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  1. #2051
    Igneel's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Genjutsu:Gen'ei Zai|Illusion Release:Illusion of Medicine
    Rank: S
    Type: Supplementary
    Range: Short-Mid
    Chakra:40
    Damage:N/A
    Description:This jutsu is a Genjutsu that is to be used on your own teammate or himself. It rids the target of pain, caused from any external injury. This does not actually heal them in any way,it is just an anesthetic.

    -Usable 3 times per battle
    -No Genjutsu in the same turn
    -Only Taught/Usable by Igneel

    Genjutsu:Seiryoku Genzou|Illusion Release:Forced Vision
    Rank: C
    Type:Supplementary
    Chakra:15
    Damage:N/A
    Range:Short-Mid
    Description:This is a strategic visual genjutsu.This jutsu will cause an opponent to think that their eyes have been constantly open and that they cannot blink, almost like their vision is phasing through their eyelids.This causes the opponent to cry, reducing their ability to see.A small sense of irritation is felt as their eyes will start to dry out.This jutsu can be used as a means to distract the opponent.

    -Doesn't affect doujutsu
    -Only Usable/Taught by Igneel

    X-Both Declined-X I stopped last night to think about this particularly, and i wont classify these as Genjutsu. Because the basic idea of gen is 'fooling' senses which is being extended to 'forcing actions' over senses here.

    Raiton:Ion Ryuushi|Lightning Release:Ion Particles
    Rank:A
    Type:Supplementary
    Range:Short-Long
    Chakra:30
    Damage:N/A
    Description:The user does the seal of confrontation,releasing raiton chakra in the form of ions.These ions clusters up the air around the battleground.The main purpose of these ion's is that they can be used as a means to transmit jutsu's over greater ranges.As such all raiton jutsu's range increases and it follows the order,
    Short Range-Mid Range
    Mid Range-Long Range
    Long Range remains Long Range

    -Lasts 3 turns
    -Range cannot be increased for jutsu's like chidori
    -Usable twice
    -Opponent cannot use the ion's to increase the range of his raiton jutsu as it is filled with user's chakra
    -Doesn't power up the raiton jutsu that the user uses
    -No wind jutsu as long as the particles are active
    -Only doujutsu can see the ions
    -Usable/Taught by Igneel

    X-Declined-X Potential to be exploited much more then just increasing range of lightning techniques.
     
         
    Last edited by Xylon; 12-25-2012 at 05:00 PM.

  2. #2052
    -Danzo-'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    Raiton Ketsuretsu Genkotsu|Lightning Breakdown Fist
    Type: Offensice
    Rank: A
    Range: Short- Mid
    Chakra: 30
    Damage: 60
    Description: The user gathers a large amount of lightning around one of his fists and makes a punching motion at the target from which an oversized version of his fist, completely composed of lightning, is generated(which is about as large as the user himself) and rapidly fired towards the target.
    Note: Usable thrice
    Only taught by Danzo Auditore De Firenze

    X-Approved-X Changes bolded
     
         
    Last edited by Xylon; 12-25-2012 at 05:02 PM.

  3. #2053
    Senior Member Koto's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Resubmitting Update

    Quote Originally Posted by Ao-sama
    (Suiton: Mizurappa Shippuu) - Water Release: Violent Water Wave Hurricane
    Type: Attack
    Rank: C
    Range: Short
    Chakra Cost: 20
    Damage Points: 30
    Description: Water gushes out from the mouth like a waterfall and is manipulated to form a small water hurricane that surrounds the user, washing away the enemy at close quarters.
    Restrictions: Usable only once per battle.

    Link to approval: [click here]
    Suiton: Mizurappa Shippuu | Water Release: Violent Water Wave Hurricane
    Type: Attack
    Rank: C
    Range: Short
    Chakra Cost: 15
    Damage Points: 30
    Description: Water gushes out from the mouth like a waterfall and is manipulated to form a small water hurricane that surrounds the user, washing away the enemy at close quarters.

    Note: Can only be taught by Kārin.

    *Changes: Usable only once per battle is changed to Note: Can only be taught by Kārin.




    Resubmitting Update

    Quote Originally Posted by Ao-sama
    (Fukusuu Taka Dageki no Jutsu) - Multiple Falcon Strike Technique
    Type: Attack
    Rank: C
    Range: Short
    Chakra Cost: 20
    Damage Points: 30
    Description: User forces chakra flow to muscles and joints in the arm allowing user to perform several rapid strikes in quick succession.
    Restrictions: Usable only with Kame Raikou Ken and once per battle.

    Link to approval: [click here]
    Fukusuu Taka Dageki no Jutsu | Multiple Falcon Strike Technique
    Type: Attack
    Rank: C
    Range: Short
    Chakra Cost: 15
    Damage Points: 30
    Description: User forces chakra flow to muscles and joints in the arm allowing user to perform several rapid strikes in quick succession.

    Note: Must use with a sword, katana, or tanto.
    Note: Can only be taught by Kārin



    *Changes: Usable only with Kame Raikou Ken & only once per battle is changed to Note: Must use with a sword, katana, or Tanto & Note: Can only be taught by Kārin.


    X-Both Approved-X Bold the changes next time please. Check the bolded edits.
     
         
    Last edited by Xylon; 12-25-2012 at 05:06 PM.

  4. #2054
    Seblax's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Link of contract approval:
    http://www.narutobase.net/forums/sho...58#post8871158

    And submitted in:
    http://www.narutobase.net/forums/sho...05#post8989105
    Quote Originally Posted by Seblax View Post
    Kuchyose No Jutsu: Gitasura No Sono Shinku Sangaku -Summoning Technique: Gitasura of The Crimson Mountains

    Type: Defensive/Offensive/Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: -
    Description: The user wipes blood on his fan and charges it with a huge amount of chakra. Then he swings it and summons a 4-meter-long-vulture with 5-Meter-long-wings. This creature is the guardian of the empire's borders around the volcanic mountains. It has four huge wings, two arms and two mouths on its beak. Gatisura could use up to A rank fire element techniques of the techniques the user know. He is great at transporting and unlike many of the vultures he is friendly.
    -Can only be summoned once.
    -Must have the vulture contract and mastered up to A rank of the fire element to be able to form this summoning.

    X-Declined-X Well everything is fine, but how long does it last?

    Link of contract approval:
    http://www.narutobase.net/forums/sho...58#post8871158

    And submitted in:
    http://www.narutobase.net/forums/sho...05#post8989105
    Kuchyose No Jutsu: Gitasura No Sono Shinku Sangaku -Summoning Technique: Gitasura of The Crimson Mountains

    Type: Defensive/Offensive/Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: -
    Description: The user wipes blood on his fan and charges it with a huge amount of chakra. Then he swings it and summons a 4-meter-long-vulture with 5-Meter-long-wings. This creature is the guardian of the empire's borders around the volcanic mountains. It has four huge wings, two arms and two mouths on its beak. Gatisura could use up to A rank fire element techniques of the techniques the user know. He is great at transporting and unlike many of the vultures he is friendly.
    -Can only be summoned once.
    -Must have the vulture contract and mastered up to A rank of the fire element to be able to form this summoning.
    -Last for 4 turns then disappear back.

    Kuchyose No Jutsu: Qusura No Koubai-Kuro Sawa -Summoning Technique: Qusura of The Pitch-Black Valley

    Type: Defensive/Offensive/Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: -
    Description: The user wipes blood on his fan and charges it with a huge amount of chakra. Then he swings it and summons a black 5-meter-long-vulture with 6-Meter-long-wings. This creature is the guardian of the empire's southern borders with the valley of the black stones. It has four huge wings, two arms very thick feathers for they were covered with mud and does soil, Qusura could use up to A rank earth element techniques of the techniques the user know. He is great at transporting and unlike many of the vultures he is friendly. he has the ability of using the soil and mud which is contained in his feather to use some earth jutsus from his body if possible.

    -Can only be summoned once.
    -Must have the vulture contract and mastered up to A rank of the earth element to be able to form this summoning.
    -Last for 4 turns then disappear back.

    X-Both Approved-X

    Quote Originally Posted by Seblax View Post
    Kuchyose No Jutsu: Trisura, Gogyou shikaku-Summoning Technique: Trisura, The Aqu-A-ssassin-
    Type: Defensive/Offensive/Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: -
    Description: The user wipes blood on his fan and charges it with a huge amount of chakra. Then he swings it and summons a 4-meter-long-vulture with 5-Meter-long-wings. This creature is the protector of the borders of the Vulture empire has with the sea. It has two huge wings, a long tail, webbing between its large toes and the ability to hold its breathe for a very long time to help it swim and dive. Trisura could use up to A rank water element techniques of the techniques the user know. She is great at transporting and unlike many of the vultures she is friendly.

    -Can only be summoned once.
    -Can only use one A rank water jutsu every three turns.
    -Can only remain on the battle field for 4 turns.
    -Vulture must wait a turn in order to fly again after it, comes out of water.
    X-Approved-X However i added a restriction, you could have made it more reasonable. Make something up about unique feather attack would easily dry up idk its all your imagination
    Aqu-A-ssassinion - Gogyou shikaku
    Type: Defensive/Offensive/Supplementary
    Rank: B
    Range: Mid
    Chakra: 20
    Damage: 40

    Description: An Advance water technique created by Trisura, the Aqu-A-ssassin of the Empire of Vulture, She created this jutsu out of the need to dry herself after every dive or swim and made it as its fast sneak attack. after getting herself wet, Trisura gets out of the water and close her body inward creating a similar shape of a ball then wave its wings back as it reflect her body to the other side while using her chakra manipulation and water affinity to send all of the water covering its body at all directions in the form of fast raindrops, getting herself dry and attack anyone who is at mid range with her.
    -Can only be used twice per battle.
    -Make Trisura able to fly right after a swimming/diving session.
    -Only Trisura or someone who signed the contract can use this technique.
    -Damage anyone at mid range of it including the user.

    X-Approved-X Rank reduced
     
         
    Last edited by Xylon; 12-25-2012 at 05:35 PM.

  5. #2055
    Tybone's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Tybone View Post
    (Kuchiyose No Jutsu:Batoidea: Ophelia)- Summoning: Batoidea: Ophelia
    Type: Summon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80
    Description: Ophelia is the weapons expert of the Stingrays and thus focuses heavily on close range prowess. She has the looks of an small sized Eagle Stingray being only a meter long (not including tail length) with a wingspan of a meter 1/2 and is sandy yellow in colour with white spots. Despite not having a humanoid body to perform punches and kicks, she makes up for it through a unique moveset. Ophelia’s first ability is what allows her to overcome her lack of limbs to wield weapons. Ophelia is capable of freely growing Stingray stingers from all over her body, and is also capable of applying shape manipulation to the stingers so as to create various weapons of all different shapes and sizes. These stingers have the strength slightly greater than that of a Kunai. She is also capable of growing much more powerful chakra or elemental chakra enhanced stingers which is equivalent in strength to an A ranked jutsu, the stingers can also be retracted or shot if need be. Ophelia’s second ability is what truly allows her to shine in close range combat, and also earned her nickname; Rippling Ophelia. By channeling chakra to her body and reverberating it within while also utilizing her exceptional body control, she is capable of undulating her body, or parts of her body at high speeds creating an optical illusion where her body appears to be rippling. This effectively makes it exceptionally hard for her opponent to block as they will be unable to gauge exactly where Ophelia will strike, although they can gauge the rough vicinity in which she will strike and thus attempt to dodge using “wide dodges”. This allows her to overpower her enemies in close quarters combat by continuously forcing them to make large dodges by relentlessly following up each attack with a new one, preventing counter-attacks since the opponent will have to waste their movements on dodging. Thus it becomes a waiting game of when the opponent will either tire out, or make a dodge that he can’t recover from in time to dodge her next attack. This optical illusion can only be slowed down to trackable speeds by a Mangekyou Sharingan. The venom on Ophelia’s grown stingers aren’t the most potent, but are still quite deadly. Five senbon sized stingers being able to easily incapacitate a limb while causing the opponent minor heart rate and breathing problems such as lack of breath, and minute cramping like pains within the chest region.

    Note:
    - Ophelia can only be summoned once per battle and stays on the field for four turns.
    - Growing elemental enhanced Stingers or enhancing already grown stingers counts as a move and has a maximum of five uses.
    - Her rippling effect can only be activated once per battle and last for two turns.
    - Ophelia is capable of both swimming and flying through the air.

