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  1. #151
    Scaze's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Ninpou:Fuuma Teikiatsu) Ninjutsu:Fuuma Cyclone
    Rank:A
    Chakra Cost:30
    Damage:60
    Type:Attack
    Description: The user is able to throw a Fuuma Shuriken, while infusing it with chakra, as it flies, a Tornado will generate around the fuuma Shuriken, the Tornado of chakra extending down to the earth, and high into the sky, the girth of the tornado is smallest where the Fuuma Shuriken is, and becomes larger as it reaches further upwards or downwards from the actual Fuuma Shuriken. The Fuuma Shuriken acting as the chakra cyclones center sucking in debris rocks and possibly even boulders leaving destruction in its wake. If used with The Morning Star, its special ability can be activated along with this technique at the cost of 40+ chakra resulting in the same effects but with elemental chakra and the side effects that are stated within the Morning Star. The size of the tornado depnends completely on how much chakra is used, and can grow to be slightly bigger than Severing Pressure.
    ~No Cyclone, tornado or hurricane related jutsu for the rest of the turn.
    ~Declined~ Needs better restrictions

    (Doton:Burudo-Za) Earth Style: Bull-Dozer
    Rank:A
    Range:Short-Long
    Chakra Cost:30
    Damage:Na/60
    Type: Offense|Defense.
    Description:The user will stomp their foot on the ground, causing several slabs or plateaus to rise up from the ground at incredible speeds, then upon command, the Slabs or pleateaus will seperate from the ground, and can be sent racing in any direction at fair speeds.
    ~Can only be used 3x
    ~No Suiton Jutsu for the rest of the turn.
    ~Declined~ You're sending several plateaus out as an attack (and plateaus are huge)...this should be S-rank at least. Also, why would Suiton be restricted?

    (Suiton:Kashou) Water Style: Scald
    Rank:A
    Range:Short-Long
    Chakra Cost:30
    Damage:60
    Typeffensive|Defensive
    Description:The user sends their suiton chakra into the ground, resulting in a large amount of water erupting from the ground bursting upwards into a large wall of water meters across meters thick and meters tall. The water being from deep within the ground, and thus being extremely hot, capable of causing burns, the water then begins to cascade forwards and downwards upon command, crashing down onto the opponent much like a huge wave. The size of this technique depends completely on how much chakra is used, but can be large enough to buffet a large summoning such as Gamabunta.
    ~Can only be used 2X
    ~No Suiton jutsu for the rest of the turn.
    ~Can only defend jutsu up to A-rank and up to B-rank earth.
    ~Approved~ Added notes
     
         
    Last edited by RokuNR; 03-18-2012 at 10:57 PM.

  2. #152
    Senior Member ~Zeref~'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    Approved steel bio: http://www.narutobase.net/forums/sho...d.php?t=164122

    For the sake of rp i've put iron in some of the cj i make for my bio. I figured this should be ok because the majority of steel is Iron anyway. Though these are still steel release jutsu.


    (Kōton: Tetsuryū no Uroko) - Iron Dragon's Scales

    Rank: A
    Type: Attack/defence
    Range:Short
    Chakra Cost: 20 per turn
    Damage Points: +20 to tai
    Description: The user covers part of his body (or the entirety of it) with steel scales to dramatically increase his offense and defense power. When punching while covered by these scales, the user is capable of creating powerful gusts of wind through mere kinetic force. When confronted with lower ranked flames (C rank or below), the resulting clash generats a powerful shockwave which will heavily damage the area surrounding the blast but not the user due to their scales. These scales are strong enough to shatter bone and rock alike, resilient against regular flames (B rank or below), and much harder than normal steel. This is a more advanced version of Steel Release: Impervious Armour as it covers the entire body and and increases offensive powers at the same time. Though the jutsu adds +20 to taijutsu, as the users skin is as hard as steel, the defence propperties are equal to A rank steel.

    Note: Lasts 5 turns
    Note: Useable twice
    Note: The user is more vulnerable to lightning in this form
    ~Declined~ Overpowered, and the restrictions don't really "restrict" you, and if they do, they are not elaborate (ergo, the last restriction).



    (Kōton: Tetsuryū no Hōkō)- Iron Dragon's Roar
    Rank: S
    Type: Attack
    Range: short - long
    Chakra Cost: 40
    Damage Points: 80
    Description: After gathering chakra into his mouth, the user shapes it into a powerful tornado which he subsequently emits and sends towards his foes. Such tornado possesses immense force, being capable of generating powerful explosions and inflicting heavy blunt damage, but also releases sharp shards of steel in the process, to shred the opponents' body. This blast is very large and consists of 1000 small blades of steel.(see below for how it looks)

    Note: Useable twice
    Note: No lightning jutsu in the same turn.
    Note: No wind in the next turn
    ~Declined~ How does a tornado generate explosions?



    (Kōton: Tetsuryūkon) – Steel release: Iron Dragon's Club
    Rank: B
    Type:Supplementary
    Range:Short-long
    Chakra Cost: 20 per club
    Damage Points: 40
    Description: Gajeel transforms his arm or leg into a large steel club, increasing punching and kicking power. He can also create multiple smaller clubs from the end of the original, hitting many enemies at once. The clubs can be elongated at Gajeel's will, making for powerful ranged weapons. He is also capable of increasing their size dramatically and to detach them from his body. The 40 damage comes from the impact of the club as it's shot out.

    Note: Useable 4 times
    Note: Can only release two clubs per useage, one from each arm.
    ~Leaving for another mod~

     
         
    Last edited by RokuNR; 03-18-2012 at 11:09 PM.

  3. #153
    Senior Member Katherine's Avatar
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    Re: ±±Custom Jutsu Submission±±

    The following jutsu was submitted at the old CJ thread and I am resubmitting it now. ^^ Since I can not quote it I will post a link to the post where Izuna made me resubmit it

    http://www.narutobase.net/forums/sho...postcount=5191

    (Kami Daichi no jutsu) - Paper Ground technique
    Rank: C
    Type: Supplementary/Offense
    Range: All
    Chakra cost: 15
    Damage points: 30
    Description: Konan will unroll a scroll with the paper kanji on it and will summon a large amount of papers that appear on top of the ground all around the battle ground. This technique gives Konan more paper that can be used for her paper style techniques. It acts as a paper source and can use paper techniques using the paper on the ground much faster than usual and from any point of the battle field as there is paper all over the place. Furthermore, Konan can mix the paper with explosive tags but the explosive tags can not be placed in short range radius from the opponent.
    ~Declined~ Explain how you "place" the explosive tags. Do you literally have to go to the individual sheets of paper and place the tags or do they simply appear out of thin air?

    (Furui Kami no Biijutsu – Kusabana no Mikomi) – Ancient Paper Arts – The Flowers of Hope
    Type: Offensive/Defensive/Supplementary
    Rank: A
    Range: Short/Middle/Long
    Chakra: 30
    Damage: 60
    Description: Konan will perform a row of 4 hand seals and will create any kind of flowers that she wishes made from paper with different sizes and shapes. After being created, those flowers can serve multiple purposes. For example she can control them to transport her from one direction to other thus avoiding some attacks. Also, using the wind chakra, Konan can create very sharp roses of paper that can be sent at the opponent.
    Note: The user can create multiple flowers across the battlefield anytime she wishes and can control them for 4 turns.
    Note: Usable 2 times per battle.
    ~Declined~ Too vague and exploitable. Define exactly what the flowers can do, how many of the flowers are created, and how powerful they are.
     
         
    Last edited by RokuNR; 03-18-2012 at 11:04 PM.

  4. #154
    Alucard's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Summoning Animal: Chameleon
    Scroll Owner: Alucard
    Other Users who have signed contract: -
    Summoning Boss if existing: -
    Other Summoning Animals tied to contract: All chameleon species
    Description and Background:
    Chameleons are distinguished by their parrot-like zygodactylous feet, their separately mobile and stereoscopic eyes, their very long, highly modified, and rapidly extrudable tongues, their swaying gait, the possession by many of a prehensile tail, crests or horns on their distinctively shaped heads, and the ability of some to change colour.
    Abilities:
    - Chameleons have the most distinctive eyes of any reptile. The upper and lower eyelids are joined, with only a pinhole large enough for the pupil to see through. They can rotate and focus separately to observe two different objects simultaneously, this lets their eyes move independently from each other. This gives them a full 360-degree arc of vision around their body.
    - They can detect sound frequencies in the range 200–600 Hz.
    - Each toe is equipped with a sharp claw to gain traction on surfaces such as bark or walls when climbing.
    - Chameleons have very long tongues (sometimes longer than their own body length) which they are capable of rapidly extending out of the mouth. The tongue extends out faster than human eyes can follow, at around 26 body lengths per second. The tongue hits the prey in about 30 thousandths of a second.
    - Their most unique and special trait, is the fact they're masters of camouflage. As a statement to that, they have developed the ability to become completely invisible, just like a ninja using the Hiding with Camouflage Technique (they can use that technique) and have further developed and taken that ability to the same level as Mu, the Second Tsuchikage.
    Pictures:

    Note: Everything underline was what i added to fit more with the Naruto Universe. All the rest was taken from Wikipedia, as you can see here
    ____________
    -Approved-
     
         
    Last edited by Nexus; 03-12-2012 at 09:38 PM.

