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  1. #161
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    Re: ±±Custom Jutsu Submission±±

    (Kage Kumo) - Shadow Spider
    Rank: A
    Type: Attack/Supplementary
    Range: Short-Mid
    Chakra cost: 30
    Damage points: 60
    Description: The user materializes an orb from his shadow from which multiple shadow tendrils emerge. They allow the orb move swiftly in the way a spider does and pursue targets. Targets caught by the spider's tendrils can be pulled into its body where they are immobilized and suffocated by the shadows covering them. It is strong enough to hold three people inside of itself without losing much speed.
    -Can only be used by a Nara clan member
    ~Declined~ I like the idea, but it needs a few restrictions (not too heavy) and define how durable the spider is. Can it be taken down with an A-rank technique alone or what?

    (Fuuton: Kyōfū no Jōshō) - Wind Release: Rising Gale
    Rank: B
    Type: Defense/Supplementary
    Range: Short-Long
    Chakra cost: 20
    Damage points: N/A
    Description: The user summons an upward wind current in order to halt the decent of falling objects or lift objects into the air. The scale, strength, and duration of the current can be customized depending on the task to be performed. Although the current cannot be changed once created, it may be cancelled whenever the user desires. This technique is capable of hovering a giant summoning animal above the ground but cannot lift it very high.
    ~Can only be used three times per battle.
    ~Cannot be used for offensive purposes.

    ~Approved~ Added restrictions

    (Raiton: Kaminari Koiru) - Lightning Release: Thunder Coil
    Rank: S
    Type: Attack/Defense
    Range: Short-Long
    Chakra cost: 30
    Damage points: 60
    Description: A wave of lightning is released from the user's body and takes the form of a large snake that may tunnel through the ground to attack an enemy from below, latching on to and electrocuting him. It can split into three smaller snakes to attack multiple enemies.
    -Usable 2 times per battle
    ~Declined~ Do not Resubmit
     
         
    Last edited by RokuNR; 03-21-2012 at 01:02 AM.

  2. #162
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    Re: ±±Custom Jutsu Submission±±

    Yamazaru Kougake (Monkey Gauntlets)
    Type: Weapon
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: ~
    Description: A pair of small katana's with the capability of being strapped to your arms, to use them as gauntlets. These two blades are both one meter in length and they can conduct chakra of any kind. Both katana's have blue bandages around them and the blades are 2 inches wide. The two blades allows the weilder to easier move around and use their acrobatic movement to their advantage.
    ~Can only be weilded by JiraiyaEroSennin~

    ±± Approved ±± Remember that infusing these weapons with elemental chakra will be the same as infusing a regular kunai or shuriken for example.


    Katon: Jaianto Kaki Supaiku (Fire Style: Giant Fire Spikes)
    Type: ~Offensive~
    Rank: ~B~
    Range: ~Mid Range~
    Chakra: ~20~
    Damage: ~40~
    Description: The user performs the Snake-Serpent-Tiger handseals, where after he slams his hands into the ground, releasing a massive amount of chakra into the ground where flames will errupt, with the shape of spikes. These spikes will burn anything on impact and can cut through a human body, nothing more.

    Note:
    -Can only be used twice per battle
    -The jutsu is active for 2 turns
    -This Jutsu can only be taught by JiraiyaEroSennin

    ±± Declined ±± Active for 2 turns? Why? this seems more like an A-Rank to me.


    Katon:Enchou Kaji Ni-Doru (Fire Release: Dome of Fire Needles)
    Type: ~Defensive~
    Rank: ~B~
    Range: ~Short range~
    Chakra: ~20~
    Damage: ~40~ (If the enemy touches the dome)
    Description: The user performs the Serpent-Tiger handseals, followed by the user slamming their hand into the ground, where as a small dome of fire with needle like fire spikes coming out from it. The fire is highly dangerous but can only be used for defensive purpose.

    Note:
    -The user can't move, when inside the dome.
    -The user can only use fire release when inside the dome.
    -The dome is on the field for 2 turns.
    -This Jutsu can only be taught by JiraiyaEroSennin


    ±± Declined ±± Similar technique exists.
     
         
    Last edited by Scorps; 03-21-2012 at 09:36 PM.

  3. #163
    Zekken's Avatar
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    Re: ±±Custom Jutsu Submission±±

    {Sasoriza no yumi 蠍座の弓}Bow of Scorpio
    Type: Weapon
    Rank: S
    Range: Long*
    Chakra: N/A
    Damage: 80(+5 with chakra)
    Description: *The Bow of Scorpio is a legendary weapon.The user can fuse the Wind or Fire Chakra into the the arrow head.With Wind chakra the arrow can travel faster than must projectiles and with Fire can set a small range on fire due to the burst when the arrow comes in contact.


    ±± Declined ±± Incomplete? Also similar weapon exists.
     
         
    Last edited by Scorps; 03-19-2012 at 10:20 PM.

  4. #164
    Senior Member Yüme's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Katon: Kasai no nami | Fire Style, Fire Wave.
    Type: Offense / Defense
    Rank: S
    Range: Mid-Long
    Chakra: 40
    Damage: 80
    Description: The user first channel's massive amount's of chakra throughout the body. Shortly afterward's the user will perform the Horse handseal, allowing the jutsu to be performed correctly. He/She then spit's massive amount's of fire chakra on the ground in front of them, spreading widely across the surface. Once the user is ready, He/She will then perform the Dragon handseal, causing a massive wave of flames to rise up off of the Ground, destroying anything in it's path.
    - Due to the jutsu's scale, it can only be used maximum twice per battle.

    ±± Declined ±± Similar technique exists.

    Doton: Sairento gurando | Earth Style, Silent Ground.
    Type: Defense.
    Rank: S
    Range: Mid.
    Chakra: 40
    Damage: -
    Description: The user will channel earth chakra throughout the body. Once this is complete, the user will focus the majority of the chakra into their dominant hand. Next the user must wipe the middle and index finger tip's across the earth's surface, the chakra will be channeled deap beneath the earth's crust, in a complete mid range distance. Just before the user let's his/her finger's up, they will release the concentrated chakra throughout the ground completely, coming back up. This causes a chakra disruption beneath the ground. The chakra is the very user's alone, which mean's it is special to their body. This renders doton jutsu useless for anyone but the user within a mid-range distance, unless the jutsu is performed from a different resource.
    - Can only use B-Ranked and below earth jutsu for the next 3 turn's.
    - This jutsu can only be used once per battle.

    ±± Declined ±± Similar technique was already submitted


    Fuuton: Shinsen'na kūki | Wind Style, Fresh Air.
    Type: Defense.
    Rank: S
    Range: Long.
    Chakra: 60.
    Damage: -
    Description: The user will first channel massive amount's of Fuuton chakra throughout the body to prepare for the jutsu. This can be done in only a matter of second's. The user will then perform the dragon hand seal, emitting this pure wind chakra from the body. This result's in purifying the air all across the battle field, preventing any chemical type jutsu, or anything of the sort to become useless for the rest of the battle.
    - This jutsu cost the user more chakra than a normal S-ranked technique.
    - Must be of at least Kage Rank to use this jutsu.


    ±± Declined ±± OP. Rest of the battle? Wrong chakra info. Why would wind do this? I mean...there are several chemical type techniques that wouldn't be purified by wind...
     
         
    Last edited by Scorps; 03-21-2012 at 09:39 PM.

