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  1. #1226
    Ryuko's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Chanpurū kendō: Bōshi heddokikku: Champloo Kendo- Spinning Head Kick

    Type: Attack
    Range: Short
    Rank: B
    Chakra Cost: 0
    Damage Points: 40
    Description:
    The userr will get into a low stanceand put their hands on the ground as the place their hands on the ground the with set their head down and stick their legs out and spin on their head repeatly kicking their opponent

    Restrictions

    * can only be Tough by a Champloo Kendo Master
    * can only be used 4 times a Battle
    * Leave User open to attacks greatly
    ~Approved~ A fan of Samurai Champloo, are we?
     
         
    Last edited by RokuNR; 07-28-2012 at 07:04 PM.

  2. #1227
    ヽ༼ຈل͜ຈ༽ノ raise your donger Daemon's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Boots of Hermes) Bu-tsu Hermes
    Type:Supplementary
    Rank:A
    Range:Short
    Chakra Cost:30
    Damage Points:N/A
    Description: The boots stolen from the god Hermes, Messenger of Olympus. By putting these boots on, the users base speed comes to that equal of the speed of rock lee without weights. Once these boots are activated, they are active for the rest off the battle. When the boots are activated, they allow the user to run as fast as the speed stated above for 3 turns and have a 2 turn cool down period were the user will turn back into normal speed. After the cool down period is done, the speed of the user will pick back up again until the next cool down period.
    (Can only be taught by Daemon)
    ~Declined~ Why don't you just add flight while you're at it? Seriously, though, do not resubmit.
     
         
    Last edited by RokuNR; 07-28-2012 at 07:05 PM.

  3. #1228
    ReXii's Avatar
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    The one in front of the gun
    lives forever.
     



    Re: ±±Custom Jutsu Submission±±

    (Hyouton: kensei no Kōri ryū) - Ice Release: Power of the Ice Dragon
    Rank: B
    Type: Offense
    Range: Short
    Chakra Cost: 20 (-5 per turn)
    Damage Points: 40
    Description: This technique is specialised for those who have great control over their ice release chakra along with fair practice in the arts of the dragon slayer. This is usually used in close combat where the user will release their ice chakra around a part of their body covering them in a pale freezing aura. Which can be quite painful if an opponent is hit by it. When someone/something is contacted by this icy aura created by the user, it will cause there body to be damaged by the Ice chakra Numbing them on impact, Slowing any further movement for two turns.
    Note: can stay active for 2 turns at a time
    Note: Can't use fire jutsu at the same time



    ~ Approved ~

    [Hyouton: Kōri ryū no Hōkō 氷龍の咆哮] Ice Style: Ice Dragon's Roar.
    Rank: S
    Type: Offense
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user channels massive amounts of wind and water chakra throughout the air around them. Once this is done the user will bring the chakra up through the throat, and breathe in deeply before exhaling a gargantuan blast of ice and mist from there mouth barraging the opponent causing extreme damage from the frostbite and the blast has thousands of miniature ice crystals almost microscopic in size that penetrate the opponents skin without his knowledge, These crystals cause a continued feeling of numbness even if the opponent survives the initial blast causing them to be slowly numbed over the course of 5 turns, They get slower and slower until they eventually can barely move any longer and must get warm to recover.
    ►Must be Kage Rank.
    ►Can only be used Once per battle.
    ►No A rank or above ice techniques the following turn
    ►Doujutsu can see the microscopic crystals.

    ~ Declined, no Japanese characters ~



    [Hyouton: Kōri ryū Shimo Enjin 氷龍の煌炎] Ice Style: Ice Dragon's Ring Of Frost.
    Rank: S
    Type: Offense-Defense.
    Range: Short-Mid.
    Chakra Cost: 40
    Damage Points: 80 (-10 damage to user)
    Description: The user will channel massive amounts of Ice chakra throughout the arm's, the hand's will then gain a bluish tint around the skin. The user will then clap those hand's together which causes a snap freeze around his location encasing any living organism in a frost prison of very high durability immobolizing them for around 1-2 minutes before it begins to melt, The reason the ice melts is due to the incredible coldness of the chakra used to sustain it, Meaning the technique can only be self sufficient for that amount of time, But if the user makes contact with the ice prison he can create a link maintaining the prison for up to ten minutes.
    ►Can only be used once per battle.
    ►No A rank or above ice techniques the following turn
    ►This can encase the user also but they suffer no harm and can move freely.
    ►This technique can be dispersed at any time.

    ~ Declined, No Japanese characters ~



    Again making a custom version of pervy's techniques with his permission....again.
    Feel free to edit anything to make it approvable. :D
     
         
    Last edited by Emperor; 07-30-2012 at 01:30 PM.

  4. #1229
    The Pervy Sage's Avatar
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    Re: ±±Custom Jutsu Submission±±

    I've made the fire version of this jutsu, and have given rexii permission to make an ice variant as seen above. I'm making a lightning and wind version due loving fairy tail.



    (Raiton: kensei no doragon ) - Lightning Release: Power of the Dragon
    Rank: B
    Type: Offense
    Range: Short
    Chakra Cost: 20 (-5 per turn)
    Damage Points: 40
    Description: This technique is specialised for those who have great control over their lightning chakra. This is usually used in close combat where the user will release their lightning chakra around a part of their body covering them in lightning. This is a non focussed charge like nagashi but only on parts of the body, not the entire body. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this lightning created be the user, it will great a burst of lightning on impact from the user, creating some static bolts that shock and burn what hit his.

    Note: can stay active for 2 turns at a time
    Note: Can't use earth jutsu at the same time

    ~ Declined, too similar to existing techniques, no resubmit ~

    (Fuuton: kensei no doragon ) - Wind Release: Power of the Dragon
    Rank: B
    Type: Offense
    Range: Short
    Chakra Cost: 20 (-5 per turn)
    Damage Points: 40
    Description: This technique is specialised for those who have great control over their wind chakra. This is usually used in close combat where the user will release their wind chakra around a part of their body covering them in wind. This wind is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this wind created be the user, it will great a burst of wind on impact from the user, creating seveal wind slashes forwards which can cause 2 inch cuts on an opponent.

    Note: can stay active for 2 turns at a time
    Note: Can't use fire jutsu at the same time

    ~ Approved ~
     
         
    Last edited by Emperor; 07-30-2012 at 01:31 PM.

  5. #1230
    Nos Venerabilem Nirvāṇa's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Shōjunryū) - Ascending Dragon
    Rank: S
    Type: Offensive
    Range: Short
    Chakra cost: 40
    Damage points: 80
    Description: The user channels chakra into their sword and then using the art of iaido to quickly unsheath their sword delivering a swing upwards towards the target and releasing the chakra in their sword and manipulating into a dragon that rises up into the air carrying the opponent with them by crunching down into their stomach causing severe damage.
    Note: Can only be used three turns and must know Iaido

    (Dokuga) - Venomous Fangs
    Rank: A
    Type: Offensive
    Range: Short
    Chakra cost: 30
    Damage points: 60
    Description: By utilizing the reverse quick draw method the user will quickly draw two of their swords dealing a dual reversed gripped slash to the opponent that will either result in cutting them or breaking a guard. The user will then quickly point the two swords at the opponent right after the slash and stabbing them into their chest piercing them and retracting the swords flicking the blood off their edge and resheathing them.

