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  1. #1351
    ReXii's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by ReXii View Post
    (Hyouton: kensei no Kōri ryū) - Ice Release: Power of the Ice Dragon
    Rank: B
    Type: Offense
    Range: Short
    Chakra Cost: 20 (-5 per turn)
    Damage Points: 40
    Description: This technique is specialised for those who have great control over their ice release chakra along with fair practice in the arts of the dragon slayer. This is usually used in close combat where the user will release their ice chakra around a part of their body covering them in a pale freezing aura. Which can be quite painful if an opponent is hit by it. When someone/something is contacted by this icy aura created by the user, it will cause there body to be damaged by the Ice chakra Numbing them on impact, Slowing any further movement for two turns.
    Note: can stay active for 2 turns at a time
    Note: Can't use fire jutsu at the same time



    ~ Approved ~

    [Hyouton: Kōri ryū no Hōkō 氷龍の咆哮] Ice Style: Ice Dragon's Roar.
    Rank: S
    Type: Offense
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user channels massive amounts of wind and water chakra throughout the air around them. Once this is done the user will bring the chakra up through the throat, and breathe in deeply before exhaling a gargantuan blast of ice and mist from there mouth barraging the opponent causing extreme damage from the frostbite and the blast has thousands of miniature ice crystals almost microscopic in size that penetrate the opponents skin without his knowledge, These crystals cause a continued feeling of numbness even if the opponent survives the initial blast causing them to be slowly numbed over the course of 5 turns, They get slower and slower until they eventually can barely move any longer and must get warm to recover.
    ►Must be Kage Rank.
    ►Can only be used Once per battle.
    ►No A rank or above ice techniques the following turn
    ►Doujutsu can see the microscopic crystals.

    ~ Declined, no Japanese characters ~



    [Hyouton: Kōri ryū Shimo Enjin 氷龍の煌炎] Ice Style: Ice Dragon's Ring Of Frost.
    Rank: S
    Type: Offense-Defense.
    Range: Short-Mid.
    Chakra Cost: 40
    Damage Points: 80 (-10 damage to user)
    Description: The user will channel massive amounts of Ice chakra throughout the arm's, the hand's will then gain a bluish tint around the skin. The user will then clap those hand's together which causes a snap freeze around his location encasing any living organism in a frost prison of very high durability immobolizing them for around 1-2 minutes before it begins to melt, The reason the ice melts is due to the incredible coldness of the chakra used to sustain it, Meaning the technique can only be self sufficient for that amount of time, But if the user makes contact with the ice prison he can create a link maintaining the prison for up to ten minutes.
    ►Can only be used once per battle.
    ►No A rank or above ice techniques the following turn
    ►This can encase the user also but they suffer no harm and can move freely.
    ►This technique can be dispersed at any time.

    ~ Declined, No Japanese characters ~



    Again making a custom version of pervy's techniques with his permission....again.
    Feel free to edit anything to make it approvable. :D
    [Hyouton: Kōri ryū no Hōkō] Ice Style: Ice Dragon's Roar.
    Rank: S
    Type: Offense
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user channels massive amounts of wind and water chakra throughout the air around them. Once this is done the user will bring the chakra up through the throat, and breathe in deeply before exhaling a gargantuan blast of ice and mist from there mouth barraging the opponent causing extreme damage from the frostbite and the blast has thousands of miniature ice crystals almost microscopic in size that penetrate the opponents skin without his knowledge, These crystals cause a continued feeling of numbness even if the opponent survives the initial blast causing them to be slowly numbed over the course of 5 turns, They get slower and slower until they eventually can barely move any longer and must get warm to recover.
    ►Must be Kage Rank.
    ►Can only be used Once per battle.
    ►No A rank or above ice techniques the following turn
    ►Doujutsu can see the microscopic crystals.

    ______________
    ±± Declined ±±
    Remove what i colored. Remove useless restrictions.

    [Hyouton: Kōri ryū Shimo Enjin] Ice Style: Ice Dragon's Ring Of Frost.
    Rank: S
    Type: Offense-Defense.
    Range: Short-Mid.
    Chakra Cost: 40
    Damage Points: 80 (-10 damage to user)
    Description: The user will channel massive amounts of Ice chakra throughout the arm's, the hand's will then gain a bluish tint around the skin. The user will then clap those hand's together which causes a snap freeze around his location encasing any living organism in a frost prison of very high durability immobolizing them for around 1-2 minutes before it begins to melt, The reason the ice melts is due to the incredible coldness of the chakra used to sustain it, Meaning the technique can only be self sufficient for that amount of time, But if the user makes contact with the ice prison he can create a link maintaining the prison for up to ten minutes.
    ►Can only be used once per battle.
    ►No A rank or above ice techniques the following turn
    ►This can encase the user also but they suffer no harm and can move freely.
    ►This technique can be dispersed at any time.

    ______________
    ±± Declined ±±
    Don't resubmit.

    Removed the Japanese characters.

    [Hyouton: Kōri ryū houshoku] Ice Style: Ice Dragons Gluttony
    Rank: S
    Type: Defense.
    Range: Short.
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user will channel a large amount of chakra in to the back of there throat molding it to form a defensive layer against Water wind and ice chakra using the powers of the ice dragon, This allows the user to absorb any A rank and below technique that is either water wind or ice.
    ►Can only be used twice per battle.
    ►If used during Power of the ice dragon, The freezing aura around the user gains an extra rank, This can stack both times and if Power of the ice dragon reaches S rank it gives a +5 bonus to ice release techniques, Also providing a +5 boost to Taijutsu due to the heavy infusement of ice.

    ______________
    ±± Declined ±±
    OPed and similar to existing techniques.
     
         
    Last edited by Scorps; 08-17-2012 at 05:58 PM.

  2. #1352
    Elesde Trip Mockingbird's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Katon: Salamandra’s Shin'en Abarekuru)Fire Release: Salamandra’s Abysmal Rage
    Rank: S
    Type: Offensive/Defensive
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user begins by concentrating a large quantity of katon chakra to their palms the form of innumerable minute vibrating molecules from the source of burning, which would take on the appearance of a ghastly golden chakra. With but a swing of the hands, the user projects the intense heat produced by the violent vibrations into the surrounding environment. Initially, the heat will simply serve to incinerate a majority of the objects in the immediate vicinity of the attack in the form of a ghastly-fiery aura. After a few meters, the vibrations will disperse in an almost explosive manner, making the technique seem that much more menacing than its initial release. Thanks to the incredible amount of vibrating particles and the swift transfer of heat, this technique can also render ice release techniques of an equal rank and below harmless. The technique is powerful, and causes water to evaporate on contact – Surrounding sources would only be mildly heated. Anyone caught within range of this technique, without protection, will be left as nothing more than a smoking carcass of their former self.
    *Can only be used twice per battle
    *Can only use A Rank and below fire jutsu in the following turn

    ______________
    ±± Declined ±±
    Make the scale slightly smaller.

    (Suiton: Jinkei ) Water Release: Mercy
    Rank: C
    Type: Supplementary
    Range: Short-Mid
    Charka Cost:
    Damage Points: N/A
    Description: Releasing suiton chakra throughout the area, one will condense the water vapor in the surrounding air and cause it to immediately converge onto individual parts of an enemy’s body. As it converges on a person, the water will undergo a change in consistency in which the viscosity is raised and it is given sticky syrup like qualities, like that of the Starch Syrup Capturing Field technique. With a higher viscosity and its sticky qualities, the water will serve almost as shackles, completely restricting that part of the body (e.g. if the water converges on the hands it will ‘glue’ them together, reduce dexterity, and prevent the use of handseals. The technique is not restricted to the gluing of only the hands, however.) The technique can be performed very swiftly, more so than Gushing Water Imprisonment, but it is not meant to cause damage.
    *The technique can only glue a small portions of the body at a time.

    ______________
    ±± Declined ±±
    Similar to existing techniques.

    (Doton/Raiton: Shin'en Akumu) Earth/Lightning Release: Abysmal Nightmare
    Rank: S
    Type: Offensive
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: One begins by channeling lightning chakra to the palms of their hands, followed by slamming them down onto the ground. The lightning is potent and glows a brilliant bright smoky white color serving to temporarily surprise an enemy with the blinding light. Following this, with the performance of three handseals, obelisks will swiftly rise from the ground angled in the direction of the enemy, coated in the lightning that covered the ground. There is no specificity in terms of the number of obelisks, as they can be created at the users leisure-It follows the same principles as Banquet of Lightning (The more created, the more intimidating, while proportionally weaker; The less made, the more potent, with less ground covered). Instead of ripping through the earth, the electric current is channeled through it in order to augment its overall strength. The obelisks serve to deliver a solid impact and skewer the body of an enemy, meanwhile the lightning serves to increase the already great piercing abilities, as well as paralyze and increase the overall resilience of the obelisks. When finished, the user can return the terrain to its original state through the performance of an additional single handseal.
    *Can only be used three times per battle
    *The user can’t use S Rank and above techniques in the following turn
    *One must wait two turns before utilizing this technique again

    ______________
    ±± Declined ±±
    The parts i colored need to be put into a more reasonable way. Also, if you want this this big i needs to count as 2 moves. Either make it smaller and more "defined", counting as one move or keep it this big but make it count as two.
     
         
    Last edited by Scorps; 08-17-2012 at 06:03 PM.

  3. #1353
    Shinta's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Yoton: Baisuu Yougan Joushi) - Lava Release: Multiple Lava Arms
    Type: Defensive/Offensive
    Rank: S
    Range: Short - Mid Range
    Chakra: 40
    Damage: 80
    Description: By first performing the Dragon → Bird → Horse → Snake hand seals while gathering a large amount of lava chakra, the user will send it into the ground around them through their feet forming a circle, with a diameter wider than that of the user with outstretched arms, of lava around them. From this circle of lava seven arms of lava rise up 2 meters into the air that continually swirl around the user within the circle of lava. When the user is attacked these arms will move to defend the user at the cost of the arms. The arms can also be used to attack an opponent at the cost of two arms. The arms are controlled by the user at all times to keep the lava flowing and the arms moving properly. When arms are sacrificed to attack the rank of the remaining arms decreases by one.
    Notes:
    - The user can not move from the where they performed the jutsu until it is cancelled or has run its course.
    - No other Lava jutsu for the rest of the turn and no other Lava jutsu over B-rank on the next (other than this one if used to attack). No Fire or Earth jutsu on the turn after use.
    - Only two jutsus can be used while this jutsu is active.
    - The Jutsu lasts three turns.
    - If the arms are used to attack the jutsu must be posted again taking up one of the two remaining spots and can only be done once.
    - Being pure lava the arms can block any taijutsu that the user can visually track.
    - Can only be taught by Shinta.

    ______________
    ±± Approved ±±


    (Yoton: Yougan Ude) - Lava Release: Lava Arm
    Type: Offensive
    Rank: A
    Range: Mid Range
    Chakra: 30
    Damage: 60
    Description: After gathering one's lava chakra and then stomping on the ground thus injecting their chakra into it, the user will then perform the Tiger hand seal causing an arm of lava to suddenly burst out of the ground at short range from the opponent and attempt to grab them thus covering them in lava. The arm of lava is roughly a meter in diameter and is forced out of the ground by when the user performs the hand seal. Due to the speed the the arm erupts from the ground it can not be manipulated after it is fired.
    Notes:
    - Can only be taught by Shinta.
    - Must be on the ground in order to use.

    ______________
    ±± Declined ±±
    Restrictions?

    (Hachi Kohheru no Jutsu) - Bee Oven Technique
    Type: Offensive
    Rank: B
    Range: Short-Long Range
    Chakra: 20
    Damage: 40
    Description: After the user has their bees gathered they will perform a Ram hand seal with just there left hand as a signal to command the bees to swarm and cover the opponent completely. As the bees begin to cover the opponent the bees will begin to violently vibrate their bodies in a similar fashion to if they where heating there bee hive. This vibrations causes the covered opponent to overheat and start to slowly cook, leaving them with second degree burns all over.
    Notes:
    - Must be a member of the Kamizuru clan.
    - Must be taught by Shinta.

    ______________
    ±± Declined ±±
    This is not possible. If bees heated that much through that process they would be injured bfore the human. They are more sensitive to heat than we are. The method is flawed.

    ______________
    ~>My Kamizuru Bio<~
     
         
    Last edited by Scorps; 08-17-2012 at 06:10 PM.

  4. #1354
    A C I D Aízen's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Echo.. View Post
    (Raiton: Taibou Raiton no jutsu)- Greater lightning technique *
    Type: Offense, Defence, Supplementary
    Rank: A-rank
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description:The user creates strong, medium-sized weopans, defences and bolts composed of lightning.

