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  1. #1151
    Yashin's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Doton | Mahou Rippoutai) Earth Style | Rubix Cube
    Type: Attack
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage: 80
    Description:The user performs 5 handseals(Snake-Horse-Monkey-Dog-Ram) and then slams both hands onto the ground surface while channeling chakra through the earth.The user will manipulate a large area of the earth around the enemy causing irregular shaped blocks of rock the rise from the ground.These blocks will almost instantaneously fly together to form a large air-tight cube around the enemy sealing them in.The cubes inside walls are laced with chakra and are almost impossible to break with the user able to shift the placement of the irregular earth blocks around to spread the damage along the wide surface area thus stopping any perceivable damage.However from the outside the cube is not so sturdy and is able to be destroyed with a powerfull area of effect lightning attack that must attack all sides of the cube at once.As a final resort the user can perform the ram seal and shout 'kujiku' causing the cube to start to decrease in size untill the user is completely restricted in which stone spikes will pierce the enemy from all sides of the cube.
    -Can be only be used once per battle due to large chakra use
    -No earth moves for one turn
    -Restricted to A rank moves for one turn
    -Can only be used by Drench

    Visual representation


    ~ All declined for posting beyond the marker ~
     
         
    Last edited by Yashin; 07-19-2012 at 11:15 AM.

  2. #1152
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    Re: ±±Custom Jutsu Submission±±

    Chakra Cards
    Type: Weapon
    Rank : C
    Range: Mid - Long
    Chakra : N/A
    Damage : N/A
    Description: A Card/Deck of cards specially infused with Chakra. It can be thrown with the speed and cutting power of a normal Kunai but, elemental chakra can be added to it to give it extra effects.



    ~ All declined for posting beyond the marker ~
     
         
    Last edited by Emperor; 07-19-2012 at 10:35 AM.

  3. #1153
    Head of D.U.M.B Emperor's Avatar
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    Re: ±±Custom Jutsu Submission±±

    ±± Attention! ±±

    Our apologies, but we're a bit swamped with the CJ thread, what with a few mods being on vacation and others busy with RL stuff. I have four pages to go with the checking, and hopefully the few of us active will be done in a few days' time.
    However, any CJ submitted on 16th or 17th will be declined, since you can only submit three techniques between markers, and the last marker was till the fifteenth. However these will not count as your 3CJ of the week and you can resubmit them once I put up a new marker shortly.

    Thanks.
     
         

  4. #1154
    Head of D.U.M.B Emperor's Avatar
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    Re: ±±Custom Jutsu Submission±±

    ±± Attention! ±±

    The CJ thread is now open. The next cycle is from the 19th of July to the 26th of July. Remember to read all the rules before submitting CJ.

    To reiterate, people who I declined like this
    ~ All Declined for posting beyond the marker ~ can resubmit their techniques in this cycle.

    Thanks.
     
         

  5. #1155
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by naruto uzumaki bujii sage View Post

    Kuchiyose no Jutsu: Rei Summoning Technique: Rei
    Type: Summoning
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user first bites his thumb then swipes it across his snake tattoo, After this is complete the user then slams a single hand in a solid object and rei will appear directly under the users palm. Rei is a white spiting cobra that's half the size of manda, like all spiting cobras she has the ability to spit sprays of neurotoxin and hemotoxin venom out of her venom glands in her mouth which can travel up to long range with distinctive geometric patterns and with great accuracy, This venom is harmless unless it comes into contact with open skin ( Eyes, nose, mouth, open wound, ect...) When the venom comes into contact with open skin the venom's neurotoxin and hemotoxin starts to take affect. Each spray of venom counts as a jutsu. Rei specializes in the lightning element and can use lightning jutsu up to A-rank. Rei can stay on the field for a maximum of five turns, and can only be summoned once per battle and can only spit venom three times per battle.


    Effects of venom:

    Neurotoxin: venom acts on the nervous system and brain. This venom works to disrupt the function of the brain and nervous system, which causes paralysis or lack of muscle control, but it can also disrupt the individual signals sent between neurons and muscles.

    Hemotoxin: venom acts on the heart and cardiovascular system. This venom typically acts to lower blood pressure and encourage blood clotting. The venom may also attack the heart muscle with the goal of causing death.

    Death in ten turns after the victim was infected with the venom, If left untreated.

    Link to snake signing: http://www.narutobase.net/forums/sho...d.php?t=179213

    ±± Declined ±± This is not an A-Rank summon. Also, choose between the venom and the lightning. Its a humoungous snake that can spit a deadly venom... No need for any thing else. Also, the effects of the venom should be left in the description and i'll only allow either one effect of the other, not both. And you need to explain how they work in narutoverse context.
    Kuchiyose no Jutsu: Rei Summoning Technique: Rei
    Type: Summoning
    Rank: S
    Range: Short
    Chakra: 60
    Damage: 90
    Description: The user first bites his thumb then swipes it across his snake tattoo, After this is complete the user then slams a single hand in a solid object and rei will appear directly under the users palm. Rei is a white spiting cobra that half the size of manda, like all spiting cobras she has the ability to spit sprays of Neurotoxin venom out of her venom glands in her mouth which can travel up to long range with distinctive geometric patterns and with great accuracy, This venom is harmless unless it comes into contact with open skin ( Eyes, nose, mouth, open wound, ect...) When the venom comes into contact with open skin the venom's Neurotoxin starts to take affect. Each spray of venom counts as a jutsu. Rei can stay on the field for a maximum of five turns, and can only be summoned once per battle and can only spit venom three times per battle. Rei's Neurotoxin venom acts on the nervous system, chakra system and brain. This venom works to disrupt the function of the brain and nervous system and chakra system, which causes paralysis or lack of muscle control, but it can also disrupt the individual signals sent between neurons and muscles. If the opponent is affect anywhere from the 1st-3rd turns the venom starts to take affect on there ability for there brain to send signals correctly , Resulting in slower breathing rate, And also causes the opponents reflexes to drop by 1 level. During the 4th-6th turn the opponent looses the ability to control their muscles properly, Resulting in their speed to drop by two. During the 6th-7th turn the opponents speed and reflexes drop by one each turn. On the 9th turn the opponent looses the ability to mold and form chakra correctly resulting in no chakra use at all from the opponent. And if left untreated for 10 turns the opponents becomes fully parlayed, meaning total loss of any brain control , Their nerves and they die from numerous reasons, One their heart stops, To they stop breathing, Basically there brain shuts down completely.


    ~ Cut down the size, fix hakra and damage points, reduce venom to mid range ~

    Link to snake signing: http://www.narutobase.net/forums/sho...d.php?t=179213

    ================================================== ========
    Doton:Minichua tenpi Earth release: Box of death
    Type:Offensive
    Rank: S-rank
    Range:Mid-Long
    Chakra:40
    Damage:80
    Description: The user makes a single hand seal, Once this is done four slabs of earth rise from each of the opponents sides (Front, Back, Left, Right) each slab is twenty feet tall , As the slabs rise two thin pieces of earth wrap around the opponent’s legs and arms trapping him in place, Once the slabs arise the tops of all of them join together forming a roof, This forms a cube which traps the opponent in side of it, Once this is done the user preforms one hand seal, After this is done eight thin razor sharp circler disk rise from the ground and shoot towards the cube at extremely high speeds, Two from each side of the cube, Cutting the cube into eight pieces and whatever is inside.

    -Can only be used twice

    =================================
    Doton: yochi Earth release: Earth surprise
    Type: Attack / Defend
    Rank: S-Rank
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user makes the snake hand seal and channels a huge amount of chakra into the ground in front of him, Once this is done a large solid circle shaped slab of earth rises out of the ground and surrounds the user from the front, back, left and right sides, The user now makes two hand seals and changes the inside of the slab into a lot’s of small rocks, Once this is done the user makes the tiger hand seal which sends small rocks out of the slab of earth in every direction, These small rocks travel at extremely high speeds and cut’s through a human like a piece of paper. If completed perfectly the user will turn every opponent and everything around him into Swiss cheese.

    -can only be used three times

    ~ Both declined, similar techniques exist ~
     
         
    Last edited by Emperor; 07-20-2012 at 03:55 AM.

  6. #1156
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Asskickulator View Post
    Kuchyose No Jutsu: Trisura, Gogyou shikaku-Summoning Technique: Trisura, The Aqu-A-ssassin-
    Type: Defensive/Offensive/Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80
    Description: The user wipes blood on his fan and charges it with a huge amount of chakra. Then he swings it and summons a huge vulture. This creature is the leader of the borders the Vulture empire has with the sea. It has two huge wings, a long tail, webbing between its large toes and the ability to hold its breathe for a very long time to help it swim and dive. Trisura could use up to S rank water element techniques of the techniques the user know. She is great at transporting and unlike many of the vultures she is friendly.

    -Can only be summoned once.
    -Can only use one S rank water jutsu every three turns.

    ~ Eh...S-rank ? No. ~
    Kuchyose No Jutsu: Trisura, Gogyou shikaku-Summoning Technique: Trisura, The Aqu-A-ssassin-
    Type: Defensive/Offensive/Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: -
    Description: The user wipes blood on his fan and charges it with a huge amount of chakra. Then he swings it and summons a huge vulture. This creature is the leader of the borders the Vulture empire has with the sea. It has two huge wings, a long tail, webbing between its large toes and the ability to hold its breathe for a very long time to help it swim and dive. Trisura could use up to A rank water element techniques of the techniques the user know. She is great at transporting and unlike many of the vultures she is friendly.

