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  1. #1026
    Nos Venerabilem KeotsuEclipse's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by KeotsuEclipse View Post
    I understand this may not be entirely possible, as there have been many rule changes since I've been on, but I was one of the first, if not the first, person on here to have a sword that changed shape as it's niche. I'd like to be able to keep that ability, if at all possible. I'm trying to balance the power of my sword between it's current form and its original form which was...well, vastly more powerful.

    Upgrading:

    (Mikomi no Yaiba: Mythos Jinsei no Sāberu) Blade of Hope: Mythos, the Life Sabre
    Rank: N/A
    Type: Weapon
    Range: N/A
    Chakra Cost: N/A
    Damage: +10 to Kenjutsu
    Description: After using the first Mikomi no Yaiba, this blade’s predecessor, for years, Keotsu decided it was time to forge his own blade. Keotsu took the ancestral Mythril blade and used its shape-shifting ability to transform it into an ore that he could smelt and form his own sword with. Using a process from his home, Keotsu spent three straight days forging the blade, infusing it with his chakra and life-force as he did so. On the dawn of the forth morning, the blade gleamed in the early morning light, and was completed. Infused with the powers of the previous Mikomi no Yaiba, this blade retained the ability to change its shape, but not its mass, by responding to the wielder’s chakra manipulation – and due to this ability to change its shape, the godly edge that the previous blade held was still present after this re-forging, shown when Keotsu plunged the blade into a sheer rock face and withdrew it, the weapon unscathed. Keotsu’s re-forging had an adverse effect effect on the blade: it allowed Keotsu to amplify the chakra he used for his Kenjutsu technique, boosting their strength. Due to the legendary metal from which it is forged, Mikomi no Yaiba: Mythos’s edge will never dull, and the weapon is indestructible, and the weapon's scabbard -also imbued with Mythril -changes to fit the blade.
    *The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
    *Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.

    To:

    (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber
    Rank: N/A
    Type: Weapon
    Range: N/A
    Chakra Cost: N/A
    Damage: +30 to Command Arts, +20 to Kenjutsu
    Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.
    *The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
    *Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.

    ~ Bold all changes, please. ~
    I practically rewrote the sword, which is why I didn't bold anything last time. Sorry. Bolded the changes you're looking for.

    (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber
    Rank: N/A
    Type: Weapon
    Range: N/A
    Chakra Cost: N/A
    Damage: +30 to Command Arts, +20 to Kenjutsu
    Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.
    *The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
    *Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.

    ±± Declined ±± +20 to Kenjutsu is already a strech, but i'd allow it. But +30 to command arts? Also, add in a small note a smal explanation of the limitations of what it can transform into. I mean, what exactly is the limit and use of this transformation.
     
         
    Last edited by Scorps; 07-06-2012 at 11:40 AM.

  2. #1027
    Senior Member sytren's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Double Fang Over Fang
    Rank: A
    Type: Attack
    Range: Short
    Chakra Cost: N/A
    Damage Points: 60
    Description: The user then runs with his first ninken and starts to spin at incredible speeds to deliver many powerful beast like moves in rapid sucession finishing with launching the oppenent into the air and while this is happening the beast human clone runs with the other ninken and they perform the rapid spinning attack and come down on the oppenent as he raises up from the first pairs attack drilling him down into the ground.

    Note: Must be a member of the Inuzuka Clan.
    Note: Must be already in 4 legged techinque.
    Note: Must have already used human beast clone.
    Note: Must have three ninken.
    Note: Can only be trained by Sytren

    Beast Combination Transformation: Cerberus
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user has his three ninken combine much like the double headed wolf only the three ninkens do it and they form a large three headed wolf. This increases the damage of all attacks done by the wolf and the users combo attacks doubling the damage of all of them. This technique may also give birth to more technique using the Cerberus transformation.

    Note: Must be a member of the Inuzuka Clan.
    Note: Must have three ninken.
    Note: Must know Human Beast Combination Transformation: Double-Headed Wolf
    Note: Can only be trained by Sytren

    ±± Both declined ±± Submitting Cannon techniques is an offense punishable with an extended ban from the CJ thread. You are hereby banned from submissions for 3 complete Cycles. You can submit again when 3 complete cycles have passed. (Btw, note...Cycles...not Weeks)
     
         
    Last edited by Scorps; 06-26-2012 at 10:18 PM.

  3. #1028
    -Cerberus-'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    Raiton: Mahiahi Netto- Lightning Release: Paralysis Net
    Type: Offensive/Attack
    Rank: A-Rank
    Range: Short Range-Mid range
    Chakra: 30
    Damage: 60
    Description: The user gather his/hers lightning chakra in the users fingertips, where they release it in a form of a arrow head.
    Each arrow head is attached with a rope of lightning, where if touched the users body falls in a state where its motionless, for 2 turns.
    The net's span can reach up to 3 meters.

    Note : Can only be taught be sage naruto 123



    Raiton: Enchou - Lightning Release: Dome
    Type: Offensive/Attack
    Rank: A-Rank
    Range: Mid - Long
    Chakra: 30
    Damage: 60
    Description: The user gathers their raiton chakra into their hands. Once gathered, they will slam both hands onto the ground, creating a large dome that will shoot large bolts of Lightning at the opponent. The dome is big enough to hold a large summoning like Gamabunta. The domes structure is strong enough to withstand a physical attack from a large summoning. If on e touches the domes walls, they shall receive a shook that will leave their limb burnt.

    note: Can only be used three times in a battle
    The user cannot use any lightning move for two turns
    ~Both Declined~ Do Not Resubmit
     
         
    Last edited by RokuNR; 07-03-2012 at 09:49 PM.

  4. #1029
    Selendrile's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Selendrile View Post
    (Doton: Entaku no kishi)- Earth Release: Knights of the Round Table
    Rank: Forbidden
    Type: Offensive
    Range: Med-Long
    Chakra cost: 45
    Damage Points: 90
    Description: The user will perform a series of six hand seals, and then focus their chakra into the ground around the opponent. As this is done, six colossal stone knights arise from the ground, spaced evenly in all directions around the opponent. The knights raise themselves four meters away from the opponent. The stone knights are approximately ten feet tall, and are encased in a super hard rock plated armor capable of withstanding brutal attacks. Each knight also carries an incredibly long twelve foot lance, which is immediately thrusted towards the opponent as the Knight's arms clear the ground. If allowed to completely form from the ground, the Knights have the capability to move even closer towards the opponent. The combined effects of their footsteps while moving is equal to the effect produced by the World Shaking Technique, creating small tremors that can easily knock the opponent to the ground.
    *Note: Can only be taught by Selendrile
    *Note: Usable once per battle
    *Note: Severe exhaustion occurs after this technique, restricting the user from using his legs for two turns
    *Note: No earth techniques on the same turn; No earth techniques above B-rank the next two turns
    ~Leaving for Scorps~
    ±± Declined ±± Incorrect chakra info. Also, make the nights smaller please and limit them to 4. Oh, and why is it long range? Can you make them appear anywhere on field? Mid range max.
    (Doton: Entaku no kishi)- Earth Release: Knights of the Round Table
    Rank: Forbidden
    Type: Offensive
    Range: Mid
    Chakra cost: 50
    Damage Points: 90
    Description: The user will perform a series of six hand seals, and then focus their chakra into the ground around the opponent. As this is done, four colossal stone knights arise from the ground, spaced in an X formation with the enemy at the center of it. The knights raise themselves four meters away from the opponent. The stone knights are approximately seven feet tall, and are encased in a super hard rock plated armor capable of withstanding brutal attacks. Each knight also carries an incredibly long twelve foot lance, which is immediately thrusted towards the opponent as the Knight's arms clear the ground. If allowed to completely form from the ground, the Knights have the capability to move even closer towards the opponent. The combined effects of their footsteps while moving is equal to the effect produced by the World Shaking Technique, creating small tremors that can easily knock the opponent to the ground.
    *Note: Can only be taught by Selendrile
    *Note: Usable once per battle
    *Note: Severe exhaustion occurs after this technique, restricting the user from using his legs for two turns
    *Note: No earth techniques on the same turn; No earth techniques above B-rank the next two turns
    ~Approved~
     
         
    Last edited by RokuNR; 07-04-2012 at 03:57 PM.

  5. #1030
    Yashin's Avatar
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    Re: ±±Custom Jutsu Submission±±

    I already own this contract but it isnt on the approved summons list so i thought i would repost it, its from the old Thread so i cant quote it so heres the link.

    http://www.narutobase.net/forums/sho...tl#post5141870




    Summoning Animal
    : Axolotl
    Scroll Owner: Daiki
    Other Users who have signed contract:N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract:N/A
    I'll post them if they get approved.
    Description:
    Australians and New Zealanders frequently refer to the Axolotl as the Mexican Walking Fish, though the Axolotl is not a fish but an amphibian, a salamander, part of the order Caudata/Urodela. Because it's a salamander, it's part of one of the three branches of class Amphibia, which also includes the frogs and toads and most Eels.The Axolotl is a fascinating creature for a number of reasons, including its grotesque appearance, its ability to regenerate, and primarily the fact that it exhibits the phenomenon known as neoteny.Normal wound healing also does not allow for most animals to re-grow a lost limb. However the axolotl is fully capable of complete limb re-growth.