    Signed the Batoidea contract

    X-Declined-X
    -One element per summong (Hint hint!: Collaboration ninjutsu with summoning creatures)
    -Second Ability needs to be a seperate technique usable by Ophelia (likewise it should not be oped)
    Resubmitting;

    (Kuchiyose No Jutsu:Batoidea: Ophelia)- Summoning: Batoidea: Ophelia
    Type: Summon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80
    Description: Ophelia is the weapons expert of the Stingrays and thus focuses heavily on close range prowess. She has the looks of an small sized Eagle Stingray being only a meter long (not including tail length) with a wingspan of a meter 1/2 and is sandy yellow in colour with white spots. Despite not having a humanoid body to perform punches and kicks, she makes up for it through a unique moveset. Ophelia’s first ability is what allows her to overcome her lack of limbs to wield weapons. Ophelia is capable of freely growing Stingray stingers from all over her body, and is also capable of applying shape manipulation to the stingers so as to create various weapons of all different shapes and sizes. These stingers have the strength slightly greater than that of a Kunai. She is also capable of growing much more powerful wind elemental chakra enhanced stingers which is equivalent in strength to an S ranked jutsu, also, the user by performing the "Dragon" handseal can release either their Doton/Katon/Raiton or Suiton chakra into Ophelia as she grows her stingers, acting as a collaboration technique so as to allow Ophelia to grow Doton/Katon/Raiton or Suiton enhanced stingers equivalent to A rank, although they need to be within short range of Ophelia to do so. The stingers can also be retracted or shot if need be. The venom on Ophelia’s grown stingers aren’t the most potent, but are still quite deadly. Five senbon sized stingers being able to easily incapacitate a limb while causing the opponent minor heart rate and breathing problems such as lack of breath, and minute cramping like pains within the chest region.

    Note:
    - Ophelia can only be summoned once per battle and stays on the field for four turns.
    - Growing elemental enhanced Stingers or enhancing already grown stingers counts as a move and has a maximum of five uses.
    - Ophelia is capable of both swimming and flying through the air.
    - Ophelia's Electroreception spans out to Mid range through water or air.

    Signed the Batoidea contract


    (Kuchiyose No Jutsu:Batoidea: Achilles) | Summoning: Batoidea: Achilles
    Type: Summon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Achilles is a small sized slate gray coloured Ray roughly three meters long (not including tail length which is 2 meters long). Achilles is summoned onto the users back, and quickly begins to morph into an armour that covers the entirety of the users body, being layered on top of their clothes and bending around and beneath tools such as sword sheaths and ninja pouches. The armour fits much like a spandex, or jumpsuit, clinging to the users body rather firmly, acting like an extension of the users body or a second skin rather than an actual armour. Of course the armour allows free use of facial expressions, sight and speech. Achilles's tail however remains in its original form, and extends outwards from the armour at the area near the users coccyx, while two wing like Ray pectoral fins extend outwards from the users shoulder blade area, generally dropping downwards towards the ground, but can also be used for flight or high speed underwater movement much like a Ray. The armour reacts to the users intentions as Achilles shares a mental link with the user. Achilles's abilities lie within his unique skin that's lined with an excessive amount of rather large dermal denticles. Which also makes the armour a great defensive tool, thanks to its resistance to electrical currents and cutting based attacks while the denticles themselves also increase the offensive ability of the user by adding a flaying like cutting effect to physical attacks. Achilles's first ability makes use of his rather pronounced dermal denticles, or placoid scales that are constantly covered and enhanced with his wind nature chakra. When the user moves, the denticles create tiny vortices of wind that help to reduce drag, allowing the user to move faster. However this also has an offensive application, as when the user launches an attack at the opponent, such as a punch, the vortexes produced act as an extension the users body so that even if the opponent avoids, or the user misses, the opponent will still be hit, and sliced by the abundance of near invisible vortices produced by Achilles's denticles. Generally the vortexes of moving air produced by the dermal denticles create a perimeter of about three inches around the users body, however underwater this ability is much more pronounced, creating a perimeter of roughly six inches. A particularly vigilant opponent under the right conditions may be able to notice the slight wind currents bending around the users body, however it's generally incredibly hard to spot. Achilles's second ability also lies within his skin, Achilles's is capable of changing his skin colour rapidly so as to blend in with the environment, much like a Yellow Stingray, however on a much higher level. This acts similar to the Camouflage Concealment Technique and effectively allows the user to become near invisible at will. The armour also enhances the use of attacks like "Hardliner Revolving Cut" to the extent that it would be capable of clashing with and neutralizing Raikiri variants (+1 Ranks). This is because the denticles increase the potency of the wind coating the users appendages thanks to their innate flaying like shredding effect and their vorticy effect. As aforementioned Achilles's is responsive to the users will, therefore the armour can quickly unravel from parts of the users body, allowing attacks to freely pass through.

    Note:
    - Achilles can stay on the field for 4 turns.
    - Achilles can only be summoned Once per Battle.
    - Achilles's Electroreception spans out to Mid range through water or air.
    - Achilles is capable of protecting the user from A rank and below cutting attacks and A rank and below electrical currents. However the user will still be susceptible to the force of the attacks, which can result in fractured ribs, broken bones, ect, although the armour is capable of protecting the user from moderate force. He is capable of withstanding two of these attacks before his defense crumbles.
    - The user activating the camoflauge ability counts as a move, however after initial activation it can be used on will without cost.
    - Placoid Scales/Dermal Dentacles, are enamel tooth like structures that cover the entirety of cartilligeous fishes such as Rays, Sharks and Skates body. Dermal Denticles is the reason why rubbing a shark the wrong way can result in your hand being flayed to bits. They also help the Shark or Ray to swim faster as the vortices reduce drag.

    Signed the Batoidea contract

    ♠ Leaving for Scorps or Xylon as I am not sure if such abilities for a summon is allowed. ♠

    ______________
    ±± Both Declined ±±
    Its too much stacked into summons, specially the last one...keep it more reasonable please.
     
         
    Last edited by Scorps; 01-03-2013 at 08:04 PM.

  6. #2056
    Ryuko's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Tsuchi to mizu no sutairu combonation: Oboreru no *******) Earth and Water Style Combonation: Temple of Drowning

    Type: Attack
    Rank: Forbinned
    Range: Short - Long
    Chakra: 50
    Damage: 90
    Description:
    After summoning a clone the user will gather up Doton chakra while the Clone Gathers up Suiton Chakra after both the user and the clone have gathered up their chakra at the same time both will slam there hands on the ground the user creating a Giant Temple of Earth with a large black hole that leads I side the temple in the front of it while the Clone creates a Giant orb of water around the temple trapping the opponent within the orb. As the opponent is trapped the clone will take control of the Suiton chakra inside the orb and cause 4 large arms of water to grab the opponent by their arms and legs pulling them inside the temple and then ripping the opponents limbs off

    Restrictions

    • Can only be used by Roronoa Zoro...
    • Can only be used 1 time per match
    • Can only use B rank and below Earth and Water for 3 turns after this technquie is used
    • The user must have created a clone to use this technquie

    ♠ Declined ♠
    Okay, firstly, your post is hardly understandable. There are tons of English mistakes in it which makes this very unclear to me. Secondly, this jutsu is too unrealistic. You don't state how big the temple is, and just reading the whole thing makes me extremely confused. It lasts way too long to be used rationally. Lastly, this doesn't seem to be a forbidden to me.


    (Mizu rirīsu: Koi-gyo no arashi) Water Release: Storm of Koy Fish

    Type: Attack / Defense
    Rank: S
    Range: Short - Mid
    Chakra: 40
    Damage: 80
    Description:
    The user starts by performing one Handsign and places his hands on the ground and releases his Suiton chakra as he releases the Chakra a pool of water will appear infront of the user as the pool forms 20 Koy fish made out of water will shoot at the opponent the Koy fish are Medium sized and will sworn at the opponent

    Restrictions

    • Usable 3 times a match
    • can only be taught by Roronoa Zoro
    • Can not use S rank Water for 1 full turn after this technquie

    ♠ Declined, do not re-submit ♠
    Do you mean Koi Fish? And sworn at the opponent? Unless you have a summoning contract, I don't see how this is special or useful at all in battles, just a generic attack with water.
     
         
    Last edited by Adachi; 12-30-2012 at 12:03 PM.

  7. #2057
    Yüme's Avatar
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    Re: ±±Custom Jutsu Submission±±

    One custom technique for my custom weapon provided below ^^.
    ( Kurikara, The Blue Demon Slayer, Satan's Flame | 紅魔館 青デビ)
    Rank: S
    Type: Att ' Def
    Range: Short.
    Chakra cost: -Up to 40 if used with the special ability.
    Damage points: -Up to 80 if used with the special ability.
    Description: The Kurikara, or Blue Demon slayer, is one of the most powerful sword's of all time. Said to be forged by some of the best Black Smith's known to man. It was also said to have slayed Demon's in ancient times, and that was it's intention. It's blade is made from a special material, that man created from the ground long ago. It's spilled so much blood, including that of a human's. It earn's it's name with the help of both of it's chakra affinity's, Lightning and Fire. This is an elemental combination purely used for techniques that are sharp, but also hot. And due to these two element's being combined, there is a flame to the sword from the fire element, but it turn's blue due to the combined lightning element. It is said that when this sword is unsheathed, it also gives the user a new found strength in their heart's. And upon Unsheathing Satan's Flame, the user will be covered in the lightning/fire chakra around the body.
    Ability's:
    § Blue fire addition: This sharp, and also hot technique allow's the user to cut through A rank wind, and even up to A rank Doton techniques. Now you know by now what it would do to a humans body.
    § Satan's Flame: Once Unsheathed, the blue flame will cover your body, and it has to accept you. It will cover the outside area of the body (Around the clothing also) and there will be two flames above your head that look like horns. This technique protect's you from D-Rank Wind techniques and D-Rank Doton. But between using this Technique and any other ability's for Satan's flame, it will have to be used alone, and after being used you will have to wait two turn's before using another technique for it. The sword's blade will still be covered in the blue flame, it just can't cut through Doton/Fuuton at the time.
    § Heart: Once unsheathed, the user will feel more powerful. Although the user gains no extra physical ability's, his fighting will grows in his heart. And this can make anyone more powerful through the mind.
    Koumaken:

    Koumaken:


    Satan's Flame:





    Limit's on element cutting:
    B rank: Three times per battle, if used once already can only cut up to one more A rank or B rank.
    C rank: Can also be cut three times, and if cut twice can still cut one A-Rank.
    -And the same from C rank goes for D and E rank's.


    ♠ Leaving for Scorps or Xylon. ♠

    (Kurikara, Aoi honō no gūru | 青い炎のグール)
    Rank: S
    Type: Supplementary
    Range: Mid-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: A highly advanced technique of the Kurikara. This is only possible once the blade is unsheathed and Satan's flame is activated. The user will plant the blue fire covered blade into the ground, whilst manifesting his own chakra into the Kurikara. Once a good amount of your chakra has been sacrificed (40), the blade will then go dull for a short moment as the user let's go. Seemingly as though it was a pointless effort. Then the user will let go of the blades tsuka just before it releases a massive burst of blue flames into the sky. The flames will accumulate and form 5 to 10 giant ghost shaped figures. These ghoul's are controlled by the user and have all of the same properties of Satan's Flame. Lastly they can be used to crash into anything and explode in a diameter equal to three bomb kunai.
    ► Can be used once per-battle.
    ► The Kurikara is unable to perform any other techniques for the next turn.
    ► Lasts 4 turns.


    ______________
    ±± Declined ±±
    Similar to exiting techniques.

    -

    (Fūton: Eabāsuto) - Wind Style: Air Burst
    Rank: A
    Type: Attack-Defense
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will knead a large amount of wind chakra throughout the entire body, as he/she claps their hands together resulting in a massive burst of cutting wind surrounding the body over a large perimeter. There are no weak spots surrounding the air burst which allow's it to be a great defense mechanism for in-coming attacks. The burst does start from the body itself expanding it's range to mid in an instant.
    Note: Usable twice per-battle.

    ♠ Declined, do not re-submit ♠
    It reminds me too much of the C-Rank Wind canon jutsu, and on the other hand, extremely repetitive and not unique as a custom jutsu submission.