    -Can only be summoned once.
    -Can only use one A rank water jutsu every three turns

    ~ Specify the size ~
     
         
    Last edited by Emperor; 07-20-2012 at 03:57 AM.

  7. #1157
    Premium User Izumō's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Here is the previous/current weapon in the quote, I have and will dropping for the one below if it gets approved.

    -Snake Tail (Hebi No O)
    Rank: S
    Type: Weapon
    Range: Short-Mid
    Chakra Cost: N/A
    Damage Points: N/A
    Description: Hebi No O(Short version:Hebi) was after Dei Dei made is stretchable scarf. He made this sword whip out of the same material just more stronger. Hebi is a 6-part segmented blade; each segment is wider than the one preceding it from the hilt with 2 pick-like protrusions on the front and back of each segment, with the ones on the front much longer than the ones at the back. The segments are connected by a stretchable thread that is a very strong material, making Hebi more useful as a whip than an actual sword, though it can serve as a regular sword just as easily, thanks to Dei Dei swordsmanship. Hebi's guard and handle remain the same as a normal katana. While Hebi can be stretched to incredible lengths in its whip form, Dei Dei has a limit of three consecutive attacks before having to bring the segments of Hebi back together for recovery -which makes him fairly vulnerable during this time interval. To make up for this, Dei Dei has to have a plan ahead of time. It is also wrapped in bandages when not in use and the bandages is attached on the hilt which acts on the user will.

    -Mid range is the limit it can reach
    -It can be used three times back to back when it is stretched out. After the third use it has to retract to recover for one turn.
    -Only used by Dei Dei



    (This sword just acts the same as in Bleach but without it going to long range.)

    Dropping this weapon for the one above if it gets approved.

    I took out the bold part the mod had bolded. It really didn't mean anything but oh well it is out now.

    ±± Approved ±± Yeah it did actually. It meant you could grow your sword segments almost without limit. lol
    Thosand Cherry Blossoms (Senbonzakura)
    Rank: S
    Type: Weapon
    Range: Short
    Chakra Cost: N/A
    Damage Points: N/A
    Description: Senbonzakura(Sen) is two long katanas with a base white handle with black diamonds. The scabbard is all black with a white tie on the top of it. The hilt is in an ovale shape with four flames shapes in four directions. Sen is made of chakra metal and can block normal katanas, kunais, shurikens, needles, daggers and scythes with no harm. Sen has three abilities the user can use.

    Look:


    Abilities:
    -(Senbozakura Chire) - Thousand Cherry Blossoms Scatter: The user channel chakra through the blade and point at the opponent. Once pointed at the opponent, the opponent is placed into an illuision where he/she see the user blade separates into thousand cherry blossoms. The cherry blossoms go straight towards the opponent in a swirling way that attacks the opponent, cutting the opponent up with small but deep wounds. In reality, the opponent is just standing there.
    - (Senbonzakura Kageyoshi) - Vibrant Display of a Thousand Cherry Blossoms: The second ability of Sen is, the user holds one of the katanas down towards the ground. The user releases the katana and the opponent is placed into an illuision. The katana looks like it has fell into the ground. Then two row of thousand giant blades rise up from the ground on both sides of the opponent. Those thousand giant blades scatter and countless flying blades fly around the opponent cutting he/she all over. In reality, the opponent is laying on their knees in a mental pain from the illuison which attacks the opponent brain.
    - ( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method: The next and final ability of Sen is that it can be used in a way to seal things into it. Sen has a three special seals on it that allows the user to use them as a way to seal in elements. The user points one blade at whatever the element they want to seal and release chakra out in the shape of cherry blossoms. The blossoms absorbs the chakra and the katana poined at the element seals into it and a shape(the shape on the blade in the pic) appears on the blade showing the element has been sealed. This happens twice, once for each blade and then the last time the user uses both blades. When the users the sealing again, the user points both blades at the element he/she wants to seal and cherry blossoms shape made of chakra come out and absorb the element and the hilt of both katanas turn white showing the element has been sealed.

    Restrictions:
    -The genjutsus counts as one of the three moves per turn when used.
    -The sealing jutsu that Sen uses is ( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method but Suze uses it in a dfferent way which is without the scrolls but +10 chakra to use the sealing.
    -The two genjutsus Sen uses is short to mid range, A rank, and 30 chakra points, for each.
    -The two genjutsus can be used twice per battle, each.
    -The user cannot use any other genjutsu in the same turn while using one of the genjutsus of this sword.
    -Only used by Solf J. Kimblee since this is his CW

    ~ Declined, similar weapon exists. ~


    Quote Originally Posted by Solf J. Kimblee View Post
    Lightning Release: Lightning Sphere Storm
    Rank: A
    Type: Attack
    Range: Short-Mid
    Chakra Cost:
    Damage Points:
    Description: The user place their hands a few inches away from each other and generate lightning in between them creating a sphere of electricity in between the hands. The sphere is the size of a soccer ball. The sphere sends out lightning bolts around the user in an unpredictable manner making it hard to understand where the bolts will shoot out to strike. The user can remove their hands from around the sphere and the sphere disperses the lightning bolts are sent out everywhere around the user.
    -Only used twice per battle
    -No S rank during or after the turn this is used
    -Only taught by Solf J. Kimblee
    -Must wait one turn before using again
    -The bolts are unpredictable when they are sent out the sphere and when the sphere disperses



    ~ Japanese name ? ~
    Lightning Release: Lightning Sphere Storm (Raiton: Kaminari-Kyu no Arashi)
    Rank: A
    Type: Attack
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user place their hands a few inches away from each other and generate lightning in between them creating a sphere of electricity in between the hands. The sphere is the size of a soccer ball. The sphere sends out lightning bolts around the user in an unpredictable manner making it hard to understand where the bolts will shoot out to strike. The user can remove their hands from around the sphere and the sphere disperses the lightning bolts are sent out everywhere around the user.
    -Only used twice per battle
    -No S rank during or after the turn this is used
    -Only taught by Solf J. Kimblee
    -Must wait one turn before using again
    -The bolts are unpredictable when they are sent out the sphere and when the sphere disperses



    Added Japanese name and chaka and damage that I had forgot about on my last time posting this jutsu.

    ~ So...it could shock you ? ~
     
         
    Last edited by Emperor; 07-20-2012 at 03:59 AM.

  8. #1158
    Rasnall's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Rasnall View Post
    Using this approved CJ methods of bending light. (Explanation of how changing the course of light can be used to change our perception of the world, added to the help explain, link below.) Ask me if any points need explaining. (or maybe Izuna sensei if he is not to busy as he approved the original CJ and understand the consept.) Open to any changes and comments.

    Thank you for your time.

    http://www.narutobase.net/forums/sho...postcount=5456)

    _________________________________

    (Fuwafuwa Mira San) Light Reflection Sun.
    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra Cost: 50
    Damage: +10 each turn
    Description: The user will start by forming the "Ram" handseal, then using the Light Reflection Mist technique the user will manipulate the water particles beneath the opponent by rising up water from the water source they are standing on to totally engulf them in a mist (in every direction, depth of their short range and blocking their vision). The user will them manipulate the water particles so that they are all angled towards a light source, Sun, Fire, a bright Light etc. This will then cause the opponent to be totally engulfed in every direction with blinding Light (the weaker the light source the less the effect). Also the heat produced will slowly start to singe the opponents skin each turn that they remain engulfed within the mist.

    Notes:
    ~ Requires a light source. Due to the amplifying of the light by multiple reflective surfaces it can be effective with a large fire or even Moon light.
    ~ Opponent must be stood on a water source.
    ~ Must have mastered water and have learnt "Light Reflection Mist".
    ~ Can be used only twice per match.
    ~ Blinds opponent while they are engulfed and for one turn after while skin is left burnt.
    ~ Useable only by Rasnall unless taught.

    ~ Unlikely you're going to generate that much heat ~
    _____________________


    (Fuwafuwa Mira Hateshinai Akuma) Light Reflection Endless Nightmare.
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 80
    Damage: n/a
    Description: While there is a downpour of rain that the user has created using their own chakra then they will form the seals "Ram-Tiger-Snake-Dragon-Ram". They will then use the water droplets falling and the water accumulated on the ground to quickly form a massive dense mist that surrounds everyone. The user will manipulate the water droplets, and using light reflection, will angle the water particles to reflect the image of themself towards the opponent in multiple directions so they would see a seemingly endless amount of image of the user in every direction. If more then one opponent is on the field then this justu can be used to reflect the image of the two opponents at each other (again looking like seemingly endless copies). Due to the illusion the opponent loses all sense of direction of the user and the terrain around them if they are only using the naked eye. If either the user or opponent uses a jutsu that can physically interact with the mist then it will be momentarily disrupting along the path the justu takes. It would quickly reform and reflect the users image again once the jutsu dissipates. The user will also lose the ability to navigate using the naked eye but as the water was produced using the user's chakra, the user can sense the location of the opponent.

