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  1. #1476
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by kokubungi Huygamaki View Post
    Name: Beast Transformation: Crescent Wolf Katana [kemono ka : kuresentourufukatana]
    Rank: B
    Type: Supplementary
    Range: N/A
    Chakra Cost: 20
    Damage Points: N/A
    Description: A Combination Transformation where a beast clone becomes a katana
    It is a specialty of the Inuzuka clan members that have a special blood lineage of ninken.
    The owner of the ninken molds there chakra and focus it into his/her ninkens clone, while doing this they imagine the image of a katana that has a chain that is about 4 feet in length.
    He then performs 3 hand seals that are Dragon -> Snake -> Ox, after doing these hand signs his or her ninken clone will turn into a katana that is as hard as adimantium and verys in color (Color depends on the color of the ninken) the ninkens head becomes the tip of the blade, while the ninken clones k-9 teeth become the the sharp side of the blade and there spine stretches to becomes the chain, hilt, and dull side of the blade.
    Furthermore, using any of the inuzuka techniques that revolve around spinning gives birth to an extraordinary power of destruction. Even thought this is your ninkens clone becoming a sword you are able to imbue Fire and Lightning Natured Chakra only into it.
    NOTE:All Fire and lightning chakra that is imbued and shot at the enemy is in a low compressed form and is only c-ranked
    NOTE:When a Fire or lightning Jutsu is fired at you (B-ranked and below), you can harvest the jutsu into the blade and re-direct it back to the enemy as lower ranked jutsu (ie; If lightning and Fire Jutsu is B-ranked, You re-direct it back as C-ranked jutsu, etc. etc.)
    NOTE:You can only use the ability to re-direct fire and lightning jutsus 5 times through out the match
    NOTE:The Chain can stores up to 7% of your lightning and fire chakra per 2 turns
    NOTE:After 2 turns you can imbue the blade with the lightning and fire chakra and shoot it at the enemy (d-ranked), if you wait 4 turns to imbue the blade with lightning and fire chakra it then becomes c-ranked
    NOTE:Each time you shoot your imbued chakra at the enemy it counts as a move
    NOTE:Must have a ninken to use this technique
    NOTE:Must be a member of the Inuzuka Clan.
    NOTE:Can only be taught by myself

    ______________
    ±± Declined ±±
    Simplify and reword the description to a more readable manner.
    Name: Beast Transformation: Crescent Wolf Katana [kemono ka : kuresentourufukatana]
    Rank: B
    Type: Supplementary
    Range: N/A
    Chakra Cost: 20
    Damage Points: N/A
    Description: A Combination Transformation where a beast clone becomes a katana. It is a specialty of the Inuzuka clan members that have a special blood lineage of ninken. The owner of the ninken molds there chakra and focus it into his/her ninkens clone, while doing this they imagine the image of a katana that has a chain that is about 4 feet in length. He then performs 3 hand seals that are Dragon -> Snake -> Ox, after doing these hand signs his or her ninken clone will turn into a katana that is as hard as adimantium and verys in color (Color depends on the color of the ninken) Furthermore, using any of the inuzuka techniques that revolve around spinning gives birth to an extraordinary power of destruction.

    Note: Can imbue the sword with lightning and fire chakra only.
    NOTE:All Fire and lightning chakra that is imbued and shot at the enemy is in a low compressed form and is only c-ranked
    NOTE:When a Fire or lightning Jutsu is fired at you (B-ranked and below), you can harvest the jutsu into the blade and re-direct it back to the enemy as lower ranked jutsu (ie; If lightning and Fire Jutsu is B-ranked, You re-direct it back as C-ranked jutsu, etc. etc.)
    NOTE:You can only use the ability to re-direct fire and lightning jutsus 4 times through out the match
    NOTE:The Chain can stores up to 7% of your lightning and fire chakra per 2 turns
    NOTE:After 2 turns you can imbue the blade with the lightning and fire chakra and shoot it at the enemy (d-ranked), if you wait 4 turns to imbue the blade with lightning and fire chakra it then becomes c-ranked
    NOTE:Each time you shoot your imbued chakra at the enemy it counts as a move
    NOTE: Must have a ninken to use this technique and you must be a member of the Inuzuka Clan.
    NOTE:Can only be taught by myself.

    I deleted the useless discription of the ninkens transformation, made the re-directing times 4 instead of 5. also i added the description about adding lightning and fire chakra into the restrictions instead of the descriptions area.

    ______________
    ±± Declined ±±
    Adamantium is a fictional metal from Marvel Universe. Ninken Clone? How can you expect something to be approved if you don't understand its principles yourself?
     
         
    Last edited by Scorps; 09-14-2012 at 08:38 PM.

  2. #1477
    Azazel's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Hazama View Post
    Old
    Ototon: Kyōmei sonikkubūmu (Sound Release: Resonating Sonic Boom)
    Type: Attack/Supplementary
    Rank: A
    Range: Short - Mid
    Chakra: 30
    Damage: 60
    Description: The user charges sound chakra into each of their arms while stretching their arms out wide. They then simultaneously swing both arms inwards across their chest sending forth two bursts of sound waves from their arms. One of the sound Waves resonate at a pitch and frequency to shatter any object into pieces before it comes into contact with the two sound waves. The first sound wave will dissipate as soon as the object in question shatters. The Second sound wave emits a loud noise that will shatter the eardrums of anyone in hearing distance other than the user causing extreme pain and forcing them to raise their hands to their ears to block the pain.
    Note: This technique happens extremely quickly.
    Note: The first sound wave can only shatter anything other than Fire/Lightning/Wind as long as it has a physical mass (Works against Earth/Water/Metals/Crystals/Ice/Lava/etc) of S Rank and below.
    Note: Can only be used once ever 3 turns.
    ~Declined~ It's a bit too strong for an A-rank technique. I would suggest changing the first wave's shattering capability to anything physical of A-rank and below. S rank is too much.

    Quote Originally Posted by Hazama View Post
    Hojōjutsu - Taitorōpusaikuron (Hidden Rope Art - Tight-Rope Cyclone)
    Type: Attack/Defense
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60 (+5 Elemental Chakra)
    Description: The user extends 5 meters of hidden rope out from both of their sleeves and charges it with chakra (pure or elemental) while spinning extremely quickly, creating a large cyclone. Each rope that extends out of the user's arm has a knot on the end of it with which the user charges pure or an elemental chakra into it. The ropes come out of the tornado and can attack multiple enemies without warning like a whip. These are two separate ropes, their speed gives off the impression as if their are more.
    *Grandmasters can charge any elemental technique they know.
    *Masters can only charge the element aligned with their village.
    *Iwa/Earth, Kiri/Water, Kumo/Lightning, Konoha/Fire, Suna/Wind
    Note: Can only be used 3 times per battle.
    Note: Must wait 2 turns to use A Ranked and above Hojōjutsu.

    ______________
    ±± Declined ±±
    Bolded restriction makes no sense in the context. Rest seems fine.

    See Hojojutsu /Nawajutsu approval
    Ototon: Kyōmei sonikkubūmu (Sound Release: Resonating Sonic Boom)
    Type: Attack/Supplementary
    Rank: A
    Range: Short - Mid
    Chakra: 30
    Damage: 60
    Description: The user charges sound chakra into each of their arms while stretching their arms out wide. They then simultaneously swing both arms inwards across their chest sending forth two bursts of sound waves from their arms. One of the sound Waves resonate at a pitch and frequency to shatter any object into pieces before it comes into contact with the two sound waves. The first sound wave will dissipate as soon as the object in question shatters. The Second sound wave emits a loud noise that will damage the enemy's inner ears, causing loss of balance and pain.

    Note: This technique happens extremely quickly.
    Note: The first sound wave can only shatter anything other than Fire/Lightning/Wind as long as it has a physical mass (Works against Earth/Water/Metals/Crystals/Ice/Lava/etc) of A Rank and below.
    Note: Can only be used once ever 3 turns.
    Note: The ripple effect in the air, caused by the Sound Waves is visible, although extremely fast.

    ______________
    ±± Approved ±±
    Added the bolded parts.

    *Changed from S to A Rank as suggested and added the other bold to emphasize that this is still an attack.*

    Hojōjutsu - Taitorōpusaikuron (Hidden Rope Art - Tight-Rope Cyclone)
    Type: Attack/Defense
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60 (+5 Elemental Chakra)
    Description: The user extends 5 meters of hidden rope out from both of their sleeves and charges it with chakra (pure or elemental) while spinning them extremely quickly, creating a large cyclone. Each rope that extends out of the user's arm has a knot on the end of it with which the user charges pure or an elemental chakra into it. The ropes come out of the tornado and can attack multiple enemies without warning like a whip. These are two separate ropes, their speed gives off the impression as if their are more.
    *Grandmasters can charge any one of the basic 5 elemental chakras they know.
    *Masters can only charge the element aligned with their village.
    *Iwa/Earth, Kiri/Water, Kumo/Lightning, Konoha/Fire, Suna/Wind
    Note: Can only be used 3 times per battle.
    Note: Must wait 2 turns to use A Ranked and above Hojōjutsu.

    ______________
    ±± Approved ±±


    *Took out the word technique *

    New

    Suiton: Bāmyūda· Toraianguru (Water Release: Bermuda Triangle)
    Type: Supplementary/Attack
    Rank: S
    Range: Mid - Long
    Chakra: 40
    Damage: 80
    Description: The user performs 3 handseals while syphoning all the water inside the earth (out of plants, roots etc) also drawing down all the water around the battlefield (dispersed or not) as well as the moisture in the air and gathers it beneath their opponent in the form of a triangle. Fashioned after the idea of Earth Style: Antlion and Swamp of the underworld, the user causes a violently swirling whirlpool and uses this technique to draw in objects (especially large ones) and suck them in deep below the ground (30 meters) to drown or stay under the earth. The larger the objects, the more difficult it is for them to escape the pull of the triangle. The pulling of the moisture from the air creates a vacuum like effect between the Bermuda and the sky, causing objects, even summons and people, within the triangle that are in the air to get pulled downwards. The triangle is an equilateral triangle, 5 meters on each side.
    Note: Can only be used 3 times per battle.
    Note: No water techniques above A Ranked in the same turn.
    Note: No water techniques above B Ranked in the next turn.
    Note: The Triangle cannot be used as a water source by the opponent while it maintains the user's chakra.
    Note: Bermuda Triangle lasts for 2 turns before losing the user's chakra and becoming a water source for all to use.

    ______________
    ±± Declined ±±
    Oped.
     
         
    Last edited by Scorps; 09-17-2012 at 07:23 PM.

  3. #1478
    black uchiha's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Konchū sutairu: Toroinomokuba) Insect Style: Trojan Horse
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user sends some of his insects through the ground to attack the opponent from below, this is unknown by the opponent. The user also sends out 2 small swarms of bugs that attack and distract the opponent from the threat below. The swarms fly around very quickly (at speeds akin to that of hummingbirds) and the swarm below covers a 10 ft radius, engulfs the target draining their chakra rapidly and engage on users command.

    - Can only use 4 times per battle
    - If used with acid breed the bugs release acid and burn the target after a few seconds upon contact
    - Dojutsu can see underground insects
    - Can only be taught by Black Uchiha

    ______________
    ±± Approved ±±



    (Ibeido: Ninja taiken) Evade: Ninja Experience
    Type: Supplementary/Defense
    Rank: E
    Range: Close/self
    Chakra: 5
    Damage: N/A
    Description: The user, uses basic ninja training and the experience they have gained over the course of their ninja career to dodge direct attacks with minimum effort. They achieve this by using chakra to increase speed or contorting and flipping their body to achieve the effect without hindering the user.

    - Only works on direct small scaled attacks and always within reason (spikes,lightning spear, small fireballs...etc)
    - Doesn't work mid-air
    - Can only be taught by Black Uchiha

    ______________
    ±± Approved ±±
    *

    (Konchū sutairu: Sansei ame) Insect Style: Acid Rain
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user sends a massive swarm of acid bugs into the sky; long range from the ground, where they begin to excrete droplets of acid that fall down on the enemies under them. The acid severely burns the skin and gets into the eyes of the opponent blinding them.(1 turn after it stops)

    - Can only use 3 times per battle
    - Last until dispelled or bugs die
    - Blindness can be blocked by eye protection sunglasses, goggles...etc
    - No S-rank bug techs in the same move
    - Must have acid bugs
    - Can be used in conjunction with bug techs

    ______________
    ±± Declined ±±
    Don't resubmit. While your bugs may have some acidic properties, you can't make acid manipulating techs as those pertain to a CE.
     