    -

    (Doton: Shirindā Shīrudo) - Earth Style: Cylinder Shield
    Rank: A
    Type: Defense
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user performs the bird handseal whilst kneading earth chakra throughout the body and into the ground below. Almost immediately a cylinder of earth will emerge from the ground completely surrounding the user at 360 degree's, acting as the ultimate shield. The cylinder is very tall at 10ft above the head line, though there is a circular opening at the top for easy escape. By clapping your hands together this shield can be pushed outward up to mid range in order to push away any threats.
    Note: Usable once per-battle.
    Note: Must have mastered the earth element.
    ♠ Declined ♠
    I need to know approximately how fast this expands outwards.
    Also, isn't this a bit troublesome to the user itself? You're basically surrounding yourself with Earth on all sides and dissuading vision of your opponent.
     
         
    Last edited by Scorps; 01-03-2013 at 08:05 PM.

  8. #2058
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    Re: ±±Custom Jutsu Submission±±

    Knightmare Frame (Naitomea furēmu)
    Type: Weapon
    Rank: A
    Range: Mid - Long
    Chakra: 30 (-20 per turn active)
    Damage: 60 (+20 to raiton jutsu)
    Description: The user will focus his chakra to a ring, perform 3 hand seals, and summon a huge golden armor. This armor is 10 meters tall. Inside the armor's head, there is a small piloting room. After endering the room, the user will start channeling lighting chakra to the armor, controlling it's movements as if it was his own. The user can see from the eyes of the armor, which are in fact windows. The armor is constantly enveloped with raiton, and will dispel doton chakra aimed at it or below it's feet up to S rank.
    -When using the armor, the user can only use raiton jutsu, as he is constantly channeling raiton to the armor.
    -When using a jutsu, the chakra is channeled through the armor, so it is as if the armor is using it. The size of the jutsu is also amplified to the size of the armor.

    [Link to approval of CFS]
    ♠ Declined ♠
    First off, I don't see how your CFS has ANYTHING to do with this jutsu. Unless you can properly explain how it does, then this will not be everoved. Secondly, it can't dispel Earth chakra up to S-Rank, that's a bit too much. Lastly, a huge armor? You really want to be bottled up in such a thing and let your opponent take an easy target at you? Change it to short range and you can't boost the power of your jutsus with such an armor.


    (Tegatana: Furashu Ken) Hand-sword: Flash Sword
    Type: Attack
    Rank: Forbidden
    Range: Short-Mid
    Chakra: 50
    Damage: 90 (-30 to user)
    Description: The Tegatana user will focus lighting chakra to his tegatana, which he can then extend up to mid range in front of him (in a straight line). The chakra is invisible to the naked eye (except the chakra enveloping the hand directly), but the opponent can hear a sound similar to the sound the chidori produces. As the chakra comes in contact with a target, a huge lighting bolt will flash for the duration of the blink of an eye from the hand of the tegatana user till the end of the blade. The sheer power of the lighting will cause an explosion, and the user will be hit by a shockwave propelling his body backwards and damaging him severally.
    -Usable twice per battle, once for each hand.
    -Usage will give the hand used with first degree burns.
    -User is unable to use raiton higher than B rank during the next turn

    ♠ Declined ♠
    No description as to exactly how wide the tetagana is. Is it a simple straight line of chakra that needs to be aimed? Secondly, no, you can not make this invisible to the naked eye.
    Also, you can only use this once.


    Zeus Authority (Zeus Kyoku)
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra: 30 (+20 chakra per jutsu) (+10 per turn to keep it active)
    Damage: N/A (+20 to raiton)
    Description: To use this Jutsu, the user will start emitting a bluish raiton aura. The user's hair will become wight, and he will instantly grow a wight beard. The user will then release raiton chakra particles to the atmosphere, and then ionize it till long range from him. When the user uses Raiton within the ionised atmosphere, the raiton particles will enhance the power of Raiton jutsu used by the user by +20 damage due to the fact that the raiton particles have his chakra signature, and will only enhance his jutsu. Also, within the field of the jutsu, wind jutsu become neutral to raiton, as the wind is ionized. However, this comes with a catch, as the user will be unable to use any other chakra nature for the duration of the jutsu, due to giving this much stress to raiton, and doing so would make the raiton particles disappear. The jutsu lasts 5 turns, and after it wears off, the user will be exhausted and able to use only 2 jutsu per turn for next 3 turns.
    -Wile using this jutsu, the user can only use raiton chakra transformation, or he would end the jutsu.
    -The raiton within the atmosphere makes it dangerous for both parties to use suiton jutsu, as even contact of suiton chakra with the ionised atmosphere will shock the user and stun him.
    -Due to raiton consuming more chakra than other natures, and the grand scale of it, the user will be drained of 1/3 of his total chakra by the end of the jutsu.
    -Usable only once per battle and lasts for 5 turns.
    -User is unable to perform any S-rank and above techs for next 2 turns after the jutsu ends. Also, no Raiton above B rank for the next turn after the jutsu ends.
    -User is left exhausted and thus only able to move within his short range for 1 turn after the jutsu ends.

    ♠ Declined, do not re-submit ♠
    What is wight first of all?
    Second of all, way too OP, I don't think I need to explain why. It's unrealistic, and kind of interferes with Gobi's pride over his hair and beard.
     
         
    Last edited by Adachi; 12-30-2012 at 03:35 PM.

  9. #2059
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Naizen View Post
    Raiton: Fujō Raito no Tanjō| Lightning Release: Birth of the Unholy Lights
    Rank: A
    Type: Attack
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will focus lightning chakra into the ground and then cause multiple lightning pillars capable of impaling a summon as large as Gamabunta to erupt forcefully and rapidly from the ground. This technique is similar to the Destructive Rising Earth Pillars, but it is not earth but lightning, and has pointed edges that can deal more damage and since it is lightning, it can numb the target.
    -These lightning pillars cannot charge water to create a water/lightning combo.
    -Can only be used 4 times.
    -Can only be thought by Naizen

    X-Declined-X OPED
    Raiton: Fujō Raito no Tanjō| Lightning Release: Birth of the Unholy Lights
    Rank: S
    Type: Attack
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will focus lightning chakra into the ground and then cause multiple lightning pillars capable of impaling a summon as large as Gamabunta to erupt forcefully and rapidly from the ground. This technique is similar to the Destructive Rising Earth Pillars, but it is not earth but lightning, and has pointed edges that can deal more damage and since it is lightning, it can numb the target.
    -These lightning pillars cannot charge water to create a water/lightning combo.
    -Can only be used 3 times.
    -Can only be taught by Naizen

    X-Declined-X That didn't helped, rank wasn't an issue. I could've raised it myself.

    Doton: Wazawai ​​ gai no Tsubasa| Earth Release: Wings of Disaster
    Rank: S
    Type: Attack|Supplementary|Defence
    Range: Short-Long
    Chakra Cost: 40(+5 per turn to keep each bird active)
    Damage Points: N/A(80 if target is hit)
    Description: This technique enables the user to create birds as huge as the size of a standard airplane from the earth. After waiving a string of 6 handseals, the user claps his/her hands together and a monstrous earth bird rises from the ground, leaving a massive crater in the groud. The number of claps determines the number of birds that would be created. Due to the size, up to 15 people can stay on it comfortably. Any bird formed is capable of firing cannon balls from it's mouth or spikes from it's wings by flapping them; cannon balls and spikes are equivalent to B rank earth techniques.
    -Cannon balls or spikes count towards the users 3 jutsus.
    -Can only create a maximum of 3 birds per use(i.e three claps).
    -1 bird can be destroyed using 3 A rank or 2 S rank or 1 F rank technique.
    -Birds remain active in battle until destroyed.
    -User cannot use any earth technique for two turns after all birds are destroyed.
    -Usable twice per battle
    -Can only be taught by Naizen

    X-Declined-X It will fly? O_o

    Fuuton: Rasshu| Wind Release: Rush
    Rank: B
    Type: Supplementary|Attack
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: N/A(+40 if used with a taijutsu or weapon attack)
    Description: The user channels wind chakra throughout his body and then focuses a large amount to every part of his back(head to sole). Then he pushes it all out at once, releasing and transforming it into a strong stream of wind that propels him forward at an incredible speed trackable by only an MS sharingan.
    -Can only be used to move in a linear direction.
    -Can only be taught by Naizen.

    X-Declined-X Oped & Similar to existing techniques. DNR and you are forbidden to submit any variations of this, elemental or w/e. Rest of the techniques are pending due your turn.
     
         
    Last edited by Xylon; 01-03-2013 at 06:39 PM.

  10. #2060
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    Re: ±±Custom Jutsu Submission±±

    Suiton: Kyabitēshon | Water Release: Cavitation
    Type: Offense/Supplementary
    Rank: A
    Range: Short/Long
    Chakra: 30
    Damage: 60
    Description: Cavitation is a very advanced technique where the user, after performing a single handseal, uses his own chakra to create air pockets in a body of water. The size and number of the pockets, so called cavities, differs from each body of water. After being created the cavities collapse on itself, i.e. implode, under the pressure of the water. When the cavitation bubbles collapse, they force energetic liquid into very small volumes, thereby creating spots of high temperature and emitting shock waves, the latter of which are a source of noise. The implosion effect is so strong that it can easily create holes in metal objects over a prolonged period of time. It also causes instability in the body of water and harm to anything caught within it.
    Note: Needs a water source
    Note: Usable only twice (2) per battle
    Note: Only McRazor can teach this
    ♠Declined ♠
    Some details missing such as exactly how many cavities you can create in a single body of water and I need some more examples as to how the size of the water affects the cavities. It's really hard for me to imagine this.


    Suiton: Chika mizu | Water Release: Subterranean Waters
    Type: Supplementary
    Rank: B
    Range: Short/Long
    Chakra: 20
    Damage: N/A
    Description: Using his own chakra the user can, unbeknownst to his opponent, create a single or multiple water sources within the earth. The water sources can vary in size, depending on the need of the user. They can be from a single drop of water to a human sized pond of water. They don't form too deep in the ground, but about a meter or two beneath the surface. They can be used, afterwards, as a source for water techniques that would attack the opponent from beneath and could also prevent the opponent to go underground.
    Note: Usable only thrice (3) per battle
    Note: Only McRazor can teach this
    ♠ Declined ♠
    Again, another great idea, but I need a limit on the idea on about how large you can make it. "They can be from a single drop of water to a human sized pond of water." Is this the clear limit?
    Also, if your opponent does go underground, you wouldn't be able to detect him either, so not sure how you would utilize that as an attack.
    Lastly, if you were to attack your opponent with such a jutsu, what would be the approximate power of it? More water = more power? Less water = less power? The speed where it comes up from the ground? A lot of details missing if I can't put it to image.
     
         
    Last edited by Adachi; 12-30-2012 at 12:53 PM.

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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by ~Orochimaru~ View Post
    (Kuchiyose No Jutsu: Shizaku) -Summoning Technique-Shizaku
    Rank: A
    Type: Supplementary
    Range: Offense
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user takes some blood and wipes it on their snake tattoo, then they make the snake hand sign and slam their hand into the ground to summon Shizaku. Shizaku is a massive black spitting cobra roughly the size of the snake Orochimaru used in the forest of death. Shizaku is a Fire Style specialist snake and can use up to A rank Fire jutsu that don't require hand signs. Being a fire style snake Shizaku can shoot fireballs from his mouth and being a spitting cobra he is able to spit burning venom that burn through the enemies skin and paralyze on contact. He is large enough for a group of 5 people ride on his head.


    (Kuchiyose No Jutsu: Shin) -Summoning Technique-Shin
    Rank: A
    Type: Supplementary
    Range: Offense
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user takes some blood and wipes it on their snake tattoo, then they make the snake hand sign and slam their hand into the ground to summon Shin. Shin is a massive black and green pitviper roughly the size of the snake Orochimaru used in the forest of death. Shin is a Lightning Style specialist snake and can use up to A rank Lightning jutsu that don't require hand signs. Being a lightning style snake Shin can move at very high speeds that only a 3t Sharingan and a Byakugan can track being a spitting pitviper he can spit out venom that can numb an area uppon contact . He is large enough for a group of 5 people ride on his head.