  5. #165
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    Re: ±±Custom Jutsu Submission±±

    (Suiton: Suishojo) Water Release: Water Maiden
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage points: 60
    Description: The user will slam his hands together causing the water to form up, around the opponent, forming an coffin shape. This will bind the opponent in similar fashion as "Water Style: Water Prison". The user will then make another handseal causing the water to form small needle like spikes that will pierce into the opponent like an Iron Maiden.
    Note:
    -Can only be used twice per battle
    -Requires a Water Source
    -This Jutsu can only be taught by Serpent

    ±± Declined ±± Similar techniques exist for other elements, for water and for ninjutsu as well.

    (Suiton: Ichidan) Water Release: Water Gain
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage points: N/A
    Description: The user will make 5 handseals and them place their hands into a water source. The water will then multiple growing larger. This can turn a small lake into a large lake, and an large lake into what appears to be an ocean. This Jutsu can also be applied to an Suiton based attack gaining it strength and making it larger then normal.
    Note:
    -Can only be used twice per battle
    -Requires a Water Source
    -This Jutsu can only be taught by Serpent

    ±± Declined ±± Bolded part makes it exactly the same as pervy's water expansion technique. Also, the rest is more like a S-Rank and also, you need to tell exactly how much bigger will the water become. If you use it on a puddle...what will happen?


    (Suiton: Bochabocha Seme) Water Release: Splash Attack
    Type: Supplementary
    Rank: E
    Range: Short
    Chakra Cost: 5
    Damage points: N/A
    Description: The user will lay down in an water source and flop around like a fish. this causes small amounts of water to splash up on any nearby opponent(s). This is often used as a taunt to anger an opponent before battle.
    Note:
    -Requires a Water Source
    -This Jutsu can only be taught by Serpent


    ±± Approved ±± O_o i guess...
     
         
    Last edited by Scorps; 03-21-2012 at 09:43 PM.

  6. #166
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    Re: ±±Custom Jutsu Submission±±

    Name: (Tsuki to taiyō no burēdo) The Moon and Sun Blades
    Rank: A
    Type: Atk/Def/Suppl
    Range: Short
    Chakra Cost N/A (20 for adding Suiton and 20 for adding Katon)
    Damage Cost: N/A (15 When adding chakra)
    Description: The Moon and Sun Blades are twin blades one is white and one is black. These swords were created by Johninto Takashi. When the user is holding the moon sword he can add his suiton chakra into the blade making covered in water and able to reach longer by 3 more feet. When the user is holding the Sun sword he can add his katon chakra into the blade cover the blade in fire and causing the sword's range to be increased by 3 more feet. The user can use both swords at once but can only put one chakra nature in one sword at once.
    Note: Can only be used by Johninto Takashi
    Note: Only one nature chakra can be used if user is holding both swords.
    Note: If added Suiton or Katon chakra it only last 3 turns and must wait 1 turn to infuse more chakra.
    This was my old CW that got approved in the other thread so im changing it into scythes. http://www.narutobase.net/forums/sho...hi#post3993507

    Name: Tsuki to taiyō no kama The Moon and Sun Scythes
    Rank: S
    Type: Atk/Def/Suppl
    Range: Short
    Chakra Cost N/A (40 for adding Suiton and 40 for adding Katon)
    Damage Cost: N/A (15 When adding chakra)
    Description: The Moon and Sun Blades are twin sycthes one is white and one is black. These sycthes were created by Johninto. When the user is holding the moon scythe he can add his suiton chakra into the scythe making covered in water and able to reach longer by 3 more feet. When the user is holding the Sun scythe he can add his katon chakra into the blade cover the scythe in fire and causing the sword's range to be increased by 3 more feet. The user can use both swords at once but can only put one chakra nature in one sword at once.
    Note: Can only be used by ~Johninto~
    Note: Only one nature chakra can be used if user is holding both scythes.
    Note: If added Suiton or Katon chakra it only last 3 turns and must wait 1 turn to infuse more chakra.


    ±± Declined ±± Define the damage. Don't you mean +15 to kenjutsu techniques? Also add the following note "Infusing the swords counts as a move and can only be done once per turn"
     
         
    Last edited by Scorps; 03-21-2012 at 09:47 PM.

  7. #167
    Better's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Shinsō: God Spear
    Type: Weapon
    Rank: S
    Range: short/mid
    Chakra: 20
    Damage: 70
    Description: "Shinso" looks like an ordinary wakizashi.Though from its appearance it may look normal, it actually carries a unique ability like none other before.
    In order to activate the ability the user focuses a tremendous amount of chakra into the blade. When the user is ready to release the chakra they say "shoot to kill him/her". The chakra stored inside the blade gets shot outat such enormous speeds that one without a Sharingan would find it hard to track. The movements appear a visual blur to the naked eye, thus making it a lethal weapon. The blade also carries tremendous force when extending. So much force that it can destroy any defenses B rank or lower. Shinsō is capable of reaching a maximum length equivalent to 5times its original length.Thus making the chakra shoot up to mid range. After the chakra hits something it disperses after a few seconds, but if it doesn't come into contact with anything, the user could swing his sword around untilt he chakra comes into contact with something. The chakra has the same cutting power as the blade. The time it takes to release Shinso to its full length is the same amount of time a single handseal, and can retract just as fast as it can be released




    Note: Can only be wielded by Better and anyone he allows it to
    Note: Ability can only be used 3 times per battle


    ±± Declined ±± Chakra and damage info wrong. This ability...does the sword grow or is it simply a chakra blast? Also, you should simplify the description. Its messy.
     
         
    Last edited by Scorps; 03-21-2012 at 09:48 PM.

  8. #168
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    Re: ±±Custom Jutsu Submission±±

    Here is the link to where Jeet June Do, got approved

    http://www.narutobase.net/forums/sho...5&postcount=31


    (Jeet Kune Do: Hayai Dousei) Jeet Kune Do: Swift Movements
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: The user after mastering "Jeet Kun Do" will add Swift chakra to their movements, reinforcing every blow and every step they make to the highest limits of Jeet Kune Do. This making their impact of strikes more fierce as well as increasing overall movement while being able to move their body in a fluid, relaxed like motion which aids this technique greatly. This is basically the user adding Swift chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to the limits of the Jeet Kun Do style.The user will achieve the speed of shadowless flight while in this mode, this is due to Jeet kune do's ability to move in a fluid, relaxed like motion and to react to attacks without thought with the added Swift release chakra to increase Jeet Kune do's capabilities higher. The down side of this is that the user is fueling their body with swift chakra which is lightning and wind chakra, due to certain restrictions, this means that the user can only use swift release while in this state. They are still trackable by 3T as regular shadowless flight is, however, they can only use Swift release and Jeet kune do.

    Note: Lasts for 3 turns.
    Note: Can only use swift release and Jeet Kune do while in this state.
    Note: Cannot use Movement of water while using this.
    Note: Can only be used by a swift bio of a Jeet Kune Do Master.
    Note: No Taijutsu above C rank for 2 turns after this wears off.
    Note: No swift release, lightning release or wind release for 2 turns after this wears off.

    ±± Declined ±± Do not resubmit. OP


    (Jeet Kune Do: Ichi Inchi Panchi Gikou) Jeet Kune Do: One Inch Punch Technique
    Type: Attack
    Rank: B
    Range: Short
    Chakra Cost: 25
    Damage Points: N/A
    Description: The one inch punch is a skill which uses explosive power to generate tremendous amounts of impact force at extremely close distances. When performing this one inch punch the practitioner stands with his fist very close to the target, A quick movement of the wrist produces the force needed, the wrist is held with the knuckles facing out on a horizontal axis, the wrist is then moved up and a strike is produced with the bottom two knuckles. When performed with added chakra this has the power to break ribs and send the opponent flying 10 meters away. A master of this technique can make a total of 3 strikes before the opponent is sent back. One strike carries the force and impact of a punch from Tsunade.

