit from his tech he undergoes a mental breakdown and is thus paralyzed for 1 turn.

    Note: The user still need to defend against the opponents technique if he does not cancel his jutsu.
    Note: Can only be used twice, With a cool down period of two turns between each usage.
    Note: Need complete mastery of Genjutsu
    Note: No genjutsu in the next turn.
    [B]Note:[/B Lasts three turn per usage, If not broken free.
    Note: Can only be taught by Gitanshu.

    ±± Declined ±± Don't resubmit. By reading this its quite clear you don't understand what genjutsu is.


    Genjutsu shikkyaku nagareboshis- Illusionary Arts Falling Meteors.
    Type:Offensive
    Rank:A
    Range:Short-Mid
    Chakra:30
    Damage:N/A
    Description: The user performs a string of three hand seals and transfers his chakra into his opponent's brain and makes him believe as if 4 meteors are falling on him and they are as big as the one that were used by Madara, These meteors approach the opponent from different angels and if the opponent with in the genjutsu is struck with them he undergoes a mental break down which paralyzes him for 1 turn.
    Note: Can only be used twice, With a cool down period of one turns between each usage.
    Note: Need complete mastery of Genjutsu
    Note: No genjutsu in the same turn.
    Note: Can only be taught by Gitanshu.


    ±± Declined ±± This is a blunt copy of a cannon technique. If you try this one more time, i'll ban you from this thread... Resubmitting cannon techniques is against the rules and has been so for ages.
     
         
    Last edited by Scorps; 06-30-2012 at 05:41 PM.

  8. #1008
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    Re: ±±Custom Jutsu Submission±±

    Ototon: (Sound Release: SuperSonic)
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Taking "Sound of Kunai" and "Resounding Object" to its greatest potential, the user channels their chakra around themselves that acts as a Solid Wall of sound wave barrier between the force of gravity that immediately surrounds the user as they travel towards the desired location, allowing the user to travel at the speed of sound. With the gravity having no effect around the body of the user, the user is incapable of using weaponry on their immediate person to attack with or they will disrupt the solid sound wave barrier they emit around themselves. The user is capable however, of picking up an object/weapon outside of their barrier, and extending that barrier around said object. The user, can choose whether to increase the decibel that the Sound waves emit to deafen the opponent or decrease it so that they cannot hear them.
    *Travels at 500 Speed.
    Note: This can only be used 4 times per battle.
    Note: No sound techniques can be used the turn before.
    Note: User must wait 3 turns between each use.
    Note: Speed last for 1 turn.

    ~Declined~ Do not Resubmit


    Katon: Jigoku no chōtatsu-sha (Fire Style: Hell Raiser)
    Type: Attack
    Rank: A
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description: The user charges Katon Chakra into one of their hands and manipulates it so that a small flaming skull erupts from the user's hand. The user will then slam the hand holding the fireball into the the ground, channeling the heat and fire through it so that it erupts into a fireball under the feet of the opponent. The fireball increases in size due to the fire chakra that the user sent into the ground and tries to swallow the opponent whole in the skulls mouth, where the opponent will be engulfed in flames.
    Note: Can only be used 2X per battle, Once per hand



    ±± Approved ±± Slightly editted to make more sense.
     
         
    Last edited by RokuNR; 06-30-2012 at 06:00 PM. Reason: Move was apart f LoK's Hado. :(

  9. #1009
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by ~Korra~ View Post
    (Hachi no hakai ) Bee's Destruction
    Type: Attack
    Rank: B
    Range: Short-Long
    Chakra: 20
    Damage: 40
    Description: The user will call forth there bees and have them engulf the enemy inside a cloud of Bees. The bees will use their stingers to drain the opponent's chakra making them weak the longer they have the bees stinging them.
    Note: Must be taught by ~Korra~
    Note: Must be a member of the Kamizuru clan.

    (Hachi no tatsumaki )-Tornado of Bees
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: The user will have their bees surround the enemy in a tornado like shape. Some of the bees will go after the opponent striking them while the other bees shoot out their stingers at the enemy from different directions and angles.
    Note: Usable 4 times a battle
    Note: Must be taught by ~Korra~
    Note: Must be a member of the Kamizuru clan

    (Shūen no mure )Swarm of Demise
    Type: Attack
    Rank: S
    Range: Long
    Chakra: 40
    Damage: 80
    Description: The user will generate a swarm of thousand of bees that will cover the entire sky. The bees will then shoot out their stingers from above with great speed than swarm down taking out any remaining enemies that survive the stingers.
    Note: Must be taught by ~Korra~
    Note: Must be part of the Kamizuru
    Note: Usable 3 times a battle

    Have a Kamizuru user here http://www.narutobase.net/forums/sho...d.php?t=188771
    Feel free to edit


    ±± All Declined ±± Having a kamizuru bio doesn't mean you can make techniques that are basically Aburame techniques. You can summon bees... Its different.
    Resubmitting the last two Scorps said so here http://www.narutobase.net/forums/con...=3623&u2=71560 and the first one already got approved

    (Hachi no tatsumaki )-Tornado of Bees
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: The user will manipulate his normal sized bees (manga context) to surround the enemy in a tornado like shape. Some of the bees will go after the opponent striking them while the other bees shoot out their stingers at the enemy from different directions and angles.
    Note: Usable 4 times a battle
    Note: Must be taught by ~Korra~
    Note: Must be a member of the Kamizuru clan

    ±± Approved ±±


    (Shūen no mure )Swarm of Demise
    Type: Attack
    Rank: S
    Range: Long
    Chakra: 40
    Damage: 80
    Description: The user will generate a swarm of thousand of bees that will cover the entire sky. The bees will then shoot out their stingers from above with great speed than swarm down taking out any remaining enemies that survive the stingers.
    Note: Must be taught by ~Korra~
    Note: Must be part of the Kamizuru
    Note: Usable 3 times a battle

    ±± Declined ±± You don't generate bees. You control bees in the field. Unlike the Aburame that are living hives and have the bugs inside him, your clan appears to be only able to control and command bees. It would be possible a good idea to submit a technique that would mimic a "Bee Gourd" or something like that. Regarding the technique, you need to reword that bit


    New Submission

    (Shakuton: Ryū no ikari)- Scorch release: Wrath of the Dragons
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: The user will gather their Shakuton chakra and create 4 several flaming orbs that resemble small suns. Than a red/yellow flaming dragon comes out of every orb and strikes the opponent. Just like Scorch Release: Extremely Steaming Murder the dragons evaporates some of the water within their target making steam come out of the opponent's body.
    Note: Usable 4 times
    Note: No Scorch Release next turn and No S rank Fire/Wind jutsu next turn
    Note: Needs Scorch Release and needs to be taught by ~Korra~
    Note: Just like Extremely Steaming Murder reduction of water leaves target exhausted and as such can only perform 2 moves the following turn.


    ±± Declined ±± This is more advanced than the A-Rank cannon technique that gives birth to it so why is it the same rank?
     
         
    Last edited by Scorps; 06-30-2012 at 05:54 PM.

  10. #1010
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    Re: ±±Custom Jutsu Submission±±

    (Mokuton: Binshou Seitan) Wood Release: Quick Birth
    Type: Attack
    Rank: A-rank
    Range: Short - Mid
    Chakra: 30
    Damage: 60
    Description: The user will begin by growing a seed out of his palm the size of a rice grain, and upon placing his hand onto the ground the seed will sink into it and lay underground. The user will then, by simply performing two hand signs, cause the tiny grain to grow rapidly, into a massive tree with its roots deep underground. Upon expanding the user can shape the tree based on his own will. Being able to split the tree from the top, causing multiple branches to slam onto the floor much like the Willow Tree technique, or growing the tree upwards with branches extending as it's growing. Each branch also contains several thorns that are a few inches thick and extremely sharp, that upon contact with a solid surface will dig through with ease.

    Note: Can only be used twice per battle.
    Note: The user cannot use any Wood techniques in the same turn.

    ±± Declined ±± To similar to existing technques.


    (Mokuton: Hiru Zamen) Wood Release: Leeching Seeds
    Type: Attack
    Rank: S-rank
    Range: Short - Mid
    Chakra: 40
    Damage: 80
    Description: By using an already pre-existing source of Wood, the user will send his chakra through it and cause several branches to sprout, all containing several seeds. The seeds will get attracted to a shinobi upon touch up till short range to them, and will stick to his body. Once done, the seeds will disturb the opponents chakra, by sending a poisonous chakra through the victim. This will cause the victim to slowly decease, but this is not a quick process, it last 3 turns. At the moment of impact, the seeds have not started to send their poison, and thus can be gotten rid of then. However, if the opponent does not do that, he will die a slow painful death, The poison will eat up his body. At first, the symptoms will be not so fast reflexes, slow movement and a little bit of blurred vision, this will be the first turn of the poison being active in the victims body. In the next turn, the victim will begin to cough up blood, he will barely be able to move his body due to the poison, and his vision is extremely blurred, not allowing him to have a clear vision at all. Also, at this point he will begin to lose his senses. And finally, at the final turn the poison takes over, and the victim surrenders to his death.

    Note: Can only be used once.
    Note: The user cannot use this on Wood grown in the same turn, it has to be from a turn before.
    Note: Due to heavy chakra consumption, the user cannot use any S-rank techniques for the following turn.