  5. #155
    -Tauburn-'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Oraan Nguyen View Post
    Approved Custom Fighting Style - Glacier Stlye (Hyouga)

    Hyouga: Hakuren (Glacier Style: White Ripple)
    Type: Attack/Defense
    Rank: S
    Range: Short - Long
    Chakra: 40
    Damage: 80
    Description: the user charges his blade with hyouton chakra and punctures the ground 4 times in rapid succession in front of them in a semi circle. The user then takes a battle stance as the ice particles begin to flow up from the punctures made in the ground. They build up and then fire toward the target in a massive, powerful pure-white wave of ice coming out of the blade. If hit, this will encase the target in a block of ice.
    Note: Must be of the Yuki Clan.
    Note: Can only be done 3x per battle
    Note: User must wait 4 turns between each use.
    Note: No Hyouga techniques can be performed in the same turn.
    Note: No Hyouga Technique above A Rank next turn or the turn before.

    ~Declined~ The gif looks nice and all but, you're telling me a solid wave of ice can travel? I could understand it if it was snow but not solid ice.

    Hyouga: Shirafune (Glacier Style: White Sword)
    Type: Supplementary/Attack
    Rank: B
    Range: Short
    Chakra: 25
    Damage: 40
    Description: charging Hyouton chakra into a broken sword, the user will stab in the direction of the opponent with the broken sword, stopping just out of reach of their opponents arm and sword reach. This allows the user to reform their blade with ice particles, piercing through objects in its path. The ice blade extends 5 feet into the opponent. After piercing its target, it turns their insides to ice. This technique can also be done by the user purposely breaking their sword against the blade of the opponent with an extremely hard swing and then proceeding with the technique.
    Note: Must be of the Yuki Clan.

    ~Declined~ Remove the effect of turning the insides to ice.
    Resubmits being done by me for my own Glacier Style. A link is in the quote above. I have permission to do the resubmits for my custom fighting style from Scorps.

    Hyouga: Hakuren (Glacier Style: White Ripple)
    Type: Attack/Defense
    Rank: S
    Range: Short - Long
    Chakra: 40
    Damage: 80
    Description: the user charges his blade with hyouton chakra and punctures the ground 4 times in rapid succession in front of them in a semi circle. The user then takes thrusting battle stance as the ice particles begin to flow up from the punctures made in the ground. They build up and then fire toward the target in a massive, powerful pure-white wave of thick snow coming from the blade. If hit, this will encase the target in a block of ice.
    Note: Must be of the Yuki Clan.
    Note: Can only be done 3x per battle
    Note: User must wait 4 turns between each use.
    Note: No Hyouga techniques can be performed in the same turn.
    Note: No Hyouga Technique above A Rank next turn or the turn before.

    ^
    Changed some of the wording also and changed the ice to snow.

    Hyouga: Shirafune (Glacier Style: White Sword)
    Type: Supplementary/Attack
    Rank: B
    Range: Short
    Chakra: 25
    Damage: 40
    Description: charging Hyouton chakra into a broken sword, the user will stab in the direction of the opponent with the broken sword, stopping just out of reach of their opponents arm and sword reach. This allows the user to reform their blade with ice particles, piercing through objects in its path. The ice blade extends 5 feet into the opponent. This technique can also be done by the user purposely breaking their sword against the blade of the opponent with an extremely hard swing and then proceeding with the technique.
    Note: Must be of the Yuki Clan.

    ^
    Took out the part about turning the opponents insides to Ice.

    ±± Both Approved ±±


    Quote Originally Posted by -Tauburn- View Post
    (Kuchiyose: Batto: Zubat) Summoning: Bat: Zubat
    Type: Summon
    Rank: B
    Range: Short
    Chakra: 25
    Damage: n/a
    Description: Zubat is from a tiny race of bats that only stands 5 inches tall, with a wingspan of a foot, in length. Zubat has nothing special about it, besides the small tattoo on his forehead 心 (Mind), and large ears, which allow the bat to release a low pitch scream/ping, that acts as sonar location and to hear many other things. Once summoned the small bat will hide in the summoners cloths, and will stay their until the summoner calls the small bat out to return to where it was summoned from. Zubat's mainly a sensor/defensive summoning, his sensor ability comes from its large ears, while the summoning is in physical contact with the summoner, Zubat is able to notice if the summoner has been put under a genjutsu, once Zubat notices this his will bite the summoner and releases its own chakra into the summoner, canceling out the genjutsu. Zubat will also use its sensor ability to let the summoner know if their is something else to worry about on the field
    - Zubat's sensor works as echo location. (Zubat sends out a low pitched screech/ping that bounces off everything up to long range.)
    - Can only be summoned if user has signed the bat contract.
    - Zubat has no set time for being on the field.
    - Once summoned Zubat will crawl into the summoners cloths.
    Pic of Zubat
    ~Declined~ I don't buy the genjutsu bit. How does Zubat know you're in a genjutsu through its sense of hearing alone?
    and my Zubat resubmit.

    (Kuchiyose: Batto: Zubat) Summoning: Bat: Zubat
    Type: Summon
    Rank: B
    Range: Short
    Chakra: 25
    Damage: n/a
    Description: Zubat is from a tiny race of bats that only stands 5 inches tall, with a wingspan of a foot, in length. Zubat has nothing special about it, besides the small tattoo on his forehead 心 (Mind), and large ears, which allow the bat to release a low pitch scream/ping, that acts as sonar location and to hear many other things. Once summoned the small bat will hide in the summoners cloths, and will stay their until the summoner calls the small bat out to return to where it was summoned from. Zubat's mainly a sensor/defensive summoning, his chakra sensing ability only works when in skin contact with the summoner, Zubat is able to feel peoples chakra inside of their own bodies, Zubat is able to notice if the summoner has been put under a genjutsu, once Zubat notices this his will bite the summoner and releases its own chakra into the summoner, canceling out the genjutsu. Zubat will also use its sonar ability to let the summoner know if their is something else to worry about on the field
    - Zubat's sensor works as echo location. (Zubat sends out a low pitched screech/ping that bounces off everything up to long range.)
    - Can only be summoned if user has signed the bat contract.
    - Zubat has no set time for being on the field.
    - Once summoned Zubat will crawl into the summoners cloths.
    Pic of Zubat


    ±± Declined ±± So the ears produce the ping? Also, up to what level can this bat release you from genjutsu? And i won't allow this summon to make you immune to genjutsu and stay on the feel for more than 5 turns and only once per battle.
     
         
    Last edited by Scorps; 03-19-2012 at 09:07 PM.

  6. #156
    Typhon's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Typhon View Post
    (Ninjutsu: Kemuritadai no Jutsu) | Ninja Arts: Heavy Smoke Technique
    Type: Supplementary
    Rank: B
    Range: N/A
    Chakra: 20
    Damage: N/A (+10 to Smoke Techniques)
    Description: When using a smoke technique the user forms two extra hand seals and focuses on creating more particulate matter for their smoke. The increased particulate matter causes the smoke to become thicker and heavier giving it a darker gray tone. Because of the increased weight it hits with more force and makes it even more difficult to breathe. It also gives the smoke resistance to being blown away giving the technique used resistance to wind techniques equal to its rank and below. However stagnant smoke techniques would only be resistant to techniques one rank below them.
    -Requires wrist launcher(s) for use.
    -Cannot be used in conjunction with a technique that uses smoke bombs.
    -Can be used four times per battle.

    I changed it to A-rank and below to equal to the technique's rank and below for moving smoke techniques, but one rank below the technique used for stationary smoke (i.e. a smoke screen or something like that). My thinking is that a blast of smoke would be about equal to a blast of wind since they're similar, but if the weight of the smoke is increased it should be able to break through the wind with the added force. I don't think smoke has a natural weakness to wind as in the anime they said the smoke was weak to water.

    ~Declined~ Please follow proper template for the given rank using correct chakra points.

    (Ninjutsu: Yomi Haiki) | Ninja Arts: Underworld Exhaust
    Type: Attack
    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage: 30
    Description: The user forms two hand seals and slams their palms on the ground. This motion can easily be misconstrued as the initiation of an earth technique, however what the user is doing is inserting the nozzle of their wrist launcher into the earth. They then release that smoke into the earth and have it burst out of the ground underneath the target, damaging their legs and launching them into the air.
    -Can be used four times per battle.
    -Requires wrist launchers.
    ~Declined~ Please follow proper template for the given rank using correct chakra and damage points.

    (Ninjutsu: Kemuri Hokousha) | Ninja Arts: Smoke Walkers
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage: N/A
    Description: This technique allows the user or a clone to merge with a source of smoke and move through it. This allows them to mask their presence and move in complete silence. They can't attack while in merged with the smoke and must reform before their turn ends. The speed they can move while in the smoke is slightly faster than a running ninja.
    -Can only be used by the user or smoke clones.
    -Can be used three times per battle.
    ~Declined~ Please follow proper template for the given rank using correct chakra points.

