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  1. #1951
    Sharingdork's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Bakuton: Yōsei no Shukufuku) Blast Style: Blessing of the Fairy
    Type: Defense | Supplementary
    Rank: C
    Range: Short
    Chakra: 15
    Damage: N/A
    Description: The user concentrates Bakuton chakra into the air around them as the opponent comes into close-range. As the opponent attacks the user, the user can cause small explosion not large enough to harm the target, but large enough to redirect a punch or kick by "commanding" a small portion of the airborn chakra to explode with concious thought. This allows the user to cancel any physical strike which is noticable by the human eye.
    Note: ~Can only be taught by Sharingdork
    ~This jutsu is not automatic; the user must know the attack is coming and must be able to see the strike

    X-Approved-X Keep in mind its C ranked while using this technique

    (Bakuton: Monsutā no Dai Abare) Blast Style: Monster's Rampage
    Type: Attack | Defense | Supplementary
    Rank: S
    Range: Self
    Chakra: 40
    Damage: 80
    Description: The sister technique to "Blast Release: Bombshell", the user focuses their Bakuton chakra around their body, creating a small aura of Bakuton chakra around themselves, which moves with the user's body. The aura is visible to the naked eye as a distortion of light (much like a distortion created through high heat). Any physical object which comes into contact with the aura (other than the surface the user is standing on when the jutsu is used) will cause the aura to spontaniously combust outwards from the point of impact, rendering an opponents projectiles and taijutsu useless. However, this technique takes it to the next level of its sister, allowing the shell to explode multiple times in a single use, instead of the lesser jutsu's single explosion per use.
    Note: ~Can only be taught by Sharingdork
    ~Can only be used 1 time per battle
    ~The aura lasts for two turns
    ~The aura is in the shape of the user, fits around the body of the user, and is 6 inches away from the user (the aura does not extend past the soles of the feet)

    X-Declined-X Sorry... i think i was the person to approve bombshell or atleast checked it once, but i forgot how it looked like and i cant search with the work pile. Resubmit it with the quote
     
         
    Last edited by Xylon; 11-26-2012 at 11:36 AM.

  2. #1952
    Bloo's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Genjutsu: Mushi ome) Illusionnary Technique: Bug vision
    Type: Supplementary
    Rank: A
    Range: Short - Mid
    Chakra: 30
    Damage: N/A
    Description: With a single handseal the user can put his opponent into a genjutsu where his vision will be split into 6 hexagons, much like the vision of bugs. Since he's not accustomed to that kind of vision he would be confused and disoriented because he sees the user, 6 times, same as every action the user performs. The user also has the ability to place himself into the genjutsu in order to increase his vision and awareness much like the Sharingan. Because he sees the image 6 times he can concentrate on different specific spots of the opponents body in each hexagon and this way, perceive his motions better than with regular vision. If cast on himself, the effect lasts for 3 turns.

    Note: Useable two times a battle
    Note: If the user casts this genjutsu on himself he can't cast any other genjutsu because they will end the effect
    Note:Can only be taught by AoiAkuma

    X-Approved-X

    (Kuchiyose: Aoi) Summoning technique: Aoi
    Type:Summon
    Rank:S
    Range:Short
    Chakra:40
    Damage:N/A
    Description:
    The user will first bite there thumb, drawing blood. The user will then perform the bird handseal summoning flint. Flint is the brother to the boss booby, flint like his brother is a blue footed booby. Flint isn't as big as his brother, He only stands 10 meters tall. Flint wears a hooded that covers his face but leaves his beak sticking out, the hood extends down to the base of his neck. Flint has the mastery over genjutsu allowing him to perform genjutsu up to S rank without handseals. He can speak English. He also has a telepathic link with the user.

    -Can be summoned once per battle.
    -Stays on the field for 4 turns
    -Can carry two people
    -Must have signed the booby contract

    X-Declined-X Im confused, so why is the name aoi?
    Link gaining ownership of Boobies
     
         
    Last edited by Xylon; 11-26-2012 at 11:42 AM.

  3. #1953
    The Smoken Ninja TheGreyFox's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Kage guardia ) shadow gard
    Rank: B
    Type:defence
    Range: N/A
    Chakra cost: 20
    Damage points: 40
    Description the user will throw a Flash bome behind them and expand there shadow to wrap around them to to block the targets jutsu(note can block up to B rank jutsu

    X-Declined-X Shadow is not an element

    Summoning Animal armadillo

    Scroll Owner: TheGreyFox

    Other Users who have signed the contract: None

    Summoning Boss if Existing: Will Create Later with more thought

    Other Summoing Animals tied to contract: Will Submit Later with more thought



    info Armadillos are one of the oldest groups of mammals and have a quirky appearance, with a tough shell composed of bony plates in the dermis covered by horny scales.[4] The giant armadillo is the largest living species of this group, and has 11 to 13 hinged bands protecting the body, and a further three or four on the neck.[5] Its body is dark brown in colour, with a lighter, yellowish band running along the sides, and a pale, yellow-white head. These armadillos have around 80 to 100 teeth, which is more than any other mammal. They also possess extremely long front claws,[4] including a sickle-shaped third claw.[6] The giant armadillos typically weigh around 28–32 kg (62–71 lb) when fully grown, however a 54 kg (120 lb) specimen has been weighed in the wild and captive specimens have been weighed up to 80 kg (180 lb).[7][8] The typical length of the species from 75–100 cm (30–39 in), with the tail adding another 50 cm (20 in).[5]

    X-Declined-X Armadillo's exist

    ______________
    ±± Attention ±±
    Your ban from the CJ thread was not lifted. You are hereby banned from the Custom System until July 2014. Failing to abide may lead to infractions for spamming or further punishments. Funny thing is that tomorrow, 1st of December, I had a notification to remove your ban. You blew it. Don't repeat it.
     
         
    Last edited by Scorps; 11-30-2012 at 10:22 PM.

  4. #1954
    Typhon's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Futon: Kedakai Subarashii Jekuto Shūto Mahha II) - Wind Style: Sublimely Magnificent Jecht Shot Mach II
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage: 60
    Description: The user will form two hand seals and hold their hands out in front of their body palms facing outward with fingers extended. Small balls of wind form at the tip of each finger which the user then throws into the air where they grow to the size of a soccer ball. The user then jumps while going into a rapid spin and kicks each of the ten wind balls in a blink of the eye. Due to the user's spin when kicking these balls they travel very fast and "bend" making them difficult to follow without the aid of dojutsu while allowing the user to strike with them from various angles rather than head on.
    -Can be used three times per battle.
    -Leaves the user slightly dizzy.

    (Doton/Katon: Kedakai Subarashii Jekuto Shūto Mahha III) - Earth/Fire Style: Sublimely Magnificent Jecht Shot Mach III
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage: 80 (-20 if used in short range)
    Description: The user will preform three quick hand seals and stomp on the ground. This causes a large boulder sized chunk of rock to pop out of the ground behind them up into the air overhead. They then jump in the air grabbing the boulder with both hands while fusing the rock with fire chakra causing it to form red glowing cracks that cover the surface. Once done they toss the boulder down towards the target at high speeds where it explodes on contact sending volleyball sized rocks/fire flying out to short range, making it difficult to dodge. The explosion can be triggered by the user early with a single hand seal causing the same effect.
    -Can be used twice per battle.
    -No fire or earth in the same turn.
    -No fire or earth above S-rank the following turn.

    Vague Video of Technique:

    X-Both declined-X Existing techniques
     
         
    Last edited by Xylon; 11-26-2012 at 01:18 PM.