    Note: Must know Jeet Kun Do.
    Note: Each punch counts as one of the users moves per turn.
    Note: Must have mastered Jeet Kune Do.

    ±± Declined ±± 3 punches before the enemy even moves from the force of the first punch while still making it so that each punch is equal to tsunade's? OP


    (Jeet Kune Do: Sobou) Jeet Kune Do: Hardening
    Type: Supplement/Defense
    Rank: B
    Range: Short
    Chakra Cost: 25
    Damage Points: N/A
    Description: The user will send chakra throughout their body and use their chakra to increase the durability of their muscles and skin by building up the chakra and compressing it as they flex every muscle in their body, making their muscles tighter, their skin more durable and thus their body becomes harder and tougher. This would allow the user to endure Taijutsu attacks up to B rank as well as D rank earth pillars or rock staff with no effect on them. This technique compliments Jeet Kune Do as Jeet Kune Do values endurance.

    Note: Usable once per battle.
    Note: Lasts 3 turns
    Note: Must know Jeet kune do and have mastered it.


    ±± Declined ±± Similar technique exists. Actually exactly the same, Alucards technique.
     
         
    Last edited by Scorps; 03-21-2012 at 09:51 PM.

  9. #169
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    Re: ±±Custom Jutsu Submission±±

    (Kuchiyose: Sensouro-do Neo) Summoning: Warlord Neo
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: The user draws blood and smears the blood onto his summoning Tattoo. He maintains chakra flow and some amount of pressure onto the blood. Neo then appears from a puff of smoke. Neo is a humanoid summon much to the same extent as Ma and Pa toad able to easily stand on on his back legs. While standing up he rivals Juugo in height and body mass. His muscles are toned and his body is built due to his rigorous training schedule he has worked out for 6 hours a day since he was a small cub. He has gone through years of grueling Taijutsu training in any style he could find a trainer for as he wanted to be able to have a style of fighting without style a way to counter without a plan. He has mastered Basic Taijutsu and Jeet Kune Do, he is able to use both in battle quite fluidly up to S rank using any jutsu the summoner knows as they have trained for many months mastering the fighting styles together. He takes the principle "Be clear water" (one of the main principles of Jeet Kune Do) to heart never thinking and only relying on his animal instincts and his reflexes to attack the opponent and defend as well. As a young cub Neo was told he was the one, the Cougar that would grow to succeed the summoning boss. Due to this he has taken a large responsibility onto himself, it wasn't until later in life that he learned how to use Elemental natures he became very keen in Wind and Lightning able to use them both. He than trained with many Swift users even taking extended trips to Sunagakure training with the best Swift users in the world. He can use Swift release as well as Lightning and Wind up to S rank but can only use one Elemental Jutsu per turn as he doesn't have massive chakra reserves. He has spent time learning how to use Taijutsu to his advantage fighting alongside his summoner becoming stronger and gaining a closeness to any of the summoners. He has trained separately with each signer to understand their beliefs and thoughts on fighting talking with them for hours trying to best understand them. He is a very philosophical individual trying to understand everything in the world around him. He moves as fast as the summoner without upgrades meaning the rank the summoner is, is the speed he takes on. His reaction speed is increased 3X due to Jeet Kune Do and he is able to move his limbs in the blink of an eye. He can speak many languages very fluidly but prefers to speak English when in the company of a summoner. Neo has spent many hours going under genjutsu recognition training able to notice when he is in genjutsu by slight abnormalities and react accordingly.
    Notes:

    -Can speak English
    -Can only use 1 elemental jutsu per turn (This includes, Wind, Lightning, Swift)
    -Can use Lightning, Wind and Swift up to S rank
    -Can only be summoned by a Swift Bio
    -Can only be summoned once per battle
    -Can only be summoned for 4-turns
    -Can be the only Cougar summoned that turn

    ±± Declined ±± Do not resubmit.


    (Kuchiyose: Morpheous jouten mugen) Summoning: Morpheus god of Dreams
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: The user draws blood he then smears the blood onto his summoning tattoo he maintains chakra flow and maintains enough pressure on the blood to summon Morpheous. Morpheous is Neo's uncle and Neo's one and only guardian he has raised Neo since he was a young cub(Referring to Neo as the young cub), always telling him he would grow up to be the one who would surpass the summoning boss. He is skilled in the use of Genjutsu able to use any Genjutsu the user knows up to S rank. He also has the ability to make Genjutsu much more real making it seem as if the victim is actually seeing, feeling, smelling, hearing, and tasting what ever is in the genjutsu. He has trained Neo for many hours/days placing him in numerous genjutsu making him find ways to escape. He told Neo on many occasions, "If real is what you can feel, smell, taste and see, then 'real' is simply electrical signals interpreted by your brain you must always question these signals and make sure they are real." He himself takes this thought to heart always making sure what he sees, feels, tastes, and smells is real and not in and of itself a genjutsu or an illusion of any kind. He has trained his body and mind in such a way that he can release himself from genjutsu, he places himself in a short genjutsu in which sever pain is brought onto his body by doing this he tricks his brain into believing that he is in a tremendous amount of pain this then releases him from any genjutsu he is under. He can only do this 3 times and his body is effected by it, if he places himself in a genjutsu in which he breaks a leg then in turn he ends up with something like a torn muscle in that leg this is to stabilize the self placed genjutsu. When Neo remarked upon this Morpheous only had this to say, "Your mind makes it real the body cannot live without the mind." Morpheous is a philosophical individual and is the main reason as to why Neo is a philosophical individual as well. Morpheous believes that the mind can live without the body but the body can't live without the mind. He says it's almost a parasitic relationship "The mind could live for an eternity Neo, but the body kills it. Think about this when you grow old you become less and less observant, why is this? Is it because your mind is becoming slow or is it because your body is making your mind slow?" He trains night and day to keep his body and mind at top performance he maintains a built body and a sharp mind. He is roughly the size of Kisame in height and muscle mass. Like Neo Morpheous is humanoid a trait shared by their entire family not to many of the other cougars share this abnormality. Morpheous has sharp claws and teeth able to tear through flesh. He wears a Shoalin Monk's attire being a orange robe and a straw hat. He can speak fluid english.
    Notes:

    -Can speak English
    -Can only use 1 genjutsu per turn
    -Genjutsu release ability counts as a jutsu and can only be used 3 times
    -Can only be summoned by someone who has mastered genjutsu
    -Can only be summoned once per battle
    -Can only be summoned for 5-turns
    -Can be the only Cougar summoned that turn

    Approved Contract. I dropped Ninken and picked up Cougars.
    Link to Jeet Kune Do's Approval

    ±± Declined ±± You don't quite understand the basic inner workings of genjutsu and this proves it. Many things wrong with this one that i fear you must start a new. Also, small note: such blunt enormous walls of text for such simple overpowered and unrealistic summons makes me think you are trying to hide abilities inside your techniques. Avoid doing so or its Declined over and over again.


    Edit what you think needs it.