    (Kuchiyose No Jutsu: Shizaka) -Summoning Technique-Shizaka
    Rank: A
    Type: Supplementary
    Range: Offense
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user takes some blood and wipes it on their snake tattoo, then they make the snake hand sign and slam their hand into the ground to summon Shizaka. Shizaks is a massive blue water python roughly the size of the snake Orochimaru used in the forest of death. Shizaka is a Water Style specialist snake and can use up to A rank Water jutsu that don't require hand signs. Being a water style snake Shizaka can swim underwater far deeper than any opponent can reach her and move at very high speeds underwater. She is large enough for a group of 5 people ride on her head also about 3-4 people can ride in her mouth for underwater adventures


    Snake signing

    X-All declined-X Place restrictions



    (Kuchiyose No Jutsu: Shizaku) -Summoning Technique-Shizaku
    Rank: A
    Type: Supplementary
    Range: Offense
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user takes some blood and wipes it on their snake tattoo, then they make the snake hand sign and slam their hand into the ground to summon Shizaku. Shizaku is a massive black spitting cobra roughly the size of the snake Orochimaru used in the forest of death. Shizaku is a Fire Style specialist snake and can use up to A rank Fire jutsu that don't require hand signs. Being a fire style snake Shizaku can shoot fireballs from his mouth and being a spitting cobra he is able to spit burning venom that burn through the enemies skin and paralyze on contact. He is large enough for a group of 5 people ride on his head.
    -Stays on field for 5 turns
    -Each jutsu used counts as one of the users 3 jutsu
    -All jutse come out of his mouth
    ♠ Declined ♠
    I have some issues with this jutsu. Firstly, it is quite the generic jutsu, and isn't unique, but alright, I can let that slip. Secondly, it can only stay on the field for four turns.
    Lastly, you said that it can spit burning venom from its mouth? You need to be more specific here or make a completely another jutsu for this. How much venom can it spit, what are the restrictions to it, and the general range as well.

    (Kuchiyose No Jutsu: Shin) -Summoning Technique-Shin
    Rank: A
    Type: Supplementary
    Range: Offense
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user takes some blood and wipes it on their snake tattoo, then they make the snake hand sign and slam their hand into the ground to summon Shin. Shin is a massive black and green pitviper roughly the size of the snake Orochimaru used in the forest of death. Shin is a Lightning Style specialist snake and can use up to A rank Lightning jutsu that don't require hand signs. Being a lightning style snake Shin can move at very high speeds that only a 3t Sharingan and a Byakugan can track being a spitting pitviper he can spit out venom that can numb an area uppon contact . He is large enough for a group of 5 people ride on his head.
    -Stays on field for 5 turns
    -Each jutsu used counts as one of the users 3 jutsu
    -All jutse come out of his mouth
    ♠ Declined ♠
    Same reason as above with the venom, and no, it can not move so fast that only a 3T or Byakugan can track it. Change that.
    Four turns, please.


    (Kuchiyose No Jutsu: Shizaka) -Summoning Technique-Shizaka
    Rank: A
    Type: Supplementary
    Range: Offense
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user takes some blood and wipes it on their snake tattoo, then they make the snake hand sign and slam their hand into the ground to summon Shizaka. Shizaks is a massive blue water python roughly the size of the snake Orochimaru used in the forest of death. Shizaka is a Water Style specialist snake and can use up to A rank Water jutsu that don't require hand signs. Being a water style snake Shizaka can swim underwater far deeper than any opponent can reach her and move at very high speeds underwater. She is large enough for a group of 5 people ride on her head also about 4-5 people can ride in her mouth for underwater adventures
    -Stays on field for 5 turns
    -Each jutsu used counts as one of the users 3 jutsu
    -All jutse come out of her mouth
    ♠ Declined ♠
    Exactly how far deep in the water can she swim, and I need a limit on how fast she can swim as well.
    Again, lack of detail. Four turns as well.


    Snake signing

    Added restrictions(Didnt think A rank summons needed restrictions)
    CHANGES ARE BOLD
     
         
    Last edited by Adachi; 12-30-2012 at 01:01 PM.

  12. #2062
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    Re: ±±Custom Jutsu Submission±±

    (Genjutsu: Kyomu no bodi) Illusion Arts: Body of Nothingness
    Type: Suppementary/Offensive
    Rank:A
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description: The user will place the opponent in an illusion that causes the victim to experience their body fading away and turning into mist. In reality, this causes their body to go completely numb and causes them temporary paralysis.
    ~Can only be taught by Rikerslade.~
    ~Victim remains completely and utterly paralyzed for one turn.~
    ~When the jutsu wears off, movement does not come back right away, it comes back gradually.~
    ♠ Declined ♠
    That is not how Genjutsus work. You only affect their chakra system, and you don't cause them to go completely numb or become paralyzed at all in real life.
    Add a jutsu limit as well.


    (Katon: Fushichō no hane) Fire Release: Phoenix's Wing
    Type: Offense
    Rank: A
    Range: Long
    Chakra: 30
    Damage: 60
    Description: The user will create a line of fire on the back of their arm that stretches from the wrist to the elbow, creating what looks like a wing of fire. He will then swing his arm as if he is delivering a hook. While swinging, the fire will be launched out i the form of a wall-like blast that can cause severe burns.
    ~Can only be taught by Rikerslade.~
    ~Can only be used three times per battle~
    ♠ Declined, do not re-submit ♠
    Too similar to another existing technique.
     
         
    Last edited by Adachi; 12-30-2012 at 01:06 PM.

  13. #2063
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    Re: ±±Custom Jutsu Submission±±

    (Repulsion Blade) Sekiryoku
    Type: Weapon
    Rank: S
    Range: Short
    Chakra: 20 (Only a little chakra is needed to initiate the weapons ability)
    Damage: 80
    Description: Sekiryoku is a regular sized katana built with a special blend of chakra metals and thus when the wielder of Sekiryoku channels wind chakra through the blade, creating a thick layer of wind chakra around the blade that repels all that come within a couple of inches of the blade (Aprox 3-4 inches). This coating of chakra can be manipulated to do several things, one of these is to circulate, practically turning the blade into a chainsaw, the other ability is to move all of the coating to the tip of the blade, extending it by half a length.

    Sekiryoku can cut through up to S-Rank Lightning, A-Rank Fire and C-Rank Earth.

    -Can only be wielded by Kato.
    -When active the user cannot use S-Rank Wind jutsu
    ♠ Declined ♠
    First off, what exactly do you mean by the blade repelling all that come within a couple of inches to it? Specifically what kinds of things can it repel?
    Secondly, what do you mean by turning the blade into a chainsaw? Do you use the Wind chakra to sort of shape it or does it actually become a chainsaw?
    Also, if you want to be able extend it as well, I need a generic length of the katana, not just "medium-sized."
    Add more restrictions to it, and no, it can not cut through all that stuff. It's a medium sized katana up against wide ranged jutsus. Simply isn't reasonable at all.
     
         
    Last edited by Adachi; 12-30-2012 at 01:10 PM.

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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Frozenstein View Post
    (Fuuton: Youkai Masurao) - Wind Style: Phantom Warrior
    Type: Attack / Supplementary
    Rank: A
    Range: Short-Mid (nearby the user)
    Chakra: 30
    Damage: 60
    Description: After a short sequence of 3 hand seals the user creates a human body from wind which has similar characteristics (shape) as a real person. However being made from only wind it can't be hit by average physical attacks. It's attack pattern is similar to a real human being when he is using free form taijutsu moves, but the actual attack is a concentrated wind blast generated upon contact. These attacks doesn't have any cutting ability, but instead blunt force which makes it more similar to a human being, but with increased strength. Any attack has the potential to send the opponent flying.
    - can only be used 5 times per battle
    - can only last 1 turn
    - can only be taught by Frozenstein

    X-Approved-X Changed the range, you dont form it long range behind the opponent.
    Quote Originally Posted by Frozenstein View Post
    (Fuuton: Youkai Masurao) - Wind Style: Phantom Warrior
    Type: Attack / Supplementary
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: After a short sequence of 2 hand seals the user creates a human body from wind which has similar characteristics (shape) as a real person. However being made from only wind it can't be hit by average physical attacks. It's attack pattern is similar to a real human being when he is using free form taijutsu moves, but the actual attack is a concentrated wind blast generated upon contact. These attacks doesn't have any cutting ability, but instead blunt force which makes it more similar to a human being, but with increased strength. Any attack has the potential to send the opponent flying. As the phantom is only wind, it can be moved in mid air freely.
    - can only be used 5 times per battle
    - can only be created 3 meters away from the opponent on his sides/above/under or in front of him
    - can only last 1 turn
    - can only be taught by Frozenstein

    (Raiton: Raikou Issou) - Lightning Release: Lightning Escape
    Type: Supplementary
    Rank: A-rank
    Range: Short (Short-Long when moving)
    Chakra: 30
    Damage: N/A (60 if direct contact occurs)
    Description: The user performs a single hand seal and turn his body into lightning. Once turned into lightning he can move with high speed in every direction and even change directions freely. He can travel high into the air, on the ground, or in a water source. If the user turns into lightning he can’t see or hear anything around him, but can sense up to mid range. In lightning form he can’t even attack or use jutsus, however if the enemy gets in contact with him, he becomes paralised. User can't travel through earth, but if the opponent uses an earth jutsu againt the user, it can be destroyed.
    - can only be used 3 times per battle
    - can only be taught by Frozenstein

    Jutsu looks like this.


    ______________
    ±± All Declined ±±
    for being in detention.
    resubmitting

    (Fuuton: Youkai Masurao) - Wind Style: Phantom Warrior
    Type: Attack / Supplementary
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: After a short sequence of 2 hand seals the user creates a human body from wind which has similar characteristics (shape) as a real person. However being made from only wind it can't be hit by average physical attacks. It's attack pattern is similar to a real human being when he is using free form taijutsu moves, but the actual attack is a concentrated wind blast generated upon contact. These attacks doesn't have any cutting ability, but instead blunt force which makes it more similar to a human being, but with increased strength. Any attack has the potential to send the opponent flying. As the phantom is only wind, it can be moved in mid air freely.
    - can only be used 5 times per battle
    - can only be created 3 meters away from the opponent on his sides/above/under or in front of him
    - can only last 1 turn
    - can only be taught by Frozenstein

    Changed some parts to make it more useful and added a new restriction.
    ♠ Declined ♠
    A human body from wind? Give me an idea of what it looks like as this seems like another clone jutsu. This needs to be detectable by the opponent.
    Also, how far can it move away from its original creator? And what do you mean it can move in mid air freely? Does it fly?


    (Raiton: Raikou Issou) - Lightning Release: Lightning Escape
    Type: Supplementary
    Rank: A-rank
    Range: Short (Short-Long when moving)
    Chakra: 30
    Damage: N/A (60 if direct contact occurs)
    Description: The user performs a single hand seal and turn his body into lightning. Once turned into lightning he can move with high speed in every direction and even change directions freely. He can travel high into the air, on the ground, or in a water source. If the user turns into lightning he can’t see or hear anything around him, but can sense up to mid range. In lightning form he can’t even attack or use jutsus, however if the enemy gets in contact with him, he becomes paralised. User can't travel through earth, but if the opponent uses an earth jutsu againt the user, it can be destroyed.
    - can only be used 3 times per battle
    - can only be taught by Frozenstein
    ♠ Declined ♠
    Lack of details. You can move in high speed in every direction? Approximately how fast, is it detectable by the naked eye? Also, put a limit on high you can travel in the air, and no, you can not travel in the water, that's ridiculous.
    Exactly what can he sense in such a state? Chakra only?
    Contact? As in touching contact or a certain range?
    Lastly, very vague. What level of earth jutsus are in-effective against this?

    Jutsu looks like this.


    (Raiton: Raikou Kubochi) - Lightning Release: Lightning Pit
    Type: Attack
    Rank: S-rank
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user performs 2 hand seals and making rain falling from the sky. As the first rain drops reach the opponent, the user can change his chakra into lightning and use the rain drops as conductors to create a giant lightning pit. This pit extends to 3 meters in every direction around the target if there’s rain or any other water source in that vicinity. The lightning attacks and damages everything inside the pit and make them roast. This technique can be used with any already existing rain or water drops around the target and can be performed with 1 hand seal at that time. The created rain looks like regular rain for the naked eye, making extremely hard to predict the lightning attack.
    - can be used with pre-existing rain or water source around the target
    - can only be used 3 times per battle
    - can only be taught by Frozenstein
    ♠ Declined ♠
    This can be too OP and it's very confusing. You're basically saying you're infusing rain drops with lightning chakra and then aiming them at specific places around the enemy to create a pit? And then the pit is somehow interconnected with the lightning?
    I can barely understand this, you gotta be more detailed and specific. I'm having trouble imagining it.
     
         
    Last edited by Adachi; 12-30-2012 at 01:25 PM.