    (Shodō no Tetsugaku Kenjutsu) - Philosophy of Calligraphy and Swordsmanship
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra cost: 30 (-10 per turn active)
    Damage points: (+15 to Kenjutsu techniques)
    Description: This technique encourperates the elements of swordsmenship and calligrapghy which go hand in hand. This is a form of training practiced by masters new and old to develop their essense of martial arts. The user by practicing strokes of calligraphy can enhance their swordsmanship in their power giving additional damage to their techniques, their speed in deliverance of the strokes is greatly enhanced by understanding wrist movement and the way the muscles work in their arm increasing their base speed by three times.
    Note: The techniques duration lasts 5 turns and must wait two turns before activation.
     
         
    Last edited by Nirvāṇa; 07-24-2012 at 04:59 PM.

  6. #1231
    Stussy's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Summoning Animal: Maggots
    Scroll Owner: -Supreme-
    Other Users who have signed contract: N/A
    Summoning Boss if existing: The Hunger Queen
    Other Summoning Animals tied to contract: N/A [None yet]

    ______________
    ±± Declined ±±
    You do know that maggots aren't the species right? they are a larva stage of the house fly...

    Summoning Technique: The Hunger Queen
    Rank: S
    Range: All
    Type: Supplementary
    Chakra: 60
    Damage: N/A
    Description: The Hunger Queen is about the size of Tsunade's giant Slug[Form 1]. The Hunger Queen[THQ] has the ability to disperse into millions of [pinky] finger sized maggots[Form 2], and feed on plants, crops, and living organisms while spreading a microbial infection known as Myiasis. While in Form 1 THQ is able to travel underground undetected, while carrying people in her mouth, due to her specialization in the Earth Element she remains unharmed against Earth based attacks.

    Note: The Hunger Queen cannot actually perform any jutsu.
    Note: THQ remains on the field for 5 turns.
    Note: THQ is summoned when the user draws their own blood and performs seven handseals.
    Note: THQ can only be summoned once per battle and the user cannot have other summons on the field at the same time as The Hunger Queen.
    Note: THQ is summoned in form 1, then she's able to disperse herself into form 2
    Note: In the Narutoverse the infection THQ spreads [only in Form 2] causes the opponents to become dizzy, disoriented, and slows down their motor functions. The User remains unaffected, due to THQ recognizing the users chakra.

    ______________
    ±± Declined ±±



    (Doton: Sesshoku Galactus) Earth Release: Feeding Galactus
    Type: Offensive/Supplementary
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: The User makes five handseals, instantly causing an extremely large hole in the ground/earth, that can drain oceans of liquid, due to the hole running deep in the earth.

    Note: Can be used twice per battle
    Note: Taught by -Supreme-


    ~ Declined, can drain oceans ? Excuse me while I laugh. ~
     
         
    Last edited by Scorps; 08-01-2012 at 09:09 PM.

  7. #1232
    The True Shinigami King Sammy Winchester's Avatar
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    Re: ±±Custom Jutsu Submission±±


    Summoning Animal: The Hare
    Scroll Owner: Sammy Winchester
    Other Users who have signed contract: none
    Summoning Boss if existing: none
    Other Summoning Animals tied to contract: none
    Description and Background: Normally a shy animal, the European brown hare changes its behavior in spring, when hares can be seen in broad daylight chasing one another around meadows; this appears to be competition between males to attain dominance (and hence more access to breeding females). During this spring frenzy, hares can be seen "boxing"; one hare striking another with its paws (probably the origin of the term "mad as a March hare"). For a long time it had been thought that this was inter-male competition, but closer observation has revealed that it is usually a female hitting a male to prevent copulation.Hares have sensitive hearing that allow one to sense their opponent

    ______________
    ±± Declined ±±
    Rabbit contract exists.
     
         
    Last edited by Scorps; 07-26-2012 at 08:21 PM.

  8. #1233
    Gèckö's Avatar
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    Re: ±±Custom Jutsu Submission±±



    Summoning Animal: (giant)Hedgehogs
    Scroll Owner: The 4th raikage
    Other Users who have signed contract: N/A
    Summoning Boss if existing: Wally the Hedgehog
    Other Summoning Animals tied to contract: Shadow the hedgehog, Sonic hedgehog
    Description: A hedgehog is any of the spiny mammals of the subfamily Erinaceinae and the order Erinaceomorpha. There are seventeen species of hedgehog in five genera, found through parts of Europe, Asia, Africa and New Zealand (by introduction). There are no hedgehogs native to Australia, and no living species native to the Americas. Hedgehogs share distant ancestry with shrews (order Soricidae), with gymnures possibly being the intermediate link, and have changed little over the last 15 million years. Like many of the first mammals they have adapted to a nocturnal, insectivorous way of life. Hedgehogs' spiny protection resembles that of the unrelated rodent porcupines and monotreme echidnas.

    Uses: the spikes on there backs can be used for defense purposes

    ______________
    ±± Declined ±±
    Contract exists
     
         
    Last edited by Scorps; 07-26-2012 at 08:16 PM.

  9. #1234
    Rokusho..'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Rokusho.. View Post

    ( Joukai no Kado ) - Heaven's Gate
    Type: Weapon
    Rank: S
    Range: Short - Mid
    Chakra Cost: N/A ( +20 to power up techniques )
    Damage: N/A ( +15 to Taijutsu and Ninjutsu )
    Description: This gloves were passed down from master to pupil for many generations , it's true origins are unknown . All that is known about it is that the gloves are fitted with a unique gem that intensifies the purity and density of chakra that is channeled into it , the chakra is then stored within the crystal and can be used to power up techniques which requires the use of hands . Another way of utilizing the chakra stored within the gem is to use it for propulsion by releasing a burst of the condensed chakra through the palm , allowing for extreme mobility and maneuverability .

    - The gloves requires huge amounts of chakra which drains the user's stamina fairly quickly ( Only when the gem on it is put to use )
    - Propulsion can only be used 5 times
    - Can only be used by Rokusho..
    ~Declined~ The propulsion note is a bit vague. Elaborate on it, in which way you can maneuver, and how fast you can move. Also, decrease the number of times you can be propelled. 5 is too much. Lastly, how long do these gloves last?



    Tell me if there are any areas which can be editted to make it more approvable ^_^ .
    Resubmitting . . .

    ( Joukai no Kado ) - Heaven's Gate
    Type: Weapon
    Rank: S
    Range: Short - Mid
    Chakra Cost: N/A ( +20 to power up techniques )
    Damage: N/A ( +15 to Taijutsu and Ninjutsu )
    Description: This gloves were passed down from master to pupil for many generations , it's true origins are unknown . All that is known about it is that the gloves are fitted with a unique gem that intensifies the purity and density of chakra that is channeled into it , the chakra is then stored within the crystal and can be used to power up techniques which requires the use of hands . Another way of utilizing the chakra stored within the gem is to use it for propulsion by releasing a burst of the condensed chakra through the palm which blasts the user in the opposite direction of whichever direction he aimed the blast in , allowing for extreme mobility and maneuverability .

    - The gloves requires huge amounts of chakra which drains the user's stamina fairly quickly only when the gem on it is put to use ( Lasts for 5 turns before the user would be too drained to do anything )
    - Propulsion ability can only be used 3 times
    - Can only be used by Rokusho..



    ~ Declined, +15 to Tai and Nin ? No, no, no. One more chance to make this approvable or it is a DNR ~
     
         
    Last edited by Emperor; 07-30-2012 at 01:33 PM.

  10. #1235
    Alternative's Avatar
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    "Give it back," you
    lament. "I've had
    enough," you wail. You
    think I care? That is fate!
    This terrible, brittle, puny
    story is the real thing!
     