    Notes:
    ~Can only be used twice.
    ~ Lasts for 3 turns.
    ~ User can perform no jutsu's above B rank until the mist has cleared.
    ~ Must have mastered water and have learnt "Light Reflection Mist".
    ~ Must have created a downpour using the user's own chakra.
    ~ Can only be used by Rasnall unless taught.

    ~ No. Don't say the opponent loses something, say he might. ~
    edit

    ~ Is this post meant to be a marker so you can post your techniques here later ? ~

    NO, its was me copying and pasting the changes from word before my PC crashed. I apologise.

    (Fuwafuwa Mira San) Light Reflection Sun.
    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra Cost: 50
    Damage: +10 each turn
    Description: The user will start by forming the "Ram" handseal, then using the Light Reflection Mist technique the user will manipulate the water particles beneath the opponent by rising up water from the water source they are standing on to totally engulf them in a mist (in every direction, depth of their short range and blocking their vision). The user will them manipulate the water particles so that they are all angled towards a light source, Sun, Fire, a bright Light etc. This will then cause the opponent to be totally engulfed in every direction with blinding Light (the weaker the light source the less the effect).


    Notes:
    ~ Requires a light source. Due to the amplifying of the light by multiple reflective surfaces it can be effective with a large fire or even Moon light.
    ~ Opponent must be stood on a water source.
    ~ Must have mastered water and have learnt "Light Reflection Mist".
    ~ Can be used only twice per match.
    ~ Blinds opponent while they are engulfed and for one turn after.
    ~ Useable only by Rasnall unless taught.

    Removed the burning part.
    _____________________


    (Fuwafuwa Mira Hateshinai Akuma) Light Reflection Endless Nightmare.
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 80
    Damage: n/a
    Description: While there is a downpour of rain that the user has created using their own chakra then they will form the seals "Ram-Tiger-Snake-Dragon-Ram". They will then use the water droplets falling and the water accumulated on the ground to quickly form a massive dense mist that surrounds everyone. The user will manipulate the water droplets, and using light reflection, will angle the water particles to reflect the image of themself towards the opponent in multiple directions so they would see a seemingly endless amount of image of the user in every direction. If more then one opponent is on the field then this justu can be used to reflect the image of the two opponents at each other (again looking like seemingly endless copies). Due to the illusion the opponent might lose all sense of direction and the terrain around them if they use the naked eyes to try and distinguish the real location of the user. If either the user or opponent uses a jutsu that can physically interact with the mist then it will be momentarily disrupting along the path the justu takes. It would quickly reform and reflect the users image again once the jutsu dissipates. The user will also lose the ability to navigate using the naked eye but as the water was produced using the user's chakra, the user can sense the location of the opponent.

    Notes:
    ~Can only be used twice.
    ~ Lasts for 3 turns.
    ~ User can perform no jutsu's above B rank until the mist has cleared.
    ~ Must have mastered water and have learnt "Light Reflection Mist".
    ~ Must have created a downpour using the user's own chakra.
    ~ Can only be used by Rasnall unless taught.

    ~ Both Approved ~
     
         
    Last edited by Emperor; 07-20-2012 at 08:10 AM.

  9. #1159
    Dprian's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Dprian View Post
    Chakra Cards
    Type: Weapon
    Rank : C
    Range: Mid - Long
    Chakra : N/A
    Damage : N/A
    Description: A Card/Deck of cards specially infused with Chakra. It can be thrown with the speed and cutting power of a normal Kunai but, elemental chakra can be added to it to give it extra effects.



    ~ All declined for posting beyond the marker ~

    Chakra Cards
    Type: Weapon
    Rank : B
    Range: Short - Long
    Chakra : N/A
    Damage : N/A
    Description: A Card/Deck of cards specially infused with Chakra making it denser yet only slightly heavier than a normal card. It can be thrown with the speed and cutting power of a normal Kunai but, elemental chakra can be added to it to give it extra effects (used for later customs). The user can manipulate their chakra to allow the cards to levitate around them and return the cards to them (to make it easier to grab).



    ~ Approved ~
     
         
    Last edited by Emperor; 07-20-2012 at 08:11 AM.

  10. #1160
    Senior Member naruto s06p beastmode's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Summoning Animal: grolar bear
    Scroll Owner:naruto s06p beastmode
    Other Users who have signed contract:N/A
    Summoning Boss if existing:Ryu
    Other Summoning Animals tied to contract:N/A

    ~ Declined. Bear contract exists ~
     
         
    Last edited by Emperor; 07-20-2012 at 08:12 AM.

  11. #1161
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by -Yusuke- View Post
    (Fuuton : Sorashuuren) - Wind Release : Sky Drill
    Rank : S
    Type : Offensive / Supplementary
    Range : Short - Long
    Chakra cost : 40
    Damage points : 80
    Description : The user will concentrate his wind chakra around his opponent and form a rotating ring of wind on the ground, not visible to the naked eye unless the opponent directly looks at it and not through peripheral vision. Reason being is because the wind ring is extremely thin and can be barely seen unless looked directly at. The user sways their hand upwards and the ring of wind rises upwards, forming a hurricane pillar of wind, which is visible unlike the ring. Just like any hurricane, the opponent within will be sent flying into the sky and any others outside the hurricane, short-range will be sucked in. The hurricane pillar of wind is only big enough to fit three people, including the target. As that is done, a tornado from the skies will drop into the pillar hurricane and onto whomever is inside, drilling the opponent back into the ground. Fire techniques used from within the hurricane pillar will just be taken in by the hurricane thus turning into a blazing hurricane pillar as the wind currents won't allow the fire technique a chance to collide against the hurricane walls and instead, changes it's course of direction to fuse together. The previous sentence is based on Izuna Uchiha's logic on fire and wind combinations.

    Note: Created by -Yusuke-
    Note: Usable only twice per battle
    Note: User will also be sucked in if short-range from it
    Note: Secondary effect, tornado, counts as another technique usage
    Note: No wind techniques higher than S-rank may be used in the same turn





    ~ It's a good idea, but how exactly do you defend against it if fire only makes it stronger ? ~
    (Fuuton : Sorashuuren) - Wind Release : Sky Drill
    Rank : S
    Type : Offensive / Supplementary
    Range : Short - Long
    Chakra cost : 40
    Damage points : 80
    Description : The user will concentrate his wind chakra around his opponent and form a rotating ring of wind on the ground, not visible to the naked eye unless the opponent directly looks at it and not through peripheral vision. Reason being is because the wind ring is extremely thin and can be barely seen unless looked directly at. The user sways their hand upwards and the ring of wind rises upwards, forming a hurricane pillar of wind, which is visible unlike the ring. Just like any hurricane, the opponent within will be sent flying into the sky and any others outside the hurricane, short-range will be sucked in. The hurricane pillar of wind is only big enough to fit three people, including the target. As that is done, a tornado from the skies will drop into the pillar hurricane and onto whomever is inside, drilling the opponent back into the ground. Fire techniques that are used in a streaming-manner like a fire breath or a fireball will just be taken in by the hurricane thus turning into a blazing hurricane pillar as the wind currents won't allow the fire technique a chance to collide against the hurricane walls and instead, changes it's course of direction to fuse together. The previous sentence is based on Izuna Uchiha's logic on fire and wind combinations though this does not apply to fire techniques that hit all around the pillar at once like an expanding fire-dome from the user.

    Note: Created by -Yusuke-
    Note: Usable only twice per battle
    Note: User will also be sucked in if short-range from it
    Note: Secondary effect, tornado, counts as another technique usage
    Note: No wind techniques higher than S-rank may be used in the same turn





    ~ Approved ~

    (Fuuton : Chitedanmaku) - Wind Release : Thousand Hands Barrage
    Rank : A
    Type : Offensive / Defensive / Supplementary
    Range : Short - Long
    Chakra cost : 40
    Damage points : 80
    Description : The user concentrates wind chakra into either their left or right arm and then thrusts it forward and releases a large, condensed beam of wind towards any direction they like. Upon the wind beam reaching short-range, it explodes into a barrage of wind hands with detached arms. The hands race among themselves, pushing other hands behind them, making the illusionary sight that there are thousands of hands whereas in actual, there are only about twenty. The hands are as strong as hurricanes that can knock enemies down easily and thats basically what they do. They will continue to harass the enemy all over their body, not letting them the chance to get back on their feet until dealt with or released.

    Note: Created by -Yusuke-
    Note: Can only be used three times per battle
    Note: The hands can perform other tasks too if wanted
    Note: Only lasts for three of the user's turn before dissipating

    ~ Declined, a hurricane is much stronger than that ~
     
         
    Last edited by Emperor; 07-20-2012 at 08:13 AM.

  12. #1162
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    Re: ±±Custom Jutsu Submission±±

    [#1020]

    Genjutsu: Zōfuku | Illusionary Arts: Amplification
    Type: Supplementary
    Rank: S
    Range: Short - Mid
    Chakra: 40
    Damage: N/A
    Description: The user performs the Monkey hand seal and places his opponent in a genjutsu. The genjutsu makes the person under it feel as if their aerobic system has ben pushed to incredible limits. It makes the persons muscles feel heavy and hard to move, just like the day after an intense workout. They also become incredibly fatigued and all movement is slowed considerably. When they try to move, their body is filled with pain and other small problems like muscle strain. It also causes stitches making it harder for the opponent to breath. The effects gradually build up over the coarse of three turns. On the first turn the effects aren't really noticeably however the opponent does feel slightly more fatigued. The second turn they feel move fatigued, slightly painful as they move, though not enough to hinder them, and feel slower. On the third turn these effects are amplified to such a degree where they have shortness of breath and struggle to perform rapid movements, as well as large pains in their muscles, including stitches and their movement speed becomes much slower.