    ~ Declined; no resubmit ~

    (Raiton: Seiteki Kumo *)- Lightning release: Static Cloud **
    Type: Offense, Defence, Supplementary
    Rank: C-rank
    Range: Short-Long
    Chakra: 15 (-10 per turn)
    Damage: N/A
    Description: The user releases a burst of a large amount of static electricity from there feet. Then, the user constantly projects and emits*static electricity from their feet creating a blue aura that is the shape of a cloud. The burst sends the user in the air and the projected static keeps the user in the air and use it for transportation.*
    Note: Last 5 techniques*

    ~ Declined; no resubmit ~

    The Amp*
    Type: Weopan
    Rank: A-rank
    Range: Short-Long
    Chakra: 30
    Damage: N/A (+10 to lightning)
    Description: *The amp is a gold, dual pronged baton that appears very similar to a cattle rod. It is able to extend and retract it whenever the user draws and seathes the Weopan respectively. The Amp is utilized mainly for melee and close quarter combat with any hostile he would encounter. Channeling lightning chakra into the weapon and the Amp is capable of unleashing a thousand volts into every strike made.The user is able to perform several acrobatic moves that enable him to take down human-sized hostiles with ease. Electricity runs in between the two prongs whenever it is swung. The user can *attach a rope of electrical energy at the hilt of the amp and use it to extend the range of the amp.*The tether has a long, limited range. If the amp is weilded by anyone other than 'Echo..' then it will send alot of bolts into whoever it touches, stunning them.*
    Note: Can only be used by Echo

    ~ Declined; no Japanese name ~
    Za Anzu ± The Amp
    Type: Weopan
    Rank: A-rank
    Range: Short-Long
    Chakra: 30
    Damage: N/A (+10 to lightning)
    Description: *The amp is a gold, dual pronged baton that appears very similar to a cattle rod. It is able to extend and retract it whenever the user draws and seathes the Weopan respectively. The Amp is utilized mainly for melee and close quarter combat with any hostile he would encounter. Channeling lightning chakra into the weapon and the Amp is capable of unleashing a thousand volts into every strike made.The user is able to perform several acrobatic moves that enable him to take down human-sized hostiles with ease. Electricity runs in between the two prongs whenever it is swung. The user can *attach a rope of electrical energy at the hilt of the amp and use it to extend the range of the amp.*The tether has a long, limited range. If the amp is weilded by anyone other than 'Echo..' then it will send alot of bolts into whoever it touches, stunning them.*
    Note: Can only be used by Echo

    ______________
    ±± Declined ±±
    why would this weapon power your lightning techniques? Just by having it? No dice. Also, max is mid range.

    (Futon: Kame ashi)- Wind Release: Turtle Pace
    Type: Supplementary
    Rank: A-Rank
    Range: Short
    Chakra: 30 (*20)
    Damage: N/A
    Description: The user instantly causes chakra to leak from their body into the immediate vicinity. The air friction in the area within a three metre radius is drastically increased so all fast moving objects become slow enough for the user to track with his eyes. This happens even if the user has moved or changed positions This technique is a double edged sword. While this is active the user cant move at high speeds . This is used mainly to counter Swift or EIG users.
    Note: Can only be used twice per battle
    Note: Only works on fast moving objects
    Note: Last two turns

    ______________
    ±± Declined ±±
    Make this S-rank and add one more restriction. Using Fire in such a highly powered wind atmosfere (basically what you are creating all around you) would do something to you. Rest is ok


    (Raiton: Raikou Hanran)- Lightning Release: lightning negation
    Type: Defence, Supplementary
    Rank: A-Rank
    Range: Short
    Chakra: 30 (-5 per turn)
    Damage: N/A
    Description: Known as the "ultimate defense" against other lightning-based attacks. When the user is attacked by a Lightning Release technique, the user flows chakra through their body, which becomes charged with the same polarity as the lightning attack, ultimately repelling it and leaving the user unharmed.
    The jutsu, though powerful, can be overcome if the lightning attack is fast or powerful enough to reach the user's body before the technique's full potential initiates.
    Note: Can only be taught by Echo..
    Note: Only works on lightning techniques
    Note: Usable twice per battle
    note: Once used, the jutsu remains active until it is used

    ______________
    ±± Declined ±±
    Similar techniques exist and it has been attempted countless times before. Don't resubmit
     
         
    Last edited by Scorps; 08-21-2012 at 11:45 AM.

  5. #1355
    創造再生 Erzo's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Erzo View Post
    Resubmitting:

    (Genjutsu: Kansei Hitofude Mizu Ken Tsuchi Kamigami ) - Illusion Technique: Trap of the Water and Earth Gods.
    Rank: S
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user performs the Snake ~> Rat hand seals whilst releasing his chakra into his opponents brain, disrupting their chakra flow and making the opponent see and feel the ground below drop 15 meters with the top of the hole closing as he falls down resulting in the opponent seeing nothing but darkness as the only source of light is now gone. The ground below the opponent (ground dropping) would have a tight radius not allowing a major movement, so enough space for the opponent to move his arms in order to perform hand seals but not enough to stretch it out forwards or sideways. Whilst the ground is dropping, a large amount of water gushes up, filling the hole starting from the ground and going up, covering the opponents whole body instantly and drowning him as he struggles due to the loss of balance caused by the sudden drop he/she thinks is happening. Although the opponents believes this is what's happening, in reality they're just stationary and upon thinking they saw the hole closing up they'd be blind so they'd be standing at a spot, blinded and drowning due to thinking water suddenly shoots up and fills up the hole. Due to the affects of the genjutsu, should the opponent not find out it's a genjutsu and release themselves, they would end up falling unconscious due to thinking they're drowning.
    Note: Can only be used twice.
    Note: No genjutsu for the next 2 turns.
    Note: Upon being used once, must wait another 2 turns before using it again.

    ~ Declined, how exactly would fake drowning render him unconscious ? He is more likely to be thrashing around and trying to "swim" ~

    Took out the Earth which would restrict him from moving.

    ''and making his opponent suddenly feel as if his move is bound by the Earth around him, constantly getting tighter, instantly as this happens'' and ''to move his body due to the Earth tightly wrapped around his body and''
    (Genjutsu: Kansei Hitofude Mizu Ken Tsuchi Kamigami ) - Illusion Technique: Trap of the Water and Earth Gods.
    Rank: S
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user performs the Snake ~> Rat hand seals whilst releasing his chakra into his opponents brain, disrupting their chakra flow and making the opponent see and feel the ground below drop 15 meters with the top of the hole closing as he falls down resulting in the opponent seeing nothing but darkness as the only source of light is now gone. The ground below the opponent (ground dropping) would have a tight radius not allowing a major movement, so enough space for the opponent to move his arms in order to perform hand seals but not enough to stretch it out forwards or sideways. Whilst the ground is dropping, a large amount of water gushes up, filling the hole starting from the ground and going up, covering the opponents whole body instantly and drowning him as he struggles due to the loss of balance caused by the sudden drop he/she thinks is happening. Although the opponents believes this is what's happening, in reality they're just stationary and upon thinking they saw the hole closing up they'd be blind so they'd be standing at a spot, blinded and drowning due to thinking water suddenly shoots up and fills up the hole. Due to the affects of the genjutsu, should the opponent not find out it's a genjutsu and release themselves, they would end up thrashing and attempting to swim upwards, thought they wouldn't be able to tell whether that's happening or not since they're in complete darkness. After several minutes, should the opponent not realize it's a genjutsu, they'd fall unconscious/faint due to the lack of oxygen.
    Note: Can only be used twice.
    Note: No genjutsu for the next 2 turns.
    Note: Upon being used once, must wait another 2 turns before using it again.

    ______________
    ±± Declined ±±
    But in reality, oxygen is still going into their lungs... So, they wouldn't faint for the lack of oxygen but rather because their brains were fooled into thinking its so... Also, make this A-Rank tops. and remove the useless restriction. If you can't use gen for 2 turns, off course you need to wait 2 turns to use again. Duh... One more try

    Took out ''falling unconscious due to thinking they're drowning.''

    ______________________

    Link to approval of this contract.

    (Olm Kuchiyose no Jutsu: Dawan) - Olm Summoning Technique: Dawan
    Rank: S
    Type: Supplementary
    Range: Short - Mid (Summoned in short range, Mid range reach for the Genjutsus.)
    Chakra Cost: 40
    Damage Points: N/A (Genjutsus are A-ranked but they do no damage anyway)
    Description: Dawan is a special Olm who unlike most other olms stands on his two back feet and is around 5cm long, being able to easily fit within someone's pocket. Dawan specialize in genjutsu and is known for having his own specific genjutsu tricks which are able to leave the opponent completely open to easily avoidable attacks. Dawan is able to release his chakra into his opponents and by disrupting their chakra flow, he'd mess up their vision and make them see things the wrong way round. For example, an attack coming from the left would look like as if it's coming from the right, whilst an attack from below (spikes pillars etc) would appear as if it's coming from above. In addition to this, he can also perform a second genjutsu which is similar but works by affecting what the opponent hears, by releasing his chakra into his opponents brain, he'd make them hear things differently, for example, 'hello' would sound like 'goodbye', 'run' would sound like 'don't run', and everything would be heard as it's complete opposite, making two people who may have had excellet team work, completely lose their way of communicating. Like all other Olms, Dawan has a sense of smell equal to that of an inuzuka dog and a hearing comparable to that of someone who has the C-ranked sound jutsu activated.
    Note: Both these jutsus can be only performed 2 times.
    Note: Can't use one jutsu in one turn and the second in the next.
    Note: Summon can only be summoned once and lasts for 4 turns.
    Note: Genjutsu lasts 2 turns unless released by the opponent beforehand.
    Note: These two jutsus are both considered A-ranked genjutsu and are two complete different jutsus.

    ______________
    ±± Declined ±±
    Genjutsu need to be B-rank ones. All of his technique count towards your own move count.

    (Olm no Jutsu: Chakra Monitā)- Olm Technique: Chakra Monitors
    Rank: A
    Type: Supplementary/Defensive
    Range: Self/User
    Chakra Cost: 30
    Damage Points: N/A
    Description: All those who have signed the Olm contract would have a part of their chest covered with the same slime which covers the body of a normal Olm. Within this slime, 3 Olms which are about half a cm in size are alive, these olms all have a small chakra reserve and are used to monitor the users chakra and are used as a means of protecting him from genjutsus by noticing the disruption in his chakra flow and releasing their own chakra into him as soon as it happens, allowing the user to instantly get released from the genjutsu which was used against him. The chakra surge will release the user from genjutsus up to S-rank, excluding Tayuya's sound jutsus and Tsukuyomi.
    Note: Can only be used 3 times since only 3 small Olms reside within the Slime.
    Note: No Olm arts in same turn.

    ______________
    ±± Declined ±±
    Don't resubmit.
     
         
    Last edited by Scorps; 08-21-2012 at 11:52 AM.

  6. #1356
    Light.'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    Aokakesu Gigei: Hane kiyanon | Blue Jay Arts: Feather Canon
    Type: Attack
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description:The user focuses his/her chakra and performs the Dragon hand seal. After the user performs the handseal they then releases their chakra into the air, thus allowing a large amount of blue Jay feathers that then creates a large canon ball. This ball is about the size of a C rank fireball but moves at the speed of a normal projectile.

    -The user must have signed the Blue Jay contract
    -The user must have mastered Wind
    -must be sannin or higher to use
    ~Declined~ A Canon of Feathers? Really?
    ------------------------------------------
    Kuchiyose no jutsu Aokakesu: Raw | Summoning : Raw
    Type: Summon
    Rank: Forbidden
    Range: Short
    Chakra: 50
    Damage: N/A
    Description: The user focuses their chakra and performs the dragon hand seal or swipe their blood on their blue jay tattoo Summoning Raw, the Blazing blue jay. Raw is Light..'s personal Blue jay. Raw is about the size of Gamabunta, and can travel up to 100 miles per hour. This Blue Jay trained in a very hot area so he is able to be immune to B-rank and lower Fire. Its not only the area that he trained in made him immune, it is because of his special Red and Black feathers which are different from other Blue Jays because they have Blue and Black feathers. The blue Jays special ability allows him to Flap his wings releasing a heat wave that is equaled to an S-rank fire technique. Raw can also use A-rank and lower Fire techniques without handseals.The Only problem is he is only able to use this technique two times per match. Raw also has the ability to speak fluent English.

