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  1. #1661
    Elesde Trip Mockingbird's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Switch View Post
    New Cycle:

    (Sōkyoku Dai Jūichiban – Bachiatari no Kimagure) Sonata Number One – Whims of the Accursed
    Rank: S
    Type: Supplementary
    Range: Short – Mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: An advanced genjutsu, the user will begin by casually playing the shamisen – Meanwhile, anyone who hears the music will be unwittingly caught within the illusion. Bachiatari no Kimagure is a technique that induces intense Schizophrenia, supplanting powerful hallucinations and bizarre delusions that cause severely disorganized thinking and speech. The illusion begins with a foul smelly, sticky liquid that slowly rises from the ground, restricting movement and gripping the opponent around their legs. Following this, grotesque creatures - representing the irrevocably shattered souls of those who have fallen after falling to this technique - crawl out from the liquid, persecute, and mutilate the afflicted person, tearing at and biting away at their skin and muscle – These beasts have dingy and long fingernails as well as sharp, and rotten teeth; Along with this, loud, almost deafening maniacal laughter can also be heard in the surrounding environment to add to the Schizophrenic experience. As they dig into the flesh, the creatures also completely restrict movement on the part of the afflicted person. This illusion can indeed be used to affect multiple people, but not exceeding a maximum of three people at one time. Meanwhile in reality, the opponent will be hyperventilating - mentally unable to cope, and literally "scared stiff" for the moment.
    ✘This technique can only be used twice per battle
    ✘After using it the user must wait a full two turns before utilizing this technique again.
    ✘If left alone, the illusion will take hold of a persons mind for an entire turn, before receding and ‘de-activating.’
    ✘In the following turn, the user is restricted to the use of A Rank and below Genjutsu.
    ✘The sheer volume of the hallucinations heavily disturbs the mind of the opponent, driving them to the point that while under the influence of this technique, one will be completely incapable of thinking properly, and will forfeit all ability to control voluntary movement.
    ✘Even in the turn following release, the opponent will not regain their free choice of movement, and as such won’t be able to perform techniques above A Rank in the following turn (And only in that turn).

    X-Declined-X Similar to Music arts.
    Resubmitting:

    (Kinshara Sōkyoku Dai Jūichiban:Bachiatari no Kimagure) Golden Sal Tree Sonata Number One:Whims of the Accursed
    Rank: S
    Type: Supplementary
    Range: Short - Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: To activate this Genjutsu, it is required that the user be able to at least see his targets torso. The moment this Genjutsu is activated, several grotesque creatures, un-holy in appearance, will appear and latch onto and grab the afflicted person; The moment they grab the target, they completely restrict the afflicted person; The opponent is at that moment, completely stripped of his ability [both mentally and physically] to move at will [In both reality and the Genjutsu]. The grotesque creatures are representations of the irrevocably shattered souls of countless shinobi who never came home from war, each of their lives having met an unfortunate end. The creatures have dingy and long fingernails, along with sharp, almost seemingly rotting teeth. These creatures will proceed to mutilate their prey, tearing away at, digging into and biting into the skin – Carefully stripping muscle off of the bones and then doing intricate carving on the exposed bones with their nails, all while keeping the target alive. Though in reality this is not happening, the opponent is faced with such perceived agony that he will scream and shiver uncontrollably, mentally unable to cope with the intense levels of pain; The supplanting of these powerful hallucinations and delusions will also serve to induce disorganized thinking and slightly slurred speech, and as such, even after the illusion is broken, the opponent will have trouble actually concentrating long enough to attack or defend as they see fit – This creates a five second lag in all of their movements in the following turn only. The illusion itself lasts for one turn.
    *This technique can be used once per battle
    *The user cannot use Genjutsu in the following turn.
    *The damage dealt is solely in the afflicted persons mind.


    X-Declined-X Okay well:
    -Add the Genjutsu tag, and remove the Damage Points. This shall not cause physical damage its an illusion after all.
    -Its Oped: Look at the technique altogether. 1) You only have to look at your opponents torso and the genjutsu is in effect(Too easy to perform despite being S rank). 2) He losses his Mental and Physical will (Making Kai and alot of general genjutsu release methods in effective). 3) Similar to Itachi's technique (The genjutsu he used on naruto during kazukage rescue arc). 4) There is even an aftereffect that the target will suffer after releasing from the genjutsu. This is heavily over-powered, i mean you use it at the start of battle and what will prevent your from victory? O_o

    - I removed the use of Sound as a medium to activate the Genjutsu. I also re-worked a large portion of the description, which is why I bolded it all. I also added damage and added on to the name . . so a lot has changed, but it's still the same concept.

    New Submissions:

    (Katon:Kaen no Metsujin Shinki Benihone) Fire Release: Flame God Slayer's Red Bones Of The Evil Soul
    Rank: S
    Type: Offensive
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: A simple but effective jutsu, the user will channel his Katon chakra into the air surrounding his target, forming a massive whirlwind of raging flames around said target. One will then cause it to sub-sequentially converge on them from all sides, leaving not a single point of escape available. The flames burn hot enough to incinerate anyone caught inside and are also capable of immediately burning earth of equal rank and below directly into lava. The flames are also capable of preventing the freezing of moisture within its vicinity, rendering Hyouton ineffective. This technique, however, is still susceptible to water release.
    *This technique can be used thrice per battle
    *One must wait a full three turns before using this technique a second time around – The same rule applies for the third time around.
    X-Declined-X Flames wont form around your opponent. They will have to travel there.
    New Custom Summoning Contract:

    Summoning Animal: Flamboyant Cuttlefish
    Scroll Owner: Beetlejuice
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: None yet.
    General Description: The cuttlefish or more specifically, Metasepia Pfefferi is a particularly robust species, with a broad oval like mantle. They have a unique physiology, with multiple, broad, blade like arms lined with rows of suckers. The fish also produces poison within its muscles, containing a unique neurotoxin that blocks sodium channels, causing motor paralysis and respiratory arrest within minutes of exposure, leading to cardiac arrest due to a lack of oxygen. Shortly after infection infection, the target will suffer high levels of pain. Each summon can use a different type of venom that shall be fully explained in the techniques themselves. The poison is present and delivered through their saliva. Their saliva itself is slightly acidic - it aids them in breaking down and digesting food, in the absence of large teeth. On contact with the skin, it will not only deliver its poison, but burn and eat away at the flesh, inducing high levels of pain [separate from the poison] and leaving hideous scars. The Cuttlefish can range in sizes from being as small as 8cm long, to being a large as a cow, similar to the way the Myobokuzan toads are larger than ordinary.


    If the above contract is approved, I will be dropping:
    The Tasmanian Devil contract in its place.

    X-Pending-X Not so sure, cuttlefish could be taken as squids. Leaving for another Mod.
     
         
    Last edited by Xylon; 10-18-2012 at 03:25 PM.

  2. #1662
    Selendrile's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Since the old CJ thread is closed, ill link you directly to the post at which the following TWO were approved.

    http://www.narutobase.net/forums/sho...er#post4833340

    (Suiton: Sansui sōchi)- Sprinkler System
    Rank: B
    Type: Supplementary
    Range: Short/Med
    Chakra cost: 25
    Damage Points: N/A
    Description: The user, by channeling suiton chakra to their feet, will inject their chakra into the ground, as far as mid-range. Then, performing a single hand seal, the user will force their chakra from the ground, using nature transformation to change the chakra into water. This ejects a large amount of water from three places mid-range from the ground, similar to the function of a sprinkler. The water from the ground will then remain on the battlefield, allowing the user to use the water for any techniques up to A-rank.
    *Note: Can only be taught/used by HereticPassage
    *Note: Can only be used on a battlefield that has no water present
    *Note: Water lasts for 5 turns; usable twice per battle


    Updating:

    (Suiton: Sansui sōchi)- Water Release:Sprinkler System
    Rank: A
    Type: Supplementary
    Range: Short/Mid
    Chakra cost: 30
    Damage Points: N/A
    Description: By channeling suiton chakra to their feet, the user will inject their chakra into the ground as far as mid-range. Then, by stomping/stepping on the ground, the user will force their chakra upwards, using nature transformation to change the chakra into water. This ejects a large amount of water from any three places mid-range from the ground, similar to the function of a sprinkler. The water from the ground will then remain on the battlefield, allowing the user to use the water for any techniques up to S-rank. This doesn't however changes their overall range.
    Note: Can only be taught by Selendrile
    Note: Can only be used on a battlefield that has no water present
    Note: Water lasts for 3 turns; Usable twice per battle