    Signers must get this Tattoo to show Infinity


    (Ninjutsu: Tsurutsuru Hedoro No Jutsu) Ninjutsu: Slippery Slime Technique
    Type: Attack
    Rank: B
    Range: Mid-Long
    Chakra Cost: 30
    Damage points: 60
    Description: The user will make 2 handseals and will excrete a large wave of slime from his mouth,which is produced naturally by all Axolotls.The slime is a see through color and is a sticky mucus with a paste-like consistency.The wave of mucus will quickly cover the battle field and will reach long range,its extremely slippery making it almost impossible for anyone to walk or even stand on the slime even the user.However,due to their natural coating of the same mucus,Axolotls can stand on the slime.
    Note:
    -Can only use 3 time's per battle
    -Must have Signed Axolotl Contract
    ~Declined~ Fix the chakra cost/rank. And limit it to mid range.

    (Kchuysei: Kenta) Summoning: Kenta
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage points: N/a
    Description: The user draws blood and wipes it on his tattoo on his wrist,summoning Kenta.This is a large Axolotl about the size of Tsunade's Slug,Kenta has considerable strength and good speed on land and water due to him being a Axolotl.Twice a match he can release a A-rank blast of sticky liquid that covers the opponent,If used in union with the users Slippery Slime technique it is almost twice as powerful.Like all Axolotls he can regenerate lost limbs quickly.
    Note:
    -Can only be used once a match
    -Must have Signed Axolotl Contract
    ~Declined~ Why is the sticky liquid specifically A-rank? Explain what it can do (besides being sticky, obviously).
     
         
    Last edited by RokuNR; 07-04-2012 at 04:02 PM.

  6. #1031
    Mythological Envy Coyote's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Coyote Gigei: Bokusatsu Chokujou | Coyote Arts: Death from Above
    Type: Offensive
    Rank: A-Rank
    Range: Short - Mid Range
    Chakra: 30
    Damage: 60
    Description:
    The user will preform 1 handseal and above the target 3 Coyotes will be summoned from above the target at points in a triangle formation. The Coyotes are summoned dropping down in a quick burst of speed slashing the target all at the same time. The Coyotes are summoned 3 meters above the target. After the Coyotes have preforms their quick slashing method they disperse back to the Coyote's homeland.

    Restrictions:
    Only usable twice per battle
    Only usable by Coyote Contract signer
    ~Approved~

    Coyote Gigei: Hei Waruirando | Coyote Arts: Wall of the Badlands
    Type: Offensive
    Rank: A-Rank
    Range: Short - Mid Range
    Chakra: 30
    Damage: 60
    Description:
    The user will preform one handseal and slam their foot on the ground at the same time to summon around the target (360) a arena type structure that's open at the top. The wall is completely made of Iron and will have hundreds of coyote heads craved into the walls with their jaws open. All the heads face straight while along the top edge they face at a upward angle by 45degrees. Once summoned some of the heads will begin to emit either thousands of senbons and the other heads will emit a stream of fire. Both includes the heads facing upwards so it forms a type of inescapable cover so if they jump out they will still get head while trying to escape.

    Restrictions:
    Only usable once per battle
    Only usable by Coyote Contract signer
    ~Declined~ Inescapable? I can't allow that, especially along with the fact that this jutsu produces a metal structure.
     
         
    Last edited by RokuNR; 07-04-2012 at 04:04 PM.

  7. #1032
    The Smoken Ninja TheGreyFox's Avatar
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    Re: ±±Custom Jutsu Submission±±

    lightning stream(denkou, kasui,)
    Rank: C
    Type:Attack
    Range: Short/mid
    Chakra Cost: 15
    Damage Points: 30
    Description:the user charges his or her index and middel finger and then shoots a blast of lightning from the fingers(note this jutsu is able to brake stone

    Thunder blades(ikazuchi ken)
    Rank: B
    Type:Attack
    Range: Mid
    Chakra cost: 20
    Damage points: 40
    Description: The user will pull out a sword then charge it with lightning charka and then swing the sword to let out blade lightning attack.

    Thunder fist(ikazuchi kobushi)
    Rank: B
    Type:Attack
    Range: Short
    Chakra cost: 20
    Damage points: 40
    Description: the user Charges his or her fist and strikes the ground and the thunder carves the ground causeing part of the ground to fly up at the target
    ~All Declined~ Similar Techniques Exist (DNR)
     
         
    Last edited by RokuNR; 07-04-2012 at 04:05 PM.

  8. #1033
    創造再生 Erzo's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Summoning Animal: Olm or Proteus
    Scroll Owner: Erzo
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: Black Proteus (a sub specie)
    Description and Background:
    The olm, or proteus (Proteus anguinus), is a blind amphibian endemic to the subterranean waters of caves of the Dinaric karst of Central and Southeastern Europe. It lives in the waters that flow underground. This animal is most notable for its adaptations to a life of complete darkness in its underground habitat. The olm's eyes are undeveloped, leaving it blind, while its other senses, particularly those of smell and hearing, are acutely developed, to the point they that their sense of smell is equal to that of a dog from the Inuzuka clan and their hearing easily comparable to someone who may have C-ranked sound jutsu Inner hearing skill activated. They are better at sensing both the quantity and quality of prey by smell The sensory epithelia of the inner ear are very specifically differentiated, enabling the olm to receive sound waves in the water, as well as vibrations from the ground.

    Note: In case it makes a difference, I have learned the C-rank sound jutsu.
    Note: The underlined is all from Wikipedia, the bit not underlined is the bit added by me in order to make up for the loss of vision. Link to Wiki incase you want to double check.
    ±± Approved ±± However, in each animal you submit i'm going to ask you to add a these minor abilities, even if as just a note, so it becomes clear to your opponents. Also, EWWW!! Slimey! >_<

    ____________________

    (Genjutsu: Mizu Ei ) - Illusion Technique: Water Wrap
    Rank: B
    Type: Supplementary/Defensive
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: 40
    Description: The user releases his chakra and inserts it into his opponents brain whilst performing the snake hand seal, making it seem as if a long thick rope of water has suddenly materialize out of nowhere and wraps it self around the opponent, constricting the opponents movement, the rope would be so tight that the user wouldn't be able to move any parts of his body, thus preventing him from performing any hand seals, in reality the opponent would just be standing still struggling to move since he thinks a rope of water has tightly wrapped itself around his body. Due to it being a genjutsu, the rope of water would appear almost instantly.
    Note: Can only be used 4 times.
    Note: No other genjutsu in same turn.
    Note: Lasts for 2 turn if the opponent hasn't managed to figure out it's a genjutsu and release himself.

    ±± Declined ±± Long range? No. Also, why does this cause damage? And remove that part i added. Apart from that, its a good simply gen. Cool.


    (Genjutsu: Kansei Hitofude Mizu Ken Tsuchi Kamigami ) - Illusion Technique: Trap of the Water and Earth Gods.
    Rank: S
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user performs the Snake ~> Rat hand seals whilst releasing his chakra into his opponents brain, disrupting their chakra flow and making his opponent suddenly feel as if his move is bound by the Earth around him, constantly getting tighter, instantly as this happens, the opponent sees the ground below drop 15 meters with the top of the hole closing resulting in the opponent seeing nothing but darkness as the only source of light is now gone. Whilst the ground is dropping, a large amount of water gushes up, filling the hole starting from the ground and going up, covering the opponents whole body instantly and drowning him as he struggles to move his body due to the Earth tightly wrapped around his body and due to the loss of balance caused by the sudden drop he/she thinks is happening. Although the opponents believes this is what's happening, in reality they're just stationary and upon thinking they saw the hole closing up they'd be blind so they'd be standing at a spot, blinded and drowning due to thinking water suddenly shoots up and fills up the hole. Due to the affects of the genjutsu, should the opponent not find out it's a genjutsu and release themselves, they would end up falling unconscious due to thinking they're drowning.
    Note: Can only be used twice.
    Note: No genjutsu for the next 2 turns.
    Note: Upon being used once, must wait another 2 turns before using it again.

    ±± Declined ±± I can't accept unreleasable Genjutsu. If your oponent can't move and is facing this Genjutsu, how can he release from it?
     
         
    Last edited by Scorps; 07-06-2012 at 11:49 AM.