    -Can only be summoned by Light...
    -Can only be summoned once a match
    -Stays on the field for 3 turns
    -Is able to fly at-least one Ninja
    -Summoner must hold the Blue Jay contract and Master Fire
    ~Declined~ A bird the size of Gamabunta. I don't think so.
    -----------------------------------------------------------------
    Kuchiyose no jutsu Aokakesu: Maikuro Aokakesu | Summoning : Micro Blue Jays
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: For this technique the user performs The Ram hand seal, then slams his hand on the floor summoning 4 blue jays, Alpha, Beta, Omega and Gama. These four Blue Jays are specialized Blue Jays used for tracking purposes. Because there are four of them, they can track up to four targets and they have a telepathic connection with their summoner allowing him to know the exact location. Another reason that makes these blue Jays so special is because they are able to camaflauge with the surrounding and track the opponent without them knowing. After the Blue Jay learns where the opponent ninja is going they send back the information to their summoner and then poof away. The blujays are about 1ft tall and can fly at the speed of a Special Jounin.

    -Can be summoned 2 time per battle
    -Can only be use by summoners who signed the Blue Jay contract
    -Needs to be Sannin or higher to summon
    -Able to follow the opponent for up to 4 turns
    Permission Of owning contract. Old username was Minato491
    ~Declined~ Restrict it more. And make it usable only once.
     
         
    Last edited by RokuNR; 08-21-2012 at 09:42 PM.

  7. #1357
    Mathias's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Mathias View Post
    (Fuuinjutsu/Houtai Gigei: Sougishiki Mummu) - Sealing Art/Bandage Arts: Awakened Mummy
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 30
    Attack Points: N/A
    Description: By utilizing this technique the user will activate several kanji seals which are located within the user's bandages. Upon activation, the the kanjis will release chakra outwards in the form of a mummy, coating the user's body, sealing away any chakra based attack that is within short range of the bandages. This technique can stay active for the entire turn, however the user will be restricted to only using, Taijutsu, Genjutsu, Bandage Arts, and Regular Ninjutsu. To counter act physical objects that could potentially harm the user of the technique like shuriken, earth style, etc etc. The user can highly compress the chakra within the mummy form and cause any physical object that comes into contact with it to be repelled backwards.

    Notes:
    - Can only be trice
    - Cannot perform any summonings for the same and the following 2 turns.
    - The user cannot perform any genjutsu in the same round.
    - Must be taught by Mathias
    ____________
    -Pending-
    You can't seal away any incoming tech, at least limit it up to S rank.
    (Fuuinjutsu/Houtai Gigei: Sougishiki Mummu) - Sealing Art/Bandage Arts: Awakened Mummy
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 30
    Attack Points: N/A
    Description: By utilizing this technique the user will activate several kanji seals which are located within the user's bandages. Upon activation, the the kanjis will release chakra outwards in the form of a mummy, coating the user's body, sealing away any S-Ranked chakra based techniques that are within short range of the bandages. This technique can stay active for the entire turn, however the user will be restricted to only using, Taijutsu, Genjutsu, Bandage Arts, and Regular Ninjutsu. To counter act physical objects that could potentially harm the user of the technique like shuriken, earth style, etc etc. The user can highly compress the chakra within the mummy form and cause any physical object that comes into contact with it to be repelled backwards.

    Notes:
    - Can only be trice
    - Cannot perform any summonings for the same and the following 2 turns.
    - The user cannot perform any genjutsu in the same round.
    - Must be taught by Mathias
    ____________
    -Approved-


    (Ninjutsu: Luciano Primo's Ouza) - Ninja Arts: Luciano Primo's Throne
    Rank: S
    Type: Offensive
    Range: All
    Chakra Cost: 40
    Attack Points: 80
    Description: By focusing his chakra throughout his entire body and releasing it in a surge, the user will manifest a throne made entirely on chakra depending on the affinity that it was infused with.(Earth, Fire, Lightning, Water, Wind) This throne protects the user from the flank and also underground attacks. With the snap of his finger, the user can cause an entire S-Rank shock-wave to be released in all directions of the channeled affinity that travels forward and even underneath, creating a medium sized crater. The throne lasts three turns on the field unless dealt with properly. The concentrated chakra allows the user to be protected from up to A rank attacks from the rear and underneath and it will be destroyed by an S rank attack however it will still protect the user before dispersing or crumbling away. Should the user manifest the throne in mid air with the wind affinity, he will be given the ability to fly for the remaining turns that the throne is active.

    Notes:
    - Can only be trice
    - Shock-wave can only be used once per turn
    - No techniques above S-Rank while the thrown is active
    - Can only be used by Mathias
    Picture of throne

    ____________
    -Approved-


    (Genjutsu: Gansaku Atakku) - Illusionary Arts: Fake Attack
    Rank: S
    Type: Supplementary
    Range: Short - Long
    Chakra Cost: 40
    Attack Points: N/A
    Description: When on the process of pulling the string of his bow, the user will cause all selected individuals on the field to be placed within an illusion where they see the user releasing the string along with its arrow(s). In reality the individuals are physically immobilized from the mere thought of being pierced by such deadly arrows. The individuals will see the user continuously release arrows and piercing different parts of their body without killing them, for two turns unless dealt with.

    Notes:
    - Requires the usage of a bow
    - Can be used three times per battle
    - No genjutsu the previous turn
    - Must be taught by Mathias
    ____________
    -Pending-
    For 2 turns?
     
         
    Last edited by Nexus; 08-25-2012 at 08:32 PM.

  8. #1358
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    stalks YOU! o.o
     

    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Frozenstein View Post
    changed the most of the description and restrictions.

    (Fuuton: Kaosu Kaze Tora) – Wind Style: Chaotic Wind Tiger
    Type: Attack/Defense/Supplementary
    Rank: S-rank
    Range: Short-Long
    Chakra: 40
    Damage: 80 (+10 if redirecting fire attacks)
    Description: After a short sequence of 2 hand seals the user creates a strong vacuum somewhere around him, what drags inside small and medium sized objects and wind from the environment up to short range. Then using this wind, he creates a tiger-like beast, which is as big as a normal tiger and can travel up to long range. The body of the beast is made up from different spinning winds. They are differing in speed, size and direction. The user to avoid dragging himself inside the vacuum, gets a B-ranked wind armor around his body. The beast can attack with a strong blast of wind, what is capable of blowing away the opponent. In this wind the beast's body is dispersed and the spinning discs will make deep cuts in the opponent. After the attack, the beast's body is remade behind or in front of the target in mid range. The user can create another vacuum to protect himself from attacks and increase the tiger's size with it's original size. The vacuum is also able to drag in A-ranked fire jutsus and by the user's will, this can be redirected to the opponent as a bigger blast of wind-fire combo.
    - can only be used 3 times per battle
    - can only last for 3 turns
    - vacuum defense count's as 1 of the 3 moves
    - attack with the wind blast count as 1 of the 3 moves
    - redirecting fire attacks can be used once and count as 1 of the 3 moves. the tiger's body couldn't be reformed after this
    - can only be taught by Frozenstein

    ______________
    ~ Declined ~
    Too many things in this technique. By using one technique, you not only suck him in, slash him up, gain a wind armour, have a reforming tiger that can strike again, and can create further vacuums to increase its potency. You have one chance to fix this before its a DNR.
    (Fuuton: Kaosu Kaze Tora) – Wind Style: Chaotic Wind Tiger
    Type: Attack/Defense/Supplementary
    Rank: S-rank
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: After a short sequence of 2 hand seals the user collects wind from the environment and creates a tiger-like beast, which is as tall as a normal human and can travel up to long range. The body of the beast is made up from different spinning winds. They are differing in speed, size and direction. The beast can attack with a strong blast of wind, what is capable of blowing away the opponent. In this wind the beast's body is dispersed and the spinning discs will make deep cuts in the opponent. After the attack, the beast's body is remade behind or in front of the target in mid range.
    - can only be used 3 times per battle
    - can only last for 3 turns
    - attack with the wind blast counts as 1 of the 3 moves
    - can only be taught by Frozenstein

    ______________
    ±± Declined ±±
    Don't resubmit

    Deleted most of the stuffs and only kept the remade part.

    (Fuuton: Shiro Ana) – Wind Style: White Hole
    Type: Attack/Defense/Supplementary
    Rank: S-rank
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: After a single hand seal the user creates a strong vacuum somewhere in mid air, what drags inside small and medium sized objects and wind from the environment up to mid range. Once the technique has enough wind, it creates a giant sphere in mid air and attacks everything inside it with crescent shaped wind blades. The user can redirect the wind around him in order to avoid sucking himself with the vacuum or let himself drag toward it and send flying to the other side.
    - the user can cancel the technique anytime he wants
    - can drag giant summonings toward it
    - can only be used 3 times per battle
    - can only be taught by Frozenstein

    ______________
    ±± Declined ±±
    Don't resubmit.
     
         
    Last edited by Scorps; 08-22-2012 at 08:10 PM.

  9. #1359
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Enzup View Post
    (Raiton: Mokushi) - Lightning Release: Apocalypse
    Type: Offense/Defense
    Rank: Forbidden
    Range: Long
    Chakra Cost: 50
    Damage Points: 90 (-30 to user)
    Description: Enzup's signature move, which he created after fighting Onoki officialy and carefully watching his "Dust Release: Destruction of the Primitive world technique". In this technique user creates a very small cube in his hand, made up of pure compressed lightning chakra. Then the user will release the cube at his targets (similar to how Onoki releases) and by making one handseal, the cube expands enormously in size, enveloping everything in its size and thus destroying it.

    Restrictions: -User must not use any technique above S-rank in his previous turn.
    -Can't use any other tech above A-rank and in same turn.
    -After using the technique, user can't perform any technique above S-Rank in his next turn.
    -Can't perform any lightning above A-Rank in next turn.
    -User receives 30 damage due to using excessive amount of chakra used.
    -Can only be used once per battle.
    -Can "only" be "used" by Enzup.



    ~ ~ Declined; cut down the range and replace damage points to yourself with an actual physical effect, specify the maximum size of the cube ~

    -Made it 90 DP. And sorry bout it
    -Removed the part "When the user start creating the cube, then the sky starts to turn dark and all of a sudden the clouds releases a continuous crackling sound, which shows that how powerful the technique is."
    -Removed the second way of using the technique, completely.
    -Removed some restrictions to balance it.
    (Raiton: Mokushi) - Lightning Release: Apocalypse
    Type: Offense/Defense
    Rank: Forbidden
    Range: Short-Mid
    Chakra Cost: 50
    Damage Points: 90 (-40 to user)
    Description: Enzup's signature move, which he created after fighting Onoki officialy and carefully watching his "Dust Release: Destruction of the Primitive world technique". In this technique user creates a very small cube in his hand, made up of pure compressed lightning chakra. Then the user will release the cube at his targets (similar to how Onoki releases) and by making one handseal, the cube expands enormously in size, enveloping everything in its size and thus destroying it.

    Restrictions: -The size of the cube is half the size of gamabunta.
    -User must not use any technique above S-rank in his previous turn.
    -Can't use any other tech above A-rank and in same turn.
    -After using the technique, user can't perform any technique above S-Rank in his next turn.
    -Can't perform any lightning above A-Rank in next turn.
    -User receives 40 damage due to using excessive amount of chakra used.
    -Due to high damage to user, he takes more time than usual in performing the handseals, in his same and next turn.
    -Can only be used once per battle.
    -Can "only" be "used" by Enzup.

    Can I plz keep the range:short-long? This big size cube disappearing only in mid range is a little bit vaguer. Even Onoki's "Destruction of Pri..." is long range. Rest everything, fixed.

    ______________
    ±± Declined ±±
    Don't resubmit. First things first, no more notes about how we should check your techniques or how you want them. Second, this is a copy of a cannon technique with another element done in an OPed and unreasonable way. Third, putting useless restrictions doesn't make us more lean to approve it as it doesn't change the fact that you want us to approve a technique that is basically a 125000 cubic meter sized lightning cube.

    Quote Originally Posted by Enzup View Post
    2.) (Terrapin Mo-Do) - Terrapin Mode
    Type: Supplementary
    Rank: A
    Range: Self
    Chakra Cost: 30
    Damage Points: N/A
    Description: User starts concentrating on his terrapin chakra. Once concentrated enough, he releases that chakra throughout his body and thus entering into Terrapin Mode. After entering into the mode user gains some of the terrapin's features and properties; user's body becomes very tough and dark in color just like of terrapin's back shell which gives the user -20 to any technique he gets hit with. He start looking like a terrapin. User becomes lively underwater and thus water jutsus upto B-Rank don't have any effect on him. His speed and reflexes also increases which is equivalent to naruto in sage mode, but comparatively little bit slower. Due to terrapin's chakra flowing in user's body, user gets immune to S-Rank normal and A-Rank Doujutsu genjutsus.
    Note: -Mode lasts 4 turns.
    -User gives +20 to water ninjutsu and -20 to fire ninjutsu.
    -Once the Terrapin mode wears off, user can't use it again for next 4 turns.
    -Can only be used if user has signed "Terrapin" contract.
    -Can only be used by Enzup.