    (Ninjutsu: Chakra gouryuu) Ninja Arts: Chaka Resonation
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: N/A(+10 to chakra based jutsu)
    Description: The user and his partner will take a moment to resonate their chakra. For this to work they must have similar chakra natures meaning if a person has a certain KG he/she can only resonate his chakra with a person who has the same KG. This process of resonating chakra takes about 5 to 10 seconds and the user must stand completely still during that time as he must augement his chakra out put and resonate it to that of his battle partner. Once finished both participants gain a boost in chakra based techniques. These can be either Ninjutsu based or Elemental jutsu. They gain a +10 to the damage meaning elemental jutsu now have enough power to bypass the elemental weakness and ninjutsu based techniques are also able to to bypass the weakness they have to elemental jutsu.
    Notes:

    -Lasts 3 turns
    -Must be used at the begining of the battle
    -+10 to any chakra based jutsu
    -Can only be used once per battle


    I would like feed back on this jutsu as it was stated by Minato that when similar chakra natures resonate they can power one another up so I believe this jutsu is valid I'm just not sure on how to restrict it. You may add any extra restrictions you see fit. This jutsu is based on the speech Minato gave to Naruto in the below video




    ±± Declined ±± Do not resubmit. This would work for family members... It was a dramatic way to make evident that Naruto was Minato's son. Also, it was used to power one jutsu...not all jutsu you use from a given point forward.
     
         
    Last edited by Scorps; 03-21-2012 at 10:00 PM.

  10. #170
    MIND, BODY, STEEL AntiHero's Avatar
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    Re: ±±Custom Jutsu Submission±±

    Summoning Jutsu: Carbuncle Tribe (Kuchiyose no Jutsu : Carbuncle Zoku )
    Scroll Owner: AntiHero
    -Other Users who have signed contract: N/A
    -Summoning Boss if existing: N/A
    -Other Summoning Animals tied to contract: Persian, Liepard, Luxray
    The Carbuncle are mythical beast which looks like rather large demastic cats but mantaine there fraral nature. Most carbuncles have rare jewels attached to a part of their head.

    ±± Declined ±± Do not resubmit. No mythical creatures.
     
         
    Last edited by Scorps; 03-18-2012 at 11:05 PM.

  11. #171
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    Re: ±±Custom Jutsu Submission±±

    Ranton: Manako Sono Boufuu Ψ Storm Release: Eye of the Storm
    Rank: S
    Type: Attack
    Range: Mid - Long
    Chakra cost: 40
    Damage: 80
    Description:
    The user will preform a row of 3 handseals then the user will send their water & lightning chakra into the sky. While in the sky Storm cloud will form in a certain point in the sky, from that point clouds will extend in a spiral manner at a very quick pace so if you'd look at the sky you would see a giant cloud that would resemble a sea shell in a sense. However as the storm clouds in the sky grows bigger and bigger it begins to rain down lightning beams all over the field under the cloud. The cloud can grow up to 2 ranges meaning it can start at long and go into mid. The beams that rain from the sky are rather strong and can puncture into the ground about 10 feet. The beams are controlled by the user. They can either be concentrated onto one area or over a wide range to trap a enemy in a hail of lightning beams. The maximum about of lightning beams that can be rained down at a time can be 7 and anything less than that to form up stronger beams.

    Ψ Restrictions Ψ

    Usable once per battle
    Unable to use Storm technique in next move
    Only usable by "Storm Release" user
    Only usable/trainable by Coyote

    ~Declined~ I never accept techniques that have a "chance factor" in them. In this technique, you can make 7 bolt crash down on the earth, for god knows how long and either at random locations or focused on your opponent. Let's say you make it rain down on a vast area, I could simply say that by luck no lightning hit me. You get my point?
    Ranton: Manako Sono Boufuu Ψ Storm Release: Eye of the Storm
    Rank: S
    Type: Attack
    Range: Mid - Long
    Chakra cost: 40
    Damage: 80
    Description:
    The user will preform a row of 3 handseals then the user will send their water & lightning chakra into the sky. While in the sky Storm cloud will form in a certain point in the sky, from that point clouds will extend in a spiral manner at a very quick pace so if you'd look at the sky you would see a giant cloud that would resemble a sea shell in a sense. However as the storm clouds in the sky grows bigger and bigger it begins to rain down lightning beams that the user can either make rain down one bolt at a time or all at once, the beams at targeted by the user to hit the enemy or an area around the enemy. The cloud can grow up to 2 ranges meaning it can start at long and go into mid. The beams that rain from the sky are rather strong and can puncture into the ground about 10 feet. The beams are controlled by the user. They can either be concentrated onto one area or over a wide range to trap a enemy in a hail of lightning beams. The maximum about of lightning beams that can be rained down during the period the technique is active is a maximum of 7 and anything less than that to form up stronger beams. (The S-Rank power is divided amongst the 7 beams)

    Ψ Restrictions Ψ

    Usable once per battle and lasts 2 turns
    Unable to use Storm technique in next move
    Only usable by "Storm Release" user
    Only usable/trainable by Coyote


    ±± Approved ±± edited some things
     
         
    Last edited by Scorps; 03-21-2012 at 10:04 PM.

  12. #172
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    Re: ±±Custom Jutsu Submission±±

    Nenju (Rosary)
    Type:Weapon
    Rank: S
    Range: Short
    Chakra: -25 (per turn active)
    Damage: N/A
    Description: This is an unorthodox weapon, forged by Catholic missionaries who traveled and learned the ways of chakra manipulation several ages ago. The weapon itself is very unorthodox in it's manor as well, originally created for the sake of brainwashing those who were more difficult to convert. Once this artifact was stripped away from those who created it, shinobi students learned how to turn this into a premier and amazing weapon. Either around the neck or upon the user's arm, the user of this weapon, when decided upon to activate the rosary, the rosary will physically sync with the person's body and they will channel their chakra into the necklace, and the necklace projects chakra outwards into the atmosphere centered around it. The precision of the chakra channeled in the necklace is channeled outwards short range. This gives the user of the necklace a melody of affects such as; allowing the shinobi to cast genjutsu on their opponents without the need for hand seals at any given point so long as they're within range of the weapon's affects, Detecting and dispelling foreign genjutsu as well as amplifing the strength of genjutsu cast on one's opponent. The chakra that spreads into the atmosphere is the projected chakra that the user precicesly channels into the necklace, which is what makes it possible to precicely channle their chakra into their opponent to cause a disruption, allowing for genjutsu to be cast. As for the abilities to detect other genjutsu, when foreign chakra is disrupting the natural flow of your own it affects the distribution of your own chakra, which the rosary picks up on. The weapon being fused to one's body would pick up on the sensation allowing for detection of the genjutsu. Also with the chakra output of the weapon being strong enough, genjutsu kai is capable of being used in the state. The amplification of the genjutsu comes from the chakra being transfered into the atmosphere as well, as chakra is constantly poured into the atmosphere even while one is in an illusion, that would mean the strengthing of genjutsu
    ~Can cast up to A-ranked genjutsu without seals required
    ~Can detect genjutsu of A-rank and below
    ~Can release genjutsu of B-rank and below (counts as one a move and constitutes as one of the kai)
    ~Due to the constant fuel of chakra to keep the affects active, the weapon amplifies the genjutsu techniques within the range (+10 damage to offensive based gen)
    ~When activated, requires one turn for the above affects to kick in as the chakra needed cannot spread throughout the field instantly
    ~Once deactivated, can't be re-activated for two turns (can only be activated twice per match)
    ~Only A-ranked Ninjutsu and below can be used while this weapon is active, due to the concentration of chakra needed for the weapon and the exerted amount of chakra

    ±± Declined ±± Sorry, no catholic or religious mentions. You can use names of religions or other cultures but you can't say something like the first paragraph as it goes against the basic realism of narutoverse.