  9. #1034
    Naruto Uzumaki Bijuu Sage's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Update of this weapon: White lightning blade http://www.narutobase.net/forums/sho...36&postcount=2

    (Raiton:Howaito Raikiri) White Lightning Blade
    Type: Sword
    Rank: A
    Range: Short
    Chakra: N/A (10 per swing in version one, 20 per turn in version two, 30 per turn active in version three, 15 per turn in version four + 30 per swing in version four )
    Damage: (version one 20, version two 30, version three 40, version four 50.)
    Description: The White Lightning Blade was forged with a fang of the nine tailed beast Kurama using white lightning to cut it into smaller pieces capable of being manipulated. The user can add different levels of chakra into the sword causing different transformations of the sword to occur, with four transformations in total. The first transformation of the sword is version one, while in version one the sword appears to be dull, rusty, and at first glance useless. In version one the sword can send out waves of raiton chakra in a desired direction, These waves of raiton chakra can sense the electrical energy in a living thing giving the user the ability to sense living creatures. Each wave of raiton chakra can pass through solid objects with no harm to the objects so that if a creature is behind it the waves of raiton chakra are sent back into your sword letting you sense something is there. You send out these waves of raiton chakra by swinging the sword in that direction and the waves of raiton chakra can only be sent out horizontally. The waves that are sent out stay connected to the sword until another wave is sent out or until canceled.

    The second transformation of the white lightning is version two, while in version two the user adds Raiton chakra into the sword causing it to become grown to a massive size and also causes it to give off small bolts of lightning causing fractures on the sword and giving the sword an involuntary ability to send c-ranked lightning into anything the sword pierces or slashes. In version two the blade gives a constant wave of raiton charka this wave can pass through solid objects with no harm to the objects, you can detect any living thing inside the area. This constant wave of raiton chakra is full of waves that form a 360 degree 30 foot diameter by 30 foot height by 20 feet into the ground which is connected to the sword.

    The third transformation of the white lightning blade is version three, while in version three the user adds much more raiton chakra then version one and version two, causing the sword to become extremely heated and gain a red glow the sword now gains an involuntary ability to melt and send
    B-ranked lightning into anything the sword pierces or slashes.

    The fourth and final transformation of the white lightning is version four, while in version four the user adds an unbelievable amount of raiton charka into the sword, this causes the sword to become black in color and give off a black glow. In this version the user can swing the sword sending out waves of lightning chakra equal to a A-Ranked lightning jutsu and in this version the user can also absorb lightning jutsu from the opponent, The user can then swing his sword and send the opponents lightning back at them with the added power of the lightning wave that version four can swing out.



    Note: Every wave sent out in version one and version four counts towards your jutsu limit for that turn.
    Note: The waves sent out in version one are ten feet in width and ten feet in height.
    Note: When the white lightning blade is in version two it is the size of zabuza's Executioner's Blade.
    Note: When the white lightning blade is in any version after version one it can cut Steele.
    Note: When the white lightning blade is in its version two and three it can only stay like that for three turns, and then it reverts to its version one state, When it’s in version four it can only stay like that for two turns then it reverts to its version one state.
    Note: There is a two turn cool down after used, meaning used in any state above after version one and you take it out or it reverts back to its version one state you have to wait two turns before you can use it in any version after one form again.
    Note: The white lightning blade is only usable three times in any version after version one.


    ±± Declined ±± When resubmitting you are required to provide a correct quote of the post were the technique was initially approved.


    The version one and two is reworded and version 3 and 4 is new.

    Kuchiyose no Jutsu: Rei Summoning Technique: Rei
    Type: Summoning
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user first bites his thumb then swipes it across his snake tattoo, After this is complete the user then slams a single hand in a solid object and rei will appear directly under the users palm. Rei is a white spiting cobra that's half the size of manda, like all spiting cobras she has the ability to spit sprays of venom out of her venom glands in her mouth which can travel up to long range with distinctive geometric patterns and with great accuracy. Rei also specializes in the lightning element and can use lightning jutsu up to A-rank.

    Link to snake signing: http://www.narutobase.net/forums/sho...d.php?t=179213

    ±± Declined ±± A Lightning expert snake that can shoot venom at a distance without any kind of restrictions? What does this venom do? How long can this be in the field? Its moves need to count towards the move count.


    (Raiton: senjigusuri) Lightning release: infusion
    Type: Attack
    Rank: A
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description: Rei infuses lightning chakra into her venom glands, She then she spits out the venom infused with lightning chakra which is now capable of severely shocking and severely damaging the opponent.

    Note: The capable of tearing metal.

    ±± Declined ±± No only was the summon declined as I will not allow this. DNR
     
         
    Last edited by Scorps; 07-06-2012 at 11:52 AM.

  10. #1035
    Ryūjin's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Meiton: Kyūkōshin) - Dark Release: Darkness Inversion
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage Points: N/A
    Description: This is an advanced usage of the "Dark Release: Inhaling Maw" Technique, which is used to absorb chakra, however instead of absorbing a ninjutsu technique's chakra, whenever the opponent puts the user inside a genjutsu, after knowing that it's a genjutsu that was used on him the user concentrates a large amount of Dark Release chakra into both of his hands into the upper square mark in both hands, extracting the physical and spiritual of the opponent's chakra inside the user's body, and absorbing the opponent's chakra from the body releasing the genjutsu, it's also possible to free other people being put inside a genjutsu however the user has to know for sure that the person they are absorbing the genjutsu chakra from is under a genjutsu, or the user is going to end up absorbing some of that person's chakra making them weaker, it only works on allies within range or the user himself, after absorbing the opponent's chakra the user can use it as a medium to release through the "Dark Release: Judgment" technique (if the Genjutsu was B-Rank or above).
    Note: Can only be used thrice per battle.
    Note: Works on A-rank and below Genjutsu techniques excluding MS level genjutsu.

    ±± Approved ±±


    Dark Release biography.

    (Meiton: Akumate) - Dark Release: Devil's Kata
    Type: Offense , Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30 (+10 per turn)
    Damage Points: N/A (+15 to Taijutsu)
    Description: This is a dark release technique used for hand to hand combat purposes, after using the "Dark Release: Inhaling Maw" technique beforehand to absorb the opponent's chakra and have it within the upper square mark of the diamond shape in their hands and spreading it out through their whole bodies, the user releases portions of the charka absorbed from the opponent when performing Taijutsu techniques or freeform combat, boosting up the power of there taijutsu techniques and having a certain amount of pressure with each punch that's enough to blow an opponent away several meters when struck with a hit from the user's body while this technique is active. This technique also allows the user to destroy boulders, rocks or the ground itself from the build up pressure (all within reason and to lower extents than those of Chakra Enhanced Strenght) that's released from the portions of chakra, however due to the limit of the chakra the user absorbed before using this technique it doesn't last long.
    Note: Can only be used 4 times.
    Note: Lasts 2 turns.
    Note: While active, user can't use Dark Release techniques, while molding Earth, Water or Wind chakras will dispel the effects of the technique.

    ±± Approved ±± Ok, I edit this. The damage boost is there but its not gained through strenght. Its a damage produce by the blue like chakra that you mold as a result of absorbing a technique. Your strenght and its effects on anything aren't changed. Also, upped the rank and added a minor restrictions. Upped the number of times used, reduced duration


    Summoning Animal: Banded Sea Krait
    Scroll Owner: Dante..
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A

    ±± Declined ±± Snakes are cannon
     
         
    Last edited by Scorps; 07-06-2012 at 12:01 PM.

  11. #1036
    Sindy's Avatar
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    Re: ±±Custom Jutsu Submission±±

    ~Updating Summonings~


    Link to Contract (Not updating this contract but updating the summonings for the contract)

    (Kuchiyose: Sakuranbo)-Summoning: Cherry
    Type: Supplementry
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: 30 (+5 for elemental jutsu)
    Description: Cherry is a very different kind of summoning. She is not a bluish-greenish color like the rest of the peacocks, but she's redish-orangeish color. She can perform Doton jutsu's up to S rank, but cannot go underground at all with doton chakra. She also cannot make any Doton clones while she is summoned
    Note:
    -Must have signed peacock contract first
    -Summoning lasts 4 turns
    -Can only be summoned once per battle


    (Kuchiyose: Okugata)-Summoning: Lady
    Type: Supplementary
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 30 (+5 for elemental jutsu, +5 for fusing)
    Description: Lady is the first peacock known to have been spotted roaming around Iwagakure. This peacock is old yet young at heart. She is the only peacock who has been known to connect well with whoever summons her. She can perform Fuuton jutsu's up to S rank and can fuse and fly with her summoner as well.
    Note:
    -Must have signed the Peacock contract first
    -Fusing lasts 3 turns
    -Summoning lasts 4 turns
    -Can only be summoned once every other battle


    (Kuchiyose : Hana) Summoning: Flower
    Type: Supplementry
    Rank: S
    Range: Short - Mid
    Chakra Cost: 40
    Damage Points: 30 (+5 for elemental jutsu)
    Description: Flower is a small, yet very powerful peacock. She is the youngest peacock around and can only speck mentally to her summoner. When summoned, she can only use Suiton jutsu's up to B rank and can sense where the opponent is. She cannot use any jutsu that allows her to travel underwater and cannot be out of range of the nearest water source (if there is one) or her summoner.
    Note:
    -Can only be in play for 4-turns.
    -Must have signed the Peacock contract.
    -Can only be Summoned once per battle.