    Restrictions
    - Only usable twice per match
    - No Genjutsu in the same or next turn.
    - Can only be taught by Kryptiic

    ±± Declined ±± Didn't know we could feel our Aerobic system...Didn't know it was a system...
    Changed the systems and made is A rank because I don't think it was deserving of S rank.

    Genjutsu: Zōfuku | Illusionary Arts: Amplification
    Type: Supplementary
    Rank: A
    Range: Short - Mid
    Chakra: 30
    Damage: N/A
    Description: The user performs the Monkey hand seal and places his opponent in a genjutsu. The genjutsu makes the person under it feel as if their respiratory system has ben pushed to incredible limits. It makes the persons muscles feel heavy and hard to move, just like the day after an intense workout. They also become incredibly fatigued and all movement is slowed considerably. When they try to move, their body is filled with pain and other small problems like muscle strain. It also causes stitches making it harder for the opponent to breath. The effects gradually build up over the coarse of three turns. On the first turn the effects aren't really noticeably however the opponent does feel slightly more fatigued. The second turn they feel move fatigued, slightly painful as they move, though not enough to hinder them, and feel slower. On the third turn these effects are amplified to such a degree where they have shortness of breath and struggle to perform rapid movements, as well as large pains in their muscles, including stitches and their movement speed becomes much slower.

    Restrictions
    - Only usable twice per match
    - No Genjutsu in the same or next turn.
    - Can only be taught by Kryptiic

    ~ Declined, won't the pain snap them out of the genjutsu ? ~

    Fūton: Kakusareta Burēdo| Wind Release: Hidden Blade
    Type: Attack
    Rank: A
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description: The user creates a disk of spinning wind in one of their hands, the disk being two meters in diameter. Once it is formed the user slams that hand onto the ground and the disk spins so fast that it can easily slice through the earth. The user directs it to the opponent and when it's close makes the disk shoot out from the ground either in front or behind the opponent. The disk can only travel to mid range while travelling through the ground. When the disk is underground it cannot be heard however when it re-emerges a loud whizing sound can be heard.

    Restrictions
    - Only usable three times per match
    - No wind jutsu above A rank in the same turn
    - Can only be taught by Kryptiic

    ±± Declined ±± Such a technique doesn't make much sense if you think about it. How can you then control the disk if you can't see him? wouldn't the disk, as it cuts through the earth, lose power? How can you say one cant hear it if its rampaging and cutting through the ground?
    Added/removed what was asked.

    Fūton: Kakusareta Burēdo| Wind Release: Hidden Blade
    Type: Attack
    Rank: A
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description: The user creates a disk of spinning wind in one of their hands, the disk being two meters in diameter. Once it is formed the user slams that hand onto the ground and the disk spins so fast that it can easily slice through the earth, creating slight tremors as it slices. The user directs it to the opponent and when it's close makes the disk shoot out from the ground either in front or behind the opponent. The disk can only travel to mid range while travelling through the ground. When the disk is underground a soft humming sound can be heard and when it re-emerges a loud whizing sound can be heard. When the disk is shot out from the ground it is equivalent to a B rank jutsu.

    Restrictions
    - Only usable three times per match
    - No wind jutsu above A rank in the same turn
    - Can only be taught by Kryptiic

    ~ Approved ~
     
         
    Last edited by Emperor; 07-20-2012 at 08:14 AM.

  13. #1163
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    Re: ±±Custom Jutsu Submission±±

    (Hachi no shūshū no Jutsu) - Bee Gathering
    Rank: D-A
    Type: Supplementary
    Range: Short
    Chakra cost: 10-30
    Damage points: 20-60
    Description: The user will summon an amount of Bees to use in battle.
    Small: 10 Chakra cost, Medium: 15chakra cost, Large: 20 chakra cost, Super Large: 30 chakra cost
    Note: Must be a Kamizuru member
    Note: Must be taught by ~Korra~

    ~ Declined, you really have to expand the description. Where do you sumon them from ? ~

    (Hachi torappu) - Bee Trap
    Rank: B
    Type: Offensive/Supplementary
    Range: Long
    Chakra Cost: 20
    Damage points: 40
    Description: The user will have their bees surround the opponent by the all the bees spinning in a different direction. Than the Bees will release honey to out their mouth making a vortex of honey that covers the opponent's body completely completely restricting their movements.
    Note: Must be a Kamizuru member
    Note: Must by taught by ~Korra~

    ~ Declined, rephrase the description ~

    (In the ninjutsu list their is already a jutsu that involves bees using honey so I thought I could also create cjs with that ability since its different than the Honey CE since its my Bees making and they are shown in the anime using honey.)


    (Genjutsu -Hachi no sekai) Illusionary Arts - World of Bees
    Type: Supplementary
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage: 80
    Description: The user will start by doing the Snake than Dragon signs and start inserting their chakra causing the opponent to see everything (like the surrounding, the user, and anything else)slowly breaking down into millions of bees that go after them and stinging them causing a strain in a majority of their movement. The restriction is enough to have them stop walking but they can still weaves some even tho their is some difficulty. In reality they are just in the same spot as they were giving the user the chance to attack.
    Note: Usable 2 times
    Note: No Genjutsu the next 2 turns
    Note: Can only be taught by ~Korra~
    Note: Need to wait a turn before using again

    ~ Declined, incomplete description, hardly deserves to be S-rank ~
     
         
    Last edited by Emperor; 07-20-2012 at 08:17 AM.

  14. #1164
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    Re: ±±Custom Jutsu Submission±±

    Resumbting all

    (Doton | Mahou Rippoutai) Earth Style | Rubix Cube
    Type: Attack
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage: 80
    Description:The user performs 5 handseals(Snake-Horse-Monkey-Dog-Ram) and then slams both hands onto the ground surface while channeling chakra through the earth.The user will manipulate a large area of the earth around the enemy causing irregular shaped blocks of rock the rise from the ground.These blocks will almost instantaneously fly together to form a large air-tight cube around the enemy sealing them in.The cubes inside walls are laced with chakra and are almost impossible to break with the user able to shift the placement of the irregular earth blocks around to spread the damage along the wide surface area thus stopping any perceivable damage.However from the outside the cube is not so sturdy and is able to be destroyed with a powerfull area of effect lightning attack that must attack all sides of the cube at once.As a final resort the user can perform the ram seal and shout 'kujiku' causing the cube to start to decrease in size untill the user is completely restricted in which stone spikes will pierce the enemy from all sides of the cube.
    -Can be only be used once per battle due to large chakra use
    -No earth moves for one turn
    -Restricted to A rank moves for one turn
    -Can only be used by Drench

    Visual representation


    ~ Declined, almost impossible to break from the inside ? No. ~

    (Ninjutsu: Tsurutsuru Hedoro No Jutsu) Ninjutsu: Slippery Slime Technique
    Type: Attack
    Rank: B
    Range: Mid-Long
    Chakra Cost: 30
    Damage points: 60
    Description: The user will make 2 handseals and will excrete a large wave of slime from his mouth,which is produced naturally by all Axolotls.The slime is a see through color and is a sticky mucus with a paste-like consistency.The wave of mucus will quickly cover the battle field and will reach long range,its extremely slippery making it almost impossible for anyone to walk or even stand on the slime even the user.However,due to their natural coating of the same mucus,Axolotls can stand on the slime.
    Note:
    -Can only use 3 time's per battle
    -Must have Signed Axolotl Contract
    ~Declined~ Fix the chakra cost/rank. And limit it to mid range.
    (Ninjutsu | Tsurutsuru Hedoro No Jutsu) Ninjutsu | Slippery Slime Technique
    Type: Attack
    Rank: B
    Range: Mid
    Chakra Cost: 20
    Damage points: 40
    Description: The user will make 2 handseals and will excrete a large wave of slime from his mouth,which is produced naturally by all Axolotls.The slime is a see through color and is a sticky mucus with a paste-like consistency.The wave of mucus will quickly cover the battle field and will reach long range,its extremely slippery making it almost impossible for anyone to walk or even stand on the slime even the user.However,due to their natural coating of the same mucus,Axolotls can stand on the slime.
    Note:
    -Can only use 3 time's per battle
    -Must have Signed Axolotl Contract

    ~ Declined,range says mid but in the description you say long range ~

    (Kchuysei | Kenta) Summoning | Kenta
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage points: N/a
    Description: The user draws blood and wipes it on his tattoo on his wrist,summoning Kenta.This is a large Axolotl about the size of Tsunade's Slug,Kenta has considerable strength and good speed on land and water due to him being a Axolotl.Twice a match he can release a A-rank blast of sticky liquid that covers the opponent,If used in union with the users Slippery Slime technique it is almost twice as powerful.Like all Axolotls he can regenerate lost limbs quickly.
    Note:
    -Can only be used once a match
    -Must have Signed Axolotl Contract
    ~Declined~ Why is the sticky liquid specifically A-rank? Explain what it can do (besides being sticky, obviously).
    (Kchuysei | Kenta) Summoning | Kenta
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage points: N/a
    Description: The user draws blood and wipes it on his tattoo on his wrist,summoning Kenta.This is a large Axolotl about the size of Tsunade's Slug,Kenta has considerable strength and good speed on land and water due to him being a Axolotl.Twice a match he can release a A-rank large blast of sticky liquid that covers the opponent,The liquid will bind anyone who is hit with it to the ground and any of this liquid on the enemy will cause him to move slower as it will weigh them down.The sticky liquid can also be used as the base for other Axolotl moves,If used in union with the users Slippery Slime technique it is almost twice as powerful.Like all Axolotls he can regenerate lost limbs quickly.
    Note:
    -Can only be used once a match
    -Must have Signed Axolotl Contract

    ~ Declined, this is the problem with quoting other unapproved techniques in the description, since I can't approve it now until that one is approved ~
     
         
    Last edited by Emperor; 07-20-2012 at 08:20 AM.