    Demonic Illusion: Reaper's Mercy (Magen: Shinigami Jinkei)
    Type: Offensive
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40 (+10 per turn active)
    Damage: 80
    Description: This is a highly advanced genjutsu, which is meant to mentally traumatize one's opponent. Through the use of the shinobi clapping his hands together, the user will channel his chakra to his opponent's causing a disruption in their chakra flow in their brain. The moment the genjutsu is cast, the victim will appear in a world of dark red and being bound to a stake with the Shinigami appearing before them. The Shinigami will extend his arms into the restrained opponent and the shinobi will feel the sensation that their internal organs are being constricted with great force. The affect of the jutsu causing severe pain. As the genjutsu is disturbing the mind's perception, the victim, upon being caught in the gen will hobble to his knees and vomit from the constriction of his organs. Long enough exposure to the technique will render the victim unconscious from shock.
    ~The inducing of vomit is an immediate affect of the jutsu
    ~This jutsu can only be used 2 per Battle
    ~This technique lasts 2 turns and upon the second turn the victim will fall unconscious
    ~No genjutsu can be used in the same turn as this technique or for 2 turns after which
    ~A-ranked genjutsu and below can only be used for the next 3 turns once the user can preform genjutsu again


    ±± Declined ±± Hum...the illusion is Okay although around the basic concept we've seen multiple times with the hell visions and torture and etc theme. However, my problem with it is that you may make your opponent feel his organs constrict and compressed and through that immense pain...but the vomit isn't completely certain... Why? Because if you were in reality constricting your opponents organs he would vomit because of the clenching of the stomach and intestines which would expel its contents. However, in reality, you aren't constricting your opponents organs in reality, thus he won't barf in reality.
     
         
    Last edited by Scorps; 03-21-2012 at 10:11 PM.

  13. #173
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by black uchiha View Post
    (Kingu Shinobu) King Shinobu
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra cost: 40
    Damage points: N/A
    Description: The user summons the King of Mt. Gen. Lord Shinobu is one of the few beetles of Mt. Gen that stands in a humanoid from. King Shinobu stands 40ft tall, with a horn extending another 10ft from his head. Shinobu hands are tipped with claws, and he has powerful wings extending from his back for flight. He is capable of flying at high speed even while carrying extra weight. Being king, Shinobu is the strongest of all the Mt. Gen beetle. He has the nature affinitie of wind using it up to S-rank, his wings adds +10 damage to the wind. He has a special ability to release a loud hissing sound (Hissing Link under description and ecology) in a specific direction, that is deafening and debilitating to anyone/anything in its path (up to mid-range). Upon hearing this, the opponent(s) muscles become weak and fall to the ground unable to move for a short time (1 turn).
    - Can only be summoned once per battle
    - Only last 5 turns
    - Wings add +10 damage to wind techs
    - Hissing can only be used 2 times per battle
    - Paralysis only last 1 turn
    - The user can be caught in the hissing
    - Hissing counts as 1 of the users moves
    - Can only use 1 other move per turn that hissing is used (2 moves in that turn)
    - Each time hissing is used Shinobu's time on the field is shortened by 1 turn

    - Can't summon another summoning for 3 turns after Shinobu is disspelled
    - Must sign the Rhinoceros Beetle contract
    - Must have signed the Rhinoceros Beetle contract for 3 months


    Contract link:
    http://www.narutobase.net/forums/sho...ct#post3426311
    ~Leaving for Scorps, as I still don't agree with this~

    ±± Declined ±± Ok, first there are a huge amount of useless restrictions in this summon just to add up in the hopes that we miss the main point and the main point is that you can paralyze an opponent and kill him pratically without defence. The hizzing effect can be present but as a low rank Genjutsu, not as a non specific ability. Non specific abilities mean non specific possible counters which i won't accept. Also, the +10 to wind...not going to happen so take it out. 5 turns for a boss summon? Nope. Maximum we accept for S-Rank summons is 4 turns unless its a very special submission. This is OP in the sense that it has to many lose ends. One more go at it and then its DNR from my part.



    (Kingu Shinobu) King Shinobu
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra cost: 40
    Damage points: N/A
    Description: The user summons the King of Mt. Gen. Lord Shinobu is one of the few beetles of Mt. Gen that stands in a humanoid from. King Shinobu stands 40ft tall, with a horn extending another 10ft from his head. Shinobu hands are tipped with claws, and he has powerful wings extending from his back for flight. He is capable of flying at high speed even while carrying extra weight. Being king, Shinobu is the strongest of all the Mt. Gen beetle. He has the nature affinitie of wind using it up to S-rank. He has a special ability to release a loud hissing sound (Hissing Link under description and ecology) in a specific direction (only up to mid-range) ,that is deafening and debilitating to anyone/anything in its path (up to mid-range). Upon hearing this, the opponent(s) muscles become weak and fall to the ground unable to move for a short time (1 turn).
    - Can only be summoned once per battle
    - Only last 4 turns
    - Hissing can only be used 2 times per battle and only up to mid-range
    - Paralysis only last 1 turn
    - The user can be caught in the hissing
    - Hissing counts as 1 of the users moves
    - Can only use 1 other move per turn that hissing is used (2 moves in that turn)
    - Hissing is weak to strong wind (A-rank and up)
    - Each time hissing is used Shinobu's time on the field is shortened by 1 turn
    - Can't summon another summoning for 3 turns after Shinobu is disspelled
    - Must sign the Rhinoceros Beetle contract
    - Must have signed the Rhinoceros Beetle contract for 3 months


    Took out the +wind damage

    Contract link:
    http://www.narutobase.net/forums/sho...ct#post3426311


    ±± Declined ±± Do not resubmit. Hopeless. Also, if you want this hissing...submit it as a CJ, don't try and make it into a passive ability of your summons. One thing is to have a contract were all animals are passively strong or fast. Another thing is to make them passively paralyze everyone that hears them.
     
         
    Last edited by Scorps; 03-21-2012 at 10:13 PM.

  14. #174
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    Re: ±±Custom Jutsu Submission±±

    (Kuchyiose no Jutsu: Hideyoshi, Kamereon no Kokuou) - Summoning Technique: Hideyoshi, King Chameleon
    Rank: S
    Type: Summoning
    Range: Short
    Chakra Cost: 40
    Damage Points: -
    Description: The user performs the necessary hand seals for the summoning technique and summons Hideyoshi, the King of Chameleons. He is roughly the same size as any other boss summon and can walk on two feet only, if he prefers, allowing his hands to be free for taijutsu or hand seal usage.
    He retains all of the chameleons abilities stated on the contrack, including the usage of Hiding with Camouflage Technique, up to Mu's level, meaning they become completely invisible and seemingly having neither form nor chakra while the technique was active. If the user is standing on top of him or touching his body, Hideyoshi can pass this ability to its user, meaning the user's form and chakra aren't traceable.
    He can also use every cannon earth technique up to S-rank, though he may only perform one of those (cannon S-rank techniques) jutsus per turn. This jutsu counts towards the total amount of three techniques the user can perform per turn.
    *Can only be summoned once per battle
    *Lasts 6 turns on the field max.
     