    ±± All Declined ±± No elemental boots, no fusing with yourself, why are some of them long ranged? Your summons would be able to sense elemental manifestations or something but enemy sensing summons can't be approved. And a water sensing one already exists, its mine. A crane.
     
         
    Last edited by Scorps; 07-05-2012 at 02:36 PM.

  12. #1037
    Fanfiction writer zenkutsu's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Nazo Taitou / Jigsaw Long Sword
    Type: Weapon
    Rank: B class
    Range: short/medium/long (varies)
    Chakra: 20 (per turn of use)
    Damage: 40 (successful sword slash)
    Description: Multiple swords that can combine in different formations to get different effects. 10 swords in total. Swords have specially designed chakra poors that create chakra threads that connect the swords either to each other, or to the user. The user would wear multiple metal bands/plates on their body for the swords to connect.
    The swords can detach their hilts and the blades attach end to end to form a long sword that is 30 ft in leanght total. They can also attach to each other side by side to form a shield. They can be used independantly for 10 sword combos. They can also attach chakra threads to thimble like metal pieces on the users fingers and either manipulate them in a mannor similar to puppets, or completely attach them to the finger tips to make claw like weapons. (Basicly they are normal swords that can connect. The actuall ability is being able to connect though self contained chakra threads)

    Available forms:
    -30 ft longsword
    -Shield
    -indevidual swords (no chakra connection)
    -Indevidual swords (connected to areas around body)
    -Indevidual swords (connected to finger tips)
    -Claws
    -whip (similar to 30 ft longsword accept hilts remain attached and chakra threads connect bottom of hilt to tip of sword behind it/ max leangth-57ft)
    ~Notes
    -If blades are separated then each sword slash is a move
    -changing configuration is a move
    -can only be used for 5 turns
    -max leangth of threads is 3 ft
    -only Bio's loyal to Amegakure can use

    ±± Declined ±± This is not A weapon but a gathering of weapons, all of them with nothing special to them.
     
         
    Last edited by Scorps; 07-06-2012 at 12:03 PM.

  13. #1038
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    Re: ±±Custom Jutsu Submission±±

    Hagfish Contract

    (Baba: Babauo Furo)- Hagfish Arts: Hagfish Bath
    Type: Summoning/Supp
    Rank: S
    Range: Short
    Chakra: 40
    Damage: (+5 to water and earth jutsu)
    Description: The user summons dozens of Hagfish that cover the users body, while the user is still fighting the hagfish begin to release and attaching layers of slime from their bodies to the users skin. The hagfish do this by connecting their slime with the users 361 tenketsu, the slime then acts as a second layer of skin thicker and stronger than normal skin, by connecting the slime to the users tenketsu the slime is able to release chakra as if it were part of the users skin. By releasing chakra and using nature transformation the user is able to control the softness of the slime skin, to the point the skin becomes as slick as grease, making it impossible to physically hit the user, cause the hit simply slip off of the users body; of as hard as rock making a strong defense.
    - The hagfish take one turn to cover the users body completely (After the user summons the hagfish).
    - The slime skin will remain on the users skin for 4 turns, from the point the hagfish are finished covering the body.
    - The user can freely control the density of the slime only once per turn, anymore than that and it takes one of the users three jutsu.
    - Once the users body is covered he becomes immune to A-rank and down Taijutsu.
    - By controlling the density correctly the slime is able to absorb Lightning A-rank and down.

    ±± Declined ±± Don't Resubmit. This is very similar to a cannon technique in its effect and its also pushing the concept of your contract a bit too much.
     
         
    Last edited by Scorps; 07-05-2012 at 02:32 PM.

  14. #1039
    -Yard-'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by -Yard- View Post
    Jeet Kune Do Approval.


    (Raiton: Koudo Setsuju Hirate) Lightning Release: Advanced Intercepting Palm
    Type: Defensive/Offensive
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage: 40
    Description: This is an advanced form of The intercepting fist. The user will run electricity through their hands and When the user is being punched or kicked the user with fast reactions as well as fast movements that "Jeet Kune Do" provides, will quickly react by taking palm and swiping the punch or kick away. The user can either hit the opponents Fist/hand/foot directly or hit their wrist, mid forearm, ankle or mid leg section to swipe away the attack. but will send a shock through the opponents limb, paralyzing it, making them unable move it for one turn. The user can then strike the opponent. This technique wastes no movement and charging of the chakra will take two seconds. The movement of the user himself is limited to his own skill of what he has learned wether he is a specialist in Taijutsu or a Taijutsu master and Jeet Kune Do's abilities which is being able to move limbs in a fast pace, the speed they can intercept would have to be a little slower than the users speed. It cannot intercept swift users, EIG users, Sage Mode users or any other speed enhancing modes/techniques that would grant the opponent those levels of speed or speed that's above the user. Due to the boost that Jeet Kune Do training provides, the user tries to be faster as well as to move like water to get around opponents attacks as they were taught to. So it is by this the user can only intercept Non Enhanced Taijutsu. The movement speed of the user is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease.
    Note: Can be used 3x per match
    Note: This can still only swipe away Taijutsu up to B rank.
    Note: Must know Jeet Kune Do.

    ~ Approved ~

    So that the speed of my style is clear, heres the restriction that scorps added to Jeet Kune Do a while back.




    Because I accidentally edited my post after you did when I was trying to resubmit my intercepting palm and screwed up by deleting half of my post, I need you to re-approved this.


    (Doton: Sono Monogatari Karejiko) Earth Release: The Legend Himself
    Type: Defensive/Offensive
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage: N/A +10 To Taijutsu
    Description: The user will make 3 handseals and will make a body of earth rise from the ground similar to the Earth Clone technique. However, the earth appears to not look like the user, but another man. This figure carries the resemblance of Bruce Lee, he can perform Jeet Kune Do Style Taijutsu along with Basic Taijutsu. What makes this so special is that him being made of earth release, he can use Jeet Kune Do in a more stronger advanced style, using the earth release chakra for making strong yet quick strikes that can easily break bones due to the force of impact and his rock like structure. He can reform instantly when struck so long as he is standing on an earth source unless the earth chakra is negated which would cancel the technique.
    Note: Can create 1
    Note: Can only be used once per battle.
    Note: Counts as a Shadow clone technique.
    Note: He stays on the field for 4 turns.
    Note: He must stay within mid range of the User.
    Note: Despite being made of earth/earth chakra, he cannot perform earth release.
    Note: Must be a Jeet Kune Do Master to use this
    Note: Can Reform 2 times unless his earth chakra is negated or he is destroyed with a lightning attack of one rank lower or higher.

    ~ Approved ~

    So that you know I didn't edit anything, here's the post in my cj thread. Sorry about this btw >_<
    http://www.narutobase.net/forums/sho...6&postcount=26



    Signed snake contract.
    http://www.narutobase.net/forums/sho...d.php?t=193206

    (Kuchiyose: Shuiro) Summoning: Scarlet
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage: +10 To fire jutsu (-10 For the bite)
    Description: The user will make two handseals (Tiger - Boar) and summon "Scarlet" onto their shoulder. Scarlet is a small very kind and friendly snake that's about the size of a human hand, she has a fire affinity, but due to her size she doesn't have much chakra and can only perform C rank fire jutsus that don't require seals. She can speak, and her voice however is soft and quiet, the opposite of what you would expect from a snake. She's usually used for relaying information. She has an actual more useful ability however, which is that due to her fire affinity, she can bite the user, and send her fire chakra through her fangs as if it were venom, and constantly inject the user with fire chakra, increasing their fire jutsu by +10 for a short amount of time. Her bite causes slight pain for that turn only, before it settles, it's only painful enough to break B rank genjutsu in the turn bitten.

    Note: The increase to fire jutsu lasts for 4 turns.
    Note: Scarlet stays on the field for 5 turns.
    Note: The fire ability can only be used once per battle.
    Note: Scarlet can be summoned only once per battle.
    Note: Her bite can break the user from B rank Genjutsu.

    ~ Declined. Enough with the elemental boosts. ~



    Signed snake contract.
    http://www.narutobase.net/forums/sho...d.php?t=193206

    (Kuchiyose: Shuiro) Summoning: Scarlet
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage: (-15 For the bite)
    Description: The user will make two handseals (Tiger - Boar) and summon "Scarlet" onto their shoulder. Despite her appearance with her large 3 inch long fangs, Scarlet is a grey, small very kind and friendly snake that's about the size of a human hand, She doesn't have much chakra and can't perform Jutsus, similar to how others in Naruto who have chakra but can't control it like Lee. She can speak, and her voice however is soft and quiet, the opposite of what you would expect from a snake. She's usually used for relaying information. She has an actual more useful ability however, which is that, with her abnormally large, sharp fangs she can bite the user/tear slightly through flesh to break him/her from genjutsu of A rank for the first 4 turns of battle. After which her gums will be in too much pain to do it any further, due to her small size, her gums can't support much pressure, such as tearing through flesh and biting excessively.

