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  1. #2026
    Anduril's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Anduril View Post

    Raiton: Hiraishin no jutsu Level 3 || Lighting style: Flying thunder god Level 3
    Type: Supplementary
    Rank: S
    Range: Short- Mid
    Chakra: 40
    Damage: -
    Description: For this jutsu the user strings together 2 seals Tiger - Snake and then with electricity crackling around his palms slams the surface below his feet. While doing so the user uses Lightning manipulation to an entirely different level in that he gives the touched surface a negative charge throughout the area upto mid range in all directions around him. (All the negatively charged surface will grow eerie blue while this jutsu is active). After having done this the user now goes on to send Lightning chakra crackling from his feet. This Lightning chakra though is Positively charged. With this there are two conflicting chakra types which repel each other, which in turn causes the Jutsu users feet to rise a small distance above the ground and reduces the friction between the feet and the surface on which they stand to an absolute zero. With friction reduced to zero the user is now able to move or literally glide along the battle field (Similar to gliding on ice with ice skates, only thing is this will require even less physical energy as there is no friction to overcome) at remarkable speeds. Since, the jutsu is frictionless gliding the user controls his speed and movement by occasionally reversing the polarity on some parts of his raiton charged legs. The speed when this jutsu is active is x4 times a normal shinobi on foot.

    - The polarity on the ground remains for 4 turns.
    - No other elemental jutsu while this is active. (Although raiton can be used)
    - Can be used twice a battle with a space of 2 turns between successive usages.
    - Excessive training in chakra control and usage required.
    - No lightning style jutsu in the following 2 turns after its deactivation.
    - In case of minato, this jutsu is a literal nightmare.
    - Only Anduril can teach this.

    X-Declined-X One, the technique exists: In the form of my Wing Blade. And its much similar to Kumogakure's village custom.
    Two, slightly oped at parts. That pretty much makes DNR
    @For your comment: This is a warning for you not involve personal quarrels in NB customs systems, moderators do not need to cope up with this.
    Mehh just wanted to say, I did not comment about anything. And am a bit confused about the warning. I am at a loss trying to find a personal quarrel :confused:


    Kenjutsu: Poseidon no ikari || Sword Arts: Wrath of Poseidon

    Type: Attack
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: For this jutsu the user holds two of his swords backward and towards the ground. Then while fighting in short range, the user will jump up into the air to get an height advantage as compared to his opponent. Once the user has the height advantage he then swings both his swords from behind his head in an arc towards the opponent (the motion is like that of an executioner's axe). The arc that the sword follows resemble a gigantic wave of infinite power rising from below to tower menacingly over its opponent ready to strike him down. This move is meant to shatter any defense that the opponent may have made for himself. In case the opponent tries to stop this attack with his weapon, the weapon will be shattered and the opponent will get hit (In case of custom weapons which are not said to be indestructible). While in the case of indestructible weapons, the force of impact will be passed to the hands of the opponent and the surroundings such that the ground on which the opponent stands will become a crater. In case of a loose grip the weapon will fall from the opponents hand.

    -Can shatter defenses B rank and below.
    -Results in a mild ringing in the users hand which results in loose grip on his swords for the next one turn due to the amount of power put behind this attack.
    -Only an indestructible weapon could be used to perform such a move.
    -Need to have two swords for this move.

    X-Declined-X How do you intend to gather such strength
     
         
    Last edited by Xylon; 12-09-2012 at 10:19 PM.

  2. #2027
    Senior Member Shin Kaito's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Suiton: mizuashi tsuppari) Water Style: Water foot thrust.
    Type: Supplementary
    Rank: C
    Range: Short-Mid
    Chakra Cost: 15
    Damage Point: N/A
    Description: the user focuses his water chakra under his feet and makes the water blast as he step forwards or any side. The blast throws the user towards his desired direction at a high speed. The user can reach upto mid range with 4 steps using this technique.
    Note:
    - Can only be used 3 times per battle.
    -must master tai jutsu(canon) to use the jutsu perfectly.
    -If the user don’t have any reaction time increaser like sharingan or byakugan, using this jutsu to get close to the opponent is similarly dangerous like chidori.
    -4 steps is the most number of step can be performed at one turn. Each step covers ¼ distance to mid range.
    -can only be used once in a single turn.
    -Only shin Kaito can teach this jutsu to others.

    (Suiton: mizu ayatsuri) Water style: Water manipulation
    Type: Supplementary
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage Point: N/A
    Description: This jutsu is almost similar to Garra’s sand. The user 1st focuses his water chakra in his hands and raise both hands forward. As he releases the water chakra into the air, he transform it into water. The water then floats around the user while making circles. The water is controlled by the user’s hand movement.
    Note:
    -Can be used twice per battle.
    -The water floats around the user a maximum of 3 turn for each time it is used.
    -The water can form upto S- Rank wall of water in front of the user almost instantly. This counts as a move.
    -The user can also shoot A rank water bullets from the water upto mid range.
    -The water can be use to perform other water jutsu.
    -Can’t use other elemental jutsu while using this technique.
    -Once the wall get hit by a S rank or similarly strong jutsu, the water will disappear.
    - If the user performs other Elemental jutsu, The water will fall down on the ground and that ends the jutsu.
    -Only Shin Kaito can use/teach this jutsu.

    X-Both declined-X Existing techniques
     
         
    Last edited by Xylon; 12-09-2012 at 10:21 PM.

  3. #2028
    Sindy's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Genjutsu: Sunnari (Illusionary Arts: Slender)
    Type : Supplementary
    Rank: S
    Range: Short Range
    Chakra: 40
    Damage: N/A
    Description: The user will cast a Genjutsu onto his/her opponent and manipulate his chakra to make the opponent believe that he is trapped in a forest at night. The opponent will then start to feel as if he can’t move his body as the opponent sees a man in a suit but with a blank face. The opponent will then start to get a blurry vision as a noise, close to the sound as a screeching, static noise as the man with no face starts to draw in closer, with tentacles coming out of his back. Once the sound has finished, which takes about one turn, the man with then appear face to face with the opponent and cause him to faint, as if he is being taken away by the man with no face. The user can also manipulate his/her chakra to make the opponent think that he needs to collect 8 pages while in the forest and run away from the man with no face. Once the opponent collects the 8 pages, the opponent will hear the screeching, static noise and instead of the man with no face closing in, the man with no face would appear face to face and the opponent would faint.
    Note:
    -Can only be used once per battle
    -the Genjutsu would only last 2 turns if the user manipulates his/her chakra to make the opponent stand in one place without moving
    -The Genjutsu would last 3 turns if the user decides to manipulate his/her chakra to make the opponent find 8 pages in the forest
    -No Genjutsu can be performed for the next 3 turns after performing this Genjutsu
    -Can only be taught by Sindy

    X-Declined-X An illusion in which a victim plays an entire scenario. Whats the gain? ._. paralysis? affecting perception of time?

    ----------------------------------------------------------------------------------
    Dropping CW: [here]

    Quote Originally Posted by Sindy View Post
    Resubmitting:
    (Yoruyonaka Kaze) Midnight Wind
    Type: Weapon
    Rank: A
    Range: Short
    Chakra: N/A
    Damage: N/A
    Description: This sword was made by ancient samurai's long ago. It was made and crafted at midnight for several years. Because it was made at midnight, the design on the sword shows a stary night sky but has no effect to what the sword can really do. The sword can only use A rank wind and lower by sending their wind into the sword. The sword cannot use most of the techniques that require releasing wind chakra through the mouth, but can use techniques that releases wind chakra thorough the hands. meaning that the sword can only use wind techniques that require the use of hands. The user infuses their wind chakra into the sword to preform wind techniques with a valid reason.
    Note:
    -Can only be used by Sindy


    ______________
    ±± Approved ±±
    Note that everything you use from it counts as a move.
    For:

    (Roripoppu Kakuhan) lipop Whip
    Type: Weapon
    Rank: S
    Range: Short-Mid
    Chakra: 40(+5 for each fire tech used with whip)
    Damage: N/A
    Description: lipop Whip was a regular whip at first with no special abilities attached to it. It was mainly used for herding cattle into groups on farms. It passed down generation to generation until it got to a girl who decided to paint it yellow and orange colors like a lollipop and she added recoil feature to it and would only open if you send fire chakra or regular chakra into it. The whip was now designed to be used for battle as a battle whip. The stick of the lollipop is the grip of the whip where the user would release their fire chakra into it, uncoiling the whip. When uncoiled, the whip would glow a red-orange color like a fire and would be used to hit the opponent, causing burns onto the opponent from the fire chakra on the whip. When the whip was recoiled, it resembled a big yellow-orange lollipop. The whip can use up to A rank fire and can cancel out B rank wind and below. It can also help the user create Fire/Wind Combos or any other combos involving fire by only making the fire part of the combo. The whip cannot use any fire technique from the users mouth, only the ones expelled from the ground and the user's hand. The user can use techniques that expel fire chakra into the ground by sending chakra into the whip and slashing the gorund with the whip and releasing the chakra in the ground. The user can also send regular non elemental chakra into the whip to preform kenjutsu techniques as well.

    Note:
    -Must know fire techniques up to A rank
    -When making combos, it cannot preform anything other than fire technique
    -Can only use fire techniques that involve the hand and ground
    -Can only be used by Sindy

    Picture of whip:


    X-Declined-X Vague Description

    ---------------------------------------------------------------------------------------
    (Meiton: Kuro Uma No Jutsu) - Dark Release: Black Horse Technique
    Type: Supplementary
    Rank: S
    Range: Self
    Chakra Cost: 40 (+10 every turn for re-fueling it and to keep it active)
    Damage Points: N/A (-20 to user, after technique ends)
    Description: The technique is passed down from genrations to generations to the selected Meiton users, secretly, for the purpose of vengeance. In this technique, user passes his/her dark chakra in the whole body, turning his/her whole body into dark chakra. The user now looks like he/she is burning in dark flames. User can now run with quite fast speeds, the speed with which the dark chakra travels when released, faster than wind but slower than lightning. User now is immune to Taijutsu based attacks as any physical hit would just "disperse" the dark chakra a bit, which, without any issue, will reform back, without damaging the user. User is also immune to techniques it is strong against while "absorbing", as all the techniques user will be hit will get absorbed and as usual user can use the same technique by making it one rank higher or this time, since the chakra is conserved, user can use another technique of his choice and make it one rank higher (with the exception of F-rank) using the chakra user has just absorbed. The one of the biggest downside of the technique is that user is, however, limited to use only genjutsu, chakra based, fire, lightning, wind or energy based techniques. Another downside is that user is also weak to earth and water based techniques, with which if he gets hit with, reduces the technique by 1 turn. Another big downside of the technique is that, when the technique ends, user is left in very exhaustive state, unable to perform any genjutsu, taijutsu above B-rank and energy based techniques (like fire, lightning and wind) above B-rank.

    Note: -Technique lasts 5 turns.
    -User can't use any Earth and Water techniques while this is active and doing so would automatically end the technique.
    -If user gets hit with a Earth or water tech, the time length of this technique gets reduced by 1 turn.
    -After the technique ends, user is left with exhaustion, unable to perform taijutsu or energy based techniques above B-rank for 2 turns.
    -Can't use any Genjutsu in next turn after the techinque ends.
    -Requires 2 turn cooldown period before another usage.
    -Usable 2 times per battle at max.
    -Only Sindy may teach this.

    X-Declined-X How does use of Dark release grant that?
     
         
    Last edited by Xylon; 12-10-2012 at 04:32 PM.

  4. #2029
    Mathias's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Katon: Irikuchi Bieuchi) ♌ Fire Release: Gate of Babylon
    Type: Offensive
    Rank: A
    Range: Short - Medium
    Chakra: 30
    Damage: 60
    Description: The user will start out by releasing fire chakra into the air within range. After carefully studying "Sticky Earth Drop's" attributes, the user will open either one or two portal(s) very similar to it. These one meter in diameter fiery yellow portal(s) can be created at least ten meters away from the desired target, or at user's short range. The portals can be created in any direction imaginable,(As long as they stay "flat" like wall and not curved) except from underneath the opponent. (Slanted, Behind, Above, Sides etc) As the portal(s) open, a single ripple will be seen, unlike its brother technique G.O.B II, as fire-based weapons emerge from each ripple, ranging from long double edged swords to spears, maces, and even halberds, retaining their average size. The fire-based weapon(s) will be seen emerging very slowly as if in slow-motion, however at any moment, the user can release all weapon(s) simultaneously as a projectile attack by causing the ripples to "burst" sending them at increased speed. The speed in which the projectiles travel can be compared to Kurotsuchi's "Water Release: Water Horn" thus similar to a pressurized jet of water. Unlike G.O.B II & III, the user is able compress the fire chakra within the fire-based weapon(s) and wield it himself for close quarter fighting or even throwing it as a projectile himself. The fire chakra within the fire-based weapon will fade away at the end of the second turn. Anything that the fire-based weapon slices or pierces through, will ignite on fire as the target in question continues to burn until the fire chakra fades away with the same restrictions as the fire-based weapon itself.(Two turns)

    Notes:
    - Can be used five times per battle
    - Fire-Based weapon lasts two turns before fading away
    - No other S ranked or above fire techniques in the same turn
    - Must be taught by Mathias


    - The portal/ripple shown to release its item.


    (Katon: Irikuchi Bieuchi II) ♌ Fire Release: Gate of Babylon II
    Type: Offensive
    Rank: S
    Range: Short - Long
    Chakra: 40
    Damage: 80
    Description: After performing the Tiger → Ox hand seals, the user will release huge amounts of fire chakra into the air within range. After carefully studying "Sticky Earth Drop's" attributes, the user will open either one or two portal(s) very similar to it. These ten by ten meter fiery red portal(s) can be created at least ten meters away from the desired target, or at three meters behind the user himself to be used as frontal protection. The portals can be created in any direction imaginable,(As long as they stay "flat" like wall and not curved) except from underneath the opponent. (Slanted, Behind, Above, Sides etc) As the portal(s) open, countless ripples can be seen, as fire-based weapons emerge from within each individual ripple, ranging from long double edged swords to spears, maces, and even halberds, retaining their average size. The user has complete control of where the weapons will emerge within the portal, this is to avoid self inflicted damage should he choose to utilize the portal(s) behind him. The fire-based weapons will be seen emerging very slowly as if in slow-motion, however at any moment, the user can release all weapons simultaneously as a wave of projectile attacks by causing the ripples to "burst" sending them at increased speed. The speed in which the projectiles travel can be compared to Kurotsuchi's "Water Release: Water Horn" rivaling a pressurized jet of water.

    Notes:
    - Can be used three times per battle
    - No other A ranked or above fire techniques in the same turn
    - No fire techniques above S rank next turn
    - Must be taught by Mathias

    - Portal

    - Weapons emerging


    (Katon: Irikuchi Bieuchi III) ♌ Fire Release: Gate of Babylon III
    Type: Offensive
    Rank: Forbidden
    Range: Short - Long
    Chakra: 50
    Damage: 90 (-15 user)
    Description: After performing the Tiger → Ox → Rabbit hand seals, the user will release huge amounts of fire chakra into the air within range. After carefully studying "Sticky Earth Drop's" attributes, the user will open either one-four portal(s) very similar to it. These ten by ten meter fiery yellow portal(s) can be created at least ten meters away from the desired target, or at three meters behind the user himself to be used as frontal protection. The portals can be created in any direction imaginable,(As long as they stay "flat" like wall and not curved) except from underneath the opponent. (Slanted, Behind, Above, Sides etc) As the portal(s) open, countless ripples can be seen, as fire-based weapons emerge from within each individual ripple, ranging from long double edged swords to spears, maces, and even halberds, retaining their average size. The user has complete control of where the weapons will emerge within the portal, this is to avoid self inflicted damage should he choose to utilize the portal(s) behind him. The fire-based weapons will be seen emerging very slowly as if in slow-motion, however at any moment, the user can release all weapons simultaneously as a wave of projectile attacks by causing the ripples to "burst" sending them at increased speed. The speed in which the projectiles travel can be compared to Kurotsuchi's "Water Release: Water Horn" rivaling a pressurized jet of water.

    Notes:
    - Can only be used once per battle
    - No other Fire techniques in the same turn
    - No fire techniques next turn
    - The chakra strain will leave the user out of breath for that turn
    - The user is unable to wave the Tiger hand seal for one turn after use
    - Must be taught by Mathias

    - Portal

    - Weapons emerging


    X-All Declined-X
    1) Being metallic weapons and launched at the speed of water horn while burning. Its the same as saveral bullet shots or cannon shots. Which is oped, even more when you consider there are 3 different versions you could pull the same trick 9 times total, since the speed part is the same
    2) Considering the theme you want. It would still be considered time/space since youre bringing forth weapons. A better idea would be making weapons out of fire forming from the ripple like manner. They'd be intangible however but sasuke fire techniques have been shown to break through concrete...
     