         
    Last edited by Scorps; 09-17-2012 at 07:33 PM.

  4. #1479

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    Re: ±±Custom Jutsu Submission±±

    I will be dropping the weapon in the first quote. Here is where it was approved------> http://narutobase.net/forums/showpos...postcount=5631

    -Snake Tail (Hebi No O)
    Rank: S
    Type: Weapon
    Range: Short-Mid
    Chakra Cost: N/A
    Damage Points: N/A
    Description: Hebi No O(Short version:Hebi) was after Dei Dei made is stretchable scarf. He made this sword whip out of the same material just more stronger. Hebi is a 6-part segmented blade; each segment is wider than the one preceding it from the hilt with 2 pick-like protrusions on the front and back of each segment, with the ones on the front much longer than the ones at the back. The segments are connected by a stretchable thread that is a very strong material, making Hebi more useful as a whip than an actual sword, though it can serve as a regular sword just as easily, thanks to Dei Dei swordsmanship. Hebi's guard and handle remain the same as a normal katana. While Hebi can be stretched to incredible lengths in its whip form, Dei Dei has a limit of three consecutive attacks before having to bring the segments of Hebi back together for recovery -which makes him fairly vulnerable during this time interval. To make up for this, Dei Dei has to have a plan ahead of time. It is also wrapped in bandages when not in use and the bandages is attached on the hilt which acts on the user will.

    -Mid range is the limit it can reach
    -It can be used three times back to back when it is stretched out. After the third use it has to retract to recover for one turn.
    -Only used by Dei Dei




    (This sword just acts the same as in Bleach but without it going to long range.)

    Dropping this http://www.narutobase.net/forums/showpost.php?p=4318676&postcount=4663] weapon[/url] for the one above if it gets approved.

    I took out the bold part the mod had bolded. It really didn't mean anything but oh well it is out now.

    ±± Approved ±± Yeah it did actually. It meant you could grow your sword segments almost without limit. lol
    Quote Originally Posted by Solf J. Kimblee View Post
    Here is the previous/current weapon in the quote, I have and will dropping for the one below if it gets approved.



    Hornet (Suzumebachi)
    Rank: S
    Type: Weapon
    Range: Short-Mid
    Chakra Cost: N/A
    Damage Points: N/A
    Description: During Solf j. Kimblee's time trying to find a perfect fighting style, he started thinking of another unique weapon no one has just like his Chakra Bearers and Snake Tail. He has finally got tired of his Snake Tail and started think of something that is small. He came up with a chakra metal weapon that can block and attack. He made a stinger like blade on his middle right finger and gauntlet that has a small chain link to the stinger like blade. The blade is twice as long as Solf's normal length of his middle finger. Solf can use his stinger like blade and gauntlet to block incoming attacks like kunias, shurikens, needles, swords, scythes, and daggers. Solf can channel chakra through the blade and gauntlet and point at the opponent. Once pointed at the opponent, the pointed is placed into an illuision where he/she see Solf running at he/she and brings the blade backwards and releases a slash towards the opponent. In reality, the opponent is paraylsis. This is one of the abilities of Suzeumebachi(Suze). The next and final ability of Suze is that it can be used in a way to seal things into it. Suze has a three special seals on it that allows the user to use them as a way to seal in elements. The user points their stinger like blade at whatever the element they want to seal and release chakra out in the shape of a butterfly which is called Hornet's Crest. The butterfly shape absorbs the chakra and the stinger like blade absorbs the butterfly and it travels back into the gauntlet where one of the three seals are and appears in the same shape as the Hornet's Crest.
    -The genjutsu counts as one of the three moves per turn
    -The sealing jutsu that Suze uses is ( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method but Suze uses it in a dfferent way which is without the scrolls but +10 chakra to use the sealing.
    -The genjutsu Suze uses is short to mid range, B rank, and 20 chakra points
    -Suze is indestructible but can't cut through everything.
    -Only used by Solf J. Kimblee since this is his CW

    ~ What can it cut through ? ~

    Hornet (Suzumebachi)
    Rank: S
    Type: Weapon
    Range: Short-Mid
    Chakra Cost: N/A
    Damage Points: N/A
    Description: During Solf j. Kimblee's time trying to find a perfect fighting style, he started thinking of another unique weapon no one has just like his Chakra Bearers and Snake Tail. He has finally got tired of his Snake Tail and started think of something that is small. He came up with a chakra metal weapon that can block and attack. He made a stinger like blade on his middle right finger and gauntlet that has a small chain link to the stinger like blade. The blade is twice as long as Solf's normal length of his middle finger. Solf can use his stinger like blade and gauntlet to block incoming attacks like kunias, shurikens, needles, swords, scythes, and daggers. Solf can channel chakra through the blade and gauntlet and point at the opponent and does a cutting motion with the blade his neck telling what he will do the opponent. Once pointed at the opponent and does the cutting motion, the opponent is placed into an illuision where he/she see Solf running at he/she and brings the blade backwards and releases a slash towards the opponent. In reality, the opponent is paraylsis. This is one of the abilities of Suzeumebachi(Suze). The next and final ability of Suze is that it can be used in a way to seal things into it. Suze has a three special seals on it that allows the user to use them as a way to seal in elements. The user points their stinger like blade at whatever the element they want to seal and release chakra out in the shape of a butterfly which is called Hornet's Crest. The butterfly shape absorbs the chakra and the stinger like blade absorbs the butterfly and it travels back into the gauntlet where one of the three seals are and appears in the same shape as the Hornet's Crest.
    -The genjutsu counts as one of the three moves per turn
    -The sealing jutsu that Suze uses is ( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method but Suze uses it in a dfferent way which is without the scrolls but +10 chakra to use the sealing.
    -The genjutsu Suze uses is short to mid range, A rank, and 40 chakra points
    -Suze is indestructible but can't cut through everything. It can cut through weapons but Suze must be channeled with chakra and the other must not be channeled with chakara. If so the weapons will just block each other unless with elemental chakra then the strength and weakness comes into play.
    -The opponent is paralysis for one turn
    -The genjutsu is only used four times per battle

    -Only used by Solf J. Kimblee since this is his CW


    ~Leaving for Emperor or Scorps~

    ______________
    ±± Declined ±±
    Ok, the illusion is too oped because it lacks restrictions and can be done too "freely" specially since he's left paralyzed. The sealing part has been done countless times before in other weapons with the absorbing elements abilities.
     
         
    Last edited by Scorps; 09-19-2012 at 07:10 PM. Reason: almost forgot about the bolding

  5. #1480
    Shade Dracova's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Shade Dracova View Post
    Kaze hatsubai-bi: Yasei no kaze no kaiten|Wind Release:Wild Wind Rotation
    Type: Defensive
    Rank: S
    Range: Short
    Chakra: 40
    Damage:N/A
    Description: The user performs the Horse and Snake handseals and gather a large amount of wind chakra all throughout their body. Then, the user sends all the wind chakra they have into the palm of their hand. Next, the user forms a small orb of rotating air in the palm of their hand. The user sends more and more chakra into the orb until it is spinning at 9000 rpm. The user will then smash the orb into the ground below them and it will expand into a tornado like dome around the user which will redirect and slash anything it comes in contact with. as time progresses the dome with progressively become slower. At about 7 seconds the orb wont be moving fast to redirect large objects. At 10 seconds the orb wont be ale to redirect at all.
    -Can only be used/taught by Shade Dracova
    -Can only be used twice a match
    -Must have fully mastered Fuuton
    -If not held firmly in their palm the orb will cause the user to fracture their wrist and hand
    ~Declined~ Similar Techniques Exist

    Kasai/ chikyū hatsubai-bi: Kikkuofu!|Fire/Earth Release: Kick Off!
    Type: Offensive
    Rank: S
    Range: Long
    Chakra: 40
    Damage: 80
    Description: The user will get in a normal fighting position. Then, the user channels chakra into their front and back legs. The user quickly converts the chakra in their front leg into earth chakra and stomps of the ground releasing the earth chakra into the ground which kickd up a giant boulder into the air in front of them. The user then spins 180 degrees as he is converting the chakra in his back leg into fire chakra. In a fluid motion the user spin kicks the boulder with his back leg and releases fire from his heel which shrouds the boulder in fire and launches it off at the opponent. the technique can be used to break down defenses and comparable to a meteorite due to the way it rains down upon the opponent.
    -Can only be taught/used by Shade Dracova
    -Must have mastered Taijutsu due to the large amount of leg strength it takes
    -Can only be used once a match
    -Counts as two moves due to the exhausting it is to perform this technique.
    -Must have mastered both Doton and Katon
    ~Declined~ Decent technique. It doesn't need to be S-rank, though.
    Kasai/ chikyū hatsubai-bi: Kikkuofu!|Fire/Earth Release: Kick Off!
    Type: Offensive
    Rank: A
    Range: Long
    Chakra: 30
    Damage: 60
    Description: The user will get in a normal fighting position. Then, the user channels chakra into their front and back legs. The user quickly converts the chakra in their front leg into earth chakra and stomps of the ground releasing the earth chakra into the ground which kickd up a giant boulder into the air in front of them. The user then spins 180 degrees as he is converting the chakra in his back leg into fire chakra. In a fluid motion the user spin kicks the boulder with his back leg and releases fire from his heel which shrouds the boulder in fire and launches it off at the opponent. the technique can be used to break down defenses and comparable to a meteorite due to the way it rains down upon the opponent.
    -Can only be taught/used by Shade Dracova
    -Must have mastered Taijutsu due to the large amount of leg strength it takes
    -Can only be used once a match
    -Counts as two moves due to the exhausting it is to perform this technique.
    -Must have mastered both Doton and Katon
    ~Approved~

    Ninja no geijutsu: Seinaru hen'yō 3 heddo 6 āmu-shin sutējizero|Ninja Art: Holy Transformation 3 Head 6 Arm God Stage Zero
    Type: Supplementary
    Rank: S
    Range: Mid
    Chakra: 40
    Damage: N/A
    Description:The user sits on the ground and prays to the god called Heddoamu. By doing this the user is projecting a fake god in which he has faith in. The user believes that if he has faith in the god he is invincible. The user then claims to have taken the form of the god by compressing large amounts of chakra in 4 different areas on their back. By compressing the chakra the user can harden it, making the chakra into a physical substance. Using chakra manipulation the user will then shape the chakra into 4 tendrils of chakra which shoot out his/her back. The tendrils can be manipulated to an extent. The user can freely change the tendrils into hands and the other way around. In reality, the proclaimed god has nothing to do with this technique. It is purely the user's doing. The god is just the source of confidence and inspiration for the mode.
    -Can only be taught/used by Shade Dracova
    -Stays active for 5 turns
    - No elemental jutsu while in this mode
    -The hands can be used for other taijutsu
    -Can only be used once per match
    -Due to the extreme amounts of chakra compression needed to make the tendrils/arms dense enough the user can only perform 1 jutsu the turn after this mode is deactivated.
    ~Declined~ The false god thing is extraneous. Also, what do these tendrils do specifically?

    Kuchiyose no jutsu: Kāmusongu kāmuuindo|Summoning Technique: Kāmusongu The Calm Wind
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description:The user will draw blood, perform a line of several handseals then he or she will thrust their arm downwards and Kāmusongu The Calm Wind will appear. Kāmusongu meaning calm song is a powerful Red Cardinal from Aries. He has a black bill, black face and a vibrant red body like most male cardinals. He can fly at speeds up to 52mph. He is ruffly the size of two normal hummer automobiles side to side which is twice a big as a female. Naki can use any wind technique's up to A rank that doesn't require any handseals. Once per battle, Kāmusongu can also release a genjutsu through him singing which would make all targets drowsy and calm. If the song is sung continuously without the enemy stopping him they will fall asleep.
    *Must have signed Red Cardinal Contract*
    *Can only be summoned twice*
    *When summoned she last for 3 turns in total*
    *The genjutsu technique cost an additional 60 chakra from her summoner plus it counts as a move*
    *Summoning him counts as a move also*
    *The summoner will be dizzy after she is dispersed*
    ~Approved~ Limited Song

    Summoning Animal: Red Cardinals
    Scroll Owner: Shade Dracova
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: Naki Tori, Kāmusongu

    I do own the Red Cardinal contract. It is proven in the approved summoning contract thread.
     