    X-Approved-X Added a part
    (Suiton: Ekitai Yubi Burēdo)- Liquid Finger Blades
    Rank: S
    Type: Offensive
    Range: Med/Long
    Chakra cost: 30
    Damage Points: 60
    Description: The user performs the following hand seals, Monkey → Ram → Boar, and then brings their hand to their mouth. They place their hand horizontally in front of their mouth, with the thumb facing up. Then they will spit out a fast moving jet of water through their four fingers (not including the thumb). This action separates the water jet into 5 different horizontal blades of water. As the blades leave the users hand, they expand; each blade is five feet in length.
    *Note: Can only be taught/used by HereticPassage
    *Note: Each blade is a weak B-rank; together they are an S rank
    *Note: Usable twice per battle


    This as well:

    (Suiton: Ekitai Yubi Burēdo)- Water Release: Liquid Finger Blades
    Rank: S
    Type: Offensive
    Range: Short/Long
    Chakra cost: 40
    Damage Points: 80
    Description: The user performs the following hand seals, Monkey → Ram, and then brings their hand to their mouth. They place their hand horizontally in front of their mouth, with the thumb facing up. Then they will spit out a fast moving jet of water through their four fingers (not including the thumb). This action separates the water jet into 5 different horizontal blades of water. As the blades leave the users hand, they expand; each blade is seven feet in length.
    Note: Can only be taught by Selendrile
    Note: Usable twice per battle

    X-Approved-X

    The last technique was approved here..

    http://www.narutobase.net/forums/sho...al#post5125907

    (Suiton: Kaizoku no Uragiri no Ikari)- Water Release: Rage of the Sea King’s Betrayal
    Rank: S
    Type: Offensive/Defensive
    Range: Short-Long
    Chakra cost: 40
    Damage Points: 80
    Description: The user will perform a string of ten hand seals, and then channel their suiton chakra to their feet. By stomping on the ground, the user will perform nature transformation on their chakra, changing it into water. The stomp on the ground raises a 360 degree ring around the user from underground, which extends up into air just above the user’s height. The ring of water is very thin but does not compromise its strength, which allows the user to easily through it. This can be used to defend against attacks. Once the ring is formed around the user, they have the option of performing another hand seal, which unwraps the ring starting from the back, wrapping it around to the front, forming a straight water wall. The wall will then release hundreds of marble sized bullets of water as it is unwrapping, covering the entire battlefield in front of the user. These bullets can reach up to long range.
    *Note: Can only be taught/used by Selendrile
    *Note: If used to defend against any technique of S-rank except fire, the wall loses too much strength to unwrap and release the water bullets
    *Note: No water techniques above B-rank for the next turn
    *Note: Usable once per battle


    Updating this third one:

    (Suiton: Kaizoku no Uragiri no Ikari)- Water Release: Rage of the Sea King’s Betrayal
    Rank: S
    Type: Offensive/Defensive
    Range: Short-Long
    Chakra cost: 40
    Damage Points: 80
    Description: The user will perform the Ram → Dragon → Horse hand seals, and then channel their suiton chakra to their feet. By stomping on the ground, the user will perform nature transformation on their chakra, changing it into water. The stomp on the ground raises a 360 degree ring around the user from underground, which also extends up into air and above forming a dome-like shape. The ring of water is thin enough for the user to see through it with clarity, yet does not compromise the strength of the technique in any way. Once the ring is formed around the user, they have the option of performing another hand seal, which unwraps the water starting from the back, wrapping it around to the front, forming a straight water wall. The wall will then release hundreds of marble sized bullets of water as it is unwrapping, covering the entire battlefield in front of the user. These bullets can reach up to mid range.
    Note: Can only be taught by Selendrile
    Note: No water techniques above B-rank the same turn
    Note: Usable twice per battle

    X-Declined-X No, last technique is perfectly fine.
     
         
    Last edited by Xylon; 10-18-2012 at 04:14 PM.

  3. #1663
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    Re: ±±Custom Jutsu Submission±±

    (Kami no te no todoke ka) God's Reach
    Type:Weapon
    Rank:S
    Range:Extends into Mid-range
    Chakra: N/A (Cost of jutsu used)
    Damage: 80
    Description:God's reach, the yo-yo crafted by a man by the name of Shikizaki Kiki. In the age of swords, children were often being abducted and forced to fight in the army. Taken from birth, a young boy constantly played with yo-yos as a child, often neglecting his sword training to become more skilled in using a children's toy. In his ninth year, the boy yet the swordsmith Shikizaki, and they bonded quite well. In danger of being killed for neglecting his weapons training, the boy came to Shikizaki Kiki for guidance as to how to use a sword. The swordsmith, instead, gave him a yo-yo. The yo-yo had a glow about it, and had very sharp ends on the weight. So sharp, it could cut even swords in half. The wire that connected the handle to the weight, was made out of an unbreakable metal, and was equally as sharp as the blades on the weight, however it was still as versatile, if not more versatile, than a normal yo-yos. The boy thrusted the yo-yo forth, and to his surprise, it collected the wind as it moved forward. A sphere of wind gathered around the yo-yo as it extended, and threw the wind forward as it hit it's maximum distance. The sphere sliced directly through the heavy metal walls of the swordsmith's house, and cut down a tree in the distance. Shikizaki said, "Would you please do that once more, however, I will attack you this time." The boy did as Shikizaki asked, and threw his yo-yo forth. Shikizaki released a blast of fire the same rank as the sphere toward the yo-yo. As the wind hit the fire, they both dispersed perfectly. The yo-yo's immense speed repelled the oxygen within the path of the orb, creating a vacuum ball. With no oxygen to burn the flame, the wind was on an equal playing field with the fire. The boy left the shack, and went to the battlefield. From that day forth, he was known as "God's right hand."
    Note: The orb takes up one jutsu per turn, and is A ranked.
    Note: Both the weight and the cord are unbreakable
    Note: The Yo-Yo can be used as a medium for all wind jutsus up to S-Rank
    Note: Wind jutsus used with the yo-yo become on par with fire jutsus of the same rank, due to the "vacuum" like properties of the yo-yo.
    Note: Weight looks like

    X-Declined-X Okay i personally dislike to over complicate things but there are way too many ways this weapon could prove to be over powered. So i've made up Limitations you need to add. Otherwise it is a DNR without arguments
    Limitations:
    -Can Only flow wind chakra in the string and yo-yo. And the only technique you could perform through the weapon are those that involve slicing, blades of wind or wind tornadoes. Not the ones that push or create a pressure.
    -The strings length is 5m, and the string is very durable and will not break apart from presssure, being burned or despersed damage from lightning or wind techniques, but it can easily be torn with a technique precisely aimed tearing it.
    (Reason is: Indestrutible string is kinda similar to the idea of monomolecular strings being used as weapons. If you just add wind chakra to this it could literally slice through most objects with ease. There is definite length because, the yo-yo also increases the effect range of your techniques, 5m is the max that should be allowed. Increasing the length further would also increase the over all speed of the Yo-Yo and i dont need to explain why ._. )
    -While it removes winds weakness against fire, it also removes the winds strength against lightning. (Meaning: S rank Wind=S rank Fire=S rank Lightning, and lol well dont get the wrong idea its not actually a limit youre always free to perform wind techniques without your weapon)
    -Can only be used by the dominant hand. The users hands/fingers are damaged from stress of using the yo-yo. Constant use makes the hand numb for a turn. Over usage renders the hand un-usable for the rest of the battle.

    Besides that, remove the damage and add a chakra cost of 20/turn. And this is only usable by you alone.
    Make your newer description nice, clean and easily understandable.
     
         
    Last edited by Xylon; 10-18-2012 at 05:08 PM.

  4. #1664
    Izumō's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Dropping this bio in the quote below(link if you like--->http://www.narutobase.net/forums/sho...74#post5404674) for the one below if approved.

    -Snake Tail (Hebi No O)
    Rank: S
    Type: Weapon
    Range: Short-Mid
    Chakra Cost: N/A
    Damage Points: N/A
    Description: Hebi No O(Short version:Hebi) was after Dei Dei made is stretchable scarf. He made this sword whip out of the same material just more stronger. Hebi is a 6-part segmented blade; each segment is wider than the one preceding it from the hilt with 2 pick-like protrusions on the front and back of each segment, with the ones on the front much longer than the ones at the back. The segments are connected by a stretchable thread that is a very strong material, making Hebi more useful as a whip than an actual sword, though it can serve as a regular sword just as easily, thanks to Dei Dei swordsmanship. Hebi's guard and handle remain the same as a normal katana. While Hebi can be stretched to incredible lengths in its whip form, Dei Dei has a limit of three consecutive attacks before having to bring the segments of Hebi back together for recovery -which makes him fairly vulnerable during this time interval. To make up for this, Dei Dei has to have a plan ahead of time. It is also wrapped in bandages when not in use and the bandages is attached on the hilt which acts on the user will.

    -Mid range is the limit it can reach
    -It can be used three times back to back when it is stretched out. After the third use it has to retract to recover for one turn.
    -Only used by Dei Dei



    (This sword just acts the same as in Bleach but without it going to long range.)

    Dropping this http://www.narutobase.net/forums/sho...postcount=4663 weapon for the one above if it gets approved.