  5. #1955
    Senior Member Gutsy Jiraiya's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Sparrow Konpasu - Sparrow Compass
    Type: Weapon
    Rank: S-rank
    Range: Short - Long
    Chakra: 40
    Damage: N/A
    Description: Long ago Jack Sparrow discovered a compass that was created, during the time of the sage of six paths, where the compass already had its own chakra signature, but dormant until it gets infused with the users chakra before it gets activated. The compass has a passive and main ability, the passive ability is its sensing like ability, where it can sense other peoples chakra around it and will point to the different chakras through the use of the needle within the compass. When pinpointing any opponent around you on the battlefield, the compass is only able to point around you, it is restricted to detecting the opponent around you but not beneath or above you. The main ability is activated by the users chakra inserted into the compass, when this happens, the compass needle will spin rapidly and then by combining its own and the user’s chakra it will burst out with chakra affecting both the user and the opponent at the same time. Though the user will know what is happening. It will latch onto anyone in the battlefield as if it's like a genjutsu however the chakra doesn't induce genjutsu. It only affects the physical limitations of all the members on the battlefield. The sense's which tells the motor skills of any person within the battlefield gets switched. For example if a person wants to punch with their left fist, the right fist will be used. If the person wants to walk forward, they will walk backwards. It only affects the physical motor skills and when using jutsu's it has no effect, the only affect it has on jutsu is when you use hand seals, let’s say you’re performing the Tiger – Boar – Ram hand seals you actually make the Ram – Boar – Tiger hand seals.
    Restrictions:
    - Only usable by Gutsy Jiraiya
    - Indestructible
    - Passive ability is active at all times
    - Passive ability will be ineffective when using the main ability
    - Main ability needs activation
    - Can be activated twice per battle
    - Activation counts as a move
    - Active for 5 turns

    Dropping: http://www.narutobase.net/forums/sho...02#post7852102 (Post #4)

    X-Declined-X First ability is fine, second ability is an existing technique usable by most people

    Summoning Animal: Squid
    Scroll Owner: Gutsy Jiraiya
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A
    Description and Background: The Squid are cephalopods of the order Teuthida, which comprises around 300 different Squid species. Like all other cephalopods, squid have a distinct head, bilateral symmetry, a mantle, and arms. Squid, like cuttlefish, have eight arms arranged in pairs and two, usually longer, tentacles. Squid are strong swimmers and certain species can "fly" for short distances out out of the water. The Squids was discovered by Jack Sparrow when he was swallowed by a giant squid and taken down to a cave 10 kilometers deep into the ocean, where the squids reside. The user can be reversed summoned inside the cave under the ocean, where it is protected from the giant pressure and a giant air bubble has formed to protect the user. To travel to this location, the user needs to have signed the contract, because if traveling by normal means, the giant pressure from the water would kill the person before reaching his destination.

    X-Declined-X Exists
     
         
    Last edited by Xylon; 11-26-2012 at 01:26 PM.

  6. #1956
    Scorps's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Closed till tomorrow. I'll be checking as much as possible today and tomorrow and will post the new marker hopefully tomorrow night.

    Sorry for the delay!
     
         

  7. #1957
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    Re: ±±Custom Jutsu Submission±±

    ±± New Cycle ±±

    Thread opened for a new weekly cycle of submissions. It starts today, the 17th of November and ends on the 23rd of November. As always, in this cycle, you can submit 3 techniques.

    I must remind members of the following:

    -Name your techniques correctly and abide by the proper template, specially in chakra cost and damage points.

    -Don't add useless restrictions just to try and make it seem your technique is more approvable than it is. Be logical.

    -Read the first post of this thread to try and remind yourself of the rules of the thread as well as some tips to make your techniques more approvable.

    -Try to read through the thread. About 75% of the techniques being submitted are very similar to techniques already done or are exactly the like. Read through this thread and the archived one to avoid making techniques that aren't liked to be approved for being similar to existing techniques.


    Although the thread is still a bit backed up, I'll be opening it for a new cycle of submissions and try to keep it more or less checked. However, if by the end of this cycle its still backed up (more than 3 unchecked pages) I'll close it for a week to check and put up to date.

    Thank you!

     
         

  8. #1958
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    Re: ±±Custom Jutsu Submission±±

    Im making all the elemental variants for all the dragon slayer shiz <_>

    (Raiton: kensei no doragon ) - Lightning Release: Power of the Dragon
    Rank: B
    Type: Offense
    Range: Short
    Chakra Cost: 20 (-5 per turn)
    Damage Points: 40
    Description: This technique is specialised for those who have great control over their lightning chakra. This is usually used in close combat where the user will release their lightning chakra around a part of their body covering them in lightning. This is a non focussed charge like nagashi but only on parts of the body, not the entire body. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this lightning created be the user, it will great a burst of lightning on impact from the user, creating some static bolts that shock and burn what hit his. Since its surrounding the users body, it increases there speed making them thrice more faster.

    Note: Can stay active for 2 turns at a time
    Note: Can't use earth jutsu at the same time

    Permission

    X-Declined-X I know you have a fair permission but im not dragging this dragon slayer stuff any longer until its performed in an organised manner, make a list of people who hae been using the term, bring it to me then i'll make a group for you people.

    (Futon: Kaihō Ea suteppu ni ukabu!)- Wind Release: World Method Floating air step!
    Type: Supplementary
    Rank: B-rank
    Range: Short Range
    Chakra: 20
    Damage: N/A
    Description:
    A very useful and uncommon wind technique. The user begins by focusing futon chakra inside of their body. The user then causes the chakra to leak from their body. The chakra surronds the user as if it was a second skin, leaving them in a 2cm thick layer of futon chakra. The purpose of this chakra is to reduce the friction, making it to where the is almost known. The user is then able to float in the air or slide on the ground. The user uses the chakra to keep control over his movement. The downside to this technique is that the user is unable to grab or hold.
    Note: Last three turns max
    Note: Cant use S-rank and above Fire or Wind techniques while active

    X-Declined-X Similar to two different existing technique that were submitted by different users
     
         
    Last edited by Xylon; 11-27-2012 at 10:10 AM.

  9. #1959
    まてぃあす Mathias's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Ninjutsu: Takutikku Tanshinfunin) - Ninja Art: Tactical Transfer
    Type: Supplementary
    Rank: C
    Range: Short - Long
    Chakra Cost: 15
    Damage: N/A
    Description: After carefully studying the shadow clone's ability to transfer information upon dispersal, Mathias developed a way to perform that same action while still maintaining the clone on the field. Either the user or the clone will perform the Snake → Tiger hand seals and transfer his chakra out just as if the clone has been dispersed, sending the signal of information back to the original user. If the user activates the technique, it will have a slight delay of about two more seconds because the command has to be given, then received. While on the other hand, the clone can send it directly without command by performing the previously stated hand seals.

    Notes:
    - Only one clone per usage
    - Must be taught by Mathias

    X-Declined-X No Mathy No :overjoy: Shadow Clones are hijutsu used by select konoha ninja. You make clones with slight variations but dont jump in to spectrum of Yamanaka or Wood Clones o-o

    (Genjutsu: Takutikku Furasshubakku) - Illusionary Art: Tactical Flashback
    Type: Supplementary
    Rank: C
    Range: Short - Medium
    Chakra Cost: 15
    Damage: N/A
    Description: After performing the Tiger hand seal, the user will send out his chakra out towards his enemies or allies, successfully disrupting their flow, placing them within a genjutsu. Inside of the illusion the field would seem as if it came to a stand still as the induced targets receive images similar to a flashback. This technique is mostly used for tactical purposes, allowing the user to transfer information in the form of an illusion or even describe a story, reducing the chances of said information being leaked in the process.

    Notes:
    - The illusion will last the entire turn unless dispersed
    - Must be taught by Mathias

    X-Approved-X How come youre using the term Tactical when im the Sage of that?

    (Genjutsu: Takutikku Sogekihei) - Illusionary Art: Tactical Sniper
    Type: Supplementary
    Rank: B
    Range: Short - Medium
    Chakra Cost: 20
    Damage: N/A
    Description: After grabbing a hold of a bow, the user will place it out in front of him, preparing himself to shoot. If the target catches a glimpse of this physical action, he/she will placed inside of an illusion. Inside of the illusion, he/she will see the user maintain his bow as he reaches for an arrow and prepares to release it, pulling back on the string. As the arrow is ready to be released, a demonic aura will start manifesting itself in the form of the enemy's greatest fear around the arrow, physically paralyzing him/her. In reality, the user has already released the arrow towards his desired location or attacked in another way.

    Notes:
    - Must wait one turn before re-using
    - Can be used four times per battle
    - Must be taught by Mathias

    X-Declined-X Remove that part about the greatest fear and add something else that doens't suggest that the technique would vary from person to person.
     
         
    Last edited by Xylon; 11-27-2012 at 10:19 AM.

  10. #1960
    Senior Member Vēx's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Link to summoning Approval

    http://www.narutobase.net/forums/sho...=1#post8661925

    Summoning Cerberus
    Type:Supplementary
    Rank:B
    Range:Short
    Chakra:20
    Damage:N/A
    Description:Cerberus is a water type Fossa capable of using water style jutsu up to C rank, and fire a B rank water bullet once per battle. Cerberus is a blue colored Fossa, and is about the size of a person he is very cheerful and is quite happy most of the time. Cerberus is A warrior type Fossa.

    Restrictions

    -Can only be summoned once per battle
    - Lasts for 4 turns before he disperses.
    -Must have signed Fossa Contract to use.