         
    Last edited by RokuNR; 09-18-2012 at 07:45 PM.

  6. #1481
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    Re: ±±Custom Jutsu Submission±±

    (Suna katana)- Sand blade
    Rank: C Rank
    Type: Supplementary
    Range: Short
    Chakra: 15
    Damage: N/A
    Description: A simple technique where the user instantly creates an extremely detailed *weapon created out of sand. The weapons range from 1 sword to a gauntlet. The user can change the density and weapon at will. The detail make it look like a real weapon only sandy colored. This technique is limited to the users imaginations.*

    ______________
    ±± Approved ±±


    (Sabaku zetsubo)- Desert of despair
    Rank: A Rank
    Type: Supplementary
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: This technique is a more advanced version of the sand hail technique. Instead of making all the sand spread throughout the entire battlefield, they amass it into one, ginarmous and extremley dense boulder that is summoned a dozen meters above the targets head that comes down from above and crushes whatever is beneath it.
    Note: Only usable twice per battle
    Note: No sand techniques in the previous turn
    Note: Can only be used by gaara

    ______________
    ±± Declined ±±
    Similar techniques exist.

    (Suna seki)- Sand pillar
    Rank: C Rank
    Type: Supplementary
    Range: Short-Long
    Chakra: 20
    Damage: 40
    Description: The user must have sent sand underground beforehand. The user will cause a dense and fast pillar of sand to rise from the ground. It doesnt make any vibrations when it forms. This is manily used to propel himself high into the air by rapidly creating an sand stalagmite at his feet which launches him into the air much like a powerful springboard, allowing him to achieve greater height and distance. The pillar makes no noise or vibation.

    ______________
    ±± Declined ±±
    Similar to existing technique.
     
         
    Last edited by Scorps; 09-19-2012 at 07:14 PM.

  7. #1482
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    Re: ±±Custom Jutsu Submission±±

    (Suiton: Shifutomisuto) Water release: Shifting Mists
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra: 20
    Damage: N/A
    Description: The user spreads chakra throughout the air, and takes control of the mist in the area. The user can move the mist as he pleases, dispersing it over an area, or creating an extremely dense misty area.
    Note: Can only manipulate natural mist
    Note: The manipulated mist stays in the moved area until acted upon by another outside force

    ______________
    ±± Declined ±±
    dense misty area? natural mist? These expressions are just too broad and unspecific.
     
         
    Last edited by Scorps; 09-14-2012 at 08:40 PM.

  8. #1483
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    Re: ±±Custom Jutsu Submission±±

    Hirashin No Jutsu : Buntai Shikkaku|Flying Thunder God : Platoon Elimination
    Type: Offensive
    Rank: Forbidden
    Range: Short-Long
    Chakra: 60
    Damage: 120
    Description: Minato through use of his FTG seal, Will teleport between seals within a 3 meter radius, At blistering speeds, He is able to peform multiple kunai slashes or freeform movements during these teleportations, This allows him to effectively live up to his moniker, Use of this technique causes excessive strain on his mental capacity's leaving him drained and unable to react quickly for 2 turns, This also exhausts his body meaning he can't peform B rank or above tai for 4 turns.
    -Can only be used once a match, Also a maximum of seven teleportations may be made, Only between kunai spaced 3 meters or less apart.
    -Counts as three moves due to how exhausting it is to perform this technique.
    -May only be used by ReXii

    ^Inspired by the usage of FTG shown during Kakashi Gaiden, Where Minato eliminated an entire platoon of people in one go.

    ______________
    ±± Declined ±±
    Don't resubmit. Not only is this oped as its not a forbidden rank nor do you even follow proper template.

    (Hirashin No Yoroi) Armor Of The Flying Thunder God
    Rank: S
    Type: Armor
    Range: Short
    Chakra Cost: N/A (-20 upon donning the armor, To activate Receptors)
    Damage Points: N/A
    Description: The armor of the flying thunder god, First created by Minato after noticing his former sensei and kage Tobirama's sword of the thunder god, Created as a natural buffing and defensive armor for minato, The suit contains hundreds of tiny chakra receptors, Allowing him to store his chakra the entire time he wears it, Releasing it in a sudden burst allows him to attain a speed comparable to that of the canon technique yellow flash speed burst, Additionally the armor provides as protection from any airborne techniques, Anything lacking tangibility, It can only be shattered or pierced via blunt force impact, Or any sharp chakra, This helps against poisonous gas or corrosives, The poison is blocked from the air due to filters in the mask allowing him to breathe safely, Similar to the samurai's.
    -Speed burst may be used thrice, One time every three turns.-
    -Armor blocks up to C rank tai and ken-
    -May only be worn by ReXii-



    ^ The style of the armor worn

    ______________
    ±± Declined ±±
    Don't resubmit. Embarrassing.
     
         
    Last edited by Scorps; 09-14-2012 at 08:41 PM.

  9. #1484
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Shinta View Post
    (Yoton: Baisuu Yougan Joushi) - Lava Release: Multiple Lava Arms
    Type: Defensive/Offensive
    Rank: S
    Range: Short - Mid Range
    Chakra: 40
    Damage: 80
    Description: By first performing the Dragon → Bird → Horse → Snake hand seals while gathering a large amount of lava chakra, the user will send it into the ground around them through their feet forming a circle, with a diameter wider than that of the user with outstretched arms, of lava around them. From this circle of lava seven arms of lava rise up 2 meters into the air that continually swirl around the user within the circle of lava. When the user is attacked these arms will move to defend the user at the cost of the arms. The arms can also be used to attack an opponent at the cost of two arms. The arms are controlled by the user at all times to keep the lava flowing and the arms moving properly. When arms are sacrificed to attack the rank of the remaining arms decreases by one.
    Notes:
    - The user can not move from the where they performed the jutsu until it is cancelled or has run its course.
    - No other Lava jutsu for the rest of the turn and no other Lava jutsu over B-rank on the next (other than this one if used to attack). No Fire or Earth jutsu on the turn after use.
    - Only two jutsus can be used while this jutsu is active.
    - The Jutsu lasts three turns.
    - If the arms are used to attack the jutsu must be posted again taking up one of the two remaining spots and can only be done once.
    - Being pure lava the arms can block any taijutsu that the user can visually track.
    - Can only be taught by Shinta.

    ______________
    ±± Approved ±±
    Updating the above.

    (Yoton: Baisuu Yougan Joushi) - Lava Release: Multiple Lava Arms
    Type: Defensive/Offensive
    Rank: S
    Range: Short - Mid Range
    Chakra: 40
    Damage: 80
    Description: By first performing the Dragon → Bird → Horse → Snake hand seals while gathering a large amount of lava chakra, the user will send it into the ground around them through their feet forming a circle, with a diameter wider than that of the user with outstretched arms, of lava around them. From this circle of lava seven arms of lava rise up 2 meters into the air that continually swirl around the user within the circle of lava. When the user is attacked these arms will move to defend the user at the cost of the arms (expanded upon in the notes). The arms can also be used to attack an opponent at the cost of two arms. The arms are controlled by the user at all times to keep the lava flowing and the arms moving properly. When arms are sacrificed to attack the rank of the remaining arms decreases by one.
    Notes:
    - The user can not move from the where they performed the jutsu until it is cancelled or has run its course.
    - No other Lava jutsu for the rest of the turn and no other Lava jutsu over B-rank on the next (other than this one if used to attack). No Fire or Earth jutsu on the turn after use.
    - Only two jutsus can be used while this jutsu is active.
    - The Jutsu lasts three turns.
    - If the arms are used to attack the jutsu must be posted again taking up one of the two remaining spots and can only be done once for each use of the jutsu.
    - Being pure lava the arms can block any taijutsu that the user can visually track.
    - Can only be taught by Shinta.
    - When blocking attacks neutral against lava: No arms lost for C-rank and under attacks, 1 arm when blocking B-rank attacks, 2 arms when blocking A-rank attacks, all arms when blocking S-rank attacks
    - When blocking attacks that lava is weak against: None for D-ranks, 1 arm for C-rank attacks, three arms for B-rank attacks, all arms for A-rank technique, provides no protection against S-rank
    - When blocking attacks that lava is strong against: No arms lost when blocking B-rank and under attacks, 1 arm for A-rank attacks and two arms when blocking S-rank attacks.


    ______________
    ±± Declined ±±
    Keep the original.
    ____________________


    (Genjutsu: Yōgan no Ie) - Illusionary Technique: House of Lava
    Type: Offensive/Supplementary
    Rank: A
    Range: Short-mid
    Chakra: 30
    Damage: Dealt by follow up attack
    Description: The user will first shoot out small lava ball at the opponent, this serves as a distraction that obscured their vision. The lava ball contains a large amount of chakra that after the Ram hand seal is performed, is released from the ball and enters the opponents chakra network. The initial target if the released chakra is the optic nerves where the user causes the target to see an enclosed room around them, made out of lava. The target will then be made to feel incredibly hot and start seeing the rooms dimensions begin to collapse around them. As they start to imagine the lava touching them, the user of the genjutsu will manipulate the chakra to imitate the feel of being burned by it. While the target deals with the genjutsu, an opening is available to finish off the opponent.
    Notes:
    - The lava walls are completely imagined, the only physical lava substance is the initial small lava ball that in no way hurts the opponent,
    - Can only be used three times per battle,
    - Lava training must be up to A-rank,
    - No genjutsu on the next turn,
    - Can only be taught by Shinta.

    ______________
    ±± Declined ±±
    Don't resubmit. Makes not sense.
     
         
    Last edited by Scorps; 09-19-2012 at 07:15 PM.

  10. #1485
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Sindy View Post
    (Fuuton: Ki-pu Manako on za Tori no Jutsu) Wind: Keep your eye on the Birdy technique
    Type: Offensive/Defensive
    Rank: B
    Range: Short- Mid
    Chakra: 20
    Damage: 40
    Description: The user sends their fuuton chakra to their right hand and molds the chakra to make a bird like shape about a foot long. The user then sends the bird like shape towards the enemy where it would stab and slice the opponent up or it would shred parts of their body, depending on where they threw the bird. It can also be used to block incoming lighting attacks up to B rank.
    Note:
    -Must know Fuuton up to B rank
    -It's not any specific kind of bird
    -Can only be taught by Sindy

    ______________
    ±± Declined ±±
    Similar to existing techniques.

    (Yoruyonaka Kaze) Midnight Wind
    Type: Weapon
    Rank: A
    Range: Short
    Chakra: N/A (+5 for every fuuton technique used)
    Damage: N/A (+5 for every fuuton technique used against lighting)
    Description: This sword was made by ancient samurai's long ago. It was made and crafted at midnight for several years. Because it was made at midnight, the design on the sword shows a stary night sky but has no effect to what the sword can really do. The sword can only use A rank wind and lower. The user infuses their wind chakra into the sword to preform wind techniques with a valid reason. It can block lighting attacks p to B rank with a valid reason as well.