    ±± Declined ±± Take the "death" part away. Also, poison requires med training. And they would only be attached to the enemy through direct contact, not by being in short range of them.


    (Mokuton: Gahou Takusanno) Wood Release: Spores Galore
    Type: Attack/Supplementary
    Rank: Forbidden
    Range: Short - Mid
    Chakra: 50
    Damage: N/A
    Description: The user will begin by channeling his chakra into a wooden source. This can be used on any pre-existing source such as the terrain, or an already created wooden source by the user. In doing so, just as Hashirama's technique where pollen is released into the atmosphere, the same concept applies but with a variety. The wood will pump on itself, and release a burst of chakra that has due to the properties of wood, taken the form of a spore. The spore, once in the atmosphere and inhaled by the victim, trigger an effect. There are two different types of spores that could be released, and they have different effects on the victim:

    Stun: The user will send a burst of the ''Stun Spore'' through his wood, that once inhaled by the opponent, will move towards his muscles and drastically begin to slow down his movement. His speed will decrease to the point where he cannot stand properly on his legs without twiching, his reactions and reflexes will also decrease. And due to his speed, he may only use two jutsus in one turn. However, though the opponent gets stunned, his five senses still function properly. The Stun Spore effect only lasts one turn.

    Senses: The user will send a burst of the ''senses spore'' through his wood, that once inhaled by the opponent, will move towards one of his senses and completely trigger it off for a single turn. This meaning, it can stop him from hearing properly, it can disturb his vision making him not see properly and it can make him lose his touch, thus not being able to feel any jutsu coming towards him. However, whilst using the senses spore the user can only target one single sense, and the effect only lasts one turn.

    Note: Can only be used once
    Note: Only one spore can be used per battle
    Note: Due to the chakra consumption, this takes up two of the three jutsus that can be used in one turn.
    Note: Due to the strain on the user, he will only be able to perform B-rank techniques for the following two turns.


    ±± Declined ±± I see that you saw my Wood techniques... I find the principle to Similar to my Garden of Eden. Also, Only Hashirama bios can use that specific variation of Wood Release and you have a Yamato bio. These spores and the ability to call forth specific ones are pertaining to the Advent of Flowering Trees something that only hashirama bios can use.
     
         
    Last edited by Scorps; 06-30-2012 at 06:01 PM.

  11. #1011
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    Re: ±±Custom Jutsu Submission±±

    (Katon: Ittō Kasō) - Single Blade Creation
    Type: Offensive
    Rank: Forbidden
    Range: All Ranges
    Chakra: 50
    Damage: 90
    Description: The Single Blade of Creation is a sacred powerful technique that has been known to be one of the most devastatingly powerful fire techniques, wrecking havoc and causing widespread destruction with it's release, in history to be created, even amongst the variety and wide array of other techniques. It's power is so humongous it can wipe out a gargantuan area. disintegrating and destroying every particle of matter of solid material into nothing but dust. In order to activate this technique, the user will first grab onto any object or opponent, with whichever hand he chooses, and utilizing his katon chara, the user will channel a huge portion of extremely condensed Katon chakra into his arm. With the pure density and power within a mere arm, the users arm would then begin to turn into a dark shade of majestic magenta, and uneven maroon-coloured cracks begin to form as if the arm was being cremated. After the arm having turned darkened scarlet, the katon chakra is released in an explosive burst from the users arm, forming an elephantine and huge pillar shaped like a Katana's tip. After the massive pillar forms, it spreads out incessantly, henceforth disintegrating everything in the blast radius of the object the user previously grappled on to, into nothingness. After performing this technique the user's arm turns into ashes, with what left behind remaining nothing as before, leaving the user without a hand for that battle.

    - Without an arm, the user is unable to mold hand seals for the rest of the battle once he has used this technique
    - This technique can be performed as long as the user has an arm available
    - Due to using up too much Katon chakra for this technique, no Katon techniques for the next five turns



    ~Declined~ Do Not Resubmit
     
         
    Last edited by RokuNR; 06-30-2012 at 06:01 PM.

  12. #1012
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    Re: ±±Custom Jutsu Submission±±

    Suiton| Samekasui - Water Release| Shark Spike
    Type: Attack
    Rank: A
    Range:Short-Mid
    Chakra:30
    Damage:60
    Description:Using a upward sweep along the ground utilizing Samehada, the sword will use it's chakra to produce a shark head made of dense water chakra that drains the opponent should it connect, upon connecting with a surface or the opponent it will explode.
    (Usable Twice)

    Suiton| Sameejji - Water Release| Shark Edge
    Type: Attack
    Rank: A
    Range:Short-Mid
    Chakra:30
    Damage:60
    Description: Using a downward drop into the ground using Samehada, the sword will insert its chakra into it and from it multiple Water Sharks will race out from the epicenter of the strike and chase after the opponent.
    (Usable Twice)
    ~Both Declined~ Nothing new here. Do not Resubmit.
     
         
    Last edited by RokuNR; 06-30-2012 at 06:03 PM.

  13. #1013
    ~Anubis~'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by ~Anubis~ View Post
    Re-Submitting again
    Wind release : Wind vectors (Fuuton:Kaze bekutoru)
    Rank:B
    Range: Mid
    Chakra cost: 20
    Damage points: 40
    Description: the user perform bird seal and than mold wind chakra throughout his body,then the user release out thin and sharp hand shaped wind that can extend up to 10m radius and has slashing and cutting ability.the user can use this hands to deflect some advanced weapon like shuriken and kunais and the slash leaves a deep cut in the opponents body.
    Note
    -can be used twice in a battle-
    -user can create up to 4 wind vectors -
    -cannot use other wind technique while this technique is activated and last only for 5min approx-
    -can be use/taught by anubis only-

    ±± Declined ±± 5 minutes? Yes, because our RP counts time through minutes and hours. Makes plenty of sense... =_= Just in case you don't understand my point, time in the RP is measure in TURNS. Also, vectors...what are those? because the name can mean so many things... You should explain a bit better.
    Resubmitting

    (Fuuton:Te o bassuru) Wind style: Punishing hands

    Rank:B
    Range: Mid
    Chakra cost: 20
    Damage points: 40
    Description: the user perform bird seal and than mold wind chakra throughout his body,then the user release out thin and sharp wind vectors(hand shaped) that can extend up to 10m radius and has slashing and cutting ability.the user can use this hands to deflect some advanced weapon like shuriken and kunais and the slash leaves a deep cut in the opponents body.
    Note
    -can be used twice in a battle-
    -user can create up to 4 wind vectors -
    -cannot use other wind technique while this technique is activated and last only for 2 turns-
    -can be use/taught by anubis only-
    ~Declined~ Do you know what a wind vector even is? It's an arrow on a map that acts as an indicator of wind speed and direction, not what is described here. A 10m radius has nothing to do with a vector. Also, Work on the description a bit.
     
         
    Last edited by RokuNR; 06-30-2012 at 06:08 PM.

  14. #1014
    Kyudaime Kazekage Teño's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Teno View Post
    (Shakuton:Shakuton kyuutai) Scorch Style: Scorch Orb
    Type: Attack/Defensive
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The User will do a set of 3 handseals. following after, A Orb will form around the Opponent infused with my chakra The orb is twice the size of Dodai rubber ball (Can fit two people in it). Causing Massive heat burns to the opponent body. The orb shrinks within time (3seconds) when the orb touches the opponent body the water starts to boil in their body causing agony pain, and eventually their water in their body evaporate. (The whole process for that is about 6seconds) The orb can also be used on myself In a case of an incoming water or mud attack or anything that contains mid amounts of water. The user will do 3 handseals and a orb will form around the user. Due to the Scorch chakra in my body the orb does not cause degree burn to me and it can Evaporate up to A Rank with anything with water in it when comes in contact with the orb.

    -Can only use Twice
    -Once You are in the Orb you can not see on the outside (For both me and the opponent)
    -Can only be dispersed by S rank Water ,A rank or Above Wind. Or something that's legit...
    -Cant use Scorch jutsus for the next turn
    -Cant use Fire and Wind above A rank for the next turn
    -Only can be Taught by General Phaze
    RESUBMITTING. Was told to change the Rank

    (Shakuton:Shakuton kyuutai) Scorch Style: Scorch Orb
    Type: Attack/Defensive
    Rank: A
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The User will do a set of 3 handseals. following after, A Orb will form around the Opponent infused with my chakra The orb is twice the size of Dodai rubber ball (Can fit two people in it). Causing Massive heat burns to the opponent body. The orb shrinks within time (3seconds) when the orb touches the opponent body the water starts to boil in their body causing agony pain, and eventually their water in their body evaporate. (The whole process for that is about 6seconds) The orb can also be used on myself In a case of an incoming water or mud attack or anything that contains mid amounts of water. The user will do 3 handseals and a orb will form around the user. Due to the Scorch chakra in my body the orb does not cause degree burn to me and it can Evaporate up to A Rank with anything with water in it when comes in contact with the orb.