         
    Last edited by Xylon; 12-10-2012 at 08:33 PM.

  5. #2030
    キッスランド Madāra Uchiha's Avatar
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    Re: ±±Custom Jutsu Submission±±

    1. Sealing Technique: Earth Style: Hades' Underworld Grasp. ♆ Fuuinjutsu: Doton: Aidaou Yomi Haaku
    Rank: A
    Type: Supplmentary/Offense
    Range: Mid-Long
    Chakra Cost: 30 (-10 per turn to maintain)
    Damage Points: 60
    Description: The user channels doton chakra in his feet and the earth under him at the same time. He then makes a string of 3 handseals (Snake - Horse - Tiger) and stomps the earth with great force, causing a large, 3 meter tall humanoid earth statue in the form of Hades, God of the Underwolrd, to rise up from the earth near the target, similar to Hade's Tombstone Transport. As he raises from the earth, he extends his arms, grabbing the enemy in his clutches. As he grabs him, a fuuinjutsu seal around his arms activate, draining the target of chakra while crushing him with his arms, preventing him from using high ranking jutsu of A-rank and higher while he's on contact with him. As he drains the chakra, he lifts the target up, and slams them into the earth with great force. He can either appear beside, in front of or behind the enemy, raising up face first.
    *Can only be used 3 times a fight*
    *After using, the user cannot use any Fuuinjutsu over B rank for two turns*

    ______________
    ±± Approved ±±


    2. Summoning Animal: Ornate Hawk-Eagle (or shortly Hawk-Eagle)
    Scroll Owner: Lord of Kaos
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summon Animals tied to contract: N/A
    Description and Background: A rare breed of birds from the Eagle family, these remarkable animals appeared to Percy Jackson during his stay in the Land of Fire in the village of Konohagakure. Though relatively new to him and the other villagers, these stunning birds of prey actually predated the forming of the Ninja Villages. Looking very much like a mix between eagles and hawks, the Hawk-Eagles holds a trait unique to them: while the hawks are incredibly fast and dangerous, Hawk-Eagles possess an ability Hunter's Abyss, where prolonged exposure to the talons will trigger a genjutsu (to be created at a later point as a passive ability of certain Hawk-Eagles. The typical adult has blackish upperparts and crown, bright chestnut sides to the neck and breast and a black-edged white throat and central breast. The rest of the underparts and feathered legs are white barred with black, and the tail has broad black bars. The underwings are white, with barred flight feathers; due to the heavy pattern birds usually look rather dark in flight. The Ornate Hawk-Eagle is a notably powerful predator which like other booted eagles can take prey up to 5 times its own weight.



    Information mostly taken from Wikipedia with small amounts of adaptation. Not a breed of either hawks or eagles, just to clarify. http://en.wikipedia.org/wiki/Ornate_Hawk-eagle

    ______________
    ±± Declined ±±
    As different as it maybe, without the permission of both contract holders i can't approve this contract as it collides with both Hawk Contract and Eagle Contract.
     
         
    Last edited by Scorps; 12-17-2012 at 06:51 PM.

  6. #2031
    Kwalker394's Avatar
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    Is back and happy to be back
    ^_^
     

    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Kwalker394 View Post
    Boss for my Summoning contract

    Kuro Nodo Komadori: Senpai Seijin (Black-Throated Robin: Elder Sage)
    Type: Offensive
    Rank: S
    Range: Short-Long Range
    Chakra: 40 Chakra
    Damage: N/A
    Description:
    The user wipes his/her blood on the hand that he/she has the summoning tattoo on. He/she will then perform the Boar-Dog-Bird-Monkey-Ram and summon The Elder Sage The ruler of all Black-Throated Robin's. The Elder Sage is a true 100% Black-Throated Robin and is a giant standing at 45 meters tall. He is also very old. He has a Red face, throat and upper breast with a brown, red, and blue crown and nape, and a Black Zigzagged mark on the neck. The upper parts are grey, and the underparts black to dark grey over the abdomen and under the tail coverts. The bill and legs are black, and the eyes are dark red. The plumage is reminiscent of a cuckoo-shrike but the black neck marking is diagnostic.
    The Elder Sage is a L. obscura Species in the Genus Luscinia.

    Abilities:
    ~Elder Sage can use Katon up to S Rank
    ~Able to talk
    ~Because of his wing strength he can deflect any weapons thrown at him as well as any B rank attacks by flapping his powerful wings by creating a strong gust of wind.
    ~The summoner can ride on his back while flying
    ~When dispersing instead of the average white smoke, Elder Sage, when dispersed, erupts in a fire storm

    Restrictions:
    ~Must have signed the Black-Throated Robin contract
    ~Can only be summoned 1 time per battle
    ~Only the current onwer of the Black-Throated Robin contract can summon the Elder Sage but have to learn the technique from the previous owner (Unless the current owenr is the creator)
    ~No other Black-Throated Robin can be summoned at the same time as Elder Sage
    ~The Elder Sage can stay on the battle field for 6 turns
    ~Because of his age, as each turn passes while Elder Sage is summoned his power weakens (1st turn S rank, 2nd turn A rank, 3rd B rank, 4th C rank, 5th D rank, 6th D rank+dispersed as soon as the user's last jutsu is preformed

    X-Declined-X Any B rank attack by flapping his wings? no

    Genjutsu/Kuro Nodo Komadori: Tori Meshi (Illusionary Arts/Black-Throated Robin: Bird Call)
    Type: Offensive
    Rank: A
    Range: Short-Long Range
    Chakra: 30 Chakra
    Damage: N/A
    Description:
    While a Black-Throated Robin summon is summoned, the summon will whistle out his bird call. The sound of this bird call (when heard by the enemey) will put them under a genjutsu because the chakra from the summon will effect the targets senses making them see leaves falling. While the leaves fall the leaves then turn into Black-Throated Robins that are flying around the target in a tornado like manner pecking at the enemy, making them feel dizzy, and dazed. Whats really happening is the enemy is just standing there with a blank stare on their face.
    ~Must have signed the Black-Throated Robin Summoning contract
    ~Can be used 2 times per battle
    ~No Genjutsu other this turn or next
    ~Only usable by a Black-Throated Robin summon from the Black-Throated Robin contract

    Note: Took out the parts about the user able to preform this technique


    X-Approved-X

    Kuro Nodo Komadori: Ishuu (Black-Throated Robin: Swarm
    Type: Offensive
    Rank: B
    Range: Short-Long Range
    Chakra: 20 Chakra
    Damage: 40 Damage
    Description:
    The user will preform the Bird hand seal and the user will turn into a swarm of Black-Throated Robin's will swarm the battle area (about 30 regular size). After dispersing into Black-Throated Robin's they will flying around the target at high speeds. Obscuring the vision of the target they will begin pecking at the target causing damage due to their razor sharp beaks, allowing the user to escape or launch a surprise attack towards the target.
    ~Must have signed the Black-Throated Robin contract
    ~Can only be taught by Kwalker394
    ~Only last for 1 turn
    ~Can be used 1 time during battle
    ~Due to the constant pecking the target cannot preform a jutsu requiring hand seals

    X-Declined-X

    Summoning approval ~HERE~

    Kuro Nodo Komadori: Senpai Seijin (Black-Throated Robin: Elder Sage)
    Type: Offensive
    Rank: S
    Range: Short-Long Range
    Chakra: 40 Chakra
    Damage: N/A
    Description:
    The user wipes his/her blood on the hand that he/she has the summoning tattoo on. He/she will then perform the Boar-Dog-Bird-Monkey-Ram and summon The Elder Sage The ruler of all Black-Throated Robin's. The Elder Sage is a true 100% Black-Throated Robin and is a giant standing at 45 meters tall. He is also very old. He has a Red face, throat and upper breast with a brown, red, and blue crown and nape, and a Black Zigzagged mark on the neck. The upper parts are grey, and the underparts black to dark grey over the abdomen and under the tail coverts. The bill and legs are black, and the eyes are dark red. The plumage is reminiscent of a cuckoo-shrike but the black neck marking is diagnostic.
    The Elder Sage is a L. obscura Species in the Genus Luscinia.

    Abilities:
    ~Elder Sage can use Katon up to S Rank
    ~Able to talk
    ~Because of his wing strength he can deflect any weapons thrown at him as well as any C rank attacks by flapping his powerful wings by creating a strong gust of wind.
    ~The summoner can ride on his back while flying
    ~When dispersing instead of the average white smoke, Elder Sage, when dispersed, erupts in a fire storm

    Restrictions:
    ~Must have signed the Black-Throated Robin contract
    ~Can only be summoned 1 time per battle
    ~Only the current onwer of the Black-Throated Robin contract can summon the Elder Sage but have to learn the technique from the previous owner (Unless the current owenr is the creator)
    ~No other Black-Throated Robin can be summoned at the same time as Elder Sage
    ~The Elder Sage can stay on the battle field for 6 turns
    ~Because of his age, as each turn passes while Elder Sage is summoned his power weakens (1st turn S rank, 2nd turn A rank, 3rd B rank, 4th C rank, 5th D rank, 6th D rank+dispersed as soon as the user's last jutsu is preformed

    Summoning approval ~HERE~

    Katana Reikon (Blade of Souls)
    Type: Weapon
    Rank: S
    Range: Short-Mid Range
    Chakra: 40 Chakra
    Damage: N/A
    Description:
    Said to be forged by the Reaper himself, this scyord had been lost in time and to everyone. It was hidden in ancient ruins of old. During his travel through the Lighting Country, Kwalker394 stumbled onto some old ruins and found this sword sealed away. after trying to release the sword nothing worked then suddenly the ruins rumbled with heavy and deep words saying, "He who is worthy may only wield this scyord, for it only chooses one master." Hearing these words Kwalker394 stared at the crystal in the middle of the rings of the handle. Watching it glow dark red he tries to grab it. Slowly he griped the scyord and repeated to himself that "I am worthy." and pulled the scyord. After a good pull the seal wrapped around the scyord gave and the sword was free. In disbelief Kwalker394 closely examined the scyord and a whisper in his ear told him to channel chakra into the sword. As he did the blade of the sword pivoted and took a shape into a scythe. Taking the scyord with him on his travels Kwalker394 discovered another ability in the scyord as well. Later on finding out that the scyord was crafted from a very special dark metal called Reikon~Metaru (Soul Metal) which is indestructible metal that is soaked with chakra when forged and crafted which gave it special a ability.

    Ability's:
    Blade of Souls being able to have one master only responds to Kwalker394. The blade can extend or retract by using the users raw chakra making it a deadly sword to be in battle with. When the blade retracts the metal is compressed turning the scyord into a sword, and when the blade extends the scythe tip of the blade pivots out from the tip of the sword turning into a type of scythe. The weight and balance is different as well depending on the extending or retracting state. The sword can also be attracted to the user meaning that if the user looses the sword or the sword is knocked out of the users hand he can simply command the sword to return as long as the sword is in short distance away. Using the red crystal at the handle as a medium the user can cast a Genjutsu known as "The Graveyard" (A Rank). This Genjutsu makes the opponent believe that they are standing in a graveyard under a full moon. While the target is under this Genjutsu dead corpse's begin to rise out of the tombs and coffins and slowly limp towards the target. Surrounding him from all angles they trap the target and a shadow figure with a dark hood appears and chops off his limbs with the scyord. Releasing this genjutsu on to the opponent requires a cut, opponent looking at the sword, or some way come in contact with the opponent. Also Kwalker394 can swing the scyord and release the chakra in it at the target making a chakra slash. Once the target is hit with this chakra wave slash it will also put him in the genjutsu. If the opponent touches this scyord by the means of picking it up and using it for any reason the genjutsu is released automatically by the stored up chakra already in the sword from its master while also sucking a tiny bit of the opponents chakra.
    ~Only Kwalker394 can use this sword
    ~Must be a Master of Genjutsu in order to use this sword
    ~The Genjutsu "The Graveyard" can only be used 3 times per battle
    ~Self activating of the Genjutsu by opponents touch can only happen 1 time
    ~Either activation of the Genjutsu counts as a move towards the users 3 move limit/jutsu
    ~Can come back to the users hands if in short range and the user is able to use his hand
    ~Retracting/extending the blade can be used freely (But only 1 retract or extend per turn)
    ~Slashing the chakra from the scyord goes up to long range but gives makes the Genjutsu weak so it will be a B rank from mid range and C Rank from long range

    Scyord looks:
    Scyord= Sword+Scythe


    Will be dropping THIS if approved

    Katon: To-chi Awai (Fire Style: Welders Light)
    Type: Defensive
    Rank: B
    Range: Short-Long Range
    Chakra: 20 Chakra
    Damage: N/A
    Description:
    The user will send out his Katon chakra and create a ball of fire. The user will then heat it up intensively by using his mastery of Katon to where the flames turn white. While the flames turn white the light given off by this jutsu is as bright as a welders torch blinding anyone that looks at it. The flame is up and above the users head so it will not effect the user but anyone in front or all around that can see this jutsu will be short termed blinded if looked upon. If forced to look, or if the target stares directly in the light, the target my go blind for the rest of the battle due to the intense light.
    ~Can only be taught by Kwalker394
    ~Must have mastered Katon to use
    ~Can only be used 3 times per battle

    ______________
    ±± All Declined ±±
    When you quote something, don't edit the quotes.-..That can be constructed as trying to trick us. When you quote something, the colors and formatting of the quoted post are kept. Xylon's checks are grey... Don't ever try this again you 'll end up banned from the cj thread.
     
         
    Last edited by Scorps; 12-18-2012 at 04:09 PM.

  7. #2032
    Catalyst Priest's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Priest View Post
    Doton: Kyojin no Aizengaadu - Earth Release: Troll of Eisengard
    Rank: Forbidden
    Type: Offensive/Suplementary
    Range: Short - Long
    Chakra cost: 50
    Damage points: 90(-30 to user due to chakra strain)
    Description: An advance earth chakra manipulation where the user creates a giant mud troll the same size as the "great stone golem". This mud troll is able to move about up to long range and acts via the user's will. Due to semi-intangibility of mud, the troll is immune to weapons and physical attacks as they would just pass through it. The troll regenerates when hit by a frail attack and not completely destroyed at once as it churns for more mud as it moves on the ground. The troll however can sweep a large area with mud flood and can extend his body. It can also break through S-rank earth.
    The user however, would be exhausted after the troll is out of play and find it hard to mold earth chakra thus can't use doton for next 2 turns and at the same time he is only able to use 2 moves per turn for next 2 turns
    +++Mud flood count as a move out of the 3 moves and is equivalent to A-rank earth
    +++useable only once
    +++User recieves +30 damage due to chakra strain
    +++No doton for the next 2 turns after troll is out of play.
    +++The user can only use two moves for the next two turns after troll is out of play
    +++Stays on the field for 5 turns after which it crumbles forming a huge pile of mud. However it can be destroyed before then and still will still leave a massive aftermath.

    +++No A-rank and above Earth when troll is on the field

    ______________
    ±± Declined ±±
    2 minor notes: you can't have it being intangible and then say it can break S-Rank earth. In fact, it can't break through tangible elements. Also, note that wood techniques, even if solid, would simply absorb the moisture of this technique, rooted and render is ineffective, following the elemental weaknesses and strengths, so saying its immune to physical attacks needs a bit of definition. 2nd thing is that if this is kept on the field you need to fuel it with chakra to sustain it so add a chakra cost per turn. And 4 turns max.