    Note:
    -Can only be used by Sindy

    ______________
    ±± Declined ±±
    So, you can use any Wind technique through it up to A-Rank? Explain that a bit better

    (Meiton: Kuro Kaigara) Dark Release: Dark Shell
    Type: Defensive
    Rank: A
    Range: Short- Mid
    Chakra: 30
    Damage: 60
    Description: The user takes their dark chakra and covers themselves in the dark chakra. Once covered, the user can then harden the chakra around them to make a shell or a protective shield. This can protect against wind and water attacks up to B rank
    Note:
    -Must have a Dark release bio
    -Must have learned Dark Release up to A rank
    -Shield lasts 2 turns
    -Can only be taught by Sindy

    ______________
    ±± Declined ±±
    This doesn't quite fit the overal use of Dark Release seen so far. Hardening chakra? Its all about raw energy and absorbing/redirecting energies.
    Resubmitting:

    (Yoruyonaka Kaze) Midnight Wind
    Type: Weapon
    Rank: A
    Range: Short
    Chakra: N/A
    Damage: N/A
    Description: This sword was made by ancient samurai's long ago. It was made and crafted at midnight for several years. Because it was made at midnight, the design on the sword shows a stary night sky but has no effect to what the sword can really do. The sword can only use A rank wind and lower by sending their wind into the sword. The sword cannot use most of the techniques that require releasing wind chakra through the mouth, but can use techniques that releases wind chakra thorough the hands. meaning that the sword can only use wind techniques that require the use of hands. The user infuses their wind chakra into the sword to preform wind techniques with a valid reason.
    Note:
    -Can only be used by Sindy


    ______________
    ±± Approved ±±
    Note that everything you use from it counts as a move.

    (Meiton: Kuro Kaigara) Dark Release: Dark Shell
    Type: Defensive
    Rank: A
    Range: Short- Mid
    Chakra: 30
    Damage: 60
    Description: The user takes their dark chakra and covers themselves in the dark chakra. The dark chakra comes out of the users lower square, which creates the light blue flames like it should when releasing dark chakra out of that square, and surrounds the user to protect them from wind, fire and lighting techniques up to A rank, since dark release is strong against those chakra natures. However you must have absorbed the opponents chakra first before using it and it is weak to B rank water and earth with a valid reason. Whenever the shell successfully counters an attack, the dark chakra around the user disappears.
    Note:
    -Must have a Dark release bio
    - Must have absorbed the opponents chakra first to make the shell
    -Must have learned Dark Release up to A rank
    -Shield lasts 2 turns if it hasn't successfully countered an attack and can be used 3 times per battle
    -Can only be taught by Sindy

    ______________
    ±± Approved ±±
     
         
    Last edited by Scorps; 09-19-2012 at 07:18 PM.

  11. #1486
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    Re: ±±Custom Jutsu Submission±±

    Ninja Art:Complete Earth possession|Ninpou: Zen Tsuchi hoyuu
    Rank:A
    Type:Supplementary
    Range:Short-Long
    Chakra:30(+10 per turn)
    Damage:N/A
    Description:The user does a single handseal and sends chakra to the ground below.By doing so,anyone other than the user cannot manipulate the ground below to do jutsu's like swamp of the underworld etc.Even if the opponent tries to send doton chakra to the ground below,the users chakra embedded in the ground forces the foreign chakra out similar to what the antibodies do in our body.
    -can be used twice per battle
    -lasts for 2 turns
    -user cannot use basic ninjutsu for the next 2 turns
    -can only be taught by Igneel

    ______________
    ±± Declined ±±
    Don't resubmit.

    Ninja art:Void Sense|Ninpou:Garandou Nen
    Rank:A
    Type:Supplementary
    Range:Short
    Chakra:30(+10 per turn)
    Damage:N/A
    Description:The use sends chakra to one of his 2 senses which are touch and hearing.By doing so users voids the use of that sense and boosts the other sense.If the sense of touch is voided,the user won't be able to feel anything because his nerves are pumped with chakra,but his hearing is enhanced to even detect the slightest sound.If the sense of hearing is voided,the user won't be able to hear anything because the users chakra would clog the ears.The sense of feel is enhanced and he could even detect the slightest movement under him(meaning ground)

    -lasts for 3 turns
    -If sense of hearing is voided,after 3 turns user won't be able to feel anything for the next 1 turn
    -If sense of touch is voided,after 3 turns user won't be able to hear anything for the next 1 turn
    -user won't be able to do basic ninjutsu of A rank and above for the next turn
    -must be atleast sannin rank
    -must have mastery over ninjutsu
    -user can release this jutsu anytime,but it would be counted as one of 3 jutsu per turn
    -can only be taught by Igneel

    ______________
    ±± Declined ±±
    Can't be approved as it collides with sound techniques that boost your hearing.

    Wind Release: Pressure|Fuuton:Atsu
    Rank:S
    Range:Short-Long
    Typeffense
    Chakra:40
    Damage:80(+10 per turn)
    Description:The user pumps his chakra into the air and creates a dome of wind of desirable shape and size in the desired area.The dome is invisible to naked eyes.The user then increases the weight of air inside the dome to create a feeling of crushing atmospheric pressure.
    -If the people caught in the dome don't escape within 2 turns,they would get crushed by the air inside the dome.
    -After 1 turn,the people who are inside the dome would have difficulty breathing and would take deeper breaths.This causes muscular fatigue.
    -Must have mastery over wind
    -dome lasts for 2 turns
    -The user of the jutsu cannot use fire techniques as long as the dome is there.
    -cannot use wind jutsu for the next turn and no S-rank wind jutsu for 2 turns

    ______________
    ±± Declined ±±
    Similar to a multitude of existing techniques.
     
         
    Last edited by Scorps; 09-19-2012 at 07:20 PM.

  12. #1487
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by mist01 View Post
    (Bo no Elendil) - Bow of Elendil
    Type: Weapon
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80(-20 if splited)
    Description: Bow of Elendil is a 70" metallic chakra bow made of adamantium with up to 35" draw length. it has a reddish color with body frame like that of a dragon's scales. It also has sharp spikes all over the curves except for the hilt in the middle which serves as the handle. the string is made of a thin metallic spring that draws doton chakra from the users hand thereby forming an arrow made of thick dense earth as the user pulls it. the arrow that it shoots been mainly pure earth chakra is fast and precise and can pierce through any form of earth (S-rank downwards) but the arrows are weak to Lightning.
    Picture:

    Abilities:
    -the spikes can be used to slash and pierce opponent in close range.
    -because of the metallic composition of the bow, it is indestructible
    -can fire up to 8 arrows at once but the power is halved for each arrow
    -can be combined(coated) with fire and lightning( 10 damage)
    Restrictions:
    -can't use elemental techniques when using this since the wielder won't be able to do hand seals except its elemental combinations which can only come as projectiles.
    -Firing 8 arrows at a time strains the user so it wont be useable until after 2 turns.
    -when bow is used once, it counts as a move out of the 3 moves.
    -Usable up to 5times per battle.
    -can only be wield and only listen to Mist01

    ______________
    ~ Declined ~
    Based on your description there is no reason why a simple arrow made of earth can pierce anything. Also, all forms of earth up to S rank is open to abuse.

    (Bo no Elendil) - Bow of Elendil
    Type: Weapon
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80(-20 if splited)
    Description: Bow of Elendil is a 70" metallic chakra bow made of adamantium with up to 35" draw length. it has a reddish color with body frame like that of a dragon's scales. It also has sharp spikes all over the curves except for the hilt in the middle which serves as the handle. the string is made of a thin metallic spring that draws doton chakra from the users hand thereby forming an arrow made of thick dense earth as the user pulls it. the arrow that it shoots been mainly pure earth chakra is fast and precise and can pierce through B-Rank earth but the arrows are weak to Lightning.
    Picture:

    Abilities:
    -the spikes can be used to slash and pierce opponent in close range.
    -because of the metallic composition of the bow, it is indestructible
    -can fire up to 8 arrows at once but the power is halved for each arrow
    -can be combined(coated) with fire and lightning( 10 damage)
    Restrictions:
    -can't use elemental techniques when using this since the wielder won't be able to do hand seals except its elemental combinations which can only come as projectiles.
    -Firing 8 arrows at a time strains the user so it wont be useable until after 2 turns.
    -when bow is used once, it counts as a move out of the 3 moves.
    -can only be wield and only listen to Mist01

    ______________
    ±± Declined ±±
    Adamantium is a metal from the Marvel Universe...

    -----------------------------------------------

    Fuuton: Lansu Lotu - Wind Style: Lance-Lot
    Type: Offence
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Point: 60
    Description: The user charges wind chakra onto his sword, then he create a fast spining gust of sharp wind around the sword. According to the amount of chakra infuse, theis can expand up to mid range forming a Big/long dense spining Lance while the user points his sword forward..
    -Must have mastered wind-
    -Useable 3 times per battle-

    ______________
    ±± Declined ±±
    Similar to existing techniques.

    (Fuuton Hijutsu: Hochou no Aku-Enzeru ) - Hidden Wind Style: Step of an ArchAngel
    Rank: A
    Type: Supplementary
    Range: N/A
    Chakra Cost: 30
    Damage Points:N/A
    Description: While in mid-air, the user creates unfocused wind below his foot then with accurate timing, exerts narrow, invisible wind blast from the same foot which propels him due to the sudden repulsion caused by the two oppositely focused wind. The jutsu is very fast it seems the user is running in mid air.
    -the user can't stay on a position, he must be in motion.
    -Must wait after 2 turns to be able to use it again
    -Usable only 3 times
    -Requires good chakra control
    -No wind jutsu while active
    -Requires wind mastery

    ______________
    ±± Declined ±±
    Similar to existing techniques.
     
         
    Last edited by Scorps; 09-19-2012 at 07:27 PM.

  13. #1488
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    Re: ±±Custom Jutsu Submission±±

    (Ninpo: Nisshoku) - Ninja Art: Eclipse
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user forms a half Ram handseal and creates a black barrier surrounding an area that prevents light from going through it, making the inside totally dark. The barrier does not block anything else as objects may pass through it. It can be created with openings to allow light inside. The time limit of this jutsu is set by the user when it is performed.
    -Lasts up to 3 turns
    -The barrier's maximum radius is 20 meters
    ~Declined~ Similar Jutsu Already Exists
     
         
    Last edited by RokuNR; 09-03-2012 at 10:33 PM.

  14. #1489
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by McKnockout View Post
    (Genjutsu: Musei Furi) - Illusionary Arts: "Silent Handicap"
    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 30
    Damage: N/A
    Description: The user performs a single handseal (Tiger) and traps the target in an illusion where the target finds that they suddenly begin to perspirate (sweat) extremely excessively. Depending on the user, this can either be generalized (all over the target's body) or localized to any specific parts of his body (hands, feet, arm pits, face, and so on..). It is not long until the target is completely drenched in "sweat" making for a very uncomfortable and, not to mention, embarrassing feel for the target. However, this "sweat" is no ordinary sweat - it's properties/viscosity is likened to that of "Water Style: Starch Syrup Capture Field" being rather viscous and sticky like glue or sticky, wet dough, thereby significantly immobilizing the target's body (or body part). This sweat also puts off a very unpleasant odour which is simply incorporated to add to the realism of this illusion as well as interfering with the target's sense of smell and concentration. In reality, the target is just standing still at his position, unable to move his body (or affected body part). This genjutsu lasts until dispelled by the target or cancelled by the user and does not hurt the target.
    *Note: Can only be used 3 times per battle.
    *Note: While affected by this technique, the target has considerable difficulty moving (particularly affected body parts).
    *Note: No genjutsu in the same turn.
    *Can only be taught by McKnockout

    ______________
    ±± Declined ±±
    In one part you say its hard for the target to move in another you say he can't move. Make it consistent.
    (Genjutsu: Musei Furi) - Illusionary Arts: "Silent Handicap"
    Rank: B
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 20
    Damage: N/A
    Description: The user performs a single handseal (Tiger) and traps the target in an illusion where the target finds that they suddenly begin to perspirate (sweat) extremely excessively. Depending on the user, this can either be generalized (all over the target's body) or localized to any specific parts of his body (hands, feet, arm pits, face, and so on..). It is not long until the target is completely drenched in "sweat" making for a very uncomfortable and, not to mention, embarrassing feel for the target. However, this "sweat" is no ordinary sweat - it's properties/viscosity is likened to that of "Water Style: Starch Syrup Capture Field" being rather viscous and sticky like glue or sticky, wet dough, thereby significantly immobilizing the target's body (or body part). This sweat also puts off a very unpleasant odour which is simply incorporated to add to the realism of this illusion as well as interfering with the target's sense of smell and concentration. In reality, the target is unable to move his body (or affected body part, depending on how the genjutsu is induced by the user). This genjutsu lasts until dispelled by the target or cancelled by the user and does not hurt the target.
    *Note: Can only be used 3 times per battle.
    *Note: While affected by this technique, the target has considerable difficulty moving (particularly affected body parts).
    *Note: No genjutsu in the same turn.
    *Can only be taught by McKnockout