    (Ninjutsu: Kemuritadai no Jutsu) | Ninja Arts: Heavy Smoke Technique
    Type: Supplementary
    Rank: B
    Range: N/A
    Chakra: 20
    Damage: N/A (+10 to Smoke Techniques)
    Description: When using a smoke technique the user forms two extra hand seals and focuses on creating more particulate matter for their smoke. The increased particulate matter causes the smoke to become thicker and heavier giving it a darker gray tone. Because of the increased weight it hits with more force and makes it even more difficult to breathe. It also gives the smoke resistance to being blown away giving the technique used resistance to wind techniques equal to its rank and below. However stagnant smoke techniques would only be resistant to techniques one rank below them.
    -Requires wrist launcher(s) for use.
    -Cannot be used in conjunction with a technique that uses smoke bombs.
    -Can be used four times per battle.

    I changed it to A-rank and below to equal to the technique's rank and below for moving smoke techniques, but one rank below the technique used for stationary smoke (i.e. a smoke screen or something like that). My thinking is that a blast of smoke would be about equal to a blast of wind since they're similar, but if the weight of the smoke is increased it should be able to break through the wind with the added force. I don't think smoke has a natural weakness to wind as in the anime they said the smoke was weak to water. (this was in response to the initial declining)

    ±± Declined ±± For me, and i know you don't agree, smoke is naturally weak to wind and water. Wind would blow the smoke away and water would dissolve it. Using this technique i would enable the smoke to gain the strength = to wind and water, negating that weakness and becoming as strong as wind and water.


    (Ninjutsu: Yomi Haiki) | Ninja Arts: Underworld Exhaust
    Type: Attack
    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage: 40
    Description: The user forms two hand seals and slams their palms on the ground. This motion can easily be misconstrued as the initiation of an earth technique, however what the user is doing is inserting the nozzle of their wrist launcher into the earth. They then release that smoke into the earth and have it burst out of the ground underneath the target, damaging their legs and launching them into the air.
    -Can be used four times per battle.
    -Requires wrist launchers.

    Increased damage from 30 to 40.

    ±± Approved ±±



    (Ninjutsu: Kemuri Hokousha) | Ninja Arts: Smoke Walkers
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage: N/A
    Description: This technique allows the user or a clone to merge with a source of smoke and move through it. This allows them to mask their presence and move in complete silence. They can't attack while in merged with the smoke and must reform before their turn ends. The speed they can move while in the smoke is slightly faster than a running ninja.
    -Can only be used by the user or smoke clones.
    -Can be used three times per battle.
    -Can only be used in large smoke fields.

    ±± Approved ±± Added a restriction.


    Resubmitting these with the same chakra costs. The 25 chakra cost for B-rank techs was an error and has been updated to 20.
    http://narutobase.net/forums/showpos...9&postcount=13
     
         
    Last edited by Scorps; 03-19-2012 at 09:15 PM.

  7. #157
    Kirabi's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Suiton| Seintobaburu - [Water Release] | Blessed Drops
    Rank: A
    Type: Attack
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: the user summons a large bubble of water onto the enemy, which then bursts into several smaller bubbles that deal multiple hits to the enemies within its damage range which covers a circular area of about 8m around the opponent. ''
    ~Declined~ What? Explain this better.

    Suiton| Meirusutoroomu - [Water Release| Maelstrom]
    Rank: S
    Type: Attack/Defense
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user creates a 10 hand seals to activate this technique . When complete, a pillar of water shoots up from below and above the enemy colliding with them and tearing the earth itself apart. While the technique is in affect it will pull in nearly all water sources growing in size and power until finally it dies out flooding the battlefield. The user may also use this technique for defensive means defending against nearly any basic elemental attack.
    [Usable Once]
    ~Declined~ No restrictions, overpowered. Also, where does the water from above come from?

    Fuuton| Taabyuransu - [Wind Release| Turbulence]
    Rank: C
    Type: Supplementary
    Range: Short-Long
    Chakra: 10
    Damage: N/A
    Description: a simple wind technique, the user will create a powerful gust of wind that sends enemies into the air, once in the air a moment after, another powerful gust sends the opponent spinning in the air, making them extremely dizzy making them unable to focus on anything.
    ~Declined~ Do not Resubmit
     
         
    Last edited by RokuNR; 03-18-2012 at 11:15 PM.

  8. #158
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Oraan Nguyen View Post
    Approved Custom Fighting Style - Glacier Stlye (Hyouga)

    Hyouga: Tsukishiro (Glacier Style: White Moon)
    Type: Attack
    Rank: Forbidden
    Range: Short
    Chakra: 50
    Damage: 100
    Description: the user, while holding their blade upside down and charges Hyouton chakra into the blade so that it is covered with ice and into the ground as well, and then the user will make a slashing motion when the target is in position. When doing this, a large ice circle forms under the target via the hyouton chakra that was sent into the ground, which freezes everything that touches it. The circle not only freezes the ground, (preventing the target from using the earth below them to escape) but everything within the circle's influence including anything above it up in the air, creating an extending 30 meter pillar of light that then freezes all within in the circle. Shortly after being frozen, the victim then shatters along with the ice. If the user is inside of the circle with the target having been in extremely close range of each other, a small ice pillar immediately rise from the ice circle and push the user out of range. This technique happens extremely quickly, making it very hard to avoid.
    Note: Can only be done 1x per battle
    Note: The blade will break in half after using this technique.
    Note: No Hyouga techs above B Rank for two turns.
    Note: No Ice Techs above A Rank in same turn.
    Note: User takes 40 pain from slight frost bite.
    Note: Must be of the Yuki Clan.


    ~Declined~ How big is this circle? Also, I will not allow the pillar being made unless it counts as one of the moves per turn. I'd also like you to change the damage from frost bite to regular damage, as I'm sure your biography must be immune to cold. Lastly, where are the rest of the physical drawbacks? You and I both know that the damage won't really affect you in any way. And neither will restricting your use of Hyouga, and Ice.

    Hyouga: Tsukishiro (Glacier Style: White Moon)
    Type: Attack
    Rank: Forbidden
    Range: Short
    Chakra: 50
    Damage: 100
    Description: the user, while holding their blade upside down and charges Hyouton chakra into the blade so that it is covered with ice and into the ground as well, and then the user will make a slashing motion when the target is in position. When doing this, a large ice circle (5 feet in diameter if around just the opponent, 10 feet if around both opponent and user) forms under the target via the hyouton chakra that was sent into the ground, which freezes everything that touches it. The circle not only freezes the ground, (preventing the target from using the earth below them to escape) but everything within the circle's influence including anything above it up in the air, creating an extending pillar of light that then freezes all within in the circle. Shortly after being frozen, the victim then shatters along with the ice. If the user is inside of the circle with the target having been in extremely close range of each other, a small ice pillar immediately rise from the ice circle and push the user out of range. This technique happens extremely quickly, making it very hard to avoid.
    Note: Can only be done 1x per battle
    Note: Making an Ice pillar counts as 1/3 moves in that turn as well.
    Note: The blade will break in half after using this technique.
    Note: No Hyouga techs above B Rank for two turns.
    Note: No Ice Techs above A Rank in same turn.
    Note: No Techs above S Ranked next turn
    Note: User takes 50 damage from chakra strain
    Note: Must be of the Yuki Clan.


    ~Declined~ Note that you need to be very close to the enemy to use this. Also, change the bolded to A-rank. Not being able to use Forbidden techniques hardly hinders you.
    -Changes in Bold.

    Quote Originally Posted by Oraan Nguyen View Post
    Resubmitting.

    Hyouton: Ieti no Jōsho) Ice Release: Rise of the Black Yeti
    Rank: Forbidden
    Type: Attack/Supplementary
    Range: Mid - Long
    Chakra Cost: 50
    Damage: 100
    Description: The User, when the ground is completely covered by ice/snow, sends a massive amount of Hyouton chakra into the ice/snow at the range of the opponent. 4 6 foot tall Yeti monsters made of Black Ice and Snow raise out of the ground to surround the opponent. One attacks from behind the opponent, one attacks from the front, and the other two from the left and right partially coming out of the ground to grab the leg of the opponent keeping them held in place. The Yetis latch onto the opponent like a tongue thats stuck on a pole in the winter and drag them into the ground and to their death. The user is capable of using this technique on up to two opponents, 2 yeti, one to grab a leg and the other to appear at either the front or back of the opponents and try to drag them downwards.
    Note: Can only be used twice per battle
    Note: User must wait 5 turns to use again
    Note: No Ice techniques above B-Rank the previous turn
    Note: No Ice techniques above A-Rank for two turns
    Note: User takes 50 damage due to strain on chakra.
    Note: Can only be taught by Oraan Nguyen

    ±± Declined ±± 2 times for a forbidden rank? drags him to the ground to their death? don't you mean, crushes him against the ground to their death? also, 50 damage from strain on chakra...what does this mean actually in the rp? this is nothing that hard to do that would require this to be forbidden. This would be an S-Rank. Wouldn0t you need to use your black ice "activation" techniques/snow techniques before?