    I took out the bold part the mod had bolded. It really didn't mean anything but oh well it is out now.

    ±± Approved ±± Yeah it did actually. It meant you could grow your sword segments almost without limit. lol
    The Pure White Suit (Za Junsuina Shiro Sutsu)
    Rank: S
    Type: Weapon
    Range: Short
    Chakra Cost: N/A
    Damage Points: N/A
    Description: This suit is an all white suit with a hat to match. The suit looks like a normal suit but really is a symbiotic suit. The whole suit even the hat is connected to the user's chakra system. The whole suit feeds off the user's chakra. The suit stays white as long as the user has chakra it can drain. The suit starts fading when the user is starting to run low on chakra. The suit allows the user to use it for his own uses but the suit could act on its own. The hat is sharp around the edges like a sharp kunai. The suit can block B rank and below attacks. Since the suit uses the chakra the suit repairs its self which also make it hard to get to the user actual body. The suit can project needs into the user's mind. The suit when the user is where the hat can block the user's mind from B rank and below genjutsu because this is to aid the user in an exchange for the user allowing the suit drain chakra.
    -Blocking B rank and below attacks count as one of the three moves per turn.
    -The suit itself cost 15 chakra points per turn



    X-Declined-X DNR. Sorry..

    Music Notes (Ongaku nōto)
    Rank: A
    Type: Attack
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: This attack is based off of chakra manipulation and shape manipulation. The user whistles and channeling chakra through their mouth. While whistling the user is channeling chakra, the user shapes the chakra into musical notes. This makes physical chakra notes. The notes come out fast but not sound fast. They come out slightly faster like throwing a kunai by whatever the user rank is. The notes are 3 feet in height and two feet wide. The notes also blue and the shape depends on the note the user plays.
    -Only used fives per battle
    -Must wait one turn to use again
    -Only six notes per jutsu

    X-Declined-X Vague description, i didnt get it. And well i think its similar to a multitude of existing techniques. So fix that
     
         
    Last edited by Xylon; 10-18-2012 at 05:20 PM.

  5. #1665
    Senior Member SHARINGAN_USER UCHIHA_ITACHI's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Summoning Animal: Bengal Tiger
    Scroll Owner: SHARINGAN_USER UCHIHA_ITACHI
    Other Users who have signed contract: N/A
    Summoning Boss if existing: not yet!
    Other Summoning Animals tied to contract: N/A

    note: This isn't just tiger, its specific bengal tiger. Tiger contract has not yet been made but lion and cat!

    X-Pending-X Well it might be sub specie but from what i know it is merely a regional difference nothing genetic. Even so it would still be too similar to the tigers. Leaving for another mod


    (Kuchiyose Gava) - Summoning Gava

    Type: Summoning
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: After making few handseals the user summons a giant and heavy crow named GAVA, who shows no mercy on his opponent and use powerful wind attacks. he looks like a big Raven with white eyes, which is extremely powerful and battle type,he can use powerful attacks with his beak and his wings, it has sharp edge beak which is able to pass through the solid rock defenses also has very strong claws, strong enough to carry away other summonings [depend on the weight/size of other summoning] user can ride on his back to use combos.he has got very fast speed and also has very loud noise which can disturb/distract the opponent, it is able to fly high in the sky where opponent's jutsu's are unreachable.

    - Can be summon twice a battle.
    - Can only use Wind jutsu and up to F rank.
    - Able to pass through A rank wind attacks



    (Kuchiyose karasu Xee) - Summoning Crow Xee

    Type: Summoning
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description:After making needed handseals, user summons a crow named XEE.He is extremely violent and badass fighter.He has crystal white eyes and full black body.As compare to boss Gava, he's a little small in size but more faster than him.He has double sized wings as compare to his body that makes him move quickly and dodge many speedy and sudden attacks as well as gives him incredible speed and makes him undetectable by naked eye and even harder for a doujutsu user to detect.His specialty is casting genjutsus, thats why he's feared by all in crows world as illusion master and Illusion sage.he posses the same ability as Itachi, and can put his opponent/s under genjutsu just by moving his any part of the body without making the target even realize it.Due to his body size,pattern and speed, he is able to pass through up to A rank (wind, water and fire) techs with very minor or no injuries and can reach up into the sky where enemy's jutsu can't reach and then come back to the ground in no time.

    • CAn be summon once per battle.
    • User can't ride on him.
    • Itachi/User can control him through sharingan and use sharingan jutsu (genjutsu) through him.
    • User can't use the genjutsu tech in the same turn (exception of summoning's genjutsu).

    Abilities:

    • Can only cast genjutsu,can cast upto Forbidden rank.
    • Can cast genjutsu from long range.
    • Can cast genjutsu from his reflection (water, ice mirror etc).
    • Can cast by his hole body.

    X-Declined-X Both declined. Proof you have a crow contract?
     
         
    Last edited by Xylon; 10-18-2012 at 05:22 PM.

  6. #1666
    Azráel's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Katon: Jigoku no kawaki) Fire Release: Thirst of Hell
    Type: Attack/Supplementary
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description:
    The user preforms a single hand seal and then extend their dominant hand towards the enemy. Then the user releases his fire chakra into the atmosphere. Then by manipulating their chakra, the user makes all the water molecules in the atmosphere around the enemy to evaporate making the atmosphere too hot (only around the enemy). This would make all the water justus used by the opponent to be weakened by one rank (as heat would evaporate the water). If the opponent fails to counter this jutsu in that turn, then the user by manipulating his chakra further, in the next turn starts evaporating all the water in the opponent's body thus making him feel dizzy, slowing down his movements, and ultimately killing him (due to lack of water in his body) in the process.

    Note: If the jutsu is successful the first time, then the jutsu has to be posted again the second time.(for the next effect)
    Note: The jutsu lasts for 3 turns.
    Note: If used too close to the user, the user gets half the damage.
    Note: Should have mastered fire to use this technique.
    Note: Can only be used twice per battle.
    Note: Can only be used/taught by Flash07

    X-Declined-X Due to various reasons like existing techniques, existing elements and existing custom elements. DNR

    (Doton: Daichinoikari ) Earth Release: Rage of Earth
    Type: Attack
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: By concentrating his doton chakra into the earth, the user creates several spears of rocks from the ground and shoots it towards the opponent. The spears are about 1.5 to 2 meters in length. The thickness may vary according to the user's manipulation. These spears can be shot to reach upto 500 meters above the ground. The height upto which these spears can be shot are directly proportional to the time taken/distance covered by those spears inside the earth surface.For short distances, these spears shoot up very fast (instantaneously). Due to the force with which these spears are launched, they can easily penetrate through most of the defences.

    Note: The user has to keep atleast any one of his hands on the ground for the jutsu to be executed.
    Note: Can only be used thrice per battle.
    Note: Can only be taught by Flash07

    X-Declined-X B rank? Atleast make it S, usable once per battle and remove the instant part.
     
         
    Last edited by Xylon; 10-18-2012 at 05:26 PM.

  7. #1667
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    Re: ±±Custom Jutsu Submission±±

    [Genjutsu: Henshoku Assarishita]- Fading Light
    Rank: A
    Type: Offensive | Defensive
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 60
    Description: The user utilizes his chakra to cast an illusion upon the opponent almost unnoticable. The opponent, when inside the genjutsu see's everything as before for about 3 seconds when he/she suddenly experiences a seizure in his entire body and feels excess palpation, that causes him to loose sight of things around him. In real, the opponent is already down on the ground and is unable to move.
    Note: Can only be used thrice

    X-Declined-X i get what you want with but the description is too vague.
     
         
    Last edited by Xylon; 10-18-2012 at 05:27 PM.

  8. #1668
    -Avenger-'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by -Avenger- View Post
    (Kuchiyose no jutsu: Sin kitahankyuu Kaze no ousama) Summoning Technique: Sin King of Northern Winds
    Type: Attack
    Rank: A
    Range: Short-long
    Chakra cost: 30
    Damage points: N/A
    Description: The user summons Sin a giant bustard and King of the Northern winds and one of the oldest bustard. He is 25 feet tall and is capable of using wind element up to A rank, and one S rank jutsu per battle. The user can fly on his back at fast speeds with great manouverbility providing the user with good aerial skills and making them a hard target to hit. Sin is also the fastest among all bustards. Sin is also capable of summoning a strong current of wind up to A rank power by flapping his wings and send the blast at the opponent(s). He is also capable of using his wings, beak and his long legs as extra means of attacks.

    Note: Wind Current can only be used 2 times per battle.
    Note: Can only be summoned once per battle.
    Note: Lasts for 5 turns max.
    Note: Any other techniques used by Sin count towards the users move count.
    Note: Can carry only one person on his back as a result of his fast speed.