    -Can only use Twice
    -Once You are in the Orb you can not see on the outside (For both me and the opponent)
    -Cant use Scorch jutsus for the next turn
    -Cant use Fire and Wind above A rank for the next turn
    -Only can be Taught by Teno
    ~Declined~ There are several other changes I told you to make to this that weren't made. Also, the chakra cost and damage are incorrect ~_~'
    __

    (nechinechi kogane: nechinechi bunshin) Ninja Art: Sticky Gold Clone
    Type:Sup
    Rank:A
    Range:Short
    Chakra Cost:30
    Damage Points:N/a
    Description: Kidomaru will do 1handsign and release the sticky gold from the pores of his body. The sticky gold will automatically form and harden into a Kidomaru Clone. This Clone can not be pierced by Wind or Water. A rank and Under. And the clone can only use Sticky Gold and Spider web techs

    -Can only make up to 3 Clones
    -Can only use Twice
    -Cant use S rank Sticky Web while clones are on the field
    -Only Taught by Teno
    Proof Of Approved Kidomaru Bio
    ~Leaving for Scorps~
    ±± Declined ±± Why can't it be pierced by wind and water?
    ___

    (irixyu: ketsueki choubou) Illusionary Arts: Blood View
    Type:Sup
    Rank:A
    Range:Short-Mid
    Chakra Cost:30
    Damage Points: N/A
    Description: This jutsu is based on the opponent most times. First he will do the tiger handseal. After that the jutsu lays dormant. This jutsu is done by the opponent looking at the blood of the user. If the opponent looks at the blood of the user. They will then see the user body explode into hundreds of feathers. The feathers will then have a soothing scent to them that makes the opponent tired. His eyes will then get real heavy and he will eventually fall to sleep. In the genjutsu and reality . The blood can be drawn anyway... by the opponent or the user.

    -The Opponent stays asleep for 2 turns
    -Cant use No Ninjutsu above A rank If the opponent is sleep to this jutsu
    -Can use Twice
    -Only taught by Teno
    ~Declined~ It's just the Temple of Nirvana Technique with blood. Do not Resubmit
     
         
    Last edited by Scorps; 07-01-2012 at 11:01 AM.

  15. #1015
    Wind..'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Wind.. View Post
    (Meiton: Kurai Wakusei Orosu) - Dark Release: Dark Planet Launch
    Type: Attack
    Rank: Forbidden-Rank
    Range: Mid-Long
    Chakra: 50
    Damage: 90
    Description: The user begins by gathering their Meiton Chakra into their palm. As they do this the user begins to release it from their palm and form this Chakra into a huge dense ball (radius of 10ft) of this Meiton Chakra. After forming the huge ball, the user then launches the ball from their hand. On impact, the ball creates an explosion the size created by a Blaze Ball.

    -Must be taught by Wind..
    -Only usable once per battle
    -Cannot use other Dark Release Jutsu in the same turn or one turn after
    -Leaves the user exhausted as well as the hand it is created in somewhat charred causing slowed Hand Seals
    -Leaves the user very prone to Taijutsu attacks due to the user being off balance from the major stress on the hand used
    -The user must use Dark Release: Inhaling Maw twice to gather the Chakra needed for this Jutsu

    ±± Declined ±± Twice? to absorb what? B-Ranks? A-Ranks? what? Still has no real restrictions that would make it f-rank.


    (Yoton: Nensho Kazangan Sousou) - Lava Release: Searing Lava Burial
    Type: Attack
    Rank: A-Rank
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user will focus their lava chakra into the ground surrounding the target/targets heating it up turning it to lava. As the user does so, in the same instant they will cause the lava to shoot up all around the target binding them in a lava coffin, melting their entire body in seconds.

    -Must be taught by Wind..
    -Cannot use S-Rank and above Lava Release Jutsu in the same turn
    -Only usable four times per battle

    ±± Declined ±± OPed for an A-rank


    (Yoton: Kazangan Kishimu Kuchiyos) - Lava Release: Lava Gourd Summoning
    Type: Supplementary/Attack/Defense
    Rank: S-Rank
    Range: (On users back, can be controlled at all ranges)
    Chakra: 20 per turn
    Damage: N/A
    Description: The user will perform 2 handseals slamming their hands on the ground performing a summoning jutsu to summon a gourd that contains lava. This is a gourd is made of metal that can't be melted by the lava. It's just like Gaara's sand gourd on his back. This Carbon gourd is full of lava which the user carries around with them all the time and is constantly infused with the users chakra. Much like gaara's sand, this lava can be used for attacks or defence that require a lava source by the user at any time. Due to this lava already being infused with the users chakra then can control and manipulate it almost instantly to suit their needs. The lava is linked to the user and will come to there defence, as it is infused with the users chakra. It can keep up with up with lee's speed without his weights like gaara sand could, and can block S ranks and below.

    -Must be taught by Wind..
    -The defencive ability can only be used once ever 2 turns and only used 3 times per battle
    -The defencive ability counts as one of the 3 jutsu per turn
    -Lasts up to 6 turns
    -The user can't use lightning jutsu in the same turn as the defensive ability.
    -Dodai biographies can freely and quickly change the lava to rubber and back again, though if the lava has been transformed into rubber, it still abides by the limits above


    ±± Declined ±± Don't Resubmit.
    Re-submission - the changes are bolded

    (Yoton: Nensho Kazangan Sousou) - Lava Release: Searing Lava Burial
    Type: Attack
    Rank: S-Rank
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: The user will focus their lava chakra into the ground surrounding the target/targets heating it up turning it to lava. As the user does so, in the same instant they will cause the lava to shoot up all around the target binding them in a lava coffin, melting their entire body in seconds.

    -Must be taught by Wind..
    -Cannot use S-Rank and above Lava Release Jutsu in the same turn or the turn after
    -Only usable three times per battle
    ~Declined~ We agreed on it. Do Not Resubmit.
     
         
    Last edited by RokuNR; 06-30-2012 at 06:44 PM.

  16. #1016
    Kwalker394's Avatar
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    Is back and happy to be back
    ^_^
     

    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Kwalker394 View Post

    ^Summoning tattoo^


    Kuro Nodo Komadori Kuchiyose No Jutsu: Akuma (Black-throated Robin Summoning Technique: Akuma)
    Type: Offensive/Defensive
    Rank: A
    Range: Short
    Chakra: 30 Chakra
    Damage: N/A
    Description:
    The user wipes his/her blood on the hand that he/she has the summoning tattoo on. He/she will then perform the Boar-Dog-Bird-Monkey-Ram and slam their hand on the ground thus summoning Akuma The King of Robins. Akuma is about 60 meters tall. He has a grey-black face, throat and upper breast with a grey crown and nape, and a white diagonal mark on the neck. The upperparts are blue-grey, and the underparts grey to white over the abdomen and under the tail coverts. The bill and legs are black, and the eyes are dark brown. The plumage is reminiscent of a cuckoo-shrike but the white neck marking is diagnostic.
    Akuma is a P. albonotata Species in the Genus Poecilodryas.

    Abilities:
    ~Akuma can speak
    ~Akuma can also do a synchronized elemental combination collaboration jutsu with his summoner
    ~Capable of using Fuuton up to A rank
    ~Because of his wing strength he can deflect any weapons thrown at him as well as any D rank attacks by flapping his wings.

    Restrictions:
    ~Must have signed the Black-throated Robin contract
    ~Kwalker394 can only teach how to summon Akuma
    ~Each jutsu counts toward the summoner's 3 moves
    ~synchronized elemental combination collaboration jutsu counts as 2 moves of the summoners 3 move limit
    ~Riding Akuma counts as a move
    ~Can only be summoned once per battle
    ~Can stay in the fight up to 4 turns

    Took out: (~Akuma can fly with the summoner on him), (English but he can also communicate to his summoner by telepathic means.)

    ±± Declined ±± Read what i wrote. Its 60 meters tall.... ITS TOO BIG for an A-Rank summon. Also, its too big in general. Make him smaller. Also, i never said to take out the part were he can fly with you on his back.


    Kuro Nodo Komadori Kuchiyose No Jutsu: Hogosha (Black-throated Robin Summoning Technique: Hogosha)
    Type: Offensive/Defensive
    Rank: C
    Range: Short
    Chakra: 15 Chakra
    Damage: N/A
    Description:
    The user wipes his/her blood on the hand that he/she has the summoning tattoo on. He/she will then perform the Boar-Dog-Bird-Monkey-Ram and slam their hand on the ground thus summoning Hogosha. The Guardian of the contract. Hogosha is half that of a human. He has a red-black face, throat and upper breast with a red crown and nape, and a white diagonal mark on the neck. The upperparts are blue-grey, and the underparts black to white over the abdomen and under the tail coverts. The bill and legs are black, and the eyes are dark blue. The plumage is reminiscent of a cuckoo-shrike but the white neck marking is diagnostic.
    Hogosha is a P. albonotata Species in the Genus Poecilodryas.