    ±± All Declined ±±It has been stated countless times before, by Izuna and not only him that no submission that uses Spoilers without them being for images or videos will be checked.

    As stated in the first post of this thread:

    "-No submission that uses font or formatting alterations such as underline, bold, allignement, color, size, spoilers, etc will be checked. The only exception is that you are allowed to Bold or underline the title of each technique you submitt and you can use spoilers for videos or images you need to post for references.

    -An exception to the above rule is the requirement to bold the alterations on re-submissions. Its required that every altered or add part is bolded. If you simply take out something, write beneath the jutsu stating "I took out the part where..."."
    (Kame Mo-Do) - Turtle Mode
    Type: Supplementary
    Rank: S
    Range: Self
    Chakra Cost: 40
    Damage Points: N/A (+10 to taijutsu)
    Description: For this mode to be activated, user must be still and should be in contact with a turtle, who passes his own chakra inside the user. Upon entering, user starts concentrating on turtle's chakra and starts to gather Natural energy simultaneously. Once gathered enough chakra and energy, he releases that chakra throughout his body and thus entering into Turtle Mode. After entering into the mode user gains some of the Turtle's features and properties; user's body becomes very tough and dark in color just like of turtle's back shell which not only increases the user's defense/durability at upmost limit but also increases the taijutsu strength due to very tough body. He starts looking like a Turtle; becomes a little bit slouch, eyes turns exactly like a turtle, gives user heightened eyesight and night vision due to Turtle's inherent ability. He also becomes lively underwater and thus becomes highly resistant to even high rank water techniques. His speed and reflexes also increases at great extent which is obviously not equivalent to naruto in sage mode, and is far much slower. Also unlike in original Sage Mode, Turtle Mode do not provide with sensing ability or other abilities like boost in nin or gen, or healing ability or increase in reach of taijutsu etc.
    Note: -Can only be used if user is in contact with a Turtle.
    -Needs to stay still for 1 complete turn.
    -Mode lasts for 5 turns.
    -User gives +15 to water ninjutsu and -15 to fire ninjutsu.
    -Can only be used if user has signed "Turtle/Tortoise/Terrapin" contract.
    -Can only be used once per battle.
    -Can only be taught by Enzup.

    Link to contract approval

    I hope, this mode do not collides with Original SM. I've tried to keep it as far as I can, with SM.

    ______________
    ±± Declined ±±
    Don't resubmit. You are hereby banned from this thread for 6 complete cycles for submitting a rip of Sage Mode when it has been stated countless times before that no more natural energy related modes will be approved.

    Shinigami Reaper
    Type: Weapon
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/A (+10 to kenjutsu)
    Description: The sword was made by ancient priests of hell and heaven at a sacred place by using hairs, bones, skin, blood and senses of a living shinigami himself which gave the sword life and transforming ability. The sword was named after the shinigami. And it is believed that the shinigami is living in the form of sword now.
    The size of the sword is very big. The hilt itself is of 2m height, and the blade is of 3m height making a total length of 5m. It is a double-edged sword. And have a little curvature in the edge part and pointed on front. The sword is quite thick but the whole blade is covered with the hairs of shinigami which are very sharp, as a normal katana. The blade is bloody red in colour which is supposed to be the blood of millions of people killed by it and of shinigami himself. It also has 2 black strips originating from the rain guard to some extent on blade, and it was supposed to be the curse of people died from it.

    Abilities:
    -This sword is indestructible
    -It has life of its own just like samehada and thus it can react on its own when required when its transformed into an animal.
    -When Chakra is passed to the sword, the sword transforms into an elemental animal familiar that represents the element used |Fire- Phoenix|, |Water-Shark|, |Earth- Dragon|, |Lightning- Snakes|, |Wind- Porcupine|
    -The sword only listens to Enzup.

    Restrictions:
    -Passing any chakra to the sword, counts as a move, which is equivalent to S-rank Offense/Defense/Supplementary.
    -Transformation lasts for a maximum of 4 turns and can only be done twice
    -If opponent's chakra neutralizes or overcomes the animal's chakra (when transformed), then the transformed animal will come to its normal form again. i.e. in sword form.
    -The sword transforms into an elemental version of the animal and not an animal on itself.
    -If user gets hit by a jutsu while holding this sword, then he will receive an addition of +20 damage points.
    -Sword cannot sense chakra.
    -The size of the animal in which the sword transforms differs little to nothing from the normal size of the sword.
    Creating a CJ for my already approved CW.

    (Shinigami Mo-do) - Shinigami Mode
    Type: Supplementary
    Rank: Forbidden
    Range: Self
    Chakra Cost: 50
    Damage Points: N/A (-40 to the user)
    Description: While holding Shinigami Reaper in sword form, user passes his chakra in it. The chakra then activates or triggers hidden powers of shinigami which were sealed in it when it was turned into the Sword. Upon triggering, the seal is assumed to be broken which can be seen, as the effects of sword takes place. A continuous Dark black Chakra emanates from the sword, the bloody red color becomes alive, the two strips gets enlengthen. Because the user has a close relation with the shinigami, and he is one who activated the technique, so while the effects take place with shingami, user also gets affected by them as he is also in contact with it. The dark black chakra is continuously inserted in him, and which then emanates out as forceful surge of black chakra. For anyone else, it will seem that both user and sword, are covered in black charka/aura at same time. But the fact is that, that the sword is the one because of which user is surged with chakra. This black chakra incinerates any sort of feelings and imbues with sheer will power and shadow like speed. User runs at very fast speeds, that for a normal shinobi, only a shadow or black smoke (due to black chakra) can be seen running, barely. (similar to how belatrix and her people run, in HP. But they are slow.)

    Note: -Can only be used while holding Shinigami Reaper, when it is in sword form.
    -The mode lasts for 4 turns.
    -User receives -40 damage due to the excessive amount of chakra used.
    -While in this mode, user can't use any technique above S-rank.
    -After this technique ends, user is left numb, unable to move from his position for one turn.
    -After the technique ends, user can't use any tech above A-Rank in the following turn.
    -Can only be used once per battle.
    -Can only be used by Enzup.

    ______________
    ±± Declined ±±
    Don't resubmit. Ever!
     
         
    Last edited by Scorps; 08-22-2012 at 08:16 PM.

  10. #1360
    Senior Member Vayne's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Shadow Spiraling Sphere Ball(Kage Rasengan)
    Type: Attack
    Rank: A rank and S rank
    Range: Mid range
    Chakra: 30 when A rank and 40 when S rank
    Damage: 60 when A rank and 80 when S rank
    Description: In the A rank version when the opponent is pre caught with the user's shadow the shadow will create a Rasengan and thrust it into the opponent's shadow this causing the opponent pain. in the S rank version the User will have to catch the opponent to perform the tech and since more chakra is inserted more damage will follow.
    -A rank usable three times and S rank two times but can be used maximum of three times so if user used three a Rnks he can not perform it anymore
    -Must have learned Rasengan
    -Must have mastered Nara clan techs
    -Usable by me and those taught by me

    ______________
    ±± Declined ±±
    Don't resubmit

    Shadow Style: Shadow Wings (Kage no Sento: Kage uyoku)
    Type: Supplementary
    Rank: C rank
    Range: Short(Self related)
    Chakra: 15(+10 every turn)
    Damage: N/A
    Description:* The user will manipulate his shadow and let it climb from his legs to his spine there the user will use shape manipulation and manipulate the shadow to form two wings made out of shadow chakra.
    -Must be a Nara clan member
    -Must have mastered Nara clan techs
    -Must be tought by me.

    ______________
    ±± Declined ±±
    Don't resubmit.

    Shadow Style: Shadow Ban Hammer(Kage no Sento: Kage Sashitome Kanazichi)
    Type: Offensive
    Rank: S rank
    Range: Mid Range
    Chakra: 40
    Damage:: 80
    Description: The user will send there shadow toward an opponent as the shadow approaches the opponent the users transforms his shadow to a giant hammer the hammer will then crush the opponent with great force.
    -Usable Twice
    -No S rank shadow techs for second turn
    -Must have mastered Nara clan techs
    -Can bemused by me and this I teach.

    ______________
    ±± Declined ±±
    Similar technique exists already.
     
         
    Last edited by Scorps; 08-22-2012 at 08:17 PM.

  11. #1361
    紋章 - Coat of Arms -Broly-'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Mokuton/Fuuton: Kuikkusukōpu-shin!)- Wood/Wind Release: Quickscope Him!
    Type: Offensive
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user grows a bullet shaped piece of wood the length and width of his index finger from his anywhere on his body and gathers wind chakra into his mouth. He then holds the wood up to his mouth and exhales S rank wind directly onto the wood blasting it at high speeds towards an opponent. The wood can be fired with pinpoint accuracy and has rifling on it in order to create spin and increase its velocity.

    -Can only be tracked by 2t sharingan
    -Can only be used 3 times per battle
    - No S rank wind the turn this was used or the next one
    -Can only be taught by Goku2000

    Note: If you think 2t sharingan is too much then feel free to change it to 1T

    ______________
    ±± Declined ±±
    Don't resubmit. Something that small is neither an S-Rank nor can it be approved if it can only be blocked by a certain small number of users, in this case sharingan ones.

    Quote Originally Posted by goku2000 View Post
    Ikaku suru yōna nekkuresu: Menacing Necklace
    Type: Weapon
    Rank: S
    Range: Short
    Chakra: 40 (to activate) 15 (every turn)
    Damage: N/A
    Description:
    This necklace once belonged to an evil Emperor who ruled over his subjects with his power and intimadated his foes with his menacing appearance this necklace gave him. The necklace has a triangular shaped golden "main" piece with a blue diamond shaped pendant in the middle of it with a golden chain, the main piece spans the users chest as well. When the user puts this necklace on it immediately begins to drain some of their chakra and when activated gives them an "extended transformation" similar to Tsunades the chakra it drains fuels this transformation so that the user is able to take some damage before the transformation wears off, however if the user is heavily damaged then the transformation wears off. The user gains golden spikey hair, their muscles grow much larger, their pupils turn white, and they grow a foot taller. This menacing appearance intimidates foes and also releases an A rank compressed omnidirectional chakra blast that goes into short range upon the activation of this necklace. If the user wants to deactivate the necklace it can be reactivated again in 3 turns. It stores the user chakra into the necklace at all times to use for more attacks. When the necklace is activated it coats the users fist and feet in the chakra it has stored giving him a +10 boost in all taijutsu attacks as well as giving a thin chakra layer around his body which protects him from minor injuries like falling debris and being wounded from kunai and shuriken

    -Actvating necklace counts as 1 move in the users turn

    Note: to whoever checks this feel free to take out the +10 or anything you like i really just wanted the transformation but i added in the other stuff to actually make it a weapon

    ~ Declined, many, many similar techniques exist ~


    ]Ikaku suru yōna nekkuresu: Menacing Necklace
    Type: Weapon
    Rank: S
    Range: Short
    Chakra: 40 (to activate) 15 (every turn)
    Damage: N/A
    Description:
    This necklace once belonged to an evil Emperor who ruled over his subjects with his power and intimadated his foes with his menacing appearance this necklace gave him. The necklace has a triangular shaped golden "main" piece with a blue diamond shaped pendant in the middle of it with a golden chain, the main piece spans the users chest as well. When the user puts this necklace on it immediately begins to drain some of their chakra and when activated gives them an "extended transformation" similar to Tsunades the chakra it drains fuels this transformation so that the user is able to take some damage before the transformation wears off, however if the user is heavily damaged then the transformation wears off. The user gains golden spikey hair, their muscles grow much larger, their pupils turn white, and they grow a foot taller. The necklace is also able to channel 4 elemental chakras and can channel them into the users hands and feet at will giving them increased abilities depending on which one is channeled.

    Fire: The user's hands or feet get coated in fire and when an opponent is punched with this affinity channeled they recieve 3rd degree burns in the place they were punched

    Wind: The user can move very quickly when this affinity is channeled to the point where the user looks like a blur when they move and their fists moves likewise in the same speed. However a dojutsu user can see the user move like they normally would.

    Earth: The users punches and kicks do extra damage to the point where if an oponent is touched with this channeled that the punch or kick can break many bones at once and even can punch through b rank and below earth structures.

    Lightning: The user can paralyze their opponent with a single punch or kick when this affinity is channeled and makes contact with them
    .