    Note: She can stay on the field for 4 turns.
    Note: Must have signed the snake contract to use.
    Note: Can be summoned twice per battle.
    Note: On the 2nd turned summoned, she cannot use her fangs to break the user from genjutsu.
    Note: She cannot tell if the user is under genjutsu automatically, but she can take into account obvious signs of how the users acting that they may be under genjutsu.



    Removed the elemental boost, Removed the ability to use fire jutsu, added more damage to the bite to make more sense for A rank genjutsu, Increased the restrictions all to make up for the A rank genjutsu I added and the ability to summon her twice but as her just being a normal snake the second time with no further ability. Simply because I think it could make things more interesting with dialogue in battle. I'd like to make the 2nd time summoning her to have no turn limitation for that purpose, but this will do xD.

    Jeet Kune Do

    (Jeet Kune Do: Doragon's Kei) Jeet Kune Do: Dragon's Thorn
    Type: Offensive/Supplementary
    Rank: B
    Range: Short
    Chakra Cost: N/A
    Damage: 40
    Description: Deriving from the destructive force of a kick from Bruce Lee. The user will send a kick to the chest of the opponent with enough force behind it to crack the opponents chest slightly, making it so that the opponents arms are slower due to pain. This would make the opponents arms slower due to the pain they will feel by moving their arms due to their cracked chest. It can halfen the speed of the opponents arms. After the first kick to the chest, any other kick afterwards will reduce the speed of their opponents arms by 10%, until finally, the opponent can't move their arms anymore due to pain. Once the kick is executed, it will also knock the air from the opponents lungs, immobilizing them for a few seconds. The kick it'self will send the opponent away by 5 meters, allowing the opponent to catch their breath before needing to defend the user again.

    Note: Must be a Jeet Kune Do master to perform this.
    Note: People or masses with great density and muscle mass won't be affected as much or affected at all. Examples: Bee, 3rd and 4th raikage.



    (Hebi Boushi Renzus) Snake Eye Lenses
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra Cost: 25
    Damage: N/A
    Description: The user will make a single handseal and mold a lens over their eyes made from chakra. These lenses give the users eyes the appearance of snake eyes. The lens coat the users eyes with chakra creating a barrier over the users eyes which can block foreign chakra from accessing the users eyes, thus making the user immune to visual genjutsu, however, the user limits themselves as well by not being able to perform visual genjutsu either. The lens also shield the users eyes from dust, water drops and also protects the user from bright lights that could easily blind the average ninja. This works by the pupils of the lens filter the light that hits the eyes, allowing only enough light that the users eyes can handle to actually pass through to let them see, ensuring that they aren't hit with a massive amount of light that blinds them. Similar to how sunglasses work, except instead of making what the user sees darker, it simply filters the amount of light the eyes receive through chakra manipulation.

    Note: Lasts 4 turns.
    Note: This can be used 2x per battle.
    Note: Must have the snake contract.

    ±± All Declined ±± Don't resubmit the last one. Submitting cannon techniques or partial cannon techniques is punishable with ban from this thread as you fully know. You are hereby banned from this thread for 3 complete cycles. You can post again on the 4th cycle counting from today. (Note, Cycle...not weeks.)
     
         
    Last edited by Scorps; 07-05-2012 at 02:14 PM.

  15. #1040
    ヽ༼ຈل͜ຈ༽ノ raise your donger Daemon's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Chakra Coated Fists) Chakra Joui Kobushi
    Type:Supplementary
    Rank:A
    Range:Short
    Chakra Cost:30
    Damage Points:N/A
    Description: the user envelopes their hands in chakra. The cloak around the hands resembles the bijuu cloak designed but just blue in color. This give the user +5 to taijutsu and any damage done to the hands such as burning or cutting have no affect but any were else on the body it is vulnerable seeing as how the chakra cloak only covers the hands.
    (Can only be taught by Daemon)
    (Lasts 4 turns)

    (Chakra Palm Blast) Chakra Hira Bakuha
    Type:Attack
    Rank: B
    Range:Short
    Chakra Cost:20
    Damage Points: 40
    Description: Chakra is focused on the exact middle point of a persons palm. The user then dashes into the opponent and holds their palm out. By doing this the mass of chakra is push outward from the palm blasting back the opponent.
    (Can only be taught by Daemon)

    ±± Both Declined ±± First one has been done in many elements before, second one is too similar to existing Gentle Fist techniques.
     
         
    Last edited by Scorps; 07-05-2012 at 02:30 PM.

  16. #1041
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Darui.. View Post
    (Doton: Assai Tsuchi) Earth Style: Crushing Earth
    Type:Attack
    Rank:S
    Range:Short-Mid
    Chakra:40
    Damage:80
    Description: The user will do 2 handseals, then slam their hands onto the ground. 4 giant walls of earth will emerge from the ground around the opponent, surrounding them like a rectangular prism without a top. On another handseal, the walls will converge onto the opponent, as if they were sliding on the earth, crushing the opponent.
    Note: Usable 2x
    Note: No A-Rank or above earth next turn
    Note: When the walls converge, they travel at high speeds, as though the were skimming along the ground.
    Note: Due to strain, the user may only use 1 other jutsu in the same turn


    (Doton: Kibaku Tsuchi Kinchou) Earth Style: Exploding Earth Birds
    Type:Attack
    Rank:A
    Range:Short-Long
    Chakra:30
    Damage:60
    Description: The user will do 2 handseals, while sending their chakra into the surrounding earth. On the conclusion, small 6 inch tiny birds, will arise from the earth around the opponent, made entirely of earth, flying around the opponent in a tornado-ish fashion. On another handseal, the birds will explode, sending earth shrapnel at the opponent, piercing their body all over.
    Note: Usable 2x
    Note: No S-Rank or above Earth next turn
    Note: The user must hold the handseal in order to complete the total detonation of all the birds

    ±± All Declined ±± Posted outside the weekly markers

    (Doton: Kibaku Tsuchi Kinchou) Earth Style: Exploding Earth Birds
    Type:Attack
    Rank:A
    Range:Short-Long
    Chakra:30
    Damage:60
    Description: The user will do 2 handseals, while sending their chakra into the surrounding earth. On the conclusion, small 6 inch tiny birds, will arise from the earth around the opponent, made entirely of earth, flying around the opponent in a tornado-ish fashion. On another handseal, the birds will explode, sending earth shrapnel at the opponent, piercing their body all over.
    Note: Usable 2x
    Note: No S-Rank or above Earth next turn
    Note: The user must hold the handseal in order to complete the total detonation of all the birds

    ±± Declined ±± Don't resubmit. Similar technique exists. Suicidal Birds from Toku
     
         
    Last edited by Scorps; 07-05-2012 at 02:29 PM.

  17. #1042
    Senior Member home's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by home View Post
    Lava Style: Lava Streams (Youton: Yōgan-ryū)
    Type: Offensive
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage: 60
    Description: this is a technique that was invented by kurotsuchi after seeing darui perform laser circus at the 5 kage summit .the user gathers a large amount of dense lava style chakra into a ball the floats in front of him (the lava can be gathered from any lava source) the user can then manipulate it so that any number of dense, sharp lava streams (the number can range from 1 to 15) can burst out of the orb (the less there are the stronger they are) these will then shoot out at fast pace toward a desired target these can then be used to burn, restrain, distract or cut the enemy
    Note: Move very fast
    Note: can change direction mid use
    Note: can only be used 4 times a battle
    Note: must have lava source
    Note: streams lose power depending on the number made losing a rank for every 5 made (1-5 is A, 5-10 is B and 10-15 is C)

    ±± Declined ±± Move very fast? No... Lava "beams" is already pushing the reality of the element to the extreme. Making them move very fast is simply illogical. Also, the streams lose their power...take that off. Also, Mid-range tops.


    Lava Style: Viscosity Change (Youton:Neba tabi henka)
    Type: supplementary
    Rank: D
    Range: Any
    Chakra: +10
    Damage: +10 (if decreasing viscosity this is due to the increased heat and if increasing due to the added concussive power)
    Description: by adding extra fire or eath chakra when performing/preparing a lava style jutsu the viscosity of the lava produced can be changed. if viscosity is decreased by adding more fire chakra the lava will flow more quickly because it is less dense however the concussive power behind it will be lessened due to the loss of density. the opposite will happen if more earth chakra is kneaded in because the earth will be melted less and as a result thicker.