  15. #2065
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Flash07 View Post
    (Kage Matorikkusu) Shadow matrix
    Type: Attack
    Rank: A-Rank
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: A shadow technique invented by Flash07, where the user concentrates his shadow chakra to his shadow which gives it steel like strength. Then the user extends his shadows, (he can divide it into 3 in the start) where it digs through the earth and travels towards the opponent. The shadows travels 5 inches underground but it makes no noise or any disturbances so the opponent is unaware of it. When the shadow comes out of the other end, it divides into 5 spikes each and then jags the opponent and holds him in place.

    Note: When underground, the shadows are unaffected by light.
    Note: Can only be used by Naras.
    Note: Can only be taught by Flash07.

    X-Declined-X Then how would you make shadows underground if there is no light?
    (Kage Matorikkusu) Shadow matrix
    Type: Attack
    Rank: A-Rank
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: A shadow technique invented by Flash07, where the user concentrates his shadow chakra to his shadow and materializes it which gives it steel like strength. Then the user extends his shadows, (he can divide it into 3 in the start) where it digs through the earth and travels towards the opponent. The shadows travels 5 inches underground but it makes no noise or any disturbances so the opponent is unaware of it. When the shadow comes out of the other end, it divides into 5 spikes each and then jags the opponent and holds him in place. This technique works exactly in the same way as used by Shikamaru in his match against Temari i.e. using his shadows underground.

    Note: When underground, the shadows are unaffected by light.
    Note: Can only be used by Naras.
    Note: Can only be taught by Flash07.
    ♠ Declined ♠
    Not reasonable for me at all. You dig your shadows into the earth without your opponent knowing? That's literally impossible considering the power of this move and how long it reaches.
    It would definitely create sound and disturbances in the ground when it happens and you never stated how large or wide it would be as well.
    Also, add a usage limit.

    ___________________


    (Kage Uragiri) | Shadow Betrayal
    Type: Attack
    Rank: A-Rank
    Range: Short-Mid
    Chakra: 30
    Damage: 60 (+10 if used with exploding tags)
    Description: A secret technique known by only the most elite ninjas of the Nara clan. This technique was created to fool the opponent. The user after performing the rat handseal, extends his shadow all around him in a circle with him being in the centre. This shadow is initially very light and doesn't require much chakra and can easily blend with the ground. Once done, the user can move around freely and once the opponent enters the field of shadows, the user again with a rat handseal makes the shadows dark and visible which traps the opponent in his shadows and then creates several spikes and whips of shadows from all around him. The whips bind him in place and are attached to grey coloured explosive tags which cannot be distinguished from the normal lighter shadows, while the spikes stabs them.

    Note: Can only be used twice.
    Note: If the opponent uses light emitting jutsus, the frontal side of the shadow gets damaged which gets repaired automatically but after one turn.
    Note: The jutsu lasts for 3 turns max.
    Note: The user cannot use any other elemental Jutsu while this jutsu is active.
    Note: The light shadow can be seen by doujutsu users.
    Note: Can only be taught by Flash07.

    ♠ Declined ♠
    This is a very long and complicated jutsu, it appears, so let's sit down with a cup of coffee and break it up piece by piece.
    First off, you say "this shadow is initially very light and doesn't require much chakra and can easily blend with the ground". What does this mean? Did you just create an arena around you with the shadows? Does it disappear into the ground and can the opponent see it?
    Secondly, "once done, the user can move around freely and once the opponent enters the field of shadows, the user again with a rat handseal makes the shadows dark and visible which traps the opponent in his shadows and then creates several spikes and whips of shadows from all around him." You can move around freely? How so? Within the shadows, or just upon the arena you created? And once you trap the opponent in the shadows, how exactly where and how many shadows attack him?
    Lastly, "The whips bind him in place and are attached to grey coloured explosive tags which cannot be distinguished from the normal lighter shadows, while the spikes stabs them." If you created spikes earlier to attack him, how would you make whips instead? And no, you can not create grey colored explosive tags from shadows, that is unreasonable. Explosive tags require the Snake handseal to detonate and are a valid ninja tool, not a part of Shadows.


    _____________________________________________


    (Futon: Wani no ha) Wind Style: Alligator Teeth
    Type: Attack
    Rank: A-Rank
    Range: Short
    Chakra: 30
    Damage: 60 (if applicable)
    Description: The user emits wind chakra from his body which starts gathering on his skin and coats itself on his whole body. By shape manipulation, this chakra can be used to create wind spikes which come out of the user's body which can be used for fighting oppinents close range. These spikes are so sharp and when they come out, they look like the teeth of alligator. The chakra coated on the user's body defend the user from all S-Rank and below lightening attacks. Also, this helps the user to stay dry even underwater. But this doesn't help the user to avoid hits by either of the elements. A strong water attack may always knock the user off his feet due to the impact. Same goes with the lightening if it does have a pushing impact.
    Note: Can only be used twice.
    Note: Last for only two turns max.
    Note: Cannot perform any other jutsu while this is active, due to the heavy concentration needed.
    Note: Can only be taught by Flash07.
    ♠ Declined ♠
    Firstly, how large and tall are the spikes and where do they come from? How many can you have on your body and how far do they reach? Are they visible?
    And no, it doesn't help you stay dry underwater, that's kind of unreasonable.
    Reduce the usage to one time as well.
     
         
    Last edited by Adachi; 12-30-2012 at 02:11 PM.

  16. #2066
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Ushiro View Post
    Resubmitting:

    (Kuchiyose: Kishida) - Summoning: Kishida
    Type: Summon
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage: N/A
    Description: The user wipes blood on his summoning tattoo to summon Kishida, a white locust 8 meters in height wearing armor made of numerous rectangular metal plates covering his body. Regarding himself as a knight, he spends the majority of his time wearing this armor which has developed his strength substantially. He has no trouble moving around with it regularly but cannot fly while wearing it. The armor contains chakra, allowing it to withstand damage from an S-rank attack before being destroyed. Kishida is able to disassemble his armor and levitate it through the air to form protective barriers up to mid range from himself. He can also mold the metal plates together after levitating them to create a large lance used to attack with the strength of an A-rank jutsu. With his fire affinity, he may imbue the metal with fire chakra which can increase the power of the lance to S-rank and allow the armor to endure An S and an A-rank attack. Anything that touches the metal is burned by the flames on it and flammable materials are turned to ash almost immediately. While wearing the armor, the flames are on the outer part of it, preventing Kishida from harming himself.
    -Can only be summoned once per battle
    -Can stay for 5 turns
    -Levitating the armor, imbuing the armor with fire chakra, and creating a lance each count as a move of the user.
    -Must have signed the Locust contract

    X-Declined-X Its a nice summon but you need to seriously restrict its defensive capabilities.

    I'm the holder of the locust contract: Link to contract

    New:

    (Doton: Terafōmingu) - Earth Release: Terraforming
    Type: Defense/Supplementary
    Rank: A-S
    Range: Short-Long
    Chakra Cost: 30 (40 for S-rank)
    Damage: 60 (80 for S-rank)
    Description: The user forms the Snake handseal and spreads vast amounts of doton chakra throughout the target area. By molding the earth and changing its elevation, the user may create tall hills and deep valleys in various shapes as long as the amount of earth raised is equal the the amount lowered. This process happens quickly and can drastically change the geography of the land to the user's benefit. The chakra always flowing throughout the earth makes it more resistant to attacks. The Snake handseal may be held in order to dynamically change the earth's features but for only one turn. The S-rank version of this technique allows the user to change the features of the earth over a massive area and is even capable of creating a giant mountain.
    -A-rank usable 3 times per battle
    -A-rank can effect a maximum radius of 10 meters
    -S-rank usable once per battle
    -After using the S-rank version no earth jutsu can be performed for the next two turns
    -Cannot be used to move earth sideways

    X-Declined-X You know thats freeform manipulation even though restricted to just hills and mountains but still.

    (Suiton: Hidora Taihō) - Water Release: Hydra Cannon
    Type: Attack
    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage: 40
    Description: The user forms the Ram handseal and creates two Hydra heads from a water source. They then fire spiraling streams of pressurized water from their mouths at the enemy powerful enough to rip off clothing and cause internal damage.

    X-Approved-X Removed the restriction
    Resubmitting:

    (Kuchiyose: Kishida) - Summoning: Kishida
    Type: Summon
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage: N/A
    Description: The user wipes blood on his summoning tattoo to summon Kishida, a white locust 8 meters in height wearing armor made of numerous rectangular metal plates covering his body. Regarding himself as a knight, he spends the majority of his time wearing this armor which has developed his strength substantially. He has no trouble moving around with it regularly but cannot fly while wearing it. The armor contains chakra, allowing it to withstand damage from an A-rank attack before being destroyed. Kishida is able to disassemble his armor and levitate it through the air to form protective barriers up to mid range from himself. He can also mold the metal plates together after levitating them to create a large lance used to attack with the strength of an A-rank jutsu. With his fire affinity, he may imbue the metal with fire chakra which can increase the power of the lance to S-rank and allow the armor to endure an S-rank attack. Anything that touches the metal is burned by the flames on it and flammable materials are turned to ash almost immediately. While wearing the armor, the flames are on the outer part of it, preventing Kishida from harming himself. Once a battle, Kishida may summon another set of armor from a scroll he produces from his mouth.
    -Can only be summoned once per battle
    -Can stay for 5 turns
    -Levitating the armor, imbuing the armor with fire chakra, and creating a lance, and summoning armor each count as a move of the user.
    -Must have signed the Locust contract

    Link to contract
    ♠ Declined ♠
    So, what you're saying is that can only do one thing at one time, correct? Either use the armor as a defense, use it as an attack, or use it as a lance?
    And you stated if he imbues it with Fire chakra, it can endure a S-Rank attack, but what if it is water? Does it get destroyed after it endures that attack?
    Lastly, "anything that touches the metal is burned by the flames on it and flammable materials are turned to ash almost immediately." So, you're saying that when he walks on the ground, it burns the ground to ashes as well? Is this close range contact or a certain range?
    And no, he can only stay on the field for four turns.

    New:

    (Suiton: Hidora Taihō) - Water Release: True Hydra Cannon
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage: 80
    Description: The user forms the Ram, Snake, and Boar handseals and calls forth a massive amount of water from the ground that quickly turns the battlefield into a small ocean. Seven giant hydra heads with long necks emerge from the water and attack enemies with their sharp teeth and heads. They can also fire spiraling streams of pressurized water from their mouths at the enemy, crushing them with the immense force of the water. This counts as an additional move of the user and is A-rank in strength.
    -Usable twice per battle
    -No S-rank or higher water jutsu for the next two turns
    -The hydra heads can also be create from a large water source.
    ♠ Declined ♠
    First, tell me where exactly on the ground can it appear. In front of you directly, from behind the opponent? Also, how deep can the water be and can the hydra heads only form after you've created the entire ocean?
    Approximately how big are the hydra heads as well and how far can they reach? Because if it is too big, then no, that's quite OP as it would cover the entire battlefield.
    And with such a strong jutsu, you can only use it once in battle.
     
         
    Last edited by Adachi; 12-30-2012 at 02:22 PM.

  17. #2067
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by elmage View Post
    (manako sono arashi) Eye of the storm
    Type: Weapon
    Rank: S-Rank
    Range: Short-Long
    Chakra: 40
    Damage: ( 10 to any wind jutsu used along with sword)
    Description: The eye of the storm is a sword that was long lost is the desert sands, and buried deep within the earth. The sword was found by elmage during one of his adventures, A terrible sand storm blew away the sands covering the sword, bringing it to the surface revealing the sword, since when elmage found the sword it slowly revealed its power till he became proficient with it. Theres a phrase inscribed on the sword, that can only be read by the user of the sword
    When used, the sword absorbs wind chakra from the user, it increases the range of any wind jutsu used with the sword, e.g a short ranged jutsu used with the sword becomes mid range, also it increases the damage of a wind jutsu used with the sword by 10.
    Note: long range remains long range

    - Effects lasts /can only be used for five turns
    - must be stated at the begining of battle/stated in bio to use
    - Can only be used by elmage
    - Sword cannot be used with a forbidden Rank technique

    How sword looks like
    X-Declined-X No more element boosting swords
    Resubmiting

    (manako sono arashi) Eye of the storm
    Type: Weapon
    Rank: S-Rank
    Range: Short (blast of wind is mid range)
    Chakra: 40
    Damage: 80
    Description: The eye of the storm is a sword that was long lost is the desert sands, and buried deep within the earth. The sword was found by elmage during one of his adventures, A terrible sand storm blew away the sands covering the sword, bringing it to the surface revealing the sword, since when elmage found the sword it slowly revealed its power till he became proficient with it. Theres a phrase inscribed on the sword, that can only be read by the user of the sword.
    When the user channels his wind chakra into his sword, it forms spike-like shaped wind around the sword, the range of the intangible wind is increased and it can cut through almost anything(covering of wind around the sword is equivalent to S rank)
    The user can also swing his sword, releasing a blast of wind in sync with the swing that can deflect/blast anything in its path equivalent to an S-Rank jutsu



    - blast of wind can be used twice and counts as part of the three move limit
    - must be stated at the beginning of battle/stated in bio to use and last the entire battle

    - Can only be used by elmage
    - Sword cannot be used with a forbidden Rank technique

    How sword looks like(more or less) when wind is channeled through it
    ♠ Declined ♠
    I have an issue with "it forms spike-like shaped wind around the sword, the range of the intangible wind is increased". The range of the sword can be increased? To how long exactly?
    Also, the blast of wind. Too generic. I need to know exactly how big it is, how wide it covers. Does it cover a certain path before you or a whole wide area?