    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Alternative View Post
    (Kugutsu Baindingu no Jutsu) - Puppet Binding Technique
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra Cost: 25
    Damage Points: -
    Description:
    The user controlling a puppet will charge towards the target. When they are close, the user will wrap the puppet around the target's arms and legs, while segregating it's parts so that it has a much easier time doing so. This technique wraps the chakra strings around the target, while using the puppet as a medium to strengthen the hold.
    Notes:
    • Can only be used three times a match.
    • Can only be in control of no more than two puppets to use.

    ~Approved~ I made it close range only, so you and your puppet need to really be next to your opponent for this to work out.
    (This is merely an attachment to the above jutsu)

    (Kugutsu: Essensu ketsugō) - Puppetry Technique: Essence Binding
    Rank: B
    Type: Offensive
    Range: Short
    Chakra Cost: 25
    Damage Points: 40
    Description:
    • After successfully using the Puppet Binding Technique, the user can focus a single elemental chakra to act as an essence around the puppet to affect the target in a specific way. Using wind chakra would cause the target to take in cuts around his body, fire chakra would cause the body to burn, and so on. The chakra uses the threads as a guide to make it's way to the puppet, and only causes small wounds to the entire body.
    Notes:
    • Can only be used three times a match.
    • Can only be used with the basic five elements.
    • User must be trained in said element up to B-Rank in order to use it.

    ~ Declined, explain what each element does ~

    (Bodipiasu) - Body Piercing
    Rank: B
    Type: Offensive
    Range: Short
    Chakra Cost: 25
    Damage Points: 40
    Description:
    • Using Black Ant, the user will open up it's stomach cage, revealing hidden blades and thrust them into the target, piercing their body.
    Notes:
    • Can only be used with a Black Ant puppet.

    ~ Declined, doesn't need to be a jutsu ~
     
         
    Last edited by Emperor; 07-30-2012 at 01:34 PM.

  11. #1236
    Legend ~Yubel~'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    Faia Raida no Jutsu - Fire Rider Jutsu
    Type: Supplementary
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: The user ignites his feet with a very large flame to increase his speed by using the strong ensuing flames to jet-propel him in any direction he wishes. The increase in speed is that opponents without taijutsu mastery or 3t sharingan can´t follow the movements and react in time.
    - Changing direction count as a move
    - Taijutsu involving kicks get an extra 10 damage
    - Can only be used twice
    - Last for 3 turns

    Shindou Bakuha - Shock Blast
    Type: Offense/Defense
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: The user coats his body with pulsing chakra that when attacked directly will explode on the opponent to damage him greatly.
    - Can only be used once

    Kurohitsugi - Black Coffin
    Type: Offense
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: Envelops the target with a powerful torrent of barrier that takes the form of a box of black energy, covered in several spear-like protrusions. The spears then pierce the box, lacerating the one inside from head to toe.
    - Can only be used once

    ~ All Declined, do not resubmit any. ~
     
         
    Last edited by Emperor; 07-30-2012 at 01:35 PM.

  12. #1237
    Dprian's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Card Barrage (Karuto renda)
    Type: Attack
    Rank: C
    Range: Short-Mid
    Chakra: 15
    Damage: 30
    Description: The user will take out a Chakra card and add a small amount of there Chakra to it. They will then throw it and perform the Sheep and seal and the will multiply to up to 6 cards.

    _____________
    ±± Declined ±±

    Defense Card (Benso Karuto)
    Type: Defense
    Rank: B
    Range: Short
    Chakra: 15
    Damage: 30
    Description: The user will levitate any number of Chakra cards in from of them and add chakra to them forming a wall to block an attack(s)

    Note: Can only Block up to B rank Jutsu
    Note: Can only block up to 2 Attacks at a time
    Note: Must wait 3 Turns before you can use it again

    _____________
    ±± Declined ±±
     
         
    Last edited by Scorps; 07-26-2012 at 04:12 PM.

  13. #1238
    Fanfiction writer zenkutsu's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Summoning Animal: Whales
    Scroll Owner: Zenkutsu
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A
    Description and Background:
    Whales are Aquatic mamals (air breathing, live birth giving creatures that live in the water). Whales take many shapes and sizes, but generally are very massive but docile creatures. They are the largest mamals on Earth and spend their entire lives in the water. Do to their size and weight if a whale is brought up on dry land, it can be crushed by it's own weight. Their massive fins are perfect for unleashing devastating water attacks on oponents (which makes them good choices for those lacking water release). Their sheer bulk allows them to outpower most oponents, but naturally they do not seek to fight. Young whales are often the size of cars while adults can reach 100 ft in leangth for some species and way several tons. Because they are mammals and have lounges, they must surface for air occasionally. They normally are only summoned to vast aquatic environments, but can be summoned onto dry land for a short time to be dropped on opponents, or be used as shields. The summoner can hide inside of the whale's body (if large enough of a whale) and hide underwater while depending on the oxygen in the whale. Most whales have a natural affinity to water and some can generate water which allows them to travel on land for short ammounts of time.

    ______________
    ±± Declined ±±
    Killer Whale/Orca contract already exists. I can't approve such a broad contract.
    -------------------------------------------------------------------------------------

    HanmaTenshu: Titan Mase (Litterally God Hammer)
    Type: Weapon
    Rank: A
    Range: Long
    Chakra: Dependant on distance (see description)
    Damage: N/A
    Description:
    The Titan Mase is a weapon based on a meteor hammer (Ball and chain), with the main alteration that it possesses no chain. The structure of the weapon is a 40 lb solid Iron sphere with two hilts (one connected through magnetism and the other seperate). The Hilts are actually powerful magnets that can have their polarity altered by altering the grip or position of the hilts. One hilt (held in the user's non-dominent hand) controls distance. The base position of the sphere is connected to the hilt. Depending on how how much chakra is put into the hilt (through grip) the distance between the user and the ball varies (up to a radius of 60 ft). The other hilt determines the direction the ball travels. The ball will always go wherever the hilt points and will follow it in real time. The speed and distance the hilt travels determines the speed and distance the ball moves (I.E. faster hand motions in a larger arc makes for a more devestating blow)

    ~~Notes
    -If either hilt is dropped, the ball returns to the rest position on the distance hilt.
    -When the ball is attached to the distance hilt, it is not effected by the directional hilt.
    -Distance is proportional to chakra where 1 point of chakra= 1 foot up to a maximum of 60 points for 60 ft
    -Only Bio's that were born and are loyal to Amegakure can use
    -Can only be used for 5 turns

    ~ Declined, powerful magnets ? Do you know Magnetism Release, or else this is unapprovable ~
     
         
    Last edited by Scorps; 08-01-2012 at 09:14 PM.

  14. #1239
    Rasnall's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Using this approved CJ methods of bending light. (Explanation of CJ method added to the help explain, link below.) Ask me (or maybe Izuna sensei if he is not to busy as he approved the original CJ) if any points need explaining. Open to any changes and comments.

    Thank You

    http://www.narutobase.net/forums/sho...postcount=5456)
    =========================================
    Third submission this cycle.
    ====================================

    (Fuwafuwa Mira Rei) Light Reflection Ghost
    Type: Supplementry
    Rank: C
    Range: Short
    Chakra Cost: 20
    Damage: N/A
    Description: The user will raise a mist from a water source sharpening the water droplets while forming it into an dense copy of the user (maximum of 2). This copy is controlled by the user and can not perform anyjutsu's as it has no physical state. Upon contact with an opponent or object the copy will disperce but still retain its shapened water droplet structure while also still being able to be controlled by the user to surround an opponent or object.
    Notes:
    ~ The copy can make no form of damage to an oppoent when they come into contact.
    ~ The copy can not perform any jutsu's.
    ~ Must have learnt "Light Reflection Mist" to use this.