    Ability's:
    ~Can speak
    ~Capable of using Fuuton up to C rank
    ~Carries the Black-throated Robin Contract in a scroll on his back

    Restrictions:
    ~Must have signed the Black-throated Robin contract
    ~Can only be used by the current contract owner of the Black-throated Robin Summon
    ~Can only be summoned 3 times during battle
    ~Can only stay in battle for 3 turns
    ~Fuuton attacks count towards the summoners 3 move limit

    ±± Approved ±±


    Kuro Nodo Komadori Kuchiyose No Jutsu: Musha (Black-throated Robin Summoning Technique: Musha)
    Type: Offensive/Defensive
    Rank: B
    Range: Short
    Chakra: 20 Chakra
    Damage: N/A
    Description:
    The user wipes his/her blood on the hand that he/she has the summoning tattoo on. He/she will then perform the Boar-Dog-Bird-Monkey-Ram and slam their hand on the ground thus summoning Musha. The Robin Warrior. Musha is 10 meters tall. He has a grey-black face, throat and upper breast with a black crown and nape, and a red diagonal mark on the neck. The upperparts are blue-grey, and the underparts black to white over the abdomen and under the tail coverts. The bill and legs are black, and the eyes are dark brown. The plumage is reminiscent of a cuckoo-shrike but the white neck marking is diagnostic.
    Musha is a P. albonotata Species in the Genus Poecilodryas.

    Ability's:
    ~Can speak
    ~Carries a large sword with him at all times and is very skilled at it
    ~Can use Fuuton up to B rank

    Restrictions:
    ~Must have signed the Black-throated Robin contract
    ~Can only be summoned 2 times during battle
    ~Can only stay in battle for 3 turns
    ~Sword and Fuuton attacks as well as flying count towards the summoners 3 move limit

    Summoning approval


    Edit anyway you see fit :D


    ±± Declined ±± If he's a bird, how can he hold and use a sword?



    Kuro Nodo Komadori Kuchiyose No Jutsu: Akuma (Black-throated Robin Summoning Technique: Akuma)
    Type: Offensive/Defensive
    Rank: A
    Range: Short
    Chakra: 30 Chakra
    Damage: N/A
    Description:
    The user wipes his/her blood on the hand that he/she has the summoning tattoo on. He/she will then perform the Boar-Dog-Bird-Monkey-Ram and slam their hand on the ground thus summoning Akuma The King of Robins. Akuma is about 30 meters tall. He has a grey-black face, throat and upper breast with a grey crown and nape, and a white diagonal mark on the neck. The upperparts are blue-grey, and the underparts grey to white over the abdomen and under the tail coverts. The bill and legs are black, and the eyes are dark brown. The plumage is reminiscent of a cuckoo-shrike but the white neck marking is diagnostic.
    Akuma is a P. albonotata Species in the Genus Poecilodryas.

    Abilities:
    ~Akuma can speak
    ~Akuma can also do a synchronized elemental combination collaboration jutsu with his summoner
    ~Capable of using Fuuton up to A rank
    ~Because of his wing strength he can deflect any weapons thrown at him as well as any D rank attacks by flapping his wings.

    Restrictions:
    ~Must have signed the Black-throated Robin contract
    ~Kwalker394 can only teach how to summon Akuma
    ~Each jutsu counts toward the summoner's 3 moves
    ~synchronized elemental combination collaboration jutsu counts as 2 moves of the summoners 3 move limit
    ~Riding Akuma counts as a move
    ~Can only be summoned once per battle
    ~Can stay in the fight up to 4 turns


    Kuro Nodo Komadori Kuchiyose No Jutsu: Musha (Black-throated Robin Summoning Technique: Musha)
    Type: Offensive/Defensive
    Rank: B
    Range: Short
    Chakra: 20 Chakra
    Damage: N/A
    Description:
    The user wipes his/her blood on the hand that he/she has the summoning tattoo on. He/she will then perform the Boar-Dog-Bird-Monkey-Ram and slam their hand on the ground thus summoning Musha. The Robin Warrior. Musha is 10 meters tall. He has a grey-black face, throat and upper breast with a black crown and nape, and a red diagonal mark on the neck. The upperparts are blue-grey, and the underparts black to white over the abdomen and under the tail coverts. The bill and legs are black, and the eyes are dark brown. The plumage is reminiscent of a cuckoo-shrike but the white neck marking is diagnostic.
    Musha is a P. albonotata Species in the Genus Poecilodryas.
    Mushha uses his sword by swinging it up and biting the handle of the sword with his beak and he can use his talons as well. (kinda like Zoro from one piece hold his sword in his mouth)

    Ability's:
    ~Can speak
    ~Carries a sword with him at all times and is very skilled at it
    ~Can use Fuuton up to B rank

    Restrictions:
    ~Must have signed the Black-throated Robin contract
    ~Can only be summoned 2 times during battle
    ~Can only stay in battle for 3 turns
    ~Sword and Fuuton attacks as well as flying count towards the summoners 3 move limit

    Summon approval
    ~Both Approved~
     
         
    Last edited by RokuNR; 06-30-2012 at 06:52 PM.

  17. #1017
    Lucifer's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Resubmitting: , stupid of me i messed up the description..and edited/deleted a few parts.

    (Doton: Rōzugāden) - Earth Release: Rose Garden
    Rank: Forbidden
    Type: Offensive/Supplementary
    Range: Short-Long
    Chakra Cost: 50
    Damage Points: 90 (-30 to the user)
    Description: The user makes a quick sequence of three handseals, Hare → Tiger → Snake, and focuses a large mass of doton chakra throughout the whole battlefield. As the user forms the last handseal being the snake handseal he slams both of his hands on the ground thus releasing the concentrated doton chakra in a burst, the enemies can literally see the shockwave of the doton chakra through the ground spreading into every direction. By doing this the user will create/cause gigantic roses and spike branches made from silicate minerals found in the earth crust, silicate is basic earth mineral that can be found in the earth crust, the gigantic roses and spike branges are made out of this mineral, that can only found in the earth crust thus gaining a redish-greenish color, making them look like actual roses thought they are just silicate minerals combined by rock hard and dense stones given actual form by chakra. These gigantic roses are sharper than blades and much denser having dozens gigantic spikes stiking out of the core not the mention the green colored branches. These gigantic roses reach out up to 20-30 meters into the air, in a mayhem of branches and leaves each capable of piercing through metal, creating a forest of deadly roses which can penetrate the targets literally from all direction, the garden reaches out to all directions, being highly infused with the users Doton chakra, granting the user the ability to use earth techniques from the garden with increased speed and reduced difficulty, from the large amount of silicate minerals the ground will also be covered by this mineral.

    ♦ Note: This technique can only be used by Lucifer.
    ♦ Note: The user can only use this technique once per battle.
    ♦ Note: The users speed decreases by three ranks, following the speed chart.
    ♦ Note: The user can't use earth techniques for two turns after this jutsu is used.
    ♦ Note: The user will take enormous damage due to the large mass of chakra used to perform this jutsu. (-30)
    ♦ Note: The user cannot participate in close combat due to the severe damage taken by this jutsu. (doing so will result in killing the user)

    ~ Now, I quite like the idea for this one. However, the roses are too huge. Second, not only are you unable to move close combat, but I think just moving around at all unless you do so very slowly and carefully will kill you. ~
    Resubmitting; hope it's better now ^^ Edited a few parts> Roses are 4-5 meters big, and the user can freely move due to the lack of roses and vines surrounding the user

    (Kinjutsu Doton: Rōzugāden) - Forbidden Earth Art: Rose Garden
    Rank: Forbidden
    Type: Offensive/Supplementary
    Range: Short-Long
    Chakra Cost: 50
    Damage Points: 90 (-30 to the user)
    Description: The user makes a quick sequence of three handseals, Hare → Tiger → Snake, and focuses a large mass of doton chakra throughout the whole battlefield. As the user forms the last handseal being the snake handseal he slams both of his hands on the ground thus releasing the concentrated doton chakra in a burst, the enemies can literally see the shockwave of the doton chakra through the ground spreading into every direction. By doing this the user will cause gigantic roses and spike branches made from silicate minerals found in the earth crust, silicate is basic earth mineral that can be found in the earth crust, the gigantic roses and spike branges are made out of this mineral, that can only found in the earth crust thought the user has to use a great amount of chakra to control this mineral it gains a redish-greenish color, making them look like actual roses thought they are just silicate minerals combining the minerals with rock hard and dense stones given actual form by chakra. These gigantic roses are sharper than blades and much denser having dozens gigantic spikes stiking out of the core also on the green colored branches and vines. Each of the roses are about 1 to 2 meters big reaching out up to 15 meters into the heavens, in a mayhem of branches and leaves (which are solid and have spikes stiking out of them) each capable of piercing through metal, creating a forest of deadly roses which can penetrate the targets literally from all direction, the garden reaches out to all directions, thought the user can move freely due to the lack of roses surrounding the user each being highly infused with the users Doton chakra, granting the user the ability to use earth techniques from the garden with increased speed and reduced difficulty, from the large amount of silicate minerals the ground will also be completely covered by this mineral.
    ♦ Note: This technique can only be used by Lucifer.
    ♦ Note: The user can only use this technique once per battle.
    ♦ Note: The users speed decreases by three ranks, following the speed chart.♦ Note: The user can't use earth techniques for two turns after this jutsu is used.
    ♦ Note: The user will take enormous damage due to the large mass of chakra used to perform this jutsu. (-30)
    ♦ Note: The user cannot participate in close combat due to the severe damage taken by this jutsu. (doing so will result in killing the user)

    ±± Declined ±± No reference to the speed chart. Also, no, you can't use other earth techniques from these roses as those techniques specially not with increased speed. Allowing you to shape the earth into such an intricate and complex construct is already pushing the limits of what you can do with earth release that that would be simply overkill. Kinjutsu? No. The name of this technique is a "DOTON/EARTH RELEASE/EARTH ARTS/EARTH STYLE" technique.