    Doton: Tenkyo Tsuchi waku - Earth Style: Moving Earth Slide
    Rank: A
    Type: Sup
    Range: Short-Long
    Chakra Cost: 30(-10 for each turn active)
    Damage Point: N/A
    Description: This is somewhat similar to Marvel Ice-Man's Ice Slide. The user focuses his/her doton chakra to the hands and legs and while constantly coating his legs in glossy molten mud, he also continously releases a stream of mud from one or both his/her hand which he/she extends a little bit forward so that a long Mud slide is formed conveying the user along as it extends. The mud he releases partially solidifies as soon as it is released in such a way that the upper half which will be in contact with the user's legs is inform of a glossy mud while the lower half is solid. The user then while his legs is coated with molten mud creates a small rideable mud wave from the top molten half of the mudslide. It appears that the user is riding a very narrow mud wave on an equally narrow solid earth sky-way. The user can ride this from his/her initial position(ground/Mid air) to any direction and can go high into mid air and also has quick manouvreability. The user is prone to lightning when using this.
    +note+
    -can't use any jutsu apart from earth while using this.
    -Dormant earth slide crumbles one turn after user passes it(this is due to the user chakra timely depletion from the slide and also prevents unneccesary narrow bridges formed from the conveyance.
    -Last 3 turns
    -Useable only 3 times
    -can carry only one person who holds on to the user while he rides the mud
    -Requires Doton mastery

    X-Pending-X Leaving for someone else

    ______________
    ±± Declined ±±
    All is more or less good, even if iffy here and there. but my main issue, and the only one i can point to decline this is that its too high rank. Its a C-Rank technique at best. This said, I don't get the "lasts 3 turns" part. You travel with this as long as you fuel chakra through it (add chakra cost per turn to travel). And for the love of all thats sacred in nb and V's bits, don't put useless restrictions like "requires doton mastery". Its not a restriction. Its something you put there just because you think it will make the technique look more restricted than it is.
    Doton: Kyojin no Aizengaadu - Earth Release: Troll of Eisengard
    Rank: Forbidden
    Type: Offensive/Suplementary
    Range: Short - Long
    Chakra cost: 50(+20 per turn active)
    Damage points: 90(-30 to user due to chakra strain)
    Description: An advance earth chakra manipulation where the user creates (short range of him) a giant mud troll the same size as the "great stone golem". This mud troll is able to move about up to long range and acts via the user's will. Due to semi-intangibility of mud, the troll is immune to weapons and most physical attacks as they would just pass through it, however is weak to wood, lightning, etc following its elemental weakness towards other elements. The troll regenerates when hit by attacks that aren't enough to destroy it at once as it churns for more mud as it moves on the ground. The troll however can sweep a large area with mud flood and can extend his body. Due to its semi-intangibility, It can't break through most solid matter , however it can be fatal when a human recieves a direct hit.
    The user however, would be exhausted after the troll is out of play and find it hard to mold earth chakra thus can't use doton for next 2 turns and at the same time he is only able to use 2 moves per turn for next 2 turns
    +++Mud flood count as a move out of the 3 moves and is equivalent to A-rank mid range earth
    +++useable only once
    +++User recieves +30 damage due to chakra strain
    +++No doton for the next 2 turns after troll is out of play.
    +++The user can only use two moves for the next two turns after troll is out of play
    +++Stays on the field for 3 turns after which it crumbles forming a huge pile of mud. However it can be destroyed before then where, depending on the technique used to drestroy it may or may not leave the mud pile behind.
    +++No A-rank and above Earth when troll is on the field

    ______________
    ±± Approved ±±



    Doton: Tenkyo Tsuchi waku - Earth Style: Moving Earth Slide
    Rank: C
    Type: Sup
    Range: Short-Long
    Chakra Cost: 15(+10 for each turn active)
    Damage Point: N/A
    Description: This is somewhat similar to Marvel Ice-Man's Ice Slide. The user focuses his/her doton chakra to the hands and legs and while constantly coating his legs in glossy molten mud, he also continously releases a stream of mud from one or both his/her hand which he/she extends a little bit forward so that a long Mud slide is formed conveying the user along as it extends. The mud he releases partially solidifies as soon as it is released in such a way that the upper half which will be in contact with the user's legs is inform of a glossy mud while the lower half is solid. The user then while his legs is coated with molten mud creates a small rideable mud wave from the top molten half of the mudslide. It appears that the user is riding a very narrow mud wave on an equally narrow solid earth sky-way. The user can ride this from his/her initial position(ground/Mid air) to any direction and can go high into mid air (not very high) and also has quick manouvreability. The user is prone to lightning when using this.
    +note+
    -can't use any jutsu apart from earth while using this although the user can't make handseals to sustain this
    -Dormant earth slide crumbles one turn after user passes it(this is due to the user chakra timely depletion from the slide and also prevents unneccesary narrow bridges formed from the conveyance)
    -can carry only one person who holds on to the user while he rides the mud


    ______________
    ±± Approved ±±


    New submission...


    Saishuu Chikara - Final Strength
    Type: Suplementary
    Rank: A
    Range: Self
    Chakra cost: N/A(down to the last drop of chakra)
    Damage Point: N/A (+10 to Taijutsu/Kenjutsu, +5 to Ninjutsu)
    Description: Towards his end, a shinobi will channel his last remaining strength to achieve his goal in a short amount of time if possible, The user when severely injured and on a dying state, surmons the last of his energy converted to chakra, knowing he's going to die and with his will to die heroically. He uses his chakra to gain a large amount of strength(though his injuries are not healed) and can still move and fight at his normal speed like his former self and with enhanced physical prowess(Taijutsu & Kenjutsu +10, Ninjutsu +5). However he falls completely dead after 5 turns.
    -Note-
    +Useable only once
    +Last for 5 turns after which user dies
    +Any damage above A rank recieved by the user reduces the duration of the jutsu by a turn
    +Must be taught by Priest

    ______________
    ±± Declined ±±
    DNR
     
         
    Last edited by Scorps; 12-18-2012 at 04:24 PM.

  8. #2033
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Thunderbolt View Post

    Mākā:Marker
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points:80
    Description:Marker is a tall sword made of titanium,which weighs around 14-20 Kilogram , it has a golden handle which the user holds to wield the sword during battle. The sword is quite long and about 6 feet in height and cannot be broken or shattered by the opponent. It has a unique power of marking its targets. In short, when hit or struck at successful at the opponent ,the sword marks the opponent and copies it chakra signature making it unable for the user to hide in the battle field. The sword is capable of making powerful slashes[s rank] which is capable of creating great damages and slashing aside huge rocks [A rank] and deflecting kunai and shiruken with ease.

    Note:The sword Lasts for three turns.
    Notene slash counts as a move in one turn.
    Notenly thunderbolt can wield the sword.

    X-Declined-X Remove the slashes and all fine with it.

    Note: I don,t have any approved weapon to my name ,i wanted to verify that.

    Mākā:Marker
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points:80
    Description:Marker is a tall sword made of titanium,which weighs around 14-20 Kilogram , it has a golden handle which the user holds to wield the sword during battle. The sword is quite long and about 6 feet in height and cannot be broken or shattered by the opponent. It has a unique power of marking its targets. In short, when hit or struck at successful at the opponent ,the sword marks the opponent and copies it chakra signature making it unable for the user to hide in the battle field. The sword provides some offensive means to and when swung can create blast of wind [A rank] which he uses to deflect against kunais and enemy opponent.

    Note:The sword Lasts for three turns.
    Notene Blast counts as a move in one turn.
    Notenly thunderbolt can wield the sword.

    Removed the slash and made it more realistic.

    ______________
    ±± Declined ±±
    Swords that produce elemental blasts have been done countless times before. If this is a CW why does it only last 3 turns? if it only lasts that long, whats its use? Its a pointless sword.

    Ninjutsu sutairu: Tachi sagari noa: Ninjutsu Style: Falling Noah

    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: The user performs the dog and rat hand seals and channels his chakra into the sky to create an opening in the sky which a large ship with great mass and weight capable of covering half of the battle field emerges from it and, descend towards the opponent and crash on him impaling him and crushing him. The ship weighs rougly 1 ton and the the damage is not only done on the opponent upon impact but the terrain itself.

    Note: Can only be used twice in a battle.
    Note : Must have mastered ninjutsu.
    Note:Must be taught by thunderbolt to use

    ______________
    ±± Declined ±±
    DNR
     
         
    Last edited by Scorps; 12-18-2012 at 04:29 PM.

  9. #2034
    Senior Member Gutsy Jiraiya's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Gutsy Jiraiya View Post
    Sparrow Konpasu - Sparrow Compass
    Type: Weapon
    Rank: S-rank
    Range: Short - Long
    Chakra: 40
    Damage: N/A
    Description: Long ago Jack Sparrow discovered a compass that was created, during the time of the sage of six paths, where the compass already had its own chakra signature, but dormant until it gets infused with the users chakra before it gets activated. The compass has a passive and main ability, the passive ability is its sensing like ability, where it can sense other peoples chakra around it and will point to the different chakras through the use of the needle within the compass. When pinpointing any opponent around you on the battlefield, the compass is only able to point around you, it is restricted to detecting the opponent around you but not beneath or above you. The main ability is activated by the users chakra inserted into the compass, when this happens, the compass needle will spin rapidly and then by combining its own and the user’s chakra it will burst out with chakra affecting both the user and the opponent at the same time. Though the user will know what is happening. It will latch onto anyone in the battlefield as if it's like a genjutsu however the chakra doesn't induce genjutsu. It only affects the physical limitations of all the members on the battlefield. The sense's which tells the motor skills of any person within the battlefield gets switched. For example if a person wants to punch with their left fist, the right fist will be used. If the person wants to walk forward, they will walk backwards. It only affects the physical motor skills and when using jutsu's it has no effect, the only affect it has on jutsu is when you use hand seals, let’s say you’re performing the Tiger – Boar – Ram hand seals you actually make the Ram – Boar – Tiger hand seals.
    Restrictions:
    - Only usable by Gutsy Jiraiya
    - Indestructible
    - Passive ability is active at all times
    - Passive ability will be ineffective when using the main ability
    - Main ability needs activation
    - Can be activated twice per battle
    - Activation counts as a move
    - Active for 5 turns

    Dropping: http://www.narutobase.net/forums/sho...02#post7852102 (Post #4)

    X-Declined-X First ability is fine, second ability is an existing technique usable by most people[/FONT]
    - Resubmitting -

    Sparrow Konpasu - Sparrow Compass
    Type: Weapon
    Rank: S-rank
    Range: Short - Long
    Chakra: 40
    Damage: N/A
    Description: Long ago Jack Sparrow discovered a compass that was created, during the time of the sage of six paths, where the compass already had its own chakra signature, but dormant until it gets infused with the users chakra before it gets activated. The compass has a passive and main ability, the passive ability is its sensing like ability, where it responds to the users chakra which lets it indicate whom or what the user is searching for. It can sense other people’s chakra around it and will point to the different chakras through the use of the needle within the compass. When pinpointing any opponent around you on the battlefield, the compass is only able to point around you; it is restricted to detecting the opponent around you but not beneath or above you. capable of sensing foreign chakra and therefor capable of knowing when the user is under a genjutsu. The main ability is activated when the opponent infuses their chakra into the wielder of the compass. The compass will force its own chakra into your body when you are under a genjutsu and will then break you out of the genjutsu.
    Restrictions:
    - Only usable by Gutsy Jiraiya
    - Indestructible
    - Passive ability is active at all times
    - Main ability is activated when foreign chakra enters the wielders body
    - Can be activated 3 times per battle
    - Activation counts as a move
    - Break genjutsu of up to A-rank

    ______________
    ±± Declined ±±
    Genjutsu breaking ability can't be approved. Not only don't you exlplain how the compass has that knoledge and how it can act as a sentient thing to release you from a genjutsu on its own accord. Also, there are already weapons with variations of this ability.



    Suiton: Burakku no Pa-ru | Water Style: The Black Pearl
    Rank: A
    Type: Supplementary
    Range: Mid-Long
    Chakra: 30
    Damage: 60
    Description: Whilst performing the handseals Tiger → Snake → Rat, the user focuses his chakra into a body of water and forms a large pirate ship that rises out of the water. The Black Pearl is about 25 feet tall and about 15 feet wide it has three masts. The Ship itself is big enough to to cover the the user if summoned in front of him. The user is able to send his chakra into his feet and stand on top of the ship where he controls it. The Ship has a single cannon in the front near the bow. It can fire two blasts of water. Each blast is of B-Rank (2 B-Rank Blasts = A Rank). After performing this technique you can't use any water techniques in the next turn. Because of the mass of water, the ship can sustain water attacks of B-Rank and below.
    Note: Lasts 3 turns once summoned
    Note: Can defend against water techniques of B-Rank and below
    Note: Can't use water techniques in the next turn.
    Note: Can only be taught by Gutsy Jiraiya

    ______________
    ±± Declined ±±
    Similar to existing techniques.



    Hitoshirezu Shado-Mizu Kei | Hidden Shadow Water Whips
    Rank: B
    Type: Supplementary
    Range: Short - Mid
    Chakra: 20
    Damage: 40
    Description: The user gathers his suiton chakra which is expelled from the arm and forms several whips of water under the sleeve of the user. These whips will extend from the sleeve. The ninja can extend the water whips to attack a target and strangle them. Once extended the water whips can be used to hold the person in place and strangle them.
    Note: Can only be taught by Gutsy Jiraiya

    ______________
    ±± Declined ±±

    Similar to existing techniques
     
         
    Last edited by Scorps; 12-18-2012 at 04:35 PM.

  10. #2035
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Dante.. View Post
    (Katon: Tsuinassai Ryūsē) – Fire Release: Twin Crushing Meteors
    Type: Offensive/Supplementary
    Rank: S
    Range: Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: After performing a set of 4 handseals, the user gathers a huge amount of fire chakra and releases it into the air, causing a portal similar to the "Sticky Earth Drop" technique to open to either of two opposite sides of the intended target, each portal is released 5 meters away from the opponent, summoning two identical meteor sized fireballs which are extremely compressed towards the opponent, approaching him from the two opposite sides, when the Fireballs each are 3 meters away from the opponent they resonate with each other, causing a "link" of fire to spread out connecting the two fireballs resulting in a ring of fire that's made around the opponent, entrapping him in the area he's in, however the opponent can escape vertically upwards since the ring of fire doesn't cover above him it only covers around him, the heat released from these two fireballs are enough to cause sweat to drip down the opponent's body when it's summoned out of the portals, letting him know the danger he's in, each Meteor sized fireball is considered an A-rank Fire technique, since it's an S-rank divided in two, when hit by either fireballs, anything caught in between the two fireballs will be crushed and burned severely.
    Note: Can only be used once.
    Note: No S-rank Fire Release or above techniques in the next turn.

    [FONT=Tahoma]X-Declined-X Well, excluding the strong relation with space-time ninjutsu (Sticky Earth drop was used by an anbu and can very well be a variant of summoning like wheel of fortune). There are 2 things:
    -Mid Range? Mid range from you or your opponent? if you, you are in effect range.
    -3m is too less, make it at least 10-15m.


    (Katon: Ryūhonō kyūzō) – Fire Release: Dragon Flame Explosion
    Type: Offensive
    Rank: A – S
    Range: Mid
    Chakra Cost: 30 – 40
    Damage Points: 60 – 80
    Description: This is a variant of the original "Fire Release: Twin Crushing Meteors" technique, in which after the user forms 4 other handseals, a portal is created above the opponent which is similar to the "Earth Release: Sticky Earth Drop" technique, summoning one Large sized dragon that heads onto the opponent from above him, when used solely this technique can only make the dragon that hits the opponent head on delivering burning damage to them and is considered an A-rank Fire technique, however when this technique is used after/in conjunction with the "Fire Release: Twin Crushing Meteors" technique the Fire dragon and the two meteor sized fireballs resonate with one another, forming a semi transparent pyramid shaped barrier of fire around the opponent which can be clearly seen with normal eyes, which explodes eradicating anyone within the barrier when used in conjunction or after the technique mentioned previously it's considered an S-rank, this technique is normally made at least 5 meters above the opponent's height.
    Note: Can only be used twice.
    Note: Each rank can be used once per battle.
    Note: No S-rank or above fire techniques for the next 2 turns after using S-ranked version.
    Note: No S-rank and above Fire techniques in the next turn after using the A-rank version.