    X-Approved-X

    Gon the Wind style Fossa
    Type:Summoning
    Rank:A
    Range:Short
    Chakra:30
    Damage:N/A
    Description:Gon is a windstyle Fossa who can use wind techniques up to the B rank, with one A rank wind bullet per battle. Gon is about the size of a Horse, and will snap if you anger him. Gon is one of the most powerful warrior fossa, and wears a simple green cape. He likes to go hunting in the forests of Konoha.

    -Lasts 3 turns-
    -Can only be summoned once per battle-
    -Must have signed Fossa contract to use-

    X-Approved-X

    Fossa Frenzy
    Type:Offence
    Rank:B
    Range:Short-Mid
    Chakra:20
    Damage:40
    Description:The user first wipes blood across his Fossa tattoo and summons several fossa. The fossa then proceed to run around the enemy at highspeed confusing him greatly. Two fossa will then unseen close in on the enemy closer and closer until they are next to him. The two Fossa would then proceed to reinforce their teeth and claws with chakra and bite and claw the enemy. The enemy would not see them, because of the gigantic circle of Fossa running around him.

    Restrictions

    -Can only be used twice per battle-
    -Must have signed fossa contract to use-

    X-Approved-X Edited the two tomoe part
     
         
    Last edited by Xylon; 11-27-2012 at 10:22 AM.

  11. #1961
    Ian Kaguya's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Supurasshusutā)Star Splash
    Type:Offensive
    Rank:S-Rank
    Range:Short-Mid
    Chakra:40
    Damage:80
    Description:The user holding there raiper in there hand will take on the Chudan Stance,where they will gather there chakra into there blade till it begins to glow a lite green color,as they reach a peach of chakra then user will then run at full speed, so fast it is difficult to keep track of the user when he/she moves in a zigzag pattern, with the opponent losing focus then user will then channel chakra into there feet and jump into the air taking a full 360 turn and as they return around the user will unleash barrage powerful thursts with there raiper that will create serveral chakra thrusts similar to the Samurai Sabre Concept to strike the opponent.These thrusts are not sharp on the sides that it will only bruise the target but the center of the thrusts(the point) is very sharp and can dig end into the target leaving gashes in the targets skin and serverly bleeding.

    -Can only be used 2 times
    -No chakra related techniques next turn-
    -Can only be used with a raiper



    X-Approved-X Edited a bit
     
         
    Last edited by Xylon; 11-27-2012 at 10:33 AM.

  12. #1962
    Littlefinger.'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    Raiton: Fujō Raito no Tanjō| Lightning Release: Birth of the Unholy Lights
    Rank: A
    Type: Attack
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will focus lightning chakra into the ground and then cause multiple lightning pillars capable of impaling a summon as large as Gamabunta to erupt forcefully and rapidly from the ground. This technique is similar to the Destructive Rising Earth Pillars, but it is not earth but lightning, and has pointed edges that can deal more damage and since it is lightning, it can numb the target.
    -These lightning pillars cannot charge water to create a water/lightning combo.
    -Can only be used 4 times.
    -Can only be thought by Naizen

    X-Declined-X OPED

    Raiton: Ainshutain no Hirameki| Lightning Release: Spark of Einstein
    Rank: B
    Type: Attack|Supplementary
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: 40(-5 to user)
    Description: After focusing lightning chakra through his body, the user, instead of releasing it as a full body stream, channels it all to his fingers and then rubs them against each other, generating a large amount of electricity which sparks immediately he opens his fingers. The shock from the spark is able break the user from up to A rank gen. The sudden light and high pitch of the sound from the spark is able to blind and deafen an opponent within range for 1 full turn. Since the user controls the technique, he is unaffected by the effects as he may look away or squint to avoid the effect of the light.
    -Usable 4 times per match
    -Can only be taught by Naizen

    X-Declined-X Use Chidori Nagashi

    Doton: Taisei Chikyū| Earth Release: Resistant Earth
    Rank: S
    Type: Attack|Supplementary|Defence
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: N/A(80 if opponent is rebound by the earth or is sucked in)
    Description: This technique changes the earth from hard and rigid to soft and flexible by expanding the cohesive forces holding the earth together. It restricts the opponent(s) from using any technique that is created via the earth(i.e any technique that emerges from or is formed in the ground) for a period of time. It prevents them from doing this because they wouldn't be able to mold their chakra correctly as the earth's internal structure is loosely bound. Hence, the earth would turn into a bouncing structure. If an opponent/any technique A rank and below except lightning lands on it, he/she/it is immediately rebound in another direction. The user however can remain on the earth by channeling his chakra to his feet but if the opponent tries doing the same, they would be rapidly sucked into the ground by and overwhelming force as their chakra would become like iron being attracted by a magnet.
    -Lasts for 3 turns
    -No earth techniques in the same turn
    -Usable 3 times per battle
    -Can only be taught by Naizen

    X-Declined-X Its earth manipulation, what makes you think they cant harden it back while manipulating its shape? O-o
     
         
    Last edited by Xylon; 11-27-2012 at 10:39 AM.

  13. #1963
    Negative Knight's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Kuro Ito) – Dark Threads Retractive Limbs
    Rank: A
    Type: Supplementary
    Range: Long
    Chakra cost: 30
    Damage points: N/A (-20 against the opponent if hit)
    Description: The user shapes their dark threads into eight branching arms protruding from their back. The threads are then tightly weaved together into concrete structures giving the hits from them even more strength than ordinary blows due to their sheer weight and high density because of the threads being tightly packed together. This technique can be used for various purposes including directly attacking the opponent, restraining them, rappelling from one part of the terrain to another in quick succession and performing more advanced Taijutsu attacks due to the user now possessing ten arms instead of two. One other alternative use of the technique is its ability to be extended or retracted meaning the opponent can be captured by the user and then pulled towards them.
    Note: Must have Dark Threads active
    Note: Last for Three Turns

    X-Approved-X

    (Kuro Ito) – Dark Threads Underground Detachment
    Rank: B
    Type: Offensive
    Range: Long
    Chakra cost: 20
    Damage points: 40
    Description: The user places their hands on the ground and feeds their dark threads deep into the ground. A large mass of sharpened dark threads then erupt like jagged spikes, (in a similar fashion to like volcanic geysers) from beneath and around the opponent in attempt to capture and drag the opponent into the ground. This jutsu can be used to take out multiple clones/opponents and is even capable of impaling summonings.
    Note: Must have Dark Threads active

    X-Approved-X

    (Kuro Ito) – Dark Threads Sewing Regeneration
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra cost: 30
    Damage points: N/A
    Description: If the user is physically impaled, pierced or punctured by an attack, this jutsu can be used to release a large mass of dark threads from their body to completely sew up the affected area(s). The jutsu allows for fatal piercing attacks from the opponent to lose their fatal nature by allowing the user’s body to recover from the hit. The jutsu can also be manipulated to sew up multiple affected areas on the user’s body.
    Note: Can only be used twice per battle

    X-Declined-X Simply use Dark threads
     
         
    Last edited by Xylon; 11-27-2012 at 10:42 AM.

  14. #1964
    Catalyst Priest's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Priest View Post
    Doton: Kyojin no Aizengaadu - Earth Release: Troll of Eisengard
    Rank: Forbidden
    Type: Offensive/Suplementary
    Range: Short - Long
    Chakra cost: 50
    Damage points: 90(-30 to user due to chakra strain)
    Description: An advance earth chakra manipulation where the user creates a giant mud troll the same size as the "great stone golem". This mud troll is able to move about up to long range and acts via the user's will. Due to semi-intangibility of mud, the troll is immune to weapons and physical attacks as they would just pass through it. The troll regenerates when hit by a frail attack and not completely destroyed at once as it churns for more mud as it moves on the ground. The troll however can sweep a large area with mud flood and can extend his body. It can also break through S-rank earth.
    +++Mud flood count as a move out of the 3 moves and is equivalent to A-rank earth
    +++useable only once
    +++Stays on the field unless destroyed
    +++No A-rank and above Earth when troll is on the field

    X-Declined-X F-ranks have recoil damage apart from chakra strain
    Doton: Kyojin no Aizengaadu - Earth Release: Troll of Eisengard
    Rank: Forbidden
    Type: Offensive/Suplementary
    Range: Short - Long
    Chakra cost: 50
    Damage points: 90(-30 to user due to chakra strain)
    Description: An advance earth chakra manipulation where the user creates a giant mud troll the same size as the "great stone golem". This mud troll is able to move about up to long range and acts via the user's will. Due to semi-intangibility of mud, the troll is immune to weapons and physical attacks as they would just pass through it. The troll regenerates when hit by a frail attack and not completely destroyed at once as it churns for more mud as it moves on the ground. The troll however can sweep a large area with mud flood and can extend his body. It can also break through S-rank earth.
    The user however, would be exhausted after the troll is out of play and find it hard to mold earth chakra thus can't use doton for next 2 turns and at the same time he is only able to use 2 moves per turn for next 2 turns
    +++Mud flood count as a move out of the 3 moves and is equivalent to A-rank earth
    +++useable only once
    +++User recieves +30 damage due to chakra strain
    +++No doton for the next 2 turns after troll is out of play.
    +++The user can only use two moves for the next two turns after troll is out of play
    +++Stays on the field for 5 turns after which it crumbles forming a huge pile of mud. However it can be destroyed before then and still will still leave a massive aftermath.