  15. #1165
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    Re: ±±Custom Jutsu Submission±±

    ~ All Declined, why the heck do you need to leave lines between everything like that, it makes it hard to check -.- ~
    Here is the link to the original declined jutsu.http://www.narutobase.net/forums/sho...postcount=1096

    Resubmitting All

    (Korosu) Slay
    Type: Weapon
    Rank: Forbidden
    Range
    : Supplementary
    Chakra cost:50
    Damage points: 90 [-10 to the user for each turn]
    Description

    Abilities Of the Swords
    SLAY it was a sword which length was 4.4 feet and weight was said to have exceeded 47 kilograms due to several ninja skills and building materials such as titanium and diamond embedded in the weapon. The sword is indestructible and can not be broken nor destroyed. It also contains porcelain which Is a material fused with metals to protect against high heating and melting temperatures. It has the unique ability of allowing the user to mix his chakra with the sword but unlike any other katana or sword when the slay is used in a fight against the opponent upon strikes small chakra leaves the sword into the opponent Making the opponent share some chakra of the user and thus making it ear to unrealistic to hide from the opponent or launch surprise jutsu. The sword is capable of cutting, slashing, slicing and withstanding basic elemental and Ninjutsu attacks up to s rank. It can easily cut normal katana ,Rocks, Steel in half. However Like every jutsu or weapon it has its drawbacks and this one is that of a high risk which is due to the sword sharing or requiring chakra from the user to work the sword over time drains the user chakra and damages him .The sword can only be wielded by the sword wielder and know one else if anyone tries to pick it up it will emit a glowing like fire across the weapon so thus if the opponent where to touch it he will be burnt to death. The sword shares chakra signs and patterns with the user due to the continuous usage of the sword by the wielder. Thus can tell the wielder from a fake, this also means the sword can be thrown at any direction north or south but must return and still go back to the user he does this by using or marking the user chakra and using as a path to travel.

    History of the sword
    The slay was said to have been forged more than a thousand years ago long before konoha or the hidden villages were established it was first seen some time after the senju was formed and when harashima senju was merely born. It was rumored that even the sage of six paths had great recognition and respect for the strength and power of the sword, though that is yet to be truly accepted. The sword true beginning come from a line of hatred and pain it was said that thousand of years ago, in what we now know as the village of the iron or kumokagure there once lived a Shinobi called Gennosuke he was a ninja who was skilled in ninja arts by day and was a good blacksmith by night he was a victim of war and had experience death, pain and hardship ,he had lost all his sibling to the war and had no will to live again so he decided to commit suicide and leave this world however before doing that he like any man wanted to leave a mark which before he died .So he used his excellent skills in the ninja arts and blacksmithing to form the famous sword called slayer or shortly known as .

    Note: Must need thunderbolt permission to use
    Note: Must have mastered Ninjutsu
    Note: The sword last for 3 turns
    Note :The sword can only be used once a battle.
    Note: For each turn the user wields the sword it is -10 Damage points .
    Note: Slashing and cutting jutsu in half count as a move.
    Note: Can only use 2 jutsu the next round after the sword is deactivated.

    ~ Declined, I can't understand the description, and please, please drop the history ~


    Raitoningusutairu: Furaitosutoraiku:Lightning Style:Flight strike

    Rank:A
    Type: Offensive
    Range: Short/Mid
    Chakra cost:30
    Damage points:60
    Description; The user channels his lightning chakra across his body distributing it equally to all parts as if it were an armor ,he then channels more of his lightning chakra into his two palms and dives forward in a frontal position to the opponent with his arms, which have been infused with pure lightning chakra toward the enemy, upon meet the user will slam his palms on the opponent chest slamming and pushing him backwards with great force. This jutsu is also a fast one and one which has speed due to the lightning chakra which has been channeled in the opponent body, to dodge this technique one will need to have fast reflexes and a good speed so as to respond to it in time and act according and in a proper response.

    Can only be done once a battle.

    Can only be taught by Thunderbolt .

    ~ Declined, a lightning 'armour' that boosts reflexes ? Too much of a ripoff of the Raikage ~

    Kaze no sutairu: Suterusu bakuhatsu:Wind Style :Stealth Explosion
    Rank :S
    Type : Offensive
    Range : Supplementary
    Chakra cost :40
    Damage points :80
    Description ; The user channel his chakra across his body, he then he focuses his channeled chakra on his hand and using chakra and shape manipulation makes hundreds microbe wind like ant creatures which he releases into the grounds which all contain a large amount of wind chakra engulfed or held in it and can stretch and explode and imploded .He then sends them undergrounds to gather and surround the enemy while remaining stealth and upon command explode at the same time causing a gigantic and huge enough blast to destroy and blast the opponent out of range or even the atmosphere. The user has full control of these creatures and can command them to explode or even retreat and abort the attack.

    Can only be done once a battle.
    Can only be taught by thunder bolt.
    The microbe Ants can easily be seen with a Byakugan or Sharingan.
    No wind jutsu can be used in that same cycle.

    ~ Declined, what is a"microbe wind like ant creature" ? ~
     
         
    Last edited by Emperor; 07-20-2012 at 08:22 AM.

  16. #1166
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Erzo View Post
    (Genjutsu: Kansei Hitofude Mizu Ken Tsuchi Kamigami ) - Illusion Technique: Trap of the Water and Earth Gods.
    Rank: S
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user performs the Snake ~> Rat hand seals whilst releasing his chakra into his opponents brain, disrupting their chakra flow and making his opponent suddenly feel as if his move is bound by the Earth around him, constantly getting tighter, instantly as this happens, the opponent sees the ground below drop 15 meters with the top of the hole closing resulting in the opponent seeing nothing but darkness as the only source of light is now gone. Whilst the ground is dropping, a large amount of water gushes up, filling the hole starting from the ground and going up, covering the opponents whole body instantly and drowning him as he struggles to move his body due to the Earth tightly wrapped around his body and due to the loss of balance caused by the sudden drop he/she thinks is happening. Although the opponents believes this is what's happening, in reality they're just stationary and upon thinking they saw the hole closing up they'd be blind so they'd be standing at a spot, blinded and drowning due to thinking water suddenly shoots up and fills up the hole. Due to the affects of the genjutsu, should the opponent not find out it's a genjutsu and release themselves, they would end up falling unconscious due to thinking they're drowning.
    Note: Can only be used twice.
    Note: No genjutsu for the next 2 turns.
    Note: Upon being used once, must wait another 2 turns before using it again.

    ±± Declined ±± I can't accept unreleasable Genjutsu. If your oponent can't move and is facing this Genjutsu, how can he release from it?
    Resubmitting:

    (Genjutsu: Kansei Hitofude Mizu Ken Tsuchi Kamigami ) - Illusion Technique: Trap of the Water and Earth Gods.
    Rank: S
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user performs the Snake ~> Rat hand seals whilst releasing his chakra into his opponents brain, disrupting their chakra flow and making the opponent see and feel the ground below drop 15 meters with the top of the hole closing as he falls down resulting in the opponent seeing nothing but darkness as the only source of light is now gone. The ground below the opponent (ground dropping) would have a tight radius not allowing a major movement, so enough space for the opponent to move his arms in order to perform hand seals but not enough to stretch it out forwards or sideways. Whilst the ground is dropping, a large amount of water gushes up, filling the hole starting from the ground and going up, covering the opponents whole body instantly and drowning him as he struggles due to the loss of balance caused by the sudden drop he/she thinks is happening. Although the opponents believes this is what's happening, in reality they're just stationary and upon thinking they saw the hole closing up they'd be blind so they'd be standing at a spot, blinded and drowning due to thinking water suddenly shoots up and fills up the hole. Due to the affects of the genjutsu, should the opponent not find out it's a genjutsu and release themselves, they would end up falling unconscious due to thinking they're drowning.
    Note: Can only be used twice.
    Note: No genjutsu for the next 2 turns.
    Note: Upon being used once, must wait another 2 turns before using it again.

    ~ Declined, how exactly would fake drowning render him unconscious ? He is more likely to be thrashing around and trying to "swim" ~

    Took out the Earth which would restrict him from moving.

    ''and making his opponent suddenly feel as if his move is bound by the Earth around him, constantly getting tighter, instantly as this happens'' and ''to move his body due to the Earth tightly wrapped around his body and''
     
         
    Last edited by Emperor; 07-20-2012 at 08:24 AM.