    (fuuton: rei matsuri) wind release: ghost feast
    Type: Attack/defensive
    Rank: S-Rank
    Range: long range
    Chakra: 40
    Damage: 80
    Description: the user performs the ram seal and release a powerful blast of wind that carries the surrounding small rocks and shapes into a massive ghostly face with its mouth open, this is capable of leveling anything in its part, and the rocks carried by the wind makes it very dangerous.

    Can only be used once
    The user cannot use wind for three turns
    No S-rank wind in the same and next turn
    can only bt taught by elmage
    ♠ Declined ♠
    Way too similar to existing techniques, especially the basic D-Rank one.
     
         
    Last edited by Adachi; 12-30-2012 at 02:34 PM.

  18. #2068
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by ~Korra~ View Post
    Resubmitting

    [Raiton : Gurandoraitoningufenikkusu ] - Lightning Release : Grand Lightning Phoenix
    Type: Attack
    Rank: S
    Range: Short- Long
    Chakra Cost: 40
    Damage Points: 80
    Description: Just like Korra's Grand Water Phoenix Jutsu but with lightning the user will focus all their raiton chakra into the sky. When they have enough chakra in the sky they start to create a giant phoenix that is the half the size of Gamabunta made of lightning. When the phoenix is form it will explode into a large barrage of mini phoenixes that are the size of Abumanre bugs (and as such completely visible) and will come down onto the opponent with such great force that even if they were underground up to 5 meters underground the phoenixes would still break through and do minor damage like breaking a little into the skin but not do faultily damage. Although the small phoenixes don't actually move that fast, they pact great momentum.
    Note: Cannot use any lightning jutsus for the next turn
    Note: It takes 2 jutsu moves to form.
    Note: Has to be taught by ~Korra~
    Note: Every mini phoenix isnt S rank.
    Note: If the user does not find a way to defend them self or avoid the attack the jutsu will hurt the user.
    Changed the depth it can reach since its Raiton

    ______________
    ±± Approved ±±


    Reaper Scythe Arts: Reaper's Heart (Sishen Liandao Yishu: Shinigami no shinzō )
    Rank: A
    Type: Attack
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: After the user throws their scythe at the opponent while still being attached to their chain they will use their chakra to create clones of the scythes(like Shuriken Shadow Clone Jutsu) that are all still attached to the user chain making it harder for the opponent to dodge due to the scythes covering a wider range.
    Note: Needs to be taught by ~Korra~
    Note: Usable 3 times
    Note: Can only create up to 5 Scythe clones

    Link to my CFS approval http://www.narutobase.net/forums/sho...to#post5822928

    ______________
    ±± Approved ±±


    Updating this

    Approved hrre http://www.narutobase.net/forums/sho...ix#post4213949

    (Suiton: Mizu fenikkusu) - Water Style: Water Phoenix
    Rank: A
    Type: Attack/Defence/Supplementary
    Range: Short-Mid
    Chakra cost: 30
    Damage Points: 60
    Description: A technique that utilizes water to create a phoenix shaped made up of water. The user can then send the phoenix at the enemy or use it to defend against attacks. The phoenix is as big as the hawk Sasuke summoned during the fight with Danzo.
    Note: Can only block ninja tools and up to S rank fire within reason.(Depending on the size of the fire jutsu)
    Note: Can only be taught by ~Johninto Uchiha~
    Note: Can only be used 3 times a battle.
    Note: Can either use a water source or release it from the user mouth.

    ______________
    ±± Approved ±±
    Don't forget to update any members that might know the original of these changes.
    Want a fire version too if I could possibly
    [Katon : Gurandofaiyāfenikkusu ] - Fire Release : Grand Fire Phoenix
    Type: Attack
    Rank: S
    Range: Short- Long
    Chakra Cost: 40
    Damage Points: 80
    Description: Just like Korra's Grand Water Phoenix Jutsu but with fire the user will focus all their fire chakra into the sky. When they have enough chakra in the sky they start to create a giant phoenix that is the half the size of Gamabunta made of fire. When the phoenix is form it will explode into a large barrage of mini phoenixes that are the size of Abumanre bugs (and as such completely visible) and will come down onto the opponent with such great force that even if they were underground up to 3 meters underground the phoenixes would still break through and do minor damage like breaking a little into the skin but not do faultily damage. Although the small phoenixes don't actually move that fast, they pact great momentum.
    Note: Cannot use any fire jutsus for the next turn
    Note: It takes 2 jutsu moves to form.
    Note: Has to be taught by ~Korra~
    Note: Every mini phoenix isnt S rank.
    Note: If the user does not find a way to defend them self or avoid the attack the jutsu will hurt the user.
    ♠ Declined ♠
    Reminds me of Selendrile's fire birds and also Kage Phoenix's technique. Too similar.


    Link to Reaper Scythe Arts Approval http://www.narutobase.net/forums/sho...8&postcount=71

    (Sishen Liandao Yishu: Shinigami wa u~iru) Reaper Scythe Arts: The Grim Reaper's Will
    Rank: S
    Type: Attack
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: Though it was develop form the elemental infusion, Korra was able to intensify the jutsu to create scythes made out of pure chakra non-elemental and elemental chakra. These chakra scythes are able to cut sharper then normal scythes. When using chakra the chakra scythes each have different effects.
    Katon: The scythe is made up of a dark reddish chakra and when in contact with an opponent can produce a burning effect upon contact.
    Suiton: The scythe is made up of a dark blue chakra, making the scythe more flexible and can increase the length up to 3 feet.
    Raiton: The chakra made up of yellow chakra increasing the scythes penetration and to have a numbing effect upon impact.
    Doton: The scythe made up of brown chakra can have its weight either increased (3 times as much) or decreased (3 times as much) to either increase impact or speed, depending on the situation (only one weight change per use, meaning either use this infusion for more weight or less with each use)
    Futon: The blade is made up of green chakra increasing its cutting power.
    Normal Chakra: The scythe is made up of light blue chakra and can be dense enough to stop ninja tools and ninjutsu (Up to B rank)
    Note: Usable 3 time a match
    Note: Must know Reaper Scythe Arts and must be taught by ~Korra~
    Note: Can only have one infusion active. With earth infusion, each changing of weight counts as a use.
    Note: Each infusion can stop/cut in half the element its stronger then(depends on the opposing jutsu size) and can be broken by their weakness chakra by an A rank or higher.

    ♠ Declined ♠
    Alright, let's break this down, mate, as I am very hesitant about you using each of the scythes like that.
    First off, the scythe itself. How large is it, and how does one generally grasp it? It should also last a certain amount of time, as you are utilizing each of the elements.
    Katon: The scythe is made up of a dark reddish chakra and when in contact with an opponent can produce a burning effect upon contact. How does one expect to wield scythes of fire? They are intangible, and can easily be blown out by Wind jutsus.
    Suiton: The scythe is made up of a dark blue chakra, making the scythe more flexible and can increase the length up to 3 feet. Alright, I can relate this to D-Rank Water canon jutsu, but the way it works is a bit iffy. You can increase the length up to three feet? Does this make this mid range? And also, how might the attack of this differ from regular scythes? It can't be just water.
    Raiton: The chakra made up of yellow chakra increasing the scythes penetration and to have a numbing effect upon impact. The scythe's penetration? You need to be more specific here. And alright, I understand the numbing effect, however, you need to state a limit on that, and where exactly it numbs the opponent. Entire body? Certain limbs where the scythe makes contact?
    Doton: The scythe made up of brown chakra can have its weight either increased (3 times as much) or decreased (3 times as much) to either increase impact or speed, depending on the situation (only one weight change per use, meaning either use this infusion for more weight or less with each use). This makes sense, but you need a limit on how many times you can increase or decrease its weight.
    Futon: The blade is made up of green chakra increasing its cutting power. Hm...well, Wind would at least be the most emphasized upon, wouldn't it? There's much more you can do with Wind than just increase its cutting power, but alright.
    Normal Chakra: The scythe is made up of light blue chakra and can be dense enough to stop ninja tools and ninjutsu (Up to B rank) I grasp the concept of this, but Ninjutsu is a generic concept and I don't know how it can generally stop all Ninjutsu up to B-Rank. How would you stop killing intent or haze clones? But alright...


    Snake Signing Thread http://www.narutobase.net/forums/sho...d.php?t=141664
    (Kuchiyose No Jutsu: Arbok) -Summoning Technique-Arbok
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra Cost: 20
    Damage Points: N/A
    Description: Arbok is a purple cobra that is slightly smaller than the snakes Orochimaru summons in the manga/anime. Arbok has the ability to use Genjutsu up to B rank. Arbok is most used to carry dead bodies for Korra and other people that can summon him. Arbok can carry upto 10 dead or unconscious bodies in his stomach. If he tries carry any more the 1st body that was swallow will be lost due to it being get kick out and move to Arbok stomach.(Sorry about the graphicness ).
    Note: Must have snakes
    Note: Must be taught by ~Korra~
    Note: Can be summon twice a battle and can be on the field for 5 turns.

    How he looks like:

    ♠ Declined ♠
    Alright, summons that can use Genjutsus are extremely sly. First off, ensure that this is the ONLY ability your summon can have. Secondly, can only be on the field for four turns.
    Also, when your summon uses Genjutsus, you need to state the range and how many times it can use Genjutsu in a match.
     
         
    Last edited by Adachi; 12-30-2012 at 03:10 PM.

  19. #2069
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    Re: ±±Custom Jutsu Submission±±

    (Caliburn | カリバーン)
    Type: Weapon
    Rank: S
    Range: Short/Mid
    Chakra cost: N/A (-40 if used with special ability moves)
    Damage points: N/A(-70 if special ability moves make direct hit)
    Description: Caliburn is a large demon sword wielded by Arthur. The each of the sword's face's have a cross on them. The sword is very large and starts from the hilt and continues parallel until curving towards the middle then continuing until coming together at a point. Little is said of the creation of the sword, but it has been show to be able to easily slice through human flesh and demons. Although the sword will be heavy to the touch of any other wielder, the original wielder can handle the sword with ease. The sword seems to have a natural affinity to lightning and wind.
    Ability:
    Without actually talking or communicating with the wielder Caliburn seems to give the wielder better battle tactics. This does not effect the wielders strength or power, but affects the mind power. Allowing the wielder to be able to believe in himself and give him a mental lift.


    ________________
    ## Declined ##
    No font or size or allignement formatting is allowed. Also, a weapon with this name already exists.
     
         
    Last edited by Scorps; 12-04-2012 at 12:10 PM.

  20. #2070
    Sterling Malory Archer's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Cookie.. View Post
    Genjutsu: Irounaku Ukibukuro Hodo | Illusionary Arts: Complete Bladder Limit
    Type: Attack
    Rank: A-Rank
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description: The user injects the target with chakra. The user then makes the target believe that his/her bladder is full. Causing them to feel the urge to urinate desperately. The target will probably cross their legs and slouch a bit to try to ease the discomfort of the process.
    ~Can only be used Twice
    ~No Genjutsu in this turn or the next

    ---

    Genjutsu: Aisukuri-mu Zutsuu | Illusionary Arts: Ice-Cream Headache
    Type: Offensive/Supplementary
    Rank: A-Rank
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description: The user channels their chakra in to the target and manipulate the senses in the target's oral cavity. The user then causes the target to feel a sudden coldness in their mouth, causing an abrupt change in temperature in the tissue at the roof of the target's mouth, causing the blood vessels to quickly swell in an effort to warm the area back up. Causing Brain Freeze and pain.
    - Can only be used twice per battle
    - No Genjutsu techniques in the same and the next turn.
    - Last 2 turns


    ---


    Type:
    Rank:
    Range:
    Chakra:
    Damage:
    Description:

    ---

    X-Declined-X =_= Sorry if im rude but im not in the mood.
    Genjutsu: Irounaku Ukibukuro Hodo | Illusionary Arts: Complete Bladder Limit
    Type: Attack
    Rank: A-Rank
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description: The user injects the target with chakra. The user then makes the target believe that his/her bladder is full. Causing them to feel the urge to urinate desperately. The target will probably cross their legs and slouch a bit to try to ease the discomfort of the process.
    ~Can only be used Twice
    ~No Genjutsu in this turn or the next
    ♠ Approved ♠
    I literally laughed out loud. By the way, this is more B or C-Rank.