    +++No A-rank and above Earth when troll is on the field

    ______________
    ±± Declined ±±
    2 minor notes: you can't have it being intangible and then say it can break S-Rank earth. In fact, it can't break through tangible elements. Also, note that wood techniques, even if solid, would simply absorb the moisture of this technique, rooted and render is ineffective, following the elemental weaknesses and strengths, so saying its immune to physical attacks needs a bit of definition. 2nd thing is that if this is kept on the field you need to fuel it with chakra to sustain it so add a chakra cost per turn. And 4 turns max.

    Quote Originally Posted by Priest View Post
    Doton: Tenkyo Tsuchi waku - Earth Style: Moving Earth Slide
    Rank: A
    Type: Sup
    Range: Short-Long
    Chakra Cost: 30(-10 for each turn active)
    Damage Point: N/A
    Description: This is similar to Marvel Ice-Man's Ice Slide. The user focuses his/her doton chakra and constantly release a stream of mud from one or both his/her hand which he/she extends a little bit forward so that a long earth slide is formed conveying the user along as it extends. The mud solidifies as soon as it is released and the user uses his chakra to make the surface smooth and slipery, then the user while channeling chakra to his legs, is able to skid on it. The user can ride this from his/her initial position(ground) to anywhere and can even go high into mid air and has high manouvreability. The user is prone to lightning when using this.
    -note-
    -can't use any jutsu apart from earth while using this.
    -Last 3 turns
    -Useable only 3 times
    -can carry a max of 2 passengers who holds on to the user while he skids
    -Requires Doton mastery

    X-Declined-X It still does not work *

    Doton: Tenkyo Tsuchi waku - Earth Style: Moving Earth Slide
    Rank: A
    Type: Sup
    Range: Short-Long
    Chakra Cost: 30(-10 for each turn active)
    Damage Point: N/A
    Description: This is somewhat similar to Marvel Ice-Man's Ice Slide. The user focuses his/her doton chakra to the hands and legs and while constantly coating his legs in glossy molten mud, he also continously releases a stream of mud from one or both his/her hand which he/she extends a little bit forward so that a long Mud slide is formed conveying the user along as it extends. The mud he releases partially solidifies as soon as it is released in such a way that the upper half which will be in contact with the user's legs is inform of a glossy mud while the lower half is solid. The user then while his legs is coated with molten mud creates a small rideable mud wave from the top molten half of the mudslide. It appears that the user is riding a very narrow mud wave on an equally narrow solid earth sky-way. The user can ride this from his/her initial position(ground/Mid air) to any direction and can go high into mid air and also has quick manouvreability. The user is prone to lightning when using this.
    +note+
    -can't use any jutsu apart from earth while using this.
    -Dormant earth slide crumbles one turn after user passes it(this is due to the user chakra timely depletion from the slide and also prevents unneccesary narrow bridges formed from the conveyance.
    -Last 3 turns
    -Useable only 3 times
    -can carry only one person who holds on to the user while he rides the mud
    -Requires Doton mastery

    X-Pending-X Leaving for someone else

    ______________
    ±± Declined ±±
    All is more or less good, even if iffy here and there. but my main issue, and the only one i can point to decline this is that its too high rank. Its a C-Rank technique at best. This said, I don't get the "lasts 3 turns" part. You travel with this as long as you fuel chakra through it (add chakra cost per turn to travel). And for the love of all thats sacred in nb and V's bits, don't put useless restrictions like "requires doton mastery". Its not a restriction. Its something you put there just because you think it will make the technique look more restricted than it is.
     
         
    Last edited by Scorps; 11-30-2012 at 08:08 PM.

  15. #1965
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    Re: ±±Custom Jutsu Submission±±

    X-Thread temporarily closed-X
    Reason: To avoid edits in between the CJ checks. And to keep track of pages
    EDIT: Re-opened
     
         
    Last edited by Xylon; 11-16-2012 at 10:31 PM.

  16. #1966
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    Re: ±±Custom Jutsu Submission±±

    Sound Release: Cycada’s Song (Ototon: Semi no Uta)
    Rank: B
    Range: Short-Long
    Type: Supplementary/Defensive
    Chakra cost: 20
    Damage Points: N/a
    Description: Cycada’s song is a specialized sound ninjutsu that releases an oscillation in the entire body which release a wave of low frequency sound that travels long distances. The wave is only heard and perceived by an insect’s antenna. The sound wave has a paralysis type effect on insects, large or small once perceived the said creature would end up fully paralyzed so long it continues receiving the wave.
    ____________
    -Declined-
    A B ranked tech that would render any Aburame bio useless can't be had..

    Sound Release: Banshee (Ototon: Shoro Serei)
    Rank: S
    Range: Short-Long
    Type: Defensive/Supplementary
    Chakra cost: 40
    Damage Points: N/a
    Description: Banshee is a fairly difficult technique to perform; it requires deep molecular knowledge of matter and changes in state. The user first identifies the molecular oscillations of an object that is solid or liquid, enhanced hearing and vibration sensitivity is used to determine the proper frequency. Once identified the user adjusts chakra within his vocal chords and releases a longitudinal wave of the same frequency as that of element in question. On contact the sound wave spreads across the element and weakens the molecular bonds that tie it together, shattering it down regardless of size, density, rank or characteristics.
    Note: Usable 4 times per conflict.
    ____________
    -Declined-
    That thing could break any tech >_> any..

    Sound Release: Melody of the warfare (Ototon: Heika no Senritsu)
    Rank: S
    Type: Offensive/Defensive
    Range: Short-Long
    Chakra cost: 40
    Damage Points: 80
    Description: User channels his sound chakra within his legs and slams his feet on the ground release a sound wave in the ground the wave, the user jumps at the same, the wave goes deep in the ground until its repelled by the hardened soil of the deep ground and goes back up while the user lands. When the users feet connects the ground at the same time the wave reaches back up it pushes the user in a direction where he weighed himself. As the user is pushed he releases another wave in the ground which meets him back at another point. Repeating the same step the user moves across the field at dramatic speeds (A normal eye focused on the user could still see him moving but the shaking ground makes it harder to keep track) in linear directions, every additional step shatters the ground. The target(s) along with the debris is pushed above. As the user continues to move around the ground keeps resonating which juggles the target(s) and the debris together leaving them to crush each other as they hit. The technique acquired its name by the sound similar to war drums every time the user steps the ground.
    Note: Usable thrice per battle
    -Graphical representation (1 is the initial point):X
    ____________
    -Declined-
    Sound properties would allow that, but yea... tad OP.
     
         
    Last edited by Nexus; 12-21-2012 at 07:33 PM. Reason: -

  17. #1967
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by McRazor View Post
    Hyouton: Shiroi zukin o kabutta sōryo | Ice Style: White hooded monks
    Type: Attack / Supplementary
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: With a simple handseal and simultaneous stomp with the foot on the ground, the user releases a massive amount of ice chakra into the ground. As the user stomps his foot, numerous ice spikes protrude from the ground, covering a huge area, up to long range, in both length and width of the battlefield. The spikes are about 1m high and they're very densely packed together, serving as an obstacle and slowing any movement to living beings. The name white hooded monks comes from the resemblance of the ice spikes, to a procession of monks. Those spikes are mostly found on mountain glaciers as a natural phenomena. Once formed the spikes can stay on the field for 2 full turns until they melt away because of the reflection of light that happens due to their dense packaging. The spikes aren't really designed to kill or maim the opponent but can do moderate damage if they hit the opponent's vital spots. The reflection of light isn't strong enough to blind the opponent, but rather to make his eyes adopt to the new, brighter environment by constriction of his pupils. The user, being from the Yuki clan and having his eyes accustomed to bright environtment through the years of using ice techniques, doesn't have problems with his sight. After the ice melts, everything turns back to normal.
    Note: The slowing down equals 1/2 of the initial speed and applies for both the user and the opponent including their summons, except those that have the ability to fly
    Note: Must be from the Yuki clan
    Note: Only McRazor can teach this

    ______________
    ±± Declined ±±
    Restrictions? Also, if this doesn't do much damage, why is it S-Rank and does 80 damage?