  17. #1167
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    Re: ±±Custom Jutsu Submission±±

    (Futon: Konran)- Wind Release: Disrupt
    Rank: B
    Type: Supplementary
    Range: Short-Long
    Chakra: 20
    Damage: N/A
    Description: The user will force a large amount of chakra into the air and removes the air molecules around the technique they are using to take flight, this causes the technique to fail and sends the target back down to the surface.
    Note: Only works on airborne techniques
    Note: Can only be used twice
    Note: Technique lasts for two seconds

    ~ Declined, "removing air molecules" is unrealistic ~
     
         
    Last edited by Emperor; 07-20-2012 at 08:24 AM.

  18. #1168
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Ace uchiha View Post
    [B]
    Doton: Jinsoku Tsuchi Hari Ryuuki no jutsu- Earth Release: Rapid Earth Needle Projection Technique
    Type : Attack
    Rank : B
    Range : Short
    Chakra : 20 points
    Damage : 40 points
    Description : After spreading chakra around the opponent from where he/she(the opponent) stands up to a 4-6 metre radius, the user prepares a rock needle trap that is triggered by pressure on the ground. The needles will fire from the ground rapidly, piercing the opponent in all parts of their body from all angles, inflicting more damage. When the opponent puts pressure on the ground by trying to run, jump, walk or use techniques that involve contact with the earth or that will disturb the earth, the needles will be triggered.
    -Usable only 3 times.
    -Techniques that disturb the Earth can be used by the opponent as far as they are not in the user's chakra radius.
    -Can only be used by Ace Uchiha and those he teaches it to.
    ~Declined~ You do know that with the range this technique is at and the radius you gave it, it would also harm you? Lastly, 6 meters would be within the medium range mark so you need to fix the range issues.
    Doton: Jinsoku Tsuchi Hari Ryuuki no jutsu- Earth Release: Rapid Earth Needle Projection Technique
    Type : Attack
    Rank : B
    Range : Short
    Chakra : 20 points
    Damage : 40 points
    Description : After spreading chakra around the opponent from where he/she(the opponent) stands up to a 2-4 metre radius, the user prepares a rock needle trap that is triggered by pressure on the ground. The needles will fire from the ground rapidly, piercing the opponent in all parts of their body from all angles, inflicting more damage. When the opponent puts pressure on the ground by trying to run, jump, walk or use techniques that involve contact with the earth or that will disturb the earth, the needles will be triggered.
    -Usable only 3 times.
    -Techniques that disturb the Earth can be used by the opponent as far as they are not in the user's chakra radius.
    -Can only be used by Ace Uchiha and those he teaches it to.

    ~ Declined ~

    Doton: Mayu Kasui- Earth Style: Cocoon Spikes
    Type: Offensive
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: After performing the Ram seal, the user causes a small oval shaped dome to rise spirally from the earth, forming a cocoon around the opponent(although there is a space between the person inside and the walls of the cocoon). Then, from the walls of the cocoon, multiple spikes emerge and impale the opponent.
    -The cocoon forms rapidly in a spiralling motion around the opponent.
    -Can only be used by Ace Uchiha and those privileged to learn it from him.

    ~ Declined, similar techniques exist ~
     
         
    Last edited by Emperor; 07-20-2012 at 08:26 AM.

  19. #1169
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Hayate Gekko View Post
    (Fuuton:Senpuku Senbon)-Wind Release:Whirlwind Needles
    Type:Attack
    Rank:A
    Range:Mid
    Chakra:30
    Damage:60
    Description:The user will perform a single hand seal and exhale a sphere of wind into his hand.The sphere of wind would resemble the Rasengan.Then the user will slash through the air horizontaly with the hand in wich he is holding the wind sphere and launch dozens of sharp wind senbons from the pattern he had slashed the air.
    ~Note:No A rank or above wind technqiues in the same turn.
    ~Note:Can be used twice per battle.

    ~ Why exactly do you need a Rasengan-like sphere just to launch wind senbon ? ~

    (Genjutsu:Kyojin Genkaku)-Illusionary Arts:Giant Illusion
    Type:Supplementary
    Rank:S
    Range:Mid
    Chakra:40
    Damage:N/A
    Description:The user will perform a small sequence of four hand seals and push his hand to the ground.From the point where he is holding at first a large,shapelless,black mass will raise around 15 meters high.Then the mass will take the shape of a human and finally it will take the exact appearence of the user only in gigantic size.The opponent if the illusionary user for example cuts of his leg would feel the pain like his leg was realy cut off.The user while this jutsu is active will be hidden from the opponents sight so the opponent would think that the giant was actually the user.And ass jutsu wouldn't work on the illusion it would terrify the opponent leaveing the real user an opportunity to strike.
    ~No genjutsu for the same and next turn after this technique was used.
    ~Can be used only once per battle.

    ~ "ass jutsu" ? Dear lord...I'm not even going to comment. ~

    Resubmitting the above.

    (Fuuton:Senpuku Senbon)-Wind Release:Whirlwind Needles
    Type:Attack
    Rank:A
    Range:Mid
    Chakra:30
    Damage:60
    Description:The user will perform a single hand seal and exhale his wind chakra into his into his hand.The exhaled chakra will continue to flow around the users hand.Then the user will slash through the air horizontaly with the hand in wich he had exhaled his wind chakra to and launch dozens of sharp wind senbons from the pattern he had slashed the air.
    ~Note:No A rank or above wind technqiues in the same turn.
    ~Note:Can be used twice per battle.

    ~ Approved ~

    (Genjutsu:Kyojin Genkaku)-Illusionary Arts:Giant Illusion
    Type:Supplementary
    Rank:S
    Range:Mid
    Chakra:40
    Damage:N/A
    Description:The user will perform a small sequence of four hand seals and push his hand to the ground.From the point where he is holding at first a large,shapelless,black mass will raise around 15 meters high.Then the mass will take the shape of a human and finally it will take the exact appearence of the user only in gigantic size.The opponent if the illusionary user for example cuts of his leg would feel the pain like his leg was realy cut off.The user while this jutsu is active will be hidden from the opponents sight so the opponent would think that the giant was actually the user.And as jutsu wouldn't work on the illusion it would terrify the opponent leaveing the real user an opportunity to strike.
    ~No genjutsu for the same and next turn after this technique was used.
    ~Can be used only once per battle.

    ~ Declined, doesn't deserve S rank ~
     
         
    Last edited by Emperor; 07-20-2012 at 08:27 AM.

  20. #1170
    Ishiro's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by XxFallenUchihaxX View Post
    Tsubame Gaeshi - Turning Swallow Cut*
    Type:Offensive
    Rank:A-Rank
    Range:Short
    Chakra:N/A
    Damage:60
    Description:The user of this technique uses there mastery of Iaido, swiftly drawing there blade and doing a downward slash along the front off the enemy creating a opening,where as the user now does a swift upward slash traveling up the torso,the user then flicks there sword to their right side removing any blood then resleathes there blade *in its scabbard.This technique was created in mimicking a swallow's tail in flight.
    ~Can Only be used by Samurai Bios~
    ~Can only be used 3 times~

    ~ Does not need to be a technique ~

    Satan's Flame:Lost Soul
    Type:Supplementary,Defensive
    Rank:S
    Range:Short
    Chakra:40
    Damage:(+10 Fire)(+5 Taijutsu)
    Description:The user begins channeling a great amount of chakra fire chakra though body.With this jutsu active to user skin becomes very heated that if someone tries to touch them they while get burnt.They user will also gain horn like flames on there head resembling the soul of Satan.While this is active the user and only use fire and taijutsu techniques due to the amount of fire chakra traveling around the chakra paths.Masters of Satan's Flame can dense the fire properties and turn the fire blue increasing the power x2 and will burn the opponents skin badly.The area of the user within short range is to hot for normal shinobi to approach directly.
    ~Last for 3 turns~
    ~Due to the toning of the body the user is in effected by the heat around them.~
    ~Can only be taught by XxFallenUchihaxX~
    ~Can turn flames to blue increasing its strength x2 once per battle~
    ~Must have Fire Mastered~
    ~No A-Rank and above Fire can be used for the next 1 turn~

    Approved CFS:http://www.narutobase.net/forums/sho...&postcount=77*
    *Here is an example of it:


    Draculara,Snake Empress
    Type:Summon
    Rank:S
    Range:Long
    Chakra:40*
    Damage:(Depends on Jutsu)
    Description:Draculara is the Empress of the snakes that lurk Konohagakure.She is the personal summon to Levy Mcgarden.Draculara is as big as Manda but not as strong.She can move as fast that only 2tome sharingan and above can track.She has 2 small kanji signs on her head representing fire and water.She can use Fire and Water Techniques up to the users rank.She can also perform up to C-Rank Genjutsu but after using genjutsu she will poof away.She can also swing her tail that can block up to C-Rank ninjutsu.She is summoned simply by the user biting there thumb and whipping thier blood on there summon tattoo then place there hand on the ground to rise under the user.