    ______________
    ±± Approved ±±
    Made it B-Rank
    Quote Originally Posted by McKnockout View Post
    (Magen: Bachi no Ketsuraku Kisoku) – Demonic Illusion: Curse of the Absent Breath
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage: 60
    Description: The user performs a quick sequence of two handseals (Hare -> Inverted Bird) and traps the target in an illusion where the target is suddenly unable to breathe, so to speak. To be precise, once initiated, the target is still able to breathe i.e. their chest and lungs muscles still work, and they are still able to inhale and exhale but when they inhale they suddenly find that their necessity/”thirst” for air (oxygen) is not quenched/satisfied at all. That is, the target experiences a condition/sensation where they are severely and quickly deficient of oxygen – they are suffocated and slowly lose their energy (being less agile, strong, and so on). When this illusion is initiated, the target will find that they are unable to speak - hinting/alerting them of the presence of this illusion. The effect of the suffocation, after a few seconds, gets to a point where the target begins to experience a severe headache; which combined with their suffocation will make it difficult for the target to concentrate while affected by this technique. This genjutsu lasts until dispelled by the target or cancelled by the user.
    *Note: Can only be used 3 times per battle.
    *Note: Due to the target being suffocated and their inability to focus their attention, the target is unable to obtain the required concentration to use Wind techniques above A-rank and techniques above S-rank while affected by this technique, and will have difficulty moving.
    *Note: No genjutsu in the same turn.
    *Note: No techniques above S-rank in the same turn.
    *Can only be taught by McKnockout

    ~ What ? This makes no sense. With your technique, what you're doing is making it seem like he can't breathe enough, but in reality he will be breathing normally and any gasping will only increase his air intake. Where do the headaches come in ? Or are they merely illusionary headaches ? ~
    (Magen: Bachi no Ketsuraku Kisoku) – Demonic Illusion: Curse of the Absent Breath
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage: 60
    Description: The user performs a quick sequence of two handseals (Hare -> Inverted Bird) and traps the target in an illusion where the target is suddenly unable to breathe, so to speak. To be precise, once initiated, the target is still able to breathe i.e. their chest and lungs muscles still work, and they are still able to inhale and exhale but when they inhale they suddenly find that their necessity/”thirst” for air (oxygen) is not quenched/satisfied at all. That is, the target experiences a condition/sensation where they are severely and quickly deficient of oxygen – they are suffocated and slowly lose their energy (being less agile, strong, and so on). When this illusion is initiated, the target will find that they are unable to speak - hinting/alerting them of the presence of this illusion. The effect of the suffocation, after a few seconds, gets to a point where the target begins to experience a severe headache (which is merely an illusion, and does not happen to the target physically); which combined with their suffocation will make it difficult for the target to concentrate while affected by this technique. This genjutsu lasts until dispelled by the target or cancelled by the user.
    *Note: Can only be used 3 times per battle.
    *Note: Due to the target being suffocated and their inability to focus their attention, the target is unable to obtain the required concentration to use Wind techniques above A-rank and techniques above S-rank while affected by this technique, and will have difficulty moving.
    *Note: No genjutsu in the same turn.
    *Note: No techniques above S-rank in the same turn.
    *Can only be taught by McKnockout

    ______________
    ±± Declined ±±
    Don't resubmit.
     
         
    Last edited by Scorps; 09-19-2012 at 07:30 PM.

  15. #1490
    Reborn's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Meiton: Tezukami Tora Ryuka (Dark Release: Grabbing Tiger Dragon's Fire)
    Type: Offensive/Defensive
    Rank: D-S
    Range: Short-Long
    Chakra Cost: Varies (10-40)
    Damage: Varies (20-80)
    Description: This is a masterful technique of those who possess the Dark Release kekkei genkai. This technique utilizes both of the defining characteristics of Dark Release in a single technique. This technique is a classic example of using your opponent's force against them. The user will first hold both his hands out with their fingers crouched like tiger claws. When their opponent's attack gets within short range, the user will immediately begin siphoning out the chakra and absorbing their technique with his left hand, while simultaneously converting the absorbed chakra into Dark Chakra. When the absorbed chakra becomes dark chakra, the user will then emit the chakra from his right hand, in the form of purple and black flames in a large constant stream. The stream of dark flames will take the shape of a large dragon as it heads towards their target. Though the dragon is naturally large, depending on the strength of the technique being absorbed, the overall damage inflicted varies. If hit in close range with this technique, the victim will receive major internal damage (level of damage varies based on rank of technique).
    Note: In this technique the user is both drawing in and converting chakra for it to be released. There is a one second delay from the beginning of the absorption of your opponent's technique to the conversion and release of the dark chakra as an attack.
    Note: The absorbing process follows the same principles and guidelines of Dark release.
    Note: If this technique is used to absorb and redistribute a technique of S-rank or above, the user cannot use S-rank Dark Release techniques and up for the next turn.
    Note: This technique can only be taught by Reborn
    Note: S-Rank version can only be used 3x per match.

    Completed Dark Release Training

    ______________
    ±± Approved ±±
    slightly edited.

    Genjutsu: Immen Suuho (Illusion Art: Hidden Steps)
    Type: Supplementary/Defensive
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage: N/A
    Description: This is a technique that is meant to be subtle and create an opening for you to attack as well as a moment for you to escape. The user will first activate the illusion by making the Rabbit seal and immediately entrapping his opponent within the genjutsu. The illusion will begin with the victim experiencing a quick and large blinding light, which will momentarily blind them. In that brief moment, the user will create a clone of himself which will take his place while the real user disappears within the confines of the illusion. Everything after the flash will appear normal to the victim, however the illusions affects completely conceal the user's real body from the victim's senses allowing him to move about freely.
    ~This technique counts for 2 of the three techniques in a single turn since this technique involves the creation of a clone.
    ~This technique can only be used if the user is capable of creating solid clones of any kind (will be specified)
    ~The above restriction in considered, this technique can only be used a maximum of 4x per battle

    ______________
    ±± Declined ±±
    Requires some polishing as the description is a bit messy. Also, this needs to count towards the clone limiting rule. And also, what happens to the users vision of your own self? Does this gen simply selectively block your body from his senses, making it so that he simply can't detect you anymore? If so, what are the limitations? implications? Concept is quite interesting btw.


    Summoning Animal: Eurasian Lynx
    Scroll Owner: Reborn
    Other Users who have signed contract: None
    Summoning Boss if existing: N/A (as of yet)
    Other Summoning Animals tied to contract: Canada Lynx
    Description and Background: Appearing so suddenly as if out of thin air, these mystical creatures hold no history of their existence to those outside themselves. These somewhat unfathomable creatures were revealed to the world one day when a shinobi crossed their paths in the Mystic Garden. The Mystic Garden, an uncharted island, hidden near the seas of the Water Country. These animals possess mysticism that leave one rendered, transfixed and focused on sensations they can't understand. The lax and composed animals hold an intense affinity for genjutsu. Their unique physical structure that display beauty, their faces which hold mystery, and most importantly, their eyes which seal endless treasures of unknown wonder which spoke the word “secrecy” conveying their unyielding strength to conceal what treasures of the past that they hold so dearly.

    ~Lynx have an enhanced clarity of sight allowing them to see and detect chakra, being sensory animals.
    ~The Lynx have been seen to possess an acute affinity towards Genjutsu, their spiritual chakra being more potent and tempered allowing all Lynx to the ability to cast up to B-rank rank genjutsu (is activated through their natural feline calls)

    ______________
    ±± Declined ±±
    Requires permission from Ragnaroc, original owner of the Lynx contract.
     
         
    Last edited by Scorps; 09-19-2012 at 07:45 PM.

  16. #1491
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    Re: ±±Custom Jutsu Submission±±

    (Doton: Arigato Gensei) - Earth Release: Merci la Vie
    Rank: S
    Type: Offensive
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: This is a technique that only works under the condition that an opponent target comes into contact with a previously used doton jutsu of the users, the effect working through all forms of clothing; For example if the user creates an earth wall, and the enemy bumps into that wall, one can activate this technique. When the enemy comes into contact with a previously used technique, the user’s chakra will be imparted onto their body, changing the configuration of the cellular structure and converting them completely into finite earthy particles and sediments – In short, the user’s chakra will literally turn the opponent into earth. This technique produces an effect that is reminiscent of petrification, like that offered within the Added Weight Rock Technique, leaving the enemy as nothing more than a statue. Prolonged contact is not necessary for this technique to take hold per say, however it is absolutely necessary that the enemy is in contact with the earthen medium at the moment this technique is activated. Though indeed powerful, this technique is not easily employed in battle, as it’s not often that people allow themselves to be hit in battle.
    ~Can only be used twice per battle.
    ~After a first use, one must wait a full two turns to use this technique again.
    ~In the following turn, the user is restricted to the use of A Rank and below Earth Release.
    ~The English translation would be; “Thanks Life”

    ______________
    ±± Declined ±±
    Op =_=

    (Doton: Tsuchinamazu) Earth Release: Soil Catfish
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: This technique allows the user to compress earthen structures into extremely dense forms. By using this on a previously used doton jutsu, this technique can compress earth structures to the point that they collapse in on themselves, killing anything that may be inside in the process (e.g Forming a dome around the opponent and causing it to collapse in on itself with this jutsu). This technique can also be used on mud, pebbles, and even small rock/sand particles/debris, compressing them to form a solid shape in order to use for a follow up attack (e.g. forming a hand-held weapon for melee or a spike, the size being proportionate to the source material).
    ~This technique can only be used four times per battle, and cannot be used two turns consecutively.

    ______________
    ±± Declined ±±
    You'll be unable to overpower your enemies techniques btw. So add a note clarifying that.

    (Fuuinjutsu:Toransufaa Shisutemu) Sealing Technique:Transfer System
    Rank: B
    Type: Supplementary
    Range: Short - Long
    Chakra Cost: 25
    Damage Points: N/A
    Description: The user will carry with them their own specially made and convenient paper tag seals with the kanji for “transport” written on it, the tags already being primed for use. The user can then spread these tags throughout the battlefield, sticking them on to any tangible surface. The purpose of the tag is to directly summon such things as summoning Animals and clones directly to the location of the tags, wherever they may be around the battlefield. For more emphasis, as the user performs the handseals, and/or draws blood for their summon, instead of appearing directly under or within the general vicinity of the user, the summoned can appear directly at the location of one of these conveniently placed tags. It works the same way for clones; The user will perform the Shadow Clone technique, and instead of appearing within the general vicinity of the user, the clone would appear at the location of the tag. The use of the tags can be considered a variant of the Summoning technique – However, the user cannot under any circumstances use these tags to transport himself or other people (friend or foe) to tags distributed throughout the environment.
    ~A single tag can only be used to transport a single individual clone or summoning.
    ~This technique works for all types of clones (Earth, Water, etc).
    ~The user can only use four of these tags per battle.

    ______________
    ±± Declined ±±
    Don't resubmit.
     
         
    Last edited by Scorps; 09-19-2012 at 07:49 PM.