         
    Last edited by Alucard; 04-18-2012 at 08:09 PM.

  15. #175
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    Re: ±±Custom Jutsu Submission±±

    (Tatakai s�?beru)Battle Sabres

    Type:Weapon
    Rank:A-S
    Range:Short-Mid
    Chakra:30-40
    Damage:60
    Description:At first glance, the sabres appear as two silver, black and blue handles of a sword. In reality, the blades can emit make-shift weapons using elemental ninjutsu. By channeling his chakra throguh the handles, the user can create weapons to suit his situation, depending on the element used.
    ~Water: Able to create whips capable of reaching objects within mid range and slicing through columns or wood. The whips can be mentally manipulated by the user and can be used to constrict and potentially break bones.~
    ~Fire: Capable of shooting a focused blast of fire, similar to a very powerful flamethrower. Rank and Damage above applies to this and the Lightning ability. When in contact with B-rank or below Fire, the user can redirect it back to the opponent. This only can be used once per match. S-rank applies to this ability.~
    ~Wind: This allows the user to emit a blade made of wind. The blade is capable of slicing through metal, such as the ones used to make bridges.~
    ~Lightning: This allows the user to release a surge of lightning through the handles. This only works with objects within his reach. The user thrusts his hands forward and when it touches an animal or person, it can use the lightning to temporarily stun them. They are paralysed for one turn. This ability can only be used once per match.~
    ~Earth: This allows the user to create a hammer. The hammer can create small shockwaves when the user slams them into the ground. This can cause an opponent within short range to lose their balance. The hammers are incredibly strong, capable of denting steel and crushing rock.
    ~each ability minus the lightning lasts for three turns, but after the three turns are up, the user must wait two turns before using the ability again.~
    ~the user can switch abilities at any time, but the rules above still count.~
    ~each ability counts as one of the three jutsu allowed per turn.~
    ~Only usable by Rikerslade~

    ±± Declined ±± I love the idea. Really. Good thing someone finally submited an interesting unique weapon. However, you need to make the description clearer. The 5 elemental abilities are mixed with the restrictions and overall its badly described. Try making it something like this:

    Name
    type (weapon right?)
    Rank (N/A...weapons and their ranks are meaningless)
    Range (short-mid because with its abilities it would be too strong if it were long)
    Chakra (40 on ability usage)
    damage (N/A according to each ability)
    description (more or less what you already have)

    abilities (description of each elemental part with rank of each elemental weapon, duration, abilities, etc)

    restrictions (self explanatory)


    It may help out wording it this way ^^
     
         
    Last edited by Scorps; 03-27-2012 at 11:44 AM.

  16. #176
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    Re: ±±Custom Jutsu Submission±±

    (Doton- Rokku Shāku Shokuniku Shori-ba) Earth release- Rock Shark Slaughterhouse
    Type: Attack
    Rank: S-Rank
    Range: Short-Long
    Chakra cost: 40
    Attack points: 80
    Description: the user performs the necessary hand seals and spits out a large amount of mud that begins to give birth to 100 earth chakra based sharks that harden into rock. The sharks are able to merge w/ earth to move about the field. They are sent to surround the opponent attacking from every direction around him merging w/ each other to explode out of the ground to reach higher altitude if needed.
    *Note: can only be used by Toku.
    *Note: Usable 2 times per battle.
    *Note: Cant use any Earth jutsu next turn or any S-rank Earth and above the turn after that.

    ±± Approved ±± Reduced the number of sharks to 100...more than enough to kill your enemy don't you think? also, 2 times tops. This is very strong. ^^


    (Fuuinjutsu- Chikyū Sēji no Shukufuku) Sealing technique- The Blessing of the Earth Sage
    Type: Supplementary
    Rank: S-rank
    Range: Short
    Chakra cost: 40
    Attack points: n/a
    Description: the user will perform the needed hand seals and immediately slam his hand on the ground where the “kanji” for Blessed will appear under the user. The earth underneath the user within short range of him and long range in depth shall become sealed and not allow foreign chakra, other than that of the user of this jutsu, to penetrate it. Once performed on an area the seal stays active for a total of 5 turns not allowing an opponent to attack or merge w/ it. The seal is stationary and does not move with the user, meaning if he leaves the area he wont be protected anymore.
    *Note: Can’t perform any Fuuin next turn.
    *Note: Can only be used once per battle.
    *Note: Can only be used by Toku.

    ±± Pending ±± As far as i know, Fuuin above A-Rank require permission from Nexus to submit but i might be wrong. I'll ask nexus. Also, this is a bit underrestricted. The only thing you become unable to do is use fuin on the next turn...and genjutsu (fuuins own restrictions)
     
         
    Last edited by Scorps; 03-27-2012 at 11:48 AM.

  17. #177
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    Re: ±±Custom Jutsu Submission±±

    http://www.narutobase.net/forums/sho...postcount=5510

    Resubmitting. Removed the Red part

    (Fuuton: Dojou Kiri) - Wind Style: Soil Mist
    Type: Defense/Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user slams his hands on earth and then passes his sharp wind chakra in it to convert the earth into fluffy soil of anywhere in battlefield. The fluffy soil (when beneath the target) can be used as soil mist, user passes his wind chakra quickly into the fluffy soil and force the soil to go upto 3m height instantly and thus dust particles goes into the opponent's eyes and blocks his vision, as the dust particles are all around him.
    Note: ~The soil mist automatically settles after 1 turn.
    ~Can only be used 3 times per battle.
    ~Can only be taught by Enzup.


    ±± Declined ±± Similar technique exists

    ______________________________________

    (Ninjutsu: Chakra Pure-to) - Chakra Plates
    Type: Supplementary/Defense
    Rank: C
    Range: Short-Long
    Chakra Cost: 15
    Damage Points: N/A
    Description: User uses his pure chakra to create chakra plates anywhere in battlefield, chakra plates can also be created in mid-air so that when user start falling from a certain height, he can make a plate to stand in air. But once the chakra plates have been created, they can't be moved from their places.
    Note: ~User can either create 1 big chakra plate, or several small chakra plates.
    ~User can cancel these plates any time he want in a blink of an eye.
    ~Since its a C-rank technique, so it can be used any no. of times.
    One side of the cube is plate


    ±± Declined ±± Similar technique exists

    ___________________________________
    http://www.narutobase.net/forums/sho...postcount=4985

    I have special permission from Rei to resubmit it.
    Also, I edited what she told me to do in PM.


    (Bijuu Mo-do) - Tailed-Beast Mode
    Typre: Offense/Defense/Supplementary
    Rank: S
    Range: N/A
    Chakra Cost: 50
    Damage Points: N/A
    Description: The user concentrates on a bijuu's chakra which he has obtained by eating flesh of bijuus, then he spreads that chakra in his whole body to make his normal chakra dense and strong just like bijuu's chakra and transforms into a bijuu of his choice, which is incomplete transformation. After transforming, user gets the abilities of that bijuu and can use everything that particular bijuu can use in incomplete tranformation state.
    Note: ~Can only transform in 1 bijuu (out of 9) per battle.
    ~User can only use those jutsus which that particular bijuu can use and also gets his weaknesses.
    ~When this mode is over than user gets too fatigue and exhausted that he can't use any jutsu above A-rank for the whole remaining battle.
    ~Mode lasts for 5 turns.
    ~User will be unable to use any other mode for the whole remaining battle.
    ~This mode can only be used in the bio in which user has eaten the flesh.
    ~Can only be used once per battle.
    ~Can only be used by Enzup. (i.e. Cannot be taught).