    ~Can only be taught by XxFallenUchihaxX~
    ~Lasts for 3 turns~
    ~Can only be summoned once per battle~
    ~After genjutsu is performed summon is poofed back away~
    ~Can only use water and fire jutsus up to users rank~
    ~Tail can only block up to C-Rank~
    ~Sign of snake contract required to learn~
    *
    Signing contract:http://www.narutobase.net/forums/sho...d.php?t=201650
    And the summon is down though a tatto

    ~ Japanese names ? ~
    (Satan no fureimu: Tamashī o ushinatta)Satan's Flame:Lost Soul
    Type:Supplementary,Defensive
    Rank:S
    Range:Short
    Chakra:40
    Damage:(+10 Fire)(+5 Taijutsu)
    Description:The user begins channeling a great amount of chakra fire chakra though body.With this jutsu active to user skin becomes very heated that if someone tries to touch them they while get burnt.They user will also gain horn like flames on there head resembling the soul of Satan.While this is active the user and only use fire and taijutsu techniques due to the amount of fire chakra traveling around the chakra paths.Masters of Satan's Flame can dense the fire properties and turn the fire blue increasing the power x2 and will burn the opponents skin badly.The area of the user within short range is to hot for normal shinobi to approach directly.
    ~Last for 3 turns~
    ~Due to the toning of the body the user is in effected by the heat around them.~
    ~Can only be taught by XxFallenUchihaxX~
    ~Can turn flames to blue increasing its strength x2 once per battle~
    ~Must have Fire Mastered~
    ~No A-Rank and above Fire can be used for the next 1 turn~

    Approved CFS:http://www.narutobase.net/forums/sho...&postcount=77*
    *Here is an example of it:


    ~ Declined, OPed ~

    (Sukai doragon no hasai kiba)Sky Dragon's Crushing Claw
    Type:Offensive
    Rank:B
    Range:Short
    Chakra:20(-per turn)
    Damage:40
    Description:The user will perform 2 seals,after performing them the user will clap there hands together gathering chakra into there hands.Using chakra manipulation the user will coat there finger nails with short,sharp spinning wind.There user will then run up the do a uppercut having the wind drill into the enemy.There wind around the fingers for about 2 turn

    ~Last 2 turn if continued~
    ~No jutsu can be used with hands while in effect~

    ~ Approved ~

    (Sukaidoragonmajikku: Za ea no kenshutsu)Sky Dragon Magic:Air Detection
    Type:Supplementary
    Rank:C-Rank
    Range:Short-Long
    Chakra:15
    Damage:N/A
    Description:Using the users Wind Chakra into the air,they will release spore like particles that will scatter all over the area.The user will the inhale the spores and *taste* there chakra.Any person that comes in contact with there spores the user can pick up there location.These spores cannot be seen by natural eyes due to how small there are.Dojutsu can see them due to the inserted chakra.
    ~Last 5 turns~

    ~ Declined, Zetsu much ? ~
     
         
    Last edited by Emperor; 07-20-2012 at 08:29 AM.

  21. #1171
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    Re: ±±Custom Jutsu Submission±±

    (Fuuton: Tei Michishio) - Wind Release: Air Flow
    Type: Supplementary
    Rank: A
    Range: Long
    Chakra Cost: 30 (-10 per turn activated)
    Damage Points: N/A
    Description: Its a technique where user controls the air flow for his own benefit. User increases the flow of air drastically and simultaneously changes its direction. User can use this to lift (levitate) very heavy objects from ground, or to cause flying things to fall down, depending on the direction of air flow he had caused. By changing the direction of air flow, user can deflect the projectiles coming at him.

    Note: -Once used, user can't change the direction of air flow. (eg: user causes the air to flow downward, then it will remain downward for 2 turns or unless cancelled)
    -User can't use any wind technique above A-Rank, while this is active.
    -Once used, lasts for 2 turns.
    -Can only be used 3 times per battle.
    -Can only be taught by Enzup.

    ~ Declined, similar techniques exist ~

    ____________________________
    (Ninjutsu: Projectile Hensa) - Ninja Arts: Projectile Deflection
    Type: Supplementary
    Rank: D
    Range: Short-Long
    Chakra Cost: 10
    Damage Points: N/A
    Description: After throwing a chakra infused kunai, shuriken etc. or any other projectile which is imbued with user's chakra, user focuses on that projectile's chakra which is of his own, and by hand gestures he can control/change the direction of that projectile in mid-air.

    Note: -Since its a D rank tech, its very fast.
    -Can only be used on 4 projectiles at max in one usage.
    -Can only be taught by Enzup.

    ~ Declined, no reason that it should be fast just because its a D rank ~
     
         
    Last edited by Emperor; 07-20-2012 at 08:30 AM.

  22. #1172
    Vayne's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by mangekyo byakugan View Post
    Dropping this unfortunately http://www.narutobase.net/forums/sho...&postcount=596
    (Jou: Rantan) Cane: Lantern
    Type: Weapon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80
    Description:* This is a special kind of cane it is made up of very thin and powerful metal alloy, the cane has a holding area that consists of carbon fiver molded around it giving the user maximum holding/grip potential. The cane's special ability is that it can not be wielded by anyone beside the user(me) it requires chakra from the user to be embedded in it so that he can use it, if others attempt to wield it they will find it extremely heavy and will get electrocuted.
    -Can only be used by mangekyo byakugan
    -If others touch the handle area they will get electrocuted.

    ~ Why is this an S-rank if it literally does nothing ? ~

    (Rantan: Raiton Kiri shndou) Lantern: Electric drill Impact
    Type: Offensive
    Rank: S
    Range: short
    Chakra: 40
    Damage: 80
    Description:* The user will thrust his cane in a body part of the opponent and will begin to insert chakra to the cane while spinning it, the chakra will cause the cane to spin at high speeds and cause fractions to appear in the bone area of the limb the opponent after the cane is withdrawn will be paralyzed for 5 seconds.
    -Usable three times per battle.
    -Must wield Lantern(the cane)
    -No raiton techniques in the same turn.

    ~ Get cane approved first ~

    (Kage Waza: Kag hane) Shadow technique : Shadow wings
    Type: Supplementary
    Rank: C
    Range: Short
    Chakra: 15(+5 each turn)
    Damage: N/A
    Description:* The user while in the air will Perform five hand seals and cause his shadow to transform into wings by adding the shadow of nearby objects to itself(non-human) and sprout wings in it's back thus allowing the user to fly.
    -Usable Twice in a battle.
    -Lasts three even if the user lands.
    -No shadow techniques in the following turn.
    -Must have mastered Nara Clan techniques
    -Usable by mangekyo byakugan and those who he teaches it to.

    ~ Declined, do not resubmit ~
    Shadow Technique: Shadow Engulf (Kage Waza: Kage Makikomu)*
    Type: Attack*
    Rank: Forbidden Rank
    Range: Short
    Chakra: 50
    Damage: 90(-30 to user)
    Description: *The user will send their shadow toward the opponents shadow after performing six hand seals, once the opponents shadow is binded, the user will send elemental chakra to his shadow each element will affect as the following.
    -Fire: The opponent will begin to feel an intense burning sensation in his body, and if it continues for two turns burn marks will appear on his/her body.
    -Wind: The opponent will begin to feel like his body is being slashed by a sword, and if this continues for two turns the cuts will begin to appear.
    -Water: The opponent will begin to feel wet and sweaty on the first turn and on the second turn they will feel like they are deep in water and pressure is very high.

    Notes:
    -Must have Mastered Nara Clan Techniques.
    -Usable Once Per three battles(so a link to previous battles is needed)
    -Must wait at least three turns to use the technique.
    -The user suffers -30 damage due to the intensity of the technique.
    -Must perform Six hand seals even if a bio says can perform Nara techniques with a single Hand Seal.
    -The effects of the elements when infused are divided into two turns.(As mentioned above and for the second turn the technique will count toward the three techniques allowed)
    -If the technique is successful the fight is over unless it is a two on one battle then the user will be after using the tech at half of his speed and can't use Nara techniques and techniques of the used element.

    ~ Makes no sense; if all that happens is burns, slashes or pressure, how is the fight over ? You NEVER put it in your technique that it ends the fight ~
    Summoning Technique: Nazu(Kunchiyose No jutsu: Nazu)*
    Type: Summoning/Supplementary
    Rank: S Rank
    Range: Short
    Chakra: 40
    Damage: 80
    Description: *After performing the required hand seals and blood is used the user will summon Nazu the sprinter of the addax, Nazu is at the size of horse and can be used for transportation, Nazu can use wind techniques up to the users rank. Nazu is also equipped with a armor that can withstand A rank elemental techniques, C rank ninjutsu, C rank NB tai, and A rank normal tai.
    -Can be summoned once.
    -Lasts 4 turns.
    -Can use wind techniques up to the users rank.
    -Techniques that require Hand seals will be performed by the summoner.
    -If Nazu hits an opponent with his antlers after charging at them the damage will be equivalent to a S rank tech.
    -Must Have signed Addax contract.
    Contract here http://www.narutobase.net/forums/sho...&postcount=656

    ~ Too many abilities ~

    (Jou: Rantan) Cane: Lantern*
    Type: Weapon*
    Rank: S rank
    Range: Short(Kunias/Shuriken mid range)
    Chakra: 40
    Damage: 80
    Description: *This is a special kind of cane it is made up of very thin and powerful metal alloy, the cane has a holding area that consists of carbon fiver molded around it giving the user maximum holding/grip potential. The cane's special ability is that it can not be wielded by anyone beside the user(me) it requires chakra from the user to be embedded in it so that he can use it, if others attempt to wield it they will find it extremely heavy and will get electrocuted, the other ability of the cane is that it can emit blue light from itself so it can eliminate the field, and the canes tip contains a hollow area inside where kunia/shurikken can be thrown from.
    -Can only be used by mangekyo byakugan
    -If others touch the handle area they will get electrocuted.
    -Only 6 Kunias/Shurikken can be inside the cane and they will reach mid range.
    -The light is not blinding, it can be used so that Nara clan members can use their shadows when their is no light source, and the light will be visible in mist as well although only up to short range.
    dropping this http://www.narutobase.net/forums/sho...&postcount=596

    ~ "Eliminate" the field ? ~

    ~All yours Emperor ~
    Curses.
     