    Hyouton: No Arashi) Ice Release: Black Ice Hail Storm
    Rank: Forbidden
    Type: Attack/Defense/Supplementary
    Range: Short - Long
    Chakra Cost: 50
    Damage: 100 (+10 Damage from Black Snow Technique is already applied)
    Description: After Black Snow Technique, the user forms 3 handseals and sends a massive amount of Hyouton chakra in the Black Snow. The already thick Black Snow lumps together into heavy golf ball sized Ice spheres of hail that rain downwards trapping the opponent inside of the Hail Storm and preventing them from leaving the area. If anything tries to leave the area, they will suffer massive damage.
    Note: Can only be used twice per battle
    Note: Hail Storm lasts for 2 turns
    Note: User must wait 5 turns to use again
    Note: No Ice techniques above B-Rank the previous turn
    Note: No Ice techniques above A-Rank for two turns
    Note: User takes 50 damage due to strain on chakra.
    Note: Can only be taught by Oraan Nguyen

    Black Snow technique is approved above.


    ±± Declined ±± Op. Most of the notes i used for the former apply to this one.
    Hyouton: Ieti no Jōsho) Ice Release: Rise of the Black Yeti
    Rank: Forbidden
    Type: Attack/Supplementary
    Range: Mid - Long
    Chakra Cost: 50
    Damage: 100 (+10 damage from Black Snow Technique already applied)
    Description: The User, when the ground is completely covered by Black ice/snow, sends a massive amount of Hyouton chakra into the Black ice/snow at the range of the opponent. 4 6 foot tall Yeti monsters made of Black Ice and Snow raise out of the ground to surround the opponent. One attacks from behind the opponent, one attacks from the front, and the other two from the left and right partially coming out of the ground to grab the leg of the opponent keeping them held in place. The Yetis latch onto the opponent like a tongue thats stuck on a pole in the winter and crush them into the ground and to their death. The user is capable of using this technique on up to two opponents, 2 yeti, one to grab a leg and the other to appear at either the front or back of the opponents and try to drag them downwards.
    Note: Can only be used once per battle
    Note: No Ice techniques above B-Rank the previous turn
    Note: No Ice techniques above A-Rank for two turns
    Note: User takes 50 damage.
    Note: Can only be taught by Oraan Nguyen

    -I would prefer to keep this F Ranked Scorps. I would not have people simply Nagashi this technique.
    ~Declined~ This has absolutely no reason to be Forbidden Rank. Even S-rank is a stretch, as this more resembles an A or B-rank level technique. It doesn't matter if you don't want people to use Nagashi against this technique. Having it at F-rank is unreasonable.

    Hyouton: No Arashi) Ice Release: Black Ice Hail Storm
    Rank: S
    Type: Attack/Defense/Supplementary
    Range: Short - Long
    Chakra Cost: 40
    Damage: 90 (+10 Damage from Black Snow Technique is already applied)
    Description: After using Black Snow Technique, the user forms 3 handseals and sends a massive amount of Hyouton chakra in the Black Snow. The already thick Black Snow lumps together into heavy golf ball sized Ice spheres of hail that rain downwards trapping the opponent inside of the Hail Storm and preventing them from leaving the area. If anything tries to leave the area, they will suffer massive damage.
    Note: Can only be used twice per battle
    Note: Hail Storm lasts for 2 turns
    Note: User must wait 5 turns to use again
    Note: No Ice techniques above B-Rank the previous turn
    Note: No Ice techniques above A-Rank for two turns
    Note: Can only be taught by Oraan Nguyen

    -Lessened to S Rank.
    -Made proper restrictions.
    -Took out 50 damage as technique is S Ranked now.

    ~Declined~ 90 damage +10? I don't think so. Go with the default 80.
     
         
    Last edited by RokuNR; 03-20-2012 at 11:58 PM.

  9. #159
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Nocturnus View Post
    Summoning Animal:Margay
    Scroll Owner:xXNocturnusXx
    Other Users who have signed contract: None
    Summoning Boss if existing:N/A
    Other Summoning Animals tied to contract:N/A
    ~Approved~
    Dropping the above contract for:

    Summoning Animal: Oriental Hobby
    Scroll Owner: Nocturnus
    Other Users who have signed contract: None
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A


    ±± Declined ±± Falcon contract already exists.
     
         
    Last edited by Scorps; 03-19-2012 at 09:16 PM.

  10. #160
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    Re: ±±Custom Jutsu Submission±±

    Summoning Animal:Albatross (arubatorosu)
    Scroll Owner:Gary777
    Other Users who have signed contract:: Gary777 ,
    Summoning Boss if existing: Merlin

    (Kchuysei:Merlin) Summoning: Merlin
    Type: Supplementary
    Rank: A
    Range: Short-mid
    Chakra Cost: 30
    Damage Points: 60
    Description:Merlin is the king of albatross. He is as big as Gamabunta but his talons are black n grey and his body is white with black markings. Merlin can use up to A rank wind release and and if it requires hands signs the summoner can do the hand signs for him. He will allow the summoner to ride in his head. He flies at great speeds and use his claws and beak to attack at enemies. Merlin being a sea bird can also go under water The summoner can go in his feathers if he goes under water but this will count as a turn.
    Note:
    -This Summoning can only be in play for 5-turns.
    -This Summoning can only be Summoned by someone with the Albatross Contract.
    -This Summoning can only be Summoned once per battle.


    Other Summoning Animals tied to contract: Ruff and knot .

    (Kchuysei: Ruff) Summoning: Ruff
    Type: Supplementary
    Rank: A
    Range: mid - long
    Chakra Cost: 30
    Damage Points: 60
    Description: After the user does the hands signs they can summon Ruff. Ruff is the bother of Merlin and is water user. He is the same size of Merlin but he uses up to A water release with his mouth . He has also allows people to ride him and go inside his feather to go underwater.Ruff travels very fast under the water with the help of his wing span .
    Note-this Summoning can only be in play for 3-turns.
    -this Summoning can only be Summoned by someone with the Albatross Contract.
    -this Summoning can only be Summoned 3x per battle.

    (Kchuysei: knot) Summoning: knot
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: After the user does the hands signs they can summon Knot. knot is the sister of Merlin . She is the smaller size than Merlin she uses up to B rank fire release . She has anger problems but will take on any enemy.She can use her talons and beak to attack the enemy and his summons she can also be used for aerial attacks during battle .
    Note
    -this Summoning can only be in play for 3-turns.
    -this Summoning can only be Summoned by someone with the Albatross Contract.
    -this Summoning can only be Summoned once per battle.


    ±± All Declined ±± You can only submit 3 techniques per cycle and contracts count as techniques themselves. I still think you haven't searched and actually checked how custom contracts and summonings are submitted. First submit the contract with the correct and complete template. Then submit a maximum of 2 other things in the same submission and wait.
     
         
    Last edited by Scorps; 03-19-2012 at 09:19 PM.

  11. #161
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    Re: ±±Custom Jutsu Submission±±

    (Kage Kumo) - Shadow Spider
    Rank: A
    Type: Attack/Supplementary
    Range: Short-Mid
    Chakra cost: 30
    Damage points: 60
    Description: The user materializes an orb from his shadow from which multiple shadow tendrils emerge. They allow the orb move swiftly in the way a spider does and pursue targets. Targets caught by the spider's tendrils can be pulled into its body where they are immobilized and suffocated by the shadows covering them. It is strong enough to hold three people inside of itself without losing much speed.
    -Can only be used by a Nara clan member
    ~Declined~ I like the idea, but it needs a few restrictions (not too heavy) and define how durable the spider is. Can it be taken down with an A-rank technique alone or what?

    (Fuuton: Kyōfū no Jōshō) - Wind Release: Rising Gale
    Rank: B
    Type: Defense/Supplementary
    Range: Short-Long
    Chakra cost: 20
    Damage points: N/A
    Description: The user summons an upward wind current in order to halt the decent of falling objects or lift objects into the air. The scale, strength, and duration of the current can be customized depending on the task to be performed. Although the current cannot be changed once created, it may be cancelled whenever the user desires. This technique is capable of hovering a giant summoning animal above the ground but cannot lift it very high.
    ~Can only be used three times per battle.
    ~Cannot be used for offensive purposes.

    ~Approved~ Added restrictions

    (Raiton: Kaminari Koiru) - Lightning Release: Thunder Coil
    Rank: S
    Type: Attack/Defense
    Range: Short-Long
    Chakra cost: 30
    Damage points: 60
    Description: A wave of lightning is released from the user's body and takes the form of a large snake that may tunnel through the ground to attack an enemy from below, latching on to and electrocuting him. It can split into three smaller snakes to attack multiple enemies.
    -Usable 2 times per battle
    ~Declined~ Do not Resubmit
     
         
    Last edited by RokuNR; 03-21-2012 at 12:02 AM.

  12. #162
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    Re: ±±Custom Jutsu Submission±±

    Yamazaru Kougake (Monkey Gauntlets)
    Type: Weapon
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: ~
    Description: A pair of small katana's with the capability of being strapped to your arms, to use them as gauntlets. These two blades are both one meter in length and they can conduct chakra of any kind. Both katana's have blue bandages around them and the blades are 2 inches wide. The two blades allows the weilder to easier move around and use their acrobatic movement to their advantage.
    ~Can only be weilded by JiraiyaEroSennin~

    ±± Approved ±± Remember that infusing these weapons with elemental chakra will be the same as infusing a regular kunai or shuriken for example.