    X-Declined-X Pick One rank, and submit this after the first technique gets approved.
    (Katon: Ryūhonō kyūzō) – Fire Release: Dragon Flame Explosion
    Type: Offensive
    Rank: S
    Range: Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: This is a variant of the original "Fire Release: Twin Crushing Meteors" technique, in which after the user forms 4 other handseals, a portal is created above the opponent which is similar to the "Earth Release: Sticky Earth Drop" technique, summoning one Large sized dragon that heads onto the opponent from above him, when used solely this technique can only make the dragon that hits the opponent head on delivering burning damage to them and is considered an A-rank Fire technique, however when this technique is used after/in conjunction with the "Fire Release: Twin Crushing Meteors" technique the Fire dragon and the two meteor sized fireballs resonate with one another, forming a semi transparent pyramid shaped barrier of fire around the opponent which can be clearly seen with normal eyes, which explodes eradicating anyone within the barrier, The Dragon is normally made at least 5 meters above the opponent's height.
    Note: Can only be used twice.
    Note: No S-rank or above fire techniques for the next turn.
    ||Approved||

    Quote Originally Posted by Dante.. View Post
    (Katon: Tsuinassai Ryūsē) – Fire Release: Twin Crushing Meteors
    Type: Offensive/Supplementary
    Rank: Forbidden
    Range: Mid
    Chakra Cost: 50
    Damage Points: 90
    Description: After performing a set of 4 handseals, the user gathers a huge amount of fire chakra and releases it into the air, causing a portal similar to the "Sticky Earth Drop" technique to open to either of two opposite sides of the intended target, each portal is released 15 meters away from the opponent basically a Mid range to both of his sides, summoning two identical meteor sized fireballs which are extremely compressed towards the opponent, approaching him from the two opposite sides, when the Fireballs each are 10 meters away from the opponent they resonate with each other, causing a "link" of fire to spread out connecting the two fireballs resulting in a ring of fire that's made around the opponent, entrapping him in the area he's in, however the opponent can escape vertically upwards since the ring of fire doesn't cover above him it only covers around him, the heat released from these two fireballs are enough to cause sweat to drip down the opponent's body when it's summoned out of the portals, letting him know the danger he's in, each Meteor sized fireball is considered an A-rank Fire technique, since it's an S-rank divided in two, when hit by either fireballs, anything caught in between the two fireballs will be crushed and burned severely.
    Note: Can only be used once.
    Note: No S-rank Fire Release or above techniques in the next turn.
    Note: -15 Damage to the user due to the sudden chakra exhaustion

    X-Approved-X Although i made this forbidden ^^ sorry i cant find a better way to get this approvable.
    (Katon: Doki no Naraku) – Fire Release: Wrath Of Hades
    Type: Offensive
    Rank: S
    Range: Short – Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After forming 5 handseals, the user gathers a large amount of fire chakra throughout his whole body and stomps one of his legs onto the ground, releasing the fire chakra throughout the ground from either of the opponent's sides, meaning to his opponent's left and right sides or in front and behind him, Then using the fire chakra to cause two identical F-5 hurricanes to rise out of the ground from the opponent's sides 6 meters away from him, as they both head towards him the hurricanes spin around themselves at blazing speeds, so much that each hurricane generates enough pressure to pull the opponent towards it however since the two hurricanes are pulling the opponent from oppposite sides the opponent will be suspendly hanged into the air, with the pressure released from both hurricanes combined not allow him to move a muscle paralyzing him as the Hurricanes head towards him, when hit by either hurricane the opponent is sucked into them as he spins around inside the hurricane while he's being burned since it's made of fire, however if the opponent manages to destroy one hurricane of the two he will be able to move again, although that would mean that the other hurricane would pull him towards it.
    Note: Can only be used twice per battle
    Note: No Fire Release techniques the next turn.
    ||Declined|| Do not Resubmit

    (Senpō: Kagutsuchi) – Sage Art: God Of Fire
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A (+20 to Fire Release techniques)
    Description: After entering Sage Mode the user utilizes a large amount of natural chakra and channels it throughout his whole body, by utilizing stacks of natural chakra and compressing it together when performing every fire technique there will be an addition of +40 chakra cost to every single fire technique the user uses basically following somewhat a similar principle to how Odama Rasengan is made from the original Rasengan, by pumping out more chakra while using the original Rasengan they make it bigger and much stronger than it was before, however as a downside of this technique it utilizes a gigantic amount of chakra and after a period of time there won't be much natural energy left for the user, this technique causes fire techniques to become hotter than they already are and become stronger it already was, while this technique is active, the user cannot use Water Release techniques at all, also by using this the user loses the additional damage points that Sage Mode grants to other ninjutsu techniques for as long as this technique is active and after this technique is deactivated, the user cannot use Fire Release techniques above A-rank for 3 turns.
    Note: Can only be used once per battle.
    Note: Lasts 4 turns.
    Note: Cuts Sage Mode by 3 turns.
    Note: Must be in Sage Mode to use this technique.
    ||Declined|| Do not Resubmit

    Proof that i have Sage Mode
     
         
    Last edited by RokuNR; 12-18-2012 at 05:38 PM.

  11. #2036
    Negative Knight's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Kuro Ito Boushi Koutei) – Dark Threads Rotatory Propeller
    Rank: A
    Type: Supplementary, Defensive
    Range: Short
    Chakra cost: 30
    Damage points: N/A (-20 damage to the opponent if contact is made)
    Description: The user shapes the dark threads on their back into eight rotary structures which form a wheel-like propeller capable of spinning at extremely high speeds. The resulting effect is an active defense on their back which blows away all small weapons and shreds the opponent’s limbs into thousands of pieces if contact is made with it. The propeller also grants the user the ability of flight or the ability to move efficiently underwater. However, if the threads are cut or destroyed the technique will automatically be cancelled.
    Note: Must have Dark Threads active
    Note: Last for Three Turns
    Note: Can only be used twice per battle
    Note: Can only be Taught by Negative Knight
    ||Declined|| No to the bolded...Especially not both of them.

    (Kuro Ito Bunshin) – Dark Threads Clone
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: 40
    Damage points: N/A
    Description: The user takes ¼ of their chakra and creates a clone constructed only of dark threads which has real form and substance. Due to be being constructed primarily of dark threads the clone has the ability to fly due to being weightless like Kakuzu's masks. Furthermore the clone doesn’t disperse against physical attacks as it will simply reshape, it must be completely destroyed and it can also utilize any jutsu the original ninja knows. The real utility of this clone is that it can reintegrate back into the user’s body to break any A-Rank and lower Genjutsu due to the sudden disruption of chakra flow that occurs. Once it reintegrates, the remaining unused chakra in the clone is returned to the user. However if the clone is destroyed, the remaining chakra doesn’t return to the user and is lost completely. Whilst the clone is active, both the user and the clone are incapable of using Genjutsu as of result of the user's divided consciousness.
    Note: Must have Dark Threads active
    Note: Can only be used once per battle
    Note: Only one clone can be created during each use
    Note: No other of the user's clones can be active while this jutsu is
    Note: Can only be used by Negative Knight
    ||Approved||

    Quote Originally Posted by Negative Knight View Post
    Katana No Kazan| Sword of Vulcan
    Type: Weapon
    Rank: S-Rank
    Range: Short
    Chakra: N/A (-10 per turn)
    Damage: N/A (-10 to the user per turn) (-20 to the opponent if contact is made)
    Description: This is a weapon rumored to have been constructed by an Icelandic emperor nicknamed “Vulcan”. After a recent and catastrophic volcanic eruption, near the volcano rare and precious stones named Obsidian were found and harvested on behalf of Vulcan. They were tempered and condensed by putting them through the harshest of conditions, the highest of temperatures and the most daunting of physical pressures. After creating this new “super material”, Vulcan ordered for it to be smelted into a sword, using Titanium as the hilt to further imply his ambition to create the most enduring of all weapons.

    The finished sword was made to look like a pitch black, large curved Scimitar, almost reaching Kubikiribōchō in size.

    On his deathbed, Vulcan infused his fearsome chakra into the blade itself, granting it abilities unparalleled by most weapons altogether. Making his sword completely impervious to heats up to even the hottest of fires, he cast it deep into the pits of Mt. Etna to be recovered by only the truly daring. With Vulcan’s wishes being implanted in the sword, made it so that the one who discovers this sword would become the only person capable of wielding such an overwhelming and awe-inspiring power.

    During his travels to master the element of Fire completely, Kakuzu came across this weapon after a recent eruption. After grasping the sword, it released painful tendrils which extracted a portion of his blood and signed an eternal contract with him, to honour him and only him.

    Abilities
    -The weapon can endure extremely High Temperatures and Crushing Pressures

    -The weapon naturally emits severe heats capable of melting through the toughest of metals, all inferior materials and organic materials e.g. Wood and etc.

    -Has the ability to absorb all the Heat from Fire and Lava Release Techniques, making them ineffective in dealing any damage. Can only be used 3 times per battle on A-Rank and Lower Techniques. This technique cannot be used on consecutive turns.

    -Whilst wielding it, the user’s body becomes insanely superheated, 20 Damage is dealt to the opponent if contacted is made with the user. This effect only applies once per turn. Due to super heating their body the user is shrouded in a crimson red Aura whilst wielding the weapon

    -The user becomes extremely resistant to high temperatures, this mainly translates to becoming impervious to C-Rank and lower Fire and Lava Release Techniques (including CE Variants).

    -Through its slashes the sword can expel spiky edged disks of fire towards the opponent.

    Restrictions
    -The Sword can only be wielded for 5 Turns

    -Must have a Mastery of Fire to wield the Blade

    -In no way does the sword absorb Katon chakra but rather raw heat itself. The heat it absorbs takes away the lethality of the technique but alters it in no other way e.g. Lava Release would still deal damage as it is now mud.

    -The ability of absorption of heat can only be used 3 Times per battle and only on A-Rank and Lower Fire and Lava Techniques (includes CE Variants). Cannot be used on consecutive turns.

    In this case only Lava would retain its capability to damage the user (it becomes mud) but the essential idea that remains is the sword absorbing heat and not chakra.

    -Negative Knight is the only person capable of wielding this weapon. The sword severely burns anyone else who to attempts to wield it; with the heat growing exponentially the longer they wield it.

    -The user super heating their body naturally exhausts it as its forced to work harder, subsequently causing damage to their tissue. The user takes 10 damage every turn they wield the blade.

    -Whilst making the user’s body scolding hot to touch, it is highly chakra taxing to wield this blade hence the -10 chakra cost per turn for simply wielding it.

    -+20 Damage to all Water Techniques against the user when the sword is being held due to the sword super heating their body.

    -The user themselves is unable to use Water Release Techniques for the duration of wielding this weapon due to its natural enmity towards the element. However clones, summons and etc still can.

    How the Material Looks



    How the shape of the Sword Looks (But it’s the Size of Zaubza’s Sword and the Hilt is different)



    That is how the sword looks minus the sharp part protruding from the back of the blade. Its slightly larger in size and the hilt is longer and made of hardened Titanium. The Kanji on the sword glows dark red when being held by the rightful owner.
    ||Leaving for Scorps|| I hate Roaches >_>

    ______________
    ±± Declined ±±
    Submit this in a proper manner. Also, Lets be honest and make this into a viable weapon shall we? Melting through basically any material? Just like that? Please...


    And Roku...Yeah...they ugly. >_>
    Original Submission - http://www.narutobase.net/forums/sho...=1#post9032739

    -Resubmitting-

    Katana No Kazan| Sword of Vulcan
    Type: Weapon
    Rank: S-Rank
    Range: Short
    Chakra: N/A (-10 per turn)
    Damage: N/A (-10 to the user per turn) (-20 to the opponent if contact is made)
    Description: This is a weapon rumored to have been constructed by an Icelandic emperor nicknamed “Vulcan”. After a recent and catastrophic volcanic eruption, near the volcano rare and precious stones named Obsidian were found and harvested on behalf of Vulcan. They were tempered and condensed by putting them through the harshest of conditions, the highest of temperatures and the most daunting of physical pressures. After creating this new “super material”, Vulcan ordered for it to be smelted into a sword, using Titanium as the hilt to further imply his ambition to create the most enduring of all weapons. The finished sword was made to look like a pitch black, large curved Scimitar, almost reaching Kubikiribōchō in size.

    On his deathbed, Vulcan infused his fearsome chakra into the blade itself, granting it abilities unparalleled by most weapons altogether. Making his sword completely impervious to heats up to even the hottest of fires, he cast it deep into the pits of Mt. Etna to be recovered by only the truly daring.

    Abilities
    -The weapon can endure extremely High Temperatures and Crushing Pressures

    -The blade naturally emits severe heats capable of melting through wood, skin, flesh and other inferior materials on contact.

    -Has the ability to absorb all the Heat from Fire, Lava and heat based elements (including CE Variants), making them ineffective in dealing any damage. Can only be used 3 times per battle on S-Rank and Lower Techniques. This technique cannot be used on consecutive turns. This will count as one of the user's jutsu per turn.

    -Whilst wielding it, the user’s body becomes insanely superheated, 20 Damage is dealt to the opponent if contacted is made with the user. This effect only applies once per turn. Due to super heating their body the user is shrouded in a crimson red Aura whilst wielding the weapon

    -The user becomes extremely resistant to high temperatures, this mainly translates to becoming impervious to C-Rank and lower Fire and Lava Release Techniques (including CE Variants).

    Restrictions
    -The Sword can only be wielded for 5 Turns
    -Must have a Mastery of Fire to wield the Blade
    -Whilst wielding the blade the user is unable to use Water Release Techniques
    -Water Release Techniques do 20 extra damage against the user
    -The Sword absorbs heat and not chakra e.g. Lava Release becomes mud.

    -Negative Knight is the only person capable of wielding this weapon. The sword severely burns anyone else who to attempts to wield it; with the heat growing exponentially the longer they wield it.

    -The user super heating their body naturally exhausts it as its forced to work harder, subsequently causing damage to their tissue. The user takes 10 damage and loses 10 chakra points every turn they wield the blade.

    How the Sword Looks (and its material)





    Changed the things in bold and edited the structuring of the submission.

    Removed the "Through its slashes the sword can expel spiky edged disks of fire towards the opponent".

    I plan on submitting the Heat Absorption as a Custom Jutsu later on, there i will explain the jutsu fully to avoid any and all misconceptions.

    This is my first weapon.

    ||Leaving for Scorps||

    ______________
    ±± Declined ±±
    It now has abilities that have been done in other CWs and other techniques. DNR
     
         
    Last edited by Scorps; 01-03-2013 at 07:32 PM.

  12. #2037
    Yugure's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by -Severus Snape- View Post
    (Genjutsu: Sekushīna watashi) | Illusionary Arts: Sexy me
    Type: Supplementary
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: N/A
    Description: After preforming the 'Ram' handseal the user lets out a burst of chakra towards the opponent, to put him under genjutsu. As soon as the opponent is under the genjutsu, he will see a mist in front of him for a split second, and when the mist disappears, the user will be replaced with a desirable man/woman of the opposite sex. This person starts to slowly undress himself/herself, causing the opponent to be distracted and giving the user a chance to attack.
    Note: Can be used 2 times per battle

    X-Declined-X LOL OPED

    (Genjutsu: Sourubyū) | Illusionary Arts: Soul View
    Type: Supplementary
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage: N/A
    Description: The user preforms a string of 5 handseals Rat Dog Boar Dragon Ram and release a burst of chakra towards the opponent(s), placing them under a genjutsu. As soon as the users chakra interferes with the opponent's chakra flow, the opponent will have the feeling that he leaves his body, and starts flowing towards the sky. As the opponent 'floats' in the sky he sees his body on the ground in a frozen stance, and vulnerable to attacks. In reality, the opponent stands immobilised on his place.
    Note: Can be used once
    Note: Lasts two turns
    Note: No Genjutsu in the same or next turn
    Note: Can affect multiple targets

    X-Declined-X Why S rank?
    ~Resubmitting

    (Genjutsu: Sekushīna watashi) | Illusionary Arts: Sexy me
    Type: Supplementary
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: N/A
    Description: After preforming the 'Ram' handseal the user lets out a burst of chakra towards the opponent, to put him under genjutsu. As soon as the opponent is under the genjutsu, he will see a mist in front of him for a split second, and when the mist disappears, the user will be replaced with a desirable man/woman of the opposite sex. This person starts to walk up to the opponent in a seducing way, causing the opponent to be distracted and giving the user a chance to attack.
    Note: Can be used 2 times per battle
    ||Declined|| What exactly did you change besides what the person actually does?

    (Genjutsu: Sourubyū) | Illusionary Arts: Soul View
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra: 40
    Damage: N/A
    Description: The user preforms a string of 3 handseals and release a burst of chakra towards the opponent(s), placing them under a genjutsu. As soon as the users chakra interferes with the opponent's chakra flow, the opponent will have the feeling that he leaves his body, and starts flowing towards the sky. As the opponent 'floats' in the sky he sees his body on the ground in a frozen stance, and vulnerable to attacks. In reality, the opponent stands immobilised on his place.
    Note: Can be used once
    Note: Lasts two turns
    Note: No Genjutsu in the same
    Note: Can affect multiple targets
    ||Declined|| Remove the bolded.

    ~Submitting
    (Hātoburēkā) | Heartbreaker
    Type: Weapon
    Rank: S
    Range: Short-Mid
    Chakra: N/A
    Damage: N/A
    Description: Heartbreaker is a sword that belonged to legendary Davy Jones at one point and is Jack’s greatest weapon. Heartbraker is an indestructible sword, made by the Sea Goddess Calypso, and was given Davy Jones as a sign of her love for him. After Jones’ dead, the sword got lost, until a young ninja found the sword hidden in the sand on a deserted beach. For a long period of time the ninja used the sword as a regular sword until one day he channelled his chakra into the sword, and the sword changed into a metal whip. Upon practicing the young ninja found out that he could channel his chakra trough the sword, and use it for his own personal fighting style, Hoippu Geijutsu.
    Hearbreaker is in it’s sword form a simple double handed sword, with a blade that is 4 feet long. Because of the special metal that is used to make Heartbraker, it is very light and the user will be able to wield it both with one or with two hands as he desires. The metal has another special property, it conducts chakra.
    In it’s whip form, Heartbraker’s blade will split up in small fragments that create whip of 8 meters long. The segments are hold together by small strings of metal.
    Restrictions:
    - Can only be wielded by -Severus Snape-
    - Changing Heartbreaker’s form counts as one move

    Sword form


    Whip form


    ||Declined|| Conducts chakra? What is Hoippu Genjutsu
     
         
    Last edited by RokuNR; 12-18-2012 at 05:48 PM.