    ______________
    ±± Declined ±±
    why long range?

    (Kuchiyose no jutsu: Tiamat Umi no Megami) Summoning technique: Tiamat The Sea Goddess
    Type: Attack
    Rank: S
    Range: Short-long
    Chakra cost: 40
    Damage points: N/A
    Description: Tiamat is a white with sea greenish feathered bustard. The color of her feather is due to her affinity towards water element and hence called as Sea Goddess. She is capable of using water element up to the user's rank(The user requires to waive hand seals, if any for her). She is capable of shooting blasts of water bullets at the enemy (equivalent to A rank) from her mouth. She has also trained herself to use her beak and legs for attacking her opponents (and other summons).

    Note: Can be summoned once.
    Note: Lasts for 4 turns max.
    Note: Her abilities can only be used 3 times.
    Note: Tiamat's techniques count towards the users move count.
    Note: Can carry two persons on her back.

    ______________
    ±± Declined ±±
    same as above

    (Kuchoiyse no jutsu: Nisroch & Ninlil) Summoning Technique: Nisroch & Ninlil
    Type Supplementary
    Rank: A
    Range:Short- mid
    Chakra Cost:30
    Damage Points: N/A(60 for feather Strike)
    Description: The user summons the two twin Bustards Nisroch & Ninlil, who are known for their teamwork. Being twin brother and sister, they are of exactly the same size i.e. 12 feet in height and fly with great manouverbility. Nisroch specializes in fire and Ninlil in wind, and they both can use up to B rank jutsu. They have trained themselves to use their attacks in combination with each other. Also they both are able to shoot feathers infused with their respective chakra at high velocity from their fingered wing tips that can even pierce through rocks.

    Note: can be summoned twice and lasts for 4 turns.
    Note: Can only shoot feathers 3 times per battle.
    Note: The summons cannot use feather strike and elemental techniques in same turn.
    Note: can carry one person each.

    Link to approval.

    ______________
    ±± Declined ±±
    why mid range?



    (Kuchiyose no jutsu: Sin kitahankyuu Kaze no ousama) Summoning Technique: Sin King of Northern Winds
    Type: Attack
    Rank: A
    Range: Short
    Chakra cost: 30
    Damage points: N/A
    Description: The user summons Sin a giant bustard and King of the Northern winds and one of the oldest bustard. He is 25 feet tall and is capable of using wind element up to A rank, and one S rank jutsu per battle. The user can fly on his back at fast speeds with great manouverbility providing the user with good aerial skills and making them a hard target to hit. Sin is also the fastest among all bustards. Sin is also capable of summoning a strong current of wind up to A rank power by flapping his wings and send the blast at the opponent(s). He is also capable of using his wings, beak and his long legs as extra means of attacks.

    Note: Wind Current can only be used 2 times per battle.
    Note: Can only be summoned once per battle.
    Note: Lasts for 5 turns max.
    Note: Any other techniques used by Sin count towards the users move count.
    Note: Can carry only one person on his back as a result of his fast speed.

    X-Approved-X

    (Kuchiyose no jutsu: Tiamat Umi no Megami) Summoning technique: Tiamat The Sea Goddess
    Type: Attack
    Rank: S
    Range: Short
    Chakra cost: 40
    Damage points: N/A
    Description: Tiamat is a white with sea greenish feathered bustard. The color of her feather is due to her affinity towards water element and hence called as Sea Goddess. She is capable of using water element up to the user's rank(The user requires to waive hand seals, if any for her). She is capable of shooting blasts of water bullets at the enemy (equivalent to A rank) from her mouth. She has also trained herself to use her beak and legs for attacking her opponents (and other summons).

    Note: Can be summoned once.
    Note: Lasts for 4 turns max.
    Note: Her abilities can only be used 3 times.
    Note: Tiamat's techniques count towards the users move count.
    Note: Can carry two persons on her back.

    X-Declined-X Well you cant perform hand seals for each other, that isn't allowed. Collaboration ninjutsu is fine but better explain that in the description.

    (Kuchoiyse no jutsu: Nisroch & Ninlil) Summoning Technique: Nisroch & Ninlil
    Type Supplementary
    Rank: A
    Range: Short
    Chakra Cost:30
    Damage Points: N/A(60 for feather Strike)
    Description: The user summons the two twin Bustards Nisroch & Ninlil, who are known for their teamwork. Being twin brother and sister, they are of exactly the same size i.e. 12 feet in height and fly with great manouverbility. Nisroch specializes in fire and Ninlil in wind, and they both can use up to B rank jutsu. They have trained themselves to use their attacks in combination with each other. Also they both are able to shoot feathers infused with their respective chakra at high velocity from their fingered wing tips that can even pierce through rocks.

    Note: can be summoned twice and lasts for 4 turns.
    Note: Can only shoot feathers 3 times per battle.
    Note: The summons cannot use feather strike and elemental techniques in same turn.
    Note: can carry one person each.
    Note: Cannot use any other summon while they are active.
    Link of approval.

    X-Approved-X Added a restriction
     
         
    Last edited by Xylon; 10-18-2012 at 05:45 PM.

  9. #1669
    -A-'s Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Ninjutsu:Hakushi Purinsesu Kyuushuu) Paper Princess Revenge
    Type: Attack
    Rank: A
    Range: Mid-Range
    Chakra: 30
    Damage: 60
    Description: The user does tiger handseal and confuses his chackra into hundreds pieces of paper and explosive tags, which turns into little spikes pointing into the enemy and lauches and him with the full power. In the attack, The explosive tags sticks to the opponent and explodes after 10 seconds.
    Restrictions: -Can be only though by custom Paper user bio, or a Konan bio.
    -Must have Paper body technique on.

    X-Approved-X Dont know what got in to me lately ._.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~
    (Ninjutsu: Hakushi Karada Gihou) Paper Body Technique
    Type: Defensive
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user confuses his own chackra and turns his body into paper. While in this mode, the user is still avaible to move and he can cast only 1 jutsu while in this mode.
    Restrictions: -Can only be though by Me or Someone else who learnt it.
    -Cannot have other armor on.
    -Lasts for 3 turns.

    X-Declined-X Canon technique

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~
    Summoning Animal: Koala bears
    Scroll Owner: Natsu(me)
    Other Users who have signed contract: none
    Summoning Boss if existing:
    Taichou Genki-dama Boss Genki-dama
    Type: supplementary
    Rank: B
    Range: Mid-Range
    Chakra: 20
    Damage: 40
    Description: The user summons a Big Koala bear with 9 swords on its back. While user has this animal in the battle, He can only use 1 jutsu(non-summoning), and he cant summon any other animals.
    Restrictions: -Lasts for three turns

    Other Summoning Animals tied to contract: n/a
    Description and Background: The koala bears were originally found in a big rainforest. people used to egzaminate them since they were such a cute creatures. but when third ninja world war breaked out, shinobis made a contract to help them fight.

    Summoning tattoo will directly be posted in bio:

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~
    X-Pending-X Leaving for another mod
     
         
    Last edited by Xylon; 10-18-2012 at 05:50 PM.

  10. #1670
    Vēx's Avatar
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    Re: ±±Custom Jutsu Submission±±


    Type: Weapon
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 10 if cut, 15 if stabbed, 20 if tips of fingernails hit you.
    Description: Killua will pour chakra into his fingers, and mold them into claws sharper than kunai. He can use them to cut or stab his opponents. He can focus chakra into the tips of his fingernails to shoot them out at his opponents at a speed equivalent to that of a thrown kunai. He then pours in more chakra so that the nails grow back.

    Restrictions:

    Can only be used by killua
    Can only launch tips of finger nails once per turn.




    X-Declined-X Follow the proper template: http://www.narutobase.net/forums/sho...=1#post5638984
     
         
    Last edited by Xylon; 10-18-2012 at 05:51 PM.

  11. #1671
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    Re: ±±Custom Jutsu Submission±±

    (Kasai rirīsu: Kasai bīmu) | [ Fire release: Ultimate Fire beam ]

    Type: Offensive/Defensive
    Rank: A
    Range: Short/Mid
    Chakra: 30
    Damage: 60
    Description: The user makes the hand seals Snake > Sheep > Boar > Dragon > Tiger before places on of his palms behind the other in a X shape, and faces it out towards where the opponent is. The user then stands firm and channels enormous amount of katon chakra in his front palm. After a while, the user releases a concentrated fire (similar to the picture in the spoiler), and by giving using shape manipulation, the user gives it the shape of a beam (See spoiler). The concentrated fire beam is flexible so the user can change it's intended trajectory, however he can't make the fire beam do a 180 degree turn -the max is 90 degrees. When it hits an object of some sort that puts pressure on the beam, the beam would explode.

    ┼ The user cannot move while using this jutsu

    ┼ The user cannot use any other jutsu's, including substitution jutsu.

    ┼ The user cannot be in the air while doing this jutsu.

    ┼ The user cannot turn the fire beam more than 90 degrees to a direction.

    ┼ Can't use B-Rank above for the next two turns.