    Katon: Jaianto Kaki Supaiku (Fire Style: Giant Fire Spikes)
    Type: ~Offensive~
    Rank: ~B~
    Range: ~Mid Range~
    Chakra: ~20~
    Damage: ~40~
    Description: The user performs the Snake-Serpent-Tiger handseals, where after he slams his hands into the ground, releasing a massive amount of chakra into the ground where flames will errupt, with the shape of spikes. These spikes will burn anything on impact and can cut through a human body, nothing more.

    Note:
    -Can only be used twice per battle
    -The jutsu is active for 2 turns
    -This Jutsu can only be taught by JiraiyaEroSennin

    ±± Declined ±± Active for 2 turns? Why? this seems more like an A-Rank to me.


    Katon:Enchou Kaji Ni-Doru (Fire Release: Dome of Fire Needles)
    Type: ~Defensive~
    Rank: ~B~
    Range: ~Short range~
    Chakra: ~20~
    Damage: ~40~ (If the enemy touches the dome)
    Description: The user performs the Serpent-Tiger handseals, followed by the user slamming their hand into the ground, where as a small dome of fire with needle like fire spikes coming out from it. The fire is highly dangerous but can only be used for defensive purpose.

    Note:
    -The user can't move, when inside the dome.
    -The user can only use fire release when inside the dome.
    -The dome is on the field for 2 turns.
    -This Jutsu can only be taught by JiraiyaEroSennin


    ±± Declined ±± Similar technique exists.
     
         
    Last edited by Scorps; 03-21-2012 at 08:36 PM.

  13. #163
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    Re: ±±Custom Jutsu Submission±±

    {Sasoriza no yumi 蠍座の弓}Bow of Scorpio
    Type: Weapon
    Rank: S
    Range: Long*
    Chakra: N/A
    Damage: 80(+5 with chakra)
    Description: *The Bow of Scorpio is a legendary weapon.The user can fuse the Wind or Fire Chakra into the the arrow head.With Wind chakra the arrow can travel faster than must projectiles and with Fire can set a small range on fire due to the burst when the arrow comes in contact.


    ±± Declined ±± Incomplete? Also similar weapon exists.
     
         
    Last edited by Scorps; 03-19-2012 at 09:20 PM.

  14. #164
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    Re: ±±Custom Jutsu Submission±±

    Katon: Kasai no nami | Fire Style, Fire Wave.
    Type: Offense / Defense
    Rank: S
    Range: Mid-Long
    Chakra: 40
    Damage: 80
    Description: The user first channel's massive amount's of chakra throughout the body. Shortly afterward's the user will perform the Horse handseal, allowing the jutsu to be performed correctly. He/She then spit's massive amount's of fire chakra on the ground in front of them, spreading widely across the surface. Once the user is ready, He/She will then perform the Dragon handseal, causing a massive wave of flames to rise up off of the Ground, destroying anything in it's path.
    - Due to the jutsu's scale, it can only be used maximum twice per battle.

    ±± Declined ±± Similar technique exists.

    Doton: Sairento gurando | Earth Style, Silent Ground.
    Type: Defense.
    Rank: S
    Range: Mid.
    Chakra: 40
    Damage: -
    Description: The user will channel earth chakra throughout the body. Once this is complete, the user will focus the majority of the chakra into their dominant hand. Next the user must wipe the middle and index finger tip's across the earth's surface, the chakra will be channeled deap beneath the earth's crust, in a complete mid range distance. Just before the user let's his/her finger's up, they will release the concentrated chakra throughout the ground completely, coming back up. This causes a chakra disruption beneath the ground. The chakra is the very user's alone, which mean's it is special to their body. This renders doton jutsu useless for anyone but the user within a mid-range distance, unless the jutsu is performed from a different resource.
    - Can only use B-Ranked and below earth jutsu for the next 3 turn's.
    - This jutsu can only be used once per battle.

    ±± Declined ±± Similar technique was already submitted


    Fuuton: Shinsen'na kūki | Wind Style, Fresh Air.
    Type: Defense.
    Rank: S
    Range: Long.
    Chakra: 60.
    Damage: -
    Description: The user will first channel massive amount's of Fuuton chakra throughout the body to prepare for the jutsu. This can be done in only a matter of second's. The user will then perform the dragon hand seal, emitting this pure wind chakra from the body. This result's in purifying the air all across the battle field, preventing any chemical type jutsu, or anything of the sort to become useless for the rest of the battle.
    - This jutsu cost the user more chakra than a normal S-ranked technique.
    - Must be of at least Kage Rank to use this jutsu.


    ±± Declined ±± OP. Rest of the battle? Wrong chakra info. Why would wind do this? I mean...there are several chemical type techniques that wouldn't be purified by wind...
     
         
    Last edited by Scorps; 03-21-2012 at 08:39 PM.

  15. #165
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    Re: ±±Custom Jutsu Submission±±

    (Suiton: Suishojo) Water Release: Water Maiden
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage points: 60
    Description: The user will slam his hands together causing the water to form up, around the opponent, forming an coffin shape. This will bind the opponent in similar fashion as "Water Style: Water Prison". The user will then make another handseal causing the water to form small needle like spikes that will pierce into the opponent like an Iron Maiden.
    Note:
    -Can only be used twice per battle
    -Requires a Water Source
    -This Jutsu can only be taught by Serpent

    ±± Declined ±± Similar techniques exist for other elements, for water and for ninjutsu as well.

    (Suiton: Ichidan) Water Release: Water Gain
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage points: N/A
    Description: The user will make 5 handseals and them place their hands into a water source. The water will then multiple growing larger. This can turn a small lake into a large lake, and an large lake into what appears to be an ocean. This Jutsu can also be applied to an Suiton based attack gaining it strength and making it larger then normal.
    Note:
    -Can only be used twice per battle
    -Requires a Water Source
    -This Jutsu can only be taught by Serpent

    ±± Declined ±± Bolded part makes it exactly the same as pervy's water expansion technique. Also, the rest is more like a S-Rank and also, you need to tell exactly how much bigger will the water become. If you use it on a puddle...what will happen?


    (Suiton: Bochabocha Seme) Water Release: Splash Attack
    Type: Supplementary
    Rank: E
    Range: Short
    Chakra Cost: 5
    Damage points: N/A
    Description: The user will lay down in an water source and flop around like a fish. this causes small amounts of water to splash up on any nearby opponent(s). This is often used as a taunt to anger an opponent before battle.
    Note:
    -Requires a Water Source
    -This Jutsu can only be taught by Serpent


    ±± Approved ±± O_o i guess...
     
         
    Last edited by Scorps; 03-21-2012 at 08:43 PM.

  16. #166
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    Re: ±±Custom Jutsu Submission±±

    Name: (Tsuki to taiyō no burēdo) The Moon and Sun Blades
    Rank: A
    Type: Atk/Def/Suppl
    Range: Short
    Chakra Cost N/A (20 for adding Suiton and 20 for adding Katon)
    Damage Cost: N/A (15 When adding chakra)
    Description: The Moon and Sun Blades are twin blades one is white and one is black. These swords were created by Johninto Takashi. When the user is holding the moon sword he can add his suiton chakra into the blade making covered in water and able to reach longer by 3 more feet. When the user is holding the Sun sword he can add his katon chakra into the blade cover the blade in fire and causing the sword's range to be increased by 3 more feet. The user can use both swords at once but can only put one chakra nature in one sword at once.
    Note: Can only be used by Johninto Takashi
    Note: Only one nature chakra can be used if user is holding both swords.
    Note: If added Suiton or Katon chakra it only last 3 turns and must wait 1 turn to infuse more chakra.
    This was my old CW that got approved in the other thread so im changing it into scythes. http://www.narutobase.net/forums/sho...hi#post3993507

    Name: Tsuki to taiyō no kama The Moon and Sun Scythes
    Rank: S
    Type: Atk/Def/Suppl
    Range: Short
    Chakra Cost N/A (40 for adding Suiton and 40 for adding Katon)
    Damage Cost: N/A (15 When adding chakra)
    Description: The Moon and Sun Blades are twin sycthes one is white and one is black. These sycthes were created by Johninto. When the user is holding the moon scythe he can add his suiton chakra into the scythe making covered in water and able to reach longer by 3 more feet. When the user is holding the Sun scythe he can add his katon chakra into the blade cover the scythe in fire and causing the sword's range to be increased by 3 more feet. The user can use both swords at once but can only put one chakra nature in one sword at once.
    Note: Can only be used by ~Johninto~
    Note: Only one nature chakra can be used if user is holding both scythes.
    Note: If added Suiton or Katon chakra it only last 3 turns and must wait 1 turn to infuse more chakra.


    ±± Declined ±± Define the damage. Don't you mean +15 to kenjutsu techniques? Also add the following note "Infusing the swords counts as a move and can only be done once per turn"
     
         
    Last edited by Scorps; 03-21-2012 at 08:47 PM.