    Note: if viscosity is increased then due to the added amount of earth chakra the lava jutsu will gain a plus one rank advantage to jutsu's that rely on releasing the concussive power to be effective (like many defensive earth jutsu) at the trade off of moving more slowly and being cooler in temperature.
    Note: if you add more fire chakra the lava will be much hotter and move much more quickly but will be weak (lose one rank) against jutsu that rely on cancelling out concussive power
    Note: can only be used once per turn
    Note: more viscous techs are weaker against techs that rely on cooling (most water techs) to stop a lava tech (1 rank) were as less viscous are more resistant (1 rank) this is due to the difference in temperature

    ±± Declined ±± Idea is good but the way you worded it specially in the restrictions makes little to no sense. +10 why? also, can you use this in another technique that you just used? do you activate this? Also, you have a problem in your logic. Fluid lava = hotter lava, Denser Lava = cooler one.

    Resubmitting
    --------------------------------------------------------------------------------

    Lava Style: Lava Streams (Youton: Yōgan-ryū)
    Type: Offensive
    Rank: A
    Range: Short-long
    Chakra Cost: 30
    Damage: 60
    Description: this is a technique that was invented by kurotsuchi after seeing darui perform laser circus at the 5 kage summit .the user gathers a large amount of dense lava style chakra into a ball the floats in front of him (the lava can be gathered from any lava source) the user can then manipulate it so that any number of dense, sharp lava streams (the number can range from 1 to 15) can burst out of the orb (the less there are the stronger they are) these will then shoot out toward a desired target these can then be used to burn, restrain, distract or cut the enemy
    Note: can change direction mid use
    Note: can only be used 4 times a battle
    Note: must have lava source

    Removed everything you said, scorps


    Lava Style: Viscosity Change (Youton:Neba tabi henka)
    Type: supplementary
    Rank: D
    Range: Mid (only the viscosity of lava up to mid range can be changed)
    Chakra: +10 to lava tech because you are adding extra chakra to it (either earth or fire)
    Damage: N/A
    Description: by adding extra fire or eath chakra when performing/preparing a lava style jutsu the viscosity of the lava produced can be changed. if viscosity is decreased by adding more fire chakra and making it more liquidy the lava will flow more quickly because it is less dense and will be hotter however the concussive power behind it will be lessened due to the loss of density. the opposite will happen if more earth chakra is kneaded in because the earth will be melted less and as a result thicker with the concussive power increasing but the heat and the speed of the lava tech going down

    Note: if viscosity is increased due to the added amount of earth chakra the lava jutsu will gain a plus one rank advantage to jutsu's that rely on releasing the concussive power to be effective (like many defensive earth jutsu) because of the fact that it is more dense and has more concussive power at the trade off of moving more slowly and being cooler in temperature.
    Note: if you add more fire chakra the lava will melt much more and be much hotter and move much more quickly but will be weak (lose one rank) against jutsu that rely on cancelling out concussive power
    Note: can only be used once per turn
    Note: due to the fact they are cooler more viscous techs are weaker against techs that rely on cooling (most water tech to stop a lava tech (1 rank) were as less viscous are more resistant (1 rank) this is due to the difference in temperature
    Note: Can only be used when preparing the tech or if part of or all of the lava is still in contact with its source (e.g. if part of Melting Apparation tech is still coming out of your mouth). due to the fact that the extra fire or earth chakra has to be poured into it.

    I think i've changed the stuff that didnt make sense

    ±± Both Declined ±± I said mid range tops for the first one and you forgot to bold the changes on both...
     
         
    Last edited by Scorps; 07-05-2012 at 02:28 PM.

  18. #1043
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    Re: ±±Custom Jutsu Submission±±

    Summoning Animal: Bustard
    Scroll Owner: -Avenger-
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A
    Description and Background:
    Origin:
    Bustards (including Floricans and Korhaans), are large and highly terrestrial birds mainly associated with dry open country and steppes(Grasslands) in different parts of the (ninja) world.
    General Description:
    Bustards are all fairly large and frequently cited as the world's heaviest flying birds.The Bustard is mostly grey in color, with a black crest on its head and have strong legs (yellow to cream in color) and big toes. They have long broad wings with "fingered" wingtips, and striking patterns in flight.
    General Summon Abilities:
    The Bustards are very strong and fast. Some are able to fly with ninjas on their backs with little effort. They all can use chakra, though some have acquired unique abilities, such as Elemental Affinity or other Battle related skills. They all can speak in human language. As these birds are usually from steppes which has extreme temperatures, they have trained their bodies to withstand high temperatures compared to other birds. Also, most of the summons are able to shoot feathers infused with their elemental chakra at high speeds from their 'fingered wingtips' which has the ability to pierce through rocks (will be stated in each summons abilities).


    Note: I would like to reserve rights for all species and sub-species of Bustards as i would be creating summons from different species of Bustards in future.


    ±± Approved ±± Tweaked the description a bit. Also, AWESOME NAME FOR A BIRD!
     
         
    Last edited by Scorps; 07-06-2012 at 10:50 PM.

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    Re: ±±Custom Jutsu Submission±±

    (Yoton: Shussan Yōgan no Sekai Jutsu) - Lava Release: Birth of Lava World Technique
    Rank: B
    Type: Supplementary, Defensive
    Range: Short - Long
    Chakra cost: 20
    Damage points: N/A
    Description: The user after performing the Horse - Boar hand seal will then manipulate their chakra and releasing into the ground to generate various sized portions of magma which subsequently alter the terrain in various ways. These can be from simple square blocks or pillars standing about 3 meters tall which can be used for various tactics like trying to ambush an opponent or even blocking their view or manouvability.

    ±± Declined ±± Is the only purpose of this technique to manipulate the terrain? How will it work? Will the magma surface and then solidify in the shapes you wish to make in the field? Will they alter the subterranean levels of the terrain and as such manifest on top as different surface features? How?


    (Yoton: Kyodaina hi no Kyojin) - Lava Release: Colossal Fire Giant
    Rank: S
    Type: Offensive
    Range: Short - Long
    Chakra cost: 40
    Damage points: 80
    Description: The user will manipulate their chakra after performing Horse - Snake - Dragon - Ram - Ox hand seals and then releasing a large quantiy of lava from their mouth into the air above the opponent. This lava then begins to fall down towards the opponent forming into a gigantic sphere of lava 10 meters wide and when on impact melts away the ground leaving a large and deep crater 5 meters deep at the center and 15 meters wide due to the collapse of the colossal form as the lava spills outwards.
    Note: Can only be used three times per match with two turns before each use.
    Note: Cannot use Lava release techniques A rank or above the following turn.

    ±± Declined ±± Exhaling Lava up to long range? Lava is heavy and dense. Up to mid range, yes. But long range? specially such an ammount and for what you want it to do. If you exhaled a projectile or a bullet of lava...but exhaling enough lava to for into a large orb above your opponent up to long range to collapse him from above?


    (Yoton: Jigokumon no Jutsu) - Lava Release: Lava Release: Gates to Hell Technique
    Rank: S
    Type: Offensive
    Range: Short - Long
    Chakra cost: 40
    Damage points: 80
    Description: The user after performing Horse - Hare - Dragon - Ox - Snake hand seals the user will manipulate their chakra releasing it into the ground and then causing lava to begin burning away a casam in the ground which then starts to fall away underground creating a large casam 10 meters wide and 15 meters long in the ground with lava pouring down the sides making it hard for the opponent to escape.
    Note: Can only be used three times per match and must wait two turns before each use.
    Note: Cannot use S rank Lava, earth or fire techniques the following turn.

    ±± Declined ±± Similar Earth technique exist. Even if this one is Lava, the effects are the same as all "fissure" variations made for Earth Release.
     
         
    Last edited by Scorps; 07-05-2012 at 02:41 PM.

  20. #1045
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    Re: ±±Custom Jutsu Submission±±

    Katon: Enkou Insei Suto-mu Fire Style: Flame storm frenzy
    Type: Offensive
    Rank: Forbidden
    Range: Long
    Chakra: 50
    Damage: 100
    Description: The user will gather a large deal of chakra throughout his body while using his fire affinity to united with the chakra. He will then release the chakra to the atmosphere and materialize a fire ball shower which rain down on the battle field. This technique must be used in long range or the user will also get caught in the shower. The technique is strong enough to destroy small villages and deal great damage.
    -note-
    Can only be used once per battle.
    Must wait a full turn for the fire to materialize in the atmosphere.
    No fire jutsus in a whole 4 turns.
    Leaves the user exhausted.

    ±± Declined ±± Don't resubmit. Too similar to existing ones.


    Kuchiyose no Jutsu: Adam Summoning Jutsu: Adam
    Type: Defensive Offensive
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description: The user will bite his thumb and slam his hand on the ground calling forth Adam the son of Raijin. Adam is a hot headed blue jay always charging in without actually thinking. He has an affinity to earth and can use up to B-rank earth jutsus. Adam has an amor which can defend from B-Rank jutsus and below. He can fly up to a speed of a special jounin lvl shinobi.