    If this mode gets approved, then i will be visiting all the nine current jinchuurikis one by one and will be eating their small amount of flesh by defeating them in a fight. And thats really really not an easy task, atleast for me


    ±± Declined ±± Do not resubmit. You can be banned from this thread (again!) for extended periods of time for submitting cannon rip-offs. You have been warned.
     
         
    Last edited by Scorps; 03-21-2012 at 10:16 PM.

  18. #178
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    Re: ±±Custom Jutsu Submission±±

    This is my first custom submission.
    If I have done something wrong please let me know ^^;


    (Kuchiyose: kaangaru) Summoning: Kangaroo
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: The user draws blood and smears the blood onto his summoning Scroll. He maintains chakra flow and some amount of pressure onto the blood. Bruce then appears from a puff of smoke. Bruce is a 7ft tall Australian Kangaroo. The Kangaroo Summoning summons the Wallamaloo Kanagroo family members. The father of the family, Bruce, is the boss. He has a son named Joey who also participates in the contract.
    The family is known for their speed and agility, and manueverability. They do not know ninjutsu. They have limited taijutsu techniques, such as Rearing Kick, and Boxing Jabs. The idea of this summon is if taking on an oppenent who is faster or a terrain avantage.
    Able to jump great distances, and store ninjatools in their pouch, they make for great support animals.

    Notes:
    -Can speak English
    -Can only be summoned for 4-turns
    -Can be the only be summoned by Vexxen Hikari.


    ±± Declined ±± Hum...the main thing is that you didn't read the first page of this thread. To submit a contract you need to fill the proper template for custom contracts. then you submit the animals for it with their abilities. Please try to read through other members submissions of contracts both in this thread and in the old archived one.
     
         
    Last edited by Scorps; 03-21-2012 at 10:19 PM.

  19. #179
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by ~CoOkie Monster~ View Post
    Weapon: Ryūkyū Kotōmaru (竜糾虎淘丸, Dragon-Seeking Tiger Culler)
    Rank: S
    Type: Weapon
    Range: Short-Mid
    Damage: N/A
    Chakra: N/A
    Description:
    The sword is normal at first. But when fed chakra, Kotōmaru becomes a deadly weapon of destruction. When the user feeds the sword chakra, a mass of dense energy erupts around the user obscuring the vision of others. When the energy clears the weilder is found with a new attire.



    A dragon head's head envelops the user's shoulder and grey strips of cloth cover the forearm. Kotōmaru's blade is now entirely composed of blue energy, and a cape of the same color as the cloth drapes the user's back. Two slivers of blue energy float next to the user's right shoulder, and a disc next to the user's right. The user also has a cape on their waist to foot.

    A charged Kotōmaru immensly increases the user's strength and also speed and defense increase. This is achieved through the chakra enhanced attire and the actual weapon. The chakra condenses (Not sure if that's the right word) the user's weight so that in short, they are extremely lightweight during movement, but certain aspect (Such as strength) are unaffected. The blade of energy, is the main source of strength. The energy is absolute raw power. The energy works similar to a high powered water machine used to cut steel. The strength has less to do with the user, and more to do with the actual weapon. The chakra infused with the attire is hardened and molded by an ancient technique that creates the kind of feel of a lightweight steel. The user will still feel the impact of an attack, but physical injury will be much lessened.

    Strengths:
    -Blade is indestructible (It is just pure energy)
    -Blade can be extended till mid range in a swing (Max)
    -The user's speed is boosted a lot. Through the attire which is chakra infused causing the user to be able to move swiftly through the battle field without resistance and yet full control. (-1 To Kotōmaru Complete for a Speed Boost)
    -User has absolute defense against D-rank techniques
    -Strength was removed.
    -The time of Kotōmaru Complete (5-turns) begins in the next turn

    Elemental Strengths:
    Suiton (Defense): Can vapourize water technique with a slash of the sword (Up to C-rank)
    Fuuton (Defense): Weakens all Wind techniques (2-ranks) {Through massive energy of the sword and the attire causing Pressure changes around the user weakening Wind Techniques}

    Weaknesses:
    -Blade can only extend twice
    -User can only use the Speed Boost twice
    -Absolute Defense can only be used twice.
    -Kotōmaru Complete only lasts 4 turns MAX (Some techniques reduce length of Kotōmaru Complete)
    -Kotōmaru disintergrates to the Shrine it is from to recharge it's energy (Will be gone for the rest of the battle)
    -The user's right arm will be damaged from the use of Kotōmaru Complete
    -Activation of Kotōmaru Complete takes up 2 moves instead of 1

    Note: Can only be weilded By ~CoOkie Monster~

    ~~~
    Note to Scorps: The last Weakness "-Activation of Kotōmaru Complete takes up 2 moves instead of 1" if it's possible, could it be scratched out. If it balances the weapons abilities then it can stay

    Oh and I couldn't exactly quote from the last declined one cause it's closed. But I looked at your comment and I bolded what I think should correct the criteria.

    Removed Strength: -During Speed boosting, the user can move straight in to certain techniques without recoil or damage. (C-Rank and below)

    ±±Declined±± Ok the weapon is a mess. The description is too messy. Do it like this: clear the description and start new. Keep it simple and go for the bonus you really want. Don't keep adding things. ok?
    ----------------



    ±±Declined±± Weapon wasn't approved.
    Weapon: Ryūkyū Kotōmaru (竜糾虎淘丸, Dragon-Seeking Tiger Culler)
    Rank: S
    Type: Weapon
    Range: Short-Mid
    Damage: N/A
    Chakra: N/A
    Description: This weapon is the almighty Kotomaru, forged long ago, and reinforced through the years, the modern day version of this weapon causes fear among those who draw their eyes upon it. The blade is indestructible, as seen by all those who wished to destroy it. The blade has been noted to have a special relationship with some elements, Fire, Earth and Wind. The blade's full potential, has only been witnessed by once in history, all the witnesses have a deep fear for what they saw. Fortunately, not many know how to achieve, the feared state of Kotomaru Complete. There are currently 3 of these blades in existence, all in the same man's hands.

    Abilities:
    + The blade is indestructable | Through evolution of the blade
    + The blade can easily defend against C-ranked and below projectile attacks | Through it's durability and raw strength
    + Kenjutsu techniques with this weapon in hand raises in 2-Ranks.
    + The blade does not conduct lightning or does the user feel any recoil from slashing at techniques as the blade can slice through anything with ease.
    + The attack speed of the user is very fast as the blade weight is completely nothing in the user's hands, however the blade's weight can change at the user's will.

    Restrictions:
    - The blade can only slice through up to 5 techniques in a full battle.
    - Changing the weapon's weight counts as a technique towards the 3-move rule.
    - Requires mastery in Fire and Earth | As the blade can reject a wielder who it feels is too inexperienced.
    - Only those who have mastered wielding the blade can touch the handle.
    - The 3 blade's are in ~CoOkie Monster~'s hands | Meaning that no one can have this blade unless I teach them how to wield it and they go through the proper training and they meet the requirements.