    - The user can only channel one affinity per turn
    -The user can only channel the affinities 3 turns before needing a 2 turn cooldown using it again

    -Can only be used by Goku2000 and those he allows
    -Activation of necklace counts as 1 of the 3 moves per turn

    NOTE TO CHECKER if you feel it's too many abilities then delete the whole fire chakra part

    ______________
    ±± Declined ±±
    Don't resubmit.

    Fuuton:Takoberu de supagetti yoru (Wind Release: Spaghetti Night at Taco Bell)
    Type: Offensive
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: The user makes a single handseal and focuses small pockets of wind chakra into the earth all around the opponent. They then release the wind chakra upwards towards the opponent, making a shower of small sharp stones hit the opponent and damage him. The stones are sharpened by the wind and move fast so that they cause 1 inch stab like wounds in the places they impact. The shower continues as long as the user is making the handseal they used to activate the jutsu.

    -Can only be used 4 times per battle
    - Can only be taught by Goku2000
    -can only be used once per turn

    ______________
    ±± Declined ±±
    Remove the part i colored and make it clear that the speed is still quite trackable.
     
         
    Last edited by Scorps; 08-22-2012 at 08:24 PM.

  12. #1362
    McKnockout's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by McKnockout View Post
    (Genjutsu: Musei Furi) - Illusionary Arts: "Silent Handicap"
    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 30
    Damage: N/A
    Description: The user performs a single handseal (Tiger) and traps the target in an illusion where the target finds that they suddenly begin to perspirate (sweat) extremely excessively. Depending on the user, this can either be generalized (all over the target's body) or localized to any specific parts of his body (hands, feet, arm pits, face, and so on..). It is not long until the target is completely drenched in "sweat" making for a very uncomfortable and, not to mention, embarrassing feel for the target. However, this "sweat" is no ordinary sweat - it's properties/viscosity is likened to that of "Water Style: Starch Syrup Capture Field" being rather viscous and sticky like glue or sticky, wet dough, thereby significantly immobilizing the target's body (or body part). This sweat also puts off a very unpleasant odour which is simply incorporated to add to the realism of this illusion as well as interfering with the target's sense of smell and concentration. This genjutsu lasts until dispelled by the target or cancelled by the user.
    *Note: Can only be used 3 times per battle.
    *Note: While affected by this technique, the target has considerable difficulty moving (particularly affected body parts).
    *Note: No genjutsu in the same turn.
    *Can only be taught by McKnockout

    ______________
    ±± Declined ±±
    Description makes it seem as if this isn't a genjutsu. If its a genjutsu, you need to explain the two sides of the coin: what your enemy will experience in the illusion and what will happen in reality.
    (Genjutsu: Musei Furi) - Illusionary Arts: "Silent Handicap"
    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 30
    Damage: N/A
    Description: The user performs a single handseal (Tiger) and traps the target in an illusion where the target finds that they suddenly begin to perspirate (sweat) extremely excessively. Depending on the user, this can either be generalized (all over the target's body) or localized to any specific parts of his body (hands, feet, arm pits, face, and so on..). It is not long until the target is completely drenched in "sweat" making for a very uncomfortable and, not to mention, embarrassing feel for the target. However, this "sweat" is no ordinary sweat - it's properties/viscosity is likened to that of "Water Style: Starch Syrup Capture Field" being rather viscous and sticky like glue or sticky, wet dough, thereby significantly immobilizing the target's body (or body part). This sweat also puts off a very unpleasant odour which is simply incorporated to add to the realism of this illusion as well as interfering with the target's sense of smell and concentration. In reality, the target is just standing still at his position, unable to move his body (or affected body part). This genjutsu lasts until dispelled by the target or cancelled by the user and does not hurt the target.
    *Note: Can only be used 3 times per battle.
    *Note: While affected by this technique, the target has considerable difficulty moving (particularly affected body parts).
    *Note: No genjutsu in the same turn.
    *Can only be taught by McKnockout

    ______________
    ±± Declined ±±
    In one part you say its hard for the target to move in another you say he can't move. Make it consistent.

    New:

    (Hijutsu: Chimeiteki Gaihi) – Secret Technique: Lethal Exoskeleton
    Rank: B
    Type: Supplementary/Defense
    Range: Short-Long
    Chakra cost: 20
    Damage Points: N/A
    Description: This technique allows the user to manipulate some of his Kikaichū bugs to release a burst of elemental chakra from themselves thereby coating themselves (the bugs) in a coat of elemental chakra. This coating/infusion of chakra around the user's Kikaichū does not increase the power/damage dealt by the Kikaichū but simply just gives them a layer of chakra and thus, the properties and characteristics, of a given element (basic element only).
    Note: Must be a member of the Aburame Clan.
    Note: Only works on the user’s Kikaichū bugs.
    Note: Can only be used once on each Aburame jutsu.
    *Can only be taught by McKnockout

    ______________
    ±± Declined ±±
    Similar technique exists. To be exact, Black Uchiha's CW.
     
         
    Last edited by Scorps; 08-22-2012 at 08:26 PM.

  13. #1363
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    Re: ±±Custom Jutsu Submission±±

    Black Leg Taijutsu - Rib meat - (Kuro-Ashi Taijutsu - Cotellete)
    Type: Offensive
    Rank: C
    Range: Short
    Chakra Cost: 20
    Damage Points: 30
    Description: An attack as given away by the name is primarily focused on the ribs of the opponent, the user will fall down onto one of their hands and perform a one handed handstand. As they are falling they bring their legs over and deliver a straight kick to the ribs, this can be and usually is if the attack hits followed with Selle.

    Black Leg Taijutsu - Under Saddle Meat - (Kuro-Ashi Taijutsu - Selle)
    Type: Offensive
    Rank: C
    Range: Short
    Chakra Cost: 20
    Damage Points: 30
    Description: This is an attack which is commonly used in combination with Cotellete , the user using the momentum from the Cotellete attack. The user who is still in a handstand will use the momentum to spin back the other way, to deliver a fierce sweeping kick to the opponents lower back or lumbar region.


    Black Leg Taijutsu - Chest/Breast meat - (Kuro-Ashi Taijutsu - Poitrine)
    Type: Offensive
    Rank: C
    Range: Short
    Chakra Cost: 20
    Damage Points: 30
    Description:This attack is different from a lot in the style as it is delivered as a straight stabbing kick , this attack is quicker than most in this style due to its directness. Although it is better in terms of speed it forfeits the large attack area of the sweeping kicks , thus making it a quite balanced attack.
    These are from the previous CJ Submission Thread.

    Updating all into:

    Black Leg Taijutsu - Rib meat - (Kuro-Ashi Taijutsu - Cotellete)
    Type: Offensive
    Rank: C
    Range: Short
    Chakra Cost: 20
    Damage Points: 30
    Description: The user quickly jumps forward moving in a front flip, or a side flip as the user lands on one hand. The user uses this momentum as they quickly pushes their strong leg and slams their foot into the opponent's ribs, or they quickly slam their shin into the opponent. This technique is used as a quick kick, that stumbles the opponent slightly, giving the user enough time to attack with Selle. This technique may be changed up in different ways as well due to the user's discretion and capabilities such as they front flip, side flip, or back flip, as long as they create the basic function of landing on one hand using the flip as a momentum to slam a hard kick into the opponent's ribs. This technique is capable of fracturing ands breaking bones when the user masters the style.

    ______________
    ±± Declined ±±


    Black Leg Taijutsu - Under Saddle Meat - (Kuro-Ashi Taijutsu - Selle)
    Type: Offensive
    Rank: C
    Range: Short
    Chakra Cost: 20
    Damage Points: 30
    Description: After performing the Cotellete or a technique that will disrupt an opponent's front while in a hand stand, the user stays within the handstand and pushes off in the opposite direction that they first went through hitting the opponent along the front. Using the reversal momentum the user quickly slams their leg, their shin into the opponent's lower back. With this technique it is capable of slamming the opponent making them fly off into the distance of sixteen meters.

    ______________
    ±± Declined ±±


    Black Leg Taijutsu - Chest/Breast meat - (Kuro-Ashi Taijutsu - Poitrine)
    Type: Offensive
    Rank: C
    Range: Short
    Chakra Cost: 20
    Damage Points: 30
    Description: A strong, strong kick to the opponent's chest. The user takes their weaker leg and plants it against the ground as they push off, kicking into the chest in a stabbing formation. This technique may be performed in many different ways. The user may kick straight forward where their body is pointed forward, however this does not create a strong enough force to propel the opponent away which would be four meters. However if the user kicks the opponent side ways hitting into the opponent's chest is capable of sending the opponent flying into the distance of eight meters. When the user masters the capabilities of Black Leg Style they are capable of fracturing the ribs within the opponent's body.

    ______________
    ±± Declined ±±
    You need to bold the changes you did to these techniques.
     
         
    Last edited by Scorps; 08-22-2012 at 08:27 PM.

  14. #1364
    Nos Venerabilem KeotsuEclipse's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by KeotsuEclipse View Post
    Dead Man's Volley While I still want to be able to create this technique, I decided it would be impossible to do (and balance) as one single technique. Therefore, I'm breaking it down into parts.

    (Kamei Gigei: Raijinshō) Command Art: Raijin Rising
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra: 30
    Damage: N/A
    Description: The Kenjutsu technique allows Swordsmen to more easily fight against Shinboi attacks of all sorts; the user will activate this technique by quickly focusing chakra into their weapon and spinning it in a complete circle in front of them. After this simple ritual is completed, a “magnetic” burst of chakra is released all around the user that causes all foreign chakra to be condensed as it approaches the user. Ultimately, the “magnetized” chakra will be drawn into the user’s weapon, effectively concentrating even large scale jutsu into simple, yet still equally powerful, streams or orbs, depending on the incoming techniques composition. This technique can easily be described as turning the user's weapon into a "Chakra Lightning-rod", thus the name.
    *The strength of drawn in techniques does not diminish at all, and if the user doesn’t counter the techniques, the chakra will flow into the user’s body via the weaponand do full damage or preform its intended purpose
    *Once activated, this remains active for the rest of the match, but it’s effect is only valid while the user is holding a weapon.

    ______________
    ±± Declined ±±
    How long does this last again? Whole battle? Nah...4 turns tops. and it needs a usage limit as an A-Rank. Because the way its worded means it would affect any technique up to Forbidden rank. How many technique would this be able to affect at the same time? Basically, this needs a bit more "rules" to be applied to narutobase RPG context. Also, How would this behave against for example a Spike of wood? Or a rock? I see this as working well against Fire and Lightning and Wind or other such elements but solid ones?
    (Kamei Gigei: Raijinshō) Command Art: Raijin Rising
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra: 30
    Damage: N/A
    Description: The Kenjutsu technique allows Swordsmen to more easily fight against Shinboi attacks of all sorts; the user will activate this technique by quickly focusing chakra into their weapon and spinning it in a complete circle in front of them. After this simple ritual is completed, a “magnetic” burst of chakra is released all around the user that causes all foreign chakra to be condensed as it approaches the user. Ultimately, the “magnetized” chakra will be drawn into the user’s weapon, effectively concentrating even large scale jutsu into simple, yet still equally powerful, streams or orbs, depending on the incoming techniques composition. This technique can easily be described as turning the user's weapon into a "Chakra Lightning-rod", thus the name.
    *The strength of drawn in techniques does not diminish at all, and if the user doesn’t counter the techniques, the chakra will flow into the user’s body via the weapon and do full damage or preform its intended purpose
    *Once activated, this remains active for four turns, but it’s effect is only valid while the user is holding a weapon.
    *Only useable 4 times per battle.
    *This jutsu only effects "non-solid" techniques like Wind, Fire, Lightning, Water, or objects like mud. Techniques with a sturdy molecular composition won't be affected by this technique, such as Earth or Ice, but does nothing to change their effects if they are not dealt with

    ______________
    ±± Approved ±±
    Remember that because you didn't specify, if an issue occurs, this will only be able to do its effect in techniques same rank and below.
     
         
    Last edited by Scorps; 08-23-2012 at 06:13 AM.