         
    Last edited by Emperor; 07-22-2012 at 02:42 AM.

  23. #1173
    Gitanshu's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Upgrading the technique
    Doton keiyou toku - Earth Release Hovering Shield
    Typeffensive| Defensive
    Rank:B
    Range:Short-Mid
    Chakra:20
    Damage:40
    Description: A very simple technique in which user spits out some earth base chakra from his mouth and manipulate it into a big disc which has a diameter of 2 m and uses it as a shield by making it hover in front of any of his body part,By providing it with some extra chakra user can manipulate it when it is shore range to him just like the Ninjutsu which is used to make the kunai hover the opponent and user can also use it like a flying disc to attack an opponent with in range.So it basically works as a defensive and an offensive medium

    Note: Can be used 4 times only
    Into
    Doton keiyou toku - Earth Release Hovering Shield
    Typeffensive| Defensive
    Rank:A
    Range:Short-Mid
    Chakra:30
    Damage:60
    Description: A very simple technique in which user spits out some earth base chakra from his mouth and manipulate it into a big disc which has a diameter of 2 m and uses it as a shield by making it hover in front of any of his body part,By providing it with some extra chakra user can manipulate it when it is shore range to him just like the Ninjutsu which is used to make the kunai hover the opponent and user can also use it like a flying disc to attack an opponent with in range.So it basically works as a defensive and an offensive medium

    Note: Can be used 3 times only


    Just changed the rank and usage limit.
    ~Declined~ This doesn't need to be anything higher than B-rank
    ---------------------------------------------------------------------------
    New submissions

    Suiton taku- Water Style House
    Type:Supplementary
    Rank:A
    Range:Short- Mid.
    Chakra:30
    Damage:N/A
    Description:The user does 3 hand seal and releases his chakra both in air and ground and uses the air moisture and underground water to create a house 20*20meter of pure water which is charged with users chakra, It could be used for two purposes.

    1.It functions as a water source for up to A rank techniques and as it is charged with users chakra all the technique which are used from that water source are performed much fast and smoothly, Basically because the presence of users chakra already in the water reduces the time required for shape manipulation and sending the cakra in the water source.

    2.It can also be used for supplementary and defensive purpose by simply waving hands or using body gesture just like gaara controls his sand. Usage example- If getting attacked by a fireball user can control a nearby water from the house and by hand gesture can create a defensive wall of water.

    Note: Usable 2 times.
    Note: Lasts three turns until completely destroyed or evaporated.
    Note: All the defensive and supplementary move will count toward user 3 jutsu limit per turn.
    Note: The house will repair itself by taking more water from the surroundings but will never exceed it's maximum size which is 20*20 meter.
    Note: Can only be taught by Gitanshu.
    ~Declined~ Similar Technique Exists, believe it or not.

    Suiton - Water Style Torrent
    Type:Supplementary
    Rank:A
    Range:Short- Mid.
    Chakra:30
    Damage:60
    Description:While standing near a water source the user quickly starts to rotate and thus start to form a torrent of water and then user release it towards the opponent at a fast pace.
    Note: Usable three times


    ~Declined~ Similar Techniques Already Exist. Including canon ones. ~_~'
     
         
    Last edited by RokuNR; 07-21-2012 at 10:10 PM.

  24. #1174
    Kyudaime Kazekage Teño's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Teno View Post
    fukabun atomikku) Fiery Atomic
    Rank:S
    Range:Short
    Type:Attack/Defense
    Chakra Cost:40
    Damage Points:80
    Description: This Sword is said to pass down from a family of Scorch users throughout the years. The blade is made from Black Metal, With Gold Lines down the middle of both sides.. It was said to be a forbidden black smith material back in the day. Nether the less. It could infuse The Scorch KG. Since the sword could hold the extreme heat of a SCORCH KG, they had to make a holster that could stand the extreme heat. The Holster is white with Silver lines down the middle. The holster can be equipped on the side of the person. This blade is special because of how it can be used. The User will Draw his blade out real fast. Causing the Heat inside the Holster to rush out Due to the Heat from both the holster and sword being compact. (In a tight spot. causing the heat to just gather up). Causing Massive heat waves. Hot enough to Drain A rank Water and Below. The Heat Wave can only Be used in Short range though. But thats not the jist of it. This Sword is coated with Scorch Causing Heat waves to be around it. Making it Extremely hot.. This Sword Can Even Block S rank Water Due to the massive Heatwaves . Once This sword evaporate the Water into Steam. It will attract the steam to the sword and infuse the steam into the sword. Causing the sword to increase its Range.. The Steam will Come towards the blade somewhat like a magnet. The Sword can Only Reform The Size Twice. Growing about half the size of itself everytime it absorbs the steam. Once absorbed 2times. the sword is double its Height. But the heatwaves are no longer Active. Still Infused with Scorch it Can still cut the opponent having the same affect as the scorch sun. The sword can not be wield by nobody other then Scorch KG users or their water will be evaported from their body.

    -Can Only Use the Heatwaves to Absorb Steam Twice. And The heatwaves from the Holster Withdraw once. Giving it a total of 3 times it can be used
    -Holster Withdraw Can Block A rank and below Water And The Regular Heatwaves Can block up to S rank Water
    -The User can NOT user Any Scorch Jutsus While this sword is active (Not in its holster)
    -Heatwaves Count as the 1 of the users 3 turns
    -Can not use Water at all while the sword is active due to the massive heat around me
    -Only Usable by Teno
    ~Declined~ The wording is confusing. Also, Blocking A and S-rank water? Why do you go back and forth between the two. Can it block up to S-rank water only at certain times? Rework the description. Also, remove the steam absorption.

    Hope this is better. :crazy:

    fukabun atomikku) Fiery Atomic
    Rank:S
    Range:Short
    Type:Attack/Defense
    Chakra Cost:40
    Damage Points:80
    Description: This Sword is said to pass down from a family of Scorch users throughout the years. The blade is made from Black Metal, With Gold Lines down the middle of both sides.. It was said to be a forbidden black smith material back in the day. Nether the less. It could infuse The Scorch KG. Since the sword could hold the extreme heat of a SCORCH KG, they had to make a holster that could stand the extreme heat. The Holster is white with Silver lines down the middle. The holster can be equipped on the side of the person. This blade is special because of how it can be used. The User will draw his blade out Channeling his Chakra into the sword giving it the Scorch Ability. Once Drawn, the Sword Can emit scorch heat waves. The heat waves emit by the user simply Channeling his chakra into the blade (like said before). The user can only emit Scorch Chakra through the blade 5 times. .... The Scorch Heat wave can be used in a offensive way also. The user will swing his sword causing massive heat waves. The heat waves will form into scorch orbs . (Can form up to 4 Scorch orbs at a time)


    Can Block Up to S Rank Water

    Can not use Basic Ninjutsu Once the sword is even used ONCE

    No Water jutsus Above B Rank While the Sword is Drawn

    The Scorch Wave can travel up to Mid range

    No Fire and Wind Jutsus Above A Rank While the sword is drawn

    Using the Sword abilities counts as 1 of the user 3 turns

    Can Only Be used by Teno

    ~Leaving for another mod~ I give up
    ~ You get free heatwaves and orbs so many times ? No. Also, what is "Basic Ninjutsu" ~
    ___________________________________
    (Shakuton:Shakuton karada)- Scorch Release: Scorch Body
    Rank:A
    Range:Short
    Type: Defensive
    Chakra Cost:30
    Damage Points: N/a
    Descirption: The user will Do the tiger handseal. Once done his whole body turns into scorch. Similar to the water replacement. If any physical attacks is dealt while this is active. It will go right through the body, And Cause their hand 2nd degree burn. Causing them to not be able to use their hands for atleast 10seconds.

    -Can Only be active for 10seconds but can deactivate it at will
    -Can Use Twice
    -Cant Use no jutsu while in this form
    -No Fire or Wind in the same turn
    -Can Only be taught by General Teno
    ~Approved~
    ______________________________________________
     
         
    Last edited by Emperor; 07-22-2012 at 02:45 AM.

  25. #1175
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    Re: ±±Custom Jutsu Submission±±

    Water Release:
    Type:Supplementary
    Rank:D
    Range:Short-Long
    Chakra:10
    Damage:N/A
    Description: The user performs a single hand seal and creates a small amount of water anywhere on the battlefield. The user can either create it somewhere in the air, underground or on any object. This is a distraction technique but it can be used to confuse the opponent. The amount of the water can vary from a drop up to half a liter.
    Note: Must be taught by -Cobalt-.
    ~Declined~ Do not Resubmit
     
         
    Last edited by RokuNR; 07-19-2012 at 03:14 PM.

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