    ~ Declined, making clones with mist is an existing technique. ~

    (Im adding this little note in case you think i'm just making a useless CJ, but it is actually a very useful CJ for me.)
    ======================================
     
         
    Last edited by Emperor; 07-30-2012 at 01:38 PM.

  15. #1240
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Frozenstein View Post
    (Fuuton: Kaosu Kaze Tora) – Wind Style: Chaotic Wind Tiger
    Type: Attack/Defense/Supplementary
    Rank: S-rank
    Range: Short-Long
    Chakra: 40
    Damage: 80 (+10 if absorbed other elements)
    Description: After a short sequence of 2 hand seals the user creates vacuum somewhere around him and collects wind from the environment with it. Then using this wind, he creates a giant tiger-like beast, which is as tall as a human and about 2 times longer and can travel up to long range. The body of the beast is made up from different spinning winds. They are differing in speed, size and direction. The beast can attack in 2 different manners. It can disperse his body and strike the target with a strong blast of wind capable of blowing away the opponent. In this wind the beast recollects his body and using it’s claws makes deep cuts too. When the beast attacks in it’s full form, instead of simply cutting, it shreads the target. The beast can absorb earth, water or fire, if it is collected from the environment or other lower ranked jutsus.
    - can only be used 3 times per battle
    - can only last for 3 turns
    - using attacks in both forms counts as 1 of the 3 moves
    - absorbing elements/jutsus doesn’t count toward the 3 moves
    - if the beast absorbs other elements, it lasts 1 turn less
    - can only be taught by Frozenstein

    ~ Declined, no collecting and adding on things, just gives you a dual elemental boost ~

    I hope it's better now.

    Blade of Resentment, Archenemy
    Type: Attack/Supplementary
    Rank: S-rank
    Range: Short
    Chakra: 40 (+10 if the sword needs recharge)
    Damage: 80 (+10 with lightning or wind chakra)
    Description: Archenemy created long ago possibly by the one who made the legendary Seven Swordsmen of the Mist’s swords. Archenemy is as long as the longest katanas and as light as a short sword. It has the ability to store the user’s water chakra for a long time and allow him to use it later. This chakra is extremely compressed and the maximum amount is enough to create a bigger lake. Because of this anyone who wants to hold Archenemy feels like he have to hold a lake in his hands, making it impossible to use the sword. Archenemy also has the ability to create A-ranked water waves and release A-ranked water needles, if the user swings it in an arc. It is also releases a small amount of water if the opponent blocks or hits the sword. Making the enemies clothes wet makes them more vulnerable to lightning based attacks. Archenemy can hold other chakra natures too, but for only 1 attack. The special attacks can be used in conjunction with lightning and wind chakras, making them even stronger. A charged Archenemy can be used as a base of a water jutsu, allowing the user to use water jutsus without a water source.
    - 3 B-ranked water jutsu use up most of the sword’s water source
    - 2 A-ranked water jutsu use up most of the sword’s water source
    - 1 S-ranked water jutsu use up most of the sword’s water source
    - using the A-ranked attacks counts as 1 of the 3 moves
    - using lightning or wind chakras with these attacks adds +10 to their damage
    - creating a lake counts as 1 of the 3 moves and uses up most of the swords water source
    - each time Archenemy uses up it’s water source, it needs 1 turn to recharge the water
    - when recharging the user can’t use water jutsus without water source and also can’t use the sword’s A-ranked jutsus
    - can only be wielded by Frozenstein

    ~ Declined, enough and more techniques that create water sources ~


    Changed the type, name and the pic, the rest is the same.
    I don't see why I can't collect things. This is a wind jutsu and every wind jutsu is capable of doing that. If I create a tornado on a lake, that will collect water, if I blow out a blast of wind in a desert, that will collect sand, if I spew a little fire ball into a wind vortex that turns it into fire... it is the same. if a wind tech gets enough from these elements, these will give the jutsu that boost...

    also there are already jutsus that clearly states they are collecting stuffs. ->


    http://www.narutobase.net/forums/forumdisplay.php?f=434

    (Fūton: Fūsajin no Jutsu) - Wind Release: Dust Wind Technique
    Type: Defence
    Rank: D
    Range: Short
    Chakra Cost: 10
    Damage Points: N/A
    Description: The user creates a gust of wind that layers an area in loose sand and dust. Doing so also acts as a sandblaster on the surrounding area. This layer of sand that accumulates on the trees during this technique makes it difficult for others to get a good footing. The initial gust can also temporarily blind opponents by lodging sand in their eyes

    (Fūton: Kaze Iwa Rendan) - Wind Release: Wind Rock Barrage
    Rank: D
    Type: Offensive
    Range: Short - Mid
    Chakra cost: 10
    Damage points: 20
    Description: The user creates a huge stream of wind that carries rocks that lifts the opponent into the air where the rocks hit them.

    (Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
    Rank: D
    Type: Supplementary
    Range: Short
    Chakra cost: 10
    Damage points: N/A
    Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.

    (Fūton: Kamikaze) - Wind Release: Divine Wind
    Rank: C
    Type: Attack/Supplementary
    Range: Short
    Chakra Cost: 15
    Damage Points: 30(+10 if used with a fire type)
    Description: The user releases a gust of wind that forms several small tornadoes. Combined with Fire Release: Running Fire that forms a circle on ground level, this creates a massive flaming hurricane.

    (Fūton: Mugen Sajin Daitoppa) - Wind Style: Infinte Sand Great Break Through
    Rank: B
    Type:Attack
    Range:Short-Mid
    Chakra Cost:20
    Damage Points:40
    Description: Originally Gaara's technique, for other characters the user will have to gather the dust or sand of the environment around him and then combine it with his elemental wind affinity. A large wind gust with dust or sand will get created capable to push away the opponent or medium sized objects.

    (Fūton: Fūsui Ranha no Jutsu) -Wind Release: Wind Water Wild Wave Technique
    Rank: B
    Type: Offensive
    Range: Short - Mid
    Chakra cost: 20
    Damage points: 40
    Description: The user will first release a wave of water at the opponent, and then the user will enhance the wave's destructive capacity with wind.

    (Fūton: Atsugai) - Wind Style: Pressure Damage
    Rank: A
    Type:Attack
    Range:Short-Mid
    Chakra Cost:30
    Damage Points:60
    Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

    (Fūton: Fūjin no Jutsu) - Wind Release Dust Cloud Technique
    Rank: A
    Type: Offensive
    Range: Short - Long
    Chakra cost: 30
    Damage points: 60
    Description: After performing the Bird hand seal the user creates a stream of high velocity wind combined with scouring dust. The completed technique is directed through overlapping hands.


    and if I'm already complaining, my Ocelot contact is not in the official list, so I'd be grateful if a mod could put it in.

    http://www.narutobase.net/forums/sho...07#post4152507
     
         

  16. #1241
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Zanji View Post
    (Raiton Hijutsu: Rairyū Hōtengeki) Secret Lightning Release: Lightning Dragon's Heavenward Halberd
    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: The user raises both of their hands above their head at their sides gathering a large amount of lightning chakra, between their open, facing palms. The lightning is rapidly shaped into the shape of a spear. The user will then proceed to throw it with incredible speed and power. While shooting across the sky the spear resembles a Ji, a traditional Chinese halberd.
    Note: The user cannot use this technique if they have already used an S-Rank Lightning technique the same turn.
    Note: The user is incapable of using an S-Rank Lightning Technique until the following turn once this is used.
    Note: This technique is as fast as the Chidori Eiso extending
    Note: Can only be used 3 times


    ~ First one approved, second one what does the Ji do exactly ? Go boom ? Shock someone to death ? ~
    (Raiton Hijutsu: Rairyū Hōtengeki) Secret Lightning Release: Lightning Dragon's Heavenward Halberd
    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: The user raises both of their hands above their head at their sides gathering a large amount of lightning chakra, between their open, facing palms. The lightning is rapidly shaped into the shape of a spear. The user will then proceed to throw it with incredible speed and power. While shooting across the sky the spear resembles a Ji, a traditional Chinese halberd. Upon impact the Ji, cause the persont to feel as if they had just been struck by a massive lightning bolt that engulfs their entire body, and mildly paralyzes them.
    Note: The user cannot use this technique if they have already used an S-Rank Lightning technique the same turn.
    Note: The user is incapable of using an S-Rank Lightning Technique until the following turn once this is used.
    Note: This technique is as fast as the Chidori Eiso extending
    Note: If contact is made the opponent is only able to perform 2 techniques their following turn from the paralysis
    Note: Can only be used 3 times


    Sorry if spelling is off I don't have a spell checker atm

    ~ Approved ~
     
         
    Last edited by Emperor; 07-30-2012 at 01:41 PM.