    ┼ Movement is slowed down dramatically due to exerting a large proportional amount of his chakra in one go.

    ┼ Can only be used/taught by UchihaMadara01

    Before you decline this, please look at the spoiler first.




    X-Declined-X Um well idk.. ask a sensei to explain
     
         
    Last edited by Xylon; 10-18-2012 at 05:53 PM.

  12. #1672
    Senior Member Shin Kaito's Avatar
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    Re: ±±Custom Jutsu Submission±±

    (Zantaiyou) Chain slayer.
    Type: Weapon
    Rank: S
    Range: Short-Mid.
    Chakra Cost: N/A
    Damage Points: N/A
    Description: Zantaiyou is a medium handle straight katana. there is a small chain atteched in the end of the katana. the katana was found in a cave of Amegakure. though the sword was very old, there was no scratch on it, proving that the sword was created with high quality metal.
    Abilities:

    - due to the high quality metal it's almost indestructible.
    - increases the range of (Suiton: Suihachi) – Water Release: Hand of waves jutsu upto mid range if performed with the sword instead of the users hand. since with every slash the water will gain extra speed while releasing. but the rank of the jutsu remain unchanged. (specialty of the sword).
    - normally the sword can cut through things which are less hard than steal. but using (Chō Biburāto Raitontō) - Super Vibrating Lightning Release Sword technique it can cut things up to as hard as steel.

    -since it's a light katana, heavy claymore type sword is it's weakness. though it can block against anything to a degree of course.
    - anything capable of breaking through metal is it's weakness.
    -Requires the user to know water and lightning natures.
    Note: can only be used by Shin Kaito.



    X-Approved-X Added a part, nothing important really
    __________________________________________________


    Summoning Animal: Griffon Vulture
    Scroll Owner: Shin Kaito
    Other Users who have signed contract: N/A
    Summoning Boss if existing: not yet.
    Other Summoning Animals tied to contract: not yet.
    Description and Background: http://en.wikipedia.org/wiki/Griffon_Vulture

    Griffon Vulture (Gyps fulvus) is a large species of bird of prey. like the summons in narutoverse the size of the Griffon Vulture varies. the larger one among the Griffon Vulture is large enough to carry a person on his back while flying with little effort (almost the same size of sasuke's hawk that he summoned during the battle with danzo). they are also capable of using jutsu of one element according to their natural affinity.



    while signing the contract a tattoo will be placed on the bio.




    X-Declined-X Get permission from the holder of the Vultures contract.
     
         
    Last edited by Xylon; 10-18-2012 at 05:56 PM.

  13. #1673
    Kwalker394's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Raiton: Doragon Za Sora (Lighting Style: Dragon of the sky)
    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra: 30 Chakra
    Damage: 60 Damage
    Description:
    The user channels his/her chakra to his/her mouth. The user will then mold the chakra and turn it into Raiton chakra. The user will then expel the Raiton chakra from the mouth and as it leaves the users mouth the user will continue to mold the chakra into the form of a dragon. The large Lighting Dragon will continue its way to the enemy and before it reaches the enemy (or when the user see's its time) the user will then change the pattern, and size of the Raiton chakra dragon into much smaller ones that go into different directions striking the enemy from all sides.
    ~Can only be taught by Kwalker394
    ~Cant use another Raiton attack during the same move that this is used
    ~Can only be used 3 times during battle

    ______________
    ±± Declined ±±
    Similar to countless existing techniques.

    Yo-yo
    Type: Weapon
    Rank: S
    Range: Short Range
    Chakra: 40 Chakra If special technique is activated
    Damage: 80 Damage
    Description:
    Originally made as a weapon, the Yo-yo was created back in the medieval times and was all metal. It was 2 circular piece's (like the yo-yo's of today) with spikes on the sides connected to a wire that was attracted to a glove. When you used it, it would come back to your hand. It was used as a weapon because it was fast, deadly, and returned to you. This yo-yo however (same design) is quit different. When the user "throw" the yo-yo and it reaches full length (and if the user wants to launch the shurikens) shurikens fly out of the sides out of slits in the yo-yo. Using the yo-yo's extremely fast spin while at full length it launches the shurikens from the sides at regular speed. The Yo-yo itself is made out of Titanium and the wire is made out of a Titanium alloy making it incredibly strong and almost unbreakable. It can hold 5 shurikens on each side and by simply pressing a button on the right side of the yo-yo the inner compartment ejects out making it easier to replace the shurikens if needed by inserting a special clip in.
    Special technique: By making the dragon hand sign with the yo-yo in the user's hand and by channeling small amounts of Raiton chakra into the yo-yo itself the next time the user extends the yo-yo to full length and release the shurikens they will be stronger, sharper, and un-seeable by the naked eye. By channeling Raiton Chakra into the yo-yo it not only makes the shurikens sharper, and stronger but also faster than ever before. Because of the Raiton Chakra inside the yo-yo, the yo-yo's mechanism to spin the yo-yo fast is "super charged" making it spin ever faster causing the shurikens to go even faster as well. The speed of the shurikens with Raiton chakra is like how fast someone moves with Raiton armor on, and because they are small and going that fast its nearly un-dodgeable.
    ~This weapon above can only be used by Kwalker394
    ~Only 1 extra clip can be used during one battle
    ~Cant use a Raiton attack for 2 turns after this weapons special technique is activated
    ~Special technique can only be used once during battle

    ______________
    ±± Declined ±±
    Titanium reference needs to be removed. Invisible shurikens? No.

    Suiton: Taikai Sadou (Water Style: Ocean Movement)
    Type: Offensive
    Rank: B
    Range: Short-Long Range
    Chakra: 20 Chakra
    Damage: 40 Damage
    Description:
    The user channels and molds chakra into the user's hand's. The user will then (by a source of water) "grab" a large amount of water and throw it into the air or at the enemy. The impact of the water will not only feel like a brick wall but can also flood the battle field for a few moments by the sheer amount of water used.
    (Like what Jinbei *from One Piece* did during the war while trying to save Ace. He threw a ocean's current into the air .)
    ~Can only be taught by Kwalker394
    ~Can only be used twice during battle
    ~Can be used against the user if the enemy use's a Raiton attack while the water is still in the user's hands

    ______________
    ±± Declined ±±
    Similar to existing techniques.
     
         
    Last edited by Scorps; 10-21-2012 at 04:31 PM.

  14. #1674
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    Re: ±±Custom Jutsu Submission±±

    [Suiton : Sōdaina mizu no Fenikkusu ] - Water Release : Grand Water Phoenix
    Type: Attack
    Rank: S
    Range: Short- Long
    Chakra Cost: 40
    Damage Points: 80
    Description: A more advance version of Johninto's original water phoenix the user will focus all their suiton chakra into the sky. When they have enough chakra in the sky they start to crate a giant phoenix that is the half the size of Gamabunta. When the phoenix is form it will explode into a large barrage of mini phoenixes that are the size of Abumanre bugs and will come down onto the opponent with such great force that even if they were underground up to 3 meters underground the phoenixes would still break through and do minor damage like breaking a little into the skin but not do faultily damage. Since the phoenixes are made up of the user chakra they will remain unharmed.
    Note:Can only be used once in a battle
    Note: Cannot use any water jutsus for the next turn
    Note: It takes a jutsu move to form unless its already raining.
    Note: Has to be taught by Johninto Uchiha
    I made this jutsu in the old thread and just making a lightning version now Heres the link to the approval http://www.narutobase.net/forums/sho...ix#post5496176

    [Raiton : Gurandoraitoningufenikkusu ] - Lightning Release : Grand Lightning Phoenix
    Type: Attack
    Rank: S
    Range: Short- Long
    Chakra Cost: 40
    Damage Points: 80
    Description: Just like Korra's Grand Water Phoenix Jutsu but with lightning the user will focus all their raiton chakra into the sky. When they have enough chakra in the sky they start to create a giant phoenix that is the half the size of Gamabunta made of lightning. When the phoenix is form it will explode into a large barrage of mini phoenixes that are the size of Abumanre bugs and will come down onto the opponent with such great force that even if they were underground up to 5 meters underground the phoenixes would still break through and do minor damage like breaking a little into the skin but not do faultily damage. Since the phoenixes are made up of the user chakra they will remain unharmed.
    Note:Can only be used once in a battle
    Note: Cannot use any lightning jutsus for the next turn
    Note: It takes 2 jutsu moves to form unless its already thundering.
    Note: Has to be taught by ~Korra~
    Note: Every mini phoenix isnt S rank.
    Changed the depth it can reach since its Raiton

    ______________
    ±± Declined ±±
    Remove the unless its already thundering reference. And this would damage you if you get caught.