    -note-
    Can only be summoned once per battle
    Earth techniques used by him count towards the users 3 moves
    He goes away after 4 turns

    signing
    http://www.narutobase.net/forums/sho...d.php?t=172616

    ±± Declined ±± Earth afinity is bad for a flying summon...he'd need to be in contact with the ground to use earth techniques which by itself makes it so that you lose the edge of having a flying summon.
     
         
    Last edited by Scorps; 07-06-2012 at 12:06 PM.

  21. #1046
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Ebi.. View Post
    Resubmitting-

    (Kaminari No You Na Boufuu) - Thunderous Gale


    -Notice-
    My CW composes of only the two swords that he is using in the picture below.

    Type: S
    Rank: Weapon
    Range: Short-Mid
    Chakra:40
    Damage:40
    Description:

    Two swords which were said to be forged long ago by the very gods, and thought to be a mere legend. It is said that the swords bring misfortune to all those who come across them. It is said that these swords have many dormant abilities.The swords' name are: Warship Breaker and Zanmaken.
    Warship Breaker has the appearance of a normal sword, while Zanmaken is composed of two blades connected through a hilt. The blades are approximately 8 feet long (4 feet for Zanmaken) and its hilt is roughly a foot long (including the guard and the pommel) the width of the blade is roughly 10 inches, the weight of sword is approximately 500 Kg . The swords were forged from a special alloy called Gale, which resides on the highest peak in Kumogakure which is said to be struck by lightning several times a day. The raw material from which the swords were forged is several times harder than the normal steel, as lightning has struck it several times, it is also known to rival diamonds in terms of hardness. The user can only infuse raiton chakra in to the swords, the swords' abilities are as followed:


    -Only raiton chakra can be infused into the swords.
    -The swords are not indestructible but they are far stronger than your average sword due to their size and density.
    -While Raiton chakra is channeled into the swords, the swords gains extra abilities giving the user:

    • +5 to all raiton justu
    • The sword can only be infused with raiton chakra for three turns, afterwards the sword requires a one turn cooldown before it can be infused again.
    • No wind justu above B rank can be used while holding the swords.
    • Can only be wielded by Dakrazyebi and up to [3] people who he sees fit to use.


    Example: 0:27 onwards



    Note: An Example for this jutsu can also be shown in the video above (excluding the huge sword on the last scene.)

    ~The hell, remove the picture from the middle of the jutsu details ~


    Genjutsu: Sen No Kao No Hīrō (Illusion Technique: Hero Of A Thousand Faces)
    Type: Offensive/Defensive
    Rank: D-rank
    Range: Short-Mid
    Chakra: 10
    Damage: 20
    Description:

    After making four hand seals, the user casts the genjutsu upon the opponent disrupting his chakra flow, soon after the user manipulates the opponent's sight giving him the illusions of 10 swords floating around the user in a defensive manner, then instills within the oponnent's brain the sight of 1,000 swords falling from the sky. If the opponent falls under the genjutsu and is unable to break out, then the opponent might take somewhat low real damage if he fails to dodge the swords.

    -Note-

    This jutsu can only be used by Dakrazyebi.
    This Genjutsu takes effect while the opponent is within a 10 feet range of the user

    ~ Clearly not a Drank ~

    Note: If you are not satisfied with the 1,000 swords you may decrease the number.


    Summoning Animal: Lightning Tiger.
    Scroll Owner: Dakrazyebi
    Other Users who have signed contract: None Yet.
    Summoning Boss if existing:Ruemon
    Other Summoning Animals tied to contract: Raiku, Raltz, Ryoko
    Description and Background:





    Although they were thought to be extinct long ago, four lightning tigers hid themselves within the land of Kumogakure to seek refuge from extinction. Each one of them seeking a home of their own, headed into different cardinal point borders within Kumogakure, Ruemon to the North, Raiku to the South, Raltz to the West, and Ryoko to the East; adaptation was a requirement in their new home, and so they all evolved and learn how to use the raiton chakra within their bodies, as well as infusing raiton chakra with their enormous fangs that are said to be 2 feet long, surviving in an environment in which they weren't familiar with, took so many hardships and so forth their bodies toughened making their skins unpierceable by normal swords.

    ~ Nothing exists called a 'lightning tiger'. If you want tigers that control lightning, submit a tiger contract ( if it doesn't exist already ) and make custom summons. ~

    Edit: Feel free to edit anything that you deem necessary, Thank you.


    -Notice-
    My CW composes of only the two swords that he is using in the picture below.


    (Kaminari No You Na Boufuu) - Thunderous Gale
    Type: S
    Rank: Weapon
    Range: Short-Mid
    Chakra:40
    Damage:40
    Description:

    Two swords which were said to be forged long ago by the very gods, and thought to be a mere legend. It is said that the swords bring misfortune to all those who come across them. It is said that these swords have many dormant abilities.The swords' name are: Warship Breaker and Zanmaken.
    Warship Breaker has the appearance of a normal sword, while Zanmaken is composed of two blades connected through a hilt. The blades are approximately 8 feet long (4 feet for Zanmaken) and its hilt is roughly a foot long (including the guard and the pommel) the width of the blade is roughly 10 inches, the weight of sword is approximately 500 Kg . The swords were forged from a special alloy called Gale, which resides on the highest peak in Kumogakure which is said to be struck by lightning several times a day. The raw material from which the swords were forged is several times harder than the normal steel, as lightning has struck it several times, it is also known to rival diamonds in terms of hardness. The user can only infuse raiton chakra in to the swords, the swords' abilities are as followed:


    -Only raiton chakra can be infused into the swords.
    -The swords are not indestructible but they are far stronger than your average sword due to their size and density.
    -While Raiton chakra is channeled into the swords, the swords gains extra abilities giving the user:

    • +5 to all raiton justu
    • The sword can only be infused with raiton chakra for three turns, afterwards the sword requires a one turn cooldown before it can be infused again.
    • No raiton justu above B rank can be used while holding the swords.
    • Can only be wielded by Ebi.. and up to [3] people who he sees fit to use.



    ±± Declined ±± Don't resubmit. Done countless times before.



    Porcupine Contract

    Signing Porcupine Contract.

    Summoning Technique: Chamo The Porcupine.
    Type:Attack
    Rank:S
    Range:Short-Mid
    Chakra:40
    Damage:80
    Description: The user will bite his/her thumb. Smear the blood on his/her porcupine tattoo. and do three handseals and palm their hand on the ground. The porcupine will appear in front of the user. It's size is relatively small (similar size to that of a cat), Chamo is the smallest of the porcupines, Chamo is only 50 cm from head to tail, and 30 cm tall, weighing only a mere 200 kgs, Chamo's body contains nearly 100 quills. This porcupine, like the rest of the porcupines, has only two vulnerable spots; under his body (due to lack of quills) and on a small area above its head. This porcupine can fire off quills when it feels it is in danger or just to simply attack multiple opponents. Chamo has an affinity towards lightning (Up to A rank) thus he does not need to do handsigns for lightning jutsus that require handseals due to lightning being his specialty. The quills are the size of toothpicks and have a diameter of 1 inch, they can be fired with tremendous speed, 50-60mph. Due to Lightning being his affinity, Chamo learned to infuse lightning into his quills, therefore making them great conductors of electricity.

    -Can only stay on the field for 4 turns
    -A maximum of 10 quills can be fired per turn.
    -Not phased by lightning jutsu rank A and below.
    -If the porcupine uses his quills twice within a turn, it leaves its body vulnerable.
    -Can only be Taught by -General Phaze-. As he is the owner of the porcupine contract and can only be used by General and I.


    ±± Declined ±± 200kgs? the quills...don't you think they move fast, specially because they apparently don't count as a move? Mid range why?





    Tattoo~
    (must be placed on right shoulder)


    Summoning Animal:Tiger.
    Scroll Owner: Ebi..
    Other Users who have signed contract: None Yet.
    Summoning Boss if existing:Ruemon
    Other Summoning Animals tied to contract: Raiku, Raltz, Ryoko
    Description and Background:


    Hunted to the point of extinction, four tigers hid themselves within the land of Kumogakure to seek refuge. Each one of them searching for a home of their own, headed into different cardinal point borders within Kumogakure, Ruemon to the North, Raiku to the South, Raltz to the West, and Ryoko to the East; adaptation was a requirement in their new home, and so on they fought countless times hoping to survive in a harsh environment. Adapting to their new homes took a tremendous effort and many hardships so forth their bodies toughened making their skins unpierceable by normal swords. After observing humans and their environment manipulate chakra, the tigers began to learn how to infuse chakra within their bodies, giving them newfound powers to fend off any attacker.

    -Please edit as necessary to make it approvable.

    ±± Declined ±± Contract exists
     
         
    Last edited by Scorps; 07-05-2012 at 02:44 PM.