  17. #1242
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    Re: ±±Custom Jutsu Submission±±

    (Soshi Kage Bunshin no Jutsu) - Elemental Shadow Clone Technique
    Rank: A
    Type: Offensive
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user creates multiple shadow clones of an elemental technique after performing Ram → Rat → Bird hand seals, striking down the enemy. This is an advanced version of Shuriken Shadow Clone Jutsu and unlike it, this one allows the user to multiply his own elemental jutsu. Yet since the shadow clones are real and not illusions, all the shadow clones that fly around are equally lethal.
    -Though the user can not multiply large techniques and techniques of S rank and above. (The jutsu is used to multiple techniques like Earth Spears, False Darkness, Great Dragon Fireball jutsu, etc. etc.)

    ~ Declined, do not resubmit. ~

    (Genjutsu: Osore no Itami) - Illusionary Technique: The fear of Pain
    Type: Offensive/Supplementary
    Rank: A
    Range: Short/Middle
    Chakra Cost: 30
    Damage Points: N/A
    Description: With a single hand seal, the user will cast a very quick genjutsu that will activate the Agliophobia - Fear of pain. In a matter of seconds the enemy will start being afraid of the Pain and if he has been hurt (like stabbed or anything) He will be so terrified that he will soon lose the ability to think straight. The opponent will only be concentrating, leaving anything else aside.
    Note: Only twice per battle.
    Note: After using this, no genjutsu for the following turn.

    ~ Declined, incredibly OPed. ~
     
         
    Last edited by Emperor; 07-30-2012 at 01:41 PM.

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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by ~Orochimaru~ View Post
    Dark Palm Gauntlets
    Type: Weapon
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: 80 for the elemental blast, +10 for Jyuken
    Description: A pair of gauntlets specially made by a master made of a special metal allowing the user to block kunai and standard sword strikes with them, they.go all the way up to the users shoulder thus making the users arm protected, also it has 2 abilities and a few trap mechanisms...

    Traps d
    -2 Chakra wire nets in each gauntlet which can be shot at an opponent up to long range and is connected to the gauntlet shot from by another chakra wire
    -A large supply of retractable chakra wire which is fired with a kunai attached to the wire each gauntlet has enough to reach long range

    Abilities
    1. One may concentrate their chakra into the tips and increase Jyuken attacks by 10 also puncturing any protective armor an enemy may have on and making almost any attack lethal due to its sharp fingertips
    2. The user can pour elemental chakra into the gauntlet and shoot a blast of that element(S ranked, mid ranged) which counts as 1 out of the 3 moves.
    •Earth-Shoots a quantity of fast hardening sticky flamable mud
    •Lightning-Shoots a large ball of lightning
    •Fire-Shoots a stream of fire like a flame thrower
    •Wind-Shoots a large spiraling wind which is capable of blowing back large summons like Gamabunta
    •Water-Shoots a large jet of water capable of slicing through concrete

    -Only useable by who I say
    -For the second ability you must master the affinity you are shooting out
    -For the third ability you can only use 2 elements per match




    ~ Declined, Japanese name ? ~
    ADDED JAPANESE NAME

    (Kurai pāmugantoretto) Dark Palm Gauntlets)
    Type: Weapon
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: 80 for the elemental blast, +10 for Jyuken
    Description: A pair of gauntlets specially made by a master made of a special metal allowing the user to block kunai and standard sword strikes with them, they.go all the way up to the users shoulder thus making the users arm protected, also it has 2 abilities and a few trap mechanisms...

    Traps
    -2 Chakra wire nets in each gauntlet which can be shot at an opponent up to long range and is connected to the gauntlet shot from by another chakra wire
    -A large supply of retractable chakra wire which is fired with a kunai attached to the wire each gauntlet has enough to reach long range

    Abilities
    1. One may concentrate their chakra into the tips and increase Jyuken attacks by 10 also puncturing any protective armor an enemy may have on and making almost any attack lethal due to its sharp fingertips
    2. The user can pour elemental chakra into the gauntlet and shoot a blast of that element(S ranked, mid ranged) which counts as 1 out of the 3 moves.
    •Earth-Shoots a quantity of fast hardening sticky flamable mud
    •Lightning-Shoots a large ball of lightning which explodes upon contact creating a lightning field destroying anything within mid range with the exception of the user
    •Fire-Shoots a stream of fire like a flame thrower burning anything it touches
    •Wind-Shoots a large spiraling wind which is capable of blowing back large summons like Gamabunta and slice through trees
    •Water-Shoots a large jet of water capable of slicing through concrete

    -Only useable by who I say
    -For the second ability you must master the affinity you are shooting out
    -For the second ability you can only use 2 elements per match




    ~ Declined, too many elements, too powerful, no restrictions. Also, use spoiler tags for images. ~
     
         
    Last edited by Emperor; 07-30-2012 at 01:43 PM.

  19. #1244
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    Re: ±±Custom Jutsu Submission±±

    ±± New Cycle of Submissions ±±

    Opening a new cycle of submissions that will span from today, the 26th of July until the 1st of August in which you can submit 3 techniques.

    I remind members that not following the marker system/rules or spamming this thread might lead to punishment.

    I also remind members to try and think of your submissions in a logical and practical manner. Submitting just because you can is a waste of both your time and ours. If the technique isn't going to be of use, don't submit it. Always try to make sure that what you are submitting will be, in some way, helpful or useful for you in the long run.

    Thank you!
     
         
    Last edited by Scorps; 07-27-2012 at 06:12 AM.

  20. #1245
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    Re: ±±Custom Jutsu Submission±±

    (Sukai doragon no tsubasa surasshu)Wing Slash Of The Sky Dragon
    Type: Offensive
    Rank:A-Rank
    Range: Short
    Chakra:30
    Damage:60
    Description:The user will grasp there hands together,in a prayer form.The user will begin gathering chakra to the arms,they will then manipulate there chakra to create to long wind blades extending from each arm.After to which the user using chakra manipulating will propel them self foward at great speeds and slash along the torso of the opponent,leaving a X cross there chest about 2 inches deep causing mild bleeding.

    ~Can ony be used 3 times per battle~
    ~Cannot use another hand required jutsu while in effect~

    ~ Approved ~

    (Sukai doragon no hōkō)Roar of the Sky Dragon
    Type:Offensive
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description:The user will perform the Dragon Seal,then they will begin inhaling the air around them,while manipulating the chakra into there mouth,the user will then exhale will actually roaring it outwards,a razor sharp twister of wind destroying everything within range.Due to twister can only travel in a straight direction the user must stop and repreform the steps over in order to redirect it.This jutsu can also serve as a medium to gather natural wind and revert it into the users chakra flow.