  17. #167
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    Re: ±±Custom Jutsu Submission±±

    Shinsō: God Spear
    Type: Weapon
    Rank: S
    Range: short/mid
    Chakra: 20
    Damage: 70
    Description: "Shinso" looks like an ordinary wakizashi.Though from its appearance it may look normal, it actually carries a unique ability like none other before.
    In order to activate the ability the user focuses a tremendous amount of chakra into the blade. When the user is ready to release the chakra they say "shoot to kill him/her". The chakra stored inside the blade gets shot outat such enormous speeds that one without a Sharingan would find it hard to track. The movements appear a visual blur to the naked eye, thus making it a lethal weapon. The blade also carries tremendous force when extending. So much force that it can destroy any defenses B rank or lower. Shinsō is capable of reaching a maximum length equivalent to 5times its original length.Thus making the chakra shoot up to mid range. After the chakra hits something it disperses after a few seconds, but if it doesn't come into contact with anything, the user could swing his sword around untilt he chakra comes into contact with something. The chakra has the same cutting power as the blade. The time it takes to release Shinso to its full length is the same amount of time a single handseal, and can retract just as fast as it can be released




    Note: Can only be wielded by Better and anyone he allows it to
    Note: Ability can only be used 3 times per battle


    ±± Declined ±± Chakra and damage info wrong. This ability...does the sword grow or is it simply a chakra blast? Also, you should simplify the description. Its messy.
     
         
    Last edited by Scorps; 03-21-2012 at 08:48 PM.

  18. #168
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    Re: ±±Custom Jutsu Submission±±

    Here is the link to where Jeet June Do, got approved

    http://www.narutobase.net/forums/sho...5&postcount=31


    (Jeet Kune Do: Hayai Dousei) Jeet Kune Do: Swift Movements
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: The user after mastering "Jeet Kun Do" will add Swift chakra to their movements, reinforcing every blow and every step they make to the highest limits of Jeet Kune Do. This making their impact of strikes more fierce as well as increasing overall movement while being able to move their body in a fluid, relaxed like motion which aids this technique greatly. This is basically the user adding Swift chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to the limits of the Jeet Kun Do style.The user will achieve the speed of shadowless flight while in this mode, this is due to Jeet kune do's ability to move in a fluid, relaxed like motion and to react to attacks without thought with the added Swift release chakra to increase Jeet Kune do's capabilities higher. The down side of this is that the user is fueling their body with swift chakra which is lightning and wind chakra, due to certain restrictions, this means that the user can only use swift release while in this state. They are still trackable by 3T as regular shadowless flight is, however, they can only use Swift release and Jeet kune do.

    Note: Lasts for 3 turns.
    Note: Can only use swift release and Jeet Kune do while in this state.
    Note: Cannot use Movement of water while using this.
    Note: Can only be used by a swift bio of a Jeet Kune Do Master.
    Note: No Taijutsu above C rank for 2 turns after this wears off.
    Note: No swift release, lightning release or wind release for 2 turns after this wears off.

    ±± Declined ±± Do not resubmit. OP


    (Jeet Kune Do: Ichi Inchi Panchi Gikou) Jeet Kune Do: One Inch Punch Technique
    Type: Attack
    Rank: B
    Range: Short
    Chakra Cost: 25
    Damage Points: N/A
    Description: The one inch punch is a skill which uses explosive power to generate tremendous amounts of impact force at extremely close distances. When performing this one inch punch the practitioner stands with his fist very close to the target, A quick movement of the wrist produces the force needed, the wrist is held with the knuckles facing out on a horizontal axis, the wrist is then moved up and a strike is produced with the bottom two knuckles. When performed with added chakra this has the power to break ribs and send the opponent flying 10 meters away. A master of this technique can make a total of 3 strikes before the opponent is sent back. One strike carries the force and impact of a punch from Tsunade.

    Note: Must know Jeet Kun Do.
    Note: Each punch counts as one of the users moves per turn.
    Note: Must have mastered Jeet Kune Do.

    ±± Declined ±± 3 punches before the enemy even moves from the force of the first punch while still making it so that each punch is equal to tsunade's? OP


    (Jeet Kune Do: Sobou) Jeet Kune Do: Hardening
    Type: Supplement/Defense
    Rank: B
    Range: Short
    Chakra Cost: 25
    Damage Points: N/A
    Description: The user will send chakra throughout their body and use their chakra to increase the durability of their muscles and skin by building up the chakra and compressing it as they flex every muscle in their body, making their muscles tighter, their skin more durable and thus their body becomes harder and tougher. This would allow the user to endure Taijutsu attacks up to B rank as well as D rank earth pillars or rock staff with no effect on them. This technique compliments Jeet Kune Do as Jeet Kune Do values endurance.

    Note: Usable once per battle.
    Note: Lasts 3 turns
    Note: Must know Jeet kune do and have mastered it.


    ±± Declined ±± Similar technique exists. Actually exactly the same, Alucards technique.
     
         
    Last edited by Scorps; 03-21-2012 at 08:51 PM.

  19. #169
    Howard's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Kuchiyose: Sensouro-do Neo) Summoning: Warlord Neo
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: The user draws blood and smears the blood onto his summoning Tattoo. He maintains chakra flow and some amount of pressure onto the blood. Neo then appears from a puff of smoke. Neo is a humanoid summon much to the same extent as Ma and Pa toad able to easily stand on on his back legs. While standing up he rivals Juugo in height and body mass. His muscles are toned and his body is built due to his rigorous training schedule he has worked out for 6 hours a day since he was a small cub. He has gone through years of grueling Taijutsu training in any style he could find a trainer for as he wanted to be able to have a style of fighting without style a way to counter without a plan. He has mastered Basic Taijutsu and Jeet Kune Do, he is able to use both in battle quite fluidly up to S rank using any jutsu the summoner knows as they have trained for many months mastering the fighting styles together. He takes the principle "Be clear water" (one of the main principles of Jeet Kune Do) to heart never thinking and only relying on his animal instincts and his reflexes to attack the opponent and defend as well. As a young cub Neo was told he was the one, the Cougar that would grow to succeed the summoning boss. Due to this he has taken a large responsibility onto himself, it wasn't until later in life that he learned how to use Elemental natures he became very keen in Wind and Lightning able to use them both. He than trained with many Swift users even taking extended trips to Sunagakure training with the best Swift users in the world. He can use Swift release as well as Lightning and Wind up to S rank but can only use one Elemental Jutsu per turn as he doesn't have massive chakra reserves. He has spent time learning how to use Taijutsu to his advantage fighting alongside his summoner becoming stronger and gaining a closeness to any of the summoners. He has trained separately with each signer to understand their beliefs and thoughts on fighting talking with them for hours trying to best understand them. He is a very philosophical individual trying to understand everything in the world around him. He moves as fast as the summoner without upgrades meaning the rank the summoner is, is the speed he takes on. His reaction speed is increased 3X due to Jeet Kune Do and he is able to move his limbs in the blink of an eye. He can speak many languages very fluidly but prefers to speak English when in the company of a summoner. Neo has spent many hours going under genjutsu recognition training able to notice when he is in genjutsu by slight abnormalities and react accordingly.
    Notes:

    -Can speak English
    -Can only use 1 elemental jutsu per turn (This includes, Wind, Lightning, Swift)
    -Can use Lightning, Wind and Swift up to S rank
    -Can only be summoned by a Swift Bio
    -Can only be summoned once per battle
    -Can only be summoned for 4-turns
    -Can be the only Cougar summoned that turn

    ±± Declined ±± Do not resubmit.


    (Kuchiyose: Morpheous jouten mugen) Summoning: Morpheus god of Dreams
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: The user draws blood he then smears the blood onto his summoning tattoo he maintains chakra flow and maintains enough pressure on the blood to summon Morpheous. Morpheous is Neo's uncle and Neo's one and only guardian he has raised Neo since he was a young cub(Referring to Neo as the young cub), always telling him he would grow up to be the one who would surpass the summoning boss. He is skilled in the use of Genjutsu able to use any Genjutsu the user knows up to S rank. He also has the ability to make Genjutsu much more real making it seem as if the victim is actually seeing, feeling, smelling, hearing, and tasting what ever is in the genjutsu. He has trained Neo for many hours/days placing him in numerous genjutsu making him find ways to escape. He told Neo on many occasions, "If real is what you can feel, smell, taste and see, then 'real' is simply electrical signals interpreted by your brain you must always question these signals and make sure they are real." He himself takes this thought to heart always making sure what he sees, feels, tastes, and smells is real and not in and of itself a genjutsu or an illusion of any kind. He has trained his body and mind in such a way that he can release himself from genjutsu, he places himself in a short genjutsu in which sever pain is brought onto his body by doing this he tricks his brain into believing that he is in a tremendous amount of pain this then releases him from any genjutsu he is under. He can only do this 3 times and his body is effected by it, if he places himself in a genjutsu in which he breaks a leg then in turn he ends up with something like a torn muscle in that leg this is to stabilize the self placed genjutsu. When Neo remarked upon this Morpheous only had this to say, "Your mind makes it real the body cannot live without the mind." Morpheous is a philosophical individual and is the main reason as to why Neo is a philosophical individual as well. Morpheous believes that the mind can live without the body but the body can't live without the mind. He says it's almost a parasitic relationship "The mind could live for an eternity Neo, but the body kills it. Think about this when you grow old you become less and less observant, why is this? Is it because your mind is becoming slow or is it because your body is making your mind slow?" He trains night and day to keep his body and mind at top performance he maintains a built body and a sharp mind. He is roughly the size of Kisame in height and muscle mass. Like Neo Morpheous is humanoid a trait shared by their entire family not to many of the other cougars share this abnormality. Morpheous has sharp claws and teeth able to tear through flesh. He wears a Shoalin Monk's attire being a orange robe and a straw hat. He can speak fluid english.
    Notes:

    -Can speak English
    -Can only use 1 genjutsu per turn
    -Genjutsu release ability counts as a jutsu and can only be used 3 times
    -Can only be summoned by someone who has mastered genjutsu
    -Can only be summoned once per battle
    -Can only be summoned for 5-turns
    -Can be the only Cougar summoned that turn

    Approved Contract. I dropped Ninken and picked up Cougars.
    Link to Jeet Kune Do's Approval

    ±± Declined ±± You don't quite understand the basic inner workings of genjutsu and this proves it. Many things wrong with this one that i fear you must start a new. Also, small note: such blunt enormous walls of text for such simple overpowered and unrealistic summons makes me think you are trying to hide abilities inside your techniques. Avoid doing so or its Declined over and over again.