    ---------------------------------------------------------------------------------------------------
    Link to the approved summoning contract.

    (Kuchiyose No Jutsu: Supitto Faia) - Summoning Technique: Spitfire
    Type: Summoning
    Rank: S
    Range: Short-LongChakra Cost: 40
    Damage Points: N/A
    Description: The user bites his thumb and wipes blood over a tattoo placed on a body part and slams his hands on the ground to call forth the legendary and most powerful out of the elemental griffins; Spitfire, the fire emperor, Spitfire is a fairly large gryphon and is able to carry a total of four people on his back, he is the exact same size as pain's giant bird, but the thing that makes Spitfire really special is his appearance, his fur is completely orange-yellow, with the tip of her feathers colored light red and his both wings and all four legs are on fire this won't do any harm to the gryphon's because they are impervious to fire, Spitefire's eyes are the color of hell one might say completly orange with a red split resembeling his power, and superiority over other of his kind and his elemental affinity, Spitfire has a very interesting bone strucutre which is solid yet hollow from the inside and very thin but hard as stones, thus it makes him much faster and much more powerful than other gryphons of the round he is also very muscular, a normal ninja could easly loose track of him in the skies or on the ground. Spitfire has the manipulation of the fire affinity, from his birth he trained to master the fire element and thus he became more accustomed to it, therefore he can use the fire element upto S-Rank (counting towards the users moves of course), without the use of any handseals. Spifire is often refered to as the fire emperor.

    ♦ Note: Spitfire can only be summoned once per battle.
    ♦ Note: Spitfire can stay on the field for 5 turns per battle.
    ♦ Note: Can only be taught by the holder of the gryphon contract.

    ±± Declined ±± Long range? Why? Losing track of him? Yeah...and Santa exists. 5 turns? Pigs also fly don't they? =_= 4 turns max for such a powerfull summon. You know this fairly well.

    ----------------------------------------------------------------------------------------------------
    (Fūton: Amatsukaze) – Wind Release: Heavenly Wind
    Rank: S
    Type: Offensive/Defensive
    Range: Short-Mid
    Chakra cost: 40
    Damage points: 80
    Description: The user will form the 'Hare' handseal while releasing a great deal of futon chakra into the surrounding area, short range to medium range. While doing this the user will prompt a powerful storm to strike the area around him, lifting targets and objects with great force and sending them flying in a circular motion upwards into the heavens. This is released through the users' whole body so it pushes everthing into the skies while slicing the targets up as it lifts them high into the skies, with very small blades roaring through the wind twister. It is also capable of lifting large summonings.
    ♦ Note: Can only be taught by Lucifer.
    ♦ Note: This jutsu can only be used twice per battle.
    ♦ Note: The user cannot use any wind techniques the following turn.
    ±± Declined ±± Too much going on. Allowing yet another omnidirectional elemental burst is already pushing it but yours also pulls targets to the sky while slicing them even if they are 100 meters tall...because when you say LARGE summonings, we are speaking about summons the same size as Gamabunta for example.
     
         
    Last edited by Scorps; 07-03-2012 at 11:35 AM.

  18. #1018
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    Re: ±±Custom Jutsu Submission±±

    Fuuinjutsu/Ninjutsu: Rippuku Hirashin |Sealing/Ninja Arts Rage of the Flying Thunder God
    Rank: A
    Type: Supplementary/Attack
    Range: Short - Long
    Chakra Cost: 30
    Damage Points: 60
    Description: After years of trying to figure a way to quickly spread his FTG Kunais, Minato developed a technique combining the principles of Fuuinjutsu and Ninjutsu in order to open a portal in the sky, releasing around one hundred of his special kunai over the area. It falls in the same concept of Dropping Lid and Mud Fall, which open a portal from another dimension (Which can be another area of the world or simply another Space/Time dimension), in order to quickly move something big to another area in almost an instant, similarly to summoning techniques. After performing two handseals, a portal will appear from the sky, releasing a big ball of clustered kunai, which will fall toward the ground. After starting to fall, the clustered ball will start a self-mechanism, which will in the end "explode", releasing the kunai all over the battlefield.
    -Can only be used by Yondaime Hokage biographies.
    -Can only be used twice per battle.
    -After performing this technique, the user cannot perform Fuuinjutsu in the same and following turn.
    -Can only be used by Gin-San.

    ±± Declined ±± Don't resubmit. Not only is this potentially as OPed as they come as its not a Fuuinjutsu
     
         
    Last edited by Scorps; 07-01-2012 at 11:04 AM.

  19. #1019
    Scaze's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Suiton: Bun Hiru | Water Release : The Propagating Leech
    Type: Offensive
    Rank: A
    Range: Short - Long
    Chakra Cost: 30
    Damage Points: N/A (-80 chakra to the opponent per turn)
    Description: The user focuses their suiton chakra on a chosen spot on the battlefield, using their chakra to draw in and manipulate a large amount of moisture creating a small eye drop shaped abundance of water. The water mimics the properties of "Syrup Capture Field" being extremely sticky and being of a more goop like viscosity, the droplet is however incredulously dense due to its high compression rate. When the droplet of water comes into contact with a being that possess its own chakra source it will immediately cling to the target leeching away the targets chakra and begin its rapid propagation. Effectively splitting and becoming larger, expanding until the target is fully coated in a mass of gooey, sticky water a process that is so fast that the goop would be able to expand to the size suitable to subdue a summoning such as Sasuke's hawk within four seconds. The more the target struggles, the faster the water splits, expands and consumes them, resulting in the target being subdued even quicker. Once the user is satisfied, he can preform the "Dragon" hand-seal, causing the gooey water to halt its propagation with the outside hardening significantly creating a shell, while the inside remains a watery flowing mass leaving his opponent to drown and suffocate. If the user doesn't halt the propagation, the goo will continue to multiply reaching stupendous sizes within a matter of moments unless it is destroyed. This jutsu could be seen as a technique similar in end result to that of Gushing water Imprisonment, but being more inconspicuous and of course having the capabilities to affect a much larger area as time proceeds.

    Restrictions
    - Can only be used 2x.
    - No Suiton jutsu B rank or above for the rest of this and the next turn.
    - Can only be Taught by -Scaze-
    - The goop cannot absorb the chakra from techniques. Only from the sentient chakra possessing being itself.

    ±± Declined ±± Creating a blob of water, anywhere whithin short to long range that can suck the targets chakra dry and that activates on its own homming in to foreign chakra sources is unaceptable. Not only that but this also has been based on an existing technique...you know which one.


    Fuuton : Itansha Purerantāru | Wind Release : The Heritical Tumbleweed
    Type: Offensive
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user focuses their fuuton chakra on the battle-field, creating a sphere of wind, the size of the sphere is proportionate to the amount of chakra used. The sphere is comprised of a "Shell" made of hundreds of double edged saw like wind blades that constantly rotate and vibrate at high speeds while the middle of the sphere remains hollow. The user is capable of setting a course for the Sphere through hand movements, the sphere then follows the set instructions whether it be rolling across the ground/flying through the air at high speeds or both. Due to the Spheres composition it is granted a unique set of effects, the sphere constantly creates suction, dragging in its surroundings shredding the matter as it absorbs it into its hollow center, because of the constant suction once something goes in its nearly impossible to escape from it by normal means. This also results in everything within to be pushed and crammed to the center, creating a perimeter on the inside of the "shell" where nothing is due to the high suction forcing everything inwards. Due to the spheres makeup any organism that the sphere is created around will quickly find it nigh on physically impossible to move due to the orb drawing in large amounts of air, resulting in the air pressure within the orb becoming drastically high and acting in a similar way to "Water Prison" however this is achieved with air pressure. The sphere is capable of sucking in opposing techniques remains that it overpowers, making the orb stronger rather than weaker from the clash. This only works for Earth, Water and Fire. If it absorbs earth it gains a solid center or "Nucleus", if it absorbs water it gains a water nucleus, and if enough water is absorbed (regardless if it was from the ground or a technique) the technique gains a +20 resistance to fire, if a fire technique is absorbed the flame will ignite the large amount of air within the orb, growing larger only to be compressed by the suction and constant 360 degree inwards push of wind, effectively gaining a inferno center. When the orb is destroyed the matter within rushes outwards, the air rushing to restore the PPM, effectively creating a wind bomb that explodes outwards, the explosion being proportionate to the size of the orb and how long it was on the battle field for.

    Restrictions

    - This technique gains a rank in power only when a opposing Fire/Earth/Water technique is absorbed.
    - Can only be used 1x.
    - No fuuton jutsu for the rest of the turn and the next turn.
    - Can only be Taught by -Scaze-

    ±± Declined ±± Overpowered and simply too much. Too general, too many abilities, to big, to many exploits possible, etc etc.