  15. #1365
    Scaze's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Information, link of signing, and link of me taking over the contract, and link of the contracts approval can all be found by following said link and a few other links afterwards >_>
    http://www.narutobase.net/forums/sho...0&postcount=13

    (Fuuton : Kitakaze) Wind Release : North Wind
    Rank: Forbidden
    Type: Offensive
    Range: Short-Long
    Chakra: 50
    Damage: 90
    Description: The user will gather a large amount of chakra, focusing it in either one of their palms, and releasing the chakra outwards towards the opponent in the form of a light greenish coloured wave of wind. The wave of wind both blasts and cuts through the air in the direction in which it was fired from the users palm. When the wave of wind impacts another object however, it forcefully separates into multiple swirling blades (Maximum of 30) of wind which travel at multiple different angles and directions; capable of striking multiple targets. The properties of this jutsu allow it to be used in several tactical ways, such as directing the blast towards the ground infront of the opponent, the blast exploding on contact with enough force so as to causing the dirt to be stirred up, creating a dust cloud which masks the wave of winds separation into wind blades; the wind blades flying upwards and forwards; taking the target by surprise so as to successfully strike the enemy through rather sneaky and underhanded methods. Due to the large amount of chakra forcefully exerted from the users hand all at once, the hand used to release the blast will be useless in hand to hand combat for the next two turns; handseal speed will be halved for the same and next turn, and excruciating pain will surge upwards from the users hand to his shoulder for the same and next turn preventing extreme concentration in most circumstances.

    Note:
    - Can only be used 1x
    - No wind jutsu for the rest of the turn, and no Jutsu above S rank for the next two turns.

    ______________
    ±± Declined ±±
    OPed and similar to existing techniques.

    Quote Originally Posted by Scaze View Post



    (Kuchiyose:Batoidea: Atlantia) -Summoning: Batoidea : Atlantia

    Type: Summon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Atlantia is a small eagle sting ray, no larger than a basketball. Atlantia is one of the three bosses of the Ray summons, and is usually looked upon as the weakest due to her size. Atlantia is a vibrant deep sea purple with turquoise/blue spots. Like all eagle rays, Atlantia has small electroceptors in her snout that allow her to detect the exceedingly weak electric signals generated by prey, or in most cases enemies, within a mid range radius of her. Atlantia is extremely smart, and what she fails to make up in bulk, she makes up for in intelligence, skill and tactics. Atlantia must be summoned in water. Atlantia is incapable of using suiton jutsu, however she is capable of freely manipulating water to create B, A or S ranked constructs such as pillars, walls, vortexes and other useful apparatus, this of course counts as a jutsu. Atlantia is also capable of creating a forbidden ranked exoskeleton of water to surround her, the water being a exact replica of her, except enlarged. The exoskeleton of water can be as large as, if not larger, than gamabunta, and responds solely to Atlantia's will, for all of which Atlantia requires a equally large water source. Atlantia is incapable of flying through the air, however she can gain small periods of hang time by launching in and out of the water. Atlantia is capable of speaking fluent english, japanese, and greek.

    Note:
    - Atlantia can only be summoned 1x
    - Atlantia is capable of staying on the field for four turns.
    - Atlantia is capable of creating the water aura only 1x per match, and it lasts for only three turns.
    - Atlantia is capable of sensing living animals within a mid range of her, using her passive electroception.

    ______________
    ~ Declined ~
    B A and S rank stuff and no restrictions on them ?

    (Kuchiyose:Batoidea: Atlantia) -Summoning: Batoidea : Atlantia

    Type: Summon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Atlantia is a small eagle sting ray, between the size of a Frisbee and a basketball. Atlantia is one of the three bosses of the Ray summons, and is usually looked upon as the weakest due to her size. Atlantia is a vibrant deep sea purple with turquoise/blue spots. Like all eagle rays, Atlantia has small electroceptors in her snout that allow her to detect the exceedingly weak electric signals generated by prey, or in most cases enemies, within a mid range radius of her. Atlantia is extremely smart, and what she fails to make up in bulk, she makes up for in intelligence, skill and tactics. Atlantia must be summoned in water. Atlantia is incapable of using suiton jutsu, however she is capable of freely manipulating water to create B, A or S ranked constructs such as pillars, walls, vortexes and other useful apparatus, this of course counts as a jutsu. Atlantia is also capable of creating a forbidden ranked exoskeleton of water to surround her, the water being a exact replica of her, except enlarged. The exoskeleton of water can be as large as, if not larger, than gamabunta, and responds solely to Atlantia's will, for all of which Atlantia requires a equally large water source. Atlantia is incapable of flying through the air, however she can gain small periods of hang time by launching in and out of the water. Atlantia is capable of speaking fluent english, japanese, and greek.

    Note:
    - Atlantia can only be summoned 1x
    - Atlantia is capable of staying on the field for four turns.
    - Atlantia is capable of creating the water aura only 1x per match, and it lasts for only three turns.
    - Atlantia is capable of sensing living animals within a mid range of her, using her passive electroception.
    - Atlantia is capable of creating a maximum of 2 S rank structures, 3 A rank structures, and 4 B rank structures.

    ______________
    ±± Approved ±±


    Fuuton : Tandokuno Tatsumaki | Wind Release : The Lone Current

    Type: Supplmentuary
    Rank: B
    Range: Short - Mid
    Chakra: 20 (+5 per turn)
    Damage: N/A
    Description: A simple yet effective jutsu made so that Kunai's and other projectiles such as senbon and shurikens would force opponents to take more drastic measures to counter, rather than simply throwing a projectile of their own. The user manipulates the wind currents slightly causing the wind to swirl and bend directly towards the enemy, the enemy will feel it become windy, or if it was already windy may detect a change in the wind currents if he is particularly observant, other than that no change will be visible. The user then continues to throw a projectile of choice. Due to the wind currents being altered when the projectile is thrown rather than simply taking a straight course, a number of unprecedented swerves and turns will be taken, as well as the Kunai increasing in speed. As such the Kunai rather than approaching from the front, they may approach from behind, the sides, or even above. This proves exceptionally useful when used with multiple projectiles, as the end result will be all of the projectiles approaching from different angles, at different speeds, and also constantly swerving in different directions. Not only that, but the projectiles actually gain a rank due to the speed boost, forcing the opponent to either avoid or counter through use of a jutsu, as the kunais would easily slice through any other conventional weapons. For instance, if a single Kunai is thrown, the kunai will become equivalent to D rank, however if a hoard of kunai's are thrown, the hoard of kunai's will become equivalent to D rank as a whole. Alternatively, the user can use this in conjunction with other jutsu that produce projectiles, for instance the C rank jutsu Flying Nail Mist Pierce, which would become B rank when used in conjunction with this jutsu, allowing it to pierce through stronger defenses than it could before. This could even be used with earthen bullets, however cannot be used with, wind, water, fire or lightning as they aren't "Solid". This jutsu lasts for two turns. However the boost only applies once per turn to either a single, or batch of projectiles.

    Note:
    - Can only be used 2x
    - No wind jutsu S rank or above for the rest of the turn.
    - With both the speed boost, and the random movements of the projectiles, it becomes very hard for the opponent to track the projectiles movements with the naked eye only.
    - The currents shift according to the position in which the enemy is in, as such they only work one way. While this is active, the enemy will have to exert more force to actually throw a projectile so that it reaches the opponent due to the currents pushing against them. In most cases for Sannin and lower ninja the Kunai's fall to the ground before they exit short range.

    ______________
    ±± Declined ±±
    Simplify this please. As it stands, it simply does too much for one "simple" technique
     
         
    Last edited by Scorps; 08-22-2012 at 08:34 PM.

  16. #1366
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Icemyster View Post
    (Hyouton: shinsei hyou) Ice release: Pure Ice
    Rank: Forbidden
    Type: Supplementary
    Range:All
    Chakra:50
    Damage:90
    Description: The user, focuses pure Ice chakra into his palm, and slams it into the ground, releasing a shockwave of pure ice chakra across the field. While the Jutsu itself is not a shockwave of Ice, but of Ice chakra, the field will not freeze unless there is a source of water to be frozen etc. What this jutsu does is change the entire climate of the field, causing ice jutsu to form twice as fast. The hand used by the user to perform this jutsu gets frozen, literally killing the muscle tissue in the hand, and the hand becomes extremely frostbitten, rendering the muscles in the hand useless and immobile.
    *Lasts three turns
    *while this jutsu is in use, the user cannot use fire or lightning jutsu.
    *the user cannot use any forbidden ranked jutsu after this is performed
    *can only be used once

    ______________
    ±± Declined ±±
    Range is not "all", were is the damage to yourself? Tweak those formatting issues up. Rest seems ok.

    (Hyouton:kenjitsu kitei) Ice Release: Solid Ground
    Rank:A
    Type:Supplementary/Defensive
    Range:Short/Long
    Chakra:30
    Damage:0 (+15 to ground based ice/earth jutsu used by user)
    Description:
    The user channels his ice chakra into the ground, freezing the moisture in the ground. (If in an arid area like a desert, this jutsu will not work). Once the moisture is frozen, the ice that is holding the earth together makes it harder for the opponent to use earth based jutsu, or jutsu that require channeling different chakra natures aside from Ice jutsu, severely slowing the jutsu speed of such jutsu. The user's own earth and ice jutsu are empowered by the mixing of the elements, however the user is restricted by the same means, causing the user's own Fire, Lightning, Water, and Wind jutsu have problems traveling through the ground.
    -Can only be used twice per battle
    -Jutsu lasts three turns before the ice in the ground melts back to it's original form of normal moisture.

    ______________
    ±± Declined ±±
    +15? Not for 2 elements at once.

    (Hyouton:Toride Yuukyou) Ice Release: Fortress of Solitude
    Rank:S
    Range:Short/Long
    Typeffensive/Supplementary
    Chakra:40
    Damage:80(+5 to wind jutsu used by the user)
    Description:
    The user channels a large amount of Ice chakra into his hands and feet, uses the Bird Seal, releasing the chakra into four corners around the user and opponent, causing massive pillars of ice to form a fortress around the user and opponent, creating a makeshift arena around the user and opponent. The top of the fortress is like a tent, meeting at the center above the user (shaped like a pyramid.) The Air in the fortress causes pain to anyone not used to cold air, causing wind jutsu used by the user against a non ice user +5 damage due to the chilling effect. The ice used in this jutsu cannot be used to make any jutsu, without causing the entire structure to fall on top of everyone within the fortress. Ice jutsu used inside the arena are colder than usual, causing numbness to limbs that are hit with Ice Jutsu. After four turns, the jutsu falls apart, causing massive chunks of ice to fall on the user and opponent.
    -Can only be used once Per battle
    -The user cannot leave the fortress unless the jutsu is broken.
    -The user is limited to water, Ice, and wind jutsu while the fortress is up, along with ninjutsu, taijutsu, and genjutsu, until three turns after the technique is over.

    ______________
    ±± Declined ±±
    Make this Forbidden rank because of the huge amount of chakra needed and the scale of it and add some damage to yourself and this is good to go
    (Hyouton: shinsei hyou) Ice release: Pure Ice
    Rank: Forbidden
    Type: Supplementary
    Range:Short/Long
    Chakra:50
    Damage:90(-45 to the user)
    Description: The user, focuses pure Ice chakra into his palm, and slams it into the ground, releasing a shockwave of pure ice chakra across the field. While the Jutsu itself is not a shockwave of Ice, but of Ice chakra, the field will not freeze unless there is a source of water to be frozen etc. What this jutsu does is change the entire climate of the field, causing ice jutsu to form twice as fast. The hand used by the user to perform this jutsu gets frozen, literally killing the muscle tissue in the hand, and the hand becomes extremely frostbitten, rendering the muscles in the hand useless and immobile.
    *Lasts three turns
    *while this jutsu is in use, the user cannot use fire or lightning jutsu.
    *the user cannot use any forbidden ranked jutsu after this is performed
    *can only be used once
    ~Declined~ First of all, how do you plan forming hand seals without the use of one hand? Second of all, why does this do damage? There's no mentioned effect on the opponent.