    Fuuton: Haipā sanso-ka | Wind Style: Hyperoxygenation
    Type: Supplementary
    Rank: S-Rank
    Range: Self
    Chakra: 40
    Damage: N/A
    Description: User gathers chakra in his mouth and mixes it with the air that he's breathing in. With a deep breath he increases the amount of oxygen that the air carries and that get's bound to hemoglobin. With the increase of oxygen the hemoglobin carries through the users body, it reacts by much faster burning it up, resulting in increase of speed and strength of the user. His stamina raises and his reaction time cuts down. His awareness, sort of, reaches a higher level. When it comes to numbers, these boosts result in a +10 to taijutsu punches and kicks, +5 to ninjutsu attacks and a slight boost in speed, equal to one ninja rank. A Sannin ranked member would have the speed of a Kage and so would his tracking speed increase, proportionally, i.e. his awareness. The whole hyperoxygenation process happens inside the users lungs and doesn't have any contact with the air around the user, except the portion of air that he's breathing in. The effect would last 4 turns, before it wears off.
    Note: No Wind jutsus above S rank, same or next turn
    Note: Only McRazor can teach this
    Note: Can only be used thrice per battle.

    ______________
    ±± Declined ±±
    Lasts too long, has too little restrictions and doesn't need to be S-Rank. And it should only increase damage to tai.
    Hyouton: Shiroi zukin o kabutta sōryo | Ice Style: White hooded monks
    Type: Attack / Supplementary
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: N/A (60 if vital spot is hit)
    Description: With a simple handseal and simultaneous stomp with the foot on the ground, the user releases a massive amount of ice chakra into the ground. As the user stomps his foot, numerous ice spikes protrude from the ground, covering a huge area, up to long range, in both length and width of the battlefield. The spikes are about 1m high and they're very densely packed together, serving as an obstacle and slowing any movement to living beings. The name white hooded monks comes from the resemblance of the ice spikes, to a procession of monks. Those spikes are mostly found on mountain glaciers as a natural phenomena. Once formed the spikes can stay on the field for 2 full turns until they melt away because of the reflection of light that happens due to their dense packaging. The spikes aren't really designed to kill or maim the opponent but can do moderate damage if they hit the opponent's vital spots. The reflection of light isn't strong enough to blind the opponent, but rather to make his eyes adopt to the new, brighter environment by constriction of his pupils. The user, being from the Yuki clan and having his eyes accustomed to bright environment through the years of using ice techniques, doesn't have problems with his sight. After the ice melts, everything turns back to normal.
    Note: The slowing down equals 1/2 of the initial speed and applies for both the user and the opponent including their summons, except those that have the ability to fly
    Note: Must be from the Yuki clan
    Note: Only twice per battle
    Note: Only McRazor can teach this


    Fuuton: Haipā sanso-ka | Wind Style: Hyperoxygenation
    Type: Supplementary
    Rank: A
    Range: Self
    Chakra: 30
    Damage: N/A
    Description: User gathers chakra in his mouth and mixes it with the air that he's breathing in. With a deep breath he increases the amount of oxygen that the air carries and that get's bound to hemoglobin. With the increase of oxygen the hemoglobin carries through the users body, it reacts by much faster burning it up, resulting in increase of speed and strength of the user. His stamina raises and his reaction time cuts down. His awareness, sort of, reaches a higher level. When it comes to numbers, these boosts result in a +10 to taijutsu punches and kicks and a slight boost in speed, equal to one ninja rank. A Sannin ranked member would have the speed of a Kage and so would his tracking speed increase, proportionally, i.e. his awareness. The whole hyperoxygenation process happens inside the users lungs and doesn't have any contact with the air around the user, except the portion of air that he's breathing in. The effect would last 3 turns, before it wears off.
    Note: No Wind techniques above S rank, same or next turn
    Note: Only McRazor can teach this
    Note: Can only be used twice per battle

    X-Both approved-X
     
         
    Last edited by Xylon; 11-27-2012 at 10:59 AM.

  18. #1968
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    Re: ±±Custom Jutsu Submission±±

    (Kafuku Kyouran) - Stomach Frenzy
    Type: Offense/Defense
    Rank: S
    Range: Short
    Chakra Cost: N/A
    Damage Points: 80 (-20 to user)
    Description: Even though this technique is considered as one of the pranks, but still its one of the most useful and powerful taijutsu techniques ever known. In this technique, user stands straight, holding breath, and waits for an opponent's hit. Once launched, user confronts his stomach towards that hit, forcefully, taking a little damage while throwing the opponent away at long range due to his sponge like belly. This technique works when an opponent comes towards the user with dashing speed for a taijutsu attack and using his belly, user literally reverses the momentum of the opponent and throws him back with the same speed he tried to hit the user.

    Note: -Can only be used 3 times per battle.
    -Can only be taught by Enzup.


    ______________
    ±± Declined ±±
    Without some bodily alteration or special KG or special bio, this isn't possible. Imagine the enemy comes at you with a kunai? or a rasengan? or a high powered pulse punch? or at gate speeds? Its ridiculous to assume that a normal bio would be able to do this. Don't resubmit.

    Quote Originally Posted by Enzup View Post
    Resubmitting >>LINK<<


    Link to approved summoning

    (Kuchiyose No Jutsu: Hungry) - Summoning Technique: Hungry
    Rank: S
    Type: All
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: User claps his hands and summons a terrapin named "Hungry". Who is of same size that of Gamahiro. Like his name, he is very hungry all the time. He has the ability to eat jutsus, upto S-ranks. And after eating a jutsu, he can add his own chakra to the jutsu in his stomach and uses that jutsu on his opponent by making it one rank higher. His is also immune to A-rank and below jutsus because of his back shell.
    Note: -He can eat 3 jutsus per battle.
    -He can't eat solid jutsus, like that of earth.
    -Every jutsu he uses on his opponent, counts as a move.
    -Stay on battlefield for 3 turns max.
    -Can be summoned 2 times per battle.
    -Must've signed the "Terrapin" contract.
    -Can only be taught by Enzup.
    ~Declined~ Overpowered.
    (Kuchiyose No Jutsu: Hungry) - Summoning Technique: Hungry
    Rank: S
    Type: All
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: User claps his hands and summons a turtle named "Hungry". Who is of 20m in height while standing. Like his name, he is very hungry all the time. He has the ability to eat jutsus, upto A-ranks. And after eating a jutsu, he can add his own chakra to the jutsu in his stomach and uses that jutsu on his opponent by making it one rank higher. He is summoned for one time use only at a time, meaning once summoned he can eat a technique and then uses the tech back on opponent and then disperses off of the battlefield right away, witout aiding the user anymore.
    Note: -He can eat and then use 2 jutsus per battle.
    -Since he can eat and use 1 tech at a time, hence he can be summoned 2 times per battle.
    -He can't eat solid jutsus, like that of earth.
    -Every jutsu he uses on his opponent, counts as a move while eating not.
    -Must've signed the "Terrapin" contract.
    -Can only be taught by Enzup.

    Link to approved summoning contract

    Removed the immunity to A-rank and below techs. Rest edited part in bold.


    Link to approved summoning contract

    ______________
    ±± Declined ±±
    Don't resubmit. This is a copy of existing techniques in the form of a summon.

    Quote Originally Posted by Enzup View Post
    (Raiton: Denjishaku) - Lightning Release: Electromagnet
    Type: Supplementary
    Rank: B
    Range: Short-Mid (magnetic field)
    Chakra Cost: 20 (+ 5 for each turn)
    Damage Points: N/A
    Description: User passes his lightning chakra in the form of electricity in the insulated copper-wire wrapped around a metal or into a iron shaft connected to the metal. As the moment electricity is passed into the metal through the insulated copper wire, it starts behaving like an strong electro-magnet, which is way much powerful than a normal magnet. It can attract/repel other metals (within range) depending on direction in which electricity is passed.
    Note: -The metal can by any sword, kunai, shuriken or any other metal.
    -The metal should either be wrapped with insulated copper wire or should be connected with iron shaft, in order to act like magnet.
    -As soon as effect of electricity is over on metal, it stops behaving like a magnet.
    -Can only be taught by Enzup.