    Edit what you think needs it.

    (Ninjutsu: Chakra gouryuu) Ninja Arts: Chaka Resonation
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: N/A(+10 to chakra based jutsu)
    Description: The user and his partner will take a moment to resonate their chakra. For this to work they must have similar chakra natures meaning if a person has a certain KG he/she can only resonate his chakra with a person who has the same KG. This process of resonating chakra takes about 5 to 10 seconds and the user must stand completely still during that time as he must augement his chakra out put and resonate it to that of his battle partner. Once finished both participants gain a boost in chakra based techniques. These can be either Ninjutsu based or Elemental jutsu. They gain a +10 to the damage meaning elemental jutsu now have enough power to bypass the elemental weakness and ninjutsu based techniques are also able to to bypass the weakness they have to elemental jutsu.
    Notes:

    -Lasts 3 turns
    -Must be used at the begining of the battle
    -+10 to any chakra based jutsu
    -Can only be used once per battle


    I would like feed back on this jutsu as it was stated by Minato that when similar chakra natures resonate they can power one another up so I believe this jutsu is valid I'm just not sure on how to restrict it. You may add any extra restrictions you see fit. This jutsu is based on the speech Minato gave to Naruto in the below video




    ±± Declined ±± Do not resubmit. This would work for family members... It was a dramatic way to make evident that Naruto was Minato's son. Also, it was used to power one jutsu...not all jutsu you use from a given point forward.
     
         
    Last edited by Scorps; 03-21-2012 at 09:00 PM.

  20. #170
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    Re: ±±Custom Jutsu Submission±±

    Summoning Jutsu: Carbuncle Tribe (Kuchiyose no Jutsu : Carbuncle Zoku )
    Scroll Owner: AntiHero
    -Other Users who have signed contract: N/A
    -Summoning Boss if existing: N/A
    -Other Summoning Animals tied to contract: Persian, Liepard, Luxray
    The Carbuncle are mythical beast which looks like rather large demastic cats but mantaine there fraral nature. Most carbuncles have rare jewels attached to a part of their head.

    ±± Declined ±± Do not resubmit. No mythical creatures.
     
         
    Last edited by Scorps; 03-18-2012 at 10:05 PM.

  21. #171
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    Re: ±±Custom Jutsu Submission±±

    Ranton: Manako Sono Boufuu Ψ Storm Release: Eye of the Storm
    Rank: S
    Type: Attack
    Range: Mid - Long
    Chakra cost: 40
    Damage: 80
    Description:
    The user will preform a row of 3 handseals then the user will send their water & lightning chakra into the sky. While in the sky Storm cloud will form in a certain point in the sky, from that point clouds will extend in a spiral manner at a very quick pace so if you'd look at the sky you would see a giant cloud that would resemble a sea shell in a sense. However as the storm clouds in the sky grows bigger and bigger it begins to rain down lightning beams all over the field under the cloud. The cloud can grow up to 2 ranges meaning it can start at long and go into mid. The beams that rain from the sky are rather strong and can puncture into the ground about 10 feet. The beams are controlled by the user. They can either be concentrated onto one area or over a wide range to trap a enemy in a hail of lightning beams. The maximum about of lightning beams that can be rained down at a time can be 7 and anything less than that to form up stronger beams.

    Ψ Restrictions Ψ

    Usable once per battle
    Unable to use Storm technique in next move
    Only usable by "Storm Release" user
    Only usable/trainable by Coyote

    ~Declined~ I never accept techniques that have a "chance factor" in them. In this technique, you can make 7 bolt crash down on the earth, for god knows how long and either at random locations or focused on your opponent. Let's say you make it rain down on a vast area, I could simply say that by luck no lightning hit me. You get my point?
    Ranton: Manako Sono Boufuu Ψ Storm Release: Eye of the Storm
    Rank: S
    Type: Attack
    Range: Mid - Long
    Chakra cost: 40
    Damage: 80
    Description:
    The user will preform a row of 3 handseals then the user will send their water & lightning chakra into the sky. While in the sky Storm cloud will form in a certain point in the sky, from that point clouds will extend in a spiral manner at a very quick pace so if you'd look at the sky you would see a giant cloud that would resemble a sea shell in a sense. However as the storm clouds in the sky grows bigger and bigger it begins to rain down lightning beams that the user can either make rain down one bolt at a time or all at once, the beams at targeted by the user to hit the enemy or an area around the enemy. The cloud can grow up to 2 ranges meaning it can start at long and go into mid. The beams that rain from the sky are rather strong and can puncture into the ground about 10 feet. The beams are controlled by the user. They can either be concentrated onto one area or over a wide range to trap a enemy in a hail of lightning beams. The maximum about of lightning beams that can be rained down during the period the technique is active is a maximum of 7 and anything less than that to form up stronger beams. (The S-Rank power is divided amongst the 7 beams)

    Ψ Restrictions Ψ

    Usable once per battle and lasts 2 turns
    Unable to use Storm technique in next move
    Only usable by "Storm Release" user
    Only usable/trainable by Coyote


    ±± Approved ±± edited some things
     
         
    Last edited by Scorps; 03-21-2012 at 09:04 PM.

  22. #172
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    Re: ±±Custom Jutsu Submission±±

    Nenju (Rosary)
    Type:Weapon
    Rank: S
    Range: Short
    Chakra: -25 (per turn active)
    Damage: N/A
    Description: This is an unorthodox weapon, forged by Catholic missionaries who traveled and learned the ways of chakra manipulation several ages ago. The weapon itself is very unorthodox in it's manor as well, originally created for the sake of brainwashing those who were more difficult to convert. Once this artifact was stripped away from those who created it, shinobi students learned how to turn this into a premier and amazing weapon. Either around the neck or upon the user's arm, the user of this weapon, when decided upon to activate the rosary, the rosary will physically sync with the person's body and they will channel their chakra into the necklace, and the necklace projects chakra outwards into the atmosphere centered around it. The precision of the chakra channeled in the necklace is channeled outwards short range. This gives the user of the necklace a melody of affects such as; allowing the shinobi to cast genjutsu on their opponents without the need for hand seals at any given point so long as they're within range of the weapon's affects, Detecting and dispelling foreign genjutsu as well as amplifing the strength of genjutsu cast on one's opponent. The chakra that spreads into the atmosphere is the projected chakra that the user precicesly channels into the necklace, which is what makes it possible to precicely channle their chakra into their opponent to cause a disruption, allowing for genjutsu to be cast. As for the abilities to detect other genjutsu, when foreign chakra is disrupting the natural flow of your own it affects the distribution of your own chakra, which the rosary picks up on. The weapon being fused to one's body would pick up on the sensation allowing for detection of the genjutsu. Also with the chakra output of the weapon being strong enough, genjutsu kai is capable of being used in the state. The amplification of the genjutsu comes from the chakra being transfered into the atmosphere as well, as chakra is constantly poured into the atmosphere even while one is in an illusion, that would mean the strengthing of genjutsu
    ~Can cast up to A-ranked genjutsu without seals required
    ~Can detect genjutsu of A-rank and below
    ~Can release genjutsu of B-rank and below (counts as one a move and constitutes as one of the kai)
    ~Due to the constant fuel of chakra to keep the affects active, the weapon amplifies the genjutsu techniques within the range (+10 damage to offensive based gen)
    ~When activated, requires one turn for the above affects to kick in as the chakra needed cannot spread throughout the field instantly
    ~Once deactivated, can't be re-activated for two turns (can only be activated twice per match)
    ~Only A-ranked Ninjutsu and below can be used while this weapon is active, due to the concentration of chakra needed for the weapon and the exerted amount of chakra

    ±± Declined ±± Sorry, no catholic or religious mentions. You can use names of religions or other cultures but you can't say something like the first paragraph as it goes against the basic realism of narutoverse.