  13. #2038
    Selendrile's Avatar
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    I ask not for lighter burdens,
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Selendrile View Post
    (Doton: Chou Tengen Toppa)- Earth Release: Giga Drill Breaker
    Type: Offensive
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will perform three hand seals, and then place one palm onto the ground. When they remove the palm, they will cover their hand with earth, and use shape manipulation to form a massive drill at begins at the wrist, and extends outward six feet. When desired, the user has the option to fire the drill from the wrist via chakra towards the opponent. The range of the fired drill can extend to long range. The incredible drilling and puncture impact of this technique allows it to pierce most walled/flat surface defenses.
    Note: Can only be taught/used by Selendrile
    Note: Usable twice per battle
    Note: Due to the weight of the drill, the user must have had mastered Taijutsu

    ~Approved~
    (Doton: Chou Tengen Toppa)- Earth Release: Giga Drill Breaker
    Type: Offensive
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will perform three hand seals, and then focus his earth chakra to the edges of either of his arms. Similar to "Earth Release Armor", the user will use nature manipulation on his chakra to form a large drill composed of stone and rock on his both/one of his arms. The drill begins halfway up the forearm and extends outward six feet. When desired, the user has the option to fire the drill from the arm via chakra towards the opponent. The incredible drilling and puncture impact of this technique allows it to pierce most walled/flat surface defenses.
    Note: Can only be taught by Selendrile
    Note: Usable twice per battle
    Note: Due to the weight of the drill, the user must have had mastered Taijutsu
    ||Approved||

    Quote Originally Posted by Selendrile View Post
    (Hyō Unarigoe)- Pantera’s Snarl
    Rank: S
    Type: Weapon
    Range: Short
    Chakra cost: 40
    Damage Points: N/A
    Description: Hyō Unarigoe is an advanced, form fitting, white, segmented body armor that fits comfortably and perfectly around the entire lower portion of the wielder’s body. Hyō Unarigoe is composed of a lightweight, yet incredibly durable chakra metal. The armor is a suitable defense against sword strikes, weapon projectiles, and C-rank and below taijutsu. Tight, leather, chakra mesh is located under the basic armor and around the joints and points on the body requiring a large amount of movement and flexibility (such as the ankles, knees, etc). The knees have bladed projections on the front of them for cutting/slicing. The feet and ankle portion of the body armor are solid black, and contain several metal claws protruding from the toes. These provide the wielder increased traction on slick or difficult terrain (such as ice, etc). The claws can hook into surfaces to stop on whim, or aid the wielder in immediate directional changes. The bottoms of the feet are padded with a noise muffling material, allowing for near-silent running. However, the real ability that Hyō Unarigoe possesses is much more deadly. The strength of Hyō Unarigoe increases as it becomes dirtier, regardless of whether it is from mud, water, or anything containing chakra. Whenever a technique physically touches or makes contact with any part of Hyō Unarigoe, it saps the technique’s chakra, either completely dispelling or reducing the rank of the technique. This absorption does not apply to genjutsu, as genjutsu is not a physical manifestation of chakra. This also leaves the armor somewhat stained with black blotches. The chakra metal of Hyō Unarigoe will then stay charged with the chakra absorbed from techniques. When needed, the wielder will transfer the stored chakra from the armor to himself to be used to increase the power of his next technique, equal to the amount of stored chakra. This ability can be used four times per battle, and counts as a single move of the user.
    Note: Can only be used by Selendrile unless given permission
    Note: Can only absorb up to B-rank worth of chakra from a single technique per absorption

    X-Declined-X Vague in theory, Gets stronger as it gets dirtier? No physical limit on absorption of chakra which allows this to even absorb forbidden ranked techniques with relative ease.

    (Genjutsu: Danpenka Sa Reta Tamashī no Bōrei): Illusion Technique: Apparitions of a Fragmented Soul
    Rank: S
    Type: Offensive
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will perform the Dragon → Bird hand seals, and inserts his chakra into his opponent(s) brain. Once done, the opponent(s) will experience a gradual burning sensation as a thick, smokey haze erupts from the area around their heart. The haze then spreads out all around the opponent(s), forming into several cloaked and hooded figures. All at once, the figures remove their hoods and fling open their robes, revealing themselves. The faces mimic the loved ones closest to the opponent(s), however with many prominent differences. The bodies of the apparitions are blackened, like severely burnt skin. Puss and blood ooze from every crack and crevice. Their faces have decayed skin hanging off in ragged strips, with maggots crawling throughout the eye sockets and mouth. Their voices are piercing and demonic, screaming constant, deafening curses and threats for not saving them before their untimely death. By this time, the burning sensation has spread throughout their chest and has begun to cook the opponent(s) skin, burning it a black color comparable to that of the apparition's. The apparitions then rapidly converge on the opponent, removing wicked looking swords and weapons. They proceed to stab the opponent(s) through every part and place on their body. As they stab through the opponent(s), they whisper "Welcome home."
    Note: Can only be taught by Selendrile
    Note: Usable twice per battle
    Note: No Genjutsu above A-rank for two turns after use

    X-Declined-X Similar to a multitude of existing techniques. And Damage points again?
    (Hyō Unarigoe)- Pantera’s Snarl
    Rank: S
    Type: Weapon
    Range: Short
    Chakra cost: 40
    Damage Points: N/A
    Description: Hyō Unarigoe is an advanced, form fitting, white, segmented body armor that fits comfortably and perfectly around the entire lower portion of the wielder’s body. Hyō Unarigoe is composed of a lightweight, yet incredibly durable chakra metal. The armor is a suitable defense against sword strikes, weapon projectiles, and C-rank and below taijutsu.Tight, leather, chakra mesh is located under the basic armor and around the joints and points on the body requiring a large amount of movement and flexibility (such as the ankles, knees, etc). The knees have bladed projections on the front of them for cutting/slicing. The feet and ankle portion of the body armor are solid black, and contain several metal claws protruding from the toes. These provide the wielder increased traction on slick or difficult terrain (such as ice, etc). The claws can hook into surfaces to stop on whim, or aid the wielder in immediate directional changes. The bottoms of the feet are padded with a noise muffling material, allowing for near-silent running. However, the real ability that Hyō Unarigoe possesses is much more deadly. Whenever a technique physically touches or makes direct contact with any part of Hyō Unarigoe, it saps the technique’s chakra, either completely dispelling or reducing the rank of the technique. This absorption does not apply to genjutsu, as genjutsu is not a physical manifestation of chakra. This also leaves the armor somewhat stained with black blotches. The chakra metal of Hyō Unarigoe will then stay charged with the chakra absorbed from techniques. When needed, the wielder will transfer the stored chakra from the armor to himself to be used to increase the power of his next technique, equal to the amount of stored chakra. This ability can be used four times per battle, counts as a single move of the user, and can absorb chakra from S-rank and below techniques.
    Note: Can only be used by Selendrile unless given permission
    Note: Can absorb up to B-rank worth of chakra from a single techniquem per absorption

    ||Pending!|| I'll leave this for Xylon

    X-Declined-X I still think the same, i'd ask others if i thought it had a better chance of approval by someone else. But already went through that from the last time.

    (Suiton: Niji Ponpu)- Water Release: Secondary Pump
    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: After using a water style technique, the user releases a quick, secondary spray of unfocused water into the released water technique. This technique, due to its simplicity, can be used directly after a previously released water technique. The speed of this technique allows the user only a fractional delay before it combines with the intended technique, augmenting its overall strength and volume.
    Note: Can only be taught by Selendrile
    Note: Usable three times per battle
    ||Declined|| How so and by how much?
     
         
    Last edited by Xylon; 12-24-2012 at 12:09 PM.

  14. #2039
    Scaze's Avatar
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    I'm not inactive. Just
    preoccupied.
     



    Re: ±±Custom Jutsu Submission±±

    (Katon/Fuuton: Koudo Bakuhatsu Enhogan ) | Fire Release/Wind Release: Advanced Exploding Flame Shots
    Type: Offensive
    Rank: S
    Range: Short - Long
    Chakra: 40
    Damage: 80
    Description: A technique where the user shoots an abundance of heavily compressed bullets of fire towards their opponent. The bullets themselves, much like "Exploding Flame Shots" are comprised of a more condensed fire energy like substance rather than actual flames and therefore have a unique level of "Solidity". The bullets are about the size of a basketball, and constantly keep a fixed shape. The bullets are in fact hollow, and have multiple canals or pathways that lead from the exterior of the bullet towards its hollow center. The bullets flight paths are controlled by the intentions and will of the user upon release, allowing them to move in unique predetermined patterns. The bullets are released in extremely quick succession and a maximum of 16 can be released. The bullets fly at fairly high speeds however still remain traceable by the naked eye, albeit barely as it can be a hard task to keep up with the abundance of whizzing bullets. After having released the bullets the user continues to perform a single handseal, causing air to race inwards towards all of the bullets, the air passes into the air canals and builds up in the hollow center of the bullets, at which point the air canals close so as to prevent the mass of pent up air from escaping. As the canals close the bullets begin to compress inwards on themselves, shrinking to the size of a ping pong ball. Then as the bullets reach their intended targets, the fire part of the bullets begins to explode outwards, while it also releases its compression which thus allows the wind to erupt as it's no longer being kept in place by the flames, this results in a double explosion of sorts. As the fire and wind explode outwards, powerful flames erupt in all directions, scorching and burning all within their path, backed up by the second explosion of the scorching hot, yet not alight wind that increases the force of the explosion drastically.

    Note:

    - Can only be used 3x
    - No Fire or wind Techniques above S rank for the rest of, or the next turn.

    X-Declined-X Oped

    Approved Hyouton Bio

    I have Hazama's permission to submit this. http://www.narutobase.net/forums/con...43979&u2=70437

    Hyouton: Habokku no Kanpa (Ice Release: Havoc's Cold Snap)
    Type: Attack/Defense
    Rank: S
    Range: Short - Mid
    Chakra: 40
    Damage: 80
    Description: An advanced and more concentrated form of Ice Release: Cold Snap, the user courses an immense amount of hyouton chakra all throughout their body and releases it in several 360 degree circular waves of ice in such a way that they are sent to cover every angle around the user. From the outside looking it, it seems as if the circles seem to orbit the user not unlike the rings of a saturn. Upon the user's snapping both of his fingers (One per hand), the waves of ice will be sent outwards in a 360 degree wave and is capable of freezing anything it comes into contact with. Water and wind makes this technique stronger.

    Note:

    - No Ice techniques can be performed for the rest of the turn
    - Can only be used 2x per battle.
    - Cold Snap refers to this technique; http://www.narutobase.net/forums/sho...=1#post4971652
    - Can only be taught by Scaze



    X-Declined-X Powerful shape manipulation for a technique with no hand seals

    Information, link of signing, and link of me taking over the contract, and link of the contracts approval can all be found by following this link;
    http://www.narutobase.net/forums/sho...0&postcount=13

    Quote Originally Posted by Baldy.. View Post
    Summoning Animal
    Sting Rays
    Scroll Owner
    Baldy..
    Other Users who have signed this contract
    Toshiro - (He's going to sign it in the event this is approved and he wants his name there)
    Summoning Boss if Existing
    To be created upon approval

    Other Summoning Animals Tied to this Contract
    Kodai no mizūmi Sting Rays
    Torpediniformes
    Pristiformes
    Rajiformes
    Myliobatiformes

    Origin
    The Rays are from a hidden secretive and mysterious lake found in a valley within a obscured mountain range called Kodai no mizūmi, translated to Lake of Antiquity.

    General Description
    Batoidea is a superorder of cartilaginous fish commonly known as rays and skates, containing more than 500 described species in thirteen families. They are closely related to sharks, from which they can be distinguished by their flattened bodies, enlarged pectoral fins that are fused to the head, and gill slits that are placed on their ventral surfaces. Some species of Rays being able to naturally generate a eletrical discharge used as a self defense or offense mechanism to stun a predator or prey. While others have what could only be describe as a tail with a barbed stinger on the end, that can literally be launched, the stinger containing naturally produced toxins that are usually protein based, and can be used to alter respiratory and heartbeat rate. Some even having what could be described as a long "Saw" like nose used for slashing at prey and predator alike.

    Summon General Abilities
    Kodai no mizūmi Rays vary in size, being as small as a plate to being as large as gamabunta, and other great summons.
    Like all Rays, Rays that hail from Kodai no mizūmi also known as Lake of antiquity or sometimes referred to as Lake of the past or Lake of time, have their natural abilities, such as having a barbed stinger at the end of their "tail", or even naturally being able to generate eletrical discharges, however it is usually the case that their abilities are much more developed and "Heightened" than a standard Ray, the Protein-toxins being much more potent, naturally discharged eletric currents being much more harmful, and the strength of the Saw like noses being increased ten or even one hundred fold.Furthermore, Kodai no mizūmi Rays are aquatic animals, swimming with great agility and speed (and beauty) but some can even use their chakra to "swim" through the air for a limited amount of time (turns).

    Summon Land History

    Kodai no mizūmi being a epitome of beauty, nature untouched and unspoiled by the average human, however unfortunately the Rays that reside in the Lake of Antiquity, are segregated due to a civil cold war brought about due to triplets being born as heirs to the throne, and no record remaining of which is older, thus they both strived to establish dominance resulting in a stalemate and the Ray population being seperated.
    As such the tripelts are all bosses of the three segregations keeping a level of peace, but still regarding eachother as traitors, leading to much tension between the tjree segregations. Something that every signer since has been striving to amend



    ±± Approved ±± Note that you'll need to define the poison and the stingrays will only have the abilities you put in each summon you submit. If you summon a generic singray into the battle field, it won't discharge lightning nor will it be poisonous. Also, the air swimming needs to be described in each summon you want that ability in and not for all of them.
    Updating to clarify and avoid possible future disputes;

    Summoning Animal
    Rays (Batoids)
    Scroll Owner
    Scaze
    Other Users who have signed this contract
    Kryptiic, Baldy, Tybone
    Summoning Boss if Existing


    Other Summoning Animals Tied to this Contract
    Kodai no mizūmi Sting Rays
    Torpediniformes
    Pristiformes
    Rajiformes
    Myliobatiformes

    Origin
    The Rays are from a hidden secretive and mysterious lake found in a valley within a obscured mountain range called Kodai no mizūmi, translated to Lake of Antiquity.

    General Description
    Batoidea is a superorder of cartilaginous fish commonly known as rays and skates, containing more than 500 described species in thirteen families. They are closely related to sharks, from which they can be distinguished by their flattened bodies, enlarged pectoral fins that are fused to the head, and gill slits that are placed on their ventral surfaces. Some species of Rays being able to naturally generate a eletrical discharge used as a self defense or offense mechanism to stun a predator or prey. While others have what could only be describe as a tail with a barbed stinger on the end, that can literally be launched, the stinger containing naturally produced toxins that are usually protein based, and can be used to alter respiratory and heartbeat rate. Some even having what could be described as a long "Saw" like nose used for slashing at prey and predator alike.

    Summon General Abilities
    Kodai no mizūmi Rays vary in size, being as small as a plate to being as large as gamabunta, and other great summons.
    Like all Rays, Rays that hail from Kodai no mizūmi also known as Lake of antiquity or sometimes referred to as Lake of the past or Lake of time, have their natural abilities, such as having a barbed stinger at the end of their "tail", or even naturally being able to generate eletrical discharges, however it is usually the case that their abilities are much more developed and "Heightened" than a standard Ray, the Protein-toxins being much more potent, naturally discharged eletric currents being much more harmful, and the strength of the Saw like noses being increased ten or even one hundred fold.Furthermore, Kodai no mizūmi Rays are aquatic animals, swimming with great agility and speed (and beauty) but some can even use their chakra to "swim" through the air for a limited amount of time (turns). Rays that can swim through air have a unique adaptation that allows them to breathe in air for a period of time before being forced to return to water to breathe properly. Some Rays can keep this up for only a few minutes, while others have trained to be able to utilize this ability for hours or even days.

    Summon Land History

    Kodai no mizūmi being a epitome of beauty, nature untouched and unspoiled by the average human, however unfortunately the Rays that reside in the Lake of Antiquity, are segregated due to a civil cold war brought about due to triplets being born as heirs to the throne, and no record remaining of which is older, thus they both strived to establish dominance resulting in a stalemate and the Ray population being seperated.
    As such the tripelts are all bosses of the three segregations keeping a level of peace, but still regarding eachother as traitors, leading to much tension between the tjree segregations. Something that every signer since has been striving to amend

    X-Approved-X Better not be anything other then just the breathing in air part. And make sure to point out which rays are trained to stay up in the air for long and which arent.
     
         
    Last edited by Xylon; 12-24-2012 at 12:20 PM.