    Quote Originally Posted by -Scaze- View Post
    Raiton/Suiton: Yakkaina Jōkyō | Lightning / Water Style: Sticky Situation
    Type: Offensive
    Rank: Forbidden
    Range: Short - Long
    Chakra: 50
    Damage: 90
    Description: The user will send suiton chakra into the ground and channel it beneath a target. They will draw the moisture from underground and create water. Then by performing the ‘Dragon’ hand seal the water will burst from underground from all around the opponen. The water erupting in the form of eight dragon headed shaped water tendrils that are fairly dense and have a sticky quality that enables them to cling to the opponent, as well as a having a high piercing rate. As the water bursts from the ground the user imbues it with a large amount of lightning chakra. The lightning increases the trendrils speed, making it exceedingly hard for the naked eye to track them. Enabling only a 2T or above/Byakugan user to precisely track the trendrils movements. The lightning chakra also allows the trendrils to constantly produce a electrical charge, the charge radiating outwards with a raidus of 5m from each trendril, the charge from a single trendril equating to C rank, two combined equating to B rank, four to A rank, and all eight to S rank . Once the trendrils attach to their tagert, the user can preform the ‘Monkey’ causing the trendrils to implode, severely damaging anything that the trendrils were attachted to. The trendrils are able to freely and rapidly attack anything within a short range radius of where they originally erupted from. This jutsu requires extreme concentration and takes both a mental, spiritual and physical toll on the user.
    -Can only be used 1x
    -This jutsu takes up 2/3 Move spots.
    -The user is unable to engage in hand to hand combat for the next two turns.
    -After use, the user will only be able to preform two jutsu's per turn for the next turn.

    ±± Declined ±± Oped. Also, forbidden rank = damage (real and perceivable damage) to yourself.
    Raiton/Suiton: Yakkaina Jōkyō | Lightning / Water Style: Sticky Situation
    Type: Offensive
    Rank: Forbidden
    Range: Short - Long
    Chakra: 50
    Damage: 90 (-30 to the user)
    Description: The user will slam their hands on the ground and send a absurd amount of suiton chakra into the ground channeling it beneath a target. They will draw the moisture from underground and create water. Then by performing the ‘Dragon’ hand seal the water will burst from underground from all around the opponent. The water erupting in the form of eight dragon headed shaped water tendrils that are fairly dense and have a sticky quality that enables them to cling to the opponent, as well as a having a high piercing rate. As the water bursts from the ground the user imbues it with a large amount of lightning chakra. The lightning increases the tendrils speed, making it exceedingly difficult for the naked eye to track them. The lightning chakra also allows the tendrils to constantly produce a electrical charge, the charge radiating outwards with a radius of 2m from each tendril, the charge from a single tendril equating to C rank, two combined equating to B rank, four to A rank, and all eight to S rank . Once the tendrils attach to their target, the user can preform the ‘Monkey’ causing the tendrils to implode, if the tendril was completely wrapped around a limb, severe damage would be caused rendering the limb relatively unusable. The tendrils are able to freely and rapidly attack anything within a short range radius of where they originally erupted from. This jutsu requires extreme concentration and takes both a mental, spiritual and physical toll on the user, the user is left with sharp shooting pains surging through his hands for this and the next turn, resulting in his hand-seal speed lowering by 33% and disabling him from effectively using his arms in close combat as well as causing lethargy due to the pain.

    Restrictions
    - Can only be used 1x
    - This jutsu takes up 2/3 Move spots.
    - After use, the user will only be able to preform two jutsu's per turn for the next turn.
    - Can only be Taught by -Scaze-

    ±± Declined ±± The core of this technique is still too overpowered. Overpower isn't lack of restrictions or needing tweeks to the description. It refers to what the technique can do. And this one is simply too much.


    Removed the 2T byakugan part, changed some things to hopefully make it less OP, made the damage more physical and visible.
     
         
    Last edited by Scorps; 07-06-2012 at 11:30 AM.

  20. #1020
    Kryptiic's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Kryptiic View Post
    [Re-submitting] Removed what was asked and gave it a cooler name.

    Raiton: Kaminari Kōhai | Lightning Style: Lightning Devastation
    Type: Offensive
    Rank: A
    Range: Short - Long
    Chakra: 40
    Damage: 80
    Description: The user will perform the hand seals ‘Ox → Monkey → Hare’ and will create a large amount of small lightning bolts, around 3 inches long, surround the chosen target, capable of covering a 360˚ radius. The distance from the target can change to the users liking but must be a minimum of 7 meters from the target. Then almost instantly after their creation, the lightning bolts will rush at the target at fast speeds. As the lightning bolts fly inwards, the user has the option to perform the ‘Tiger’ hand seal or the ‘Boar’ hand seal or the ‘Bird’ hand seal. If the ‘Tiger’ hand seal is performed, on impact with the target the lightning bolts will extend and pierce right through what they hit. They extend to 1 meter but must make contact. If the ‘Boar’ hand seal is made then on impact each lightning bolt will release an incredible surge of lightning through the target, causing the target to be paralysed and feel numb. If the ‘Bird’ hand seal is made each small lightning bolt will create a large explosion on contact with the target.
    Note: Can only be taught by Kryptiic
    Note: Only usable twice per match.
    Note: No lightning jutsu in the same turn.
    Note: No lightning above A rank next turn.
    Note: Must be at least Sannin rank to use.

    ~ How exactly do they just suddenly appear to surround the opponent ? ~
    [Re-submitting] I decided to change the whole element so that it will work. I also made it much simpler. I'm not sure if i'm supposed to bold the changes because the whole jutsu has been revamped, if yes then i'm sorry. ^^

    Suiton: Mabayui Bakari No Shi | Water Style: Blinding Death
    Type: Offensive
    Rank: A
    Range: Short - Long
    Chakra: 40
    Damage: 80
    Description: The user will perform the Dragon hand seal and by taking advantage of the moisture in the air they will create small needles made of water around the opponent. They can be made anywhere within a three-hundred and sixty degree radius around the opponent. The needles are four inches long and one inch in thickness, making them quite hard to see. When move than one needle is produced the suns light reflects off one to another as a bright light that is capable of blinding the opponent. Once the needles have been made they travel towards the opponent at fast speeds. Due to the bright light that is reflected it is hard to see the needles getting closer, especially since the light would get brighter. If the Tiger hand seal is performed, the needles will extend to over two meters in length with incredible piercing abilities, easily capable of cutting through flesh.

    Restrictions
    - Can only be taught by Kryptiic
    - Only usable twice per match.
    - No water jutsu in the same turn.
    - No water above A rank next turn.
    - Must be at least Sannin rank to use.

    ±± Declined ±± Similar technique exists and its Ice element. But Raiton one also exists as well as wind one and ninjutsu one.


    Genjutsu: Zōfuku | Illusionary Arts: Amplification
    Type: Supplementary
    Rank: S
    Range: Short - Mid
    Chakra: 40
    Damage: N/A
    Description: The user performs the Monkey hand seal and places his opponent in a genjutsu. The genjutsu makes the person under it feel as if their aerobic system has ben pushed to incredible limits. It makes the persons muscles feel heavy and hard to move, just like the day after an intense workout. They also become incredibly fatigued and all movement is slowed considerably. When they try to move, their body is filled with pain and other small problems like muscle strain. It also causes stitches making it harder for the opponent to breath. The effects gradually build up over the coarse of three turns. On the first turn the effects aren't really noticeably however the opponent does feel slightly more fatigued. The second turn they feel move fatigued, slightly painful as they move, though not enough to hinder them, and feel slower. On the third turn these effects are amplified to such a degree where they have shortness of breath and struggle to perform rapid movements, as well as large pains in their muscles, including stitches and their movement speed becomes much slower.

    Restrictions
    - Only usable twice per match
    - No Genjutsu in the same or next turn.
    - Can only be taught by Kryptiic

    ±± Declined ±± Didn't know we could feel our Aerobic system...Didn't know it was a system...


    Fūton: Kakusareta Burēdo| Wind Release: Hidden Blade
    Type: Attack
    Rank: A
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description: The user creates a disk of spinning wind in one of their hands, the disk being two meters in diameter. Once it is formed the user slams that hand onto the ground and the disk spins so fast that it can easily slice through the earth. The user directs it to the opponent and when it's close makes the disk shoot out from the ground either in front or behind the opponent. The disk can only travel to mid range while travelling through the ground. When the disk is underground it cannot be heard however when it re-emerges a loud whizing sound can be heard.

    Restrictions
    - Only usable three times per match
    - No wind jutsu above A rank in the same turn
    - Can only be taught by Kryptiic

    ±± Declined ±± Such a technique doesn't make much sense if you think about it. How can you then control the disk if you can't see him? wouldn't the disk, as it cuts through the earth, lose power? How can you say one cant hear it if its rampaging and cutting through the ground?
     
         
    Last edited by Scorps; 07-06-2012 at 11:35 AM.

  21. #1021
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    Re: ±±Custom Jutsu Submission±±

    (Sabure : Hiru) - Sand Style : Leech
    Rank : A
    Type : Offensive / Supplementary
    Range : Short - Long
    Chakra cost : 30
    Damage points : Chakra Drain
    Description : With this technique, the user is able to manipulate the sand into leeching chakra out of a human, object, material, anything with chakra of the user's choice. For the user to be able to use this technique on something, the sand requires a physical contact with the particular thing that the user wishes to drain of the chakra. An example usage is Ninja A turning the surface of the battlefield into metal. The metal is filled with Ninja A's chakra and with that, the user can use the sand to suck the chakra out of the metal so that Ninja A cannot use the metal on the battlefield as a source of metal for metal techniques.