    ~ Nice idea, but no mimicking magnetism abilities. Declined ~
    (Raiton: Denjishaku) - Lightning Release: Electromagnet
    Type: Supplementary
    Rank: B
    Range: Short-Mid (magnetic field)
    Chakra Cost: 20 (+5 for each turn)
    Damage Points: N/A
    Description: User passes his lightning chakra after making physical contact, in the form of electricity in the insulated copper-wire wrapped around a metal or into a iron shaft connected to the metal. As the moment electricity is passed into the metal through the insulated copper wire, it starts behaving like a strong electro-magnet, which is way much powerful than a normal magnet. It can now only attract other metals (within range).
    Note: -The metal can by any sword, kunai, shuriken or any other metal.
    -The metal should either be wrapped with insulated copper wire or should be connected with iron shaft, in order to act like magnet.
    -As soon as effect of electricity is over on metal, it stops behaving like a magnet.
    -Can only be taught by Enzup.



    Replaced the Magnetism abilities i.e. "attracting and repelling" with attracting only.

    X-Pending-X Leaving for someone else

    ______________
    ±± Declined ±±
    Dont resubmit.
     
         
    Last edited by Scorps; 11-30-2012 at 08:13 PM.

  19. #1969
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Better View Post
    Fuuton: Fuuton Pusshu - Wind Release- Wind Push
    Type: Offense/Defense
    Rank: A
    Range: Short to Mid
    Chakra: 30
    Damage: 60
    Description: The user release wind from his body, all around his body, the wind is able to push back targets and make small cuts, it can also push back large summonings.
    looks like this,

    Note:can only be used 4 times
    Note: can only be taught by Better
    ||Declined|| Generic. Similar Technique Exists

    ~~~~~~~~~

    Adding an ability to my CW approved here http://www.narutobase.net/forums/sho...so#post6075974



    (Bankai: Korose, Kamishini no Yari) Final Release: Kill, God Killing Spear
    Type: Custom Weapon Jutsu
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80
    Description: After the user has used the shinso first ability and has successfully pierced his opponent with the sword, there is a bit of chakra that is left behind in the opponent, that piece of chakra is fire chakra. Its left inside the opponennt and then the user touches his opponent and activates it and it begins to incinerate the opponent from the inside-out.
    Note: Can only be used after successfully piercing your opponent with Shinso
    Note: User has to touch the opponent to activate this ability
    Note: Can only be used once
    Note: Can only be used by whoever carries Shinso


    ||Declined|| Consequences?
    resubmitting my CW jutsu, CW approved here http://www.narutobase.net/forums/sho...so#post6075974

    (Bankai: Korose, Kamishini no Yari) Final Release: Kill, God Killing Spear
    Type: Custom Weapon Jutsu
    Rank: Forbidden
    Range: Short
    Chakra: 50
    Damage: 90
    Description: After the user has used the shinso first ability and has successfully pierced his opponent with the sword, there is a bit of chakra that is left behind in the opponent, that piece of chakra is fire chakra. Its left inside the opponennt and then the user touches his opponent and activates it and it begins to incinerate the opponent from the inside-out. After the user uses this, his hand that he touched his opponent feels like its burning and causes him a some pain.
    Note: Can only be used after successfully piercing your opponent with Shinso, also Shinso original ability isn't usable afterwards
    Note: The user must touch the opponent in the area in which the opponent was pierced
    Note: User has to touch the opponent to activate this ability
    Note: Can only be used once
    Note: Can only be used by whoever carries Shinso
    No Kenjutsu may be used for the next two turns.



    X-Pending-X Leaving for Roku
    ||Approved|| To add to it, the user must touch the opponent in the area in which the opponent was pierced. Also added the bolded.

    new submissions

    Learn snakes summon here

    (Hebi Kuchiyose No Jutsu: Keigo no Mizuiro)- Snake Summoning Jutsu: Keigo and Mizuiro
    Type: Summoing
    Rank: S
    Range: Short
    Chakra: 40
    Damage: n/a
    Description: Keigo and Mizuiro are twin snakes, they are both the color blue and they are about the size of an average snake (not in the Narutoverse in real life). Keigo and Mizuiro have an ability that is rarity in the snake world, they can communicate with each other telepathically. The distance they can communicate is a vast. Even if ones at sunagakure, it can communicate to the other that's in kumogakure. This ability has made them one of the more useful snakes to summon.

    - Must have snake contract signed
    -Can only be summoned once
    - They have no fighting ability other then what they can do with their bodies
    - Can only be taught by Better

    X-Declined-X Link to learning snakes?
    EDIT: Approved


    (Hebi Kuchiyose No Jutsu: Keigo no Mizuiro)- Lightning Release: Underground Lightning destruction
    Type: Defensive/Offensive/Supplementary
    Rank: A
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description: The user slams his hands onto the ground and releases a ton of lightning through the ground, The lightning rip through underneath the ground, destroying any chance of usage of earth and sand techniques that originate from the ground below S rank. When this technique is used, the surface on the ground is cracking and vibrating as well. It also leaves sparks of electricity on the ground.

    -Can only be used 3 times
    -Can only be taught by Better
    -Once an S rank Earth/Sand is used though, it makes the ground usable again

    X-Declined-X Existing technique
     
         
    Last edited by RokuNR; 01-05-2013 at 02:53 PM.

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    Re: ±±Custom Jutsu Submission±±

    Fuuton/Taijutsu douteki raishuu - Wind/Taijutsu Dynamic attacks
    Type:Offensive
    Rank:A
    Range:short-mid/long
    Chakra:30
    Damage:60
    Description: In this technique user coats either his hand or leg with a very thick layer of unstable wind chakra which upon contact with any surface is ready shoot out wards, The user can use this technique by striking the surface with the coated limb and as it soon the contact is made the wind burst outwards and travels upto mid range and any one who is within in the short range circumference of the user receives multiple cut's and injuries on his body and any one who is between short to mid range distance is exposed to a pushing force which is created by the wind and can easily push the opponent 1-2 meter backward, The user can also increase it's effect by providing his attacking limb with more momentum and power and which can be used by either increasing his physical abilities using certain medium like "Enhanced strength" etc. or by first gaining an appropriate height before the strike can be made roughly 6-7 meter above the surface user want's to attack although he is left open for an counter attack while he is airborne but if user is able to complete it successfully the cutting wind's can travel upto mid-range and pushing winds upto long range.
    -Can only be taught by -Gitanshu-
    -Can only be used 4 times per battle-
    -No wind technique S rank and above in the same turn it is used-

    X-Declined-X Youre left without a scartch? Technique isnt possible besides that either. You expect A rank wind to suddenly form out of anywhere your opponent touches?
     
         
    Last edited by Xylon; 11-27-2012 at 11:05 AM.

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    Re: ±±Custom Jutsu Submission±±

    (Sakura Ichitō Ryū: Samidare) - Sakura One-Strike Style: Early Summer Rain
    Rank: B
    Type: Offensive
    Range: Short – Medium
    Chakra Cost: 15
    Damage Points: 30
    Description: Using any bladed weapon (kunai, sword, etc) as a medium, coupled with a simplistic thrusting or slashing motion, the user can momentarily fabricate the tip of a solidified blade with their chakra, at a precise distance away from their actual location, in order to penetrate or slice a target from varying ranges rather than up close. The entirety of this process is completed in a mere moment, resulting in the individual steps involved in this technique becoming virtually indistinguishable to the majority of observers until the actual cut has occurred, leaving little opportunity for the intended victim to evade successfully. Note: This isn't an actual style, "Sakura Ichitō Ryū" is just it's given name.

    *Can be used by both Ninja and Samurai.

    X-Declined-X Erm..From what i got you extend the reach of your sword within an instant to cut objects at a distance while being so fast the opponent fails to notice? If thats the case, the technique exists. Otherwise you gotta be more precise.


    (Suiton: Kirigakure Ryuu - Kiba no Wanizame) Water Release: Hidden Mist Style – Zanna di Squalo
    Rank: Forbidden
    Type: Offensive/Defensive
    Range: Short - Medium
    Chakra Cost: 50 [+15 for an extra turn]
    Damage Points: 90 [-25 to the user]
    Description: The user will begin by causing the ambient water vapor in the air to converge around one of their hands in such a way that it forms a shimmering blue aura of compressed water vapor. The jutsu itself is similar in appearance to the chakra scalpel technique, although just mist, the technique is so compressed that it appears solid. Like the chakra scalpel, the vapor is formed around the hand in resemblance to a knife or blade or sorts. The compressed water can cut as if it was a physical blade, but its powers exceed those of a normal sword – The compressed water is capable of cutting through any tangible jutsu (that have physical form) up to B Rank. When used offensively, by swinging the hand, the mist is released in the form of a compressed blade. When used defensively, the user swings his hand to release ample amounts of cool and compressed mist, that are dispersed through the path of the slash, restricting the amount of heat within that given area, and so dense that it actually appears to be a large shock wave or stream of water. By waving their hand, the user can release the water vapor and effectively extinguish any incoming fire techniques – As it comes into contact with fire, the fire will be completely extinguished and some of the water evaporated, however, because of the ‘cooling’ ability of the water, droplets quickly re-condense into water vapor almost as soon as they evaporate; With a constant feed of chakra from the user, this becomes a self-sustaining jutsu. So, for example, if the user is confronted with a jutsu like “Katon: Gōka Mekkyaku,” he can, with a swing of his hand, release a large multi-directional shock wave of compressed vapor towards the wall of flames – By slashing around the whole area, the vapor would subsequently quench and extinguish the flames, while the water re-condenses around the users hand for another use. This is not yet the limit of its capabilities, however. Although it can extinguish ordinary fire jutsu of all ranks, this technique is not capable of extinguishing advanced fire elements, such as Blaze Release or Fire based custom elements that are higher than A Rank. This jutsu is more or less ineffective against Scorch, and can only successfully combat scorch jutsu of C Rank and below.