  17. #1492
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by -Severus Snape- View Post
    (Kuchiyose no Jutsu: Kasai Senpū Peruro)| Summoning Jutsu: Fire Whirl Peruro
    Type: Smmoning
    Rank: A
    Range: Short
    Chakra: 30
    Damage: N/A
    Description:
    Peruro is one of the five Sparrow that is capable of using one element, in Peruro’ case, Fire. Once Peruro is summoned, he can shot ignited feathers to the opponent, which are equivalent to an A-Rank Fire technique. He will flap with his wings to loose his feathers, and at the moment they loose contact with him, they will ignite and head for the opponent at the speed of a normal thrown kunai.
    Note: Peruro can be summoned once per battle
    Note: can stay on the field for four turns
    Note: 'Fire Feathers' can be used once per turn
    Note: 'Fire Feathers' count as one move

    ______________
    ±± Declined ±±
    Everything he uses counts as a move and you need to rank these feathers.

    Summoning Approval [X]

    (Fuuton: Kaze no būmeran) |Wind Release: Wind Boomerang
    Type: Attack
    Rank: B
    Range: Short-Long
    Chakra: 20
    Damage: 40
    Description: After preforming the 'Bird' handseal, the user will remove his hands from each other while focusing his chakra between them, merging it with the air, creating a sickle shaped boomerang. The boomerang itself is hard too see in certain conditions, because it totally consists out of air and chakra. The user will throw it towards the opponent, and if it doesn't hit anything in it's way, it will return towards the point where it was thrown in a mirrored move. (If thrown 30 meters with a bow to the right, then it returns with a bow to the left)

    ______________
    ±± Declined ±±
    You do know that you then need to defend from it once it returns right?
    ~Resubmitting~
    (Kuchiyose no Jutsu: Kasai Senpū Peruro)| Summoning Jutsu: Fire Whirl Peruro
    Type: : Summoning
    Rank: : A
    Range: : Short – Mid
    Chakra: : 30
    Damage: : N/A
    Description:
    Peruro is one of the five Sparrows that is capable of using one element, in Peruro’ case, Fire. Once Peruro is summoned, he can shot ignited feathers to the opponent, :
    which are equivalent to an A-Rank Fire technique. :[/B] He will flap with his wings to loose his feathers, and at the moment they loose contact with him, they will ignite and head for the opponent at the speed of a normal thrown kunai.
    Note: Peruro can be summoned once per battle
    Note: can stay on the field for four turns
    Note: 'Fire Feathers' can be used once per turn, with a maximum of 3 times

    ______________
    ±± Declined ±±
    Size of this summon? Feathers count as a move from your own 3 per turn

    ~Submitting~
    (Fuuton: Kaze no būmeran) |Wind Release: Wind Boomerang:
    Type: : Attack
    Rank: : B
    Range: : Short-Long
    Chakra: : 20
    Damage: : 40
    Description: After preforming the 'Bird' handseal, the user will remove his hands from each other while focusing his chakra between them, merging it with the air, creating a sickle shaped boomerang. The boomerang itself is hard too see in certain conditions, because it totally consists out of air and chakra. The user will throw it towards the opponent, and if it doesn't hit anything in it's way, it will return towards the point where it was thrown in a mirrored move. (If thrown 30 meters with a bow to the right, then it returns with a bow to the left).The boomerang can be dispersed by maming the bird handseal again.

    ______________
    ±± Declined ±±
    Don't resubmit. Embarrassing.

    (Kuchiyose no Jutsu: Inazuma Perfuro)| Summoning Jutsu: Lightningbolt Perfuro
    Type: Summoning
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description:Perfuro is one of the five sparrows that is capable of sing an element, in Perfuro’s case, Lightning. While on the field, Perfuro is able to use A-ranked lightning techniques, and one S-ranked coming from his beak. Once perfuro is on the field, he can communicated wit
    Note:Can be summoned once per battle
    Note: Stays in battle for a maximum of four turns
    Note: The user must have learned the technique, will Ventus be able to use it.
    Note: Perfuro’s attacks count as one move

    ______________
    ±± Declined ±±
    Attacks count as one move? They should count towards your move count not as one move. Also, size? Once on the field he can communicated wit?? Please, english.
     
         
    Last edited by Scorps; 09-19-2012 at 07:54 PM.

  18. #1493
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    Re: ±±Custom Jutsu Submission±±

    (Raiton: Re-Ru Hou) – Lightning Release: Railgun
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: The user gathers a high amount of raiton chakra in his hand/arm and channels it into a smaller object. Then he toss this object in the air or hold it in his hand and shoot this object toward the enemy with immense speed. The object gets incredible destructive power and is able to pierce through solid objects and slightly shock the target. If used against an S-ranked earth jutsu the "bullet" will be stopped, but the lightning in it will be released and will destroy the technique. Objects can’t be bigger than short swords, but mostly coins, shurikens, kunais, needles.
    - objects’ speed can reach Lee’s speed with weights
    - can only be used 5 times per battle
    - can only be taught by Frozenstein



    ______________
    ±± Approved ±±
    Note, however, that an enemy can still react to this.

    (Kuchiyose no Jutsu: Aurora Douhou) – Summoning Technique: Aurora Brothers
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The Aurora brothers are warrior candidates and as their name suggests are siblings. They are smaller than the normal ocelot warriors (hardly reach an average dog’s size) and they are also weaker than them in raw strength. However due to their smaller size and the hard training they get, they can move way faster than any other ocelot (like Lee with weights). They also fined their hunting abilities and become extremely good at scouting and tracking. There are 6 of them in total: Narumi, Gin, Ren, Setsuna, Rei, Havoc and all of them share the same abilities as well as their affinity to use lightning jutsus.
    - can only be summoned 1 time and for 5 turns per battle
    - can use lightning up to B-rank
    - can only be summoned if there’s an existing contract

    ______________
    ±± Declined ±±
    6 summons with one tech? Can only be summoned if there is an existing contract? Duh... I would understand "User needs to have signed the XX contract" but this expression? ..

    contract ->

    http://www.narutobase.net/forums/sho...postcount=4332
     
         
    Last edited by Scorps; 09-19-2012 at 07:57 PM.

  19. #1494
    Korra.'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by ~Korra~ View Post
    Resubmitting the first one for now Scorps said I could here http://www.narutobase.net/forums/con...=3623&u2=71560

    (Hachi no hakai ) Bee's Destruction
    Type: Attack
    Rank: B
    Range: Short-Long
    Chakra: 20
    Damage: 40
    Description: The user will call forth there bees and have them engulf the enemy inside a cloud of Bees. The bees will use their stingers to drain the opponent's chakra making them weak the longer they have the bees stinging them.
    Note: Must be taught by ~Korra~
    Note: Must be a member of the Kamizuru clan.

    ±± Approved ±±


    New
    Approved CFS http://www.narutobase.net/forums/sho...to#post5822928
    Name: (Sǐshén liándāo yìshù:Ōra baai shinigami)Reaper Scythe Arts: Aura of the Grim Reaper
    Rank:B
    Range:Short
    Chakra: 20
    Type:Supplementary
    Description: When the battle starts the user will channel their chakra through the body and calm their mind. This will enhance the user reaction and allow them to perform Reaper Scythe Arts jutsus easier and faster. This will also let the user use their scythes with more flexibility and faster. Being that this is the aura of the Grim Reaper the user's eyes will turn completely black until this is deactivated and the emotions will be killed of temporary giving them the fearness of a grim reaper.

    ±± Declined ±± Don't Resubmit. This has nothing to do with your CFS and it makes not sense. Also, this is very similar to the concept behind elder teachings, six sense.


    Reaper Scythe Arts:Reaper's Judgement (Sishen Liandao Yishu: Shinigami no hantei )
    Rank: A
    Type: Attack
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user holds their scythe with hands and channel a large amount of chakra to the blade of the scythe. The chakra envelpe the blade and streteches out into a crescent moon shape with an eye in the middle.
    -Only used twice per battle
    -Can cut through B rank and below Earth Elemental jutsus.
    -This jutsu last four turns and must wait two turns
    Note:Can only be taught by ~Korra~
    Note:Must be activated at the start of the battle.
    Note::Lasts for 8 turns when activated.
    Note: Need to learn the Reaper Scythe Arts
    what it looks like



    ±± Declined ±± Why is this Long range if you are just engulfing your scythe and making it larger?
    Resubmitting
    Link to my CFS http://www.narutobase.net/forums/sho...8&postcount=71
    Reaper Scythe Arts: Reaper's Judgement (Sishen Liandao Yishu: Shinigami no hantei )
    Rank: A
    Type: Attack
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: The user holds their scythe with hands and channel a large amount of chakra to the blade of the scythe. The chakra envelpe the blade and streteches out into a crescent moon shape with an eye in the middle.
    -Only used twice per battle
    -Can cut through B rank and below Earth Elemental jutsus.
    -This jutsu last four turns and must wait two turns
    Note:Can only be taught by ~Korra~
    Note::Lasts for 5 turns when activated.
    Note: Need to learn the Reaper Scythe Arts
    Note: Cannot use elemental infusion while this one is activated.
    what it looks like


    ______________
    ±± Approved ±±


    Made it just short range

    New
    (Koton: Suchīrusupaiku· kofin) Steel Release: Steel Spike Coffin
    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra costs: 30
    Damage points: 60
    Description: The user channels their koton chakra into the and makes a coffin come out the ground trapping the opponent in it.( Just like how the coffins come out for IWR) Once the coffin closes spike come out in the inside of the coffin hitting the opponent if they are inside of the coffins.
    Note: Must know steel release
    Note: Must be taught by ~Korra~
    Note: Usable 3 times

    ______________
    ±± Declined ±±
    into the what? IWR? Besides one technique is very similar to this.

    My steel bio http://www.narutobase.net/forums/sho...d.php?t=230879

    (Koton: Hagane no bodi) Steel Release: Body of Steel
    Type: Defensive/Supplementary
    Rank: S
    Range: Short
    Chakra costs: 40
    Damage points: N/A
    Description: The user will channel their koton chakra throughout their whole body. This being an more advance jutsu of Steel Release: Impervious Armour their whole body will be covered steel giving them protection from ninja tools taijutsu attacks. But due to its metal properties it leaves the user vulnerable to lightning based techniques. This can defend up to S rank Taijutsu.
    Note: Must know Steel Release
    Note: Must be taught by ~Korra~
    Note: Usable 2 times
    Note: No Steel Release the next turn

    ______________
    ±± Declined ±±
    How long that it last? Needs additional restriction.

    The jutsu I made from is B rank and can block up to B rank >_>
    Feel free to edit ^_^
     
         
    Last edited by Scorps; 09-19-2012 at 08:12 PM.

  20. #1495
    Seblax's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Asskickulator View Post
    Earth Style: Snake's Den - Doton: HabiHora

    Rank: A
    Type: Supplementary/Defense
    Range: Long
    Chakra cost: 30
    Damage points: -
    Description: By simply form one handseal and hit the ground with his palm, the user creates a huge tunnel underground or multiple tunnels all around the battle field. These tunnel(s) can be used to hide form current techniques, or to trap the enemy underground. This jutsu's benefits is preventing the enemy from using some water and wind jutsus the require being in the mid air or close to a water source to be used. It can also be used to unbalance the enemy and catch them off gourd.
    -Can only be used twice times per battle.
    -No A rank or higher earth jutsus next turn.

    ______________
    ±± Declined ±±
    Blue part makes no sense.
    Deleted the part in blue you:

    Earth Style: Snake's Den - Doton: HabiHora

    Rank: A
    Type: Supplementary/Defense
    Range: Long
    Chakra cost: 30
    Damage points: -
    Description: By simply form one handseal and hit the ground with his palm, the user creates a huge tunnel underground or multiple tunnels all around the battle field. These tunnel(s) can be used to hide form current techniques, or to trap the enemy underground. It can also be used to unbalance the enemy and catch them off gourd.
    -Can only be used twice times per battle.
    -No A rank or higher earth jutsus next turn.

    ______________
    ±± Declined ±±
    How can this be used to trap your enemy or to unbalance him and catch him off "gourd"?

    Quote Originally Posted by Asskickulator View Post
    Magnetism Release: Flying Spark - : Haisen Pikapika

    Rank: S
    Type: Attack/Supplementary/Defense
    Range: Short/Long
    Chakra cost: 45
    Damage points: -
    Description: The user channel his magnism chakra into a matel weapon as he/she throw it. The weapon could be anything from a sword to kunais and shurkiens. The weapon act as a magnate to lightening based technqiues, attarcting any lightening technique at short range of it to fuse with it, giving the weapon the strenght of it and covering it with electricity. This technque can be used to extend the range of a lightening jutsu and/or redirct lightening techniques to the direct the weapon was thrown at, making it perfect for both attack and defense.
    -Can only be used once times per battle.
    -The user must have mastered using magnetism.