    (Hyouton:kenjitsu kitei) Ice Release: Solid Ground
    Rank:A
    Type:Supplementary/Defensive
    Range:Short/Long
    Chakra:30
    Damage:0 (+15 to ground based ice jutsu used by user)
    Description:
    The user channels his ice chakra into the ground, freezing the moisture in the ground. (If in an arid area like a desert, this jutsu will not work). Once the moisture is frozen, the ice that is holding the earth together makes it harder for the opponent to use earth based jutsu, or jutsu that require channeling different chakra natures aside from Ice jutsu, severely slowing the jutsu speed of such jutsu. The user's own ice jutsu are empowered by the mixing of the elements, however the user is restricted by the same means, causing the user's own Fire, Lightning, Water, and Wind jutsu have problems traveling through the ground.
    -Can only be used twice per battle
    -Jutsu lasts three turns before the ice in the ground melts back to it's original form of normal moisture.
    ~Approved~

    (Hyouton:Toride Yuukyou) Ice Release: Fortress of Solitude
    Rank:Forbidden
    Range:Short/Long
    Typeffensive/Supplementary
    Chakra:50
    Damage:90(+10 to wind jutsu used by the user)
    Description:
    The user channels a large amount of Ice chakra into his hands and feet, uses the Bird Seal, releasing the chakra into four corners around the user and opponent, causing massive pillars of ice to form a fortress around the user and opponent, creating a makeshift arena around the user and opponent. The top of the fortress is like a tent, meeting at the center above the user (shaped like a pyramid.) The Air in the fortress causes pain to anyone not used to cold air, causing wind jutsu used by the user against a non ice user +10 damage due to the chilling effect. The ice used in this jutsu cannot be used to make any jutsu, without causing the entire structure to fall on top of everyone within the fortress. Ice jutsu used inside the arena are colder than usual, causing numbness to limbs that are hit with Ice Jutsu. After four turns, the jutsu falls apart, causing massive chunks of ice to fall on the user and opponent.
    -Can only be used once Per battle
    -The user cannot leave the fortress unless the jutsu is broken.
    -The user is limited to water, Ice, and wind jutsu while the fortress is up, along with ninjutsu, taijutsu, and genjutsu, until three turns after the technique is over.
    ~Approved~
     
         
    Last edited by Scorps; 08-25-2012 at 01:13 PM.

  17. #1367
    Head of D.U.M.B Emperor's Avatar
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    Re: ±±Custom Jutsu Submission±±

    ( Pokébaru, Iku ! ) Pokéball, Go !
    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60

    The Kaguya rears his hand back, as if to throw something, and flings forward three baseball sized bone projectiles, either simultaneously or in succession. These projectiles, upon touching a target or at the user's command, expand suddenly to sizes large enough to swallow humans, and open up and clamp down upon the targets, engulfing them whole if they are small enough. The inside of the ball is spiked. The balls then contract, crushing and stabbing the target simultaneously.
    ~ This technique may be used only once every other turn.
    ~ If the target is larger than human sized ( e.g summons ), the balls merely clamp down on one of its parts that it touched and crush and stab that part. Very lethal if the balls land on the balls, if you get the drift.

    ======

    ( Déjà Fu: Mettani Shiyō Kachiku Sutansu ) Déjà Fu: The Rarely-Used Animal Stances
    Type: Supplementary
    Rank: C
    Range: Short-Long
    Chakra: 15
    Damage: N/A

    The practitioner of Déjà Fu settles his body into one of a few awkward and unique looking stances, thus setting up a memorable image in the opponent's mind. The next time the same stance is repeated, the opponent's mind is placed under a illusion that takes their mind back to the previous occasion when it was used and temporarily confuses them as to the true situation of the battle. The stances are:
    • The Penguin: The practitioner holds his hands straight and near his sides and waddles left and right
    • The Worm: The practitioner lies down and wriggles on the floor backwards and forwards.
    • The Sea Anemone: The practitioner sits down, lifts his hands above his head and waves them about slowly and in little circles.
    • The Ring-Tailed Lemur: The practitioner holds his hands in a position reminiscent of the Egyptians, and thrusts them backwards and forward in a pathetic-looking dance.
    • The Crane Stance from Karate Kid: Taught by old Japanese man named Miyagi, the practitioner balances on one leg, arms held perpendicular to his sides, before overbalancing and falling backwards.
    This technique only counts as one of the three moves per turn the first time it is used. Henceforth, the practitioner can stand in one stance per turn without it counting as a move. The first time a particular stance is used, nothing happens. The second time, the opponent's mind is taken back to the first time it was used. The third time it is taken back to the second timee. The fourth time, it is taken back to the third time. And so on.

    ======

    ( Déjà Fu: Meiwaku Mōtaguchi ) Déjà Fu: Annoying Motormouth
    Type: Supplementary
    Rank: C
    Range: Short-Long
    Chakra: 15 ( +5 per turn )
    Damage: N/A

    The basis of the Art of Witty Banter. The practitioner of Déjà Fu must make some sort of statement very turn once this technique is activated to keep it activated. However, this may not be necessary if he uses further Art of Witty Banter techniques on top of this, depending on the technique. The opponent's mind begins to base its whole concept of the flow of time on the statements of the practitioner. Also, his voice pitched to a frequency set to grate on the opponent's nerves, causes a flinch of pain every time he says something, but no actual damage.
     
         
    Last edited by Emperor; 08-15-2012 at 10:38 AM.

  18. #1368
    Senior Member Darijan's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Fire release: Red Carpet~Katon: Akai Kapeto
    Type:Supplementary
    Rank:C
    Range:Short to long
    Chakra:15(+ 5 to keep active each turn)
    Damage:30 (on contact if touched by opponent no damage to the user)
    Description: The user concentrates fire chakra beneath himself then he makes the tiger hand seal and red flames will start appearing beneath the user lifting him up half a meter above the ground. The user can freely manipulate the flames and move around on them, the carpet can also be used as a shield(doesnt count as a jutsu)and it can defend from one C rank jutsu.
    Restrictions
    -Usable 3 times per battle
    -Can last max 5 turns

    ______________
    ±± Declined ±±
    how can your fire provide enough physical substance to actually support you in the air as a solid?

    Lightning Release: Lightning Cannon~(Rai Kyanon)
    Type:Offensive
    Rank:S
    Range:Short-Long
    Chakra:40
    Damage:80
    Description: The user puts his hands together infront of him and collects lightning chakra in it for a mere second, then he quickly releases the chakra in the form of a bullet spear, the lightning travels at huge speeds, much faster then the chidori sendon, its not a big jutsu but it has a great concentration of power and with the huge speed its very hard to see it.
    Restrictions
    -Usable twice per battle
    -No other lightning in the same turn
    -No S or higher ranked jutsus in the turn in which the jutsu was used and in the turn after
    -Must be sannin rank to be able to use this



    ______________
    ±± Declined ±±
    Similar to existing techniques.

    Fire Release: Heat Wave~Katon: Atsusa Shuuha
    Type:Offensive/Defensive
    Rank:A
    Range:Short-Long
    Chakra:30
    Damage:60 or N/A
    Description: The user acumulates his fire chakra and starts releasing it by thrusting his palms infront of him, but he does not release it in a fire like stlye like usual, he releases a heat wave. The heat starts going trough the air at avarage speed proceeding toward the opponent. If the jutsu gets hit by a fire or water jutsu in the way towards the opponent this happens:
    -The jutsu will collect the heat from the fire jutsu and continue towards the opponent powered up
    -The jutsu evaporates the water and extinquishes because of that only leaving the mist in the air
    Restrictions:
    -Usable 3 times per battle
    -No fire jutsu in the same turn
    -Must be kage rank to use it
    -Must have mastered fire to be able to use it

    ______________
    ±± Declined ±±
    Don't resubmit.
     
         
    Last edited by Scorps; 08-25-2012 at 01:17 PM.

  19. #1369
    Yūsuke's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Doton : Hangurifukku) - Earth Release : Hungry Hooks
    Type : Offensive / Supplementary
    Rank : A
    Range : Short - Long
    Chakra cost : 30
    Damage points : 60
    Description : The user first concentrates his earth chakra around a desired targrt and brings upwards a barrage of swift, quiet, stealthy earthen hooks that comes from both behind, in front, left and right of the enemy so in total, there will be four. Once they get in hold of their target, the hook binds itself, turning into what seems like a single handcuff. At the user's command, he can force the earth to move back, ultimately ripping apart whoever it has caught ahold of.

    Note : Created by -Yusuke-
    Note : Usable five times per battle
    Note : Maximum of four hooks only, though can be reduced
    Note : No earth techniques higher than S-rank to be used in the same turn

    ______________
    ±± Declined ±±
    Similar techniques exist.
     
         
    Last edited by Scorps; 08-25-2012 at 01:18 PM.

  20. #1370
    Yashin's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Drench View Post
    Resumbting all

    (Doton | Mahou Rippoutai) Earth Style | Rubix Cube
    Type: Attack
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage: 80
    Description:The user performs 5 handseals(Snake-Horse-Monkey-Dog-Ram) and then slams both hands onto the ground surface while channeling chakra through the earth.The user will manipulate a large area of the earth around the enemy causing irregular shaped blocks of rock the rise from the ground.These blocks will almost instantaneously fly together to form a large air-tight cube around the enemy sealing them in.The cubes inside walls are laced with chakra and are almost impossible to break with the user able to shift the placement of the irregular earth blocks around to spread the damage along the wide surface area thus stopping any perceivable damage.However from the outside the cube is not so sturdy and is able to be destroyed with a powerfull area of effect lightning attack that must attack all sides of the cube at once.As a final resort the user can perform the ram seal and shout 'kujiku' causing the cube to start to decrease in size untill the user is completely restricted in which stone spikes will pierce the enemy from all sides of the cube.
    -Can be only be used once per battle due to large chakra use
    -No earth moves for one turn
    -Restricted to A rank moves for one turn
    -Can only be used by Drench

    Visual representation


    ~ Declined, almost impossible to break from the inside ? No. ~



    (Ninjutsu | Tsurutsuru Hedoro No Jutsu) Ninjutsu | Slippery Slime Technique
    Type: Attack
    Rank: B
    Range: Mid
    Chakra Cost: 20
    Damage points: 40
    Description: The user will make 2 handseals and will excrete a large wave of slime from his mouth,which is produced naturally by all Axolotls.The slime is a see through color and is a sticky mucus with a paste-like consistency.The wave of mucus will quickly cover the battle field and will reach long range,its extremely slippery making it almost impossible for anyone to walk or even stand on the slime even the user.However,due to their natural coating of the same mucus,Axolotls can stand on the slime.
    Note:
    -Can only use 3 time's per battle
    -Must have Signed Axolotl Contract

    ~ Declined,range says mid but in the description you say long range ~



    (Kchuysei | Kenta) Summoning | Kenta
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage points: N/a
    Description: The user draws blood and wipes it on his tattoo on his wrist,summoning Kenta.This is a large Axolotl about the size of Tsunade's Slug,Kenta has considerable strength and good speed on land and water due to him being a Axolotl.Twice a match he can release a A-rank large blast of sticky liquid that covers the opponent,The liquid will bind anyone who is hit with it to the ground and any of this liquid on the enemy will cause him to move slower as it will weigh them down.The sticky liquid can also be used as the base for other Axolotl moves,If used in union with the users Slippery Slime technique it is almost twice as powerful.Like all Axolotls he can regenerate lost limbs quickly.
    Note:
    -Can only be used once a match
    -Must have Signed Axolotl Contract

    ~ Declined, this is the problem with quoting other unapproved techniques in the description, since I can't approve it now until that one is approved ~



    Resumbting all

    (Doton | Mahou Rippoutai) Earth Style | Rubix Cube
    Type: Attack
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage: 80
    Description:The user performs 5 handseals(Snake-Horse-Monkey-Dog-Ram) and then slams both hands onto the ground surface while channeling chakra through the earth.The user will manipulate a large area of the earth around the enemy causing irregular shaped blocks of rock the rise from the ground.These blocks will almost instantaneously fly together to form a large air-tight cube around the enemy sealing them in.The cubes inside walls are laced with chakra and are almost impossible to break with the user able to shift the placement of the irregular earth blocks around to spread the damage along the wide surface area thus stopping any perceivable damage,therefore the only plausible way to destroy the cube form the inside is using a S rank or above lightning move that will attack all sides at the same time. However from the outside the cube is not so sturdy as the inside and is able to be destroyed with a powerful area of effect A rank or above lightning attack that must attack all sides of the cube at once.As a final resort the user can perform the ram seal and shout 'kujiku' causing the cube to start to decrease in size untill the user is completely restricted in which stone spikes will pierce the enemy from all sides of the cube.
    -Can be only be used once per battle due to large chakra use
    -No earth moves for one turn
    -Restricted to A rank moves for one turn
    -Can only be used by Drench

    Visual representation


    ______________
    ±± Declined ±±
    Any technique that tries to violate the basic elemental weaknesses and strengths is Auto-decline. You may not want people to use Nagashi against this but you'll just have to live with it.