    ---

    Genjutsu: Aisukuri-mu Zutsuu | Illusionary Arts: Ice-Cream Headache
    Type: Offensive/Supplementary
    Rank: A-Rank
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description: The user channels their chakra in to the target and manipulate the senses in the target's oral cavity. The user then causes the target to feel a sudden coldness in their mouth, causing an abrupt change in temperature in the tissue at the roof of the target's mouth, causing the blood vessels to quickly swell in an effort to warm the area back up. Causing Brain Freeze and pain.
    - Can only be used twice per battle
    - No Genjutsu techniques in the same and the next turn.
    - Last 2 turns
    ♠ Declined ♠
    That isn't the way Genjutsu works. You can inflict their body with chakra to only make them believe something has happened, but it doesn't actually affect their body in a physical manner.

    ---


    Type:
    Rank:
    Range:
    Chakra:
    Damage:
    Description:

    ---
     
         
    Last edited by Adachi; 12-30-2012 at 03:13 PM.

  21. #2071
    Senior Member Toshiro's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Fuuton: Tei Poketto) - Wind Style: Air Pockets
    Type: Offensive | Supplementary
    Rank: S
    Range: Short - Long
    Chakra: 40
    Damage: 80
    Description: The user first utilizes his chakra, channeling it towards the opponent(s), thereby inserting his chakra into the opponent's body, much like genjutsu. However, the user divides the chakra into several portions, which he then directs each to a joint in a limb, such as the elbows and knees. He then causes the wind chakra to form itself into a bubble of air around the joint, creating an air pocket around the joint. The air bubbles would fade after a while, not being able to sustain itself inside a foreign body. However, during the period in which the air bubbles are active around the joints of the opponent, should the opponent move in the slightest those joints, such as moving the legs or swinging of the arms, the air bubbles around the joints of the opponent would begin to "pop", creating a loud popping sound that would radiate around the battlefield clearly, unless there is a commotion or another technique such as lightning, which crackles and makes noises which would mask the popping noise. The sound would allow the user to tell where the opponent is, from the direction of the sound. The popping of the bubble however, around the joint, releases a large burst of wind around the area of the bubble, causing excruciating pain to the joint and limb, the opponent essentially. Under most circumstances, if one bubble pops, the others are likely to pop, creating a chain effect due to the opponent responding to the pain, causing him even more pain. Furthermore, the burst of wind released from the air bubbles causes internal injuries to the body area around the joint the bubble encompassed earlier. This pain is unable to kill though. The bubbles can easily be popped, and dispersed of in the body, by a sufficient chakra surge.

    - Can only be used two times per battle
    - Cannot use any other techniques above S-rank in the same turn this technique is activated, and the next one
    - The overall technique last for two turns, before the air bubbles pop, and disperse
    - Can only b taught by Toshiro
    ♠ Declined ♠
    I like the reference, but after discussing it over with some people, no this isn't logically possible. You can't really insert Wind chakra into someone in such a manner as it is physical chakra.
     
         
    Last edited by Adachi; 12-30-2012 at 03:23 PM.

  22. #2072
    Serpent's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Serpent View Post
    (Kchuysei: Kyoudai Youi) Summoning: Dark Brother
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 30 (+10 per turn)
    Damage Points: N/A (+20 toxic bite) (+5 per turn after bite)
    Description: Hei, after being accepted as family with the Eels of "Unagiirie", Hei was gifted with a Brother known as "Dark". Dark travels with Hei everywhere he goes, always being by his side. Dark can be seen coming forth from under Hei's coat in a similar fashion to kabuto's Snake. when in battle Dark acts as an extra limb for Hei. His main form of attack is biting with razor sharp and jagged teeth that have toxic saliva that poison's the wounds numbing the infected area. The toxin will spread through the opponents body slowly paralyzing them until the opponent is no longer able to move. Dark has very thick but flexible skin allowing it to block up to B-Ranked Taijutsu.
    Note:
    -Can only be used by Serpent's Hei Bio.
    -Toxic Bite counts as a move.
    -Takes 6 turns to paralyze the opponent.
    -Must sign Eel Contract.

    X-Both Declined-X Link to eel contract?

    ===========
    Updating/Changing:
    ===========

    (Ranton: Shinjouran) Storm Release: Body of Storm
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage points: N/A (+15 Taijutsu)
    Description: The user will push all of his Ranton based Chakra out of his body forming a bright aura around the user. This aura takes shape of Ancient Battle Armor that is semi-transparent. This drastically increases the users strangth and speed. This allows the user to achieve greater speed in similar fashion to "Raiton Armor", however this only allows the user to move at half speed compared to "Raiton Armor". Thanks to the speed gained by this technique, Taijutsu becomes more efficient. Not only allowing for faster delivery of Taijutsu, but an increase in strength as well. Ranton Armor seems like an excellent technique, but it has it's drawbacks. The amount of output needed for the Ranton makes it impassable for the user to use Ranton after this mode is deactivated. Upon deactivation of this mode the user will feel totally drain. As a side effect, the user will feel dizzy and move at half their regular speed because of the lack of chakra and the strain on the users body.
    Notes:
    -Last 5 turns.
    -Can only be used once per battle.
    -User moves at half speed for 2 turns after Jutsu.
    -No S-ranks for one turn after this Jutsu.
    -No Ranton Rest of Battle after this mode is deactivated.
    -This Jutsu can only be taught by Serpent

    X-Declined-X From my understanding, its downgrading your own technique. Because you cannot add that you could perform other natures, while already stimulating your body with two natures.

    (Kchuysei: Kyoudai Youi) Summoning: Dark Brother
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 30 (+10 per turn)
    Damage Points: N/A (+20 toxic bite) (+5 per turn after bite)
    Description: Hei, after being accepted as family with the Eels of "Unagiirie", Hei was gifted with a Brother known as "Dark". Dark travels with Hei everywhere he goes, always being by his side. Dark can be seen coming forth from under Hei's coat in a similar fashion to kabuto's Snake. when in battle Dark acts as an extra limb for Hei. His main form of attack is biting with razor sharp and jagged teeth that have toxic saliva that poison's the wounds numbing the infected area. The toxin will spread through the opponents body slowly paralyzing them until the opponent is no longer able to move. Dark has very thick but flexible skin allowing it to block up to B-Ranked Taijutsu.
    Note:
    -Can only be used by Serpent's Hei Bio.
    -Toxic Bite counts as a move.
    -Takes 6 turns to paralyze the opponent.
    -Must sign Eel Contract.
    ♠ Declined ♠
    Alright, I can kind of imagine this, but I need you to be slightly more specific. You state short range, so can your snake only bite people at close range combat? Also, can he separate himself from Hei or not?
    Also, add the fact it can only stay on the field for four turns.


    Eel Contract Link: http://www.narutobase.net/forums/sho...=1#post4233355

    ===========
    Updating/Changing:
    ===========

    (Ranton: Shinjouran) Storm Release: Body of Storm
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage points: N/A (+15 Taijutsu)
    Description: The user will push all of his Ranton based Chakra out of his body forming a bright aura around the user. This aura takes shape of Ancient Battle Armor that is semi-transparent. This drastically increases the users strength and speed. This allows the user to achieve greater speed in similar fashion to "Raiton Armor", however this only allows the user to move at half speed compared to "Raiton Armor". Thanks to the speed gained by this technique, Taijutsu becomes more efficient. Not only allowing for faster delivery of Taijutsu, but an increase in strength as well. Ranton Armor seems like an excellent technique, but it has it's drawbacks. The amount of output needed for the Ranton makes it impassable for the user to use Ranton after this mode is deactivated. The user will only be able to harness Ranton, Raiton and Suiton Chakra types as well as Taijutsu. Upon deactivation of this mode the user will feel totally drained. As a side effect, the user will feel dizzy and move at half their regular speed because of the lack of chakra and the strain on the user's body.
    Notes:
    -Last 5 turns.
    -Can only be used once per battle.
    -Only Lightning, Water and Storm Elements and Taijutsu in this mode.
    -User moves at half speed for 2 turns after Jutsu.
    -No S-ranks for one turn after this Jutsu.
    -No Ranton Rest of Battle after this mode is deactivated.
    -This Jutsu can only be taught by Serpent

    Link to Original Jutsu Approval: http://www.narutobase.net/forums/sho...=1#post6133193

    ♠ Leaving for Scorps as it is speed-related ♠

    ______________
    ±± Declined ±±
    No lightning armor mimics. Also, we know why lightning armor does what it does...why does ranton chakra boost your speed? Or better yet, why would it? I say this because its a DNR. No mimics of cannon techniques...specially when A) it doesn't make sense or is explained and fits into the "just because" category and B) is oped and unreasonable.

    =============
    New Submission:
    =============

    (Kinjutsu Genjutsu: Uchiha's Fukai Shin'en) Forbidden Illusion Technique: Uchiha's Drowning Abyss
    Type: Supplementary
    Rank: Forrbidden
    Range: Short-Mid
    Chakra Cost: 50
    Damage points: 90
    Description: Using their Sharingan the User will place their opponent in a Genjutsu - this Genjutsu will make the opponent think that they are deep underwater with high pressure. This makes it so the opponent is unable to move and causes them to hold their breath. Because of the water, the opponent will not use Raiton as they will think that they will electrocute themselves. This not only paralyzes them, but also suffocates them if they do not release the Genjutsu. This Genjutsu is considered to be a highly dangerous technique because it forces the user to deactivate their Sharingan because of the amount of strain it puts on the user's eyes. The user will then feel dizzy after usage and must wait to activate their Sharingan again. When time comes to re-activate their Sharingan, the user must spend one of their 3 moves for re-activation. If used again, the user will not be able to re-activate their Sharingan and use Genjutsu for the rest of the battle.
    Notes:
    -Suffocation takes 2 turns
    -Paralyzing lasts 2 turns
    User Notes:
    -Can only be used twice per battle
    -Requires a 3 tomoe Sharingan
    -Can only be used by a member of the Uchiha Clan
    -Requires a 4 turn cool down
    -Deactivates Sharingan for 2 turns
    -Must Re-activate Sharingan counting as a move
    -Upon second usage, user cannot re-activate Sharingan
    -Upon second usage, user cannot use Genjutsu for the rest of Battle
    -Can only be taught by Serpent

    ♠ Declined, do not re-submit ♠
    No Sharingan Genjutsu.
     
         
    Last edited by Scorps; 01-03-2013 at 08:10 PM.

  23. #2073
    「 永遠の絶望 」 Blizzàrd's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Blizzàrd View Post
    [Genjutsu: Iiya Kataki] Illusionary Arts: Forbidden Rivals
    Type: Supplementary/Attack
    Rank: S
    Range: Long
    Chakra: 40
    Damage: 80
    Description: User casts a very strong genjutsu on the opponent, the genjutsu initializes by first turning the sky blood red, changing the entire surroundings into a deadly battle ground just because of the sensation of red sky. It then revives an illusion of opponent's worse enemy, or one of the enemy of the user. The illusionary enemy is able to use all the jutsus that he/she had in his/her lifetime, which are also illusions. The jutsus are controlled by the user, and do not physically harm the body of the opponent. Instead, it causes pain to the brain, the wounds are not real, but the pain is strong enough to effect the opponent's mind. Opponent though can freely move, and dodge or counter the jutsus using his/her own. If he she does not defend from the incoming attacks of the illusionary enemy, he will suffer pain according to damage caused by illusionary attacks. It may lead to death due to brain hemorrhage because of the stress caused by pain on the brain of the opponent.
    Note: Illusionary Jutsu count as one of the three jutsu in the move.
    Note: Can only be used thrice per battle.
    Note: Must wait two turns to use this genjutsu again.
    Note: Can only be taught by Blizzard.