  22. #1047
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    Re: ±±Custom Jutsu Submission±±

    (Fuuton: Kaosu Kaze Tora) – Wind Style: Chaotic Wind Tiger
    Type: Attack/Supplementary
    Rank: S-rank
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: After a short sequence of 3 hand seals the user starts to collect and compress wind from the environtment somewhere around him. Then using this wind, he creates a giant tiger-like beast, which is about the same size as a human and can travel up to long range. The body of the beast is made up from different spinning winds. They are differing in speed, size and direction allowing the beast to consume every physical and elemental attacks. The beast can attack in 2 different manners. It can disperse his body and strike the target with a strong blast of wind capable of blowing away the opponent. In this wind the beast recollects his body and using it’s claws makes deep cuts too. When the beast attacks in it’s full form, instead of simply cutting, it shreads the target. The beast is extremely strong against other elemental jutsus if their size is similar. Because of the structure of it’s body, the beast can last out against A-ranked fire attacks and even absorb it, becoming an even stronger beast.
    - the beast can only consume jutsus about the same size and only A-ranked or lower ones
    - the beast can only absorb from A-ranked or lower earth, water and fire jutsus to become a stronger S-ranked jutsu
    - when absorbing, the size of the opponents technique doesn’t matter, the body won’t disperse
    - can only be used 3 times per battle
    - can only last for 3 turns
    - using attacks in both forms counts as 1 of the 3 moves
    - dispersing/absorbing jutsus doesn’t count toward the 3 moves
    - can only be taught by Frozenstein

    ±± Declined ±± Overpowered. Look at the parts i bolded...
     
         
    Last edited by Scorps; 07-05-2012 at 02:46 PM.

  23. #1048
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    Re: ±±Custom Jutsu Submission±±

    Katon: Kasai Nami no Jutsu | Fire Release: Fire Wave Technique
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user gathers a large amount katon chakra into their lungs and inhales air to mix with it. The user then weaves 4 hand seals and expels the fire onto the ground in from of them. Using chakra manipulation, the user sends the fire along the ground as a wave, which quickly rises up to 5 meters high and 5 meters wide, and creates a break curl effect as it travels towards its destination. The fire wave continues before crashing down at mid range, or can come down on the users command with a single hand seal. The waves burns everything in its path and leaves the path it travels on charred and singed.
    -Only Uchiha Jinchuuriki can teach
    -Usable 3 times per battle
    -No A-rank or above fire during turn used

    ±± Declined ±± Similar to existing techniques


    Kuchiyose no Jutsu: Jinsoku: Kyo Shou | Summoning Technique: Swift: Lord Shou
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30 (+5 each turn summoned)
    Damage points: N/A
    Description: Shou is Swift Lord of the Earth Release. He is the brother of Daiki, Lord of all swifts, and he is also related to Isamu, Swift Lord of the Seas. He wears a light metal armor over his wings, and the armor can protect him against elemental attacks up to B rank before it breaks. Shou posses Earth Release, and can expel an A-rank earth spear from his mouth that can extend to long range, as well as create A-rank earth quakes and tremors if he in making contact with the earth that can extend to mid-range. Shou has brown and black feathers, and stands at 1/2 the size of Gamabunta. He in incredibly agile and mobile in the skies, as all Swifts are.
    -This Summoning can only be summoned for 3-turns and can fly for all 3 turns
    -This Summoning can only be summoned by someone with the Swift Contract.
    -this Summoning can be summoned once per battle.
    -A-rank earth spear or A-rank earthquake counts as 1 of users 3 turns
    -Earth spear can extend to long, earthquake/tremor can extend to mid
    -Armor protects up to B rank elemental attacks

    ±± Declined ±± This is an S-Rank summon. Also, can he use normal earth techniques? If so, up to what rank?


    Suiton: Issen Mizu Jinsoku Renda | Water Release: 1000 Water Swift Barrage
    Type: Attack
    Rank: Forbidden
    Range: Short-Long
    Chakra Cost: 50
    Damage Points: 90 (-25 to user)
    Description: The user gathers a massive amount of suiton chakra as they weave 5 hand seals. The user the extends both of their hands out and releases a stream of 1000 small (kunai sized) swifts made of pure water chakra that fly out of their hands in rapid succession. The swifts fly out of the users hands not all at once, but in rapid succession until as they fly forwards and spread out to cover a wide range. Due to the huge amount of swifts, the user doesn't control them individually as they barrel forwards at various angles until there are no more. This jutsu puts a tremendous strain on the user and and leaves him weakened and exhausted after using the technique.
    -Only Uchiha Jinchuuriki can teach
    -Must have water mastery and have signed Swift contract to use
    -Usable 1 times per battle
    -No suiton jutsu for 3 turns after using
    -Due to the chakra strain on the user can only use 2 techniques in the turn its performed

    ±± Approved ±±


    -please feel free to edit where necessary

    Swifts #71
     
         
    Last edited by Scorps; 07-06-2012 at 10:55 PM.

  24. #1049
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    Re: ±±Custom Jutsu Submission±±

    Phoenix flower bomb(fenikkusu kusabana, bakudan)
    Type: Attack/Supplementary
    Rank: D
    Range: Short-Long
    Chakra: 10
    Damage: 20
    Description The user jumps into the air and blows out a big fire ball shape like a Phoenix that explods on in pack

    Phoenix flame(fenikkusu honoo)
    Type: Attack/Supplementary
    Rank: D
    Range: Short-Mid
    Chakra: 10
    Damage: 20
    Description The user blows out a large flame that melts everything in its path rock/iron ect

    Earth bending(tsuchi henahena)
    Type: Attack/Supplementary
    Rank: C
    Range: Short-Mid
    Chakra: 10
    Damage: 20
    Description The user preforms the hand sings and then stumps down on the ground and earth spikes shoot out of the ground into the sky

    ±± All Declined ±± Have been done countless times before. Don't Resubmit.
     
         
    Last edited by Scorps; 07-05-2012 at 02:46 PM.

  25. #1050
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    Re: ±±Custom Jutsu Submission±±

    (Yancha Shodobutsu Woodpecker) Mischievous Little Woodpecker
    Rank: B
    Type: Offense
    Range: Short
    Chakra Cost:25
    Damage Points: n/a
    Description: This is an advanced Taijutsu technique developed for the sole purpose of taking advantage of an enemy’s biology. One will begin by subtly synchronizing with the rhythm of the adversaries breathing, before sub-sequentially concealing their presence within the adversaries “mental blind spot” (Scotoma). While concealed within the scotoma of the eye, the user of this technique will be able to move without even the most diligent of foes noticing-Seemingly moving at blinding speeds that are on par with Rock Lee without his weights on; This however is a deceptive trick. Because the user conceals themselves within the scotoma blind spot, they move at ordinary (chakra augmented) running speeds, and it appears as if the user is moving from place to place without traversing the distance in between. Because of the nature of the technique, it doesn’t put the body under any particular strain and can be used repeatedly periodically throughout a battle. The
    ~Can only be used once per turn
    ~Can only be used every other turn.
    ~Is ineffective when used against Doujutsu users.

    ±± Declined ±± A Scotoma big enough to hide someone would mean the enemy you'd be facing would have a severe eye disease. It doesn't make sense.


    (Tsubaki Hanamidoki Nakatsukasa) Camellia Blossom Endeavor
    Rank: S
    Type: Offense
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: This technique is initiated by the user drawing their blade from its scabbard, performing a swift cut, and re-sheathing the blade all in one controlled motion. While doing this, the user will distribute chakra throughout the surrounding air prior to shaping it into hundreds of swords that hover precariously over a predetermined location. These blades emit a distinctive and intimidating howling sound along with a glowing pure white appearance as light reflects off of them upon generation, but despite the evident danger they possess from being suspended precariously above the intended victims, both of these qualities serve only to belie the techniques true nature. The true threat of this technique lies within its fragility, which results in the various swords turning into a storm of razor sharp shards that descend downwards at frightening speeds (Moving as fast as the shrapnel from a frag grenade). The shards will converge on an enemy’s location in order to mince them to pieces, being willed by the user of the technique; This avoids any self-harm, along with eliminating the possibility of hurting an ally. Although the technique demands a high amount of chakra control, it is a swift procedure. The time it takes for this technique to go through its full course is the same as the amount of time it takes for the user to draw, perform a swift cut with, and re-sheathe their blade.
    ~Can only be used thrice per battle.
    ~The user is restricted to using only A Ranked and below Ninjutsu techniques the next turn.


    ±± Declined ±± Too fast and too "immediate". A shrapnel moves at speeds close to the speed of sound. Avoid using RL comparisons also. Try to make it comparable to a cannon thing or just leave it at that if you don't want to compare to anything. Regardless of what you do, nothing can be accepted that can't be followed through normal eyesight when you are creating such blades all around your opponent that fast and without much effort. This said, speed here isn't the big thing.
     
         
    Last edited by Scorps; 07-06-2012 at 11:01 PM.

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