    (Ninjutsu | Tsurutsuru Hedoro No Jutsu) Ninjutsu | Slippery Slime Technique
    Type: Attack
    Rank: B
    Range: Mid
    Chakra Cost: 20
    Damage points: 40
    Description: The user will make 2 handseals and will excrete a large wave of slime from his mouth,which is produced naturally by all Axolotls.The slime is a see through color and is a sticky mucus with a paste-like consistency.The wave of mucus will quickly cover the battle field and will reach mid range,its extremely slippery making it almost impossible for anyone to walk or even stand on the slime even the user.However,due to their natural coating of the same mucus,Axolotls can stand on the slime.
    Note:
    -Can only use 3 time's per battle
    -Must have Signed Axolotl Contract

    ______________
    ±± Declined ±±
    Your summons can exude slime...not you.

    (Kchuysei | Kenta) Summoning | Kenta
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage points: N/a
    Description: The user draws blood and wipes it on his tattoo on his wrist,summoning Kenta.This is a large Axolotl about the size of Tsunade's Slug,Kenta has considerable strength and good speed on land and water due to him being a Axolotl.Twice a match he can release a A-rank large blast of sticky liquid,The liquid will bind anyone who is hit with it to the ground and any of this liquid on the enemy will cause him to move slower as it will weigh them down.The sticky liquid can also be used as the base for other Axolotl moves,If used in union with the users Slippery Slime technique it is almost twice as powerful.Like all Axolotls he can regenerate lost limbs quickly.
    Note:
    -Can only be used once a match
    -Must have Signed Axolotl Contract

    ______________
    ±± Declined ±±
    can't check this until the other tech is approved.
     
         
    Last edited by Scorps; 08-25-2012 at 01:25 PM.

  21. #1371
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Dante.. View Post
    (Fūinjutsu: Fusenmei Fūin) – Sealing Technique: Self Disruption Seal
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage Points: N/A
    Description: This technique is a seal that's printed usually on the back of the user's hand, with the mark of "Disruption" in a large Kanji letter, this is a special seal that has only one purpose, which is to alert the user of foreign chakra in which it enters the user's body, which is basically what activates the seal's ability, This seal has some of the user's own chakra and is connected directly to the user's chakra circularity system, therefore when a foreign chakra enters the user's body, the user's chakra inside the seal is disrupted and when the disruption happens it causes the seal glows in a dark red color and surges of red lightning like surges of light, these surges produce a sound that's familiar by the user as well as the bright glowing light alerting the user that a foreign chakra has entered his body, this is a pretty useful technique since it alerts the user of foreign chakra in which inside his body by his opponent the second the foreign chakra enters the body, which is useful in letting the user know that he is under a genjutsu technique used by his opponent, the only downside to this technique is that if the user used a Cursed Seal, the Seal would glow as well since it's a foreign chakra that's not the user's own, thus the user isn't able to know if he's under a genjutsu whilst the Cursed Seal is activated.
    Note: The Seal glows 3 times per battle.

    ______________
    ~ Declined ~
    Needs one more restriction. Also add on EIG and SM to the CS restriction.
    (Fūinjutsu: Fusenmei Fūin) – Sealing Technique: Self Disruption Seal
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage Points: N/A
    Description: This technique is a seal that's printed usually on the back of the user's hand, with the mark of "Disruption" in a large Kanji letter, this is a special seal that has only one purpose, which is to alert the user of foreign chakra in which it enters the user's body, which is basically what activates the seal's ability, This seal has some of the user's own chakra and is connected directly to the user's chakra circularity system, therefore when a foreign chakra enters the user's body, the user's chakra inside the seal is disrupted and when the disruption happens it causes the seal glows in a dark red color and surges of red lightning like surges of light, these surges produce a sound that's familiar by the user as well as the bright glowing light alerting the user that a foreign chakra has entered his body, this is a pretty useful technique since it alerts the user of foreign chakra in which inside his body by his opponent the second the foreign chakra enters the body, which is useful in letting the user know that he is under a genjutsu technique used by his opponent, the only downside to this technique is that if the user used the Cursed Seal, Sage Mode, Bijuu Techniques or Eight Internal Gates, the Seal would glow as well since it's a foreign chakra that's not the user's own, thus the user isn't able to know if he's under a genjutsu whilst any of the previously mentioned modes are active.
    Note: The Seal glows 3 times per battle.
    Note: No Fūinjutsu techniques A-rank or above the turn the seal activates.

    ______________
    ±± Approved ±±
     
         
    Last edited by Scorps; 08-25-2012 at 01:27 PM.

  22. #1372
    -Haku Yuki-'s Avatar
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    Re: ±±Custom Jutsu Submission±±



    Hyouton: kooried kawa ( ice release: iced shell)
    Typeffensive/supplementary
    Rank:Forbidden
    Range: mid Range
    Chakra:50
    Damage:90
    Description: The user will take a stance crossing his arms over each other like an X focusing his futon and suiton chakra all throughout his body, and will start mixing the chakra into ice he will redo this many times building up more and more ice chakra to the point that the ground itself begins to shake. The users body will begin to become ice itself. finally the user will release all the chakra from inside his body expanding him into a giant block of ice that will trap everything in its path up to mid range, killing what ever is trapped inside it, including the user as he has now become ice itself.
    note: user dies if jutsu is completed.
    note: can even freeze a tailed beast but they won't be killed by it.
    note: ice can't be melted or destroyed, but can be avoided.

    ______________
    ±± Declined ±±
    Oped and makes you lose the match.

    Hyouton: hiebie chi ( Ice release: cold blooded)
    Type:supplementary/defensive
    Rank: S
    Range: Self
    Chakra:30
    Damage:N/A
    Description: The user will focus his futon chakra into his own blood stream and muscle tissue cooling it down to slow his blood flow and calm his heart beat, and freezing his muscle tissue till the point it becomes numb. This will make any injury inflicted on the user hurt much less that he could move as if he wasn't hit and makes it hard to bleed from small puncture wounds or even limb loss. Like the user never was injured to begin with.
    note: can only be used 2 times
    note: lasts 3 turns
    note: user can still feel pain if a bone is broken
    Note: after jutsu wears off user will feel the pain of the hits he's gotten and will freeze up in pain for five seconds.
    note: using fire style ninjutsu will cancel the jutsu, if used by the user.
    note: allows user to take damage and still get up almost not hurt because can't feel the pain, but this does not stop an attack from being able to kill him like say teh user is hit in the heart with lighting it will kill him.

    ______________
    ±± Declined ±±
    This would kill you...
     
         
    Last edited by Scorps; 08-25-2012 at 01:29 PM.

  23. #1373
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    Re: ±±Custom Jutsu Submission±±

    (Raiton: Nagare Raikou Kei)-Lightning Release: Stream Lightning Whip
    Rank: B-Rank
    Type: Offense
    Range: Mid Range
    Chakra: 25
    Damage: 30
    Description:
    The user fully outstretches their arm, extends their index finger and points it at their opponent. The user then begins to concentrate their Raiton chakra into the tip of their finger. When the tip of the user's finger is surrounded by electricity they release it and it becomes a thin stream of lightning like a whip which the user will throw at the enemy in order to bind them. Once bound by the electrical whip it will shock the opponent and you can could pull him towards you.
    Note: Can only be taught by Me and my Rasengan

    (Raiton: Gouzen Hadou)-Lightning Release: Roaring Surge
    Rank: A-Rank
    Type:Offense
    Range: Short-Mid
    Chakra: 40
    Damage: 50
    Description:
    The user will perform the handseals Horse → Ox → Monkey → Bird → Boar Then the user claps his hands together and begins to focus their Raiton chakra into their dominant foot. Once ready the user raises their foot in the air, very quickly slams his foot on the ground releasing a large and thin surge of Lightning which is fifteen feet tall and it gives off a very low pitched roaring sound similar to a lion's roar giving it its name. This moves very fast and from a front view it looks nothing more than a thin line heading straight towards the opponent but from a side view it looks like a very large blue wall moving very fast. If the attack hits the opponent they will be cut deeply along the area that was hit.
    Notes:
    ~Looks like this only on a smaller scale and blue

    ~Can only taught by Me and my Rasengan
    ~Can only be used three times
    ~Someone who has mastered Lightning release can perform this jutsu with just two hand seals Horse and Ox (They still have to clap their hands together)
    ~Both Declined~ Do not Resubmit
     
         
    Last edited by RokuNR; 08-26-2012 at 07:36 PM.

  24. #1374
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    Re: ±±Custom Jutsu Submission±±

    (Kitsune Sennin Modo) - Fox Sage Mode
    Rank: Forbidden
    Type: Supplementary
    Range: Short
    Chakra Cost: 40 (+15 per turn)
    Damage Points: N/A (+15 to Taijutsu, +10 to Ninjutsu)
    Description: The users may enter this mode by infusing Fire chakra with gathered Natural Energy. Upon activation the user will have achieved a physical appearance similar to one of a fox, with almond-shaped eyes, with three whisker-like markings on each cheek similar to Naruto's. His eye bags gain a red pigmentation that extends down on his nose and cheeks, similar to the eyeline of a fox and his eyes turn red. He inherits the natural agility and stealth and speed, thus improving his speed drastically and also his Taijutsu. As the foxes belong to the canidae family they will also have increased hearing and smell. The user will have the other abilities of Sage Mode inherited(sensory, etc.), except cannon Sage Jutsu and Frog-related techniques.
    Notes
    *This mode lasts 5 turns.
    *The user must have had already mastered Sage Mode.
    *The user must be perfectly still upon activation, or he can have a clone hidden which gathers Natural Energy(must be specified at the beginning of a battle)
    *After this mode wears off the user cannot use any S-ranked jutsus the next three turns.
    *Must have signed the Fox Summoning Contract.
    *This technique may only be used once per battle.

    Inspired by Zen's Custom Sage Mode CJ, which also made it possible for me to submit such a thing.


    (Senpo: Biyoku Kuchiyose no Jutsu) - Sage Arts: Tail Summoning Technique
    Rank: S
    Range: Short-Mid
    Type: Supplementary
    Range: Short
    Chakra Cost: 40 (+5 per turn active)
    Damage Points: N/A (+5 to fire techniques, all Fire techniques may be used with only one handseal)
    Description: The user uses his Fire Chakra and Natural Energy to mould a tail made out of Fire. This tail can be used for both defense and offense. As it is infused with Natural Energy, it has a higher resistance to Water and Fire, being resilient up to C-rank, respectively up to B-rank. The tail is approx. 2 meters and is large enough to completely cover the user upon command, protecting him from physical(Taijutsu, not weapons) and the forementioned elements. The user is also able to shoot out Fire techniques out of the tail, only by performing the Tiger handseal(no techs above A-rank).
    Notes
    *This jutsu lasts 3 turns and reduces the duration of Sage Mode by 1 turn.
    *It may be used once per battle.
    *Must be in Sage Mode upon activation.
    ~Declined~ Do Not Resubmit. No Custom Sage Modes.
     
         
    Last edited by RokuNR; 08-26-2012 at 07:54 PM.

  25. #1375
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    indirection"
     

    Re: ±±Custom Jutsu Submission±±

    Kaze hatsubai-bi: Yasei no kaze no kaiten|Wind Release:Wild Wind Rotation
    Type: Defensive
    Rank: S
    Range: Short
    Chakra: 40
    Damage:N/A
    Description: The user performs the Horse and Snake handseals and gather a large amount of wind chakra all throughout their body. Then, the user sends all the wind chakra they have into the palm of their hand. Next, the user forms a small orb of rotating air in the palm of their hand. The user sends more and more chakra into the orb until it is spinning at 9000 rpm. The user will then smash the orb into the ground below them and it will expand into a tornado like dome around the user which will redirect and slash anything it comes in contact with. as time progresses the dome with progressively become slower. At about 7 seconds the orb wont be moving fast to redirect large objects. At 10 seconds the orb wont be ale to redirect at all.
    -Can only be used/taught by Shade Dracova
    -Can only be used twice a match
    -Must have fully mastered Fuuton
    -If not held firmly in their palm the orb will cause the user to fracture their wrist and hand
    ~Declined~ Similar Techniques Exist

    Kasai/ chikyū hatsubai-bi: Kikkuofu!|Fire/Earth Release: Kick Off!
    Type: Offensive
    Rank: S
    Range: Long
    Chakra: 40
    Damage: 80
    Description: The user will get in a normal fighting position. Then, the user channels chakra into their front and back legs. The user quickly converts the chakra in their front leg into earth chakra and stomps of the ground releasing the earth chakra into the ground which kickd up a giant boulder into the air in front of them. The user then spins 180 degrees as he is converting the chakra in his back leg into fire chakra. In a fluid motion the user spin kicks the boulder with his back leg and releases fire from his heel which shrouds the boulder in fire and launches it off at the opponent. the technique can be used to break down defenses and comparable to a meteorite due to the way it rains down upon the opponent.
    -Can only be taught/used by Shade Dracova
    -Must have mastered Taijutsu due to the large amount of leg strength it takes
    -Can only be used once a match
    -Counts as two moves due to the exhausting it is to perform this technique.
    -Must have mastered both Doton and Katon
    ~Declined~ Decent technique. It doesn't need to be S-rank, though.
     
         
    Last edited by RokuNR; 08-26-2012 at 07:52 PM.

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