    X-Declined-X Basically the Genjutsu manifests itself according to the enemies worst nightmare? Its not exactly manipulation of your opponents when the genjutsu is able to do something that is out of the users own knowledge. How would you know what the opponent fears? If you dont so doesn't the genjutsu. Although it is possible you need a very strong background ability to support this. Like Yamanaka are able to read minds, it would be an appropiate genjutsu for them.

    [Genjutsu: Youso Irege] Illusionary Arts: Elemental Switch
    Type: Supplementary
    Rank: S
    Range: Long
    Chakra: 40
    Damage: 80
    Description: User casts a Genjutsu on the opponent, being very sophisticated illusionary jutsu it needs a good chakra usage, and amazing control. Once this illusion is casted, the user can make the opponent believe that the jutsu used by the user is of different element than in reality. So, if the user uses a water release jutsu, he or she can make the opponent believe that it is a fire release jutsu. The shape and style of the jutsu remains the same no matter what the user makes the opponent believe the element is. So, a water wave if switched to fire release, it will appear as a fire wave. The elements will switch according to the user's will.
    Note: Elements can only be switched to the elements that the user knows.
    Note: Can only be used thrice per battle.
    Note: Must wait two turns to use this genjutsu again.
    Note: Can only be taught by Blizzard.
    X-Declined-X Many diverse reasons. You could contact me on msn so i can explain
    [Genjutsu: Iiya Kataki] Illusionary Arts: Forbidden Rivals
    Type: Supplementary/Attack
    Rank: S
    Range: Long
    Chakra: 40
    Damage: 80
    Description: User casts a very strong genjutsu on the opponent, the genjutsu initializes by first turning the sky blood red, changing the entire surroundings into a deadly battle ground just because of the sensation of red sky. It then is able to revive an illusion of one of the well known Ninjas of the world. The illusionary enemy is able to use all the jutsus that he/she had in his/her lifetime, which are also illusions. The jutsus are controlled by the user, and do not physically harm the body of the opponent. Instead, it causes pain to the brain, the wounds are not real, but the pain is strong enough to effect the opponent's mind. Opponent though can freely move, and dodge or counter the jutsus using his/her own. If he she does not defend from the incoming attacks of the illusionary enemy, he will suffer pain according to damage caused by illusionary attacks. It may lead to death due to brain hemorrhage because of the stress caused by pain on the brain of the opponent.
    Note: Illusionary Jutsu count as one of the three jutsu in the move.
    Note: Can only be used thrice per battle.
    Note: Must wait two turns to use this genjutsu again.
    Note: Can only be taught by Blizzard.

    ______________
    ±± Declined ±±
    Death? =_=# From a normal Genjutsu? That makes you see an enemy? It lacks definition and isn't reasonable as it is. Also, this is at best an A-Rank illusion. Oh...and no Long Range Genjutsu...

    [Genjutsu: Youso Irege] Illusionary Arts: Elemental Switch
    Type: Supplementary
    Rank: S
    Range: Long
    Chakra: 40
    Damage: 80
    Description: User casts a Genjutsu on the opponent, being very sophisticated illusionary jutsu it needs a good chakra usage, and amazing control. Once this illusion is casted, the user can make the opponent believe that the upcoming jutsus used by the user is of different element than in reality. When initiating the illusion the user will decide on the element he wants the next jutsus to switch to, and then cast the illusion. So, if the user uses a water release jutsu, he or she can make the opponent believe that it is a fire release jutsu. The shape and style of the jutsu remains the same no matter what the user makes the opponent believe the element is. So, a water wave if switched to fire release, will appear as a fire wave. The elements will switch according to the user's will, stated when the genjutsu is initiated.
    Note: The switched element must be stated in the turn before using the genjutsu and to replace the switch with another element, the genjutsu has to be used again.
    Note: This jutsu only effects sight and sound senses of the opponent.

    Note: Elements can only be switched to the elements that the user knows.
    Note: Can only be used thrice per battle.
    Note: Must wait two turns to use this genjutsu again.
    Note: Can only be taught by Blizzard.

    ______________
    ±± Declined ±±
    this is the same as my misleading words... Exactly the same. Don't resubmit.

    New Submission;

    [Genjutsu: Ware] Illusionary Arts: Is it him?
    Type: Supplementary
    Rank: B
    Range: Long
    Chakra: 20
    Damage: 40
    Description: User casts illusion on the opponent. In that illusion the user makes a duplicate of himself where the real user vanishes from opponent's eye. The illusionary user now becomes the body of the user. Whatever jutsu is used by the real user, in illusion, is used by the imaginary copy of the user. All actions performed by the user, in illusion, are performed by the copy of the user. All real actions are mirrored by the copy version of the user and the real ones stay invisible to the opponent.
    Note: Can only be taught by Blizzard.

    ♠ Leaving for Scorps or Xylon, as I am still a bit dubious regarding Genjutsus. ♠

    X-Declined-X Very Generic, cant you do the same with servant or haze clone?
     
         
    Last edited by Scorps; 01-03-2013 at 08:14 PM.

  24. #2074
    Yashin's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Old CW :http://www.narutobase.net/forums/sho...gs#post5500080

    (Gisei) Sacrifice
    Type: Weapon
    Rank: S-Rank
    Range: Short
    Chakra: (Node 1: 30 | Node 2 : 45 | Node 3 : 60)
    Damage: ( N1 : 60 | N2: 80 | N3: 100)
    Description: This weapon is molded onto the user and requires the sacrifice of the whole of one of arms, Making the weapon apart of the user allowing for full comptatability. The weapon itself is a mechanical arm which is connected and sealed on the user's shoulder. The arm is powered through chakra with a multiude of wires acting as chaka nodes, fueling and feeding the arms joints which allow it to move freely. Normally, The weapon has no more strength than that of a normal, muscled arm and in turn has no extra boost to strength and only having slighty more durability than that of a real arm due to the metals needing to be flexible to simulate a real arm, resulting in the sue fo weaker metals. The power of the arm comes into play when the user channels a large boost of chakra through the chakra node wires, which power the arm, and is absorbed by the major joints through reciever rods and used to power the arm up adding a certain amount of power to arm for a few seconds, however long use of this is near impossible and would cause the fragile chakra node wires to break rendering the arm useless.

    Node 1:
    The user channels a bantam amount of chakra into Gisei which is then collected and absorbed by the first chakra reciever situated in the palm of the users hand. The chakra is then equally distibuted into the chakra nodes around his arm and boosts the strength of arm allowing for a few seconds allowing a powerful punch to be delievered. If the punch is succesfully recieved by an enemy, It deals 60 damage and uses up 30 chakra. After this is used tiny flaps open up on the arm and release a build up of heat that occurs in the hand, giving the user a slight feeling of pain and rendering the arm weaker for 1 turn.

    Node 2:
    The user channels a moderatly large amount of chakra into Gisei which is split, collected and absorbed by both the first, and second chaka recievers situated in the palm of the users hand and the Antecubital fossa (Crook of the elbow). The large amount of chakra is then split and fed into the chakra nodes and greatly boosts the strength of his arm for a few seconds and greatly increases his punch power. If the punch hits the opponent succesfully, it deals 80 damage and uses up 45 chakra. After the strength boost has finished, flaps of metal open up around the arm and release a build up of heat which causes great discomfort for the user and renders Gisei incapable of fast or complicated movements and void of lifting anything heavy, being only capable of just performing handseals for 2 turns.

    Node 3:
    This is the highest amount of power Gisei is able to produce without breaking. The user channels and incredinly large amount of chakra into Gisei which is split equally, collected and then absorbed by all three of the chakre recievers situated in the palm of the user's hand, the Antecubital fossa (crook of the elbow) and shoulder. The incredibly large amount of chakra is split and fed into all of the chakra nodes which and thread inside Gisei and boosts the user strength to the maximum possible power able to produce for a few seconds. If the punch is landed, It deals 100 damage to the opponent and uses up 60 chakra. The punch is amazingly powerful and able to easily shatter rock, break metal, kill enemies and lift the heaviest of objects but at an equally powerful price. After the power boost has finished, flaps of metal open on the arm and release a large build up of hot steam which causes extreme pain to the user equal to having to the pain of having an arm cut off. The pain is vastly unbearable and renders the arm completely unusable for 2 turns, and Gisei's various power boosts unable for the remainder of the match.

    Restrictions
    - Effects of all the Node's only last for a few seconds and no more.
    - Can only use one Node at a time
    - After using Node 1 or 2 user must wait 3 turns to use again.
    - Requires surgery
    - Cant use any other CW while having Gisei on biography
    - Requires user to be Sannin or up
    -Need my permission.

    Visual representation


    ♠ Leaving for Scorps or Xylon as I'm not sure about the whole deal with surgery and such. Though I really like the idea, seems alright with me, just need to clarify a few details. ♠

    ______________
    ±± Declined ±±
    Such a weapon would need the approval and the seal of viability from a medical sensei as well. Or at least, medical knowledge. The idea isn't half bad but you're making it quite on the verge of OPed. Talk to vincent to see if this would be, even if remotely, possible and resubmit if he deems it possible.
     
         
    Last edited by Scorps; 01-03-2013 at 08:17 PM.

  25. #2075
    Kirabi's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Bijutsu| Raiton: Dendousensa - (Tailed Beast Skill | Lightning Release: Electrosensory)
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra: 30(+15per turn to keep active)
    Damage: N/A
    Description: As a Lightning Master, Kirabi by extension of the 8-tails, is able to sense electric, magnetic, and electromagnetic phenomena. By applying chakra to the retina he is able to follow the electric and magnetic field lines using his eyes, something that even the most advanced user of the lightning element find difficult to do. They can take this ability one step further by analyzing the reflections of the electromagnetic waves the user releases giving them no blind spots. Due to the amount of chakra it takes to keep active however it's only a technique they use to pinpoint fast moving opponents such as the time when Minato fought A&B and B was ready to strike Minato just as soon as he appeared behind him.
    (Usable Twice Per Battle; Last 3 Turns)
    (Unusable for 5 turns after use)
    ♠ Declined ♠
    Way too OP as of the moment. It's like another version of Byakugan.


    Raiton| Dendouhishou - (Lightning Release| Lightning Flight)
    Rank: A
    Type: Supplementary
    Range: -
    Chakra: 30 (+10 per turn)
    Damage: N/A
    Description: If the user is surrounded by a large amount of water vapor, (i.e Mist technique,) the user manipulates the water vapor into wings using the static electricity from interactions between particles. By using lightning chakra to induce electrolysis on a large body of water such as the ocean, they can obtain enough hydrogen and oxygen to use as fuel to propel them through the air for a short amount of time.
    (Usable Once; Last 4 Turns)

    ♠ Leaving for Scorps or Xylon as it doesn't seem at all realistic to me. ♠
    X-Declined-X Thats a great technique.. only for those who know how it works. Remake the description explaining everything Step by Step, including what happens when hydrogen and oxygen meets.

    Kumonen - Spider Sense
    Rank: B
    Type: Supplementary
    Range: Short-Mid
    Chakra: 20 (+5 per turn)
    Damage: N/A
    Description: Manifesting itself as a tingling feeling at the base of his skull, Spider-Sense presents a psychological awareness of Kidomaru's surroundings. It allows him to detect danger and even potential danger allowing him to focus-in on it and react to any hidden danger such as a hidden weapon or a disguised enemy. The greater the danger or how close the danger is increases the tingling sensation. It also allows the user to navigate when unable to see or disoriented. It also helps Kidomaru fire his webshooters without having to concentrate every time he does so, greatly helping his ability to subdue an unseen opponent. Spider-Sense is almost precognitive in nature and Kidomaru sometimes acts before realizing it. Thanks to his Spider-Sense, Kidomaru can typically dodge physical attacks, ninjutsu, and even explosions, this also allows him to recognize if he is in a genjutsu or not. More instinctual then an actually technique, Kidomaru usually acts before even realizing it allowing him to dodge a technique or a opponent on a whim, and in some cases he can also ignore the feeling, although it's very hard to do so.
    (Last 5 turns; can activate once a battle)

    ♠ Declined ♠
    That is way too OP, I'm not even going to read through everything. You can dodge physical attacks, Ninjutsu, and even explosions? Recognize Genjutsu?
    Tone it down man.
     
         
    Last edited by Xylon; 01-03-2013 at 06:50 PM.

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