    Reaper Scythe Arts: Reaper's Heart (Sishen Liandao Yishu: Shinigami no shinzō )
    Rank: A
    Type: Attack
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: After the user throws their scythe at the opponent while still being attached to their chain they will use their chakra to create clones of the scythes(like Shuriken Shadow Clone Jutsu) that are all still attached to the user chain making it harder for the opponent to dodge due to the scythes covering a wider range.
    Note: Needs to be taught by ~Korra~
    Note: Usable 4 times
    Note: Can only create up to 10 Scythe clones

    ______________
    ±± Declined ±±
    Reduce to 5 scythes, remove damage (the technique in itself doesn't do damage, it increases the number of scythes...) and reduce range to mid. Can't be use 4 times. Make it 3 times. And, I checked this but I shouldn't have since there is no link to the approved CFS. Don't forget it next time.
     
         
    Last edited by Scorps; 10-21-2012 at 04:36 PM.

  15. #1675
    Ouacus's Avatar
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    things I haven't done.
     



    Re: ±±Custom Jutsu Submission±±

    Summoning Animal: Bunny
    Scroll Owner: Ouacus
    Other Users who have signed contract: none for now o.O
    Summoning Boss if existing:Soel
    Other Summoning Animals tied to contract:

    (Kuchiyose No Jutsu: Soel) -Summoning Technique-Soel
    Rank: A
    Type: Supplementary
    Range: Offense
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user take out his blood, then user slams his palm to the floor to summon Soel .Soel is a white bunny with a red gem in his forehead similar to his twin bunny brother. Although he looks weak and harmless, he is extremely storng for his size. He can do up to A-rank fire jutsu.

    Soel

    Note:
    -can only be taught by Ouacus
    -Stays on the field for 5 turns and can only be summoned twice per match
    (Kuchiyose No Jutsu: Soel) -Summoning Technique-Soel
    Rank: S
    Type: Supplementary
    Range: Offense
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user take out his blood, then user slams his palm to the floor to summon Soel .Soel is a white bunny with a red gem in his forehead similar to his twin bunny brother. Although he looks weak and harmless, he is extremely storng for his size. He can do up to S-rank fire jutsu.

    (Changed the boss of the contract's rank)

    ______________
    ±± Declined ±±
    On resubmissions you need to bold the changes you do. Also, link to the post where the contract was approved and the summoning was approved.
     
         
    Last edited by Scorps; 10-21-2012 at 04:38 PM.

  16. #1676
    Ushiro's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Ushiro View Post
    (Suiton: Ekitai Tojikome) - Water Release: Liquid Imprisonment
    Type: Attack/Defense
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user claps his hands together and materializes about four thousand dense water cubes around the target. The cubes are 4 feet wide and are all linked together with cords of water. On command the user can make the cords retract and pull all of the cubes towards each other, crushing anyone caught between them. The cubes may be spread over a wide range to target multiple opponents This jutsu can also be used to create a defensive wall.
    -Usable twice per battle
    -No other water jutsu on the same turn

    ______________
    ±± Declined ±±
    not enough restrictions and needs you to specify and develop the description a bit more.

    (Himitsu Kassō Hōhō) - Secret Gliding Method
    Type: Supplementary
    Rank: C
    Range: Short
    Chakra: 15 (+5 each turn active)
    Damage: N/A
    Description: This jutsu gets its basis from the technique a shinobi uses to walk across the surface of water. To perform it the user must emit a constant stream of chakra from the bottom of his feet which will make him hover just above the surface of the ground. The user then proceeds to emit stronger chakra streams from any side of his feet to act as a propellant and allow the user to seemingly skate across the ground. This can be done without moving but the user can gain speed faster by moving his body in a similar fashion to an ice skater. While on a level surface, the user can reach sprinting speed in 8 seconds if only propelled by chakra. Of course, this technique works on water as well.
    -Lasts up to 5 turns

    ______________
    ±± Approved ±±
    Resubmitting:

    (Suiton: Ekitai Tojikome) - Water Release: Liquid Imprisonment
    Type: Attack/Defense
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user claps his hands together and materializes about four thousand semi-solid water cubes around the target that remain stationary when in the mid-air. The cubes are 4 feet wide and each one is linked to other cubes by strong cords made of water. By performing the Boar handseal, the user can make the cords retract and pull all of the cubes towards each other, crushing anyone caught between them. When they are all together, they form a large structure resembling part of a castle but become unable to stay in the air. The cubes may be spread over a maximum area 50 meters in diameter to target multiple opponents. This jutsu can also be used to create a defensive wall by creating the cubes in the form of the finished structure without pulling them together.
    -Usable twice per battle
    -No other water jutsu on the same turn
    -No A-rank or higher water jutsu next turn

    ______________
    ±± Declined ±±
    Too big. 50 meters is too much. This would span about mid range around the target you intend to catch. And the cubes need to be smaller to account to that. The structure you define as a castle... Its too big and too much. And 4 thousand cubes? Again, too much. Make this reasonable. The best option of this working would be to create 8 cubes, forming a large cubic prison around your target, where water cords stretch from cube to cube.

    New:

    (Suiton: Ekitai Jikkō) - Water release: Liquid Execution
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: The user manipulates a water source and creates two crescent-shaped blades similar to guillotines that are directed towards a target at a fast pace that slash him from two directions. The blades are very sharp and can cut through stone, but not B-rank earth jutsu. The size of the blades depends on the amount of water used to create them. When used against a fire jutsu, the blades can divide the fire and douse it at the same time.
    -Usable 4 times per battle

    ______________
    ±± Declined ±±
    Similar techniques exist.

    Based on the second jutsu in the quote above:

    (Hishō) - Soaring
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra: 20 (+5 each turn active)
    Damage: N/A
    Description: While Secret Gliding Method is active, the user emits several additional streams of chakra from not only his legs but his torso and arms as well. This will boost his speed and give him adept control of his movements through manipulation of the streams. The streams can help the user jump higher and further while allowing him to change direction in mid-air. Only those with the tracking speed of a doujutsu user can follow the user's speed. The effects of this jutsu can be increased if used more than once.
    -Usable 4 times per battle
    -Lasts up to 2 turns

    ______________
    ±± Declined ±±
    Don't resubmit. Similar to existing techniques, namely 2 hyuuga customs.
     
         
    Last edited by Scorps; 10-21-2012 at 04:45 PM.

  17. #1677
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Shizuo.. View Post
    Fuuton: Chibikazebenso - (Wind Release: Tiny Wind Defense)
    Type: Defensive/Supplementary
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user performs two handseals, thus coating their entire body in chakra. At that point, any time something tangible (minus whatever they’re walking on) gets within an foot of their body, a tiny burst of air will move out to block and try and displace the attack. This technique is used against object like techniques such as arrows, swords, or anything else. The burst of winds quickly rushes pushing out into the distance knocking all that gets close enough away from the user, to keep the user safe.
    -Note: Lasts for 4 turns
    -Note: May be only usable once.

    ______________
    ±± Declined ±±
    Why does this do damage? What would be the effect of this on an enemy in range?
    Fuuton: Chibikazebenso - (Wind Release: Tiny Wind Defense)
    Type: Defensive/Supplementary
    Rank: B
    Range: Short
    Chakra: 20 (-10 per turn)
    Damage: N/A
    Description: The user performs two handseals, thus coating their entire body in chakra. At that point, any time something tangible (minus whatever they’re walking on) gets within an foot of their body, a tiny burst of air will move out to block and try and displace the attack. This technique is used against object like techniques such as arrows, swords, or anything else. The burst of winds quickly rushes pushing out into the distance knocking all that gets close enough away from the user, to keep the user safe.
    -Note: Lasts for 3 turns
    -Note: May be only usable thrice.
    -Note: Only works on small to medium tangible objects.

    ______________
    ±± Approved ±±
     
         
    Last edited by Scorps; 10-21-2012 at 04:47 PM.

  18. #1678
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by KeotsuEclipse View Post
    (Densetsu no Kamei Gigei: Taisa) Legendary Command Art: Colonel
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra Cost: 40
    Damage: +X to Kenjutsu/Command Arts
    Description: A Command Art like no other, created specifically by Keotsu for himself. His blade Mythos is the perfect blade to use the Command Arts, since they embody the blade used to perform them, and so Keotsu created this technique to form the final synergistic link between his blade and the Command Arts, and thus the entirety of Kenjutsu. Keotsu will perform a Kenjutsu technique (for example, the Samurai Sabre Skill) and completely absorb its power into Mythos, for the remainder of the battle. Using our example of the SSS, Keotsu will have an additional +60 to all his techniques used through Mythos, and they will gain an equivalent in strength to the technique sacrificed. For example, the SSS can easily shatter stone, and such force will be added to every swing of Mythos. This technique is regarded as the ultimate ability of Mythos. It’s said that this technique is the embodiment of all of Keotsu’s beliefs and experiences, in that becoming a “Colonel”, he finally takes Command over destiny.
    *The “sacrificed” technique cannot be used for the rest of the battle.
    *The technique cannot be elemental.
    *In the turn this is used, the only other technique that can be used is the “sacrificed” technique.
    *Only useable by Keotsu, as it requires Mythos.
    *Only one technique is allowed to be used in the following turn.