    ______________
    ±± Declined ±±
    use proper chakra info before we even check this.

    My Custom weapon:

    ( Kazenomai ) - One who Dances with the Wind
    Rank: S
    Type: Offensive, Supplementary and Defence
    Range: Short - Long
    Chakra cost: 40 (-10 per turn maintaining chakra form)
    Damage points: (Dependent upon rank of techniques used with the weapon)
    Description: Kazenomai is a unique customized weapon which has a material construct of a long chain reaching 10 meters in length and connected at each end two detachable handles. By concentrating their chakra throughout the chain and then they are capable of creating dence chakra ethereal weapons on each side. One of the two weapons is a Giant Warfan that is highly concentrated and is capable of cutting as sharply as a regular sword and can be used defensively as a shield or offensively to use cut or swat opponents with the flat edge of the fan. The second weapon is a cat of nine tails with which has strong concentrated chakra whips with sharp hooks along the whips. The whips themselves are 3 feet long and the user can use them in a variety of ways to shred or bind their target and their limbs. The user is capable of changing the chakras composition in both the weapons. The user can use earth nature for the cat of nine tails and wind nature for the Giant war fan.
    Abilities:

    The user can use any generic abilities that utilize the Giant War fan.
    Level 1: B rank level
    The user uses earth nature manipulation in their cat of nine tails chakra ethereal weapon and by using the properties of earth nature they can then manipulate their cat of nine tails and make it travel underground where they then use it to appear beneath the opponent and using the hooks to latch onto the opponents flesh and making them immobile and vulnerable to attacks.
    Note: Ability counts as Technique useage.

    Level 2: A rank Level
    The user uses their wind nature manipulation to create the Giant Wind fan. This makes the Giant wind fan capable of cutting through Lightning techniques B rank and below and the user can also generate gusts of wind or sickles maximum of 3 per use equivalent to A rank in power that reach up to long range.
    Note: The wind release abilities can only be used three times per battle but the cutting through B rank techniques merely counts as a technique useage.

    Level 3 S rank Defensive barrier.
    This ability allows the user to channel their chakra throughout their entire weapon and then by spinning the entire weapon around then by the chain they release the chakra to create a defensive barrier capable of defending against incoming techniques equal to S rank and below from all directions.
    Note: Can only be used once per battle and counts as one of the users three per turn techniques.

    Note: The user cannot use multiple elemental chakra etheral weapons at the same time as requires extensive chakra control from Yin-Yang to use dual element simultaniously.
    Note: This weapon can only be used by Asskickulator.

    ______________
    ±± Declined ±±
    Description is messy. Try making it make more sense. Describe these "ethereal" weapons better. A cat? How is that a weapon?
    Thanks to the Great Zen who actually helped me a lot with making it:

    ♆ Kazenomai- One who Dances with the Wind ♆
    Rank: S
    Type: Offensive, Supplementary and Defense
    Range: Short - Long
    Chakra cost: 40 (-10 per turn maintaining chakra form)
    Damage points: (Dependent upon rank of techniques used with the weapon)
    Description: Kazenomai is a unique customized weapon which has a material construct of a long chain reaching 10 meters in length and connected at each end two detachable large-ring-handles. By concentrating their chakra throughout the chain and then they are capable of creating dence raw chakra weapons on each side. One of the two weapons is a Giant Warfan that is highly concentrated and is capable of cutting as sharply as a regular chakra enhanced sword and can be used defensively as a shield or offensively to use cut or swat opponents with the flat edge of the fan. The second weapon is a Cat O' Nine Tails with which has strong concentrated chakra whips with sharp hooks along the whips. The whips themselves are 3 feet long and the user can use them in a variety of ways to shred or bind their target and their limbs or even pulling the user to a nearby place. The user is capable of changing the chakras composition in both the weapons. The user can use earth nature for the cat of nine tails and wind nature for the Giant war fan.
    Abilities:

    The user can use any generic abilities that utilize the Giant War fan.

    Level 1: B rank level - Swamp of Snakes
    The user uses earth nature manipulation in their cat of nine tails chakra ethereal weapon and by using the properties of earth nature they can then manipulate their cat of nine tails and make it travel underground where they then use it to appear beneath the opponent and using the hooks to latch onto the opponents flesh and making them immobile and vulnerable to attacks.
    Note: Ability counts as Technique usage.

    Level 2: A rank level - Blooming
    The user manipulate an addition amount of chakra to repair the broken parts of his weapon. Can not repair the orginal chain's parts with this technique.
    Note: Ability counts as Technique usage. Can only be used Twice.


    Level 3 S rank - Blessings Of Kazenomai
    This ability allows the user to channel their chakra throughout their entire weapon and then by spinning the entire weapon around then by the chain they release the chakra to create a defensive barrier capable of defending against incoming techniques equal to S rank and below from all directions.
    Note: Can only be used once per battle and counts as one of the users three per turn techniques.

    Note: The user cannot use multiple elemental chakra etheral weapons at the same time as requires extensive chakra control from Yin-Yang to use dual element simultaneously.
    Note: This weapon can only be used by Asskickulator.
    Note: Can't use more than one technique of the weapon's level techniques at the same turn.

    Cat O' Nine Tails is a weapon.

    ______________
    ±± Declined ±±
    The 3 techniques they can use should be submitted separately.

    Magnetism Release: Flying Spark - : Haisen Pikapika

    Rank: S
    Type: Attack/Supplementary/Defense
    Range: Short/Long
    Chakra cost: 40(+10 if used against an A rank technique and +20 if used against a S rank technique)
    Damage points: -(Depends on the redirected technique if it was redirected at the enemy)
    Description: The user channel his magnism chakra into a matel weapon as he/she throw it. The weapon could be anything from a sword to kunais and shurkiens. The weapon act as a magnate to lightening based technqiues, attarcting any lightening technique at short range of it to fuse with it, giving the weapon the strenght of it and covering it with electricity. This technque can be used to extend the range of a lightening jutsu and/or redirct lightening techniques to the direct the weapon was thrown at, making it perfect for both attack and defense.
    -Can only be used once times per battle.
    -The user must have mastered using magnetism release.
    -The user must keep his chakra channeling into that weapon to maintain the lightning and empower its force field of keeping the electricity bend to it.
    -Can not work against Raiton: Kirin.

    ______________
    ±± Declined ±±
    Don't resubmit.
     
         
    Last edited by Scorps; 09-19-2012 at 08:18 PM.

  21. #1496
    xHoudinii's Avatar
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    Do I need to have one of
    these?
     

    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by xHoudinii View Post
    (Doton: Kasui Seisha)-Earth Release: Spike Volley
    Type: Offensive
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 40
    Description: The user will perform the Snake>Ox hand seals and the a small patch of ground up to mid range from the enemy will form silently into medium sized sharp spikes that are angled towards them. They will then shoot a volley of sharp rocks at the enemy, attempting to impale them. The spikes will then later reform their tips and with another Snake hand seal they can shoot more volleys at the enemy, shifting themselves to aim at the opponent as long as they stay in mid-range from the original location of their creation. The spikes will remain indefinitely as long as they are not destroyed.

    Note:
    ~The user can only shoot one volley per turn due to the tips reforming
    ~Can only be taught by xHoudinii

    Cleared up the confusion with the useage per turn
    ~Declined~ The Spikes should not last indefinitely
    (Doton: Kasui Seisha)-Earth Release: Spike Volley
    Type: Offensive
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 40
    Description: The user will perform the Snake>Ox hand seals and the a small patch of ground up to mid range from the enemy will form silently into medium sized sharp spikes that are angled towards them. They will then shoot a volley of sharp rocks at the enemy, attempting to impale them. The spikes will then later reform their tips and with another Snake hand seal they can shoot more volleys at the enemy, shifting themselves to aim at the opponent as long as they stay in mid-range from the original location of their creation. The spikes will remain for 3 turns as long as they are not destroyed.

    Note:
    ~The user can only shoot one volley per turn due to the tips reforming
    ~Can only be taught by xHoudinii

    Cleared up the confusion with the useage per turn

    ______________
    ±± Declined ±±
    Similar to a multitude of techniques.
     
         
    Last edited by Scorps; 09-19-2012 at 08:19 PM.

  22. #1497
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    Lakicka <3
     

    Re: ±±Custom Jutsu Submission±±

    (Bakuton:Rokotsu Chikara)-Blast Release:Blunt Force
    Type:Offensive
    Rank:C
    Range:Mid
    Chakra:15
    Damage:30
    Description:The user will take a small piece of clay from his pouch,throw into into the air and inlarge it into a roughly spherical object the size of the basketball and launch it at the opponent at high speed.
    ~The clay object can not explode.
    ~Can be used only by Deidara bio's
    ||Declined|| How does this technique do damage if it does not explode?

    (Bakuton:Kyasuto Ami)-Blast Release:Cast Net
    Type:Offensive/Supplementary
    Rank:A
    Range:Short
    Chakra:30
    Damage:60
    Description:The user from the air will create a circular net made out of clay and infused with the users chakra.The user then when he is above the opponent will throw the net wich will inlarge into a net with a 2m radius.When falling onto the opponent the ends of the net will burrow underground preventing the opponent from simply shaking it off.The net is also hard to cut because it is infused with the users chakra.The user can then perform a hand seal and detonate the net.
    ~Can be used only from above the opponent.
    ~Twice per battle only.
    ~Can be used only by Deidara bio's
    ||Approved||

    (Bakuton:Nendo Sitora)-Blast Release:Clay Stitches
    Type:Offensive/Supplementary
    Rank:A
    Range:Short
    Chakra:30
    Damage:60
    Description:The user from the maximum Distance of 2m from the opponent will release two streams of clay that resemble ropes down his feet into the ground.The ropes of clay have needle like,very sharp tips and they are of 1cm radius.The ropes of clay will then emerge from the ground and sew the opponents feet (or any other body part that has contact with the ground) to the ground so the opponent can't move.The user can then detonate the stiches blowing up a large part of the opponent's feet.
    ~Can be used only twice per battle.
    ~Can be used only by Deidara bio's.
    ||Approved||
     
         
    Last edited by RokuNR; 09-23-2012 at 08:01 PM.

  23. #1498
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    Re: ±±Custom Jutsu Submission±±

    (Mizu rirīsu:-Sui disuku) | Water Release: water disk
    Type: Offensive/Defensive
    Rank:A
    Range:Short-Long
    Chakra: 30
    Damage: 60
    Description: The user raises his dominant hand towards the sky. He then gathers water source nearby and holds it on his palms. Just after this he compresses and condenses the water. By using shape manipulation, he gives it the form of a disk. When finished this, he rotates the water clockwise/ant-clockwise really fast, then throws it at the target. If spinning fast enough, it can slice through rocks. To give it more slicing power, the user can channel lightning chakra in it, making it very powerful.

    ►Can only be used by UchihaMadara01
    ► Requires water source

    (Kasai rirīsu: Kasai shuriken): Fire release: Fire shurikens
    Type: Offensive/Defensive
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: The user fills their throat in Katon, then inhales. The user then exhales and while exhaling, the user infuses Katon chakra into his breath. The user spew out some 5 balls of fire. And by using shape manipulation, the user give the balls of fire the shape of a shuriken. If wanted, the user can use wind jutsu to make the fire shurikens bigger and deadly.

    ►Can only be used by UchihaMadara01

    (Kaminari rirīsu: Kaminari shuryūdan) | lightning release: lightning grenade
    Type: Offensive
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user gather and concentrates lots of lightning into their palm. The user then gives it a form of a ball. When the user's done this, he can drop the lightning ball near the opponent and the will explode into lots of powerful lightning waves which fly everywhere, and destroy nearly everything. The lightning explodes within 3 seconds when dropped.

    ►Can only be used by UchihaMadara01
    ►Can only be used 2 times per battle.

    ||All Declined|| Do not Resubmit
     
         
    Last edited by RokuNR; 09-23-2012 at 08:02 PM.

  24. #1499
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Xylon View Post
    Blaze Luminous (Bureizuruminasu)
    Rank: S
    Type: Defense/Offensive
    Range: Short-Mid
    Chakra cost:
    Damage Points: N/a
    Description: The technique is a principle guided defensive and counter-offensive method. Using the users multiple swords, he levitates them forwards and makes them spin. By applying chakra the user creates a energy shield to defend against incoming threats. Aside from the durability of the shield itself the rotation redirects the attacks towards the sides. By adding lightning chakra, user could create an electric storm infront that extends till mid-range. The storm is capable of completely repelling metallic objects and paralyzing human targets.
    Note: Can defend against up to S rank techniques thrice per battle.
    -The swords are heated by the rotations and thus cannot be held the following turn.