    *Can only be used once per battle.
    *This technique lasts for a maximum of two turns, though it can be relinquished prior.
    *While this technique is in use, the user cannot use any other Suiton jutsu – In the turn after relinquishing this jutsu, the user cannot use Suiton.
    *The user may only use one other jutsu in the same turn.
    *In the following turn, the user can only use two out of the ordinarily three allotted jutsu per turn.
    *In the turn following use, the user cannot use any jutsu of S Rank or above.
    *A sufficiently strong earth technique would provide as a sufficient defense against this jutsu.

    X-Declined-X Needless to say its oped without reason. You dont have sufficient background to say it could defend against all fire techniques
     
         
    Last edited by Xylon; 11-29-2012 at 10:47 AM.

  22. #1972
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    Re: ±±Custom Jutsu Submission±±

    (Meiton No yoroi Amatsu Mikaboshi) Dark Release: Armor Of Amatsu Mikaboshi
    Type: Offensive/Defensive/Supplementary
    Rank: Forbidden
    Range: Short
    Chakra: 50
    Damage: -
    Description:
    This technique is very similar to the Uchiha Clan's Susanoo. The user will gather up a large amount of dark release chakra, then the user will mold the dark chakra into a sinister looking armor that will latch onto the skin of the user. Although, the technique can be used to cover a certain part of the body rather than the entire body. Dark chakra surrounds the user at all times, as long as the armor is attached to the user. In reality it is the chakra that defends against incoming attacks, not the armor itself.
    What the armor looks like:

    Note: Can only be used by Nathan.
    Note: Only lasts for 3 turns.
    Note: Can only be used once per battle.
    Note: No dark release techniques for one turn.
    Note: Protects you from S-rank and under fire and lighting jutsu's.
    Note: Protects you from B-rank earth and water.

    X-Declined-X Its a forbidden ranked advanced elemental active armour technique. So alot of issues with it:
    -One, forbidden ranked armour. Pretty much defends your against most S ranks, though nothing of the sort has been made yet if we consider it "new". It would be alrgiht i guess, but Forbidden Ranked means recoil damage.
    -Two, Its an elemental Armour. Two chakra natures to be exact, when youre already involved in nature transformation of an advanced element technically you shouldnt be to use other elements then the nature itself.
    -Three, if youre covered with Dark release chakra. How do you release your own elements when the armour absorb them as soon as you form them?
    PS: Come to me on msn when you have time, ive got something i wanna discuss.

    ----------------------------------------------------------------

    (Katon: Gekaokakyō no Jutsu) Fire Release: Raging Blue Fireball Technique
    Type: Offensive
    Rank: A-rank
    Range: Short to Mid range
    Chakra: 30
    Damage: 60
    Description:
    The user preforms the hand seals Boar → Tiger → Horse → Snake or Dog → Dragon → Monkey → Hare, and then making a ring with their thumb and index finger, the user blows through the ring which either forms into a continuous blue flamethrower or a blue sphere, both having immense destructive power that are capable of forming massive craters in the ground.
    Note: Can only be used three times per battle.
    Note: Can only be taught by Nathan.

    X-Approved-X Fixed the Chakra and damage.
    ----------------------------------------------

    (Genjutsu Shi no tenshi) Illusionary Arts: Angel of Death
    Type: Supplementary
    Rank: S-rank
    Range: Short
    Chakra: 40
    Damage: -
    Description:
    In order to initiate the technique, first the user must come into physical contact with the opponent. Upon coming into contact with the opponent, the user will place some of their chakra onto the opponent. Once this has been successfully done the user must activate the jutu. If it is activated with success the opponent will fall under a powerful genjutsu in which they will see the Grim Reaper behind the user, believing the reaper is coming for them. They may try to escape from the reaper but will be unable to do so. Similar to the Uchiha Clan's Tsukuyomi, the user has full control of the genjutsu. Although the opponent will believe they are in reality for the scenery remains the same. The reaper will hunt the opponent down and kill them over and over, making the opponent believe they are in a living hell.
    Note: Due to the complexity of the illusion and the quickness with which it is executed, an enormous amounts of chakra is necessary and a large amount of stress and exhaustion is placed on the user after use.
    Note: Can only be used once per battle.
    Note: Can only be taught by Nathan.
    Note: The illusion lasts for three turns.
    Note: Only someone who is able to use the genjutsu or someone of equal strength can break this genjutsu.

    X-Approved-X =.= although i am against S rank genjutsu being so simple. This is one is just awfully too simple to declined according to approval standards

    ______________
    ±± Declined ±±
    Sorry but I'm altering this check to decline, don't resubmit. Inserting chakra into the enemy on contact to induce genjutsu is an ability of my own CFS, Lazy Fist. Sorry.
     
         
    Last edited by Scorps; 11-30-2012 at 08:15 PM.

  23. #1973
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    Re: ±±Custom Jutsu Submission±±

    Raitoningusutairu: Genzai no chikatetsu:Lightning Style: Underground Current
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user performs the dog hand seal and then gathers and concentrates his ration chakra in his hands, he then slams his hands on the ground releasing a great deal of ration chakra underground creating a huge flow of electric current underground which prevents the opponent from going underground to hide their position and for making underground earth jutsu until the lightning wears out.

    Note:Must be taught be thunderbolt to use.
    Note: Can be done once in a battle
    Note: Last for two turns.

    X-Declined-X Existing technique

    Raitoningusutairu: Mippeikei-kyū:Lightning style: Enclosed sphere.
    Type: Offensive
    Rank:S
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user performs the dog and rat hand seals and then slams his two palms on the ground, creating a lightning based sphere around the opponent which encircles him and traps him in his default position restricting his movement, the sphere emits a great amount of lightning current from itself, which shocks the opponent repeatedly,while trapped in the sphere the opponent can not move and maneuver around ,unless he blasts or breaks the sphere.

    Note:Must be taught by thunderbolt to use.
    Note:No Lightning Jutsu Till the jutsu ends.
    Note: Can be done once in a battle
    Note: Last for two turns.

    X-Declined-X Vareity of reasons. Oped and similar to exisitng techniques for short

    Quote Originally Posted by Thunderbolt View Post
    Mākā:Marker
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points:80
    Description:Marker is a tall sword made of titanium,which weighs around 14-20 Kilogram , it has a golden handle which the user holds to wield the sword during battle. The sword is quite long and about 6 feet in height and cannot be broken or shattered by the opponent. It has a unique power of marking its targets. In short, when hit or struck at successful at the opponent ,the sword marks the opponent and copies it chakra signature making it unable for the user to hide in the battle field. The sword is capable of making powerful slashes[s rank] which is capable of creating great damages and slashing aside huge rocks [A rank] and deflecting kunai and shiruken with ease.

    Note:The sword Lasts for three turns.
    Notene slash counts as a move in one turn.
    Notenly thunderbolt can wield the sword.

    X-Declined-X Previous custom weapon?

    Mākā:Marker
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points:80
    Description:Marker is a tall sword made of titanium,which weighs around 14-20 Kilogram , it has a golden handle which the user holds to wield the sword during battle. The sword is quite long and about 6 feet in height and cannot be broken or shattered by the opponent. It has a unique power of marking its targets. In short, when hit or struck at successful at the opponent ,the sword marks the opponent and copies it chakra signature making it unable for the user to hide in the battle field. The sword is capable of making powerful slashes[s rank] which is capable of creating great damages and slashing aside huge rocks [A rank] and deflecting kunai and shiruken with ease.

    Note:The sword Lasts for three turns.
    Notene slash counts as a move in one turn.
    Notenly thunderbolt can wield the sword.

    X-Declined-X Remove the slashes and all fine with it.

    Note: I don,t have any approved weapon to my name ,i wanted to verify that.
     