    Demonic Illusion: Reaper's Mercy (Magen: Shinigami Jinkei)
    Type: Offensive
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40 (+10 per turn active)
    Damage: 80
    Description: This is a highly advanced genjutsu, which is meant to mentally traumatize one's opponent. Through the use of the shinobi clapping his hands together, the user will channel his chakra to his opponent's causing a disruption in their chakra flow in their brain. The moment the genjutsu is cast, the victim will appear in a world of dark red and being bound to a stake with the Shinigami appearing before them. The Shinigami will extend his arms into the restrained opponent and the shinobi will feel the sensation that their internal organs are being constricted with great force. The affect of the jutsu causing severe pain. As the genjutsu is disturbing the mind's perception, the victim, upon being caught in the gen will hobble to his knees and vomit from the constriction of his organs. Long enough exposure to the technique will render the victim unconscious from shock.
    ~The inducing of vomit is an immediate affect of the jutsu
    ~This jutsu can only be used 2 per Battle
    ~This technique lasts 2 turns and upon the second turn the victim will fall unconscious
    ~No genjutsu can be used in the same turn as this technique or for 2 turns after which
    ~A-ranked genjutsu and below can only be used for the next 3 turns once the user can preform genjutsu again


    ±± Declined ±± Hum...the illusion is Okay although around the basic concept we've seen multiple times with the hell visions and torture and etc theme. However, my problem with it is that you may make your opponent feel his organs constrict and compressed and through that immense pain...but the vomit isn't completely certain... Why? Because if you were in reality constricting your opponents organs he would vomit because of the clenching of the stomach and intestines which would expel its contents. However, in reality, you aren't constricting your opponents organs in reality, thus he won't barf in reality.
     
         
    Last edited by Scorps; 03-21-2012 at 09:11 PM.

  23. #173
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by black uchiha View Post
    (Kingu Shinobu) King Shinobu
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra cost: 40
    Damage points: N/A
    Description: The user summons the King of Mt. Gen. Lord Shinobu is one of the few beetles of Mt. Gen that stands in a humanoid from. King Shinobu stands 40ft tall, with a horn extending another 10ft from his head. Shinobu hands are tipped with claws, and he has powerful wings extending from his back for flight. He is capable of flying at high speed even while carrying extra weight. Being king, Shinobu is the strongest of all the Mt. Gen beetle. He has the nature affinitie of wind using it up to S-rank, his wings adds +10 damage to the wind. He has a special ability to release a loud hissing sound (Hissing Link under description and ecology) in a specific direction, that is deafening and debilitating to anyone/anything in its path (up to mid-range). Upon hearing this, the opponent(s) muscles become weak and fall to the ground unable to move for a short time (1 turn).
    - Can only be summoned once per battle
    - Only last 5 turns
    - Wings add +10 damage to wind techs
    - Hissing can only be used 2 times per battle
    - Paralysis only last 1 turn
    - The user can be caught in the hissing
    - Hissing counts as 1 of the users moves
    - Can only use 1 other move per turn that hissing is used (2 moves in that turn)
    - Each time hissing is used Shinobu's time on the field is shortened by 1 turn

    - Can't summon another summoning for 3 turns after Shinobu is disspelled
    - Must sign the Rhinoceros Beetle contract
    - Must have signed the Rhinoceros Beetle contract for 3 months


    Contract link:
    http://www.narutobase.net/forums/sho...ct#post3426311
    ~Leaving for Scorps, as I still don't agree with this~

    ±± Declined ±± Ok, first there are a huge amount of useless restrictions in this summon just to add up in the hopes that we miss the main point and the main point is that you can paralyze an opponent and kill him pratically without defence. The hizzing effect can be present but as a low rank Genjutsu, not as a non specific ability. Non specific abilities mean non specific possible counters which i won't accept. Also, the +10 to wind...not going to happen so take it out. 5 turns for a boss summon? Nope. Maximum we accept for S-Rank summons is 4 turns unless its a very special submission. This is OP in the sense that it has to many lose ends. One more go at it and then its DNR from my part.



    (Kingu Shinobu) King Shinobu
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra cost: 40
    Damage points: N/A
    Description: The user summons the King of Mt. Gen. Lord Shinobu is one of the few beetles of Mt. Gen that stands in a humanoid from. King Shinobu stands 40ft tall, with a horn extending another 10ft from his head. Shinobu hands are tipped with claws, and he has powerful wings extending from his back for flight. He is capable of flying at high speed even while carrying extra weight. Being king, Shinobu is the strongest of all the Mt. Gen beetle. He has the nature affinitie of wind using it up to S-rank. He has a special ability to release a loud hissing sound (Hissing Link under description and ecology) in a specific direction (only up to mid-range) ,that is deafening and debilitating to anyone/anything in its path (up to mid-range). Upon hearing this, the opponent(s) muscles become weak and fall to the ground unable to move for a short time (1 turn).
    - Can only be summoned once per battle
    - Only last 4 turns
    - Hissing can only be used 2 times per battle and only up to mid-range
    - Paralysis only last 1 turn
    - The user can be caught in the hissing
    - Hissing counts as 1 of the users moves
    - Can only use 1 other move per turn that hissing is used (2 moves in that turn)
    - Hissing is weak to strong wind (A-rank and up)
    - Each time hissing is used Shinobu's time on the field is shortened by 1 turn
    - Can't summon another summoning for 3 turns after Shinobu is disspelled
    - Must sign the Rhinoceros Beetle contract
    - Must have signed the Rhinoceros Beetle contract for 3 months


    Took out the +wind damage

    Contract link:
    http://www.narutobase.net/forums/sho...ct#post3426311


    ±± Declined ±± Do not resubmit. Hopeless. Also, if you want this hissing...submit it as a CJ, don't try and make it into a passive ability of your summons. One thing is to have a contract were all animals are passively strong or fast. Another thing is to make them passively paralyze everyone that hears them.
     
         
    Last edited by Scorps; 03-21-2012 at 09:13 PM.

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    Re: ±±Custom Jutsu Submission±±

    (Kuchyiose no Jutsu: Hideyoshi, Kamereon no Kokuou) - Summoning Technique: Hideyoshi, King Chameleon
    Rank: S
    Type: Summoning
    Range: Short
    Chakra Cost: 40
    Damage Points: -
    Description: The user performs the necessary hand seals for the summoning technique and summons Hideyoshi, the King of Chameleons. He is roughly the same size as any other boss summon and can walk on two feet only, if he prefers, allowing his hands to be free for taijutsu or hand seal usage.
    He retains all of the chameleons abilities stated on the contrack, including the usage of Hiding with Camouflage Technique, up to Mu's level, meaning they become completely invisible and seemingly having neither form nor chakra while the technique was active. If the user is standing on top of him or touching his body, Hideyoshi can pass this ability to its user, meaning the user's form and chakra aren't traceable.
    He can also use every cannon earth technique up to S-rank, though he may only perform one of those (cannon S-rank techniques) jutsus per turn. This jutsu counts towards the total amount of three techniques the user can perform per turn.
    *Can only be summoned once per battle
    *Lasts 6 turns on the field max.
     
         
    Last edited by Alucard; 04-18-2012 at 07:09 PM.

  25. #175
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    Re: ±±Custom Jutsu Submission±±

    (Tatakai s�?beru)Battle Sabres

    Type:Weapon
    Rank:A-S
    Range:Short-Mid
    Chakra:30-40
    Damage:60
    Description:At first glance, the sabres appear as two silver, black and blue handles of a sword. In reality, the blades can emit make-shift weapons using elemental ninjutsu. By channeling his chakra throguh the handles, the user can create weapons to suit his situation, depending on the element used.
    ~Water: Able to create whips capable of reaching objects within mid range and slicing through columns or wood. The whips can be mentally manipulated by the user and can be used to constrict and potentially break bones.~
    ~Fire: Capable of shooting a focused blast of fire, similar to a very powerful flamethrower. Rank and Damage above applies to this and the Lightning ability. When in contact with B-rank or below Fire, the user can redirect it back to the opponent. This only can be used once per match. S-rank applies to this ability.~
    ~Wind: This allows the user to emit a blade made of wind. The blade is capable of slicing through metal, such as the ones used to make bridges.~
    ~Lightning: This allows the user to release a surge of lightning through the handles. This only works with objects within his reach. The user thrusts his hands forward and when it touches an animal or person, it can use the lightning to temporarily stun them. They are paralysed for one turn. This ability can only be used once per match.~
    ~Earth: This allows the user to create a hammer. The hammer can create small shockwaves when the user slams them into the ground. This can cause an opponent within short range to lose their balance. The hammers are incredibly strong, capable of denting steel and crushing rock.
    ~each ability minus the lightning lasts for three turns, but after the three turns are up, the user must wait two turns before using the ability again.~
    ~the user can switch abilities at any time, but the rules above still count.~
    ~each ability counts as one of the three jutsu allowed per turn.~
    ~Only usable by Rikerslade~

    ±± Declined ±± I love the idea. Really. Good thing someone finally submited an interesting unique weapon. However, you need to make the description clearer. The 5 elemental abilities are mixed with the restrictions and overall its badly described. Try making it something like this:

    Name
    type (weapon right?)
    Rank (N/A...weapons and their ranks are meaningless)
    Range (short-mid because with its abilities it would be too strong if it were long)
    Chakra (40 on ability usage)
    damage (N/A according to each ability)
    description (more or less what you already have)

    abilities (description of each elemental part with rank of each elemental weapon, duration, abilities, etc)

    restrictions (self explanatory)


    It may help out wording it this way ^^
     
         
    Last edited by Scorps; 03-27-2012 at 10:44 AM.

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