    Note: Created by -Yusuke-
    Note: Can only be used three times per battle
    Note: Requires physical contact with target to leech chakra
    Note: A ninja under the effects of this technique are incapable of molding chakra

    ±± Declined ±± Don't Resubmit.

    (Fuuton : Dansu Konpaku Saishi) - Wind Release : Dancing Ghost Festival
    Rank : S
    Type : Offensive / Defensive / Supplementary
    Range : Short - Long
    Chakra cost : 40
    Damage points : 80
    Description : With this technique, the user is capable of conjuring up to 5 large pillars of spinning wind from around the user's body, capable of shredding bones into pieces. Each pillar is launched at the points of a regular pentagon and will only reach up to short-range where the pillars will then burst each one into one demonic ghost-like shape, clearly visible, flying outwards into the battlefield, searching for the designated target. These ghosts do not lose the property to shred and will tear through the skin and flesh of those whom they come into contact with. The battlefield will look as if its filled with crazy ghosts having running everywhere at a festival hence the technique's name.

    Note: Created by -Yusuke-
    Note: Can only be used three times per battle
    Note: No wind techniques higher than A-rank may be used in the same turn
    Note: No wind techniques higher than S-rank may be used in the next turn
    Note: The ghosts can only move at the direction the pillar was going to in order to avoid the abuse of having all the ghosts stack their powers heading towards a single target (E.g : Ghosts from the front-moving pillar can't move back, though diagonal or heading upwards or slightly to the sides to hit a target is allowed)

    ±± Approved ±± made minor edits. What you had there was a S-Rank that was actually 5 times an S-Rank.


    (Fuuton : Sorashuuren) - Wind Release : Sky Drill
    Rank : S
    Type : Offensive / Supplementary
    Range : Short - Long
    Chakra cost : 40
    Damage points : 80
    Description : The user will concentrate his wind chakra around his opponent and form a rotating ring of wind on the ground, not very visible to the naked eye unless the opponent directly looks at it and not through peripheral vision. The user sways their hand upwards and the ring of wind rises upwards, forming a hurricane pillar of wind. Just like any hurricane, the opponent within will be sent flying into the sky and any others outside the hurricane, short-range will be sucked in. As that is done, a tornado from the skies will drop into the pillar hurricane and onto whomever is inside, drilling the opponent back into the ground. Fire techniques used from within the hurricane pillar will just be taken in by the hurricane thus turning into a blazing hurricane pillar as the wind currents won't allow the fire technique a chance to collide against the hurricane walls and instead, changes it's course of direction to fuse together. The previous sentence is based on Izuna Uchiha's logic on fire and wind combinations.

    Note: Created by -Yusuke-
    Note: Usable only twice per battle
    Note: User will also be sucked in if short-range from it
    Note: Secondary effect, tornado, counts as another technique usage
    Note: No wind techniques higher than S-rank may be used in the same turn




    ±± Declined ±± The idea isn't half bad but its too oped. Not visible? Size is too large also.
     
         
    Last edited by Scorps; 07-01-2012 at 11:10 AM.

  22. #1022
    Vayne's Avatar
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    Absoun!
     

    Re: ±±Custom Jutsu Submission±±

    Lightning release: Jazz hands(Raiton: Jazu hando)
    Type: Attack
    Rank: A rank
    Range: Mid range
    Chakra: 30
    Damage: 60
    Description:* The user will focus there lightning chakra to his hands then release them through the tips of his finger causing thin beams of light to emerge hitting the opponent.
    -Usable twice per battle

    ±± Declined ±± Don't resubmit. Similar technique exists


    Wind release: Summon gust(Fuuton: kuchiyose hitofiki
    Type: Supplementary
    Rank: A rank
    Range: Short
    Chakra: 20
    Damage: N/A
    Description:* The user will release wind from his mouth in front of him to create an invisible layer of air that is very thick the user can then use the layer as a summoning area, he will perform the summoning requirements in the air rather than on the ground
    -The layer doesn't provide a defense against techniques.

    ±± Declined ±± You can already perform summoning mid air as Sasuke in the Manga/Anime clearly explained. And in customs summons were you can't, this is something that wouldn't be allowed also.


    Summoning technique: Boss Gambit(Kuchiyose Gambit)
    Type: Summoning
    Rank: S rank
    Range: short
    Chakra: 40
    Damage: 80
    Description:* After performing the required hand seals the user will summon gambit the boss addax, Gambit is as big as Gambuta, he has an armor covering his body that can block D rank Nin/Tai/Ken + c rank water, Gambit has a small sword(Big enough for him That is) that he can use against his opponent s he can perform up to C rank Wind technique.
    -Can only be summoned once.
    -Lasts four turns
    -Techniques that require hand seal must be performed by the user.


    ±± Declined ±± When submitting custom summons you need to provide the link that proves signing of the contract.
     
         
    Last edited by Scorps; 07-01-2012 at 11:13 AM.

  23. #1023
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by -Severus Snape- View Post
    (Fuuton: Eāfan'neru) Wind Release: Wind Funnel
    Type: Supplementary/Attack
    Rank: B-Rank
    Range: Short-Mid
    Chakra: 20
    Damage: N/A
    Description:
    After performing a single handseal, the user creates a small funnel of air, trough which items can be thrown, by a shadow clone or team mate, to increase their speed. Due to the pressure inside the funnel, small items such as kunai and shuriken can speed up to almost the speed of sound, making it almost impossible to dodge in short and mid range.



    ±± Declined ±± Speed of sound? why not speed of light while you're at it? Make it reasonable please.


    ______________________________________

    ( Kuchiyose No Jutsu: Suzume-ō Jack) Summoning Jutsu: Sparrow King Jack
    Type: Attack/Supplementary
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: N/A
    Description:
    After the user bites his thumb and smears blood across his tattoo, he places his hands on the ground to summon Jack, the King of the Sparrows. Jack is giant sparrow, about 12 feet high, and while he is on the field, it costs his summoner only half of his chakra on Fuuton attacks. The summoner is able to fly on his back

    Note:
    -Stays in the battle for 4 turns
    -Can be summoned once per battle
    -Jack cannot be harmed by any Fuuton-Attacks below B-Rank
    -Must have summoned Sparrow Contract

    Link to contract approval

    ±± Declined ±± why would your summon allow your techniques to cost less chakra? Also, why is this Long range? What size is he? What can he do exactly?
    (Fuuton: Eāfan'neru) Wind Release: Wind Funnel
    Type: Supplementary/Attack
    Rank: B-Rank
    Range: Short-Mid
    Chakra: 20
    Damage: N/A
    Description:
    After performing a single handseal, the user creates a small funnel of air, trough which items can be thrown, by a shadow clone or team mate, to increase their speed. Due to the pressure inside the funnel, small items such as kunai and shuriken can speed up to four times as fast as usual, making it difficult to dodge in short and mid range.
    ~Declined~ Restrictions?



    ( Kuchiyose No Jutsu: Suzume-ō Jack) Summoning Jutsu: Sparrow King Jack
    Type: Attack/Supplementary
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: N/A
    Description:
    After the user bites his thumb and smears blood across his tattoo, he places his hands on the ground to summon Jack, the King of the Sparrows. Jack is giant sparrow, about 12 feet high, Jack is one of Aeolus faithful servants, the ruler of wind and while he is on the field, it costs his summoner only half of his chakra on Fuuton attacks.

    Note:
    -Stays in the battle for 4 turns
    -Can be summoned once per battle
    -Jack cannot be harmed by any Fuuton-Attacks below B-Rank
    -Must have summoned Sparrow Contract
    ~Declined~ Half of your chakra for Fuuton Attacks? Yeah right.
    ____________________

    (Kuchiyose No Jutsu: Sakkaku) Summoning Jutsu: Sakkaku
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra: 15
    Damage: N/A
    Description:
    Sakakku can be summoned after the user bites his thumb and smears the blood across tattoo, after that he places the hand on his should to summon Sakakku. Sakkaku is a small bird, around 6,5 inch high and looks like a normal House Sparrow, only he is blind. His only ability is to recognise if his summoner is under a genjutsu and is able to release his summoner from the genjutsu by pecking his summoner in the shoulder, while releasing a small amount of chakra. One he has released his summoner from the Genjutsu, he will disappear.

    Note:
    -Can stay in battle for 4 turns, on the summoners shoulder
    -Can only be summoned once per battle
    -Must have signed Sparrow Contract

    Sparrow Summoning contract approval [X]
    ~Declined~ Unoriginal, and the chakra cost/rank is way off.
     
         
    Last edited by RokuNR; 07-01-2012 at 09:40 PM.