         
    Last edited by Xylon; 11-29-2012 at 11:10 AM.

  24. #1974
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    Re: ±±Custom Jutsu Submission±±

    (Genjutsu: Yoha) - Illusionary Technique: Aftermath
    Rank: B
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: -
    Description: The user performs the Bird seal, followed by clapping his hands together to create a genjutsu on a single target. The genjutsu remains dormant on the target for up to three turns. The genjutsu activates itself upon them using a devastating jutsu, such as Wind Release: Pressure Damage. The target's sight becomes deprived like a wisp of smoke appearing (effects vary on jutsu), and show the target what would seem to be the aftermath of their technique's usage, including the user's death if the jutsu was devastating enough. In reality, the user disappears from the target's vision, with a similar effect to the Tree Binding illusion.
    Notes:
    - Can only be used three times a match.
    - Only works on large scale techniques.

    --

    X-Declined-X Nothing really wrong. But you need to precise about two things. What happens to the technique if the genjutsu takes effect? It would backfire on the opponent? thats a No. Sure if it never happens.
    Secondly, the conditions the technique activates upon, the genjutsu is not going to recognize which technique is devastating and which isn't. You could add technique that tax alot of chakra, i.e. S rank. And then you'll restrict it to twice per battle. Everything else is fine.


    Link to CFS

    (Akasuna no Ken: Yashi no Dagā) - Red Sand Fist: Palm Daggers
    Rank: C
    Type: Offensive
    Range: Short
    Chakra Cost: 15
    Damage Points: 30
    Description: The user with a puppet arm will thrust their arm into the opponent, dealing an initial impact of damage, and using the puppet arm secrete senbon into them, delivering additional damage.
    Notes:
    - Requires a puppet body.

    X-Approved-X

    (Furubodi no Chakura Tate) - Full Body Chakra Shield
    Rank: S
    Type: Defensive
    Range: Short
    Chakra Cost: 40
    Damage Points: -
    Description:
    • This is a greater version of the Chakra Shield technique. The user controls their puppet to seperate the entire body, and mechanically form the shape of a target, or some other shape to cover a wide area. From there, the user forces chakra into the puppet, forming a shield using the full body of the puppet. The shield itself is made up of completely pure chakra, and can withstand any and all regular raw chakra ninjutsu up to S-Rank, or elemental attacks up to A-Rank within reason. The shield can also protect the user from any physical blows up to B-Rank.
    Notes:
    • Must know Puppet Jutsu
    • Because of it's intensity, can only be used twice a battle, but only once per puppet.
    • The puppet starts to fall apart from the force of the move, and can only last one turns after this technique is used. After the one turn, the puppet cannot be used for the remainder of the match.
    • Can only be used by Alternative and those he allows.

    ±± Approved ±± Well done. Again, added some tweaks to avoid arguments if you use it
    (Can't quote directly, but it's in the old thread here http://www.narutobase.net/forums/sho...75#post5449075)

    (Furubodi no Chakura Tate) - Full Body Chakra Shield
    Rank: S
    Type: Defensive
    Range: Short
    Chakra Cost: 40
    Damage Points: -
    Description:
    • This is a greater version of the Chakra Shield technique. The user controls their puppet to seperate the entire body, and mechanically form the shape of a target, or some other shape to cover a wide area. From there, the user forces chakra into the puppet, forming a shield using the full body of the puppet. The shield itself is made up of completely pure chakra, and can withstand any and all regular raw focused chakra ninjutsu up to S-Rank, or focused elemental attacks up to A-Rank within reason. This can also block S-Rank elemental ninjutsu if it's non-focused and hits a wide area like Great Fire Majestic Annihalation. The shield can also protect the user from any physical blows up to B-Rank.
    Notes:
    • Because of it's intensity, can only be used twice a battle, but only once per puppet.
    • The puppet starts to fall apart from the force of the move, and can only last one turns after this technique is used. After the one turn, the puppet cannot be used for the remainder of the match.

    X-Approved-X Perfectly reasonable about the unfocused part. But i expect you wont let these terms be a cause of argument.

    Removed the obvious restrictions such as knowing puppet jutsu to use this.
     
         
    Last edited by Xylon; 11-29-2012 at 11:36 AM.

  25. #1975
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Erzo View Post
    Summoning Animal: Olm or Proteus
    Scroll Owner: Erzo
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: Black Proteus (a sub specie)
    Description and Background:
    The olm, or proteus (Proteus anguinus), is a blind amphibian endemic to the subterranean waters of caves of the Dinaric karst of Central and Southeastern Europe. It lives in the waters that flow underground. This animal is most notable for its adaptations to a life of complete darkness in its underground habitat. The olm's eyes are undeveloped, leaving it blind, while its other senses, particularly those of smell and hearing, are acutely developed, to the point they that their sense of smell is equal to that of a dog from the Inuzuka clan and their hearing easily comparable to someone who may have C-ranked sound jutsu Inner hearing skill activated. They are better at sensing both the quantity and quality of prey by smell The sensory epithelia of the inner ear are very specifically differentiated, enabling the olm to receive sound waves in the water, as well as vibrations from the ground.

    Note: In case it makes a difference, I have learned the C-rank sound jutsu.
    Note: The underlined is all from Wikipedia, the bit not underlined is the bit added by me in order to make up for the loss of vision. Link to Wiki incase you want to double check.
    ±± Approved ±± However, in each animal you submit i'm going to ask you to add a these minor abilities, even if as just a note, so it becomes clear to your opponents. Also, EWWW!! Slimey! >_<
    Updating contract.

    Summoning Animal: Olm or Proteus
    Scroll Owner: Erzo
    Other Users who have signed contract: Kerrah
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: Black Proteus (a sub specie)
    Description and Background:
    The olm, or proteus (Proteus anguinus), is a blind amphibian endemic to the subterranean waters of caves of the Dinaric karst of Central and Southeastern Europe. It lives in the waters that flow underground. This animal is most notable for its adaptations to a life of complete darkness in its underground habitat. The olm's eyes are undeveloped, leaving it blind, while its other senses, particularly those of smell and hearing, are acutely developed, to the point they that their sense of smell is equal to that of a dog from the Inuzuka clan and seeing as how Akamaru has the ability to 'sense' chakra with his nose, enabling him to know how strong his opponent is, the Olms also have that ability, but they use it to a greater extent which enables them to know whether chakra is being released into the ground, into the air around them or even into the sky. They developed this feature as their eyes are extremely undeveloped, leaving them blind and vulnerable. Furthermore their hearing easily comparable to someone who may have C-ranked sound jutsu Inner hearing skill activated. They are better at sensing both the quantity and quality of prey by smell The sensory epithelia of the inner ear are very specifically differentiated, enabling the olm to receive sound waves in the water, as well as vibrations from the ground.

    Bit about Akamaru: http://naruto.wikia.com/wiki/Akamaru

    ______________
    ±± Update Declined ±±
    Won't allow a group of summoning animals to share such an ability off the bat. Want the ability, describe it in the animals that you want to use it and taking into account the rest of the techniques it can use, its declined or approved. As for the ability in itself, no. I won't allow a custom animal to have a cannon ability. It belittles the cannon summons and the cannon animals, in this case Inuzuka Dog Companions. Don't resubmit. And please don't abuse the enhanced smelling your summons have. They can smell good. Thats enough.
    _______________________________

    (Futsu no hontai) - Body of the Buddha
    Rank: S
    Type: Defensive
    Range: Short
    Chakra cost: 40
    Damage points: N/A
    Description: This jutsu is a defensive jutsu which entails the user focusing his chakra all over his body before releasing it all, causing a full body surge, releasing all of the chakra from the lower part of his body (from his feet), the chakra then rages upwards extremely quickly, forming a dome of chakra around the user, closing up 2 meters above his head, leaving him protected in a dome of golden chakra which is see through. The chakra has no properties which is capable of harming any opponent, however, it has the ability to disperse the chakra of incoming jutsus allowing the user complete protection from any jutsu up to F-rank. The user, whilst in this dome of protection can move about, but can't use any elemental ninjutsu whilst inside it, but can instead use normal Ninjutsu, Genjutsu and Taijutsu attacks.
    Note: Can only be used twice.
    Note: Can Protect from one F-rank, two S-ranks, 3 A-ranks and so on, however, it only lasts the one turn that it's used in.


    X-Pending-X Leaving for someone else

    ______________
    ±± Declined ±±
    Tons of omni burst techniques done before for any and every element and form imaginable. Only ones to be approved, if an, are related to CE's. Don't resubmit.
     
         
    Last edited by Scorps; 11-30-2012 at 08:19 PM.

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