    ______________
    ±± Declined ±±
    Chakra cost? If it creates that storm it does damage right? How many swords do you need?

    (the ordinary chakra shield blocks A ranks with ease i thought i improved upon it, feel free to edit this to what that fits)

    Sealing Technique: Formulae Battle Method (Fuinjutsu:Teishiki Kaisen shikuchi)
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra cost: 30(per formulae)
    Damage Points: N/a
    Description: The technique allows the user to write formulae around existing seals to slightly alter them to the users benefit. Formulae:
    Add/remove a function: By placing the formulae around the seal, the user could add or remove a function(I.e. activate upon contact with a lightning release technique, make transcription seals)
    Encryption: The formula combines and or locks seal(s) within the formulae while retaining their functionality(optionally) to make it easier to manage them or harder to decode them.
    Ghost: For techniques that relay information to the user or activate upon certain events, the formulae written makes the target appear as someone or something else(according to the seal) or entirely disappear the user.
    Link Block/Reroute: The formula works on techniques that creates a link/contract between people. Using the formulae the user could block/sever the links or reroute it to another person somehow linked to the seal/contract. However the user cannot change/reciprocals the roles between the user and opponents.(I.e. Using the seal the opponent sucks chakra from the user. The formula cannot make it so the user sucks chakra from the opponent which falls in the category of rewriting seals).
    Note: Requires physical contact with the seal being altered.
    -Works on specific sealing techniques that are in formulae or kanji, Cannot be applied of barriers and forbidden. Cannot alter seals tattooed on the ninja.
    -Cannot be used on S rank sealing techniques used by the opponents. But still could be applied on the users own S ranks.

    ______________
    ±± Declined ±±
    The blue segments need more explanation and examples. Add that it can only edit a seal once (to add, remove or edit something) and can't be done multiple times for multiple effects on the same seal. Also, in battle, it can only be used 4 times. If you decide to combine seals that you'll use prepared, you need to post this tech.

    Blaze Luminous (Bureizuruminasu)
    Rank: S
    Type: Defense/Offensive
    Range: Short-Mid
    Chakra cost: 40(+15 for electric storm)
    Damage Points: 60

    Description: The technique is a principle guided defensive and counter-offensive method. Using the users multiple swords, he levitates them forwards and makes them spin. By applying chakra the user creates a energy shield to defend against incoming threats. Aside from the durability of the shield itself the rotation redirects the attacks towards the sides. By adding lightning chakra, user could create an electric storm infront that extends till mid-range. The storm is capable of completely repelling metallic objects and paralyzing human targets.
    Note: Can defend against up to S rank techniques thrice per battle.
    -The swords are heated by the rotations and thus cannot be held the following turn. Requires a minimum of 3 swords.
    ____________
    -Approved-


    Sealing Technique: Formulae Battle Method (Fuinjutsu:Teishiki Kaisen shikuchi)
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra cost: 30(per formulae)
    Damage Points: N/a
    Description: The technique allows the user to write formulae around existing seals to slightly alter them to the users benefit. Formulae:
    Add/remove a function: By placing the formulae around the seal, the user could add or remove a function(I.e. activate upon contact with a lightning release technique, make transcription seals). Usable once per battle.
    Encryption: The formula combines and or locks seal(s) within the formulae while retaining their functionality(optionally) to make it easier to manage them or harder to decode them.(e.g. If applied on two seals, it would form sort of an outer layer around the merged seals, and like a pattern this layer must be removed before the opponent could access the other seals. This makes it time consuming in short an encryption/a security method)
    Ghost: For techniques that relay information to the user or activate upon certain events, the formulae written makes the target appear as someone or something else(according to the seal) or entirely disappear the user.(FTG for instance relay information to users, if im marked with my opponent's seal i could quickly alter it to make it seem like im his allyo or just a rock. If a seal is set to activate after death i could make the person appear dead to activate the seal prematurely)
    Link Block/Reroute: The formula works on techniques that creates a link/contract between people. Using the formulae the user could block/sever the links or reroute it to another person somehow linked to the seal/contract. However the user cannot change/reciprocals the roles between the user and opponents.(I.e. Using the seal the opponent sucks chakra from the user. The formula cannot make it so the user sucks chakra from the opponent which falls in the category of rewriting seals).
    Note: Requires physical contact with the seal being altered.
    -Works on specific sealing techniques that are in formulae or kanji, Cannot be applied of barriers and forbidden. Cannot alter seals tattooed on the ninja.
    -Cannot be used on S rank sealing techniques used by the opponents. But still could be applied on the users own S ranks. Usable 4 times if used during a battle. Must post this technique in battle if the user decides to combine existing seals applied on his body.

    Side note: I plan to create FTG presets in my biography, i.e. Seal Type A: Normal FTG formula. Seal Type B: Edited to activate and transport back to base where to user loses consciousness or will to fight. Normal restrictions will apply like this seal counts to the total 4 uses of Flying thunder. Tell me if i can or cant do this.
    ____________
    -Declined-
    Simply no.

    ____
    New submission:
    Virus Seal: Sealing Disorder Attack (Byoukin Fuuin: Hitei Tsutome)
    Rank: A
    Range: Short-Mid
    Type: Supplementary
    Chakra Cost: 30
    Damage Points: N/a
    Description: Hitei Tsutome is a malicious sealing destruction method which breaks down a seal by corrupting it and overloading its usage. The user performs a series of hand seals and sealing formulas extend from his feet or hand and reaches the desired seal(or whichever object linked to the seal). Once in contact, the formula corrupts the sealing technique and replicates itself around all seals/object linked to it. The formula then sends constant blank requests for seal activation from everywhere the virus has replicated itself to, effectively overloading the processing abilities of the target or the seal breaking it down and/or rendering it unusable.
    Note: Usable 4 times in a battle.
    -Cant corrupt forbidden techniques.
    -Sealing techniques that don't retain the functionality of information relay(E.g. Four Violet Flames battle Encampment) or are limited to trapping/sealing something are completely unaffected.
    Example of usage.
    FTG formula is an information relaying seal that acts similar to a reverse summoning technique activated on the users will. If the virus reaches a FTG formula, it'll replicate itself and send requests to summon the user. This would create a massive confusion as the user wont be able to identify which seal leads to where(Since the seal is a corruption as well as a denial of service) . Being unable to process this the user fails to use the technique and would probably end up somewhere else unintended.
    ____________
    -Declined-
    You know why.
     
         
    Last edited by Nexus; 10-07-2012 at 11:15 PM. Reason: -

  25. #1500
    Light.'s Avatar
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    Just a lonely drifter...
     



    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Light... View Post
    Resubmitting

    Kuchiyose no jutsu Aokakesu: Raw | Summoning : Raw
    Type: Summon
    Rank: Forbidden
    Range: Short
    Chakra: 50
    Damage: N/A
    Description: The user focuses their chakra and performs the dragon hand seal or swipe their blood on their blue jay tattoo Summoning Raw, the Blazing blue jay. Raw is Light..'s personal Blue jay. Raw is about half the size of Gamabunta, and can travel up to 100 miles per hour. This Blue Jay trained in a very hot area so he is able to be immune to B-rank and lower Fire. Its not only the area that he trained in made him immune, it is because of his special Red and Black feathers which are different from other Blue Jays because they have Blue and Black feathers. The blue Jays special ability allows him to Flap his wings releasing a heat wave that is equaled to an S-rank fire technique. Raw can also use A-rank and lower Fire techniques without handseals.The Only problem is he is only able to use this technique two times per match. Raw also has the ability to speak fluent English.

    -Can only be summoned by Light...
    -Can only be summoned once a match
    -Stays on the field for 3 turns
    -Is able to fly at-least one Ninja
    -Summoner must hold the Blue Jay contract and Master Fire
    Changed size

    ______________
    ±± Declined ±±
    No forbidden animal summons.

    --------------------------------------------------------------------------------------

    Kuchiyose no jutsu Aokakesu: Maikuro Aokakesu | Summoning : Micro Blue Jays
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: For this technique the user performs The Ram hand seal, then slams his hand on the floor summoning 4 blue jays, Alpha, Beta, Omega and Gama. These four Blue Jays are specialized Blue Jays used for tracking purposes. Because there are four of them, they can track up to four targets and they have a telepathic connection with their summoner allowing him to know the exact location. Another reason that makes these blue Jays so special is because they are able to camaflauge with the surrounding and track the opponent without them knowing. After the Blue Jay learns where the opponent ninja is going they send back the information to their summoner and then poof away. The blujays are about 1ft tall and can fly at the speed of a Special Jounin.

    -Can be summoned 1 time per battle
    -Can only be use by summoners who signed the Blue Jay contract
    -Needs to be Sannin or higher to summon
    -Able to follow the opponent for up to 4 turns
    -Must master atleast four of the basic 5 elementsMade it only useable Once, and must have masterey over four of the basic 5 elements
    Permission Of owning contract. Old username was Minato491

    ______________
    ±± Declined ±±
    Howard has a very similar summon. Don't resubmit.

    Resubmitting

    Kuchiyose no jutsu Aokakesu: Raw | Summoning : Raw
    Type: Summon
    Rank: S-Rank
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: The user focuses their chakra and performs the dragon hand seal or swipe their blood on their blue jay tattoo Summoning Raw, the Blazing blue jay. Raw is Light..'s personal Blue jay. Raw is about half the size of Gamabunta, and can travel up to 100 miles per hour. This Blue Jay trained in a very hot area so he is able to be immune to B-rank and lower Fire. Its not only the area that he trained in made him immune, it is because of his special Red and Black feathers which are different from other Blue Jays because they have Blue and Black feathers. The blue Jays special ability allows him to Flap his wings releasing a heat wave that is equaled to an S-rank fire technique. Raw can also use A-rank and lower Fire techniques without handseals.The Only problem is he is only able to use this technique two times per match. Raw also has the ability to speak fluent English.

    -Can only be summoned by Light...
    -Can only be summoned once a match
    -Stays on the field for 3 turns
    -Is able to fly at-least one Ninja
    -Summoner must hold the Blue Jay contract and Master Fire
    Changed size and rank

    ______________
    ±± Declined ±±
    Too big for a bird. No Real Life speed; use Narutoverse comparison to establish a definition of speed. Heat wave? Visible? And it should count as a move same as he using his techniques.

    ----------

    New Submission:


    Hyōrinmaru | Ice Ring
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: The weapon Hyōrinmaru was forged by a master blacksmith from the village Kirigakure. This weapon is the prized position of the Yuki can which allows only a specific Yuki to weild it. That Yuki is Toshiro . It has been said in legends that hyorinmaru went through the massive clan war and servived with little damage. The user of this sword gets a +15 damage point boost on every Ice Release jutsu used, as well as slowly freezing anything it comes in contact with. Hyōrinmaru looks like a normal katana with the exception of the guard, which is in the shape of a four-pointed bronze-colored star. Its hilt is light blue and sheath dark blue. The sheath completely dissolves when he draws his sword. The sword is somewhat longer than most Katana, at about 1.4 meters long, making it taller than Hitsugaya, preventing him from wearing it at the hip. Instead he carries it on his back by his green sash over his right shoulder. The sword has the Ability to channel Water,wind and Ice release chakras through the sword.

    • When Imbued with Water chakra, the sword can slash releasing a B rank wave of water depending on the way the user slashes. This Ability can only be used once per battle


    • When imbued with wind chakra the user can slash creating a B rank tornado of wind from any direction to hit the foe. The tornado is very fast and form in about 5 seconds. This ability can only be used once per battle


    • Hyōrinmaru's most special ability allows it to create ice out of Ice out of any near by water source. After the user imbues the sword with Ice yhe sword then gets a Light blue tint. After the sword gets the tint the user can then swipe/slash across horizontally or vertically releasing a large amount of ice shards. The shards are equaled to a A rank ice technique


    -The wave of ice counts for 2 of the users jutsu
    -Special abilities can only be used once per battle
    -Must master water/wind and start ice training
    -Must be Kage rank or higher to wield
    -Must have a Toshiro Hitsugaya biography
    -Can only be Used by Light...


    Dropping:


    ______________
    ±± Declined ±±
    Don't resubmit. No elemental boosting swords.
     
         
    Last edited by Scorps; 09-24-2012 at 09:04 PM.

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