    ~ Declined, remove redirection and add restrictions ~

    (Grandeeney kara no okurimono)Gift from Grandeeney
    Type:Weapon
    Rank:S
    Range:Short(Self)
    Chakra:40
    Damage:N/A
    Description:This is a special green scarf given to Wendy Marvell from her foster mother Grandeeny.Unlike most scarfs it gives Wendy unusal powers.Her Wind based ninjutsu are increased by +10 also given them a magestic greenish glow the makes them differ from many ohther wind based jutsus.The scarf can create a shield of wind around Wendy to block Raiton jutsus up to B-Rank,2 A-Ranks and 1 S-Rank.The sheild is only self activated and counts as one of the users jutsus per turn.

    ~Can only be worn by XxFallenUchihaxX~
    ~After each use of the shield the scarf begins to weaken~
    ~Must be worn from the starting of a battle~


    ~ Declined, no restrictions ~
     
         
    Last edited by Emperor; 07-30-2012 at 01:44 PM.

  21. #1246
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Erzo View Post
    I have 2 more submission space left, couldn't edit the other post since it had already been checked.
    Um...no it wasn't, I checked it just now


    (Genjutsu: Silence )- Illusion Technique: Shinkan
    Rank: A
    Type: Supplementary
    Range: Short - Mid
    Chakra: 30
    Damage: N/A
    Description: The user performs one hand seal and releases his chakra, inserting it into the brain of his opponent, the chakra would remain dormant until an Earth jutsu which comes from the ground is used, which will activate the genjutsu that is within the opponent like a switch. Once that happens, instead of hearing the normal sounds of the Earth braking, alerting the opponent that there may be an attack from the ground, complete silence falls upon the opponent, leaving them vulnerable to the incoming attack.
    Note: Can only be used thrice.
    Note: No Genjutsu next turn.

    ~ Declined, same as above ~
    Note to checker: I know it got declined and says ''same as above'', but the problem was that the Japanese name and the English name had been the wrong way round, hence why I've switched them and put them in bold.

    (Genjutsu: Shinkan )- Illusion Technique: Silence
    Rank: A
    Type: Supplementary
    Range: Short - Mid
    Chakra: 30
    Damage: N/A
    Description: The user performs one hand seal and releases his chakra, inserting it into the brain of his opponent, the chakra would remain dormant until an Earth jutsu which comes from the ground is used, which will activate the genjutsu that is within the opponent like a switch. Once that happens, instead of hearing the normal sounds of the Earth braking, alerting the opponent that there may be an attack from the ground, complete silence falls upon the opponent, leaving them vulnerable to the incoming attack.
    Note: Can only be used thrice.
    Note: No Genjutsu next turn.

    ~ Approved ~

    _____________________

    New submission:

    (Ototon: Hira Onpa ) - Sound Release: Palm Sound Wave
    Rank: A
    Type: Attack/Supplementary.
    Range: Short - Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user concentrates his chakra onto his palm (whichever, it's up to the user of this jutsu) and once a substantial amount of chakra has been gathered, the user releases it all as a powerful sound wave, coursing through the air and towards whatever the palm is aimed at. This sound wave is able to blow back opponent(s) and/or objects/projectiles up to A-rank backwards. Upon the opponent being hit by this wave of sound, the opponent - for the next 2 turns - would feel as if the user is constantly using the C-rank Earth shaking jutsu, and thus they struggle to maintain their balance and they're constantly swaying struggling to get a good footing. This occurs due to the sound wave being able to disrupt the physical balance of the enemy.
    Note: Can only be used 2 times.
    Note: No sound jutsu previous turn.
    Note: No Sound jutsu higher than A-rank, in the next turn.

    ~ Declined, similar techniques exist ~
     
         
    Last edited by Emperor; 07-30-2012 at 01:45 PM.

  22. #1247
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    Re: ±±Custom Jutsu Submission±±

    Using this approved CJ methods of bending light. (Explanation of CJ method added to the help explain, link below.) Ask me (or maybe Izuna sensei if he is not to busy as he approved the original CJ) if any points need explaining. Open to any changes and comments.

    Thank You

    http://www.narutobase.net/forums/sho...postcount=5456)
    =========================================
    (Fuwafuwa Mira Teresuko-Pu) Light Reflection Telescope
    Type: Supplementry
    Rank: D
    Range: Short-Long
    Chakra Cost: 10
    Damage: N/A
    Description: The user will create a dense ball of mist from the palm of the hands. This ball is then pulled back to a point at one end while being extended and opened up at the other end, this will give it the distinctive telescope shape. Using light reflection like a normal telescope would do, the water droplets are angled to reflect the light into the users eye allowing them to look through the mist and get an enhanced view of the surroundings for miles around. This allows for even further viewing then the reach of the Byakugan or the Sharingan. The mist still has no density so must be controlled with the users chakra control.
    Notes:
    ~Can also be used by gathering the same mist used in "Light Reflection Mist" CJ without making the user visible.
    ~ Must have learnt "Light Reflection Mist" to use this.

    ~ Declined, explain clearly what you mean by further than the Byakugan or Sharingan and specify what enhanced view means ~
     
         
    Last edited by Emperor; 07-30-2012 at 01:46 PM.

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    Re: ±±Custom Jutsu Submission±±

    ~Dropping,
    Quote Originally Posted by Salvatore View Post
    Summoning Animal: Booby Bird (bu-bi-Tori)
    Scroll Owner: Dead Bones B
    Other Users who have signed contract: N/A
    Summoning Boss if existing: To Be Created
    Other Summoning Animals tied to contract: To Be Created
    Description and Background:
    A booby is a seabird in the genus Sula, part of the Sulidae family. Boobies are closely related to the gannets (Morus), which were formerly included in Sula.
    Boobies hunt fish by diving from a height into the sea and pursuing their prey underwater. Facial air sacs under their skin cushion the impact with the water. Boobies are colonial breeders on islands and coasts. They normally lay one or more chalky-blue eggs on the ground or sometimes in a tree nest.
    ~Approved~
    Along with it's Summon Animals tied to it, If Contract Below gets Approval.

    Summoning Animal: (Rizu) - Squirrels
    Scroll Owner: Salvatore
    Other Users who have signed contract: N/A
    Summoning Boss if existing: To be Created
    Other Summoning Animals tied to contract: To Be Created
    Description and Background:
    Squirrels belong to a large family of rodents called the Sciuridae. The family includes tree squirrels, ground squirrels, chipmunks, flying squirrels, and prairie dogs. The hind limbs are generally longer than the fore limbs, and they have four or five toes on each foot. Their paws on their fore feet include a thumb, although this is often poorly developed. The feet also have soft pads on the undersides. As their large eyes indicate, squirrels generally have an excellent sense of vision,. They also have very versatile and sturdy claws for grasping and climbing. Many also have a good sense of touch, with vibrissae on their heads and limbs.
    - Summoner gets this tattoo on their right wrist:


    ______________
    ±± Declined ±±
    Contract already exists and you can't drop contracts, you can only pass it down to other people by making one of the signers of your contract become the scroll holder.