  15. #2040
    -Uzumaki Nagato-'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Oasis Nara View Post
    Resubmitting

    (Jiton: Satetsu sensā) - Magnetism Release: Iron Sand Sensor
    Rank: A
    Type: Supplementary
    Range: Short - Long
    Chakra cost: 30
    Damage points: N/A
    Description: Sandaime kazekage puppet release a huge amount of iron sand which contain with chakra and scattered them surround the battle field and merge with the ground beneath into long range, the opponent who steps on the sand shall be detected by Sasori. However, it will not active anymore nor able to manipulate again by the 3rd kazekage because it will only contain weak chakra to be send to Sasori. Meaning, it can no longer be use to attack the opponent.

    Note :
    - Only usable be Sasori bio
    - Usable only 1 times and must be release of the user first move
    - After 4 turns the iron sand vanished automatically
    - Can only be taught by Oasis Nara

    X-Declined-X Doesn't means you cant use another technique that channels chakra through the same sand

    New Submission

    (Jiton: Kuroi kumo kyūbu) – Magnetism Release: Black Cloud Cube
    Type: Offensive
    Rank: Forbidden
    Range: Short-Long
    Chakra cost: 50
    Damage points: 100 (-40 to the user)
    Description: Sasori whilst the 3rd Kazekage puppet, will send him fly to mid air then release a tremendous amount of iron sand from his mouth into the sky, cover the sky entirely above the battle field with iron sand scattered, the sky will seems like black dark cloud covering the battle field, then the 3rd Kazekage form the iron sand into a tremendous size of iron cube size of Gamabunta, and then will crash down upon the battle field in spinning motion, crushing anyone beneath the coverage of the iron cube crashed area (long range from the user), which nearly unavoidable, including Sasori’s ground shall be effected with the cube crashed, but the 3rd Kazekage will soften the iron sand above Sasori’s ground so only will harm him in minor injury, then the impact shall causing an earth quake into 7.0 Richter Scale when hit the ground, thus shall wipe back away anyone near the impact source, even to those who goes underground, while Sasori himself will off balance and suffer injury.

    Restriction :
    ~Can only be used once per battle.
    ~Causing extremely exhausted and injury to Sasori also causing slow movement unable to dashing/running nor walking correctly for the following turn
    ~ The 3rd Kazekage will not be able to use iron sand for 2 turns and only A-Rank below after 2 turn
    ~ Sasori can only use C-Rank jutsu for the next 2 turn and Only A-Rank jutsu after the next 2 turn
    ~ The user takes damage -40
    ~ Can only be perform by Sasori bio
    ~ Can only be used by Oasis Nara and can’t be taught

    X-Declined-X Fix the damage points

    (Kuchiyose No Jutsu: Horusu, hikō u~onbatto ) -Summoning Technique-Horus, the flying Wombat
    Rank: A
    Type: Attack
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user bite their finger to draw blood then perform 3 serial hand seal and slam their dominant hand into the ground to summon Horus. Horus is a Female wombat, a younger sister of Diprotodon (Lord of Wombat), she is the air force commander of Wombat empires, who are known the fastest flyer in Wombat empire, she is be able to fly 1.4 mach, a little faster than Pein giant bird. Her size is the same size with Diprotodon (4 meters or 15 feet long ) she is also the mastery of wind, able to use wind release up to S-Rank, she able to deflect elemental attack up to A-Rank jutsu with her father closed to her body except Fire and lightning attack. Horus can take 3 averages human in her back.
    Note :
    - Horus wind release also count as the users moves
    - Horus able to speak English
    - Can only be use twice per battle
    - Stay on the field for 4 turn then auto vanished
    - Must sign the Wombat Contract
    - Must be taught by Oasis Nara

    X-Pending-X Leaving for someone else


    ______________
    ±± Declined ±±
    Link to summoning contract?

    Resubmitting

    (Jiton: Satetsu sensā) - Magnetism Release: Iron Sand Sensor
    Rank: A
    Type: Supplementary
    Range: Short - Long
    Chakra cost: 30
    Damage points: N/A
    Description: Sandaime kazekage puppet release a huge amount of iron sand which contain with chakra and scattered them surround the battle field and merge with the ground beneath into long range, the opponent who steps on the sand shall be detected by Sasori. However, it will not active anymore nor able to manipulate again by the 3rd kazekage because it will only contain weak chakra to be send to Sasori. Meaning, it can no longer be use to attack the opponent. And the remain of iron sand which have been release for detection purpose, will be no longer be able to manipulate by the user, meaning it will be a useless iron sand and turning into an ordinary sand.

    Note :
    - Only usable be Sasori bio
    - Usable only 1 times and must be release of the user first move
    - After 4 turns the iron sand vanished automatically
    - Can only be taught by Oasis Nara

    X-Declined-X Not gonna work

    (Jiton: Kuroi kumo kyūbu) – Magnetism Release: Black Cloud Cube
    Type: Offensive
    Rank: Forbidden
    Range: Short-Long
    Chakra cost: 50
    Damage points: 90 (-40 to the user)
    Description: Sasori whilst the 3rd Kazekage puppet, will send him fly to mid air then release a tremendous amount of iron sand from his mouth into the sky, cover the sky entirely above the battle field with iron sand scattered, the sky will seems like black dark cloud covering the battle field, then the 3rd Kazekage form the iron sand into a tremendous size of iron cube size of Gamabunta, and then will crash down upon the battle field in spinning motion, crushing anyone beneath the coverage of the iron cube crashed area (long range from the user), which nearly unavoidable, including Sasori’s ground shall be effected with the cube crashed, but the 3rd Kazekage will soften the iron sand above Sasori’s ground so only will harm him in minor injury, then the impact shall causing an earth quake into 7.0 Richter Scale when hit the ground, thus shall wipe back away anyone near the impact source, even to those who goes underground, while Sasori himself will off balance and suffer injury.

    Restriction :
    ~Can only be used once per battle.
    ~Causing extremely exhausted and injury to Sasori also causing slow movement unable to dashing/running nor walking correctly for the following turn
    ~ The 3rd Kazekage will not be able to use iron sand for 2 turns and only A-Rank below after 2 turn
    ~ Sasori can only use C-Rank jutsu for the next 2 turn and Only A-Rank jutsu after the next 2 turn
    ~ The user takes damage -40
    ~ Can only be perform by Sasori bio
    ~ Can only be used by Oasis Nara and can’t be taught

    X-Declined-X Earthquake of a magnitude 7.0? What are you thinking?

    (Kuchiyose No Jutsu: Horusu, hikō u~onbatto ) -Summoning Technique-Horus, the flying Wombat
    Rank: A
    Type: Attack
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user bite their finger to draw blood then perform 3 serial hand seal and slam their dominant hand into the ground to summon Horus. Horus is a Female wombat, a younger sister of Diprotodon (Lord of Wombat), she is the air force commander of Wombat empires, who are known the fastest flyer in Wombat empire, she is be able to fly 1.4 mach, a little faster than Pein giant bird. Her size is the same size with Diprotodon (4 meters or 15 feet long ) she is also the mastery of wind, able to use wind release up to S-Rank, she able to deflect elemental attack up to A-Rank jutsu with her father closed to her body except Fire and lightning attack. Horus can take 3 averages human in her back.
    Note :
    - Horus wind release also count as the users moves
    - Horus able to speak English
    - Can only be use twice per battle
    - Stay on the field for 4 turn then auto vanished
    - Must sign the Wombat Contract
    - Must be taught by Oasis Nara

    Wombat Approval Link >> Here <<

    X-Declined-X Wombats started flying? At Mach 1.4?
     
         
    Last edited by Xylon; 12-24-2012 at 12:33 PM.

  16. #2041
    Vēx's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by PresidentBush View Post
    Bow:Schneider
    Type:Weapon
    Rank:S
    Range:Short-Long
    Chakra:40
    Damage:N/A
    Description:Schneider was forged long ago by an old weapon master named Gohan,it took him years to complete the bow but sadly when it was completed Gohan died.Schneider is a bow that can shoot pure chakra (D rank).This is almost never used though. It is a lightning style weapon, so it primarily shoots arrows made of the users raiton chakra solidified, but is able to shoot water, fire, and wind bullets (all C rank). The arrows are shot at twice the speed of a thrown kunai, and are quite powerful (A rank). The bow is unbreakable, and is able to deflect kunai,shuriken,etc. The user is only able to shoot four arrow per turn, and it takes about 4 seconds to reload after firing each arrow. The user is also able to decrease the power of the arrow(C rank), but make it light and faster (speed of a Kage ranked taijutsu master). When the arrows are shot, they don't make a sound but they are easy to spot. The bow itself is black as night, and is about 3 ft long. The bow is usually carried on someone's back.

    Restrictions

    -Can only be wielded by PresidentBush-
    -Stays in battle for five turns-
    -Cannot be summoned during battle only before or after-
    -No earth arrows-

    X-Declined-X I dont know, 4 elemental arrow shots of varying elements, you could make a combo of many different element in a single move. That itself is not a issue, but the fixed chakra cost of 40. Cant be approved unless you work to make it better in both description and abilities
    Resubmitting

    Bow:Schneider
    Type:Weapon
    Rank:S
    Range:Short-Long
    Chakra:40 on activation -10 per turn
    Damage:N/A
    Description: Schneider was forged long ago by an old weapon master named Gohan, it took him years to complete the bow but sadly when it was completed Gohan died. Schneider is a bow that can shoot pure chakra (D rank).This is almost never used though due to its weak nature. It is a lightning style weapon, so it primarily shoots arrows made of the users raiton chakra solidified, but is able to shoot fire arrows as well (B rank). The raiton arrows are shot at twice the speed of a thrown kunai, and are quite powerful (S rank). The user can shoot one raiton arrow that is S rank per battle. After that, all raiton arrows shot are A rank and all Katon arrows shot stay at B rank. The bow is unbreakable, and is able to deflect kunai, shuriken, etc. The user is only able to shoot four arrows per turn, and it takes about 4 seconds to reload after firing each arrow. The fire arrows are thinner, but are lighter and faster (speed of a Kage ranked taijutsu master). When the arrows are shot, they don't make a sound but they are easy to spot. The bow itself is black as night, and is about 3 ft long. The bow is usually carried on someone's back.

    Restrictions

    -Can only be wielded by PresidentBush-
    -Stays in battle for five turns-
    -Cannot be summoned during battle only before or after-
    -Can only shoot fire, lightning, and pure chakra arrows

    |Kamehameha|Turtle Devastation Wave
    Type:Offence
    Rank:A
    Range:Short-Mid
    Chakra:30
    Damage:60
    Description:The user cups his hands together, and puts them by his side. The user then concentrates his raiton chakra into a single point between the cupped hands (hands must be very close or touching). The user then fires off a beam of focused raiton energy which is capable of destroying S rank and below earth based defenses. The beam is about a half-meter wide.

    Restrictions

    No raiton for 1 turn after using this.
    leaves the user slightly stunned from the bright light released from the wave (lasts about 5 seconds)
    Only used twice per battle

    Super Saiyan
    Type:Supplementary
    Rank:C
    Range:self
    Chakra:15
    Damage:N/A
    Description:The user simply focuses chakra all around his body, and does a simple transformation technique. The transformation technique gives him golden blonde hair, and the chakra gives him a small aura that covers him. The chakra flowing over the user increases his physical strength giving him a +10 boost to taijutsu. The point of the transformation technique is that it makes the user more bad ass, but is not necessary to the technique itself.

    Restrictions

    Usable once per battle
    Lasts for 3 turns
    The user is slightly winded after using this, and his reflexes are slightly delayed (lasts for 1 turn)
    This does not increase speed in any way

    X-All declined-X
     
         
    Last edited by Xylon; 12-24-2012 at 12:36 PM.

  17. #2042
    Shady Doctor's Avatar
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    I really want more Wind and
    Lightning Jutsu.
     

    Re: ±±Custom Jutsu Submission±±

    (Daburuhātokiyanon) -
    Double thread Canon

    Type: Attack
    Rank: Forbidden
    Range: Short/Long
    Chakra Cost: 50
    Damage Points: 90
    Description:
    Kakuzu, using both his wind and Fire masks released from his body, using the power of both hearts, releases a pressurised wind/fire bullet towards the centre of the battlefield that creates a flaming whirlwind which draws his opponent and mostly anything around the terrain towards it with the strength of a F5 tornado sucking something in and quickly turning the it to ash.
    Will drag in anything with a 25m radius thus running risk of destroying the user if he's caught in range.
    Note:
    - Can only be used by Kakuzu
    - Only taught by william24
    - Can only be used once a battle
    - The Fire/Wind masks can only use B-rank jutsu for the rest of the battle.

    X-Declined-X A tornado wont function that way when its on fire

    (: Bách ) -
    Tiglon summon: Bách

    Rank: S-rank
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description:
    The user uses his blood and uses the normal summoning technique or wipes blood on his Tiglon tattoo and summons the Tiglon's king's twin brother; Bách. Bach is a large, all black Tiglon, being nearly the size of a full grown elephant though his body mass is pure muscle. Unlike his brother, who has a short mane, Bách has a large black mane that flows with the wind. Like all other Tiglon's Bách can taX--XX--Xlk and communicate with his summoner and can speak to the contract owner via telepathy. Bách is known to be the calmest and most strategic Tiglon alive.
    Abilities:
    Being the twin brother of Aizen, Bách is known to be one of the best Tiglon's in combat and is feared in battle.
    Bách was born with an affinity to the fire element in which he can perform jutsu up to A-rank rank in without the use of hand seals. Once a battle, Bách is capable of transforming his entire mane in to flames in which he has control of, the the flames aren't used to attack. With his firey mane active he is able to absorb up to A-rank fire techniques into his mane, which in rerurn enlarges the flaming mane.

    - Only taught by william24
    - Can only be summoned once and lasts 4 turns
    - Absorption ability counts towardz the alotted jutsu per turn

    Contract approval

    X-Approved-X Removed the reference of speed, you should know how lazy hybrids are, its picture representation further clarifies that.

    (Genjutsu: Nemurerumori no bodi ) -
    Illusion arts: "Sleeping" body

    Type: Attack/supplementary
    Rank: A-rank
    Range: Short/Mid
    Chakra Cost: 30
    Damage Points: 60
    Description:
    The user first performs 2 hand seals (Tiger--Boar) which is used as a medium to transfer chakra into the opponents nervous system and take control of their sense of touch. With that done the opponent will be trapped in the illusion and begin feeling the affects. The opponents arms, hands, legs and feet would instantly "fall asleep" and become numb to a degree, along with an extremely intensified tingling feeling throughout out those body parts. This would successfully slow down the opponents movements drastically due to the lack of control people have over their body when a body part "sleeps", and would make it highly difficult to react to attacks, perform hand seals and to attack or defend physically.

    - Only taught by william24
    - Can only be used twice per battle
    - Can be used on multiple opponents at once

    X-Declined-X Tried countless times, just use temple of nirvana.
     
         
    Last edited by Xylon; 12-24-2012 at 12:45 PM.

  18. #2043
    -Cerberus-'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Suiton: Sono Heika Kara Inai ) Water Style: The arms from within
    Type: Supplementary
    Rank: C
    Range: Short
    Chakra Cost: 15 ( + 10 for each turn)
    Damage Point: N/A
    Description: 30
    Note: The users begins by gathering their water chakra in their upper body. Once collected using their unique hozuki ability, the user creates two arms created from water on each side of their waist. The water arms are slower than the users original arm due to the high levels of water. The water arms can perform handseals, but slower than human arms.

    - Can only be used 3 times per battle.
    - The arms last for three turns
    - Can only be used by Hozuki bio's
    - Can only be taught by -Cerberus-



    (Suiton: Gosunkugi Gyaruson ) Water Style: Spike Boy
    Type: Supplementary
    Rank: C
    Range: Short
    Chakra Cost: 15
    Damage Point: 30
    Description:
    Note: The users begins by gathering their water chakra throughout their body. Once collected the user releases the chakra in a quick burst. The user uses shape manipulation to shape the released water into thin 'senbons' that cover the users whole body and can pierce anybody in close combat.


    - Can only be used 4 times per battle.
    - Can only be used by Hozuki bio's
    - Can only be taught by -Cerberus-

    X-Both Declined-X They are C rank... given the abilities, atleast elevate them to B. And make sure to give a proper reason why, arms of water that are being controlled by chakra itself lets you manipulate your chakra for other techniques.

    (Raiton: Sankaku Senkou Sen ) Triangle Flash Beam
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Point: 60
    Description: The user begins by creating a triangle by with their hands. They then channel their lightning chakra into both their hands while holding the triangle. Once ready they 'lock on' onto their target, and shoot out the beam. The user uses shape manipulation to give the beam a triangle shape. The user can fire a max of 3 beams at the opponent in a row before the jutsu takes its toll on the user, due to the amount of chakra they lose.

    Note
    Can only be used three times in a battle
    Can only be taught by -Cerberus-

    X-Declined-X You can tell this has been tried before
     
         
    Last edited by Xylon; 12-24-2012 at 12:50 PM.