    ______________
    ±± Declined ±±
    Ridiculously OPed.

    (Derutareiejji) Delta Ray Edge
    Rank: S
    Type: Offensive
    Range: Short-Mid
    Chakra Cost: 40
    Damage: 13 per strike
    Description: A high ranking Kenjutsu technique composed of six strikes delivered at incredible speeds. The user will focus chakra into their blade, creating a red glow, while simultaneously focusing chakra into their feet. The user will first slash the opponent with a simple horizontal slash, causing a thick red line to hang in the air; then, launching forward at an angle, they will strike past with another horizontal strike, ending directly behind the opponent some distance away. Then, pivoting 180 degrees, they will repeat the motion, with both slashes creating red lines as well. The result is the opponent taking three slashes, and a red triangle forming in the air around them. The Triangle will then “compress”, having all three chakra lines collapse in towards the enemy, dealing another three slashes instantly; this is the more dangerous part of the technique, as even if the three initial slashes are blocked, the triangle can still form, and thus is great for causing damage to enemies who block a lot.
    *Useable once.
    *3:20 of this video.

    ______________
    ±± Pending ±±
    Explanation needs a revamp.

    (ZX Basutā: Ippan Buki Souken) ZX Buster: Universal Weapon Creation
    Rank: C-A
    Type: Supplementary
    Range: Short
    Chakra Cost: Listed
    Damage: N/A
    Description: This is the base foundation for the weapon creation abilities needed to use ZX Buster effectively. Using the ZX Buster gloves alloted to the students of these arts, and by overcharging the chakra metal in the gloves it causes the leaked chakra to be dragged along with it, as this is the fundamental concept ZX Buster. By using chakra manipulation, the user can mold the "leaked" chakra into the form of various weapons that are stated below (with the chakra costs for that weapon according to size).

    Lists of weapons and their cost: Wrist Dagger(Chakra cost 10), Tonfa (Chakra Cost 20), Bladed Tonfa (Chakra Cost 25), Sword (Chakra Cost 30).

    *Jutsu must be posted everytime weapon is chosen/changed and counts as one of the 3 alloted moves of the turn.
    *For each glove, single weapons such as the Tonfa (bladed or otherwise), Dagger, or sword can be creates in a pair or one weapon for each hand; meaning, a bladed tonfa can be created on both arms with a single activation.
    *Only useable by people who study the ZX Buster Style.
    *ZX Buster Masters don't need the ZX gloves to use this technique.

    ______________
    ±± Declined ±±
    creating chakra weapons and constructs have been done before countlesss times. I approved yor CFS and thisneeds some tweaks to make it approvable and in accordance to it. what are the properties of these weapons? can they be destroyed or overpowered? how? how long do they last. If they last more than the turn they are created, they need chakra to be spent to sustain it.
    (Densetsu no Kamei Gigei: Taisa) Legendary Command Art: Colonel
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra Cost: 40
    Damage: +X to Kenjutsu/Command Arts
    Description: A Command Art like no other, created specifically by Keotsu for himself. His blade Mythos is the perfect blade to use the Command Arts, since they embody the blade used to perform them, and so Keotsu created this technique to form the final synergistic link between his blade and the Command Arts, and thus the entirety of Kenjutsu. Keotsu will perform a Kenjutsu technique (for example, the Samurai Sabre Skill) and completely absorb its power into Mythos, for the remainder of the battle. Using our example of the SSS, Keotsu will have an additional +60 to all his techniques used through Mythos, and they will gain an equivalent in strength to the technique sacrificed. For example, the SSS can easily shatter stone, and such force will be added to every swing of Mythos. This technique is regarded as the ultimate ability of Mythos. It’s said that this technique is the embodiment of all of Keotsu’s beliefs and experiences, in that becoming a “Colonel”, he finally takes Command over destiny.
    *The “sacrificed” technique cannot be used for the rest of the battle, nor can it have been used previously in the battle to be qualified as a sacrifice.
    *The technique cannot be elemental.
    *In the turn this is used, the only other technique that can be used is the “sacrificed” technique.
    *Only useable by Keotsu, as it requires Mythos.
    *Though obvious, this is only useable by Samurai.
    *Only one technique is allowed to be used per turn in the following 3 turns, and none of it can be Kenjutsu (though freeform is still allowed).
    *Cannot be used until Keotsu has had five turns.

    ______________
    ±± Declined ±±
    Still ridiculously OPed and unreasonable. And you know that i can't approve this specially taking into consideration all the boosts and added damage your other command arts and CW boost upon you.

    (Kamei Gigei: Tenretsujin) Command Art: Heaven Rending Blade
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra Cost: 40
    Damage: 0
    Description: A technique created to "rend the Heavens themselves", this technique allows the user to destroy physical objects - specifically, weapons that would otherwise be indestructible, though it also works on physical attacks, like Doton techniques. Since all objects are composed of matter, which are in turn held together through atomic bonds, this jutsu works by coating the user's weapon or hand with chakra, which they then dispel into an object. Instead of breaking the bonds, which his how things normally break, this jutsu simply turns the bonds "off", by coating the atoms themselves with chakra. Because this affects the fundamental particles, this bypasses abilities of weapons, thus allowing it to destroy indestructible items or even those that would otherwise absorb chakra. However, objects affected by this technique take a full two seconds to "disintegrate" as the atoms are dispersed, thus giving it no value as a defensive technique, as the movement of the atoms will not be canceled.
    *While this does affect sentient weapons and the like, this does NOT affect organic matter, meaning it has no effect on humans.
    *Useable twice per battle.
    *Cannot be used again until five turns after its first usage.
    *This jutsu can be activated, and only "works" when the user releases the effect, allowing it to be held across turns for strategic purposes.
    *Requires physical contact (via the object infused with this technique) to destroy the object in question.

    ______________
    ±± Declined ±±
    Don't resubmit.

    I am the Creator and holder of the Columbidae Contract.


    (Hato-ka Kuchiyose: Elizabeth) Columbidae Summoning: Elizabeth
    Rank: A
    Type: Summon
    Range: N/A
    Chakra: 30
    Damage: N/A
    Description: Elizabeth is a Columbidae Summon that accompanies Keotsu almost everywhere, and acts as the record holder for the Columbidae Contract, scouting out potential signers. While Elizabeth has no special abilities physically (being comparable to Keotsu in physical feats), Elizabeth does have the ability to Summon other Columbidae. Elizabeth also carries a large amount of Keotsu's Heavy Artillery Explosive Tags, making Elizabeth's main fighting style through Taijutsu and bomb usage. Unlike other Columbidae who have two definite forms (their avian and human forms), Elizabeth has a hybrid Columbidae/Human form. Elizabeth also carries a wooden sign around, which while also acting as a basic weapon, is what is used to preform the summonings.
    *If Elizabeth does not accompany Keotsu (or another contract signer) into battle, Elizabeth cannot appear in that battle.
    *Elizabeth's summonings are bound by the Summoning Rules.
    *Other than the Summonings, Elizabeth's only method of combat is through freeform.
    Keotsu and Elizabeth


    ______________
    ±± Declined ±±
    First, you need to summon her into battle. Only Inuzukas and special bios/clans can enter battle field with a companion. Second, the heavy artillery explosive tags, please link them.
     
         
    Last edited by Scorps; 10-21-2012 at 04:54 PM.

  19. #1679
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Hakumen View Post
    ⊰ [Genjutsu/Doton: Gyutto Rikiddo] - Illusion Technique/Earth Release: Hard Liquid ⊱
    Type: Supplementary
    Rank: A-rank
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description: The user performs the Ram hand seal while channeling his own chakra to the opponent's mind casting a genjutsu on the user causing him to see the user creating needles of earth that is summoned around his upper body in the air,which all attacks you at the same time stabbing you very badly,however that needles aren't made of earth they are made of water but the genjutsu trikes the opponent causing him to see the water needles,needles made of earth.
    Note: Can only be used 3 times per battle
    Note: Can only be taught by Zanshin
    Note: Must have a mastery over Illusion Techniques alongest with Earth Release

    ______________*
    ±± Declined ±±
    *If the needles are Water, why is this labeled as an earth release? Also, this can't be higher than B-Rank. Won't approve any long range genjutsu. This is essentially 2 techniques so it needs to count as such. And remove useless restrictions such as the one i colored.