    Note: Basically, I did as you said and revamped the description and everything.
    ----------------------

    ±± Declined ±± Much better. Now, it will help if you put in the description if its a sword, a dagger, a kunai, etc. Its a blade but many bladed weapons exist. Also, the 3 blade part...take it out. You have one weapon, that you can teach to others (in this case, if you are a sensei) and they can summon it during battle to use it. 2 ranks in kenjutsu is too much. I will allow a +10 damage boost to kenjutsu, not more. Look at the two bolded part. I can slice through anything with ease...how so? Imagine i make an S-Rank pillar of rock...can the sword cut through it? can the sword cut through another sword? Look at the bolded restriction. If we are fighting agaisnt eachother and i touch the sword? I'm dead? It should be "Only those who master it can wield it" and not "touch it"
     
         
    Last edited by Scorps; 03-27-2012 at 12:14 PM.

  20. #180
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    Re: ±±Custom Jutsu Submission±±

    Quote Originally Posted by Dr. House View Post
    (Hakke Moru no teishi) – 8 Trigrams Connections
    Rank: S
    Type: Defense
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: As once a hyuuga member has made a contact with the enemy in the means of connected by chain, wire, sword, piece of long pulley made of rock, anything which may transmit chakra. Hyuuga user takes advantage of this, and will channel mass amounts of chakra through this connection, thus having the enemy paralyzed for a whole turn. As hyuuga's chakra control are the finest within the shinobi world, it should be noted that the speed of the chakra would be incredibly fast, and the enemy would be affected immediately.
    Notes:
    ~Must make a contact with the user.
    ~Can be used 4x
    ~Due to the chakra usage, you can't use S-ranked or above Gentle Fist For the same turn.
    ~Only Sannin may use this
    ~Dr. House, Zoro... may teach this.

    ±± Declined ±± You already know quite well that each technique can only have one creator. Trying to bypass the cj limit with such behavior may lead to banning from this thread for extended periods of time.

    (Hakke Sharin) – 8 Trigrams Cartwheel
    Rank: S
    Type: Defense
    Range: Short
    Chakra Cost: 40
    Damage Points: 80 (if the enemy is hit)
    Description: As there are very rare hyuuga members who can actually perform a heavenly spin, the member will jump up into the air, or kick himself off from the ground forward, thus as he begins to spin forward while performing a cartwheel, he'll exert chakra from 361 points on his body, becoming a chakra ball which rolls at high speeds. While performing the cartwheel, the user won't be touching floor due to the chakra exertion from all over his body, enabling him to go at high speeds. The chakra acts as a leverage for the user, as it enables him to roll at high speeds while he is performing the cart wheel, acts as shield, but both had the potential to injure his opponent on impact.
    ~Can be used 4x
    ~Due to the chakra usage, you can't use S-ranked or above Gentle Fist For the same turn.
    ~Only Sannin may use this.
    ~Dr. House may teach this.


    ±± Declined ±± Although this actually has nothing to do with the spirit of gentle fist which is precision, agility and speed as opposed to brute force, the main problem is that this is basically the same thing as the Akimichi rolls only done with chakra. This may be accepted, but S-Rank? Nah. A-Rank tops. And this can't be used more than 3 times if A-Rank, 2 times if S-Rank. Also, stop putting useless restrictions on your techniques such as "only sannin may use this". I was tempted to approve it as it would make so that you couldn't use it as you are already a Sage. Don't put useless restrictions on your techniques that you yourself don't even pay attention or understand.
    re-submitting:

    (Hakke Moru no teishi) – 8 Trigrams Connections
    Rank: A
    Type: Defense
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: As once a hyuuga member has made a contact with the enemy in the means of connected by chain, wire, sword, piece of long pulley made of rock, anything which may transmit chakra. Hyuuga user takes advantage of this, and will channel mass amounts of chakra through this connection, thus having the enemy paralyzed for a whole turn. As hyuuga's chakra control are the finest within the shinobi world, it should be noted that the speed of the chakra would be incredibly fast, and the enemy would be affected immediately.
    Notes:
    ~Must make a contact with the user.
    ~Can be used 3x
    ~Due to the chakra usage, you can't use S-ranked or above Gentle Fist For the same turn.
    ~Dr. House may teach this.
    ~Only Sannin and higher may use it.

    ±± Declined ±± Just transmiting chakra to your opponent wouldn't paralyzed him unless it was Lightning chakra or, in the case of raw chakra, if that chakra was in some way directly applied to the chakra circulatory system of the target. Which means that your medium needs to be connected to the chakra network of your target and not only touching him.


    Changes I made:
    ~I took off Zoro..
    ~I made it A-ranked instead of S-ranked, 3x per battle instead of 4x
    ~I made it only useable by Sannin or higher, instead of sannin

    re-submitting another jutsu:

    (Hakke Sharin) – 8 Trigrams Cartwheel
    Rank: A
    Type: Defense
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: As there are very rare hyuuga members who can actually perform a heavenly spin, the member will jump up into the air, or kick himself off from the ground forward, thus as he begins to spin forward while performing a cartwheel, he'll exert chakra from 361 points on his body, becoming a chakra ball which rolls at high speeds. While performing the cartwheel, the user won't be touching floor due to the chakra exertion from all over his body, enabling him to go at high speeds. The chakra acts as a leverage for the user, as it enables him to roll at high speeds while he is performing the cart wheel, acts as shield, but both had the potential to injure his opponent on impact.
    ~Can be used 3x
    ~Due to the chakra usage, you can't use S-ranked or above Gentle Fist For the same turn.
    ~Only Sannin or higher may use this.
    ~Dr. House may teach this.

    changes I made:
    Made it into A-ranked, changed it to 3x per battle and I added "higher" may use it as I'm not an offical sage.

    ±± Declined ±± Similar technique was submited and declined. I had a feeling i remembered something like this from awhile back but couldn't quite place it so i gave the benefict of the doubt. However, i was notified by Demonesthes about his previous submission of this and its exactly the same.

    (Hakke Ika, Sutoraiku o Utsu!) – 8 Trigrams Avenge Less, Strike!
    Rank: S
    Type: Defense
    Range: Close
    Chakra Cost: 40
    Damage Points: N/A
    Description: As Hyuuga members known for their formidable power of their KG, the byakugan, they are able to pin point the weaknesses of most solid techniques like if he is trapped in a dome. As once he was trapped in a doton technique, he looked through the shape and the distribution of chakra of the dome, and he pin pointed the farthest point away from the enemy is the most weakest spot on the technique, thus allowed him to break out with a simple double finger strike. By putting his hand side-by-side, channeling a required chakra level onto his finger, he'll pinpoint the weakest stop with his byakugan, on the chakra based technique. Once he had pin-pointed it, he'll thrust foward his fingers as it had made a really sharp blade/point. As the techniques had closed into short range, enabling him to slice the technique in pieces by striking the weakness point.
    Note:
    ~Can be used 3x
    ~Due to the chakra usage, you can't use S-ranked or above Gentle Fist For the same turn.
    ~Only Sannin or higher may use this.
    ~Byakugan must be active in order to see the weakest spot on the technique.
    ~Dr. House may teach this.
    ~This is harmless to the enemy.

    ±± Declined ±± Why is this S-Rank? You finding the weakness shouldn't be a CJ in itself, its something passive and its not the same for every technique. Some techniques may not have such weakness and not be broken by something like this. The technique seen in the manga had that weakness, but nothing assures you that other techniques will have it. Also, this needs much work, polish and some correct description. How do you break an Elemental S-Rank technique with Raw chakra alone? This for me doesn't work out.


    Note for checker: If there is something you'd like to add to the restrictions, something minimal as changing how many times I can use it, feel free in order to get these approved.
     
         
    Last edited by Scorps; 03-25-2012 at 11:43 PM.

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