  24. #1024
    Lili-Chwan's Avatar
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    - OMG I HADN'T SEEN THIS LOL
     



    Re: ±±Custom Jutsu Submission±±

    ( Katon: Jomei no Karasu ) Fire Style: Raven's Purge

    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Point: N/A
    Description: After 1 handseal, allows the user create a localized fast burning ember that reduces a patch of organic materials like leaves, mushrooms, plants, to ashes in moments, releasing a large cloud of smoke. These clouds will hold a specific compound or subtance that the organic material was holding, such as toxins, venoms, poisons, etc, quickly purging them into the air. With a second handseal, the user can control the hot smoke into vanishing harmlessly or aggregate it on an opponent. Can be used on opponent's techniques up to the rank or user's own created with no rank restriction, only size.
    Works on dead animals, never bigger than a human, or a small group tiny animals, never bigger than a normal insect.
    *requires a 1 turn cool down*
    *Can only be used 3 times to overcome opponent's techniques*

    Quote Originally Posted by Lili-Chwan View Post
    ( Katon/Suiton: Ojika Enten no Keiteki ) Fire/Water Style: The Antlers of the Blazing Stag

    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After 4 handseals, the user spits out a large structure of fire in the shape of a flaming stag, which can be sent towards the opponent at great speed. The stag will have the consciousness of a normal clone, but will not have any ability to make jutsus, just to move like an above average stag in terms of power, strength, speed and size. With 1 handseal though, the user can apply water into the fire, which will create a coat of vapor across it, honing it to make it thicker and more tangible. The usage of water and chakra enhances and heavily induces a phenomenon called the Leidenfrost effect, where the water vapor coating the fire will make every and all liquid, water especially, to hover over it, allowing the stag to dive into water and water jutsus, piercing through them without them actually touching the fire, while just overall increasing the tangibility of the fire.
    *The stag remains in play for 2 turns before the fire consumes itself*
    *This jutsu can only be used once every 3 turns*
    *The user is unable to preform Fire or Water jutsus higher than S rank in the next turn*
    *Can only be used thrice per battle*
    *The user can apply the water effect to a different fire jutsu by the cost of 30 chakra, increasing the damage of the fire jutsu +10 and making it impervious to water jutsus of the same rank. It counts as a jutsu towards the jutsu count and can only be used 4 times per battle*
    ~Declined~ Excellent idea, but it seems quite a bit overpowered. It's essentially an S-ranked Fire jutsu immune to nearly all Water techniques as well that can be used multiple times and on different techniques.
    ( Katon/Suiton: Ojika Enten no Keiteki ) Fire/Water Style: The Antlers of the Blazing Stag

    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After 4 handseals, the user spits out a large structure of fire in the shape of a flaming stag, which can be sent towards the opponent at great speed. The stag will have the consciousness of a normal clone, but will not have any ability to make jutsus, just to move like an above average stag in terms of power, strength, speed and size. With 1 handseal though, the user can apply water into the fire, which will create a coat of vapor across it, honing it to make it thicker and more tangible. The usage of water and chakra enhances and heavily induces a phenomenon called the Leidenfrost effect, where the water vapor coating the fire will force every and all liquid, water especially, to hover over it, allowing the stag to dive into water and water jutsus, piercing through them without them actually touching the fire, while just overall increasing the tangibility of the fire.
    *The stag remains in play for 2 turns before the fire consumes itself*
    *This jutsu can only be used once every 3 turns*
    *The user is unable to preform Fire or Water jutsus higher than S rank in the next turn*
    *Can only be used thrice per battle*
    *The user can apply the water effect to a different fire jutsu by the cost of 30 chakra, increasing the damage of the fire jutsu +10 and making it impervious to water jutsus of the same rank. It counts as a jutsu towards the jutsu count and can only be used 4 times per battle*
    *A strong enough water can push through the vapor coat, streams or masses of water of the same rank as fire being coated by the vapor, or a pressurized stream of water of a rank bellow will block the protection*

    Quote Originally Posted by Lili-Chwan View Post
    (Genjutsu: Mikkoku Kurouido) Illusion Technique: Black Widow's Betrayal

    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user performs 3 handseals and creates a genjutsu that latches onto the opponent's brain, gaining control of the user's chakra. It will suddenly and powerfully make the opponent fear his own jutsu, which will translate in seeing the jutsu transform into something menacing or deadly to the user. For example, turns a dragon fireball around and has it attack the opponent, turns an earth armor into a spiked one, where the spikes grow inwards instead of outwards, etc etc. This only works on jutsus of the same rank as the technique. Genjutsu specialists will be able to affect 1 rank above. As the genjutsu kicks in, the target will hear a loud church bell ringing on their ears, and they'll see their jutsus stop. Then, a few seconds later, a second ring will be heard, and the jutsu will turn on them.
    In case of the Kurama, the effects actually become real. By latching itself on the part of the brain that controls the chakra, shortly after preforming the technique, the genjutsu will have the opponent resume the contact with the jutsu and have it's own chakra reshape, re-manipulate the jutsu into what the genjutsu is creating.
    *Can affect up to three people, the genjutsus will be linked*
    *In case of the Kurama, the genjutsu is short-ranged*
    *Can only be used once every 2 turns*
    *Can only be used 4 times*
    *Kurama's restrictions only apply when the Inner Demon is activated*

    ~ Boost it to S-rank, reduce number of uses, and make it affect only a single target and its approvable ~
    (Genjutsu: Mikkoku Kurouido) Illusion Technique: The Betrayal of the Black Widow

    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user performs 3 handseals and creates a genjutsu that latches onto the opponent's brain, gaining control of the user's chakra. It will suddenly and powerfully make the opponent fear his own jutsu, which will translate in seeing the jutsu transform into something menacing or deadly to the user. For example, turns a dragon fireball around and has it attack the opponent, turns an earth armor into a spiked one, where the spikes grow inwards instead of outwards, etc etc. This only works on jutsus of the same rank as the technique. Genjutsu specialists will be able to affect 1 rank above. As the genjutsu kicks in, the target will hear a loud church bell ringing on their ears, and they'll see their jutsus stop. Then, a few seconds later, a second ring will be heard, and the jutsu will turn on them.
    In case of the Kurama, the effects actually become real. By latching itself on the part of the brain that controls the chakra, shortly after preforming the technique, the genjutsu will have the opponent resume the contact with the jutsu and have it's own chakra reshape, re-manipulate the jutsu into what the genjutsu is creating.
    *Affects 1 person per usage*
    *In case of the Kurama, the genjutsu is short-ranged*
    *Can only be used once every 2 turns*
    *Can only be used 3 times*
    *Kurama's restrictions only apply when the Inner Demon is activated*
    ~All Approved~

    Note: Though I believe this is overly restricted for what it is. Apart from the Kurama effects, this technique isn't really all that special. Nonetheless, restricted as asked.
     
         
    Last edited by RokuNR; 07-02-2012 at 06:01 PM.

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    Re: ±±Custom Jutsu Submission±±

    1.(Suna: Shisetsu no Endan)- Sand: Dragon of the apocolypse

    Rank: S-rank
    Type: Attack/Defence
    Range: Short-Long
    Chakra cost: 40
    Damage points: 80
    Description: The user creates a giant dragon, which is a chinese dragon and is long and doesn't have and wings, from sand and is controlled by the user. The dragon is very compressed and extremley detailed, looking almost like a real dragon only being made from sand. The sand made from the dragon is extremley compact so on contact it cracks and peels away much like the sand armour. The dragon is hollow on the inside. On the inside of the dragon are multiple vacuum pockets that are very sharp and a found throughout the inside of the dragon. The vacuum pockets are very similar to the cythe weasel technique. Whenever an opponent devoured by the dragon, there are torn to shreds.
    Since the sand is very compact, the sucking motion would casue the entire dragon to collapse on itself. Instead, whenever the dragon opens it mouth, it sucks everything within in a short-range radius in front of it to get sucked inwards towards the mouth. However, since the vacuum pockets have to be compressed so that it doesn't burst outwards and completley destroy the dragon, the sucking motion is releativley weak and can be countered by simply channeling chakra to ones feet. These vacuum pockets cannot be released from the body but just stay on the inside of the dragons body. Whenever the dragon is destroyed/canceled out the vacuum pockets disperses, however whenever the vacuum pockets are dispersed, the dragon is reduced to a huge pile of sand.

    Note: Can only be used Once
    Note: Can only remain active for three turns unless deactivated
    Note: Cannot use any sand while this is active
    Note: The dragon itself is equivalent to an A-rank sand technique without the vacuum pockets. The vacuum pockets are equivalent to an B-rank wind technique. The vacuum pockets are basically temari's scythe weasel technique just smaller and sharper and more spread out.

    2.(Futon: Inpurovaizexishon)- Wind release: Improvisation

    Rank: A-rank
    Type: Supplementary
    Range: Short
    Chakra cost: 30
    Damage points: N/A
    Description: The user firstly inhales air and focuses wind chakra towards their mouth, and channels the chakra infused air to their neck, of their own body. This allows the user to hold their breathe for a long period of time and using the Air infused with futon-based chakra by having the air move through their mouth and nose, and the air heads down your trachea, or windpipe.
    Once that is done, the user repeats the process, however now the user doesn't have to inhale air, simply materalize it inside their mouth and repeat the process, allowing the user to not inhale/exhale and have air move from their mouth to alveoli for a maxiumum of three turns! However, even though air is circulating throughout the users respitory system, the user cant use a fire technique that needs to be expeled through the mouth as that would cancel the wind chakra ending the technique.

    Note: Can only be taught by "gaara"
    Note: Can only be used Twice per batttle
    Note: Can not use wind in the same turn


    ±± All Declined ±± No font formattings.
     
         
    Last edited by Scorps; 07-01-2012 at 11:15 AM.

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