    ⊰ [Genjutsu/Doton: Gyutto Rikiddo] - Illusion Technique/Earth Release: Hard Liquid ⊱
    Type: Supplementary
    Rank: B-rank
    Range: Short - Mid
    Chakra: 30
    Damage: 60
    Description: The user performs the Ram hand seal while channeling his own chakra to the opponent's mind casting a genjutsu on the user causing him to see the user creating needles of earth that is summoned around all of his body ,which all attacks him at the same time stabbing him very badly,however that needles aren't made of earth they are made of water but the genjutsu trikes the opponent causing him to see the water needles made of earth.
    Note: Can only be used 3 times per battle
    Note: Can only be taught by Kaito-san
    Note: Counts as two moves

    ______________
    ±± Declined ±±
    Don't resubmit.

    Quote Originally Posted by Hakumen View Post

    [Manipyureito Yougu/Suiton: Uesokudo Omokasui] - Manipulating tools/Water Release: Overrated Mainstream
    Type: Attack
    Rank: Forbidden
    Chakra Cost: 50
    Damage: 100
    Description: Similar to "Earth Release: Sticky Earth Drop" The user creates openings into the sky however instead of creating a single opening the user creates three opening into the sky,one opening above the opponent with 5 meters and one 5 meters from his left and one 5 meters from his right,the user uses each opening to summon different stuff,the user uses the opening above the user to create lots of water spikes that rains down on the opponent alongest with two big metal spikes,one on the right side of the water spikes and one on the left side of the water spikes and thus the metal spikes and the water spikes smashes the opponent from the above,the user uses the second opening that is on the opponent's right to summon lots of strong,sick and big strings made of metal that wraps around opponent from the front side,and at the same time the user uses the opening that is on the opponent's left side to summon lots of strong,sick and big string which is also made of metal that wraps around the opponent from his back,wrapping all of the opponent's body with sick string binding the opponent in his place and also inflicting damage to him due to the pressure that the strings will cause while being around the opponent,causing the opponent to be open for water and metal spikes that is coming from above.
    - Requires a mastery over Water Release
    - Requires a mastery over Manipulating Tools
    - Counts as two moves
    - The user won't be able to perform any Manipulating tools technique nor Water techniques at the same time
    - Counts as two moves
    - The user won't be able to perform Manipulating tools techniques nor Water techniques higher than A-rank
    - Can only be taught by Kàiten

    ______________
    ±± Declined ±±
    Incorrect damage info. Didn't even bother to read the description as it suffers from the same issue as the first submission and if you don't bother to actually follow correct damage/chakra template then I won't bother to check this.

    [Manipyureito Yougu/Suiton: Uesokudo Omokasui] - Manipulating tools/Water Release: Overrated Mainstream
    Type: Attack
    Rank: Forbidden
    Chakra Cost: 50
    Damage: 90
    Description: Similar to "Earth Release: Sticky Earth Drop" The user creates openings into the sky however instead of creating a single opening the user creates three opening into the sky,one opening above the opponent with 5 meters and one 5 meters from his left and one 5 meters from his right,the user uses each opening to summon different stuff,the user uses the opening above the user to create lots of water spikes that rains down on the opponent alongest with two big metal spikes,one on the right side of the water spikes and one on the left side of the water spikes and thus the metal spikes and the water spikes smashes the opponent from the above,the user uses the second opening that is on the opponent's right to summon lots of strong,sick and big strings made of metal that wraps around opponent from the front side,and at the same time the user uses the opening that is on the opponent's left side to summon lots of strong,sick and big string which is also made of metal that wraps around the opponent from his back,wrapping all of the opponent's body with sick string binding the opponent in his place and also inflicting damage to him due to the pressure that the strings will cause while being around the opponent,causing the opponent to be open for water and metal spikes that is coming from above.
    - Requires a mastery over Water Release
    - Requires a mastery over Manipulating Tools
    - Counts as two moves
    - The user won't be able to perform any Manipulating tools technique nor Water techniques at the same time
    - Counts as two moves
    - The user won't be able to perform Manipulating tools techniques nor Water techniques higher than A-rank
    - Can only be taught by Kaito-san

    ______________
    ±± Declined ±±
    Range? again, if you don't even follow proper template, why would i take my time to even read it?

    New submission:

    [Ninpō: Dearou Shukumei] - Ninja Arts: Will Of Fate
    Type: Supplementary
    Rank: A-rank
    Chakra Cost: 30
    Damage: N/A
    Description: The user gathers a big amount of his pure chakra,following by channeling the chakra into every single cell inside his body,once the chakra gets channeled within the cells,the user uses the chakra to force the cells to work harder and harder,causing the cells to work more than it usually do and faster than it usually do,causing it's work to be from it's regular average work amount ,about 40% or so or so inside a fight to be 200% ,which gives the user boost to speed,physical attacks and activity which causes the user to perform Forbidden techniques and below without any draw backs that is mentioned in it.
    Note: Can only be taught by Kaito-san
    Note: Can not be used more than once per fight
    Note: Lasts for 3 turns
    Note: The boost to speed is x2 the user's speed
    Note: The Taijutsu boost is x2 the user's physic attacks
    Note: After this technique is deactivated the user can no longer use higher than B-rank attacks for the rest of the fight

    ______________
    ±± Declined ±±
    Don't resubmit. And if you try to submit EIG rip offs and blunt rip off of techniques again like this, you'll face punishment on this thread.
     
         
    Last edited by Scorps; 10-21-2012 at 04:56 PM.

  20. #1680
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    Re: ±±Custom Jutsu Submission±±

    Sky Vongola Ring
    Type: Offensive/Defensive
    Rank: S
    Range: N/A
    Chakra:
    Damage:
    Description: Long ago, before the village hidden in the sand war former, there was a forge deep within the desert, one of the greatest forges ever know. It was in this forge that 7 rings were formed, the legendary Vongola rings, each with it's own unique attribute. The main ring is the Sky ring. As it was forged, a mass amount of Katon chakra was used making it a fire specialist ring which is indestructable. The ring has several unique abilities and seals within it. With the ring there comes a special bond to the one who weilds it. Who ever wants to wear and use the ring they must release their own blood into it to bind it to them. Not only that but there is a special belt with several boxes on it (as seen below). Over the years the users have sealed their chakra away into the ring, and many users have had this ring making it a special combination of many users fire chakra. This ring has several abilities:

    Dying Will Flame Summoning
    The user will release some of their chakra into the ring creating a flame that comes out of the ring, the user will then push the flame/ring into the hole in the box as their chakra and blood is released from the ring performing a summoning jutsu. This will summon one of their beasts of their contract but all the restrictions will apply, the user will have to post the summoning they use this is just an alternate method of the summoning. The user will have 10 boxes on their belt to represent their closest summonings for the contract.

    Dying Will Flame Boost
    The Pervy Sage once developed a jutsu that allows the users to increase the size and power of a fire jutsu, the Fire Expansion jutsu which normally would require two handseals. With the ring the user can release their chakra into it unleashing some of the chakra sealed within the ring to activate the jutsu itself, though the user will have to post the Fire expansion jutsu and it will count as one of the 3 jutsu per turns, the only difference is it's used through the ring and not handseals.

    Dying Will Flame Burst
    The user can activate the chakra within the ring so that the ring releases a burst of chakra through their body that is expelled in a short range burst of fire 360 degrees. This fire is S ranked, can only be used twice, and must wait 2 turns between uses. The user can't use water jutsu in the same turn. This counts as one of the users 3 jutsu per turn.

    Hyper Dying Will Flame mode
    In the most desperate of times, the user will be able to tap into the ring's chakra pool that has been build up by it's users over centuries releasing all the katon chakra into their body at once, when this happens the user will enter their Hyper Dying Will Flame mode. This activates like the (Muneisei Za chuushin) - Will power of the heart technique giving the user a boost in chakra and determination to beat the enermy, allowing them to ignore their injuries while it's active driven by the determination. When this is active the user wont be able to use water jutsu at all, but all their fire jutsu will give them a +10 boost. In addition to this, the user wont need handseals for their fire jutsu while it's active due to the mass of chakra pumped into their body by the ring. To symbolise the mode a flame will appear on the user's forehead as their eyes burn like fire. Once in this mode, the user can release one large bust of chakra into a fire jutsu they have released to remove it's weakness to water. The user becomes more resistant to fire in this mode and all fire jutsu of S rank and below lose one rank against them.

    Note: This mode lasts for 3 turns
    Note: Can't be used with Gates or Sage mode
    Note: Once this ends the user will be worn out and not be able to use fire jutsu for 2 turns and wont be able to use above B rank in the next two turns.
    Note: Can't use water jutsu while it's active
    Note: Removing the elemental weakness counts as one of the 3 jutsu per turn and while the mode as active the user can only use 2 jutsu per turn.
    Note: Can only be used twice, must wait 3 turns to use it again, after the second use the user passes out, and it counts as one of the 3 jutsu per turn when activated.

    I put them in a spoiler because they are big images and annoying, though i know you don't like additional coding

    The ring:


    Ring activation:


    Boxes on belt:


    ______________
    ±± Declined ±±
    you need to link to the CW that you already have when submitting a new one.
     
         
    Last edited by Scorps; 10-21-2012 at 04:57 PM.

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