    ニケ Yoru
    Type: Weapon
    Rank: S rank
    Range: Short
    Chakra: 40 Chakra
    Damage: 80 Damage
    Description:
    Yoru is known to be one of the strongest sword in the world. It is a "Black Sword". Found by Salvatore while wondering around Amegakure. Yoru is an ornately decorated and very long blade with a total length of at least 7 feet, as it is seen to be at least a full head taller than Salvatore himself when it is placed on his back. On the hilt of this blade is a crossguard, though the bars between the blade and the hilt are much longer than average. The blade itself is pitch-black with a very strong sheen, and its shape is similar to the German "Großes Messer", a single-edged long sword with a slight curve at the end of the blade. Overall, Yoru looks like a large black cross. It can launch a massive slashing attack of compressed air that can reach at long distances, sending spiraling waves at the opponent at pinpoint accuracy, and capable of slicing a through earth and ice. The user swings his blade to launch a wave of compressed B ranked air from this sword, which is able to cut everything in its path, making a powerful slice that can reach Long range, this can also be used in vertical form this slash is Called Crimson.
    - Only useable by Salvatore.
    - Crimson Technique can only be used 2 times per battle.
    - Crimson Technique counts as 1 of the 3 techniques per turn of the user.
    - Must wait 3 turns before using the Crimson technique again.
    Looks:

    Looks of Slash Technique: 1:40 - 2:13

    Proof that can cut through Ice: 2:55 - 3:00


    ~ Declined, no resubmit ~

    (Suiton: Gogyou Ookami) - Water Release: Water Wolf
    Type: Offensive/Attack
    Rank: S-Rank
    Range: Short-Mid Range
    Chakra: 40 Chakra
    Damage: 80 Damage
    Description:
    The user will first perform the Ram handseal and spew out infront of him the required amount of water wich is infused with dense chakra from the user, part of the water then rises and takes the shape of a wolf that with help of the dense chakra is able to stay in it's wolf shape, it's the size of a Grown Akamaru around 1 foot taller, the wolf can move around and can bite the opponent with enough power to make it's teeth pierce the skin and deal minor wounds, and is able to swing his claws towards the opponent sending a B rank strength water claw at its target that has enough cutting power to slice through B rank and lower earth techniques, the water source used to create the wolf will always move under the wolf using it as a water source for it's technique and to mantain it's shape. If it tries to go into long range it will simply stop working and will return to normal water.

    - Can only be used by Salvatore and those who are taught by him.
    - The water wolf stays on the field for 3 turns unless destroyed.
    - It's B rank water claw counts seperatly as another of the 3 techniques per turn of the user.
    - Can only be used 2 times per Battle.
    - Must wait 2 turns before using Again.
    - No B rank or higher Water techniques can be used while the wolf is on the Field.
    Looks:


    ~ Declined, similar techniques exist ~
     
         
    Last edited by Scorps; 08-01-2012 at 09:15 PM.

  24. #1249
    Naruto Uzumaki Bijuu Sage's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Ration: Ryū-Ken Lightning release: Dragon fist
    Type: Offensive/Defensive
    Rank:A
    Range:Short-Mid
    Chakra:30
    Damage:60
    Description: The user preforms the required hand seals Ox → Ram → Bird, Once this done the user closes his preferred fist as he channels a high amount of chakra into it. The user then punches into the air or onto an object as he releases the stored chakra, sending out a highly compressed bolt of lightning in the shape of a dragon, This dragon then rips through the target sending a high amount of lightning in their body severely shocking them, Next on the users command the dragon wraps around the target binding them tightly as it continually sends lightning chakra into the target shocking him.

    Note: Can only be used twice per battle.
    Note: The bolt of lightning is powerful enough to rip through Kaguya bone.

    ~ Declined, no resubmit ~

    Quote Originally Posted by naruto uzumaki bujii sage View Post
    Kuchiyose no Jutsu: Rei Summoning Technique: Rei
    Type: Summoning
    Rank: S
    Range: Short
    Chakra: 60
    Damage: 90
    Description: The user first bites his thumb then swipes it across his snake tattoo, After this is complete the user then slams a single hand in a solid object and rei will appear directly under the users palm. Rei is a white spiting cobra that half the size of manda, like all spiting cobras she has the ability to spit sprays of Neurotoxin venom out of her venom glands in her mouth which can travel up to long range with distinctive geometric patterns and with great accuracy, This venom is harmless unless it comes into contact with open skin ( Eyes, nose, mouth, open wound, ect...) When the venom comes into contact with open skin the venom's Neurotoxin starts to take affect. Each spray of venom counts as a jutsu. Rei can stay on the field for a maximum of five turns, and can only be summoned once per battle and can only spit venom three times per battle. Rei's Neurotoxin venom acts on the nervous system, chakra system and brain. This venom works to disrupt the function of the brain and nervous system and chakra system, which causes paralysis or lack of muscle control, but it can also disrupt the individual signals sent between neurons and muscles. If the opponent is affect anywhere from the 1st-3rd turns the venom starts to take affect on there ability for there brain to send signals correctly , Resulting in slower breathing rate, And also causes the opponents reflexes to drop by 1 level. During the 4th-6th turn the opponent looses the ability to control their muscles properly, Resulting in their speed to drop by two. During the 6th-7th turn the opponents speed and reflexes drop by one each turn. On the 9th turn the opponent looses the ability to mold and form chakra correctly resulting in no chakra use at all from the opponent. And if left untreated for 10 turns the opponents becomes fully parlayed, meaning total loss of any brain control , Their nerves and they die from numerous reasons, One their heart stops, To they stop breathing, Basically there brain shuts down completely.


    ~ Cut down the size, fix hakra and damage points, reduce venom to mid range ~

    Link to snake signing: http://www.narutobase.net/forums/sho...d.php?t=179213
    Kuchiyose no Jutsu: Rei Summoning Technique: Rei
    Type: Summoning
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80
    Description: The user first bites his thumb then swipes it across his snake tattoo, After this is complete the user then slams a single hand in a solid object and rei will appear directly under the users palm. Rei is a white spiting cobra that is a little smaller than half the size of manda, like all spiting cobras she has the ability to spit sprays of Neurotoxin venom out of her venom glands in her mouth which can travel up to mid-range with distinctive geometric patterns and with great accuracy, This venom is harmless unless it comes into contact with open skin ( Eyes, nose, mouth, open wound, ect...) When the venom comes into contact with open skin the venom's Neurotoxin starts to take effect. Each spray of venom counts as a jutsu. Rei can stay on the field for a maximum of five turns, and can only be summoned once per battle and can only spit venom three times per battle. Rei's Neurotoxin venom acts on the nervous system, chakra system and brain. This venom works to disrupt the function of the brain and nervous system and chakra system, which causes paralysis or lack of muscle control, but it can also disrupt the individual signals sent between neurons and muscles. If the opponent is affect anywhere from the 1st-3rd turns the venom starts to take effect on their ability for their brain to send signals correctly , Resulting in slower breathing rate, And also causes the opponents reflexes to drop by 1 level. During the 4th-6th turn the opponent loses the ability to control their muscles properly, resulting in their speed to drop by two. During the 6th-7th turn the opponents speed and reflexes drop by one each turn. On the 9th turn the opponent loses the ability to mold and form chakra correctly resulting in no chakra use at all from the opponent. And if left untreated for 10 turns the opponents becomes fully parlayed, meaning total loss of any brain control , Their nerves and they die from numerous reasons, One their heart stops, Two they stop breathing, Basically there brain shuts down completely.


    ~ Approved ~

    Link to snake signing: http://www.narutobase.net/forums/sho...d.php?t=179213

    Quote Originally Posted by naruto uzumaki bujii sage View Post
    (Dengeki Jigoku Dama): Electric Hell Sphere
    Type: Offensive
    Rank: A
    Range: Mid-Long
    Chakra: 30
    Damage: 60
    Description: The user makes three hand seals then places his hands out in front of him, He forms a sphere of black lightning chakra that has another smaller sphere of gray lightning chakra inside of it, The gray sphere turns black seconds before it is shot, The sphere also has red electricity flowing around it. Once the user fires it, The sphere leaves a black trail of harmless lightning chakra behind before it hits the target. Using hand gestures the user can direct and fully control the sphere with great accuracy. Once the spear comes into contact with it's target it explodes with a blast radius of 20 feet.