  19. #2044
    Lysander's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Lysander View Post
    (Raiton:asoko temae) Lightning release:There you are
    Type: Supplementary
    Rank:C
    Range:Short-Long
    Chakra:15
    Damage: 30
    Description:The user will unleash small lightning particles unnoticeable by the naked eye throughout the terrain.Once he has done this anything which comes into contact with the small lightning particles the user will know allowing them to sense anyone who is within range of the lightning particles.
    -Has to be taught by Lysander
    -Only those with a dojutsu can see the lightning particles
    Resubmitting.

    (Raiton:asoko temae) Lightning release:There you are
    Type: Supplementary
    Rank:C
    Range:Short-Long
    Chakra:15
    Damage: 30
    Description:The user will unleash small lightning particles unnoticeable by the naked eye throughout the terrain.Once he has done this anything which comes into contact with the small lightning particles the user will know allowing them to sense anyone who is within range of the lightning particles.
    -Has to be taught by Lysander
    -Due to them being small the enemy needs to focus on them to see them but are still noticeable.

    X-Declined-X Same as the last time
    New submission.

    The spear of words (sono yari serifu)
    Type:Weapon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80
    Description:The spear of words,Forged from the finest metal materials from a human with extraordinary powers making it indestructible.The spear itself comes in two parts which the longest spear being 1.8 meters long and 4 cm thick and the second spear being only one meter long and still 4cm thick.The two spears both share the same abilities and are able to join together to form one long spear.The spear works extremely well with raiton chakra carrying some inside of it making all earth chakra which comes one meter radius spear around up to A rank cancel out making the earth jutsu have no effect.The spear itself has destructible power making the user while using the staff have power similar to that of the jutsu chakra enhanced strength.The last ability is for the staff to come back to the user when thrown due to it containing the users chakra.
    -Cancelling out the earth chakra counts as one of the three moves and can only be used three times a battle.
    -Can only be used by Lysander and if anyone else tries to pick it up it weight changes to five tons making it impossible to use.
    -The returning of the staff is only usable three times.

    Picture of the weapon:http://images5.fanpop.com/image/phot...75-604-533.jpg

    X-Approved-X

    This is my first weapon.
     
         
    Last edited by Xylon; 12-24-2012 at 12:53 PM.

  20. #2045
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    Re: ±±Custom Jutsu Submission±±

    Fire Release: Rise from hell
    Type: Attack
    Rank: Forbidden
    Range: Mid - Long
    Chakra: 50
    Damage: 100
    Description: The user preforms a set of 4 hand signs and releases his fire chakra into ground. As he does so, the user manipulates the fire chakra with great chakra control to make a gigantic fire geyser erupt from beneath the opponents feet. This technique is extremely hard to avoid due to it's sheer size and range it covers. The user will face serious drawbacks due to the amount of chakra it takes to use.
    -User feels dizzy and finds it hard to move for 2 - 3 turns
    -Cannot preform and S Rank fire attacks for 3 turns
    -Fire must be mentioned in your biography as a speciality to use this technique
    -Can only be preformed twice per battle

    X-Declined-X Existing technique+Incorrect damage points
     
         
    Last edited by Xylon; 12-24-2012 at 12:54 PM.

  21. #2046
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by -Yard- View Post
    Jeet Kune Do Approval.
    (Jeet Kune Do: Doragon's Kei) Jeet Kune Do: Dragon's Thorn
    Type: Offensive/Supplementary
    Rank: C
    Range: Short
    Chakra Cost: N/A
    Damage: 30 (+10 per strike to the chest)
    Description: Deriving from the destructive force of a kick from Bruce Lee. The user will send a kick to the chest of the opponent with enough force behind it to crack the opponents chest slightly, making it so that the opponents arms are slower due to pain. This would make the opponents arms slower due to the pain they will feel by moving their arms due to their cracked chest. It can also lower regular body speed in general to someone that isn't skilled in controlling their own balance as any step would shake their chest as well because when someone moves, nearly every muscle in their body moves as well. After the first kick to the chest, any other kick afterwards will reduce the speed of their opponents arms by 10% and their over all body movement by 5%, until finally, the opponent can't move their arms anymore and is reduced to walking instead of running due to pain. The kick will also knock the air from the opponents lungs, immobilizing them for a few seconds. The kick it'self will send the opponent away by 7 meters, allowing the opponent to catch their breath before needing to defend the user again.

    Note: Must be a Jeet Kune Do master to perform this.
    Note: People or masses with great density and muscle mass won't be affected as much or affected at all. Examples: Bee, 3rd and 4th raikage. In other words this attack would work greatly on someone with the body type of rock lee whereas someone like Raikage would more than likely just feel a hard kick with their muscle tissue absorbing a lot of the impact.

    ______________
    ±± Declined ±±
    Incorrect chakra info. I won't check any technique that doesn't follow template. As a submitter is your duty to fill out the template properly and to actually follow it.



    (Jeet Kune Do: Doragon's Kei) Jeet Kune Do: Dragon's Thorn
    Type: Offensive/Supplementary
    Rank: C
    Range: Short
    Chakra Cost: 15
    Damage: 30 (+10 per strike to the chest)
    Description: Deriving from the destructive force of a kick from Bruce Lee. The user will send a kick to the chest of the opponent with enough force behind it to crack the opponents chest slightly, making it so that the opponents arms are slower due to pain. This would make the opponents arms slower due to the pain they will feel by moving their arms due to their cracked chest. It can also lower regular body speed in general to someone that isn't skilled in controlling their own balance as any step would shake their chest as well because when someone moves, nearly every muscle in their body moves as well. After the first kick to the chest, any other kick afterwards will reduce the speed of their opponents arms by 10% and their over all body movement by 5%, until finally, the opponent can't move their arms anymore and is reduced to walking instead of running due to pain. The kick will also knock the air from the opponents lungs, immobilizing them for a few seconds. The kick it'self will send the opponent away by 7 meters, allowing the opponent to catch their breath before needing to defend the user again.

    Note: Must be a Jeet Kune Do master to perform this.
    Note: People or masses with great density and muscle mass won't be affected as much or affected at all. Examples: Bee, 3rd and 4th raikage. In other words this attack would work greatly on someone with the body type of rock lee whereas someone like Raikage would more than likely just feel a hard kick with their muscle tissue absorbing a lot of the impact.

    I didn't put any chakra info because in the Wikia, it says Taijutsu does not require chakra but chakra can be used to enhance it. As well as strong techniques in the taijutsu list that don't require chakra. I understand that techniques that can be done in freeform don't require chakra so if you're saying it needs chakra to provide the effect I'm wanting then I completely get it.

    X-Pending-X Leaving for someone else

    ______________
    ±± Declined ±±
    DNR
     
         
    Last edited by Scorps; 01-03-2013 at 07:35 PM.

  22. #2047
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by mangekyo byakugan View Post
    For Pillars of Judgment
    Hyouton: Handanryoku "Betrayal" (Ice Release: Pillars of Judgment)
    Type: Offensive
    Rank: A Rank
    Range: Mid Range
    Chakra: 30
    Damage: 60
    Description: After the technique pillars of judgment been in play, the user will judge the opponent and the opponent in the users mind will be labeled as "betrayal". The user will pass the judgment into 'real life' and perform two hand seals and cause the pillars or judgment to explode inwards towards the trapped opponent(s). The explosion however is unique, it happens at a fast pace and all sides explode at the same time so the opponent will have little time to counter.
    -Like pillars of Judgment it is usable four times per battle.
    -No S rank ice in the same turn.
    -Must have mastered ice release.

    ______________
    ±± Declined ±±
    How does Ice Explode? And why would it explode? You simple assume it explodes but you fail to explain how it explodes.

    Resubmitting the others with changes.

    Hyouton: Kagirinai(Ice Release: Unlimited)
    Type: Attack/Defense
    Rank: Forbidden
    Range: Short-Mid Range
    Chakra: 50
    Damage: 90
    Description: The user first performs a sequence of five hand seals and creates six ice weapons(any kind of weapon sword, spear, axe...)two of the weapons will be in the users hands the other four will be on his sides (from, back, left, and right)After the weapons are created the user will hold out the two weapons in his hands and spin inside the "square" of weapons, while the user spins he release his chakra from the weapons in his hands and manipulates his chakraso it forms a ice wall that is above the four weapons this causes *the weapons in his hand to "disappear" and "form" wall and the weapons on the ground will have their "tips"(the area which is pointing upwards) "inside the wall"(the chakra added by the weapons that were in the users hand will form the wall, so the weapons on the ground will be encased by the wall) *the user will then use further shape and chakra manipulation to increase the length of the weapons that are encased in/by the wall so they are "spikes"(for example if a spear will have the spear head as the "spikes" a sword will have it's tip as the spikes so on and so forth for other weapons) on top of the wall the user then performs five hand seals and causes the same process to occur but this time the weapons will cover the entire wall(so weapons are now on the inner and outer sides of the wall as well). The user can make a maximum of 6 walls with a minimum of 3 walls. Now after the desired number of walls are created the user will perform two hand seals and direct the "cyclone" of weapons toward his opponent(s) the "cyclone" has a radius of 3 meters and it can be decreased to a smaller radius through the user will, the "cyclone" has the weapons on it's "tip". The user can attack using this technique by either directing the "tip" of the cyclone to the opponent(s) or by trapping the opponent(s) inside the "cyclone" and let it close in on them and get hit by the weapons from the inside
    -The user can manipulate the weapons on the side of the wall to either stay sharp or to cease to be sharp if the user chooses to use the technqiue as a defensive.

    -Usable once but when used as a defense it lasts until the user attacks with it
    -must have mastered ice
    -must be member of yuki clan.
    -no forbidden ranked techniques for the rest of the battle.
    -can't be performed by shadow clones or when shadow clones are created.
    -for the next three turns the user is restricted to D rank water and wind and no ice.

    ______________
    ±± Declined ±±
    Ever heard of periods? sentences? and nvm that, ever heard of english? This technique is a mess and such poorly described it can't even be checked anymore. Either learn to explain what you want in a simpler, easier way to understand or get someone to help you.

    Didn't bold changes in discretion due to vast changes.
    Hyouton: Zairu (Ice Release: Spiked Laso)
    Type: Attack
    Rank: A Rank
    Range: Short-Mid Range
    Chakra: 30
    Damage: 60
    Description: The user will first perform two hand seals and send his chakra to one of his index fingers as the chakra is in his finger the user will "swing" his finger towards the opponent and a rope completely made of ice will travel towards the opponent, the rope is like a Laso so it has a circular area on the front side of it. The user will capture a part of the opponents body with the circular area and will follow it up by clicking his index finger to another finger causing the rope where the circular area is present to tighten and squeeze the opponent, the user will then once again click his index finger with another finger and cause the area where the circular form is present to have spikes emerge from it and impale the opponent. For example if I made the rope captures my opponents left hand palm area and I continue the jutsu they will get spikes passing through his arms and the spikes that are opposite to each other will collide at the center so there is where it will stop progressing p.
    -The size of the circular area can be controlled with a minimum size that of an ant and maximum size of that of a elephant so this technique can be used on some summons.
    -When the user clicks his index finger with another finger their chakra will be sent through the rope towards the circular area there is a delay of 3 second until the chakra reaches if used from mid range.
    -The user can choose not to use the secondary ability of the technique(spikes) but if he uses it on another turn it will count to the jutsu limit

    -Must be from Yuki Clan.
    -Must have mastered Ice release.
    -Usable three times per battle.
    -No s rank ice and above on the same turn.

    X-Pending -X Leaving for someone else

    ______________
    ±± Declined ±±
    Work the description. For something so simple it has such a complicated description that leaves it almost incomprehensible.
    Hyouton: Handanryoku "HaiShin" (Ice Release: Pillars of Judgment "Betrayal")
    Type: Offensive
    Rank: A Rank
    Range: Mid Range
    Chakra: 30
    Damage: 60
    Description: After the technique pillars of judgment has been in play, the user will judge the opponent and the opponent in the users mind will be labeled as "betrayal". The user will pass the judgment into 'real life',he/she performs two hand seals and cause the pillars of judgment to explode inwards towards the trapped opponent(s). The explosion of ice happens due to the user forcing chakra to the ice, causing it to detonate, exploding in a manner similar to how the demonic ice mirrors explode. The explosion however is unique, it happens at a fast pace and all sides explode at the same time so the opponent will have little time to counter/react
    -Like pillars of Judgment it is usable four times per battle.
    -No S rank ice in the same turn.
    -Must have mastered ice release.

    ______________
    ±± Declined ±±
    Exactly why I wanted you to explain why and how they explode. Its now simply a copy of an existing technique as you're using a method used countless times before in other CJs and mimicking the cannon technique. Saying its unique doesn't change the fact it isn't. DNR

    Hyouton: Zairu (Ice Release: Spiked Laso)
    Type: Attack
    Rank: A Rank
    Range: Short-Mid Range
    Chakra: 30
    Damage: 60
    Description: The user will first perform two hand seals and send his chakra to his hands as the chakra is in his/her hand the user will "swing" his/her hand towards the opponent and a rope completely made of ice will appear and head towards the opponent, the rope is like a Laso so it has a circular area on the front side of it. The user will capture a part of the opponents body with the circular area and will follow it up by clapping his/her hands together causing the rope to tighten, the user will once again clap and cause spikes to emerge from any location of the Laso/Rope.
    -The size of the circular areacreated by this technique can be controlled as the user whises, the smallest size of the circular area is 2 centimeters and the Maximum size of the circle is 4 meters
    -The user can choose not to use the secondary ability of the technique(spikes) but if he uses it on another turn it will count to the three Jutsu limit
    -User will be attached to the laso by an ice rope. If he lets go of it, the technique disperses.
    -Must have mastered Ice release.
    -Usable three times per battle.
    -No s rank ice and above on the same turn.

    ______________
    ±± Approved ±±
    added note

    Hyouton: Handanryoku "Kentan" (Ice Release: Pillars of Judgment "Gluttony")
    Type: Offensive
    Rank: S Rank
    Range: Mid Range
    Chakra: 40
    Damage: 80
    Description: After invoking the the ice release pillars of judgment technique, the user will judge the opponent(s) as Gluttonious, the user will deem the opponent(s) not worthy of life, due to the opponent(s) having 'sucked up' enough of the world's air so they are deemed unworthy of living, and judged to a gruesome 'sliced' death. To activate this technique, the user will perform five hand seals(boar—>Tiger—>Snake—>Ox—>Dragon) and cause 'sheets' of ice to emerge from the inside of the IRPOJ technique, the 'sheets' of pure ice come from every angle of the parallelogram of ice, they emerge in a fast speed(speed of a thrown Kunia with wind chakra infused to it, and the user has chakra enhancing strength active) the sheets come from the all the sides of the parallelogram with the 'roof' included, the sheets also form diagonals, from the sided of the parm(point A to C and point B to D). Only one sheet emerges from the diagonals making them two diagonals, the sides however have numerous sheets of ice, the number of sheets that 'appear' can be controlled by the user, the maximum number of sheets however is 16. Now the only issue that remains is that the sheets of ice will collide with each other, and destroy and intercept the path of each other, the user took notice of this flaw while developing the technique, so he thought of a way to overcome the problem, his solution was to swiftly decompose the junction points of the sheets of ice, with other sheets of ice to water and 'refreeze'/turn them back to ice instants later, allowing the ice sheets to not 'harm' each other.
    -Unlike IRPOJ which can be used four times, this can only be used two times.
    -No S rank wind and water on same turn, thus no S rank ice on same turn.

    Quote Originally Posted by mangekyo byakugan View Post
    Hyouton: Kagirinai(Ice Release: Unlimited)
    Type: Attack/Defense*
    Rank: Forbidden*
    Range: Short-Mid Range*
    Chakra: 50
    Damage: 90
    Description: *The user first performs a sequence of five hand seals and creates six ice weapons(any kind of weapon sword, spear, axe...)two of the weapons will be in the users hands the other four will be on his sides (from, back, left, and right)After the weapons are created the user will hold out the two weapons in his hands and spin inside the perimeter of the weapons, while the user spins he release his chakra *from the weapons and manipulate it so it forms a ice wall that is above the four weapons this causes the weapons in his hand to disappear and "go" to the wall and the weapons on the ground will have their "tip" inside the wall the user will then use further shale and chakra manipulation to increase the length of the weapons so they are "spikes" on top of the wall the user then performs five hand seals and causes the same process to occur but this time the weapons will cover the entire wall. The user can make a maximum of 6 walls with a minimum of 3 walls. Now after tue desired number of walls are created the user will perform two hand seals and direct then"cyclone" of weapons toward his opponent(s) the "cyclone" has a radius of 3 meters and it can be decreased to a smaller radius through the user will, the "cyclone" has the weapons on it's "tip" and the walls(inside and out) are fill of jagged pillars of ice that are emerging from every direction of walls. The user can attack using this technique by either directing the "tip" of the cyclone to the opponent(s) or by trapping the opponent(s) inside the "cyclone" and let it close in on them.
    -Usable once
    -must have mastered ice
    -must be member of yuki clan.
    -no forbidden ranked techniques for the rest of the battle.
    -can't be performed by shadow clones or when shadow clones are created.
    -for the next three turns the user is restricted to D rank water and wind and no ice.