    Can only be taught by Naruto uzumaki bujii sage.

    ±± Declined ±± Grey lightning chakra? =_= Also, a part from that, which makes no sense btw, this type of technique already exists.
    (Dengeki Jigoku Dama): Electric Hell Sphere
    Type: Offensive
    Rank: S
    Range: Mid-Long
    Chakra: 40
    Damage: 80
    Description:
    Description: The user preforms the required hand seals Ram → Ox → Bird, Once this done the user brings his hands close together as he channels a high amount of chakra between them, Causing a ball of lightning chakra to form inside of the users hands, The user then pushes forward into the air sending the ball shooting forward at very high speeds, The user can do two things now, He can direct the ball freely with hand gestures and hit the target causing maximum damage or the user can the slams his hands together causing the ball of lightning to spilt into ten different parts which the user can control freely with finger movements, Once the little balls of lightning come crashing into the target(s) they send out a massive shock into the target.


    ~ Declined, no restrictions ? ~
     
         
    Last edited by Emperor; 07-30-2012 at 01:52 PM.

  25. #1250
    Senior Member Vayne's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by mangekyo byakugan View Post
    Shadow Technique: Shadow Engulf (Kage Waza: Kage Makikomu)*
    Type: Attack*
    Rank: Forbidden Rank
    Range: Short
    Chakra: 50
    Damage: 90(-30 to user)
    Description: *The user will send their shadow toward the opponents shadow after performing six hand seals, once the opponents shadow is binded, the user will send elemental chakra to his shadow each element will affect as the following.
    -Fire: The opponent will begin to feel an intense burning sensation in his body, and if it continues for two turns burn marks will appear on his/her body.
    -Wind: The opponent will begin to feel like his body is being slashed by a sword, and if this continues for two turns the cuts will begin to appear.
    -Water: The opponent will begin to feel wet and sweaty on the first turn and on the second turn they will feel like they are deep in water and pressure is very high.

    Notes:
    -Must have Mastered Nara Clan Techniques.
    -Usable Once Per three battles(so a link to previous battles is needed)
    -Must wait at least three turns to use the technique.
    -The user suffers -30 damage due to the intensity of the technique.
    -Must perform Six hand seals even if a bio says can perform Nara techniques with a single Hand Seal.
    -The effects of the elements when infused are divided into two turns.(As mentioned above and for the second turn the technique will count toward the three techniques allowed)
    -If the technique is successful the fight is over unless it is a two on one battle then the user will be after using the tech at half of his speed and can't use Nara techniques and techniques of the used element.

    ~ Makes no sense; if all that happens is burns, slashes or pressure, how is the fight over ? You NEVER put it in your technique that it ends the fight ~
    Summoning Technique: Nazu(Kunchiyose No jutsu: Nazu)*
    Type: Summoning/Supplementary
    Rank: S Rank
    Range: Short
    Chakra: 40
    Damage: 80
    Description: *After performing the required hand seals and blood is used the user will summon Nazu the sprinter of the addax, Nazu is at the size of horse and can be used for transportation, Nazu can use wind techniques up to the users rank. Nazu is also equipped with a armor that can withstand A rank elemental techniques, C rank ninjutsu, C rank NB tai, and A rank normal tai.
    -Can be summoned once.
    -Lasts 4 turns.
    -Can use wind techniques up to the users rank.
    -Techniques that require Hand seals will be performed by the summoner.
    -If Nazu hits an opponent with his antlers after charging at them the damage will be equivalent to a S rank tech.
    -Must Have signed Addax contract.
    Contract here http://www.narutobase.net/forums/sho...&postcount=656

    ~ Too many abilities ~

    (Jou: Rantan) Cane: Lantern*
    Type: Weapon*
    Rank: S rank
    Range: Short(Kunias/Shuriken mid range)
    Chakra: 40
    Damage: 80
    Description: *This is a special kind of cane it is made up of very thin and powerful metal alloy, the cane has a holding area that consists of carbon fiver molded around it giving the user maximum holding/grip potential. The cane's special ability is that it can not be wielded by anyone beside the user(me) it requires chakra from the user to be embedded in it so that he can use it, if others attempt to wield it they will find it extremely heavy and will get electrocuted, the other ability of the cane is that it can emit blue light from itself so it can eliminate the field, and the canes tip contains a hollow area inside where kunia/shurikken can be thrown from.
    -Can only be used by mangekyo byakugan
    -If others touch the handle area they will get electrocuted.
    -Only 6 Kunias/Shurikken can be inside the cane and they will reach mid range.
    -The light is not blinding, it can be used so that Nara clan members can use their shadows when their is no light source, and the light will be visible in mist as well although only up to short range.
    dropping this http://www.narutobase.net/forums/sho...&postcount=596

    ~ "Eliminate" the field ? ~

    ~All yours Emperor ~
    Curses.
    Downgraded abilities
    Summoning Technique: Nazu(Kunchiyose No jutsu: Nazu)
    Type: Summoning/Supplementary
    Rank: S Rank
    Range: Short
    Chakra: 40
    Damage: 80
    Description: *After performing the required hand seals and blood is used the user will summon Nazu the sprinter of the addax, Nazu is at the size of horse and can be used for transportation. Nazu is also equipped with a armor that can withstand C rank elemental techniques, C rank ninjutsu, C rank NB tai, and B rank normal tai.
    -Can be summoned once.
    -Lasts 4 turns.
    -If Nazu hits an opponent with his antlers after charging at them the damage will be equivalent to a B rank tech.
    -The summoner and the summoned can communicate telepathically
    -Must Have signed Addax contract.
    Contract here http://www.narutobase.net/forums/sho...&postcount=656

    ~ Approved ~

    I hate auto-correct -_-

    (Jou: Rantan) Cane: Lantern
    Type: Weapon
    Rank: S rank
    Range: Short(Kunias/Shuriken mid range)
    Chakra: 40
    Damage: 80
    Description: *This is a special kind of cane it is made up of very thin and powerful metal alloy, the cane has a holding area that consists of carbon fiver molded around it giving the user maximum holding/grip potential. The cane's special ability is that it can not be wielded by anyone beside the user(me) it requires chakra from the user to be embedded in it so that he can use it, if others attempt to wield it they will find it extremely heavy and will get electrocuted, the other ability of the cane is that it can emit blue light from itself so it can Iluminate the field, and the canes tip contains a hollow area inside where kunia/shurikken can be thrown from.
    -Can only be used by mangekyo byakugan
    -If others touch the handle area they will get electrocuted.
    -Only 6 Kunias/Shurikken can be inside the cane and they will reach mid range.
    -The light is not blinding, it can be used so that Nara clan members can use their shadows when their is no light source, and the light will be visible in mist as well although only up to short range.dropping this http://www.narutobase.net/forums/sho...&postcount=596

    ~ Approved ~

    Wind Cloud Senbon(Futon Kumo Senbon)
    Type: Attack
    Rank: A rank
    Range: Long Range
    Chakra: 30
    Damage: 60
    Description: The user after performing two hand seals will send there wind chakra into the air once there the user will manipulate the chakra to form a wind "cloud" which will "rain" senbons of sharp wind needles at the opponent.
    -Only twenty senbons can be thrown.
    -Usable three times
    -Must be separated by a turn interval
    -The cloud can last as long as there are needles but using it in another turn will count toward three jutsu count.

    ~ Declined, I refuse to accept permanent clouds of wind ~
     
         
    Last edited by Emperor; 07-30-2012 at 01:54 PM.

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