    Hyouton: *Zairu (Ice Release: Spiked Laso)*
    Type: Attack
    Rank: A Rank
    Range: Short-Mid Range*
    Chakra: 30
    Damage: 60
    Description: The user will first perform two hand seals and send his chakra to his index finger after that is done he will swing his finger in the air above him and follow it up by directing his finger towards his opponent as the user directs his finger towards his opponent he releases the Hyouton chakra built up in his finger in the form of a transparent (similar to the transparency of ice disk tech) rope that has a "whole" in it in the front after the opponent is caught inside the rope the user will "click" one finger to his index finger and cause the rope to tighten around the opponent since chakra is built up in the second finger and through the clickage the user sends his chakra down the rope the user will then click his other finger and cause the rope to harden and cause ice spikes to "emerge" from the area that surrounds the opponent and impale them.
    -Must be from Yuki Clan.
    -Must have mastered Ice release.
    -Usable three times per battle.
    -No s rank ice and above on the same turn.

    X-Both Declined-X Very vague descriptions, not that i mind. I'd check 10 times if i need to understand properly, but text based RP needs proper explanation of moves. It would be a hindrance during battles.

    Hyouton: Handanryoku (Ice Release: Pillars of Judgment)*
    Type: Supplementary
    Rank: A Rank
    Range: Mid range*
    Chakra: 30
    Damage: N/A
    Description: *The user first performs three hand seals and causes 4 pillars of ice to emerge from The ground or be created around the opponent(s). The pillars are arranged so that they form a parallelogram with point A(left of opponent) 6 meters away from point B(right of opponent) and point A 4 meters away from point C(back left of opponent) and point D like point C but from B, the user then performs another hand seal and causes ice to emerge from the pillars and connect to the other points so a parm is made(Ice does not cover the ground nut it covers the "roof" and there are no diagonals) the ice that emerges from the pillars are from inside reflective like a mirror and from the outside are similar to this found in investigation rooms so the user can see his opponent while they are inside but the opponent can only see his reflection, this technique serve as a capturing technique. More techniques related to it will be added like "Sin", "Slice" etc*
    -Usable four times per battle.
    -Lasts until destroyed or escaped from.
    -No S rank ice on same and next turn.

    X-Approved-X Additional techniques may or may not be approved, that's given.

    Note when I say more techs related will be added I mean in a another submission if this gets approved*




    X-Pending-X Leaving for someone else

    ______________
    ±± Declined ±±
    OPed.
     
         
    Last edited by Scorps; 01-03-2013 at 07:40 PM.

  23. #2048
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Akisha View Post
    (Fuin Merodīāto Genjutsu: Kaichou no Shingai) Sealing Melody Art Illusionary Technique: Melody’s Terror
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra cost: 30
    Damage points: N/A
    Description: This is a very advanced sealing and illusionary technique which requires a great deal of chakra and concentrating. The user will begin by unrolling a scroll and spill some blood on it, and then activate it with a single hand seal. As a result a very loud and screaming kind of melody will be played from the scroll and everyone listening to it will be caught in the illusion. Inside the illusion the user has full control of the environment, and can create any sound to distract the opponent from water rushing towards in to the scream of hundreds warriors. Each sound that the user wants to be produced will be seen by the opponent as if it was real, so basically the opponent can “hear with his eyes”. For example if the user decides the melody to be of rushing water, the opponent will see a water attack coming at him while in reality nothing will happen. The user can also eliminate the melody of his real techniques that come outside the illusion, preventing the opponent from seeing his real attack, that way the user can decide what and what not can the opponent see.
    ~The melody that produces the illusion will last for only three turns. This technique due to it’s sealing nature does not require the original Melody Art technique to be activated, thus the restrictions to it does not apply. After use the user can not use any fuin techniques for 2 turns as well as any illusionary techniques for 1 turn. The technique can only be broken if the seal is destroyed or if the opponent inflicts a great deal of pain in his ears.

    I have permission from Zero Kelvin to submit a Melody Art custom.

    X-Declined-X
    -Show the permission
    -Woudn't this be summoning more then sealing?
    (Kuchiyose Merodīāto Genjutsu: Kaichou no Shingai) Summoning Melody Art Illusionary Technique: Melody’s Terror
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra cost: 30
    Damage points: N/A
    Description: This is a very advanced illusionary technique which requires a great deal of chakra and concentrating. The user will put some blood in a scrool, and with a single hand seall, it will activate it. . As a result a very loud and screaming kind of melody will be played from the scroll and everyone listening to it will be caught in the illusion. Inside the illusion the user has full control of the environment, and can create any sound to distract the opponent from water rushing towards in to the scream of hundreds warriors. Each sound that the user wants to be produced will be seen by the opponent as if it was real, so basically the opponent can “hear with his eyes”. For example if the user decides the melody to be of rushing water, the opponent will see a water attack coming at him while in reality nothing will happen. The user can also eliminate the melody of his real techniques that come outside the illusion, preventing the opponent from seeing his real attack, that way the user can decide what and what not can the opponent see.
    ~The melody that produces the illusion will last for only three turns. This technique due to it’s summoning nature does not require the original Melody Art technique to be activated, thus the restrictions to it does not apply. After use the user can not use any summoning techniques for 2 turns as well as any illusionary techniques for 1 turn. The technique can only be broken if the seal is destroyed or if the opponent inflicts a great deal of pain in his ears.

    Permission from Zero Kelvin ^_^

    X-Declined-X OPED

    (Genjutsu: Nemui)-Illusionary Technique: Feeling Sleepy
    Type: Supplementary
    Rank: C
    Range: Short - Long
    Chakra Cost: 15
    Damage Points: N/A
    Descrption: A very simple and extremely quick genjutsu. By sending chakra to the opponent's brain, the user can depress the central nervous system of the human body, placing the opponent into several states such as, tranquility, relaxation, sleepiness, slowed breathing etc. In other words the opponent will feel sleepy and start yawing. The purpose of this jutsu is to steal a very small time from the opponent to prepare an attack (a yawn last for 2 to 4 seconds), and since this jutsu doesn't exatcly hurt the opponent or put him/her to sleep, theres no need to use Kai or inflict pain to him/her self as he won’t be able to realize this is an illiusion (after all a yawn is something very common and simple)
    ~Can only be used 3 times per battle and the user must wait a turn before reusing.

    X-Approved-X reduced the rank to C. And keep in consideration that in the heat of battle, yawns are pretty strange. Opponent might realize as soon as he yawns



    (Genjutsu: Itami no Kai) Illusionary Technique: Pain Release

    Type: Supplementary
    Rank: A
    Range: Short
    Chakra cost: 30
    Damage Points: N/A
    Description: A self-inflicted illusionary technique that is used after the user has been placed under genjutsu.. The user will insert his chakra into his own body and around a specific place, like a body part (leg, arm) or even organ. The purpose of the chakra is to create pain in the desired location. The receptors in the inflicted part will immediately send impulses towards the brain as if the pain was real. The result of this being, the user had broken the opponent’s illusion.
    ~The technique can only be used 2 times per battle to brake any illiusions up to A rank including, or it can be used to brake 1 S ranked illiusion, if that's the case the technique can only be used once.. The user can not use any other illusionary techniques at the same turn and must wait at least 1 turn to reuse this technique. This technique can not break MS illiusions.

    X-Declined-X How is this an illusion?
     
         
    Last edited by Xylon; 12-24-2012 at 01:07 PM.

  24. #2049
    Lili-Chwan's Avatar
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    Re: ±±Custom Jutsu Submission±±

    ( Oumu no Jutsu: Shorei ) Parrot Style: Message

    Type: Supplementary
    Rank: D
    Range: Short (on summoning the feather)/Long (on transmission)
    Chakra Cost: 10
    Damage Points: N/A
    Description: Similar to a summoning technique, this allows the user to summon and vanish a feather from any parrot in Altorio. The feather will be attached to it's owner by chakra, allowing the user to charge chakra through the feather that will be felt by the owner, and the other way around as long as the feather is in the user's possession. Through a common understanding, the different intensities of the chakra information or frequency of information allows messages to be sent through any distance.
    *With this I claim rights to the idea behind this technique, reserving to myself the permission for other Bird Summoning Contracts to create their version of Message. Rights for hair (Mammal Contracts) and Scales (Reptile and Piscis Contracts). If other users find a different part to use, I claim no rights as I can't think of them by myself*
    *It transfers just a signal, a small fluctuation. It is neither able to break someone from a genjutsu or block an attack like Minato's technique. It's like morse code. It's purpose is the same as morse code, being a form of primitive communication.*


    Approved
    Based on Parrot Style: Message

    ( Koukurage Kuchiyose no Jutsu: Toppi Shitei ) Box Jellyfish Summoning Jutsu: Coco Macaque

    Type: Supplementary
    Rank: D
    Range: Short (summoning the Larvae) / Long (On transmission)
    Chakra Cost: 10
    Damage Points: N/A
    Description: Allows the user to summon and vanish a pair of Coco Macaque. These Larvae are all linked together by chakra, so much that by charging chakra through one will be felt by the others. The user of this technique will summon a larvae on him/herself, and the other on any Box short range from the user, allowing the user to charge chakra through the Coco Macaque that will be felt by the Box, and the other way around as long as the larvae are in the user's and targeted Box's possession. Through a common understanding, the different intensities of the chakra information or frequency of information allows messages to be sent through any distance.
    *With this I claim rights to the idea behind this technique, reserving to myself the permission for other Contract's larvae/planaria/infant stage. If other users find a different part to use, I claim no rights as I can't think of them by myself*
    *It transfers just a signal, a small fluctuation. It is neither able to break someone from a genjutsu or block an attack like Minato's technique. It's like morse code. It's purpose is the same as morse code, being a form of primitive communication.*
    *Coco Macaque twins can stay indefinitely in the battle, but there are only 4 pairs of twins in Archipelago (per contract holder)*
    *Can be used by other Boxes*
    *These larvae can't use jutsus*

    X-Declined-X Similar to Slugs isn't it? Although we can differ between larvae and slugs but we cant have you claim anything nor allow a technique thats so similar. Feathers on the other hand was fine

    Quote Originally Posted by Lili-Chwan View Post
    ( Oumou Kuchiyose no Jutsu: Vó Gidja ) Parrot Summoning Jutsus: Vó Gidja

    Rank: S
    Range: N/A
    Chakra Cost: 40
    Damage Points: N/A
    Description: Vó Gidga is an elderly parakeet, with white and gray body and exuberant silver plumage, twice the size of a large Altorio parrot. She is a powerful chakra sensor, and mastered to the max the Message and the Monkey Chase jutsu. She is incapable of using Ninjutsu other than Parrot Arts, for she chose to master her mental faculties.
    Mental Link: She is able to open lines of dialog with any parrot or contract signer, regardless of distance.
    Likewise, she is linked to any Message or Monkey Chase used by any human or parrot.
    Chakra Sensor: She is able to sense everything around herself for up to 100 meters. Motionless, she can increase that to a kilometer. To do so in a battle, it counts as a jutsu. Using a Message from her feathers will allow her to sense everything 50 meters around, or, motionless, 500 meters.
    Genjutsu Proficiency: She is able to fight using Genjutsu, and is quite proficient at it, allowing her to cast genjutsus one range higher (without changing the cost or damage).
    In battle, she is able to fight for 4 turns before vanishing. She can be summoned once. Outside an actual battle, she can be summoned for long periods of time, as long as she keeps motionless.
    Summoning her to the field allows the user additional damage points to any genjutsu technique, translating in stronger or less discernible techniques (+10 damage points)

    Approved Contract

    X-Declined-X Remove the part where it increases the range of Genjutsu, rest is fine.
    ( Oumou Kuchiyose no Jutsu: Vó Gidja ) Parrot Summoning Jutsus: Vó Gidja

    Rank: S
    Range: N/A
    Chakra Cost: 40
    Damage Points: N/A
    Description: Vó Gidga is an elderly parakeet, with white and gray body and exuberant silver plumage, twice the size of a large Altorio parrot. She is a powerful chakra sensor, and mastered to the max the Message and the Monkey Chase jutsu. She is incapable of using Ninjutsu other than Parrot Arts, for she chose to master her mental faculties.
    Mental Link: She is able to open lines of dialog with any parrot or contract signer, regardless of distance.
    Likewise, she is linked to any Message or Monkey Chase used by any human or parrot.
    Chakra Sensor: She is able to sense everything around herself for up to 100 meters. Motionless, she can increase that to a kilometer. To do so in a battle, it counts as a jutsu. Using a Message from her feathers will allow her to sense everything 50 meters around, or, motionless, 500 meters.
    Genjutsu Proficiency: She is able to fight using Genjutsu, and is quite proficient at it.
    In battle, she is able to fight for 4 turns before vanishing. She can be summoned once. Outside an actual battle, she can be summoned for long periods of time, as long as she keeps motionless.
    Summoning her to the field allows the user additional damage points to any genjutsu technique, translating in stronger or less discernible techniques (+10 damage points)

    Note: Removed the increase of the range (Pointing it out because there was nothing to bold xD)

    ______________
    ±± Declined ±±
    Your parrot can have a sensing ability but not a chakra sensing ability. You have to find some alternative sensing technique that hasn't been done before or isn't common enough to collide with anything. Also, why would this parrot increase the strength of your genjutsu? Just by being there and being a sensor? Nothing happens just "because".

    ( Koukurage Kuchiyose no Jutsu: Utsu ) Box Jellyfish Summoning Jutsu: Shango

    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: Shango are a specialized type of Box Jellyfishes that are able to hybernate underground, masking their chakra completely to chakra sensors, until a foreign chakra steps within their close vincinity. Once it happens, they quickly lash out at their prey, shooting their thread-like tentacles and wraping around the opponent, carving the skin and injecting their poison. This happens in a blink of an eye, slightly faster than Gaara's sand defense. They're trap-summons, and, upon preforming 6 handseals, they're summoned into the ground anywhere within range. Although able to stay indefinetly on the field, they are short lived after being triggered (1 turn).
    *Can only summon up to 4 per usage*
    *Can only use 2 times per battle*
    *Can't be summoned already in the direct vinincity of any opponent (right beneath their feet).
    *Can only use Box Arts*
    *Triggering a Shango does not count towards the user's jutsu count*
    *Foreign chakra is anything outside the Box Contract, as such, it will not react to fellow summons or summoners (even if used by different members), but will react to allies*
    *Triggering reacts by pressure and chakra, trying to detect living animal organisms, thus, unless the jutsu mimics animal life (Shadow Clones, Organic Elemental Clones, Summon Animals) it won't get triggered*
    *User can't preform any other summon in the same and next turn*

    X-Both Pending-X Leaving for someone else

    ______________
    ±± Declined ±±
    This is not very reasonable taking into account the properties of your summons. You basically create tiny, undetectable poison mines... Faster than gaara's defense, long range, 4 at a time, ability to use box arts, etc etc. and the ability to trigger only on living things, not clones or techniques... Too much. Don't forget the link to the box contract.
     
         
    Last edited by Scorps; 01-03-2013 at 07:52 PM.

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    Re: ±±Custom Jutsu Submission±±

    Genjutsu - Illusionary Arts |Doki - Wrath
    Type: Attack
    Rank: Forbidden
    Range: Short-Mid
    Chakra: 50
    Damage: 90 [-20 to the user]
    Description: Utilizing large amount of chakra in one's body, the user creates an illusion where the opponent enters a whole new terrain. The terrain is best described as the "Underworld". Pitch darkness and the eyes of the unknown surround the user as two large spears tied with chains on the ground impale the opponent's arms and restrict movement. As the spear pierces the hands, the opponent is enveloped by unbearable pain and gets launched into the steel cross hanging on the wall. The opponent doesn't get time to react to the velocity of the chained spears and get's sure to be hit. When steel cross hits the opponent's body, he is knocked semi-conscious.

    Note: Can only be used once.
    The user is unable to use S-Rank or Higher genjutsu for the rest of the battle.
    The user needs to keep a constant "Snake" handseal while the opponent is under the genjutsu and is unable to use any other handseal requiring techniques while executing it.
    As a post traumatic effect of the strong genjutsu, the opponent is unable to utilize his arms for one turn.

    X-Declined-X Multitude of reasons: name of an exsiting technique, similar to an existing custom technique, oped.
     
         
    Last edited by Xylon; 12-24-2012 at 11:06 PM.

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